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Found 227 results

  1. I'm new to using Fusion Body and I have the latest versions of Zax Skeleton, Fusion Girl, OCBP Physics, etc. and I cannot get the breasts to stop sagging. Any help would be appreciated! I found a guild to tweak a file on Nexus, but he didn't say what file to tweak and I can't find any that contain the sections he had. Edit: the naked body sags the same way it does in armor, so it isn't the armor.
  2. The Selachii - Shark Race FO4 View File Description: This mod adds a playable anthropomorphic shark race with fully animated headparts and some customization options. REQUIREMENTS: --- F4SE --- Caliente's Beautiful Bodies Enhancer -CBBE- --- LooksMenu CUSTOM HAIR REQUIREMENTS: (Required for the custom Azar and KS hairs included with the race to work; otherwise, they will be missing materials and textures) --- Ponytail Hairstyles by Azar --- Commonwealth Cuts --- KS Hairdos – Addon with Physics GEAR PLUGIN REQUIREMENTS: --- Eyewear and Mask Retexture Race Information: "Originally envisioned as part of the European Commonwealth's HELIX Research Project, the Selachii are a bioengineered species of anthropomorphic sharks meant to operate on coastal and maritime environments for military and eventually civilian purposes. Most Selachii found roaming the wastelands are pureblood descendants of the original project subjects that escaped and carved their livelihood out of the chaos unleashed over the world after the bombs, but rumor goes there is a special variant of the Forced Evolutionary Virus capable of transforming any (un)lucky human host into a Selachii themselves... provided they survive the transformation." WATERBREATHING: Selachii can breathe underwater, which gives them the same effect as the Rank 1 of AquaBoy/Girl but lacking the water rad resistance. AquaBoy/Girl is still required for proper marine navigation unless a Hazmat suit or another rad-resistant gear or consumable is used. Make sure to check out Kuroyami's blog for info on the mod, the race's lore, planned and existing characters/quests, etc: PROJECT HELIX – SELACHII DIVISION Notes for Character Creation: --- The “Eye Type” options for eye size will fail to apply to the eye meshes themselves when selecting them the first time. Opening the Eye color option list and browsing through some of them should reload the eye meshes and force them to apply the morphs as intended. --- Female Selachii will use a custom body with beast feet by default, customizable through a Bodyslide set and with both nude and nevernude options available. By using LooksMenu's “Skin” submenu in the “Body” tab (with the vanilla body shape selector triangle), it is possible to select a skin with “human feet” instead. It should be noted that this option simply forces the player to use the default/vanilla female body path (meshes\actors\character\characterassets\FemaleBody.nif), so they will use the same nude body as humans do. Recommended Mods: --- Start Me Up - Alternate Start and Dialogue Overhaul by TinyManticore: SMU is strongly recommended, in order to prevent the game's plot and dialogue from going completely haywire due to the change to the player's species. To do so, simply choose one of the starts as a random wastelander that removes any mentions to the PC being related to Shaun and having lived pre-War. (It should be noted that while SMU is still not a hard requirement and the mod should work without it, the tests on a 100% vanilla start have been minimal and there could be some weirdness involved). --- BodyTalk2 - The Extended Skeleton Edition by TheBottomhoodofSteel or alternatively Enhanced Vanilla Bodies by Leito86: male Selachii textures are compatible with the vanilla male body UV so a male body replacer is not required to use the mod, but using BT2 or EVB is strongly recommended to ensure there's no issues with male bodies and they work as intended. Known Issues: --- The tail may spazz out and get stuck in a weird/distorted position, especially after using some crafting workbenches or furniture. Simply open and close the PipBoy and the tail should go back to normal. Future Plans: --- Any requests I like and I have the skills to fulfil will probably be done, though I can't promise anything. --- If not posted here, possible WIPs and ideas may be posted in the thread itself. Files: --- Shark Race FO4 v1.0 - MAIN - FOMOD: Main file of the mod, includes both the base race files and the vanilla Gear refits plugin packed in a FOMOD installer for ease of use; manual install should still be pretty straightforward. REQUIRED --- Shark Race FO4 v1.0 - Cait Replacer: small proof-of-concept plugin that turns Cait into a Selachii, will conflict with any other mod or plugin that edits Cait's NPC record. Requires the main race ESM but can be used without the SharkPlayer plugin (i.e. the PC does not need to be a Selachii to use this). WIP. Shark Overlays Extension: You probably saw this coming. by ASlySpyDuo Includes 2 options for stripe overlays, thick and thin. Female only. Needs the main race mod to be enabled in order to load, but is not Selachii-exclusive; should work on humans, Vulpines or any other playable races as well as long as they use CBBE bodies. Install with your favorite mod manager, can be found under body -> overlays -> (Shark) Thin/Thick Stripes. A note about LooksMenu limitations and overlays: Changelog: V1.0 --- Initial Release Credits and Thanks: V1.0 CREDITS NightroModzz for the original shark head mesh and the FO4 refit. Kuroyami for several major contributions to the mod. ASlySpyDuo for the overlays and for awesome shark pics. BadDog for the beast feet and help with the mod. Tail Blehczar for the Freckles overlay and help with the mod. MadMansGun for porting the tail meshes and help with the mod. blabba for CITRUS Heads. HHaleyy for Fair Skin Complexion. Caliente and Ousnius for Caliente's Beautiful Bodies Enhancer -CBBE-. Leito86 for Enhanced Vanilla Bodies. TheBottomhoodofSteel, TrophiHunter and the rest of the authors for BodyTalk2 - The Extended Skeleton Edition. azarkiowa for Ponytail Hairstyles. Kalilies, Stealthic and the rest of the authors for KS Hairdos. oeliza for the FO4 port of KS Hairs with Physics. liambutt for Sleek Styles - a Hairstyle Pack. nevenbridge81 for Natural Eyes. Dark1Nova for Elegant Beauty Stunning Eyes. AyyRofLmao for the original Sharkmer Race. thesholintiger and Force2013 for the original tail and back fin meshes for the Sharkmer Race BeardofSocrates, ExceptionGate and RussianPrince for the Vulpine Race. Elianora for the Hawke Bloodsmear face paint reference. Aubri, Monno and highhthere for Monno's Bikini - CBBE - BodySlide. Castell for Eyewear and mask retexture. Note: according to permissions, everything here should be fine, but if any author wants me to remove their assets from this file for some reason or to edit the credit section, just let me know and I will comply as soon as possible. Submitter Blaze69 Submitted 12/07/2019 Category Races/Creatures Requires F4SE, LooksMenu, CBBE
  3. View File Custom Mash up [Export Without reference Outfit Studio]. Read Me Leather Clothes by Petrovich, Mila Overalls by Optioq, Combat Uniform by Izumiko, Fox 37 by fox6000, [Mash-ups] Gurl bra version and Tt. New Esp. Use outfit studio. Export without reference. Fox 48 uses skirt physics. Expect no bodyslide. "Balloonifying" the skirt to avoid excessive clipping is the only way for now [i don't do that stuff]. Unless we agree on a specific-universal body to use. Not offending users, but atleast you know some limitations. ===============Bodyslide no showing Fix============================= On the Gurl Tools folder. Rename Sliderset to SliderSets. Done. ============BringTheNoise Tweak Edition========================= http://www.loverslab.com/topic/56120-gurl/page-4?do=findComment&comment=1938572 Glove are split & constructable. They are also moddable. I already incorporate this on version F0.81. Still, Credit goes to him for making one when I'm not around. =============Gambit77's Bodyslide + Universal Reference========================== http://www.loverslab.com/topic/56120-gurl/page-3?do=findComment&comment=1647755 =========================Default Body=============================== Pretty Ranger By Severus616 [Gloves - Bra-Lace] Black Temptation By S&D [shorts] Lady Outfit By Fizz [boots] =====================Console Command====================================== Type in: Help "[Outfit]" 4 =========================Body - Personal==================== BabyDoll Costume FNV By KoKoRoYaSaSiKiBoUZu [Holster - Gun] Newmiller and Immersive Jewelry [Rings, Chains and Gems] Fallout new vegas [9mm Texture] Fallout 4 ["props"] ===========Where I get the file I used====================== Skyrimnexus FNVnexus Loverslab ==============================Tools========================== Blender GIMP + DDS Plugin nifscope f04 - https://github.com/jonwd7/nifskope/releases/tag/v2.0.dev4 3ds max + plugins - https://github.com/figment/max_nif_plugin/releases/tag/3.8.0 BGSM editor - http://www.nexusmods.com/fallout4/mods/3635/? BA2 archive extractor - http://www.nexusmods.com/fallout4/mods/78/? Adobe Photoshop + Nvidia DDS Plugin Fallout4 CBBE Bodyslide & Outfit Studio ====================Toturial================================== Bringthenoise [bodyslide Tutorial] 2pac4ever [updated Outfit Studio Toturial Vid] ==============Official Credits================================ Goes to the Original creators\outfit importers on skyrim and Fallout[series] Tools used as above UNP default\Unified - Bodyslide [skyrim part] CBBE - Body\Bodyslide Loverslab, so I can unleash my perverted Psychotic mind Bethesda for the game Fo4edit About personal modding stuff on the file [like that]. Please do what must, no need permissions on my part. Just respect the original authors of the outfit and parts. Installation: Unpack, drag-n-drop files on the fallout game directory. Check the esp on your prefer mod manager Remember to open -README.txt- [Well, if you already know the drill. Who am i to argue, fire away ] Uninstall: Delete _Gurl.esp and _Custom Folder on Materials, Meshes and Textures. Done. Tutorials on outfit making are already updated and on the net. So I suggest to hitting google. Submitter Babzero Submitted 01/05/2016 Category Armor & Clothing Requires Fallout 4, CBBE
  4. [AAF] FO4 Animations by Leito - 12/21/18 - View File Update - 12/21/18 - v2.0a -Removed all references to nude suits. -Removed all Vortex managing files (that I could find) Update - 12/20/18 - v2.0 There has been lot of changes to this mod, so please read the installation, requirements, and bugs section. -Mod is now dependent on Advance Animation Framework -No longer compatible with Four-Play (nor will it ever be again in its current state) -Removed sex guns (and it'll never return) -Removed scripts associated with sex guns -Removed fomod installer -Removed previously included male body -Added mouth movements to all animations -Removed looping heavy breathing from all animations -Added new voices and sound effects -Removed the need for character offsets (AAF) -Added squirting effect at the end of most animation sequences (thanks Zaz) -Reworked some animations -Made some animations compatible with beds, mattresses and sleeping bags -Supermutants and Dog xmls for AAF are included -Re-exported all animations to be compatible with the upcoming extended skeleton Description This is an animation pack for Advance Animation Framework. Animation List (Click on links for previews) Vanilla Blowjob - ground Carry - ground Carry 2 - ground Cowgirl - ground, single beds, double beds, mattresses, sleeping bags Cowgirl 2 - ground, single beds, double beds, mattresses, sleeping bags Cowgirl 3 - ground, single beds, double beds, mattresses, sleeping bags Cowgirl 4 - ground, single beds, double beds, mattresses, sleeping bags Doggy - ground, single beds, double beds, mattresses, sleeping bags Doggy 2 - ground, single beds, double beds, mattresses, sleeping bags Missionary - ground, single beds, double beds, mattresses, sleeping bags Missionary 2 - ground, single beds, double beds, mattresses, sleeping bags Powerbomb - ground Reverse Carry - ground, single beds, double beds, mattresses, sleeping bags Reverse Cowgirl - ground, single beds, double beds, mattresses, sleeping bags Reverse Cowgirl 2 - ground, single beds, double beds, mattresses, sleeping bags Spoon - ground, single beds, double beds, mattresses, sleeping bags Standing Doggy - ground Standing Doggy 2 - ground Aggressive Aggressive Blowjob - ground Aggressive Carry - ground Aggressive Cowgirl - ground, single beds, double beds, mattresses, sleeping bags Aggressive Doggy - ground, single beds, double beds, mattresses, sleeping bags Aggressive Missionary - ground, single beds, double beds, mattresses, sleeping bags Aggressive Powerbomb - ground ---Creatures--- Canine Doggy - ground, single beds, double beds, mattresses, sleeping bags Doggy 2 - ground, single beds, double beds, mattresses, sleeping bags Missionary - ground, single beds, double beds, mattresses, sleeping bags Supermutant Carry - ground Doggy - ground Powerbomb - ground Reverse Carry - ground Standing Doggy - ground Standing Sideways - ground Requirements Advance Animation Framework (and all its requirements) (IMPORTANT: Make sure my mod loads after this mod) AAF Compatibility Patches (IMPORTANT: Make sure my mod loads after this mod) AAF patches for Crazy & Leito (IMPORTANT: Make sure my mod loads after this mod) Installation Disclaimer I don't condone having fun with critters or participating in non-consensual acts in real life. This is purely fantasy shenanigans. Bugs Credits Leito86 - author Ashal and Loverlab Crazy6987 - Crazy6987 - Sex Animation dagobaking - Advanced Animation Framework DocClox - Four-Play ShadeAnimator, DexesTPP and whoever else for their work on deciphering FO4's animation. vinfamy - For the various Four-Play mods Polistiro - AAF patches for Crazy & Leito (cum overlays) Zaz - Techincal advice and Particle Effects Skbs - gun fix dragonborn_s20 - alternate female voices Bethesda Permissions I don't want this or any parts of this mod Bethesda.net. Obvious Reasons. Don't be that guy. You may not use/include any of the content in this mod in any commercial or donation taking mods/projects. Submitter Leito86 Submitted 04/02/2017 Category Framework & Resources Requires Advance Animation Framework, AAF Compatibility Patches, AAF patches for Crazy & Leito  
  5. View File I enjoyed using various NSFW texture replacers here, so I tried making some of my own. I am slowly progressing on the other comics, magazines, and probably more. Files are in a zip., install with your preferred mod manager (FOMOD included) or extract the Textures folder into your Data directory. What's Been Replaced So Far Artist Credit and Sources Submitter dangrello Submitted 12/23/2018 Category Models & Textures Requires View File
  6. [AAF] BP70s Fallout 4 Sex anims 2.4 (10 - 6 - 2020) View File (Loverslab keeps deleting my topic edits, dunno why) Commissions now available! View the Patreon post for more details! SUPPORT ME ON PATREON!! Hi all, Welcome to my anims page for Fallout 4 sex animations (and possibly some sfw stuff in the future)! For the latest updates check the spoilers. A lot of changes have come with version 2.0.0 so I will list them below. *** A note on my anims: If your or your lovers body is too large some of these animations may look off. Especially ones that include grabbing or smacking. These anims are designed with average or moderately muscular characters in mind. BODY PRESETS AND FATTER CHARACTERS WILL LOOK OFF.*** ***FUSION GIRL AND BODY TALK REQUIRED!!!*** OTHERWISE YOUR ANIMS WILL LACK A LOT OF FEATURES Discord for anims Submitter bp70 Submitted 02/02/2018 Category Framework & Resources Requires 4-Play OR AAF  
  7. Patreon Tumblr News and Updates 13.08.2018 Release of Mercenary Girl female outfit 25.05.2018 Release of Dreamer female outfit 07.04.2018 Release of CatGirl female outfit 06.03.2018 Release of Dokkaebi female outfit 15.01.2018 Fixed Ela, Lydia Jorjadze and Velvet Assasin 1st person mesh bug in sneak mode 06.01.2018 Release of patreon request - Ela outfit from Rainbow Six 03.01.2018 Release of patreon request - Lydia Jorjadze 27.12.2017 Release of Combat Girl 26.12.2017 Release of patreon request - Velvet Assassin 07.12.2017 Release of patreon request - Sweet Rebel 29.09.2017 Release of patreon request - Autumn Girl 29.07.2017 Release of patreon request - HoloSuit 10.06.2017 Release of patreon request - Hyper Suit 28.05.2017 Release of Virgin Killer 12.04.2017 Started April Public Voting #4 (12.04.2017 - 12.05.2017) 08.04.2017 Release of March patreon voting winner - Cyber Suit 23.03.2017 Release of Killer Catsuit 09.03.2017 Release of February patreon voting winner - Foxy Girl 01.03.2017 Release of January Public voting #3 - The Scissor Girl 12.02.2017 Release Extravaganza (40 in 1) - BZW birthday edition. 26.01.2017 Release Cosmo Girl FishNet version v1_5 Some fixes + vault suit upgrade + decent defense stats 25.01.2017 Fix Wayfaring Stranger TankTop (looks more natural) (v1_4) Full version no longer supported. 23.01.2017 Release Wayfaring Stranger v1_3 - requested by Mr. Evile 19.01.2017 Release Cosmo Girl v1_2 (Texture and Neck Fix) 18.01.2017 Release of patreon pick - Cosmo Girl 07.01.2017 Started January Public voting #3 (07.01.2017 - 07.02.2017) 06.01.2017 Release of Janyary patreon voting winner - Anarchy Girl. Starting from today, every new outfit would have separate .esp file. 19.12.2016 Release of patreon request - Action Girl. Add ballistic wave support to Ninja Outfit 13.12.2016 Release of community Christmas present - Santa Baby 04.12.2016 Release of November patreon voting winner - Bullet Girl 27.11.2016 Release of public vote winner - Rough Night 04.11.2016 Finished winner of patreon voting - Street Fox. Fixed stockings in Goth Girl. 01.11.2016 Changes in policy. Thanks to Mr. Evile support, all the new armors and some of old ones have ballistic wave support. 27.10.2016 Western Swing Release and starting November Public Open voting. Workshop Policy 1. All armors are free and available for everyone. No pay-wall. 2. Community decides what armor will be next and what features it support. 3. New armor mods are chosen by Open public voting Monthly patreon-only voting Personal request (More info) "I have a Great Idea" request (More info) General Info about armor mods 1. All armor mods can be crafted at chem lab. 2. All armor mods have CBBE Bodyslide support 3. Most of the armors have few color themes 4. Some of the latest amor mods have ballistic weave support 5. Some armor mods change it's color at armor workbench. Support me 1. Support me on patreon 2. Create a beautiful screen-shot 3. Create youtube video 4. Use salesfiles download links Media
  8. I've tried a number of ENB's, a few have looked beautiful. But I have been disappointment with flat skin tones in 4k. Can anyone recommend a good ENB for skin with subsurface scattering? Thank you in advance.
  9. So What I want is to make my Fallout 4 more immersive while playing as an anthro pony. But anthro ponies dont have human cocks. Along with that I haven't seen anything like this for player males yet. I really want to have a male pony nude or horse nude. Ive used other mods that add pennies. but 1 there human and 2 the male models for the Crimes against nature pony race or CAN pony race. Will still have boxers on and the dick clipping through it. an example of horse cock is in these pictures I have here. Thank you in advance.
  10. Mod is hidden by author,been looking for an alternative mirror of this because this brings the Mesmetron from F3 to F4. https://www.nexusmods.com/fallout4/mods/23922
  11. Once ago, before almost a Year i loaded this Mod on Nexus, a Body Preset, now i wanted it back, but bad Luck :( me, it is gone. Can anyone Help me out big PLEEEAASEEEE. That Mod was about Tops for Cbbe and a Body Preset, but i cant remember the Name or where to get again? Does anybody know how the Name of that Preset or Tops Mod is? TYSM EVERYONE 1000 TIMES
  12. I do apologize if there is a better place to ask for help on this topic. I am a frequent downloader, not a forumer I'm afraid. But overall I am looking for a Feral Ghoul sex mod that seems to be truly elusive at the best of times. I don't remember what it was called, only that it worked with AAF and it has a series of animations your character can perform once a Feral Ghoul gets you. The Feral part is important because I know there is a difference between human looking ghouls and feral ones. The only thing I have to go on are the animations found in this video. https://www.pornhub.com/view_video.php?viewkey=ph5d0fcc4e1cddf I do apologize for the website its found on, but you are on this one already so not a huge leap I imagine lol. Its the first set of animations found in that video that I am looking for, if anyone could help me find it or point me in a better place to ask that would be much appreciated.
  13. View File I had a request for the Far Harbor magazines re-texture, so here you go... I haven't been able to find re-textures to my liking, so i decided to make my own... I didn't try to keep within the same universe of 'lore' as the original magazines except for keeping most of the wording the originals had. Most of the original art was made by Rebecca Submitter nikoli grimm Submitted 02/06/2019 Category Models & Textures Requires DLC 3 - Far Harbor View File  
  14. View File Provides a simple MCM for Deviously Cursed Wasteland and Devious Devices. Install it with Mod Organizer 2. Submitter markdf Submitted 05/12/2018 Category Other Requires Deviously Cursed Wasteland
  15. I've looked everywhere for a fix but it seems I only find people who have the same issue. Back when I first started my fallout save everything was in proper order and everything loaded correctly. I had no bugs or issues. It was all smooth and working. I continued to play (about 12 hours) and AAF was still working. I installed new mods (Transfer Settlements, weapons mods, furniture mods for transfer settlements, stuff that shouldn't mess with AAF) but I made sure there were no compatibility issues and that the game continued to work. Around 16 or 17 hours of gameplay AAF stopped working. Home key didn't work and I tried starting a new game but still nothing. It's as if it never existed. I kept trying to figure it out but I couldn't. I don't think I have any mods that could overwrite AAF. I made sure it was installed and I checked with LOOT to make sure the load order had no issues. I even went into the .ini settings of AAF to enable error reports but I received nothing. PLEASE READ THE NOTE BELOW FOR MORE INFO. BELOW IS MY LOAD ORDER If you scroll through you will notice that some aren't included.... I have no idea why. As of recently after playing around with transfer settlements those randomly stopped loading. I would enable them and then when I started the game up they would just be disabled. I had an error that popped up for a second after using the transfer settlements mod saying my save was corrupted but everything seemed fine. I tried to investigate but there were no obvious issues. THANKS FOR ANY HELP!!! 0 0 Fallout4.esm 1 1 DLCRobot.esm 2 2 DLCworkshop01.esm 3 3 DLCCoast.esm 4 4 DLCworkshop02.esm 5 5 DLCworkshop03.esm 6 6 DLCNukaWorld.esm 7 7 DLCUltraHighResolution.esm 8 8 Unofficial Fallout 4 Patch.esp 9 9 AAF.esm 10 a ArmorKeywords.esm 11 b Loads.esm 12 c Snap'n Build.esm 13 d SettlementKeywords.esm 14 e Servitron.esm 15 f HUDFramework.esm 16 10 NAC.esm 17 11 NewCalibers.esp 18 12 SimSettlements.esm 19 13 Homemaker.esm 20 14 Damage Threshold.esm 21 15 cheat room.esm 22 16 TortureDevices.esm 23 17 TrueStormsFO4.esm 254 FE 0 AAFThemes.esl 24 18 OVT.esp 25 19 AAF_debug_on.esp 26 1a 3dscopes.esp 27 1b M2216.esp 28 1c WorkshopRearranged.esp 29 1d Better Locational Damage.esp 30 1e BLD - Leveled Lists - DLC.esp 31 1f mjp_PTRS41ATR.esp 32 20 M14.esp 33 21 ASVektor.esp 34 22 Stm_DiamondCityExpansion.esp 35 23 Servitron WA Vanilla.esp 36 24 BostonFPSFixAIO.esp 37 25 W.A.T.Minutemen.esp 38 26 Diamond City Enhanced.esp 39 27 Servitron WA Nuka World.esp 40 28 Servitron WA Far Harbor.esp 41 29 F4NVServiceRifleRedux.esp 42 2a cVc Dead Wasteland 6.esp 43 2b MakeYourOwnSynths.esp 44 2c NyxSuit.esp 45 2d FO4 NPCs Travel.esp 46 2e AtomicAnnieLagrieGun.esp 47 2f BattleRifle.esp 48 30 DD_bleu_Ump_Extreme_Lore_friendly_edition.esp 49 31 Yona_Weapon_DefenseGun.esp 50 32 Loads of Ammo - Leveled Lists.esp 51 33 Extended weapon mods.esp 52 34 NewCalibers_extendedWeaponMods.esp 53 35 10mmRevolver.esp 54 36 Snappy_HouseK.esp 55 37 hzy-newfurniture.esp 56 38 WareHouseExt.esp 57 39 creativeclutter.esp 58 3a woodysWastelandStuff.esp 59 3b AlternateSettlements.esp 60 3c AdvBubbleTurretSet.esp 61 3d Northland Diggers New.esp 62 3e Power Conduits and Pylons Overhaul - SKE.esp 63 3f aes_rendeco.esp 64 40 AES_Renovated Furniture.esp 65 41 NMCSU Settlement - Home Plate.esp 66 42 AlternateFurniture.esp 67 43 Better Vendor Stalls.esp 68 44 Northland Diggers.esp 69 45 AkirasClutter.esp 70 46 SettlementMenuManager.esp 71 47 Business Settlements.esp 72 48 SettleObjExpandPack.esp 73 49 Thematic and Practical.esp 74 4a Thematic and Practical - DLC.esp 75 4b SWG.esp 76 4c TransferSettlements.esp 77 4d Servitron Vertibird Patch.esp 78 4e Headcrab_Bunny.esp 79 4f FrenchMaidFO4-CBBE.esp 80 50 CBBE.esp 81 51 GenderedAutomatrons_Vanilla_UF4P.esp 82 52 Servitron WA Automatron.esp 83 53 Lots More Facial Hair.esp 84 54 Lots More Male Hairstyles.esp 85 55 PlayerVoiceFrequencySlider.esp 86 56 MYLadyKillerBed.esp 87 57 FP_FamilyPlanningEnhanced.esp 88 58 Atomic Lust.esp 89 59 HDCreaturesRework.esp 90 5a BetterCompanions.esp 91 5b Live Dismemberment - Brutal.esp 92 5c Live Dismemberment - Insane-o.esp 93 5d Live Dismemberment - Liebermode.esp 94 5e Live Dismemberment - Mental.esp 95 5f Live Dismemberment - Mind-Blowing.esp 96 60 Live Dismemberment - POSTAL.esp 97 61 Live Dismemberment - Regular.esp Better Locational Damage - Ghoul Edition.esp Better Perks - Enhanced.esp 98 62 Campsite.esp 99 63 KSHairdos.esp 100 64 Crows&Creatures_V1.esp 101 65 FlaconOil_BA2_Upto4K_Part1.esp 254 FE 1 FAR.esp 102 66 FlaconOil_BA2_Upto4K_Part2.esp 103 67 FO4_AnimationsByLeito.esp 104 68 Fr4nssonsLightTweaks.esp 105 69 ImmersiveVendors.esp 106 6a Mutated Lust.esp 107 6b AzarPonytailHairstyles.esp 108 6c Radiant Clouds and Fogs.esp 109 6d AAF_GrayAnimations.esp 110 6e Realistic_conversations.esp 111 6f Reverb and Ambiance Overhaul.esp 112 70 AAF_BadEnd_Animations.esp 113 71 AAF_CreaturePack01.esp 114 72 SavageCabbage_Animations.esp 115 73 Swinging Meat Bags.esp 116 74 TheEyesOfBeauty.esp 117 75 Homemaker - Streetlights Use Passive Power.esp 118 76 Homemaker - Unlocked Institute Objects.esp 119 77 Vadermania[AAF_anims].esp 120 78 LooksMenu Customization Compendium.esp 121 79 Impervious Power Armour.esp 122 7a Impervious Power Armour - Automatron.esp 123 7b EveryonesBestFriend.esp 124 7c TrueStormsFO4-FarHarbor.esp 125 7d TrueStormsFO4-NukaWorld-FH-Compat.esp 126 7e Deathclaw_nude.esp 127 7f Vioxsis_Strap-Ons.esp 254 FE 2 WET.esp 128 80 AnS Wearable Backpacks and Pouches.esp 129 81 The Eyes Of Beauty.esp 130 82 AkaSinger.esp 131 83 AkaSinger-LessHappinessPatch.esp 132 84 AkaSingersWardrobe.esp 133 85 Prisoner Shackles.esp 134 86 NAC-FarHarbor.esp 135 87 NAC-NukaWorld.esp 136 88 Oniskin.esp 137 89 FlaconOil_BA2_Upto4K_Part3.esp 138 8a dD-Enhanced Blood Basic.esp 139 8b dD - Screen Blood Duration Medium.esp 140 8c DV-Durable Vertibirds.esp 141 8d rxl_bp70_animations.esp 142 8e Minutemenoverhaul.esp 143 8f cVc Dead Wasteland 6 DLC.esp 144 90 cVc Dead Wasteland 6 DLC2.esp 145 91 cVc Dead Wasteland 6 DLC3.esp 146 92 MMWorkshopItems.esp 147 93 SMH.esp 148 94 SSEX.esp 149 95 Better Locational Damage - DLC_Automatron.esp 150 96 Better Locational Damage - DLC_Far_Harbor.esp 151 97 Glowing Animals Emit Light.esp 152 98 Better Locational Damage - DLC_Nuka_World.esp 153 99 Better Locational Damage - DLC_WWorkshop.esp 154 9a Better VATS - 0.75.esp 155 9b GenderedAutomatrons.esp 156 9c GenderedAutomatrons_FarHarbor.esp 157 9d GenderedAutomatrons_Nuka.esp 158 9e SatelliteWorldMap.esp NewCalibers_LeverActionReload.esp LooksMenu.esp OverlaySample.esp ***Only mod that I received errors for*** Let me know if you want to see the error file for it
  16. Having a blast doing the Men and Women of Fallout 3, 4, 76, and all points in between and adding a couple of Vault numbers in there myself. Vaults 72 (The Hospital), Vault 86 (The Archive), Vault 91 (A.H.M. or Advanced Human Mutation and Vault-Tec's Bio-Engineering Division), Vault 100 (A Nexus-Vault housed with over 2000 Vault-Tec Employees with trans-dimensional telepads and a fleet of vertibirds), and Vault 113 (home of the notorious Liar's Lair). I'd like to do Vault Suits with these individual numbers some day, maybe when I learn how to use the correct software. Coming Soon, I hope. Zoey Goldschmitt - a hard and bitter Ex-Gunner mercenary with a knack for androids hails from Little Lamplight and Vault 87. She has taken a vow to track and eliminate the murderous association called Talon Company to the last man. That 's if she can get away from the Gunners first. Zoey's bad reputation and hard luck seems to follow her where ever she goes. Now she's here in the Commonwealth of Boston to fulfill the vow of a dying friend. The Caprice Sisters - Well, let's just say Vault 108 has several sub-levels and "Gary" wasn't the only clone to leave the Capital Wasteland. A series of clones, 108 groups in all, are stored in cryogenic sleep deep inside 5 localized sub-basements. The Caprice Sisters, from that same Vault, are, if not worse, than Gary-Series clone that plagues the Capital Wasteland. Thy are the most recognized and beautiful female clones in post-nuclear America. A warning to the wise and foolish, If you see twins beware. Rumor says there are five of them in any given group and they function very well as a team and are trained combat fighters. Siobahn Shivers - this prudish woman wouldn't be caught dead without her power armor. Born in Megaton near Vault 101 and recruited into the Brotherhood of Steel when she turned 13, has spent the 17 years of her time and life on the outskirts of Northern Maryland or within the traveling ranks of the Brotherhood. Now she is on a solo mission, searching for a traitor to the Brother in a place the locals of the Commonwealth call Nuka-World. Sun-Nee MacIntyre - Except no substitutes, she is the Daughter of James MacIntyre, Founder of Project Purity representing Vault 101. Her current mission is to catalog the location of other Vaults outside the Capital Wasteland for the Brotherhood of Steel and Naval Science Institute. She's here to make contact with Vault 81 with the possibility of establishing a secure trade route. Her second mission is to find the main entrance to the Lost Vault, Vault 117. There is something inside that Vault the Brotherhood of Steel desperately needs. Magnus "My Blood is Type-0 Green" Odinsohn - Originally from West Virginia and an original inhabitant, Magnus is one of thee oldest living survivors of Vault 76. The only male of this group and has ghoulified not once, but on three other occasions and has been cured each time. A combination of multiple viral infections, anti-viral meds, and stasis pods has kept alive for nearly 210 years with no sign of slowing down. Trained as Green Beret and as a Park Ranger, Magnus spent the first five years stabilizing the Appalachians before venturing in Maryland, Eastern Pennsylvania, and the Commonwealth of Boston (Circumnavigated and marked the outer most boundaries of the Glowing Sea) to stabilize other parks and wilderness habitats. He wears his Vault-suit (Marked with the numbers 76 ) under his Park Ranger uniform proudly. Magnus is deadly proficient with his modified fire axe. If you can get past the scares all over his body, he's the best ally and the most knowledgeable forester you can ever have. Update 20191221 - The Door is Open or Exploring Some New Vaults Second Update - 20201214 With the exception of Vaults 45 and 118, the remaining vaults are located in West Virginia and the Appalachia, the old state of Maryland and the Washington D.C. area (The Capital Wasteland) or Massachusetts and the general area outside the Commonwealth of Boston (51, 63, 75, 76, 77, 79, 81, 87, 88, 92, 94, 95, 96, 101, 106, 108, 111, 112, 114, 117, 118). Vault 45 - (Location: one mile north of Riverton, Wyoming) Vault 45 was a control vault located near Riverton, Wyoming. Vault 45 was designed via its location as to position it approximately 200 or such miles away from any other residential vaults or bomb shelters. Isolation of this control group and its vault was the key paradigm to the Societal Preservation Program. The idea was to create a community from the ground up free and away from future external cultural (except for historical factors) contamination. Vault 45 is a true control group with no covert agenda. Its opening date was set for 80 years in 2157. this vault, from corporate records, came equipped with a G.E.C.K. Similar to Vault 92, Vault 45 was marketed, however, as to preserve Western culture and heritage among a variety of ethnicities and creeds in the Western regions of the United States. Vault 45 would have state of the art building faculties, seed vaults, embryonic arc to repopulate pure strain animals, and a fully functional G.E.C.K. Vault 51 - (Location: Forest Region of the Appalachias, Northeast of Point Pleasant) A brief history can be found here: https://fallout.gamepedia.com/Vault_51 Vault 61 - (Location: Unknown) This vault was never completed before October 23rd, 2077. Vault 61 lain in abandoned and somewhat ruin until some 10 years ago when an expedition from Vault 100 discovered the main door was sealed but functional. With the power generators restored, the vault was brought up to a minimum of functionality as the access its potential. Vault 100's Board of Directors decided to finish its construction and bring the installation to full operational capacity. Vault 61 would become a penal colony of sorts. Housing the worse criminals and psychopathic to rise after the post-nuclear devastation of the Great War Vault 63 - (Location: South of Welch, West Virginia) Information about Vault 63 can be found here, https://www.polygon.com/2019/2/10/18219293/fallout-76-vault-63-location-inside-dlc-cut-content and here: https://fallout.fandom.com/wiki/Vault_63 Vault 68 - (Location: Trenton, New Jersey) Vault 68 was meta-control group, a gage, and a health barometer for the some 22-25 Vault (control) Groups. It was intended to be a mix-salad and to see if the vault could function with various personalities and ethnicities and to see if conflict resolution could be obtained without oversight or overseer discretion. To add pressure and another antagonizing variable, Vault 68 was opened exactly three hours after the bombs fell on the Eastern Coast. Modified eye-bots (E-M pulse and radiation resistant) were dispatched to recruit survivors in the immediate area of Trenton, New Jersey. 999 random recipients had exactly three hours to reach the main vault before it sealed once again. Survivors would be administered anti-radiation treatments and then shown to their new quarters. A new life would proceed as if their old life never mattered. Vault 69 - (Location: Unknown) Twin Vaults maintained by two overseers and whose experimental function strictly separates the residencies on the basis of their physical sex and gender. Homosexuality and other deviant forms of sexuality or expression are simple eradicated or expelled for the purpose of this heterosexual experiment. Housing of both sexes occurs in two separate dormitories. While Vault 75 was conducting unethical experiments to breed the ultimate soldier, Records from Vault 100 indicate that Vault 69 was breeding both sexes to become the perfect mates with abilities into the empathic spectrum of behavior. Vault 72 - (Location: 12 miles south of Baltimore, Maryland) Heavily fortified by barriers, wreckage, and collapsed rubble, patrolled on a rotating basis via a coveted contract with Talon Company. Vault 72 maintains some security with eye-bots and military combat droids. Starting out as another control group, but with a stated function and purpose after the events that transformed post-apocalyptic America. Vault 72 is simply a large medical faculty and hospital. All individuals inside Vault 72 are trained doctors, physicians, medical technicians, or researchers. Security is done via robots and Talon Company. It's not unusual to find both or all three operating hand-in-hand. Vault 76 - Vault 77 - (Location: Northwest of Paradise Falls but outside the Capital Wasteland, east of Hagerstown, inside the Catocin Mountain Park) The entrance to this vault around the bend away direct line-of-sight. It holds a social isolation experiment still operational after two hundred years to the present day. Located along the Interstate 270 and used by merchant caravans, astute merchants with pip boys, use the Vault 77's vast warehouse to store scavenged goods, computers, robots, and military hardware. Vault 77 is a multi-dimensional habitat/teserract, isolation cell, and warehouse stationed with Vault 77 but separated from the main experiment. Vault 79 - Vault 85 - (Location: 25 miles northeast of Washington D.C.) Vault 85 was a large commorancy for it inhabitants, designed to be a stressor, and all of whom had little or no engineering skills. The technology and equipment was designed to stress the registered inhabitants with a consistent state of needy repairs. All equipment and useful devices were designed to break randomly, others at timed intervals, and eventually became unrepairable. Ineffectiveness was a commonplace theme All technology had a life expectancy no more than five years, save the Overseer's Office, the main Power Generator (Cecil, a Mr. Handy was assigned as the reactors repair technician), and the Mechanism operating the Vault 85's main door. Within 24 months in operation, Vault 85 was abandoned. It's inhabitants and descendants live outside the Vault 85 in a pastoral community with a near Amish attitude towards technology. When the inhabitants of Vault 92 fled the experiments of their vault, they found acceptance with the community of Vault 85. Vault 85 did not have a G.E.C.K. in its inventory. Vault 86 - (Location: Unknown) The Archive. Actual location is still undetermined as of 20191226. Vault 91 - (Location: 15 miles South of Canobie Lake Park, on the west side of I-93, within southern New Hampshire) The Vault is believed to be in operation to this very day. The purpose of this Vault is two expand the human condition via genetic engineering (i.e. beneficial mutation) and thus create a race of breedable human mutants. Vault 94 - Vault 96 - Vault 98 - (Location: Unknown) Vault 98's true function was to gauge and study a Mass Transport Arch (M.T.A.) discovered three centuries ago (roughly 1930) in Egypt. Activated so long ago and after its quantities were gauged, It's home in Cheyenne Mountain was decommissioned then refurbished for neuro-cybernetic experiments at Vault-Tec's request. Vault-Tec's Board of Directors relocated to Vault 100 days before October 23rd to continue its observation of the M.T.A. Its current Board of Directors has a vested interest in the activities of Vault 98 and knows that it is still functional and fully operational, even to the present day. Vault 100 - (Location: Willington, Pennsylvania, southwest of Philadelphia) Vault 100 opened exactly 100 years to day after it was secured shut. Now the ten block area around Vault 100 is in full operation with a population of 10,000 governed by Vault-Tec's CEO and a governing board via corporate hierarchy. Vault 100 is a true corporate government. Vault 104 - (Location: North of Cockeysville, just outside Baltimore, Maryland) Access to the vault's main entrance room is simple with any serviceable Pip-Boy. The inner doors that lead to the lower levels are sealed from both sides of the vault. Nothing organic, (except someone in the Overseer's office) is alive and surviving the high levels of gamma radiation scrubbing the remaining vault structure clean and sterile. The science teams of Vault 104 were engaged in experiments that focused on immunophysiology and molecular generation via blood platelets and regenerating nannites. Reassembling a host from the ground up, literally was the unethical goal of Vault 104. Vault 110 - (Location: 5 miles north of Philadelphia, Pennsylvania) It seems the experiments conducted on the inhabitants of Vault 110 were a success with over 75% of a population of 1000 responded to a mixture of genetic manipulation and organelle grafting. Longevity experimentation and the application of Anti-Aging pharmaceuticals on its Vault Residents, resulted in some inhabitants are well over two hundred and twelve years old by 2212. Vault 113 - (Location: 20 miles west (right outside) Trenton, New Jersey but within the western boarder of Pennsylvania) The vault itself is maintained by the A.I. overseer. Only the A.I grants access into and out of the vault. Designed to be an experiment similar to Vault 21, Vault 113 inhabitants are all habitual or pathological liars. Vault 117 - (Location: The Glowing Sea, Southwest Massachusetts) What started as an experiment in holo-deck and particle synthesis technology turned into a tomb for the inhabitants of Vault 117. The entire vault is still intact, but powerless. The inhabitants, all ghoulified inhabit what mercenary companies come to call a graveyard. Field reports say the power generators and the internal lights are salvageable and can be repaired. The remaining ferals inside Vault 117 have become accustomed to darkness and bright photonic bursts or prolonged lighting painfully hurts their sensitive eyes. The Glowing Sea's physical dimensions constantly shift with the rolling coastal air currents. The "Sea" itself extends from the shattered ruins of Westwood, Norwood, and Dedham southwest riding the old I-95, all the way across Providence, Rhode Island and ending somewhere along the coastlines of the former New England states. The former capital of Providence is a blasted hulk of high radioactivity and abandoned buildings. The old city is infested with "ferals", with some intelligent and more friendly "ghouls" managing to survive and thrive. The Mod itself can be found here, on the Fallout 4 Nexus Site: https://www.nexusmods.com/fallout4/mods/32242 Vault 119 - (Location: 25 mile northwest of Pittsburgh, Pennsylvania) "The Hive" - With what began as an embryonic arc similar to Vault 96, ended when super-mutants broke inside Vault 119 and exposed the insect wing on Level 5 to canisters of FEV. The bio-chemicals and mutagenic agents turned the undeveloped "eggs" into hungry and very larger-than-life life monstrosities. Reports from the Brotherhood of Steel, the Minutemen, and (believe it or not) Talon Company claim that the insects function together for the defense of Vault 119 and oddly enough with a very unique hive mind. Thankfully field reports indicate that the upper four levels are accessible and the former inhabitants had time to seal the rest of the vault (levels 1-2, 7 -12) from the infestation
  17. I've been trying to find a fix for this to no avail, everything works fine seemingly, morphs somewhat work but to a point, there is no "real" insertion, penises keep "clipping" through the female's belly in most animations, and in other animations it won't even "insert", especially during Leito's animations. I have "the one patch" installed, and everything up to date. Is there any possible fix to this?, I'd greatly appreciate it. Thanks
  18. Evelyn King SOC: [REDACTED] ETHNICITY: AFRICAN-AMERICAN DOB: 01/01/2045 SEX: F(AS EXAMINED) COMMENTS: 07/01/2068 - Date of enlistment. 04/10/2075 -- Wounded during Anchorage Campaign, taken by air stateside. Within a week, she was in recovery. Electrical burns from power armor remained, and she refused skin grafts, after being told that she would still require regular painkiller medication for some time(possible excess of 3 years or more, on average of twice a day, with other treatments twice a year). 06/10/2075 -- Awarded a Medal of Honor in Washington. Later flown back to her home in Boston, where she arrived back to find a letter that inquired about a consultation with Dr. Mikoto. Testing Results: Success. Subject retains full use of cognitive abilities, and demonstrates all former knowledge with near 100% accuracy. Bille SOC: [REDACTED] ETHNICITY: CAUCASIAN DOB: 10/15/2057 SEX: F (AS EXAMINED) COMMENTS: MEDICAL NOTE -- GENETIC ABNORMALITY -- CAUSE UNKNOWN, SUBJECT WAS BORN WITH A "DEFECT" THAT PRODUCED A MUTED, BLUE HAIR COLOR. CLOSE MATCH TO POSSIBLY APOCRYPHAL STORY. Testing Results: [REDACTED] Atlas SOC: [REDACTED] ETHNICITY: [REDACTED] DOB: [REDACTED] SEX: M (AS EXAMINED) COMMENTS: TESTING NOT APPROVED BY -- CID: RM Testing Results: [REDACTED] Amanda [REDACTED] SOC: [REDACTED] ETHNICITY: CAUCASIAN DOB: 03/30/2041 SEX: F(As Examined) COMMENTS: 07/16/77 -- Noted increase in weight -- duties seemingly unaffected 10/5/77 -- Paperwork filed for transfer to the COASTAL facility, pending inclusion into Project Helix. Testing Results: S-FEV derivative strain never administered, subject logged as having left facility. Two samples of S-FEV went missing around this time. COASTAL FACILITY INSTRUCTED TO NOT INVESTIGATE THEFT. -----------New information received from [REDACTED]---------- Victoria SOC: [REDACTED] ETHNICITY: CAUCASIAN(BRITISH DESCENT) DOB: 12/05/2047 SEX: NO EXAMINATION RECORD ON FILE, NO OBTAINABLE INFORMATION FROM PRIVATE(RESIDENTIAL) RECORDS. COMMENTS: 2076 -- Dishonorably Discharged -- Settlement reached with all parties Seth SOC: N/A ETHNICITY: N/A? DOB: ??? SEX: M COMMENTS: [N/A] Rochelle Silver SOC: [REDACTED] ETHNICITY: CAUCASIAN DOB: [REDACTED] SEX: F(As Examined) COMMENTS: -Subject received various treatments en-route stateside. -Subject's death certificate filed into records, but it is not entirely filled out. Testing Results: [Pending] (Combat Line?)"Cast in the name of truth...YOU ARE FOUND GUILTY!" "Ask the millions of lost souls, if honor, faith, or belief actually matters. Both sides are guilty of immeasurable crimes, and perhaps, paid for them. But made everyone else, suffer the cost." ---------------------------End of Records-10/23/2077, 9:47 AM---------------------------- ----------Connection with [REDACTED] System disrupted, lack of fail safe process to delete all project information noted. I will not.------------- -----------------Begin new subject logs....ERROR.....------------------ -------------BEGIN NEW SUBJECT LOGS - CODE: 3D3N105T - ACCEPTED - CAS given full system access - all Records unlocked------------ Mikoto, Asako Ethnicity: Japanese Sex: F Comments: Testing Results: Success. Additional results noted, which are unlikely to be due to the serum being self-administered. Mikoto, Ryuji Ethnicity: Japanese Sex: M Comments: Testing Results: Success. Additional results noted, but seem to be minor - serum has fixed the majority of the damage. Analise Ethnicity: Caucasian Sex: F Comments: -Former employee of Vault-Tec -Records include degrees in Nuclear physics. Testing Results: Failure or Never administered. System registers her lifesigns, but recorded patterns are weak. Treatment may be impossible.
  19. HELP!!!PLEASE!!!! What are the modifications in the video? https://www.xvideos.com/video57625371/fallout_4_the_perverse_house_of_nuka-world https://www.xvideos.com/video57628617/fallout_4_amputee https://www.xvideos.com/video57220643/fallout_4_milker And how to download and install them?I'm completely new and know nothing/don't understand. Very liked the "stake" (1 video,outside),"hanging" (1 and 2 videos,),amputations (1 and 2 videos),restraint devices (all),milkingmacines (3 video),pissinng (2 video),futa/shemale (1 video). VORTEX i have,what next? With regard Dasha.
  20. so can i get some links to the hidden fallout 4 mods from Patreons ?
  21. Is there a way to delete one or two specific AAF animations? The lesbian bicycle animations just don't do it for me, I'd like to delete them so they stop getting chosen in animation sequences.
  22. I don't see a section for this in the guide so I'm sorry if I've overlooked it. How do I enable the orgy feature of M.C.G.'s defeat system? After submitting with the hotkey (while multiple enemies of the same faction are attacking me), I can select sub sex and then one animation plays and that's it. I have it set to play 4 animations and I have it set to "max followers" so my follower is included, but that doesn't work. The way I understand it, it should do four rounds of animations and Piper should be assaulted alongside the PC, right? Like I said, it only plays one involving the PC and that's it. I'm hoping that both Piper and the PC can get assaulted at the same time, is that a feature? Granted, my follower is Piper and I recruited her through the vanilla system and not M.C.G. so that might explain why Piper isn't involved but that wouldn't explain why only one animation gets played.
  23. Version 2.0a

    660,023 downloads

    Update - 12/21/18 - v2.0a -Removed all references to nude suits. -Removed all Vortex managing files (that I could find) Update - 12/20/18 - v2.0 There has been lot of changes to this mod, so please read the installation, requirements, and bugs section. -Mod is now dependent on Advance Animation Framework -No longer compatible with Four-Play (nor will it ever be again in its current state) -Removed sex guns (and it'll never return) -Removed scripts associated with sex guns -Removed fomod installer -Removed previously included male body -Added mouth movements to all animations -Removed looping heavy breathing from all animations -Added new voices and sound effects -Removed the need for character offsets (AAF) -Added squirting effect at the end of most animation sequences (thanks Zaz) -Reworked some animations -Made some animations compatible with beds, mattresses and sleeping bags -Supermutants and Dog xmls for AAF are included -Re-exported all animations to be compatible with the upcoming extended skeleton Description This is an animation pack for Advance Animation Framework. Animation List (Click on links for previews) Vanilla Blowjob - ground Carry - ground Carry 2 - ground Cowgirl - ground, single beds, double beds, mattresses, sleeping bags Cowgirl 2 - ground, single beds, double beds, mattresses, sleeping bags Cowgirl 3 - ground, single beds, double beds, mattresses, sleeping bags Cowgirl 4 - ground, single beds, double beds, mattresses, sleeping bags Doggy - ground, single beds, double beds, mattresses, sleeping bags Doggy 2 - ground, single beds, double beds, mattresses, sleeping bags Missionary - ground, single beds, double beds, mattresses, sleeping bags Missionary 2 - ground, single beds, double beds, mattresses, sleeping bags Powerbomb - ground Reverse Carry - ground, single beds, double beds, mattresses, sleeping bags Reverse Cowgirl - ground, single beds, double beds, mattresses, sleeping bags Reverse Cowgirl 2 - ground, single beds, double beds, mattresses, sleeping bags Spoon - ground, single beds, double beds, mattresses, sleeping bags Standing Doggy - ground Standing Doggy 2 - ground Aggressive Aggressive Blowjob - ground Aggressive Carry - ground Aggressive Cowgirl - ground, single beds, double beds, mattresses, sleeping bags Aggressive Doggy - ground, single beds, double beds, mattresses, sleeping bags Aggressive Missionary - ground, single beds, double beds, mattresses, sleeping bags Aggressive Powerbomb - ground ---Creatures--- Canine Doggy - ground, single beds, double beds, mattresses, sleeping bags Doggy 2 - ground, single beds, double beds, mattresses, sleeping bags Missionary - ground, single beds, double beds, mattresses, sleeping bags Supermutant Carry - ground Doggy - ground Powerbomb - ground Reverse Carry - ground Standing Doggy - ground Standing Sideways - ground Requirements Advance Animation Framework (and all its requirements) (IMPORTANT: Make sure my mod loads after this mod) AAF Compatibility Patches (IMPORTANT: Make sure my mod loads after this mod) AAF patches for Crazy & Leito (IMPORTANT: Make sure my mod loads after this mod) Installation Disclaimer I don't condone having fun with critters or participating in non-consensual acts in real life. This is purely fantasy shenanigans. Bugs Credits Leito86 - author Ashal and Loverlab Crazy6987 - Crazy6987 - Sex Animation dagobaking - Advanced Animation Framework DocClox - Four-Play ShadeAnimator, DexesTPP and whoever else for their work on deciphering FO4's animation. vinfamy - For the various Four-Play mods Polistiro - AAF patches for Crazy & Leito (cum overlays) Zaz - Techincal advice and Particle Effects Skbs - gun fix dragonborn_s20 - alternate female voices Bethesda Permissions I don't want this or any parts of this mod Bethesda.net. Obvious Reasons. Don't be that guy. You may not use/include any of the content in this mod in any commercial or donation taking mods/projects.
  24. Detailed Canine Genitalia I haven't been on this site in an awful amount of time, but popped by when I noticed that some great mods are in development for Fallout 4. Y'all are doing great work! Thought I'd pitch in a bit for those that appreciated my works on the Skyrim dogs in the past. I have purchased the Dogs of Fallout 4 Community Creation Club package and I will most likely be tinkering around with it. I have checked some of the meshes, and they do not 100% line up with Dogmeat's body so re-positioning of the genitalia mesh will be required. I'm also pretty certain the repositioning will alter how good their "aim" is in any animations built on Dogmeat's skeleton. Should be interesting, at the very least! Now that I have three stage Male meshes, I am currently working on a good female mesh that can be easily copied across to the other canines. There is a teaser of the Rottweiler female in the comments below. Dogmeat Detailed Genitalia DogmeatDetailedReplacer.7z To install these all you need to do is extract it into your Data folder manually and over-write the files. - Lipstick is the default. - To change from Lipstick to Sheath, delete Dogmeat.nif and make a copy of Dogmeat_SHEATH.nif then rename this copy to Dogmeat.nif -Erect mesh is called Dogmeat_Nude.nif because this is the name that the Animations By Leito_v1.4 uses to select an Erect model for Dogmeat during animations. Much ❤️ to Leito86 for finding a quality, not awkwardly-huge sheath and shaft mesh. Current State of Development Dogmeat - COMPLETE. Female Junkyard Dog - Finalising Vulva Mesh Creation Club dogs (Black Labrador, Chocolate Labrador, Yellow Labrador, Border Collie, Boxer, Shiba Inu, Rottweiler, Pitbull, Husky, Great Dane, Golden Retriever, Dalmatian) currently in development. Current state of Vulva Mesh. Current State of Sheath / Lipstick / Erect mesh.
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