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  1. Immersive Daedra Worship: Temple of Molag Bal View File “Molag Bal, whose sphere is the domination and enslavement of mortals; whose desire is to harvest the souls of mortals and to bring mortals' souls within his sway by spreading seeds of strife and discord in the mortal realms.” – The Book of Daedra “Molag Bal is… the King of Rape.” – The House of Troubles Deep in the woods of Falkreath lies an ordinary, unassuming house that conceals a dark secret—a passage leading to an ancient daedric temple lost to the ages. Unlike the aloof Nine Divines, the Daedric Princes are more than willing to richly reward the mortals who serve their twisted ends. The only question is: what are you willing to do for a taste of true power? It has always surprised me that there is little to nothing in the way of mods that allow you to become a proper Daedra worshipper. The Temple of Molag Bal (or ToMB) provides an opportunity to immersively worship Molag Bal in exchange for power. As a servant of the King of Rape and Lord of Domination, you will perform a forbidden ritual and commit unspeakable acts in a to please your malevolent master. Violate your victims over and over again until you crush their spirits. And when there is nothing left of your victims but a broken shell, sacrifice them and send their soul to Coldharbour, where their torment has only just begun. Molag Bal will bestow true power upon you. How it works: The bookcase conceals an entrance to a cave that leads to the temple below. There is a button to activate it. You can make NPCs your prisoners and assign them to a cage in the right prison wing. (Note: this is buggy with non-unique NPCs.) You can assert some basic control over them (go to cage, follow, command). Sex and outfit management are still very WIP. I recommend The Manipulator for better control. The left prison wing has cells intended for Paradise Halls slaves. There is a patched script that *should* prevent jailed slaves from running, but it still needs more testing. When you enter the ritual chamber, you will receive the “Ritual of Molag Bal” power. Cast this to begin a new ritual. You will then receive another power to access the ritual menu, which will be removed when the ritual is concluded. The ritual power will also be removed when you leave the ritual chamber. With the ritual active, use the dialogue option to make a victim into a Bride of Molag Bal. The first time you do this, the mod will calculate how much rape it will take to break her will and how many points you earn from doing so. It will also calculate how many points you get for sacrificing her.** (This can be recalculated with the menu power, but use with caution. It will be based on current values, so you may lose virginity points.) While a Bride, the ritual will track as a rape any SexLab animation that the actor participates in. This means that it is compatible with any method you choose to initiate sex (Defeat, Paradise Halls, SexLab Tools, etc.) You can set a Bride as the Active Bride by telling her that it is her turn. This will let you view her stats in the ritual spell menu, and other functions still to be added. Once you have broken a Bride’s will, your score will be added to your total. You will not receive any further points from raping her until she recovers (about a week in-game). When you get enough ritual points, Molag Bal will reward you with a perk point. Extra points roll over. When you sacrifice a Bride, Molag Bal will also reward you with a portion of her lifeforce in the form of a permanent upgrade to either health, magicka, or stamina (chosen at random). You can sacrifice her however you choose, the mod simply tracks OnDeath on a Bride while the ritual is taking place. If you deflower a virgin Bride, she will bleed. You can collect the blood from her inventory and take it to the blood fountain, where it can be distilled into a potion or as an alchemical ingredient. Make a Bride fuck herself with a grand soulgem to turn it into a black soulgem. Can also ask female cultists to do the same. You can use the ritual menu power to toggle collision for the altar. This makes it easier to use table animations, especially if you hide the anim objects in MO2. Once the ritual is concluded, you will receive the Blessing of Molag Bal, the strength of which depends on how many Brides you broke during the ritual. This is equivalent to shrine blessing and independent of any other rewards. Brides’ point values will eventually decay as they lose hope from being broken too many times, at which point they are nothing but fodder to be sacrificed Other features: Necromancy room (Currently just for roleplaying). Freezer chamber to preserve corpses left in there. It definitely works with unique actors. Iffy with non-unique. Bedroom with safe storage Beds for cultists you recruit Dining hall and crafting area Arena (I use this to train my magic/combat skills on my prisoners/slaves as living targets) Portal to cave near Winterhold Custom music with add-on NOTE: Although years in the making, this is still very much a work in progress, and this is by far the largest mod project I’ve ever attempted. Don’t blame me if it breaks your game, and be sure to back your stuff up. Cultist functionality is still being implemented and most of it doesn’t work, although the outfit management seems to be working. Constructive criticism is appreciated. I will listen to feature requests, but my modding skills are still pretty amateurish. Future plans include: MCM Additional rewards based on lifetime scores Quest to kidnap Keeper Carcette, destroy the Hall of the Vigilant, and blame it on the vampires Other kidnapping quests Automatically do and align table animations with the altar Ability to make prisoners/slaves fight in the arena for your amusement More portals to hidden locations around Skyrim for easier victim transport Hostile sex magic, like forcing an opponent to stop combat and masturbate or something like Frenzy but that makes enemies try to rape each other ** These values are based on several factors, including whether the Bride is a unique actor, her level, her confidence, her morality, her SexLab purity (defiling a virgin gets a huge bonus!), whether she belongs to a faction hated by Molag Bal (Vigilants, Dawnguard). Please note that I am still working on balancing the scoring and reward system. There is a good chance that this will be too OP, especially if you aren’t using a perk overhaul mod. Requirements SexLab ZaZ Leito SLAL animations (for the soulgem functionality) Recommended Mods: Mods to make your NPCs pretty (Bijin, Ordinary Women, Pandorable, etc.) VNPC for other actors that NPC overhauls ignore (like Keeper Carcette) Defeat (This may become a hard requirement when specific kidnapping quests are implemented.) Paradise Halls (patch available to prevent jailed slaves from running) SexLab Tools LC Build Your Noble Home (Fun player home mod. The temple is conveniently located just outside the village you build.) A perk overhaul mod for the extra perks you earn Follower overhauls to control your cultists. My system is still in its infancy. Credits Submitter The Man in Black Submitted 11/14/2019 Category Quests Requires SexLab Regular Edition Compatible No
  2. [Beta] Barbarous Continent View File Adult Themes Consensual Sex, Non-consensual Sex, Humiliation, Mind Control, Watersports, Creature, Slave, Bondage, Domination, Submission, Pet-play Description A new island has been found off the coast and you are given the opportunity to investigate. A short intro quest will take you to the island. To start the quest there is a poster in diamond city next to the guy who sells baseball bats. Content is designed around dialogue where your choices will affect your characters invisible profile which tracks submissiveness/dominance/pervertedness etc. This profile will unlock/block/or change content that your character has access too in the future. This is a work in progress so many choices may lead to dead ends for now. Requirements Advanced Animation Framework (Use this Guide) All DLC's (requirement for some of the other dependencies) Torture Devices Devious Devices F4z Ro D'oh (Makes unvoiced npc's lip sync to their dialogue and allows it to be skipped) List of Events Frequently Asked Questions Suggestions: These aren't mandatory they are just for your convenience if you want. Q: My character is in a scene and is stuck in place jittering or moving very slowly. A: Zoom into first person and your characters movements should become more fluid. Q: My character controls are disabled even though they shouldn't be, what can I do? A: Type in console DumpInputEnableLayers, one of those layers should have bctfunctions associated with it so maybe something like layer 0 (something ...) layer 1 (bctfunctions ... type resetinputenablelayer 1 in console type setplayeraidriven 0 If you are in the middle of a scene and your character is stuck/bugged, you can use the above code to restore your controls, move to a better position, and then type disableplayercontrols setplayeraidriven 1 to continue the scene Q: Will there be bodyslide support for the outfits? A: At some point ya but its something I'll have to figure out how to do. The outfits all come from here Clothing Conversions though and they have all that set up. So you could download that and you would be able to build the outfits however you like and the ones in my mod would change as well because I use the same file paths. There's also a file to add physics to the outfits. Support My Work If you enjoy my work and want to support me in my modding endeavors consider supporting me at Patreon. Credits Bumex for outfits SunJeong for poses dagobaking for AAF CPU for scripting help Changelog Submitter DæmonEyes Submitted 10/14/19 Category Quests Requirements Advanced Animation Framework, All DLC's, Devious Devices, AAF Themes, Leito / Crazy / Vadermania / SavageCabbage animations packs, Atomic Lust
  3. Adventures with Balazar (Balazar's Bitch) - Beta View File NEW: v0.95 with Windhelm Jarl quest - The Jarl has decided to reopen Windhelm's fighting pit to help refill the city's coffers. Perhaps this is a way to convince the Jarl to grant safe harbor to Balazar. This quest restores the unused vanilla Windhelm pit, pit boss and pit fighters, and also takes the PC to a new lair of the Blood Horkers. Includes post-quest activities for all pit fighters. Billyy's animation packs now recommended. Description: What's an armored husky doing in the Temple of Mara? Such an intelligent and powerful creature would surely be a strong and able companion on dangerous quests, and you'd be doing Dinya Balu a favor by finding it a better home. What could possibly go wrong? Part I of this beastly adventure sends master and servant on a quest for freedom across Skyrim that will challenge the reputation of the most noble adventurer, defile Skyrim's purest women, and cruelly expose shameful desires of beast-loving and submission. In Part II, which expands on the submissive theme of the mod, the PC joins forces with a creature from Oblivion on a quest to seek revenge against a dangerous opposing faction. In Part III of this mod, the PC must complete a series of quests (currently only Riften, Markarth and Solitude quests available) to help their new immortal companion stop a menace threatening all of Tamriel. This mod is a quest/follower/dialogue/dungeon mod for female PCs that is centered around a creature/humanoid follower and involves consensual and non-consensual sex with man, woman, beast, and machine. (You can run the mod with a male PC but quest dialogue and animations will be inappropriate.) Balazar starts out male, but can change form to female after the Riften quest. TO START THE QUEST: Speak to Dinya Balu in the Temple of Mara in Riften about the dog in the temple. Do not recruit the dog as a follower under any follower framework. Once the quest starts, the dog will have its own "Come with me" dialogue to recruit the dog as a follower. TO START THE RIFTEN QUEST: Speak to the Jarl of Riften with Balazar (in his true form) present after completing Parts I and II. TO START THE MARKARTH QUEST: Speak to the Jarl of Markarth with Balazar (in his true form) present after completing Parts I and II. TO START THE SOLITUDE QUEST: Speak to Elisif the Fair with Balazar (in his true form) present after completing Parts I and II. TO START THE WINDHELM QUEST: Speak to the Jarl of Windhelm with Balazar (in his true form) present after completing Parts I and II. OPTIONAL START (to skip Parts I and II): Instead of speaking to Dinya Balu in the Temple of Mara, players can find a magical scroll in the back of the Riften Hall of the Dead that will summon Balazar and trigger the city quests, skipping the priestess and revenge quests. Mod includes an MCM to adjust dialogue and event frequency. Additional Notes: Followers (other than Balazar) should not be brought on Balazar's quests. They will break scenes by attacking "enemy" creatures and other NPCs If a creature animation is not playing, check your SLAL and make sure you have at least one animation for the creature type. See spoiler list below for creature animation types used. If you have a mod that allows fast travel from interiors, don't use it. You will miss some trigger boxes If you are using True Directional Movement, uncheck Stop on Direction Change under the Directional Movement tab. Otherwise, when this mod takes over player controls, the two mods will conflict. You might want to temporarily deactivate mods like Aroused Creatures and other mods that generate random events and that could break scenes. Requirements: SexLab Sexlab Aroused Redux SSE FNIS SE Fuz Ro D-oh More Nasty Critters ZAZ 8.0+ 2023 (NOTE 1: The "+" is part of the version number and important. Version "8.0" will not work. NOTE 2: The "2023" version of "8.0+" is needed. Older versions of "8.0+" will be missing an asset used in the mod.) See spoiler box for where to find the right version. Recommended Animation Packs: Billyy's SLAL Animations - https://www.loverslab.com/files/file/3999-billyys-slal-animations-2025-7-1/ In the Windhelm quest, the mod will often try to use a specific animation from this pack. If it is not found, animations will be called based on tags instead. Creature Animation Types Used: Optional Files: Killer905's patch for Devious Device users. Adds DD version of collar. DD required. https://www.loverslab.com/files/file/34501-adventures-with-balazar-balazars-bitch-sele-dd-patch/ Voice pack for this mod v0.95 (all voices) - by kamithemoon - https://www.loverslab.com/files/file/47478-balazars-bitch-v095-voices/ Voice Pack for female NPCs in Solitude quest (Elisif, Jordis, Corwen, Illdi), v0.94 - by maljinn - https://mega.nz/file/Z3V2FSpS#SXgWB2N1i-G-yetlqp0QZlWYitsZFtnZo_D-89hA_1c Male replacer patch: replaces the female characters with male characters - by Barbituric - https://www.loverslab.com/files/file/42112-adventure-with-balazar-gay-males-patch/ Translations: French translation files, v0.94 - by Voltair - https://www.loverslab.com/files/file/38725-adventures-with-balazar-traduction-française/ Installation: Load after ZaZ Quest Names and Stages: https://www.loverslab.com/topic/220579-adventures-with-balazar-balazars-bitch-beta/page/81/#findComment-7165425 - by killer905 Credits: Corwen's party mask by ShasSaalLDred - https://www.nexusmods.com/skyrimspecialedition/mods/77615 Furniture alignment correction script by Pamatronic - https://www.loverslab.com/files/file/13259-furniture-alignment-correction-for-npc´s-no-esp/ Whipmarks by author unknown LE Facegen and other texture files by killer905 Playtesting and quest ideas by killer905 Version History: Submitter Gristle Submitted 10/28/23 Category Adult Mods Requirements SexLab, Sexlab Aroused, FNIS, Fuz Ro D-oh, MNC, ZaZ Regular Edition Compatible Yes Install Instructions
  4. Bimbos Of Skyrim LE/SE View File BIMBOS OF SKYRIM This mod adds three main things: >A variety (currently 17) of female NPCs and around Skyrim bimbofied in various ways. A few offer longer quests for you, some have smaller ones, and all can be approached for sex. >A bimbofication curse that can transform you, your followers, or any female NPC into giggling ditzy blondes if they fall foul of it. >A fully voice-acted follower! She's romanceable, a spellcaster, and has tons and tons of dialogue! And a few smaller things as well! (NPC hypnosis, a way for your male player to be turned into a woman, slutty clothes and jewellery, some fun quest rewards...) +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ TAVERN BIMBOS: Skyrim’s a dangerous place for a woman. Even if you can avoid the rapist slavers or horny creatures, there’s all kind of magic around that could mess with your head, leaving you a broken, sex-addicted, slut. It’s not surprising that there might be victims of that kind of magic around… In various cities around Skyrim, you’ll find some women who are... not quite normal. Each of them has a unique story as to what happened to them. Some of them offer quests where you can to help or learn about them, and some of them are just sluts. These bimbos can currently be found in the following cities: Riften, Dawnstar, Windhelm, Winterhold, Whiterun, Solitude, Falkreath, Morthal, Rorikstead, Markarth and Riverwood, though some of them won't appear until you trigger other events. For specific spoilers about each character, check the following dropdown of their locations and triggers: QUESTS: There are five longer quests in the mod, alongside the smaller ones listed above. In order from longest to shortest, they are: Childish Games: Morella Gray-Mane and Lyli-Battle-Born in Whiterun have been rivals their whole lives. Talk to Morella to help her win once and for all. After each step, wait for her letters! Siding with Morella through this whole questline will unlock her as a follower. Once she's a follower, Morella fights as a Destruction mage. She has lots of dialogue! If you abandon this quest early, Allessandra will instead appear at the ruined hut near the Western Watchtower. Rescue her from there to make her move in to Riverwood. Lyvelia's Dirty Work: Lyvelia Tarlin, a mage at the College of Winterhold, would like you to retrieve a package for her. What could possibly go wrong? A Unique Collection: Lexanne Capulet, a noblewoman in Markath, likes to send adventures out for... unique items for her collection. Sounds like a job for you- but be careful! Acolyte of Dibella: Erina is an acolyte priestess at the Temple of the Divines in Solitude. She's also the target of a nasty curse. Help her out! Or just enjoy her misery... The Whore of Rorikstead: Once you've joined the Dawnguard or Harkon's court, one of your superiors will tell you about a vampire spotted in Rorikstead that needs to be dealt with. Depending on who you're allied with, "dealt with" may have different meanings... A Nordic Wedding: Once you complete Childish Games, Morella becomes available as a follower. Then, build your relationship by adventuring with her- certain actions will, once a day each, increase your relationship score with her. Get it high enough, and you can ask her to be your girlfriend, and eventually to marry you. But she doesn't just want a boring old temple wedding! A Fair Little Favour: Jarl Elisif the Fair needs some help with an embarrassing little favour. Once you've proven your fashion sense and trustworthiness to her (by modelling Radiant Raiment clothes to her and completing "Elisif's Tribute"), she'll ask you for help with it. It sure would be a shame if you accidentally revealed it to the whole of Solitude... THE BIMBOFICATION CURSE: There's any number of things in Skyrim that can mess with a poor adventurers head. Rough sex, cursed sluts, horny rapist Dremora, drinking spiked potions, dressing like a slut, all of these will add to your (or any NPCs'!) bimbo corruption stat. When it reaches 100, the lewdness and debauchery seeps into your soul, starting the bimbo curse. Once this happens, it's too late. A cursed player or NPC will be slowly transformed into a bimbo slut, with the curse worsening every 24 hours (configurable in the MCM). As the curse transforms a bimbo, she will experience the following: If you, the player, fall victim to the curse, you'll experience all the changes too, along with some additional ones: Almost all of these effects can be disabled or otherwise customised in the MCM, for both the player and NPCs. I recommend you avoid changing them while any actor is mid-curse, though, to avoid oddness. Even if a follower has submitted to the bimbo curse, they will still fully function as a follower. Just be ready to hear her daydreaming about fucking the bandits currently trying to kill you. If you want to force the curse onto an NPC, you can enable debug dialogue in the MCM. This will open a dialogue option with any female NPC, where you can trigger the curse on her. Doing this will immediately max out her bimbo corruption, so that the next check will start the curse on her. Other debug dialogue includes an option to block the follower from being bimbofied (though doing that is Lame), unblock it from her, or check her current corruption level. If you want to force the curse on yourself, there's a button in the MCM. The curse can be also disabled completely for either the player or NPCs in the MCM if you choose. Most of these options are also available in the MCM instead of debug dialogue. If you're big into your RP, you can set the curse to only advance stage when you sleep. Note that the player bimbo curse progresses one hour at a time. If you wait for 24 hours or fast travel 5 hours away, it will still only count 1 hour. If you wanted to, for example, wait past a whole level of the curse, you'd need to wait for 1 hour, 24 times. As of 1.7, this is not the case for the NPC curse any more! FIGHTING OFF THE BIMBO CURSE: Visit any priest, court mage, Vigilant of Stendarr, or alchemist to purchase a corruption-reducing cure for you or any NPC. But you'll need to supply some items, and the better quality they are, the better a cure you'll get. Use bad enough items, and your cure might even backfire... CURING THE BIMBO CURSE: You can't. But you can suppress it! Once anyone in your game is bimbofied, rumors will lead you to the researcher Holdan in this house behind Windhelm (or you can just go there, you don't need to wait). He can teach you to make a potion that will turn you back into yourself- but only for a few hours! He also sells a few every now and then. You'd better keep a good stock of them, or you can say goodbye to being able to think! There's also an option to prevent your bimbofied Dragonborn from using them herself, requiring a follower to take a Tonic from your stock and use it on you when they see fit. This duration can be set in the MCM, but is scaled against your corruption score (down to half, up to triple). If you want to keep your curse cured for longer, lower that corruption. Oh, also, the potions aren't strong enough to keep you un-bimbo'd if you act like a bimbo. Any sex will immediately cancel your cure. These Bimbo Tonics can also be given to an NPC bimbo using the Hey, you little bimbo... dialogue option to suppress their curse for a few hours too (no scaling here- it'll be the exact duration set in the MCM). If you give them additional ones in their inventory, they'll automatically drink them when their current one ends and stay cured. GENDERBENDING: But what about men? Are they affected by bimbo corruption? Yes! If you enable it, when your player character reaches 100 corruption, he will instantly be transformed into a woman! But not into a bimbo... His Her corruption will reset back to 0, giving you a chance to live you life as a woman and behave yourself this time! Because if you don't, and that corruption hits 100 again... Well, we know what happens to women! You can disable the bimbo curse and keep only the genderbend feature if you want to use BoS purely as a genderbending mod. This can't work with NPC males, so they will just become passive spreaders of the bimbo curse instead, adding corruption to anyone else they have sex with. This is also what happens to the male player if you don't enable the genderbend feature. NPC Hypnosis: Skulking around the back alleys of Riften, a man has developed a potion that will allow you to hypnotise any NPC you talk to. By asking them to smell it (“Does this perfume smell a bit strong to you?”) you’ll hypnotise them, adding a Trigger to their dialogue options that can be selected at any time. This leads to a dialogue menu where you can instruct them to do a whole list of things: Hypnotising someone uses up the potion. More can be bought from the man in Riften, but they’re not cheap. You’ll also need to complete a basic quest for him before he’ll sell to you. As well as controlling them, this offers a more immersive way of running debug functions (e.g., locking arousal). But since this works on any (non-child) NPC, you’re liable to break things if you go too crazy with it. Hypnotise Lydia and make her masturbate in public, fine. Hypnotise Ulfric Stormcloak and make him marry you, don’t blame me for anything that breaks. PC Hypnosis: You're not the only one with that idea! Starting at a configurable level, you'll start receiving letters embedded with a trigger phrase that makes you obey them! Will you try to find who's sending them and stop them, or resign yourself to being given a new degrading order every few days? You can adjust the level this quest starts at and the time between receiving each letter in the MCM. YPS IMMERSIVE FASHION INTEGRATION: If you have YPS Immersive Fashion installed, the Player Bimbo quest will pick it up and use it's events instead of this mod's. I HIGHLY recommend this! By the end of the curse, you'll have so much YPS Fashion on you'll get the Prettiest Woman in Skyrim YPS buff. YPS also has some integration with BoS. Using makeup or being fashion addicted in YPS has a chance to add bimbo corruption, and I hear there's more being planned... If you use YPS hair, make sure you have a default hairstyle set for length 15 ("classic"), as that's the length this mod grows your hair to (by default, adjustable in the MCM). Your hair won't be locked, so you can still pick your style, but if you ever cut it too short it will grow right back to classic length. You can adjust your YPS hair and makeup colour using the Makeover! power. You can also use it to choose this mod's bimbo wigs instead, if you'd prefer (for some reason). If you don't want to deal with YPS at all, you can turn YPS integration off in the MCM. When an NPC is bimbofied, she will replace her hair with a suitably long one from YPS's lists, if you enable this. If you don't one of this mod's included hairsyles will be used instead. Some things will only work properly with version 6.4 or newer of YPS, so get that update! (In older versions, piercings don't track between the two mods, and that sucks). SKYRIM SPECIAL EDITION: For SE/AE, install the SE patch, overwriting the original mod. This patch fixes the textures and meshes. If you're in SE and using a 3BA body, the SE patch also includes bodyslides for 3BA (thanks, @Efgad and @audhol!) If you like 3BA and you want to be really specific with your morphs, @CheddarTrauma has made custom morph files with all 3BA nodes in them, here. BOTOX: If you want the Botox faces, grab EITHER the LE or SE version, to match your game version. CUSTOMISING THE MOD: Almost every aspect of the mod can be disabled or configured in the MCM. Bimbos of Skyrim uses .JSON files to make complex customisation easy. By simply editing text files, you can edit: -The thoughts that appear when you're a bimbo -The story messages that play during bimbofication -The names that bimbo NPCs are given (and add custom names for your modded followers) -The nodes edited by the bimbo body morphs (you can add new sliders here, unlike the ingame MCM where you can only adjust values) Just follow the existing formats to make your changes, and run your edited JSON through a checker like JSONLint to check for syntax errors. The JSONs are stored in \Data\SKSE\plugins\BimbosOfSkyrim. If you mess up your morphs, there's a second copy of the JSON files saved as a backup in the same folder. FACES, CLOTHES AND OTHER TECHNICAL NOTES: This mod adds some clothing items. By default, these are CBBE Bodyslide! But the SE patch includes 3BA bodyslides and a patch for BHUNP was made by @jah15 here updated by @M2Dakhere! @Shadowsonic18 has also adjusted the Slavetats for UNP/BHUNP and 3BA in this comment here. All the clothes are Bodyslide! Remember to build them in Bodyslide before using them! If your NPCs are floating heads, this is why! If you ask me about this in the thread instead of reading this, I will just make fun of you!!! If you really want the outfits gone, you can download the NoOutfits patch. This replaces them all with your setup's Tavern Clothes and boots, and will probably cause more trouble than it'll fix, really. The screenshots here were taken with the Botox female face replacer, because I use it and like it. If you want your NPCs to look like they do in the screenshots, download the Botox patch and overwrite the base mod with it. If you don't, they should just take any normal replacers you have. If you want to Botox this mod's NPCs but not the rest of Skyrim, just rip the textures out of Botox and install only those. There's a voice pack made by @thor3222 here to voice all major quests and interactions as of 1.7.7.2! The pack has an .esp to edit a few lines of dialogue to make them voice-compatible, but the .esp won't work for LE users. You can safely disable it and 95% of the voiced lines will still work. Note: I've had reports of the voice packs making Bimbo Tonics bug out for some reason? If you have that problem, try disabling your voice pack first! If you use Dragonborn Voice Over, @GrimReaperCalls made a voice pack here! It's only for 1.7.2, so a some lines will be missing. @SweptMM made an updated voice pack for 1.8.2 here! @HellishGaming has an alternate voice, updated for 1.8.4, here! If you want to customise the bimbo outfits, it's easy to do with either XEdit or Creation Kit. Just follow this comment. If you want to customise the bimbo thoughts and 'dream' story popups, you can easily do so in the .json files. A few more things to take note of: >The mod should be compatible with basically everything EXCEPT any mod that heavily alters the upper cliff of Markarth, Cliffside Retreat, Ruined Hut near the Western Watchtower, or Cell {34,10} out behind Windhelm. They will block A Unique Collection, Acolyte of Dibella, Childish Games, or access to the Bimbo Tonic, respectively! Apart from that, pretty much the only thing the mod interacts with outside itself is plonking the NPCs down in the world. >There are also tiny navmesh edits in the House of Clan Battle-Born and Markarth. This shouldn't cause any problems, really though. >Yes, the ESP has an assbackwards nonsense name and all mod IDs are prefixed with CC_ even though that has nothing to do with the name of the mod. I know, it was stupid but now I can't fix it without redoing everything and breaking compatibility. >If you use the Crash Fixes mod, you need to set alignHeapAllocate to 1! Otherwise, morphs might cause crashing. >Slavetats locks your menus when applying to actors. If you have an NPC bimbofying somewhere, you might get locked randomly while her Slavetats apply. This tweak fixes this so that you can access your menu- but it's experimental and there's reports of it causing it's own problems, so use at your own risk. >95% of the mod will work for a male or female NPC, but some stuff is restricted to women. The Hypnosis quest will not automatically start for a male character unless you enable it in the MCM. And you might get misgendered dialogue sometimes, where I've forgotten that men exist. It happens. >This is the first proper mod I’ve put together. It should be fairly robust but I wouldn’t go around actively trying to break it, because you probably will if you do. OTHER MOD INTEGRATION: ADDONS: Other talented authors have made some addons for Bimbos of Skyrim! Check them out! -Sprawling Bimbos: Random encounters, new equipment, new enemies- this addon further integrates BoS into the world of Skyrim! -Sanguine Perks: Gain abilities as you embrace your bimbo curse, allowing you to embrace a support playstyle for your followers. -Bimbo Lips: The bimbo curse doesn't affect your character's lips, even though a proper bimbo should have soft wet DSLs. This addon fixes that! -Bimbo Skin Tanning: Have your bimbos become tanned as the curse corrupts them! Very customisable. -Bimbo Demeanor: Using Gunslicer's animations and OAR, dynamically gives bimbos some more appropriate animations. -Corrupted Loot: A mini addon that adds some random corruptive loot into the world. -NikkiWitch's Sex Rune SLP+ and More: Did you find the Sex Rune spell tome during A Unique Collection? Wish it was just a bit more in-depth? Wish it worked properly with Sexlab P+? Here you go. BoS IN OTHER MODS: Some other mods integrate with Bimbos of Skyrim. These (to my knowledge) are: -YPS Immersive Fashion: All that pink makeup's gotta make you feel like a bit of a bimbo! YPS has a setting to make makeup usage add bimbo corruption. -Vampiric Cum Addiction: A mod that changes vampirism to need cum instead of blood. Can be set so that you're only a cum-vampire if you're bimbofied. -Follower Slavery Mod (FSM): Your followers can gain bimbo corruption while enslaved. Rescue them fast or they might seem a bit more... giggly once you do. -Forced Arousal Begging: A simple mod that forces you to beg for sex if when you're too aroused. Can be set to add bimbo corruption when you do. -Immersive Lap Sitting Arousal: Sitting in random people's laps and grinding on them until they cum? You deserve all the corruption you'll get. -Being a Cow: Cow mutations cause bimbo corruption. Has some issues when both mods try to rename NPCs, so use this together with: -Skyrim Phone Directory: A utility that mods can use when renaming NPCs, so that the new names combine together instead of replacing each other. -Collectible Waifu Cards: Adds collectible anime girl Trading Cards to collect all over Skyrim. Be careful if you find the rare Tavern Bimbo card- it's very corrupting... -Cum Addiction Begging Addon: An addon for Cum Swallow Needs or Sexlab Survival. Get addicted to cum, then be forced to beg for it, adding corruption. OTHER MODS IN BoS: Bimbos of Skyrim comes with soft integration for some other mods too. These include: -Love Sickness: Being Lovesick will make you gain more corruption, and bimbos will get Lovesick faster! -SexLab Inflation Framework: Thanks to Okshi91, the mod comes will full SLIF support. -CumSwallowNeedsAddon: Gain corruption equal to the load size you swallow. There's an multiplier setting in the MCM, and also an adjustable cap for corruption per load, so that big things like Dragons don't bimbofy you instantly. -Sexlab Sexual Fame RELOADED: Many actions you take as a bimbo will add either Airhead or Slut fame in SLSFR. -More to come in future updates. MISCELLANEOUS TWEAKS: There are also a variety of patches, tweaks and addons made by other modders as well: -Hair-Coloured Wigs Tweak: Using Hair Colour Sync NG, changes the bimbo hair wigs to match your character's natural hair colour, for better customisation! -Immersive Jewels Tweak: Tweaks jewel usage in the mod to better support Immersive Jewels. -Heels Improvements: Adjusts the SE heels to use Racemenu height offset instead of NiOverride, and make them use Heel Sounds footsteps. Requires Heels Sound and SRD for the sounds. -Piercings Auto Show & Hide: Automatically hides piercings when they're covered by clothes. -MellowDrama's Tweaks: Remove Dragon Bone requirements, or swap out some clothes and textures for different ones. -KID Slutty Clothing .ini: Using Keyword Item Distributor, automatically tag clothes from a variety of mods as bimbo-appropriate or corrupting. -Advanced Nudity Detection KID .ini: Using Keyword Item Distributor, automatically tag this mod's clothes to work with Advanced Nudity Detection -Bof's Babes n Bimbos: Don't like how the bimbos look, even with the Botox patch? Use this to replace them with finely hand-crafted sluts. -Better Psycho-Tonal Resonation Headpieces: Don't like the default Dwemer Brainwashing Helmet? Replace it with this one or this one. Finally, there's a few tweaks made by me, for things people have asked for but don't quite fit in the main mod for various reasons: -Femmed Doms: Change male dominant NPCS from the mod to female, for those who prefer to be dominated by women. -Hypno Notes Label Tweak: Change the names of the notes from the Hypnosis quest so you can tell which is which without having to read them and get hypnotised. -Boneless Tonics: Changes the recipe for the Bimbo Tonic to use Dwarven Oil instead, for those who don't have Dragons in their playthrough. -No Outfits Patch: If you're running some odd bodytype that the BoS clothes won't conform to, this patch replaces them all with the model for Tavern Clothes from your setup. FOR MODDERS: KNOWN ISSUES: REQUIREMENTS/INSTALLATION: Hard: (necessary for the mod to run, but if you don’t have these then what are you doing here anyway?) -Sexlab Framework: https://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v162-updated-jun-3rd-2016/ -Sexlab Aroused (basically any; R, X whatever): https://www.loverslab.com/topic/130406-sexlab-aroused-extended/ -Fuz Ro Doh: https://www.nexusmods.com/skyrim/mods/14884 -And any requirements that they have. Recommended: (you don’t 100% need these but things will suck without them) -A proper skeleton that supports body sliders: I use https://www.loverslab.com/topic/25971-xp32-maximum-skeleton-special-extended-xpmsse/ -Bodyslide (to build the clothes) https://www.nexusmods.com/skyrim/mods/49015 -Racemenu (for body changing): https://www.nexusmods.com/skyrim/mods/29624 -Slavetats (for bimbofication makeup): https://www.loverslab.com/files/file/619-slavetats/ -YPS Immersive Fashion (for a way better Player Bimbofication Curse: https://www.loverslab.com/files/file/2583-immersive-hair-growth-and-styling-yps-devious-immersive-fashion-2020-05-09/ -Botox. Required only if you're using the Botox Patch: https://www.nexusmods.com/skyrim/mods/89635 Technically, only the textures. You could remove the ESP and headMorphs to stop Botox affecting the rest of your game (see here.) Don’t like it? Don't use the patch. -And any requirements that they have If you're on SE/AE, these mods all have SE/AE versions out there. Go get them yourself, I'm not your dad, don't make me do it for you. To install correctly, install all the required mods, making sure you've got the correct LE or SE/AE versions, then install this mod after them. If you're on SE/AE, install the SE patch as well as the base mod, and make sure the patch loads after the main mod! Remember to build the outfits in Bodyslide and run FNIS before playing! ACKNOWLEDGMENTS: -@DeepBlueFrog for the inspiration with Sexlab Hormones! I wouldn't have ever made this if I hadn't started with his awesome stuff. -@Lily SushiSloot for voice acting all 1705 lines of dialogue that Morella Graymane has! -@LoneViper for the brilliant bimbo jewellery. -@Okshi91 for some very damn significant code edits, contributions, and fixes. Seriously, like, a lot of contributions. A lot. -@AphroditesEye for writing a massive chunk of dialogue for the Morella Grey-Mane follower, and doing some real rapid testing during the 1.7.2 debacle. -@audhol for making some custom clothes, converting the Princess Dress, and a bunch other little things for the mod! The Alicia set is his work, a lot of the conversions of other gear was him, and he also redid my file structure so I didn't have to. -@angrykiwi for a large variety of .nif fixes and tweaks -@botticelli for some significant fixes done to my backend code, for fixing the repeating bimbo quest before I even knew it was broken, and just continually dropping into the thread with fixes and advice. -@emily1673 for adding functionality to YPS so I could integrate with it better, purely just because I asked her to. -@terrorofmorrowind for making some custom Slavetats, and the bodyGen file for SE. -@CheddarTrauma for some enhancements to the MCM. -@Efgad and @jah15 for the conversions to other body types. -T.ara for permission to use a couple of small ZaZ assets in here, so that it wouldn't be a requirement any more! -Everyone else who has helped, advised, or given any feedback at all in the mod's forum thread! -Anyone and everyone who has shouted me a coffee on my Ko-Fi tip jar! I don't do this for money, but a coffee's a coffee! -Animations used are Gunslicer's GSPoses, used under general permission. -KS Hairdos is used under its general permission for the bimbo wigs. -The actual headpart hairs taken from HG Hairdos 2, and used under general permission. -The Sultry Dress is used from Tiwa44 Minidresses under general permission -The Pink Miniskirt is used from NH Miniskirts under it's asset use permissions -The Pretty Princess Dress is used from Garuda B Skyrim's twitter mod posts, converted and reused under the permissions in their bio (at the time of writing this, at least). -The dildo was made by Billyy, and was used with permission -The Tied Cloth Bra, Black Frilled Microskirt, Stockings, and Leather Harness Bra are from MSC- Kinky Stuff ,used under general permission, and converted by Audhol. -The White Bra, Panties and Heels are used from R18PN02 lingerie, converted to Skyrim here and used under general permission -The Mesh Dress was modified from one of Sorceress99's old conversions (here) of this dress, then reworked by Audhol. Sorceress hasn't been online for over 4 years, the original author hasn't for over 7, so I've used the .nif with the provision that if either ever come back, I will either immediately obtain permission or remove their files from this mod. -Eyeliner texture for the bimbo curse Slavetat used from YevMods Makeup Pack -Spilled breast milk texture adapted from this mod. -Arcane rune texture for Rape Rune spell edited from files souced from Daedra-tastic Rune Spells by Kailithnir, under CC-BY 4.0 license. -Golden figurine model used from Female Statue Resources by Maduck89, under open permissions. -Giggling sounds sourced from Various Places Around the Internet. I can't even remember all of them. -High heels pulled from DoubleZero’s Formal Affair outfit and used under general permission -CPU for the Papyrus for Skyrim Guide (dead link, he's gone, which is a shame. This thing is really useful, if any one wants it DM me.) -Everyone who's given feedback and ideas and found bugs in the mod's forum thread. I have a Ko-Fi tip jar! If you want, you can use it to toss me a few coins! ______________________________________________________________________________________________________________________________ Looks like Loverslab breaks if your changelog is too long, so I've moved all previous patchnotes here. Each major version, I'll move the previous version's patch notes over to there. Submitter jib_buttkiss Submitted 11/07/22 Category Sexual Content Requirements SexLab Framework, SexLab Aroused, Fuz Ro Doh Special Edition Compatible Yes
  5. Human Cattle Beta Version (WIP) View File This mod works for Pre-NG and NG versions of FO4. This mod is a light-hearted treatment of an evil experiment by Vault-Tec that has resurfaced in the Commonwealth. Humans are turning into hucows, more concerned with sex, eating, and getting milked than telling you about how well the ghouls at The Slog are doing. Something has to be done before Preston Garvey can hand you another damn quest! What this mod does: It allows the player to learn about a Vault-Tec experiment (#134) that turned humans into human cows (AKA hucows), capable of surviving - even thriving - after a nuclear war. The female cows produce milk that will reduce radiation levels in humans. This makes them a valuable commodity. There is a quest in the game (look for a clue on a holotape in random settlement workbenches) to allow the player to learn more about the background while helping NPCs to find clues so a serum can be made to cure one of the NPCs, who is a female hucow. After the quest is completed, some of the NPCs may be recruited as settlers. NOTE: The quest is recommended for higher level players (at least level 20) because there is an advanced level locked terminal as well as several legendary opponents. Of course, you may choose to take a more nefarious path and start your own hucow farms at the many settlements of the Commonwealth. Create hucow serum that you can inject into hapless settlers and other humans so that they become milk producers and make you filthy rich with caps. You can milk your cows or designate settlers as hucow farmers who will do the milking for you every day. You just have to collect caps, every once in a while, from the settlement workbenches. You may also find that some of your settlers either slowly (and mysteriously) become hucows on their own or they may ask you to make them hucows, for reasons of their own. The Wasteland is a hard place, and some people just want a release from it all. Others have a hucow fetish. You can even choose to be a hucow yourself, male or female. You will find that male hucows, called bulls, are capable of fucking just about anything. Both sexes can be very sexually active although you can limit this a great deal via the MCM. The mod adds one settlement location in the Vault 81 Secret area. This settlement is available for the player once the Vault 81 "Hole in the Wall" quest AND this mod's quest to cure Emily are successfully completed. If you have the Depravity mod installed, you also have to successfully complete the Depravity Vault 81 quest, "Find the White Rabbit". The mod adds some furniture too. There are leafy beds for the cows to sleep on the ground, an examination table where you can do lots of things to assigned settlers or hucows, and versions of normal workbenches and furniture that are not usable by hucows when they are sandboxing around the settlement (note that some of this furniture is also unusable by the player if he/she is a hucow). There are also food and water troughs and invisible animation mats that you can place around the settlements where you want NPCs to do things. One example is an eating mat so that hucows will stop and eat grass from the ground at the location. I usually put about 10-20 of these in a settlement so the hucows are active during the day. A few settlements (Sanctuary, Abernathy, County Crossing, Finch Farm, Red Rocket, Starlight Drive-in, Sunshine Tidings, Taffington, Ten Pines, and The Slog) already have some of these in place. Version 1.1.0. adds hucow stall components that you can build in your settlements. Put a stall trough inside and assign a cow. There are also a few unique NPCs that you will encounter outside of the quest. There is a hucow trader at Goodneighbor and another at Diamond City. You can buy and sell hucows there. You may also find a researcher shows up at one of your settlements if you have enough hucows there. I won't tell you much about her because she'll tell you everything you need to know. There is also a holotape that you can use as a hucow management system. It will allow you to see how many hucows are in the current settlement location, how many you have total, run a bed check, and move, milk, or kill individual cows. You can track hucows in your current location by using the Hucow Control System holotape in your Pipboy. This will tag every hucow in your local area with an objective marker visible in your HUD. Voiced dialogue for this mod was created using Elevenlabs online voice generation. The mod has over 3,700 lines of dialogue. Many are duplicates or short but around 2000 lines are original. You will also find some things that are not part of the Vault-Tec experiment that are just darn fun to play with: 1) A misc object called Can of STFU that you can give to settlers, so they stop telling you about the ghouls and their tarberry bog or how much their feet hurt. Warning! Remove the can from any settler assigned as a store vendor in a settllement. Also remove the Hucow farmer's bucket from them. Otherwise, they will not use the vendor dialogue. 2) Syringes and pills that will turn human enemies into hucows. Note: that one version of the clone serum also turns males into females, so you are guaranteed to get a large herd of milk cows quickly. I use these to capture raider bosses and then "employ" them as "cash cows" at Sanctuary. Don't use these on any NPC that you need for quests (e.g. Preston Garvey). 3) A helmet that will turn a female settler into a Battlebabe who will follow you into combat, deal damage on your behalf, and heal you for free. She will also help you with your "Morning Wood" problem if you choose that setting in the MCM. She can even become a settler or a hucow in a settlement if you give her a disguise. 4) Refrigerators to hold milk and milk crates to hold milk bottles. The fridges with the doors that open allow you to put milk crates inside them. Each fridge holds three crates. Each crate holds 24 bottles. If you put the Vault-Tec (blue) refrigerator with the door that is always closed in a settlement, your hucow farmers will occasionally put milk crates in it. It also holds three crates. 5) Poop, the lowest humor denominator. If you choose to allow it in the MCM, hucows will very rarely poop. You'll find their droppings decorating your settlements (hopefully not on the carpet). As a player hucow, you can also squat and poop using a hotkey, but be careful not to do that around Codsworth, as he is not amused. 6) Robots in settlements will clean up hucow poop. No need for you to do such a menial task when you are the general of the Minutemen. Put a robot in a settlement and it will clean the poop up for you. I added this so that Jezebel would have some work to do, but every robot will do the job. 7. Moo like you mean it. A player hucow can use a hotkey to moo. If brahmin moo at you, moo back! 8. The Player hucow can eat plants. There is an MCM setting to switch cow hunger on/off. If it is on, the player will have to eat plants or suffer adverse effects when cow hunger gets too strong. Wander the Commonwealth munching on wild fruits and veggies or nibble on something more exotic? I sometimes got distracted from quests during playtesting and went around munching everything in sight. I don't know much about Boston now, but I know the location of nearly every edible plant along the roads. 9. Cum addiction. An MCM option will give the player a cum addiction, which means you will have to pester anything with a dick to get your daily supply of cum or suffer adverse effects. 10. Vault-Tec tattoos and restraints. The player can put Vault-Tec tattoos and restraints on the cows. There are a few other tats as well that you can apply via Looksmenu. If you don't like hucows, use the assets on other NPCs. 11. Security Punishment Baton. Another version of the universal baton but NPCs will notice it when you use this one on them. If you have the Captive Tattoos mod by JB, this baton will also leave a mark. Heal the marks with a stimpak on the Exam Table or by giving the cow a salve that you make in the Chem Workbench. Whip marks may also heal over time. 12. Bed Check. Because the game assigns NPCs to beds regardless of whether they can actually sleep in them (due to restrictive conditions), the player can clear settlers from assignments to hucow beds and clear hucows from assignments to prohibited settler beds (the ones buildable in this mod's section of the build menu) by asking a male hucow farmer to fix the bed problem. Bed Check will also name every bed (if you have the Rename Anything mod installed and active in your load order) so that you know who owns that bed. NOTE: The NG version of Rename Anything may not work correctly. Bed Check will still clear NPCs from owning the wrong type of bed, but will not name the beds. 13. Devious Devices Makeshift Collar. An MCM setting allows you to use the Devious Devices Makeshift Collar instead of Vault-Tec restraints when collaring hucows on the exam table or while they are sleeping. You must have the Devious Devices mod installed. 14. ZazOut 4 crops. You can craft Zaz's latex and leather crop in the Chem Workbench and use them to punish hucows (or humans). You must have ZazOut 4 or the Repacked version of it installed. These versions of Zaz's crops cause minimal damage and do not make hucows hostile. Required mods: Fallout 4 All DLCs except Creations and the High Resolution Texture Pack AAF (Get it on the AAF Discord) Extended Dialogue Interface (XDI) Recommended (optional) mods: Commonwealth Captives (a prime source of future hucows, you could play FO4 without it, but why would you? Captive Tattoos Version 3.3. (for the security punishment baton to leave whip marks on humans) Cherie's Looksmenu Overlays Nice tramp stamps and the lactating breasts overlay used in Human Cattle CBBE Pubes (works for CBBE and FG, the au naturel pube is used in game) Devious Devices is needed if you want to use the Makeshift Collar instead of the Vault-Tec Restraint Set for collaring hucows. Immersive Human Overseer Barstow if you want to turn her into a hucow using the hucow serum syringe (not the clone syringe) Looksmenu (bodygen and overlays only function because of this mod) Mad Science for Dummies Dudemer's cow body mod for CBBE, use it if you want a more cow like body. Warning: Not for FG users and may have issues with crawling and/or kneeling. Dudemer is currently updating this mod and has added a patch for use with Human Cattle. I have not tested his mod or his patch! Mod Configuration Menu because without it you can't change options Place Everywhere is very handy for settlement building Rename Anything is a mod that allows you to name everything from hucows to troughs to beds to provisioners as well as items in your inventory. Zazout 4 Repack is the repacked and revised version of Zazout 4. It works much better. Needed to use the less damaging version of Zaz's crops. Thanks to the following people: Dagobaking for AAF and the AAF Discord Server All of the moderators and frequent visitors of the AAF Discord Server JB for adding his crawling system to this mod and giving me some tips about it. Alundra for enthusiastically cheering this mod on and making a few items for it. EgoBallistic, Niston, LarannKiar, Lee3310, and VaultBait for help in learning to make this mod Thanks to Timanca for making the original crawling animations. Big thanks to LarryJD8822 for helping me pay for my ElevenLabs subscription. Installing this mod Install using a mod manager like any other mod. Conflicts This mod was originally written for pre-NG FO4 and the archives (BA2s) are the old version but NG is backwards compatible so I don't expect any issues with this mod and NG FO4. Let me know if you find any problems. After version 1.25.2, I am using FO4 NG and its version of the Creation Kit. This mod should still work for pre-NG but if you experience issues, let me know in the forum. Try not to make any actors wearing high-heeled shoes into cows or turn off the height addition for them. Otherwise you may see them floating above the ground when they crawl. EDIT: DO NOT CHANGE THIS MOD ESP TO AN ESL. IT WILL BREAK THE MOD TEN TIMES WORSE THAN ANY OTHER MOD YOU HAVE EVER CHANGED INTO AN ESL!!!! This mod uses scripts, a lot of them, and also relies on pulling specific FORMIDs. When you convert a mod to an ESL it compacts the FORMIDs, changing many of them. That means this mod cannot find the specific FORMIDs that it needs to work when you ESLify this mod. This mod places objects on the ground in Sanctuary, Ten Pines, Sunshine Tidings, Abernathy Farm, Red Rocket, The Slog, Good Neighbor, and Diamond City. If you use a mod that changes these locations, you may find hucow NPCs clipping into any new mod placed objects. None of my objects are placed inside existing buildings or on existing roads except for Good Neighbor, where some objects are placed or moved at the shack on the end of the street by The Memory Den. Body mods: This mod can morph Atomic Muscle, CBBE, Fusion Girl, and BodyTalk bodies. Indeed, a lot of the mod is about changing those bodies. You can turn off the morphs in the MCM but it is all or nothing in this beta. If you turn off the morphs, you turn all of them off and you may find few changes in NPCs as they become hucows if there are no body morphs. I plan to tailor the MCM in the final version so that you can turn off the morphs for the male or female Player Character while allowing the body morph changes for NPCs. Hot Keys: This mod uses several keys when the Player is a hucow. These include G, H, N, and M on the English Qwerty keyboard. As of Version 1.0.5. you can change the hotkeys in the MCM. G key makes the player kneel ; Keycode 71 H key makes the player stand up ; Keycode 72 You can also stand just by opening and closing the Pipboy. M key makes the player moo ; Keycode 77 N key makes the player poop ; Keycode 78 Crawling: Your hucows do not have to crawl on all fours but it adds to the overall visual effect. Hucows that are following you will walk normally but revert to crawling when you assign them to settlements. As of Version 1.1.0. the Crawl on All Fours animation mod is no longer needed. You can choose to have hucows walk normally. Use the MCM to choose between the options. You may still have a few NPCs try to crawl in certain scenes but this will be minimal. The player will crawl too as hucow. To stand upright and move faster, equip a weapon. You can also move faster in First Person view with or without a weapon. Poop: This mod does not focus on bodily excretions/products as much as Invictusblade's milking mod, but I did add HuCow poop for laughs and to make Jezebel clean it up. You can disable pooping in the MCM and let all of your cows remain constipated. There is not a lot of poop if you allow it and it does make good fertilizer to make ammunition. Other AAF sex mods: This mod has its own ways to have sex so you don't need Autonomy or Sex Em Up unless you want twice as much random sex. This mod does not conflict with the other AAF mods but you may find it less distracting to just turn most of them off when you are in a settlement that serves as a hucow farm. This is a Beta version and Work in Progress (WIP)! I plan to improve this mod over time. You can add suggestions in the support forum. I make no promises to include anything suggested but I will consider everything. Keep in mind though that I am already working on the next mod and I also have the More Ways of Washing mod to keep updated so my attention is divided. Assets used from other mods? Having spent portions of three years working on this mod, I learned a lot by looking at how other mods and the base game did things. Along the way, I tried various assets from other mods and usually discarded them after learning how they worked. However, a few assets are still in this mod in some modified form. These include the poop nif and texture from JB's Nuka World and the milk bottle rack scripts from Wasteland Dairy Framework by Invictusblade (the rack and milk bottles are base game assets). I have slightly modified the nifs and scripts but most of those assets are the work of those mod authors and I am deeply indebted to them for their creation. My cloning script and the Human Cow Control System owes a lot to Ignoto_Virum's Just Business mod and to AAF's own cloning script functions (anyone learning Papyrus should take a good look at these mod scripts as well as any work by EgoBallistic). The classic Vault-Tec restraint set uses nifs and textures from Kimy's Devious Devices mod. I made a ground model for the set but most of the creative work was by Vioxsis, I believe. The troughs are heavily modified from the Better Brahmin Troughs mod created by Andrey4791 but his kind attention to taking better care of Brahmin was a huge influence on my troughs. The SWF for the You're a HuCow perk is made from art in Brine's Sex Tec Visual Assets mod. Original art by RuthlessPeasant. I had to do a lot of work to make the art usable for an SWF but the original work by Brine and RuthlessPeasant was incredible. The crawling animations come from Timanca's mod on Nexus but use a human subgraph, keyword, and functions created by JB. Check out his mod's Nuka Ride and Commonwealth Slaver's for more sexy FO4 fun! The milky boobs overlay was created from assets used for lactation armor in the mod Lactating Breasts by vax2k4. This looks exactly like lactation overlays in Skyrim so the original creator of the texture may be someone else. Whomever they are, I am thankful for their work. The overlay texture and material files were created by Cheri Song. And, of course, some assets are borrowed from the original FO4 game and/or its DLCs. I will probably never know who made them, but I thank them for their fine work. Permissions: You can edit this mod for your personal use to adjust it to your own tastes. You may find some assets inside that already do some things that you want but I did not include them as functional elements in this beta version. You can use assets or script functions for your own mods as long as you credit me for the help. I am happy to help other mod makers produce mods for everyone to enjoy. Do not post this mod on any other website! Do not share it as your own work. Frequently Asked Questions (F.A.Q.) How do the actors become hucows? The player becomes a hucow immediately by using the MCM option for it. HuCow serum and HuCow Clone serum syringes will instantly transform human NPCs that are hit by the syringe (unless they are wearing power armor). Human settlers can start a slow timed transformation (about 18 game hours) if they are assigned to the Examination Table and injected. Some Commonwealth Captives are already affected and will slowly transform over five game days. Human settlers may talk to the player about hucows and allow themselves to be injected. Their transformation is about 18 game hours. Doctor Hope will transform slowly if she is given serum via dialogue with the player. Her transformation stages are triggered when the player has sex with her. She will not fully transform until the player tells her that she is a cow. NOTE: You must have hucow serum syringes (craftable in the Chem Workbench) in your inventory in order to inject NPCs. Syringes that are loaded in the Syringer are not recognized by the game as being in your inventory. Keep a few loose in your inventory (minimum of two) if you want to inject NPCs at the exam table or during dialogue. How do I stop my settlers from randomly becoming hucows? Give them an immunity pill. These can be crafted in the Chem Workbench. How do I have sex with the hucows? Assuming you have a working AAF setup, you can sex with hucows using AAF's home key. You can also move close enough to hucows to see the Fuck or Blowjob activation buttons and start sex scenes by activating the button. Hucows are not always ready for sex unless the player is a bull. So you do not always see the buttons. You also cannot see the Fuck or Blowjob buttons unless the hucow has been milked because the Milk button overrides the Fuck and Blowjob buttons. Once Doctor Hope has taken hucow serum, she has to be milked before she will be horny for sex. Why did I make this mod? I began work on this mod in early 2021 in order to learn how to make a mod. At the time, I knew nothing about mod making, Papyrus, or any of the assets in mods. I knew little about AAF, XML, animations, or the tools/apps/programs used to create mods. Yes, I was that optimistic and naive but I wanted to make a mod to force me to learn all of the skills necessary for mod making. Now, three years later, I have learned a great deal and most of the time, mod making is easy though meticulous and time consuming work. I still find it entertaining so I will probably write another mod or two. Why a mod about hucows? Well, I needed a theme and I remember trying the Wasteland Dairy Framework back then and being a bit disappointed that it wasn't more like the hucows that I read about on Literotica. I also tried Mad Science's four titted hucow mod and while interesting, it still didn't seem right. So, I decided to make Human Cattle. What will your next mod be about? Supermutants, I want more for the big, green, meanies. They seem to be a comic foil for the Player Character right now, and I think they can be better. And they do love a good hucow. Maybe I can even teach them how to use soap? Submitter GrimGrim31 Submitted 07/20/24 Category Quests Requirements FO4, all DLCs, Extended Dialogue Interface (XDI), and AAF  
  6. Ebonitium SE View File Ebonitium is a story-focused, fetish quest mod worth many hours of play time. It strongly features the themes of rubber (ebonite), bondage, ponygirls and slavery. Welcome to Ebonitium! What's included in this mod? A fully developed and detailed small Dwemer-style underground location in Anga's Mill. It includes a functioning tavern (drink and food only, no beds) plus a smithy with a cobbler, smith and tailor selling various devious devices (smithy services only available during weekday working hours). There are lots and lots of rubber ebonite throughout, including a few custom world objects. Numerous NPCs with reasonably complex and varied daily schedules inhabit the place, including a boss, some workers, and several slaves. Many have their own custom dialogues so you can get to know them a little and learn more about the lore of this place and mod. There are only female NPCs, with the exception of the boss... yeah, I know, that's a bit of a cliché! The mod is written with a human or elven female player char in mind, but there's nothing to stop you from playing with another char provided you have the corresponding Devious Devices conversion installed and you can overlook occasional pronoun issues in the dialogues. The mod is well suited for low-level characters! Development of this mod is complete. No further changes will be made to its .esp that are likely to require starting a new game. Quest and Story Content: 1) Intro Quest and How to Find Ebonitium: A brief introductory quest will start automatically when you happen upon one of the two large, pink banners by the Windhelm stables or Nightgate Inn. The intro quest also starts when you walk up to the entrance to Ebonitium, which is a trap door outside of the northernmost house in Anga's Mill. This intro quest is entirely optional, but I would recommend to play it at least once for an in-character introduction into the mod's lore. 2) Repeatable Fetch Quest "Errands for Ebonitium" You can earn (easy?) money by running repeatable errands for the Ebonitium workshop staff or head maid Safia. This is a repeatable quest flagged as miscellaneous so it won't clutter up your quest log on repeated runs. There are a couple of light devious tie-ins (pun definitely intended) but nothing gets enforced on the player. Quest Details (not an actual spoiler): The Main Story: Enslaved in Ebonitium The slave quest can be started through Simple Slavery by enabling the "Ebonitium" option as one of the auction outcomes in the Simple Slavery MCM. Thank you @Hex Bolt! At the start of the quest, the game will ask you if you want to play the full story, including training, or if you want to skip training and jump straight into your full enslavement. Please note that the main quest can't be played again in one playthrough, so you should probably untick it from the Simple Slavery outcomes after you have played it. Alternatively, the quest can also be started through the console: Enter setstage ar_q_slaveryhandler 1 in the console and the quest will launch. Do not attempt to use the console (setstage or otherwise) to try and advance the quest's story! It will very likely break it, as most of the quest progresses through dialogue and scene fragments. Part 1: Slave Training In this part of the mod, you will get trained to become a slave of Ebonitium. This is the beginning of the main story of this mod and is a largely linear, story-driven and dialogue-heavy player slavery quest. As such, you probably won't enjoy this very much if you want to see your char suffer without suffering at least a little bit yourself. There are however no repeating random tasks, so if a part of this training quest is not to your liking, then maybe the next step will be. It'll certainly be different. The quest is mainly intended for low-level characters who haven't saved the world multiple times yet. There are no references to the player being Dragonborn, etc. This part of the story also assumes that the player has not been trained as a slave before. Part 2: A Slave to Ebonitium In this part of the mod, you will experience life as a slave of Ebonitium. You will be given tasks by the Head Maid, which will start out as mundane labor but evolve to more exciting missions as the story progresses. This part of the quest should take several hours to complete. It features twenty-five chapters (tasks), many of which are unique. There are eight different endings, though a few of them are a bit hidden. This part of the quest will start automatically at the end of your training. Alternatively, you can launch it directly, skipping the training entirely, for example for roleplaying purposes of if you've done the training part before and don't want to repeat it: "setstage AR_Q_SlaveryHandler 398" -- note that you shouldn't use this if you've started the mod from Simple Slavery of if you're currently in the training part of the quest. Summon the ghost (potion in your food sack) if you want to skip parts or all of the training. Q&A (no quest spoilers inside): INSTALLATION: Install this mod like any other. I strongly recommend using a mod manager like Mod Organizer for the installation. Required Installation Files: Install Ebonitium_SE_2025-01-31_Final.zip in your mod manager. The mod is bsa packed. Please fully uninstall any previous versions of the mod before installing the 1.0 Final. Optional Installation Files: Install Ebonitium_SE_2025-08-18_Patch.zip if you play as a non-human race or don't want the the ZaZ Animation Pack dpeendency. Install Ebonitium_SE_xVAVoiced_2025-01-07.zip if you want to play with xVASynth voices. Install Ebonitium_SE_Hobble_OAR_optional_2024-09-30.zip if you want the mod's NPC use the hobble dress animation. This requires Open Animation Replacer and also some some manual file copying, please see instructions included in the .zip file. The source scripts and dialogue views are provided as an extra download for those who want to open the mod in the CK. User of the Lux lighting mod might be interested in a patch that hu7rx has kindly created: https://www.loverslab.com/topic/225003-ebonitium-se/page/13/#findComment-7241423 Requirements: You must not have started the civil war quests yet! Devious Devices. NG highly recommended but not required. KS Hairdos. The mod will run without it, but most of the characters will have pink vanilla hair. You don't need to have the KS Hairdos .esm active, having the meshes and textures activated in your mod manager is enough. Skyrim AE. Might also work with older versions (use at your own risk). A stable game. As a quest mod with many scenes and NPCs, this mod absolutely requires a stable game. If your game can't handle, for example, the College quest line without issues, it will likely also struggle with this mod. Open Animation Replacer. This is a soft requirement if you want to use the custom NPC hobble anim set. This mod is mainly intended for low-level characters. This isn't a hard requirement, but the quests might not make much sense if you're the saviour of the world. It is advisable to play the slave quest without a follower. This is simply to avoid breaking immersion with your follower merrily sandboxing around while you get enslaved. The mod itself will ignore any follower and all its quests should work just fine with a follower present. ZaZ Animation Pack, version 8 or newer, if you have not installed the Ebonitium_SE_2025-08-18_Patch.zip from the download section. Conflicts/Incompatibilities: In general, there should not be too many game-breaking conflicts with this mod. Potential issues that I'm aware of: YPS Fashion: Its fingernail feature may conflict with the Devious Devices gloves Struggling out of devices: I'd generally advise against attempting to escape the devices which the mod equips on you during the slave quest. I tried to implement "lore-friendly" methods of catching and re-equipping the player with the missing devices, but I could not test them throughout the whole quest. Issues might occur. Go to Bed has been reported to conflict when sleeping while wearing DD Armbinders, which the story of this mod requires a few times Mods that heavily alter the exterior of Anga's Mill may conflict. Mods that equip their own devices may conflict. My mod is not aware of such mods; you're on your own to deal with their devices. Mods that add hostile world encounters (which are not the vanilla bandit and warlock factions) around Fort Amol, though I don't know if any such mod even exists. Does this work in LE? Reports so far indicate that it works, though I can't offer support as I no longer have LE installed. In order to use the mod in LE, Please repackage the .bsa files files into LE format using Cathedral Assets Optimizer. @kapibar has kindly provided this guide for converting the mod's archive to LE: -- Download Cathedral from Nexus, install it and run as administrator. -- Download and install Ebonitium. Find the Ebonitium folder (the new installation). -- Set Cathedral to Profile: TES5 and its Settings: BSA tab -> extract BSA. // Meshes tab -> necessary. // Textures tab -> necessary. If you choose to play the mod in LE with the strict hobble dresses, you may need to temporarily enable god mode (type "TGM" in console) to prevent LE-DD from blocking fast travel while wearing the dress. This applies to all "away" missions where the guards accompany you to another location. Enable god mod before you enter dialogue with them at the start of those missions. Want More of Ebonitium? Try this spin-off mod which turns some of the Ebonitium NPCs into followers and/or slaves. This spin-off is mainly intended as a small gift for those who have finished Ebonitium's main quest to the bitter end, but some content is also available if you haven't started the Ebonitium main quest yet (or don't intend to play it at all). Changelog / Version History: CREDITS: A huge thank you to the many kind and generous people who provided feedback and reported bugs during the mod's development! The mod would be nowhere without you. You rock! This is a "devious mod", so the biggest shout-out has to go to all the creators, managers, and contributors of Devious Devices: thank you so much for making so many wonderful things possible in this game of ours! Thank you @Hex Bolt for integrating the mod into Simple Slavery! The synth voices for 0.3.0 were generously created and shared by @coffeeink In addition, assets from the following authors were used in this mod. A huge thank you to all of you and your generosity of allowing others to use your creations. Character items: Kalilies: KS Hairdos - Renewal https://www.nexusmods.com/skyrimspecialedition/mods/6817 Higeyosi: Basket Backback https://www.nexusmods.com/skyrimspecialedition/mods/16356 Scenery statics: Necrocytosis: Colored X Markers https://www.nexusmods.com/skyrim/mods/69778 Oaristys: Modders' Resource Packs https://www.nexusmods.com/skyrim/mods/16525 Blary: Modders' Resources https://www.nexusmods.com/skyrim/mods/14135 https://www.nexusmods.com/skyrim/mods/14136 https://www.nexusmods.com/skyrim/mods/14133 https://www.nexusmods.com/skyrim/mods/30599 https://www.nexusmods.com/skyrim/mods/30601 ConsoleUtil https://www.nexusmods.com/skyrimspecialedition/mods/24858 Submitter El_Duderino Submitted 01/23/2024 Category Adult Mods Requirements Devious Devices SE, ZaZ Animation Pack SE Regular Edition Compatible Yes Install Instructions
  7. Bandit Paradise View File Quest/story mod involving the player being captured and held as a sex slave by bandits. How will you escape? Or... will you even want to? UPDATING (IMPORTANT): If you have already played this mod before and are updating to the latest version to play again with the same character, be sure you load a save from before you got sent here through Simple Slavery or before you read any of the tavern notes. Updating while any of the quest chapters are active will probably result in later quest chapters not starting (not even with setstage commands) and you will get stuck. Also, certain scenes will probably not start. I have said this in the FAQ section below and in the forums many times, yet some folks are just not seeing it. So, I am posting it here at the top as well. If you don't want to play the whole thing over again and just want to see new quests/activities, you can always ask to skip chapters at the very beginning when you first arrive at the fort. Plot: Hidden on the other side of the Velothi Mountains lies a valley that can only be accessed by a cave leading back to Skyrim. Within this valley lies an ancient fortress built many ages ago that has been long forgotten by most of society. It is now occupied and maintained by a group of bandits who use it as a vacation resort for other wanted criminals looking to get a break from the law. Only the most successful and longest standing criminals in Skyrim know about this place. They all refer to it as 'Paradise'. Here, bandit criminals come to trade stolen goods and gold in exchange for access to warm beds, warm food, good drinks and most of all... fun with sex slaves! Many women and even some men have been captured and brought here over the months to entertain these evil bandits. Now they have just brought in a new prisoner, one more valuable and desirable than any of those who came before; the Dragonborn! Hard Requirements: Sexlab (SE/LE) Fuz Ro D-Oh (SE/LE) ZAZ 8.0+ (NEEDS TO BE VERSION 8.0+! THE + SIGN IS IMPORTANT!) The packs of ZAP 8+ can be found here: SE Players: ZAZ 8.0+ CBBE HDT 2023 : https://mega.nz/file/7IhyFKrQ#IfUw7ex6vg6h0to4x5fQ7IoEJpUqUmW130p7aazDNmg ZAZ 8.0+ UUNP HDT 2023 : https://mega.nz/file/3FxmUQwB#fN7DSeTkL_yVssza0Hbxv1a7XdF9xul3gZyuEjVTp3A LE players go here. Soft Requirements: MNC/Creature Framework (SE/LE) Furniture Framework IMPORTANT: Remember that requirements also have requirements. If you are having problems with either SL animations or ZAZ items not working here, try to see if they are working anywhere else before you blame me! How it Works: This is an imprisonment/slavery quest mod. You will be taken prisoner and sent to this new location to pleasure those who brought you here as well as their friends and customers. What kind of slave will you be? Will you be an angry and defiant slave? A scared and submissive slave? Or... will you be a total slut slave that expresses joy to everything their masters want to do? How you talk to your new masters determines what kinds of activities you will see. Being rude and defiant with your masters will usually result in being punished through whips and torture magic as well as getting SL animations with 'Aggressive' tags. Being fearful and obedient with your masters will avoid punishments and lead to calmer SL animations (usually). Then again... you could just ASK your new masters to punish you and fuck you hard for both their pleasure and yours (they love that)! Being rude with your masters might even get your fellow slaves punished along with you! You can also rat on them when they talk about escape to get them punished! Getting other slaves in trouble once results in them always having to go down to the dungeon at certain times of day... How do you get out? Don't bother trying to fight. Not only have you been completely stripped and disarmed, but there are way too many bandits to fight on your own. Also, many of them have been tagged as essential and cannot be killed until the quest is completed (or failed). You should talk with your fellow slaves whenever you are on break and see if you can all come up with a plan. They have been here longer and made failed escape attempts before you were brought here. They know what definitely doesn't work! Is it possible to escape without completing the whole quest and getting help from anyone? Perhaps... I won't spoil how. Just know that opportunities will be brief. Not to mention you will miss out on a lot of interesting action as well as valuable rewards. Also, escape will be MUCH harder without help! You make friends while completing activities that just might help you if you try to fight your way out. The longer you stay and the more quests/activities you complete, the more help you can expect when time to fight! I prefer to call this a STORY mod. The fortress has a history and all the slaves have their own stories on where they came from, how the bandits got a hold on them and how long they have been there. Be ready for lots of unvoiced dialogue and SL action but not much fighting or adventuring. You are a prisoner after all! If you don't like reading and are looking for a quest mod with lots of adventuring and exploring, I suggest you move along and look somewhere else. How to Start the Quest: There are four copies of a 'Mercenary Flyer' located inside the inns in Whiterun, Falkreath, Windhelm and Ivarstead. Read any one of these and you should get a quest telling you to go to Riften. This quest is also an option for Simple Slavery ++. Players can be sold to my bandits and this will skip the brief prologue quest. The quest can only be played once! So... do not expect to have SS send you here multiple times. Also, if you use my notes to start the quest, SS will never send you here! Followers: You can have one or a few followers in a extra prison cell. Free them when it is time to escape. Needs to be vanilla follower that is a part of CurrentFollower or CurrentHireling factions. Special followers like Serana or other mod-added followers that are not part of those factions will not work. If one does not use any extra follower frameworks and the follower is using the vanilla follow system, they should be teleported and commanded to wait in a cell without the player having to do anything. If one uses NFF or any other extra follower frameworks, the player needs to talk to the follower in the cell and dismiss them with my special BP dialogue. Check on them in their cells and make sure they are really dismissed. If not, they will still try to follow you through doors. Dismiss them the normal way. The cell I made is for one or two people. If you quest with 3+ followers and use Simple Slavery, I strongly suggest having Follower Slavery Mod (FSM) so many followers will not be sent here. FAQ: Q: Do I have to see creature action? A: No. That is why Creature Framework is a soft requirement. There will come a point in the quest where someone mentions having sex with animals and you just need to say you would never do that. Passing up animal action will take the story in a totally different direction and make the quest a bit shorter. Q: Can a male PC play this quest? A: Yes. Just be ready to be getting used by both male and female bandits regardless of what your gender is. The creature chapters were made with female PCs in mind. If you choose to do these quests as a male PC, you will need MC animations for all the animals (threesomes will require MFC animations). FC animations with oral or anal activities will also work. If you play the creature chapters, there are parts where the player has to get gangbanged by men or reverse-gangbanged by women. Have animations for those. See required animations list below for more details. Q: Do I get my inventory back? A: It will all be waiting for you in a chest near the end of the quest. The only way it wouldn't be there is if another mod like Simple Slavery took it away before you were sent here. Q: How long does this quest take to complete? A: That is really up to you. You could find out how to make the quick escape and be out in no time. Completing the whole quest without creature activities will take at least a few hours. With creature activities, you can add a couple more. Not to mention there are lots of optional activities the player can engage in that are not quest-related. The more quests you complete, the more side activities you can unlock and enjoy. You might wind up purposely spending a LONG time here! Q: Is this quest repeatable? A: No. I strongly suggest having at least one extra save from before reading any of the tavern notes or getting sent here through Simple Slavery. Otherwise you will have to start a new character to play again. There are lots of different things that can happen and a few different ways the story can end depending on your actions and dialogue choices. You will probably want to play this more than once. Q: Can I update the mod mid-quest? A: Bad idea! If you update mid-quest, then things might not progress properly and new chapters often won't start even with setstage commands. I strongly suggest only updating before reading the tavern flyer and starting the quest. Make a save before you read that flyer! Updating after all the quest chapters are completed should be ok too. Q: Do I need to be at a certain level before I play this? A: No. Both the bandits and your fellow slaves that can fight level up with you. You can play this any time. No other quests have any impact on it. Q: Is KS Hairdos a hard requirement? A: No. The files have been copied over. Human Animations Used (Warning: Spoilers!) YOU WILL NEED INVISFURN ANIMATIONS FOR BEDS, CHAIRS, COUNTERS, TABLES AND WALLS! InvisFurn animations are included in most animation packs. Just be sure you checked the boxes for them when installing animation packs and have them enabled/registered. Creature Animations Used (Warning: Spoilers!) Suggested Animation Packs: Billyy Anub Third Party Add-Ons: Voice Packs: Bandit Paradise - Voice Files by bigbasi DBVO (Dragonborn Voice Over) Bella Voice Pack Hub 1.0.0 by Umbranoct666 Translations: French Translation by Voltair Russian Translation by SLAVELOVER12342 NPC Replacers: Bandit Paradise Npc Replacers Skypatcher by Lil Li Ly Known Mod Conflicts: -ANY mod that causes NPCs to randomly rape the player or have sex with each other at any time. These will interfere with scenes. So, TURN THEM OFF! -MCO - Causes problems with ZaZ objects and whipping scenes. It would seem that any mod that effects melee combat can mess up whipping scenes in this quest. If you are getting stuck on punishment scenes and use those kinds of mods, that is most likely the cause. If you get stuck on a torture scene because of something like this, disable the NPC that is torturing you for a moment. Then enable them again and the scene should proceed. One MCO player found a way to get around this by installing a patch and changing some settings. See the first post on this page of my support forum. -Sexy Adventures - Go to your SA MCM settings and disable Gangrape or change settings so that simple nudity doesn't prompt it. The player is required to run around naked throughout most of this quest and random gangrapes from SA interferes with scenes and proper quest progression. -SL Nights - NPCs randomly wandering off to have night sex can interfere with quests, scenes and shows. Either disable SL Nights while playing my mod or stick to only putting on shows and completing objectives during the day. At night you can just sleep or join the others in random fun. -Devious Devices - I do not use this but am told there are sometimes quests that require you to leave on certain types of clothing/devices. In my quest the player gets completely stripped of their inventory, including Devious Devices. If you are wearing/carrying something you are not supposed to remove from your inventory, do not start this quest! -Devious Framework - Locks player in pillory and keeps them stuck when they are not supposed to be. Disabling those locking functions seems to fix the problem. -Mods that effect bards might result in my bard never stopping her playing. She should only be playing in the late mornings and early afternoons. If she is still playing any other time, tell her to take a break. Her playing when she shouldn't usually means she won't be where she needs to be for quest stages. -The mod Ayleid Palace apparently adds buildings right where I put my cave entrance in Skyrim. Be ready for a conflict there. Known Bugs: -New quests not starting when one ends? This is common for people who ignore the warning at the top of the page to avoid updating and loading a save where ANY of the quest chapters were active. After updating, only load saves from before you read any notes or got sent here through Simple Slavery. -NPCs inside the tavern just standing around when they should be doing something? Check if the bard is singing. If she is, tell her you want to make a request and then tell her to take a break. -NPCs getting stuck in sexual positions after having sex with each other even after they are done and have their clothes back on? This can happen if you go through a load door when NPCs are doing an animation. I've seen it happen with other mods like SL Nights as well. To fix this you can either disable the NPCs and then enable them again. Or, you can save, quit to the menu and reload and they should go back to normal. Also, you could just have sex with them and make them do a new animation! -Animations not starting? Make sure you actually have the right animations registered for whatever is about to happen! Also, make sure dialogue that starts scenes is actually finishing properly. -Are you supposed to be getting punished and your punisher is just standing around? Disable them and then enable again and the scene should proceed. -After getting cuffs removed, player speed does not always go back to normal and you move slow. ZaZ issue. Nothing I can do about it. It seems to happen only rarely, but if it does happen to you, save, quit to the main menu and reload. Your movement speed should go back to normal. -If your character enters torture furniture at a funny angle, try moving. You should drop out but get sucked back in and hopefully be at the right angle this time. If an NPC is in furniture at a funny angle, disable them and enable them again. CTDs: Make sure you are using ZAZ 8.0+! Using other versions will make the game either crash or just have weird issues with ZAZ tools malfunctioning. I use tools from 8.0+ that are not found in other versions. Also, make sure you are using the correct version depending on your body styles and whether you are playing SE or LE Skyrim. Most folks it seems do not have to deal with CTD's. But those that do usually seem to have it because of a conflict with another mod. Look at the crash reports and see where the conflict is. You might be able to fix it simply by changing your load order. There are also those who deal with issues of NPCs, hairstyles or other files not installing properly which leads to CTDs. Not sure if this happens during file download or mod manager installation? Try uninstalling and reinstalling to see if that changes it. Mod Compatibilities: -Survival - There is plenty of food around for those who need it. There will even be someone who will give you some if you ask. The bandits don't want their slaves getting too thin. -Bathing in Skyrim - There is a small pool outside and I placed some ingredients for plain soap as well as linen wrap for wash cloths so the new slave can stay clean if need be. -Fertility Mode - There will be some birth control ingredients here for the ladies who would prefer not to get impregnated by these bandits! I also placed some other fertility ingredients that will help you get pregnant if you actually want one of these bandits to be the father of your child! Recommended Mods: -Sink of Scrubbing + Sexlab Integration - I placed a few wash basins throughout the fort so players can clean themselves up between customers. -You will be required to run around naked throughout most of this quest. I recommend having mods that either disable NPCs making comments about you being naked or have them making positive comments. Them acting shocked or negative doesn't make sense here. I recommend the Nexus mods Naked Comments Begone or Positive Undressed Reactions. Permissions: -Uploads: No one is to ever upload this mod anywhere else. It stays here on LL. -Translations: If anyone wants to upload any translated versions of this mod here on LL, you have my permission to do so. Again, only on LL. And of course credit me as the original author and post a link to my page on yours so folks know where it came from. -Voice Files: I know nothing about making voice files. If anyone wants to make any voice packs for this adventure, you have my permission to do so. I'll post links to them here. -Patches and Add-Ons: If anyone wants to do anything like change NPC appearances, add items/devices from other mods or fix compatibility issues with other mods, you have my permission to do so. Try not to add any kinds of quests or anything story-related. That's my job! Acknowledgements: - @Ashal of course for supplying us with LL and SL in the first place! None of us would be here without ya! -Big thanks to @killer905 , @Gristle, and @eflat01 for helping me test my first few versions and giving me great advice for adding certain things and fixing certain issues. -Another big thanks to @Gristle for creating awesome adult quest mods for me to study so I could figure out how to do proper quest and SL scripting. You were my primary teacher long before you even knew I was working on this! -Thanks again to @killer905 for converting my SE files to LE as well as giving me tips on how to set up my scripts in ways that would avoid potential conflicts with older versions. None of you folks who play LE or older versions of SE would be able to play this quest if it wasn't for @killer905. Also thanks for making the FOMOD package! -Thanks to all those who worked on ZAZ and gave us good punishment and dancing tools. -KS Hairdos creators for supplying such great hairstyles. - @Pamatronic, I studied your Prison Alternative mod to figure out how to set up torture scenes. Not to mention your Furniture Alignment script is a lifesaver. -HUGE thanks to all the folks out there who put out guides (especially video guides) for doing stuff in the Creation Kit. Also thanks to all the folks out there who answer questions on forums both here on LL and other sites. You are all lifesavers! -Big thanks to @Billyy for answering my requests for certain kinds of animations. And thanks to all animators out there who give us quest-makers something to work with. -Thanks to all those who worked on MNC & Creature Framework so us weirdos can see beast animations. -And of course thanks Bethesda for supplying us with Skyrim and the Creation Kit in the first place! Hope you're not too disturbed by what us fans make with this stuff...? Version History: Show LoversLab some love and make a donation on SubscribeStar so the site stays in good hands and folks like me can continue making adventures like this! Submitter Donuts4me Submitted 11/15/25 Category Adult Mods Requirements Sexlab, ZaZ 8.0+, Fuz Ro D-oh Regular Edition Compatible Yes Install Instructions Same as all other quest mods; put the folder in your mod manager. You might need to extract the folder first depending on how your manager works.
  8. The Sisterhood of Dibella SE (January 2025) View File This is the official Special Edition version of Sisterhood of Dibella. You can view the full details at the Legendary Edition page here. Features: Assist in the initiation of an older Sybil of Dibella Improved Sisterhood of Dibella, with better outfits and activities Improvements to the Temple (beds, items, scripted altar) Traveling Sisters with unique services A new model for marks of Dibella. Redeem marks to the Sybil for perk points. Scripted initiation of the Sybil, with SexLab scenes A new Shrine of Dibella (in a warm location) A quest to become a Travelling Sister and collect donations for the Temple Help - Walkthrough: Sisterhood of Dibella: FAQ Sisterhood of Dibella: Walkthrough User manual (PDF) Requirements: SexLab is required. There is no plan for OStim at the moment. Zaz animation pack V7.0 or later Optional: Fuz Ro D-oh Compatibility: The mod comes as loose files with my current make up of meshes for CBBE. You will want to refresh them with Bodyslides using these converted files: SexLab Dibella Sisterhood 3BA Bodyslides This mod was originally intended for female player characters, but I started opening it up to male characters as well. It hasn't been fully tested for male players past the first few quests. SexLab_DibellaCult.esp needs to be loaded BEFORE SexLab_DibellaCult_Sisters.esp You can ignore the 'sisters' add on if you don't care about seeing the sisters change outfits during the quest. This mod is designed to fit in with my other mods: SexLab Hormones - The stone flowers on the altar in the temple act as in-game configuration options. One of these options enables a forced sex change after the quest to retrieve Fjotra from captivity. That sex change will only work if you have Hormones installed. Sanguine Debauchery + - Sleeping in the Temple gives you a 50% chance of visiting Sanguine's Dreamworld. Sanguine will also recognize you started the quest with the sisters and make some comments about it occasionally. Acknowledgements: This mod includes assets from the following mods (with permission) Mark of Dibella model based on Gold Coins of the world @azmodan22 for unique Dibella statues. Thanks again for the contribution! @Verodor for the German translation @Content_Consumer , @Skoalbite and @Old_book for dialogues Agent of Dibella outfit for the player ( KIBELIUS outfit - only the dress ) Sybil corrupted ( R18pn lingerie by KURESE ) Sybil pure ( Salome dress CBBE convert by Chupy ) Sisters corrupted ( Jewelry outfit for CBBE by Gatti ) Sisters pure ( Ashara Imperial Wedding Dress for UNP by SydneyB ) Submitter DeepBlueFrog Submitted 02/28/2023 Category Quests Requirements SexLab, Zaz animation pack Regular Edition Compatible Not Applicable Install Instructions  
  9. SexLab Parasites - Kyne's Blessing (January 2025) View File This is the Legendary Edition version of the mod. There is now a dedicated page for the Special Edition / Anniversary Edition version - you can find it here. In a nutshell, this mod will add several types of parasites as complements to Skyrim diseases. Each will come with their own mesh, trigger, healing method and side effects. I am also working on a questline to unify them during gameplay. For example (included in this first release), sex with Spiders will come with a chance of vaginal infection by spider eggs. You will have to figure out a way to cure that infection (no side effect yet except for increased arousal during sex and inflated belly). I will eventually add lore, quests and dialogues to seek help in removing the parasites (or using them strategically). Parasites included - Spider eggs (vaginal) / sex with spiders / chance of detached spider penis in addition to eggs - Chaurus worms (anal and vaginal) / sex with chaurus - Estrus Tentacle attacks / harvesting chaurus eggs / EC+ required - Tentacle Monster armor / chance of infection when attacked by Estrus Tentacle - Estrus Slime or Ooze attacks / harvesting creepy clusters / EC+ required - Living Armor armor / chance of infection when attacked by Estrus Slime or Ooze - 'hip' and 'facial' Face hugger / sleep naked in Blackreach, caves or ruins - Skin spores (barnacles) / sleep naked in Blackreach, caves or ruins Notes: The Living Armor and Tentacle Monster cannot be removed in-game at the moment, but you can use the menu to roleplay removal when you want to. See this post for more details about the parasites ( http://www.loverslab.com/topic/68035-sexlab-parasites-kynes-blessing-2016-10-15/?p=1702419 ) REQUIREMENTS Skyrim Legendary Edition (Vanilla + 2 main DLCs - Dawnguard, Dragonborn) SexLab V1.62+ and its requirements: SKSE (V1.7.3) SkyUI (latest) FNIS - Fores New Idles in Skyrim (Latest version. The spells add-on is not required.) Devious Devices 5.1 or later. Both Devious Devices Integration and Devious Devices Assets Zaz animation pack V7.0 or later SexLab Aroused (original or Redux) OPTIONAL DEPENDENCIES NiOverride (included in Racemenu) is needed if you want proper inflation of breasts and belly during infections, but it is not required for the mod to operate. If you want to go that way, you will also need an advanced skeleton like XPMS+ You will have to install Estrus Chaurus + if you want to see actual tentacle and slime/ooze attacks when you harvest certain items (chaurus egg mounds, creepy clusters). You can still be infected by their related parasite if you don't have EC+ but the full effect relies on EC+ being available. The Flying option of the Queen of Chaurus armor relies on one of these three mods: Animated Wings Ultimate (prefered option) Real Flying Animated Dragon Wings I designed this mod to fit in with my other mods: SexLab Stories - The Brood Maiden story will be playing a role in the upcoming quest from Parasites. The Stories Devious side of the mod handles the lactation effect when the player wears a Tentacle Monster or Living Armor parasites SexLab Hormones - I added an option in Hormones' menu to better manage the max values of node scales when using NetImmerse Override. When you check that option, the max values of nodes (for mods I manage) are scaled back depending on which effect is currently active (pregnancy, hormones scaling, parasites, lactation). This should prevent abusive growth of belly and breasts especially. Sanguine Debauchery + - Enslavement to Falmers, Spiders or Chaurus provides a good way to experience Parasites since they make these creatures more likely to have sex with you. SD+ enslavement to Falmers and Chaurus will also play a part in the upcoming main quest of Parasites. THANKS AND ACKNOWLEDGEMENTS This mod includes assets from the following mods (with permission) Various assets from TERA armors and Modder's Resource Pack - The Witcher Extension Blackreach spores / barnacles / Chaurus Queen armor pieces - from Falmer Bikini 'hip' Facehugger - from Facehugger by Daemonic 'facial' Facehugger - tweaked by Kakabishan and Nosdregamon Tentacle Monster armor - from Tentacle parasite by DixiePig and The Matrix Prime Living armor by Aradia Chaurus worm model from Summon Animated Larvae Queen of Chaurus Armor assets from Queen of Blades (Kerrigan) Queen of Chaurus Full Body assets from Wicked Blade Armor Dwemer Explorer Armor - Male meshes from TERA armors and Female meshes from the Starcraft 2 Ghost Armor . and custom meshes provided by @MystOfDawn just for this mod Spriggan Mask by by MyFirstPony CHANGE LOG Full change log on Github Submitter DeepBlueFrog Submitted 10/10/2016 Category Quests Requirements SexLab, Devious Devices, SexLab Aroused Special Edition Compatible No  
  10. Immersive Hair Growth and Styling (YPS Devious & Immersive Fashion 2025-06-08) View File Immersive Makeup, Piercings, Hair Growth, Fashion, High Heels and Styling ( = Yolie’s Piercing System, YPS) SINCE 2023-05-06 the LE and SE VERSION HAVE BEEN MERGED 💇🧴🌸👁️🪞💎👄 💋💄🌟💅👧🎀🩰👠💍🌷 Want to feel like a true fashion girl in Skyrim? ͙֒(*ᴗ͈ ˬᴗ͈ )ꕤ*.゚ ♡*. Then this mod is definitely for you! This is a mod adding lots of "fashion" features in an immersive way. For example: hair will grow naturally; you need to visit a hairdresser to get a hair cut, perm or hair dye (>1000 hairstyles are available) getting your ears pierced before being able to wear earrings apply nail polish from nail polish bottles finger by finger, toe by toe visit the nail salon and get a professional manicure (>500 nail designs are available) use lipstick and eye shadow, which will wear off over time high heel training armpit/pubic hair growth and hair shaving wearing nylons and stockings flirting/relationship system (getting a boyfriend or girlfriend) affected by fashion status Contains also some (optional) kinky content: one very long quest ("Follower of Dibella") involving themes of fashion and gender change; plus a short chastity piercing quest Also provides the immersive "thought" system (YTF), playing a selection of over 2500 fully voiced player thoughts according to the player's fashion status. These features may optionally cause addiction and have other special side effects. (Tons of configuration options in MCM.) Works for LE and SE. Downloads for both LE and SE are in the download section right here. The old thread of the SE conversion can be found here. This mod is made for human female player characters (preferably CBBE body), though some features will work on non-humans or male characters as well. Two versions are provided: 1) The "LITE" version gives access to all the fashion features (including YTF). Prerequisites are: SKSE, SkyUI, Fuz Ro D-oh, Papyrusutil. "LITE" means that it does not rely on Sexlab, DD and ZAZ as masters. YPS LITE is still a script heavy adult mod. 2) The standard (= full) version includes all features from the LITE version, plus the flirting system and the Dibella/chastity quests. The standard version is the recommended one. Prerequisites are: Sexlab, DD and ZAZ. If you have Sexlab installed anyway, it is recommended to use the full version, because it has more features and gets updated much more often. To use this mod, download and install the following: - newest standard or "LITE" version of YPS - newest YPS sound & texture pack (choose LE or SE) - all the required prerequisite mods (see list below) - optional: thought sounds (part 1-4) - optional: Sha's Equipable Hand Nails - Version YPS (SE only).7z (for better looking nails on SE) Further optional add-ons: see list below For those already using this mod: What you could do to improve this mod still further (if you have time): Recently updated features: v. 6.9: Body morphing (Dibella quest) - After being changed to female form, player will start out flat breasted with slim hips, and develop female curves during the quest over time; morph values are configurable - Bimbos of Skyrim integration: Player can now accumulate Bimbo corruption over the whole quest, with the option to be turned into a Bimbo when the quest ends. (Bimbos of Skyrim is required) v. 6.8: Thorough revamp of the professional finger nail polish system - Finger nail polish items can now be freely configured in the file ypsProfessionalNailsDatabase.json, according to shape, length, color and nail art style. Works with any mod that provides fingernails as equippable items (regardless of item slot). - Professional manicure sessions are now more realistic, including application of nail tip extensions, base color, and finishing touches (UIExtensions is needed to enjoy the new nail sessions) ... for more details see section on "immersive nail polish" below. v. 6.7: Player thought system. Now featuring voice overs! -- The following conditions may trigger "player thoughts" shown as notifications: Papyrus (StorageUtil) variables set by modders LocationTypes Certain player conditions: flying, incombat, onmount, running, sneaking, sprinting, tresspassing, weapondrawn, swimming, sitting, hasnogold, hasfollower (worn) armor keywords any combination of the above conditions, linked with the operator & ("and"), or negated with the operator ! -- The current ~3000 thoughts are all fully voiced. -- Fully customizable by editing the .json files. Can easily add/remove "thought" messages, and add/remove voice overs. -- Thought frequency can be set in MCM A FAQ with more details can be found here. Special note: Monoman's tweak v. 2.4, which was necessary for the Wartimes mod, has been merged into YPS since YPS v. 6.3, so it is no longer needed for the current (full) and all future versions of YPS. ---- FULL LIST OF MAIN MOD FEATURES ---- LOCATIONS OF YPS FASHION VENDORS (visit them for a quick start, e.g. getting a hairdo, or buying fashion items) IMMERSIVE HAIR STYLING IMMERSIVE PIERCING SYSTEM IMMERSIVE NAIL POLISH SYSTEM HIGH HEEL TRAINING PUBIC AND ARMPIT HAIR GROWTH LIPSTICK & EYESHADOW NON-DECORATIVE COSMETICS NYLONS, STOCKINGS and PANTYHOSE FASHION LEVELS AND FASHION ADDICTION GIRL TALK FLIRTING AND RELATIONSHIP SYSTEM (not available in LITE version) IMMERSIVE NAME CHANGE QUESTS GENDER CHANGE ITEM CONFIGURATION KEYWORDS ------------------------------------------------------- REQUIREMENTS FOR ALL VERSIONS (without them the mod won't run at all), choose the LE or SE versions as needed: SKSE (LE or SE Build) SkyUI or SkyUI (SE) Fuz Ro D-oh or Fuz Ro D-oh (SE) PapyrusUtil or PapyrusUtil (SE) The Sound & Texture Pack from this mod is also required for all versions. Always keep the newest version of it installed. REQUIREMENTS FOR FULL VERSION ONLY (not needed for LITE version) Sexlab or Sexlab (SE) Devious Devices Assets+Integration+Expansion or Devious Devices SE (Assets+Integration+Expansion) ZAZ Animation Pack or ZAZ Animation Pack (SE), version 7+ STRONGLY RECOMMENDED ADD-ONS for the fashion features (without them a lot of things won't work well) For the PIERCING, the MAKEUP (lipstick, eyeshadow, nail polish) and PUBIC HAIR system: SlaveTats 1.1.1 (or SlaveTats SE) For the HAIR: KS Hairdos or KS Hairdos (SSE) (preconfigured hair styles) For much more convenient menus: UIExtensions or UIExtensions SE, making it easier to choose hair length, hair color, hair style, eyeshadow or professional nail polish color. RECOMMENDED ADD-ONS (required for some general features) For the NYLONS (stockings, pantyhose): "Equipable Stockings" by googlyman For the ARMPIT HAIR: The file Nordic Warmaiden Body Hair - SlaveTats Version.zip from Nordic Warmaiden Body Hair (or Nordic Warmaiden Body Hair SlaveTats SE Version) For the PUBIC HAIR: SoS or SoS SE, and SoS Pubic Hair for Females For the arousal effects of FASHION ADDICTION: Sexlab Aroused Redux or Sexlab Aroused Redux SSE (follow-up mods like SLAX should also work) Additional NAILS for the use of the professional nail system: - Kaw's Claws: http://www.nexusmods.com/skyrim/mods/5910/? or the SE version (adds nail polish colors: aqua, black, blue, bright red, dark red, gold, green, pink, purple, silver) - OGN Nails: https://www.nexusmods.com/skyrimspecialedition/mods/49495 (SE only) - Shas' Nails: provided in the download section of this mod (SE only) For the HAIR: recommended to add more hair styles (see list in the section "Immersive hair styling" above) For more JEWELRY:, it is recommended to use earring/piercing mods like: Immersive Jewelry , Test HDT Earrings, KS Jewelry, HN66s Earrings, or DX Fetish Fashion Volume 1 + Volume 2 SE If you experience the "black face bug" in SE, use the "Face Discloration Fix" (SE only). OPTIONAL ADD-ONS (required only for some special features) For the CHASTITY PIERCING QUEST: install Devious Chastity Piercings by poblivion (or Devious Chastity Piercing SE). If you want to become a shemale in the DIBELLA QUEST: Vivi's Cockcages (LE or SE); activation of .esp is not required. For the PIERCING system: to add more earlobe studs, install Facial Piercings and/or Litheria Armor Pack 202 For the NAIL POLISH system, the following add-on mods will provide hand meshes for some additional colors: - For professional manicure: more nail mods (see list in the "nails" section above) - For standard nail polish: ------ HN66s Hands and Nails http://www.nexusmods.com/skyrim/mods/57083/? (adds nail polish colors: french white, grey tips, zebra red, blood red, dark blue, dark green) ------ HN66 Mage Nails http://www.nexusmods.com/skyrim/mods/27668/? (adds nail extensions in the colors: French white, black, blue, gold, green, red; these extensions can only be applied by a professional manicurist) If you don't install these files, many nail polish colors are still available (meshes are part of the YPS mod), and the Kaw/HN66 nail polish will still show as SlaveTats. So these nail mods are not required. If needed, turn off the "Use This Mod's Nail Meshes" in MCM to make the fingernail SlaveTats show correctly. Still better, you install Sha's Equipable Hand Nails - Version YPS (SE only).7z from the download section of this mod. This will show better looking nails, so Kaw's and HN66 nails won't be needed any more. To conveniently add KEYWORDS: Use KID, or SPID or a similar tool. 3rd party add-ons: Alternate Makeup Textures: YPS makeup and STA tiers improved by zato770; alternate version by everflame Voice packs: 1) "YPS thought sounds" (provided in the download section of this mod) gives voices to the player thoughts of the YTF system. Just download and install all 4 of them (no need to repackage). 2) The "Immersive Hair Growth and Styling SSE Voice" packs (from YPS Voice Pack SSE) give voices to the various NPCs for the YPS quests and dialogues (need to be repackaged by the user first) 3) The "DBVO Bella -Immersive Hair Growth and Styling SSE" pack (from YPS Voice Pack SSE) gives voices to the player herself for the quests and dialogues (needs the Dragonborn Voice Over mod to work) There is also an older YPS Voice Pack for SSE for v.6.2.1. Tool mods: (not required, but some might find them useful) Favorite Misc Items: Lets you add misc items (like the shaving knife or eyeshadow applicator) as favorites MCM Recorder: To record MCM settings WHICH FILES TO INSTALL - Choose the version with the highest version number fitting best your current installation - "LITE" versions do not require DD or Sexlab. - The Sound&Texture Pack is required for all versions. It is compatible with lower and higher versions of this mod. - If you want voiced thoughts, install all "thought sounds" packs and active the esp. (They are split into several files, because LL has a file size limit of 250MB.) - Sha's Equipable Hand Nails - Version YPS (SE only).7z from the download section of this mod is strongly recommended for SE, as it has better looking nails. - This mod was created for CBBE. In the download section a patch is available for UUNP - "YPS Hair Default Configuration (optional).7z": replacement files for ypsHairDefault.json, depending on your installed hair styles. These are generally not needed! --- (only needed if you untick "Use Random Default Styles" in MCM) NIOVERRIDE LAYERS (very important and required changes to your SKSE ini files) If you are using SlaveTats: To be on the safe side for this mod, open the file Data\SKSE\Plugins\nioverride.ini with an editor and set iNumOverlays=12 for Face, =5 for Body, =3 for Hands, =3 for Feet. On top of that, add the values needed for other mods. (For SE version it is the file Data\SKSE\Plugins\skee64.ini ) Furthermore, you need to set bEnableFaceOverlays=1 More in depth explanation: UPDATING FROM A PREVIOUS VERSION Upgrading from any non-alpha previous version to 5.2 or higher should generally be ok. YMMV as usual. TO GET STARTED (spoiler) UNINSTALLING THE MOD Activate the "remove all YPS SlaveTats" function in MCM, then remove all YPS files from your installation. COMPATIBILITY ISSUES AND DEBUGGING FOR MODDERS Lots of functions of this mod can be called by a initiating a ModEvent. Plenty of StorageUtil variables are available as well. See the code examples below. Feel free to contact me if you need further functions. For details, please look here. If you have some special needs or ideas: Suggestions by other modders are very welcome. IMPORTANT DISCLAIMER This mod just provides a framework to add immersion when wearing earrings, piercings and other fashion items. The artwork (shapes, meshes, textures...) comes from 3rd party mods (which need to be installed separately). Credit for the artwork goes to the creators of all these wonderful mods. Credit for the barefoot meshes goes to xinafay. Thanks to Kaw from the Nexus for the finger nail meshes. Thanks to weird letting me use part of the code of SlaveTats Event Bridge. Thanks to pchs for having the wonderful idea of growing pubic hair. Thanks to Mambo for the Pubic Hair Alternatives; variants of some of his textures were used for this mod. Thanks to jb64 for the non HDT patches. Thanks to googlyman for the equipable stockings mod. Thanks to poblivion for the devious chastity piercing mod. Thanks to dePog for the armpit hair textures from Nordic Warmaiden Body Hair. Thanks to nokturnihs for the UUNP body piercing textures. Thanks to Nilead for the BHUNP pack. Thanks to Skyrimll for very important hints, mod event suggestions and bug fixes. Thanks to Gnaddelwarz for providing an import/export script, as well as for the port to the SE. Thanks to Crudo for hair configuration files. Thanks to nisa9022 for fixing issues with werewolves and barefoot meshes. Thanks to Kakabishan for his wonderful Barber resources, included in the texture pack. Thanks to Osmelmc and Gnaddelwarz for many bug fixes and continuous work on this mod during my break! You did a great job!!! Thanks to 3DMsAsura for providing a Chinese translation of this mod. Thanks to Monoman1 for continuing to work on this mod, and adding several useful patches. Two thumbs up👍👍 Thanks to jib_butkiss for integrating this mod. Thanks to cobra0798 and SquatsAreLife for uploading voiceover sounds. Countless thanks to SquatsAreLife for doing the thought voiceover sounds. Thanks to Balgin, Wareware, anonymous515, feedlr, notedfakess and 0x000f for providing hairstyle configuration data. Thanks to Ashara for the earring meshes and textures (LE and SE). Thanks to Vivi for the cock cages. Big thanks to Shas' on the nexus for giving his permission to convert his nail mod for YPS. Big thanks to HannoJojo for doing the conversion of Shas' nails. Thanks to countless LL community members for suggestions and bug reports. LEGAL STUFF You are welcome to do a translation, but you need to post it here on LL. (This includes Russian and Chinese translations ) --------------- Any problems, please post here. HAVE FUN!!! --------------- Submitter emily1673 Submitted 01/15/2016 Category Other Requirements SKSE, SkyUI, Fuz Ro D-oh, Papyrusutil Special Edition Compatible Yes
  11. Pama Sovngarde Aftermath View File What is This Mod? A little quality of life addition to my other Mods (namely Deadly Furnitures), which allows the player to continue the Game even After being executed by some Device. No more immersion Breaking reloads! This is achieved by Introducing a new Repeatable Questline within Sovngarde, where the Player is teleported upon being executed by Any Deadly Furniture or a Prison Alternative related Scenario. Complete the Quest, return to Tamriel, and your Adventures can continue. The Quest Itself is fairly straightforward and will give you plenty of pointers, so you shouldn't have any difficulties completing it. What This Mod is NOT: This is NOT a combat Defeat mod. It wont do Anything on its own and will only trigger when another mod explicitly calls it. As I said, Its meant as an addon for MY other mods. This has the Added benefit that its perfectly compatible with REAL combat defeat mods like Archereon, SL Defeat, Daymyol, and any other. Follower Support This mod does support up to 8 followers. How does it work? If a follower dies to a Deadly Furniture, their Soul will also be moved to Sovngarde and trapped there in one of the many BDSM devices scattered throughout the Fog. When the Player Ends up in Sovngarde themselves, they will have the option to Save their companions and return to Tamriel Alongside them. This should work with most Custom Followers and Follower Frameworks, but results might vary on a case to case basis. Notes: While this mod is fully playable and stable, its not finished, which means that NPC's within the quest might allude to features which aren't implemented yet This mod keeps itself disabled by default, which means you wont see any of its assets or changes within Sovngarde if you go there via the Vanilla quest line or coc There are some MCM settings available to limit the amount of humiliation you wanna experience during your stay in Sovngarde Dialogues are written for Female PC, but the Mod will work just fine with males as well Supported Mods: (you will need one of those to send you to Sovngarde and start the quest) Requirements Pama Deadly Furnitures and all its requirements (LL Link) Minimum Public Version: V 3.3.2 Minimum Beta Version: V 3.1.9 (but I strongly recommend V 3.4.0 or higher) NGdecaps (Nexus Link) ConsoleUtil Extended (Direct replacement for Console Utils) (Nexus Link) Installation Install with Vortex or MO2 Run Fnis/Nemesis/Pandora Its recommended to use a new Save. If you Want to get your Head Back in Sovngarde after Dying to a Guilloutine, you need to do some extra work: Make the Following Edits to NextGenDecapitations.ini (located at SKSE\Plugins\NextGenDecapitations.ini) [Misc] # Determines if a decapitated NPC can be resurrected. # 0: No # 1: Yes, but the head remains severed # 2: Yes, and the head is restored iCanBeResurrected = 2 # Enable advanced NPC maintenance features (1 enable, 0 disable). # This ensures that heads display correctly and do not reappear unintentionally. bAdvancedNPCMaintenance = 0 Incompatibilities Devious Devices (soft incompatibility. Should be fine as long as you don't actually wear any of its devices) Devious Cursed Loot (No, just no...) Random Sex mods can potentially break scenes Special Thanks to Dozen9292 for providing the voice files All my Patrons for giving me the motivation to get shit done. If you want to join them, Want exclusive early access to new Stuff, or Just like my work, consider supporting me: https://subscribestar.adult/pamatronic Submitter Pamatronic Submitted 11/02/2025 Category Adult Mods Requirements Pamas Deadly Furnitures (Minimum 3.3.2) Next Gen decapitations Console Utils Extended Regular Edition Compatible No Install Instructions - Install with MO2 or Vortex (DONT do it manually and DONT use NMM!) - run Fnis/Nemesis/Pandora (works with all of them) - Have Fun
  12. The Haunted Brothel View File Repeatable challenge quest where player must sneak past ghosts and vampires completely naked and look for lockpicks to get through locked doors. If you are successful, you get rewards. If you get caught, you get fucked! Story: In the hills west of Shor's Stone there is a temple that was secretly built to worship Talos. After it was cleared out by the Thalmor, it became an inn and brothel for travelers passing by. Word is that it has 'unique' entertainment unlike any other brothel in all of Tamriel. Maybe it would be worth checking out? Requirements: Hard: Sexlab (SE/LE) Fuz Ro D-Oh (SE/LE) Soft: MNC/Creature Framework (SE/LE) How to play: You will be completely stripped of your inventory and placed into a challenge where you must sneak through seven stages. At each stage there is a locked door and at least one satchel hidden somewhere with some lockpicks you can use to get through. Beyond each door there will be a prize waiting for you. While you are looking for the satchels, there will be ghosts and later vampires patrolling around looking for you... If they find you, they will fuck you and take away any lockpicks you are currently carrying and dispose of the ones you didn't find. The current stage door will unlock on it's own but you will lose the prize on the other side. With each passing stage, the sneaking will get harder with more ghosts/vampires to avoid and less places to hide. Vampires are much more vigilant than ghosts and will come after you much quicker. Early stages only have ghosts and the final stage only has vampires. The locks get harder with each passing stage, but the prizes get bigger. If you want to be sure you can open the harder locks in the later stages, best to avoid ever getting caught and keep accumulating those lockpicks! If you run out of lockpicks and there are no more to find in the current stage, you will just have to let the ghosts and vampires catch and have their way with you... In most stages there is at least one knapsack lying around containing alchemy ingredients. In between stages there are tables for you to use. If you know your alchemy, you should know how to make the right potions to help you out here. Since you will be completely stripped of your inventory, don't think you will be using fancy enchanted apparel or high powered potions to help you through this. You will need to rely on your natural sneak, lockpicking and alchemy skills (possibly spells and blessings if you have them). Don't worry. You'll get your stuff back at the end of the challenge. Players without high levels and skills will most likely not be able to complete the later stages and get the big rewards. The challenge is repeatable, so you can always come back later when you actually have the skills. The first round is free. After that, you will have to pay gold to play each additional round. There is always a certain number of satchels, knapsacks and later strongboxes in every level. They will always spawn in certain random locations. So, not all playthroughs will be the same. Also, this is still a brothel. Completing the challenge for the first time unlocks brothel activities. When not playing the sneak challenge, you can always spend the gold you make having fun with the ghost and vampire whores (and possibly their evil pets). Getting Started: The location is already marked on your map northwest of Riften. Head there as soon as you want to. You can also be sent here through Simple Slavery ++. Required Animations: -This mod has a lot of group activities with different combinations of men and women. Be ready for those. People: FFM,MMF,FFMM,FFFM,MMMF,FFFF,MMMMF,FFFFM Creatures: (Spoilers) FAQ: Q: Can I bring followers? A: What do you think? This is a sneak challenge mod! Don't have followers with you when you come here... If you use Simple Slavery ++, you should really have Follower Slavery Mod (FSM) to go with it. Q: Can male PCs play this challenge? A: Yes. Different player genders get different group combos. Like female players will get gangbanged and male players will get reverse-gangbanged by all the ghosts and vampires. Q: Is creature action mandatory? A: No. They are optional things you can ask/pay for and are not in the challenge yet. I plan on adding another version of the challenge where there are both ghosts/vampires and their pets patrolling around. Q: Is there a skill/level requirement? A: The early stages are not too hard and even brand new characters can complete them (if you make your moves right). The last few stages are much harder and can only be completed by high level characters with master sneak and lockpicking skills. Low-level players paying to repeat the challenge get cheaper prices. Q: Do I have to get fucked by both male and female NPCs? A: For now. I plan on making other versions of the quest where there will be only males or only females getting spawned in each stage. Q: Is KS Hairdos a requirement? A: Nope. Files have been copied over. Q: Is it LE compatible? A: Yes, there is an LE version included. Q: Any plans for Ostim Standalone? A: I know nothing about Ostim. Someone else would need to make a patch for it. Q: Do I get my inventory back? A: Yes. It will all be waiting for you in a chest at the end of the challenge. The only way you could lose your inventory is if another mod somehow already took it away before you were even sent here. Possible Mod Conflicts: -I'm not aware of any mods adding anything to this spot, but I am sure there has got to be at least one out there somewhere. Check the map image I have posted and make sure you don't have any other mods that add things here (buildings or scenes). -Devious Devices - I understand there are DD quests that forbid you from removing certain things from your inventory. This challenge takes EVERYTHING from your inventory until it is over. Make sure you are not carrying anything you cannot afford to part with before starting this. -If you use any mods that impact how hard/easy it is for NPCs to detect you, it will most certainly impact this challenge. Maybe it could make it better? Or, it could totally ruin it. Known Bugs (SPOILERS): Acknowledgements: - @killer905 for helping with the testing and setting up the FOMOD package. - @Ashal for supplying all of us with LoversLab and Sexlab -All those who worked on More Nasty Critters & Creature Framework -KS Hairdos creators -All those who create SL animations to be used in adventures like this. Permissions: -Uploads: This mod is not to be uploaded anywhere else. It stays here on LoversLab. -Translations: Anyone who wants to make and upload non-English translations have my permission to do so. Just keep them here on LoversLab. -Patches and Add-Ons: If you want to make patches to fix compatibility issues with this mod and others, you have permission to do so. If anyone wants to change the appearance of the NPCs, you have my permission to do so. If anyone wants to make patches that add things from other mods like Devious Devices, you have my permission to do so. DO NOT add any new levels or anything to do with the story. That is my job! -Voice Files: I know nothing about making voice files. If anyone wants to make any voice packs for this adventure, you have my permission to do so. I'll post links to them here. Version History: Show LoversLab some love and make a donation on SubscribeStar so the site stays in good hands and folks like me can continue making adventures like this! Submitter Donuts4me Submitted 08/02/26 Category Adult Mods Requirements Sexlab, Fuz Ro D-Oh, MNC/Creature Framework (soft) Regular Edition Compatible Yes Install Instructions Same as most other mods. Just put the file in your mod manager.
  13. Version 1.2.0

    3279 downloads

    Repeatable challenge quest where player must sneak past ghosts and vampires completely naked and look for lockpicks to get through locked doors. If you are successful, you get rewards. If you get caught, you get fucked! Story: In the hills west of Shor's Stone there is a temple that was secretly built to worship Talos. After it was cleared out by the Thalmor, it became an inn and brothel for travelers passing by. Word is that it has 'unique' entertainment unlike any other brothel in all of Tamriel. Maybe it would be worth checking out? Requirements: Hard: Sexlab (SE/LE) Fuz Ro D-Oh (SE/LE) Soft: MNC/Creature Framework (SE/LE) How to play: You will be completely stripped of your inventory and placed into a challenge where you must sneak through seven stages. At each stage there is a locked door and at least one satchel hidden somewhere with some lockpicks you can use to get through. Beyond each door there will be a prize waiting for you. While you are looking for the satchels, there will be ghosts and later vampires patrolling around looking for you... If they find you, they will fuck you and take away any lockpicks you are currently carrying and dispose of the ones you didn't find. The current stage door will unlock on it's own but you will lose the prize on the other side. With each passing stage, the sneaking will get harder with more ghosts/vampires to avoid and less places to hide. Vampires are much more vigilant than ghosts and will come after you much quicker. Early stages only have ghosts and the final stage only has vampires. The locks get harder with each passing stage, but the prizes get bigger. If you want to be sure you can open the harder locks in the later stages, best to avoid ever getting caught and keep accumulating those lockpicks! If you run out of lockpicks and there are no more to find in the current stage, you will just have to let the ghosts and vampires catch and have their way with you... In most stages there is at least one knapsack lying around containing alchemy ingredients. In between stages there are tables for you to use. If you know your alchemy, you should know how to make the right potions to help you out here. Since you will be completely stripped of your inventory, don't think you will be using fancy enchanted apparel or high powered potions to help you through this. You will need to rely on your natural sneak, lockpicking and alchemy skills (possibly spells and blessings if you have them). Don't worry. You'll get your stuff back at the end of the challenge. Players without high levels and skills will most likely not be able to complete the later stages and get the big rewards. The challenge is repeatable, so you can always come back later when you actually have the skills. The first round is free. After that, you will have to pay gold to play each additional round. There is always a certain number of satchels, knapsacks and later strongboxes in every level. They will always spawn in certain random locations. So, not all playthroughs will be the same. Also, this is still a brothel. Completing the challenge for the first time unlocks brothel activities. When not playing the sneak challenge, you can always spend the gold you make having fun with the ghost and vampire whores (and possibly their evil pets). Getting Started: The location is already marked on your map northwest of Riften. Head there as soon as you want to. You can also be sent here through Simple Slavery ++. Required Animations: -This mod has a lot of group activities with different combinations of men and women. Be ready for those. People: FFM,MMF,FFMM,FFFM,MMMF,FFFF,MMMMF,FFFFM Creatures: (Spoilers) FAQ: Q: Can I bring followers? A: What do you think? This is a sneak challenge mod! Don't have followers with you when you come here... If you use Simple Slavery ++, you should really have Follower Slavery Mod (FSM) to go with it. Q: Can male PCs play this challenge? A: Yes. Different player genders get different group combos. Like female players will get gangbanged and male players will get reverse-gangbanged by all the ghosts and vampires. Q: Is creature action mandatory? A: No. They are optional things you can ask/pay for and are not in the challenge yet. I plan on adding another version of the challenge where there are both ghosts/vampires and their pets patrolling around. Q: Is there a skill/level requirement? A: The early stages are not too hard and even brand new characters can complete them (if you make your moves right). The last few stages are much harder and can only be completed by high level characters with master sneak and lockpicking skills. Low-level players paying to repeat the challenge get cheaper prices. Q: Do I have to get fucked by both male and female NPCs? A: For now. I plan on making other versions of the quest where there will be only males or only females getting spawned in each stage. Q: Is KS Hairdos a requirement? A: Nope. Files have been copied over. Q: Is it LE compatible? A: Yes, there is an LE version included. Q: Any plans for Ostim Standalone? A: I know nothing about Ostim. Someone else would need to make a patch for it. Q: Do I get my inventory back? A: Yes. It will all be waiting for you in a chest at the end of the challenge. The only way you could lose your inventory is if another mod somehow already took it away before you were even sent here. Possible Mod Conflicts: -I'm not aware of any mods adding anything to this spot, but I am sure there has got to be at least one out there somewhere. Check the map image I have posted and make sure you don't have any other mods that add things here (buildings or scenes). -Devious Devices - I understand there are DD quests that forbid you from removing certain things from your inventory. This challenge takes EVERYTHING from your inventory until it is over. Make sure you are not carrying anything you cannot afford to part with before starting this. -If you use any mods that impact how hard/easy it is for NPCs to detect you, it will most certainly impact this challenge. Maybe it could make it better? Or, it could totally ruin it. Known Bugs (SPOILERS): Acknowledgements: - @killer905 for helping with the testing and setting up the FOMOD package. - @Ashal for supplying all of us with LoversLab and Sexlab -All those who worked on More Nasty Critters & Creature Framework -KS Hairdos creators -All those who create SL animations to be used in adventures like this. Permissions: -Uploads: This mod is not to be uploaded anywhere else. It stays here on LoversLab. -Translations: Anyone who wants to make and upload non-English translations have my permission to do so. Just keep them here on LoversLab. -Patches and Add-Ons: If you want to make patches to fix compatibility issues with this mod and others, you have permission to do so. If anyone wants to change the appearance of the NPCs, you have my permission to do so. If anyone wants to make patches that add things from other mods like Devious Devices, you have my permission to do so. DO NOT add any new levels or anything to do with the story. That is my job! -Voice Files: I know nothing about making voice files. If anyone wants to make any voice packs for this adventure, you have my permission to do so. I'll post links to them here. Version History: Show LoversLab some love and make a donation on SubscribeStar so the site stays in good hands and folks like me can continue making adventures like this!
  14. Version 1.6.5

    34380 downloads

    Quest/story mod involving the player being captured and held as a sex slave by bandits. How will you escape? Or... will you even want to? UPDATING (IMPORTANT): If you have already played this mod before and are updating to the latest version to play again with the same character, be sure you load a save from before you got sent here through Simple Slavery or before you read any of the tavern notes. Updating while any of the quest chapters are active will probably result in later quest chapters not starting (not even with setstage commands) and you will get stuck. Also, certain scenes will probably not start. I have said this in the FAQ section below and in the forums many times, yet some folks are just not seeing it. So, I am posting it here at the top as well. If you don't want to play the whole thing over again and just want to see new quests/activities, you can always ask to skip chapters at the very beginning when you first arrive at the fort. Plot: Hidden on the other side of the Velothi Mountains lies a valley that can only be accessed by a cave leading back to Skyrim. Within this valley lies an ancient fortress built many ages ago that has been long forgotten by most of society. It is now occupied and maintained by a group of bandits who use it as a vacation resort for other wanted criminals looking to get a break from the law. Only the most successful and longest standing criminals in Skyrim know about this place. They all refer to it as 'Paradise'. Here, bandit criminals come to trade stolen goods and gold in exchange for access to warm beds, warm food, good drinks and most of all... fun with sex slaves! Many women and even some men have been captured and brought here over the months to entertain these evil bandits. Now they have just brought in a new prisoner, one more valuable and desirable than any of those who came before; the Dragonborn! Hard Requirements: Sexlab (SE/LE) Fuz Ro D-Oh (SE/LE) ZAZ 8.0+ (NEEDS TO BE VERSION 8.0+! THE + SIGN IS IMPORTANT!) The packs of ZAP 8+ can be found here: SE Players: ZAZ 8.0+ CBBE HDT 2023 : https://mega.nz/file/7IhyFKrQ#IfUw7ex6vg6h0to4x5fQ7IoEJpUqUmW130p7aazDNmg ZAZ 8.0+ UUNP HDT 2023 : https://mega.nz/file/3FxmUQwB#fN7DSeTkL_yVssza0Hbxv1a7XdF9xul3gZyuEjVTp3A LE players go here. Soft Requirements: MNC/Creature Framework (SE/LE) Furniture Framework IMPORTANT: Remember that requirements also have requirements. If you are having problems with either SL animations or ZAZ items not working here, try to see if they are working anywhere else before you blame me! How it Works: This is an imprisonment/slavery quest mod. You will be taken prisoner and sent to this new location to pleasure those who brought you here as well as their friends and customers. What kind of slave will you be? Will you be an angry and defiant slave? A scared and submissive slave? Or... will you be a total slut slave that expresses joy to everything their masters want to do? How you talk to your new masters determines what kinds of activities you will see. Being rude and defiant with your masters will usually result in being punished through whips and torture magic as well as getting SL animations with 'Aggressive' tags. Being fearful and obedient with your masters will avoid punishments and lead to calmer SL animations (usually). Then again... you could just ASK your new masters to punish you and fuck you hard for both their pleasure and yours (they love that)! Being rude with your masters might even get your fellow slaves punished along with you! You can also rat on them when they talk about escape to get them punished! Getting other slaves in trouble once results in them always having to go down to the dungeon at certain times of day... How do you get out? Don't bother trying to fight. Not only have you been completely stripped and disarmed, but there are way too many bandits to fight on your own. Also, many of them have been tagged as essential and cannot be killed until the quest is completed (or failed). You should talk with your fellow slaves whenever you are on break and see if you can all come up with a plan. They have been here longer and made failed escape attempts before you were brought here. They know what definitely doesn't work! Is it possible to escape without completing the whole quest and getting help from anyone? Perhaps... I won't spoil how. Just know that opportunities will be brief. Not to mention you will miss out on a lot of interesting action as well as valuable rewards. Also, escape will be MUCH harder without help! You make friends while completing activities that just might help you if you try to fight your way out. The longer you stay and the more quests/activities you complete, the more help you can expect when time to fight! I prefer to call this a STORY mod. The fortress has a history and all the slaves have their own stories on where they came from, how the bandits got a hold on them and how long they have been there. Be ready for lots of unvoiced dialogue and SL action but not much fighting or adventuring. You are a prisoner after all! If you don't like reading and are looking for a quest mod with lots of adventuring and exploring, I suggest you move along and look somewhere else. How to Start the Quest: There are four copies of a 'Mercenary Flyer' located inside the inns in Whiterun, Falkreath, Windhelm and Ivarstead. Read any one of these and you should get a quest telling you to go to Riften. This quest is also an option for Simple Slavery ++. Players can be sold to my bandits and this will skip the brief prologue quest. The quest can only be played once! So... do not expect to have SS send you here multiple times. Also, if you use my notes to start the quest, SS will never send you here! Followers: You can have one or a few followers in a extra prison cell. Free them when it is time to escape. Needs to be vanilla follower that is a part of CurrentFollower or CurrentHireling factions. Special followers like Serana or other mod-added followers that are not part of those factions will not work. If one does not use any extra follower frameworks and the follower is using the vanilla follow system, they should be teleported and commanded to wait in a cell without the player having to do anything. If one uses NFF or any other extra follower frameworks, the player needs to talk to the follower in the cell and dismiss them with my special BP dialogue. Check on them in their cells and make sure they are really dismissed. If not, they will still try to follow you through doors. Dismiss them the normal way. The cell I made is for one or two people. If you quest with 3+ followers and use Simple Slavery, I strongly suggest having Follower Slavery Mod (FSM) so many followers will not be sent here. FAQ: Q: Do I have to see creature action? A: No. That is why Creature Framework is a soft requirement. There will come a point in the quest where someone mentions having sex with animals and you just need to say you would never do that. Passing up animal action will take the story in a totally different direction and make the quest a bit shorter. Q: Can a male PC play this quest? A: Yes. Just be ready to be getting used by both male and female bandits regardless of what your gender is. The creature chapters were made with female PCs in mind. If you choose to do these quests as a male PC, you will need MC animations for all the animals (threesomes will require MFC animations). FC animations with oral or anal activities will also work. If you play the creature chapters, there are parts where the player has to get gangbanged by men or reverse-gangbanged by women. Have animations for those. See required animations list below for more details. Q: How long does this quest take to complete? A: That is really up to you. You could find out how to make the quick escape and be out in no time. Completing the whole quest without creature activities will take at least a few hours. With creature activities, you can add a couple more. Not to mention there are lots of optional activities the player can engage in that are not quest-related. The more quests you complete, the more side activities you can unlock and enjoy. You might wind up purposely spending a LONG time here! Q: Is this quest repeatable? A: No. I strongly suggest having at least one extra save from before reading any of the tavern notes or getting sent here through Simple Slavery. Otherwise you will have to start a new character to play again. There are lots of different things that can happen and a few different ways the story can end depending on your actions and dialogue choices. You will probably want to play this more than once. Q: Can I update the mod mid-quest? A: Bad idea! If you update mid-quest, then things might not progress properly and new chapters often won't start even with setstage commands. I strongly suggest only updating before reading the tavern flyer and starting the quest. Make a save before you read that flyer! Updating after all the quest chapters are completed should be ok too. Q: Do I need to be at a certain level before I play this? A: No. Both the bandits and your fellow slaves that can fight level up with you. You can play this any time. No other quests have any impact on it. Q: Is KS Hairdos a hard requirement? A: No. The files have been copied over. Human Animations Used (Warning: Spoilers!) YOU WILL NEED INVISFURN ANIMATIONS FOR BEDS, CHAIRS, COUNTERS, TABLES AND WALLS! InvisFurn animations are included in most animation packs. Just be sure you checked the boxes for them when installing animation packs and have them enabled/registered. Creature Animations Used (Warning: Spoilers!) Suggested Animation Packs: Billyy Anub Third Party Add-Ons: Voice Packs: Bandit Paradise - Voice Files by bigbasi DBVO (Dragonborn Voice Over) Bella Voice Pack Hub 1.0.0 by Umbranoct666 Translations: French Translation by Voltair Russian Translation by SLAVELOVER12342 NPC Replacers: Bandit Paradise Npc Replacers Skypatcher by Lil Li Ly Known Mod Conflicts: -ANY mod that causes NPCs to randomly rape the player or have sex with each other at any time. These will interfere with scenes. So, TURN THEM OFF! -MCO - Causes problems with ZaZ objects and whipping scenes. It would seem that any mod that effects melee combat can mess up whipping scenes in this quest. If you are getting stuck on punishment scenes and use those kinds of mods, that is most likely the cause. If you get stuck on a torture scene because of something like this, disable the NPC that is torturing you for a moment. Then enable them again and the scene should proceed. One MCO player found a way to get around this by installing a patch and changing some settings. See the first post on this page of my support forum. -Sexy Adventures - Go to your SA MCM settings and disable Gangrape or change settings so that simple nudity doesn't prompt it. The player is required to run around naked throughout most of this quest and random gangrapes from SA interferes with scenes and proper quest progression. -SL Nights - NPCs randomly wandering off to have night sex can interfere with quests, scenes and shows. Either disable SL Nights while playing my mod or stick to only putting on shows and completing objectives during the day. At night you can just sleep or join the others in random fun. -Devious Devices - I do not use this but am told there are sometimes quests that require you to leave on certain types of clothing/devices. In my quest the player gets completely stripped of their inventory, including Devious Devices. If you are wearing/carrying something you are not supposed to remove from your inventory, do not start this quest! -Devious Framework - Locks player in pillory and keeps them stuck when they are not supposed to be. Disabling those locking functions seems to fix the problem. -Mods that effect bards might result in my bard never stopping her playing. She should only be playing in the late mornings and early afternoons. If she is still playing any other time, tell her to take a break. Her playing when she shouldn't usually means she won't be where she needs to be for quest stages. -The mod Ayleid Palace apparently adds buildings right where I put my cave entrance in Skyrim. Be ready for a conflict there. Known Bugs: -New quests not starting when one ends? This is common for people who ignore the warning at the top of the page to avoid updating and loading a save where ANY of the quest chapters were active. After updating, only load saves from before you read any notes or got sent here through Simple Slavery. -NPCs inside the tavern just standing around when they should be doing something? Check if the bard is singing. If she is, tell her you want to make a request and then tell her to take a break. -NPCs getting stuck in sexual positions after having sex with each other even after they are done and have their clothes back on? This can happen if you go through a load door when NPCs are doing an animation. I've seen it happen with other mods like SL Nights as well. To fix this you can either disable the NPCs and then enable them again. Or, you can save, quit to the menu and reload and they should go back to normal. Also, you could just have sex with them and make them do a new animation! -Animations not starting? Make sure you actually have the right animations registered for whatever is about to happen! Also, make sure dialogue that starts scenes is actually finishing properly. -Are you supposed to be getting punished and your punisher is just standing around? Disable them and then enable again and the scene should proceed. -After getting cuffs removed, player speed does not always go back to normal and you move slow. ZaZ issue. Nothing I can do about it. It seems to happen only rarely, but if it does happen to you, save, quit to the main menu and reload. Your movement speed should go back to normal. -If your character enters torture furniture at a funny angle, try moving. You should drop out but get sucked back in and hopefully be at the right angle this time. If an NPC is in furniture at a funny angle, disable them and enable them again. CTDs: Make sure you are using ZAZ 8.0+! Using other versions will make the game either crash or just have weird issues with ZAZ tools malfunctioning. I use tools from 8.0+ that are not found in other versions. Also, make sure you are using the correct version depending on your body styles and whether you are playing SE or LE Skyrim. Most folks it seems do not have to deal with CTD's. But those that do usually seem to have it because of a conflict with another mod. Look at the crash reports and see where the conflict is. You might be able to fix it simply by changing your load order. There are also those who deal with issues of NPCs, hairstyles or other files not installing properly which leads to CTDs. Not sure if this happens during file download or mod manager installation? Try uninstalling and reinstalling to see if that changes it. Mod Compatibilities: -Survival - There is plenty of food around for those who need it. There will even be someone who will give you some if you ask. The bandits don't want their slaves getting too thin. -Bathing in Skyrim - There is a small pool outside and I placed some ingredients for plain soap as well as linen wrap for wash cloths so the new slave can stay clean if need be. -Fertility Mode - There will be some birth control ingredients here for the ladies who would prefer not to get impregnated by these bandits! I also placed some other fertility ingredients that will help you get pregnant if you actually want one of these bandits to be the father of your child! Recommended Mods: -Sink of Scrubbing + Sexlab Integration - I placed a few wash basins throughout the fort so players can clean themselves up between customers. -You will be required to run around naked throughout most of this quest. I recommend having mods that either disable NPCs making comments about you being naked or have them making positive comments. Them acting shocked or negative doesn't make sense here. I recommend the Nexus mods Naked Comments Begone or Positive Undressed Reactions. Permissions: -Uploads: No one is to ever upload this mod anywhere else. It stays here on LL. -Translations: If anyone wants to upload any translated versions of this mod here on LL, you have my permission to do so. Again, only on LL. And of course credit me as the original author and post a link to my page on yours so folks know where it came from. -Voice Files: I know nothing about making voice files. If anyone wants to make any voice packs for this adventure, you have my permission to do so. I'll post links to them here. -Patches and Add-Ons: If anyone wants to do anything like change NPC appearances, add items/devices from other mods or fix compatibility issues with other mods, you have my permission to do so. Try not to add any kinds of quests or anything story-related. That's my job! Acknowledgements: - @Ashal of course for supplying us with LL and SL in the first place! None of us would be here without ya! -Big thanks to @killer905 , @Gristle, and @eflat01 for helping me test my first few versions and giving me great advice for adding certain things and fixing certain issues. -Another big thanks to @Gristle for creating awesome adult quest mods for me to study so I could figure out how to do proper quest and SL scripting. You were my primary teacher long before you even knew I was working on this! -Thanks again to @killer905 for converting my SE files to LE as well as giving me tips on how to set up my scripts in ways that would avoid potential conflicts with older versions. None of you folks who play LE or older versions of SE would be able to play this quest if it wasn't for @killer905. Also thanks for making the FOMOD package! -Thanks to all those who worked on ZAZ and gave us good punishment and dancing tools. -KS Hairdos creators for supplying such great hairstyles. - @Pamatronic, I studied your Prison Alternative mod to figure out how to set up torture scenes. Not to mention your Furniture Alignment script is a lifesaver. -HUGE thanks to all the folks out there who put out guides (especially video guides) for doing stuff in the Creation Kit. Also thanks to all the folks out there who answer questions on forums both here on LL and other sites. You are all lifesavers! -Big thanks to @Billyy for answering my requests for certain kinds of animations. And thanks to all animators out there who give us quest-makers something to work with. -Thanks to all those who worked on MNC & Creature Framework so us weirdos can see beast animations. -And of course thanks Bethesda for supplying us with Skyrim and the Creation Kit in the first place! Hope you're not too disturbed by what us fans make with this stuff...? Version History: Show LoversLab some love and make a donation on SubscribeStar so the site stays in good hands and folks like me can continue making adventures like this!
  15. So if you ever read the Conan books you know that guy fucks they don’t go in-depth as we do here on loverslab but the idea that are Dragonborn will get with certain npcs during a quest line or whatever makes the story have some spice to it now my go too is amorous adventure however that has really cringy dialogue I know there is a addon(I don’t remember the name please help)that can change it so it’s not as cringy but I also know that mod is very crusty and outdated functionality works but issues arise like the queen elsif romance etc is there an alternative to amorous adventures or no
  16. Love Slaves 8.0 View File Love Slaves 8.0 Find a Jarl’s Daughter, free a dozen women of slavery and become the Don Juan of Skyrim along the way. A dozen possible companions with 30+ hours of quest content. This is for Flowergirls only. I will start working on a Sexlab version soon. This mod is similar to what is found here Love Slaves 7, However, this is for male players only. I tried to get female help with their dialog, but got no volunteers. You can play as a female, but all the new dialog is male only and I have done zero testing as a female PC. I have spend well over a year on this as well as two months on a recent beta test to make sure this is as bug free as possible. I hope you enjoy it as much as I do. This mod contains well over 30 hours of playtime for the quests. You can spend years taking these companions with you and enjoying their dialog as you play the rest of Skyrim. Sasha and Jenny in tandem have several unique "quests" to make you laugh. Even if for a little while, take them with you together. You'll thank me later. Here is what another user said: 1. There are 12 female NPCs that can be followers. They all are pretty bad ass. Almost any two of them can kill your foes while you sit back and watch. If you want them to be more vanilla give them iron daggers. 2. There are many quests here. Many can be run at the same time and that is recommended. You do not need to run most of them serially. There are considerable time periods where you are waiting for something to happen so if you have multiple running, you have something to do while you wait for the next bit to start. 3. This mod starts when you reach level 20 and have killed your first dragon and reported back to the Jarl. It is started with a courier visiting you with a note. This note is delivered to you when you are outside in any major city. If you are level 20 and you visit a major city (including Riverwood), the courier will approach you and give you a letter from a Jarl. Read the note to start the first quest. If you don't get the note delivered, go into the inn and back out. If you still don't get the note, find out which mod if fucking with the courier system and fix it. That takes a while and is a pain. Google how to teleport the courier to you. However, if you have this problem, you MUST fix it because the courier is used later for starting other quests. 4. Love Slaves are completely unlike other kinds of slaves. They are designed to be fun and loving companions that you will keep with you as you venture into Skyrim. Love slaves love their masters and will fight to the death (figuratively as they cannot die) to save them. They are excellent archers and two handed fighters in the assassin style (except Sylvia). They can seduce your humanoid enemies making encounters with multiple enemies a breeze. This only works in interior enemy places. They will save your life many times by coming to your aid when your health gets low. They can amuse you by seducing other NPCs in an orgy. (Take one to Jorrvaskr in the evening when there are lots of people there and tell one to make and orgy). This only works in interior friendly places. They can annoy you by requiring sex at the most inopportune times. 5. You also get two rather nice player homes. 6. Jenny and Sasha are fully voiced by their native actresses. All the rest are voiced using xVASynth and so the quality is somewhat diminished. However, I have spent considerable trying to get the critical dialog lines to be as lifelike as I possibly can. All Players Open the MCM menu and check EnableCell Scans if you want to start an orgy. It must be on before entering the cell you want to start the orgy in. If you had it off, exit the cell, turn on cell scans, and re-enter. You can leave this on all the time if you want. However, it adds some small papyrus load when changing cells. With cell scans turned off, there is no option to start an orgy. There is also no option to have Vernor train a follower. Requirements (You need all of these): SkyUi SSE SKSE64 2.0.7 or greater. Be careful here and get the one labeled " Current SE build 2.0.7 (runtime 1.5.39): " There is no required here. We only use SKSE for the additional papyrus features. Flower Girls version 3.0.0 or greater. As of version 6.8, all the other required assets are bundled in including arousal. Make sure you run FNIS for users after installing this. You are also going to need a skeleton like XP32 Maximum Skeleton Extended - XPMSE, a nude male body mesh like Better Males, or SOS Light and Tempered Skins part 1 and part 2. There is a BodySlide piercings file if the one packed in the distribution does not fit your body. I have not tested this, you are on your own. Special Thanks There is a lot of work in this. Before I lose your attention, let me list the voice actors who have contributed their time and talent. Without them all, none of this would have been possible: Brvtality CallMeRoxas Carida Czarblood and his lovely wife Darkminxi jrok72 Mythborn Rocktarckles Shadoweir TheTrueMayhem and his lovely wife Teena.  I am eternally grateful for their efforts because good voice acting make the difference between a good and great mod for me. Special Thanks to the Beta Testers: As mentioned above, we have spent over a month beta testing this. Please give special thanks to the following people for all their hard work. swordsman5 Marcello007 phalltea ZENITH20 nunyabidnez IxeIxe Kimota720 Thanks for the use of these assets: We use assets from KS Hairdos and AberEyes as well as really old (and no longer available) assets from Newmiller. Thanks to all. Additional Thanks to Zaz and Xaz for the bondage assets. Special thanks to Leito86 for his excellent animations. Daedric Shrines - Sanguine Submitter fishburger67 Submitted 11/15/2025 Category Adult Mods Requirements SkyUi SSE SKSE64 2.0.7 or greater. Be careful here and get the one labeled " Current SE build 2.0.7 (runtime 1.5.39): " There is no required here. We only use SKSE for the additional papyrus features. Flower Girls version 3.0.0 or greater. As of version 6.8, all the other required assets are bundled in including arousal. Regular Edition Compatible No Install Instructions If you have installed the Miaslair Hair pack or one of the newmiller jewelry mods, remove them before installing this. If you have SexSlaves or LoveSlaves installed, completely remove it before installing this. Be sure you check your Data\scripts folder for loose files that were not removed by your mod manager. If you leave them, they will be used instead of those in the BSA and things will not work right. These files start with Mia, SexSl, TIF_Mia, TIF_Sex, as well as some in QF_ and SF_. If you find any of these after uninstalling and you need a complete list, unpack the BSA so see what files are there. Also, you should have no assets in Data\meshes\actors\character\facegendata\facegeom\miaslair.esp or \Data\textures\actors\character\facegendata\facetint\miaslair.esp folders. If you leave them there, they will override all my carefully crafted new ones that are in the BSA. If you have ever had Sex Slaves or Love Slaves installed in any save you want to use for this release, you MUST start a new game. You cannot overwrite existing versions. Install using NMM or your mod manager of choice. Install all of the following: All the requirements above. MiasLair8_x_BuildxxBSA_FG.7z When installing, if you have KS-Hairdos installed, click "No to Mod" when asked if you want to overwrite KS-Hairdos. Recommended to get best experience - Lifelike Idle Animations by HHaleyy for SE, SalaciousIdles SE. and Victoria's High Heel Walk by XP32. This last one should be used instead of FNIS Sexy Moves because it has zero script where sexy moves had lots. If you install Salacious, note that it changes ALL idles. I think it's kind of funny seeing Sapphire standing there rubbing her pussy. Several of the idles suck (the book reading ones notably). Just delete the offending files in ...Steam\steamapps\common\Skyrim Special Edition\Data\meshes\actors\character\animations\female Make sure you run FNIS for users after installing this. You are also going to need a skeleton like XP32 Maximum Skeleton Extended - XPMSE, a nude male body mesh like Better Males, or SOS Light and Tempered Skins part 1 and part 2. If you choose to install a regular piercings file like Piercings for CBBE SSE, or Piercings for UNP SSE, you can make the jewelry yourself. There is also a body slide option for custom bodies.  
  17. This is a complete walkthrough of "A Snare To Loosen", the first quest of The Trappings of Fate. It was made for TToF v1.1.1. There might be slight differences with later versions, but nothing that should invalidate this guide. Needless to say, this is heavy spoiler territory. These first few spoiler tags below here hold the sequence of steps to get through the quest. First room: Second room: Third room: and these spoiler tags hold video guides for how to execute the individual steps: Quest start: First room: Second room: Third / final room:
  18. Trial of semi-cladness View File A mod that adds a challenge to clear 25 Dungeons in which you can (for the most part) only just use Bikini-Armor. You start out being allowed to wear armor that got the word 'thong' or 'bikini bottom' in it and earn another (partially randomized) allowed word each time you complete a dungeon and travel out of it. Use the book added to your inventory to start the quest/restrictions! In that vein 'materials' (words that also have to be in the name) also progressively unlocked, starting with 'leather', 'fur', 'pelt' and 'hide' and adding more at certain thresholds of dungeon-clearing. It is intended to be used alongside any of the base 'The Amazing World of bikini armor'-mods (e.g. like this one) and 'Expanded World of Bikini-Armor' since it only adds words for 'allowed' materials that are used in those. Oh and it only works in english since it directly uses the armors ingame names. May or may not work dungeons added by mods depending if the modder flags their dungeons as cleared after finishing them. (You need to travel to a new location to trigger the word-unlock script) Let me know what you think about it! (Oh, and don't wonder why the esp is called skimpify-curse. The premise was initially a bit different) Submitter Coding_Onion Submitted 05/08/26 Category Adult Mods Requirements Skyrim AE (Listed Armor Mods in english) Regular Edition Compatible No Install Instructions
  19. Wasteland Adventurers Guild - alpha View File An adult Mod about an Adventurers Guild in Fallout 4 Features: -Ranks and Badges -Repeatable Cum collecting Quest -Trade your BLTC Vials for goodies -Multilevel Dungeon -Legendary Drops and Collars -Soft Integration of various LL Mods Ranks and Badges The Guild is located in Cambridge near the Fraternal Post 115 and the Cambridge Polymer Labs. When you successfully joined the Guild, you'll get the first Rank and a Badge. There are 8 Ranks (rumor says there is more): -Amber -Amethyst -Opal -Aquamarine -Sapphire -Emerald -Ruby -Diamond There are two ways to advance your rank: -Having Sex (every AAF scene with the player in the receivers role counts, after joining the Guild) earns you 1 point -Defeating Bosses in the Dungeon earns you 1 to 4 points You start with the Amber Rank. As soon as you reached 25 points, you are promoted with the Amethyst Rank. At 100 Points you get the Opal Rank. The numbers go very high and might seem a bit overwhelming. The idea is to make it really difficult to achieve high ranks. In the end it comes down to balancing, hence the alpha. I am planning to add more ways to achieve points. The Badges are unrestrictive Collars. They are glowing in the color of your Rank. The first Badge has no magic effect, but the higher ones have. The collar is just a decorative piece and will unequip if another mod forces a restricitve one on your character. So it should not give any conflicts. Repeatable Cum collecting Quest After you joined the guild, you can grab a quick quest from the Chalkboard in the Guildhouse. It randomly chooses a NPC from the vanilla game or if installed from some mods. To get a cum sample you simply need to start an AAF scene with the Target. You can use whichever mod you want to receive the sample. Even the AAF Wizard will do. The Player character just has to be in the receiving role and the partner must be the NPC to which the quest is pointing to. Trade your BLTC Vials for goodies So you collected a huge pile of Vials filled with various cum types? Trade them for Goodies with Doc Lexy in the Guildhouse. Multilevel Dungeon Members of the Guild can enter the dungeon. But you can only visit the levels that are corresponding with you rank. With Rank 1 you can only visit the first two levels. The second rank opens level 3-5 and with the Opal Rank you can enter Level 6-10. The tenth level is currently the last one. There will be more in the future. However I think getting Rank 4 is already a very long task. Apart from the first level, the Monsters in the Dungeon are not easy. In fact they are meant to be very tough. On the other Hand they are mostly Melee Encounters, so feel free to use your Melee skills there. The Entrance is in the Beacon Hill Tunnel (at the pedestrian bridge in Beacon Hill). Level 2, 5 and 10 have a quick way to get back to the surface. But there is no quick way in. If you want to visit level 10 again you have to go (and fight) through level 1-9 again. Trying to use COC to reach lower levels will not help. The Spawn only works if you go through the levels in order. When you leave the Dungeon back to the Beacon Hill Tunnel, it will reset and you can immediatly make another run. Legendary Drops and Collars Each Level of the dungeon has a Boss which can drop a legendary item named after your current rank. It can be Guns, Knives and Collars. The Chance can be adjusted in the MCM (max 50%). Quests There are 2 introduction quests for this mod. The first one only starts if you havent completed "Out of Time" and "When Freedom Calls". a pair of adventurers is waiting between the Red Rocket Station and Concord and may invite you to free preston and his gang. This Quest doesnt touch the vanilla quests, it just listens to them. Dont rush through and play the vanilla quest in order The other Quest starts in the Guildhouse to earn your first rank. There may be more quests and probably interaction with other LL Questmods in the future. Soft Integration of various LL Mods There is a soft integration for -Family Planning (Condoms and Pills at the Vending Machine) -Commonwealth Moisturizer (Cleaning at Towels) -Better Living through Cumistry (empty vials at the Vending Machine) Hard Requirements: All DLCs AAF Better Living through Cumistry (technically not a hard requirement, but some features won't work without it) and a working AAF Setup: Current Alpha Status I am calling it an alpha because things like the balance of the monsters and the ranks may change. So remember to either start a new game (or mod manager profile) or use only expandable saves. Patches @Nea_Bessy made some cool Patches. They make worldspaces from other mods, like Fallout London available for the Repeatable Cum Collecting Quest: Grab these patches here. Thanks to @spicydoritos for all his great mods which are a mandatory part in my loadorders and gave me a lot inspiration for this mod @DSHV for his great mod which also inspired me a lot @JB. whose mods gave me the inspiration to climb the hill named Creation Kit and thank you so much for your help and the contribution to TRW And all the other great people and mod authors who helped and inspired me to start creating my own stuff ❤️ Submitter Heinzelman Submitted 12/13/25 Category Quest Requirements All DLCs AAF Better living through cumistry
  20. View File Coven Quest A short, experimental questmod showcasing what i've learned in terms of preset-loading (and because when it works i think it's kind of neat). Be sure to make a save before installing this mod since i haven't tested it on how it affects the worlddata long-term. The quest is about (temporarily) joining a witch-coven via an illusion. It should start automatically on loading your game. IMPORTANT IF you are playing an Argonian, Khajiit, Orc or custom race Also you should probably start and finish the quest with the same character before doing it on another save due to preset-saving reasons. --- Rundown of the quest (for reference should anything go awry or not be clear, contains spoiler) Requirements - hard Skyrim AE version 1.6.1170 Potions of change version 1.2.0 Requirements - soft Fuz-Ro d-oh Face discoloration fix Requirements - recommended Any mod that improves the appearance of leveled characters, especially witches Any mod that makes the killcam more stable Submitter Coding_Onion Submitted 05/25/26 Category Regular Mods Requirements Skyrim AE version 1.6.1170, Potions of change version 1.2.0, Fuz-Ro d-oh, Face discoloration fix Regular Edition Compatible No Install Instructions
  21. Version 0.8.1733

    65 downloads

    A short, experimental questmod showcasing what i've learned in terms of preset-loading (and because when it works i think it's kind of neat). Be sure to make a save before installing this mod since i haven't tested it on how it affects the worlddata long-term. The quest is about (temporarily) joining a witch-coven via an illusion. It should start automatically on loading your game. IMPORTANT IF you are playing an Argonian, Khajiit, Orc or custom race Also you should probably start and finish the quest with the same character before doing it on another save due to preset-saving reasons. --- Rundown of the quest (for reference should anything go awry or not be clear, contains spoiler) Requirements - hard Skyrim AE version 1.6.1170 Potions of change version 1.2.0 Requirements - soft Fuz-Ro d-oh Face discoloration fix Requirements - recommended Any mod that improves the appearance of leveled characters, especially witches Any mod that makes the killcam more stable
  22. Version 1.0.0

    235 downloads

    A mod that adds a challenge to clear 25 Dungeons in which you can (for the most part) only just use Bikini-Armor. You start out being allowed to wear armor that got the word 'thong' or 'bikini bottom' in it and earn another (partially randomized) allowed word each time you complete a dungeon and travel out of it. Use the book added to your inventory to start the quest/restrictions! In that vein 'materials' (words that also have to be in the name) also progressively unlocked, starting with 'leather', 'fur', 'pelt' and 'hide' and adding more at certain thresholds of dungeon-clearing. It is intended to be used alongside any of the base 'The Amazing World of bikini armor'-mods (e.g. like this one) and 'Expanded World of Bikini-Armor' since it only adds words for 'allowed' materials that are used in those. Oh and it only works in english since it directly uses the armors ingame names. May or may not work dungeons added by mods depending if the modder flags their dungeons as cleared after finishing them. (You need to travel to a new location to trigger the word-unlock script) Let me know what you think about it! (Oh, and don't wonder why the esp is called skimpify-curse. The premise was initially a bit different)
  23. Talking about lightweight long-term restraint mechanic: So, I want to share an idea, since I use Devious Regulation and PetProject mod before: The idea is to bind the player with a device like a curse. The player can obtain a temporary buff through a ritual, for example at High Hrothgar. While the buff is active, the device is removed or inactive. Once the buff expires, the device is automatically reapplied through magic. The device type and the buff duration could be configurable through MCM. Shottly: Ritual performed → get temporary freedom → buff wears off → restraint again. Player will avoid quick load, unlike random mod change, when the probability outcome is bad. Unavoidable, because it's a curse. Radiant or daily quest, not one way mission done, repeatable.
  24. Hi, I'm looking for a mod for a male orc companion with SexLab integration, and ideally with a questline. Similar to Tirk the Riekling or Bishop. Does anyone know of a similar mod?
  25. Version 2.1.3 changed UnevenBreasts mutation application thanks to @theevillfox in two ways: (1) for 3ba it now scales L/R Breast01..03 nodes instead of NPC L/R Breast and (2) it optionally now also uses the json file, just add 2 sections à la "MutationUnevenLeftBreast" : [ // factors: [0 = boobSize = 1.5 for UnevenBreasts1 and 2.5 for UnevenBreasts2], summands: [0 = Game version: LE = 0.0, SE = 1.0] [ "L Breast01", false, [ 0.8 ], [ 0.0 ], true ], [ "L Breast02", false, [ 0.8 ], [ 0.0 ], true ], [ "L Breast03", false, [ 0.8 ], [ 0.0 ], true ] ], "MutationUnevenRightBreast" : [ // factors: [0 = boobSize = 1.5 for UnevenBreasts1 and 2.5 for UnevenBreasts2], summands: [0 = Game version: LE = 0.0, SE = 1.0] [ "R Breast01", false, [ 0.8 ], [ 0.0 ], true ], [ "R Breast02", false, [ 0.8 ], [ 0.0 ], true ], [ "R Breast03", false, [ 0.8 ], [ 0.0 ], true ] ] fixed alias assignment in quest bac_cowgrazing having had the 5th plant alias omitted from distribution thus causing weird behaviour of that quest fixed quest After Storm where the quest script would remove MME's Being Milked Passive spell to stop milking only to have the player alias start milking again because of Untamed Milk auto start. When getting strapped into any milker, MME will not start milking if it is already running changed already added follower dialogue to the vanilla DialogeFollowerQuest to optionally fire a mod event for EFF on wait/follow options fixed spell bac_bovine_degrading (one of the "Being A Cow" spells) to no longer use RegisterForUpdate() in favor of RegisterForSingleUpdate(). The former could cause a race condition with the grazing start so you'd get hungry while at the same time the hungry timer starts again. Due to high script load the hungry checking could take more than 5 seconds which was the interval of the update timer thus causing the next update to overtake the current one. added generic clearing of BAC's body morphs upon successful de-bovinification. Else, e. g. Steatopygia would hang on. fixed debovinification process where the pc cow would sometimes and seemingly at random unequip all items. changed the default SE tails from 6b (short) and 5e (long) from Fantasy Creature HDT SMP Tails to its next version Fantasy Creature HDT SMP Race Menu Tails II changed NiOverride dumps to produce sorted output in the console added a debug option to MCM to reset BAC's stuck reequip quests, this option will automatically trigger once on game load added a toggle for the curse starts on sex option to choose if you want it to start with all animation tags present vs. any one tag present changed cow head scaling. Prior versions did a scale on CowHead1..8 mutations and another scale on CowNeck mutation. Both scales nulled each other somehow. Now, head scaling starts with at least CowHead1 and/or CowNeck. Base head scale is 1.0 and CowNeck adds 0.1. Each CowHead mutation adds another 0.0125, so with CowHead8 and CowNeck you end up at 1.2. This honors the section "ChangeHead2" of the json file meaning it is multiplied by the factor you put in there. (SE only) added optional support for SPD which I created on the nexus. Use this, if you want concurrent re-naming of your bimbo cows between BoS and BAC. BoS will support that in its newest version. With that in place, you can have bimbo cows attributed by BAC and renamed by BoS, e. g. "Ayrshire Jarl Elli the Whore". Version 2.1.2 I now create the distribution based on the SE version. The LE esp version is backported using this xEdit script: https://www.nexusmods.com/skyrim/mods/114984. If you encounter problems using this, please try to find a solution based on the SE esp first, I have no better idea. added HDT-SMP tails for SE only, optional alternate SMP tails made by @Unknown22923 are also available added visible cow flop for SE changed format and scanning of actor_base.json to allow a completely SLIF-free morphing and to greatly reduce the string spelling problem. If you don't use any SLIF keys in there, SLIF is no longer required for BAC. However, this may require you to reformat you own json file. Store that away before installing the new one to be able to adapt it afterwards. If you've used the JSON before and changed it, make a backup to be able to migrate the changes to the new format. added an MCM page to display all bodymorphs applied by BAC via NiOverride (as opposed to SLIF) changed Acolyte Jenssen's service quest to apply the bodymorph reductions only after SexLab has deregistered the player as opposed to within the AnimationEnd mod event. Else the removals would not take place immediately under SE but needed change of location first. added sliders to change the growth steps for breasts and feet due to voluptuousness/podomegaly potions added a toggle option on request for @Ricordi to disable leg node transformations (no thicc thighs) changed Paul's remote punishment removing the repeated potion application for each step and replacing it with a single overall boob/hooves morphing thus hopefully reducing the script load at least at later stages changed overlay reservation on cow registration for SE/AE. Since the visibility order in SE is opposite to LE, the slots will be assigned highest first in SE (LE: Ovl[0] ist first, SE: Ovl[<max - 1>] is first) added a toggle option to have the vertical tongue position automatically adjusted with the large CowHeads (5 throught 8). Each of those will add 1 (CowHead5) or 2 (6 through 😎 to the tongue's height position set in MCM with this option active. added some face morphs via ActorBase.SetFaceMorph() to npc cows depending on their FaceCow mutations. These do not show on npcs with prefab heads but may occur later when mutating with CowHead1, etc. Version 2.1.1 fixed an endless loop in bac_actor.pex (ExecuteOrgasmEnd) added a toggle to stop MME milking loop at end of curse to not have the curse trigger on milking immediately again added options to change the slot assignments of the cow items. This requires editing the meshes (.nifs) and the armor/armor addons (in CK) to assign those changed slots. With BodySlide generated items, only the ShapeData blueprint mesh needs to be changed and then re-generated, for other items, the files distributed in data\meshes\bac (distributed in the bsa) need to be changed. Use with extreme caution! I will not be able to help you there should items stop appearing. If you intend to do that, I recommend making an addon mod to BAC and change those slots there collecting all meshes required in the process and storing them separately from BAC so that you don't need to redo all of this each time I publish a new version. Be warned! There are currently shy of 700 meshes involved since each appearance facet normally carries extra meshes. added options to bypass up to 3 otherwise blocked mutations for single cows on Cow Settings page. This way you can generally disallow some mutations and still have them applied to selected actors. added an (non-)immersion option to have a UIListMenu pop up for mutation selection instead of just randomly selecting one thanks to @masterofgamespl. The first option of that menu will always be "Mutation for <cowname>" so you should be able to select the mutation for the intended cow should multiple cows transform simultaneously. If you select that line directly, the standard random selection will take place. With less than two mutations available the menu will be skipped. added some script functionality to change your name back after you exit Paul's slavery (*not* just after debovinification!). This will not work in a running game where the renaming already took place. During your cow alias phase, you may edit your original player name in BAC MCM. If you clear that name, it will be reset to its value when entering MCM at menu exit again. Having an empty player name would result in dysfunctional gameplay. added a new Coldharbour effect "Coldharbour's Cord" which will double any growth effects from Paul's Voluptuousness and Podomegaly as well as Enormous Boobs potions. added a new cow color "Brown Spots" to represent brown spotted cattle (Ayrshire) which prompted me to rename the old "Brown (Spots)" color to "Black Spots". Textures are thankfully provided by @Addywil. This requires downloading of the tats archive again since the fur textures end up in there. added a slider on the Sounds page to configure a volume percentage for sounds played while in a dialogue menu so that they can be drastically reduced in volume to hear what's being said. Keep in mind that sounds already playing when entering or exiting dialogue will keep their volume. This is applied to all BAC sounds of all cows present, though footstep sounds will be unaffected since the script cannot influence them. Version 2.1.0 remapped ~150 property values lost due to inaccessability of property lists and CK constantly losing them one by one when trying to view the property list of a given script with the cause being property zadLibs of script bac_store.psc. Access to zadLibs has been isolated into bac_zad_access.psc to no longer harm my property lists. Finding this out took 3 months, frustration pauses included, since the available error from the papyrus0.log only states "property list too large" and does not mention the culprit - in this case script zadLibs.psc. That error may appear with any script that directly or indirectly uses zadLibs as a property itself. The problem originated in a) my installation of SLIF (patched) which apparently shipped an outdated version of zadlibs.pex overwriting the newer one from DD 5.2 and b) a wrong duplicate setting in SkyrimEditor.ini (bInvalidateOlderFiles in section [Archive] was set to both 1 and 0 with the latter setting being applied). Apparently it did not appear with *all* those scripts depending on the mood of the LE CK weather or something else because that error appeared with *different* scripts each day. This requires a clean save / fresh start! Also make sure to clean out any residual loose bac scripts as described in item #3 of the FAQ on the file page. changed face tint application to only happen after at least CowHead1 or FaceCow1 mutation is active, also added a toggle in MCM to turn it completely off for those of you experiencing some blackfacing issue replaced old cow horns with @Addywil's new horns, also added the horns with circlets (=helmet) and the milkstone misc item, also the smaller horns & ears are now twin objects for slots 42 and 55 each. It turned out that with some foreign mod hairstyles the slot 42 items were not rendered correctly added a misc quest to obtain a milkstone and have Madesi craft the circlet which then can be applied by Paul. That quest can be started either by asking Paul about helmets or by looting a dead cow (there's a configurable chance in MCM to find a milk stone). In any case that milk stone is intentionally not a quest item! This is done for those of you who do not care for it but find it nonetheless in a dead cow and then want to sell it. There's only one active milk stone available at any given time meaning you'll have to complete that misc quest by getting the circlet applied to someone (pc or npc) before being able to find the next milk stone. fixed bell & nose ring removal if that item is disabled via MCM to encompass the shadow item in slot 47 thanks to a post from @astor2015 reworked the objectives and marker locations of quest bac_afterstorm so Proventus should now move coherently and lead you to the milker. Also changed milk target checking to MME's mod event which saves us a lot of lag getting caught by the hunters (either pack of them) will now dispel all running magic effects as it's essentially the same as getting jailed changed the misc quest for the recipe to Conditions instead of manually filling the aliases added options to start/progress the curse on being raped and (optionally) *not* to progress on milking. Disabling progress on milking will currently render the pc unable to lose the curse. added a toggle option to enable forced item equipping during quest furniture scenes - use with caution. ZaZ furniture tends to CTD when something changes the z base transform (e. g. high heels) Version 2.0.10 fixed a function call in bac_menu.pex which apparently shadowed a "private" function of the same name in SKI_ConfigManager.pex changed (Un)Block(Self)Bovinification to also service male MilkMaids, if enabled in MME changed degraded cow Moo dialogue to also award a moo skill point if dialogue leads to breastfeeding changed naming dialogue (Cow 32/Maggie) to trigger YPS via ModEvent, so that YPS also recognizes the new name added an option to skip face tint fix for custom races added package overrides for Marc so that he proceeds straight to Whiterun and does not reverse his journey halfway changed freak show dialogue actor selection to no longer consider actors active in a SexLab animation added reaction to YPS' yps_GenderChange mod event (will occur with YPS version from 6.7.2 onwards) to re-register NiOverride slots, etc. for an already registered cow added mod event calls for yps on name change ("Cow 32") and for udders/tongue equip (since those use piercing slots and tend to get unequipped by YPS) reduced calls to NiOverride.RemoveNodeTransformPosition/Scale to those transformations that actually exist fixed Paul's service reopening which previously only happend on game load because I mixed up OnUpdate() and OnUpdateGameTime() added new Coldharbour effect "Coldharbour's Glow" which will distribute arousal and thus make all npcs horny around the pc. Also there's a configurable chance of any npc actor (ActorTypeNPC) undressing when their arousal exceeds 50 changed Coldharbour's Aura effect to no longer play crotch idle when npc is in combat because that would cause them to stop fighting actively changed text of scroll recipe to include the info to use it on a tanning rack added removal of CowBack1/2 and CowNeck when locking the pc into the milking machines in Captured Cow 1 and 2 (and re-setting of the spine when exiting). This will ignore "Cow Back Reduce in Animation" setting from MCM since the machine is not able to lock you in when your center of gravity is too far away from the actual furniture and disabling this would still cause the quest to get stuck changed beginning of Hammerheart, the objective "Find Paul in Riverwood" will be displayed at a somewhat later time since you are not already cursed when starting the game. added dialogue to quit enslavement to Paul once you've cleared your debt. Any deposit at this point will either be split between you and Paul (Paul's base mood between -10 and 10) or withheld by Paul (base mood less than -10) or given to you (base mood greater than 10), if you accept. Version 2.0.9 added tint mask support for npc cows. Now each time a cow head is applied, the original tintmask from that npc's prefab head should be restored added options to optionally make BAC mutations cause BoS (Bimbos of Skyrim) corruption if you have that installed added hand footstep sets to the stage 13 hands as well fixed two calls to SLIF in bac_camerapos.psc to point to NiOverride when SLIF is not installed moved tats color selector from the BAC settings page (player only) to the cow settings page where it now features for every cow. This will also load the color preset for the new color if present added a toggle to apply the regular fur tats with NakedAss mutation as an individual setting for each cow. This way you do not need to disable NakedAss, if you just not want it for some specific cows. Let them get it nonetheless and disable the naked fur tats here. instead of the pc color selector, there are now toggles for each color. With these you can narrow the range of colors randomly selected with any new cow to those you like. You must leave at least one color active and it will not affect color forcing by potion or MCM. added a new dialogue option for Marc at the end of Cow's Tears. To avoid the hunter combat you can now submit directly to Marc. Please give the script some 10 seconds to catch up. If you disallow fur in MCM, CowNose will now be disallowed, too since it's technically a fur part. fixed freeing up of NiOverride slots on debovinification thanks to @PNclarity001. added load/save functionality for MCM settings. This does *not* include custom race settings. Those IDs are absolute and would likely cause a CTD on a new game with different load order. It also does not include the color settings. Those are still saved from the Cow Settings page. merged cow height calculation into one function to get the same comprehensive height for every call (was calculated separately for tall/stunted vs. normalized cow before) Version 2.0.8 MCM random max stage slider now has a range from 30 to 50 added milkier tats for cows with LactationBursts to replace those gained with UntamedMilk. This requires downloading of the tats archive again! split LongHorns mutation into two: Long Ears and then LongHorns thanks to a suggestion from @H Bof. This requires downloading of the loose files archive again! added keyword zad_Lockable to all mutated hands and hand hooves (they already have zad_DeviousGloves) added keywords zad_Lockable and zad_DeviousCollar to all cowbell/ring combo items made a wilderness encounter (WE) quest to hopefully speed up the hunter encounter. I had those hunters happen on me the regular way every time I tried to test that, though, so it's considered experimental added dialogue to Paul to exchange the pc cow's nosering as long as you got that from Paul's branch of the intro (quest After Storm). This is just the immersive option to the already existing MCM option moved the milker in Dragonsreach from the cellar to the kitchen to make that more accessible added a check for filled alias bacFurniture at stage 10 of quest Captured Cow re-implemented ready message when Paul is again willing to service you added two new mutations thanks to @darkdraketom called Small Cavity and Large Cavity. They can be obtained after stage 15 (small) and 18 (large) because they require udders. Assuming those udders take in air which creates air pockets, the milk starts sloshing around and creates sloshing sounds. The small udders will only ever issue the small cavity sounds regardless of your rank in this mutation. Those sounds are attached to the udders as footstep sets, so their volume is set by the general footstep volume setting. In addition, they are played on StageStart, StageEnd, LeadInStart, and LeadInEnd SexLab mod events. The volume of these occasions can be adjusted on the sounds page in BAC MCM. enabled the secondary mutations Hungry, ShortArms, LargeHooves, and HugeHooves also for slim cows, slim cows now also get Defecate and all the rest changed mutation checking so that you can disable a mutation target already applied to the pc. It will *not* remove the mutation from the pc, but after losing it e. g. via debovinification she will not get it again made an option to clear npc cow outfits on registration. Those cows will be given their outfit items one last time but they may not equip them again and again after destroying them as a cow. changed cow item equip function to respect DD devices. It will still unlock/unequip that device in hardcore mode but use the zadLibs function for that, so that it is properly removed together with its shadow object. If that item appears to be a DD quest item, it will *not* be removed and you get a message box instead. added new cow color black (named Black Angus) plus color switch potion for black with the black cow, I re-created the white head fur like the black based on the brown so it should fit better around the eyes suspended cow defecating while actor is active alias for blacksmith workloop. Else she would leave the furniture and the workloop would complete without her being serviced. added new mutated hands from @Addywil now completed with shoed versions (do not forget to run BodySlide). When you get them shoed and they mutate further afterwards, those shoes will burst off and need to be reapplied by Paul - the same goes for debovinification and losing the hand hooves for those hands again and also for the feet. if the foot hooves grow or shrink, any irons will now need to be reapplied again. made the SE version after finally getting my SE setup cleaned up and reinstalled. This version is just the converted LE version as done by @evilbom previously. Two differences: (1) I created the bsa and the texture bsa from CK and not with CAO. That way, they are way smaller and (2) I did not convert the head meshes with NIF Optimizer but used @Obryanov's method instead, so those should be SSE head meshes and no longer cause CTDs. Still this is provided as is since I do not have the time to test it on SE. Version 2.0.7 added an option in MCM Mutation Settings to remove CowBack/CowNeck for RaceMenu visits (experimental) added a new lesser power "Soul Gift" which will essentially cast a Soul Drain on your sex partner upon orgasm to gift their soul to Molag Bal. This will be added with cow stage 6 (and removed again when dropping below 6) fixed loading of preset (nose alpha value was incorrectly loaded as int from float thus resulting in 0.000) changed Coldharbour's Aura effect to an area spell which does the schlong growing more reliably. Also, it will no longer play the animation on targets hit, if they are in a sit or mount state now clearing StrongBoxKey alias on A Craftsman's Masterpiece at stage 50 when you've obtained the plans, so you can get rid of the key Changed Coldharbour exit "portal" to an actual door. This way the text "To Abandoned House" does not stay on the screen after leaving Coldharbour Changed item toggles to menu options similar to the mutation targets, so you can enable/disable things differently for PC vs. NPC Added Bell/Ring item toggle menu made Paul's workloop cooldown a little more dynamic. Base wait time is random between 3 and 6 hours game time. Each npc cow you create will reduce the lower time by 1 game minute, thus e. g. 60 cows will lead to a cooldown between 2 and 5 hours. With such crowds wanting his service, Paul is inclined to work a bit more often made a timeout check on defecating quest to reset it if it hangs The percentage values behind Paul's nag messages (e. g. "I noticed that my hooves are larger even more!") are now turned off by default. They can be turned on again in the debug menu reworked the market place boob potion feed loop of the Freak Show quest to no longer overtake itself by trying to start the next actor/scene while the current one is still running. Implemented a 90-second timeout on actors not responding to the scene because they are otherwise occupied so it will not hang indefinitely. Freed actors from short-time amnesia, i. e. they will remember what you're doing once they have talked to you and have a slightly different dialogue next time. removed the transparency flags from the mutated hands so they should no longer appear translucent in some ENBs Version 2.0.6 added Soul Husks from the Soul Cairn to grazeables added an option to Cow Settings to include indiviual cows in the milking auto start with Untamed Milk despite having player only setting on that (MilkMaids only) changed activator of Cow Flop so it can be picked up and sold (for 5 septims to merchants or for 10 septims to farmers) Quest bac_cowgrazing will now be marked as failed if you do not find any grazeables within ~5 minutes changed assignment of plant aliases in quest bac_cowgrazing so that quest markers always appear changed Paul's dialogue and quest bac_blacksmith_workloop to service npc cow followers as well. You need to talk to your cow follower when she's at least stage 13 (cow hands) and you are only a short distance from Paul (<2000'). She'll have a dialogue option to put her in the work alias. Then you can talk to Paul the usual way (Hi Paul!) and get an extra option to have him service her instead of you. Then you need to direct her to take a seat in the furniture. This was a nuisance since (a) there was no navmesh inside the stables building and (b) even with a navmesh the space is too crammed for two huge cows for one to be able to direct the other. Plus, that horse tends to get in the way too. So, I removed the inner stable wall and the second door to get it working. Paul will just walk up and say something and that's it for now. You can tell her to follow you again afterwards. I added some dialogue options for non-standard followers to vanilla DialogueFollower quest to be able to ask them to do something for you and follow you again afterwards. I'd recommend saving the game before asking Paul to service your friend because it can be quite tedious to get her into the furniture and the quest may time out on you. I've found the best place to direct your follower from to be just a little space off Paul's workbench on the left of the door so that you can see inside the stables and also fully see the furniture. changed the UnBlock Bovinification spell to (hopefully) work on vampires as well. At least it does on Serana now. some integration work to have BAC run alongside Bimbos of Skyrim and make Bimbo cows possible. added an option to Cow Settings menu to dump Node Overrides from NiOverride to console in an effort to quell those questions about not having enough overlay slots Debug menu now uses text options instead of toggle option (which were never toggled) changed Data\Textures\actors\character\SlaveTats\bac\cowface.dds to no longer ship the colors. Instead, those are now set by the same mechanism as the stretch colors and can be changed in Cow Settings MCM. If you already saved those as presets, those presets might need saving again to include those new settings. Version 2.0.5 fixed a typo in the hand hooves mutation message fixed dremora messenger dialogue not correctly redeeming souls when choosing to remove Coldharbour spell effects removed no-interiors constraint from grazing quest removed bac_mcm_base.psc/pex (old menu base script) along with the quest scripts for the old menus added experimental iNeed support to the grazing quest added sliders for veins and cellulite alpha value and toggles for their glossiness fixed shoed version of stage 2 hand hooves using the wrong armor addon (hands vs. hooves) added slightly off-beat footsteps to the hand hooves to create an audio impression of four-leggedness added option to attach "titles" based on color (= breed) to npc cows (brown = Red Angus, white = Whitebred, spots = Holstein). Since player's display name cannot be changed by script, anyone wanting this for the pc would need to set it manually e.g. in Racemenu. Will also not work with npcs that already have a title (like e.g. Jarls). added an option to the Cow Settings to save the color settings as a preset json for that color. Any new cow of that color will then have these settings automatically applied. added FootSprintLeft and FootSprintRight to the resgistered animations for activity point checks for cow weight changes. The will grant 2 activity points each as opposed to FootLeft, FootRight, JumpUp, and JumpDown which all grant 1 activity point. added a "moo skill" which increases by 1 each time you sucessfully navigate a dialogue mooing and resets to 0 each time you get a mouth mutation (CowFace2 and all CowHeads) This skill capped to 50 will increase your chance to sucessfully speak instead of moo the next time added an option to make that skill persistent thus not resetting to 0 on mouth mutations and keeping its value across multiple cow cycles (i. e. getting debovinified and cursed again) added a json file to exclude quest related food items like the spiced beef for Voada from those items auto-fed by the Hungry effect. Feel free to add items there but heed to the JsonUtil FormList format "<base ID>|<modname>" with base ID being the decimal value of the last 6 digits of the item ID. E. g. Varian's extra spicy spiced beef from Summerset Isles has ID 0x0311fae8 within CK or e. g. 0x8F11fae8 within the running game. Take 0x11fae8, convert it to decimal e.g. with programmer's mode of Windows calculator resulting in 1178344, then add "1178344|summersetisles.esp" to the foodList in data\SKSE\Plugins\StorageUtilData\BAC\hungry_excluded_food.json. This is an optional file, download BAC_2.0.5_DeniedFood_JSON.7z. added an optional json file to make the grazeables list editable (data\SKSE\Plugins\StorageUtilData\BAC\grazeables.json). Needs to be downloaded separately in order not to be overwritten each time you install an upgrade. I experimentally included some Dragonborn plants and some BSHeartland (Beyond Skyrim - Bruma) plants as well in the sample file. If you want to add things there, go to CK WorldData/Tree and add the *decimal* base ID (only the last 6 hex digits converted to decimal) of the plant and its esp name to plantList *and* the decimal base ID (same issue) of the ingredient or potion (i.e. food item) - if not standard - to foodList. If the plant drops a LeveledItemList, you'll have to add each item of that list separately. This is an optional file, download BAC_2.0.5_Grazeables_JSON.7z. changed grazing quest to no longer play stomach sounds when all plants are collected (and eaten) changed orgasm mutation event handling to only register actor for mutation, if not already registered. It seems with SLSO actors could get registered twice resulting in the mutation process to get stuck added a slider to the curse options to set base progression of curse when not milking. The equivalent amount of milk added each full game hour without any milking is B * (6 - T) with B being this base progression value (0..10, default 1, 0 to turn it off completely) and T the transformation speed value (Ultra fast = 0 through ultra slow = 5), resulting in 1 milk unit on Ultra Slow with this set to 1 up to 60 milk units on Ultra Fast with this set to 10. added Blended Lactacid to LevelItemList LItemSkooma75, so it may appear in some mod's Skooma Barrels like MME's Lactacid Version 2.0.4 added options to set creature sexlab voice for cows depending on CowHead stage changed call to PO3_SKSEFunctions.GetSkinColor() to be compatible with different SE function signature added Keyword zad_Lockable to hooves and horns to allow coexistence with Bimbos of Skyrim mod added footstep set FSTBarefootFootstepSet to bac_hooves01AA armor addon to have stage 1 "hooves" (i. e. cramped feet) emit any sounds added a check after 5 minutes to the grazing preliminary loop (when the stomach growls but the quest is not yet started) to end it there and not keep the stomach endlessly growling. Also removed IsArrested() from the prohibitive conditions of CanGraze() since that method reports true on any bounty and not the actual arresting. Added toggle to disable stomach sounds when male SOS schlongs grow due to Coldharbour Aura changed grazing again. Comestibles will be eaten only after all are harvested. Else sometimes a race condition will be encountered where eating a herb will add one again triggering the eating and so on. the milker scene in After Storm should now disable "Milk Pump and Cuirass sells milk" in MME MCM, if active. Else you'll never get milk bottles which are required for this quest. changed after storm milker alias to only remove 50 bottles of milk in total and not of each milk you have in your inventory. changed Coldharbour's Lure to a miniquest that moves the creature towards you and starts sex after half a minute. If the creature gets killed first, no sex will happen. If you initiate sex first, that also counts. After you're done and another 10 seconds, the creature is moved back to its origin. made a debug toggle to cleanup maid lists sice sometimes a maid is added twice removed an error from Milkmaid list page where the list of cows vs. the list of milkmaids was used to calculate number of pages. Also renamed "Milkmaid View" and "Milkmaid Settings" menus to "Cow View" and "Cow Settings" as they only display cows as opposed to the Milkmaid List menu which display all milkmaids added @Addywil's new hand hooves. First stage (at stage 13) with two thick fingers may feature reinforcement by Paul at a later time. For my convenience I already integrated the dialogue with Paul. So, if you want to get improvements on the hands, you get them - with no extra visual effect yet. Normal cow hands do +25 unarmed damage, light (i. e. shoed) hands do +35 and fully armored hands do +45. The hoof stage is now a regular mutation configurable under Mutation Targets menu and may happen after stage 15. There are no extra bonuses for hooves vs. hands. Hardcore mode weapon equip denial now only works with those. You can still equip weapons with the mutated hands or if you allow weapon equip in handscore mode via MCM. DO NOT FORGET TO RUN BODYSLIDE!!! Tried to revive the forced progress without milking. This is experimental, not sure as to how it will work, though. Version 2.0.3 Grazeable plants should no longer include disabled plants (mostly in Whiterun around the Gildergreen). Grazing will now only equip 1 or 2 harvested herbs (2 in case of Green Thumb perk) and no longer all present Acolyte Jenssen is now protected during his rescaling service quest to prevent him from dying (e. g. by succubus drain) Extended services of Molag Bal's messenger. He'll now also remove the secondary effects from Coldharbour for the usual fee Added Coldharbour Aura as another souvernir from there. It will cause male schlongs around you to grow (SOS only). Added HorkerRace, ElkRace, SpiderRaces an ChaurusRaces to ColdharbourLure race list Coldharbour's Lure now checks vicinity to enemies to both player and sex partner and will only initiate sex when distance is at least 2000 feet Introduced optional json file for all the morphs in data\SKSE\Plugins\StorageUtilData\BAC\actor_base.json. It will *not* be included in the distribution since it would overwrite your changes each time. Download bac_2.0.3_BodyMorph_JSON.7z separately and place it in the path mentioned, then change it to your liking. Merged the three MCM menus into one again sadly scrapping all the Add...OptionST() calls and replacing them with their respective Add...Option() calls thus no longer hitting the 128 options maximum limit obviously in place with the state based methods. Should be safe to install on a running game since bac_update will first unregister the old menus and then MCM will register the new one. Give it some time on the 1st load, you should see some messages. New debug option to restart Being A Cow at stage 30 (Paul's radiant cycle), if stuck for some reason. Changed character names in messages from GetLeveledActorBase().GetName() to GetDisplayName() Moved Podomegaly vs. Voluptuousness potion chance from BAC MCM Debug to Story page Added option to pause/unpase cow visuals Fixed auto equip of blended lactacid once more, turned out to be caused by one MiscObject reference still lingering around Changed footstep set for shod hooves to something more resembling hoofbeats instead of coconuts. Since I could not find an adequate shod oxen hoofbeat sound, they'll be horse hoofbeats still... Version 2.0.2 fixed an error in the blended lactacid auto equip code where some hunter or bandit with blended lactacid would immediately try it out with no regards to being no milkmaid added option to block up to 3 mutations per individual cow (MCM MilkMaid Settings page). This will not check whether the chosen mutation can actually happen for this cow at all or if the chosen mutation is already applied (in which case it is *not* blocked) needed to split the menus once again - individual milkmaid/cow settings got too large. Now there's a 3rd menu with only the individual pages The grazing quest no longer forces pc into railroading. Instead, you'll get some objectives to harvest the plants and do it in you own time. This way, the quest no longer accidentally collides with the defecating quest Removed StartGameEnabled flag from bac_cowdefecate and bac_cowgrazing quests thus having them starting correctly the first time and not blocking the defecating because of them already running changed arousal gain by HornyCow from direct modification of sla_Arousal faction to slaFrameworkScr.UpdateActorArousal() call moved StorageUtil values for voluptuousness and podomegaly potions to base path BAC.Potion. from BAC.Cow. so they persist during debovinification implemented timeout to remove cows from faction bac_reequipping at the latest 5 minutes after last reequip started. This should reduce the annoying moments when you wait for overdue transformations added a dialogue branch to Marc at the return to the Talos statue. If the PC has a bounty, Marc should refuse to continue until that is cleared. fixed the inventory event filter in the player alias to react on blended lactacid potion item rather than misc item. Visiting Coldharbour (and getting forced upon by a dremora) now leaves you with a present Blocked actors (either pc or npc) will no longer auto-quaff (blended) Lactacid Changed auto-milking start chance calculation to not start with 0% setting Changed A Craftsman's Masterpiece stages 60 and 80 (collection of dwarven ingots and centurion dynamo cores) again to hopefully work correctly now Changed LevelUp potion to start leveling up from stage 0 Version 2.0.1 fixed bac_OnReadSetQuestStage.psc to correctly extend ObjectReference instead of ReferenceAlias ShrinkSelf spell now sets a marker before shrinking and moves the character back to that marker on end of shrinking as a workaround for mile-high Skyrim fixed automatic self-milking with Untamed Milk not to execute on MilkSlaves as MME does that already changed overlay slot allocation to a sparse model. Those things not enabled will no longer consume NiOverride slots with a blank texture. Once enabled and used, disabling will *not* cause automatic freeing up of the once used slots though. You can achieve this manually at the bottom of the Milkmaid Settings in MCM scrapped bac_watchdog spell. The functionality is now integrated in the aliases which already existed and no longer uses a seperate script instance. As a side effect of this, npc cows not 3d-loaded will no longer fart, moo, breathe heavily, or shit added removing cow registration upon MME deregister expanded mutation on end of sex to all cows. For npc cows, use a matchmaker mod or DIY LevelUp potion now works as LevelDown potion if in debovinification phase changed Hungry effect to feed on all types of food not just those with VendorItemFood Keyword added optional ripping of gloves/shoes/circlets in hardcore mode added option not to remove the ripped item(s) replaced blended lactacid MiscObject with its Potion object in the LeveledItem lists. Any existing MiscObjects will hopefully continue to work. changed cow registration behaviour. MilkMaids and MilkSlaves are now recognized by BAC and registered preliminary to assign an alias to them. This way we can scrap the blended lactacid MiscObject and feed the potion via alias directly. recreated NavMesh in Coldharbour, so Hugh should no longer get stuck when trying to get him out of his lockup changed Encounter Zone of Coldharbour to NONE to hopefully stop Afflicted from spawning Version 2.0.0 fixed quest marker for Paul in Riverwood added Shrink Self spell (and book) available from Acolyte Jenssen when suffering from CowBack1 (at least). Caution! Use this in 3rd person. It may still cause Mile High Club bugging, so save game before use! changed player's ActivateSpecialFurniture package in Captured Cow #2 back to Sit package with loop activation of the pump since ActivateSpecialFurniture is not always successful changed all cow aliases to block reequip while sitting in a milk pump to avoid CTDs due to equipping armor made an option for the renaming (unset this *before* quest Being A Cow is started) SaggingBreasts now trigger BreastGravity2 morph on SE/AE/VR as opposed to BreastGravity on LE fixed A Craftsman's Masterpiece staging from 50 to 100 if you already have the dwarven ingots and/or the dynamo cores when talking to Paul fixed a bug where bac_capturedcow2 would accidentally stop bac_blacksmith and not start it again. Now it only stops the Scene from bac_blacksmith while Paul is at the auction (so that he doesn't run off to Whiterun) and starts the scene again after Paul is done milking the character. added sound volume settings. This made it necessary to move the sound settings to the 2nd menu since the 1st got too large again fixed Ritual Cow startup with a dead Severio after the battle of Whiterun where the quest would fail at start and give you a punishment quest instead Version 1.9I MCM will now start displaying the cow you point your cursor at, if any, else the player. made two sliders in MCM for configuring BigNipples mootation. several small fixes added Nightingale armor check to progress quest TG08A with hooves and horns and only Nightingale armor worn. separated Milkmaid settings from Milkmaid view because the page got too large. added sliders for default and individual CowBack/CowNeck length scales. changed debovinification (optional) from instant to milk-off process for which you have 1 game week. Mutations will be removed in reverse order (sorry no randomize possible because they are dependant on each other). For cows already in progress when installing this, there will be a default reversing since the mod did not record the order of mutations before. Mutations gained past the final stage will count as extra stages, i. e. milking off a cow from stage 40 who got one extra mutation (e. g. by potion) will be like milking her off from stage 41. Each stage requires the customized amount of milk to be dropped (same calculation as needed to be gained). changed bac_blacksmith_workloop to now display its own objectives instead of bac_blacksmith objectives that didn't seem to work. disabled defecating and grazing while doing a job for Paul. This would break those little quests when triggering at the wrong moment, e.g while pole dancing or hanging from one or treading a mill. Made Paul optionally demand sex after finishing a job with his mood below 0 (evil and neutral jobs with the exception of the treadmill because that ends without Paul interaction). added an option to unlimit Paul's base mood (skyrimfet limited the base mood to values betwen -15 and +15). added optional detection event for farting added optional milking start chance with UntamedMilk. This will not trigger during Captured Cow and/or Captured Cow 2, else it would break the scenes (see below) moved werewolf feeding code to PlayerWerewolfChangeScript.psc. Since this is highly volatile with other mods changing this also: If the feeding effect of BAC does not register, check data\scripts\source\PlayerWerewolfChangeScript.psc, function Feed(). There should be a line "SetStage(10)" right at the end. Insert these lines directly before that and compile: int m = ModEvent.Create("BAC_ME_PlayerWerewolfFeed") ModEvent.PushForm(m, Game.GetPlayer()) ModEvent.PushForm(m, victim) ModEvent.Send(m) In 1.9H Script data\scripts\PRKF_PlayerWerewolfFeed_0002BA1D.pex was altered. You should delete that, since altering the wererwolf feeding perk itself does not help. This seems to be hardcoded somehow. Changed bac_huntersgonnahunt2 (Combat in Riften) to be a run only once quest making the hunters in that quest essential, so that the player cannot kill them and making the player protected so that the hunters cannot kill her. Captured Cow 2 will now also start on player bleedout if that's reached before the health check. Changed bac_capturedcow2 The hunter accompanying the master is now a new hunter since the recycled one from HuntersGonnaHunt2 was not always pacified when appearing in the cellar (even though StopCombat(), StopCombatAlarm(), etc. were called several times on him). If he is still in combat, the master would run away instead of starting the dialogue. removed several reassignments of the quest's aliases done by skyrimfet at some stages. If quest aliases are changed during a running scene that uses them, the scene will break. the parade scene may not commence due to script load. I've found that when the player, the master, and the hunter stand indefinitely behind Honeyside, entering the console and exiting it again will kick the scene into motion. The auction room scene would often hang after the hunter said "Time to move, cow". This being due to the fact that it waits until all actions for the phase are complete and the one action not completing being the player's action to stand exactly on the assigned marker (radius 0) which was often occupied by the hunter. So this action now has radius 200 hopefully resulting in the scene to proceed normally added optional alternate hunter tats done by @Crewdoh, Just let them overwrite the existing files. Version 1.9H fixed cure MilkSlave script fixed cow start on Lactacid amount changed level calcuation to a more comprehensive one changed sliders on the udders (needs BodySlide rerun on those at least) relocated Paul from Riverwood to Whiterun stables so he'll no longer run off if no scene runs. Overall scene handling for Paul needs quite some rework though which will come in a later version. remove cows from free attachment factions (bac_feet and bac_hands) when unregistering removed CurvyCow effect when unregistering added new Mootations "CowBack1" followed by "CowBack2" and/or "CowNeck" (without SLIF usage!) with an option in 2nd MCM Mutation Settings to toggle this off at SexLab scene start and on again at end added option to force-feed you the first Blended Lactacid encountered when already a milkmaid on opening of the container added Real Feeding-like effect for Ring of Namira and Werewolf that will count towards HungryCow. introduced new overlay register (will work on newly registered cows, already registered cows will use the old method). Instead of searching for a slot each time an overlay mootation happens and thus stacking the tats in random order, BAC will now reserve a number of overlay slots at cow register trying to get 13 body slots, 4 face slots, and 2 hands and feet slots each. These are then used on overlay mootations in definite ordering so they will stack in the same order every time: Body (lowest to highest slot): Veins Fur Fur supplement (wrist connector) Ass stretch marks Breast stretch marks Belly stretch marks Cellulite #1 Cellulite #2 Breast bondage marks (punishment) Brandings Ritual Cow paint Dirt Liquids (Untamed Milk and Horny Cow) Face (lowest to highest slot): Fur Cow Nose Brandings Dirt Hands and Feet each (lowest to highest slot): Fur Dirt Due to some mods meddling with other mod's tats and also due to intermediate cow drop out, tats slots may become occupied by other mods thus changing the ordering in an inapproriate manner, e. g. having YPS fashion lipstick in face overlay slot #0 will result in the cow tats covering it. To get around this problem, a new option "Reset Overlay Slots" is available on the MilkMaid View page. With this option, BAC tat slots in one area (i. e. either body, face, feet, or hands) will be reassigned, so e. g. if you ended up with the BAC face tats in slots #2 though #5 you can free up slots #0 and #1 in SlaveTats or with the foreign mods options, then choose this option and BAC will reassign its own face slots to #0 through #3. Version 1.9G changed quest priority of and auction scene start in bac_capturedcow2, so that package interference with Hammerheart will no longer prevent scene from starting included meshes and textures for @Addywil's new collar and bell CowFace mootations will now save the old preset to be able to restore it on cow exit and also store the current preset from MCM for each cow, so if you change it in MCM for the next cow, it will no longer affect cows who have already been face-transformed. Accumulated milk amount at cow register will be saved and deducted from the level calculation truncated Hammerheart (bac_blacksmith) to being the intro quest only providing the furniture for the work quest and made a new respawning work quest "Paul hard at work" (bac_blacksmith_workloop) for the actual accessory attachment/removal work. This way, Hammerheart doesn't need to be restarted again and again. Also the workloop can be forced via setstage, etc. not impacting other quests. Warning! Use this on an existing game with caution. Make sure, quest bac_blacksmith is a) running and b) exactly at stage 20 before upgrading! Added new mootation "AlternatingPelvis" as extension to CowPelvis. Instead of only growing and needing to be handled by Acolyte jenssen, an alternating pelvis will grow until it reaches the max growth from MCM and then shrink again to 0, so it keeps constantly changing. Added a switch to MCM on request to disable OnLocationChange event handling. If you switch this off, npc cows will not update their presets (face mainly) so they will no longer show. Version 1.9F2 To Kill an Empire does no longer require the player cow to wear a chef's hat Optional setting for the pain threshold (= mooing) to be based on percentage of max milk amount as opposed to fixed amount of milk Udders size may optionally affect max milk Transformation sounds can be switched off Swapped thought messages for CowFace1 (nose) and CowFace2 (mouth) cleaned through bac_blacksmith, bac_unowned, and bac_quest_ctr some more in the hope that the furniture issue is now gone needed to move debug page to 2nd menu due to MCM issues new miscellaneous quest to get rid of the curse and/or MilkSlave available after you cleared at least half of your debt. Starts with dialogue from Acolyte Jenssen. Paul will not release you, though. You will need to dedicate other MilkMaids or MilkSlaves to Molag Bal to get a boon (for 3 apiece). The Slave Tats and Eartag will now only mark those cows that have been dedicated. You can of course catch that curse again (and get rid of it again). Grazing quest is now on hold during bac_capturedcow and bac_capturedcow2 to stop it from endlessly trying to get up from a milk pump and back in again. Marginally reduced high heels lift on large and huge shoed and heavy hooves (BodySlide generating necessary) changed crowd collection at the stables from MIscUtil.ScanCellNPCs() to (optionally, if PO3 is available) PO3_SKSEFunctions.FindAllReferencesOfFormType() or old style loop of Game.FindRandomActorFromRef() to prevent CTD in Skyrim VR. BAC will no longer automatically adjust camra position, if Customizable Camera is installed to prevent jumping camera position. If you use CC, you'll have to adjust the cam position in CC manually. Version 1.9F1 changed Degraded dialogue chance: It will now kick in with a base chance of cow phase * 2% and then the old speechcraft check. E. g. with phase 1 you'd have a 2% base chance, with phase 40 an 80% base chance. bailout of that dialogue can now be speeded up with Speechcraft. You can set the percentage of your Speechcraft value (max. 10%) than will raise the chance to get out of the mooing. Each Moo the chance to get out is raised by 1% plus a random part of the the set percentage of your Speechcraft value. optional setting for udders size to effect milk maximum scale (small = +0.5, regular = +1.0, big = +1.5) bugfix in the second semihooves SliderSet Version 1.9F due to LL size limits this had to be further split up. The main archive does no longer contain the loose files, if you need those, download the additional archive. The SE models for the semi hooves are in the separate BodySlide file created a new SEQ file (translating to Startgame Enabled Quests and *not* Sequence). Hopefully this will help solve the MCM issue on SE. reworked bac_blacksmith Whiterun stables furniture handling to use regular quest aliases instead of local variables. If bac_blacksmith is already running in your save game, it needs to be restarted: in the console do resetquest bac_blacksmith, setstage bac_blacksmith 10, setstage bac_blacksmith 20. If you have issues with the furniture, check sqv bac_blacksmith. If there are aliases pointing to NONE, you need to restart it. changed Diplomatic Immunity Solitude Stables scene so a cow can travel to the Thalmor Embassy with her hooves on and is no longer requires to wear the Party Shoes changed WICommentNaked and WIChangeLocation01 to not trigger with naked cows and made an alternate comment quest bacWICommentCow for cows. The old BAC comments were integrated in this quest and are no longer triggered by script added semi hooves by @Addywil (2 stages) which will change basic cow staging from stage 9 to 16 (don't forget to run BodySlide). The old progess was: 9 - small hooves 10 - fur 11 - small tail 12 - hand hooves 13 - large tail 14 - large hooves 15 - fur 16 - small udders New progress will instead be: 9 - semi hooves #1 10 - fur 11 - small tail 12 - semi hooves #2 13 - hand hooves 14 - large tail 15 - small udders 16 - large hooves If you install this on an existing character between stage 14 and 16 who already has shoed hooves: The shoes will come back with stage 16 added optional Degrading which comes in two flavours: you slowly lose coherence and forget that you are able to speak requiring you to go through a series of Moos until you remember again. The formula is: Degradation = 2 per cow stage + 1 per extra mutation (max. 119) This can be worked against with Speechcraft, but there will always be a minimum 5% chance of this happening. When initiating dialogue, (Speechcraft - Degradation)[max 95] will be checked against a random percentage and if lower will start the extra dialogue (with PO3 only) once every day or so (depending on your metabolism), you'll feel the urge to graze on some herbs by the road or some grocery plants. This is a forced scene which already checks a lot of conditions but is not error prone. E. g. I had Skyrim spawn a dragon on me just after the scene started and when the IsInCombat check had returned negative. There will be one advance warning about 20 seconds before the start and you can go to sneak or start combat or swimming to postpone the scene added immersive transformations as in sounds and thought messages (player only). With NPCs you'll get the sounds but the messages will stay the old debug messages added optional clothes ripping at those mutations that massively increase mass/size like FatCow1/2, CurvyCow, UnevenBreasts1/2, TallCow, ImaginaryPregnancy, and BigUdders. If this happens to an NPC, her default and sleepwear outfits will be set to NONE. exchanged the standard fur tats with the ones provided by @Dr.Lefse (download the tats file) added 2 alternatives to the forced start with first milking. You can have either the old style or one or both of the new options active: Lactacid score. You can configure the "free" amount of lactacid. Any value higher than increases the chance to trigger bovinification. E. g. having 10.0 as free amount, a Lactacid score of 20.0 would give a 10% chance each milking tick to become a cow Blended Lactacid. This is something dropped by bandits and some magic types. It comes as a Misc Object because potions do not offer the possibility to attach a script. If you take this from some dead enemy or out of a chest, you're compelled to try it out. Further instances of this (after becoming a cow) will give 5-15 Lactacid. You can hand this to your followers and they will also eagerly try it out. Just pass only one of these at a time. The script cannot determine stacking. changed UnevenBreasts1 and UnevenBreasts2 mutation to be persistent, i. e. SLIF is no longer allowed to level the breasts again attached the eartag to the branding faction (bac_mark) instead of the bell faction. You get it with bac_mark faction rank greater than 1. If you don't want any brandings but still the eartag, set the fation rank to at least 4. Version 1.9E1 several bug fixes in the new quests mainly disabling some actors and activators until quest start and enabling the quest to start on Forsworn end of Cidhna Mine quest added 2 sliders to the udders: #1 is Nipple Length (default), #2 is called Udders. I would have used Breast, but that one is inverted and I couldn't make OutfitStudio change the Udders size in the right direction. So, the Udders slider is triggered by BAC breast potions but probably not by other mods. You need to re-generate the udders with Bodyslide to get this. Added a second Eartag for slave cows Version 1.9E fixed end of Captured Cow2 where after the breastfeeding with Paul the regular questline wouldn't start changed Hammerheart to make 10 tries to enable furniture instead of 1 moved some legacy slavetats code to external script changed Ritual Cow so that the spontaneous sex scenes with giants should only occur while wearing the paint some minor bug fixes added new hooves thanks to @Addywil - don't forget to run Bodyslide added an eartag to the stage 3 & 4 ears changed spotted cow head fur to actually show spots added 2 new quests, the first of which will start at some random point after a) Being A Cow has started, b) House of Horrors is completed, and c) No one escapes from Cidhna Mine is completed, the second is hidden in the first. Version 1.9D5 added mutations from skyrimfet's last unpublished version. These are: Steatopygia, Flat/Sagging Breast (either, or) and Big Nipples added Hungry Ability for fat cows. !Use with caution! The script is unable to detect food quest items. My cow ate the spiced beef before I could deliver it to Voada. If you need to carry things like that, make sure, your cow eats regularly *before* the script kicks in (every game hour for fat cows and every half game hour for fat2 cows) added optional support for PowerOfThree's Papyrus Extender (see optional mods above). With that I can attempt to keep the face texture sets on npc cows with CowHead mutations (still not the morphs, though). It also features a far better randomizer than Bethesda's builtin one. added default max cow phase slider, so may go up until stage 40, also added a randomizer option so that each cow gets her own max stage added a pelvis contraction block toggle to the MilkMaid View page. With this and some matchmaker you can endeavour to make your npc cows a bit more fat bottomed. bugfix for camera only to update on player cow size changes. removed limit of disabled mutations. did some stabilizing changes on the Ritual Cow quest for it to proceed even if unexpected things like dead giants happen removed a rare race condition that would kick in upon loading a save file where the cow is being milked and the levelup kicks in just after loading. In that case the reequip run from the game load would block the levelup halfway through and then respawn itself. Version 1.9D4 BugFix for both MCM quests. It turns out that with more than one MCM quest active, MCM will no longer fire OnConfigClose events for either. So I had to invent a workaround for that, else all the timed events will no longer take place (extra milk, lactation bursts, etc.) because maintenance mode doesn't get disabled again The Freak Show quest will now spawn its own potion and no longer MME's breast enlargement (the effect is integrated) a new 6th evil quest "Ritual Cow" should now be available per chance from Paul some other small bug fixes Version 1.9D3 BugFix in bac_capturedcow2 quest. Dialogue bailout of slave master does no longer happen Hopefully fixed recurring defecate message. Be still wary! If the first bowels message appears, make a save to have a backup, if this is still an issue Made tail shafts to match cow color Added missing havoc xml files for the tail Made a little dialogue quest with Acolyte Jenssen to remove the excess pelvis growth Made the pelvis growth customizable Moved the mutation specific settings to the 2nd menu, new page "Mutation Settings" for prior versions please see the original BAC mod.
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