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Found 178 results

  1. Tiefling View File Tiefling v.2 Which files to download? Download either the CBBE or UUNP (v2.6.0) main files. Download 2.6.5 upgrade patch Download and install the pre-requisite files (see Pre-requisites heading below) Then follow the installation instructions further down this description page The "Book of Tiefling" is the User Manual for this mod. Before asking questions try reading it, lol. Optional Trial download patch for v2.6.5 that allows you to choose 'No Tail' in the Temple of Decision or NEW 2.7.6 (beta) Download new Tiefling_2.7.6 (beta) (Currently only available for female CBBE) Download pre-requisite files (doesn't need all the v2.6.0 pre-reqs, only needs Slavetats, Lunari Race, Acquisitive SoulGems Multithread, and HDT) You must start a new game (2.7.6 has majorly rewritten scripts and animations so it won't play nice with saved characters) Choose Tiefling race when creating a new character WARNING: Tiefling is a game play overhaul so it will effect all other non-Tiefling characters. You will have to unselect the Tiefling mod if you want to play another non-Tiefling character saved game Tiefling will change the way you play Skyrim Now with HDT dragon tail option Tiefling in Oblivion on the Altar of Molag Bal ... will you save her, or condemn her? Change the way you play the game! Tiefling is the daughter of the daedric lord Molag Bal and a Lunari Elven maiden he fancied and seduced 18 years ago. Now Molag has returned and is claiming Tiefling for himself in a “not very fatherly” way. Not surprisingly, Tiefling doesn’t wish to be her father’s newest concubine and has successfully begged for the help of Mara. Due to the intricate nature of the situation Mara cannot completely gain Tiefling’s immediate release, but she has devised a plan to gain Tiefling’s freedom. Seven chests have been scattered around Skyrim. Each chest contains one of Mara’s Boons. Collect all seven and Mara will be able to set Tiefling free. Just to put temptation in your way, your father Molag has also placed seven of his own chests around Skyrim with each one granting you greater daedric power. Are you tempted, or will you fight for freedom? So, how does this change the way you play Skyrim? Well see the list below: - No access to healing spells or potions - Health, stamina and magic do not refresh at level up - Tiefling starts each day with 1500 Magicka, 750 Stamina, 250 Health, but you have no automatic regeneration - To regenerate your health you will have to either pray to Mara or go to Oblivion & worship at Molag Bal's altar - No access to armor, clothing or jewellery - Must wear Molag’s chains at all times until set free - No access to any weapons. - Tiefling is "Kill on Sight" to factions like Vigilants of Stendar, Giants, Bounty Hunters and most town guards. - Some skill trees have been blocked from use by your father (such as Destruction and Restoration magic) - Traders refuse to buy stuff from Tiefling and reluctantly sell to her, but at extremely inflated prices - So Tiefling can only make money from quest rewards and looting dead bodies. Not all bad news though. Because Tiefling's heritage is equal parts elven Lunari, daedric lord and dragonborn, she is quite a force to be reckoned with: - Tiefling is a natural when it comes to stealth, - has awesome sneak attack damage, - has an innate Daedraflesh boost to armor rating which automatically activates if using Dragon Claws when in combat. - attacks dragons with her voice (after receiving Unrelenting Force) - has 2 unarmed claw attack styles (venom & dragon) - has 3 ranged attack options (channels pulses of daedric corruption through her hands) - does extra damage against dragons with her Dragonborn claws - can cast a glamour over a town so that guards and vigilants won't see her as an enemy - can glamour herself so she appears human to avoid KOS situations, but this weakens her stamina and health considerably - visit the Temple of Decision to change her tail, horns, chain colours and several other options - can store black and white souls in her womb (males store them in their... erm .... Balls) - can use the black soul to power a small AOE blast - can use the white soul to power a large AOE shock wave that damages and turns undead, vampires, daedra, draugr, etc - can sacrifice some of her health to create a huge AOE corruption blast as an attack of last resort. - her attacking ability increases dramatically as she collects Boons or Temptations. Just remember that her health, stamina and magicka have to last the day, you cannot supplement them in any way. Tiefling has 2 claw attack options and can pulse 3 types of daedric corruption from her hands The boons Tiefling collects from Mara (or Molag Bal, if you give in to temptation) give her enhanced abilities which include: - Multiple increases to unarmed damage ability - Invisibility - Massive boosts to resists such as fire, magic, disease, etc - Increase to unarmed damage when fighting dragons - Increases to attack damage multiplier with each boon - Eventual release from bondage (if you stay true to Mara) - Ability to use weapons and armor if following Mara's path and reach 7 Boons - Increased armor rating from Daedraflesh (higher if following Molag Bal) She must wear the 3 chains to show she belongs to Molag Bal until she is released by Mara or accepts Molag's rule. Pre-Requisites: (Yes! These files must be loaded before installing Tiefling mod) Acquisitive Soul Gems Multithreaded HN66 Hands and Nails (choose File A2 option) Gatti 14 Yumiko Suits for CBBEv3 (yes, they fit perfectly on UNP) Throwing Dart HDT Physics Extensions Lunari Race (Install either CBBE or UNP) Schlongs of Skyrim (if you want to play as a male Tiefling) Also requires Dawnguard and Dragonborn DLC's (See bottom of this page if you need help installing HDT Physics) Compatability Any mod that changes perk trees, unarmed attack, or player regeneration may impact on this mod. Probably best if you place the Tiefling esp file as close to the bottom of your load order as possible. Requiem 1.73 is compatible, but Requiem 1.8 & 1.9 are not compatible. Even though this mod uses "Dimes Quickstart", it is possible to use "Alternate Start - Live Another Life", but...... You need to place Alternate Start below Tiefling in your load order and unselect/untick the 'Quickstart' plugin. Also you would need to take off any clothing and weapons that the Alternate Start mod equips you with after leaving the dungeon cell to stop Stamina drain. Installation (If you haven't used HDT Physics before see my guide at the bottom) Download and install all the files shown in the Pre-Requisites list above Download and install Tiefling (UUNP or CBBE, whichever you chose for Lunari) You must start a new game Once you are in-game select "Tiefling" on the Race Menu You start the game in Tiefling form. Use "Tiefling Transformation" to cast a glamour on yourself that makes you appear human to others. Download and read "The Book of Tiefling" before asking questions. Its the user manual and covers most issues. Remember: You are KOS to most guards when in Tiefling form, but you are extremely weak in human form. Visit the Temple of Decision when in game to change options like tail colour, horns style, chain colour, SFW clothing, combat bleedout damage toggle, etc. You start the game with letters from Molag Bal and Mara which explain the storyline further. Credits Wow, these guys listed below actually know what they're doing. I grovel at their feet. bhaktisean for Lunari Race gatti for Gatti 14 Yumiko Suits for CBBEv3 jacques00 for HDT Dragon Tails (extreme grovelling) danshive for Mystic Tails Nightshade for TDN Equipable Horns humannature66 for HN66s Mage nails Arrythmia91 and MurdermiesteR for Throwing Dart toaDime for Dimes Quickstart Taliesin Ward for Unarmed Sounds and Animations for Vampires HydrogensaysHDT for HDT Physics Extensions threedeedevil for HDT Breast and Butt Physics TMPhoenix for RaceCompatibility for Skyrim and Dawnguard Hello Santa for SG Female Textures Renewal Ousnius and Caliente for Caliente's Beautiful Body Edition CBBE Scrivener07 for level up scripting Eyeonus for Acquisitive Soul Gems and scripting assistance Kendo 2 for male piercings Loshirai14 for male claws Bethesda for making a modifiable world and the beastly Creation Kit. and a host of other people who created mods that are not incorporated into this Tiefling mod, but I investigated their work and learned from their implementations and ingenuity. (PS: If you think I have inadvertently missed an obvious credit please advise so I can amend the list with copious apologies) If you like you can use tattoos to help blend her tail with her body (separate downloads - TheHag's Privat Tattoos & Overlays Plugin) The Journey Begins Chests containing Mara's Boons and Molag Bal's Temptations can be found throughout Skyrim (including Solstheim and the Soul Cairn). Find the two Power Stones that initiate Tiefling into either Mara's Path or Molag Bal's Path. Activating one of the Power Stones signals your intention to follow either Mara's path and collect her Boons, or follow Molag Bal's path and collect his Temptations. Mara's Boons give greater increases to resistances than Molag's, Molag's Temptations give greater attack damage power and increases to Tief's health. Choose between 10 different horn styles If you choose Mara you can use a 'Prayer' power once per day that will replenish all your health, magicka and stamina. Eventually, when you collect all seven boons Mara will be able to lift Molag Bal's curses from you and she will remove the chains and allow you to wear clothing and use weapons. If you decide to give in to Molag's desires and follow his path you will gain greater combat powers, but Mara's prayer for health, magicka and stamina regeneration will not work. So whenever you get low on those attributes you will have to teleport to Oblivion to replenish your life forces. Molag has created a holding cell area within Oblivion where you will find his Altar. Worship at the altar and receive his regeneration. If you activate Mara's Power Stone - Mara's Boons will give you upgrades as you collect them If you activate Molag's Power Stone- Molag's Temptations will give you upgrades as you collect them If you activate both Power Stones - Molag's Temptations will give you upgrades, but you can never return to Mara Good luck Tiefling. You'll need it. Getting HDT Physics Working for Tiefling Have you used mods that require HDT before? If not then it is a bit tricky. Its best if you have the latest skeleton installed. Check if you have the correct versions of the following. Download and install; SKSE v1.7.3 CBBE or UNP body (required by Lunari mod) Lunari Race (make sure you choose the TBBP body option during install) Realistic Ragdolls and Force v1.9 FNIS Behavior v5_5 (Choose the 'Behavior' file, not the 'Spells') RaceMenu v3.2.2 XP32 Maximum Skeleton Extended HDT Physics Extension HDT Breast and Butt Physics (make sure you choose the 'Standard - NO Collision' file to download. If you use the file 'WITH Collisions' it makes Tiefling's tail go beserk) Phew !!!!! All that just to get HDT working on a body, lol. There is one more step required by FNIS. You have to run it before starting Skyrim. You will find it in the \skyrim\data\tools\GenerateFNIS_for_Users directory. 1. - Run the program called GenerateFNISforUsers. 2. - When you have opened FNIS make sure you tick the following options: Gender Specific Animations Skeleton Arm Fix Groovtamas Alternate Anim 3. - Then click the big yellow button that says Update FNIS Behavior. It will take a few seconds to run. 4. - and when it is finished click Exit. It would probably be a good idea to create a desktop shortcut to the FNIS file because you need to run it every time you install or uninstall a mod with animations. Then make sure that Tiefling is last in your load order and you should be sweet. Although, certain files can be put after Tiefling in your load order such as: SkyProc patches, RSPatch, Warburg Map, PCEA, Dual Sheath Redux Patch, etc. Recommended Files ShowRaceMenu PreCache Killer (reduces crashes) Deadly Combat (improves combat with higher damage and stagger) Customizable Camera (lets you change 3rd person camera angle) Immersive HUD (remove or change screen icons) Jaxonz Lights Please (cast mage light without using hands) MFG Console (makes your character blink instead of staring like a zombie) PC Exclusive Animation Path (npc's won't do the special animations you instal for yourself) Player Headtracking (you will now look at people when they talk to you or walk past) Realistic Humanoid Movement Speed (speeds up walking and makes running less sprintlike) Other mods by dePog Predator Vision - Scent Trail (gives you the sense of smell) Quieter Dungeons & Caves (removes unwanted ambient sounds and white noise from caves and dungeons) 2.6.x VERSION CHANGE LOG TIEFLING VERSION 2.6.5 1. Corruption Pulses now look like liquid. When Tief throws a pulse of Daedric corruption it will look like foul liquid that splashes on the opponent. 2. Vomit splash now vomit coloured. Finally worked out how to make the drops of spew look a nice juicy yellow-green vomitty colour instead of blood red. You may also see vomit coming out of Tief's mouth. (Or you could just close your eyes, lol) 3. Fixed Morph KOS glitch. Once Tief has 7 Boons she is no longer KOS, however reversing Morph spell was accidentally reverting to KOS status. That is now fixed. 4. Invisibility speed penalty increased. In the ongoing battle to make Tief's life as awful as possible the rate at which Tief's movement speed is slowed whilst invisible has been increased. TIEFLING VERSION 2.6.4 1. Werewolf glitch fix. Dragonscale horns were glitching when returning from werewolf beast form. This patch should finally fix it. (Need to have 2.6.0 or higher installed first before installing this patch) TIEFLING VERSION 2.6.3 1. Daedralight now has a detrimental effect on Daedraflesh. If Daedralight is active Daedraflesh will only be half as effective, eg. 200 armor rating will become 100 armor rating. 2. Venom Claws drain health, stamina and magicka from Tief's victim once she has 7 Temptations. Using venom claws will help top up Tief's health, stamina and magicka by about 20 points for each person or creature she kills. 3. Dwarven Automatons. These will now be only slightly affected by Tief's Daedric Pulse. However, the Scent Squirt will now short circuit most Dwemer machines. 4. Tiefling Morph. If Tief stays Morphed too long she will enter a Sickened Morph State that will almost totally incapacitate her. Stamina and magicka will drop severely leaving her morphed in her weakened human form until she can next Pray or Teleport to Oblivion. She will experience ongoing periods of nausea and vision blur. (Also, the health penalty for using Morph has been lowered from 200 to only 100 health.) 5. Combat Damage. Bleedout has been overhauled so that it now better recognises what type of weapon and or creature has hurt Tief. Also, Dwemer automatons will now cause more severe bleedout damage. 6. Tail Twitch. When Tief twitches her tail it will now also reset her horns. Occasionally her horns changed to an incorrect style. This should now revert them to your chosen style. TIEFLING VERSION 2.6.2 2.6.1 didn't work as intended so this release replaces it. The functions described below now work 1. Bleedout Partial. Tief now has 3 choices at the Combat Stone (inside the Temple of Decision) instead of the previous two (Bleedout On, Bleedout Off). The new third option allows for bleedout to occur as usual until Tief's health drops below 10%. This option is specifically designed to cater for players who use other mods that would involve Tief being captured after she loses a fight. Previously, with the 'Bleedout On' option she would keep bleeding after capture and die, so most players have had to use the 'Bleedout Off' option. Now you can choose 'Bleedout Partial'. How does it work? Once Tief's health drops below 10% bleedout will stop draining health, but it will start draining Magicka and Stamina at a rate proportional to how many wounds she has. The magicka and stamina drain will stop once they get below 5%. So this will allow time for Tief to either win the fight, or run away, or live through a rape sequence. The thought being that if bandits want to rape her they will do enough first aid to stem the flow of blood first so that she can live long enough for them to rape (nice thoughtful rapists I spose). Presumably at some point she will be able to call the medic to have her wounds healed properly. Obviously Tief can still die if she keeps fighting after her health drops below 10%. A sword through the heart or brain tends to do that, lol. 2. Message Fix. I think I have stopped the Boons message from spamming after 7 Boons. Apparently it was coming up every 5 seconds if you were not playing in Survival Mode. Hopefully this patch fixes that. Let me know. 3. Vision Blur. When Tief is bleeding out she will now suffer from vision blur. The amount of blurring depends on how much blood she is losing. Calling the medic will stop vision blur. TIEFLING VERSION 2.6.0 1. Morph. Morph (the transformation that removes both tail and horns) now allows Tiefling to trade (both buy and sell) at more reasonable prices (not great, but better). However, the trade off is that Tief's attack damage will drop by about 90% whilst Morphed so you had better hope she doesn't need to fight anything during this time. Also, the massive strain of morphing into human form will damage Tief by 200 health. 2. Changed Venom Pulse to 'Tiefling Scent Squirt'. This is now a very short range squirt of scent that disorients living and undead for about 30 seconds. It also lowers their stamina and magicka temporarily. Affects npc's within about a 25 foot radius of the squirt 3. Adjusted the Oblivion penalty / bonus that Molag imposes. He now takes into account how long you have "wasted" by sleeping, waiting and travelling, and how much health you have lost. He's such a nice guy, Tief's dad, eh? 4. Really fixed the Mara 7 Boon problem this time (sorry bout that). So Tief's pulse attack will now work when reaching 7 Boons. 5. Timescale can now be set at the Temple of Decision. There is a stone in the far right corner. Activating it toggles through the Timescale choices of 5, 8, 12 and 20. The Tiefling mod is set at a default of 5 when you first start a new character, ie. 1 minute = 5 game minutes 6. Added some extra player sounds during healing, servant arrival and departure. Let me know what you think. I am not sure whether I like them or not. Submitter dePog Submitted 12/08/2015 Category Races Requires See description for pre-requistite mods Special Edition Compatible  
  2. Naked Dungeons View File Naked Dungeons The Elder Scrolls V: Skyrim mod Version 2.0 Tired of being capable of rushing through every single dungeon of Skyrim with no difficulties whatsoever, killing any enemies in your way single-handedly thanks to your kick-ass weapons and fancy armor? Here is the solution: Rumours has it that some (or all) dungeon entrances are cursed with an inescapable magical trap, which forces you to leave almost all your equipment outside. To make things worse, the curse is permanent, resulting in a self-recharging trap, therefore it works on every single living being trying to enter the dungeon, so you cannot have very high expectations about easy looting from slain enemies and other dead bodies. This means that you must fight yourself through with whatever weapons and armor you can find inside, or rely on your magical abilities. There is no need to worry about your precious gear being lost for good, however, for it is kept safely in a package outside (in front of the dungeon entrance), so you can recover it any time from there, the only thing is that you have no way to get them though he entrance. INSTALLATION: Copy the contents of the archive into your Skyrim folder. IMPORTANT: IF YOU INSTALL THE MOD OVER A PREVIOUS VERSION, AND YOU HAPPEN TO HAVE ANY LOOSE NAKED DUNGEONS SCRIPTS FILES IN THE [Skyrim]\Data\scripts FOLDER, THEN IT IS IMPERATIVE TO DELETE ALL OF THE LOOSE SCRIPT FILES LEFT FROM THE PREVIOUS VERSION OF THE MOD AFTER THE INSTALLATION, OTHERWISE THE MOD WILL NOT WORK CORRECTLY! (Note: all script files have an "ndun_" prefix in their file name.) TIP: You may clean your Data folder from the unnecessary files by running the included "Naked_Dungeons_clean.bat" file from the Skyrim folder. IMPORTANT: The mod is NOT enabled by default, you need to enable it manually after the istallation via the MCM (Naked Dungeons -> Debug -> Enable mod). If you install this version over a previous one, then a clean save is STRONGLY recommended beforehand: REQUIREMENTS: SKSE (http://skse.silverlock.org/) SkyUI (http://www.nexusmods.com/skyrim/mods/3863/?) XPMSE: XP32 Maximum Skeleton Extended (http://www.nexusmods.com/skyrim/mods/68000/?) SexLab (http://www.loverslab.com/topic/16623-skyrim-sexlab-sex-animation-framework-v162-updated-jun-3rd-2016/) SexLab Aroused Redux (http://www.loverslab.com/files/file/1421-sexlab-aroused-redux-december-05-2016/) Zaz Animation Pack 8.0 Plus (http://www.loverslab.com/files/file/5211-zaz-animation-pack-v80-plus/) Devious Devices - Assets (http://www.loverslab.com/files/file/269-devious-devices-assets/) Devious Devices - Integration (http://www.loverslab.com/files/file/371-devious-devices-integration/) Devious Devices - Expansion (http://www.loverslab.com/files/file/1305-devious-devices-expansion/) ...and their individual dependencies Soft dependencies: Rosebutt by komotor (http://www.loverslab.com/topic/56137-wip-rosebutt-v01-standalone/) - RECOMMENDED if you wish to see Naked Dungeon's Anal Gaping function working in high resolution (the low resolution version meshes are already included in the Naked Dungeons.bsa with the permission of komotor, the creator of the meshes. mzinWaterUtil (https://www.nexusmods.com/skyrim/mods/68254) SlaveTats (https://www.loverslab.com/files/file/619-slavetats/) with SlaveTats Cane Marks (https://www.loverslab.com/files/file/2917-slavetats-cane-marks/) Recommended: Komotor's Animations (http://www.loverslab.com/files/file/2897-slal-komotors-animations/) - (not necessary for Naked Dungeons, but contains high quality animations that are well worth downloading) HOW IT WORKS: TROUBLESHOOTING: If you happen to encounter any problems with the mod (e.g. traps not triggering when you think they should), first make sure to enable the debug mode in the MCM (Naked Dungeons -> Debug -> Show debug messages; it is no longer enabled by default) and see if any messages appear on entering or exiting dungeons. If there are no messages at all, make sure the mod is enabled (MCM: Naked Dungeons -> Debug -> Enable mod), or try to disable and re-enable it. TIP: If your character is a "sneaky archer" type, then it may be rather difficult to fight without your usual weapons. This is why the bound weapon spells are given to the player if you enable the mod with the "Show debug messages" option also enabled. CREDITS: The author wishes to thank komotor (http://komotor.tumblr.com/mods) for the anal gaping meshes and textures donttouchmethere for the extensive beta testing UPDATE HISTORY: Version 2.0 (current release): Harmlessness: as long as the Civilian Rape feature is enabled, the player character is naked AND unarmed or helpless, no human enemies will attack them. Instead, they will force-greet and rape the PC via the Civilian Rape ("I kinda like your garment") mechanism, just like non-hostile NPCs. Bathing: a nem menu item ("Wash yourself") is added to the Deflation menu, which appears only if the PC is standing (not swimming) in water. This provides a very basic bathing functionality: all is does is stripping the PC and removing the SexLab cumshot visual effect from the body. Currently there is no bathing animation used (for the sake of immersion, it is recommended to use a poser mod like Poser Hotkeys along with it). It uses the same water detection system as the Bathing in Skyrim mod, so there is a new soft dependency called mzinWaterUtil (without that little SKSE extension water detection will not work). Apart from the vanilla Skyrim water types, ND can detect the water types added by the following DLCs and mods: Dawnguard, Dragonborn, Falskaar and Realistic Water Two. Note that if the Bathing in Skyrim mod is installed, then it is NOT necessary to enable the built-in water detection method of ND (water detection will work without it). Bathing in Skyrim is NOT a dependency by the way. A nem menu item (saying "Urinate") is added to the Deflation menu. All it does is adding/removing the Zaz pee visual effect (along with some rather hard-to-hear sound effect) to the PC, there are no in-game consequences attached to it whatsoever. Whip Marks: when enabled, whip marks will be shown on the skin of the PC after ND's whipping scenes (only after ND's own whipping scenes, not other mods' ones). This new feature requires the SlaveTats mod and its CaneMarks textures to be installed (but it is only a soft dependency, so ND can work without it, if the user leaves this MCM option unchecked). The whip marks can be healed using any vanilla shrines. Wizard Scene: a new devious devices removal scene (not quite as complicated as the Ritual of Purification). It can be activated via the Prostitution feature, using the "Excuse me... / Could you please help me with my restraints" dialog. Innkeepers no longer will offer keys for sex as common NPCs. Instead, they will point you to the court wizards, who (using the same dialog) will ask you to assist them in some important research in exchange of DD removal. The scene involves a whole new (but rather primitive) game cell (a small "laboratory") where you are supposed to follow the wizard's orders. Captivity: after Robbery events your assaulters can decide to tie you to some Zaz furniture (like Crosses, Poles and suchlike). You can escape from this situation through a struggle mechanism similar to that of the devious armbinders. Slavery: after Robbery events human attackers can decide to enslave you via the Simple Slavery mechanism (Simple Slavery is a soft dependency only). Obesity: a new feature having basic Realistic Needs-like functionality in terms of consuming food and drink, which can alter the weight (along with the visual appearance) of your character depending on how much you eat. The player character has an energy reservoir (a "stomach"). As long as you keep it at a normal fill level (0-100%), nothing will change. The stomach gradually empties over time (it is checked once in every game hour by a script). Once it completely empties (0%), you will start to lose weight. If your weight reaches the minimum (0%), the stomach fill level will drop below 0%, the mod notifies the user that "You are starving", and the PC will slow down (the lower the stomach fill level is between 0% and -100%, the slower your character can move). It is also possible to overfill your stomach by eating too much (to a maximum of 200%). As long as the stomach fill level is above 100%, the PC will gradually gain weight and appear fatter. If the weight reaches the maximum (100%), the PC will slow down due to morbid obesity (the higher the stomach fill level is at 100% weight, the more severe the slowdown effect will be). With the default MCM settings, it takes 2 mass units of food to fill the stomach to 100% from 0%, a 100% filled stomach takes 24 game hours to empty, and the full weight gain/lose cycle (from 0% to 100% weight or the other way round) takes 10 game days. Guard Punishment: fixed an error that could result in chain-punishment by the same guard. Civilian Rape: fixed an error that could result in chain-rape by the same NPC. Civilian Rape: elder and vampire races included in the list of eligible NPCs. Civilian Rape: eligible NPCs can be filtered by gender. Devious Devices: fixed a minor bug to exclude ddx items when the "Allow DDX items" checkbox is not checked. Arngeir refuses to start the Ritual of Purification outside the monastery building of High Hrothgar. Ritual of Purification: the mod tries to start the Ritual of Purification start-game-enabled quest if it fails to start automatically for some reason. If the quest cannot be started, it will send error messages instead of the NULL object errors. Immortality: Gangbang and chain rape. ND no longer tries to select more than 1 creature in defeat animations. Armor Amortisation: Daedric armors are excluded (you'll never lose them). Dungeon trap script checks enumerated inventory items against NULL values. Fixed a bug in the Disguise feature (Disguise messages are no longer shown if the Disguise function is disabled). The mod won't select the corrupt guards of the Riften city gate as dialogue targets (so that their vanilla dialogues can work). Made an attempt to make ND cause less conflictions with mods like Deviously Enslaved, by implementing the method (the dhlpSuspend system) the author of Deviously Enslaved suggested in the ND support topic. You no longer will be sent back to the Solitude guards from Solstheim. Raven Rock guards will be used instead (the Dragonborn DLC is still not a dependency though). A few more bugfixes I don't remember right now Previous releases:
  3. View File Stellaris Sexy Xenos and more (SSX) 1.6.2 Hello guys. I do not know how to write english, but i will do my best. I am a french amateur modder, i'm watching the mods in this site for stellaris for more than one year. But with the recent arrival of new modders, i am encouraged to come out of the shadows. In my mods you can find: .16 species traits .17 leaders traits .4 technologies .5 civics .6 cityscapes .15 species : 131 xeno furred nekos (yay!) 71 nekomimis 106 xeno furries by dr.comet 85 xeno deers 98 xeno horses 72 egyptian themed humans (2 genders) 76 xeno rabbits (2 genders) 72 lewd humans 80 daenei 97 fox furrys 80 dog furrys 215 more manga styled humanoides 93 manga elfs (gendered and more) 54 succubus 64 overcustomized dragon furry sexy horrors .2 machines models (experimental) (need synthetic dawn) 30 cat bots 6 chromed bots .1 prescripted countrie .4 events: 1 minor event for the "chosen" trait 2 rare multi pictured events for "adorable innocent" and "terrifying sadist" traits. 1 purge like event for the snu fever civic with arts by dr comet Localisation: english french, german (partial) All others localisation are minimaly supported (english text, no more "trait_leader_warm_nuts" or others things like this) Installation : ( standalone ) Sexyxenos contain all portraits and the main city ( standalone ) Sexyxenos cities contain all others cities ( standalone ) Sexyxenos traits and more contain the traits, civic, technologies, and the events ( requirements! ) Sexyxenos Countrie contain the prescripted nations For this last part you need Just more flags, Sexyxenos and Sexyxenos traits Unpack the rar archives in document/paradox interactive/stellaris/mod I dont mind if you take the files for your mods. Feel free to give me some feedbacks and ideas. All graphics belong to their originals authors Credits : Thanks to Abominus for the german localisation Akinaruto for the french localisation Lockeslylcrit for the english localisation Pravus for the succubi species Powaqqatsi for many portraits tips : if you did not like the event frequency go to sexysxenos/event, open the pop event text and find the mean_time_to_happen = { years = xxx <- and change this value } There is one for the adorable event and one for the terrifying. Do not put a extremely low value for the adorable event, this can cause sexual battles. The idea box: .find cool xenos with tentacles .wolf portraits . even more nekos .monster girls ? .add husbandos to make space sexier for more peoples Not my kind of stuff, my bad. .more prescripted countries .make space more sexy . unfurred xenos .wow elves Submitter Toronam Submitted 01/07/2018 Category Crusader Kings 2 Requires  
  4. dePog

    Tiefling

    Version 2.7.3

    20,471 downloads

    Tiefling v.2 Which files to download? Download either the CBBE or UUNP (v2.6.0) main files. Download 2.6.5 upgrade patch Download and install the pre-requisite files (see Pre-requisites heading below) Then follow the installation instructions further down this description page The "Book of Tiefling" is the User Manual for this mod. Before asking questions try reading it, lol. Optional Trial download patch for v2.6.5 that allows you to choose 'No Tail' in the Temple of Decision or NEW 2.7.6 (beta) Download new Tiefling_2.7.6 (beta) (Currently only available for female CBBE) Download pre-requisite files (doesn't need all the v2.6.0 pre-reqs, only needs Slavetats, Lunari Race, Acquisitive SoulGems Multithread, and HDT) You must start a new game (2.7.6 has majorly rewritten scripts and animations so it won't play nice with saved characters) Choose Tiefling race when creating a new character WARNING: Tiefling is a game play overhaul so it will effect all other non-Tiefling characters. You will have to unselect the Tiefling mod if you want to play another non-Tiefling character saved game Tiefling will change the way you play Skyrim Now with HDT dragon tail option Tiefling in Oblivion on the Altar of Molag Bal ... will you save her, or condemn her? Change the way you play the game! Tiefling is the daughter of the daedric lord Molag Bal and a Lunari Elven maiden he fancied and seduced 18 years ago. Now Molag has returned and is claiming Tiefling for himself in a “not very fatherly” way. Not surprisingly, Tiefling doesn’t wish to be her father’s newest concubine and has successfully begged for the help of Mara. Due to the intricate nature of the situation Mara cannot completely gain Tiefling’s immediate release, but she has devised a plan to gain Tiefling’s freedom. Seven chests have been scattered around Skyrim. Each chest contains one of Mara’s Boons. Collect all seven and Mara will be able to set Tiefling free. Just to put temptation in your way, your father Molag has also placed seven of his own chests around Skyrim with each one granting you greater daedric power. Are you tempted, or will you fight for freedom? So, how does this change the way you play Skyrim? Well see the list below: - No access to healing spells or potions - Health, stamina and magic do not refresh at level up - Tiefling starts each day with 1500 Magicka, 750 Stamina, 250 Health, but you have no automatic regeneration - To regenerate your health you will have to either pray to Mara or go to Oblivion & worship at Molag Bal's altar - No access to armor, clothing or jewellery - Must wear Molag’s chains at all times until set free - No access to any weapons. - Tiefling is "Kill on Sight" to factions like Vigilants of Stendar, Giants, Bounty Hunters and most town guards. - Some skill trees have been blocked from use by your father (such as Destruction and Restoration magic) - Traders refuse to buy stuff from Tiefling and reluctantly sell to her, but at extremely inflated prices - So Tiefling can only make money from quest rewards and looting dead bodies. Not all bad news though. Because Tiefling's heritage is equal parts elven Lunari, daedric lord and dragonborn, she is quite a force to be reckoned with: - Tiefling is a natural when it comes to stealth, - has awesome sneak attack damage, - has an innate Daedraflesh boost to armor rating which automatically activates if using Dragon Claws when in combat. - attacks dragons with her voice (after receiving Unrelenting Force) - has 2 unarmed claw attack styles (venom & dragon) - has 3 ranged attack options (channels pulses of daedric corruption through her hands) - does extra damage against dragons with her Dragonborn claws - can cast a glamour over a town so that guards and vigilants won't see her as an enemy - can glamour herself so she appears human to avoid KOS situations, but this weakens her stamina and health considerably - visit the Temple of Decision to change her tail, horns, chain colours and several other options - can store black and white souls in her womb (males store them in their... erm .... Balls) - can use the black soul to power a small AOE blast - can use the white soul to power a large AOE shock wave that damages and turns undead, vampires, daedra, draugr, etc - can sacrifice some of her health to create a huge AOE corruption blast as an attack of last resort. - her attacking ability increases dramatically as she collects Boons or Temptations. Just remember that her health, stamina and magicka have to last the day, you cannot supplement them in any way. Tiefling has 2 claw attack options and can pulse 3 types of daedric corruption from her hands The boons Tiefling collects from Mara (or Molag Bal, if you give in to temptation) give her enhanced abilities which include: - Multiple increases to unarmed damage ability - Invisibility - Massive boosts to resists such as fire, magic, disease, etc - Increase to unarmed damage when fighting dragons - Increases to attack damage multiplier with each boon - Eventual release from bondage (if you stay true to Mara) - Ability to use weapons and armor if following Mara's path and reach 7 Boons - Increased armor rating from Daedraflesh (higher if following Molag Bal) She must wear the 3 chains to show she belongs to Molag Bal until she is released by Mara or accepts Molag's rule. Pre-Requisites: (Yes! These files must be loaded before installing Tiefling mod) Acquisitive Soul Gems Multithreaded HN66 Hands and Nails (choose File A2 option) Gatti 14 Yumiko Suits for CBBEv3 (yes, they fit perfectly on UNP) Throwing Dart HDT Physics Extensions Lunari Race (Install either CBBE or UNP) Schlongs of Skyrim (if you want to play as a male Tiefling) Also requires Dawnguard and Dragonborn DLC's (See bottom of this page if you need help installing HDT Physics) Compatability Any mod that changes perk trees, unarmed attack, or player regeneration may impact on this mod. Probably best if you place the Tiefling esp file as close to the bottom of your load order as possible. Requiem 1.73 is compatible, but Requiem 1.8 & 1.9 are not compatible. Even though this mod uses "Dimes Quickstart", it is possible to use "Alternate Start - Live Another Life", but...... You need to place Alternate Start below Tiefling in your load order and unselect/untick the 'Quickstart' plugin. Also you would need to take off any clothing and weapons that the Alternate Start mod equips you with after leaving the dungeon cell to stop Stamina drain. Installation (If you haven't used HDT Physics before see my guide at the bottom) Download and install all the files shown in the Pre-Requisites list above Download and install Tiefling (UUNP or CBBE, whichever you chose for Lunari) You must start a new game Once you are in-game select "Tiefling" on the Race Menu You start the game in Tiefling form. Use "Tiefling Transformation" to cast a glamour on yourself that makes you appear human to others. Download and read "The Book of Tiefling" before asking questions. Its the user manual and covers most issues. Remember: You are KOS to most guards when in Tiefling form, but you are extremely weak in human form. Visit the Temple of Decision when in game to change options like tail colour, horns style, chain colour, SFW clothing, combat bleedout damage toggle, etc. You start the game with letters from Molag Bal and Mara which explain the storyline further. Credits Wow, these guys listed below actually know what they're doing. I grovel at their feet. bhaktisean for Lunari Race gatti for Gatti 14 Yumiko Suits for CBBEv3 jacques00 for HDT Dragon Tails (extreme grovelling) danshive for Mystic Tails Nightshade for TDN Equipable Horns humannature66 for HN66s Mage nails Arrythmia91 and MurdermiesteR for Throwing Dart toaDime for Dimes Quickstart Taliesin Ward for Unarmed Sounds and Animations for Vampires HydrogensaysHDT for HDT Physics Extensions threedeedevil for HDT Breast and Butt Physics TMPhoenix for RaceCompatibility for Skyrim and Dawnguard Hello Santa for SG Female Textures Renewal Ousnius and Caliente for Caliente's Beautiful Body Edition CBBE Scrivener07 for level up scripting Eyeonus for Acquisitive Soul Gems and scripting assistance Kendo 2 for male piercings Loshirai14 for male claws Bethesda for making a modifiable world and the beastly Creation Kit. and a host of other people who created mods that are not incorporated into this Tiefling mod, but I investigated their work and learned from their implementations and ingenuity. (PS: If you think I have inadvertently missed an obvious credit please advise so I can amend the list with copious apologies) If you like you can use tattoos to help blend her tail with her body (separate downloads - TheHag's Privat Tattoos & Overlays Plugin) The Journey Begins Chests containing Mara's Boons and Molag Bal's Temptations can be found throughout Skyrim (including Solstheim and the Soul Cairn). Find the two Power Stones that initiate Tiefling into either Mara's Path or Molag Bal's Path. Activating one of the Power Stones signals your intention to follow either Mara's path and collect her Boons, or follow Molag Bal's path and collect his Temptations. Mara's Boons give greater increases to resistances than Molag's, Molag's Temptations give greater attack damage power and increases to Tief's health. Choose between 10 different horn styles If you choose Mara you can use a 'Prayer' power once per day that will replenish all your health, magicka and stamina. Eventually, when you collect all seven boons Mara will be able to lift Molag Bal's curses from you and she will remove the chains and allow you to wear clothing and use weapons. If you decide to give in to Molag's desires and follow his path you will gain greater combat powers, but Mara's prayer for health, magicka and stamina regeneration will not work. So whenever you get low on those attributes you will have to teleport to Oblivion to replenish your life forces. Molag has created a holding cell area within Oblivion where you will find his Altar. Worship at the altar and receive his regeneration. If you activate Mara's Power Stone - Mara's Boons will give you upgrades as you collect them If you activate Molag's Power Stone- Molag's Temptations will give you upgrades as you collect them If you activate both Power Stones - Molag's Temptations will give you upgrades, but you can never return to Mara Good luck Tiefling. You'll need it. Getting HDT Physics Working for Tiefling Have you used mods that require HDT before? If not then it is a bit tricky. Its best if you have the latest skeleton installed. Check if you have the correct versions of the following. Download and install; SKSE v1.7.3 CBBE or UNP body (required by Lunari mod) Lunari Race (make sure you choose the TBBP body option during install) Realistic Ragdolls and Force v1.9 FNIS Behavior v5_5 (Choose the 'Behavior' file, not the 'Spells') RaceMenu v3.2.2 XP32 Maximum Skeleton Extended HDT Physics Extension HDT Breast and Butt Physics (make sure you choose the 'Standard - NO Collision' file to download. If you use the file 'WITH Collisions' it makes Tiefling's tail go beserk) Phew !!!!! All that just to get HDT working on a body, lol. There is one more step required by FNIS. You have to run it before starting Skyrim. You will find it in the \skyrim\data\tools\GenerateFNIS_for_Users directory. 1. - Run the program called GenerateFNISforUsers. 2. - When you have opened FNIS make sure you tick the following options: Gender Specific Animations Skeleton Arm Fix Groovtamas Alternate Anim 3. - Then click the big yellow button that says Update FNIS Behavior. It will take a few seconds to run. 4. - and when it is finished click Exit. It would probably be a good idea to create a desktop shortcut to the FNIS file because you need to run it every time you install or uninstall a mod with animations. Then make sure that Tiefling is last in your load order and you should be sweet. Although, certain files can be put after Tiefling in your load order such as: SkyProc patches, RSPatch, Warburg Map, PCEA, Dual Sheath Redux Patch, etc. Recommended Files ShowRaceMenu PreCache Killer (reduces crashes) Deadly Combat (improves combat with higher damage and stagger) Customizable Camera (lets you change 3rd person camera angle) Immersive HUD (remove or change screen icons) Jaxonz Lights Please (cast mage light without using hands) MFG Console (makes your character blink instead of staring like a zombie) PC Exclusive Animation Path (npc's won't do the special animations you instal for yourself) Player Headtracking (you will now look at people when they talk to you or walk past) Realistic Humanoid Movement Speed (speeds up walking and makes running less sprintlike) Other mods by dePog Predator Vision - Scent Trail (gives you the sense of smell) Quieter Dungeons & Caves (removes unwanted ambient sounds and white noise from caves and dungeons) 2.6.x VERSION CHANGE LOG TIEFLING VERSION 2.6.5 1. Corruption Pulses now look like liquid. When Tief throws a pulse of Daedric corruption it will look like foul liquid that splashes on the opponent. 2. Vomit splash now vomit coloured. Finally worked out how to make the drops of spew look a nice juicy yellow-green vomitty colour instead of blood red. You may also see vomit coming out of Tief's mouth. (Or you could just close your eyes, lol) 3. Fixed Morph KOS glitch. Once Tief has 7 Boons she is no longer KOS, however reversing Morph spell was accidentally reverting to KOS status. That is now fixed. 4. Invisibility speed penalty increased. In the ongoing battle to make Tief's life as awful as possible the rate at which Tief's movement speed is slowed whilst invisible has been increased. TIEFLING VERSION 2.6.4 1. Werewolf glitch fix. Dragonscale horns were glitching when returning from werewolf beast form. This patch should finally fix it. (Need to have 2.6.0 or higher installed first before installing this patch) TIEFLING VERSION 2.6.3 1. Daedralight now has a detrimental effect on Daedraflesh. If Daedralight is active Daedraflesh will only be half as effective, eg. 200 armor rating will become 100 armor rating. 2. Venom Claws drain health, stamina and magicka from Tief's victim once she has 7 Temptations. Using venom claws will help top up Tief's health, stamina and magicka by about 20 points for each person or creature she kills. 3. Dwarven Automatons. These will now be only slightly affected by Tief's Daedric Pulse. However, the Scent Squirt will now short circuit most Dwemer machines. 4. Tiefling Morph. If Tief stays Morphed too long she will enter a Sickened Morph State that will almost totally incapacitate her. Stamina and magicka will drop severely leaving her morphed in her weakened human form until she can next Pray or Teleport to Oblivion. She will experience ongoing periods of nausea and vision blur. (Also, the health penalty for using Morph has been lowered from 200 to only 100 health.) 5. Combat Damage. Bleedout has been overhauled so that it now better recognises what type of weapon and or creature has hurt Tief. Also, Dwemer automatons will now cause more severe bleedout damage. 6. Tail Twitch. When Tief twitches her tail it will now also reset her horns. Occasionally her horns changed to an incorrect style. This should now revert them to your chosen style. TIEFLING VERSION 2.6.2 2.6.1 didn't work as intended so this release replaces it. The functions described below now work 1. Bleedout Partial. Tief now has 3 choices at the Combat Stone (inside the Temple of Decision) instead of the previous two (Bleedout On, Bleedout Off). The new third option allows for bleedout to occur as usual until Tief's health drops below 10%. This option is specifically designed to cater for players who use other mods that would involve Tief being captured after she loses a fight. Previously, with the 'Bleedout On' option she would keep bleeding after capture and die, so most players have had to use the 'Bleedout Off' option. Now you can choose 'Bleedout Partial'. How does it work? Once Tief's health drops below 10% bleedout will stop draining health, but it will start draining Magicka and Stamina at a rate proportional to how many wounds she has. The magicka and stamina drain will stop once they get below 5%. So this will allow time for Tief to either win the fight, or run away, or live through a rape sequence. The thought being that if bandits want to rape her they will do enough first aid to stem the flow of blood first so that she can live long enough for them to rape (nice thoughtful rapists I spose). Presumably at some point she will be able to call the medic to have her wounds healed properly. Obviously Tief can still die if she keeps fighting after her health drops below 10%. A sword through the heart or brain tends to do that, lol. 2. Message Fix. I think I have stopped the Boons message from spamming after 7 Boons. Apparently it was coming up every 5 seconds if you were not playing in Survival Mode. Hopefully this patch fixes that. Let me know. 3. Vision Blur. When Tief is bleeding out she will now suffer from vision blur. The amount of blurring depends on how much blood she is losing. Calling the medic will stop vision blur. TIEFLING VERSION 2.6.0 1. Morph. Morph (the transformation that removes both tail and horns) now allows Tiefling to trade (both buy and sell) at more reasonable prices (not great, but better). However, the trade off is that Tief's attack damage will drop by about 90% whilst Morphed so you had better hope she doesn't need to fight anything during this time. Also, the massive strain of morphing into human form will damage Tief by 200 health. 2. Changed Venom Pulse to 'Tiefling Scent Squirt'. This is now a very short range squirt of scent that disorients living and undead for about 30 seconds. It also lowers their stamina and magicka temporarily. Affects npc's within about a 25 foot radius of the squirt 3. Adjusted the Oblivion penalty / bonus that Molag imposes. He now takes into account how long you have "wasted" by sleeping, waiting and travelling, and how much health you have lost. He's such a nice guy, Tief's dad, eh? 4. Really fixed the Mara 7 Boon problem this time (sorry bout that). So Tief's pulse attack will now work when reaching 7 Boons. 5. Timescale can now be set at the Temple of Decision. There is a stone in the far right corner. Activating it toggles through the Timescale choices of 5, 8, 12 and 20. The Tiefling mod is set at a default of 5 when you first start a new character, ie. 1 minute = 5 game minutes 6. Added some extra player sounds during healing, servant arrival and departure. Let me know what you think. I am not sure whether I like them or not.
  5. ther1pper

    Chapter 49: Infiltration (2/6)

    Thank you Kokoro for showing me that…..Hooooooooooooooorrifying monster that I simply called a Demon Spider. Fuck those things, and fuck that Hallway I was in while doing that shot, it was fucking terrifying. Part 1 Part 3 Part 4 Part 5 Part 6
  6. View File Some people might ask 'Why did you want to fix Emily's mess?!', and the answer is...I don't know. I might be suicidal! I'm also a total lore nut and spent countless hours trying to make everything mesh as neatly with TES's canon as possible. As such, I took a number of liberties renaming items, races, and...other stuff, to comply within the bounds. The Amazonians warriors are now the Sovngarden Eidolon, spirits from Shor's Sovngarde, the Nordic warrior paradise, come to challenge mortals to glorious battle. The Ageha are fiendish Daedra aligned with Molag Bal. The bee monsters are Daedra that heed the whims of Meridia and loath undead. The ghouls are now Kothringi, an ancient tribe who was turned into immortal undead through an ill-fated deal with Clavicus Vile. If you aren't a fan of me taking liberties, well...the old one is still somewhere in that other thread and I'll be happy to help troubleshoot CTDs with it. This is still a total WIP that I intend to continue working on, but I want to have what's done so far online for posterity in case I suddenly croak or lose interest, or something. Download Instructions: Download the large 1.9X GB file linked on MEGA, then download Update 0520218. Install the main files, then install the updated ones over it. I fixed some broken meshes. If you use Wrye Bash, you -must- tag the .esp as a relvl so it's added into the patch's compiled Leveled List, otherwise very few of the monsters will ever show in-game! Please post any and all bugs, no matter how minor they might seem! Submitter puddles Submitted 05/22/2016 Category WIP / Beta Requires Blockhead OBSE Plugin required, OCO and its MBP Compatibility Patch come highly suggested.  
  7. Girafarigs-Butt

    Naked Farmer Stardew Valley

    Version 1.0.0

    7 downloads

    Your farmer in stardew valley no long has to be burdened by clothing! He can let it all hang out. This mod only works for the newest version. There are a few aspects to this mod, so please read carefully. When you download there will be a LOT of files. You only need TWO. The shirts.xnb file and ONE of the farmer_base files. I have included eight different skin tones. Look at the graphic in pictures and pick whichever one your character has or could change to. You can only have one farmer_base file at a time. After choosing your number, you can choose cut or uncut. Personally I think the cut dicks look better in game, as you can see the pinkish head, but it is up to you. :3 the shirt file and the farmer_base file you have chosen should then go into Content/Characters/Farmer. BACK UP and REMOVE the previous files from that folder and if your farmer_base has a number attached at the end (such as "farmer_base12.xnb"), rename it to simply "farmer_base,xnb". If you are planning to create a new character, great! When you click "new game" do NOT touch the shirt button. Select your skin, hair, etc, and then in the pants slider, slide the second bar to 0 and the third bar to 100. Congrats! You're done. If you are going to use an old character, locate you stardew valley save folder (%appdata%), open the save file with notepad, notepad++, or some equivalent and look up "shirt". Change the number from whatever it is to "0". The look up "pantscolor". Replace the numbers there with this: Save and you're done! (a lot of steps to get naked, huh?) If you'd like to play as a character with a different skin tone, simply replace the farmer_base with one with an appropriate skin tone. I hope you enjoy this mod!
  8. Girafarigs-Butt

    Naked Farmer Stardew Valley

    View File Naked Farmer Stardew Valley Your farmer in stardew valley no long has to be burdened by clothing! He can let it all hang out. This mod only works for the newest version. There are a few aspects to this mod, so please read carefully. When you download there will be a LOT of files. You only need TWO. The shirts.xnb file and ONE of the farmer_base files. I have included eight different skin tones. Look at the graphic in pictures and pick whichever one your character has or could change to. You can only have one farmer_base file at a time. After choosing your number, you can choose cut or uncut. Personally I think the cut dicks look better in game, as you can see the pinkish head, but it is up to you. :3 the shirt file and the farmer_base file you have chosen should then go into Content/Characters/Farmer. BACK UP and REMOVE the previous files from that folder and if your farmer_base has a number attached at the end (such as "farmer_base12.xnb"), rename it to simply "farmer_base,xnb". If you are planning to create a new character, great! When you click "new game" do NOT touch the shirt button. Select your skin, hair, etc, and then in the pants slider, slide the second bar to 0 and the third bar to 100. Congrats! You're done. If you are going to use an old character, locate you stardew valley save folder (%appdata%), open the save file with notepad, notepad++, or some equivalent and look up "shirt". Change the number from whatever it is to "0". The look up "pantscolor". Replace the numbers there with this: <R>252</R> <G>252</G> <B>252</B> <A>255</A> <PackedValue>4294769916</PackedValue> Save and you're done! (a lot of steps to get naked, huh?) If you'd like to play as a character with a different skin tone, simply replace the farmer_base with one with an appropriate skin tone. I hope you enjoy this mod! Submitter Girafarigs-Butt Submitted 07/19/2018 Category Adult Mods Requires  
  9. ther1pper

    Late Merry Christmas!!!

    Always Late. Sorry about this, I’m lazy….also love sleep which is why i slept away most of Christmas day. In any case this little chapter takes place.....4 months after chapters 45-50, but don't worry, no real spoilers show up, at least not big ones that aren't obvious. In any case lets begin this late Christmas story. Animated Gifs Bonus
  10. Batheile the Endowed (stand-alone follower) View File Summary Batheile is a beautiful battle-mage/sorceress who wields a shield and summons the power of lightning and ice. Though she excels at magic, she has limited knowledge in physical combat, and therefore does not use most types of long range and melee weapons, but can fight at close quarters using her shield. She will gladly aid you in combat, and will ride side by side with you during your travels. She is sometimes seen near the mysterious Lady Stone, or occasionally relaxing at the Frostfruit Inn in Rorikstead. Being a foreigner in Skyrim, Batheile may entrust you to give her a fashion makeover when she is in your party. Details Class: shield-mage/sorceress Weapon: shield Skills: lightning and frost spells, shield bash Location/s: Lady Stone, Frostfruit Inn at Rorikstead, Batheile's Hideout Essential: yes Marriage: possible Body: custom CBBE-based Voice: female sultry Features travels between a number of locations within Skyrim when not in the player's party owns her own mount, and can ride it when necessary has her own headquarters in Skyrim comes with her own bodyguard to defend her home has accessible dialogue options to change her armor/clothes (NOTE: alternate equipment located in chests in Batheile's Hideout) can provide a special potion once a day, accessible through her dialogue option includes a simple fix for the missing dialogue audio files of followers with the female sultry voice type has a simple initial quest to unlock her as a follower (NOTE: to initialize quest, look for an object located behind the Sleeping Giant Inn in Riverwood) Lore Issues/Incompatibilities occasional bugs or delays may be caused by the horse-mounting and combat scripts has not been extensively tested with other mods (untested) may have compatibility issues with the options for changing outfits in follower overhaul mods (untested) may be incompatible with follower mount mods Requirements latest version of Skyrim Dawnguard, Dragonborn, and Hearthfire DLCs SKSE XP32 Maximum Skeleton Extended - XPMSE Recommendations (IMPORTANT: may cause minor issues when not installed) NetImmerse Override or Racemenu (includes NetImmerse Override) HDT Physics Extensions Optional Recommendations Sexy Idle Animation (recommended: Animation 3 or Animation 4) Pretty Female Idles (recommended: Style 00, Style 01, Style 01_Extra, Style 03, Style 04, Style 05, Style 06, Style 07, Style 08, Style 08_Extra, Style 09, Style 10, Style 11, Style 12, Style 13, Style 13_Extra, Style 15, Style 15_Extra, Style 17, Style 18, Style 19_slim, Style 19_Extra, or Style 20) FNIS Sexy Move BodySlide and Outfit Studio Installation Download and install SKSE and XP32 Maximum Skeleton Extended. (highly recommended) Download and install the mods listed under the Recommendations section above. (optional) Download and install the mods listed under the Optional Recommendations section above. (if necessary) If previous versions of this mod were installed, uninstall them completely. Download the files Batheile the Endowed (parts 1-5).7z, Batheile the Endowed (parts 6-10).7z, Batheile the Endowed (parts 11-15).7z, Batheile the Endowed (parts 16-20).7z, Batheile the Endowed (parts 21-25).7z, Batheile the Endowed (parts 26-30).7z, and Batheile the Endowed (parts 31-34).7z, and extract their contents into a single common directory. Extract Batheile the Endowed.7z.001 into any directory. Using a mod manager, manually add the archive file Batheile the Endowed v#.#.#.7z, and install. Notes & Warnings NSFW, adults-only mod outfit options are still limited; you may create compatible outfits through BodySlide and Outfit Studio please minimize dis/mounting of horses during combat to avoid potential bugs please use Batheile's built-in dialogue option for changing her outfit instead of the outfit-change options that come with follower overhaul mods (if you have any installed) to avoid potential bugs Please let me know if there are any problems/incompatibilities/requirements I missed. Possible Future Improvements SOS - Schlongs of Skyrim compatibility testing for compatibility with HDT Bounce and Jiggles CBBE Edition more outfits and equipment additional skills and magic - partially done mesh improvements - partially done quests - partially done additional combat damage - done Permissions Anyone is welcome to make improvements or add content to this mod, provided that they are at least of good quality. Please give proper credit to the authors of the assets to be used. Credits Other Downloads Batheile (Endowed Body ++ preset and conversion reference).7z Submitter fair5210 Submitted 03/27/2018 Category Companions Requires Skyrim (Dawnguard, Dragonborn, Hearthfire DLCs), SKSE, XP32 Maximum Skeleton Extended Special Edition Compatible Not Applicable
  11. Version 1.6.2

    16,983 downloads

    Hello guys. I do not know how to write english, but i will do my best. I am a french amateur modder, i'm watching the mods in this site for stellaris for more than one year. But with the recent arrival of new modders, i am encouraged to come out of the shadows. In my mods you can find: .16 species traits .17 leaders traits .4 technologies .5 civics .6 cityscapes .15 species : 131 xeno furred nekos (yay!) 71 nekomimis 106 xeno furries by dr.comet 85 xeno deers 98 xeno horses 72 egyptian themed humans (2 genders) 76 xeno rabbits (2 genders) 72 lewd humans 80 daenei 97 fox furrys 80 dog furrys 215 more manga styled humanoides 93 manga elfs (gendered and more) 54 succubus 64 overcustomized dragon furry sexy horrors .2 machines models (experimental) (need synthetic dawn) 30 cat bots 6 chromed bots .1 prescripted countrie .4 events: 1 minor event for the "chosen" trait 2 rare multi pictured events for "adorable innocent" and "terrifying sadist" traits. 1 purge like event for the snu fever civic with arts by dr comet Localisation: english french, german (partial) All others localisation are minimaly supported (english text, no more "trait_leader_warm_nuts" or others things like this) Installation : ( standalone ) Sexyxenos contain all portraits and the main city ( standalone ) Sexyxenos cities contain all others cities ( standalone ) Sexyxenos traits and more contain the traits, civic, technologies, and the events ( requirements! ) Sexyxenos Countrie contain the prescripted nations For this last part you need Just more flags, Sexyxenos and Sexyxenos traits Unpack the rar archives in document/paradox interactive/stellaris/mod I dont mind if you take the files for your mods. Feel free to give me some feedbacks and ideas. All graphics belong to their originals authors Credits : Thanks to Abominus for the german localisation Akinaruto for the french localisation Lockeslylcrit for the english localisation Pravus for the succubi species Powaqqatsi for many portraits tips : if you did not like the event frequency go to sexysxenos/event, open the pop event text and find the mean_time_to_happen = { years = xxx <- and change this value } There is one for the adorable event and one for the terrifying. Do not put a extremely low value for the adorable event, this can cause sexual battles. The idea box: .find cool xenos with tentacles .wolf portraits . even more nekos .monster girls ? .add husbandos to make space sexier for more peoples Not my kind of stuff, my bad. .more prescripted countries .make space more sexy . unfurred xenos .wow elves
  12. ther1pper

    Chapter 48: Invasion (1/3)

    “Head to the Eye of the Storm” Part 2: https://www.loverslab.com/blogs/entry/6419-chapter-48-invasion-23/ Part 3: https://www.loverslab.com/blogs/entry/6473-chapter-48-invasion-33/
  13. Xp= x4 across the board Harvest= x4 Thrall Crafting speed =0.3 50 SLOTS , 70 IN FUTURE IF IT GROWS. We have a high speed server , and may be getting a high speed(dedicated server)in a month or so. Drop Items on death Corpse loot This is a RP/ERP/PVP server in that order. Everything including war and PVP melee scuffles must be RP oriented. We use PIPPI as a tool for helping you get your base built quick when utilized with normal material gathering.( in game /kit to buy mats not of super rare quality via pippi bronze) The purpose of this server is more RP oriented than the grind of resources. We want you up and Role playing as fast as possible. Please see our discord for more information and server rules. https://discord.gg/zH3XzZQ
  14. ther1pper

    Chapter 49: Infiltration (1/6)

    "Remember kids, if a robber sneaks into your house grab your 4gauge shotgun, shove it up his ass, and explode that bitch." Jesus fuck that Whiterun scene was a goddamn nightmare, you don't understand, the FPS drop and pain, so much pain, SO MUCH PAIN!!!! AND THERE ARE 4 OTHER PARTS I DID TO THAT SHIT, WHY DO I DO THIS TO MYSELF, FUCK!!! Part 2 Part 3 Part 4 Part 5 Part 6
  15. View File A mod with several features to keep the player nude. Whenever the player body clothes are removed for whatever reason, the player don't want to redress immediate. After some minutes passes by, redressing is possible again. When the player is dressed he must undress after some time. MOST SETTINGS IN MCM ARE DISABLED AS LONG AS THE PLAYER IS NUDE WARNING: If you are using Midas touch, I recommend to set the CREMATE OPTION to 100%. Since my script for the other effects sometimes use a delete operation on the dead actor, while CK says instead of deleting the actor this operation would destroy a spawn point for leveled actors. Exhibitionist Settings ---------------------------- -When Naked "Exhibitionist Minimum Time": This is the time the player has to be nude, measured in game hours. The waiting time in game hours is converted to real time using the default rates 1:20. So for 2 game hours, the player must stay nude 6 real minutes ! Using the waiting function in game, sleeping or fast travelling has no effect. On the status page in MCM you can see how many game minutes the player is already nude. Only the body armor or clothing is effected, everything else is allowed. With the value 0 the function is disabled Recommended If using Sexlab disable Automatic-Redressing If using Defeat disable Player-Redressing "Exhibitionist naked time can retrigger": If this is selected and the player attempts to get dressed before they are permitted to by the Exhibitionist Minimum Time, that timer will be reset. If the "Exhibitionist Minimum Time" choosen is > 5 game hours the retrigger function will be disabled, when the MCM is closed. "Allow fast dress changing": If this is selected and the player is already wearing clothes, the player may change clothes freely. -When Dressed "Limited dressed up time": This is the maximum time the player can stand to be dressed for. Once the player has been dressed for this long, Overheat will begin, which will compel the player to undress. When set to 0, this will be disabled. Needs "Exhibitionist Minimum Time" activated ! Automated undressing is not possible when sitting, swimming, in armbinder or yoke, with mittens, in temple or in throneroom "Undress During Combat": If this is selected, the player will be compelled to undress from Overheat even if they are in the middle of a fight. In this case, clothing will be dropped to the ground. "Use Undress Animation": If this is selected and SexLab or Serial Strip is enabled, an undressing animation will play when the player undresses. "Dragon shouts": If activated the shout "DRAGONSKIN" will destroy your equipped armor, while with "BECOME ETHEREAL" your equipped armor will fall to the ground. At the moment this makes only sense together with „When naked“ "Bounty for being nude" Bounty for Level 100 Character, Bounty for Level 0 Character Everytime somebody sees the player nude and make a comment about that fact. the player get's a bounty depending on the level. It is a simple linear interpolation using these 2 values. If a child see the player, or the player is raped the bounty is significant higher. Setting the value "Bounty for Level 100 Character" to 0 disables the bounty system "Dangerously nude feature" "Naked Rape Chance" This is the percentage probability that the character will be raped if they are seen naked. 0 will disable this feature. If sexlab is not available the feature is also disabled. "health damage from beeing raped": Everytime the player is raped the health is damaged in percent of the total health. Unfortunately a lot of sex mods marks the player as a victim, although sex is consensual (prostitude mods) The effect itself should not kill the player, because it is not applied if the health is too low. Nevertheless low health is always dangerous, especially if player has no or low health regeneration. "player is pickpocketed": Never seen something like this anywhere else. The feature consist of a base chance and a percentual value how much of the equipment is stolen. CONSIDER THE FEATURE AS EXPERIMENTAL. If the player is pickpocketed, you will find a note under books in the equipment, where is registered who is the thief and what is stolen. Items that have a regular marker as quest items like „Balgruufs sword“ or the „golden claw“ are not stolen. Anyway maybe there are popular mods where important items do not have the marker, than this feature can be quest breaking. Trader and other options ------------------------------ "Fast travel restrictions" This feature is initially disabled, since it easily can conflict with other mods. If "Fast travel restrictions" is disabled, mods that are also handling fast travel for example "BETTER FAST TRAVEL" or "CURSED LOOT" are not effected by my mod. "Fast Travel": There are 3 selections. „Vanilla“ means no restrictions“, „Always disabled“ and „Other restrictions“. If „other restrictions“ are selected than the following selections will be considered from the mod "Attire": There are also 3 possible selections. „Doesn't matter“, „Nudity required“ means player must be nude for fast travelling.“Attire required“ means that the player needs to wear body clothing or armor to be able for fast travelling. "Needs horse": The player must be mounted on a horse to be able for fast travelling "Not when restrained", "Not when enslaved": See Infotext in the mod "Traders are voyeurs" Sometimes traders are voyeurs, they will not sell you anything if you're not naked and they changed their mind only after a few game hours, (using in game waiting or asking the trader immediatly again has no effect) If the traders want to see you naked is depending on different conditions : player is thane, player owns home, interior or exterior, trader is friend, waked up trader from sleeping. "Voyeurism chance" Decrease or increase the chance traders want to see naked skin. "No trader perk effect" When the option is activated and the player has the „trader perk“ nevertheless merchants buy only the usual stuff. Player must undress to be able to sell everything. "Enable altering of trading prices" This is a light replacement for the "TRADE AND BARTER MOD", Most of the features from this mod I do not use while others are missing and the nude penalty is only 10 percent. The biggest effect is achieved by changing the barter min and max rates. The barter min and max rates are always active also when you disable "Enable altering of trading prices". So if you want the vanilla settings change the ininitial values to vanilla (2 for minrate and 3.3 for maxrate). "random price variation" As it says "random price variation" can lead to worse prices but also to better prices. Set to 0 to disable the feature "worse prices beeing nude" If the player is nude all prices are worse, for the choosen percentage. If negative values are choosen than prices are better ! "Closing-Time has price influence" Here you can choose predefined settings if the player want to buy something if the shop is not yet opened. The 3 time zones with worse prices are small effect: time is near to opening time medium effect: during nighttime strong effect: day off Dungeons and dangerous places --------------------------------------- "Enable": Nomen est omen. Enable or disable feature in general. The feature is based on the idea of „Naked Dungeons“ but has a lot of differences in detail and it is also available for a vanilla playthroug without sexlab. Depending on the settings the main entrance „trap“ can always fire. Additional to that, when the player changes the place inside of the dungeon, for example going from bleakfalls tempel to bleakfalls sanctum the trap can fire again but with a lower chance. Traps inside the dungeon will fire only one time, but after that you can go between tempel and sanctum as often as you want. The handling of the event is reasonable fast and will interrupt game flow only a little bit. "Chance for undress option": This is the most harmless event. It will only undress the player with the given chance. If time for „when naked“ is 0.0, it will be corrected to 1.0 "Chance for gear traps" and "Chance for attire curse" are independant and can trigger both depending on the selected chances ! "Chance for gear traps": Depending on the selected chance for the teammates either all equipment or no equipment is removed. For the player the handling is different. Example If you set the chance to 10% and you enter the dungeon 10 times you would assume that the trap trigger one time and remove everything from the player, instead the trap triggers 4 times and each time remove 25% of the items. In total it is the same . But instead with nothing the player has some random items available. Items that are marked as Quest items are never removed, all other items can be retrieved. If the player is wearing any devious devices, than these are not removed (Already useless for a fight) Recognizing devious devices is done using keywords or direct registered mods The items removed from the player and the teammates usually are stored in the boss container of the dungeon, but sometimes are randomly given to the „bandits“ nearby. The mod can track up to seven different boss containers/locations. If you are accompanied by your dragonsoul into the dungeon, than the soul can bring the stuff of the followers into the follower container. Means the player can loot and transport more and maybe is no longer overloaded when getting back the equipment! The follower container is located behind warmaidens in whiterun, but has a limited capacity of about 1000. "attire curse event" different settings for player and followers. The intention is to keep the followers nude and maybe the player too, similar to the pet collar mod, but also playable with a vanilla game without sexlab. If petcollar is already installed maybe switch the feature off. The curse is independant for each tracked character and has 8 steps of restrictions. The punishment for breaking the restrictions is brutal strong and can kill a weak NPC immediate. For that reason and for the fact that the curse do not show up there are independant settings for player and followers. Do not use the curse feature if the followers are not protected or essential !!! The 8 steps of the curse are (the magical 8 ?): 1 no body armor 2 reduced health regeneration 3 no helmet 4 no gloves 5 no boots (is than the same with the player at stage 5) 6 same as 5 7 reduced magicka regeneration 8 no jewelry For the player the order is slightly different, first is reduced health regeneration. The curse will start fading out if the player is back in Tamriel and the location of the dungeon is far far away. Than every 3 minutes one step of the curse is removed. If the player enters a dungeon again and a trap fires, the fade out sequence will stop. USEFUL SPELLS ----------------------- There are 2 new spells available, both should be available in the loot of mages, wizards etc. It is also possible to buy the spell tomes from Farengar. If that is too expensive for testing purposes in the console you can type „help sealing“ or „help dragonsoul“ and add the spell direct. "Container sealing": If you have the spell you can enchant one container, that already exists. The enchanting puts a sealing note (quest item) into the container and so prevent the container from respawning (but nothing else!). If you cast the spell again onto the container the sealing note and so the enchanting is removed. After that you can choose a different container for sealing. With additional perks from the illusion-perk tree, the player can have up to 5 sealed containers at the same time). The necessary perks are novice perk, apperentice perk, adept perk and expert perk. The item weight for sealed container is limited and increase with the illusion skill. With illusion at level 0 it is 150 and with level 100 it is 750. A sealed container can be a good bridgehead if it is necessary to enter a dungeon several times in a row. "My dragonsoul": This spell is intended to conjure the dragonsoul of the player, which can assist entering a dungeon. You can give your most important items to the dragonsoul, enter the dungeon than and if the worst things happens you can get back all your most important items. BUT do not expect too much ! Your soul only seems to be a kind of burning gas, means the soul cannot carry very much. Depending on the player abilities (illusion) it ranges from 31 to 71. Anyway your soul cannot increase the maximum carryweight of the player. I mean it directly belongs to the player or ?. So if the player-soul carries nothing and the player can carry 300, when a weight of 40 is transfered to the soul, the other physical part - the player – now can carry only 260 ! The dragonsoul has one more feature regarding the „attire curse“. If some followers are cursed than the soul can bring all the useless equipment into the follower container in whiterun. Of course only as long as this container is not yet full. Midas touch --------------- "Enable": Enable or disable feature in general. This feature mainly is intended to play together with the 'dungeon traps'. Otherwise it would be too easy. The player enters a dungeon and after the first bandit/hostile is killed, take the equipment and afterwards every fight is very easy again ? Midas touch makes it possible to reduce the available loot for armor and weapons to a suited amount, to keep the dungeon fights exciting. There are 3 sliders available to adjust "body armor or clothes loot", "other armor loot" and "weapon loot". Be careful if dead body is marked as a quest destination. I do not know if there exist mods, where armor, clothes or weapons are quest items and exist as loot in dead body's. Let me know ! Ok, removing a lot of loot would drastically reduce the „income“ of the dragonborn. Therefore all removed loot on a body is replaced with gold. The amount of gold depends on the barter rates and the basic speech skill, and is increased with a bonus of 10%. Perks, potions and wearing amulets doesn't matter here! "Locations": Just choose in which locations you want midas touch to be active. Possible is „Everywhere“, „dungeons“ and „dungeons and wilderness“ "Visible effects": Select the chance that midas touch caused a visual effect on the dead body. Some effects can cause damage and very few high damage on the players health. For compatibility with other mods (cursed loot) the visible effects can be deactivated. Anyway there are 5 different groups of effects cremating the corpse - never does damage ! Single bamm (explosion) Double bamm replacer with dead or undead skeleton – undead skeleton usually harmless bandit transform into a skeleton – (summon effect) mostly harmless reanimate bandit/hostile – can be very dangerous depending on the killed bandit especially if the bandit comes back with a helper spell ! The helper spell mostly summons an additional skeleton or atronach but can increase the regeneration possibilities of your enemy too ! So running away and wait until the 2 minutes lifetime has finished can be an acceptable solution. The script for the effect can run from 3 up to 10 seconds. Do not know what happens if the instance run again because another corpse is looted during that time. (Threads are not blocked) "Cremating effects": If a visible effect will show up, this is the chance that the effect will be a safe cremating effect. "Console not nude": Removed the previous solution and kept this as the only feature. UPDATING --------------- Recommended: Keep a save before updating. Use ModManager for your mods ..... --> 1.51 Just replace or ovewrite the existing mod. Requirements ------------------- Storageutil.dll This dll is always installed together with sexlab. For a vanilla game install the dll from the mod Papyrusutil. (Nothing more from this mod is really needed) What is changed ---------------------- 1.51 new) - dungeon thiefs are tracked through new quest (kill all ..) - add some dust to the cremate effect - improved dungeon detection and detection of dungeon enemies (NchuandZel) (some locations still are not handled: "bloated man grotto" and similar - add option in MCM to adjust the attire curse fadeout time - hopefully stuff pickpocketed by your followers can now get back the ususal way (needs more testing) - added script for invisibility potion and adds some invisibility spells (untested) to the "undress and drop equipment list" 1.51 changed) - dead corpses of dungeon thiefs always shop up visual effect - add devious training to "immune list" - trap when entering a dungeon is delayed now (hopefully less CTD) - changed message to remaining time when player tries to redress too early - backpacks from "campfire mod" are stripped now - quest "get your gear back" now uses only containers, no more boss enemies 1.51 bugfixes) - fixed some bugs when activating dead corpses - fixed the bug of conjuring the dragonsoul when sexlab is not installled - fixed bug when activating dungeon trap in abandonded prison (alternative sart) - fixed bug with starting attire curse fadeout (too often before) - fixed dungeon gear quest does not show up quest marker immediatly for second destination - fixed dungeon gear quest is not safe when cell reset was done - fixed gear stolen from dungeon thiefs was not safe when cell reset was done - fixed bug pickpocketing quest "is freezed" - fixed bug: slaves from paradise halls are not detected by the dungeon trap - fixed MCM bug with random prices 1.50) A lot see descriptions above. Surely the new features will bring also new problems, bugs and incompatibilites. If you do not want to play or test them, keep the old version. 1.10) - NEW Feature "When dressed up" is implemented", together with an option for the undress animation and the selection for the combat behavior - NEW A hotkey to check the remaining time for beeing nude or beeing dressed up - NEW simple support for male character - NEW undress minimum time 0.5 hours when sexlab and serial strip are not installed - disabled all features not yet implemented - FIX bug with naked rape chance - Maybe some new bugs Credits and Thanks =============== LEGUME for the mod "Devious framework", which gives me a lot of knowledge and the idea for my own mod http://www.loverslab...-framework-dfw/ GALAHAD_69 for the mod Naked Dungeons, which inspired me for my own version YURIK for the mod Pet Collar, which inspired me for the attire curse YUNI and AYETIEN for testing the mod and suppling better descriptions Recommended mods and mods that I like ================================ - Sexist and Derogatory Guards http://www.loverslab...layer-comments/ - Loot and degradiation http://www.nexusmods...im/mods/55677/? - Immersive interiors: you can look through windows ! http://www.nexusmods...im/mods/39208/? - Private needs 4.0. Although the mod is not cleaned up, the "Wetself" feature is a must have and not seen somewhere else http://www.loverslab...private-needs/ - Go to bed http://www.nexusmods.com/skyrim/mods/searchresults/?quicksrc_name=go+to+bed&quicksrc_auth=Author&quicksrc_game=110 - Only save when resting http://www.nexusmods.com/skyrim/mods/70760/? conflicted mods and known problems ============================ - dangerously nude tweaked: is already included - naked dungeons has similar features Do not know maybe vinfamys Kidnapped Redux, I always expect triggering of a dungeon trap, but never seen by myself - while the nude timing is very exact, the time for undressing sometimes can be a little bit longer than expected. This is because the time when the game is paused can not be considered well. Future plans ============ Smaller changes: - Bras and or panties are forbidden two while in state naked. - consider safety belt and bra for the animations - do something with the annoying "wait i know you" - improove pickpocketing to make it playable and less annoying Maybe: Integration of vinfanys 'SL kidnapped redux' Integration of Musjes 'And you get a slave!' maybe something i forgot already Submitter BadIdea57 Submitted 02/19/2017 Category Other Requires Skyrim Legendary Version, SKSE, SKYUI, FUZ RO DOH, Storageutil.dll (either install Papyrusutil or use Sexlab) Special Edition Compatible  
  16. I like to think I'm a fairly experienced modder. I've made several simple mods and patches ever since the old days of Oblivion, doing custom meshes and texture work, using SSE Edit and other such programs to alter or create custom patches for other other people's mods to suit my tastes, but for a few months I've wanted to do something that I can't quite figure out how to work around. I've been trying to figure out how to remove the limiters built in to Flower Girls SE x for the fornicate and bewitch spells. At one point, I was hoping that a character I was running could have sex with Sanguine, the daedric prince of debauchery, at the end of the quest "A Night to Remember," but it seems he doesn't fall into the approved categories. I also have a custom follower mod installed, in which I can seduce the custom followers without problem, but I can't cast fornicate on them. If anyone has any advice, or a patch that removes the restrictors, it'd be greatly appreciated. Thank you!
  17. ther1pper

    Chapter 45: Rebirth (1/9)

    You're going down" Authors Note: This is taking place the on the same day as the end of chapter 43 and the day after 41, and if again you don't know who the guy is, you should probably scroll back and read the older chapters. Part 2: https://www.loverslab.com/blogs/entry/5771-chapter-45-rebirth-29/ Part 3: https://www.loverslab.com/blogs/entry/5777-chapter-45-rebirth-39/ Part 4: https://www.loverslab.com/blogs/entry/5784-chapter-45-rebirth-49/ Part 5: https://www.loverslab.com/blogs/entry/5910-chapter-45-rebirth-59/ Part 6: https://www.loverslab.com/blogs/entry/5911-chapter-45-rebirth-69/ Part 7: https://www.loverslab.com/blogs/entry/5912-chapter-45-rebirth-79/ Part 8: https://www.loverslab.com/blogs/entry/5930-chapter-45-rebirth-89/ Part 9: https://www.loverslab.com/blogs/entry/5948-chapter-45-rebirth-99/
  18. Brynhildr follower from Tesgeneral (unofficial update) View File DISCLAIMER The follower featured on this mod page belongs to author(s) from Tesgeneral. This mod is simply a patch intended to maximize the existing features of the original. Summary This mod (so far) adds some skimpy armors and clothes to Brynhildr follower from Tesgeneral. It's primary purpose is to convert the original mod into a more R-rated version. Features 4 additional armors 3 additional pairs of arm gear 3 additional pairs of footwear 1 additional pair of pauldrons 1 additional clothing original equipment converted into "sexier" versions Requirements latest version of Skyrim Dawnguard, Dragonborn, and Hearthfire DLCs Brynhildr follower Recommendations XP32 Maximum Skeleton Extended - XPMSE HDT Physics Extensions Installation Download and install Brynhildr follower from Tesgeneral. (recommended) Download and install the mods listed under the Recommendations section above. Download Brynhildr follower v0.1.2 (unofficial update) #.#.##.7z. Install the mod using a mod manager such as NMM. When installing using NMM, it will ask you if you'd like to upgrade to a newer version of the mod. Choose "NO". When NMM asks to confirm overwrite, choose "YES" or "YES TO ALL". Credits Brynhildr by ickylol Caliente's Beautiful Bodies Edition by Caliente CBBE+ by Arkon89 Remodeled Armor for CBBE Bodyslide HDT by ChronoTrigger77 _______________________________________________________________ Other Mods Batheile the Endowed (stand-alone follower) _______________________________________________________________ Submitter fair5210 Submitted 06/15/2018 Category Companions Requires Skyrim (Dawnguard, Dragonborn, Hearthfire DLCs), XP32 Maximum Skeleton Extended, Brynhildr follower Special Edition Compatible  
  19. galahad_69

    Naked Dungeons

    Version 2.0

    20,127 downloads

    Naked Dungeons The Elder Scrolls V: Skyrim mod Version 2.0 Tired of being capable of rushing through every single dungeon of Skyrim with no difficulties whatsoever, killing any enemies in your way single-handedly thanks to your kick-ass weapons and fancy armor? Here is the solution: Rumours has it that some (or all) dungeon entrances are cursed with an inescapable magical trap, which forces you to leave almost all your equipment outside. To make things worse, the curse is permanent, resulting in a self-recharging trap, therefore it works on every single living being trying to enter the dungeon, so you cannot have very high expectations about easy looting from slain enemies and other dead bodies. This means that you must fight yourself through with whatever weapons and armor you can find inside, or rely on your magical abilities. There is no need to worry about your precious gear being lost for good, however, for it is kept safely in a package outside (in front of the dungeon entrance), so you can recover it any time from there, the only thing is that you have no way to get them though he entrance. INSTALLATION: Copy the contents of the archive into your Skyrim folder. IMPORTANT: IF YOU INSTALL THE MOD OVER A PREVIOUS VERSION, AND YOU HAPPEN TO HAVE ANY LOOSE NAKED DUNGEONS SCRIPTS FILES IN THE [Skyrim]\Data\scripts FOLDER, THEN IT IS IMPERATIVE TO DELETE ALL OF THE LOOSE SCRIPT FILES LEFT FROM THE PREVIOUS VERSION OF THE MOD AFTER THE INSTALLATION, OTHERWISE THE MOD WILL NOT WORK CORRECTLY! (Note: all script files have an "ndun_" prefix in their file name.) TIP: You may clean your Data folder from the unnecessary files by running the included "Naked_Dungeons_clean.bat" file from the Skyrim folder. IMPORTANT: The mod is NOT enabled by default, you need to enable it manually after the istallation via the MCM (Naked Dungeons -> Debug -> Enable mod). If you install this version over a previous one, then a clean save is STRONGLY recommended beforehand: REQUIREMENTS: SKSE (http://skse.silverlock.org/) SkyUI (http://www.nexusmods.com/skyrim/mods/3863/?) XPMSE: XP32 Maximum Skeleton Extended (http://www.nexusmods.com/skyrim/mods/68000/?) SexLab (http://www.loverslab.com/topic/16623-skyrim-sexlab-sex-animation-framework-v162-updated-jun-3rd-2016/) SexLab Aroused Redux (http://www.loverslab.com/files/file/1421-sexlab-aroused-redux-december-05-2016/) Zaz Animation Pack 8.0 Plus (http://www.loverslab.com/files/file/5211-zaz-animation-pack-v80-plus/) Devious Devices - Assets (http://www.loverslab.com/files/file/269-devious-devices-assets/) Devious Devices - Integration (http://www.loverslab.com/files/file/371-devious-devices-integration/) Devious Devices - Expansion (http://www.loverslab.com/files/file/1305-devious-devices-expansion/) ...and their individual dependencies Soft dependencies: Rosebutt by komotor (http://www.loverslab.com/topic/56137-wip-rosebutt-v01-standalone/) - RECOMMENDED if you wish to see Naked Dungeon's Anal Gaping function working in high resolution (the low resolution version meshes are already included in the Naked Dungeons.bsa with the permission of komotor, the creator of the meshes. mzinWaterUtil (https://www.nexusmods.com/skyrim/mods/68254) SlaveTats (https://www.loverslab.com/files/file/619-slavetats/) with SlaveTats Cane Marks (https://www.loverslab.com/files/file/2917-slavetats-cane-marks/) Recommended: Komotor's Animations (http://www.loverslab.com/files/file/2897-slal-komotors-animations/) - (not necessary for Naked Dungeons, but contains high quality animations that are well worth downloading) HOW IT WORKS: TROUBLESHOOTING: If you happen to encounter any problems with the mod (e.g. traps not triggering when you think they should), first make sure to enable the debug mode in the MCM (Naked Dungeons -> Debug -> Show debug messages; it is no longer enabled by default) and see if any messages appear on entering or exiting dungeons. If there are no messages at all, make sure the mod is enabled (MCM: Naked Dungeons -> Debug -> Enable mod), or try to disable and re-enable it. TIP: If your character is a "sneaky archer" type, then it may be rather difficult to fight without your usual weapons. This is why the bound weapon spells are given to the player if you enable the mod with the "Show debug messages" option also enabled. CREDITS: The author wishes to thank komotor (http://komotor.tumblr.com/mods) for the anal gaping meshes and textures donttouchmethere for the extensive beta testing UPDATE HISTORY: Version 2.0 (current release): Harmlessness: as long as the Civilian Rape feature is enabled, the player character is naked AND unarmed or helpless, no human enemies will attack them. Instead, they will force-greet and rape the PC via the Civilian Rape ("I kinda like your garment") mechanism, just like non-hostile NPCs. Bathing: a nem menu item ("Wash yourself") is added to the Deflation menu, which appears only if the PC is standing (not swimming) in water. This provides a very basic bathing functionality: all is does is stripping the PC and removing the SexLab cumshot visual effect from the body. Currently there is no bathing animation used (for the sake of immersion, it is recommended to use a poser mod like Poser Hotkeys along with it). It uses the same water detection system as the Bathing in Skyrim mod, so there is a new soft dependency called mzinWaterUtil (without that little SKSE extension water detection will not work). Apart from the vanilla Skyrim water types, ND can detect the water types added by the following DLCs and mods: Dawnguard, Dragonborn, Falskaar and Realistic Water Two. Note that if the Bathing in Skyrim mod is installed, then it is NOT necessary to enable the built-in water detection method of ND (water detection will work without it). Bathing in Skyrim is NOT a dependency by the way. A nem menu item (saying "Urinate") is added to the Deflation menu. All it does is adding/removing the Zaz pee visual effect (along with some rather hard-to-hear sound effect) to the PC, there are no in-game consequences attached to it whatsoever. Whip Marks: when enabled, whip marks will be shown on the skin of the PC after ND's whipping scenes (only after ND's own whipping scenes, not other mods' ones). This new feature requires the SlaveTats mod and its CaneMarks textures to be installed (but it is only a soft dependency, so ND can work without it, if the user leaves this MCM option unchecked). The whip marks can be healed using any vanilla shrines. Wizard Scene: a new devious devices removal scene (not quite as complicated as the Ritual of Purification). It can be activated via the Prostitution feature, using the "Excuse me... / Could you please help me with my restraints" dialog. Innkeepers no longer will offer keys for sex as common NPCs. Instead, they will point you to the court wizards, who (using the same dialog) will ask you to assist them in some important research in exchange of DD removal. The scene involves a whole new (but rather primitive) game cell (a small "laboratory") where you are supposed to follow the wizard's orders. Captivity: after Robbery events your assaulters can decide to tie you to some Zaz furniture (like Crosses, Poles and suchlike). You can escape from this situation through a struggle mechanism similar to that of the devious armbinders. Slavery: after Robbery events human attackers can decide to enslave you via the Simple Slavery mechanism (Simple Slavery is a soft dependency only). Obesity: a new feature having basic Realistic Needs-like functionality in terms of consuming food and drink, which can alter the weight (along with the visual appearance) of your character depending on how much you eat. The player character has an energy reservoir (a "stomach"). As long as you keep it at a normal fill level (0-100%), nothing will change. The stomach gradually empties over time (it is checked once in every game hour by a script). Once it completely empties (0%), you will start to lose weight. If your weight reaches the minimum (0%), the stomach fill level will drop below 0%, the mod notifies the user that "You are starving", and the PC will slow down (the lower the stomach fill level is between 0% and -100%, the slower your character can move). It is also possible to overfill your stomach by eating too much (to a maximum of 200%). As long as the stomach fill level is above 100%, the PC will gradually gain weight and appear fatter. If the weight reaches the maximum (100%), the PC will slow down due to morbid obesity (the higher the stomach fill level is at 100% weight, the more severe the slowdown effect will be). With the default MCM settings, it takes 2 mass units of food to fill the stomach to 100% from 0%, a 100% filled stomach takes 24 game hours to empty, and the full weight gain/lose cycle (from 0% to 100% weight or the other way round) takes 10 game days. Guard Punishment: fixed an error that could result in chain-punishment by the same guard. Civilian Rape: fixed an error that could result in chain-rape by the same NPC. Civilian Rape: elder and vampire races included in the list of eligible NPCs. Civilian Rape: eligible NPCs can be filtered by gender. Devious Devices: fixed a minor bug to exclude ddx items when the "Allow DDX items" checkbox is not checked. Arngeir refuses to start the Ritual of Purification outside the monastery building of High Hrothgar. Ritual of Purification: the mod tries to start the Ritual of Purification start-game-enabled quest if it fails to start automatically for some reason. If the quest cannot be started, it will send error messages instead of the NULL object errors. Immortality: Gangbang and chain rape. ND no longer tries to select more than 1 creature in defeat animations. Armor Amortisation: Daedric armors are excluded (you'll never lose them). Dungeon trap script checks enumerated inventory items against NULL values. Fixed a bug in the Disguise feature (Disguise messages are no longer shown if the Disguise function is disabled). The mod won't select the corrupt guards of the Riften city gate as dialogue targets (so that their vanilla dialogues can work). Made an attempt to make ND cause less conflictions with mods like Deviously Enslaved, by implementing the method (the dhlpSuspend system) the author of Deviously Enslaved suggested in the ND support topic. You no longer will be sent back to the Solitude guards from Solstheim. Raven Rock guards will be used instead (the Dragonborn DLC is still not a dependency though). A few more bugfixes I don't remember right now Previous releases:
  20. Part 1: http://www.loverslab.com/blog/407/entry-3583-chapter-25-a-naked-huntress-appears-12/
  21. "Being Shameless has its moments, like not giving a fuck on what others think of you" Part 2: http://www.loverslab.com/blog/407/entry-3584-chapter-25-a-naked-huntress-appears-22/
  22. ther1pper

    Chapter 45: Rebirth (3/9)

    “You're going down” Part 1: https://www.loverslab.com/blogs/entry/5769-chapter-45-rebirth-19/ Part 2: https://www.loverslab.com/blogs/entry/5771-chapter-45-rebirth-29/ Part 4: https://www.loverslab.com/blogs/entry/5784-chapter-45-rebirth-49/ Part 5: https://www.loverslab.com/blogs/entry/5910-chapter-45-rebirth-59/ Part 6: https://www.loverslab.com/blogs/entry/5911-chapter-45-rebirth-69/ Part 7: https://www.loverslab.com/blogs/entry/5912-chapter-45-rebirth-79/ Part 8: https://www.loverslab.com/blogs/entry/5930-chapter-45-rebirth-89/ Part 9: https://www.loverslab.com/blogs/entry/5948-chapter-45-rebirth-99/
  23. ther1pper

    Chapter 45: Rebirth (4/9)

    “You're going down” Authors Note: A HUGE THANK YOU TO COLLYGON. This skilled mother fucker is the mastermind behind the poses for that kissing scene at the end of this part. Thank you Collygon, I really owe you one. Keep being awesome. And another one for Blazingsai who the night I was doing this scene discovered how to make that thing in Emily’s hands, thanks’ for teaching me that dude, truly appreciate it. On another note the other parts will not be coming out as quickly as this one simply because I was basically done with the fight scene when I started uploading this, I was just in the process of sorting and deleting screenshots then writing. Also screenshotting lesson of the day: Stay away from water when using Tattoo mods, they cause them to disappear. Part 1: https://www.loverslab.com/blogs/entry/5769-chapter-45-rebirth-19/ Part 2: https://www.loverslab.com/blogs/entry/5771-chapter-45-rebirth-29/ Part 3: https://www.loverslab.com/blogs/entry/5777-chapter-45-rebirth-39/ Part 5: https://www.loverslab.com/blogs/entry/5910-chapter-45-rebirth-59/ Part 6: https://www.loverslab.com/blogs/entry/5911-chapter-45-rebirth-69/ Part 7: https://www.loverslab.com/blogs/entry/5912-chapter-45-rebirth-79/ Part 8: https://www.loverslab.com/blogs/entry/5930-chapter-45-rebirth-89/ Part 9: https://www.loverslab.com/blogs/entry/5948-chapter-45-rebirth-99/
  24. ther1pper

    Chapter 45: Rebirth (6/9)

    “You're going down” Part 1: https://www.loverslab.com/blogs/entry/5769-chapter-45-rebirth-19/ Part 2: https://www.loverslab.com/blogs/entry/5771-chapter-45-rebirth-29/ Part 3: https://www.loverslab.com/blogs/entry/5777-chapter-45-rebirth-39/ Part 4: https://www.loverslab.com/blogs/entry/5784-chapter-45-rebirth-49/ Part 5: https://www.loverslab.com/blogs/entry/5910-chapter-45-rebirth-59/ Part 7: https://www.loverslab.com/blogs/entry/5912-chapter-45-rebirth-79/ Part 8: https://www.loverslab.com/blogs/entry/5930-chapter-45-rebirth-89/ Part 9: https://www.loverslab.com/blogs/entry/5948-chapter-45-rebirth-99/
  25. ther1pper

    Chapter 45: Rebirth (8/9)

    “You're going down” Part 1: https://www.loverslab.com/blogs/entry/5769-chapter-45-rebirth-19/ Part 2: https://www.loverslab.com/blogs/entry/5771-chapter-45-rebirth-29/ Part 3: https://www.loverslab.com/blogs/entry/5777-chapter-45-rebirth-39/ Part 4: https://www.loverslab.com/blogs/entry/5784-chapter-45-rebirth-49/ Part 5: https://www.loverslab.com/blogs/entry/5910-chapter-45-rebirth-59/ Part 6: https://www.loverslab.com/blogs/entry/5911-chapter-45-rebirth-69/ Part 7: https://www.loverslab.com/blogs/entry/5912-chapter-45-rebirth-79/ Part 9: https://www.loverslab.com/blogs/entry/5948-chapter-45-rebirth-99/
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