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Showing results for tags 'body'.
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Sexy Devils female body presets 01&02(8 presets total) View File Hi all~This is a pack of 8 body presets. They are my favorite body size.Very Sexy! Actually, they are based on a single body model, but there are some differences between them. I created the main body meshes twice, so presets 01 and 02 differ in some body details. You need to look carefully to spot those differences. The other difference is that I made different sizes of the breasts and hips. The difference is not very significant, so I am selling them as a single pack. You can watch more details here(视频观看更多细节)↓↓↓ https://www.youtube.com/shorts/9naaaiYnKrQ What I mainly changed on the Sims 4 base mesh: I lengthened the legs and reduced the length of the upper body. I reduced the waist circumference as well. I adjusted the shoulders to resemble a near right-angle shape. I added a natural curve to the legs. I slimmed down the arms and neck, etc. I just learned Blender and spent a lot of time on these presets. I really appreciate your support. Hope you guys like them! Get these presets here↓↓↓ https://www.patreon.com/posts/116531432 大家好,我花了很多的時間做了一個SIMS4身體預設,非常的性感,是我非常喜歡的亞洲女性身材,主打腿長腰細。 更多細節請查看上面視頻鏈接和圖片。 這個在模擬市民基礎模型的基礎上做了以下修改: 1、拉長了腿部長度,減小了上半身長度。一米八大長腿的感覺 2、調細了腰圍、手臂和脖子,肩部接近直角肩 3、修改了腿部曲線,更加符合人体结构更自然。 4、做了多個尺寸的胸部和臀部不同組合。 5、這個預設大腿根部和腰部下緣保持了EA的佈線,所以很多服裝穿起來不會其他預設的那種彎曲穿模。 預設一共包括8個文件,事實上這八個預設是基於同一個身體,但是我做了2次,所以區分為01和02。細節上有很多微小差別,但是我只當做一個預設來打包出售。其他的區別就主要是胸部臀部大小。 這個身體預設可以配合模擬市民自帶拉桿和其他拉桿使用。也可以使用帶拉桿的高跟鞋,顯得腿更長。 希望大家能喜歡~感謝大家的支持。 預設獲取地址↓↓↓ https://www.patreon.com/posts/116531432 *Don’t upload it again *Don’t resell *Reuploading to any forum or website is not permitted. *Repacking is not permitted. *It is forbidden to convert my CC to other games *禁二次上传和售卖与打包 Submitter SexyDevils Submitted 11/24/2024 Category Body Parts Requirements
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Sexy Devils female body presets 01&02(8 presets total) View File Hi all~This is a pack of 8 body presets. They are my favorite body size.Very Sexy! Actually, they are based on a single body model, but there are some differences between them. I created the main body meshes twice, so presets 01 and 02 differ in some body details. You need to look carefully to spot those differences. The other difference is that I made different sizes of the breasts and hips. The difference is not very significant, so I am selling them as a single pack. You can watch more details here(视频观看更多细节)↓↓↓ https://www.youtube.com/shorts/9naaaiYnKrQ What I mainly changed on the Sims 4 base mesh: I lengthened the legs and reduced the length of the upper body. I reduced the waist circumference as well. I adjusted the shoulders to resemble a near right-angle shape. I added a natural curve to the legs. I slimmed down the arms and neck, etc. I just learned Blender and spent a lot of time on these presets. I really appreciate your support. Hope you guys like them! Get these presets here↓↓↓ https://www.patreon.com/posts/116531432 大家好,我花了很多的時間做了一個SIMS4身體預設,非常的性感,是我非常喜歡的亞洲女性身材,主打腿長腰細。 更多細節請查看上面視頻鏈接和圖片。 這個在模擬市民基礎模型的基礎上做了以下修改: 1、拉長了腿部長度,減小了上半身長度。一米八大長腿的感覺 2、調細了腰圍、手臂和脖子,肩部接近直角肩 3、修改了腿部曲線,更加符合人体结构更自然。 4、做了多個尺寸的胸部和臀部不同組合。 5、這個預設大腿根部和腰部下緣保持了EA的佈線,所以很多服裝穿起來不會其他預設的那種彎曲穿模。 預設一共包括8個文件,事實上這八個預設是基於同一個身體,但是我做了2次,所以區分為01和02。細節上有很多微小差別,但是我只當做一個預設來打包出售。其他的區別就主要是胸部臀部大小。 這個身體預設可以配合模擬市民自帶拉桿和其他拉桿使用。也可以使用帶拉桿的高跟鞋,顯得腿更長。 希望大家能喜歡~感謝大家的支持。 預設獲取地址↓↓↓ https://www.patreon.com/posts/116531432 *Don’t upload it again *Don’t resell *Reuploading to any forum or website is not permitted. *Repacking is not permitted. *It is forbidden to convert my CC to other games *禁二次上传和售卖与打包 Submitter SexyDevils Submitted 11/24/2024 Category Body Parts Requirements
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hi i'm looking for some help cuz i don't know how make this work, i try replace body mod, previous modlist has only himbo and Tempered Skins for Males dressed version, i replace it with the new gentleman reinstall himbo for patch and reinstall Tempered Skins for Males for Sos patch. Result looking like this. I remove some of this mods and this issue still appear. Maybe someone know how to fix that (edytowane)
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Version 1.5
942 downloads
Please read it for the texture mod to work. New name for this mod This mod edits only face, hands and body of Triss. Because I asked Zzjay for permission to post on nexus I change the mod requirements please read it. The file size of this mod is reduced but Triss Merigold - Playable Race by zzjay is added as a main mod. If you have questions or suggestions post it on https://www.nexusmods.com/skyrimspecialedition/mods/94585 because Loverslab has no post feature. requirements Pick the one you like the option this is main requirement the main mod Triss Merigold custom follower mod link https://www.nexusmods.com/skyrimspecialedition/mods/54724 and for the other textures Triss Merigold - Playable Race by zzjay but Triss Merigold - Playable Race by zzjay esp is not needed for Skyrim Special Edition and anniversary edition it is not needed but you can used this texture for Triss Merigold - Playable Race by zzjay just put this texture below if you want to be Triss This is a retexture of Triss Merigold - Custom Voiced Follower by Zzjay in special edition just download . Triss Merigold - Custom Voiced Follower for the meshes and download this mod for the textures. This mod must be loaded below Triss Merigold - Custom Voiced Follower and Triss Merigold - Playable Race by zzjay place this mod below the requirements to work properly. ENB used cabbage ENB will be still updating and picture of Serana is serana reimagined eye retexture pneg format best picture of Serana I have File credits ZZjay for sharing the Triss Merigold - Custom Voiced Follower and Triss Merigold - Playable Race by Zzjay to the Nexus. Thank you very much to him for his permission. I also would like to thank CDPROJECT RED for the character Triss appearance in the Witcher 3 Wild Hunt. 1.5 version with new skin and burned version is download that if you like her burned version on the chest -
So I have a request or better I'm looking for a special labia/vulva type for my khajiit or Skyrim fermales at all. It's something like a fetish or similar for me. All in all I'm looking for a mod or body for 3BA that has a plump/fat/pumped up labia which stand out of the body so that you could grab it easier and is compatible with all races. Similar to this: https://rule34.xxx/index.php?page=post&s=view&id=10840961 I tried to do it myself in Bodyslide but didn't really got it right with 3BA. So any help would be appreciated. P.S: Sorry if my english isn't good here it's not my main language.
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Version 1.0.0
4,553 downloads
Does anyone know about a mod or cc that makes your sim have a buthole? if you know about one let me know! 🫢 Sliders used https://www.patreon.com/LAVAMANAMADE https://bank42n.com/bttb7/ Skin https://www.patreon.com/LAVAMANAMADE Penis used https://bank42n.com/bttb7/ Animation used on Screenshots https://www.patreon.com/khlas -
!BODY OF THE NEW TESTAMENT.PRESET View File Does anyone know about a mod or cc that makes your sim have a buthole? if you know about one let me know! 🫢 Sliders used https://www.patreon.com/LAVAMANAMADE https://bank42n.com/bttb7/ Skin https://www.patreon.com/LAVAMANAMADE Penis used https://bank42n.com/bttb7/ Animation used on Screenshots https://www.patreon.com/khlas Submitter Shuggo Submitted 08/15/2024 Category Body Parts Requirements
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dw's Vaginaless CBBE 3BA View File An edit of 3BA for those who want a feminine body with the robust features and customisation of Acro's CBBE 3BA body but without female genitalia. Built for and intended to be used with SOS addons, the download page includes texture patches for several body texture replacers and SOS addons. Update 04/05/2024: Updated Diamond Skin patches to Diamond Skin 2.4b, adding the Chubby normal map variants Update 03/05/2024: Added Mature Skin patch to Androgyny Pack Update 20/08/2023: The BnP patches are finally here! The installers support both Replacer and Race-Based Textures (RBT)-type installations, and the schlong texture patches include modified ERF and TRX .esp files made by Honch that allow your chosen schlong to change textures per race. The textures included in the "Extra" BnP installer are not included at this time. If you want them patched, make a request. As these patches contain a lot of textures and moving parts, it is expected that they contain bugs and errors. Please report them. IMPORTANT NOTE: The patched body textures fall under the same terms, conditions and restrictions as the originals they are based on! You will need to ask permission from the BnP authors if you wish to further modify them of use them in your mods! Update 30/07/2023: Uploaded experimental projects with a more realistic perineum shape: (Current version on the left, experimental version on the right) Full writeup here. Note: Requires its schlong counterpart from here. When using the experimental projects, set Shorten Taint 1 - Lower Schlong Base at 100 and Shorten Taint 2 - Anus Closer slider on the schlong at 0! Update 29/07/2023: The Androgyny Pack has received a major update! A patch for The Pure has been added, and every patch has been updated to include three different nipple options: Androgyny Nipples, Larger Androgyny Nipples and an option with the original nipples from whichever skin the patch is for. If you plan on using the Bijin or The Pure Androgyny patches, do note that the base vaginaless and schlong texture patches for both were recently updated. Update 25/07/2023: Added patches for Flawn's Vanilla Argonians Redux! Installation and Usage To use Vaginaless 3BA, you need four components. These are: A BodySlide Project for building the body mesh A texture patch for your skin texture replacer A schlong made to fit Vaginaless 3BA A texture patch for your chosen schlong addon that matches your skin Main BodySlide Projects The main mod file consists of eight BodySlide projects. These are: SE 3BBB Body Amazing Vaginaless v2.1 SE 3BBB Body Amazing Vaginaless v2.1 (Separate Morphs) dw's Vaginaless 3BA v2.1 [Equippable Version] SE 3BBB Body Amazing Vaginaless v2.1 for Unique Character And their BHUNP Anus variations: SE 3BBB Body Amazing Vaginaless v2.1 BHUNP Anus SE 3BBB Body Amazing Vaginaless v2.1 BHUNP Anus (Separate Morphs) dw's Vaginaless 3BA v2.1 BHUNP Anus [Equippable Version] SE 3BBB Body Amazing Vaginaless v2.1 BHUNP Anus for Unique Character As well as their UBE Anus variations: SE 3BBB Body Amazing Vaginaless v2.1 UBE Anus SE 3BBB Body Amazing Vaginaless v2.1 UBE Anus (Separate Morphs) dw's Vaginaless 3BA v2.1 UBE Anus [Equippable Version] SE 3BBB Body Amazing Vaginaless v2.1 UBE Anus for Unique Character SE 3BBB Body Amazing Vaginaless v2.1 Outputs to the default female body location. Build your vaginaless bodies using this project if you want to replace every female body in the game with Vaginaless 3BA v2. If you instead wish to use Vaginaless 3BA v2 in conjunction with normal 3BA on only specific characters, you will need to use the other projects due to RaceMenu morph conflict issues. SE 3BBB Body Amazing Vaginaless v2.1 (Separate Morphs) Outputs to meshes\actors\character\character assets\futatri. Bodies built using this project will look for their associated .tri morph file in there instead, bypassing the morph conflict issues. To use, simply build a body with Build Morphs ticked in BodySlide and move the resulting femalebody_0.nif and femalebody_1.nif files to the required location, leaving behind femalebody.tri at meshes\actors\character\character assets\futatri. dw’s Vaginaless 3BA v2.1 [Equippable Version] A simple “armour” version of the naked Vaginaless 3BA body your characters can equip. Comes with its own .esp. You will need a mod like AddItemMenu SE to add the armour to your inventory. SE 3BBB Body Amazing Vaginaless v2.1 for Unique Character Outputs to Unique Character’s female body location. If you want to only use this body on your own character and aren’t comfortable or familiar with making your own custom race or editing an existing one, this might be the easiest way to achieve that. Make sure to install your chosen body texture patch in the Unique Characters female texture folder (The FOMOD installers will take care of this for you) and make sure this mod comes after Unique Characters in MO2. Needs Unique Character. Textures In addition to the BodySlide projects, you will need a vaginaless texture patch for your chosen body texture replacer. These are available in both FOMOD installer and manually installable form. Note: as the texture patches only include the edited body textures, you will also need to have the original texture replacer installed for things like hands and faces. You will also need a vaginaless texture patch for your chosen schlong addon that matches your body texture. These are also available in FOMOD installer and manually installable forms. Currently available texture patches for Vaginaless 3BA Bijin Demoniac 1.32 Diamond Skin Fair Skin Complexion Flawn's Argonians Mature Skin The Pure Sapphire's Overhauled Skin If there is a skin you'd like to see patched, make a request in the Forum tab. Schlong Addons For Vaginaless 3BA v2, I have chosen to make my own customised edits of existing schlong addons to ensure maximum seamlessness between the body and the schlong. These are the currently available schlongs: -NEW!- Additional optional bonus features have been added, such as pubic hair, wet glans and SMP physics-enabled versions. Additional Vaginaless 3BA v2 edits are planned for more schlongs such as ERF Horse Penis Redux SSE. Converting Outfits to use Vaginaless CBBE 3BA The differing vertex counts between Vaginaless 3BA and the original 3BA causes some issues. To properly convert outfits, you need import the meshes in the inverse order from the usual converting process- start by opening the Vaginaless CBBE 3BA project, then add the outfit you want to convert on top of it. Just remember to save the end result as a new project so you don't override the base Vaginaless CBBE 3BA project and have the original outfit project on hand so you can copy the relevant text fields. Patreon If you wish to support the continued development of Vaginaless 3BA, you may do so here. Acknowledgments Acro748 for CBBE 3BA, Baka for BHUNP, tznvlw for the FOMOD installers Note to LE users: You can use SSE NIF Optimizer and paint.net to backport the mesh and textures Useful links dw's 3D Underarm Hair by donnerwetter - 3D Underarm hair for 3BA and 3BA Vaginaless. You can see these in some of the screenshots I used. CBPC Anal Collision by Discrim - Adds anal collisions to Sexlab animations. Also has vaginal support. Potentially compatible textures made by other authors True North Maiden Skins by Fireapple - Includes vaginaless versions of the textures in Optional Files under the name True North Maiden Androgynous Body 8k Beta Old updates Submitter donnerwetter Submitted 07/25/2021 Category Adult Mods Requires CBBE 3BA, a Vaginaless 3BA v2 compatible schlong Regular Edition Compatible No
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Beach Body - Skin Tanning & Paling, and Overlay Fading View File Your characters skin will tan or turn paler overtime, depending on if you're in the sunight or not. Body overlays will fade overtime while in the sunlight, unless you're wearing clothing over the overlay, in which case the overlay's visibility can be set to increase. For example a tan line overlay underneath a bikini. ESL Flagged. Additional Screenshots I couldn't get all of the screenshots to display in the correct order, so here are the screenshots of the MCM settings: Settings Player - Body Overlays Player - Enabled Body Overlays Import/Export Reset Requirements JContainers RaceMenu SkyUI (for Mod Configuration Menu) Backported Extended ESL Support (Only if your Skyrim version is older than 1.6.1130) Optional - Recommended Sunstarved - Tanlines for UUNP and CBBE - Racemenu Overlays - Special Edition Load Order Load after Requirements. Mod Overview Here's an overview of the mod's features. Also, don't forget to checkout the video below! Race/Sex Support - All races & sexes are supported, not just High Elves! I just haven't gotten around to taking those screenshots yet. Skin Tanning - Skin will slowly tan while in the sunlight (rate configurable), until it reaches the Skin Tanning Limit in the Settings. TIP: If you're playing as a Vampire, you could disable Tanning altogether! Skin Paling - Skin will slowly become paler while not in the sunlight (rate configurable), until it reaches the Skin Paling Limit in the Settings. Body Overlays - Body overlays such as tan line overlays can be configured to fade away while in direct sunlight, or increase in opacity if you're wearing clothing over them. Note that at the moment, the armor/clothing detection is very basic, so not all armor/clothing is supported. See Planned Features below for more info. Any body overlay you've added in RaceMenu is supported by this mod. You can even enable tattoos such that they slowly fade away in the sunlight too. Highly recommend Sunstarved - Tanlines for UUNP and CBBE - Racemenu Overlays - Special Edition for tan line overlays. Perhaps someone will make some more tan line overlays in the future, which more closely match various different clothing. If you know how to do this yourself, you could add a custom tan line overlay specifically for your worn clothing, and enable it in the settings. Animation/Scene Support - Skin color & overlay opacities do change during animations and scenes (Ostim for example)! Import/Export - Ability to Import/Export your Settings & Overlays between saves. I recommend manually backing up your export file after exporting it. Planned Features Info page to list current Weather, Skin Tanning & Skin Paling value, and other information. Separate min/max change sliders for Tanning & Paling. (Thanks Jazzfrezi!) Ability to select a lower/higher value for the Min/Max Change sliders. (Thanks Glarthon!) Better armor/clothing detection when in the sunlight. Right now, as long as the armor/clothing is attached to the body slot, it will work. I'm planning to add a way to designate the different body overlays as covering the top/bottom, etc, and to be able to mark/unmark clothing as covering the top/bottom (and possibly have the option to pull this info from other mods like The New Gentlemen & Modesty Animations for example) Face, Hands, and Feet overlay support. Right now only Body overlays are supported. Sunburn visual effects, as well as buffs/debuffs. Sunscreen/sunblock/suncream? Option to invert body overlay changes, including for sunburns. (Thanks Glarthon!) Option for shorter lived overlays, including for sunburns. (Thanks Glarthon!) Option to increase the tanning rate when exploring Hammerfell in the the Gray Cowl mod. (Thanks abelyo!) Follower & NPC Support Improvements to sunlight detection. Compatibility Should be compatible with everything! However, I've made a list of any mods which use effects/overlays, that I or other users have confirmed are compatible. Please see here for the list. Frequently Asked Questions (FAQ) & Common Issues Please read this Known Issue The mod keeps track of your original skin color, so that you can reset it back to its original color. However, when changing some color sliders in RaceMenu, it can be unintentionally updated. There doesn't appear to be a way to only update it when the "Skin Tone" slider is changed, so, in the meantime, I recommend that after you've changed any colors in RaceMenu, that you go to the "Skin Tone" slider on the "Body" tab, and just open it and then press accept to refresh it. This will only be a problem for you if you edit your character in RaceMenu and change certain colors. Changes to body overlay colors shouldn't require you to refresh the skin color. Video Demonstration To demonstrate the skin tanning & tan lines slowly fading away over time, I had my character stand still for 1 hour (real time). I split it up into "3 days". Each day starts at around 11am - 6pm I used the default mod settings in the video, and I also use a timescale of 10. Mod Setup 1/ Add Body Overlays in RaceMenu (If you already have the body overlays you want to use you can skip this part and go to 2/) Add some body overlays to your character in RaceMenu (tip: type the tilde (~) key to access the Console, then type showracemenu, then go to the "Body Paint" tab and add some overlays. Once done, save your character). If the Body Paint tab is empty, or to change the amount of paints/overlays you can use, you'll need to edit the "skee64.ini" file provided by RaceMenu. I recommend making a copy of this file, and adding it to a new empty mod in your load order (ensuring it loads after RaceMenu), and then making your changes to that file. In the "skee64.ini" file, find these lines: The default should be 6. To change the number of allowed overlays, change "iNumOverlays" to something else, e.g. iNumOverlays=10 or iNumOverlays=20 Note that this mod doesn't add any body overlays of its own. You'll need another mod for that. For tan line overlays, download this mod 2/ Go to Mod Configuration Menu (MCM) -> Beach Body 3/ Click the "Player - Body Overlays" page and make sure your overlays appear. If they don't, double check they were added in RaceMenu. If it still doesn't show, please open a bug report. You can ignore the greyed out overlays that say "default.dds". Those are just overlays in RaceMenu that haven't been customized. Click the empty box next to the overlay names to enable them. You can also manually change their current opacities on the right side of the page. 4/ Go to the "Player - Enabled Body Overlays". Here you will be able to tweak enabled body overlays further. You can set a minimum & maximum opacity, and whether you want the opacity to increase if you're wearing armor/clothing over the overlay (while in sunlight). Enabled by default.This is useful if for example you want a tan line overlay's opacity to increase while wearing a bikini over it (while in sunlight). Note as I mentioned above, this detection is very basic at the moment and won't work for all armor/clothing. 5/ Go to the "Settings" page. I recommend keeping the default settings for Min Update Time, and the Min/Max Changes settings, but you can set them higher if you just want to test the mod works. You can then go back into the Beach Body MCM, lower the settings, and reset your player's skin color / overlay opacities. 6/ Once you're happy with the settings, I recommend going to the "Import/Export" page, and exporting your settings. Your exported settings can be found at "Documents\My Games\Skyrim Special Edition\JCUser\Beach Body\settings.json". I recommend manually backing up this file as well. 7/ If you ever add or remove any overlays in RaceMenu, please make sure you go into the "Player - Body Overlays" & "Player - Enabled Body Overlays" mod pages to make sure everything looks correct. 8/ Enjoy! Translations Translation files are available in the mod, but no translations have been made yet. Translation files can be found in the mod's folder at "Interface\Translations" I think I've added all the languages that are supported by the game, so please let me know if one is missing. If you're a translator, feel free to translate the mod, and you can even upload your translation as your own mod (requiring this mod). I'll include the translation in a future update, credit you, and link to your mod. Your mod's translation will take priority. I forgot to mention in the translation files that there are a few other strings that aren't translatable yet. Those are the page names on the left side of the MCM menus. Apart from those and a couple of error messages, everything else is translatable. Mods used in Screenshots/Videos RaceMenu Preset - Modified version of Vex a shortstack high poly goblin preset (Altmer) Skin - BnP - Female Skin Main Files -> BnP female skin 4k (CBBE Player and Replacer) (1.7 Young, Moles, Big Boobs, Soft, Default Spec, Moles, Makeup, Natural Vagina, no fix) Old Files -> BnP female skin 8k (CBBE) (Pubeless, Moles, Default). This does overwrite the 4k version for the player, but those are the settings I've historically used. Also, I keep the 4k version as it does overwrite some default CBBE/3BA hand, old, and astrid textures. Tattoos Lyru's Tattoo pack collection (LyruThalmorBack) Lyru's Tattoo pack collection 2 (Lyru2DibellaSideBelly, Lyru2AldmeriQueenBelly) Hair - "Luanda" from "[Dint999] BDOR Hairs SSE 0.18" (Patreon) Eyebrows - Koralina's Eyebrows for High Poly Head (f07) Makeup Lamenthia's Marks of Beauty Female Makeup Suite Even More Makeup by Koralina - ESL Extended Makeup and Features MintChoco Tintmask Eyes - Kala's Eyes - Improved Ears - Goam's Elven Ears BodySlide Presets Screenshots with the character laying down w/ glasses: Modified Elven Supremacy Preset (CBBE 3BA) (100 weight) All other screenshots use a modified version of Temptations - 3BA 3BBB CBBE SSE Bodyslide Preset (100 weight) ENB - Modified Azurite Horizons ENB (v4.0n) ReShade - Modified ReShade (AMD FidelityFX, DPX, LumaSharpen, Tint, Vibrance) Thalmor Resort (Extravagant Version) - Thalmor Headquarters - Player Home Clutter - Skyland Bits and Bobs - A Clutter Overhaul Interior Lighting - Lux Exterior Lighting - Lux Orbis Architecture & Landscapes - Skyland AIO ENB Dynamic Cubemaps - ENB Dynamic Cubemaps Water - Water for ENB ("Shades of Skyrim" Water Color Setting) Water Wading - Wade In Water Redone Female Facial Expressions Waifu Expression Redux (With High Poly Head Support) Conditional Expressions - Subtle Face Animations Laying Down Animations - Improved Idle Laydown Animations Idle Animations - Malignis Animations - Random Idles Talk Barter I've added a few custom animations to the random list of animations that Malignis plays. I'll update this list. Glasses - Glasses Pack Vol.1 Bikini - Ryan Reos Daemon Girl - CBBE 3BA Interface Overhaul - NORDIC UI - Interface Overhaul Did I miss anything? Please let me know. Credits ryobg & silvericed - JContainers expired6978 - RaceMenu schlangster - Sky UI Links YouTube - http://www.youtube.com/@RaddusX Discord - https://discord.gg/uamHg86bdM Ko-fi - https://ko-fi.com/RaddusX Patreon - https://www.patreon.com/RaddusX Submitter RaddusX Submitted 07/02/2024 Category Adult Mods Requires JContainers, RaceMenu, Sky UI (for MCM), Backported Extended ESL Support (if Skyrim version is older than 1.6.1130) Regular Edition Compatible No
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UPDATE: Solution: a whole bunch of do-overs and reweights... Vanilla Bethesda meshes are a mess for no good reason! I have a custom Odahving mesh. After making some edits, the body no longer shows in-game or in the CK. dragonohdaviing.nif = invisible body ..._old.nif = original edited base, works correctly Exported the body to OBJ with Outfit Studio, edited it in Blender, exported from Blender and imported back with Outfit Studio. Used Nifmerge to update the original mesh with my edited one (since converting to OBJ messes up the flags and shaders). Looks good in Outfit Studio. Looks good in Nifskope. Doesn't crash the CK or game. Body is invisible in the CK and in-game. The eyes, mouth, and eyebrows/whiskers appear normal. I tried resaving it in Nifskope, but it didn't help. Re-exported from Blender and copied weights in Outfit Studio before using Nifmerge. No change. Double checked all the flags, dismemberment slots, normals... everything looks fine! The thing that really gets me, I did the same procedure with the eyebrows/whiskers and they have no problems! Can someone please look at my mesh and see if you can find what I missed? dragonohdaviing.nif dragonohdaviing_old.nif
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View File SurverX Goblin Pack V0.1 This is a mod for Enlit3d's game HR2 The mod provides Enlit's Goblin body that you normal have no access to. I just made the body available for you. This is an experimantal mod where a lot of things do not work very well... but it is still fun. Have a look to oher mods for HR2: HR2 mods How to get the games: You can get the games via Enlit3d's patreon site, or googel for "Heroine Rumble 2" Installation: Download the mod, unzip it and move the mod folder into the game folder ...\data. It should look like this: ..\data\SurverX_GoblinPack How to use the mod: The custom bodies and clothes for the body you can select via the dressing room. Provided objects (unique uid's): - SX_goblin_head the goblin head - SX_NoHair most female hair look terrible, so this is no hair at all - SX_goblin_cloth the original goblen cloth, you can try all female cloth but most will not fit - SX_goblin_body the goblin body with heavy titts jiggle How to hide the objects for random game characters: If you do not want the game to use the goblin objects for other characters you can edit the outfits_SXGoblinPack.json file and set the paramter "hidden": true If the hidden parameter is true you will not see the objects in the dresser room any longer and will not be used for other characters. But they will stay at your character if assigned. Changelog: - 28.Jul.2024 V0.1 initial version Submitter Surverx Submitted 07/28/2024 Category Misc Adult Mods Requires Enlit3d's HR2
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User ACIES33 has made nice conversions, you can find them HERE You can find other conversions HERE Please also check this thread of KoolHndLuke HERE January 19 2021 NVCS v.9 is now compatible with CBBE NV thanks to Darkaxt! Check it here: https://www.nexusmods.com/newvegas/mods/68776 Since it's actually the most compatible skeleton around, I'd suggest to use this instead ^^^ UPDATE 02 apr 2018 Ok this is not really about CBBE, but... I am working on a beta new version of The Skeleton, compatible with CBBE too. Without going in deep details, it should be the most compatible skeleton: Sexout, CBBE, Nexus mods (with recent Xilandro's diagonal movement), Ragdolls, etc. It *IS NOT* fully compatible with BodyMorph. The reason is I am rewriting BodyMorph entirely from scratch and it'll use different bones. I didn't try it, but I think it still will work for most of the morphs, only some won't work. I also removed compatibility with Malos resizer, to restore the functionality of the IK on the legs. If you want to test it, this is the package: <skeleton removed due to weird random issues reported, need inspection> If you don't like raised / distorted corpses, please install some havok bouncer (i.e. the ragdolls.esp with the Ragdolls mod) UPDATE 18 mar 2018 - Added conversions: Arcade Gannon + Veronica (Druid outfit) + Metal Armor + Metal Armor Mark II + BoS Scribe + 1950 spring outfit - Yet another version of the damn Business Suit... this time it should work! UPDATE 18 feb 2018 - Added conversions: Combat Armor + Mark I + Mark II; Vault Suits (Normal, Dad, Armored, Security, Lab); Boomers - New version of Business Suit - Added the updated ESP that adds all the converted armors when the game starts, under the section named Test - NOTE: I cleaned the double folder of Merc 03, now it's called with the original name again. IMHO, if you already installed a previous port package and you don't want to risk mixing or confuse folders, before installing the new port package go inside ...\SteamApps\common\Fallout New Vegas\Data\Tools\BodySlide and delete ShapeData and SliderSets, then extract the new one. Unless you already created something on your own with OS, then be careful and make copies of your work. UPDATE 17 feb 2018 - Corrected 1st person issue, see AppleJam Skeleton, 17 feb 2018 update - Added Lingerie and 3 raiders armors - Corrected CTD caused by Merc Adventure 03. NOTE: I didn't overwrite the broken one, I added a "b" on the end of the good one. So, when you'll generate outfits, you'll see Wastelandblablabla03 and Wastelandblablabla03b: only use the second one. -Description- This is a NV port to let the wonderful CBBE - BodySlide - Outfit Studio (by Caliente and Ousnious) work in Mojave. It's a very alpha, meant for testing. For the very fews that don't know what it is about: > CBBE is a very famous high poly body for Skyrim and FO4. > BodySlide is a program for Windows which allows to customize that body in the way you prefer, then it allows you to use it in game, along with any converted armors and clothes, properly remodeled. > Outfit Studio is the program which allows to take an armor and convert it to work with Bodyslide. Here's a picture that explains pretty well what I mean: The port consists of a bunch of meshes, worked in Blender, and 20+ OS conversions to try in game. It's also rigged to be compatible with BodyMorph, even the lowerbody (which wasn't working previously). Warning This is a body / armor replacer, which means it'll overwrite your body and (some) armors. And let me repeat: it's just an alpha stage, it is neither complete nor precise, it's mainly intended for test. Install > Download and install BS/OS for FO4, ver. 4.4.1+ You can find it here, don't forget to thanks them. Install it with your mod manager, or extract Tools folder under \Fallout New Vegas\Data. > Eventually, you can make a link for the exe on your desktop, to launch it in an easier way. To do that, navigate in its subfolder \Fallout New Vegas\Data\Tools\BodySlide then create the link for BodySlide x64.exe, but still do not launch it. > Download the port package here, install it with the mod manager or manually extract the content as usual. Overwrite when asked. NOTE: every new update package is standalone, you don't need old versions because it already contains them. However I still keep them online. - old version 13 gen 2018 here - old version 17 feb 2018 here - old version 18 feb 2018 here > Last, download and install the skeleton, here, if you still miss it. You will want both the two latest files, extract them and you're good. > Now you are ready to launch BodySlide x64 from the link you made before on the desktop. The first time you launch it, a window will ask which game you want to use and in what folder its installed. Check the path's right and then click Choose Game. > When the BodySlide window will open, click on Settings, on bottom right. Here, you can modify the skeleton with the AppleJam one (skeleton_BoMo) Now you are ready to use BS and create the body you like. Note that the naked body is CBBE Body; ignore CBBE-NV-HH, it's just a body used to make some high heels outfits. When you've finished, you can Batch Build with the button on bottom left, just don't forget to untick the CBBE-NV-HH List of conversions 1950 style casual (prewar outfit) 1950 style spring (prewar outfit) 1950 business style suit Arcade Gannon Benny outfit Cass outfit N° 4 Great Khan outfits Leather armor Metal armor + Mark II Miss Fortune N° 3 prostitute outfits N° 3 wasteland settlers N° 6 wasteland mercs (NOTE: n°3 adventure merc causes CTD no more) Wasteland doctor N° 3 raider armors Lingerie N° 2 Boomers N° 3 Combat Armors: Normal, Mark I & Mark II N° 5 Vault Suits: Normal, Armored, Dad, Security, Lab Veronica outfit Known issues > Some neck seam, a good necklace will help with this > Some hand seam > Bad weight on long skirt in 1950s casual > Some armors lack meat caps for dismembering > Overall quality could be definetely better, actually "it just works" > Do you experience weird textures? see the section at the end of the post Test This is a small script that will add to the player all the armors converted till now, it's the one I use to test them in game. You can download it HERE (update 18 mar 2018). Credits Ousnious and Caliente - everything Junkacc - texture and knee problem KoolHndLuke - conversions and testing Imperfection - testing and patience Z0mBieP00Nani - conversions Perms Armors are vanilla; CBBE / BS is from Caliente and Ousnious, I just ported it, so you won't obtain any perms from me and instead you should ask the original creators. Or you can join and lend a hand to finish the work if you want, we'll be grateful. Weird textures CBBE uses its own UV map, which is different from vanilla, or Type 3/6/Any. So, if you are not using the provided textures, you'll see bad textures in game. On the other hand, there's a nice pro: textures from Skyrim and FO4 could be easily ported. In the example below there are two different textures, both for Type x, when loaded on CBBE body, there are some peculiar things you can easily spot, like pubic texture on belly, or some dark shade on the shoulders, or some blur behind the thighs: How to debug this: > Check Archive Invalidation. If it's active, then unflag it and then toggle it again. REPEAT: CHECK-ARCHIVE-INVALIDATION. > Check if you really installed textures, look at the image I posted under spoiler above, on the third point under Install; double check the files, the sizes, the folders, be sure that you are really using the provided textures. > If both the previous points are OK, then I can only think to some mod changing to a specific custom texture path / file, i.e. some custom races. Unfortunately I can't do much for that, the only thing I could actually think about is providing a ESP to check where the race comes from, I'll attach it to this post (aaaTestRace.esp), just load it on your load order and you'll see two message boxes, like this: Here's the ESP: aaaRaceTest.esp
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Version 0.1
750 downloads
This is a mod for Enlit3d's game HR2 The mod provides Enlit's Goblin body that you normal have no access to. I just made the body available for you. This is an experimantal mod where a lot of things do not work very well... but it is still fun. Have a look to oher mods for HR2: HR2 mods How to get the games: You can get the games via Enlit3d's patreon site, or googel for "Heroine Rumble 2" Installation: Download the mod, unzip it and move the mod folder into the game folder ...\data. It should look like this: ..\data\SurverX_GoblinPack How to use the mod: The custom bodies and clothes for the body you can select via the dressing room. Provided objects (unique uid's): - SX_goblin_head the goblin head - SX_NoHair most female hair look terrible, so this is no hair at all - SX_goblin_cloth the original goblen cloth, you can try all female cloth but most will not fit - SX_goblin_body the goblin body with heavy titts jiggle How to hide the objects for random game characters: If you do not want the game to use the goblin objects for other characters you can edit the outfits_SXGoblinPack.json file and set the paramter "hidden": true If the hidden parameter is true you will not see the objects in the dresser room any longer and will not be used for other characters. But they will stay at your character if assigned. Changelog: - 28.Jul.2024 V0.1 initial version -
Just got back into modding NV and found out MGP has been deleted. Why? I loved that mod!
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- new vegas
- muscle girl
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Version 1.0.0
1,648 downloads
Your characters skin will tan or turn paler overtime, depending on if you're in the sunight or not. Body overlays will fade overtime while in the sunlight, unless you're wearing clothing over the overlay, in which case the overlay's visibility can be set to increase. For example a tan line overlay underneath a bikini. ESL Flagged. Additional Screenshots I couldn't get all of the screenshots to display in the correct order, so here are the screenshots of the MCM settings: Settings Player - Body Overlays Player - Enabled Body Overlays Import/Export Reset Requirements JContainers RaceMenu SkyUI (for Mod Configuration Menu) Backported Extended ESL Support (Only if your Skyrim version is older than 1.6.1130) Optional - Recommended Sunstarved - Tanlines for UUNP and CBBE - Racemenu Overlays - Special Edition Load Order Load after Requirements. Mod Overview Here's an overview of the mod's features. Also, don't forget to checkout the video below! Race/Sex Support - All races & sexes are supported, not just High Elves! I just haven't gotten around to taking those screenshots yet. Skin Tanning - Skin will slowly tan while in the sunlight (rate configurable), until it reaches the Skin Tanning Limit in the Settings. TIP: If you're playing as a Vampire, you could disable Tanning altogether! Skin Paling - Skin will slowly become paler while not in the sunlight (rate configurable), until it reaches the Skin Paling Limit in the Settings. Body Overlays - Body overlays such as tan line overlays can be configured to fade away while in direct sunlight, or increase in opacity if you're wearing clothing over them. Note that at the moment, the armor/clothing detection is very basic, so not all armor/clothing is supported. See Planned Features below for more info. Any body overlay you've added in RaceMenu is supported by this mod. You can even enable tattoos such that they slowly fade away in the sunlight too. Highly recommend Sunstarved - Tanlines for UUNP and CBBE - Racemenu Overlays - Special Edition for tan line overlays. Perhaps someone will make some more tan line overlays in the future, which more closely match various different clothing. If you know how to do this yourself, you could add a custom tan line overlay specifically for your worn clothing, and enable it in the settings. Animation/Scene Support - Skin color & overlay opacities do change during animations and scenes (Ostim for example)! Import/Export - Ability to Import/Export your Settings & Overlays between saves. I recommend manually backing up your export file after exporting it. Planned Features Info page to list current Weather, Skin Tanning & Skin Paling value, and other information. Separate min/max change sliders for Tanning & Paling. (Thanks Jazzfrezi!) Ability to select a lower/higher value for the Min/Max Change sliders. (Thanks Glarthon!) Better armor/clothing detection when in the sunlight. Right now, as long as the armor/clothing is attached to the body slot, it will work. I'm planning to add a way to designate the different body overlays as covering the top/bottom, etc, and to be able to mark/unmark clothing as covering the top/bottom (and possibly have the option to pull this info from other mods like The New Gentlemen & Modesty Animations for example) Face, Hands, and Feet overlay support. Right now only Body overlays are supported. Sunburn visual effects, as well as buffs/debuffs. Sunscreen/sunblock/suncream? Option to invert body overlay changes, including for sunburns. (Thanks Glarthon!) Option for shorter lived overlays, including for sunburns. (Thanks Glarthon!) Option to increase the tanning rate when exploring Hammerfell in the the Gray Cowl mod. (Thanks abelyo!) Follower & NPC Support Improvements to sunlight detection. Compatibility Should be compatible with everything! However, I've made a list of any mods which use effects/overlays, that I or other users have confirmed are compatible. Please see here for the list. Frequently Asked Questions (FAQ) & Common Issues Please read this Known Issue The mod keeps track of your original skin color, so that you can reset it back to its original color. However, when changing some color sliders in RaceMenu, it can be unintentionally updated. There doesn't appear to be a way to only update it when the "Skin Tone" slider is changed, so, in the meantime, I recommend that after you've changed any colors in RaceMenu, that you go to the "Skin Tone" slider on the "Body" tab, and just open it and then press accept to refresh it. This will only be a problem for you if you edit your character in RaceMenu and change certain colors. Changes to body overlay colors shouldn't require you to refresh the skin color. Video Demonstration To demonstrate the skin tanning & tan lines slowly fading away over time, I had my character stand still for 1 hour (real time). I split it up into "3 days". Each day starts at around 11am - 6pm I used the default mod settings in the video, and I also use a timescale of 10. Mod Setup 1/ Add Body Overlays in RaceMenu (If you already have the body overlays you want to use you can skip this part and go to 2/) Add some body overlays to your character in RaceMenu (tip: type the tilde (~) key to access the Console, then type showracemenu, then go to the "Body Paint" tab and add some overlays. Once done, save your character). If the Body Paint tab is empty, or to change the amount of paints/overlays you can use, you'll need to edit the "skee64.ini" file provided by RaceMenu. I recommend making a copy of this file, and adding it to a new empty mod in your load order (ensuring it loads after RaceMenu), and then making your changes to that file. In the "skee64.ini" file, find these lines: The default should be 6. To change the number of allowed overlays, change "iNumOverlays" to something else, e.g. iNumOverlays=10 or iNumOverlays=20 Note that this mod doesn't add any body overlays of its own. You'll need another mod for that. For tan line overlays, download this mod 2/ Go to Mod Configuration Menu (MCM) -> Beach Body 3/ Click the "Player - Body Overlays" page and make sure your overlays appear. If they don't, double check they were added in RaceMenu. If it still doesn't show, please open a bug report. You can ignore the greyed out overlays that say "default.dds". Those are just overlays in RaceMenu that haven't been customized. Click the empty box next to the overlay names to enable them. You can also manually change their current opacities on the right side of the page. 4/ Go to the "Player - Enabled Body Overlays". Here you will be able to tweak enabled body overlays further. You can set a minimum & maximum opacity, and whether you want the opacity to increase if you're wearing armor/clothing over the overlay (while in sunlight). Enabled by default.This is useful if for example you want a tan line overlay's opacity to increase while wearing a bikini over it (while in sunlight). Note as I mentioned above, this detection is very basic at the moment and won't work for all armor/clothing. 5/ Go to the "Settings" page. I recommend keeping the default settings for Min Update Time, and the Min/Max Changes settings, but you can set them higher if you just want to test the mod works. You can then go back into the Beach Body MCM, lower the settings, and reset your player's skin color / overlay opacities. 6/ Once you're happy with the settings, I recommend going to the "Import/Export" page, and exporting your settings. Your exported settings can be found at "Documents\My Games\Skyrim Special Edition\JCUser\Beach Body\settings.json". I recommend manually backing up this file as well. 7/ If you ever add or remove any overlays in RaceMenu, please make sure you go into the "Player - Body Overlays" & "Player - Enabled Body Overlays" mod pages to make sure everything looks correct. 8/ Enjoy! Translations Translation files are available in the mod, but no translations have been made yet. Translation files can be found in the mod's folder at "Interface\Translations" I think I've added all the languages that are supported by the game, so please let me know if one is missing. If you're a translator, feel free to translate the mod, and you can even upload your translation as your own mod (requiring this mod). I'll include the translation in a future update, credit you, and link to your mod. Your mod's translation will take priority. I forgot to mention in the translation files that there are a few other strings that aren't translatable yet. Those are the page names on the left side of the MCM menus. Apart from those and a couple of error messages, everything else is translatable. Mods used in Screenshots/Videos RaceMenu Preset - Modified version of Vex a shortstack high poly goblin preset (Altmer) Skin - BnP - Female Skin Main Files -> BnP female skin 4k (CBBE Player and Replacer) (1.7 Young, Moles, Big Boobs, Soft, Default Spec, Moles, Makeup, Natural Vagina, no fix) Old Files -> BnP female skin 8k (CBBE) (Pubeless, Moles, Default). This does overwrite the 4k version for the player, but those are the settings I've historically used. Also, I keep the 4k version as it does overwrite some default CBBE/3BA hand, old, and astrid textures. Tattoos Lyru's Tattoo pack collection (LyruThalmorBack) Lyru's Tattoo pack collection 2 (Lyru2DibellaSideBelly, Lyru2AldmeriQueenBelly) Hair - "Luanda" from "[Dint999] BDOR Hairs SSE 0.18" (Patreon) Eyebrows - Koralina's Eyebrows for High Poly Head (f07) Makeup Lamenthia's Marks of Beauty Female Makeup Suite Even More Makeup by Koralina - ESL Extended Makeup and Features MintChoco Tintmask Eyes - Kala's Eyes - Improved Ears - Goam's Elven Ears BodySlide Presets Screenshots with the character laying down w/ glasses: Modified Elven Supremacy Preset (CBBE 3BA) (100 weight) All other screenshots use a modified version of Temptations - 3BA 3BBB CBBE SSE Bodyslide Preset (100 weight) ENB - Modified Azurite Horizons ENB (v4.0n) ReShade - Modified ReShade (AMD FidelityFX, DPX, LumaSharpen, Tint, Vibrance) Thalmor Resort (Extravagant Version) - Thalmor Headquarters - Player Home Clutter - Skyland Bits and Bobs - A Clutter Overhaul Interior Lighting - Lux Exterior Lighting - Lux Orbis Architecture & Landscapes - Skyland AIO ENB Dynamic Cubemaps - ENB Dynamic Cubemaps Water - Water for ENB ("Shades of Skyrim" Water Color Setting) Water Wading - Wade In Water Redone Female Facial Expressions Waifu Expression Redux (With High Poly Head Support) Conditional Expressions - Subtle Face Animations Laying Down Animations - Improved Idle Laydown Animations Idle Animations - Malignis Animations - Random Idles Talk Barter I've added a few custom animations to the random list of animations that Malignis plays. I'll update this list. Glasses - Glasses Pack Vol.1 Bikini - Ryan Reos Daemon Girl - CBBE 3BA Interface Overhaul - NORDIC UI - Interface Overhaul Did I miss anything? Please let me know. Credits ryobg & silvericed - JContainers expired6978 - RaceMenu schlangster - Sky UI Links YouTube - http://www.youtube.com/@RaddusX Discord - https://discord.gg/uamHg86bdM Ko-fi - https://ko-fi.com/RaddusX Patreon - https://www.patreon.com/RaddusX -
I've been looking everywhere for months for a mod that changes the mesh of a male character to that of a female character if it has a certain trait, bonus points if it's boobless. Since I can't seem to find one or even anything close to that, I've decided that I want to create it. I just saw a few mods that modify the character's body mesh on here so I definitely know that it should be possible. I know nothing about modding CK3 or coding or 3d modelling and I haven't a clue where to start. I just have a burning passion in my mind. I envision a paradigm where there is a separate race (if that's even possible) and every character belonging to that race will have the breastless female body mesh. Nothing else separates that race from the game's default human race and the race is applied whenever a character has a certain trait. It seems so doable but I don't know where to start. Can anyone more knowledgeable on here help me out? Thanks.
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View File RaceBodyMorph (NPC BodyMorph Randomizer) (Could use a better name, but meh...) A simple BodyMorph plugin that I originally made for myself causing me to learn scripting in GECK. Description: Allows randomization of NPC body morphs based on minimum and maximum values for each bones that can be set for each race and gender via the MCM. Use Ctrl+M to quickly access the Activation Menu. Requirements: BodyMorph 1.1.0+, of course. NVSE. NVSE Extender (NX). Mod Configuration Menu - Needed to activate and setup the plugin. Weighted body, like T3F Body with BnB (look in Files section). Weighted armors or clothing, like Bouncing Breasts Type 3 Armors. Or T3FBBR BnB Body Replacer + Rough Outfit Conversions. Notes: There are alot of changes as of version 1.0.0 (January 3, 2016). To avoid issues from updating from an earlier version, it is advised to install it with a RaceBodyMorph-free save or better yet a BodyMorph-free save, to do so: Disable/Uninstall BodyMorph and RaceBodyMorph from your load order, start game and save. Then install the latest version of BodyMorph and RaceBodyMorph. Updating RaceBodyMorph or the core BodyMorph to a new version will deactivate the mod and reset all settings on load, so be sure to use the mod's Save/Load Settings function to save time. Changelog: Submitter asdasfa Submitted 03/18/2015 Category Other Requires BodyMorph NVSE NX MCM
- 62 replies
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1
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- racebodymorph
- bodymorph
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Version 0.1.2.2
1,414 downloads
This is NOT my mod, I take no credit for this mod, all credit goes to Kurwintor, Kurwinator last visited Nov 1, 2021, so when he comes back and posts the Mod or asks me to remove his mod I will do so ASAP. This is a Split Mod due to file size SUPPORT the new Xcom 2 area by downloading it from HERE or use the still currently working off site link listed below Or do both. Install instructions are after Kurwinator's post. Kurwinator last visited Nov 1, 2021 Kurwinator Posted March 23, 2021 Here we go. First pre-alpha LL Pack upgrade. Whats added: 1) Lots of face piercings 2) Some nipple piercings 3) Some stuff from Female Clothing Pack 4) One tattooed body type aka "Big Nipples" with all five breast sizes 5) Smooth-shaved Legs with hi fishnet and sheer stockings as a single objekts 6) Pubic hair now have same color with head hair (but it's worcking not well for dark shades) In plans for next update: 1) Set multislot for items 2) Add more piercings and small clothes/jewelry 3) Add more tattoos and make all legs avaible for tattoos I trying to do experiments with big stuff (skirts, boots, suits) but temporary unsuccessful. Also, heeled shoes can be add only with leg due to the peculiarities of the engine. WARNIG! ATTENTION! ACHTUNG! MAKE A BACKUP BEFORE INSTALLING! Improved LL_Pack Mod Current version: 0.1.2.2 WARNIG! ATTENTION! ACHTUNG! MAKE A BACKUP BEFORE INSTALLING! https://www.mediafire.com/file/x0s8utse9l34mve/WOTC_LL_Pack_v0.1.2.2.7z/file Installation 1. Download the all the files. (this is a split mod due to it's size) (the files will be in your download folder) 2. Download 7zip if you do not have it, I use the top choice in the list, I used 7zip to split the file, so best to use 7zip to recombine the files, here is the link https://www.7-zip.org/download.html 2a. run the 7zip installer you just downloaded. 3. With 7zip select the first of the files, ModName.7z.001(IE the file ending in .001) use "Extract here" on that file. It will automatically combine all files into an unpacked mod folder called ModName, this is the folder you copy and paste into your xcomgame/mods folder. ModName stands for whatever the mod name really is lol 4. run alt mod launcher and activate the mod. if you need more details on how to install xcom mods go here https://www.loverslab.com/files/file/34645-how-to-install-xcom-2-mods/ -
View File WOTC_LL_Pack This is NOT my mod, I take no credit for this mod, all credit goes to Kurwintor, Kurwinator last visited Nov 1, 2021, so when he comes back and posts the Mod or asks me to remove his mod I will do so ASAP. This is a Split Mod due to file size SUPPORT the new Xcom 2 area by downloading it from HERE or use the still currently working off site link listed below Or do both. Install instructions are after Kurwinator's post. Kurwinator last visited Nov 1, 2021 Kurwinator Posted March 23, 2021 Here we go. First pre-alpha LL Pack upgrade. Whats added: 1) Lots of face piercings 2) Some nipple piercings 3) Some stuff from Female Clothing Pack 4) One tattooed body type aka "Big Nipples" with all five breast sizes 5) Smooth-shaved Legs with hi fishnet and sheer stockings as a single objekts 6) Pubic hair now have same color with head hair (but it's worcking not well for dark shades) In plans for next update: 1) Set multislot for items 2) Add more piercings and small clothes/jewelry 3) Add more tattoos and make all legs avaible for tattoos I trying to do experiments with big stuff (skirts, boots, suits) but temporary unsuccessful. Also, heeled shoes can be add only with leg due to the peculiarities of the engine. WARNIG! ATTENTION! ACHTUNG! MAKE A BACKUP BEFORE INSTALLING! Improved LL_Pack Mod Current version: 0.1.2.2 WARNIG! ATTENTION! ACHTUNG! MAKE A BACKUP BEFORE INSTALLING! https://www.mediafire.com/file/x0s8utse9l34mve/WOTC_LL_Pack_v0.1.2.2.7z/file Installation 1. Download the all the files. (this is a split mod due to it's size) (the files will be in your download folder) 2. Download 7zip if you do not have it, I use the top choice in the list, I used 7zip to split the file, so best to use 7zip to recombine the files, here is the link https://www.7-zip.org/download.html 2a. run the 7zip installer you just downloaded. 3. With 7zip select the first of the files, ModName.7z.001(IE the file ending in .001) use "Extract here" on that file. It will automatically combine all files into an unpacked mod folder called ModName, this is the folder you copy and paste into your xcomgame/mods folder. ModName stands for whatever the mod name really is lol 4. run alt mod launcher and activate the mod. if you need more details on how to install xcom mods go here https://www.loverslab.com/files/file/34645-how-to-install-xcom-2-mods/ Submitter Arcturus7777 Submitted 07/09/2024 Category XCOM 2
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View File BareBareMod V3 Moomany, just gave me permission to upload his mods, versions that I have had working. This is not my MOD I take no credit, all credit goes to the Moomany Also included is the MooTattas mod from the following post, This MOD is for XCom 2, NOT WOTC, repeat only use in XCom 2. Posted June 15, 2016 by Moomany So I have good news and bad news: Good 1: BareBareMod now has pretty much seamless everything, I personally still get mild aliasing on the seams sometimes, may have to do with forced aliasing on my part. Modified some textures and mild mesh editing (and removed leftover textures from the other bodies), but you'll probably not notice. (Sorry Kexx, it's only the legs though, and the last body edit I'll do for a long time) Barebaremod V3.zip Bad 1: No new body, original new body pretty much broke after trying to fix lighting issues, body 2 was me modifying the base xcom body and adding details.....which allowed me to learn that adding any new vertex by tessellation breaks the tattoo system (and once again no idea why, but the parts which disappear correlate to where the body part is skinned to different bones). Good 2: BareBareMod now has double copies of each body part (arms/torso/legs), one set allowing tattoos, one set disabling them, the ones that allow are usually higher on the list than the ones that dont. Here's some test tattoos mapped only for torso or legs. mootattats.zip Btw to anyone doing tattoos, for torso or legs only, it's easier to do the tattoo mapping using the torso or leg textures as a base and work from there. Bad 2: This system only really allows proper tattoo mapping on either the arms OR torso OR legs, although the old system still works e.g. Arcturus' tattoo mod still works if you choose all the body parts that supports tattoos. Good 3: After trying and failing to set up some hair (anyone know why all hair I export, even unedited X2 ones from both max and blender, show up in game rotated 90 degrees in 2 directions if any physics assets are applied to them?) physics assets are actually really easy to set up (on creatures anyway, I can set those up fine) and all creature/unit archetypes can have a physics asset attached (body physics). Bad 3: There doesn't seem to be a slot for physics on body/armour parts, although the helmet slot does, not that it helps much in this case. Installation unpack the BareBareMod you just downloaded, and copy the unpacked fold into your XcomGame/Mods section. Run the ALT game launcher, and active the new mod. Thank you Moomany Submitter Arcturus7777 Submitted 07/04/2024 Category XCOM 2
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Version 3
155 downloads
Moomany, just gave me permission to upload his mods, versions that I have had working. This is not my MOD I take no credit, all credit goes to the Moomany Also included is the MooTattas mod from the following post, This MOD is for XCom 2, NOT WOTC, repeat only use in XCom 2. Posted June 15, 2016 by Moomany So I have good news and bad news: Good 1: BareBareMod now has pretty much seamless everything, I personally still get mild aliasing on the seams sometimes, may have to do with forced aliasing on my part. Modified some textures and mild mesh editing (and removed leftover textures from the other bodies), but you'll probably not notice. (Sorry Kexx, it's only the legs though, and the last body edit I'll do for a long time) Barebaremod V3.zip Bad 1: No new body, original new body pretty much broke after trying to fix lighting issues, body 2 was me modifying the base xcom body and adding details.....which allowed me to learn that adding any new vertex by tessellation breaks the tattoo system (and once again no idea why, but the parts which disappear correlate to where the body part is skinned to different bones). Good 2: BareBareMod now has double copies of each body part (arms/torso/legs), one set allowing tattoos, one set disabling them, the ones that allow are usually higher on the list than the ones that dont. Here's some test tattoos mapped only for torso or legs. mootattats.zip Btw to anyone doing tattoos, for torso or legs only, it's easier to do the tattoo mapping using the torso or leg textures as a base and work from there. Bad 2: This system only really allows proper tattoo mapping on either the arms OR torso OR legs, although the old system still works e.g. Arcturus' tattoo mod still works if you choose all the body parts that supports tattoos. Good 3: After trying and failing to set up some hair (anyone know why all hair I export, even unedited X2 ones from both max and blender, show up in game rotated 90 degrees in 2 directions if any physics assets are applied to them?) physics assets are actually really easy to set up (on creatures anyway, I can set those up fine) and all creature/unit archetypes can have a physics asset attached (body physics). Bad 3: There doesn't seem to be a slot for physics on body/armour parts, although the helmet slot does, not that it helps much in this case. Installation unpack the BareBareMod you just downloaded, and copy the unpacked fold into your XcomGame/Mods section. Run the ALT game launcher, and active the new mod. Thank you Moomany -
0nizu - Female Body Presets View File Hello, I plan on making few body presets for the game. You can apply them in CAS in the body section Body Preset_01 Curvy Body Preset_02 Curvy if you want to support me feel free to do so through my patreon (I mostly create animations for WickedWhims) Submitter 0nizu Submitted 12/05/2023 Category Body Parts Requirements