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View File [ALPHA] The Abyss Above [THIS MOD IS EARLY IN DEVELOPMENT AND BARELY FUNCTIONAL!!!] The universe of Stellaris is filled with endless possibilities. Gene splicing, cybernetic enhancement, hivemind assimilation, and other outrageous possibilities. And yet, HYPER gene modification poses more questions than any of them. How can DNA spontaneously create nutrients? How is rewriting the DNA of billions of individuals in an instant possible? And what kinds of kinky, weird, fucked-up things can we do to our bodies now that we're able to access limitless power? All of this and more, is within TAA. [What this mod currently adds] Two mostly finished trait trees (breast growth and ovipostion) and one half-finished trait tree (ass growth) for a total of 15 traits. (As the quest line isn't implemented currently, these are just the traits in their raw form). [What is planned for this mod] 36 different strains of growth traits (dick size, cum volume, ass size, weight gain, pregnancy, growing, shrinking, and more) for a rough estimate of more than three hundred total traits (most of them hidden from regular view, exclusive to events). The core mod will focus primarily on hyper growth, pregnancy, and relatively common kinks. Eventual sub mods will be themed around specific kinds of kinks, like a vore pack or a corruption pack. A quest chain focused around creating a facility to modify your species DNA, and draw HYPER energy from the fabric of the universe. Which would entail activating the gene of choice, and upgrading it repeatedly. Multi-paragraph flavor-text events describing the changes as they happen. Custom ascension perks. TBD [Q&A] "Should I download this while it's this early in development?" If you're curious about what's going into it, and/or want updates whenever progress is made, sure! But the mod isn't really playable nor tested currently. "These traits get really, really busted later down the line." That's the point! You're genetically modifying a species to have breasts the size of buildings, gallons of cum pouring out of their dicks every minute, or wombs filled with millions and millions of eggs. It'd be weird if milking them didn't get you obscene amounts of fluid, or that obscene amounts of pop growth wouldn't occur. "These trait descriptions are really wordy, it makes it hard to read what a trait does at a glance." In making a mod like this, I'm effectively turning a strategy game into an erotic game. The focus is the sexual content, and less so the actual game. Besides, I think detailed descriptions of this stuff makes it hotter. "Isn't this a bit ambitious?" At this stage, yes! I'll fully admit that I may be in over my head here. But if I fail, I fail. "What's the short-term future looking like?" Currently, I'm planning on getting 5-6 trait "trees" implemented. Once they're implemented, I'll begin working on the actual mechanics I have planned, and sus out how difficult custom events, structures, and traditions are to create. "What is the end-goal of this mod?" The goal is that you'll either pick a "seed" trait at the start of the game (which will slowly improve over time), or fire off an event mid-game to give your species one. From there, after researching gene editing, you'll unlock a "HYPER Program" ascension perk which will begin a lengthy quest line involving building research facilities, culminating in a megastructure laboratory. All the while, you'll slowly upgrade that "seed" trait, triggering story scenes as you go. Some trait trees will culminate in endgame events, whereas others will simply leave your species in a warped, twisted, horny fugue. [Download Instructions] (Make sure you have Lustful Void downloaded) Unpack the .7z folder using your un-packer of choice Place both the .mod and the mod file in your Stellaris mod folder (Usually in Documents\Paradox Interactive\Stellaris\mod) Run the game's launcher, and add the mod to your current playset [Content Warnings] As you may surmise from the description, this mod deals with numerous kinds of kinks. While each mod should (hopefully) be signposted well, there may still be unexpected kinks within that you're not into. On my end, I'll be avoiding triggering subjects (incest, cnc, non-con, etc.) and trying to ensure that the worst surprise you can get is a single trait or two of a kink that's not your thing. On your end (yes, you!) I expect you to navigate this mod as an adult. Install only the mods that you're into or curious about. If something rubs you the wrong way, uninstall the mod. And, while I hate the phrase, don't yuck someone else's yum. [Acknowledgements] I'm currently learning how to mod this game through referencing the files and file structure of Lustful Void, so huge thanks to Lithia and everyone who's contributed to that mod for creating a great resource to build off of. Submitter E V E Submitted 09/01/2024 Category Stellaris Requirements [Stellaris] Lustful Void v. Floofy Cat! 0.7.7 (3.12+)
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Version 0.0.3b
805 downloads
[THIS MOD IS EARLY IN DEVELOPMENT AND BARELY FUNCTIONAL!!!] The universe of Stellaris is filled with endless possibilities. Gene splicing, cybernetic enhancement, hivemind assimilation, and other outrageous possibilities. And yet, HYPER gene modification poses more questions than any of them. How can DNA spontaneously create nutrients? How is rewriting the DNA of billions of individuals in an instant possible? And what kinds of kinky, weird, fucked-up things can we do to our bodies now that we're able to access limitless power? All of this and more, is within TAA. [What this mod currently adds] Two mostly finished trait trees (breast growth and ovipostion) and one half-finished trait tree (ass growth) for a total of 15 traits. (As the quest line isn't implemented currently, these are just the traits in their raw form). [What is planned for this mod] 36 different strains of growth traits (dick size, cum volume, ass size, weight gain, pregnancy, growing, shrinking, and more) for a rough estimate of more than three hundred total traits (most of them hidden from regular view, exclusive to events). The core mod will focus primarily on hyper growth, pregnancy, and relatively common kinks. Eventual sub mods will be themed around specific kinds of kinks, like a vore pack or a corruption pack. A quest chain focused around creating a facility to modify your species DNA, and draw HYPER energy from the fabric of the universe. Which would entail activating the gene of choice, and upgrading it repeatedly. Multi-paragraph flavor-text events describing the changes as they happen. Custom ascension perks. TBD [Q&A] "Should I download this while it's this early in development?" If you're curious about what's going into it, and/or want updates whenever progress is made, sure! But the mod isn't really playable nor tested currently. "These traits get really, really busted later down the line." That's the point! You're genetically modifying a species to have breasts the size of buildings, gallons of cum pouring out of their dicks every minute, or wombs filled with millions and millions of eggs. It'd be weird if milking them didn't get you obscene amounts of fluid, or that obscene amounts of pop growth wouldn't occur. "These trait descriptions are really wordy, it makes it hard to read what a trait does at a glance." In making a mod like this, I'm effectively turning a strategy game into an erotic game. The focus is the sexual content, and less so the actual game. Besides, I think detailed descriptions of this stuff makes it hotter. "Isn't this a bit ambitious?" At this stage, yes! I'll fully admit that I may be in over my head here. But if I fail, I fail. "What's the short-term future looking like?" Currently, I'm planning on getting 5-6 trait "trees" implemented. Once they're implemented, I'll begin working on the actual mechanics I have planned, and sus out how difficult custom events, structures, and traditions are to create. "What is the end-goal of this mod?" The goal is that you'll either pick a "seed" trait at the start of the game (which will slowly improve over time), or fire off an event mid-game to give your species one. From there, after researching gene editing, you'll unlock a "HYPER Program" ascension perk which will begin a lengthy quest line involving building research facilities, culminating in a megastructure laboratory. All the while, you'll slowly upgrade that "seed" trait, triggering story scenes as you go. Some trait trees will culminate in endgame events, whereas others will simply leave your species in a warped, twisted, horny fugue. [Download Instructions] (Make sure you have Lustful Void downloaded) Unpack the .7z folder using your un-packer of choice Place both the .mod and the mod file in your Stellaris mod folder (Usually in Documents\Paradox Interactive\Stellaris\mod) Run the game's launcher, and add the mod to your current playset [Content Warnings] As you may surmise from the description, this mod deals with numerous kinds of kinks. While each mod should (hopefully) be signposted well, there may still be unexpected kinks within that you're not into. On my end, I'll be avoiding triggering subjects (incest, cnc, non-con, etc.) and trying to ensure that the worst surprise you can get is a single trait or two of a kink that's not your thing. On your end (yes, you!) I expect you to navigate this mod as an adult. Install only the mods that you're into or curious about. If something rubs you the wrong way, uninstall the mod. And, while I hate the phrase, don't yuck someone else's yum. [Acknowledgements] I'm currently learning how to mod this game through referencing the files and file structure of Lustful Void, so huge thanks to Lithia and everyone who's contributed to that mod for creating a great resource to build off of. -
ABOUT: Abdomen Expansion is a minimalist inflation pregnancy clicker game where you click and click until her belly grows. Release Date: August 20, 2024 Developer: KasumiProjects: Itch.io - Twitter - Discord - Patreon Censored: No Version: 0.0.4 OS: Android - Windows - Linux - maCOS Language: English Genre: Strategy
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pregnancy Wastelander's Storage
MegaMydakXD posted a topic in Downloads - Fallout 4 Adult & Sex Mods
Wastelander's Storage View File Requires: F4SE LooksMenu Mod Configuration Menu Bodyslide body with builded morphs Attention I believe that the mod is still in beta so be careful and let me know about all the bugs! Mod description: This mod is an analogue of the extra pocket for skyrim, made by me using part of the code of the extra pocket itself. This mod has the same functionality as its mastermind: Now you can use your womb as a small storage for your belongings. Using a special tool to access your womb, you can put different things there. Since the mod was inspired by extra pocket, it also has: Slowing down the player when carrying things in the womb Restrictions not allowing access to the womb in armor and combat Restrictions on the transfer of certain types of things All these parameters can be changed in MCM How to use: To get access to your womb, you need to craft a womb access instrument on Chem Workbench. After crafting, it will fit into the help section, you can use both from the pip boy and from the favorites menu. It is enough in the amount of 1 piece, because after use it will be added to your inventory again. Installation: Can be installed via NMM or by yourself by unpacking Data containes from archive to Fallout 4 Data folder. Uninstallation: Grab all your items from womb In MCM menu find and press Wastelander's Storage -> Debug -> Stop MCM Close MCM Save Game Quit Game Unisntall from directory or your MO Knowing bugs: In fallout 4, movement from the 3rd person is buggy. When the effect of slowing down a heavy body from your womb correctly changes your running and walking speed from the 1st person, in the 3rd person you can run at the same speed as before the effect. I dont know how to fix it. Credits: Extra Pocket 1.0 by Code Serpent ty for a code MCM by reg2k - Neanka - shadowslasher410 LooksMenu by Expired6978 Submitter MegaMydakXD Submitted 05/15/2022 Category Other Requires F4SE, LooksMenu, MCM -
Body Builders View File The people of Skyrim can now have their bodies reflect their skills and abilities. SE Version provided by bved2 is available HERE. Overview The bodies of the player and supported NPCs will now be changed through NiOverride body morphs, depending on their current skill levels, to reflect their physical capabilties. Each skill has been given a set of morphs that bodies will start to resemble as the relevant skill increases. Your arms will become burly if you train in combat skills, your legs will become thick and toned if you train in stealth skills, and your breasts will swell from training in magical skills. If enabled, Stuffing and Weight Gain are also possible for players and NPCs. For the player, eating large quantities of food will distend your character's stomach, and will turn into body fat over time. Body weight is lost over time as well at a set rate. For NPCs, they can start with a certain amount of body weight based on their vanilla weight and current level. NPCs with high vanilla weight and low level will be larger than NPCs with low vanilla weight or high level. If you have a mod installed where you can feed NPCs, such as a survival/needs mod, feeding NPCs food will also increase their weight. Vampire players and NPCs won't gain or lose weight and will have a constant 'normal' weight by default. With SexLab Aroused installed, the bodies of the player and NPCs can also become curvier while aroused. For NPCs, their bodies will change to reflect their current skills and situation immediately after they are loaded into a cell or after some period of game time. For the player, the their character's body will slowly change over time as their skills, weight, and arousal changes. Selecting the option "Force Morph Update" in the MCM will immediately update the player's body to their current situation. Compatibility and Customizing By default, this mod supports armor and bodies based used with UUNP and LE CBBE. So, Male characters, BHUNP and CBBE 3BA are not supported out of the box. However, with 2.0 the mod has been restructured to easily allow other morphs to be integrated by editing and re-compiling the global morph scripts this mod uses. The global script "BodyBuildersMorphsScript" contains the morph names and corrections used throughout the mod. The other scripts starting with "BodyBuildersMorph..." are the morph presets assigned to the 18 vanilla skills, weight gain, stuffing, and arousal expansion. Change these as you will, then open the Creation Kit, select at the top "Gameplay"->"Papyrus Script Manager", search for "BodyBuildersMorph" then right-click and select "Compile" for the scripts you've edited. If you've made a conversion for a different morph type, or implemented male morphs, either post them in the support thread or upload them to LoversLab and I'll post a link here. I also prefer using these mods alongside Body Builders: Pumping Iron Shieldmaiden Muscle Slider Installation For this mod to have any affect, you need to install either RaceMenu or NiOverride, and have morphs built with Bodyslide. Some armor and body mods come with morphs pre-installed. If you see a file ending in ".tri" alongside the "_0.nif" and "_1.nif" files for an armor or body mod, then morphs have already been made. If not, then you will need to re-export the armor or body through BodySlide, making sure the "Build Morphs" box at the bottom left is checked. By default, the mod only supports UUNP and LE CBBE morphs, so if your body is morphing oddly or isn't changing you're likely using BHUNP or CBBE 3BA, or haven't built morphs for your armor or body. Once those pre-requisites are met, you can install this mod. Beyond the ones listed above, there shouldn't be any incompatibilities with any other mod. If you installed the mod on a new game, it's recommended to select "Force Morph Update" in the MCM, so your character starts off looking scrawny and slowly bulks up as their skills increase. Upgrading If you're using Body Builders version 1.x, you should type into the console "stopquest _BB_Quest", then uninstall the mod and make a clean save before installing versions 2.0 and above. Uninstallation Before uninstalling the mod, you should disable it through the MCM and select "Reset Player Morphs" in the MCM. If you had NPC morphs enabled and want to reset them, you can use the "Reset NPC Morphs" option in the MCM. If you don't want to do this manually, you can also use NetImmerse Override Cleaner. Submitter Code Serpent Submitted 12/15/2018 Category Other Requires Netimmerse Override (Or RaceMenu), Bodyslide Morph Enabled Armor Meshes Special Edition Compatible No
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SexLab Disparity View File SexLab Disparity is a flexible system for settings buffs and debuffs based on things that other mods do. If you're not happy with the way that SexLab Arousal, or Milk Mod Economy buff or debuff your character, SLD lets you change it. If you want to make it so that SexLab Hormones body-weight, breast, butt or belly-size changes have consequences, SLD can do it. If you want to give those wussy Fertility Mode buffs and debuffs some real teeth, SLD can do that. It's non-intrusive, and highly-compatible. How does it work? SLD reads properties of your character like the node values of breasts, belly, and butt, body-weight, arousal values, and more. It has specific integration of Milk Mod Economy, so it can read your current milk, percentage-fullness, and pain levels. Additional integrations are planned, but a large range of mods work with no changes. SLD lets you feed the values it reads into a simple-to-configure calculation engine, to generate a vast range of buffs, debuffs, and events of your choice. Yes, as well as buffs and debuffs on practically every stat in the game, it can also controls the probability of certain events happening, like your character falling over, dropping weapons, getting injured, and so on. SLD can buff and debuff all the major stats: Health, Stamina, Magicka, along with every skill in the vanilla game, and many other values besides, such as carry-weight, movement speed, and attack speed. It does so in a robust, and highly-compatible way, that is unlikely to cause crazy problems with other mods. SLD can use inputs from body nodes, morph values, SLA, MME, Apropos2, worn items, devious devices, and also collects data of its own - all of this information can be used to create the dynamic modifiers you want. SLD modifiers change directly with the input, they aren't fixed, or determined by a simple threshold. Everything can be configured through an MCM that is full of sliders, sliders, sliders ... but once you understand how they work, it's easy to get the results you want, and setup is quick and simple. It's likely that SLD has the most sliders of any mod in existence! SLD does all its number crunching - and there's a lot of it - without impacting your game performance at all. It does the hard work almost instantly, using its own SKSE plugin. It was developed on a potato, and it will run fine on your potato too. Papyrus script load is pretty minimal, and you can adjust it for more or less frequent updates if you like. Please read the quick-start instructions lower down. It's simple, but it's not necessarily obvious at first! There is some stuff you just NEED to know first. Requirements: SexLab 1.62+ SKSE, SkyUI XP32 Maximum Skeleton Extended (XP32MSE) 3.0+ (built against 4.51) NiOverride (get this from RaceMenu, or use the Standalone) Explicit Support for: SexLab Aroused v28b (this is optional, but recommended) Devious Devices 4.1+ Apropos 2 1.0.0.10+ SLIF 1.2.2 beta+ Milk Mod Economy (any 2018+ version) older versions may work, but SLD V13 was written against the above mod versions. SexLab Separate Orgasm (SLSO) Works well with: SexLab Hormones (any version) SexLab Parasites (any version) SexLab Stories / Devious (any version) Sanguine's Debauchery Plus (Flowering Spriggan quest etc) Fill Her Up (any version) Deviously Cursed Loot (any version) Diet Based Butt Estrus Chaurus+ Estrus Chaurus Spider Addon SexLab Survival Spank that Ass SexLab Adventures Any pregnancy mod that can change breast or belly size Any other mod that messes with body shape, weight, or SexLab Arousal data About this version: This version will definitely not work with SE, due to the new SKSE plugin As well as bug fixes, major additions in the latest V14.X compared to V13.X include: Worn items support - configure modifiers for different statistics relating to worn items, vanilla and devious. New inputs for orgasms, rapes, steps taken, damage taken, beatings, sex/item addiction and more. SLSO support - orgasms and rapes correctly tracked for SLSO. C++ plugin accelerates the crazy amount of calculations this mod performs - performance should be much more responsive. Can now set update time as low as one-second. Morph values now have a global application offset for each class of morph. Awareness of various vanilla DCL, DF and TAWoBA armors. Awareness of SD+ special wrist shackles. Fixed unintended creature rapes. Expanded range on many modifiers. Carry weight now a direct value, not a percentage. "huge number of cocks" dialog now only shows at 100 arousal. Sliders in debug menu to set Orgasm and Rape data manually. Removed gender and XMPSE version check - not sure what will happen if your character is male or you have wrong libs now - it's your problem Update Instructions: SLD will update itself automatically into a running game. Simply install the new version and load your existing save. You should see a message about the update on the top left just after loading. Open the MCM and check the version number. That's all you need to do. Note for MO users: if updating an existing game, make sure you don't change the position of SLD (or any other mods) in your load order. The easy way to ensure this is to install the new SLD version as a new mod, and only after that is enabled and positioned in your left pane, disable and remove the old mod. That way, MO will retain the load order without modification. Do not disable the old mod, then install the new one, as this will put the SLD ESP at the end of the load order, which is probably not what you want ... unless that's where it was to begin with. Credits: Included animations in V13.6+ are by Gunslicer - used with permission. Thanks: The Devious Devices framework team, Ed86 for Milk Mod Economy and SLSO, Gooser for Apropos, and DeepBlueFrog - if it hadn't been for SexLab Hormones I wouldn't have started this. Quick Start Guide If you install SLD into an existing game, it will take a while for the MCM to show up. This is normal. Open the MCM of another mod, then close the menu and wait a while. If nothing shows up after a minute, save and load, open the MCM of another mod, close, and then wait ... wait ... it will show up. If it doesn't, it's not my fault! Try Jaxonz MCM Kicker if you have troubles with MCMs not starting. When you first open the Sexlab Disparity MCM, SLD will be disabled. Tick the box to enable, quit the MCM, and go back in. SLD should now be working, and you'll have a main screen like the one in the screenshots. The main screen has the "master sliders". If you turn these down to zero you can stop buffs or debuffs being applied at all by SLD, or you can use them to quickly adjust your game to react to some stupid mod that's suddenly made your SLD debuffs into a lethal horror. You can also adjust the update frequency here. Shorter is more responsive, longer will load your machine less. The default should be fine for anyone. SLD was developed on an eight-year-old laptop, and ran effortlessly on that with the default setting. Each input (or group of inputs, such as Arousal data, or Milk Mod Economy stats) has its own page. Every page is page is pretty much the same... If the page is an input "group", like Milk or Arousal, multiple values are crammed onto one page, and there is a drop down at the top to pick what stat from the group you want to adjust settings for. It's just a way of having more pages. Regardless of what you set, all of the settings from the group will apply if you enable processing for that group. In the future, probably all the pages will be like this because I'll need the space. There are two columns of sliders. The left column is for debuffs, the right column for buffs ... In theory anyway. At the top of each column is a sub-master slider that controls the strength of effects from this input. By default, these sliders are always set to zero. This makes the entire column do nothing! It's safer this way. You must change the slider to something other than zero for the column to have any effect. Beneath the sub-master slider are two sliders Debuff from (node value), and Debuff to (node value). These determine the range of the input you want to apply modifiers for, and their order matters. In fact, it is SUPER IMPORTANT! From is the input-value at which the effects below will be zero, and To is the input-value at which the effects will be fully applied. The "input-value" is of course the thing the page is for, like breast-size, or body-weight, or sex-addiction. e.g. Go to the Breasts page, and set the master slider for debuffs to 100 (that's the slider at the top of the left column). Then, set the From slider to 1.0 and the To slider to 2.0 (the default limit is for bigger breasts, size 6.0, but that's pretty huge). What does this do? With a range of From 1.0 ... To 2.0, debuffs will start to apply when your character's breast size gets up to a value of 1.0 Values below that will have no effect - they're smaller than From. As it increases towards 2.0 the effects of the modifiers you pick below will increase to their full "100%" effect. With a breast-size larger than 2.0, they will not get any stronger. To sum up: With From 1.0, To 2.0 Any breast size below 1.0 will have zero effect. Any breast size of 2.0 or greater will have full effect. But this still does nothing! Yet... Because you didn't pick any of the modifiers below From .. To. Open the Magicka slider, and set it to 100% Then, open the Stamina slider, and set it to -100% Scroll down and enjoy the huge range of sliders you can slide! What will this do? Now, as your breasts grow from size 1.0 to 2.0, a buff will be applied to magicka, and a debuff will be applied to stamina. Negative values in the modifiers = debuffs, and positive ones equal buffs... Even though this is the "debuffs" column ... well, it's just a convention, it's up to you whether you set them up as bonuses or penalties for any given range. In modifiers, negative is bad, positive is good. Always. Sometimes it's a bit odd, like when you set the chance of falling over, only negative values give a chance to fall, and positive values are all ways of saying "don't fall over, ever". But it is consistent. As there are so many values, it would be confusing if sometimes the convention flipped around, just because it was a "chance" value rather than a buff/debuff. Now, let's suppose you put From and To, the other way around... Set From to 2.0 and To to 1.0 Now, as your character's breasts decrease in size from 2.0 to 1.0, the effect of the modifiers will increase to 100%. So you will get no modifications at breast size 2.0 but at 1.5 you'll get +50 magicka, and -50 stamina. At size 1.0 (or below), you'll get + 100 magicka and -100 stamina. Which is silly, but it's just an example. So the ordering of From and To is very important. The From value is always the one that applies no effect, and the To value is always the one that applies full effect. It's intuitive when you want to set a buff for small breasts, that increases as they get smaller. e.g. Set the master slider for breast buffs to 100%. Set From 0.9 and To 0.0 Now the modifiers in the buffs column will increase to 100% of their configured values as your breasts approach size 0.0, with benefits starting to kick in at 0.9 or lower. As every screen is pretty much the same, you now know how to set up everything! Almost... There's a page called Limits... and it's different from the others. What does it do? Basically, ALL of the modifiers you configure, on all the pages, are totalled up before being applied. So, let's say, you set a magicka bonus of 100 from breasts, and a magicka bonus of 100 from belly, but a magicka debuff of 90 from arousal. Imagine that the From .. To values of breasts result in 75% effect, and the values on belly result in 30% effect, and the values on arousal 50%. These are all totalled up, so you get 75 + 30 - 45 = 60 magicka bonus. So negative and positive values can cancel out. But in some cases, you'll add large values of the same sign together, and a big number will result. Let's say you end up with a total health modifier of -270. If you have less health than this, you'd die, right? Well... that's not quite how Skyrim works, but pretty close. That's where limits come in. The default Limit for health is -90, so no more than -90 will be applied to your health. You can adjust the limits as you see fit, so if you never want to get a Movement Speed debuff worse than -25% from SLD, set that in the lower limit, and totalled speed debuffs will simply be clamped at that value before application. What about buffs and debuffs from other mods? How does SLD interact with them? SLD doesn't stick its fingers into other mods: it doesn't disable their effects. However, most mods will let you disable their buffs or debuffs. Sometimes the options to do so are strangely named, or hidden in a debug menu, but it is usually possible. In the case where SLD is modifying a value, and another mod is doing it too, the higher modifier usually overwrites the weaker one. Movement speed is a bit different, because DD, and other mods set it directly instead of using an effect At this time, SLD only limits the modifiers it applies, it can't control what other mods might do. This might change for movement speed, but it's technically impractical to do it for other values. SLIF If you have SLIF installed, you can choose to get node (and morph) values from it. This is the best way to get them, and is more efficient than if SLD reads them directly. What is this Body Morph thing? Does it change morphs? SLD's body morph awareness allows it to generate 'fake' node values from mods (such as MME, or various SLIF patches) that modify body morphs instead of skeleton nodes. These values are not used by anything except SLD's internal modification calculations. You have to set up how you want the morphs to be interpreted. See below for more information... Adding Custom Animations The "internal animations" for Stagger, Trip and Fall are intended to support custom animations (by Gunslicer) now bundled with SLD for those events. If you don't want to use them, you can disable them and use vanilla animations ... or ... you can use your own custom animations. You can add your own animations if you have suitable .hkx files you want to use. It's recommended you use the built-in animations, but you can change them if you want. Worn Items The 'Worn' tab conceals a large number of options. At the top of the page are two drop-down menus, one to pick the ITEM, and one to pick the MODE. There are 45+ items, and 12+ modes, and each ITEM x MODE combination is a unique configuration set! In practice, you may not want to set up all items, and you will certainly never want to set up all the modes for all items. The items are largely self-explanatory. At the top are the major outfit types: 'Naked', 'Clothing', 'Light Armor' and 'Heavy Armor', followed by 'Bare Feet'. While the major outfit types are naturally exclusive to each other, most of the other item types aren't. It's possible for a character to wear gloves, a collar, and slave boots - but a character can't wear slave boots and have bare feet. In the drop-downs there will be a '+' next to items you are considered to be wearing. There will be an '*' next to items you've enabled for the current mode, and an '*' next to modes you've enabled for the current item. The '*' is MODE x ITEM combination specific, it helps you track what you've enabled. If you do not enable an ITEM x MODE combination, it will not be processed, and its modifiers will not be applied. The modes need some explanation: I plan to write a full guide for SLD when things are more complete, but for now, I hope this is enough. Use the forum thingy if you have questions. Change History FAQ Submitter Lupine00 Submitted 11/23/2018 Category Other Requires SKSE, SkyUI, SexLab 1.62 Special Edition Compatible No
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Greetings. I struggled for several days on a fresh SE install with none of the inflation mods working. I use CBBE 3BA for body and the inflation mods are Fill her up baka edition, Soulgem oven and Egg factory. I have a new body build in bodyslide on the base of "3BA body amazing" and in-game, all the physics are working, but there in no inflation happening. (I also tried mana tanks for breast inflation, not working as well) When I disable the bodyslide output mod/folder, I return to the base 3BA body and all the mods work perfectly. I feel I am fucking something up in the bodyslide build, but cannot find a topic. Tried the sexlab inflation framework, cannot get it to work. Please help
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View File This mod will control the breast size based on how much Magica, Health, or Stamina the character has. It is fully configurable via MCM. Maybe you aren't playing a mage, perhaps you're playing a shield basher. You can go into the options and tell it to use the Stamina bar instead, or even the Health bar. Mana Tanks SSE works exactly like the original mod for old Skyrim, the only difference is that we are defaulting to use NetImmerse until Racemenu comes out for SSE. I'd mention that it will fight with other mods trying to change the size of the tits but pretty sure as of writing this, this is the only mod that does it for SSE Current Version: mana-tanks-103 Ayy SSE Requirements SKSE64 XPMSESE SkyUI SE Armours that actually have breast weighting. USE THE CBBE BODY PHYSICS BODY IN BODYSLIDE. AND USE THE BODY PHYSICS REFERENCE WHEN COPYING WEIGHTS TO ARMOURS TO MAKE THE CLOTHES SCALE TOO. NO WE DONT ACTUALLY HAVE PHYSICS YET BUT ITS NEEDED FOR SCALING AS WELL. AND GIVE UP ON UNP FOR SSE, SERIOUSLY, OK? BODYSLIDE CAN GET YOU ANY SHAPE YOU WANT ON THIS NICE HIGH POLY BODY STOP BEING A GRUMPY OLD MAN. Setup Install it. I ain't your mom you can do this. You must open the Mana Tanks MCM at least once after INSTALLING or UPDATING to update the effect on you. Featured In Videos FAQ / Stuff Change Log 2017-10-17 SSE version defaulting to NetImmerse until Racemenu comes out. Older Changes: Submitter darkconsole Submitted 10/17/2017 Category Adult Mods Requires Regular Edition Compatible
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Devious Training View File What does not kill you makes you stronger? Maybe it will strengthen you or maybe it will only cripple you. Or both. This mod should intensify your bondage experience. The mod tracks your in-game behavior and allows you to improve your skills in the body trapped by Devious Devices. About mod What is in box? Devious Training Core - Core Devious Training Textures - Textures which are used by other mods. Devious Training Martyr - Extra skills - Life in bondage developed new talents. Make your bondage your new freedom. Devious Training Mayhem - Body changes - Long-term use of various devices causes deformations of the body. You can damage your feet or get a hourglass waist or swan neck. And much more! I recommend SLSO - limit your orgasm and enjoy more realistic sex SLIF - SexLab Inflation Framework some functions are avalible only with SLIF I integrated SLIF - SexLab Inflation Framework (without slif mod will use nioverride) BAC (and BAC) - partial support for hooves (TODO: add all variants) Deviously Cursed Loot - experimental support for gag talk (TODO: need to rewrite/change it) Current status Very playable beta, at this moment Im working on: rebalance, rewrite descriptions add new powers and side effects. Gameplay Training - Devious Training Core The longer you wear devices, the more you improve your skills. For example, wearing a corset for a long period of time strengthens your spine so that you can carry more. Long-term use of tall shoes strengthens your feet which makes you run faster. Over time, your body becomes addicted to bondage and the only way (barring some option in MCM) is to stay in your devices. Special powers - Devious Training Martyr Special effects Body changes - Devious Training Mayhem Install/Update For Full expiriance you need textures, core, martyr and mayhem (4 files = 3 mods + assets) Credits: I'm used meshes from mods: High Heels 1.3 http://www.nexusmods.com/skyrim/mods/7204/ http://www.nexusmods.com/skyrim/mods/35767/ http://www.loverslab.com/files/file/2819-the-duders-grab-bag-of-fetish-items/ http://www.loverslab.com/files/file/3062-heretical-resources-11-03-2017/ http://www.loverslab.com/files/file/1526-milk-slave-experience-mse-mods/ Conflicts: Deformed feet: will be in conflict with my inspiration and one of my favorite mod: Devious High Heel Training You need to choice what do you want to use (via MCM - conflict is optional )... I need also to remove conflict in werewolf and vampire lord form... Another mood's that add debuffs - dont know all mods - my mod will try to reconfigure other mods if it is possible (option in MCM - default off) Another mood's that scale noods related with neck, head, and spine - dont know any mod but .... 1Euro = 3days in chastity -------------------------------------------------- I gave mod. what I wont now for You? Ideas, sugestions and corrections Submitter skyrimfet Submitted 07/31/2016 Category Other Requires SexLab, SexLabAroused, Zaz Animation Pack, Devious Devices Special Edition Compatible
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Fill Her Up SE View File This mod was not made by me. I didn't even used it. I'm just the caretaker. I didn't ask Yinkle why he leaves. I just asked him to leave his mods for the community, because a lot of ppl like what he has done and he said it is ok if I take care of them. I will do this with respect for him and with respect of his work. About This is a port of Fill Her Up - NetImmerse Override Compatibility Patch 1.12 which is an upgrade of Fill Her Up - Cum Inflation. The original port was by Zebruh but he has passed on the rights to me so I can maintain the mod and provide support. Progressive cum inflation Affects only belly node Per-race cum amounts NPC & creature support Separate tracking for anal and vaginal sex Automatic deflation with random-ish intervals with a configurable minimum time before deflation Hotkey for manual deflation Zaz animations for deflation Female on female inflation when female/female cum is in use in sexlab NPC comments and status messages related to inflation Requirements Be sure to check each mod here for their own requirements. SKSE64 SKY UI FNIS (If you have never used FNIS before, please use this tutorial for Mod Organizer 2 or Vortex) XPMSSE Sexlab Framework SE 1.63 NOT SexLab Light SE Racemenu The Download files ~ use one or the other not both! UUNP version requirements: The bodyslide download from oldrim with the UUNP option ZAZ animation pack SE Note: I've left this here as Zebrah's legacy conversion from the oldrim mod. The SE version does what this does and more, see the changelog for 2.1+ for details. SE version requirements: Bodyslide Highly Recommended for both: USSEP SSE Engine Fixes Installation Instructions If you are new to Skyrim modding you might not understand some of this and may have to look up a guide, I recommend this one, not the necessarily modlist itself (even though it is the one I use when modding my game) but the info near the top is very useful. Please do not attempt modding your game without a mod manager otherwise nobody can help you with issues. 1. Install all of the requirements for the version you are using 2. Run Fnis. For NMM/Vortex watch this and for Mod organizer 2 users go to the data tab and find the same file path shown in the gif. 3. Run bodyslide and check the box at the bottom as shown here Update Instructions Reset inflation in-game, delete the old mod, drop in the new one, run FNIS. Compatibility/Troubleshooting If you have too much stress on papyrus is could cause issues Researching... Thanks Srende - For making this awesome mod 4onen - For improving the mod and giving me permission to port and post it ZAZ Team - For giving Yinkle and I permission to upload with some ZAZ files included You - For reading this and downloading it (I hope) Submitter Pfiffy Submitted 06/17/2018 Category Sex Effects Requires Check requirements section Regular Edition Compatible No
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SexLab Inflation Framework View File .intheme, .intheme p {color: #bfbfbf;} .intheme a, .intheme p a, .intheme li a {color: #87b8d7;} .intheme, .intheme a {font-family:arial; font-size:14px;} .intheme .text_center {text-align:center;} .intheme .gold, .intheme a .gold {color:#908858;} .intheme .green, .intheme a .green {color:#009900;} .intheme .red, .intheme a .red {color:#cc0000;} .intheme .yellow, .intheme a .yellow {color:#ffd700;} .intheme .font_size_36, .intheme .font_size_36 a , .intheme .font_size_36 li {font-size:36px;} .intheme .font_size_18, .intheme .font_size_18 a, .intheme .font_size_18 li {font-size:18px;} SexLab Inflation Framework Requirements: SKSE 1.7.3+ PapyrusUtil 3.3+ RaceMenu 3.4.5+ or NetImmerse Override 3.4.4+ XPMSE 3.94+ SkyUI (MCM Menu) 5.1+ Optional: SexLab Framework 1.62+ Proclaimer: This Mod was not created to replace any existing systems (like C.A.N.S.), it was created for my personal use and to provide an alternative. I would be happy, if mod authors would try out my system and I will answer any questions you might have about my framework. If you have suggestions, questions, bugs, etc. please let me know in the support thread! I created a Google Translation Document, feel free to contribute! Be sure to unhide columns you hid, after you are done. You can also send me translation files via pm. If any of the translators wants to be credited for their work, shoot me a pm and I will gladly add you to the front page, please also state, for which languages. The documentation for the implementation of my mod, can now be accessed either: via SLIF_Main.psc via the scripts, that are either in the .7z folder or in the folder you installed the mod to via a manager, which are located in the following folder: Data\Scripts\Source\SexLab Inflation Framework\ via the SexLab Inflation Framework Documentation via the SexLab Inflation Framework implementation without dependency SLIF Installer Backup: Dropbox Folder SLIF Patches Backup: Dropbox Folder How to add custom Bodymorphs to the Bodymorphs page. Since I'm tired of repeating myself over an over, here is a blog post, with quick steps, on how to report errors. Description: The Inflation Framework is the first SexLab mod I ever created. It can be installed at any time into your game. The mod itself does nothing on it's own (except for the sliders in it's mcm menu) and needs some changes in scripts of mods, which want to use my framework. The mod idea sprung from the simple frustration, that the mods I installed were fighting all the time, who gets to inflate my character and sizes changing rapidly, while using mods like: Beeing Female, Fill Her Up, Milk Mod Economy, etc. It was created for personal use, but with the intention of sharing it on this board. Support for new mods will follow in the future, but I would like to encourage mod authors to check out my system. There may be similar mods, but this one is my two cents for this problem. Most features are implemented, but I will continue to update it as long as I have ideas for it. For mod users: Just install the framework, place the esp anywhere in your load order and install the compatibility scripts for the mods you use. Let me know in the support thread what you think of my mod and if you like it?! Let me know about any bugs, suggestions etc. in the support thread. For mod authors: All sources for the scripts I made/changed, are in the subfolder "SexLab Inflation Framework" of the source folder, the sources of the mods I made compatible are in the same folder, but in a respective subfolder for each mod. Installation: I would recommend installing it with a mod manager of your choice. make sure all mods have the same versions as the patches placement of the SLIF esp is irrelevant For Mod Organizer: place the main file anywhere on the left side place the patches after all mods it patches on the left side place the files generated by SLIF in a different folder (example: SexLab Inflation Framework - Generated Files) For NMM: let SLIF overwrite all scripts and don't overwrite SLIF scripts For Wrye Bash: place SLIF after all mods it patches on the Installer page Updating: For Mod Organizer: click "replace" Todo: A very special Thanks to my Patreons (past and present)! Art Credits: SassaAria for the splash screen Translation Credits: LavaCreeper for the French translation Credits: Mod support log Full Changelog Submitter qotsafan Submitted 10/01/2015 Category Framework & Resources Requires See description Special Edition Compatible No
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View File See the original mod Pearl Juice for information about the mod. Continuing the mod instead of @ffabris. Installation: Just replace the old version, the new version is save compatible, so just plug and play. Be sure to not overwrite the generated file PearlJuice.json, as a tip for Mod Organizer, place it in a new mod named "Pearl Juice Generated Files" for example. Changelog Submitter qotsafan Submitted 04/27/2017 Category Sex Effects Requires See description Special Edition Compatible
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English is not my first language! All text was translated with the help of DeepL. I would be grateful for your understanding. Preface I have been a fan of the game Skyrim for a long time. For me, this game has become something like home, to which you can always return in any period of life. When I discovered mods for adults, I realized: here it is, the perfect platform for feeding your demons. A huge scope for the realization of fetishes. It all started with installing the first mods and eventually came to modding downloaded builds. I have long thought about trying my hand at modding Skyrim, but because of the lack of understanding of the angle from which to approach the work, any of my initial impulses were suppressed at the level of “damn, it would be cool if there was such a mod”. Especially since there are already a huge number of different mods for Skyrim in which even the most unusual fetishes will find a response. But here we go... time passes, tastes change, and people tend to evolve. Today, I am a Unity developer with 4 years of experience, who is able to look at almost any code not as “what is this mixture of letters/digits?”, but as something logical and at least remotely understandable. Recently, in my attempts to fix mod compatibility errors in the build, digging into the scripts of some mods, I caught myself thinking that I understand very well what is going on in them. This epiphany led to the fact that the above-mentioned impulse, which I experienced again recently, can no longer be discarded as a silly obsession. All of this was said to the effect that the mod idea I'm going to describe here is something I'll probably try to tackle on my own. In any case, I'd like to know how members of the LoversLab community feel about such an idea. Maybe I'll get approval here, or maybe someone who started this path like me and faced a lot of problems and difficulties will just laugh ironically at another “I want to make mods” post. Of course, I'd like to believe that there's also the possibility of getting support for the idea, or better yet, support in my attempts to understand Skyrim modding (which will save time in dealing with pitfalls, many of which are inevitable anyway). For example, even basic stories about your Skyrim modding journey or links to them would help a lot. Although... I do not deny that all this can be reduced to a mundane “it would be cool if someone made such a mod”. I'd like to start by listing my most important modifications, without which I can't imagine any build with NSFW content and which, as it has probably already become clear, became the sources of some discomfort and later - the inspiration for this mod. Most important: Milk Mod Economy, SoulsGem Oven 4 IF, Fill Her Up BE. Least important, but still mandatory: Milk Addict, Egg Factory, Extra Pocket, Fertility, SexLab Parasites, SexLab Hormones. What is surprising is that YPS (Immersive Hair Growth and Styling) has recently been added to this list, which is strange because it stands out a lot from the above mods. It was playing with it and trying to figure out the code workings of this mod that was the last straw. It was most likely inspired by its immersiveness and the wonderful work done by the author of this mod. I think, based on this list, you can already get some idea of my “demons” and what mod I'm going to write about next. Introduction Lately, I've become a bit annoyed that my favorite mods work too disjointedly. For example, milk from Milk Mod Economy and milk from SGO4 are completely different mechanics and presented as different items. It can also be very annoying that there is no limiter that can control the change of body morphs if, for example, 3 mods increase it at once (which can lead to, for example, an OVERLY large belly). Of course, during the game, you can ignore such little things (because the fact that they can work together at all is cool), but it would be so great if it all worked within one unified system. That's how I came up with Incubator. Incubator series of mods is Framework and Modules to it, which should work as a single system. The idea is to combine all the content on the topics of “pregnancy, inflation, oviparity, breeding, body changes, etc.” into one big modular system responsive to further modifications. Initially, this system is conceived exclusively for the female protagonist, not even for NPCs (though I admit that's perfectly acceptable). One of the main tasks of this modification is to give immersive experience, as well as to remove logical inconsistencies in the work of the same mechanics due to the fact that they are different modifications. Incubator Framework The base system that is responsible for storing data and the basic interaction of this data with each other.Incubator modules will connect to this base in order to work with the data, as well as activate basic functionality (like starting labor or milking). Below, I will list the functionality of this system, divided into “Sections” (for ease of understanding, I will give an example in the form of different MCM menu tabs). General Basic system settings, as well as anything that cannot be categorized below. Inflation Packs Inflation Settings. This is a low-level system that is responsible for body morphs, their combinations, and the settings for changing them. The MCM tab of the menu here will list the default and custom morphs, their minimum and maximum expansion sliders, and categories consisting of combinations of these morphs with their own sliders. In detail, it works like this: In the Morphs section, the player can add and customize body morphs (an example of this is available in SGO4 IF). To add a morph, the player specifies its correct name, as well as the limits of its modification with two sliders. It is important to realize that the values limiting a morph limit the changes not from a single inflation, but from all sources of inflation as a whole. The player will always have the option to assign default morphs as provided by the mod author! In the “Sets” section, the player can add and customize their own and default morph sets. Default sets are available in the system itself initially and their list can be extended by modules connected to it. Default sets cannot be deleted. What is a “set”? A set is a list consisting of the morphs configured above and the strength values of their changes in this set. For example, the sets “fat ass” or “pregnant belly”. These sets will have links to the morphs that apply to them and sliders that are their change modifiers relative to the set's change value, as well as their own change limits. The player will be able to add any morphs to any set (either their own or the default). By specifying a morph, the player must also set the value (0-1) of its modification strength. The player will always have the option to assign default parameters to each default set, as provided by the mod author! Example: “Fat Ass” set. The morphs are “Hips: 0.75”, “Butt: 1.0”. This means that with a value of "0.5" for the “Fat Ass” set, these morphs will get the values “Hips: 0.375”, “Butt: 0.5”. As you might have realized, almost all inflation in this mod will be applied to the set, not to any morph separately. The player has the ability to modify the kits in every possible way, binding any available morphs to them at will. Body Modifications Here you can customize any body modifications related to textures, meshes, skin color changes, etc. I have the least idea how to customize what this section works with (other than skin tone, except maybe). Suppose a player's breasts should have vein textures applied to them due to frequent milking, or the body should have stretch marks due to pregnancy. This modification would be applied just through this section. Likewise for anything else of a similar nature. Mind&Hormones This is where the parameters of reasoning, addictions, psychological disorders and any other mental values are configured, as well as the values of the current levels of various hormones in the character's body. Incubator Framework will have a base set of values with their settings, but other modules will be able to add their own values to this section. For now, as designed, this section is only responsible for storing data. It doesn't do anything itself or change anything (at least beyond the scope of this section). It is assumed that the corresponding modules and possibly other mods will work with these values if they are supported by their authors. Pregnancy Containers A very important section that is responsible for the character's pregnancy. The prefix “Containers” is made for a reason. It defines the essence of how pregnancy works. This modification represents the character literally as an “incubator”, which can produce offspring in different fertile parts of his body. This approach is reflected in the system as well. In this section we will present the basic containers for incubation (you can consider adding custom ones, but I don't see the need for it yet), these are: uterus, ass, stomach, urethra, left and right breasts. Naturally, the most frequent modules will traditionally use “uterus” and the other containers will be used less frequently, for example the module responsible for the content of the “ovipositor, parasites” genres. I'm still a bit vague on the exact structure of the contents of the containers, but it's obvious that they will store data like: “what” is growing in the container, in what quantity, its current stage, as well as parameters like growth time, size, and additional effects on Inflation Sets during production. Also, each container will have its own settings, like which “Inflation Sets” are affected by that container's pregnancy. Incubator Framework will make its own growth in containers based on the data it receives. LiquidContainers A section that strongly resembles the previous one. It has the same containers and almost the same settings, only with the difference that they store not “object” but liquids of different types in units and Incubator Framework will not change this data on its own, as in the case of pregnancy. Basically, these are all the sections I've come up with so far. As you have understood, Incubator Framework is the central system around which the other systems (Modules) will be able to work. This approach, will create a modular, user-friendly architecture that will work better and better than if they were different systems, and will also create more opportunities to integrate other mods. Just imagine how much space for creating mods of the appropriate genre, can provide this system. I will not describe in the same detail the Modules I have invented, as I think it is not really necessary, but nevertheless I will list them with a brief description of the ideas. Incubator Pregnancy: it is the most logical module that comes to mind first.It is functionally similar to any existing pregnancy mod. It seems to me that it has excellent prospects for integration with another mod that provides for the possibility of growing a “child” into an adult NPS, if you replace the period from the beginning of pregnancy to childbirth. Incubator Ovipositor: module that is responsible for pregnancy with eggs, parasites, insects, etc. It has very big ambitions.It will definitely work very closely with hormones, psychological states of the character and all containers of pregnancy and fluids. Incubator Hormones: a module that implements how hormones work. As you realized, hormones themselves don't do anything.Yes, other modules can change them and somehow react to their values, but that's it.That's what this module is for, to expand the list of reactions to hormone values.Changing the weight of the character, changing the appearance of nipples, pigmentation on the body, changing skin color, integration with SexLab Arousal and so on. In terms of functionality is very similar to SexLab Hormones. Incubator Liquids: This module can take on the task of excretion of certain fluids in the body, based on the level of hormones in the body of the character. Creating this module will allow you to tie the production of milk (and other fluids) not only to pregnancy, but also to, for example, the corresponding mutation. Incubator Alchemy: A module that allows you to convert extracted liquids and other resources in the process of incubation into ingredients, and them - into potions. Incubator Soulsgem: SGO4 integration or an extremely similar mod. Incubator Needs: A mod resembling any existing mod for food, drink, and sleep needs or integration with one of them. Note that food can affect hormone levels and even fill containers with itself as a liquid, causing a small inflation. Incubator Inflation: Fill Her Up integration or a mod with similar functionality. Incubator DirtNeeds: an extension for Needs that adds coprophilia-themed content. I'm unlikely to get into this as I'm not a fan, but thought I'd mention the feature anyway. Incubator Addiction: A module reminiscent of Incubator Hormones, but responds differently to mental state and hormone levels. Responsible for addictions, emotions and other things. This is where I plan to end. I realize that all this is a colossal work, but you can imagine how many problems can be solved by creating just one Incubator Framework. New mods of relevant genres will be able to work in one system and do it logically. This is just a first extract of my ideas. I'm sure someone will be able to offer more creative solutions, modules, etc. Please note that almost everything I have described has already been invented and done by someone in a certain form, but very disparate from each other. Based on this, I have a hope that Incubator Framework with all its modules are quite realizable. I will be glad to receive any feedback, suggestions, and even more - advice or even help. Thank you all for your attention!
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Cruxmyth Customizations View File Hello everyone! This download is a file that basically, re-tags animations using the Animation Customization function within the mod Devious Desires. I have been working on it for close to a year and has a ton of animations that I have tagged. What is tagging you might ask? To put it in simple terms, when animations are made there are tags that determine different things that happen within the animation. What these do is determine who in the animation has a Penis, Vagina, where cum layers are applied etc. During my time playing The Sims 4 I've found many animations aren't tagged properly or can use some more tags to better give context to what's happening in the animation. A good example would be something like this: Female Sim and Male Sim initiate Sex The first animation plays and its a Kissing animation For some reason both Sims are naked just to start Kissing! That's where this Customization Comes in! The purpose of this is so that when an animation comes up, it's tagged properly, so that if sims are doing a foreplay animation or an animation where they don't need to take all their clothes off, or if a Cum layer from an animation can be applied to multiple areas etc, that they are all done to the best they can be done. One of the most desired features of this mod, is that with the fully tagged animations, specific animations can be called upon appropriately for features that are native for Devious Desires. An example of this would be: Sim A and Sim B are into Fetish X Sim A or B can proposition one another to perform Fetish X Sims A and B start performing Fetish X If you look up to the photos I have for this download or down below to Animation Categories, you will see many of the animation tags I have utilized in this mod. What this means is if Devious Desires has a fetish that sims can act upon, then it can call upon animations I have tagged to perform said fetishes. This mod (as well as Devious Desires) isn't soley focused on fetish based content either. So with the properly tagged animations here, Sims will have extremely more immersive sex interactions. What this means is that animations that are tagged by myself will most likely start normal sex animations with foreplay and graduate to normal sex, then a climax. animations such as handjobs, blowjobs etc will only increase the sim being pleasured's orgasm meter but not the one doing the fingering, blowing etc (unless of course the one performing the act is being pleasured in some way). This mod will also (for better or worse, which is dependant on the player) makes it so animations that seem more for story telling such as ones that spawn random objects (cars, chairs beds etc) will not be chosen for random animation picking (but can be chosen manually if desired). This way sims don't ask eachother to have sex, and a random truck spawns for the animation or they randomly go from being hot and ready to talking in a sex animation and building towards having sex while they were supposed to just be having sex in the first place. The main focus of what I'm doing here is to create a better game for those who entrust me and my mod to do so. I take great care in not only focusing on being extensible with how I tag, but also to be inclusive to LBGTQIA+ members of the community. This way animations I might enjoy being a straight male, that were tagged in a manner to only apply to straight males can be enjoyed to those with other sexualities and vice versa. (If an animation is tagged to be Penis+Vagina, it can be Penis + Any Sim. Animations where it is Penis+Penis have also been tagged as Pen+ Any Sim. This way animations made to only be for gay sims but where the sim who is being banged isnt doing anything with their penis can be used by any sim. This way sims who are performing straight sex, lesbian sex etc can enjoy gay animations as well. I've also made certain that animations where a sim has a Penis can deny use of Strapons. I only do this for very specific animations. This way Sims using a Strapon wont have an immersion break where cum starts flying out or anything to cause an immersion break. Lastly, I have also tagged MANY animations that involve penetrative sex to be anal as well as vaginal. This way if/when an anal feature is implemented, Sims can switch to anal sex if they are performing vaginal sex, and animations are tagged in advance that perceivably can be anal sex. (obviously sims that are performing Pen+Pen animations that are doggy style missionary etc are anal but what I've done has just made it so more people can enjoy more animations) ~~~~~ Animators for The Sims 4 put tons of work into making these animations. Animations that only last for a few seconds can sometimes take days, weeks, or more to get put together. With all this being said It can take forever for animators to go back over every animation they have ever made, so doing what I do, my intent is to help on the back end. This way the creative idea behind these animations per what I believe them to be/can be will be put in detail with the tags, as well as any alternative contexts an animation could be taken in. [An animation where a sim masturbates while holding a phone could be either them recording themselves, but it can also be them watching porn. These are things I take into consideration when tagging so no stone is left unturned] ~ [Updated February 3rd, 2023] ~ Currently I am doing alot of retagging of animations, to further specify details for the actors. What this means is, when an actor is performing a blowjob, cunnilingus, handjob etc they will not have an orgasm increase. This is being done along with tagging body parts for sims. The reason for the body parts tags is so when DD incorporates its erogenous zones feature, many animations will be properly tagged. (Example: Sim giving a blowjob wont have an orgasm increase but if their mouth is an erogenous zone it will. Another example is sims doing anal will have an orgasm increase by default, but if their anus is an erogenous zone, it will increase faster.) ~ EVEN MORE IMPORTANT: For those who use my file, I tag animations to focus in on immersion. What this means for you is any Floor animation that spawns objects [Cars, boxes, trash cans, Mother plants etc] will be tagged with DISALLOW_FOR_RANDOM. This does not remove the animation from your game. All this does is make it so when a sex/masturbation interaction occurs and it randomly picks an animation, it wont pick an animation with the DISALLOW_FOR_RANDOM tag. Any animation that uses that tag can still be used, it just has to be picked manually when playing by clicking "Change Animation" on a sim. ~ Currently in my game I have 13,000 animations, and this file is getting close to its 2k mark, so its a big work in progress, but I'm hoping in the future I can re-tag all the animations so that when we all sit down and play some Sims, the experience is not only fun but extremely immersive! ~ 1 - Read the README 2 - Drag the mod_data folder DIRECTLY into your Mods folder FOR THOSE OF YOU WHO USE THE CUM EATING FEATURE AND DO NOT WANT THOSE RANDOM ORAL ANIMATIONS THAT DO NOT LOOK LIKE CUM EATING, REMOVE THE 2 JSON FILES IN Mods\mod_data\deviousdesires\animation_customizations\ CALLED: combined.JSON & _main_bulk_customized_animations.JSON ~ Essentially, the main bulk JSON that comes with DD has many incorrectly tagged Cum Eating animations. Removing this will not do anything bad to your game. combined.JSON makes it so all the customizations files get consolidated to one file, and is autogenerated when you start your game. The reason I say to remove it, is so you dont have to worry about any left over Cum Eating Tags from the main bulk json surviving in the combined JSON. Once you remove those 2 you should be fine, but to save you headache in the future DO NOT install the main bulk JSON file as you will have to repeat this process again. ~ Sims 4 Community Library Devious Desires and it's Requirements Animations used for Sex in The Sims 4 ~ This mod ONLY makes it so that when an animation is read by Devious Desires, it checks my customization file and if the mod has been tagged by myself, it overrides its tags using the ones I have put in, or just gives the animation a category. Some times animations are done perfectly, and all they really needed was tags saying what exactly is going on in the animation for sorting purposes. It's kind of silly that I must say this but, in ABSOLUTLEY NO WAY do I endorse the harming, sexual assault, and abuse of other people. Within the realms of modding games I just enjoy video games for what they are. I create content where I can, and enjoy the content created by others. Sims 4 is a video game. Just like many other games that are modded to levels beyond imagination such as Skyrim, Fallout, and many others, individuals like tailoring the game to a narrative or playthrough they'd find interesting to play. It shouldn't need be said but video games aren't real life. We as people choose what we install into our games, and once that download button is hit and we put things in our game we have made the bed that we will sleep in. It's nobody's business if you want tentacles running rampant through your game taking advantage of Tom, Dick, and Harry, because at the end of the day all it is is a game. We as gamers don't bat an eye when we blow someone into smithereens , blast someone away, or plow into someone with a vehicle in many other games. Because deep down, both of us know that ultimately that's the nature of the gaming beast, and we accept it for what it is. If you as an individual feel like the actions you are partaking in, in a game are making you want to perform heinous acts in real life, please just put the controller/mouse down and seek some help. Don't ruin your life for thrill seeking, because you won't only hurt yourself in the long run, you might severely hurt someone else. Also if you are a victim of anything that you feel is eating away at you, that themes introduced in the adult modding community or this mod may trigger, I urge you to find professional assistance. There are many outlets online, and not from some guy on the internet to you across this site, but from another human to you. Don't let your past eat away at you and break you down. Keep your chin up, and keep pushing. ~ If you Have any questions feel free to PM me and I'll help to the best of my ability. You can also request help in either of these two Discords! ~~~ ? The Cruxmyth Family ? ~~ ? The Nutty Collection ? ~ Happy Simming! Submitter Villianize Submitted 08/21/2021 Category Other Requires Devious Desires
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So i got this dumb idea might been done somewhere before not sure couldn't find anything like this but here i go, My idea is when your character Absorbs a Dragon Soul each soul causes either your Breast or Butt to expand in size and would utilize Bodymorphs/SLIF, This mod would work on both SE or LE and could even possibly have other settings like if you play as a male character increases their cock size., Also there could be an option to randomfi what area gets chosen for each absorption as an additional feature possibly. What do you guys think?
- 1 reply
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- idea
- skyrim mod
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1118765191_SexLabHormonesSE20210709_Voice.7z View File 1118765191_SexLabHormonesSE20210709_Voice.7z Voice pack to give voice to NPCs Mod located: https://www.loverslab.com/topic/120107-skyrimlldeepbluefrog-mods-conversion-to-sse/?do=findComment&comment=3439875 For Skyrim SE install voice pack as is For Skyrim LE extract "sound" folder to mod folder Submitter judge007 Submitted 07/17/2021 Category Adult Mods Requires Regular Edition Compatible No
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Looking for a mod that supports distension effects on models from female models?
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--------------------------------------------------------------------------------------------------------------- I've been modding Bethesda games for a while, but I'm a complete newbie to scripting and the Papyrus language. This will be my first mod where I use scripts. I liked mods for skyrim like Soul Gem Oven, Egg Factory, Extra Pocket, but I didn't find similar mods for fallout 4 except for Creatures addon for FamilyPlaning. Therefore, I decided to make such a mod myself, and I already managed to saddle the Extra Pocket prototype for Fallout 4. Wastlender's Storage will be an Extra Pocket like mod, while creating it I also relied on the script of the ExtraPocket mod to study and interact with game objects. Now the basic part is ready, it remains to make the MCM menu, and add restrictions (types of portable items, checking sex, access to womb in battle and in armor and max stretching) Wastlender's Storage fully inherits the idea of Extra Pocket: You can use your womb to carry various things. The ability to use your internal space for theft or storage of small jewels, as well as you can install mod to add caps weight to turn yourself into a small bank safe. --------------------------------------------------------------------------------------------------------------- In the video, I demonstrate how access is carried out, this can be done both from the quick panel and from pipboy. 2022-04-19 14-49-04.mp4
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I noticed while playing with some inflation related mods that the belly morph after a certain point becomes torpedo-like (around 250% pregnancy belly slider). This only happens when it becomes very big, and looks very good at "realistic" pregnancy sized (100%-200%). Is there a better belly morph out there somewhere that allows for a better looking belly at "extreme" sizes? I notice that some screenshots from "Devourment" look very good, which is what I'm looking for. I'm not interested in vore itself since that is not my thing, so I don't really want to download/play with it just for the belly. I use SLIF with 3BA sliders and only have pregnancy belly slider active for belly morphs.
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I have been running into a problem with inflation framework baka fill her up being a cow and MME havent been able to narrow it down, but my pc belly is stuck like this. I tried uninstalling and reinstalling inflationframework the pc skeleton and fill her up. when I re installed them the problem was back. Does anyone know how to fix this. it only effects the naked pc body which is 3BA
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Hi, i'm just tired of trying to make it work, reading everything i can and all so i've decided to try asking for help. My problem is, the body won't appear as it should, when i change it with bodyslide, it won't appear in game, when the belly is inflated it don't appear on clothed character and when naked it's inflated but it's somewhat flat like a crushed pregnant belly and it don't change. i use MO2 after using vortex for a lot of time and i'm not really new to modding skyrim but i'm still novice asf. i tried watching tutos of bodyslide but nothing work. before you ask, yes i do check "build morphs" when i batch build and i was using cbbe but just changed to 3bbb after seeing it's better my first language is not english either here's my load order order too, it might be not good but it's the order MO2 gave me.
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The author of Mana Tanks SSE hasn't updated the mod since 2017, and although the thread is pretty active, there's only so much scripting a novice can do with nothing but the guidance of his fellow coomers.
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- breast expansion
- magicka
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Hello everyone, I use Inflation Framework with Fill Her Up Baka edition but it doesn't apply to followers without armor despite being made with CBBE (same for my character) Do someone have an idea of why ?
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- skyrim se
- fill her up baka
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