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Found 23 results

  1. View File Sexlab Survival READ! v0.623 Upgrade instructions! Follow to the letter or ELSE: Upgrade instructions: People already the latest beta: Should be a straight update. People not running Beta 0.600: Save your game in a quiet cell away from any town BEFORE updating. Run your save through a save cleaner AFTER updating. By this I do NOT mean a clean save. I mean just load your save in Falrim tools. Select 'Show undefined elements'. Take a quick look through the filtered results and make sure they all begin with 'sls_'. Then 'Remove undefined elements' and save. Rebuild your bikini lists. Get SLSO 1.6.7 if you use SLSO. Do NOT use Tenri's toll fix with this version. Toll per level should work fine now. Warning This mod is a WIP with one feature in particular that's quite dangerous to your characters wealth. Please read & understand very carefully the points about stashes below! Description Like getting pushed around, slapped on the ass, whistled at, beaten and generally treated like a piece of meat? Then this is probably the mod for you. This mod aims to create a harder playthrough by creating a misogynistic Skyrim where men take every chance to put women in their place. It's mostly a personal project but if someone else gets use from it, great! The mod is designed around a female protagonist (sorry). Features Tolls: Licence System: Eviction: Needs Mods Integrations: Navigation Changes: Begging: Simply Knock Integration: Stashes: Sleep Deprivation: Miscellaneous Features: F.A.Q. Requirements Sexlab Simply Knock. Latest PapyrusUtil A TesEdit patch is practically required at this point. If you plan on using Slaverun then it has to be the latest version (3.x) If you plan on using Amputator (Combat Dismemberment) you need to use the tweaked version of the Amputator Framework I made. Combat dismemberment won't work with the old version (You should turn dismemberment OFF if using the old version): https://www.loverslab.com/files/file/6942-monomans-mod-tweaks/ (But the new version needs a new game/clean save on saves with Amputator Framework v0.7 installed) Installation Install as you normally would. I strongly recommend creating or rebuilding your TesEdit merged patch after installing. If you don't know what a TesEdit patch is or how to make one I've made a little guide to help. Scroll down to the "TesEdit Merged Patch" section: https://www.loverslab.com/topic/99955-sexlab-survival/?do=findComment&comment=2251507 Modified versions of the TAWoBA bikini mod that support SLSs bikini keyword and half-naked cover and use more Devious Devices orientated slots: UNP by legraf: https://www.loverslab.com/topic/99955-sexlab-survival/?do=findComment&comment=2898754 CBBE by Sucker343: https://www.loverslab.com/topic/99955-sexlab-survival/?do=findComment&comment=2897810 Recommended Mods: For tolls and punishments: Skooma Whore or/and Milk addict for semi-forced drugging. Rape Tats + Fade Tats + a tattoo database file + SlaveTats for Toll Tattoos TDF Aggressive Prostitution for Toll dances. Mods that allow you 'secret' access to cities that bypass the main gates so you can attempt to avoid the toll. Some decent ones I'm aware of: Skyrim Underground: https://www.nexusmods.com/skyrim/mods/75004 Skyrim Sewers: https://www.nexusmods.com/skyrim/mods/14351 Mods that work well with Survival and compliment each other (but of course are NOT necessary): Spank That Ass for proximity spanks: https://www.loverslab.com/files/file/8587-spank-that-ass/ Slaverun (Needs to be version 3.x for compatibility): https://www.loverslab.com/files/file/2338-slaverun-reloaded-03-june-2018/ Devious Followers Continued: https://www.loverslab.com/files/file/10482-devious-followers-continued/I Extra guards for more sources of intimidation (I recommend the lite version): https://www.nexusmods.com/skyrim/mods/54212/ Unpaused menus: https://www.nexusmods.com/skyrim/mods/83379 Special Edition Latest Survival conversion: https://www.loverslab.com/files/file/11053-sexlab-survival-special-edition/ Don't forget the requirements: 1. PapyrusUtil SE: https://www.nexusmods.com/skyrimspecialedition/mods/13048 2. Simply Knock: https://www.nexusmods.com/skyrimspecialedition/mods/14098 3. Simply Knock DLL fix: https://www.nexusmods.com/skyrimspecialedition/mods/24297 Incompatible Open Cities API For Modders Survival has an API you can use to issue licences and block licence purchase from the quartermasters and other things. Have a look at the script _SLS_Api for details. If you need some other kind of interface let me know and I'll see if I can help with it. Credits Permissions You may not upload this file in full or in part outside of LL. You may use this mod for your own purposes provided anything you produce from it is provided for free back to the community with the following exceptions: I can't give permission for things I didn't create. This includes most meshes, textures and sounds. Submitter Monoman1 Submitted 05/22/2018 Category WIP / Beta Requires Sexlab, Simply Knock, PapyrusUtil, UI extensions Special Edition Compatible No View File
  2. Sexlab Survival SE View File @nomkaz has decided to step down from his SSE conversion curating of the Sexlab Survival mod by @Monoman1 to allow more time for his first passion, NOT constantly having to update the SE version of SLS 😄 J/K! Nom asked if I wanted to take over doing this, and since I usually follow Sexlab Survival pretty closely I agreed. 😊 (Back to the important stuff) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is not my mod! I didn't make it, I just converted it an posted it for folks who don't want to do that themselves... THE ORIGINAL MOD with everything you need to know Requirements Sexlab SE Simply Knock SE. Latest PapyrusUtil for SE An xEdit patch is practically required at this point. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ THE SE DISCUSSION THREAD ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Recommended add-ons for the Special Edition Survivalists SL_triggers - by Fotogen (you'll see why in a second) Various SL Triggers Add-ons - by Heinz01 (This adds triggers for losing SLS licenses) he has most of them like the Armor, Bikini, Weapon, and Magic licenses a few extra sl trigger json files to add the other licenses that I made using Heinz01's original base. (This adds the Curfew, Whore, and Freedom licenses) Additional SLS triggers.7z Submitter Corsayr Submitted 11/19/2020 Category Adult Mods Requires See original post link in the description Regular Edition Compatible No  
  3. Version 0.629

    1,240 downloads

    @nomkaz has decided to step down from his SSE conversion curating of the Sexlab Survival mod by @Monoman1 to allow more time for his first passion, NOT constantly having to update the SE version of SLS 😄 J/K! Nom asked if I wanted to take over doing this, and since I usually follow Sexlab Survival pretty closely I agreed. 😊 (Back to the important stuff) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is not my mod! I didn't make it, I just converted it an posted it for folks who don't want to do that themselves... THE ORIGINAL MOD with everything you need to know Requirements Sexlab SE Simply Knock SE. Latest PapyrusUtil for SE An xEdit patch is practically required at this point. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ THE SE DISCUSSION THREAD ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Recommended add-ons for the Special Edition Survivalists SL_triggers - by Fotogen (you'll see why in a second) Various SL Triggers Add-ons - by Heinz01 (This adds triggers for losing SLS licenses) he has most of them like the Armor, Bikini, Weapon, and Magic licenses a few extra sl trigger json files to add the other licenses that I made using Heinz01's original base. (This adds the Curfew, Whore, and Freedom licenses) Additional SLS triggers.7z
  4. View File Mini SSE Needs This mod adds a set of needs to the player. For each need, you can define how much time you can spend without satisfying the need. If too much time will pass some penalties will be applied. You can also define the maximum percentage of the damage applied when a need is not satisfied. Each need can be enabled or disabled in the MCM. You can use only the needs you want. The conversion of the items was done by @Andreis Warning: also if I tried to test everything it is possible that there are bugs. Report them and I will fix them for the next version Water Patch A patch to ignore the water level is added. Just unzip it and replace the equivalent files in the original mod. Installation and Credits Needs Penalties The mod Widgets Water bottles Showers Food and Drinks from other mods Loading/Saving the configuration Uninstall a previous version Advanced Stuff Bonus: Submitter CPU Submitted 12/16/2017 Category Regular Mods Requires SSE, FNIS, SkyUI Regular Edition Compatible No View File
  5. Private Needs Redone SE Converted View File Hi, this is my first time posting. I've read the rules but if I've violated one by accident I guess I'll know when this get's taken down. It was frustrating me that there was no converted version of Private Needs Redone by Adetu For Special Edition. So I made one. This is a quick and dirty port mostly made for my own use, but I figured I'd upload it in case anyone here could get some use out of it. Private Needs is originally by Schrodinger's Trap The link to the original can be found here: I DID NOT MAKE THIS MOD that honor goes to Adetu and the link can be found here Both gave permission to modify/convert their mod in the forum posts, as proven by the screenshots provided, however if they contact me and ask me to take this down I of course will. you need ZAZ animation pack for SE for this to work you also need SKSE, SKYUI, and FNIS all of which can be found on the nexus easily INSTALATION - Download ZAZ 7.0SE Rev 1 - Download Private Needs Redone SE - in MO click install new mod from archive - select ZAZ animation pack - click it again - select Private Needs Redone - run FNIS and update behavior. if you enjoyed the mod please send some love the way of the two original creators! Submitter frankdatank99 Submitted 07/21/2020 Category Adult Mods Requires SKSE, SkyUI, ZAZ Animation Packs for SE, Regular Edition Compatible Not Applicable  
  6. View File About This File Pee And Fart 2.7 ... not related to the Bee and Barb - Description - Another peeing and pooping mod. - Requirements - Sexlab ZAZAnimationPack SlaveTats (for dirt options) SkyUI SKSE FNIS (remember to run it after installation!) Strotis Outdoor Toilet Resource Optional: NiOverride or RaceMenu (for body scaling functionality) Devious Devices Integration (has additional dependencies, there are bodyslide files for numerous bodies, if you want it to be compatible with scaling) (was accidentally a hard requirement from PAF 1.4 to PAF 1.7) For Addons: Bathing in Skyrim Only rudimentary support for this mod available right now. iNeed - Food, Water and Sleep Realistic Needs and Diseases USLEEP version All mods are tested with their newest version (07.10.16), but older version should do the trick in most cases. - Features - * time based needs for bladder and bowels. * toilet paper crafting, you get visually dirty without it! * NPC support for up to 5 NPCs * you can place toilets around skyrim! * you can go swimming to clean yourself, if you have no toilet paper available * toilet paper can be crafted at the tanning rack with some firewood or cloth linen * craftable diapers with butt scaling (currently scaling only for females) * hotkeys or spells (lesser powers) can be used to access functionality (pressing hotkeys for longer than a second opens up different options) * kinky stuff! You can use NPCs to be your personal toilet for example. * body scaling depending on your bowel state (uses NiOverride, so it should be compatible with other scaling mods. This feature is disabled by default) * different peeing animations for males and females. The mod currently uses mostly Leitos animations. * MCM Menu to configure the mod to your needs * create bottled pee/poop and use it for alchemy and ... cooking (new) * SOS schlong support, even for women having them (sexlab is used for stripping and gender detection) * Peeing/Pooping is illegal in Skyrim. You will get bounties if any guard sees you relieving yourself. Any NPC in shops, inns, temples and holds can report you too (can be toggled, There is no change to the crime system in Skyrim [with all its bugs left, but it should be compatible with mods changing anything]) (new) * Guards might put diapers on you, if you have a bouty from peeing/pooping anywhere (new) * things I forgot to mention - Bugs that are features - * body scaling updates are slow (up to 10 sec) * applying dirt overlays might take time at first, where your game might lock up for a second * there are currently no puddles created * Tracked NPCs are a bit exebitionistic, because I failed to make them close the doors. * All NPCs will occasionally use the toilet houses as benches. They seem to be quite cozy * You may have problems with clipping in toilet houses. Remember that if all else fails, you can remove the toilet with the menu * NPCs are lazy. They might take some time to react to a command. * Sometimes instead of using a certified toilet houses, the NPCs will just use the nearest idle spot * You can activate the mesh of the toilet house from outside * It takes some time to relieve your needs, if you sit yourself on a toilet (you don't need toilet paper, though!) * There is no navmesh created for the toilet houses, so NPC might get stuck on them. Best to not place them in the middle of a road. * Butt scaling currently takes a long time to update after removing diapers (faster since 2.7) - Compatibility - * I think it is compatible with everything, even other peeing mods. * Mods like Sexlab Aroused may override the Schlong state. Only a visual conflict, I hope to find a fix soon. * Wearing DD Devices can mess up playing of the correct sexlab animations. - Uninstall - Reset the mod before uninstalling! It will remove all toilets you may have placed in your world! - Hotkey Usage - - short press of info key: Show info about bladder and bowel states (if you aim at a tracked NPC, it will also display their needs) - There is now an additional hotkey for the menu since PAF 1.6 - short press of action key: pee - long press of action key: poop Default: Info: N Action: B Menu: K - Menu Usage - If you have something under your crosshair, the menu behaves differently. If you aim at a toilet and select the option to add/remove toilet, it will remove the toilet. Same thing for the pee and poop commands. If they are aimed at an NPC, the NPC will perform the action (as soon as possible). Removing of a toilet, which is used by a tracked NPC, will only be executed if the NPC is finished with his business - Bodyslide Files - You should run bodyslide once after installation of this mod if you plan to use the diapers. Just start it, select your current body and silder preset and type "PAF" inside the outfit filter (upper right corner). Then click on "batch build" (lower left corner) and select the meshes (there should be two) and click on "build". - AddOns - (included in Versions > 2.2) Addons are available for: * Devious Devices * - some devices prevent you from pooping (belts) - or using toilet paper (armbinder) - if you use the DD belt option to pee, it will be registered by PAF * Bathing in Skyrim * - you can clean yourself if using any bathing function from that mod * iNeeds * (new) - your bladder/bowel state is affected by eating and drinking - the potions you can create with PAF are tagged, so that they can be integrated with iNeed (you are asked on the first use how they should be treated) * Realistic Needs and Diseases * (new) - your bladder/bowel state is affected by eating and drinking - Troubleshooting - Using animated objects could result that bottles become permanently attached to your feet, if the animation got interrupted by something. If that happens you just have to repeat the animation you were doing to have the bottle removed. Let me know, if you run into other problems. Thanks to: ZAZ and XAX for their animation framwork Ashal and co. for sexlab murfk for slavetats fore for FNIS and his animation hacks Janx0r for moddeling poop Leito for his awesome animations Arrok for his awesome animations Zyn for his awesome animations Net Immerse Override team SkyUI team SKSE team for their awesome script extender People, whose resources were used and I forgot to mention Loverslab team for hosting and knowledge Strotis & Tamira for Strotis Outdoor Toilet Resource LivingInfinite for the poop body textures Lucia1 and Helios for awsome diaper models and textures Submitter trognog Submitted 07/03/2016 Category Sexual Content Requires Sexlab, ZAZAnimationPack, Slavetats, SkyUI, SKSE, FNIS, NiOverride Special Edition Compatible  
  7. Version 0.629 (18-Nov-2020)

    92,775 downloads

    Sexlab Survival READ! v0.623 Upgrade instructions! Follow to the letter or ELSE: Upgrade instructions: People already the latest beta: Should be a straight update. People not running Beta 0.600: Save your game in a quiet cell away from any town BEFORE updating. Run your save through a save cleaner AFTER updating. By this I do NOT mean a clean save. I mean just load your save in Falrim tools. Select 'Show undefined elements'. Take a quick look through the filtered results and make sure they all begin with 'sls_'. Then 'Remove undefined elements' and save. Rebuild your bikini lists. Get SLSO 1.6.7 if you use SLSO. Do NOT use Tenri's toll fix with this version. Toll per level should work fine now. Warning This mod is a WIP with one feature in particular that's quite dangerous to your characters wealth. Please read & understand very carefully the points about stashes below! Description Like getting pushed around, slapped on the ass, whistled at, beaten and generally treated like a piece of meat? Then this is probably the mod for you. This mod aims to create a harder playthrough by creating a misogynistic Skyrim where men take every chance to put women in their place. It's mostly a personal project but if someone else gets use from it, great! The mod is designed around a female protagonist (sorry). Features Tolls: Licence System: Eviction: Needs Mods Integrations: Navigation Changes: Begging: Simply Knock Integration: Stashes: Sleep Deprivation: Miscellaneous Features: F.A.Q. Requirements Sexlab Simply Knock. Latest PapyrusUtil A TesEdit patch is practically required at this point. If you plan on using Slaverun then it has to be the latest version (3.x) If you plan on using Amputator (Combat Dismemberment) you need to use the tweaked version of the Amputator Framework I made. Combat dismemberment won't work with the old version (You should turn dismemberment OFF if using the old version): https://www.loverslab.com/files/file/6942-monomans-mod-tweaks/ (But the new version needs a new game/clean save on saves with Amputator Framework v0.7 installed) Installation Install as you normally would. I strongly recommend creating or rebuilding your TesEdit merged patch after installing. If you don't know what a TesEdit patch is or how to make one I've made a little guide to help. Scroll down to the "TesEdit Merged Patch" section: https://www.loverslab.com/topic/99955-sexlab-survival/?do=findComment&comment=2251507 Modified versions of the TAWoBA bikini mod that support SLSs bikini keyword and half-naked cover and use more Devious Devices orientated slots: UNP by legraf: https://www.loverslab.com/topic/99955-sexlab-survival/?do=findComment&comment=2898754 CBBE by Sucker343: https://www.loverslab.com/topic/99955-sexlab-survival/?do=findComment&comment=2897810 Recommended Mods: For tolls and punishments: Skooma Whore or/and Milk addict for semi-forced drugging. Rape Tats + Fade Tats + a tattoo database file + SlaveTats for Toll Tattoos TDF Aggressive Prostitution for Toll dances. Mods that allow you 'secret' access to cities that bypass the main gates so you can attempt to avoid the toll. Some decent ones I'm aware of: Skyrim Underground: https://www.nexusmods.com/skyrim/mods/75004 Skyrim Sewers: https://www.nexusmods.com/skyrim/mods/14351 Mods that work well with Survival and compliment each other (but of course are NOT necessary): Spank That Ass for proximity spanks: https://www.loverslab.com/files/file/8587-spank-that-ass/ Slaverun (Needs to be version 3.x for compatibility): https://www.loverslab.com/files/file/2338-slaverun-reloaded-03-june-2018/ Devious Followers Continued: https://www.loverslab.com/files/file/10482-devious-followers-continued/I Extra guards for more sources of intimidation (I recommend the lite version): https://www.nexusmods.com/skyrim/mods/54212/ Unpaused menus: https://www.nexusmods.com/skyrim/mods/83379 Special Edition Latest Survival conversion: https://www.loverslab.com/files/file/11053-sexlab-survival-special-edition/ Don't forget the requirements: 1. PapyrusUtil SE: https://www.nexusmods.com/skyrimspecialedition/mods/13048 2. Simply Knock: https://www.nexusmods.com/skyrimspecialedition/mods/14098 3. Simply Knock DLL fix: https://www.nexusmods.com/skyrimspecialedition/mods/24297 Incompatible Open Cities API For Modders Survival has an API you can use to issue licences and block licence purchase from the quartermasters and other things. Have a look at the script _SLS_Api for details. If you need some other kind of interface let me know and I'll see if I can help with it. Credits Permissions You may not upload this file in full or in part outside of LL. You may use this mod for your own purposes provided anything you produce from it is provided for free back to the community with the following exceptions: I can't give permission for things I didn't create. This includes most meshes, textures and sounds.
  8. I originally thought I'd write about ideas for punishing or rewarding the player, but the question of what a "player reward" looks like turns out to be complicated. Recently, in a long post on the SexLab Survival forum, addressing amputation mechanics, I alluded to an "iceberg" that amputation mechanics were the tip of, but I never explained what iceberg I had in mind. The broader topic of punishment and reward mechanics was what I was referring to. On reflection calling it an iceberg doesn't do it justice. For brevity in future, we need a jargon term to describe the general class of mods I'm talking about. Some can probably guess right away: slavery mods, combat defeat outcomes, "sexist" mods that create continual penalties and hazards on female characters, with an emphasis on the sex part, and other disparity mods that try to create varying experiences for the PC, from pregnancy to running a brothel. The PC doesn't have to be female, but usually is. There's also usually some kind of intentional conflict between a submissive role being imposed on them, and the tasks that vanilla Skyrim makes available (or requires to progress). I'm going to call this very broad category "oppressive" mods. Oppressive mods all have significant capacity to punish the PC. Punishment and reward are at the heart of so many LL mods, particularly those with an emphasis on slavery, combat defeat, or bondage games. In short, oppressive mods are about punishment and reward. Punishment and reward are also at the heart of why so many of these mods don't work well together and why authors aren't inspired to make them work well together. I will present an argument for why this is so. I suspect that conflicts between punishment and reward are also the underlying reason for many players ultimately getting tired of this kind of mod and turning away from it. They're certainly the cause of many frustrations. I will also try to argue why this is not simply an arbitrary claim. Bondage and slavery mechanics add new and exciting ways to punish and reward the PC. Isn't that fun? You may ask, "Why is there a problem?" Let's take a step back... Player character punishments and rewards are NOT player punishments and rewards There are two ways of looking at punishment and reward, we can look at them impacting the PC - the character - or we can look at how they impact the player. The two are different things; potentially a world apart and often in direct conflict with each other. For example, the player fails at combat and the PC is defeated. DCL combat defeat is enabled. The PC is raped (brutal punishment for the PC, but amusement for the player) and then gear may be taken (punishment for both PC and player), and the character may be teleported to some annoying place (punishment for both PC and player), and they may be left wearing devices (punishment mainly for the PC, because the player might enjoy this quite a bit). In oppressive mods, there are many events that take place that are horrible for the PC, but amusing for the player. The kennel in SexLab Survival is a good example of the contrast, the conflict, and the confusion. It's typically an amusing event for the player, but it may well be awful for the poor PC. Unless she is deep into SLS cum-addiction, there is no upside for the PC to be raped by the kennel-keeper or his pets, and she probably isn't going to get a good night's sleep. SLS is a great example of how things get complicated and ambiguous. Is being forced to drink cum a good thing or a bad thing? In SLS, is shifts from one to the other as the addiction increases and it becomes necessary to satisfy it. The player has limited options to prevent the onset of the addiction. Self-gagging might help a little, but it comes with numerous down-sides. The player's reaction to cum-addiction may vary considerably with where they are in their game. At early stages they may seek it out, but at later stages it may start to become a tiresome annoyance. Not only do different mods have different ideas of what events are good or bad for the PC, but the same mod may change its idea as play progresses. The player's idea of what is entertaining remains relatively constant, unless they're over-exposed to a repetitive event that turns what was once amusing into fatiguing boredom. Even this isn't a solid rule. As noted above, the player tends to start to drift away from the oppressive content as their character levels up, and clearing vanilla content (or vanilla-like content) often becomes more of a priority. One thing that's deeply lacking in the majority of mods is any kind of alignment between PC and player punishment and reward. Combat defeat mods are supposed to be punishing the player, but often what they're offering is a lot of sex scenes - which players may find rewarding unless they grow boring - and it's only the character that is getting punished. Even when the PC's items are taken away, the player suffers a great deal less than the PC. And what is the point of putting mechanics into mods that are intentionally boring? Even in a combat defeat mod? There is limited scope to punish the player, and such an approach needs to be used sparingly if players are not to grow disinterested. A certain amount of peril increases excitement, but inevitable failure and punishment are simply annoying and frustrating. To what extent are modders thinking about their mechanics in these terms? Are they considering the difference between PC punishment/reward vs player punishment/reward? Some may be doing this, but I suspect that most have not crystallized that distinction clearly in their minds (until reading this?) There's no doubt that modders are trying to create mechanics that are consistently fun for the player, but the design of existing mods and the way that their authors write about them suggests that they conflate almost everything their mod does with an attempt to deliver player reward, even if it's indirectly. For example, SLS amputations are, to in part, an attempt simply to deliver more excuses for kinky animal sex with a kind of sexual frisson from the underlying reluctance. Only combat defeat mods have reason to seriously consider the topic of player punishment, which they deliver via a very limited toolkit: item theft, disruptive teleportation, and various other annoyances that amount to time-sinks. SD+, if considered as a combat defeat outcome, consists almost entirely of extremely tiresome time-sinking. SexLab Adventures (seems to evidence thinking that the bounties for doing forbidden things are a punishment for both the player and the PC, but in practice they punish the PC far more than they punish the player. The player doesn't set up punishing bounties unless they think they are going to be fun somehow. Loss of time is really the only punishment that can be inflicted on the player, and all other punishments are just indirect routes to this. The things that are lost can almost always be regained with sufficient effort. Whether the PC is being robbed, fined, sent to an inconvenient location, locked in a cell, or chain-raped for two real hours straight, it's all just something that soaks up the player's time in a way that doesn't seem to offer any kind of satisfying progress. In some extreme cases, the punishment takes away from past progress. To what extent the player is genuinely troubled is another matter. After all, they are installing these mods because they like them, and as often as not, they rather enjoy having PoP suck up hours of play while their character is dragged around the countryside on a leash by NPCs who path badly and frequently get stuck. Even when things the player has struggled for are taken away - fancy armors, money, titles, reputation, NPC relationships, levels or skills - it usually comes down to a measurement of time invested that was lost. The things themselves can always be replaced with other things, given more time. What is Player Character Reward or Punishment? How can a collection of data in your computer be punished or rewarded? Is it punishment when her simulation values are modified in a non-advantageous way? I don't believe so. That sort of thinking is nonsense with no reference point or connection to any meaningful context. Reducing the PC's health value is a negative simulation outcome, but without assigning a meaning to it, it is neither punishment or reward. Only the player can assign meaning to these events. Does that mean that there's no such thing as PC punishment or reward? The reference for what is a punishment for the PC is always the story of the PC. There are events that she, as a story character, is supposed to enjoy, and events she is supposed to hate. The player (whether they intend to or not) to some extent cannot help but have some empathy with the human-looking graphic on their screen. She is not just there to create a pornographic visual; if that were the aim then why play Skyrim at all? You could just run SexLab animations in a loop, and a SexLab theater would be the most popular mod around. Instead, there is only modest interest in such mods, and most of that is from people who really are only interested in screen archery - and many of those are still telling stories! However, player empathy with the PC doesn't mean that they player feels misery when the PC is imagined to feel it. Often the PC relishes the horrors inflicted upon their character. There are many reasons for this, but they are topics applicable to media in general, and not Skyrim oppression mods in general. Nevertheless, the determinant of PC punishment or reward is simply the resulting story that the player creates in their head to explain the events and how the character reacts to them. So what's the problem with any of that? The lack of alignment between PC and player punishment and reward leads to a weak and uninvolving experience, shallow immersion, and incoherent story events. Take an example of the PC developing a sex-addiction. This might be simulated as a constantly high arousal value which either doesn't decrease after sex, or doesn't decrease much, and can only be reduced by extreme sexual encounters, or a fast increase in arousal whenever it's low, or both these approaches. In addition, one or more mods may impose stat or XP penalties for this continuing high arousal state. Such additions are generally seen as improving the simulation. In addition, the constant sex events may lead to Wear&Tear on the PC, with additional penalties as a result, again this is seen as an improvement in the simulation. XP penalties are supposed to be a punishment for the player, but they are an ineffectual one because leveling in Skyrim is not terribly important for the player. The stat penalties are inconvenient, and quite likely to involve movement speed or something else that mildly irritates the player, but in many cases may not even be noticed, and may very likely be drowned out by some other mod doing something completely unrelated (needs mod tiredness, for example). The issue here is that a sex-addicted PC is supposed to long for orgasms, but getting them makes almost no difference to the PC or to the player. There is no alignment between the supposed situation - the story you're creating in your head - and the game events. Instead we have a questionable simulation of sex-addiction, with mechanics that are inspired by the simulation concepts. Various conflicting outcomes follow from the simulation, which itself is the product of multiple mods that were not written to produce any single clear outcome or with any special intent - they are essentially simulation rules - they are devoid of any compelling story. We're supposed to believe that the PC is constantly distracted by her desire, leading to impaired learning. If there's a Wear&Tear mod, we are also (probably) supposed to understand that the PC is physically (and magically) impaired by pain resulting from past sexual activities and abuse. None of this simulation exists, or makes any sense in the context of vanilla Skyrim, where healing spells and potions cure sword cuts and simple praying cures diseases. Some players struggle with the contradictions, and add more mods in an attempt to resolve them: needs mods with harsh diseases, limitations on potions, or potion consumption, limitations on healing capacity and PC recovery, wounds mods that create lasting effects for combat injuries that can't simply be healed away. It's more complexity and more mods to solve a problem that was created by the original mod setting up a questionable simulation that was at odds with vanilla Skyrim. Players typically take the position that vanilla Skyrim is inadequate to support and enhance their fantasies for the PC, so they impose extra perils and dangers upon her. She needs warm clothes and fires, she needs to eat and drink, she needs to get a good night's sleep, she needs to pee (and fart!)... it doesn't stop there... she needs to sleep in comfy clothes, she she needs to eat good food, she gets tired of camping, and she gets hurt and penalized by ... just about everything. Players add mods where the PC can get pregnant, or seems to easily submit to forced sex, mods where she can resist forced sex up to a point, they add mods where everyone wants to enslave and sell her, mods where she can be auctioned, mods where she is hurt by sex, and mods where she becomes addicted to it, or to sex with animals. There are even mods where you can become inseminated with GEMS by animals and give birth to ROCKS! And of course they add mods that tie her up. Lots and lots of those. I could digress into a discussion of what this means about the female gender role in society, but that sounds hazardously close to politics. The point is that the simulation rules we apply to the PC get ever more complex and perilous. They are profoundly weighted in favor of punishing, humiliating and terrorizing the poor PC. If there is something she is ever allowed to enjoy, you can be almost certain that it's some kind of destructive addiction or submissive mental break. This is where player frustration can set in. A player initially believes that modding can deliver new and surprising experiences in their game. As time goes by, modding becomes more of a struggle to balance the conflicting ideas of reward and punishment in the web of mods that they've installed, or simply to get some beloved feature to work as they want it to. Frustration and exhaustion, combined with a loss of belief in the idea that oppressive punishment-oriented mods can deliver any substantially new content leads them to look to other genres, or to abandon the undertaking completely. There's a real shortage of mods that emphasize PC enjoyment, fun or satisfaction. There is no mod where eating cakes gives the PC more happiness. There is no mod where she will pay a fortune to taste chocolate but not be addicted to it like a drug. There is no mod where she enjoys a smile from a child. I guess the majority of players don't want these things in their game for some reason. This isn't some political comment. It's just that game design has conventionally always been about peril and punishment, with the reward being from overcoming those hazards ... but there are games (like Candy Crush) that are composed only of rewards, albeit weak ones. Problematic conflicts arise because each mod is trying to guess how their user-base feels about a certain scenario, and to provide events that are titillating. Each one envisages a slightly different scenario for the PC, then (usually) tries to produce it indirectly through simulation rules. Mods that are direct about the outcomes they want are less common, but the root conflicts begin with the stories. As the intended outcomes (stories) conflict, the simulation rules also interact at cross-purposes. There's no clear direction. Even if these mods can interoperate what would that interoperation look like when they have disparate concepts of a proper outcome? Players tweak mods, put mods in, take mods out, and post on forums, over and over, seeking changes of one kind or another, so that they can get the outcome they imagine as perfect. However, for every modder there are numerous players (even for unpopular mods) who all have slightly different ideas in their heads. With only one modder and all those players, any mod can only please each player a certain amount, and the modder may not be pleased with what they delivered either. (I know I am never satisfied with what I make). Even among the most eager fans of a mod, there are different story expectations. Conflicts Everywhere The conflicts are not only between the mods and vanilla, but between each mod. These conflicts flow directly from different concepts of what is a player or PC punishment or reward. It's inevitably the case that two mods get in a fight over some stat that they both want to change in opposing ways, or some situation or scenario that they want to resolve in profoundly different ways. Superficially, Estrus Chaurus (EC+) appears to be punishing the PC for sex with chaurus monsters, or from picking flowers, or (if you have certain patches or extensions) from collecting chaurus eggs. Of course that's not its true purpose. Its core reason for existence is to amuse the player with tentacle-sex and violation fantasies, then to pile a body-modification fetish on top of it, allowing the player to view their character distorted with huge breasts and belly due to a foul "pregnancy", a parasite infestation that can easily end in a horrid mess of skittering creatures. EC+ punishes the PC but rewards the player. Its pregnancies conflict awkwardly with other pregnancy mods (which have equally complex internal intentions), including combat defeat mods. The EC+ encumbered PC is weakened in combat, suffers additional defeats, and additional indignities, but we're now slipping into territory where the player is ostensibly to be punished for letting their character become inflated with alien eggs to the point that she can barely waddle along. This is a recurring pattern. A mod that offers player entertainment also adds penalties to the PC, and other mods interpret those penalties as an intent to punish the player. And in some cases, they act on that intent, amplifying the "punishment", or attempting to counteract of moderate it. The different mods had different outcomes in mind. EC+ seems to think that the pregnancy is more or less the end of the problem, but don't get caught too often or you'll end up inflated for good. OTOH, DiD thinks that tentacle-sex is both a way to lose trauma and also to gain it. I can't figure out what DiD's overall expected outcome is, but it's clearly different to the original intent of EC+ otherwise it wouldn't need to add any new simulation rules. The first problem is that mod X has no way to tell whether the things mod Y were done to amuse the PC, or are supposed to be some kind of disincentive. The second problem is that mod X and mod Y almost certainly have a different outcome in mind, even given the same set of preconditions. Returning to the EC+ example, the mod itself is also internally conflicted. It does things that please the player, while also doing things to annoy them (such adding little scuttling creatures to areas). Of course, the player can control some of these decisions, but the player was always controlling them, from the very point that they installed EC+ they were superficially in control. However, because mods rarely deliver a coherent experience to the player, we see, again and again, the addition of more and more mods trying to resolve a nest of conflicts that can only grow as a result of this approach - and I don't mean script or ESP conflicts, but gameplay experience and immersion conflicts - it's a way of modding that creates an endless appetite for more and more mods and features. Another conflict is that players wish to surrender control, while at the same time exercising it. They choose to add a mod that does things to the PC, but want to feel that the outcomes are beyond their control, or at least beyond the PC's control. They want the story of helplessness, or struggle. They want story events to take them by surprise ... but not too much surprise. They chose the mods they put in their game, and chose how to configure them, but then they want to play within the limits they've created for themselves, with the perils they have so carefully prepared. This is a conflict over control rather than reward and punishment, but it manifests as reward and punishment. When mods go off the rails and break the game, or simply send it in an unwanted direction, the player (as well as the PC) is punished. Often enough, total success for the PC ends up being seen as failure by the player. Again, the mods didn't do the intended job. Is Coherence Possible? (And would we want it?) Is it even technically possible to create coherence between the PC experience and the player experience? Would this be better or worse? It is possible for mods to agree on the nature of an experience, so they all augment it, instead of breaking it? Now we're into more difficult territory. It took until now to crystallize the true nature of this problem, and I imagine that many readers are still not at all convinced there's anything here but a confusing web of points that they feel they have easy counter-arguments to. It's not easy to explain the network of ideas and realizations that have brought me to write this, and it will be a journey of its own for me to learn how to express those ideas clearly and succinctly. For now, the ideas are present, but they're still new. There's scope to improve and refine them, and even more scope to improve how to describe them. But returning to the question at hand, I can offer some examples. In the case of sex addiction, what if the player received increasing rewards for orgasms? The more extreme the addiction, or the longer the period of denial, the greater the player reward would be. Pay attention here, I'm talking about player reward, not PC reward. This could be applied to any addiction mechanic, but its most notable for sex-addiction, because orgasms are rarely a reward, even for the PC (not the player); instead loss of arousal is the reward, if it's even granted, and who that reward is aimed at is ambiguous. Is it the player, who is happy that her character is now better able to function? Or is it the PC, who is supposed to relish the reduction in danger that the sexual-satisfaction leads to? Or (as I suspect) some combination of the two. In the case of combat defeat, can we genuinely punish the player for losing? In the case of being caught without a license in SexLab Survival (SLS), there's a conflicted message. The player is supposed to be punished by losing access to items and abilities, but they may also be enjoying the peril that their character has been placed into. They may well get considerable enjoyment from their character being placed in punishment devices that are clearly intended to be a (story) punishment for the PC. What if the sexist problems imposed by SLS were entirely punishing for the player, and overcoming them entirely rewarding? Is that even possible? One thing is for sure, a mod that has an alignment between PC reward and player reward would be unlike the majority of mods we see, which have almost no consideration of PC reward, and are composed almost entirely of PC punishment. Would alignment in PC and player reward help align mods together? I think it would, up to a point, because it immediately becomes clear what is supposed to be a player reward or punishment. In current mods, two mods that disagree are both trying to deliver player reward (and PC punishment). It's impossible to intuit which player punishments are supposed to be producing player enjoyment, and which are trying to be player punishments. But if the punishment and reward are simplistically objective, it's easier to get alignment between mods. For example, Deviously Enchanted Chests likes to put the PC into bondage gear. While this is somewhat a reward for the player, it's substantially supposed to be a punishment. The goal is (ostensibly) to get out of the bondage gear as quickly as possible and return to business as usual. Devious Training tries to mitigate the penalties of being in bondage gear long-term, while adding extra visual rewards (for body modification fetishists anyway). It's a given you won't install DT unless you like the modification part, but the penalty mitigation is a bonus player reward. DT is at odds with DEC in some areas, aligned in others. However, if we have an objective way to know whether the PC likes being bound ... if the PC's rewards are aligned with the player's, then we also know whether the player wants the PC to be bound. Given this data, a bondage mod no longer needs to guess what to do. The player wants mechanics that make being bound rewarding. So, there's a light at the end of the tunnel ... we can potentially solve some problems by using data about the PC, or the player, and if we put the two into alignment we can create novel experiences, align mods together better, and store less data.
  9. Version 1.0.0

    1,319 downloads

    Hi, this is my first time posting. I've read the rules but if I've violated one by accident I guess I'll know when this get's taken down. It was frustrating me that there was no converted version of Private Needs Redone by Adetu For Special Edition. So I made one. This is a quick and dirty port mostly made for my own use, but I figured I'd upload it in case anyone here could get some use out of it. Private Needs is originally by Schrodinger's Trap The link to the original can be found here: I DID NOT MAKE THIS MOD that honor goes to Adetu and the link can be found here Both gave permission to modify/convert their mod in the forum posts, as proven by the screenshots provided, however if they contact me and ask me to take this down I of course will. you need ZAZ animation pack for SE for this to work you also need SKSE, SKYUI, and FNIS all of which can be found on the nexus easily INSTALATION - Download ZAZ 7.0SE Rev 1 - Download Private Needs Redone SE - in MO click install new mod from archive - select ZAZ animation pack - click it again - select Private Needs Redone - run FNIS and update behavior. if you enjoyed the mod please send some love the way of the two original creators!
  10. Version 2.7 (2016-10-07)

    36,677 downloads

    About This File Pee And Fart 2.7 ... not related to the Bee and Barb - Description - Another peeing and pooping mod. - Requirements - Sexlab ZAZAnimationPack SlaveTats (for dirt options) SkyUI SKSE FNIS (remember to run it after installation!) Strotis Outdoor Toilet Resource Optional: NiOverride or RaceMenu (for body scaling functionality) Devious Devices Integration (has additional dependencies, there are bodyslide files for numerous bodies, if you want it to be compatible with scaling) (was accidentally a hard requirement from PAF 1.4 to PAF 1.7) For Addons: Bathing in Skyrim Only rudimentary support for this mod available right now. iNeed - Food, Water and Sleep Realistic Needs and Diseases USLEEP version All mods are tested with their newest version (07.10.16), but older version should do the trick in most cases. - Features - * time based needs for bladder and bowels. * toilet paper crafting, you get visually dirty without it! * NPC support for up to 5 NPCs * you can place toilets around skyrim! * you can go swimming to clean yourself, if you have no toilet paper available * toilet paper can be crafted at the tanning rack with some firewood or cloth linen * craftable diapers with butt scaling (currently scaling only for females) * hotkeys or spells (lesser powers) can be used to access functionality (pressing hotkeys for longer than a second opens up different options) * kinky stuff! You can use NPCs to be your personal toilet for example. * body scaling depending on your bowel state (uses NiOverride, so it should be compatible with other scaling mods. This feature is disabled by default) * different peeing animations for males and females. The mod currently uses mostly Leitos animations. * MCM Menu to configure the mod to your needs * create bottled pee/poop and use it for alchemy and ... cooking (new) * SOS schlong support, even for women having them (sexlab is used for stripping and gender detection) * Peeing/Pooping is illegal in Skyrim. You will get bounties if any guard sees you relieving yourself. Any NPC in shops, inns, temples and holds can report you too (can be toggled, There is no change to the crime system in Skyrim [with all its bugs left, but it should be compatible with mods changing anything]) (new) * Guards might put diapers on you, if you have a bouty from peeing/pooping anywhere (new) * things I forgot to mention - Bugs that are features - * body scaling updates are slow (up to 10 sec) * applying dirt overlays might take time at first, where your game might lock up for a second * there are currently no puddles created * Tracked NPCs are a bit exebitionistic, because I failed to make them close the doors. * All NPCs will occasionally use the toilet houses as benches. They seem to be quite cozy * You may have problems with clipping in toilet houses. Remember that if all else fails, you can remove the toilet with the menu * NPCs are lazy. They might take some time to react to a command. * Sometimes instead of using a certified toilet houses, the NPCs will just use the nearest idle spot * You can activate the mesh of the toilet house from outside * It takes some time to relieve your needs, if you sit yourself on a toilet (you don't need toilet paper, though!) * There is no navmesh created for the toilet houses, so NPC might get stuck on them. Best to not place them in the middle of a road. * Butt scaling currently takes a long time to update after removing diapers (faster since 2.7) - Compatibility - * I think it is compatible with everything, even other peeing mods. * Mods like Sexlab Aroused may override the Schlong state. Only a visual conflict, I hope to find a fix soon. * Wearing DD Devices can mess up playing of the correct sexlab animations. - Uninstall - Reset the mod before uninstalling! It will remove all toilets you may have placed in your world! - Hotkey Usage - - short press of info key: Show info about bladder and bowel states (if you aim at a tracked NPC, it will also display their needs) - There is now an additional hotkey for the menu since PAF 1.6 - short press of action key: pee - long press of action key: poop Default: Info: N Action: B Menu: K - Menu Usage - If you have something under your crosshair, the menu behaves differently. If you aim at a toilet and select the option to add/remove toilet, it will remove the toilet. Same thing for the pee and poop commands. If they are aimed at an NPC, the NPC will perform the action (as soon as possible). Removing of a toilet, which is used by a tracked NPC, will only be executed if the NPC is finished with his business - Bodyslide Files - You should run bodyslide once after installation of this mod if you plan to use the diapers. Just start it, select your current body and silder preset and type "PAF" inside the outfit filter (upper right corner). Then click on "batch build" (lower left corner) and select the meshes (there should be two) and click on "build". - AddOns - (included in Versions > 2.2) Addons are available for: * Devious Devices * - some devices prevent you from pooping (belts) - or using toilet paper (armbinder) - if you use the DD belt option to pee, it will be registered by PAF * Bathing in Skyrim * - you can clean yourself if using any bathing function from that mod * iNeeds * (new) - your bladder/bowel state is affected by eating and drinking - the potions you can create with PAF are tagged, so that they can be integrated with iNeed (you are asked on the first use how they should be treated) * Realistic Needs and Diseases * (new) - your bladder/bowel state is affected by eating and drinking - Troubleshooting - Using animated objects could result that bottles become permanently attached to your feet, if the animation got interrupted by something. If that happens you just have to repeat the animation you were doing to have the bottle removed. Let me know, if you run into other problems. Thanks to: ZAZ and XAX for their animation framwork Ashal and co. for sexlab murfk for slavetats fore for FNIS and his animation hacks Janx0r for moddeling poop Leito for his awesome animations Arrok for his awesome animations Zyn for his awesome animations Net Immerse Override team SkyUI team SKSE team for their awesome script extender People, whose resources were used and I forgot to mention Loverslab team for hosting and knowledge Strotis & Tamira for Strotis Outdoor Toilet Resource LivingInfinite for the poop body textures Lucia1 and Helios for awsome diaper models and textures
  11. CPU

    Mini SSE Needs

    Version 3.2

    8,258 downloads

    Mini SSE Needs This mod adds a set of needs to the player. For each need, you can define how much time you can spend without satisfying the need. If too much time will pass some penalties will be applied. You can also define the maximum percentage of the damage applied when a need is not satisfied. Each need can be enabled or disabled in the MCM. You can use only the needs you want. The conversion of the items was done by @Andreis Warning: also if I tried to test everything it is possible that there are bugs. Report them and I will fix them for the next version Water Patch A patch to ignore the water level is added. Just unzip it and replace the equivalent files in the original mod. Installation and Credits Needs Penalties The mod Widgets Water bottles Showers Food and Drinks from other mods Loading/Saving the configuration Uninstall a previous version Advanced Stuff Bonus:
  12. CPU

    MiniNeeds

    Version 3.2

    9,488 downloads

    MiniNeeds V3.2 This mod adds a set of needs to the player. For each need, you can define how much time you can spend without satisfying the need. If too much time will pass some penalties will be applied. You can also define the maximum percentage of the damage applied when a need is not satisfied. Each need can be enabled or disabled in the MCM. You can use only the needs you want. Warning: also if I tried to test everything it is possible that there are bugs. Report them and I will fix them for the next version Water Patch A patch to ignore the water level is added. Just unzip it and replace the equivalent files in the original mod. Installation and Credits Needs Penalties The mod Widgets Water bottles Showers Food and Drinks from other mods Loading/Saving the configuration Uninstall a previous version Advanced Stuff Bonus:
  13. colored dreams took me over - I was draming to be at home. A need is growing up to me. playing keys.mp4
  14. What is "Complete Need" Well, Complete Needs is my personal needs overhaul for Oblivion. It aims to add hunger, thirst, tiredness: so far no surprises diet: meaning that an elf will need different food for sustenance than a human or a dremora taste: do your character like the food you are making him/her eat? well, he/she will tell you! cooking: pretty simple... Oblivion mainly manages only raw food (except for pies, bread and sweetrolls); I want to add a cooking system and recipes to prepare and cook those ingredients hygiene: you need to bathe from time to time; I also plan to add soapy and wet effects to character hot/cold: Jerall mountains and topal bay requires a different dressing code dressing control: as long as I have to check what kind of clothes the player is wearing, I can also check if he/she is naked or not pee, poop?: well, I don't actually plan to add those, but for sure I'll add the variables to manage them Why not using the existing ones and why in a single overhaul? That is pretty simple: all those needs are somehow correlated. If it's hot you drink more and you sweat more, so you also need to bathe more. If you enter water after eating you risk congestion. If you bathe in Jeral Mountains it can be dangerous (you risk assideration) while in Topal Bay it can be refreshing. All those needs interact and interween among them, but no mod until now took this into account Did I also mention diet and taste? Eating soul gems (if you are a Dremora) or just herbs and vegetable if you are an elf can improve the gaming experience in my own opinion. Also, discovering which food your character likes and which dislikes, and trying to make him/her eat his/hers favourite to obtain buffs can be really immersive. Help request I can cover pretty much all aspects of the mod but 3 I can't do animations so I need animations for bathing and eventually peeing and pooping bathubs: I don't have bathub models. And it would be preferable if bathing animations were integrated with bathubs as well HUD bars: I have an ini file for hood bars but it's not portable; I know it can be done in another way but I've no time right now to study it so, if somebody can help me on that one, the work will be done faster Why Loverslab? Don't misunderstand me, I love Nexus and I will publish a light version of this mod on Nexus too. But Nexus won't let me publish patches for Morroblivion. Morover, peeing and pooping won't be well accepted there. Furthermore, if possible, I'd like to integrate the nakedness or skimpiness mechanics with Loverslab mods. Isn't this mod too complex for the average player? i think I'll be able to add configurations menues (I already have them for debugging anyways). So, if you don't want to cook, cooking will be disabled (and therefore not required). If you want taste will be disabled and also diet (even though I suppose that Dremora will still desire to eat souls instead of normal food Vampires, Werewolves, Cannibals Ugh... those are big problems for me right now and I currently don't know how to solve them. Oblivion has a feeding procedure for vampires. This mod detects vampires and doesn't apply to them by default. Cannibalism (and Werewolf feeding) are also compelx because humans don't have meat in their loot lists. It's possible, but it will require time and it's not on skedule right now. Inebriation, drugs Inebriation yes. Drugs, maybe (but probably yes, and if you wander, skooma, munshugar and greenmote are among them) I'd also like you to add... Asking is free. Every request will be evalutated but I don't guarantee that I'll add it to this mod. Expecially if I can't create the resources or can't find them LAFP Sex can be a need, but there're already mods that cover that. Still there may be mechanics to implement (i.e. sexual drive can lessen the cold effects so, a patch for LAFP will be probably released). Conclusion The project is ambitious, but I hope to add a new level of immersion for Oblivion. Hope me luck
  15. I'm updated, minus the laundry pack. I remember being able to manually reset needs and levels. Is this still available in the latest WW version? If so, how does one access those menus? Thnx, Capt.
  16. Hello. I have an idea -- in my completely and utterly unexperienced head -- about a quite simple needs mod, and I wonder if someone could create it. I'm running iNeed, but my script latency averages around 70-100 ms, so I'd like to reduce it in every way I can -- and I found that uninstalling iNeed seems to significantly help with this. I don't need food spoilage, sitting down, eating with followers, water and constructable water barrels and all the rest. I just need an incentive to eat, drink and sleep. As far as I can tell, it would be a combination of a timer and applying a debuff. The player would get hungry every 8 hours, thirsty every 4-6 hours and sleepy every 16 hours. If those things are not fulfilled, a debuff would be applied. Pretty barebones. I imagine the debuffs to be severe, as adding stages to these would probably make the mod too complicated. - Not eating would reduce your health by 50 points. - Not drinking would reduce stamina regeneration by 80%. - Not sleeping would stop all magicka regeneration (or just prevent the player from casting spells altogether). Alternatively, it could be just one timer with only hunger included with the combined debuffs of hunger and thirst; -50 health and -80% stamina regen. Depending on how much more complicated it would make the mod, the types of food that satisfy hunger could be restricted to foods that would actually suppress hunger. This can be left out if it would make the mod too complicated, I could just restrain myself from abusing the mod. Again, I have no idea what it would take to create this mod, or how much lighter would it be compared to iNeed. One important part would be compatibility (in particular, with Requiem), but I guess it's less of an issue if every and all non-ingredient consumable would satisfy needs. Thoughts? I dug for two days, and I haven't found anything similar in simplicity.
  17. Chesko, the creator of Campfire and FrostFall, has released Last Seed Prologue "Last Seed is a primary needs, wellness, and disease overhaul mod." "I've done my best to ensure that the Last Seed Prologue is not an Alpha. By that I mean, all of the features that are included in the mod today should be functioning at a level I would consider "release-worthy". Please note "release-worthy" does not mean "feature complete", it means "functional and not broken". So, what's in the game now should be playable and enjoyable." I am looking forward to including Last Seed with Campfire, FrostFall and Art of the Catch when I add them to my build.
  18. Underground Survival (UGS) View File Underground Survival (UGS) early alpha WIP This mod is designed to work alongside Chaurus Life (https://www.loverslab.com/files/file/9304-chaurus-life/), but functions on its own. Underground Survival attempts to remedy some shortcomings in most survival mods by adding resources to caves and lairs that can be used to extend the PC’s survival in these environments, possibly indefinitely. The mod has two principal effects: First, it makes many underground roots, ferns and shrubs harvestable, allowing you to acquire a small assortment of items from them, including some of the “edible” items from Hunterborn, some fire-making materials from Campfires, and a few custom ingredients meant for use with Chaurus Life. Note that though this is targeted at underground plants, if those same plants are found above ground, those can also be harvested. Secondly, it provides a minor drinking source (via iNeed) in some caves that otherwise don’t have any such sources. Note these sources might be hard to reach in some places. Hard Requirements: Campfire v 1.11 (https://www.nexusmods.com/skyrim/mods/64798?) Hunterborn v 1.6 (https://www.nexusmods.com/skyrim/mods/33201) ... and any patches needed to make these work together. Soft Requirements/Integration: Though not strictly required, Underground Survival is built to integrate with needs mods. iNeed v 1.602 (https://www.nexusmods.com/skyrim/mods/51473) OR Realistic Needs and Diseases 2 (https://www.nexusmods.com/skyrim/mods/78785; not tested on any other version, though they should still work) If integration is needed for other needs mods, please notify me of which mods you need integrated. Additionally, one of the alchemical effects available through this mod is associated with Sexlab Aroused Redux, and will do nothing without that mod installed. (In point of fact, at present it also will do nothing without Chaurus Life since there isn’t another ingredient to pair the effect with.) Incompatibilities: YASH (https://www.nexusmods.com/skyrim/mods/32562), which is where I got this idea. Any other mod that makes the same plants harvestable will also conflict, with the last one loaded being the winner. I don’t know of any such mods, but I assume there are some. Injected Records: To have compatibility with other mods without needing dependencies, this mod uses the following injected records (all shared with Chaurus Life): 01CECE1E: INJArousalSuppressantMGEF 01CECE1F: EcoSystemREF 01CECEA1 through 01CECEBD: placed instances of EcoSystemREF In the exceedingly rare event that another mod uses this same method and selects that same FormID, bad shit may happen… or it could do nothing at all. No way to know. (Thanks to Chesko for introducing me to this idea. I don’t know if it was original with him, but the Frostfall API web page is where I first learned of it.) Future Plans: While Underground Survival can be used by itself, it is intended to pair with Chaurus Life and will serve a secondary role to that mod. As development of Chaurus Life continues, this mod will grow to add more options. Submitter Seijin8 Submitted 06/01/2019 Category Other Requires Hunterborn, Campfire, Dragonborn Special Edition Compatible No  
  19. Version 0.1.1

    358 downloads

    Underground Survival (UGS) early alpha WIP This mod is designed to work alongside Chaurus Life (https://www.loverslab.com/files/file/9304-chaurus-life/), but functions on its own. Underground Survival attempts to remedy some shortcomings in most survival mods by adding resources to caves and lairs that can be used to extend the PC’s survival in these environments, possibly indefinitely. The mod has two principal effects: First, it makes many underground roots, ferns and shrubs harvestable, allowing you to acquire a small assortment of items from them, including some of the “edible” items from Hunterborn, some fire-making materials from Campfires, and a few custom ingredients meant for use with Chaurus Life. Note that though this is targeted at underground plants, if those same plants are found above ground, those can also be harvested. Secondly, it provides a minor drinking source (via iNeed) in some caves that otherwise don’t have any such sources. Note these sources might be hard to reach in some places. Hard Requirements: Campfire v 1.11 (https://www.nexusmods.com/skyrim/mods/64798?) Hunterborn v 1.6 (https://www.nexusmods.com/skyrim/mods/33201) ... and any patches needed to make these work together. Soft Requirements/Integration: Though not strictly required, Underground Survival is built to integrate with needs mods. iNeed v 1.602 (https://www.nexusmods.com/skyrim/mods/51473) OR Realistic Needs and Diseases 2 (https://www.nexusmods.com/skyrim/mods/78785; not tested on any other version, though they should still work) If integration is needed for other needs mods, please notify me of which mods you need integrated. Additionally, one of the alchemical effects available through this mod is associated with Sexlab Aroused Redux, and will do nothing without that mod installed. (In point of fact, at present it also will do nothing without Chaurus Life since there isn’t another ingredient to pair the effect with.) Incompatibilities: YASH (https://www.nexusmods.com/skyrim/mods/32562), which is where I got this idea. Any other mod that makes the same plants harvestable will also conflict, with the last one loaded being the winner. I don’t know of any such mods, but I assume there are some. Injected Records: To have compatibility with other mods without needing dependencies, this mod uses the following injected records (all shared with Chaurus Life): 01CECE1E: INJArousalSuppressantMGEF 01CECE1F: EcoSystemREF 01CECEA1 through 01CECEBD: placed instances of EcoSystemREF In the exceedingly rare event that another mod uses this same method and selects that same FormID, bad shit may happen… or it could do nothing at all. No way to know. (Thanks to Chesko for introducing me to this idea. I don’t know if it was original with him, but the Frostfall API web page is where I first learned of it.) Future Plans: While Underground Survival can be used by itself, it is intended to pair with Chaurus Life and will serve a secondary role to that mod. As development of Chaurus Life continues, this mod will grow to add more options.
  20. Heinz01

    No easy Money

    Version 1.0.5

    744 downloads

    This is my approach to counter the imho broken economy of skyrim and bring it to the other extreme. This mod does the following: Less Gold in loot: - greatly reduce gold drops from enemies by 90 % - even more reduced gold in chests, urns and purses Less Loot for Quests - reduced quest rewards ca. 90 % Modifying buy & sell: - Selling Prices are nerved down to 0,1 % (this means selling an item worth 1000 gold, would just bring 1 Gold) - Buying Prices are roughly increased by three times Why did i change these values? Because i hate how easy you pile up a huge amount of money. Still with 4 economy related mods together (hardcore economy, less gold, reduced rewards and some own sellprice mod) + several money sink mods, i was never havin money problems except at level 1 I began with reducing the amounts of gold from bandits as an additonal mod for the aforementioned 4 ones and was relativily happy. Then i added one random dungeon generator and the chests there contained up to 250 gold and the monsters sometimes even more. Just leaving the gold in the chests was not a good solution so i checked the mod in CK and found out that it uses vanilla lists. This was were i began to make my own mod so i could uninstall 4 other ones which didnt fulfill what this mod does (i hope). Selling had to be erased from the game, because its not balanceable. Some armor mods have way too high selling prices. For example I remember one bikini armor mod which could be sold for 240.000 Gold. My Mod cuts that down to 240 gold. Maybe you know that WT Tribal cloth armor. Base price is 5000 Gold. In my mod you only get 5 G. I also wanted generally to get rid of getting rich by looting tons of armor etc. We have all these nice mods with prostitution, regular jobs, arena fights etc. Now these matter to not only have money for the living but also to pay repairs (see loot and degradation) taxes etc. Here just an example what happens on a day for a level 13 Archer with this mod: Gone from Embershard Mine to Bleakfalls Barrow and delivered the golden claw to Lucan Valerius. Ending in the tavern. Income: Gold found in Embershard Mine: 40 Gold Gold found in the tower before Bleakfalls Barrow: 5 Gold Gold found at the Bandits outside Bleakfalls: 0 Gold Gold found in Bleakfalls Barrow: 181 Gold Gold as reward for the golden claw: 60 Gold --------------------------------------------------- Total amount of Gold found: 286 Gold Sounds too much? Now add some needs: Costs (just as an example for comparison): Meal at Sleeping Giants Inn (1 Alto Wine 129G, 1 Ale 54G, one Cooked Meat 54G): 237 Gold Bed for a night: 50G --------------------------------------------------- Total amount of costs: 287 Gold You see, without doing more for my income i would have lost 1 Gold. Luckily i found enough arrows so i didnt have to buy these too. Recommended to use with money draining mods like Loot and Degradation https://www.nexusmods.com/skyrim/mods/55677 iNeed https://www.nexusmods.com/skyrim/mods/51473 Simple Taxes https://www.nexusmods.com/skyrim/mods/57239 Further Recommendations to earn money: Jobs of Skyrim https://www.nexusmods.com/skyrim/mods/25020 Prostitution mods from Loverslab Slaverun (the tasks for free etc)
  21. This is a simple needs mod I made for Flower Girls. There is also a version that requires both Flower Girls and SexLab, for those that use both of them together. Requirements: It requires SKSE64 or SKSEVR Flower Girls by Xiderpunk. And SexLab if you want that version. SkyUI or SkyUI-VR for MCM For download and other details: https://www.nexusmods.com/skyrimspecialedition/mods/22471
  22. View File MiniNeeds V3.2 This mod adds a set of needs to the player. For each need, you can define how much time you can spend without satisfying the need. If too much time will pass some penalties will be applied. You can also define the maximum percentage of the damage applied when a need is not satisfied. Each need can be enabled or disabled in the MCM. You can use only the needs you want. Warning: also if I tried to test everything it is possible that there are bugs. Report them and I will fix them for the next version Water Patch A patch to ignore the water level is added. Just unzip it and replace the equivalent files in the original mod. Installation and Credits Needs Penalties The mod Widgets Water bottles Showers Food and Drinks from other mods Loading/Saving the configuration Uninstall a previous version Advanced Stuff Bonus: Submitter CPU Submitted 12/16/2017 Category Other Requires Skyrim Legendary Edition Special Edition Compatible No View File
  23. View File This is my approach to counter the imho broken economy of skyrim and bring it to the other extreme. This mod does the following: Less Gold in loot: - greatly reduce gold drops from enemies by 90 % - even more reduced gold in chests, urns and purses Less Loot for Quests - reduced quest rewards ca. 90 % Modifying buy & sell: - Selling Prices are nerved down to 0,1 % (this means selling an item worth 1000 gold, would just bring 1 Gold) - Buying Prices are roughly increased by three times Why did i change these values? Because i hate how easy you pile up a huge amount of money. Still with 4 economy related mods together (hardcore economy, less gold, reduced rewards and some own sellprice mod) + several money sink mods, i was never havin money problems except at level 1 I began with reducing the amounts of gold from bandits as an additonal mod for the aforementioned 4 ones and was relativily happy. Then i added one random dungeon generator and the chests there contained up to 250 gold and the monsters sometimes even more. Just leaving the gold in the chests was not a good solution so i checked the mod in CK and found out that it uses vanilla lists. This was were i began to make my own mod so i could uninstall 4 other ones which didnt fulfill what this mod does (i hope). Selling had to be erased from the game, because its not balanceable. Some armor mods have way too high selling prices. For example I remember one bikini armor mod which could be sold for 240.000 Gold. My Mod cuts that down to 240 gold. Maybe you know that WT Tribal cloth armor. Base price is 5000 Gold. In my mod you only get 5 G. I also wanted generally to get rid of getting rich by looting tons of armor etc. We have all these nice mods with prostitution, regular jobs, arena fights etc. Now these matter to not only have money for the living but also to pay repairs (see loot and degradation) taxes etc. Here just an example what happens on a day for a level 13 Archer with this mod: Gone from Embershard Mine to Bleakfalls Barrow and delivered the golden claw to Lucan Valerius. Ending in the tavern. Income: Gold found in Embershard Mine: 40 Gold Gold found in the tower before Bleakfalls Barrow: 5 Gold Gold found at the Bandits outside Bleakfalls: 0 Gold Gold found in Bleakfalls Barrow: 181 Gold Gold as reward for the golden claw: 60 Gold --------------------------------------------------- Total amount of Gold found: 286 Gold Sounds too much? Now add some needs: Costs (just as an example for comparison): Meal at Sleeping Giants Inn (1 Alto Wine 129G, 1 Ale 54G, one Cooked Meat 54G): 237 Gold Bed for a night: 50G --------------------------------------------------- Total amount of costs: 287 Gold You see, without doing more for my income i would have lost 1 Gold. Luckily i found enough arrows so i didnt have to buy these too. Recommended to use with money draining mods like Loot and Degradation https://www.nexusmods.com/skyrim/mods/55677 iNeed https://www.nexusmods.com/skyrim/mods/51473 Simple Taxes https://www.nexusmods.com/skyrim/mods/57239 Further Recommendations to earn money: Jobs of Skyrim https://www.nexusmods.com/skyrim/mods/25020 Prostitution mods from Loverslab Slaverun (the tasks for free etc) Submitter Heinz01 Submitted 02/24/2018 Category Other Requires Special Edition Compatible
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