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MSMA: SexFight (like "Succubus Drain") and Bimbofication View File Hello Community! Here is some music, some happy, some cheesy, some explicit, some poetic and sad from the soundtrack to keep you company while you read the details below. Femme Fatale.mp3 Heart Of Stone_v2.mp3 Synthetic Siren v1.mp3 Bimbo Limbo - Explicit.mp3 The New Dawn_Poetic.mp3 Dive Into The Mirror v2.mp3 Dazzle and Drain.mp3 New Life v1.mp3 Ashes of Me.mp3 COMPATIBILITY NOTE: The mod works on pre-NG and post-NG Fallout 4 (tested with both) and AE too. Specifically: Fallout 4 runtime 1.10.163 (Pre-NG version, or OG version, however you want to call it). Tested it works. This is also what I am developing on, for max compatibility. Fallout 4 runtime 1.10.984 (NG version, before the AE update, 10th of November 2025). Tested, it works. Fallout 4 runtime 1.11.191 (AE- version - before May 27 2026 update). Tested, it works if all third-party required mods are selected correctly for this version. Fallout 4 runtime 1.11.221 (AE- latest version - May 27 2026 ). In theory works if all third-party required mods, including F4SE, are selected correctly for this version (those that need to be version specific) Not all of them are out yet, as far as I know, so using an older, rolled-back version (I reccomend OG) might be best . Third-party mod compatibility is better on older versions of Fallout4, so if you want to run this on more traditional Fallout4 runtimes like 110.163 (OG) and not on the latest AE, there are ways to roll back your Fallout 4 to earlier versions. Perhaps the best way to do that rollback is via the Steam link method. Seems the most straightforward, and there are plenty of guides for it. Security/Safety Note: MSMA is a mod that does not have fancy DLL plugins or executables in it, it is, (at least for now), all done with Papyrus scripting. ESP file, and Art/Asset files. External third-party mods that MSMA relies on do have their own DLL files/ F4SE plugins, naturally, but MSMA itself does not include that in its zip files. I currently do not upload MSMA mods to any other websites other than this LL page, and sometimes my on gdrive that I link on Discord messages or thread posts. If you ever come across an MSMA version downloaded from some other site (especially if it has any executable files in it, exe files or DLL files), be wary, it is likely an illegitimate copy. MSMA Sexual Journey is a relatively new mod (created in 2025) that wants to do a lot. Here is the MSMA Prelude, the first of four acts. The MSMA Prelude ("A Dawn of Bimbos"), holds most of the gameplay mechanics designed to interact with the sandbox procedurally and is quite usable on its own, separated from the story arc that will follow in the upcoming acts. The detailed list of what you are getting is below, but it revolves heavily around "SexFight", a sex-centric gameplay mechanic with some similarity to a "Succubus Drain" method to defeat enemies, a player bimbofication/corruption system with a certain degree of complexity and nuance, and separate orgasms and sexual preferences with varying degrees of intensity for Fallout NPCs. I trust these things have been missing in a sexualized Fallout 4 playthrough. I do need help with feedback on gameplay, balancing, and testing, which is why I am releasing them early. If I am online in my spare time, and working on the mod, I am likely here: https://discord.gg/9yDpmRjnPH MSMA_Required_Main_PRELUDE_[2026_11_Stable_Release] is the official stable point release of Prelude, in May 2026, or MSMA 1.0 if you will. Remember also to install the required music zip file. Work on the MSMA saga continues, but Prelude, as a release, is usable in an encapsulated form and can be used in synergy with many other story mods that would use combat, stealth, affinity or caps payment as conditions for their progression, to play their story quests, as all that can be done via MSMA but now with an added bimbo twist. If you want to play-test the latest development version of MSMA instead, periodic in-development versions will be available in the download section called something like MSMA_Latest_Main_Act1_[In_Development_1_xxxx]. If you want to play with the absolute latest, which has new exciting features (but is usually less tested), it can usually be found on a recent thread post. I might not always update this recent post link, so feel free to browse the thread for more recent posts. To install the in-development version, just let your mod manager overwrite the prelude -stable version content with the content from the In-Development Act1 zip file. You'll still need the music file zip from the download section here, even if you install the in-development version. The Prelude optional HUD add-on should be compatible with all, if you want it, but be wary that in some edge cases, when combined with other UI mods, the optional HUD has been reported to cause lower framerates during AAF scenes (might be tied to AMD cards). It sounds perhaps idealistic, but I think that "virtual smut mods for good" is valid, especially if interactive, it can offer a safe framework for self-discovery. Positive erotica is a thing. That being said, the particular form that relies on strong visual stimulation has to be consumed with care, or it can have detrimental effects: See why here, on YouTube. What are you getting today: 1. The SexFight mechanic - an interactive minigame that starts when an AAF scene involving the player starts. It is, I hope, a fun alternative to defeat enemies instead of classic combat, any enemies in general, but sex aggressors in particular, as one can now defeat them precisely during the AAF animation that your combat submit mod (currently AAF Violate) might play. Functionally, the results are similar to a "Succubus Drain" from some Skyrim mods, but it is a bit more skill-based, as it depends on the results of the minigame. It is a take on the classic "who overwhelms the other with more pleasure first, wins" trope. If the enemies were shagged hard enough, they will be paralyzed or dead at the end, and you shall emerge victorious. Here are some tips and tricks if you find sexfight too difficult at the start. Take a bit of time to be aware of the sexfight color codes, so you can understand what is happening as it is happening. avoid larger groups of enemies at the start and do a few one on ones first, preferably with smaller enemies, as until you've gotten a bit of experience under your belt, 1 v many, or large partners will be a difficult Sexfight to win (if not impossible) on the first try out of the box, as a tier 0 bimbo, or a freshly made character, without aid from Marina. level up a level or two in normal level (level difference from the attacker matters, and not just linearly tougher, a LOT tougher when a mob is higher level) Use items/chems that increase your AP pool (or Agility) maybe use Alcohol (being tipsy at the start of the SexFight scene means AP costs for sex challenges are by default halved), Increase your appearance score as much as you can by spending bimbo points ( at Marina, accessories, piercings, tattoos, manicure, pedicure.. etc ), Charisma counts too. Make sure to wear Bimbo-level appropriate gear at the start of the AAF scene. make sure you don't enter the scene already in a mind-broken state, or with high trauma, Make sure you have high willpower, high self-esteem, and low Sex addiction to spare (you can " burn" those stats to get extra emergency AP for tough fights). Higher-level bimbos will find SexFight easier and easier; that is true, but levelling up into bimboness doesn't come without a price. There is an AP cost per sex challenge slider in the MCM that you can use to dial overall difficulty both up and down. ...there are more, but I will let you uncover them on your own 2. A bimbofication/mind corruption functionality (more details in the mod itself, I don't want to spoil too many surprises). You have 7 levels of bimbo to progress through, though the goal is not necessarily to attain max level bimbo corruption right away, but rather to find a balance between using the "bimboness" and not allowing it to corrupt you fully. How fast you advance depends on how much you act like a bimbo and the depravity of the acts you subject yourself to. Bimbo cravings will get activated dynamically depending on what acts you do more of, and your bimbo level, and depending on the nature of those cravings and their intensity, more extreme options will open up in other places like Charm/Prostitution mode. To give you an idea: If you never engage in group sex, you will never get a group sex craving. But if you do that a lot and willingly go to an extreme in that direction, then prostitution mode will allow you to take on several customers at once, even up to 9, if you have totally let go of your morals and want to go crazy. There are four major "Bimbo Schools of Thought" that the player may choose to lean into (or it can be a mix of all): Airhead Bimbo, the path of hedonism, altruistically offering (and getting) as much pleasure as possible, with no real deep understanding of the surrounding world or overarching goals. Psycho Bimbo, very much in love only with herself, aims to use the bimboness to rule and use others, and break as many minds via sexfight as possible while making as many caps as possible. The wasteland is lucky she is not smarter, or else they'd have a dictator on their hands. Agent Bimbo, the one who strives to retain as much of her combat ability and pragmatism as possible, a Mata Hari bimbo super-spy secret agent, using the bimboness to navigate the wasteland, using her charms to get goods and intel. Virtue Bimbo (or Bimbo-In-Denial, depending on how you look at it): has an inner self-image of not being a bimbo that she tries to protect; she usually refrains from going all out on the casual sex aspect, will try to navigate that space with dry humps, kisses, and slow dances, and no sex, if at all possible. The "Virtue Bimbo Level Up" option in the Queen of Hearts chat menu (Implant menu->Context menu), that one can acess at start after coming out of the vault, when the player is still largely pre-war virtuous state and hasn;t been exposed to too much corruption, is meant to support this path, as without that it is quite difficult to win "non sexual" dry-hump sexfights at low bimbo levels, and also very slow to get to the needed bimbo level 2 or 3 where that "dry hump" sexfights start being winnable. All 4 of them have 7 "Specialist" benefits/skills each that can be unlocked as one progresses on each separate track. Specialist track progression is done right now in Prelude during the level-up conversations, and specialist points that are periodically gifted every 24 hours after you get to bimbo level 1. Later in Act 1, also during the story via certain dialogue choices. These bimbo specialist subclass points (SP) should not be confused with the generic bimbo points (BP). BP (bimbo points) is the currency used at Marina for goods and services. 3. Separate NPC orgasms, and a way to differentiate between orgasms of different quality/intensity (Underwhelming, Regular, Amazing, Mindblowing, and Galactic). Also, NPC preferences/fetishes on aspects about how certain NPCs prefer their sexual partners to look and the types of sexual interactions they enjoy most (they matter in SexFight). 4. A Fashion/Looks management interface via Marina's Field services (Clothing, Shoes, Piercings, Tattoos, Accessories, Body Mods), most of them also tie into quests, sexfight proficiency, and bimbo progression. And a secondary system for non-consensual tattoos on the start and/or end of aggressive sex scenes (configurable), essentially a full alternative to the TatsAfterRape mod, but with more checks against overlapping tattoos, more ties into bimbo gameplay, and a bit more options on when/how they get applied. 5. Fully voiced sex Narration and Colour commentary module for the sex scene, sex status, and bimbo activities, via the "Voice-in-my-head" Queen of Hearts character - no connection with the modern-day slang "Queen of Hearts" meaning; this is strictly an Alice in Wonderland reference. 6. An alternate way to manage Sex Attributes stats (Arousal, Willpower, Self-Esteem, Sex Addiction) via using very special dildos sourced from the amazing factory of fabled dildosmith Schlonginius Johnson. 7. Custom integration work with AAF Violate to allow your sexfight know-how and Bimbo skills to play a part in how you handle combat defeat, and to see if you can spin that loss into a combat win after all. The bad outcomes from AAF Violate are suppressed and don't happen anymore if you incapacitate all (or most) of your aggressors. The mod tries to correctly handle the defeat consequences as well as handling the longer sequences of several AAF scenes happening one after the other in AAF Violate, keeping tabs and deferring killing/punishing the aggressors at the end of it all, so as not to break the scenes themselves or the AAF Violate event logic. 8. Bimbo Spy Craft/ Bimbo infiltration mode. (minimum Bimbo level 1 or above, does not work at Bimbo level 0) On a successful sexfight, after a surrender where all aggressors have received mindblowing orgasms or better, you will notice, even if you have suppressed the paralisys or death effects of the intense orgasms, those orgasms still did something good for you: they put the aggressors into a mindset where for a while they won't see you as a threat, and won't re-aggro on you (or your follower). This is separate from the temporary post-AAF Violate peace bubble (that usually ends as soon as you open the Pipboy). You can use this "peace time" for stealth approaches, infiltrating bases, retrieving items, assassinations, and so on. From the aggressors who are dazed, you can even retrieve items from their inventories, including what they are currently wearing, without them resisting. Do that by pointing the crosshairs at them and pressing the sexfight button or by activating the "Bimbo Actions" you see on-screen. Regular interactions with them, however, (or attacks) will "break the spell". Even if not a skilled enough bimbo yet to produce those mind-bending orgasms, if you do surrender without a fight and without even waving around a visible weapon, and if you then put enough time (effort) into the AAF animation, even if by the end of it you can't get those mind bending orgasms to occur, you can still get that pacification benefit, of being seen as harmless entertainment instead of a dangerous enemy. However, this way you only get the pacification benefit, as, unless they are also dazed by intense orgasms, you don't get to peruse their inventories. 9. A "Saved From Death via Bimbo limbo" functionality. If the player is set as Essential (as it probably should be, in Violate or most combat submit mods) but not Ghost/Invulnerable (as probably should not be), then, when the player takes too much damage and enters bleedout (and, had it not be essential, would have died), the player will instead be saved by the extra planar entities via a re-education trip to Bimbo-Limbo. This module also holds the foundational work for a new mechanic (referred to as "SaveFlow" mechanic in the help text) where some choices made, or statuses attained are remembered across all save-games of the same bimbo character, to simulate your life being controlled by extraplanar entities that live outside the normal flow of time, like the TVA from Loki TV series; even if you go back in time (to an earlier save) some aspects and some choices, once made, are inescapable and will travel with that particular bimbo character no matter which save game (of that particular bimbo character) they load up. These more advanced checks and punishments are toggled off and never apply to the player in the prelude release; most of them do apply, and CAN be used as intended in the Act1 release, in a simplified form, true, but still fully functional. To use them, you need to use the Act1 mod version and toggle them on the MSMA MCM - SaveFlow page. By default, they are off on any new playthrough. 10. An optional quest, an alternate bimbo way of getting the items needed for building up Sanctuary (the quest where Sturges has you build all sorts of things), as a preface to more bimbo alt-solves for various situations in the vanilla questline, which will come later. The last stage of this quest, if solved the bimbo way, will grant the player a Bimbo Limbo Golden ticket as a reward for being a Bimbo with a heart of gold, who has done some bimboing for the greater good. That golden ticket can be used as a free "get out of jail" card and to exit bimbo limbo without being put through the re-education events (but it will be used up in the process, so you'll have to find more story missions where you can " bimbo for the greater good" if you want more golden tickets). These golden tickets cannot be found or purchased anywhere, only earned via certain key quests. 11. Two hundred forty custom music tracks, created specifically for this mod, that auto-play on various conditions/events. You can also download most of them as MP3 here. 12. A charm and prostitution system (on the same Sexfight hotkey) that allows the bimbo player to engage in sex with (only male humans for now) non-hostile NPCs, either for Affinity/influence, caps, or store credit if a vendor. Prostitution is meant for bimbos of Bimbo Level 2+, if used at Level Bimbo 0 or 1, it will be a challenge (and, in fact, if used at bimbo level 0, it will prompt a mandatory level up to bimbo level 1, if one engages in sex for caps, that's reason enough for Level 1 Bimbo). Using one's charm for scoring affinity points with a certain NPC will not prompt a mandatory level-up to Bimbo Level 1, only prostitution (sex for caps) will do that. There is an MCM level bias slider for charm/prostitution customers that, if used, can make this easier. If you want to successfully use Charm/prostitution at lower Bimbo levels, (and lower character levels when almost all NPCs are higher level), you might want to bias their level down using that option. The results (Affinity gained or caps earned) vary a LOT based on how much effort the bimbo put into it, how well the sexfight went, and what was the best orgasm that the client(s) had. It can be 0 caps for abysmal results or a LOT of caps for Galactic orgasms. Doing this with vendors/merchants during their business hours (instead of regular NPCs) opens the option of doubling your cap gains if you accept at the end that they're going to give them to you as store credit instead of actual caps. You do need to use that store credit right away (they will open the barter menu). The theoretical max gain per this kind of session, in its more extreme and perverted form, is 4000 caps. For that to be available, though, one needs to be more experienced, have a higher level sex craving for group sex already activated, and move past the one-bimbo-one-customer paradigm to take on nine people. That can be all at once (only available if you already have a higher level gangbang craving), several threesomes (if you already have gangbang cravings activated), or in a sequence of 9 normal one-on-one scenes. The pay for that is 1000 caps for decent results; however, if galactic orgasms are provided all around, that will be doubled to 2000 caps. If done with a vendor, that 2000 can be doubled again at 4000 caps as store credit. This is meant to offset the harshness of the economy Most acts will be done in private (so far there's just one cell of a cellar), some can be done on demand, in public (if you don't care about your sex fame) or on a back alley of your choosing. Depending on what animations you have installed, multiple customer scenes (from 1 to 9) can be handled all at once (large gangbang for high-level bimbos), or more inexperienced bimbos can ask to approach things one by one instead, or at most as a sequence of threesomes. Some areas might have laws against public indecent exposure, so be mindful of "the law" in Diamond City. This system can only be initiated by using the SexFight hotkey while pointing the crosshairs at the "Customer". 13. A bit of commentary /social layer systems from NPCs 14. A system for tracking virginity. It is more granular than just a binary choice: tracks separatelly Vaginal, anal, oral, and group sex 'virginity', and one can select if one is simply a post-war virgin only (did the deed pre-war, just not since coming out of the vault), or a proper virgin in that matter. Also, a system to protect that status better so that you can set that there are certain acts that, by default, you'd rather avoid, or have them default to other acts instead. The moment of virginity loss is recorded and can be referenced later to refresh the memory about the context of what was lost and with whom. There will also be some quests where that virginity, if kept, opens up new dialogue options. 15. A way to quickly take care of most generated "settlement in need of help" missions that Preston chucks at you, via a very special mercenary called Viggo (best used on version 1.0723 or higher). 16. The start of the MSMA story rail (and more). In closing, also a warning: Classical shooting combat will be progressively harder as you progress on the bimbo path. Prices in the wasteland will be much higher across the board from the first day, and selling items to vendors will not be nearly as lucrative as it is in the vanilla game. There will be other ways to make caps (see point 12 above, but not only), and sourcing usual items (weapons/ammo) will have to be done a lot more from fallen opponents on the battlefield. If you combine this with other combat mods that drastically increase difficulty and throw over-levelled enemies at you, things might get quite difficult across the board. There will be appropriate sliders in the MSMA MCM to help with that, but as a general rule of thumb, the Sexfight difficulty defaults are tuned vis-à-vis the vanilla default difficulty. How to start the mod: Start a new game, and it will kick in as you exit Vault 111. You should start talking with the mysterious scientist in the silver hazmat suit, by the big containers. If upon vault exit you do not get the prompts asking if you are the appropriate age and that you are okay to start the mod, then the mod hasn't correctly auto-initialized (possibly because of alternate start mods), In this case, the appropriate MCM pages ( called [Debug]MSMA Boot-up Checks) will hold clues and tools for this solve in the form of an emergency button that forces the mod to start. If a new install, remember to set up your hotkeys in MCM, can't really use the mod without using the hotkeys (Implant menu hotkey and Sexfight hotkey being the most important). Gameplay Premises: Technical Premises: Detailed Mod prerequisites/dependencies follow a bit below, but before that: Work on the MSMA saga is ongoing, but Prelude, as a release, is usable in an encapsulated form and can be used in synergy with many other story mods that would use combat, stealth, affinity or caps payment as conditions for their progression, to play their story quests, as all that can be done via MSMA but now with an added bimbo twist. If you want to play-test the latest development version of MSMA instead, periodic in-development versions will be here in the download section. If you want to play with the absolute latest, which has new exciting features (but is usually less tested), it can usually be found on a recent thread post. To install Act1, just let your mod manager overwrite prelude content with the content you get from the In-Development Act1 zip fille. You'll still need the music file zip from the download section here, even if you install the in-development version. The separate music pack file, while technically optional, is pretty required for the atmosphere, so please consider downloading and installing it. It works on both pre-NG and post-NG Fallout 4 (tested with both). Specifically Fallout 4 runtime 1.10.163 (Pre-NG version) Fallout 4 runtime 1.10.984 (NG version, before AE update that came on the 10th of November, 2025) Latest Fallout 4 version (AE, from Nov 2025): if the key third-party mod dependencies are updated (F4SE and everything else), works with AE too. should work both with the older AAF for pre-NG and the latest AAF, from the AAF Discord; a more recent version is recommended. The dildo friends are reported to have some issues with the really old AAF version, from Nexus. The mod is meant for a female player, and I have been building based on the Fusion Girl body replacer, but in theory, CBBE should work as well (untested with male players, not really supported). The zip has the correct folder structure and, in theory, should work if installed with a MO2 or any other mod manager. English is not my first language It is voiced, but it is an ongoing effort. Best to activate Subtitles The Confirm boxes mod is 100% needed to be installed and working if you want to see the most verbose form of Sex Reports fit on your screen. Hotkeys Being able to use the sexfight button and the bimbo implant menu is needed for being able to operate the bimbo implant correctly. If I were to order the MSMA hotkeys in order of importance for gameplay, these would be: 1 - SexFight Key (In AAF scene) doubling as general Bimbo Action outside of it 2. - Implant Menu Key 3. - SexFight Punish suppressor toggle Key (needed for infiltration or for making sure you avoid accidental sexfight kills) You really will need to find a place for the three above. The rest might be perhaps more optional, as there are alternative ways of doing them; for instance, the beauty ritual key can be replaced by separately activating the moisturising napkins, the hairbrush, the make-up kit, and the perfume bottle in the inventory, one by one. 4 - Safe SexFight Key (in AAF scene) Bimboskope (Outside of AAF) 5 - Bimbo Status Report Key 6 - Beauty Ritual Key 7 - Post Sex Scene details/report Key ...the rest, like "stop music" or similar, are not as important; you can get to them when you get to them. Mod dependencies. Critical must-haves - (mod probably won't work right at all without these) Fully Working AAF installation, with all its hard dependencies from the installation guide !!! (or NAF/Naf bridge), with at least Savage Cabbage's animation pack. Pre-NG version on LL or the newest Post-NG version from Dagoba's Discord should work. There is a detailed AAF installation guide, and I recommend you use the Fusion Girl body replacer. While MSMA has also been reported to work well with NAF/NAF bridge, I am developing exclusively with AAF, so the amount of help I can offer for NAF-specific issues is more limited, but there are folks who play with NAF, so as far as I can tell, it should work as an alternative. Just be aware of the history of these two mods (AAF and NAF) and the relation between their creators, and why they never mix. AAF Themes MCM Sex Attributes AAF Violate (if you plan to include female aggressors in gangbangs in the Violate settings, please get its ungendered staged GB patch too, from the AAF Violate Thread. patch especially important if you want to toy with the high headcount anims. Otherwise, you will get a lot of "AAF init error 4"). Savage Cabbage's Animations, optionally patched by UAP or not, (Indarello's patch is no longer a requirement Axary's robot fix for SC's pack is a good patch to consider, but not critically needed, Here.) Confirm Boxes (to see the more verbose form of the popups so they fit on screen) Commonwealth Moisturizer Non-Critical, but still Must-Haves (while I did my best to have the mod technically run without some of these in an emergency, it might be a gimped and, at times, even a buggy experience). Don't treat them as optional; only give up on them if something is really preventing you from getting them, before starting an MSMA playthrough (do not add them mid-way, as they won't work the same as they would if they were there at the start). Fusion Girl or CBBE, (I develop on Fusion Girl, but both should work) NSFW Sound pack from Gray User Extended Dialogue Interface (for readability of the big explicative chunks of text, which I use until I build the actual cutscenes) Skimpy Armor Keyword Resource AAF_darthroman_creature_pack - Downloads - Advanced Animation Framework - LoversLab (req starting with 0.7790, if you don't have this and the BadDragon dildo mod, AAF might not like the new MSMA -provided XML definitions in its XML folder) HN66s and Xazomns French Nails for FO4 (CBBE or French Nails for FO4 - Fusion Girl Conversion) Satisfactory Piercings. Scripted Face Tints (SFT) Captive Tattoos. F4z Roh Doh (just in case some voices are missing) Absolutely Skimpy Attire (and, if needed, the bodyslide files for FG ASA Absolutely Skimpy Attire Fusion Girl Bodyslide) HN66's Easy Girl ( if required, don't forget the patch for FG and the HHS HN66s EasyGirl Outfits - Fusion Girl) K-Girl outfits (and, if needed, the bodyslides for FG: K-Girl outfits Fusiongirl bodyslide) Fallout 4 High Heels System Outfit Of Hookers (and, if needed, the conversion for CBBE Outfit Of Hookers-cbbe) Daily Life Of Hookers - Animation - LoversLab Bad Dragon Dildos - Sexual Content - LoversLab for the dildo meshes. (new hard requirement starting with 0.7790) The latest music Zip file (separate zip file, downloaded from this download section, otherwise you will only have ~40 music tracks instead of the proper 240+) GET DIRTY (take a bath) at Fallout 4 Nexus - Mods and community The dirty skin support from MSMA for regular dirt and dust on skin (separated from the "bio juice" system relying on Commonwealt mosturiser) is now fully compatible (and dynamically detects and integrates) with GET DIRTY (take a bath) at Fallout 4 Nexus - Mods and community, and its optional support for: CWSS 4.011 (steve40's Profile - Nexus Mods ) BYOP (Build Your Own Pool at Fallout 4 Nexus - Mods and community) Probably a good addition is also AAF Dirty Sex - Sex Effects - LoversLab If Get Dirty is not installed, Skin-dirt system defaults to MSMAs internal implementation (with no visible visuals, just game logic). Soft Prerequisites Allnarta's AAF Animations - Framework & Resources - LoversLab (if you want to be able to peg Viggo during his training, starting with version 1.0722 or higher) AAF Nuka Ride: A Porn Studio Mod and most of its prerequisites - they overlap already with many of the MSMA prerequisites - borrowing some clothing, accessories, and body piercings. By far the most notable soft req. Human Resources (and its prerequisites, and also remember its Voice fix.) Hot Pockets 0.0.4b or higher (still early in the development cycle, but can be fun as an experiment) Leito Animations BP70 Animations Rohzima Animations TortureDevices - Animation - LoversLab HN66's TRS (and, if needed, the bodyslides for FG: HN66s TRS Outfits - Fusion Girl) RealHandcuffs KFT Devices Vioxis Strap-Ons. Devious Devices Cum Overlays - Scripted Edition -This is last because I'm actually on the fence about recommending this anymore. Perhaps the Commonwealth Moisturiser is enough. Mostly because of learning of the UID bug in f4ee.dll from the looks menu. Super Optional Quality Of Life Additions: The optional MSMA HUD mod from @Operand, : a MSMA bimbo HUD showing various MSMA bimbo stats as HUD items, for which I am very grateful. While this HUD mod is not required to play MSMA - Prelude, it does make playing MSMA better by surfacing key Bimbo values on the HUD, so you don't have to dive into the menus to see their values. (separate zip file, in the download section) Because it is dependent on an older framework (HUD Framework), it does have a few quirks, so please read up. Has been reported in some cases to cause low framerates during AAF scenes when combined with other HUD mods like Fall UI. Version 0.9000 of the MSMA HUD mod is not backwards compatible with previous versions of the MSMA HUD, this one must be used on a game where it hasn't been used before at all, (basically, a new game is required). Version 0.9000 on the optional HUD mod is in theory, compatible with main mod MSMA Prelude RC6 (0.8601) and above, though I would recommend only using it with MSMA Prelude RC7 (0.9000) and above Sometimes it still requires "planets to align" for this to work on NG. In the words of its creator it is "a Frankenstein's monster stitched together with rough ropes, wonderglue, and duct tape" Requires HUD framework mod from Nexus: https://www.nexusmods.com/fallout4/mods/20309?tab=description only heavily tested it on pre-NG so far. On NG, there were some reports that sometimes it might require Alt-Tab in/out, for values to start updating, and that it works better if SA HUD is also installed. Your mileage may vary. If users have FallUI and/or DEF_HUD, they could have issues unless they follow the guide for HUD Framework On NG/AG some users reported issues about game crashing on HUD Framework; there are posts on the nexus in the official mod thread, with solutions on what to do - cannot attest to credibility there and if it works too To start HUD installation on a new game, one needs to progress until MSMA requests permission to run, initializes, FINISHES MSMA initialization, and then a save and load game should be done once. MSMA HUD will then take a while to initialize, and during that time, it could look funny (layers appearing on top of each other, appearing/disappearing widgets, etc). Players must wait till the HUD 100% init notification appears (and ideally not touch MCM before that happens). A bit of waiting will also be required after each game load until all values are correct. While the Hud is initializing, any pop-up has a risk of breaking the HUD flow, so until the HUD is fully initialized, the MSMA scripts also should refuse to open any pop-ups (implant menu or anything along those lines) until the HUD is loaded and ready. Here are some very optional edits to two of the Sex Attributes framework scripts, to use with MSMA. Usage: use any mod manager to deploy and overwrite the original two scripts called FPA_AttributesHelper and FPA_PerversionHelper, BUT ONLY if you are using an unedited version of Sexual Attributes v280, 6/26/2024 [AAF] Sex Attributes - Framework (6/26/2024) - Framework & Resources - LoversLab I have provided both the source scripts and compiled version in the zip file below, so everyone can see exactly what was changed. What do these edits do? They change the usual popups that appear on the screen when becoming a Sex Attributes Slut, and when getting mindbroken from a flow-breaking popup into an unintrusive notification. Note that the original pop-up still happens once: the very first time in a playthrough. After that, it is just a notification. Link: https://www.loverslab.com/topic/245511-msma-sexfight-like-succubus-drain-and-bimbofication/page/98/#findComment-7199246 If and only if you are using an AAF Violate 1.61 with unaltered Papyrus scripts: My script tweak for Violate 1.61 to allow for mixed race humanoid gangbang with any/all vanilla humanoid compatible races. All and any Synths, Humans, Ghouls(non-feral) can all be part of the same multi-actor animation in Violate now. Allows for things like Kellog and his two synths in the Fort Hagen command room ganging up on the player after defeating the player in regular combat (but the joke is on them as then the player sex-fights all three of them to death). It should only be used if you have the original, unpatched scripts of AAF Violate 1.61. Do not use it if you have mods like EAP that provide their own version of FPV_Ohit.pex script file. If you use changed/patched scripts of AAF violate, ( as in : you have installed AAF Violate patches that changed its papyrus scripts, like EAP, or by something else), it might be best to skip my script tweak as it might not be compatible, and there could be conflicts. Violate patches that do not touch the Violate papyrus scripts themselves, like the ungendered gangbang patch, that only edits XML animation definition - those are compatible and are okay to be used. There is also this patch https://www.loverslab.com/topic/105378-aaf-violate/page/269/#findComment-7130358 that does similar things but adds even more combinations (naturally do not use it together with my human-centric script tweak, but instead of it). Unclear if it is okay to use any of those with other mods/changes to the normal AAF Violate 1.61, like AAF Violate Patch - Custom Races & More Victims . Hair Tones Redux - A Hair Color Overhaul at Fallout 4 Nexus - Mods and community. Any self-respecting bimbo needs more hair colors. DavesMods - More and Faster Notifications at Fallout 4 Nexus - Mods and community (If notification channel gets overwhelmed, you can make notifications go faster, esp on OG, as with NG, with XDI seems to have a faster Notification rate by default) Outfit Switcher - Hotkey Loadouts at Fallout 4 Nexus - Mods and community, quickly switch between various Outfits, or reequip them. If not working on first activation right away, remember to do (in the game console): stopquest outfits startquest outfits player.setghost 0 (this last one if the mod's control items placed in your inventory get "consumed" upon use) All in all, it is best to be used with the FO4hotkeys mod, invoking its functionalities via hotkeys (rather than the control items it places in your inventory). No longer required for the purpose of enabling the high headcount animations from Savage Cabbage, now there are some internal redefinitions that do just that.Patch for animations (Squirt/Cum Effects, cum overlays, stages, fixes) - Sex Effects - LoversLab Indarello's animation patch if you want to patch Savage Cabbage's content so it has the exact high headcount animation names (for 6P+ animations) that MSMA is looking for in the validation page. Known issues and workarounds: Fallout London: I do not have Fallout London myself, so this is based on user reports: I understand there is a way to play it when the new game starts directly in London, and a way to play it when the game starts normally in Boston, then one goes to London later. I have been informed that the second scenario (Start in Boston, then go to London) works with MSMA quite okay, while the first scenario (start directly in London) does not work. Violate surrender is interrupted by something like an external attack, a car explosion nearby, or a physics event: That might, in certain edge cases, cause the need to go through another surrender/violate cycle that exits correctly, before things self-correct. You can reduce the chances of this problem happening if you turn on invulnerability for the player during Violate in the Violate MCM. Violate surrender state is stuck: If the Violate surrender state is stuck, pressing and holding the Violate surrender key for 3-5 seconds should reset it. Marina's clothing hologram is not visible on the very first use on a new playthrough: After the mod initializes at the vault exit, it is best to do a quicksave and a quickload to make sure everything is started, initialized, and updated. Text popups too large, vertically: - > Please install a working version of the Confirm Boxes UI mod and make sure there are no other mods that break the "Confirm Boxes"UI mod. Alt AAF Camera in AAF scenes: If you have turned it on and then you find that alt camera is troublesome to any degree, you can deactivate it again in the MCM and use the old-style free cam. MSMA QoH Settings-> Use Alt AAF camera in AAF scenes, set that to 0 (0 is the default on a new game). The Queen of Hearts Dialogue/Banter repetitions/quirks: most aspects of the Queen of Hearts' mind fragment, including the frequency with which she offers her opinion on things, how often she says the player's nickname, (or how often she uses connecting statements like " and", " and also", "furthermore") can be granularly tuned in its MCM page. Alternate start mods might mess up the MSMA start-up. To address that, in the MCM "[Debug] MSMA Boot-up Checks" page, there is now a force start button called "Emergency Button: ForceStart MSMA Mod". If alternate start mods have prevented MSMA from starting up, then press that button after you exit Vault 111, near the Vault 111 exit, wait 8 seconds, and it should start. The best option to use as an alternate start with MSMA is to choose the middle option, called - this is a memory I do not want to relive - so you start in the vault, and you go through the normal flow of events. In some context that I have not yet pinned down, the Marina NPC might go invisible (but she is still there). Usually, ringing her doorbell or a Quick save/Quick load should bring her back. Make sure you install what clothing/aesthetic mods you want for a certain run, (or any mods that are also a source of clothing, ASA, Easy Girl, K Girl, TRS, Nuka Ride, French Nails, Piercings etc), before initializing MSMA on that run, so there are there at the start, when the MSMA mod initializes, as that is when the MSMA will populate and validate its items arrays for that run. Installing clothing mods later, mid MSMA playthrough, will mean you'll have to use debug functions to reinitialize all item arrays (if you want the new items to be visible at all). Externally placed tattoos (by other mods) sometimes disappear. This is because of a known issue in f4ee.dll from looksmenu, related to Unique IDs for Overlays that are, well.. not unique, and all operations done by UID can have unexpected results. MSMA is no longer operating by UID when managing its overlays on the player, so those should always be fine, but other mods overlays might still do that. To sort these issues out, go to the MCM, debug page, and hit that "refresh tattoos" button. You also have an "auto refresh tattoos after AAF scenes" option that you can toggle on if you want; it is on by default. For NAF/NAF bridge users: For the high headcount Anims, one needs to adjust the MCM settings to use them, from the default value of "1", to "2", which means "use without attempting to prevalidate anim presence". Some mandatory Marina equipment, like body piercings, will get periodically re-equipped if accidentally removed, if you set them to do so. This might interfere with certain Devious Devices plugs/ equipment. In that case, in the MSMA MCM you can set the MSMA equipment refresher strictness, so they no longer get periodically re-equipped. Alternatively, you can also put the problematic DD device on an exclusion list in a mod like Rogg's DD manager, OR make sure you remove the conflicting body piercings at Marina. Starting a new game with MSMA already pre-activated in pre-war prelude is not advised, as sometimes (unclear why) the Vault tech salesman that comes to your door might be problematic (unless you know how to skip him with the console set stage https://fallout.fandom.com/wiki/War_Never_Changes#Quest_stages ). Ideally, activate MSMA in your mod manager only after you reach post war times, and wake from cryo-sleep, before exiting the Vault 111 for the first time. After it is activated and you set up your hotkeys, it is best to also do a save and a load to make sure everything is started, initialized, and updated. On OG only (not on NG), Marina's new skin cleaning napkins, which are Aid-type items, sometimes, when used individually (and not part of your beauty routine), after certain dialogues/cutscenes, stop working right. In that case, a quicksave/quickload is needed for them to work again. I don't know yet what the cause might be. On NG, they work fine; only on the pre-NG version does this strangeness happen. The old misc-item type napkins always work just fine, NG and OG, but those can't be favourited, so they were replaced with the new aid-type items. Worth mentioning that any other skin cleaning method (that removes the cum overlays from the Cum Overlays mod, and the cum meshes from Commonwealth Moisturizer mod) should work just as well for MSMA "free of bio juices" status, as that is checked independently every once in a while. Swimming in a body of water should work, too. Swimming will mess up your hairdo and makeup, though, so you'll have to redo the makeup and brush your hair after each swim if you want a top looks score, especially if using intense makeup and elaborate hairdos. The looks penalty for not doing so is steeper if having elaborate hairstyles and intense makeup, and much less for practical haircuts and basic makeup. If you trust the Game spends too much time on a fade-out black screen: In MSMA, in order to mask some transitions, the game will, on rare occasions, fade to black /fade from back using some older method. If precisely during those times there is a random pop-up message firing (rarely, but it can happen), then it might appear that the game has "crashed" or "hanged", when in fact it merely waits for the pop-up input before continuing (just that it is behind a black screen). If you find yourself in such a situation where you are on a black "loading" screen, and things seem not to progress, then, before assuming that things are hopeless, please try first to simply press "E" or "Enter" or Tab, so you will close any open pop-up. These kinds of situations should happen less and less as development on the mod continues. You also have two buttons in the MSMA MCM to remove these kinds of "stuck blackscreen overlays". This below should be addressed: Let me know if it still happens. The enemies come with the player they've just killed to bimbo limbo, often in a violate AAF scene, and mess up the bimbo limbo experience: this it is being worked on, there will be a patch. Also there will be a button to reset bimbo limbo. Until then, you'll need to load the save from before this happened. This below should be addressed: Let me know if it still happens. In some combination of infiltration+surrender+botched sexfight, where the aggressors see the sexfighting player as too dangerous to let live, and they inflict a fatal wound to the player that is supposed to kill them, (and that takes the player to Bimbo Limbo)., on that scenario there is a combination of factors, when the killed player teleportation to Bimbo Limbo from a surrendered state silently fails (could be because it was attempted during a ragdoll moment. Known 3rd-party Mod Compatibility Issues Autonomy enhanced - these kinds of mods might create havoc if they latch onto this mod's NPCs ( or the player). That goes for the normal NPC that you can see, like Marina, but also doubly so for normally invisible NPCs like the Queen of Hearts. It really breaks a lot of assumptions if those NPCs start having a mind of their own and wander around from their designated spots, and initiate sex. Use your best judgment there. Mods that change the vanilla terrain heightmap near the creek in the Sanctuary with the wooden bridge that leads to Vault 111 might interfere with Marina's location. Transfer Settlements was named as one of those mods. Let me know if this is crucial, and I can add an elevation setting for Marina and her truck. The new Alt camera used during AAF scenes in MSMA is meant to allow dialogue choices and subtitles to appear during AAF scenes for additional mid-scene gameplay. The default/old AAF Flycam does not support these things. Right now during development this might have as an undesired side effect that other NPCs passing by, or even NPC in the scene can start a different dialgoue, (most often from Sexual Harassment mod, SexEmUp mod, or even vanilla dialgoue), not related to the AAF scene, with the player, during the AAF Scene, and because of the AAF scene controls, these vanilla dialogues are sometimes not completed normally. If that occurs to you, at this time, it's better just to do a playthrough where you either turn off Sexual Harassment of SexEmUp, or turn off this Alt AAF Camera in AAF scenes, from its MCM setting, QoH page, and just use the default AAF fly cam. Asimilation mod: can do weird stuff, including having the Super Mutants in Bimbo Limbo assimilate you right then and there into the supermutant faction, making you unable to talk with the three bimbo Limbo stooges to get out of Bimbo Limbo. Alt AAF Camera in AAF scenes: If you find that the alt camera is troublesome to any degree, you can deactivate it in the MCM and use the old-style AAF free cam. Right now, the old AAF camera is the default on a new game. Player Comments and Head Tracking at Fallout 4 Nexus - Mods and community might create some non-critical compatibility issues because the player is often found in scenes (the look at / head tradking behaviour is created by putting the player in a scene as far as I can tell) , and some aspects of MSMA are set to not start if the player is in a scene. For instance, starting the prostitution silently fails if the player is already in a scene, and so does starting the beauty routine. Not critical, as if you keep pressing the button, it will eventually work, in between two head-turns, but... is not ideal. Also, if the Queen Of Hearts comment delivery mode is not set in the MSMA MCM on the Default value of 1 (but is set on 0 "old mode" instead). 1 means a specialized actor is delivering the QoH lines, 0 means the player entity is delivering the line in a different voice. Re-using the player entity might make MSMA and " Player Comments and Head Tracking" step on each other's toes. Interrupted audio, lag, and so on. If you are using " Player Comments and Head Tracking" and are having trouble with QoH lines in MSMA, try making sure that the setting controlling the delivery entity is on 1 first, then perhaps test what happens if the "Player Comments" mod is disabled, and let me know. MSMA's XP debt system does not work right with Horizon v1.9.4 (April 2024), as that mod uses a different level-up XP formula than Vanilla Fallout4. The XP debt system caused by depraved sexual acts will be automatically turned off if the Horizon mod is detected. Accidentally killing important NPCs via Sexfight: For third-party mods that have story-critical AAF scenes, with story critical NPCs, for those you probably need to choose to spare the assaulting NPCs in a sex scene, if the third-party mod you are playing is not MSMA aware, and has no proper way of dealing with the possibility of them being dead, paralyzed, or frenzied at the end of the AAF scene. Unless these third party mods that start their story critical sex scenes have coded in a contingency in their scripting, (a way to either handle the case where the participating NPCs would be incapacitated via sex or some external attack, OR to use the MSMA integration global variables, that MSMA exposes to other mods if they want to remotely/externally disable the Player's SexFight "powers", and stop the player from being able to kill/punish certain NPC via sex in its key scenes), then it makes sense incapacitating that mod's actors/ NPC via sex is an unexpected outcome for that mod, and might break the flow of said mod. Fortunately, MSMA has a hotkey that allows you to suppress SexFight punishment for NPCs, even mid-way through a SexFight scene, if you want to. That hotkey is called "Emergency Nullify SexFight Punishments". Remember to set it in the MSMA MCM menu, hotkey page. Sex Fight Color codes: NPC outline Flashes blue (for about 2 seconds): [call to action] They issued a sex challenge, and you'd better answer it. The faster the better. Do so by pressing the SexFight hotkey that you have set up in the mod's MCM. Player outline flashes blue (very quickly): [status confirmation] You have successfully answered the above challenge on time using your standard AP pool. Good job! Player Outline Flashes purple: [status confirmation] You have successfully answered the above challenge on time using "overdrive" methods of emergency AP generation, because you didn't normally have enough AP. Good job, but be careful, abusing those "overdrives" can have side effects! Player outline flashes red: [status confirmation] You missed answering a challenge (did not see it, did not have enough AP, or some other reason). NPC outline flashes orange: [status confirmation: marked for paralysis or frenzy] That NPC got to a mind-blowing-tier orgasm (and paralysis or frenzy is on). They are as good as paralyzed (or frenzied) at the end of the scene. This signalling only happens once per NPC per scene. If this is a scene with more actors, you need to pay attention to keep track of who is 'cooked' and who is not. NPC outline flashes red: [status confirmation: marked for death] They got a Galactic Orgasm (and death by orgasm is on in the settings). This signalling only happens once per NPC per scene; you need to pay attention. They are as good as dead at the end. If this scene involves more actors, you can probably focus on others now. Player outline flashes green: [status confirmation] You pressed the action button outside of a valid NPC challenge, so you are now consuming some AP to reduce your pleasure and avoid getting overwhelmed. If your pleasure was indeed quite high when you did this, you are even lowering your SexAddiction a bit with each button press. Player outline flashes yellow: [status confirmation] You tried to reduce your pleasure but did not have enough AP to do so effectively; it barely produced a small effect on your arousal, still better than nothing. These color codes, and the associated UI sound effects, are disable-able in MCM (for the realism purists out there), but gameplay feedback will be a bit harder to figure out. Translation/Localisations: On the topic of translations/localization, I feel rather silly, ever since I learned this tool exists : ESP-ESM Translator at Skyrim Special Edition Nexus - Mods and Community That not only auto-translates ESPs and ESMs, but also the associated MCM script, Fomod script, and, hear this, decompiles and translates Papyrus scripts too! Wow. I feel my efforts to have a "more proper" loc. architecture for this mod with a string manager script to gather all those strings in all the scripts in a single place, eventually save and load them to/from a human-readable text file, etc (all for making translations easier), might have been a largely redundant/useless effort... in light of this fantastic translation tool existing. So, anyone has full permissions to use translation tools and create translated versions of this mod if they point to the original and do not misrepresent any level of authorship of this or any third-party mods that this mod uses. For now, I will stop efforts into furthering the bespoke localization architecture and will refocus my efforts on actual content creation (as I assume the technical architecture for localization is largely not needed in light of auto loc tools that can also decompile and translate scripts). June 2nd 1.0743 - Upgrading mid-playthrough should be okay. This update mainly centred around buffing the Not-A-Bimbo specialist class, and adding more ways to "mostly non sexual interactions" playthroughs. First skill on that Not-A-Bimbo track, " Time for Action" now also unlocks the option to remember the teachings of the De-Bimbo School (provided it was visited at least once), allowing one for quick meaningful CVT reductions "in the field". Activating that skill, once unlocked, is done from the implant context menu, where it appears as a new entry. Its base strength is half of what the De-bimbo school does. Using has no cost and no cooldown, but it is less and less effective each time (its effectiveness is reduced by half each time it is used) Visiting the de-bimbofication school properly resets the strength of this skill back to max. If you lose your points on the not a bimbo track below 10 points, the skill will become unusable once again. The Not-A-Bimbo track specialist skill, "I just need to THINK", where you recover the Intelligence lost (4 th on that track), now also increases the max number of Bimbo Specialist points one can get from dialogues from a maximum of 60 to a maximum of 120, to illustrate the recovered learning capacity. This increased maximum is permanent, remains so, even if you later might lose specialist points on this specialist track. This should make rather accessible infiltrations supported by non sexual animation in human or non-feral ghoul enemy bases, as well as combining more Specialist class skills, acquired via points gained in conversations ( terrace conversations with Marina mostly). For instance, one can use the Agent Sucubus mesmerize to start infiltrations in human bases without a classical surrender at the start, ensuring that, if stealthy enough, things can be done end-to-end via non-sexual interactions. A reminder that is possible only for human bases/enemies. Tougher enemies like supermutants won't go for non sexual interactions in infiltrations. The Not-A-Bimbo track specialist skill, "That's not happening" (3rd on that track), means you get one free visit to the de-bimbo school each bimbo level. "Jizz In their pants" and "More Jizz In their pants" skills get boosted, as the AP cost for non sexual challenges is not merely halved as it was before, but divided by 3 (each time). Note that with these changes, the default 4x setting in MCM on "AP cost for non sexual interactions" might be set a tad low. If you want a moderate challenge, the new reccomended value on that setting is perhaps 8 or 10. May 31th, 2026 1.0736 -1.0741 mid-playthrough upgrade should, in theory, be fine 1.0741 patch: When Viggo's training was over, if he owed the player free missions from before, he would do free missions ad infinitum. Corrected now. In the stable release, too. 1.0740 update - added flags to Viggo and his hounds so they are less likely to take part in third-party mod disrupting activities, like Sexual Harassment Scenarios or Hot Pockets. Updated stable version release to 1.0740 too, since it was fairly well tested. Viggo will no longer naturally appear before "The First Step" quest (Tenpine Bluff settlement) is not at least running (or completed). Should sort out later flow errors. FPE integration should now work seamlessly with either EgoBallistic FPE and InvictusBlade FPE (the right FPE version still needs to be the same as the one that was there at the start, if FPE was installed or changed to a different version mid-playthrough a new game is reccomended for the two FPE integration features to work well). Toggles for the Auto Cure STD and auto End Pregnancy that the nanites provide are in the MCM. If using the Bound in Public mod, while the Bound in Public quest is running, the MSMA Loss of control due to cravings will be suppressed to prevent flow complications. If using NukaRide, during Night Fever and the Motorcycle quests, DiamondCity and the Mayor's office will temporarily not be a sex crime area, to prevent guards from stopping quest sex scenes and fining the player for public indecency. (There is an MCM setting if you actually want that to still be allowed to happen, in 3rd party mods, simple settings page) @JemappelleRedacted new help page in MSMA MCM about the Appearance Score/ Looks score, and what affects it. Fixed MCM setting for max number of training sessions needed for Viggo (wasn't working before) Added MCM settings if Viggo AAF animation start phases should use AI packages or walk animations to the spot. Various typo corrections in the UI Multiple corrections to Viggo events flow. May 25th, 2026 1.0725-Quick patch- support for auto-ending FPE pregnancies now works for the classic FPE version and the redux version. It should no longer cause problems for MSMA on startup if the FPE mod is missing. (In the unpatched version, the MSMA wouldn't start without FPE once this support was added.) 1.0722 (mid-playthrough upgrade should, in theory, be fine) Added a big chunk of Viggo's personal quest functionality. If the player insists on asking Viggo for alternate payment methods for his services, they will discover more than what they had bargained for, perhaps. (all fully voiced) Viggo now has a sexual training mode; each training session can act as an alternative payment to finding a " trinket" for settlement missions When the training is completed, payment can continue with spicy activities that are no longer " training sessions." Training amounts are mcm configurable. The generic craving for regular sex now has its own progression scaler in the MCM The generic craving timers for regular sex at have increased by 2x (shouldn't be as pressing as it was before) Touched up some of Marina's initial dialogue to be more believable / in character for her. Added an integration with FPE mod and its pregnancies and STDs. Now MSMA has some settings so that your nanites can automatically negate new pregnancies and cure STDs. Default on, but can be toggled off in the MSMa MCM, Third-party mod- simple settings page, FPE section. Added MCM option for the 4 dildos to be able to ignore restraints ( plugs and such ). Useful when some pesky plugs get stuck. Optimized some SFX file sizes (they were WAV, now XWM, which were taking more memory than needed) Added a few missing soundflines ( for Misty's broken pad interactions) Added a (barebones) "giver/top" mode for the player. (not just taker/bottom), for the sexfight roles. Right now it activates only in a very specific scenario with Viggo, at the end of his training, when the training needs to be tested. This works only if Allnarta's AAF Animations - Framework & Resources - LoversLab is installed. Will add it to soft reqs. added some more animation redefinitions ( if on NAF, might need to reimport MSMA =provided XMLs) smaller fixes/optimizations Didn't manage to test in the Viggo tie-in with Strong ( or some other friendly supermutant) in terms of a solution for testing/validating Viggo's training. , but it should work ( in theory). I did test the FEV hound-based solution and the strap-on based solution. UI change- Marina's quick access for her services is now accessed via a bespoke submenu entry in the context implant menu. (The entire context menu is no longer force-swapped when you are near Marina) Secret: The context implant menu, when invoked near Viggo's spot, can also summon Viggo for the purpose of training, if he is not off on a settlement mission, and no settlement missions are available. Viggo should remember the help he has received this way, and you should be able to use these as "Credit" for doing missions later. Known issues: strapon fails to equip on the player when pegging Viggo, for some reason; also when selecting oral animation for Viggo training, it might default to regular. May 14th, 2026 1.0702 - Upgrade mid-playthrough should be fine patch to ensure that the optional system for auto-changing positions mid-act (that is, by default off on a new game), always picks compatible positions to avoid AAF error 4. 1.0701 - Upgrade mid-playthrough should be fine Changed the process by which registrations for the event of certain menus opening and closing is reevaluated at any new load game (instead of just on mod init. This might prevent some instances where menu open /close events were not properly registered for, making it tricky to block some other events from happening while the menu was open. Marina's offer for the player to be resting in the truck, while she works on a solution, during the Viggo quest ( when Misty's control pad is involved) should now be usable even in the case of "too aroused to sleep" Correctly making sure Misty's control pad gets force-integrated into Marina's services when the story rail ends, even if the Viggo quest related to this was not started ( there was an error before, and this might not have happened in certain situations) Added some safeguards so that if the scene on Marina's terrace does get accidentally stopped, the player is not stuck on the terrace anymore. This situation is detected, and the player is moved back to the ground with full controls. If the player does not have an unusual trinket for Viggo in their inventory, the chance to find one on downed sexfight enemies is now tripled. Otherwise, if the player has one, the chance to find additional ones is the exact chance you have set in the MCM (default 1%). Changed some "new game" defaults, for instance, Bimbo silly anims by default now start on bimbo level 3 ( instead of 2), and they have a doubled time duration between silly bimbo actions. Added some safety checks around the presence of the ScriptedFaceTints mod. May 10th, 2026 1.0692 and Stable release #9 It should be upgradable mid-playthrough. One small but important change to yesterday's release (propagated both to the stable release and to the in-development one) SPECIAL strength stat now has a much larger effect on dealing with carrying around over-inflated body parts (chest, butt, belly). If someone goes through the trouble of boosting their STR, they should see more benefits from that. May 10th, 2026 1.0691 and Stable release #8 It should be upgradable mid-playthrough (but a new game is recommended). Also, an alternate version of the optional MSMA HUD mod that causes fewer Papyrus Log Traces (it is the same, just without the traces) can just be installed over the old one. Optional: Sex Position Auto change on player orgasms above a certain intensity, partner orgasm above a certain intensity, or any successfully answered challenge (not recommended, a bit overkill). Can be activated from the MCM, SexFight page, default off Long Nails have three equipping modes now (instead of the two modes before): Fully removable with norestrictions (as before- they get destroyed when removed, and bonuses are lost, have to re-visit Marina to get a new set), Strict Permanent (as before - indestructable and they get auto re-equipped, this can conflict with things like DD or KFT or Silver Shroud suit), and Loose permanent (new mode) means they can be visually removed, but you keep the gameplay bosnuses, and they will actually patiently wait to get auto re-equipped on the first AAFscene start/end, or the next savegame load. Optimizations to reduce papyrus load in certain situations. Post frenzy invisibility, if tuned on in the MCM, shouldn't trigger anymore on peaceful situations like boosting follower combat ability via sex, doing movies with wedge, prostitution, or similar. typo corrections and various other fixes papyrus load optimizations Changes to Viggo Viggo should handle kidnapping-type missions better (the sub-Objective to rescue the settler should be completed now, and the kidnapped settler should actually be moved back from the dungeon to the settlement automatically) Viggo should now, in theory, also be able to handle the repeat missions for already owned settlements now In the past, if you started a Viggo mission and then exited the game, the mission had a chance to get stuck (never complete) on the next game reload. Now, on a game load, any ongoing Viggo mission should get unstuck. Viggo will not take part in custom/special missions (non-procedural) like Troubled Waters for Greycarden, or Taking Independence (the Castle). He is meant to handle the auto-generated ones mostly. There is a bit more auto-setting the active quest, once Viggo gets activated, so people can find Viggo more easily. Changes the ElastoFlesh skill (as it was too overpowered). Now this skill means all sizes (oral, anal, or vaginal) adapt halfway (not instantly all the way) from their current size, whatever it was, toward the ideal size to match the current partner, at each new AAF animation start. This means with a partner, in 2 or 3 animations, the sizes are close enough to be largely adapted (it just does not happen over just one single animation anymore). Now, only the body parts that are actually involved in the animation ( based on animation tags - anal, oral, or vaginal) adapt, not all of them as they were before. These auto-adaptations at the start do not count when QOh evaluates if a spree had any stretching that large enough to be mentioned. Changes to QOH quipping on sex sprees based on stretching: Initial size auto adaptations from the elasto flesh skill, if any, at the start of a spree, are ignored in terms of "worth-to-mention stretching events". any additional stretching that does happen later in the spre, after that initial moment, do matter, but the thresholds that they are comapred against to see if they pass the "wrothwhile to mention" check, those can be set to be a lot larger than the thresholds that are used for a bimbo who does not have the elasto flesh skill (default multiplier is set to x5, can be set in the MCM from x1 itro x10)., This is done so that QOH's comments about sizes don't become too frequent/annoying once the elasto flesh skill is acquired, while still calling out outstanding events. May 3rd, 2026 Version 1.0682: Viggo the Merc is here. to take care of most of those pesky "settlements in need of help" missions. Could in theory, work on an upgrade, but a new game is reccomended. The Viggo Quest should fire up every time Preston sends you on a settlement mission (including the very first one to Tenpines Bluff). If you are level 10 or above, you can visit Viggo and have him take care of it in exchange for "an unusual trinket" that you find on defeated Sexfight opponents (chance settable in MCM to find these trinkets) First time (when Preston sends you to Tenpines Bluff) should be more special - notrinket should be required then, and no minimum level requirement. Viggo currently only handles the initial recruitment mission for a settlement, not subsequent attacks on an owned settlement. Viggo is currently is only activated by Preston, not if getting the mission in other ways, such as talking directly with the settlers. This will be expanded upon in later iterations also... Marina's services on a new game on Story mode now start with no chest/butt resize options, no rejuvenation options, and no change face options. These services are enabled after the first interaction with Viggo, which gives you something he recovered from Misty. That something is what enables Marina to add those three services to her service menu. They are also force-enabled if the story rail ends. April 28th, 2026 1.0679 And also, stable version #7 Promoted 1.0679 also to 2026 Stable version #7. Corrected a bug on 1.0678 where the Pheromone-based virginity protector had been accidentally turned off for all Wedge scenes, instead of just for two special cases. Virginity status lost now also has a text Notification (just in case you turn off QOH audio). Virginity status lost now also auto turns off the corresponding pheromone protection after status has been lost (not much use anymore after this point). Can be re-enabled after, for those who want it for other reasons. Corrected a few audio lines and typos. On the Wedge extreme case (selling virginity), if the player says yes right away without push back in the longer conversation, then at the end, Wedge also gives the player a large drink to support the "mad courage". Past versions That's about it! I was/am heavily inspired by many other story mods, too many to mention, but if I were to pick just a few ones that I found particularly fascinating, Nuka Ride, Commonwealth Slavers, Milking Human Kindness, Meet Companion Ivy, in Fallout4, (and even Bimbos Of Skyrim from @jib_buttkiss, and Sanguine's Debauchery in Skyrim), and many, many others. On my short modding journey I was already helped by great people on this forum like @JB. and also @EgoBallistic, @dagobaking, @kziitd and many others on the AAF Discord to name a few, and also learned a lot by looking at script sources that other modders have been kind enough to share, like I learned so much for @vaultbait's awesome work on MHK, naturally also the classics like Sex Attributes by @twistedtrebla which is so essential. Also, big thanks to @Operand for the optional HUD module. And to every mod creator on the prerequisites list, who keeps the F4 modding section alive in general. Anyway, as I progress, I will complete the list of all other great modders who have helped directly or indirectly MSMA come to life, so that I DO NOT leave anyone out. Becuase I put so much stuff in, I probably could get a lot less done without feedback from folks who help me test the mod, @Mimirue17, @judge007, @JemappelleRedacted, @Onedrift, @msmfoster, @krighaur and everyone else who tests and provides papyrus logs Let me know if you can get it running and what you think. Here is the structure of the larger story, in case you want to know Submitter MSM_Alice Submitted 02/04/25 Category Sexual Content Requirements
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18
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[Luxury_Sims] Free Sims Collection View File Welcome to Luxury Sims Loverslab Page! Did you know that we make videos of our sims (even in underwear) on our social media? Click this banner below and visit all our links (and also to find out, what we offer to those who support us😍🍑) ► Click below to show each category of uploaded free sims on this page ◄ We are a sims creator, all the custom contents used, were not created by us. Submitter Luxury_Sims Submitted 12/20/21 Category The Sims 4 - Sims Requirements
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4
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- the sims 4
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Version 2.6.04
172394 downloads
Welcome to Luxury Sims Loverslab Page! Did you know that we make videos of our sims (even in underwear) on our social media? Click this banner below and visit all our links (and also to find out, what we offer to those who support us😍🍑) ► Click below to show each category of uploaded free sims on this page ◄ We are a sims creator, all the custom contents used, were not created by us.- 7 reviews
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View File Jenifer Warner Carrying a personality that is somewhat arrogant and proud, Jenifer presents a distant and luxurious beauty, yet hidden within it is a lonely soul. Can you break through that thin layer of ice to discover the hidden beauty inside her! Please come and love her ^^ Hope you all like it. Please let me know if there is any issue you meet. Feel free to modify her. However, please write clearly the source from me if you re-up it on any social media. *P/S: This sim don't have a TSR version. FOR MORE EXCLUSIVE AND GORGEOUS SIMS, PLEASE VISIT MY PATREON: https://www.patreon.com/cw/AlexChau967 Submitter Alex Chau Submitted 12/10/2025 Category The Sims 4 - Sims Requirements Need Wicked Whim for 18+ in-game contents.
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- young girl
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Version 1.0.0
737 downloads
Carrying a personality that is somewhat arrogant and proud, Jenifer presents a distant adn luxurious beauty, yet hidden within it is a lonely soul. Can you break through that thin layer of ice to discover the hidden beauty inside her! Please come and love her ^^ Hope you all like it. Please let me know if there is any issue you meet. Feel free to modify her. However, please write clearly the source from me if you re-up it on any social media. *P/S: This sim don't have a TSR version. FOR MORE EXCLUSIVE AND GORGEOUS SIMS, PLEASE VISIT MY PATREON: https://www.patreon.com/cw/AlexChau967-
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Version Prelude[stable] & Act 1[dev]
31409 downloads
Hello Community! Here is some music from the soundtrack while you read everything below Femme Fatale.mp3 Heart Of Stone_v2.mp3 Synthetic Siren v1.mp3 MSMA Sexual Journey is a mod that wants to do a lot. Here is the MSMA Prelude Beta. The MSMA Prelude ("A Dawn of Bimbos"), holds most of the gameplay mechanics designed to interact with the sandbox procedurally, and is quite usable on its own, separated from the story arc that will follow in the upcoming acts. The detailed list of what you are getting is below, but it revolves heavily around "SexFight", a sex-centric gameplay mechanic with some similarity to a "Succubus Drain" method to defeat enemies, a player bimbofication/corruption system with a certain degree of complexity and nuance, and separate orgasms and sexual preferences with varying degrees of intensity for Fallout NPCs. I trust these things have been missing in a sexualized Fallout 4 playthrough. I do need help with feedback on gameplay, balancing, and testing, which is why I am releasing them early. If I am online in my spare time, and working on the mod, I am likely here: https://discord.gg/9yDpmRjnPH I am aiming to release MSMA Prelude 1.0 in December 2025. Disclaimer: It sounds perhaps idealistic, but I think that "virtual smut mods for good" is valid, especially if interactive, it can offer a safe framework for self-discovery. Positive erotica is a thing. That being said, the particular form that relies on strong visual stimulation has to be consumed with care, or it can have detrimental effects: See why here, on YouTube. What are you getting today: 1. The SexFight mechanic - an interactive minigame that starts when an AAF scene involving the player starts. It is, I hope, a fun alternative to defeat enemies instead of classic combat, any enemies in general, but sex aggressors in particular, as one can now defeat them precisely during the AAF animation that your combat submit mod (currently AAF Violate) might play. Functionally, the results are similar to a "Succubus Drain" from some Skyrim mods, but it is a bit more skill-based, as it depends on the results of the minigame. It is a take on the classic "who overwhelms the other with more pleasure first, wins" trope. If the enemies were shagged hard enough, they will be paralyzed or dead at the end, and you shall emerge victorious. Here are some tips and tricks if you find sexfight too difficult at the start. Take a bit of time to be aware of the sexfight color codes, so you can understand what is happening as it is happening. avoid larger groups of enemies at the start and do a few one on ones first, preferably with smaller enemies, as until you've gotten a bit of experience under your belt, 1 v many, or large partners will be a difficult Sexfight to win (if not impossible) on the first try out of the box, as a tier 0 bimbo, or a freshly made character, without aid from Marina. level up a level or two in normal level (level difference from the attacker matters, and not just linearly tougher, a LOT tougher when a mob is higher level) Use items/chems that increase your AP pool (or Agility) maybe use Alcohol (fully drunk at the start of the SexFight scene, AP costs are by default halved in sexfight ), increase your appearance score as much as you can by spending bimbo points ( at Marina, accessories, piercings, tattoos, manicure, pedicure.. etc ), Charisma counts too. Make sure to wear Bimbo-level appropriate gear at the start of the AAF scene. make sure you don't enter the scene already in a mind-broken state, or with high trauma, Make sure you have high willpower, high self-esteem, and low Sex addiction to spare (you can " burn" those stats to get extra emergency AP for tough fights). Higher-level bimbos will find SexFight easier and easier; that is true, but leveling up into bimboness doesn't come without a price. There's is an AP cost per sex challenge slider in the MCM that you can use to dial overall difficulty both up or down. ...there are more, but I will let you uncover them on your own 2. A bimbofication/mind corruption functionality (more details in the mod itself, I don't want to spoil too many surprises). You have 7 levels of bimbo to progress through, though the goal is not necessarily to attain max level bimbo corruption right away, but rather to find a balance between using the "bimboness" and not allowing it to fully corrupt you. How fast you advance depends on how much you act like a bimbo and the depravity of the acts you subject yourself to. Bimbo cravings will get activated dynamically depending on what acts you do more of, and your bimbo level, and depending on the nature of those cravings and their intensity, more extreme options will open up in other places like Charm/Prostitution mode. To give you an idea: If you never engage in group sex, you will never get a group sex craving. But if you do that a lot and willingly go to an extreme in that direction, then prostitution mode will allow you to take on several customers at once, even up to 9, if you have totally let go of your morals and want to go crazy. 3. Separate NPC orgasms, and a way to differentiate between orgasms of different quality/intensity (Underwhelming, Regular, Amazing, Mindblowing, and Galactic). Also, NPC preferences/fetishes on aspects about how certain NPCs prefer their sexual partners to look and the types of sexual interactions they enjoy most (they matter in SexFight). 4. A Fashion/Looks management interface via Marina's Field services (Clothing, Shoes, Piercings, Tattoos, Accessories, Body Mods), most of them also tie into quests, sexfight proficiency, and bimbo progression. And a secondary system for non-consensual tattoos on the start and/or end of aggressive sex scenes (configurable), essentially a full alternative to the TatsAfterRape mod, but with more checks against overlapping tattoos, more ties into bimbo gameplay, and a bit more options on when/how they get applied. 5. An alternate way to manage Sex Attributes stats (Arousal, Willpower, Self Esteem, Sex Addiction) via using very special dildos sourced from the amazing factory of fabled dildosmith Schlonginius Johnson. 6. Custom integration work with AAF Violate to allow your sexfight know-how and Bimbo skills to play a part in how you handle combat defeat, and to see if you can spin that loss into a combat win after all. The bad outcomes from AAF Violate are suppressed and don't happen anymore if you incapacitate all (or most) of your aggressors. The mod tries to correctly handle the defeat consequences as well as handling the longer sequences of several AAF scenes happening one after the other in AAF Violate, keeping tabs and deferring killing/punishing the aggressors at the end of it all, so as not to break the scenes themselves or the AAF Violate event logic. 7. Bimbo Spy Craft/ Bimbo infiltration mode. (minimum Bimbo level 1 or above, does not work at Bimbo level 0) On a successful sexfight, after a surrender where all aggressors have received mindblowing orgasms or better, you will notice, even if you have suppressed the paralisys or death effects of the intense orgasms, those orgasms still did something good for you: they put the aggressors into a mindset where for a while they won't see you as a threat, and won't re-aggro on you (or your follower). This is separate from the temporary post-AAF Violate peace bubble (that usually ends as soon as you open the Pipboy). You can use this "peace time" for stealth approaches, infiltrating bases, retrieving items, assassinations, and so on. From the aggressors who are dazed, you can even retrieve items from their inventories, including what they are currently wearing, without them resisting. Do that by pointing the crosshairs at them and pressing the sexfight button. Regular interactions with them, however, (or attacks) will "break the spell". Even if not a skilled enough bimbo yet to produce those mind-bending orgasms, if you do surrender without a fight and without even waving around a visible weapon, and if you then put enough time (effort) into the AAF animation, even if by the end of it you can't get those mind bending orgasms to occur, you can still get that pacification benefit, of being seen as harmless entertainment instead of a dangerous enemy. However, this way you only get the pacification benefit, as, unless they are also dazed by intense orgasms, you don't get to peruse their inventories. 8. A "Saved From Death via Bimbo limbo" functionality. If the player is set as Essential (as it probably should be, in Violate or most combat submit mods) but not Ghost/Invulnerable (as probably should not be), then, when the player takes too much damage and enters bleedout (and, had it not be essential, would have died), the player will instead be saved by the extra planar entities via a re-education trip to Bimbo-Limbo. This module also holds the foundational work for a new mechanic (referred to as "SaveFlow" mechanic in the help text) where some choices made, or statuses attained are remembered across all save-games of the same bimbo character, to simulate your life being controlled by extraplanar entities that live outside the normal flow of time, like the TVA from Loki TV series; even if you go back in time (to an earlier save) some aspects and some choices, once made, are inescapable and will travel with that particular bimbo character no matter which save game (of that particular bimbo character) they load up. These more advanced checks are toggled off for now; most of them will kick in during the Story in Act 1, only the "save from death" functionality is on. 9. An optional quest, an alternate bimbo way of getting the items needed for building up Sanctuary (the quest where Sturges has you build all sorts of things), as a preface to more bimbo alt-solves for various situations in the vanilla questline, which will come later. The last stage of this quest, if solved the bimbo way, will grant the player a Bimbo Limbo Golden ticket as a reward for being a Bimbo with a heart of gold, who has done some bimboing for the greater good. That golden ticket can be used as a free "get out of jail" card and to exit bimbo limbo without being put through the re-education events (but it will be used up in the process, so you'll have to find more story missions where you can " bimbo for the greater good" if you want more golden tickets). These golden tickets cannot be found or purchased anywhere, only earned via certain key quests. 10. A charm and prostitution system (on the same Sexfight hotkey) that allows the bimbo player to engage in sex with (only male humans for now) non-hostile NPCs, either for Affinity/influence, caps, or store credit if a vendor. Prostitution is meant for bimbos of Bimbo Level 2+, if used at Level Bimbo 0 or 1, it will be a challenge (and, in fact, if used at bimbo level 0, it will prompt a mandatory level up to bimbo level 1. If one engages in sex for caps, that's reason enough for Level 1 Bimbo). Using one's charm for scoring affinity points with a certain NPC will not prompt a mandatory level-up to Bimbo Level 1, only prostitution (sex for caps) will do that. There is an MCM level bias slider for charm/prostitution customers that, if used, can make this easier. If you want to successfully use Charm/prostitution at lower Bimbo levels, (and lower character levels when almost all NPCs are higher level), you might want to bias their level down using that option. The results (Affinity gained or caps earned) vary a LOT based on how much effort the bimbo put into it, how well the sexfight went, and what was the best orgasm that the client(s) had. It can be 0 caps for abysmal results or a LOT of caps for Galactic orgasms. Doing this with vendors/merchants during their business hours (instead of regular NPCs) opens the option of doubling your cap gains if you accept at the end that they're going to give them to you as store credit instead of actual caps. You do need to use that store credit right away (they will open the barter menu). The theoretical max gain per this kind of session, in its more extreme and perverted form, is 4000 caps. For that to be available, though, one needs to be more experienced, have a higher level sex craving for group sex already activated, and move past the one-bimbo-one-customer paradigm to take on nine people. That can be all at once (only available if you already have a higher level gangbang craving), several threesomes (if you already have gangbang cravings activated), or in a sequence of 9 normal one-on-one scenes. The pay for that is 1000 caps for decent results; however, if galactic orgasms are provided all around, that will be doubled to 2000 caps. If done with a vendor, that 2000 can be doubled again at 4000 caps as store credit. This is meant to offset the harshness of point 11 below. Most acts will be done in private (so far there's just one cell of a cellar), some can be done on demand on the spot, in public (if you don't care about your sex fame). Depending on what animations you have installed, multi customer scenes (from 1 to 9) can be handled all at once (large gangbang for high-level bimbos), or more inexperienced bimbos can ask to approach things one by one instead, or at most as a sequence of threesomes. This system can only be initiated by using the SexFight hotkey while pointing the crosshairs at the "Customer" 11. But also, a warning: Classical shooting combat will be progressively harder as you progress on the bimbo path. Prices in the wasteland will be much higher across the board from the first day, and selling items to vendors will not be nearly as lucrative as it is in the vanilla game. There will be other ways to make caps (see point 10 above, but not only), and sourcing usual items (weapons/ammo) will have to be done a lot more from fallen opponents on the battlefield. If you combine this with other combat mods that drastically increase difficulty and throw over-leveled enemies at you, things might get quite difficult across the board. There will be appropriate sliders in the MSMA MCM to help with that, but as a general rule of thumb, the Sexfight difficulty defaults are tuned vis-à-vis the vanilla default difficulty. How to start the mod: Start a new game, and it will kick in as you exit Vault 111. You should start talking with the mysterious scientist in the silver hazmat suit, by the big containers. If upon vault exit you do not get the prompts asking if you are the appropriate age and that you are okay to start the mod, then the mod hasn't correctly auto-initialized (possibly because of alternate start mods), In this case, the appropriate MCM pages ( called [Debug]MSMA Boot-up Checks) will hold clues and tools for this solve in the form of an emergency button that forces the mod to start. If a new install, remember to set up your hotkeys in MCM, can't really use the mod without using the hotkeys (Implant menu hotkey and Sexfight hotkey being the most important). Gameplay Premises: Technical Premises: Detailed Mod prerequisites/dependencies follow a bit below, but before that: This is being actively developed, and while in theory, it can't break things, in reality, you may not want to use it on saves from serious playthroughs that you have invested a lot of time in and deeply care about. The music pack, while technically optional, is pretty important for the atmosphere, so please consider downloading and installing it. It works on both pre-NG and post-NG Fallout (tested with both). Specifically Fallout 4 runtime 1.10.984 (NG version, before 10th of November 2025 update) Fallout 4 runtime 1.10.163 (Pre-NG version) Nov 10th 2025 Update ???? unknown. Odds are AFTER third party mod dependencies will be updated (F4SE and everything else) it should eventually also work with whatever comes on Nov 10th, but since it will be a while until all dependencies update, if you want for things to keep working, if you are on Steam you might want to prevent the update on November 10 by setting the app manifest file: (I think it is the one called appmanifest_377160.acf) to read-only before the update hits, to prevent Steam from updating your Fallout4. should work both with the older AAF for pre-NG and the latest AAF (post-NG) The mod is meant for a female player, and I have been building based on the Fusion Girl body replacer, but in theory, CBBE should work as well (untested with male players, not really supported). The zip has the correct folder structure and, in theory, should work if installed with a MO2 or any other mod manager. English is not my first language It is voiced, but it is an ongoing effort. Best to activate Subtitles Confirm boxes mod is 100% needed if you want to see the most verbose form of Sex Reports fit on your screen. Prerequisites for a good experience (if you don't want big headaches, please install all these, ideally do so before you start a new MSMA playthrough, not midway) Fully Working AAF installation, with at least Savage Cabbage's animation pack. Pre-NG version on LL or the newest Post-NG version from Dagoba's Discord should work. Has been reported to also work well with NAF/NAF bridge. I am developing exclusively with AAF, so the amount of help I can offer for NAF-specific issues is more limited. AAF Themes NSFW Sound pack from Gray User Extended Dialogue Interface (for readability of the big explicative chunks of text, which I use until I build the actual cutscenes) Confirm Boxes (same as above, to see the more verbose form of the reports fit on screen) Skimpy Armor Keyword Resource AAF Violate Sex Attributes Savage Cabbage's Animations, optionally patched by UAP or not, and Indarello's patches as described by the AAF manual. Indarello's patch is needed especially for high headcount animations (that do 6 actors all the way up to 10 actors). Axary's robot fix for SC's pack is a good patch to consider, too Here. Fusion Girl or CBBE, (I develop on Fusion Girl, but both should work) MCM AAF_darthroman_creature_pack - Downloads - Advanced Animation Framework - LoversLab (hard req starting with 0.7790, if you don't have this and the BadDragon dildo mod, AAF might not like the new XML definitions in its XML folder) Commonwealth Moisturizer HN66s and Xazomns French Nails for FO4 (CBBE or French Nails for FO4 - Fusion Girl Conversion) Satisfactory Piercings. Scripted Face Tints (SFT) Captive Tattoos. F4z Roh Doh (just in case some voices are missing) Absolutely Skimpy Attire (and, if needed, the bodyslide files for FG ASA Absolutely Skimpy Attire Fusion Girl Bodyslide) HN66's Easy Girl ( if required, don't forget the patch for FG and the HHS HN66s EasyGirl Outfits - Fusion Girl) K-Girl outfits (and, if needed, the bodyslides for FG: K-Girl outfits Fusiongirl bodyslide) Fallout 4 High Heels System Outfit Of Hookers (and, if needed, the conversion for CBBE Outfit Of Hookers-cbbe) Daily Life Of Hookers - Animation - LoversLab Bad Dragon Dildos - Sexual Content - LoversLab for the dildo meshes. (new hard requirement starting with 0.7790) The latest music Zip file (from this mod) Soft prerequisites AAF Nuka Ride: A Porn Studio Mod and most of its prerequisites - borrowing some clothing, accessories, and the body piercings from there. Most notable soft req. Leito Animations BP70 Animations Rohzima Animations TortureDevices - Animation - LoversLab HN66's TRS (and the bodyslides for FG: HN66s TRS Outfits - Fusion Girl) RealHandcuffs KFT Devices Vioxis Strap-Ons. Devious Devices The dirty skin support from MSMA for regular dirt and dust on skin (separated from the bio juice system) is now fully compatible (and dynamically detects and integrates) with GET DIRTY (take a bath) at Fallout 4 Nexus - Mods and community, and its optional support for CWSS 4.011 (steve40's Profile - Nexus Mods ) BYOP (Build Your Own Pool at Fallout 4 Nexus - Mods and community) Probably a good addition is also AAF Dirty Sex - Sex Effects - LoversLab If Get Dirty is not installed, it defaults to MSMAs internal implementation (with no visible visuals, just game logic). Cum Overlays - Scripted Edition - I'm actually on the fence about recommending this anymore. Perhaps the Commonwealth Moisturizer is enough. Mostly because of learning of the UID bug in f4ee.dll from the looks menu. Optional Quality Of Life Additions: If and only if you are using an unaltered AAF Violate 1.61: My script tweak for Violate 1.61 to allow for mixed race humanoid gangbang with any/all vanilla humanoid compatible races. All and any Synths, Humans, Ghouls(non-feral) can all be part of the same multi-actor animation in Violate now. Allows for things like Kellog and his two synths in the Fort Hagen command room ganging up on the player after defeating the player in regular combat (but the joke is on them as then the player sex-fights all three of them to death). It should only be used on that specific version of Violate, not others. There is also this patch https://www.loverslab.com/topic/105378-aaf-violate/page/269/#findComment-7130358 that does similar things but adds even more combinations (naturally do not use it together with my human-centric script tweak, but instead of it). Unclear if it is okay to use any of those with other mods/changes to the normal AAF Violate 1.61, like AAF Violate Patch - Custom Races & More Victims . Hair Tones Redux - A Hair Color Overhaul at Fallout 4 Nexus - Mods and community. Any self-respecting bimbo needs more hair colors. DavesMods - More and Faster Notifications at Fallout 4 Nexus - Mods and community (If notification channel gets overwhelmed, you can make notifications go faster, esp on OG, as with NG, with XDI seems to have a faster Notification rate by default) Outfit Switcher - Hotkey Loadouts at Fallout 4 Nexus - Mods and community, quickly switch between various Outfits, or reequip them. If not working on first activation right away, remember to do (in the game console): stopquest outfits startquest outfits player.setghost 0 (this last one if the mod's control items placed in your inventory get "consumed" upon use) All in all, it is best to be used with the FO4hotkeys mod, invoking its functionalities via hotkeys (rather than the control items it places in your inventory). No longer required for the purpose of enabling the high headcount animations from Savage Cabbage, now there are some internal redefinitions that do just that.Patch for animations (Squirt/Cum Effects, cum overlays, stages, fixes) - Sex Effects - LoversLab Indarello's animation patch if you want to patch Savage Cabbage's content so it has the exact high headcount animation names (for 6P+ animations) that MSMA is looking for in the validation page. Known issues and workarounds: Dialogue with other NPC ocassionally getting stuck/ not starting-> this is likely linked with the new Alt camera for AAF scenes (that you can disable if problematic). The new Alt camera used during AAF scenes in MSMA is specificaly meant to allow dialogue choices and subtitles to happen durring AAF scenes for aditional mid-scene gameplay. The default/old AAF Flycam does not support these things. Right now during development this might have as an undesired side effect that other NPCs passing by, or even NPC in the scene can start their different dialogue, (most often from Sexual Harassment mod, SexEmUp mod, or even vanilla dialgoue), not related to the AAF scene, with the player, during the AAF Scene. Because of the AAF scene controls, these "intrusive" dialogues are sometimes not completed normally. This possibility is not yet fully adressed (like for instance these external dialogues being force-closed on AAF scene end, so they restart properly later on) and it might cause some dialogue not to start later on. If that occurs to you, and you do not want to disable Sexual Harassement or SexEmUp, at this time is better just do a playthrough where you turn off this Alt AAF Camera in AAF scenes, from its MCM setting, as described below. Alt AAF Camera in AAF scenes: If you find that alt camera troublesome to any degree, you can deactivate it in the MCM and use the old-style free cam. in MSMA QoH Settings-> Use Alt AAF camera in AAF scenes, set that on 0 (even though it is says reccomended on 1). The Queen of Hearts Dialogue/Banter does not have enough variation just yet, might get a bit repetitive: most aspects of the Queen of Hearts' mind fragment can be granularly deactivated in its MCM page. Starting a new game with MSMA already pre-activated in pre-war prelude is not advised, as sometimes (unclear why) the Vault tech salesman that comes to your door might be problematic (unless you know how to skip him with the console set stage https://fallout.fandom.com/wiki/War_Never_Changes#Quest_stages ). Ideally, activate MSMA in your mod manager only after you reach post war times, and wake from cryo-sleep, before exiting the vault 111 for the first time. After it is activated and you set up your hotkeys, it is best to also do a save and a load to make sure everything is, started, initialized, and updated. Alternate start mods might mess up the MSMA start-up. To address that, in the MCM "[Debug] MSMA Boot-up Checks" page, there is now a force start button called "Emergency Button: ForceStart MSMA Mod". If alternate start mods have prevented MSMA from starting up, then press that button after you exit Vault 111, near the Vault 111 exit, wait 8 seconds, and it should start. The best option to use as an alternate start with MSMA is to choose the middle option called - this is a memory I do not want to relive - so you start in the vault, and you go through the normal flow of events. If you trust the Game spends too much time on a fade-out black screen: In MSMA, in order to mask some transitions, the game will in rare occasionas fade to black /fade from back using some older method. If precisely during those times there is a random pop-up message firing (rarely, but it can happen), then it might appear that the game has "crashed" or "hanged", when in fact it merely waits for the pop-up input before continuing (just that it is behind a black screen). If you find yourself in such a situation where you are on a black "loading" screen, and things seem not to progress, then, before assuming that things are hopeless, please try first to simply press "E" or "Enter" or Tab, so you will close any open pop-up. These kinds of situations should happen less and less as development on the mod continues. You also have two buttons in the MSMA MCM to remove these kinds of "stuck blackscreen overlays". In some context that I have not yet pinned down, the Marina NPC might go invisible (but she is still there). Usually, ringing her doorbell, or a Quick save/Quick load should bring her back. On OG only (not on NG), Marina's new skin cleaning napkins, which are Aid-type items, sometimes, when used individually (and not part of your beauty routine), after certain dialogues/cutscenes, stop working right. In that case, a quicksave/quickload is needed for them to work again. I don't know yet what the cause might be. On NG, they work fine; only on the pre-NG version does this strangeness happen. The old misc-item type napkins always work just fine, NG and OG, but those can't be favorited, so they were replaced with the new aid-type items. Worth mentioning that any other skin cleaning method (that removes the cum overlays from the Cum Overlays mod, and the cum meshes from Commonwealth Moisturizer mod) should work just as well for MSMA "free of bio juices" status, as that is checked independently every once in a while. Swimming in a body of water should work too. Swimming will mess up your hairdo and makeup, though, so you'll have to redo the makeup and brush your hair after each swim if you want a top looks score, especially if using intense makeup and elaborate hairdos. The looks penalty for not doing so is steeper if having elaborate hairstyles and intense makeup, and much less for practical haircuts and basic makeup. Make sure you install what clothing/aesthetic mods you want for a certain run, (or any mods that are also a source of clothing, ASA, Easy Girl, K Girl, TRS, Nuka Ride, French Nails, Piercings etc), before initializing MSMA on that run, so there are there at the start, when the MSMA mod initializes, as that is when the MSMA will populate and validate its items arrays for that run. Installing clothing mods later, mid MSMA playthrough, will mean you'll have to use debug functions to reinitialize all item arrays (if you want the new items to be visible at all). Externally placed tattoos (by other mods) sometimes disappear. This is because of a known issue in f4ee.dll from looksmenu, related to Unique IDs for Overlays that are, well.. not unique, and all operations done by UID can have unexpected results. MSMA is no longer operating by UID when managing its overlays on the player, so those should always be fine, but other mods overlays might still do that. To sort these issues out, go in the MCM, debug page, and hit that "refresh tattoos" button. You also have a "auto refresh tattoos after AAF scenes" option that you can toggle on if you want, /it is on by default. For NAF/NAF bridge: For the high headcount Anims, one needs to adjust the MCM settings to use them, from the default value of "1", to "2", which means "use without attempting to prevalidate anim presence". Some mandatory Marina equipment, like body piercings, will get periodically re-equipped if accidentally removed, if you set them to do so. This might interfere with certain Devious Devices plugs/ equipment. In that case, in the MSMA MCM you can set the MSMA equipment refresher strictness, so they no longer get periodically re-equipped. Alternately you can also put the problematic DD device on an exclusion list in a mod like Rogg's DD manager, OR make sure you remove the conflicting body piercings at Marina. The extra customers in gangbang scenes in the cellar, aside from the one you talked to that initiated everything, right now are temporarily clones of Vicks Wedge and Piete NPCs. Spawning varied participants dynamically from a leveled list was more varied, but caused all sorts of animation bugs with the AAF scenes. I will have to dig deeper there to see what the problem is, but so far, the clones will do. Known 3rd-party Mod Compatibility Issues Mods that change the vanilla terrain heightmap near the creek in the Sanctuary with the wooden bridge that leads to Vault 111, might interfere with Marina's location. Transfer Settlements was named as one of those mods. The new Alt camera used during AAF scenes in MSMA is specificaly meant to allow dialogue choices and subtitles to happen durring AAF scenes for aditional mid-scene gameplay. The default/old AAF Flycam does not support these things. Right now during development this might have as an undesired side effect that other NPCs passing by, or even NPC in the scene can start a different dialgoue, (most often from Sexual Harassment mod, SexEmUp mod, or even vanilla dialgoue), not related to the AAF scene, with the player, during the AAF Scene, and because of the AAF scene controls, these vanilla dialogues are sometimes not completed normally. This possibility is not yet fully adressed (like for instance these external dialogues being force-closed on AAF scene end, so they restart properly later on) and it might cause some dialogue not to start later on. If that occurs to you, at this time is better just do a playthrough where you turn either turn off Sexual Harassment of SexEmUp, or turn off this Alt AAF Camera in AAF scenes, from its MCM setting, as described below. Alt AAF Camera in AAF scenes: If you find that the alt camera is troublesome to any degree, you can deactivate it in the MCM and use the old-style AAF free cam. Right now, the old AAF camera is the default on a new game. Player Comments and Head Tracking at Fallout 4 Nexus - Mods and community might create some compatibility issue, especially if the Queen Of Hearts comment delivery mode is not set in the MSMA MCM on the Default value of 1 (but is set on 0 "old mode" instead). 1 means a specialized actor is delivering the QoH lines, 0 means the player entity is delivering the line in a different voice. Re-using the player entity might make MSMA and " Player Comments and Head Tracking" step on each other's toes. Interrupted audio, lag, and so on. If you are using " Player Comments and Head Tracking" and are having trouble with QoH lines in MSMA, try making sure that the setting controlling the delivery entity is on 1 first, then perhaps test what happens if the "Player Comments" mod is disabled, and let me know. MSMA's XP debt system does not work right with Horizon v1.9.4 (April 2024), as that mod uses a different level-up XP formula than Vanilla Fallout4. The XP debt system caused by depraved sexual acts will be automatically turned off if the Horizon mod is detected. Accidentally killing important NPCs via Sexfight: For third-party mods that have story-critical AAF scenes, with story critical NPCs, for those you probably need to choose to spare the assaulting NPCs in a sex scene, if the third-party mod you are playing is not MSMA aware, and has no proper way of dealing with the possibility of them being dead, paralyzed, or frenzied at the end of the AAF scene. Unless these third party mods that start their story critical sex scenes have coded in a contingency in their scripting, (a way to either handle the case where the participating NPCs would be incapacitated via sex or some external attack, OR to use the MSMA integration global variables, that MSMA exposes to other mods if they want to remotely/externally disable the Player's SexFight "powers", and stop the player from being able to kill/punish certain NPC via sex in its key scenes), then it makes sense incapacitating that mod's actors/ NPC via sex is an unexpected outcome for that mod, and might break the flow of said mod. Fortunately, MSMA has a hotkey that allows you to suppress SexFight punishment for NPCs, even mid-way through a SexFight scene, if you want to. That hotkey is called "Emergency Nullify SexFight Punishments". Remember to set it in the MSMA MCM menu, hotkey page. Sex Fight Color codes: NPC outline Flashes blue (for about 2 seconds): [call to action] They issued a sex challenge, and you had better answer it. (The faster the better) Player outline flashes blue (very quickly): [status confirmation] You have successfully answered the above challenge on time using your standard AP pool. Good job! Player Outline Flashes purple: [status confirmation] You have successfully answered the above challenge on time using "overdrive" methods of emergency AP generation, because you didn't normally have enough AP. Good job, but be careful, abusing those "overdrives" can have side effects! Player outline flashes red: [status confirmation] You missed answering a challenge (did not see it, did not have enough AP, or some other reason). NPC outline flashes orange: [status confirmation: marked for paralysis or frenzy] That NPC got to a mind-blowing-tier orgasm (and paralysis or frenzy is on). They are as good as paralyzed (or frenzied) at the end of the scene. This signaling only happens once per NPC per scene, if this is a scene with more actors, you need to pay attention to keep track of who is 'cooked' and who is not. NPC outline flashes red: [status confirmation: marked for death] They got a Galactic Orgasm (and death by orgasm is on in the settings). This signaling only happens once per NPC per scene; you need to pay attention. They are as good as dead at the end. If this scene involves more actors, you can probably focus on others now. Player outline flashes green: [status confirmation] You pressed the action button outside of a valid NPC challenge, you are now consuming some AP to reduce your pleasure and avoid getting overwhelmed. Player outline flashes yellow: [status confirmation] You tried to reduce your pleasure but did not have enough AP to do so effectively; it barely produced a small effect on your arousal, still better than nothing. These color codes, and the associated UI sound effects, are disable-able in MCM (for the realism purists out there), but gameplay feedback will be a bit harder to figure out. Translation/Localisations: On the topic of translations/ localization, I feel rather silly, ever since I learned this tool exists : ESP-ESM Translator at Skyrim Special Edition Nexus - Mods and Community That not only auto translates ESPs and ESMs, but also the associated MCM script, Fomod script, and, hear this, decompiles and translates Papyrus scripts too! Wow. I feel my efforts to have a "more proper" loc. architecture for this mod with a string manager script to gather all those strings in all the scripts in a single place, eventually save and load them to/from a human-readable text file, etc (all for making translations easier), might have been a largely redundant/useless effort... in light of this fantastic translation tool existing. So, anyone has full permissions to use translation tools and create translated versions of this mod if they point to the original and do not misrepresent any level of authorship of this or any third-party mods that this mod uses. For now, I will stop efforts into furthering the bespoke localization architecture and will refocus my efforts on actual content creation (as I assume the technical architecture for localization is largely not needed in light of auto loc tools that can also decompile and translate scripts). ChangeLog 0.7955 (upgrades from recent versions should be fine) On a new game: Added an initial pop-up that asks if all MSMA initialization settings should ALL be assumed to be the defaults (to avoid the quick succession of question pop-ups at the start), or if the series of pop-ups should be opened for the player. If going on the individual pop-ups/settings path, there is also now a new pop-up asking the player which AAF camera they want to use (old fly cam, or new camera) Reverted the default camera choice to be the default AAF fly camera (if no choice is made./ pop-up is avoided). If the new camera is not chosen in a bespoke way on a new game, then the mod will be using the original AAF fly cam, and not the new MSMA-specific camera, as it did up until now. Yes, that means QOH lines will be audio-only (no subtitles) during AAF scenes. The new camera can still be manually toggled on in the MCM, but perhaps it not being the default creates fewer headaches regarding random conversations mid-AAF scenes for now. Added a text notification letting the player know that MSMA has started initialization (after permission to run was granted) Added a text notification letting the player know when MSMA has finished initialization (after init start) In the MCM, external mod check page: added entries for the new required mods (Outfit of hookers, Darthroman's pack, CHAK, Bad Dragon Dildos) Added an option to auto-force reset Dialogue scenes involving the player whenever exiting an AAF animation where the player was present (to prevent lingering dialogue scenes blocking the player from opening new legitimate dialogue scenes). It is called " Reset Player Dialogue on AAF scene end" in SexFight settings MCM page, and is default off. Added a debug Button in the MCM debug menu to reset on-demand any current dialog blockage called "Reset Player Dialogue Scene" Added a debug Button in the MCM debug menu to reset any potential bimbofied anim blockage, caused by DD restraints blockage called "Button: Reset NukaRide BimboAnims State." Use this to recover from the anim state that some DD items might get you to, where the NR bimbo anims no longer play. It is not instantaneous, press it, and it should revert to the bimbofied anims on the next check. Added a condition that should make Codsworth not bug the player with craving management while he is an active follower (would still do it if activated via the sexfight key, but otherwise should no longer volunteer the dialogue on his own while he is a follower). 0.7950, 0.7942 & 0.7941 - Mid-playthrough Update from 0.7918 and up should be okay, but I always recommend a new playthrough If you want to play with the CHAK https://www.nexusmods.com/fallout4/mods/63246 content without starting a new game, make sure you have it installed and active BEFORE deploying this update/upgrade on your existing save. 0.7950: Quick patch to autodetect and auto-reset cases where the post Charm/Prostitution dialogue starts but for any number of reasons, never finishes (gets stuck, is interrupted by combat, conflicting AI packages running on the target NPC, or is just canceled by the player). Before, getting that unstuck needed to be done manually from the MSMA MCM debug menu, the Reset Prostitution/Charm Status button; now it should be auto-detected and auto-deployed. This version also force reloads the Charm Prostitution manager quest from the ESP. This is needed for users who do a mid-playthrough update instead of a new game. 0.7942: Quick patch to address a bug where a NPC charmed in Charm mode would later also grant the Charm-specific reward alongside the prostitution reward, if targeted later in a prostitution act. If Player dies while in Power Amor, should now correctly exit it before being whisked away to bimbo limbo. Corrected a bug around Bimbo infiltration/ bimbo stealth, which was able to be initiated at Bimbo level 0 in certain cases, generating some flow issues, as bimbo infiltration should only be possible at bimbo level 1 and up. It should be sorted out now. For some reason, in the very first AAF scene in a playthrough, the first time where the anchor eyebot for the new free move camera was generated, its speed was 100 times what it should have been normally (this aberration would occur just once, just the first time). Added more checks to address that one-time scenario. People who are upgrading from older versions might experience a really slow-moving flycam on the first AAF scene after the upgrade (just the first one, then it resets to normal). Added 11 new music tracks and new play conditions for them (most of them are about non sexual Charm/ Influence) Added a setting to have a minimum AP cost per challenge in regular Sexfight. (Default 1 AP) Bimboscope now also reveals the amount of Affinity one has with the target NPC. Added an MCM option to allow (or not) any NonSex tagged animations to be used in Sexfight in general, Added a separate option to specifically force-allow the specific NonSex animations from CHAK mod ( https://www.nexusmods.com/fallout4/mods/63246 ) to be used, regardless of whether all other NonSex tagged animations are allowed or not. Added support for kissing, hugging, and dancing AAF animations from CHAK mod, https://www.nexusmods.com/fallout4/mods/63246 , to be used as an alternative in Charm mode in Charm and Prostitution (as an alternative to engaging in sex for influence, now the player can kiss/hug or dance with the target NPC for influence instead). Added a setting to have a minimum per-challenge AP cost in these NonSexual anims (default 15 AP) Added an AP multiplier for challenges cost, for non-sexual AAF anim. Default is set on 2x. If too difficult, set it to 1, but it is normal for it to be much harder to defeat the enemies' minds when just kissing and hugging, though. If engaging in gaining influence via non-sexual anims, Bimbo corruption stats (CVTs) on success actually go a bit down, not up. If enough affinity is accumulated, any new scene in Charm mode that has a meaningful, intense outcome in SexFight, will make the target NPC gift something to the player (for now, they gift various quantities of Marina Moisturising napkins). Sex Reports should correctly identify non-sexual Charm scenes and non sexual AAF interactions MSMA should correctly identify these intimate but Non sexual interactions, and correctly refrain from applying juices on skin, inflation, stretching, messing up makeup, hairdo, or other effects that only make sense for penetrative sex). Some effects might still apply (some intimacy-related excitement still happens, albeit at a much lower level than in sexual interactions) Only the regular AP bar can be used for NonSex challenges in these situations (just like SafeSexFight). Methods of emergency AP generation (burning Self-esteem, Willpower, Bimbo Points, Sex Addiction, or CVT stats) cannot be used for NonSex interactions. Known issue: the sex moans are there, even though they might not make a lot of sense when slow dancing or hugging. The NPCs' voice lines also sound way too excited about those interactions. Corrected the time length on some QoH voice lines. Successfully edging in SexFight ( that is: using the sexfight button outside the context of a valid Sex Challenge (when the player's pleasure is high), will now also decrease the Nymphomania CVT, if done when sex addiction is 0 or close to 0. Before, successfully edging would only reduce Sex Addiction, but there would be no additional benefit if Sex Addiction was already 0. Now there is an additional benefit in the form of Nymphomania CVT reduction. Corrected a few more typos. Vanilla NPC Prostitution customers are now AI-disabled while in the secluded shack, so they don't start accidental dialogue scenes that have nothing to do with MSMA Prostitution. If they do start these dialogues, it is better to ignore them until after returning from the shack. 0.7923, 0.7921 & 0.7920 - Mid playthrough upgrade from 0.7918 should be okay 0.7923- Another small patch to address some edge cases where time extension on bimbo infiltration could allow enemies to re-aggro because of a minuscule time gap when the player was visible to them. Also limiting the more extreme choices in prostitution and Codsworth's craving management (group sex related), depending on whether gangbang cravings are "installed" or not. 0.7921: Small patch to address the annoying aggro that the invisible camera anchor eyebot gets in the Bimbo infiltration one-on-one seduction scenes. Fine-tuned Bimbo infiltration mode to enhance its functionality even further. Now, you can extend the pacification daze time again and again by willingly engaging one-on-one with one of the pacified enemies before the existing daze-induced pacification timer runs out. Use the sexfight button on pacified, undazed enemies, and you will see options. This is better than just letting the timer run out and relying on AAF Violate/re-surrender to start a new scene sequence, as those scenes are more intense/with more NPCs, some of which might be beyond your skill, and will likely be overall more difficult than a one-on-one with an enemy of your choice. Added 10 more music tracks (8 specific for infiltration, triggering in special context, two for prostitution) Post sex report, page 2 now specifies both the appearance factor that you went in with (appearance at the start), and the appearance factor post-act (appearance factor at the end). Corrected a bunch of typos. Made it so that starting the beauty routine also force-stops the bimbo silly anims caused by high arousal (before the two could block each other). There is an edge case where the silly anims start, but they never finish on their own, and they never reset until the arousal goes down below the threshold. Beauty routine activation is now a failsafe for stopping this strange state. Added a debug button in the MCM MSMA debug page to make it easy to force remove whatever is equipped in a hidden way in player slot 27 (I understand that this is where the vibrating plug effects are placed, usually). 0.7918 - brings a pretty big change I need to insist on a new playthrough, as highly recommended on this one The BIG change is that Sexfight difficulty (AP costs, and pleasure intensity ramp up) now also depends a fair bit on personal NPC preferences/fetishes. NPC now have personal preferences about sex, and these can affect Sexfight difficulty. How clean or dirty the player is ( some will want clean, others will want dirty), how combed or unkempt the hair is (some will want a neat look, others will prefer a " messed-up" look), and what restraints the player wears or not, and so on, now all matter. Butt size, chest size, sexual fame, whether they use makeup and proper hairdos, skimpy clothing, what kind of tatoos they wear (degrading or nice), how many piercings, even how inflated their belly is, all of them can matter, there are differences between individuals but also some unifying themes, some factions will want more of one thingng, other factions less of one thing. Raiders will generally prefer pierced bimbos with degrading tattoos, Gangsters less so, and (they would want no piercing and higher class tattoos), so on. There can be individuals who differ from the pack, too. NPCs, if not set-up already, are set-up with these kinds of preferences the first time they interact with the player in an AAF scene, and then they remember these settings (if they are the same NPC, they don't get re-randomized each single time). You could meet a certain super-fixated NPC in the story, that you can only beat in a sexfight if you have a certain chest size that he likes ( might be very large or might be very small), and engage only in a certain type of sex ual activity, while being a certain kind of dirty, any other endeavour is doomed to fail. Naturally, certain key actors in the story will have these settings manually set by the story ( not all will have their preferences randomly generated). Most auto-randomized NPCs won't have these kinds of super-hard preferences (where if one does not have a certain chest size and type of restraints, the interaction is doomed to fail) - that's mostly for story quests, but in general sexfight will be harder/easier the more the enemy's desires and fetishes are understood... and the more the player matches what the NPC desires. It brings more strategy and a need to prepare differently for, let's say, gunner territory than for raider territory, or gang territory, or super mutants, as each has its own "strength" and weaknesses to various aspects regarding the looks.. Safe sexfight key, out of AAF scene doubles as a " BimboScope" activator. the "BimboScope" is a way to investigate these new NPC sex preferences. To use the " BimboScope": place the crosshairs on an NPC, and press the "safe sexfight" hot key when out of combat. It will tell you a bunch of info, including if they are too tough for you to sexfight or not. Added a portable "teleporter to Marina" as an emergency option in the Brain Implant Menu. This is done at the cost of spending some CVT, so do not abuse it, it is meant for emergencies. Allows to temporarily teleport to Marina so you can do your shopping, then use it again to teleport back to where you were. Added more MCM controls to control cravings (slider in the MCM to control how fast they install) Past versions That's about it! This is the very first mod I am publishing, if am making any noob mistakes on how I present it, please let me know and I'll happily correct that. I was/am heavily inspired by many other story mods, too many to mention, but if I were to pick just a few ones that I found particularly fascinating, Nuka Ride, Commonwealth Slavers, Milking Human Kindness, Meet Companion Ivy, in Fallout4, (and even Bimbos Of Skyrim, and Sanguine's Debauchery in Skyrim), and many many others. On my short modding journey I was already helped by great people on this forum like JB, and also EgoBallistic, Dagobaking, and Kziitdt on the AAF Discord to name a few, and also learned a lot by looking at script sources that other modders have been kind enough to share, like I learned so much for Vaultbait's awesome work on MHK, naturally also the classics like Sex Attributes by twistedtrebla which is so essential. Anyway, as I progress, I will complete the list of all other great modders who have helped directly or indirectly MSMA come to life, so that I DO NOT leave anyone out. Let me know if you can get it running and what you think. Here is the structure of the larger story, in case you want to know-
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Another teen girl appeared and waited to be with you^^. A beautiful sexy lady with strong personality! It's my concept when I created her. Hope you all enjoy. I offer two optional download folders: one link have full cc and the other dont have slider and Wicked Tunning file. The idea come from my thought trying to reduce to total file size for the shorter and easier download time. Please let me know if there is any problem you meet. -
View File Alice Vann Another teen girl appeared and waited to be with you^^. A beautiful sexy lady with strong personality! It's my concept when I created her. Hope you all enjoy. I offer two optional download folders: one link have full cc and the other dont have slider and Wicked Tunning file. The idea come from my thought trying to reduce to total file size for the shorter and easier download time. Please let me know if there is any problem you meet. Submitter undersword2702 Submitted 11/07/2025 Category The Sims 4 - Sims Requirements
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SN Clubber Girl Skirt View File This is another mesh I made. It didn't really come out the way I wanted it to look. I'm new at making clothes in blender and this was a tough one?, but the skirt looks ok, I guess. Anway, I hope you guys like?, and feedback is appreciated?. There are 40 swatches in total and the thumnail is the 3rd pic in the screenshots. Drop this in your mods folder for the Sims 4 Submitter SimsNomads Submitted 01/18/2023 Category Clothing Requires Sims 4
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Fashion Police - Addendum View File Hi and thanks for clicking! This is an addendum to the Fashion Police project started by the ever lovely 2cool4u_1. In the attached files, you will find a couple of outfits that combine a particular expansion or games pack with outfits and accessories from Base Game. Currently, I have worked through the following combinations: Snowy Escape (File: BG-EP10 mc dresser, 65 Outfits - 25 Male & 40 Female): Model: Haruki Ito (M, YA) - 15 Everyday, 5 Formal, 5 Athletic Model: Himari Ito (F, YA) - 25 Everyday, 10 Formal, 5 Athletic Cottage Living (File: BG+EP11 mc dresser, 115 Outfits - 35 Male & 80 Female) Model: Rowan Fitzgerald (M, YA) - 15 Everyday, 5 Formal, 5 Party, 5 Hot Weather, 5 Cold Weather Model: Daphne Fitzgerald (F, YA) - 50 Everyday, 10 Formal, 10 Party, 5 Hot Weather, 5 Cold Weather In every file, the outfits are sorted by model. If you don't want the certain outfits, just delete the relevant category under the models name. All outfits for a model are under a divider that looks like this: I recommend keeping these dividers in your file when you copy the outfits into your existing MC Dresser file. It does not disrupt the mod. How to get outfits into your game: I hope you enjoy the outfits I put together. I will tackle other pack combinations, as well, eventually. If you have any requests, let me know, but please understand that I do this for fun so you might have to be patient. Love, wild_die Submitter wild_die Submitted 04/12/2022 Category Clothing Requires MCCC
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YPS Crafting Recipes - Making Makeup in Skyrim View File If you're like me a female dragonborn on the go, you know how hard it is to stay lookin good in the land of Skyrim. That is why when @emily1673 released Immersive hair growth and styling I was like... ?? But when I got to the local makeup merchant and saw the prices, I was... ? You see, my dragonborn is poor and looking good can be expensive in Skyrim. This mod provides crafting recipes for a few of the makeup items in YPS Immersive fashion (You will still need to buy some of the more exotic things). But it will allow you to look decent on a budget. To start making makeup you will need the book "Making Makeup in Skyrim"* which can be crafted at a tanning rack with 1 ink and 1 roll of paper. Once you have that in your inventory you will see recipes at your local cooking pot for making Lipstick, Eyeshadow, and Nail Polish. There are some sub components that need to be made first on a few of those (namely lipstick, and remover pads) but most items will be pretty straight forward and made from things you can find around Skyrim fairly easily. *It's not really a book it is really just a misc item. I didn't make it as a book and didn't notice I had done that till it was a condition on a bunch of constructible objects. Sure I "could" fix that, but why? COMPATABILITY This mod should work on both LE and SE with no conversion needed. REQUIREMENTS Skyrim and Dawnguard - Coming up with recipes for colorful makeup took more than base generic Skyrim can handle. Complete Alchemy and Cooking Overhaul - needed for immersive ingredients YPS Immersive Hair Growth and Styling - duh! ? SPECIAL THANKS @emily1673 - For making YPS in the first place! ? kryptopyr - For Complete Alchemy and Cooking Overhaul ? @Ashal - For LoversLab ? Submitter Corsayr Submitted 10/29/2020 Category Other Requires Skyrim Special Edition Compatible Yes
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Version 1.0.1
4704 downloads
Hi and thanks for clicking! This is an addendum to the Fashion Police project started by the ever lovely 2cool4u_1. In the attached files, you will find a couple of outfits that combine a particular expansion or games pack with outfits and accessories from Base Game. Currently, I have worked through the following combinations: Snowy Escape (File: BG-EP10 mc dresser, 65 Outfits - 25 Male & 40 Female): Model: Haruki Ito (M, YA) - 15 Everyday, 5 Formal, 5 Athletic Model: Himari Ito (F, YA) - 25 Everyday, 10 Formal, 5 Athletic Cottage Living (File: BG+EP11 mc dresser, 115 Outfits - 35 Male & 80 Female) Model: Rowan Fitzgerald (M, YA) - 15 Everyday, 5 Formal, 5 Party, 5 Hot Weather, 5 Cold Weather Model: Daphne Fitzgerald (F, YA) - 50 Everyday, 10 Formal, 10 Party, 5 Hot Weather, 5 Cold Weather In every file, the outfits are sorted by model. If you don't want the certain outfits, just delete the relevant category under the models name. All outfits for a model are under a divider that looks like this: I recommend keeping these dividers in your file when you copy the outfits into your existing MC Dresser file. It does not disrupt the mod. How to get outfits into your game: I hope you enjoy the outfits I put together. I will tackle other pack combinations, as well, eventually. If you have any requests, let me know, but please understand that I do this for fun so you might have to be patient. Love, wild_die- 1 review
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Version 1.0.0
6047 downloads
This is another mesh I made. It didn't really come out the way I wanted it to look. I'm new at making clothes in blender and this was a tough one?, but the skirt looks ok, I guess. Anway, I hope you guys like?, and feedback is appreciated?. There are 40 swatches in total and the thumnail is the 3rd pic in the screenshots. Drop this in your mods folder for the Sims 4 You may do re colors but give credit to me and please do not claim as yours or re upload this anywhere else. -
Version 1.2.0
527 downloads
If you're like me a female dragonborn on the go, you know how hard it is to stay lookin good in the land of Skyrim. That is why when @emily1673 released Immersive hair growth and styling I was like... ?? But when I got to the local makeup merchant and saw the prices, I was... ? You see, my dragonborn is poor and looking good can be expensive in Skyrim. This mod provides crafting recipes for a few of the makeup items in YPS Immersive fashion (You will still need to buy some of the more exotic things). But it will allow you to look decent on a budget. To start making makeup you will need the book "Making Makeup in Skyrim"* which can be crafted at a tanning rack with 1 ink and 1 roll of paper. Once you have that in your inventory you will see recipes at your local cooking pot for making Lipstick, Eyeshadow, and Nail Polish. There are some sub components that need to be made first on a few of those (namely lipstick, and remover pads) but most items will be pretty straight forward and made from things you can find around Skyrim fairly easily. *It's not really a book it is really just a misc item. I didn't make it as a book and didn't notice I had done that till it was a condition on a bunch of constructible objects. Sure I "could" fix that, but why? COMPATABILITY This mod should work on both LE and SE with no conversion needed. REQUIREMENTS Skyrim and Dawnguard - Coming up with recipes for colorful makeup took more than base generic Skyrim can handle. Complete Alchemy and Cooking Overhaul - needed for immersive ingredients YPS Immersive Hair Growth and Styling - duh! ? SPECIAL THANKS @emily1673 - For making YPS in the first place! ? kryptopyr - For Complete Alchemy and Cooking Overhaul ? @Ashal - For LoversLab ?