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Showing results for tags 'aaf mod'.
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AAF_AmeliaRace Patch View File This is a Altered version of the AAF javelin patch by leondmaster all credit needs to go to him. This was an experiment and it worked I AM NOT A MODDER. so this will be the only thing i post I do own the race it belongs to Blazze69. Submitter wolfgundam Submitted 06/19/2023 Category Framework & Resources Requires AAF, Project AMELIA Redux - Cyber Jackal Race
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AAF History View File This allows you to have sexual history in the form of stats in your game. It is similar to what SexLab has. You can integrate this to your mods or use as is, it is highly customizable. What it does Tracks actor's "events" history: how many times, with whom, which kind of "event" happened. It allows tracking of all basic sex types + sex positions. Types = "consensual" / "actor was forcing themselves onto .." / "actor was forced by .." Positions = "anal / oral / vaginal / other" + group/rough since v1.13 ("rough" is not the same as "non consensual" unless configured to be so in MCM) + solo/kissing since v1.16 (kissing is treated the same way as anal/oral/vaginal tracking-wise) Locations (since v1.7): last place where the event took place, both actors and their partners First partners (since v 1.7) - i.e. those who "took virginity" Total / per partner "events" duration (since v1.8) Since v1.10 duration is tracked for every dimension AAF History stores It also tracks partners and partner-specific history, i.e. all the stats above will be also visible for specific partner. Starting v1.4 it also will assign some basic proficiency titles according to the count of events with the respective tags. Starting v1.9 you can use MCM to customize what is displayed. Design Ideology This was created with a "normal" way of doing events in mind. This means that for scenes involving 2 human partners it should always work without any issues (gender doesn't matter). Solo is supported, it is tracked as a separate stat and also for solo events any other stat won't be tracked. I added support for group scenes to the best of my ability, but there are different ways to treat such scenes without the "right for all". So expect issues with it. There is also no different races support - the mod will assume it to be human (starting v1.5 the mod will show races names, but that's it, stats won't be accounted differently) and you can check how it works. Or if it doesn't. I actually didn't check. And I honestly won't check it. Installation Install AAF with LLFP! You can also install LLFP separately Install AAF History Done Uninstallation Load game with the mod installed Go to 'MCM' > 'AAF History' > 'Admin' > 'Reset Stats' Save the game Uninstall the mod Load the game, confirm missing plugins Save the game again Done How To See Stats When PC will have first sex after installing the mod, the item "Sex Diary Of <actor name>" will be added. It's a note which you can read to see the stats. Important: the NPC(s) that were involved in the scene will also all get their respective "Sex Diary" items! This means you can loot it by whatever means (openactorcontainer 1 in console as a way to go) and see their stats as well. In this case PC will be listed as one of their partners. Looting isn't lore-friendly, though - in the sense that even after PC loots the diary, it will still be updated should more events with that actors occur. Don't Like The Diary? Welcome to the MCM page. Customize it to your heart's content. You can disable / enable practically any presented information in the diary. You can even change fonts. Limitations Can only track up to 128 actors (potentially) for the Papyrus limitations. In reality it will more likely be 64 because every actor creates 2 records (one for itself and one as a partner, it's necessary for retrieving records) For group activities, it will record all involved actors "one to many" as partners. Example: The activity involved actors P, Q, R. Passive is P, actives are Q, R. This results in P -> [Q, R]; Q -> [P], R -> [P] as partners. There is another way to think about it (as in - record all possible partners for all participants) which also makes sense. However I made a choice in favor of one-to-many instead of many-to-many because the former allows to save actor entries space while the latter also doesn't make sense for non-consensual scenes (in this case group actually does it with only 1 passive actor). For creatures - I honestly do not know what it will do. Likely to work with some minor glitches. I will not fix these. I will not make bestiality patches. Sorry. Relies on AAF's tags and meta, so if that fails - the stats will be wrongly accounted. "Fails" also includes "this mod doesn't know all the ways AAF communicates specific things" (so not to blame AAF for anything) Starting v1.6, this can be somewhat fixed for some animations which report incorrect tags where I was able to clearly get what type they are. Enable tags override feature for this fix. It only affects this mod behavior and not the AAF one (so any other mods will be unaware of this). If you think some animations report wrong stats - I can try to include the fix into this feature. Known Issues Capital letters inconsistencies, misaligned text. These are the quirks of the game text replacement, not something I can fix. I'd say I already push the limits of in-game text processing to its limits with this mod. Group "activities" will likely be inaccurately recognized. The count should always be correct, but it is very possible that aggressors (if any) won't be all correctly determined. When the case is ambiguous, the mod assumes "submissive female" PC and sets her passive role / "dominant male" PC and sets him active role. In some rare cases when Papyrus is overloaded, it can fail to replace the text resulting in a "Token.Name=Diary" instead of the text in the diary. 'MCM' > 'AAF History' > 'Admin' > 'Update Diaries' fixes this. How To Use In Mods Temporary It was initially part of SAF which I decided to decouple from it since some might want to have history but not SAF. As such, it shares some of the engine with SAF, but does not require it. Credits @twistedtrebla : I extracted the logic of types positions recognition from FPSH @dagobaking : Wiki for AAF (obviously) Submitter Operand Submitted 09/29/2020 Category Framework & Resources Requires AAF, F4SE, LLFP
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Need Help with the AAF with CC/creation club Dogs cant use the AAF with them it only shows a male character soo if theres a fix pls help me
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Hello, was curious if there's any Bethesda animation modders out there that are sticking with fallout 4 modding would be interested in adding more bondage furniture sex animations. Of course the ones we have now are fine, With ZAZ tech, Torture Devices, and that new Biped Animations that Diritos made. Yet there was one mod that came out a long time ago has a lot of potential for animations and a lot of unique furniture items that Zaz tech, torture devices, and Biped Animations don't have, and thats Slave and Model Poses by av64760 lacombeps4 mastercchris Tri0xin DeltaFour21Bravo . Slave and Model Poses at Fallout 4 Nexus - Mods and community (nexusmods.com) these are just idols but there's a lot of bondage idols that would be perfect templates for sex animations. Ik sex animations take a long time and are a pain in the ass to work with if someone could create an animation pack themed found the furniture of these poses that would be great. If not I guess I could try and learn animation of 3D models from the ground up on the Zacks skeleton but I don't even know anything about 3D animation only 2D and thats very little. If any of you have beginner resources to learn 3D animation modding for the Zex skeleton let me know and could for spare time in the next year create the mod myself. Anyways information on both would be appreciated. Let me know if an animator may be interested in this idea anyone has beginner tutorials for 3d animation, thanks.
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AAF Vulnerability View File AAF Vulnerability Welcome to AAF Vulnerability. This is my first attempt with modding Fallout 4 so proceed the expectation that I'm still learning and things may not work smoothly at first. Additionally, I recommend starting a new game to avoid any potential issues. Description AAF Vulnerability (AAFV) is a framework mod designed to enable situational sexual experiences by tracking pre-defined variables that can contribute to a character's overall Vulnerability or Influence. Other mods can utilize these tracked variables to provide realistic responses to characters. IE: The player is running around nude in Diamond City. A mod could be created to check the player's "Lewdness" stat and launch an actor approach when the player is nude. Tracked Variables Vulnerability - How vulnerable an actor is (Higher means more likely to be convinced or forced by another actor into doing something) Influence - How influential an actor is (Higher means more likely to convince or force another actor to do something) Core - Define base level of Vulnerability and Influence Damage - How wounded the actor is Lewdness - How many armor/clothing slots are filled (Slots are defined in the MCM for Player and NPC. Preset based on my defaults using VTAW sorry. not sorry.) Buffs - Variables that increase Influence and decrease Vulnerability Power Armor - Is the actor in power armor and if so, how well armored is the frame Special Stats - How many points does the actor have in Strength, Endurance, Luck, and Charisma Perks - Does the actor have the "Intimidation" perk (will add other perks later on) Musculature - How visibly strong is the character (Based on the triangle selection in the character creation menu) Debuffs - Variables that decrease Influence and increase Vulnerability Sexual Infamy - How infamous is the actor for their sexual activity (Based on public scenes only) Devices - How many and what type of devious devices is the actor wearing Overlays - How many layers of cum does the actor have (Based on overlays) Inflation - How inflated is the actor with cum Radiation - How mutated is the actor by radiation Environment - How dangerous is the environment Intoxication - How tipsy/drunk/wasted or hungover is the actor Gameplay Systems - Optional and can be turned on in the MCM (Note that some variables may not be tracked without a system to drive it) Status Effects - Displays variables in the Pipboy's status section (You can turn off or on Main/Core/Buffs/Debuffs in the MCM) Reflection - Displays notifications at the top left of the screen to provide player commentary on different situations and changes in variable status Death Prevention - Allows for integration with combat stripping to make the player essential until fully stripped. Or just essential all the time (cause I'm a sore loser) Stripping - Enables combat stripping of armor and clothing (Can be limited to Armor only if that's your style). Armor damaged in combat cannot be re-equipped until a certain amount of time has passed outside of combat (Customizable in the MCM. Note that AAFV uses the biped slots Index as defined here. IE: Slot 33 = Index 3) Morphing - Morphs the actor based on Inflation and Radiation variables. (Only works if the variable is on) Alternative Systems - Optional systems that can be used instead of the above included options (Not a lot here yet but I will do my best to add all mods that utilizes this framework here) Combat Strip Lite - Can be used instead of the included Stripping system. No patching should be required for functionality but you may want to double check the slots under Lewdness to ensure it works with the slots being stripped by Combat Strip Lite. Scripted Cum Overlays - Currently required if you want to have the CumLayers detected. Thanks to Nebuchadnezzer2 for this great mod! Morph and Stripping Guide: For Modders: Requirements *Required - All Basic Requirements for AAF (Follow this guide: AAF Fucking Manual) Optional - Devious Devices Optional - Real Handcuffs Optional - Plugs of the Commonwealth Optional - Cum Overlays - Scripted Edition by Nebuchadnezzer2 (Required for Cum Layer system to have any effect) Optional - Combat Strip Lite (Can be used instead of built-in stripping system if preferred) Installation Follow the guide linked in requirements Install AAF Vulnerability after AAF Animation Packs but before UAP-Ultimate AAF Patch Sort Plugins using LOOT or preferred method (AAF_Vulnerability should be towards the bottom) As stated above, this is my first venture into modding Fallout 4 so I imagine there are things I can do better (Code and implementation). Let me know what you think! Thanks! Submitter ahab5920 Submitted 07/12/2021 Category Framework & Resources Requires AWKCR, AAF Basic Requirements, Devious Devices, Cum Overlays - Scripted Edition, AAF Spectators
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Sex Education View File Sex Education What does this mod do? Having sex (through AAF) grants configurable experience points. Why would I want this? Because your character has a lot of sex and you want to level up faster? At the very least, you want a little compensation for time spent on your knees. Personally I think this mod is best for play styles that are lighter on combat and heavier on sex. At the extreme end, that style might even stem from a prostitution scenario mod like Hardship, where XP is otherwise pretty hard to come by. Furthermore, not only is the bonus XP useful as an indirect source of self esteem for Sex Attributes, but SexEd also now includes the option to directly grant self esteem from consensual sex! Isn't there another mod with a similar effect? Lucrative Augments includes one augment that grants experience points for sex. Sex Education simply provides a more configurable version of this effect in a stand-alone package. Features and Other Gritty Details This mod works for any player gender and AAF animation, except for animations tagged hugging, dancing, or pose (kissing tags may be excluded in the MCM). Player can be pitching, catching, licking, spanking, or anything in between; XP will be granted as long as you are an actor in the animation. However, masturbation gives no XP. You only learn with at least one partner! Sex Education includes the following MCM settings: Requirements -Vanilla Fallout 4 (no DLCs needed) -AAF with working animations. Sex Education contains no animations of its own. -MCM, for mod settings and overall function. -Tags for your animations (soft requirement). The main effect of missing tags will be a non-working Aggressive Sex XP% setting. I recommend installing AAF Themes. Alternatively, you can use animations that are tagged by the author, like those made by SavageCabbage (1.2.4+) and BP70 (2.7+). Certain patches add, revise, or substitute their own tags as well. -Optional Requirement: AAF Spectators. If installed, integration settings can be used to earn XP when NPCs watch you have sex. -Optional Requirement: Sex Attributes. If installed, integration settings can be used to earn self esteem after consensual sex. Known Issues -Gen 3 synths all use human race, so they'll be tracked as one race type instead of separately. Arguably, that's how they should be treated anyway... -If a player animation starts while a separate NPC animation is in progress, player may receive XP credit for the NPC's spectators (when using AAF Spectators integration). My Thanks To -kinggath, who I cannot praise enough for his incredibly detailed and informative “Bethesda Mod School” series on YouTube. Don't stab around in the dark, go learn from his hundreds (thousands?) of hours of modding experience. -EgoBallistic, twistedtrebla, and Nebuchadnezzer2, all of whose excellent scripting I studied, scoured, pondered, and otherwise picked apart to figure out how to make my mods hum. -Double secret bonus thanks to Nebuchadnezzer2, whose top notch Cum Overlays mod had such a good AAF listening structure that I tried my best not to just plagiarize it directly (and partially succeeded) ?. -Special thanks to the AAF Help discord for sorting me out back when I was a wide-eyed newbie, to whom the secrets of mod-making were akin to sorcery. -Honorable mention to Saya_Scarlett for the often thankless work of maintaining the definitive AAF Fucking Manual. Permissions Feel free to re-post, re-host, patch, translate, and/or incorporate into your own mods as long as the result is freely available and not paywalled. Just give credit back to me and the original LL post. No support offered for sites outside of LL. Submitter spicydoritos Submitted 04/19/2021 Category Sex Effects Requires AAF, Animations, MCM, Themes (soft req.), AAF Spectators (optional)
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JAVELIN Anubis Race AAF Patch
leondmaster posted a topic in Downloads - Advanced Animation Framework
JAVELIN Anubis Race AAF Patch View File Patch to add AAF support to PROJECT JAVELIN - Cyber Jackal Race Tested as working with AAF Beta 164, may be some minor clipping issues with some animations. Haven't noticed any issues with AAF submods such as violate, if anyone notices any bugs please feel free to let me know and I'll see what I can do Submitter leondmaster Submitted 12/12/2021 Category Framework & Resources Requires Advanced Animation Framework, PROJECT JAVELIN - Cyber Jackal Race- 3 replies
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1
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- racesupport
- race mod
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I uso the AFF Beggar/whore mod and when the sex animations starts the penis looks weird and out of the characters body like in the image, can somebody help me please??
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Version 2.3
25,135 downloads
This allows you to have sexual history in the form of stats in your game. It is similar to what SexLab has. You can integrate this to your mods or use as is, it is highly customizable. What it does Tracks actor's "events" history: how many times, with whom, which kind of "event" happened. It allows tracking of all basic sex types + sex positions. Types = "consensual" / "actor was forcing themselves onto .." / "actor was forced by .." Positions = "anal / oral / vaginal / other" + group/rough since v1.13 ("rough" is not the same as "non consensual" unless configured to be so in MCM) + solo/kissing since v1.16 (kissing is treated the same way as anal/oral/vaginal tracking-wise) Locations (since v1.7): last place where the event took place, both actors and their partners First partners (since v 1.7) - i.e. those who "took virginity" Total / per partner "events" duration (since v1.8) Since v1.10 duration is tracked for every dimension AAF History stores It also tracks partners and partner-specific history, i.e. all the stats above will be also visible for specific partner. Starting v1.4 it also will assign some basic proficiency titles according to the count of events with the respective tags. Starting v1.9 you can use MCM to customize what is displayed. Design Ideology This was created with a "normal" way of doing events in mind. This means that for scenes involving 2 human partners it should always work without any issues (gender doesn't matter). Solo is supported, it is tracked as a separate stat and also for solo events any other stat won't be tracked. I added support for group scenes to the best of my ability, but there are different ways to treat such scenes without the "right for all". So expect issues with it. There is also no different races support - the mod will assume it to be human (starting v1.5 the mod will show races names, but that's it, stats won't be accounted differently) and you can check how it works. Or if it doesn't. I actually didn't check. And I honestly won't check it. Installation Install AAF with LLFP! You can also install LLFP separately Install AAF History Done Uninstallation Load game with the mod installed Go to 'MCM' > 'AAF History' > 'Admin' > 'Reset Stats' Save the game Uninstall the mod Load the game, confirm missing plugins Save the game again Done How To See Stats When PC will have first sex after installing the mod, the item "Sex Diary Of <actor name>" will be added. It's a note which you can read to see the stats. Important: the NPC(s) that were involved in the scene will also all get their respective "Sex Diary" items! This means you can loot it by whatever means (openactorcontainer 1 in console as a way to go) and see their stats as well. In this case PC will be listed as one of their partners. Looting isn't lore-friendly, though - in the sense that even after PC loots the diary, it will still be updated should more events with that actors occur. Don't Like The Diary? Welcome to the MCM page. Customize it to your heart's content. You can disable / enable practically any presented information in the diary. You can even change fonts. Limitations Can only track up to 128 actors (potentially) for the Papyrus limitations. In reality it will more likely be 64 because every actor creates 2 records (one for itself and one as a partner, it's necessary for retrieving records) For group activities, it will record all involved actors "one to many" as partners. Example: The activity involved actors P, Q, R. Passive is P, actives are Q, R. This results in P -> [Q, R]; Q -> [P], R -> [P] as partners. There is another way to think about it (as in - record all possible partners for all participants) which also makes sense. However I made a choice in favor of one-to-many instead of many-to-many because the former allows to save actor entries space while the latter also doesn't make sense for non-consensual scenes (in this case group actually does it with only 1 passive actor). For creatures - I honestly do not know what it will do. Likely to work with some minor glitches. I will not fix these. I will not make bestiality patches. Sorry. Relies on AAF's tags and meta, so if that fails - the stats will be wrongly accounted. "Fails" also includes "this mod doesn't know all the ways AAF communicates specific things" (so not to blame AAF for anything) Starting v1.6, this can be somewhat fixed for some animations which report incorrect tags where I was able to clearly get what type they are. Enable tags override feature for this fix. It only affects this mod behavior and not the AAF one (so any other mods will be unaware of this). If you think some animations report wrong stats - I can try to include the fix into this feature. Known Issues Capital letters inconsistencies, misaligned text. These are the quirks of the game text replacement, not something I can fix. I'd say I already push the limits of in-game text processing to its limits with this mod. Group "activities" will likely be inaccurately recognized. The count should always be correct, but it is very possible that aggressors (if any) won't be all correctly determined. When the case is ambiguous, the mod assumes "submissive female" PC and sets her passive role / "dominant male" PC and sets him active role. In some rare cases when Papyrus is overloaded, it can fail to replace the text resulting in a "Token.Name=Diary" instead of the text in the diary. 'MCM' > 'AAF History' > 'Admin' > 'Update Diaries' fixes this. How To Use In Mods Temporary It was initially part of SAF which I decided to decouple from it since some might want to have history but not SAF. As such, it shares some of the engine with SAF, but does not require it. Credits @twistedtrebla : I extracted the logic of types positions recognition from FPSH @dagobaking : Wiki for AAF (obviously) -
Version 1.0.0
2,717 downloads
Patch to add AAF support to PROJECT JAVELIN - Cyber Jackal Race Tested as working with AAF Beta 164, may be some minor clipping issues with some animations. Haven't noticed any issues with AAF submods such as violate, if anyone notices any bugs please feel free to let me know and I'll see what I can do-
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- racesupport
- race mod
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Version 0.4.3
8,583 downloads
AAF Vulnerability Welcome to AAF Vulnerability. This is my first attempt with modding Fallout 4 so proceed the expectation that I'm still learning and things may not work smoothly at first. Additionally, I recommend starting a new game to avoid any potential issues. Description AAF Vulnerability (AAFV) is a framework mod designed to enable situational sexual experiences by tracking pre-defined variables that can contribute to a character's overall Vulnerability or Influence. Other mods can utilize these tracked variables to provide realistic responses to characters. IE: The player is running around nude in Diamond City. A mod could be created to check the player's "Lewdness" stat and launch an actor approach when the player is nude. Tracked Variables Vulnerability - How vulnerable an actor is (Higher means more likely to be convinced or forced by another actor into doing something) Influence - How influential an actor is (Higher means more likely to convince or force another actor to do something) Core - Define base level of Vulnerability and Influence Damage - How wounded the actor is Lewdness - How many armor/clothing slots are filled (Slots are defined in the MCM for Player and NPC. Preset based on my defaults using VTAW sorry. not sorry.) Buffs - Variables that increase Influence and decrease Vulnerability Power Armor - Is the actor in power armor and if so, how well armored is the frame Special Stats - How many points does the actor have in Strength, Endurance, Luck, and Charisma Perks - Does the actor have the "Intimidation" perk (will add other perks later on) Musculature - How visibly strong is the character (Based on the triangle selection in the character creation menu) Debuffs - Variables that decrease Influence and increase Vulnerability Sexual Infamy - How infamous is the actor for their sexual activity (Based on public scenes only) Devices - How many and what type of devious devices is the actor wearing Overlays - How many layers of cum does the actor have (Based on overlays) Inflation - How inflated is the actor with cum Radiation - How mutated is the actor by radiation Environment - How dangerous is the environment Intoxication - How tipsy/drunk/wasted or hungover is the actor Gameplay Systems - Optional and can be turned on in the MCM (Note that some variables may not be tracked without a system to drive it) Status Effects - Displays variables in the Pipboy's status section (You can turn off or on Main/Core/Buffs/Debuffs in the MCM) Reflection - Displays notifications at the top left of the screen to provide player commentary on different situations and changes in variable status Death Prevention - Allows for integration with combat stripping to make the player essential until fully stripped. Or just essential all the time (cause I'm a sore loser) Stripping - Enables combat stripping of armor and clothing (Can be limited to Armor only if that's your style). Armor damaged in combat cannot be re-equipped until a certain amount of time has passed outside of combat (Customizable in the MCM. Note that AAFV uses the biped slots Index as defined here. IE: Slot 33 = Index 3) Morphing - Morphs the actor based on Inflation and Radiation variables. (Only works if the variable is on) Alternative Systems - Optional systems that can be used instead of the above included options (Not a lot here yet but I will do my best to add all mods that utilizes this framework here) Combat Strip Lite - Can be used instead of the included Stripping system. No patching should be required for functionality but you may want to double check the slots under Lewdness to ensure it works with the slots being stripped by Combat Strip Lite. Scripted Cum Overlays - Currently required if you want to have the CumLayers detected. Thanks to Nebuchadnezzer2 for this great mod! Morph and Stripping Guide: For Modders: Requirements *Required - All Basic Requirements for AAF (Follow this guide: AAF Fucking Manual) Optional - Devious Devices Optional - Real Handcuffs Optional - Plugs of the Commonwealth Optional - Cum Overlays - Scripted Edition by Nebuchadnezzer2 (Required for Cum Layer system to have any effect) Optional - Combat Strip Lite (Can be used instead of built-in stripping system if preferred) Installation Follow the guide linked in requirements Install AAF Vulnerability after AAF Animation Packs but before UAP-Ultimate AAF Patch Sort Plugins using LOOT or preferred method (AAF_Vulnerability should be towards the bottom) As stated above, this is my first venture into modding Fallout 4 so I imagine there are things I can do better (Code and implementation). Let me know what you think! Thanks! -
Version 1.22
95,956 downloads
Earn configurable experience points for having sex (through AAF). Why would I want this? Because your character has a lot of sex and you want to level up faster? At the very least, you want a little compensation for time spent on your knees. Personally I think this mod is best for play styles that are lighter on combat and heavier on sex. At the extreme end, that style might even stem from a prostitution scenario mod like Hardship, where XP is otherwise pretty hard to come by. Furthermore, not only is the bonus XP useful as an indirect source of self esteem for Sex Attributes, but SexEd also now includes the option to directly grant self esteem from consensual sex! Isn't there another mod with a similar effect? Lucrative Augments includes one augment that grants experience points for sex. Sex Education simply provides a more configurable version of this effect in a stand-alone package. Features and Other Gritty Details This mod works for any player gender and AAF animation, except for animations tagged hugging, dancing, or pose (kissing tags may be excluded in the MCM). Player can be pitching, catching, licking, spanking, or anything in between; XP will be granted as long as you are an actor in the animation. However, masturbation gives no XP. You only learn with at least one partner! Sex Education includes the following MCM settings: Requirements -Vanilla Fallout 4 (no DLCs needed) -AAF with working animations. Sex Education contains no animations of its own. -MCM, for mod settings and overall function. -Tags for your animations (soft requirement). The main effect of missing tags will be a non-working Aggressive Sex XP% setting. I recommend installing AAF Themes. Alternatively, you can use animations that are tagged by the author, like those made by SavageCabbage (1.2.4+) and BP70 (2.7+). Certain patches add, revise, or substitute their own tags as well. -Optional Requirement: AAF Spectators. If installed, integration settings can be used to earn XP when NPCs watch you have sex. -Optional Requirement: Sex Attributes. If installed, integration settings can be used to earn self esteem after consensual sex. Known Issues -Gen 3 synths all use human race, so they'll be tracked as one race type instead of separately. Arguably, that's how they should be treated anyway... -If a player animation starts while a separate NPC animation is in progress, player may receive XP credit for the NPC's spectators (when using AAF Spectators integration). My Thanks To -kinggath, who I cannot praise enough for his incredibly detailed and informative “Bethesda Mod School” series on YouTube. Don't stab around in the dark, go learn from his hundreds (thousands?) of hours of modding experience. -EgoBallistic, twistedtrebla, and Nebuchadnezzer2, all of whose excellent scripting I studied, scoured, pondered, and otherwise picked apart to figure out how to make my mods hum. -Double secret bonus thanks to Nebuchadnezzer2, whose top notch Cum Overlays mod had such a good AAF listening structure that I tried my best not to just plagiarize it directly (and partially succeeded) ?. -Special thanks to the AAF Help discord for sorting me out back when I was a wide-eyed newbie, to whom the secrets of mod-making were akin to sorcery. -Honorable mention to Saya_Scarlett for the often thankless work of maintaining the definitive AAF Fucking Manual. Permissions Feel free to re-post, re-host, patch, translate, and/or incorporate into your own mods as long as the result is freely available and not paywalled. Just give credit back to me and the original LL post. No support offered for sites outside of LL. -
I posted this on the Atomic Lust nexus page because I thought it was that mod that was causing the problem. I've realized it's actually AAF. Whenever I play an animation my camera gets stuck meaning I can't use free cam. The tfc command does not move the camera. Also, after ending an animation I wasn't able to draw my weapon, someone suggested I press tfc again before ending an animation and that worked but now I can't move my character at all. I'm stuck in place. Some help on how to solve these issues would be greatly appreciated.
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As i play fallout 4 i notice that my bodymorph for Advanced animation framework is working as intended intill i try it on Servitron then the animation Erection bends don't work and the dick is stuck in a singel direction irrelivent of animation. Any and all help is appreciated.
- 1 reply
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- fallout4mod
- fallout4
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I saw some pictures awhile ago of some dog on female sex animations in fallout 4 and they looked like they were by Leito so now im looking if such a mod exists. Ofcourse I have savagecabbage's animation pack and a few others but Leito's skyrim dog animations would really be the cherry on the cake for me if I can find them ported for Fallout 4.
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What happened is that when I started using these mods I took all the fun mods I found and played them on Vortex. And of course it was a problem. Especially with AAF Violate, the characters were standing inside each other and the animation didn't work. When I tried to fix even Sex'em up didn't work anymore, so I uninstalled everything. Now I want to start from scratch and look for some simple tips, first, are AAF and Four Play the same Framework or can I only have one? And what order or care should I have to make everything work properly?