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Found 33 results

  1. View File ALL CREDIT FOR ORIGINAL MOD & SCRIPT SOURCES GOES TO BANE MASTER & JBEZORG CHANGELOG V3.94 Addon V2: Sorry for all all who just downloaded the new up date(V3.94 Addon V2) please redownload the NEW V3.94 Addon V2.1 as it fixes the glitch with the spider spit effect i found were my error was i fixed it and just tested it on 3 different saves including a brand new save made by clicking new game from main screen. NEW SCRIPT ADDED- You will notice a new script added Called sslCreatureAnimationDefaults this is the Script in sexlab that tells sex lab witch animation to use with witch creature. (I will up load script by it ltself for those who dont use EC+,ES+ and/or both but who also wish to use this fix) DO NOT DOWNLOAD THE SCRIPT IF YOU USE Estrus Chaurus v3.94 Spider Addon AS IT IS ALL READY INCLUDED WITH THE MOD HERE ARE THE CHANGES-(they are Bold, underlined & Italic) (this is only a small part of the script to show the changes) NEW SCRIPT function LoadCreatureAnimations() ; Prepare factory resources (as creature) PrepareFactoryCreatures() Bears = new string[3] Bears[0] = "BearBlackRace" Bears[1] = "BearBrownRace" Bears[2] = "BearSnowRace" SabreCats = new string[3] SabreCats[0] = "SabreCatRace" SabreCats[1] = "SabreCatSnowyRace" SabreCats[2] = "DLC1SabreCatGlowRace" Chaurus = new string[3] Chaurus[0] = "ChaurusRace" Chaurus[1] = "ChaurusReaperRace" Chaurus[2] = "DLC1_BF_ChaurusRace" Dragons = new string[7] Dragons[0] = "DragonRace" Dragons[1] = "UndeadDragonRace" Dragons[2] = "DLC1UndeadDragonRace" Dragons[3] = "_00MechaDragonRace0" Dragons[4] = "_00MechaDragonRace1" Dragons[5] = "_00MechaDragonRace2" Dragons[6] = "_00MechaDragonRace3" Draugrs = new string[29] Draugrs[0] = "DraugrRace" Draugrs[1] = "DraugrMagicRace" Draugrs[2] = "RigidSkeletonRace" Draugrs[3] = "SkeletonNecroRace" Draugrs[4] = "SkeletonRace" Draugrs[5] = "SkeletonArmorRace" Draugrs[6] = "DLC1SoulCairnKeeperRace" Draugrs[7] = "DLC1SoulCairnSkeletonArmorRace" Draugrs[8] = "DLC1BlackSkeletonRace" Draugrs[9] = "DLC1SoulCairnSkeletonNecroRace" Draugrs[10] = "_00ArmoredSkeletonArgonianRace" Draugrs[11] = "_00ArmoredSkeletonBeastRace_Old" Draugrs[12] = "_00ArmoredSkeletonKhajiitRace" Draugrs[13] = "_00ArmoredSkeletonRace" Draugrs[14] = "_00ArmoredSkeletonRace_Old" Draugrs[15] = "_00ChaurusGrimWarriorRace" Draugrs[16] = "_00ChaurusWarriorRace" Draugrs[17] = "_00BeastSkeletonRace" Draugrs[18] = "_00DramanRace" Draugrs[19] = "_00DraugrDwarvenRace" Draugrs[20] = "_00DraugrOneEyeRace" Draugrs[21] = "_00DraugrRaceSH" Draugrs[22] = "_00DraugrVarRace" Draugrs[23] = "_00DLC1BonemanSkeletonRace" Draugrs[24] = "_00LichRace" Draugrs[25] = "_00RigidSkeletonBeastRace" Draugrs[26] = "DLC2HulkingDraugrRace" Draugrs[27] = "DLC2AshSpawnRace" Draugrs[28] = "DLC2RigidSkeletonRace" Falmers = new string[7] Falmers[0] = "FalmerRace" Falmers[1] = "_00FalmerRace01" Falmers[2] = "_00FalmerRace02" Falmers[3] = "_00FalmerRace03" Falmers[4] = "_00FalmerRace04" Falmers[5] = "_00FalmerRace05" Falmers[6] = "_00GoblinRace" Giants = new string[2] Giants[0] = "GiantRace" Giants[1] = "DLC2GhostFrostGiantRace" Horses = new string[1] Horses[0] = "HorseRace" Spiders = new string[6] Spiders[0] = "FrostbiteSpiderRace" Spiders[1] = "FrostbiteSpiderRaceLarge" Spiders[2] = "_00ChaurusCrawlerRace" Spiders[3] = "_00DwarvenSpiderBoltRace" Spiders[4] = "_00DwarvenSpiderFireRace" Spiders[5] = "_00SkeletonSpiderRace" LargeSpiders = new string[3] LargeSpiders[0] = "FrostbiteSpiderRaceGiant" LargeSpiders[1] = "_00ChaurusCrawlerRaceGiant" LargeSpiders[2] = "_00ChaurusCrawlerRaceLarge" OLD SCRIPT function LoadCreatureAnimations() ; Prepare factory resources (as creature) PrepareFactoryCreatures() Bears = new string[3] Bears[0] = "BearBlackRace" Bears[1] = "BearBrownRace" Bears[2] = "BearSnowRace" SabreCats = new string[3] SabreCats[0] = "SabreCatRace" SabreCats[1] = "SabreCatSnowyRace" SabreCats[2] = "DLC1SabreCatGlowRace" Chaurus = new string[3] Chaurus[0] = "ChaurusRace" Chaurus[1] = "ChaurusReaperRace" Chaurus[2] = "DLC1_BF_ChaurusRace" Dragons = new string[7] Dragons[0] = "DragonRace" Dragons[1] = "UndeadDragonRace" Dragons[2] = "DLC1UndeadDragonRace" Dragons[3] = "_00MechaDragonRace0" Dragons[4] = "_00MechaDragonRace1" Dragons[5] = "_00MechaDragonRace2" Dragons[6] = "_00MechaDragonRace3" Draugrs = new string[29] Draugrs[0] = "DraugrRace" Draugrs[1] = "DraugrMagicRace" Draugrs[2] = "RigidSkeletonRace" Draugrs[3] = "SkeletonNecroRace" Draugrs[4] = "SkeletonRace" Draugrs[5] = "SkeletonArmorRace" Draugrs[6] = "DLC1SoulCairnKeeperRace" Draugrs[7] = "DLC1SoulCairnSkeletonArmorRace" Draugrs[8] = "DLC1BlackSkeletonRace" Draugrs[9] = "DLC1SoulCairnSkeletonNecroRace" Draugrs[10] = "_00ArmoredSkeletonArgonianRace" Draugrs[11] = "_00ArmoredSkeletonBeastRace_Old" Draugrs[12] = "_00ArmoredSkeletonKhajiitRace" Draugrs[13] = "_00ArmoredSkeletonRace" Draugrs[14] = "_00ArmoredSkeletonRace_Old" Draugrs[15] = "_00ChaurusGrimWarriorRace" Draugrs[16] = "_00ChaurusWarriorRace" Draugrs[17] = "_00BeastSkeletonRace" Draugrs[18] = "_00DramanRace" Draugrs[19] = "_00DraugrDwarvenRace" Draugrs[20] = "_00DraugrOneEyeRace" Draugrs[21] = "_00DraugrRaceSH" Draugrs[22] = "_00DraugrVarRace" Draugrs[23] = "_00DLC1BonemanSkeletonRace" Draugrs[24] = "_00LichRace" Draugrs[25] = "_00RigidSkeletonBeastRace" Draugrs[26] = "DLC2HulkingDraugrRace" Draugrs[27] = "DLC2AshSpawnRace" Draugrs[28] = "DLC2RigidSkeletonRace" Falmers = new string[7] Falmers[0] = "FalmerRace" Falmers[1] = "_00FalmerRace01" Falmers[2] = "_00FalmerRace02" Falmers[3] = "_00FalmerRace03" Falmers[4] = "_00FalmerRace04" Falmers[5] = "_00FalmerRace05" Falmers[6] = "_00GoblinRace" Giants = new string[2] Giants[0] = "GiantRace" Giants[1] = "DLC2GhostFrostGiantRace" Horses = new string[1] Horses[0] = "HorseRace" Spiders = new string[5] Spiders[0] = "FrostbiteSpiderRace" Spiders[1] = "_00ChaurusCrawlerRace" Spiders[2] = "_00DwarvenSpiderBoltRace" Spiders[3] = "_00DwarvenSpiderFireRace" Spiders[4] = "_00SkeletonSpiderRace" LargeSpiders = new string[4] LargeSpiders[0] = "FrostbiteSpiderRaceGiant" LargeSpiders[1] = "FrostbiteSpiderRaceLarge" LargeSpiders[2] = "_00ChaurusCrawlerRaceGiant" LargeSpiders[3] = "_00ChaurusCrawlerRaceLarge" all edits to large spiders removed Only The change to the chaurus Reapers is left in as the this script fixes the aliment issues in sex lab it self Spidereggscript had some blank property's i forgot to set this HAS BEEN FIXED Other various minor bug fixes Desription: This mod is an Add-on mod for Estrus Chaurus+ (you must have EC+ fully installed first as this is an add-onto function not a stand alone mod) This mod has all the exact same functions as EC+ if you use EC+ plus all ready then you will have no problem installing and using this mod all i have don't is gone in to the scripts and re-tweak them to work for spiders THIS MOD DOESN'T OVERWRITE ANY OF EC+ SCRIPTS. I pulled only the necessary scripts and re-tweaked them with new names and change most chuarus references to spider i have includes source scripts in my file for any who would like to see or better understand what I'm talking about. Features: this mod has its own MCM menu and hatchery Chuarus eggs: handled in EC+ mcm hatchery Spider eggs: Handled in ES+ mcm Hatchery you can turn off tentacle animations, pregnancy's and Infestations separately FOR spider and chuaruses (this means if you turn of pregnancy's for spiders you can still get pregnent by chuaruses and vice versa) incubation periods and fertility settings can be adjusted separately for spider and Chuarus Pregnancy's Brest,Belly and Butt max growth settings can be adjusted separately for chuarus and spider Pregnancy's Growth rate however will be the same for both regardless of witch menu you set it with this was for compatibility reasons I changed the EncChaurusreaper race setting to Chuarus so that the Chaurus reapers could have proper male chaurus anatomy (for chaurus reaper alinement problems in sex lab make sure to turn on adjust actor heights as setting changes will effect smaller churuses as well. Now go in to sexlab mcm and go to the animation adjuster page and select creature animations find Chuarus Forward and select it now change to femalepositon1 and on the left and side were it says move up or down set all 4 stages to +13 then from there adjust to tast.) Installing: 1)Download and FULLY install Estrus Chuarus+ by bane master found here http://www.loverslab.com/files/file/1033-estrus-chaurus/ 2)Download Estrus Spider V3.94 Add-on and Use NMM or MO to install when asked to overwrite say yes ( will over wright EstrusChuarus.esp and EstrusChuarus translation file this is only because as said this is an addon to his mod none of the original EC+ Content was changed or edited any way* i simply added in the Spider content ) * this excludes the breeder effect i added a HasSpell check it so that you can only get pregnant by eather a spider or a chuarus at one time you can not be pregnant by both at the same time. I Hope you all like it and if you find any buggs or have any questions ABOUT THE ES+ ADD-ON plz report them to be and i will answer them to the best of my ability SPECIAL THANX: BANE MASTER: Author of EC+ V3.94 JBEZORG: Original creator of Estrus Chuarus Submitter Tokinklownz420 Submitted 05/02/2015 Category Framework & Resources Requires Estrus Chaurus+ V3.94, Sexlab Framework, Skse, FNIS Special Edition Compatible  
  2. View File INTRODUCTION This SKSE plugin allows registering custom animation events on ObjectReferences. Pretty much like the existing Form.RegisterForAnimationEvent, but not limited to the vanilla animation events. I might need to run papyrus code triggered by animations called from arbitrary mods. I thought it was not possible registering custom animations, until I found these amazing work: https://github.com/towawot/DLL-GunsmithSystem ================================================================================ INSTALLATION Copy the contents of the Data folder into Skyrim\Data Or use any mod manager. ================================================================================ USAGE Register animation events, for a specific object reference or globally. For example: ; registers the animation only for the player RCAE.RegisterForAnimEventOnRef(Game.GetPlayer(), "MyAnimationEvent") ; registers another animation for any character RCAE.RegisterForAnimEvent("AnotherSexyAnimation") Then an OnAnimationEventEX callback event is called whenever a reference plays the registered animation event. This event has some restrictions, read the notes Event OnAnimationEventEX(ObjectReference akSource, string asEventName) if akSource == Game.GetPlayer() && asEventName == "MyAnimationEvent" ... endIf EndEvent ================================================================================ NOTES - Won't work on ObjectReferences that are not actors. I think it could, but currently is hardcoded just for actors (NPC or player) - The OnAnimation Event callback only seems to work when its script points to the player character. Actually I'm not sure on this. I've successfully tested the callback on ReferenceAlias and ActiveMagicEffect scripts, both pointing to the player. The callback is not called if it's on a quest script, neither on a NPC's ActiveMagicEffect. I think this is because the player character is being used as a base object when the SKSE plugin sends the event to Papyrus. - The stuff registered is stored in memory and is lost when the game is closed ================================================================================ CREDITS - towawot for https://github.com/towawot/DLL-GunsmithSystem - himika for https://github.com/himika/libSKSE - SKSE Team for http://skse.silverlock.org/ ================================================================================ CHANGE LOG v02: Added thread safety v01: Initial release Submitter b3lisario Submitted 08/29/2015 Category Modders Resources Requires SKSE 1.7.0 or higher Special Edition Compatible  
  3. Version V3.94 Addon V2

    29,972 downloads

    ALL CREDIT FOR ORIGINAL MOD & SCRIPT SOURCES GOES TO BANE MASTER & JBEZORG CHANGELOG V3.94 Addon V2: Sorry for all all who just downloaded the new up date(V3.94 Addon V2) please redownload the NEW V3.94 Addon V2.1 as it fixes the glitch with the spider spit effect i found were my error was i fixed it and just tested it on 3 different saves including a brand new save made by clicking new game from main screen. NEW SCRIPT ADDED- You will notice a new script added Called sslCreatureAnimationDefaults this is the Script in sexlab that tells sex lab witch animation to use with witch creature. (I will up load script by it ltself for those who dont use EC+,ES+ and/or both but who also wish to use this fix) DO NOT DOWNLOAD THE SCRIPT IF YOU USE Estrus Chaurus v3.94 Spider Addon AS IT IS ALL READY INCLUDED WITH THE MOD HERE ARE THE CHANGES-(they are Bold, underlined & Italic) (this is only a small part of the script to show the changes) NEW SCRIPT function LoadCreatureAnimations() ; Prepare factory resources (as creature) PrepareFactoryCreatures() Bears = new string[3] Bears[0] = "BearBlackRace" Bears[1] = "BearBrownRace" Bears[2] = "BearSnowRace" SabreCats = new string[3] SabreCats[0] = "SabreCatRace" SabreCats[1] = "SabreCatSnowyRace" SabreCats[2] = "DLC1SabreCatGlowRace" Chaurus = new string[3] Chaurus[0] = "ChaurusRace" Chaurus[1] = "ChaurusReaperRace" Chaurus[2] = "DLC1_BF_ChaurusRace" Dragons = new string[7] Dragons[0] = "DragonRace" Dragons[1] = "UndeadDragonRace" Dragons[2] = "DLC1UndeadDragonRace" Dragons[3] = "_00MechaDragonRace0" Dragons[4] = "_00MechaDragonRace1" Dragons[5] = "_00MechaDragonRace2" Dragons[6] = "_00MechaDragonRace3" Draugrs = new string[29] Draugrs[0] = "DraugrRace" Draugrs[1] = "DraugrMagicRace" Draugrs[2] = "RigidSkeletonRace" Draugrs[3] = "SkeletonNecroRace" Draugrs[4] = "SkeletonRace" Draugrs[5] = "SkeletonArmorRace" Draugrs[6] = "DLC1SoulCairnKeeperRace" Draugrs[7] = "DLC1SoulCairnSkeletonArmorRace" Draugrs[8] = "DLC1BlackSkeletonRace" Draugrs[9] = "DLC1SoulCairnSkeletonNecroRace" Draugrs[10] = "_00ArmoredSkeletonArgonianRace" Draugrs[11] = "_00ArmoredSkeletonBeastRace_Old" Draugrs[12] = "_00ArmoredSkeletonKhajiitRace" Draugrs[13] = "_00ArmoredSkeletonRace" Draugrs[14] = "_00ArmoredSkeletonRace_Old" Draugrs[15] = "_00ChaurusGrimWarriorRace" Draugrs[16] = "_00ChaurusWarriorRace" Draugrs[17] = "_00BeastSkeletonRace" Draugrs[18] = "_00DramanRace" Draugrs[19] = "_00DraugrDwarvenRace" Draugrs[20] = "_00DraugrOneEyeRace" Draugrs[21] = "_00DraugrRaceSH" Draugrs[22] = "_00DraugrVarRace" Draugrs[23] = "_00DLC1BonemanSkeletonRace" Draugrs[24] = "_00LichRace" Draugrs[25] = "_00RigidSkeletonBeastRace" Draugrs[26] = "DLC2HulkingDraugrRace" Draugrs[27] = "DLC2AshSpawnRace" Draugrs[28] = "DLC2RigidSkeletonRace" Falmers = new string[7] Falmers[0] = "FalmerRace" Falmers[1] = "_00FalmerRace01" Falmers[2] = "_00FalmerRace02" Falmers[3] = "_00FalmerRace03" Falmers[4] = "_00FalmerRace04" Falmers[5] = "_00FalmerRace05" Falmers[6] = "_00GoblinRace" Giants = new string[2] Giants[0] = "GiantRace" Giants[1] = "DLC2GhostFrostGiantRace" Horses = new string[1] Horses[0] = "HorseRace" Spiders = new string[6] Spiders[0] = "FrostbiteSpiderRace" Spiders[1] = "FrostbiteSpiderRaceLarge" Spiders[2] = "_00ChaurusCrawlerRace" Spiders[3] = "_00DwarvenSpiderBoltRace" Spiders[4] = "_00DwarvenSpiderFireRace" Spiders[5] = "_00SkeletonSpiderRace" LargeSpiders = new string[3] LargeSpiders[0] = "FrostbiteSpiderRaceGiant" LargeSpiders[1] = "_00ChaurusCrawlerRaceGiant" LargeSpiders[2] = "_00ChaurusCrawlerRaceLarge" OLD SCRIPT function LoadCreatureAnimations() ; Prepare factory resources (as creature) PrepareFactoryCreatures() Bears = new string[3] Bears[0] = "BearBlackRace" Bears[1] = "BearBrownRace" Bears[2] = "BearSnowRace" SabreCats = new string[3] SabreCats[0] = "SabreCatRace" SabreCats[1] = "SabreCatSnowyRace" SabreCats[2] = "DLC1SabreCatGlowRace" Chaurus = new string[3] Chaurus[0] = "ChaurusRace" Chaurus[1] = "ChaurusReaperRace" Chaurus[2] = "DLC1_BF_ChaurusRace" Dragons = new string[7] Dragons[0] = "DragonRace" Dragons[1] = "UndeadDragonRace" Dragons[2] = "DLC1UndeadDragonRace" Dragons[3] = "_00MechaDragonRace0" Dragons[4] = "_00MechaDragonRace1" Dragons[5] = "_00MechaDragonRace2" Dragons[6] = "_00MechaDragonRace3" Draugrs = new string[29] Draugrs[0] = "DraugrRace" Draugrs[1] = "DraugrMagicRace" Draugrs[2] = "RigidSkeletonRace" Draugrs[3] = "SkeletonNecroRace" Draugrs[4] = "SkeletonRace" Draugrs[5] = "SkeletonArmorRace" Draugrs[6] = "DLC1SoulCairnKeeperRace" Draugrs[7] = "DLC1SoulCairnSkeletonArmorRace" Draugrs[8] = "DLC1BlackSkeletonRace" Draugrs[9] = "DLC1SoulCairnSkeletonNecroRace" Draugrs[10] = "_00ArmoredSkeletonArgonianRace" Draugrs[11] = "_00ArmoredSkeletonBeastRace_Old" Draugrs[12] = "_00ArmoredSkeletonKhajiitRace" Draugrs[13] = "_00ArmoredSkeletonRace" Draugrs[14] = "_00ArmoredSkeletonRace_Old" Draugrs[15] = "_00ChaurusGrimWarriorRace" Draugrs[16] = "_00ChaurusWarriorRace" Draugrs[17] = "_00BeastSkeletonRace" Draugrs[18] = "_00DramanRace" Draugrs[19] = "_00DraugrDwarvenRace" Draugrs[20] = "_00DraugrOneEyeRace" Draugrs[21] = "_00DraugrRaceSH" Draugrs[22] = "_00DraugrVarRace" Draugrs[23] = "_00DLC1BonemanSkeletonRace" Draugrs[24] = "_00LichRace" Draugrs[25] = "_00RigidSkeletonBeastRace" Draugrs[26] = "DLC2HulkingDraugrRace" Draugrs[27] = "DLC2AshSpawnRace" Draugrs[28] = "DLC2RigidSkeletonRace" Falmers = new string[7] Falmers[0] = "FalmerRace" Falmers[1] = "_00FalmerRace01" Falmers[2] = "_00FalmerRace02" Falmers[3] = "_00FalmerRace03" Falmers[4] = "_00FalmerRace04" Falmers[5] = "_00FalmerRace05" Falmers[6] = "_00GoblinRace" Giants = new string[2] Giants[0] = "GiantRace" Giants[1] = "DLC2GhostFrostGiantRace" Horses = new string[1] Horses[0] = "HorseRace" Spiders = new string[5] Spiders[0] = "FrostbiteSpiderRace" Spiders[1] = "_00ChaurusCrawlerRace" Spiders[2] = "_00DwarvenSpiderBoltRace" Spiders[3] = "_00DwarvenSpiderFireRace" Spiders[4] = "_00SkeletonSpiderRace" LargeSpiders = new string[4] LargeSpiders[0] = "FrostbiteSpiderRaceGiant" LargeSpiders[1] = "FrostbiteSpiderRaceLarge" LargeSpiders[2] = "_00ChaurusCrawlerRaceGiant" LargeSpiders[3] = "_00ChaurusCrawlerRaceLarge" all edits to large spiders removed Only The change to the chaurus Reapers is left in as the this script fixes the aliment issues in sex lab it self Spidereggscript had some blank property's i forgot to set this HAS BEEN FIXED Other various minor bug fixes Desription: This mod is an Add-on mod for Estrus Chaurus+ (you must have EC+ fully installed first as this is an add-onto function not a stand alone mod) This mod has all the exact same functions as EC+ if you use EC+ plus all ready then you will have no problem installing and using this mod all i have don't is gone in to the scripts and re-tweak them to work for spiders THIS MOD DOESN'T OVERWRITE ANY OF EC+ SCRIPTS. I pulled only the necessary scripts and re-tweaked them with new names and change most chuarus references to spider i have includes source scripts in my file for any who would like to see or better understand what I'm talking about. Features: this mod has its own MCM menu and hatchery Chuarus eggs: handled in EC+ mcm hatchery Spider eggs: Handled in ES+ mcm Hatchery you can turn off tentacle animations, pregnancy's and Infestations separately FOR spider and chuaruses (this means if you turn of pregnancy's for spiders you can still get pregnent by chuaruses and vice versa) incubation periods and fertility settings can be adjusted separately for spider and Chuarus Pregnancy's Brest,Belly and Butt max growth settings can be adjusted separately for chuarus and spider Pregnancy's Growth rate however will be the same for both regardless of witch menu you set it with this was for compatibility reasons I changed the EncChaurusreaper race setting to Chuarus so that the Chaurus reapers could have proper male chaurus anatomy (for chaurus reaper alinement problems in sex lab make sure to turn on adjust actor heights as setting changes will effect smaller churuses as well. Now go in to sexlab mcm and go to the animation adjuster page and select creature animations find Chuarus Forward and select it now change to femalepositon1 and on the left and side were it says move up or down set all 4 stages to +13 then from there adjust to tast.) Installing: 1)Download and FULLY install Estrus Chuarus+ by bane master found here http://www.loverslab.com/files/file/1033-estrus-chaurus/ 2)Download Estrus Spider V3.94 Add-on and Use NMM or MO to install when asked to overwrite say yes ( will over wright EstrusChuarus.esp and EstrusChuarus translation file this is only because as said this is an addon to his mod none of the original EC+ Content was changed or edited any way* i simply added in the Spider content ) * this excludes the breeder effect i added a HasSpell check it so that you can only get pregnant by eather a spider or a chuarus at one time you can not be pregnant by both at the same time. I Hope you all like it and if you find any buggs or have any questions ABOUT THE ES+ ADD-ON plz report them to be and i will answer them to the best of my ability SPECIAL THANX: BANE MASTER: Author of EC+ V3.94 JBEZORG: Original creator of Estrus Chuarus
  4. Version 1.0

    2,313 downloads

    WHAT DOES THIS MOD DO? This is an addon to Realistic Needs and Diseases (RND) by perseid9. Obviously you will need RND installed for this to work. It will change the player's body weight based on their eating habits and activities. HOW DOES IT WORK? This mod will start when RND starts and stop when it is stopped. The player's weight is restored to it's original value when it's stopped. No configuration menu is added by this mod. Weight Change RND monitors the hunger magic effects placed on the player by RND. It will also monitor how often the player is in combat, sprinting, and if the player is over encumbered. ( Player's inventory weight greater than max carry weight and the player is forced to walk ). Generally: Gluttony will shift the player's weight up Satiated & Peckish shift the player's weight towards their original weight. Hungry will not shift the player's weight ( by itself. other activities will most likely shift weight down ). Very Hungry & Starving will shift the player's weight down combat, sprinting, and being over encumbered all contribute to shifting the player's weight down. Weight adjustments are calculated and applied at the end of the day and is the sum of all the player's actions. e.g. If the player spends half a day with the RND Gluttony effect applied and then spends the other half with RND Starving Effect applied, the net result would be no weight change. SOME THINGS TO KEEP IN MIND The weight change s limited to the in game limit of 0 to 100 of SetWeight(). The visual body changes are currently limited to the player's chosen body mesh. REQUIREMENTS Realistic Needs and Diseases (RND) by perseid9
  5. View File This version is no longer maintained. You'll want to go Estrus Chaurus+ maintained by Bane Master NOTE Read REQUIRED MODS & WHAT'S NEW IN v2.0 at the least. DO NOT UPDATE WHEN THIS MOD IS ACTIVE. WHAT DOES THIS MOD DO? Chaurus spit attacks will trigger an Estrus Tentacle attack and impregnation. In roughly 3 days, they Chaurus Eggs will be expelled from the host's body. WHAT CAN YOU DO? If the skeleton supports node scaling the breasts will enlarge during that time. MCM will auto-configure Estrus Chaurus based on your skeleton and it will be available if the skeleton and body mesh supports it. If this is available, you can set how large the breasts will grow. You can set how long the impregnation will last. You can turn on / off impregnation by enabling / disabling the pregnancy option. The tentacle attack will still happen but no impregnation. You can turn on / off the chaurus eggs hatching by enabling / disabling the Chaurus Infestation option. An impregnated NPC will still lay chaurus eggs. They just will not hatch. You can choose to have some residual breast growth. Breast size is not returned fully to the original size. You can remove all impregnation effects from NPCs, Companions & the Player by enabling "Prepare for uninstall" ( this can take a few min. to run). The breast enlargement feature is very experimental. It's very likely to cause CTDs. You can disable this feature in MCM by setting breast growth to "NONE". SOME THINGS TO KEEP IN MIND Don't update to a new version without first enabling "Prepare for Uninstall" and letting it cure everyone. Estrus shout abilities AND THE ESTRUS MOD ITSELF is completely unrelated to this mod. When the pregnancy effect ends:The original breast scale is restored. The victim is removed to the Chaurus Faction ( if still in it ) The perk is removed. [*]Don't save or game wait while the Estrus Tentacle magic effect is active. You'll most likely CTD. Wait a few min. before to allow for the first NiNode update to occur. [*]Breast enlargement and pregnancy will only work on body meshes that support skeletal scaling e.g. TBBP, BBP body meshes. [*]If You don't see MCM updating, use the following console command. setstage SKI_ConfigManagerInstance 1 REQUIRED MODS SKSE 1.6.16 SkyUI 4.1 Estrus For Skyrim by Cotyounoyume Either one of SkullTyrant's or xp32's custom skeletons ( latest xp32 is required if you want to get the belly to work. ) Actor Events v2.2 SexLab v1.31 FNIS 4.0 & FNIS Creature Pack 4.0 Pay attention to the requirements for these mods as well. While not required, you will not see any body part growth if your installed body mesh does not support TBBP or BBP. You will also not see belly growth if the body mesh does not have a weight painted stomach. Pregnancy-weighted TBBP Body for Bodyslide++ gives complete instructions on how to install a CBBE version. A UNPB body mesh is available with this mod ( b3lisario's UNPB BBP Pregnant Body (beta).7z. ) and can be installed over the CBBE version if you prefer the UNPB body. You may also want to look at Pregnant-Weighted-tbbp-armor 2.0 (CBBE) Pregnant Armor Meshes! (UNPB) CUSTOM RACES & SKELETONS For the base / vanilla races, the actual skeleton that contains the belly node is: skyrim\Data\meshes\actors\character\character assets female\skeleton_female.nifskyrim\Data\meshes\actors\character\character assets female\skeletonbeast_female.nif You will have to update the custom race's equivalent if it has it's own custom skeleton. SUPPORTED MODS Sexlab Arousal - Infected players are a little more horny Devious Devices - Chastity belts protect the player from infection CONFLICTS Estrus Chaurus 1.8.3 Fluids Plugin is for Estrus Chaurus 1.8.3. Most likely, you don't have it. So don't install it. Any other mod that uses node scaling on the same nodes unless specifically stated to be compatible with this mod. WHAT'S NEW IN v2.0 Supports SexLab v1.2+ Note the file name change. Don't run Estrus Chaurus.esp & EstrusChaurus.esp at the same time. The mod Actor Events adds a health triggering event. Spitting no longer is an automatic trigger however a chaurus bit attack now can trigger the animation. Estrus Chaurus DG.esp is no longer needed. Delete it. SPECIAL THANKS To b3lisario for weight painting the UNPB BBP Pregnant Body. To cotyounoyume for his work on the Estrus Mod. Ashel for the SexLab Framework. cGI for creating the Mod Installer version & tools to make it. TRANSLATIONS NOTE: If the translation is older than the current version, DO NOT replaces the esp file. Estro Chaurus ITA - RockMic Traductions françaises by aravis7 Submitter jbezorg Submitted 04/20/2013 Category Combat Sex Requires SexLab, SKSE, FNIS 4.1, FNIS Creature Pack 4.1, SexLab, SkyUI, Estrus For Skyrim, Actor Events Special Edition Compatible  
  6. View File Started implementing domains feature*. Description draft: Any mod author may have one or few JContainers domains, containing _only_ the author's data. Which in return allows us to remove domain-specific data completely when a mod gets uninstalled. It's important, as it allows to remove the object you forgot to release, i.e. absolutely everything. Every domain is virtual, self-sufficient copy of JContainers. You can't transport your data across domains (unless use writeToFile/readFromFile). Basically, every user-created domain is a copy of compiled JContainers_DomainsExample.psc file and just a folder inside /JCData/Domains/ _______ @Mongomonk suggested a feature to erase some specific JDB keys if some ESP plugin missing. I thought it's not fun to implement it, but leave much radical idea behind. JContainers The main goal of the project is to extend Papyrus with JSON-based data structures (arrays and maps). Why bother? If you are familiar with other programming languages, sooner or later you'll notice the lack of many, many must-have features in Papyrus. First of all, the only instanceable data structure in Papyrus is Array. There is no way to: - append, erase values from arrays - put an array into an array (e.g. no nested arrays) - put multiple value types into a single array And I didn't mentioned the lack of associative containers or impossibility to load or save a data into a file. Though, Papyrus is a specialized language, we shouldn't expect much. The solution There is no easy way to extend existing Array (which would require to change Papyrus VM, which is tricky since we have no source code) or add new data structures into VM, thus JContainers implements it's own data structures, garbage collector and other infernal internal stuff from scratch. Features, offered by JContainers: - Data structures (arrays, dictionaries) - Import and export data to and from JSON files - Embedded Lua - it possible to use powerful Lua - C++ API - interaction with JContainers via C++ interface. See "developer resources" archive for usage example. Links Latest documentation Watch project news and updates on GitHub Can I help? Sure! Feel free to do whatever you think is good - post feature requests, report bugs, improve Wiki , improve source code. Special thanks to Saerileth and Gooser, without your interest that project would be abandoned to Skwerlman and Alexdunn for documentation improvements to Verteiron for feedback, bugreports to RealAntithesis for ideas, feedback to djarb for feedback Credits SKSE team - it would be impossible to imagine Skyrim modding without it boost framework authors - real treasure for any C++ programmer Akheron, who made jansson - nice JSON parsing library Lua and LuaJIT creators Permissions - You are free to shoot into your own foot bundle JContainers. But it's not advisable to do it, as this will inflict your users, as the plugin gets updated quite often and JContainers version downgrade, version conflicts due to mods bundling different versions WILL cause issues. This is time-proven fact. - It's up to you to report to a user of incompatibility of installed JContainers API version and the version mod has been compiled for the best user's experience. Valid condition is `JContainers.APIVersion == hardcodedAPIVersion && JContainers.featureVersion >= hardcodedFeatureVersion`. - The files in this plugin are not to be modified under any circumstance as that could cause problems when a load order includes multiple mods that use the plugin and one or more mods have modified the files in this plugin. Submitter Earen Submitted 01/01/2014 Category Modders Resources Requires SKSE 1.7 Special Edition Compatible  
  7. File Name: Sanguine's Debauchery File Submitter: jbezorg File Submitted: 03 Mar 2013 File Category: Combat Sex Requires: SKSE, SexLab An Alternative to Death. Enslavement Enslavement is Death. Your stuff may be lost. It may happen that a master will sell a slave to another character. They will rob you of your items and when they leave you, most likely, you won't be able to follow. At that point, they may despawn destroying your stuff as well. Be careful! Sanguine's Debauchery is an enslavement as an alternative to death mod for the player. Where enslavement provides for a continuous narrative rather than death. NOTICE: Don't be an idiot. TL:DR = Screwed up save. What Factions Enslave? Here Are the main ones: BanditFaction VampireFaction WIThugFaction ( Hired Thug quest ) WEBountyHunter ( Bounty Hunter quest ) ForswornFaction ThalmoreFaction NecromancerFaction SprigganFaction ( Flowering Spriggan quest ) Keep in mind that an NPC with "Necromancer" over their head does not necessarily mean "NecromancerFaction", Nor is an NPC with "Bandit" over their head automatically in "BanditFaction", etc.. There are many factions that are specific to the area they are occupying or specific to a quest and belong to a faction that are not slavery enabled. Escaping and Being Enslaved ( Male/Female ) While enslaved: You do not have access to Magic, Inventory, Skills. You must stay within a certain distance of your Master/Mistress. You can pick-up/activate items. If it's food, you'll immediately eat it If it's an item you can use to escape, mostly weapons, your bindings will be damaged and you'll drop the item. You can then pick it up again for the same effect. Host to a Flowering Spriggan ( Female Only ) Big thanks to Nalim for allowing me to create the Flowering Spriggan Race from his armor. While a host: You can't remove the Spriggan wrapped around you You get some cool Spriggan abilities. But... The Spriggan has other plans and will try to compel you to travel to it's desired destination. You'll be used a while before you're released once you reach the destination. Being Freed: For both spriggan and regular enslavement: There is a grace period of 1 hour game time after being freed where the player won't be attacked. After that grace period is over, the enslavement quest will fully end. [*]For regular enslavement: You can end the grace period early by going into the combat ready stance. Hired Thugs While a Thug slave: You'll be marched to your new master. The NPC who the player stole from or A bandit boss. You are free to move around but will be forced back to the leader if you go to far. The Thugs keep your stuff then head to their camp. This quest will select a killable master over a non-killable master. It's also possible for a dead character to hire thugs to hunt down the player. "killable" for this quest is an NPC that is not essential and not reserved for another quest. This pretty much means that most named NPCs will not qualify as a slave master. Animation Position Controls See the "Controls" section under Sanguine's Debauchery in MCM (Mod Configuration Menu) for options and key customization. Installing this Mod Requirements: SexLab Framework Skyrim Script Extender (SKSE) v1.6.16 Fores New Idles in Skyrim - FNIS v4.0 SkyUI v3.4 (required for Mod Configuration Menu - MCM) If you don't like the UI changes: SkyUI-Away [*]A custom body replacer ( or a BBP version of another ) CBBE BBP by Caliente UNPB BBP by Calyps [*]A custom skeleton. Custom Skeleton Replacers by Skulltyrant Perfect 3-2 Skeleton by Ning XP32 Maximum Skeleton -XPMS by xp32 [*]ZaZ-Animation-Pack (v005 min) ( ESM Must be enabled ) Already included in the BSA: Slave collar (by Gatti) Gag (by ZaZ) Strapon UNP version (by Calyps) Optional: Bodyslide CB++ Bodyslide UNP Victorias High Heel walk Animation zarias restraints by Zaria Better males - Beautiful nudes and faces - New hairstyles by Chris57 and FavoredSoul Installation: Before you begin installing Sanguine's Debauchery: Install the required mods following their instructions first. If you have this mod already installed, uninstall first using the instructions provided. Test the other mods. Make sure they are working. Then: Download the mod file from Lovers Lab. After you have extracted these files to your Skyrim data folder or, preferably, imported the archive into your mod manager and activated it. Enable both Sanguine's Debauchery and ZaZ Animation Pack in the launcher. Run GenerateFNISforUsers.exe Follow Fore's instructions. It's important that you do so. Click on "Update FNIS Behavior" button. [*]See "Starting this Mod" below. Starting this Mod Starting: Part 1: After you have installed the files and enabled sanguinesDebauchery.esp. To complete the install for a specific character: Enter MCM Select "Sanguine's Debauchery" Select "Config" in the sub-menu Select if you want the labia rings/anal egg to be added. Once the main quests begins this option will be locked. Click "INSTALL" Exit all menus. You are now ready to start by completing the drinking contest with Sam Guenvere ( available at level 14 )and wake up in the Dibella temple in Markarth Part 2: Or you may choose to avoid the drink contest. To do so: Enter MCM Select "Sanguine's Debauchery" Select "Config" in the sub-menu Select if you want the labia rings/anal egg to be added. ( Once you click "BEGIN", the next step, this option will be locked. ) Click "BEGIN" Exit all menus. You should receive the objective notification "Sanguine Is Watching" once everything has started. Unstalling this Mod Prior to 2012.01.14 Release. Make sure you are free from you master or complete the spriggan quest. In console type "set _SD_uninstall to 1" then hit enter. Save. ( repeat steps 1-3 for all saves you want to clean ) Exit the game. Uninstall Sanguine's Debauchery Run GenerateFNISforUsers.exe Start the game and load the save you created in #2 Wait a few hours game time and about a min real time. This allows running scripts that are repeating to expire/unload. Save. Either in a new slot or over the save you created in #2 ( repeat steps 7-9 for all saves you want to clean ) 2012.01.14 Release and later: Disabling Sanguine's Debauchery for a specific character. Make sure you are free from you master or complete the spriggan quest ( You may have to cycle through the "BEGIN" option ): Enter MCM Select "Sanguine's Debauchery" Select "Config" in the sub-menu Click "UNINSTALL" Exit all menus ( If you enter MCM again Sanguine's Debauchery will now only show the logo ) Wait 2 game hours to make sure all quests scripts have gone idle. [*]Save. ( repeat step 1 for all the saves you want to clean. ) You won't be able to restart Sanguine's Debauchery for this character unless you preform a full uninstall. 2012.01.14 Release and later: Full Uninstall Follow the instructions for "Disabling Sanguine's Debauchery for a specific character." for all characters that have started SD. Exit the game. Uninstall Sanguine's Debauchery Run GenerateFNISforUsers.exe Start the game and load the save you created in #2 Wait a few hours game time and about a min real time. Save. Either in a new slot or over the save you created in #2 ( repeat steps 7-9 for all saves you want to clean ) The Quests Please Note: Almost all of the quests in this Mod are handled by the Story Manager. Console quest starts won't do anything except, most likely, corrupt your save. I will not give hints on how to complete these quests here. Those spoilers will be given in the thread. If you do give away hints, please enclose them in the spoiler tag. Regarding Sanguine's Daedric Artifact: This choice must be made before you begin. When enabled, Sanguine's Daedric Artifact is bound to the player and NPCs will experience uncontrollable lust for the player. You can also look under "Help" in MCM if you are having trouble. Primary Quests: "In service to Sanguine" - This quests watches for the compleation of the Skyrim quest "A Night to Remember." Until that quest is completed ( or the Mod is manually started through MCM ), this Mod is idle and won't do anything. "Sanguine's Debauchery" - Monitors the player's health and will trigger enslavement ( the "Enslaved!" or "Flowering Spriggan" quests ) when combat conditions are met. "Entering Sanguine's Realm" - Monitors the player's actions and will trigger interactions with Sanguine / story advancements when appropraite conditions are met. "Enslaved!" - This quest is active when the player is enslaved. It controls the restrictions of the Slave (the Player) and the actions of the Master/Mistress. "Flowering Spriggan" - This quest is active when the player is made a host a to Spriggan. It controls how NPCs react to the player being a host as well as the player's discovery of why and what the Spriggan has done to the player. Secondary Quests: "Indentured Servant" - If the Player can gain the Master's/Mistress' trust, they will be given tasks to preform. As of now, the only task is the collection of gold. How the Player collects gold is completly at their discression. "Wanted!" - If the player has a bounty, rather than killing the player the bounty hunter will enslave the player and drag them back to the hold where the bounty was posted. "Payback's a Bitch" - If the player steals or pickpockets an item from a NPC that NPC may hire thugs for some revenge. These thugs will hunt the player down and enslave them. Bringing them back to the stolen item's owner. Optional Secondary Quests: Some secondary quests are optional and can be enabled/disabled through MCM. "Gold for the Wicked" - With this quest active, the Player will gain the ability to dance or whore themselves for gold. When dancing naked or with Sanguine's Daedric Artifact equipped, NPCs observing the dance will experience uncontrollable lust and queue up on the player for sex. To use the dance spell, you must be close enough to the NPC to get a dialogue prompt AND you must hold the mouse button down until Magicka stops draining. "Coveted" - Much like with dancing. If the player is naked, some NPCs will experience uncontrollable lust for the player and rape them. Addons SDpatch - frostfall.esp: Requires chesko_frostfall.esp. It makes the custom slave clothing heat sources. ( Not that it makes sense, more like an experiment in posibility. Call it a gift from Sanguine and toss in a few puns ) SDpatch - dawnguard.esp: Requires Dawnguard.esm. This makes the DLC's vampire and dawnguard factions slaver factions. SDpatch - dragonborn.esp: Requires Dragonborn.esm. This makes the DLC's Raven Rock and Cultist factions slaver factions. Patches FavoredSoul Flaccid Male Model: This is a male body texture replacer. You will need this patch if: You have loaded the "Nudes - FavoredSoulMeshes - FlaccidVersion" file from Better males Mod and it's default textures.. And have checked the "Male: Using FavoredSoul flaccid version" option in MCM. Otherwise it will look like the penis is glowing. If you have a custom male texture installing this may not give you the desired results. FavoredSoul flaccid & erect textures are almost identical except the flaccid texture is missing the portion that maps to the erect penis. If your custom male texture for the FavoredSoul Meshes have both flaccid & erect texture versions then using the erect texture should work. SDpatch-FavoredSoulMeshes-Flaccid.7z ( 11.82 MB ) bat file reset This bat file is the headsman axe solution to uninstalling Sanguine's Debauchery. You can run it via console and it will stop all Sanguine's Debauchery quests and reset all globals to their defaults. Try to uninstall through MCM first. It has better checks to make sure you're not enslaved or have any debuffs. sd_reset.7z ( 544 B ) Updates These will be posted as replies in the thread and archived here Conflicts Any mod that alters vanilla factions. - Any mod that significantly alters vanilla factions may mean that my mod won't recognize the attacker as being a member of an eligible slaver faction. Any mod that significantly alters the OnHit Event for the player. Any mod that actively manipulates the player's health during combat ( e.g. auto healing ) may make it difficult to trigger the enslavement events. Verified Conflicting Mods PCEA - PC Exclusive Animation Path WARZONES - Civil Unrest Tundra Defence Locational damage and more dynamic injuries Duel - Combat Realism SkyBoost and TES V Acceleration Layer Animated Prostitution Syynxs Perky Deadly Mutilation Verified Conflicting Mods: Addressed ( Though indirectly and you may get in situations that are bad ) The Dance of Death - Enable "Player Immunity" Frostfall Amazing Follower Tweaks - Disable companion follows PC weapon draw/stash. Troubleshooting I Keep Kneeling During Sex with the SexLab Version Setup SexLab to unqeuip the hands, as the equipped restraints trigger the kneel down animation. MCM has options that look like "$SD_OPTION_P0_HARDCORE" The directory "\Interface\Translations" in the archive contains translations. Make sure this has also been extracted / installed with the other directories. Make sure you turn off the option to not extract README files in Nexus Mod Manager. It excludes ALL txt files. Including the language translation files. Custom Races & Armor Not Showing This is dependent on the creator of custom race and how they've decided to handle armor. The Thug's never come after me. The thug quest ( WIAddItem03 ) is the 3rd in the series of four related quests. They must be preformed and completed in sequence before they are cycled through again. There is a 48 hour wait ( game time ) between quest completion before the next quest will start. WIAddItem01 - "Did you find something good?" = Picking up an item and an NPC says something like "Hope nobody misses that...", "That was just lying around? Good find.", etc.. WIAddItem02 - Rummaging through trash = Scrounging around taking things like cabbages out of barrels and containers. WIAddItem03 - Steal, Thugs hunt player = Stealing or pick-pocketing items from NPC's with a neutral or worse relationship. You don't have to get caught doing it. WIAddItem07 - Buy Dwarven artifact = Buying dwarven armor or weapons and getting a note from Calcelmo saying he's interested in acquiring it. Hand, feet, mask but no body while wearing the Spriggan armor. It's the commom 100% body weight armor bug. You can fix it in console with the following command: "player.setnpcweight 99" Man! The ending for the Spriggan quest is tedious! It's roughly an hour game time. If you have a mod that alters the game's time scale that could draw it out longer ( or shorten it ). Also. the longer you wear the spriggan armor the more powerful the armor becomes but the ending sequence lasts longer too. I Uninstalled your mod and I died! It means that while the mod was installed your character died and the mod prevented it. This mod toggles God mode on when before EndDeferredKill is preformed. BUT scripting can get saved with the character and it will overide later versions of a mod preventing an update from functioning. So. If this happens. Before you uninstall type "TIM" in console to Toggle Immortal Mode on. and keep it on during the uninstall process. When you have finished turn it off by typing "TIM" in console again. I Uninstalled your mod and I'm Immortal! If you remove SD without going through the uninstall process the player never gets EndDeferredKill run on them. Wearing the Spriggan Armor, now what? After the player becomes the host for the spriggan the next stage of the quest is triggered by a few specific comments made about the spriggan armor ( i.e. not any comment, not any comment about the armor, a few specific comments ) by NPCs. You'll get a quest update when it happens. If you have a mod the like "Reduced Distance NPC Greetings" (Steam) then NPCs will not make comments about the player's unusual appearance and the quest will not proceed. The labia rings are missing their texture. Are they a solid color or are they semi-transparent? If they're semi-transparent then they are not missing the texture. They're suppose to look that way. SD Immortality Fix Download SD_Imortal_Fix.7z ( 1.1 KB ) Load your immortal Character save. In console: Use TIM on the player to Toggle Immortal Mode on Save & exit the game Install and enable SD_Imortal_Fix. Load the save from #3 In console: Use TIM on the player to Toggle Immortal Mode off Save & exit the game. Disable and uninstall SD_Imortal_Fix. Juan Ponce de León is very disappointed. I upgraded and now I CTD whenever I try to load a save Instead of using Continue to start the last save, try going through Load instead. Additional Credit Thanks to b3lisario, Calyps, Gatti, MasterChris, Nalim, Youiko, Zaria, ZaZ Translations Provided by CGi - German ( an updated translation is available in Downloads ) aravis7 - French ( translation is available in Downloads ) Animations Licensed From Mini Lovers 0.2.3 MiniLovers0.2.3 license.pdf - The original untranslated version of this license. Dance Animations Dance Modder Resource by Umpa Additional Sex Animations Provided by casualmods.net. TDA Blac945 Previous Support Thread http://www.loverslab.com/topic/9432-sanguines-debauchery/ Click here to download this file
  8. Alright, I have spent a few hours trying to fix this problem, looking at other peoples posts who got the same error message and have still been unable to find the problem. I installed a mod a few days ago and ever since then this error message appears when I load in. Even after getting rid of that mod it still appears. I have downloaded a new PapyrusUtil file as well as SKSE and SexLab to no avail. SexLab is one of the highest priority mods in my lineup so I am unsure if their is a problem there. I am open to any tips or advice, when it comes to this part of technology I am not very tech savvy. I will upload a screencap of the error message as well as a screencap of my mod load order (or what is visible).
  9. View File This is a separate release of my SKSE plugin that I have written for Maria Eden. Only usefull for modders and especially for modders that don't use Maria Eden. It contains several function that I miss in Papyrus - and that might be useful for other modders too: You can create and copy Outfits dynamically You can add and copy keywords to forms You can replace a form by another form You can get a list of filenames (without path and fileextension) You can move one file to a different location I use outfits instead of putting armor to a NPC because it is much faster and a NPC will never un-equip armor from the current outfit. I use the keyword feature to clone keywords from ZaZ devices to several devices (ZaZHDTWorkshop, DD, other blindfold mods) so that they behave like native ZaZ devices. Restrictions: Use it on own risk. Source code is available on personal demand. Dynamically created outfits must be recreated after game load AddKeywords produces (very) small memleaks - you should prefer CloneKeywords Maria Eden contains always the latest version This is W.I.P Code: Submitter zaira Submitted 06/19/2015 Category Modders Resources Requires SKSE Special Edition Compatible
  10. http://skse.silverlock.org/Updated with 1.7.1 changes. Continue discussing :D1.7.0:- added Game.GetFormEx that works for formIds >= 0x80000000- added UI.Open/CloseCustomMenu- added Actor.ReplaceHeadPart, ActorBase.GetNumOverlayHeadParts, GetNthOverlayHeadPart, GetIndexOfOverlayHeadPartByType- added Math.Log- added Ingredient.GetIsNthEffectKnown- fixed SetPlayerTintMaskColor alpha- enabled previously-temporary Papyrus plugin API - it isn't what I wanted it to be, but I don't think I have the time to do it the right way- added ActiveMagicEffect.GetMagnitude- added Art.Get/SetModelPath- added many MagicEffect and Tree functions- added ModEvent and UICallback, see associated .psc for details- added ObjectReference.Get/SetDisplayName- added Enchantment.SetNthEffectMagnitude/Area/Duration- added Form.SetPlayerKnows- added Enchantment.GetBaseEnchantment- added Perk.GetNextPerk- added ActorValueInfo, see ActorValueInfo.psc for details- added LeveledActor/Item/Spell, see associated .psc for details- added Game.Get/SetPlayerExperience, GetExperienceForLevel- added ObjectReference.GetEnableParent, Get/Set/CreateEnchantment, GetNumReferenceAliases, GetNthReferenceAlias- fixed Get/SetGoldValue for AlchemyItems- added DefaultObjectManager- thanks to sheson: added configuration of some initial pool sizes [Memory] DefaultHeapInitialAllocMB= <default heap initial allocation size in megabytes, vanilla size is 512> ScrapHeapSizeMB= <scrap heap size in megabytes, vanilla size is 256> 1.7.1: - fixed IsValidRace for armor races - added MagicEffect.GetCasting/DeliveryType - fixed crash when calling UpdateWeight on non-facegen Actors - GetTotalItemWeight computed correctly for non-players - added Potion.IsPoison, GetUseSound - added Weapon.GetTemplate - added Ammo.IsBolt, GetProjectile, GetDamage - added Game.GetDialogueTarget - added SKSETaskInterface::AddUITask - serialization understands deleted forms - added SKSEMessagingInterface - plugin messages sent on save, preload, postload, delete - WornObject.GetDisplayName returns base form name if no display name is present - added WornObject, ObjectReference.GetPoison - DirectX SDK now required for compilation - fixed WornObject slot/mask lookup - added NetImmerse.SetNodePosition - added Actor.GetFurnitureReference - added Game.GetCurrentCrosshairRef - added NetImmerse.GetRelativeNodePositionX/Y/Z - added Actor.Set/ResetExpressionPhoneme/Modifier - added Form.HasWorldModel, Get/SetWorldModelPath/NumTextureSets/NthTextureSet/SetWorldModelNthTextureSet - added HeadPart.IsExtraPart - added Form.IsPlayable - added ObjectReference.GetAllForms
  11. Hi, I started a fresh new game by using An Alternative Life from Level 1 with the Skyrim Legendary Edition's default files. I had neither mods, nor add-ons. I did cleaning on the master files by using TES5Edit, and added unofficial patches. The game made grapgic settings to Ultra by default. And my problem: In the game, when my PC runs, the game freezes for a while, then it continues to play. In the Internet, I couldn't find a solution for it. There is only settings for Catalyst Software that is old version of AMD. I tried to use BethINI too. It didn't work. I couldn't figure out if the problem is about my graphic card's settings, or .ini files' settings. My Skyrim is in the C:\Steam\SteamApps\common\Skyrim\ folder. I did some modifications on my .ini files. ini files.7z I use Radeon Software 16.12.1 My Computer Hardware: If you can help me anyway, I'll appreciate.
  12. Lately I may have gone a bit mental on installing mods and maybe downloaded a tad too many. My games now crashes just before opening the main menu( but later than if I had a missing master). I tried everything I could, even disabling every mod that the papyrus log mentions. This however doesn't help, since it still crashes and now mentions different mods. Does anyone have an idea on how to fix this? The game crashes even with halve the mods that I ran 3 weeks ago (I since then decided to do a clean install and try to download mods again, since I have more experience now(I don't know why since it worked then)). PS, yes I have SKSE and ENBoost/Series installed and they're working prefectly. PPS, Neither NMM, Loot, nor TESVEdit mentions any missing master as I have checked. My Load Order; GameMode=Skyrim Skyrim.esm=1 Update.esm=1 Dawnguard.esm=1 HearthFires.esm=1 Dragonborn.esm=1 Unofficial Skyrim Legendary Edition Patch.esp=1 Falskaar.esm=1 ApachiiHair.esm=1 RaceCompatibility.esm=1 hdtHighHeel.esm=1 RiverHelm.esm=1 SexLab.esm=1 SexLabAroused.esm=1 SkyTEST-RealisticAnimals&Predators.esm=1 TERAArmors.esm=1 Devious Devices - Assets.esm=1 SMSkyrim.esp=1 ElementalArrows.esm=1 BSAssets.esm=1 BSHeartland.esm=1 BS_DLC_patch.esp=1 Campfire.esm=1 ZaZAnimationPack.esm=1 OSA.esm=1 Devious Devices - Integration.esm=1 Gray Fox Cowl.esm=1 DonJuansPlayersClubMaster.esm=1 daymoyl.esm=1 Vigilant of Stendarr Quests Master.esm=0 RSkyrimChildren.esm=0 Devious Devices - Expansion.esm=1 DeviousFramework.esm=1 PSQ PlayerSuccubusQuest.esm=0 Schlongs of Skyrim - Core.esm=1 CreatureFramework.esm=1 WM Flora Fixes.esp=1 HighResTexturePack01.esp=0 HighResTexturePack02.esp=0 HighResTexturePack03.esp=0 Unofficial High Resolution Patch.esp=0 MilkModNEW.esp=0 SexLabDefeat.esp=1 Hothtrooper44_Armor_Ecksstra.esp=0 Holds.esp=1 LegacyoftheDragonborn.esp=1 CollegeOfWinterholdImmersive.esp=0 Complete Crafting Overhaul_Remade.esp=1 BetterQuestObjectives.esp=0 Complete Alchemy & Cooking Overhaul.esp=1 Immersive Jewelry.esp=0 Sanctuary Reborn.esp=1 MoreBanditCamps(Original-Edition).esp=0 Skyrim Immersive Creatures.esp=1 BecomeKingOfRiverHelm.esp=1 HearthfireMultiKid.esp=1 xazPrisonOverhaul.esp=1 xazPrisonOverhaul - Patch.esp=1 Immersive Sounds - Compendium.esp=0 BlackthornManor.esp=1 RealShelter.esp=1 RealisticNeedsandDiseases.esp=1 CACO_RND_Patch.esp=1 MergedSexlab.esp=1 Thieves Guild Redone.esp=1 RealShelter_ETAC13.esp=0 SlaveMerged.esp=1 clubhouse.esp=1 MilkMod_MilkPumpsFancyB.esp=0 SkyFalls + SkyMills + DG + DB.esp=1 MilkModMerged.esp=1 TalosCamp.esp=1 OBIS.esp=1 HDT Havok Object.esp=1 Forsworn Campaign.esp=1 hydra_slavegirls.esp=0 Skyrim Immersive Creatures - DLC2.esp=1 SexLab_DibellaCult.esp=0 Captured Dreams.esp=1 MoonAndStar_MAS.esp=1 Undeath.esp=1 Thunderchild - Epic Shout Package.esp=1 Cidhna Mine Expanded.esp=1 Hunting in Skyrim.esp=1 Hothtrooper44_ArmorCompilation.esp=0 Immersive Weapons.esp=0 Guard Dialogue Overhaul.esp=1 hearthfireextended.esp=1 JobsofSkyrim.esp=1 DeviousMerged.esp=1 Armour.esp=1 SexLabNudeCreatures.esp=1 SexLabNudeCreaturesDG.esp=1 SexLabNudeCreaturesDB.esp=1 HentaiCreatures.esp=1 SexLab More Creatures.esp=1 Slaves of Tamriel.esp=0 SkyrimsUniqueTreasures.esp=1 CornerofTheSkyrim.esp=1 Tera Armor Level List.esp=0 SexLabSkoomaWhore.esp=0 SMIM-Merged-All.esp=1 TheFrontier.esp=1 wolfclub.esp=1 SexLab Beastess.esp=0 Trapped in Rubber.esp=1 sanguinesDebauchery.esp=1 DragonmournInn.esp=1 HeljarchenFarm.esp=1 TheDomain.esp=1 WindstadMine.esp=1 AliciaPainSlut.esp=1 SimpleSlavery.esp=0 AdalMatar.esp=1 DeviousRegulations.esp=0 SkyFalls DB + FS Small Waterfalls.esp=1 HearthCraft.esp=1 BecomeKingofSkyrim.esp=1 FCO - Follower Commentary Overhaul.esp=1 SkyUI.esp=1 TradeBarter.esp=1 Dual Sheath Redux.esp=1 DudestiaOutfitChanger.esp=1 ZazResources.esp=1 RaceMenu.esp=1 RaceMenuPlugin.esp=1 UIExtensions.esp=1 Ghosu - Weapon Pack 1.esp=1 TERAArmors_CBBE.esp=0 Unique Uniques.esp=1 UNP Leather Clothes.esp=1 Better Vampires.esp=1 Immersive Sounds - Magic.esp=0 CACO_SkyrimImmersiveCreatures_Patch.esp=1 CACO_SkyrimImmersiveCreatures+DLC2_Patch.esp=1 BDSICHC.esp=1 Frostfall.esp=1 JackGaMonsterAddon.esp=1 SexLab-AmorousAdventures.esp=0 BesEss.esp=1 Tame Beast.esp=1 Vigilant of Stendarr Quests.esp=0 SkyCasino.esp=1 SexLab_Dialogues.esp=0 Hunterborn.esp=1 More Interesting Loot for Skyrim.esp=1 Devious Cidhna.esp=0 Skyrim Flora Overhaul.esp=1 Sexlab Breeder.esp=0 RND_HearthFires-Patch.esp=1 The Dungeon.esp=0 Bandit Patrols.esp=1 RSChildrenMerged.esp=1 RSChildren.esp=0 Killable Lootable Children for Hearthfires.esp=1 ForgottenCity.esp=1 SexLab-StoriesDevious.esp=0 SL99Exchanger.esp=0 S_L_U_T_S.esp=1 Deviously Enslaved.esp=0 EnhancedCharacterEdit.esp=1 MergedRace.esp=1 RaceCompatibilityUSKPOverride.esp=1 USKP Patcher for RaceCompatibility.esp=1 AngrimApprentice.esp=1 Schlongs of Skyrim.esp=1 SOS - Shop.esp=1 The Paarthurnax Dilemma.esp=0 Sneak Tools.esp=1 daymoyl_DawnguardAddon.esp=1 sanctuarycleanup.esp=1 Club Obos.esp=1 Conan_Hyborian_Age.esp=1 SexLab_MindControl.esp=0 HearthfireMultiKid_LastName.esp=1 OBISDB.esp=1 Thunderchild - Dragon Language Words Patch.esp=1 Dawnguard - Vigilant of Stendarr Quests Patch.esp=0 Arachnophobia.esp=1 BetterQuestObjectives-PaarDilemmaPatch.esp=0 BetterQuestObjectives-DBForevertoMisc.esp=0 SexLab Submit.esp=0 SexLabWorkingGirl.esp=0 SFO - Dragonborn.esp=1 EstrusChaurus.esp=1 MHYH_RentRoomFollower.esp=1 RND_Dawnguard-Patch.esp=1 RND_Dragonborn-Patch.esp=1 Hunterborn_RND-Patch.esp=1 CharacterMakingExtender.esp=1 The Ningheim.esp=0 The Ningheim - Followers.esp=0 SummonBCat.esp=1 TropicalIsland.esp=1 LoversComfort.esp=1 Darklilith.esp=1 Devious Deviants.esp=0 SL99Exchanger_Patch_Immersive Jewelry.esp=0 MoonAndStar_Undeath_compat.esp=1 BVLT - Human.esp=1 SuccubusRaceLite.esp=0 Beastess Vampire.esp=1 SexLab_DibellaCult_Sisters.esp=0 TemptressVixen.esp=1 DudestiaMultiMarriages.esp=1 My Home Is Your Home.esp=1 LustmordVampireArmor.esp=0 Apocalypse - The Spell Package.esp=1 FNISspells.esp=1 Sneak Tools Vanilla Hoods.esp=1 Sneak Tools Vanilla Masks.esp=1 Brows.esp=1 EpicElves by zzjay.esp=1 LunariRace.esp=0 OrientalRace.esp=0 DudestiaActivityScheduler.esp=1 dD - Realistic Ragdoll Force - Realistic.esp=0 BarenziahQuestMarkers.esp=0 Immersive detection of NPC.esp=0 Skyrim Particle Patch for ENB - Flame Atronach Fix.esp=1 Vividian - Weather Patch Vanilla.esp=1 chargenexport.esp=1 RaceMenuMorphsCBBE.esp=1 ExtraLevelPerks.esp=1 Thief skills rebalance for Ordinator.esp=1 Bathing in Skyrim - Main.esp=1 SMSkyrim - Encounters.esp=1 Vividian - Torches Preset.esp=1 Camp_trophies.esp=1 BSHeartland - Meshes.esp=1 BSHeartland - Textures.esp=1 GoToBed.esp=1 GoToBed - Hearthfire coffins fix.esp=1 SMSkyrim - Compressed.esp=1 SMSkyrim - TexturePack_Max.esp=1 SleepTight.esp=1 Tentapalooza.esp=1 Tentapalooza Bathing in Skyrim Patch.esp=1 Celes Nightingale Armor.esp=0 RSChildren Patch - BS Bruma.esp=0 alesCampBedrollsSupplies.esp=1 FaelCampingStuff.esp=1 SkyFalls + SkyMills Falskaar.esp=1 Tiwa44_Minidresses_Dragonborn.esp=1 UNPetite - Academy Dropout.esp=1 zzArmormashups.esp=0 LrsamwaysExpandedSkyrimWeaponry.esp=1 RND_AnimalLoot.esp=1 RSChildren Patch - USLEEP.esp=0 Merta Black Rose Armor.esp=0 Emfy Cleric Robes.esp=1 Ordinator - Perks of Skyrim.esp=1 Apocalypse - Ordinator Compatibility Patch.esp=1 DeviousDevice - More Devious Quest.esp=0 Sotteta Huntress Armor.esp=0 BDBigCats.esp=1 Forsworn Start.esp=1 SexLabDangerousNights2.esp=1 GuildStarter.esp=1 dc-untamed-000.esp=1 PuppetMaster.esp=1 DD_restrained.esp=0 Tiwa44_Minidresses.esp=1 DA-Survival.esp=1 Devious Devices - Equip.esp=0 DeviouslyHelpless.esp=0 DeviousSurrenderV2.esp=0 DD - Interactions.esp=1 Aradia Devious Expansion.esp=0 HAnimations.esp=1 HDTSextoys.esp=1 JaxonzEnhGrab.esp=1 JaxonzRenamer.esp=1 SLAL_K4Anims.esp=1 sandboxcylinderheight.esp=1 nazonootokoAnimSLAL.esp=1 OBIS DG Faction Patch.esp=1 Jugs.esp=1 Hunterborn_Campfire_Patch.esp=1 Beastess Forsworn.esp=1 SexLab Aroused Creatures.esp=0 Sexlab Release.esp=0 SexLabTools.esp=0 SexLabWerewolves.esp=0 SexLabMassMatchMaker.esp=0 FootIKOffSpell.esp=1 SexLab Warmbodies.esp=0 FNIS_PCEA2.esp=1 vlkAF_SexLife.esp=1 adcSexlife.esp=1 mslDeviousCaptures.esp=0 SLAL_AnimationsByLeito.esp=1 SLALAnimObj.esp=1 SexLabStopCombat.esp=0 Deathhound+Gargoyle.esp=1 SLAnimLoader.esp=1 Slaves of Tamriel - iNeed.esp=0 SlaveTats.esp=0 SlaveTatsEventsBridge.esp=0 SLSW Addicted.esp=1 submissivelola.esp=1 Bathing in Skyrim - Hunterborn.esp=1 KomAnimObjects.esp=1 werebeast+lurker+seeker+ashspawn+frostgiant.esp=1 xo3dBondageFurniture.esp=1 MilkModNEW Sanbox.esp=0 MilkModNEW CF.esp=0 MilkModNEW HF.esp=0 MilkModNEW ZaZ.esp=0 FNIS.esp=1 NibblesAnimObjects.esp=1 SD Addons.esp=1 vlkAFFollowers.esp=0 TexturesMerged.esp=1 XPMSE.esp=1 SOSRaceMenu.esp=1 SOS - Smurf Average Addon.esp=1 BDIC.esp=1 pchs_loansharks.esp=1 GagMerged.esp=1 GagSFX.esp=0 GagSFXDragonborn.esp=0 GagSFXHearthfires.esp=0 GagSFXDawnguard.esp=0 CACO_True Fortify Effects for Magic Skills.esp=1 1nivWICCloaks.esp=1 CACO_USLEEP_Patch.esp=1 CACO_GrayCowl_Patch.esp=1 JobsofSkyrim_CACO_Patch.esp=1 Open Cities Skyrim.esp=1 MergedImmersive.esp=1 Immersive Citizens - AI Overhaul.esp=0 Alternate Start - Live Another Life.esp=1 QuestMerged.esp=1 BetterQuestObjectives-AlternateStartPatch.esp=0 da_alternate_start_extension.esp=1 Immersive Citizens - OCS patch.esp=0 ccas_starts.esp=1 OCS - ICOW Patch.esp=0 Alternate Start -- New Beginnings.esp=1 Alternate Start - Live A Deviant Life.esp=1 ImmerSlave.esp=0 RSPatch.esp=1 Dual Sheath Redux Patch.esp=1 _pocketempirebuilder.esp=1 Papyrus.0.log
  13. So I wanted to know if I can start Skyrim without having to log into Steam every time using SKSE. I use Nexus Mod Manager and even if I select "Launch SKSE" instead of "Launch Skyrim" (through official launcher) I still have to sign in to launch the game. I understand why it's there, and it never was a problem before, but now every time the official launcher loads up it randomly de-selects all of my Nexus Manager mods and I have to run LOOT again just to get it to work! So I'd like the process to go from: 1. Open NMM 2. Select "Launch SKSE" 3. Sign in to Steam 4. Wait for Steam to load official Skyrim launcher 5. Close official Skyrim launcher 6. Re-active all mods in NMM 7. Run LOOT 8. Close LOOT 9. Select "Launch SKSE" 10. Finally play game To: 1. Open NMM 2. Select "Launch SKSE" 3. Play game I paid for the Legendary Edition on Steam so it's not a pirated copy either! Thanks in advance if you know what to do!
  14. Moderators, please feel free to move this to a better location if needed. The attached file is a downloadable PDF with photos and a more detailed instruction for those that need added guidance. The Mod Tutorial – Installation of SKSE Scope of tutorial: Cover the basic installation of SKSE from download to installation as well as load order configuration in MO. This tutorial only covers the installation into MO if you wish MO to control the conflicts with scripts that SKSE installs. ( advised) Still needs to have the correct files installed into the Skyrim folder manually. (everything but the data folder.) Drag and drop into the same folder where you see TESV and "Data" folder. Drag and drop into the same folder where you see TESV and "Data" folder. Requirements: Steam Skyrim Mod Manager SKSE It is assumed for this tutorial that you have a functional installation of Skyrim and Mod Manager ( MO ). Step one: Download Download SKSE. Current version as this tutorial is 1.7.1. Select the 7z archive version For this tutorial I am saving it to the desktop. You can save it anywhere just remember where you downloaded it. Step two: Installation Open MO. Click on the top left icon that looks like a CD. Select that and then click “Open”. You should see the program name to the left of the “Open button”. Now a new windows opens and is giving a warning “No game data on top level”. This indicates that the structure of the install folder is wrong and MO doesn’t know what to do with it. If it is installed like this SKSE won’t work. We need to make some changes. This is because there are files in the SKSE download that you don't need. One thing I like to do is go to the top drop down menu where you see SKSE and rename it to a name that is easy to remember and manage For this tutorial I am using Skyrim Script Extender (SKSE v 1.07) as the name. Click on the file and expand. Right click on the “Data” folder and “Set Data Directory” Now you have a comment on the bottom of that window “Looks good”. Select “OK” button to the right of that and the mod will be installed. Step three: Fixing the Load order. Drag that file up to where you want it or change the "Priority" number to where you want it in the order.Step four: Use SKSE You are now ready to use that tool that you just installed. Make sure you use the “SKSE” option left of the “Run” button.Step five: Praise MO Yea MO!!!!
  15. Version 0.2

    4,039 downloads

    This is a small SKSE plugin that I needed in order to rotate skeleton bones programatically. I think there was no way to do this using existing Papyrus functions. Maybe because rotating specific bones it's not that useful. There is the limitation that bones must not be affected by animations / Havok / HDT or the rotation you set is overwritten by the other animation systems. I'm using this with the dummy CME bones from XP32 Maximum Skeleton Extended version 2.06. The SKSE plugin adds a new Papyrus script (SkeletonUtils.pex) that provides these funcions: float Function GetNodeRotationX(ObjectReference ref, string node, bool firstPerson) native globalfloat Function GetNodeRotationY(ObjectReference ref, string node, bool firstPerson) native globalfloat Function GetNodeRotationZ(ObjectReference ref, string node, bool firstPerson) native global; examples:; SkeletonUtils.SetNodeRotationX(Game.GetPlayer(), "CME Genitals03 [Gen03]", -45.0, false); SkeletonUtils.SetNodeRotationZ(Game.GetPlayer(), "CME Genitals03 [Gen03]", 45.0, false)Function SetNodeRotationX(ObjectReference ref, string node, float x, bool firstPerson) native globalFunction SetNodeRotationY(ObjectReference ref, string node, float y, bool firstPerson) native globalFunction SetNodeRotationZ(ObjectReference ref, string node, float z, bool firstPerson) native global; this is like calling the 3 previous functionsFunction SetNodeRotation(ObjectReference ref, string node, float x, float y, float z, bool firstPerson) native global Requires SKSE 1.07.01 or higher. The C++ source files are in the archive if you want to take a look.
  16. Version 0.2

    36,955 downloads

    A special thank you goes out to jbezorg for creating the script, it is safe to say that without him this mod would have not been released this year Description This mod merges SexLab with Frostfall. When the player character has sex with a NPC the player will receive a buff which fights the effects added by Frostfall. This is because during sex body heat is created Requirements - SexLab Framework - Frostfall - Quest Versioning SDK Recommended Mods - Climates of Tamriel Winter Edition - For Skyrim Winter Appearance and immersion. - SexLab Lover's Comfort Known Issues None so far, but expect some Permissions - DO NOT upload to any other sites period! Especially the Nexus. - NOT to be used in any other mod without my permission AND jbezorg's. Credits jbezorg - For creating the basic script this mod uses Mailamea - Most important Credit! For choosing the mod name and giving me the idea to do the mod Ashal - SexLab Framework
  17. jbezorg

    SexLab RND

    Version 1.3

    14,185 downloads

    NOTE: If you are upgrading from Weight RND, You need to: Stop Realistic Need and Diseases in MCM Uninstall Weight RND. Save. Restart & load your save. Then save. Install SexLab RND Restart Realistic Need and Diseases in MCM WHAT DOES THIS MOD DO? This is an addon to Realistic Needs and Diseases (RND) by perseid9. Obviously you will need RND installed for this to work. It will change the player's body weight based on their eating habits and activities. You will also need SexLab. It will make the player a little tired after sex as well as count as an activity that will make the player lose weight. In addition, Oral sex will provide some "water" for the player. HOW DOES IT WORK? This mod will start when RND starts and stop when it is stopped. The player's weight is restored to it's original value when it's stopped. No configuration menu is added by this mod. Weight Change RND monitors the hunger magic effects placed on the player by RND. It will also monitor how often the player is in combat, sprinting, and if the player is over encumbered. ( Player's inventory weight greater than max carry weight and the player is forced to walk ). Generally: Gluttony will shift the player's weight up Satiated & Peckish shift the player's weight towards their original weight. Hungry will not shift the player's weight ( by itself. other activities will most likely shift weight down ). Very Hungry & Starving will shift the player's weight down Sex makes the player tired. Tiredness from sex scales with it's duration. Aggressive sex applies a multiplier. Other factors the influence weight gain/loss besides eating. sex, combat, sprinting, and being over encumbered all contribute to shifting the player's weight down. sleeping, sitting, will contribute to shifting the player's weight up. Weight adjustments are calculated and applied at the end of the day and is the sum of all the player's actions. e.g. If the player spends half a day with the RND Gluttony effect applied and then spends the other half with RND Starving Effect applied, the net result would be no weight change. SOME THINGS TO KEEP IN MIND The weight change is limited to the in game limit of 0 to 100 of SetWeight(). The visual body changes are currently limited to the player's chosen body mesh. REQUIREMENTS SexLab v1.3 Realistic Needs and Diseases (RND) by perseid9 Quest Versioning SDK UPDATING Just replace the old files with the new. Then stop and restart RND in it's MCM menu. You'll be prompted to reset the character to it's original weight. Select yes/no depending on your preference. If you want to put things back to the way they were before the update you can use the following console commands to set the target weight the player shifts to when peckish or satiated and the player's current appearance. setpqv rndweight fOrigPlayerWeight {target value} player.setnpcweight {target value} CONFLICTS None verified
  18. Hello dear followers, after I fought my way through several installation guides of several mods (like 5hrs...) I finally thought to have everything installed and ready to go! The only thing, that keeps me from having fun (the adult one) in Skyrim, is SKSE... After I reinstalled it several times, used STEAM, the Zip archive and the installer, I don't know what else to do. When I start my game, it all works fine, even some of the mods wokr, f.e. I can use Osex and undress and NPCs. But, when I go to my inventory, I get these messages: "SKYUI ERROR CODE 5 Incompatible menu file (inventorymenu.swf) Please make sure you installed everything correclty and no other mods have overwritten this file" Rest is some "bla bla, reinstall if using older version" stuff. The other ones I get, are: "Incompatible menu file (skyiui/itemcard.swf)" "Incompatible menu file (skyui/inventorylists,swf)" "Incompatible menu file (skyui/bottombar.swf)" I have not tried out other mods, but when I start skyrim, I can see my mods becoming yellow in the Nexus Mod Manager Inputs tab. I have no clue what else to do, so please help me! Thanks!
  19. So I followed both SKSE installation processes by Gopher and GamerPoets, Yet when I try to run SKSE from Mod Organizer, TESV runs instead and simply crashes after the cmd prompt. I could use assistance here, been trying to for two days to get it right.
  20. Version 3.35.7

    271,451 downloads

    This version is no longer maintained. You'll want to go Estrus Chaurus+ maintained by Bane Master NOTE Read REQUIRED MODS & WHAT'S NEW IN v2.0 at the least. DO NOT UPDATE WHEN THIS MOD IS ACTIVE. WHAT DOES THIS MOD DO? Chaurus spit attacks will trigger an Estrus Tentacle attack and impregnation. In roughly 3 days, they Chaurus Eggs will be expelled from the host's body. WHAT CAN YOU DO? If the skeleton supports node scaling the breasts will enlarge during that time. MCM will auto-configure Estrus Chaurus based on your skeleton and it will be available if the skeleton and body mesh supports it. If this is available, you can set how large the breasts will grow. You can set how long the impregnation will last. You can turn on / off impregnation by enabling / disabling the pregnancy option. The tentacle attack will still happen but no impregnation. You can turn on / off the chaurus eggs hatching by enabling / disabling the Chaurus Infestation option. An impregnated NPC will still lay chaurus eggs. They just will not hatch. You can choose to have some residual breast growth. Breast size is not returned fully to the original size. You can remove all impregnation effects from NPCs, Companions & the Player by enabling "Prepare for uninstall" ( this can take a few min. to run). The breast enlargement feature is very experimental. It's very likely to cause CTDs. You can disable this feature in MCM by setting breast growth to "NONE". SOME THINGS TO KEEP IN MIND Don't update to a new version without first enabling "Prepare for Uninstall" and letting it cure everyone. Estrus shout abilities AND THE ESTRUS MOD ITSELF is completely unrelated to this mod. When the pregnancy effect ends:The original breast scale is restored. The victim is removed to the Chaurus Faction ( if still in it ) The perk is removed. [*]Don't save or game wait while the Estrus Tentacle magic effect is active. You'll most likely CTD. Wait a few min. before to allow for the first NiNode update to occur. [*]Breast enlargement and pregnancy will only work on body meshes that support skeletal scaling e.g. TBBP, BBP body meshes. [*]If You don't see MCM updating, use the following console command. setstage SKI_ConfigManagerInstance 1 REQUIRED MODS SKSE 1.6.16 SkyUI 4.1 Estrus For Skyrim by Cotyounoyume Either one of SkullTyrant's or xp32's custom skeletons ( latest xp32 is required if you want to get the belly to work. ) Actor Events v2.2 SexLab v1.31 FNIS 4.0 & FNIS Creature Pack 4.0 Pay attention to the requirements for these mods as well. While not required, you will not see any body part growth if your installed body mesh does not support TBBP or BBP. You will also not see belly growth if the body mesh does not have a weight painted stomach. Pregnancy-weighted TBBP Body for Bodyslide++ gives complete instructions on how to install a CBBE version. A UNPB body mesh is available with this mod ( b3lisario's UNPB BBP Pregnant Body (beta).7z. ) and can be installed over the CBBE version if you prefer the UNPB body. You may also want to look at Pregnant-Weighted-tbbp-armor 2.0 (CBBE) Pregnant Armor Meshes! (UNPB) CUSTOM RACES & SKELETONS For the base / vanilla races, the actual skeleton that contains the belly node is: skyrim\Data\meshes\actors\character\character assets female\skeleton_female.nifskyrim\Data\meshes\actors\character\character assets female\skeletonbeast_female.nif You will have to update the custom race's equivalent if it has it's own custom skeleton. SUPPORTED MODS Sexlab Arousal - Infected players are a little more horny Devious Devices - Chastity belts protect the player from infection CONFLICTS Estrus Chaurus 1.8.3 Fluids Plugin is for Estrus Chaurus 1.8.3. Most likely, you don't have it. So don't install it. Any other mod that uses node scaling on the same nodes unless specifically stated to be compatible with this mod. WHAT'S NEW IN v2.0 Supports SexLab v1.2+ Note the file name change. Don't run Estrus Chaurus.esp & EstrusChaurus.esp at the same time. The mod Actor Events adds a health triggering event. Spitting no longer is an automatic trigger however a chaurus bit attack now can trigger the animation. Estrus Chaurus DG.esp is no longer needed. Delete it. SPECIAL THANKS To b3lisario for weight painting the UNPB BBP Pregnant Body. To cotyounoyume for his work on the Estrus Mod. Ashel for the SexLab Framework. cGI for creating the Mod Installer version & tools to make it. TRANSLATIONS NOTE: If the translation is older than the current version, DO NOT replaces the esp file. Estro Chaurus ITA - RockMic Traductions françaises by aravis7
  21. Version 0.2

    107,001 downloads

    INTRODUCTION This SKSE plugin allows registering custom animation events on ObjectReferences. Pretty much like the existing Form.RegisterForAnimationEvent, but not limited to the vanilla animation events. I might need to run papyrus code triggered by animations called from arbitrary mods. I thought it was not possible registering custom animations, until I found these amazing work: https://github.com/towawot/DLL-GunsmithSystem ================================================================================ INSTALLATION Copy the contents of the Data folder into Skyrim\Data Or use any mod manager. ================================================================================ USAGE Register animation events, for a specific object reference or globally. For example: ; registers the animation only for the player RCAE.RegisterForAnimEventOnRef(Game.GetPlayer(), "MyAnimationEvent") ; registers another animation for any character RCAE.RegisterForAnimEvent("AnotherSexyAnimation") Then an OnAnimationEventEX callback event is called whenever a reference plays the registered animation event. This event has some restrictions, read the notes Event OnAnimationEventEX(ObjectReference akSource, string asEventName) if akSource == Game.GetPlayer() && asEventName == "MyAnimationEvent" ... endIf EndEvent ================================================================================ NOTES - Won't work on ObjectReferences that are not actors. I think it could, but currently is hardcoded just for actors (NPC or player) - The OnAnimation Event callback only seems to work when its script points to the player character. Actually I'm not sure on this. I've successfully tested the callback on ReferenceAlias and ActiveMagicEffect scripts, both pointing to the player. The callback is not called if it's on a quest script, neither on a NPC's ActiveMagicEffect. I think this is because the player character is being used as a base object when the SKSE plugin sends the event to Papyrus. - The stuff registered is stored in memory and is lost when the game is closed ================================================================================ CREDITS - towawot for https://github.com/towawot/DLL-GunsmithSystem - himika for https://github.com/himika/libSKSE - SKSE Team for http://skse.silverlock.org/ ================================================================================ CHANGE LOG v02: Added thread safety v01: Initial release
  22. Version 1.0.3

    382 downloads

    This is a separate release of my SKSE plugin that I have written for Maria Eden. Only usefull for modders and especially for modders that don't use Maria Eden. It contains several function that I miss in Papyrus - and that might be useful for other modders too: You can create and copy Outfits dynamically You can add and copy keywords to forms You can replace a form by another form You can get a list of filenames (without path and fileextension) You can move one file to a different location I use outfits instead of putting armor to a NPC because it is much faster and a NPC will never un-equip armor from the current outfit. I use the keyword feature to clone keywords from ZaZ devices to several devices (ZaZHDTWorkshop, DD, other blindfold mods) so that they behave like native ZaZ devices. Restrictions: Use it on own risk. Source code is available on personal demand. Dynamically created outfits must be recreated after game load AddKeywords produces (very) small memleaks - you should prefer CloneKeywords Maria Eden contains always the latest version This is W.I.P Code:
  23. So SKSE got it's Alpha build for SSE released so I figured I'd try converting some SKSE dependent Oldrim mods I have installed to SSE as a way to learn how Papyrus ticks and possibly use what I learn for making my own SKSE dependent mods in the future. To begin with I'm trying to edit the version check in the script zzCharacterMakingExtenderScript in the ECE mod so it sees the current version of SSE as a supported version and have the mod work. Editing the source file was easy enough, I think. I then went to compile it but I just get a stream of errors, thankfully I know where to find them in the script but I don't know why it's causing the error. I've included a .txt file of the errors being displayed to me when I attempt to compile the script. The whole point of this is just curiosity. I just want to see if I can get ECE running on SSE with SKSE and what I can try to make it work. The whole thing is a huge learning experience for me. I just view this as if I were taking apart any electronic device you could think of. So yeah, that's the gist of it, any advice would be great. Am I jumping into the deep end? Maybe, but I find it easier using that approach. Compile Errors.txt
  24. Today, I decided to get Shlongs of Skyrim. So, I go here to download it and download it without issue, I was able to install it with Nexus without issue. I boot up the game and I get a prompt saying that SKSE is out of date for this version of the mod. I was using 1.7.1. So, I go to the SKSE website and install the newest version of SKSE (1.7.3) using their installer. Simple enough... or so I thought. This is where my trouble started. I boot up the game and I get a prompt saying that I'm missing a couple of plugins (which I previously deleted and didn't need). I start the game... the character in front of me has her arms to the side and they aren't animating, then the game crashes. I look at Nexus and see that Skyrim.exe and Update.exe aren't selected, making all of the plugins below orange. Somehow, exiting Nexus and going back into it selected them, but they were grayed out. Weird... I don't remember them being like that. I boot up the game again and it says I'm missing basically all of my plugins, including Skyrime.exe and Update.exe. So, I reinstall the mod and try again. My follower has no animations and it crashes, but the prompt went away. Mod/Plugin list Right, so I reinstalled SKSE 1.7.1 (basically putting me back where I started before I installed SOS). I get this message... http://imgur.com/a35fGEj The game then proceeded to work as it was. No animation errors or anything. Should I reinstall the scripts like the prompt said? Oh, and the mods with names like "Weapons" and "followers3" and whatnot, those are merged plugins. None of those mods have caused me troubles in the past.
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