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Disclaimer: The provided guide can already be found by carefully browsing through the forum or using google. I'm creating this post to centralize all the "best practice" ways of using both animation frameworks together. ________________ Here's an in depth guide, assuming you use "Mod Organizer 2". If you don't, nothing prevents you from following these steps, but I can't guarantee that it'll work. Step 1: Install FNIS, FNIS creature pack and Nemesis. Enable "FNIS creature pack" and leave it enabled permanently. You'll never need to disable FNIS creature pack ever. Keep both "FNIS" and "Nemesis" disabled. Step 2: Create two folders, one named "FNIS Output" and the other "Nemesis Output". Step 3: Activate both "FNIS Output" and "Nemesis Output". Leave both FNIS and Nemesis disabled, for now. Step 4: Open up MO2, click on the dropdown list at the top right (next to "Run") and click Edit... Step 5: Add an executable using "Add from file" and go find FNIS's executable (should be in "\mods\Fores New Idles in Skyrim SE - FNIS SE\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe") Step 6: Check "Create files in mod instead of overwrite", open up the dropdown list at the right of the option and find "FNIS Output". Click Apply. Step 7: Repeat steps 4 to steps 6 with Nemesis instead of FNIS (should be in "\mods\Nemesis.Unlimited.Behavior.Engine.v0.84-beta\Nemesis_Engine\Nemesis Unlimited Behavior Engine.exe"). You've now properly installed both FNIS and Nemesis. Nemesis Output should overwrite everything from FNIS Output and FNIS creature (even though there shouldn't be anything from Nemesis overriding the creature animations), meaning you should assign a higher priority to Nemesis Output (if you don't know what this means, 0 is the lowest priority, 99999 is a very high priority. If FNIS Output has a priority value of "10", Nemesis Output should then have a priority above "10"). In order to run both FNIS and Nemesis, you need to carefully follow these steps: Step 8: Enable both "FNIS" and "FNIS Output". Disable "Nemesis" and "Nemesis Output". Step 9: Run FNIS. Step 10: Disable FNIS only. "FNIS Output" must stay enabled. Step 11: Enable both "Nemesis" and "Nemesis Output". Step 12: Open Nemesis. Step 14: Everytime you install or remove animations, you'll need to click on "Update Engine" first. Once it is done, you can then click on "Launch Nemesis Engine". Step 15: Nemesis will take a little while and will inform you once it is done. The big bar in the center isn't a progress bar but it shows how many animations you're using. You'll have to wait until a message pops up, showing how much time the process took. Step 16: Keep "FNIS Output", "Nemesis" and "Nemesis Output" enabled. "FNIS" is the only mod that should be disabled. Nemesis will create a FNIS patch for the animations it couldn't process. If you look through the list of esp, you should find a new "FNIS.esp" (generated inside "Nemesis output"). It must be enabled. You'll only need to run FNIS when you install / remove creature animations. If you keep adding or removing human animations, you will never need to run FNIS again. You will always need to run Nemesis (using steps 8 to 16) after running FNIS. If you're using SLAL and run a lot of animations, you'll have to raise a value in the config. It is located at "\mods\Nemesis.Unlimited.Behavior.Engine.v0.84-beta\Nemesis_Engine\nemesis.ini". You'll need to set "MaxAnimations" to something like 30000. Warning though, Nemesis is said to become unstabled above 30000 (or even 25000) animations. I'm currently sitting at 22000 animations with a mix of both SLAL animations and (Dynamic Animation Replacers) DAR, but I haven't found any gamebreaking bug. If you're using DAR, when you first load the game, your character can t-pose for what seems to be a minute, and only while idling. This is normal and will go away until you restart the game. Did you notice that I skipped a step? ________________ Edit: I could have sworn they used to work, but Draugr (and because of that, skeletons) and falmers will not have any animation during SL scenes. I'm trying to find a way to make them work. Edit 2: So it's been a while, and I have narrowed down a list of mods that will break draugr and skeleton animations. - For some reasons, Billy's SLAL animations break draugr and skeleton when using Nemesis. I'm not too sure how though, but I was sometimes able to make them work with Billy's animations, and some other time they wouldn't work at all after removing Billy's animations and (what I think is) carefully rebuilding FNIS and Nemesis. - zxlice's mods, specifically "Backstab and Parry" and "hitStop". Again, I was able to have draugr and skeleton animations working while trying out different mod combinations and Nemesis patches (with either or both "Backstab and Parry" and "hitStop" enabled), but they would eventually break. - Combat Gameplay Overhaul is a big definitive no. Contrary to Billy's and Zxlice's mods, I was never able to get draugr and skeleton animations to work with this mod enabled (with or without the nemesis patch). Honorable mention: - Character Behaviors Enhanced: Doesn't seem to break draugr and falmers, but will break some devious device or toys animations on occasion, but only visually. Should be safe-ish. I'm still trying out new ways to make everything work, notably by completely deleting the mesh folder from "Nemesis - Output" before rebuilding it, or leaving FNIS and FNIS - Output while running Nemesis. I'll be sure to update this post whenever I get one of those mods to behave correctly with creature animations, but it's safe to say that Nemesis has been abandonned by its author so creature support is not likely going to happen within Nemesis anytime soon. Nemesis is on github tho, anyone skilled enough could fork it and unofficially maintain it. I know I won't.
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View File Now we are also stripping your bras and panties! Also stripping both PC and NPC! Description The SerialStrip plugin brings improved stripping functionality to Skyrim. No more will clothes and armor instantly disappear from the actor when he/she undresses. Instead, with SerialStrip the actor will methodically go from weapons to gloves, to helmet, to boots, to cuirass etc, removing each group of items in turn and playing appropriate stripping animations by aqqh! The plugin works both for vanilla and modded items. It is designed to look for the "NoStrip" keyword to avoid stripping un-strippable items and will even try to resolve multi-slot issues and slot-keyword mismatching in modded armor. Also, if the user has SexLab installed and has configured some slots as unstrippable, SerialStrip will take it into account. Thanks to Shinji72 who reviewed our mod you can see SerialStrip in action: Also thanks to MMOxReview to review our mod on his out: Modders can easily integrate SerialStrip into their mods: they only need to send a specific ModEvent and SerialStrip will automatically activate and strip the actor. SerialStrip is a modders' resource: on its own, it does nothing. It needs other mods to activate it, e.g. SerialStripper Serial Stripper The SerialStripper plugin is a companion plugin for SerialStrip. It can activate it, it offers an MCM menu to configure it and provides the ability to initiate player stripping on keypress! Single taps will just remove one group of clothing whereas a prolonged keypress will completely undress the player. Needless to say, it needs SerialStrip to work! Beta Beta releases include new functionality but they may also contain some bugs. Please let us know if you find any Most importantly, we are interested in getting feedback about any items you may find that don't strip properly so that we can improve on our stripping algorithm. Features under beta testing currently: NPC stripping support. Requirements Skyrim Sctipt Extender (SKSE) SkyUI Fores New Idles in Skyrim (FNIS) PapyrusUtil (This is also bundled with SexLab. So, you don't need to install it if you have SexLab.) Recommended Mods Auto Unequip Ammo : strongly recommended to allow quiver stripping too! SexLab : allows configuring the slots that will be stripped and offers something to do after removing those clothes! Updating Before updating, use the SerialStripper's Uninstall command from the MCM menu to uninstall both SerialStrip and SerialStripper. Then save your game, quit, remove the mods and install the new versions. Credits Coding: Antono, Heromaster Animations: aqqh Original idea: CGi, Heromaster German translation: CGi, Heromaster French translation: Narsilien80 Extra special thanks to aqqh for his animations and all the help he provides to the APPS team in general! Changelog SerialStrip v1.1.4 - Restores initial order of arguments in SendSerialStripStart() for backwards compatibility (API broke in v1.1.3). - Modders: if you used to use this plugin but the API broke for you in v.1.1.3, please re-compile your scripts with this v1.1.4. You shouldn't need to edit your code but a re-compilation is necessary as SerialStrip's code has changed (no of arguments in SendSerialStripStartEvent()). v1.1.3 - Fix: Player/actor will no longer lock-up when attempting to strip while weapons/spells are drawn/readied. v1.1.2 - Strip NPCs (only one at a time - no multithreading yet) (feature from beta). - added: SerialStrip now has its own MCM menu. Uninstall button can be found here. - added: Debug mode: Turn on to have SerialStrip output debug messages to the log, turn it off to reduce log spamming. - added: New argument in SendSerialStripStartEvent() and OnSerialStripStart(): asSlotOverrideList. A modder can pass here the name of a PapyrusUtil Int array (stored on the form of his mod) to override the user's configuration and define what slots to strip. On the Int list, 1 would mean "Strip" and 0 "DontStrip". - added: New argument in SendSerialStripStartEvent() and OnSerialStripStart(): asExceptionList. A modder can pass here the name of a PapyrusUtil Form array (stored on the form of his mod) to define specific items which, if they are found, they will not be stripped. - Requires SKSE 1.7.3 and PapyrusUtil 3.2. v1.1.1-beta - Brings functionality for stripping NPCs (only one at a time - no multithreading yet). v1.0.4 - Stable. - Added uninstall functionality in the code. Modders can use it by calling the Uninstall() function. - Localized to English, German and French. v1.0.3-beta - Easier and safer update path: values and arrays are initialized on each game load. v1.0.2-beta - Improved underwear detection: now will ignore main-body keywords if they are found on underwear, thus avoiding detecting bras and panties as main-body armor. - Will now detect if rings are worn along with gloves and, if so, they will be removed first. Otherwise they will be removed at a later stage. - Fixed animations mix-up (removing panties was animating like bras and vice-versa). v1.0.1-beta - Fixed issue with animations not playing if SS was started when sneaking/jumping/sprinting etc: now SS will not kick in unless player is in default state. - Fixed issue where NoStrip keyword was ignored. - Fixed issue where unrelated items were stripping during main-body (cuirass) stripping. - Fixed issue where SexLab stripping configuration was not enforced. v1.0-beta Initial beta release. SerialStripper v1.1.4 - Updated to work with SerialStrip v.1.1.4. v1.1.2 - Updated to work with SerialStrip v1.1.2. v1.1.1-beta - Makes use of SerialStrip's functionality for stripping NPCs. Just put the NPC in your crosshairs and press the button. If there's nothing under the crosshairs, the PC will strip. v1.0.4.2 - Corrected French translation by Narsilien80. v1.0.2 - Stable. - Added uninstall options in the MCM menu. The parent mod SerialStrip can also be uninstalled through there. - Localized to English, German and French. v.1.0 - Initial beta release. Submitter Antono Submitted 03/19/2015 Category Animation Requires Skyrim Sctipt Extender (SKSE), SkyUI, Fores New Idles in Skyrim (FNIS), PapyrusUtil Special Edition Compatible
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Estrus Chaurus+ View File All credits go to the original author of this mod, Jbezorg. Since he has taken a hiatus, I will be maintaining this mod for the time being. Thanks to Min for helping to keep the Mod alive by updating it for SL1.5+ Original Mod Description by Jbezorg WHAT DOES THIS MOD DO? Chaurus spit attacks will trigger an Estrus Tentacle attack and impregnation. In roughly 3 days, they Chaurus Eggs will be expelled from the host's body. WHAT CAN YOU DO? If the skeleton supports node scaling the breasts will enlarge during that time. MCM will auto-configure Estrus Chaurus based on your skeleton and it will be available if the skeleton and body mesh supports it. If this is available, you can set how large the breasts will grow. You can set how long the impregnation will last. You can turn on / off impregnation by enabling / disabling the pregnancy option. The tentacle attack will still happen but no impregnation. You can turn on / off the chaurus eggs hatching by enabling / disabling the Chaurus Infestation option. An impregnated NPC will still lay chaurus eggs. They just will not hatch. You can choose to have some residual breast growth. Breast size is not returned fully to the original size. You can remove all impregnation effects from NPCs, Companions & the Player by enabling "Prepare for uninstall" ( this can take a few min. to run). The breast enlargement feature is very experimental. It's very likely to cause CTDs. You can disable this feature in MCM by setting breast growth to "NONE". SOME THINGS TO KEEP IN MIND Don't update to a new version without first enabling "Prepare for Uninstall" and letting it cure everyone. Estrus shout abilities AND THE ESTRUS MOD ITSELF is completely unrelated to this mod. When the pregnancy effect ends: The original breast scale is restored. The victim is removed to the Chaurus Faction ( if still in it ) The perk is removed. [*]Don't save or game wait while the Estrus Tentacle magic effect is active. You'll most likely CTD. Wait a few min. before to allow for the first NiNode update to occur. [*]Breast enlargement and pregnancy will only work on body meshes that support skeletal scaling e.g. TBBP, BBP body meshes. [*]If You don't see MCM updating, use the following console command. setstage SKI_ConfigManagerInstance 1 EC+ Version 4.390 As version 4.390 has major changes to the esp file I do not recommend trying to upgrade - a new game is required For the LE version NiOverride and XPMSE are required for pregnancy scaling to work in EC+ 4.20 onwards For the SE version SKEE and XPMSE are required for pregnancy scaling to work. Thanks to t3h0th3r for providing the updated scaling code! There are three methods by which the EC effect can be applied to the player or a follower: Chaurus spit attacks can trigger tentacle attacks - the chance of attack is configurable via the EC MCM Sexlab scenes involving a Chaurus triggered by another mod (e.g. Sexlab Defeat) EC+ scenes triggered by other mods (e.g. FMEA, Deviously Enchanted Chests, Sexlab Parasites, Deviously Cursed Loot) Chaurus Spit can also trigger Tentacle attacks on non-follower NPCs! At present NPC pregnancies will be lost if you or the NPC changes cell. Updating Updating from version 4.381 to version 4.390 requires a clean save or new game. For Modders Required Mods and Versions Legendary Edition Estrus For Skyrim V2.41r1 (Must be installed but the mod does not have to be activated) Sexlab 1.62 FNIS 6.1+ FNIS Creature Pack 6.1+ SkyUI 5.1 XPMSE 2.80+ Net Immerse Override 3.2.2+ or Racemenu 3.0+ (includes NIO) Special Edition Estrus For Skyrim SE V2.45 (Must be installed but the mod does not have to be activated) Sexlab 1.63 Beta 9+ FNIS 7.6SE + FNIS Creature Pack SE 7.6+ SkyUI 5.2SE XPMSE 4.80+ Racemenu SE 0.4.16+ (includes SKEE - required for pregnancy scaling) Known Issues None - please report any problems (or success) and I will try and sort them. Credits qotsafan for the Sexlab Inflation Framework integration cod osmelmc for the automatic EC animation registration patch Submitter Bane Master Submitted 05/03/2014 Category Combat Sex Requires SexLab , SKSE, FNIS, FNIS Creature Pack, SkyUI, Estrus For Skyrim (Assets only), NIOverrride (LE), SKEE (SE) Special Edition Compatible Yes
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So there is this new mod in the Nexus called Creature Behavior Generator which allows adding new custom creature animations to Skyrim. It supports both FNIS and Nemesis and basic, sequenced, paired and killmove animations can be added. Now this begs the question, will this work for SLAL animations and general FNIS creature animations? The only reason I still use FNIS in Sexlab playthroughs is because of creature SLAL packs, but if this can work with Nemesis, then that means FNIS might not be needed anymore? Does anyone know if this mod will work with creature SLAL packs?
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View File ZaZ Animation Pack ZaZ And XaZ Foreword by (ZaZ) We have come a long way. The ZaZ Animation Pack is a Master Mod to so many Independent Mods here on LoversLab , I honestly never realized it would get to such a level. This all thanks to my Partner in Crime XaZ, without his effort and his scripts this mod would be just a Master Mod where other Mods draw Animations from. "Why we do what we do ?" Short and Simple Answer is because we enjoy doing it. We are not Professional 3d Graphics Designers, Animators or Coders this is more of a Hobby for us. Description THE ZAZ-ANIMATION-PACK IS A FULLY ADULT ORIENTED MOD !!!!!! THIS IS A RESOURCE FOR MODDERS AND CREATION KIT ENTHUSIASTS TO USE !!!!!! THIS MOD IS A FRAMEWORK AND ANIMATION PACKAGE IT DOES NOT DO ANYTHING ON ITS OWN !!!!!! DO NOT BASH US FOR THE CONTENT OF THIS MOD . WE PERSONALLY BELIEVE IN CONSENSUAL PLAY !!!!!! WARNING ! This mod may contain Full Nudity, BDSM, Fetish, Sexual Stuff and therefore Adult Content! Don't download and use this mod if you don't like this sort of theme and/or not allowed to......IF THAT'S NOT YOUR TASTE, SKIP IT!!! Requirements Fores New Idles in Skyrim - FNIS by Fore ( Always the Latest Version ) http://skyrim.nexusmods.com/mods/11811 Skyrim SexLab - Sex Animation Framework by Ashal http://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v159-updated-0811/ Highly Recommended - One of these XP32 Maximum Skeleton Extended 2.06+ by Groovtama (Use this if you are using HDT and NOT using the Milk Machine) OR XP32 Maximum Skeleton Extended 1.93 Legacy Edition by Groovtama (Use this if you are NOT using HDT and ARE using the Milk Machine) http://www.loverslab.com/files/file/676-xp32-maximum-skeleton-extended/ OR XP32 Maximum Skeleton -XPMS by xp32 http://www.nexusmods.com/skyrim/mods/26800/? Installation 1. Drop the data pack into your steam Skyrim folder. You can use Any Mod Manager of your Choice 2. Activate the ESM file in NMM or similar. 3. Run the FNIS GENERATION TOOL "GenerateFNISforUsers.exe". For more info, look here http://skyrim.nexusm...com/mods/11811. (There isn't a version without FNIS. If you're going to Mod your Game you need to be a little proactive and poke around for Answers) 4. Enable the ZazAnimationPack.esm file. 5. You Can use SkyUI(optional) to tweak/Change the settings to you're liking of the ZaZ Animation Pack 6. Enjoy the mod (optional) Note for Mod Makers Please, Don't Pack ZaZ Texture Folders into Your Mods Unless your Using a BSA .This Is Because I'm Constantly Updating the Textures to Better Ones. Giving Credit Honestly, We don't expect much from anyone who wants to use these Assets in his/her Mods. All We want is to know where they are being used and mostly likely a link. So We can take a look too. So Please let Us know if you're using stuff from here. Thank you Credits XaZ - Scripting and Animations . Bulk Creation Kit Work Over All In-charge of the ZaZ Animation Pack ZaZ - Animations and 3d Meshes. Fore - For Creating A Way Get Custom Animations into Skyrim, without his Excellent Mod FNIS This Wouldn't Be possible at all. Figment - hklxcmd ( Havok Commandline Tools ) Skyfox - NifTools Utilities (Nif Convert /Chunk Merge) Zadil - Devious Asset Gag Zt11rauss - German translation (nexus link: http://www.nexusmods.com/skyrim/users/4616070/?) LeitoAnimation base for modified SexLab animations ZynAnimation base for modified SexLab animations ArrokAnimation base for modified SexLab animations Texture Resources: Mr.Dave Texture Resources - SkyrimNexus Scabeater's Free Textures - Deviant Art Mateusnroll Rope Pattern - Deviant Art LordZulten Wood Texture - LoversLab TSS5062's Fluid Textures - LoversLab (He has Created a lot of new Droplets Textures and Animated Puddles) CG Textures Some Textures - http://www.cgtextures.com/ Notable Mentions: GSBModders - As Always, His Meshes/Textures give the Start of My Mods. Jbezorg - Made Spells , Just For Me On Request to Test 2 Person Animations - Cheers And Kudos Labrat - Translated the Blender Animation Text For Skyrim (I never Mentioned His Name Before , But its because of that text I Started with Skyrim) Kalarr - For Helping Me Find Out the animation Numbering and Creating an Animation Pictorial Set , I will Add More and Update his Set. ( Older Credit ) Bethesda - Yea Thank you For Such Awesome Games and Giving us a Creation Kit. The Usual Suspects Mayatola, Equidical and Many More The 4 People who Contributed to help me build a Decent Desktop since my Laptop gave up on me and died and was able to complete V6.00(I have something special planned ) Donations I have a paypal account , Donations are welcome but not mandatory. I could use it to upgrade some PC parts here and there from time to time Quick preview Full Change logs Submitter ZaZ Submitted 05/09/2013 Category Animation Requires FNIS 6.3+, SexLab 1.50+ Special Edition Compatible
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NCK30 Animations View File Hi. This will be my first mod ever! - I hope that everything works as intended. My main and only focus will be Human animations. Do not expect multiple updates per month as the process of making animations is very time consuming. The animations themselves are made pretty quickly, but the constant adjustments of the hands, feet and so on are a bitch to get right. More will follow... STICKY 1 : Please read this instead of PM me constantly Version 3.2 is on page 32!!!!! - LE and SE version https://www.loverslab.com/topic/107275-nck30-animations/?do=findComment&comment=3638543 STICKY 2 : These are a instructions for the many questions I have got about what the files are NCK30 Full Body Mod My personal body used in the previews by Annekke Crag-Jumper Data\Meshes\Actors\Character\Character Assets NCK30 Body Textures My personal body textures used in the previews by Annekke Crag-Jumper Data\Textures\Actors\Character\Female NCK30 HDT Files HDT PE files used in the previews by Annekke Crag-Jumper Data\SKSE\Plugins Improved Pregnancy Weights Improved belly weights for BeingFemale pregnancy mod Data\Meshes\Actors\Character\Character Assets Converted armors Armors and Clothes for my body These are placed in the right folders to just replace NCK30 Idle Replacers 5 replacers for Vanilla Skyrim idles - Laydown, Lean on Wall, Lean on Table, Sit on Ledge and Sit Crossed-Legged NCK30 SLAL 3.6 My newest SLAL version for the Skyrim Legendary Edition or LE NCK30 SLAL 3.6 SE My newest SLAL version for the Skyrim Special Edition or SE Human Animations: Ass Masterpiece (Furniture) BeachBall (Furniture) Chair 1 (Furniture) Cowgirl 1 Cowgirl 2 Cowgirl 3 Cowgirl 4 Cowgirl 5 Doggy 1 Drunk on Passion (Invisible Furniture) Greek Goddess (Furniture) Full Frontal Hot Tub (Furniture) Massage Madness (Furniture) Missionary 1 Missionary 2 Reverse Cowgirl 1 Romantic Face2Face Shelf 1 (Furniture) Sleazy Rider (Furniture) Standing 1 Standing Cowgirl Sunday Soulmate Table 1 (Furniture) Table 2 (Furniture) Wall Seduction Idle Animations: Laydown Idle Replacer (Underground Bathhouse, Tundra Springs) Lean On Wall Idle Replacer (Underground Bathhouse, Whiterun and Markarth Jarls Keep) Lean On Table Idle Replacer (Underground Bathhouse, Sleeping Giant Inn and Windhelm Markets) Sit On Ledge Idle Replacer (Underground Bathhouse, Hunter Shack near Dead men's Respite) Sitting Cross-Legged Idle Replacer (Underground Bathhouse, Tundra Springs) - Ingame it's called Sit Down. Installation: Install like any other SLAL pack, Don't forget to run fnis! Previews: See my new blog. Will be updated with all my animations and multiple babes... Recommended mods : - Sexlab Animation Speed Control by h38fh2mf (To speed up and get more Tit bounce) https://www.loverslab.com/topic/48493-sexlab-animation-speed-control/ - vwr Idle Markers (Place idles everywhere - Delete at will if idle spot is wrong) - Perfect for Goma Pero Land https://www.nexusmods.com/skyrim/mods/53902/ - Dovahkiin can Lean Sit Kneel Lay Down and Meditate etc. (You can use invisible idle markers that were only intended for NPC's like "Lean On Table") https://www.nexusmods.com/skyrim/mods/99273 - Instructions for fixing Sexlab "Pure Virtual Function Call" (Together with CTD fix in Sexlab solves all CTD errors when starting animations and You can now scale all actors during animations and they will keep that scale) https://www.loverslab.com/topic/60287-instructions-for-fixing-pure-virtual-function-call-crash/ Credits - Helped so much when I was starting with Max and everything was confusing. - CEO 0S for his guides - pornphile for his rigs and guides - AnubiSs2167 for his advice with Foot IK - Nibbles for his guide and SLAL instructions - Billyy for help with furniture animations Submitter NCK30 Submitted 09/09/2018 Category Animation Requires Sexlab, SLAL, FNIS Special Edition Compatible Yes
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TaraUltimateFurniturePack [2017.07.27] View File Tara Ultimate Furniture Pack This furniture release is created for all of you, who like to play skyrim with BD / SM content. People who do not understand or do not like stuff like this should not be here and better leave the page. The contence is more BD - orientated and can be activated within other master-mods to become SM-stuff. That depends on the fact, what you like to play. This mod is use-able as a "resource for modders" , made for people who are writing quest - mods, or it can simply be played without any other dependencies. In future I´ll use this stuff inside of my personal mods as usually. This mod got actually an intergration for all "Maria Eden" Gamers and I am very happy about that: Please "keep your eyes" on the Maria Eden Pro.- release 2.5 !! Dependencies: none, you only need ("Skyrim") Guide and Intro: For all Gamers, who do not have access to the modding-world, I created an area to play with, that is integrated completely inside of the sky rim world. If you do not like to wait and if you want to test the stuff: ALL FURNITURES ARE AROUND THE RIVERWOOD AREA WITH FULL ACCESS PLAYABLE in and around the "Lost Secret Castle". This is on the map and you can use FAST TRAVEL to reach the area at once. A big Bridge is leading to an old small house in the cliffs of the river, and there you are ! A huge area with over 200 furnitures is awaiting you. Beneath that stuff, I created a bunch of new Cages and some very individual stuff. I payed Attention to create more fine and suiting textures for the wood and for the metal. And I hope you will be injoying that! WARNIGS----------------------------------------------------------------------------------------------------------------------------------------------------------------- The whole area inside the castle is not NAVMESHED and ONLY for the gamer! NPS´s won´t coordinate / orientate there and for now it will stay as is. Guide for the modders: Please USE ONLY the furnitures, who are listed inside of the creation kit. IF YOU TRY TO USE nifs that are not connected to the Creation Kit, you may cause game-crashes or CTD´s. The reason for that is, that some nifs are under developpement. Let me please bring the stuff up into CK, then you can go on. This would be nice to prevent nonsence and texture issures... -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- What You get: You get lot of new furnitures with new animations and alternative animations. If you use a furniture twice, it may happen, that you get into a different pose (Animation) because some furnitures are "multi-Animation"- furnitures. I did this to prevent a "stereotype" gameplay. (For this feature, you please use ZEP, Zaz Extension Pack -by zaira: this is needed to see the alternative animations of version 1.01 and 1.2) You should experiment with different textures to change the outlook of your furnitures. Don´t forget to rename them, to Keep the original furniture as a base model. If you want "leopardy-style", you can create "leopard gibbets" - texture-names point to their furniture origin, and so on. If you prefer more darker Wood, I made 3 different textures or it...from light to dark. Please have a look on it and feel free to do experiments with this feature. One of the main Job here, has been the texture-changes for the gibbets: now the UV-mapping is like "vanilla" again and you can use every texture on gibbets, beginning from Wood and ending with the originally texture. I specially was trying to find textures for glas and we have quite fine results. I created again a lot of cages/gibbets with doors and this time, I really had a luck with all my workarounds. I´m really happy to be able to offer this stuff, because it´s quite close looking like vanilla and like originally "SKYRIM". For the gibbet textures, I prepared also the original vanilla barrel-iron textures who are available now also for gibbets and straight iron bars. You can use this textures on every gibbet, on my created jail set and straight iron bars and of course on the custom made cages "bird´s cage", "disco-cage", "big cage" and so on. The new colored bed-textures can be used on every noble bed-furniture. CK coordinator how to find the stuff... activators....some wheels for the furniture with wheel use (garrote, rack, torture rack)..and a round water plate activators...gibbet lifts with examples inside the cell, they need to be started by different levers and/ or trigger weapons....2 irons for branding (one "3" and other one named "slave") armor......shield: the "nimbus5000"..will be animated in next updates quest......tfp main quest animated objects...a bunch of different AO´s for different animations texturesets...everything with: tfpTSet...to be used a a variation for the standard... doors.....a lot of new doors, most of time they are customized to be set into their suiting static object, incl. 2 gallow-traps furniture.....all the tfp-prenamed furnitures, there should be 200 and some doubled, as a dark version (racks and garrote): are created as simple furniture and also as "torture machines" with wheels (activators)) movablestatic...the waterbondage sign static....all the static clutter that is made for gallows, water bondage, cages which need doors, pyre setup, bed pillow, rain water barrel, wells, sagophargus for the wall and so on... keywords....tfpKW .... Credits: -MEP-Team , "nameless701" and "zaira" (for the continuous support and their patience and 100% teamwork) -FNIS / FORE (FNIS) -Pornphile (Animation rig) -BRUMBECK (SMIMM-textures) -ZaZ and XaZ (Zaz Animation Pack) -Ousnius & Caliente (for the possibility to play such a "superhot-tight"-"caliente" Body) -Groovetama (SKELETON) -Nosdregamon (scripts, and spending a lot of "exotic" furnitures) -BETHESDA -HALO POSES (30poses), (Chris) [ not yet integrated inside V.0.0 and also not in V.1.0 and not in 1.0.1 and not in V.1.2 ] -all others who I did not list here-please forgive me -Vincenza -all the visitors and interesting and interested people, who came and visited all the last month and weeks my thread-thank you for your patience ! Permissions: All previous permissions regardless of conditions are hereby rescinded effect (2018/May/20). The content in this upload is not open source or resource material. You may not use my content or derivatives of my content without my expressed permission. Submitter t.ara Submitted 06/06/2017 Category Modders Resources Requires Skyrim & Skyrim Update Special Edition Compatible
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I have tried installing FNIS manually and also through MO2 and Vortex but it just crashes at launch. Any ideas to deal with this? Game boots fine without FNIS so theres an issue with the install but I have watched plenty of videos of the install.
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Version 3.6.1
309,817 downloads
Hi. This will be my first mod ever! - I hope that everything works as intended. My main and only focus will be Human animations. Do not expect multiple updates per month as the process of making animations is very time consuming. The animations themselves are made pretty quickly, but the constant adjustments of the hands, feet and so on are a bitch to get right. More will follow... STICKY 1 : Please read this instead of PM me constantly Version 3.2 is on page 32!!!!! - LE and SE version https://www.loverslab.com/topic/107275-nck30-animations/?do=findComment&comment=3638543 STICKY 2 : These are a instructions for the many questions I have got about what the files are NCK30 Full Body Mod My personal body used in the previews by Annekke Crag-Jumper Data\Meshes\Actors\Character\Character Assets NCK30 Body Textures My personal body textures used in the previews by Annekke Crag-Jumper Data\Textures\Actors\Character\Female NCK30 HDT Files HDT PE files used in the previews by Annekke Crag-Jumper Data\SKSE\Plugins Improved Pregnancy Weights Improved belly weights for BeingFemale pregnancy mod Data\Meshes\Actors\Character\Character Assets Converted armors Armors and Clothes for my body These are placed in the right folders to just replace NCK30 Idle Replacers 5 replacers for Vanilla Skyrim idles - Laydown, Lean on Wall, Lean on Table, Sit on Ledge and Sit Crossed-Legged NCK30 SLAL 3.6 My newest SLAL version for the Skyrim Legendary Edition or LE NCK30 SLAL 3.6 SE My newest SLAL version for the Skyrim Special Edition or SE NCK30 Idle Replacers 1.4 SSE Idle replacers converted to Skyrim Special Edition or SE Human Animations: Ass Masterpiece (Furniture) BeachBall (Furniture) Chair 1 (Furniture) Cowgirl 1 Cowgirl 2 Cowgirl 3 Cowgirl 4 Cowgirl 5 Doggy 1 Drunk on Passion (Invisible Furniture) Greek Goddess (Furniture) Full Frontal Hot Tub (Furniture) Massage Madness (Furniture) Missionary 1 Missionary 2 Reverse Cowgirl 1 Romantic Face2Face Shelf 1 (Furniture) Sleazy Rider (Furniture) Standing 1 Standing Cowgirl Sunday Soulmate Table 1 (Furniture) Table 2 (Furniture) Wall Seduction Idle Animations: Laydown Idle Replacer (Underground Bathhouse, Tundra Springs) Lean On Wall Idle Replacer (Underground Bathhouse, Whiterun and Markarth Jarls Keep) Lean On Table Idle Replacer (Underground Bathhouse, Sleeping Giant Inn and Windhelm Markets) Sit On Ledge Idle Replacer (Underground Bathhouse, Hunter Shack near Dead men's Respite) Sitting Cross-Legged Idle Replacer (Underground Bathhouse, Tundra Springs) - Ingame it's called Sit Down. Installation: Install like any other SLAL pack, Don't forget to run fnis! Previews: See my new blog. Will be updated with all my animations and multiple babes... Recommended mods : - Sexlab Animation Speed Control by h38fh2mf (To speed up and get more Tit bounce) https://www.loverslab.com/topic/48493-sexlab-animation-speed-control/ - vwr Idle Markers (Place idles everywhere - Delete at will if idle spot is wrong) - Perfect for Goma Pero Land https://www.nexusmods.com/skyrim/mods/53902/ - Dovahkiin can Lean Sit Kneel Lay Down and Meditate etc. (You can use invisible idle markers that were only intended for NPC's like "Lean On Table") https://www.nexusmods.com/skyrim/mods/99273 - Instructions for fixing Sexlab "Pure Virtual Function Call" (Together with CTD fix in Sexlab solves all CTD errors when starting animations and You can now scale all actors during animations and they will keep that scale) https://www.loverslab.com/topic/60287-instructions-for-fixing-pure-virtual-function-call-crash/ Credits - Helped so much when I was starting with Max and everything was confusing. - CEO 0S for his guides - pornphile for his rigs and guides - AnubiSs2167 for his advice with Foot IK - Nibbles for his guide and SLAL instructions - Billyy for help with furniture animations -
Someone knows how fix this?
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FNIS Behavior V7.6 10/23/2022 10:20:23 PM Generator: K:\SteamLibrary\steamapps\common\Skyrim Special Edition\Mods\Fores New Idles in Skyrim SE - FNIS SE\FNIS Behavior SE 7.6\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe Skyrim SE 64bit: ??.??.?? - K:\SteamLibrary\steamapps\common\Skyrim Special Edition\ (Steam) >>Warning: Expected generator path: K:\SteamLibrary\steamapps\common\Skyrim Special Edition\data\tools\GenerateFNIS_for_Users not found<< Skeleton(hkx) female: Default (99 bones) male: Default (99 bones) Patch: "GENDER Specific Animations" Patch: "SKELETON Arm Fix" Reading FNISBase V7.6 ... All Anim Lists scanned. Generating Behavior Files... No GENDER directory male No GENDER directory female Creature Pack not installed 0 animations for 1 mods successfully included (character). 1 Warning(s). Hi im kinda new to all this... I followed all the tutorials and I cant find a solution to this. What is the issue? What do i do?
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Here is my FNIS log and my mod list. I am using Skyrim SE 1.5.97. I am using Mod Organizer 2. Starting the game up, everyone just T-poses. It seems that whenever I try to interact with npcs in anyway sexually, they just disappear. It's like you need a friggin computer science degree to mod Skyrim 😛 FNIS log (I got 22 warnings) Something about some mods being 43 and not 44 My Mod LIst
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Hello, I have downloaded and installed FNIS Creature Pack from Nexus but when I generate FNIS for users, it tells me that it's not installed. I was wondering if this has happened to anyone else and how did you fix this? Thank you!
- 3 replies
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- fnis
- creature pack
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I couldn't use DD now because of animation limit forced on by DAR, if i go over the limit DAR stops working. Is there a way to bypass this? I already tried the 32k patches and it didnt work.
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I recently decided to try out True Directional Movement, which requires Nemesis. I don't really understand the technical details, but I think Nemesis serves essentially the same function as FNIS does. I know that Nemesis and FNIS don't quite work together; I ran into an issue with TDM where some features (360 degree horse archery, leaning, headtracking) showed up as "Not Installed" if I ran FNIS after running Nemesis. Running Nemesis after running FNIS fixed the issue, and it doesn't seem to be causing any problems for SexLab animations, but it made me wonder... Is FNIS even necessary if you use Nemesis? If not, I'd love to just get rid of it altogether. I want a dodge mechanic to go with TDM, but the two most-recommended mods I can find (TK Dodge SE and Combat Gameplay Overhaul) both list FNIS as incompatible and show conflicts in Vortex.
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Hello, I'm trying to figure out if Nemesis can be used in place of FNIS for SexLab animations. According to most conversations I've seen, Nemesis is just "better FNIS" and does the exact same thing (and more). But I attempted to remove FNIS in favor of Nemesis once and found that SL animations wouldn't run. This is either because they don't work together or because I messed something up. So my question is this: Is there a way to use Nemesis without FNIS and have SexLab animations play without issue? I know that some people use FNIS and Nemesis together, but that comes with its own quirks and issues which make it not worth doing in my opinion. Has anyone here done it? Is there some kind of fix you have to do first? Or is FNIS inextricably linked to SexLab? Insight is greatly appreciated. Thank you
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View File ALL CREDIT FOR ORIGINAL MOD & SCRIPT SOURCES GOES TO BANE MASTER & JBEZORG CHANGELOG V3.94 Addon V2: Sorry for all all who just downloaded the new up date(V3.94 Addon V2) please redownload the NEW V3.94 Addon V2.1 as it fixes the glitch with the spider spit effect i found were my error was i fixed it and just tested it on 3 different saves including a brand new save made by clicking new game from main screen. NEW SCRIPT ADDED- You will notice a new script added Called sslCreatureAnimationDefaults this is the Script in sexlab that tells sex lab witch animation to use with witch creature. (I will up load script by it ltself for those who dont use EC+,ES+ and/or both but who also wish to use this fix) DO NOT DOWNLOAD THE SCRIPT IF YOU USE Estrus Chaurus v3.94 Spider Addon AS IT IS ALL READY INCLUDED WITH THE MOD HERE ARE THE CHANGES-(they are Bold, underlined & Italic) (this is only a small part of the script to show the changes) NEW SCRIPT function LoadCreatureAnimations() ; Prepare factory resources (as creature) PrepareFactoryCreatures() Bears = new string[3] Bears[0] = "BearBlackRace" Bears[1] = "BearBrownRace" Bears[2] = "BearSnowRace" SabreCats = new string[3] SabreCats[0] = "SabreCatRace" SabreCats[1] = "SabreCatSnowyRace" SabreCats[2] = "DLC1SabreCatGlowRace" Chaurus = new string[3] Chaurus[0] = "ChaurusRace" Chaurus[1] = "ChaurusReaperRace" Chaurus[2] = "DLC1_BF_ChaurusRace" Dragons = new string[7] Dragons[0] = "DragonRace" Dragons[1] = "UndeadDragonRace" Dragons[2] = "DLC1UndeadDragonRace" Dragons[3] = "_00MechaDragonRace0" Dragons[4] = "_00MechaDragonRace1" Dragons[5] = "_00MechaDragonRace2" Dragons[6] = "_00MechaDragonRace3" Draugrs = new string[29] Draugrs[0] = "DraugrRace" Draugrs[1] = "DraugrMagicRace" Draugrs[2] = "RigidSkeletonRace" Draugrs[3] = "SkeletonNecroRace" Draugrs[4] = "SkeletonRace" Draugrs[5] = "SkeletonArmorRace" Draugrs[6] = "DLC1SoulCairnKeeperRace" Draugrs[7] = "DLC1SoulCairnSkeletonArmorRace" Draugrs[8] = "DLC1BlackSkeletonRace" Draugrs[9] = "DLC1SoulCairnSkeletonNecroRace" Draugrs[10] = "_00ArmoredSkeletonArgonianRace" Draugrs[11] = "_00ArmoredSkeletonBeastRace_Old" Draugrs[12] = "_00ArmoredSkeletonKhajiitRace" Draugrs[13] = "_00ArmoredSkeletonRace" Draugrs[14] = "_00ArmoredSkeletonRace_Old" Draugrs[15] = "_00ChaurusGrimWarriorRace" Draugrs[16] = "_00ChaurusWarriorRace" Draugrs[17] = "_00BeastSkeletonRace" Draugrs[18] = "_00DramanRace" Draugrs[19] = "_00DraugrDwarvenRace" Draugrs[20] = "_00DraugrOneEyeRace" Draugrs[21] = "_00DraugrRaceSH" Draugrs[22] = "_00DraugrVarRace" Draugrs[23] = "_00DLC1BonemanSkeletonRace" Draugrs[24] = "_00LichRace" Draugrs[25] = "_00RigidSkeletonBeastRace" Draugrs[26] = "DLC2HulkingDraugrRace" Draugrs[27] = "DLC2AshSpawnRace" Draugrs[28] = "DLC2RigidSkeletonRace" Falmers = new string[7] Falmers[0] = "FalmerRace" Falmers[1] = "_00FalmerRace01" Falmers[2] = "_00FalmerRace02" Falmers[3] = "_00FalmerRace03" Falmers[4] = "_00FalmerRace04" Falmers[5] = "_00FalmerRace05" Falmers[6] = "_00GoblinRace" Giants = new string[2] Giants[0] = "GiantRace" Giants[1] = "DLC2GhostFrostGiantRace" Horses = new string[1] Horses[0] = "HorseRace" Spiders = new string[6] Spiders[0] = "FrostbiteSpiderRace" Spiders[1] = "FrostbiteSpiderRaceLarge" Spiders[2] = "_00ChaurusCrawlerRace" Spiders[3] = "_00DwarvenSpiderBoltRace" Spiders[4] = "_00DwarvenSpiderFireRace" Spiders[5] = "_00SkeletonSpiderRace" LargeSpiders = new string[3] LargeSpiders[0] = "FrostbiteSpiderRaceGiant" LargeSpiders[1] = "_00ChaurusCrawlerRaceGiant" LargeSpiders[2] = "_00ChaurusCrawlerRaceLarge" OLD SCRIPT function LoadCreatureAnimations() ; Prepare factory resources (as creature) PrepareFactoryCreatures() Bears = new string[3] Bears[0] = "BearBlackRace" Bears[1] = "BearBrownRace" Bears[2] = "BearSnowRace" SabreCats = new string[3] SabreCats[0] = "SabreCatRace" SabreCats[1] = "SabreCatSnowyRace" SabreCats[2] = "DLC1SabreCatGlowRace" Chaurus = new string[3] Chaurus[0] = "ChaurusRace" Chaurus[1] = "ChaurusReaperRace" Chaurus[2] = "DLC1_BF_ChaurusRace" Dragons = new string[7] Dragons[0] = "DragonRace" Dragons[1] = "UndeadDragonRace" Dragons[2] = "DLC1UndeadDragonRace" Dragons[3] = "_00MechaDragonRace0" Dragons[4] = "_00MechaDragonRace1" Dragons[5] = "_00MechaDragonRace2" Dragons[6] = "_00MechaDragonRace3" Draugrs = new string[29] Draugrs[0] = "DraugrRace" Draugrs[1] = "DraugrMagicRace" Draugrs[2] = "RigidSkeletonRace" Draugrs[3] = "SkeletonNecroRace" Draugrs[4] = "SkeletonRace" Draugrs[5] = "SkeletonArmorRace" Draugrs[6] = "DLC1SoulCairnKeeperRace" Draugrs[7] = "DLC1SoulCairnSkeletonArmorRace" Draugrs[8] = "DLC1BlackSkeletonRace" Draugrs[9] = "DLC1SoulCairnSkeletonNecroRace" Draugrs[10] = "_00ArmoredSkeletonArgonianRace" Draugrs[11] = "_00ArmoredSkeletonBeastRace_Old" Draugrs[12] = "_00ArmoredSkeletonKhajiitRace" Draugrs[13] = "_00ArmoredSkeletonRace" Draugrs[14] = "_00ArmoredSkeletonRace_Old" Draugrs[15] = "_00ChaurusGrimWarriorRace" Draugrs[16] = "_00ChaurusWarriorRace" Draugrs[17] = "_00BeastSkeletonRace" Draugrs[18] = "_00DramanRace" Draugrs[19] = "_00DraugrDwarvenRace" Draugrs[20] = "_00DraugrOneEyeRace" Draugrs[21] = "_00DraugrRaceSH" Draugrs[22] = "_00DraugrVarRace" Draugrs[23] = "_00DLC1BonemanSkeletonRace" Draugrs[24] = "_00LichRace" Draugrs[25] = "_00RigidSkeletonBeastRace" Draugrs[26] = "DLC2HulkingDraugrRace" Draugrs[27] = "DLC2AshSpawnRace" Draugrs[28] = "DLC2RigidSkeletonRace" Falmers = new string[7] Falmers[0] = "FalmerRace" Falmers[1] = "_00FalmerRace01" Falmers[2] = "_00FalmerRace02" Falmers[3] = "_00FalmerRace03" Falmers[4] = "_00FalmerRace04" Falmers[5] = "_00FalmerRace05" Falmers[6] = "_00GoblinRace" Giants = new string[2] Giants[0] = "GiantRace" Giants[1] = "DLC2GhostFrostGiantRace" Horses = new string[1] Horses[0] = "HorseRace" Spiders = new string[5] Spiders[0] = "FrostbiteSpiderRace" Spiders[1] = "_00ChaurusCrawlerRace" Spiders[2] = "_00DwarvenSpiderBoltRace" Spiders[3] = "_00DwarvenSpiderFireRace" Spiders[4] = "_00SkeletonSpiderRace" LargeSpiders = new string[4] LargeSpiders[0] = "FrostbiteSpiderRaceGiant" LargeSpiders[1] = "FrostbiteSpiderRaceLarge" LargeSpiders[2] = "_00ChaurusCrawlerRaceGiant" LargeSpiders[3] = "_00ChaurusCrawlerRaceLarge" all edits to large spiders removed Only The change to the chaurus Reapers is left in as the this script fixes the aliment issues in sex lab it self Spidereggscript had some blank property's i forgot to set this HAS BEEN FIXED Other various minor bug fixes Desription: This mod is an Add-on mod for Estrus Chaurus+ (you must have EC+ fully installed first as this is an add-onto function not a stand alone mod) This mod has all the exact same functions as EC+ if you use EC+ plus all ready then you will have no problem installing and using this mod all i have don't is gone in to the scripts and re-tweak them to work for spiders THIS MOD DOESN'T OVERWRITE ANY OF EC+ SCRIPTS. I pulled only the necessary scripts and re-tweaked them with new names and change most chuarus references to spider i have includes source scripts in my file for any who would like to see or better understand what I'm talking about. Features: this mod has its own MCM menu and hatchery Chuarus eggs: handled in EC+ mcm hatchery Spider eggs: Handled in ES+ mcm Hatchery you can turn off tentacle animations, pregnancy's and Infestations separately FOR spider and chuaruses (this means if you turn of pregnancy's for spiders you can still get pregnent by chuaruses and vice versa) incubation periods and fertility settings can be adjusted separately for spider and Chuarus Pregnancy's Brest,Belly and Butt max growth settings can be adjusted separately for chuarus and spider Pregnancy's Growth rate however will be the same for both regardless of witch menu you set it with this was for compatibility reasons I changed the EncChaurusreaper race setting to Chuarus so that the Chaurus reapers could have proper male chaurus anatomy (for chaurus reaper alinement problems in sex lab make sure to turn on adjust actor heights as setting changes will effect smaller churuses as well. Now go in to sexlab mcm and go to the animation adjuster page and select creature animations find Chuarus Forward and select it now change to femalepositon1 and on the left and side were it says move up or down set all 4 stages to +13 then from there adjust to tast.) Installing: 1)Download and FULLY install Estrus Chuarus+ by bane master found here http://www.loverslab.com/files/file/1033-estrus-chaurus/ 2)Download Estrus Spider V3.94 Add-on and Use NMM or MO to install when asked to overwrite say yes ( will over wright EstrusChuarus.esp and EstrusChuarus translation file this is only because as said this is an addon to his mod none of the original EC+ Content was changed or edited any way* i simply added in the Spider content ) * this excludes the breeder effect i added a HasSpell check it so that you can only get pregnant by eather a spider or a chuarus at one time you can not be pregnant by both at the same time. I Hope you all like it and if you find any buggs or have any questions ABOUT THE ES+ ADD-ON plz report them to be and i will answer them to the best of my ability SPECIAL THANX: BANE MASTER: Author of EC+ V3.94 JBEZORG: Original creator of Estrus Chuarus Submitter Tokinklownz420 Submitted 05/02/2015 Category Framework & Resources Requires Estrus Chaurus+ V3.94, Sexlab Framework, Skse, FNIS Special Edition Compatible
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Version V4.390 (29/08/2021)
374,610 downloads
All credits go to the original author of this mod, Jbezorg. Since he has taken a hiatus, I will be maintaining this mod for the time being. Thanks to Min for helping to keep the Mod alive by updating it for SL1.5+ Original Mod Description by Jbezorg WHAT DOES THIS MOD DO? Chaurus spit attacks or Sex with Chaurus can trigger an Estrus Tentacle attack and impregnation. In roughly 3 days, they Chaurus Eggs will be expelled from the host's body. WHAT CAN YOU DO? If the skeleton supports node scaling the breasts will enlarge during that time. MCM will auto-configure Estrus Chaurus based on your skeleton and it will be available if the skeleton and body mesh supports it. If this is available, you can set how large the breasts will grow. You can set how long the impregnation will last. You can turn on / off impregnation by enabling / disabling the pregnancy option. The tentacle attack will still happen but no impregnation. You can turn on / off the chaurus eggs hatching by enabling / disabling the Chaurus Infestation option. An impregnated NPC will still lay chaurus eggs. They just will not hatch. You can choose to have some residual breast growth. Breast size is not returned fully to the original size. You can remove all impregnation effects from NPCs, Companions & the Player by enabling "Prepare for uninstall" ( this can take a few min. to run). The breast enlargement feature is very experimental. It's very likely to cause CTDs. You can disable this feature in MCM by setting breast growth to "NONE". SOME THINGS TO KEEP IN MIND Don't update to a new version without first enabling "Prepare for Uninstall" and letting it cure everyone. Estrus shout abilities AND THE ESTRUS MOD ITSELF is completely unrelated to this mod. When the pregnancy effect ends: The original breast scale is restored. The victim is removed to the Chaurus Faction ( if still in it ) The perk is removed. [*]Don't save or game wait while the Estrus Tentacle magic effect is active. You'll most likely CTD. Wait a few min. before to allow for the first NiNode update to occur. [*]Breast enlargement and pregnancy will only work on body meshes that support skeletal scaling e.g. TBBP, BBP body meshes. [*]If You don't see MCM updating, use the following console command. setstage SKI_ConfigManagerInstance 1 EC+ Version 4.390 As version 4.390 has major changes to the esp file I do not recommend trying to upgrade - a new game is required For the LE version NiOverride and XPMSE are required for pregnancy scaling to work in EC+ 4.20 onwards For the SE version SKEE and XPMSE are required for pregnancy scaling to work. Thanks to t3h0th3r for providing the updated scaling code! There are three methods by which the EC effect can be applied to the player or a follower: Chaurus spit attacks can trigger tentacle attacks - the chance of attack is configurable via the EC MCM Sexlab scenes involving a Chaurus triggered by another mod (e.g. Sexlab Defeat) EC+ scenes triggered by other mods (e.g. FMEA, Deviously Enchanted Chests, Sexlab Parasites, Deviously Cursed Loot) Chaurus Spit can also trigger Tentacle attacks on non-follower NPCs! At present NPC pregnancies will be lost if you or the NPC changes cell. Updating Updating from version 4.381 to version 4.390 requires a clean save or new game. For Modders Required Mods and Versions Legendary Edition Estrus For Skyrim V2.41r1 (Must be installed but the mod does not have to be activated) Sexlab 1.62 FNIS 6.1+ FNIS Creature Pack 6.1+ SkyUI 5.1 XPMSE 2.80+ Net Immerse Override 3.2.2+ or Racemenu 3.0+ (includes NIO) Special Edition Estrus For Skyrim SE V2.45 (Must be installed but the mod does not have to be activated) Sexlab 1.63 Beta 9+ FNIS 7.6SE + FNIS Creature Pack SE 7.6+ SkyUI 5.2SE XPMSE 4.80+ Racemenu SE 0.4.16+ (includes SKEE - required for pregnancy scaling) Known Issues None - please report any problems (or success) and I will try and sort them. Credits qotsafan for the Sexlab Inflation Framework integration cod osmelmc for the automatic EC animation registration patch- 16 reviews
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Hello fellas, I once again call upon this community's expert modding knowledge! I'll try to be brief on this one, so just ask me to clearify stuff that I might be missing in my issue-description (such as mod list, possible conflicts, FNIS setup and what-not). I've installed Zaz animation pack from this page: I've grabbed both "ZAZ 7.0SE-REV1" and ZAZ 8.0 CBBE SE REV2" and added them in VORTEX. I like to add that I'm still unsure on which of them that should be overriden by the other (or if I should just install one of them to begin with...). The list of the 'missing' files are fairly long, so I will just post the start and the end of the list. FNIS claims states that there's 277 possible consistence issues... The real issue is that FNIS claims that the files are in fact missing (see attachment 1 and 2). So, is this a common issue with ZaZ, or have I done something wrong during the installation? Thank you in advance for your replies!
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Final Edit: Solution (kind of) - So I just decided to uninstall FNIS after multiple efforts to make it work, and decided to use Nemesis. I think some mods broke, but it seems to be mostly working which is good enough for me. Thanks for all the suggestions. Edit: I disabled MoreNastyCritters and Animations by Leito because FNIS was telling me they weren't compatible with SSE Edit2: Ignore the disabled FNIS in the images, I was testing things. Edit3: I disabled all mods and cleared the overwrite and it's still T-Posing. Not sure what's wrong anymore... Edit4: Very sure it's FNIS now. Reinstalled Skyrim on a clean slate with only Unofficaly Skyrim SE Patch, Alternate Start, No intro for SE installed for testing purposes. With FNIS not installed, characters walk fine. With FNIS installed and ungenerated/generated, T-Pose persists. Mods and FNIS settings: https://imgur.com/a/mHZ4bpH FNIS Log: FNIS Behavior V7.6 6/20/2022 2:37:06 PM Skyrim SE 64bit: 1.6.353.0 - C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\ (Steam) Skeleton(hkx) female: XPMS2HDT (126 bones) male: XPMS2HDT (126 bones) Patch: "SKELETON Arm Fix" Patch: "HKX File Compatibility Check Skyrim/SSE" Reading FNISBase V7.6 ... Reading FNISCreatureVersion V7.0 ... Reading Anubs Creature V1.0 ... Reading Anubs Futa V1.0 ... Reading Anubs Human V1.0 ... Reading Billyy_CreatureBeasts V1.0 ... Reading Billyy_CreatureConstructs V1.0 ... Reading Billyy_CreatureFurniture V1.0 ... Reading Billyy_CreatureHumanoids V1.0 ... Reading Billyy_CreatureInsects V1.0 ... Reading Billyy_CreatureMisc V1.0 ... Reading Billyy_Human V1.0 ... Reading Billyy_HumanDD V1.0 ... Reading Billyy_HumanFurniture V1.0 ... Reading Billyy_HumanFurnitureInvis V1.0 ... Reading Billyy_HumanFuta V1.0 ... Reading Billyy_HumanLesbian V1.0 ... Reading Defeat V5 ... Reading NCK30 V1.0 ... Reading NibblesAnims_Creature V1.0 ... Reading NibblesAnims_Creature_Object V1.0 ... Reading NibblesAnims_Human V1.0 ... Reading SexLab V1.64 ... Reading SexLabAP V1.64 ... Reading SexLabAroused V2.9 ... Reading SexLabCreature V1.64 ... Reading SRBCreatures V1.0 ... Reading XPMSE V7.2 ... All Anim Lists scanned. Generating Behavior Files... Alternate Animation mods: 1 sets: 16 total groups: 30 added file slots: 170 alternate files: 164 Create Creature Behaviors ... Reading Billyy_CreatureConstructs V1.0 ... Reading Anubs Creature V1.0 ... Reading Billyy_CreatureBeasts V1.0 ... Reading NibblesAnims_Creature V1.0 ... Reading SexLabCreature V1.63 ... Reading Billyy_CreatureHumanoids V1.0 ... Reading Billyy_CreatureFurniture V1.0 ... Reading Billyy_CreatureInsects V1.0 ... Reading Billyy_CreatureMisc V1.0 ... Reading NibblesAnims_Creature_Object V1.0 ... Reading SRBCreatures V1.0 ... 7664 animations for 28 mods successfully included (character) 3615 animations for 11 mods and 40 creatures successfully included.
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Please help me with the fnis.
nope1379 posted a topic in Technical Support - Skyrim: Special Edition
I don't know if the mode is wrong or if the fnis is wrong, but there are 2 warnings. What should I do with these warnings? I copied the fnis here. Please take a look at this Skeleton(hkx) female: XPMS2HDT (126 bones) male: XPMS2HDT (126 bones) Patch: "GENDER Specific Animations" Patch: "SKELETON Arm Fix" Patch: * xp32's "New Animation for 1H Weapon" >>Warning: \character\behaviors\FNIS_dcc-display-model-2_Behavior.hkx not Skyrim SE compatible<< Reading dcc-display-model-2 V102 ... ChAnims:82 CTD:0.9% pOpt:0.6% Reading DD V4.0.0 ... ChAnims:725(576) CTD:13.1% pOpt:1.0% Reading DD2 V4.0.0 ... ChAnims:374(374) CTD:10.7% pOpt:0.0% Reading DD3 V4.1.0 ... ChAnims:119(119) CTD:2.9% pOpt:0.0% Reading DDC V1.2 ... ChAnims:58 CTD:0.4% pOpt:0.2% Reading DDSL V4.0.0 ... ChAnims:410 CTD:2.8% pOpt:0.9% Reading Deviously Cursed Loot V9.0 ... ChAnims:23 CTD:0.2% pOpt:0.1% Reading FNISBase V7.6 ... ChAnims:0 CTD:0.0% pOpt:0.0% Reading FNISCreatureVersion V7.0 ... ChAnims:0 CTD:0.0% pOpt:0.0% Reading FNISSpells V5.0.1 ... ChAnims:94 CTD:1.2% pOpt:0.6% Reading SexLabAroused V2.9 ... ChAnims:5 CTD:0.1% pOpt:0.0% Reading XPMSE V7.2 ... ChAnims:164(164) CTD:2.2% pOpt:0.0% Reading ZaZAnimationPack V7.00 ... ChAnims:829 CTD:3.6% pOpt:0.0% All Anim Lists scanned. Generating Behavior Files.... 28 GENDER modifications for Animations\male 28 GENDER modifications for Animations\female Alternate Animation mods: 4 sets: 41 total groups: 194 added file slots: 1499 alternate files: 1233 Create Creature Behaviors ... 2883 animations for 13 mods successfully included (character). ChAnims: 2883 CTD:36.0% pOpt:3.5% max: 8019 LC: 9406 (max. 26162) 2 Warning(s). -
I am having a couple issues. First. When I start a new game, the intro screen runs fine and Ralof speaks fine, but the carriage isn't moving. Second. When I load into another save and try to access the Sexlab config menu, it crashes. I bring up mod config, and as soon as I click sexlab the game crashes. Third. When I bring up the race menu for an existing character, the nipples don't adjust according to the sliders. Fourth. When FNIS is done generating, it says "creature pack not installed" but it is installed. Didn't know if this is normal or not. My Load Order: Any info would help.
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Hey everyone, mass-downloaded some anims for a new run and I'm deleting some unneeded files from each one to keep myself under. Is there a way to see at a glance how many animations over I am when I still have too many for FNIS? I can just go to the anims folder under meshes and add up the files via properties for each anim mod I have, just wondering if there was a quicker way to check for future use. Thanks!
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Hey all, I have a really strange issue that I've never really encountered before. My player character is always t-posing (even if I start a new game) yet all of the NPCs and creatures are fine. I've reinstalled FNIS multiple times to fix it and reinstalled the xp32 skeleton to no avail. Below is my FNIS output. FNIS Behavior V7.6 XXL 5/4/2022 1:06:27 AM Skyrim SE 64bit: 1.6.353.0 - F:\SteamLibrary\steamapps\common\Skyrim Special Edition\ (Steam) Skeleton(hkx) female: XPMS2HDT (126 bones) male: XPMS2HDT (126 bones) Patch: "SKELETON Arm Fix" Reading ABBA V1.00 ... ChAnims:7 CTD:0.0% pOpt:0.0% Reading AnimationsByLeito V1.0 ... ChAnims:298 CTD:1.8% pOpt:0.5% Reading AnimationsByLeito_Aggressive V1.0 ... ChAnims:145 CTD:0.9% pOpt:0.2% Reading AnimationsByLeito_Creatures V1.0 ... ChAnims:136 CTD:0.8% pOpt:0.2% Reading AnimationsByLeito_Furniture V1.0 ... ChAnims:185 CTD:1.2% pOpt:0.3% Reading Anubs Creature V1.0 ... ChAnims:634 CTD:3.7% pOpt:0.8% Reading Anubs Futa V1.0 ... ChAnims:72 CTD:0.4% pOpt:0.1% Reading Anubs_Old V1.0 ... ChAnims:48 CTD:0.3% pOpt:0.1% Reading Babo Creature V1.0 ... ChAnims:302 CTD:1.8% pOpt:0.4% Reading Beastess V0.1 ... ChAnims:1 CTD:0.0% pOpt:0.0% NOTE: Beastess uses outdated behavior file (may invalidate CTD Load calculation) Reading Billyy_CreatureBeasts V1.0 ... ChAnims:344 CTD:2.1% pOpt:0.5% Reading Billyy_CreatureConstructs V1.0 ... ChAnims:140 CTD:0.9% pOpt:0.2% Reading Billyy_CreatureFurniture V1.0 ... ChAnims:30 CTD:0.2% pOpt:0.0% Reading Billyy_CreatureHumanoids V1.0 ... ChAnims:536 CTD:3.3% pOpt:0.8% Reading Billyy_CreatureInsects V1.0 ... ChAnims:243 CTD:1.5% pOpt:0.4% Reading Billyy_CreatureMisc V1.0 ... ChAnims:110 CTD:0.7% pOpt:0.2% Reading Billyy_Human V1.0 ... ChAnims:845 CTD:5.2% pOpt:1.3% Reading Billyy_HumanDD V1.0 ... ChAnims:370 CTD:2.3% pOpt:0.6% Reading Billyy_HumanFurniture V1.0 ... ChAnims:182 CTD:1.1% pOpt:0.3% Reading Billyy_HumanFurnitureInvis V1.0 ... ChAnims:292 CTD:1.8% pOpt:0.4% Reading Billyy_HumanFuta V1.0 ... ChAnims:168 CTD:1.0% pOpt:0.3% Reading Billyy_HumanLesbian V1.0 ... ChAnims:300 CTD:1.9% pOpt:0.5% Reading Cum Shot Brothel V0.7.1 ... ChAnims:71 CTD:0.8% pOpt:0.5% Reading DD V4.0.0 ... ChAnims:725(576) CTD:13.1% pOpt:1.0% Reading DD2 V4.0.0 ... ChAnims:374(374) CTD:10.7% pOpt:0.0% Reading DD3 V4.1.0 ... ChAnims:119(119) CTD:2.9% pOpt:0.0% Reading DDC V1.2 ... ChAnims:58 CTD:0.4% pOpt:0.2% Reading DDSL V4.0.0 ... ChAnims:410 CTD:2.8% pOpt:0.9% Reading Defeat V5 ... ChAnims:84 CTD:1.0% pOpt:0.6% Reading DogmaMods V1.0 ... ChAnims:608 CTD:3.3% pOpt:0.6% Reading EstrusChaurus V?.? ... ChAnims:0 CTD:0.0% pOpt:0.0% Reading FlufyFoxC V1.0 ... ChAnims:24 CTD:0.2% pOpt:0.0% Reading FNISBase V7.6 ... ChAnims:0 CTD:0.0% pOpt:0.0% Reading FNISCreatureVersion V7.0 ... ChAnims:0 CTD:0.0% pOpt:0.0% Reading FNISSexyMove V7.2 ... ChAnims:21(18) CTD:3.3% pOpt:2.2% NOTE: FNISSexyMove has at least one AASet definition without any animation files provided Reading FNISSpells V5.0.1 ... ChAnims:94 CTD:1.2% pOpt:0.6% Reading MoreNastyCritters V1.0 ... ChAnims:344 CTD:2.2% pOpt:0.6% Reading PsycheAnimation V1.0 ... ChAnims:315 CTD:2.0% pOpt:0.5% Reading PsycheCreature V1.0 ... ChAnims:130 CTD:0.8% pOpt:0.2% Reading RZNEW V1.0 ... ChAnims:30 CTD:0.2% pOpt:0.0% Reading SexLab V1.64 ... ChAnims:882 CTD:5.6% pOpt:1.5% Reading SexLabAP V1.64 ... ChAnims:142 CTD:0.9% pOpt:0.2% Reading SexLabAroused V?.? ... ChAnims:5 CTD:0.1% pOpt:0.0% Reading SexLabCreature V1.64 ... ChAnims:177 CTD:1.2% pOpt:0.3% Reading SexLab_Aroused_Creatures V1.0 ... ChAnims:1 CTD:0.0% pOpt:0.0% Reading SRBCreatures V1.0 ... ChAnims:23 CTD:0.2% pOpt:0.0% Reading XPMSE V7.2 ... ChAnims:164(164) CTD:2.2% pOpt:0.0% Reading ZaZAnimationPack V7.00 ... ChAnims:829 CTD:3.6% pOpt:0.0% Reading zzEstrus V2.50 ... ChAnims:277(12) CTD:3.6% pOpt:0.2% All Anim Lists scanned. Generating Behavior Files... Alternate Animation mods: 7 sets: 48 total groups: 229 added file slots: 1713 alternate files: 1263 Create Creature Behaviors ... Reading Billyy_CreatureConstructs V1.0 ... Reading MoreNastyCritters V1.0 ... Reading Babo Creature V1.0 ... Reading Anubs Creature V1.0 ... Reading Anubs_Old V1.0 ... Reading Billyy_CreatureBeasts V1.0 ... Reading Defeat V?.? ... Reading PsycheCreature V1.0 ... Reading SexLabCreature V1.63 ... Reading AnimationsByLeito_Creatures V1.0 ... Reading Billyy_CreatureHumanoids V1.0 ... Reading Billyy_CreatureFurniture V1.0 ... Reading Billyy_CreatureInsects V1.0 ... Reading FlufyFoxC V1.0 ... Reading Billyy_CreatureMisc V1.0 ... Reading SRBCreatures V1.0 ... Reading SexLab_Aroused_Creatures V1.0 ... 11295 animations for 49 mods successfully included (character) ChAnims: 11295 CTD:91.8% pOpt:18.3% max: 12300 LC: 24025 (max. 26162) 5009 animations for 17 mods and 45 creatures successfully included.
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Hi, I'm working on an inn project. I have several NPCs in it. I want to make them dance on specific spots in the inn. I'm looking for some sexy dances like belly dance. I don't know where can I find them. Also, I don't know how can I check the .hkx files separately. Is there a "hkx player", or is it a very complicated to do that? I found several dance animations, but I don't know how they look like. Most of them don't have preview videos. My major question... Is there any tutorial that explains how to add an animation in a mod. For example... (PS: I might be completely wrong about what I might do as I say below. There are what I guess...) The name of my mod is "mymod". I want to add belly dance animation. I create a folder: Data\meshes\actors\character\animations\mymod In that folder, I have to create a text file: FNIS_Mymod_List.txt And, I have to put the dance animation in it too: Belly_Dance.hkx In the "Data\meshes\actors\character\behaviors", there should be a file like: FNIS_Mymod_Behavior.hkx In the "Data\scripts" folder, the .pex files, "Data\scripts\source" folder, .psc files that have been prepared for the animation. I have no idea how to prepare these"_List", "_Behavior", the necessary scripts files. I really need a "Tutorial for Dummies". A tutorial like DarkFox127 ones, a website that explains with pictures, etc... If you can help me anyway, I'll really appreciate it. Sincerely Yours... Nehaberlan... PS: Please, do not suggest me as a tutorial "Let's dance again". It's not what I'm looking for.
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