Jump to content

Search the Community

Showing results for tags 'nudity'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Community
  • Skyrim
  • Fallout 4
  • Oblivion
  • Fallout 3 / New Vegas
  • The Sims 4
  • The Sims 3
  • Other Games
  • General Discussions
  • Skyrim Ladies's Screenshots
  • NSFW Skyrim & Fallout's NSFW Softcore Area
  • NSFW Skyrim & Fallout's NSFW Hardcore Area
  • The Spooky Supernatural's The Spooky Supernatural Screenies
  • The Lore(ish) Club's Lore(ish) Screenshots
  • The Lore(ish) Club's Lore(ish) Discussion
  • The Lore(ish) Club's Lore(ish) Stories
  • Quality Lovers Club's 3D Artworks & Videos
  • Quality Lovers Club's 2D Artworks & Videos
  • Quality Lovers Club's Music & sounds works
  • LGBT Community's General Discussion
  • LGBT Community's Uhh... Stuff.
  • LGBT Community's Sexy Gaming Girls
  • LGBT Community's Sexy Gaming Guys
  • LGBT Community's Sexy Gaming Characters (Everything In-between)
  • LGBT Community's Nothing to see here...
  • Club 34's Discussion
  • Club 34's Gallery
  • Misfit Toyz's Club Rules
  • Misfit Toyz's Discussion
  • Misfit Toyz's Ren'py Games
  • Misfit Toyz's Unreal Engine Games
  • Little Ladies's Club Rules
  • Little Ladies's Discussion
  • Little Ladies's Anime and Manga
  • Little Ladies's Gallery
  • Communauté Francophone's Galleries d'images
  • Communauté Francophone's Taverne
  • Communauté Francophone's Général
  • Communauté Francophone's Support Technique
  • BDSM CLUB's Question asking about BDSM
  • BDSM CLUB's Member Introduction & Questions for Specific Members
  • BDSM CLUB's General Discussion
  • BDSM CLUB's Lessons about BDSM
  • SIMS 4 CLUB's General Discussions
  • Starbound Club's Mods Ideas
  • Starbound Club's General Discussion
  • Pregnancy Club's Topics
  • BULLET CLUB's NJPW - Spot
  • BULLET CLUB's WWE - Spot
  • BULLET CLUB's ROH - Spot
  • BULLET CLUB's iMPACT - Spot
  • BULLET CLUB's Lucha Underground - Spot
  • The Erectoral Collage's General Discussion
  • The Erectoral Collage's Modding
  • The Erectoral Collage's MMOs
  • The Erectoral Collage's Art
  • The Erectoral Collage's Screenshots/Machinima
  • Beast Fucker's Art
  • Beast Fucker's Beast Fucking Pictures
  • Fetish Club's Name your fetish!
  • Fetish Club's Screenshots
  • Wasteland Wonders's General Area
  • LoversLab Furries's Chat
  • Music Lovers Club's General Discussion Thread
  • Music Lovers Club's The 70s
  • Music Lovers Club's The 80s
  • Music Lovers Club's The 90s
  • Music Lovers Club's The 2Ks
  • Music Lovers Club's The 2010s
  • Music Lovers Club's Older Music Area
  • Music Lovers Club's Scores
  • Futanari Paradise's Forum
  • BodySlide Lovers's Club forum
  • Fantasy Factory Deva's's Sim Of The Day
  • Amber's Play Room's Talk about stuff
  • Amber's Play Room's Request Box
  • Amber's Play Room's C:/Program Files/BethesdaSoftworks
  • Amber's Play Room's C:/Program Files/Steam
  • Amber's Play Room's Skill Set: Mercs wanted!
  • Amber's Play Room's Raul's Noodles
  • lore-friendly RP (18+)'s OC's (non-adult)
  • lore-friendly RP (18+)'s OC's (adult)
  • lore-friendly RP (18+)'s RP's (Adult and non-adult)
  • The Dark Humor Club's The Dark Joke Thread
  • The Dark Humor Club's The Meme Thread
  • The Dark Humor Club's Our Black Souls
  • The Dark Humor Club's The World Is Not Always So Dark
  • Alternative and proud's Introductions
  • Alternative and proud's Roleplay
  • Alternative and proud's Gallary
  • Paradox Grand Strategists's Crusader Kings 2
  • Vampire Succubus Playstyle Club's Rules
  • Vampire Succubus Playstyle Club's Welcome
  • Vampire Succubus Playstyle Club's This is what we are doing here
  • M/FF, F/MM or three way sex lovers's Pictures
  • M/FF, F/MM or three way sex lovers's Stories and fantasies
  • Hardcore Hentai's Topics
  • Comunidad de Habla Hispana de Loverslab's Enlaces
  • Comunidad de Habla Hispana de Loverslab's Pedidos
  • Comunidad de Habla Hispana de Loverslab's Comentarios
  • Comunidad de Habla Hispana de Loverslab's Utilidades
  • Comunidad de Habla Hispana de Loverslab's Capturas-Screenshots
  • Comunidad de Habla Hispana de Loverslab's ¿Quién soy?
  • Comunidad de Habla Hispana de Loverslab's Guías y Tutoriales
  • Sims XXXX Stories's Organic Stories
  • Sims XXXX Stories's Taboo Stories - Brother and Sister
  • Sims XXXX Stories's Taboo Stories - Other Stories
  • Sims XXXX Stories's Self Help Stories
  • Sims XXXX Stories's Pictures
  • Sims XXXX Stories's Taboo Stories - Mother and Son
  • Belgique francophone : Wallonie's Bienvenue à tout les nouveaux membres!
  • Belgique francophone : Wallonie's Informations
  • Uastheone's Looking for adult codec in the process.
  • Uastheone's Intel 2020 inbounds
  • Uastheone's Have a excellent year of the RAT
  • Uastheone's Still Rocking 2020
  • Uastheone's Nature
  • otakus of loverslab's Anime discussions
  • otakus of loverslab's Adult anime & Hentai discussions
  • otakus of loverslab's None-adult gaming discussions
  • otakus of loverslab's Adult games & hentai games
  • otakus of loverslab's Manga none-hentai only
  • otakus of loverslab's Hentai manga & doujinshi
  • otakus of loverslab's Mods requests
  • otakus of loverslab's Release dates of games,anime & manga including adult games,hentai games,hentai,hentai manga,doujinshi
  • Storytellers Club's Guides and Tutorials
  • Storytellers Club's Skyrim Stories
  • Storytellers Club's General Discussions
  • Workshop Skyrim's Before installing skyrim 32bit
  • Workshop Skyrim's Basic Tools to install
  • Workshop Skyrim's Internal Tools for skyrim
  • Workshop Skyrim's Modding tools
  • Workshop Skyrim's problems/solutions
  • Skyrim's NPC's, Followers, and Mysteries's How to make the game more dynamic
  • Skyrim's NPC's, Followers, and Mysteries's Holidays
  • Skyrim's NPC's, Followers, and Mysteries's Milfs. and Gilfs of Skyrim
  • Skyrim's NPC's, Followers, and Mysteries's Stories
  • Skyrim's NPC's, Followers, and Mysteries's Followers
  • Skyrim's NPC's, Followers, and Mysteries's NPCS
  • Skyrim's NPC's, Followers, and Mysteries's Mysteries
  • Skyrim's NPC's, Followers, and Mysteries's Bandits
  • Footfetish Club's Topics
  • Saika Skyrim's Skyrim Mods
  • Saika Skyrim's Skyrim SE Mods
  • Saika Skyrim's ENB
  • Saika Skyrim's Skyrim LL
  • The Pink Place's Culb business
  • The Pink Place's Support Chat
  • The Pink Place's Off Topic
  • The Pink Place's Adult section
  • Pussy Saga Club's Topics
  • Wicked Sims's Animations/Mods
  • Wicked Sims's Wicked Stories
  • Wicked Sims's Welcome Wagon
  • Busty Ladies Lovers Club's General
  • Inflation / Weight Gain Fans's Fallout 4 WG/INF screenshots
  • Inflation / Weight Gain Fans's Skyrim WG/INF screenshots
  • Fallout 4 Player Character's My FO4 Char
  • The Mashup Club's Discussions
  • The Mashup Club's Bodyslide/Outfit Studio Tutorials
  • The Mashup Club's Armor Mashups
  • Incest Family's Topics
  • Vaginal Play's vaginal
  • TK17's General Discussion
  • TK17's Help
  • TK17's Game and Updates
  • Cuckold Fantasies's Cuckold ideas
  • Cuckold Fantasies's General Discussion
  • Skyrim Bondage & Slavery's Chat
  • Femboy Lovers's Topics
  • Darkwood Modding Hut's Topics
  • Sims 4 Strip Clubs's Clothes
  • Sims 4 Strip Clubs's Animations
  • Sims 4 Strip Clubs's Objects
  • Sims 4 Strip Clubs's Lots
  • Sims 4 Strip Clubs's Offtopic
  • Skyrim : My mods and variations's Skyrim LE Destruction voice
  • Skyrim : My mods and variations's Destruction voice
  • Skyrim : My mods and variations's Skyrim LE Destruction voice
  • Skyrim : My mods and variations's Sneak voice
  • Skyrim : My mods and variations's Anub's animation : Male/Female/wolf
  • Anuketh Mods's Topics
  • Anuketh Mods's Soft NSFW
  • Anuketh Mods's Normal NSFW
  • Anuketh Mods's Resources
  • San's Lesbian Corner's Hentai! Yuri!
  • San's Lesbian Corner's Lesbian pr0n
  • San's Lesbian Corner's Fantas..oh...ooh f*uck thats hawt~
  • San's Lesbian Corner's Coffee Table
  • San's Lesbian Corner's !!>>RULES<<!! and some ( . Y . )
  • Skyrim Male Appreciation Society.'s General Discussion

Categories

  • Skyrim
    • SexLab Framework LE
    • Adult Mods
    • Regular Mods
  • Skyrim: Special Edition
    • SexLab Framework SE
    • Adult Mods
    • Regular Mods
  • Fallout 4
    • Advanced Animation Framework
    • Adult Mods
    • Regular Mods
  • Oblivion
  • Fallout 3 / New Vegas
  • The Sims 4
  • The Sims 3
  • Other
  • Skyrim Ladies's Files
  • Misfit Toyz's Files - TES & Fallout
  • Misfit Toyz's Mods - Other
  • Little Ladies's Download
  • Communauté Francophone's Traductions (Mods)
  • Pregnancy Club's Files
  • Fetish Club's Ideas & Mods!
  • LoversLab Furries's Club Mods
  • BodySlide Lovers's Share your presets
  • Amber's Play Room's [FILES]
  • Hardcore Hentai's Files
  • Comunidad de Habla Hispana de Loverslab's Archivos
  • Uastheone's Files
  • Footfetish Club's Files
  • The Skyrim Priestess of Love's My character Lilu
  • Incest Family's Files
  • TK17's Poses
  • TK17's Addons
  • TK17's Textures
  • TK17's Graphics
  • Cuckold Fantasies's Cuckold Mods
  • Skyrim Bondage & Slavery's Mods
  • Femboy Lovers's Gallery
  • Skyrim Male Appreciation Society.'s Downloads

Blogs

There are no results to display.

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Twitter


Discord


Skype


Instagram


Snapchat


Kik


Website


Location


Interests


Bio

Found 280 results

  1. Ubiquiteer Description Ubiquiteer is an adult game developed by DecivilizedSubhuman Story General Information Name: Ubiquiteer Genre: 2D RPG game Rating: Adult Only 18+ Developer: DecivilizedSubhuman Sub-genre: 3DCG, 2D RPG, Female Protagonist, nudity, sexual content Technical Information Requirement: OS: Microsoft® Windows® 7/8/8.1/10 (32bit/64bit) Graphics: DirectX 9/OpenGL 4.1 capable GPU Monitor: 1280x720 or better 16:9 display File Size: 458.43 MB (as of version 0.2.0) Engine: RPG Maker MV Public Release 0.2.1: 0.2.0: 0.1.0: Additional In-game Screenshot
  2. Naked Dungeons View File Naked Dungeons The Elder Scrolls V: Skyrim mod Version 2.0.1 Tired of being capable of rushing through every single dungeon of Skyrim with no difficulties whatsoever, killing any enemies in your way single-handedly thanks to your kick-ass weapons and fancy armor? Here is the solution: Rumours has it that some (or all) dungeon entrances are cursed with an inescapable magical trap, which forces you to leave almost all your equipment outside. To make things worse, the curse is permanent, resulting in a self-recharging trap, therefore it works on every single living being trying to enter the dungeon, so you cannot have very high expectations about easy looting from slain enemies and other dead bodies. This means that you must fight yourself through with whatever weapons and armor you can find inside, or rely on your magical abilities. There is no need to worry about your precious gear being lost for good, however, for it is kept safely in a package outside (in front of the dungeon entrance), so you can recover it any time from there, the only thing is that you have no way to get them though he entrance. INSTALLATION: Copy the contents of the archive into your Skyrim folder. IMPORTANT: IF YOU INSTALL THE MOD OVER A PREVIOUS VERSION, AND YOU HAPPEN TO HAVE ANY LOOSE NAKED DUNGEONS SCRIPTS FILES IN THE [Skyrim]\Data\scripts FOLDER, THEN IT IS IMPERATIVE TO DELETE ALL OF THE LOOSE SCRIPT FILES LEFT FROM THE PREVIOUS VERSION OF THE MOD AFTER THE INSTALLATION, OTHERWISE THE MOD WILL NOT WORK CORRECTLY! (Note: all script files have an "ndun_" prefix in their file name.) TIP: You may clean your Data folder from the unnecessary files by running the included "Naked_Dungeons_clean.bat" file from the Skyrim folder. IMPORTANT: The mod is NOT enabled by default, you need to enable it manually after the istallation via the MCM (Naked Dungeons -> Debug -> Enable mod). If you install this version over a previous one, then a clean save is STRONGLY recommended beforehand: REQUIREMENTS: SKSE (http://skse.silverlock.org/) SkyUI (http://www.nexusmods.com/skyrim/mods/3863/?) XPMSE: XP32 Maximum Skeleton Extended (http://www.nexusmods.com/skyrim/mods/68000/?) SexLab (http://www.loverslab.com/topic/16623-skyrim-sexlab-sex-animation-framework-v162-updated-jun-3rd-2016/) SexLab Aroused Redux (http://www.loverslab.com/files/file/1421-sexlab-aroused-redux-december-05-2016/) Zaz Animation Pack 8.0 Plus (http://www.loverslab.com/files/file/5211-zaz-animation-pack-v80-plus/) Devious Devices - Assets (http://www.loverslab.com/files/file/269-devious-devices-assets/) Devious Devices - Integration (http://www.loverslab.com/files/file/371-devious-devices-integration/) Devious Devices - Expansion (http://www.loverslab.com/files/file/1305-devious-devices-expansion/) ...and their individual dependencies Soft dependencies: Rosebutt by komotor (http://www.loverslab.com/topic/56137-wip-rosebutt-v01-standalone/) - RECOMMENDED if you wish to see Naked Dungeon's Anal Gaping function working in high resolution (the low resolution version meshes are already included in the Naked Dungeons.bsa with the permission of komotor, the creator of the meshes. mzinWaterUtil (https://www.nexusmods.com/skyrim/mods/68254) SlaveTats (https://www.loverslab.com/files/file/619-slavetats/) with SlaveTats Cane Marks (https://www.loverslab.com/files/file/2917-slavetats-cane-marks/) Recommended: Komotor's Animations (http://www.loverslab.com/files/file/2897-slal-komotors-animations/) - (not necessary for Naked Dungeons, but contains high quality animations that are well worth downloading) HOW IT WORKS: TROUBLESHOOTING: If you happen to encounter any problems with the mod (e.g. traps not triggering when you think they should), first make sure to enable the debug mode in the MCM (Naked Dungeons -> Debug -> Show debug messages; it is no longer enabled by default) and see if any messages appear on entering or exiting dungeons. If there are no messages at all, make sure the mod is enabled (MCM: Naked Dungeons -> Debug -> Enable mod), or try to disable and re-enable it. TIP: If your character is a "sneaky archer" type, then it may be rather difficult to fight without your usual weapons. This is why the bound weapon spells are given to the player if you enable the mod with the "Show debug messages" option also enabled. CREDITS: The author wishes to thank komotor (http://komotor.tumblr.com/mods) for the anal gaping meshes and textures CGi for the mod organizer friendly version and also for the German translation zeldashu for the Chinese translation donttouchmethere for the extensive beta testing and many other LoversLab users for all their good ideas and suggestions UPDATE HISTORY: version 2.0.1 (current release) "Naked Dungeons MCM not registering without save/reload" bug fixed "Followers possibly losing their equipment permanently if 'Follower strip chance' variable is less than 100%" bug fixed "PC stuck in the fighting stance after deflation if the Deflation function was used with weapons out" bug fixed If the PC is tied to a Zaz furniture after having been defeated and raped, assaulters no longer turn hostile again until the PC has managed to free their hands Captivity events no longer create new Zaz furnitures if there is already an eligible Zaz furniture nearby Wriggling out of Zaz furnitures after Captivity events no longer use stamina if the stamina cannot regenerate (some mods may temporarily set the stamina regeneration rate to zero, which could make it impossible to struggle out of Zaz furnitures The devious devices chance variable used to have no effect on the Civilian Rape events. This wasn't a bug (I never intended it to work that way), but since I understand that it could be confusing for the user, I changed that: Civilian Rapers will now observe the aforementioned variable when equipping devious devices. Known problems still possibly present in the hotfixed version: During the Captivity event it was quite possible to press the menu accidentally before the 'Free your hands' message arrived. This could result in the Captivity menu keys not registering perfectly or even falling out of the furniture with no way to move your hands or do anything. In this fix I tried to do everything I could to avoid this situation. I'm afraid it's not perfect yet, but nonetheless it must be much better than before. Note: if you stuck in the Captivity event, the proper console command to recover from it is: setstage ndun_CaptiveQuest 100 Zaz furnitures created on Captivity events might not always be aligned perfectly with the surface mesh (sometimes they are created a little bit above the ground) Version 2.0: Harmlessness: as long as the Civilian Rape feature is enabled, the player character is naked AND unarmed or helpless, no human enemies will attack them. Instead, they will force-greet and rape the PC via the Civilian Rape ("I kinda like your garment") mechanism, just like non-hostile NPCs. Bathing: a nem menu item ("Wash yourself") is added to the Deflation menu, which appears only if the PC is standing (not swimming) in water. This provides a very basic bathing functionality: all is does is stripping the PC and removing the SexLab cumshot visual effect from the body. Currently there is no bathing animation used (for the sake of immersion, it is recommended to use a poser mod like Poser Hotkeys along with it). It uses the same water detection system as the Bathing in Skyrim mod, so there is a new soft dependency called mzinWaterUtil (without that little SKSE extension water detection will not work). Apart from the vanilla Skyrim water types, ND can detect the water types added by the following DLCs and mods: Dawnguard, Dragonborn, Falskaar and Realistic Water Two. Note that if the Bathing in Skyrim mod is installed, then it is NOT necessary to enable the built-in water detection method of ND (water detection will work without it). Bathing in Skyrim is NOT a dependency by the way. A nem menu item (saying "Urinate") is added to the Deflation menu. All it does is adding/removing the Zaz pee visual effect (along with some rather hard-to-hear sound effect) to the PC, there are no in-game consequences attached to it whatsoever. Whip Marks: when enabled, whip marks will be shown on the skin of the PC after ND's whipping scenes (only after ND's own whipping scenes, not other mods' ones). This new feature requires the SlaveTats mod and its CaneMarks textures to be installed (but it is only a soft dependency, so ND can work without it, if the user leaves this MCM option unchecked). The whip marks can be healed using any vanilla shrines. Wizard Scene: a new devious devices removal scene (not quite as complicated as the Ritual of Purification). It can be activated via the Prostitution feature, using the "Excuse me... / Could you please help me with my restraints" dialog. Innkeepers no longer will offer keys for sex as common NPCs. Instead, they will point you to the court wizards, who (using the same dialog) will ask you to assist them in some important research in exchange of DD removal. The scene involves a whole new (but rather primitive) game cell (a small "laboratory") where you are supposed to follow the wizard's orders. Captivity: after Robbery events your assaulters can decide to tie you to some Zaz furniture (like Crosses, Poles and suchlike). You can escape from this situation through a struggle mechanism similar to that of the devious armbinders. Slavery: after Robbery events human attackers can decide to enslave you via the Simple Slavery mechanism (Simple Slavery is a soft dependency only). Obesity: a new feature having basic Realistic Needs-like functionality in terms of consuming food and drink, which can alter the weight (along with the visual appearance) of your character depending on how much you eat. The player character has an energy reservoir (a "stomach"). As long as you keep it at a normal fill level (0-100%), nothing will change. The stomach gradually empties over time (it is checked once in every game hour by a script). Once it completely empties (0%), you will start to lose weight. If your weight reaches the minimum (0%), the stomach fill level will drop below 0%, the mod notifies the user that "You are starving", and the PC will slow down (the lower the stomach fill level is between 0% and -100%, the slower your character can move). It is also possible to overfill your stomach by eating too much (to a maximum of 200%). As long as the stomach fill level is above 100%, the PC will gradually gain weight and appear fatter. If the weight reaches the maximum (100%), the PC will slow down due to morbid obesity (the higher the stomach fill level is at 100% weight, the more severe the slowdown effect will be). With the default MCM settings, it takes 2 mass units of food to fill the stomach to 100% from 0%, a 100% filled stomach takes 24 game hours to empty, and the full weight gain/lose cycle (from 0% to 100% weight or the other way round) takes 10 game days. Guard Punishment: fixed an error that could result in chain-punishment by the same guard. Civilian Rape: fixed an error that could result in chain-rape by the same NPC. Civilian Rape: elder and vampire races included in the list of eligible NPCs. Civilian Rape: eligible NPCs can be filtered by gender. Devious Devices: fixed a minor bug to exclude ddx items when the "Allow DDX items" checkbox is not checked. Arngeir refuses to start the Ritual of Purification outside the monastery building of High Hrothgar. Ritual of Purification: the mod tries to start the Ritual of Purification start-game-enabled quest if it fails to start automatically for some reason. If the quest cannot be started, it will send error messages instead of the NULL object errors. Immortality: Gangbang and chain rape. ND no longer tries to select more than 1 creature in defeat animations. Armor Amortisation: Daedric armors are excluded (you'll never lose them). Dungeon trap script checks enumerated inventory items against NULL values. Fixed a bug in the Disguise Submitter galahad_69 Submitted 04/01/2016 Category Other Requires SKSE, SkyUI, XPMSE, SexLab, SexLab Aroused (Redux), Zaz Animation Pack 8.0+, Devious Devices Assets + Integration + Expansion Special Edition Compatible No
  3. Game Developer : Tamsoft Publisher : XSEED, Marvelous USA Inc, Marvelous Game can be bought on: STEAM Release Date : 01/22/2019 --------------------------------------------------------------------------------------------------------------------------------- Getting Started Friendly Tip: Use the search function - press CTRL+F to quickly browse through mods --------------------------------------------------------------------------------------------------------------------------------- Download Censorship Removal. info: Removes censorship. Choose and download a Skin pack of your choice. info: This will prevent you from seeing barbie dolls. Download No Panties pack. info: Remove all panties from the game Note: You can handpick to remove only a few, however I will not be helping it. I recommend for you to wait for an ID list. Now you can check other mods and install them if you like it. Enjoy !! Sidesnotes: • Files are heavily compressed using 7zip so don't be afraid to download. • To install you will only need to extract in your game folder, If you need to extract in a specific place it will be stated below the mod. • Always backup your files before installing mods this will save you time if something goes wrong. • Seeing your mod here ? PM-me so I can give you the credits or remove it. • Root Folder means literally the folder you installed the game. Default : "steam\steamapps\common\SENRAN KAGURA Burst Re Newal" NOTICE: Current MODS with broken links (I no longer have their backup) --------------------------------------------------------------------------------------------------------------------------------- Censorship --------------------------------------------------------------------------------------------------------------------------------- [EN] Censorship removal - MediaFire [FR] Censorship removal - MediaFire --------------------------------------------------------------------------------------------------------------------------------- SKIN --------------------------------------------------------------------------------------------------------------------------------- SenranKaguraBRN V2 4K - MediaFire / MEGA (mirror by hakufu1021) 3K - MediaFire 2k - MediaFire Install : Place GameData in your game root folder. Preview: SenranKaguraBRN w/ Pubic hair V2 4K - MediaFire / MEGA (mirror by hakufu1021) 3K - MediaFire 2k - MediaFire Install : Place GameData in your game root folder. Preview: SenranKaguraBRN Nude V2 - Daidoji's + All Girls red skin bonus - Mediafire Install : Extract in a separate folder. Pick the skin pack of your choices and copy the "GameData" inside it and place in your game root folder. Preview: SKBRN - W/ Pubs - MediaFire SKBRN - No Pubs - MediaFire Preview: Succubi Shiki - 4K (Media Fire) Ported from PBS. Effect : Changes Shiki face, hair color 5 and add 2 tattoos to her skin. (Only work on her default skin) Preview: Succubi Hibari w/ alt hair - MediaFire Effect : Changes Hibari full tan skin. Preview: --------------------------------------------------------------------------------------------------------------------------------- Clothes --------------------------------------------------------------------------------------------------------------------------------- No Panties - MediaFire Install : Place Swim in e "GameData\Model\Costume". Effect: Remove Panties from the game. Invisible + Nobra Uniforms - MediaFire Effect: Make Uniforms color 1 invisible and remove the bra from color 2 Sexy Apron (All Colors) - MediaFire Install : Place GameData in your game root folder. Preview: Braless Costumes Packs - Pack 1 | Pack 2 | Pack 3-1 | Pack 3-2 | Pack 4-1 | Pack 4-2 | Pack 4-3 | Pack 4-4 Install : Place GameData in your game root folder. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ NOTE: Each pack has it's own list.txt file covering all the modded clothes. Pack 4-4 is a nopan variant. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Preview: Braless Costumes (No Stocking) - Mediafire PREVIEW: Braless Costumes - FIXES + Alternative - Mediafire Preview: --------------------------------------------------------------------------------------------------------------------------------- Misc --------------------------------------------------------------------------------------------------------------------------------- Custom Body Scales - MediaFire Ready to use file 010 Template- MediaFire Template for you to manually adjust the scales using 010 Editor Effect: Scales boobs down to 40% of their original size(23 girls + Rin ninja room/dressing room only) Preview: New Body Model - MediaFire Effect: The model replaces the Famitsu swimsuit, change its color for different varieties of the model. 1 is normal, 2 is inverted, 3 is inflated, 4 is huge, 5 is gigantic. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ NOTE: You will need to manually replace the nipples texture with a .dds texture tool. I recommend you to use CTE To extract the texture from the .cat files than use PS,GIMP or Paint.net with their respective plugins to edit and then replace the texture with CTE. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Preview: New Body Model V2 - MediaFire Effect: The model replaces the Famitsu swimsuit, change its color for different varieties of the model. 1 is normal, 2 is inverted, 3 is inflated, 4 is huge, 5 is gigantic. Note : Now features increased butt size as well, and it has its textures included in the files, so no more needing to overlay them on existing skins. However, that does have a notable downside. With the skin texture being included in the outfit file, it can't display things like different skin color or tattoos. So your Hikage, Homura, and some others, will all look weird with this. So only use it if you don't want to replace the nipples textures. Preview: New Body Model V3 - MediaFire Preview: PS: This is the same file sia_tomo provided on his post. I took the opportunity to translate the folders and readme . Read the readme for more info regarding the different versions. Mirai + Yagyu no Eyepatch - MediaFire Install : Place GameData in your game root folder. Preview: Dick Mod (Accessory) - MediaFire Install : Place GameData in your game root folder. Preview: Nude Enemies - Attached file on Page 11 Install : Place GameData in your game root folder. Note : Only affect in torn state, meaning you need to hit the enemies a few times for them to get nude. Preview: --------------------------------------------------------------------------------------------------------------------------------- Useful Links Mods Repository - My MediaFire mods repository Pinkcafe (bbspink),Thread 08 - JP Forum thread regarding SK mods. Pinkcafe Repository - As the name says. CTE aka Cat texture Editor - A tool to easily extract and replace textures. Changelog: Credits:
  4. View File [CK2] Kings of Slaves and Vices [Remastered] This is an overhaul of Beornwahl's amazing Kings of Slaves and Vices mod located here: Kings of Slaves and Vices (original) In addition to the capabilities of the original mod, I... - Replaced all art and trait icons, added gender specific art for events. - Fixed a few bugs and tweaked some values. - It now cost's 50d to kidnap someone and I added a 1 month cd per person. (you can only try to kidnap a specific person once per month and you still can't kidnap males (I think it would be OP)) - Added the following: - You can now have sex with or rape your wife regardless of whether shes a slave. You can also have sex with your Lover and rape your ex-Lovers. - Enslave males! Train them be arena fodder for gladiators or farmers that generate annual income, and sell them for a profit or fight them to the death yourself! (fight outcomes based on your respective personal combat scores) - Establish your own harem with trained slaves you've taken a liking to. - Humiliate a female slave by sending them on a walk of shame through your city. - When enslaving someone, their close relatives and spouse will hate you for a period of time, unless its one of your family/spouse. - Female rulers can have sex with and rape males. Notes: - I worked a LOT of logic into the mod, if you aren't able to do something you think you should be able to, there's probably a timer or they don't meet the condition's.. i.e. "why is it not letting me rape male slaves..?" "why cant i have sex with this person..?" There's probably a reason. Compatibility: - Should work fine with all Mods and DLC. Installation: Move extracted files to the .mod file to the Crusader Kings mod destination:C:\Users\WhateverUserNameYouHave\Documents\Paradox Interactive\Crusader Kings II\mod Big Thanks to Beornwahl for creating this mod in the first place and giving permission to post this overhaul! Submitter iridebikes6663 Submitted 06/07/2020 Category Crusader Kings 2 Requires  
  5. Version 1.6

    1,175 downloads

    It feels like wearing nothing at all! This mod is a simple plugin which adds three new "invisible" outfits to the game: Simple Clothes, Simple Light Armor and Simple Heavy Armor. All three act as substitutions for regular clothing and armor but are completely invisible, using your naked male and female body meshes, the same meshes that are used when not wearing any armor. Also includes invisible light and heavy gauntlets, also based on hide and steel, respectively. All three outfits are based on vanilla outfits, with matching prices and armor ratings, but 0 weight penalty: Simple Clothing is based on the farmclothes01 outfit Simple Light Armor and Gauntlets are based on hide armor Simple Heavy Armor and Gauntlets are based on standard steel armor The light and heavy armors and gauntlets can be crafted and tempered using leather and steel ingots respectively. Optional plugins: one for adding all three outfits to levelled lists with vanilla enchantments, with outfits appearing in loot and on (naked!) enemies one for kryptopyr's Complete Crafting Overhaul Remastered, which adds keywords to all outfits and breakdown recipes for both armor and gauntlet types The mod contains no meshes or textures, only three ESP-FE plugins. Logo created by JSPumpkinKing on discord.
  6. View File TAG (Demo) Hey Guys! TAG is a silly little game(demo) I made to teach myself a some game design. TAG is a first person adventure about you the player crashing your space ship on an alien planet inhabited by a sexy alien race determined to get their mitts on their rarest commodity. MEN! Can you find a way to repair your ship, or are you destined to spend your final days at their mercy? Installation, -Extract Zip file and run .exe A couple of things to know, -this game does not contain and actual sex(yet?), but does contain nudity. -I'll update this project as I find better ways to do things and create more content. -I've never made a game like this before and I'm just doing the best I can. I'll get better, I promise Now lets see where this whole thing goes, Hope you like it! Submitter fluke.s studios Submitted 08/10/2020 Category Misc Requires  
  7. View File Some people might ask 'Why did you want to fix Emily's mess?!', and the answer is...I don't know. I might be suicidal! I'm also a total lore nut and spent countless hours trying to make everything mesh as neatly with TES's canon as possible. As such, I took a number of liberties renaming items, races, and...other stuff, to comply within the bounds. The Amazonians warriors are now the Sovngarden Eidolon, spirits from Shor's Sovngarde, the Nordic warrior paradise, come to challenge mortals to glorious battle. The Ageha are fiendish Daedra aligned with Molag Bal. The bee monsters are Daedra that heed the whims of Meridia and loath undead. The ghouls are now Kothringi, an ancient tribe who was turned into immortal undead through an ill-fated deal with Clavicus Vile. If you aren't a fan of me taking liberties, well...the old one is still somewhere in that other thread and I'll be happy to help troubleshoot CTDs with it. This is still a total WIP that I intend to continue working on, but I want to have what's done so far online for posterity in case I suddenly croak or lose interest, or something. Download Instructions: Download the large 1.9X GB file linked on MEGA, then download Update 0520218. Install the main files, then install the updated ones over it. I fixed some broken meshes. If you use Wrye Bash, you -must- tag the .esp as a relvl so it's added into the patch's compiled Leveled List, otherwise very few of the monsters will ever show in-game! Please post any and all bugs, no matter how minor they might seem! Submitter puddles Submitted 05/22/2016 Category WIP / Beta Requires Blockhead OBSE Plugin required, OCO and its MBP Compatibility Patch come highly suggested.  
  8. Beautiful Body for Sims 4 (07.07.2019) View File All categorical hello! I've returned... then again. Three months and a half isn't such a long time, is it? Haha. Well, I guess it's not too funny, because all this time I was sitting in my pants and completely forgot about the fact that I'm the developer of this mod. Well now I remembered about it and made a lot of new things and I'm ready to submit, though not all, because I imagine it'll be set (just like Maxis haha). I also thought about the name of my modification and correlated it with the fact that I am developing and I think the name Realistic is too loud for the quality of modification that I do, so the improved parts of the body will be called Beautiful Body. That's all until the next update! Description: This modification details modifying the standard meshes of the character's body to your female sim looked more attractive and more believable. Features: Increasing the number of polygons in half and smoothing the irregularities of the model Add the vagina and anus at the lower part of the body and the nipples on the Breasts Providing multiple breast and ass augmentation without the appearance of the ugliest scars and ladders on the silhouette of the character. Also I made for you sliders so that you could increase as much as you need of course within reason. Ensuring similarity with the real type of female beauty with some impurities of hentai. hehe. Compatible with the nudism system from WW Notes: Modification at the moment is made only in the form of WW Addon, because in the version replacing the standard parts, there are conflicts with other mods and they need to be fixed, with the following updates, the default replace version will return. There are also problems with texturing and extreme scaling of parts (due to some problems with the weight painting data when importing the mesh into the editor). Installation: Everything is the same, just put the files in the folder with mods. Also, you can just remove any of the files if you do not need or do not like it and it will not affect the overall performance of the mod The mod includes 5 files: Pixel_BeautifulTop_WW_Addon - is the upper body of the character well, or just BOOBS))). Pixel_BeautifulBottom_WW_Addon is it not sound surprising, the bottom of the body of the character (please pay attention that this part of the body with increases butt, if you want to use some with the usual size of the butt, it needs to install the file which is below(you can also use both of these files and assign each character separately)). Pixel_BeautifulBottom_StandartSizes_ww_addon - the same as Pixel_BeautifulBottom_WW_Addon but with the standard size of the ass read about it above. Pixel_BoobsSlider_XXL - slider breast enlarger, monstruosite, a plastic surgeon, so call it what you want, this thing increases the breast up to a threefold increase. Preview: 100% Slider: 50% Slider: 10% Slider: Pixel_ButtSlider - magnifier butt. Preview: Some screenshots: Pretty sexy, isn't it?) Submitter Pixel123123 Submitted 03/27/2019 Category Uncategorized Requires WickedWhims by Turbodriver  
  9. Simple Invisible Clothing and Armor View File It feels like wearing nothing at all! This mod is a simple plugin which adds three new "invisible" outfits to the game: Simple Clothes, Simple Light Armor and Simple Heavy Armor. All three act as substitutions for regular clothing and armor but are completely invisible, using your naked male and female body meshes, the same meshes that are used when not wearing any armor. Also includes invisible light and heavy gauntlets, also based on hide and steel, respectively. All three outfits are based on vanilla outfits, with matching prices and armor ratings, but 0 weight penalty: Simple Clothing is based on the farmclothes01 outfit Simple Light Armor and Gauntlets are based on hide armor Simple Heavy Armor and Gauntlets are based on standard steel armor The light and heavy armors and gauntlets can be crafted and tempered using leather and steel ingots respectively. Optional plugins: one for adding all three outfits to levelled lists with vanilla enchantments, with outfits appearing in loot and on (naked!) enemies one for kryptopyr's Complete Crafting Overhaul Remastered, which adds keywords to all outfits and breakdown recipes for both armor and gauntlet types The mod contains no meshes or textures, only three ESP-FE plugins. Logo created by JSPumpkinKing on discord. Submitter AtomicPlayboy Submitted 06/01/2020 Category Adult Mods Requires Schlongs of Skyrim (optional) Regular Edition Compatible No  
  10. Fall of the Dragonborn View File Fall of the Dragonborn What this mod adds(Right now) - Details in mechanics Humiliation System - Character will feel humiliation based on events sent to the mod. Exhibitionism system - character will slowly progress to like being naked. Armor skimpiness system(ASS) - Allows you to set your armors skimpiness, also allows automatic armor resize based on player settings that is based on character breast, belly, ass size.(SLIF) Upgrading from 0.61 to 0.7 Just overwrite. New game shouldn't be required. Upgrading from 0.6 to 0.61 Just overwrite previous install, no new game required. Requierments PapyrusUtil FNIS SexlabFramework Sexlab Aroused Sexlab Sexual Fame UiExtensions and all their requirements. Soft Requirements SLIF - Automatic armor resize S_L_U_T_S - Character will not enter break animations while in SLUTS gear Devious training - Reduces humiliation gain from DD items the higher trained you are in DD items SXP - Explanation in mechanics Devious Mind Break - Explanation in mechanics Separate Orgasm - Explanation in mechanics Skooma Whore - Explanation in mechanics SlaveTats - Required for Dibellan Defender Dibellan Defender - Will be helpful for naked gameplay. Realistic Needs and Diseases - Suppression support iNeed - Humiliation suppression support Mini Needs - Humiliation suppression support Milk Mod Economy - Break Event Simple Slavery - Break Event ==================== SSE Version Converted to SSE by Nomadaz Hentai Pregnancy - Explanation in mechanics - No longer a softrequirement until the purity flask is readded to the world. Fill her UP -Explanation in mechanics - No longer a softrequirement until the purity flask is readded to the world. Devious Attributes - Humiliation is based around this, will work without it though. - Devious attributes has been removed until I can integrate it better. Progress to 1.0 Green = In-game and finished/in a working condition Yellow = In-game, in it early phase Red = Not ingame/In-progress Core: Humiliation System - Bug Fixing/Finalizing Exhibitionism System - Bug fixing/Finalizing Armor Skimpiness System - Bug fixing/Finalizing Events/stories/Misc: Break events - In first iteration Npcs to handle SLSF region fame - In first iteration Purity flask - Concept Generic stripping events. - Concept Stripping chest event - Concept Known issues. 1. Once in game, you will need to remove and re-equip your clothes to get SLSF to register you as wearing clothing. 2. If your not running devious devices, SLSF may register you as naked while wearing most hats, to fix this open the SLSf menu and add your hat to the excluded list. Or toggle the 'Fix SLSF' toggle in the gernal tab of the MCM to on, and it will do it automatically. 3. The 'events' tab of the MCM has a lowercase E. It is a capital in the script. the mcm appears to just be being a dick ATM. Mechanics(including not implemented yet). SLSF = Sexlab Sexual Fame For modders - I have included a Access script with the base download. Authors note: Please keep in mind that the DEFAULT break is 100. Break represents the characters hardness to humiliating events. Whatever values you set should be based around the default break, so that when a character becomes hardened, it becomes harder to gain humiliation. Humiliation calculation: humiliation = 100*(Current event/break) Humiliation is stored in the faction: FotdHumiliationPerk - Yes, perk, get over it Exhibitionism is stored in the faction: FotdExhibitionismPerk - ? When the characters current event stat becomes equal to or greater than the break stat, the character enters the "broken" state To catch when a character experiences a break event add: RegisterForModEvent("FotdBreak", "Youreventnamehere") The character can experience 'consecutive breaks'. this happens every 200% over normal humiliation(MCM configurable), which is caught before normal humiliation is capped to 100. Whatever value you send will be added to the Current Event stat. Both non-unique and unique events accept negative numbers if you want to send an event that reduces humiliation. If for whatever reason you want to access the current unique events, here are the papyrus storages: Unique event names are stored using papyrusUtil, StorageUtil.StringListGet(Game.GetPlayer(), "FotdEventsName", int) to access the intensity of an event: int intensity = StorageUtil.intListGet(Game.GetPlayer(), "FotdUniqueEvent", int) - The intensity is located in the same slot in the list as the event name. Whats next? Possible future spoilers, read at own risk How to make SLSF recognize all DD devices: Use the FixSLSF setting in the general tab of the MCM -OR- This requires you to know how to compile pscs. Disclaimer: This is what I did to fix it, and it works for me. If it doesn't work for you. not my fault, promise. Open "SLSF_Monitor.psc". on line 284, add "|| PlayerRef.WornHasKeyword(Config.DDHeadDevice[2]" at the end. On line 299, remove the ';' Compile thanks To Ashal for Sexlab Fishburger for Sexlab aroused Murfk for slavetats and Dibellan Defender Versh for his framework m.skynet for DAtt framework. MrEsturk for most of the code for the random exhibitionist stripping Submitter SkyLover37 Submitted 09/06/2018 Category WIP / Beta Requires Sexlabframework, Sexlab Sexual fame, Sexlab aroused, FNIS, PapyrusUtil, UIExtension Special Edition Compatible No
  11. Hey Guys! TAG is a silly little game(demo) I made to teach myself a little game design. TAG is a first person adventure about you the player crashing your space ship on an alien planet inhabited by a sexy alien race determined to get their mitts on their rarest commodity. MEN! Can you find a way to repair your ship or are you destined to spend your final days at their mercy? Installation, -Extract Zip file and run .exe A couple of things to know, -this game does not contain and actual sex(yet?), but does contain nudity. -I'll update this project as I find better ways to do things and create more content. -I've never made a game like this before and I'm just doing the best I can. I'll get better, I promise Now lets see where this whole thing goes, Hope you like it! get it here
  12. FO4 NudeBasics View File Fallout 4 forced Nuditity Aaaah. If you're not using mod organizer save your NudeBasics.Ini file before updating ! Basically its kind of a swiss knife mod to try and keep the player nude (@Tuxagent), you can turn off and on or what you you like or dont like using the mcm. It also had some integrations for devious devices, AAF Animation framework, AAF violate and Real handcuffs. MCM setting and how they work ------------------------------------ MAIN PAGE: Information keys. The first one shows how much players health is effected from rape and how much the skin is effected from radiation. The second shows most interesting states about body changes. power armor settings When you enter power armor the maximum time to stay in it is restricted. If the player is wearing clothes the maximum time is reduced. Maximum time also is reduced for every common piece of armor the player is wearing, nevertheless one hour usage is always possible. As an alternatively entering of power armor can totally be blocked when wearing armor. Entering power armor also is not possible when the player is wearing a milker or when the total body change (morphings) of player exceeds an - indirect - configuratable limit. Trading is not possible wearing power armor. After the player has left the power armor, (mod is designed for female player) she must wait some time after usage is possible again. Maximum cool down time is 12 game hours if the player reaches or exceeds the maxtime limit (exceeding limit is possible in combat). If the player does not stay the full maximum time in the power armor, the cool down time is reduced corresponding. But to avoid spending the cool down time just sleeping or waiting on a chair and make things to easy there is a 2.5 minutes hardcoded real waiting time, that must elapse too. For every hour the player spends in the power armor and also after entering it, the player is radiated a little bit, to make radiation effects a little bit more interesting. No vanilla armor The player cannot wear armor from the vanilla game. Only can make sense if you have additionally 'player only' armor installed Speed reduction When activated speed is reduced by 20 percent when the player is running around nude. No effect in power armor. Disabled by default because it's an constant ability. MCM restriction - Be careful with this and keep a safe so you can go back. Step 1: Most options in my own mcm will not show up and cannot be changed anymore Step 2: No mcm will open when player is nude or restrained. Freeze: All settings in my own mod are freezed and cannot be changed (until next update) DO NOT ACTIVATE FREEZE WITH STEP 2 OF MCM RESTRICTION UNLESS YOU ARE ABSOLUT SURE ! Otherwise no mcm is available anymore !! VANILLA EFFECTS armor break system for player only When the player is hit armor and clothing degrades and can break. Melee attacks, power attacks or fire will degrade armor faster than beeing hit with gun bullets. Additionally when the player equip some tight armor or clothing this equipment is stressed and can break too. Over time the equipped armor is getting more weak and there is a small chance ever day that the armor can break. In mcm the chances are defined in permille (mille = 1000) instead of percent. All clothing have a maximum health of 1000, while armors have a base health from 1000 up to 8000 (maximum health for devious devices is 8000 also !) This is done because all internal calculations are done on an integer - Handling with percent would make it necessary to calculate internally with float variables, while calculations done with integer are faster! Armors does not break until the actual health falls below 2000. The mod supports now breaking of equipped devious devices too. THIS FEATURE REQUIRES MY OTHER MOD DEVIOUS DEVICE ENCHANTINGS TO BE LOADED. (Because DD is only a soft requirement !) Not every device can break. Usually excluded from breaking are items that opens with a chastitiy key, like piercings, plugs and blindfolds. You can check in Pip boy, menu inventory, folder divers after opening the note 'MyBasicsInfo-attire'. The first 12 breakable armors or the firsts 12 devios devices equiped on the player are listed there. Broken armor and clothing can be repaired. In Diamond city talk to the new trader RHYE in front of the jail. For a small fee she can help you with the last broken equipment. That means you can recover unique armor and clothing if you want to. Naked item buying or changing When enabled, naked traders dont sell you armors, weapons and some other things (no Radaway !) because they think you're a slave, nevertheless they will take your caps with a smile. Settlers do not allow you to take items necessary for survival. If you try so, than they can rip your clothes and hand it over to RHYE to make some profit. Restrict naked sittings outside When the player is nude she do simply do not want to wait. dead bodies There is an adjustable chance that every dead bodies is stripped from weapons, clothing and ammunition. Makes it a lot harder to find attire for dressing up. drop weapon When the player is hit in combat and the weapon is out the hurt often causes the player to drop the weapon. In the excitement it is then difficult to pick up the gun again. When a milker is equipped and his work begins, the player is sometimes so frightened that he drops his gun also. (Will add this feature for the plugs too, using my devious device enchantings mod) Maximum sleep time per day When sleeping longer than ... hours, the player will get headache from the gazen nightmares and wants to stand up. - When maximum for the last 24 hours is reached, beds do no longer show up the activation hint. Health damage from rape This of coarse requires a functional AAF animation framework and some functional sex mods. health damage from rape DOES NOT DAMAGE the players health direct, Instead, the player's maximum health is reduced by this defined percentage based on the "basic health". (similar working to "I need" does in skyrim) When beeing raped from others than the human race, damage increases with a hardcoded factor (estimated rule of thumb) - Factors are: ghouls 1.4, dogs 1.8, supermutants 2.0, yaoguai 2.3, robots and synths 2.5, deathclaws 3.0 and others 1.8. There is no good distinction between consensual sex and beein raped. For sex consensual the factor is 1.0 for each actor. So when you have a mod installed for consensual swith this feature off as long as playeris having consensual sex. Initially, the player's soul is mainly damaged. There exist no potions and no doctor that can heal this damage. Only elapsing of gametime will help. Ok, if the player's soul is at its lowest point and the rapes don't end, then this extra damage is burned into the soul. (in mod called damagepool). Before the soul can recover, the player must of course first get a certain time interval to the events. Recovering from everything should not last longer than one game week. Radiation skin effect Radiation has effect on the player's skin and makes it very sensitive. The higher the radiation skin level the more the player does not want to wear armor. Radiated skin has 6 levels in total Effected armor slots are visible in the players "MyBasics notes". For compatibility reasons with the old version unequipping the armor in the body slot (now at level 6) can be switched on or off. (With morphings enabled, the better choice is off) MOD INTEGRATIONS Bomb collar The bomb collar requires the player to follow several rules otherwise the bomb activates and tortures the player about 20 seconds before finally the head is decapitated. The rules to follow depends on the current location the player is currently in and are listed in the MYBasics-bomb collar notes in inventory. Available bomb collars are "the shock collar" from Real handcuffs, the institute collar and the Vault Tec Disciplinary collar. The institute collar has coloring support, when Devious device enchantings are installed. How to get rid of the collar depends on the original mod where it is from. Additionally for the collars from Devious devices there is also the possibility to break while hit in combat. Of course, some of the rules also apply to clothing. It can be set for the locations of wilderness and dungeons. Values greater than 0 means that the sum of the armor value of all equipped items must not exceed this value. Therefore, zero means that only normal clothing is allowed. The value -1 means the player must be completely naked Other effects bound hands effect restricts using some furniture available in the world and also picking up some things. When Real handcuffs is detected it is automatically disabled. gagged effect If the player is gagged she can not eat foods, drugs or chems. The foods and chems are no longer reachable but still have the original weight. (Want to have a better solution, but I'm lucking of knowledge with swf-files) To avoid overencumbering the player with 'invisible' items, foods and chems are immediately dropped when trying to pick up with a gag equipped. (Could improve this behaviour by making it dependant of the actual inventory weight) unequip devious devices during sex scenes. For improving ugly sex scenes. Because devios devices usually are blocked from easily unequipping, now your rapers always have the possibility to unequip. With the feature on, always unequipped are body dresses, plugs (commonwealth plugs too!) and chastity belts. Depending on the scene Hoods and gags can also be unequipped. AAF violate It always annoyed me that the raiders didn't rob the player completely. What is preventing them from doing it? Well with this feature now there is. At the start of the rape scene the player droppes the equipped weapon, ammunition, clothing, a few random parts and the sack with the remaining equipment. The bag with the equipment is of course closed, the player either did it by himself or the raiders do it. The bag with the equipment will become visible after the pacification time ends, (it was in the way too often) they are not tracked via quest, so keep in mind where you loose it !! The best and favorited items are given to a raider dealer for selling. If the player is accompanied, the companion remains naked after the rape at the end of the scene. Hint: Do not pick up anything after the scene ends, if you want to do nevertheless then start with the ammunition. MORPHINGS There are three groups: Body will grow or body changes because of radiation. Body can change because the player was pregnant before or has catched some kind of hormone irritation and at last permanent growing because of untreated radiation, untreaded hormone irritation, stimulated by breast piercing or high tech bomb collar. (breast operations for string implantats are not realized, because of missing an idea why the player should do this and to gain what kind of advantage) To make morphings work you must build the players body using Bodyslide with the morphing check box set, additionally for using the milkers this armors must be build also with the morphing feature. See screenshot. Additionall you must setup the final morphing values in the Inifiles. THE EXISTING SETTINGS WERE FOR TESTING PURPOSE AND AS A PROOF OF CONCEPT, BUT ARE NOT SUITED FOR USAGE IN A REAL GAME unless you wants to have beer barrels hanging to the knees. The initialization file 'FO4_NudeBasics.Ini' for the morphing is located in folder F4SE\PLUGINGS and can be changed with any ordinary editor. At the moment it looks like : [MaxMorphRadiation] Breasts=2.0 BreastsNewSH=2.0 BreastHeight=-4.0 [MaxMorphOthers] Breasts=3.0 BreastsNewSH=1.5 [MaxMorphStringImpl] Breasts=1.1 BreastsNewSH=1.2 BreastsSmall=-1.0 BreastsSmall2=-1.0 BreastsTogether=0.0 BreastWidth=1.0 BreastFantasy=1.0 BreastFlatness2=-1.0 BreastGravity2=1.0 BreastHeight=-2.0 BreastPerkiness=0.0 DoubleMelon=1.0 NippleAreola=2.0 NippleSize=-5.0 You can add other nodes or remove nodes to your personal likings. The inifile is loaded every time at game start. The values of all 3 morphing groups are combined together before applied to the player. (Cumulative !) In the information box the morphing values are shown in per thousand ! radiation morphing radiation morphing effects are time delayed, applied after last radiation event. So standing in water with constant radiation does not show the effect on the player until the radiated water was left. min radiation: If the actual radiation is below this value it does not have any (morphing) effect radiation range: If the actual radiation is above min radiation plus this value then the radiation body changes have its max value reached. For better 'shrinking' radaway needs now 150 seconds for full effect. milking and hormone irritation hormone irritations can be catched when the feature is on leaving the Cryopod (player has baby!) or normally by adjustable chance having kind of rough sex with raiders. The effect has 7 stages. At stage 1 maximum milk is 70% while at stage 7 is 100%. Milk production rate increases with each step. If the player has 100% milk content the visible morphing effect is at the maximum value for this group. After an adjustable period of time the hormone irritation starts fading out. The contents of milk can always be reduced by using one of the milkers, but the milkers are not possible to pump the player completely dry. During fade out sleeping will also reduce the milk amount and only with sleeping the disease can be cured completely. Well when having sex again during the fade out periode, the amount of milk simply will increase a little bit. If the player has a milker equipped and suited bottles in inventory, then this bottles are filled with milk and can be used (untested). Bottles can be bought from Rhye or created at an chemy workbench. permanent growing checked every 24 game hours. Milk content bust be at maximum, Radiation must be at maximum to be considered. If multiple reasons exist the growing does not stack, only the value from the settings is taken into account. permanent growing does not stop at 100 percent but nevertheless is limited. With good luck player can find some 'Breast reduce pack' in a container or buy from Rhye. Secondary effects Secondary effect usually are based on the player's morphing total value. This is a combination of all activated groups where each group can have its own weight how much it should be considered building the total value (This should math in some way your morphinmg settings in the ini File) The weightings are adjusted with the 'influence' settings. Undressing secondary effect If your body changes then your attire becomes stressed more and more and also a power armor suit uncomfortable. At a certain point you cannot endure it anymore and must unequip your armor or leave the power armor suit. If armor breaking in general is activated and the additional break setting for the morphings your armor simply will burst. Sometime it is possible to send a warning notification. Your armor also can make 'noises' before final breaking happens. On the other side if the player is nude but have already have some smaller body changes equipping attire is no longer possible. It just doesn't fit anymore. Devious armor is very strong and does not break and is not unequipped because of body changes ! The power armor suit of coarse does not break, but depending on body changes either cannot be entered or must be leaved. The values are just that for the ordinary armor multiplied with the choosen factor for power armor. price influence The selection is valid for a morphing total value of 1000. No prices are changed if the player is dressed up. the influence is determined proportionally for smaller values speed debuff similar to price influence. But player get a speed debuff proportionally to the setting and the morphing total value. When activated save more often if possible. One time had a curious speed buff instead of a speed debuff during testing, but never found the reason. carry weight similar to price influence, but player here get's a carry weight debuff proportionally to the setting. Different to price and speed only the hormone irritation group and the permanent group is considered. Radiation does not make sense for my understanding. credits go to @Kimy for making devious devices @Bumex for making the skyrim conversions : https://www.loverslab.com/topic/72183-fo4-clothing-conversions-from-skyrim-wip/ @EgoBallistic for helping me with the AAF Animation framework and for AAF Violate @JBpy for helping me with the milkers Submitter Adetu Submitted 06/27/2019 Category WIP / Beta Requires All DLC's, F4SE, Armorkeywords, FO4 MCM, Looksmenu, Community Plugin > V38  
  13. Having a blast doing the Men and Women of Fallout 3, 4, 76, and all points in between and adding a couple of Vault numbers in there myself. Vaults 72 (The Hospital), Vault 86 (The Archive), Vault 91 (A.H.M. or Advanced Human Mutation and Vault-Tec's Bio-Engineering Division), Vault 100 (A Nexus-Vault housed with over 2000 Vault-Tec Employees with trans-dimensional telepads and a fleet of vertibirds), and Vault 113 (home of the notorious Liar's Lair). I'd like to do Vault Suits with these individual numbers some day, maybe when I learn how to use the correct software. Coming Soon, I hope. Zoey Goldschmitt - a hard and bitter Ex-Gunner mercenary with a knack for androids hails from Little Lamplight and Vault 87. She has taken a vow to track and eliminate the murderous association called Talon Company to the last man. That 's if she can get away from the Gunners first. Zoey's bad reputation and hard luck seems to follow her where ever she goes. Now she's here in the Commonwealth of Boston to fulfill the vow of a dying friend. The Caprice Sisters - Well, let's just say Vault 108 has several sub-levels and "Gary" wasn't the only clone to leave the Capital Wasteland. A series of clones, 108 groups in all, are stored in cryogenic sleep deep inside 5 localized sub-basements. The Caprice Sisters, from that same Vault, are, if not worse, than Gary-Series clone that plagues the Capital Wasteland. Thy are the most recognized and beautiful female clones in post-nuclear America. A warning to the wise and foolish, If you see twins beware. Rumor says there are five of them in any given group and they function very well as a team and are trained combat fighters. Siobahn Shivers - this prudish woman wouldn't be caught dead without her power armor. Born in Megaton near Vault 101 and recruited into the Brotherhood of Steel when she turned 13, has spent the 17 years of her time and life on the outskirts of Northern Maryland or within the traveling ranks of the Brotherhood. Now she is on a solo mission, searching for a traitor to the Brother in a place the locals of the Commonwealth call Nuka-World. Sun-Nee MacIntyre - Except no substitutes, she is the Daughter of James MacIntyre, Founder of Project Purity representing Vault 101. Her current mission is to catalog the location of other Vaults outside the Capital Wasteland for the Brotherhood of Steel and Naval Science Institute. She's here to make contact with Vault 81 with the possibility of establishing a secure trade route. Her second mission is to find the main entrance to the Lost Vault, Vault 117. There is something inside that Vault the Brotherhood of Steel desperately needs. Magnus "My Blood is Type-0 Green" Odinsohn - Originally from West Virginia and an original inhabitant, Magnus is one of thee oldest living survivors of Vault 76. The only male of this group and has ghoulified not once, but on three other occasions and has been cured each time. A combination of multiple viral infections, anti-viral meds, and stasis pods has kept alive for nearly 210 years with no sign of slowing down. Trained as Green Beret and as a Park Ranger, Magnus spent the first five years stabilizing the Appalachians before venturing in Maryland, Eastern Pennsylvania, and the Commonwealth of Boston (Circumnavigated and marked the outer most boundaries of the Glowing Sea) to stabilize other parks and wilderness habitats. He wears his Vault-suit (Marked with the numbers 76 ) under his Park Ranger uniform proudly. Magnus is deadly proficient with his modified fire axe. If you can get past the scares all over his body, he's the best ally and the most knowledgeable forester you can ever have. Update 20191221 - The Door is Open or Exploring Some New Vaults Second Update - 20201214 With the exception of Vaults 45 and 118, the remaining vaults are located in West Virginia and the Appalachia, the old state of Maryland and the Washington D.C. area (The Capital Wasteland) or Massachusetts and the general area outside the Commonwealth of Boston (51, 63, 75, 76, 77, 79, 81, 87, 88, 92, 94, 95, 96, 101, 106, 108, 111, 112, 114, 117, 118). Vault 45 - (Location: one mile north of Riverton, Wyoming) Vault 45 was a control vault located near Riverton, Wyoming. Vault 45 was designed via its location as to position it approximately 200 or such miles away from any other residential vaults or bomb shelters. Isolation of this control group and its vault was the key paradigm to the Societal Preservation Program. The idea was to create a community from the ground up free and away from future external cultural (except for historical factors) contamination. Vault 45 is a true control group with no covert agenda. Its opening date was set for 80 years in 2157. this vault, from corporate records, came equipped with a G.E.C.K. Similar to Vault 92, Vault 45 was marketed, however, as to preserve Western culture and heritage among a variety of ethnicities and creeds in the Western regions of the United States. Vault 45 would have state of the art building faculties, seed vaults, embryonic arc to repopulate pure strain animals, and a fully functional G.E.C.K. Vault 51 - (Location: Forest Region of the Appalachias, Northeast of Point Pleasant) A brief history can be found here: https://fallout.gamepedia.com/Vault_51 Vault 61 - (Location: Unknown) This vault was never completed before October 23rd, 2077. Vault 61 lain in abandoned and somewhat ruin until some 10 years ago when an expedition from Vault 100 discovered the main door was sealed but functional. With the power generators restored, the vault was brought up to a minimum of functionality as the access its potential. Vault 100's Board of Directors decided to finish its construction and bring the installation to full operational capacity. Vault 61 would become a penal colony of sorts. Housing the worse criminals and psychopathic to rise after the post-nuclear devastation of the Great War Vault 63 - (Location: South of Welch, West Virginia) Information about Vault 63 can be found here, https://www.polygon.com/2019/2/10/18219293/fallout-76-vault-63-location-inside-dlc-cut-content and here: https://fallout.fandom.com/wiki/Vault_63 Vault 68 - (Location: Trenton, New Jersey) Vault 68 was meta-control group, a gage, and a health barometer for the some 22-25 Vault (control) Groups. It was intended to be a mix-salad and to see if the vault could function with various personalities and ethnicities and to see if conflict resolution could be obtained without oversight or overseer discretion. To add pressure and another antagonizing variable, Vault 68 was opened exactly three hours after the bombs fell on the Eastern Coast. Modified eye-bots (E-M pulse and radiation resistant) were dispatched to recruit survivors in the immediate area of Trenton, New Jersey. 999 random recipients had exactly three hours to reach the main vault before it sealed once again. Survivors would be administered anti-radiation treatments and then shown to their new quarters. A new life would proceed as if their old life never mattered. Vault 69 - (Location: Unknown) Twin Vaults maintained by two overseers and whose experimental function strictly separates the residencies on the basis of their physical sex and gender. Homosexuality and other deviant forms of sexuality or expression are simple eradicated or expelled for the purpose of this heterosexual experiment. Housing of both sexes occurs in two separate dormitories. While Vault 75 was conducting unethical experiments to breed the ultimate soldier, Records from Vault 100 indicate that Vault 69 was breeding both sexes to become the perfect mates with abilities into the empathic spectrum of behavior. Vault 72 - (Location: 12 miles south of Baltimore, Maryland) Heavily fortified by barriers, wreckage, and collapsed rubble, patrolled on a rotating basis via a coveted contract with Talon Company. Vault 72 maintains some security with eye-bots and military combat droids. Starting out as another control group, but with a stated function and purpose after the events that transformed post-apocalyptic America. Vault 72 is simply a large medical faculty and hospital. All individuals inside Vault 72 are trained doctors, physicians, medical technicians, or researchers. Security is done via robots and Talon Company. It's not unusual to find both or all three operating hand-in-hand. Vault 76 - Vault 77 - (Location: Northwest of Paradise Falls but outside the Capital Wasteland, east of Hagerstown, inside the Catocin Mountain Park) The entrance to this vault around the bend away direct line-of-sight. It holds a social isolation experiment still operational after two hundred years to the present day. Located along the Interstate 270 and used by merchant caravans, astute merchants with pip boys, use the Vault 77's vast warehouse to store scavenged goods, computers, robots, and military hardware. Vault 77 is a multi-dimensional habitat/teserract, isolation cell, and warehouse stationed with Vault 77 but separated from the main experiment. Vault 79 - Vault 85 - (Location: 25 miles northeast of Washington D.C.) Vault 85 was a large commorancy for it inhabitants, designed to be a stressor, and all of whom had little or no engineering skills. The technology and equipment was designed to stress the registered inhabitants with a consistent state of needy repairs. All equipment and useful devices were designed to break randomly, others at timed intervals, and eventually became unrepairable. Ineffectiveness was a commonplace theme All technology had a life expectancy no more than five years, save the Overseer's Office, the main Power Generator (Cecil, a Mr. Handy was assigned as the reactors repair technician), and the Mechanism operating the Vault 85's main door. Within 24 months in operation, Vault 85 was abandoned. It's inhabitants and descendants live outside the Vault 85 in a pastoral community with a near Amish attitude towards technology. When the inhabitants of Vault 92 fled the experiments of their vault, they found acceptance with the community of Vault 85. Vault 85 did not have a G.E.C.K. in its inventory. Vault 86 - (Location: Unknown) The Archive. Actual location is still undetermined as of 20191226. Vault 91 - (Location: 15 miles South of Canobie Lake Park, on the west side of I-93, within southern New Hampshire) The Vault is believed to be in operation to this very day. The purpose of this Vault is two expand the human condition via genetic engineering (i.e. beneficial mutation) and thus create a race of breedable human mutants. Vault 94 - Vault 96 - Vault 98 - (Location: Unknown) Vault 98's true function was to gauge and study a Mass Transport Arch (M.T.A.) discovered three centuries ago (roughly 1930) in Egypt. Activated so long ago and after its quantities were gauged, It's home in Cheyenne Mountain was decommissioned then refurbished for neuro-cybernetic experiments at Vault-Tec's request. Vault-Tec's Board of Directors relocated to Vault 100 days before October 23rd to continue its observation of the M.T.A. Its current Board of Directors has a vested interest in the activities of Vault 98 and knows that it is still functional and fully operational, even to the present day. Vault 100 - (Location: Willington, Pennsylvania, southwest of Philadelphia) Vault 100 opened exactly 100 years to day after it was secured shut. Now the ten block area around Vault 100 is in full operation with a population of 10,000 governed by Vault-Tec's CEO and a governing board via corporate hierarchy. Vault 100 is a true corporate government. Vault 104 - (Location: North of Cockeysville, just outside Baltimore, Maryland) Access to the vault's main entrance room is simple with any serviceable Pip-Boy. The inner doors that lead to the lower levels are sealed from both sides of the vault. Nothing organic, (except someone in the Overseer's office) is alive and surviving the high levels of gamma radiation scrubbing the remaining vault structure clean and sterile. The science teams of Vault 104 were engaged in experiments that focused on immunophysiology and molecular generation via blood platelets and regenerating nannites. Reassembling a host from the ground up, literally was the unethical goal of Vault 104. Vault 110 - (Location: 5 miles north of Philadelphia, Pennsylvania) It seems the experiments conducted on the inhabitants of Vault 110 were a success with over 75% of a population of 1000 responded to a mixture of genetic manipulation and organelle grafting. Longevity experimentation and the application of Anti-Aging pharmaceuticals on its Vault Residents, resulted in some inhabitants are well over two hundred and twelve years old by 2212. Vault 113 - (Location: 20 miles west (right outside) Trenton, New Jersey but within the western boarder of Pennsylvania) The vault itself is maintained by the A.I. overseer. Only the A.I grants access into and out of the vault. Designed to be an experiment similar to Vault 21, Vault 113 inhabitants are all habitual or pathological liars. Vault 117 - (Location: The Glowing Sea, Southwest Massachusetts) What started as an experiment in holo-deck and particle synthesis technology turned into a tomb for the inhabitants of Vault 117. The entire vault is still intact, but powerless. The inhabitants, all ghoulified inhabit what mercenary companies come to call a graveyard. Field reports say the power generators and the internal lights are salvageable and can be repaired. The remaining ferals inside Vault 117 have become accustomed to darkness and bright photonic bursts or prolonged lighting painfully hurts their sensitive eyes. The Glowing Sea's physical dimensions constantly shift with the rolling coastal air currents. The "Sea" itself extends from the shattered ruins of Westwood, Norwood, and Dedham southwest riding the old I-95, all the way across Providence, Rhode Island and ending somewhere along the coastlines of the former New England states. The former capital of Providence is a blasted hulk of high radioactivity and abandoned buildings. The old city is infested with "ferals", with some intelligent and more friendly "ghouls" managing to survive and thrive. The Mod itself can be found here, on the Fallout 4 Nexus Site: https://www.nexusmods.com/fallout4/mods/32242 Vault 119 - (Location: 25 mile northwest of Pittsburgh, Pennsylvania) "The Hive" - With what began as an embryonic arc similar to Vault 96, ended when super-mutants broke inside Vault 119 and exposed the insect wing on Level 5 to canisters of FEV. The bio-chemicals and mutagenic agents turned the undeveloped "eggs" into hungry and very larger-than-life life monstrosities. Reports from the Brotherhood of Steel, the Minutemen, and (believe it or not) Talon Company claim that the insects function together for the defense of Vault 119 and oddly enough with a very unique hive mind. Thankfully field reports indicate that the upper four levels are accessible and the former inhabitants had time to seal the rest of the vault (levels 1-2, 7 -12) from the infestation
  14. Player Exhibitionist View File A mod with several features to keep the player nude. Whenever the player body clothes are removed for whatever reason, the player don't want to redress immediate. After some minutes passes by, redressing is possible again. When the player is dressed he must undress after some time. MOST SETTINGS IN MCM ARE DISABLED AS LONG AS THE PLAYER IS NUDE Exhibitionist Settings ---------------------------- -When Naked "Exhibitionist Minimum Time": This is the time the player has to be nude, measured in game hours. The waiting time in game hours is converted to real time using the default rates 1:20. So for 2 game hours, the player must stay nude 6 real minutes ! Using the waiting function in game, sleeping or fast travelling has no effect. On the status page in MCM you can see how many game minutes the player is already nude. The body armor or clothing is effected and sometimes bra and panty. With the value 0 the function is disabled Recommended: If using Sexlab disable Automatic-Redressing, if using Defeat disable Player-Redressing "Bra and panty slot": Cannot reequip when must stay nude. Bra must be unequipped for trading not only body armor. Bra and panty is part of the dungeon attire curse now. -When Dressed "Limited dressed up time": This is the maximum time the player can stand to be dressed for. Once the player has been dressed for this long, Overheat will begin, which will compel the player to undress. When set to 0, this will be disabled. Needs "Exhibitionist Minimum Time" activated ! Automated undressing is not possible when sitting, swimming, in armbinder or yoke, with mittens, in temple or in throneroom "Forced undressing grants PAUSE": If the bodyarmor is not removed by the player, example: raped, dungeon entrance trap, then the armor can be reequipped for the remaining dressed up time. "Undress During Combat": If this is selected, the player will be compelled to undress from Overheat even if they are in the middle of a fight. In this case, clothing will be dropped to the ground. "Use Undress Animation": If this is selected and SexLab or Serial Strip is enabled, an undressing animation will play when the player undresses. "Dragon shouts": If activated the shout "DRAGONSKIN" will destroy your equipped armor, while with "BECOME ETHEREAL" your equipped armor will fall to the ground. At the moment this makes only sense together with „When naked“ "Bounty for being nude" Bounty for Level 100 Character, Bounty for Level 0 Character Everytime somebody sees the player nude and make a comment about that fact. the player get's a bounty depending on the level. It is a simple linear interpolation using these 2 values. If a child see the player, or the player is raped the bounty is significant higher. Setting the value "Bounty for Level 100 Character" to 0 disables the bounty system "Dangerously nude feature" "Naked Rape Chance" This is the percentage probability that the character will be raped if they are seen naked. 0 will disable this feature. If sexlab is not available the feature is also disabled. "health damage from beeing raped": Everytime the player is raped the health is damaged in percent of the total health. Unfortunately a lot of sex mods marks the player as a victim, although sex is consensual (prostitude mods) The effect itself should not kill the player, because it is not applied if the health is too low. Nevertheless low health is always dangerous, especially if player has no or low health regeneration. "player is pickpocketed": The feature consist of a base chance and a percentual value how much of the equipment is stolen. If the player is pickpocketed, you will find a note under books in the equipment, where is registered who is the thief and what is stolen. Items that have a regular marker as quest items like „Balgruufs sword“ or the „golden claw“ are not stolen. Anyway maybe there are popular mods where important items do not have the marker, than this feature can be quest breaking. Trader and other options ------------------------------ "Fast travel restrictions" This feature is initially disabled, since it easily can conflict with other mods. If "Fast travel restrictions" is disabled, mods that are also handling fast travel for example "BETTER FAST TRAVEL" or "CURSED LOOT" are not effected by my mod. "Fast Travel": There are 3 selections. „Vanilla“ means no restrictions“, „Always disabled“ and „Other restrictions“. If „other restrictions“ are selected than the following selections will be considered from the mod "Attire": There are also 3 possible selections. „Doesn't matter“, „Nudity required“ means player must be nude for fast travelling.“Attire required“ means that the player needs to wear body clothing or armor to be able for fast travelling. "Needs horse": The player must be mounted on a horse to be able for fast travelling "Not when restrained", "Not when enslaved": See Infotext in the mod -Waiting options Waiting is now no longer possible everytime and everywhere. Goes well with some devious mods based on game time instead of realtime -Traders are voyeurs Sometimes traders are voyeurs, they will not sell you anything if you're not naked and they changed their mind only after a few game hours, (using in game waiting or asking the trader immediatly again has no effect) If the traders want to see you naked is depending on different conditions : player is thane, player owns home, interior or exterior, trader is friend, waked up trader from sleeping. "Voyeurism chance": Decrease or increase the chance traders want to see naked skin. "No trader perk effect": When the option is activated and the player has the „trader perk“ nevertheless merchants buy only the usual stuff. Player must undress to be able to sell everything. "Enable altering of trading prices" This is a light replacement for the "TRADE AND BARTER MOD", Most of the features from this mod I do not use while others are missing and the nude penalty is only 10 percent. The biggest effect is achieved by changing the barter min and max rates. The barter min and max rates are always active also when you disable "Enable altering of trading prices". So if you want the vanilla settings change the ininitial values to vanilla (2 for minrate and 3.3 for maxrate). "random price variation": As it says "random price variation" can lead to worse prices but also to better prices. Set to 0 to disable the feature "worse prices beeing nude": If the player is nude all prices are worse, for the choosen percentage. If negative values are choosen than prices are better ! "Closing-Time has price influence" Here you can choose predefined settings if the player want to buy something if the shop is not yet opened. The 3 time zones with worse prices are small effect: time is near to opening time medium effect: during nighttime strong effect: day off Dungeons and dangerous places --------------------------------------- "Enable": Enable or disable feature in general. The feature is based on the idea of „Naked Dungeons“ but has a lot of differences in detail and it is also available for a vanilla playthroug without sexlab. Depending on the settings the main entrance „trap“ can always fire. Additional to that, when the player changes the place inside of the dungeon, for example going from bleakfalls tempel to bleakfalls sanctum the trap can fire again but with a lower chance. Traps inside the dungeon will fire only one time, but after that you can go between tempel and sanctum as often as you want. The handling of the event is reasonable fast and will interrupt game flow only a little bit. "Chance for undress option": This is the most harmless event. It will only undress the player with the given chance. If time for „when naked“ is 0.0, it will be corrected to 1.0 "Chance for gear traps" and "Chance for attire curse" are independant and can trigger both depending on the selected chances ! "Chance for gear traps": Depending on the selected chance for the teammates either all equipment or no equipment is removed. For the player the handling is different. Items that are marked as Quest items are never removed, all other items can be retrieved. If the player is wearing any devious devices, than these are not removed (Already useless for a fight) The items removed from the player and the teammates usually are stored in the boss container of the dungeon, but sometimes are randomly given to the „bandits“ nearby. The mod can track up to seven different boss containers/locations. If you are accompanied by your dragonsoul into the dungeon, than the soul can bring the stuff of the followers into the follower container. Means the player can loot and transport more and maybe is no longer overloaded when getting back the equipment! The follower container is located behind warmaidens in whiterun, but has a limited capacity of about 1000. "Player drop weapons": When the trap fires the player drops the equipped weapon to the ground "Lock gear container": The container where your stuff is stored is locked based on the players lockpick skill. Don't forget to give enough lockpicks to your dragon soul. "attire curse event" now identical settings for player and followers. The intention is to keep the followers nude and maybe the player too, similar to the pet collar mod, but also playable with a vanilla game without sexlab. The curse is independant for each tracked character and has 8 steps of restrictions. The punishment for breaking the restrictions is brutal strong but should not be lethal. The 8 steps of the curse are (the magical 8 ?): 1 no body armor 2 reduced health regeneration 3 no helmet 4 no gloves 5 no boots 6 no jewelry 7 no bra or panty and reduced magicka regeneration 8 nothing "Attire fading out time": The curse will start fading out if the player is back in Tamriel or solstheim and the location of the dungeon is far far away. If the player enters a dungeon again and a trap fires, the fade out sequence will stop. "Attire fading in time": If the player stays in the dungeon, the curse can become worse after this time. - Depending on chances set. "Equip collar on cursed actor": Depending on the state of the curse a collar is equipped on the actor. "Show tattoo on cursed actor": Depending on the state of the curse the actor will get a tattoo - front and backside "refresh tattoos": Tattoos must be refreshed manually. Action is done after closing the MCM USEFUL SPELLS ----------------------- There are 2 new spells available, both should be available in the loot of mages, wizards etc. It is also possible to buy the spell tomes from Farengar. If that is too expensive for testing purposes in the console you can type „help sealing“ or „help dragonsoul“ and add the spell direct. "Container sealing": If you have the spell you can enchant one container, that already exists. The enchanting puts a sealing note (quest item) into the container and so prevent the container from respawning (but nothing else!). If you cast the spell again onto the container the sealing note and so the enchanting is removed. After that you can choose a different container for sealing. With additional perks from the illusion-perk tree, the player can have up to 5 sealed containers at the same time). The necessary perks are novice perk, apperentice perk, adept perk and expert perk. The item weight for sealed container is limited and increase with the illusion skill. With illusion at level 0 it is 150 and with level 100 it is 750. A sealed container can be a good bridgehead if it is necessary to enter a dungeon several times in a row. "My dragonsoul": This spell is intended to conjure the dragonsoul of the player, which can assist entering a dungeon. You can give your most important items to the dragonsoul, enter the dungeon than and if the worst things happens you can get back all your most important items. BUT do not expect too much ! Your soul only seems to be a kind of burning gas, means the soul cannot carry very much. Depending on the player abilities (illusion) it ranges from 31 to 71. Anyway your soul cannot increase the maximum carryweight of the player. I mean it directly belongs to the player or ?. So if the player-soul carries nothing and the player can carry 300, when a weight of 40 is transfered to the soul, the other physical part - the player – now can carry only 260 ! The dragonsoul has one more feature regarding the „attire curse“. If some followers are cursed than the soul can bring all the useless equipment into the follower container in whiterun. Of course only as long as this container is not yet full. Midas touch --------------- "Enable": Enable or disable feature in general. This feature mainly is intended to play together with the 'dungeon traps'. Otherwise it would be too easy. The player enters a dungeon and after the first bandit/hostile is killed, take the equipment and afterwards every fight is very easy again ? Midas touch makes it possible to reduce the available loot for armor and weapons to a suited amount, to keep the dungeon fights exciting. There are 3 sliders available to adjust "body armor or clothes loot", "other armor loot" and "weapon loot". Be careful if dead body is marked as a quest destination. I do not know if there exist mods, where armor, clothes or weapons are quest items and exist as loot in dead body's. Let me know ! Ok, removing a lot of loot would drastically reduce the „income“ of the dragonborn. Therefore all removed loot on a body is replaced with gold. The amount of gold depends on the barter rates and the basic speech skill, and is increased with a bonus of 10%. Perks, potions and wearing amulets doesn't matter here! "Locations": Just choose in which locations you want midas touch to be active. Possible is „Everywhere“, „dungeons“ and „dungeons and wilderness“ "Tempered Loot": Depending on the smithing skill, weapons and armor are tempered. "Visible effects": Select the chance that midas touch caused a visual effect on the dead body. Some effects can cause damage and very few high damage on the players health. For compatibility with other mods (cursed loot) the visible effects can be deactivated. Anyway there are 5 different groups of effects cremating the corpse - never does damage ! Single bamm (explosion) Double bamm replacer with dead or undead skeleton – undead skeleton usually harmless bandit transform into a skeleton – (summon effect) mostly harmless reanimate bandit/hostile – can be very dangerous depending on the killed bandit especially if the bandit comes back with a helper spell ! The helper spell mostly summons an additional skeleton or atronach but can increase the regeneration possibilities of your enemy too ! So running away and wait until the 2 minutes lifetime has finished can be an acceptable solution. The script for the effect can run from 3 up to 10 seconds. Do not know what happens if the instance run again because another corpse is looted during that time. (Threads are not blocked) "Cremating effects": If a visible effect will show up, this is the chance that the effect will be a safe cremating effect. "Console not nude": Removed the previous solution and kept this as the only feature. "Restrict Console commands" This is more for me myself, to prevent cheating. UPDATING --------------- Recommended: Keep a save before updating. Use ModManager for your mods ..... --> 1.60 Just replace or ovewrite the existing mod. Requirements ------------------- Storageutil.dll This dll is always installed together with sexlab. For a vanilla game install the dll from the mod Papyrusutil. (Nothing more from this mod is really needed) SOFT Requirements --------------------- If you want to show up collars on cursed actors you either need Zaz Animation Pack V8.0 or higher - it is not necessary to activate the esm! So Vanilla playthrough is still possible. or you must install PE_SpikedCollars If you want to show up tattoos on cursed actors you need SlaveTats and the requirements for SlaveTats and the SlaveTats-draconic tattoo file. What is changed ---------------------- 1.60 new) - general script optimization, new bugs and incompatibilities - some unnecessary options removed - light support for bra and panty - Dressed Up State can be interrupted and continued - waiting and sitting restrictions - player drops weapon, when dungeon entrance trap triggers - the gear container with the player's stripped stuff can be locked - dungeon attire curse can get worse over time (fade in) - attire curse can be displayed using collars and/or tattos - armor and weapon loot found on dead actors van be tempered - usage of console commands can be restricted - added an api interface for external mods (used by my new lands patches) - when entering some special new lands mod player and followers are stripped (see page 11 support thread) - entering soul cairn, apocrypta and blackreach (THESE ARE NOT DUNGEONS9 will enter a trap, - midas touch, do not transform bodies of unique actors - after summoning your dragon soul a pause is required before you can summon your soul again - your dragon can transport not more than 72 arrays or bolts - increases naked bounty compatibility with the nudity law from slave run - no naked bounty if speaker is nude too - player pickpocketed now has a preference for armor or clothing - punishment from the attire curse now usually is no lomger lethal, independant from difficulty settings 1.60 bug fixes) - Midas touch, changed deletion handling for dead actors - Midas touch, changed double triggering problem - attire curse can fade out in solstheim and some new lands - stolen items can be repickpocketed from the thief - fixed a bug with created ash piles Credits and Thanks =============== LEGUME for the mod "Devious framework", which gives me a lot of knowledge and the idea for my own mod http://www.loverslab...-framework-dfw/ GALAHAD_69 for the mod Naked Dungeons, which inspired me for my own version YURIK for the mod Pet Collar, which inspired me for the attire curse YUNI and AYETIEN for testing the mod and suppling better descriptions DOUBLEZERO for the mod "Skyrim Spiked Collars" Recommended mods and mods that I like ================================ - Skyrim Souls (Unpaused game menues) https://www.nexusmods.com/skyrim/mods/83379 - Sexist and Derogatory Guards http://www.loverslab...layer-comments/ - Loot and degradiation http://www.nexusmods...im/mods/55677/? - Immersive interiors: you can look through windows ! http://www.nexusmods...im/mods/39208/? - Go to bed http://www.nexusmods.com/skyrim/mods/searchresults/?quicksrc_name=go+to+bed&quicksrc_auth=Author&quicksrc_game=110 - For hardliners: Only save when resting http://www.nexusmods.com/skyrim/mods/70760/? conflicted mods and known problems ============================ - Additem menu (Cannot be used with my mod) - attire curse collar feature: It is conflicting with devious collars, Best is to switch the feature off If a devious collar is already equipped on the player/actor than this collar will stay equipped. If a collar from my mod is equipped and a devious collar should be equipped the collar from my mod will stay equipped too !! Temporary solution disable the collar feature in my mod and try to reequip the devious collar in the inventory menu. I do not know if this behaviour can be corrected - attire curse tattoo feature: When i implemented the feature, I was not aware that slavetats works very slow (at least on my PC) Changing the tattoo's for one actor to the other takes 13 seconds and more. So for example entering a dungeon with 2 followers and everybody is cursed my script running time is increased about 40 seconds for the tattoos. SO be patient while this is done and do not exit the dungeon immediate. That is also the reason to do automatic tatto equipping only for the main traps and to add a checkbox in MCM for manual tattoo refrshing to the actors at higher states of the curse. I will loke for a faster solution with reasonable speed in future. - version player_exhibitionist_1.51_BSA has missing scipts and was deleted therefore and thats also the reason while version 1.60 exists only as loose version - dangerously nude tweaked: is already included - naked dungeons has similar features Do not know maybe vinfamys Kidnapped Redux, I always expect triggering of a dungeon trap, but never seen by myself - while the nude timing is very exact, the time for undressing sometimes can be a little bit longer than expected. This is because the time when the game is paused can not be considered well. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- A beautiful, but very very very sad song ! - It was released when I was 16 Submitter Adetu Submitted 02/19/2017 Category Other Requires Skyrim Legendary Version, SKSE, SKYUI, FUZ RO DOH, Storageutil.dll (either install Papyrusutil or use Sexlab) Special Edition Compatible No  
  15. View File Stellaris Sexy Xenos and more (SSX) 1.11.5 SSX 1.10 for Stellaris 2.1.x to 2.3.x Only the SSX and SSM species classes have the portraits. It's normal if the other species classes are empty, it's because it's impossible to add a new cityscape without his own species classes. I do not know how to write english, but i will do my best. I am a french amateur modder, i'm watching the mods in this site for stellaris for more than one year. But with the recent arrival of new modders, i am encouraged to come out of the shadows. In my mods you can find: .27 species traits .17 leaders traits .7 technologies .10 civics .7 cityscapes .20 species : 139 xeno furred nekos 86 nekomimis 128 xeno furries by dr.comet 91 xeno deers 154 xeno horses 97 egyptian themed humans (2 genders) 102 xeno rabbits (2 genders) 83 lewd humans 80 dreanei 104 fox furrys 86 dog furrys 219 more manga styled humanoides 126 manga elfs (gendered and more) 91 succubus 76 overcustomized dragon furry sexy horrors 85 Blue succubus 48 animes girls by Oota Yuuichi 119 sharks and orcas 56 same xeno horses but only with the arts by Twistedscarlett60 43 gardevoir inspired sexy aliens .3 machines models (experimental) (need synthetic dawn) 61 cat bots ( A.R.A. from Fluff Kevlar ) 6 chromed bots 126 anime synths ( specialized ) .1 prescripted countrie .3 events .And many content not listed. Localisation: english french, german, russian (partial) All others localisation are minimaly supported (english text, no more "trait_leader_warm_nuts" or others things like this) Installation : With Stellaris 2.1: ( standalone ) Sexyxenos Portraits contain all portraits and the main city ( standalone ) Sexyxenos cities contain all others cities ( standalone ) old Sexyxenos traits and more for stellaris 2.1 contain the traits, civic, technologies, and the events ( requirements! ) Sexyxenos Countrie contain the prescripted nations For this last part you need Just more flags, Sexyxenos and Sexyxenos traits ( compatibility mods ) Sexyxenos compatibility patch archive, not required but nice if you play with massa, enhanced gene modding, life engineering or if you want to build the ssm synths like vanilla synths. Unpack the rar archives in document/paradox interactive/stellaris/mod With Stellaris 2.2 and beyond: ( standalone )Sexyxenos Portraits ( standalone ) Sexyxenos Cities ( standalone ) Sexyxenos traits and more 2.3 But rewrite species_has_happiness in 00_rules and opinion_friction in 00_opinion_modifier file, it's not critical, the game wil not crash if it's re-rewritten by an other mod. The ui for the ruler window and the pop window in the planet view are also modded, it's fully incompatible with any mods changing those windows ( crash), it's still compatible with mod menu ( mode menu must be loaded before trait and more). ( requirements! ) Sexyxenos Countries = Just More Flags, Sexyxenos, Sexyxenos Traits ( compatibility mod ) You have in the patch archive a patch to play with Species Engineering I dont mind if you take and/or change the files for your mods. Do not put the NSFW pictures on steam workshop if you don't like to live dangerously. If you really really want to do a repost, write at least a description and give the source. Check the rules of the website where the repost is done. If the loverlab is difficult to reach from your country you are more than allowed to repost it in a better place. Feel free to give me some feedbacks and ideas. All graphics belong to their originals authors Credits : Thanks to Abominus for the german localisation Akinaruto for the french localisation Lockeslylcrit and PrincessWoona for the english localisation Ailine for the russian localisation Pravus for the succubi species Powaqqatsi for many portraits Void Node for many portraits The big amount of artists i have not credited for the huge cultural heritage they create like fluff kevlar, dr comet, iskra, twistedscarlet, waero, freedomthai, alfa995, f-r95, kanel, fensu, magnaluna, neoartcore, wisperingfornothing, tsampikos and many missing names I will add over time. tips for the old trait and more file : if you did not like the event frequency go to sexysxenos/event, open the pop event text and find the mean_time_to_happen = { years = xxx <- and change this value } There is one for the adorable event and one for the terrifying. Do not put a extremely low value for the adorable event, this can cause sexual battles. Submitter Toronam Submitted 01/07/2018 Category Stellaris Requires Stellaris  
  16. Version 2

    435 downloads

    Hey y'all, So I have been getting requests to upload the male edits for the Deerkin mod that I did. So here it is. I have edited pretty much all of the Deerkin furniture as seen in the screenshot. I have also included some kinky gear I have customized for the Deerkin (Inspired by another obsolete mod). To install. Unzip the file. Then just copy both folders into your mod folder. Its that simple. (Edit: It was brought to my attention that the recipe for the deerkin fundoshi caused the game to crash every time you tried to use the spinning wheel. I have fixed the problem, so please redownload the mod as it contains the correct recipe now. I apologize for the inconvenience.) Deerkin 1.0.1.7z
  17. Does anyone know if it's possible to keep the mosaic/censor with this mod? I looked through all the settings several times over and can't find anything that would make that happen. I love the variations that this mod provides but I'd rather not see everything they're doing in detail, you know? Plus I like the look of the censor mosaic. Thanks! EDIT: Editing the title and tags because I haven't gotten a response yet. :/
  18. fluke.s studios

    TAG (Demo)

    Version 1.0.3

    74 downloads

    Hey Guys! TAG is a silly little game(demo) I made to teach myself a some game design. TAG is a first person adventure about you the player crashing your space ship on an alien planet inhabited by a sexy alien race determined to get their mitts on their rarest commodity. MEN! Can you find a way to repair your ship, or are you destined to spend your final days at their mercy? Installation, -Extract Zip file and run .exe A couple of things to know, -this game does not contain and actual sex(yet?), but does contain nudity. -I'll update this project as I find better ways to do things and create more content. -I've never made a game like this before and I'm just doing the best I can. I'll get better, I promise Now lets see where this whole thing goes, Hope you like it!
  19. Version 1.0.8

    7,123 downloads

    This is an overhaul of Beornwahl's amazing Kings of Slaves and Vices mod located here: Kings of Slaves and Vices (original) In addition to the capabilities of the original mod, I... - Replaced all art and trait icons, added gender specific art for events. - Fixed a few bugs and tweaked some values. - It now cost's 50d to kidnap someone and I added a 1 month cd per person. (you can only try to kidnap a specific person once per month and you still can't kidnap males (I think it would be OP)) - Added the following: - You can now have sex with or rape your wife regardless of whether shes a slave. You can also have sex with your Lover and rape your ex-Lovers. - Enslave males! Train them be arena fodder for gladiators or farmers that generate annual income, and sell them for a profit or fight them to the death yourself! (fight outcomes based on your respective personal combat scores) - Establish your own harem with trained slaves you've taken a liking to. - Humiliate a female slave by sending them on a walk of shame through your city. - When enslaving someone, their close relatives and spouse will hate you for a period of time, unless its one of your family/spouse. - Female rulers can have sex with and rape males. Notes: - I worked a LOT of logic into the mod, if you aren't able to do something you think you should be able to, there's probably a timer or they don't meet the condition's.. i.e. "why is it not letting me rape male slaves..?" "why cant i have sex with this person..?" There's probably a reason. Compatibility: - Should work fine with all Mods and DLC. Installation: Move extracted files to the .mod file to the Crusader Kings mod destination:C:\Users\WhateverUserNameYouHave\Documents\Paradox Interactive\Crusader Kings II\mod Big Thanks to Beornwahl for creating this mod in the first place and giving permission to post this overhaul!
  20. Nude World Order View File Nude World Order makes your entire Skyrim nude. All vanilla torso armor will become invisible unless further altered by a later mod in your load order. This will not give you a nude model for male or female - you will need another mod for that or everyone will be in their underwear. The mod has been configured to work with the male props of 'schlongs'. There is no 'Legendary' version as I do not own the older game. But you are welcome to back port the mod if desired. I highly recommend using a mod like 'Everybody's Different' alongside this. Once clothing is removed the people can get a little repetitive. So mods that randomly alter skin and body shape can be very useful. This mod changes all vanilla torso armor to have no 3D model inworld. This was done by deleting the model reference. Where items where a combo of torso and head armor pieces (like hooded robes), the item was changed to a hood, and should now be marked with "(Hood)" in the name. The keyword: SOS_Revealing has been added to all torso pieces. It should NOT be present in anything that was converted to a hood (this is a bug report if you find a case of that). 7 helmets now have 'invisible' versions that canbe crafted by using the normal version as the 'crafting mat'. They should be: Hide, Elven, Dragonscale, Iron, Steel, Orc, Dragonplate. - I chose these 7 to give a broad spectrum across armor values. Obviously if you have the set items perks and your set it not in this list, you won't benefit... But I hope these represent the 7 sets most people would likely end up using. If not, please leave a comment and I will make an update. Sets the global WICommentChanceNaked to 1 - so NPCs no longer frequently comment about nudity. Change from original version to mod, was previously at 0, and suspected that was causing an issue. **************************Requires: Skyrime Special EditionUnofficial Skyrim Special Edition Patch.esp Schlongs of Skyrim - Core.esm ***************************************Known issues:Some mods alter vanilla armor. Some other mods 'check in an update' to Vanilla armor without changing it at all.- in both of these cases if such a mod appears after this mod in the load order, they will undo the changes this mod has made.One known example: Amazing Follower Tweaks SE. - AFT 'checks in a dirty edit' to Thieves Guild Variant Armor used by the NPC Sapphire (she leans against a wall in the main inn in Riften, and the first time you ever visit Riften she is outside harassing another NPC over a bad deal). If you use AFT, she wil not be nude unless you place this mod AFTER AFT in your load order... I am not certain if the change to the armor in AFT is truly dirty (no update, just a check in), or if it toggled a setting like 'playable' and then never documented. It is a bad edit either way BECAUSE it does not appear in the documentation for that mod... Possible bugs: When I first started making this mod, I tested a few pieces by renaming them so I could find them easily... I undid all of those renamings... But if I didn't, please report that in the comments. My pattern for doing this was to do something like change 'Fur' to 'Fur P'... a single letter on the end. It is always possible I missed a piece of armor or a keyword somewhere. I am pretty confident that I got it all, and properly... but there is always room for a mistake. Please report it if you find one. Mods by Jyotai - general statement about work I have or intend to upload*****************************My mods follow a basic set of patterns: If I have added anything new, it can be found in the esp by searching for 'jyotai' If I have modified an existing record, I can't so easily rename it, so I will describe it in the readme. I try to avoid any 'hidden surprises'. Nothing is worse than wondering why your thing is broken, because some mod author made an undocumented change. If you find one of these, report it to me. I welcome feedback on bugs, and won't get snippy about it. I am a professional developer not an amateur so I am used to finding, reporting, and fixing bugs - and I know that nothing makes development worse than a developer with an attitude. Bugs happen. If they happen in my stuff, I welcome finding out about them so I can fix them. I won't even get snippy if it turns out the bug report was not correct - that somebody else's mod caused it. That too is useful for everyone to find out so it can be reported properly. A side story: if you ever interview at a company like Google, at some point in the interview they trick you into messing up, doing something wrong. The test here is not to see you fail - but to see if you have 'ego' when they tell you... Ego kills good development. My mods are ALWAYS full open-source. This means 2 things: You do not need to ask permission to use my mod in your own mod. Just credit what you got from where. Your choice to tell me or not. This is important in case someday I 'vanish' from the community - people could take up anything I did and keep pushing it forward. Any mod you put out that uses ANYTHING from me, has to stay as open or even more open in permissions than I had. So it must be free, it cannot require people to ask permission to use it in their own mods, it cannot deny anyone permission. If you don't like those terms, do not use my stuff. Submitter jyotai Submitted 08/02/2018 Category Adult Mods Requires Unofficial Skyrim Special Edition Patch, Schlongs of Skyrim - Core.esm, SexLabAroused.esm Regular Edition Compatible No  
  21. Adetu

    FO4 NudeBasics

    Version 1.0.2

    4,647 downloads

    Fallout 4 forced Nuditity Aaaah. If you're not using mod organizer save your NudeBasics.Ini file before updating ! Basically its kind of a swiss knife mod to try and keep the player nude (@Tuxagent), you can turn off and on or what you you like or dont like using the mcm. It also had some integrations for devious devices, AAF Animation framework, AAF violate and Real handcuffs. MCM setting and how they work ------------------------------------ MAIN PAGE: Information keys. The first one shows how much players health is effected from rape and how much the skin is effected from radiation. The second shows most interesting states about body changes. power armor settings When you enter power armor the maximum time to stay in it is restricted. If the player is wearing clothes the maximum time is reduced. Maximum time also is reduced for every common piece of armor the player is wearing, nevertheless one hour usage is always possible. As an alternatively entering of power armor can totally be blocked when wearing armor. Entering power armor also is not possible when the player is wearing a milker or when the total body change (morphings) of player exceeds an - indirect - configuratable limit. Trading is not possible wearing power armor. After the player has left the power armor, (mod is designed for female player) she must wait some time after usage is possible again. Maximum cool down time is 12 game hours if the player reaches or exceeds the maxtime limit (exceeding limit is possible in combat). If the player does not stay the full maximum time in the power armor, the cool down time is reduced corresponding. But to avoid spending the cool down time just sleeping or waiting on a chair and make things to easy there is a 2.5 minutes hardcoded real waiting time, that must elapse too. For every hour the player spends in the power armor and also after entering it, the player is radiated a little bit, to make radiation effects a little bit more interesting. No vanilla armor The player cannot wear armor from the vanilla game. Only can make sense if you have additionally 'player only' armor installed Speed reduction When activated speed is reduced by 20 percent when the player is running around nude. No effect in power armor. Disabled by default because it's an constant ability. MCM restriction - Be careful with this and keep a safe so you can go back. Step 1: Most options in my own mcm will not show up and cannot be changed anymore Step 2: No mcm will open when player is nude or restrained. Freeze: All settings in my own mod are freezed and cannot be changed (until next update) DO NOT ACTIVATE FREEZE WITH STEP 2 OF MCM RESTRICTION UNLESS YOU ARE ABSOLUT SURE ! Otherwise no mcm is available anymore !! VANILLA EFFECTS armor break system for player only When the player is hit armor and clothing degrades and can break. Melee attacks, power attacks or fire will degrade armor faster than beeing hit with gun bullets. Additionally when the player equip some tight armor or clothing this equipment is stressed and can break too. Over time the equipped armor is getting more weak and there is a small chance ever day that the armor can break. In mcm the chances are defined in permille (mille = 1000) instead of percent. All clothing have a maximum health of 1000, while armors have a base health from 1000 up to 8000 (maximum health for devious devices is 8000 also !) This is done because all internal calculations are done on an integer - Handling with percent would make it necessary to calculate internally with float variables, while calculations done with integer are faster! Armors does not break until the actual health falls below 2000. The mod supports now breaking of equipped devious devices too. THIS FEATURE REQUIRES MY OTHER MOD DEVIOUS DEVICE ENCHANTINGS TO BE LOADED. (Because DD is only a soft requirement !) Not every device can break. Usually excluded from breaking are items that opens with a chastitiy key, like piercings, plugs and blindfolds. You can check in Pip boy, menu inventory, folder divers after opening the note 'MyBasicsInfo-attire'. The first 12 breakable armors or the firsts 12 devios devices equiped on the player are listed there. Broken armor and clothing can be repaired. In Diamond city talk to the new trader RHYE in front of the jail. For a small fee she can help you with the last broken equipment. That means you can recover unique armor and clothing if you want to. Naked item buying or changing When enabled, naked traders dont sell you armors, weapons and some other things (no Radaway !) because they think you're a slave, nevertheless they will take your caps with a smile. Settlers do not allow you to take items necessary for survival. If you try so, than they can rip your clothes and hand it over to RHYE to make some profit. Restrict naked sittings outside When the player is nude she do simply do not want to wait. dead bodies There is an adjustable chance that every dead bodies is stripped from weapons, clothing and ammunition. Makes it a lot harder to find attire for dressing up. drop weapon When the player is hit in combat and the weapon is out the hurt often causes the player to drop the weapon. In the excitement it is then difficult to pick up the gun again. When a milker is equipped and his work begins, the player is sometimes so frightened that he drops his gun also. (Will add this feature for the plugs too, using my devious device enchantings mod) Maximum sleep time per day When sleeping longer than ... hours, the player will get headache from the gazen nightmares and wants to stand up. - When maximum for the last 24 hours is reached, beds do no longer show up the activation hint. Health damage from rape This of coarse requires a functional AAF animation framework and some functional sex mods. health damage from rape DOES NOT DAMAGE the players health direct, Instead, the player's maximum health is reduced by this defined percentage based on the "basic health". (similar working to "I need" does in skyrim) When beeing raped from others than the human race, damage increases with a hardcoded factor (estimated rule of thumb) - Factors are: ghouls 1.4, dogs 1.8, supermutants 2.0, yaoguai 2.3, robots and synths 2.5, deathclaws 3.0 and others 1.8. There is no good distinction between consensual sex and beein raped. For sex consensual the factor is 1.0 for each actor. So when you have a mod installed for consensual swith this feature off as long as playeris having consensual sex. Initially, the player's soul is mainly damaged. There exist no potions and no doctor that can heal this damage. Only elapsing of gametime will help. Ok, if the player's soul is at its lowest point and the rapes don't end, then this extra damage is burned into the soul. (in mod called damagepool). Before the soul can recover, the player must of course first get a certain time interval to the events. Recovering from everything should not last longer than one game week. Radiation skin effect Radiation has effect on the player's skin and makes it very sensitive. The higher the radiation skin level the more the player does not want to wear armor. Radiated skin has 6 levels in total Effected armor slots are visible in the players "MyBasics notes". For compatibility reasons with the old version unequipping the armor in the body slot (now at level 6) can be switched on or off. (With morphings enabled, the better choice is off) MOD INTEGRATIONS Bomb collar The bomb collar requires the player to follow several rules otherwise the bomb activates and tortures the player about 20 seconds before finally the head is decapitated. The rules to follow depends on the current location the player is currently in and are listed in the MYBasics-bomb collar notes in inventory. Available bomb collars are "the shock collar" from Real handcuffs, the institute collar and the Vault Tec Disciplinary collar. The institute collar has coloring support, when Devious device enchantings are installed. How to get rid of the collar depends on the original mod where it is from. Additionally for the collars from Devious devices there is also the possibility to break while hit in combat. Of course, some of the rules also apply to clothing. It can be set for the locations of wilderness and dungeons. Values greater than 0 means that the sum of the armor value of all equipped items must not exceed this value. Therefore, zero means that only normal clothing is allowed. The value -1 means the player must be completely naked Other effects bound hands effect restricts using some furniture available in the world and also picking up some things. When Real handcuffs is detected it is automatically disabled. gagged effect If the player is gagged she can not eat foods, drugs or chems. The foods and chems are no longer reachable but still have the original weight. (Want to have a better solution, but I'm lucking of knowledge with swf-files) To avoid overencumbering the player with 'invisible' items, foods and chems are immediately dropped when trying to pick up with a gag equipped. (Could improve this behaviour by making it dependant of the actual inventory weight) unequip devious devices during sex scenes. For improving ugly sex scenes. Because devios devices usually are blocked from easily unequipping, now your rapers always have the possibility to unequip. With the feature on, always unequipped are body dresses, plugs (commonwealth plugs too!) and chastity belts. Depending on the scene Hoods and gags can also be unequipped. AAF violate It always annoyed me that the raiders didn't rob the player completely. What is preventing them from doing it? Well with this feature now there is. At the start of the rape scene the player droppes the equipped weapon, ammunition, clothing, a few random parts and the sack with the remaining equipment. The bag with the equipment is of course closed, the player either did it by himself or the raiders do it. The bag with the equipment will become visible after the pacification time ends, (it was in the way too often) they are not tracked via quest, so keep in mind where you loose it !! The best and favorited items are given to a raider dealer for selling. If the player is accompanied, the companion remains naked after the rape at the end of the scene. Hint: Do not pick up anything after the scene ends, if you want to do nevertheless then start with the ammunition. MORPHINGS There are three groups: Body will grow or body changes because of radiation. Body can change because the player was pregnant before or has catched some kind of hormone irritation and at last permanent growing because of untreated radiation, untreaded hormone irritation, stimulated by breast piercing or high tech bomb collar. (breast operations for string implantats are not realized, because of missing an idea why the player should do this and to gain what kind of advantage) To make morphings work you must build the players body using Bodyslide with the morphing check box set, additionally for using the milkers this armors must be build also with the morphing feature. See screenshot. Additionall you must setup the final morphing values in the Inifiles. THE EXISTING SETTINGS WERE FOR TESTING PURPOSE AND AS A PROOF OF CONCEPT, BUT ARE NOT SUITED FOR USAGE IN A REAL GAME unless you wants to have beer barrels hanging to the knees. The initialization file 'FO4_NudeBasics.Ini' for the morphing is located in folder F4SE\PLUGINGS and can be changed with any ordinary editor. At the moment it looks like : [MaxMorphRadiation] Breasts=2.0 BreastsNewSH=2.0 BreastHeight=-4.0 [MaxMorphOthers] Breasts=3.0 BreastsNewSH=1.5 [MaxMorphStringImpl] Breasts=1.1 BreastsNewSH=1.2 BreastsSmall=-1.0 BreastsSmall2=-1.0 BreastsTogether=0.0 BreastWidth=1.0 BreastFantasy=1.0 BreastFlatness2=-1.0 BreastGravity2=1.0 BreastHeight=-2.0 BreastPerkiness=0.0 DoubleMelon=1.0 NippleAreola=2.0 NippleSize=-5.0 You can add other nodes or remove nodes to your personal likings. The inifile is loaded every time at game start. The values of all 3 morphing groups are combined together before applied to the player. (Cumulative !) In the information box the morphing values are shown in per thousand ! radiation morphing radiation morphing effects are time delayed, applied after last radiation event. So standing in water with constant radiation does not show the effect on the player until the radiated water was left. min radiation: If the actual radiation is below this value it does not have any (morphing) effect radiation range: If the actual radiation is above min radiation plus this value then the radiation body changes have its max value reached. For better 'shrinking' radaway needs now 150 seconds for full effect. milking and hormone irritation hormone irritations can be catched when the feature is on leaving the Cryopod (player has baby!) or normally by adjustable chance having kind of rough sex with raiders. The effect has 7 stages. At stage 1 maximum milk is 70% while at stage 7 is 100%. Milk production rate increases with each step. If the player has 100% milk content the visible morphing effect is at the maximum value for this group. After an adjustable period of time the hormone irritation starts fading out. The contents of milk can always be reduced by using one of the milkers, but the milkers are not possible to pump the player completely dry. During fade out sleeping will also reduce the milk amount and only with sleeping the disease can be cured completely. Well when having sex again during the fade out periode, the amount of milk simply will increase a little bit. If the player has a milker equipped and suited bottles in inventory, then this bottles are filled with milk and can be used (untested). Bottles can be bought from Rhye or created at an chemy workbench. permanent growing checked every 24 game hours. Milk content bust be at maximum, Radiation must be at maximum to be considered. If multiple reasons exist the growing does not stack, only the value from the settings is taken into account. permanent growing does not stop at 100 percent but nevertheless is limited. With good luck player can find some 'Breast reduce pack' in a container or buy from Rhye. Secondary effects Secondary effect usually are based on the player's morphing total value. This is a combination of all activated groups where each group can have its own weight how much it should be considered building the total value (This should math in some way your morphinmg settings in the ini File) The weightings are adjusted with the 'influence' settings. Undressing secondary effect If your body changes then your attire becomes stressed more and more and also a power armor suit uncomfortable. At a certain point you cannot endure it anymore and must unequip your armor or leave the power armor suit. If armor breaking in general is activated and the additional break setting for the morphings your armor simply will burst. Sometime it is possible to send a warning notification. Your armor also can make 'noises' before final breaking happens. On the other side if the player is nude but have already have some smaller body changes equipping attire is no longer possible. It just doesn't fit anymore. Devious armor is very strong and does not break and is not unequipped because of body changes ! The power armor suit of coarse does not break, but depending on body changes either cannot be entered or must be leaved. The values are just that for the ordinary armor multiplied with the choosen factor for power armor. price influence The selection is valid for a morphing total value of 1000. No prices are changed if the player is dressed up. the influence is determined proportionally for smaller values speed debuff similar to price influence. But player get a speed debuff proportionally to the setting and the morphing total value. When activated save more often if possible. One time had a curious speed buff instead of a speed debuff during testing, but never found the reason. carry weight similar to price influence, but player here get's a carry weight debuff proportionally to the setting. Different to price and speed only the hormone irritation group and the permanent group is considered. Radiation does not make sense for my understanding. credits go to @Kimy for making devious devices @Bumex for making the skyrim conversions : https://www.loverslab.com/topic/72183-fo4-clothing-conversions-from-skyrim-wip/ @EgoBallistic for helping me with the AAF Animation framework and for AAF Violate @JBpy for helping me with the milkers
  22. I recently saw this and thought I'd share. Store Page: http://store.steampowered.com/app/362490/ Developer Page: http://www.baremettle.com/ Cost: $14.99 Game History: A prelude game that is a standalone dungeon crawler set in the underworld of the Sui Generis world. Sui Generis was a successful crowd funding campaign on Kickstarter and has has been in development for over two years. About: Explore, fight, survive and unravel mysteries in this unique and unforgiving 3D isometric RPG set in an original dark, low fantasy world. Exanima's exceptional attention to detail and realistic simulation of all things aim to provide a deeply immersive and dynamic gameplay experience. Exanima actually already has a mostly nude mod built right into the game already, the female protagonist is topless from the start! It would be pretty cool if a talented modder could come in and finish it up! Watch gameplay footage here: I've attached two pictures of the fairly robust Character Creation window AND a couple examples of the bodyslide included.
  23. Change action TV channel to Red Pleasure Channel. Contains: Ana, Mercy, Elizabeth, Jaina, Sylvanas, Triss and Yennefer sex compilations. Now I know how to make it. So it isn´t problem add more videos. I can replace/update TV channels and movies. Videos downloaded from pornhub. All credit belongs to video creators. REPLACES ACTION CHANNEL! If I'm in a good mood, I can create videos on demand when they appear here. But I don't promise anything. Red_Pleasure_Channel.package
  24. WTF - Weapons Tortured Female View File W.T.F. - Weapons Tortured Female WARNING EXTREME BRUTAL MODEL dont install if you are sensitive or moralistic! ITS ONLY FOR SKYRIM SSE WTF! Weapons Tortured Female, added a tortured weapons on Brutal Skyrim World! This mod was originally created for my mod F.E.M.A.L.E. but I created a standalone version. Enjoy! This Mod add variety of Weapons, Two-Handed, One-Handed and Staff, all wapons are crafrable on Smithing Forge, you can also tempered sword and greatsword. Weapons List: Tortured Female Corspe (1h, 2h and Staff) Tortured Female Headless (1h, 2h and Staff) Tortured Female Girl (1h, 2h and Staff) Tortured Female Nailed (2h and Staff) Tortured Female Soldier (2h and Staff) Staff have Resurrection enchantment (its a work for my other mod and i need only this enchantment... in next version i add more enchantments option) Crafting Material: For Sword and GreatSword: 1 embalming pick, 2 iron ingot, 2 steel ingot, 3 leathers strips, 1 human heart, 2 human flesh For Staff: 1 embalming pick, 2 Firewood, 3 leathers strips, 1 human heart, 2 human flesh Tempered Material: 1 embalming pick, 1 iron ingot Know issues and bug: Textures is not optimal... Tortured Female Corspe and Tortured Female Headless sometime have Green Body Textures. The weapons in Back and in Scabbard has glitch... For now i dont know how to fix this two issues, its limit of my knowledge with NifSkoope and Editing Textures... sorry! Any help for the issues its appreciate! Change Log: vrs 1.0 initial release create and edit models with NifSkope create mod structure Tools used: CK Creation Kit SSEdit NifSkope Notepad+ Permission: Feel Free To Use just give credits to all listed modder resource i've used and me Credits: Thanks to lautasantenni for Katana Crafting Thanks to nooblet123 for zdd (on loverlab) for some models and textures Thanks to unknown oriental modder for other some models and textures Thanks to Dummy for Ageha Tortured Soul one of my favourite Oblivion Weapons, from which this mod and idea is based I have not pemission from some authors, if any author does not agree with the use of resources, send me a message and I remove them immediately! Thanks you for downloading my mod My Other Mod for SSE: F.E.M.A.L.E. Submitter Fiuzo Submitted 03/08/2020 Category Adult Mods Requires Regular Edition Compatible No  
×
×
  • Create New...