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SexLab Framework LE

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These Skyrim LE mods are all related to the SexLab adult framework and thus are of an adult only nature.

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  1. SexLab More Creatures (2015-06-09)

    Adds more friendly domestic animals to the world of Skyrim.
     
    This places around 300 non-hostile creatures in cities, villages, farms, mills, etc, and also adds a few dogs to interiors like inns and Jarl halls. The primary intention is to provide more animals that will work with Aroused Creatures while not introducing anything too immersion-breaking (like pet sabre cats and house-trolls). As a result the vast majority (about 95%) of these are dogs and horses.
     
    In order to provide some variety within this restriction the mod references the Judah dog model included in More Nasty Critters and the husky model from the Dawnguard DLC. This means that the complete MNC install is required, which in turn requires both DG and DB DLC. The plan was to provide separate plugins for those with and without the DLC, but a few hours into the edit it became apparent that this was just too much work to be completed in any reasonable amount of time. My apologies to those without the DLC.
     
    Generally the placement is consistent with location, so you won't find a saddled horse near some random bridge in the middle of nowhere only in places that someone could conceivably leave a horse saddled. You'll find armoured husky "guard dogs" in jarl's residences and occasionally at guard posts and sleeping quarters. There are also a bunch of tame wolves in and around Jorrvaskr. There are no saber cats, bears, werewolves or anything else that would required an "excuse" outside of the story for its presence. I've avoided placing animals in locations where I know stealth is required at some time.
     
    I had planned to add Death Hounds to vampire locations but I couldn't be sure how to set the factions to prevent conflict.
     
    This mod has been cleaned in TESVEdit. With so many cell edits that have to be manually examined this is no small task. Updates are going to be few and far between as I really need to collect up a whole lot of edits to do at once to make it worthwhile. For anyone using this early version I'd be grateful if you could provide some bug reports. In particular we are looking for animals spawning inside walls, animals being unexpectedly aggressive, free horses (they are all supposed to be owned) and any clashes with other mods. Ideally I'd need to know the location and creature(s) involved, screenshots would really help.
     
    The creatures are all weak, nonessential and respawning. Combat could thin their numbers but if you want to get them back just disable the esp in your load order, make a clean save, then re-enable it.
     
    This mod has no scripting, no models or textures and should be very safe to install and uninstall at will. Load order should not really matter, but if you see any cell being overridden please report it.
     
    If you find an area that you think has too many or too few animals that would also be helpful.
     
    Requirements
    All DLC
    SexLab
    More Nasty Critters (complete install)
     
    Install
    Use a mod manager or just drop the esp into your data folder and activate it in your load order.
     
    Unistall
    Simply remove the esp. No other steps required.
     
    Update
    Make a clean save to ensure changes are properly applied. Uninstall the mod, load your game and make a new save, then install the updated version.
     
    Change Log

     
     
    License
    This mod is released under a Creative Commons Attribution Share-Alike license.

    117895 downloads

    Updated

  2. The Animal Mansion

    IMPORTANT!!!
    I am very sorry, but I cannot continue working on this mod because of some severe changes in my life.
    I included all the files (scripts, source code, etc.) so if anyone wants to continue the mod, take some pieces out of it or make a better one,
    please feel free to do so. Anyone can take what I made and use it for their own purpose without asking for permission.
     
    It was a fun time to make this mod and every single one of you helped in making this mod what it is now.
    I am sorry that I have to disappoint some people by not finishing the mod.
     
    Thank you all for your support!
     
    -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
     
    Since the whole thing with other people taking over the mod doesn't seem to work out that
    well, here is a suggestion:
     
    IF ANYONE WANTS TO TAKE OVER THE MOD FEEL FREE TO DO SO. DO WITH THE FILES WHATEVER YOU WANT AND MAKE A BETTER MOD OUT OF IT OR MAKE A NEW ONE. EVERY SINGLE FILE BELONGING TO MY MOD CAN BE USED BY WHOEVER WANTS TO USE IT. THERE ARE NO RESTRICTIONS WHATSOEVER.
    -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
     
    FOREWORD:
    First of all. I'm not good at modding so this mod will have a lot of flaws. The second thing is, the mod is based on having sex with animals. Therefore I had to activate dialogues for the creatures. I hope that's not a problem.
     
    REQUIREMENTS:
    -SexLab 1.50 or newer ( You need to enable creature animations in the SexLab Options Menu )
    -SKSE 1.71
    -FNIS + FNIS Creature Pack
    -MoreNastyCritters -> adds more animations and nude creature models
    -Fuz Ro Do'h -> needed to display subtitles
     
    MOD CONFLICTS:
    Mods which trigger random sex acts may cause problems should be deactivated while being in the mansion.
    Anything that can interrupt the mansion quests may cause problems.
     
    UPDATES:
    When installing an update you should make sure you start out with a clean save.
     
    TROUBLESHOOTING:
    About "clean save" using Save cleaner tool Beta 2.4:
     
    When doing clean save it is not enough to press first two buttons; "Fix script instances" and "Delete all #". There is a third one, most important "Advance" button. Pressing on it you got two options: "Remove scripts attached to noneexistent created forms" and "Remove a scripts having invalid variables". Use them both. In that case, you can be sure that your save is completely cleaned. Then load the game and save it on the new slot. Load the game again and save it on the new slot. THEN, install the mod.
     
    If this doesn't help, that means you either missing something from requirements for this mod or some other mod is in conflict with this one. So, saying that there is a bug in the mod while it works in somebody else's game is not the argument for bug in the mod.
     
    ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
     
    WHAT IS THIS MOD ABOUT?
    The Animal Mansion is a mod based around beastiality and aimed towards female players. You can play as male but it may be awkward.
    Right outside of Falkreath near the Dark Brotherhood Sanctuary there is a new house called the Animal Mansion. The owner, a woman called Thaena, is settling in and planning on having a very special kind of business there. She needs your help to build up the mansion and offers you a job in the mansion where you and others can live out their fantasies with various animals.
     
    WHAT CAN YOU DO IN THE MANSION?
    First there is a starting quest in which you get a little backstory and where you have to get the mansion up and running. After that you will get a job there. From now on there are several things to do.
     
     
     
    MAIN QUESTS:
    The main quests are based on acquiring new animals for the mansion.
    You have to acquire a horse, a wolf, a bear, a sabrecat, a troll, a chaurus and spiders. (Sabrecat and Troll quests are not yet finished. use mcm menu to advance the main quest.)
    In order to get these quests you need to do smaller jobs first. You can set the amount of jobs you have to do in the MCM Menu.
     
    SIDE QUESTS:
    There is a lot to be done in the mansion when you're not acquiring new animals.
     
    After you get new animals and the mansion gets a little bit more famous in Skyrim, new activities will be activated.
     
    Private Show:
    A client wants to watch you having sex with an animal of his choice so you take him to the specified animal and put on a show for him.
     
    Private Show Variation 1:
    Same as above but a female client wants to join the fun.
     
    Private Show Variation 2:
    The client is a companion and wants to show you something special.
     
    Private Show Variation 3:
    A strange men is waiting for you in the mansion. What is he up to?
     
    Training Session:
    A female client wants you to come to her place and teach her and her dog.
     
    Horse Sale:
    A merchant needs your expertise in a horse sale.
     
    Dog Sale:
    A merchant needs your help in a dog sale.
     
    Good Boy!:
    Stump, the dog in Riverwood is acting strange. You need to go there and see if you can help the dog.
     
    The Jarl's request:
    Even the Jarls have heard of the mansion and they send for you to entertain them with an animal of their choice.
     
    Creatures 101:
    The College of Winterhold wants you to assist in a lecture. (Note: You need to have made the quest Under Saarthal for this quest to be available)
     
    Pleasing Paarthurnax:
    Paarthurnax needs to empty his balls and only the dragonborn is able to help him. (Note: You have to have met Paarthurnax and he shouldn't be dead for this to work.)
     
    Spider Training:
    Some strange group of people wants to have sex with spiders and it is your job to help them.
     
    PARTIES:
    After you have enough animals the normal private shows won't be enough. The people of Falkreath want to be entertained differently. So everything needs become a little bit more interesting.
     
    Party:
    Thaena is hosting a party with 8 guests. Your job is to entertain them with 3 randomly selected animals. Before you the party is over there might be a surprise for some the guests.
     
    Mens night:
    4 men are gathered in the mansion and they want to have fun with Thaena and you. You have to entertain them by having sex with either the men or the animals they chose.
     
    Ladies night:
    3 ladies and the player are gathered in the mansion and they want to have fun. So every lady can have fun with each animal.
     
    Party Companions:
    The companions too have heard of the mansion and escpecially of you. They invite you one of their parties where you have to take part in a very special competition.
     
    WHAT ELSE IS THERE?
    There is also a mcm menu where you can set the amount of jobs you have to do to advance the main quest. You can set your payment. And you can also set the main quest progress in case you want to activate all animals without playing the main quests.
     
    Besides that there is also suppoert for followers if you want to let them have some fun too during the shows and parties and quests.
    Just talk to them and tell them what to do.
     
    FUTURE DEVELOPMENT:
     
    Main Quests:
    Sabrecat, Troll
     
    Side Quests:
    Smaller quests or private show variations
    Party Variations including a big Party at the Jarl's.
     
    Misc Things:
    More dialogue
     
    FINAL WORDS:
    That was a lot to read, I know. Most of you probably didn't read it anyway.
    To everyone who did read it:
     
    I hope this mod works for you and you enjoy playing it.
     
    ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
     
    THANKS TO:
    Ashal - for creating SexLab
    Germanicus - Bugtesting and a lot of other important stuff.
    Aqqh - Bugtesting and a lot of other important stuff.
    Sailing Rebel - for helping with the dialogues
    ImmortalOne - Bugtesting
     
    CGi - creating/enhancing interior cells
    AnTiwoMaAgNoT - Bella Dibella
    Edhildil - Sexy Mara Statue
    Apachii - ApachiiSkyHair
     
    Thank you for helping me. Without you this mod would be really really bad.

    160872 downloads

    Updated

  3. Redguard Black Beauty Saves

    NO MODS used. So these are clean saves
     
    Save 4 , before you step past the door to kill Miraak, make sure you have the correct shout loaded
    I did the kill with the bow. hide behind the stones to heal yourself , if.......
    Save 5 , Miraak is dead, no more dragon soul stealing.
    I also did Winterhold quest and put a lot of stuff in de safe in the archmage room
    Save 6 , After Killing Hakon the Vampire you still have Serana as follower.
    You can be cured or you can become a vampire yourself. your choice.......
    Save 7 , Learned the dragon rend shout, Alduin beaten.
    In whiterun in Breezhome is a lot more to find and Lydia...
     
    Your followers have also some stuff that you might want.
    Have fun.....

    393 downloads

    Submitted

  4. The Animal Mansion (and Redux) - USKP Fixes

    This is a version of The Animal Mansion that has been fixed for usage with USKP. The current beta release of Animal Mansion breaks a number of changes to locations and NPCs that the USKP corrects. Additionally, this version has been TES5Edit cleaned for better stability.
     
    This is just an updated .esp. Requires the full version of The Animal Mansion (http://www.loverslab.com/topic/32285-the-animal-mansion/?p=1127659) OR the full version of Animal Mansion Redux.

    5743 downloads

    Updated

  5. Redguard Black Beauty Saves

    3 saves,
    save 1 basic prisoner , starting a new character
    save 2 taken at lvl15, picked up de Elderscroll Dragon, you can now pick up the oghma infinium book
    and make a choice how to use this for your gameplay..
    save 3 taken at lvl 23, you can take Auriels Bow and kill Harkon or
    read the Elderscroll at the Throath of the world.
    I did not any side quest , Isolda Armen Sven or what ever character is still in need of some help.
    For those that wants to play "Amoreus Adventures" Only Gerdur was killed in the making of these saves.
     
    health 200 stamina 170 and magica 150.
     
    Not visited, Markarth, Blue Palace and a lot of other places. You have to do a lot yourself
    Not played Thievesguild, Black Brotherhood , Solstheim, Miraak, still possible.....
     
    See for yourself if this is a nice starting point .... have fun.

    592 downloads

    Submitted

  6. Tehfury's Custom Configs

    This is a collection of custom config (.pex) files for various mods that changes the min/max values of some of the MCM menu options for their respective mods.I uploaded these because figuring out how to compile .psc's was kind of a PITA for me and my compiler file is way different than what was recommended in various tutorial threads. I figured others may have had the same problem so I'm just uploading these as I make them cause sharing is nice.
     
    If you want to request something specific, ask away, I don't mind. Even if it's a mod not listed.
     
    FillHerUp by Srende
     
    sr_inflateConfig changes:
    Max inflation max raised to 100
    Cum multiplier max raised to 20
    Also raises the max cum amount for all races to 25
    I use these last two to finagle values to work with a script I made to make SOS potions increase penis base/length scale and scrotum scale, and when the scrotum scale goes up I have the players cum amount go up as well.
    I'll release the script when I optimize it into something neat, and not just me Frankensteining code together.
     
    sr_infDeflateAbility changes:
    Holding down the deflate key is now faster, but still uses the same stamina.
    I realize I could just lower the minimum on animation multiplier, but I like this change much more because I don't like altering the time on the surprise-leak animations.
     
    SexLabFramework by Ashal
     
    sslConfigMenu changes:
    Animation & Timers minimum to 1s for all choices.
    I altered this because 3s x 3-5 is kind of long when random stuff keeps SLACing you when you don't want it to. But when you spam space bar to skip animations to make it go faster while keeping the inflation/soulgem/etc intact you 50% of the time end up knocking your script hamster off its wheel, causing things to freeze up. My biggest example is I spam spacebar and then for like 30 seconds the last animal I was SLACing is considered (Engaged) and nothing can SLAC my toon until I quicksave/reload or wait like a minute. Also, if you spacebar spam to get through defeat animations you may like this because combat freezes are no fun. If it's happened to you, you know what I'm talking about.
     
    Soulgem Oven II by darkconsole
     
    sgo_QuestMenu changes:
    I raised the cap on most everything that has capacity. I like having the option to mess with stats for various effects. Like my characters boobs growing noticeably even on low timescales. I like to set timescale to 1 and never fast travel, but this makes collecting milk pretty much unbearable. These raised caps allow you to do this but still be able to collect a reasonable amount of milk, and have noticeable breast growth as time passes, etc.
    Max gems to 500
    Max milk to 500
    Milk per day to 500
    Belly scale to 200
    NPC belly/breast scale more both to 100
    Breast scale max 100
    Raised cap on alch/ench leveling to 10. Because.
     
    Requirements:
    Each .pex's respective mods and their requirements.
     
    Installation:
    I use MO and only MO. So that's what this short guide is for. Sorry
    Drop the .pex files you want to use in each of the mods respective script folder
     
    Example:
    sgo_QuestMenu.pex goes into ModOrganizer\mods\soulgem-oven\scripts
    IT DOES REPLACE THE PEX ALREADY THERE. So backup if you don't want to be forced into reinstalling your mod.

    1110 downloads

    Updated

  7. Tweak for SexLab Defeat: Tied-up victims invulnerable

    This tweak modifies SexLab Defeat. When you tie-up someone who's been knocked down, they will be made essential and invulnerable until they are untied. This is to stop followers from killing someone you've just tied up.
     
    There is one potential problem with this mod: if you tie-up someone who shares a base ID with another NPC (such as bandit leaders, and other generic NPCs), those other NPCs will also be made essential and invulnerable. I don't think there is any way to fix that, because the SetEssential() function only applies to an ActorBase, not an Actor. Let me know if I'm wrong.

    6155 downloads

    Submitted

  8. Devious Device Assets and Expansion Meshes for HDT 7B body

    Description:
     
    File has all DDA and DDX items covered for a 7B HDT body weight. Body type its meant for is 7B Bombshell pregnancy body with HDT, essentially the body that is used by Bodyslide/Outfit Studio 2.3 version with the Unified Unp package. Although there are not a lot of outfits available for this type for download these items will fit the Dragon Marauder TBBP outfit and Shokies Dragon Armor on Nexus just to name a couple. I have found that the items will fit conversions via Outfit Studio Unp HDT option reference which I use to convert my favorite outfits when I get around to using those.
     
    So if your into 7B Bombshell HDT body these meshes should be quite satisfying for your Devious needs.
     
    I have all the meshes for current DDx onboard converted such as the new ebony colored restrictive gear and have been using them in game play so I know they fit. Hopefully you enjoy the pack and it saves you some time so you can just convert the customs you like using that you find around the net.
     
    Recent Fixes:
    Corsets were fixed up, but expect to see another revision.
    Restrictive Boots, AGAIN,
    -I started over from the original CBBE shape mesh.
    -These boots wont clip when using the HDT 7B Blabba mesh
    -They look so good
    -These will of course suffer clipping with outfits with implanted body mesh, cause uh well you do realize that not everyone uses the same body right?
    -->Anyways these boots have very clean weight painting and I cannot say the same about the other stuff we end up using D: <sadface
     
    -Added Breast Weighting to Restrictive Collar, this removes breast clip weirdness (only file I know of that removes breast clip weirdness on this mesh)
    -Added Breast Weight to Armbinders which also removes breast clipping weirdness (Odd sounding but this actually works)
    Installation:
     
    2 Choices
    Added 2.9.0 HDT version
     
    If getting Belly Node.
     
    Then also download the HDT 7B Body.
     
    Why upload this?
     
    Well 2 things, I use the hdt 7B body and Kimy (author of Devious Loot) asked me to make a page for it so other Devious Device users or people interested in Devious Devices but felt they couldn't play it have a reason to try it out.
     
    If the authors would like to incorporate these as options into their next release I would be more than happy to have this page removed.
     
    Required Mods
    Devious Devices Integration
    Devious Devices Assets
    Devious Devices Expansion
     
    Credits
    -Zidill
    -Coopervane
    -Blabba
    -Koffii

    19310 downloads

    Updated

  9. SexLab Sex Bounty

    Description:
    This mod allows you to handle your bounties with sex in an immersive way.
     
     
    Current Version:
    v1.3 - 5/11/2015
     
     
    Features:
    - Fully voiced interactions (using Vanilla dialogue)
    - Supports both player genders, with appropriate interactions for both guard genders for each.
     
    Guards
    - When you are confronted by a guard, you will have a new option telling them that you don't have enough gold to pay your bounty
    - The guard won't believe you, or won't care. But then you make them an offer they can't refuse...
    - Except they can refuse. That's the point. The bigger the bounty, the higher the guard's arousal will have to be to let you go.
    - In the dark of night, when the city is asleep, a guard might be a little bit more willing to shirk his duties to have a good time
    - You will offer the guard a random sex act in exchange for letting you go and wiping your bounty. The higher the bounty, the more you might offer. So for example, if you're caught picking someone's pocket you might just offer the guard a handjob (it's not that serious of a crime), but if you are guilty of murder you might have to offer to let him get rough with you.
    - Of course, if you are caught while you're horny, you might offer the guard more than you otherwise would
    - If the guard isn't interested, he will tell you so and you will only have the options to pay your bounty (if you can), go to jail or fight
     
    Bounty Hunters
    - If you run into a bounty hunter in the wild, you can offer them sex to let you go.
    - They will be a little more willing to accept your offer than a guard might be, but their arousal still plays a role in their decision.
    - Unfortunately, the only thing a bounty hunter can offer you in exchange for sex is to let you walk away. They have no authority to wipe your bounty. You'll have to go deal with the guards directly for that (and you won't find them as willing).
     
    Orcs
    - If you commit a crime in an Orc stronghold, they will tell you that you have to pay with blood or gold. But you come up with a better idea, to pay with your body.
    - The Orcs won't say no, but they won't be gentle either.
     
    Bonus Features
    This mod also comes with a slight overhaul of the Thane get out of jail free system. It always annoyed me that a Thane would only get forgiven once. And so...
     
    - A Thane can use his influence indefinitely for petty crimes.
    - A Thane still gets to use his influence for one serious crime.
    - If you've already used up your serious crime, you can still demand that they let you go, they will just tell you no.
     
     
    The Numbers:
    These are the equations at play for the various features. I suggest not looking at them, or not trying to strategize around them. The point of this mod was to have a chance to get out of your crime, but to also have a chance to end up in jail.
     
     
     
     
    Feedback Requested:
    So far I haven't gotten any feedback about Bounty Hunters and them not being spawned with arousal. Unless I hear otherwise (or ever actually encounter one in my own game) I will assume that is working as intended...
     
    I am looking for more ideas of things that should increase or decrease chances of success, especially things that will decrease it. Currently the only thing working against you after the initial calculation is whether you have your weapon drawn. I would love for there to be more things that could work against you that would seem natural. I had tossed around the idea of checking if you are diseased and making that decrease your chances, for example. If anyone comes up with ideas about how to increase or decrease your chance of success, please post them in the support thread.
     
     
    Upcoming and Potential Features:
    - Offering followers in your place - I laid more groundwork in 1.3, but I'm still making some fundamental decisions about how I want to implement this feature
    - Nudity increases your chance of success - Plan on implementing this feature once I make some of the follower decisions (it makes an impact)
     
     
    Required Mods:
    Sexlab
    Sexlab Aroused Redux
     
     
    Suggested Mods:
    Sexlab Aroused Monitor Widget
     
     
    Incompatabilities:
    - Paycrime
    - PaySexCrime - This came out at pretty much the same time as mine and seems to be a more expansive version of the same idea. If you want something more complex, check it out.
     
     
    Known Conflicts:
    This mod has two known conflicts with Prison Overhaul.
    - Dialogue for wanted criminals (when a guard recognizes you and initiates an arrest): Prison Overhaul and I both found a bug in this interaction and fixed it. But in order to offer the guard sex for your bounty when that event happens, Sex Bounty needs to be loaded after Prison Overhaul.
    - Bounty Hunters: Prison Overhaul bounty hunters are a completely different entity to the regular bounty hunters, and will not have any options from my mod. A compatibility patch might be possible but for now, just pretend that the PO Bounty Hunter is too scary to even proposition.
     
     
    Change Log:
     
     
     
     
    Permissions:
     
     

    35101 downloads

    Updated

  10. Estrus Chaurus v3.94 Spider Addon

    ALL CREDIT FOR ORIGINAL MOD & SCRIPT SOURCES GOES TO BANE MASTER & JBEZORG
    CHANGELOG V3.94 Addon V2:
     
    Sorry for all all who just downloaded the new up date(V3.94 Addon V2) please redownload the NEW V3.94 Addon V2.1 as it fixes the glitch with the spider spit effect i found were my error was i fixed it and just tested it on 3 different saves including a brand new save made by clicking new game from main screen.
     
    NEW SCRIPT ADDED- You will notice a new script added Called sslCreatureAnimationDefaults this is the Script in sexlab that tells sex lab witch animation to use with witch creature.
    (I will up load script by it ltself for those who dont use EC+,ES+ and/or both but who also wish to use this fix)
    DO NOT DOWNLOAD THE SCRIPT IF YOU USE Estrus Chaurus v3.94 Spider Addon AS IT IS ALL READY INCLUDED WITH THE MOD
     
    HERE ARE THE CHANGES-(they are Bold, underlined & Italic)
    (this is only a small part of the script to show the changes)
     
    NEW SCRIPT
    function LoadCreatureAnimations()
    ; Prepare factory resources (as creature)
    PrepareFactoryCreatures()
     
    Bears = new string[3]
    Bears[0] = "BearBlackRace"
    Bears[1] = "BearBrownRace"
    Bears[2] = "BearSnowRace"
     
    SabreCats = new string[3]
    SabreCats[0] = "SabreCatRace"
    SabreCats[1] = "SabreCatSnowyRace"
    SabreCats[2] = "DLC1SabreCatGlowRace"
     
    Chaurus = new string[3]
    Chaurus[0] = "ChaurusRace"
    Chaurus[1] = "ChaurusReaperRace"
    Chaurus[2] = "DLC1_BF_ChaurusRace"
     
    Dragons = new string[7]
    Dragons[0] = "DragonRace"
    Dragons[1] = "UndeadDragonRace"
    Dragons[2] = "DLC1UndeadDragonRace"
    Dragons[3] = "_00MechaDragonRace0"
    Dragons[4] = "_00MechaDragonRace1"
    Dragons[5] = "_00MechaDragonRace2"
    Dragons[6] = "_00MechaDragonRace3"
     
    Draugrs = new string[29]
    Draugrs[0] = "DraugrRace"
    Draugrs[1] = "DraugrMagicRace"
    Draugrs[2] = "RigidSkeletonRace"
    Draugrs[3] = "SkeletonNecroRace"
    Draugrs[4] = "SkeletonRace"
    Draugrs[5] = "SkeletonArmorRace"
    Draugrs[6] = "DLC1SoulCairnKeeperRace"
    Draugrs[7] = "DLC1SoulCairnSkeletonArmorRace"
    Draugrs[8] = "DLC1BlackSkeletonRace"
    Draugrs[9] = "DLC1SoulCairnSkeletonNecroRace"
    Draugrs[10] = "_00ArmoredSkeletonArgonianRace"
    Draugrs[11] = "_00ArmoredSkeletonBeastRace_Old"
    Draugrs[12] = "_00ArmoredSkeletonKhajiitRace"
    Draugrs[13] = "_00ArmoredSkeletonRace"
    Draugrs[14] = "_00ArmoredSkeletonRace_Old"
    Draugrs[15] = "_00ChaurusGrimWarriorRace"
    Draugrs[16] = "_00ChaurusWarriorRace"
    Draugrs[17] = "_00BeastSkeletonRace"
    Draugrs[18] = "_00DramanRace"
    Draugrs[19] = "_00DraugrDwarvenRace"
    Draugrs[20] = "_00DraugrOneEyeRace"
    Draugrs[21] = "_00DraugrRaceSH"
    Draugrs[22] = "_00DraugrVarRace"
    Draugrs[23] = "_00DLC1BonemanSkeletonRace"
    Draugrs[24] = "_00LichRace"
    Draugrs[25] = "_00RigidSkeletonBeastRace"
    Draugrs[26] = "DLC2HulkingDraugrRace"
    Draugrs[27] = "DLC2AshSpawnRace"
    Draugrs[28] = "DLC2RigidSkeletonRace"
     
    Falmers = new string[7]
    Falmers[0] = "FalmerRace"
    Falmers[1] = "_00FalmerRace01"
    Falmers[2] = "_00FalmerRace02"
    Falmers[3] = "_00FalmerRace03"
    Falmers[4] = "_00FalmerRace04"
    Falmers[5] = "_00FalmerRace05"
    Falmers[6] = "_00GoblinRace"
     
    Giants = new string[2]
    Giants[0] = "GiantRace"
    Giants[1] = "DLC2GhostFrostGiantRace"
     
    Horses = new string[1]
    Horses[0] = "HorseRace"
     
    Spiders = new string[6]
    Spiders[0] = "FrostbiteSpiderRace"
    Spiders[1] = "FrostbiteSpiderRaceLarge"
    Spiders[2] = "_00ChaurusCrawlerRace"
    Spiders[3] = "_00DwarvenSpiderBoltRace"
    Spiders[4] = "_00DwarvenSpiderFireRace"
    Spiders[5] = "_00SkeletonSpiderRace"
     
    LargeSpiders = new string[3]
    LargeSpiders[0] = "FrostbiteSpiderRaceGiant"
    LargeSpiders[1] = "_00ChaurusCrawlerRaceGiant"
    LargeSpiders[2] = "_00ChaurusCrawlerRaceLarge"
     
    OLD SCRIPT
    function LoadCreatureAnimations()
    ; Prepare factory resources (as creature)
    PrepareFactoryCreatures()
     
    Bears = new string[3]
    Bears[0] = "BearBlackRace"
    Bears[1] = "BearBrownRace"
    Bears[2] = "BearSnowRace"
     
    SabreCats = new string[3]
    SabreCats[0] = "SabreCatRace"
    SabreCats[1] = "SabreCatSnowyRace"
    SabreCats[2] = "DLC1SabreCatGlowRace"
     
    Chaurus = new string[3]
    Chaurus[0] = "ChaurusRace"
    Chaurus[1] = "ChaurusReaperRace"
    Chaurus[2] = "DLC1_BF_ChaurusRace"
     
    Dragons = new string[7]
    Dragons[0] = "DragonRace"
    Dragons[1] = "UndeadDragonRace"
    Dragons[2] = "DLC1UndeadDragonRace"
    Dragons[3] = "_00MechaDragonRace0"
    Dragons[4] = "_00MechaDragonRace1"
    Dragons[5] = "_00MechaDragonRace2"
    Dragons[6] = "_00MechaDragonRace3"
     
    Draugrs = new string[29]
    Draugrs[0] = "DraugrRace"
    Draugrs[1] = "DraugrMagicRace"
    Draugrs[2] = "RigidSkeletonRace"
    Draugrs[3] = "SkeletonNecroRace"
    Draugrs[4] = "SkeletonRace"
    Draugrs[5] = "SkeletonArmorRace"
    Draugrs[6] = "DLC1SoulCairnKeeperRace"
    Draugrs[7] = "DLC1SoulCairnSkeletonArmorRace"
    Draugrs[8] = "DLC1BlackSkeletonRace"
    Draugrs[9] = "DLC1SoulCairnSkeletonNecroRace"
    Draugrs[10] = "_00ArmoredSkeletonArgonianRace"
    Draugrs[11] = "_00ArmoredSkeletonBeastRace_Old"
    Draugrs[12] = "_00ArmoredSkeletonKhajiitRace"
    Draugrs[13] = "_00ArmoredSkeletonRace"
    Draugrs[14] = "_00ArmoredSkeletonRace_Old"
    Draugrs[15] = "_00ChaurusGrimWarriorRace"
    Draugrs[16] = "_00ChaurusWarriorRace"
    Draugrs[17] = "_00BeastSkeletonRace"
    Draugrs[18] = "_00DramanRace"
    Draugrs[19] = "_00DraugrDwarvenRace"
    Draugrs[20] = "_00DraugrOneEyeRace"
    Draugrs[21] = "_00DraugrRaceSH"
    Draugrs[22] = "_00DraugrVarRace"
    Draugrs[23] = "_00DLC1BonemanSkeletonRace"
    Draugrs[24] = "_00LichRace"
    Draugrs[25] = "_00RigidSkeletonBeastRace"
    Draugrs[26] = "DLC2HulkingDraugrRace"
    Draugrs[27] = "DLC2AshSpawnRace"
    Draugrs[28] = "DLC2RigidSkeletonRace"
     
    Falmers = new string[7]
    Falmers[0] = "FalmerRace"
    Falmers[1] = "_00FalmerRace01"
    Falmers[2] = "_00FalmerRace02"
    Falmers[3] = "_00FalmerRace03"
    Falmers[4] = "_00FalmerRace04"
    Falmers[5] = "_00FalmerRace05"
    Falmers[6] = "_00GoblinRace"
     
    Giants = new string[2]
    Giants[0] = "GiantRace"
    Giants[1] = "DLC2GhostFrostGiantRace"
     
    Horses = new string[1]
    Horses[0] = "HorseRace"
     
    Spiders = new string[5]
    Spiders[0] = "FrostbiteSpiderRace"
    Spiders[1] = "_00ChaurusCrawlerRace"
    Spiders[2] = "_00DwarvenSpiderBoltRace"
    Spiders[3] = "_00DwarvenSpiderFireRace"
    Spiders[4] = "_00SkeletonSpiderRace"
     
    LargeSpiders = new string[4]
    LargeSpiders[0] = "FrostbiteSpiderRaceGiant"
    LargeSpiders[1] = "FrostbiteSpiderRaceLarge"
    LargeSpiders[2] = "_00ChaurusCrawlerRaceGiant"
    LargeSpiders[3] = "_00ChaurusCrawlerRaceLarge"
     
    all edits to large spiders removed Only The change to the chaurus Reapers is left in as the this script fixes the aliment issues in sex lab it self
     
    Spidereggscript had some blank property's i forgot to set this HAS BEEN FIXED
     
    Other various minor bug fixes
     
    Desription:
     
    This mod is an Add-on mod for
    Estrus Chaurus+
    (you must have EC+ fully installed first as this is an add-onto function not a stand alone mod)
     
    This mod has all the exact same functions as EC+ if you use EC+ plus all ready then you will have no problem installing and using this mod all i have don't is gone in to the scripts and re-tweak them to work for spiders THIS MOD DOESN'T OVERWRITE ANY OF EC+ SCRIPTS. I pulled only the necessary scripts and re-tweaked them with new names and change most chuarus references to spider i have includes source scripts in my file for any who would like to see or better understand what I'm talking about.
     
    Features:
    this mod has its own MCM menu and hatchery
    Chuarus eggs: handled in EC+ mcm hatchery
    Spider eggs: Handled in ES+ mcm Hatchery
     
    you can turn off tentacle animations, pregnancy's and Infestations separately FOR spider and chuaruses
    (this means if you turn of pregnancy's for spiders you can still get pregnent by chuaruses and vice versa)
     
    incubation periods and fertility settings can be adjusted separately for spider and Chuarus Pregnancy's
     
    Brest,Belly and Butt max growth settings can be adjusted separately for chuarus and spider Pregnancy's
    Growth rate however will be the same for both regardless of witch menu you set it with this was for compatibility reasons
     
    I changed the EncChaurusreaper race setting to Chuarus so that the Chaurus reapers could have proper male chaurus anatomy
    (for chaurus reaper alinement problems in sex lab make sure to turn on adjust actor heights as setting changes will effect smaller churuses as well. Now go in to sexlab mcm and go to the animation adjuster page and select creature animations find Chuarus Forward and select it now change to femalepositon1 and on the left and side were it says move up or down set all 4 stages to +13 then from there adjust to tast.)
     
     
    Installing:
    1)Download and FULLY install Estrus Chuarus+ by bane master found here
    http://www.loverslab.com/files/file/1033-estrus-chaurus/
     
    2)Download Estrus Spider V3.94 Add-on and Use NMM or MO to install when asked to overwrite say yes
    ( will over wright EstrusChuarus.esp and EstrusChuarus translation file this is only because as said this is an addon to his mod none of the original EC+ Content was changed or edited any way* i simply added in the Spider content )
     
    * this excludes the breeder effect i added a HasSpell check it so that you can only get pregnant by eather a spider or a chuarus at one time you can not be pregnant by both at the same time.
     
     
     
    I Hope you all like it and if you find any buggs or have any questions ABOUT THE ES+ ADD-ON plz report them to be and i will answer them to the best of my ability
     
    SPECIAL THANX:
    BANE MASTER: Author of EC+ V3.94
    JBEZORG: Original creator of Estrus Chuarus

    33241 downloads

    Updated

  11. Generic NPCs may have Devious Keys (clean, VERY lightweight)

    Hey guys! I’m just starting to try and learn how to use the Creation Kit and Tes5Edit, and I thought that some of you guys might find this mod useful. It adds Devious Device restraints keys and piercing removal tools to certain levelled lists; this gives an alternate way of finding keys.
    More specifically, Silver Hands, Guards, Common Citizens, Bandits, and the Forsworn now have a 5% chance of holding restraints keys or piercing tools, at an 8 to 1 ratio. This mod contains no scripts or large changes, and has been cleaned (not that such a small-scale mod like this needs cleaning).
    I actually prefer this to using DD for the Masses or Deviously Cursed Loot, as the lack of scripts really helps with performance, especially on weaker computers. Additionally, as it only edits levelled lists, it’s really easy to merge/bash with other mods, and is very easy to remove.
    I could also upload alternative .esps’, if anyone’s interested; I could change drop percentages and ratios, add chastity keys as a drop, add them into other lists/npcs, and so on. Any suggestions?

    4308 downloads

    Updated

  12. SexLab Aroused Monitor Widget

    SexLab Aroused Monitor Widget
     
     
     
    Note: if you'd like to translate this mod to your language, you can download the "For_translators.7z" file which contains all the languages files that are not translated yet. Please let me know before you start this so I can make sure nobody else starts working on the same language.
     
     
    SexLab Aroused Monitor Widget (or SLAM for short) is a HUD widget that shows the arousal of your character and the 7 nearest NPCs. The widget displays the names of the NPCs and indicates their arousal (as governed by SexLab Aroused [Redux]) through either the numeric value, or a signal color, or both. The widget position, style and behaviour are highly configureable through a MCM option menu. A German language translation is included.
     
     
    My motivation to create this widget was that I got tired of checking my followers' arousal with the N key (I have several mods that cause them to do bad things when not kept 'satisfied' ). When using the N key, the report comes back through the notification window at the left top of the screen, which is terribly slow and unreliable. If you're someone who uses the N key frequently and doesn't mind a small addition to their HUD, you're going to love this mod.
     
     
    SLAM Widget offers the following features:
    Options to only show females, males, humanoids, or creatures.
    Adjustable scanner range and refresh rate.
    Possibility to store settings in Local and Global profiles. Local profiles are specific to the savegame, while Global profiles are shared between all your characters.
    Option to force SLA to immediately assign an arousal value to certain types of NPCs when first encountered.
    Hotkey toggle support with auto-hide function.
    Docking to Left/Center/Right and Top/Center/Bottom of the screen with automatic text justification.
    Adjustable margin to the docking edge.
    Adjustable Font size and line spacing.
    Colors for all different arousal states can be configured.
    Turn display of the numeric arousal values on/off.
    Turn the usage of colors to indicate the arousal state on/off.
    Descriptive hover-tips for all MCM configuration options.
    Test mode that displays a full list of (fake) NPC names and arousal values for easy configuration of style and color options.
    Option to disable the SLAM Widget when you don't need it to save on papyrus script time.
    Jetzt mit deutscher Übersetzung!

     
    Requirements:
    SexLab Aroused Redux (or SexLab Aroused) and its requirements.
    SkyUI and its requirements.

     
    Upgrade instructions v1.3 or higher to v1.5.1:
    Install the new version, choose to overwrite the old files.
    All done, no need to reset anything!

     
    Upgrade instructions v1.2 or lower to v1.5.1:
    Install the new version, choose to overwrite the old files.
    Load your game and go to the SLA Monitor Widget configuration menu.
    Choose 'Reset widget to default' on the Miscellaneous page and confirm.
    Take a minute to reconfigure your old settings, and configure the new features.
    Exit menu and save your game.
    All done, go be a perv!

     
    Installation instructions:
    Install the requirements first.
    Drop the 2 files ('SLA Monitor Widget.esp' and 'SLA Monitor Widget.bsa') from the archive into your Skyrim Data folder or use a mod manager to do it for you.
    Activate the .esp in your load order.
    When you start Skyrim for the first time after installing this mod it will take 15 seconds or so for the widget to initialize. It may also take several minutes for the MCM configuration menu to appear. This is inherent to SkyUI/MCM, use your personal favourite placebo method to speed this up.

     
    Uninstallation instructions:
    (Optional) Go to the 'Profiles' page and delete all your Global profiles, unless you want to keep them so they are still available when you re-install SLA Monitor Widget.
    Select the 'Uninstall' option on the 'Miscellaneous' tab of the MCM menu, confirm your action. This will stop all SLAM Widget related quests and delete all Local profiles which might save some clutter in your savegames.
    Close the MCM menu and wait a few seconds to allow the scripts to finish their cleanup.
    Save your game.
    Remove 'SLA Monitor Widget.esp' from your load order (delete the file or use your favourite load order manager). If uninstalling manually, don't forget to delete the 'SLA Monitor Widget.bsa' file too.
    Start Skyrim and load your savegame, SLAM Widget is now uninstalled. Note that it may take several minutes for the SLA Monitor Widget MCM page to disappear.
    Optionally use your favourite save game cleaner to clean old scripts from your game. There are 5 scripts to SLA Monitor Widget, all starting with 'slam_', after uninstalling you can safely remove these from your savegame.

     
     
    Honors:
    Without SexLab and SexLab Aroused Redux / SexLab Aroused, this mod would obviously not exists, so a lot of credit to them. Of course, you already knew that or you wouldn't be here!
    The SkyUI framework is an amazing piece of work. Most of the great mods you use probably wouldn't have been possible without it (or wouldn't have been as great).
    The SkyUI Widget framework is awesome, but entirely undocumented. I have downloaded and scoured through pretty much every widget mod I could find that included its source code to figure out how it works. There really are too many to mention them all here, so I thank the modding community at large. The one that I should mention is Mofakin's Widget Mod as it was the mod that originally gave me the idea that something like this would be possible at all.
    Many thanks to CGi for providing the German translation and doing the tedious work of preparing the MCM script to properly use translation files!

     
     
    Permissions:
    Please keep this mod LoversLab exclusive, that means no uploading to any other sites.
    You are free to use parts of the scripts & CK objects from this mod in your own projects, credits would be nice.
    You are NOT permitted to create variations on this mod that are essentially copies with some minor changes or additions, unless you get prior consent from me.
    If at any time I decide to stop actively modding Skyrim, I will make this (and any other mods I have created) free for all to do with as they please. Until that time please respect the above restrictions.

    75820 downloads

    Updated

  13. APPS - Framework

    Description

    The APPS - Framework is a collection of tools and settings mainly aimed for modders while allowing players to change how mods interact with the functionality this framework is providing.
    The current release is a beta version. Although the code was tested for bugs and odd behavior, we want to encourage modders to write little test plugins which make use of the framework in order to have a larger test base and see if the code is stable enough.
    Also, we would like the users to test the interface and let us know if they are missing something which should be included in the MCM menu.
    Installation
    Just download the the main file and install it with your Mod Manager of your choice. If you want to test the functionality and want to see how to use the framework itself we recommend to download the test package as well.
    The framework requires you to have PapyrusUtil and SkyUI installed.
     
     
     
     

    Modules



    Info Manager

    For modders:
    This module allows you to make use of a more convenient way to push infos, warnings and errors from your mod through the framework. You can choose what kind of messages you want to provide and how you want to provide them.
     
    For players:
    For each and every mod which is redirecting messages through the framework you can set up how you want to be informed. You can just accept what the mod author has set up or change the settings to your liking.
    You are even able to completely disable logging for your game session (a game session is valid until closing the game) while in-game. So, if you want just to play and don't care about any error output you can do so. And if you change your mind you can also turn it back on, on the fly.
     
     
     

    Init/Uninstall Manager

    For modders:
    If your mod needs to set up some things before it can be fully activated, you can pass the framework your init quest. It will then be displayed for the player in the MCM menu in a list, together with all the other init quests from other mods. The ordering of this list can be easily changed through the menu.
    Mods' init quests will be chained and called one after another to allow for a more safe way to init your mod. You can be sure that every mod, which allows their initialization process to be handled by the framework, does not interfere with your initialization. You can also provide a tooltip to let the player know if your mod needs to be placed in a specific order.
    The more mods support this way of initializing , the less bugs will happen through this critical stage of the mod because it will be more unlikely that the Papyrus engine will skip some of the code due to technical reasons. Also, since the player can set up them in a specific order (and if the order is setup the way your mods need it) you can make sure that your mod will be installed after or before certain mods, if you require it.
    You can also provide the framework with an uninstall quest so you don't have to write an extra MCM menu just for deinstalling your mod.
     
    For players:
    You can change the order in which mods should be initialized. You can build an initialization chain for them or you can manually initialize them. You have control over when these mods should be initialized.
     
     
     
     

    Relationship module

    For modders:
    This module allows you to create versatile relationships and combine it with the Skyrim's internal relationship system. Or you can decide to make those working independent from each other.
    Relationship points are from -499 to 499 and represent a similar structure as the vanilla system. With this module you are able to add or subtract relationship points which are calculated against a multiplier. The default multiplier value going from 0 - 100/-100 is 1.0 while from 100 to 200/-100 to -200 is 0.5. That means if you add 100 points to an actor this would result in 100 points if the current rank is 0 and 50 points if the current rank is 1.
    You can set a sync mode between this system and the vanilla system. Values are: 0 - disabled, 1 - from RS mod to vanilla only, 2 - from vanilla to RS only, 3 - both ways. The sync mode can be set globally which will then be applied to every actor. You also can set on specific actors which does overwrite the global setting.
    For example: You set global sync mode to 0 but also set a local sync mode for Heimskr to 3. The local value wins and ignores the global value.
    You also can fine tune the relationship multipliers globally/locally. Same rules applies as above. A multiplier must be a positive float number and can be set for each rank to rank.
    All those settings are regulated by priorities. You can change the values as you like, but if your mod has not the highest priority, your changes will not be applied. The user decides, which mod he wants to have the highest priority. Your values will be saved and when the priority order changes and your mod is now on the highest priority your changes will be applied immediatly w/o needing an interaction from your mod.
    Only one mod can have the highest priority at all time. Let's say there is Mod A and Mod B. Mod A has the highest priority and changes local relationship multipliers on different actors, nothing else. Mod B changes the global relationship multiplier and a local relationship multiplier which conflicts with one of the changes of Mod A. What happens now, that the global relationship multiplier will be applied from Mod B (because Mod A hasn't set any global relationship multipliers) and all of the local relationship multipliers are applied by Mod A including the one which conflicts with Mod B.
    ----
    You can change the relationship points two ways: One way is with the function ModRelationshipPoints() which applies the multiplier and the second one is by using the function SetRelationshipPoints() which sets the relationship to to passed value w/o modifiers.
    You also can ask the framework for how many relationship points are needed for the next or previous rank.
    Those functions can be used by any mods w/o registering to the module in the first place. You only need to register your mod if you are planning to change the default settings.
     
    For players:
    You can set up the priority order and have the control about which mod should change the values. In the next mini releases we will work on the MCM menu, where you can see, what the mods do change exaclty and use those informations to arrange the priority order.
     
     
     
     

    Documentation

    The documenation can be seen here: https://github.com/heromaster/APPS---Framework/wiki/
     
     

    Permissions

    - You are not allowed to upload this file to other sites under any circumstances
    - You can convert this file to work with other games as long as you credit us as the creator of the file
    - You are allowed to modify our files and release bug fixes or improve on the features so long as you credit us as the original creator
    - You are allowed to use the assets in this file without permission as long as you credit us
    - You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms

    7334 downloads

    Updated

  14. Food Wars

    Eat Food. Pointless Shit Happens.
     
    Raw Food (VendorItemFoodRaw)
    or alchemy ingredients (VendorItemIngredient).
    You make a sad face.
    If you have SexLab Aroused, you get -5 to arousal.
    If you have Blush When Aroused, you blush hard.

    Cooked Food (VendorItemFood).
    You make a happy face.
    If you have SexLab Aroused, you get +5 to arousal.
    If you have Blush When Aroused, you blush a little.

    Anything Else.
    Probably nothing happens.

    Notes.
    Both SexLab Aroused and Blush When Aroused are OPTIONAL.

    Does nothing to NPCs, only on player. You can you can addspell the "Taste Buds" spell to the NPC but chances are the magic effect will just fall off of them when you leave the building anyway. It should automatically work on player on install. Probably.

    Skyrim's idea of "happy face" looks more like "this thing up my butt really hurts but im pretending to like it" face.

    If you see this on Nexus, flood the thread with pony spam with mean captions. I don't release on Nexus.

    Uninstall.
    Remove it from your computer. Remove scripts from your save with Save Tool that begin with dcc_rt_. There will be two, more if you attempted to put the spell on NPCs.

    1161 downloads

    Updated

  15. Hermaeus Moras Estrus

    Diese Datei hat kein Sex.
    Es erfordert jedoch eine MOD, das tut.



    Beschreibung


     
     
    ORIGINAL: Estrus http://www.nexusmods.com/skyrim/mods/64488/?
    ----------------------------------------------------------------------------------------
     
    Dieser Mod ändert das Estrus mod, indem alle automatisch gegeben Zauber und das Hinzufügen in Schreie, die freigeschaltet sind, um zu verwenden, Appretieren die Tentakel im Einklang mit Hermaeus Moras Thema passen, ändern Zaubereffekte und das Hinzufügen einer neuen geheimen Ort für das neue Wort der Macht will gelernt sein. Dieser Mod zielt darauf ab, die Brunst mod mehr Lieferung freundlich, indem sie als Kräfte für den Spieler von Hermaeus Mora.As bestimmten Themen werden, sobald die Mod installiert Ein Buch sollte erscheinen vor magisch machen der Spieler, der die Standorte, wo der Spieler muss weitergehen, um das Wort der Macht, die in einem antiken, was gesperrt finden Details (Ich will nicht sagen, was für Spoiler), aber der Schlüssel, die benötigt wird, um es zu entsperren an einem Schrein von Hermaeus Mora i hinzugefügt, sollte es auf Ihrer Karte, sobald das Buch gelesen angezeigt.
    --------------------------------------------------------------------------------------------------------------------------------------

    :BEDARF:



    EstrusForSkyrim :
    http://www.nexusmods.com/skyrim/mods/33102/?


    Fores New Idles in Skyrim - FNIS
    http://skyrim.nexusmods.com/mods/11811


    SUSE


    SkyUI 4.1

    7176 downloads

    Updated

  16. SexLabUtil1 [2015-03-28]

    SexLabUtil1 (v0.17)
     
    What does it do:

    Activate various effects when SexLab animation starts or stops. Calm, go crazy, buff, debuff, light, etc ... Minor, utility, side effects. Things that other mods usually skip.
    You can also create custom macros to activate commands. Cast spells from other mods, add items, do someting with perks, change actor values, plays sound, send mod events, etc ..  
    Requirements:

    whatever is required for SexLab framework 1.57 or higher to function.  
    Instalation:

    - unpack attached zip (SexLabUtil1_XX.zip)
    - copy whats in Data directory into Skyrim\Data directory
    - its a simple mod, unpack and copy
    - activate desired effect (open ingame menu, Mod Configuration/SexLab Util One). Everything is off by default.
    - upgrading: make a clean save. New version is not compatible with older version.  
    Description: for a little bit better description, read SexlabUtil1_readme.rtf.
     
    With this mod you can start(trigger) many effects when sex scenn starts, ends, sex sceen part (stage) is flagged as orgasm. You can also specify additional conditions like if its rape, day time, location, do you want effect to run only on males or only on Player or on any given NPC.
     
     
    Current possible conditions:

    At start of sex : when SL sends start event
    On orgasm : when SL sends orgasm event
    At end of sex : when SL sends end event
    After sex : like At end of sex, but has a special set of effects designed to run only after sex
    Chance : 0 -100%
    Actor : aggressor, viction. not part of rape
    Actor race : humanoid, creature, Player, Not Player
    Gender : male, female (support of Treat as Male/Female)
    Sex type : Vaginal, Oral, Anal
    Morality : low, high
    Day time : night, day
    Location : inside, outside  
    Current possible effects:

    Off : nothing
    Calm : lowers aggresion. Will stop combat.
    Calm (whoever hits me) : each time actor gets hit, attacker gets a jolt of Calm
    Heroism : increase confidance. Actor is less likey to run away
    Frenzy : actor becomes aggresive. It may attack anyone for no reason
    Fear : lower confidance. Actor is more likey to run away
    Regeneration Stamina +20% : increased Stamina regeneration
    Regeneration Stamina -20% : decreased Stamina regeneration
    Regeneration Health +20% : increased Health regeneration
    Regeneration Health -20% : decreased Health regeneration
    Regeneration Magicka +20% : increased Magicka regeneration
    Regeneration Magicka -20% : decreased Magicka regeneration
    Heal (+1) : restore ST/HP/MG by 1 point every 3 seconds
    Heal (+10) : restore ST/HP/MG by 10 point every 3 seconds
    Heal (+100) : restore ST/HP/MG by 100 point every 3 seconds
    Heal (+1000) : restore ST/HP/MG by 1000 point every 3 seconds
    Harm (-1) : damage ST/HP/MG by 1 point every 3 seconds
    Harm (-10) : damage ST/HP/MG by 10 point every 3 seconds
    Harm (-100) : damage ST/HP/MG by 100 point every 3 seconds
    Harm (to near death) : drop ST/HP/MG to only 1 point every 3 seconds
    Alcohol : get an use something to drink every 3 seconds
    Poison : get and use something thats not good to drink every 3 seconds (currently not working. need to find a solution)
    Food : get and use something to eat every 3 seconds
    Disease : actor my catch a standard disease or vampirism if partner is vampire every 3 seconds
    Pickpocket : steal something if Pickpocket skill is high enough every 3 seconds
    Absorb Life : absorb vital stats (ST/HP/MG). Increase yours, lower partners every 3 seconds
    Learn Skill : learn a random skill from your partner if your skill is lower then partners every 3 seconds
    Learn Spell : learn a random spell if you dont have it yet every 3 seconds
    Light (campfire) : adds some light
    Skills improve slower (-30%): All your skills improve slower (not usefull for NPC)
    Skills improve faster (+30%): All your skills improve faster (not usefull for NPC)  
    Current possible effects for "After sex":

    Stagger : actor will stagger, drop down  
    Custom effects:

    as of v.12 you can activate spells, add items (and many other things) from any other mod.
    Read SexLabUtil1_readme.rtf for a description or (if you hate reading manuals) look in data\INI\SexlabUtil1.esp\ folder. Files with extension .samp should give you a good idea for how to do it.

    63573 downloads

    Updated

  17. Character Resources

    Hi,
    This is my first upload on here.
    These are high poly 3D resource files for Blender.
     
    In the RAR file you'll find two folders:
    Project1 - Project1 contains female body.
    Project2 - Project 2 contains male body.
     
    This is a BETA so there could be bugs so please let me known if you have any request or encounter any bugs
     
    Regards.

    3010 downloads

    Updated

  18. Devious Bashnag (Mar-12-2015)

    This is a small alternate start mod, built to plug in to Live Another Life (LAL). The character starts out as a lowly novice in Bashnag's coven of spellswords (Southfringe Sanctum, near the southern border of Skyrim), but promptly gets into trouble as Bashnag's paranoia gets out of control.
     
    To start, select 'I am a novice spellsword' at the statue of Mara in the LAL cell.
     
    The introductory quest builds on Sanguine's Debauchery Plus (v3.0 or later) and adds some quest-specific touches to the general SD+ scenario - a little bit of extra dialogue, an additional way to escape. Bashnag has a sadistic streak (SD+ personality profile), and may decide to feed you to the spiders after all.
     
     
     
     
    A second alternate start, as a vampire thrall in Bloodlet Throne, has been added in v1.1; this start will usually result in contracting vampirism.
     
     
     
     
    Requirements:
     
    SexLab v1.59c
    Sanguine's Debauchery Plus v3.0 or later
    Devious Devices v2.9.0 or later
    Live Another Life v3.0 or later
     
    Changelog:
     
     
     

    9910 downloads

    Updated

  19. Estelles Apropos Utility

    This is a utility program I wrote to add to the functionality of the awesome mod, Apropos, http://www.loverslab.../28123-apropos/
    This utility started out as a autohotkey script, to allow for better readable text overlays for Apropos. So instead of the ingame notification messages, with it's sometimes unreadable speeds, you get a text which looks more like the subtitles during normal conversation.
    It works by showing the texts in an always on top overlay window from a tray program which continually reads the apropos descriptions from the Apropos log file.
    Later I added some extra features:
    - it keeps a history of the last used lines in the game, and shows these in a list which allows these to be quickly opened in a text editor for editing.
    - I added some text to speech functionality, which reads the apropos lines out loud with any voice you have installed on your system.
    - wrote some functions to allow as of yet unsupported animations from apropos to work in the overlay, for now only FF.
    - added JSON parser function to check for errors in database files.
     
    getting it to work requires you so set some things up, in skyrim, apropos, and in its settings.ini file. This can be a bit tricky if you don't know what's what. so here's a 'way to in-depth' guide:
     
    Installation:
    Extract all files into a folder, don't run from the zipfile:)
    if you want to use the option to turn off the apropos messages and only the ones from this, also unzip the apropos patch archive into your skyrim dir. or use NMM and overwrite files, or use MO. (btw. patch is for version 20141018 of apropos no idea if it will work in future/past versions)
    Operation:
    The program (Apropos Utility.exe) once started resides in your tray menu, it has a right click menu for some toggle settings, a link to the 'settings.ini' file and a 'Reload' option (use reload to apply any changes in the settings file). 'View history' or left clicking the tray icon will open the history and voice settings. And the Exit button exits the program.
     
    Setting it up:
     
    Text Overlay:
    first off, to get the text overlay to work, you need to run skyrim in fullscreen windowed mode.
    With 'onetweak', an skse plugin for borderless fullscreen, you hardly notice the difference between fullscreen windowed and fullscreen mode. http://www.nexusmods...im/mods/40706/? .
    It also fixes the double mouse cursor problem and allows you to alt-tab in and out of the game without waiting ages. you have to set the BorderlessWindow = true flag in the onetweak.ini file for the overlay to work. (don't set skyrim to 'windowed' in the launcher, it's not necessary if you use onetweak)
     
    to get my program to read the apropos logs, you need to do 5 things: (see last screenshot for settings)
    1. check if logging is enabled in the skyrim.ini file.
    2. enable 'enable debug messages' in the Apropos MCM.
    3. enable 'enable detailed trace messages' in the Apropos MCM.
    4. There are 2 options depending on if you used the patch to disable apropos mesages:
    -no patch option) disable 'break messages into segments' in the Apropos MCM.
    -with patch option) enable 'break messages into segments' in the Apropos MCM, and set 'segment lenght' to 25 characters.
    5. specify the path to the apropos log in the settings.ini file of this utility.
     
    * you can test the overlay by pressing, ctrl+alt+t,
    * you can change the text location during the test by pressing, ctrl+shift+ {up / down / left / right - arrows}
    * you can change font size with Ctrl+Shift+Alt + {up / down }
    * you can change change opacity with Ctrl+Shift+Alt + {left / right}
    * ctrl+shift+t toggles the overlay on and off, also during the game.
    * there are a lot more settings for the text, such as displaytime, font styles, alignment, disable/change fading. etc. in the ini file. open it and read the comments. (change the font type to something else if you don't have Futura installed, or to match your font replacer in skyrim)
     
    Text History:
    To get the sentence history to work check these lines in settings.ini:
    1. enable the setting, 'searchfiles', it should be, searchfiles= 1;
    2. add the path to your text editor .exe file, notepad_path=
    3. specify the directory of your apropos db, its in *skyrimpath*/data/apropos/db. apropos_db=
    (or when using MO, just, *MOfolder*/mods/*aproposfolder*/db
     
    * you can open the history by clicking the tray icon, or by pressing, ctrl+shift+o.
    * you can check to see if you set the right ini settings for the notepad, db and log paths by clicking, 'open log file' and 'Synonyms file' in this window. These should both open in your specified text editor.
     
    TTS:
    to get text to speech to work:
    1. have some text to speech voices installed, windows usually comes with some options. I recommend, http://www.ivona.com/en/voices/ , because these sound great.
    2. open the utility by clicking the tray icon, ignore the message, that voices don't exist.
    3. change all voices on the right side to ones available on your system.
     
    * you can toggle voices on and off, from the right click menu of the tray icon, or by pressing, ctrl+shift+v
    * you can change voice volume up and down by pressing, ctrl+shift+ {- / =}
    * check the ini file for more options, such as pitch, speech rate, volume offsets.
     
    Any sentences starting with (You ... ) will be said by femalevoice ( change female voice to a male voice if you play male char. ) any lines starting, with (....) will be said by male voice (same, change to female voice if you play a male char.). all other lines by narrator.
    to force narrator, check 'always narrator' in the util. To change the narrator voice saying '(xxxx Says)' change, Xsays = 0 or 1, in the settings.ini.
    to use voiced parts, you need a db with lines starting with the (you Say) / ({ACTIVE} says).
    The one I use is in the download, all credits to decauk for the original lines. It still has a lot of errors, I'm sure. I try to correct them as I play.
    Also this feature will break when the lesbian, gay, functions will be added to apropos, since {active} can by either gender, (I'll try to fix it when it's released)
     
    Not working?:
    The above covers all difficulties I could think off, but maybe I forgot something. I haven't tried it on any other install so let me know if it doesn't work as expected, and please attach your apropos.0.log file. it makes trouble shooting 10 times easier.
    check this forum topic, your question might be answered there.
    http://www.loverslab.com/topic/34407-estelles-apropos-utility-for-text-overlay-quick-text-edits-tts-and-f-f-support-wip/
     
    Credits:
    gooser: for building the awesome Apropos Mod
    decauk: for the huge description database

    9349 downloads

    Updated

  20. Sex Slaves for Vanilla Bandit Camps MALE VER.

    This is the same file as the Sex Slaves for Chocolate Hazelnut Fudge Camps (Vanilla is overrated, lol), I just changed ALL the slaves into the gender with a penis and 1 hole.
     
    ALL CREDITS GO TO THE ORIGINAL CREATOR
     
    Requirements:
     
    The same as the original one BUT DOES NOT NEED THE ORIGINAL FILE (It will replace your original file if you have it)
     
    Bugs:
    IDK yet, but check for Grey Faces, I think I may have missed some (IDK for sure, but I hope I hade supplied all of the facegeoms)
     
    Credits:
     
    pchs for the original mod
    Ashal for Sexlab
    Zaz and Chris for Zaz Animation Pack

    4963 downloads

    Submitted

  21. TDF Aggressive Prostitute Dance Music

    25 February 2015
     
    In my tireless quest for incompetence, I fouled up the file path for the Nord and Outsider files. They are now fully tested and repaired. I apologize for any inconvenience. I will now beat myself in shame.
     
    This folder contains 5 tracks for the SexLab TDF Prostitution and Pimping mod authored by TheDriedFinger. All music is royalty free, so no musicians were harmed in this upload.
     
    I highly recommend this mod: Bards Play Less. It keeps the bards from attempting to play along while you work. Especially the tavern banshee in Dawnstar. Seriously, how's a strumpet to earn a living with that howling pooch chasing away the customers?!
     
    6 December 2014:
     
    version 1.0- File includes 5 songs. All tracks are instrumentals with aEuropean or Middle Eastern vibe.
     
    9 February 2015:
     
    version 1.1- I made no changes to the original file, but added 2 new files. Music in the "Nord" file has a Western European sound. Music in the "Outsider" file has a mix of Polynesian, Middle East, and Far East sounds.
     
    The artist in these files is Kevin MacLeod.
     
    Download and merge into your Data folder, or download then install with the mod manager of your choice. Make sure you toggle custom music on in the MCM menu.

    17818 downloads

    Updated

  22. Sky Casino

    What is this mod?
     
    This mod adds a casino that has a few mini games including a dice game, a slot machine, and a version of blackjack, as well as some adult oriented content. There is a short intro quest that is started by the courier delivering a letter. This mod is created with a female character in mind and a lot of the dialogue and scenes reflect that.
     
    Comments
     
    This is my first attempt at modding so there are bound to be some issues. Make sure you use a mod manager to install and be wary of using this on a save you care about.
     
    Required Mods
     
    Sexlab Framework
    FNIS
    Zaz animation pack
     
    Recommended Mods
     
    Sexlab Skooma Whore - This mod has situations in which skooma is used, and this mod adds some complementary content to that.
     
    Installation
     
    Install all the required mods and there requirements.
    Install this mod using a mod manager.
    Run FNIS.
     
    Credits
     
    Ashal for sexlab.
    Fore for FNIS.
    ZaZ for his animation pack.
    Selenia for the idea of this mod.

    20438 downloads

    Submitted

  23. Devious Devices Assets Naming Tweak

    This is a simple tweak that adds " (Assets)" to the name of all devices added by Devious Devices - Assets.esm. This makes it easy to distinguish the example template items from the implementations added by other mods like Devious Devices Integration when perusing mod added items using the console or mfgconsole's "getmoditem mod" command.

    1343 downloads

    Submitted

  24. Devious Devices Bodyslide CBBE CT77 Body TBBP(Integration+Expansion)

    Devious Devices Bodyslie CBBE CT77 Body TBBP
    -------------------------------------------------------------------------
    WARNING:
     
    This Last Update has almost every asset redone, so please test them and post issues if you find them:
     
    If you want more Devious Devices related mods, you can check out this list made by Zadil:
    http://www.loverslab.com/topic/30855-devious-skyrim/?p=770724
    ;----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    UPDATE 15/02/2015 | Ver 4.0 |
    --------------------------------------------
    -Almost Every Asset Re-builded
    -Added latest Assets
    ;-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Body conversion of Devious Devices for CBBE CT77 body, this body was made by ChronoTrigger77 and it is included in his Armor pack: http://www.nexusmods.com/skyrim/mods/25259/?
     
    I made this conversion based on the work made by Skeuomorph : http://www.loverslab.com/files/file/539-devious-assets-for-bodyslide-cbbe-psb-hdt-bodies/
     
    So I just converted every asset Skeuomorph included on his conversions, I also added TBBP to it. I'm not an experienced moder or anything so may be some clipping, I tested some of the assets and didn't find much problems, but who knows.
     
    I did this mostly because for some reason any conversion was working for me at all.
    ;----------------------------------------------------------------------------------------------------------------------------------------
    Included Assets 2.8:
    DDAssets DD Integration:
     
    Armbinder
    Iron Belt
    Padded Belt
    Padded Belt Open
    Padded Bra
    Leather Arm Cuffs
    Leather Leg Cuffs
    Padded Arm Cuffs
    Padded Leg Cuffs
    Body Harness
    Body Harness Full
    Body Harness Single
     
    DD Expansion:
     
    Ebonite Armbinder
    Ebonite Arm Cuffs
    Ebonite Leg Cuffs
    Custom Harness Single
    Ebonite Body Harness
     
    ;----------------------------------------------------------------------------------------------------------------------------------------
    Requeriments:
     
    Body Slide 2 http://www.nexusmods.com/skyrim/mods/49015/?
     
    Custom Skeleton (recomended Xp32 Maximum Skeleton) http://www.nexusmods.com/skyrim/mods/26800/?
     
    CBBE Body http://www.nexusmods.com/skyrim/mods/2666/?
     
    Recomended (as far as known not essential )
     
    CT77 Armor Pack (Including body) http://www.nexusmods.com/skyrim/mods/25259/?
     
    ;----------------------------------------------------------------------------------------------------------------------------------------
    Instalation:
     
    Just drop the content on Data folder or use NMM.
     
    You need to build the meshes on Bodyslide to see the changes
    ;----------------------------------------------------------------------------------------------------------------------------------------
    Notes:
     
    I recomend CT77 Body for this to work, Its reported to be working good with CBBE advanced body TBBP, But try It
    out for yourself.
    If you think theres information missing on this description, let me now so I can add it.

    30838 downloads

    Updated

  25. SOS enabled Strapon/DoubleDildo Replacer for SexLab

    __Description__
     
    I always found it hard to align some animations with two female actors, as Calyps strapon, that comes with SexLab, has no SOS functionality.
    There are mods availible that add schlongs to females, those were not realy to my taste, so i decided to edit Calyps strapon to be affected by SOS. It replaces the strapon that SexLab provides, so that it bends up or down according to your settings in the SexLab Animation Editor.
    While i was at it, i also made a double dildo version (i wanted something like that for a while already).
     
    I made this mod for my personal use. That is why i will only consider requests, that interest me (or that are easily done )
     
     
    __Requirements__
     
    - SexLab Framework
    - Schlongs of Skyrim - full or light version (i tested it with the full version, but it should also work with the light one. If not, tell me.)
    - XPMSE 2.33+ (or another skeleton that supports belly, butt and SOS nodes)
    (- Bodyslide 2 for the Bodyslide version of the strapon by Saeros)
    (- HDT-PE 14.28 if you want to use the colision files)
    __Compatibility__
     
     
    This mod should be compatible with everything, that does not alter the the strapon data in the sexlab.esm. Other then that is should always work as intended.
    That beeing said, i fitted the Strapon to the slightly modified SevenBase body i am using, so there could be clipping issues when you use other body mods (especially with huge butts ). Standard UNP or CBBE bodies should have only minor to no issues.
    If you use Bodyslide 2, you can download the Bodyslide version of the strapon, made by Saeros. With it you can eliminate clipping problems.
    The double dildo version should cause no problems in that regard.
     
    __Installation__

    Download one of the two provided mod files (SexLab_SOS-Strapon_1-1.zip or SexLab_SOS_DoubleDildo_1-1.zip)
    Install the file with a mod manager
    - or drop the contents of the archive in your skyrim folder and overwrite when asked (not recomended - seriously... get a mod manager! it makes things so much safer and easier)
    Activate the .esp in your load order and be sure to load it after SexLab.esm

    Don't use both files at the same time, they are exclusive!
     
    For the strapon version:
    If you use a bodymesh created in Bodyslide, download and install the (SexLab)_SOS_Strapon_(bodyslide)_1-1.zip file (by Saeros).
    Then customize the strapon with with Bodyslide to fit your bodymesh.
     
    If you want belly colision:
    Download and install SexLab_SOS-Strapon-DoubleDildo_1-1_colision-data.zip. It contains the colision data for both the strapon and the double dildo version. The meshes, that come with version 1.1 already have the links to the xml included, so you don't need to set them up. Just install and off you go.
    I took the colision data from Daiemonics work. He did a great job with setting up a lot of different colision data files. You should check it out.
    ---- If you want belly colision you also need a body and a xml file that support it. You can find that in Daiemonics threat too (above link).----
     
    __Uninstallation__
    Remove the Mod with the mod manager you installed it with
    - or delete all files, that come with the archive, then search for your SexLab framework archive (download it, if necessary), navigate to the folder the strapon meshes are in, and put them back into their place in your game folder.... no realy... get a mod manager!!!!

    uninstalling should be safe, as the mod does not alter any quests or scripts.
     
    __Known Issues__
     
    I had to make some adjustments to the weights of the double dildo version, so its deformations look ok. Unfortunately i am not realy good at that, so they look somewhat strange at extreme values. Most of the weird stuff happens inside of the wearer's body however, so it is not visible under normal circumstances. I am using the double dildo version myself and it looks ok. You have to know where to look, to see that something is wrong.
    If someone more skilled then me is willing to help me out with this, i would be greatful.
     
     
    __Permissions__
     
    As 90% of this little mod is not my work, you can basicly do what you wish with it, as long as you keep it inside of LoversLab.
    credits would be nice.
     
    The only thing i do NOT permit is using this in any way to gain monetary profit.
     
     
    __Credits__
     
    Ashal for the SexLab framework
    Smurf, Vector and b3lisario for SOS
    Calyp for the strapon mesh provided with SexLab
    Saeros for making the strapon compatible with bodyslide
    Daiemonic for the genital colision data
    all those modders out there that make skyrim so much more enjoyable for all of us

    107016 downloads

    Updated


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