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MSMA: SexFight (like "Succubus Drain") and Bimbofication View File Hello Community! Here is some music, some happy, some cheesy, some explicit, some poetic and sad from the soundtrack to keep you company while you read the details below. Femme Fatale.mp3 Heart Of Stone_v2.mp3 Synthetic Siren v1.mp3 Bimbo Limbo - Explicit.mp3 The New Dawn_Poetic.mp3 Dive Into The Mirror v2.mp3 Dazzle and Drain.mp3 New Life v1.mp3 Ashes of Me.mp3 COMPATIBILITY NOTE: The mod works on pre-NG (original Fallout4 version) and the latest Anniversary Edition (AE, 221) too. Specifically: Fallout 4 runtime 1.10.163 (Pre-NG version, or OG version, however you want to call it). Tested it works. Probably the safest version and most compatible. This is also what I am developing on, for max compatibility. Fallout 4 runtime 1.11.221 (AE- latest version - after May 27 2026). Tested, it works (largely) if all third-party required mods are selected correctly for this version. Third-party mod compatibility is better on older versions of Fallout 4, so if you want to run this on more traditional Fallout 4 runtimes like 110.163 (OG) and not on the latest AE, there are ways to roll back your Fallout 4 to earlier versions. Perhaps the best way to do that rollback is via the Steam link method. Seems the most straightforward, and there are plenty of guides for it. Installation ("Which files do I download? " ) Get the required main mod zip file (the "Stable Release" one or "Latest in development" one, based on your preference - you don't need both). Make sure you load the ESP. Get the two big required resource zip files (where most media files are that don't need to be updated as often as the main mod). Make sure you load their ESLs. They are called MSMA_Required_In_game_Music_v1.zip and MSMA_Required_MusicSoundsModelsTextures_v1.zip Get the required third-party mods and their dependencies listed in the dependencies section further below; Install with your preferred mod manager, and you are good to go. When starting a new game, it is perhaps best to leave MSMA esp disabled until after you get past the pre-war intro phase, and enable it after you have exited your cryo-pod (but before getting on the elevator platform to the surface). Security/Safety Note: It sounds perhaps idealistic, but I think that "virtual smut mods for good" is valid, especially if interactive, it can offer a safe framework for self-discovery. Positive erotica is a thing. That being said, the particular form that relies on strong visual stimulation has to be consumed with care, or it can have detrimental effects: See why here, on YouTube. What are you getting today: How to start the mod: Start a new game, and it will kick in as you exit Vault 111. You should start talking with the mysterious scientist in the silver hazmat suit, by the big containers. If upon vault exit you do not get the prompts asking if you are the appropriate age and that you are okay to start the mod, then the mod hasn't correctly auto-initialized (possibly because of alternate start mods), In this case, the appropriate MCM pages ( called [Debug]MSMA Boot-up Checks) will hold clues and tools for this solve in the form of an emergency button that forces the mod to start. If a new install, remember to set up your hotkeys in MCM, can't really use the mod without using the hotkeys (Implant menu hotkey and Sexfight hotkey being the most important). Gameplay Premises: Technical Premises: Mod dependencies. Critical must-haves - (mod probably won't work right at all without these) Fully Working AAF installation, with all its hard dependencies from the installation guide !!! (or NAF/Naf bridge), With at least Savage Cabbage's animation pack. There is a detailed AAF installation guide, and I recommend you use the Fusion Girl body replacer. AAF Version notes. The latest AAF version is available on Dagobaking's Discord (1.7.2); unfortunately, older versions for interim Fallout4 versions are not provided (except the OG-specific 5-year-old one on Nexus called 161.1Beta). The latest modern one (currently 1.7.2) is generally better and works for both Fallout4 OG, and also for the latest runtime on Steam. NAF notes: While MSMA has also been reported to work well with NAF/NAF bridge, I am developing exclusively with AAF, so the amount of help I can offer for NAF-specific issues is more limited, but there are folks who play with NAF, so as far as I can tell, it should work as an alternative. Just be aware of the history of these two mods (AAF and NAF) and the relation between their creators, and why they never mix. If on NAF, make sure you reimport in NAF the MSMA-provided animation definition XMLs (treating installing/updating MSMA like you would treat installing/updating a new animation pack) If on NAF for the high-headcount Anims, one needs to adjust the MCM settings to use them, from the default value of "1", to "2", which means "use without attempting to prevalidate anim presence in AAF". AAF Themes MCM Sex Attributes AAF Violate (if you plan to include female aggressors in gangbangs in the Violate settings, please get its ungendered staged GB patch too, from the AAF Violate Thread. patch especially important if you want to toy with the high headcount anims. Otherwise, you will get a lot of "AAF init error 4"). Savage Cabbage's Animations, optionally patched by UAP or not, (Indarello's patch is no longer a requirement Axary's robot fix for SC's pack is a good patch to consider, but not critically needed, Here.) Confirm Boxes (to see the more verbose form of the popups so they fit on screen) Commonwealth Moisturizer Non-Critical, but still Must-Haves (while I did my best to have the mod technically run without some of these in an emergency, it might be a gimped and, at times, even a buggy experience). Don't treat them as optional; only give up on them if something is really preventing you from getting them, before starting an MSMA playthrough (do not add them mid-way, as they won't work the same as they would if they were there at the start). Fusion Girl or CBBE, (I develop on Fusion Girl, but both should work) NSFW Sound pack from Gray User C.H.A.K. Animation Pack at Fallout 4 Nexus - Mods and community - for non sexual intimacy animations. Extended Dialogue Interface (for readability of the big explicative chunks of text, in theory, the latest versions might also work without.) . There is also Dialogue Freeze Fix - F4SE at Fallout 4 Nexus, if you experience dialogue freezes with XDI. Skimpy Armor Keyword Resource AAF_darthroman_creature_pack - Downloads - Advanced Animation Framework - LoversLab (req starting with 0.7790, if you don't have this and the BadDragon dildo mod, AAF might not like the new MSMA -provided XML definitions in its XML folder) HN66s and Xazomns French Nails for FO4 (CBBE or French Nails for FO4 - Fusion Girl Conversion) Satisfactory Piercings. Scripted Face Tints (SFT) Captive Tattoos. F4z Roh Doh (just in case some voices are missing) Absolutely Skimpy Attire (and, if needed, the bodyslide files for FG ASA Absolutely Skimpy Attire Fusion Girl Bodyslide) HN66's Easy Girl ( if required, don't forget the patch for FG and the HHS HN66s EasyGirl Outfits - Fusion Girl) K-Girl outfits (and, if needed, the bodyslides for FG: K-Girl outfits Fusiongirl bodyslide) Fallout 4 High Heels System Outfit Of Hookers (and, if needed, the conversion for CBBE Outfit Of Hookers-cbbe) Daily Life Of Hookers - Animation - LoversLab Bad Dragon Dildos - Sexual Content - LoversLab for the dildo meshes. (new hard requirement starting with 0.7790) The latest music Zip file (separate zip file, downloaded from this download section, otherwise you will only have ~40 music tracks instead of the proper 240+) GET DIRTY (take a bath) at Fallout 4 Nexus - Mods and community The dirty skin support from MSMA for regular dirt and dust on skin (separated from the "bio juice" system relying on Commonwealt mosturiser) is now fully compatible (and dynamically detects and integrates) with GET DIRTY (take a bath) at Fallout 4 Nexus - Mods and community, and its optional support for: CWSS 4.011 (steve40's Profile - Nexus Mods ) BYOP (Build Your Own Pool at Fallout 4 Nexus - Mods and community) Probably a good addition is also AAF Dirty Sex - Sex Effects - LoversLab If Get Dirty is not installed, Skin-dirt system defaults to MSMAs internal implementation (with no visible visuals, just game logic). Soft Prerequisites Allnarta's AAF Animations - Framework & Resources - LoversLab (if you want to be able to peg Viggo during his training, starting with version 1.0722 or higher) AAF Nuka Ride: A Porn Studio Mod and most of its prerequisites - they overlap already with many of the MSMA prerequisites - borrowing some clothing, accessories, and body piercings. By far the most notable soft req. Human Resources (and its prerequisites, and also remember its Voice fix.) Hot Pockets 0.0.4b or higher (still early in the development cycle, but can be fun as an experiment) Leito Animations BP70 Animations Rohzima Animations TortureDevices - Animation - LoversLab HN66's TRS (and, if needed, the bodyslides for FG: HN66s TRS Outfits - Fusion Girl) RealHandcuffs KFT Devices Vioxis Strap-Ons. Devious Devices Cum Overlays - Scripted Edition -This is last because I'm actually on the fence about recommending this anymore. Perhaps the Commonwealth Moisturiser is enough. Mostly because of learning of the UID bug in f4ee.dll from the looks menu. Super Optional Quality Of Life Additions: Known issues and workarounds: Known 3rd-party Mod Compatibility Issues Sex Fight Color codes: Translation/Localisations: July 1st Upgradable mid MSMA playthrough Version 1.121, Becomes Stable Version Version 1.122, the current one in development The stable version is now the 1.121 version Sorts out some flow issues and odd dialogue on a less-taken conversation path with Wedge, as part of the Build up Sanctuary/Sturges/Wedge quest. A few more text corrections. Patch 1.122 - sorted out an edge case when not using orgasm intensity-based auto-end due to existing cravings, and QOH would misinterpret that as not successfully defeating enemies ( even though they were all getting punished), ending up in QOG making conflicting statements on sexfight end. June 29th Version 1.119, In development, upgradable mid MSMA playthrough Corrected a bug with misidentifying if partners were male or female in gangbang scenes (it was all assumed to align with the first player partner from the actor array; now each actor is tested individually - slightly higher script load, though ). Added MCM option to suspend the Auto Scene End behaviour (the one that by default happens when all enemies are cooked), if relevant cravings that could be soothed in that scene are active. (default off) Added MCM options for the four magic dildos to also be able to soothe cravings for extra-large schlong sizes ( especially effective above bimbo level 4) if successfully used (default off) Added MCM options for Fluid-craving bimbos to be able to extract more fluids from partners than is normal (several settings to control this in the MCM) (default off) (default off) Added an option to prevent automatic long nail destruction upon removal, if no strict equip modes are used (by default, automatic destruction happens) Added more information around potential recent instability with 1.7.1 and suggested workarounds. A check so that track 0 (the reserved slot) is never accidentally placed in the pool of random tracks again. A specific notification message to remind the player that the PipBoy radio might be on and the track will be inaudible. June 22nd Version 1.112, In development, can be updated mid MSMA playthrough Improved some Commonwealth Slavers Compatibility Increased priority on Marina dialogues quest (so they stay the first choice even during CS pet walk) Improved Hologram behaviour at Marina's services during CS petwalk. Better handling of Infiltration with more than one follower SafeSexfight/BimboSkope hotkey if used on an NPC outside of sexfight will no longer directly open the BimboSkope, if your Bimbo level is bimbo level 1 or higher, instead a menu will open where you can choose two actions: "use BimboSkope" (as before) or "add NPC under crosshair to the current player bimbo infiltration team" (meant to make infiltration work with multiple follower mods or escort/ rescue quests solved via infiltration). At bimbo level 0, Bimboskope works as it did before, without this menu choice, since at level 0 infiltration cannot start. Added MCM setting ( general page) to set how transparent followers become during infiltration ( default 50%) Added MCM setting ( general page) to set how far an NPC has to be from the player to be eligible to be auto-kicked off the infiltration team. Added MCM setting ( general page) to set how many consecutive attendance rolls (every 30 seconds or so) an NPC can miss ( be further than max distance set above) before being kicked off the infiltration team. If using MSMA story mode, and having an extra stretch size problem, and insisting on visiting Marina to seek a solution for that before the specific nanite services are unlocked, and if you have exhausted telling her all the news, she will have a topic where you, as the player, can ask for help with stretching, and she will explain why she cannot yet help with stretching issues. A pop-up window with a hint will also appear to let you know you need to engage with Viggo for nanite services to eventually become available. Past versions That's about it! I was/am heavily inspired by many other story mods, too many to mention, but if I were to pick just a few ones that I found particularly fascinating, Nuka Ride, Commonwealth Slavers, Milking Human Kindness, Meet Companion Ivy, in Fallout4, (and even Bimbos Of Skyrim from @jib_buttkiss, and Sanguine's Debauchery in Skyrim), and many, many others. On my short modding journey I was already helped by great people on this forum like @JB. and also @EgoBallistic, @dagobaking, @kziitd and many others on the AAF Discord to name a few, and also learned a lot by looking at script sources that other modders have been kind enough to share, like I learned so much for @vaultbait's awesome work on MHK, naturally also the classics like Sex Attributes by @twistedtrebla which is so essential. Also, big thanks to @Operand for the optional HUD module. And to every mod creator on the prerequisites list, who keeps the F4 modding section alive in general. Anyway, as I progress, I will complete the list of all other great modders who have helped directly or indirectly MSMA come to life, so that I DO NOT leave anyone out. Becuase I put so much stuff in, I probably could get a lot less done without feedback from folks who help me test the mod, @Mimirue17, @judge007, @JemappelleRedacted, @Onedrift, @msmfoster, @krighaur and everyone else who tests and provides papyrus logs Let me know if you can get it running and what you think. Here is the structure of the larger story, in case you want to know Submitter MSM_Alice Submitted 02/04/25 Category Sexual Content Requirements
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[Luxury_Sims] Free Sims Collection View File Welcome to Luxury Sims Loverslab Page! Did you know that we make videos of our sims (even in underwear) on our social media? Click this banner below and visit all our links (and also to find out, what we offer to those who support us😍🍑) ► Click below to show each category of uploaded free sims on this page ◄ We are a sims creator, all the custom contents used, were not created by us. Submitter Luxury_Sims Submitted 12/20/21 Category The Sims 4 - Sims Requirements
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4
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- the sims 4
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Version 2.6.04
174580 downloads
Welcome to Luxury Sims Loverslab Page! Did you know that we make videos of our sims (even in underwear) on our social media? Click this banner below and visit all our links (and also to find out, what we offer to those who support us😍🍑) ► Click below to show each category of uploaded free sims on this page ◄ We are a sims creator, all the custom contents used, were not created by us.- 7 reviews
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56
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Version 1.0.0
749 downloads
Carrying a personality that is somewhat arrogant and proud, Jenifer presents a distant adn luxurious beauty, yet hidden within it is a lonely soul. Can you break through that thin layer of ice to discover the hidden beauty inside her! Please come and love her ^^ Hope you all like it. Please let me know if there is any issue you meet. Feel free to modify her. However, please write clearly the source from me if you re-up it on any social media. *P/S: This sim don't have a TSR version. FOR MORE EXCLUSIVE AND GORGEOUS SIMS, PLEASE VISIT MY PATREON: https://www.patreon.com/cw/AlexChau967-
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View File Jenifer Warner Carrying a personality that is somewhat arrogant and proud, Jenifer presents a distant and luxurious beauty, yet hidden within it is a lonely soul. Can you break through that thin layer of ice to discover the hidden beauty inside her! Please come and love her ^^ Hope you all like it. Please let me know if there is any issue you meet. Feel free to modify her. However, please write clearly the source from me if you re-up it on any social media. *P/S: This sim don't have a TSR version. FOR MORE EXCLUSIVE AND GORGEOUS SIMS, PLEASE VISIT MY PATREON: https://www.patreon.com/cw/AlexChau967 Submitter Alex Chau Submitted 12/10/2025 Category The Sims 4 - Sims Requirements Need Wicked Whim for 18+ in-game contents.
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Version Prelude[stable] & Act 1[dev]
35287 downloads
Hello Community! Here is some music from the soundtrack while you read everything below Femme Fatale.mp3 Heart Of Stone_v2.mp3 Synthetic Siren v1.mp3 MSMA Sexual Journey is a mod that wants to do a lot. Here is the MSMA Prelude Beta. The MSMA Prelude ("A Dawn of Bimbos"), holds most of the gameplay mechanics designed to interact with the sandbox procedurally, and is quite usable on its own, separated from the story arc that will follow in the upcoming acts. The detailed list of what you are getting is below, but it revolves heavily around "SexFight", a sex-centric gameplay mechanic with some similarity to a "Succubus Drain" method to defeat enemies, a player bimbofication/corruption system with a certain degree of complexity and nuance, and separate orgasms and sexual preferences with varying degrees of intensity for Fallout NPCs. I trust these things have been missing in a sexualized Fallout 4 playthrough. I do need help with feedback on gameplay, balancing, and testing, which is why I am releasing them early. If I am online in my spare time, and working on the mod, I am likely here: https://discord.gg/9yDpmRjnPH I am aiming to release MSMA Prelude 1.0 in December 2025. Disclaimer: It sounds perhaps idealistic, but I think that "virtual smut mods for good" is valid, especially if interactive, it can offer a safe framework for self-discovery. Positive erotica is a thing. That being said, the particular form that relies on strong visual stimulation has to be consumed with care, or it can have detrimental effects: See why here, on YouTube. What are you getting today: 1. The SexFight mechanic - an interactive minigame that starts when an AAF scene involving the player starts. It is, I hope, a fun alternative to defeat enemies instead of classic combat, any enemies in general, but sex aggressors in particular, as one can now defeat them precisely during the AAF animation that your combat submit mod (currently AAF Violate) might play. Functionally, the results are similar to a "Succubus Drain" from some Skyrim mods, but it is a bit more skill-based, as it depends on the results of the minigame. It is a take on the classic "who overwhelms the other with more pleasure first, wins" trope. If the enemies were shagged hard enough, they will be paralyzed or dead at the end, and you shall emerge victorious. Here are some tips and tricks if you find sexfight too difficult at the start. Take a bit of time to be aware of the sexfight color codes, so you can understand what is happening as it is happening. avoid larger groups of enemies at the start and do a few one on ones first, preferably with smaller enemies, as until you've gotten a bit of experience under your belt, 1 v many, or large partners will be a difficult Sexfight to win (if not impossible) on the first try out of the box, as a tier 0 bimbo, or a freshly made character, without aid from Marina. level up a level or two in normal level (level difference from the attacker matters, and not just linearly tougher, a LOT tougher when a mob is higher level) Use items/chems that increase your AP pool (or Agility) maybe use Alcohol (fully drunk at the start of the SexFight scene, AP costs are by default halved in sexfight ), increase your appearance score as much as you can by spending bimbo points ( at Marina, accessories, piercings, tattoos, manicure, pedicure.. etc ), Charisma counts too. Make sure to wear Bimbo-level appropriate gear at the start of the AAF scene. make sure you don't enter the scene already in a mind-broken state, or with high trauma, Make sure you have high willpower, high self-esteem, and low Sex addiction to spare (you can " burn" those stats to get extra emergency AP for tough fights). Higher-level bimbos will find SexFight easier and easier; that is true, but leveling up into bimboness doesn't come without a price. There's is an AP cost per sex challenge slider in the MCM that you can use to dial overall difficulty both up or down. ...there are more, but I will let you uncover them on your own 2. A bimbofication/mind corruption functionality (more details in the mod itself, I don't want to spoil too many surprises). You have 7 levels of bimbo to progress through, though the goal is not necessarily to attain max level bimbo corruption right away, but rather to find a balance between using the "bimboness" and not allowing it to fully corrupt you. How fast you advance depends on how much you act like a bimbo and the depravity of the acts you subject yourself to. Bimbo cravings will get activated dynamically depending on what acts you do more of, and your bimbo level, and depending on the nature of those cravings and their intensity, more extreme options will open up in other places like Charm/Prostitution mode. To give you an idea: If you never engage in group sex, you will never get a group sex craving. But if you do that a lot and willingly go to an extreme in that direction, then prostitution mode will allow you to take on several customers at once, even up to 9, if you have totally let go of your morals and want to go crazy. 3. Separate NPC orgasms, and a way to differentiate between orgasms of different quality/intensity (Underwhelming, Regular, Amazing, Mindblowing, and Galactic). Also, NPC preferences/fetishes on aspects about how certain NPCs prefer their sexual partners to look and the types of sexual interactions they enjoy most (they matter in SexFight). 4. A Fashion/Looks management interface via Marina's Field services (Clothing, Shoes, Piercings, Tattoos, Accessories, Body Mods), most of them also tie into quests, sexfight proficiency, and bimbo progression. And a secondary system for non-consensual tattoos on the start and/or end of aggressive sex scenes (configurable), essentially a full alternative to the TatsAfterRape mod, but with more checks against overlapping tattoos, more ties into bimbo gameplay, and a bit more options on when/how they get applied. 5. An alternate way to manage Sex Attributes stats (Arousal, Willpower, Self Esteem, Sex Addiction) via using very special dildos sourced from the amazing factory of fabled dildosmith Schlonginius Johnson. 6. Custom integration work with AAF Violate to allow your sexfight know-how and Bimbo skills to play a part in how you handle combat defeat, and to see if you can spin that loss into a combat win after all. The bad outcomes from AAF Violate are suppressed and don't happen anymore if you incapacitate all (or most) of your aggressors. The mod tries to correctly handle the defeat consequences as well as handling the longer sequences of several AAF scenes happening one after the other in AAF Violate, keeping tabs and deferring killing/punishing the aggressors at the end of it all, so as not to break the scenes themselves or the AAF Violate event logic. 7. Bimbo Spy Craft/ Bimbo infiltration mode. (minimum Bimbo level 1 or above, does not work at Bimbo level 0) On a successful sexfight, after a surrender where all aggressors have received mindblowing orgasms or better, you will notice, even if you have suppressed the paralisys or death effects of the intense orgasms, those orgasms still did something good for you: they put the aggressors into a mindset where for a while they won't see you as a threat, and won't re-aggro on you (or your follower). This is separate from the temporary post-AAF Violate peace bubble (that usually ends as soon as you open the Pipboy). You can use this "peace time" for stealth approaches, infiltrating bases, retrieving items, assassinations, and so on. From the aggressors who are dazed, you can even retrieve items from their inventories, including what they are currently wearing, without them resisting. Do that by pointing the crosshairs at them and pressing the sexfight button. Regular interactions with them, however, (or attacks) will "break the spell". Even if not a skilled enough bimbo yet to produce those mind-bending orgasms, if you do surrender without a fight and without even waving around a visible weapon, and if you then put enough time (effort) into the AAF animation, even if by the end of it you can't get those mind bending orgasms to occur, you can still get that pacification benefit, of being seen as harmless entertainment instead of a dangerous enemy. However, this way you only get the pacification benefit, as, unless they are also dazed by intense orgasms, you don't get to peruse their inventories. 8. A "Saved From Death via Bimbo limbo" functionality. If the player is set as Essential (as it probably should be, in Violate or most combat submit mods) but not Ghost/Invulnerable (as probably should not be), then, when the player takes too much damage and enters bleedout (and, had it not be essential, would have died), the player will instead be saved by the extra planar entities via a re-education trip to Bimbo-Limbo. This module also holds the foundational work for a new mechanic (referred to as "SaveFlow" mechanic in the help text) where some choices made, or statuses attained are remembered across all save-games of the same bimbo character, to simulate your life being controlled by extraplanar entities that live outside the normal flow of time, like the TVA from Loki TV series; even if you go back in time (to an earlier save) some aspects and some choices, once made, are inescapable and will travel with that particular bimbo character no matter which save game (of that particular bimbo character) they load up. These more advanced checks are toggled off for now; most of them will kick in during the Story in Act 1, only the "save from death" functionality is on. 9. An optional quest, an alternate bimbo way of getting the items needed for building up Sanctuary (the quest where Sturges has you build all sorts of things), as a preface to more bimbo alt-solves for various situations in the vanilla questline, which will come later. The last stage of this quest, if solved the bimbo way, will grant the player a Bimbo Limbo Golden ticket as a reward for being a Bimbo with a heart of gold, who has done some bimboing for the greater good. That golden ticket can be used as a free "get out of jail" card and to exit bimbo limbo without being put through the re-education events (but it will be used up in the process, so you'll have to find more story missions where you can " bimbo for the greater good" if you want more golden tickets). These golden tickets cannot be found or purchased anywhere, only earned via certain key quests. 10. A charm and prostitution system (on the same Sexfight hotkey) that allows the bimbo player to engage in sex with (only male humans for now) non-hostile NPCs, either for Affinity/influence, caps, or store credit if a vendor. Prostitution is meant for bimbos of Bimbo Level 2+, if used at Level Bimbo 0 or 1, it will be a challenge (and, in fact, if used at bimbo level 0, it will prompt a mandatory level up to bimbo level 1. If one engages in sex for caps, that's reason enough for Level 1 Bimbo). Using one's charm for scoring affinity points with a certain NPC will not prompt a mandatory level-up to Bimbo Level 1, only prostitution (sex for caps) will do that. There is an MCM level bias slider for charm/prostitution customers that, if used, can make this easier. If you want to successfully use Charm/prostitution at lower Bimbo levels, (and lower character levels when almost all NPCs are higher level), you might want to bias their level down using that option. The results (Affinity gained or caps earned) vary a LOT based on how much effort the bimbo put into it, how well the sexfight went, and what was the best orgasm that the client(s) had. It can be 0 caps for abysmal results or a LOT of caps for Galactic orgasms. Doing this with vendors/merchants during their business hours (instead of regular NPCs) opens the option of doubling your cap gains if you accept at the end that they're going to give them to you as store credit instead of actual caps. You do need to use that store credit right away (they will open the barter menu). The theoretical max gain per this kind of session, in its more extreme and perverted form, is 4000 caps. For that to be available, though, one needs to be more experienced, have a higher level sex craving for group sex already activated, and move past the one-bimbo-one-customer paradigm to take on nine people. That can be all at once (only available if you already have a higher level gangbang craving), several threesomes (if you already have gangbang cravings activated), or in a sequence of 9 normal one-on-one scenes. The pay for that is 1000 caps for decent results; however, if galactic orgasms are provided all around, that will be doubled to 2000 caps. If done with a vendor, that 2000 can be doubled again at 4000 caps as store credit. This is meant to offset the harshness of point 11 below. Most acts will be done in private (so far there's just one cell of a cellar), some can be done on demand on the spot, in public (if you don't care about your sex fame). Depending on what animations you have installed, multi customer scenes (from 1 to 9) can be handled all at once (large gangbang for high-level bimbos), or more inexperienced bimbos can ask to approach things one by one instead, or at most as a sequence of threesomes. This system can only be initiated by using the SexFight hotkey while pointing the crosshairs at the "Customer" 11. But also, a warning: Classical shooting combat will be progressively harder as you progress on the bimbo path. Prices in the wasteland will be much higher across the board from the first day, and selling items to vendors will not be nearly as lucrative as it is in the vanilla game. There will be other ways to make caps (see point 10 above, but not only), and sourcing usual items (weapons/ammo) will have to be done a lot more from fallen opponents on the battlefield. If you combine this with other combat mods that drastically increase difficulty and throw over-leveled enemies at you, things might get quite difficult across the board. There will be appropriate sliders in the MSMA MCM to help with that, but as a general rule of thumb, the Sexfight difficulty defaults are tuned vis-à-vis the vanilla default difficulty. How to start the mod: Start a new game, and it will kick in as you exit Vault 111. You should start talking with the mysterious scientist in the silver hazmat suit, by the big containers. If upon vault exit you do not get the prompts asking if you are the appropriate age and that you are okay to start the mod, then the mod hasn't correctly auto-initialized (possibly because of alternate start mods), In this case, the appropriate MCM pages ( called [Debug]MSMA Boot-up Checks) will hold clues and tools for this solve in the form of an emergency button that forces the mod to start. If a new install, remember to set up your hotkeys in MCM, can't really use the mod without using the hotkeys (Implant menu hotkey and Sexfight hotkey being the most important). Gameplay Premises: Technical Premises: Detailed Mod prerequisites/dependencies follow a bit below, but before that: This is being actively developed, and while in theory, it can't break things, in reality, you may not want to use it on saves from serious playthroughs that you have invested a lot of time in and deeply care about. The music pack, while technically optional, is pretty important for the atmosphere, so please consider downloading and installing it. It works on both pre-NG and post-NG Fallout (tested with both). Specifically Fallout 4 runtime 1.10.984 (NG version, before 10th of November 2025 update) Fallout 4 runtime 1.10.163 (Pre-NG version) Nov 10th 2025 Update ???? unknown. Odds are AFTER third party mod dependencies will be updated (F4SE and everything else) it should eventually also work with whatever comes on Nov 10th, but since it will be a while until all dependencies update, if you want for things to keep working, if you are on Steam you might want to prevent the update on November 10 by setting the app manifest file: (I think it is the one called appmanifest_377160.acf) to read-only before the update hits, to prevent Steam from updating your Fallout4. should work both with the older AAF for pre-NG and the latest AAF (post-NG) The mod is meant for a female player, and I have been building based on the Fusion Girl body replacer, but in theory, CBBE should work as well (untested with male players, not really supported). The zip has the correct folder structure and, in theory, should work if installed with a MO2 or any other mod manager. English is not my first language It is voiced, but it is an ongoing effort. Best to activate Subtitles Confirm boxes mod is 100% needed if you want to see the most verbose form of Sex Reports fit on your screen. Prerequisites for a good experience (if you don't want big headaches, please install all these, ideally do so before you start a new MSMA playthrough, not midway) Fully Working AAF installation, with at least Savage Cabbage's animation pack. Pre-NG version on LL or the newest Post-NG version from Dagoba's Discord should work. Has been reported to also work well with NAF/NAF bridge. I am developing exclusively with AAF, so the amount of help I can offer for NAF-specific issues is more limited. AAF Themes NSFW Sound pack from Gray User Extended Dialogue Interface (for readability of the big explicative chunks of text, which I use until I build the actual cutscenes) Confirm Boxes (same as above, to see the more verbose form of the reports fit on screen) Skimpy Armor Keyword Resource AAF Violate Sex Attributes Savage Cabbage's Animations, optionally patched by UAP or not, and Indarello's patches as described by the AAF manual. Indarello's patch is needed especially for high headcount animations (that do 6 actors all the way up to 10 actors). Axary's robot fix for SC's pack is a good patch to consider, too Here. Fusion Girl or CBBE, (I develop on Fusion Girl, but both should work) MCM AAF_darthroman_creature_pack - Downloads - Advanced Animation Framework - LoversLab (hard req starting with 0.7790, if you don't have this and the BadDragon dildo mod, AAF might not like the new XML definitions in its XML folder) Commonwealth Moisturizer HN66s and Xazomns French Nails for FO4 (CBBE or French Nails for FO4 - Fusion Girl Conversion) Satisfactory Piercings. Scripted Face Tints (SFT) Captive Tattoos. F4z Roh Doh (just in case some voices are missing) Absolutely Skimpy Attire (and, if needed, the bodyslide files for FG ASA Absolutely Skimpy Attire Fusion Girl Bodyslide) HN66's Easy Girl ( if required, don't forget the patch for FG and the HHS HN66s EasyGirl Outfits - Fusion Girl) K-Girl outfits (and, if needed, the bodyslides for FG: K-Girl outfits Fusiongirl bodyslide) Fallout 4 High Heels System Outfit Of Hookers (and, if needed, the conversion for CBBE Outfit Of Hookers-cbbe) Daily Life Of Hookers - Animation - LoversLab Bad Dragon Dildos - Sexual Content - LoversLab for the dildo meshes. (new hard requirement starting with 0.7790) The latest music Zip file (from this mod) Soft prerequisites AAF Nuka Ride: A Porn Studio Mod and most of its prerequisites - borrowing some clothing, accessories, and the body piercings from there. Most notable soft req. Leito Animations BP70 Animations Rohzima Animations TortureDevices - Animation - LoversLab HN66's TRS (and the bodyslides for FG: HN66s TRS Outfits - Fusion Girl) RealHandcuffs KFT Devices Vioxis Strap-Ons. Devious Devices The dirty skin support from MSMA for regular dirt and dust on skin (separated from the bio juice system) is now fully compatible (and dynamically detects and integrates) with GET DIRTY (take a bath) at Fallout 4 Nexus - Mods and community, and its optional support for CWSS 4.011 (steve40's Profile - Nexus Mods ) BYOP (Build Your Own Pool at Fallout 4 Nexus - Mods and community) Probably a good addition is also AAF Dirty Sex - Sex Effects - LoversLab If Get Dirty is not installed, it defaults to MSMAs internal implementation (with no visible visuals, just game logic). Cum Overlays - Scripted Edition - I'm actually on the fence about recommending this anymore. Perhaps the Commonwealth Moisturizer is enough. Mostly because of learning of the UID bug in f4ee.dll from the looks menu. Optional Quality Of Life Additions: If and only if you are using an unaltered AAF Violate 1.61: My script tweak for Violate 1.61 to allow for mixed race humanoid gangbang with any/all vanilla humanoid compatible races. All and any Synths, Humans, Ghouls(non-feral) can all be part of the same multi-actor animation in Violate now. Allows for things like Kellog and his two synths in the Fort Hagen command room ganging up on the player after defeating the player in regular combat (but the joke is on them as then the player sex-fights all three of them to death). It should only be used on that specific version of Violate, not others. There is also this patch https://www.loverslab.com/topic/105378-aaf-violate/page/269/#findComment-7130358 that does similar things but adds even more combinations (naturally do not use it together with my human-centric script tweak, but instead of it). Unclear if it is okay to use any of those with other mods/changes to the normal AAF Violate 1.61, like AAF Violate Patch - Custom Races & More Victims . Hair Tones Redux - A Hair Color Overhaul at Fallout 4 Nexus - Mods and community. Any self-respecting bimbo needs more hair colors. DavesMods - More and Faster Notifications at Fallout 4 Nexus - Mods and community (If notification channel gets overwhelmed, you can make notifications go faster, esp on OG, as with NG, with XDI seems to have a faster Notification rate by default) Outfit Switcher - Hotkey Loadouts at Fallout 4 Nexus - Mods and community, quickly switch between various Outfits, or reequip them. If not working on first activation right away, remember to do (in the game console): stopquest outfits startquest outfits player.setghost 0 (this last one if the mod's control items placed in your inventory get "consumed" upon use) All in all, it is best to be used with the FO4hotkeys mod, invoking its functionalities via hotkeys (rather than the control items it places in your inventory). No longer required for the purpose of enabling the high headcount animations from Savage Cabbage, now there are some internal redefinitions that do just that.Patch for animations (Squirt/Cum Effects, cum overlays, stages, fixes) - Sex Effects - LoversLab Indarello's animation patch if you want to patch Savage Cabbage's content so it has the exact high headcount animation names (for 6P+ animations) that MSMA is looking for in the validation page. Known issues and workarounds: Dialogue with other NPC ocassionally getting stuck/ not starting-> this is likely linked with the new Alt camera for AAF scenes (that you can disable if problematic). The new Alt camera used during AAF scenes in MSMA is specificaly meant to allow dialogue choices and subtitles to happen durring AAF scenes for aditional mid-scene gameplay. The default/old AAF Flycam does not support these things. Right now during development this might have as an undesired side effect that other NPCs passing by, or even NPC in the scene can start their different dialogue, (most often from Sexual Harassment mod, SexEmUp mod, or even vanilla dialgoue), not related to the AAF scene, with the player, during the AAF Scene. Because of the AAF scene controls, these "intrusive" dialogues are sometimes not completed normally. This possibility is not yet fully adressed (like for instance these external dialogues being force-closed on AAF scene end, so they restart properly later on) and it might cause some dialogue not to start later on. If that occurs to you, and you do not want to disable Sexual Harassement or SexEmUp, at this time is better just do a playthrough where you turn off this Alt AAF Camera in AAF scenes, from its MCM setting, as described below. Alt AAF Camera in AAF scenes: If you find that alt camera troublesome to any degree, you can deactivate it in the MCM and use the old-style free cam. in MSMA QoH Settings-> Use Alt AAF camera in AAF scenes, set that on 0 (even though it is says reccomended on 1). The Queen of Hearts Dialogue/Banter does not have enough variation just yet, might get a bit repetitive: most aspects of the Queen of Hearts' mind fragment can be granularly deactivated in its MCM page. Starting a new game with MSMA already pre-activated in pre-war prelude is not advised, as sometimes (unclear why) the Vault tech salesman that comes to your door might be problematic (unless you know how to skip him with the console set stage https://fallout.fandom.com/wiki/War_Never_Changes#Quest_stages ). Ideally, activate MSMA in your mod manager only after you reach post war times, and wake from cryo-sleep, before exiting the vault 111 for the first time. After it is activated and you set up your hotkeys, it is best to also do a save and a load to make sure everything is, started, initialized, and updated. Alternate start mods might mess up the MSMA start-up. To address that, in the MCM "[Debug] MSMA Boot-up Checks" page, there is now a force start button called "Emergency Button: ForceStart MSMA Mod". If alternate start mods have prevented MSMA from starting up, then press that button after you exit Vault 111, near the Vault 111 exit, wait 8 seconds, and it should start. The best option to use as an alternate start with MSMA is to choose the middle option called - this is a memory I do not want to relive - so you start in the vault, and you go through the normal flow of events. If you trust the Game spends too much time on a fade-out black screen: In MSMA, in order to mask some transitions, the game will in rare occasionas fade to black /fade from back using some older method. If precisely during those times there is a random pop-up message firing (rarely, but it can happen), then it might appear that the game has "crashed" or "hanged", when in fact it merely waits for the pop-up input before continuing (just that it is behind a black screen). If you find yourself in such a situation where you are on a black "loading" screen, and things seem not to progress, then, before assuming that things are hopeless, please try first to simply press "E" or "Enter" or Tab, so you will close any open pop-up. These kinds of situations should happen less and less as development on the mod continues. You also have two buttons in the MSMA MCM to remove these kinds of "stuck blackscreen overlays". In some context that I have not yet pinned down, the Marina NPC might go invisible (but she is still there). Usually, ringing her doorbell, or a Quick save/Quick load should bring her back. On OG only (not on NG), Marina's new skin cleaning napkins, which are Aid-type items, sometimes, when used individually (and not part of your beauty routine), after certain dialogues/cutscenes, stop working right. In that case, a quicksave/quickload is needed for them to work again. I don't know yet what the cause might be. On NG, they work fine; only on the pre-NG version does this strangeness happen. The old misc-item type napkins always work just fine, NG and OG, but those can't be favorited, so they were replaced with the new aid-type items. Worth mentioning that any other skin cleaning method (that removes the cum overlays from the Cum Overlays mod, and the cum meshes from Commonwealth Moisturizer mod) should work just as well for MSMA "free of bio juices" status, as that is checked independently every once in a while. Swimming in a body of water should work too. Swimming will mess up your hairdo and makeup, though, so you'll have to redo the makeup and brush your hair after each swim if you want a top looks score, especially if using intense makeup and elaborate hairdos. The looks penalty for not doing so is steeper if having elaborate hairstyles and intense makeup, and much less for practical haircuts and basic makeup. Make sure you install what clothing/aesthetic mods you want for a certain run, (or any mods that are also a source of clothing, ASA, Easy Girl, K Girl, TRS, Nuka Ride, French Nails, Piercings etc), before initializing MSMA on that run, so there are there at the start, when the MSMA mod initializes, as that is when the MSMA will populate and validate its items arrays for that run. Installing clothing mods later, mid MSMA playthrough, will mean you'll have to use debug functions to reinitialize all item arrays (if you want the new items to be visible at all). Externally placed tattoos (by other mods) sometimes disappear. This is because of a known issue in f4ee.dll from looksmenu, related to Unique IDs for Overlays that are, well.. not unique, and all operations done by UID can have unexpected results. MSMA is no longer operating by UID when managing its overlays on the player, so those should always be fine, but other mods overlays might still do that. To sort these issues out, go in the MCM, debug page, and hit that "refresh tattoos" button. You also have a "auto refresh tattoos after AAF scenes" option that you can toggle on if you want, /it is on by default. For NAF/NAF bridge: For the high headcount Anims, one needs to adjust the MCM settings to use them, from the default value of "1", to "2", which means "use without attempting to prevalidate anim presence". Some mandatory Marina equipment, like body piercings, will get periodically re-equipped if accidentally removed, if you set them to do so. This might interfere with certain Devious Devices plugs/ equipment. In that case, in the MSMA MCM you can set the MSMA equipment refresher strictness, so they no longer get periodically re-equipped. Alternately you can also put the problematic DD device on an exclusion list in a mod like Rogg's DD manager, OR make sure you remove the conflicting body piercings at Marina. The extra customers in gangbang scenes in the cellar, aside from the one you talked to that initiated everything, right now are temporarily clones of Vicks Wedge and Piete NPCs. Spawning varied participants dynamically from a leveled list was more varied, but caused all sorts of animation bugs with the AAF scenes. I will have to dig deeper there to see what the problem is, but so far, the clones will do. Known 3rd-party Mod Compatibility Issues Mods that change the vanilla terrain heightmap near the creek in the Sanctuary with the wooden bridge that leads to Vault 111, might interfere with Marina's location. Transfer Settlements was named as one of those mods. The new Alt camera used during AAF scenes in MSMA is specificaly meant to allow dialogue choices and subtitles to happen durring AAF scenes for aditional mid-scene gameplay. The default/old AAF Flycam does not support these things. Right now during development this might have as an undesired side effect that other NPCs passing by, or even NPC in the scene can start a different dialgoue, (most often from Sexual Harassment mod, SexEmUp mod, or even vanilla dialgoue), not related to the AAF scene, with the player, during the AAF Scene, and because of the AAF scene controls, these vanilla dialogues are sometimes not completed normally. This possibility is not yet fully adressed (like for instance these external dialogues being force-closed on AAF scene end, so they restart properly later on) and it might cause some dialogue not to start later on. If that occurs to you, at this time is better just do a playthrough where you turn either turn off Sexual Harassment of SexEmUp, or turn off this Alt AAF Camera in AAF scenes, from its MCM setting, as described below. Alt AAF Camera in AAF scenes: If you find that the alt camera is troublesome to any degree, you can deactivate it in the MCM and use the old-style AAF free cam. Right now, the old AAF camera is the default on a new game. Player Comments and Head Tracking at Fallout 4 Nexus - Mods and community might create some compatibility issue, especially if the Queen Of Hearts comment delivery mode is not set in the MSMA MCM on the Default value of 1 (but is set on 0 "old mode" instead). 1 means a specialized actor is delivering the QoH lines, 0 means the player entity is delivering the line in a different voice. Re-using the player entity might make MSMA and " Player Comments and Head Tracking" step on each other's toes. Interrupted audio, lag, and so on. If you are using " Player Comments and Head Tracking" and are having trouble with QoH lines in MSMA, try making sure that the setting controlling the delivery entity is on 1 first, then perhaps test what happens if the "Player Comments" mod is disabled, and let me know. MSMA's XP debt system does not work right with Horizon v1.9.4 (April 2024), as that mod uses a different level-up XP formula than Vanilla Fallout4. The XP debt system caused by depraved sexual acts will be automatically turned off if the Horizon mod is detected. Accidentally killing important NPCs via Sexfight: For third-party mods that have story-critical AAF scenes, with story critical NPCs, for those you probably need to choose to spare the assaulting NPCs in a sex scene, if the third-party mod you are playing is not MSMA aware, and has no proper way of dealing with the possibility of them being dead, paralyzed, or frenzied at the end of the AAF scene. Unless these third party mods that start their story critical sex scenes have coded in a contingency in their scripting, (a way to either handle the case where the participating NPCs would be incapacitated via sex or some external attack, OR to use the MSMA integration global variables, that MSMA exposes to other mods if they want to remotely/externally disable the Player's SexFight "powers", and stop the player from being able to kill/punish certain NPC via sex in its key scenes), then it makes sense incapacitating that mod's actors/ NPC via sex is an unexpected outcome for that mod, and might break the flow of said mod. Fortunately, MSMA has a hotkey that allows you to suppress SexFight punishment for NPCs, even mid-way through a SexFight scene, if you want to. That hotkey is called "Emergency Nullify SexFight Punishments". Remember to set it in the MSMA MCM menu, hotkey page. Sex Fight Color codes: NPC outline Flashes blue (for about 2 seconds): [call to action] They issued a sex challenge, and you had better answer it. (The faster the better) Player outline flashes blue (very quickly): [status confirmation] You have successfully answered the above challenge on time using your standard AP pool. Good job! Player Outline Flashes purple: [status confirmation] You have successfully answered the above challenge on time using "overdrive" methods of emergency AP generation, because you didn't normally have enough AP. Good job, but be careful, abusing those "overdrives" can have side effects! Player outline flashes red: [status confirmation] You missed answering a challenge (did not see it, did not have enough AP, or some other reason). NPC outline flashes orange: [status confirmation: marked for paralysis or frenzy] That NPC got to a mind-blowing-tier orgasm (and paralysis or frenzy is on). They are as good as paralyzed (or frenzied) at the end of the scene. This signaling only happens once per NPC per scene, if this is a scene with more actors, you need to pay attention to keep track of who is 'cooked' and who is not. NPC outline flashes red: [status confirmation: marked for death] They got a Galactic Orgasm (and death by orgasm is on in the settings). This signaling only happens once per NPC per scene; you need to pay attention. They are as good as dead at the end. If this scene involves more actors, you can probably focus on others now. Player outline flashes green: [status confirmation] You pressed the action button outside of a valid NPC challenge, you are now consuming some AP to reduce your pleasure and avoid getting overwhelmed. Player outline flashes yellow: [status confirmation] You tried to reduce your pleasure but did not have enough AP to do so effectively; it barely produced a small effect on your arousal, still better than nothing. These color codes, and the associated UI sound effects, are disable-able in MCM (for the realism purists out there), but gameplay feedback will be a bit harder to figure out. Translation/Localisations: On the topic of translations/ localization, I feel rather silly, ever since I learned this tool exists : ESP-ESM Translator at Skyrim Special Edition Nexus - Mods and Community That not only auto translates ESPs and ESMs, but also the associated MCM script, Fomod script, and, hear this, decompiles and translates Papyrus scripts too! Wow. I feel my efforts to have a "more proper" loc. architecture for this mod with a string manager script to gather all those strings in all the scripts in a single place, eventually save and load them to/from a human-readable text file, etc (all for making translations easier), might have been a largely redundant/useless effort... in light of this fantastic translation tool existing. So, anyone has full permissions to use translation tools and create translated versions of this mod if they point to the original and do not misrepresent any level of authorship of this or any third-party mods that this mod uses. For now, I will stop efforts into furthering the bespoke localization architecture and will refocus my efforts on actual content creation (as I assume the technical architecture for localization is largely not needed in light of auto loc tools that can also decompile and translate scripts). ChangeLog 0.7955 (upgrades from recent versions should be fine) On a new game: Added an initial pop-up that asks if all MSMA initialization settings should ALL be assumed to be the defaults (to avoid the quick succession of question pop-ups at the start), or if the series of pop-ups should be opened for the player. If going on the individual pop-ups/settings path, there is also now a new pop-up asking the player which AAF camera they want to use (old fly cam, or new camera) Reverted the default camera choice to be the default AAF fly camera (if no choice is made./ pop-up is avoided). If the new camera is not chosen in a bespoke way on a new game, then the mod will be using the original AAF fly cam, and not the new MSMA-specific camera, as it did up until now. Yes, that means QOH lines will be audio-only (no subtitles) during AAF scenes. The new camera can still be manually toggled on in the MCM, but perhaps it not being the default creates fewer headaches regarding random conversations mid-AAF scenes for now. Added a text notification letting the player know that MSMA has started initialization (after permission to run was granted) Added a text notification letting the player know when MSMA has finished initialization (after init start) In the MCM, external mod check page: added entries for the new required mods (Outfit of hookers, Darthroman's pack, CHAK, Bad Dragon Dildos) Added an option to auto-force reset Dialogue scenes involving the player whenever exiting an AAF animation where the player was present (to prevent lingering dialogue scenes blocking the player from opening new legitimate dialogue scenes). It is called " Reset Player Dialogue on AAF scene end" in SexFight settings MCM page, and is default off. Added a debug Button in the MCM debug menu to reset on-demand any current dialog blockage called "Reset Player Dialogue Scene" Added a debug Button in the MCM debug menu to reset any potential bimbofied anim blockage, caused by DD restraints blockage called "Button: Reset NukaRide BimboAnims State." Use this to recover from the anim state that some DD items might get you to, where the NR bimbo anims no longer play. It is not instantaneous, press it, and it should revert to the bimbofied anims on the next check. Added a condition that should make Codsworth not bug the player with craving management while he is an active follower (would still do it if activated via the sexfight key, but otherwise should no longer volunteer the dialogue on his own while he is a follower). 0.7950, 0.7942 & 0.7941 - Mid-playthrough Update from 0.7918 and up should be okay, but I always recommend a new playthrough If you want to play with the CHAK https://www.nexusmods.com/fallout4/mods/63246 content without starting a new game, make sure you have it installed and active BEFORE deploying this update/upgrade on your existing save. 0.7950: Quick patch to autodetect and auto-reset cases where the post Charm/Prostitution dialogue starts but for any number of reasons, never finishes (gets stuck, is interrupted by combat, conflicting AI packages running on the target NPC, or is just canceled by the player). Before, getting that unstuck needed to be done manually from the MSMA MCM debug menu, the Reset Prostitution/Charm Status button; now it should be auto-detected and auto-deployed. This version also force reloads the Charm Prostitution manager quest from the ESP. This is needed for users who do a mid-playthrough update instead of a new game. 0.7942: Quick patch to address a bug where a NPC charmed in Charm mode would later also grant the Charm-specific reward alongside the prostitution reward, if targeted later in a prostitution act. If Player dies while in Power Amor, should now correctly exit it before being whisked away to bimbo limbo. Corrected a bug around Bimbo infiltration/ bimbo stealth, which was able to be initiated at Bimbo level 0 in certain cases, generating some flow issues, as bimbo infiltration should only be possible at bimbo level 1 and up. It should be sorted out now. For some reason, in the very first AAF scene in a playthrough, the first time where the anchor eyebot for the new free move camera was generated, its speed was 100 times what it should have been normally (this aberration would occur just once, just the first time). Added more checks to address that one-time scenario. People who are upgrading from older versions might experience a really slow-moving flycam on the first AAF scene after the upgrade (just the first one, then it resets to normal). Added 11 new music tracks and new play conditions for them (most of them are about non sexual Charm/ Influence) Added a setting to have a minimum AP cost per challenge in regular Sexfight. (Default 1 AP) Bimboscope now also reveals the amount of Affinity one has with the target NPC. Added an MCM option to allow (or not) any NonSex tagged animations to be used in Sexfight in general, Added a separate option to specifically force-allow the specific NonSex animations from CHAK mod ( https://www.nexusmods.com/fallout4/mods/63246 ) to be used, regardless of whether all other NonSex tagged animations are allowed or not. Added support for kissing, hugging, and dancing AAF animations from CHAK mod, https://www.nexusmods.com/fallout4/mods/63246 , to be used as an alternative in Charm mode in Charm and Prostitution (as an alternative to engaging in sex for influence, now the player can kiss/hug or dance with the target NPC for influence instead). Added a setting to have a minimum per-challenge AP cost in these NonSexual anims (default 15 AP) Added an AP multiplier for challenges cost, for non-sexual AAF anim. Default is set on 2x. If too difficult, set it to 1, but it is normal for it to be much harder to defeat the enemies' minds when just kissing and hugging, though. If engaging in gaining influence via non-sexual anims, Bimbo corruption stats (CVTs) on success actually go a bit down, not up. If enough affinity is accumulated, any new scene in Charm mode that has a meaningful, intense outcome in SexFight, will make the target NPC gift something to the player (for now, they gift various quantities of Marina Moisturising napkins). Sex Reports should correctly identify non-sexual Charm scenes and non sexual AAF interactions MSMA should correctly identify these intimate but Non sexual interactions, and correctly refrain from applying juices on skin, inflation, stretching, messing up makeup, hairdo, or other effects that only make sense for penetrative sex). Some effects might still apply (some intimacy-related excitement still happens, albeit at a much lower level than in sexual interactions) Only the regular AP bar can be used for NonSex challenges in these situations (just like SafeSexFight). Methods of emergency AP generation (burning Self-esteem, Willpower, Bimbo Points, Sex Addiction, or CVT stats) cannot be used for NonSex interactions. Known issue: the sex moans are there, even though they might not make a lot of sense when slow dancing or hugging. The NPCs' voice lines also sound way too excited about those interactions. Corrected the time length on some QoH voice lines. Successfully edging in SexFight ( that is: using the sexfight button outside the context of a valid Sex Challenge (when the player's pleasure is high), will now also decrease the Nymphomania CVT, if done when sex addiction is 0 or close to 0. Before, successfully edging would only reduce Sex Addiction, but there would be no additional benefit if Sex Addiction was already 0. Now there is an additional benefit in the form of Nymphomania CVT reduction. Corrected a few more typos. Vanilla NPC Prostitution customers are now AI-disabled while in the secluded shack, so they don't start accidental dialogue scenes that have nothing to do with MSMA Prostitution. If they do start these dialogues, it is better to ignore them until after returning from the shack. 0.7923, 0.7921 & 0.7920 - Mid playthrough upgrade from 0.7918 should be okay 0.7923- Another small patch to address some edge cases where time extension on bimbo infiltration could allow enemies to re-aggro because of a minuscule time gap when the player was visible to them. Also limiting the more extreme choices in prostitution and Codsworth's craving management (group sex related), depending on whether gangbang cravings are "installed" or not. 0.7921: Small patch to address the annoying aggro that the invisible camera anchor eyebot gets in the Bimbo infiltration one-on-one seduction scenes. Fine-tuned Bimbo infiltration mode to enhance its functionality even further. Now, you can extend the pacification daze time again and again by willingly engaging one-on-one with one of the pacified enemies before the existing daze-induced pacification timer runs out. Use the sexfight button on pacified, undazed enemies, and you will see options. This is better than just letting the timer run out and relying on AAF Violate/re-surrender to start a new scene sequence, as those scenes are more intense/with more NPCs, some of which might be beyond your skill, and will likely be overall more difficult than a one-on-one with an enemy of your choice. Added 10 more music tracks (8 specific for infiltration, triggering in special context, two for prostitution) Post sex report, page 2 now specifies both the appearance factor that you went in with (appearance at the start), and the appearance factor post-act (appearance factor at the end). Corrected a bunch of typos. Made it so that starting the beauty routine also force-stops the bimbo silly anims caused by high arousal (before the two could block each other). There is an edge case where the silly anims start, but they never finish on their own, and they never reset until the arousal goes down below the threshold. Beauty routine activation is now a failsafe for stopping this strange state. Added a debug button in the MCM MSMA debug page to make it easy to force remove whatever is equipped in a hidden way in player slot 27 (I understand that this is where the vibrating plug effects are placed, usually). 0.7918 - brings a pretty big change I need to insist on a new playthrough, as highly recommended on this one The BIG change is that Sexfight difficulty (AP costs, and pleasure intensity ramp up) now also depends a fair bit on personal NPC preferences/fetishes. NPC now have personal preferences about sex, and these can affect Sexfight difficulty. How clean or dirty the player is ( some will want clean, others will want dirty), how combed or unkempt the hair is (some will want a neat look, others will prefer a " messed-up" look), and what restraints the player wears or not, and so on, now all matter. Butt size, chest size, sexual fame, whether they use makeup and proper hairdos, skimpy clothing, what kind of tatoos they wear (degrading or nice), how many piercings, even how inflated their belly is, all of them can matter, there are differences between individuals but also some unifying themes, some factions will want more of one thingng, other factions less of one thing. Raiders will generally prefer pierced bimbos with degrading tattoos, Gangsters less so, and (they would want no piercing and higher class tattoos), so on. There can be individuals who differ from the pack, too. NPCs, if not set-up already, are set-up with these kinds of preferences the first time they interact with the player in an AAF scene, and then they remember these settings (if they are the same NPC, they don't get re-randomized each single time). You could meet a certain super-fixated NPC in the story, that you can only beat in a sexfight if you have a certain chest size that he likes ( might be very large or might be very small), and engage only in a certain type of sex ual activity, while being a certain kind of dirty, any other endeavour is doomed to fail. Naturally, certain key actors in the story will have these settings manually set by the story ( not all will have their preferences randomly generated). Most auto-randomized NPCs won't have these kinds of super-hard preferences (where if one does not have a certain chest size and type of restraints, the interaction is doomed to fail) - that's mostly for story quests, but in general sexfight will be harder/easier the more the enemy's desires and fetishes are understood... and the more the player matches what the NPC desires. It brings more strategy and a need to prepare differently for, let's say, gunner territory than for raider territory, or gang territory, or super mutants, as each has its own "strength" and weaknesses to various aspects regarding the looks.. Safe sexfight key, out of AAF scene doubles as a " BimboScope" activator. the "BimboScope" is a way to investigate these new NPC sex preferences. To use the " BimboScope": place the crosshairs on an NPC, and press the "safe sexfight" hot key when out of combat. It will tell you a bunch of info, including if they are too tough for you to sexfight or not. Added a portable "teleporter to Marina" as an emergency option in the Brain Implant Menu. This is done at the cost of spending some CVT, so do not abuse it, it is meant for emergencies. Allows to temporarily teleport to Marina so you can do your shopping, then use it again to teleport back to where you were. Added more MCM controls to control cravings (slider in the MCM to control how fast they install) Past versions That's about it! This is the very first mod I am publishing, if am making any noob mistakes on how I present it, please let me know and I'll happily correct that. I was/am heavily inspired by many other story mods, too many to mention, but if I were to pick just a few ones that I found particularly fascinating, Nuka Ride, Commonwealth Slavers, Milking Human Kindness, Meet Companion Ivy, in Fallout4, (and even Bimbos Of Skyrim, and Sanguine's Debauchery in Skyrim), and many many others. On my short modding journey I was already helped by great people on this forum like JB, and also EgoBallistic, Dagobaking, and Kziitdt on the AAF Discord to name a few, and also learned a lot by looking at script sources that other modders have been kind enough to share, like I learned so much for Vaultbait's awesome work on MHK, naturally also the classics like Sex Attributes by twistedtrebla which is so essential. Anyway, as I progress, I will complete the list of all other great modders who have helped directly or indirectly MSMA come to life, so that I DO NOT leave anyone out. Let me know if you can get it running and what you think. Here is the structure of the larger story, in case you want to know-
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SN Clubber Girl Skirt View File This is another mesh I made. It didn't really come out the way I wanted it to look. I'm new at making clothes in blender and this was a tough one?, but the skirt looks ok, I guess. Anway, I hope you guys like?, and feedback is appreciated?. There are 40 swatches in total and the thumnail is the 3rd pic in the screenshots. Drop this in your mods folder for the Sims 4 Submitter SimsNomads Submitted 01/18/2023 Category Clothing Requires Sims 4
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Fashion Police - Addendum View File Hi and thanks for clicking! This is an addendum to the Fashion Police project started by the ever lovely 2cool4u_1. In the attached files, you will find a couple of outfits that combine a particular expansion or games pack with outfits and accessories from Base Game. Currently, I have worked through the following combinations: Snowy Escape (File: BG-EP10 mc dresser, 65 Outfits - 25 Male & 40 Female): Model: Haruki Ito (M, YA) - 15 Everyday, 5 Formal, 5 Athletic Model: Himari Ito (F, YA) - 25 Everyday, 10 Formal, 5 Athletic Cottage Living (File: BG+EP11 mc dresser, 115 Outfits - 35 Male & 80 Female) Model: Rowan Fitzgerald (M, YA) - 15 Everyday, 5 Formal, 5 Party, 5 Hot Weather, 5 Cold Weather Model: Daphne Fitzgerald (F, YA) - 50 Everyday, 10 Formal, 10 Party, 5 Hot Weather, 5 Cold Weather In every file, the outfits are sorted by model. If you don't want the certain outfits, just delete the relevant category under the models name. All outfits for a model are under a divider that looks like this: I recommend keeping these dividers in your file when you copy the outfits into your existing MC Dresser file. It does not disrupt the mod. How to get outfits into your game: I hope you enjoy the outfits I put together. I will tackle other pack combinations, as well, eventually. If you have any requests, let me know, but please understand that I do this for fun so you might have to be patient. Love, wild_die Submitter wild_die Submitted 04/12/2022 Category Clothing Requires MCCC
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Version 1.2.0
533 downloads
If you're like me a female dragonborn on the go, you know how hard it is to stay lookin good in the land of Skyrim. That is why when @emily1673 released Immersive hair growth and styling I was like... ?? But when I got to the local makeup merchant and saw the prices, I was... ? You see, my dragonborn is poor and looking good can be expensive in Skyrim. This mod provides crafting recipes for a few of the makeup items in YPS Immersive fashion (You will still need to buy some of the more exotic things). But it will allow you to look decent on a budget. To start making makeup you will need the book "Making Makeup in Skyrim"* which can be crafted at a tanning rack with 1 ink and 1 roll of paper. Once you have that in your inventory you will see recipes at your local cooking pot for making Lipstick, Eyeshadow, and Nail Polish. There are some sub components that need to be made first on a few of those (namely lipstick, and remover pads) but most items will be pretty straight forward and made from things you can find around Skyrim fairly easily. *It's not really a book it is really just a misc item. I didn't make it as a book and didn't notice I had done that till it was a condition on a bunch of constructible objects. Sure I "could" fix that, but why? COMPATABILITY This mod should work on both LE and SE with no conversion needed. REQUIREMENTS Skyrim and Dawnguard - Coming up with recipes for colorful makeup took more than base generic Skyrim can handle. Complete Alchemy and Cooking Overhaul - needed for immersive ingredients YPS Immersive Hair Growth and Styling - duh! ? SPECIAL THANKS @emily1673 - For making YPS in the first place! ? kryptopyr - For Complete Alchemy and Cooking Overhaul ? @Ashal - For LoversLab ? -
Version 1.0.0
6069 downloads
This is another mesh I made. It didn't really come out the way I wanted it to look. I'm new at making clothes in blender and this was a tough one?, but the skirt looks ok, I guess. Anway, I hope you guys like?, and feedback is appreciated?. There are 40 swatches in total and the thumnail is the 3rd pic in the screenshots. Drop this in your mods folder for the Sims 4 You may do re colors but give credit to me and please do not claim as yours or re upload this anywhere else. -
Version 1.0.0
221 downloads
Another teen girl appeared and waited to be with you^^. A beautiful sexy lady with strong personality! It's my concept when I created her. Hope you all enjoy. I offer two optional download folders: one link have full cc and the other dont have slider and Wicked Tunning file. The idea come from my thought trying to reduce to total file size for the shorter and easier download time. Please let me know if there is any problem you meet. -
Version 1.0.1
4722 downloads
Hi and thanks for clicking! This is an addendum to the Fashion Police project started by the ever lovely 2cool4u_1. In the attached files, you will find a couple of outfits that combine a particular expansion or games pack with outfits and accessories from Base Game. Currently, I have worked through the following combinations: Snowy Escape (File: BG-EP10 mc dresser, 65 Outfits - 25 Male & 40 Female): Model: Haruki Ito (M, YA) - 15 Everyday, 5 Formal, 5 Athletic Model: Himari Ito (F, YA) - 25 Everyday, 10 Formal, 5 Athletic Cottage Living (File: BG+EP11 mc dresser, 115 Outfits - 35 Male & 80 Female) Model: Rowan Fitzgerald (M, YA) - 15 Everyday, 5 Formal, 5 Party, 5 Hot Weather, 5 Cold Weather Model: Daphne Fitzgerald (F, YA) - 50 Everyday, 10 Formal, 10 Party, 5 Hot Weather, 5 Cold Weather In every file, the outfits are sorted by model. If you don't want the certain outfits, just delete the relevant category under the models name. All outfits for a model are under a divider that looks like this: I recommend keeping these dividers in your file when you copy the outfits into your existing MC Dresser file. It does not disrupt the mod. How to get outfits into your game: I hope you enjoy the outfits I put together. I will tackle other pack combinations, as well, eventually. If you have any requests, let me know, but please understand that I do this for fun so you might have to be patient. Love, wild_die- 1 review
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YPS Crafting Recipes - Making Makeup in Skyrim View File If you're like me a female dragonborn on the go, you know how hard it is to stay lookin good in the land of Skyrim. That is why when @emily1673 released Immersive hair growth and styling I was like... ?? But when I got to the local makeup merchant and saw the prices, I was... ? You see, my dragonborn is poor and looking good can be expensive in Skyrim. This mod provides crafting recipes for a few of the makeup items in YPS Immersive fashion (You will still need to buy some of the more exotic things). But it will allow you to look decent on a budget. To start making makeup you will need the book "Making Makeup in Skyrim"* which can be crafted at a tanning rack with 1 ink and 1 roll of paper. Once you have that in your inventory you will see recipes at your local cooking pot for making Lipstick, Eyeshadow, and Nail Polish. There are some sub components that need to be made first on a few of those (namely lipstick, and remover pads) but most items will be pretty straight forward and made from things you can find around Skyrim fairly easily. *It's not really a book it is really just a misc item. I didn't make it as a book and didn't notice I had done that till it was a condition on a bunch of constructible objects. Sure I "could" fix that, but why? COMPATABILITY This mod should work on both LE and SE with no conversion needed. REQUIREMENTS Skyrim and Dawnguard - Coming up with recipes for colorful makeup took more than base generic Skyrim can handle. Complete Alchemy and Cooking Overhaul - needed for immersive ingredients YPS Immersive Hair Growth and Styling - duh! ? SPECIAL THANKS @emily1673 - For making YPS in the first place! ? kryptopyr - For Complete Alchemy and Cooking Overhaul ? @Ashal - For LoversLab ? Submitter Corsayr Submitted 10/29/2020 Category Other Requires Skyrim Special Edition Compatible Yes
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View File Alice Vann Another teen girl appeared and waited to be with you^^. A beautiful sexy lady with strong personality! It's my concept when I created her. Hope you all enjoy. I offer two optional download folders: one link have full cc and the other dont have slider and Wicked Tunning file. The idea come from my thought trying to reduce to total file size for the shorter and easier download time. Please let me know if there is any problem you meet. Submitter undersword2702 Submitted 11/07/2025 Category The Sims 4 - Sims Requirements