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MSMA: SexFight (like "Succubus Drain") and Bimbofication View File Hello Community! Here is some music, some happy, some cheesy, some explicit, some poetic and sad from the soundtrack to keep you company while you read the details below. Femme Fatale.mp3 Heart Of Stone_v2.mp3 Synthetic Siren v1.mp3 Bimbo Limbo - Explicit.mp3 The New Dawn_Poetic.mp3 Dive Into The Mirror v2.mp3 Dazzle and Drain.mp3 New Life v1.mp3 Ashes of Me.mp3 COMPATIBILITY NOTE: The mod works on pre-NG (original Fallout4 version) and the latest Anniversary Edition (AE, 221) too. Specifically: Fallout 4 runtime 1.10.163 (Pre-NG version, or OG version, however you want to call it). Tested it works. Probably the safest version and most compatible. This is also what I am developing on, for max compatibility. Fallout 4 runtime 1.11.221 (AE- latest version - after May 27 2026). Tested, it works (largely) if all third-party required mods are selected correctly for this version. Third-party mod compatibility is better on older versions of Fallout 4, so if you want to run this on more traditional Fallout 4 runtimes like 110.163 (OG) and not on the latest AE, there are ways to roll back your Fallout 4 to earlier versions. Perhaps the best way to do that rollback is via the Steam link method. Seems the most straightforward, and there are plenty of guides for it. Installation ("Which files do I download? " ) Get the required main mod zip file (the "Stable Release" one or "Latest in development" one, based on your preference - you don't need both). Make sure you load the ESP. Get the two big required resource zip files (where most media files are that don't need to be updated as often as the main mod). Make sure you load their ESLs. They are called MSMA_Required_In_game_Music_v1.zip and MSMA_Required_MusicSoundsModelsTextures_v1.zip Get the required third-party mods and their dependencies listed in the dependencies section further below; Install with your preferred mod manager, and you are good to go. When starting a new game, it is perhaps best to leave MSMA esp disabled until after you get past the pre-war intro phase, and enable it after you have exited your cryo-pod (but before getting on the elevator platform to the surface). Security/Safety Note: It sounds perhaps idealistic, but I think that "virtual smut mods for good" is valid, especially if interactive, it can offer a safe framework for self-discovery. Positive erotica is a thing. That being said, the particular form that relies on strong visual stimulation has to be consumed with care, or it can have detrimental effects: See why here, on YouTube. What are you getting today: How to start the mod: Start a new game, and it will kick in as you exit Vault 111. You should start talking with the mysterious scientist in the silver hazmat suit, by the big containers. If upon vault exit you do not get the prompts asking if you are the appropriate age and that you are okay to start the mod, then the mod hasn't correctly auto-initialized (possibly because of alternate start mods), In this case, the appropriate MCM pages ( called [Debug]MSMA Boot-up Checks) will hold clues and tools for this solve in the form of an emergency button that forces the mod to start. If a new install, remember to set up your hotkeys in MCM, can't really use the mod without using the hotkeys (Implant menu hotkey and Sexfight hotkey being the most important). Gameplay Premises: Technical Premises: Mod dependencies. Critical must-haves - (mod probably won't work right at all without these) Fully Working AAF installation, - but ideally use the latest version from The AAF Discord (1.7.2.2 or newer), not the old 161 Beta from Nexus). with all its hard dependencies from the installation guide !!! (or NAF/Naf bridge), With at least Savage Cabbage's animation pack. There is a detailed AAF installation guide, and I recommend you use the Fusion Girl body replacer. AAF Version notes. The latest AAF version is available on Dagobaking's Discord (1.7.2); unfortunately, older versions for interim Fallout4 versions are not provided (except the OG-specific 5-year-old one on Nexus called 161.1Beta). The latest modern one (currently 1.7.2) is generally better and works for both Fallout4 OG, and also for the latest runtime on Steam. NAF notes: While MSMA has also been reported to work well with NAF/NAF bridge, I am developing exclusively with AAF, so the amount of help I can offer for NAF-specific issues is more limited, but there are folks who play with NAF, so as far as I can tell, it should work as an alternative. Just be aware of the history of these two mods (AAF and NAF) and the relation between their creators, and why they never mix. If on NAF, make sure you reimport in NAF the MSMA-provided animation definition XMLs (treating installing/updating MSMA like you would treat installing/updating a new animation pack) If on NAF for the high-headcount Anims, one needs to adjust the MCM settings to use them, from the default value of "1", to "2", which means "use without attempting to prevalidate anim presence in AAF". AAF Themes MCM Sex Attributes AAF Violate (if you plan to include female aggressors in gangbangs in the Violate settings, please get its ungendered staged GB patch too, from the AAF Violate Thread. patch especially important if you want to toy with the high headcount anims. Otherwise, you will get a lot of "AAF init error 4"). Savage Cabbage's Animations, optionally patched by UAP or not, (Indarello's patch is no longer a requirement Axary's robot fix for SC's pack is a good patch to consider, but not critically needed, Here.) Confirm Boxes (to see the more verbose form of the popups so they fit on screen) Garden of Eden Papyrus Script Extender (new since August 5th 2026) Commonwealth Moisturizer Non-Critical, but still Must-Haves (while I did my best to have the mod technically run without some of these in an emergency, it might be a gimped and, at times, even a buggy experience). Don't treat them as optional; only give up on them if something is really preventing you from getting them, before starting an MSMA playthrough (do not add them mid-way, as they won't work the same as they would if they were there at the start). Fusion Girl or CBBE, (I develop on Fusion Girl, but both should work) NSFW Sound pack from Gray User C.H.A.K. Animation Pack at Fallout 4 Nexus - Mods and community - for non sexual intimacy animations. Extended Dialogue Interface (for readability of the big explicative chunks of text, in theory, the latest versions might also work without.) . There is also Dialogue Freeze Fix - F4SE at Fallout 4 Nexus, if you experience dialogue freezes with XDI. Skimpy Armor Keyword Resource AAF_darthroman_creature_pack - Downloads - Advanced Animation Framework - LoversLab (req starting with 0.7790, if you don't have this and the BadDragon dildo mod, AAF might not like the new MSMA -provided XML definitions in its XML folder) HN66s and Xazomns French Nails for FO4 (CBBE or French Nails for FO4 - Fusion Girl Conversion) Satisfactory Piercings. Scripted Face Tints (SFT) Captive Tattoos. F4z Roh Doh (just in case some voices are missing) Absolutely Skimpy Attire (and, if needed, the bodyslide files for FG ASA Absolutely Skimpy Attire Fusion Girl Bodyslide) HN66's Easy Girl ( if required, don't forget the patch for FG and the HHS HN66s EasyGirl Outfits - Fusion Girl) K-Girl outfits (and, if needed, the bodyslides for FG: K-Girl outfits Fusiongirl bodyslide) Fallout 4 High Heels System Outfit Of Hookers (and, if needed, the conversion for CBBE Outfit Of Hookers-cbbe) Daily Life Of Hookers - Animation - LoversLab Bad Dragon Dildos - Sexual Content - LoversLab for the dildo meshes. (new hard requirement starting with 0.7790) The latest music Zip file (separate zip file, downloaded from this download section, otherwise you will only have ~40 music tracks instead of the proper 240+) GET DIRTY (take a bath) at Fallout 4 Nexus - Mods and community The dirty skin support from MSMA for regular dirt and dust on skin (separated from the "bio juice" system relying on Commonwealt mosturiser) is now fully compatible (and dynamically detects and integrates) with GET DIRTY (take a bath) at Fallout 4 Nexus - Mods and community, and its optional support for: CWSS 4.011 (steve40's Profile - Nexus Mods ) BYOP (Build Your Own Pool at Fallout 4 Nexus - Mods and community) Probably a good addition is also AAF Dirty Sex - Sex Effects - LoversLab If Get Dirty is not installed, Skin-dirt system defaults to MSMAs internal implementation (with no visible visuals, just game logic). Soft Prerequisites Allnarta's AAF Animations - Framework & Resources - LoversLab (if you want to be able to peg Viggo during his training, starting with version 1.0722 or higher) AAF Nuka Ride: A Porn Studio Mod and most of its prerequisites - they overlap already with many of the MSMA prerequisites - borrowing some clothing, accessories, and body piercings. By far the most notable soft req. Human Resources (and its prerequisites, and also remember its Voice fix.) Hot Pockets 0.0.4b or higher (still early in the development cycle, but can be fun as an experiment) Leito Animations BP70 Animations Rohzima Animations TortureDevices - Animation - LoversLab HN66's TRS (and, if needed, the bodyslides for FG: HN66s TRS Outfits - Fusion Girl) RealHandcuffs KFT Devices Vioxis Strap-Ons. Devious Devices Cum Overlays - Scripted Edition -This is last because I'm actually on the fence about recommending this anymore. Perhaps the Commonwealth Moisturiser is enough. Mostly because of learning of the UID bug in f4ee.dll from the looks menu. Super Optional Quality Of Life Additions: Known issues and workarounds: Known 3rd-party Mod Compatibility Issues Sex Fight Color codes: Translation/Localisations: August 5th Reminder: Garden Of Eden Papyrus extender is required now (needed to be able to work with vats targets). Garden of Eden Papyrus Script Extender at Fallout 4 Nexus - Mods and community 1.131 In-development build and 12_6 Stable version (they are one and the same on this release) Mid-playthrough update should be okay, if you install GoE papyrus extender before the update (not after). If oddities, new game is the best path. August 6th patch: 1.1400 and stable version 12_7: patch to address some edge case of mesmerise manager not initialising on a new game, and mistakenly not working for non-humans but still highly sentient (Robots, supermutants). Now also has a mesmerize cost preview and cost notification. Can be updated mid-playthrough. Added 21 new music tracks and their play conditions Updated the two Media resources zip files (it is best you update them both aside the main mod zip file, but if not, at least the second one, as that one holds most of the new music). Added some fallback checks for the bug with the odd destination teleport when returning from the prostitution shack (if occurring, should now self-correct). Using the dildo friends now adds a bit of sex addiction on each attempted start. Added the ability to set how much Sex Addiction one use of the dildo friend causes. Default cost is 1 * BimboLevel, but you can set that 1 to higher multiplier values ( 2, 3, and so on) or even 0 in the MCM, if you want no associated Sex Addiction cost. Added the ability to use the bimboskope hotkey in VATS on the current VATS target to get the bimboskope report on them from afar. Added a first iteration of Mesmerize: the ability to initiate Infiltrations remotely, via VATS, and if done from far away, this can be used to avoid an AAF surrender altogether. This is done by pressing the sexfight hotkey when a valid target is selected in VATS. Right now, this is a temporary simplified form, with no dialogue and no multiple choices, that simply teleports the current enemy target to the player, sets SexFight punishment to "suppressed" so that the target is only dazed, and starts the AAF scene. There is a Sex Addiction cost to doing this computed as: 10.0 + ( distance_to_the_target divided by 100). The distance is measured in Fallout 4 distance units. The further the target, the more costly the activation. If sex addiction is already high, this cost will be extracted from CVTs. Right now, the mesmerize skill is only conditioned by having bimbo level 1 or higher (In the future, it will be linked to some Bimbo subclass skill level). Right now, in this version, there are no varied dialogue scenes leading to different outcomes in this mesmerize flow (yet). When mesmerizing an enemy target (SexFight button in VATS when target is selected ), some mesmerizing-specific music should play. New MCM category setting called MSMA SexCraft, separate page where all Infiltration, Surrender and Mesmerize settings are grouped (no longer in "General settings" section) When Bimbo-boosting a Follower, some follower boosting music should now play (not generic prostitution music like before) When abusing the QOH ultimate skill and reactivating it while it is still on cooldown, progressively more intense/various versions of the "Running Hot" music track should play (total 6 levels). Resets when skill cools down. Added a new way to cancel a mis-initiated prostitution flow The Text notification when the "current enemy is beyond your sexfight skill level", now is a bit different depending on whether the enemy is too difficult not because they are really tough, but because of the pre-existing exhaustion build up caused by length of the current sex spree, (but otherwise would have been within your skill). July 1st Upgradable mid MSMA playthrough Version 1.121, Becomes Stable Version Version 1.122, the current one in development The stable version is now the 1.121 version Sorts out some flow issues and odd dialogue on a less-taken conversation path with Wedge, as part of the Build up Sanctuary/Sturges/Wedge quest. A few more text corrections. Patch 1.122 - sorted out an edge case when not using orgasm intensity-based auto-end due to existing cravings, and QOH would misinterpret that as not successfully defeating enemies ( even though they were all getting punished), ending up in QOG making conflicting statements on sexfight end. June 29th Version 1.119, In development, upgradable mid MSMA playthrough Corrected a bug with misidentifying if partners were male or female in gangbang scenes (it was all assumed to align with the first player partner from the actor array; now each actor is tested individually - slightly higher script load, though ). Added MCM option to suspend the Auto Scene End behaviour (the one that by default happens when all enemies are cooked), if relevant cravings that could be soothed in that scene are active. (default off) Added MCM options for the four magic dildos to also be able to soothe cravings for extra-large schlong sizes ( especially effective above bimbo level 4) if successfully used (default off) Added MCM options for Fluid-craving bimbos to be able to extract more fluids from partners than is normal (several settings to control this in the MCM) (default off) (default off) Added an option to prevent automatic long nail destruction upon removal, if no strict equip modes are used (by default, automatic destruction happens) Added more information around potential recent instability with 1.7.1 and suggested workarounds. A check so that track 0 (the reserved slot) is never accidentally placed in the pool of random tracks again. A specific notification message to remind the player that the PipBoy radio might be on and the track will be inaudible. June 22nd Version 1.112, In development, can be updated mid MSMA playthrough Improved some Commonwealth Slavers Compatibility Increased priority on Marina dialogues quest (so they stay the first choice even during CS pet walk) Improved Hologram behaviour at Marina's services during CS petwalk. Better handling of Infiltration with more than one follower SafeSexfight/BimboSkope hotkey if used on an NPC outside of sexfight will no longer directly open the BimboSkope, if your Bimbo level is bimbo level 1 or higher, instead a menu will open where you can choose two actions: "use BimboSkope" (as before) or "add NPC under crosshair to the current player bimbo infiltration team" (meant to make infiltration work with multiple follower mods or escort/ rescue quests solved via infiltration). At bimbo level 0, Bimboskope works as it did before, without this menu choice, since at level 0 infiltration cannot start. Added MCM setting ( general page) to set how transparent followers become during infiltration ( default 50%) Added MCM setting ( general page) to set how far an NPC has to be from the player to be eligible to be auto-kicked off the infiltration team. Added MCM setting ( general page) to set how many consecutive attendance rolls (every 30 seconds or so) an NPC can miss ( be further than max distance set above) before being kicked off the infiltration team. If using MSMA story mode, and having an extra stretch size problem, and insisting on visiting Marina to seek a solution for that before the specific nanite services are unlocked, and if you have exhausted telling her all the news, she will have a topic where you, as the player, can ask for help with stretching, and she will explain why she cannot yet help with stretching issues. A pop-up window with a hint will also appear to let you know you need to engage with Viggo for nanite services to eventually become available. Past versions That's about it! I was/am heavily inspired by many other story mods, too many to mention, but if I were to pick just a few ones that I found particularly fascinating, Nuka Ride, Commonwealth Slavers, Milking Human Kindness, Meet Companion Ivy, in Fallout4, (and even Bimbos Of Skyrim from @jib_buttkiss, and Sanguine's Debauchery in Skyrim), and many, many others. On my short modding journey I was already helped by great people on this forum like @JB. and also @EgoBallistic, @dagobaking, @kziitd and many others on the AAF Discord to name a few, and also learned a lot by looking at script sources that other modders have been kind enough to share, like I learned so much for @vaultbait's awesome work on MHK, naturally also the classics like Sex Attributes by @twistedtrebla which is so essential. Also, big thanks to @Operand for the optional HUD module. And to every mod creator on the prerequisites list, who keeps the F4 modding section alive in general. Anyway, as I progress, I will complete the list of all other great modders who have helped directly or indirectly MSMA come to life, so that I DO NOT leave anyone out. Becuase I put so much stuff in, I probably could get a lot less done without feedback from folks who help me test the mod, @Mimirue17, @judge007, @JemappelleRedacted, @Onedrift, @msmfoster, @krighaur and everyone else who tests and provides papyrus logs Let me know if you can get it running and what you think. Here is the structure of the larger story, in case you want to know Submitter MSM_Alice Submitted 02/04/25 Category Sexual Content Requirements
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Version Prelude[stable] & Act 1[dev]
36765 downloads
Hello Community! Here is some music, some happy, some cheesy, some explicit, some poetic and sad from the soundtrack to keep you company while you read the details below. Femme Fatale.mp3 Heart Of Stone_v2.mp3 Synthetic Siren v1.mp3 Bimbo Limbo - Explicit.mp3 The New Dawn_Poetic.mp3 Dive Into The Mirror v2.mp3 Dazzle and Drain.mp3 New Life v1.mp3 Ashes of Me.mp3 COMPATIBILITY NOTE: The mod works on pre-NG (original Fallout4 version) and the latest Anniversary Edition (AE, 221) too. Specifically: Fallout 4 runtime 1.10.163 (Pre-NG version, or OG version, however you want to call it). Tested it works. Probably the safest version and most compatible. This is also what I am developing on, for max compatibility. Fallout 4 runtime 1.11.221 (AE- latest version - after May 27 2026). Tested, it works (largely) if all third-party required mods are selected correctly for this version. Third-party mod compatibility is better on older versions of Fallout 4, so if you want to run this on more traditional Fallout 4 runtimes like 110.163 (OG) and not on the latest AE, there are ways to roll back your Fallout 4 to earlier versions. Perhaps the best way to do that rollback is via the Steam link method. Seems the most straightforward, and there are plenty of guides for it. Installation ("Which files do I download? " ) Get the required main mod zip file (the "Stable Release" one or "Latest in development" one, based on your preference - you don't need both). Make sure you load the ESP. Get the two big required resource zip files (where most media files are that don't need to be updated as often as the main mod). Make sure you load their ESLs. They are called MSMA_Required_In_game_Music_v1.zip and MSMA_Required_MusicSoundsModelsTextures_v1.zip Get the required third-party mods and their dependencies listed in the dependencies section further below; Install with your preferred mod manager, and you are good to go. When starting a new game, it is perhaps best to leave MSMA esp disabled until after you get past the pre-war intro phase, and enable it after you have exited your cryo-pod (but before getting on the elevator platform to the surface). Security/Safety Note: It sounds perhaps idealistic, but I think that "virtual smut mods for good" is valid, especially if interactive, it can offer a safe framework for self-discovery. Positive erotica is a thing. That being said, the particular form that relies on strong visual stimulation has to be consumed with care, or it can have detrimental effects: See why here, on YouTube. What are you getting today: How to start the mod: Start a new game, and it will kick in as you exit Vault 111. You should start talking with the mysterious scientist in the silver hazmat suit, by the big containers. If upon vault exit you do not get the prompts asking if you are the appropriate age and that you are okay to start the mod, then the mod hasn't correctly auto-initialized (possibly because of alternate start mods), In this case, the appropriate MCM pages ( called [Debug]MSMA Boot-up Checks) will hold clues and tools for this solve in the form of an emergency button that forces the mod to start. If a new install, remember to set up your hotkeys in MCM, can't really use the mod without using the hotkeys (Implant menu hotkey and Sexfight hotkey being the most important). Gameplay Premises: Technical Premises: Mod dependencies. Critical must-haves - (mod probably won't work right at all without these) Fully Working AAF installation, - but ideally use the latest version from The AAF Discord (1.7.2.2 or newer), not the old 161 Beta from Nexus). with all its hard dependencies from the installation guide !!! (or NAF/Naf bridge), With at least Savage Cabbage's animation pack. There is a detailed AAF installation guide, and I recommend you use the Fusion Girl body replacer. AAF Version notes. The latest AAF version is available on Dagobaking's Discord (1.7.2); unfortunately, older versions for interim Fallout4 versions are not provided (except the OG-specific 5-year-old one on Nexus called 161.1Beta). The latest modern one (currently 1.7.2) is generally better and works for both Fallout4 OG, and also for the latest runtime on Steam. NAF notes: While MSMA has also been reported to work well with NAF/NAF bridge, I am developing exclusively with AAF, so the amount of help I can offer for NAF-specific issues is more limited, but there are folks who play with NAF, so as far as I can tell, it should work as an alternative. Just be aware of the history of these two mods (AAF and NAF) and the relation between their creators, and why they never mix. If on NAF, make sure you reimport in NAF the MSMA-provided animation definition XMLs (treating installing/updating MSMA like you would treat installing/updating a new animation pack) If on NAF for the high-headcount Anims, one needs to adjust the MCM settings to use them, from the default value of "1", to "2", which means "use without attempting to prevalidate anim presence in AAF". AAF Themes MCM Sex Attributes AAF Violate (if you plan to include female aggressors in gangbangs in the Violate settings, please get its ungendered staged GB patch too, from the AAF Violate Thread. patch especially important if you want to toy with the high headcount anims. Otherwise, you will get a lot of "AAF init error 4"). Savage Cabbage's Animations, optionally patched by UAP or not, (Indarello's patch is no longer a requirement Axary's robot fix for SC's pack is a good patch to consider, but not critically needed, Here.) Confirm Boxes (to see the more verbose form of the popups so they fit on screen) Garden of Eden Papyrus Script Extender (new since August 5th 2026) Commonwealth Moisturizer Non-Critical, but still Must-Haves (while I did my best to have the mod technically run without some of these in an emergency, it might be a gimped and, at times, even a buggy experience). Don't treat them as optional; only give up on them if something is really preventing you from getting them, before starting an MSMA playthrough (do not add them mid-way, as they won't work the same as they would if they were there at the start). Fusion Girl or CBBE, (I develop on Fusion Girl, but both should work) NSFW Sound pack from Gray User C.H.A.K. Animation Pack at Fallout 4 Nexus - Mods and community - for non sexual intimacy animations. Extended Dialogue Interface (for readability of the big explicative chunks of text, in theory, the latest versions might also work without.) . There is also Dialogue Freeze Fix - F4SE at Fallout 4 Nexus, if you experience dialogue freezes with XDI. Skimpy Armor Keyword Resource AAF_darthroman_creature_pack - Downloads - Advanced Animation Framework - LoversLab (req starting with 0.7790, if you don't have this and the BadDragon dildo mod, AAF might not like the new MSMA -provided XML definitions in its XML folder) HN66s and Xazomns French Nails for FO4 (CBBE or French Nails for FO4 - Fusion Girl Conversion) Satisfactory Piercings. Scripted Face Tints (SFT) Captive Tattoos. F4z Roh Doh (just in case some voices are missing) Absolutely Skimpy Attire (and, if needed, the bodyslide files for FG ASA Absolutely Skimpy Attire Fusion Girl Bodyslide) HN66's Easy Girl ( if required, don't forget the patch for FG and the HHS HN66s EasyGirl Outfits - Fusion Girl) K-Girl outfits (and, if needed, the bodyslides for FG: K-Girl outfits Fusiongirl bodyslide) Fallout 4 High Heels System Outfit Of Hookers (and, if needed, the conversion for CBBE Outfit Of Hookers-cbbe) Daily Life Of Hookers - Animation - LoversLab Bad Dragon Dildos - Sexual Content - LoversLab for the dildo meshes. (new hard requirement starting with 0.7790) The latest music Zip file (separate zip file, downloaded from this download section, otherwise you will only have ~40 music tracks instead of the proper 240+) GET DIRTY (take a bath) at Fallout 4 Nexus - Mods and community The dirty skin support from MSMA for regular dirt and dust on skin (separated from the "bio juice" system relying on Commonwealt mosturiser) is now fully compatible (and dynamically detects and integrates) with GET DIRTY (take a bath) at Fallout 4 Nexus - Mods and community, and its optional support for: CWSS 4.011 (steve40's Profile - Nexus Mods ) BYOP (Build Your Own Pool at Fallout 4 Nexus - Mods and community) Probably a good addition is also AAF Dirty Sex - Sex Effects - LoversLab If Get Dirty is not installed, Skin-dirt system defaults to MSMAs internal implementation (with no visible visuals, just game logic). Soft Prerequisites Allnarta's AAF Animations - Framework & Resources - LoversLab (if you want to be able to peg Viggo during his training, starting with version 1.0722 or higher) AAF Nuka Ride: A Porn Studio Mod and most of its prerequisites - they overlap already with many of the MSMA prerequisites - borrowing some clothing, accessories, and body piercings. By far the most notable soft req. Human Resources (and its prerequisites, and also remember its Voice fix.) Hot Pockets 0.0.4b or higher (still early in the development cycle, but can be fun as an experiment) Leito Animations BP70 Animations Rohzima Animations TortureDevices - Animation - LoversLab HN66's TRS (and, if needed, the bodyslides for FG: HN66s TRS Outfits - Fusion Girl) RealHandcuffs KFT Devices Vioxis Strap-Ons. Devious Devices Cum Overlays - Scripted Edition -This is last because I'm actually on the fence about recommending this anymore. Perhaps the Commonwealth Moisturiser is enough. Mostly because of learning of the UID bug in f4ee.dll from the looks menu. Super Optional Quality Of Life Additions: Known issues and workarounds: Known 3rd-party Mod Compatibility Issues Sex Fight Color codes: Translation/Localisations: August 5th Reminder: Garden Of Eden Papyrus extender is required now (needed to be able to work with vats targets). Garden of Eden Papyrus Script Extender at Fallout 4 Nexus - Mods and community 1.131 In-development build and 12_6 Stable version (they are one and the same on this release) Mid-playthrough update should be okay, if you install GoE papyrus extender before the update (not after). If oddities, new game is the best path. August 6th patch: 1.1400 and stable version 12_7: patch to address some edge case of mesmerise manager not initialising on a new game, and mistakenly not working for non-humans but still highly sentient (Robots, supermutants). Now also has a mesmerize cost preview and cost notification. Can be updated mid-playthrough. Added 21 new music tracks and their play conditions Updated the two Media resources zip files (it is best you update them both aside the main mod zip file, but if not, at least the second one, as that one holds most of the new music). Added some fallback checks for the bug with the odd destination teleport when returning from the prostitution shack (if occurring, should now self-correct). Using the dildo friends now adds a bit of sex addiction on each attempted start. Added the ability to set how much Sex Addiction one use of the dildo friend causes. Default cost is 1 * BimboLevel, but you can set that 1 to higher multiplier values ( 2, 3, and so on) or even 0 in the MCM, if you want no associated Sex Addiction cost. Added the ability to use the bimboskope hotkey in VATS on the current VATS target to get the bimboskope report on them from afar. Added a first iteration of Mesmerize: the ability to initiate Infiltrations remotely, via VATS, and if done from far away, this can be used to avoid an AAF surrender altogether. This is done by pressing the sexfight hotkey when a valid target is selected in VATS. Right now, this is a temporary simplified form, with no dialogue and no multiple choices, that simply teleports the current enemy target to the player, sets SexFight punishment to "suppressed" so that the target is only dazed, and starts the AAF scene. There is a Sex Addiction cost to doing this computed as: 10.0 + ( distance_to_the_target divided by 100). The distance is measured in Fallout 4 distance units. The further the target, the more costly the activation. If sex addiction is already high, this cost will be extracted from CVTs. Right now, the mesmerize skill is only conditioned by having bimbo level 1 or higher (In the future, it will be linked to some Bimbo subclass skill level). Right now, in this version, there are no varied dialogue scenes leading to different outcomes in this mesmerize flow (yet). When mesmerizing an enemy target (SexFight button in VATS when target is selected ), some mesmerizing-specific music should play. New MCM category setting called MSMA SexCraft, separate page where all Infiltration, Surrender and Mesmerize settings are grouped (no longer in "General settings" section) When Bimbo-boosting a Follower, some follower boosting music should now play (not generic prostitution music like before) When abusing the QOH ultimate skill and reactivating it while it is still on cooldown, progressively more intense/various versions of the "Running Hot" music track should play (total 6 levels). Resets when skill cools down. Added a new way to cancel a mis-initiated prostitution flow The Text notification when the "current enemy is beyond your sexfight skill level", now is a bit different depending on whether the enemy is too difficult not because they are really tough, but because of the pre-existing exhaustion build up caused by length of the current sex spree, (but otherwise would have been within your skill). July 1st Upgradable mid MSMA playthrough Version 1.121, Becomes Stable Version Version 1.122, the current one in development The stable version is now the 1.121 version Sorts out some flow issues and odd dialogue on a less-taken conversation path with Wedge, as part of the Build up Sanctuary/Sturges/Wedge quest. A few more text corrections. Patch 1.122 - sorted out an edge case when not using orgasm intensity-based auto-end due to existing cravings, and QOH would misinterpret that as not successfully defeating enemies ( even though they were all getting punished), ending up in QOG making conflicting statements on sexfight end. June 29th Version 1.119, In development, upgradable mid MSMA playthrough Corrected a bug with misidentifying if partners were male or female in gangbang scenes (it was all assumed to align with the first player partner from the actor array; now each actor is tested individually - slightly higher script load, though ). Added MCM option to suspend the Auto Scene End behaviour (the one that by default happens when all enemies are cooked), if relevant cravings that could be soothed in that scene are active. (default off) Added MCM options for the four magic dildos to also be able to soothe cravings for extra-large schlong sizes ( especially effective above bimbo level 4) if successfully used (default off) Added MCM options for Fluid-craving bimbos to be able to extract more fluids from partners than is normal (several settings to control this in the MCM) (default off) (default off) Added an option to prevent automatic long nail destruction upon removal, if no strict equip modes are used (by default, automatic destruction happens) Added more information around potential recent instability with 1.7.1 and suggested workarounds. A check so that track 0 (the reserved slot) is never accidentally placed in the pool of random tracks again. A specific notification message to remind the player that the PipBoy radio might be on and the track will be inaudible. June 22nd Version 1.112, In development, can be updated mid MSMA playthrough Improved some Commonwealth Slavers Compatibility Increased priority on Marina dialogues quest (so they stay the first choice even during CS pet walk) Improved Hologram behaviour at Marina's services during CS petwalk. Better handling of Infiltration with more than one follower SafeSexfight/BimboSkope hotkey if used on an NPC outside of sexfight will no longer directly open the BimboSkope, if your Bimbo level is bimbo level 1 or higher, instead a menu will open where you can choose two actions: "use BimboSkope" (as before) or "add NPC under crosshair to the current player bimbo infiltration team" (meant to make infiltration work with multiple follower mods or escort/ rescue quests solved via infiltration). At bimbo level 0, Bimboskope works as it did before, without this menu choice, since at level 0 infiltration cannot start. Added MCM setting ( general page) to set how transparent followers become during infiltration ( default 50%) Added MCM setting ( general page) to set how far an NPC has to be from the player to be eligible to be auto-kicked off the infiltration team. Added MCM setting ( general page) to set how many consecutive attendance rolls (every 30 seconds or so) an NPC can miss ( be further than max distance set above) before being kicked off the infiltration team. If using MSMA story mode, and having an extra stretch size problem, and insisting on visiting Marina to seek a solution for that before the specific nanite services are unlocked, and if you have exhausted telling her all the news, she will have a topic where you, as the player, can ask for help with stretching, and she will explain why she cannot yet help with stretching issues. A pop-up window with a hint will also appear to let you know you need to engage with Viggo for nanite services to eventually become available. Past versions That's about it! I was/am heavily inspired by many other story mods, too many to mention, but if I were to pick just a few ones that I found particularly fascinating, Nuka Ride, Commonwealth Slavers, Milking Human Kindness, Meet Companion Ivy, in Fallout4, (and even Bimbos Of Skyrim from @jib_buttkiss, and Sanguine's Debauchery in Skyrim), and many, many others. On my short modding journey I was already helped by great people on this forum like @JB. and also @EgoBallistic, @dagobaking, @kziitd and many others on the AAF Discord to name a few, and also learned a lot by looking at script sources that other modders have been kind enough to share, like I learned so much for @vaultbait's awesome work on MHK, naturally also the classics like Sex Attributes by @twistedtrebla which is so essential. Also, big thanks to @Operand for the optional HUD module. And to every mod creator on the prerequisites list, who keeps the F4 modding section alive in general. Anyway, as I progress, I will complete the list of all other great modders who have helped directly or indirectly MSMA come to life, so that I DO NOT leave anyone out. Becuase I put so much stuff in, I probably could get a lot less done without feedback from folks who help me test the mod, @Mimirue17, @judge007, @JemappelleRedacted, @Onedrift, @msmfoster, @krighaur and everyone else who tests and provides papyrus logs Let me know if you can get it running and what you think. Here is the structure of the larger story, in case you want to know-
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