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RohZima Body Search Anims for OStim View File OStim Standalone conversion of the BodySearchAnims from Suzutsuki's Body Search mod, made by RohZima, ported with permissions from them. Original link for more previews. Includes the scene for any OStim scene, as well as two sequences that can be called by any mods: "RohzimaRzguardsearchRegular" for a pat down animation "RohzimaRzguardsearchPocketSearch" for the "other" body search First of (hopefully) a long list of animation conversions for OStim and for other projects I have planned. These animations were originally made for Suzutsuki's Body Search, which I have converted to OStim, waiting to release pending permissions from Suzutsuki. Remember to run Nemesis/ FNIS/ Pandora (I recommend Pandora) after installation. Submitter FxD2 Submitted 04/25/2024 Category Adult Mods Requires OStim Standalone, FNIS/Nemesis/Pandora Regular Edition Compatible No
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OSimpleDefeat - OStim Addon for Acheron View File Very simple OStim Standalone-based addon for Scrab's Acheron. ESPFE. Second part of my OStim Standalone "conversions" (remakes), I present OSimpleDefeat. When defeated by hostile human enemies, you will be assaulted by the enemies. Both male and female PCs are supported. After the assault, your gold could be stolen and you have to run away wounded, or try to fight them again. Alternatively, use my other mod OSimpleAssault to assault them back and reassert your dominance. Mods that change enemy AI, aggression, combat states and hostility are currently likely to cause a CTD when OStim attempts to create a scene. Disable such mods if a crash occurs, and if it still crashes, then report the issue. Make sure to read through this whole page before reporting any issues. Also read through the Acheron and OStim Standalone pages to understand how the two mods work. Alternative outcomes and resolutions can be suggested and I may try to implement them. Hostile actors will only assault you if they fulfil all of the following conditions: They fulfil the criteria determined in the MCM. It is not recommended to enable both gender assaults, due to a lack of animations for OStim. By default no aggressors are enabled, you must change this before playing. They are not in a defeated state themselves. After all, a lack of blood in the body probably creates some difficulties... They are alive, obviously. This is based on the Actor.IsAlive() check Again, OStim Standalone doesn't have many non-consensual animations - I recommend Magink666's conversion of BakaFactory's SLAL Animations to get some (and other packs by them too). Or you can roleplay fully surrendered for your immersion. After the assault, all your gold is taken by the "main" aggressor. No tracker as in the middle of their assault, how are you supposed to know who took your money? Requires: Acheron OStim Standalone Powerofthree's Papyrus Extender All of the requirements for all of the above mods. Please ensure you are able to start and end an OStim scene successfully before blaming this mod Backported Extended ESL Support if you are not on Skyrim 1.6.1130 or above. Make sure to get the corresponding version of Acheron as well (v1.1.0+) SkyUI for the MCM menu Recommended: NotificationLog to track messages from this mod OSimpleAssault to assault your assailant back Read this whole page Make sure that Consequences (and Acheron itself) are enabled in Acheron's MCM. If you use other Acheron defeat addons, remember to adjust the relative weighting accordingly. Files: Usage: Important notes - read thoroughly before downloading and after problems arise: Translations - these are not done by me: Credits: Scrab for Acheron. Without them and their Acheron wiki, I would have no idea how to do any of this. Also thanks for Alternate Perspective. OStim community for OStim Standalone All of the following for their script sources, which helped me work out how to write this script: Future update will incorporate NPC vs NPC action, but not an immediate priority. The QTE minigame from Acheron Extension Library could also be incorporated. Dialogue could also be added - for now I recommend Shadowman's Public Fun Comments. Next update is to add integrations, before the eventual mod rebuild to use proper Skyrim modding methods, rather than this scripted mess. I do intend to maintain and upkeep this mod, and any others made by me, until the OStim community eventually remake their mod again or something... Want to reverse the roles, and dominate instead? Try OSimpleAssault, now with out of combat assaults. Submitter FxD2 Submitted 03/21/2024 Category Adult Mods Requires Acheron, OStim Standalone, po3 Papyrus Extender, SkyUI Regular Edition Compatible No
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Version 1.0.0
202 downloads
OStim Standalone conversion of the BodySearchAnims from Suzutsuki's Body Search mod, made by RohZima, ported with permissions from them. Original link for more previews. Includes the scene for any OStim scene, as well as two sequences that can be called by any mods: "RohzimaRzguardsearchRegular" for a pat down animation "RohzimaRzguardsearchPocketSearch" for the "other" body search First of (hopefully) a long list of animation conversions for OStim and for other projects I have planned. These animations were originally made for Suzutsuki's Body Search, which I have converted to OStim, waiting to release pending permissions from Suzutsuki. Remember to run Nemesis/ FNIS/ Pandora (I recommend Pandora) after installation. -
Having moved on from sexlab to Ostim Standalone, I'm curious to learn whether there are any mods involving the player/npc performing sex animations with bondage themed furniture? Stuff such as shackles to the bed, wall, pillar that sort of thing.
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Horny Creatures - OStim Port View File Ported the Horny Creatures mod by MadMansGun that was originally for Sexlab to work with Ostim. I couldn't find any ports of creature animations for Ostim so ayoooo made my own using Ostim tools. Requires: - Nasty Critters --> - Horny Creatures --> - Ostim Standalone --> https://www.nexusmods.com/skyrimspecialedition/mods/98163 Submitter sweetinsanity9 Submitted 01/30/2024 Category Adult Mods Requires Regular Edition Compatible No
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OstaSoundsVMVE: Ostim Standalone sounds Vanilla male voice extended (for Osim Standalone 7.1+) View File [Nov. 02 or 03, 2023]: Temporary Note for Ostim Standalone 7.1a : After updating to Ostim Standalone 7.1a, the moan sounds (both this mod' and vanilla's, regardless of gender/ climax and other effect sounds still play) has stopped working (does not play) in the mod author's end. I'd recommend to stick to 7.1 for the time being before further testings. This is a crude temporary release of spliced nsfw moans/ climax sounds opted for Ostim Standalone 7.1(+) that updated its voice system. This mod is just a little adaptation of the variant test package of now almost deprecated OSMPV: Ostim Standalone male voice (for Ostim Standalone 7.0d/ theoretically also for Ostim NG 6.8+). [Edited]: In fact, the author confirms that OSMPV is also still 100% compatible with the updated latest sound system of Ostim Standalone (7.1) as long as toggle "maleplayer" manually from MCM. Unless you want a fuller customization with custom voice files, however, this comprehensive package offers more control also over NPCs' voices and as a player voice changer, makes OSMPV almost redundant (now Ostim Standalone enables the player to select directly from the collection of vanilla male voice packages in this mod). Due to the additional syntax (for emotion) in the setting json files, this package is not compatible with Ostim Standalone 7.0 or lower. What this mod can: be used as collection of Ostim Standalone (male) voice packages, consisting of 21 individual vanilla generic male voices made by splicing that can also apply to the (male) player character from Ostim Standalone's MCM>Sounds section (Yes, you have to do if you want to change your male player character's voice for this time, unlike 7.0d or further earlier edition) . A bit abridged form of vanilla Voice types are used as each voice pack's name. also automatically assign the voice package with the male actors (npcs) with the corresponding generic voice type (, though not with the player character for Ostim Standalone 7.1+), who also involved the act with the player [partner of the act]. With 0.7 (the initial released build), the following vanilla generic voice types are covered: MaleArgonian, MaleBandit, MaleBrute, MaleCommonerAccented, MaleCommander, MaleDrunk, MaleDarkElf, MaleElfHaughty, MaleEvenToned, MaleEvenTonedAccented, MaleKhajiit, MaleNordCommander, MaleNord, MaleOldGrumpy, MaleOldKindly, MaleOrc, MaleSlyCynical, MaleYoungEager, MaleSoldier, DLC2MaleDarkElfCommoner, DLC2MaleDarkElfCynical. If you need what individual voices sound like, the linked "vanilla voice types" and vanilla actors with the corresponding voice type will offer you some idea. What I "might" update this mod in future: will add some situational voices based on splicing if I have enough experiments and time by the end of 2023. As one of the contributors of IVDT voice packs, I already have about 70-75% of the voice line candidates, I assume). To specify them with the correct syntax/ function (added with Standalone 7.1) and to test whether my meager understanding of such syntax works will probably take much more time, however. Install etc.: You can probably install, uninstall and swap the package in the game (almost) anytime unless the voice line itself is playing with reference to Ostim Standalone's relevant scene. If it is installed correctly, Ostim Standalone system will detect the voice packs automatically (in MCM). Assumed FAQs: Do you mind/ don't you respect the will of VAs at all in the light of recent AI voice controversy?: I respect their opinion, so I don't and won't include the audio files voiced by any VA who express discomfort on the nsfw/ AI use of their voice files, and I will be also willing to delete the relevant sample package here if any of VA or their agent ask to delete it. Nevertheless, I also underline here that these voices in the package are entirely based on the vanilla voice files without any use of AI tool or site like xvaSynth, and assume that almost anyone will be able to "collect" and classify only from the vanilla Skyrim asset files, with a few basic free software, in a relatively short time. Can you/ we make female counterparts?: I don't unfortunately have much working voice lines for female vanilla voice-types, especially possibly nsfw ones, sorry (not impossible, but will take much, much more time than male counterparts). You can probably install, uninstall and swap the package in the game (almost) anytime unless the voice line itself is playing with reference to Ostim Standalone's relevant scene. Credit: VersuchDrei and Kannonfodder for the Ostim Standalone Framework (and kindly answered my technical question on Nexus) Other assets entirely come from the vanilla Skyrim asset files. Permissions etc.: As long as it is not included in the paid/ sold package, it is free to make use of this package as you wish without any credit or inquiry to me. I abandon any kind of claim on this mod's packages. Submitter y_sengaku Submitted 10/31/2023 Category Adult Mods Requires Ostim Standalone on Nexus: https://www.nexusmods.com/skyrimspecialedition/mods/98163 Regular Edition Compatible No
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OSimpleAssault - OStim Addon for Acheron View File Very simple OStim Standalone-based addon for Scrab's Acheron. ESPFE. First of a series of OStim "conversions". Adds a simple assault option to Acheron's Hunter's Pride menu. Enables the player to assault a defeated NPC. Version 2.0.0 allows the player to begin an struggle assault out of combat, defeating the actor if successful, courtesy of the Acheron Extension Library. This allows you to press a hotkey at an NPC and begin a struggle QTE, defeating them if you succeed. This is easier if the NPC is many levels lower than you, or if they are asleep. Added a confirmation menu as well, letting you consider your actions. Player has full control of the scene (benefit of being OStim-based). Both male and female PC supported and any gender NPC can be assaulted (you have free choice after all). Assault is only going to proceed if: The player and target are both out of combat - this is automatically checked by the game. No other actors are added to the scene - they would not have been processed by this mod. This means you can only assault a single target - every scene started by this mod is 2P. OStim Standalone doesn't have many non-consensual animations - I recommend Magink666's conversion of BakaFactory's SLAL Animations to get some (and other packs by them too). Or you can roleplay the target having fully surrendered for your immersion. (v1.0.0) Relationship rank with victim is dropped to -4 after the assault. Version 1.0.0 was probably bugged and barely functioned. Removed download for this version. (v2.0.0) Added out of combat assaults. Optional relationship rank loss after assault. MCM to track actors you have assaulted (credits to OVirginity Reflowered). Confirmation of your choice now required, so you don't accidentally begin an assault. (v2.0.1) Script adjustment for out of combat assault. Requires: Acheron (v2.0.0+) Acheron Extension Library OStim Standalone (v2.0.0+) PapyrusUtils JContainers (thanks to Antico for finding this) All requirements to the mods above. Ensure that they are working independently before blaming this mod Backported Extended ESL Support if you are not on Skyrim 1.6.1130 or above. Make sure to also get the correct version of Acheron (v2.0.0+) SkyUI for the MCM menu Usage: Important notes - read thoroughly before downloading and after problems arising: Credits: Scrab for Acheron and Acheron Extension Library. Without them and their Acheron wiki, I would have no idea how to do any of this. Also thanks for Alternate Perspective. OStim community for OStim Standalone Mister X for Simple Outcomes for Acheron. This is not an OStim conversion of their mod, but the scripts and files helped me work out how to make this. Aietos for OVirginity Reflowered, where I got the tracking script from. I have a whole bunch of ideas to expand this mod, and the gameplay of this in general. Further updates will come... For now, an update to OSimpleDefeat is coming... If you want your player character to be the one being assaulted instead, have a look at my other mod OSimpleDefeat, a new Defeat mod for OStim Standalone. Submitter FxD2 Submitted 03/19/2024 Category Adult Mods Requires Acheron, Acheron Extension Library, OStim Standalone, SkyUI, PapyrusUtils Regular Edition Compatible No
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Cumshot Update for OStim SA View File LATEST UPDATES IN RED CURRENTLY WORKING ON: Download the original first and install it with the OStim option: I've updated Cumshot for OStim SA. The mod remained surprisingly functional despite all the changes in the OEcosystem (original, NG, SA) but would always activate regardless of the type of sex. This could look awkward, e.g. spraying through a character's head during a blow job, but was also useful since it would partially work for futa characters for example. My update features the following: Giver in vaginal/anal sex does not have visible cumshot. Receiver in blowjob does not have visible cumshot. Fix for redressing and facial/schlong reset issue. OStim NPC-NPC scenes should be supported. Notes: Requires original but ensure these files overwrite their older counterparts. Futa/gay support has been improved as they can now cumshot in the aforementioned types of sex so long as they aren't the specified role. Needs further testing in action. Let me know if there are any issues. Compatibility: If you prefer the visuals of this cumshot but still want cum decals to be applied to bodies, you can use this mod with OCum Ascended by disabling cumshots in that mod's MCM. Credit to Erstam for the original files. Recommended Mods for OStim Standalone or Futanari/Gay Content Cumshot Update for OStim Standalone: Offers an incredibly customizable system, e.g. detailed adjustment of ejaculation point based off schlong type, as well as 4 different styles of cumshots as an alternative to OCum Ascended's. If you want to use it together with OCum, toggle off the latter's cumshots. Operates off similar logic as OBottom regarding visible ejaculations. Compatible with OCum Ascended and OBottom. OBottom - Futanari and Gay Addon for OCum Ascended: Allows futanari and gay bottoms to ejaculate from penetrative sex and also cum on tops' chest and face in relevant scenes. Futanari can squirt and cum at the same time. OSweat - Futanari, OStim, SexLab Support for Wet Function Redux: Allows futanari to have a wet schlong if toggled. Adds in-depth OStim Standalone support with new settings. If SexLab and OStim SA are both installed, defers to the former's. OTracker support. OTracker - Thread Actors Recordkeeping: Utility mod that keeps track of actors involved in an OStim event via JContainers. Flushes the data after the event ends and all clients sign off. Primarily for supporting effects on the actors at end of event. Selective SOS Physics Manager for OStim Standalone and SexLab: For OStim, disables floppy schlong CBPC physics for dom character in 2some or all males' SOS physics in 3+some. For SexLab, disables those tagged male by its separate Gender system. Reenables after event is over. If SexLab and OStim SA are both installed, defers to the former's mentioned system. OTracker support. Submitter BeranabusBarnes Submitted 12/16/2023 Category Adult Mods Requires Original Cumshot, OStim Standalone Regular Edition Compatible No
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Version 1.1.0
2,645 downloads
Very simple OStim Standalone-based addon for Scrab's Acheron. ESPFE. Second part of my OStim Standalone "conversions" (remakes), I present OSimpleDefeat. When defeated by hostile human enemies, you will be assaulted by the enemies. Both male and female PCs are supported. After the assault, your gold could be stolen and you have to run away wounded, or try to fight them again. Alternatively, use my other mod OSimpleAssault to assault them back and reassert your dominance. Mods that change enemy AI, aggression, combat states and hostility are currently likely to cause a CTD when OStim attempts to create a scene. Disable such mods if a crash occurs, and if it still crashes, then report the issue. Make sure to read through this whole page before reporting any issues. Also read through the Acheron and OStim Standalone pages to understand how the two mods work. Alternative outcomes and resolutions can be suggested and I may try to implement them. Hostile actors will only assault you if they fulfil all of the following conditions: They fulfil the criteria determined in the MCM. It is not recommended to enable both gender assaults, due to a lack of animations for OStim. By default no aggressors are enabled, you must change this before playing. They are not in a defeated state themselves. After all, a lack of blood in the body probably creates some difficulties... They are alive, obviously. This is based on the Actor.IsAlive() check Again, OStim Standalone doesn't have many non-consensual animations - I recommend Magink666's conversion of BakaFactory's SLAL Animations to get some (and other packs by them too). Or you can roleplay fully surrendered for your immersion. After the assault, all your gold is taken by the "main" aggressor. No tracker as in the middle of their assault, how are you supposed to know who took your money? Requires: Acheron OStim Standalone Powerofthree's Papyrus Extender All of the requirements for all of the above mods. Please ensure you are able to start and end an OStim scene successfully before blaming this mod Backported Extended ESL Support if you are not on Skyrim 1.6.1130 or above. Make sure to get the corresponding version of Acheron as well (v1.1.0+) SkyUI for the MCM menu Recommended: NotificationLog to track messages from this mod OSimpleAssault to assault your assailant back Read this whole page Make sure that Consequences (and Acheron itself) are enabled in Acheron's MCM. If you use other Acheron defeat addons, remember to adjust the relative weighting accordingly. Files: Usage: Important notes - read thoroughly before downloading and after problems arise: Credits: Scrab for Acheron. Without them and their Acheron wiki, I would have no idea how to do any of this. Also thanks for Alternate Perspective. OStim community for OStim Standalone All of the following for their script sources, which helped me work out how to write this script: Future update will incorporate NPC vs NPC action, but not an immediate priority. The QTE minigame from Acheron Extension Library could also be incorporated. Dialogue could also be added - for now I recommend Shadowman's Public Fun Comments. Next update is to add integrations, before the eventual mod rebuild to use proper Skyrim modding methods, rather than this scripted mess. I do intend to maintain and upkeep this mod, and any others made by me, until the OStim community eventually remake their mod again or something... Want to reverse the roles, and dominate instead? Try OSimpleAssault, now with out of combat assaults.-
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Version 2.0.1
3,122 downloads
Very simple OStim Standalone-based addon for Scrab's Acheron. ESPFE. First of a series of OStim "conversions". Adds a simple assault option to Acheron's Hunter's Pride menu. Enables the player to assault a defeated NPC. Version 2.0.0 allows the player to begin an struggle assault out of combat, defeating the actor if successful, courtesy of the Acheron Extension Library. This allows you to press a hotkey at an NPC and begin a struggle QTE, defeating them if you succeed. This is easier if the NPC is many levels lower than you, or if they are asleep. Added a confirmation menu as well, letting you consider your actions. Player has full control of the scene (benefit of being OStim-based). Both male and female PC supported and any gender NPC can be assaulted (you have free choice after all). Assault is only going to proceed if: The player and target are both out of combat - this is automatically checked by the game. No other actors are added to the scene - they would not have been processed by this mod. This means you can only assault a single target - every scene started by this mod is 2P. OStim Standalone doesn't have many non-consensual animations - I recommend Magink666's conversion of BakaFactory's SLAL Animations to get some (and other packs by them too). Or you can roleplay the target having fully surrendered for your immersion. (v1.0.0) Relationship rank with victim is dropped to -4 after the assault. Version 1.0.0 was probably bugged and barely functioned. Removed download for this version. (v2.0.0) Added out of combat assaults. Optional relationship rank loss after assault. MCM to track actors you have assaulted (credits to OVirginity Reflowered). Confirmation of your choice now required, so you don't accidentally begin an assault. Requires: Acheron (v2.0.0+) Acheron Extension Library OStim Standalone (v2.0.0+) PapyrusUtils All requirements to the mods above. Ensure that they are working independently before blaming this mod. Backported Extended ESL Support if you are not on Skyrim 1.6.1130 or above. Make sure to also get the correct version of Acheron. (v2.0.0+) SkyUI for the MCM menu if using v2.0.0 or above. Usage: Important notes - read thoroughly before downloading and after problems arising: Credits: Scrab for Acheron and Acheron Extension Library. Without them and their Acheron wiki, I would have no idea how to do any of this. Also thanks for Alternate Perspective. OStim community for OStim Standalone Mister X for Simple Outcomes for Acheron. This is not an OStim conversion of their mod, but the scripts and files helped me work out how to make this. Aietos for OVirginity Reflowered, where I got the tracking script from. I have a whole bunch of ideas to expand this mod, and the gameplay of this in general. Further updates will come... For now, an update to OSimpleDefeat is coming... If you want your player character to be the one being assaulted instead, have a look at my other mod OSimpleDefeat, a new Defeat mod for OStim Standalone.-
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Version 1.0.0
1,505 downloads
Ported the Horny Creatures mod by MadMansGun that was originally for Sexlab to work with Ostim. I couldn't find any ports of creature animations for Ostim so ayoooo made my own using Ostim tools. Requires: - Nasty Critters --> - Horny Creatures --> - Ostim Standalone --> https://www.nexusmods.com/skyrimspecialedition/mods/98163 -
Version 1.4.1
5,431 downloads
LATEST UPDATES IN RED CURRENTLY WORKING ON: Download the original first and install it with the OStim option: I've updated Cumshot for OStim SA. The mod remained surprisingly functional despite all the changes in the OEcosystem (original, NG, SA) but would always activate regardless of the type of sex. This could look awkward, e.g. spraying through a character's head during a blow job, but was also useful since it would partially work for futa characters for example. My update features the following: Giver in vaginal/anal sex does not have visible cumshot. Receiver in blowjob does not have visible cumshot. Fix for redressing and facial/schlong reset issue. OStim NPC-NPC scenes should be supported. Notes: Requires original but ensure these files overwrite their older counterparts. Futa/gay support has been improved as they can now cumshot in the aforementioned types of sex so long as they aren't the specified role. Needs further testing in action. Let me know if there are any issues. Compatibility: If you prefer the visuals of this cumshot but still want cum decals to be applied to bodies, you can use this mod with OCum Ascended by disabling cumshots in that mod's MCM. Credit to Erstam for the original files. Recommended Mods for OStim Standalone or Futanari/Gay Content Cumshot Update for OStim Standalone: Offers an incredibly customizable system, e.g. detailed adjustment of ejaculation point based off schlong type, as well as 4 different styles of cumshots as an alternative to OCum Ascended's. If you want to use it together with OCum, toggle off the latter's cumshots. Operates off similar logic as OBottom regarding visible ejaculations. Compatible with OCum Ascended and OBottom. OBottom - Futanari and Gay Addon for OCum Ascended: Allows futanari and gay bottoms to ejaculate from penetrative sex and also cum on tops' chest and face in relevant scenes. Futanari can squirt and cum at the same time. OSweat - Futanari, OStim, SexLab Support for Wet Function Redux: Allows futanari to have a wet schlong if toggled. Adds in-depth OStim Standalone support with new settings. If SexLab and OStim SA are both installed, defers to the former's. OTracker support. OTracker - Thread Actors Recordkeeping: Utility mod that keeps track of actors involved in an OStim event via JContainers. Flushes the data after the event ends and all clients sign off. Primarily for supporting effects on the actors at end of event. Selective SOS Physics Manager for OStim Standalone and SexLab: For OStim, disables floppy schlong CBPC physics for dom character in 2some or all males' SOS physics in 3+some. For SexLab, disables those tagged male by its separate Gender system. Reenables after event is over. If SexLab and OStim SA are both installed, defers to the former's mentioned system. OTracker support. -
OStim Standalone (SA) has been a MASSIVE gamechanger as it upgrades to an easy and more immersive experience. With so many mods been ported to be SA, and more consistently released, I am hoping for two main Sexlab equivalents; Scent of Sex, and the Sexlab 'Journal'> Scent of Sex (SS) is a must for me. Set up rules based on arousal, who you wish to hopefully engage SL with, and then BANG, scenes start.... heck I have had it where I am in Dimhollow Cavern and moving the cairns into position, and next thing you see Serana climb out of her imprisonment, just to engage in a SL scene... SexLab 'Journal', and I love the way it keeps a tab on who you were with, how many times, what type of sex; how many times aggressive, victim, masturbations, anal, vag, oral etc So would LOVE to have the equivalent for SA, and when I do, I can say that there is little holding me back in keeping SL at all!! IS there anything like this now? Or plans for things like this? Thanks in advance.
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Version 1.0.0
3,535 downloads
Tl; DR: for Ostim Standalone 7.1(+), the former mod author now instead recommend OstaSoundsVMVE now. [Edited]: the author also confirm that the temporary note on OSMPV's incompatibility with the latest update of Ostim Standalone (7.1) is in fact perhaps a simple mistake in the author's early experiments - OSMPV (1.0) is still compatible with Ostim Standalone (7.1), but be sure to set the player's voice as "maleplayer" in MCM>Voice. [Nov. 02 or 03, 2023]: Temporary Note for Ostim Standalone 7.1a : After updating to Ostim Standalone 7.1a, the moan sounds (both this mod' and vanilla's, regardless of gender/ climax and other effect sounds still play) has stopped working (does not play) in the mod author's end. I'd recommend to stick to 7.1 for the time being before further testings. The issue of sounds system (moans don't play) of 7.1a has apparently fixed in 7.1b. I know the majority of the player of the does not need or even want the voiced male actor at all, but the almost silence or curiously very quiet - or distant male voice of Ostim (recent NG/ Standalone) has been huge disadvantages for me compared to other frameworks. Here I try to publish a very rough, small add-on to make the custom voice for the male player character (to treat the male moans and climax voice files in Ostim Standalone/ NG 6.8+ more or less the same as those of females), as a kind of spin-off, made of vanilla lines originally collected for my small contribution to other vanilla voice framework, one is nsfw and another is sfw). The plug-in file itself is a very small .espfe file with the master of ostim,esp (standalone version - the plug-in file has a reference to the new OStim sound descriptor), and what the plug-in does is to introduce a custom voice files/ folder reserved for the use of the male player character, largely without the curious sound volume limiter of the default Ostim male voice data in contrast to female counterparts. You can put the custom voice files in the following folders: for moans (10 files in total: moanmale_x [number: 0-9].wav): (Data or this package=osmpv)\Sound\fx\OStim\actor\moan\male\mp for climax: (5 files in total: climaxmale_x [number: 0-4],wav): (Data or this package=osmpv)\Sound\fx\OStim\actor\climax\male\mp You will also probably have to follow the general formats recommended for Skyrim's audio/ voice file: (44,100hz, mono, .wav or ,xwm - .fuz or lipsync doesn't work with Ostim Standalone framework). I make and upload 10 pre-built voice packs with different sample voice files, based entirely on the voice files of individual vanilla male voices types in the vanilla asset files, totally without any use of any kind of AI-generated voice tools (just with a cut & paste and a small pitch tweak by Audacity). Choose one and try. NB: Please, please don't try them with the female player character (including futa), ever. It will overwrite the voice assignment with the highest priority (in short, your female/futa character will grunt with male's voice now). The description of individual vanilla male voice types of the uploaded packages are as following: OSMPV - MET: MaleEvenToned: the default voice for the human race male player character. OSMPV - MEH: MaleElfhaughty: the default voice for the elven race male player character (Dark Elf, High Elf, and Wood Elf) OSMPV - MOrc: MaleOrc: the default voice for the Orc race male player character OSMPV - MArg: MaleArgonian: the default voice for the Argonian race male player character OSMPV - MKha: MaleKhajiit: the default voice for the Khajiit race male player character OSMPV - MBan: MaleBandit: Thrynn of the Thieves Guild (as well as many human bandits) speaks with this voice type in vanilla. OSMPV - MCMD: MaleCommander: Skjor of the Companion and Commander Maro mainly speak with this voice type in vanilla. OSMPV - MDun: MaleDarkelf: Athis of the Companion and Erandur and other male Dark Elfs in Skyrim speak with this voice type in vanilla. Sorry, but I want my dark elf male protagonist to speak like other dark elves in the game. OSMPV - MNC: MaleNordCommander: Eorlund Gray-Mane, Sinmir, and Hrongar speak with this voice type in vanilla. OSMPV - MYE: MaleYoungEager: Erik the Slayer, Mikael and Onmund speak with this voice type in vanilla. You can probably install, uninstall and swap the package in the game (almost) anytime unless the voice line itself is playing with reference to Ostim Standalone's relevant scene. Credit: VersuchDrei and Kannonfodder for the Ostim Standalone Framework (and kindly answered my technical question on Nexus) Other assets entirely come from the vanilla Skyrim asset files Permissions etc.: As long as it is not included in the paid/ sold package, it is free to make use of this package as you wish without any credit or inquiry to me. I abandon any kind of claim on this mod's packages. Assumed FAQs: Do you mind/ don't you respect the will of VAs at all in the light of recent AI voice controversy?: I respect their opinion,s so I don't and won't include the audio files voiced by any VA who express discomfort on the nsfw/ AI use of their voice files, and I will be also willing to delete the relevant sample package here if any of VA or their agent ask to delete it. Nevertheless, I also underline here that these sample voices are entirely based on the vanilla voice files without any use of AI tool or site like xvaSynth, and assume that almost anyone will be able to "collect" and classify only from the vanilla Skyrim asset files, with a few basic free software, in a relatively short time. Can you/ we make female counterparts?: AFAIK there is at least one female and male custom voice mod for Ostim Standalone, and just to replace (overwrite) the default ones with your custom ones will also works for females. On the other hand, those files for males don't work with that simple replacing method (that's why I publish this sample plug-in). Can you make and publish additional sample package of different male voice types/ NPCs in the future?: Might be, but not guaranteed at all. Many unique NPCs (especially DLC ones like Isran and Harkon) don't have fatigued breathing voice files. Is it possible to assign those voice files with many of vanilla NPCs in the game, not to the player character alone? : Technically Yes (check the instruction text found in Ostim Standalone's sound folder), with another plug-in, but I don't have much time and motivations to conduct it, at least right now in this fall. This plug-in itself is also just a trivial test case. Moan voices are too repetitive: Ostim (Standalone) Framework at least now apparently doesn't have the developed selection system, just play the voices in the folder at random during the act. I try to set 10 files (default male moanvoice has 15, female has 10 as the same as this plug-in) for the variety, but even this variety is sometimes not enough for Skyrim engine's randomizer. Does this plug-in work also with the older version of Ostim (NG)?: Prior to 6.7x, most probably no. This file's male voice data makes use of the new sound data introduced with Ostim 6.8 and Standalone, so NG 6.8 "might" be compatible with it.-
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Version 0.7
19,045 downloads
[Nov. 02 or 03, 2023]: Temporary Note for Ostim Standalone 7.1a : After updating to Ostim Standalone 7.1a, the moan sounds (both this mod' and vanilla's, regardless of gender/ climax and other effect sounds still play) has stopped working (does not play) in the mod author's end. I'd recommend to stick to 7.1 for the time being before further testings. The issue of sounds system (moans don't play) has apparently fixed in 7.1b. This is a crude temporary release of spliced nsfw moans/ climax sounds opted for Ostim Standalone 7.1(+) that updated its voice system. This mod is just a little adaptation of the variant test package of now almost deprecated OSMPV: Ostim Standalone male voice (for Ostim Standalone 7.0d/ theoretically also for Ostim NG 6.8+). [Edited]: In fact, the author confirms that OSMPV is also still 100% compatible with the updated latest sound system of Ostim Standalone (7.1) as long as toggle "maleplayer" manually from MCM. Unless you want a fuller customization with custom voice files, however, this comprehensive package offers more control also over NPCs' voices and as a player voice changer, makes OSMPV almost redundant (now Ostim Standalone enables the player to select directly from the collection of vanilla male voice packages in this mod). Due to the additional syntax (for emotion) in the setting json files, this package is not compatible with Ostim Standalone 7.0 or lower. What this mod can: be used as collection of Ostim Standalone (male) voice packages, consisting of 21 individual vanilla generic male voices made by splicing that can also apply to the (male) player character from Ostim Standalone's MCM>Sounds section (Yes, you have to do if you want to change your male player character's voice for this time, unlike 7.0d or further earlier edition) . A bit abridged form of vanilla Voice types are used as each voice pack's name. also automatically assign the voice package with the male actors (npcs) with the corresponding generic voice type (, though not with the player character for Ostim Standalone 7.1+), who also involved the act with the player [partner of the act]. With 0.7 (the initial released build), the following vanilla generic voice types are covered: MaleArgonian, MaleBandit, MaleBrute, MaleCommonerAccented, MaleCommander, MaleDrunk, MaleDarkElf, MaleElfHaughty, MaleEvenToned, MaleEvenTonedAccented, MaleKhajiit, MaleNordCommander, MaleNord, MaleOldGrumpy, MaleOldKindly, MaleOrc, MaleSlyCynical, MaleYoungEager, MaleSoldier, DLC2MaleDarkElfCommoner, DLC2MaleDarkElfCynical. If you need what individual voices sound like, the linked "vanilla voice types" and vanilla actors with the corresponding voice type will offer you some idea. What I "might" update this mod in future: will add some situational voices based on splicing if I have enough experiments and time by the end of 2023. As one of the contributors of IVDT voice packs, I already have about 70-75% of the voice line candidates, I assume). To specify them with the correct syntax/ function (added with Standalone 7.1) and to test whether my meager understanding of such syntax works will probably take much more time, however. Install etc.: You can probably install, uninstall and swap the package in the game (almost) anytime unless the voice line itself is playing with reference to Ostim Standalone's relevant scene. If it is installed correctly, Ostim Standalone system will detect the voice packs automatically (in MCM). Assumed FAQs: Do you mind/ don't you respect the will of VAs at all in the light of recent AI voice controversy?: I respect their opinion, so I don't and won't include the audio files voiced by any VA who express discomfort on the nsfw/ AI use of their voice files, and I will be also willing to delete the relevant sample package here if any of VA or their agent ask to delete it. Nevertheless, I also underline here that these voices in the package are entirely based on the vanilla voice files without any use of AI tool or site like xvaSynth, and assume that almost anyone will be able to "collect" and classify only from the vanilla Skyrim asset files, with a few basic free software, in a relatively short time. Can you/ we make female counterparts?: I don't unfortunately have much working voice lines for female vanilla voice-types, especially possibly nsfw ones, sorry (not impossible, but will take much, much more time than male counterparts). You can probably install, uninstall and swap the package in the game (almost) anytime unless the voice line itself is playing with reference to Ostim Standalone's relevant scene. Credit: VersuchDrei and Kannonfodder for the Ostim Standalone Framework (and kindly answered my technical question on Nexus) Other assets entirely come from the vanilla Skyrim asset files. Permissions etc.: As long as it is not included in the paid/ sold package, it is free to make use of this package as you wish without any credit or inquiry to me. I abandon any kind of claim on this mod's packages.-
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OSMPV: Ostim Standalone Male Player Voice View File Tl; DR: for Ostim Standalone 7.1(+), the former mod author now instead recommend OstaSoundsVMVE now. [Edited]: the author also confirm that the temporary note on OSMPV's incompatibility with the latest update of Ostim Standalone (7.1) is in fact perhaps a simple mistake in the author's early experiments - OSMPV (1.0) is still compatible with Ostim Standalone (7.1), but be sure to set the player's voice as "maleplayer" in MCM>Voice. [Nov. 02 or 03, 2023]: Temporary Note for Ostim Standalone 7.1a : After updating to Ostim Standalone 7.1a, the moan sounds (both this mod' and vanilla's, regardless of gender/ climax and other effect sounds still play) has stopped working (does not play) in the mod author's end. I'd recommend to stick to 7.1 for the time being before further testings. I know the majority of the player of the does not need or even want the voiced male actor at all, but the almost silence or curiously very quiet - or distant male voice of Ostim (recent NG/ Standalone) has been huge disadvantages for me compared to other frameworks. Here I try to publish a very rough, small add-on to make the custom voice for the male player character (to treat the male moans and climax voice files in Ostim Standalone/ NG 6.8+ more or less the same as those of females), as a kind of spin-off, made of vanilla lines originally collected for my small contribution to other vanilla voice framework, one is nsfw and another is sfw). The plug-in file itself is a very small .espfe file with the master of ostim,esp (standalone version - the plug-in file has a reference to the new OStim sound descriptor), and what the plug-in does is to introduce a custom voice files/ folder reserved for the use of the male player character, largely without the curious sound volume limiter of the default Ostim male voice data in contrast to female counterparts. You can put the custom voice files in the following folders: for moans (10 files in total: moanmale_x [number: 0-9].wav): (Data or this package=osmpv)\Sound\fx\OStim\actor\moan\male\mp for climax: (5 files in total: climaxmale_x [number: 0-4],wav): (Data or this package=osmpv)\Sound\fx\OStim\actor\climax\male\mp You will also probably have to follow the general formats recommended for Skyrim's audio/ voice file: (44,100hz, mono, .wav or ,xwm - .fuz or lipsync doesn't work with Ostim Standalone framework). I make and upload 10 pre-built voice packs with different sample voice files, based entirely on the voice files of individual vanilla male voices types in the vanilla asset files, totally without any use of any kind of AI-generated voice tools (just with a cut & paste and a small pitch tweak by Audacity). Choose one and try. NB: Please, please don't try them with the female player character (including futa), ever. It will overwrite the voice assignment with the highest priority (in short, your female/futa character will grunt with male's voice now). The description of individual vanilla male voice types of the uploaded packages are as following: OSMPV - MET: MaleEvenToned: the default voice for the human race male player character. OSMPV - MEH: MaleElfhaughty: the default voice for the elven race male player character (Dark Elf, High Elf, and Wood Elf) OSMPV - MOrc: MaleOrc: the default voice for the Orc race male player character OSMPV - MArg: MaleArgonian: the default voice for the Argonian race male player character OSMPV - MKha: MaleKhajiit: the default voice for the Khajiit race male player character OSMPV - MBan: MaleBandit: Thrynn of the Thieves Guild (as well as many human bandits) speaks with this voice type in vanilla. OSMPV - MCMD: MaleCommander: Skjor of the Companion and Commander Maro mainly speak with this voice type in vanilla. OSMPV - MDun: MaleDarkelf: Athis of the Companion and Erandur and other male Dark Elfs in Skyrim speak with this voice type in vanilla. Sorry, but I want my dark elf male protagonist to speak like other dark elves in the game. OSMPV - MNC: MaleNordCommander: Eorlund Gray-Mane, Sinmir, and Hrongar speak with this voice type in vanilla. OSMPV - MYE: MaleYoungEager: Erik the Slayer, Mikael and Onmund speak with this voice type in vanilla. You can probably install, uninstall and swap the package in the game (almost) anytime unless the voice line itself is playing with reference to Ostim Standalone's relevant scene. Credit: VersuchDrei and Kannonfodder for the Ostim Standalone Framework (and kindly answered my technical question on Nexus) Other assets entirely come from the vanilla Skyrim asset files Permissions etc.: As long as it is not included in the paid/ sold package, it is free to make use of this package as you wish without any credit or inquiry to me. I abandon any kind of claim on this mod's packages. Assumed FAQs: Do you mind/ don't you respect the will of VAs at all in the light of recent AI voice controversy?: I respect their opinion,s so I don't and won't include the audio files voiced by any VA who express discomfort on the nsfw/ AI use of their voice files, and I will be also willing to delete the relevant sample package here if any of VA or their agent ask to delete it. Nevertheless, I also underline here that these sample voices are entirely based on the vanilla voice files without any use of AI tool or site like xvaSynth, and assume that almost anyone will be able to "collect" and classify only from the vanilla Skyrim asset files, with a few basic free software, in a relatively short time. Can you/ we make female counterparts?: AFAIK there is at least one female and male custom voice mod for Ostim Standalone, and just to replace (overwrite) the default ones with your custom ones will also works for females. On the other hand, those files for males don't work with that simple replacing method (that's why I publish this sample plug-in). Can you make and publish additional sample package of different male voice types/ NPCs in the future?: Might be, but not guaranteed at all. Many unique NPCs (especially DLC ones like Isran and Harkon) don't have fatigued breathing voice files. Is it possible to assign those voice files with many of vanilla NPCs in the game, not to the player character alone? : Technically Yes (check the instruction text found in Ostim Standalone's sound folder), with another plug-in, but I don't have much time and motivations to conduct it, at least right now in this fall. This plug-in itself is also just a trivial test case. Moan voices are too repetitive: Ostim (Standalone) Framework at least now apparently doesn't have the developed selection system, just play the voices in the folder at random during the act. I try to set 10 files (default male moanvoice has 15, female has 10 as the same as this plug-in) for the variety, but even this variety is sometimes not enough for Skyrim engine's randomizer. Does this plug-in work also with the older version of Ostim (NG)?: Prior to 6.7x, most probably no. This file's male voice data makes use of the new sound data introduced with Ostim 6.8 and Standalone, so NG 6.8 "might" be compatible with it. Submitter y_sengaku Submitted 09/12/2023 Category Adult Mods Requires Ostim Standalone on Nexus: https://www.nexusmods.com/skyrimspecialedition/mods/98163 Regular Edition Compatible No
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