Jump to content

Search the Community

Showing results for tags 'script'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Community
  • Skyrim
  • Fallout 4
  • Oblivion
  • Fallout 3 / New Vegas
  • The Sims 4
  • The Sims 3
  • Other Games
  • General Discussions
  • Skyrim Ladies's Screenshots
  • NSFW Skyrim & Fallout's NSFW Softcore Area
  • NSFW Skyrim & Fallout's NSFW Hardcore Area
  • The Spooky Supernatural's The Spooky Supernatural Screenies
  • The Lore(ish) Club's Lore(ish) Screenshots
  • The Lore(ish) Club's Lore(ish) Discussion
  • The Lore(ish) Club's Lore(ish) Stories
  • Quality Lovers Club's 3D Artworks & Videos
  • Quality Lovers Club's 2D Artworks & Videos
  • Quality Lovers Club's Music & sounds works
  • LGBT Community's General Discussion
  • LGBT Community's Uhh... Stuff.
  • LGBT Community's Sexy Gaming Girls
  • LGBT Community's Sexy Gaming Guys
  • LGBT Community's Sexy Gaming Characters (Everything In-between)
  • LGBT Community's Nothing to see here...
  • Club 34's Discussion
  • Club 34's Gallery
  • Misfit Toyz's Club Rules
  • Misfit Toyz's Discussion
  • Misfit Toyz's Ren'py Games
  • Misfit Toyz's Unreal Engine Games
  • Little Ladies's Club Rules
  • Little Ladies's Discussion
  • Little Ladies's Anime and Manga
  • Little Ladies's Gallery
  • Communauté Francophone's Galleries d'images
  • Communauté Francophone's Taverne
  • Communauté Francophone's Général
  • Communauté Francophone's Support Technique
  • BDSM CLUB's Question asking about BDSM
  • BDSM CLUB's Member Introduction & Questions for Specific Members
  • BDSM CLUB's General Discussion
  • BDSM CLUB's Lessons about BDSM
  • SIMS 4 CLUB's General Discussions
  • Starbound Club's Mods Ideas
  • Starbound Club's General Discussion
  • Pregnancy Club's Topics
  • BULLET CLUB's NJPW - Spot
  • BULLET CLUB's WWE - Spot
  • BULLET CLUB's ROH - Spot
  • BULLET CLUB's iMPACT - Spot
  • BULLET CLUB's Lucha Underground - Spot
  • The Erectoral Collage's General Discussion
  • The Erectoral Collage's Modding
  • The Erectoral Collage's MMOs
  • The Erectoral Collage's Art
  • The Erectoral Collage's Screenshots/Machinima
  • Beast Fucker's Art
  • Beast Fucker's Beast Fucking Pictures
  • Fetish Club's Name your fetish!
  • Fetish Club's Screenshots
  • Wasteland Wonders's General Area
  • LoversLab Furries's Chat
  • Music Lovers Club's General Discussion Thread
  • Music Lovers Club's The 70s
  • Music Lovers Club's The 80s
  • Music Lovers Club's The 90s
  • Music Lovers Club's The 2Ks
  • Music Lovers Club's The 2010s
  • Music Lovers Club's Older Music Area
  • Music Lovers Club's Scores
  • Futanari Paradise's Forum
  • BodySlide Lovers's Club forum
  • Fantasy Factory Deva's's Sim Of The Day
  • Amber's Play Room's Talk about stuff
  • Amber's Play Room's Request Box
  • Amber's Play Room's C:/Program Files/BethesdaSoftworks
  • Amber's Play Room's C:/Program Files/Steam
  • Amber's Play Room's Skill Set: Mercs wanted!
  • Amber's Play Room's Raul's Noodles
  • lore-friendly RP (18+)'s OC's (non-adult)
  • lore-friendly RP (18+)'s OC's (adult)
  • lore-friendly RP (18+)'s RP's (Adult and non-adult)
  • The Dark Humor Club's The Dark Joke Thread
  • The Dark Humor Club's The Meme Thread
  • The Dark Humor Club's Our Black Souls
  • The Dark Humor Club's The World Is Not Always So Dark
  • Alternative and proud's Introductions
  • Alternative and proud's Roleplay
  • Alternative and proud's Gallary
  • Paradox Grand Strategists's Crusader Kings 2
  • Vampire Succubus Playstyle Club's Rules
  • Vampire Succubus Playstyle Club's Welcome
  • Vampire Succubus Playstyle Club's This is what we are doing here
  • M/FF, F/MM or three way sex lovers's Pictures
  • M/FF, F/MM or three way sex lovers's Stories and fantasies
  • Hardcore Hentai's Topics
  • Comunidad de Habla Hispana de Loverslab's Enlaces
  • Comunidad de Habla Hispana de Loverslab's Pedidos
  • Comunidad de Habla Hispana de Loverslab's Comentarios
  • Comunidad de Habla Hispana de Loverslab's Utilidades
  • Comunidad de Habla Hispana de Loverslab's Capturas-Screenshots
  • Comunidad de Habla Hispana de Loverslab's ¿Quién soy?
  • Comunidad de Habla Hispana de Loverslab's Guías y Tutoriales
  • Sims XXXX Stories's Organic Stories
  • Sims XXXX Stories's Taboo Stories - Brother and Sister
  • Sims XXXX Stories's Taboo Stories - Other Stories
  • Sims XXXX Stories's Self Help Stories
  • Sims XXXX Stories's Pictures
  • Sims XXXX Stories's Taboo Stories - Mother and Son
  • Belgique francophone : Wallonie's Bienvenue à tout les nouveaux membres!
  • Belgique francophone : Wallonie's Informations
  • Uastheone's Looking for adult codec in the process.
  • Uastheone's Intel 2020 inbounds
  • Uastheone's Have a excellent year of the RAT
  • Uastheone's Still Rocking 2020
  • Uastheone's Nature
  • otakus of loverslab's Anime discussions
  • otakus of loverslab's Adult anime & Hentai discussions
  • otakus of loverslab's None-adult gaming discussions
  • otakus of loverslab's Adult games & hentai games
  • otakus of loverslab's Manga none-hentai only
  • otakus of loverslab's Hentai manga & doujinshi
  • otakus of loverslab's Mods requests
  • otakus of loverslab's Release dates of games,anime & manga including adult games,hentai games,hentai,hentai manga,doujinshi
  • Storytellers Club's Guides and Tutorials
  • Storytellers Club's Skyrim Stories
  • Storytellers Club's General Discussions
  • Workshop Skyrim's Before installing skyrim 32bit
  • Workshop Skyrim's Basic Tools to install
  • Workshop Skyrim's Internal Tools for skyrim
  • Workshop Skyrim's Modding tools
  • Workshop Skyrim's problems/solutions
  • Skyrim's NPC's, Followers, and Mysteries's How to make the game more dynamic
  • Skyrim's NPC's, Followers, and Mysteries's Holidays
  • Skyrim's NPC's, Followers, and Mysteries's Milfs. and Gilfs of Skyrim
  • Skyrim's NPC's, Followers, and Mysteries's Stories
  • Skyrim's NPC's, Followers, and Mysteries's Followers
  • Skyrim's NPC's, Followers, and Mysteries's NPCS
  • Skyrim's NPC's, Followers, and Mysteries's Mysteries
  • Skyrim's NPC's, Followers, and Mysteries's Bandits
  • Footfetish Club's Topics
  • Skyrim Adventures Club's General
  • Skyrim Adventures Club's Rules
  • Saika Skyrim's Skyrim Mods
  • Saika Skyrim's Skyrim SE Mods
  • Saika Skyrim's ENB
  • Saika Skyrim's Skyrim LL
  • The Pink Place's Culb business
  • The Pink Place's Support Chat
  • The Pink Place's Off Topic
  • The Pink Place's Adult section
  • Pussy Saga Club's Topics
  • Wicked Sims's Animations/Mods
  • Wicked Sims's Wicked Stories
  • Wicked Sims's Welcome Wagon
  • Busty Ladies Lovers Club's General
  • Inflation / Weight Gain Fans's Fallout 4 WG/INF screenshots
  • Inflation / Weight Gain Fans's Skyrim WG/INF screenshots
  • Fallout 4 Player Character's My FO4 Char
  • The Mashup Club's Discussions
  • The Mashup Club's Bodyslide/Outfit Studio Tutorials
  • The Mashup Club's Armor Mashups
  • Incest Family's Topics
  • Vaginal Play's vaginal
  • TK17's General
  • TK17's Help
  • TK17's Game
  • TK17's Media
  • TK17's International
  • Cuckold Fantasies's Cuckold ideas
  • Cuckold Fantasies's General Discussion
  • Skyrim Bondage & Slavery's Chat
  • Femboy Lovers's Topics
  • Darkwood Modding Hut's Topics
  • Sims 4 Strip Clubs's Clothes
  • Sims 4 Strip Clubs's Animations
  • Sims 4 Strip Clubs's Objects
  • Sims 4 Strip Clubs's Lots
  • Sims 4 Strip Clubs's Offtopic
  • Skyrim : My mods and variations's Voices
  • Skyrim : My mods and variations's Video animations
  • Skyrim : My mods and variations's Update my Blog : News
  • Skyrim : My mods and variations's Tutorila TES5Edit
  • Skyrim : My mods and variations's Tutorial Nifskope
  • Anuketh Mods's Topics
  • Anuketh Mods's Soft NSFW
  • Anuketh Mods's Normal NSFW
  • Anuketh Mods's Resources
  • San's Lesbian Corner's Hentai! Yuri!
  • San's Lesbian Corner's Lesbian pr0n
  • San's Lesbian Corner's Fantas..oh...ooh f*uck thats hawt~
  • San's Lesbian Corner's Coffee Table
  • San's Lesbian Corner's !!>>RULES<<!! and some ( . Y . )
  • Skyrim Male Appreciation Society.'s General Discussion
  • Conan Exiles 18+'s Topics

Categories

  • Skyrim
    • SexLab Framework LE
    • Adult Mods
    • Regular Mods
  • Skyrim: Special Edition
    • SexLab Framework SE
    • Adult Mods
    • Regular Mods
  • Fallout 4
    • Advanced Animation Framework
    • Adult Mods
    • Regular Mods
  • Oblivion
  • Fallout 3 / New Vegas
  • The Sims 4
  • The Sims 3
  • Other
  • Skyrim Ladies's Files
  • Misfit Toyz's Files - TES & Fallout
  • Misfit Toyz's Mods - Other
  • Little Ladies's Download
  • Communauté Francophone's Traductions (Mods)
  • Pregnancy Club's Files
  • Fetish Club's Ideas & Mods!
  • LoversLab Furries's Club Mods
  • BodySlide Lovers's Share your presets
  • Amber's Play Room's [FILES]
  • Hardcore Hentai's Files
  • Comunidad de Habla Hispana de Loverslab's Archivos
  • Uastheone's Files
  • Footfetish Club's Files
  • The Skyrim Priestess of Love's My character Lilu
  • Incest Family's Files
  • TK17's Utillities
  • TK17's Models
  • TK17's Poses
  • TK17's Addons
  • TK17's Textures
  • Cuckold Fantasies's Cuckold Mods
  • Skyrim Bondage & Slavery's Mods
  • Femboy Lovers's Gallery
  • V89's Niagara_Violet89
  • Skyrim Male Appreciation Society.'s Downloads

Blogs

There are no results to display.

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Twitter


Discord


Skype


Instagram


Snapchat


Kik


Website


Location


Interests


Bio

Found 71 results

  1. Pama´s Deadly Furniture (scripts) View File This is an ongoing work to bring actual functionality to Execution/torture devices added by zap ZAP (or any other source if i can get my hands on them). Features -works on player and NPC´s -Fully interactive. The garotte for example allows to slowly suffocate your victims, or to keep going until their necks break. -Fully self contained. doesn´t require any Quest scripting to work. (well, at least partially) -Nonlethal mode available which will knock you/NPC out for a adjustable time rather than killing. -Fully reusable -MCM with tons of options (death camera duration, knock out duration, amount of chocking damage to PC/NPC ...) -(coming soon) options for equippables like gags/blindfolds -sound Options -Self construction routine. This allows you to place these things via console /cell builder/other placement mod (description below) Hard requirements! (if you complain about any error thats caused by ignoring these, i WILL make fun of you!) -Powerofthree´s Papyrus Extender For LE: https://www.nexusmods.com/skyrim/mods/95017 For SE: https://www.nexusmods.com/skyrimspecialedition/mods/22854 -Zap8: For LE: https://www.loverslab.com/files/file/4688-zaz-animation-pack-v-80-2017-11-15/ https://www.loverslab.com/files/file/5211-zaz-animation-pack-v80-plus/ For SE: https://www.loverslab.com/files/file/5957-zaz-animation-packs-for-se/ (You need to scroll down a bit to see the links for version the 8.0 version) -Fnis/Nemesis I believe that you can find one of these on your own. - SE converted animations (PamaDeadlyFurniture_SSE_ConversionFiles_VX.X.X) can be found under downloads. !Always use the most recent version, even if its version doesn't match the main mods! Do NOT download these if you are on LE! Installation -Mod manager of your choice or drop manually into you data Folder -SSE users install the the SSE-conversion files just like a regular mod -Install them AFTER the main mod and make sure they overwrite anything from the main mod -Run FNIS/Nemesis Demo Location -outside of the regular world. type the following into your console "coc pamaTestZone" Issues/Compatibility : Crash when using Guilloutine/Chopping Block This is caused by Nioverride. A quick workaround: Go to RaceMenu\SKSE\Plugins\nioverride try to find [Overlays/Face] and make it look like this [Overlays/Face] ; "Face [Ovl#]" and "Face [SOvl#]" ; Determines how many face overlays there should be iNumOverlays=0 ; Default[3] iSpellOverlays=0 ; Default[1] For Sexlab-Defeat users: You need this version: SexLab Defeat v5.3.5 fixed - Eng 180903 Bane Version Defeat v535 Fixed 030918 (+Bane fixes v2) (+ restored all rest eng strings 24.09.2018) ESP which you can find here: https://www.loverslab.com/topic/19941-sexlab-defeat/page/505/ The old default v5.3.5 WON´T work properly! Interactive BDSM Not fully compatible right now. Only the NON-Lethal variants will work properly. General All mods which place the Player or NPC´s under an Essential Alias will be problematic, since these characters cannot be killed by anything SE Version -It should work in SSE, but i didn't test it. It cannot damage your savegames, so using it shouldn't come with any risks. Already implemented: -The Garotte -The Wayrest Guilloutine -The MK2 Guilloutine -The chopping Block -Generic painfull script for stuff like static Racks/Crosses/spikey stuff/.... In the Works/planned (not necessarily in that order) -torture Rack -modified self-constructing Gallow -t.ara´s more kinky Garotte -impalement spike -spitroast -iron maiden -hanging from arms/feet/all fours utilizing the havoc rope. -and many more For those who cannot use the Creation Kit, but still want to place this somewhere else 1. use the console/placement mod to spawn one of these. 2. For Furnitures with activators (i.e. Garotte, some Racks, ....) you need to attack the main Furniture first to spawn in the remaining parts. (if it doesnt work first time, keep trying) If you want to vote on which device i should do next, Want exclusive early access to new Stuff, or Just like my work, consider supporting me: https://www.patreon.com/Pamatronic Detailed Descriptions/property Explanations TheGarotte (pamaGarotteFurniture): The Chopping Block (pamaHeadChoppingBlockFurniture) The Guillotine: The Generic Painfull Furniture (pamaGenericPainfullFurniture): For Modders -If you want any modifications for Use in your own mod, just ask. I´m always happy to help Permissions -NOT FOR COMMERCIAL STUFF -if you want to use/upload it somewhere else, please give proper credit and include a link to the original. Also, check out the Gallow: Special Thanks / Credits -T.ara for all the Furnitures/animations/Motivation -very Special thanks to Erholung for Fixing the Wayrests collision Model -To All my Patrons for the support, love you Guys Submitter Pamatronic Submitted 04/13/2020 Category Modders Resources Requires ZAP8, PowerofThree´s Papyrus Extender, SKSE, FNIS/Nemesis Special Edition Compatible Yes
  2. Pama´s Interactive Gallows View File This is the definitive Solution if you want to execute your followers by hanging, or want this Experience for your Dragonborn. An easy to set up kit to build a fully Physics enabled Gallow, which can be used to torture/kill characters. New Features - An All new System which allows for the use of a real Havok-enabled rope to be connected to the victims Neck during Ragdoll phase AND animations(!) - virtually seamless transition between animated -> Ragdoll phase - Fully self contained. doesn´t require any Quest scripting to work. Just Place in the world, set references to Lever/wheel, and you´re good to go. - Torture functionality: Hoist victims up to choke them, rather than killing them outright. - victims can be released without killing them - Dead victims remain Tied up - corpses can be removed from the rope, without breaking the bindings - automated mode available. useful if you want to kill yourself - nonlethal mode available - tons of customizable options available via script properties (detailed explanation further below How to install -Use mod manager of your choice or drop into your data-Folder manually -Let it overwrite ZAP8, ZAP8+ and Heretical Resources if asked -run FNIS! How to use on yourself -You should see the notification "Gallow Ready" when approaching. if not, punch it (or just try activating the lever/wheel) it will then ready itself. - It is set to automated if used by the player, so just enter it and see what happens. How to use on NPC´s -Command your follower to use the Gallow Furniture. Or use the SetFavorStat command for any other NPC -using the Lever now will do the obvious thing. -you can use the Wheel at the side of the Gallow to hoist your victim up, as seen in the screenshots. Victim will loose HP if you do this. -punching the Gallow will bring the victims back to its feet. ("punching" = "attack") -punching the Gallow AGAIN will completely release the Victim -if your victim IS DEAD, punching the gallow will remove the corpse and reset the Gallow Location of this Demo -GallowsLanding, East of whiterun. -There is a identical named cell, if you want to find it in the Creation Kit -If you want to try out the nonlethal mode, but don't know how to use the Creation Kit, replace the .esp with this one InteractiveGallow.esp Minitutorial for those who have a basic idea on how to use the Creation kit: SE Version -Available Now! Known Issues -This does NOT work twice on the Player character. If you Kill yourself with this, you have to restart your Game, or change Character for it to work again. Solved -When Loading a savegame in close proximity to this thing, it might fail to initialize properly. Punch It to solve. -Visual Results in General might vary, depending on victims size. Its optimized for Vanilla characters without any bodyscale alterations. (and maybe a bit smaller) -3rd Person view can break when PC´s using it. This might happen to larger characters. Solution: IF this happens to you, try scaling down your character to 0.97-0.95 BEFORE using the Gallow. Compatibility Issues: For Sexlab-Defeat users: You need this version: SexLab Defeat v5.3.5 fixed - Eng 180903 Bane Version Defeat v535 Fixed 030918 (+Bane fixes v2) (+ restored all rest eng strings 24.09.2018) ESP which you can find here: https://www.loverslab.com/topic/19941-sexlab-defeat/page/505/ The old default v5.3.5 WON´T work properly! Interactive BDSM Not compatible right now. If you want to use it, you need the non-Lethal version of this Gallow (see above) For Modders How to set up? -> Manual with images is available as separate download. Script properties Functional Properties -rope: Select the Rope in Render Window -Dummy: select the Rigid body dummy. (you might want to look for its FormID in the Cell View) -wheel: Select the Wheel in Render Window ( Any kind of Activator can be used instead of the GarrroteWheel) -Lever: Select the Lever in Render Window ( Any kind of Activator can be used instead of the this specific Lever) -Trapdoor: Select the Trapdoor in Render Window ( Can be any Kind of Trapdoor, including Vanilla ones) -zbf: select ZBF from the dropdown menu ( this is for recognition of ZAP keywords) optional properties -Collar: The Rope around the victims Neck. recommended: zbfCollarRopeExtreme02 -cuffs: the restraints you want to have equipped on the victim. used in demo: zbfCuffsRope02 -tieFeet: leave unchecked if you dont want the Victims Ankles to be Tied up -damageModifierPlayer: damage/sec to the Player when being choked -damageModifierNPC: damage/sec to NPC´s when being choked -automaticForPlayer: check if you want the furniture to go through an automated sequence when activated by the player -automaticForNPC: same for NPC´s -removeCuffsOnRelease: check if you want to remove cuffs on (Alive)Released Victims -nonLethal: toggles the nonlethal mode on. Characters will go unconscious rather than die and will be released after a while. -deathCamDuration: deathcam duration after you died. also controls the unconscious Phase when nonLethal is toggled on. (This value Only Applies, when you are killed by the Gallow, it doesn't interfere with other mods that alter deathcam duration.) -onlyRopeShootdwn: NOT YET USED sound Properties should be self explanatory. no sound files are selected yet. suiting files will hopefully be included in the upcoming ZAP9 Permissions You can use this However you like. Just send me a link if you include it somewhere. If you need additional info/Help/alterations for usage in your own mod, just let me know. I´m always glad when i can help If you like my work and want to support me, consider becoming a patreon! https://www.patreon.com/Pamatronic Special Thanks / Credits -t.ara for all the ZAP Stuff, a swell as the initial impulse to start this thing in the first place -Musje for Technical support Check Out my other scripts for ZAP Furnitures: Submitter Pamatronic Submitted 04/02/2020 Category Modders Resources Requires FNIS, ZAP8 Special Edition Compatible Yes
  3. Could someone modify the script of Sexual Vampire Feed SE to check SL gender instead of racemenu gender? As it is, my futa character uses lesbian animations.
  4. (mods, if this should be in the adults section please tell me, though it's not inherently explicit, it may crossover with the adult due to the nature of the mod) I got tired of seeing newer and newer armor mods come out and not be compatible with femout4, so I decided to make a script for FO4Edit and test it on some mods like Dix Clothes Pack and We are the minutemen (the clothes/armors). So far they seem to work, but feel free to show me if they break anything. I have uploaded compatibility patches for them and some other mods below. credit to: Varithina for releasing a patch for the mercenary armor set which gave me the idea for this corsec for the original femout4 and the "loverslab" version of it Why am I doing this? I just hope that this will kick interest in it so that so that someone will at least try to make AAF be compatible with femout4 instead of just the Fourplay version being the only one due to fourplay being outdated to all hell. If not, then at least people have an easy way of making patches themselves P.S. Also, any updated guides for AAF? P.S.S. Is the Angeli Techsuit mod bugged? the consumable in the mod gives seems to give me 10 seconds of fast forward instead of 10 seconds of slowdown. How to use: Place the Femout4Compater.pas file into the FO4EDIT\Edit Scripts folder Open FO4EDIT and look for the .esp file of the armor/armorset you want to make compatible Open up "Armor Addon" and select all the items you want to make compatible right click and select "Copy as Override into", then select "<new file>.exp" the template with no ESM or ESL and give it a name go to the new .esp file you made and select all the items under "Armor Addon" Right click and select "apply script" Select the Femout4Compater Script in the scripts dropdown and run it. Save and exit. Enjoy! The script itself: Femout4Compater.pas Compatibility patches made with the script: Femout4 DlxClothesPack.esp Femout4 The Kite Slavesuit.esp Femout4 W.A.Minutemen.esp Femout4 Angeli Techsuit.esp Femout 4 Devious Devices.esp
  5. Version 1.7.0

    9,370 downloads

    This is an ongoing work to bring actual functionality to Execution/torture devices added by zap ZAP (or any other source if i can get my hands on them). Features -works on player and NPC´s -Fully interactive. The garotte for example allows to slowly suffocate your victims, or to keep going until their necks break. -Fully self contained. doesn´t require any Quest scripting to work. (well, at least partially) -Nonlethal mode available which will knock you/NPC out for a adjustable time rather than killing. -Fully reusable -MCM with tons of options (death camera duration, knock out duration, amount of chocking damage to PC/NPC ...) -(coming soon) options for equippables like gags/blindfolds -sound Options -Self construction routine. This allows you to place these things via console /cell builder/other placement mod (description below) Hard requirements! (if you complain about any error thats caused by ignoring these, i WILL make fun of you!) -Powerofthree´s Papyrus Extender For LE: https://www.nexusmods.com/skyrim/mods/95017 For SE: https://www.nexusmods.com/skyrimspecialedition/mods/22854 -Zap8: For LE: https://www.loverslab.com/files/file/4688-zaz-animation-pack-v-80-2017-11-15/ https://www.loverslab.com/files/file/5211-zaz-animation-pack-v80-plus/ For SE: https://www.loverslab.com/files/file/5957-zaz-animation-packs-for-se/ (You need to scroll down a bit to see the links for version the 8.0 version) -Fnis/Nemesis I believe that you can find one of these on your own. - SE converted animations (PamaDeadlyFurniture_SSE_ConversionFiles_VX.X.X) can be found under downloads. !Always use the most recent version, even if its version doesn't match the main mods! Do NOT download these if you are on LE! Installation -Mod manager of your choice or drop manually into you data Folder -SSE users install the the SSE-conversion files just like a regular mod -Install them AFTER the main mod and make sure they overwrite anything from the main mod -Run FNIS/Nemesis Demo Location -outside of the regular world. type the following into your console "coc pamaTestZone" Issues/Compatibility : Crash when using Guilloutine/Chopping Block This is caused by Nioverride. A quick workaround: Go to RaceMenu\SKSE\Plugins\nioverride try to find [Overlays/Face] and make it look like this [Overlays/Face] ; "Face [Ovl#]" and "Face [SOvl#]" ; Determines how many face overlays there should be iNumOverlays=0 ; Default[3] iSpellOverlays=0 ; Default[1] For Sexlab-Defeat users: You need this version: SexLab Defeat v5.3.5 fixed - Eng 180903 Bane Version Defeat v535 Fixed 030918 (+Bane fixes v2) (+ restored all rest eng strings 24.09.2018) ESP which you can find here: https://www.loverslab.com/topic/19941-sexlab-defeat/page/505/ The old default v5.3.5 WON´T work properly! Interactive BDSM Not fully compatible right now. Only the NON-Lethal variants will work properly. General All mods which place the Player or NPC´s under an Essential Alias will be problematic, since these characters cannot be killed by anything SE Version -It should work in SSE, but i didn't test it. It cannot damage your savegames, so using it shouldn't come with any risks. Already implemented: -The Garotte -The Wayrest Guilloutine -The MK2 Guilloutine -The chopping Block -Generic painfull script for stuff like static Racks/Crosses/spikey stuff/.... In the Works/planned (not necessarily in that order) -torture Rack -modified self-constructing Gallow -t.ara´s more kinky Garotte -impalement spike -spitroast -iron maiden -hanging from arms/feet/all fours utilizing the havoc rope. -and many more For those who cannot use the Creation Kit, but still want to place this somewhere else 1. use the console/placement mod to spawn one of these. 2. For Furnitures with activators (i.e. Garotte, some Racks, ....) you need to attack the main Furniture first to spawn in the remaining parts. (if it doesnt work first time, keep trying) If you want to vote on which device i should do next, Want exclusive early access to new Stuff, or Just like my work, consider supporting me: https://www.patreon.com/Pamatronic Detailed Descriptions/property Explanations TheGarotte (pamaGarotteFurniture): The Chopping Block (pamaHeadChoppingBlockFurniture) The Guillotine: The Generic Painfull Furniture (pamaGenericPainfullFurniture): For Modders -If you want any modifications for Use in your own mod, just ask. I´m always happy to help Permissions -NOT FOR COMMERCIAL STUFF -if you want to use/upload it somewhere else, please give proper credit and include a link to the original. Also, check out the Gallow: Special Thanks / Credits -T.ara for all the Furnitures/animations/Motivation -very Special thanks to Erholung for Fixing the Wayrests collision Model -To All my Patrons for the support, love you Guys
  6. Hello wonderful people. I am looking for some way to get sunny to equip the Bush I made her only when naked. As is she equips it backwards ie making her armor disappear and takes it off during sex. Not sure if there is a script I could use or a way to set it up in geck. Any help would be great. O and tried to get set up like strap on because in testing I replaced a strap on nif with my Bush one and it worked perfectly.
  7. I'm losing my mind over this source script... slowMotionOnPlayerDeath.psc Because the original creator doesn't answer anymore, i tried editing a feature that doesn't seem to work (the mod itself works! It's just that one feature that does't). The only edit that i did was replacing "randomProfile"(a variable) with "Utility.RandomInt(1, 8)" on line 103. I'll explain why in the spoiler, if you are interested. The problem is that i am a noob and i can't compile it into a pex file. I tried everithing: from the papyrus thing in the CreationKit to other exteral stuff... It gives me a bunch of errors... Could someone compile this for me? I would really apriciate it.
  8. View File This fixes the mismatching face color and wrong position in animations of summoned Hentai Dremora. (Hopefully.) Created using Hentai Creatures bundled with More Nasty Critters 9.3. Includes FaceTint and FaceGeom data for the summoned NPC, as well as a recompiled scripts\HentaiCreauresQuest.pex to hopefully fix summoned Dremora taking the wrong position in animations. Overwrites: .\scripts\HentaiCreaturesQuest.pex (MNC/HentaiCreatures) .\scripts\source\HentaiCreaturesQuest.psc (MNC/HentaiCreatures) Download the updated mnc93_dremorafix1.1.zip if you want to give the script fix a try. If you only want the fixed head, grab the mnc93_dremorafix.zip instead. Kudos to EphemeralSagacity for pointing out the scripting issue. Submitter Lugburzum Submitted 03/12/2016 Category Other Requires More Nasty Critters 9.3 Special Edition Compatible  
  9. Bound Hanging Script View File Check Out the extended/bugfixed/Polished version: https://www.loverslab.com/files/file/12352-pama´s-interactive-gallows/ In an Attempt to make executions by Hanging possible, i wrote this little script. I made it back in 2015 as a little plaything for myself and never meant to upload it, but upon seeing this: i thought it could be an interesting addition. so am uploading it here. It is in essence is very similar to every other script that allows to place hanged Ragdolls in the world, with a few additions. -Its meant for actual executions, not just to have bodies hanging around. -it allows for transition from animated hanging scenes as seen in ZAP, to hanging Ragdolls upon death. -does not require any furniture which makes transitions a lot less glitchy and doesn´t cause missalignments of gallows and victim (especially interesting for npc´s, or scenes, where player is AI controlled. -Havoc constraints keep the hands and feet of the victim tied together when in ragdoll state. -can be triggered remotely with buttons or levers. useful for timing it with a trapdoor. As seen in the screenshots, I included a little playground for testing. Its located East of Whiterun (use console command "coc gallowslanding" or fast travel to Gallowslanding on the map) (I know its not overly aesthetic. i was a horny teenager when i made it. leave me alone) How to install -download the 1.0.0 version -Install via Mod manager of your choice or manually drop in your data folder. -run FNIS! How it works -The first character who activates a rope (either directly or trough the Buttons/Lever) will be the victim. (NPC´s cannot reach the rope so just command your follower to activate the button) -If you want to hang yourself, use the Lever rather than the button. otherwise it will translate you through the air, with counts as airborne and breaks the wait animation. -The Victim will now be locked in the Gallowswaitanimation below the Beam. If you activate the Button/Lever Yourself, you will be registered as the victim, even if you break the animation via jumping. If you activate it a second Time, it will kill you. And it doesn't care if it has to break laws of physics to do that! -if the Button or lever is activated now, the Grate doors will open, The victim falls unconscious (Ragdolls), and Havokconstarints are applied) -also if you try to hang yourself and are locked in the wait animation, you can reach the tip of the Lever to activate.) -The victim will now remain hanging in unconscious state and will die after a while. (5 secs i think) Note The script doesnt provide restraints, so you need to equip them beforehand. For convenience, I placed some in the coffin below the Platform Does it work in SE? Yes, Special thanks to WandererZero for the Converted animation. Issues -right now its impossible to remove a dead actor from the Rope without breaking the constraints for Arms/Legs (can only use enable/disable) -dead actors sometimes keep spinning forever. -If you try to kill yourself 2 times in a row, the rope will fail to connect or cause ctd. This can be fixed by restarting the Game. Requirements since I originaly didnt itend to upload this, i didnt care about bloated dependencys, so this is a bit messy, iam sorry. i might clean it up at some point. from testing with the old NMM, I can say that the only Hard dependencys are ZAP and Heretical ressources. It worked fine with only these to esm´s enabled. The Reason ZAZ Expansion Pack and its requirements are listed, is because this mod needs the zbfxGallowsEnterIdle animation. if you know how to install that, you should be good to go with just ZAP and HR. -SKSE, FNIS -(optional) for maximum fun i recommend ZAZ 8, or anything else that provides actual restraints. For Modders: If you want to use this somewhere else. Go find it in the Creation kit. Its Called "SHORT_HANGING_ROPE" (the long one works differently) -The Property "basis" is for the trapdoor. insert your trapdoor here as linked reference. (you can leave it blank) -"TieFeet". self explanatory. if you dont want the victims ankles to be tied, leave this unchecked. -ignore the other properties. these have been removed for the sake of being standalone. I might reintroduce them in a separate upload. -Place an Activator. The Worldobject "NooseButton_HR" comes with the required script attached, But you can attach the script "Noosebutton_SRC" to any activator item you want. -For the "noose" Property of the Activator script, choose the Rope. Credits -Gandaganza from Nexus for some of the Gallow Meshes -t.ara for the waitanimation -Haeretic for the HDT-Rope Submitter Pamatronic Submitted 03/21/2020 Category Modders Resources Requires SKSE, FNIS Special Edition Compatible Yes
  10. I'm having a Main-Quest-Breaking issue with Alduin after returning from the time wound with Dragonrend. Alduin will not aggro, and when I hit him with Dragonrend he just keeps flying around. I can confirm I am hitting him because he gets the blue glow effect, but it's not forcing him to land. Also, regardless of what I hit him with (Dragonrend or arrows) his health bar never shows up. So far, I have tried the following without success: Reload from an earlier save Remove mods that affect dragons Clean the save file using Fallrim tools Fast travel between High Hrothgar and TotW Use console on Alduin to resetai, disable, enable, force hostile Sort load order using LOOT My guess is something is interfering with the script to transition Alduin out of dialog mode into combat mode. I have no idea what, though, or how to identify it. I can't see anything in XEdit that would be causing this (although that's probably more because of limitations in my modding knowledge than anything else -- I don't know how to recognize what I need to fix). Current Load Order: Here is a snippet that I believe covers the last part of the cut scene where you learn Dragonrend followed by me attempting to engage Alduin in battle. The dragon related mods I was using but have disabled during troubleshooting are: Serio's Enhanced Dragons Redone Deadly Dragons - Loremonger Serio's patch for the above pair Dragon Animation Replace in Special Edition Dragon Remains (Updated) The dragon stalking fix from Bugfix Compilation Any and all help appreciated.
  11. Are there any pee mods out there where the player/npc will pee upon death or does anyone know how to make one like in the video? The owner of the video said he added the pee animation from EstrusForSkyrim with the spasm animation from enhanced blood texture but he didn't want to share the mod. I also remember someone saying in the forums that there was a mod on 3dm similar to it but I couldn't find it. Does anyone know how to combine the animations together or could teach me how? I was also wondering if there are any more player death mods out there thats similar to Frozen, Electrocuted, Combustion mod or like More Realistic Death mod or maybe more killmove animations from other npcs or creatures like werewolves or spiders. Any help would be nice!
  12. Furniture Alignment Correction for NPC´s (No esp) View File This is a very small script which can be attached to furnitures, to correct the position of NPC´s entering said furnitures. If you have ever used something from Zap, you should know the problem. this mod ads the script "pamaFurnitureAlignmentHelper" attach it to any furniture added by a mod, and the problem should be gone. install with mod manager of your choice or drop manually into data folder (Or your own mod Folder if you want to make new furnitures yourself.) The propertys can safely be ignored. only use them for Furnitures which have An Offset to their entry points. (vast majority of Furnitures don't have one. IF they do, you can find the values for them with nifscope in their respective .nif Files) Full sourceCode: enjoy! Submitter Pamatronic Submitted 06/16/2020 Category Modders Resources Requires SKSE Special Edition Compatible Yes
  13. Version 2.0.0

    1,246 downloads

    This is a very small script which can be attached to furnitures, to correct the position of NPC´s entering said furnitures. If you have ever used something from Zap, you should know the problem. this mod ads the script "pamaFurnitureAlignmentHelper" attach it to any furniture added by a mod, and the problem should be gone. install with mod manager of your choice or drop manually into data folder (Or your own mod Folder if you want to make new furnitures yourself.) The propertys can safely be ignored. only use them for Furnitures which have An Offset to their entry points. (vast majority of Furnitures don't have one. IF they do, you can find the values for them with nifscope in their respective .nif Files) Full sourceCode: enjoy!
  14. Figure to add my own custom devices instead keep on replacing existed devices so first, i'd like know how things worked (the lock mechanism). An example i choose one of the collars from DDX which is the zadx_CollarPostureEboniteInventory with ZadCollarScript but everytime i hit the properties i got "Errors encountered while attempting to reload the script". Assume this was caused by missing source code but i can't figure which or what ? believe i've thrown down all necessary source code like SKYUI and SL Aroused. I can re-compile the script just fine but i just can't get the properties tab open to see how it set up since it always gave me an error. Some line from the EditorWarnings.txt Thanks.
  15. I can set the light conditions for my interior cell in the Cell Lightning tab. This seems to be a static setting. I can set fog for this cell with the cell script. But I didn't find a way in the CK wiki to set the light during gameplay What I want to do is to change the light setting of my interior cell dynamically, depending on player actions and quest stages. I could add more lightsources and switch between them, but there must a be a way to access the settings in the Cell Lightning tab. Especially: Ambient light colour Light fade distances Anybody has an idea?
  16. Summary: I've had this bug on different build in the last year, with clean and dirty masters, with different load order, always occurs when I'm nearly done with my downloads. I did not find much online to something close to it. I'm not running FNIS on this build but it occured last year with FNIS, this time only nemesis and skipped creature animation. It's the only major bug left in my game, and it is easily skippable, I'm still using vanilla helgen tutorial with a lot of plugins so it's like I am asking for it. Actual problem: After naming the character in the Who are you scene, the camera goes in third person even though this part is hard scripted as first person, making the character model distorted as it goes to the chopping block and ruining even more the POV experience of the delayed Alduin landing on the tower. Once the WASD prompt appear while it's shaking I can get back to first person and all the rest of the game is free of that bug. It's really ugly but minor. I just hate it and I can't believe no one else ever saw it, maybe my web search didnt include the proper keywords. additional notes: issues occurs with both female and male character, tested on clean save, loading the saved game has the issue impossible to go back in first person before the end of the execution sequence VIDEO SHOWING THE ISSUE Load Order keyword: camera, 1st, 3rd, t-pose, forced, glitched, stretched, ugly
  17. Version 2.0

    9,195 downloads

    This is the definitive Solution if you want to execute your followers by hanging, or want this Experience for your Dragonborn. An easy to set up kit to build a fully Physics enabled Gallow, which can be used to torture/kill characters. New Features - An All new System which allows for the use of a real Havok-enabled rope to be connected to the victims Neck during Ragdoll phase AND animations(!) - virtually seamless transition between animated -> Ragdoll phase - Fully self contained. doesn´t require any Quest scripting to work. Just Place in the world, set references to Lever/wheel, and you´re good to go. - Torture functionality: Hoist victims up to choke them, rather than killing them outright. - victims can be released without killing them - Dead victims remain Tied up - corpses can be removed from the rope, without breaking the bindings - automated mode available. useful if you want to kill yourself - nonlethal mode available - tons of customizable options available via script properties (detailed explanation further below How to install -Use mod manager of your choice or drop into your data-Folder manually -Let it overwrite ZAP8, ZAP8+ and Heretical Resources if asked -run FNIS! How to use on yourself -You should see the notification "Gallow Ready" when approaching. if not, punch it (or just try activating the lever/wheel) it will then ready itself. - It is set to automated if used by the player, so just enter it and see what happens. How to use on NPC´s -Command your follower to use the Gallow Furniture. Or use the SetFavorStat command for any other NPC -using the Lever now will do the obvious thing. -you can use the Wheel at the side of the Gallow to hoist your victim up, as seen in the screenshots. Victim will loose HP if you do this. -punching the Gallow will bring the victims back to its feet. ("punching" = "attack") -punching the Gallow AGAIN will completely release the Victim -if your victim IS DEAD, punching the gallow will remove the corpse and reset the Gallow Location of this Demo -GallowsLanding, East of whiterun. -There is a identical named cell, if you want to find it in the Creation Kit -If you want to try out the nonlethal mode, but don't know how to use the Creation Kit, replace the .esp with this one InteractiveGallow.esp Minitutorial for those who have a basic idea on how to use the Creation kit: SE Version -Available Now! Known Issues -This does NOT work twice on the Player character. If you Kill yourself with this, you have to restart your Game, or change Character for it to work again. Solved -When Loading a savegame in close proximity to this thing, it might fail to initialize properly. Punch It to solve. -Visual Results in General might vary, depending on victims size. Its optimized for Vanilla characters without any bodyscale alterations. (and maybe a bit smaller) -3rd Person view can break when PC´s using it. This might happen to larger characters. Solution: IF this happens to you, try scaling down your character to 0.97-0.95 BEFORE using the Gallow. Compatibility Issues: For Sexlab-Defeat users: You need this version: SexLab Defeat v5.3.5 fixed - Eng 180903 Bane Version Defeat v535 Fixed 030918 (+Bane fixes v2) (+ restored all rest eng strings 24.09.2018) ESP which you can find here: https://www.loverslab.com/topic/19941-sexlab-defeat/page/505/ The old default v5.3.5 WON´T work properly! Interactive BDSM Not compatible right now. If you want to use it, you need the non-Lethal version of this Gallow (see above) For Modders How to set up? -> Manual with images is available as separate download. Script properties Functional Properties -rope: Select the Rope in Render Window -Dummy: select the Rigid body dummy. (you might want to look for its FormID in the Cell View) -wheel: Select the Wheel in Render Window ( Any kind of Activator can be used instead of the GarrroteWheel) -Lever: Select the Lever in Render Window ( Any kind of Activator can be used instead of the this specific Lever) -Trapdoor: Select the Trapdoor in Render Window ( Can be any Kind of Trapdoor, including Vanilla ones) -zbf: select ZBF from the dropdown menu ( this is for recognition of ZAP keywords) optional properties -Collar: The Rope around the victims Neck. recommended: zbfCollarRopeExtreme02 -cuffs: the restraints you want to have equipped on the victim. used in demo: zbfCuffsRope02 -tieFeet: leave unchecked if you dont want the Victims Ankles to be Tied up -damageModifierPlayer: damage/sec to the Player when being choked -damageModifierNPC: damage/sec to NPC´s when being choked -automaticForPlayer: check if you want the furniture to go through an automated sequence when activated by the player -automaticForNPC: same for NPC´s -removeCuffsOnRelease: check if you want to remove cuffs on (Alive)Released Victims -nonLethal: toggles the nonlethal mode on. Characters will go unconscious rather than die and will be released after a while. -deathCamDuration: deathcam duration after you died. also controls the unconscious Phase when nonLethal is toggled on. (This value Only Applies, when you are killed by the Gallow, it doesn't interfere with other mods that alter deathcam duration.) -onlyRopeShootdwn: NOT YET USED sound Properties should be self explanatory. no sound files are selected yet. suiting files will hopefully be included in the upcoming ZAP9 Permissions You can use this However you like. Just send me a link if you include it somewhere. If you need additional info/Help/alterations for usage in your own mod, just let me know. I´m always glad when i can help If you like my work and want to support me, consider becoming a patreon! https://www.patreon.com/Pamatronic Special Thanks / Credits -t.ara for all the ZAP Stuff, a swell as the initial impulse to start this thing in the first place -Musje for Technical support Check Out my other scripts for ZAP Furnitures:
  18. Hi everyone. So recently Ive started a new Skyrim playthrough due to the fact my pervious Char save was too far gone in corruption. I'd CTD randomly, games would load and my char would be doing some strange things while he floats off into the great beyond, and 90% of the time my game would crash on loading so i would have to load a known good older save then load my most recent save to continue the playthrough. after enough CTD's i decided enough was enough and started a new playthrough. My new playthrough is 100% smoother and the fluidity of the scripts and how they play out feel good but i still crash on most loads when first starting the game. other than that the only other error i receive is what seems (from what i've deduced from some Papyrus logs is when a Sexlab sequence initiates involving my char randomly ( even though that mod is NPC-NPC) I believe due to Sexlab Sexlife but my Char is excluded in the settings and the game doesnt like it so it Crashes) My load order is as follows: 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Legendary Edition Patch.esp 6 6 Falskaar.esm 7 7 actorEvents.esm 8 8 ApachiiHair.esm 9 9 ApachiiHairFemales.esm 10 a ApachiiHairMales.esm 11 b SexLab.esm 12 c SkyMoMod.esm 13 d SexLabAroused.esm 14 e HentaiPregnancy.esm 15 f Children+SoulGems.esm 16 10 Campfire.esm 17 11 MFVM.esm 18 12 RaceCompatibility.esm 19 13 Schlongs of Skyrim - Core.esm 20 14 hdtHighHeel.esm 21 15 ZaZAnimationPack.esm 22 16 daymoyl.esm 23 17 Devious Devices - Assets.esm 24 18 Devious Devices - Integration.esm 25 19 Devious Devices - Expansion.esm HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp 26 1a Monster Wars.esp 27 1b RaceMenuPlugin.esp Change Follower Outfits Redux.esp 28 1c DaedricCorset.esp DragonAspectToggle_DAT.esp 29 1d CharacterMakingExtender.esp dD - Enhanced Blood Main.esp dD - Realistic Ragdoll Force - Realistic.esp 30 1e EnhancedCharacterEdit.esp The Dance of Death - Ultimate Edition1.esp 31 1f Fantasy Soundtrack Project.esp FireAndIceOverhaul.esp Hothtrooper44_Armor_Ecksstra.esp 32 20 SkyUI.esp 33 21 Better Vampires.esp 34 22 UIExtensions.esp 35 23 Mercy.esp TAZ_lightingDLC.esp 36 24 Remodeled Armor - Dawnguard.esp 37 25 Remodeled Armor - Dragonborn.esp 38 26 Remodeled Armor - Underwear.esp 39 27 Remodeled Armor.esp SFO - Dragonborn.esp SOS - Hormones UNP Addon.esp SOS - VectorPlexus Muscular Addon.esp 40 28 SOS - VectorPlexus Regular Addon.esp SOS - ERF Equipable Horse Penis.esp SOS - ERF Horse Penis Addon.esp 41 29 Strap.esp 42 2a Breast Size Scaling for NPCs.esp 43 2b RaceMenuMorphsCBBE.esp DeadlyMutilation.esp 44 2c ApachiiHairStyles.esp 45 2d ApachiiHairStylesELVES.esp 46 2e Immersive Weapons.esp 47 2f Schlongs of Skyrim.esp 48 30 Populated Lands Roads Paths Legendary.esp Hothtrooper44_ArmorCompilation.esp 49 31 UFO - Dragonborn AddOn.esp 50 32 Dragon Combat Overhaul.esp 51 33 Inigo.esp 52 34 UFO - Ultimate Follower Overhaul.esp 53 35 UFO - Heartfire AddOn.esp 54 36 BecomeKingofSkyrim.esp 55 37 zdd.esp Populated Lands Roads Paths.esp 56 38 Guardian HeadQuartersFoggy.esp Devious Deviants.esp 57 39 Slaverun_Reloaded.esp 58 3a Dovahkiins_Infamy.esp 59 3b UFO - Dawnguard AddOn.esp 60 3c MFVM_Hearthfire_Patch.esp Kitiara.esp Xanafollower.esp 61 3d SofiaFollower.esp 62 3e Skyrim Flora Overhaul.esp 63 3f CompanionArissa.esp Aradia Devious Expansion.esp 64 40 Inconsequential NPCs.esp SOSRaceMenu.esp Killable Children - Quest Important Protected - Copy.esp 65 41 Killable Children.esp Killable Children - Quest Important Protected.esp SOS - Shop.esp 66 42 DudestiaMultiMarriages.esp 67 43 My Home Is Your Home.esp 68 44 LetsBeFriends.esp 69 45 LustmordVampireArmor.esp YuiH's Screenshot Models - Freyane.esp 70 46 TheEyesOfBeauty.esp 71 47 SLAnimLoader.esp 72 48 Frostfall.esp 73 49 iNeed.esp 74 4a SexLabSkoomaWhore.esp 75 4b SLALAnimObj.esp 76 4c SexLab TDF Aggressive Prostitution.esp 77 4d hydra_slavegirls.esp 78 4e SexLabNudeCreatures.esp 79 4f SexLabNudeCreaturesDB.esp 80 50 SexLabNudeCreaturesDG.esp 81 51 HentaiCreatures.esp 82 52 SexLab Cumshot.esp 83 53 MoreNastyCritters.esp 84 54 non-devious devices.esp 85 55 SLAL_K4Anims.esp 86 56 NonSexLabAnimationPack.esp 87 57 nazonootokoAnimSLAL.esp 88 58 SexSlavesForVanillaBandits.esp 89 59 MilkModNEW.esp 90 5a MilkModNEW HF.esp 91 5b CP_Elsie.esp 92 5c SLDrunk.esp 93 5d SexLab_Dialogues.esp 94 5e SexLab Romance.esp 95 5f SexLab_DibellaCult.esp 96 60 SlaveTrainer.esp 97 61 SexLabDefeat.esp 98 62 Defeated_Slaves.esp 99 63 PuppetMaster.esp 100 64 SexLab-AmorousAdventures.esp 101 65 yps-ImmersivePiercing.esp 102 66 SlaveTats.esp 103 67 TTT_ArousedNips.esp 104 68 DW.esp 105 69 FNIS.esp 106 6a XPMSE.esp 107 6b HDT Havok Object.esp 108 6c FollowerLivePackage.esp 109 6d adcSexlife.esp 110 6e Alternate Start - Live Another Life.esp 111 6f Merge.esp (merged patch from TESV Edit) The most recent papyrus logs are also attached Papyrus.0.log Papyrus.1.log Papyrus.2.log Papyrus.3.log
  19. All right guys, as it seemed to help a few people now, I decided to write a short guide on how to make your game run stable and get rid of random CTDs and/or freezes or some other stuff like scriptlags. I hope this will become a sticky, but I'll add it to my signature anyway. It's not much, but as long as it helps anyone I'm happy to provide it. - LINKS TO ALL MENTIONED PROGRAMS / PLUGINS ARE PROVIDED IN THE CREDITS SECTION! - If you're still with me, then here ya go! 1. CTDs and random freezes They happen, they are annoying and hard to track sometimes, and the solution is pretty simple. Go to Nexus page (www.skyrimnexus.com in case you don't know) and enter "crash fix" in the search menu. Chose the Crash Fixes entry by meh321 and don't forget to endorse, the guy is a genius! Download the fix he provides, and read the description page CAREFULLY! I recommend using "UseOSAllocators=1" in crashplugin.ini and don't fiddle around with anything else experimental. You will have to download and install the preloader for this setting to work, but it is explained on the description page. You may or may not touch your papyrus settings as explained further down on the page, that's up to you, especially if you're having issues with scripts lagging (see part 2. of this guide.) Once you followed installed and tweaked the fix to your likings you should be good to go and all those random CTDs and freezes should be history. There's another file by meh321 called "Bug Fixes" you may be interested in too, although it is not necessary for the crash fix to work. 2. Scriptlags, slow reacting scripts or animations not in sync You may be using a lot of script heavy mods, like frostfall for example, and there are a bunch of other mods that add loads of scripts to you game, that need to be handled at a time. I think I've read somewhere, that Skyrim can't do that anyway and has to line them up one after another. Anyway - if you notice that your scripts take too long to kick in or to stop if they should, if animations aren't in sync anymore, or it takes ages for your characters to undress (especially for your playercharacter) you may have run into papyrus limitations. But before you go ahead and uninstall mods that add scripts to your game, here's somethin you might want to try first: Open your Skyrim.ini, and if they don't exist, add the following lines under the [Papyrus] entry: [Papyrus] fUpdateBudgetMS=1.2 fExtraTaskletBudgetMS=1.2 fPostLoadUpdateTimeMS=500.0 iMinMemoryPageSize=128 iMaxMemoryPageSize=512 iMaxAllocatedMemoryBytes=76800 Save, start your game and enjoy. If that doesn't help, then you really went crazy with scripts. If you know what you're doing you can try to adjust these settings further. If not, I'd advice you to reduce your scriptload by disabling some of your mods. 3. Savegames, the infinite loading screen of doom and instant crashes upon loading a saved game First of all, if you happen to run into the infinite loading screen of doom, go to Nexus page again and search for "SafetyLoad". Follow the instructions and troubleshooting on the description page. From my personal experience, it shouldn't be necessary anymore if you followed step 1 of this guide - or you may have to set it to 'load only' in the included ini file. I am NOT using this fix, so you will have to find out for yourself. I'm only providing the info that it exists on here! Second, if you use to crash instantly upon loading a saved game, and if you are absolutely sure that it is clean, and that there are no remains of scripts coming from mods you already uninstalled - don't worry, that happens to everyone who has their game highly modded. The bad news is, there's no actual fix for it out there. The good news is, there's a workaround for it that works like a charm. What you have to do is the following: Find an older savegame as near to the beginning of the game as you can get, and check if it loads fine. Alternatively, open the console, type in: coc qasmoke and save there. Alternative2: Start a new game and quit it after character creation. It should provide an autosave that loads just fine. Once you found a savegame that will load when you just run the game for the first time the day, keep it, and get used to using it as a 'start up' game, before you load your current savegame from here. You'll see, your current game will just load fine and without CTD. As mentioned before, that's the only solution found by the community as of now. The instant crashes upon loading your actual savegame seem to be related to all the stuff the game has to load in one single attempt. If it is too much it will simply crash. Loading a 'clean' or almost 'naked' save file prior to your current file might split the load that Skyrim has to load at once. Thus, if the 'basics' are loaded, the stuff your current savegame adds doesn't seem that heavy anymore and it will load just fine. Lastly, and this is just a note - it should be covered in almost every installation guide already: Old remains of mods already disabled, especially scripts MIGHT harm your savegame. Not only its ability to load at all, they may even prevent some things later into the game from working as intended! It is highly recommended that you do NOT mess around with mods that add more than a simple scriptless armor or weapon in the middle of a playthrough! If you do so anyway, I recommend to actually listen to what hundreds of modders tell you: Make clean installs, and clean your savegames with Savegame Cleaner or whatever tool suits you! Afaik there are 2 or more of them out there. 4. Final note on stability: It has been said a thousand times before: If your game crashes on startup, before you can even load a savegame or doesn't start at all, or if you experience other oddities you can not track down, use tools like LOOT or BOSS to check your load order! I'm not going to explain how to use them here, as this guide was meant to be just about basic stability, but I didn't want to leave it unsaid. 5. Credits: meh321 for providing his crash fix and the information included. http://www.nexusmods.com/skyrim/mods/72725 Bug Fixes by meh321 if you're interested (optional, see point 1.): http://www.nexusmods.com/skyrim/mods/76747 cretin for posting the papyrus entries somewhere on the forums here. kapaer for crating safety load http://www.nexusmods.com/skyrim/mods/46465 Hadoram for creating the savegame script cleaner: http://www.nexusmods.com/skyrim/mods/52363/ LOOT team for creating LOOT: https://loot.github.io BOSS team for creating BOSS: https://boss-developers.github.io Further credits go to all modders that provide proper info until their fingers bleed while too many people seem to ignore them.
  20. So, question is simple - it is possible to bypass animation of pulling weapons out of the sheath in combat (when you change your weapon) via some scripts? In other words, that the weapon would simply change in the hand to another weapon. My goal is make weapon-transformation mod (like in BloodBorne - it's FromSoftware game). At this moment I made a script, that can swap weapons from two formlists, but I wish to add animation to transformation sequence (via PlayIdle or SendAnimationEvent), and vanila equipping animation ruins this process. Any suggestions? P.s. ah, and sorry about my bad english.
  21. https://pastebin.com/MjHQw2jy FOR 2 DAYS NOW I HAVE NOT BEEN ABLE TO ENJOY MY GAME AT ALL. I KEEP GETTING SPAMMED WITH LAST EXCEPTIONS NOTIFICATIONS. I HAVE WENT THROUGH A WHOLE PACK OF CIGS STRESSING TRYING TO FIND A SOLUTION. MY CC ISNT BROKEN I JUST RECENTLY WENT THROUGH AND DELETED ALL MY BROKEN AND MISSISNG CC. ANY HELP WILL VERY!!! APPRECIATED!!!!!
  22. I'm making a player home mod for Evil characters and an Adult version: Thrallmire Keep and Thrallmire Keep Loverslab Expansion. The mod starts as a kill Necromancers quest, get Reward, go back, Accept the BYOH quest or refuse the power (fail). There are Prisoners in the Dungeon and a Boss. The Free prisoners are optional but here is the Kicker: Many switches only one frees them the others kill them (failed optional quest) Spawning Undead to swarm your only means of escape (evil laughter). Yes Later on a feature is given where if you killed a unique NPC, you have the option of having their remains brought to the crypt, and you resurrect them as thralls. In the Adult Version? Well, I would say Death is a release. Not a punishment right? Any help with references for coding would be great as I am just learning to code and finally got the Main Mod Questline to work (Aside from the scenes) and the BYOH script to work. Im trying to set up a scene where you see the Boss reanimate a dead corpse, then he summons undead that are lying on the ground to attack, in one scene, I got the Undead spawn to go on toggle, and the last scene is where the Former Master of the Keep, a Ghost named Micar the Corruptor asks you to rebuild the Keep in exchange for his secrets and the Power of the Keep. I can't seem to mirror the Valthume Opening scene... So right now Im trying to make a mod where an NPC when equipping Shackles is restrained and ignores Faction enemies (Player) and when a player flips a switch the NPC is free. Here is what I got so far: ScriptName _PyrShackle extends ObjectReference Keyword Property ActorTypeNPC auto ObjectReference property Shackle01 auto Int LeverPosition = 1 Int LeverPositionOld Function SetDefaultState() if (LeverPosition == 1) if akTarget.HasKeyword(ActorTypeNPC) akTarget.OnObjectEquipped(Shackle01) akTarget.SetRestrained() elseif (LeverPosition == -1) akTarget.OnObjectEquipped(Shackle01) akTarget.SetRestrained(false) endif LeverPositionOld = LeverPosition LeverPosition = 0 akTarget.OnObjectEquipped(Shackle01) akTarget.SetRestrained(false) EndFunction Event OnEffectStart(Actor akTarget, Actor akCaster) if akTarget.HasKeyword(ActorTypeNPC) akTarget.OnObjectEquipped(Shackle01) akTarget.SetRestrained() Event OnReset() SetDefaultState() if akTarget.HasKeyword(ActorTypeNPC) akTarget.OnObjectEquipped(Shackle01) akTarget.SetRestrained() EndEvent Event OnLoad() SetDefaultState() if akTarget.HasKeyword(ActorTypeNPC) akTarget.OnObjectEquipped(Shackle01) akTarget.SetRestrained() EndEvent Auto State Inactive Event OnActivate(ObjectReference akActivateRef) GoToState("Active") if akTarget.HasKeyword(ActorTypeNPC) akTarget.OnObjectEquipped(Shackle01) akTarget.SetRestrained(false) if (LeverPosition != 0) SetDefaultState() else if (LeverPositionOld == 1) if akTarget.HasKeyword(ActorTypeNPC) akTarget.OnObjectEquipped(Shackle01) akTarget.SetRestrained(false) LeverPosition = -1 else if akTarget.HasKeyword(ActorTypeNPC) akTarget.OnObjectEquipped(Shackle01) akTarget.SetRestrained() LeverPosition = 1 endif LeverPositionOld = 0 if akTarget.HasKeyword(ActorTypeNPC) akTarget.OnObjectEquipped(Shackle01) akTarget.SetRestrained(false) endif Utility.Wait(1) GoToState("Inactive") EndEvent EndState State Active EndState So yeah...
  23. After he/She fall x times he/she die for good with a specifics animation ( heroic , tragic...) death
  24. My game is pretty much an experiment as to how many mods with or without scripts I can fit into a game and still have it load and be (at least somewhat) playable. Even though I've spent years modding skyrim, I've never touched applications like wyrebash, mod organizer, TESVEDIT, et cetera. So, my game has been playable for a while, but recently I've been adding a lot of mods that seem to be script heavy. My rig is powerful and can take a lot, but my game is slowing down to a chug at certain moments and after a long amount of playtime, the fps drop is pretty much constant. Today I'm posting this to see if anyone here who knows more about scripting and what goes on internally with a lot of these mods happens across this post and decides to take a look at my debug log. My main issue is that over time (not even a long amount of time) my game's framerate slows down dramatically to maybe 15 fps. I've decided this is due to scripting errors or perhaps just too many scripts running, but I don't know. Below I will post the debug log of a few hours of gameplay and it would be greatly appreciated if anyone could take a look at it and let me know if they see any glaring issues. My load order is as follows:
  25. dont know how to read it? help someone? anyone? http://xmlprettyprint.com/xml-pretty-printer.php
×
×
  • Create New...