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Found 21 results

  1. Download SL Survival Warning This mod is a WIP with one feature in particular that's quite dangerous to your characters wealth. Please read & understand very carefully the points about stashes below in the features section! Description Like getting pushed around, slapped on the ass, whistled at, beaten and generally treated like a piece of meat? Then this is probably the mod for you. This mod aims to create a harder playthrough by creating a misogynistic Skyrim where men take every chance to put women in their place. It's mostly a personal project but if someone else gets use from it, great! The mod is designed around a female protagonist (sorry). Features F.A.Q. Requirements Sexlab Simply Knock. Latest PapyrusUtil A TesEdit patch is practically required at this point. If you plan on using Slaverun then it has to be the latest version (3.x) If you plan on using Amputator (Combat Dismemberment) you need to use the tweaked version of the Amputator Framework I made. Combat dismemberment won't work with the old version (You should turn dismemberment OFF if using the old version): https://www.loverslab.com/files/file/6942-monomans-mod-tweaks/ (But the new version needs a new game/clean save on saves with Amputator Framework v0.7 installed) Installation Install as you normally would. I strongly recommend creating or rebuilding your TesEdit merged patch after installing. If you don't know what a TesEdit patch is or how to make one I've made a little guide to help. Scroll down to the "TesEdit Merged Patch" section: https://www.loverslab.com/topic/99955-sexlab-survival/?do=findComment&comment=2251507 Modified versions of the TAWoBA bikini mod that support SLSs bikini keyword and half-naked cover and use more Devious Devices orientated slots: UNP by legraf: https://www.loverslab.com/topic/99955-sexlab-survival/?do=findComment&comment=2898754 CBBE by Sucker343: https://www.loverslab.com/topic/99955-sexlab-survival/?do=findComment&comment=2897810 Recommended Mods: For tolls and punishments: Skooma Whore or/and Milk addict for semi-forced drugging. Rape Tats + Fade Tats + a tattoo database file + SlaveTats for Toll Tattoos TDF Aggressive Prostitution for Toll dances. Mods that allow you 'secret' access to cities that bypass the main gates so you can attempt to avoid the toll. Some decent ones I'm aware of: Skyrim Underground: https://www.nexusmods.com/skyrim/mods/75004 Skyrim Sewers: https://www.nexusmods.com/skyrim/mods/14351 Mods that work well with Survival and compliment each other (but of course are NOT necessary): Spank That Ass for proximity spanks: https://www.loverslab.com/files/file/8587-spank-that-ass/ Slaverun (Needs to be version 3.x for compatibility): https://www.loverslab.com/files/file/2338-slaverun-reloaded-03-june-2018/ Devious Followers Continued: https://www.loverslab.com/files/file/10482-devious-followers-continued/I Extra guards for more sources of intimidation (I recommend the lite version): https://www.nexusmods.com/skyrim/mods/54212/ Unpaused menus: https://www.nexusmods.com/skyrim/mods/83379 Special Edition Latest Survival conversion: https://www.loverslab.com/files/file/15092-sexlab-survival-se/ Don't forget the requirements: 1. PapyrusUtil SE: https://www.nexusmods.com/skyrimspecialedition/mods/13048 2. Simply Knock: https://www.nexusmods.com/skyrimspecialedition/mods/14098 3. Simply Knock DLL fix: https://www.nexusmods.com/skyrimspecialedition/mods/24297 Incompatible Open Cities API For Modders Survival has an API you can use to issue licences and block licence purchase from the quartermasters and other things. Have a look at the script _SLS_Api for details. If you need some other kind of interface let me know and I'll see if I can help with it. Credits Permissions You may not upload this file in full or in part outside of LL. You may use this mod for your own purposes provided anything you produce from it is provided for free back to the community with the following exceptions: I can't give permission for things I didn't create. This includes most meshes, textures and sounds. Submitter Monoman1 Submitted 05/22/2018 Category WIP / Beta Requires Sexlab, Simply Knock, PapyrusUtil, UI extensions Special Edition Compatible No
  2. CumSwallowNeedsAddon View File This mod started by taking the cum swallow stuff from sexlab survival, but now most of that code has been re-written and made into its own thing. Some of the ideas are still the same but much is different. the original main purpose of this mod was just to add the ability to swallow cum and have it effect hunger/thrist in other mods. since then people have asked for things that I have added in and other features I just wanted to add myself. Let me know how you like it, especially the new continuous cum feature that I started in 1.4.x. Post suggestions and requests. if they are easy or I like them, then I will add it in. This mod adds the following (Bold text is new, non bold is stuff that was in SLS) Ability to spit or swallow during an orgasm. Support for swallowing female cum. also applies for Handjob scenes too as you can still lick it up. Mouth open status only effects the message you get. You will still swallow if you chose swallow no matter the mouth open status. SLS had this as a gating check for swallowing, but this annoyed people as SLSO kind of broke the mouth open stuff. Some people have patches that fix it, but not everyone does. Lightweight support for Love Sickness mod to query it to see if you swallowed instead of prompting you (this is only if you have the mod installed). no other interfacing was done. this is just to align the two on if you swallowed or not If you swallow, it will make some gulping noises. Gulping logic was adjusted to be realistic (googled swallow volume also adjust load sizes to reality) Support for needs mods for food/drink (Ineed/RND/Sunhelm/vanilla survival/LastSeed) Support for warming with Sunhelm/frostfall/vanilla survival. Cum warms you instead of making you colder SLS supported frostfall but it was set to make you colder. applies if cummed in or swallowed Sunhelm adds a magic buff for 300 seconds for warming instead of a instant boost SaltyCum option (disabled by default in MCM). makes cum dehydrate you instead of hydrate (not applied to female cum) Swallowing female cum only hydrates you and their "Loadsize" is 2x that of men. When the player orgasms you dehydrate (women lose 2x as much). (Can disable in MCM) LoadSize is race based and on a timer such that each actor needs time for their cum to refill (option in MCM menu to change the speed). Race based load sizes. If a race does not exist in the vanilla settings you will be prompted the first time you swallow a load from that race. Can go full custom load sizes via option in MCM. That is if you do not like the current vanilla loadsize mappings. The vanilla load mapping have been re-done and made realistic to actual load values in real life (RIP internet search history). If you swallowed and FHU inflation is enabled, then you will get either anal/oral inflation depending on the FHU Version used If you chose to spit then only a small amount (1/5th) of the load will be swallowed / goto hunger,thirst, warmth. Added support for Cum Alchemy Remastered 1.6.6 where when you spit, you get the cum item added to your inventory. if you are in continous cum mode (new feature described below) on a supported creature, you will "collect" the cum until you have spit enough out for a bottle. (manually mapped values and added support for immersive creatures) For handjob or for bj animations where your mouth is closed, you will still be prompted to swallow, but the following messages will say about licking it up ( off the floor/or your bodies) If SLSO is installed and the animation is a vaginal or anal scenario then you will get bonus enjoyment when you get cummed in along with the warmth bonus from frostfall, SunHelm, or vanilla. If MME is installed and you enabled lactacid in the MCM (disabled by default), then cum will have lactacid and you will become a milk maid By request I added in Cum Addiction (Enable/disable in MCM) If you swallow enough cum you will become addicted to it. You get more and more addicted the more cum you swallow, have on you, or in you (talks to FHU & SLCOE). Female cum does not count towards addiction (can if you have Sexlab setting that female cum applies to overlay since it would add a cum layer) Cum addiction will go away over time if you stop swallowing and do not have any cum on or in you (talks to FHU and SCOE) When you are addicted you build up a hunger for cum. the more addicted the higher that hunger can get. Hunger for cum does not increase if you have more than 0.5 cum in your stomach (talks to FHU for oral cum amount ). Play with FHU settings to make this harder/easier. this allows you to fill up in town before heading out. in FHU I set the speed to take 1 unit away per hour.. gives a max of 6 hours away from fresh cum before your values start to increase. You get some benefits for your cum hunger being quenched but also negative effects if it is not quenched (check spell effects after you become addicted) You can see current addiction statistics in MCM ( total addiction per hour is the actual rate, so it will show negative if you are loosing addiction) Can export/import mcm settings. On exiting the MCM menu the settings are auto exported and on a new game it auto imports settings, so you only have to set it up the way you like it once. A few custom messages will be displayed in a widget. these messages changes based on victum status, swallow status, mouthopen status, and cum addict status (just for a bit of fun). can be disabled in MCM Added a "SunHelm Auto Eat and Drink-DesperatePatch" patch. if you have the auto eat mod (LINK) and you got annoyed how it kept you full on food instead of allowing you to fill up on cum. Well this patch it for you. it just lowers when the auto eat/drink kick in. happens only at the last stages (Starving, Severely Dehydrated) saving you from dying. Added a patch for sexlab cum overlays extended that adds warmth rating to you for each cum layer you have. It should work with SunHelm and vanilla mode, but not frostfall as frostfall decided to remake the wheel and do everything custom. Added interface with Fertility mode (involves a small patch to it too, will contact author to see if he can roll it into the official mod) Version 1.4.0+ big feature is "continuous cum mode"(enabled by default, disable in MCM) and it requires SLSO. Some creatures do not cum all at once but cum little by little. This mod adds that in for some creatures. it only kicks in on the 2nd animation stage. the currently supported creatures are hidden in the spoiler tag below: If people want I can add a MCM setting to just enable it for all creatures (even if reality breaking. I may add it anyway as I find this mode more fun) Each creature in the animation will have their normal Loadsize (that you would have gotten all at once without this mode) split up over the enjoyment bar in SLSO.. so at 25% enjoyment you would have gotten 25% of their load. if you then raise it to say 40% before the next check you will now get a load the size of 20% their max. it only checks every 5 seconds though. so you have 5 seconds to increase your partners load/enjoyment before the next wave. if their enjoyment has not changed or has not changed enough, then that check will be skipped. no cum for you during that check, do better as a partner lol. you will still get asked to spit/swallow if an oral scene, but you will only get asked once for the whole scene. it will then save that and perform the same action for the rest of the cum waves Supports orgy mode so each creature is treated separately(except for the swallow/spit prompt, that is still 1 and done) For orgy modes, normally even SLSO can not tell what actor is cumming in what hole.. so this can create issues as most mods like FHU just throw all the cum in all holes or just pick one at random. I decided to do it based on the CumID for that animation and assign slots to actors(even if it does not line up for that scene it is better than nothing since stages do not have tags). so say it is an oral/anal scene with 3 males and the 1 female.. I give the oral to the actor in slot 1, ass to the 2nd slot male, and oral to the last slot. oral is default since you can always lick up the cum off the floor like the degenerate you are lol. And only 1 actor can get vag/anal at assignment(sorry no DPV or DPA). if it is vaginal/anal I give the first actor the vag and the second the ass. so order is always vag, ora, anal, and the rest (if any) get oral Note that the above hole assignment now happens if you are using basic SexLab orgasms and not SLSO. Compatibility Supports Sexlab separate orgasms for enjoyment bonus Supports iNeed (hunger/thirst) Supports RND (hunger/thirst) Supports SunHelm for hunger/thirst/warmth Supports FHU Pre 1.9 and post 1.9 (tied into swallowing and cum addiction logic) Supports Sexlab Cum Overlays Extended for both the addiction part and warmth part (warmth part still needs testing) Supports MME lactacid, but disabled by default. Change in MCM Supports Cum Alchemy Remastered 1.6.6 on spit get the races cum added to inventory Supports Vanilla survival mode (hunger/warmth, but didn't test it as I do not even run vanilla survival, so let me know how it goes) Supports frostfall (warmth, but i didnt test it) Supports Fertility Mode v 2.6.1 (overwrites one of their scripts to make it possible) Removed support, author did not approve of my changes Supports Love Sickness (gets swallow/spit from that mod instead of prompting you) Supports Last Seed (hunger/thirst) Tested with AE and SSE. Someone said it works with LE, but i am not sure about 1.4.0+ as I added the DLC races into the vanilla cum tier lists,so now the esp has new masters. no idea if that is fine with LE mode. let me know if you test it. Requirements Hard: PapyrusUtil (latest) Sexlab SKYUI maybe others, but you probably have them if you are this far Recommended: Sexlab Cum Overlays Extended as I like it, not actually needed. SLSO as it unlocks the continuous cum mode from this mod and I suggest Hakkeys tweaks as it fixes some issues with SLSO Does not need a needs mod ( iNeed, RND, SunHelm, Last Seed) as it will still work without it. Installation Use Vortex or your normal mod organizer to install it. You do not need a new game for this to work. Mod is now in FOMOD format. if you do not want any of the optional patches, then just hit next and it will install the base files. For the optional patches, let them overwrite their corresponding mod. optional patches in the FOMOD: "SunHelm Auto Eat and Drink-DesperatePatch" patch. just let it overwrite the original mod (yes you still need the original mod and its dependencies). This patch makes it so you only auto eat/drink if you are about to die. normally the mod will fill you up... leaving no room for cum "SCOEv0.0.16-SunHelmWarmthPatch" patch, let it overwrite Sexlab Cum Ovelays Extended. Note this works for vanilla survival and SunHelm. Skyrim did not document this, but they use Variable09 for warmth. SunHelm hooks into this and so does the vanilla survival mode. I checked frostfall and it does not.. they reinvented the wheel and did it all themselves. "CARv1.6.6-CSN-CumAddictPatch.7z" let this overwrite the file(s) in CumAlchemyRemasteredv1.6.6 . this patch makes it so that when you drink a cum potion it acts as if you swallowed a small humans worth of cum in this mod, but only for sex addiction purposes. it does not hook into any other parts of this mod. just the sex addiction stuff. Uninstallation Again, use Vortex or your normal mod organizer. as you all know, do not uninstall mods after you have ran with them... if you do not like, just uninstall and revert to a old save before you used said mod. Future Plans I do not plan to work on this mod that much anymore but will do bug fixes and support when needed. But I am doing the following for the next release(s): Had to remove support for fertility for now. I want a prego mod that supports tracking multiple potential fathers. currently it is all just random sperm values and who ever has the best random value wins. not great for interfacing with this mod. I plan to pick one and edit it to do what I want. not sure if it will be Fertility, beeing female, or some other one. Had time to actually play the game a bit. I am rethinking how the user can get cum potions. currently it is only on spit during a consensual event. Realized this kind of sucks... It makes it almost impossible to get cum potions from most if not all creatures. debating about adding something to this mod, adding something to SCOE, or even a patch to FHU.... Leaning towards the first two options as I do not want to step on Bakas toes. Note that my dev speed has slowed, so the above changes will not be quick like my prior updates. doubt I will even be on the coming week or two. After i am satisfied with this mod i am going to switch to moding/extending Whorecraft (long term project). Modders Feel free to use or edit this mod. I do not care. If you want to say add compatibility to another mod or add another feature, go ahead. You can also send me what you did and I will review it and roll it into a new version (will add you to credits below). if you want to edit this and take it in another direction and post your own version somewhere.. go ahead.. i do not care... just add a link to this or my profile for credit Added a new Event called "_CSN_CumEvent" with the following parameters(in this order) Form akactor - Currently this is always PlayerRef, but may change in the future to be the actor getting cummed on/in. I just assume that is always the player for now bool swallowed - true if swallowed, false if spit (potentially, see cumID for other possibility) string cumDonorName - name of the person who cummed in/on you Form cumDonor - form of the actual person who cummed in/on you float cumAmount - the calculated LoadSize that was used int cumID - Can be one of 3 values (1=vag, 2 = oral, 3==anal ). if not 2, then the swallowed bool is pointless. Can use new event like such RegisterForModEvent("_CSN_CumEvent", "MyCsnEventHandler") Event MyCsnEventHandler(Form akactor, bool swallowed, string cumDonorName, Form cumDonor, float cumAmount, int cumID) ;blah blah blah EndEvent As of v1.4.9 new "_CSN_CumHungerChange" event was added(requested by @wareware) with following parameters strArg - for now it is just an empty string numArg - HungetState where valid state values are "-1 - CumAddiction off, 0 - Satisfied, 1 - Peckish, 2 - Hungry, 3 - Starving, 4 - Ravenous" Some tips for those who actually want to try to mod this mod. To compile the entire thing you will need the source files from every mod I said I support. I provided links to those mods and the version so that they are easy to find. there are a few gotchas though. frost falls campfire prereq sucks balls and you need to stub out/delete some of the contents in some of their functions to get it to compile. you also need the SKYUI SDK package as the normal skyui does not include its source for some reason. All these mods including mine mix up where we put source files.. so I end up copying them manually to both spots (Data\Source\Scripts and Data\Scripts\Source). Other modders only provide some psc files, but not all that is required, so you need a pex decompiler for them. I uploaded CSN_Dependency_Sourcefiles.7z which contains all (could have missed some) the source files for the dependency mods that this mod interfaces with. includes custom edits to some mods to get them to compile. Credits Monoman1 for creating SL survival which provided the idea and initial starting for this mod. His mods are also how I learned how to mod, so I thank him indirectly for that. The one feature that is pretty much 100% copy/paste from his stuff is the RND interface. I didnt see the need to re-invent the wheel there. if he asks me to take that part out I will and I will just re-write it Submitter Dasha117 Submitted 10/15/2023 Category Sex Effects Requires Regular Edition Compatible Yes
  3. Sexlab Survival SE View File @nomkaz has decided to step down from his SSE conversion curating of the Sexlab Survival mod by @Monoman1 to allow more time for his first passion, NOT constantly having to update the SE version of SLS ? J/K! Nom asked if I wanted to take over doing this, and since I usually follow Sexlab Survival pretty closely I agreed. ? (Back to the important stuff) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is not my mod! I didn't make it, I just converted it an posted it for folks who don't want to do that themselves... THE ORIGINAL MOD with everything* you need to know *(Almost he ran out of space on the original post to add more info so now the blog is a better resource for feature information) MM1 Blog about Sexlab Survival Features - Better detail of what the mod does Requirements Sexlab SE Simply Knock SE. Latest PapyrusUtil for SE An xEdit patch is practically required at this point***. Recommended add-ons for the Special Edition Survivalists SL_triggers - by Fotogen (you'll see why in a second) Various SL Triggers Add-ons - by Heinz01 (This adds triggers for losing SLS licenses) he has most of them like the Armor, Bikini, Weapon, and Magic licenses Patch for Sexlab Survival and Sexlab Adventures to integrate SLS's licenses with SLAdv's crime system. Details about this patch can be found here SLS license to SLA crime patch.7z a few extra sl trigger json files to add the other licenses that I made using Heinz01's original base. (This adds the Curfew, Whore, and Freedom licenses) ***NEW Added Map and Compass json*** LoseMapandCompass.json Additional SLS triggers.7z YPS Immersive Fashion Tweak Needed for the YPS Features to work yps-ImmersiveFashion Tweak v1.3 (23-Oct-2020).7z Added @prometheusx's Tongues height fix. If you are having an issue with the tongue being too low, this will raise it up and fix that! ? ***Making a merge patch (copied (and modified a bit) from the original Sexlab Survival page) SLS Bikini Keyworded versions of popular Bikini Armor Plugins Replace your plug in with these to add _sls_BikiniArmor keyword to the outfits contained in these mods. You must have already downloaded and installed the original mod(s) for these to work. Standard Nexus version of Nisetanaka TAWOBA TheAmazingWorldOfBikiniArmor.esp SunJeong's Remastered version OLD The Amazing World of Bikini Armors REMASTERED.esp SunJeong's Remastered version 6.1 (also has the BakaFactory mods keywords thanks to Mr_Thror on the Baka discord) The Amazing World of Bikini Armors REMASTERED with Keywords 6.1.7z Pumpkin's Expanded version (Pumpkin)-TEWOBA-TheExpandedWorldofBikiniArmor.esp Monty359's TAWOBAE - TAWOBA Extended key worded ESL posted by @jbezorg Alternate JSON file for users of Sun's Remastered TAWOBA and/or Pumpkins Expanded TAWOBA and/or Legendary DX Armors This file is designed for people using all three mods but this file will work if you are just using one or two of the others, BUT you will get a message when you rebuild your bikini lists in the MCM that a lot of bikini's are missing. This is not an issue if you are only using one or two of those three mods, and is expected. BikiniArmors.7z Un zip this directly into the Sexlab Survival SE\SKSE\Plugins\StorageUtilData\SL Survival folder Submitter Corsayr Submitted 11/19/2020 Category Adult Mods Requires See original post link in the description Regular Edition Compatible No
  4. Version 1.4.9

    11,778 downloads

    This mod started by taking the cum swallow stuff from sexlab survival, but now most of that code has been re-written and made into its own thing. Some of the ideas are still the same but much is different. the original main purpose of this mod was just to add the ability to swallow cum and have it effect hunger/thrist in other mods. since then people have asked for things that I have added in and other features I just wanted to add myself. Let me know how you like it, especially the new continuous cum feature that I started in 1.4.x. Post suggestions and requests. if they are easy or I like them, then I will add it in. This mod adds the following (Bold text is new, non bold is stuff that was in SLS) Ability to spit or swallow during an orgasm. Support for swallowing female cum. also applies for Handjob scenes too as you can still lick it up. Mouth open status only effects the message you get. You will still swallow if you chose swallow no matter the mouth open status. SLS had this as a gating check for swallowing, but this annoyed people as SLSO kind of broke the mouth open stuff. Some people have patches that fix it, but not everyone does. Lightweight support for Love Sickness mod to query it to see if you swallowed instead of prompting you (this is only if you have the mod installed). no other interfacing was done. this is just to align the two on if you swallowed or not If you swallow, it will make some gulping noises. Gulping logic was adjusted to be realistic (googled swallow volume also adjust load sizes to reality) Support for needs mods for food/drink (Ineed/RND/Sunhelm/vanilla survival/LastSeed) Support for warming with Sunhelm/frostfall/vanilla survival. Cum warms you instead of making you colder SLS supported frostfall but it was set to make you colder. applies if cummed in or swallowed Sunhelm adds a magic buff for 300 seconds for warming instead of a instant boost SaltyCum option (disabled by default in MCM). makes cum dehydrate you instead of hydrate (not applied to female cum) Swallowing female cum only hydrates you and their "Loadsize" is 2x that of men. When the player orgasms you dehydrate (women lose 2x as much). (Can disable in MCM) LoadSize is race based and on a timer such that each actor needs time for their cum to refill (option in MCM menu to change the speed). Race based load sizes. If a race does not exist in the vanilla settings you will be prompted the first time you swallow a load from that race. Can go full custom load sizes via option in MCM. That is if you do not like the current vanilla loadsize mappings. The vanilla load mapping have been re-done and made realistic to actual load values in real life (RIP internet search history). If you swallowed and FHU inflation is enabled, then you will get either anal/oral inflation depending on the FHU Version used If you chose to spit then only a small amount (1/5th) of the load will be swallowed / goto hunger,thirst, warmth. Added support for Cum Alchemy Remastered 1.6.6 where when you spit, you get the cum item added to your inventory. if you are in continous cum mode (new feature described below) on a supported creature, you will "collect" the cum until you have spit enough out for a bottle. (manually mapped values and added support for immersive creatures) For handjob or for bj animations where your mouth is closed, you will still be prompted to swallow, but the following messages will say about licking it up ( off the floor/or your bodies) If SLSO is installed and the animation is a vaginal or anal scenario then you will get bonus enjoyment when you get cummed in along with the warmth bonus from frostfall, SunHelm, or vanilla. If MME is installed and you enabled lactacid in the MCM (disabled by default), then cum will have lactacid and you will become a milk maid By request I added in Cum Addiction (Enable/disable in MCM) If you swallow enough cum you will become addicted to it. You get more and more addicted the more cum you swallow, have on you, or in you (talks to FHU & SLCOE). Female cum does not count towards addiction (can if you have Sexlab setting that female cum applies to overlay since it would add a cum layer) Cum addiction will go away over time if you stop swallowing and do not have any cum on or in you (talks to FHU and SCOE) When you are addicted you build up a hunger for cum. the more addicted the higher that hunger can get. Hunger for cum does not increase if you have more than 0.5 cum in your stomach (talks to FHU for oral cum amount ). Play with FHU settings to make this harder/easier. this allows you to fill up in town before heading out. in FHU I set the speed to take 1 unit away per hour.. gives a max of 6 hours away from fresh cum before your values start to increase. You get some benefits for your cum hunger being quenched but also negative effects if it is not quenched (check spell effects after you become addicted) You can see current addiction statistics in MCM ( total addiction per hour is the actual rate, so it will show negative if you are loosing addiction) Can export/import mcm settings. On exiting the MCM menu the settings are auto exported and on a new game it auto imports settings, so you only have to set it up the way you like it once. A few custom messages will be displayed in a widget. these messages changes based on victum status, swallow status, mouthopen status, and cum addict status (just for a bit of fun). can be disabled in MCM Added a "SunHelm Auto Eat and Drink-DesperatePatch" patch. if you have the auto eat mod (LINK) and you got annoyed how it kept you full on food instead of allowing you to fill up on cum. Well this patch it for you. it just lowers when the auto eat/drink kick in. happens only at the last stages (Starving, Severely Dehydrated) saving you from dying. Added a patch for sexlab cum overlays extended that adds warmth rating to you for each cum layer you have. It should work with SunHelm and vanilla mode, but not frostfall as frostfall decided to remake the wheel and do everything custom. Added interface with Fertility mode (involves a small patch to it too, will contact author to see if he can roll it into the official mod) Version 1.4.0+ big feature is "continuous cum mode"(enabled by default, disable in MCM) and it requires SLSO. Some creatures do not cum all at once but cum little by little. This mod adds that in for some creatures. it only kicks in on the 2nd animation stage. the currently supported creatures are hidden in the spoiler tag below: If people want I can add a MCM setting to just enable it for all creatures (even if reality breaking. I may add it anyway as I find this mode more fun) Each creature in the animation will have their normal Loadsize (that you would have gotten all at once without this mode) split up over the enjoyment bar in SLSO.. so at 25% enjoyment you would have gotten 25% of their load. if you then raise it to say 40% before the next check you will now get a load the size of 20% their max. it only checks every 5 seconds though. so you have 5 seconds to increase your partners load/enjoyment before the next wave. if their enjoyment has not changed or has not changed enough, then that check will be skipped. no cum for you during that check, do better as a partner lol. you will still get asked to spit/swallow if an oral scene, but you will only get asked once for the whole scene. it will then save that and perform the same action for the rest of the cum waves Supports orgy mode so each creature is treated separately(except for the swallow/spit prompt, that is still 1 and done) For orgy modes, normally even SLSO can not tell what actor is cumming in what hole.. so this can create issues as most mods like FHU just throw all the cum in all holes or just pick one at random. I decided to do it based on the CumID for that animation and assign slots to actors(even if it does not line up for that scene it is better than nothing since stages do not have tags). so say it is an oral/anal scene with 3 males and the 1 female.. I give the oral to the actor in slot 1, ass to the 2nd slot male, and oral to the last slot. oral is default since you can always lick up the cum off the floor like the degenerate you are lol. And only 1 actor can get vag/anal at assignment(sorry no DPV or DPA). if it is vaginal/anal I give the first actor the vag and the second the ass. so order is always vag, ora, anal, and the rest (if any) get oral Note that the above hole assignment now happens if you are using basic SexLab orgasms and not SLSO. Compatibility Supports Sexlab separate orgasms for enjoyment bonus Supports iNeed (hunger/thirst) Supports RND (hunger/thirst) Supports SunHelm for hunger/thirst/warmth Supports FHU Pre 1.9 and post 1.9 (tied into swallowing and cum addiction logic) Supports Sexlab Cum Overlays Extended for both the addiction part and warmth part (warmth part still needs testing) Supports MME lactacid, but disabled by default. Change in MCM Supports Cum Alchemy Remastered 1.6.6 on spit get the races cum added to inventory Supports Vanilla survival mode (hunger/warmth, but didn't test it as I do not even run vanilla survival, so let me know how it goes) Supports frostfall (warmth, but i didnt test it) Supports Fertility Mode v 2.6.1 (overwrites one of their scripts to make it possible) Removed support, author did not approve of my changes Supports Love Sickness (gets swallow/spit from that mod instead of prompting you) Supports Last Seed (hunger/thirst) Tested with AE and SSE. Someone said it works with LE, but i am not sure about 1.4.0+ as I added the DLC races into the vanilla cum tier lists,so now the esp has new masters. no idea if that is fine with LE mode. let me know if you test it. Requirements Hard: PapyrusUtil (latest) Sexlab SKYUI maybe others, but you probably have them if you are this far Recommended: Sexlab Cum Overlays Extended as I like it, not actually needed. SLSO as it unlocks the continuous cum mode from this mod and I suggest Hakkeys tweaks as it fixes some issues with SLSO Does not need a needs mod ( iNeed, RND, SunHelm, Last Seed) as it will still work without it. Installation Use Vortex or your normal mod organizer to install it. You do not need a new game for this to work. Mod is now in FOMOD format. if you do not want any of the optional patches, then just hit next and it will install the base files. For the optional patches, let them overwrite their corresponding mod. optional patches in the FOMOD: "SunHelm Auto Eat and Drink-DesperatePatch" patch. just let it overwrite the original mod (yes you still need the original mod and its dependencies). This patch makes it so you only auto eat/drink if you are about to die. normally the mod will fill you up... leaving no room for cum "SCOEv0.0.16-SunHelmWarmthPatch" patch, let it overwrite Sexlab Cum Ovelays Extended. Note this works for vanilla survival and SunHelm. Skyrim did not document this, but they use Variable09 for warmth. SunHelm hooks into this and so does the vanilla survival mode. I checked frostfall and it does not.. they reinvented the wheel and did it all themselves. "CARv1.6.6-CSN-CumAddictPatch.7z" let this overwrite the file(s) in CumAlchemyRemasteredv1.6.6 . this patch makes it so that when you drink a cum potion it acts as if you swallowed a small humans worth of cum in this mod, but only for sex addiction purposes. it does not hook into any other parts of this mod. just the sex addiction stuff. Uninstallation Again, use Vortex or your normal mod organizer. as you all know, do not uninstall mods after you have ran with them... if you do not like, just uninstall and revert to a old save before you used said mod. Future Plans I do not plan to work on this mod that much anymore but will do bug fixes and support when needed. But I am doing the following for the next release(s): Had to remove support for fertility for now. I want a prego mod that supports tracking multiple potential fathers. currently it is all just random sperm values and who ever has the best random value wins. not great for interfacing with this mod. I plan to pick one and edit it to do what I want. not sure if it will be Fertility, beeing female, or some other one. Had time to actually play the game a bit. I am rethinking how the user can get cum potions. currently it is only on spit during a consensual event. Realized this kind of sucks... It makes it almost impossible to get cum potions from most if not all creatures. debating about adding something to this mod, adding something to SCOE, or even a patch to FHU.... Leaning towards the first two options as I do not want to step on Bakas toes. Note that my dev speed has slowed, so the above changes will not be quick like my prior updates. doubt I will even be on the coming week or two. After i am satisfied with this mod i am going to switch to moding/extending Whorecraft (long term project). Modders Feel free to use or edit this mod. I do not care. If you want to say add compatibility to another mod or add another feature, go ahead. You can also send me what you did and I will review it and roll it into a new version (will add you to credits below). if you want to edit this and take it in another direction and post your own version somewhere.. go ahead.. i do not care... just add a link to this or my profile for credit Added a new Event called "_CSN_CumEvent" with the following parameters(in this order) Form akactor - Currently this is always PlayerRef, but may change in the future to be the actor getting cummed on/in. I just assume that is always the player for now bool swallowed - true if swallowed, false if spit (potentially, see cumID for other possibility) string cumDonorName - name of the person who cummed in/on you Form cumDonor - form of the actual person who cummed in/on you float cumAmount - the calculated LoadSize that was used int cumID - Can be one of 3 values (1=vag, 2 = oral, 3==anal ). if not 2, then the swallowed bool is pointless. Can use new event like such RegisterForModEvent("_CSN_CumEvent", "MyCsnEventHandler") Event MyCsnEventHandler(Form akactor, bool swallowed, string cumDonorName, Form cumDonor, float cumAmount, int cumID) ;blah blah blah EndEvent As of v1.4.9 new "_CSN_CumHungerChange" event was added(requested by @wareware) with following parameters strArg - for now it is just an empty string numArg - HungetState where valid state values are "-1 - CumAddiction off, 0 - Satisfied, 1 - Peckish, 2 - Hungry, 3 - Starving, 4 - Ravenous" Some tips for those who actually want to try to mod this mod. To compile the entire thing you will need the source files from every mod I said I support. I provided links to those mods and the version so that they are easy to find. there are a few gotchas though. frost falls campfire prereq sucks balls and you need to stub out/delete some of the contents in some of their functions to get it to compile. you also need the SKYUI SDK package as the normal skyui does not include its source for some reason. All these mods including mine mix up where we put source files.. so I end up copying them manually to both spots (Data\Source\Scripts and Data\Scripts\Source). Other modders only provide some psc files, but not all that is required, so you need a pex decompiler for them. I uploaded CSN_Dependency_Sourcefiles.7z which contains all (could have missed some) the source files for the dependency mods that this mod interfaces with. includes custom edits to some mods to get them to compile. Credits Monoman1 for creating SL survival which provided the idea and initial starting for this mod. His mods are also how I learned how to mod, so I thank him indirectly for that. The one feature that is pretty much 100% copy/paste from his stuff is the RND interface. I didnt see the need to re-invent the wheel there. if he asks me to take that part out I will and I will just re-write it
  5. View File MiniNeeds V3.2 This mod adds a set of needs to the player. For each need, you can define how much time you can spend without satisfying the need. If too much time will pass some penalties will be applied. You can also define the maximum percentage of the damage applied when a need is not satisfied. Each need can be enabled or disabled in the MCM. You can use only the needs you want. Warning: also if I tried to test everything it is possible that there are bugs. Report them and I will fix them for the next version Water Patch A patch to ignore the water level is added. Just unzip it and replace the equivalent files in the original mod. Installation and Credits Needs Penalties The mod Widgets Water bottles Showers Food and Drinks from other mods Loading/Saving the configuration Uninstall a previous version Advanced Stuff Bonus: Submitter CPU Submitted 12/16/2017 Category Other Requires Skyrim Legendary Edition Special Edition Compatible No View File
  6. View File Mini SSE Needs This mod adds a set of needs to the player. For each need, you can define how much time you can spend without satisfying the need. If too much time will pass some penalties will be applied. You can also define the maximum percentage of the damage applied when a need is not satisfied. Each need can be enabled or disabled in the MCM. You can use only the needs you want. The conversion of the items was done by @Andreis Warning: also if I tried to test everything it is possible that there are bugs. Report them and I will fix them for the next version Water Patch A patch to ignore the water level is added. Just unzip it and replace the equivalent files in the original mod. Installation and Credits Needs Penalties The mod Widgets Water bottles Showers Food and Drinks from other mods Loading/Saving the configuration Uninstall a previous version Advanced Stuff Bonus: Submitter CPU Submitted 12/16/2017 Category Regular Mods Requires SSE, FNIS, SkyUI Regular Edition Compatible No View File
  7. Version 0.662 Beta

    97,355 downloads

    THIS MOD UPDATE IS NO LONGER BEING SUPPORTED. CONTENT BEING REVIEWED FOR REMOVAL SOON. (Back to the important stuff) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is not my mod! I didn't make it, I just converted it an posted it for folks who don't want to do that themselves... THE ORIGINAL MOD with everything* you need to know *(Almost he ran out of space on the original post to add more info so now the blog is a better resource for feature information) MM1 Blog about Sexlab Survival Features - Better detail of what the mod does Requirements Sexlab SE Simply Knock SE. Latest PapyrusUtil for SE An xEdit patch is practically required at this point***. Recommended add-ons for the Special Edition Survivalists SL_triggers - by Fotogen (you'll see why in a second) Various SL Triggers Add-ons - by Heinz01 (This adds triggers for losing SLS licenses) he has most of them like the Armor, Bikini, Weapon, and Magic licenses Patch for Sexlab Survival and Sexlab Adventures to integrate SLS's licenses with SLAdv's crime system. Details about this patch can be found here SLS license to SLA crime patch.7z a few extra sl trigger json files to add the other licenses that I made using Heinz01's original base. (This adds the Curfew, Whore, and Freedom licenses) ***NEW Added Map and Compass json*** LoseMapandCompass.json Additional SLS triggers.7z YPS Immersive Fashion Tweak Needed for the YPS Features to work yps-ImmersiveFashion Tweak v1.3 (23-Oct-2020).7z Added @prometheusx's Tongues height fix. If you are having an issue with the tongue being too low, this will raise it up and fix that! ? ***Making a merge patch (copied (and modified a bit) from the original Sexlab Survival page) SLS Bikini Keyworded versions of popular Bikini Armor Plugins Replace your plug in with these to add _sls_BikiniArmor keyword to the outfits contained in these mods. You must have already downloaded and installed the original mod(s) for these to work. Standard Nexus version of Nisetanaka TAWOBA TheAmazingWorldOfBikiniArmor.esp SunJeong's Remastered version OLD The Amazing World of Bikini Armors REMASTERED.esp SunJeong's Remastered version 6.1 (also has the BakaFactory mods keywords thanks to Mr_Thror on the Baka discord) The Amazing World of Bikini Armors REMASTERED with Keywords 6.1.7z Pumpkin's Expanded version (Pumpkin)-TEWOBA-TheExpandedWorldofBikiniArmor.esp Monty359's TAWOBAE - TAWOBA Extended key worded ESL posted by @jbezorg Alternate JSON file for users of Sun's Remastered TAWOBA and/or Pumpkins Expanded TAWOBA and/or Legendary DX Armors This file is designed for people using all three mods but this file will work if you are just using one or two of the others, BUT you will get a message when you rebuild your bikini lists in the MCM that a lot of bikini's are missing. This is not an issue if you are only using one or two of those three mods, and is expected. BikiniArmors.7z Un zip this directly into the Sexlab Survival SE\SKSE\Plugins\StorageUtilData\SL Survival folder
  8. Pee and Fart - Realistic poop sound replacer View File Pee and Fart is a nice mod about needs. It complements mods like iNeed or Sunhelm or others like that, bringing needs about pee and poop (not fart, i don't know why the mod is called that) for more immersion, fun and laughs. This mod replace the poop sound with better ones, more "realistic", funny. The audios come from memes in Youtube. If you want to use those assets in your mod, you can, don't need permissions. Have fun. Demo: Agatha Poop sound replacer.mp4 Submitter GusCrow Submitted 10/07/2023 Category Adult Mods Requires Pee and Fart Regular Edition Compatible Yes  
  9. Version 1.0.0

    492 downloads

    Pee and Fart is a nice mod about needs. It complements mods like iNeed or Sunhelm or others like that, bringing needs about pee and poop (not fart, i don't know why the mod is called that) for more immersion, fun and laughs. This mod replace the poop sound with better ones, more "realistic", funny. The audios come from memes in Youtube. If you want to use those assets in your mod, you can, don't need permissions. Have fun. Demo: Agatha Poop sound replacer.mp4
  10. Private Needs Redone SE Converted View File Hi, this is my first time posting. I've read the rules but if I've violated one by accident I guess I'll know when this get's taken down. It was frustrating me that there was no converted version of Private Needs Redone by Adetu For Special Edition. So I made one. This is a quick and dirty port mostly made for my own use, but I figured I'd upload it in case anyone here could get some use out of it. Private Needs is originally by Schrodinger's Trap The link to the original can be found here: I DID NOT MAKE THIS MOD that honor goes to Adetu and the link can be found here Both gave permission to modify/convert their mod in the forum posts, as proven by the screenshots provided, however if they contact me and ask me to take this down I of course will. you need ZAZ animation pack for SE for this to work you also need SKSE, SKYUI, and FNIS all of which can be found on the nexus easily INSTALATION - Download ZAZ 7.0SE Rev 1 - Download Private Needs Redone SE - in MO click install new mod from archive - select ZAZ animation pack - click it again - select Private Needs Redone - run FNIS and update behavior. if you enjoyed the mod please send some love the way of the two original creators! Submitter frankdatank99 Submitted 07/21/2020 Category Adult Mods Requires SKSE, SkyUI, ZAZ Animation Packs for SE, Regular Edition Compatible Not Applicable  
  11. I have a couple on my list at the moment, Frostfall, SunHelm, iNeed, and Last Seed. They all look good but I'm looking to get some insight from sexlab users who have used similar mods and how they fare with sexlab addons. For example if I use Dangerous Nights 2 SE the event checks from that mod and sleep needs feature from other mods won't mess up each other? Just any suggestion, recommendation, feedback is appreciated. I've lost count how many times I messed up my game beyond repair so I'm looking to keep it stable this time around.
  12. So I have been busy trying to pimp Skyrim SE with all kinds of SL related mods. SL SL Aroused DLSkyrim FunCon Milk Economy The Milk Maid Follower Needs Dripping when aroused Jugs Things below are no complaints! Just a funny story with things that can go wrong when you build a huge tree of mods. My observation on this all is, if you want to make it a little realistic, your play through will become a lot harder. Tweaking the mods is a really tedious job. Your followers really require attention because sometimes they do things you wouldn't expect. I, for example, set Vilja to be lesbian, but when I looked at. the stats, I discovered that another mod has set her bi-sexual, so she suddenly had breast fed 12 whiterun guards. Funcon, seems to ignore my sexual preferences. When I have an accident (setting None), there is always a friendly MALE guard willing to change my diaper. Why not random woman or my followers? I can imagine a faction DL (prefers only diapers) or ABDL (prefers diapers and breastfeeding) where using Funcon also arouses the wearer (dripping in diaper). Dripping when aroused is a really stupid mod if you character wears a diaper. The mod works as expected but the drips fall straight through the diaper. Correct behaviour would be to increase the incontinence that fills the diaper. The milk/breast mods all add their own menu entries too the discussions so which menu entry allows my follower to decrease or increase breast size? You keep searching. Another interaction missing is the realistic link between incontinence and orgasms. If you really have a bad control, an orgasm will make you loose gushes of urine. So an orgasm would from the function perspective suddenly increase the wetness of the diaper. So if you have a boobgasm, you will fill your diaper. Talking about orgasms. My arousal bar showed 90% and the vision was slightly blurred and whatever I did to get relieve (alone or with followers) I couldn't reset my bar. Turned out that one module thought I was bi-sexual (like Vilja) so it probably needed me to have a run with a man before it could reset the bar. Making my character gay ( its either hetero/bisexual/gay, not lesbian in this mod ) solved the issue and vision was restored. Now I am also looking for a horse riding mod that brings my followers to an orgasm while riding. And orgasm each mile would be fun, riding through Skyrim. As Sofia concluded I am mean. Then there are the bugs where Sofia or Vilja suddenly freeze in a certain position and you need the console too unfreeze them. Clothing that suddenly doesn't fit because breasts have grown, FunCon that changes a diaper (lavender medium) but doesn't really apply the fresh diaper. Funcon menu seems to have an option "Your diaper" but where? Its not "B" because it only allows me to change my own diaper, but not my followers, that need to be changed more often are now forced on auto. Using FunCon with thick diapers would be fun. Now I pee straight through them. I know this is a known issue, but sometimes details add immersion. All in all, I think I will remove some milk mods because they clutter the menu to much. Looking after my followers is funny, but it changes your battle rhythm very much. No more fight, run, fight but fight, change, satisfy them move. I am looking at dresses/armours for female players that are colourful, light but do not block the diaper. Suggestions would be nice. Otherwise, other peoples experiences with these mods are always welcome.
  13. Version 1.0.0

    7,581 downloads

    Hi, this is my first time posting. I've read the rules but if I've violated one by accident I guess I'll know when this get's taken down. It was frustrating me that there was no converted version of Private Needs Redone by Adetu For Special Edition. So I made one. This is a quick and dirty port mostly made for my own use, but I figured I'd upload it in case anyone here could get some use out of it. Private Needs is originally by Schrodinger's Trap The link to the original can be found here: I DID NOT MAKE THIS MOD that honor goes to Adetu and the link can be found here Both gave permission to modify/convert their mod in the forum posts, as proven by the screenshots provided, however if they contact me and ask me to take this down I of course will. you need ZAZ animation pack for SE for this to work you also need SKSE, SKYUI, and FNIS all of which can be found on the nexus easily INSTALATION - Download ZAZ 7.0SE Rev 1 - Download Private Needs Redone SE - in MO click install new mod from archive - select ZAZ animation pack - click it again - select Private Needs Redone - run FNIS and update behavior. if you enjoyed the mod please send some love the way of the two original creators!
  14. Version 2.7 (2016-10-07)

    44,407 downloads

    About This File Pee And Fart 2.7 ... not related to the Bee and Barb - Description - Another peeing and pooping mod. - Requirements - Sexlab ZAZAnimationPack SlaveTats (for dirt options) SkyUI SKSE FNIS (remember to run it after installation!) Strotis Outdoor Toilet Resource Optional: NiOverride or RaceMenu (for body scaling functionality) Devious Devices Integration (has additional dependencies, there are bodyslide files for numerous bodies, if you want it to be compatible with scaling) (was accidentally a hard requirement from PAF 1.4 to PAF 1.7) For Addons: Bathing in Skyrim Only rudimentary support for this mod available right now. iNeed - Food, Water and Sleep Realistic Needs and Diseases USLEEP version All mods are tested with their newest version (07.10.16), but older version should do the trick in most cases. - Features - * time based needs for bladder and bowels. * toilet paper crafting, you get visually dirty without it! * NPC support for up to 5 NPCs * you can place toilets around skyrim! * you can go swimming to clean yourself, if you have no toilet paper available * toilet paper can be crafted at the tanning rack with some firewood or cloth linen * craftable diapers with butt scaling (currently scaling only for females) * hotkeys or spells (lesser powers) can be used to access functionality (pressing hotkeys for longer than a second opens up different options) * kinky stuff! You can use NPCs to be your personal toilet for example. * body scaling depending on your bowel state (uses NiOverride, so it should be compatible with other scaling mods. This feature is disabled by default) * different peeing animations for males and females. The mod currently uses mostly Leitos animations. * MCM Menu to configure the mod to your needs * create bottled pee/poop and use it for alchemy and ... cooking (new) * SOS schlong support, even for women having them (sexlab is used for stripping and gender detection) * Peeing/Pooping is illegal in Skyrim. You will get bounties if any guard sees you relieving yourself. Any NPC in shops, inns, temples and holds can report you too (can be toggled, There is no change to the crime system in Skyrim [with all its bugs left, but it should be compatible with mods changing anything]) (new) * Guards might put diapers on you, if you have a bouty from peeing/pooping anywhere (new) * things I forgot to mention - Bugs that are features - * body scaling updates are slow (up to 10 sec) * applying dirt overlays might take time at first, where your game might lock up for a second * there are currently no puddles created * Tracked NPCs are a bit exebitionistic, because I failed to make them close the doors. * All NPCs will occasionally use the toilet houses as benches. They seem to be quite cozy * You may have problems with clipping in toilet houses. Remember that if all else fails, you can remove the toilet with the menu * NPCs are lazy. They might take some time to react to a command. * Sometimes instead of using a certified toilet houses, the NPCs will just use the nearest idle spot * You can activate the mesh of the toilet house from outside * It takes some time to relieve your needs, if you sit yourself on a toilet (you don't need toilet paper, though!) * There is no navmesh created for the toilet houses, so NPC might get stuck on them. Best to not place them in the middle of a road. * Butt scaling currently takes a long time to update after removing diapers (faster since 2.7) - Compatibility - * I think it is compatible with everything, even other peeing mods. * Mods like Sexlab Aroused may override the Schlong state. Only a visual conflict, I hope to find a fix soon. * Wearing DD Devices can mess up playing of the correct sexlab animations. - Uninstall - Reset the mod before uninstalling! It will remove all toilets you may have placed in your world! - Hotkey Usage - - short press of info key: Show info about bladder and bowel states (if you aim at a tracked NPC, it will also display their needs) - There is now an additional hotkey for the menu since PAF 1.6 - short press of action key: pee - long press of action key: poop Default: Info: N Action: B Menu: K - Menu Usage - If you have something under your crosshair, the menu behaves differently. If you aim at a toilet and select the option to add/remove toilet, it will remove the toilet. Same thing for the pee and poop commands. If they are aimed at an NPC, the NPC will perform the action (as soon as possible). Removing of a toilet, which is used by a tracked NPC, will only be executed if the NPC is finished with his business - Bodyslide Files - You should run bodyslide once after installation of this mod if you plan to use the diapers. Just start it, select your current body and silder preset and type "PAF" inside the outfit filter (upper right corner). Then click on "batch build" (lower left corner) and select the meshes (there should be two) and click on "build". - AddOns - (included in Versions > 2.2) Addons are available for: * Devious Devices * - some devices prevent you from pooping (belts) - or using toilet paper (armbinder) - if you use the DD belt option to pee, it will be registered by PAF * Bathing in Skyrim * - you can clean yourself if using any bathing function from that mod * iNeeds * (new) - your bladder/bowel state is affected by eating and drinking - the potions you can create with PAF are tagged, so that they can be integrated with iNeed (you are asked on the first use how they should be treated) * Realistic Needs and Diseases * (new) - your bladder/bowel state is affected by eating and drinking - Troubleshooting - Using animated objects could result that bottles become permanently attached to your feet, if the animation got interrupted by something. If that happens you just have to repeat the animation you were doing to have the bottle removed. Let me know, if you run into other problems. Thanks to: ZAZ and XAX for their animation framwork Ashal and co. for sexlab murfk for slavetats fore for FNIS and his animation hacks Janx0r for moddeling poop Leito for his awesome animations Arrok for his awesome animations Zyn for his awesome animations Net Immerse Override team SkyUI team SKSE team for their awesome script extender People, whose resources were used and I forgot to mention Loverslab team for hosting and knowledge Strotis & Tamira for Strotis Outdoor Toilet Resource LivingInfinite for the poop body textures Lucia1 and Helios for awsome diaper models and textures
  15. Heinz01

    No easy Money

    Version 1.0.5

    929 downloads

    This is my approach to counter the imho broken economy of skyrim and bring it to the other extreme. This mod does the following: Less Gold in loot: - greatly reduce gold drops from enemies by 90 % - even more reduced gold in chests, urns and purses Less Loot for Quests - reduced quest rewards ca. 90 % Modifying buy & sell: - Selling Prices are nerved down to 0,1 % (this means selling an item worth 1000 gold, would just bring 1 Gold) - Buying Prices are roughly increased by three times Why did i change these values? Because i hate how easy you pile up a huge amount of money. Still with 4 economy related mods together (hardcore economy, less gold, reduced rewards and some own sellprice mod) + several money sink mods, i was never havin money problems except at level 1 I began with reducing the amounts of gold from bandits as an additonal mod for the aforementioned 4 ones and was relativily happy. Then i added one random dungeon generator and the chests there contained up to 250 gold and the monsters sometimes even more. Just leaving the gold in the chests was not a good solution so i checked the mod in CK and found out that it uses vanilla lists. This was were i began to make my own mod so i could uninstall 4 other ones which didnt fulfill what this mod does (i hope). Selling had to be erased from the game, because its not balanceable. Some armor mods have way too high selling prices. For example I remember one bikini armor mod which could be sold for 240.000 Gold. My Mod cuts that down to 240 gold. Maybe you know that WT Tribal cloth armor. Base price is 5000 Gold. In my mod you only get 5 G. I also wanted generally to get rid of getting rich by looting tons of armor etc. We have all these nice mods with prostitution, regular jobs, arena fights etc. Now these matter to not only have money for the living but also to pay repairs (see loot and degradation) taxes etc. Here just an example what happens on a day for a level 13 Archer with this mod: Gone from Embershard Mine to Bleakfalls Barrow and delivered the golden claw to Lucan Valerius. Ending in the tavern. Income: Gold found in Embershard Mine: 40 Gold Gold found in the tower before Bleakfalls Barrow: 5 Gold Gold found at the Bandits outside Bleakfalls: 0 Gold Gold found in Bleakfalls Barrow: 181 Gold Gold as reward for the golden claw: 60 Gold --------------------------------------------------- Total amount of Gold found: 286 Gold Sounds too much? Now add some needs: Costs (just as an example for comparison): Meal at Sleeping Giants Inn (1 Alto Wine 129G, 1 Ale 54G, one Cooked Meat 54G): 237 Gold Bed for a night: 50G --------------------------------------------------- Total amount of costs: 287 Gold You see, without doing more for my income i would have lost 1 Gold. Luckily i found enough arrows so i didnt have to buy these too. Recommended to use with money draining mods like Loot and Degradation https://www.nexusmods.com/skyrim/mods/55677 iNeed https://www.nexusmods.com/skyrim/mods/51473 Simple Taxes https://www.nexusmods.com/skyrim/mods/57239 Further Recommendations to earn money: Jobs of Skyrim https://www.nexusmods.com/skyrim/mods/25020 Prostitution mods from Loverslab Slaverun (the tasks for free etc)
  16. I originally thought I'd write about ideas for punishing or rewarding the player, but the question of what a "player reward" looks like turns out to be complicated. Recently, in a long post on the SexLab Survival forum, addressing amputation mechanics, I alluded to an "iceberg" that amputation mechanics were the tip of, but I never explained what iceberg I had in mind. The broader topic of punishment and reward mechanics was what I was referring to. On reflection calling it an iceberg doesn't do it justice. For brevity in future, we need a jargon term to describe the general class of mods I'm talking about. Some can probably guess right away: slavery mods, combat defeat outcomes, "sexist" mods that create continual penalties and hazards on female characters, with an emphasis on the sex part, and other disparity mods that try to create varying experiences for the PC, from pregnancy to running a brothel. The PC doesn't have to be female, but usually is. There's also usually some kind of intentional conflict between a submissive role being imposed on them, and the tasks that vanilla Skyrim makes available (or requires to progress). I'm going to call this very broad category "oppressive" mods. Oppressive mods all have significant capacity to punish the PC. Punishment and reward are at the heart of so many LL mods, particularly those with an emphasis on slavery, combat defeat, or bondage games. In short, oppressive mods are about punishment and reward. Punishment and reward are also at the heart of why so many of these mods don't work well together and why authors aren't inspired to make them work well together. I will present an argument for why this is so. I suspect that conflicts between punishment and reward are also the underlying reason for many players ultimately getting tired of this kind of mod and turning away from it. They're certainly the cause of many frustrations. I will also try to argue why this is not simply an arbitrary claim. Bondage and slavery mechanics add new and exciting ways to punish and reward the PC. Isn't that fun? You may ask, "Why is there a problem?" Let's take a step back... Player character punishments and rewards are NOT player punishments and rewards There are two ways of looking at punishment and reward, we can look at them impacting the PC - the character - or we can look at how they impact the player. The two are different things; potentially a world apart and often in direct conflict with each other. For example, the player fails at combat and the PC is defeated. DCL combat defeat is enabled. The PC is raped (brutal punishment for the PC, but amusement for the player) and then gear may be taken (punishment for both PC and player), and the character may be teleported to some annoying place (punishment for both PC and player), and they may be left wearing devices (punishment mainly for the PC, because the player might enjoy this quite a bit). In oppressive mods, there are many events that take place that are horrible for the PC, but amusing for the player. The kennel in SexLab Survival is a good example of the contrast, the conflict, and the confusion. It's typically an amusing event for the player, but it may well be awful for the poor PC. Unless she is deep into SLS cum-addiction, there is no upside for the PC to be raped by the kennel-keeper or his pets, and she probably isn't going to get a good night's sleep. SLS is a great example of how things get complicated and ambiguous. Is being forced to drink cum a good thing or a bad thing? In SLS, is shifts from one to the other as the addiction increases and it becomes necessary to satisfy it. The player has limited options to prevent the onset of the addiction. Self-gagging might help a little, but it comes with numerous down-sides. The player's reaction to cum-addiction may vary considerably with where they are in their game. At early stages they may seek it out, but at later stages it may start to become a tiresome annoyance. Not only do different mods have different ideas of what events are good or bad for the PC, but the same mod may change its idea as play progresses. The player's idea of what is entertaining remains relatively constant, unless they're over-exposed to a repetitive event that turns what was once amusing into fatiguing boredom. Even this isn't a solid rule. As noted above, the player tends to start to drift away from the oppressive content as their character levels up, and clearing vanilla content (or vanilla-like content) often becomes more of a priority. One thing that's deeply lacking in the majority of mods is any kind of alignment between PC and player punishment and reward. Combat defeat mods are supposed to be punishing the player, but often what they're offering is a lot of sex scenes - which players may find rewarding unless they grow boring - and it's only the character that is getting punished. Even when the PC's items are taken away, the player suffers a great deal less than the PC. And what is the point of putting mechanics into mods that are intentionally boring? Even in a combat defeat mod? There is limited scope to punish the player, and such an approach needs to be used sparingly if players are not to grow disinterested. A certain amount of peril increases excitement, but inevitable failure and punishment are simply annoying and frustrating. To what extent are modders thinking about their mechanics in these terms? Are they considering the difference between PC punishment/reward vs player punishment/reward? Some may be doing this, but I suspect that most have not crystallized that distinction clearly in their minds (until reading this?) There's no doubt that modders are trying to create mechanics that are consistently fun for the player, but the design of existing mods and the way that their authors write about them suggests that they conflate almost everything their mod does with an attempt to deliver player reward, even if it's indirectly. For example, SLS amputations are, to in part, an attempt simply to deliver more excuses for kinky animal sex with a kind of sexual frisson from the underlying reluctance. Only combat defeat mods have reason to seriously consider the topic of player punishment, which they deliver via a very limited toolkit: item theft, disruptive teleportation, and various other annoyances that amount to time-sinks. SD+, if considered as a combat defeat outcome, consists almost entirely of extremely tiresome time-sinking. SexLab Adventures (seems to evidence thinking that the bounties for doing forbidden things are a punishment for both the player and the PC, but in practice they punish the PC far more than they punish the player. The player doesn't set up punishing bounties unless they think they are going to be fun somehow. Loss of time is really the only punishment that can be inflicted on the player, and all other punishments are just indirect routes to this. The things that are lost can almost always be regained with sufficient effort. Whether the PC is being robbed, fined, sent to an inconvenient location, locked in a cell, or chain-raped for two real hours straight, it's all just something that soaks up the player's time in a way that doesn't seem to offer any kind of satisfying progress. In some extreme cases, the punishment takes away from past progress. To what extent the player is genuinely troubled is another matter. After all, they are installing these mods because they like them, and as often as not, they rather enjoy having PoP suck up hours of play while their character is dragged around the countryside on a leash by NPCs who path badly and frequently get stuck. Even when things the player has struggled for are taken away - fancy armors, money, titles, reputation, NPC relationships, levels or skills - it usually comes down to a measurement of time invested that was lost. The things themselves can always be replaced with other things, given more time. What is Player Character Reward or Punishment? How can a collection of data in your computer be punished or rewarded? Is it punishment when her simulation values are modified in a non-advantageous way? I don't believe so. That sort of thinking is nonsense with no reference point or connection to any meaningful context. Reducing the PC's health value is a negative simulation outcome, but without assigning a meaning to it, it is neither punishment or reward. Only the player can assign meaning to these events. Does that mean that there's no such thing as PC punishment or reward? The reference for what is a punishment for the PC is always the story of the PC. There are events that she, as a story character, is supposed to enjoy, and events she is supposed to hate. The player (whether they intend to or not) to some extent cannot help but have some empathy with the human-looking graphic on their screen. She is not just there to create a pornographic visual; if that were the aim then why play Skyrim at all? You could just run SexLab animations in a loop, and a SexLab theater would be the most popular mod around. Instead, there is only modest interest in such mods, and most of that is from people who really are only interested in screen archery - and many of those are still telling stories! However, player empathy with the PC doesn't mean that they player feels misery when the PC is imagined to feel it. Often the PC relishes the horrors inflicted upon their character. There are many reasons for this, but they are topics applicable to media in general, and not Skyrim oppression mods in general. Nevertheless, the determinant of PC punishment or reward is simply the resulting story that the player creates in their head to explain the events and how the character reacts to them. So what's the problem with any of that? The lack of alignment between PC and player punishment and reward leads to a weak and uninvolving experience, shallow immersion, and incoherent story events. Take an example of the PC developing a sex-addiction. This might be simulated as a constantly high arousal value which either doesn't decrease after sex, or doesn't decrease much, and can only be reduced by extreme sexual encounters, or a fast increase in arousal whenever it's low, or both these approaches. In addition, one or more mods may impose stat or XP penalties for this continuing high arousal state. Such additions are generally seen as improving the simulation. In addition, the constant sex events may lead to Wear&Tear on the PC, with additional penalties as a result, again this is seen as an improvement in the simulation. XP penalties are supposed to be a punishment for the player, but they are an ineffectual one because leveling in Skyrim is not terribly important for the player. The stat penalties are inconvenient, and quite likely to involve movement speed or something else that mildly irritates the player, but in many cases may not even be noticed, and may very likely be drowned out by some other mod doing something completely unrelated (needs mod tiredness, for example). The issue here is that a sex-addicted PC is supposed to long for orgasms, but getting them makes almost no difference to the PC or to the player. There is no alignment between the supposed situation - the story you're creating in your head - and the game events. Instead we have a questionable simulation of sex-addiction, with mechanics that are inspired by the simulation concepts. Various conflicting outcomes follow from the simulation, which itself is the product of multiple mods that were not written to produce any single clear outcome or with any special intent - they are essentially simulation rules - they are devoid of any compelling story. We're supposed to believe that the PC is constantly distracted by her desire, leading to impaired learning. If there's a Wear&Tear mod, we are also (probably) supposed to understand that the PC is physically (and magically) impaired by pain resulting from past sexual activities and abuse. None of this simulation exists, or makes any sense in the context of vanilla Skyrim, where healing spells and potions cure sword cuts and simple praying cures diseases. Some players struggle with the contradictions, and add more mods in an attempt to resolve them: needs mods with harsh diseases, limitations on potions, or potion consumption, limitations on healing capacity and PC recovery, wounds mods that create lasting effects for combat injuries that can't simply be healed away. It's more complexity and more mods to solve a problem that was created by the original mod setting up a questionable simulation that was at odds with vanilla Skyrim. Players typically take the position that vanilla Skyrim is inadequate to support and enhance their fantasies for the PC, so they impose extra perils and dangers upon her. She needs warm clothes and fires, she needs to eat and drink, she needs to get a good night's sleep, she needs to pee (and fart!)... it doesn't stop there... she needs to sleep in comfy clothes, she she needs to eat good food, she gets tired of camping, and she gets hurt and penalized by ... just about everything. Players add mods where the PC can get pregnant, or seems to easily submit to forced sex, mods where she can resist forced sex up to a point, they add mods where everyone wants to enslave and sell her, mods where she can be auctioned, mods where she is hurt by sex, and mods where she becomes addicted to it, or to sex with animals. There are even mods where you can become inseminated with GEMS by animals and give birth to ROCKS! And of course they add mods that tie her up. Lots and lots of those. I could digress into a discussion of what this means about the female gender role in society, but that sounds hazardously close to politics. The point is that the simulation rules we apply to the PC get ever more complex and perilous. They are profoundly weighted in favor of punishing, humiliating and terrorizing the poor PC. If there is something she is ever allowed to enjoy, you can be almost certain that it's some kind of destructive addiction or submissive mental break. This is where player frustration can set in. A player initially believes that modding can deliver new and surprising experiences in their game. As time goes by, modding becomes more of a struggle to balance the conflicting ideas of reward and punishment in the web of mods that they've installed, or simply to get some beloved feature to work as they want it to. Frustration and exhaustion, combined with a loss of belief in the idea that oppressive punishment-oriented mods can deliver any substantially new content leads them to look to other genres, or to abandon the undertaking completely. There's a real shortage of mods that emphasize PC enjoyment, fun or satisfaction. There is no mod where eating cakes gives the PC more happiness. There is no mod where she will pay a fortune to taste chocolate but not be addicted to it like a drug. There is no mod where she enjoys a smile from a child. I guess the majority of players don't want these things in their game for some reason. This isn't some political comment. It's just that game design has conventionally always been about peril and punishment, with the reward being from overcoming those hazards ... but there are games (like Candy Crush) that are composed only of rewards, albeit weak ones. Problematic conflicts arise because each mod is trying to guess how their user-base feels about a certain scenario, and to provide events that are titillating. Each one envisages a slightly different scenario for the PC, then (usually) tries to produce it indirectly through simulation rules. Mods that are direct about the outcomes they want are less common, but the root conflicts begin with the stories. As the intended outcomes (stories) conflict, the simulation rules also interact at cross-purposes. There's no clear direction. Even if these mods can interoperate what would that interoperation look like when they have disparate concepts of a proper outcome? Players tweak mods, put mods in, take mods out, and post on forums, over and over, seeking changes of one kind or another, so that they can get the outcome they imagine as perfect. However, for every modder there are numerous players (even for unpopular mods) who all have slightly different ideas in their heads. With only one modder and all those players, any mod can only please each player a certain amount, and the modder may not be pleased with what they delivered either. (I know I am never satisfied with what I make). Even among the most eager fans of a mod, there are different story expectations. Conflicts Everywhere The conflicts are not only between the mods and vanilla, but between each mod. These conflicts flow directly from different concepts of what is a player or PC punishment or reward. It's inevitably the case that two mods get in a fight over some stat that they both want to change in opposing ways, or some situation or scenario that they want to resolve in profoundly different ways. Superficially, Estrus Chaurus (EC+) appears to be punishing the PC for sex with chaurus monsters, or from picking flowers, or (if you have certain patches or extensions) from collecting chaurus eggs. Of course that's not its true purpose. Its core reason for existence is to amuse the player with tentacle-sex and violation fantasies, then to pile a body-modification fetish on top of it, allowing the player to view their character distorted with huge breasts and belly due to a foul "pregnancy", a parasite infestation that can easily end in a horrid mess of skittering creatures. EC+ punishes the PC but rewards the player. Its pregnancies conflict awkwardly with other pregnancy mods (which have equally complex internal intentions), including combat defeat mods. The EC+ encumbered PC is weakened in combat, suffers additional defeats, and additional indignities, but we're now slipping into territory where the player is ostensibly to be punished for letting their character become inflated with alien eggs to the point that she can barely waddle along. This is a recurring pattern. A mod that offers player entertainment also adds penalties to the PC, and other mods interpret those penalties as an intent to punish the player. And in some cases, they act on that intent, amplifying the "punishment", or attempting to counteract of moderate it. The different mods had different outcomes in mind. EC+ seems to think that the pregnancy is more or less the end of the problem, but don't get caught too often or you'll end up inflated for good. OTOH, DiD thinks that tentacle-sex is both a way to lose trauma and also to gain it. I can't figure out what DiD's overall expected outcome is, but it's clearly different to the original intent of EC+ otherwise it wouldn't need to add any new simulation rules. The first problem is that mod X has no way to tell whether the things mod Y were done to amuse the PC, or are supposed to be some kind of disincentive. The second problem is that mod X and mod Y almost certainly have a different outcome in mind, even given the same set of preconditions. Returning to the EC+ example, the mod itself is also internally conflicted. It does things that please the player, while also doing things to annoy them (such adding little scuttling creatures to areas). Of course, the player can control some of these decisions, but the player was always controlling them, from the very point that they installed EC+ they were superficially in control. However, because mods rarely deliver a coherent experience to the player, we see, again and again, the addition of more and more mods trying to resolve a nest of conflicts that can only grow as a result of this approach - and I don't mean script or ESP conflicts, but gameplay experience and immersion conflicts - it's a way of modding that creates an endless appetite for more and more mods and features. Another conflict is that players wish to surrender control, while at the same time exercising it. They choose to add a mod that does things to the PC, but want to feel that the outcomes are beyond their control, or at least beyond the PC's control. They want the story of helplessness, or struggle. They want story events to take them by surprise ... but not too much surprise. They chose the mods they put in their game, and chose how to configure them, but then they want to play within the limits they've created for themselves, with the perils they have so carefully prepared. This is a conflict over control rather than reward and punishment, but it manifests as reward and punishment. When mods go off the rails and break the game, or simply send it in an unwanted direction, the player (as well as the PC) is punished. Often enough, total success for the PC ends up being seen as failure by the player. Again, the mods didn't do the intended job. Is Coherence Possible? (And would we want it?) Is it even technically possible to create coherence between the PC experience and the player experience? Would this be better or worse? It is possible for mods to agree on the nature of an experience, so they all augment it, instead of breaking it? Now we're into more difficult territory. It took until now to crystallize the true nature of this problem, and I imagine that many readers are still not at all convinced there's anything here but a confusing web of points that they feel they have easy counter-arguments to. It's not easy to explain the network of ideas and realizations that have brought me to write this, and it will be a journey of its own for me to learn how to express those ideas clearly and succinctly. For now, the ideas are present, but they're still new. There's scope to improve and refine them, and even more scope to improve how to describe them. But returning to the question at hand, I can offer some examples. In the case of sex addiction, what if the player received increasing rewards for orgasms? The more extreme the addiction, or the longer the period of denial, the greater the player reward would be. Pay attention here, I'm talking about player reward, not PC reward. This could be applied to any addiction mechanic, but its most notable for sex-addiction, because orgasms are rarely a reward, even for the PC (not the player); instead loss of arousal is the reward, if it's even granted, and who that reward is aimed at is ambiguous. Is it the player, who is happy that her character is now better able to function? Or is it the PC, who is supposed to relish the reduction in danger that the sexual-satisfaction leads to? Or (as I suspect) some combination of the two. In the case of combat defeat, can we genuinely punish the player for losing? In the case of being caught without a license in SexLab Survival (SLS), there's a conflicted message. The player is supposed to be punished by losing access to items and abilities, but they may also be enjoying the peril that their character has been placed into. They may well get considerable enjoyment from their character being placed in punishment devices that are clearly intended to be a (story) punishment for the PC. What if the sexist problems imposed by SLS were entirely punishing for the player, and overcoming them entirely rewarding? Is that even possible? One thing is for sure, a mod that has an alignment between PC reward and player reward would be unlike the majority of mods we see, which have almost no consideration of PC reward, and are composed almost entirely of PC punishment. Would alignment in PC and player reward help align mods together? I think it would, up to a point, because it immediately becomes clear what is supposed to be a player reward or punishment. In current mods, two mods that disagree are both trying to deliver player reward (and PC punishment). It's impossible to intuit which player punishments are supposed to be producing player enjoyment, and which are trying to be player punishments. But if the punishment and reward are simplistically objective, it's easier to get alignment between mods. For example, Deviously Enchanted Chests likes to put the PC into bondage gear. While this is somewhat a reward for the player, it's substantially supposed to be a punishment. The goal is (ostensibly) to get out of the bondage gear as quickly as possible and return to business as usual. Devious Training tries to mitigate the penalties of being in bondage gear long-term, while adding extra visual rewards (for body modification fetishists anyway). It's a given you won't install DT unless you like the modification part, but the penalty mitigation is a bonus player reward. DT is at odds with DEC in some areas, aligned in others. However, if we have an objective way to know whether the PC likes being bound ... if the PC's rewards are aligned with the player's, then we also know whether the player wants the PC to be bound. Given this data, a bondage mod no longer needs to guess what to do. The player wants mechanics that make being bound rewarding. So, there's a light at the end of the tunnel ... we can potentially solve some problems by using data about the PC, or the player, and if we put the two into alignment we can create novel experiences, align mods together better, and store less data.
  17. Version 0.1.1

    530 downloads

    Underground Survival (UGS) early alpha WIP This mod is designed to work alongside Chaurus Life (https://www.loverslab.com/files/file/9304-chaurus-life/), but functions on its own. Underground Survival attempts to remedy some shortcomings in most survival mods by adding resources to caves and lairs that can be used to extend the PC’s survival in these environments, possibly indefinitely. The mod has two principal effects: First, it makes many underground roots, ferns and shrubs harvestable, allowing you to acquire a small assortment of items from them, including some of the “edible” items from Hunterborn, some fire-making materials from Campfires, and a few custom ingredients meant for use with Chaurus Life. Note that though this is targeted at underground plants, if those same plants are found above ground, those can also be harvested. Secondly, it provides a minor drinking source (via iNeed) in some caves that otherwise don’t have any such sources. Note these sources might be hard to reach in some places. Hard Requirements: Campfire v 1.11 (https://www.nexusmods.com/skyrim/mods/64798?) Hunterborn v 1.6 (https://www.nexusmods.com/skyrim/mods/33201) ... and any patches needed to make these work together. Soft Requirements/Integration: Though not strictly required, Underground Survival is built to integrate with needs mods. iNeed v 1.602 (https://www.nexusmods.com/skyrim/mods/51473) OR Realistic Needs and Diseases 2 (https://www.nexusmods.com/skyrim/mods/78785; not tested on any other version, though they should still work) If integration is needed for other needs mods, please notify me of which mods you need integrated. Additionally, one of the alchemical effects available through this mod is associated with Sexlab Aroused Redux, and will do nothing without that mod installed. (In point of fact, at present it also will do nothing without Chaurus Life since there isn’t another ingredient to pair the effect with.) Incompatibilities: YASH (https://www.nexusmods.com/skyrim/mods/32562), which is where I got this idea. Any other mod that makes the same plants harvestable will also conflict, with the last one loaded being the winner. I don’t know of any such mods, but I assume there are some. Injected Records: To have compatibility with other mods without needing dependencies, this mod uses the following injected records (all shared with Chaurus Life): 01CECE1E: INJArousalSuppressantMGEF 01CECE1F: EcoSystemREF 01CECEA1 through 01CECEBD: placed instances of EcoSystemREF In the exceedingly rare event that another mod uses this same method and selects that same FormID, bad shit may happen… or it could do nothing at all. No way to know. (Thanks to Chesko for introducing me to this idea. I don’t know if it was original with him, but the Frostfall API web page is where I first learned of it.) Future Plans: While Underground Survival can be used by itself, it is intended to pair with Chaurus Life and will serve a secondary role to that mod. As development of Chaurus Life continues, this mod will grow to add more options.
  18. colored dreams took me over - I was draming to be at home. A need is growing up to me. playing keys.mp4
  19. View File This is my approach to counter the imho broken economy of skyrim and bring it to the other extreme. This mod does the following: Less Gold in loot: - greatly reduce gold drops from enemies by 90 % - even more reduced gold in chests, urns and purses Less Loot for Quests - reduced quest rewards ca. 90 % Modifying buy & sell: - Selling Prices are nerved down to 0,1 % (this means selling an item worth 1000 gold, would just bring 1 Gold) - Buying Prices are roughly increased by three times Why did i change these values? Because i hate how easy you pile up a huge amount of money. Still with 4 economy related mods together (hardcore economy, less gold, reduced rewards and some own sellprice mod) + several money sink mods, i was never havin money problems except at level 1 I began with reducing the amounts of gold from bandits as an additonal mod for the aforementioned 4 ones and was relativily happy. Then i added one random dungeon generator and the chests there contained up to 250 gold and the monsters sometimes even more. Just leaving the gold in the chests was not a good solution so i checked the mod in CK and found out that it uses vanilla lists. This was were i began to make my own mod so i could uninstall 4 other ones which didnt fulfill what this mod does (i hope). Selling had to be erased from the game, because its not balanceable. Some armor mods have way too high selling prices. For example I remember one bikini armor mod which could be sold for 240.000 Gold. My Mod cuts that down to 240 gold. Maybe you know that WT Tribal cloth armor. Base price is 5000 Gold. In my mod you only get 5 G. I also wanted generally to get rid of getting rich by looting tons of armor etc. We have all these nice mods with prostitution, regular jobs, arena fights etc. Now these matter to not only have money for the living but also to pay repairs (see loot and degradation) taxes etc. Here just an example what happens on a day for a level 13 Archer with this mod: Gone from Embershard Mine to Bleakfalls Barrow and delivered the golden claw to Lucan Valerius. Ending in the tavern. Income: Gold found in Embershard Mine: 40 Gold Gold found in the tower before Bleakfalls Barrow: 5 Gold Gold found at the Bandits outside Bleakfalls: 0 Gold Gold found in Bleakfalls Barrow: 181 Gold Gold as reward for the golden claw: 60 Gold --------------------------------------------------- Total amount of Gold found: 286 Gold Sounds too much? Now add some needs: Costs (just as an example for comparison): Meal at Sleeping Giants Inn (1 Alto Wine 129G, 1 Ale 54G, one Cooked Meat 54G): 237 Gold Bed for a night: 50G --------------------------------------------------- Total amount of costs: 287 Gold You see, without doing more for my income i would have lost 1 Gold. Luckily i found enough arrows so i didnt have to buy these too. Recommended to use with money draining mods like Loot and Degradation https://www.nexusmods.com/skyrim/mods/55677 iNeed https://www.nexusmods.com/skyrim/mods/51473 Simple Taxes https://www.nexusmods.com/skyrim/mods/57239 Further Recommendations to earn money: Jobs of Skyrim https://www.nexusmods.com/skyrim/mods/25020 Prostitution mods from Loverslab Slaverun (the tasks for free etc) Submitter Heinz01 Submitted 02/24/2018 Category Other Requires Special Edition Compatible
  20. View File About This File Pee And Fart 2.7 ... not related to the Bee and Barb - Description - Another peeing and pooping mod. - Requirements - Sexlab ZAZAnimationPack SlaveTats (for dirt options) SkyUI SKSE FNIS (remember to run it after installation!) Strotis Outdoor Toilet Resource Optional: NiOverride or RaceMenu (for body scaling functionality) Devious Devices Integration (has additional dependencies, there are bodyslide files for numerous bodies, if you want it to be compatible with scaling) (was accidentally a hard requirement from PAF 1.4 to PAF 1.7) For Addons: Bathing in Skyrim Only rudimentary support for this mod available right now. iNeed - Food, Water and Sleep Realistic Needs and Diseases USLEEP version All mods are tested with their newest version (07.10.16), but older version should do the trick in most cases. - Features - * time based needs for bladder and bowels. * toilet paper crafting, you get visually dirty without it! * NPC support for up to 5 NPCs * you can place toilets around skyrim! * you can go swimming to clean yourself, if you have no toilet paper available * toilet paper can be crafted at the tanning rack with some firewood or cloth linen * craftable diapers with butt scaling (currently scaling only for females) * hotkeys or spells (lesser powers) can be used to access functionality (pressing hotkeys for longer than a second opens up different options) * kinky stuff! You can use NPCs to be your personal toilet for example. * body scaling depending on your bowel state (uses NiOverride, so it should be compatible with other scaling mods. This feature is disabled by default) * different peeing animations for males and females. The mod currently uses mostly Leitos animations. * MCM Menu to configure the mod to your needs * create bottled pee/poop and use it for alchemy and ... cooking (new) * SOS schlong support, even for women having them (sexlab is used for stripping and gender detection) * Peeing/Pooping is illegal in Skyrim. You will get bounties if any guard sees you relieving yourself. Any NPC in shops, inns, temples and holds can report you too (can be toggled, There is no change to the crime system in Skyrim [with all its bugs left, but it should be compatible with mods changing anything]) (new) * Guards might put diapers on you, if you have a bouty from peeing/pooping anywhere (new) * things I forgot to mention - Bugs that are features - * body scaling updates are slow (up to 10 sec) * applying dirt overlays might take time at first, where your game might lock up for a second * there are currently no puddles created * Tracked NPCs are a bit exebitionistic, because I failed to make them close the doors. * All NPCs will occasionally use the toilet houses as benches. They seem to be quite cozy * You may have problems with clipping in toilet houses. Remember that if all else fails, you can remove the toilet with the menu * NPCs are lazy. They might take some time to react to a command. * Sometimes instead of using a certified toilet houses, the NPCs will just use the nearest idle spot * You can activate the mesh of the toilet house from outside * It takes some time to relieve your needs, if you sit yourself on a toilet (you don't need toilet paper, though!) * There is no navmesh created for the toilet houses, so NPC might get stuck on them. Best to not place them in the middle of a road. * Butt scaling currently takes a long time to update after removing diapers (faster since 2.7) - Compatibility - * I think it is compatible with everything, even other peeing mods. * Mods like Sexlab Aroused may override the Schlong state. Only a visual conflict, I hope to find a fix soon. * Wearing DD Devices can mess up playing of the correct sexlab animations. - Uninstall - Reset the mod before uninstalling! It will remove all toilets you may have placed in your world! - Hotkey Usage - - short press of info key: Show info about bladder and bowel states (if you aim at a tracked NPC, it will also display their needs) - There is now an additional hotkey for the menu since PAF 1.6 - short press of action key: pee - long press of action key: poop Default: Info: N Action: B Menu: K - Menu Usage - If you have something under your crosshair, the menu behaves differently. If you aim at a toilet and select the option to add/remove toilet, it will remove the toilet. Same thing for the pee and poop commands. If they are aimed at an NPC, the NPC will perform the action (as soon as possible). Removing of a toilet, which is used by a tracked NPC, will only be executed if the NPC is finished with his business - Bodyslide Files - You should run bodyslide once after installation of this mod if you plan to use the diapers. Just start it, select your current body and silder preset and type "PAF" inside the outfit filter (upper right corner). Then click on "batch build" (lower left corner) and select the meshes (there should be two) and click on "build". - AddOns - (included in Versions > 2.2) Addons are available for: * Devious Devices * - some devices prevent you from pooping (belts) - or using toilet paper (armbinder) - if you use the DD belt option to pee, it will be registered by PAF * Bathing in Skyrim * - you can clean yourself if using any bathing function from that mod * iNeeds * (new) - your bladder/bowel state is affected by eating and drinking - the potions you can create with PAF are tagged, so that they can be integrated with iNeed (you are asked on the first use how they should be treated) * Realistic Needs and Diseases * (new) - your bladder/bowel state is affected by eating and drinking - Troubleshooting - Using animated objects could result that bottles become permanently attached to your feet, if the animation got interrupted by something. If that happens you just have to repeat the animation you were doing to have the bottle removed. Let me know, if you run into other problems. Thanks to: ZAZ and XAX for their animation framwork Ashal and co. for sexlab murfk for slavetats fore for FNIS and his animation hacks Janx0r for moddeling poop Leito for his awesome animations Arrok for his awesome animations Zyn for his awesome animations Net Immerse Override team SkyUI team SKSE team for their awesome script extender People, whose resources were used and I forgot to mention Loverslab team for hosting and knowledge Strotis & Tamira for Strotis Outdoor Toilet Resource LivingInfinite for the poop body textures Lucia1 and Helios for awsome diaper models and textures Submitter trognog Submitted 07/03/2016 Category Sexual Content Requires Sexlab, ZAZAnimationPack, Slavetats, SkyUI, SKSE, FNIS, NiOverride Special Edition Compatible  
  21. Underground Survival (UGS) View File Underground Survival (UGS) early alpha WIP This mod is designed to work alongside Chaurus Life (https://www.loverslab.com/files/file/9304-chaurus-life/), but functions on its own. Underground Survival attempts to remedy some shortcomings in most survival mods by adding resources to caves and lairs that can be used to extend the PC’s survival in these environments, possibly indefinitely. The mod has two principal effects: First, it makes many underground roots, ferns and shrubs harvestable, allowing you to acquire a small assortment of items from them, including some of the “edible” items from Hunterborn, some fire-making materials from Campfires, and a few custom ingredients meant for use with Chaurus Life. Note that though this is targeted at underground plants, if those same plants are found above ground, those can also be harvested. Secondly, it provides a minor drinking source (via iNeed) in some caves that otherwise don’t have any such sources. Note these sources might be hard to reach in some places. Hard Requirements: Campfire v 1.11 (https://www.nexusmods.com/skyrim/mods/64798?) Hunterborn v 1.6 (https://www.nexusmods.com/skyrim/mods/33201) ... and any patches needed to make these work together. Soft Requirements/Integration: Though not strictly required, Underground Survival is built to integrate with needs mods. iNeed v 1.602 (https://www.nexusmods.com/skyrim/mods/51473) OR Realistic Needs and Diseases 2 (https://www.nexusmods.com/skyrim/mods/78785; not tested on any other version, though they should still work) If integration is needed for other needs mods, please notify me of which mods you need integrated. Additionally, one of the alchemical effects available through this mod is associated with Sexlab Aroused Redux, and will do nothing without that mod installed. (In point of fact, at present it also will do nothing without Chaurus Life since there isn’t another ingredient to pair the effect with.) Incompatibilities: YASH (https://www.nexusmods.com/skyrim/mods/32562), which is where I got this idea. Any other mod that makes the same plants harvestable will also conflict, with the last one loaded being the winner. I don’t know of any such mods, but I assume there are some. Injected Records: To have compatibility with other mods without needing dependencies, this mod uses the following injected records (all shared with Chaurus Life): 01CECE1E: INJArousalSuppressantMGEF 01CECE1F: EcoSystemREF 01CECEA1 through 01CECEBD: placed instances of EcoSystemREF In the exceedingly rare event that another mod uses this same method and selects that same FormID, bad shit may happen… or it could do nothing at all. No way to know. (Thanks to Chesko for introducing me to this idea. I don’t know if it was original with him, but the Frostfall API web page is where I first learned of it.) Future Plans: While Underground Survival can be used by itself, it is intended to pair with Chaurus Life and will serve a secondary role to that mod. As development of Chaurus Life continues, this mod will grow to add more options. Submitter Seijin8 Submitted 06/01/2019 Category Other Requires Hunterborn, Campfire, Dragonborn Special Edition Compatible No  
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