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Found 47 results

  1. View File ALL CREDIT FOR ORIGINAL MOD & SCRIPT SOURCES GOES TO BANE MASTER & JBEZORG CHANGELOG V3.94 Addon V2: Sorry for all all who just downloaded the new up date(V3.94 Addon V2) please redownload the NEW V3.94 Addon V2.1 as it fixes the glitch with the spider spit effect i found were my error was i fixed it and just tested it on 3 different saves including a brand new save made by clicking new game from main screen. NEW SCRIPT ADDED- You will notice a new script added Called sslCreatureAnimationDefaults this is the Script in sexlab that tells sex lab witch animation to use with witch creature. (I will up load script by it ltself for those who dont use EC+,ES+ and/or both but who also wish to use this fix) DO NOT DOWNLOAD THE SCRIPT IF YOU USE Estrus Chaurus v3.94 Spider Addon AS IT IS ALL READY INCLUDED WITH THE MOD HERE ARE THE CHANGES-(they are Bold, underlined & Italic) (this is only a small part of the script to show the changes) NEW SCRIPT function LoadCreatureAnimations() ; Prepare factory resources (as creature) PrepareFactoryCreatures() Bears = new string[3] Bears[0] = "BearBlackRace" Bears[1] = "BearBrownRace" Bears[2] = "BearSnowRace" SabreCats = new string[3] SabreCats[0] = "SabreCatRace" SabreCats[1] = "SabreCatSnowyRace" SabreCats[2] = "DLC1SabreCatGlowRace" Chaurus = new string[3] Chaurus[0] = "ChaurusRace" Chaurus[1] = "ChaurusReaperRace" Chaurus[2] = "DLC1_BF_ChaurusRace" Dragons = new string[7] Dragons[0] = "DragonRace" Dragons[1] = "UndeadDragonRace" Dragons[2] = "DLC1UndeadDragonRace" Dragons[3] = "_00MechaDragonRace0" Dragons[4] = "_00MechaDragonRace1" Dragons[5] = "_00MechaDragonRace2" Dragons[6] = "_00MechaDragonRace3" Draugrs = new string[29] Draugrs[0] = "DraugrRace" Draugrs[1] = "DraugrMagicRace" Draugrs[2] = "RigidSkeletonRace" Draugrs[3] = "SkeletonNecroRace" Draugrs[4] = "SkeletonRace" Draugrs[5] = "SkeletonArmorRace" Draugrs[6] = "DLC1SoulCairnKeeperRace" Draugrs[7] = "DLC1SoulCairnSkeletonArmorRace" Draugrs[8] = "DLC1BlackSkeletonRace" Draugrs[9] = "DLC1SoulCairnSkeletonNecroRace" Draugrs[10] = "_00ArmoredSkeletonArgonianRace" Draugrs[11] = "_00ArmoredSkeletonBeastRace_Old" Draugrs[12] = "_00ArmoredSkeletonKhajiitRace" Draugrs[13] = "_00ArmoredSkeletonRace" Draugrs[14] = "_00ArmoredSkeletonRace_Old" Draugrs[15] = "_00ChaurusGrimWarriorRace" Draugrs[16] = "_00ChaurusWarriorRace" Draugrs[17] = "_00BeastSkeletonRace" Draugrs[18] = "_00DramanRace" Draugrs[19] = "_00DraugrDwarvenRace" Draugrs[20] = "_00DraugrOneEyeRace" Draugrs[21] = "_00DraugrRaceSH" Draugrs[22] = "_00DraugrVarRace" Draugrs[23] = "_00DLC1BonemanSkeletonRace" Draugrs[24] = "_00LichRace" Draugrs[25] = "_00RigidSkeletonBeastRace" Draugrs[26] = "DLC2HulkingDraugrRace" Draugrs[27] = "DLC2AshSpawnRace" Draugrs[28] = "DLC2RigidSkeletonRace" Falmers = new string[7] Falmers[0] = "FalmerRace" Falmers[1] = "_00FalmerRace01" Falmers[2] = "_00FalmerRace02" Falmers[3] = "_00FalmerRace03" Falmers[4] = "_00FalmerRace04" Falmers[5] = "_00FalmerRace05" Falmers[6] = "_00GoblinRace" Giants = new string[2] Giants[0] = "GiantRace" Giants[1] = "DLC2GhostFrostGiantRace" Horses = new string[1] Horses[0] = "HorseRace" Spiders = new string[6] Spiders[0] = "FrostbiteSpiderRace" Spiders[1] = "FrostbiteSpiderRaceLarge" Spiders[2] = "_00ChaurusCrawlerRace" Spiders[3] = "_00DwarvenSpiderBoltRace" Spiders[4] = "_00DwarvenSpiderFireRace" Spiders[5] = "_00SkeletonSpiderRace" LargeSpiders = new string[3] LargeSpiders[0] = "FrostbiteSpiderRaceGiant" LargeSpiders[1] = "_00ChaurusCrawlerRaceGiant" LargeSpiders[2] = "_00ChaurusCrawlerRaceLarge" OLD SCRIPT function LoadCreatureAnimations() ; Prepare factory resources (as creature) PrepareFactoryCreatures() Bears = new string[3] Bears[0] = "BearBlackRace" Bears[1] = "BearBrownRace" Bears[2] = "BearSnowRace" SabreCats = new string[3] SabreCats[0] = "SabreCatRace" SabreCats[1] = "SabreCatSnowyRace" SabreCats[2] = "DLC1SabreCatGlowRace" Chaurus = new string[3] Chaurus[0] = "ChaurusRace" Chaurus[1] = "ChaurusReaperRace" Chaurus[2] = "DLC1_BF_ChaurusRace" Dragons = new string[7] Dragons[0] = "DragonRace" Dragons[1] = "UndeadDragonRace" Dragons[2] = "DLC1UndeadDragonRace" Dragons[3] = "_00MechaDragonRace0" Dragons[4] = "_00MechaDragonRace1" Dragons[5] = "_00MechaDragonRace2" Dragons[6] = "_00MechaDragonRace3" Draugrs = new string[29] Draugrs[0] = "DraugrRace" Draugrs[1] = "DraugrMagicRace" Draugrs[2] = "RigidSkeletonRace" Draugrs[3] = "SkeletonNecroRace" Draugrs[4] = "SkeletonRace" Draugrs[5] = "SkeletonArmorRace" Draugrs[6] = "DLC1SoulCairnKeeperRace" Draugrs[7] = "DLC1SoulCairnSkeletonArmorRace" Draugrs[8] = "DLC1BlackSkeletonRace" Draugrs[9] = "DLC1SoulCairnSkeletonNecroRace" Draugrs[10] = "_00ArmoredSkeletonArgonianRace" Draugrs[11] = "_00ArmoredSkeletonBeastRace_Old" Draugrs[12] = "_00ArmoredSkeletonKhajiitRace" Draugrs[13] = "_00ArmoredSkeletonRace" Draugrs[14] = "_00ArmoredSkeletonRace_Old" Draugrs[15] = "_00ChaurusGrimWarriorRace" Draugrs[16] = "_00ChaurusWarriorRace" Draugrs[17] = "_00BeastSkeletonRace" Draugrs[18] = "_00DramanRace" Draugrs[19] = "_00DraugrDwarvenRace" Draugrs[20] = "_00DraugrOneEyeRace" Draugrs[21] = "_00DraugrRaceSH" Draugrs[22] = "_00DraugrVarRace" Draugrs[23] = "_00DLC1BonemanSkeletonRace" Draugrs[24] = "_00LichRace" Draugrs[25] = "_00RigidSkeletonBeastRace" Draugrs[26] = "DLC2HulkingDraugrRace" Draugrs[27] = "DLC2AshSpawnRace" Draugrs[28] = "DLC2RigidSkeletonRace" Falmers = new string[7] Falmers[0] = "FalmerRace" Falmers[1] = "_00FalmerRace01" Falmers[2] = "_00FalmerRace02" Falmers[3] = "_00FalmerRace03" Falmers[4] = "_00FalmerRace04" Falmers[5] = "_00FalmerRace05" Falmers[6] = "_00GoblinRace" Giants = new string[2] Giants[0] = "GiantRace" Giants[1] = "DLC2GhostFrostGiantRace" Horses = new string[1] Horses[0] = "HorseRace" Spiders = new string[5] Spiders[0] = "FrostbiteSpiderRace" Spiders[1] = "_00ChaurusCrawlerRace" Spiders[2] = "_00DwarvenSpiderBoltRace" Spiders[3] = "_00DwarvenSpiderFireRace" Spiders[4] = "_00SkeletonSpiderRace" LargeSpiders = new string[4] LargeSpiders[0] = "FrostbiteSpiderRaceGiant" LargeSpiders[1] = "FrostbiteSpiderRaceLarge" LargeSpiders[2] = "_00ChaurusCrawlerRaceGiant" LargeSpiders[3] = "_00ChaurusCrawlerRaceLarge" all edits to large spiders removed Only The change to the chaurus Reapers is left in as the this script fixes the aliment issues in sex lab it self Spidereggscript had some blank property's i forgot to set this HAS BEEN FIXED Other various minor bug fixes Desription: This mod is an Add-on mod for Estrus Chaurus+ (you must have EC+ fully installed first as this is an add-onto function not a stand alone mod) This mod has all the exact same functions as EC+ if you use EC+ plus all ready then you will have no problem installing and using this mod all i have don't is gone in to the scripts and re-tweak them to work for spiders THIS MOD DOESN'T OVERWRITE ANY OF EC+ SCRIPTS. I pulled only the necessary scripts and re-tweaked them with new names and change most chuarus references to spider i have includes source scripts in my file for any who would like to see or better understand what I'm talking about. Features: this mod has its own MCM menu and hatchery Chuarus eggs: handled in EC+ mcm hatchery Spider eggs: Handled in ES+ mcm Hatchery you can turn off tentacle animations, pregnancy's and Infestations separately FOR spider and chuaruses (this means if you turn of pregnancy's for spiders you can still get pregnent by chuaruses and vice versa) incubation periods and fertility settings can be adjusted separately for spider and Chuarus Pregnancy's Brest,Belly and Butt max growth settings can be adjusted separately for chuarus and spider Pregnancy's Growth rate however will be the same for both regardless of witch menu you set it with this was for compatibility reasons I changed the EncChaurusreaper race setting to Chuarus so that the Chaurus reapers could have proper male chaurus anatomy (for chaurus reaper alinement problems in sex lab make sure to turn on adjust actor heights as setting changes will effect smaller churuses as well. Now go in to sexlab mcm and go to the animation adjuster page and select creature animations find Chuarus Forward and select it now change to femalepositon1 and on the left and side were it says move up or down set all 4 stages to +13 then from there adjust to tast.) Installing: 1)Download and FULLY install Estrus Chuarus+ by bane master found here http://www.loverslab.com/files/file/1033-estrus-chaurus/ 2)Download Estrus Spider V3.94 Add-on and Use NMM or MO to install when asked to overwrite say yes ( will over wright EstrusChuarus.esp and EstrusChuarus translation file this is only because as said this is an addon to his mod none of the original EC+ Content was changed or edited any way* i simply added in the Spider content ) * this excludes the breeder effect i added a HasSpell check it so that you can only get pregnant by eather a spider or a chuarus at one time you can not be pregnant by both at the same time. I Hope you all like it and if you find any buggs or have any questions ABOUT THE ES+ ADD-ON plz report them to be and i will answer them to the best of my ability SPECIAL THANX: BANE MASTER: Author of EC+ V3.94 JBEZORG: Original creator of Estrus Chuarus Submitter Tokinklownz420 Submitted 05/02/2015 Category Framework & Resources Requires Estrus Chaurus+ V3.94, Sexlab Framework, Skse, FNIS Special Edition Compatible  
  2. Pregnancy Games List Yes, another list. I like list. They are efficient. This list contains various games that includes either shown or described pregnancy. The main criteria is that the game must be translated to English. Visual Novels have not been included, since… well they are novels, not games. Ani Quest Has a system of pregnancy system that allows the playable girl to become pregnant during gameplay. Though there is a gynecologist, some have reported never becoming pregnant. Artificial Academy 2 Contains unsafe days, where the female characters will remark on the danger of becoming pregnant. Should it happen the girl will be sent home, and a “bad” end could result. Become Tentacle, Attack the Castle and Impregnate the Girls An old school style game that was translated. When you defeat a boss/girl you can then activate her in your lair to cause pregnancy. BFRPG2 While trapped in the village you have the chance of becoming pregnant, which results in one of the endings. Breeding Season In this management game game you couple different monsters to breed requested types. Collars If the character becomes pregnant during sex with male or futa partners a hospital scene will follow at the end of 3. trimester. Here the farther appears and has dialog specific to the relations of the two. The child's appearance is based on half random and half parent. Corruption of Champions Not only are you able to become pregnant, the system also allows for several perks which increase/decreases your chances. Crusader Kings Includes chance of pregnancy during marriage or affairs. Adding mods such Dark World, Sexual Crusaders, and the AB mod and the sexual possibilities really shine. Cursed A RAGS game, where pregnancy can result after transformation. Caution though, as pregnancy takes nine month game time. ETO - Girl Life Detailed pregnancy system, including all the real manners of prevention. If pregnant the state takes a full nine in-game months. The Fairy, The Succubus, and The Abyss Several of the defeats you suffer in the Abyss can result in rape and pregnancy instead of a game over. Fall of Eden After October you finally were able to become pregnant in the game. This is, as all else in this game, represented through text and data. Haro Tale of a Western Country During sex you can choose to cum inside the girl to make her pregnant, and then use the pregnancy system to breed a child of your choice. Last Valkyrie of dream A new game where pregnancy supposedly occurs (I’ll get back on that one). Legend of Queen Opala Pregnancy is tied to story, and is necessary for some quests to activate. Meteor By Goblinboy, the game contains the supernatural, corruption, incest, and descriptions of pregnancy. A small game, if lost try the AIF community. MaiDenSnow Eve You can turn on a pregnancy feature that allows for pregnancy art, though it's only affect on gameplay is slowing your character down. MILF Next Door - Saeko & The Room Though short the game contains the possibility of pregnancy, which affects the end. Minna Daisuki Kozukuri Banchou Technically a Visual Novel, but since the game is solely about pregnancy and it is achieved through a small mini-game it somehow made it on the list. Musumakeup Another Illusion title. Here you raise a daughter in the manner which you would like her, and then later can decide to do more, which might result in a child, well another child... Newlife On unsafe days specific descriptions of risk of pregnancy is included in the sex scenes. It also include statistics on current and prior pregnancies. New Vegas Sexout with the pregnancy mod is deep and very customizable. The lore of mutation and endeavour of dominance through reproduction even makes it fit in nicely in the world. For the true fans try Sexout Breeder and Fertile Breeder of this site. Nightstud 3 While trying to have sex with as many woman as you can, you can disregard condoms and risk both STD’s and a pregnancy. Though she merely calls and demand money. Nimin Fetish Fantasies In Nimin the pregnancy can happen as a result of the different sexual encounters your character can undergo. The system calculates pregnancy chance, fertility multiplier, stomach size, length, number of children, their appearance and race. It even includes daycare. Very extensive. Oblivion With Tamago- and Hiyokoclub the mod Lovers with PK fills the game with a very extensive pregnancy system of both animations, system, and even offspring. Rai 7 When conquering the galaxy you can capture and breed with a great harem of women. The game. including the mods, is very extensive, translation isn’t perfect. Saki Quest Has a visual shown pregnancy system like the other Amatsuchyia games. The system is based on the day of the week and sexual encounter. School Dreams This includes both 1-2-3 of the series. All, by Goblinboy, includes descriptions of pregnancy, and of course how that pregnancy can around. Skyrim There are several pregnancy mods available, but the most in depth currently is BeeingFemale, which has a full system, and with the right body mod and addon is complete in every way. Slave Maker During training of your slaves some might become pregnant. This though just something to slow the player down in some regards. Trap Quest Several of the encounters can lead to pregnancy if you’ve chosen it as an character option. Giving birth to some characters child should also change their behavior. Trials in Tainted Space One of the most impressive pregnancy system in regards to the diversity of children and the complexity of the pregnancy system. Also includes postnatal care. Twin Quest Includes pregnancy, but it must be unlocked as the game progresses. Violated Heroine Contains a fully functioning system of reproduction. This includes safe/unsafe days, visual pregnancy, birth, and even children in the game world. Vitamin Quest Playing as an Elf, that only cares about repopulating her kind through sex and offspring, this game is all about the pregnancy. Way The Hanafuda adult game includes the ability to impregnate the girl you train, in which case you’ll have to play her again to give birth… not sure what happens if you lose… Whore Master Your whores/slaves can become pregnant, slightly disrupting their routine. If you have any more games including pregnancy, or think some of these games should be removed, right below and I'll update it in a week tops.
  3. View File Description This is a relatively simple mod that allows adventuresses to use their biology to their advantage. Female characters can now smuggle a small amount of items inside themselves. These items are safe from any prying hands, so guards won't take any contraband, and bandits won't take any gold or keys stored there. However if you find yourself trapped in a chastity belt, you won't be able to reach in there either. Obviously you can't just stuff entire chests of stuff up there from the start. Initially you will only be able to place a small amount of items inside you; a stolen ring or two, possibly some gems as well. You can increase your own capacity by pushing yourself to your limits, literally. If you stuff yourself further than you have before, you will stretch yourself out slightly, increasing your capacity. However you will probably be sore from this for some time, so it will probably be a few weeks before you manage to smuggle entire dungeons worth of treasure inside you. There are also some restrictions and drawbacks to using yourself as a portable chest. You won't be able to reach in there while running around in combat, chest armor will prevent you from reaching as well, and if you aren't a woman then you don't have any place to store anything. There are also some items which you won't be able to stuff inside you, no matter how much you stretch yourself. Be default all weapons except daggers, and armor and clothing can't be stored inside your extra pocket. Also, if you start carrying around pounds of equipment inside yourself, then you won't be able to move as quickly as you could before, and putting items into and out of yourself will be sure to arouse you. All of the things mentioned above are configurable via the MCM menu. Requirements SKSE NiOverride or Racemenu CBBE BodySlide Racemenu Morphs, or Belly Weighted Skeletons and Armor, depending on the expansion method that is used. Optional Dependencies SkyUI SexLab Aroused Devious Devices Integrated Credits 4onen, and CPU for help with some of the scripting Submitter IronDusk33 Submitted 10/04/2016 Category Other Requires SKSE, NiOverride or Racemenu, CBBE BodySlide Racemenu Morphs, or Belly Weighted Skeletons and Armor Special Edition Compatible  
  4. View File Honored members of the LoversLab forums, without further ado I present to you The C.A.N.S. Framework (Cooperative Algebraic Node Sizing) By Feliks, Conceptual Design by @IronRose 1.0.0.0 IS OUT Overview What does it do? The C.A.N.S. Framework was developed to solve the conflicts that arise when multiple mods attempt to change the sizes of a single node. Most frequently this occurs in mods related to pregnancy, in which the belly and breast nodes are expanded. Historically, when more than one mod attempted to change the scale they would fight over said scale and it would fluctuate between the two sizes set by separate mods as they demanded a size or one of the two would simply be ignored. But no longer. But what does it actually do? Simply put C.A.N.S. should handle calls to change node scales, take all the requested sizes, find the size the node should be set to in a variety of ways (configurable by the user, defaults to highest value only) Now at the moment it requires compatibility patches for each mod changing node scales but the beauty of the C.A.N.S. design is that there won't need to be serious revisions, just modified code files with updates. Feliks is currently at work creating patches for several of the more popular mods. For the moment, the framework does nothing, and will do nothing by itself. Requirements: An updated copy of Skyrim. Probably the XP32 Maximum Skeleton Extended by Groovtama. (Theoretically if you're running these mods with another skeleton it would work, but beware). IF YOU'RE HAVING BUGS BE SURE TO TEST WITH THE LATEST XPMSE RaceMenu (or NiOverride) SkyUI (Built with v5, not tested with older versions) SKSE (Latest version, for SkyUI) Bugs: MCM May not display immediately, saving and reloading fixes it in every test so far, cause unknown. Errors from MCM script in papyrus log, seem to be related to retrieving data from NiOverride, do not affect functionality, unsure of cause. Disclaimers: This will do nothing without patches other than add the effect to the player. This will do nothing without patches other than add the effect to the player The Framework is in beta for the time being. See plans for more info. DEVELOPMENT PLANS ModEvent implementation of a basic feature for easy soft dependency Possible expansion of which nodes are supported Implementation (for modders and scripters) or "how you learned to stop worrying and write the code" Changes in latest version: Version 1.0 is rewritten from scratch (again) except for the MCM. Everything should work now, and provided there are no crippling bugs as I test to see if mods will actually work with it now, this will be the final major release. 1.0.0.1 is an update only needed for modders who actually take the advice I wrote in the API post, it corrects a missing return function on the registration function. Currently making sure I didn't forget any others. Expect 1.0.0.2 soon if I prove that I am terrible at this. Submitter Feliks Submitted 07/13/2015 Category Other Requires SKSE, PapyrusUtil, SkyUI(For the MCM), Mods that modify node scale. Special Edition Compatible
  5. This is my edited .xmls for Vagina, breast, butt, belly, legs, hairs, earrings... physics and collisions. Instructions (Trepleen body/vagina): - Install XP32 2.x skeleton, SKSE 1.7.x, TBBP compatible animations, Bodyslide 2.x, Caliente CBBEv3 body, SOS and Sexlab. Please, refer to the original mod support topic for installing instructions. - Install and run FNIS. Go Data\tools\GenerateFNIS_for_Users, run GenerateFNISforUsers.exe, "Skeleton arm fix" checkbox selected, update FNIS Behavior. - Unzip and copy the contents of "Trepleen HDT CBBE body + Vagina + XPMSE Collision XML.rar" to your game "Data" folder. - Create a SLFC body with bodyslide, mark the box "wall" at the top of the sliders, move the sliders to your tastes, create the body. Alternatively you can use the default meshes included (femalebody_1/2.nif). If you or one of your followers have a custom race you will have to replace her body with this one, also replace her skeleton with XP32. - Go ingame and equip HDT havok Object (open the console and type player.equipitem xx00A0A0 where xx belongs to the mod load order; equipitem xx00A0A0 for a targeted NPC). - Test in Sexlab (You will have to play with the SOS position until you get something good). 14/04/15 UPDATE: - Fixed a small gap between body and feet, I had to redo the weights at feet, matching leg "rearCalf". I have included the feet meshes in the .zip, you should have them. - Slight reduction of the vagina wide opening, increased the smoothness of the collision with SOS. - Enabled male hand collisions. - Tweaked the belly physics and collisions, trying to increase the response to SOS. - Increased the collision between female butt and male pelvis. 26/03/15 UPDATE: - Modified collision values for SOS (hdtm.xml), now the interaction between vagina and SOS is much better. - Changes to the textures and mesh texture properties with a direct impact in the lightning of the vagina, removed the glow. 25/02/15 UPDATE: -Tweaks to the vagina .xml, I tried to increase the stability and performance. 04/02/15 UPDATE: -Small fix for belly, preventing it from moving out of control. 18/01/15 UPDATE: -Body tweaks Cleaned and improved weights on breasts, cross weights removed, lightened weights (no more sunken breasts) Belly improved weights, lightened weights (fixed inward problem while running) Removed the inner wall covering genitals. Added weights to FrontThigh L/R, RearThigh L/R and RearCalf L/R, brings the legs to life. -Vagina tweaks Weighted clitorial region so it collide with SOS, I have tweaked also the wide opening of labia making it more closer to SOS. I have added weights to VaginaBack and VaginaDeep, so now the rear vagina is growing in deep and width during penetration . -Tweaks to the physics in breasts and belly I wanted to break with the limit of vertical movement, right now the breast can move in all directions while running, giving a realistic look, breasts can move differently each. -Bodyslide version Adding manually the NiStringExtradata is no longer needed, bodyslide automatically generates it. There is a checkbox you have to pay attention in the sliders window: "Wall", you need to chech this box to remove the wall covering the genitals in the Trepleen version. This "wall" is no longer needed and interfere with the vagina animation. I'm just impresed on what can be achieved in this game, its amazing. GIF (46mb size): 08/01/15 UPDATE: Changed Vagina BSLightingShaderProperty in mesh to give a more natural look. 04/01/15 UPDATE: Fixed inward belly, improved belly collisions with SOS. 02/01/15 UPDATE: Changed the values for initial position in constrains to compensate the inward vagina problem. 31/12/14 UPDATE: Vagina collision compatible with XPMSE v2.33 Happy new year!!! 29/12/14 UPDATE: - The living vagina is here This is a CBBE HDT version with a vagina weighted only to 2 bones (NPC L SLFCVagina02, NPC R SLFCVagina02), it is the "trepleen" CBBE HDT body, and it is based in XP32 Maximum Skeleton Extended 2.06 (I have added the vagina bones to the male skeleton, otherwhise you will get the fps bug). This .xml is at a very alpha state so expect a lot of bugs. Some sexlab animations works fine, others no so much. You will have to correct the SOS position some times. 15/11/14 UPDATE: - Optimized .XML to work with XP32 Maximum Skeleton Extended v2.14 (latest). Click the link for more info about the new version and compatible bodies. Tested ok with my old UNPB TBBP, Lady Body TBBP, HDT CBBE, Demonica TBBP and Citrus body. - Added "BB's Hair Physics Project" with edited .XMLs, it adds 2 female hair styles with physics. Endorse if you like it. 15/09/14 UPDATE: -New edit to "HDT All In One 14.28 version". I have added weapon rigidbodies and constrains. This is for the vanilla default weapon possition. For Dual Sheath Redux + XP32 skeleton 1.93ar50 and my custom .xml: HDT Equipment v.0.2a - Craftable Weapon Sling version 0.2a. (you must equip player/npc with the correct sling, in this case "dual back scabbard" (xx00331b). 13/09/14 UPDATE: -Added Fuse00 Female Hairstyles with Physics (5 Hairstyles) with eddited .xml. I have changed collision groups, "angular damping", "linear damping", "Time Factor" and "mass(Kg)", hair was moving too agressive. Credit to the original autor: Fuse00. Original mod is required, then overwrite with my file: http://www.nexusmods.com/skyrim/mods/57179/? (Endorse if you like it) 29/08/14 UPDATE: - Added MarieRose HDT Hair with eddited .xml. I have done some changes: Removed the plastic look, changed ribbon color and texture, more definition on hair, more color, reflections, less specular strength and glossiness, changed shader properties. Credit to the original autor: MortredL from 3DM (if Im right...) 13/07/14 UPDATE: - New improved .xmls: Idle1 (Normal, MoreBounce, LessBounce, NoBelly) Idle2 (Normal, MoreBounce, LessBounce, NoBelly) (Idle1 normal is inside HDT All In One 14.28 version (Edit 5).rar, you need to install this file first, when you download other .xml version, for example "MoreBounce", remember to rename the .xml to hdtPhysicsExtensionsDefaultBBP.xml and replace) I am very happy with the result, new updates are quite unlikely -New video showing Idle1 and Idle2, walking and dancing (walking in "Morebounce" version) http://youtu.be/4mcK6iKxuaI 13/06/14 UPDATE: - B3lisario Equipable SOS can collide with female body, so it can be used as an animated strapon with full physics and collisions for female/female sex. Install original mod and replace genital meshes with the uploaded here. (for Equipable SOS user guide refer to original mod topic please) 11/06/14 UPDATE: - New .xmls with less bounce and no Belly specialized to Red3113 idle1 and idle2 anim. 10/06/14 UPDATE: - New .xml adapted to red3113 idle anim no.2 Do not install if you use idle anim no.1 09/06/14 UPDATE: - Numenume hairstyles HDT added (3 hairstyles). Edited .xml to fit better in 14.28 .dll version. 08/06/14 UPDATE: - DOA (Christie) Hair HDT 14.28 edit (autor unknown). The file contains 4 hair types, only Christie have physics. 03/06/14 UPDATE: - Reduced SOS capsule radius, reduced belly capsule radius and friction. (Now belly/butt works better with bigger SOS, at least in my HDT CBBE Bodyslide meshes). - Changes to breast collision have been made, now both hands collide while going down. 29/05/14 UPDATE: - New video showing tbbp armor working with Havok. - New .gifs (heavy size) - Edits to fine tune collisions between SOS and Breasts (see the .gif) 27/05/14 UPDATE: - Edits to Merida's Hair trying to reduce jitter/wildly movement. (Make sure "Ambient Oclusion" in your graphic card drivers or ENB is activated, keep your framerate above 25-30fps) - Edits to hdtm.xml and hdtPhysicsExtensionsDefaultBBP.xml about collisions between SOS-Butt-Belly-Breasts 25/05/14 UPDATE: - All files updated to be 14.28 compatible (last version) - Added HDT Hoop Earrings (Thanks to jacques00, original autor) 12/05/14 UPDATE: - .xml no belly bounce/collisions version - .xml reduced breast/belly bounce version 15-04-14 UPDATE: - New .xml file with enabled collissions between male genitals and female breast*/butt - Tweaked belly distortions to increase displacement in/out while penetration. - Tweaked breast bounce to not loose breast shape while running. -Added MaleHands_0, MaleHands_1 with the required "NiStringExtraData" modification -GIFs added showing butt and belly distortions while penetration. *Removed in favor of bounce quality and quality collision with hands. (if you dont have collision effect: equip male actor with HDT Havok Object, equipitem xx00a0a0) 07-04-14 UPDATE: - New video showing belly bounce - New .xml file with increased belly bounce 06-04-14 UPDATE: - Belly support with bounce and collisions with hands and male genitals. - Updated Meridas hair to version 2. - Updated Earrings to collide with neck Credit and thanks to all HDT autors like Yoo, clp2011, B3lisario, blabba, Groovtama, Vioxsis, jancicc, jacques00, Monsto Brukes, of course XP32 and HydrogensaysHDT and some many others...credit as well for Trepleen for his HDT Body and vagina. Permisions obtained from clp2011 (HDT All in One), Yoo (Meridas Hair), jacques00 (HDT Hoop Earrings), Vioxsis (HDT Earrings), jancicc (Numenume HDT hair), B3lisario (Equipable SOS), Fuse00(Female Hairstyles with physics). Thanks to "powerhorst" for help on 14.28 adaptation You will have to excuse my bad english Demo video: http://youtu.be/NordGL6_OiY http://youtu.be/fFEZrE9Mp_k http://youtu.be/Rdd0OkGCVIA Gifs: HDT Earrings 14.28 version(edit by daie).rar XP32 Ponytail 14.28 version (edit 2 by Daie).rar HDT Hoop Earrings 14.28 (edit by daie).rar Merida Hair 14.28 version (edit 2 by Daie).rar DOAChristieHairHDT v14.28 (Edit by Daie).rar NumenumeHairHDTv14.28 (Edit by Daie).rar EQUIPABLE_SOS_B3lisario_HDTMLinked.rar MarieRoseHDT(edit by Daie).rar HDT Female Hairstyles v1.1 (.xml edit by daie).rar BB's Hair Physics Project 1.21 (edit by Daie).rar Trepleen-Daie HDT CBBE body + Vagina2.4 + XPMSE v2.50 Collision XML.rar
  6. View File Children + Soul Gems is an add-on for SexLab Hentai Pregnancy that allows players and NPCs to have children and/or produce soul gems at the end of the pregnancy period. This is essentially an expanded version of Hentai Pregnancy Childbirth Plugin so much of the credit should go to Kitsune32 as I would not have even started this project if not for that mod. Do not use this mod together with Hentai Pregnancy Childbirth Plugin unless you want twins with every birth. Version 1.5 First 1.5 Note: Upgrading to 1.5 will work best if you go to an area without any children and save before installing the update. When you load, wait for the load message (may take half a minute or so) before doing much. The reason for this is that I have done a lot of behind-the-scenes work fixing little things, reorganizing parts of the mod to make it easier for me to work with, and reducing potential compatibility issues. Because of these changes, children's hair, eyes, and clothes are getting sort-of "reset." They should retain their hair style but they will get new clothes (random so they might end up the same) and I have changed a few eye colors to be more consistent across the various compatibility mods. If you spot any problems with hair, eyes, or clothes after upgrading please let me know which race and gender and which, if any, of the compatibility modules you are using. I am leaving the 1.4 files available in case I broke something and didn't find it in my testing. Second 1.5 Note: There is a new "Race Settings" menu that controls racial inheritance. Each known parent race is listed with two drop-down menus allowing you to select what races these spawn. If you have it set to use one of the parent's races (or the random [iNHERITED]) the mod will use these settings to determine the child's race. Right now the system just chooses randomly between the two races, so "Alternate" does not mean less of a chance to be chosen or anything like that. Other 1.5 Features: Added support for Skykids. Added support for Monli and Drow races for Skykids. Read the section about the Skykids module for more information. The system now correctly identifies the races for Vampire, Afflicted (Breton), and older (Nord) NPCs. Fixed a problem with certain random clothing combinations having partially invisible legs. Added a few hair styles that I had missed. This includes a "bald" hairstyle for female elves so make sure to check the "Child Details" page if newly born children look like they have no hair. Added a few male hairstyles that look okay with female heads to RS Children. Uploaded modifications for HentaiPregnancy (called "SexLabHentaiPregnancy changes plus.rar") that fixes a few minor scripting bugs and allows greater control of pregnancy duration and effects and allows canceling of individual pregnancies (this should also completely reset the body in case it has gotten stuck in a pregnant morph). Please don't ask me to do much with this mod. Adding options to the menu is fine but adding to the functionality is too much work for me at the moment. Next on To-Do List: Adoption. Features Full SkyUI/MCM menu control of all features. At the end of the pregnancy a child will be "born" and/or a Soul Gem will be created. The child is based off the basic children of Skyrim but is only Protected, not Invulnerable. Menus control whether children, Soul Gems, or both are created at birth. The parent where the child spawns can be set to the Mother (default), the Father, or whichever parent is not the player (will choose mother if both are NPCs). Menu options are available for disabling notification messages on addon load, child birth, etc. Note that menus may not function correctly until the addon is fully loaded which is the purpose of the load message. [*]Made some minor changes to the base model for human children. Fixed tint on children's shoes. Made tint on children's hands closer to rest of body. [*]Children will randomly "inherit" a race from one of their parents. This can be changed from the menus to always be the Mother's race, the Father's race, or a specific race. The inheritance rules can be further refined on the "Race Settings" menu, allowing the player to select two child races for each parent race. Non-human children have been given very smooth face textures. [*]Children are born with a random set of clothes. [*]Children born in towns are more active. The mod attempts to determine what town a child is in and set its AI appropriately. This should work for the town itself and any areas directly within it such as most houses, inns, etc. Areas that are not directly within the town (such as the Jorrvaskr Living Quarters or the Riften docks) may not work. Children tend to run or walk around town during the day, eat at the local inn at night, and then attempt to find somewhere to sleep. I added several spots in each inn where children can lay down and sleep. Supported towns: Dawnstar, Dragon Bridge, Falkreath, Ivarstead, Karthwasten, Kynesgrove, Markarth, Morthal, Riften, Riverwod, Rorikstead, Solitude, Whiterun, Windhelm, Winterhold, Winterhold College. [*]Children can be removed through the MCM menus. Done from the Child List, "Remove and Keep" will remove selected child(ren) from menus (and lose appearance/name management) but will leave child in the game world. "Remove and Delete" will completely remove child from the game. I recommend saving your game before deleting any children. [*]A number of customization options for children have been added that are tied to the child's specific race and gender. I have implemented a method that partially avoids this problem but if more than one child born from this mod and of the same race/gender is on screen at the same time then they will have the same appearance. Effectively, children of the same race/gender but in different towns will not interfere with each other. This applies to names, hair styles and color, and eye style. The child to be customized can be selected from a list of all children born from this mod. Options are also available for choosing the child most recently born and choosing the child associated with a birth certificate by first reading the certificate and then selecting [FROM CERTIFICATE] in the menu. The default names of the children are Nord Son, Khajiit Daughter, and so on. Children can be renamed through the menus via two methods.First method allows selecting a prefix and suffix from lists to generate a name. This method emulates the NPC naming systems used in Arena and Daggerfall as discussed at http://www.uesp.net/wiki/Lore:Names. Imperial and Orc names are similar methods created by me based on names from Morrowind. Female Nord names were expanded a bit (also based on names from Morrowind). Different lists are available for generating race and gender appropriate names but they are not enforced, e.g. you can give a male Nord child a female Khajiit name if you so desire. There is limited support for "last" names as well. Father's or mother's last name (if they have them and if the mod can figure them out) can be chosen as well as a few others. [*]Second method allows selecting a letter at a time to build a name. It should be pretty obvious but the name is built until it reaches an [END] selection. [*]Any oddities in capitalization are not my doing but Skyrim's due to the way strings are handled. I have reduced the possibility of this as much as possible. Names will have an extra space at the beginning for this reason. [*]Children that are on screen when you load a saved game may temporarily revert back to default names (such as Nord Daughter, etc). [*]Children that are on screen when you rename a different child of the same race/gender will be temporarily renamed as well. [*]Children receive a random hair style when they are born. The style and color can be changed from the menus on the Child Details page. Note that the actual child (human) models have very limited options. The actual change may be delayed until you go to another area and return. Changing hair color via the color swatch dialogue does not yet work. Use the text menu instead. [*]Minor "vampire" support. If either parent is a vampire then the child will be given vampire eyes. Note that this looks for vampirism at the time of conception. [*]Birth certificates are generated when a child is born. When a child is born you should get a quest completed message that says "A New Birth Certificate!" A note will be added to the player's inventory that gives the mother's and father's names, date of birth, and the child's race and gender. If two births occur very close to each other (like within the same game minute) you may not receive a certificate for one of them. The creation of birth certificates can be disabled in the SkyUI/MCM interface but note that the certificates can be used in conjuction with the menus for renaming, etc. The weekday on the birth certificate is off compared to what the in-game interface displays. I added an adjustment but I don't know if it was something wrong with my installation or other mods or if it's a bug in the base game. The adjustment can be changed from the menus if it is wrong for your game. [*]An "apprentice" system has been added for the children created by this mod. Children in towns will start learning a trade from a local. Talking to the child occasionally is an important step in starting and advancing the apprenticeship. These conversations can occur early in the morning and late in the day. Animations don't quite fit when a child is using certain tools (such as forges, grindstones, etc). Also, since this mod alters the tools, some NPCs may have slightly off animation. This only applies to tools at specific locations, however, not all tools in the world. List of apprentice jobs: Alchemist in Falkreath and Windhelm, Bard in Solitude, Blacksmith in Whiterun, Enchanter in Morthal, Farmer in Ivarstead and Rorikstead, Lumberjack in Dragon Bridge, Mage in Winterhold College, Merchant in Dawnstar and Markarth, Miner in Karthwasten and Kynesgrove, Priest in Riften, Soldier in Winterhold, "Tanner" (Blacksmith) in Riverwood. Apprentices that reach the highest level give certain benefits. Many of these are simply giving the player job-related items (such as potions from the Alchemist). The Pwill give a unique blessing. Bards provide "song" scrolls that give AOE buffs (similar to the Call of Arms scroll, and yes I ripped my ideas from Everquest). Blacksmiths can temper any weapon up to "Legendary". The merchant apprentices become actual vendors and have somewhat unique merchandise. Soldier and Mage apprentices can be recruited as followers. Notes on Blacksmith apprentice: The item tempered should be the one in your right hand. If you have an identical item in your inventory, store it first or it may be selected instead. The tempering will increase the quality of the weapon by one rank and can be done once a day. There are many levels of "Legendary" and the apprentice can temper some of them, so it will take multiple days of "Legendary" tempering to max out the weapon. The weapon will be on the ground after it is tempered (this is mentioned in the dialogue as well). [*]Notes on apprentice followers: Only a single soldier or mage apprentice can be recruited at a time. The apprentice follower should not interfere with any other followers. Followers are given various equipment or spells depending on level of the player. In the current version it is not possible to change the apprentice's equipment like a housecarl's. Follower name and appearance will override any other children of the same race and gender. Follower head and/or body may disappear briefly when loading a saved game. [*]An experimental "child growth" system is available. If this is enabled the child will start smaller than normal and follow whichever parent the child was spawned at until it grows to "full size". Only one parent per town can be followed (and one in the world "at large" outside the towns) but the vagarities of the AI system mean that previous children still in "toddler" stage may not immediately (or ever) start following the new parent. If the child does start following a different NPC, they may not be able to follow them into locked houses. This is disabled by default due to how bad the models look when shrunk down ever further. [*]Fully-grown children can be moved from their current locations to any of the supported towns. This is done through dialogue with the child you want to move. This can be used on any child born from this mod so it can be used if a child wanders away from town for some reason or is born in an unusual location. Requirements SKSE 1.7.0 SkyUI SexLab SexLab Hentai Pregnancy Limitations The mod supports up to 125 children. There is no limit to how many can actually be born but the mod will not provide support for managing names, appearances, or other details for any children over the 125 limit. The 125 limit can be turned into a hard limit where no children are born after reaching 125 children by turning OFF the option in General Settings. Known Issues Not exactly a bug but due to the way the AI works if you wait/sleep through a key time period the AI may get confused and the children will not be where they should be and occasionally disappear entirely. This is not permanent though, they will return to their proper place as the AI packages continue to work. Kids won't eat. Is this my bug or Bethesda's? They have standing eating animation but always try to sit down to eat even when the AI package says not to sit. To Do List (things I actually plan to do) Adoption, including support for Hearthfire houses. Inheriting eye colors. (For child models that allow it.) Add an orc encampment to list of known towns with appropriate AI. Improve randomness of children born close together in time. Outfit management/availability of armor for follower children. Requested Items (if I can figure out how) Add voices to dialogue. Add children calling player Mom/Dad/etc when appropriate. Compatibility with Beeing Female. Compatibility with creatures... not too sure about this one. Compatibility with Alternate Actors and Enhanced Character Edit. Make Khajiit boys use female head. (RSChildren module does this, not sure I'll make something separate.) Add option for Player- or NPC-only births. Making children non-essential. Due to the way children, adults, furniture, and my apprentice system interact this is not an easy task. I have an idea on how to do this but I'm not close to being ready to test it much less implement it. When this will be addressed and whether I can even fix it is currently unknown. Children growing into adults. If anyone wants to work on this, I will provide a basic framework and tell you the parts that need to be filled in. After discussing this, I started getting a bunch of ideas (I told you not to get me distracted, dang it.) but if you leave it to me to do then this is 2-3 months away from completion. Maybe List (might happen but much lower priority) Have children visit player's house in city if purchased. Add a fetch quest for child to reach final level of apprenticeship? More jobs. Maybe thief or assassin? Better emotions and animations during apprentice-related dialogues. Add AI pathing to Winterhold and other towns where it is lacking. Add AI support for returning to house where child was born? Wish List (not likely to happen but might if I get assistance ) A "baby" that the mother carries/wears for a while before it changes to a separate NPC. Better models for toddler-sized children and "full size" non-human children. Any help on this would be appreciated as I am terrible with 3D modeling. Especially useful would be a child model with adjustable weight which could be used to do a chubbier "toddler" stage. More job-related equipment for apprentices - armor for soldier, blacksmith apron, etc. Most of the built-in models do not work with human children. Custom animations for children using tools such as forge, alchemy table, etc. Potential Conflicts Mods that drastically alter the inns could cause the children to not find places to sleep. Mods that alter/enable the civil war scripts in towns such as Ivarstead and Karthwasten where grain mills and smelters can be destroyed could conflict. Most likely, the scene would play out but the tools would still be there for use. Mods that alter children textures/models could be a problem. "Kids of Skyrim" gave me children with invisible faces and translucent hair. (The Xvision compatibilty mod should fix this particular example.) Optional Files I have made avaiable a version of HPSoulGemBirth that does nothing except keep children birthed by that mod around. Note that none of the AI enhancements that I have made will apply to them. Since SexLabHentaiPregnancy has not been updated in some time I have uploaded a file that provides recompiled scripts compatible with SexLab 1.5. I do not think it is actually necessary but I'm a bit of a perfectionist. Additional Modules for Children + Soul Gems ==================================== Please note that the modules listed below require the base Children + Soul Gems addon file. Children + Soul Gems Xvision ------------------------------------ DO NOT USE THIS WITH THE REMODEL, RSCHILDREN, OR TKCHILDREN MODULES. I had to go with one or the other, so this is based on the Xvision Children - Redone version of the mod, since the other is no longer being maintained. Children born from this addon will now use the Xvision models. Many more options are available for human hair. Non-human children now use the Xvision children clothing and will be given a random set. UNINSTALLING: find an area with no children present, go the the Children + Soul Gems MCM menu, choose the "Module Information" screen, and click the "Uninstall" text next to "Xvision Children compatibility". Wait for dialogue prompt indicating uninstallation finished then save your game. Exit Skyrim and disable the Children+SoulGemsXvision.esp addon. Children + Soul Gems RSChildren ----------------------------------------- DO NOT USE THIS WITH THE REMODEL, XVISION, OR TKCHILDREN MODULES. This module requires RS Children Overhaul 1.1.0. Children born from this addon will now use the RS Children models. Many more options are available for human hair. Non-human children will also use the RS Children clothing and will be given a random set. Most clothing in RS Children is of the shirt & pants variety, even for females. Due to the way that RS Children works, all children (including "male" children) are limited to using female hair styles. If a male child is born with a style that looks too feminine you will need to change it manually (under "Child Details" in the MCM menus). Due to the way that RS Children works, Argonian and Khajiit heads and hands do not quite fit the body model. I have minimized it as much as possible but it is still visible if you are looking for it. UNINSTALLING: find an area with no children present, go the the Children + Soul Gems MCM menu, choose the "Module Information" screen, and click the "Uninstall" text next to "RS Children compatibility". Wait for dialogue prompt indicating uninstallation finished then save your game. Exit Skyrim and disable the Children+SoulGemsRSChildren.esp addon. Children + Soul Gems Skykids ------------------------------------ DO NOT USE THIS WITH THE REMODEL, XVISION, RSCHILDREN, OR TKCHILDREN MODULES. This module requires Skykids dated 2-17-2014. You must have the base module and the armorpack. Children born from this addon will now use the Skykids models. Many more options are available for human hair. Children born will receive a random set of farm clothing. The Skykids female meshes for farm clothing did not have any legs for some reason. I have fixed this but it is a hacked-together sort of fix. Let me know if you spot any odd geometry. Due to the way that Skykids works, children (including "male" children) are mostly limited to using female hair styles. If a male child is born with a style that looks too feminine you will need to change it manually (under "Child Details" in the MCM menus). Monli and Drow child races are supported by installing the "Children+SoulGemsSkykidsRaces" module. These are female-only races (for the time being) and will only spawn female children (even if the settings say to produce a male child). After installing the race module you will need to go to the "Race Settings" screen and choose which parent races will produce Monli and/or Drow children. For example, if you wanted Dark Elves to randomly produce either Dark Elves or Drow then change one of the two race Dark Elf options to Drow. If you want to completely replace Dark Elves then change both options to Drow. There is currently not an option to uninstall an added child race. Please keep this in mind when using the Monli and Drow addition. [*]UNINSTALLING: find an area with no children present, go the the Children + Soul Gems MCM menu, choose the "Module Information" screen, and click the "Uninstall" text next to "Skykids compatibility". Wait for dialogue prompt indicating uninstallation finished then save your game. Exit Skyrim and disable the Children+SoulGemsSkykids.esp addon. Children + Soul Gems TKChildren ----------------------------------------- DO NOT USE THIS WITH THE XVISION OR RSCHILDREN MODULE. This module requires TK Children 1.0. Adds a few more options for human children hair. This module only affects human children. For that reason it can be used together with Children + Soul Gems Remodel. UNINSTALLING: find an area with no children present, go the the Children + Soul Gems MCM menu, choose the "Module Information" screen, and click the "Uninstall" text next to "TK Children compatibility". Wait for dialogue prompt indicating uninstallation finished then save your game. Exit Skyrim and disable the Children+SoulGemsTKChildren.esp addon. Children + Soul Gems Remodel -------------------------------------- DO NOT USE THIS WITH THE XVISION OR RSCHILDREN MODULE. This is a very small step toward making the non-human children look more like children. The main thing that this addon does is divorce the child models (meshes and textures) from the adult models. I have used smooth textures and made less curvy female meshes. Depending on what mods you already use the impact of these changes will vary. Children are now born with a random set of clothes. Resource have been borrowed from the following mods: Better Males Smooth Faces for Ladies and Gents Better Females by Bella Calientes Beautiful Bodies Edition UNP Blessed Body Forgotten Argonian Roots Cover Khajiit [*]UNINSTALLING version 1.2 or higher: find an area with no children present, go the the Children + Soul Gems MCM menu, choose the "Module Information" screen, and click the "Uninstall" text next to "Children + Soul Gems Remodel". Wait for dialogue prompt indicating uninstallation finished then save your game. Exit Skyrim and disable the Children+SoulGemsRemodel.esp addon. Children + Soul Gems Dragonborn ------------------------------------------ Requires Dragonborn expansion. Adds support for two towns on Solstheim. Raven Rock - priest apprentice with different blessing than the one in Riften. Skaal Village - lumberjack apprentice. Submitter dtim Submitted 06/30/2014 Category Sex Effects Requires Special Edition Compatible
  7. View File Welcome to Sexout Drugging Only compatible with SCR & Pregnancy versions 20131025.1 or later. This adds some drugs and management of them for Sexout plugins to use, they were moved from the SCR beta into this plugin. It's not required by Pregnancy but contains drugs that affect Pregnancy. People not using Pregnancy or Lust may still find the SleepEz & NoDoze fun or handy, It currently contains: BunX - Needles & Pills, Duration 500 points = 21 days, BunX is a contraceptive drug that reduces the fertility of the actor and their ability to produce Ova. FertEz - Needles, Pills, & Dart Ammo, Duration 500 points = 21 days, FertEz increases the fertility of the actor using it, possibly causing extra ova and also speeds up Pregnancy progression. BunAway - Needles & Pills, Duration 500 points = 1 day, BunAway is an abortion drug that induces miscarriage. LustOh - Needles, Pills, Dart Ammo, Gas Grenades & Mines, Duration 500 points = 5 hours, LustOh increases the actors Lust. LustOh only boosts Charisma if SexoutLust and SexoutSpunk are not loaded. SleepEz - Needles, Pills, Dart Ammo, Gas Grenades & Mines), Duration 500 points = 5 hours, SleepEz puts the actor to sleep. NoDoze - Needles & Pills), Duration 500 points = 5 hours, NoDoze reduces the actors sleep deprivation and woks as a counter to SleepEz Uses SCR's MCM menu for duration settings, Debug Setting is 1 Adds BunX, FertEz & BunAway only if Pregnancy is loaded Ammo currently 10mm, 20ga, 12ga & .44Mag, .308, 5.56 & 50Cal, 25mm & 40mm Gas Grenades. Smaller rounds add less drugs so either need multiple shots or more time to work. Recipes for Ammo require Handloader perk & enough drugs in inventory to be visible. Recipes for Pills require Medicine 20 to be visible. Recipes for Needles require Repair 20 & pills to be visible. Uses Prideslayers NX variable system for each actor drugs can be read by any plugin (without needing to make SexoutDrugging a master) using the following with rZActor being the Actor REF: scn SexoutDrugS00NXVariablesUsed ; *** List of NXVariables used in Drug Scripts ; rZActor.NX_SetEVFl "SOD:fLustOh" = Drug quantity in system 0-500 for duration clipped 0-100 for effect ; rZActor.NX_SetEVFl "SOD:fSleepEz" = Drug quantity in system 0-500 for duration clipped 0-100 for effect ; rZActor.NX_SetEVFl "SOD:fFertEz" = Drug quantity in system 0-500 for duration clipped 0-100 for effect ; rZActor.NX_SetEVFl "SOD:fBunX" = Drug quantity in system 0-500 for duration clipped 0-100 for effect ; rZActor.NX_SetEVFl "SOD:fBunAway" = Drug quantity in system 0-500 for duration clipped 0-100 for effect ; rZActor.NX_SetEVFl "SOD:fAlcohol" = Alcohol quantity in system 0-500 for duration clipped 0-100 for effect ; rZActor.NX_GetEVFl "SOP:fFertCyclePerc" used to check before contaceptive/fertility drug usage ; rZActor.NX_GetEVFl "SOP:fCurrPregSize" used to check for bunaway usage  BunX & FertEz negate each other one for one and so do NoDoze & SleepEz, so doping up on NoDoze adds resistance to SleepEz. Adds a perk that enables looting of unconscious Actors. Adds the Drugs & Ammo to some vendor lists. Metal armor & Power Armor is immune to darts. Gas Masks, Power Armour Helmets, Enviromental suits etc make immune to gas. Testbox in Doc's bedroom with ammo, needles & pills. Probably add Alcohol, Jet & Buffout etc later, as well as Chloroform rags and Needles as weapons. I doubt I have the time to do much more with this other than occasional small tweaks & bug fixes, so if anyone wants to expand on this or take it over I have no problems with that it's pretty easy to expand on this Requires SexoutStore to purchase Drugs there Link to Download OP: http://www.loverslab.com/files/file/346-sexoutdrugging-alphabeta-wip/ Submitter Halstrom Submitted 09/12/2013 Category Framework & Resources Requires Sexout Common Resources, SexoutStore  
  8. Ok this post is to gain some traction on what could be the last thing thats missing from Skyrim....BREEDING ! So lets get right to it, we have almost everything you could ever want in Skyrim but the fact is we still have not one single breeding mod and i have no idea why. The hope is for some talented moder to take interest in this thread and make this happen. The Goals: 1: Create a breeding mod that will allow the PC to breed creatures or create a breeding farm with NPC's. 2: Birthed baby Creatures will be controllable and should have a large limit if any at all. 3: Your birthed creatures could have a growth option start at .2 scale to 1.0 scale or normal size. Or whatever looks good. 4: Have an Invite animation. one already exists it can be found here--->http://www.loverslab.com/topic/23426-panics-animation-workshop-animations-for-modders-updated-16012015/ ...Its called canine seduce. ( edit : Would be cool if some creatures had a different invite animation to trigger them all fours, Breast fondle, mating call just a little variation as not creatures have the same drive... 5: Have belly node scaling and pregnancy support..We have some great prego mods but I like hentai pregnacy because it has cum inflation and is simple and clean. It also says in the description it has creature support already. 6: If possible allow for multiple births depending on natural birth numbers, litters, or single birth depending on the creature. 7: A menu with options ? Mods that we have so far that would be crazy cool if they could have support. 1: Sexlab of course 2: Hentai Pregnancy 3: Estrus ? 4: Untamed. Darkconsole has already been wicked cool and done a little on his own for the sake of breeding your own pack. But this really needs to be its own mod so it can be used with all others. 5: Any mod that has anything to do with creatures could benefit from this whether it was a form of " Bad Ending" or A quest to sell creatures. There are a ton of reasons to have this avalible. 6: We also have some cool slavery mods coming out soon as well so there is another whole bag of things to do... Things that sound cool but im not a coder so im throwing ideas at the wall as i hope you will too. 1: Milking and Breastfeeding if they could be incorporated in any way.. Maybe as a loyalty buff or just for kicks animations? 2: Possible Breeding Farm as in location ?? Some awesome mordor style black gate shit to breed your legion of doom. I think it would be crazy to be some dragonborn broodmother waiting to unleash a creature army of destruction on the the peaceful cities of Skyrim. Maybe some fun quests if anyone has any ideas... like get the one ring before you can go over a certain creature limit.. Idono its just for the quest people.... Ok so thats all I have for now my imagination just went out the window.... POST AND LETS GET SOME IDEAS ROLLING ! Oh maybe a breed a dragon mount quest... Its endless possibilities And just so everyone is clear i don't know how to mod this is my idea thread. I just cut and paste. If you think this would be cool to have in skyrim post and lets hear it ! Maybe im the only one that thinks hentai breeding is awesome...
  9. View File [What is this] Hello, my English skill not good, but i think you must understand me. I made a new SevenBase body for HDT (TBBP/PSB included), because existing body don't work right. I mean they haven't right weight, bone, etc... I am pleased to present you the beta version of my work. [What i did] Add bone: Breast (L/R), Breast01 (L/R), Belly, Butt. Add weight for all breast, belly and butt. Make custom XML for HDTPE with collisions and physics. Add Havok module, now collision will be everywhere. Change Havok position item 48/58 -> 59. In the past, disturbed the raincoats Add last HDTPE, no longer need to download yourself. [Requried] XPMS Extended Skeleton 2.06 - Download here: http://www.loverslab.com/files/file/676-xp32-maximum-skeleton-extended/ My body and my XML for HDTPE [Recomended mods] Being Female, good mod for pregnancy - Download: http://www.loverslab.com/files/file/1284-beeingfemale/ Sex lab hormones, change your body after sex acts - Download: http://www.loverslab.com/files/file/416-sexlab-hormones-2014-09-05/ Estrus Chaurus, simple pregnancy in combat - Download: http://www.loverslab.com/files/file/1033-estrus-chaurus/ [Curruntly work] STOP [Misclanories] To get "Havok module" write in console "help havok", after "player.additem xxxxxxx 1" Ready for Mod Organizer. Example: Nexus Mod Manager [WARNINGS] My custom XML don't work right with other body! If you have bug with collision reequip havok module Don't upload this mod on nexus! If you want make conversions for this body and upload - write me PM. My body don't REPLACE Original S7B, just add a HDT, TBPP, PSB etc. You can use your Armor with TBBP and HDT, but without PSB in armor. Submitter anton0308 Submitted 10/06/2014 Category Body Replacers Requires XPMS Extended Skeleton 2.06 Special Edition Compatible  
  10. View File Description SexLab plugin to impregnate the soul gems in the women. Can be pregnant soul gems up to 100 per one woman, and It is possible to be spawning at any time. You can be milking for a while after birth and during pregnancy. There is no features of menstruation and Childbirth. This is stand alone pregnancy mod. Not Hentai Pregnancy add-on. Requirements SexLab Skeleton with "NPC Belly", "NPC L Breast" amd "NPC R Breast" nodes. Body mesh which supports pregnancy. MCM Settings You can either can be who can pregnant, who can impregnate, to set and probability of pregnancy. Player Can Pregnant Pregnancy whether the player will change regardless of the other settings. Undead Can Pregnant Pregnancy whether the undead will change. This has no meaning unless you enable the setting of one of the below. Follower Can Pregnant Pregnancy whether the follower is switched. Please note so NPC can be followers, not the followers of this current follower. Who in the Potential Follower Faction. Undead will be excluded as long as you do not enable the above settings. Women will be able to all pregnancy. Undead will be excluded as long as you do not enable the above settings. It is not to MCM, but you can set the NPC fertile separately using the power. This does not affect other settings. Race Specific Milk Milk of each race will be added when it is milked. In addition, the effect is all the same just to be items with different name currently. Filling Chance It is the probability that the soul gems pregnant are filled. Page3 Target NPC This NPC is the same as Target NPC of SexLab MCM Menu. Please select the NPC using the hot key of SexLab side. Oviposition If the soul gems have grown in a Pitty or more, so that you can oviposition in any timing. Please use it because there is a power like it. You can interrupt the oviposition when you activate the NPC in oviposition. Oviposition will be interrupted by pressing the activation key in the case of player. Milking Milk can accumulate slowly for a while after giving birth and during pregnancy. You can be milking when there 1.0 or more milk, and be equipped to make a Milker in the other category of smithing forge. NPCs are milking automatically when there is a milk If you pass a milker. Spells Oviposition Oviposition when target character to be able to oviposition. Mass will oviposition all characters who is around can be spawning. Milking You can be if milking breast milk is enough. Speed ​​of accumulated milk varies depending on the amount of soul gems them pregnant. Register can get pregnant Target NPC will be able to pregnancy regardless of the other settings. For example, if you register Serana, she will be able to get pregnant even if you do not allow undead pregnancy. Register can impregnate Target NPC will be able to impregnate regardless of the setting of the other. For example, if you register Serana, she will be able to impregnate even if you are not allow female impregnate and undead impregnate. Register Exclude Pregnant Target NPC will no longer can get pregnant, regardless of the other settings. For example, if you register Lydia, she will not be able to get pregnant if you check follower can pregnant and every female can pregnant. Conflict May be conflicts with other pregnancy plugins, but register allow/disallow pregnant for specific NPCs will be avoid the conflict to some extent. And It is possible to be almost ignored the impact of this mod for NPC particular by disabling the node change. NPC Body Scale Randomizer(as BSR) Belly Node Scaling by BSR to NPC pregnant in this mod will be stopped automatically. In addition, the size of the breast is the swelled in this mod + setting with BSR. Credits Ashal for SexLabFramework h38fh2mf for PapyrusUtil ZaZ Chris for Gush effect Milking Cuirass for oli3d Submitter ojanen Submitted 07/05/2014 Category Sex Effects Requires Sexlab Framework Special Edition Compatible  
  11. View File Sansa - The Lonely Princess. Sansa is a Nord follower inspired by Sansa Stark from Game of Thrones. - Sansa uses custom body mesh and skeleton to support pregnancy and body jiggles, so please report back any problems you may find with this features or any other related to this mod in the support forum. Location: - Dragonsreach, Whiterun. Features: Standalone. Marriageble. Blue Elven Archer craftable armor, cloak and cape. Custom CBBE mesh with Tender Pregnancy Scaling Body. Full TBBP/BBP, HDT and pregnancy support. Archery, stealth and light armor perks. Installation: - Unpack the content of the "Sansa - The Lonely Princess - V1.7z" file in your skyrim Data folder or with a mod manager. Highly recomended mods to use with Sansa: HDT Physics Extension for dinamic breasts and butt bounce. XP32 Maximum Skelleton Extended for full pregnancy, TBBP animations and HDT dynamics. My other follower Maximus Nord Follower. And my other follower too, Jenya - Dark Brotherhood Necromancer. Credits: Newermind, Elven Archer Armor SydneyB, Ashara Elven archer armour revisited theRoadstroker, Rogue Sorceress Outfit blabba and Vioxsis, TPSB body mesh. groovtama, XP32 Maximum Skelleton Extended. caliente, Caliente Beautiful Bodies Edition. hellosanta, SG Female Textures Renewal. and SG Hair Pack lograam, The Eyes of Beauty. Sunspot2, Feminine Hands CBBE UNP Leito86, FemFeet Redesigned Submitter pijuan Submitted 06/07/2014 Category Companions Requires Special Edition Compatible  
  12. Code Serpent

    Extra Pocket

    Version 1.0

    8,671 downloads

    Description This is a relatively simple mod that allows adventuresses to use their biology to their advantage. Female characters can now smuggle a small amount of items inside themselves. These items are safe from any prying hands, so guards won't take any contraband, and bandits won't take any gold or keys stored there. However if you find yourself trapped in a chastity belt, you won't be able to reach in there either. Obviously you can't just stuff entire chests of stuff up there from the start. Initially you will only be able to place a small amount of items inside you; a stolen ring or two, possibly some gems as well. You can increase your own capacity by pushing yourself to your limits, literally. If you stuff yourself further than you have before, you will stretch yourself out slightly, increasing your capacity. However you will probably be sore from this for some time, so it will probably be a few weeks before you manage to smuggle entire dungeons worth of treasure inside you. There are also some restrictions and drawbacks to using yourself as a portable chest. You won't be able to reach in there while running around in combat, chest armor will prevent you from reaching as well, and if you aren't a woman then you don't have any place to store anything. There are also some items which you won't be able to stuff inside you, no matter how much you stretch yourself. Be default all weapons except daggers, and armor and clothing can't be stored inside your extra pocket. Also, if you start carrying around pounds of equipment inside yourself, then you won't be able to move as quickly as you could before, and putting items into and out of yourself will be sure to arouse you. All of the things mentioned above are configurable via the MCM menu. Requirements SKSE NiOverride or Racemenu CBBE BodySlide Racemenu Morphs, or Belly Weighted Skeletons and Armor, depending on the expansion method that is used. Optional Dependencies SkyUI SexLab Aroused Devious Devices Integrated Credits 4onen, and CPU for help with some of the scripting
  13. Version V3.94 Addon V2

    29,983 downloads

    ALL CREDIT FOR ORIGINAL MOD & SCRIPT SOURCES GOES TO BANE MASTER & JBEZORG CHANGELOG V3.94 Addon V2: Sorry for all all who just downloaded the new up date(V3.94 Addon V2) please redownload the NEW V3.94 Addon V2.1 as it fixes the glitch with the spider spit effect i found were my error was i fixed it and just tested it on 3 different saves including a brand new save made by clicking new game from main screen. NEW SCRIPT ADDED- You will notice a new script added Called sslCreatureAnimationDefaults this is the Script in sexlab that tells sex lab witch animation to use with witch creature. (I will up load script by it ltself for those who dont use EC+,ES+ and/or both but who also wish to use this fix) DO NOT DOWNLOAD THE SCRIPT IF YOU USE Estrus Chaurus v3.94 Spider Addon AS IT IS ALL READY INCLUDED WITH THE MOD HERE ARE THE CHANGES-(they are Bold, underlined & Italic) (this is only a small part of the script to show the changes) NEW SCRIPT function LoadCreatureAnimations() ; Prepare factory resources (as creature) PrepareFactoryCreatures() Bears = new string[3] Bears[0] = "BearBlackRace" Bears[1] = "BearBrownRace" Bears[2] = "BearSnowRace" SabreCats = new string[3] SabreCats[0] = "SabreCatRace" SabreCats[1] = "SabreCatSnowyRace" SabreCats[2] = "DLC1SabreCatGlowRace" Chaurus = new string[3] Chaurus[0] = "ChaurusRace" Chaurus[1] = "ChaurusReaperRace" Chaurus[2] = "DLC1_BF_ChaurusRace" Dragons = new string[7] Dragons[0] = "DragonRace" Dragons[1] = "UndeadDragonRace" Dragons[2] = "DLC1UndeadDragonRace" Dragons[3] = "_00MechaDragonRace0" Dragons[4] = "_00MechaDragonRace1" Dragons[5] = "_00MechaDragonRace2" Dragons[6] = "_00MechaDragonRace3" Draugrs = new string[29] Draugrs[0] = "DraugrRace" Draugrs[1] = "DraugrMagicRace" Draugrs[2] = "RigidSkeletonRace" Draugrs[3] = "SkeletonNecroRace" Draugrs[4] = "SkeletonRace" Draugrs[5] = "SkeletonArmorRace" Draugrs[6] = "DLC1SoulCairnKeeperRace" Draugrs[7] = "DLC1SoulCairnSkeletonArmorRace" Draugrs[8] = "DLC1BlackSkeletonRace" Draugrs[9] = "DLC1SoulCairnSkeletonNecroRace" Draugrs[10] = "_00ArmoredSkeletonArgonianRace" Draugrs[11] = "_00ArmoredSkeletonBeastRace_Old" Draugrs[12] = "_00ArmoredSkeletonKhajiitRace" Draugrs[13] = "_00ArmoredSkeletonRace" Draugrs[14] = "_00ArmoredSkeletonRace_Old" Draugrs[15] = "_00ChaurusGrimWarriorRace" Draugrs[16] = "_00ChaurusWarriorRace" Draugrs[17] = "_00BeastSkeletonRace" Draugrs[18] = "_00DramanRace" Draugrs[19] = "_00DraugrDwarvenRace" Draugrs[20] = "_00DraugrOneEyeRace" Draugrs[21] = "_00DraugrRaceSH" Draugrs[22] = "_00DraugrVarRace" Draugrs[23] = "_00DLC1BonemanSkeletonRace" Draugrs[24] = "_00LichRace" Draugrs[25] = "_00RigidSkeletonBeastRace" Draugrs[26] = "DLC2HulkingDraugrRace" Draugrs[27] = "DLC2AshSpawnRace" Draugrs[28] = "DLC2RigidSkeletonRace" Falmers = new string[7] Falmers[0] = "FalmerRace" Falmers[1] = "_00FalmerRace01" Falmers[2] = "_00FalmerRace02" Falmers[3] = "_00FalmerRace03" Falmers[4] = "_00FalmerRace04" Falmers[5] = "_00FalmerRace05" Falmers[6] = "_00GoblinRace" Giants = new string[2] Giants[0] = "GiantRace" Giants[1] = "DLC2GhostFrostGiantRace" Horses = new string[1] Horses[0] = "HorseRace" Spiders = new string[6] Spiders[0] = "FrostbiteSpiderRace" Spiders[1] = "FrostbiteSpiderRaceLarge" Spiders[2] = "_00ChaurusCrawlerRace" Spiders[3] = "_00DwarvenSpiderBoltRace" Spiders[4] = "_00DwarvenSpiderFireRace" Spiders[5] = "_00SkeletonSpiderRace" LargeSpiders = new string[3] LargeSpiders[0] = "FrostbiteSpiderRaceGiant" LargeSpiders[1] = "_00ChaurusCrawlerRaceGiant" LargeSpiders[2] = "_00ChaurusCrawlerRaceLarge" OLD SCRIPT function LoadCreatureAnimations() ; Prepare factory resources (as creature) PrepareFactoryCreatures() Bears = new string[3] Bears[0] = "BearBlackRace" Bears[1] = "BearBrownRace" Bears[2] = "BearSnowRace" SabreCats = new string[3] SabreCats[0] = "SabreCatRace" SabreCats[1] = "SabreCatSnowyRace" SabreCats[2] = "DLC1SabreCatGlowRace" Chaurus = new string[3] Chaurus[0] = "ChaurusRace" Chaurus[1] = "ChaurusReaperRace" Chaurus[2] = "DLC1_BF_ChaurusRace" Dragons = new string[7] Dragons[0] = "DragonRace" Dragons[1] = "UndeadDragonRace" Dragons[2] = "DLC1UndeadDragonRace" Dragons[3] = "_00MechaDragonRace0" Dragons[4] = "_00MechaDragonRace1" Dragons[5] = "_00MechaDragonRace2" Dragons[6] = "_00MechaDragonRace3" Draugrs = new string[29] Draugrs[0] = "DraugrRace" Draugrs[1] = "DraugrMagicRace" Draugrs[2] = "RigidSkeletonRace" Draugrs[3] = "SkeletonNecroRace" Draugrs[4] = "SkeletonRace" Draugrs[5] = "SkeletonArmorRace" Draugrs[6] = "DLC1SoulCairnKeeperRace" Draugrs[7] = "DLC1SoulCairnSkeletonArmorRace" Draugrs[8] = "DLC1BlackSkeletonRace" Draugrs[9] = "DLC1SoulCairnSkeletonNecroRace" Draugrs[10] = "_00ArmoredSkeletonArgonianRace" Draugrs[11] = "_00ArmoredSkeletonBeastRace_Old" Draugrs[12] = "_00ArmoredSkeletonKhajiitRace" Draugrs[13] = "_00ArmoredSkeletonRace" Draugrs[14] = "_00ArmoredSkeletonRace_Old" Draugrs[15] = "_00ChaurusGrimWarriorRace" Draugrs[16] = "_00ChaurusWarriorRace" Draugrs[17] = "_00BeastSkeletonRace" Draugrs[18] = "_00DramanRace" Draugrs[19] = "_00DraugrDwarvenRace" Draugrs[20] = "_00DraugrOneEyeRace" Draugrs[21] = "_00DraugrRaceSH" Draugrs[22] = "_00DraugrVarRace" Draugrs[23] = "_00DLC1BonemanSkeletonRace" Draugrs[24] = "_00LichRace" Draugrs[25] = "_00RigidSkeletonBeastRace" Draugrs[26] = "DLC2HulkingDraugrRace" Draugrs[27] = "DLC2AshSpawnRace" Draugrs[28] = "DLC2RigidSkeletonRace" Falmers = new string[7] Falmers[0] = "FalmerRace" Falmers[1] = "_00FalmerRace01" Falmers[2] = "_00FalmerRace02" Falmers[3] = "_00FalmerRace03" Falmers[4] = "_00FalmerRace04" Falmers[5] = "_00FalmerRace05" Falmers[6] = "_00GoblinRace" Giants = new string[2] Giants[0] = "GiantRace" Giants[1] = "DLC2GhostFrostGiantRace" Horses = new string[1] Horses[0] = "HorseRace" Spiders = new string[5] Spiders[0] = "FrostbiteSpiderRace" Spiders[1] = "_00ChaurusCrawlerRace" Spiders[2] = "_00DwarvenSpiderBoltRace" Spiders[3] = "_00DwarvenSpiderFireRace" Spiders[4] = "_00SkeletonSpiderRace" LargeSpiders = new string[4] LargeSpiders[0] = "FrostbiteSpiderRaceGiant" LargeSpiders[1] = "FrostbiteSpiderRaceLarge" LargeSpiders[2] = "_00ChaurusCrawlerRaceGiant" LargeSpiders[3] = "_00ChaurusCrawlerRaceLarge" all edits to large spiders removed Only The change to the chaurus Reapers is left in as the this script fixes the aliment issues in sex lab it self Spidereggscript had some blank property's i forgot to set this HAS BEEN FIXED Other various minor bug fixes Desription: This mod is an Add-on mod for Estrus Chaurus+ (you must have EC+ fully installed first as this is an add-onto function not a stand alone mod) This mod has all the exact same functions as EC+ if you use EC+ plus all ready then you will have no problem installing and using this mod all i have don't is gone in to the scripts and re-tweak them to work for spiders THIS MOD DOESN'T OVERWRITE ANY OF EC+ SCRIPTS. I pulled only the necessary scripts and re-tweaked them with new names and change most chuarus references to spider i have includes source scripts in my file for any who would like to see or better understand what I'm talking about. Features: this mod has its own MCM menu and hatchery Chuarus eggs: handled in EC+ mcm hatchery Spider eggs: Handled in ES+ mcm Hatchery you can turn off tentacle animations, pregnancy's and Infestations separately FOR spider and chuaruses (this means if you turn of pregnancy's for spiders you can still get pregnent by chuaruses and vice versa) incubation periods and fertility settings can be adjusted separately for spider and Chuarus Pregnancy's Brest,Belly and Butt max growth settings can be adjusted separately for chuarus and spider Pregnancy's Growth rate however will be the same for both regardless of witch menu you set it with this was for compatibility reasons I changed the EncChaurusreaper race setting to Chuarus so that the Chaurus reapers could have proper male chaurus anatomy (for chaurus reaper alinement problems in sex lab make sure to turn on adjust actor heights as setting changes will effect smaller churuses as well. Now go in to sexlab mcm and go to the animation adjuster page and select creature animations find Chuarus Forward and select it now change to femalepositon1 and on the left and side were it says move up or down set all 4 stages to +13 then from there adjust to tast.) Installing: 1)Download and FULLY install Estrus Chuarus+ by bane master found here http://www.loverslab.com/files/file/1033-estrus-chaurus/ 2)Download Estrus Spider V3.94 Add-on and Use NMM or MO to install when asked to overwrite say yes ( will over wright EstrusChuarus.esp and EstrusChuarus translation file this is only because as said this is an addon to his mod none of the original EC+ Content was changed or edited any way* i simply added in the Spider content ) * this excludes the breeder effect i added a HasSpell check it so that you can only get pregnant by eather a spider or a chuarus at one time you can not be pregnant by both at the same time. I Hope you all like it and if you find any buggs or have any questions ABOUT THE ES+ ADD-ON plz report them to be and i will answer them to the best of my ability SPECIAL THANX: BANE MASTER: Author of EC+ V3.94 JBEZORG: Original creator of Estrus Chuarus
  14. Version 1.06

    13,674 downloads

    Description SexLab plugin to impregnate the soul gems in the women. Can be pregnant soul gems up to 100 per one woman, and It is possible to be spawning at any time. You can be milking for a while after birth and during pregnancy. There is no features of menstruation and Childbirth. This is stand alone pregnancy mod. Not Hentai Pregnancy add-on. Requirements SexLab Skeleton with "NPC Belly", "NPC L Breast" amd "NPC R Breast" nodes. Body mesh which supports pregnancy. MCM Settings You can either can be who can pregnant, who can impregnate, to set and probability of pregnancy. Player Can Pregnant Pregnancy whether the player will change regardless of the other settings. Undead Can Pregnant Pregnancy whether the undead will change. This has no meaning unless you enable the setting of one of the below. Follower Can Pregnant Pregnancy whether the follower is switched. Please note so NPC can be followers, not the followers of this current follower. Who in the Potential Follower Faction. Undead will be excluded as long as you do not enable the above settings. Women will be able to all pregnancy. Undead will be excluded as long as you do not enable the above settings. It is not to MCM, but you can set the NPC fertile separately using the power. This does not affect other settings. Race Specific Milk Milk of each race will be added when it is milked. In addition, the effect is all the same just to be items with different name currently. Filling Chance It is the probability that the soul gems pregnant are filled. Page3 Target NPC This NPC is the same as Target NPC of SexLab MCM Menu. Please select the NPC using the hot key of SexLab side. Oviposition If the soul gems have grown in a Pitty or more, so that you can oviposition in any timing. Please use it because there is a power like it. You can interrupt the oviposition when you activate the NPC in oviposition. Oviposition will be interrupted by pressing the activation key in the case of player. Milking Milk can accumulate slowly for a while after giving birth and during pregnancy. You can be milking when there 1.0 or more milk, and be equipped to make a Milker in the other category of smithing forge. NPCs are milking automatically when there is a milk If you pass a milker. Spells Oviposition Oviposition when target character to be able to oviposition. Mass will oviposition all characters who is around can be spawning. Milking You can be if milking breast milk is enough. Speed ​​of accumulated milk varies depending on the amount of soul gems them pregnant. Register can get pregnant Target NPC will be able to pregnancy regardless of the other settings. For example, if you register Serana, she will be able to get pregnant even if you do not allow undead pregnancy. Register can impregnate Target NPC will be able to impregnate regardless of the setting of the other. For example, if you register Serana, she will be able to impregnate even if you are not allow female impregnate and undead impregnate. Register Exclude Pregnant Target NPC will no longer can get pregnant, regardless of the other settings. For example, if you register Lydia, she will not be able to get pregnant if you check follower can pregnant and every female can pregnant. Conflict May be conflicts with other pregnancy plugins, but register allow/disallow pregnant for specific NPCs will be avoid the conflict to some extent. And It is possible to be almost ignored the impact of this mod for NPC particular by disabling the node change. NPC Body Scale Randomizer(as BSR) Belly Node Scaling by BSR to NPC pregnant in this mod will be stopped automatically. In addition, the size of the breast is the swelled in this mod + setting with BSR. Credits Ashal for SexLabFramework h38fh2mf for PapyrusUtil ZaZ Chris for Gush effect Milking Cuirass for oli3d
  15. Version 1.1

    34,154 downloads

    A simple, hacked-togther plugin for Hentai Pregnancy that allows the player to lactate on command. The Hearthfire version allows you to save milk in bottles (or Jugs, actually, which seems somewhat fitting... ). The other one doesn't, but also doesn't require you give Bethesda 5$ for the ability to build a house and have Jugs of Milk exist in the game. You only want one file; they'll probably clash if you have both, and I have no idea what will happen. (This is my first mod ever, for what it's worth, so bugs might be expected.) Spells should add as soon as you load a save or start a new game with the mod attached. REQUIRES: SexLab & Hentai Pregnancy. Hearthfire is required for the full effect. UPDATES: v1.1 If you downloaded earlier while it was just an .esp, please get the .7z version above that includes the proper script files. I forgot them the first time.
  16. 105,641 downloads

    Please use the new thread that replaces this one: http://www.loverslab.com/topic/68000-maternity-clothes/ By request uploading the old Evil Runners Sexout Maternity Clothing pack into smaller parts, for a total of 2 files. His old Thread is here if you want to know more about it: http://www.loverslab.com/topic/15222-sexout-maternity-clothes-old/?hl=%2Bmaternity&do=findComment&comment=334892 Files are good to go Halstorm, let me know if there are any issues. Also credit for files should go out to the following people as well as Evil Runner and User29. (Please do not edit / re-upload the files with out the authors consent.) User29 for project contributions, Dimon99 for the Type3 body, Exeter for his type 3 armour meshes, Loogie for his meshes from Sexout Tryout, Erthilo, redhorizon09 for the mantis zero suit, LORD DARIUS13 for the female power armour meshes. Backsteppo and Crayne for the Bunny Suit Ghost Armour Variants by brokencrash: -Ken1945 - creating the original mod for Oblivion -Bunsaki - porting & adding his own resource pack to F03 -Corehound - creating the bikini mesh for F03 -Dimon99 - creating original type3 mod for F03 -Kendo 2 - porting Type 3 to FNV -SenSen - texturing the Spectre Clean Suit. Alecu for the HGEC Elegance Dress ~~~Update~~~ 6/22/2014 The newly updated files are from ritualclarity, these files were uploaded to fix a problems with the last batch of files, so far there does not seem to be any significant error occurring, so enjoy. The new upload previous install instructions can be applied to this batch of files as well. ~~~Update~~~ 6/6/2014 It's that time again, thanks to ritualclarity and Halstorm we have a fix for both the CaliNudeP7fix and Swimsuitfix all rolled into one great update, provided by ritualclarity. As for download options, for users who have already downloaded the main Maternity Clothing file and would like to just install the small fixes the files can be found on page 8 post 155, for everyone else the fully updated file can be downloaded through the normal download process. MaternityClothes1_v3(SwimsuitandCalifix) and MaternityClothes2_v3(SwimsuitandCalifix). ~~~Update ~~~ 5/27/2014 For those that want the full file pack with the CaliNudeP7Fix.7z file fix download MaternityClothesFull.7z.001 and MaternityClothesFull.7z.002. Then follow the previous install directions. For those of you that just want the file to overwrite their meshes folder / users who have already downloaded the previous clothing pack the file can be found on page 8. Also an alternative file download can be found on page 8 post 155 brought to you by ritualclarity: Below is his info to you on how to install his version of the files. There is a difference for those using this with the tutorial. These both have to be extracted and drag and drop into the SCR resources folder click yes to overwrite. ( not extracted in one folder. Each is independent) Or if you have the full version already. Use Halstroms pregfix above post and extract it find the Mesh folder and just drag that over to a already prepared SCR resources folder. Click yes to overwrite and good to go. ~~~Update ~~~ 4/6/2014 Since there has been some questions asked over the last couple of months about how to extract this file properly. I have uploaded a 7zip www.7-zip.org version, in two parts. To use this file just download the file's MaternityClothesFull.7z 001 and MaternityClothesFull.7z 002 and them place them in the same folder then extract the archive. The files will then be ready to use and you can install them in the fallout new vegas directory. The old files have been removed as they were causing confusion. Some helpful tips by: Ritualcarity For those that come along now and have problems with the files make sure: they are in the same folder. Many try to extract one independent of the other. This WILL NOT WORK!!!!. Use 7zip. as it is the one that is tested. If you have errors and done the above... re-download the files again. repeat the first two steps if still not working THEN POST AN ISSUE HERE. (old info below) ~~~Update ~~~ 11/17/2013 Added a complete archive with Hal's update Preg Fix all into the main MaternityClothesFull file. So much like before extract the files and copy to your game install directory. ~~~Update ~~~ 6/17/20013 I added a more compressed file which is broken down in 2 parts rather then 11. Both uploads will remain up so just in-case the new upload is bad there is still the option for using the old 11 part version. The MaternityClothesFullNew files were compressed using 7zip to shrink the archive size. Winrar was used to split the files into two parts allowing the files to be uploaded to the site. If you have any problems extracting and you are not using 7zip, download and try using 7zip. Thanks to "Knabber" for giving me the idea to re-compress the files.
  17. Version 1

    3,559 downloads

    Jenya - The Dark Brotherhood Necromancer. Jenya is a Breton with delicate features and pale skin that resambles her snow elves ancestors. Skilled with magic and dark arts, her beauty is a hideous facade of the deadly powers within her. - Jenya uses custom body mesh and skeleton to support pregnancy and body jiggles, so please report back any problems you may find with this features or any other related to this mod in the support forum. Location: - Dawnstar, Windpeak Inn. Features: - Standalone. - Custom Combat AI. - Unique enchanted TPSB Blue Dark Brotherhood Shrouded Armor. - Custom CBBE mesh with Tender Pregnancy Scaling Body. - Full TBBP/BBP, HDT and pregnancy support. - Necromancer combat, no weapons requiered. - Summoning and resurrection perks and spells. - Healing, Bound Sword, Magic Wards, Dread Zombies and more. - Light armor perks. - Inspired by the erotic model Eugenia Diordiychuk aka Jenya D. There is now one version without the custom combat AI and the main version with all the goodies. Installation: - Unpack the content of the zip file in your skyrim Data folder or with a mod manager. - If you experience CTDs when you enter Windpeak Inn try installing the "Jenya - No TBBP Patch" to change her body and armor to standard CBBE, copy the content to your Skyrim data directory or with a mod manager, overwrite when asked. Background story: "I'm just a little girl! The Dark Brotherhood killed my mama and papa, and then they took me captive! Please, please help me! Rather convincing, don't you think? In truth, I'm no more a little girl than you are. I was once, of course. Three hundred years ago. Vampirism tends to keep one remarkably... fresh." -- Babette Babette's words are nothing but a mocking joke on Jenya, over jealousy, babette is condemned to be a child forever while she sees Jenya grow up to become a beautiful woman, something she will never be. Jenya does not like Babette herself, the child vampiress was the one that took her to the Brotherhood and forced her to stay. Years went by and the young Jenya became just another member of the guild, working along the other members fulfilling contracts for the Night Mother. But there is something Jenya dont know about Babette, they are in fact relatives. Babette keept an eye on her mortal relatives since the Oblivion Crisis 300 years ago and ever since then she has tracked and guarded her bloodline from the shadows. Jenya is the last known decendent of Babette's mortal family after the Great War, but only Babette knows this. Jenya believes that her mother was killed by the Broterhood, but the truth is that she is the only daughter of Delphine, the head of the remaining Blades in Skyrim. Babette took Jenya as a child before one of the assassination attempts of the Thalmor against Delphine in Cyrodiil. Being assassinations their bussiness, the Dark Brotherhood got to know about this contract, hearing of the death sentence on the last survivor of her mortal family Babette went looking for Delphine, finding her sleeping in her hideout, with Jenya sleeping by her side, her vampiric skills allowed her to take Jenya and leave a note without alerting the mother, "Leave Cyrodiil or you will get your child's head in a bag". After much searchig for her child, heart broken and with the Thalmor looking for her, Delphine moved to Skyrim hopping for some day find her daughter again. Jenya was left in care of the Dark Brotherhood of Cyrodiil in the Cheydinhal Sanctuary, her cries as a child are the tool Babette uses to this day to bother her,"I'm just a little girl! She killed my mama, and then she took me captive! Please, please help me!". After the purification of the Cyrodiil Dark Brotherhood she wondered alone for a while, mercilessly killing those fools that would aproach her with duvious intentions. Lost in her thoughts she wondered the streets until she realiced what she is now, an assassin. Accepting her fate and hearing of Cicero and the Night Mother moving to Skyrim she followed their path and came to join the Dark Brotherhood in Dawnstar Sanctuary... finding Babette there. To be continued.... Credits: - blabba and Vioxsis, TPSB body mesh. - groovtama, XP32 Maximum Skelleton Extended. - caliente, Caliente Beautiful Bodies Edition. - hellosanta, SG Female Textures Renewal. - apachii, ApachiSkyHair. - lograam, The Eyes of Beauty. - techprince, Celestine AI scripts. Highly recomended mods to use with Jenya: - HDT Physics Extension for dinamic breasts and butt bounce. - XP32 Maximum Skelleton Extended for full pregnancy, TBBP animations and HDT dynamics. - My other follower Maximus Nord Follower
  18. File Name: SexoutBreeder [V8.4] ZOMG an update edition. Titus Riverside Bugfix. File Submitter: jamilnielsen File Submitted: 02 Apr 2013 File Category: Quests Note: this is not compatible with newest scr, pregnancy and possibly sexoutng when using this mod follow the installation guide from top to bottom. This plugin features a series of mini stories or encounters that lead to the player getting ambushed (or sometimes tricked) into situations that lead to her impregnation. Usually with the various monsters around the mojave. Also features a tiny amount of domination, some player slavery and a hint of (mostly) optional transformations ( including deathclaw, giant ant, bloatfly, wolf, and breast growth). I do not condone any of the explicit concepts explored in this plugin and believe they should remain in the land of fiction. But they are very entertaining to play in a video game so have fun. Installation guide Please Read this entire post before reporting a bug or problem. I didn't type all of this out for my benefit. How to Report a Problem: Frequently Asked Questions: If you have a question, check here first. It might be answered. How it works so far: Updated: 11/9/2012 You need to set your Pregnancy length to at least 3% for bighorners and 7% for bloatflies otherwise weird things can happen. follow the Guide completely. Lactation System (bigger titties) Bighorner Ranch Walkthrough: Bloatfly Cave Walkthrough: Deathclaw Promontory Walkthrough: Riverside walkthrough: Coyote Den walkthrough: Future Updates: Old Archive : http://www.loverslab.com/showthread.php?tid=8834 Big Thanks to: Pride for answering my near constant stream of scripting questions, Halstrom for his dedication to the pregnancy mod, Evilrunner for dialogue and Deathclaw Episode framework, MasterChris for creating an absolute ton of animations that I requested, Kremlin, and Vane2000 for dialogue contributions, jimhsu for the deathclaw mutation rework and new textures. And of course all my play tester minions. And Finally Thanks to User29 for making this great mod. Extended Update Notes for this version: ----------------- Only download the WFO patch if you use the fertile wasteland overhaul mod from the nexus. It should be below the regular WFO in your load order. Click here to download this file Vurt's WFO - SOB patch[V2].7z Breathing Idles.7z
  19. View File SexLab Hentai Pregnancy Simplified pregnancy for SexLab using node scaling. Does not run simulations, the script gets attached to a NPC only for the duration that they are pregnant. Intended for PC and NPCs. Features Increases the breast and belly size of females using node scaling Works for player, followers and NPCs Pregnancies from creature sex Pregnancies for named NPCs up to 20 at the same time. Cum inflation option Configurable size, chances and duration in MCM MCM page for current named pregnancies Pick the plugin you want for child option Can be used by other mods Requrements SexLab Skeleton with "NPC Belly", "NPC L Breast" amd "NPC R Breast" nodes. (Tested with XP32 Maximum Skeleton) Body mesh which supports pregnancy. (I use zecoron's but if you're using UNPB you can try b3lisario's UNPB BBP Pregnant Body) Limitations Female cycles are not modeled, I don't see the point. Pregnancies on unnamed NPCs are removed whenever you travel between cells, Named NPC are fine. Child option needs to be fleshed out. Waiting for someone to convert some armor. There are armor options to show breast enlargement but none that I know of for the belly. Wishlist Pregnancy weighted armor Plans More child plugins Credits Thanks to jbezorg for the fluids Thanks to GECK.O for leaky nips Disclaimer The is my first mod for Skyrim, use at your own risk. SoulGemBirth Plugin Related Mods Hentai Pregnancy Childbirth Plugin By Kitsune32 Hentai Milk Mod by SlabLover Pregnant-Weighted-tbbp-armor By cornelius_t Troubleshooting Old Updates Before upgrading wait out pregnancies and then clean save. Submitter flyingtoasters Submitted 07/25/2013 Category Sex Effects Requires Sexlab Special Edition Compatible
  20. View File This version is no longer maintained. You'll want to go Estrus Chaurus+ maintained by Bane Master NOTE Read REQUIRED MODS & WHAT'S NEW IN v2.0 at the least. DO NOT UPDATE WHEN THIS MOD IS ACTIVE. WHAT DOES THIS MOD DO? Chaurus spit attacks will trigger an Estrus Tentacle attack and impregnation. In roughly 3 days, they Chaurus Eggs will be expelled from the host's body. WHAT CAN YOU DO? If the skeleton supports node scaling the breasts will enlarge during that time. MCM will auto-configure Estrus Chaurus based on your skeleton and it will be available if the skeleton and body mesh supports it. If this is available, you can set how large the breasts will grow. You can set how long the impregnation will last. You can turn on / off impregnation by enabling / disabling the pregnancy option. The tentacle attack will still happen but no impregnation. You can turn on / off the chaurus eggs hatching by enabling / disabling the Chaurus Infestation option. An impregnated NPC will still lay chaurus eggs. They just will not hatch. You can choose to have some residual breast growth. Breast size is not returned fully to the original size. You can remove all impregnation effects from NPCs, Companions & the Player by enabling "Prepare for uninstall" ( this can take a few min. to run). The breast enlargement feature is very experimental. It's very likely to cause CTDs. You can disable this feature in MCM by setting breast growth to "NONE". SOME THINGS TO KEEP IN MIND Don't update to a new version without first enabling "Prepare for Uninstall" and letting it cure everyone. Estrus shout abilities AND THE ESTRUS MOD ITSELF is completely unrelated to this mod. When the pregnancy effect ends:The original breast scale is restored. The victim is removed to the Chaurus Faction ( if still in it ) The perk is removed. [*]Don't save or game wait while the Estrus Tentacle magic effect is active. You'll most likely CTD. Wait a few min. before to allow for the first NiNode update to occur. [*]Breast enlargement and pregnancy will only work on body meshes that support skeletal scaling e.g. TBBP, BBP body meshes. [*]If You don't see MCM updating, use the following console command. setstage SKI_ConfigManagerInstance 1 REQUIRED MODS SKSE 1.6.16 SkyUI 4.1 Estrus For Skyrim by Cotyounoyume Either one of SkullTyrant's or xp32's custom skeletons ( latest xp32 is required if you want to get the belly to work. ) Actor Events v2.2 SexLab v1.31 FNIS 4.0 & FNIS Creature Pack 4.0 Pay attention to the requirements for these mods as well. While not required, you will not see any body part growth if your installed body mesh does not support TBBP or BBP. You will also not see belly growth if the body mesh does not have a weight painted stomach. Pregnancy-weighted TBBP Body for Bodyslide++ gives complete instructions on how to install a CBBE version. A UNPB body mesh is available with this mod ( b3lisario's UNPB BBP Pregnant Body (beta).7z. ) and can be installed over the CBBE version if you prefer the UNPB body. You may also want to look at Pregnant-Weighted-tbbp-armor 2.0 (CBBE) Pregnant Armor Meshes! (UNPB) CUSTOM RACES & SKELETONS For the base / vanilla races, the actual skeleton that contains the belly node is: skyrim\Data\meshes\actors\character\character assets female\skeleton_female.nifskyrim\Data\meshes\actors\character\character assets female\skeletonbeast_female.nif You will have to update the custom race's equivalent if it has it's own custom skeleton. SUPPORTED MODS Sexlab Arousal - Infected players are a little more horny Devious Devices - Chastity belts protect the player from infection CONFLICTS Estrus Chaurus 1.8.3 Fluids Plugin is for Estrus Chaurus 1.8.3. Most likely, you don't have it. So don't install it. Any other mod that uses node scaling on the same nodes unless specifically stated to be compatible with this mod. WHAT'S NEW IN v2.0 Supports SexLab v1.2+ Note the file name change. Don't run Estrus Chaurus.esp & EstrusChaurus.esp at the same time. The mod Actor Events adds a health triggering event. Spitting no longer is an automatic trigger however a chaurus bit attack now can trigger the animation. Estrus Chaurus DG.esp is no longer needed. Delete it. SPECIAL THANKS To b3lisario for weight painting the UNPB BBP Pregnant Body. To cotyounoyume for his work on the Estrus Mod. Ashel for the SexLab Framework. cGI for creating the Mod Installer version & tools to make it. TRANSLATIONS NOTE: If the translation is older than the current version, DO NOT replaces the esp file. Estro Chaurus ITA - RockMic Traductions françaises by aravis7 Submitter jbezorg Submitted 04/20/2013 Category Combat Sex Requires SexLab, SKSE, FNIS 4.1, FNIS Creature Pack 4.1, SexLab, SkyUI, Estrus For Skyrim, Actor Events Special Edition Compatible  
  21. View File This is a release of the Break Undies for Skyrim Armors with sliders for Caliente's Bodyslide and has belly node scaling for use with Pregnancy bodies. Requirements Break Undies for Skyrim 1.0 by Pandaman (http://www.loverslab.com/files/file/439-break-undies-for-skyrim/) BU-Amiella from Pandaman's Download page (http://www.loverslab.com/files/file/439-break-undies-for-skyrim/) BU-Schwertleite (Main File) from Pandaman's Download page (http://www.loverslab.com/files/file/439-break-undies-for-skyrim/) Calientes Female Body Mod Big Bottom Edition -CBBE- (http://skyrim.nexusm...com/mods/2666/?) UNP BLESSED BODY- UNPB REDUX PROJECT (http://skyrim.nexusm...om/mods/37900/?) <---- (Not entirely required. BU-Schwertleite is setup to use with UNPB but I run it with CBBE with only minor clipping) BU-Schwertleite requires Schwertleite Set for the helmet, gloves, and textures (http://skyrim.nexusm...om/mods/19665/?) THe Fixed version of BU-Schwertleite from kevin282819 (http://www.loverslab.com/topic/22665-break-undies-for-skyrim/?p=828948) Credits Caliente for their wonderful tools that made this possible. Pandaman for their release of Break Undies for skyrim and their collection of BU-Armors kevin282819 for their release of a fixed version of BU-Schwertleite (which was used to make the pregnancy version) xp32 for their UNP Blessed Body- UNPB REDUX Project XenoGenesis for the original Schwertleite armor. JosefGrey for inspiring Pandaman to make the Break Undies mod Brainsperm for modeling the damage for hide, leather, ebony mail. (these are currently not included in my list of augmented armors) Conflicts and Issues There are only a few conflicts I have ran into other than those mentioned on Pandaman's page. These conflicts are: Lack of testing. I am the only one that has tested this so far but both seem to work fine. Slight clipping. both of these armors seem to add a bodysuit to the armor so there is some slight flatness and with the armors that are for UNPB, there is some slight clipping. Slavetats and Dibellan Defender - Naked Heroines of Skyrim V1.1.0 (when using some of the tattoos that are on the breasts they will stick out over the armor. I believe this is because the armors add some sort of suit to the mesh and the tattoos are a layer on the body's textures. What I Use for my mod CBBE HDT PSB I have listed these three main body affecting mods because they are what I have tested my mod with. How to Install My mod is simple to install. First install all the required mods Then just extract my files Then drop the extracted files into your steam/steamapps/common/skyrim/data folder. The file pathing should take care of the rest Then make sure that the files were put into the right places Then run Bodyslide and build your desired pregnancy body and build the batches after your body is built Q&C 1. Will you be fixing the clipping issues? Answer: I have no plans too. Unfortunately I do not have the artistic skills or the know how to fix textures. I'm sure there is a tool included with Caliente to fix it but I am not entirely sure how to do so. 2. Will you be releasing augments of the other BU-Armors? Answer: I probably will at some point (hopefully in the near-future) but I want to make sure that my current augments work well enough. Therefore, I need feedback from people, note if it is a scripting issue then I can't really help with that because I just augmented the meshes with a belly node and made sliders for them. 3. Can we have permission to alter or change these? Answer: This question is hard to answer. While I do not really care if my work is reworked by someone who does it better I will not permit a re-release of my augments if they are exactly the same as the ones I have released. This means that they have to be better than what I have done; I would say worse but because I threw these together in a couple of hours with very little knowledge of what I was doing, I would have to say that there may be no worse/better way to do it. 4. Will you be removing this mod? Answer: There are only two reasons why I would remove this mod. They are as follows: A. I am told to by the Admins/Moderators of Loverslab or any of the people I have credited. B. If the mod does not work and I am unable to fix it. In that event it will become a dead file and I will remove it. 5. How can we contact you for requests or critiques? Answer: Just post in the support forum. If I don't reply within a week then don't fear probably just means I am busy, just send me an IM and I'll take a look at it. Submitter VAAlucard Submitted 08/11/2014 Category Armor & Clothing Requires Special Edition Compatible  
  22. Disappointed by the lack of REAL vault experiments? Saddened that you can't impregnate every woman in a one meter square radius with spore laced grenades? Enraged you can't make a woman gestate so fast she explodes? Then I'm the idea guy for you. Weapons/Tools Impregnators -Turkey baster Lowest tier, woman must be nude/in skirt, must aim at pelvis -Syringe Used to inject spores that mutate egg cells to cause gestation Also used for injecting drugs -Syringer ammo Same as syringe but long range -Spore grenade Impregnates women in a large radius, very expensive and behind perk walls Can also disperse drugs -Spore thrower The flamethrower of impregnation Can also disperse drugs Sampling tools -Tissue scraper Lowest tier of genetic collection tool, only works on dead people/creatures -Geneanalyzer Works faster and on live subjects -Genomic Spectrometer Ranged genetic scanning and tissue sampling ---- Drugs -GestX Abortion pill, if the pregnancy is late term you will go in to labor and have 50% chance of a stillbirth -Preg Pause Slows down gestation, scaling with how many pills you take -Labor X-press Moves down due date, if fetus is delivered too early there's a 50% chance of still birth, 25/25 split between normal and lame offspring -Labor Delay Halts labor/pushed up due date but does not stop gestation. Offspring will come out at +years/months old extra spent unborn -Preg X-Press Speeds up gestation, may increase negative effects of fetus. If pregnancy is sped up too fast you will take continuous HP damage dependent on the speed of growth Can be used to create an explosive birth Twinner Forces multiples by powers of two ---- Non-Human Pregnancy effects -Ghouls [Positive effects] Scrubs and feeds off radiation, the more radiation it gets the faster it grows If it gets enough radiation fast enough it becomes a glowing one Ghouls become neutral (first trimester) and then friendly (second/third trimester) [Neutral effects] May attract ghouls randomly [Negative effects] If you don't feed it with radiation, it starts draining your health for nourishment Without protective gear glowing one may give radiation damage to NPCS -Supermutants (No actual fetus, because of FEV, instead you are impregnated with a 'tumor') [Positive effects] Regeneration and endurance boost depending on the trimester Can eat any corpse Resistance to melee weapons You create one 'FEV tumor sample' per day (used for crafting) [Neutral effects] Fast growth speed [Negative effects] Natural labor is impossible, unless induced Is possible to become so pregnant you become immobile -Bloatfly [Positive effects] Perception boost, bullet time when entering combat Larval shooter, used to impregnate other women with larva at long or ~intimate~ range Brood sense, can sense other bloatflies and larva inside women [Neutral effects] Very vast growth (hours to a day) Impregnation chance is low to moderate [Negative effects] Fast gestation combined with Preg X-Press can cause explosive birth (scales with number of larva) Must feed on animal carcasses -Bloodbug (Basically, vampire pregnancy) [Positive effects] Stealth is enhanced greatly You can sense living creatures You can drink the blood of any living creature for HP and other boosts (stealth/sleeping attack) [Neutral effects} May infect other women with bloodbugs [Negative effects] If you go too long without drinking blood the larva will start feeding off you, draining HP -Deathclaw [Positive effects] Massive boost to strength, endurance, and speed Deathclaws become neutral to you Radiation causes HP recovery [Neutral effects] Visual mutations [Negative effects] May cause bloodlust, marking everything on your compass as hostile and causing hallucinations Charisma is lowered Some people may avoid you entirely -Notes- The more HP damage you take while the deathclaw is gestating, the stronger it will be once it is born Offspring is born in an egg which can be placed in an incubator after birth -Radstag [Positive effects] Massive speed boost Massive perception boost Can harvest 3x from plants and consume them without rads Every time a plant is harvested, you also consume it (extra) [Neutral effects] Chance of growing horns (purely visual) Fast gestation Belly remains small [Negative effects] Melee weapons do less damage unless sneaking Entering combat with too many enemies may cause disorientation (and a speed boost so you can run away) Eating too much meat/not enough plants may cause fetus to auto abort -Brahmin [Positive effects] Strength boost Massive carry weight boost Companion pack brahmin may randomly join you that you can then send to settlements with gear to unload [Negative effects] Kicks from fetus may knock you off balance (ragdolling/speed hit) Perception is lowered Speed is reduced scaling with trimester Fast travel may randomly stop half-way (to simulate weariness) -Bloodworms [Positive effects] Other bloodworms won't attack Can spontaneously birth several at once to attack targets that then return to you Gain a special long range stealth attack, crouch and birth a worm directly in to the ground to burrow and trip one target [Neutral effects] True labor never starts naturally, bloodworms will always return and nest inside you unless killed May spontaneously birth bloodworms Bloodworms will attempt to impregnate other women [Negative effects] Bloodworms never stop growing, if your brood gets too large you will become incapacitated They will attempt to nest by any means possible, if you begin running from a brood member trying to return the remaining may incapacitate you If an older, larger bloodworm is killed your brood will cause you HP damage (unless it's far away/in a sonic isolating chamber) Gen 3 Synths Same as supermutant but without corpse eating Birthed tumor also gives parts to make a synth if Workshop Synth Creation is installed -Humans --- Workshop machines -[sporealyzer] Creates impregnation spores from tissue/genetic samples that can be aerosolized for some weapons -Traps [syringer turret] Powered, either stationary or tracking Autoloads from nearest inventory with ammo [Wall/floor dart guns] Activates when somebody walks on/near it Takes syringer ammo, pulls from nearby inventories [Tazer] Stationary only, creates an arc that stuns and ragdolls Friendly NPCs will be stunned instantly, hostiles/in combat will take several hits Can also be wall mounted -Input/output [sonic archway] Can be configured to sense any variables about sex/pregnancy [Cue Light] Used to guide people down certain paths Can be configured similarly to archway [People movers] Conveyors that humans will not attempt to leave until the end unless alerted Half speed of normal conveyor -Birthing beds/chairs Several types, comes in the usual wasteland-vault tec-institute flavors Women in labor automatically find the nearest active birthing station If they can not find one they will eventually strip and give birth where they are Not all creatures require a birthing station Can also go for a checkup at any chair [Makeshift ] No extra functionality, requires midwife [Vault Tec] Robot assisted birth, automatic outlet for conveyors [institute] Automatic, gives SPECIAL/genetic readout (if we ever get that far), can also induce labor and abort [Pillory] Negative functionality Women loose health during labor Won't used unless forced Offspring spawns behind and can drop on to conveyors -Genetic spectrometer Vault tec flavor only Analyzes offspring and gives genetic profile and creature type -Insemination station Vault-tec/Institute flavors, same functionality Inseminates, women will automatically use if there is a reward of caps or other items or if their lust is too high Chance of becoming addicted -Fetal transfer station Institute flavor only Transfers fetuses from one person to another Very expensive Can be used to impregnate synths -Donation stations Vault-tec flavor/Wasteland NPCs automatically use if high enough reward is set Works for both men and women if Vault Tec [because robots], two different stations for Wasteland Outputs frozen egg/sperm samples that can be analyzed -Fetus freezer Vault tec/Institute Works just like the transfer machine but freezes the fetus instead Can eat frozen fetuses if you have the cannibal perk Can also sell to evil doctors --- Robot Workshop parts -Incubation unit Synthetic womb ready for In vitro fertilisation Can also be loaded with frozen eggs/tissue samples Robots are not subject to any buffs/debuffs -Insemination unit Can be loaded with sperm samples/tissue samples (if a robot has both it may continuously impregnate itself -Nursing spheres Titties -Gen 3 Female parts (and hair) In case you want to knockup a more human looking robot -Midwife module Robots will patrol for women in labor and transport them to the nearest labor station If it's a wasteland station they will act as midwife, otherwise they will give a 25% boost to delivery time -Procreation Insemination module Two types, hostile and non-hostile Hostile will cause the robot to forcefully inseminate any woman that turns it down Non-hostile is purely consensual (caps may be added for it to hand out as a reward for the women) -Procreation Impregnation module (until we get creature animations this will gather tissue samples) Same as above but for impregnation by men (or animals) Can also be used to collect sperm if there is no egg/tissue samples present -Ultrasound wand Allows robot to check on fetus -Sonic arm Allows robot to check on fetus and sonically liquefy hostiles
  23. View File The Main Component is the Megas Link! If for whatever reason you want to download the split files REMEMBER TO SWAP THE .000 and .zip PARTS OF THE FILE! Click here for more instructions This is a SevenBase TBBP Vanilla Armor and Clothing Replacer that allows Pregnancy. Please note that I did not create any of the models and that they are under use of the talented and generous artists listed in the credits section. List of Clothing Changed: Armors: Clothes: DLC Pack (extra): Installation: All files linked work with NMM. There are a couple of legacy .esps for texture fixes. Future versions will not need them. In fact, you may not need them now. Someone check for me. I'm tired. Requirements: My current setup (feel free to change as desired): Sevenbase TBBP body (required - any similar 7B body should work) SevenBase TBBP - preg body (In files, my own body with Belly Bone added) XP32 Maximum Skeleton (I use the maximized xp32 maximum skeleton) Optional: HDT Physics Extensions hdt collision by head (My own file - In Files) HDT for Sevenbase, UNP and CBBE Honestly, the whole setup looks unbelievably good. If you've been on the fence about trying out physics, I heavily encourage you to mirror my setup. It's worth it. Issues: - Chef - Pregnancy barely shows - Some of the clothing looks a little weird Personally, I think things are pretty good for now as a nearly 100% pregnancy enabled vanilla armor replacer. Credits: - Caliente and anyone else involved with Bodyslide 2 - Pfiffy for the Sexy Vanilla Clothes and Armors for Sevenbase Bombshell - Crosscrusade for Sexy Vanilla Female Armor for UNP and SevenBase with BBP - RickerHK for Remodeled Armor for SeveNBase BombShell BBP Thank You: What initially started as a personal, obsessive quest has now turned into a mod that has had way more downloads than I would have guessed. Thanks for downloading; I hope you find what you've been looking for here. Submitter BillyT Submitted 06/14/2014 Category Armor & Clothing Requires Special Edition Compatible
  24. Version 1.2

    30,110 downloads

    The Main Component is the Megas Link! If for whatever reason you want to download the split files REMEMBER TO SWAP THE .000 and .zip PARTS OF THE FILE! Click here for more instructions This is a SevenBase TBBP Vanilla Armor and Clothing Replacer that allows Pregnancy. Please note that I did not create any of the models and that they are under use of the talented and generous artists listed in the credits section. List of Clothing Changed: Armors: Clothes: DLC Pack (extra): Installation: All files linked work with NMM. There are a couple of legacy .esps for texture fixes. Future versions will not need them. In fact, you may not need them now. Someone check for me. I'm tired. Requirements: My current setup (feel free to change as desired): Sevenbase TBBP body (required - any similar 7B body should work) SevenBase TBBP - preg body (In files, my own body with Belly Bone added) XP32 Maximum Skeleton (I use the maximized xp32 maximum skeleton) Optional: HDT Physics Extensions hdt collision by head (My own file - In Files) HDT for Sevenbase, UNP and CBBE Honestly, the whole setup looks unbelievably good. If you've been on the fence about trying out physics, I heavily encourage you to mirror my setup. It's worth it. Issues: - Chef - Pregnancy barely shows - Some of the clothing looks a little weird Personally, I think things are pretty good for now as a nearly 100% pregnancy enabled vanilla armor replacer. Credits: - Caliente and anyone else involved with Bodyslide 2 - Pfiffy for the Sexy Vanilla Clothes and Armors for Sevenbase Bombshell - Crosscrusade for Sexy Vanilla Female Armor for UNP and SevenBase with BBP - RickerHK for Remodeled Armor for SeveNBase BombShell BBP Thank You: What initially started as a personal, obsessive quest has now turned into a mod that has had way more downloads than I would have guessed. Thanks for downloading; I hope you find what you've been looking for here.
  25. Version 1.0

    909 downloads

    This mod is an update for Skirmish's Panda Outfit adapted to BodySlide 2. While I liked Skirmish's mod, the original body size was a little too anorexic for my tastes, so I converted the outfit for BodySlide 2. This includes the Hood, Armwarmers and Legwarmers unaltered and the Cape and Shorts for BodySlide, HDT enabled and pregnancy capable. I did not include the shoes because they stretched out to infinity when I equipped them, but I use Zemaria's Greaves and Legwraps Replacer anyway, which makes all the default armor barefoot. I changed the outfit from armor to clothing because I intended to use this with Darkconsole's Untamed mod, but its just as good for mages or wildling characters. The outfit can be found in a barrel in Winterhold near the inn behind some of the ruined buildings. I would have like to have the kept the Panda's paws the same size, regardless how large the boobs grow, so that they just covered the nipples instead of stretching out to keep the entire boob ocered, but unfortunately BodySlide isn't able to accomplish that or my skill is inadequate to the task. Note that NifSkope doesn't seem to properly open the Cape and Shorts file, claiming an "infinite recursive link construct", but seems to load in BodySlide 2 and in the game just fine. I followed Orange-In-Chief Blabba's [unofficial] BodySlide 2/Outfit Studio Tutorials GUIDE 1: Any Outfit -> BodySlide (Custom Body) exactly, so I don't know what's wrong, but like I said, it seems to work just fine anyway. --------------------------------------------------------------- Installation --------------------------------------------------------------- Manually, copy all files into your Skyrim folder. --------------------------------------------------------------- Uninstallation --------------------------------------------------------------- Manually, delete all files. --------------------------------------------------------------- Credit --------------------------------------------------------------- Skirmish - for the original Caliente - for BodySlide 2 Blabba - for tutorial Bethesda Softworks
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