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MSMA: SexFight (like "Succubus Drain") and Bimbofication View File Hello Community! Here is some music, some happy, some cheesy, some explicit, some poetic and sad from the soundtrack to keep you company while you read the details below. Femme Fatale.mp3 Heart Of Stone_v2.mp3 Synthetic Siren v1.mp3 Bimbo Limbo - Explicit.mp3 The New Dawn_Poetic.mp3 Dive Into The Mirror v2.mp3 Dazzle and Drain.mp3 New Life v1.mp3 Ashes of Me.mp3 COMPATIBILITY NOTE: The mod works on pre-NG (original Fallout4 version) and the latest Anniversary Edition (AE, 221) too. Specifically: Fallout 4 runtime 1.10.163 (Pre-NG version, or OG version, however you want to call it). Tested it works. Probably the safest version and most compatible. This is also what I am developing on, for max compatibility. Latest Fallout 4 runtime 1.11.240 (AE- August 2026). Works if all third-party required mods are selected correctly for this version. Third-party mod compatibility is better on older versions of Fallout 4, so if you want to run this on more traditional Fallout 4 runtimes like 110.163 (OG) and not on the latest AE, there are ways to roll back your Fallout 4 to earlier versions. Perhaps the best way to do that rollback is via the Steam link method. Seems the most straightforward, and there are plenty of guides for it. Installation ("Which files do I download? " ) Get the required main mod zip file (the "Stable Release" one or "Latest in development" one, based on your preference - you don't need both). Make sure you load the ESP. Get the two big required resource zip files (where most media files are that don't need to be updated as often as the main mod). Make sure you load their ESLs. They are called MSMA_Required_In_game_Music_v1.zip and MSMA_Required_MusicSoundsModelsTextures_v1.zip Get the required third-party mods and their dependencies listed in the dependencies section further below; Install with your preferred mod manager, and you are good to go. When starting a new game, it is perhaps best to leave MSMA esp disabled until after you get past the pre-war intro phase, and enable it after you have exited your cryo-pod (but before getting on the elevator platform to the surface). Security/Safety Note: It sounds perhaps idealistic, but I think that "virtual smut mods for good" is valid, especially if interactive, it can offer a safe framework for self-discovery. Positive erotica is a thing. That being said, the particular form that relies on strong visual stimulation has to be consumed with care, or it can have detrimental effects: See why here, on YouTube. What are you getting today: How to start the mod: Start a new game, and it will kick in as you exit Vault 111. You should start talking with the mysterious scientist in the silver hazmat suit, by the big containers. If upon vault exit you do not get the prompts asking if you are the appropriate age and that you are okay to start the mod, then the mod hasn't correctly auto-initialized (possibly because of alternate start mods), In this case, the appropriate MCM pages ( called [Debug]MSMA Boot-up Checks) will hold clues and tools for this solve in the form of an emergency button that forces the mod to start. If a new install, remember to set up your hotkeys in MCM, can't really use the mod without using the hotkeys (Implant menu hotkey and Sexfight hotkey being the most important). Gameplay Premises: Technical Premises: Mod dependencies. Critical must-haves - (mod probably won't work right at all without these) Fully Working AAF installation, - but ideally use the latest version from The AAF Discord (1.7.2.2 or newer), not the old 161 Beta from Nexus). with all its hard dependencies from the installation guide !!! (or NAF/Naf bridge), With at least Savage Cabbage's animation pack. There is a detailed AAF installation guide, and I recommend you use the Fusion Girl body replacer. AAF Version notes. The latest AAF version is available on Dagobaking's Discord (1.7.2); unfortunately, older versions for interim Fallout4 versions are not provided (except the OG-specific 5-year-old one on Nexus called 161.1Beta). The latest modern one (currently 1.7.2) is generally better and works for both Fallout4 OG, and also for the latest runtime on Steam. NAF notes: While MSMA has also been reported to work well with NAF/NAF bridge, I am developing exclusively with AAF, so the amount of help I can offer for NAF-specific issues is more limited, but there are folks who play with NAF, so as far as I can tell, it should work as an alternative. Just be aware of the history of these two mods (AAF and NAF) and the relation between their creators, and why they never mix. If on NAF, make sure you reimport in NAF the MSMA-provided animation definition XMLs (treating installing/updating MSMA like you would treat installing/updating a new animation pack) If on NAF for the high-headcount Anims, one needs to adjust the MCM settings to use them, from the default value of "1", to "2", which means "use without attempting to prevalidate anim presence in AAF". AAF Themes MCM Sex Attributes AAF Violate (if you plan to include female aggressors in gangbangs in the Violate settings, please get its ungendered staged GB patch too, from the AAF Violate Thread. patch especially important if you want to toy with the high headcount anims. Otherwise, you will get a lot of "AAF init error 4"). Savage Cabbage's Animations, optionally patched by UAP or not, (Indarello's patch is no longer a requirement Axary's robot fix for SC's pack is a good patch to consider, but not critically needed, Here.) Confirm Boxes (to see the more verbose form of the popups so they fit on screen) Garden of Eden Papyrus Script Extender (new since August 5th 2026) Commonwealth Moisturizer Non-Critical, but still Must-Haves (while I did my best to have the mod technically run without some of these in an emergency, it might be a gimped and, at times, even a buggy experience). Don't treat them as optional; only give up on them if something is really preventing you from getting them, before starting an MSMA playthrough (do not add them mid-way, as they won't work the same as they would if they were there at the start). Fusion Girl or CBBE, (I develop on Fusion Girl, but both should work) NSFW Sound pack from Gray User C.H.A.K. Animation Pack at Fallout 4 Nexus - Mods and community - for non sexual intimacy animations. Extended Dialogue Interface (for readability of the big explicative chunks of text, in theory, the latest versions might also work without.) . There is also Dialogue Freeze Fix - F4SE at Fallout 4 Nexus, if you experience dialogue freezes with XDI. Skimpy Armor Keyword Resource AAF_darthroman_creature_pack - Downloads - Advanced Animation Framework - LoversLab (req starting with 0.7790, if you don't have this and the BadDragon dildo mod, AAF might not like the new MSMA -provided XML definitions in its XML folder) HN66s and Xazomns French Nails for FO4 (CBBE or French Nails for FO4 - Fusion Girl Conversion) Satisfactory Piercings. Scripted Face Tints (SFT) at Fallout 4 Nexus - Mods and community. Version 1.3.5 + is ideal. Captive Tattoos. 4.2 release or more recent. Remember in Captive Tattoos to get the tint versions that have the resolution that matches what you have for the player, or get the Tint Fix at Fallout 4 Nexus - Mods and community and never worry about that resolution mismatch aspect again. F4z Roh Doh (just in case some voices are missing) Absolutely Skimpy Attire (and, if needed, the bodyslide files for FG ASA Absolutely Skimpy Attire Fusion Girl Bodyslide) HN66's Easy Girl ( if required, don't forget the patch for FG and the HHS HN66s EasyGirl Outfits - Fusion Girl) K-Girl outfits (and, if needed, the bodyslides for FG: K-Girl outfits Fusiongirl bodyslide) Fallout 4 High Heels System Outfit Of Hookers (and, if needed, the conversion for CBBE Outfit Of Hookers-cbbe) Daily Life Of Hookers - Animation - LoversLab Bad Dragon Dildos - Sexual Content - LoversLab for the dildo meshes. (new hard requirement starting with 0.7790) The latest music Zip file (separate zip file, downloaded from this download section, otherwise, you will only have ~40 music tracks instead of the proper 240+) GET DIRTY (take a bath) at Fallout 4 Nexus - Mods and community The dirty skin support from MSMA for regular dirt and dust on skin (separated from the "bio juice" system relying on Commonwealth moisturizer) is now fully compatible (and dynamically detects and integrates) with GET DIRTY (take a bath) at Fallout 4 Nexus - Mods and community, and its optional support for: CWSS 4.011 (steve40's Profile - Nexus Mods ) BYOP (Build Your Own Pool at Fallout 4 Nexus - Mods and community) Probably a good addition is also AAF Dirty Sex - Sex Effects - LoversLab If Get Dirty is not installed, Skin-dirt system defaults to MSMAs internal implementation (with no visible visuals, just game logic). Soft Prerequisites Allnarta's AAF Animations - Framework & Resources - LoversLab (if you want to be able to peg Viggo during his training, starting with version 1.0722 or higher) AAF Nuka Ride: A Porn Studio Mod and most of its prerequisites - they overlap already with many of the MSMA prerequisites - borrowing some clothing, accessories, and body piercings. By far the most notable soft req. Human Resources (and its prerequisites, and also remember its Voice fix.) Hot Pockets 0.0.4b or higher (still early in the development cycle, but can be fun as an experiment) Leito Animations BP70 Animations Rohzima Animations TortureDevices - Animation - LoversLab HN66's TRS (and, if needed, the bodyslides for FG: HN66s TRS Outfits - Fusion Girl) RealHandcuffs KFT Devices Vioxis Strap-Ons. Devious Devices Cum Overlays - Scripted Edition -This is last because I'm actually on the fence about recommending this anymore. Perhaps the Commonwealth Moisturiser is enough. Mostly because of learning of the UID bug in f4ee.dll from the looks menu. Super Optional Quality Of Life Additions: Known issues and workarounds: Known 3rd-party Mod Compatibility Issues Sex Fight Color codes: Translation/Localisations: Changelog Oct 1st. 1.1811 - In development Mid-game upgrade from 1.1780 and up should be okay. More edge-case cleanup on memerize as surrender. Fewer unexplainable interruptions. September 30th 1.1807, Mid-game upgrade from 1.1780 and up should be okay. Also updated to stable release 13_8 Changelog from 1.1806: General edge case cleanup on mesmerize as surrender. (Now most edge cases should be correct, with followers, infiltration teammates, and whatnot). September 28th 1.1806, mid-game upgrade from 1.1780 and up should be okay. Changelog : 1.1806: Quick patch to sort out a delay that made starting targeted Mesmerize in VATS take way too long/fail to acquire target. Also added women as potential Mesmerize targets ( MCM Option to turn off as it was before - ungendered group animations are needed ) 1.1802: Quick patch to sort out that edge case where, sometimes, during infiltration, it seemed the selected target under crosshairs to extend the infiltration was erroneously identified as not a hostile one, and the infiltration extension would stall. Overhauled a bunch of conditions and flow for the internal MSMA Mesmerize-surrender Surrendering to enemies via mesmerize now divides enemies and friendlies more granularly : Group 0 - Player and its followes/Infiltration group Group 1 - Player's Enemies and their allies (the grander enemy group the player is mesmerizing/surrendering to) Group 2 - Other NPCs non-hostile to the player that might happen by and join the player in attacking the player's enemies - often at the worst possible time (mid-mesmerize) Group 3 - Other enemies that might be happening by that are hostile to both the player &friends but also hostile to the enemies the player is surrendering to, and will attack everyone at the worst possible time (mid-mesmerize) (like some animals wandering by) Groups 0 and 1 are the main "actors" in the mesmerize. Groups 2 and 3 are now identified, and "frozen" and made translucent or even completely invisible during the mesmerize (I like it more than making them kneel or raise their hands up and just stay there) and are restored after. They can't do bad things during the mesmerize event. There are settings for how translucent you want them to be. Furthermore, if the enemies that the player is surrendering to are a mix of mesmerizable and non-mesmerizable enemies, the player will want to surrender to the mesmerizable ones. If no mesmerizable ones are nearby (cutoff distance settable in MCM) then Regular Violate is fired on the nearby non-mesmerizable ones. OtherChanges Initial soft integration for Kick- A New Wasteland Chem 0.7.3 Kick - A New Wasteland Chem - Downloads - Fallout 4 Adult & Sex Mods - LoversLab MCM controls for this integration are on the 3rd-party Mods settings page in the MSMA MCM. Not anything super complex: the Chest size variations and Butt size variations caused by Kick are read and have gameplay effects across all MSMA subsystems. How much: you decide in the MSMA MCM. If you dial the effect up too much and go overboard with overdosing on Kick, you might need to dial up the amount of help that bimbo gear provides for extra support for excessive sizes (or turn off the feature with overexertion caused by too big " body parts"). There are natural interplays due to the fact that both use SexAttributes and its subsystems, but the ChestSize and ButtSize needed bespoke custom work to work nicely together. In theory: sorted out the inconsistency in how Loose Mode works for piercings. In theory: sorted out the missing accessory in the accessory list at Marina Using "smearable": lipstick: when you choose it at Marina, it should now also provide a complementary Nuka Ride personal drinking Straw if Nuka Ride is installed (otherwise Nuka Ride will smear your lipstick every time you drink something without the straw) Exposed in MCM two settings related to Love Juices management: Lag time ( time between when the most recent AAD scene ended and deflation actually starts), and deflation Speed. No more sexual deeds-related rumors should be leaking out of bimbo limbo anymore ( no secret observer can exist there anymore) Corrected typos and formatting on the loading-screen tips; trimmed the ones that were a bit too long. The safe sex fight key, even if spammed, can no longer also activate the QOH ultimate skill; only the normal Sex Fight Key spam can do that now (as it should have been). The MCM help pages now have actual info on mesmerize. Some foundational work for blushing mid-dialogue scenes, based on what's being said/proposed/entertained Additional protections for key NPCs that should never be Seffight-paralyzed, frenzied, or killed. Like the bimbo limbolovers. Blush manager will hold off updating blush layers if the player is in a dialogue scene. Will resume doing so once the scene is over. This is done to protect the player's lip-sync ability during dialogue scenes, as adding a blush layer can mess with that. September 23th New version: 1.1781 A new game is required. A mid-playthrough upgrade is perhaps not okay here (unless the new game was on1.1780 and the upgrade is just to 1.1781). Changelog 1.1781 Quick patch to sort out the health threshold-based auto-surrender condition on the new surrender. Due to an error, it could happen at any health percentage, not just as it was set in the MCM. Mid-playthrough upgrade should be okay from 1.1780 to 1.1781 Once mesmerize becomes available, it is now the new way to surrender to enemies that are mesmerizable instead of AAF Violate, when invoked via the SexFight key. ( This can be turned off in the MCM, so it is just as it was before)Non-mesmerizable enemies use AAF Violate as before. Player is locked in place during mesmerize now. Mesmerize should be more resilient to accidental death of participants ( does more management for player-friendly NPC that might be in the area to shoot at the mesmerize targets) In theory: the makeup system in MSMA should be able to see and work with its counterparts in recent NR and recent CS (if installed) to better keep lipstick color and smudges in sync. This sync is a toggleable option in the MCM If you set a certain lipstick color in MSMA, it will propagate to CS and NR as well ( their variables will tell them they have the lipstick of that color you chose in MSMA). If events happen in MSMA that create lipstick smudges, it will propagate to CS and NR as well as applicable (their variables will tell them they have the smudges; should be updated too). If you instruct MSMA to only do the smudges, but leave the main lip layer untouched, this state refreshing your makeup with the MSMA makeup kit should no longer remove the base lipstick layer if that base lipstick layer was added by a third-party mod like NR or CS. It will, however, update it to point to the color you chose in MSMA for smudges, for future consistency between the base and the smudges. If the lipstick wears out in CS or NR ( due to their wear-off timers), refreshing it with the makeup kit in MSMA will bring it back for MSMA and also for CS and NR as well. If events in CS or NR mess up your lipstick and smudge it, the MSMA Make-up system should be able to see that and react to it by updating its score (though with a bit of a delay- might take up to a minute to react)) Friendly supermuties like Strong and Viggo (and the ones in bimbo Limbo) should now have customized, less psychotic audio lines for sexfight challenges The experimental feature of changing the AAF animation on intense orgasm (if toggled on the MCM ), should now also work even if sexfight is suppressed, provided the pleasure is enough. A few more audio lines for random social comments done by random settlers/people have been added (especially to the pool of comments done while the player has sex in public), which should make them feel a bit less repetitive. Fixed a bug where, in an AAF violate, there was a short window of time at the end where one of the spectator violators could utter some friendly social comments to the player. This should be patched now. Some More QOH voice line variations September 17th 1.1750 and 13_6 Stable version too. Mid-playthrough upgrade should be good to go, if done right. Otherwise, new game. Added Player Blush (needs SFT 1..34+ Scripted Face Tints (SFT) at Fallout 4 Nexus - Mods and community ) and Drooling ( needs SFT 1.35+) subsystems (toggleble on/Off from SFT (thanks to textures from kziitd and SFT from lee3310, and Captive Tattoos 4.2 from JB) Actions like orgasms, arousal, Mind Health /Mindbroken changes will affect blush. The blush system might be quirky if run in parallel with the Hard Blush Mod. Use one system or the other, not both. Oral acts and mouth gags will affect drooling. Added MCM configs for these in the general settings. Added MCM buttons to reset these subsystems if misbehaving on the debug MCM page These systems need CaptiveTatoos 4.2 and Scripted Face Tints (SFT) 1.34 minimum for blush (released on Nexus Scripted Face Tints (SFT) at Fallout 4 Nexus - Mods and community ) ,1.35 minimum for drool (this one should be coming any moment now) Remember to update your MSMA_Required_MusicSoundsModelsTextures_v2.zip too Patch 1.1750->1/1751 and 13_6-> 13_7 - Added a bit more delay when changing blush layers to avoid an accidental " rust face" Reccomended SFT upgrade steps from pre-1.34 to 1.34 (Can ignore all these upgrade instructions if starting a new game. These only matter for mid-playthrough upgrades). 1. While still on the old version of SFT ( SFT V1.3.1 or 1.3.2 from August 2026, or previous) and older version of MSMA, go into MSMA 1.703 ( or stable version 13_5, whichever you might be using) and make sure you remove any make-up overlays that were managed by MSMA. Do not have MSMA-managed lipstick on, or any lipstick smears on the player. If you do, clean makeup and go to Marina and set basic makeup. Save this game. 2. Then do the upgrade: upgrade SFT to 1.34 (or higher, if available), and MSMA to 1.175 or higher, together. Make sure CaptiveTattoos is 4.2+ too. 3. Load the game saved above. Set up your makeup again. All should be good. September 14th 1.1702 Mid-playthrough upgrade should be good to go. Expanded mesmerize; now " sidekick": actors like Fev Hounds, dogs, (and even behemoths in some extreme cases) can play a part in more perverted mesmerize scenarios, with humanoids and supermutants where the mesmerize is botched, and the enemies become highly suspicious. They will demand more perverted acts, even threesomes with an enemy, the player, and a dog. Most variable of how Dogs, Fev hounds, are activated and how insistent they are to engage with the player are controlled by MCM ( and can be filtered out with the master Bestiality settings ) This applies by default only to Supermutants, gunners, or raiders, but there are MCM settings on the SpyCraft page to allow all and any humanoid enemy factions to be just as perverted. Being difficult or rude towards your targets in mesmerize will see those perverted acts be demanded by enemies with wounded honour more. Being more complacent / less " problematic" means the enemies will have less chance of demanding these kinds of extra perverted acts. Solved a bug with the new smearable lipstick: the path where the base color was left for the player to set in LooksMenu ( where only the smears were managed, not the base color) wasn't really working quite right before. Should be addressed now Sexual history: non sex animation no longer will count as sex in individual NPC-based sexual history ( the one you see via the bimboskope) Now there are two options in the SafeSexFight./Bimboskope menu. Now one can both add AND remove various NPCs from the infiltration team ( removal is not only automatic distance-based anymore, can now be demanded on the spot). more checks /better feedback on adding/removing NPCs from the infiltration team. Implant menu now has an amid-infiltration info option ( only appears during infiltrations) that should also list the current infiltration team. More flow bug fixes: resetting a prostitution scene now should also correctly correct any cops/guards that were in the middle of chasing you for a fine for sex crime (before, in some edge cases, they might have gotten stuck in follow mode) (On new playthrough): now the mod should correctly identify the moment when Preston makes the player the General of the Minutemen, and this status should matter in infiltrations and the enemies' attitude towards the player. Periodically paying bimbo points to change the looks at Marima should keep the chance that the enemies might recognize you as the general quite low. Removing defacing tattoos one by one shouldn't let the player go into negative bimbo points anymore. Viggo and Marina shouldn't refer to the first mission settlement as Tenpines Bluff anymore (as that can also be, in some playthroughs, Oberland Station or some other settlement); now they use more generic ways to refer to the " The First Steps" settlement. Various other typo corrections Past versions How much is/was AI used in its creation? The mod is 100% human-coded /in Papyrus (a hobby effort of about two years). Sources files for the scripts are included. AI was used for some loading screen images, NPC and player audio file generation (voices and musical arrangement), but the text lines spoken by the NPC, general story, and the music lyrics are human-made). That's about it! I was/am heavily inspired by many other story mods, too many to mention, but if I were to pick just a few ones that I found particularly fascinating, Nuka Ride, Commonwealth Slavers, Milking Human Kindness, Meet Companion Ivy, in Fallout4, (and even Bimbos Of Skyrim from @jib_buttkiss, and Sanguine's Debauchery in Skyrim), and many, many others. On my short modding journey I was already helped by great people on this forum like @JB. and also @EgoBallistic, @dagobaking, @kziitd and many others on the AAF Discord to name a few, and also learned a lot by looking at script sources that other modders have been kind enough to share, like I learned so much for @vaultbait's awesome work on MHK, naturally also the classics like Sex Attributes by @twistedtrebla which is so essential. Also, big thanks to @Operand for the optional HUD module. And to every mod creator on the prerequisites list, who keeps the F4 modding section alive in general. Anyway, as I progress, I will complete the list of all other great modders who have helped directly or indirectly MSMA come to life, so that I DO NOT leave anyone out. Becuase I put so much stuff in, I probably could get a lot less done without feedback from folks who help me test the mod, @Mimirue17, @judge007, @JemappelleRedacted, @Onedrift, @msmfoster, @krighaur and everyone else who tests and provides papyrus logs Let me know if you can get it running and what you think. Here is the structure of the larger story, in case you want to know Submitter MSM_Alice Submitted 02/04/25 Category Sexual Content Requirements
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[Luxury_Sims] Free Sims Collection View File Welcome to Luxury Sims Loverslab Page! Did you know that we make videos of our sims (even in underwear) on our social media? Click this banner below and visit all our links (and also to find out, what we offer to those who support us😍🍑) ► Click below to show each category of uploaded free sims on this page ◄ We are a sims creator, all the custom contents used, were not created by us. Submitter Luxury_Sims Submitted 12/20/21 Category The Sims 4 - Sims Requirements
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4
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- the sims 4
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Version 2.6.09
177136 downloads
Welcome to Luxury Sims Loverslab Page! Did you know that we make videos of our sims (even in underwear) on our social media? Click this banner below and visit all our links (and also to find out, what we offer to those who support us😍🍑) ► Click below to show each category of uploaded free sims on this page ◄ We are a sims creator, all the custom contents used, were not created by us.- 7 reviews
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View File Alice Vann Another teen girl appeared and waited to be with you^^. A beautiful sexy lady with strong personality! It's my concept when I created her. Hope you all enjoy. I offer two optional download folders: one link have full cc and the other dont have slider and Wicked Tunning file. The idea come from my thought trying to reduce to total file size for the shorter and easier download time. Please let me know if there is any problem you meet. Submitter undersword2702 Submitted 11/07/2025 Category The Sims 4 - Sims Requirements
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Version 1.0.0
758 downloads
Carrying a personality that is somewhat arrogant and proud, Jenifer presents a distant and luxurious beauty, yet hidden within it is a lonely soul. Can you break through that thin layer of ice to discover the hidden beauty inside her! Please come and love her ^^ Hope you all like it. Please let me know if there is any issue you meet. Feel free to modify her. However, please write clearly the source from me if you re-up it on any social media. *P/S: This sim don't have a TSR version. FOR MORE EXCLUSIVE AND GORGEOUS SIMS, PLEASE VISIT MY PATREON: https://www.patreon.com/cw/AlexChau967-
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View File Jenifer Warner Carrying a personality that is somewhat arrogant and proud, Jenifer presents a distant and luxurious beauty, yet hidden within it is a lonely soul. Can you break through that thin layer of ice to discover the hidden beauty inside her! Please come and love her ^^ Hope you all like it. Please let me know if there is any issue you meet. Feel free to modify her. However, please write clearly the source from me if you re-up it on any social media. *P/S: This sim don't have a TSR version. FOR MORE EXCLUSIVE AND GORGEOUS SIMS, PLEASE VISIT MY PATREON: https://www.patreon.com/cw/AlexChau967 Submitter Alex Chau Submitted 12/10/2025 Category The Sims 4 - Sims Requirements Need Wicked Whim for 18+ in-game contents.
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Version 1.0.0
228 downloads
Another teen girl appeared and waited to be with you^^. A beautiful sexy lady with strong personality! It's my concept when I created her. Hope you all enjoy. I offer two optional download folders: one link have full cc and the other dont have slider and Wicked Tunning file. The idea come from my thought trying to reduce to total file size for the shorter and easier download time. Please let me know if there is any problem you meet.