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Welcome, my fellow blackmailers and those who aspire to do this most lucrative and safe profession all over the vast tundra of Skyrim - if you know what to do and how to achieve your goals. I, the humble writer and bandit of the month for several years, will explain to you step by step how to abduct your very first target and earn sweet gold as a reward for your hard and sweaty work. Step 1: Your target. Finding a good target to abduct is one of the most crucial decisions you’ll have to make in order to get the most Septims out of your limited time, so choose wisely. I can tell you from painful experience that trying to abduct a tall Orc brute is neither easy nor will it yield much profit, so don't risk your balls and try to capture one; aim for children instead. Little girls in particular are rather easy to lure into dark corners and their parents will gladly pay you anything you want to get their little sunshine back. But beware: Orphans DON'T have parents, so you won't get any money from them, at least not unless you want to dig up their parents and steal from their corpses. Another group of potential captives are young women who’ve just reached the right age to get married. No, don't think about marrying your captives now, you want to sell these gals back to their parents after all. The reason they’ll easily submit to you and won't give you much trouble is due to the simple yet effective threat to deflower them: The fear of losing her virginity to an evil man or woman like us should help keep her quiet. Step 2: Abduct your target. This step is a piece of cake: wait for a chance to capture the target. Make sure you don't lose any limbs to the blades of any guard that might be watching as you introduce your club to the back of the target’s heads and make them lose consciousness; you should try to avoid being seen by one anyway. Step 3: Congratulate yourself on abducting your very first target. I think this one is self-explanatory, but well done. Soon you will be the most feared bandit between wherever you currently are and a few feet next to that! Step 4: Binding the target. Now that's the real deal: You need to force your target to stay silent and prevent any chances she has of escaping - you chose a female as your first target, right? If not, have fun with your challenge! There are plenty of tools to achieve that, from simple ropes and pieces of clothing to advanced gadgets and toys. Let’s start with the easiest way to hold your target in place: Ropes. A rope is a very simple way to restrain your abducted target and offers various advantages towards other tools of bondage. For example they are very easy to transport and if you ever have to explain why you have some with you you can do that by simply mentioning you are a traveling rope merchant. Beware the excuse that you want to use it to hang yourself though, guards will often tend to escort you to the nearest temple and ask the priests to take of you. Trust me, it is difficult to get out of this one even after swearing by the love of Mara that you don't want to commit suicide anymore, they won't believe you at first. Ropes have a downside though: if your captive is flexible enough she can easily free herself, especially if the ropes aren't tight enough around her wrists and ankles. But if you bind them too tightly the ropes will slowly cut themselves into her skin and flesh, causing not only pain but also a reduced price once you sell her back to her parents. There is a very nice alternative to ropes though: Armbinders. If you ever lay your hands on such a device you can smile broadly and look forward to all the fun you’ll have watching your captive struggle while wearing one. I can tell you, there is nothing sweeter than a girl wearing an armbinder that keeps her arms behind her back and prevents most of the movements her arms could do without these bindings. Even though it is rather unhandy to transport and to put on, the armbinder offers a safe way to restrain your target without hurting her and, which is even better, without offering her any chance of escaping. No matter what size that girl might have, regardless if she’s a fat hag or a little girl, it is impossible to free oneself without help. I can speak of my own experience here: I once tried one on myself after I bought one of these rare devices from a fence: Escaping is not possible. I spent several hours trying many different approaches like attempting to break the armbinder by rubbing it against a blade - nothing worked. My former companion - guess who killed him and why - laughed as he observed my struggle and said he'd only free me if I do a few things for him first; it was rather humiliating to bend over bound like that and let him use me any way he wanted, but the dagger in his heart made up for that shame again afterwards. Step 5: Get your earned gold. After sending a note to your target's relatives or friends and making it clear you want money for her safe return you need to prepare the exchange. Choose a time around midnight and a location that provides you with not only a way to get there unseen but also to retreat without leaving a trace. Always keep in mind: First the money, then the girl, so never let her go before you’ve got sweet Septims in your hand. The reason is simple: that way you can't be fooled by the captive's parents and won't end up with nothing in your hands, but then you also have the option of simply taking the money AND the girl. You may want to ask now why you should do that, but there’s a simple answer to that as well: Some girls will fall in love with you. Sounds strange, I know, but it happens regularly. Even I had a nice young woman once who wanted to stay with me rather than get her freedom back. I couldn't help myself but laugh as I sold her to some slavers and waved after her as she was led away with tears in her eyes. Sorry, girl, I prefer the company of other men. Congratulations, fellow bandit. You now know how to abduct a girl and start earning your living as a humble, yet very rich and fancy blackmailer. Why are you still reading this? Go and catch your first target!
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So I thought I'd make a blog, given I see so many other people posting them on here. This will help me keep track of things I've promised to do, and progress I make on them that doesn't require updates to my files. Do note, I only work on Skyrim mods, as of yet, not Fallout or other games featured on here. My projects, with summaries: -----SexlabDeviousKhajiitGags: This project started as me stomping my foot and going "Why can't Khajiits wear devious gags?! Everyone neglects the furry community! *rant rant rant*" and continued into me taking the 'if you want things done right, do it yourself' attitude. Immediately followed by me making the statement "WOW this is harder than it looked". But I'm a programmer in college, so it's not beyond my trained ability... if poorly trained ability. As of yet, we've got two gags (one uploaded in the past 24 hours~), the log bit from ZaZ Animation Pack, and the piercings muzzle from Zarias Restraints. Honestly, I don't have any more Khajiit gags to work with, unless the normal wood-bit gag works on them too. Unless someone makes another art asset for them to wear, I probably won't be making more of those. And NO one's made an art asset for Argonians... poor scalies! I added the labia rings as a training exercise. Aelie taught me how to do the thing in general by walking me through turning the labia rings from Zarias into a chastity belt. Honestly, I still don't know if the mod even -works- for anyone else, because no one's really commented in my thread except advice from other modders. I have almost 200 downloads at time of writing this though, if not slightly over, so I guess I'm doing SOMETHING right. I'm just worried the latest version won't work right, because I got into tinkering around with the default Zarias Restraints spanking skirt in teaching myself how to BodySlide adapt off of a walkthrough. I didn't realize until later that modifying those files with my .esp loaded as the active file was a derpy thing to do. I made the esp as much for my own use as for others. ---Bodyslide EVERYTHING: I tend to be a bit overzealous about asking people to adapt various outfits to Bodyslide. I'm ah... very fond of having my character have a massive bust, because of my own furry character's appearance. Go ahead and search for pics of Yuni, they're out there, and you could kill a man with those things. But no one makes outfits in that size (irony here), so it's kind of odd to walk around naked like that, then put on a shirt and *FWOONK*, you're down to a D-cup from an HH. Don't get me started on piercings. I want to use those so bad, but they're hard as heck to adapt, and they probably wouldn't bounce right. So I followed a tutorial and learned how to make BodySlide conversions for the CBBE TBBP body. I haven't... even touched weighting yet. I know the steps, but don't know WHY those steps are where -- and what -- they are, and heavens help me if I need to backtrack mid-conversion, it tends to lead to starting over if I want to avoid weirdness. But... I've managed to convert two outfits so far. The Minou Felicia Black armor, and the spanking skirt out of Zarias Restraints... kind of. I say 'kind of' to both of those, because they're not top-quality coversions yet. I only have so much time to work on this stuff, and it's... hard The spanking skirt has clipping while walking for my animation set. It fits -perfectly-, even with oversized chest sliders, but the moment the PC starts walking, their legs kick right through the skirt. I don't even know where to start on fixing that, I assume it's something to do with bone weighting, as I haven't even touched that yet. The Felicia outfit only has one tiny, minor bit of clippage at the wrists, but... I kinda did a 'naked' version. I removed the crotch/torso mesh so the character would be naked, to make Sexlab animations more appealing while wearing it. While that works fine and dandy (and I'm sure some of you are happy to hear that I did it that way), it means I probably need to do a clothed version too. Blahhh, lazy. Also, the author doesn't want me uploading it on here. Sorry, guys. If she says I can't, I can't. HOWEVER... She -did- say that I could upload it to her own site, and it has a link in her signature, so I'll post on here when it gets put over there, and you can go find it yourself... ya know. If you want to play as Felicia with tig ol' bitties instead of a 'normal' DD-cup that is the CBBE body. ----SO MUCH FLAVOR TEXT: There's a mod in the works that is J'zargo being your Master, sexually. *squee* It's an incompleted snippet out of Sexlab Solutions that (I have on word from the author) is not abandoned yet, and will be made into its own thing. I volunteered to write dialogue for him. I'm not the best at it, but I'm trying, when the inspiration strikes me. I've submitted one stack of dialogue to him, but I don't think he's read it yet... Also, I intend to write a set of alternate dialogue for Apropos too... one that makes your character out to be a slut, instead of rather unwilling, in most of the nonconsent animations, particularly with animals. Haven't started on that one yet, but I hope I get to, when I find the time and energy. -- That's all my workings for right now. Will post when work is done. Bai bai!
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View File Add into game "Bondage Grenade" (based on fragmentation grenade). It tightly bounds all targets in explosion radius. Grenade available via console. (Type help "bondage grenade" 4 and then player.additem <id> <count>) Also some ingame mines (bottlecap and fragmentation) and fragmentation grenade bounds player. Added config variables. be_hardbondage 0 - (default) adds only one random DD piece on player. (NPC still tightly bound) 1 - tightly bound player and npc -1 - disables adding DD equipment Example of usage (open console and type): set be_hardbondage to 1 be_pacify 0 - (default) dont pacify bound enemies 1 - try to pacify bound enemies (will be pacified enemy who was bound, so man, animal and other races are unaffected to this feature) Example of usage (open console and type): set be_pacify to 1 Mods made just for fun and now under development. Consider it as beta. Requirements: 0.4+ Devious Devices 2.0+ and its requirements. 0.3 Devious Devices 1.3+ and its requirements. Permissions: Free to copy/use any part of mod inside LL. Submitter ssonly Submitted 05/25/2017 Category Other Requires Devious Devices
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View File Devious Console Note: This mod is stil in beta so please use accordingly Note2: Due to the design of this mod you can get stuck, if you don't like that please don't use this mod. This mod aims to add an extra layer of protection in a devious playtrough. If you are wearing Devious Devices you can no longer use the console. If you do try to cheat/use the console there will be a (atm 66%) chance of punishment, if activated in the MCM menu. At the moment this is the first beta release. I may add extra punishments, if you have an idea let me know in the comments. I'm also thinking to create a lite version which does not have a MCM but is far less streamlined. Requirements -Devious Devices Integration (and all of it's requirements) -Latest SKSE, this mod uses the 'registerforkey' function to keep scriptlag to a minimum. Punishments -Vibrate plugs at random intensity. -Lose all your (standard) DD keys. MCM -Enable/disable the mod -Enable/disable punishments -Enable/disable vibrate punishment -Enable/disable key steal Debug If you want to get debug messages you can use the following console command: set DDCL_DebugEnabled to 1 note: this won't work if you are wearing devices so please start this mod before equipping restraints. FAQ Q: How is different from 'Devious Anticheat' and 'Player_Exhibitionist'? A: The first mod polls the console key with a constant check for the key. Possible resulting in script lag. The latter mod has blocking as an extra feature, I intend to keep it simpele. Q: Does this block the 'additemmenu'? A: Not at the moment and I don't have plans to do so at the moment. If it can be done without much hassle I might add it. Q: Why does this mod scripting suck? A: It's my very first mod, constructive feedback is welcome. Q: I'm stuck and can't use the console. A: Load an earlier save or use the Skyrim SaveTool to remove all scripts starting with DDCL_ (That's why the warning is on the top of this page) Credits BadIdea57 & ssonly for their mod on which I based this one. Kimy for some script fragments. Darkadathea (Deviantart) for the lock picture used for the MCM blocked screen. Darkfox127 (Youtube/Nexus.com) for his tutorials. Submitter naaitsab Submitted 03/29/2017 Category Other Requires Devious Devices Integration, SKSE Special Edition Compatible
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View File DD-HC-ArmorBlock v1.0 This mod is intended to make playing with DD more difficult and fun. This mod alters some devious devices as well as all vanilla armor to implicitly conflict. The effect is that certain armor items cannot be worn while certain devious devices are equipped. Generally speaking, if you're wearing arm cuffs then you'll be unable to wear all gauntlets and many armors. If you're wearing leg cuffs then you'll be unable to wear all "boots" and many armors. If you're wearing a chastity device of any kind (including harness), you'll be unable to wear any armor, but gauntlets and boots shouldn't be a problem. Wearing all three means that you're in a lot of trouble. Keep in mind that "many" is not the same as "all". For example, wearing arm cuffs will still allow you to equip sleeveless armor. Just think about the variations of fur (bandit) armor out there. Take note also that one thing I did was prevent the Chastity Bra and the Harness from being worn at the same time. This is more based on personal preference than logic (I simply don't like the chastity bra and the concept of it irritates me; I'd prefer to be able to completely remove it if I could). Along similar lines, the harness blocks all clothes/armor. This is, again, personal preference with the intention of making the game more difficult. Head/neck and armbinder integrations are not yet done. "Doesn't Integration Already Do This?" Since this was the first question asked, and probably would be asked over and over again, let me answer it here. No. Not exactly in the same way. Integration, as far as I can tell, is not configurable enough to know that a specific armor is sleeveless, or has no leggings, or whatever, and therefore shouldn't be blocked, while a different piece of armor should. Same goes for boots vs low-cut shoes, long gloves vs short gloves, vs gauntlets, etc. At least, I couldn't figure out how to get it to work that way. If you can do that with integration (please let me know if I'm missing a feature), than yeah, most certainly this is a pointless mod (but a learning experience for me regardless ). Conflicts This mod will undoubtedly conflict with a variety of custom wearable item mods. Any mod that uses slots 46, 49, 53, 54, 58 or 59 will conflict now with vanilla armor (and devious devices). See the "DLCs" section for information on how to create your own patch for any given mod. If anyone knows of a better way to do this please let me know. This is my very first mod and I'm just now figuring out how the skyrim system works. I know there's also the "Custom Slave Harness" that, I believe, uses scripting to prevent armor from being worn but, not only do I not know how that's actually accomplished, the slave harness mechanism felt a bit buggy when playing around with it as well (quick equips->unequips, wierd permanant equip states that weren't valid, I'm not sure if Frostfall was properly detecting the situation which would me that you could basically cheat Frostfall). Requirements Devious Devices including Assets, Integration, and Expansion (tested with Devious Devices v2.8.0, Assets v2.8.1, and Expansion v1.1.1, will likely work with future versions and may still work with older versions). All the requirements for DD. Installation/Upgrading/Uninstallation Super simple mod. No scripts/animations/etc. No dirtying up your saves. Just install/uninstall as you see fit. Bugs If you find vanilla armor that conflicts in weird ways (like Elvan armor preventing whatever gauntles from being worn), let me know the exact combination and I'll fix it. I basically had to go through the entire armor list and systematically tick slots, so there's bound to be the occasional mis-click or armor item that was missed completely. DLCs I don't own any of the DLCs and am not planning to buy them anytime soon (they definately don't provide $20 worth of gameplay in my opinion). If you'd like to make DLC extensions for this plugin it's really quite simple: Find a DLC stock armor item (boots, cuirass, "clothes", or gauntlets). Edit it. Given what it is... Footwear:If it would be blocked by the leg cuffs, add slot 53 [*]Body: Always add slots 46 and 49 (blocked by chastity devices) If it would be blocked by the arm cuffs, add slot 58 If it would be blocked by the leg cuffs, add slot 54 [*]Hands/Gauntlets: If it would be blocked by the arm cuffs, add slot 59 You can also use these rules to patch any other equippable item mods as you see fit (remove conflicts, support custom items, etc). If you make a patch, please let me know. Recommendations for Use Mix and match as you see fit: Start a new character at Master or Legendary difficulty. Start out already equipped with devious devices (either via console or a mod like ImmerSlave [untested]). Use DD For the Masses II [seems to work as expected though friendly NPCs might re-equip clothes for some reason; needs more testing]. Use Defeat+Devious Captures [works] or Submit+Devious Devices [untested]. Use SexLab Aroused (possibly with the Immersive Patch) [works]. Use Frostfall [not tested but I don't see why it souldn't work]. Use any other mods that make your life a living hell when you're "naked" or wearing devious devices (suggestions? conflicts? please let me know). TODOs Armbinder support (I haven't touched it). Support "neck" and "head" conflicts (gags might block helms, etc). Create a harder version that follows a strict "no clip when running" rule (eg. leg cuffs block all cloth--robes, dresses, etc). Support items provided by ZaZ's Animation Pack. Contact Contact me here. I'd love to hear any suggestions, bug reports, etc. Terms of Use/Redistribution Use this as you see fit. If you redistribute it, please give me credit of course. Submitter nosis Submitted 07/28/2014 Category Other Requires Devious Devices Special Edition Compatible
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View File VERSION 1.0!!! (LAL version 3.0.5) Tons of new LoversLab mod starting scenarios (via Simple Slavery if you have it installed). Tons of new wilderness/vampire/bandit locations (via new Live Another Life quest functionality). Immerslave quest bug fix. VERSION 0.9.9.9!!! (LAL version 2.5.6, no DLCs) Tons of new LoversLab mod starting scenarios (via Simple Slavery if you have it installed). Immerslave quest bug fix. Q: Why are there two versions? A: Version 0.9.9.9 Is the last version that will support LAL version 2.5.6. I have fixed the ImmerSlave quest and added Simple Slavery support. The new functionality LAL provides reduces faction problems and provides a large variety of locations to choose from, and any work on this will require depending on new versions of LAL. I will no longer be making updates to version 0.9.9.9 as it is difficult to work with. However, Simple Slavery updates will still allow users of 0.9.9.9 to keep up with the latest LL mods. Fair warning: Mods adding bandits or changing bandit factions can get you immediately ganked on wilderness/frozen wasteland starts, and can cause chaos with bandit enslavement starts. For instance, Immersive Patrols II puts a group of bandits in the middle of one of the frozen wasteland starts, which is also a start that can be chosen by the wilderness start option (very low probability but it happened to me the very first test). Save before you activate the bed in case you need to reroll a different start. Also see my other mod: Blindfolded? Gagged? Got a knife? Cut 'em off! Devious Device Cutting To start this mod: 1. Begin a new game with LAL (Live Another Life) active and select the "I'm a Slave" option on the Mara statue. 2a. If you want to hook into one of the many fine LoversLab mods you have installed, use Simple Slavery and select the Simple Slavery start. 2b. If you want to be spawned in a variety of random places with a variety of random devices equipped and/or a variety of different masters/mistresses, make sure you have SD+ installed and walk through the dialog selecting either "Master" or "Mistress." 2c. The captured dreams start option will start you directly into the basement scenario. You can also start it with Simple Slavery, you'll have the auction block scene first. Recent changes/patch notes 1.0 (11/01/2015) - Added Simple Slavery start - now you can hook into tons of LoversLab mods, right at game start, thanks to jfraser's hard work. Thanks to jfraser for providing the hook-in code. - Fixed Immerslave quest bug - it should progress and end properly now. - Added message after talking to Mara statue to guide the user to set up mods (and save/reload) properly so as to reduce issues/crashes. - Wilderness starts now pick between a large variety of locations using new LAL functionality. The frozen wasteland starts are the same two. - Bandit enslavement starts now pick pick between a large variety of locations using new LAL functionality. The new LAL quest for bandit faction removal should reduce faction issues. - Vampire enslavement starts now pick pick between a large variety of locations using new LAL functionality. The new LAL quest for vampire faction removal should reduce faction issues. - Markers that LAL no longer uses were removed or replaced to reduce the likelihood of a LAL update that removes one from breaking everything. - Moved from .bsa file to loose files. Archive.exe is a headache, and was slowing down the process all around. Plus there is now one less bsa to add to your esp/bsa limit (325ish?). Old Patch Notes: What is this? This is an alternate start mod that uses Live Another Life to provide a few dozen different starts in which you can start bound, with the very short immerslave "quest" being one of getting free. This includes plenty of kinky flavor text in the quest log. Painless configuration Choices are presented in dialogue with the Mara statue. Pains were taken to include short empty sound files for each conversation option so as to prevent either replies so fast they can't be read (without fuz doh ro) or replies that last an aggravating 4 seconds (with fuz doh ro). So it's pretty painless and fast right up front, with dozens of DD choices, start locations and... masters or mistresses to be enslaved to. Start enslaved! Immerslave provides hooks into Simple Slavery, the captured dreams basement quest, and SD+ to provide a variety of starts in which you are enslaved - without SD+, if you choose a recaptured start you'll just stand there and imagine with your brain or (in the case of the Warlock specifically) get immediately ganked. Again, you can totally get your lesbo on with a mistress, or you can choose a master. Slave ship(wreck) The shipwreck start (hardest start in the game with Frostfall!) has been heavily modified to be a wrecked slave ship full of dead slaves with DD items on them (I don't condone violence to women, everyone on the ship is already dead in LAL and they're dead here because there's no navmesh and it would be tons more work). Various little extras were added to a semi-secret corpse that's hardish to find. Activate Paradise Halls slavery with LAL and get PH items (If you are using the Paradise Halls sexlab enhancement here at LoversLab, this won't matter much to you as it allows you to start the quest without the immerslave patch provided here). A patch for Paradise Halls lets you immediately start PH and get some slaving equipment (you have to swim to the semi-secret location to find the items), saving the long stupid trip to some random place before you can engage in PH activity. If you're using PH make sure to get the patch for Devious Devices compatibility from RiiakShiNal on the nexus: http://www.nexusmods.com/skyrim/mods/53108/? Bounties and disguise You can also pick from multiple bounties, and with sneak tools installed you can get a sneak tools mask to roleplay sneaking into towns. I recommend the sneak tools patch, and maybe setting the mask so you can talk to npcs with it on. Because of the bounties, I've included a patch for requiem to prevent bounties and lifetime bounties from affecting temple functionality. I've also extended the max items you can steal from 10 to 30 - the gods are more merciful to escaped slaves who need to grab a bite to eat here or there. Installation and Requirements Version 0.9.9.9 and below: Make sure LAL is version 2.5.2+ Version 1.0 and above: Make sure LaL is version 3.0.5+ Put LAL near the end of your load order, just before weather mods. This is all completely untested for males and non-vanilla races. Sorry. You won't get re-enslaved if you do not use SD+. You'll just show up where they are and then pretend in your brain. And probably get ganked if it's the Warlock start. SexLab Sexlab Aroused Redux ZaZ Animation Pack NiOverride (Or RaceMenu) (requirement for Devious Devices Expansion) Devious Devices - Assets Devious Devices - Integration Devious Devices - Expansion Alternate Start - Live Another Life 3.0.5 (Immerslave version 1.0 and above) or 2.5.6 (no DLC requirement, Immerslave version 0.9.9.9) Optional but not required (installing these adds content): Sanguine's Debauchery (plus its requirements) Captured Dreams Simple Slavery Sneak Tools Sneak Tools Patch For those who crash at startup (Beth logo) with Sneak Tools: If you need help: If you are having a problem with everything working until you click the bed, and then the bed fading back in and nothing happening: This is likely a load order problem. Please make sure that LAL is next to last, ImmerSlave is last AFTER LAL and only weather mods are after this. If sneak tools crashes your game, see the sneak tools requirement in the Installation section. If you are having a problem with the Mara statue not giving you the "I'm a Slave" option, Doomsman was having the same problem but fixed it. His comment on this is as follows: Old description, still mostly relevant Thanks: Veladarius for helping with Captured Dreams start Aelie for LADL Zadil and min (other people too?) for DD skyrimII for SD RiiakShiNal for PH patch (the one on the nexus, not the one for download here) Other ppl I probably forgot (sorry) Submitter arbiter Submitted 07/21/2014 Category Quests Requires Special Edition Compatible
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View File Devious Devices Bodyslie CBBE CT77 Body TBBP ------------------------------------------------------------------------- WARNING: This Last Update has almost every asset redone, so please test them and post issues if you find them: If you want more Devious Devices related mods, you can check out this list made by Zadil: http://www.loverslab.com/topic/30855-devious-skyrim/?p=770724 ;---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- UPDATE 15/02/2015 | Ver 4.0 | -------------------------------------------- -Almost Every Asset Re-builded -Added latest Assets ;----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Body conversion of Devious Devices for CBBE CT77 body, this body was made by ChronoTrigger77 and it is included in his Armor pack: http://www.nexusmods.com/skyrim/mods/25259/? I made this conversion based on the work made by Skeuomorph : http://www.loverslab.com/files/file/539-devious-assets-for-bodyslide-cbbe-psb-hdt-bodies/ So I just converted every asset Skeuomorph included on his conversions, I also added TBBP to it. I'm not an experienced moder or anything so may be some clipping, I tested some of the assets and didn't find much problems, but who knows. I did this mostly because for some reason any conversion was working for me at all. ;---------------------------------------------------------------------------------------------------------------------------------------- Included Assets 2.8: DDAssets DD Integration: Armbinder Iron Belt Padded Belt Padded Belt Open Padded Bra Leather Arm Cuffs Leather Leg Cuffs Padded Arm Cuffs Padded Leg Cuffs Body Harness Body Harness Full Body Harness Single DD Expansion: Ebonite Armbinder Ebonite Arm Cuffs Ebonite Leg Cuffs Custom Harness Single Ebonite Body Harness ;---------------------------------------------------------------------------------------------------------------------------------------- Requeriments: Body Slide 2 http://www.nexusmods.com/skyrim/mods/49015/? Custom Skeleton (recomended Xp32 Maximum Skeleton) http://www.nexusmods.com/skyrim/mods/26800/? CBBE Body http://www.nexusmods.com/skyrim/mods/2666/? Recomended (as far as known not essential ) CT77 Armor Pack (Including body) http://www.nexusmods.com/skyrim/mods/25259/? ;---------------------------------------------------------------------------------------------------------------------------------------- Instalation: Just drop the content on Data folder or use NMM. You need to build the meshes on Bodyslide to see the changes ;---------------------------------------------------------------------------------------------------------------------------------------- Notes: I recomend CT77 Body for this to work, Its reported to be working good with CBBE advanced body TBBP, But try It out for yourself. If you think theres information missing on this description, let me now so I can add it. Submitter Aensland_src Submitted 07/18/2014 Category Other Requires Devious Devices(Assets, Integration ,Expansion), BodySlide 2, Custom Skeleton Special Edition Compatible
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View File Skyrim Bound is intended as an alternative start mod without the alternative start part. The mod makes it possible to start your game with a set of Devious Devices, and allows you to choose the worn items freely through the in-game menu. So, start the game with your favourite alternative start mod (or vanilla if that's your thing), and afterwards fire up Skyrim Bound to push the difficulty up a notch. Since the mod is activated through the menu, you can of course use it later in the game as well. The menu will however disable itself after one use. Notes Devious expansion is fully supported (including the new ebonite items), but it isn't required. As such, the items available to equip will change depending if it is installed or not. Starting the game with "Surprise me" will ignore all other settings in the menu, making it a completely random experience. Daedric plugs included here are also craftable once the Devious Devices book from Integration is read. Requirements Devious Devices - Assets Devious Devices - Integration Devious Devices - Expansion Remember to also install any other mods required by these. Credits Coopervane for original idea Aelie for Daedric plugs & LADL Mord Sif for name naaitsab, Slorm and others I forgot for feedback & testing Zadil & Min for Devious Devices Changes 1.2 Support for pony boots from DDx Support for piercings from DDi Added option to set the armbinder inescapable Reusable on new games 1.1 Support for DD - Integration 2.8.1Included Leather Posture Collar [*]Support for DD - Expansion 1.1.2 Included white & red items Couple of new presets [*]Improvements to random bounty Randomly picks between same bounty for all holds (old system) and different bounty in each hold 1.0 Initial release Submitter Srende Submitted 05/26/2014 Category Other Requires SexLab, Devious Devices - Assets & Integration, SexLab Aroused, Zaz animation pack Special Edition Compatible
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View File About Normally a Devious Device gag will block dialog. Gags+ allows the player to open dialog with a NPC at their normal speech level of ability if they have in their possession a writing set that consists of at least one of each of the following items: Quill Inkwell Roll of paper Alternatively, the player may also use the following writing set with a debuff to their speech ability. Charcoal Roll of paper In both cases one item from the set that is in use is consumed when dialog with the NPC is closed. If the player is in possession of both types of writing sets then the set without the debuff is used first. Required Devious Devices - Integration v2.6.6 Note If the player is already wearing a gag when Gags+ is installed you must restart the Devious Devices - Integration Gag's quest in console for this mod to start functioning. stopquest zadgagqueststartquest zadgagquest BONUS: Masque of Clavicus Vile.esp Did you really think you'd come out ahead making a deal with Clavicus Vile? The Daedric Prince of twisted wishes and eldritch deals? Submitter jbezorg Submitted 02/02/2014 Category Other Requires Devious Devices - Integration Special Edition Compatible
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View File Devious Surrender V2 LITE This is a complete rebuild of the mod. At the moment it only covers a few things but, in some ways, it covers more than it did before. The mod detect 3 types of death. 1. Death by Humanoid actors 2. Death by Creatures 3. Suicide 1. Death by Humanoid actors (e.g. the usual races, vampires etc) will trigger a short scene where all your stuff will be stolen. You will then experience a rape scene followed by a very brief release scene. At this point you will have a few precious seconds to make good your escape before your enemies become hostile again. Stolen items will be kept by your attacker. 2. Death by creatures will trigger an instant rape scene. None of your stuff will be take, only your dignity! Again you will be released and have a few seconds to escape...or get your revenge! 3. Suicide happens when you die but with no obvious enemies around. There is a chance that ranged enemies might kill you like this but it would have to be a good shot! There is a black out followed by a short scene and then you're free to go. This new version will form the foundation of a much improved version of the mod but for now this kind of covers all types of death which is more than the old version did! Devious Surrender V2 This is a complete rebuild of the original mod as described in the Mod History below. It now uses scenes to control the flow of events. in addition, it nows has an MCM menu (although currently it does nothing ) and also the death intercept scripts are now quest based rather than directly attached the the player character. All of these improvements should make the mod more compatible and should play nicely with other mods (although any other mod that intercepts the player's death will conflict). The mods current status is BETA which means that most of the main elements seem to work ok. But major issues may still be present and as such I DO NOT recommend installing this mod unless you wish to test it for me. It may destroy your save game (or it may not)! Current Flow of Events. This is the various stages the mod goes through and the events that you can expect... Stage 1 You die! Except you don't! You'll drop your currently equipped weapons/shield and go in to a bleed out state. After a few seconds you will surrender to your attacker by kneeling down. Stage 2 Your attacker will berate you for being so weak and you will black out Stage 3 You will come to and find your self locked in to some restraints. your attacker will berate you some more, place all your gear in to a conveniently located strongbox, strip you naked and add some devious devices to you. You will then be left to escape Stage 4 To escape you will need to work out the lock combination. There are three tumblers on the lock with three possible settings. Choose wisely! Stage 5 - Failure to escape If you get none of the 3 tumblers in the correct position then you will suffer a critical failure. This takes the form of some visual punishment scene. At the moment there are two possible scenes. 1. Whipping scene & 2. Rape scene with whipping If you get 1 or 2 tumblers in the correct position then you will only get a minor punishment. In this case only one punishment is available which is a minor electric shock. Stage 6 - Repeated Failure (not yet implemented, but soon) The mod will track how many times you have failed to escape each time you are captured. Eventually your captor will decide you are too much trouble to keep and one of the FINAL PUNISHMENTS will trigger. These will be story driven and will provide a real challenge to escape from with a distinct possibility that you might not escape. Stage 7 - Successful Escape If you get all 3 tumblers in the correct position then you will fall to the floor and be free. You will get a random grace period before the guards react so run or hide! You will also find you have managed to keep a single lock pick which you can use to unlock the strong box and get your stuff back. Other useful information Your attacker will have a key to any restraints they added so killing him will help! Your attacker will keep any gold made from selling your items so killing him will help! Your attacker will keep any receipts from selling your items, so killing him will help track them down. Basically, kill you captor! ----------------------------------------------------- Mod History This mod is a rebuild of my previous mod "Sexlab Submit + Devious Devices DAYMOL" which in itself was built upon the "Sexlab Submit" mod by dkatryl. The original "Sexlab Submit" can be found here As far as I know this mod is still being developed and supported. While "Sexlab Submit + Devious Devices DAYMOL" can be found here. Please note that while this mod works for the most part, it is no longer supported. While the main purpose of this mod remains similar to both the above mods, the structure of the mod and how it achieves this as well as all code is completely new. What Does This Mod Do This mod is a combat surrender mod. Basically it intercepts where the player would usually have died and instead surrenders them to their attacker. The attacker then applies varies items from the Devious Devices and Devious Devices Expansion mods to the player, forces them in to sexual acts from SexLab, steals their items and finally ties them up in to various bondage positions from the Zaz Animation mod and leaves the player to escape. This mod is purely developed for female characters (although I have tried to keep it as unisex as possible) Differences Between SexLab Submit / Sexlab Submit + Devious Devices and this mod. Sexlab Submit contains much more than just having the player submit to their attacker. The player can also make other NPCs submit to them. This mod only allows the player to submit to their attacker. If you want to enslave other attackers then you can use Sexlab Submit, Sexlab Defeat or I'll Take The Display Model. In addition, the original SexLab Submit made no use of the items from devious devices...which is why I extended the mod and turned it in to SexLab Submit + Devious Devices. In essence this mod is only interested in what happens when the player is defeated and how escape from that situation. Current Mod Status This mod is at a very early stage, although it is progressing quite quickly. It is also my first mod where I have started from scratch without using a pre-existing mod as a basis. That's a big change, but one that I felt was necessary for me to learn the ins-n-outs of the creation kit. So I took the plunge and here we are! You are welcome to try the current version, but please note that it is still not quite ready for human consumption V 0.3 This brings in the escape mechanic which is based around choosing the correct combination of a 3 symbol 3 tumbler combination lock. I chose to use the bird, snake, fish symbols as they are heavily used in the game. Choosing the correct combination is actually fairly easy once you know the trick. Other improvements include better initial force greet so it should fire....although it can still take a few seconds in some cases. KNOWN CONFLICTS This mod intercepts any ondeath even. Therefore any other mod that alters this will probably interfere with this mod. Death Alternative must be removed from your mod load list. Even if you disable it via the MCM it will still stop this mod from working. KNOWN SAFE MODS I run deviously cursed loot with its death events turned off just fine. You may also want to disable the cover up animation as it will interfere when you're tied up! Mod Requirements SexLab Devious Devices Assets Devious Devices Expansion Devious Devices Integration Zaz Animation Pack Sexlab Aroused Redux (OR) SexLab Aroused Thanks To Ashal for Sexlab Min for Devious Devices Assets and Integration Coopervane for Devious Devices Expansion Xaz for Zaz Animation Pack Kain1978 for coding help on SexLab Submit + Devious Devices DKatryl for the original Sexlab Submit Special Thanks To Jampr for naming the mod Bethesda for Skyrim and the Creation Kit Anyone else I may have forgotten Submitter JimmyJimJim Submitted 07/03/2015 Category Combat Sex Requires SexLab, Devious Devices, Sexlab Aroused, Zaz Animation Pack Special Edition Compatible
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Deviously Patched Hydra Slave Girls
Gameplayer posted a topic in Downloads - Skyrim Adult & Sex Mods
View File Title: Deviously Patched Hydra Slave Girls Description: This is a patch for the Hydra Slave Girls modification. Simply put this removes most of the ZAZ items and adds Outfit creations from Devious Devices Assets, Expanded, and Captured Dreams Shop. Only male slaves should still have ZAZ items. There are 3 basic outfits that slaves will wear, 1) Padded Sets, there are quite a few different colors and they should match. 2) Restrictive Sets, sometimes with Padded Bra's or Nipple Piercings and in different colors but overall the leather colors should match. 3) Harness Sets, the leather should match but sometimes you will get slaves that have a harness and padded bra with chastity belt that are of different color. All Slaves wear slave boots. All Slaves have a chance of having a gag and blindfold. Slaves will usually have either nipple piercings or a padded bra or neither. All Slaves that had a yoke "should" have either a yoke or armbinder. All Slaves should have a vaginal piercing and either a soulgem plug or Grand Soulgem Plug. The patch does not contain any scripts. The patch contains a comprehensive leveled list that contains outfit combinations that are then directly overwriting the outfit section of the aforementioned mod that it patches. Note that these items are not decor' if you should have your settings for DDI turned on for NPC's to react to wearing these items well they will, so be catious about your particular settings and load on your computer. Also note that since the mod does not place these outfits on NPC's with scripts that it will not in anyway change NPC's you have already met in the game over to devious devices. Either start a new game or ResetInventory Command each NPC you meet. Required Mods, Devious Devices Integration Devious Devices Assets Devious Devices Expansion Captured Dreams and of course Hydra Slave Girls by hydrogorgan Submitter Gameplayer Submitted 09/21/2016 Category Sexual Content Requires Special Edition Compatible -
View File Devious Devices Integration en Español Ésta es la traducción de Devious Devices Integration Requiere el mod original ya que solo es el archivo ESM y el ESP, podés descargarlo de Aquí La versión es la 3.3b Va a haber un cambio ya que voy a traducir los scripts (Bueno, voy a intentarlo...) Submitter jajaman Submitted 03/02/2017 Category Sexual Content Requires Devious Devices Integration Original 3.3b Special Edition Compatible
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View File Zaz Animation Pack en Español Ésta es la traducción de Zaz Animation Pack en Español Requiere el mod original ya que solo es el archivo ESM y el MCM Translation file, podés descargarlo de Aquí La versión es la 6.1 Se agregó el Parche 6.11 en Español Submitter jajaman Submitted 03/26/2017 Category Sexual Content Requires Zaz Animation Pack Original 6.1 y 6.11 Patch Special Edition Compatible
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Devious Devices - Synergy (formerly Immersion) View File LATEST UPDATE: This is another “proof of concept” update to let you all know what this mod is going to look like. To see what’s new, coc to “MJMTheChaliceBridge01” (I’m going to worry about better cell names later). Please note, there are still some issues here and there (grass growing out of stone, clipping, etc.) and I will take care of that when I polish the whole of it. Also, there is no navmesh for anything beyond the simple bounds of the island, there is no LOD (long distance background stuff), and none of the doors go anywhere (interiors are next on the list). Finally, don’t visit The Chalice if you want all this to remain a surprise; I wish I could do that, but, hell, I’m the one making the thing. For those who venture deeper: Beyond that, I’m pretty much done with this mod for a while. No, I DO want to continue, but I’m on deadline for the book I’m writing and have to give that priority. That shouldn’t take more than a month or two though, and I’ll keep popping back into this mod’s forum topic to interact and brainstorm. Introduction: All there is to say here is this is in extreme alpha---a proof of concept only. As such, try this at your own risk. As I grow the team and put in time, the alpha will shift to beta and eventually we will get to a full release. Note: Concerning this alpha, please just play to get a taste. There is no resolution to the quest, so simply make a save you want to revert to and give it a couple minutes of your time. To start, talk to any innkeeper and say you're running low on septims to start the quest. Alternatively, just head to Riverwood and go north along the east side of the river to find Yadvard's Rest. Finally, and this is purely aesthetic at the moment, there is a little spoiler of what is to come if you go directly east of Riverwood up into the mountains where those two pointless bandits hang out. AGAIN: CREATE A BLOODY FALLBACK SAVE BEFORE CHECKING THIS OUT Requirements: · Skyrim and DLC · USLEEP · ApachiiHair · Sexlab · ZaZ Animatiuon Pack · Devious Devices Assets · Sexlab Aroused Redux (or vanilla, though I have not tested it) · Devious Devices Integration · Devious Devices Expansion Basics: This mod is designed as a bridge between the mythos of Skyrim and Devious Devices. Ever wonder why you can't get that collar off without going to crazy lengths? What is possessing these strange items showing up around Skyrim? Does it even matter? As far as I'm concerned, putting cause to an effect is never a bad thing. A Little More: This mod is going to accomplish two main goals: - First: Quests to tie in the devices with the world. The main apparatus for this is a new courier system for delivering a plethora of new quests. Most of the quests will simple, single stage quests, but five will be large, multi-stage ones with multiple stages, new voiced NPCs, and followers. Here are some examples (without spoilers): 5]-- Small Quests: Discover the source of the glowing trolls; Recover the enchanted collar 5]-- Large Quests: Help Saela clear Yadvard's Rest - Second: New and interesting reputations of devious devices that merit varying degrees of difficulty to remove, namely due to their varying degrees of difficulty to create. 5]-- "Level 1" Devices: Leather. Simple crafting and removable with any bladed device. 5]-- "Level 2" Devices: Metal. Requires smiting skills that relate to the metal use and are removed by lock picking or magic on site (difficulty varies with metal used) or by a blacksmith. 5]-- "Level 3" Devices: Enchanted. Simple smiting skills pertinent metal skill, enchanting skill, and arcane smithing. It also require metals as raw materials and filled soul gems. These can only be removed with an enchanted key, which can only be created with a filled soul gem and knowledge found in rare books. These are also the first level of devices that actually influence the used, affecting stats, arousal, etc. rather than just "marking" the wearer as a slave. 5]-- "Level 4" Devices: Daedric. All of the smithing requirements of enchanted, but also other, special elements to be discovered. Removal requires divine help. 5]-- "Level 5" Devices: *Secret*. What is more powerful than Daedric influence? Well, that is for you to find out. In fact, it is centerpiece of this mod's questing. FAQ: Truthfully, no one has asked anything yet, but here are a couple I anticipate: What are your plans for the mod? 5]The first goal is to get one of the main quests done and this proof of concept is approximately 25% of that. After that, I'll move on to getting the courier system fleshed out and begin working on the diversified device types and their effects. How long will it take? 5]Honestly, I have no idea. I started modding last week and have picked up a ton as I've learned, but I have no idea how difficult it will be. Based on what I have planed, however, I know it is at least feasible, so that much at least is good news. What Can I do to Help: This mod is a huge undertaking, obviously, so I welcome any help. - First and foremost, my coding skills are limited and I could really use someone in that department; my most efficient method for learning is audio visual and the people's video tutorials on creation kit only cover up to a certain point. - Second, anyone willing to help me with modeling and texturing new devices, creatures, etc. would be greatly appreciated. I can manage the basics in that department, but I think it is wise to play to one's strengths and that really isn't one of mine. - Third, anyone interested in designing (relatively anatomically plausible) characters for the mod. Simply put, I'm dreadful at making skyrim's characters not look like ass. - Forth, anyone wanting to create small quests (adult or not) and include them under the umbrella of my questing system are welcome! Even if you have no idea what you are doing, take confidence in knowing I made this mod in a week. A little perseverance and you can do it too! Don't know where to get started? Feel free to PM me and I'll tell you what I did. - Finally, VOICE ACTORS! As someone with dyslexia, I have always had a rough time reading. Consequently, quests without dialogue have always been something I try to avoid. You don't have to be particularly talented either! You can do at least one voice: yours. If you have a mic and can give me relatively clean audio (turn off things that make noise, find a quiet area, and record each line more than once), I can make it mod ready. My hope is to have everyone in this mod voiced. As a special note, if anyone can do a particularly good impression of existing characters, that is highly coveted; new NPC's can sound like whatever, but the vanilla ones should match best as possible. Thanks You's: - This wonderful website and all it's people for making this happen. - Skyrimll, for early bits of advice - ContentConsumer, for general help - Princessity, who got me into this in the first place - dwcool62, who's mod Misty Michelle was the basis for the NPC Saela (http://www.loverslab.com/files/file/3469-misty-michelle/) - noobsaleh, for helping me not screw up a first impression Submitter TheBlackSilhouette Submitted 12/14/2016 Category Quest Requires Skyrim and DLC, USLEEP, ApachiiHair, Sexlab, ZaZ Animatiuon Pack, Devious Devices Assets, Sexlab Aroused Redux (or vanilla, though I have not tested it), Devious Devices Integration, Devious Devices Expansion Special Edition Compatible
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View File Sorry for my English, it is not my native language. Description This small mod designed to play with Deviously Cursed Loot. It catches adding devious keys and triggers dcl events when player tries to add them using "player.additem". Keys are removed from inventory. Key names are: "Restraints Key", "Chastity Key", "Piercing Removal Tool", "Leg Restraints Key", "Head Restraints Key", "Hand Restraints Key" and "Body Restranits Key". Console commands are catched and actions: tgm - executes tgm again, disabling god mode tcl - executes tcl again, disabling no clip unlock - executes "lock 100", locking at master level kill - nothing happens (any ideas ?) When console command (or key) found triggers one of dcl events. Possible events: - standart cursed trap - rubber doll collar - belt of shame - yoke of shame You can select desired events from mcm menu, If no events selected, nothing happens but other actions remains (key will be removed from inventory) Of couse, if anybody really wants to cheat, he finds the way. This mod also tracks using AddItemMenu. Configurable in MCM. When mod updates it unlocks menu so you can reconfigure new options. MCM Menu In mcm menu you can: - disable/enable control of various key types - disable/enable console commands. - toggle support of AddItemMenu - select DCL events - "lock menu" to disable future option changes. Unlocking is not possible, so use with cation. Requirements Deviously Cursed Loot, http://www.loverslab.com/files/file/1216-deviously-cursed-loot/ ConsoleUtils, http://www.nexusmods.com/skyrim/mods/66257/? and it's requirements. Submitter ssonly Submitted 12/17/2016 Category Other Requires Deviously Cursed Loot, ConsoleUtils Special Edition Compatible
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View File Due to numerous quest changes a CLEAN INSTALL OF THE SGS MOD FOR 1.4.0b IS REQUIRED. To make things simple: -If Applicable, Uninstall Suspicious Gold Starter old version (less than 1.4.0) through your mod manager -Install Suspicious Gold Starter latest version through your mod manager -Play a new character or duplicate an existing save that has never interacted with the mod. Thanks First and Foremost Big Thanks to everyone so far who has contributed in the thread as well as downloading, reporting errors, helping me out as I make the mod. I've had a great time making this as a solid little mod to build some fun gameplay on top of and I've learnt a lot with the CK thanks to the wonderfully patient folks on this forum, you all know who you are. Thanks again. (im terrified of thanking by name in case I forget one person and they hate me forever) Quest Details This is a short questchain that introduces several new NPCs that the player can interact with. It makes heavy usage of DD functionality. A little Sexlab thrown in for flavour. Starting with the theft of a Suspicious Gold coin traverse the labyrinth and play through a quest to free yourself from a curse placed on you. One additional quest will appear 24 hours after being in Rainas Chastity Belt. Complete the next quest for a reward, new dialogue options and the privilege of entering Rainas Manor. Follow up quests have hopefully interesting rewards. After completing this Quest until you are freed from chastity (50 gold ingots) you may ask Raina to replace your current plugs for more beneficial ones. - NEW PLUGS WILL BE CREATED IF THE CURRENT THREE ARE NOT EXTENSIVE ENOUGH - Give feedback in the thread if you please with the effects you would like. Preferably with 'some' identifiable downsides. I can't promise I'll give exactly the suggestion but I'll add it if it fills a hole! (heh) Keyholding and "bondage game" services are provided by Raina with the conclusion of the main questline, where the rewards are the perk implemented belt to unlock any lock, and your choice of combat enhancing plugs for Warrior/Mage/Rogue archetypes. Quest walkthrough in the spoilers below. Post quest content in the spoilers below: Bugs Currently Known Bugs (v1.4.0a) Sexlab may be a little slow for Vilkas and Maven. Help I've found a bug that isn't listed! I'm Stuck! Post it in the thread. Give as much detail as you can, don't worry if there isn't much detail to go on, but there’s a better chance I can fix something or help you the more information I have. If a device is stuck search the console *help "keywand" * should return a key that will enable you to remove any items that are stuck (but please report any items stuck on) The growing list of Experienced Problems playing mod (v1.3.01) Raina has no dialogue/Freezes during the scene - Make sure you have Fuz Ro Doh installed Raina left the cell - She has a schedule to sleep in the manor you cannot access until you have a stronger relationship with her. Rest until morning and she should come back! Submitter donotbugme Submitted 02/23/2016 Category Sexual Content Requires Fuz'Ro'Doh, Sexlab SexlabAroused Redux, DDa, DDi, DDe, ZazAnimationPack Special Edition Compatible
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View File NOTE: THIS IS PRE-ALPHA. Do not download, the current file is outdated and will just fuck up your speech tree. REQUIRES: Latest Skyrim Latest Sexlab What is this? This is a perk overhaul that aims to replace the vanilla perks with more sexually themed ones. -OVERHAUL IN PROGRESS- -TEMPORARILY ON HIATUS- -NOT ABANDONED- Submitter JustSomeAnon Submitted 07/07/2016 Category WIP / Beta Requires Skyrim, Sexlab, Devious Devices Assets, Sexlab Sexual Fame Special Edition Compatible
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View File Armbinders With Hands! I tweaked the zaz armbinder offset so that the hands fit inside the armbinder without clipping. I then updated all of zaz's armbinder animations with the new offset. Finally, I changed the properties on all DD armbinders so that they would stop hiding hands. Basically, this mods gives Armbinders With Hands! (should work even with DD expansion's restrictive gloves) [ REQUIREMENTS ] Devious Devices - Assets - http://www.loverslab...devices-assets/ Devious Devices - Integration - http://www.loverslab...01282014/ Devious Devices - Expansion - http://www.loverslab...expansion/ Zaz Animation Pack - http://www.loverslab...ack-2013-10-08/ SexLab 1.58+ - http://www.loverslab...4-updated-1230/ SexLab Aroused 20140124+ - http://www.loverslab...ed-v2013-12-22/ [ INSTALLATION ] 1) Extract "Armbinders_With_Hands.7z" into your skyrim data folder 2) Active "Armbinders_With_Hands.esp" [ CREDITS ] Xaz, ZaZ, and everyone else who worked on the armbinder animations I tweaked. [ PERMISSIONS ] Anyone is free to use the new armbinder offset I created. (this mod will probably become obsolete as soon as it is included into the DD / zaz framework) Submitter cedec0 Submitted 12/09/2015 Category Framework & Resources Requires Devious Devices + ZaZ Animation Pack Special Edition Compatible
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View File Requested by @grenadenpizza Visibility does a very simple thing: adds a detect life and dead effect to DD blindfolds. Update takeaway: Sliders added to MCM to control range. Should work, please test and report. This version comes with all of the following features: Detect Life (modified to include Daedra and Automatons) and Dead Effects An MCM to include toggles for both of those effects MCM to control range of effects A very very lackluster release post A disappointing lack of screenshots Beta Disclaimer: This version may also have some bugs, and may not apply properly to blindfolds outside of the original DD. If you notice any odd behavior (Effect not working, weird ranges, certain things not lighting up, effect lingering after blindfold unequipped, or ending while the blindfold is still on, and these are just guesses off the top of my head the CK probably has something dumber tucked away for me/you) please report it quickly in this thread including useful info (meaning which blindfold you were wearing, what the problem is, and nothing else unless asked. Load orders and Papyrus logs probably won't be all that helpful here). What does the future hold for Visibility? Bugfixes probably A separate Detection effect for Daedra and Automaton Probably anything and everything you guys suggest in this thread. A less lackluster release post Screenshots (you can help by uploading them in the thread for me to steal use) Submitter Feliks Submitted 02/28/2017 Category Framework & Resources Requires Devious Devices Assets and Integration Special Edition Compatible
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View File Do you like realistic things? Are you only interested in games that are either dogshit brown or gravel-gray? Then this is NOT the mod for you! Best direct your browser elsewhere. Note that this is NOT game ready. This applies the 'Blazing Lightshow' effect to the Devious Devices. Best used with the white ebonite texture. Not game ready (though you could replace the standard nif files with these if you really want to). The following are not included due to being single-mesh files: -Chastity belts. -Chastity bras. -Posture collars. -Padded cuffs. Rquirements: These models look best with the White Ebonite texture from the Devious Devices (Expansion) mod. You can use it with the standard textures, but it will look worse for it. Note: should anyone who has sufficient knowledge of Skyrim models separate the leather\padding from the metal components, I will be willing to convert the models and add them to this pack. I myself am an Oblivion modder, and my 3d modeling skills are limited to Blender 2.49b. Licensing\Legal\Permissions: Zadil, the author of the Devious Devices (Assets) mod had this to say: zz2tommy, the author of the 'Blazing Lightshow' said the following: Now, since I'm uploading this as a resource, I'm giving everyone permission to use these files "AS-IS" in any way they want. However, if you want to modify them you will need to speak to the authors of these two mods yourself and ask their permission. You do not need to ask me for permission, or even credit me (though it would only be polite to do so) if you use these, or if you want to alter the files. Because I can -V Submitter Vaelorian Submitted 08/25/2014 Category Framework & Resources Requires Special Edition Compatible
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Trapped in Rubber (updated 2015-08-02)
greyspammer posted a topic in Downloads - SexLab Framework LE
View File Trapped in Rubber A rubber fetish mod This mod provides: Shiny Rubber Catsuits by mxwqtkl (fully integrated), original source for reference: http://www.nexusmods.com/skyrim/mods/41534/ More colors for the Shiny Rubber Catsuits: Cyan, light grey, dark grey, green, orange, pink, purple, yellow (the original had: black, white, red, blue, red/white and transparent versions) Ballet boots now also in "devious" variants (lockable using the Devious Devices framework) A framework that: Traps the wearer inside the catsuit when putting it on (cannot be unequipped) Fuses the gasmask with the catsuit when putting it on (cannot be unequipped either) Shows regular messages about what it feels like to be trapped in rubber Messages progress in three stage, e.g. first there's no sweating, then a bit, and then a lot. Chance for special messages when wearing a gag under the gasmask Wearing rubber increases actor arousal over time Framework currently only works for player character (but that's not a real problem, how would you know how someone else feels like anyway?) and works independantly from Devious Devices (except for the ballet boots, see above) [*]A questline/story woven around the catsuit/gasmask experience with focus on various fetishes, including rubber, of course. There are over 4400 lines of dialog. I took the time of one of my test playthroughs and it took me about 8 hours to complete the mod (already knowing where everything is and what to do and using fast travel). Donations: You are not required to donate. But if you would like to support me and my work, please feel free to do so. The more money I make, the more time I'll have to work on my mod. Every bit helps, so if you can't afford a large sum, don't worry. Just give what you can. You can send your donations via PayPal to greyspammer@gmail.com . There is also a Patreon through which you can support the mod on a more permanent basis (recurring payments). Current status: Overall, the mod is beta. The framework seems to be doing what it's supposed to and the story is complete. Future work will include bug fixing and adding features. This is my very first mod so I can not promise perfection. Rookie mistakes and all that. Requirements: ZaZ Animation Pack (http://www.loverslab.com/topic/17062-zaz-animation-pack-2014-08-29/) SexLab Framework (http://www.loverslab.com/topic/16623-skyrim-sexlab-sex-animation-framework-v159b-updated-0915/) SexLab Aroused (http://www.loverslab.com/topic/20193-wip-sexlab-aroused-v2014-01-24/) Devious Devices Assets (http://www.loverslab.com/topic/19865-devious-devices-assets/) Devious Devices Integration (http://www.loverslab.com/topic/21484-devious-devices-integration-08242014/) Devious Devices Expansion (http://www.loverslab.com/topic/35569-devious-devices-expansion-v113a/) SKSE (http://www.loverslab.com/topic/35569-devious-devices-expansion-v113a/) Fuz Roh D'oh (http://www.nexusmods.com/skyrim/mods/14884/) HDT Highheel System (http://www.nexusmods.com/skyrim/mods/36213/) and all subsequent requirements of the components listed above Recommendations: Player character should be a human female. I do not enforce any checks on that, but there is no male version of the catsuits (and no, I cannot change that). So I made the mod centered around women in rubber and the writing will assume you are female. Elves are theoretically possible, but elven ears tend to clip through the gasmasks. Haven't yet figured out if I can fix that. If it doesn't bother you, feel free to play an elf. Beast races are not tested and the additional colors have no armor addons for them (I was too lazy to set it up in the CK). Also, the writing does not reflect their specifics. The way I see it, beast races would require enormous work to support properly. Cats and lizards don't sweat, so a lot of writing would have to be changed. Leaving the question what else they should suffer while in rubber. Too much work for now. Apologies to all furry lovers out there. When you install the mod for the first time, starting a new save is not necessary (unless Evette San is already dead, see above). If you upgrade, you will likely need to make a clean save. While the mod is a work in progress and beta, I most likely will not take any measure to ensure you can upgrade from any version to any version without hitch. It would slow down development too much. Sorry, folks. The mod does not support followers. There comes a point early on when it will try to determine if you have followers and give you a semi-plausible reason why you cannot have them with you. I'm not sure how reliable that check is and it's only supposed to be a reminder, not a tamper-proof barrier. I'm sure there are ways around it. But the writing will always assume you are alone and ignore your followers. I strongly recommend sending them home for the duration of the mod. The catsuits and gasmask are only available for the CBBE body (again, I cannot change that due to lack of knowledge and talent). If the sudden change in body shape does not bother you, you can also play with a different body. I'm doing that myself, because I personally prefer the UNP body. So if some talented 3D artist out there wants to make an UNP variant of the catsuits, you can be damned sure I'll integrate them in my mod. The number of slotted NPCs in the Devious Devices framework should be set to 12 or higher for optimal experience. Let me know if that is too much for your system to handle. It works fine on my rig but I have absolutely no idea about what's out there. If enough people have a problem, I will try to find a way to lower it. The device hider in Devious Devices Integration should be set to avoid slot 43. Use slot 54 or 60 or disable it completely. Conflicts Mods that modify combat defeat (like Death Alternative) can cause problems. Combat in the mod is always tied into the story. If you get defeated there, it makes no sense from a story point of view that the attacker would accept your surrender in any way (rape you or put you in bondage gear or whatever). The attacker really wants to kill you. As in: Make you dead. He would not be content with anything less. Until I find a way to signal that to other mods without having to add them all as a dependency, you should deactivate them. Any mod that modifies dialogue or character behaviour on a worldwide basis (like SexLab Dialogues) has the potential to interfere. Deviously Cursed Loot (or similar mods that force-equip items) may strip the suit or mask if the item uses conflicting slots. A proper solution would, in my opinion, require a change in the DD framework. The request has been made but until then, I suggest to disable such mods. Cursed Loot can be temporarily disabled via the MCM. I suggest to use that for the time you play my mod. The mod currently needs Evette San in Solitude to be alive. If enough people complain, I'll try to find a way around it. But for now, make sure she survives. I have been told that the mod "Expanded Towns and Cities" makes one of the barrels required for a certain quest inaccessible. The barrel is normally located in Riverwood. You may need to disable the mod. See the troubleshooting section below for a possible workaround. FAQ: Is the mod for doms? Or subs? There something in there for both. I try to keep a balance between the two. Story explanation: Most content in that regard is optional, so if, for example, you don't feel like whipping a slave, there's usually another way. How do I get out of the rubber catsuit? How do I get my catsuit and start the main quest? Can I get a different color? What about my hands and feet? Why is there no forced rubber for them, too? Your English sucks! Well, it's not my native language. I tried my best, but if you spot any mistakes, please let me know. Something is wrong with the rubber stuff. I'm not wearing anything but still get the messages. Or it's not recognised correctly in dialogs. Or stuff like that. If the rubber framework goes haywire on you, there is a debug function that will strip all rubber gear, remove all effects and reset the entire framework. It can be activated from the console using: startquest tir_dbg_clearallrubber If you have to use it a second time, do a 'stopquest' with the same parameter before. You should then re-equip whatever rubber gear you should have on you at that point or it can break the story. How can I configure this mod? There is currently no MCM menu. Eventually, I'll make one, but for now you need to configure it by using global variables and the console. set tir_MessageInterval to XX This sets the interval at which the rubber messages appear. For your convenience, the value is in real-time seconds. Although there might a some jitter due to way the engine works. But setting it to 300, for instance, would give you a message roughly every 5 real-time minutes. set tir_Stage1Hours to XX Sets the number of in-game hours that the first stage will last. set tir_Stage2Hours to XX Sets the number of in-game hours that the second stage will last. Quest overview and help: A strange encounter (starting quest) Rubber Express - Wine Delivery Rubber Mail Rubber Hunt Wait for the party The Party Once the necessary satisfaction threshold has been reached, you can talk to the Mistress to end the party. There will be a little "farewell" scene and then you and the Mistress will be back in the Tower lobby. Party Aftermath: Leaving the basement: My Little Rubber Pony (Part 1) Rubber School Rubber Spy Rubber Assassin My Little Rubber Pony (Part 2) Rubber Rescue Rubber Express - Pony Girl Delivery Rubber Abduction Rubber Toy Rubber Ally Rubber Frame Job Rubber Parade Rubber Finale Rubber Epilog (Enaron) Rubber Epilog (Mistress) Rubber Boon Troubleshooting: The gasmasks do not show up on my character! There is currently a conflict between the default settings for the device hider from DDi and the gasmasks from the Shiny Catsuits mod. Open the MCM menu for DDi (Section "Devices Underneath (1)") and set the device hider to use a different slot (like 54 or 60) or disable it completely. As of version 0.5.0, the gasmask items from my mod will avoid the conflict. But the originals from the Shiny Catsuits mod will still conflict, so you might want to still change the setting. I keep loosing in the pony race You are meant to loose the first race. The second race can be won if you prepare correctly (see above). But in the end, it does not affect the rest of the mod whether you win or loose. So don't worry too much about it. I can't use the boat! It keeps complaining about followers, but I don't have any! You can bypass the follower check by opening the console and entering the command 'set tir_ignore_followers_check to 1'. Be aware that this does not make TIR follower-compatible. It just bypasses the check. A character is not where he or she is supposed to be! First, you should probably make certain that the character really should be where you expect him or her. Maybe you are mistaken. If you are sure, then you can use the console. Go to where the character should be, open the console and type 'prid <refid>' with the ref id of the character in question. Then type 'moveto player'. The character should be teleported to you. If not, try the command 'enable' as well. You can find out the ref id by loading a previous savegame and clicking on the character with the console open. His or her refid will appear in the top of the console window. For your convenience, here are the ref ids of a few important NPCs: The first two digits vary for each installation and indicate the load order index of my mod. So if "Trapped in Rubber.esp" had a load order of 0A in your installation, then you have to replace the "xx" with "0a". [*]I use "Expanded Towns and Cities" and cannot access the barrel in Riverwood! You may need to disable the mod or use the console to access it. The ref id of the barrel is 1f22b. So you could try: 'prid 1f22b', followed by 'moveto player' to teleport the barrel to where you are currently standing. [*]I cannot move my character anymore! Try 'setstage tir_dbg_restoregameplay 20' in the console. Warning: Use this only as last resort. It might break things later on. [*]I'm stuck in devious devices that I cannot get rid of! Try 'setstage tir_dbg_restoregameplay 30' in the console. Warning: Use this only as last resort. It might break things later on. [*]I have a black screen that won't go away! Try 'setstage tir_dbg_restoregameplay 40' in the console. Warning: Use this only as last resort. It might break things later on. [*]My character won't move anymore Try 'setstage tir_dbg_restoregameplay 50' in the console. Warning: Use this only as last resort. It might break things later on. [*]I have some other problem! Check your papyrus log. Disable all non-essential mods and try again with a fresh savegame. License and Credits: For the catsuits I integrated, mxwqtkl has described the license as: "Please modify and distribute this as you like." Sound samples were taken from SoundBible.com (Wooden Thump by Mike Koenig and Brushing Wood by Caroline Ford) and are licensed under Creative Commons Attribution 3.0. Mistress' eye glasses worn during class are from Dwiss (http://tesalliance.org/forums/index.php?/files/file/1609-dwiss-eyewear-version/) and used with express permission (detailed license can be found on the mod's homepage). For my own work, I say the same as mxwqtkl (do whatever you want with it). Just give credit and release your own work under the same license, so that others can build upon your work as you did on mine and as I did on others. Submitter greyspammer Submitted 10/02/2014 Category WIP / Beta Requires Zaz Animation Pack, SexLab Framework, SexLab Aroused, DDa, DDi, DDx, SKSE, Fuz Roh D'oh, HTD Highheel System Special Edition Compatible -
View File Description: Adds a quest to retrieve some books, a descriptive user's manual for Devious Devices, in nine volumes, with pictures. There are also a couple of other books too, that don't necessarily have much to do with the quest. You get (most of) the books by doing a series of fetch quests for Herra, at her house at the Half-Moon Mill in Falkreath hold. This mod requires (including all prerequisites): Devious Devices Integration Devious Devices Assets ZaZ Animation Pack SexLab Aroused OR SexLab Aroused Redux (recommended) SexLab Animation Framework (this mod made with version 1.59c) SKSE SkyUI OR SkyUI + SkyUI-Away (if you really hate SkyUI) Fus-Ro-D'oh Also recommended: Sexlab Interactive Arousal Known bugs, conflicts and other issues: Anything that modifies the following NPCs might break progress in this mod: . Grogmar gro-Burzag (Shor's Stone) . Anton Virane (Markarth Understone Keep) . Garvey (Markarth Warrens) . Odar (Solitude Blue Palace) Note that this means that if you've killed any of those NPCs before installing this mod, it'll break progress. A possible fix is to .placeatme them if they're missing. . Herra's mouth stays open and her lip animations when speaking twitch oddly after her gag is removed. There's nothing I can do about this. Saving, exiting the game, and re-entering fixes it. . It is possible to fast-forward the quest, possibly breaking things, by pickpocketing books 1, 4, and 7 before the quest reaches that stage. You should probably not do that. . Many people have problems finding the dead courier(s). These posts HERE and HERE and HERE and HERE and HERE should help. . Exiting dialog early at some stages may lead to the quest becoming unfinishable. Also, pickpocketing or otherwise obtaining the books before they are needed for the quest may break progress. . Alva may be hostile or nonhostile, and her schedule may alter quite a bit, depending on the status of the Laid to Rest quest. I am not sure if killing her before that quest is completed would mess it up, so I recommend stealth to get her book. . Cutting Room Floor v1.13 adds in an NPC to Kynesgrove (Froa, daughter of Kjeld and Iddra). This isn't exactly a conflict, but it makes no sense to have two Froas there. . There are two versions of this mod. One should only be used if you use Skooma Whore 1.0 or later. Using the other version will block you from accessing the Markarth skooma den. . The Skooma Whore patch has been removed and replaced with a full Skooma Whore version, so you only have to download one. FAQ Flying Astronaut Quadrupeds. No, I mean Fortuitous Apple Questionnaire. Or possibly Forthright Assholes Qualify. Okay, I'll stop playing whack-a-mole with the abbreviations, here's a Frequently Asked Questions section. Q: I'm having a problem with this mod. A: That's not only possible, it's likely. I'm a newb to modding. Leave a comment in the support thread and I'll get back to you. I can't guarantee I can fix a problem, but I'll do my best. Q: I have a question about this or any other mod. Should I PM you? A: No, please. Use the support thread. That's what it's there for. Q: Your mod conflicts with <other mod>. A: That's also highly likely. In general, for stuff like this, put whichever one you want more lower on the list. Q: Can I suggest <feature> or <NPC>? A: Yes please! I can't guarantee the request will get into the mod, because as I've said I'm not very good at modding, but I'll certainly consider it! Q: Can I translate your mod? A: Certainly! I didn't write it with any sort of translation in mind, though, and I do tend to use American English idioms and phrasing, so... good luck! Go ahead and post your translation in the support thread and I will link to it in the OP. Q: Can I or you upload this to another site? A: Nope. I don't personally have anything against other sites, but this mod is Sexlab-based so it's all staying right here on Loverslab. Credits and thank-yous: . jordisslave, for inspiration, beta testing, bugfixing, text editing, and most especially all the images, without whom these books would be much more drab, not to mention shorter, and quite frankly boring. . Also thanks to jordisslave for writing "Harnessed and Free" and "Ariel's Mistress" . And special thanks to DocClox, WaxenFigure, Z0mBieP00Nani, mybrainhurts, Kimy, and Coopervane, for helping me figure out how to actually do stuff. . Extra special thanks to Jfraser, for helping with the scripting, saving me from going completely insane and punching the computer right in the CK, and without whom this mod wouldn't even exist in its current form. Also for spotting grammmmmmmmar and spelping eors. . Special thanks to mybrainhurts for helping me to learn and grow and become a better person and chop out the aliases in this mod with pruning shears, I'm really annoyed with aliases right now, and thanks to mybrainhurts, this mod actually works for more people than just me. . Zadil, Min, Coopervane, and Veladarius for making my Skyrim much more interesting. I'm stopping there, because if I wanted to mention everyone who made a mod I particularly enjoy, I'd have to list over 230 names. . Omega1084 for a stolen line of text. Thanks to r5e4w3q2 and Thermius for ideas and suggestions. . Adorabledeviant for pointing out the "failed to complete quest" bug, fixed in 2.1.3. . spoonsinger for pointing out a bit of leftover scenery in 2.1.7. Previously, in version 1.1: Submitter Content Consumer Submitted 09/16/2014 Category Quests Requires Skyrim, Devious Devices Assets, Devious Devices Integration, SexLab Aroused, SexLab, Fus-Ro-D'oh Special Edition Compatible
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View File Content Provided So far UUNP Sliders for Devious Device Assets Devious Device Expansion Deviously Cursed Loot Sevenbase Armbinder Install: 12-13-2015 represents the newest versions and were packaged with 7-ZIP which is why the file size is so much smaller. I was being lazy and left the old packs up...just in case I goof on my end what with the NMM mod manager updating I had a scare with it uninstalling some of my stuff I wanted to release that I made changes too so I consider the Slider Sets without dates in the name to be "Backups" Submitter Gameplayer Submitted 08/24/2015 Category Other Requires Special Edition Compatible
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View File This Mod: Sacrificial Spriggan is a quest mod inspired by the Flowering Spriggan quest from Sanguine's Debauchery, but implemented entirely from scratch. Due to the fact that the key dependency is a femaie-only armor, this is written for female characters exclusively (though gender checks are not enforced). The Quest: The quest starts some time after completing the quest to rescue Dibella's Sybil from the Forsworn; the character gets knocked on the head, and awakens back in Broken Tower faced with a hagraven who is irritated at having her plans spoiled. The hag curses the player character with a gradual transformation, then turns her loose to serve as a living warning to the Forsworn's foes. Intro Quest Summary: Guardian Quest Summary: Amulet Quest Summary: Magical Effects: The magical effects of the Spriggan transformation grow over time, as more of the body is covered. It starts with the torso, then the feet, then the hands, and finally the face. Some effects are permanent, even if the visible part of the Spriggan is removed. Growth is triggered by your spell-casting, as the Spriggan absorbs some of your magic - the more spells you use, the faster the transformation proceeds. When a growth phase starts, you'll need to have sex to complete the process. +20-100 magicka +20-100 stamina 5-25% weakness to fire 5-25% stealth bonus outdoors +15 unarmed damage from claws (when those grow) Hunters and Vigilants will be hostile while any of the Spriggan rootlets are visible Random NPC comments (and other events) When the Spriggan growth is complete, the following additional effects: +25% alteration spell duration Spriggan Call of the Wild lesser power Spriggans and predators are friendly Face mask acts as a living gag, preventing most speech The gag effect does not interfere in Kynareth's holy places (the Temple in Whiterun, Eldergleam Sanctuary, High Hrothgar), and can be worked around using writing materials (ink, quill, roll of paper). However, there is a -50% barter penalty in written interactions - Spriggan claws do not make for good penmanship. Controlling the Transformation: There are several methods for affecting the course of the transformation: Thanks: Thanks go to jbezorg for Sanguine's Debauchery and Devious Gags+, mods that inspired this one, and to skyrimll for continued updates to SD+. Also to the Devious mods gang, for fantastic mod resources. And Nalim, for the armor that made this possible. Requirements: This mod requires SexLab, of course, as well as the following additional mods: Devious Devices - Assets Devious Devices - Integration Zaz Animation Pack Spriggan Armor Nalim's Spriggan Armor is based on CBBE; a UNP version is bundled with Sanguine's Debauchery, so it should be possible to copy those meshes and textures over the original versions (renaming files as needed, to match the original). Also available elsewhere on LoversLab. For the unvoiced dialogue, Fuz Ro Do'h is strongly recommended. The GagSFX mod is also strongly recommended. Tested with SexLab 1.59c, Zaz 6.04, and Devious Devices 2.9.0. Optional mods known to work with this include: SexLab Defeat SexLab Enchantress Deviously Helpless Known conflicts: the Flowering Spriggan quest from SD+ will fight with this mod, if both try to equip their respective versions of the Spriggan armor. Choose one or the other. Version History: Submitter stobor Submitted 04/15/2014 Category Quests Requires SexLab, Zaz Animation Pack, Devious Devices (Assets and Integration), Spriggan Armor Special Edition Compatible
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View File Welcome to MIC - Make it compatible This will be a series of selected mods which will be made compatible with Devious Devices - Assets and Devious Devices - Captured Dreamshop and also will be made compatible with each other so that you don't find yourself in a situation where you could put two different nipple piercings on your character, for example. The items in this mod series will be made compatible to the following mods: Devious Devices Cloaks of Skyrim and Winter is Coming - Cloaks Frostfall Left Hand Rings Calypsia - The Adult Toys Merchant Changes Fixed the keywords for all items (Removed ClothingHand, ClothingFeet, ClothingCirclet keywords and also JewelryExpensive keyword if the base value of that item was lower than 100 gold) Fixed the detection sound values (Set it to 0 instead of 76) Cat and pig ears now use the circlet slot Seat of the Queen now uses slot 44 and 50 (matching the slot numbers of DD - Assets Gag Straps and Gag Mouthpiece) Strapon's now use slot 48,49 and 54 (matching the slot numbers of DD - Assets Plug (Anal), Plug (Vaginal) and Chastity Belt) Nipple pasties now uses slot 56 (matching the slot number of DD - Assets Chastity Bra) Butt plugs now use slot 48 (matching the slot number of DD - Assets Plug (Anal) Vaginal plugs now use slot 54 (matching the slot number of DD - Assets Plug (Vaginal) SED7 Accessoire Piercingset for CBBE Installation Before installing MiC, deinstall SED7 Piercingset first. Changes Fixed the keywords for all items (Removed ArmorLight and ClothingRing keywords and also added JewelryExpensive keyword if the base value of that item was lower than 100 gold) Removed the temper recipes because the items don't provide armor anymore Changed the armor rating of the items to 0 Labiarings now use slot 49 (matching the slot number of DD - Assets Chastity Belt) Nipplerings now use slot 56 (matching the slot number of DD - Assets Chastity Bra) Navel piercings now use slot 47 Credits CG! for creating the installer Calyps for creating the toys Foaman for creating Calypsia - The Adult Toys Merchant Shazar for creating SED7 Accessoire Piercingset Submitter Heromaster Submitted 01/02/2014 Category Armor & Clothing Requires Special Edition Compatible
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