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SexLab Framework LE

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These Skyrim LE mods are all related to the SexLab adult framework and thus are of an adult only nature.

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  1. SexLab Cum Textures Remake + Slavetats

    A remake of the textures currently included in SexLab, They are made from real photos so if you are a stickler for authenticity you can take "cumfort" in knowing that cum has at least at some point or another behaved in this way, well, pattern wise at least.
     
    Att. If you are having issues with the face textures not working in SlaveTats check out this post by Schemendrick
     
    Comes in two versions:
    v1.0 - Icecream Edition. As coined by Dagren
    v1.2+ - Real Edition.
     
    Things to keep in mind: MUST READ! (Apply mostly to v1.0)
    Since they were made on a formula for personal use results may vary depending your setup, some minor tweaks have been made to make them a bit more universal but these are minor, as a result they may be hard to see or look dark/grey under certain light conditions particular on very pale-skinned characters, this is not a glitch, I tried to strike a balance between real and cartoon so that they would not look out of place in the world of Skyrim, the benefit of this is that they won't stand out/glow in the dark as much. YOU HAVE BEEN WARNED.
     
    Requirements:
    SexLab Framework v1.61 or newer.
    SlaveTats (Optional)
     
    Installation:
    Mod-managers:
    Install like you would any other mod. Mod-organizer is of cause recommended.
     
    Manual: Dibella save you.
    Backup your current SexLab textures found in :data\textures\sexlab
    Drop the folder into your data folder and click "YES" to overwrite.
     
    Info to modders and tweakers:
    If you decide that they are too subtle for your taste/setup, they are easy to adjust, simply brighten them up a bit, I would not recommend touching the alpha channel unless you know what you're doing. And remember to keep back-ups.
    Version 1.2 is not tweaking friendly.
     
    Optional Facials: See Screenshots
    Found in the optional folder.
    Remember these are designed for the face only and as a result will look extreme/bad on the body.
    You will have to manually rename and replace with the main textures;
    Example: rename Facial1 > Oral1 and move it into the main folder, remember to keep backups.
     
    SlaveTats version:
    Works like any other pack for SlaveTats, I recommend only picking one layer as one style contains all of the patterns found in the one before it,
    Again depending on your setup they may look dark or grey, so I highly suggest tweaking the colour in Racemenu to best suit your game.
     
    Problems & Support:
    The textures were made using a CBBE UV-map as a guide and I honestly have no idea how they look on UNP-based bodies.
    I doubt it will be a problem but if things go completely bananas I could be encouraged to make a UNP version.
    Full disclaimer I know only basics about 3D modelling/painting and next to nothing about the fine details of it,
    I rely mostly on 2D experience and trial and error to get things working so the support I can offer outside of that is somewhat limited.
     
    Future plans:
    A "real" version more in line with the facials. - Done 100%
    Dedicated face textures (not currently supported by SexLab) for screen archery. - Done 100%
    Possible full on dipped like a candle bukkake texture as an optional replacer for the full 2nd layer. In Progress 20%
    Possible port to Slave Tats. - Done 100%
    More extreme bukkake full 2nd layer. - On Hold 50%
     
    Q&A:
    Q: Why is there not more/bigger patches on the face?
    A: Because Sexlab uses the same textures for both the body and the face, so making one texture that looks optimal size-wise for both is next to impossible.
     
    Q: Will you release the assets used to make these?
    A: Unlikely, copyright and in some cases privacy issues would come into play, two headaches I don't want, I have enough of those already.
     
    Q: Are any of those assets your own "contributions"?
    A: Let's leave that one a mystery, more fun to keep your guessing, well for me at least.
     
    Q: Why such a long description of a simple texture replacer?
    A: I don't know, maybe I'm just completely mad.
     
     
     
    Permissions:
    You are free to use and or include the textures anywhere you like, no need to ask, but link and credit are of course appreciated.
    Same with any tweaks you make.
     
    Credits:
    Ashal - Sexlab and LoversLab which btw you can support via patreon - hint hint wink wink.
    murfk - SlaveTats
    Jessica(my GF) - For taking it in good spirit when told that all of those cumshot pictures were indeed for research.

    472406 downloads

    Updated

  2. SexLab massive cum sound replacer

    So I occasionally use an older MO profile on which I play a tall strong demoness futa with a giant ERF Horsecock :>
    When cum-distorting bellies of people unlucky enough to fight her, the modest spurt sound was kind of a let-down and didn't really fit in with people being pumped with buckets of demon cum. So I created this simple little mod from various sound effects I gathered on the webs and I am quite pleased with it and think it's good enough to show and share.

    Please stop using this sound effect in your own nsfw media without asking me for permission first. I keep hearing it in games and vods.
     
    !!!Installation!!!
    People have been saying MO will install this just fine, so you actually won't have to install the sounds manually. So there's that.
    Replaces the 2 standard sounds with longer, kinda brutal sounds. Hope you like it!

    40085 downloads

    Updated

  3. Updated

  4. Vampire Thrall Sex Slaves

    Description
     
    This mod allows you to use the vampire thralls in the Volkihar Castle as sex slaves; you are their better after all. There are options regarding what kind of sex you want to have and the mod works on male and female NPCs and for male and female players. This mod also allows you to have sex with any NPC that you have turned into a thrall, such as thralls made by the Better Vampires mod. This was the inspiration behind this mod. I was tired of having a collection of vampire thralls in my dungeon that I could feed on but not have sex with.
     
    Requirements
     
    Dawnguard
    Sexlab​
    SKSE 1.7.3+ FNIS 6.0+ SkyUI 5.0+

     

    Future Work
     
    I plan on tweaking the scripts a bit once the SexLab wiki is back up.
    I am generally open to suggestions but I don't really plan to update this mod too much. It was just to try modding with sexlab before starting a bigger project.

    11112 downloads

    Updated

  5. aSexyMod Deutsch

    Neu in Version 2b: Kreaturen-SEX
    *Mod komplett auf SexLab 1.6 angepasst ! BENÖTIGT SEXLAB 1.6 mind !
    *Wilde Kreaturen /Tiere / Drauger/ Riesen usw..ecpp..
    ..können nun beim schleichen über Euch / oder Euren Begleiter herfallen und ihn "nutzen"
    * 3er / mehrmals nacheinader Sex
    -----------------------------------------------------------------------------------------------------------
    NOTE: The English Translation in the Download Section from CGi Requires aSexyMod_2_b !!
    Install aSexyMod 2b first, then override the .esp with the translation file. Done.
    "CGI wrote:
    As ordered, aSexyMod in english. it's only a patch so the original mod is needed.
    The scripts use SKSE translations and the ESP is localized to avoid forking the mod to much.
    Should be a solid base for other translators as well."
    -----------------
    It Requires SexLab 1.6 ! and for the Creatures the Finis Creature Pack.
    In english short the Fratures :
    1. You can force evry NPC to have Sex with another NPC.
    Speak with the first NPC, ask him/her to follow, then go to the other NPC and speak with him/her.
    2. You or Your Follower can have Sex with evry wild Crature in the Game (no Cows !..but evry other like Wolfes,Giants,Spiders,Drauger....)
    Speak with your Follower, ask him/ her if he like cratures, animals..then sneak ..and is there a creature in Range ..he comes to him/her or you to fuck..
     
    Note ° Wear an amulet of Dibella to get the dialogue options !
    In case of bugs ° Wear an amulet of Mara to get the DEBUG dialogue options with current follower.
     
    Note: This mod comes in German from Germans, the english translation comes from Germans, so do not wonder, it isnt perfect, but the best you will get. If anyone make a better translation, your welcome.
    ------------------------------------------------------------------------------------
    Worum gehts ?
    Hauptaugenmerk liegt darin, Eure Begleiter oder jeden anderen NPC mit irgend jemand anderen den Ihr wollt Sex haben zu lassen.
    Dies alles rein Dialog basiert. Keine Sex-Zauber-Dingsbuns , Sondern miteinander reden, dann den NPC mitnehmen,
    mit einem anderen NPC reden,dann loslegen.
    Da dies in allen anderen Mods mehr oder weniger Dialogbasiert überhaupt nicht möglich ist und ich es wollte, tja, also selbst gemacht.
     
    Aus dieser Idee entstanden ist diese Mod.
    ---
    Sie unterscheidet zwischen Begleiter, Mann und Frau und Kreaturen / Tieren aller Art !
    Ihr wolltet schon immer mal Lydia, wenn se Euch mal wieder im Weg rumstand von nem Hund vögeln lassen ?
    Bitte schön.
    Adrienne redet wie immer viel zu viel von Ihrem Vater ? und wer dachte da nicht schonmal.. wtf. da läuft doch was ?^^
    Ihr habt es in der Hand !
    Und zu guter letzt ..
    Es werden Untertitel eingeblendet..also als ob die Sexpartner währendessen miteinander reden würden.
    ---
    Natürlich könnt auch Ihr mit jedem Sex haben..logo..aber das fand ich nun nicht soo wichtig, da das fast alle Mods bieten.
    ---
     
    viel Spass damit.
    wünscht Sonne73 aka Raffael73 vom Nexus..
    wo diese Mod nat. nie erscheinen dürfte.
     
    HINWEISS ° Amulett von Dibella anlegen, damit die Dialog Optionen erscheinen !
    Tip bei Fehlern° Amulett von Mara anlegen um DEBUG Dialog mit aktuellem Follower zu erhalten.
    ---
    HUNDE ?° Für Hunde / Kreaturen Sex braucht man das CreaturePack von FNIS.
    http://www.nexusmods.com/skyrim/mods/11811/
    Generate Fnis for User nicht vergessen ^^
    diese auch in SexLab unter Animationseinstellungen rechts "Erlaube Kreaturen" Einschalten !
     
    ----------------------------------------------------------------------------------------------------------------------------
    HINWEISS: Beachtet die Update-Anleitung !!! in der Hinweiss datei !
    Ich habe den Mod zu 90% neu geschrieben, einfach überkopieren verursacht Fehler !!
    da viele funktionen nun "modintern" kompett anders ausgeführt werden.
    ----------------------------------------------------------------------------------------------------------------------------
    In Arbeit:
    nix im moment, Neue version veröffnetlicht ! am 27.04.2016
    Downloadhinweiss:
    Neuste Version aSexyMod_2_b = SexLab 6 ! mind.
    Vorherige Version 1.3 und vorherige = SexLab 1.5.9 (Hunde ja, Kreaturen nein )
    ----------------------------------------------------------------------------------------------------------------------------
     
    asexyHundePatch für version 2b :
    Macht Untertitel mit Hunden immer "Einvernehmlich" anstelle von den Rape Untertiteln .

    9578 downloads

    Updated

  6. Sexlab_Achievement

    I've downloaded many files from this site, so I think it's time to make my own contributions.
     
    #1 What's this mod?
     
    Besides watching the animations, I find it lack motivations for players to sex around in Skyrim. This plugin is, as the name suggests, an achievement system built on SexlabFramework. Now players have a handful of lovers list to finish, and after compeletion players will get permanent buffs and powerful spells. There's also memories to add some flavors.
     
    Basicly the procedure goes like this. First you open the MCM and see this:
    http://imgbox.com/8DwCXnNi
     
    After some fun
    http://imgbox.com/SDyHHj6D
    Now you can see the statistic goes up and memory unlocked.
    http://imgbox.com/ctcZDxmR
    I spent quite some time photoshopping the pictues, so I think I should post one here.
    http://imgbox.com/n0Qep5fb
     
    #2 Requirement and notices
    Reuqirement: SexlabFramework 1.60+
    Compatibility: shoud work fine with all mods.
     
    Notice:
    1. This mod doesn't need creatures-related mod as requirement, but if you don't have you can't get all the achievements. I use More Nasty Critters by dentarr, but any should work as long as it uses the SexlabFramework.
    2. In some rare cases you may find the statistic didn't go up. This is not a bug and has something to do with the algorithm working behind the scene. To put it simple it's because of the creature's race. If this happens just give up this creature and find another. If you want to know why see more information in the Design section.
    3. This mod is meant for a female character. If you play a male one you should skip it because the descriptions will be awkward and statistics will not work properly.
     
    #3 Design
    For those who wants to know what's working behind the scene or whether this mod is reliable, see this demonstration.
    http://imgbox.com/19gcWo7t
    This is the core code of this mod, simple and elegant. Of course it's pseudo-code and there're some implementation details to handle.
    The reason why this algorithm can work lies in the well-defined datastructures. You can notice that for each specific i, RaceID/Statistics/NameList all denote the same logical object, so we can use while to do traverse and dump 85 * if-elseif. (There're 85 strings altogether in the datastructures).
    But there's a price to pay. In order to make the algorithm work properly, the logical order among all three data structures should be maintained, or else it'll jumble up. But the problem is, in Skyrim system one creature may have many races, for example the spider has FrostbiteSpiderRace/FrostbiteSpiderRaceLarge/FrostbiteSpiderRaceGiant. I handled all these races so there's no problem for spider, but I didn't handle ALL conditions. For example SkeletonNecroRace is left out.
    Why didn't you handle for races? Because multiple races means I need to handle these differently, and it hurts the algorithm. I made sure to include all common races, so only in rare cases you may encounter this problem.
     
    I hope you can enjoy this mod!

    16449 downloads

    Updated

  7. Random Sex Mod for SexLab - 2016-09-17

    Random Sex 2.0 under development
     
    Not Started -- In progress -- Completed
    (Yes, I do work on this occasionally!!)
     
    Figure out SKSE plugins.
    Move configuration items used by evaluator to SKSE plugin.
    SKSE save/load for configuration items.
    Add minimum arousal for those using SexLab Aroused (soft dependency) - Added to current version of Random Sex.
    Move some SexLab animation information to SKSE plugin for use by the evaluator.
    Move potential NPC information to SKSE plugin for use by the evaluator.
    Rewrite Random Sex evaluator entirely in C++
    Adapt papyrus code to new evaluator.
    Create Random Sex - The Spells
     
    Summary
     
    A spell has fallen over the denizens of Skyrim. From the priestess in the temple to the blacksmith at his forge. From the ice wolf in the frozen tundra to the draugr in the tombs. None are able to resist their carnal urges, now plunged into an orgy of sexual depravity that threatens to destroy the world. Some try to resist, but cannot. Heimskr, desperately preaching his sermons to Talos while being subdued by Ysolda. Lydia loving every second of it. Only the children appear to be immune to the effects.
     
    This mod pairs random NPCs and Creatures together for sex using the SexLab framework.
     
    Full credit goes to WaxenFigure for the concept and his original implementation as part of the Sex Addicts mod.
     
    Requirements
     
    Version 20160817 requires SexLab 1.60 or above.
     
    SkyUI MCM 4.1 or above
    FNIS 5.1 or above + creature addon
     
    I set up an MCM screen for my options as, quite honestly, it's a little hard to cast a configuration menu spell when Lydia is grinding one out on the player's face. When my mod is first loaded, it is switched off. You will need to go into the MCM menu and switch the mod on before you will see any action.
     
    Each time the code loops, a victim is selected along with one or more attackers and zero to four masturbating onlookers. As of the latest version, the draugr and falmer gangbangs are working, but difficult to actually witness as the creatures are hostile. If you want to see these animations, I highly recommend adding the Fucktoy Critters mod to your set-up and spawning a few draugr or falmer to try this out. While there are no animations at present, this mod will detect and make use of any four or five NPC animations that are added to SexLab in the future (I have confirmed that the Zyn four-way animation is detected and used by this mod).
     
    Creature percentage is evaluated before threesome percentage. If the creature percentage check is passed and no creatures are available, processing continues with the threesome check. If the threesome percentage check is passed and no threesomes are available, twosomes are evaluated. Checks can fail because of a lack of animation selections in either the SexLab or the Random Sex menus (or simply because there are not enough available participants), so check settings in both menus if expected participant combinations are not showing up.
     
    Upon selecting participants, the sequence of events is this:
     
    (1) Each attacker runs towards the victim.
    (2) If this is a threesome, the first attacker to reach the victim follows the victim until the second attacker reaches the victim.
    (3) The sex act is started.
    (4) Any assigned masturbators now make their way to the sex act in progress.
    (5) Upon reaching the sex act, masturbators start masturbating.
     
    The time between each loop is fully adjustable by specifying minimum and maximum intervals between iterations. Up to 90 minutes can be set up between iterations of the loop, so you can happily explore Skyrim with only the occasional surprise, or you can set up a 10 second loop and get a major orgy going in Whiterun or Solitude!
     
    Random Sex now comes with a distance slider that can be used to determine the radius around the player from which NPCs and creatures can be selected for sex acts. Minimum is 10 meters, maximum is 120 meters or a radius of approximately 2 in-game cells. At the minimum it is possible to stand between the gate guard and Adrianne at the WhiteRun blacksmith and get those two to go at it. At the maximum setting, the whole of Whiterun is at the mercy of this mod.
     
    Updating
     
    (Updating from version 20140620 or above)
    Overwrite all files with the new version.

    (Versions prior to 20140620)
    Due to the changes around the evaluator script I recommend using this version with a new game or save that has never been used with Random Sex, or using Hadoram's excellent script cleaner program to remove any scripts whose names start with "SC07" from your save game before updating. I can personally vouch for the latter. Otherwise the save -> remove mod -> reload -> save -> install mod method may or may not work. I have not tried doing this.

    Update Logs
    (20140620)
    Significant changes to the evaluator with major optimizations for creature evaluation. Random masturbator functionality added. These guys and girls will simply stop what they're doing and start rubbing one out. Like other sex acts, random masturbators can attract masturbating onlookers. Masturbating onlookers should face in the general direction of the sex act they are masturbating to. Changed start-up code to stop actors walking away between the time they reach a victim and the sex act being started up. Clean/Reset quest is now integrated into the MCM menu and can be run from the Options 2 page. (06/21/2014) Russian translation updated for 20140620 - Thanks Huili for the quick turnaround!

    (20140622)
    Updated calm so that it is active when walking to the victim and while the sex act is in progress. Had enough of my other followers attacking creatures when all they wanted was a little lovin'. Calm after sex option should work as usual. Found that running setDontMove(true) on the player was not a good idea. Fixed and reuploaded.

    (20140629)
    Fixed issue where female PC was not being recognized as female. Fixed issue where Creature on PC sex was based on the NPC on PC percentage slider. Reverted to SexLab startSex() call as Ashal has added the null check when obtaining a thread. Added Chinese translation by 814424195.

    (20141229)
    Added follower options - these may not work with some standalone followers that don't use CurrentFollowerFaction.

    (20141230)
    Added isPlayerTeammate() check for followers, confirmed working with Vilja and Sophia. Thanks to chajapa for this suggestion.

    (20150414)
    Included Russian translation in 20141230, no longer a separate download. Added version 20150414 for SexLab 1.60 Alpha.

    (20160817)
    New option on Options 2 screen to allow minimal arousal to be set. This is a "soft" dependency on SexLab Aroused - If SexLab Aroused is not installed, the option will not show up. Note that victims of sex acts are not included in the arousal check, anyone is eligible to be jumped on by horny NPCs and creatures! I know a number of people have been waiting for this, so have fun!

    (20160917)
    Noticed some weirdness with the group sex percentage and couple sex percentage sliders and their effect on the game (group sex acts were occurring far too frequently), these are now fixed.

     

    For those using the Aggressor/Victim setting
     
    By default, SexLab only has a few sex acts tagged under the aggressive setting. If you are using threesomes or masturbators make sure that the appropriate animations have been set up in SexLab under the aggressive setting otherwise no sex acts of those types will occur.
     
    Load Order
     
    Use BOSS or LOOT - this mod has finally found its way into the BOSS data files! Following reports from several people, it is also highly recommended that Random Sex is placed above all other SexLab mods in the load order.
     
    Translations
     
    As I intend for this to be a stable version (minor bug fixes excepted), feel free to translate and forward to me so that I can add them to the mod. Anyone providing translation files will be credited here. The translation files have been added as loose files to facilitate this, and no permission is required from me if you wish to provide a translated file.
     
    The following languages are included in the mod:
     
    Added: Chinese Translation by 814424195 (Updated to 20140620).
    Added: French Translation by aravis7. Updated for 20160917 by Luveiny.
    Added: German Translation by CGi.
    Added: Italian Translation by RockMic.
    Added: Russian Translation by Huili (Updated to 20141230 by mmakx).
     
    Untranslated entries for new versions are added to the bottom of the translation files (in English) for the above languages. If anyone can take the time to translate those lines into their respective languages it would be greatly appreciated!

    160834 downloads

    Updated

  8. Big Sexy Cats

    This mod adds privy members to the summonable cats of the Summon Big Cats Mounts and Followers mod on Nexus.
     
    The base mod gives you cat mounts and cat followers. The followers can be directed to do things. This mod adds the ability to invite a little R&R of your cat followers.
     
    Installation
    Load only the version that matches the version of the base mod you have--with or without Dawnguard. Load after the base mod and More Nasty Critters.
     
    Requirements
    Sexlab 1.60 or later - It won't crash on 1.59, but won't give you sexytimes either. More Nasty Critters 8.5 or later - You want this version. Let it override Creature Framework and SLNC, it incorporates the latest. Summon Big Cats Mounts and Followers, natch.

    13798 downloads

    Updated

  9. Combat Sex Shout

    A simple, to-the-point mod that lets you try to rape your opponent if their health is low. Simply use the Combat Sex Shout on your opponent, and you'll have a chance of successfully raping them. Like catching a Pokemon, lowering their health gives you a greater chance of success. Additionally, you can increase your chances by increasing your opponent's arousal. You can configure the details in the MCM.
     
    No frills, no heavy scripts, no extra features that you don't want. Just a simple way to initiate sex with your enemy.

    11528 downloads

    Submitted

  10. SurpriseEquip

    Surprise Equip
     
    This mod behaves similarly to Deviously Cursed Loot; whenever the player opens a container, there is a random chance of an item equipping itself to the player, or a spell being cast on them. Unlike CursedLoot, however, this mod is extendable. Other mods are able to register their items or spells with Surprise Equip, and they will have a chance of appearing when a container is opened.
     
    Surprise Equip is something of a framework, in that sense. On its own, no spells or items are included. You will need to install other mods that add their items/spells to this one. My other mod, Becoming Futanari, has the option to register some of its spells with Surprise Equip. (As soon as I can update it, that is. Just wait 5 or so minutes so I can upload it, okay?)
     
    This mod is not a replacement for Deviously Cursed Loot, but a supplement. No longer are you limited to just bondage items
     
    For modders
     
    If you're a mod creator and want to add your own content to Surprise Equip, listen up! This mod uses ModEvents, so there is no need to list Surprise Equip as a dependency.
     
    To register an item to be equipped, invoke the event "JBT_SurpriseEquipRegisterItem". It takes two parameters: a Form pointing to the item you want to register, and a float representing the relative chance for your item to be chosen (aka its weight). Here's an example of what that would look like:

    Function RegisterSurpriseItem(Form akItem, float defaultWeight) int handle = ModEvent.Create("JBT_SurpriseEquipRegisterItem") if (handle) ModEvent.PushForm(handle, akItem) ModEvent.PushFloat(handle, defaultWeight) ModEvent.Send(handle) endif EndFunction Similarly, you can register a spell by invoking the event "JBT_SurpriseEquipRegisterSpell". Here's what that would look like:

    Function RegisterSurpriseSpell(Spell spellRef, float defaultWeight) int handle = ModEvent.Create("JBT_SurpriseEquipRegisterSpell") if (handle) ModEvent.PushForm(handle, spellRef as Form) ModEvent.PushFloat(handle, defaultWeight) ModEvent.Send(handle) endif EndFunction Changelog
     
    _____• 0.2.0
    __________• All properties that were previously set in the creation kit are now filled using Game.GetFormFromFile
    __________• Used SkyUI's versioning system to automatically re-fill the properties when an update has been detected
    __________• Added two events: OnUnregisterItem and OnUnregisterSpell. These will allow other mods to un-register their items, for example if they're updating or uninstalling.
    __________• OnRegisterItem() now updates the item's default weight, even if it's already been registered.

    2219 downloads

    Updated

  11. SlaveTats Events Bridge

    This is a simple mod that listen to events and call the SlaveTats API, making it easy to developers to add SlaveTats support without adding a mod dependency.
     
    What this means?
     
    For Users: if you have any mod calling this, just keep this installed with SlaveTats and it will work, no need to configure.
     
    For Modders:

     

    64072 downloads

    Updated

  12. Slut

    This is not a fully functional mod. It is uploaded for those interested of it's development for commenting or helping out.
    Slut
    SLUT is a story of the Dragonborn who had to submit. The mod is intended to be on a whole playthrough. Master is a person in Skyrim who happens to have an artifact that grants great power over a single subject. A good choice is someone mighty, aka the Dragonborn. This mod will be programmed for the master. What is reasonable and feasible from the master’s point of view will stand. I will not add features just because they seem cool for the player; that the opposite of being property of someone. But if you come with a good reason why master would do, or would want something, I will listen. With such approach, the artifact and its powers, and the personality of the Master dictate what sort of mechanisms this relationship will have. I have a good idea about these, but nothing is set in stone yet. Also, I do not want to give out too much information so that some of the dynamics will get revealed only during a playthrough.

    Important points
    Upgrades are not automatically compatible with earlier versions, so a clean or cleaned save will possibly be needed.
    Character in crosshair when entering MCM will be the active selection in the MCM.
    Master can be anyone in the game you managed to talk to who’s fallen thing you picked up.
    This is early WIP version. Released sort of as proof of concept and teaser, to have people talk to me in the forum and keep my motivation up, and perhaps offer help.
     
    Requirements and installation
    SL SLA Fuz ro d'oh Run FNIS Idler (soft)

    Existing features
    Combat drain: Master on each hit will have the health replenished. Three time the amount is taken from PC magica and if not available, two times the amount from PC stamina, and if not available from PC health. If that is not available then a combination of all three (in same ratios but 1/3 amount of each). Needless to say this may cause PC death. So protect your master. Wardrobe: Master will ask for new garments. All garments will be stored in internal wardrobe and worn according to the mood. Dialogue to become slut Gender-aware dialogue to with master: Intro

    Upcoming features
    Experience bottleneck. You will not receive your due experience or skill increase unless you have satisfied your master. Decadency: Master will want new meals, drinks and drugs. Doesn’t matter if they are bought, stolen or crafted. Probably a good idea to add new mods for more recipes.

    Credits
    Halofarm for amazing idles

    7450 downloads

    Updated

  13. More Cages for SD+

    Add Cages to some Locations
    Delete all old files
     
    please use Intes version
    http://www.loverslab.com/topic/36450-sanguine%E2%80%99s-debauchery-cages/

    4571 downloads

    Updated

  14. Pet Collar Comments

    Pet Collar Comments
     
    Note!!!
    As there have been no reports of issues where the mod is not working, conflicts, or other Bethesda/Skyrim stupidity this mod is no longer in Beta. I am considering this manifestation as a 'stand alone that works as intended'. Extensions, expansions and addons to this mod will be handled on upcoming separate or individual mod pages. For those of you following the mod, sorry for the multiple updates. For whatever reason LL will not register font and color changes without redoing the whole fucking page...every time I change something.
     
    What does this do?
    If you have the Pet Collar equipped NPCs will comment on your being collared. The comments aren’t degrading for the most part. Mainly, NPCs simply wonder out loud why you’re wearing a collar, but depending on the voice type and Factions involved they might be a little blunt, but nothing they say will be out of character for that particular voice type.
     
    What does the mod change or add?
    It doesn’t ‘change’ anything and no vanilla quests or NPCs were altered to make this work. There are two new world interaction commenting quests with new globals. The mod does not rely on vanilla quests or scripts. You can install or remove the mod at leisure and it won’t break anything...in theory anyway.
    Any NPC with a shared voice type or unrestricted dialogue can make a collar comment. The soldiers at the Civil War camps will also comment, with the very remote chance of your character being used. You’re wearing a slut collar and you’re standing in the middle of a military camp. What did you think would happen?
     
    How does this work? (The Details)
    If an NPC has a voice type or Faction that allows them to comment on your character being naked or wearing College robes they will also comment about the Pet Collar. The comments will appear as Hello statements or when you activate an NPC who has the lines available.
    The commenting quests have an internal timer set to one game hour. Once an NPC comments on you being collared the quest stops and no other NPCs will be able to comment until the timer runs out. Once that happens the comments start again. Rinse/Repeat.
    The collar comments to not interfere with the vanilla world interaction quests in any way. An NPC might comment about you being collared and also comment about you being naked or wearing College robes.
    This mod does NOT change guard dialogues or those of enemy factions like bandits or necromancers. Both Defeat and Submit have dialogue for enemy factions and fucking with the guard dialogues is just asking for trouble. If it doesn’t need to be changed or if changing it breaks something...then don’t change it if you don’t have to.
     
    Load Order
    No matter where you have Pet Collar stacked, this mod needs to be after it. Otherwise it won't work or your game will crash on load.
     
    Future Plans
    I’m treating Pet Collar as a framework, not a stand alone mod. Pet Collar Comments is simply the ground work for me to integrate that framework into the game world the way I want it to be.
    Next on the agenda is Faction specific comments and some interaction between the NPCs and the player. For instance, if you’re wearing a pet collar maybe Vex from the Thieve’s Guild will make you lick her boots. Or maybe Phinis at the College has his lecherous eye on you. We’ll see.
    Eventually I will integrate Followers with additional dialogue where you can be their submissive little toy.
     
    Credits
    Yurik, Ashal, the DD team, etc.
     
    Permissions and What-Not
    Nothing I make goes to Nexus. Period.

    3448 downloads

    Updated

  15. Devious Device Cutting - 1.0.3 (08/21/2016)

    Devious Device Cutting v.1.0.3 (08/21/2016)
     
    Version 1.0.3 now available for DDi v3.1. Do not install on a previous version. If future versions avoid changes to the 2 scripts I change (only 1 was changed from 2.9.2) this will work for them as well.
     
    I offered to include this in DDi straight up so it wouldn't break later versions (since it overwrites 2 DDi scripts) but a few people felt it made getting out of devices too easy. Others didn't mind including it but the vote went the wrong way. I have no problems with that, the people working on this are doing a great job and they gave it fair consideration.
     
    Also see my mod Immerslave
    ALL SPECIAL/ENCHANTED DAGGERS NOW WORK IF THEY ARE EQUIPPED. Regular daggers/knives still work if in your inventory.
     
    Recent changes/patch notes:
    1.0.2 (07/23/2016)
    - Updated for Devious Devices Integration 3.0 Beta 1
    1.0.1 (10/13/2015)
    - Updated for Devious Devices Integration 2.9.2
    - All daggers will now work if equipped (only way I could get around problem detecting dagger keyword)
    - Basic daggers and knives will work if in inventory
    - Added actual knife utensil to formlist so it works now. I had the usable knife utensil in the formlist, of which there are only 3 in the base game. D'oh.
    What is this?
     
    Cut off leather Devious Devices
     
    Use any regular dagger or the knife utensil to cut off gags, blindfolds, arm and leg binds, harnesses, and gloves from Devious Devices Integration (v 2.9.2+ required). All other daggers will now work IF EQUIPPED.
     
    Cutting will also work on a few devices that are metal, sorry, it would be hell trying to account for everything. Only devices that are native to DDi can be removed like this, special items (like from DCUR) have their own menus and doing this for them would break how DCUR works and Kimy would come and find me IRL and set my car on fire.
     
    You may fail a few attempts, resulting in you cutting yourself - this will cause a small amount of damage and use SexLab Aroused to increase arousal.
     
    Failure is dependent on one handed weapons skill. An install with something like Requiem that changes start stats for one handed weapons may cause this to be a long bout of painful/arousing cuts. Which is why you should use this with Requiem Keep in mind that if you do something like start Immerslave on the ship start with Frostfall active and you have frostbite it'll put your one-handed stat at -25 or something and you will kill yourself before you can get out of anything.
     
    What's changed?
     
    I've expanded upon the original gag/blindfold cutting mod to be able to cut off any DD item that looks like you'd be able to cut it off. You can use any regular dagger or the knife utensil if in your inventory, or any dagger at all IF EQUIPPED.
     
    It was getting harder to keep up with device cutting and changes to it along with Immerslave changes, and it was suggested before i put it in its own mod, so that's what I did.
     
    Requirements
     
    SexLab http://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v152-updated-0423/
    SexLabAroused http://www.loverslab.com/files/file/307-wip-sexlab-aroused-v2014-01-24/
    ZaZAnimationPack http://www.loverslab.com/files/file/156-zaz-animation-pack-2014-07-04/
    Devious Devices - Assets http://www.loverslab.com/files/file/269-devious-devices-assets/
    Devious Devices - Integration (v 3.0 Beta 1+ required) http://www.loverslab.com/files/file/371-devious-devices-integration-now-with-a-devicesundies-underneath-system-05252014/

    29585 downloads

    Updated

  16. Voice Packs for Sexlab Extra Voices and Estrus

    Thought I would share some of the voice packs I've made for myself.
     
    These packs are aimed at non consensual sex but where, secretly, she's actually enjoying it.
     
    Current Voice Packs
     
    Elizabeth (Bioshock Infinite)
    Now your skyrim character can sound just like Elizabeth!
     
    SLVoicePackReplacers.rar
    If you are just using SexLab (or sexlab 1.6+) then use this file as it will overwrite the vanilla sexlab voices. It replaces replaced 2, 5, 7, and 8 with Holly, Sarah, Leah, and Michelle, respectively. Thanks to Devorax for creating this pack.
     
    Leah (CLEAN)
    Quiet and shy at first, but when Leah gets going she really lets loose!
    This voice pack fills VoiceSlot 03 (Female) and also replaces audio effects contained in Devious Devices (plugs/piercings edging/orgasms and gags), Zaz Animation Pack (gag talk) and Horgasm!
    The audio has been cleaned up significantly when compared to the standard Leah pack...the downside is there are fewer samples as i have only included those that I was able to clean up.
    Nexus mod manager compatible
     
    Leah
    Quiet and shy at first, but when Leah gets going she really lets loose!
    This voice pack fills two voice slots (VoiceSlot 02 (Female) & VoiceSlot 03 (Female)) and also replaces audio effects contained in Devious Devices (plugs/piercings edging/orgasms and gags) and Zaz Animation Pack (gag talk)
    Slot 02 is progressive with sounds intensifying as they move from mild, medium and hot. Designed for consensual sex.
    Slot 03 is more full on straight away and fits non-consensual or hard sex.
    Nexus mod manager compatible
     
    Sarah
    Likes it hard and deep. A real grunter!
     
    Tammi + Tammi for Estrus
    She'll plead with you to stop, but you know that's not really what she wants .
    Please read installation instructions below for Estrus
     
    Michelle + Michelle for Estrus
    She enjoys taking late night strolls through draugr infested crypts while wearing skimpy armor.
    Please read installation instructions below for Estrus
     
    Holly
    Young, eager and ready to please. Just grab her and go!
     
    Alice
    She's sexy and she knows it.....show her who's boss!
     
    Georgia
    Quiet and breathy, a true submissive.
     
    Jade
    Likes to be tied down and taken for a ride! This pack is a full pack including distinct samples for Hot, Medium and Mild effects.
    Jade also has an FX pack that replaces the Devious Devices audio. Work in progress at the moment.
     
    Oral FX Standard
    This pack replaces the standard SexLab Oral Sex FX with a more aggressive, dead throat, style effect
     
    Oral FX SoundFX Full
    This pack requires SexLab Sound FX Replacer - Mature Oral to be installed
    This pack gives the most varied number of effects (34 samples in total) for truely lovely forced deep throat oral FX
    http://www.loverslab.com/topic/22390-sexlab-sound-fx-replacer/
     
    Installation
    You will need to install the voice packs manually. Simply place the contents of the zip files in to which ever voice slot from Sexlab Extra Voices you want...
     
    Installation (Oral)
    The standard pack can be installed through NMM or similar and is a straight replacement of the standard samples.
     
    The Sound FX full pack requires you to install the SexLab Sound FX Replacer mod using the mature oral sound option. Once this is installed you can then install the Oral Sound pack over the top using NMM or similar.
     
    Installation (Estrus)
    You will need to install the voice packs for estrus manually.
    There are two ways to install the Estrus sound pack and it depends whether or not you are using the Estrus Super Slimey sounds found here...
    http://www.nexusmods.com/skyrim/mods/40068/?
     
    1. Using Super Slimey Edition.
    Simply copy the contents of the zip folder into Skyrim\Data\sound\fx\Estrus and merge the folders. The voice parts will be over written, but will leave the slimey effects intact.
     
    2. Not Using Super Slimey Edition
    Delete all folders in Skyrim\Data\sound\fx\Estrus and then copy the contents of the zip file in to the same location. This will delete all of the sound effects for estrus and replace them with the new voice.
     
    e.g.
    skyrim/data/sound/fx/sexlab/VoiceSlot 01 (Female)
     
    Each voice pack has got the appropriate sounds for the Hot and Medium sound types. Mild sounds are simply copies of the Medium sound types (these girls don't like it gentle!)
     
    Usage
    Once you've installed the voice pack simply select it via the SexLab MCM in Skyrim. I personally reduce the time delay for voices to 1 second which almost syncs the effects to the thrusts in the animation
     
    Requirements
    Sexlab Extra Voices and any dependencies
    http://www.loverslab.com/files/file/1078-sexlab-extra-voices/
     
    Estrus for Skyrim
    http://www.nexusmods.com/skyrim/mods/33102/?

    314039 downloads

    Updated

  17. Sexlife

    Major: YOU is removed altogether.
     
    "Enormous amount of banter precedes any coitus maximus" - Dooge
     
    Mod that defines all NPCs to have sexual preferences, and allows them to engage in sexual activities accordingly. When aroused, they will make sex oriented chatter to each other and try to match up for sex. It is also possible to create preset files that define what attributes each NPC have, this functionality can cover any other mod. Attributes can also be edited from the MCM menu.
     
    The mod is NPC-NPC.
     
    Accronyms: Sexlife is SLSL. Non-player character is NPC. Player character is PC.
     
    Preference types (called attributes)
     
    These affect who tries to sleep with who, who will sleep with who, and most of all, what sort of dialogue they make.
     
    Dominant - Behaves dominant and aggressive
    Excluded - Can not participate in sex, can not be raped, can not even be talked with.
    Faithful - Agrees to sex only with lover, can get raped. If single, acts conservative, not into flings.
    Golddigger - Thoughts orbit around wealth.
    Racist - Initiates and agrees only to same-race sex. Speaks hateful and hurtful things.
    Rapist - May rape when refused sex, speaks creepy stuff.
    Sizequeen - Prefers larger than average dick size on partner. Higher libido than average.
    Submissive - Pushover and a whimp.
    Victim - Can not refuse sex when approached. Distilled version of submissive.
    Prostitution - Has no moral issues about buying or selling sex.
     
    Hard dependencies
    Sexlab Framework Sexlab Aroused Link Fuz Ro D-oh

     

    Optional dependencies
    SOS DDI, DDA, DDE, DD for him

     

    Recommended
    Silent bards or similar. SLSL adds lot of dialogue that is displayed with subtitles only.

     

    Installation on a new game
    For default start, install only after Helgen (Helgen-start is very scripted and bad/difficult for mods) Preferably after other mods have installed At peaceful location, indoors perhaps Make a save game before Add mod and load the previous save After installation, wait 2 minutes in real life without doing anything in game Lot of notifications appear, later the MCM appear, only after that you are good to do stuff. First to do could be to make a new save. If you do not see them stuff after 2 minutes, you most likely will not see them later either. Restart your game and load the save and try again.

     

    Installation on an existing game, updating
    Go to peaceful location, disable SLSL, and save game Quit, remove SLSL mod If you have made your own .json preset files for NPC attributes, copy them somewhere else. If this line makes no sense, ignore it. Perhaps cleaning the save Start game, load, wait real life time 2 minutes Save game Quit Install new version Start game, load, wait real life time 2 minutes

     

    Known issues and tips
    Help to make mods compatible with each other. Read this short post. If you want to adjust properties for lot of actors quickly read this post At the moment , comma, is hardcoded as part of the debug system. Will remove it later. Do not change or click anything under "Locked actors"

     

    Testimonials
     
    Click - Click - Click - Click - Click -
     
    Say nice things. Rate mod. Wow so thanksful, much grapetude, nom
     
    Credits
    iacex111 for coining SLSL acronym, testing, thread maintenance and excel sheet to make external attribute files luffyboy for organizing collection and conversion of lot of data for attribute assignment for all NPCs y_sengaku for huge amount of work contributing to npc attribute assignment, lots of playtesting with excellent bug reports judgement16 for many things in many areas ffabris for many good points made along the way Sutha for Logo Many old forum faces for answering scripting questions

     

    Actors with predefined properties (y_sengaku, iacex111, luffyboy)
     
    - All vanilla Actors have been predefined
    - Atvir Dres: The Last Prince of Tear: http://www.nexusmods.com/skyrim/mods/19348/
    - (Updated Version)http://www.nexusmods.com/skyrim/mods/51915/
    - Aurora Village (working confirmed in v 1.5.2/ Real Shelter Ver.): http://www.nexusmods.com/skyrim/mods/41852/
    - Beyond Reach (v 3.52): http://www.nexusmods.com/skyrim/mods/48467/
    - Blood of the Nord (v 1.01): http://www.nexusmods.com/skyrim/mods/72817/
    - Camp Argentum (working confirmed in friendly ver.): http://www.nexusmods.com/skyrim/mods/72685/
    - Camp Varglya (working confirmed in friendly ver.): http://www.nexusmods.com/skyrim/mods/72805/
    - Carry on Skyrim: Professor Benjamin Doon (v 2.2): http://www.nexusmods.com/skyrim/mods/53557/
    - Companion Valfar (v 1.4): http://www.nexusmods.com/skyrim/mods/25360/
    - Darkwater Crossing (v 1.0.5): http://www.nexusmods.com/skyrim/mods/67305/
    - Edward Teach aka Blackbeard the Pirate (v 1.9.1): http://www.nexusmods.com/skyrim/mods/41311/
    - The Forgotten City (v 1.5.0): http://www.nexusmods.com/skyrim/mods/70219/
    - Helgen Reborn (v 105.3): http://www.nexusmods.com/skyrim/mods/35841/
    - Kynesgrove (v 1.1.4): http://www.nexusmods.com/skyrim/mods/67181/
    - Old Hroldan Ruins (Extended Ver. 2.6): http://www.nexusmods.com/skyrim/mods/66578/
    - Immersive Idiots - Roderick Redbeard (v 1.03): http://www.nexusmods.com/skyrim/mods/61441/
    - Shor's Stone (v 1.0.2): http://www.nexusmods.com/skyrim/mods/70751/

    137196 downloads

    Updated

  18. Maria Eden Slavery (closed)

    ATTENTION: This mod is closed - no bugs will be fixed, no questions will be answered.
     
    The follower mod is:
    http://www.loverslab.com/files/file/2647-maria-eden-prostitution/
     
    It covers most aspects of ME Slavery - but slavery in that mod is consensual.
     
     
     

    146086 downloads

    Updated

  19. SexLab Animation Tag Editor (SLATE)

    SexLab Animation Tag Editor



    (SLATE)


     
     
     
     
     

    What is it?
     
    SLATE is a tool for SexLab power users and tag fanatics. Originally it was part of my mod SLEN, but I got some requests to release it as a stand-alone tool for those who don't use SLA and therefor cannot install SLEN.
     
    SLATE allows you to load a set of SexLab animations in the MCM menu, select a number or all of them, and then add or remove tags to those animations. This can be used for various things like opening up animations for different gender groups, adding missing Oral/Vaginal/Anal tags to animations, making Doggy/Doggie/DoggyStyle tags uniform, etc. The possibilities are endless.
     
    For a practical usage example, check this post, but please don't post any replies regarding SLATE there, use the SLATE support thread instead.
     

    Recording functionality
    When turned on, all actions performed on animations (adding tags, removing tags, disabling) will be recorded in an action log. Note that recording will automatically turn off when you exit the MCM menu. You can re-apply all these actions manually from the Settings tab of the MCM menu. You can also choose to have them re-applied automatically after a SexLab Animation Registry reset. The action log file is stored here: Skyrim\Data\SKSE\Plugins\SLATE\SLATE_ActionLog.json. The format is very simple and the file can be edited manually if you so desire. Example actions are included in the "SLATE_ActionLog - Example.json" file that comes with the installation. If an action is found in your action log that involves an animation that cannot be found on your system (because it is uninstalled for example) it will be skipped, so this is not a problem. If an unknown action is found in your action log it will be skipped and you will receive a message about it after manually applying your action log. This should only be possible if you edited the file manually and made a typo. The action log can be applied repeatedly without problems. If an animation already has a tag that is being added, it will be skipped, and if you try to remove a tag from an animation which doesn't have that tag, it will be skipped. So if you're in doubt whether the action log was already re-applied, just apply it again, it only takes a second or two.

     

    Sharing action logs
    Action logs can be shared with others! If you have recorded a number of actions and want to share them with someone, simply send them a copy of your action log file. You can remove any actions that you do not want to share from the file with a regular text editor. It's best if you rename the file before you share it so others don't overwrite their own action log by accident. Give your file any descriptive name you want, but make sure the extension is always ".json". The receiver can put the received file into their Skyrim\Data\SKSE\Plugins\SLATE\ folder, after which they can import the actions stored in that file into their own action log from the SLATE MCM menu.

     

    Translators welcome, contact me by PM if interested.
     

    Custom Animation Sets and other files
    A number of standard Animation Sets are defined, but if that is not enough you can switch to a custom animation set file, a simple json file in which you can define your own animation sets. The file and explaining text file can be found in the Skyrim/Data/SKSE/Plugins/SLATE/ folder. Read the "SLATE Custom Animation Sets.txt" file in that folder before you start editing anything. You can define your own animation sets in the "SLATE_Custom_AnimSets.json" file. This file contains additional helpful comments. If you really know what you're doing, you can also edit the other 2 files in that folder, but this will void all warranty so don't come complaining here if you destroy things In case of emergency just re-install the json files from the download. "SLATE_Standard_Tags.json" contains the standard tags that can be added/removed, and "SLATE_Standard_AnimSets.json" contains all the standard animation sets.

     

    Requirements
    Up to date Skyrim. SexLab 1.62 and its requirements (might work with older, but untested and unsupported). SkyUI 5.1 and its requirements (might work with older, but untested and unsupported).

     

    Installation
    Use a mod manager, or just unpack the archive to your Skyrim folder. Slate only contains an MCM menu. As such it is entirely unimportant where you put it in your load order and has no effect on the performance of your gameplay.

     

    Upgrading
    If you have edited your custom animation set file, make a copy of it first! Overwrite the older version. You can choose not to overwrite the custom animation set file if you have edited it. If you chose to overwrite everything, you can recover your custom animation set file from the copy you made.

     

    Uninstalling
    If you used a mod manager, just uninstall as usual. If you did a manual installation, delete the SLATE.esp and SLATE.bsa files from the Data folder, and delete the SLATE folder from Data/SKSE/Plugins/.

     

    Translations
    Many thanks to CGi for the German translation. Many thanks to parruyo for the Spanish translation.

     

    Credits
    SexLab PapyrusUtil JsonUtil SkyUI SKSE

    14230 downloads

    Updated

  20. Sexlab Interactive Arousal

    Description:
    This mod will attempt to serve as a framework that takes in-game objects and ties them into the Sexlab Aroused framework. In other words, when your character reads an erotic book, they get turned on. When they put on an Amulet of Dibella, they get a little thrill.

    I have included some files to handle items from the game and DLCs in the main download, but it is quite easy to incorporate content from other mods into the framework. I have rounded up some good candidates and made extensions for them, but any mod author should feel free to use this framework in their own work (whether attaching this as a master or just using the logic directly).

    This mod is nothing more than a bridge between the content and the Aroused framework. For all files supporting other mods, all credit goes to that mod's author for its content. All files supporting content from other mods require you to first install that mod and load my file after it, unless otherwise stated.

    New Features:
    Potions - Boner Juice and Fortified Boner Juice included in Core (must acquire via console in game)
    Spells - Sexual Healing (self and targeted) included in Core (must acquire via console in game)
    Alcohol and Skooma
    Many effects support being triggered by NPCs. The easiest way to see this is when they equip clothing (after a Sexlab scene, for example). Go bed a bar wench and see her get a little turned on as she puts back on her Tavern Clothes.

    New in Core 1.31 - Ability toggle messages on or off.



    Known Issue:
    If you add an arousal trigger to an object that is already in your inventory when you install the file, you will need to drop the item and pick it back up for it to work.

    Requirements:
    Sexlab Framework
    Sexlab Aroused Redux
    Parent mod (and any requirements) if applicable

    Files:
    SLIA - Core v1.031
    Master file and scripts, must install.

    SLIA - Vanilla v1.03
    Support for objects from Skyrim and the DLCs.

    SLIA - Legendary v1.03
    Same as Vanilla, but all in one .esp

    SLIA - Requiem v1.03
    Compatibility patch for Requiem (v1.9.41), Requiem - Hearthfires and NRM Dragonborn.

    Vanilla items included:



    Files for other mods:
    SLIA - SMUT Books
    SMUT Books by GornGrimm (v.01d)

    SLIA - Books of Skyrim
    Books of Skyrim by Thulas (v1.8)

    SLIA - The Devious Manual
    The Devious Manual by Content Consumer (v2.1.6)

    Instructions for implementing into your own mod on an existing item:



    Instructions for creating custom triggers:



    Change Log:

     

    48837 downloads

    Updated

  21. SexLab Defeat

    Thread: http://www.loverslab...xlab-defeat-32/
     
    5.3.0+ :
    /!\ SexLab Framework 1.61b or newer is REQUIRED.
    /!\ You should disable the option "Disable Starting Teleport" from SexLab, it conflict somehow with Defeat and will slow down and break some feature of Defeat.
    /!\ Funnybizness Animation Pack Highly recommended to be played with Defeat. You can use SexLab Animation Loader mod to register his animations for easy use. (SLAL version of the animation pack)
    /!\ If you are stuck in the MCM menu after checking an animation list you'll need to press the modifier key (left shift by default) again.
     
    -------------------- What is this mod?
    Defeat aim to give more combat outcomes and alternatives to death, whether the player is the victim, the aggressor or not even involved. (NPC vs NPC)
     
    ----- Player as victim
    --- Knock down way
    The player can be knocked down in combat, three ways for this to happen:
     
    - Bleedout
    Will set the player as essential, though the player WILL die if the aggressor is not valid.
    On bleedout enter when the player's HP reach 0 it will starts a Defeat scene with the last aggressor that hit the player.
     
    Highly imcompatible with other mods that deal with the bleedout event such as Death Alternative and can conflict with the normal Defeat knock down ways, you might want to disable at least the health threshold knock down way.
     
    - Wound
    The player can be knocked down on hit using a health threshold.
     
    - Exhaustion
    An aggressor will try to grab and choke the player if his stamina value is low, you can the chance on hit and choose if the aggressors can grab you only from behind.
     
    - Stun
    The player can be knocked down by power attacks hits, you can set the chance on hit and the stagger level at which a weapon can knock down the player.
     
    --- Knocked out
    The player can set a chance for the player to be knocked out instead of knocked down, if knocked out, the player won’t be able to resist the first sexual assault and the follower will automatically be knocked down.
    Has the priority over knocked down and Auto Resist.
     
    --- Auto resist
    The player can set a chance for the player to automatically resist a sexual aggression attempt. (Only sexually interested aggressors)
    Has the priority over knocked down.
     
    --- Scenario
    When the player is knocked down in combat, 3 different scenarios can happen (MCM):
     
    - All down
    If followers are present when the player is knocked down, they all need to be knocked down as well before the scene continues.
    Followers can be knocked down with the NPC vs NPC settings or when entering bleed out. (If NPC vs NPC is disabled for example.)
    When the remaining followers are still in combat you can try to fill the struggle bar to get up before they are defeated.
     
    - Original
    Your followers will be knocked down at the same time as you, hostiles NPCs will then come at you.
     
    - No transition
    You will get instantly sexually assaulted and the fight will continue. (No threesome or multiple animations if multiple aggressors.)
     
    --- Resist
    The player has the possibility of resisting a sexual assault attempt, to do so you need to press and hold your strafe left or right hotkey until you see the struggle bar appear and then you need to alternatively press strafe left and strafe right hotkeys to fill the bar, if you manage to fulfil the bar before the aggressor get you (5 seconds), you will make a resist move that depend of your first main resist skill chosen in MCM then you’ll get on your feet and the combat will restart.
     
    You can choose two skills in MCM that will determine how hard the struggle bar will be to fill, depending on the level, the gender and the two highest skills of the aggressor.
    You can resist every sexual assault attempt during a scene but there will be an additional penalty if you have been sexually assaulted already.
     
    --- Resist mid SexLab scene
    Press down both resist keys during a SexLab scene then press the keys alternatively to try to push away the aggressor using your remaining stamina, the goal is to not reach 0 stamina or the resist attempt fails so you might want to do it slowly to let your stamina get back up but not too slowly because there is a time limit of 15 seconds.
     
    --- Collateral
    If there is multiple aggressors, followers can be assaulted too (Depending of the NPC vs NPC settings for allowed genders and strip options)
    If a follower is sexually assaulted during the aggression scene, he will enter in a trauma or an exhausted state, you will then need to get him on his feet by using the Revive option. (Activate Key or Action Key) or wait for them to get up by themselves (MCM settings), when the player changes cell the follower exits his state automatically.
     
    --- Surrender
    (Surrender Key Default: K)
    3 features:
     
    1 - Surrender
    In combat you can use the hotkey to try to surrender to your enemies.
     
    Surrender to humans
    If you surrender to a human, the nearest aggressor will come to you and a dialogue will start.
    Those may vary corresponding to the aggressor and the settings in MCM (Pages “Player as Victim” and “NPC vs NPC” (for followers))
     
    If the dialogue leads to a sexual assault attempt against the player the same rules as if the player was knock down applies, meaning you can resist.
     
    Surrender to humans - Conditions that matter for the dialogue:
    Has the player been already a victim of this aggressor?
    Change the dialogue if you surrender to a NPC that sexually assaulted you already.
     
    Is the player has a weapon?
    Check if the player has weapons equipped.
    The aggressor will make you throw your weapon on the floor.
     
    Is the player dressed?
    Check if a torso piece is equipped.
    Change some dialogues, increase the chances of sexual assault.
     
    Is the aggressor interested by your gender?
    Depend of the gender settings in MCM (Page “Player as Victim”)
    The aggressor has a chance to sexually assault the player.
     
    Is the aggressor among the evil factions?
    NPCs that are in evil faction will not let the player run away without giving anything. (Evil factions are listed in MCM, page “Post-Assault”.)
     
    Is there a witness?
    Important condition that you can disable in MCM (page “Player as Victim” option “Witness”.)
    Normal NPCs will not react the same way if there is a witness around, of course it does not count the NPCs that are in the scene. (The aggressors, the followers and the player.)
    Evil factions don't care if there is a witness or not.
     
    Is the aggressor moral?
    A NPC is considered moral if they are unaggressive or met the settings in MCM (Page “Player as Victim” options “Morality”
    Those NPCs will react almost the same as the evil faction except when you succeed a persuasion or a bribe.
    The Aggressivity, morality (MCM) and relationship the player (MCM) are checked.
     
    Is there a potential aggressor?
    Check if among the aggressors there is someone that might be interested by more than the gold and if the aggressor you are talking to isn’t interested by your gender he might let the interested aggressor do his thing, you can also propose your followers in this case.
     
    Is the aggressor interested in one of your followers?
    One of the aggressors might want one of your followers, in this case you can sacrifice yourself instead of the follower, the aggressor needs to be interested in your gender for this to succeed, and this is a persuasion.
    You can also sell out your followers if you want to keep your gold or avoid the worst yourself, the outcome is random. (He can choose to accept or choose to punish the player.)
     
    Surrender to creatures
    You can surrender to a creature the normal way but you can also hold the Modifier key to take a submission pose to “invite” the creature, if the creature is sexually interested you won’t be able to resist during the scene.
     
    2 – Player/Follower prostitution & proposal
    You can propose paid or free sex to any NPC by pressing Surrender Key, it will open a dialogue tree, see Player/Follower as aggressor¨ Handover and prostitution for more details.
     
    3 - Come over here
    You can ask a NPC to follow you for 20 seconds by targeting him from afar (not at a dialogue distance) and pressing Surrender Key, the player needs to be at least at 1500 units from their target, you can cancel the following by pressing Surrender Key again.
     
    ----- Post-Assault
    After the player has been assaulted, depending of the aggressor and his faction, different events can happen, each event has its set of settings.
     
    Events are separated in 3 types:
     
    (Base)
    Base event types are simple event that can happen by default or before another event.
    This include:
     
    - End of the scene
    This is the default event that will happen if no other events are chosen
    After the aggression scene you’ll need to fill the struggle bar to get up (or wait a few seconds if resist is disabled) and run away, when you are far enough the aggressors will become hostile again. (If they were hostile before the scene)
    - Robbed
    The player is robbed of all his gold and valuables (above a MCM configurable gold value) and a quest to track your robber down starts. This event can happen before another one triggers.
    This Event can trigger before any other event other events can still be triggered after Robbed.
    - Jailed
    If the last aggressor is a guard, the player is sent to jail after the scene.
    - Death Alternative
    Triggers Make OnBlackout events from Death Alternative trigger, including Defeat’s ones. (To be set in DA’s MCM menu)
     
    (Misc)
    - Left For Dead
    The player and his followers will black out and get up somewhere in the wilderness.
    - Rescued
    The player and his followers will black out and get rescued by an adventurer and wake up in an inn.
    - Simple Slavery
    For the Simple Slavery mod to trigger.
     
    ----- Player/Follower as aggressor
    --- Knock down mechanics & commands
     
    Default hotkey for the Modifier key: Shift
    Default hotkey for the Action Key: G
    Default hotkey for the Activate key: Your Activate hotkey
     
    - Marking
    Pressing Action key will “Mark” your current target, while Marked a NPC can be knocked down by bash and unarmed attacks every 2 seconds depending of their resistance (MCM configurable), if the target is unaware of your presence any bash/unarmed attack will knock them down.
    You can also order your follower to act on the Marked target (See Registering follower for orders and follower orders).
     
    - Knock down
    3 ways to knock down a NPC:
     
    1 - Pressing Action key while undetected and with your weapon sheathed, will choke and knock down the target. If witness intervention is enabled, a witness can stop you from choking your target and send the alarm. This method is silent, you can choke a NPC beside his friend and remains undetected as long as they don’t see you choking their friend.
    2 - Bash attack or unarmed attack while undetected and out of combat on a Marked target.
    3 - Unarmed hit or bash attack from the player on a Marked target during combat, followers unarmed/bash attacks do count.
     
    - Trauma/Exhausted/Flee
    The victim of a sexual assault will enter in one of those 3 states depending of MCM settings, while in those states the player can interact with them with the Action Key.
     
    - Knock out
    Bash attack or unarmed attack when a NPC is affected by a defeat’s state.
     
    - Yield
    Weapon out, undetected, press Action key on a NPC from behind.
    The victim can get out of his yield state if the player enters in combat or gets out of the sight of the victim.
     
    - Kill
    Weapon out, press Action key and hold.
     
    - Menus options
    If the target is bleeding out /knocked down/sleeping/trauma/exhausted/tied up you can use Action key/Activate key for a menu to appear:
     
    /!\ IMPORTANT: Using the Action key/Activate key on a Bleeding out target will stop them from recovery of their bleeding out state and will put them in a knocked down state.
     
    Inventory Opens the inventory of your target.
    Rob Opens a submenu where you can choose what equipped piece of armor you wish to steal on the target.
    Rape Will make you sexually assault your target. More options will appear for a tied up NPC.
    Rape with player Available if you use Modifier key and Action key to give an order to your registered follower to take actions on a knocked down/sleeping/trauma/exhausted/tied up NPC.
    Tie up Use to tie up your target during a configurable time in MCM.
    Tie options Opens a submenu where you can choose to change the pose, Gag/Ungag, change the device used, tighten the links or permanently tie your target.
    Untie Will free the tied up target.
    Untie & rape Untie and abuse the tied up target.
    Put in a sack Put the victim in a burlap sack, press Action key to release the victim wherever you want. The victim keep the state they were in. (e.g A tied up NPC stay tied.)
    Feed Available for vampires, give you the ability to drink on a knocked down/trauma/exhausted target, the target enters in an exhausted state afterwards.
    Revive Used to remove any Defeat’s state on an affected NPC or to get a bleeding out NPC on their feet.
     
    - Registering follower for command
    Aim a follower, hold Modifier key then press Action key.
    The follower remains registered until you register another follower.
    Also adds a line of dialogue that allows you to prostitute the registered follower if you speak to a NPC with Surrender Key (Default: K) (See Player/Follower prostitution & proposal)
     
    - Follower command
    Every follower commands are done by holding Modifier key when pressing Action key, the target will automatically be marked.
    - Out of combat the follower will try to sneak up on the target and choke them.
    - Hold Action key for the follower to sneak up on the target and attempt to kill them.
    - If the Marked target is bleeding out /knocked down/sleeping/trauma/exhausted/tied up a menu similar to the one of the player will open you will be able to give more orders to the follower. (See Menus options)
     
    - Taunt
    You can taunt your target when your weapon is out, aim the NPC you want to taunt then press Action key, you can also make your follower taunt the Marked target by holding Modifier key and pressing Action Key. (Only in combat for followers)
    - When in combat, the taunted target will target the player or follower the taunt is coming from if they were targeting another NPC/Creature or follower.
    - (Only for the player) Out of combat taunting someone will reduce your relationship with the target by 1, when the relationship with the target it is at -2, the target will attack you.
    USE WITH CAUTION: the target will be attacked by guards and such.
    Note: The target is always marked before you can taunt so you’ll have to press the key twice.
     
    - Rescue
    A NPC that is about to get assaulted can be rescued by the player, two ways to do it:
    - Weapon out, press Action key on the victim and use the revive option.
    - Weapon out, press Action key on the aggressor when they are walking toward their victim to push them away.
     
    - Other Action key effects
    Cheer: Close to the target and weapon sheathed, aim a follower involved in a sex scene then press Action key/Activate key, will perform a cheer animation.
    Masturbate: Weapon sheathed, sneaking, hold Action key during 1 seconds then release.
    Necrophilia: While sneaking Action key/Activate key on a dead NPC.
     
    --- Handover and prostitution
    When you capture a NPC and get them out of the bag if they are tied up a new dialogue line will appear when you talk to the NPCs around (the player has to be at least at 1500 or less units from the victim)
     
    - Market value
    Each NPC you capture will have a market value determined by bonus/malus multipliers based on the level of the NPC:
     
    Level: (Level * Level multiplier, default: 2 * lvl)
    Gender: If the customer is sexually interested by the prisoner (NPC vs NPC settings) > +/- (Level * Gender multiplier, default: 10 * lvl)
    Unique: If the prisoner is unique > +/- (Level * Unique multiplier, default: 20 * lvl)
    Faction: If the prisoner among a faction wanted by the customer’s one > +/- (Level * Unique multiplier, default: 30 * lvl)
    Silver Hand <> Companion
    Vampire <> Vigilant Of Stendar
    Thalmor <> Imperial
    Imperial <> Stormcloak
    (<> Means works both sides)
    Pure: If the NPC is virgin (SexLab stats are automatically send to the NPC when the value is checked.) > +/- (Level * Unique multiplier, default: 25 * lvl)
     
    The handover and prostitution values are calculated based on the market value: handover = Market value / 2, prostitution = Market value / 10
    You can modify every multiplier to your liking with the option Set multiplier values in MCM, those values are saved into the export/import function of Defeat, you can also simply use the default button of MCM to reset the values.
     
    You can check the value of the NPC under your crosshair using the MCM option or the option “Check value” if the tool section of the option menu (0 by default), note that if you haven’t any NPC under your crosshair it will display the value of the player The value may change depending of the customer, when this function is chosen the player is considered the customer.)
     
    - Handover
    You can hand over your prisoner if you talk to a particular NPC:
    Victim Customer
    Bandit/Forworn > Guards
    Silver hand > Companion (circle)
    Imperial <> Stormcloak
    Vampire <> Vigilant Of Stendar
     
    You can only handover one NPC every 6 hours. (MCM to change it if you want.)
    The prisoner will disappear and it is not possible to handover unique NPCs for obvious reasons.
     
    - Prostitution
    You can prostitute your prisoner to any NPC for gold, their value are determined by their market value divided by 10, you’ll have to wait until they are done to get paid.
    Note: If Relation matters and/or Morality matter are enabled, the NPC you are talking to will call for guards or even attack you if they know somehow the prisoner (family etc.) or have a high morality.
     
    - Player/Follower prostitution & proposal
    The player can prostitute themself to any NPC, the same market value is used but the target may react differently depending of the target and the option enabled. (They won’t attack you for example.)
    To ask a NPC under your crosshair use the Surrender Key (Default: K) of Player as victim feature (as such, the feature needs to be enabled for this to work), it will open a dialogue just for this, you will have options for paid or free sex.
    To prostitute your follower you need to register them first. (Aim the follower, hold Modifier key then press Action key.) No particular conditions except witness and gender combination. You can also be a part of the sex scene, the prostitute value of the player will then be added to the reward.
     
    You can also ask for sex to any NPC, this will have impact on NPC you know such as your wife/husband, housecarl, hired follower etc.
     
    ----- NPC vs NPC
    A NPC can decide to attempt to sexual assault/Rob or kill his defeated foe when his life drops below a health value.
     
    You can set the health threshold and the chance on hit as well as some other MCM settings.
    Creatures can be allowed too. /!\ Creatures must be allowed in the SexLab Framework MCM menu. /!\
     
    ----- SexLab Menu Controller
    UIExtension is needed for this to work.
    Default hotkey for the Modifier key: Shift
    Default hotkey for the Option Key: 0
     
    You can access the SexLab menu controller by pressing Option Key when the player is involved in a SexLab sex scene or by aiming a NPC involved in a SexLab sex scene.
     
    Pressing Option Key will open a menu where you can choose from all the animations that are playing in this current scene.
    Holding Modifier key and pressing Option Key will open the stage selector.
     
    For more options use my mod SexLab Tools
     
    -------------------- Requirements
    Last versions of these mods are REQUIRED :
    SexLab Framework 1.60+
    SKYUI
    SKSE 1.7.3+
    FNIS Do no forget to download and install the creature pack under optional files.
     
    -------------------- Installation
    /!\ NEEDED: Run FNIS tool to register the animations.
    /!\ NEEDED: Make sure to delete any previous version of Defeat (scripts etc…).
    Use a mod manager to install the installer, Nexus Mod Manager or Mod Organizer will do, Mod Organizer being strongly recommended.
    If you choose to install it manually, don’t, download and use a manager.
     
    -------------------- Uninstallation
    To do for every save you wish to uninstall the mod from.
     
    1.) Click on mod status in the MCM menu to uninstall the mod.
    2.) Close the menu.
    3.) Wait until you see the notification. (should be really fast if not instant)
    4.) Save.
    5.) Quit the game.
    6.) You can now delete the mod’s files.
    7.) Run FNIS tool.
     
    -------------------- FAQ
    Q. Is it safe to upgrade to a new version without doing anything?
    A. It is always recommended that before uninstalling a mod and installing its new version you should make a clean save but I try to make my mod so it can be upgraded without uninstalling it, though if I say in the change log that a clean save is required you need to do it.
     
    Clean Saving: http://arwenevecom.ipage.com/Skyrim/Skyrim-Tips.htm#Clean_Save
    Follow these steps:
    1.) It is generally best to go to an interior cell, and smaller cells are best. An interior cell is apparent because you have a loading screen when you "open" the door from the outside (such as when you enter most buildings).
    2.) Save your game to a new save slot (do not overwrite an earlier save) and quit the game.
    3.) Uninstall the mod.
    4.) Start the game and load your last saved game.
    5.) After the game full loads, make a SECOND new save (do not overwrite an earlier save) and quit the game.
    6.) If you're upgrading the mod that you uninstalled, you can now install the new version.
    7.) Start the game and load your previous saved game.
    8.) Just to be safe: make one more new save (do not overwrite an earlier save).
    9.) You have a cleaned save? Ok let’s clean it a little more with Save game script cleaner and you will not forget to endorse the mod of course. (See screenshot at the end of the post)
     
    Your save is now fully cleaned from Defeat.
     
    Q. Why is there some spelling/grammar mistakes?
    A. English isn’t my first language, if you see some errors or a sentence that could benefit from a better formulation please let me know so I can fix it.
     
    -------------------- Incompatibilities
    Mod that deal with OnHit events can cause problems.
     
    As for player as victim, Defeat’s knock down mechanics can enter in conflict with Death Alternative’s ones, but keep in mind that they can be disabled and Defeat can start through Death Alternative, Death Alternative’s knock out scenarios can also start after a Defeat’s scene, it’s just a question of right settings of both mods.
     
    -------------------- Recommended
    Devious Capture By Ms Leeches
    Zaz Animation Pack By Zaz & Xaz
    Death Alternative By BralorMarr
    EFF - Extensible Follower Framework By Expired - Very good mod to handle multiple followers (Defeat handle up to 5 followers.)
    UIExtension By Expired - Menu framework I use for animation selection & stage selection, this mod is already included in Extensible Follower Framework.
    Free Death Camera By gp160 - Cool mod to remove the useless camera effect when the player dies, also work on ragdoll, go endorse the mod it did not get enough attention imo, the guy has some good ideas for mods.
    Funnybizness Animation Pack By FunnyBizness - Highly recommended to be played with Defeat, use SexLab Animation Loader to register his animations for easy use.
    Break Undies Plus by thegooglyman - Will break the compatible armor progressively during a struggle phase and break the armor upon Defeat’s strip function.
     
    -------------------- Credits & thanks
    Ashal for creating the SexLab Framework and answering my questions about it.
    Cmod for Sexis Defeated mod which served this mod as a base.
    Camila and Meowcakes for the logo.
    Cyndi for the body bag meshe.
    AwfulArchdemon for the spell check.
    CGi for his help with translations, the installer and the German translation.
    Aravis7 for the French translation.
    Expired for his UIExtension mod. (And all his mods really ^^)
    Xaz & Zaz for the Zaz Animation Pack, used some of their (nice) resources.
    Germanicus who helped me as a beta tester and moral support.
    Cotyounoyume for some of his animations from Estrus.
    Arrok for his resist animation.
    FunnyBizness for his animations.
     
    -------------------- Change log

    1815316 downloads

    Updated

  22. SexLab Rape

    Requirements:
     
    SexLab Framework
    SexLab Aroused Framework
    SexLab Defeat
     
    Summary:
     
    This is a new take on LoversVictim. Your player walks around the Skyrim world, and NPCs that are aroused past a certain threshold decide to rape you. You can never feel safe around other people.
     
    Basically, it is a very simple mod that uses SexLab Aroused to scan for aroused NPCs near you and determines their arousal level and if certain criteria are met, it causes them to attack you. I didn't see the point to get into complicated attack logic; I simply figured that Defeat does a great job of attack, so why not just trigger Defeat via Combat.
     
    Thoughts?

    42603 downloads

    Updated

  23. Lotta Cum Sound (replacer for regular sexlab orgasim sound)

    I was inspired by Lifty's cum sound mod. I love changing sound files from time to time. When I saw Lifty's "SexLab massive cum sound replacer 1.0", I knew I had to try it. He did a great job. Then I wondered if I could give it a go. I altered SexLab's original sounds with the free sound program "Audacity". Like Lifty's it sorta sounds like the "buckets of cum" sound. Though I do not think its brutal. I do hope you like this rendition. I'm still using Lifty's till I'm ready for a change again, then I'll use mine.
     
    Should install just fine with a mod organizer. Else just drop the unzipped file into the "Data" folder and should go to the proper destination.

    14477 downloads

    Updated

  24. Skyrim Sexlab Toys

    This mod will not be continued!
    If you want to continue the work on this mod or use it otherwise, please send me a pn.
     
    Description:
    I searched a long time for a mod like this, but I couldn’t find one. So I created it myself .
    With this mod you can use certain items to fulfill your needs during long lonely journeys.
     
    Requirements:
    Skyrim SexLab (SSL)
    Non-SexLab Animation Pack
     
    Instalation:
    Install Skyrim SexLab and Non-SexLab Animation Pack with all their requirements.
    Rebuild your bashed patch with wrye bash to merge the leveld lists for the shop.
    Activate the following animations in the Non-SexLab Animation Pack MCM under Furniture Animations:
    Leito Female Toy Vaginal Leito Female Toy Anal Leito Female Dildo Anal Leito Female Dildo Vaginal

    In the SexLab MCM go to “Rebuild & Clean" and use "Reset Animations Registry”
     
    How to get the items:
    For the flask and the soul gem I had to create new items, because I couldn’t attach scripts to them.
    You can find an “Empty Flask” at Pinewatch on the shelf.
    The Smooth Soul Gem can be found in the Mages College in the Hall of Attainment. It’s on Niryas Drawers.
    For the last animation you simply can use any Horker Tusk you can find.
     
    Also all items can be bought at the store.
     
    After obtaining an item go to your inventory and use it. You have to close the menu to start the scene.
     
    Also you can command your follower to use the toys. Select the dialogue option "I need you to do something." and take the item. After the animation the toy will be in your followers' inventory.
     
    Change Log:



    39489 downloads

    Updated

  25. Sexlab Wear and Tear 2.08 (24/May/2016)

    Sexlab_WearAndTear_v2.08
    Topic with mainfct's old version
    Topic with me old version
    Description:
    It seems that a wear and tear type plugin for sexlab was overdue. Sexlab Apropos/describe just released their own wear and tear upgrade. This is my own take on W&T, a very simple plugin with no dependencies (other than Sexlab of course) and no strings attached.
     
    - 5 stages for each organs: nothing, slight discomfort, discomfort, pain and severe pain.
    - There are no positive effects, positive effects will have to come from other plugins.
    - The defuff are not extremely hard but if they accumulate they can be annoying, mainly damage speech/voice and damage speed.
    - Relative size of the participant influence damage... an big Orc fucking a small elf will result in more damage than 2 elves... that sort of thing. It measure the collision box size... I haven't tested it with creatures but the same rule should apply. Large creature should result in large damage received. This can be tweaked with the "size matter" setting.
    - 3 craftable items under cooking pot (misc section) can help you mitigate the negative effects.
    - Natural lubrication results in diminishing returns of damage received.
    - Experience increases resistance to damage.
    - Config menu can be used to monitor and tweak almost very aspect.
    - you can config state bars of organs in menu
    - plugs from Devious Devices series decrease healing speed of anus and vagina, gag - mouth
    - catch orgasm events sended by Devious Devices vibrations
    - you can save/load setting of MCM into file Data\skse\plugins\SexLab\WearAndTearConfig.json
    You can upload it. May be your settings will be better than me
     
    In menu on page Debug added AnimationsNeedInCorrection
    if it checked, then will show messagebox with description, after sex.
    If yor change description then it will save into papyrus log file with the prefix.
    These lines will have to send me so I can make changes in mod.
    Required
    - Sex Animation Framework v1.59c+ (you can use elder versions, but make sure that it sends event "OrgasmEnd")
    - SkUI 4.1
    - HearthFires.esm (optional)
    - PlayerValueControler(see below)
     
    Recomended
    - mods of Devious Devices series
     
    Update from version 2.01 and lower
    - in MCM disable checkbox "Effects Enabled" on page "General"
    - delete mod
    - save game
    - install new version
    Update from version 2.02 and above
    - just reinstall
    - remove or restore vanila zbfBondageShell.pex
     
    Hand instalation:
    Copy all from
    1) "00 Core"
    2) "01 ENG" or "01 RUS" (English or russian langue)
    3)
    - If you do not have DLC HearthFires then "02 ... no HearthFires" .
    - If you have DLC HearthFires then "02 ... HearthFires"
     
    Change Log:
    2.08 (24/05/2016)
    - add gender check at game start andentering into menu
    - check animations for SexLabFramework v161b and ZazAnimationPack_v611
    - add AnimationsNeedInCorrection. You can use it for creating description of animation

     
     
    Credits:
    mainfct - for the first version of this mod. based on mod Sexout: Wear and Tear для FO:NV(author Odessa).
    Ashal - for Sexlab framework
    Zadil - for Devious Devices - Assets
    Min - forDevious Devices - Integration
    Coopervane - for Devious Devices - Expansion.
    And the other developing series of Devious Devices
     
    PlayerValueControler v0.03
    This mod management of speed. Other mods send request to it.
    Maximum 128 mods.
    Player can configure calculations rule.
    This mod takes the test of time.
     
    Hand instalation:
    Copy all from
    1) "00 Core"
    2) "01 ENG" or "01 RUS" (English or russian langue)
    3) If you use Devious Devices Expansion then "02 Devious Devices Expansion" .
    4) If you use iNeed then "02 iNeed" .
     
     
     
    I makes integration patch for
    Devious Devices Expansion
    INeed
     
    Slave Boots and Unlocked Slave Boots from ZazAnimationPack do not support, because it will be conflict with future update of big script file zbfBondageShell.pex. But this boots can be safely used.
     
    Types of formulas
    Simple sum - adds all speed mults
    Limited sum - player set limits of sum
    Extremum - sum limited by min mult and max mult
    Cumulative extremum - same as Extremum, but if (sum > max mult) or (sum < min mult ) then result = (max mult or min mult) + portion(sum - (max mult or min mult))
     
    API


    For modmakers and tranlators
    I am not good in english. It would be better if someone translation.
    I use for translation TesVTranslator. Dictionaries for it can be found in UserDictionary.7z
    If you need in same changes in mod, tell me about it.
     
    Change Log:
    0.03 (12/04/2015)
    - chenge patch for Devious Devices Expansion
    - add patch for iNeed

    31093 downloads

    Updated


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