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View File Build Your Pack. Command Your Pack. That Was Dramatic. This mod aims to handle two main gameplay mechanics: Nude Play. How do you play nude and be a tank without getting slaughtered? Every time you lay with a beast you get stronger, more resilient, you will find yourself not depending on armour for too long. The whole reason I came up with this was because the game does not put your armor back on after you revert from werewolf form, and I got super tired of equipping it. Obviously, the logical solution was to make the game so I can play without armor. Animal Companion / Pack Mentality. Beasts will follow and fight for you. The more experience you gain with them the more you will be able to control and use the pack. From the start you get the Mating Call shout which will charm any of the animals who heard it, and perhaps engage in some sexy times. Just as you get stronger by the beast, so does the beast by you. They will get stronger in a similar mechanic as you do for nude play the more time you spend with them. Current Version: untamed-124 Recent versions added: IF you encounter any issues, I highly suggest you MCM > Untamed > Repair > Reset Mod !!!Settings!!! before posting about it on the forum. Added Optional File: dc-untamed-stfu-wolf.zip This is an extra ESP which will greatly reduce the number of times Wolves howl. By default there was like a 30% chance they would howl every 20 fucking seconds. Now its like 5% every 2 minutes. [124] (From Lost 123) Adds Catch Up Mode (default on) - This allows you to level beasts up to your level faster. If you are super high level taming a new beast, the new beast get the difference of half the Untamed levels between you and it each encounter, until the math no longer works and it just goes back to 1 level per boink. [124] Switches back to the clone method of taming to attempt to prevent vanishing animals. You probably won't care. Unless your animals were vanishing. [[this only affects newly tamed animals. existing ones still have the possiblity they could vanish on cell reset or something]] [124] Fixes "Post Sex Heal" option in the MCM. The problem with this option was that everyone thought it did something different than what it did. What it used to do was heal everyone to full after sex with a beast, including the beast. What everyone thought it did was disable the Beastial Health and Beastial Stamina buffs which increase heal and stamina rates. So now it disables Beastial Health and Beastial Stamina. You will no longer get those rate buffs after your current ones expire, with that option disabled. [124] Fixes buffs "Thick Hide" and "Arcane Breeding" - these buffs no longer stack with chest armor. It should still stack with chest clothing though. Basically if you are wearing anything with the ArmorCuirass keyword, it wont stack. These buffs are only to support naked and mage play, as was the intention by design since day one. [she says, 24 releases later] Requirements SkyUI SexLab UIExtensions FNIS Creature Pack If you are not leveling, PapyrusUtil 2.8 or newer. This is probably due to your SexLab being old or you installed SOS because SOS is bad. Various Features Charm animals. Seduce Animals. Build a pack. Control your pack. Shouts to command the entire pack to stay, follow, or summon if they got lost. Heal your pack in combat via Last Stand shout and passive healing which scales off of your restoration. Heal Other on your pack! Sexy time after combat will heal all parties involved. Grow stronger as you run and play with your pack, strong enough to be able to shed that heavy armor and run free. Pack members will get stronger in the same way you get stronger when you engage sexy time with them. Give your animals names. Make them legend. Birth / Spawn little animals that will "slowly" "grow". Beasts can loot corpses for you. Aggro Management (Taunt and Cower) Shapeshift into an animal form (bear or cat). Optional Files These are additional files you can use. I add them when things piss me off but don't belong in the main mod for whatever reason. dc-untamed-stfu-wolf - lowers the chance a wolf will howl by a lot, so that they are not howling while idle every 20 goddaym seconds. they will still howl, just not as much. does not require untamed you can actually use this on its own if you want it. dc-untamed-stfu-spriggan - removes the buzzzzzzzzzzzzzz spriggans make just by being alive when idle. does not require untamed you can use this on its own if you want it. How It Works Building A Pack Untamed Level Progression Beasts and Beast Forms Frequently Asked Questions If the question is on here, I am probably going to stop responding if you ask me, because these are things I am getting super tired of repeating. And I mean SUPER tired. Videos Suggested Other Mods These mods are not required, but I suggest them to make the game more interesting to play as a full on Untamed. Gamplay Ideas Here are some ideas for you to consider for your Untamed RPG experience if you are going to start a new game. Known Issues These are known problems that may not really have a solution that I can do anything about right now. Change Log Submitter darkconsole Submitted 01/25/2015 Category Sexual Content Requires sexlab Special Edition Compatible
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MSMA: SexFight (like "Succubus Drain") and Bimbofication View File Hello Community! Here is some music, some happy, some cheesy, some explicit, some poetic and sad from the soundtrack to keep you company while you read the details below. Femme Fatale.mp3 Heart Of Stone_v2.mp3 Synthetic Siren v1.mp3 Bimbo Limbo - Explicit.mp3 The New Dawn_Poetic.mp3 Dive Into The Mirror v2.mp3 Dazzle and Drain.mp3 New Life v1.mp3 Ashes of Me.mp3 COMPATIBILITY NOTE: The mod works on pre-NG (original Fallout4 version) and the latest Anniversary Edition (AE, 221) too. Specifically: Fallout 4 runtime 1.10.163 (Pre-NG version, or OG version, however you want to call it). Tested it works. Probably the safest version and most compatible. This is also what I am developing on, for max compatibility. Latest Fallout 4 runtime 1.11.240 (AE- August 2026). Works if all third-party required mods are selected correctly for this version. Third-party mod compatibility is better on older versions of Fallout 4, so if you want to run this on more traditional Fallout 4 runtimes like 110.163 (OG) and not on the latest AE, there are ways to roll back your Fallout 4 to earlier versions. Perhaps the best way to do that rollback is via the Steam link method. Seems the most straightforward, and there are plenty of guides for it. Installation ("Which files do I download? " ) Get the required main mod zip file (the "Stable Release" one or "Latest in development" one, based on your preference - you don't need both). Make sure you load the ESP. Get the two big required resource zip files (where most media files are that don't need to be updated as often as the main mod). Make sure you load their ESLs. They are called MSMA_Required_In_game_Music_v1.zip and MSMA_Required_MusicSoundsModelsTextures_v1.zip Get the required third-party mods and their dependencies listed in the dependencies section further below; Install with your preferred mod manager, and you are good to go. When starting a new game, it is perhaps best to leave MSMA esp disabled until after you get past the pre-war intro phase, and enable it after you have exited your cryo-pod (but before getting on the elevator platform to the surface). Security/Safety Note: It sounds perhaps idealistic, but I think that "virtual smut mods for good" is valid, especially if interactive, it can offer a safe framework for self-discovery. Positive erotica is a thing. That being said, the particular form that relies on strong visual stimulation has to be consumed with care, or it can have detrimental effects: See why here, on YouTube. What are you getting today: How to start the mod: Start a new game, and it will kick in as you exit Vault 111. You should start talking with the mysterious scientist in the silver hazmat suit, by the big containers. If upon vault exit you do not get the prompts asking if you are the appropriate age and that you are okay to start the mod, then the mod hasn't correctly auto-initialized (possibly because of alternate start mods), In this case, the appropriate MCM pages ( called [Debug]MSMA Boot-up Checks) will hold clues and tools for this solve in the form of an emergency button that forces the mod to start. If a new install, remember to set up your hotkeys in MCM, can't really use the mod without using the hotkeys (Implant menu hotkey and Sexfight hotkey being the most important). Gameplay Premises: Technical Premises: Mod dependencies. Critical must-haves - (mod probably won't work right at all without these) Fully Working AAF installation, - but ideally use the latest version from The AAF Discord (1.7.2.2 or newer), not the old 161 Beta from Nexus). with all its hard dependencies from the installation guide !!! (or NAF/Naf bridge), With at least Savage Cabbage's animation pack. There is a detailed AAF installation guide, and I recommend you use the Fusion Girl body replacer. AAF Version notes. The latest AAF version is available on Dagobaking's Discord (1.7.2); unfortunately, older versions for interim Fallout4 versions are not provided (except the OG-specific 5-year-old one on Nexus called 161.1Beta). The latest modern one (currently 1.7.2) is generally better and works for both Fallout4 OG, and also for the latest runtime on Steam. NAF notes: While MSMA has also been reported to work well with NAF/NAF bridge, I am developing exclusively with AAF, so the amount of help I can offer for NAF-specific issues is more limited, but there are folks who play with NAF, so as far as I can tell, it should work as an alternative. Just be aware of the history of these two mods (AAF and NAF) and the relation between their creators, and why they never mix. If on NAF, make sure you reimport in NAF the MSMA-provided animation definition XMLs (treating installing/updating MSMA like you would treat installing/updating a new animation pack) If on NAF for the high-headcount Anims, one needs to adjust the MCM settings to use them, from the default value of "1", to "2", which means "use without attempting to prevalidate anim presence in AAF". AAF Themes MCM Sex Attributes AAF Violate (if you plan to include female aggressors in gangbangs in the Violate settings, please get its ungendered staged GB patch too, from the AAF Violate Thread. patch especially important if you want to toy with the high headcount anims. Otherwise, you will get a lot of "AAF init error 4"). Savage Cabbage's Animations, optionally patched by UAP or not, (Indarello's patch is no longer a requirement Axary's robot fix for SC's pack is a good patch to consider, but not critically needed, Here.) Confirm Boxes (to see the more verbose form of the popups so they fit on screen) Garden of Eden Papyrus Script Extender (new since August 5th 2026) Commonwealth Moisturizer Non-Critical, but still Must-Haves (while I did my best to have the mod technically run without some of these in an emergency, it might be a gimped and, at times, even a buggy experience). Don't treat them as optional; only give up on them if something is really preventing you from getting them, before starting an MSMA playthrough (do not add them mid-way, as they won't work the same as they would if they were there at the start). Fusion Girl or CBBE, (I develop on Fusion Girl, but both should work) NSFW Sound pack from Gray User C.H.A.K. Animation Pack at Fallout 4 Nexus - Mods and community - for non sexual intimacy animations. Extended Dialogue Interface (for readability of the big explicative chunks of text, in theory, the latest versions might also work without.) . There is also Dialogue Freeze Fix - F4SE at Fallout 4 Nexus, if you experience dialogue freezes with XDI. Skimpy Armor Keyword Resource AAF_darthroman_creature_pack - Downloads - Advanced Animation Framework - LoversLab (req starting with 0.7790, if you don't have this and the BadDragon dildo mod, AAF might not like the new MSMA -provided XML definitions in its XML folder) HN66s and Xazomns French Nails for FO4 (CBBE or French Nails for FO4 - Fusion Girl Conversion) Satisfactory Piercings. Scripted Face Tints (SFT) at Fallout 4 Nexus - Mods and community. Version 1.3.5 + is ideal. Captive Tattoos. 4.2 release or more recent. Remember in Captive Tattoos to get the tint versions that have the resolution that matches what you have for the player, or get the Tint Fix at Fallout 4 Nexus - Mods and community and never worry about that resolution mismatch aspect again. F4z Roh Doh (just in case some voices are missing) Absolutely Skimpy Attire (and, if needed, the bodyslide files for FG ASA Absolutely Skimpy Attire Fusion Girl Bodyslide) HN66's Easy Girl ( if required, don't forget the patch for FG and the HHS HN66s EasyGirl Outfits - Fusion Girl) K-Girl outfits (and, if needed, the bodyslides for FG: K-Girl outfits Fusiongirl bodyslide) Fallout 4 High Heels System Outfit Of Hookers (and, if needed, the conversion for CBBE Outfit Of Hookers-cbbe) Daily Life Of Hookers - Animation - LoversLab Bad Dragon Dildos - Sexual Content - LoversLab for the dildo meshes. (new hard requirement starting with 0.7790) The latest music Zip file (separate zip file, downloaded from this download section, otherwise you will only have ~40 music tracks instead of the proper 240+) GET DIRTY (take a bath) at Fallout 4 Nexus - Mods and community The dirty skin support from MSMA for regular dirt and dust on skin (separated from the "bio juice" system relying on Commonwealth moisturizer) is now fully compatible (and dynamically detects and integrates) with GET DIRTY (take a bath) at Fallout 4 Nexus - Mods and community, and its optional support for: CWSS 4.011 (steve40's Profile - Nexus Mods ) BYOP (Build Your Own Pool at Fallout 4 Nexus - Mods and community) Probably a good addition is also AAF Dirty Sex - Sex Effects - LoversLab If Get Dirty is not installed, Skin-dirt system defaults to MSMAs internal implementation (with no visible visuals, just game logic). Soft Prerequisites Allnarta's AAF Animations - Framework & Resources - LoversLab (if you want to be able to peg Viggo during his training, starting with version 1.0722 or higher) AAF Nuka Ride: A Porn Studio Mod and most of its prerequisites - they overlap already with many of the MSMA prerequisites - borrowing some clothing, accessories, and body piercings. By far the most notable soft req. Human Resources (and its prerequisites, and also remember its Voice fix.) Hot Pockets 0.0.4b or higher (still early in the development cycle, but can be fun as an experiment) Leito Animations BP70 Animations Rohzima Animations TortureDevices - Animation - LoversLab HN66's TRS (and, if needed, the bodyslides for FG: HN66s TRS Outfits - Fusion Girl) RealHandcuffs KFT Devices Vioxis Strap-Ons. Devious Devices Cum Overlays - Scripted Edition -This is last because I'm actually on the fence about recommending this anymore. Perhaps the Commonwealth Moisturiser is enough. Mostly because of learning of the UID bug in f4ee.dll from the looks menu. Super Optional Quality Of Life Additions: Known issues and workarounds: Known 3rd-party Mod Compatibility Issues Sex Fight Color codes: Translation/Localisations: Changelog September 17th 1.1750 and 13_6 Stable version too. Mid-playthrough upgrade should be good to go, if done right. Otherwise, new game. Added Player Blush (needs SFT 1..34+ Scripted Face Tints (SFT) at Fallout 4 Nexus - Mods and community ) and Drooling ( needs SFT 1.35+) subsystems (toggleble on/Off from SFT (thanks to textures from kziitd and SFT from lee3310, and Captive Tattoos 4.2 from JB) Actions like orgasms, arousal, Mind Health /Mindbroken changes will affect blush. The blush system might be quirky if run in parallel with the Hard Blush Mod. Use one system or the other, not both. Oral acts and mouth gags will affect drooling. Added MCM configs for these on the general settings. Added MCM buttons to reset these subsystems fs misbehaving on the debug MCM page These systems need CaptiveTatoos 4.2 and Scripted Face Tints (SFT) 1.34 minimum for blush (released on Nexus Scripted Face Tints (SFT) at Fallout 4 Nexus - Mods and community ) ,1.35 minimum for drool (this one should be coming any moment now) Remember to update your MSMA_Required_MusicSoundsModelsTextures_v2.zip too Patch 1.1750->1/1751 and 13_6-> 13_7 - Added a bit more delay when changing blush layers to avoid an accidental " rust face" Reccomended SFT upgrade steps from pre-1.34 to 1.34 (Can ignore all these upgrade instructions if starting a new game. These only matter for mid-playthrough upgrades). 1. While still on the old version of SFT ( SFT V1.3.1 or 1.3.2 from August 2026, or previous) and older version of MSMA, go into MSMA 1.703 ( or stable version 13_5, whichever you might be using) and make sure you remove any make-up overlays that were managed by MSMA. Do not have MSMA-managed lipstick on, or any lipstick smears on the player. If you do, clean makeup and go to Marina and set basic makeup. Save this game. 2. Then do the upgrade: upgrade SFT to 1.34 (or higher, if available), and MSMA to 1.175 or higher, together. Make sure CaptiveTattoos is 4.2+ too. 3. Load the game saved above. Set up your makeup again. All should be good. September 14th 1.1702 Mid-playthrough upgrade should be good to go. Expanded mesmerize; now " sidekick": actors like Fev Hounds, dogs, (and even behemoths in some extreme cases) can play a part in more perverted mesmerize scenarios, with humanoids and supermutants where the mesmerize is botched, and the enemies become highly suspicious. They will demand more perverted acts, even threesomes with an enemy, the player, and a dog. Most variable of how Dogs, Fev hounds, are activated and how insistent they are to engage with the player are controlled by MCM ( and can be filtered out with the master Bestiality settings ) This applies by default only to Supermutants, gunners, or raiders, but there are MCM settings on the SpyCraft page to allow all and any humanoid enemy factions to be just as perverted. Being difficult or rude towards your targets in mesmerize will see those perverted acts be demanded by enemies with wounded honour more. Being more complacent / less " problematic" means the enemies will have less chance of demanding these kinds of extra perverted acts. Solved a bug with the new smearable lipstick: the path where the base color was left for the player to set in LooksMenu ( where only the smears were managed, not the base color) wasn't really working quite right before. Should be addressed now Sexual history: non sex animation no longer will count as sex in individual NPC-based sexual history ( the one you see via the bimboskope) Now there are two options in the SafeSexFight./Bimboskope menu. Now one can both add AND remove various NPCs from the infiltration team ( removal is not only automatic distance-based anymore, can now be demanded on the spot). more checks /better feedback on adding/removing NPCs from the infiltration team. Implant menu now has an amid-infiltration info option ( only appears during infiltrations) that should also list the current infiltration team. More flow bug fixes: resetting a prostitution scene now should also correctly correct any cops/guards that were in the middle of chasing you for a fine for sex crime (before, in some edge cases, they might have gotten stuck in follow mode) (On new playthrough): now the mod should correctly identify the moment when Preston makes the player the General of the Minutemen, and this status should matter in infiltrations and the enemies' attitude towards the player. Periodically paying bimbo points to change the looks at Marima should keep the chance that the enemies might recognize you as the general quite low. Removing defacing tattoos one by one shouldn't let the player go into negative bimbo points anymore. Viggo and Marina shouldn't refer to the first mission settlement as Tenpines Bluff anymore (as that can also be, in some playthroughs, Oberland Station or some other settlement); now they use more generic ways to refer to the " The First Steps" settlement. Various other typo corrections Past versions How much is/was AI used in its creation? The mod is 100% human-coded /in Papyrus (a hobby effort of about two years). Sources files for the scripts are included. AI was used for some loading screen images, NPC and player audio file generation (voices and musical arrangement), but the text lines spoken by the NPC, general story, and the music lyrics are human-made). That's about it! I was/am heavily inspired by many other story mods, too many to mention, but if I were to pick just a few ones that I found particularly fascinating, Nuka Ride, Commonwealth Slavers, Milking Human Kindness, Meet Companion Ivy, in Fallout4, (and even Bimbos Of Skyrim from @jib_buttkiss, and Sanguine's Debauchery in Skyrim), and many, many others. On my short modding journey I was already helped by great people on this forum like @JB. and also @EgoBallistic, @dagobaking, @kziitd and many others on the AAF Discord to name a few, and also learned a lot by looking at script sources that other modders have been kind enough to share, like I learned so much for @vaultbait's awesome work on MHK, naturally also the classics like Sex Attributes by @twistedtrebla which is so essential. Also, big thanks to @Operand for the optional HUD module. And to every mod creator on the prerequisites list, who keeps the F4 modding section alive in general. Anyway, as I progress, I will complete the list of all other great modders who have helped directly or indirectly MSMA come to life, so that I DO NOT leave anyone out. Becuase I put so much stuff in, I probably could get a lot less done without feedback from folks who help me test the mod, @Mimirue17, @judge007, @JemappelleRedacted, @Onedrift, @msmfoster, @krighaur and everyone else who tests and provides papyrus logs Let me know if you can get it running and what you think. Here is the structure of the larger story, in case you want to know Submitter MSM_Alice Submitted 02/04/25 Category Sexual Content Requirements
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Alchemist's Kinky Expansions View File REMINDER - The core package is required for the rest to work! Make sure to install these before the fetishes! Alchemist_KinkyExpansions.package Alchemist_KinkyExpansions.ts4script Included Features (I update this mod frequently, feel free to request anything) DIRTY TALKING A New "Dirty Talk" Category With Many Interactions Available Unlock more interactions based on sim relationships/situations. A great way to spice up the game's romance system and make it less boring. Interactions that can lead to sex. (Requires Wicked Whims) OPTIONAL FETISHES Enjoy different kinks & expansions that don't require each other to work. Some of them have their own aspirations & goals. Your installed kinks will be available in the reward store or Wicked Attributes menu for free. Completely optional, choose your .package files based on your preferences. (Currently included: Daddy Kink, Foot Fetishes, Mommy Kinks, Breeding Kinks, Qos/BBC Kinks, Ass Worship, Watersports, Farting fetish, Petplay, Camming, BWC Kink, Jobs & Hustles, and more to come) ASPIRATIONS New Aspirations for Slutty sims & playstyles. Explicit descriptions & sexy slutty tasks and more. Fetishes have their own aspirations. Buffs and reactions to keep things spicy. Wants and fears. Speech notifications (with more variety being added in the near future) Immersive, many interactions aren't available between strangers to keep things realistic. EXTRA ELEMENTS Installation Download files, install the core package (KinkyExpansions) first then choose your features based on your preferences and place them into your mods folder, Make sure there are no duplicates and that your .ts4script files are no more than 1 folder deep. (As in the script files shouldn't be inside a folder that's in another folder, etc) Requirements XML Injector & Wicked Whims Check out my new Animation Pack to go along with these! Exclusive & Early Access Versions Will Be Released On My PATREON. Feel free to help shape the future of this mod by suggesting features, participating in polls and so on. Thank you for any support! ❤️ Patreon Additional Features & Early Access: ( !!!OUTDATED!!! There's a lot more content that needs showcasing ) & More interactions, most aren't random and are only available during certain moods / situations to avoid sudden vulgarity. Mommy Kink: Choose the traits on the Wicked Attributes menu The boy/girl versions depend on how you want the sim to be treated and referred to, it doesn't let you pick both on the same sim to avoid issues. Looking at pie menu interactions gets boring after a while so I added a lot of dialog to all the Mommy interactions, it's not autonomous so there's no spam. Each of these interactions have their own spicy dialog that gets picked depending on which version you chose (Mommy's boy/girl): Tease: Praise: Reminders: & MORE Ass Sniffing & Fart Fetish (Early Access) Daddy Kink: BBC Fetish: (NOW PUBLIC, BUT PATREON HAS MORE CONTENT/WAY EARLIER RELEASES) Find the traits in the Wicked Attributes menu, others will have to be earned through Aspirations Lots of dirty talk: And much more. Submitter SimsAlchemist Submitted 11/15/23 Category Other Requirements XML Injector & TURBODRIVER's Wicked Whims
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HL_Gastro — Gastronomy Career (Chef / Bartender) [SFW] View File Straight up, before you download: this one is SFW. There is no adult content in 0.1.0 and nothing here needs WickedWhims. An optional adult layer is on my plan for a later version, but it does not exist yet — do not download this expecting it. This release is free and public from day one. If you want to support the next version, my Patreon is at patreon.com/HomeLacter. Yes, chef. HL_Gastro is a full active gastronomy career for The Sims 4, built on top of Dine Out. No rabbit hole: your Sim travels to a real restaurant, puts on the venue's uniform and works a real shift. You start at the bottom. Four jobs in the same restaurant: Host. Welcome the parties at the podium and show them to their table. Busser. Check on the tables, clear the dishes, keep the room presentable. No orders yet. Server. Take the orders and serve the food. Kitchen Assistant. The chef hands you the station for one shift. Every one of those is a real post of the venue: the mod puts your Sim in the job Dine Out already has — host, waiter, chef, bartender — with its uniform and its native interactions. Then you choose your path at level 5: Chef, six levels from Commis Chef to World-Renowned Chef. Your restaurant is fixed for the rest of your career, rated one to five stars. The fancier ones unlock as you climb, and they tip better at closing time. Bartender, six levels from Amateur Mixologist to Renowned Bartender, in a bar, nightclub or lounge. The shift is yours to run. In Manual mode, the default, you decide when to do each step with the game's own actions: check up on a table, take the order, serve the plate when the pass rings, cook each step at the station. Rather watch? Flip to Automatic and your Sim works alone. What else is in the box A medal at the end of every shift — bronze, silver or gold — based on the goals you completed. The thresholds come from the real score of that shift's goals. Work tones: work with care, full throttle, chat with the staff. Custom moodlets and custom career messages too. The owner shows up to praise you or to scold you. In-game settings: pick your restaurant and your bar, switch the shift control, and decide whether the venue puts other waiters on the floor while you work. English and Spanish built in; every other language falls back to English. A translation kit and a debug add-on are separate downloads. Requirements The Sims 4 + Dine Out and Get to Work. Both packs are required. At least one Restaurant lot in your save. Dine Out does not place them by itself, so drop one from My Library. The mod tells you in game if there is none. A Bar, Nightclub or Lounge for the Bartender branch. Install Unzip HL_Gastro.zip into your Mods folder — the zip already brings its own HL_Gastro folder, so you end up with Mods/HL_Gastro/HL_Gastro.package and Mods/HL_Gastro/HL_Gastro.ts4script, together and one folder deep. Enable Script Mods in the game options and restart. Delete localthumbcache.package if anything looks stale. Downloads HL_Gastro.zip — the mod itself (package + ts4script) plus the README. This is the one you need. HL_Gastro_Debug_addon.zip — cheats and a support log. Optional, and handy if you want to report something. HL_Gastro_Translations_Kit.zip — 16 ready-made language templates and the instructions. What is tested and what is not I would rather say this on the page than in a bug report. The four starting jobs are tested in game, and so is the chef station flow, because that is the level 4 shift. The star-based tip of the Chef branch and the whole Bartender branch are not tested yet. They ship in 0.1.0, but I have not run them in game, so if you go down either of those roads, reports in the thread help a lot. Known issues Like every active career, switching households or travelling with another Sim mid-shift ends the shift early. Loading a save made mid-shift lets your Sim do the first step alone; after that it goes back to manual. "Take Order" works on any customer — the order that gets cooked is the one that was actually waiting. What's coming next Plans, not promises. None of this is in 0.1.0: Cooking skill that actually goes up while you work, and skill requirements to get promoted. Boss interactions: get praised, get scolded, get fired with a story behind it. Food critic nights, unlockable recipes and qualities, and a say in the menu. Happy hour, theme nights and private events for the Bartender. An optional adult layer with WickedWhims in a later version. Credits Built with Sims4ForgeStudio. Translations are welcome with the kit — I ask for reciprocal credit and a link back to the mod's official page. The cover art is AI-generated; the screenshots are straight from the game. — Home Lacter Submitter Home Lacter Submitted 09/20/26 Category Extensions Requirements The Sims 4: Dine Out and The Sims 4: Get to Work. Both EA packs are required. Script Mods must be enabled in the game options.
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Version 0.1.0
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Straight up, before you download: this one is SFW. There is no adult content in 0.1.0 and nothing here needs WickedWhims. An optional adult layer is on my plan for a later version, but it does not exist yet — do not download this expecting it. This release is free and public from day one. If you want to support the next version, my Patreon is at patreon.com/HomeLacter. Yes, chef. HL_Gastro is a full active gastronomy career for The Sims 4, built on top of Dine Out. No rabbit hole: your Sim travels to a real restaurant, puts on the venue's uniform and works a real shift. You start at the bottom. Four jobs in the same restaurant: Host. Welcome the parties at the podium and show them to their table. Busser. Check on the tables, clear the dishes, keep the room presentable. No orders yet. Server. Take the orders and serve the food. Kitchen Assistant. The chef hands you the station for one shift. Every one of those is a real post of the venue: the mod puts your Sim in the job Dine Out already has — host, waiter, chef, bartender — with its uniform and its native interactions. Then you choose your path at level 5: Chef, six levels from Commis Chef to World-Renowned Chef. Your restaurant is fixed for the rest of your career, rated one to five stars. The fancier ones unlock as you climb, and they tip better at closing time. Bartender, six levels from Amateur Mixologist to Renowned Bartender, in a bar, nightclub or lounge. The shift is yours to run. In Manual mode, the default, you decide when to do each step with the game's own actions: check up on a table, take the order, serve the plate when the pass rings, cook each step at the station. Rather watch? Flip to Automatic and your Sim works alone. What else is in the box A medal at the end of every shift — bronze, silver or gold — based on the goals you completed. The thresholds come from the real score of that shift's goals. Work tones: work with care, full throttle, chat with the staff. Custom moodlets and custom career messages too. The owner shows up to praise you or to scold you. In-game settings: pick your restaurant and your bar, switch the shift control, and decide whether the venue puts other waiters on the floor while you work. English and Spanish built in; every other language falls back to English. A translation kit and a debug add-on are separate downloads. Requirements The Sims 4 + Dine Out and Get to Work. Both packs are required. At least one Restaurant lot in your save. Dine Out does not place them by itself, so drop one from My Library. The mod tells you in game if there is none. A Bar, Nightclub or Lounge for the Bartender branch. Install Unzip HL_Gastro.zip into your Mods folder — the zip already brings its own HL_Gastro folder, so you end up with Mods/HL_Gastro/HL_Gastro.package and Mods/HL_Gastro/HL_Gastro.ts4script, together and one folder deep. Enable Script Mods in the game options and restart. Delete localthumbcache.package if anything looks stale. Downloads HL_Gastro.zip — the mod itself (package + ts4script) plus the README. This is the one you need. HL_Gastro_Debug_addon.zip — cheats and a support log. Optional, and handy if you want to report something. HL_Gastro_Translations_Kit.zip — 16 ready-made language templates and the instructions. What is tested and what is not I would rather say this on the page than in a bug report. The four starting jobs are tested in game, and so is the chef station flow, because that is the level 4 shift. The star-based tip of the Chef branch and the whole Bartender branch are not tested yet. They ship in 0.1.0, but I have not run them in game, so if you go down either of those roads, reports in the thread help a lot. Known issues Like every active career, switching households or travelling with another Sim mid-shift ends the shift early. Loading a save made mid-shift lets your Sim do the first step alone; after that it goes back to manual. "Take Order" works on any customer — the order that gets cooked is the one that was actually waiting. What's coming next Plans, not promises. None of this is in 0.1.0: Cooking skill that actually goes up while you work, and skill requirements to get promoted. Boss interactions: get praised, get scolded, get fired with a story behind it. Food critic nights, unlockable recipes and qualities, and a say in the menu. Happy hour, theme nights and private events for the Bartender. An optional adult layer with WickedWhims in a later version. Credits Built with Sims4ForgeStudio. Translations are welcome with the kit — I ask for reciprocal credit and a link back to the mod's official page. The cover art is AI-generated; the screenshots are straight from the game. — Home Lacter-
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[AAF] Sex Attributes - Framework (6/26/2024) View File Sex Attributes v2.7.4 (for AAF) ~INTRO FO4 Sexual Framework for managing various player's sexual stats! When your player gets sexually assaulted, he/she should not be walking around as if nothing happened. Conversely, if the player just saved the entire Commonwealth, he/she should get a confidence boost that positively affects the things he/she does. This mod aims to bring that idea to life! Your player's successes should bring further boost to her abilities and mental state and your player's sexual assaults should bring further consequences and put him/her in increasingly precarious situations. ~OVERVIEW This mod tracks three pillars of attribute types: physical, psychological, and social. Each can be enabled/disabled in MCM independently. Physical attributes are: Oral wear Vaginal wear Anal wear Arousal Alcohol intoxication level Psychological attributes are: Willpower Self-Esteem Spirit Submissive/Dominant orientation Sex addiction Trauma Social attribute will track the player's sexual reputation. Have sex in public? Your reputation will increase. Additionally, this mod will also increase player's belly size after vaginal (and/or anal/oral) sex. This can be disabled in MCM. ~MAIN FEATURES Oral, Vaginal, Anal Wear are wear and tear for those orifices. Having anal sex will result in anal wear increasing, while having oral sex will result in oral wear increasing Arousal is an attribute that indicates how sexually aroused your player is. Alcohol Intoxication Level is an attribute that indicates how intoxicated your player is from alcohol. Being heavily intoxicated will make your character more suggestible, increasing the chance that NPCs will persuade the player. It will also decrease your intimidation chances, making it harder to intimidate NPCs. Consuming alcohol will also increase the player's arousal level; harder drinks will increase more. If the player is drunk or hammered, they will have harder time remembering things, so they will actually lose less stats from rapes when drunk or hammered. Willpower is your character's ability and determination to overcome challenges in the Commonwealth. Weaker willpower should result in your character easily giving up to pressure or tough challenges while stronger willpower should result in your character being able to overcome tough challenges and having a do-or-die mentality. Self-Esteem is your character's confidence level and his/her self image. Spirit is your character's mental toughness. Weaker spirit means your character's mental state is becoming broken, causing your character to become heavily suggestible and easily manipulated by others. Stronger spirit means your character is more resilient to foreign influences, and have better control of their mental state. Submissive/Dominant Orientation is your character's natural inclination to submit to or defy others. Being more submissive should result in your character rather enjoying submitting to others while being more dominant should result in your character being defiant and enjoying the position of authority. Sub/Dom orientation is mostly a permanent, independent trait of your character. You can choose your player's starting D/s orientation when running the game for the first time with the mod. After that, your player's D/s orientation will remain fixed. Sex Addiction is your character's addiction to sex. Once addicted, the player's arousal will increase much faster. Trauma is incurred when player is a victim of sexual assault. When the player is traumatized, their willpower will regenerate slower, and will lose self-esteem over time. Trauma lasts for 2 days and can only be healed over time, but its negative effects can be coped with with alcohol. The amount of alcohol you need to consume in order to suppress negative effects from trauma depends on the trauma level. In order to fully suppress trauma effects, the player's intoxication level must match trauma level. For instance, if your trauma level is at 4, you need to be drunk (intox lvl 4) in order to not suffer any negative effects of Trauma. If your intox level is lower, you will suffer partial trauma effects. For instance, if your trauma is at 4, and you are Tipsy (intox 2), then you will suffer debuffs equal to trauma level of 2 (4 - 2 = 2). Trauma effects can also be suppressed using chems. All chems (Jet, Mentat, etc) will provide 5-trauma-level suppression for 4 hours. After 4 hours, the drug effects will fade, and player will feel trauma effects again. Sex Reputation is how the people view the player sexually, regardless of whether or not the player really is how he/she is perceived Reset Stats Doctor Neura is an advanced neurologist who is able to reset your character's psychological attributes, at the cost of some caps. The cost is equal to player's level times 100. If your player is broke and can't afford it, Neura is willing to do it with whatever money the player has; how generous! She is located in Memory Den of Goodneighbor and usually hangs out near Dr Amari. ~ADDITIONAL FEATURES Cumflation Player's belly will increase slightly after having sex. Increases more if the sex partner was a mutant or giant creatures like Deathclaw. Belly morph will slowly deflate over time. But if player is wearing vaginal plugs, it will not defalte. PTSD If the player gets raped and her spirit gets broken, the player will develop PTSD against the type of NPC that raped her. Types of NPC supported are Animals, Ferals, Gunners, Mutants, Raiders, and Synths. When player gets into combat with the type of NPC she has PTSD for, she will start to panic a bit, decreasing AP regen. Also player takes 20% increased damage against NPCs that she has PTSD for. PTSD can be removed only in 2 ways: either treatment from Dr Neura, or bringing spirit back up to 80. Mind Break If the player is forced to orgasm during rape, her mind can slowly start to break down from the mix of pain and pleasure. Player will need to rest a bit (default 3 real life minutes) after an orgasm to "recover" a bit. If the player orgasms before having recovered, her mind will start to break down from too much pleasure too frequently. The threshold for how many orgasms are needed to reach the point of mind break can be customized. Once reached, the player will be in a temporary mind broken state where she will be susceptible to brainwashing. Any further rapes during mind break state will make her more submissive, and greatly increase her sex addiction levels. The player also has a chance to develop perversion for the type of NPC that forced her to orgasm. Perversion Player can develop an orgasm addiction (or perversion) with the NPC that raped her during a state of mind break. The perversion intensity can stack up to 3 times. Once perversion is developed, player start to crave having sex/orgasm with that same type of NPC every couple days. This desire needs to be satisfied, or player will receive a debuff. While the player is having cravings and is in combat against NPC types for which she has perversion, her resolve will weaken from temptation and she will slowly lose willpower, until either the enemy is dead, or player leaves combat. Perversion is removed if the player manages to abstain from having orgasm again with those NPC types for 60 game days (can be customized) ~NPC INTERACTION MECHANICS Ever felt that vanilla game's Charisma-based speech check was very one dimensional and boring? This mod brings possibilities for more variety! This mod alone doesn't change anything, as it's just a framework for it. But other mods can use APIs provided by this mod to greatly diversify player's interaction with NPC. Intimidation Allows players to intimidate NPCs! Intimidation success chance is based on a combination of player's dominant/submissive orientation plus self-esteem. More dominant and high self-esteem will result in higher intimidation chance. NPC Persuasion NPCs can now persuade the player! There are three persuasion difficulties: Easy, Medium, and Hard. For example, Easy would be something like, "Hey, give me a Nuka Cola!", while Medium could be "Go clear settlement #999", and Hard could be "Come give me a handjob." NPC's persuasion chance is based on the persuasion difficulty and player's spirit. Lower spirit players will be much more vulnerable to persuasion by NPCs. Intimidation and NPC persuasion chances can be customized in this mod's MCM page. Mods using NPC interaction mechanics: Sexual Harassment - NPCs will approach player and demand sex ~STAT CHANGES Physical Oral: 0 ~ 100 Vaginal: 0 ~ 100 Anal: 0 ~ 100 Arousal: 0 ~ 100 Alcohol Intoxication Level: 0 ~ 5 Psychological Willpower: 0 ~ 100 Self-Esteem: 0 ~ 100 Spirit: 0 ~ 100 Sub/Dom Orientation: -50 ~ 50 Slut (Addicted to Sex): 0 ~ 100 Trauma: 0 ~ 5 Frustration Debuff: Social Sexual Reputation: 0 ~ 100 ~INTEGRATION This mod aims to be a framework that other mods can use to offer different choices (or lack of choice) for the player. Currently, the following are mods integrated with Sex Attributes: Devious Devices Wearing Devious Devices reduces player's self-esteem over time. Dominant players will receive further penalty and lose more, while submissive players will lose less, or even not lose any at all. Submissive players will get aroused from wearing devious devices. Wearing anal plugs, vaginal plugs, or nipple piercings will greatly increase arousal for all players. You can also remove devious devices by using willpower. You can set a hotkey for showing the DD removal menu. When you press the hotkey, a menu will be shown where you can select which type of devious device to remove from your character. Real Handcuffs Like Devious devices, wearing Real Handcuffs will reduce player's self-esteem over time. Dominant players will receive further penalty and lose more, while submissive players will lose less, or even not lose any at all. Mods Using Sex Attributes: Sexual Harassment Offers dynamic NPC dialogues that change based on player's attributes. The player can use willpower to resist NPCs, and NPCs can take advantage of player depending on player's attribute deficiencies. ~PLUGINS Sex_AttributesHUD A simple plugin mod that displays the player's attributes in HUD. This allows you to easily view the player's attributes. This plugin uses HUDFramework, which makes it a requirement. If you dont install this plugin, then you don't need HUDFramework. Note that if you do install SexAttributesHUD and wish to uninstall it later, press the uninstall button in that mod's MCM menu. Otherwise, you will get HUD widgets that stay even if you remove the .esp file. This plugin can fail to work if you have other mods that use HUDFramework, e.g. Transfer Settlements. HUDFramework is known to be a very fragile system and does not play well when multiple mods using it are installed. Also, this plugin hasn't been updated, and thus some of the newer attributes (such as arousal) will not be supported. ~REQUIREMENTS AAF and all its requirements, including animations, themes (Optional) HUDFramework - only if you install my HUD plugin mod (Optional) MCM - if you want to be able to change settings (Optional) Devious Devices (and all its requirements) - for integration with DD (Optional) Real Handcuffs - for integration with RH (Optional) Skimpy Armor Keyword Resource - if the player is a slut, they will feel the need to flaunt their bodies by dressing in skimpy clothes NOTE: Make sure your Fallout 4 Game version is 1.10.162 or newer (due to Creation Kit update not being backwards compatible). If your game version is older, the game will not recognize the mod. ~INSTALLATION Like you would any other mod, NMM (or equivalent) or manual. Install Sex_Attributes for base mod. Also install Sex_AttributesHUD if you want to see attribute values in HUD ~UNINSTALLATION BEFORE uninstalling the mod, turn OFF effects for physical and psychological (if you have buffs/debuffs on your character). Otherwise, your character might get permanent buff/debuffs. ~PERMISSIONS In the event that people are awaiting needed maintenance and/or new features, and I've gone MIA (say >4 months), I give permission to others to take the mod and its source code (included) and expand on it/maintain it. Just make sure it remains within the scope of the original mod - a modular, simple, framework for player's attributes. Submitter twistedtrebla Submitted 03/15/2018 Category Framework & Resources Requires AAF
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View File Voices of the Court: Roleplay Expanded Voices of the Court: Roleplay Expanded Voices of the Court: Roleplay Expanded (VOTC-RE) is a standalone AI conversation and roleplay application for Crusader Kings III. VOTC-RE is a derivative work built from Voices of the Court / AliChat, Voices of the Court 2.0, and Voices of the Court - Community Edition. The project originally started as World Cards and slowly grew into something much larger. VOTC-RE now includes World Cards, Character Cards, conversation controls, retries, continuation, Scene Cast, Conversation Director, Global Messages, Letters, additional CK3 actions, conversation history tools, scene controls, prompt customization, and many other changes built around making AI roleplay in CK3 feel more persistent and useful. The main goal is simple: I want conversations to feel like they are actually part of your campaign instead of every interaction feeling completely disconnected from the last one. VOTC-RE uses current CK3 information alongside things like World Cards, Character Cards, summaries, previous conversations, memories, diaries, Letters, and other saved information so the AI has much more to work with when interacting with your characters. You do not need VOTC-CE installed separately. Download All VOTC-RE 1.5 application downloads are available here: https://daddyd1999.itch.io/votcre15 Available files include: VOTC_RE_1.5.0_Setup.exe — recommended installer VOTC_RE_1.5.0_Portable.zip — portable application VOTC_RE_1.5.0_CK3.zip — CK3 component VOTC_RE_1.5.0_Source.zip — corresponding source The CK3 component and source are also available with the LoversLab release. Use Setup OR Portable, not both. Why VOTC-RE Is Also on LoversLab I have several adult CK3 projects and ideas that I may experiment with over time. Some may remain completely separate mods. Where it makes sense, I may create optional compatibility patches or integration so VOTC-RE can recognize or work alongside them. The same applies to existing adult CK3 mods made by other authors. VOTC-RE already has systems such as World Cards, Character Cards, AI actions, conversation history, summaries, and custom prompts that make this kind of integration possible when I decide to support something. Suggestions are welcome, but a suggestion is not a promise. I will add integrations when they are technically reasonable, useful, and something I actually want to maintain. Current Adult Content Support The current base release does not include dedicated sex-mod integration. VOTC-RE can already handle mature, sexual, violent, vulgar, or otherwise explicit roleplay depending on the AI provider and model you choose. I do not create, train, host, or distribute AI models. Different models have very different restrictions, quality, context sizes, writing quality, and instruction-following ability, so model choice matters heavily for adult roleplay. One model may handle explicit dialogue, violence, complicated relationships, and long scenes perfectly fine while another may refuse the exact same thing. If a model refuses certain content, VOTC-RE cannot force that model to generate it. Dedicated integration with adult CK3 mods may be added later through optional compatibility work. World Cards World Cards preserve important campaign information and bring it into the AI's context when it becomes relevant. Cards can cover: Characters Events Locations Relationships Items Factions Religions Secrets Old wars Bloodlines Artifacts Sexual relationships Personal history Political situations Custom campaign lore Pretty much anything else you want the AI to remember Character Cards can also be linked directly to CK3 Character IDs. World Cards work alongside conversation summaries rather than replacing them. Summaries are useful for remembering what happened during previous conversations, while World Cards are better for information that should remain part of the campaign for much longer. VOTC-RE can also automatically create Character Cards after you interact with characters. The automatic system is meant to give you a good starting point. If a character, relationship, event, or other piece of information is especially important to your campaign, you can edit the card yourself and make sure it says exactly what you want it to say. VOTC-RE 1.5 also adds World/Story Card Book export, so books can now be exported instead of remaining tied to one installation. Character Cards Character Cards are World Cards made specifically for individual CK3 characters. They can store information such as: Personality Character history Relationships Important conversations Motivations Opinions Titles Political position Secrets Rivalries Friendships Romantic relationships Sexual relationships Important campaign events Character development that happened during roleplay Character Cards can be linked directly to CK3 Character IDs, helping the application keep that information connected to the correct person. They do not replace CK3's actual game information. They give the AI additional roleplay information that CK3 itself normally has no reason to keep track of. Conversation Memory VOTC-RE does not rely on one endless chat log for everything. Depending on the conversation, the AI can be given information from things such as: Current CK3 character information Current game information Recent conversation history Conversation summaries Memories World Cards Character Cards Conversation Director Diaries Letters Scene Cast Other saved roleplay information This allows characters and events to carry forward much more naturally between conversations. The amount of information the AI can actually use at once still depends on the model you choose and how large its context window is. More context is not always automatically better. If bad or outdated information is being kept around, giving the model even more context can sometimes make that worse instead of better. Major Roleplay Features VOTC-RE includes: Writing Style controls Saveable Response Retries Continue This Response Same-Day Conversation Continuation Live message editing and deletion Manual NPC Rounds Choose Who Responds Response Length controls Conversation Director Scene Cast Manager Conversation Scene controls Global Messages World Cards Character Cards World/Story Card Book import and export Generate Starter Book Better World Card Activation Conversation History management Searchable saved conversation history Editing saved conversations Deleting saved conversations Persistent summaries Memories Diaries Additional CK3 actions Reworked private Letter system Standalone provider/application configuration Custom prompts Custom Prompt Presets Expanded localization support What's New in VOTC-RE 1.5 VOTC-RE 1.5 adds several new features while also fixing and improving parts of the application that needed more work. World/Story Card Book Export World and Story Card Books can now be exported. This makes it much easier to: Back up your books Move them between installations Save different campaign books Share books with other users Keep important World Cards without having to rebuild them manually Existing book importing still works alongside the new export option. Generate Starter Book Improvements Generate Starter Book has been improved for much larger campaigns. Very large campaigns with a lot of characters and accumulated information could previously cause problems when trying to generate a Starter Book. That system has been improved so it can better handle campaigns that have grown far beyond a simple new game. Character handling during generation has also been improved so existing characters are less likely to be handled incorrectly or unnecessarily recreated. Relationship Improvements Additional work has been done to reduce cases where the AI could save a relationship backwards. For example: A liege being described as the vassal A vassal being described as the liege A parent and child being reversed The person performing an action being confused with the target Other relationships where direction actually matters This is especially important because once incorrect information gets saved into a World Card or summary, the AI can continue seeing that bad information later. The changes in 1.5 are meant to make these relationships more reliable when new information is being saved. AI can still make mistakes, especially if the conversation itself already contains incorrect information, but the application should now do a better job of keeping directional relationships clear. Conversation History Editor Conversation history can now be managed much more easily from inside the application. You can: Search old conversations Find conversations by character or save Edit saved conversation history Delete individual conversations Delete multiple conversations Clean up old or incorrect roleplay information Previously, editing old conversation history could require manually going into the application's files and changing the text yourself. That should now be needed far less often. Better Data Management Several parts of the application now have better options for selecting and deleting saved information. This includes systems such as: World Cards Summaries Diaries Conversation History Letters Global Messages Custom Prompt Presets This is especially useful for long campaigns where a large amount of information can build up over time. Localization Fixes A large amount of newer VOTC-RE interface text was previously still English-only. That has now been corrected so the newer VOTC-RE features work properly with the application's supported languages. Supported languages include: English German Spanish French Japanese Korean Polish Portuguese Russian Turkish Chinese This includes newer controls and menus that had been added after the original application but were never properly connected to the existing language system. Conversation Director Conversation Director gives you another way to tell the AI how the current roleplay should be handled. It can be used for things such as: Important campaign context Long-term situations Relationship information Current political situations Character motivations Important instructions for a scene Information you want the AI to consistently keep in mind This is useful when something matters to the current roleplay but does not necessarily belong inside normal dialogue. Scene Cast Scene Cast gives you more control over who is actually part of a conversation. Characters can be added or removed from the current scene so the AI knows who is currently involved instead of simply assuming every nearby or relevant character should participate. Scene Cast works alongside: Choose Who Responds Manual NPC Round Conversation Director World Cards Response Length Conversation continuation Large conversations can become increasingly difficult for AI models as more characters are added, so the model you use still matters heavily here. Choose Who Responds Choose Who Responds lets you decide which character should answer next during conversations involving multiple people. This gives you more control over group scenes and prevents every response from being left entirely up to the model. Manual NPC Round Manual NPC Round allows the NPCs currently involved in the scene to speak without requiring the player character to say something first. This is useful for arguments, council meetings, group conversations, reactions, or scenes where you simply want the other characters to continue talking among themselves. Saveable Response Retries If the AI gives you a response you do not like, VOTC-RE allows responses to be retried. Retries can be saved instead of immediately replacing the previous version forever. This makes it possible to generate different versions of a response and decide which one you actually want to keep. Continue This Response If the AI stops before finishing a response, you can tell it to continue instead of starting an entirely new reply. This is particularly useful with longer responses or models that sometimes stop early. Same-Day Conversation Continuation Conversations can be continued later during the same in-game day while keeping the earlier conversation available. This makes it easier to temporarily leave a conversation and return without treating it like the characters completely forgot what just happened. Response Length VOTC-RE includes controls for how long you want model responses to be. Available options include: Short Medium Long Custom Default Different models interpret response length differently, but these controls give you a much easier way to tell the model roughly how detailed you want conversations to be. Writing Style Writing Style lets you control the general style you want the AI to use when generating conversations. This can help push the model toward a certain type of dialogue, prose, tone, or roleplay style without having to repeatedly explain it inside the conversation itself. Global Messages & Letters VOTC-RE includes communication systems outside normal face-to-face conversations. The Letter system is designed around private correspondence between characters and has been heavily reworked compared to the older implementation. Global Messages provide another way for messages and information to move between characters. These systems help roleplay continue without requiring every interaction to happen through a normal conversation scene. CK3 Actions VOTC-RE supports AI-interpreted CK3 actions so conversations can sometimes result in actual changes inside the game. This allows roleplay to interact with CK3 instead of everything happening only through narration. Supported actions include both inherited actions and additional actions added through Roleplay Expanded. Because actions are interpreted from natural language, the AI model you use still matters. Clear instructions and clearly named targets usually work better than vague wording. The AI saying something happened in dialogue also does not automatically mean the corresponding CK3 action actually happened. Narration and game actions are separate things. AI Providers VOTC-RE does not come with its own AI model. I personally use OpenRouter, although other supported providers can be configured. Different models behave differently with: Writing quality Sexual content Violence Profanity CK3 actions Multi-character conversations Long conversations Scene awareness Character consistency Summaries World Cards Context size Instruction-following If a model refuses certain content, VOTC-RE cannot force that model to generate it. VOTC-RE provides the connection between CK3, your campaign information, and the model. The actual writing still comes from whichever AI model you decide to use. Installation You need: Crusader Kings III VOTC-RE application VOTC_RE CK3 component A supported external AI provider/model You do not need VOTC-CE separately. Download: https://daddyd1999.itch.io/votcre15 The Setup version is recommended for most users. Portable users must install the supplied CK3 component separately and enable it in the CK3 launcher. Before install if you'd like to see it working and in order check out this short, shitty, demo video. : Support / Suggestions / Integration Requests For bugs, installation help, feature requests, adult integration ideas, or recommendations for mods you would like to see supported: https://discord.gg/wNmGZQtyJJ The Discord is also the best place to ask questions about VOTC-RE, World Cards, models, prompts, installation, CK3 actions, or anything else involving the application. Credits, Attribution & Project Lineage VOTC-RE is a derivative project and would not exist without the projects and contributors that came before it. Original Voices of the Court / AliChat Full credit goes to the original Voices of the Court / AliChat creators and contributors, including Durond / Demeter29, for establishing the original CK3-to-AI conversation framework. Original source: https://github.com/Demeter29/Voices_of_the_Court Voices of the Court 2.0 Credit goes to the contributors who continued and expanded that work through Voices of the Court 2.0. Source: https://github.com/Voices-of-the-Court/VOTC Voices of the Court 2.0 - Community Edition A large amount of credit goes to MrAndroPC, Lisiyuan233, zhaowendao2005, the Chinese VOTC development community, and the wider VOTC-CE team and contributors. Roleplay Expanded originally existed as an add-on/derivative of VOTC-CE 2.1.1-alpha.1. Standalone VOTC-RE no longer requires CE separately, but it remains derived from that codebase. machiavelli — VOTC-CE maintainer/developer. VOTC-CE source and contributor history: https://github.com/Z-Jianxin/Voices_of_the_Court_Community VOTC CK3 mod source: https://github.com/Voices-of-the-Court/votc_mod Voices of the Court: Roleplay Expanded I do not claim ownership over original VOTC/VOTC-CE code, systems, prompts, interface work, backend architecture, CK3 integration, provider systems, game-data handling, or other upstream material. My work covers the additions, modifications, fixes, and Roleplay Expanded systems introduced through World Cards, VOTC-CE Roleplay Expanded, and standalone VOTC-RE. Where those systems modify or extend upstream material, the applicable upstream rights and license obligations remain in effect. If I have missed an upstream contributor whose work is actually present in VOTC-RE, contact me and I will correct the attribution. Licensing / Source VOTC-RE is distributed according to the licenses applicable to the material from which it is derived, including GNU GPLv3 and CC BY-SA 4.0. The corresponding VOTC-RE 1.5 source is available alongside the release: https://daddyd1999.itch.io/votcre15 VOTC-RE 1.5 also includes the legal, copyright, attribution, and ownership information applicable to this release. Upstream material remains governed by its original ownership and license. GPLv3: https://www.gnu.org/licenses/gpl-3.0.html CC BY-SA 4.0: https://creativecommons.org/licenses/by-sa/4.0/ Future Adult Integrations If I create compatibility work for another author's mod, that does not give me ownership over that author's mod, code, assets, writing, or systems. Their work remains theirs and remains governed by their own license and permissions. I am open to future adult integrations where they make sense and where I have the time to maintain them properly. That may include support for existing adult CK3 mods, compatibility patches, or separate projects I create myself. The goal of any compatibility work would be to let VOTC-RE understand and interact with the relevant mechanics or roleplay information where possible, not to replace the original mod. Add things that are actually useful without getting in the way of what already works. If you enjoy VOTC-RE and want to help me keep building more weird, fun, adult-friendly CK3 stuff, I now have a Patreon for DaddyD1999's Mods and Content. There’s absolutely no pressure to support, but if you do, I genuinely appreciate it a lot. ❤️ https://patreon.com/DaddyD1999 Submitter DaddyD1999 Submitted 09/16/26 Category Crusader Kings 3 Requirements https://github.com/DaddyD1999/VOTC-RE-1.0/releases/tag/VOTC
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View File The Corinthian Corinthian is a new location for XCL. This is basically two very different jobs in one both at the Corinthian hotel. You start as an ordinary hotel worker but there are promotions available. Including a whole new way of employing Bar Girls. There is a mod option to unlock both jobs from the start but for the first playthrough it is recommended to play through normally. FAQ: Why are there two files? The Corinthian file is all you need to play. However the Additional Events file (Corinthian AE) adds a lot of variety and new events/missions. They are split in two so that an update of the basegame does not require everyone to download all those media files again. Are there any known conflicts with other mods? No. (However mods that override stuff from the basegame might cause errors.) Will other mods work well with this mod? Yes. especially Bar girls will work will and add a lot of variety to especially the night job at the Corinthian. "Any job" mod is also supported. Can I play this in my old save? Yes. Although you might have to wait a day until the locations appear. Corinthian is 99% new stuff so shouldn't interfere with any other thing. Do I need any other mods to play this? No, it is entirely self-contained. How do I start this mod? It should start on its own. You can select the Corinthian during the daily planning with the 🏨 (hotel) icon. If you load a save or use the option to unlock night right away you might have to wait a day until you see the option to go to the Corinthian. Why do I get an error when adding this mod to the modloader? You need to update your modloader to the latest version and then re-add the mod into the modloader. Features: 2 new jobs A new way to use bargirls Lots of new sex scenes 80's soundtrack More stuff do to do in the morning and evening 42k words Assistants: Choosing assistants customizes your experience at night somewhat. They adjust both kinks and difficulty. Bear in mind that not everything is completed yet. For modders: https://gitgud.io/Portinari/the-corinthian There are passage tags in the code that can be listened to but the other main way I expect modding to come here is to add more missions and events. How to write a mission for Corinthian nights: Make a new twee file. Needs to contain 5 passages: cor title X cor description X cor short description X cor resolution X corinthian add missions [around] X is the id you define in "corinthian add missions" where you have to make a dm containing all the various variables that the mod need. The 3 first are relatively simple as they simply contain text that the mod will show at various points. Please keep title and short description relatively short. Resolution should start with (display: "cor calculate mission success") and end with (display:"cor night mission reward"). This is were the result of the job is presented and you can check $currentmissionstate for the result of the job. Example of the setup datamap method :: corinthian add missions [around] { (display:_around) (set: _task to (dm: "id", "stripper", "type", "mission", "success", 50, "fail", 40, "critfail", 5, "critsuccess", 5, "positivetags", (a: "exhibitionist", "seductive","graceful"), "negativetags", (a: "bitch", "religious"), "skills", (a: "dance"), "participants", 1, "length", 1, "occurrence", 50, "payout", 50) ) (set: $cortasks to it + (a: _task)) } How to add an event for Corinthian Make a passage with one or both of the relevant tags: maid_event_fail and maid_event_success Write the event in that passage. End the event with a call to (cs:"job framework end") Example: :: uneventful maid event [maid_event_fail maid_event_success] { (display:"describe boring day") (nl:2) <div class='options'> (link:"End work")[ (set:$next to "job framework end") (display:"change screen") ] </div> } Submitter portinari Submitted 02/08/26 Category New Locations Requirements Latest version of basegame and mod loader.
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View File Mark of Arkay - Death Alternative Mark of Arkay - Death Alternative When you lose all or a chosen percent of your health, a Menu will appear and asks you which one of these items you want to trade to restore your health. If you don't have enough items or choose nothing from the menu, depending on the settings, you either die, respawn or the game will exit to the main menu. Arkay mark: a dark stone which can be found in the loot. Filled grand soul gem Filled black soul gem Dragon soul Gold Update from versions older than 3.37 requires a New Game. Only v1.6.1170 of the game is supported. OStim Standalone must be updated If using version 7.3.3 You can disable or change the required amount for each item in the MCM menu, or set it to zero for cheating. If you don't want to see the menu, you can disable it and trade items automatically, based on their priority. When the menu is disabled, items with higher priority will be removed first. If two or more items have the same priority, one of them will be picked randomly. You can change their priority and other settings from the MCM menu. You can revive yourself without trading by using one of these Items: Scroll of revival: If you cast it, you will be revived automatically for one minute. Scroll of sacrifice: If you cast it on an NPC that satisfies its conditions, that NPC will die instead of you for 30 secs. Healing Potion: When your health drops to zero, You have 6 seconds to open your inventory and revive yourself with healing potions. Spell versions of the scroll of revival and sacrifice are in a chest at Falkreath's hall of the dead. They can be used by the player once per day. You can decide to lose some or all of your items before respawning. If you enable this option, you can take back your items by activating your soul mark (Grand soul gem or Player character's dead body) or you can revive yourself by sacrificing someone with the sacrifice spell. Instead of activating the soul mark, there is an option to send your items to a boss chest or retrieve your items by killing a nearby enemy or a spawned one. You can also toggle losing your items permanently whenever you respawn before finding them. If you don't trade, other than losing items from your inventory, these outcomes could happen before respawning: Disease: you'll be infected by a random vanilla disease that gets worse with each respawn. Skill: you lose some of your skills or experience (Probably not compatible with mods like “Skyrim Skill Uncapper”). Silence: you can't talk to NPCs or shout. Ghost: You'll become a ghost and NPCs will attack you on sight. Arkay's curse: 50% worse prices, 50% harder persuasion & intimidation, 25 points lower Health, Stamina and Magicka. Slavery: You'll be sold into slavery (Requires the Simple Slavery ++ mod). Dreamworld: If SD+ is installed, after visiting it, you could be sent to the dreamworld. Rape: Requires either SexLab, OStim Standalone or Flower Girls to be installed. Prison: When you have a bounty and a guard is nearby. Respawn points can be set to one of these locations: Inn Hall of the dead Last place player slept The throat of the World A custom place chosen by mark spell. Checkpoint: which is a close location that you visited. Nearby: Similar to checkpoints, but it could send you to a map marker in the current hold. Mark and recall spells could also be used for travel, either free or in exchange for arkay marks. On the debug page if Information is enabled, currently lost items can be viewed by clicking on their numbers on the right side (Requires UIExtensions). Some MCM settings can be locked from the debug page. You can set a maximum number of respawns, After reaching that number of respawns, if you don't have any items for revival, you'll die. Also, you can make it a permanent death (Requires PapyrusUtil) and prevent yourself from loading saves from that character after using all allowed respawns. MCM settings can be saved\loaded with FISSES. Hard Requirements SKSE SkyUI UIExtensions Address Library for SKSE Plugins Soft Requirements FISSES SexLab OStim SA Flower Girls PapyrusUtil Simple Slavery ++ Scrab's Papyrus Extender Powerofthree's Papyrus Extender CrosshairRefEvents script hang fix Sanguine Debauchery enhanced: SD+ SkyPatcher (Requires for the 2 patches. For patched container version, iAllowLeveledListsAddedToContainers in Skypatcher.ini should be set to 1) Compatibility This mod should be compatible with almost anything, except mods that do the same thing or remove the essential flag from the player. List of known conflicting mods: Death Alternative – Your Money or Your Life SexLab Defeat: If Bleedout is enabled. SkyTweak: If Bleedout is enabled on the Scripts page. VioLens - A Killmove Mod: Either place this mod lower than Violens in your load order or enable 'Player KillMove immunity' in its MCM Menu. Survival Mod: You can't revive/respawn after freezing to death, but it can be disabled by installing Conner's Survival Mode and disabling “Death From Cold” from the MCM menu. If you use ENB and don't see the fade-to-black effect before respawn, check this link: https://www.reddit.com/r/skyrimmods/comments/dyfkhi/got_fade_to_black_working_in_rudy_enb/ Installation Copy files to Skyrim data directory. Start the game and change the setting from the mcm menu. If you have other mods that change the level list, create a Bashed Patch with Wrye Bash or a Smashed Patch with Mator Smash. Uninstallation make sure you are not in Falkreath's hall of the dead. Stop the mod, remove its files (if you don't stop it, your character remains essential), rebuild your Bashed Patch, and then use a Save cleaner like this to remove its scripts from your save file. Credits SKSE Team Creators of SkyUI Saerileth for Arkay mark model and texture Permissions This mod is intended for personal use only and must not be sold or distributed for profit. Additionally, it should not be uploaded to any other website without the explicit permission of the mod creator. Links Video (Old) GitHub Page moaUtil Source Images Submitter mort65 Submitted 07/27/2022 Category Regular Mods Requirements SKSE, SkyUI, UIExtensions Regular Edition Compatible
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The Red Velvet Agency View File The Red Velvet Agency A Mod for The Sims 4 [18+ ADULTS ONLY] - NSFW CONTENT Mod Version: 0.3.1 The Sims 4 Version: 1.120.117.1030 - Introduction - The Red Velvet Agency is an adult-themed mod for The Sims 4 that currently allows your Sim to become an agent specializing in model recruitment and photoshoots. This mod focuses on both fictional roleplay opportunities and functional gameplay elements, creating a new gameplay path currently working with scouting potential models, conducting photoshoots, and earning simoleons through an agency-style business model. Another Focus on this mod is interacting with clients—NPC Sims (currently male only) interested in meeting signed models for various generic or specific interactions, including chats, tipping, and companionship. - Features (so far) - Become an agent (male only for now, young adult to elder) who scouts female models (female only for now, young adult to adult only) in the Sims world Have models come to your Sim's home for photoshoots Navigate different comfort boundaries - photos can range from clothed to nude based on model preferences Some models may agree to additional acts (requires TURBODRIVER's Wicked Whims) Earn Simoleons by submitting model photos Receive payouts Please Note: This mod is currently in a very basic and early stage of development. I haven't had the opportunity to play test it extensively, so there may be bugs or issues that need addressing. If you encounter any issues, please provide detailed bug feedback including what happened, when it happened, and any error messages you received. Detailed reports will help me fix problems. Any feedback from the community would be greatly appreciated! If you have trouble using any of these features, please refer to the Quick Start Instructions section for a step-by-step guidance. - Added Traits - - Requirements - The Sims 4 Base Game Moschino stuff pack Growing Together Expansion Get Together Expansion High School Years Expansion Lovestruck Expansion Seasons Expansion Snowy Escape Expansion Eco Lifestyle Expansion XML Injector by SCUMBUMBO Wicked Whims by TURBODRIVER - Installation - 1. Download the .package and .ts4script files 2. Extract the files to your Mods folder (Documents/Electronic Arts/The Sims 4/Mods) 3. Make sure script mods are enabled in your game options 4. Start your game and enjoy! - Quick Start Instructions - Agent Quick Start Finding Clients Client & Model Meet Ups Client Fundraiser Event (Social Event) - Important Information - Please Read - Age Restriction THIS MOD IS STRICTLY FOR ADULTS (18+) ONLY. The mod contains mature themes and content including implied nudity and adult situations. - Additional Information - This mod is for private use only and should not be redistributed without permission. This mod utilizes the game's existing content mechanics. All interactions in the mod are consensual between adult Sims (Young Adult to Elder age ranges only). This is a work of fiction for entertainment purposes only. This mod is not affiliated with or endorsed by Electronic Arts or Maxis. The name "The Red Velvet Agency" is fictional and not affiliated with any real organization. - Message to LoversLab Moderators - Thank you to all the LoversLab moderators for your work in maintaining the forums and community. If there is any content in this mod that breaks the site rules or guidelines, please contact me immediately so I can address it. I want to ensure full compliance with all community standards. - Terms of Use - Do not upload this mod to other websites without permission. Do not include this mod in mod packs without explicit permission. - Known Conflicts - There is a conflict with certain WICKEDPIXXEL's Mods. - Known Issues - For Outfit switching, the sim must have an outfit in that selected category. For the Ask To Change Outfit Interaction, if you ask this to a model from a played household then it would redirect you to their lot. Its best to use this interaction for an NPC model for now. The phone interaction for posting model opportunities resets on each game/lot load. If you have more than one Agent in game, they will share models, this is intended but looks buggy for now since this is WIP. - Planned Updates - Next, I am planning on adding foundation to the model trait (make it playable) such as webcamming, selfies, client interactions. Additionally, I want to see if I can inject my own custom poses for the photos. Adding female Agents and Clients, and male Models. Adding more depth to client interactions and client reactions. Adding depth to comfort boundaries for scouted models. - Credits - Sentate, FairyGoth - Clothing used in screenshots TURBODRIVER - Wicked Whims SCUMBUMBO - XML Injector https://tdesc.lot51.cc/ - Resources Zerbu - Mod Constructor v5 PlumbobKingdom - Ultimate Save File used in development and testing Dallas Girl - Shoes used in screenshots aharris00britney - Hair used in screenshots By downloading this mod, you confirm that you are at least 18 years of age and understand the mature nature of the content. Changelog Submitter ZenNova Submitted 03/16/25 Category Uncategorized
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[The Sims 4] BlackBoxMods — Intent Guard v1.2.3 — Public script (18+) View File BLACKBOXMODS — INTENT GUARD Public build for LoversLab The Sims 4 script mod · 18+ This page hosts a complete, free download. No account on another site is required to get the files attached below. WHAT IT DOES Intent Guard is a gameplay script that filters which social and adult intents a Sim is allowed to start, join, or follow through on. It is not an animation pack and it does not replace WickedWhims. It sits in front of the interaction queue: if an intent is blocked for that Sim, the action is cancelled before it locks the social group. Public build includes: - Per-Sim allow / block list for incoming intents - Household default policy (allow, ask, or block) - Hard age gate: Teen, Child, Toddler, Infant, and Baby cannot be actors or targets - Young Adult / Adult / Elder only - Console commands to inspect and clear the policy - Fails open if a game API changes, so unrelated social behaviour is not globally disabled [OPTIONAL — delete this line if it is not true] WickedWhims is optional. Without WW, adult intents are ignored and only vanilla social intents are filtered. WHO CAN BE INVOLVED Young Adult, Adult, Elder. Human Sims only, unless noted in a later update. Minors are blocked in code, not only in the menu text. INSTALL 1. Enable script mods and custom content in Game Options. 2. Extract this archive into Documents\Electronic Arts\The Sims 4\Mods. 3. Do not nest the .ts4script more than one folder deep. 4. Delete localthumbcache.package once after install. 5. Start the game and confirm load with the commands below. CONSOLE intentguard.version intentguard.status intentguard.policy intentguard.clear Use these on a lot with at least two eligible Sims. If version does not print, the script did not load. DEFAULT BEHAVIOR - Age gate is always on and cannot be turned off. - Household default is [allow / ask / block — pick one and delete the others]. - A Sim on the block list cannot receive the listed intents. - Unlocking or clearing the policy restores normal game behaviour for that Sim. COMPATIBILITY - Does not globally disable autonomy. - Does not replace Conversation Lock, Blackmail & Leverage, or Inspired Heat. - If you also use Conversation Lock, install both; they hook different points. - If diagnosing a conflict, test Intent Guard alone first, then add other social or WW scripts one at a time. PERMISSIONS Personal use. Do not re-upload this archive to other sites. Do not put these files behind a login or a paid gate on LoversLab. Edits for private use are fine. Public redistribution of an edited package needs written permission. SUPPORT If you want to support development, a donation link is on my profile. Nothing on this page is unlocked, promised, or reserved for donors. The files attached here are the public build. AGE AND CONTENT 18+. This mod can gate adult social behaviour. It will not run those paths on restricted ages. No content depicting minors. TROUBLESHOOTING - Script mods disabled after a patch: turn them back on. - Two copies of the script: keep only this version. - intentguard.version silent: the .ts4script is too many folders deep, or last_exception.txt has a load error. - Intents still firing: confirm the Sim is YA/Adult/Elder and that the policy actually lists that intent. Submitter anthonylusty Submitted 09/17/26 Category The Sims 4 - Sims Requirements REQUIREMENTS - The Sims 4, script mods enabled - Game version [e.g. 1.127.x] - Files in this download: BlackBoxMods_IntentGuard.ts4script BlackBoxMods_IntentGuard.package - [WickedWhims public build XXX — optional] - One copy of Intent Guard only. Remove older versions before installing.
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SL Gameplay Effects Workshop View File A collection of small mods adding some gameplay interactions for SexLab users. Find the description of each mod below. Global Requirements: You will need the following mods in addition to whatever extra requirements are listed in the individual mods: PO3 Papyrus Extender MCM Helper SexLab Atronach Magicka Restore Extra Requirements: SLSO or P+ (listens for SexLabOrgasmSeparate event) Features: Simple Vampire Effects Extra Requirements: SLSO or P+ (listens for SexLabOrgasmSeparate event) Features: Size Based Bonus Enjoyment Features: SkillUp Features: Climax Buffs for Creature Encounters Extra Requirements: SLSO or P+ (listens for SexLabOrgasmSeparate event) Features: Simple Shrines Extra Requirements: Sexlab Aroused or OSLAroused Features: Submitter hoglin Submitted 08/21/26 Category Misc Sex Requirements Regular Edition Compatible No Install Instructions
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Version 1.0.0
71 downloads
BLACKBOXMODS — INTENT GUARD Public build for LoversLab The Sims 4 script mod · 18+ This page hosts a complete, free download. No account on another site is required to get the files attached below. WHAT IT DOES Intent Guard is a gameplay script that filters which social and adult intents a Sim is allowed to start, join, or follow through on. It is not an animation pack and it does not replace WickedWhims. It sits in front of the interaction queue: if an intent is blocked for that Sim, the action is cancelled before it locks the social group. Public build includes: - Per-Sim allow / block list for incoming intents - Household default policy (allow, ask, or block) - Hard age gate: Teen, Child, Toddler, Infant, and Baby cannot be actors or targets - Young Adult / Adult / Elder only - Console commands to inspect and clear the policy - Fails open if a game API changes, so unrelated social behaviour is not globally disabled [OPTIONAL — delete this line if it is not true] WickedWhims is optional. Without WW, adult intents are ignored and only vanilla social intents are filtered. WHO CAN BE INVOLVED Young Adult, Adult, Elder. Human Sims only, unless noted in a later update. Minors are blocked in code, not only in the menu text. INSTALL 1. Enable script mods and custom content in Game Options. 2. Extract this archive into Documents\Electronic Arts\The Sims 4\Mods. 3. Do not nest the .ts4script more than one folder deep. 4. Delete localthumbcache.package once after install. 5. Start the game and confirm load with the commands below. CONSOLE intentguard.version intentguard.status intentguard.policy intentguard.clear Use these on a lot with at least two eligible Sims. If version does not print, the script did not load. DEFAULT BEHAVIOR - Age gate is always on and cannot be turned off. - Household default is [allow / ask / block — pick one and delete the others]. - A Sim on the block list cannot receive the listed intents. - Unlocking or clearing the policy restores normal game behaviour for that Sim. COMPATIBILITY - Does not globally disable autonomy. - Does not replace Conversation Lock, Blackmail & Leverage, or Inspired Heat. - If you also use Conversation Lock, install both; they hook different points. - If diagnosing a conflict, test Intent Guard alone first, then add other social or WW scripts one at a time. PERMISSIONS Personal use. Do not re-upload this archive to other sites. Do not put these files behind a login or a paid gate on LoversLab. Edits for private use are fine. Public redistribution of an edited package needs written permission. SUPPORT If you want to support development, a donation link is on my profile. Nothing on this page is unlocked, promised, or reserved for donors. The files attached here are the public build. AGE AND CONTENT 18+. This mod can gate adult social behaviour. It will not run those paths on restricted ages. No content depicting minors. TROUBLESHOOTING - Script mods disabled after a patch: turn them back on. - Two copies of the script: keep only this version. - intentguard.version silent: the .ts4script is too many folders deep, or last_exception.txt has a load error. - Intents still firing: confirm the Sim is YA/Adult/Elder and that the policy actually lists that intent. -
Version 1.5.0
130 downloads
Voices of the Court: Roleplay Expanded, or VOTC-RE, is a standalone AI conversation and roleplay application for Crusader Kings III, built from the foundation of Voices of the Court, Voices of the Court 2.0, and Voices of the Court - Community Edition. At its core, VOTC-RE lets you actually talk to CK3 characters through AI-generated conversations using information pulled from the game itself. Characters can respond according to personality, relationships, current circumstances, campaign history, scene context, and the information VOTC-RE receives from CK3. Supported actions can also communicate back to the game when something needs to happen mechanically. The project originally started as World Cards, a way to preserve important campaign lore without forcing every piece of information into every prompt. From there it expanded into conversation controls, retries, continuation, scene management, Character Cards, Global Messages, Letters, additional CK3 actions, provider support, and a much larger roleplay framework. The standalone version no longer requires VOTC-CE to be installed separately. Why VOTC-RE Is Also on LoversLab One of the reasons I wanted VOTC-RE available here is because I have several adult CK3 projects and ideas I would like to experiment with over time. Some of those may be completely separate mods that are not inherently part of VOTC-RE at all. Where it makes sense, however, I may create optional compatibility patches or integration so VOTC-RE can recognize, react to, or otherwise work alongside those mods. The same applies to existing adult CK3 mods made by other authors. If there is a popular adult mod, framework, system, or feature that people would like to see VOTC-RE understand or interact with, I am absolutely willing to hear suggestions. That does not mean I can promise support for every mod people request. I will look at recommendations, consider whether the integration is practical, and decide whether it is something I would personally use and actually want to maintain. That is generally how this entire project has developed in the first place. Most of the features in Roleplay Expanded exist because I was playing CK3 myself, ran into something I wished worked differently, and decided to build it. Adult development will be handled the same way. Current Adult Content Support The current base release does not include dedicated sex-mod integration. There is no claim that installing Carnalitas, another adult framework, or any particular LoversLab mod beside VOTC-RE will automatically make the two systems communicate. However, the conversation side of VOTC-RE is already capable of handling extremely mature, sexual, violent, vulgar, or otherwise explicit roleplay depending on the AI provider and model you choose. I do not create, train, host, or distribute AI models. VOTC-RE connects to supported outside AI providers. The behavior, restrictions, quality, censorship level, and adult-content capability of generated responses depend heavily on whichever model and provider the user configures. Some models heavily restrict sexual material. Others are much more permissive. So if you are specifically interested in adult roleplay, model choice matters a great deal. The important distinction is: VOTC-RE can already handle adult conversation content when the selected external AI model allows it. Dedicated mechanical integration with adult CK3 mods is something I may add through compatibility patches over time. Those are two different things. Adult Feature Suggestions I am very open to suggestions for features that would improve the adult side of VOTC-RE. That can include ideas for: Better awareness of adult relationships or events Integration with existing adult CK3 mods New CK3 actions that would make sense in adult roleplay Better conversation context for intimate scenes Improved handling of relationship or sexual history Features that make multi-character adult scenes work better Better communication between external adult mods and VOTC-RE Compatibility patches for specific LoversLab projects If you have an idea, feel free to suggest it. I do want to be clear about expectations, though. A suggestion is not a promise. I am far more likely to add something if it is useful, technically reasonable, fits the way VOTC-RE already works, and is something I would personally want in my own game. If I do not think I would use a feature myself, or if maintaining it would become more work than it is worth, I may decide not to add it. World Cards World Cards are the system that started this entire project. They allow you to preserve important campaign information and bring it into the AI's context only when it actually becomes relevant. A World Card can describe almost anything: Characters, events, locations, relationships, items, factions, custom religions, secrets, old wars, bloodlines, artifacts, prophecies, sexual relationships, personal history, or any other campaign information you want the AI to understand. Character Cards can also be linked directly to CK3 Character IDs. World Cards work alongside conversation summaries rather than replacing them. Major Roleplay Features VOTC-RE includes: Writing Style controls Saveable Response Retries Continue This Response Same-Day Conversation Continuation Live message editing and deletion Manual NPC Rounds Choose Who Responds Response Length controls Conversation Director Scene Cast Manager Conversation Scene controls Global Messages World Cards Character Cards Generate Starter Book Better World Card Activation Additional supported CK3 actions Reworked private Letter system Standalone provider and application configuration Saveable Retries allow multiple generated responses to be preserved rather than permanently losing an older response every time you regenerate. Continue This Response allows the character who just spoke to continue without requiring the player to send a meaningless fake message. Conversation Director lets you guide what is happening in a scene without pretending those instructions were literally spoken by your character. Scene Cast Manager allows appropriate characters to be added to an existing conversation as actual active participants. AI Providers VOTC-RE does not come with its own AI model. You configure an outside provider and model. I personally use OpenRouter, which gives access to many different models through one provider. Different models behave very differently with: Writing quality Sexual content Violence Profanity Formatting Actions Multi-character scenes Scene awareness Writing Style Continuation General instruction-following If a model refuses to generate a certain type of content, VOTC-RE cannot magically force that model to do so. Installation You need: Crusader Kings III The supplied VOTC_RE CK3 component The standalone VOTC-RE application A supported external AI provider/model configuration You do not need to install VOTC-CE separately. The application is downloaded here: https://github.com/DaddyD1999/VOTC-RE-1.0/releases/tag/VOTC You can use either the Setup version or Portable version. The Setup version is recommended for most people. Regardless of which application version you choose, the supplied VOTC_RE CK3 component must also be installed and enabled in the CK3 launcher. Support / Suggestions / Integration Requests For bugs, installation help, feature requests, adult-integration ideas, or recommendations for mods you would like to see VOTC-RE patched to support: https://discord.gg/wNmGZQtyJJ If you are the author of another CK3 mod and are interested in possible VOTC-RE integration, you are also welcome to reach out. Credits & Licensing VOTC-RE would not exist without the work that came before it. Full credit goes to the original Voices of the Court / AliChat team and contributors for creating the original CK3/AI conversation system. Credit also goes to Durond and contributors to Voices of the Court 2.0, as well as MrAndroPC and the wider Voices of the Court 2.0 - Community Edition contributor base. Roleplay Expanded originally existed as an add-on and derivative of VOTC-CE 2.1.1-alpha.1. The standalone version no longer requires Community Edition as a separate installation, but it remains derived from that codebase. I am not claiming ownership over original VOTC or VOTC-CE systems, interface code, backend architecture, prompts, CK3 integration, or other upstream material simply because those systems are included within or modified by Roleplay Expanded. Upstream source: https://github.com/Voices-of-the-Court/votc_mod VOTC-RE includes material governed by applicable upstream licenses, including GNU GPLv3 and CC BY-SA 4.0. Anything covered by an upstream open-source license remains governed by that license. Anything created by another author remains subject to that author's ownership, license, and permissions. For material I personally created and actually own, ask me before reusing, reuploading, repackaging, or modifying it for another project unless I have specifically stated otherwise. The same principle applies to future adult integrations. If I create a compatibility patch for another author's mod, that does not mean I own their mod or its assets. Their work remains theirs. Any optional patch I create will only cover the integration work that I actually created, and users will still need to follow the original mod author's requirements and permissions. GPLv3: https://www.gnu.org/licenses/gpl-3.0.html Going Forward I have several separate CK3 mod ideas planned, including adult ones, and some of those may eventually receive VOTC-RE integration where it makes sense. I am also open to patching VOTC-RE into other adult mods when there is enough interest and I have the time to do it properly. Nothing is guaranteed simply because it is suggested, but I absolutely want people to tell me what integrations and adult-focused features they would actually find useful. The development rule is the same one I have used since World Cards first released: Add things that are actually useful without getting in the way of what already works. -
[The Sims 4] BlackBoxMods — Blackmail & Leverage v1.4.5 — Secrets, demands, exposure, NPC follow-through View File Blackmail & Leverage by https://www.patreon.com/BlackboxMods/ The full download mod is available exclusively on Patreon! Version 1.4.6 · Built against TS4 1.127.41 Gameplay script, not an animation pack. Secrets become leverage. Leverage becomes money, favors, silence — or a feud that survives the save. REQUIREMENTS The Sims 4, script mods enabledBoth files inside the zip: BlackBoxMods_Blackmail.ts4script + BlackBoxMods_Blackmail.packageWickedWhims: optional. Tested against public v185k / Patreon v187.18Wicked Consequences (BlackBox): optional, read-only secret importWW is not required to threaten, demand, expose, or settle a deal by hand WHO CAN BE INVOLVED Young Adult, Adult, Elder. Human only. Teen / Child / Toddler / Infant / Baby: blocked in code. Per-Sim opt-out list in settings. WHAT IT ADDS Secret graph — Affair, cheating, hidden romance, secret WooHoo, workplace, family, financial, embarrassing, betrayal, and more. Private, contained, or exposed. Evidence is a number, not a flag. Leverage tiers — Trivial → Weak → Useful → Strong → Dangerous → Devastating. Higher tiers unlock more demand types: silence, favor, money, apology, behavior, confession, relationship. A weak secret cannot bankroll a devastating ask. Player actions (pie menu Secrets & Leverage + bb.blackmail.*) Threaten · Demand silence · Demand money · Demand a favor · Expose · Accept · Refuse · Call bluff · Negotiate / counter-offer · Confess · Mutual silence · End arrangement · Forgive. Money — Percentage of the target household’s funds. Transfer is atomic. NPC director (Exclusive build) — Event in, arc out. Message first. Travel only when the arc calls for it. Confrontation only when both Sims are instanced. Intents: confront, beg, retaliate, visit, reconcile, cold shoulder, fight, back down. Personality traits change the weights. Arcs survive save/load. Reputation and pressure — Paying, refusing, exposing, and threatening write history between that pair. Buffs — Holding All The Cards, They Know, Paid for Silence, Power Is Addictive, Called Their Bluff, The Truth Is Out, Mutual Silence, Out for Blood, Under Siege. DEFAULTS (you can tighten them) NPC autonomy: lowDrama spawn onto the lot: offMax active demands per Sim: 2Blackmail cooldown: 12 sim-hoursNotifications: normal Settings file: Documents/Electronic Arts/The Sims 4/.../blackbox_blackmail/settings.json CONSOLE bbmail bb.blackmail.help bb.blackmail.status bb.blackmail.list_secrets bb.blackmail.demands Exclusive: bb.blackmail.drama · bb.blackmail.queue · bb.blackmail.pulse INSTALL Enable script mods and custom content.Drop both files in Mods (one folder deep is enough for the script).Delete localthumbcache.package if the pie menu is missing after an update.Confirm with bb.blackmail.status (version, tier, WW/WC flags). KNOWN SCOPE This mod does not add sex animations. This mod does not add police or jail. This mod does not write into Wicked Consequences. SUPPORT Post bb.blackmail.status, game patch, WW version if used, and the last 40 lines of BlackBox_Blackmail.log. Submitter anthonylusty Submitted 09/10/26 Category WickedWhims Requirements
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[AAF] M.C.G. (Extended Social Interactions) View File Magno CUM Gaudio 2.12.50 (Extended Social Interactions) A modification that covers all the basics to properly sexualize your Fallout 4. Check it also for Skyrim Legendary Edition, HERE. MOD GUIDE: HERE! MOD FAQs: HERE! FOR MODDERS: HERE! WHAT IS THIS MOD? This is a jack of all trades mod regarding sex features. Its purpose is to cover all the basics features a reasonable man or woman would want regarding sex, in a coherent, consistent, fair and balanced way gameplay-wise, the goal is to give a simple all purpose mod for sex to use as a "dressing" for your vanilla gameplay. Due to its vanilla friendly and completely modular and customizable nature it can be paired well with almost any other good mod by simply adjusting its settings accordingly but it excels when used as the only main sexual mod in your load order. The primary focus of MCG is to expand the social interactions of the player with neutral, friendly and also enemy actors... because as you surely have noticed, Fallout 4 doesn't have many non combat activities, with MCG, instead, you can rely on solid gameplay and finally pretend to live the world, socially interact with the NPCs, make friends and lovers, recruit who you want as companion, stop in bars, play and flirt with npcs, date people, fear harassment, prostitute yourself, trade in slaves and much, much more... SUMMARY OF FEATURES REQUIREMENTS: All these requirements are mandatory ALL FALLOUT 4 ORIGINAL DLCS; F4SE: HERE MCM: HERE LOOKSMENU: HERE (already a requirement for AAF) AAF: HERE. AAF THEMES: HERE. You need to install all of them, this means that you need to install the Vanilla, Kinky and Creature themes. LEITO'S ANIMATIONS: HERE. SAVAGE CABBAGE ANIMATIONS: HERE. ATOMIC LUST ANIMATIONS: HERE. OPTIONAL REQUIREMENTS FOR ADDITIONAL FEATURES: These mods are not required to be installed, but you can expand MCG features if you install them: HUD FRAMEWORK: HERE. To have widgets of your Lust, Wear and Infamy levels (you may additionally need its patch for dev_UI, if you use it). AAF FAMILY PLANNING ENHANCED: HERE. MCG will make sure you not start a pregnancy if you start a kissing/hugging or foreplaying/masturbation from MCG. Also wearing a condom from FPE will prevent MCG diseases from sexual acts; WORKSHOP SYNTH PRODUCTION: HERE. Synths built using that mod will be flirtable and enslavable at will; CREATURE PACK RELEASE: HERE. (Valid for any other creature pack for AAF). MCG natively support sex with all actors in Fallout 4, you can have sex with any race of Fallout 4, including robots, bugs, animals etc... Stats will be always calculated and if you don't have an animation for a particular race MCG will play a fade to black instead, so you can still pretend to roleplay; RSEII: CSA - COMBAT SURRENDER AND ABDUCTIONS: HERE. MCG player defeat system is integrated with the abductions from CSA, with this when the player is raped defeated you can end being abducted after the rape. AAF BAD END ANIMATIONS: HERE. When you have this mod installed you can execute submitted or enslaved npcs using these amazing animations. And in addition, if you have the MCG Player defeat (Respawn system) enabled, you can enable the execution animations also for the player when you are defeated. AAF BP70s FALLOUT4 SEX ANIMS: HERE. Vanilla chaises can be activated to have sex on them with MCG. POLISTIRO'S PATCHES: HERE. AND AAF OVERLAY PATCHES: HERE. Only CumNWealth_Patches_Base.rar should be installed of AAF Overlay Patches; MCG can apply cum effects if the relative option in MCM debug page is enabled. This system has also a fail safe that remove Cum overlays of those two mods from the actors when the magic effect finish, in case AAF or LM fail. This means that this mod can have a similar function as the mod "Wash out that cum". Generally the more animations packs, the more XMLs patches and gender support you have the better, MCG is a mod that has a very free conception of sex, basically you can do sex with who or what the fuck you want. But if you don't have the animations for the actors you are planning to do sex with, MCG will replace it with a fade to black, it's up to you to find the AAF XMLs patches and animations that satisfy your gaming needs and set MCG settings accordingly. In particular orgy animations in the MCG mod requires genderless XMLs to fully work, if you don't have them it is suggested to set MCG to avoid orgies. INSTALLATION: (Optional for better performances): Disable Fallout 4 Papyrus logging, why and how to do it in THIS POST. Make sure all the requirements are installed correctly with all their dependencie, especially AAF and its XMLs patches if you use them. Download and install MCG FO4 v2.12.50. Do not unpack the .ba2 file of MCG, if you do it you will have to follow the for modders guide, in particular you will have to pay extra attention to not overwrite other mods scripts with MCG ones. If you use any of the mods in the list in the following spoiler, you must download and install MCG Compatibility Patches v2.12.50 to patch them, so they can be used with MCG without producing conflicts. Note that if you don't have any of the mods in that list you don't have to install these compatibility patches. (Optional for no kissing and hugging poses): download and manually extract the content of the "AAF" folder inside the archive "MCG_NoKissHuggingPoses" to your Fallout 4/data/AAF directory in your PC. The files with (Optional) mark are patches for mods that are not required to be installed, they are completely optional and you could install them if you like the changes they make to the original mods, see the suggested mod paragraph below for more info; Source files and MCG_Integration_Kit are for modders only and if you are not a modder you must not install those files. Once into the game remember that MCG when loaded the first time starts completely disabled, and you can activate it when prompted by the starting pop up message or later using the "START THE MOD" button in the MCM front page of the mod. Also note that the "Respawn system", "NPC-NPC random sex system" and the "Npc Initiative (approach) system" need to be manually enabled, each of them in the MCG Option hotkey menu after you activate the mod, if you want to use them: SUGGESTED MODS: These mod are not required and they are entirely optional, these are just my personal recommendation: FULL DIALOGUE INTERFACE: HERE. It's a very well done mod which also preserve the "prompt" part of the dialogues so you can also have "Text Replacement" like knowing exactly what are you going to pay for a prostitute, or a doctor in the MCG dialogues. FDI is a superior choice over XDI, which doesn't preserve the "prompt", but both are compatible with MCG; CWSS: HERE. Optional patch available in the download section of MCG change the buffs to be less OP and make them visible in pipboy, and also add support for the big CWSS showers to be used by MCG furniture selector for sex perk to have sex on them when planning sex. (Do not use this patch if you have other mods that rely on the original CWSS like the "Get Dirty" mod). COMPANION STATUS HUD: HERE. Optional patch available in the download section of MCG limit the hud widgets to ten followers and align the widgets to the right while scaling them down to be minimal, in addition you can show and refresh them pressing the RIGHT CTRL button or hide them by long pressing the RIGHT CTRL button; LIGHT EM UP 2.0: HERE. Optional patch available in the download section of MCG reduce the duration of nicotine effects and the quantity of cigarettes and cigars to be like similar mods from New Vegas and also replace the lit cigar and cigarettes model if you drop them to the LIT one instead of the original off one and other recently additions: Custom immersive animation for when using cigarettes with MCG (The animation can be enabled in the MCM of MCG, Debug page). The animation will play if the player is not in power armor, not in combat, with weapons sheated and generally when it is not sit in any furniture or vertibird. Once started the animation can be controlled using the Right Shift key to have a smoke, drop the cigarette or put it in your mouth. The advantage over other mods is that the animation doesn't lock the player movement. Ligth2.0 cigarettes, cigars and stogies are valid to be used in the "Relax Scenario CRIME AND PUNISHMENT: HERE. It's an awesome mod by the great Flashy - JoeyR that I highly suggest to enhance your gameplay. It is also integrated with some MCG mechanics thanks to some of its optional patches that you can directly download from that mod page. LOAD ORDER: Generally is not important but if you have the following mods make sure to put them after MCG so they'll have an higher priority: RSEII: CSA; INCOMPATIBLE MODS LIST: HERE! KNOW BUGS LIST: HERE! HOW TO UPDATE THE MOD: If you are updating a save to version 2.12.50 from version down to 2.7.30 you must unistall the previous version with a mod manager. Then install the new version with the mod manager and finally once in game you must stop and restart the "Npc Initiative system" and "Respawn system" (Player defeated features) if you use them. Updating from versions lower than 2.7.30 is not possible on the same game, in that case a new game is required. MOD STATUS: The mod is officially finished feature wise. Support for bug fixing will continue if needed. At the current time I have thoroughly tested this mod in my personal gameplay and fixed all I found but this doesn't mean that this mod will run perfect for all configurations out there since mods for Fallout 4 are counted by the thousands and frankly I cannot make this compatible with all of them, so stick with the instructions, always read everything in the mod guide and the FAQs and other materials I have provided you in the long period I developed this mod. CREDITS: BETHESDA CREW; For stealing my time. THE AUTHOR OF F4SE; Because some mods will just be impossible to code without it; DOC CLOX, VINFAMY AND CHOSEN CLUE; Because they started everything about sex in Fallout 4... ASHAL: Because of the best sexual framework ever seen on this planet, and because his work on Skyrim enabled me to make MCG for Skyrim LE on which this mod is based and ported from even with all the current limitation of FO4; CRAZY, LEITO, SAVAGECABBAGE,RUFGT: for fantastic animations! DAGOBAKING: Because of the AAF. HALSTROM: for AAF THEMES! FLASHY(JOE-R): For inspiring me in start modding Fallout 4 in the first place, and for RSEII abductions system! IGNOTUM_VIRUM: for letting me check his code for inspiration! LAZY GIRL and KENTINGTON: for inspiration in the cloning code; nKALEX: for sexout unethical deeds EE (WIP)! DOCTASAX: for sexout spunk! DKATRYL: for sexlab submit! ODESSA: for sexout wear and tear! GRAYUSER: for AAF Bad End Animations mod! EXPIRED6978: for LooksMenu! POLISTRO AND RIOT_PUNCH: for human and mutant looksmenu cum overlays! KENNEDYMADEIT: for AAF XMLs Extended! VIOXIS: for "Strap-on's of Fallout 4". PRA: for "Grave Digger". LEGAL: Downloading or any form of distribution or modifications of this mod is allowed only from LOVERSLAB SITE; You can use the source code, provided under license, to do everything you want in your mod, or you can make forks, changes to this mod and even upload your own version of this mod, but: You must mention me (Anghelos92) in the credits of your mod if you were inspired or used any code from me as I did for every author that inspired or helped me with this mod; You must provide your source code in the download section; Don't allow any child porn situation in your modification, of any kind even if this is a videogame; No priority given in terms of privileged support or limited exclusive temporal distribution of newest version to eventual Patreon or Donators of any kind; If I go "AWOL" from this site for more than a month and a reasonable amount of attempts to contact me have been negative, I authorize Loverslab Staff to take ownership of this very download topic from me and give it to any maintaner(s) of good will. DISCLAIMER: I do not condone any form of violence or sexual abuse in real life. The content of this mod is purely fictional as the game "Fallout 4" which modifies. The file here presented is allowed to be downloaded only by people with the legal age of their country of origin and capable of discerning fiction (as this game and this mod) from reality. CHANGELOG Submitter anghelos92 Submitted 04/13/2019 Category Misc Sex Requires READING CAREFULLY THE INSTRUCTIONS;
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THE METHOD v1.0.0 — a coach in the corner of the night (TS4 1.127) View File Listen. Your Sim is going to freeze. They always freeze. They'll clock somebody across the bar, rehearse a line in their head, and then spend the night being furniture. I show up as a note on the screen. Not a phone call. I'm not walking onto the lot. I'm the guy in the corner who already saw the pause. You felt the spark. Then you waited. That pause is where courage dies. Next group you notice — open. Not later. Now. https://www.patreon.com/BlackboxMods/ WHAT THIS FILE IS Lite. That's the door. • Incoming notes on sim-time. Hours, not minutes. • Phone → THE METHOD → Call Mystery. Same notes. You asked for them. • First three lessons. Approach, the room, a little value. • Original writing. I don't recite a book at you. WickedWhims is not required. I don't patch it. I don't replace THE PULL or THE EMBER. I'm a coach. The night is still yours. HOW IT PLAYS 1. Load. You'll get a notice that I have your number. 2. Live the night. Flirt. Freeze. Recover. 3. When the cooldown's due, a dialog lands. Read it. Hit OK. Go do the thing. 4. Phone → THE METHOD if you want another note. That's a menu. I am not actually ringing anybody. Don't collect me like trading cards. One note. One move. Then dishes, work, whatever. A coach is a dose, not a fog. INSTALL Quit the game completely. Game Options → Other → Custom Content ON, Script Mods ON. Documents\Electronic Arts\The Sims 4\Mods\BlackBox_TheMethod\ BlackBox_TheMethod_Lite.ts4script BlackBox_TheMethod.package One folder deep. Not two. Never next to Exclusive. Do not add PackedFile *.ts4script to Resource.cfg. EA will call the script corrupt. Patch: The Sims 4 1.127.41 No S4CL. No XML Injector. Console: bbmethod bb.method.status Must say v1.0.0 LITE. HOUSE RULES 18+. Young Adult / Adult / Elder. Humans. Teens, kids, pets, family bits: no. If Diagnose doesn't appear, believe it. Lite doesn't have Diagnose anyway. WHAT IT ISN'T Not WickedWhims. Not a sex animation pack. Not a reprint of a handbook. Not affiliated with EA. The contact tile is a Sims 4 recreation. It is not a download of a real person, and nobody endorsed this. Fan work. BlackBox Mods, 2026. Do not reupload. Do not paywall this file. Submitter anthonylusty Submitted 09/12/26 Category The Sims 4 - Sims Requirements https://www.patreon.com/BlackboxMods/
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- the sims 4
- mods
- (and 4 more)
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Version 1.0.0
60 downloads
Listen. Your Sim is going to freeze. They always freeze. They'll clock somebody across the bar, rehearse a line in their head, and then spend the night being furniture. I show up as a note on the screen. Not a phone call. I'm not walking onto the lot. I'm the guy in the corner who already saw the pause. You felt the spark. Then you waited. That pause is where courage dies. Next group you notice — open. Not later. Now. https://www.patreon.com/BlackboxMods/ WHAT THIS FILE IS Lite. That's the door. • Incoming notes on sim-time. Hours, not minutes. • Phone → THE METHOD → Call Mystery. Same notes. You asked for them. • First three lessons. Approach, the room, a little value. • Original writing. I don't recite a book at you. WickedWhims is not required. I don't patch it. I don't replace THE PULL or THE EMBER. I'm a coach. The night is still yours. HOW IT PLAYS 1. Load. You'll get a notice that I have your number. 2. Live the night. Flirt. Freeze. Recover. 3. When the cooldown's due, a dialog lands. Read it. Hit OK. Go do the thing. 4. Phone → THE METHOD if you want another note. That's a menu. I am not actually ringing anybody. Don't collect me like trading cards. One note. One move. Then dishes, work, whatever. A coach is a dose, not a fog. INSTALL Quit the game completely. Game Options → Other → Custom Content ON, Script Mods ON. Documents\Electronic Arts\The Sims 4\Mods\BlackBox_TheMethod\ BlackBox_TheMethod_Lite.ts4script BlackBox_TheMethod.package One folder deep. Not two. Never next to Exclusive. Do not add PackedFile *.ts4script to Resource.cfg. EA will call the script corrupt. Patch: The Sims 4 1.127.41 No S4CL. No XML Injector. Console: bbmethod bb.method.status Must say v1.0.0 LITE. HOUSE RULES 18+. Young Adult / Adult / Elder. Humans. Teens, kids, pets, family bits: no. If Diagnose doesn't appear, believe it. Lite doesn't have Diagnose anyway. WHAT IT ISN'T Not WickedWhims. Not a sex animation pack. Not a reprint of a handbook. Not affiliated with EA. The contact tile is a Sims 4 recreation. It is not a download of a real person, and nobody endorsed this. Fan work. BlackBox Mods, 2026. Do not reupload. Do not paywall this file.-
- the sims 4
- mods
- (and 4 more)
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Version 1.4.6
1709 downloads
Blackmail & Leverage by https://www.patreon.com/BlackboxMods/ The full download mod is available exclusively on Patreon! Version 1.4.6 · Built against TS4 1.127.41 Gameplay script, not an animation pack. Secrets become leverage. Leverage becomes money, favors, silence — or a feud that survives the save. REQUIREMENTS The Sims 4, script mods enabledBoth files inside the zip: BlackBoxMods_Blackmail.ts4script + BlackBoxMods_Blackmail.packageWickedWhims: optional. Tested against public v185k / Patreon v187.18Wicked Consequences (BlackBox): optional, read-only secret importWW is not required to threaten, demand, expose, or settle a deal by hand WHO CAN BE INVOLVED Young Adult, Adult, Elder. Human only. Teen / Child / Toddler / Infant / Baby: blocked in code. Per-Sim opt-out list in settings. WHAT IT ADDS Secret graph — Affair, cheating, hidden romance, secret WooHoo, workplace, family, financial, embarrassing, betrayal, and more. Private, contained, or exposed. Evidence is a number, not a flag. Leverage tiers — Trivial → Weak → Useful → Strong → Dangerous → Devastating. Higher tiers unlock more demand types: silence, favor, money, apology, behavior, confession, relationship. A weak secret cannot bankroll a devastating ask. Player actions (pie menu Secrets & Leverage + bb.blackmail.*) Threaten · Demand silence · Demand money · Demand a favor · Expose · Accept · Refuse · Call bluff · Negotiate / counter-offer · Confess · Mutual silence · End arrangement · Forgive. Money — Percentage of the target household’s funds. Transfer is atomic. NPC director (Exclusive build) — Event in, arc out. Message first. Travel only when the arc calls for it. Confrontation only when both Sims are instanced. Intents: confront, beg, retaliate, visit, reconcile, cold shoulder, fight, back down. Personality traits change the weights. Arcs survive save/load. Reputation and pressure — Paying, refusing, exposing, and threatening write history between that pair. Buffs — Holding All The Cards, They Know, Paid for Silence, Power Is Addictive, Called Their Bluff, The Truth Is Out, Mutual Silence, Out for Blood, Under Siege. DEFAULTS (you can tighten them) NPC autonomy: lowDrama spawn onto the lot: offMax active demands per Sim: 2Blackmail cooldown: 12 sim-hoursNotifications: normal Settings file: Documents/Electronic Arts/The Sims 4/.../blackbox_blackmail/settings.json CONSOLE bbmail bb.blackmail.help bb.blackmail.status bb.blackmail.list_secrets bb.blackmail.demands Exclusive: bb.blackmail.drama · bb.blackmail.queue · bb.blackmail.pulse INSTALL Enable script mods and custom content.Drop both files in Mods (one folder deep is enough for the script).Delete localthumbcache.package if the pie menu is missing after an update.Confirm with bb.blackmail.status (version, tier, WW/WC flags). KNOWN SCOPE This mod does not add sex animations. This mod does not add police or jail. This mod does not write into Wicked Consequences. SUPPORT Post bb.blackmail.status, game patch, WW version if used, and the last 40 lines of BlackBox_Blackmail.log. -
Sims 4 Arousal meter View File This mod requires Lot51 Core library to work (latest version). This mod is compatible with the Feb 2025 game patch. Introduces a new trait, ‘Sex Drive’, that adds an ‘Arousal’ meter to the game. This depletes over 3 days and can be replenished by: Vanilla woohoo or try for baby interactions Wicked Whims interactions (including masturbating) The meter will not replenish unless the character is satisfied (i.e., receives a satisfied moodlet). As of version 3.0, the arousal meter does not replace any of the base-game traits, with exception to vampire, werewolf and spellcaster sims due to UI limitations. For these 3 occults, a separate trait (called ‘Occult Lust’) will add the arousal meter in place of the ‘fun’ meter. If you want this to affect a different meter, such as ‘social’, let me know and I can make an alternate version for that. This should happen automatically on turning into these occults from a human, where if you have the Sex Drive trait, it will replace it with the Occult Lust trait and vice versa upon converting back into a human again. However, if this doesn’t work, you can always add the respective trait manually via cheats. Outcomes to the meter depleting include various buffs to suggest increased sexual frustration, but nothing too gameplay-intrusive. The following will drop the meter further or speed up decay: 'Lewd dreaming', via Wicked Whims Watching sex or watching porn without masturbating (WW) Being in a 'flirty' mood, unless you have recently had satisfying sex (via WW) Not a flirty moodlet, but having an overall flirty emotion; this is intended as a sort-of catch-all for buffs added by other mods that mention 'arousal' as most of them are flirty buffs (those that aren't only trigger on not having sex for a while, which would be reflecting in the meter anyway) This mod was last updated 11 February 2025 Requirements Lot51 Core Library Compatibility If converting to 'sex doll' or succubus via Wicked Perversions, the mod should remove my trait automatically and then add it back upon transforming back to human/normal There may still be some buffs that don't make much sense (obviously I'd avoid using Wicked Attributes like sexually abstinent), so let me know if there's anything too bad Future plans More gameplay outcomes to low arousal This is a bit of a balance for me as I want the mod to remain as stable and lightweight as possible, but there are a few ideas I'm kicking around Translations Spanish translation by JO4K If you like this mod and want to support me, please consider donating via the Nexus mod page. Every little helps! Submitter SimsBabyFox Submitted 11/13/2024 Category Extensions Requirements Lot51 Core Library
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Body Diversity Mod - Have some dick variety, please! View File Did you ever wish NPC Sims had more unique body parts? Instead of everyone having the same default WW body parts, you could download different meshes and have them distributed across the world. With the Body Diversity Mod, this is no longer just a dream! This is a WickedWhims-dependent script mod that randomizes body parts (genitals, breasts, chest, tongue, and feet) across every eligible Sim in a save, with rarity-weighted selection, matching hard and soft penises, occult-aware part pools, and Khlas trait integration for size and sexual role. Full update log for v 1.1 What it Does Automatically scans all Sims and assigns each one their own independently-rolled set of body parts, sourced from a fully customizable external file. Matches hard and soft penises. Applies occult-specific part variants. Each sim is only randomized once, so the body parts stay the same throughout gameplay. Applies body parts based on whether the sim can become pregnant or impregnate other sims. If you choose the override version, it will replace the "Risque Question" with the "Ask About Body Parts" interaction: a new way to find out if a sim has a special package. Khlas Traits integration Applies the Big Cock or Small Cock traits according to the size of the penis each Sim receives. Applies sex role traits (Top/Bottom/Versatile) to all male Sims based on customizable distribution rules. Now the "ask about cock size" and "ask about sex roles" interactions are more meaningful. What it Doesn't Do Block you from editing Wicked traits and body parts manually. The randomization runs automatically on zone loading and at midnight, so it's actually not checking for new sims. In my experience, that is often enough to keep you from ever seeing an unrandomized sim. Change penis size through WW's penis size manipulation. If you use the attraction window to set your Sim to be attracted to big or small penises, it will have no effect. However, if you use the size preference systems provided by Khlas, those will work correctly. Apply textures and overlays, including pubic hair. This is a known annoyance because most penis meshes conflict with WW's pubic hair and make the penis look gross. I personally just turn pubic hair off. Apply matching condom overlays for NPCs. If an NPC has a non-default penis, there will be no visual condom on the penis, unless they have the condom packs provided specifically for that mesh in their inventory. BDM will never apply any body mesh on sims younger than teens. It will also never apply meshes on pets. Requirements Whicked Whims LINK Khlas Males interactions LINK Body part meshes compatible with Wicked Whims How to Use It is very important that you read this section carefully. How well this mod performs depends heavily on how you set it up. Don't feel like settings things up? Check out these premade settings. Install the mod and all requirements. Don't forget to install all body part files you plan to use. If you install new ones later, you may need to set the mod up again. Open the game and load any save. Open [SpcyYogrt]BDMPartReviewer.html. It's an HTML file, so it will open in your browser. Click Load All Installed Parts. Set up your parts using this post as a guide. You'll notice that most parts don't need to be configured that much. Click Export Config. This will download a file called body_parts_config.json. Drop it into your BDM folder at Documents/Electronic Arts/The Sims 4/Mods/BDM. If your game is still open, close it and reopen it. Done! Next time you load a save, all sims will have randomized body parts. Debug Commands LIST OF ALL DEBUG COMMANDS Instalation (Always check if you have the most current version) Choose either the Override or No Override version, don't install both! Extract all files from BodyDiversityMod.zip. Remove any old versions of the mod. If you have a body_parts_config.json file made for the previous version, you'll have to remove it and remake the config. Drop the folder called BDM directly into your Mods folder. Do not place it inside other folders and do not rename it. The final path should be: Documents/Electronic Arts/The Sims 4/Mods/BDM [SpcyYogrt]BDMPartReviewer.html is used to set up the mod. BDM pairs up well with Meaningful Sexpertise Skill Know Issues Parts not showing up in the Reviewer Try opening the game and using the WW body part selector to apply the part you're looking for. If you can't find it in the selector, that part is either not compatible with WW or is missing a tuning file. If the part does appear in the selector, close the game and try loading the Reviewer again. I'm still seeing sims around town that haven't been randomized That's either because they are receiving the default body parts (if you don't exclude them from the list in the setup, they will be in the randomization pool), or that sim was generated after the last check. If the second is true, you can either wait until it turns midnight in game, visit another lot, or run the randomization command. Are you having other issues? Do you want to make a suggestion? Do you have a question? Leave a comment in this post, I'm active on patreon more often than here. Disclaimers Built to complement the mod Wicked Whims by TURBODRIVER and Males Interactions by Khlas. Not affiliated with or endorsed by the creators of those mods. Also not affiliated with or endorsed by the creators of any body mesh mod you use this with. Does not use any code from the original mod, only automates the input of commands already made publicly available. Does not edit any code from the original mod. The code for this mod was made with the help of AI tools (a combination of Claude and Gemini, but mostly Claude). I am not a programmer; my contribution to this project was designing the core logic for the mechanics, managing the development steps, and thoroughly testing the mod. While I don't take credit for the code, I can still help you with any issues you might encounter, and would love if you could leave comments about what could be done better. Submitter SpcyYogrt Submitted 07/21/26 Category Extensions Requirements Whicked Whims Klhas Males Interactions
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View File Get Caged: Redux (Chastity Cages Mod) [XCL 0.25.9] Want to Support me? Thanks to all who have enjoyed my modding efforts. This work isn't easy, but it is fun and invigorating. If you want to support my efforts and help me continue making new gameplay mechanics and systems for X-Change Life, consider joining my SubscribeStar page. There is no pressure to sub -- I have no plans to create exclusive content for subscribers. The main benefit will be getting a more up-to-date and detailed look at my upcoming modding efforts. Thanks! 🩷 Get Caged: Redux! 🔒 Tired of every sleazy Summer City chud thinking they can seduce your character against their will? Fight back — nanotech style. Inspired (mostly in name) by the legendary Get Caged by Jirkislo, this redux brings a fully functional X-Cage chastity system to X-Change Life — complete with mechanics, dialogue, and consequences. If you've been craving more femdom, feminizing, tease/denial, or BDSM energy in your runs… ✨ Get Caged: Redux has you firmly under lock and key. 🧬 The X-Cage Explained Available from a mysterious vending machine at Mutatio, the X-Cage is sold as a "self-defense nanobot packet" by X-Change Corp. 💊 Pop the pill, and if saliva gets involved… well, the next unfortunate cock to touch your mouth gets seamlessly sealed in a nanite-based shroud — no key, no removal, no mercy. Think of it as the diegetic version of the game's "Safeword" option — just a bit more… permanent. 🔐 Gameplay Effects If your character (or an unlucky lover) ends up wearing an X-Cage: ⛔ All male sex encounters are disabled. 📉 Cock stats are temporarily reduced to 1/1/1. 💸 Each night drains 1 random cock stat and possibly 1 Masculinity (up to a point). Note: you get a small grace period (about 1 morning) before this mechanic kicks in. Don't wait too long, though! 😬 Prolonged use means your manhood slowly fades away... ⚔️ Getting caged is a power move — expect her dominance over you to spike hard the moment it clicks shut. 💭 She won't forget it, either. Cage someone once, and next time you see her — at the bar, or if she takes you home again — she'll bring it up. Still locked when she does? She'll be delighted. That's her handiwork, after all. 👅 NEW: All isn't necessarily lost once you're caged. Get a girl off with your mouth before she ever sees the cage, or prove yourself to the right girl afterward, and she just might let you keep going instead of throwing you out. Give up halfway through, though, and she won't be impressed. Don't panic — every X-Cage includes a prepaid coupon for one X-Change Pink Basic pill at the Paradise Mall Pharmacy. One Pink pill, and you'll slip right out of that pink prison. ⏳ A patience note for the truly committed: very long-term wearers may find that time changes things for the better. We won't spoil how. 👀 New for 0.4.0: FIVE new Femdom-themed porn packs, available by searching around Summer City! Have fun finding them! 😈 Some Girls Do This For Fun New in this update: among the regular bar girls, there's always exactly one who isn't caging you out of revenge — she's genuinely into it. Disappoint her the wrong way and she won't just get mad, she'll get creative, and she won't let go easily once she's got you locked up. Running a stack of extra bar-girl mods? Any additional bitchy girls they add have their own independent shot at secretly being into this too — more girls means more chances. If that's too much of a good thing for your taste, there's a toggle for it in the mod's options menu. 💋 Supported Encounters ✅ Works with: Any bar girl sex scenes 🍸 (including the rare girl who's secretly into it 😈) Post–Electric Pickle scene with Alexia ⚡, plus a one-off Purple Pill Dare morning scene 💜 Mariselle's introduction 💄 Hailey's office seduction, under-the-desk favors, and movie-night scenes 💻🎬 (NEW) Office girl scenes are not yet supported. 📖 FAQ Q: Can you add more femdom? A: Maybe 😉 — drop your scene ideas in the relevant threads in the official X-Change Life discord server! Q: Why is it $120? A: You're buying both the nanobots and the Pink Basic pill. Freedom isn't free 💅 Q: Any special scenes if I use it on Bruce, Dredd, or Stepdad? A: No. My focus was on not breaking in game logic, not adding new character writing. They might be accounted for, but they won't have a ton of special treatment. Q: When would a Bar Girl cage me? A: Fail to satisfy her 😏, get too drunk 🍺, forget her name 😬, or finish inside her without her being on the pill. "Bitchy" girls are especially ruthless — and one of them isn't even doing it out of spite. She just likes it. Bruce's girl might also decide to play a nasty prank on you! Q: I don't want to deal with a girl like that. Can I turn it off? A: Yep — there's a toggle in the mod options menu. Recommended if you're stacking several bar-girl mods, since more girls means more independent chances one of them is secretly into this. Future Plans Plans for the future of this mod include... Unique story content involving the seedy underbelly of Summer City! 🩷 Get Caged: Redux — coming soon to a nanobot dispenser near you. Lock responsibly. Please direct your feedback and bug reports to the relevant mod threads on the official X-Change Life Discord server, as I will not be monitoring threads here on LoversLab. Thanks! Special thanks to @Chloeana for assisting with photo editing! Submitter datdude69 Submitted 10/23/25 Category Gameplay Changes & Events Requirements
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Version 1.0.0
127 downloads
XTH Perk Points - Always at Maximum Keeps your perk points permanently topped up. Spend as many as you like, and a few seconds later you have a full pool again. Why not simply "thousands of points"? Because Skyrim cannot store them. The perk point counter is a single byte in the save file - anything above 255 physically does not fit, and Game.SetPerkPoints(5000) is truncated. That is a limit of the game's save format, not of SKSE and not of this mod. Every mod promising you thousands of points runs into the same wall. So this mod takes the other route: instead of one huge number, it refills continuously. Every three seconds it checks whether the counter has dropped below 255 and tops it back up. The practical result is the same as an unlimited pool - buy a perk, and moments later the point is back. The notification appears once per session. After that it works silently. Requirements SKSE64 Nothing else. No SkyUI, no MCM, no other dependency. Skyrim Special Edition / Anniversary Edition only. The plugin is saved in form version 44 and will not load correctly in Legendary Edition. Installation Install with your mod managerEnable the pluginLoad a save and wait about two seconds Compatibility Works with every perk overhaul - Ordinator, Vokrii, SPERG, Adamant and the rest. The mod only writes the point counter and never touches perks, perk trees, skills or levels. The plugin contains exactly one record of its own (a quest) and overrides nothing from the vanilla game or from any other mod. Its only master is Skyrim.esm. It is 267 bytes. Uninstall Disable the plugin. Points you already have stay - they are an ordinary game value, not a script variable. No cleaning, no save scrubbing. Configuration Two values at the top of the included source file: ZIEL = 255 the target, higher has no effect TAKT = 3.0 check interval in seconds Recompile with the Creation Kit's Papyrus compiler after changing them. How it works A Start Game Enabled quest runs a script that polls with RegisterForSingleUpdate and calls the SKSE functions Game.GetPerkPoints and Game.SetPerkPoints. No memory patching, no Cheat Engine, no console batch files, no level manipulation. Full source is included. Permissions Do what you want with it. Credit is appreciated but not required.-
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View File XTH Perk Points - Always at Maximum XTH Perk Points - Always at Maximum Keeps your perk points permanently topped up. Spend as many as you like, and a few seconds later you have a full pool again. Why not simply "thousands of points"? Because Skyrim cannot store them. The perk point counter is a single byte in the save file - anything above 255 physically does not fit, and Game.SetPerkPoints(5000) is truncated. That is a limit of the game's save format, not of SKSE and not of this mod. Every mod promising you thousands of points runs into the same wall. So this mod takes the other route: instead of one huge number, it refills continuously. Every three seconds it checks whether the counter has dropped below 255 and tops it back up. The practical result is the same as an unlimited pool - buy a perk, and moments later the point is back. The notification appears once per session. After that it works silently. Requirements SKSE64 Nothing else. No SkyUI, no MCM, no other dependency. Skyrim Special Edition / Anniversary Edition only. The plugin is saved in form version 44 and will not load correctly in Legendary Edition. Installation Install with your mod managerEnable the pluginLoad a save and wait about two seconds Compatibility Works with every perk overhaul - Ordinator, Vokrii, SPERG, Adamant and the rest. The mod only writes the point counter and never touches perks, perk trees, skills or levels. The plugin contains exactly one record of its own (a quest) and overrides nothing from the vanilla game or from any other mod. Its only master is Skyrim.esm. It is 267 bytes. Uninstall Disable the plugin. Points you already have stay - they are an ordinary game value, not a script variable. No cleaning, no save scrubbing. Configuration Two values at the top of the included source file: ZIEL = 255 the target, higher has no effect TAKT = 3.0 check interval in seconds Recompile with the Creation Kit's Papyrus compiler after changing them. How it works A Start Game Enabled quest runs a script that polls with RegisterForSingleUpdate and calls the SKSE functions Game.GetPerkPoints and Game.SetPerkPoints. No memory patching, no Cheat Engine, no console batch files, no level manipulation. Full source is included. Permissions Do what you want with it. Credit is appreciated but not required. Submitter XTH SSE Submitted 08/30/26 Category Regular Mods Requirements SKSE64 Regular Edition Compatible Not Applicable Install Instructions Installation Install with your mod manager Enable the plugin Load a save and wait about two seconds Uninstall Disable the plugin. Points you already have stay - they are an ordinary game value, not a script variable. No cleaning, no save scrubbing.
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- perk points
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Version 0.1.0
980 downloads
X-Lifestyle Hermes adds a small clamshell device your character finds -- never released, of unknown origin -- that works as a personal day planner. Closed, it sits as a small widget in your sidebar; flip it open and it takes over the middle of the screen without ever leaving the scene you're in. Requires X-Lifestyle Core, version 0.2.0 or later: https://www.loverslab.com/files/file/50959-x-lifestyle-core/ Closed Widget. The sidebar LCD -- today's date, your next task, and how many reminders are waiting, at a glance. The phone shell. A real teal-lit screen and a dock along the bottom for your most-used apps. Closes with a quiet background save, so a note or journal entry you just wrote isn't riding on the next autosave alone to survive a crash. Calendar. A day-box grid showing tasks, reminders, and journal entries across the week at a glance. Always on the dock. Reminders. Set one for a real in-game day and it surfaces on Core's own sidebar sticky-notes board when it's due, reposting as "OVERDUE: <text>" if left undone instead of quietly vanishing. Always on the dock. Notes. Quick-capture, short notes. Always on the dock. Journal. Longer-form daily entries in your character's own voice. Starts off the dock, favoritable onto it if you use it often. Apps. Where you manage your two dock favorite slots -- toggling an app on or off costs nothing, unfavoriting always frees the slot back. Developer Guide: adding your own app (`BMFT.Hermes.Apps.register()`): Any mod can add its own screen to Hermes' dock and Apps grid, the same extension point every app above uses internally. Declare `x-lifestyle-hermes` in your own `requiredMods`, feature-detect the registry, and register at your script's own load time: window.BMFT.Hermes.Apps.register({ id: "your-mod-app", label: "Your App", render: renderYourScreen, }); Full API, including icons, dock behavior, and opening the phone from your own scenes: https://x-lifestyle-hermes-9c694b.gitgud.site/generated/building-a-third-party-app/registering-your-app Settings. Apps-screen only, never on the dock. Cycle the phone's own chassis finish (Quicksilver, Stygian, Midas, or Random), switch how Reminders displays its list, and unlock a Theme change tied to a real in-game moment -- you'll know it when it happens. Locked until then, unlocked for good on that save afterward. A quick note on how I build this: I use AI (Claude Code) as a tool throughout development -- writing code, drafting docs, researching how the base game actually works. Every change gets reviewed before it ships, and I take real care to keep that process from producing anything abusive, unsafe, or careless. But I'll say it plainly: humans make mistakes, and AI makes mistakes too. If something looks wrong, undocumented, or off, tell me -- that's exactly the kind of feedback that makes this better. Built with help from the X-Lifestyle MCP -- grounded, citable X-Change Life modding knowledge for AI assistants. https://xcl-mcp.binarymisfit.dev Source is open -- the code, the whole history, all of it: https://gitgud.io/binarymisfit/x-lifestyle-hermes Discuss on Discord: https://discord.com/channels/908612036001423391/1540767359822860359 Full release notes for every version: https://x-lifestyle-hermes-9c694b.gitgud.site/generated/release-notes/