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Alternate Perspective - In the Midden View File All files starting with "AP" require Alternate Perspective - Alternate Start All files starting with "QM" modify or extend quests. Alternate Perspective IS NOT required AP - In The Midden - Bound.esp Bound in the Atronach Forge room in the College of Winterhold Midden Requires: Devious Devices NG Unforgiving Devices Strongly suggested: JK's College of Winterhold (Furniture placement may be off w/out this) AP Option Starts: Unforgiving Devices (random) Hard Unforgiving Devices (random) Contraptions Bondage Chair Contraptions Bondage Cross Contraptions Bondage Horse Contraptions Bondage Pole Contraptions Bondage Overhead Contraptions Bondage Strappado Contraptions Bondage XCross AP - In The Midden - Display.esp Bound in the Atronach Forge room in the College of Winterhold Midden Requires: Devious Devices NG Display Model 3 Strongly suggested: JK's College of Winterhold (Furniture placement may be off w/out this) AP Option Starts: Dollstand Queenbreaker Chair Frame AP - In The Midden - Gate - JK.esp (Companion ESP for AP - In The Midden - Display.esp & AP - In The Midden - Bound.esp) For an extra challenge. Prevents escape from the Collage on Winterhold through the midden. This was created with JK's College of Winterhold installed but it should still work in vanilla. Since you start in the college, the gate to the bridge will sill be locked making you a prisoner of the college. I recommend The Midden - Expanded to give you some areas to explore with The Midden Expanded - Tweaks Fixes and Patches to work with JK Skyrim & JK's College of Winterhold AP - Museum Piece - Pama.esp After convincing Calcelmo to let me into his Dwemer Museum you have found yourself displayed in some sort of Dwemer device and it's damaging your magicka and producing soul gems as you struggle! [Meta: The Dwemer device is wrecking your magicka as you try to escape, Damage may be permanent] Note: There is a bug I haven't been able to fix coming from merging Pama's furniture with the escape mechanism from Devious Devices NG where the player can't move unless they open the system menu. A save and reload fixes the flipped menu action. Also. Adjusting the player height to 0.98 seems to makes the Dewmer furniture fit the player better. Note: You must enable Devious Device NG contraption escape game before you start this AP scenario for this to work. The mini-game starts immediately. You do not get to interact with the dwemer device directly. Requires: Devious Devices NG Pama´s Deadly Furniture Strongly Suggested: Unforgiving Devices AP Option Starts: Dwemer Museum Piece AP - Little Spy - Bound.esp Rolff paid you a visit to of find out what you really are (Best for Dunmer). Rolff will track the player as soon as they escape the contraption. If he catches you, back you go. It's playable but as of now there's not much except trying to escape. Requires: Devious Devices NG Skyrim Sewers 4 Strongly Suggested: Unforgiving Devices AP Option Starts: Rolff Interrogation - Chair AP - College Thesis - Bound.esp You are a mage's experiment at the College of Whispers. Be careful. They might not like the test subject escaping. Requires: Devious Devices NG Enhanced Solitude SSE Strongly Suggested: Unforgiving Devices AP Option Starts: Contraptions Bondage Chair QM - Blood on the Ice - Player is Victim.esp This is still a WIP. I havent't got the AI packages working the way I want to. Mainly because after so much testing I know most DDNG Contraption escape sequences up to 12 characters long. Also, since the outcome isn't completely finished, it may get annoying as there is a chance that you'll end up in a contraption again as long as you sleep in Windhelm after completing Blood on the Ice. This ESP should not interfere with other mods that modify the Blood on the Ice quest unless they prevent Calixto from being killed. Wuunferth: "I beg your pardon? Necromancy? I am a member of the College of Winterhold, in good standing! They haven't allowed necromancy for hundreds of years!" - Lies. All lies. Turns out Wuunferth was manipulating Calixto all along and the one who gave him the amulet. Requires: Devious Devices NG PO3 Papyrus Extender Strongly Suggested: Unforgiving Devices Note: If the player owns Hjerim, Calixto's House of Curiosities will be used instead with some minor changes. There isn't a backup plan if you have a mod that allows you to purchase Calixto's House of Curiosities Submitter jbezorg Submitted 11/01/25 Category Other Requirements Devious Devices NG, Pama´s Deadly Furniture, Display Model 3, Alternate Perspective - Alternate Start Regular Edition Compatible No Install Instructions I strongly suggest using a Mod Manager like MO2 or Vortex.
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Slaver Start: Diary of Mine Alternate Start for Live Another Life/Alternate Perspective View File An alternate start mod for Diary of Mine using Live Another Life or Alternate Perspective. Esl flagged. Has Enthralled integration without start requirement. When starting the game, you can now choose to start as a slaver with DOM equipment and a slave or slaver of your choice. Pick between 12 NPCs, all of them have a set personality, training, kinks, and virginity status for DOM. Any NPC that was not selected at the start can be optionally found in Enthralled. The images in the gallery were all taken with the High Poly Head KSHairdos patch. Before leaving the starting room, make sure that Diary of Mine has fully initialised. Including a save/reload. After starting your new live, give the game some time to finish the setup scripts from DOM and LAL/AP. NPC Regardless of which start mod you chose, you can start with the following NPC. They all have their own specialisation and training. All slaves except 2 are considered highly trained, with their highest training stat in the 90-100 range. Highly trained slaves have a submission and resignation above 70, so they will not try to run. The personality values should make sense, the warrior is tough, the slaver is dishonest, etc. Imperial sex slave: Atia Meretrix, has high sex and submission training Redguard, former rival: Bilaira, a former slaver and now a slave herself. Starts with increased slaver stats and high fear training. Nord barbarian: Eila, a combat slave with light armor and two handed weapons. Starts with high combat training, is set by default to assist in battle. High Elf Sorceress: Imiril, a pyromancer. Starts with high combat training, is set by default to assist in battle. Bosmer Ranger: Canda, archer. Starts with high combat training, is set by default to assist in battle Breton novice priestess. Thisa, she starts of with high Respect and will speak respectfully to the player. She's a true virgin. Argonian maid: Waits-At-Attention, a housekeeper (and more). Dunmer townswoman: Nireli, wife of Calden, she starts the game with low training. Dunmer townsman: Calden, husband of Nireli, he starts the game with low training. Orc enforcer. Morn, she is not a slave, but a trainer specialised in Enforcer and Predator skills Khajiit trainer: Ubaasi, she's not a slave, but a trainer specialised in the Deceiver and Depraver skills. Nord slaver (male): Brend, he's not a slave, but a trainer specialised in the Slaver and Enforcer skill. Live Another Life When you speak to the statue of Mara, there are now options for Slaver Start. The dialogue tree always goes Location -> Equipment -> Wares. Select your start options, and go to the cell's bed. Locations First, you select the starting location, these options are in first dialogue list with Mara, usually near the bottom. I'm a slaver in Whiterun inn The Guardian Stones College of Winterhold, after the entrance test at the bridge Raven Rock The Restless Hunter (only if Home Sweet Home is installed) Riften's slave auction (only if Simple Slavery++ is installed. This also works with the Simple Slavery Rebuild patch for that mod) Equipment Secondly, you can choose which gear you start with, there are 8 options: Mage: robes and several vanilla and DOM (Dead Souls, Lash, Lust), DOM potions Warrior, heavy armor and two handed Mercenary: heavy armor, one handed and shield Rogue: light armor, dual daggers, bow, potions Nightblade: light armor and mage hood, single dagger, Illusion spellbook and DOM Charm spellbooks (Lash, Lust, Love, Mind break) Noble: clothing and a single weapon, bonus gold Witch Hunter: Silver sword, mix of heavy armor and mage hood, vanilla spellbooks and DOM spellbook (Hose, Lash) Vampire: start as a normal vampire, vampire armor, one handed weapon. Vanilla spellbooks and DOM spellbooks (Dead Souls, Shock) The weapons are all steel in quality, the armor is iron. The magic classes all have a small selection of reasonable spellbooks to start with. If Zaz is installed, each option will also get a selection of restraints, matching the theme. The rogues have ropes and gags, the warrior has heavy shackles, etc. If Devious Devices is installed, you'll get a couple of keys to start with. Regardless of your choice you will always get the following: Slaver gear: a whip, a bludgeon, and a couple of collars, both enchanted and base. All slaves start with an enchanted collar to make sure they can't flee. Adventurer gear: lockpicks, torch, a couple of healing potions, and some food. You start with a modest amount of gold, the noble start and the slaveless start both increase this amount. Wares After choosing the starting location, you can choose the slave or slaver that you start with. There is an additional option to start with no NPC following you, but with bonus gold and the slaver equipment you chose earlier. Calden and Nireli come as a package. After choosing, sleep on the bed to start the game. Give it a few moments for all the scripts to run. Alternate Perspective You select your entire loadout and the NPC you want while still in the starting cell. There are no additional options on the dragon, instead you can use your choices on every start. The strongbox on the table now contains several notes, employment contracts (for slavers) and proofs of ownership (for slaves). You can read them for a short description of the NPC. If you have them in your inventory when you walk past the door, the NPC matching the chosen notes will spawn and be automatically enslaved/recruited for you. You can pick multiple NPC, but be aware that they are spawned and enslaved one at a time. In the AP footlocker, you'll find DOM weapons like the padded whip and the bludgeon. DOM spell books have been added to the other spell tomes in the drawers next to the bed. The closet with armors now also has some DOM collars. Pick whichever option you like, and start the game. Enthralled integration You can still get the NPCs that you didn't pick if you have Enthralled: Custom Npc Quests for Paradise Halls and Diary of Mine installed. The highly trained slaves will automatically be added to the slavers in Solitude, Windhelm, and Raven Rock docks. The slavers can be hired from the same locations. The poorly trained Calden and Nireli can be bought from the jails. The Alternate Start patches are not needed for Enthralled integration, only the main file. This requires Enthralled version 1.6.1 or higher. It will only work if Enthralled is installed from the start. Assets from other mods This mod uses eye meshes and textures from Koralina's Even More eyes and from Kala's Eyes. Only the textures required are included. If you have these mods already installed, you might get a conflict warning. As they are the same files this does not matter. If you have those mods and want to save a few MB of disc space, you can delete them from this mod. If you have suggestions, ideas, or want to report a bug, let me know in the comments. Changelog future plans Submitter a_random_user Submitted 10/30/2025 Category Adult Mods Requirements Alternative Start - Live Another Life or Alternate Perspective or Enthralled, Diary of Mine Regular Edition Compatible No Install Instructions All files are espfe/esl flagged. Download and installation DOM Slaver Start The main file. Always needed. Optional: Alternate Start patches, choose only one. Not needed if you only want it for Enthralled DOM Slaver Start Live Another Life LAL Patch Enables the LAL starting options DOM Slaver Start Alternate Perspective AP Patch Enables the AP starting cell options Optional: appearance improvements, choose only one DOM Slaver Start Botox patch Makes the NPCs prettier, only affect the female human and elves. Men, Khajiit, and Argonian are not affected. Requires Botox for Skyrim. or DOM Slaver Start High Poly Head KSHairdo patch Makes NPCs prettier, affects all 12 NPCs. Requires High Poly Head and KS Hairdos (version 1.10). Let the appearance patch of your choice overwrite the main file Extra: DOM LAL Extra Face Presets This contains all the presets used to make the NPCs in the mod. Only needed if you want your PC to look like them, or want to use it as a starting point. If you also want to load their makeup, you'll need the following mods: Ancient Beauty Makeup Lovely Makeup and Lovely Makeup 2 Natural Beauty Makeup Koralina's Freckles and moles The presets all use vanilla eyes, if you want to get the exact same look, switch them for the Koralina or Kala version Hard requirements Live Another Life - Alternate Start (if using the patch) Alternate Perspective - Alternate Start (if using the patch) Diary of Mine, version 7 Supported mods Enthralled: Custom NPC Quests for Paradise Halls and Diary of Mine Home Sweet Home (possible LAL start) Simple Slavery ++ (possible LAL start) ZAZ Devious Devices
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Alternate Perspective - Deviant Perspective
Taki17 posted a topic in Downloads - SexLab Framework SE
Alternate Perspective - Deviant Perspective View File Description In the spirit of bound alternate start mods like Live A Deviant Life for ASLAL, Deviant Perspective offers a selection of bound alternate start scenarios for users of Alternate Perspective! Each starting option equips the player with a thematic set of Devious Devices, and ports her to a randomly selected location in Skyrim. The majority of restraint sets come in different color variations (decided randomly on equip) and you have an opportunity to begin your devious adventure in any of the nine holds of Skyrim! Requirements Devious Devices NG Alternate Perspective Optional Mod Integrations Devious Wicked Devices - Start out your adventure locked in a Devious Wicked Device! A Devious Wicked device is randomly selected and equipped upon selecting this start option, and a gag as well, if the selected wicked device is not a gag - because no slave girl goes without being gagged! 😊The random selection respects your MCM settings for Devious Wicked Devices and will not equip disabled devices. Requires the integration patch in the downloads to be installed! Recommended Mods Devious Interests SE - The bound alternate start options synergize very well with Devious Interests, allowing you to interact immediately with the functionality my mod provides, while simultaneously giving you a bit of a challenge upon starting a new game Deviously Helpless Redux - Fits really well with the concept of a bound alternate start, making enemies try and take advantage of a low-level bound player from the game's start FAQ Q: I have encountered an issue! A: Post a detailed report of the issue in the mod's support thread - and attach the log from the time the issue happened. If there are specific steps to reproducing the issue, include them as well. Do not approach me for technical support regarding the mod in direct messages, everything is handled through the thread. I will investigate any properly reported issue. Q: Does this work on Skyrim game version 1.5.97? A: It does not. Update your game to the latest version or install Backported Extended ESL Support. Q: I have an idea to be added to the mod! A: I welcome all ideas, suggestions and feedback. Please post them in the thread. Every suggestion will be read and considered, but ultimately I decide what goes into the mod I develop and maintain, please keep that in mind. Permissions and Credits The permissions for this mod are open and it can be modified, patched, forked or tweaked according to your heart's content. Crediting me for the original is welcome. Any code taken from other mods is marked as such and the permissions of the original mod apply to it. Under no circumstances should this mod in its original, unmodified form be redistributed or reuploaded elsewhere, outside of loverslab.com. Modified versions or patches and tweaks to it need to be available on loverslab.com as well. Using any part of this mod in closed source or for-profit projects is strictly forbidden. Any modified version of this mod or mods derived from this one need to have the same permissions as the original does. My thanks to every contributor for making Alternate Perspective, Devious Devices and DDNG possible! Submitter Taki17 Submitted 10/29/25 Category Other Requirements Devious Devices NG Alternate Perspective Regular Edition Compatible No Install Instructions- 20 replies
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Version 1.0.1
4211 downloads
All files starting with "AP" require Alternate Perspective - Alternate Start All files starting with "QM" modify or extend quests. Alternate Perspective IS NOT required The struggle option depends on the device you choose and the setting for that device w/in the associated mod. Display Model or Devious Device Contraption. The only start where I altered the escape game is "Museum Piece" because Pama Deadly Furniture isn't scripted for a escape game. It uses a modified Devious Device Contraption escape game w/out the tutorial help. AP - In The Midden - Bound.esp Bound in the Atronach Forge room in the College of Winterhold Midden Requires: Devious Devices NG Unforgiving Devices Strongly suggested: JK's College of Winterhold (Furniture placement may be off w/out this) AP Option Starts: Unforgiving Devices (random) Hard Unforgiving Devices (random) Contraptions Bondage Chair Contraptions Bondage Cross Contraptions Bondage Horse Contraptions Bondage Pole Contraptions Bondage Overhead Contraptions Bondage Strappado Contraptions Bondage XCross AP - In The Midden - Display.esp Bound in the Atronach Forge room in the College of Winterhold Midden Requires: Devious Devices NG Display Model 3 Strongly suggested: JK's College of Winterhold (Furniture placement may be off w/out this) AP Option Starts: Dollstand Queenbreaker Chair Frame AP - In The Midden - Gate - JK.esp (Companion ESP for AP - In The Midden - Display.esp & AP - In The Midden - Bound.esp) For an extra challenge. Prevents escape from the Collage on Winterhold through the midden. This was created with JK's College of Winterhold installed but it should still work in vanilla. Since you start in the college, the gate to the bridge will sill be locked making you a prisoner of the college. I recommend The Midden - Expanded to give you some areas to explore with The Midden Expanded - Tweaks Fixes and Patches to work with JK Skyrim & JK's College of Winterhold AP - Museum Piece - Pama.esp After convincing Calcelmo to let me into his Dwemer Museum you have found yourself displayed in some sort of Dwemer device and it's damaging your magicka and producing soul gems as you struggle! [Meta: The Dwemer device is wrecking your magicka as you try to escape, Damage may be permanent] Note: There is a bug I haven't been able to fix coming from merging Pama's furniture with the escape mechanism from Devious Devices NG where the player can't move unless they open the system menu. A save and reload fixes the flipped menu action. Also. Adjusting the player height to 0.98 seems to makes the Dewmer furniture fit the player better. Note: You must enable Devious Device NG contraption escape game before you start this AP scenario for this to work. The mini-game starts immediately. You do not get to interact with the dwemer device directly. Requires: Devious Devices NG Pama´s Deadly Furniture Strongly Suggested: Unforgiving Devices AP Option Starts: Dwemer Museum Piece AP - Little Spy - Bound.esp Rolff paid you a visit to of find out what you really are (Best for Dunmer). Rolff will track the player as soon as they escape the contraption. If he catches you, back you go. It's playable but as of now there's not much except trying to escape. Requires: Devious Devices NG Skyrim Sewers 4 Strongly Suggested: Unforgiving Devices AP Option Starts: Rolff Interrogation - Chair AP - College Thesis - Bound.esp You are a mage's experiment at the College of Whispers. Be careful. They might not like the test subject escaping. Requires: Devious Devices NG Enhanced Solitude SSE Strongly Suggested: Unforgiving Devices AP Option Starts: Contraptions Bondage Chair QM - Blood on the Ice - Player is Victim.esp This is still a WIP. I havent't got the AI packages working the way I want to. Mainly because after so much testing I know most DDNG Contraption escape sequences up to 12 characters long. Also, since the outcome isn't completely finished, it may get annoying as there is a chance that you'll end up in a contraption again as long as you sleep in Windhelm after completing Blood on the Ice. This ESP should not interfere with other mods that modify the Blood on the Ice quest unless they prevent Calixto from being killed. Wuunferth: "I beg your pardon? Necromancy? I am a member of the College of Winterhold, in good standing! They haven't allowed necromancy for hundreds of years!" - Lies. All lies. Turns out Wuunferth was manipulating Calixto all along and the one who gave him the amulet. Requires: Devious Devices NG PO3 Papyrus Extender Strongly Suggested: Unforgiving Devices Note: If the player owns Hjerim, Calixto's House of Curiosities will be used instead with some minor changes. There isn't a backup plan if you have a mod that allows you to purchase Calixto's House of Curiosities-
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Version 1.2.2
7730 downloads
An alternate start mod for Diary of Mine using Live Another Life or Alternate Perspective. Esl flagged. Has Enthralled integration without start requirement. When starting the game, you can now choose to start as a slaver with DOM equipment and a slave or slaver of your choice. Pick between 12 NPCs, all of them have a set personality, training, kinks, and virginity status for DOM. Any NPC that was not selected at the start can be optionally found in Enthralled. The images in the gallery were all taken with the High Poly Head KSHairdos patch. Before leaving the starting room, make sure that Diary of Mine has fully initialised. Including a save/reload. After starting your new live, give the game some time to finish the setup scripts from DOM and LAL/AP. NPC Regardless of which start mod you chose, you can start with the following NPC. They all have their own specialisation and training. All slaves except 2 are considered highly trained, with their highest training stat in the 90-100 range. Highly trained slaves have a submission and resignation above 70, so they will not try to run. The personality values should make sense, the warrior is tough, the slaver is dishonest, etc. Imperial sex slave: Atia Meretrix, has high sex and submission training Redguard, former rival: Bilaira, a former slaver and now a slave herself. Starts with increased slaver stats and high fear training. Nord barbarian: Eila, a combat slave with light armor and two handed weapons. Starts with high combat training, is set by default to assist in battle. High Elf Sorceress: Imiril, a pyromancer. Starts with high combat training, is set by default to assist in battle. Bosmer Ranger: Canda, archer. Starts with high combat training, is set by default to assist in battle Breton novice priestess. Thisa, she starts of with high Respect and will speak respectfully to the player. She's a true virgin. Argonian maid: Waits-At-Attention, a housekeeper (and more). Dunmer townswoman: Nireli, wife of Calden, she starts the game with low training. Dunmer townsman: Calden, husband of Nireli, he starts the game with low training. Orc enforcer. Morn, she is not a slave, but a trainer specialised in Enforcer and Predator skills Khajiit trainer: Ubaasi, she's not a slave, but a trainer specialised in the Deceiver and Depraver skills. Nord slaver (male): Brend, he's not a slave, but a trainer specialised in the Slaver and Enforcer skill. Live Another Life When you speak to the statue of Mara, there are now options for Slaver Start. The dialogue tree always goes Location -> Equipment -> Wares. Select your start options, and go to the cell's bed. Locations First, you select the starting location, these options are in first dialogue list with Mara, usually near the bottom. I'm a slaver in Whiterun inn The Guardian Stones College of Winterhold, after the entrance test at the bridge Raven Rock The Restless Hunter (only if Home Sweet Home is installed) Riften's slave auction (only if Simple Slavery++ is installed. This also works with the Simple Slavery Rebuild patch for that mod) Equipment Secondly, you can choose which gear you start with, there are 8 options: Mage: robes and several vanilla and DOM (Dead Souls, Lash, Lust), DOM potions Warrior, heavy armor and two handed Mercenary: heavy armor, one handed and shield Rogue: light armor, dual daggers, bow, potions Nightblade: light armor and mage hood, single dagger, Illusion spellbook and DOM Charm spellbooks (Lash, Lust, Love, Mind break) Noble: clothing and a single weapon, bonus gold Witch Hunter: Silver sword, mix of heavy armor and mage hood, vanilla spellbooks and DOM spellbook (Hose, Lash) Vampire: start as a normal vampire, vampire armor, one handed weapon. Vanilla spellbooks and DOM spellbooks (Dead Souls, Shock) The weapons are all steel in quality, the armor is iron. The magic classes all have a small selection of reasonable spellbooks to start with. If Zaz is installed, each option will also get a selection of restraints, matching the theme. The rogues have ropes and gags, the warrior has heavy shackles, etc. If Devious Devices is installed, you'll get a couple of keys to start with. Regardless of your choice you will always get the following: Slaver gear: a whip, a bludgeon, and a couple of collars, both enchanted and base. All slaves start with an enchanted collar to make sure they can't flee. Adventurer gear: lockpicks, torch, a couple of healing potions, and some food. You start with a modest amount of gold, the noble start and the slaveless start both increase this amount. Wares After choosing the starting location, you can choose the slave or slaver that you start with. There is an additional option to start with no NPC following you, but with bonus gold and the slaver equipment you chose earlier. Calden and Nireli come as a package. After choosing, sleep on the bed to start the game. Give it a few moments for all the scripts to run. Alternate Perspective You select your entire loadout and the NPC you want while still in the starting cell. There are no additional options on the dragon, instead you can use your choices on every start. The strongbox on the table now contains several notes, employment contracts (for slavers) and proofs of ownership (for slaves). You can read them for a short description of the NPC. If you have them in your inventory when you walk past the door, the NPC matching the chosen notes will spawn and be automatically enslaved/recruited for you. You can pick multiple NPC, but be aware that they are spawned and enslaved one at a time. In the AP footlocker, you'll find DOM weapons like the padded whip and the bludgeon. DOM spell books have been added to the other spell tomes in the drawers next to the bed. The closet with armors now also has some DOM collars. Pick whichever option you like, and start the game. Enthralled integration You can still get the NPCs that you didn't pick if you have Enthralled: Custom Npc Quests for Paradise Halls and Diary of Mine installed. The highly trained slaves will automatically be added to the slavers in Solitude, Windhelm, and Raven Rock docks. The slavers can be hired from the same locations. The poorly trained Calden and Nireli can be bought from the jails. The Alternate Start patches are not needed for Enthralled integration, only the main file. This requires Enthralled version 1.6.1 or higher. It will only work if Enthralled is installed from the start. Assets from other mods This mod uses eye meshes and textures from Koralina's Even More eyes and from Kala's Eyes. Only the textures required are included. If you have these mods already installed, you might get a conflict warning. As they are the same files this does not matter. If you have those mods and want to save a few MB of disc space, you can delete them from this mod. If you have suggestions, ideas, or want to report a bug, let me know in the comments. Changelog future plans-
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Version 1.1a
6101 downloads
Description In the spirit of bound alternate start mods like Live A Deviant Life for ASLAL, Deviant Perspective offers a selection of bound alternate start scenarios for users of Alternate Perspective! Each starting option equips the player with a thematic set of Devious Devices, and ports her to a randomly selected location in Skyrim. The majority of restraint sets come in different color variations (decided randomly on equip) and you have an opportunity to begin your devious adventure in any of the nine holds of Skyrim! Requirements Devious Devices NG Alternate Perspective Optional Mod Integrations Devious Wicked Devices - Start out your adventure locked in a Devious Wicked Device! A Devious Wicked device is randomly selected and equipped upon selecting this start option, and a gag as well, if the selected wicked device is not a gag - because no slave girl goes without being gagged! 😊The random selection respects your MCM settings for Devious Wicked Devices and will not equip disabled devices. Requires the integration patch in the downloads to be installed! Recommended Mods Devious Interests SE - The bound alternate start options synergize very well with Devious Interests, allowing you to interact immediately with the functionality my mod provides, while simultaneously giving you a bit of a challenge upon starting a new game Deviously Helpless Redux - Fits really well with the concept of a bound alternate start, making enemies try and take advantage of a low-level bound player from the game's start FAQ Q: I have encountered an issue! A: Post a detailed report of the issue in the mod's support thread - and attach the log from the time the issue happened. If there are specific steps to reproducing the issue, include them as well. Do not approach me for technical support regarding the mod in direct messages, everything is handled through the thread. I will investigate any properly reported issue. Q: Does this work on Skyrim game version 1.5.97? A: It does not. Update your game to the latest version or install Backported Extended ESL Support. Q: I have an idea to be added to the mod! A: I welcome all ideas, suggestions and feedback. Please post them in the thread. Every suggestion will be read and considered, but ultimately I decide what goes into the mod I develop and maintain, please keep that in mind. Permissions and Credits The permissions for this mod are open and it can be modified, patched, forked or tweaked according to your heart's content. Crediting me for the original is welcome. Any code taken from other mods is marked as such and the permissions of the original mod apply to it. Under no circumstances should this mod in its original, unmodified form be redistributed or reuploaded elsewhere, outside of loverslab.com. Modified versions or patches and tweaks to it need to be available on loverslab.com as well. Using any part of this mod in closed source or for-profit projects is strictly forbidden. Any modified version of this mod or mods derived from this one need to have the same permissions as the original does. My thanks to every contributor for making Alternate Perspective, Devious Devices and DDNG possible!-
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