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Found 49 results

  1. View File This is an addition and extension of the Zaz Animation Pack and taraUltimateFurniturePack The tara version of ZEP does no longer contain any furniture - they all become part of the taraUltimateFurniturePack (TUFP) One major benefit of ZEP is to unify keywords and mechanics for ZAP and TUFP. A modder can work with both resource packages with a single set of keywords. This is a modders resource - a player will not have any benefit from ZEP because it provides nothing without a mod that uses ZEP. ######################################## Adaption to existing Zaz and Heretical items ######################################## New armor ######################################## New enchantments ######################################## New spells ######################################## New misc items ######################################## Gallows for modders ######################################## New formlists ######################################## New keywords ######################################## New Location Ref Types ######################################## New GlobalVariables ######################################## New Activators ######################################## New Mod Events ######################################## New factions ######################################## Virtual faction member ######################################## Modders API ######################################## Q & A ######################################## Credits ######################################## The artists that has spend their knowledge or content or both - all credits belongs to them Submitter zaira Submitted 11/11/2016 Category Modders Resources Requires ZaZ Animation Pack, Devious Devices Assets, Heretical Resources, Sexlab, TaraUltimateFurniturePack Special Edition Compatible
  2. View File ALL CREDIT FOR ORIGINAL MOD & SCRIPT SOURCES GOES TO BANE MASTER & JBEZORG CHANGELOG V3.94 Addon V2: Sorry for all all who just downloaded the new up date(V3.94 Addon V2) please redownload the NEW V3.94 Addon V2.1 as it fixes the glitch with the spider spit effect i found were my error was i fixed it and just tested it on 3 different saves including a brand new save made by clicking new game from main screen. NEW SCRIPT ADDED- You will notice a new script added Called sslCreatureAnimationDefaults this is the Script in sexlab that tells sex lab witch animation to use with witch creature. (I will up load script by it ltself for those who dont use EC+,ES+ and/or both but who also wish to use this fix) DO NOT DOWNLOAD THE SCRIPT IF YOU USE Estrus Chaurus v3.94 Spider Addon AS IT IS ALL READY INCLUDED WITH THE MOD HERE ARE THE CHANGES-(they are Bold, underlined & Italic) (this is only a small part of the script to show the changes) NEW SCRIPT function LoadCreatureAnimations() ; Prepare factory resources (as creature) PrepareFactoryCreatures() Bears = new string[3] Bears[0] = "BearBlackRace" Bears[1] = "BearBrownRace" Bears[2] = "BearSnowRace" SabreCats = new string[3] SabreCats[0] = "SabreCatRace" SabreCats[1] = "SabreCatSnowyRace" SabreCats[2] = "DLC1SabreCatGlowRace" Chaurus = new string[3] Chaurus[0] = "ChaurusRace" Chaurus[1] = "ChaurusReaperRace" Chaurus[2] = "DLC1_BF_ChaurusRace" Dragons = new string[7] Dragons[0] = "DragonRace" Dragons[1] = "UndeadDragonRace" Dragons[2] = "DLC1UndeadDragonRace" Dragons[3] = "_00MechaDragonRace0" Dragons[4] = "_00MechaDragonRace1" Dragons[5] = "_00MechaDragonRace2" Dragons[6] = "_00MechaDragonRace3" Draugrs = new string[29] Draugrs[0] = "DraugrRace" Draugrs[1] = "DraugrMagicRace" Draugrs[2] = "RigidSkeletonRace" Draugrs[3] = "SkeletonNecroRace" Draugrs[4] = "SkeletonRace" Draugrs[5] = "SkeletonArmorRace" Draugrs[6] = "DLC1SoulCairnKeeperRace" Draugrs[7] = "DLC1SoulCairnSkeletonArmorRace" Draugrs[8] = "DLC1BlackSkeletonRace" Draugrs[9] = "DLC1SoulCairnSkeletonNecroRace" Draugrs[10] = "_00ArmoredSkeletonArgonianRace" Draugrs[11] = "_00ArmoredSkeletonBeastRace_Old" Draugrs[12] = "_00ArmoredSkeletonKhajiitRace" Draugrs[13] = "_00ArmoredSkeletonRace" Draugrs[14] = "_00ArmoredSkeletonRace_Old" Draugrs[15] = "_00ChaurusGrimWarriorRace" Draugrs[16] = "_00ChaurusWarriorRace" Draugrs[17] = "_00BeastSkeletonRace" Draugrs[18] = "_00DramanRace" Draugrs[19] = "_00DraugrDwarvenRace" Draugrs[20] = "_00DraugrOneEyeRace" Draugrs[21] = "_00DraugrRaceSH" Draugrs[22] = "_00DraugrVarRace" Draugrs[23] = "_00DLC1BonemanSkeletonRace" Draugrs[24] = "_00LichRace" Draugrs[25] = "_00RigidSkeletonBeastRace" Draugrs[26] = "DLC2HulkingDraugrRace" Draugrs[27] = "DLC2AshSpawnRace" Draugrs[28] = "DLC2RigidSkeletonRace" Falmers = new string[7] Falmers[0] = "FalmerRace" Falmers[1] = "_00FalmerRace01" Falmers[2] = "_00FalmerRace02" Falmers[3] = "_00FalmerRace03" Falmers[4] = "_00FalmerRace04" Falmers[5] = "_00FalmerRace05" Falmers[6] = "_00GoblinRace" Giants = new string[2] Giants[0] = "GiantRace" Giants[1] = "DLC2GhostFrostGiantRace" Horses = new string[1] Horses[0] = "HorseRace" Spiders = new string[6] Spiders[0] = "FrostbiteSpiderRace" Spiders[1] = "FrostbiteSpiderRaceLarge" Spiders[2] = "_00ChaurusCrawlerRace" Spiders[3] = "_00DwarvenSpiderBoltRace" Spiders[4] = "_00DwarvenSpiderFireRace" Spiders[5] = "_00SkeletonSpiderRace" LargeSpiders = new string[3] LargeSpiders[0] = "FrostbiteSpiderRaceGiant" LargeSpiders[1] = "_00ChaurusCrawlerRaceGiant" LargeSpiders[2] = "_00ChaurusCrawlerRaceLarge" OLD SCRIPT function LoadCreatureAnimations() ; Prepare factory resources (as creature) PrepareFactoryCreatures() Bears = new string[3] Bears[0] = "BearBlackRace" Bears[1] = "BearBrownRace" Bears[2] = "BearSnowRace" SabreCats = new string[3] SabreCats[0] = "SabreCatRace" SabreCats[1] = "SabreCatSnowyRace" SabreCats[2] = "DLC1SabreCatGlowRace" Chaurus = new string[3] Chaurus[0] = "ChaurusRace" Chaurus[1] = "ChaurusReaperRace" Chaurus[2] = "DLC1_BF_ChaurusRace" Dragons = new string[7] Dragons[0] = "DragonRace" Dragons[1] = "UndeadDragonRace" Dragons[2] = "DLC1UndeadDragonRace" Dragons[3] = "_00MechaDragonRace0" Dragons[4] = "_00MechaDragonRace1" Dragons[5] = "_00MechaDragonRace2" Dragons[6] = "_00MechaDragonRace3" Draugrs = new string[29] Draugrs[0] = "DraugrRace" Draugrs[1] = "DraugrMagicRace" Draugrs[2] = "RigidSkeletonRace" Draugrs[3] = "SkeletonNecroRace" Draugrs[4] = "SkeletonRace" Draugrs[5] = "SkeletonArmorRace" Draugrs[6] = "DLC1SoulCairnKeeperRace" Draugrs[7] = "DLC1SoulCairnSkeletonArmorRace" Draugrs[8] = "DLC1BlackSkeletonRace" Draugrs[9] = "DLC1SoulCairnSkeletonNecroRace" Draugrs[10] = "_00ArmoredSkeletonArgonianRace" Draugrs[11] = "_00ArmoredSkeletonBeastRace_Old" Draugrs[12] = "_00ArmoredSkeletonKhajiitRace" Draugrs[13] = "_00ArmoredSkeletonRace" Draugrs[14] = "_00ArmoredSkeletonRace_Old" Draugrs[15] = "_00ChaurusGrimWarriorRace" Draugrs[16] = "_00ChaurusWarriorRace" Draugrs[17] = "_00BeastSkeletonRace" Draugrs[18] = "_00DramanRace" Draugrs[19] = "_00DraugrDwarvenRace" Draugrs[20] = "_00DraugrOneEyeRace" Draugrs[21] = "_00DraugrRaceSH" Draugrs[22] = "_00DraugrVarRace" Draugrs[23] = "_00DLC1BonemanSkeletonRace" Draugrs[24] = "_00LichRace" Draugrs[25] = "_00RigidSkeletonBeastRace" Draugrs[26] = "DLC2HulkingDraugrRace" Draugrs[27] = "DLC2AshSpawnRace" Draugrs[28] = "DLC2RigidSkeletonRace" Falmers = new string[7] Falmers[0] = "FalmerRace" Falmers[1] = "_00FalmerRace01" Falmers[2] = "_00FalmerRace02" Falmers[3] = "_00FalmerRace03" Falmers[4] = "_00FalmerRace04" Falmers[5] = "_00FalmerRace05" Falmers[6] = "_00GoblinRace" Giants = new string[2] Giants[0] = "GiantRace" Giants[1] = "DLC2GhostFrostGiantRace" Horses = new string[1] Horses[0] = "HorseRace" Spiders = new string[5] Spiders[0] = "FrostbiteSpiderRace" Spiders[1] = "_00ChaurusCrawlerRace" Spiders[2] = "_00DwarvenSpiderBoltRace" Spiders[3] = "_00DwarvenSpiderFireRace" Spiders[4] = "_00SkeletonSpiderRace" LargeSpiders = new string[4] LargeSpiders[0] = "FrostbiteSpiderRaceGiant" LargeSpiders[1] = "FrostbiteSpiderRaceLarge" LargeSpiders[2] = "_00ChaurusCrawlerRaceGiant" LargeSpiders[3] = "_00ChaurusCrawlerRaceLarge" all edits to large spiders removed Only The change to the chaurus Reapers is left in as the this script fixes the aliment issues in sex lab it self Spidereggscript had some blank property's i forgot to set this HAS BEEN FIXED Other various minor bug fixes Desription: This mod is an Add-on mod for Estrus Chaurus+ (you must have EC+ fully installed first as this is an add-onto function not a stand alone mod) This mod has all the exact same functions as EC+ if you use EC+ plus all ready then you will have no problem installing and using this mod all i have don't is gone in to the scripts and re-tweak them to work for spiders THIS MOD DOESN'T OVERWRITE ANY OF EC+ SCRIPTS. I pulled only the necessary scripts and re-tweaked them with new names and change most chuarus references to spider i have includes source scripts in my file for any who would like to see or better understand what I'm talking about. Features: this mod has its own MCM menu and hatchery Chuarus eggs: handled in EC+ mcm hatchery Spider eggs: Handled in ES+ mcm Hatchery you can turn off tentacle animations, pregnancy's and Infestations separately FOR spider and chuaruses (this means if you turn of pregnancy's for spiders you can still get pregnent by chuaruses and vice versa) incubation periods and fertility settings can be adjusted separately for spider and Chuarus Pregnancy's Brest,Belly and Butt max growth settings can be adjusted separately for chuarus and spider Pregnancy's Growth rate however will be the same for both regardless of witch menu you set it with this was for compatibility reasons I changed the EncChaurusreaper race setting to Chuarus so that the Chaurus reapers could have proper male chaurus anatomy (for chaurus reaper alinement problems in sex lab make sure to turn on adjust actor heights as setting changes will effect smaller churuses as well. Now go in to sexlab mcm and go to the animation adjuster page and select creature animations find Chuarus Forward and select it now change to femalepositon1 and on the left and side were it says move up or down set all 4 stages to +13 then from there adjust to tast.) Installing: 1)Download and FULLY install Estrus Chuarus+ by bane master found here http://www.loverslab.com/files/file/1033-estrus-chaurus/ 2)Download Estrus Spider V3.94 Add-on and Use NMM or MO to install when asked to overwrite say yes ( will over wright EstrusChuarus.esp and EstrusChuarus translation file this is only because as said this is an addon to his mod none of the original EC+ Content was changed or edited any way* i simply added in the Spider content ) * this excludes the breeder effect i added a HasSpell check it so that you can only get pregnant by eather a spider or a chuarus at one time you can not be pregnant by both at the same time. I Hope you all like it and if you find any buggs or have any questions ABOUT THE ES+ ADD-ON plz report them to be and i will answer them to the best of my ability SPECIAL THANX: BANE MASTER: Author of EC+ V3.94 JBEZORG: Original creator of Estrus Chuarus Submitter Tokinklownz420 Submitted 05/02/2015 Category Framework & Resources Requires Estrus Chaurus+ V3.94, Sexlab Framework, Skse, FNIS Special Edition Compatible  
  3. View File ZaZ Animation Pack ZaZ And XaZ Foreword by (ZaZ) We have come a long way. The ZaZ Animation Pack is a Master Mod to so many Independent Mods here on LoversLab , I honestly never realized it would get to such a level. This all thanks to my Partner in Crime XaZ, without his effort and his scripts this mod would be just a Master Mod where other Mods draw Animations from. "Why we do what we do ?" Short and Simple Answer is because we enjoy doing it. We are not Professional 3d Graphics Designers, Animators or Coders this is more of a Hobby for us. Description THE ZAZ-ANIMATION-PACK IS A FULLY ADULT ORIENTED MOD !!!!!! THIS IS A RESOURCE FOR MODDERS AND CREATION KIT ENTHUSIASTS TO USE !!!!!! THIS MOD IS A FRAMEWORK AND ANIMATION PACKAGE IT DOES NOT DO ANYTHING ON ITS OWN !!!!!! DO NOT BASH US FOR THE CONTENT OF THIS MOD . WE PERSONALLY BELIEVE IN CONSENSUAL PLAY !!!!!! WARNING ! This mod may contain Full Nudity, BDSM, Fetish, Sexual Stuff and therefore Adult Content! Don't download and use this mod if you don't like this sort of theme and/or not allowed to......IF THAT'S NOT YOUR TASTE, SKIP IT!!! Requirements Fores New Idles in Skyrim - FNIS by Fore ( Always the Latest Version ) http://skyrim.nexusmods.com/mods/11811 Skyrim SexLab - Sex Animation Framework by Ashal http://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v159-updated-0811/ Highly Recommended - One of these XP32 Maximum Skeleton Extended 2.06+ by Groovtama (Use this if you are using HDT and NOT using the Milk Machine) OR XP32 Maximum Skeleton Extended 1.93 Legacy Edition by Groovtama (Use this if you are NOT using HDT and ARE using the Milk Machine) http://www.loverslab.com/files/file/676-xp32-maximum-skeleton-extended/ OR XP32 Maximum Skeleton -XPMS by xp32 http://www.nexusmods.com/skyrim/mods/26800/? Installation 1. Drop the data pack into your steam Skyrim folder. You can use Any Mod Manager of your Choice 2. Activate the ESM file in NMM or similar. 3. Run the FNIS GENERATION TOOL "GenerateFNISforUsers.exe". For more info, look here http://skyrim.nexusm...com/mods/11811. (There isn't a version without FNIS. If you're going to Mod your Game you need to be a little proactive and poke around for Answers) 4. Enable the ZazAnimationPack.esm file. 5. You Can use SkyUI(optional) to tweak/Change the settings to you're liking of the ZaZ Animation Pack 6. Enjoy the mod (optional) Note for Mod Makers Please, Don't Pack ZaZ Texture Folders into Your Mods Unless your Using a BSA .This Is Because I'm Constantly Updating the Textures to Better Ones. Giving Credit Honestly, We don't expect much from anyone who wants to use these Assets in his/her Mods. All We want is to know where they are being used and mostly likely a link. So We can take a look too. So Please let Us know if you're using stuff from here. Thank you Credits XaZ - Scripting and Animations . Bulk Creation Kit Work Over All In-charge of the ZaZ Animation Pack ZaZ - Animations and 3d Meshes. Fore - For Creating A Way Get Custom Animations into Skyrim, without his Excellent Mod FNIS This Wouldn't Be possible at all. Figment - hklxcmd ( Havok Commandline Tools ) Skyfox - NifTools Utilities (Nif Convert /Chunk Merge) Zadil - Devious Asset Gag Zt11rauss - German translation (nexus link: http://www.nexusmods.com/skyrim/users/4616070/?) LeitoAnimation base for modified SexLab animations ZynAnimation base for modified SexLab animations ArrokAnimation base for modified SexLab animations Texture Resources: Mr.Dave Texture Resources - SkyrimNexus Scabeater's Free Textures - Deviant Art Mateusnroll Rope Pattern - Deviant Art LordZulten Wood Texture - LoversLab TSS5062's Fluid Textures - LoversLab (He has Created a lot of new Droplets Textures and Animated Puddles) CG Textures Some Textures - http://www.cgtextures.com/ Notable Mentions: GSBModders - As Always, His Meshes/Textures give the Start of My Mods. Jbezorg - Made Spells , Just For Me On Request to Test 2 Person Animations - Cheers And Kudos Labrat - Translated the Blender Animation Text For Skyrim (I never Mentioned His Name Before , But its because of that text I Started with Skyrim) Kalarr - For Helping Me Find Out the animation Numbering and Creating an Animation Pictorial Set , I will Add More and Update his Set. ( Older Credit ) Bethesda - Yea Thank you For Such Awesome Games and Giving us a Creation Kit. The Usual Suspects Mayatola, Equidical and Many More The 4 People who Contributed to help me build a Decent Desktop since my Laptop gave up on me and died and was able to complete V6.00(I have something special planned ) Donations I have a paypal account , Donations are welcome but not mandatory. I could use it to upgrade some PC parts here and there from time to time Quick preview Full Change logs Submitter ZaZ Submitted 05/09/2013 Category Animation Requires FNIS 6.3+, SexLab 1.50+ Special Edition Compatible
  4. View File Now we are also stripping your bras and panties! Also stripping both PC and NPC! Description The SerialStrip plugin brings improved stripping functionality to Skyrim. No more will clothes and armor instantly disappear from the actor when he/she undresses. Instead, with SerialStrip the actor will methodically go from weapons to gloves, to helmet, to boots, to cuirass etc, removing each group of items in turn and playing appropriate stripping animations by aqqh! The plugin works both for vanilla and modded items. It is designed to look for the "NoStrip" keyword to avoid stripping un-strippable items and will even try to resolve multi-slot issues and slot-keyword mismatching in modded armor. Also, if the user has SexLab installed and has configured some slots as unstrippable, SerialStrip will take it into account. Thanks to Shinji72 who reviewed our mod you can see SerialStrip in action: Also thanks to MMOxReview to review our mod on his out: Modders can easily integrate SerialStrip into their mods: they only need to send a specific ModEvent and SerialStrip will automatically activate and strip the actor. SerialStrip is a modders' resource: on its own, it does nothing. It needs other mods to activate it, e.g. SerialStripper Serial Stripper The SerialStripper plugin is a companion plugin for SerialStrip. It can activate it, it offers an MCM menu to configure it and provides the ability to initiate player stripping on keypress! Single taps will just remove one group of clothing whereas a prolonged keypress will completely undress the player. Needless to say, it needs SerialStrip to work! Beta Beta releases include new functionality but they may also contain some bugs. Please let us know if you find any Most importantly, we are interested in getting feedback about any items you may find that don't strip properly so that we can improve on our stripping algorithm. Features under beta testing currently: NPC stripping support. Requirements Skyrim Sctipt Extender (SKSE) SkyUI Fores New Idles in Skyrim (FNIS) PapyrusUtil (This is also bundled with SexLab. So, you don't need to install it if you have SexLab.) Recommended Mods Auto Unequip Ammo : strongly recommended to allow quiver stripping too! SexLab : allows configuring the slots that will be stripped and offers something to do after removing those clothes! Updating Before updating, use the SerialStripper's Uninstall command from the MCM menu to uninstall both SerialStrip and SerialStripper. Then save your game, quit, remove the mods and install the new versions. Credits Coding: Antono, Heromaster Animations: aqqh Original idea: CGi, Heromaster German translation: CGi, Heromaster French translation: Narsilien80 Extra special thanks to aqqh for his animations and all the help he provides to the APPS team in general! Changelog SerialStrip v1.1.4 - Restores initial order of arguments in SendSerialStripStart() for backwards compatibility (API broke in v1.1.3). - Modders: if you used to use this plugin but the API broke for you in v.1.1.3, please re-compile your scripts with this v1.1.4. You shouldn't need to edit your code but a re-compilation is necessary as SerialStrip's code has changed (no of arguments in SendSerialStripStartEvent()). v1.1.3 - Fix: Player/actor will no longer lock-up when attempting to strip while weapons/spells are drawn/readied. v1.1.2 - Strip NPCs (only one at a time - no multithreading yet) (feature from beta). - added: SerialStrip now has its own MCM menu. Uninstall button can be found here. - added: Debug mode: Turn on to have SerialStrip output debug messages to the log, turn it off to reduce log spamming. - added: New argument in SendSerialStripStartEvent() and OnSerialStripStart(): asSlotOverrideList. A modder can pass here the name of a PapyrusUtil Int array (stored on the form of his mod) to override the user's configuration and define what slots to strip. On the Int list, 1 would mean "Strip" and 0 "DontStrip". - added: New argument in SendSerialStripStartEvent() and OnSerialStripStart(): asExceptionList. A modder can pass here the name of a PapyrusUtil Form array (stored on the form of his mod) to define specific items which, if they are found, they will not be stripped. - Requires SKSE 1.7.3 and PapyrusUtil 3.2. v1.1.1-beta - Brings functionality for stripping NPCs (only one at a time - no multithreading yet). v1.0.4 - Stable. - Added uninstall functionality in the code. Modders can use it by calling the Uninstall() function. - Localized to English, German and French. v1.0.3-beta - Easier and safer update path: values and arrays are initialized on each game load. v1.0.2-beta - Improved underwear detection: now will ignore main-body keywords if they are found on underwear, thus avoiding detecting bras and panties as main-body armor. - Will now detect if rings are worn along with gloves and, if so, they will be removed first. Otherwise they will be removed at a later stage. - Fixed animations mix-up (removing panties was animating like bras and vice-versa). v1.0.1-beta - Fixed issue with animations not playing if SS was started when sneaking/jumping/sprinting etc: now SS will not kick in unless player is in default state. - Fixed issue where NoStrip keyword was ignored. - Fixed issue where unrelated items were stripping during main-body (cuirass) stripping. - Fixed issue where SexLab stripping configuration was not enforced. v1.0-beta Initial beta release. SerialStripper v1.1.4 - Updated to work with SerialStrip v.1.1.4. v1.1.2 - Updated to work with SerialStrip v1.1.2. v1.1.1-beta - Makes use of SerialStrip's functionality for stripping NPCs. Just put the NPC in your crosshairs and press the button. If there's nothing under the crosshairs, the PC will strip. v1.0.4.2 - Corrected French translation by Narsilien80. v1.0.2 - Stable. - Added uninstall options in the MCM menu. The parent mod SerialStrip can also be uninstalled through there. - Localized to English, German and French. v.1.0 - Initial beta release. Submitter Antono Submitted 03/19/2015 Category Animation Requires Skyrim Sctipt Extender (SKSE), SkyUI, Fores New Idles in Skyrim (FNIS), PapyrusUtil Special Edition Compatible
  5. SOLVED ISSUE FNIS Reading ZaZAnimationPack; Too many animations So, when I run GenerateFNISforUsers.exe, I get the following issue: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- FNIS Behavior V5.2 2015-06-01 15:40:44 Skyrim: 1.9.32.0 - D:\Program Files (x86)\Steam\steamapps\common\Skyrim\ (Steam) Skeleton female: XPMS (242 bones) male: XPMS2BBP (129 bones) Patch: "GENDER Specific Animations" Patch: "SKELETON Arm Fix" Patch: * xp32's "New Animation for Running with Bow" Patch: * xp32's "New Animation for 1H Weapon" Patch: * xp32's "Momo Acrobatic Jump" Reading ActionPoser V?.? ... Reading APSexIdles V?.? ... Reading Bathing in Skyrim V?.? ... Reading BBLSmusic V?.? ... Reading BeeingFemale V2.2b ... Reading Bestialityrap V?.? ... Reading DanceTogether V?.? ... Reading Defeat V5 ( 0 furniture, 2 offset, 1 paired, 1 kill, 0 alternate animations) ... Reading DeviousDevices V2.9.0 ... Reading DPoser V?.? ... Reading EstrusChaurus V?.? ... Reading FNIS V5.2 ... Reading FNISBase V5.2 ... Reading FNISCreatureVersion V5.1 ... Reading FNISSpells V5.0.1 ( 0 furniture, 0 offset, 9 paired, 0 kill, 0 alternate animations) ... Reading HalosPoser V?.? ... Reading MNC V?.? ... Reading MomoAJ V?.? ... Reading NonSexLabAnimationPack V2.6 ... Reading PinupPairs V?.? ... Reading PinupPoser V?.? ... Reading Pinups V?.? ... Reading Pinups2 V?.? ... Reading Pinups3 V?.? ... Reading Pinups4 V?.? ... Reading Pinups5 V?.? ... Reading PinupsEX1 V?.? ... Reading PinupsEX2 V?.? ... Reading PinupsEX3 V?.? ... Reading PinupsEX4 V?.? ... Reading PinupsEX5 V?.? ... Reading PinupsMen V?.? ... Reading potionsbeta V?.? ... Reading PrivateNeeds V?.? ... Reading P_CombatIdles V?.? ... Reading P_FemaleIdles V?.? ... Reading P_Pose_And_Animations V?.? ... Reading sanguinesDebauchery V?.? ... Reading SerialStrip V?.? ... Reading SexLab V1.59c ... Reading SexLabCreature V1.59c ... Reading SexLabDefeat V?.? ... Reading SlavesOfTamriel V1.3 ( 3 furniture, 1 offset, 0 paired, 0 kill, 1 alternate animations) ... Reading SNSD V?.? ... Reading ZaZAnimationPackERROR(2026): Too many animations 1435 (..\..\meshes\actors\character\animations\ZaZAnimationPack\FNIS_ZaZAnimationPack_List.txt): b ZazAPPillSXBOLick01A ZazAPPillSXBOLick01A.hkx -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Thanks in advance
  6. Ich versuche seit längerem FNIS zu instalieren, Nur die Englischen Anleitungen verstehe ich nicht. Kann mir jemand sagen, was ich machen muss, wenn da steht PCEA Last FNIS Generation faild? Run FNIS for Users mache ich. Ich nutzte die Mods von Nexus, es sollte die aktuelle Version sein. Ich erwarte ja nicht, dass es reralistisch wird aber etwas näher als 3 Meter und mehr tun als rumstehen, sollte schon drin sein. Könnt ihr mir eventuell noch einen Mod zeigen. Der den SC auch mal hilflos macht? Man wird gefangen, verkauft und kann sich erst später befreien oder etwas in die Richtung. Dabei sollte es plötzlich passieren. So, dass man es nicht vermeiden kann. Fände ich schön. Danke für eure Hilfe. Hoffentlich Antwortet jemand.
  7. Hello guys, so I downloaded osa and osex for the first time. after doing the installation guide i started FNIS and it tells me this: FNIS Behavior V6.3 22.01.2017 01:06:45 Skyrim: 1.9.32.0 - D:\Programm (x86)\steam\steamapps\common\Skyrim\ (Steam) Skeleton(hkx) female: XPMS (242 bones) male: XPMS (242 bones) Patch: "GENDER Specific Animations" Patch: "SKELETON Arm Fix" Reading 0Sex_0MF_D V?.? ... Reading 0Sex_0MF_K V?.? ... Reading 0Sex_0MF_M V?.? ... Reading 0Sex_0MF_S V?.? ... Reading 0Sex_0MF_U V?.? ... Reading 0Sex_EMF_A V?.? ... Reading FNISBase V6.3 ... Reading FNISCreatureVersion V6.1 ... Reading FNISSexyMove V6.1 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 18 alternate animations) ... Reading FNISSpells V5.0.1 ( 0 furniture, 0 offset, 9 paired, 0 kill, 0 chair, 0 alternate animations) ... Reading PM_Figure V5.1.1 ... Reading PM_FigureEX V5.1.1 ... Reading PM_FigureEX_Weapon V5.1.1 ... Reading PM_Figure_Weapon V5.1.1 ... Reading PM_Funny V5.1.1 ... Reading PM_Lynn V5.1.1 ... Reading PM_Ninja V5.1.1 ... Reading PM_PrettyCombat V?.? ... Reading PM_PrettyFemale V?.? ... Reading PM_PrettySit V5.1.1 ... Reading PM_SailorMoon V5.1.1 ... Reading PM_SamuraiX V5.1.1 ... Reading PM_Shiki V5.1.1 ... Reading PM_Tifa V5.1.1 ... Reading PM_TripleH V5.0.1 ... Reading PM_Witcher V5.1.1 ... Reading _ESG_0ER_F V?.? ... Reading _ESG_0ER_M V?.? ... All Anim Lists scanned. Generating Behavior Files ... No GENDER directory male 1 GENDER modifications for Animations\female mt_behavior usage: 3,4 % ( 0 furniture, 0 offset, 0 chair, 6 alternate animations) 0_master usage: 6,8 % ( 9 paired, 0 kill, 0 alternate animations) Alternate Animation mods: 1 sets: 1 total groups: 9 added file slots: 18 alternate files: 18 Create Creature Behaviors ... 1451 animations for 28 mods successfully included (character) Missing AnimFile PM_FigureEX01.hkx for character, mod PM_FigureEX Missing AnimFile PM_FigureEX02.hkx for character, mod PM_FigureEX Missing AnimFile PM_FigureEX03.hkx for character, mod PM_FigureEX Missing AnimFile PM_FigureEX04.hkx for character, mod PM_FigureEX Missing AnimFile PM_FigureEX05.hkx for character, mod PM_FigureEX Missing AnimFile PM_FigureEX06.hkx for character, mod PM_FigureEX Missing AnimFile PM_FigureEX07.hkx for character, mod PM_FigureEX Missing AnimFile PM_FigureEX08.hkx for character, mod PM_FigureEX Missing AnimFile PM_FigureEX09.hkx for character, mod PM_FigureEX Missing AnimFile PM_FigureEX10.hkx for character, mod PM_FigureEX Missing AnimFile PM_FigureEX11.hkx for character, mod PM_FigureEX Missing AnimFile PM_FigureEX11v1.hkx for character, mod PM_FigureEX Missing AnimFile PM_FigureEX_Fate_Ruler01.hkx for character, mod PM_FigureEX_Weapon Missing AnimFile PM_FigureEX_Fate_Ruler02.hkx for character, mod PM_FigureEX_Weapon Missing AnimFile PM_FigureEX_Fate_Saber01.hkx for character, mod PM_FigureEX_Weapon Missing AnimFile PM_FigureEX_Monogatari01.hkx for character, mod PM_FigureEX_Weapon Missing AnimFile PM_FigureEX_MomoHime01.hkx for character, mod PM_FigureEX_Weapon Missing AnimFile PM_FigureEX_ShiningHearts01.hkx for character, mod PM_FigureEX_Weapon Missing AnimFile PM_FigureEX_ShiningHearts02.hkx for character, mod PM_FigureEX_Weapon Missing AnimFile PM_FigureEX_Witch01.hkx for character, mod PM_FigureEX_Weapon Missing AnimFile PM_FigureEX_Ranger01.hkx for character, mod PM_FigureEX_Weapon Missing AnimFile PM_FigureEX_Glaives01.hkx for character, mod PM_FigureEX_Weapon Missing AnimFile PM_FigureEX_Glaives02.hkx for character, mod PM_FigureEX_Weapon Missing AnimFile PM_FigureEX_Samurai01.HKX for character, mod PM_FigureEX_Weapon Missing AnimFile PM_FigureEX_Samurai01v1.HKX for character, mod PM_FigureEX_Weapon Missing AnimFile PM_FigureEX_Samurai02.HKX for character, mod PM_FigureEX_Weapon Missing AnimFile PM_Lynn01.hkx for character, mod PM_Lynn Missing AnimFile PM_Lynn02.hkx for character, mod PM_Lynn Missing AnimFile PM_Lynn02_v1.hkx for character, mod PM_Lynn Missing AnimFile FemaleIdle_19Extreme.HKX for character, mod PM_PrettyFemale Missing AnimFile FemaleIdle_20.HKX for character, mod PM_PrettyFemale Missing AnimFile PM_SailorMoon01.hkx for character, mod PM_SailorMoon Missing AnimFile PM_Kenshin01.hkx for character, mod PM_SamuraiX Missing AnimFile PM_Kenshin02.hkx for character, mod PM_SamuraiX Missing AnimFile PM_Saitoh01.hkx for character, mod PM_SamuraiX Missing AnimFile PM_Tomoe01.hkx for character, mod PM_SamuraiX Missing AnimFile PM_Shiki01.hkx for character, mod PM_Shiki Missing AnimFile PM_Shiki02.hkx for character, mod PM_Shiki Missing AnimFile PM_Witcher01.hkx for character, mod PM_Witcher 39 possible consistence issues My game CTD after Bethesda intro. I can´t even start my game if I deactivate all the mods. I searched other forums but i didnt find an answer. Pls Help!
  8. So I have FNIS XXL which allows for 1200 I believe and Im just pressing up against that limit. Anyone know if there is a version which allows for more or am I out of luck? Thanks!
  9. (Before raging at this being in the wrong thread, please, I've only recently started lurking here.) I'm not sure whether I'm too stupid to comprehend Mod Organizer or what, but I'm definitely lost. I've been using Nexus Mod Manager for a long time, being very happy with it. I decided to switch to Mod Organizer after a clean reinstall of Skyrim, as the files and folders were just beyond repair from the different mods I had installed, not to mention the constant CTD had driven me crazy. With the initial set up of MO, I had been very please; the mods installed no problem, whenever I had an issue a Google search usually resolved it, and I was on my way. My progress was only halted by two things: HDT Physics, and FNIS. With HDT Physics, I used the CBBE bodies as well as XP32 Maximum Skeleton - XPMS in order to get the desired result. Again, with NMM it worked flawlessly, but with MO, I'm lost. As with FNIS, it had been pretty simple installing the current version (5.5) through NMM. With MO, however, I get the default FNIS installed, the Spells, the Creatures, but installing the fix associated with 5.5 will always cause the FNIS generator to just break. When I don't use it, I always get a warning, even after applying the appropriate patches. So, firstly, is this the right place to ask these questions, or do I need to be redirected to the appropriate forum? Secondly, what the hell am I doing wrong?
  10. Version V3.94 Addon V2

    29,978 downloads

    ALL CREDIT FOR ORIGINAL MOD & SCRIPT SOURCES GOES TO BANE MASTER & JBEZORG CHANGELOG V3.94 Addon V2: Sorry for all all who just downloaded the new up date(V3.94 Addon V2) please redownload the NEW V3.94 Addon V2.1 as it fixes the glitch with the spider spit effect i found were my error was i fixed it and just tested it on 3 different saves including a brand new save made by clicking new game from main screen. NEW SCRIPT ADDED- You will notice a new script added Called sslCreatureAnimationDefaults this is the Script in sexlab that tells sex lab witch animation to use with witch creature. (I will up load script by it ltself for those who dont use EC+,ES+ and/or both but who also wish to use this fix) DO NOT DOWNLOAD THE SCRIPT IF YOU USE Estrus Chaurus v3.94 Spider Addon AS IT IS ALL READY INCLUDED WITH THE MOD HERE ARE THE CHANGES-(they are Bold, underlined & Italic) (this is only a small part of the script to show the changes) NEW SCRIPT function LoadCreatureAnimations() ; Prepare factory resources (as creature) PrepareFactoryCreatures() Bears = new string[3] Bears[0] = "BearBlackRace" Bears[1] = "BearBrownRace" Bears[2] = "BearSnowRace" SabreCats = new string[3] SabreCats[0] = "SabreCatRace" SabreCats[1] = "SabreCatSnowyRace" SabreCats[2] = "DLC1SabreCatGlowRace" Chaurus = new string[3] Chaurus[0] = "ChaurusRace" Chaurus[1] = "ChaurusReaperRace" Chaurus[2] = "DLC1_BF_ChaurusRace" Dragons = new string[7] Dragons[0] = "DragonRace" Dragons[1] = "UndeadDragonRace" Dragons[2] = "DLC1UndeadDragonRace" Dragons[3] = "_00MechaDragonRace0" Dragons[4] = "_00MechaDragonRace1" Dragons[5] = "_00MechaDragonRace2" Dragons[6] = "_00MechaDragonRace3" Draugrs = new string[29] Draugrs[0] = "DraugrRace" Draugrs[1] = "DraugrMagicRace" Draugrs[2] = "RigidSkeletonRace" Draugrs[3] = "SkeletonNecroRace" Draugrs[4] = "SkeletonRace" Draugrs[5] = "SkeletonArmorRace" Draugrs[6] = "DLC1SoulCairnKeeperRace" Draugrs[7] = "DLC1SoulCairnSkeletonArmorRace" Draugrs[8] = "DLC1BlackSkeletonRace" Draugrs[9] = "DLC1SoulCairnSkeletonNecroRace" Draugrs[10] = "_00ArmoredSkeletonArgonianRace" Draugrs[11] = "_00ArmoredSkeletonBeastRace_Old" Draugrs[12] = "_00ArmoredSkeletonKhajiitRace" Draugrs[13] = "_00ArmoredSkeletonRace" Draugrs[14] = "_00ArmoredSkeletonRace_Old" Draugrs[15] = "_00ChaurusGrimWarriorRace" Draugrs[16] = "_00ChaurusWarriorRace" Draugrs[17] = "_00BeastSkeletonRace" Draugrs[18] = "_00DramanRace" Draugrs[19] = "_00DraugrDwarvenRace" Draugrs[20] = "_00DraugrOneEyeRace" Draugrs[21] = "_00DraugrRaceSH" Draugrs[22] = "_00DraugrVarRace" Draugrs[23] = "_00DLC1BonemanSkeletonRace" Draugrs[24] = "_00LichRace" Draugrs[25] = "_00RigidSkeletonBeastRace" Draugrs[26] = "DLC2HulkingDraugrRace" Draugrs[27] = "DLC2AshSpawnRace" Draugrs[28] = "DLC2RigidSkeletonRace" Falmers = new string[7] Falmers[0] = "FalmerRace" Falmers[1] = "_00FalmerRace01" Falmers[2] = "_00FalmerRace02" Falmers[3] = "_00FalmerRace03" Falmers[4] = "_00FalmerRace04" Falmers[5] = "_00FalmerRace05" Falmers[6] = "_00GoblinRace" Giants = new string[2] Giants[0] = "GiantRace" Giants[1] = "DLC2GhostFrostGiantRace" Horses = new string[1] Horses[0] = "HorseRace" Spiders = new string[6] Spiders[0] = "FrostbiteSpiderRace" Spiders[1] = "FrostbiteSpiderRaceLarge" Spiders[2] = "_00ChaurusCrawlerRace" Spiders[3] = "_00DwarvenSpiderBoltRace" Spiders[4] = "_00DwarvenSpiderFireRace" Spiders[5] = "_00SkeletonSpiderRace" LargeSpiders = new string[3] LargeSpiders[0] = "FrostbiteSpiderRaceGiant" LargeSpiders[1] = "_00ChaurusCrawlerRaceGiant" LargeSpiders[2] = "_00ChaurusCrawlerRaceLarge" OLD SCRIPT function LoadCreatureAnimations() ; Prepare factory resources (as creature) PrepareFactoryCreatures() Bears = new string[3] Bears[0] = "BearBlackRace" Bears[1] = "BearBrownRace" Bears[2] = "BearSnowRace" SabreCats = new string[3] SabreCats[0] = "SabreCatRace" SabreCats[1] = "SabreCatSnowyRace" SabreCats[2] = "DLC1SabreCatGlowRace" Chaurus = new string[3] Chaurus[0] = "ChaurusRace" Chaurus[1] = "ChaurusReaperRace" Chaurus[2] = "DLC1_BF_ChaurusRace" Dragons = new string[7] Dragons[0] = "DragonRace" Dragons[1] = "UndeadDragonRace" Dragons[2] = "DLC1UndeadDragonRace" Dragons[3] = "_00MechaDragonRace0" Dragons[4] = "_00MechaDragonRace1" Dragons[5] = "_00MechaDragonRace2" Dragons[6] = "_00MechaDragonRace3" Draugrs = new string[29] Draugrs[0] = "DraugrRace" Draugrs[1] = "DraugrMagicRace" Draugrs[2] = "RigidSkeletonRace" Draugrs[3] = "SkeletonNecroRace" Draugrs[4] = "SkeletonRace" Draugrs[5] = "SkeletonArmorRace" Draugrs[6] = "DLC1SoulCairnKeeperRace" Draugrs[7] = "DLC1SoulCairnSkeletonArmorRace" Draugrs[8] = "DLC1BlackSkeletonRace" Draugrs[9] = "DLC1SoulCairnSkeletonNecroRace" Draugrs[10] = "_00ArmoredSkeletonArgonianRace" Draugrs[11] = "_00ArmoredSkeletonBeastRace_Old" Draugrs[12] = "_00ArmoredSkeletonKhajiitRace" Draugrs[13] = "_00ArmoredSkeletonRace" Draugrs[14] = "_00ArmoredSkeletonRace_Old" Draugrs[15] = "_00ChaurusGrimWarriorRace" Draugrs[16] = "_00ChaurusWarriorRace" Draugrs[17] = "_00BeastSkeletonRace" Draugrs[18] = "_00DramanRace" Draugrs[19] = "_00DraugrDwarvenRace" Draugrs[20] = "_00DraugrOneEyeRace" Draugrs[21] = "_00DraugrRaceSH" Draugrs[22] = "_00DraugrVarRace" Draugrs[23] = "_00DLC1BonemanSkeletonRace" Draugrs[24] = "_00LichRace" Draugrs[25] = "_00RigidSkeletonBeastRace" Draugrs[26] = "DLC2HulkingDraugrRace" Draugrs[27] = "DLC2AshSpawnRace" Draugrs[28] = "DLC2RigidSkeletonRace" Falmers = new string[7] Falmers[0] = "FalmerRace" Falmers[1] = "_00FalmerRace01" Falmers[2] = "_00FalmerRace02" Falmers[3] = "_00FalmerRace03" Falmers[4] = "_00FalmerRace04" Falmers[5] = "_00FalmerRace05" Falmers[6] = "_00GoblinRace" Giants = new string[2] Giants[0] = "GiantRace" Giants[1] = "DLC2GhostFrostGiantRace" Horses = new string[1] Horses[0] = "HorseRace" Spiders = new string[5] Spiders[0] = "FrostbiteSpiderRace" Spiders[1] = "_00ChaurusCrawlerRace" Spiders[2] = "_00DwarvenSpiderBoltRace" Spiders[3] = "_00DwarvenSpiderFireRace" Spiders[4] = "_00SkeletonSpiderRace" LargeSpiders = new string[4] LargeSpiders[0] = "FrostbiteSpiderRaceGiant" LargeSpiders[1] = "FrostbiteSpiderRaceLarge" LargeSpiders[2] = "_00ChaurusCrawlerRaceGiant" LargeSpiders[3] = "_00ChaurusCrawlerRaceLarge" all edits to large spiders removed Only The change to the chaurus Reapers is left in as the this script fixes the aliment issues in sex lab it self Spidereggscript had some blank property's i forgot to set this HAS BEEN FIXED Other various minor bug fixes Desription: This mod is an Add-on mod for Estrus Chaurus+ (you must have EC+ fully installed first as this is an add-onto function not a stand alone mod) This mod has all the exact same functions as EC+ if you use EC+ plus all ready then you will have no problem installing and using this mod all i have don't is gone in to the scripts and re-tweak them to work for spiders THIS MOD DOESN'T OVERWRITE ANY OF EC+ SCRIPTS. I pulled only the necessary scripts and re-tweaked them with new names and change most chuarus references to spider i have includes source scripts in my file for any who would like to see or better understand what I'm talking about. Features: this mod has its own MCM menu and hatchery Chuarus eggs: handled in EC+ mcm hatchery Spider eggs: Handled in ES+ mcm Hatchery you can turn off tentacle animations, pregnancy's and Infestations separately FOR spider and chuaruses (this means if you turn of pregnancy's for spiders you can still get pregnent by chuaruses and vice versa) incubation periods and fertility settings can be adjusted separately for spider and Chuarus Pregnancy's Brest,Belly and Butt max growth settings can be adjusted separately for chuarus and spider Pregnancy's Growth rate however will be the same for both regardless of witch menu you set it with this was for compatibility reasons I changed the EncChaurusreaper race setting to Chuarus so that the Chaurus reapers could have proper male chaurus anatomy (for chaurus reaper alinement problems in sex lab make sure to turn on adjust actor heights as setting changes will effect smaller churuses as well. Now go in to sexlab mcm and go to the animation adjuster page and select creature animations find Chuarus Forward and select it now change to femalepositon1 and on the left and side were it says move up or down set all 4 stages to +13 then from there adjust to tast.) Installing: 1)Download and FULLY install Estrus Chuarus+ by bane master found here http://www.loverslab.com/files/file/1033-estrus-chaurus/ 2)Download Estrus Spider V3.94 Add-on and Use NMM or MO to install when asked to overwrite say yes ( will over wright EstrusChuarus.esp and EstrusChuarus translation file this is only because as said this is an addon to his mod none of the original EC+ Content was changed or edited any way* i simply added in the Spider content ) * this excludes the breeder effect i added a HasSpell check it so that you can only get pregnant by eather a spider or a chuarus at one time you can not be pregnant by both at the same time. I Hope you all like it and if you find any buggs or have any questions ABOUT THE ES+ ADD-ON plz report them to be and i will answer them to the best of my ability SPECIAL THANX: BANE MASTER: Author of EC+ V3.94 JBEZORG: Original creator of Estrus Chuarus
  11. Version 09-01-2014

    7,643 downloads

    Downloadable PDF version of the thread found here. I have uploaded it to the download area as everyone seems to keep missing the thread with it in. The links will still work even as a PDF.
  12. Version 7.0

    2,419,547 downloads

    ZaZ Animation Pack ZaZ And XaZ Foreword by (ZaZ) We have come a long way. The ZaZ Animation Pack is a Master Mod to so many Independent Mods here on LoversLab , I honestly never realized it would get to such a level. This all thanks to my Partner in Crime XaZ, without his effort and his scripts this mod would be just a Master Mod where other Mods draw Animations from. "Why we do what we do ?" Short and Simple Answer is because we enjoy doing it. We are not Professional 3d Graphics Designers, Animators or Coders this is more of a Hobby for us. Description THE ZAZ-ANIMATION-PACK IS A FULLY ADULT ORIENTED MOD !!!!!! THIS IS A RESOURCE FOR MODDERS AND CREATION KIT ENTHUSIASTS TO USE !!!!!! THIS MOD IS A FRAMEWORK AND ANIMATION PACKAGE IT DOES NOT DO ANYTHING ON ITS OWN !!!!!! DO NOT BASH US FOR THE CONTENT OF THIS MOD . WE PERSONALLY BELIEVE IN CONSENSUAL PLAY !!!!!! WARNING ! This mod may contain Full Nudity, BDSM, Fetish, Sexual Stuff and therefore Adult Content! Don't download and use this mod if you don't like this sort of theme and/or not allowed to......IF THAT'S NOT YOUR TASTE, SKIP IT!!! Requirements Fores New Idles in Skyrim - FNIS by Fore ( Always the Latest Version ) http://skyrim.nexusmods.com/mods/11811 Skyrim SexLab - Sex Animation Framework by Ashal http://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v159-updated-0811/ Highly Recommended - One of these XP32 Maximum Skeleton Extended 2.06+ by Groovtama (Use this if you are using HDT and NOT using the Milk Machine) OR XP32 Maximum Skeleton Extended 1.93 Legacy Edition by Groovtama (Use this if you are NOT using HDT and ARE using the Milk Machine) http://www.loverslab.com/files/file/676-xp32-maximum-skeleton-extended/ OR XP32 Maximum Skeleton -XPMS by xp32 http://www.nexusmods.com/skyrim/mods/26800/? Installation 1. Drop the data pack into your steam Skyrim folder. You can use Any Mod Manager of your Choice 2. Activate the ESM file in NMM or similar. 3. Run the FNIS GENERATION TOOL "GenerateFNISforUsers.exe". For more info, look here http://skyrim.nexusm...com/mods/11811. (There isn't a version without FNIS. If you're going to Mod your Game you need to be a little proactive and poke around for Answers) 4. Enable the ZazAnimationPack.esm file. 5. You Can use SkyUI(optional) to tweak/Change the settings to you're liking of the ZaZ Animation Pack 6. Enjoy the mod (optional) Note for Mod Makers Please, Don't Pack ZaZ Texture Folders into Your Mods Unless your Using a BSA .This Is Because I'm Constantly Updating the Textures to Better Ones. Giving Credit Honestly, We don't expect much from anyone who wants to use these Assets in his/her Mods. All We want is to know where they are being used and mostly likely a link. So We can take a look too. So Please let Us know if you're using stuff from here. Thank you Credits XaZ - Scripting and Animations . Bulk Creation Kit Work Over All In-charge of the ZaZ Animation Pack ZaZ - Animations and 3d Meshes. Fore - For Creating A Way Get Custom Animations into Skyrim, without his Excellent Mod FNIS This Wouldn't Be possible at all. Figment - hklxcmd ( Havok Commandline Tools ) Skyfox - NifTools Utilities (Nif Convert /Chunk Merge) Zadil - Devious Asset Gag Zt11rauss - German translation (nexus link: http://www.nexusmods.com/skyrim/users/4616070/?) LeitoAnimation base for modified SexLab animations ZynAnimation base for modified SexLab animations ArrokAnimation base for modified SexLab animations Texture Resources: Mr.Dave Texture Resources - SkyrimNexus Scabeater's Free Textures - Deviant Art Mateusnroll Rope Pattern - Deviant Art LordZulten Wood Texture - LoversLab TSS5062's Fluid Textures - LoversLab (He has Created a lot of new Droplets Textures and Animated Puddles) CG Textures Some Textures - http://www.cgtextures.com/ Notable Mentions: GSBModders - As Always, His Meshes/Textures give the Start of My Mods. Jbezorg - Made Spells , Just For Me On Request to Test 2 Person Animations - Cheers And Kudos Labrat - Translated the Blender Animation Text For Skyrim (I never Mentioned His Name Before , But its because of that text I Started with Skyrim) Kalarr - For Helping Me Find Out the animation Numbering and Creating an Animation Pictorial Set , I will Add More and Update his Set. ( Older Credit ) Bethesda - Yea Thank you For Such Awesome Games and Giving us a Creation Kit. The Usual Suspects Mayatola, Equidical and Many More The 4 People who Contributed to help me build a Decent Desktop since my Laptop gave up on me and died and was able to complete V6.00(I have something special planned ) Donations I have a paypal account , Donations are welcome but not mandatory. I could use it to upgrade some PC parts here and there from time to time Quick preview Full Change logs
  13. Ooh... I'll try this later. Source: 3j's Animations
  14. View File This version is no longer maintained. You'll want to go Estrus Chaurus+ maintained by Bane Master NOTE Read REQUIRED MODS & WHAT'S NEW IN v2.0 at the least. DO NOT UPDATE WHEN THIS MOD IS ACTIVE. WHAT DOES THIS MOD DO? Chaurus spit attacks will trigger an Estrus Tentacle attack and impregnation. In roughly 3 days, they Chaurus Eggs will be expelled from the host's body. WHAT CAN YOU DO? If the skeleton supports node scaling the breasts will enlarge during that time. MCM will auto-configure Estrus Chaurus based on your skeleton and it will be available if the skeleton and body mesh supports it. If this is available, you can set how large the breasts will grow. You can set how long the impregnation will last. You can turn on / off impregnation by enabling / disabling the pregnancy option. The tentacle attack will still happen but no impregnation. You can turn on / off the chaurus eggs hatching by enabling / disabling the Chaurus Infestation option. An impregnated NPC will still lay chaurus eggs. They just will not hatch. You can choose to have some residual breast growth. Breast size is not returned fully to the original size. You can remove all impregnation effects from NPCs, Companions & the Player by enabling "Prepare for uninstall" ( this can take a few min. to run). The breast enlargement feature is very experimental. It's very likely to cause CTDs. You can disable this feature in MCM by setting breast growth to "NONE". SOME THINGS TO KEEP IN MIND Don't update to a new version without first enabling "Prepare for Uninstall" and letting it cure everyone. Estrus shout abilities AND THE ESTRUS MOD ITSELF is completely unrelated to this mod. When the pregnancy effect ends:The original breast scale is restored. The victim is removed to the Chaurus Faction ( if still in it ) The perk is removed. [*]Don't save or game wait while the Estrus Tentacle magic effect is active. You'll most likely CTD. Wait a few min. before to allow for the first NiNode update to occur. [*]Breast enlargement and pregnancy will only work on body meshes that support skeletal scaling e.g. TBBP, BBP body meshes. [*]If You don't see MCM updating, use the following console command. setstage SKI_ConfigManagerInstance 1 REQUIRED MODS SKSE 1.6.16 SkyUI 4.1 Estrus For Skyrim by Cotyounoyume Either one of SkullTyrant's or xp32's custom skeletons ( latest xp32 is required if you want to get the belly to work. ) Actor Events v2.2 SexLab v1.31 FNIS 4.0 & FNIS Creature Pack 4.0 Pay attention to the requirements for these mods as well. While not required, you will not see any body part growth if your installed body mesh does not support TBBP or BBP. You will also not see belly growth if the body mesh does not have a weight painted stomach. Pregnancy-weighted TBBP Body for Bodyslide++ gives complete instructions on how to install a CBBE version. A UNPB body mesh is available with this mod ( b3lisario's UNPB BBP Pregnant Body (beta).7z. ) and can be installed over the CBBE version if you prefer the UNPB body. You may also want to look at Pregnant-Weighted-tbbp-armor 2.0 (CBBE) Pregnant Armor Meshes! (UNPB) CUSTOM RACES & SKELETONS For the base / vanilla races, the actual skeleton that contains the belly node is: skyrim\Data\meshes\actors\character\character assets female\skeleton_female.nifskyrim\Data\meshes\actors\character\character assets female\skeletonbeast_female.nif You will have to update the custom race's equivalent if it has it's own custom skeleton. SUPPORTED MODS Sexlab Arousal - Infected players are a little more horny Devious Devices - Chastity belts protect the player from infection CONFLICTS Estrus Chaurus 1.8.3 Fluids Plugin is for Estrus Chaurus 1.8.3. Most likely, you don't have it. So don't install it. Any other mod that uses node scaling on the same nodes unless specifically stated to be compatible with this mod. WHAT'S NEW IN v2.0 Supports SexLab v1.2+ Note the file name change. Don't run Estrus Chaurus.esp & EstrusChaurus.esp at the same time. The mod Actor Events adds a health triggering event. Spitting no longer is an automatic trigger however a chaurus bit attack now can trigger the animation. Estrus Chaurus DG.esp is no longer needed. Delete it. SPECIAL THANKS To b3lisario for weight painting the UNPB BBP Pregnant Body. To cotyounoyume for his work on the Estrus Mod. Ashel for the SexLab Framework. cGI for creating the Mod Installer version & tools to make it. TRANSLATIONS NOTE: If the translation is older than the current version, DO NOT replaces the esp file. Estro Chaurus ITA - RockMic Traductions françaises by aravis7 Submitter jbezorg Submitted 04/20/2013 Category Combat Sex Requires SexLab, SKSE, FNIS 4.1, FNIS Creature Pack 4.1, SexLab, SkyUI, Estrus For Skyrim, Actor Events Special Edition Compatible  
  15. File Name: Sanguine's Debauchery File Submitter: jbezorg File Submitted: 03 Mar 2013 File Category: Combat Sex Requires: SKSE, SexLab An Alternative to Death. Enslavement Enslavement is Death. Your stuff may be lost. It may happen that a master will sell a slave to another character. They will rob you of your items and when they leave you, most likely, you won't be able to follow. At that point, they may despawn destroying your stuff as well. Be careful! Sanguine's Debauchery is an enslavement as an alternative to death mod for the player. Where enslavement provides for a continuous narrative rather than death. NOTICE: Don't be an idiot. TL:DR = Screwed up save. What Factions Enslave? Here Are the main ones: BanditFaction VampireFaction WIThugFaction ( Hired Thug quest ) WEBountyHunter ( Bounty Hunter quest ) ForswornFaction ThalmoreFaction NecromancerFaction SprigganFaction ( Flowering Spriggan quest ) Keep in mind that an NPC with "Necromancer" over their head does not necessarily mean "NecromancerFaction", Nor is an NPC with "Bandit" over their head automatically in "BanditFaction", etc.. There are many factions that are specific to the area they are occupying or specific to a quest and belong to a faction that are not slavery enabled. Escaping and Being Enslaved ( Male/Female ) While enslaved: You do not have access to Magic, Inventory, Skills. You must stay within a certain distance of your Master/Mistress. You can pick-up/activate items. If it's food, you'll immediately eat it If it's an item you can use to escape, mostly weapons, your bindings will be damaged and you'll drop the item. You can then pick it up again for the same effect. Host to a Flowering Spriggan ( Female Only ) Big thanks to Nalim for allowing me to create the Flowering Spriggan Race from his armor. While a host: You can't remove the Spriggan wrapped around you You get some cool Spriggan abilities. But... The Spriggan has other plans and will try to compel you to travel to it's desired destination. You'll be used a while before you're released once you reach the destination. Being Freed: For both spriggan and regular enslavement: There is a grace period of 1 hour game time after being freed where the player won't be attacked. After that grace period is over, the enslavement quest will fully end. [*]For regular enslavement: You can end the grace period early by going into the combat ready stance. Hired Thugs While a Thug slave: You'll be marched to your new master. The NPC who the player stole from or A bandit boss. You are free to move around but will be forced back to the leader if you go to far. The Thugs keep your stuff then head to their camp. This quest will select a killable master over a non-killable master. It's also possible for a dead character to hire thugs to hunt down the player. "killable" for this quest is an NPC that is not essential and not reserved for another quest. This pretty much means that most named NPCs will not qualify as a slave master. Animation Position Controls See the "Controls" section under Sanguine's Debauchery in MCM (Mod Configuration Menu) for options and key customization. Installing this Mod Requirements: SexLab Framework Skyrim Script Extender (SKSE) v1.6.16 Fores New Idles in Skyrim - FNIS v4.0 SkyUI v3.4 (required for Mod Configuration Menu - MCM) If you don't like the UI changes: SkyUI-Away [*]A custom body replacer ( or a BBP version of another ) CBBE BBP by Caliente UNPB BBP by Calyps [*]A custom skeleton. Custom Skeleton Replacers by Skulltyrant Perfect 3-2 Skeleton by Ning XP32 Maximum Skeleton -XPMS by xp32 [*]ZaZ-Animation-Pack (v005 min) ( ESM Must be enabled ) Already included in the BSA: Slave collar (by Gatti) Gag (by ZaZ) Strapon UNP version (by Calyps) Optional: Bodyslide CB++ Bodyslide UNP Victorias High Heel walk Animation zarias restraints by Zaria Better males - Beautiful nudes and faces - New hairstyles by Chris57 and FavoredSoul Installation: Before you begin installing Sanguine's Debauchery: Install the required mods following their instructions first. If you have this mod already installed, uninstall first using the instructions provided. Test the other mods. Make sure they are working. Then: Download the mod file from Lovers Lab. After you have extracted these files to your Skyrim data folder or, preferably, imported the archive into your mod manager and activated it. Enable both Sanguine's Debauchery and ZaZ Animation Pack in the launcher. Run GenerateFNISforUsers.exe Follow Fore's instructions. It's important that you do so. Click on "Update FNIS Behavior" button. [*]See "Starting this Mod" below. Starting this Mod Starting: Part 1: After you have installed the files and enabled sanguinesDebauchery.esp. To complete the install for a specific character: Enter MCM Select "Sanguine's Debauchery" Select "Config" in the sub-menu Select if you want the labia rings/anal egg to be added. Once the main quests begins this option will be locked. Click "INSTALL" Exit all menus. You are now ready to start by completing the drinking contest with Sam Guenvere ( available at level 14 )and wake up in the Dibella temple in Markarth Part 2: Or you may choose to avoid the drink contest. To do so: Enter MCM Select "Sanguine's Debauchery" Select "Config" in the sub-menu Select if you want the labia rings/anal egg to be added. ( Once you click "BEGIN", the next step, this option will be locked. ) Click "BEGIN" Exit all menus. You should receive the objective notification "Sanguine Is Watching" once everything has started. Unstalling this Mod Prior to 2012.01.14 Release. Make sure you are free from you master or complete the spriggan quest. In console type "set _SD_uninstall to 1" then hit enter. Save. ( repeat steps 1-3 for all saves you want to clean ) Exit the game. Uninstall Sanguine's Debauchery Run GenerateFNISforUsers.exe Start the game and load the save you created in #2 Wait a few hours game time and about a min real time. This allows running scripts that are repeating to expire/unload. Save. Either in a new slot or over the save you created in #2 ( repeat steps 7-9 for all saves you want to clean ) 2012.01.14 Release and later: Disabling Sanguine's Debauchery for a specific character. Make sure you are free from you master or complete the spriggan quest ( You may have to cycle through the "BEGIN" option ): Enter MCM Select "Sanguine's Debauchery" Select "Config" in the sub-menu Click "UNINSTALL" Exit all menus ( If you enter MCM again Sanguine's Debauchery will now only show the logo ) Wait 2 game hours to make sure all quests scripts have gone idle. [*]Save. ( repeat step 1 for all the saves you want to clean. ) You won't be able to restart Sanguine's Debauchery for this character unless you preform a full uninstall. 2012.01.14 Release and later: Full Uninstall Follow the instructions for "Disabling Sanguine's Debauchery for a specific character." for all characters that have started SD. Exit the game. Uninstall Sanguine's Debauchery Run GenerateFNISforUsers.exe Start the game and load the save you created in #2 Wait a few hours game time and about a min real time. Save. Either in a new slot or over the save you created in #2 ( repeat steps 7-9 for all saves you want to clean ) The Quests Please Note: Almost all of the quests in this Mod are handled by the Story Manager. Console quest starts won't do anything except, most likely, corrupt your save. I will not give hints on how to complete these quests here. Those spoilers will be given in the thread. If you do give away hints, please enclose them in the spoiler tag. Regarding Sanguine's Daedric Artifact: This choice must be made before you begin. When enabled, Sanguine's Daedric Artifact is bound to the player and NPCs will experience uncontrollable lust for the player. You can also look under "Help" in MCM if you are having trouble. Primary Quests: "In service to Sanguine" - This quests watches for the compleation of the Skyrim quest "A Night to Remember." Until that quest is completed ( or the Mod is manually started through MCM ), this Mod is idle and won't do anything. "Sanguine's Debauchery" - Monitors the player's health and will trigger enslavement ( the "Enslaved!" or "Flowering Spriggan" quests ) when combat conditions are met. "Entering Sanguine's Realm" - Monitors the player's actions and will trigger interactions with Sanguine / story advancements when appropraite conditions are met. "Enslaved!" - This quest is active when the player is enslaved. It controls the restrictions of the Slave (the Player) and the actions of the Master/Mistress. "Flowering Spriggan" - This quest is active when the player is made a host a to Spriggan. It controls how NPCs react to the player being a host as well as the player's discovery of why and what the Spriggan has done to the player. Secondary Quests: "Indentured Servant" - If the Player can gain the Master's/Mistress' trust, they will be given tasks to preform. As of now, the only task is the collection of gold. How the Player collects gold is completly at their discression. "Wanted!" - If the player has a bounty, rather than killing the player the bounty hunter will enslave the player and drag them back to the hold where the bounty was posted. "Payback's a Bitch" - If the player steals or pickpockets an item from a NPC that NPC may hire thugs for some revenge. These thugs will hunt the player down and enslave them. Bringing them back to the stolen item's owner. Optional Secondary Quests: Some secondary quests are optional and can be enabled/disabled through MCM. "Gold for the Wicked" - With this quest active, the Player will gain the ability to dance or whore themselves for gold. When dancing naked or with Sanguine's Daedric Artifact equipped, NPCs observing the dance will experience uncontrollable lust and queue up on the player for sex. To use the dance spell, you must be close enough to the NPC to get a dialogue prompt AND you must hold the mouse button down until Magicka stops draining. "Coveted" - Much like with dancing. If the player is naked, some NPCs will experience uncontrollable lust for the player and rape them. Addons SDpatch - frostfall.esp: Requires chesko_frostfall.esp. It makes the custom slave clothing heat sources. ( Not that it makes sense, more like an experiment in posibility. Call it a gift from Sanguine and toss in a few puns ) SDpatch - dawnguard.esp: Requires Dawnguard.esm. This makes the DLC's vampire and dawnguard factions slaver factions. SDpatch - dragonborn.esp: Requires Dragonborn.esm. This makes the DLC's Raven Rock and Cultist factions slaver factions. Patches FavoredSoul Flaccid Male Model: This is a male body texture replacer. You will need this patch if: You have loaded the "Nudes - FavoredSoulMeshes - FlaccidVersion" file from Better males Mod and it's default textures.. And have checked the "Male: Using FavoredSoul flaccid version" option in MCM. Otherwise it will look like the penis is glowing. If you have a custom male texture installing this may not give you the desired results. FavoredSoul flaccid & erect textures are almost identical except the flaccid texture is missing the portion that maps to the erect penis. If your custom male texture for the FavoredSoul Meshes have both flaccid & erect texture versions then using the erect texture should work. SDpatch-FavoredSoulMeshes-Flaccid.7z ( 11.82 MB ) bat file reset This bat file is the headsman axe solution to uninstalling Sanguine's Debauchery. You can run it via console and it will stop all Sanguine's Debauchery quests and reset all globals to their defaults. Try to uninstall through MCM first. It has better checks to make sure you're not enslaved or have any debuffs. sd_reset.7z ( 544 B ) Updates These will be posted as replies in the thread and archived here Conflicts Any mod that alters vanilla factions. - Any mod that significantly alters vanilla factions may mean that my mod won't recognize the attacker as being a member of an eligible slaver faction. Any mod that significantly alters the OnHit Event for the player. Any mod that actively manipulates the player's health during combat ( e.g. auto healing ) may make it difficult to trigger the enslavement events. Verified Conflicting Mods PCEA - PC Exclusive Animation Path WARZONES - Civil Unrest Tundra Defence Locational damage and more dynamic injuries Duel - Combat Realism SkyBoost and TES V Acceleration Layer Animated Prostitution Syynxs Perky Deadly Mutilation Verified Conflicting Mods: Addressed ( Though indirectly and you may get in situations that are bad ) The Dance of Death - Enable "Player Immunity" Frostfall Amazing Follower Tweaks - Disable companion follows PC weapon draw/stash. Troubleshooting I Keep Kneeling During Sex with the SexLab Version Setup SexLab to unqeuip the hands, as the equipped restraints trigger the kneel down animation. MCM has options that look like "$SD_OPTION_P0_HARDCORE" The directory "\Interface\Translations" in the archive contains translations. Make sure this has also been extracted / installed with the other directories. Make sure you turn off the option to not extract README files in Nexus Mod Manager. It excludes ALL txt files. Including the language translation files. Custom Races & Armor Not Showing This is dependent on the creator of custom race and how they've decided to handle armor. The Thug's never come after me. The thug quest ( WIAddItem03 ) is the 3rd in the series of four related quests. They must be preformed and completed in sequence before they are cycled through again. There is a 48 hour wait ( game time ) between quest completion before the next quest will start. WIAddItem01 - "Did you find something good?" = Picking up an item and an NPC says something like "Hope nobody misses that...", "That was just lying around? Good find.", etc.. WIAddItem02 - Rummaging through trash = Scrounging around taking things like cabbages out of barrels and containers. WIAddItem03 - Steal, Thugs hunt player = Stealing or pick-pocketing items from NPC's with a neutral or worse relationship. You don't have to get caught doing it. WIAddItem07 - Buy Dwarven artifact = Buying dwarven armor or weapons and getting a note from Calcelmo saying he's interested in acquiring it. Hand, feet, mask but no body while wearing the Spriggan armor. It's the commom 100% body weight armor bug. You can fix it in console with the following command: "player.setnpcweight 99" Man! The ending for the Spriggan quest is tedious! It's roughly an hour game time. If you have a mod that alters the game's time scale that could draw it out longer ( or shorten it ). Also. the longer you wear the spriggan armor the more powerful the armor becomes but the ending sequence lasts longer too. I Uninstalled your mod and I died! It means that while the mod was installed your character died and the mod prevented it. This mod toggles God mode on when before EndDeferredKill is preformed. BUT scripting can get saved with the character and it will overide later versions of a mod preventing an update from functioning. So. If this happens. Before you uninstall type "TIM" in console to Toggle Immortal Mode on. and keep it on during the uninstall process. When you have finished turn it off by typing "TIM" in console again. I Uninstalled your mod and I'm Immortal! If you remove SD without going through the uninstall process the player never gets EndDeferredKill run on them. Wearing the Spriggan Armor, now what? After the player becomes the host for the spriggan the next stage of the quest is triggered by a few specific comments made about the spriggan armor ( i.e. not any comment, not any comment about the armor, a few specific comments ) by NPCs. You'll get a quest update when it happens. If you have a mod the like "Reduced Distance NPC Greetings" (Steam) then NPCs will not make comments about the player's unusual appearance and the quest will not proceed. The labia rings are missing their texture. Are they a solid color or are they semi-transparent? If they're semi-transparent then they are not missing the texture. They're suppose to look that way. SD Immortality Fix Download SD_Imortal_Fix.7z ( 1.1 KB ) Load your immortal Character save. In console: Use TIM on the player to Toggle Immortal Mode on Save & exit the game Install and enable SD_Imortal_Fix. Load the save from #3 In console: Use TIM on the player to Toggle Immortal Mode off Save & exit the game. Disable and uninstall SD_Imortal_Fix. Juan Ponce de León is very disappointed. I upgraded and now I CTD whenever I try to load a save Instead of using Continue to start the last save, try going through Load instead. Additional Credit Thanks to b3lisario, Calyps, Gatti, MasterChris, Nalim, Youiko, Zaria, ZaZ Translations Provided by CGi - German ( an updated translation is available in Downloads ) aravis7 - French ( translation is available in Downloads ) Animations Licensed From Mini Lovers 0.2.3 MiniLovers0.2.3 license.pdf - The original untranslated version of this license. Dance Animations Dance Modder Resource by Umpa Additional Sex Animations Provided by casualmods.net. TDA Blac945 Previous Support Thread http://www.loverslab.com/topic/9432-sanguines-debauchery/ Click here to download this file
  16. Here is the situation: ---------------------------------------- FNIS Behavior V6.3 2016/8/31 下午 10:37:48 Skyrim: 1.9.32.0 - d:\program files (x86)\steam\steamapps\common\Skyrim\ (Steam) Skeleton(hkx) female: XPMS (242 bones) male: XPMS (242 bones) Patch: "SKELETON Arm Fix" Reading 0SA_0Sex_MF_Cn V?.? ... Reading 0SA_ESG V?.? ... Reading APPS V?.? ... Reading DD V3.0.beta1 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 166 alternate animations) ... Reading Defeat V5 ( 0 furniture, 2 offset, 3 paired, 1 kill, 0 chair, 0 alternate animations) ... Reading FNISBase V6.3 ... Reading FNISCreatureVersion V6.1 ... Reading FunnyBiz1 V1.0 ... Reading FunnyBizFC V1.0 ... Reading GetStripped V?.? ( 0 furniture, 10 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ... Reading KomAnim V20-06-16-Bloody ... Reading MNC V?.? ... Reading Maria V2.01 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 17 alternate animations) ... Reading MomoAJ V?.? ... Reading SexLab V1.62 ... Reading SexLabAroused V?.? ... Reading SexLabCreature V1.61 ... Reading SexLabTDFAggressiveProstitution V?.? ... Reading SlavesOfTamriel V1.3 ( 8 furniture, 1 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ... Reading Virgin V2.0 ( 1 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ... Reading XPMSE V6.1 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 164 alternate animations) ... Reading ZaZAnimationPack V6.1 ( 26 furniture, 29 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ... Reading sanguinesDebauchery V?.? ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 34 alternate animations) ... All Anim Lists scanned. Generating Behavior Files ... ERROR(2001): templates\1hm_locomotion_TEMPLATE.txt does not exist <<<<<<<< ---------------------------------- I think I accidentally deleted some important files that causes this problem. I wonder which mod is it so that I can reinstall it and fix it. Anyone knows~?
  17. This thread is for Modders and Users interested in Animation Modding with FNIS PLEASE DO NOT POST User Installation Problems here. For user problems go to the FNIS Nexus thread Status: FNIS 4.1 Experimental (Update, November 22) Patch which MIGHT solve some Load Game CTDs FNIS 4.0 (final and finally) is released (October 02). Supports creature animation definitions See FNIS Zoo as the first custom creature mod, and example on how to use the creature part (scripts!) Supports furniture animation definitions like fu FURNITURE1 FURNITURE1_Enter.hkx FURNITURE1_Loop.hkx FURNITURE1_Exit.hkx or with 1 AnimObject fu -o FURNITURE2 FURNITURE2_Enter.hkx FURNITURE2_Loop.hkx FURNITURE2_Exit.hkx AnimObjectAxe Supports arm offset animation definitions like ofa BoundArms BoundArms.hkx or with 1 AnimObject ofa -o BoundArms BoundArms.hkx ShackleAnimObject "-st" (sticky) option for type "o" (AnimObject) animations. This will prevent unequipping of AnimObjects at the end of the animation. AnimObject will be unequipped with the next (Skyrim) AO animation. But unfortunately also (for unknown reason) with EVERY FNIS animation. AnimVar definition of Animation Varaible (behavior variables) like AnimVar MyVar1 INT32 1 These variables are planned for future releases to be used as animation condition. But right now they can come handy as deposit for Actor Valuses (AV) Skyrim Animation Background: In Skyrim animations only work when they are integrated with the Havok Behavior Tool (HBT) This tool creates so-called Behavior files, like the ones in data/meshes/actors/character/behaviors. Behavior files define all necessary logic around animationsLike the events necessary to start or interrupt an animation, blending between 2 animations, conditions, timing, .... Unfortunately, we have neither the right version of HBT available, nor Bethesda's animation project files which would allow us to modify behaviors. We can only "hack" into the existing behavior files. That'S what FNIS is doing. But behavior files are really HUGE. Behaviors for 3rd person characters, transformed into xlm format, are about 1.2 million lines. Undocumented, and without any debugging or testing support. Tools: hkxcmd for converting behavior and animation files from .hkx to .xml, and back CondenseBehavior for presenting Behavior contents in a more comprehensible format FNIS 4.0 planned enhancements: creature animations for custom creature races AnimObjects for creatures (selected creatures only) animationdriven animations: allows characters to move as defined by animations (and not by NPC packages or PC movement keys) sequenced animations on furniture How furniture animations work: Almost all furniture animations work through sittarget packages. with FNIS create a new furniture animation (format will change!) FU <AnimEvent> <AnimFile Enter> <AnimFile Loop> <AnimFile Exit> This will 2 AnimEvents (<AnimEvent>_Enter and <AnimEvent>_EnterInstant). Exit event is always "IdleChairExitStart") define a new furniture object with a different keyword(e.g. "isMyFurniture") Note: for furniture without necessary mesh (e.g. chair or bed) I prefer a modification of the "SearchChest" furniture. This allows direct accass without any necessary character turns. in CK Animations -> 0_master.hkx -> ActionActivate -> ActivateRootChar -> Chair define a new set of 4 Idle Animations. You can use IdleCrouchedPray as example. THe first Animation contains your new keyword as condition. Use your generated FNIS AnimEvents appropriately. Note: If you copy/past/move existing Idle definitions, make sure you clean your mod with TESVEdit afterwards.
  18. I'm suddenly getting "ERROR(57): The directory name is invalid" error. It was working this morning. Unable to fix it. This is the log file: https://pastebin.com/rxjqTgki
  19. Hello everyone. This is my first post and I'm new to the community and modding. I've recently picked up Skyrim LE and encountered a problem with FNIS. I downloaded it properly but my character is stuck in T-Pose. According to the mod page, this could be because of a custom skeleton I downloaded (SOS). Even after downloading XP32 skeleton and installing a FNIS Patch which should have solved the issue,the problem still persists. Does anyone know a good fix for this? Here is my FNIS Report: FNIS Behavior V6.3 9/30/2017 10:40:41 PM Skyrim: 1.9.32.0 - C:\Program Files (x86)\Steam\steamapps\common\Skyrim\ (Steam) Skeleton(hkx) female: XPMS2HDT (115 bones) male: XPMS2HDT (115 bones) Patch: "GENDER Specific Animations" Patch: "SKELETON Arm Fix" Installing FNIS PCEA2 Reading 0SA_0Sex_MF_Cn V?.? ... Reading 0SA_ESG V?.? ... Reading Bathing in Skyrim V?.? ... Reading BeeingFemale V2.8 ... Reading Defeat V5 ( 0 furniture, 2 offset, 3 paired, 1 kill, 0 chair, 0 alternate animations) ... Reading FNISBase V6.3 ... Reading FNISCreatureVersion V6.1 ... Reading FNISSpells V5.0.1 ( 0 furniture, 0 offset, 9 paired, 0 kill, 0 chair, 0 alternate animations) ... Reading FNIS_PCEA2 V1.3 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 557 alternate animations) ... Reading FlowerGirls V1.6.4 ... Reading NibblesAnims V1.0 ... Reading P1FlyingRing V?.? ... Reading RealFlying V1.00 ... Reading SexLab V1.62 ... Reading SexLabCreature V1.62 ... Reading TKDodge V1.0 ... Reading XPMSE V6.1 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 164 alternate animations) ... Reading ZaZAnimationPack V7.00 ( 26 furniture, 29 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ... All Anim Lists scanned. Generating Behavior Files ... 19 GENDER modifications for Animations\male 31 GENDER modifications for Animations\female mt_behavior usage: 24.4 % ( 26 furniture, 31 offset, 0 chair, 81 alternate animations) 0_master usage: 12.9 % ( 12 paired, 1 kill, 156 alternate animations) Alternate Animation mods: 2 sets: 45 total groups: 89 added file slots: 1144 alternate files: 721 Create Creature Behaviors ... Reading SexLabCreature V1.62 ... 4429 animations for 18 mods successfully included (character) 322 animations for 1 mods and 18 creatures successfully included.
  20. Well well, this is my problem, I have SexLab and some others mod from here in "Loverslab" but my problem is: The characters (My character and the other character) when I invite to her to have sex and she accepted, the characters doesn't move, I mean they LITERALLY doesn't move, they just stay there and doesn't move, and I don't know if I installed a mod in the wrong way or other thing... And yes, I run FNIS ALWAYS, and I have SKSE, and don't work the animations and I don't know why, so I asked to you my friends if someone can help me, Please! :C
  21. Antono

    SerialStrip

    Version v1.1.4

    151,844 downloads

    Now we are also stripping your bras and panties! Also stripping both PC and NPC! Description The SerialStrip plugin brings improved stripping functionality to Skyrim. No more will clothes and armor instantly disappear from the actor when he/she undresses. Instead, with SerialStrip the actor will methodically go from weapons to gloves, to helmet, to boots, to cuirass etc, removing each group of items in turn and playing appropriate stripping animations by aqqh! The plugin works both for vanilla and modded items. It is designed to look for the "NoStrip" keyword to avoid stripping un-strippable items and will even try to resolve multi-slot issues and slot-keyword mismatching in modded armor. Also, if the user has SexLab installed and has configured some slots as unstrippable, SerialStrip will take it into account. Thanks to Shinji72 who reviewed our mod you can see SerialStrip in action: Also thanks to MMOxReview to review our mod on his out: Modders can easily integrate SerialStrip into their mods: they only need to send a specific ModEvent and SerialStrip will automatically activate and strip the actor. SerialStrip is a modders' resource: on its own, it does nothing. It needs other mods to activate it, e.g. SerialStripper Serial Stripper The SerialStripper plugin is a companion plugin for SerialStrip. It can activate it, it offers an MCM menu to configure it and provides the ability to initiate player stripping on keypress! Single taps will just remove one group of clothing whereas a prolonged keypress will completely undress the player. Needless to say, it needs SerialStrip to work! Beta Beta releases include new functionality but they may also contain some bugs. Please let us know if you find any Most importantly, we are interested in getting feedback about any items you may find that don't strip properly so that we can improve on our stripping algorithm. Features under beta testing currently: NPC stripping support. Requirements Skyrim Sctipt Extender (SKSE) SkyUI Fores New Idles in Skyrim (FNIS) PapyrusUtil (This is also bundled with SexLab. So, you don't need to install it if you have SexLab.) Recommended Mods Auto Unequip Ammo : strongly recommended to allow quiver stripping too! SexLab : allows configuring the slots that will be stripped and offers something to do after removing those clothes! Updating Before updating, use the SerialStripper's Uninstall command from the MCM menu to uninstall both SerialStrip and SerialStripper. Then save your game, quit, remove the mods and install the new versions. Credits Coding: Antono, Heromaster Animations: aqqh Original idea: CGi, Heromaster German translation: CGi, Heromaster French translation: Narsilien80 Extra special thanks to aqqh for his animations and all the help he provides to the APPS team in general! Changelog SerialStrip v1.1.4 - Restores initial order of arguments in SendSerialStripStart() for backwards compatibility (API broke in v1.1.3). - Modders: if you used to use this plugin but the API broke for you in v.1.1.3, please re-compile your scripts with this v1.1.4. You shouldn't need to edit your code but a re-compilation is necessary as SerialStrip's code has changed (no of arguments in SendSerialStripStartEvent()). v1.1.3 - Fix: Player/actor will no longer lock-up when attempting to strip while weapons/spells are drawn/readied. v1.1.2 - Strip NPCs (only one at a time - no multithreading yet) (feature from beta). - added: SerialStrip now has its own MCM menu. Uninstall button can be found here. - added: Debug mode: Turn on to have SerialStrip output debug messages to the log, turn it off to reduce log spamming. - added: New argument in SendSerialStripStartEvent() and OnSerialStripStart(): asSlotOverrideList. A modder can pass here the name of a PapyrusUtil Int array (stored on the form of his mod) to override the user's configuration and define what slots to strip. On the Int list, 1 would mean "Strip" and 0 "DontStrip". - added: New argument in SendSerialStripStartEvent() and OnSerialStripStart(): asExceptionList. A modder can pass here the name of a PapyrusUtil Form array (stored on the form of his mod) to define specific items which, if they are found, they will not be stripped. - Requires SKSE 1.7.3 and PapyrusUtil 3.2. v1.1.1-beta - Brings functionality for stripping NPCs (only one at a time - no multithreading yet). v1.0.4 - Stable. - Added uninstall functionality in the code. Modders can use it by calling the Uninstall() function. - Localized to English, German and French. v1.0.3-beta - Easier and safer update path: values and arrays are initialized on each game load. v1.0.2-beta - Improved underwear detection: now will ignore main-body keywords if they are found on underwear, thus avoiding detecting bras and panties as main-body armor. - Will now detect if rings are worn along with gloves and, if so, they will be removed first. Otherwise they will be removed at a later stage. - Fixed animations mix-up (removing panties was animating like bras and vice-versa). v1.0.1-beta - Fixed issue with animations not playing if SS was started when sneaking/jumping/sprinting etc: now SS will not kick in unless player is in default state. - Fixed issue where NoStrip keyword was ignored. - Fixed issue where unrelated items were stripping during main-body (cuirass) stripping. - Fixed issue where SexLab stripping configuration was not enforced. v1.0-beta Initial beta release. SerialStripper v1.1.4 - Updated to work with SerialStrip v.1.1.4. v1.1.2 - Updated to work with SerialStrip v1.1.2. v1.1.1-beta - Makes use of SerialStrip's functionality for stripping NPCs. Just put the NPC in your crosshairs and press the button. If there's nothing under the crosshairs, the PC will strip. v1.0.4.2 - Corrected French translation by Narsilien80. v1.0.2 - Stable. - Added uninstall options in the MCM menu. The parent mod SerialStrip can also be uninstalled through there. - Localized to English, German and French. v.1.0 - Initial beta release.
  22. After trying for weeks to retain any amount of scripting information from the clusterfuck of resources out there and seemingly failing, I've decided to put Papyrus on the damn backburner. I've also come to realize that the more posts I look at around here, the more I realize how High in demand that animators/animations are. I have the resources to learn, but - again - do I have the patience? Most of what I'll be doing is M/F, but these are the animation sets that I want to focus on in order of priority: Post-Sex (Just because the ragdoll ending is better than nothing doesn't mean I want to keep using it) Necro (Is it possible to determine animations based on whether a corpse was on it's back or stomach? Will anyone care?) Softer foreplay (hugging, kissing, flirting etc... maybe even a footjob set, I'm surprised nobody's done that yet.) Female creatures (Wispmothers, Spriggans, Fire Atronachs, and I guess Hagravens... why is this not a thing already?) More M/F/F sets (And possibly a couple of foreplay sets? Will foreplay sets for threesomes be possible? I'll have to ask Ashal about that.) At least one other M/F/M (There's no pussy/anal double-penetration animation yet) Furniture animations! (Hey, there's an idea for an animation package! TWTW - "To the Window, To the Wall") If I do somehow manage to get an animation done, I just need to find someone to help me implement it (which wouldn't be a problem if I could script!). Time to sink into summore damn tutorials. I'll cross that Papyrus bridge when I get to it, but right now I'm just too damn discouraged. I don't know how you pro modders do it, man...
  23. Hey guys! I've scrolled some topics and i read at least two or three mates that are in trouble with sexlab on mac. So i tried to find a solution and yesterday i somehow managed to get sexlab working on mac. Ok this is not a tutorial and it's also my first topic on this site so please take it as it come ( <3 <3 <3). The first problem on making Sexlab working on mac is installing SKSE and SkyUI. At beginning i was thinking to explain you step by step but recently i found a good tutorial that can help you installing this 2 important mod... so look at this and make them working -----> Now the very unpleasant issue is the FNIS mod that requires the Fnis behavior generator that is an exe file. Wineskin unfortunately can't run it because he lack the wrapper necessary for this file. So i find an alternative way to run it. After you get Skse and SkyUi u go to this site and download the free trial version of this program https://www.parallels.com/it/ . After this u need to download windows 10 directly from the program. It's not difficult and then make it run to emulate a Windows System. (when it request the activation key click where it says "it doesn't requires activation key"). Now Install manually your FNIS file and open your skyrim directory from parallels. This way you can run the FNIS generator without problems and install all animation you want. This way you can enjoy some good mod like Defeat (my favorite xD) and have fun in Skyrim Adult version Sorry for my bad english and i know that the steps can be bad explained but if u have some problems tell me and i'll try to explain better. I hope this will help someone and again thanks moddders of sexlab <3
  24. Version 3.35.7

    271,472 downloads

    This version is no longer maintained. You'll want to go Estrus Chaurus+ maintained by Bane Master NOTE Read REQUIRED MODS & WHAT'S NEW IN v2.0 at the least. DO NOT UPDATE WHEN THIS MOD IS ACTIVE. WHAT DOES THIS MOD DO? Chaurus spit attacks will trigger an Estrus Tentacle attack and impregnation. In roughly 3 days, they Chaurus Eggs will be expelled from the host's body. WHAT CAN YOU DO? If the skeleton supports node scaling the breasts will enlarge during that time. MCM will auto-configure Estrus Chaurus based on your skeleton and it will be available if the skeleton and body mesh supports it. If this is available, you can set how large the breasts will grow. You can set how long the impregnation will last. You can turn on / off impregnation by enabling / disabling the pregnancy option. The tentacle attack will still happen but no impregnation. You can turn on / off the chaurus eggs hatching by enabling / disabling the Chaurus Infestation option. An impregnated NPC will still lay chaurus eggs. They just will not hatch. You can choose to have some residual breast growth. Breast size is not returned fully to the original size. You can remove all impregnation effects from NPCs, Companions & the Player by enabling "Prepare for uninstall" ( this can take a few min. to run). The breast enlargement feature is very experimental. It's very likely to cause CTDs. You can disable this feature in MCM by setting breast growth to "NONE". SOME THINGS TO KEEP IN MIND Don't update to a new version without first enabling "Prepare for Uninstall" and letting it cure everyone. Estrus shout abilities AND THE ESTRUS MOD ITSELF is completely unrelated to this mod. When the pregnancy effect ends:The original breast scale is restored. The victim is removed to the Chaurus Faction ( if still in it ) The perk is removed. [*]Don't save or game wait while the Estrus Tentacle magic effect is active. You'll most likely CTD. Wait a few min. before to allow for the first NiNode update to occur. [*]Breast enlargement and pregnancy will only work on body meshes that support skeletal scaling e.g. TBBP, BBP body meshes. [*]If You don't see MCM updating, use the following console command. setstage SKI_ConfigManagerInstance 1 REQUIRED MODS SKSE 1.6.16 SkyUI 4.1 Estrus For Skyrim by Cotyounoyume Either one of SkullTyrant's or xp32's custom skeletons ( latest xp32 is required if you want to get the belly to work. ) Actor Events v2.2 SexLab v1.31 FNIS 4.0 & FNIS Creature Pack 4.0 Pay attention to the requirements for these mods as well. While not required, you will not see any body part growth if your installed body mesh does not support TBBP or BBP. You will also not see belly growth if the body mesh does not have a weight painted stomach. Pregnancy-weighted TBBP Body for Bodyslide++ gives complete instructions on how to install a CBBE version. A UNPB body mesh is available with this mod ( b3lisario's UNPB BBP Pregnant Body (beta).7z. ) and can be installed over the CBBE version if you prefer the UNPB body. You may also want to look at Pregnant-Weighted-tbbp-armor 2.0 (CBBE) Pregnant Armor Meshes! (UNPB) CUSTOM RACES & SKELETONS For the base / vanilla races, the actual skeleton that contains the belly node is: skyrim\Data\meshes\actors\character\character assets female\skeleton_female.nifskyrim\Data\meshes\actors\character\character assets female\skeletonbeast_female.nif You will have to update the custom race's equivalent if it has it's own custom skeleton. SUPPORTED MODS Sexlab Arousal - Infected players are a little more horny Devious Devices - Chastity belts protect the player from infection CONFLICTS Estrus Chaurus 1.8.3 Fluids Plugin is for Estrus Chaurus 1.8.3. Most likely, you don't have it. So don't install it. Any other mod that uses node scaling on the same nodes unless specifically stated to be compatible with this mod. WHAT'S NEW IN v2.0 Supports SexLab v1.2+ Note the file name change. Don't run Estrus Chaurus.esp & EstrusChaurus.esp at the same time. The mod Actor Events adds a health triggering event. Spitting no longer is an automatic trigger however a chaurus bit attack now can trigger the animation. Estrus Chaurus DG.esp is no longer needed. Delete it. SPECIAL THANKS To b3lisario for weight painting the UNPB BBP Pregnant Body. To cotyounoyume for his work on the Estrus Mod. Ashel for the SexLab Framework. cGI for creating the Mod Installer version & tools to make it. TRANSLATIONS NOTE: If the translation is older than the current version, DO NOT replaces the esp file. Estro Chaurus ITA - RockMic Traductions françaises by aravis7
  25. Hello everyone. This is my first post and I'm new to the community and modding. I've recently picked up Skyrim LE and encountered a problem with FNIS. I downloaded it properly but my character is stuck in T-Pose. According to the mod page, this could be because of a custom skeleton I downloaded (SOS). Even after downloading XP32 skeleton and installing a FNIS Patch which should have solved the issue,the problem still persists. Does anyone know a good fix for this? Here is my FNIS Report: FNIS Behavior V6.3 9/30/2017 10:40:41 PM Skyrim: 1.9.32.0 - C:\Program Files (x86)\Steam\steamapps\common\Skyrim\ (Steam) Skeleton(hkx) female: XPMS2HDT (115 bones) male: XPMS2HDT (115 bones) Patch: "GENDER Specific Animations" Patch: "SKELETON Arm Fix" Installing FNIS PCEA2 Reading 0SA_0Sex_MF_Cn V?.? ... Reading 0SA_ESG V?.? ... Reading Bathing in Skyrim V?.? ... Reading BeeingFemale V2.8 ... Reading Defeat V5 ( 0 furniture, 2 offset, 3 paired, 1 kill, 0 chair, 0 alternate animations) ... Reading FNISBase V6.3 ... Reading FNISCreatureVersion V6.1 ... Reading FNISSpells V5.0.1 ( 0 furniture, 0 offset, 9 paired, 0 kill, 0 chair, 0 alternate animations) ... Reading FNIS_PCEA2 V1.3 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 557 alternate animations) ... Reading FlowerGirls V1.6.4 ... Reading NibblesAnims V1.0 ... Reading P1FlyingRing V?.? ... Reading RealFlying V1.00 ... Reading SexLab V1.62 ... Reading SexLabCreature V1.62 ... Reading TKDodge V1.0 ... Reading XPMSE V6.1 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 164 alternate animations) ... Reading ZaZAnimationPack V7.00 ( 26 furniture, 29 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ... All Anim Lists scanned. Generating Behavior Files ... 19 GENDER modifications for Animations\male 31 GENDER modifications for Animations\female mt_behavior usage: 24.4 % ( 26 furniture, 31 offset, 0 chair, 81 alternate animations) 0_master usage: 12.9 % ( 12 paired, 1 kill, 156 alternate animations) Alternate Animation mods: 2 sets: 45 total groups: 89 added file slots: 1144 alternate files: 721 Create Creature Behaviors ... Reading SexLabCreature V1.62 ... 4429 animations for 18 mods successfully included (character) 322 animations for 1 mods and 18 creatures successfully included.
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