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View File The Corinthian Corinthian is a new location for XCL. This is basically two very different jobs in one both at the Corinthian hotel. You start as an ordinary hotel worker but there are promotions available. Including a whole new way of employing Bar Girls. There is a mod option to unlock both jobs from the start but for the first playthrough it is recommended to play through normally. FAQ: Why are there two files? The Corinthian file is all you need to play. However the Additional Events file (Corinthian AE) adds a lot of variety and new events/missions. They are split in two so that an update of the basegame does not require everyone to download all those media files again. Are there any known conflicts with other mods? No. (However mods that override stuff from the basegame might cause errors.) Will other mods work well with this mod? Yes. especially Bar girls will work will and add a lot of variety to especially the night job at the Corinthian. "Any job" mod is also supported. Can I play this in my old save? Yes. Although you might have to wait a day until the locations appear. Corinthian is 99% new stuff so shouldn't interfere with any other thing. Do I need any other mods to play this? No, it is entirely self-contained. How do I start this mod? It should start on its own. You can select the Corinthian during the daily planning with the 🏨 (hotel) icon. If you load a save or use the option to unlock night right away you might have to wait a day until you see the option to go to the Corinthian. Why do I get an error when adding this mod to the modloader? You need to update your modloader to the latest version and then re-add the mod into the modloader. Features: 2 new jobs A new way to use bargirls Lots of new sex scenes 80's soundtrack More stuff do to do in the morning and evening 42k words Assistants: Choosing assistants customizes your experience at night somewhat. They adjust both kinks and difficulty. Bear in mind that not everything is completed yet. For modders: https://gitgud.io/Portinari/the-corinthian There are passage tags in the code that can be listened to but the other main way I expect modding to come here is to add more missions and events. How to write a mission for Corinthian nights: Make a new twee file. Needs to contain 5 passages: cor title X cor description X cor short description X cor resolution X corinthian add missions [around] X is the id you define in "corinthian add missions" where you have to make a dm containing all the various variables that the mod need. The 3 first are relatively simple as they simply contain text that the mod will show at various points. Please keep title and short description relatively short. Resolution should start with (display: "cor calculate mission success") and end with (display:"cor night mission reward"). This is were the result of the job is presented and you can check $currentmissionstate for the result of the job. Example of the setup datamap method :: corinthian add missions [around] { (display:_around) (set: _task to (dm: "id", "stripper", "type", "mission", "success", 50, "fail", 40, "critfail", 5, "critsuccess", 5, "positivetags", (a: "exhibitionist", "seductive","graceful"), "negativetags", (a: "bitch", "religious"), "skills", (a: "dance"), "participants", 1, "length", 1, "occurrence", 50, "payout", 50) ) (set: $cortasks to it + (a: _task)) } How to add an event for Corinthian Make a passage with one or both of the relevant tags: maid_event_fail and maid_event_success Write the event in that passage. End the event with a call to (cs:"job framework end") Example: :: uneventful maid event [maid_event_fail maid_event_success] { (display:"describe boring day") (nl:2) <div class='options'> (link:"End work")[ (set:$next to "job framework end") (display:"change screen") ] </div> } Submitter portinari Submitted 02/08/26 Category New Locations Requirements Latest version of basegame and mod loader.
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HL_Maids — Maid Career [18+] View File HL_Maids adds a complete, story-driven Maid career to The Sims 4: take the job, travel to a client's home, clean it while the place gets dirty around you — and decide how far you'll go to climb the ranks. Built for WickedWhims, but works without it. How it works Take the job. Join the Maid career and head to a client's home each shift. The place gets dirty around you in real time and you clean it object by object — toilets, sinks, showers, tubs, counters — with on-screen goals and a dynamic performance meter. Climb the ranks. Ten levels, from Maid in Training to Matron of the Household, each with its own narrative, uniform and pay. But the promotion arc isn't won with a sponge alone — it asks you to charm the homeowner too. Work the homeowner. Charm your clients through the game's normal Romance menu (or WickedWhims) — it all counts toward promotions. Serving a home marks its owner as your client, and from level 3 clients start making you propositions: real money for something that isn't in the contract. Accept or refuse — your choice, your price. Choose your style. Three work tones — clean diligently, flirt with the owner, or play hard to get — each shifting your performance and your mood. Answer the boss. Chance cards from your boss appear as you rise: a private word, a client who asked for you by name, a test of how far your ambition goes — each paying a tip and leaving you with a feeling. Go further (with WickedWhims). At level 5+, "extra tasks" ends exactly where you'd imagine — with the homeowner, on a bed, and a clean finish afterwards. Features 10-level active career with a maid uniform, custom icons and its own narrative at every rank Real cleaning gameplay — per-object goals, dirt that builds during your shift, a score that counts no matter who cleans A "Maid" interaction menu — 9 social moves on the homeowner, gated by level and relationship, with flirty animations and matching moods Your boss's chance cards, each paying a tip and a mood 3 work tones: clean diligently, flirt with the owner, or play hard to get WickedWhims integration (optional): at level 5+, "extra tasks" ends with the homeowner, on a bed, and a clean finish English text throughout; community translations supported Requirements The Sims 4 + Get to Work — required (the career runs on that pack's active-career system). WickedWhims by TURBODRIVER — optional but recommended. Not included. Without it the career, roleplay and interactions all play the same; the level-5+ "extra tasks" interaction simply does nothing extra. Installation Unzip. Drop the HL_Maids folder (with HL_Maids.package + HL_Maids.ts4script) into your Mods folder. Make sure script mods are enabled in Game Options, then restart. Translations (community) The mod ships in English. Translations work as drop-in language packs: download a HL_Maids_Translation_<LANG>.package, place it in your Mods folder (in the folder above HL_Maids), and that language is used — remove it and it falls back to English. Want to translate it to your language? Grab the translation template from the kit, open it in Sims 4 Studio (STBL / Translation tab), replace the English text with yours, and save. That file is the translation — share it for others to use. (WickedWhims-style: simple, no extra tools.) French Translation -- Angelus75 German Translation -- Kai Renner PT-BR Translation -- Claudio Xoio Compatibility & notes Works alongside other gameplay mods; the career, buffs and economy are self-contained. English only out of the box; other languages via the community packs above. Availability Credits HomeLacter — design, code, packaging. WickedWhims by TURBODRIVER (not included, not required). Built with Sims4ForgeStudio. Support me on Patreon Submitter Home Lacter Submitted 06/16/26 Category WickedWhims Requirements The Sims 4 Get to Work
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View File [XCL] [0.25] Cop a Feel Welcome to Cop a Feel... your police job mod. NOTICE: Going forward, Cop a Feel will require the "Clone Wars" genderswapping framework for use in any of its gender swapping scenes. What you get with this: Police Station - Full job. Full and Part Time work available. Performance reviews and incentives. Expandable framework. Concession Locations - 4 new concession locations (Do Nut Donuts. Cafe du Monde, Cinnabon, and Sarano's) plus drink upgrades for existing locations like Jitters and the Bars. Random Police Encounters - Police encounters when working or not working. Expandable framework. Concession Likes/Hates - You and your coworkers have different likes and hates that can lead to rep changes or modlets. This mod supports the following PLAYABLE CHARACTERS:* Abella, Adriana, Alexa, Alina, Alyx, Anya, Braylin, Caprice, Casey, Cassidy, Charlotte, Christy, Cubbi, Ella, Emily, Emma Rose, Eva Elfie, Eva Lovia, Foxxxy, Jade, Janice, Jia, Karma, Kayley, Kelsi, Kendra, Krystal, Kyler, Lana, Lauren, Lily, Littleblonde, Liya, Lulu, Luna Star, Madison Ivy, Marley, Maya Wolfe, Mia, Peta, Rae, Rous, Scarlet, Sixx, Skylar Vox, Tiffany, Val Steele, Violet. It supports the following BAR GIRLS*: Aidra Fox, Alex Coal, Alexa Grace, Angel Youngs, Daisy Taylor, Diamond, Fawn (Dani Jensen), Fiona (Sarah Banks), Gabbie, Haley Spades, Harley, Kendra, Leah, Lilith Lust, Lucie, Lulu Chu, Madison Ivy, Mariselle, Maserati, Mia, MMarxx, Nicholette Shea, Nikku, Penelope Kay, PuppygirlXO, Rliey Reid, Romi Rain, Skin Diamond, Skylar Vox, Stoya, Sunny, Tiger, Tristan Summers, Val Steele, Vina Sky, Whitney, Zoey * The PC list should be complete. The BG list will be completed asap. Please use the Discord thread for Cop a Feel to report unsupported PCs and BGs. Highly recommended you start at the Announcements board if you are interested in this new career. REQUIRED: The Wharf Bar Girl: Haley Spades (Jirkislo's) Bar Girl: Fiona (Wharf) Any Job Clone Wars Lead Developer: Dragon42/Shadowspawn Developement team: XCL's Discord, thanks to everyone who has helped. Special Thanks to Aphrodite for creating an amazing game! My Friends: Sorrow, Jirkislo, Chloe, and Cookie Location Passage Tags: "police_main_desk_options", "police_breakroom_options", "police_hr_options", "police_captain_options", "police_menu_options", "donut_eat", "police_citizen_catcall", "police_incident_catcall" My subscribestar link: https://subscribestar.adult/shadowdragon Please consider supporting my work. Submitter Dragon42 Submitted 02/03/26 Category New Locations Requirements The Wharf
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Version 0.2.4
65826 downloads
HL_Maids adds a complete, story-driven Maid career to The Sims 4: take the job, travel to a client's home, clean it while the place gets dirty around you — and decide how far you'll go to climb the ranks. Built for WickedWhims, but works without it. How it works Take the job. Join the Maid career and head to a client's home each shift. The place gets dirty around you in real time and you clean it object by object — toilets, sinks, showers, tubs, counters — with on-screen goals and a dynamic performance meter. Climb the ranks. Ten levels, from Maid in Training to Matron of the Household, each with its own narrative, uniform and pay. But the promotion arc isn't won with a sponge alone — it asks you to charm the homeowner too. Work the homeowner. A dedicated "Maid" interaction menu unlocks more moves as your level and relationship grow — from holding their gaze to offering yourself for "extra tasks" — with flirty animations and matching moods. Choose your style. Three work tones — clean diligently, flirt with the owner, or play hard to get — each shifting your performance and your mood. Answer the boss. Chance cards from your boss appear as you rise: a private word, a client who asked for you by name, a test of how far your ambition goes — each paying a tip and leaving you with a feeling. Go further (with WickedWhims). At level 5+, "extra tasks" ends exactly where you'd imagine — with the homeowner, on a bed, and a clean finish afterwards. Features 10-level active career with a maid uniform, custom icons and its own narrative at every rank Real cleaning gameplay — per-object goals, dirt that builds during your shift, a score that counts no matter who cleans A "Maid" interaction menu — 9 social moves on the homeowner, gated by level and relationship, with flirty animations and matching moods Your boss's chance cards, each paying a tip and a mood 3 work tones: clean diligently, flirt with the owner, or play hard to get WickedWhims integration (optional): at level 5+, "extra tasks" ends with the homeowner, on a bed, and a clean finish English text throughout; community translations supported Requirements The Sims 4 + Get to Work — required (the career runs on that pack's active-career system). WickedWhims by TURBODRIVER — optional but recommended. Not included. Without it the career, roleplay and interactions all play the same; the level-5+ "extra tasks" interaction simply does nothing extra. Installation Unzip. Drop the HL_Maids folder (with HL_Maids.package + HL_Maids.ts4script) into your Mods folder. Make sure script mods are enabled in Game Options, then restart. Translations (community) The mod ships in English. Translations work as drop-in language packs: download a HL_Maids_Translation_<LANG>.package, place it in your Mods folder (in the folder above HL_Maids), and that language is used — remove it and it falls back to English. Want to translate it to your language? Grab the translation template from the kit, open it in Sims 4 Studio (STBL / Translation tab), replace the English text with yours, and save. That file is the translation — share it for others to use. (WickedWhims-style: simple, no extra tools.) French Translation -- Angelus75 German Translation -- Kai Renner PT-BR Translation -- Claudio Xoio Compatibility & notes Works alongside other gameplay mods; the career, buffs and economy are self-contained. English only out of the box; other languages via the community packs above. Availability Credits HomeLacter — design, code, packaging. WickedWhims by TURBODRIVER (not included, not required). Built with Sims4ForgeStudio. Support me on Patreon-
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Version 1.25.8
73453 downloads
Welcome to Cop a Feel... your police job mod. NOTICE: Going forward, Cop a Feel will require the "Clone Wars" genderswapping framework for use in any of its gender swapping scenes. What you get with this: Police Station - Full job. Full and Part Time work available. Performance reviews and incentives. Expandable framework. Concession Locations - 4 new concession locations (Do Nut Donuts. Cafe du Monde, Cinnabon, and Sarano's) plus drink upgrades for existing locations like Jitters and the Bars. Random Police Encounters - Police encounters when working or not working. Expandable framework. Concession Likes/Hates - You and your coworkers have different likes and hates that can lead to rep changes or modlets. This mod supports the following PLAYABLE CHARACTERS:* Abella, Adriana, Alexa, Alina, Alyx, Anya, Braylin, Caprice, Casey, Cassidy, Charlotte, Christy, Cubbi, Ella, Emily, Emma Rose, Eva Elfie, Eva Lovia, Foxxxy, Jade, Janice, Jia, Karma, Kayley, Kelsi, Kendra, Krystal, Kyler, Lana, Lauren, Lily, Littleblonde, Liya, Lulu, Luna Star, Madison Ivy, Marley, Maya Wolfe, Mia, Peta, Rae, Rous, Scarlet, Sixx, Skylar Vox, Tiffany, Val Steele, Violet. It supports the following BAR GIRLS*: Aidra Fox, Alex Coal, Alexa Grace, Angel Youngs, Daisy Taylor, Diamond, Fawn (Dani Jensen), Fiona (Sarah Banks), Gabbie, Haley Spades, Harley, Kendra, Leah, Lilith Lust, Lucie, Lulu Chu, Madison Ivy, Mariselle, Maserati, Mia, MMarxx, Nicholette Shea, Nikku, Penelope Kay, PuppygirlXO, Rliey Reid, Romi Rain, Skin Diamond, Skylar Vox, Stoya, Sunny, Tiger, Tristan Summers, Val Steele, Vina Sky, Whitney, Zoey * The PC list should be complete. The BG list will be completed asap. Please use the Discord thread for Cop a Feel to report unsupported PCs and BGs. Highly recommended you start at the Announcements board if you are interested in this new career. REQUIRED: The Wharf Bar Girl: Haley Spades (Jirkislo's) Bar Girl: Fiona (Wharf) Any Job Clone Wars Lead Developer: Dragon42/Shadowspawn Developement team: XCL's Discord, thanks to everyone who has helped. Special Thanks to Aphrodite for creating an amazing game! My Friends: Sorrow, Jirkislo, Chloe, and Cookie Location Passage Tags: "police_main_desk_options", "police_breakroom_options", "police_hr_options", "police_captain_options", "police_menu_options", "donut_eat", "police_citizen_catcall", "police_incident_catcall" My subscribestar link: https://subscribestar.adult/shadowdragon Please consider supporting my work. -
Version 1.4.0
45735 downloads
Corinthian is a new location for XCL. This is basically two very different jobs in one both at the Corinthian hotel. You start as an ordinary hotel worker but there are promotions available. Including a whole new way of employing Bar Girls. There is a mod option to unlock both jobs from the start but for the first playthrough it is recommended to play through normally. FAQ: Why are there two files? The Corinthian file is all you need to play. However the Additional Events file (Corinthian AE) adds a lot of variety and new events/missions. They are split in two so that an update of the basegame does not require everyone to download all those media files again. Are there any known conflicts with other mods? No. Will other mods work well with this mod? Yes. especially Bar girls will work will and add a lot of variety to especially the night job at the Corinthian. "Any job" mod is also supported. Can I play this in my old save? Yes. Although you might have to wait a day until the locations appear. Corinthian is 99% new stuff so shouldn't interfere with any other thing. Do I need any other mods to play this? No, it is entirely self-contained. How do I start this mod? It should start on its own. You can select the Corinthian during the daily planning with the 🏨 (hotel) icon. If you load a save or use the option to unlock night right away you might have to wait a day until you see the option to go to the Corinthian. Why do I get an error when adding this mod to the modloader? You need to update your modloader to the latest version and then re-add the mod into the modloader. Features: 2 new jobs A new way to use bargirls Lots of new sex scenes 80's soundtrack More stuff do to do in the morning and evening Assistants: Choosing assistants customizes your experience at night somewhat. They adjust both kinks and difficulty. Bear in mind that not everything is completed yet. For modders: https://gitgud.io/Portinari/the-corinthian There are passage tags in the code that can be listened to but the other main way I expect modding to come here is to add more missions and events. How to write a mission for Corinthian nights: Make a new twee file. Needs to contain 5 passages: cor title X cor description X cor short description X cor resolution X corinthian add missions [around] X is the id you define in "corinthian add missions" where you have to make a dm containing all the various variables that the mod need. The 3 first are relatively simple as they simply contain text that the mod will show at various points. Please keep title and short description relatively short. Resolution should start with (display: "cor calculate mission success") and end with (display:"cor night mission reward"). This is were the result of the job is presented and you can check $currentmissionstate for the result of the job. Example of the setup datamap method :: corinthian add missions [around] { (display:_around) (set: _task to (dm: "id", "stripper", "type", "mission", "success", 50, "fail", 40, "critfail", 5, "critsuccess", 5, "positivetags", (a: "exhibitionist", "seductive","graceful"), "negativetags", (a: "bitch", "religious"), "skills", (a: "dance"), "participants", 1, "length", 1, "occurrence", 50, "payout", 50) ) (set: $cortasks to it + (a: _task)) } How to add an event for Corinthian Make a passage with one or both of the relevant tags: maid_event_fail and maid_event_success Write the event in that passage. End the event with a call to (cs:"job framework end") Example: :: uneventful maid event [maid_event_fail maid_event_success] { (display:"describe boring day") (nl:2) <div class='options'> (link:"End work")[ (set:$next to "job framework end") (display:"change screen") ] </div> } -
New Lifeguard Career View File Hi everyone! First of all, I want to sincerely apologize for taking so long to upload a new mod. I've been absent due to health issues, including two surgeries. I'm finally back, feeling better, and wanted to post this to show you (and all the new ones!) that I'm active. Thank you so much for your patience! About this mod: This is a completely new and revamped version of the lifeguard career. It's entirely different from the basic lifeguard career found in The Sims 4 (Base Game/Island Living). If you ever felt the official career was too short or simple, this mod adds much more realism to the daily life of a beach or pool lifeguard. It includes a detailed progression system with more custom levels (from training courses to the chief position) to make the career path feel authentic, challenging, and rewarding. Job performance is also slightly increased. Submitter Carlos27 Submitted 07/14/26 Category Other Requirements Base game and game version 1.124. Extract the files and place the .package and .ts4script files in your Documents/Electronic Arts/The Sims 4/Mods folder.
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Version 1.0
567 downloads
Hi everyone! First of all, I want to sincerely apologize for taking so long to upload a new mod. I've been absent due to health issues, including two surgeries. I'm finally back, feeling better, and wanted to post this to show you (and all the new ones!) that I'm active. Thank you so much for your patience! About this mod: This is a completely new and revamped version of the lifeguard career. It's entirely different from the basic lifeguard career found in The Sims 4 (Base Game/Island Living). If you ever felt the official career was too short or simple, this mod adds much more realism to the daily life of a beach or pool lifeguard. It includes a detailed progression system with more custom levels (from training courses to the chief position) to make the career path feel authentic, challenging, and rewarding. Job performance is also slightly increased. -
Version 1.0
720 downloads
NIGHT SECURITY & ACCESS CONTROL: THE PROFESSIONAL BOUNCER CARRER (Some images may contain content not suitable for all viewers) Here's another career mod, based on nightclub bouncers at different clubs. It's suitable for teenage student Sims as well. The performance level is a bit difficult, but not as difficult as in other mods I've created. 1. The basic main levels: Upon joining the job, there are 3 rank levels. The workday is between 8:30 PM and 9:30 PM. It's also suitable for those who have a family of vampire Sims. 1.2 Hierarchy Selection: - Disco Security Officer: Suitable for any type of Sim (wizards, Sims, and especially vampires). - Night Club Officer: Similar to the previous hierarchy, suitable for (wizards, Sims, and vampires). - Bar Security Officer: Suitable for any Sim. But not suitable for those with a vampire family (unless your vampire is immune to sunlight and you are in the third rank of this hierarchy). - Gentleman Club Security: Suitable for any Sim. Except for vampires, who can work in this profession as long as they are in ranks 4 through 6 in this hierarchy, or immune to daylight. - Security at Strip Clubs: Suitable for any type of Sim, including those from a vampire family or those who are vampires themselves. 2. About Teenagers: This is a suitable job for teenage Sims since the game doesn't include much paid content for teenagers. -
Security Clubs View File NIGHT SECURITY & ACCESS CONTROL: THE PROFESSIONAL BOUNCER CARRER (Some images may contain content not suitable for all viewers) Here's another career mod, based on nightclub bouncers at different clubs. It's suitable for teenage student Sims as well. The performance level is a bit difficult, but not as difficult as in other mods I've created. 1. The basic main levels: Upon joining the job, there are 3 rank levels. The workday is between 8:30 PM and 9:30 PM. It's also suitable for those who have a family of vampire Sims. 1.2 Hierarchy Selection: - Disco Security Officer: Suitable for any type of Sim (wizards, Sims, and especially vampires). - Night Club Officer: Similar to the previous hierarchy, suitable for (wizards, Sims, and vampires). - Bar Security Officer: Suitable for any Sim. But not suitable for those with a vampire family (unless your vampire is immune to sunlight and you are in the third rank of this hierarchy). - Gentleman Club Security: Suitable for any Sim. Except for vampires, who can work in this profession as long as they are in ranks 4 through 6 in this hierarchy, or immune to daylight. - Security at Strip Clubs: Suitable for any type of Sim, including those from a vampire family or those who are vampires themselves. 2. About Teenagers: This is a suitable job for teenage Sims since the game doesn't include much paid content for teenagers. Submitter Carlos27 Submitted 01/30/2026 Category Other Requirements - Sims 4 updated to version 1.119 - Mod and script system enabled Move the file to your game's mod folder
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Bricklaying Career View File Bricklaying Career (Hard Work) Looking for a challenging work experience for your Sims? Not all Sims aspire to office jobs. This mod introduces the Bricklayer career, designed to represent a trade that requires physical effort. Description: For those of you who enjoy physically demanding jobs for your Sims, I've got this mod for you. It's a job that requires a lot of physical effort and long hours, especially at the lower ranks, with intensive shifts and few days off. The performance level is quite challenging. This job is suitable not only for adults but also for teenagers. If you want your teen Sims to skip school, they can still work. This profession is optional for teenagers, as the base game doesn't include many jobs for teens, and those that are available have short hours. With this profession, you have freedom. Tip: For players who have MC Center installed. I imagine there's also an option for teenagers to drop out of school; I don't know how it works in these latest versions. But if you prefer, you can also ignore the principal's call when you're absent from class; either option works. Regarding the image, I wanted to add a touch of humor. Submitter Carlos27 Submitted 01/27/2026 Category Other Requirements Base game updated to version 1.119. Not tested on older versions. Mod script and mod system enabled.
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Version 1.0
459 downloads
Bricklaying Career (Hard Work) Looking for a challenging work experience for your Sims? Not all Sims aspire to office jobs. This mod introduces the Bricklayer career, designed to represent a trade that requires physical effort. Description: For those of you who enjoy physically demanding jobs for your Sims, I've got this mod for you. It's a job that requires a lot of physical effort and long hours, especially at the lower ranks, with intensive shifts and few days off. The performance level is quite challenging. This job is suitable not only for adults but also for teenagers. If you want your teen Sims to skip school, they can still work. This profession is optional for teenagers, as the base game doesn't include many jobs for teens, and those that are available have short hours. With this profession, you have freedom. Tip: For players who have MC Center installed. I imagine there's also an option for teenagers to drop out of school; I don't know how it works in these latest versions. But if you prefer, you can also ignore the principal's call when you're absent from class; either option works. Regarding the image, I wanted to add a touch of humor. -
AWACS ACTBW View File AWACS Career Pack – Extreme Military Career Mod (Inspired by Ace Combat) If you enjoy intense jobs with demanding schedules and great rewards, this mod is for you. Based on the AWACS system from the Ace Combat series, this mod introduces a fully developed Military Academy System. Before becoming an AWACS captain in your chosen region or state, you'll need to complete a paid, six-level military academy. After graduating, you can join one of two military hierarchies: Belka (11 levels) or Ustio (12 levels), each with its own structure, roles, and pay scale. But be warned: the performance required for promotion has been significantly increased; it's not an easy climb. Prepare for 7- to 15-hour shifts, rotating schedules, extreme training, and a career progression system more intense than any standard Sims 4 job. However, the most demanding schedules are only available at the higher levels; starting with a full schedule, it's not demanding. This isn't a career for lazy Sims. Do you have what it takes to rule the skies? Good Luck Submitter Carlos27 Submitted 12/18/2025 Category Other Requirements - The Sims 4 base game. - Version 1.119.109 - Mod script and mod system enabled. Not tested on previous versions.
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Version 1.0
491 downloads
AWACS Career Pack – Extreme Military Career Mod (Inspired by Ace Combat) If you enjoy intense jobs with demanding schedules and great rewards, this mod is for you. Based on the AWACS system from the Ace Combat series, this mod introduces a fully developed Military Academy System. Before becoming an AWACS captain in your chosen region or state, you'll need to complete a paid, six-level military academy. After graduating, you can join one of two military hierarchies: Belka (11 levels) or Ustio (12 levels), each with its own structure, roles, and pay scale. But be warned: the performance required for promotion has been significantly increased; it's not an easy climb. Prepare for 7- to 15-hour shifts, rotating schedules, extreme training, and a career progression system more intense than any standard Sims 4 job. However, the most demanding schedules are only available at the higher levels; starting with a full schedule, it's not demanding. This isn't a career for lazy Sims. Do you have what it takes to rule the skies? Good Luck-
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Hospital DLC View File WARNING THIS CONTENT MAY CONTAIN IMAGES NOT SUITABLE FOR ALL USERS DLC - Career Expansion: Specialties That Actually Make Sense 1. Tired of your Sim saving lives in a lab coat with a tablet without even knowing what they specialize in? Relax, this expansion is for you. It adds new, realistic specialties (yes, realistic… not like those generic professions that come standard). Now your Sims can be ophthalmologists, microbiologists, otolaryngologists, hematologists, and much more. Because yes, it turns out that medicine (and other fields) isn't just "generic level 10 doctor." - Intensive and realistic schedules (this isn't for slackers). Ideal for vampire families: just remember to immunize them against sunlight or they'll end up like nighttime toast. - It includes extra satisfaction points, plus bonuses for witches, warlocks, and vampires who want to improve their skills without relying on pointless tasks or solely on obtaining satisfaction points for trait objectives. 2. Each specialty offers unique progression, with realistic and coherent goals for the profession. ¿Did the base game lack variety? Well, here it is: an expansion with common sense, depth, and finally, professions that sound like more than just "white coat work." 2.1. This DLC includes a 5-year career path. Years 1 through 3 are unpaid, while years 4 and 5 are paid, essentially an internship. Once you complete these 5 years, you'll have access to 3 ranks, each with basic levels, and then you can choose any specialty that interests you. Submitter Carlos27 Submitted 11/20/2025 Category Other Requirements Sims 4 base game, version 1.118.257. Mod system and script system enabled.
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Version 1.0
2794 downloads
WARNING THIS CONTENT MAY CONTAIN IMAGES NOT SUITABLE FOR ALL USERS DLC - Career Expansion: Specialties That Actually Make Sense 1. Tired of your Sim saving lives in a lab coat with a tablet without even knowing what they specialize in? Relax, this expansion is for you. It adds new, realistic specialties (yes, realistic… not like those generic professions that come standard). Now your Sims can be ophthalmologists, microbiologists, otolaryngologists, hematologists, and much more. Because yes, it turns out that medicine (and other fields) isn't just "generic level 10 doctor." - Intensive and realistic schedules (this isn't for slackers). Ideal for vampire families: just remember to immunize them against sunlight or they'll end up like nighttime toast. - It includes extra satisfaction points, plus bonuses for witches, warlocks, and vampires who want to improve their skills without relying on pointless tasks or solely on obtaining satisfaction points for trait objectives. 2. Each specialty offers unique progression, with realistic and coherent goals for the profession. ¿Did the base game lack variety? Well, here it is: an expansion with common sense, depth, and finally, professions that sound like more than just "white coat work." 2.1. This DLC includes a 5-year career path. Years 1 through 3 are unpaid, while years 4 and 5 are paid, essentially an internship. Once you complete these 5 years, you'll have access to 3 ranks, each with basic levels, and then you can choose any specialty that interests you. -
Version 2.0
1141 downloads
WARNING This mod contains sample images with erotic, dark, and symbolic themes. Some visual depictions may include demonic creatures, supernatural elements, sensual aesthetics, and gloomy environments. Not suitable for all audiences. Viewer discretion is advised. Description - Dark Nighttime Career for Everyone (Especially for Vampires) This mod has been designed especially for vampire Sims, with those players in mind who have entirely vampiric families in The Sims 4. It's clear that from infancy to adolescence, they are immune, but once they reach adulthood, they become vulnerable. Since the original developers neglected nighttime professions (for vampires), this mod offers a realistic and playable solution to prevent your vampire Sims from being exposed to sunlight and dying in the sun, either before or after work. Main Features: - Nighttime hours (6:00 PM to 5:00 AM), ideal for vampires. - Added satisfaction bonuses at specific levels. - Upgrade points for mages and vampires to progress faster through their skill trees. - A dark, symbolic, and narratively rich setting for a more immersive experience. For an even deeper and more coherent experience with this theme, it is recommended to install the "Heartshadow" mod, which perfectly complements the somber atmosphere of this profession. A new version of Heartshadow with more options and advanced emotional blocks will be released soon. -
Oculushell v2.0 View File WARNING This mod contains sample images with erotic, dark, and symbolic themes. Some visual depictions may include demonic creatures, supernatural elements, sensual aesthetics, and gloomy environments. Not suitable for all audiences. Viewer discretion is advised. Description - Dark Nighttime Career for Everyone (Especially for Vampires) This mod has been designed especially for vampire Sims, with those players in mind who have entirely vampiric families in The Sims 4. It's clear that from infancy to adolescence, they are immune, but once they reach adulthood, they become vulnerable. Since the original developers neglected nighttime professions (for vampires), this mod offers a realistic and playable solution to prevent your vampire Sims from being exposed to sunlight and dying in the sun, either before or after work. Main Features: - Nighttime hours (6:00 PM to 5:00 AM), ideal for vampires. - Added satisfaction bonuses at specific levels. - Upgrade points for mages and vampires to progress faster through their skill trees. - A dark, symbolic, and narratively rich setting for a more immersive experience. For an even deeper and more coherent experience with this theme, it is recommended to install the "Heartshadow" mod, which perfectly complements the somber atmosphere of this profession. A new version of Heartshadow with more options and advanced emotional blocks will be released soon. Submitter Carlos27 Submitted 11/08/2025 Category Other Requirements - Sims 4 base game Version 1.118.257 - Active mod system including mod script
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Administrative View File Here's another administrative career mod for you. For those who are more interested in administrative jobs, I'm sharing my mod with you all. In this new career, you'll have a new profession available for The Sims 4: Administrative Assistant. Once you complete the basic levels of different ranks, you'll have access to three administrative specializations: - Administrative Manager - Minister of Education - Medical Transport Coordinator I changed and modified the job performance difficulty level to make promotions a bit more challenging. Each specialization will have its own different levels (ranks). The salary also varies depending on the profession you choose. I added another profession with three specializations to give a more realistic feel to the Sims 4 career scene. Submitter Carlos27 Submitted 11/03/2025 Category Other Requirements Base game, mod, and mod script are enabled in the game. Works on version 1.118.257; compatibility with older versions has not been tested.
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Version v1.0.0
1002 downloads
Here's another administrative career mod for you. For those who are more interested in administrative jobs, I'm sharing my mod with you all. In this new career, you'll have a new profession available for The Sims 4: Administrative Assistant. Once you complete the basic levels of different ranks, you'll have access to three administrative specializations: - Administrative Manager - Minister of Education - Medical Transport Coordinator I changed and modified the job performance difficulty level to make promotions a bit more challenging. Each specialization will have its own different levels (ranks). The salary also varies depending on the profession you choose. I added another profession with three specializations to give a more realistic feel to the Sims 4 career scene. -
JOBAIRTERROR v1.0 View File 1. DESCRIPTION Here you have it, the latest version of working as a pilot in the Belka Squadron. Based on the Ace Combat saga. I adjusted and recreated different specialties, and each squadron will have its own work performance. Each squadron will have its own required performance level, and I changed it so that it's not too easy. Some will need a higher performance level than others to advance. In this final version, I redesigned the emblems, increased work schedules and hours, and in some squadrons, reduced the annoying emotions that Sims sometimes experience from working many consecutive days. I adjusted the emotions at some promotion levels (not all) for a bit more realism, and I created different salaries for each squadron, depending on their specialty. 1.2 Changes in Updates: Version beta 2.7 - Squadron development was missing (Schwarze and Schnee) - Levels and development were missing for the recreated squadrons (Blowxyhellfirze and Parxxskuill) - Only the main rank promotions were developed - No squadron categories were developed Version beta 4.0 - Squadron development was missing (Schwarze, Schnee, Blowxyhellfirze, and Parxxskuill) - Squadron levels were completed (Gelb and Rot) Jobairterror v1.0 - Added the 2 missing squadrons (Schwarze, Schnee) - Modified some features - Reduced annoying emotions slightly. But I added some more demanding and stressful levels - I modified the salary IMPORTANT Some emblem images may contain dark, sinister images with a slightly gothic feel. Submitter Carlos27 Submitted 10/31/2025 Category Other Requirements The Sims 4 base game. All mod options enabled. Version 1.118.257; I haven't tested older versions.
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Version v 1.0
225 downloads
1. DESCRIPTION Here you have it, the latest version of working as a pilot in the Belka Squadron. Based on the Ace Combat saga. I adjusted and recreated different specialties, and each squadron will have its own work performance. Each squadron will have its own required performance level, and I changed it so that it's not too easy. Some will need a higher performance level than others to advance. In this final version, I redesigned the emblems, increased work schedules and hours, and in some squadrons, reduced the annoying emotions that Sims sometimes experience from working many consecutive days. I adjusted the emotions at some promotion levels (not all) for a bit more realism, and I created different salaries for each squadron, depending on their specialty. 1.2 Changes in Updates: Version beta 2.7 - Squadron development was missing (Schwarze and Schnee) - Levels and development were missing for the recreated squadrons (Blowxyhellfirze and Parxxskuill) - Only the main rank promotions were developed - No squadron categories were developed Version beta 4.0 - Squadron development was missing (Schwarze, Schnee, Blowxyhellfirze, and Parxxskuill) - Squadron levels were completed (Gelb and Rot) Jobairterror v1.0 - Added the 2 missing squadrons (Schwarze, Schnee) - Modified some features - Reduced annoying emotions slightly. But I added some more demanding and stressful levels - I modified the salary IMPORTANT Some emblem images may contain dark, sinister images with a slightly gothic feel. -
JOBAIRTERROR View File 1. Hello everyone. Here's the second beta version of the work, similar to the Ace Combat saga video game (Belkan army), for Sims 4. Since they tend to be wild and aggressive, they like to wreak havoc :D. I previously made a first beta version, 2.7, if I remember correctly. This new version is still in development and may contain bugs. I raised the performance difficulty level a bit higher, to give it a touch of realism. It's only been tested on SIMS 4 version 1.118.257. I don't know if it would work on older versions; it's not yet verified. Description of Beta 4: - There are more squadron icons. Some Ace Combat fans, the Belkan War, might be familiar with the names of some Belkan squadrons. - I've added more air squadron icons. For example, a few well-known ones (Gelb, Schnee, Schwarze & Rot). As you may know, the most aggressive and wild of these are "Schwarze." I added two more squadrons to give you more to choose from (Blowxyhellfirze & Parxxskull). - Each squadron creates different specialized units, so to speak, so the difficulty of performance varies. - I changed the emblems to make them look more savage and sinister. 2. Finally, only two squadrons are active in this version: - ROT - GELB The rest are still in development. Be careful when selecting any other squadrons other than "Rot" or "Gelb"; you might get an error. I checked it in my game and the mod loaded fine, as did the game. Submitter Carlos27 Submitted 10/26/2025 Category Other Requirements Mods and mod scripts enabled. Game version 1.118.257
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Version beta 4.0
109 downloads
1. Hello everyone. Here's the second beta version of the work, similar to the Ace Combat saga video game (Belkan army), for Sims 4. Since they tend to be wild and aggressive, they like to wreak havoc :D. I previously made a first beta version, 2.7, if I remember correctly. This new version is still in development and may contain bugs. I raised the performance difficulty level a bit higher, to give it a touch of realism. It's only been tested on SIMS 4 version 1.118.257. I don't know if it would work on older versions; it's not yet verified. Description of Beta 4: - There are more squadron icons. Some Ace Combat fans, the Belkan War, might be familiar with the names of some Belkan squadrons. - I've added more air squadron icons. For example, a few well-known ones (Gelb, Schnee, Schwarze & Rot). As you may know, the most aggressive and wild of these are "Schwarze." I added two more squadrons to give you more to choose from (Blowxyhellfirze & Parxxskull). - Each squadron creates different specialized units, so to speak, so the difficulty of performance varies. - I changed the emblems to make them look more savage and sinister. 2. Finally, only two squadrons are active in this version: - ROT - GELB The rest are still in development. Be careful when selecting any other squadrons other than "Rot" or "Gelb"; you might get an error. I checked it in my game and the mod loaded fine, as did the game. -
JOBAIRTERROR View File Hey everyone, this is my second new profession mod. It's similar to the last one I sent, this version is in development like the first. Based on the Ace Combat saga, to also have a better paid profession. Those of us who are fans of Ace Combat will not sound a few squadron names. But in my first mod I merged squadrons from OSEA and USTIO, changing the emblems and changing these regions and adding some other new squadrons. In this second one, it's similar to the first one, only in this one I will add squadrons more familiar with Belka, bringing more terror and fear to the Sims world :D, with different squadrons and more sarcastic emblems, and more from the dark side, remember this one is in beta version and the previous one I uploaded is almost finished. I know that profession mods don't usually have much success, but you have to start somewhere. Greetings Remember, I've uploaded two images, but there's only going to be one in this mod. The other image is from my other mod based on Ustio, with a few changes. Submitter Carlos27 Submitted 10/24/2025 Category Other Requirements Sims 4 base game. It is tested on version 1.118.257 only, not on older versions.