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Mother of Chaurus, Brood Mother AE View File You are the chosen vessel. The vessel of their salvation The chaurus brood wants a mother. V2 is the most complete version. Ever wanted the chaurus to take over? Tired of lesser creatures? This mod is for you. I don`t want to spoil it. There will be more to come.. in time... This mod, seeks to make that a reality, or as real as I can. Less about how you become the vessel, more about what that means after you become How to start and a little of how it will play Well, Pull up a chair old friend, Eat, drink, and sample at your leisure... for each time might.... new tommorows.... I welcome contributions, here is what I am in need of at the moment. a) I need aggressive animations involving Chuaurs (worker and or flyer). I guess think Necro/sleep/rape.. (and yes, consider this a trigger warning for the mod start). b) I need some help with a color change on the chaurus (like modifying dds files, nothing mesh). c) Horror sound effects during the aggressive animations. I will happily try to help. However, I need your help to do so. I will need all of these: a) papyrus logs 0-4, b) load order c) mod list Ideally, if you encounter an error, remove BM, Load the most recent pre BM save.... and play for a bit.. and then give my papyrus logs.. that way we can see what happened with BM, and what happens without. Support note: I dont intend to support V1, it is intentionally a stripped down version. see mod support forum for info about upcoming things as well. Potential Conflicts: Submitter Sillius_Maximus Submitted 10/18/26 Category Adult Mods Requirements REQUIRED - Skyrim AE and expansions - SKSE64 - SkyUI - OStim Standalone 7.5.1b - OC Creatures - Creature animations (Tested with billys creatures). - Inflation Framework NG (SLIF NG) 0.4.16 - Pandora - Open Animation player OPTIONAL - SexLab Framework SexLab AE 1.66d - Backported has not been tested Regular Edition Compatible No Install Instructions Either install Version 1 or version 2. Below applies to Version 2: - Load BroodMother.esp AFTER all of its requirements (OStim, the animation packs, SLIF NG, and SexLab if you use it). - Load it BEFORE (above) mods that change the world map or Blackreach: map mods, lighting mods and Blackreach overhauls. That way their changes win over BroodMother's. - Otherwise it can go anywhere. LOOT placement is fine. What BroodMother changes in vanilla records: - One Dwemer machine near a spot in Blackreach is set to "initially disabled". - The Tamriel and Blackreach worldspace records and a few Blackreach cells are carried along because its own markers live in them. It does not change their settings. Everything else is new records. To uninstall, look at MCM menu, you should see things like "strip all stat modifiers, remove all nests and such".. thsoe are your best bet. is the version i used
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Version 1
230 downloads
You are the chosen vessel. The vessel of their salvation The chaurus brood wants a mother. V2 is the most complete version. Ever wanted the chaurus to take over? Tired of lesser creatures? This mod is for you. I don`t want to spoil it. There will be more to come.. in time... If you want a real idea of what I am up to -Check the links in my bio, read my blog.. This mod, seeks to make that a reality, or as real as I can. How to start and a little of how it will play Well, Pull up a chair old friend, Eat, drink, and sample at your leisure... for each time might.... new tommorows.... I welcome contributions, here is what I am in need of at the moment. a) I need aggressive animations involving Chuaurs (worker and or flyer). I guess think Necro/sleep/rape.. (and yes, consider this a trigger warning for the mod start). b) I need some help with a color change on the chaurus (like modifying dds files, nothing mesh). c) Horror sound effects during the aggressive animations. I will happily try to help. However, I need your help to do so. I will need all of these: a) papyrus logs 0-4, b) load order c) mod list Ideally, if you encounter an error, remove BM, Load the most recent pre BM save.... and play for a bit.. and then give my papyrus logs.. that way we can see what happened with BM, and what happens without. Support note: I dont intend to support V1, it is intentionally a stripped down version. see mod support forum for info about upcoming things as well. Potential Conflicts: -
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Version 2.1.0
11573 downloads
This mod does almost nothing on it's own and is intended to be used by other mods or for screen archery. What this mod does: This mod adds a visual effect to a character's belly for modders to implement when eggs have been laid inside a character. What you need: Your preferred body mod: CBBE 3BA or BHUNP or GT Softbody + All of their requirements!!! AND Mu Dynamic NormalMap How to use: Install the version of OviBody that matches your body mod. Open bodyslide and build the appropriate "Ovibody". If you're using a mod that automatically adjusts Oviposition or Egg sliders, leave them at 0 and build with your bodyslide preset. Load your game and enjoy! This mod supports the Erin Race out of the box. Just build the correct body in bodyslide. GT Softbody info: If using the GT Softbody version of the mod you have three bodyslide options: GT_Softbody Ovibody, GT_SoftbodyUltra Ovibody, and GT_SoftbodyUltra (Sexlab only). GT_SoftbodyUltra Ovibody will have the best jiggle but could hit your performance pretty hard. If it tanks your performance please try using "GT_Softbody Ovibody". The Sexlab only version should be self explanatory, the body will only be used during Sexlab animations given you have the appropriate mcm settings. Please refer to the GT Softbody modpage for more info. #FREETHEANIMELOLIS Extra content: Ovibody with UBE Anus OviMovement: I did not make Ovimovement and have been ghosted by the original author for well over a year now. So I'm uploading the mod for use here. Requires: https://www.loverslab.com/files/file/35438-curse-of-life-alternate-pregnancy-mod Download: https://mega.nz/file/jqpVxTZK#SLeTVktwooWpOmyb57J7atnIQCSvpaXSNSNEQsGRMyc Permissions: If making a mod using these resources. Let me know, Oviposition content is few and far between, I love seeing it. You may under no circumstances make a UBE port of this mod. 3BA with UBE anus is however acceptable. I'm dropping BHUNP support as it's too much of a hassle to continue porting all my edits to drastically different body and I don't have time these days. But feel free to port and share your own BHUNP Ovibody edits.-
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(3BA/GT Softbody) OviBody - Reupload View File This mod does almost nothing on it's own and is intended to be used by other mods or for screen archery. What this mod does: This mod adds a visual effect to a character's belly for modders to implement when eggs have been laid inside a character. What you need: Your preferred body mod: CBBE 3BA or BHUNP or GT Softbody + All of their requirements!!! AND Mu Dynamic NormalMap How to use: Install the version of OviBody that matches your body mod. Open bodyslide and build the appropriate "Ovibody". If you're using a mod that automatically adjusts Oviposition or Egg sliders, leave them at 0 and build with your bodyslide preset. Load your game and enjoy! This mod supports the Erin Race out of the box. Just build the correct body in bodyslide. GT Softbody info: If using the GT Softbody version of the mod you have three bodyslide options: GT_Softbody Ovibody, GT_SoftbodyUltra Ovibody, and GT_SoftbodyUltra (Sexlab only). GT_SoftbodyUltra Ovibody will have the best jiggle but could hit your performance pretty hard. If it tanks your performance please try using "GT_Softbody Ovibody". The Sexlab only version should be self explanatory, the body will only be used during Sexlab animations given you have the appropriate mcm settings. Please refer to the GT Softbody modpage for more info. #FREETHEANIMELOLIS Extra content: Ovibody with UBE Anus OviMovement: I did not make Ovimovement and have been ghosted by the original author for well over a year now. So I'm uploading the mod for use here. Requires: https://www.loverslab.com/files/file/35438-curse-of-life-alternate-pregnancy-mod Download: https://mega.nz/file/jqpVxTZK#SLeTVktwooWpOmyb57J7atnIQCSvpaXSNSNEQsGRMyc Permissions: If making a mod using these resources. Let me know, Oviposition content is few and far between, I love seeing it. You may under no circumstances make a UBE port of this mod. 3BA with UBE anus is however acceptable. I'm dropping BHUNP support as it's too much of a hassle to continue porting all my edits to drastically different body and I don't have time these days. But feel free to port and share your own BHUNP Ovibody edits. Submitter ダッキー Submitted 09/15/25 Category Adult Mods Requirements CBBE 3BA, BHUNP or GT Softbody Photoshop, Paint.net or Mu Dynamic Normal Map Regular Edition Compatible Not Applicable Install Instructions
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Wasteland Eggspansion View File Wasteland Eggspansion is a pregnancy mod centred around laying eggs. Intended to be something light-hearted, embracing the ridiculous side of Fallout. Pregnancies are initiated without sex. The experience is customizable. Be sure to check whether the default MCM settings suit your needs. Please note that there are no quests to complete or NPCs. This is a background mod, not the main course. What it does Makes the player character and/or companions eager egg-layers. You get started by finding and consuming an item or giving it to a companion. A starter set can be found behind the statue next to the Sanctuary bridge. At the beginning, the capacity to carry eggs is limited, but it will improve gradually. The size of the belly is connected to how many and what type of eggs the egg-layer is carrying. Simple labour effects: moans, crouching, eggs dropping on the ground one by one and controller rumble. List of egg types Most eggs are consumable items meant to be either sold or to be used for crafting using the cooking station. Egg-laying modes Modes are to determine how pregnancies happen. Pregnancy-related shenanigans (a few more to be added) Buffs, debuffs and perks All (de)buff-giving perks can be turned off via the MCM. Concoctions and other items Unique magazines 2024/05: Eggspansion doesn't work properly with the next-gen version of Fallout until all hard requirements have been updated. Latest Steam version = next-gen (NG). Hard requirements. All of these are of general use and non-negotiable. Fallout 4 base game (1.10.163) from before the next-gen update (= downgraded Steam version or GOG version). Fallout 4 Script Extender (F4SE) Garden of Eden Papyrus Script Extender Mod Configuration Menu (MCM) For the morphs a suitable body (CBBE, Fusion Girl or Bodytalk) and the outfits for it built in Bodyslide Studio with 'Build morphs' box ticked. Looksmenu for in-game morphs to work. Only version 1.6.20 works correctly for morphs in all situations (if on game version 1.10.163). ! Waiting for next-gen update. Robco Patcher for consumable distribution and other features. Optionals. Not-so-general-use but provide additional "stuff". For dripping fluids during labor 'Zaz Particle Effects.esp' enabled from UAP. Base Object Swapper and its requirements for spawning consumable items into the world. For male character pregnancy belly morphs: FPE - Male Morph Support. Might be of interest Immersive Animation Framework for eating and drinking animations for jellies and concoctions. Quick trade for accessing quickly companion inventories. Zetan-themed mods downloadable from Nexus. Mojave Wasteland species additions downloadable from Nexus. A more suitable crouching animation (maybe this?) if using the good old crouching method for labor. FallUI and suitable extensions for it to make message boxes work better and prettier. Random information If starting the game from nowhere near Sanctuary, starter items can be obtained via MCM (Mod Management/Maternity Package). Supported body types without extra fiddling: anything CBBE-based (TWB, 3BBB, FVore), Fusion Girl, Janebod and Bodytalk. For other bodies custom sliders can be used, but if the body type doesn't have a pregnancy belly slider, not much can be done. All egg types can be unlocked even without the DLCs and associated mods. The necessary consumable item (jelly) is found by dumpster-diving and is often dropped by raider types. On an old save visiting new areas or places that haven’t been visited lately does the trick. Or sleeping a month or two until the cells reset.. Making companions egg-layers works by putting jellies or jellied food into their inventory. Amount of egg-laying companions/NPCs is limited to 20. Companions won’t become egg-layers unless it makes sense for them to do so. If in a hurry and unable to wait to get the necessary companion affinity perk, sole survivors (or startmeuppers) are going to have to engage sneaky asshole mode and use a “jellied” food item in order to trick their egg-layer candidates. Recipes found inside magazine #1 and crafted items sometimes dropped by raiders. This can be bypassed with 10+ charisma or having a reputation as an egg-layer. Pip-Boy perks indicate what's going on with the player character. For companion/npc information, the alien device and MCM hotkeys need to be used. Jelly addiction and alien device influence system is designed to automate jelly consumption. Active effects in Pip-Boy show what's going on if the feature is enabled. If an egg-layer is in "dormant" state, it means that a cure has been activated. Giving them either a speed or growth concoction resumes production. Alternatively, the device can be used to restart the production of a misbehaving egg-layer. Mod management I can't recommend updating from pre 0.42 versions during labor due to some numerous changes to that part of the system, but it is probably fine in other states. Shutting down the mod for an update is the safest option, but not required. If you wish to get rid of the mod mid-game, shut it down via MCM. Run installation again and do not select RobCo Patcher, Base Object Swapper or Pip-Tabs files if they were previously selected. Any items that have already spawned into the world will remain, but at least new areas won't contain them. Current state of the mod and future plans The mod has been taken as far as it can be in its current form. This is a good spot to take a break and do some bigger changes. Needless to say, it’s going to take time. Any severe enough bug or problem discovered will be fixed like always. Things left to do: A few lore-friendly eggs types haven't made it into the mod yet and some egg textures still need improving. A few random small-scale and self-contained shenanigans and environmental triggers for them. Workshop shelves and nests as displays for eggs. Need to stop adding and changing eggs before it can happen. This will most likely be an optional separate plugin due to the inevitable bloat. Some structural changes and cutting down a few many unnecessary features and options. Known issues and frequent topics AI generated voices sound terrible. I personally prefer having some kind of audio rather than none at all. I probably won't be updating any of the sound files unless there's a monumental jump in quality open source based solutions can provide. No jellies to be found inside rubbish bins or dumpsters. Either the area was already discovered before or there’s a scarcity mod getting rid off the items? Vendors, killing raiders and Basic Object Swapper might be of help. Also, make sure Robco Patcher is working and its setting file was selected during installation. Alien device displays rubbish and is slow. The device isn’t supposed work properly at the beginning. There’s MCM setting to skip this phase and have the device fully running immediately. The feature will be later removed. Companions engage incessant sandboxing derp mode inside settlements and squatting may not happen during labor, mostly likely when they are "pathing". Morphs if the same sliders are used multiple times. Can't be fixed on my end. Hopefully, in some future update, Looksmenu gets the same "morphmode" setting that Racemenu already has. Egg hatching and offspring. There are two random happenings that can result in eggs hatching. As for offspring, FPER/WDF and Mojave Geckos already do that. The latter is integrated as much as it can be: bigger Gecko eggs come out as hatchable eggs if the mod in question is installed. Disclaimers Stable Diffusion 1.5/SDXL were a great help in texture creation. xVaSynth, Tortoise TTS and XTTS v2 were used to voice NPCs. Voices can be turned off from the MCM, but without textures there would be no mod. Tested only on old-gen version of FO4. The most crucial bits should work on NG, including morphs, but anything related to leveled lists remains behind RobCo Patcher that doesn’t have a next-gen version yet (24/12/20). Downgrading is still the better option for many reasons. This is posted on the test/beta section for a reason. Always make backups and prepare for issues. This is a fetish mod about gestating and popping out eggs of imaginary mutated species. It can be considered distasteful. Credits and sources for inspiration Mixamo anims used (back pain, dizzy) conversion by Sebbo, edits using Blender Animation Rig and Guide. A lot of ideas, mainly the labor system, come from MorePrinniesDood's eggcellent EggFactory. pepertje's Fertile Breeder lore inspired me to do this mod in the first place and gave a handy way to explain who/what is behind the nonsense. Tool tinkerers, general use mod makers, guide writers and information sharers. Kendri for the ideas of jelly activation option for pregnancies and burst mode for egg output. Submitter Alfakentauri Submitted 11/30/2022 Category WIP / Beta Requirements F4SE, MCM, Looksmenu, Garden of Eden Papyrus Script Extender, RobCo Patcher
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Estrus Chaurus+ View File All credits go to the original author of this mod, Jbezorg. Since he has taken a hiatus, I will be maintaining this mod for the time being. Thanks to Min for helping to keep the Mod alive by updating it for SL1.5+ Original Mod Description by Jbezorg WHAT DOES THIS MOD DO? Chaurus spit attacks will trigger an Estrus Tentacle attack and impregnation. In roughly 3 days, they Chaurus Eggs will be expelled from the host's body. WHAT CAN YOU DO? If the skeleton supports node scaling the breasts will enlarge during that time. MCM will auto-configure Estrus Chaurus based on your skeleton and it will be available if the skeleton and body mesh supports it. If this is available, you can set how large the breasts will grow. You can set how long the impregnation will last. You can turn on / off impregnation by enabling / disabling the pregnancy option. The tentacle attack will still happen but no impregnation. You can turn on / off the chaurus eggs hatching by enabling / disabling the Chaurus Infestation option. An impregnated NPC will still lay chaurus eggs. They just will not hatch. You can choose to have some residual breast growth. Breast size is not returned fully to the original size. You can remove all impregnation effects from NPCs, Companions & the Player by enabling "Prepare for uninstall" ( this can take a few min. to run). The breast enlargement feature is very experimental. It's very likely to cause CTDs. You can disable this feature in MCM by setting breast growth to "NONE". SOME THINGS TO KEEP IN MIND Don't update to a new version without first enabling "Prepare for Uninstall" and letting it cure everyone. Estrus shout abilities AND THE ESTRUS MOD ITSELF is completely unrelated to this mod. When the pregnancy effect ends: The original breast scale is restored. The victim is removed to the Chaurus Faction ( if still in it ) The perk is removed. [*]Don't save or game wait while the Estrus Tentacle magic effect is active. You'll most likely CTD. Wait a few min. before to allow for the first NiNode update to occur. [*]Breast enlargement and pregnancy will only work on body meshes that support skeletal scaling e.g. TBBP, BBP body meshes. [*]If You don't see MCM updating, use the following console command. setstage SKI_ConfigManagerInstance 1 EC+ Version 4.390 As version 4.390 has major changes to the esp file I do not recommend trying to upgrade - a new game is required For the LE version NiOverride and XPMSE are required for pregnancy scaling to work in EC+ 4.20 onwards For the SE version SKEE and XPMSE are required for pregnancy scaling to work. Thanks to t3h0th3r for providing the updated scaling code! There are three methods by which the EC effect can be applied to the player or a follower: Chaurus spit attacks can trigger tentacle attacks - the chance of attack is configurable via the EC MCM Sexlab scenes involving a Chaurus triggered by another mod (e.g. Sexlab Defeat) EC+ scenes triggered by other mods (e.g. FMEA, Deviously Enchanted Chests, Sexlab Parasites, Deviously Cursed Loot) Chaurus Spit can also trigger Tentacle attacks on non-follower NPCs! At present NPC pregnancies will be lost if you or the NPC changes cell. Updating Updating from version 4.381 to version 4.390 requires a clean save or new game. For Modders Required Mods and Versions Legendary Edition Estrus For Skyrim V2.41r1 (Must be installed but the mod does not have to be activated) Sexlab 1.62 FNIS 6.1+ FNIS Creature Pack 6.1+ SkyUI 5.1 XPMSE 2.80+ Net Immerse Override 3.2.2+ or Racemenu 3.0+ (includes NIO) Special Edition Estrus For Skyrim SE V2.45 (Must be installed but the mod does not have to be activated) Sexlab 1.63 Beta 9+ FNIS 7.6SE + FNIS Creature Pack SE 7.6+ SkyUI 5.2SE XPMSE 4.80+ Racemenu SE 0.4.16+ (includes SKEE - required for pregnancy scaling) Known Issues None - please report any problems (or success) and I will try and sort them. Credits qotsafan for the Sexlab Inflation Framework integration cod osmelmc for the automatic EC animation registration patch Submitter Bane Master Submitted 05/03/2014 Category Combat Sex Requires SexLab , SKSE, FNIS, FNIS Creature Pack, SkyUI, Estrus For Skyrim (Assets only), NIOverrride (LE), SKEE (SE) Special Edition Compatible Yes
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Estrus chaurus and life, the invasion begins View File I would like to thank Bane Master - creator of Estrus Chaurus + Seijin8 - Creator of Chaurus Life Deepbluefrog- purveyor of awesome Moved here: Submitter Sillius_Maximus Submitted 03/03/22 Category Adult Mods Requirements reading the description Regular Edition Compatible No Install Instructions
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View File The Abyss Above - Hyper Science The Abyss Above (TAA) is a loose conceptual framework meant to enable hyper kinks in Stellaris. Centuries of research into genetic modification has left its mark on the galactic community. As of 2200, most people are GMOs in one sense or another. A modification to increase dick size here. A faster pregnancy there. Someone might discuss genetically increasing their breast size by 3x with the same casualness of someone debating whether or not to go blonde. The discovery of HYPER energy - a seemingly infinite source of extra-dimensional power that genetic mods can tap into - will forever define the future. When the limits of biology and physics aren't an issue, what would you do to yourself? Your civilization? And would you have the restraint to stop? This is a sub-mod of that wider project. An independent little mod that focuses in on the scientific and exploration elements of Stellaris. It's meant to function independently of anything else and be simple to update. [What this mod currently adds] 16 Anomalies Stumble into the sexual experiments of long gone empires, and confound your physicists with impossible volumes of fluids. 6 Specimens Display your erotic curiosities in the grand archive, and stoke the imaginations of your own kinky bio-engineers. [What is planned for this mod] 19 More Anomalies 10 Specimens 5 Archeological Sites [Q&A] "What is this mod?" A self-contained (and hopefully fully functional) portion of The Abyss Above (TAA) focused on the Grand Archive, anomalies, excavations, and that's it. My original vision for TAA was extremely over-scoped and general. While I knew that at the time, I thought I could ignore that fact. I could not. I'd start working on traits, only to give up halfway through and swap to tech, only to get sidetracked with ideology tweaks. After a few months 80% of the mod was erotica with no mechanical hook and half the code was incomplete or busted. This is my way of keeping things tight while also forcing myself to engage with the lame part of mod making (mechanical implementation) more often. "Why release it if you've still got stuff planned?" So I can get feedback on whether or not the features actually work, plus I just kind of want it out there. So far this submod has taken me, what, half a year already? A handful of short, dedicated bursts of energy with months between them. I know I'm not the fastest modder out there, and I do feel guilty for saying "Oh don't worry, I'm still working on TAA :)" before disappearing for months without updates. So, here's something. "Can you remove X or release a version with only Y?" No ❤️ If a certain anomaly really bothers you, feel free to open the mod up and rip it out yourself. Content warnings are available below - both vague and specific - and if a majority of those bother you, then this mod probably isn't for you. "I'm experiencing an issue with this mod, can you fix it?" Hopefully. Let me know if you run into any issues. "Do you have anything miscellaneous to say?" Yep. I intentionally avoided gendering - either the player empire or alien empires - as much as I could. So if you're wondering why I opted for some strange phrase or awkward chunk of dialogue, it's because I wanted the mod to be applicable to mono-gendered/ungendered/transgendered empires. Absolutely no AI was used in the making of this mod, and it never will be. I'll swallow my pride and subject you to mouse-drawn stick figures a thousand times before I subject you to slop. If you've ever seriously thought about transitioning, you should take HRT. It's really not that scary. [Download Instructions] Unpack the .zip folder using your un-packer of choice Place both the .mod and the mod file in your Stellaris mod folder (Usually in Documents\Paradox Interactive\Stellaris\mod) Run the game's launcher, and add the mod to your current playset [Content Warnings] Vague content warning: TAA-HS deals primarily with hyper size kinks. Growing breasts the size of cities, coating planets in cum, being pregnant with too many babies to count, etc. If you're not into that kind of erotic content then this mod probably isn't for you. Specific content warning: [Acknowledgements] Me! And the Stellaris devs I suppose, since most of this mod came from copy-and-pasting their code. Submitter E V E Submitted 07/11/26 Category Stellaris Requirements Stellaris 4.4.6+ Stellaris: Grand Archive Story Pack
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SGO4 Oviposition Effect Integration - 3BA CBBE View File English is not my native language! All text is translated using GoogleTranslator. I will be grateful for your understanding. Introduction I made this mod quite a while ago. Judging by short tests, it worked quite well technically. At least I haven't found any bugs in it yet. It just so happened that the first normal maps I created were defective, which completely ruined the whole impression of this mod. Also, at that time I realized that I couldn't devote enough attention to studying Skyrim modding and this mod due to financial problems, so I gave up on finishing this mod. But the thought of unfinished work didn't give me peace. So, I finally sat down and figured out the normal maps. I won't say that the result is perfect, but it is much better than what was originally. For this reason, I can finally allow myself to share this mod with you. Initially, this was an attempt to use the "CBBE 3BA/BHUNP Oviposition resources" to visually display the soul stones on the heroine's stomach. Unfortunately, I realized that this was not enough. After experimenting with resources, I managed to create new morphs in the amount of 12 pieces: 1 for each soul stone ( SGO4 IF allows you to wear up to 12 stones). The result lacked only new normal maps, which the author of the above-mentioned resources helped me create. Thanks to him. About This is a small mod that does the following: Adds 12 new morphs to the 3BA CBBE body . Adds 12 normal maps with overlays for different amounts of gems. Tracks the current progress of each gem in the heroine's stomach and, depending on their number, changes the normal maps and current morph values. The size of each morph depends on the size of the soul gem in the character's stomach. Requirements Body 3BA CBBE and all its requirements. SoulGem Oven 4: Integration fork and all its requirements. Installation Installs like any other mod, it is better to use some mod manager. Use BodySlide to build your body (in my case it's "CBBE 3BBB Body Amazing"): select the body in the Outfit/Body list, make sure you have 12 new "Oviposition X" sliders (probably at the very bottom of the list), click the "Batch Build..." -> "Build" buttons . If you want the new morphs to appear on your armor, you will also have to rebuild it (as far as I know, the situation is the same as with "CBBE 3BA/BHUNP Oviposition resources"). Launch the game, make sure SGO4 IF is running. By enabling the mod in MCM, you can enable debugging and monitor the initialization in the console. If the mod suddenly doesn't work, save, load a new save file, turn off the mod, enter the MCM again and turn it on again. In any case, give the mod some time to start working. Make sure to disable the normal map override in SGO4 IF settings. This mod will do it instead. It is highly recommended to set the maximum number of stones in the SGO4 IF settings to 12 pieces. Otherwise, this mod will not work correctly! Configuration In the MCM menu you can: Enable debugging. Speed up or slow down the mod check ticks. Set the initial size of morphs to soul gem level 0. Set the maximum morph size to the maximum soul gem level. The NIOverride index is a test function. Please do not touch it! Possible conflicts This mod will conflict with any mod that overrides body normal maps via NiOverride . There will be conflicts with mods that override body slider configs and the body .nif file. Unfortunately, for obvious reasons, this mod is not compatible with "CBBE 3BA/BHUNP Oviposition resources" and any mods that use it. Permits and credits Since all the assets in this mod were recreated by me manually, except for the files that override the morph settings, I give everyone permission to reuse anything I made myself. In that case, I would be happy to be notified about it, and I would also like this mod to be credited. As a basis for normal maps, resources from the following mod were taken: dw's Pregnant Normal Maps for CBBE 3BA. If I understood correctly, in the "Permissions" section, the author of the mod indicated that he allows reusing the resources of this mod. Many thanks to him for his work. Big thanks to DuckytheBOT for helping me with the normal maps. Thanks to his help and instructions I finished this. Also thanks to him for inspiring me to do this mod. Big thanks to DarkBlade13 for supporting me in my endeavors! Thanks to people like these and their help, modding newbies like me are able to achieve some success. Submitter sercher.max Submitted 11/23/2024 Category Other Requirements SoulGem Oven 4: Integration Fork, CBBE 3BA (3BBB) Regular Edition Compatible No
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Version 1.0.0
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The Abyss Above (TAA) is a loose conceptual framework meant to enable hyper kinks in Stellaris. Centuries of research into genetic modification has left its mark on the galactic community. As of 2200, most people are GMOs in one sense or another. A modification to increase dick size here. A faster pregnancy there. Someone might discuss genetically increasing their breast size by 3x with the same casualness of someone debating whether or not to go blonde. The discovery of HYPER energy - a seemingly infinite source of extra-dimensional power that genetic mods can tap into - will forever define the future. When the limits of biology and physics aren't an issue, what would you do to yourself? Your civilization? And would you have the restraint to stop? This is a sub-mod of that wider project. An independent little mod that focuses in on the scientific and exploration elements of Stellaris. It's meant to function independently of anything else and be simple to update. [What this mod currently adds] 16 Anomalies Stumble into the sexual experiments of long gone empires, and confound your physicists with impossible volumes of fluids. 6 Specimens Display your erotic curiosities in the grand archive, and stoke the imaginations of your own kinky bio-engineers. [What is planned for this mod] 19 More Anomalies 10 Specimens 5 Archeological Sites [Q&A] "What is this mod?" A self-contained (and hopefully fully functional) portion of The Abyss Above (TAA) focused on the Grand Archive, anomalies, excavations, and that's it. My original vision for TAA was extremely over-scoped and general. While I knew that at the time, I thought I could ignore that fact. I could not. I'd start working on traits, only to give up halfway through and swap to tech, only to get sidetracked with ideology tweaks. After a few months 80% of the mod was erotica with no mechanical hook and half the code was incomplete or busted. This is my way of keeping things tight while also forcing myself to engage with the lame part of mod making (mechanical implementation) more often. "Why release it if you've still got stuff planned?" So I can get feedback on whether or not the features actually work, plus I just kind of want it out there. So far this submod has taken me, what, half a year already? A handful of short, dedicated bursts of energy with months between them. I know I'm not the fastest modder out there, and I do feel guilty for saying "Oh don't worry, I'm still working on TAA :)" before disappearing for months without updates. So, here's something. "Can you remove X or release a version with only Y?" No ❤️ If a certain anomaly really bothers you, feel free to open the mod up and rip it out yourself. Content warnings are available below - both vague and specific - and if a majority of those bother you, then this mod probably isn't for you. "I'm experiencing an issue with this mod, can you fix it?" Hopefully. Let me know if you run into any issues. "Do you have anything miscellaneous to say?" Yep. I intentionally avoided gendering - either the player empire or alien empires - as much as I could. So if you're wondering why I opted for some strange phrase or awkward chunk of dialogue, it's because I wanted the mod to be applicable to mono-gendered/ungendered/transgendered empires. Absolutely no AI was used in the making of this mod, and it never will be. I'll swallow my pride and subject you to mouse-drawn stick figures a thousand times before I subject you to slop. If you've ever seriously thought about transitioning, you should take HRT. It's really not that scary. [Download Instructions] Unpack the .zip folder using your un-packer of choice Place both the .mod and the mod file in your Stellaris mod folder (Usually in Documents\Paradox Interactive\Stellaris\mod) Run the game's launcher, and add the mod to your current playset [Content Warnings] Vague content warning: TAA-HS deals primarily with hyper size kinks. Growing breasts the size of cities, coating planets in cum, being pregnant with too many babies to count, etc. If you're not into that kind of erotic content then this mod probably isn't for you. Specific content warning: [Acknowledgements] Me! And the Stellaris devs I suppose, since most of this mod came from copy-and-pasting their code. -
It has been five days since the last egg slipped free, and still I cannot bring myself to destroy them. Scientific rigor demands observation; sentiment—or whatever poisoned impulse now stirs beneath my ribs—demands preservation. I tell myself the former justifies the latter. I am not certain, but I believe it. In the hours immediately following the oviposition, panic lent me clarity. I gathered the eight pale orbs into a hastily lined satchel—soft wool scraps and a layer of oiled leather to cushion them—then forced myself to stand. My legs shook; the room tilted; the scent of mineral-sweet mucous still clung to my skin like guilt. I paid the innkeeper double what I owed, muttering something about urgent research that required solitude, and fled Whiterun before the market bells could ring fully awake. My own small house on the edge of the plains—more laboratory than home—welcomed me with the familiar reek of dried herbs and spilled reagents. I barred the door, shuttered every window, and placed the clutch in the warmest corner beside the hearth, where the fire could lick at the stones without scorching them. For the first day, they remained as they were: luminous white, faintly translucent, veined with the palest blue. I measured them (circumference 28–31 centimeters, weight approximately 1.4–1.7 kilograms each), noted surface temperature (warm, 2–3 degrees above ambient room heat), and sketched their positions in my field journal. No movement. No sound. Only the soft, almost imperceptible throb beneath the leather-like shell when I pressed a finger to one. Over the next three days, the change crept in slowly, methodically, as though the clutch itself were conducting an experiment on me. By the second morning, the pallor had begun to fade, replaced by a deepening taupe that darkened hourly toward rich brown. The shells stiffened—pliable kid-leather giving way to something denser, more chitinous, as cured boar hide stretched over bone. I recorded the progression in hourly increments: color shift from ivory to ecru to walnut; increasing rigidity (indentation under thumb pressure reduced from 4 mm to less than 1 mm); a faint, dry rustle when I held one close to my ear, as of sand shifting inside a sealed vial. On the fourth day, the first cracks appeared—not violent fractures, but hairline fissures radiating from the poles like frost on glass. I sat vigil through the night, quill in hand, flame low. The room filled with a new scent: sharp chitin dust mixed with the old mineral sweetness, now almost cloying. Hatching began at dawn on the fifth day. It was not dramatic. No explosive births, no screams. Only a slow, wet parting of shell segments, accompanied by a soft, chitinous click-click-click like pebbles settling. The first nymph emerged head-first: no larger than my palm, pale and glistening, its segmented body still curled fetal-tight. Six stubby legs unfolded, tipped with delicate hooks; mandibles—tiny, translucent—worked soundlessly. It paused, antennae quivering, then scuttled sideways across the floorboards and vanished beneath the bedframe. The others followed in quick succession. Eight in total hatched; six survived the first frantic scramble. Two lighter-hued eggs produced only malformed husks—thin, watery contents that evaporated almost at once, leaving brittle membranes. The viable six were darker, denser, their carapaces already hardening to a deep chestnut gloss. They scattered like spilled beads: under the bed, behind the alchemy table, into the rafters, into the shadowed gap beneath the wardrobe. For a full day, they hid, silent except for occasional faint skittering when one shifted position. I did not sleep. I watched. I noted. By the second day post-hatch, they grew bolder. Hunger drove them first: they returned to the discarded shells, mandibles rasping against the remnants, consuming every scrap of casing and membrane. The sound was intimate, almost polite—small teeth on leather, methodical, thorough. Once sated, exploration began in earnest. They ventured across open floorboards, climbed the legs of my chair, and investigated the mortar and pestle left uncleaned on the workbench. One perched briefly on the rim of my inkwell, antennae dipping toward the black liquid before recoiling. They do not flee from me. If I move slowly, they do not startle. Several have taken to trailing my shadow as I cross the room, keeping a respectful distance of a meter or two. One—the largest, perhaps the first-born—has twice climbed onto my boot when I sat motionless at the desk, remaining there for several minutes while its antennae brushed the leather in slow, deliberate sweeps. Not affection, precisely; no nuzzling, no warmth-seeking like a kitten against a hearth. But recognition. Acceptance. A quiet acknowledgment that I am part of their environment, and they of mine. I find myself leaving scraps of meat near the hearth—rabbit from the market, cut small. They converge upon it without quarrel, sharing in orderly turns. I have caught myself smiling at the sight. The smile feels foreign on my face. Beneath the observation, the other thoughts gather. At first, they came as flickers: a sudden memory of pressure, of rhythmic pulsing, of that impossible, drowning ecstasy that overrode terror. I dismissed them as trauma residue, as the mind replaying horror to process it. But the flickers have thickened into insistence. My body remembers the stretch, the filling, the release. In quiet moments—when the nymphs are still, when the fire has burned low—I feel an echo low in my abdomen: not pain, not emptiness, but a hollow readiness. A craving for pressure. For the purpose. I tell myself it is a hormonal aftermath. The gray fluid, the eggs, the rapid gestation—all must have altered my endocrine balance. I could test it: draw blood, compare to baseline samples from before the incident. I could formulate a counter-agent, purge the influence. Yet each time I reach for the reagents, my hand hesitates. The nymphs are here. They are viable. They are mine—in a way no conventional progeny could be. To destroy them would be to destroy data. To abandon them would be to abandon discovery. To return north… to seek another encounter… would be to gather more specimens. To understand the lifecycle fully. To perhaps—gods forgive the thought—ensure their survival in greater numbers. The largest nymph has taken to resting against my ankle when I sit at the desk. Its weight is negligible, yet I feel it like an anchor. Its antennae brush my skin in slow circles, and for a moment, the room fades. I close my eyes and remember mandibles pressing—not crushing, but holding. Steady. Purposeful. I tell myself this is science. I am no longer certain who is convincing whom.
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My journey northward passed with little incident, save for a brief encounter with a hungry wolf. The beast's yellow eyes caught the first light of dawn, but a firm press of my heels into my mare’s flanks and a generous amount of panic spurred us forward, leaving the wolf behind in a disappointed blur of gray fur. I arrived at the entrance of the cavernous domain at midday, heart still beating fast but none the worse for wear. Setting up camp this time, I chose a spot a little deeper in the caverns than my last expedition, yet still far enough to avoid any unwanted guests in the night. The terrain was rocky but workable, with a view of the twisting, crystalline formations that adorned the deeper recesses. My hands, once steady and methodical, worked to unpack my supplies—vials, pouches, mortar, and pestle—all the tools of my trade laid out in a familiar arrangement. Yet even as I prepared my station, I began to notice an unpleasant itch. The lingering effects of a night spent at the tavern, perhaps, had caught up with me, and a discomfort itch bloomed across my groin, persistent and maddening. Suspecting scabies or some other skin irritation, I decided to concoct a remedy on the spot. Nothing out of the ordinary to prepare a remedy at camp, or while traveling. I reached for the ingredients I had packed: glowing mushroom, cave moss for its healing essence, and, of course, what I thought was powdered chaurus egg. My head still felt heavy from my recent indulgence, and I failed to notice the subtle difference in texture and scent as I measured out the fine, gray powder for the egg portion. Then I reached for the vial of suspended ejaculate for the customary pinch to accelerate the effects. I struggle…to wri…… Recalling sometime later to update my notes. I crushed and blended the ingredients with practiced ease, creating a thick, pungent salve. I applied it liberally to the affected area, noting the immediate coolness and then... an unexpected surge of warmth. My pulse quickened, a flush rising over my skin in an overwhelming wave. I struggled to keep writing, but the heat grew more intense, spreading like wildfire. Arousal, powerful and uncontrollable, gripped me as my vision blurred and my thoughts scattered. I felt my strength slipping away, the world around me dissolving into darkness.
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