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  1. Bimbos Of Skyrim LE/SE View File BIMBOS OF SKYRIM This mod adds three main things: >A variety (currently 17) of female NPCs and around Skyrim bimbofied in various ways. A few offer longer quests for you, some have smaller ones, and all can be approached for sex. >A bimbofication curse that can transform you, your followers, or any female NPC into giggling ditzy blondes if they fall foul of it. >A fully voice-acted follower! She's romanceable, a spellcaster, and has tons and tons of dialogue! And a few smaller things as well! (NPC hypnosis, a way for your male player to be turned into a woman, slutty clothes and jewellery, some fun quest rewards...) +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ TAVERN BIMBOS: Skyrim’s a dangerous place for a woman. Even if you can avoid the rapist slavers or horny creatures, there’s all kind of magic around that could mess with your head, leaving you a broken, sex-addicted, slut. It’s not surprising that there might be victims of that kind of magic around… In various cities around Skyrim, you’ll find some women who are... not quite normal. Each of them has a unique story as to what happened to them. Some of them offer quests where you can to help or learn about them, and some of them are just sluts. These bimbos can currently be found in the following cities: Riften, Dawnstar, Windhelm, Winterhold, Whiterun, Solitude, Falkreath, Morthal, Rorikstead, Markarth and Riverwood, though some of them won't appear until you trigger other events. For specific spoilers about each character, check the following dropdown of their locations and triggers: QUESTS: There are five longer quests in the mod, alongside the smaller ones listed above. In order from longest to shortest, they are: Childish Games: Morella Gray-Mane and Lyli-Battle-Born in Whiterun have been rivals their whole lives. Talk to Morella to help her win once and for all. After each step, wait for her letters! Siding with Morella through this whole questline will unlock her as a follower. Once she's a follower, Morella fights as a Destruction mage. She has lots of dialogue! If you abandon this quest early, Allessandra will instead appear at the ruined hut near the Western Watchtower. Rescue her from there to make her move in to Riverwood. Lyvelia's Dirty Work: Lyvelia Tarlin, a mage at the College of Winterhold, would like you to retrieve a package for her. What could possibly go wrong? A Unique Collection: Lexanne Capulet, a noblewoman in Markath, likes to send adventures out for... unique items for her collection. Sounds like a job for you- but be careful! Acolyte of Dibella: Erina is an acolyte priestess at the Temple of the Divines in Solitude. She's also the target of a nasty curse. Help her out! Or just enjoy her misery... The Whore of Rorikstead: Once you've joined the Dawnguard or Harkon's court, one of your superiors will tell you about a vampire spotted in Rorikstead that needs to be dealt with. Depending on who you're allied with, "dealt with" may have different meanings... A Nordic Wedding: Once you complete Childish Games, Morella becomes available as a follower. Then, build your relationship by adventuring with her- certain actions will, once a day each, increase your relationship score with her. Get it high enough, and you can ask her to be your girlfriend, and eventually to marry you. But she doesn't just want a boring old temple wedding! A Fair Little Favour: Jarl Elisif the Fair needs some help with an embarrassing little favour. Once you've proven your fashion sense and trustworthiness to her (by modelling Radiant Raiment clothes to her and completing "Elisif's Tribute"), she'll ask you for help with it. It sure would be a shame if you accidentally revealed it to the whole of Solitude... THE BIMBOFICATION CURSE: There's any number of things in Skyrim that can mess with a poor adventurers head. Rough sex, cursed sluts, horny rapist Dremora, drinking spiked potions, dressing like a slut, all of these will add to your (or any NPCs'!) bimbo corruption stat. When it reaches 100, the lewdness and debauchery seeps into your soul, starting the bimbo curse. Once this happens, it's too late. A cursed player or NPC will be slowly transformed into a bimbo slut, with the curse worsening every 24 hours (configurable in the MCM). As the curse transforms a bimbo, she will experience the following: If you, the player, fall victim to the curse, you'll experience all the changes too, along with some additional ones: Almost all of these effects can be disabled or otherwise customised in the MCM, for both the player and NPCs. I recommend you avoid changing them while any actor is mid-curse, though, to avoid oddness. Even if a follower has submitted to the bimbo curse, they will still fully function as a follower. Just be ready to hear her daydreaming about fucking the bandits currently trying to kill you. If you want to force the curse onto an NPC, you can enable debug dialogue in the MCM. This will open a dialogue option with any female NPC, where you can trigger the curse on her. Doing this will immediately max out her bimbo corruption, so that the next check will start the curse on her. Other debug dialogue includes an option to block the follower from being bimbofied (though doing that is Lame), unblock it from her, or check her current corruption level. If you want to force the curse on yourself, there's a button in the MCM. The curse can be also disabled completely for either the player or NPCs in the MCM if you choose. Most of these options are also available in the MCM instead of debug dialogue. If you're big into your RP, you can set the curse to only advance stage when you sleep. Note that the player bimbo curse progresses one hour at a time. If you wait for 24 hours or fast travel 5 hours away, it will still only count 1 hour. If you wanted to, for example, wait past a whole level of the curse, you'd need to wait for 1 hour, 24 times. As of 1.7, this is not the case for the NPC curse any more! FIGHTING OFF THE BIMBO CURSE: Visit any priest, court mage, Vigilant of Stendarr, or alchemist to purchase a corruption-reducing cure for you or any NPC. But you'll need to supply some items, and the better quality they are, the better a cure you'll get. Use bad enough items, and your cure might even backfire... CURING THE BIMBO CURSE: You can't (by default). But you can suppress it! Once anyone in your game is bimbofied, rumors will lead you to the researcher Holdan in this house behind Windhelm (or you can just go there, you don't need to wait). He can teach you to make a potion that will turn you back into yourself- but only for a few hours! He also sells a few every now and then. You'd better keep a good stock of them, or you can say goodbye to being able to think! There's also an option to prevent your bimbofied Dragonborn from using them herself, requiring a follower to take a Tonic from your stock and use it on you when they see fit. This duration can be set in the MCM, but is scaled against your corruption score (down to half, up to triple). If you want to keep your curse cured for longer, lower that corruption. Oh, also, the potions aren't strong enough to keep you un-bimbo'd if you act like a bimbo. Any sex will immediately cancel your cure. These Bimbo Tonics can also be given to an NPC bimbo using the Hey, you little bimbo... dialogue option to suppress their curse for a few hours too (no scaling here- it'll be the exact duration set in the MCM). If you give them additional ones in their inventory, they'll automatically drink them when their current one ends and stay cured. GENDERBENDING: But what about men? Are they affected by bimbo corruption? Yes! If you enable it, when your player character reaches 100 corruption, he will instantly be transformed into a woman! But not into a bimbo... His Her corruption will reset back to 0, giving you a chance to live you life as a woman and behave yourself this time! Because if you don't, and that corruption hits 100 again... Well, we know what happens to women! You can disable the bimbo curse and keep only the genderbend feature if you want to use BoS purely as a genderbending mod. This can't work with NPC males, so they will just become passive spreaders of the bimbo curse instead, adding corruption to anyone else they have sex with. This is also what happens to the male player if you don't enable the genderbend feature. NPC Hypnosis: Skulking around the back alleys of Riften, a man has developed a potion that will allow you to hypnotise any NPC you talk to. By asking them to smell it (“Does this perfume smell a bit strong to you?”) you’ll hypnotise them, adding a Trigger to their dialogue options that can be selected at any time. This leads to a dialogue menu where you can instruct them to do a whole list of things: Hypnotising someone uses up the potion. More can be bought from the man in Riften, but they’re not cheap. You’ll also need to complete a basic quest for him before he’ll sell to you. As well as controlling them, this offers a more immersive way of running debug functions (e.g., locking arousal). But since this works on any (non-child) NPC, you’re liable to break things if you go too crazy with it. Hypnotise Lydia and make her masturbate in public, fine. Hypnotise Ulfric Stormcloak and make him marry you, don’t blame me for anything that breaks. PC Hypnosis: You're not the only one with that idea! Starting at a configurable level, you'll start receiving letters embedded with a trigger phrase that makes you obey them! Will you try to find who's sending them and stop them, or resign yourself to being given a new degrading order every few days? You can adjust the level this quest starts at and the time between receiving each letter in the MCM. YPS IMMERSIVE FASHION INTEGRATION: If you have YPS Immersive Fashion installed, the Player Bimbo quest will pick it up and use it's events instead of this mod's. I HIGHLY recommend this! By the end of the curse, you'll have so much YPS Fashion on you'll get the Prettiest Woman in Skyrim YPS buff. YPS also has some integration with BoS. Using makeup or being fashion addicted in YPS has a chance to add bimbo corruption, and I hear there's more being planned... If you use YPS hair, make sure you have a default hairstyle set for length 15 ("classic"), as that's the length this mod grows your hair to (by default, adjustable in the MCM). Your hair won't be locked, so you can still pick your style, but if you ever cut it too short it will grow right back to classic length. You can adjust your YPS hair and makeup colour using the Makeover! power. You can also use it to choose this mod's bimbo wigs instead, if you'd prefer (for some reason). If you don't want to deal with YPS at all, you can turn YPS integration off in the MCM. When an NPC is bimbofied, she will replace her hair with a suitably long one from YPS's lists, if you enable this. If you don't one of this mod's included hairsyles will be used instead. Some things will only work properly with version 6.4 or newer of YPS, so get that update! (In older versions, piercings don't track between the two mods, and that sucks). SKYRIM SPECIAL EDITION: For SE/AE, install the SE patch, overwriting the original mod. This patch fixes the textures and meshes. If you're in SE and using a 3BA body, the SE patch also includes bodyslides for 3BA (thanks, @Efgad and @audhol!) If you like 3BA and you want to be really specific with your morphs, @CheddarTrauma has made custom morph files with all 3BA nodes in them, here. BOTOX: If you want the Botox faces, grab EITHER the LE or SE version, to match your game version. CUSTOMISING THE MOD: Almost every aspect of the mod can be disabled or configured in the MCM. Bimbos of Skyrim uses .JSON files to make complex customisation easy. By simply editing text files, you can edit: -The thoughts that appear when you're a bimbo -The story messages that play during bimbofication -The names that bimbo NPCs are given (and add custom names for your modded followers) -The nodes edited by the bimbo body morphs (you can add new sliders here, unlike the ingame MCM where you can only adjust values) Just follow the existing formats to make your changes, and run your edited JSON through a checker like JSONLint to check for syntax errors. The JSONs are stored in \Data\SKSE\plugins\BimbosOfSkyrim. If you mess up your morphs, there's a second copy of the JSON files saved as a backup in the same folder. FACES, CLOTHES AND OTHER TECHNICAL NOTES: This mod adds some clothing items. By default, these are CBBE Bodyslide! But the SE patch includes 3BA bodyslides and a patch for BHUNP was made by @jah15 here updated by @M2Dakhere! @Shadowsonic18 has also adjusted the Slavetats for UNP/BHUNP and 3BA in this comment here. All the clothes are Bodyslide! Remember to build them in Bodyslide before using them! If your NPCs are floating heads, this is why! If you ask me about this in the thread instead of reading this, I will just make fun of you!!! If you really want the outfits gone, you can download the NoOutfits patch. This replaces them all with your setup's Tavern Clothes and boots, and will probably cause more trouble than it'll fix, really. The screenshots here were taken with the Botox female face replacer, because I use it and like it. If you want your NPCs to look like they do in the screenshots, download the Botox patch and overwrite the base mod with it. If you don't, they should just take any normal replacers you have. If you want to Botox this mod's NPCs but not the rest of Skyrim, just rip the textures out of Botox and install only those. There's a voice pack made by @thor3222 here to voice all major quests and interactions as of 1.7.7.2! The pack has an .esp to edit a few lines of dialogue to make them voice-compatible, but the .esp won't work for LE users. You can safely disable it and 95% of the voiced lines will still work. Note: I've had reports of the voice packs making Bimbo Tonics bug out for some reason? If you have that problem, try disabling your voice pack first! If you use Dragonborn Voice Over, @GrimReaperCalls made a voice pack here! It's only for 1.7.2, so a some lines will be missing. @SweptMM made an updated voice pack for 1.8.2 here! @HellishGaming has an alternate voice, updated for 1.8.4, here! If you want to customise the bimbo outfits, it's easy to do with either XEdit or Creation Kit. Just follow this comment. If you want to customise the bimbo thoughts and 'dream' story popups, you can easily do so in the .json files. A few more things to take note of: >The mod should be compatible with basically everything EXCEPT any mod that heavily alters the upper cliff of Markarth, Cliffside Retreat, Ruined Hut near the Western Watchtower, or Cell {34,10} out behind Windhelm. They will block A Unique Collection, Acolyte of Dibella, Childish Games, or access to the Bimbo Tonic, respectively! Apart from that, pretty much the only thing the mod interacts with outside itself is plonking the NPCs down in the world. >There are also tiny navmesh edits in the House of Clan Battle-Born and Markarth. This shouldn't cause any problems, really though. >Yes, the ESP has an assbackwards nonsense name and all mod IDs are prefixed with CC_ even though that has nothing to do with the name of the mod. I know, it was stupid but now I can't fix it without redoing everything and breaking compatibility. >If you use the Crash Fixes mod, you need to set alignHeapAllocate to 1! Otherwise, morphs might cause crashing. >Slavetats locks your menus when applying to actors. If you have an NPC bimbofying somewhere, you might get locked randomly while her Slavetats apply. This tweak fixes this so that you can access your menu- but it's experimental and there's reports of it causing it's own problems, so use at your own risk. >95% of the mod will work for a male or female NPC, but some stuff is restricted to women. The Hypnosis quest will not automatically start for a male character unless you enable it in the MCM. And you might get misgendered dialogue sometimes, where I've forgotten that men exist. It happens. >This is the first proper mod I’ve put together. It should be fairly robust but I wouldn’t go around actively trying to break it, because you probably will if you do. OTHER MOD INTEGRATION: ADDONS: Other talented authors have made some addons for Bimbos of Skyrim! Check them out! -Sprawling Bimbos: Random encounters, new equipment, new enemies- this addon further integrates BoS into the world of Skyrim! -Sanguine Perks: Gain abilities as you embrace your bimbo curse, allowing you to embrace a support playstyle for your followers. -Bimbo Lips: The bimbo curse doesn't affect your character's lips, even though a proper bimbo should have soft wet DSLs. This addon fixes that! -Bimbo Skin Tanning: Have your bimbos become tanned as the curse corrupts them! Very customisable. -Bimbo Demeanor: Using Gunslicer's animations and OAR, dynamically gives bimbos some more appropriate animations. -Corrupted Loot: A mini addon that adds some random corruptive loot into the world. -NikkiWitch's Sex Rune SLP+ and More: Did you find the Sex Rune spell tome during A Unique Collection? Wish it was just a bit more in-depth? Wish it worked properly with Sexlab P+? Here you go. BoS IN OTHER MODS: Some other mods integrate with Bimbos of Skyrim. These (to my knowledge) are: -YPS Immersive Fashion: All that pink makeup's gotta make you feel like a bit of a bimbo! YPS has a setting to make makeup usage add bimbo corruption. -Vampiric Cum Addiction: A mod that changes vampirism to need cum instead of blood. Can be set so that you're only a cum-vampire if you're bimbofied. -Follower Slavery Mod (FSM): Your followers can gain bimbo corruption while enslaved. Rescue them fast or they might seem a bit more... giggly once you do. -Forced Arousal Begging: A simple mod that forces you to beg for sex if when you're too aroused. Can be set to add bimbo corruption when you do. -Immersive Lap Sitting Arousal: Sitting in random people's laps and grinding on them until they cum? You deserve all the corruption you'll get. -Being a Cow: Cow mutations cause bimbo corruption. Has some issues when both mods try to rename NPCs, so use this together with: -Skyrim Phone Directory: A utility that mods can use when renaming NPCs, so that the new names combine together instead of replacing each other. -Collectible Waifu Cards: Adds collectible anime girl Trading Cards to collect all over Skyrim. Be careful if you find the rare Tavern Bimbo card- it's very corrupting... -Cum Addiction Begging Addon: An addon for Cum Swallow Needs or Sexlab Survival. Get addicted to cum, then be forced to beg for it, adding corruption. OTHER MODS IN BoS: Bimbos of Skyrim comes with soft integration for some other mods too. These include: -Love Sickness: Being Lovesick will make you gain more corruption, and bimbos will get Lovesick faster! -SexLab Inflation Framework: Thanks to Okshi91, the mod comes will full SLIF support. -CumSwallowNeedsAddon: Gain corruption equal to the load size you swallow. There's an multiplier setting in the MCM, and also an adjustable cap for corruption per load, so that big things like Dragons don't bimbofy you instantly. -Sexlab Sexual Fame RELOADED: Many actions you take as a bimbo will add either Airhead or Slut fame in SLSFR. -More to come in future updates. MISCELLANEOUS TWEAKS: There are also a variety of patches, tweaks and addons made by other modders as well: -Hair-Coloured Wigs Tweak: Using Hair Colour Sync NG, changes the bimbo hair wigs to match your character's natural hair colour, for better customisation! -Immersive Jewels Tweak: Tweaks jewel usage in the mod to better support Immersive Jewels. -Heels Improvements: Adjusts the SE heels to use Racemenu height offset instead of NiOverride, and make them use Heel Sounds footsteps. Requires Heels Sound and SRD for the sounds. -Piercings Auto Show & Hide: Automatically hides piercings when they're covered by clothes. -MellowDrama's Tweaks: Remove Dragon Bone requirements, or swap out some clothes and textures for different ones. -KID Slutty Clothing .ini: Using Keyword Item Distributor, automatically tag clothes from a variety of mods as bimbo-appropriate or corrupting. -Advanced Nudity Detection KID .ini: Using Keyword Item Distributor, automatically tag this mod's clothes to work with Advanced Nudity Detection -Bof's Babes n Bimbos: Don't like how the bimbos look, even with the Botox patch? Use this to replace them with finely hand-crafted sluts. -Better Psycho-Tonal Resonation Headpieces: Don't like the default Dwemer Brainwashing Helmet? Replace it with this one or this one. Finally, there's a few tweaks made by me, for things people have asked for but don't quite fit in the main mod for various reasons: -Femmed Doms: Change male dominant NPCS from the mod to female, for those who prefer to be dominated by women. -Hypno Notes Label Tweak: Change the names of the notes from the Hypnosis quest so you can tell which is which without having to read them and get hypnotised. -Boneless Tonics: Changes the recipe for the Bimbo Tonic to use Dwarven Oil instead, for those who don't have Dragons in their playthrough. -No Outfits Patch: If you're running some odd bodytype that the BoS clothes won't conform to, this patch replaces them all with the model for Tavern Clothes from your setup. FOR MODDERS: KNOWN ISSUES: REQUIREMENTS/INSTALLATION: Hard: (necessary for the mod to run, but if you don’t have these then what are you doing here anyway?) -Sexlab Framework: https://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v162-updated-jun-3rd-2016/ -Sexlab Aroused (basically any; R, X whatever): https://www.loverslab.com/topic/130406-sexlab-aroused-extended/ -Fuz Ro Doh: https://www.nexusmods.com/skyrim/mods/14884 -And any requirements that they have. Recommended: (you don’t 100% need these but things will suck without them) -A proper skeleton that supports body sliders: I use https://www.loverslab.com/topic/25971-xp32-maximum-skeleton-special-extended-xpmsse/ -Bodyslide (to build the clothes) https://www.nexusmods.com/skyrim/mods/49015 -Racemenu (for body changing): https://www.nexusmods.com/skyrim/mods/29624 -Slavetats (for bimbofication makeup): https://www.loverslab.com/files/file/619-slavetats/ -YPS Immersive Fashion (for a way better Player Bimbofication Curse: https://www.loverslab.com/files/file/2583-immersive-hair-growth-and-styling-yps-devious-immersive-fashion-2020-05-09/ -Botox. Required only if you're using the Botox Patch: https://www.nexusmods.com/skyrim/mods/89635 Technically, only the textures. You could remove the ESP and headMorphs to stop Botox affecting the rest of your game (see here.) Don’t like it? Don't use the patch. -And any requirements that they have If you're on SE/AE, these mods all have SE/AE versions out there. Go get them yourself, I'm not your dad, don't make me do it for you. To install correctly, install all the required mods, making sure you've got the correct LE or SE/AE versions, then install this mod after them. If you're on SE/AE, install the SE patch as well as the base mod, and make sure the patch loads after the main mod! Remember to build the outfits in Bodyslide and run FNIS before playing! ACKNOWLEDGMENTS: -@DeepBlueFrog for the inspiration with Sexlab Hormones! I wouldn't have ever made this if I hadn't started with his awesome stuff. -@Lily SushiSloot for voice acting all 1705 lines of dialogue that Morella Graymane has! -@LoneViper for the brilliant bimbo jewellery. -@Okshi91 for some very damn significant code edits, contributions, and fixes. Seriously, like, a lot of contributions. A lot. -@AphroditesEye for writing a massive chunk of dialogue for the Morella Grey-Mane follower, and doing some real rapid testing during the 1.7.2 debacle. -@audhol for making some custom clothes, converting the Princess Dress, and a bunch other little things for the mod! The Alicia set is his work, a lot of the conversions of other gear was him, and he also redid my file structure so I didn't have to. -@angrykiwi for a large variety of .nif fixes and tweaks -@botticelli for some significant fixes done to my backend code, for fixing the repeating bimbo quest before I even knew it was broken, and just continually dropping into the thread with fixes and advice. -@emily1673 for adding functionality to YPS so I could integrate with it better, purely just because I asked her to. -@terrorofmorrowind for making some custom Slavetats, and the bodyGen file for SE. -@CheddarTrauma for some enhancements to the MCM. -@Efgad and @jah15 for the conversions to other body types. -T.ara for permission to use a couple of small ZaZ assets in here, so that it wouldn't be a requirement any more! -Everyone else who has helped, advised, or given any feedback at all in the mod's forum thread! -Anyone and everyone who has shouted me a coffee on my Ko-Fi tip jar! I don't do this for money, but a coffee's a coffee! -Animations used are Gunslicer's GSPoses, used under general permission. -KS Hairdos is used under its general permission for the bimbo wigs. -The actual headpart hairs taken from HG Hairdos 2, and used under general permission. -The Sultry Dress is used from Tiwa44 Minidresses under general permission -The Pink Miniskirt is used from NH Miniskirts under it's asset use permissions -The Pretty Princess Dress is used from Garuda B Skyrim's twitter mod posts, converted and reused under the permissions in their bio (at the time of writing this, at least). -The dildo was made by Billyy, and was used with permission -The Tied Cloth Bra, Black Frilled Microskirt, Stockings, and Leather Harness Bra are from MSC- Kinky Stuff ,used under general permission, and converted by Audhol. -The White Bra, Panties and Heels are used from R18PN02 lingerie, converted to Skyrim here and used under general permission -The Mesh Dress was modified from one of Sorceress99's old conversions (here) of this dress, then reworked by Audhol. Sorceress hasn't been online for over 4 years, the original author hasn't for over 7, so I've used the .nif with the provision that if either ever come back, I will either immediately obtain permission or remove their files from this mod. -Eyeliner texture for the bimbo curse Slavetat used from YevMods Makeup Pack -Spilled breast milk texture adapted from this mod. -Arcane rune texture for Rape Rune spell edited from files souced from Daedra-tastic Rune Spells by Kailithnir, under CC-BY 4.0 license. -Golden figurine model used from Female Statue Resources by Maduck89, under open permissions. -Giggling sounds sourced from Various Places Around the Internet. I can't even remember all of them. -High heels pulled from DoubleZero’s Formal Affair outfit and used under general permission -CPU for the Papyrus for Skyrim Guide (dead link, he's gone, which is a shame. This thing is really useful, if any one wants it DM me.) -Everyone who's given feedback and ideas and found bugs in the mod's forum thread. I have a Ko-Fi tip jar! If you want, you can use it to toss me a few coins! ______________________________________________________________________________________________________________________________ Looks like Loverslab breaks if your changelog is too long, so I've moved all previous patchnotes here. Each major version, I'll move the previous version's patch notes over to there. Submitter jib_buttkiss Submitted 11/07/22 Category Sexual Content Requirements SexLab Framework, SexLab Aroused, Fuz Ro Doh Special Edition Compatible Yes
  2. Being a Cow (Alternate Version) View File A separate tats archive download is still necessary. The latest tats archive is 2.1.1. The loose files archive is no longer necessary, the BSA should include all files needed. There's a new cow color available, make sure to download the tats file as well! JSON format for the morph JSON file has changed. Use the 2.0.3 JSON for all versions 2.1.1 and below, use the matching 2.1.2 JSON file for versions 2.1.2 and above! Make a backup before installing if you don't want to lose your changes! The SE tails enclosed in the main archive are ported from Fantasy Creatures HDT SMP tails. The extra tails archive by @Unknown22923 is an alternate version! If you are upgrading from any version prior to 2.1.0: This version requires a clean save / fresh start, make sure to clean out any loose BAC scripts as stated under item #3 in the FAQ below and please do not forget to clean out data\meshes\bac before you run your BodySlide generation. For those of you SE users who want to keep their (edited) femaleheads, delete everything *except* data\meshes\bac\heads. This mod is a partial redevelopment of Being a Cow by @skyrimfet to whom we owe the base version and most of the ideas. Some years ago he has stopped working on it and I started making some changes on my own and rewriting most of the base scripts to significantly decrease script load and CTD rate. Since then I added some content - mostly mutations - and cleaned up the quests (thanks to @GuruSR for the milk pump activation code). Also, new meshes have been introduced thanks to @Addywil. So, what is this about? Well, its a bovine transformation mod for female characters. It won't work well on non humanoid races and it supports custom races with some attention from your side. It requires MilkMod Economy and starts the transformation around the time when the first milking occurs. There are some small quests to find out about your fate. Requirements (SE users need to find the corresponding SE mod, unless otherwise stated): SKSE Sexlab Make sure to have at least one Breastfeeding animation activated. Also make sure to allow creature sex and have at least one animation involving giants activated if you do not disable Ritual Cow side quest. Devious Devices - Assets, SE: DD 5.2 optionally (recommended) with DD-NG patch. Sexlab Aroused or Sexlab Aroused Redux ZaZ Animation Pack 8.0+ (SE version, scroll in this post until you reach "The packs of ZAP 8+ can be found here", the links are directly underneath, choose the one fitting your body replacer) "8.0+" means exactly this version with the plus sign, *not* "8.0 or above". Other versions Will. Not. Work. MilkMod Economy (BAC can be installed without MME but will not start). Make sure to install MME with the option to utilize ZaZ milk pumps (tick either "No Sandbox" or "Sandbox"). Else BAC quests will be stuck. For SE/AE CBBE 3BA users, see this post to get MME using the appropriate morphs. NiOverride or RaceMenu BodySlide to generate the dynamic meshes PapyrusUtil Fuz Roh D'oh (SE verion) and/or Project Echo Voice Pack (see optional files below) You need to install the main archive, the latest tats archive *and* the latest loose files archive You need at least one active sex animation with the tag "Breastfeeding". For the quest "Ritual Cow", at least one active creature sex animation involving a single giant is required, that quest can be disabled in the debug options, though. Optional: Quad2Core's inventory functions (SE version,) (makes the single transformation processing much faster and thus immersive) Backported Extended ESL Support ("BEES", older SE versions only) to make the SE 1.6.1170 esp work on older Skyrim SE versions like 1.5.97, etc. Face Discoloration Fix (SE only) to combat the blackfacing which occurs occasionally when changing face parts. Schlongs of Skyrim (to query for some sex partner attributes regarding one mutation, if not available, this mutation will only work with creatures) Sexlab Inflation Framework (some things are not available if not found) SlaveTats (will not be used by this mod but the cow tats are made available for SlaveTats) MilkAddict (to help you discover your new bovine identity) PowerOfThree's Papyrus Extender (SE version) (to help retain face textures on CowHead mutation and better randomizer) Expressive Facegen Morphs (SE version) (to be able to adjust teeth and oral section to the large head, you'll then need to edit data\SKSE\plugins\chargen.ini (LE) or skee64.ini (SE) and change [FaceGen] fSliderMultiplier=50.0 to be able to move the Teeth-* and Oral-* sliders that appear in RaceMenu far enough) Project Echo Voice Pack (for fully synth voiced dialogue v1.9F1) Cow Life Services (should still work even though It's a bit aged now) Skyrim Phone Directory (SPD) (SE only) (have multiple mods renaming npcs work together) Optional Files: Beastess_Beast_Sneak_noEsp.7z: Sneak Animations on all fours originally from Beastess mod, just hkx files, no esp needed. BAC_2.0.3_BodyMorph_JSON.7z: editable Bodymorph settings as opposed to builtin BAC_2.0.5_DeniedFood_JSON.7z: food exceptions for Hungry effect (e. g. quest items) BAC_2.0.5_Grazeables_JSON.7z: Grazeable plants/ingredients to be extendible for 3rd party mods Faster HDT-SMP for SE,AE,VR for the tail physics to work (you still need the HDT SMP tail, though). Credits: @skyrimfet for the original mod and the idea @GuruSR for the milk pump activation code during scenes @Addywil for the awesome ears and udders and whatever else is to come to all those people already quoted in Being a Cow FAQ The tats are not appearing/partially appearing/body is blue Check your slavetats folder unter data\textures\actors\character\SlaveTats\bac. Even if you don't have SlaveTats installed, that's where the tat textures are located Check data\SKSE\Plugins\nioverride.ini. Enable face tats and make sure you have enough tat slots available on all body parts The quest furniture is not appearing Make sure you have the correct version of ZaZ installed (see above) The Hammerheart quest is starting but then nothing happens / Errors in papyrus.log like "Error: Property Cows not found on bac_actor. Aborting call and returning None stack" You probably have the loose scripts from the original version of BAC still lying around. They are no longer compatible. Remove all files matching patterns bac*.pex, pf_bac*.pex, qf_bac*.pex, and sf_bac*.pex from data\scripts if you're using Mod Organizer 2, check this post. The fur/mutation tats are not appearing/stop appearing You probably have too few slots assigned to overlays in data\SKSE\plugins\nioverride.ini (LE) or skee64.ini (SE). Make sure you change those settings in the file: section [Overlays] bEnableFaceOverlays to 1 instead of 0 and, if you want to use this on NPCs, bPlayerOnly to 0 instead of 1 section [Overlays/Body] iNumOverlays to 30 instead of 6 section [Overlays/Hands] iNumOverlays to 20 instead of 3 section [Overlays/Feet] iNumOverlays to 20 instead of 3 section [Overlays/Face] iNumOverlays to 20 instead of 3 This mod does not run/causes CTD with Skyrim version 1.6.x (AE) AE has a different SKSE plugin DLL header version as opposed to SE. Simply put: installing SE mods that bring a plugin DLL will cause CTDs in AE. You'll need to find the corresponding AE mod instead. BAC does not bring a DLL, but some required/optional mods do (like e. g. PO3). Hacks Installation Install the latest versions of all three 2 archives for your platform (base archive bac_x.x.x_[LE/SE].7z, loose files archive bac_x.x.x_[LE/SE]_loose_files.7z, and tats archive bac_x.x.x_LE+SE_tats.7z) with mod manager of your choice. The reason for splitting this up is the file size limit of LoversLab. The sounds archive is only necessary on SE/AE with CTDs caused by this problem. Do not forget to run BodySlide to (batch) generate all the dynamic meshes. Submitter botticelli Submitted 04/04/22 Category Other Requirements see text Special Edition Compatible Yes
  3. The Haunted Brothel View File Repeatable challenge quest where player must sneak past ghosts and vampires completely naked and look for lockpicks to get through locked doors. If you are successful, you get rewards. If you get caught, you get fucked! UPDATING TO VERSION 2.0 (IMPORTANT): If you have already played the People-Only version of the challenge on versions 1.0-1.2 with your current character, play it one more time after installing version 2 and before playing the new creature mode. There are certain things that need to reset. If you don't do this and try to play the People + Creature version, the People-Only version will start up again when you get to stage 2, you will get teleported back to stage 1 and both versions of the challenge will be running at once. Things get crazy there. If you still get teleported backwards when trying the new version, you might need to load an older save/character from before you had version 1. If version 2 is your first download or you never actually played the challenge with your current character, you should be fine and can play the creature version right away. If you don't plan on ever playing the creature version, you shouldn't even have to worry about all this. Story: In the hills west of Shor's Stone there is a temple that was secretly built to worship Talos. After it was cleared out by the Thalmor, it became an inn and brothel for travelers passing by. Word is that it has 'unique' entertainment unlike any other brothel in all of Tamriel. Maybe it would be worth checking out? Requirements: Hard: Sexlab (SE/LE) Fuz Ro D-Oh (SE/LE) Soft: MNC/Creature Framework (SE/LE) How to play: You will be completely stripped of your inventory and placed into a challenge where you must sneak through seven stages. At each stage there is a locked door and at least one satchel hidden somewhere with some lockpicks you can use to get through. Beyond each door there will be a prize waiting for you. While you are looking for the satchels, there will be ghosts and later vampires patrolling around looking for you... If they find you, they will fuck you and take away any lockpicks you are currently carrying and dispose of the ones you didn't find. The current stage door will unlock on it's own but you will lose the prize on the other side. With each passing stage, the sneaking will get harder with less places to hide and more ghosts and vampires to avoid. Their creature pets and undead followers could also get involved (if you so choose). Vampires are much more vigilant than ghosts and will come after you much quicker. Early stages only have ghosts and the final stage only has vampires. The locks get harder with each passing stage, but the prizes get bigger. If you want to be sure you can open the harder locks in the later stages, best to avoid ever getting caught and keep accumulating those lockpicks! If you run out of lockpicks and there are no more to find in the current stage, you will just have to let the ghosts and vampires catch and have their way with you... In most stages there is at least one knapsack lying around containing alchemy ingredients. In between stages there are tables for you to use. If you know your alchemy, you should know how to make the right potions to help you out here. Since you will be completely stripped of your inventory, don't think you will be using fancy enchanted apparel or high powered potions to help you through this. You will need to rely on your natural sneak, lockpicking and alchemy skills (possibly spells and blessings if you have them). Don't worry. You'll get your stuff back at the end of the challenge. Players without high levels and skills will most likely not be able to complete the later stages and get the big rewards. The challenge is repeatable, so you can always come back later when you actually have the skills. The first round is free. After that, you will have to pay gold to play each additional round. There is always a certain number of satchels, knapsacks and later strongboxes in every level. They will always spawn in certain random locations. So, not all playthroughs will be the same. Also, this is still a brothel. Completing the challenge for the first time unlocks brothel activities. When not playing the sneak challenge, you can always spend the gold you make having fun with the ghost and vampire whores (and possibly their evil pets). Game Modes: -People Only -People + Creatures Getting Started: The location is already marked on your map northwest of Riften. Head there as soon as you want to. You can also be sent here through Simple Slavery ++. Required Animations: -This mod has a lot of group activities with different combinations of men and women. Be ready for those. People: FFM,MMF,FFMM,FFFM,MMMF,FFFF,MMMMF,FFFFM Creatures: (Spoilers) FAQ: Q: Can I bring followers? A: What do you think? This is a sneak challenge mod! Don't have followers with you when you come here... If you use Simple Slavery ++, you should really have Follower Slavery Mod (FSM) to go with it. Q: Can male PCs play this challenge? A: Yes. Different player genders get different group combos. Like when female players get FFM, male players will get MMF. In later stages when there are many ghosts/vampires to avoid, female players will get gangbanged by the male NPCs whereas male players will get reverse-gangbanged by all the female NPCs. Q: Is creature action mandatory? A: No. You can always choose between a People-Only version of the challenge or People + Creatures. They are also optional things you can ask/pay for in the brothel. Q: Is there a skill/level requirement? A: The early stages are not too hard and even brand new characters can complete them (if you make your moves right). The last few stages are much harder and might only be completed by higher level characters with sneak and lockpicking skill perks. Low-level players paying to repeat the challenge get cheaper prices. Q: Do I have to get fucked by both male and female NPCs? A: For now. I plan on making other versions of the quest where there will be only males or only females getting spawned in each stage. Q: Is KS Hairdos a requirement? A: Nope. Files have been copied over. Q: Is it LE compatible? A: Yes, there is an LE version included. Q: Any plans for Ostim Standalone? A: I know nothing about Ostim. Someone else would need to make a patch for it. Q: Do I get my inventory back? A: Yes. It will all be waiting for you in a chest at the end of the challenge. The only way you could lose your inventory is if another mod like Simple Slavery already took it away before you were even sent here. Possible Mod Conflicts: -I'm not aware of any mods adding anything to this spot, but I am sure there has got to be at least one out there somewhere. Check the map image I have posted and make sure you don't have any other mods that add things here (buildings or scenes). -Devious Devices - I understand there are DD quests that forbid you from removing certain things from your inventory. This challenge takes EVERYTHING from your inventory until it is over. Make sure you are not carrying anything you cannot afford to part with before starting this. -If you use any mods that impact how hard/easy it is for NPCs to detect you, it will most certainly impact this challenge. Maybe it could make it better? Or, it could totally ruin it. Known Bugs (SPOILERS): Acknowledgements: - @killer905 for helping with the testing and setting up the FOMOD package. - @Ashal for supplying all of us with LoversLab and Sexlab -All those who worked on More Nasty Critters & Creature Framework -KS Hairdos creators -All those who create SL animations to be used in adventures like this. Permissions: -Uploads: This mod is not to be uploaded anywhere else. It stays here on LoversLab. -Translations: Anyone who wants to make and upload non-English translations have my permission to do so. Just keep them here on LoversLab. -Patches and Add-Ons: If you want to make patches to fix compatibility issues with this mod and others, you have permission to do so. If anyone wants to change the appearance of the NPCs, you have my permission to do so. If anyone wants to make patches that add things from other mods like Devious Devices, you have my permission to do so. DO NOT add any new levels or anything to do with the story. That is my job! -Voice Files: I know nothing about making voice files. If anyone wants to make any voice packs for this adventure, you have my permission to do so. I'll post links to them here. Version History: Show LoversLab some love and make a donation on SubscribeStar so the site stays in good hands and folks like me can continue making adventures like this! Submitter Donuts4me Submitted 08/02/26 Category Adult Mods Requirements Sexlab, Fuz Ro D-Oh, MNC/Creature Framework (soft) Regular Edition Compatible Yes Install Instructions Same as most other mods. Just put the file in your mod manager.
  4. [Beta] Barbarous Continent View File Adult Themes Consensual Sex, Non-consensual Sex, Humiliation, Mind Control, Watersports, Creature, Slave, Bondage, Domination, Submission, Pet-play Description A new island has been found off the coast and you are given the opportunity to investigate. A short intro quest will take you to the island. To start the quest there is a poster in diamond city next to the guy who sells baseball bats. Content is designed around dialogue where your choices will affect your characters invisible profile which tracks submissiveness/dominance/pervertedness etc. This profile will unlock/block/or change content that your character has access too in the future. This is a work in progress so many choices may lead to dead ends for now. Requirements Advanced Animation Framework (Use this Guide) All DLC's (requirement for some of the other dependencies) Torture Devices Devious Devices F4z Ro D'oh (Makes unvoiced npc's lip sync to their dialogue and allows it to be skipped) List of Events Frequently Asked Questions Suggestions: These aren't mandatory they are just for your convenience if you want. Q: My character is in a scene and is stuck in place jittering or moving very slowly. A: Zoom into first person and your characters movements should become more fluid. Q: My character controls are disabled even though they shouldn't be, what can I do? A: Type in console DumpInputEnableLayers, one of those layers should have bctfunctions associated with it so maybe something like layer 0 (something ...) layer 1 (bctfunctions ... type resetinputenablelayer 1 in console type setplayeraidriven 0 If you are in the middle of a scene and your character is stuck/bugged, you can use the above code to restore your controls, move to a better position, and then type disableplayercontrols setplayeraidriven 1 to continue the scene Q: Will there be bodyslide support for the outfits? A: At some point ya but its something I'll have to figure out how to do. The outfits all come from here Clothing Conversions though and they have all that set up. So you could download that and you would be able to build the outfits however you like and the ones in my mod would change as well because I use the same file paths. There's also a file to add physics to the outfits. Support My Work If you enjoy my work and want to support me in my modding endeavors consider supporting me at Patreon. Credits Bumex for outfits SunJeong for poses dagobaking for AAF CPU for scripting help Changelog Submitter DæmonEyes Submitted 10/14/19 Category Quests Requirements Advanced Animation Framework, All DLC's, Devious Devices, AAF Themes, Leito / Crazy / Vadermania / SavageCabbage animations packs, Atomic Lust
  5. Captured By The Thalmor: Southrange Gaol View File CBT: Captured By The Thalmor Captured By the Thalmor is a mod where your character is captured by the Thalmor (duh) and tortured for information. They want to know how Thorald Gray-Mane got out of Northwatch Keep, and you're the key to finding out. This roleplay-focused quest mod gives you multiple ways to respond--Will you meekly cooperate? Defiantly resist? Proclaim the gospel of Talos? Video Preview: (That's https://www.xvideos.com/video.ohpmumv155e/captured_by_the_thalmor_skyrim_sexlab_mod, if the embed isn't showing up for you) New Release, May 2026: CBT Version 1.5 FEATURING: A female interrogator! Thanks to popular demand, you can now choose between Keldara (F) and Keldarin (M) to torment your character. An MCM! I finally learned how to code a mod configuration menu. You can now enable/disable different torture methods, set the chance your character will be rescued, and more. New mechanics! The guards outside your cell can detect, scold, and punish you for casting spells or trying to pick the lock. Also, you now have some ability to pause the interrogation. Dozens of new lines, for both the player and NPCs! Bugfixes galore! Details on all the changes are listed below, under "New in Version 1.5". PLEASE NOTE that I do NOT recommend updating CBT mid-quest. Some of the changes in 1.5 look minor on the surface but required a complete reconfiguration under the hood. You can install/update this mid-playthrough, but only if you haven't yet rescued Thorald from Northwatch Keep. What Makes CBT Special? It's 100% fully voiced! A handful of lines are spliced together from vanilla, but the vast majority were voiced by yours truly and then run through an ElevenLabs voice changer. (Apologies if you hate AI; I know it's not ideal, but I wasn't about to put my real voice on a LoversLab mod.) The interrogator will react to your dialogue and remember earlier incidents, affecting the choices you have when interacting with them. If you get caught in a lie, then the interrogator will be much less trusting later on. If you're defiant, they'll react differently than if you're meek and polite. There are several possible endings depending on how you respond. Will you be executed, released, or rescued? Try this mod a few different times and find out! How to Start This is a sequel to the vanilla quest Missing in Action. Complete that quest first. Once it's finished, go down to the Solitude docks; there will now be an Altmer "merchant" named Keldarin or Keldara hanging around near Jolf the boat guy. Talk to the Altmer, and the next time you go to sleep, the CBT quest will begin. (If you don't want to play through Missing In Action, there's an option in the MCM to start the quest; you can select that and then go find Kel down at the docks.) What's New In Version 1.5 Male or Female Interrogator You can now choose whether you want your torturer/rapist to be a man or a woman! Both versions are fully integrated and 100% voiced; other than the voice, body, and name, you'll have exactly the same experience. PLEASE NOTE THAT YOU CANNOT CHANGE THE INTERROGATOR'S GENDER MID-QUEST. Because of the way I set the quest up when I was younger, dumber, and newer to modding, the gender is locked in as soon as Keldarin/Keldara first appears on the Solitude docks. You MUST choose the gender in the MCM before entering Northwatch Keep (if playing through the quest chain) or starting the quest manually. If you don't, the gender will be chosen for you. Mod Configuration Menu CBT finally has an MCM! Settings now under your control include: Interrogator Gender: As mentioned above, you must set this before beginning the quest. NSFW content allowed: This is enabled by default, which means... Rape scenes are possible. (They can still be temporarily activated/deactivated in the "Torture Methods" tab, but NSFW content must be allowed in order to enable rape scenes.) The guards will sexually harass you while you're in your cell. (These are just comments, though; no SL scenes will actually play.) Your character will be stripped naked upon being abducted. (While the first two mechanisms can be turned on/off at any time, this only runs once, at the moment when you're first captured. Changing the NSFW settings after that point will have no effect on your character's clothing or inventory.) Start quest: Ticking this box will immediately start Captured By The Thalmor, which will let you bypass Missing in Action entirely. Allow player to feign unconsciousness: This is a new feature that's enabled by default--if you pretend to pass out, they'll take you back to your cell. Now you can enter your cell any time you want, rather than waiting for your health to drop or by picking the right combination of dialogue responses. This allows you to pause the interrogation at any time and take a break/debug issues/try to escape. If you want a super hardcore experience, though--where you're not done until the interrogator decides you're done--you can disable this option. Chance player will be rescued: The original version of CBT had a random chance that the player would be rescued, which would sometimes result in the player getting rescued before really getting a chance to play, and other times would result in the player not getting rescued for ages. There's now a slider that allows you to set the percent chance that you'll be rescued every time you sleep--by default, set to 20%. If you NEVER want to be saved from your torment, you can set this to 0%; if you want out immediately, set this to 100% and then sleep in the bed in your cell. Torture Methods: The quest includes multiple possible torture methods, including: Being beaten with a mace Being carved up with a knife Being pummeled with bare fists Being burned with fire magic Being frozen with frost magic Being electrocuted with lightning magic Being attacked by a familiar Being poisoned Being hit with a fear spell Being soundly whipped Being magically choked And (of course!) being violently raped All of these methods can be activated/deactivated within the MCM (although please note that you must have at least one non-rape option active for the mod to function correctly). Lockpicking and Magic Detection The guards outside your cell are now capable of noticing that you're casting a spell or trying to get your door open--so make sure you're sneaky about it! The first few times they catch you using magic or picking the lock, they'll issue a verbal warning; after that, they'll interrupt you. (This is more for immersion's sake than to add any significant challenge; avoid doing it while the guards are staring directly at you, and you'll be fine.) New Dialogue A handful of new random lines have been added to the guards and to the interrogator, sprinkled throughout the quest. (Also shoutout to sorrowsmith for suggesting a good player retort to the first question!) The biggest addition is a small scene that will begin when Keldarin/Keldara enters bleedout, giving you the opportunity to deliver some cool one-liner before murdering them. (It's entirely optional, though, and can be bypassed completely by killing them outright. If you want to talk to the interrogator before you slaughter them, make sure to kill them slowly 😁) Bugfixes Better support for custom races I finally worked out the three-dot-dialogue-on-unrelated-NPCs issue; thanks to Crowzm on Nexus for pinpointing the source of the problem Improved the combat grunts/death cries for custom-voiced characters--no more weird Elevenlabs moans Fixed clipping and z-fighting in a few spots Various other minor improvements Required Mods SexLab (and its requirements). That's it. While not a hard requirement, SSE Engine Fixes is highly recommended; it helps improve stability and prevents random crashing on larger modlists. If you want a version with NO requirements at all, there's a SFW version over on Nexus. (You won't be able to access the MCM unless you have SkyUI, though.) Recommended Mods Some Collision Camera: This mod was designed to be played in either first OR third person, but if you play in third person, you'll probably want something that will allow you to better view your character while they're shackled in place--the furniture camera can be wonky in vanilla. Some Collision Camera is the one I tested with and it worked perfectly, but there may be other mods that do just as well. (Unfortunately I can't recommend SmoothCam since it's been reported to cause problems with NPC detection of the player.) Report Talos Shrines to the Thalmor: Really only necessary if you plan to cooperate with the interrogator. If you're well-behaved and cooperative, you'll be asked to become an informant for the Thalmor, but CBT doesn't actually provide a way to do that. This mod does. Survival Mode Settings: CBT can get very difficult very quickly if you play on AE Survival Mode, as you'll likely be forced to go without sleep for a while. Survival Mode Settings can make it easier. (I don't use other survival mode mods, but you may want to keep the sleep deprivation in mind for those as well.) Speechcraft Randomization: Makes the interrogation just a little bit trickier to navigate. Vanilla speechcraft is an automatic fail when your speech is below a certain level and an automatic pass when it gets above a certain level. You can use this mod if you want to shake things up a bit--keeping you guessing about whether your lies and persuasion will actually work or not. Compatibility Unfortunately not compatible with LE. You'll need at least SE to play this mod. Does not touch the vanilla prison system, so should be compatible with any prison-related mods. Any followers will be dismissed when you're captured, so I recommend leaving them somewhere you know you can find them before starting. This mod is compatible with AE survival mode (and most other survival mods) but playing with them will make surviving the torture and/or escaping from the prison MUCH harder. Your cell will contain a small water source and 1-2 pieces of food, but you won't get much more than that, and resting will be pretty much impossible. (Think of it as *extra realism*.) This mod should be usable in a load order alongside Devious Devices and similar mods, but I do NOT recommend playing through it while locked in any DD device. Get out of your bondage before starting the quest. This mod temporarily tweaks the player-death mechanics so that if you take too much punishment, you'll pass out instead of just dying outright. If you play with a death-alternative mod (e.g. SexLab Defeat), I recommend temporarily disabling it while using CBT, and reactivating it after you get free. SmoothCam has been reported to interfere with NPC forcegreets/detection of the player. Use at your own risk. JK's Solitude Outskirts appears to interfere with the placement of Keldarin at the very start of the quest (at the Solitude docks). Q & A Can I install this mid-playthrough? As long as you haven't yet rescued Thorald from Northwatch Keep, yes! If you have already rescued him, then you can start the mod via the MCM, or by entering "setstage cbtsintro 0" into the console. Why does my health keep going down? Every time you are tortured, your maximum health, stamina, or magicka will be slightly decreased. The debuff will persist until you sleep outside the Thalmor prison. This is meant to give you a reason to want to avoid being tortured--if you end up taking too much punishment, escape will become difficult or downright impossible. Okay, I'm tired of being in jail. How do I get out? Cooperate with the interrogator, duh. It's not a lie when they say that if you tell the truth (and mind your manners) you'll be released. But the Thalmor suck and I don't WANT to cooperate? Okay, fine, you've got other options. One is to try to escape from your cell in between interrogations. If you manage to pick the lock, kill your jailors, and then fight your way out, you'll be home free. Much like the Cidnha Mine quest or literally any other prison escape, this will be easiest for gear-light builds (mages, stealth gods, punchcats) and harder for characters that rely on a specific weapon or armor item. Also this will be much easier at higher levels and pretty darn near impossible at lower ones. If you refuse to cooperate and can't escape (or if you're too much of an asshole) your captors may decide to drag you outside and shoot you. When that happens, my advice is to run like hell. And if none of the above applies--you broke all your lockpicks but keep stringing the Thalmor along with no end to the interrogation in sight--there's a random chance you'll get rescued. You can set the odds of that rescue in the MCM; put the slider at 100% and it'll happen the next time you go to sleep. Where'd my gear go? A chest in the prison's armory. If you escape, you'll pass it on the way out; if you get rescued or cooperate enough to be released, your items will be automatically returned. You're in a little more trouble, though, if you piss your captors off enough for them to try to kill you. When you escape execution, you'll be stranded in the wilderness with no gear. The GOOD news is that there's nothing stopping you from returning to the prison later to exact your revenge and grab your stuff. Something has gone horribly wrong? I recommend reverting to a previous save. The mod is supposed to auto-save periodically, but it won't hurt to make a hard save before you start the quest and occasional quicksaves along the way. (That's a good practice when using quest mods generally, TBH.) What race/gender is this intended for? Whichever one you want! None of the sexual comments are gender-specific, and any race can choose to resist the Thalmor. You can now also choose between a male interrogator/rapist (Keldarin) and a female one (Keldara). Is there any actual CBT? Well... it's not NOT a cock-and-ball torture mod. You can always play a male character, stay in first-person view, and imagine that every mace blow or electrical shock is aimed at your nuts. There is no cognitive behavioral therapy in this mod, unless you're the type of person who has ever thought "Being tortured by a hot elf would fix me." If that's the case, I have great news. Troubleshooting If your character doesn't get placed into the shackles correctly, reload and try again; that'll fix the problem in 80% of cases. (You can also try "Feign unconsciousness" to get returned to your cell and then sit in the chair there; that fixed the problem in every case I've encountered, but is a little more of a pain.) (By "more of a pain" I mean that you may have to use TFC in order to get your character correctly pointed at the chair.) Try not to exit dialogue with the interrogator! If you don't want to say anything, pick the "Remain Silent" option instead. Closing out that conversation can leave you stuck in chains and unable to continue the quest; the interrogator is set to forcegreet you every so often as a failsafe, but the AI doesn't always trigger consistently. There is a bug where getting attacked by the familiar may start combat/re-enable your controls. If that happens, do NOT try to fight or move. The familiar is on a timer and will disappear after a few seconds, but leaving the shackles when the game doesn't expect you to leave the shackles will break things. If the Sexlab scenes aren't playing (after it displays the message "Keldarin begins undressing") then try opening/closing the console or MCM once or twice. It may take a few seconds. You must have at least one aggressive animation enabled for the rape scenes to play; basic SexLab contains a couple by default but you can add animation packs to make things more interesting. I recommend FunnyBiz' or Billyy's Rape Redux. If you're playing as a male character with a female interrogator, you'll likely need to do some tweaking in the SexLab MCM settings to make sure that the interrogator rapes you rather than you raping her. You can handle this by only having "femdom" animations toggled on, but I know there aren't that many of them out there My personal configuration is to go to the Sexlab MCM Animation Settings tab, then deselect the "Filter Gender Tags Animations" option and select both the "Adjust Victim/Aggressor Positions" and "Females use strap-ons" options. This will allow animations that are designed as "male aggressively penetrates female" to instead play as "female aggressively pegs male" instead.) If you are not being correctly teleported to and from your cell: You can try entering "player.moveto XX1c9913" in the console. The "XX" part will be two digits that correspond to your specific load order; the easiest way to find out what they are is to click on an object you know is in the mod (say, Keldarin/Keldara) and then copy the first two numbers from the RefId. That command should teleport you into the player cell, and sleeping in the bed there should teleport you into the interrogation chamber. Some users also have reported that teleportation problems (i.e. when the player sleeps, or passes out from the torture) can be resolved by installing SSE Engine Fixes, parts 1 and 2. What's Next? Now that the female interrogator has been implemented, I'm hoping to make a player-enslavement expansion that can tie into this quest. I'm also thinking about "Captured By" mod for other factions (e.g. the Dark Brotherhood). Credits Shoutout to Seijin8 and Gristle for coding tips--this mod required more scripting than I'd ever done before lol. Any mistakes are mine alone. All voices are either original to the game or done by me (run through an Elevenlabs voice changer). All new sound effects are from FreeSound. Specific files are: anton_stikken4.WAV by Anton -- https://freesound.org/s/23093/ -- License: Attribution 4.0 Whip Crack 01.wav by CGEffex -- https://freesound.org/s/93100/ -- License: Attribution 4.0 Mixed Whip Crack 1.wav by peterbullmusic -- https://freesound.org/s/351267/ -- License: Creative Commons 0 Whip slash by Valerie-Vivegnis -- https://freesound.org/s/761411/ -- License: Creative Commons 0 Whip Crack.m4a by SciFiSounds -- https://freesound.org/s/529925/ -- License: Creative Commons 0 Whip #3 by Universfield -- https://freesound.org/s/758830/ -- License: Attribution 4.0 Whip Crack.mp3 by CGEffex -- https://freesound.org/s/89770/ -- License: Attribution 4.0 Creeper short 1 (resonant dark) by EphJayMusic -- https://freesound.org/s/746624/ -- License: Attribution 4.0 Eerie drone by jhumbucker -- https://freesound.org/s/193821/ -- License: Creative Commons 0 Horror Background Atmosphere #6 by Universfield -- https://freesound.org/s/730121/ -- License: Attribution 4.0 Cries of the Damned - Wails from Hell by DeqstersLab -- https://freesound.org/s/746494/ -- License: Attribution NonCommercial 4.0 FIREBurn_Burning Swaying fire.Crackling.Roar Of Flame 2_EM_(4lrs).wav by newlocknew -- https://freesound.org/s/626277/ -- License: Attribution NonCommercial 4.0 Wails_ses2.wav by freesound -- https://freesound.org/s/25287/ -- License: Creative Commons 0 Sam Qualiana from freesound.org (https://freesound.org/people/Capt_Bligh1/sounds/690702/) Doctorsex on freesound.org (https://freesound.org/people/doctorsex/sounds/699908/) Mr. Fossy on freesound.org (https://freesound.org/search/?f=grouping_pack%3A%2230826_Voice+%E2%80%93+Male+Grunts+and+Screams%22) jorickhoofd on freesound.org (https://freesound.org/people/jorickhoofd/sounds/180350/) Volonda on freesound.org (https://freesound.org/people/Volonda/sounds/439518/) screaming_male_effort.mp3 by GabrielaUPF -- https://freesound.org/s/220285/ -- License: Attribution 3.0 male_grunts.wav by that_sound_guy92 -- https://freesound.org/s/442716/ -- License: Creative Commons 0 marc3122 (https://freesound.org/people/marc3122/sounds/556976/?) tvilgiat https://freesound.org/people/tvilgiat/sounds/462932/ SnowFightStudios https://freesound.org/people/SnowFightStudios/sounds/643669/ stemsandseedspod https://freesound.org/people/stemsandseedspod/sounds/513235/ RepDac3 https://freesound.org/people/RepDac3/sounds/477756/ pseudonymian https://freesound.org/people/pseudonymian/sounds/573096/ AlesiaDavina https://freesound.org/people/AlesiaDavina/ newlocknew https://freesound.org/people/newlocknew/sounds/653070/ RutgerMuller https://freesound.org/people/RutgerMuller/packs/6623/ JuanFG https://freesound.org/people/JuanFG/sounds/471953/ montblanccandies https://freesound.org/people/montblanccandies/sounds/332044/ XfiXy8 https://freesound.org/people/XfiXy8/sounds/467293/ Male Coughing by beyercreative -- https://freesound.org/s/774818/ -- License: Attribution NonCommercial 4.0 Choking by Bowesy -- https://freesound.org/s/522163/ -- License: Creative Commons 0 Metallic Gate Sounds by eqavox -- https://freesound.org/s/683954/ -- License: Creative Commons 0 Intense Sizzling 4 by Yoyodaman234 -- https://freesound.org/s/334672/ -- License: Creative Commons 0 Intense Sizzling 1 by Yoyodaman234 -- https://freesound.org/s/334675/ -- License: Creative Commons 0 Rachet_Joint by SoundsofTheMachine -- https://freesound.org/s/789060/ -- License: Creative Commons 0 Submitter lollllllllllnope Submitted 05/09/25 Category Quests Requirements Regular Edition Compatible Install Instructions  
  6. SexLab Parasites - Kyne's Blessing SE (January 2025) View File This is the official Special Edition version of SexLab Parasites - Kyne's Blessing. You can view the full details at the Legendary Edition page here. Features: The player, and in some cases NPCs, can be infected with full sized parasites Parasites have a lifecycle and a way to cure or get rid of them A larger quest and backstory leading up to the player character deciding the fate of the Queen of Chaurus Help - Walkthrough: Parasites FAQ Lore behind the story About the Chaurus Queen effects Quest walkthrough SexLab Parasites manual (PDF) Frequently asked question: Q: Parasites are not displayed when equipped? A: This is most likely due to Devious Devices feature - Device Hider, as explained here: Requirements: The file was split in two parts because of file size limitations in LL. You need to download BOTH Parasites and ParasitesTextures. Parasites are set up as custom, organic Devious Devices - Devious Devices version 5.1 or more is required SexLab is required. There is no plan for OStim at the moment. Zaz animation pack V7.0 or later SexLab Aroused (original or Redux) Estrus Chaurus (only resources and scripts.. esp is not required) Compatibility: The mod comes as loose files with my current make up of meshes for CBBE. You will want to refresh them with Bodyslides using these converted files: Parasites CBBE and 3BBB Bodyslides conversions Parasites BHUNP Bodyslides conversions This mod is intended for female player characters, but some parasites will work on males too The first chapter of the main quest about the Queen of Chaurus can be played by male characters, but the later chapters are meant for female player characters NiOverride (included in Racemenu) is needed if you want proper inflation of breasts and belly during infections, but it is not required for the mod to operate. If you want to go that way, you will also need an advanced skeleton like XPMS+ You will have to install Estrus Chaurus + if you want to see actual tentacle and slime/ooze attacks when you harvest certain items (chaurus egg mounds, creepy clusters). You can still be infected by their related parasite if you don't have EC+ but the full effect relies on EC+ being available. For Special Edition, the Flying option of the Queen of Chaurus armor relies on Animated Wings Ultimate. This mod is designed to fit in with my other mods: SexLab Stories - The Brood Maiden story will be playing a role in the upcoming quest from Parasites. The Stories Devious side of the mod handles the lactation effect when the player wears a Tentacle Monster or Living Armor parasites SexLab Hormones - I added an option in Hormones' menu to better manage the max values of node scales when using NetImmerse Override. When you check that option, the max values of nodes (for mods I manage) are scaled back depending on which effect is currently active (pregnancy, hormones scaling, parasites, lactation). This should prevent abusive growth of belly and breasts especially. Sanguine Debauchery + - Enslavement to Falmers, Spiders or Chaurus provides a good way to experience Parasites since they make these creatures more likely to have sex with you. SD+ enslavement to Falmers and Chaurus will also play a part in the upcoming main quest of Parasites. Acknowledgements: This mod includes assets from the following mods (with permission) Various assets from TERA armors and Modder's Resource Pack - The Witcher Extension Blackreach spores / barnacles / Chaurus Queen armor pieces - from Falmer Bikini 'hip' Facehugger - from Facehugger by Daemonic 'facial' Facehugger - tweaked by Kakabishan and Nosdregamon Tentacle Monster armor - from Tentacle parasite by DixiePig and The Matrix Prime Living armor by Aradia Chaurus worm model from Summon Animated Larvae Queen of Chaurus Armor assets from Queen of Blades (Kerrigan) Queen of Chaurus Full Body assets from Wicked Blade Armor Dwemer Explorer Armor - Male meshes from TERA armors and Female meshes from the Starcraft 2 Ghost Armor . and custom meshes provided by @MystOfDawn just for this mod Spriggan Mask by by MyFirstPony Submitter DeepBlueFrog Submitted 02/26/2023 Category Quests Requirements Sexlab, Devious Devices Regular Edition Compatible Not Applicable
  7. Thief View File Description provided by theliddtin. About This File Hello everyone! This mod is a quest that follows the hunting of an elusive thief following an encounter at Riften's Bee and Barb. This adventure includes: Over 10,000 lines of dialogue (many of which are spoken from the main character! See your character immersed like never before Dozens of sex scenes, and minigames, and minigames during sex scenes Unique fights and encounters, with many branching paths and side quests to journey on A "karma" system--your character's dialogue and animations will change as you make different choices The quest is around 7-10 hours in length to complete, depending on your choices. The quest can be completed with the released 1.0 version, but there will be more content added in the future! If you have already completed part of the quest (or are updating to a new version) you can use the "Skip" feature in the MCM menu of Thief to jump ahead to where you last left off. How to begin the Quest: Quest Walkthrough/Installation Guide by Brewmasterhal German version by TarnisMartell Requirements: For Skyrim Legendary Edition: SKSE v1.7.3 SkyUI PapyrusUtil NetImmerse Override FNIS v7.5 or later - Many users find they have to install the XXL version MFG Console Fuz Ro D-oh v6.0 specifically - the newer versions may cause major issues. The following mods are optional, but will likely improve your experience: High Poly Head (Requires RaceMenu) Expressive Facial Animation (Female/Male) Expressive Facegen Morphs (Requires RaceMenu) A Matter of Time MyTPC - allows moving the camera around without breaking the scenes You should also install your preferred body mods: First, make sure you have a compatible skeleton installed, like XPMSE. For male bodies, Dogma recommends using the SOS Light version, although SAM is also compatible. The standard SOS version also works, but there are slight differences in when clothing is removed. For female bodies, anything should work (CBBE/UUNP/7Base at least, and any derivatives like COSIO). Depending on your body choice and skeleton, you may need to try to use RaceMenu or Bodyslide to reposition the pelvis forward or backward to align things right (I know that COSIO adds a slider for this called HipForward, there may be solutions for other bodies). If you want physics, you will also need HDT installed. For Skyrim Special Edition: (TEST VERSION) Make sure you have all of the following installed and working: SKSE v2.0.19 SkyUI PapyrusUtil RaceMenu (for NetImmerse Override) FNIS v7.5 or later - Many users find they have to install the XXL version MFG Fix Fuz Ro D-oh The following mods are optional, but will likely improve your experience: Face Discoloration Fix High Poly Head or COTR (COTR also requires RaceCompatibility) Expressive Facial Animation (Female/Male) Expressive Facegen Morphs A Matter of Time MyTPC - allows moving the camera around without breaking the scenes You will also need body mods: First, make sure you have a compatible skeleton installed, like XPMSSE. For male bodies, SOS is recommended. Other male bodies may be compatible, so long as they work with the XPMSSE skeleton. For female bodies, anything should work (CBBE, UNP, etc). Depending on your body choice and skeleton, you may need to try to use RaceMenu or Bodyslide to reposition the pelvis forward or backward to align things right. If you want physics, you need to install a physics engine such as 3BBB or HDT-SMP and all related requirements. Brewmasterhal Translation: Most of the dialogue is translated by Brewmasterhal, but the most recently updated parts of the mod may be machine translated. You can find the latest version of Brewmasterhal's translation from their public folder here. You can also find more information on how to install the most updated translation and other patches for the mod in the walkthrough post here. Installation: Double check that you've installed the required base mods Extract the archive in the Skyrim Data folder Turn on Dogma Engine.esm and Dogma-Thief.esp with any mod manager that is convenient for you. Don't forget to generate FNIS! Uninstalling: Before you install the latest version, make sure that you uninstall and delete any files from any previous versions of the mod. Most notably, any files unpacked from the .bsa archive! Compatibility: While playing my mod, I do NOT advise you to use other mods that can invade with their scripts into the game process, take away /return control, etc. This can break the scenes. DD mods, combat mods - I don't recommend anything like that when you'll be playing "Thief", most likely it will lead to the scene getting frozen and being forced to reload. Incompatibility with Amazing Follower Tweaks, this mod will not let you pass the part with the chase. Also, this applies to other plugins that make the player's horse immortal. There may be incompatibilities with plugins that change the environment: Riften Prisons, Riften Taverns, New Gnissis Cornerclub, Windhelm Tavern, Whiterun Tavern, Falkreath's Exterior, Folkreath's Tavern, Lod's House, "Grave Concoctions". Partial incompatibility with the "Devious Devices - Captured Dreams Shop". One of the branches takes place at the same place where the store is. Many users had problems in the episode with the chase. Most likely this is due to certain mods that affects horses. So, if you use mods for horses, it's best to turn on the "easy mode for the horse" in the MCM menu. This mod will take you throughout many parts of Skyrim, and so it is incompatible with many mods that change the locations and interiors of places it takes part in. Here are some of the mods players have had difficulty with - Northern Bathouses, Solitude Docks District, Nernies City, Village Expansion. Supporting the Mod: Distribution: Please do not place the mod on Russian-speaking and English-speaking resources. You can place the mod on any other non-commercial resources, but access to the mod should be free, No paid file-sharing services, nothing like that. Also, please add in the description a link to my blog, and show credits of all authors whose resources are used in mod. Thanks - Many thanks to my patrons, thanks to you, I have the opportunity to work on the mod. I use a lot of resources and animations from other authors in my mod. I hope they don't mind. If anyone is against it, please let me know and I'll remove your files. I hope I didn't forget anyone. If so - tell me, don't be shy. My Patreon My Blog - here you can find walkthrough descriptions, links to the current public versions, news, and additional information about my ongoing work. Here is a discussion on the Russian forum My Mail - dogmamods@gmail.com (better write me in private messages here, so more chance that i will notice in time) Thanks for your attention. I hope you will enjoy. Submitter DogmaMods Submitted 04/27/2017 Category Quest Requirements Special Edition Compatible No
  8. The Sisterhood of Dibella SE (January 2025) View File This is the official Special Edition version of Sisterhood of Dibella. You can view the full details at the Legendary Edition page here. Features: Assist in the initiation of an older Sybil of Dibella Improved Sisterhood of Dibella, with better outfits and activities Improvements to the Temple (beds, items, scripted altar) Traveling Sisters with unique services A new model for marks of Dibella. Redeem marks to the Sybil for perk points. Scripted initiation of the Sybil, with SexLab scenes A new Shrine of Dibella (in a warm location) A quest to become a Travelling Sister and collect donations for the Temple Help - Walkthrough: Sisterhood of Dibella: FAQ Sisterhood of Dibella: Walkthrough User manual (PDF) Requirements: SexLab is required. There is no plan for OStim at the moment. Zaz animation pack V7.0 or later Optional: Fuz Ro D-oh Compatibility: The mod comes as loose files with my current make up of meshes for CBBE. You will want to refresh them with Bodyslides using these converted files: SexLab Dibella Sisterhood 3BA Bodyslides This mod was originally intended for female player characters, but I started opening it up to male characters as well. It hasn't been fully tested for male players past the first few quests. SexLab_DibellaCult.esp needs to be loaded BEFORE SexLab_DibellaCult_Sisters.esp You can ignore the 'sisters' add on if you don't care about seeing the sisters change outfits during the quest. This mod is designed to fit in with my other mods: SexLab Hormones - The stone flowers on the altar in the temple act as in-game configuration options. One of these options enables a forced sex change after the quest to retrieve Fjotra from captivity. That sex change will only work if you have Hormones installed. Sanguine Debauchery + - Sleeping in the Temple gives you a 50% chance of visiting Sanguine's Dreamworld. Sanguine will also recognize you started the quest with the sisters and make some comments about it occasionally. Acknowledgements: This mod includes assets from the following mods (with permission) Mark of Dibella model based on Gold Coins of the world @azmodan22 for unique Dibella statues. Thanks again for the contribution! @Verodor for the German translation @Content_Consumer , @Skoalbite and @Old_book for dialogues Agent of Dibella outfit for the player ( KIBELIUS outfit - only the dress ) Sybil corrupted ( R18pn lingerie by KURESE ) Sybil pure ( Salome dress CBBE convert by Chupy ) Sisters corrupted ( Jewelry outfit for CBBE by Gatti ) Sisters pure ( Ashara Imperial Wedding Dress for UNP by SydneyB ) Submitter DeepBlueFrog Submitted 02/28/2023 Category Quests Requirements SexLab, Zaz animation pack Regular Edition Compatible Not Applicable Install Instructions  
  9. Dirtyborn View File Dirtyborn (Galesse Barkwing Memoir) AE, SSE Version and LE Version in Downloads DISCLAIMER: This is NOT the main site for Dirtyborn. I uploaded it here as well for Skyrim players who do not like to go to multiple sites. Zero permissions will be given to LoversLab on this mod. Also, the main mod will be uploaded here only, no Galesse replacers will be uploaded here. Dirtyborn (Formerly Alpha) has been out now for close to a year with thousands of hours of testing done by many players. Description Dirtyborn is a Custom Follower mod with 20 custom quest, sexual scenarios, unlock lovers and multiple features, with over 23,000 lines of voiced dialogue, 66 Different voices added, male and female. This not just a sex mod, no more than Witcher or Cyber Punk are sex games just because they have sex in them, this is a Follower/Quest mod that has sex. You can play Straight, Gay, Lesbian, Bi-Sexual and Futanari Dialogue options. Dirtyborn has something for everyone, Get picked up at the tavern, ask friends to join a threesome, follower sex dialogue, Marriage sex dialogue, marry almost every NPC in the game, all voiced, low impact. Put Dirtyborn towards to bottom of your load order, as low as you can Quest Dirtyborn is NOT compatible in ANY way with Skyrims Shrouded Secret Wellness Check -Speak with Eydis at (Old Hroldon Inn) This is a quest to introduce you to Galesse -Setting Options with Galesse, to choose if you want Futa dialogue added. The Runaway Spouse -Speak with Galesse (Completion of Wellness Check) Unlocks - 5 Female Lovers and 6 Male Lovers Trenching Loved Ones -Unlocks after speaking with Galesse with the line " Tell me more about you" You need to ask this until the conversation is over, then the dialogue will appear "How well do you know Skyrim" -Learn much more about Galesse's Path and what her childhood was like. -This will be the first favor Galesse ask your help for. -There are important choices to be made in the dialogue, when Galesse speaks of your sexual preference, your choice effects future gameplay. -Lover: Galesse -Follower Sex -"Follow me" Option for any NPC that can lead to Threesomes. -Hook up approach from NPCs at inns -Galesse Scenes with NPC's and Guards Seeds of Sentiment -Starts automatically when Trenching Loved ones is complete Brings Galesse past into play early and learn more about her as you grow closer Journals of Whiterun Hold -Galesse gives you a journal at the completion of Trenching Loved Ones. Once you read the Journal the Quest will start. This allows you to unlock lovers early and help tie in a supply chain in the Whiterun Hold. Also helps you build ally's with other NPC's Lust of a Battle Maiden -Becomes Availible at the completion of Journals of Whiterun Get Irileth out of Dragonsreach for a bit to use up some of her built up anger. The Collapse of Virtue Complete Trenching Loved ones and speak with Haelga (Some quest dialogue changes if you have activated "Futa Dialogue") This Quest will give you option on multiple decisions to end the quest. This will send you on a bidding errand for Maven that will involve rape and murder the rewards are worth the risk. Quest Reward - New Spell - Demise (Mimic's a nature death) Quest Reward - New Spell - Freeze Time (Freezes Time for 45 Seconds, once per day) Quest Reward - Amulet - Allure Masculinity (Amulet used to let men know that you are selling sex) Quest Reward - Amulet - Allure Femininity (Amulet used to let women know you are selling sex) Quest Completion will unlock Lovers: -Prostitution/Gigolo [Female] Ahlam Elisif Frabbi Grelka Haelga Hroki Ingun Laila Maven Niluva Wujeeta [Male] -Brand Shei -Hemming -Kleppr -Hreinn -Tythis -Ungrien Baron of Cuckoldry -Different dialogue when it permits if you activated Futa dialogue -Complete Trenching Loved ones -Buy Amulet from Maramal in Bee and Barb -Complete "Book of Love" then speak with Dinya in the Temple of Mara -Added Custom dialogue in Galesse settings to start this quest if you are installing mid play thru (The dialogue will not show up until after the completion of "Trenching Loved Ones") -A quest showing that love doesn't conquer all, lust can override love Quest Reward - Band of the Forge Unlocks Feature - Infidelity Unlocks 100 Lovers (See list in the drop-down menu below) A Daughters Solace -Speak with Serana inside Fort Dawnguard (Some quest dialogue changes if you have activated "Futa Dialogue") This is a quest that can only be played if you choose to side with the Dawnguard. Learn the tragic story of Serana's childhood as Sorine encourages Serana to get used to her desires. Quest Completion will unlock Lovers: (Can have sex with one of them every 4 hours "Exception Sorine" every 20) [Female] Sorine Jurard Tilde Vori [Male] Agmaer Celann Durak Ollrod Adversary Allure -Speak with Serana inside Castle Volkihar (Some quest dialogue changes if you have activated "Futa Dialogue") This is a quest that can only be played if you choose to side with the Vampires. Travel with Serana and let here vent to you and choose to help her come to terms with her past. Accept or Deny her the desires she has. Quest Completion will unlock Lovers: (Can have sex with one of them every 4 hours "Exception Fura" Every 20) [Female] Fura Bloodmouth Hestla [Male] Feran Sadri Orthjolf Rargal Thrallmaster Ronthil Vingalmo Matriarchal Machination -Upon finishing A Daughters Solace or Adversary Allure it will Starts Automatically (Some quest dialogue changes if you have activated "Futa Dialogue") This quest will run with the Dawnguard quest until Valerica is told she can return to the Castle, At which point its time to confront Valerica of her past that dates back to the Second Era. Alternative version added that can be activated in the voiced MCM Quest Completion will unlock Lovers: Serana Vows of Debauchery -Must complete Matriarchal Machination and be in possession of the Sanguine Rose Warning - There are parts of this quest that are very difficult fights, be ready. This will extend the Dawnguard beyond the Dawguard DLC and start the story of Galesse's background and where it's leading too, will also build a relationship with Valerica for future quest I recommend looking at the walkthrough, there are not many spoilers in it. Quest Completion will unlock Lovers: Valercia Senna Danica And basically, 95 percent of all NPCs with the Ring of Yearning Echoes of the Fallen -Must complete Vows of Debauchery The final piece to Galesses Story that will answer many questions Set the Story Straight -Must complete Echoes of the Fallen There is one final person to seek out for answers. Sirens of a Bard -Must complete Journals of Whiterun and read the next journal Another Journal and small quest from Galesse Freedom isn't Free -Speak with Frea when you first meet her at the Temple of Miraak (Some quest dialogue changes if you have activated "Futa Dialogue") This quest will run with the main quest of the Dragonborn DLC. Use sex as leverage on the Skaal Village to help them free thier people, but be careful, sometimes they may choose to turn the tables. Quest Completion will unlock Lovers: [Female] -Fanari Strong-voice -Finna -Frea -Morwen -Yrsa [Male] -Baldor Iron-Shaper -Deor Woodcutter -Nikulas -Oslaf -Wulf Wild-Blood Dirtyborn Features Alpha Sex -When going into sex with a Lover the game will choose between 12 random choices. The choices will be decided by" -Male PC speaking with Female NPC -Male PC speaking with Male NPC -Female PC speaking with Female NPC -Female PC speaking with Male NPC If you do not like what was chosen by the NPC, you will have the dialogue option "Shut up! I'll fuck you however I want!" This will give you options to choose from. To control the sex. Femdom Sex - When speaking a female NPC in lover dialogue. You can choose to submit to her, which will lead to her deciding what to do with you. -Dirtyborn is a BYOS mod (Bring Your Own Strap-On) There are many mods top choose from -If you've spoken with Galesse and chosen to turn on Futa dialogue, they dialogue will point to a women's cock instead of a strap-on. Mommy/Daddy Issues - A role playing dialogue added for your use if you choose. Some NPC's will lead with this dialogue and you can refuse it if you want. Turned Out (Radiant) - After you complete Seeds of Sediment, Galesse with have dialogue to help you turn some tricks. This was added in as an immersion so prostitution has some back story. She will provide you a pass for Bandit and Forsworn camps, so turn some tricks there as well Futa PC - In the voice settings you can choose to turn on dialogue if you're playing as a Futa. Voiced MCM I'm not a fan of a regular MCM, so I've added dialgue with Galesse that you can speak with her about the settings you would like to change or features you can activate. There is also a FAQ section you can speak with her about, just be warned it's not done in a "kiss ass" style Tavern Hook-Ups Between 3pm and 11:30 pm if sitting you have a chance someone to approach you for a hook up inside Inns. (Some quest dialogue changes if you have activated "Futa Dialogue") -NPC may approach you for a hookup -You can choose to fuck them at the Inn of bring them home with you -Wanna fuck them in the temple instead? Go for it! Horse Stable? Sure! Wherever you want. -If you choose to reject their advancement, they will never "shoot their shot" with you again -If they were a friend, your relationship status will go back to 0 with them if rejected -The NPC that approaches you will depend on your sexual preference choice from earlier dialogue with Galesse. Infidelity -One you've completed Baron of Cuckoldry you can speak with any married NPC for sex - In game days (Sunday and Wednesday) a nearby Husband/Wife may approach you, depending on your sexual preference. Sex Scene Dialogue Runs on Sex Scenes initiated thru Dirtyborn -For best results in timing, in Sexlab MCM under you stage timing, set all stages to 12 seconds (Some quest dialogue changes if you have activated "Futa Dialogue") Three's a Party Can run every 12 hours Talk to any male or female NPC and choose dialogue - "Can we talk privately for a moment?" You will then have 5 Options - (Depending on your relationship status with her/him) "I really wanna watch as you fuck someone." - (Requires - Friend Status or Higher) "I wanna watch as someone else fucks you!" - (Requires - Friend Status or Higher) "Lets get kinky and find someone for a threesome.- (Requires - Friend Status or Higher) "This seems out of the way" Can choose to rape the NPC "Ok here is fine!" (this can be used to bring any NPC to a different area) *Side Note - I didn't add the option to fuck the player due to the fact that it is earned thru Complete Quest, this is why you have to have at least "Friend" status, for immersion Whoring System -Unlock the amulets by completing The Collapse of Virtue (Some quest dialogue changes if you have activated "Futa Dialogue") -Npc's will approach once per hour looking for sex when chosen amulet is worn, this is not force greet, so you can lead the NPC into other cells, they approach, and ask them what they need. Til Death Do Us Part (Disclaimer: You should only marry certain NPC's after you've completed their quest. You're smart enough to figure out what NPC's at this point.) Follower Sex -Male and Female current follower every 8 hours - Unlocked once Trenching Loved Ones is complete -The files are by voice type, so if you have a mod using the follower voices, it will work as well Marriage Sex -Husband or Wife every 8 hours Galesse Scene Generator Runs when Galesse is your follower allows her to interact with almost any Female NPC in the game with different scenes, will also interact with Guards and female beggars and female followers (Male followers to be added in the future This was done with "Voice Types" so she will even interact with NPCs added from other mods Galesse Settings -After completing Trenching Loved Oned -A settings option will appear in Galesse's dialogue, you can choose from: Ask Galesse to talk less Stopping and starting scenes Activate Futa Dialogue Option Credits Fresh - For converting the SSE version planetx6 permissions on Assets from: Dwarven Black Weapons of Fate Kalilies and Stealthic for KS Hairs : KS Hairdos - Renewal Gabriel08 - Eyes of Eyes at Skyrim DanRuta for SKVA Synth - xVASynth an absolute game changer for modding Submitter _Caden_ Submitted 11/19/2022 Category Adult Mods Requirements All DLC's, Sexlab, Regular Edition Compatible Yes  
  10. Since we are all curious, the question is What are you doing right now in Skyrim? Or if you are not playing in another window exactly right now: what was the last thing you did? Nothing else, nothing from your archives, nothing from your folders, nothing from the day before, nothing old and rotten. Only fresh stuff counts! A screenshot is mandatory! There's no fun without it! And because we are all keen on gossip: we want the facts: Where when what. The must: your screenshot What quest is shown in your picture Who is in this picture What are you doing And if you like: What date is it Any rumors, gossip, you have a tale? name a mod if it matters Since we are here on LL, 18+ is allowed if it is related to the quest you are currently playing. But it is not necessary, we have already a thread for that. I'll show you an example in my next post Added rule for modders: A screenshot from your CK counts too. Do not feel segregated from the players. But be aware that you have to spoil what you are doing
  11. Devious Devices - Laura's Bondage Shop (16-aug-2025) v3.55 LE & SE View File Laura's Bondage Shop v3.54 16-aug-2025 v3.52 has a Chinese translation thanks to 137633. v3.52 has a French translation thanks to groscochon. v3.52 has a German translation thanks to shiagwen. v3.42 also has a Russian translation provided by stas2503. Both for LE and SE. Description: Laura's Bondage Shop sells a wide variety of Devious Devices. She also sells Restraints Keys, Chastity keys, Piercing Removal Tools and offers all kinds of services a kinky adventurer might need. It also comes with 5-6 hours worth of story quests and repeatable quests that will almost never play out the same. This mod will not lock you in devices for a long time without your consent. I want the shop to be a safe place for the kinky adventurer. All sex in this mod is optional. There's no sex with your character without your consent. Installation: Use a Mod Manager or manually drop the contents of the zip in Skyrim's Data folder. Requirements: (LE) SexLab Animation Framework SexLab Aroused Redux Devious Devices LE Fuz Ro D-oh SkyUI And obviously also the requirements those above need Requirements: (SE) Devious Devices SE and it's requirements Fuz Ro D-Oh SE Or optionally Devious Devices NG and it's requirements Recommended mods: Repeatable quests: Seeking The Curse It is no secret that there are many cursed restraints in Skyrim. Those restraints feed on the horny and kinky thoughts of the person that finds them. Some restraints are in the hands of people unaffected by the curse and some of those restraints are still sitting in chests waiting for the right person to find them. Laura has met some friends and associates in her travels that are now helping her to find those restraint so she can sell them. She now owns a shop and doesn't have much time to get them herself. So you can now help Laura by retrieving those restraints for her. This quest has many random branches to make sure that it's never plays out the same. Like having the game select a random existing container and the possibility of them being split between 2 to 3 locations. The way some of the random branches are calculated can be changed in the MCM. This is a repeatable job that unlocks after you completed the [A Strange Rock] quest. You can start it by asking "Is there something I can do for you?" and then choosing the option: "I want to help gather restraints". On The Clock Business is good, but not every customer has the time to visit the shop. So you can now do deliveries for them. You'll be tasked with finding the customer and then delivering the package. There are opportunities to earn some extra gold if you're willing to accept extra restraints or if you're feeling slutty. This is a repeatable job that unlocks after you completed the [A Good Fit] quest. Locked Away Laura is willing to give you money if wear a chastity belt for her. She will pay you for everyday you wear it and give you extra when you wear a plug, but she will only release you when you've worn it long enough. You can choose which plug you want to wear, including the 2 custom plugs: Laura's Teaser and Laura's Pleasurer. The daily reward and how long you have to wear it can be changed in the MCM. This quest can lock you in a chastity belt for a long time. Make sure that you look at the MCM settings for this quests before you start it. Wearing the belt from [Locked Away] will not block access to the rest of the quests from my mod. The Game A special collar that progressively binds you is waiting for you. Agree to wear it and do jobs for her or collect items to earn a special currency to earn related unlocks. The collar will also heal you when you get too low on health. Don't get careless though, the surge of energy will also lock a restraint on you. This quest is meant to play in the background during regular gameplay. With it active, you'll have to manage your restraints and keys or this collar will leave you helpless. This quest unlocks after you've completed the main storyline and after [A Good Fit]. Conflicts: This mod has a bunch of scenes with characters walking around and talking. Mods that randomly control and use characters could cause issues. Credits: Special thanks to Veladarius and Kimy for helping me out. ❤️ Huge thanks to my testers: LHM, SiegfreidZ, Nazzzgul666, pikachu345, Taki17, naaitsab, Jappa123, Cieris, draconad and special. Big thanks to Taki17 for making amazing custom assets for me. Big thanks to stas2503 for providing the Russian translation. Big thanks to AmicusMyWolf for the Chinese translation. Big thanks to LHM for providing the Portuguese translation. Big thanks to tznvlw and aurreth for their SE ports. Thanks to SiegfreidZ pointing out my mistakes in the dialogue. Thanks to the Devious Devices team for making an amazing framework with the best stuff in it. (DD is the reason I bought my own armbinder ) Thanks to the SexLab team for making a great animation framework. Thanks to all the people that worked on the mods and software that made this possible. Permissions: Do not reupload this mod or parts of this mod (altered or not) anywhere without my permission. Do not use this mod as a requirement for your mod. Suggestions and feedback are welcome! This is obviously an open-source mod. Source files are in the download. Change Log: Please post your questions, issues and suggestions in this thread and not as a direct message to me. Others with the same issue can see your post and replies to that post when you post it here. I don't want to get too many messages in my inbox. For those that encountered an issue, read these first: My body/restraint is invisible! That could be because you didn't build the device correctly. This mod doesn't use it's own devices. It uses the ones from Devious Devices. That means you didn't correctly install that mod. Building stuff in Bodyslide seems impossible at first, that's why I made this short guide: I still have an issue with the catsuit! Some people had issues with the Bodyslide building of the catsuit (where they were invisible). I used to have that issue too, because there are many old versions of the catsuit that show up in Bodyslide. There is a chance that you used "mxw catsuit", which isn't the right one. That is likely left over from previous DD versions. These are the ones you should build: DDX - CBBE MXW_Catsuit DDX - CBBE MXW_Catsuit TBBP And these if you also use Cursed Loot DCL - CBBE - MXW_Catsuit DCL - CBBE - MXW_Catsuit TBBP The game crashes when they want to equip chains! If your game crashes when they're about to equip chains in the shop, its because you're missing a requirement for DD. The chains used there need HDT to function and it will crash if it isn't installed. Get it here: https://www.nexusmods.com/skyrim/mods/53996?tab=description NOTE: You'll need to get the SSE version if you're using SSE! Submitter Laura Submitted 09/18/2018 Category Other Requirements Devious Devices Special Edition Compatible Yes
  12. Greyspammer's Trapped In Rubber - SE/AE edition redux View File The Original mod is found here: https://www.loverslab.com/files/file/1417-trapped-in-rubber-updated-2015-08-02/ Some background: I was considering making a Skyrim mod and was looking at the deviously departed list ( https://www.loverslab.com/topic/157040-devious-skyrim-v20/ ). There lied Trapped in Rubber, not updated in years. What started as a simple attempt to fix the most obvious issues turned into, what if we'd handover the item handling and framework completely to Devious Devices? Basically this is a version fixed for SE/AE and the latest Devious Devices version (NG at the moment). This was mostly an exercise in learning to mod, I tried to avoid making any major changes to plot or the overall design. (Well, replacing all the items with DD quest items was pretty major.) This should now "just work" or more likely.. just break in new fantastic ways. Please include a crash log and papyrus log - I can't diagnose anything by guessing until I see what is spat out into them. Same as before, some content will not be to everyone's tastes - check the og mod page. Anything that you like is due to Greyspammer's work, I tried to minimize any changes into narrative or the like. Requirements: ZaZ animation pack for SE https://www.loverslab.com/files/file/5957-zaz-animation-packs-for-se/ tested with: ZAZ 8.0+ CBBE HDT 2023 : https://mega.nz/file/7IhyFKrQ#IfUw7ex6vg6h0to4x5fQ7IoEJpUqUmW130p7aazDNmg or ZAZ 8.0+ UUNP HDT 2023 : https://mega.nz/file/3FxmUQwB#fN7DSeTkL_yVssza0Hbxv1a7XdF9xul3gZyuEjVTp3A Devious Devices NG https://www.loverslab.com/files/file/29779-devious-devices-ng/ (and all its requirements) This will work with normal DD https://www.loverslab.com/files/file/5878-devious-devices-se/ But until the NG improvements are integrated into DD proper, you'll have lot's of animation jank. SexLab SE - Sex Animation Framework v1.65 or greater https://www.loverslab.com/files/file/20058-sexlab-se-sex-animation-framework-v166b-01182024/ You could try using SexLab p+ https://www.loverslab.com/files/file/25318-sexlab-p/ for performance improvements, however I didn't test with it. SexLab Animation Loader 1.6 https://www.loverslab.com/files/file/23737-sexlab-animation-loader/ Fuz Ro D-oh - Silent Voice https://www.nexusmods.com/skyrimspecialedition/mods/15109 OSL Aroused - Arousal Reborn (SSE & AE) https://www.loverslab.com/files/file/20867-osl-aroused-arousal-reborn-sse-ae/ This should work with earlier incarnations of the arousal framework if, but this is recommended by DD NG. Installation: Make sure you have a working sexlab with animations of your choice. If you have tons and tons of animations, I recommend https://www.loverslab.com/files/file/13195-sexlab-sslanimationslots-2000-le/ to increase available slots. Then make sure you have a working Devious Devices NG installation. (Btw, feedback for the NG version is welcome over at their discord and the development thread.) Install Trapped in Rubber with MO2, it can be left as the last in the load order. Re-run Nemesis. (or FNIS if you insist on living in the past) Load into the game, start a new game and register the custom animation in SLAL, found under TIR. Disable the device hider in the Devious Devices menu (at the moment of writing, some npcs will not equip hoods otherwise - this may be/have been fixed in future DD versions) Optional: you could uncheck the "use bound animations" and "preserve aggressiveness" settings. (Mostly if you want to see the original intended sex animations, some of them won't be filtered.) Optional: Disable the override animations option in Zaz animations, Sexlab settings. (Mostly if you want to see the original intended sex animations, some of them won't be filtered.) If you want to see more variety in the SL scenes, you can switch between "original" and "variety" in the TIR settings menu. The variety are mostly selected as spiritually in the same ballpark as the original one. Recommendations & conflicts: Do not use True Directional Movement with this mod, it will softlock the game whenever the player character is set to AI driven (forced movement). Preferrably, don't use other DD mods concurrently, this hasn't been tested. Eg. Deviously cursed loot will break stuff. Some of the more lightweight mods..might work however none have been tested. (you're on your own if you insist on using other devious mods) In general, any mod in your load order can potentially be fatal for Trapped in Rubber. As in the original mod, the player character is assumed to be female. Most of the caveats in the original mod are still valid. Avoid playing the mod as a level 1 character.. especially if you're running Simonrim or something that adjusts leveling/difficulty - you will have to fight stuff and you will have a bad time if you are underleveled. Ditch FNIS already, use Nemesis instead (or if you're REALLY adventurous check Pandora, at the time of writing it is early days for it though) Because this mod is a long ass quest driven one, you'll get familiar with all the rubber mechanics in DD. If you feel there's something missing, annoying or otherwise.. head over to the Devious Devices development thread or the NG discord. The catsuit/gasmask meshes will clip (at least the 3BA versions), around the neck area - this can me alleviated with a bit of patience and painting of bone weights of the head mesh (if you do, please share the results with the DD team). The mod was tested with Skyrim AE 1.6.1170, using a modified Dragon Born's fate mod listing with the following bugfixes (listed in load order) at the moment of writing they were valid though this might change in the future: Some of these will make no difference whatsoever to TIR. At the time of writing https://dragonbornsfate.moddinglinked.com/index.html is under update, but I recommend their approach to mod setup. https://moddinglinked.com/themethod.html Doing it the hard way makes for a lot less jank with your modded Skyrim experience. Known issues: If you want to fix something or do whatever, you are free to do so. In fact I encourage you to do so, I'll gladly incorporate fixes into the file and at some point, I won't be arsed to support this mod at all (then you can just post a new version or fix). Tinkering with other mods is a great way of learning how to mod and was the main reason I did this anyway. How to get logs: Crash Logger SSE AE VR - PDB support -https://www.nexusmods.com/skyrimspecialedition/mods/59818 OR Trainwreck - A Crash Logger https://www.nexusmods.com/skyrimspecialedition/mods/106440 (no pdb support) How to enable Papyrus Logging https://www.nexusmods.com/skyrim/articles/368 <- this is as important as a crash logger for troubleshooting issues TIR Modders Challenges: Can you make TIR support male characters? (this will require a working with meshes and bodyslide files for the popular male bodies, share those with dd if you do) How about the MCM menu? What would you add to it? Can you fix the known issues? License and Credits: All the design and writing is Greyspammer's (I took very few liberties and tried to just tie up loose ends and allow the player to see all the things in the og mod). The og catsuits creator: mxwqtkl has described the license as: "Please modify and distribute this as you like." These are part and parcel of DD now anyway. Sound samples were taken from SoundBible.com (Wooden Thump by Mike Koenig and Brushing Wood by Caroline Ford) and are licensed under Creative Commons Attribution 3.0. Mistress' eye glasses worn during class are from Dwiss (http://tesalliance.org/forums/index.php?/files/file/1609-dwiss-eyewear-version/) and used with express permission (detailed license can be found on the mod's homepage). THERE ARE NOT ENOUGH QUEST DRIVEN MODS - please make more To paraphrase Greyspammer: "Just give credit and release your own work under the same license, so that others can build upon your work as you did on mine and as I did on others." And you don't need to remember to credit me at all, I won't come after you. Have fun, Atomic Grimdark Uou might also be interested in: Devious Devices - Laura's Bondage Shop https://www.loverslab.com/files/file/6949-devious-devices-lauras-bondage-shop-11-dec-2023-v343/ Devious Lore SE https://www.loverslab.com/files/file/16231-devious-lore-se/ or perhaps work in progress: Captured Dreams https://www.loverslab.com/files/file/27720-captured-dreams-resored-june-23-2023/ Ebonitium SE https://www.loverslab.com/files/file/31588-ebonitium-se/ Deviously Pink - Elvira's Restrictive Fashion shop SE/AE https://www.loverslab.com/files/file/23308-deviously-pink-elviras-restrictive-fashion-shop-seae/ The Trappings of Fate https://www.loverslab.com/files/file/22231-the-trappings-of-fate/ Rubber Facility [LE / SE] https://www.loverslab.com/files/file/15576-rubber-facility-le-se/ Thread covering devious mods: https://www.loverslab.com/topic/157040-devious-skyrim-v20/ Submitter AtomicGrimDark Submitted 01/31/2024 Category Adult Mods Requires Devious Devices NG, Fuz Ro D-oh, OSL Aroused, SexLab SE, SexLab Animation Loader, ZaZ animation pack for SE Regular Edition Compatible No
  13. Immersive Hair Growth and Styling (YPS Devious & Immersive Fashion 2025-06-08) View File Immersive Makeup, Piercings, Hair Growth, Fashion, High Heels and Styling ( = Yolie’s Piercing System, YPS) SINCE 2023-05-06 the LE and SE VERSION HAVE BEEN MERGED 💇🧴🌸👁️🪞💎👄 💋💄🌟💅👧🎀🩰👠💍🌷 Want to feel like a true fashion girl in Skyrim? ͙֒(*ᴗ͈ ˬᴗ͈ )ꕤ*.゚ ♡*. Then this mod is definitely for you! This is a mod adding lots of "fashion" features in an immersive way. For example: hair will grow naturally; you need to visit a hairdresser to get a hair cut, perm or hair dye (>1000 hairstyles are available) getting your ears pierced before being able to wear earrings apply nail polish from nail polish bottles finger by finger, toe by toe visit the nail salon and get a professional manicure (>500 nail designs are available) use lipstick and eye shadow, which will wear off over time high heel training armpit/pubic hair growth and hair shaving wearing nylons and stockings flirting/relationship system (getting a boyfriend or girlfriend) affected by fashion status Contains also some (optional) kinky content: one very long quest ("Follower of Dibella") involving themes of fashion and gender change; plus a short chastity piercing quest Also provides the immersive "thought" system (YTF), playing a selection of over 2500 fully voiced player thoughts according to the player's fashion status. These features may optionally cause addiction and have other special side effects. (Tons of configuration options in MCM.) Works for LE and SE. Downloads for both LE and SE are in the download section right here. The old thread of the SE conversion can be found here. This mod is made for human female player characters (preferably CBBE body), though some features will work on non-humans or male characters as well. Two versions are provided: 1) The "LITE" version gives access to all the fashion features (including YTF). Prerequisites are: SKSE, SkyUI, Fuz Ro D-oh, Papyrusutil. "LITE" means that it does not rely on Sexlab, DD and ZAZ as masters. YPS LITE is still a script heavy adult mod. 2) The standard (= full) version includes all features from the LITE version, plus the flirting system and the Dibella/chastity quests. The standard version is the recommended one. Prerequisites are: Sexlab, DD and ZAZ. If you have Sexlab installed anyway, it is recommended to use the full version, because it has more features and gets updated much more often. To use this mod, download and install the following: - newest standard or "LITE" version of YPS - newest YPS sound & texture pack (choose LE or SE) - all the required prerequisite mods (see list below) - optional: thought sounds (part 1-4) - optional: Sha's Equipable Hand Nails - Version YPS (SE only).7z (for better looking nails on SE) Further optional add-ons: see list below For those already using this mod: What you could do to improve this mod still further (if you have time): Recently updated features: v. 6.9: Body morphing (Dibella quest) - After being changed to female form, player will start out flat breasted with slim hips, and develop female curves during the quest over time; morph values are configurable - Bimbos of Skyrim integration: Player can now accumulate Bimbo corruption over the whole quest, with the option to be turned into a Bimbo when the quest ends. (Bimbos of Skyrim is required) v. 6.8: Thorough revamp of the professional finger nail polish system - Finger nail polish items can now be freely configured in the file ypsProfessionalNailsDatabase.json, according to shape, length, color and nail art style. Works with any mod that provides fingernails as equippable items (regardless of item slot). - Professional manicure sessions are now more realistic, including application of nail tip extensions, base color, and finishing touches (UIExtensions is needed to enjoy the new nail sessions) ... for more details see section on "immersive nail polish" below. v. 6.7: Player thought system. Now featuring voice overs! -- The following conditions may trigger "player thoughts" shown as notifications: Papyrus (StorageUtil) variables set by modders LocationTypes Certain player conditions: flying, incombat, onmount, running, sneaking, sprinting, tresspassing, weapondrawn, swimming, sitting, hasnogold, hasfollower (worn) armor keywords any combination of the above conditions, linked with the operator & ("and"), or negated with the operator ! -- The current ~3000 thoughts are all fully voiced. -- Fully customizable by editing the .json files. Can easily add/remove "thought" messages, and add/remove voice overs. -- Thought frequency can be set in MCM A FAQ with more details can be found here. Special note: Monoman's tweak v. 2.4, which was necessary for the Wartimes mod, has been merged into YPS since YPS v. 6.3, so it is no longer needed for the current (full) and all future versions of YPS. ---- FULL LIST OF MAIN MOD FEATURES ---- LOCATIONS OF YPS FASHION VENDORS (visit them for a quick start, e.g. getting a hairdo, or buying fashion items) IMMERSIVE HAIR STYLING IMMERSIVE PIERCING SYSTEM IMMERSIVE NAIL POLISH SYSTEM HIGH HEEL TRAINING PUBIC AND ARMPIT HAIR GROWTH LIPSTICK & EYESHADOW NON-DECORATIVE COSMETICS NYLONS, STOCKINGS and PANTYHOSE FASHION LEVELS AND FASHION ADDICTION GIRL TALK FLIRTING AND RELATIONSHIP SYSTEM (not available in LITE version) IMMERSIVE NAME CHANGE QUESTS GENDER CHANGE ITEM CONFIGURATION KEYWORDS ------------------------------------------------------- REQUIREMENTS FOR ALL VERSIONS (without them the mod won't run at all), choose the LE or SE versions as needed: SKSE (LE or SE Build) SkyUI or SkyUI (SE) Fuz Ro D-oh or Fuz Ro D-oh (SE) PapyrusUtil or PapyrusUtil (SE) The Sound & Texture Pack from this mod is also required for all versions. Always keep the newest version of it installed. REQUIREMENTS FOR FULL VERSION ONLY (not needed for LITE version) Sexlab or Sexlab (SE) Devious Devices Assets+Integration+Expansion or Devious Devices SE (Assets+Integration+Expansion) ZAZ Animation Pack or ZAZ Animation Pack (SE), version 7+ STRONGLY RECOMMENDED ADD-ONS for the fashion features (without them a lot of things won't work well) For the PIERCING, the MAKEUP (lipstick, eyeshadow, nail polish) and PUBIC HAIR system: SlaveTats 1.1.1 (or SlaveTats SE) For the HAIR: KS Hairdos or KS Hairdos (SSE) (preconfigured hair styles) For much more convenient menus: UIExtensions or UIExtensions SE, making it easier to choose hair length, hair color, hair style, eyeshadow or professional nail polish color. RECOMMENDED ADD-ONS (required for some general features) For the NYLONS (stockings, pantyhose): "Equipable Stockings" by googlyman For the ARMPIT HAIR: The file Nordic Warmaiden Body Hair - SlaveTats Version.zip from Nordic Warmaiden Body Hair (or Nordic Warmaiden Body Hair SlaveTats SE Version) For the PUBIC HAIR: SoS or SoS SE, and SoS Pubic Hair for Females For the arousal effects of FASHION ADDICTION: Sexlab Aroused Redux or Sexlab Aroused Redux SSE (follow-up mods like SLAX should also work) Additional NAILS for the use of the professional nail system: - Kaw's Claws: http://www.nexusmods.com/skyrim/mods/5910/? or the SE version (adds nail polish colors: aqua, black, blue, bright red, dark red, gold, green, pink, purple, silver) - OGN Nails: https://www.nexusmods.com/skyrimspecialedition/mods/49495 (SE only) - Shas' Nails: provided in the download section of this mod (SE only) For the HAIR: recommended to add more hair styles (see list in the section "Immersive hair styling" above) For more JEWELRY:, it is recommended to use earring/piercing mods like: Immersive Jewelry , Test HDT Earrings, KS Jewelry, HN66s Earrings, or DX Fetish Fashion Volume 1 + Volume 2 SE If you experience the "black face bug" in SE, use the "Face Discloration Fix" (SE only). OPTIONAL ADD-ONS (required only for some special features) For the CHASTITY PIERCING QUEST: install Devious Chastity Piercings by poblivion (or Devious Chastity Piercing SE). If you want to become a shemale in the DIBELLA QUEST: Vivi's Cockcages (LE or SE); activation of .esp is not required. For the PIERCING system: to add more earlobe studs, install Facial Piercings and/or Litheria Armor Pack 202 For the NAIL POLISH system, the following add-on mods will provide hand meshes for some additional colors: - For professional manicure: more nail mods (see list in the "nails" section above) - For standard nail polish: ------ HN66s Hands and Nails http://www.nexusmods.com/skyrim/mods/57083/? (adds nail polish colors: french white, grey tips, zebra red, blood red, dark blue, dark green) ------ HN66 Mage Nails http://www.nexusmods.com/skyrim/mods/27668/? (adds nail extensions in the colors: French white, black, blue, gold, green, red; these extensions can only be applied by a professional manicurist) If you don't install these files, many nail polish colors are still available (meshes are part of the YPS mod), and the Kaw/HN66 nail polish will still show as SlaveTats. So these nail mods are not required. If needed, turn off the "Use This Mod's Nail Meshes" in MCM to make the fingernail SlaveTats show correctly. Still better, you install Sha's Equipable Hand Nails - Version YPS (SE only).7z from the download section of this mod. This will show better looking nails, so Kaw's and HN66 nails won't be needed any more. To conveniently add KEYWORDS: Use KID, or SPID or a similar tool. 3rd party add-ons: Alternate Makeup Textures: YPS makeup and STA tiers improved by zato770; alternate version by everflame Voice packs: 1) "YPS thought sounds" (provided in the download section of this mod) gives voices to the player thoughts of the YTF system. Just download and install all 4 of them (no need to repackage). 2) The "Immersive Hair Growth and Styling SSE Voice" packs (from YPS Voice Pack SSE) give voices to the various NPCs for the YPS quests and dialogues (need to be repackaged by the user first) 3) The "DBVO Bella -Immersive Hair Growth and Styling SSE" pack (from YPS Voice Pack SSE) gives voices to the player herself for the quests and dialogues (needs the Dragonborn Voice Over mod to work) There is also an older YPS Voice Pack for SSE for v.6.2.1. Tool mods: (not required, but some might find them useful) Favorite Misc Items: Lets you add misc items (like the shaving knife or eyeshadow applicator) as favorites MCM Recorder: To record MCM settings WHICH FILES TO INSTALL - Choose the version with the highest version number fitting best your current installation - "LITE" versions do not require DD or Sexlab. - The Sound&Texture Pack is required for all versions. It is compatible with lower and higher versions of this mod. - If you want voiced thoughts, install all "thought sounds" packs and active the esp. (They are split into several files, because LL has a file size limit of 250MB.) - Sha's Equipable Hand Nails - Version YPS (SE only).7z from the download section of this mod is strongly recommended for SE, as it has better looking nails. - This mod was created for CBBE. In the download section a patch is available for UUNP - "YPS Hair Default Configuration (optional).7z": replacement files for ypsHairDefault.json, depending on your installed hair styles. These are generally not needed! --- (only needed if you untick "Use Random Default Styles" in MCM) NIOVERRIDE LAYERS (very important and required changes to your SKSE ini files) If you are using SlaveTats: To be on the safe side for this mod, open the file Data\SKSE\Plugins\nioverride.ini with an editor and set iNumOverlays=12 for Face, =5 for Body, =3 for Hands, =3 for Feet. On top of that, add the values needed for other mods. (For SE version it is the file Data\SKSE\Plugins\skee64.ini ) Furthermore, you need to set bEnableFaceOverlays=1 More in depth explanation: UPDATING FROM A PREVIOUS VERSION Upgrading from any non-alpha previous version to 5.2 or higher should generally be ok. YMMV as usual. TO GET STARTED (spoiler) UNINSTALLING THE MOD Activate the "remove all YPS SlaveTats" function in MCM, then remove all YPS files from your installation. COMPATIBILITY ISSUES AND DEBUGGING FOR MODDERS Lots of functions of this mod can be called by a initiating a ModEvent. Plenty of StorageUtil variables are available as well. See the code examples below. Feel free to contact me if you need further functions. For details, please look here. If you have some special needs or ideas: Suggestions by other modders are very welcome. IMPORTANT DISCLAIMER This mod just provides a framework to add immersion when wearing earrings, piercings and other fashion items. The artwork (shapes, meshes, textures...) comes from 3rd party mods (which need to be installed separately). Credit for the artwork goes to the creators of all these wonderful mods. Credit for the barefoot meshes goes to xinafay. Thanks to Kaw from the Nexus for the finger nail meshes. Thanks to weird letting me use part of the code of SlaveTats Event Bridge. Thanks to pchs for having the wonderful idea of growing pubic hair. Thanks to Mambo for the Pubic Hair Alternatives; variants of some of his textures were used for this mod. Thanks to jb64 for the non HDT patches. Thanks to googlyman for the equipable stockings mod. Thanks to poblivion for the devious chastity piercing mod. Thanks to dePog for the armpit hair textures from Nordic Warmaiden Body Hair. Thanks to nokturnihs for the UUNP body piercing textures. Thanks to Nilead for the BHUNP pack. Thanks to Skyrimll for very important hints, mod event suggestions and bug fixes. Thanks to Gnaddelwarz for providing an import/export script, as well as for the port to the SE. Thanks to Crudo for hair configuration files. Thanks to nisa9022 for fixing issues with werewolves and barefoot meshes. Thanks to Kakabishan for his wonderful Barber resources, included in the texture pack. Thanks to Osmelmc and Gnaddelwarz for many bug fixes and continuous work on this mod during my break! You did a great job!!! Thanks to 3DMsAsura for providing a Chinese translation of this mod. Thanks to Monoman1 for continuing to work on this mod, and adding several useful patches. Two thumbs up👍👍 Thanks to jib_butkiss for integrating this mod. Thanks to cobra0798 and SquatsAreLife for uploading voiceover sounds. Countless thanks to SquatsAreLife for doing the thought voiceover sounds. Thanks to Balgin, Wareware, anonymous515, feedlr, notedfakess and 0x000f for providing hairstyle configuration data. Thanks to Ashara for the earring meshes and textures (LE and SE). Thanks to Vivi for the cock cages. Big thanks to Shas' on the nexus for giving his permission to convert his nail mod for YPS. Big thanks to HannoJojo for doing the conversion of Shas' nails. Thanks to countless LL community members for suggestions and bug reports. LEGAL STUFF You are welcome to do a translation, but you need to post it here on LL. (This includes Russian and Chinese translations ) --------------- Any problems, please post here. HAVE FUN!!! --------------- Submitter emily1673 Submitted 01/15/2016 Category Other Requirements SKSE, SkyUI, Fuz Ro D-oh, Papyrusutil Special Edition Compatible Yes
  14. Immersive Daedra Worship: Temple of Molag Bal View File “Molag Bal, whose sphere is the domination and enslavement of mortals; whose desire is to harvest the souls of mortals and to bring mortals' souls within his sway by spreading seeds of strife and discord in the mortal realms.” – The Book of Daedra “Molag Bal is… the King of Rape.” – The House of Troubles Deep in the woods of Falkreath lies an ordinary, unassuming house that conceals a dark secret—a passage leading to an ancient daedric temple lost to the ages. Unlike the aloof Nine Divines, the Daedric Princes are more than willing to richly reward the mortals who serve their twisted ends. The only question is: what are you willing to do for a taste of true power? It has always surprised me that there is little to nothing in the way of mods that allow you to become a proper Daedra worshipper. The Temple of Molag Bal (or ToMB) provides an opportunity to immersively worship Molag Bal in exchange for power. As a servant of the King of Rape and Lord of Domination, you will perform a forbidden ritual and commit unspeakable acts in a to please your malevolent master. Violate your victims over and over again until you crush their spirits. And when there is nothing left of your victims but a broken shell, sacrifice them and send their soul to Coldharbour, where their torment has only just begun. Molag Bal will bestow true power upon you. How it works: The bookcase conceals an entrance to a cave that leads to the temple below. There is a button to activate it. You can make NPCs your prisoners and assign them to a cage in the right prison wing. (Note: this is buggy with non-unique NPCs.) You can assert some basic control over them (go to cage, follow, command). Sex and outfit management are still very WIP. I recommend The Manipulator for better control. The left prison wing has cells intended for Paradise Halls slaves. There is a patched script that *should* prevent jailed slaves from running, but it still needs more testing. When you enter the ritual chamber, you will receive the “Ritual of Molag Bal” power. Cast this to begin a new ritual. You will then receive another power to access the ritual menu, which will be removed when the ritual is concluded. The ritual power will also be removed when you leave the ritual chamber. With the ritual active, use the dialogue option to make a victim into a Bride of Molag Bal. The first time you do this, the mod will calculate how much rape it will take to break her will and how many points you earn from doing so. It will also calculate how many points you get for sacrificing her.** (This can be recalculated with the menu power, but use with caution. It will be based on current values, so you may lose virginity points.) While a Bride, the ritual will track as a rape any SexLab animation that the actor participates in. This means that it is compatible with any method you choose to initiate sex (Defeat, Paradise Halls, SexLab Tools, etc.) You can set a Bride as the Active Bride by telling her that it is her turn. This will let you view her stats in the ritual spell menu, and other functions still to be added. Once you have broken a Bride’s will, your score will be added to your total. You will not receive any further points from raping her until she recovers (about a week in-game). When you get enough ritual points, Molag Bal will reward you with a perk point. Extra points roll over. When you sacrifice a Bride, Molag Bal will also reward you with a portion of her lifeforce in the form of a permanent upgrade to either health, magicka, or stamina (chosen at random). You can sacrifice her however you choose, the mod simply tracks OnDeath on a Bride while the ritual is taking place. If you deflower a virgin Bride, she will bleed. You can collect the blood from her inventory and take it to the blood fountain, where it can be distilled into a potion or as an alchemical ingredient. Make a Bride fuck herself with a grand soulgem to turn it into a black soulgem. Can also ask female cultists to do the same. You can use the ritual menu power to toggle collision for the altar. This makes it easier to use table animations, especially if you hide the anim objects in MO2. Once the ritual is concluded, you will receive the Blessing of Molag Bal, the strength of which depends on how many Brides you broke during the ritual. This is equivalent to shrine blessing and independent of any other rewards. Brides’ point values will eventually decay as they lose hope from being broken too many times, at which point they are nothing but fodder to be sacrificed Other features: Necromancy room (Currently just for roleplaying). Freezer chamber to preserve corpses left in there. It definitely works with unique actors. Iffy with non-unique. Bedroom with safe storage Beds for cultists you recruit Dining hall and crafting area Arena (I use this to train my magic/combat skills on my prisoners/slaves as living targets) Portal to cave near Winterhold Custom music with add-on NOTE: Although years in the making, this is still very much a work in progress, and this is by far the largest mod project I’ve ever attempted. Don’t blame me if it breaks your game, and be sure to back your stuff up. Cultist functionality is still being implemented and most of it doesn’t work, although the outfit management seems to be working. Constructive criticism is appreciated. I will listen to feature requests, but my modding skills are still pretty amateurish. Future plans include: MCM Additional rewards based on lifetime scores Quest to kidnap Keeper Carcette, destroy the Hall of the Vigilant, and blame it on the vampires Other kidnapping quests Automatically do and align table animations with the altar Ability to make prisoners/slaves fight in the arena for your amusement More portals to hidden locations around Skyrim for easier victim transport Hostile sex magic, like forcing an opponent to stop combat and masturbate or something like Frenzy but that makes enemies try to rape each other ** These values are based on several factors, including whether the Bride is a unique actor, her level, her confidence, her morality, her SexLab purity (defiling a virgin gets a huge bonus!), whether she belongs to a faction hated by Molag Bal (Vigilants, Dawnguard). Please note that I am still working on balancing the scoring and reward system. There is a good chance that this will be too OP, especially if you aren’t using a perk overhaul mod. Requirements SexLab ZaZ Leito SLAL animations (for the soulgem functionality) Recommended Mods: Mods to make your NPCs pretty (Bijin, Ordinary Women, Pandorable, etc.) VNPC for other actors that NPC overhauls ignore (like Keeper Carcette) Defeat (This may become a hard requirement when specific kidnapping quests are implemented.) Paradise Halls (patch available to prevent jailed slaves from running) SexLab Tools LC Build Your Noble Home (Fun player home mod. The temple is conveniently located just outside the village you build.) A perk overhaul mod for the extra perks you earn Follower overhauls to control your cultists. My system is still in its infancy. Credits Submitter The Man in Black Submitted 11/14/2019 Category Quests Requires SexLab Regular Edition Compatible No
  15. Animal Research: The Insatiable Scholar View File By killer905 and Gristle This revision adds Part V to this creature-themed quest and follower mod for male and female PCs, voiced with xVASynth. Version 0.5 continues the adventures of Tirwin and the PC, taking them on wilderness adventures, to the College of Winterhold, into dark dungeons, and far beyond Skyrim. Includes five new books and creatures, several new locations, new spells, new NPCs, more repeatable events, and a study for Tirwin. Version 0.55 includes revisions for voice file generation. IMPORTANT!!!: Includes a new animation - Run GenerateFNISforUsers or the equivalent! A novice scholar from Alinor in the Summerset Isles seeks your assistance in recovering a series of books with forbidden knowledge about the creatures of Tamriel. Although ordered destroyed by a former Arch Mage, the former College librarian could not bring herself to destroy any book, and instead scattered them in hiding places across Skyrim and beyond. The young High Elf scholar seeks the knowledge in the books to improve her chances of admission to the Altmer College of the Sapiarchs. She also seeks protection from wild creatures as well as protection from the Thalmor that seek any means to discredit her family. To Start the Quest: Enter the main area of the Bannered Mare in Whiterun and listen to the conversation between two elves. Your PC will be approached by the High Elf after the conversation. (If the scene doesn't start for any reason, talk to the High Elf.) To Continue the Quest: If you already completed Parts I, II, III or IV of the quest, you can continue with Tirwin's quests by asking her about the next book. If you are starting a new profile and wish to skip over quests previously played, you can do so via dialogue with Tirwin after you are initially recruited by her in the Bannered Mare. Important Note on Castle Volkihar Stages of Mod: The stages of the mod that take you to Castle Volkihar (the stages directly after the "Chase" quest), can be run before or after Dawnguard, but not during Dawnguard. To be precise, it's OK if Dawnguard has started, but once you have visited the Castle Volkihar island, don't run the Castle Volkihar stages of this mod until after you have finished the Kindred Judgement quest (i.e., killed Harkon). Tirwin's Outfit System: After the dog quest, you can give Tirwin a new outfit. Currently, her outfit system works correctly only if she has the one new outfit in her inventory. When using the dialogue to give her a new outfit, you should remove any other outfit pieces in her inventory other than the new outfit you wish her to wear. Requirements: Animations Required: Recommended Animation Packs: Billyy's SLAL Animations - https://www.loverslab.com/files/file/3999-billyys-slal-animations-2025-7-1/ In some (newer) stages of the quest, the mod will try to use a specific animation from this pack. If it is not found, animations will be called based on tags instead. Patches for the Following Mods included in FOMOD Installer: JKs Solitude Outskirts Immersive Citizens AI Overhaul Open Cities Skyrim Optional High Quality Voice Files: Animal Research: The Insatiable Scholar - Hiqh Quality Voice Pack 0.54 - https://www.loverslab.com/files/file/36360-animal-research-the-insatiable-scholar-hiqh-quality-voice-pack/ - by kamithemoon Optional High Poly NPC Patch: High Poly Patch - by kkiiees - "Animal Research High poly 1.41.rar" file in Downloads section High Poly Patch with vanilla facetint for Tirwin and Nyssia - by kkiiees - "Animal Research High poly vanilla facetint.rar" file in Downloads section Requirements for High Poly Patch: High Poly Head 1.4 SE - https://drive.google.com/drive/folders/1V_jcYzwTiKnSv8Dbv-7Z0hh9SWbkn6Bi SG eyebrows - https://www.nexusmods.com/skyrimspecialedition/mods/25890 SG eyebrows for High Poly - https://www.nexusmods.com/skyrimspecialedition/mods/70905 Preview of Optional High Poly NPC Patch: Known Conflicts: True Directional Movement - will interfere with a quest in this mod that changes player controls Aroused Creatures - while not strictly incompatible, mods like Aroused Creatures that can generate random sex encounters should be disabled while on Tirwin's quests because they can interfere with scripted animal encounters Credits: Playtesting by Donuts4me Hermaeus Mora voice lines by Kamithemoon Tirwin's party mask by ShasSaalLDred - https://www.nexusmods.com/skyrimspecialedition/mods/77615 Cover self animation - created by ZaZ - https://www.loverslab.com/files/file/156-zaz-animation-pack-v70-2017-05-16/ Ayleid Building Kit created by: The Imperial Society, Beyond Skyrim, Province Cyrodiil, Varlaisaran, Tarius, Markus Liberty, 1shoedpunk, Simsim, Hart, Suran, and Matth - https://www.nexusmods.com/skyrim/mods/90667 Version History: Submitter Gristle Submitted 07/25/24 Category Adult Mods Requirements Sexlab, SLA, FNIS+Creature Regular Edition Compatible Yes Install Instructions
  16. Version 2.1.4 changed original name determination in menu display of npc cows using SPD if available. Also fixed name migration to SPD where for Jarl cows the adjective set by BAC would be e. g. "Ayrshire Jarl" instead of two separate adjectives. added toggle option on the Story page for Ritual Cow quest to active auto saves between sex acts. reworked Ritual Cow quest to a) use mod events for the sex scenes and b) allow for auto save between the acts (enable via MCM) to gain more stability. added an option to cap the morphs/node scales defined in the json file. The cap needs to be added in 6th position, so you might need to put a "false" in 5th if a morph is affected. Such a line should either look like this "[ "7B Upper", false, [ 0.5 ], [ ], false, 4.0 ]," for non-reverse morphs, or like this "[ "BreastsSmall", true, [ 1.0, 1.0, 1.0 ], [ ], false, -4.0 ]," for reverse ones. The capping will assume a maximum of 100.0 in the opposite direction meaning a non-reverse morph is capped using PapyrusUtil.ClampFloat(<morph>, -100.0, <your cap value>) while a reverse one is capped using PapyrusUtil.ClampFloat(<morph>, <your cap value>, 100.0). added sliders to adjust the growth scale for the uneven breast, also adjusted the default for UnevenBreasts2 to 1.8 (from 2.5) added an option for the nose ring depth to be offset (horizontally only) from the default as opposed to a fixed depth with the already existing slider. fixed uneven breast debovinification glitch where it would only be removed at the very end and not when its mutation was removed. added experimental toggle on the Cow Settings page to switch highlandcow normal maps and tint mask on for the fur. If anyone has better normal maps and/or tint masks, please contact me. I did this per individual cow because results differ between the various fur colors. Acolyte Jenssen can now be coerced to tell all other (male) priests how to reduce the PC cow's size thus no longer requiring the pc to return to Whiterun to get their body in check. The dialogue for that will become available with the Blessing of Molag Bal quest (start that via dialogue and then the other should appear). fixed the outfit removal for NPCs where BAC would simply try to use SetOutfit(NONE) which did nothing. added two ModEvents "BAC_AddMutation" and "BAC_RemoveMutation" which are fired at the respective occasions with two parameters (1) the cow actor and (2) the mutation as an integer. As to the values of (2) please refer to the BAC_MUT_... constants at the beginning of bac_actor_base.psc. added 4 even slower transformation speed stages. The old "Ultra Slow" stage is now named "Annoyingly Slow" since imho "Ultra Slow" should be the slowest stage on offer. removed call to UpdateModelWeight() in bac_alias which would cause cows to flicker every update (~6 seconds). changed several script statements using integer notations as float, e. g. "StorageUtil.AdjustFloatValue(Victim, "MME.MilkMaid.MilkGen", 1/3/10)" in bac_LactationIncrease.psc thanks to a Claude check performed by @LatencyRemix. Possibly those expressions evaluate as integers (resulting in zero) before being converted into float thus rendering the statement useless. added several fish species to the food exclusion json to have the pc cow refrain from eating collect items for the fishing quests. Version 2.1.3 changed UnevenBreasts mutation application thanks to @theevillfox in two ways: (1) for 3ba it now scales L/R Breast01..03 nodes instead of NPC L/R Breast and (2) it optionally now also uses the json file, just add 2 sections à la "MutationUnevenLeftBreast" : [ // factors: [0 = boobSize = 1.5 for UnevenBreasts1 and 2.5 for UnevenBreasts2], summands: [0 = Game version: LE = 0.0, SE = 1.0] [ "L Breast01", false, [ 0.8 ], [ 0.0 ], true ], [ "L Breast02", false, [ 0.8 ], [ 0.0 ], true ], [ "L Breast03", false, [ 0.8 ], [ 0.0 ], true ] ], "MutationUnevenRightBreast" : [ // factors: [0 = boobSize = 1.5 for UnevenBreasts1 and 2.5 for UnevenBreasts2], summands: [0 = Game version: LE = 0.0, SE = 1.0] [ "R Breast01", false, [ 0.8 ], [ 0.0 ], true ], [ "R Breast02", false, [ 0.8 ], [ 0.0 ], true ], [ "R Breast03", false, [ 0.8 ], [ 0.0 ], true ] ] fixed alias assignment in quest bac_cowgrazing having had the 5th plant alias omitted from distribution thus causing weird behaviour of that quest fixed quest After Storm where the quest script would remove MME's Being Milked Passive spell to stop milking only to have the player alias start milking again because of Untamed Milk auto start. When getting strapped into any milker, MME will not start milking if it is already running changed already added follower dialogue to the vanilla DialogeFollowerQuest to optionally fire a mod event for EFF on wait/follow options fixed spell bac_bovine_degrading (one of the "Being A Cow" spells) to no longer use RegisterForUpdate() in favor of RegisterForSingleUpdate(). The former could cause a race condition with the grazing start so you'd get hungry while at the same time the hungry timer starts again. Due to high script load the hungry checking could take more than 5 seconds which was the interval of the update timer thus causing the next update to overtake the current one. added generic clearing of BAC's body morphs upon successful de-bovinification. Else, e. g. Steatopygia would hang on. fixed debovinification process where the pc cow would sometimes and seemingly at random unequip all items. changed the default SE tails from 6b (short) and 5e (long) from Fantasy Creature HDT SMP Tails to its next version Fantasy Creature HDT SMP Race Menu Tails II changed NiOverride dumps to produce sorted output in the console added a debug option to MCM to reset BAC's stuck reequip quests, this option will automatically trigger once on game load added a toggle for the curse starts on sex option to choose if you want it to start with all animation tags present vs. any one tag present changed cow head scaling. Prior versions did a scale on CowHead1..8 mutations and another scale on CowNeck mutation. Both scales nulled each other somehow. Now, head scaling starts with at least CowHead1 and/or CowNeck. Base head scale is 1.0 and CowNeck adds 0.1. Each CowHead mutation adds another 0.0125, so with CowHead8 and CowNeck you end up at 1.2. This honors the section "ChangeHead2" of the json file meaning it is multiplied by the factor you put in there. (SE only) added optional support for SPD which I created on the nexus. Use this, if you want concurrent re-naming of your bimbo cows between BoS and BAC. BoS will support that in its newest version. With that in place, you can have bimbo cows attributed by BAC and renamed by BoS, e. g. "Ayrshire Jarl Elli the Whore". Version 2.1.2 I now create the distribution based on the SE version. The LE esp version is backported using this xEdit script: https://www.nexusmods.com/skyrim/mods/114984. If you encounter problems using this, please try to find a solution based on the SE esp first, I have no better idea. added HDT-SMP tails for SE only, optional alternate SMP tails made by @Unknown22923 are also available added visible cow flop for SE changed format and scanning of actor_base.json to allow a completely SLIF-free morphing and to greatly reduce the string spelling problem. If you don't use any SLIF keys in there, SLIF is no longer required for BAC. However, this may require you to reformat you own json file. Store that away before installing the new one to be able to adapt it afterwards. If you've used the JSON before and changed it, make a backup to be able to migrate the changes to the new format. added an MCM page to display all bodymorphs applied by BAC via NiOverride (as opposed to SLIF) changed Acolyte Jenssen's service quest to apply the bodymorph reductions only after SexLab has deregistered the player as opposed to within the AnimationEnd mod event. Else the removals would not take place immediately under SE but needed change of location first. added sliders to change the growth steps for breasts and feet due to voluptuousness/podomegaly potions added a toggle option on request for @Ricordi to disable leg node transformations (no thicc thighs) changed Paul's remote punishment removing the repeated potion application for each step and replacing it with a single overall boob/hooves morphing thus hopefully reducing the script load at least at later stages changed overlay reservation on cow registration for SE/AE. Since the visibility order in SE is opposite to LE, the slots will be assigned highest first in SE (LE: Ovl[0] ist first, SE: Ovl[<max - 1>] is first) added a toggle option to have the vertical tongue position automatically adjusted with the large CowHeads (5 throught 8). Each of those will add 1 (CowHead5) or 2 (6 through 😎 to the tongue's height position set in MCM with this option active. added some face morphs via ActorBase.SetFaceMorph() to npc cows depending on their FaceCow mutations. These do not show on npcs with prefab heads but may occur later when mutating with CowHead1, etc. Version 2.1.1 fixed an endless loop in bac_actor.pex (ExecuteOrgasmEnd) added a toggle to stop MME milking loop at end of curse to not have the curse trigger on milking immediately again added options to change the slot assignments of the cow items. This requires editing the meshes (.nifs) and the armor/armor addons (in CK) to assign those changed slots. With BodySlide generated items, only the ShapeData blueprint mesh needs to be changed and then re-generated, for other items, the files distributed in data\meshes\bac (distributed in the bsa) need to be changed. Use with extreme caution! I will not be able to help you there should items stop appearing. If you intend to do that, I recommend making an addon mod to BAC and change those slots there collecting all meshes required in the process and storing them separately from BAC so that you don't need to redo all of this each time I publish a new version. Be warned! There are currently shy of 700 meshes involved since each appearance facet normally carries extra meshes. added options to bypass up to 3 otherwise blocked mutations for single cows on Cow Settings page. This way you can generally disallow some mutations and still have them applied to selected actors. added an (non-)immersion option to have a UIListMenu pop up for mutation selection instead of just randomly selecting one thanks to @masterofgamespl. The first option of that menu will always be "Mutation for <cowname>" so you should be able to select the mutation for the intended cow should multiple cows transform simultaneously. If you select that line directly, the standard random selection will take place. With less than two mutations available the menu will be skipped. added some script functionality to change your name back after you exit Paul's slavery (*not* just after debovinification!). This will not work in a running game where the renaming already took place. During your cow alias phase, you may edit your original player name in BAC MCM. If you clear that name, it will be reset to its value when entering MCM at menu exit again. Having an empty player name would result in dysfunctional gameplay. added a new Coldharbour effect "Coldharbour's Cord" which will double any growth effects from Paul's Voluptuousness and Podomegaly as well as Enormous Boobs potions. added a new cow color "Brown Spots" to represent brown spotted cattle (Ayrshire) which prompted me to rename the old "Brown (Spots)" color to "Black Spots". Textures are thankfully provided by @Addywil. This requires downloading of the tats archive again since the fur textures end up in there. added a slider on the Sounds page to configure a volume percentage for sounds played while in a dialogue menu so that they can be drastically reduced in volume to hear what's being said. Keep in mind that sounds already playing when entering or exiting dialogue will keep their volume. This is applied to all BAC sounds of all cows present, though footstep sounds will be unaffected since the script cannot influence them. Version 2.1.0 remapped ~150 property values lost due to inaccessability of property lists and CK constantly losing them one by one when trying to view the property list of a given script with the cause being property zadLibs of script bac_store.psc. Access to zadLibs has been isolated into bac_zad_access.psc to no longer harm my property lists. Finding this out took 3 months, frustration pauses included, since the available error from the papyrus0.log only states "property list too large" and does not mention the culprit - in this case script zadLibs.psc. That error may appear with any script that directly or indirectly uses zadLibs as a property itself. The problem originated in a) my installation of SLIF (patched) which apparently shipped an outdated version of zadlibs.pex overwriting the newer one from DD 5.2 and b) a wrong duplicate setting in SkyrimEditor.ini (bInvalidateOlderFiles in section [Archive] was set to both 1 and 0 with the latter setting being applied). Apparently it did not appear with *all* those scripts depending on the mood of the LE CK weather or something else because that error appeared with *different* scripts each day. This requires a clean save / fresh start! Also make sure to clean out any residual loose bac scripts as described in item #3 of the FAQ on the file page. changed face tint application to only happen after at least CowHead1 or FaceCow1 mutation is active, also added a toggle in MCM to turn it completely off for those of you experiencing some blackfacing issue replaced old cow horns with @Addywil's new horns, also added the horns with circlets (=helmet) and the milkstone misc item, also the smaller horns & ears are now twin objects for slots 42 and 55 each. It turned out that with some foreign mod hairstyles the slot 42 items were not rendered correctly added a misc quest to obtain a milkstone and have Madesi craft the circlet which then can be applied by Paul. That quest can be started either by asking Paul about helmets or by looting a dead cow (there's a configurable chance in MCM to find a milk stone). In any case that milk stone is intentionally not a quest item! This is done for those of you who do not care for it but find it nonetheless in a dead cow and then want to sell it. There's only one active milk stone available at any given time meaning you'll have to complete that misc quest by getting the circlet applied to someone (pc or npc) before being able to find the next milk stone. fixed bell & nose ring removal if that item is disabled via MCM to encompass the shadow item in slot 47 thanks to a post from @astor2015 reworked the objectives and marker locations of quest bac_afterstorm so Proventus should now move coherently and lead you to the milker. Also changed milk target checking to MME's mod event which saves us a lot of lag getting caught by the hunters (either pack of them) will now dispel all running magic effects as it's essentially the same as getting jailed changed the misc quest for the recipe to Conditions instead of manually filling the aliases added options to start/progress the curse on being raped and (optionally) *not* to progress on milking. Disabling progress on milking will currently render the pc unable to lose the curse. added a toggle option to enable forced item equipping during quest furniture scenes - use with caution. ZaZ furniture tends to CTD when something changes the z base transform (e. g. high heels) Version 2.0.10 fixed a function call in bac_menu.pex which apparently shadowed a "private" function of the same name in SKI_ConfigManager.pex changed (Un)Block(Self)Bovinification to also service male MilkMaids, if enabled in MME changed degraded cow Moo dialogue to also award a moo skill point if dialogue leads to breastfeeding changed naming dialogue (Cow 32/Maggie) to trigger YPS via ModEvent, so that YPS also recognizes the new name added an option to skip face tint fix for custom races added package overrides for Marc so that he proceeds straight to Whiterun and does not reverse his journey halfway changed freak show dialogue actor selection to no longer consider actors active in a SexLab animation added reaction to YPS' yps_GenderChange mod event (will occur with YPS version from 6.7.2 onwards) to re-register NiOverride slots, etc. for an already registered cow added mod event calls for yps on name change ("Cow 32") and for udders/tongue equip (since those use piercing slots and tend to get unequipped by YPS) reduced calls to NiOverride.RemoveNodeTransformPosition/Scale to those transformations that actually exist fixed Paul's service reopening which previously only happend on game load because I mixed up OnUpdate() and OnUpdateGameTime() added new Coldharbour effect "Coldharbour's Glow" which will distribute arousal and thus make all npcs horny around the pc. Also there's a configurable chance of any npc actor (ActorTypeNPC) undressing when their arousal exceeds 50 changed Coldharbour's Aura effect to no longer play crotch idle when npc is in combat because that would cause them to stop fighting actively changed text of scroll recipe to include the info to use it on a tanning rack added removal of CowBack1/2 and CowNeck when locking the pc into the milking machines in Captured Cow 1 and 2 (and re-setting of the spine when exiting). This will ignore "Cow Back Reduce in Animation" setting from MCM since the machine is not able to lock you in when your center of gravity is too far away from the actual furniture and disabling this would still cause the quest to get stuck changed beginning of Hammerheart, the objective "Find Paul in Riverwood" will be displayed at a somewhat later time since you are not already cursed when starting the game. added dialogue to quit enslavement to Paul once you've cleared your debt. Any deposit at this point will either be split between you and Paul (Paul's base mood between -10 and 10) or withheld by Paul (base mood less than -10) or given to you (base mood greater than 10), if you accept. Version 2.0.9 added tint mask support for npc cows. Now each time a cow head is applied, the original tintmask from that npc's prefab head should be restored added options to optionally make BAC mutations cause BoS (Bimbos of Skyrim) corruption if you have that installed added hand footstep sets to the stage 13 hands as well fixed two calls to SLIF in bac_camerapos.psc to point to NiOverride when SLIF is not installed moved tats color selector from the BAC settings page (player only) to the cow settings page where it now features for every cow. This will also load the color preset for the new color if present added a toggle to apply the regular fur tats with NakedAss mutation as an individual setting for each cow. This way you do not need to disable NakedAss, if you just not want it for some specific cows. Let them get it nonetheless and disable the naked fur tats here. instead of the pc color selector, there are now toggles for each color. With these you can narrow the range of colors randomly selected with any new cow to those you like. You must leave at least one color active and it will not affect color forcing by potion or MCM. added a new dialogue option for Marc at the end of Cow's Tears. To avoid the hunter combat you can now submit directly to Marc. Please give the script some 10 seconds to catch up. If you disallow fur in MCM, CowNose will now be disallowed, too since it's technically a fur part. fixed freeing up of NiOverride slots on debovinification thanks to @PNclarity001. added load/save functionality for MCM settings. This does *not* include custom race settings. Those IDs are absolute and would likely cause a CTD on a new game with different load order. It also does not include the color settings. Those are still saved from the Cow Settings page. merged cow height calculation into one function to get the same comprehensive height for every call (was calculated separately for tall/stunted vs. normalized cow before) Version 2.0.8 MCM random max stage slider now has a range from 30 to 50 added milkier tats for cows with LactationBursts to replace those gained with UntamedMilk. This requires downloading of the tats archive again! split LongHorns mutation into two: Long Ears and then LongHorns thanks to a suggestion from @H Bof. This requires downloading of the loose files archive again! added keyword zad_Lockable to all mutated hands and hand hooves (they already have zad_DeviousGloves) added keywords zad_Lockable and zad_DeviousCollar to all cowbell/ring combo items made a wilderness encounter (WE) quest to hopefully speed up the hunter encounter. I had those hunters happen on me the regular way every time I tried to test that, though, so it's considered experimental added dialogue to Paul to exchange the pc cow's nosering as long as you got that from Paul's branch of the intro (quest After Storm). This is just the immersive option to the already existing MCM option moved the milker in Dragonsreach from the cellar to the kitchen to make that more accessible added a check for filled alias bacFurniture at stage 10 of quest Captured Cow re-implemented ready message when Paul is again willing to service you added two new mutations thanks to @darkdraketom called Small Cavity and Large Cavity. They can be obtained after stage 15 (small) and 18 (large) because they require udders. Assuming those udders take in air which creates air pockets, the milk starts sloshing around and creates sloshing sounds. The small udders will only ever issue the small cavity sounds regardless of your rank in this mutation. Those sounds are attached to the udders as footstep sets, so their volume is set by the general footstep volume setting. In addition, they are played on StageStart, StageEnd, LeadInStart, and LeadInEnd SexLab mod events. The volume of these occasions can be adjusted on the sounds page in BAC MCM. enabled the secondary mutations Hungry, ShortArms, LargeHooves, and HugeHooves also for slim cows, slim cows now also get Defecate and all the rest changed mutation checking so that you can disable a mutation target already applied to the pc. It will *not* remove the mutation from the pc, but after losing it e. g. via debovinification she will not get it again made an option to clear npc cow outfits on registration. Those cows will be given their outfit items one last time but they may not equip them again and again after destroying them as a cow. changed cow item equip function to respect DD devices. It will still unlock/unequip that device in hardcore mode but use the zadLibs function for that, so that it is properly removed together with its shadow object. If that item appears to be a DD quest item, it will *not* be removed and you get a message box instead. added new cow color black (named Black Angus) plus color switch potion for black with the black cow, I re-created the white head fur like the black based on the brown so it should fit better around the eyes suspended cow defecating while actor is active alias for blacksmith workloop. Else she would leave the furniture and the workloop would complete without her being serviced. added new mutated hands from @Addywil now completed with shoed versions (do not forget to run BodySlide). When you get them shoed and they mutate further afterwards, those shoes will burst off and need to be reapplied by Paul - the same goes for debovinification and losing the hand hooves for those hands again and also for the feet. if the foot hooves grow or shrink, any irons will now need to be reapplied again. made the SE version after finally getting my SE setup cleaned up and reinstalled. This version is just the converted LE version as done by @evilbom previously. Two differences: (1) I created the bsa and the texture bsa from CK and not with CAO. That way, they are way smaller and (2) I did not convert the head meshes with NIF Optimizer but used @Obryanov's method instead, so those should be SSE head meshes and no longer cause CTDs. Still this is provided as is since I do not have the time to test it on SE. Version 2.0.7 added an option in MCM Mutation Settings to remove CowBack/CowNeck for RaceMenu visits (experimental) added a new lesser power "Soul Gift" which will essentially cast a Soul Drain on your sex partner upon orgasm to gift their soul to Molag Bal. This will be added with cow stage 6 (and removed again when dropping below 6) fixed loading of preset (nose alpha value was incorrectly loaded as int from float thus resulting in 0.000) changed Coldharbour's Aura effect to an area spell which does the schlong growing more reliably. Also, it will no longer play the animation on targets hit, if they are in a sit or mount state now clearing StrongBoxKey alias on A Craftsman's Masterpiece at stage 50 when you've obtained the plans, so you can get rid of the key Changed Coldharbour exit "portal" to an actual door. This way the text "To Abandoned House" does not stay on the screen after leaving Coldharbour Changed item toggles to menu options similar to the mutation targets, so you can enable/disable things differently for PC vs. NPC Added Bell/Ring item toggle menu made Paul's workloop cooldown a little more dynamic. Base wait time is random between 3 and 6 hours game time. Each npc cow you create will reduce the lower time by 1 game minute, thus e. g. 60 cows will lead to a cooldown between 2 and 5 hours. With such crowds wanting his service, Paul is inclined to work a bit more often made a timeout check on defecating quest to reset it if it hangs The percentage values behind Paul's nag messages (e. g. "I noticed that my hooves are larger even more!") are now turned off by default. They can be turned on again in the debug menu reworked the market place boob potion feed loop of the Freak Show quest to no longer overtake itself by trying to start the next actor/scene while the current one is still running. Implemented a 90-second timeout on actors not responding to the scene because they are otherwise occupied so it will not hang indefinitely. Freed actors from short-time amnesia, i. e. they will remember what you're doing once they have talked to you and have a slightly different dialogue next time. removed the transparency flags from the mutated hands so they should no longer appear translucent in some ENBs Version 2.0.6 added Soul Husks from the Soul Cairn to grazeables added an option to Cow Settings to include indiviual cows in the milking auto start with Untamed Milk despite having player only setting on that (MilkMaids only) changed activator of Cow Flop so it can be picked up and sold (for 5 septims to merchants or for 10 septims to farmers) Quest bac_cowgrazing will now be marked as failed if you do not find any grazeables within ~5 minutes changed assignment of plant aliases in quest bac_cowgrazing so that quest markers always appear changed Paul's dialogue and quest bac_blacksmith_workloop to service npc cow followers as well. You need to talk to your cow follower when she's at least stage 13 (cow hands) and you are only a short distance from Paul (<2000'). She'll have a dialogue option to put her in the work alias. Then you can talk to Paul the usual way (Hi Paul!) and get an extra option to have him service her instead of you. Then you need to direct her to take a seat in the furniture. This was a nuisance since (a) there was no navmesh inside the stables building and (b) even with a navmesh the space is too crammed for two huge cows for one to be able to direct the other. Plus, that horse tends to get in the way too. So, I removed the inner stable wall and the second door to get it working. Paul will just walk up and say something and that's it for now. You can tell her to follow you again afterwards. I added some dialogue options for non-standard followers to vanilla DialogueFollower quest to be able to ask them to do something for you and follow you again afterwards. I'd recommend saving the game before asking Paul to service your friend because it can be quite tedious to get her into the furniture and the quest may time out on you. I've found the best place to direct your follower from to be just a little space off Paul's workbench on the left of the door so that you can see inside the stables and also fully see the furniture. changed the UnBlock Bovinification spell to (hopefully) work on vampires as well. At least it does on Serana now. some integration work to have BAC run alongside Bimbos of Skyrim and make Bimbo cows possible. added an option to Cow Settings menu to dump Node Overrides from NiOverride to console in an effort to quell those questions about not having enough overlay slots Debug menu now uses text options instead of toggle option (which were never toggled) changed Data\Textures\actors\character\SlaveTats\bac\cowface.dds to no longer ship the colors. Instead, those are now set by the same mechanism as the stretch colors and can be changed in Cow Settings MCM. If you already saved those as presets, those presets might need saving again to include those new settings. Version 2.0.5 fixed a typo in the hand hooves mutation message fixed dremora messenger dialogue not correctly redeeming souls when choosing to remove Coldharbour spell effects removed no-interiors constraint from grazing quest removed bac_mcm_base.psc/pex (old menu base script) along with the quest scripts for the old menus added experimental iNeed support to the grazing quest added sliders for veins and cellulite alpha value and toggles for their glossiness fixed shoed version of stage 2 hand hooves using the wrong armor addon (hands vs. hooves) added slightly off-beat footsteps to the hand hooves to create an audio impression of four-leggedness added option to attach "titles" based on color (= breed) to npc cows (brown = Red Angus, white = Whitebred, spots = Holstein). Since player's display name cannot be changed by script, anyone wanting this for the pc would need to set it manually e.g. in Racemenu. Will also not work with npcs that already have a title (like e.g. Jarls). added an option to the Cow Settings to save the color settings as a preset json for that color. Any new cow of that color will then have these settings automatically applied. added FootSprintLeft and FootSprintRight to the resgistered animations for activity point checks for cow weight changes. The will grant 2 activity points each as opposed to FootLeft, FootRight, JumpUp, and JumpDown which all grant 1 activity point. added a "moo skill" which increases by 1 each time you sucessfully navigate a dialogue mooing and resets to 0 each time you get a mouth mutation (CowFace2 and all CowHeads) This skill capped to 50 will increase your chance to sucessfully speak instead of moo the next time added an option to make that skill persistent thus not resetting to 0 on mouth mutations and keeping its value across multiple cow cycles (i. e. getting debovinified and cursed again) added a json file to exclude quest related food items like the spiced beef for Voada from those items auto-fed by the Hungry effect. Feel free to add items there but heed to the JsonUtil FormList format "<base ID>|<modname>" with base ID being the decimal value of the last 6 digits of the item ID. E. g. Varian's extra spicy spiced beef from Summerset Isles has ID 0x0311fae8 within CK or e. g. 0x8F11fae8 within the running game. Take 0x11fae8, convert it to decimal e.g. with programmer's mode of Windows calculator resulting in 1178344, then add "1178344|summersetisles.esp" to the foodList in data\SKSE\Plugins\StorageUtilData\BAC\hungry_excluded_food.json. This is an optional file, download BAC_2.0.5_DeniedFood_JSON.7z. added an optional json file to make the grazeables list editable (data\SKSE\Plugins\StorageUtilData\BAC\grazeables.json). Needs to be downloaded separately in order not to be overwritten each time you install an upgrade. I experimentally included some Dragonborn plants and some BSHeartland (Beyond Skyrim - Bruma) plants as well in the sample file. If you want to add things there, go to CK WorldData/Tree and add the *decimal* base ID (only the last 6 hex digits converted to decimal) of the plant and its esp name to plantList *and* the decimal base ID (same issue) of the ingredient or potion (i.e. food item) - if not standard - to foodList. If the plant drops a LeveledItemList, you'll have to add each item of that list separately. This is an optional file, download BAC_2.0.5_Grazeables_JSON.7z. changed grazing quest to no longer play stomach sounds when all plants are collected (and eaten) changed orgasm mutation event handling to only register actor for mutation, if not already registered. It seems with SLSO actors could get registered twice resulting in the mutation process to get stuck added a slider to the curse options to set base progression of curse when not milking. The equivalent amount of milk added each full game hour without any milking is B * (6 - T) with B being this base progression value (0..10, default 1, 0 to turn it off completely) and T the transformation speed value (Ultra fast = 0 through ultra slow = 5), resulting in 1 milk unit on Ultra Slow with this set to 1 up to 60 milk units on Ultra Fast with this set to 10. added Blended Lactacid to LevelItemList LItemSkooma75, so it may appear in some mod's Skooma Barrels like MME's Lactacid Version 2.0.4 added options to set creature sexlab voice for cows depending on CowHead stage changed call to PO3_SKSEFunctions.GetSkinColor() to be compatible with different SE function signature added Keyword zad_Lockable to hooves and horns to allow coexistence with Bimbos of Skyrim mod added footstep set FSTBarefootFootstepSet to bac_hooves01AA armor addon to have stage 1 "hooves" (i. e. cramped feet) emit any sounds added a check after 5 minutes to the grazing preliminary loop (when the stomach growls but the quest is not yet started) to end it there and not keep the stomach endlessly growling. Also removed IsArrested() from the prohibitive conditions of CanGraze() since that method reports true on any bounty and not the actual arresting. Added toggle to disable stomach sounds when male SOS schlongs grow due to Coldharbour Aura changed grazing again. Comestibles will be eaten only after all are harvested. Else sometimes a race condition will be encountered where eating a herb will add one again triggering the eating and so on. the milker scene in After Storm should now disable "Milk Pump and Cuirass sells milk" in MME MCM, if active. Else you'll never get milk bottles which are required for this quest. changed after storm milker alias to only remove 50 bottles of milk in total and not of each milk you have in your inventory. changed Coldharbour's Lure to a miniquest that moves the creature towards you and starts sex after half a minute. If the creature gets killed first, no sex will happen. If you initiate sex first, that also counts. After you're done and another 10 seconds, the creature is moved back to its origin. made a debug toggle to cleanup maid lists sice sometimes a maid is added twice removed an error from Milkmaid list page where the list of cows vs. the list of milkmaids was used to calculate number of pages. Also renamed "Milkmaid View" and "Milkmaid Settings" menus to "Cow View" and "Cow Settings" as they only display cows as opposed to the Milkmaid List menu which display all milkmaids added @Addywil's new hand hooves. First stage (at stage 13) with two thick fingers may feature reinforcement by Paul at a later time. For my convenience I already integrated the dialogue with Paul. So, if you want to get improvements on the hands, you get them - with no extra visual effect yet. Normal cow hands do +25 unarmed damage, light (i. e. shoed) hands do +35 and fully armored hands do +45. The hoof stage is now a regular mutation configurable under Mutation Targets menu and may happen after stage 15. There are no extra bonuses for hooves vs. hands. Hardcore mode weapon equip denial now only works with those. You can still equip weapons with the mutated hands or if you allow weapon equip in handscore mode via MCM. DO NOT FORGET TO RUN BODYSLIDE!!! Tried to revive the forced progress without milking. This is experimental, not sure as to how it will work, though. Version 2.0.3 Grazeable plants should no longer include disabled plants (mostly in Whiterun around the Gildergreen). Grazing will now only equip 1 or 2 harvested herbs (2 in case of Green Thumb perk) and no longer all present Acolyte Jenssen is now protected during his rescaling service quest to prevent him from dying (e. g. by succubus drain) Extended services of Molag Bal's messenger. He'll now also remove the secondary effects from Coldharbour for the usual fee Added Coldharbour Aura as another souvernir from there. It will cause male schlongs around you to grow (SOS only). Added HorkerRace, ElkRace, SpiderRaces an ChaurusRaces to ColdharbourLure race list Coldharbour's Lure now checks vicinity to enemies to both player and sex partner and will only initiate sex when distance is at least 2000 feet Introduced optional json file for all the morphs in data\SKSE\Plugins\StorageUtilData\BAC\actor_base.json. It will *not* be included in the distribution since it would overwrite your changes each time. Download bac_2.0.3_BodyMorph_JSON.7z separately and place it in the path mentioned, then change it to your liking. Merged the three MCM menus into one again sadly scrapping all the Add...OptionST() calls and replacing them with their respective Add...Option() calls thus no longer hitting the 128 options maximum limit obviously in place with the state based methods. Should be safe to install on a running game since bac_update will first unregister the old menus and then MCM will register the new one. Give it some time on the 1st load, you should see some messages. New debug option to restart Being A Cow at stage 30 (Paul's radiant cycle), if stuck for some reason. Changed character names in messages from GetLeveledActorBase().GetName() to GetDisplayName() Moved Podomegaly vs. Voluptuousness potion chance from BAC MCM Debug to Story page Added option to pause/unpase cow visuals Fixed auto equip of blended lactacid once more, turned out to be caused by one MiscObject reference still lingering around Changed footstep set for shod hooves to something more resembling hoofbeats instead of coconuts. Since I could not find an adequate shod oxen hoofbeat sound, they'll be horse hoofbeats still... Version 2.0.2 fixed an error in the blended lactacid auto equip code where some hunter or bandit with blended lactacid would immediately try it out with no regards to being no milkmaid added option to block up to 3 mutations per individual cow (MCM MilkMaid Settings page). This will not check whether the chosen mutation can actually happen for this cow at all or if the chosen mutation is already applied (in which case it is *not* blocked) needed to split the menus once again - individual milkmaid/cow settings got too large. Now there's a 3rd menu with only the individual pages The grazing quest no longer forces pc into railroading. Instead, you'll get some objectives to harvest the plants and do it in you own time. This way, the quest no longer accidentally collides with the defecating quest Removed StartGameEnabled flag from bac_cowdefecate and bac_cowgrazing quests thus having them starting correctly the first time and not blocking the defecating because of them already running changed arousal gain by HornyCow from direct modification of sla_Arousal faction to slaFrameworkScr.UpdateActorArousal() call moved StorageUtil values for voluptuousness and podomegaly potions to base path BAC.Potion. from BAC.Cow. so they persist during debovinification implemented timeout to remove cows from faction bac_reequipping at the latest 5 minutes after last reequip started. This should reduce the annoying moments when you wait for overdue transformations added a dialogue branch to Marc at the return to the Talos statue. If the PC has a bounty, Marc should refuse to continue until that is cleared. fixed the inventory event filter in the player alias to react on blended lactacid potion item rather than misc item. Visiting Coldharbour (and getting forced upon by a dremora) now leaves you with a present Blocked actors (either pc or npc) will no longer auto-quaff (blended) Lactacid Changed auto-milking start chance calculation to not start with 0% setting Changed A Craftsman's Masterpiece stages 60 and 80 (collection of dwarven ingots and centurion dynamo cores) again to hopefully work correctly now Changed LevelUp potion to start leveling up from stage 0 Version 2.0.1 fixed bac_OnReadSetQuestStage.psc to correctly extend ObjectReference instead of ReferenceAlias ShrinkSelf spell now sets a marker before shrinking and moves the character back to that marker on end of shrinking as a workaround for mile-high Skyrim fixed automatic self-milking with Untamed Milk not to execute on MilkSlaves as MME does that already changed overlay slot allocation to a sparse model. Those things not enabled will no longer consume NiOverride slots with a blank texture. Once enabled and used, disabling will *not* cause automatic freeing up of the once used slots though. You can achieve this manually at the bottom of the Milkmaid Settings in MCM scrapped bac_watchdog spell. The functionality is now integrated in the aliases which already existed and no longer uses a seperate script instance. As a side effect of this, npc cows not 3d-loaded will no longer fart, moo, breathe heavily, or shit added removing cow registration upon MME deregister expanded mutation on end of sex to all cows. For npc cows, use a matchmaker mod or DIY LevelUp potion now works as LevelDown potion if in debovinification phase changed Hungry effect to feed on all types of food not just those with VendorItemFood Keyword added optional ripping of gloves/shoes/circlets in hardcore mode added option not to remove the ripped item(s) replaced blended lactacid MiscObject with its Potion object in the LeveledItem lists. Any existing MiscObjects will hopefully continue to work. changed cow registration behaviour. MilkMaids and MilkSlaves are now recognized by BAC and registered preliminary to assign an alias to them. This way we can scrap the blended lactacid MiscObject and feed the potion via alias directly. recreated NavMesh in Coldharbour, so Hugh should no longer get stuck when trying to get him out of his lockup changed Encounter Zone of Coldharbour to NONE to hopefully stop Afflicted from spawning Version 2.0.0 fixed quest marker for Paul in Riverwood added Shrink Self spell (and book) available from Acolyte Jenssen when suffering from CowBack1 (at least). Caution! Use this in 3rd person. It may still cause Mile High Club bugging, so save game before use! changed player's ActivateSpecialFurniture package in Captured Cow #2 back to Sit package with loop activation of the pump since ActivateSpecialFurniture is not always successful changed all cow aliases to block reequip while sitting in a milk pump to avoid CTDs due to equipping armor made an option for the renaming (unset this *before* quest Being A Cow is started) SaggingBreasts now trigger BreastGravity2 morph on SE/AE/VR as opposed to BreastGravity on LE fixed A Craftsman's Masterpiece staging from 50 to 100 if you already have the dwarven ingots and/or the dynamo cores when talking to Paul fixed a bug where bac_capturedcow2 would accidentally stop bac_blacksmith and not start it again. Now it only stops the Scene from bac_blacksmith while Paul is at the auction (so that he doesn't run off to Whiterun) and starts the scene again after Paul is done milking the character. added sound volume settings. This made it necessary to move the sound settings to the 2nd menu since the 1st got too large again fixed Ritual Cow startup with a dead Severio after the battle of Whiterun where the quest would fail at start and give you a punishment quest instead Version 1.9I MCM will now start displaying the cow you point your cursor at, if any, else the player. made two sliders in MCM for configuring BigNipples mootation. several small fixes added Nightingale armor check to progress quest TG08A with hooves and horns and only Nightingale armor worn. separated Milkmaid settings from Milkmaid view because the page got too large. added sliders for default and individual CowBack/CowNeck length scales. changed debovinification (optional) from instant to milk-off process for which you have 1 game week. Mutations will be removed in reverse order (sorry no randomize possible because they are dependant on each other). For cows already in progress when installing this, there will be a default reversing since the mod did not record the order of mutations before. Mutations gained past the final stage will count as extra stages, i. e. milking off a cow from stage 40 who got one extra mutation (e. g. by potion) will be like milking her off from stage 41. Each stage requires the customized amount of milk to be dropped (same calculation as needed to be gained). changed bac_blacksmith_workloop to now display its own objectives instead of bac_blacksmith objectives that didn't seem to work. disabled defecating and grazing while doing a job for Paul. This would break those little quests when triggering at the wrong moment, e.g while pole dancing or hanging from one or treading a mill. Made Paul optionally demand sex after finishing a job with his mood below 0 (evil and neutral jobs with the exception of the treadmill because that ends without Paul interaction). added an option to unlimit Paul's base mood (skyrimfet limited the base mood to values betwen -15 and +15). added optional detection event for farting added optional milking start chance with UntamedMilk. This will not trigger during Captured Cow and/or Captured Cow 2, else it would break the scenes (see below) moved werewolf feeding code to PlayerWerewolfChangeScript.psc. Since this is highly volatile with other mods changing this also: If the feeding effect of BAC does not register, check data\scripts\source\PlayerWerewolfChangeScript.psc, function Feed(). There should be a line "SetStage(10)" right at the end. Insert these lines directly before that and compile: int m = ModEvent.Create("BAC_ME_PlayerWerewolfFeed") ModEvent.PushForm(m, Game.GetPlayer()) ModEvent.PushForm(m, victim) ModEvent.Send(m) In 1.9H Script data\scripts\PRKF_PlayerWerewolfFeed_0002BA1D.pex was altered. You should delete that, since altering the wererwolf feeding perk itself does not help. This seems to be hardcoded somehow. Changed bac_huntersgonnahunt2 (Combat in Riften) to be a run only once quest making the hunters in that quest essential, so that the player cannot kill them and making the player protected so that the hunters cannot kill her. Captured Cow 2 will now also start on player bleedout if that's reached before the health check. Changed bac_capturedcow2 The hunter accompanying the master is now a new hunter since the recycled one from HuntersGonnaHunt2 was not always pacified when appearing in the cellar (even though StopCombat(), StopCombatAlarm(), etc. were called several times on him). If he is still in combat, the master would run away instead of starting the dialogue. removed several reassignments of the quest's aliases done by skyrimfet at some stages. If quest aliases are changed during a running scene that uses them, the scene will break. the parade scene may not commence due to script load. I've found that when the player, the master, and the hunter stand indefinitely behind Honeyside, entering the console and exiting it again will kick the scene into motion. The auction room scene would often hang after the hunter said "Time to move, cow". This being due to the fact that it waits until all actions for the phase are complete and the one action not completing being the player's action to stand exactly on the assigned marker (radius 0) which was often occupied by the hunter. So this action now has radius 200 hopefully resulting in the scene to proceed normally added optional alternate hunter tats done by @Crewdoh, Just let them overwrite the existing files. Version 1.9H fixed cure MilkSlave script fixed cow start on Lactacid amount changed level calcuation to a more comprehensive one changed sliders on the udders (needs BodySlide rerun on those at least) relocated Paul from Riverwood to Whiterun stables so he'll no longer run off if no scene runs. Overall scene handling for Paul needs quite some rework though which will come in a later version. remove cows from free attachment factions (bac_feet and bac_hands) when unregistering removed CurvyCow effect when unregistering added new Mootations "CowBack1" followed by "CowBack2" and/or "CowNeck" (without SLIF usage!) with an option in 2nd MCM Mutation Settings to toggle this off at SexLab scene start and on again at end added option to force-feed you the first Blended Lactacid encountered when already a milkmaid on opening of the container added Real Feeding-like effect for Ring of Namira and Werewolf that will count towards HungryCow. introduced new overlay register (will work on newly registered cows, already registered cows will use the old method). Instead of searching for a slot each time an overlay mootation happens and thus stacking the tats in random order, BAC will now reserve a number of overlay slots at cow register trying to get 13 body slots, 4 face slots, and 2 hands and feet slots each. These are then used on overlay mootations in definite ordering so they will stack in the same order every time: Body (lowest to highest slot): Veins Fur Fur supplement (wrist connector) Ass stretch marks Breast stretch marks Belly stretch marks Cellulite #1 Cellulite #2 Breast bondage marks (punishment) Brandings Ritual Cow paint Dirt Liquids (Untamed Milk and Horny Cow) Face (lowest to highest slot): Fur Cow Nose Brandings Dirt Hands and Feet each (lowest to highest slot): Fur Dirt Due to some mods meddling with other mod's tats and also due to intermediate cow drop out, tats slots may become occupied by other mods thus changing the ordering in an inapproriate manner, e. g. having YPS fashion lipstick in face overlay slot #0 will result in the cow tats covering it. To get around this problem, a new option "Reset Overlay Slots" is available on the MilkMaid View page. With this option, BAC tat slots in one area (i. e. either body, face, feet, or hands) will be reassigned, so e. g. if you ended up with the BAC face tats in slots #2 though #5 you can free up slots #0 and #1 in SlaveTats or with the foreign mods options, then choose this option and BAC will reassign its own face slots to #0 through #3. Version 1.9G changed quest priority of and auction scene start in bac_capturedcow2, so that package interference with Hammerheart will no longer prevent scene from starting included meshes and textures for @Addywil's new collar and bell CowFace mootations will now save the old preset to be able to restore it on cow exit and also store the current preset from MCM for each cow, so if you change it in MCM for the next cow, it will no longer affect cows who have already been face-transformed. Accumulated milk amount at cow register will be saved and deducted from the level calculation truncated Hammerheart (bac_blacksmith) to being the intro quest only providing the furniture for the work quest and made a new respawning work quest "Paul hard at work" (bac_blacksmith_workloop) for the actual accessory attachment/removal work. This way, Hammerheart doesn't need to be restarted again and again. Also the workloop can be forced via setstage, etc. not impacting other quests. Warning! Use this on an existing game with caution. Make sure, quest bac_blacksmith is a) running and b) exactly at stage 20 before upgrading! Added new mootation "AlternatingPelvis" as extension to CowPelvis. Instead of only growing and needing to be handled by Acolyte jenssen, an alternating pelvis will grow until it reaches the max growth from MCM and then shrink again to 0, so it keeps constantly changing. Added a switch to MCM on request to disable OnLocationChange event handling. If you switch this off, npc cows will not update their presets (face mainly) so they will no longer show. Version 1.9F2 To Kill an Empire does no longer require the player cow to wear a chef's hat Optional setting for the pain threshold (= mooing) to be based on percentage of max milk amount as opposed to fixed amount of milk Udders size may optionally affect max milk Transformation sounds can be switched off Swapped thought messages for CowFace1 (nose) and CowFace2 (mouth) cleaned through bac_blacksmith, bac_unowned, and bac_quest_ctr some more in the hope that the furniture issue is now gone needed to move debug page to 2nd menu due to MCM issues new miscellaneous quest to get rid of the curse and/or MilkSlave available after you cleared at least half of your debt. Starts with dialogue from Acolyte Jenssen. Paul will not release you, though. You will need to dedicate other MilkMaids or MilkSlaves to Molag Bal to get a boon (for 3 apiece). The Slave Tats and Eartag will now only mark those cows that have been dedicated. You can of course catch that curse again (and get rid of it again). Grazing quest is now on hold during bac_capturedcow and bac_capturedcow2 to stop it from endlessly trying to get up from a milk pump and back in again. Marginally reduced high heels lift on large and huge shoed and heavy hooves (BodySlide generating necessary) changed crowd collection at the stables from MIscUtil.ScanCellNPCs() to (optionally, if PO3 is available) PO3_SKSEFunctions.FindAllReferencesOfFormType() or old style loop of Game.FindRandomActorFromRef() to prevent CTD in Skyrim VR. BAC will no longer automatically adjust camra position, if Customizable Camera is installed to prevent jumping camera position. If you use CC, you'll have to adjust the cam position in CC manually. Version 1.9F1 changed Degraded dialogue chance: It will now kick in with a base chance of cow phase * 2% and then the old speechcraft check. E. g. with phase 1 you'd have a 2% base chance, with phase 40 an 80% base chance. bailout of that dialogue can now be speeded up with Speechcraft. You can set the percentage of your Speechcraft value (max. 10%) than will raise the chance to get out of the mooing. Each Moo the chance to get out is raised by 1% plus a random part of the the set percentage of your Speechcraft value. optional setting for udders size to effect milk maximum scale (small = +0.5, regular = +1.0, big = +1.5) bugfix in the second semihooves SliderSet Version 1.9F due to LL size limits this had to be further split up. The main archive does no longer contain the loose files, if you need those, download the additional archive. The SE models for the semi hooves are in the separate BodySlide file created a new SEQ file (translating to Startgame Enabled Quests and *not* Sequence). Hopefully this will help solve the MCM issue on SE. reworked bac_blacksmith Whiterun stables furniture handling to use regular quest aliases instead of local variables. If bac_blacksmith is already running in your save game, it needs to be restarted: in the console do resetquest bac_blacksmith, setstage bac_blacksmith 10, setstage bac_blacksmith 20. If you have issues with the furniture, check sqv bac_blacksmith. If there are aliases pointing to NONE, you need to restart it. changed Diplomatic Immunity Solitude Stables scene so a cow can travel to the Thalmor Embassy with her hooves on and is no longer requires to wear the Party Shoes changed WICommentNaked and WIChangeLocation01 to not trigger with naked cows and made an alternate comment quest bacWICommentCow for cows. The old BAC comments were integrated in this quest and are no longer triggered by script added semi hooves by @Addywil (2 stages) which will change basic cow staging from stage 9 to 16 (don't forget to run BodySlide). The old progess was: 9 - small hooves 10 - fur 11 - small tail 12 - hand hooves 13 - large tail 14 - large hooves 15 - fur 16 - small udders New progress will instead be: 9 - semi hooves #1 10 - fur 11 - small tail 12 - semi hooves #2 13 - hand hooves 14 - large tail 15 - small udders 16 - large hooves If you install this on an existing character between stage 14 and 16 who already has shoed hooves: The shoes will come back with stage 16 added optional Degrading which comes in two flavours: you slowly lose coherence and forget that you are able to speak requiring you to go through a series of Moos until you remember again. The formula is: Degradation = 2 per cow stage + 1 per extra mutation (max. 119) This can be worked against with Speechcraft, but there will always be a minimum 5% chance of this happening. When initiating dialogue, (Speechcraft - Degradation)[max 95] will be checked against a random percentage and if lower will start the extra dialogue (with PO3 only) once every day or so (depending on your metabolism), you'll feel the urge to graze on some herbs by the road or some grocery plants. This is a forced scene which already checks a lot of conditions but is not error prone. E. g. I had Skyrim spawn a dragon on me just after the scene started and when the IsInCombat check had returned negative. There will be one advance warning about 20 seconds before the start and you can go to sneak or start combat or swimming to postpone the scene added immersive transformations as in sounds and thought messages (player only). With NPCs you'll get the sounds but the messages will stay the old debug messages added optional clothes ripping at those mutations that massively increase mass/size like FatCow1/2, CurvyCow, UnevenBreasts1/2, TallCow, ImaginaryPregnancy, and BigUdders. If this happens to an NPC, her default and sleepwear outfits will be set to NONE. exchanged the standard fur tats with the ones provided by @Dr.Lefse (download the tats file) added 2 alternatives to the forced start with first milking. You can have either the old style or one or both of the new options active: Lactacid score. You can configure the "free" amount of lactacid. Any value higher than increases the chance to trigger bovinification. E. g. having 10.0 as free amount, a Lactacid score of 20.0 would give a 10% chance each milking tick to become a cow Blended Lactacid. This is something dropped by bandits and some magic types. It comes as a Misc Object because potions do not offer the possibility to attach a script. If you take this from some dead enemy or out of a chest, you're compelled to try it out. Further instances of this (after becoming a cow) will give 5-15 Lactacid. You can hand this to your followers and they will also eagerly try it out. Just pass only one of these at a time. The script cannot determine stacking. changed UnevenBreasts1 and UnevenBreasts2 mutation to be persistent, i. e. SLIF is no longer allowed to level the breasts again attached the eartag to the branding faction (bac_mark) instead of the bell faction. You get it with bac_mark faction rank greater than 1. If you don't want any brandings but still the eartag, set the fation rank to at least 4. Version 1.9E1 several bug fixes in the new quests mainly disabling some actors and activators until quest start and enabling the quest to start on Forsworn end of Cidhna Mine quest added 2 sliders to the udders: #1 is Nipple Length (default), #2 is called Udders. I would have used Breast, but that one is inverted and I couldn't make OutfitStudio change the Udders size in the right direction. So, the Udders slider is triggered by BAC breast potions but probably not by other mods. You need to re-generate the udders with Bodyslide to get this. Added a second Eartag for slave cows Version 1.9E fixed end of Captured Cow2 where after the breastfeeding with Paul the regular questline wouldn't start changed Hammerheart to make 10 tries to enable furniture instead of 1 moved some legacy slavetats code to external script changed Ritual Cow so that the spontaneous sex scenes with giants should only occur while wearing the paint some minor bug fixes added new hooves thanks to @Addywil - don't forget to run Bodyslide added an eartag to the stage 3 & 4 ears changed spotted cow head fur to actually show spots added 2 new quests, the first of which will start at some random point after a) Being A Cow has started, b) House of Horrors is completed, and c) No one escapes from Cidhna Mine is completed, the second is hidden in the first. Version 1.9D5 added mutations from skyrimfet's last unpublished version. These are: Steatopygia, Flat/Sagging Breast (either, or) and Big Nipples added Hungry Ability for fat cows. !Use with caution! The script is unable to detect food quest items. My cow ate the spiced beef before I could deliver it to Voada. If you need to carry things like that, make sure, your cow eats regularly *before* the script kicks in (every game hour for fat cows and every half game hour for fat2 cows) added optional support for PowerOfThree's Papyrus Extender (see optional mods above). With that I can attempt to keep the face texture sets on npc cows with CowHead mutations (still not the morphs, though). It also features a far better randomizer than Bethesda's builtin one. added default max cow phase slider, so may go up until stage 40, also added a randomizer option so that each cow gets her own max stage added a pelvis contraction block toggle to the MilkMaid View page. With this and some matchmaker you can endeavour to make your npc cows a bit more fat bottomed. bugfix for camera only to update on player cow size changes. removed limit of disabled mutations. did some stabilizing changes on the Ritual Cow quest for it to proceed even if unexpected things like dead giants happen removed a rare race condition that would kick in upon loading a save file where the cow is being milked and the levelup kicks in just after loading. In that case the reequip run from the game load would block the levelup halfway through and then respawn itself. Version 1.9D4 BugFix for both MCM quests. It turns out that with more than one MCM quest active, MCM will no longer fire OnConfigClose events for either. So I had to invent a workaround for that, else all the timed events will no longer take place (extra milk, lactation bursts, etc.) because maintenance mode doesn't get disabled again The Freak Show quest will now spawn its own potion and no longer MME's breast enlargement (the effect is integrated) a new 6th evil quest "Ritual Cow" should now be available per chance from Paul some other small bug fixes Version 1.9D3 BugFix in bac_capturedcow2 quest. Dialogue bailout of slave master does no longer happen Hopefully fixed recurring defecate message. Be still wary! If the first bowels message appears, make a save to have a backup, if this is still an issue Made tail shafts to match cow color Added missing havoc xml files for the tail Made a little dialogue quest with Acolyte Jenssen to remove the excess pelvis growth Made the pelvis growth customizable Moved the mutation specific settings to the 2nd menu, new page "Mutation Settings" for prior versions please see the original BAC mod.
  17. The Trappings of Fate View File Description: The Trappings of Fate is a Devious Devices-meets-escape-room themed puzzle/quest mod. Find yourself tied up in quite a predicament, wriggle and puzzle yourself back to freedom, and explore a story about the nature of fate while you do so. How to start: First quest (A Snare To Loosen): You'll be handed a Letter of Thanks by the courier after travel to any location after you've reached level 9. Second quest (The Gordian Bind, v2.0.0+): Depending on how you completed A Snare To Loosen, you'll either be handed an invitation by the courier, or you may be lured in. Requirements: - Sexlab - Sexlab Aroused (alternative Sexlab Aroused frameworks should work) - Devious Devices (v5.2 or newer, LE / SE). - Fuz Ro D-oh (LE / SE) if you're not using one of the voice packs, or all dialogue will be unreadably fast. Installation: Install as normal using a mod manager. An AI-generated voice pack is provided as a separate download. Compatibility: LE/AE/VR: SE/AE are compatible. LE should be compatible, but I haven't tested that myself. VR should be compatible now with thanks to @Allen Harris. If you are using True Directional Movement, you need to update that mod to at least version 2.2.6! Older versions had a bug that breaks forced walks / player AI-driven walking, which happen at several places in this mod. If you are using No Lockpick Activate, you should disable that SKSE mod briefly during the part called "Trial of the Prisoner" in the second quest of this mod. There is one small but crucial part of that section that relies on a thing being activated when you lockpick it, and it will not fire correctly if No Lockpick Activate is used. Since No Lockpick Activate is an SKSE mod, you can just temporarily disable it and re-enable it afterwards. Devious Devices NG is compatible and strongly recommended! Devious Devices Beast Race Refit ("BRRF") is compatible: if you don't have Devious Devices NG, grab the BRRF patch on this mod page. If you do have DD NG, support is built in already, so skip the patch. Devious Devices For Him is compatible. Not all devices have meshes for guys though, even with For Him. So some models may still be missing. If you are using Unforgiving Devices, make sure you turn off its Hardcode Mode during A Snare to Loosen or you might not be able to progress. You can turn it back on after. Try not to start the quest wearing devious devices and especially similar devices from other mods. This mod (unsurprisingly) tries to equip its own scripted devices at some point, and existing devices can interfere and cause all sorts of unintended consequences. No other incompatibilities that I know of, at the moment! FAQ: Q: "I'm stuck on a puzzle in A Snare To Loosen!" A: Ask the orb for a hint in-game. Q: "The Orb doesn't have an appropriate hint!" A: Look at the mod walkthrough for A Snare To Loosen. Q: "I'm stuck on a puzzle in The Gordian Bind!" A: Check your quest log and revisit NPCs to check for clues you may have missed. Q: "I checked my quest log and asked NPCs, but I'm still stuck on a puzzle in The Gordian Bind!" A: Look at the mod walkthrough for The Gordian Bind. Q: "I looked at the walkthrough, but it doesn't work in my game!" A: Could be a bug, or a mod conflict. Ask in the thread. If you do, please post which version you are using! Q: "The courier never shows up to start the quest!" A: If you're already higher level than 9, quicktravel somewhere else. He should show up afterwards. If not, there are some quests in vanilla Skyrim that block the courier from appearing, or another mod might be blocking it. You can summon him manually with the console command "00039FB7.moveto player". If you summon him and he still doesn't give you anything letter, let me know in the thread! Q: "Can't I start the first quest at a lower/higher level?" A: Yes. Type "set FrayEQMinLevel to X" into your console, where X is the level from which you'd like to start the quest. After, just travel to another location and the courier should show up to start the quest. Thanks: All folk that brought and continue to bring us Devious Devices. @krzp for awesome animations and for xVASynth / Elevenlabs voice packs. @Allen Harris for ensuring this mod work on VR. missjennabee & Nazenn for eye textures for NPCs from "Improved Eyes Skyrim". Kalilies, Stealthic and others for mesh & textures for NPC hair from "KS Hairdos". Aelie's browser game Escape Games for inspiration (https://aelie.altervista.org/, specifically the Lia's [x] ones). They're great, check them out! Layam for the collar mesh. MaikCG for the dwarven cuirass model and Asrienda for its 3BA port. Imperial2000 for the Ayleid Piercings mod, which provided the base I used for the Toy's Special Piercing mesh. Permissions: You are free to reuse anything in this mod with a few key exceptions: For its redistributed parts mentioned in the Thanks section. For those you'll have to check the original mod's permissions. You cannot redistribute this mod's content in any for-profit project, lock it behind a paywall, or use it for commercial purposes. Submitter Frayed Submitted 05/24/22 Category Adult Mods Requirements Sexlab SE, Sexlab Aroused SE (or equivalent), Devious Devices SE (v5.2 or newer, DD NG strongly recommended), Fuz Ro D-oh Regular Edition Compatible Yes Install Instructions Install the requirements. Install main file (YYYY_MM_DD_The Trappings of Fate vX.X.X) as you would any other mod. (Optional but highly recommended) Install the voice pack (YYYY_MM_DD_TTOF vX.X.X Voice) for high-quality AI Text-to-Speech voice lines for all characters.  
  18. Invisible Actors - Slave(r) quest mod View File Short version: This mod adds 2 new standalone questlines with it's own NPC's, themed around slaves Long version: This is a quest mod mostly focussed around the theme of being either a slave collector or investigating the inner working of slave trading organisation that has popped up recently. This mod is partially inspired by the yuriana wench mod by kozuke hajime (as it's a pretty fun one), and consists out of 2 parts which can be played seperately. Although different choices can be unlocked for some quests depending on progress in the other: The Bellflower's paradise: started by talking to Silas in the windhelm hall of the dead The curse of Sivr: started by either reading the note left next tot the homestead door in the south-east corner of whiterun, or by finding Charlotte lying in the mountains to the east of whiterun LE version for 0.5.0 by -alpha- (no guarantees this is fully functional): See image for available quests: Bugs and issues If anything doesnt work, feel free to point it out and I'll try to fix it. Please also report any missing textures as I tried to make this mod as standalone as possible. Known Issues: If Emma isn't headed to the restraints when you need to free her, then exit and enter the location again. Sometimes a pointer can keep hanging over charlotte if you skip steps in the "From the beginning..." quest, until the end of the quest, when it disappears again Why is the filesize so large? To avoid NPC's looking the same, most have unique meshes and textures, which in turn made the file size increase quickly. Changelog of new additions 0.4.0: customers can be added for the following NPC's in the bellflower's paradise: Wren, Emma, Nia, Marionne follow-up quest added for Wren: Broken Pride Submitter ShiftedFlow Submitted 02/04/2024 Category Adult Mods Requirements Sexlab framework, ZAZ Animation Pack Regular Edition Compatible No Install Instructions  
  19. Triggerwoman Reborn View File Triggerwoman Reborn An adult mod that involves joining and working for a triggermen crew. The Fenway Patrons: The Old Neighborhood: Requirements: All DLCs AAF and all prerequisites: look here for a very good installation Guide My Mod has some custom XMLs for Atomic Lust and SavageCabbage Animations. So you should install these too. Soft Compatibilites: Easy Girl and TRS : My mod uses some outfits from them. If you dont have them, you'll get a vanilla outfit instead. Nuka Ride : If you played it and got a new name, it will be used in my mod too. Commonwealth Moisturizer : If installed you can use some towels or showers to remove cum. Family Planning : With this installed, you can buy condoms and pills from Cigarette Machines in my cells. (both version of FPE should work). Little Pawn : Some people will recognize you as Hancocks assistant if have it installed. Personal Radio : The radio inside the Old Neighborhood Club fills the club with music. You can change the radio stations on the Radio Tuner on the pillar at the counter. Sex Attributes : If installed, some dialog choices can in- or decrease the Player's Self Esteem and Orientation (Sub/Dom). Need to be activated in Triggerwoman Reborn MCM. Optional Voice Files The original Voice Files were generated entirely by AI using xVASynth and can be found in the Download Section. There are much better Voicefiles for the NPCs created by @KinataHoru. Download them here. You still need the original one for the player voice. General Recommendations: As this is a beta, save often. Its also a good idea to visit DC first. This mod is tailored to the role of a female character.. Do not use companions on the story quests. You will be teleported at some points and companions might get stuck. You will be accompanied in most of this mods story quests. If you use CWSS, you might check this helpful post from @Krixost: Incompatibilities CSEP Presents All Americans 2.0 DELUXE EXPANDED EDITION - Quest Mod - It uses the same location as the Fenway Patrons. The old Triggerwoman Mod - It has a door conflict which makes it impossible to play both mods in the same game. Luckily @Plite made a patch for it. Grab it here: Credits: The Artwork on this page is made by Sora AI Thanks to: All the great people here who shared their mods, from which I could learn a lot of things. Submitter Heinzelman Submitted 07/29/25 Category Quest Requirements All DLCs AAF
  20. Naughty Deeds View File ========Disclaimer======== This release is to be considered an early, yet playable open beta. A lot of things aren't finished yet, but keeping all I want to add to this project to release would mean potentially never releasing it at all. ========Description======= Naughty Deeds is multi-module project that is aimed to bake sexual content for Courier into normal Fallout New Vegas gameplay process. It is designed as "All-In-One" alternative of other popular Sexout mods, designed specifically for male Courier. ND development is ongoing process, so expect plenty of updates with new content. Main features: --Radiant mechanics that are easy to patch for any mods. --Amount of brand new content that is tied to other ND features. --Extending vanilla game experience with adult content. Mod has many options to allow configure best experience for player's taste. Some of mod's features were inspired and recreate classic Sexout mods (Tryout, SexoutSex, Sexout Consequences etc.), some are unique and new. Any "bad outcome" situations, except Working Guy content module, are optional and can be turned off in MCM menu. ========Features======== -Vanilla Fade To Black Scenes- -Naughty Deeds provides merged into main master Sexout Fade To Black mod scenes, freeing .esp mod slot. -Canonic Benny scene is redesigned for male Courier with Confirmed bachelor perk, including slightly edited dialogues and voice files for full consistency. -Vanilla Extended Encounters- Using same concept as Sexout Consequences mod, Naughty Deeds extends amount of vanilla situations to have sexual options: -Doctors treatment in exchange of sex- Allows Courier to pay with sex for treatment. Unlike other mods that add this feature, sex will happen after Courier is treated, as jumping into intimacy with all that broken bones always felt wierd to me. -Naughty Greets- Greets Module is extensive Framework that provides radiant NPC approaches. It includes Generic, Prostitutes, Supermutants and Addiction approaches out of the box; it allows to patch every faction in base game, DLC or any mod to use their own specific Greet approach that would lead to any results modmaker wishes. Look into base game INI patch in config\aNDeeds\NGreetsFactionGR folder to see how it works. Framework respects default NPC sexuality: -If male default NPC sexuality is set to "straight", males will not approach Courier. -If female default sexuality is set to "lesbian", females will not apporach Courier. Basic Greet Types (any can be turned ON/OFF in MCM): -Generic Non-factioned, generic approaches from any NPC. All neutral/non-evil factions use this kind of approach. -Addiction Non-factioned approaches from NPC to addicted Courier, with propositions to give him a fix for a sexual favor. -Prostitutes Prostitute NPC's will approach Courier to offer sexual services. -Supermutants Approaches from Supermutants. -Factioned Greetings Approaches from different factions. Framework allows to add any faction/greet topic combination, for any mod, controlled by config files. Base game factions that are patched to have own approaches directly in Naughty Deeds: -Powder Gangers Approaches from Powder Gangers. As it's easy to guess, their intentions aren't nice. They can rob Courier or demand sex. -Legion Approaches from Legionnaires. As it's easy to guess, their intentions aren't nice. Legion part is very basic in first release and subject to be extended. -Great Khans Approaches from Khans will be a bit different, but will lead to generic choices. -Goodsprings Approaches from Goosprings residents will be a bit different, but will lead to generic choices. -Naughty Talk- Module that mostly recreates SexoutSex functionality in a more modern and compatible way, with some additional features: Courier can ask for sex most of ingame NPC, either vanilla or added by mods. NPC chance to agree is calculated from Courier's Charisma and Luck and is randomized to some degree. "Sex Luck" mechanics is ON by default; turning it OFF will make npc to ALWAYS agree to have sex. Courier can try to force NPC to sex if he/she refuse a proposition, which is also has calculated chance on success. -Heartly Helloes- Small module that does same thing as Smaller Talk - forces NPC that have no own dialogues to greet player. Useful for everything that benefits from Smaller Talk and designed to be alternative that takes Naughty Deeds, Devious Devices and possibly other my mods in account. -Working Guy- Module that adds Courier's prostitution mechanics. To begin whoring, simply equip any clothing that is treated by Naughty Deeds as whore outfit (by default all vanilla prostitute outfits); you can either ask NPC if they are interested in your service, or wait till they will approach you. Whoring grants experience, which increase Prostitution level (up to 100). The higher level is, the more clients ready to pay and the more satisfied they will be after service provided. Payment will depent on Courier's charisma, sexual experience for certain type of act and Prostitute level. You cannot whore yourself as "freelance" in cells that are treated as brothels; you can always add or remove cells manually from .INI file, aswell make ini's for any custom cells from any mods. Approaches respect default NPC sexuality: -If male default NPC sexuality is set to "straight", males will not approach Courier. -If female default sexuality is set to "lesbian", females will not apporach Courier. Pimps and Brothels: You can get a job as a Working Guy in any cell that is marked as Brothel (use INI to set cells up for vanilla or any mod) by talking to any NPC that is marked as Pimp (use INI to set up NPC's for vanilla or any mod). Whoring process will be very similar (either approaches or asking NPC if they would like to use your service), with a difference that bad outcomes (aka no payment, beating or rape) are impossible. You will have to share your earnings with a pimp when you end working. If you try to sneak out of brothel where you actively pimped out at a moment, you will be stripped out from all the caps you earned (...or, if you are stealthy enough, you have a chance to sneak out and leave all the earnings for yourself). If you run away from current session, this pimp will not accept your services again. Also, there is a chance that pimp will send agents to deal with you. If Pimp is located on Exterior, you will have to work on area that is as near as 12000 units around him; if you try to move further, your actions will be treated as attempt to run away, which will also lead to taking all earned caps away from you (or, there is a chance that you will sneak out with keeping all them for you). -Rough Awakening- Module that adds new gameplay feature: if Courier sleeps in outdoors for too long, he has a chance to be awoken by intruders. There's many variants what can happen: thief can steal your caps, wild animals can interrupt your sleep... Or someone can try to get into your pants without prior invite. Some encounter outcomes will depend on Courier's stats (perception, perks etc.). Rough awakening chance, is sex encounter possible, minimum hours for awakening to trigger are all configurable by MCM. Note: Rough Awakening supports Quest-per-Worldspace trigger principle, which means it can dynamically run specific quest events for specific worldspaces (controlled by ini file). It means that custom worldspaces can be patched with it's own events set for maximum immersion (because let's say triggering accidental gecko pack in Capital Wasteland would look off). Making such patches requires to know what you are doing though, as whole system is very sensitive to Start/StopQuest functions and StopQuest have to be called in correct moment to not break everything. -Infamy- Some Courier's action (public sex, scamming people, raping others) will lead to Infamy increase. The more Infamy Courier has, the worse people will think of him (affects only Naughty Deeds mechanics atm). If his Infamy is very high, people will stop talking to him completely. Infamy lowers with time. Lowering rate (aka how fast it fades) can be sen in MCM menu. -Surrender to the Enemy- Classic submit-to-enemy gameplay mechanics. Courier can submit to his combatants if he feels that he's not going to win this fight, by hotkey or by automatic health treshold (configurable in MCM). Courier can try to bribe his conquerors, talk his way out, or, expectably, exchange his body for his life. -Quests- -Confugirable INI Lists for ND functionality: Restricted Cells, Worldspaces, NPC; Brothel Cells, Pimp NPCs etc.- ========Compatibility======== -ND adds plenty of marker objects to Mojave, so mods that edit landscape or add new world objects may cause issue where NPC cannot freely access said markers and sctuck. Waiting (T) one hour usually teleports them to destination and solves issue. -Mod overrides some of vanilla dialogues, packages and other records. If other mods do the same and take precedent over Naughty Deeds, it may cause unexpected issues. ========Known issues======== -English is not my first language, so expect grammar nightmare if you're sensitive towards that. -A lot of content wasn't added yet and some of that is added is very basic. It's subject to improve/extend/flesh-out with updates. ========Requirements======== -Hard Requirements- Fallout New Vegas -SexoutNG '97+ and all it's requirements [SexoutSlavery.esm is not a requirement so can be safely deactivated to save plugin spot] -A-Lust and all it's requirements -Recommended mods- -Devious Devices If installed, ND widely use DD functionality, for either diclogue checks or adding devices themselves. -Wear and Tear If installed, ND widely use WaT values, such as wear, in many dialogues and mechanics checks. -Wash Yourself If installed, ND takes Courier's dirty state in account in many dialogues and mechanics checks. ========FAQ======== -Is this mod gay? Absolutely not. It allows you to completely ignore any bisexual/gay options and just get straight encounters. -Evil factions characters are very violent, aka tend to attack me in many situations! Is this normal? Yes. If you turn off "bad outcomes", in many cases potential sexual violence gets replaced by physical one, i.e. NPC decides to attack Courier. It's not like lowlife bandits and someone without morals would behave other way around. -What if I want to remove certain faction approaches and not "all-or-none"? Edit INI files by removing unwanted faction/greeting lines. Dont't forget to fix index size line and indexes themselves. -Is this mod relevant to use by female character? No, as it was created to fulfill catastrophic gap between content for female and male characters, so male characters have at least *something*. There are barely any sex checks in a mod, but it's fully designed around male anatomy and specifics. ========Credits======== All the Sexout devs, former and current. Loogie for Tryout approach script that I adapted for Greets module. Master Kingly - for FtB:R and free permission to tweak it. Submitter Allnarta Submitted 08/15/25 Category Quests Requirements Sexout, A-Lust
  21. Version 1.9.1.4

    203167 downloads

    BIMBOS OF SKYRIM This mod adds three main things: >A variety (currently 17) of female NPCs and around Skyrim bimbofied in various ways. A few offer longer quests for you, some have smaller ones, and all can be approached for sex. >A bimbofication curse that can transform you, your followers, or any female NPC into giggling ditzy blondes if they fall foul of it. >A fully voice-acted follower! She's romanceable, a spellcaster, and has tons and tons of dialogue! And a few smaller things as well! (NPC hypnosis, a way for your male player to be turned into a woman, slutty clothes and jewellery, some fun quest rewards...) +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ TAVERN BIMBOS: Skyrim’s a dangerous place for a woman. Even if you can avoid the rapist slavers or horny creatures, there’s all kind of magic around that could mess with your head, leaving you a broken, sex-addicted, slut. It’s not surprising that there might be victims of that kind of magic around… In various cities around Skyrim, you’ll find some women who are... not quite normal. Each of them has a unique story as to what happened to them. Some of them offer quests where you can to help or learn about them, and some of them are just sluts. These bimbos can currently be found in the following cities: Riften, Dawnstar, Windhelm, Winterhold, Whiterun, Solitude, Falkreath, Morthal, Rorikstead, Markarth and Riverwood, though some of them won't appear until you trigger other events. For specific spoilers about each character, check the following dropdown of their locations and triggers: QUESTS: There are five longer quests in the mod, alongside the smaller ones listed above. In order from longest to shortest, they are: Childish Games: Morella Gray-Mane and Lyli-Battle-Born in Whiterun have been rivals their whole lives. Talk to Morella to help her win once and for all. After each step, wait for her letters! Siding with Morella through this whole questline will unlock her as a follower. Once she's a follower, Morella fights as a Destruction mage. She has lots of dialogue! If you abandon this quest early, Allessandra will instead appear at the ruined hut near the Western Watchtower. Rescue her from there to make her move in to Riverwood. Lyvelia's Dirty Work: Lyvelia Tarlin, a mage at the College of Winterhold, would like you to retrieve a package for her. What could possibly go wrong? A Unique Collection: Lexanne Capulet, a noblewoman in Markath, likes to send adventures out for... unique items for her collection. Sounds like a job for you- but be careful! Acolyte of Dibella: Erina is an acolyte priestess at the Temple of the Divines in Solitude. She's also the target of a nasty curse. Help her out! Or just enjoy her misery... The Whore of Rorikstead: Once you've joined the Dawnguard or Harkon's court, one of your superiors will tell you about a vampire spotted in Rorikstead that needs to be dealt with. Depending on who you're allied with, "dealt with" may have different meanings... A Nordic Wedding: Once you complete Childish Games, Morella becomes available as a follower. Then, build your relationship by adventuring with her- certain actions will, once a day each, increase your relationship score with her. Get it high enough, and you can ask her to be your girlfriend, and eventually to marry you. But she doesn't just want a boring old temple wedding! A Fair Little Favour: Jarl Elisif the Fair needs some help with an embarrassing little favour. Once you've proven your fashion sense and trustworthiness to her (by modelling Radiant Raiment clothes to her and completing "Elisif's Tribute"), she'll ask you for help with it. It sure would be a shame if you accidentally revealed it to the whole of Solitude... THE BIMBOFICATION CURSE: There's any number of things in Skyrim that can mess with a poor adventurers head. Rough sex, cursed sluts, horny rapist Dremora, drinking spiked potions, dressing like a slut, all of these will add to your (or any NPCs'!) bimbo corruption stat. When it reaches 100, the lewdness and debauchery seeps into your soul, starting the bimbo curse. Once this happens, it's too late. A cursed player or NPC will be slowly transformed into a bimbo slut, with the curse worsening every 24 hours (configurable in the MCM). As the curse transforms a bimbo, she will experience the following: If you, the player, fall victim to the curse, you'll experience all the changes too, along with some additional ones: Almost all of these effects can be disabled or otherwise customised in the MCM, for both the player and NPCs. I recommend you avoid changing them while any actor is mid-curse, though, to avoid oddness. Even if a follower has submitted to the bimbo curse, they will still fully function as a follower. Just be ready to hear her daydreaming about fucking the bandits currently trying to kill you. If you want to force the curse onto an NPC, you can enable debug dialogue in the MCM. This will open a dialogue option with any female NPC, where you can trigger the curse on her. Doing this will immediately max out her bimbo corruption, so that the next check will start the curse on her. Other debug dialogue includes an option to block the follower from being bimbofied (though doing that is Lame), unblock it from her, or check her current corruption level. If you want to force the curse on yourself, there's a button in the MCM. The curse can be also disabled completely for either the player or NPCs in the MCM if you choose. Most of these options are also available in the MCM instead of debug dialogue. If you're big into your RP, you can set the curse to only advance stage when you sleep. Note that the player bimbo curse progresses one hour at a time. If you wait for 24 hours or fast travel 5 hours away, it will still only count 1 hour. If you wanted to, for example, wait past a whole level of the curse, you'd need to wait for 1 hour, 24 times. As of 1.7, this is not the case for the NPC curse any more! FIGHTING OFF THE BIMBO CURSE: Visit any priest, court mage, Vigilant of Stendarr, or alchemist to purchase a corruption-reducing cure for you or any NPC. But you'll need to supply some items, and the better quality they are, the better a cure you'll get. Use bad enough items, and your cure might even backfire... CURING THE BIMBO CURSE: You can't (without cheats). But you can suppress it! Once anyone in your game is bimbofied, rumors will lead you to the researcher Holdan in this house behind Windhelm (or you can just go there, you don't need to wait). He can teach you to make a potion that will turn you back into yourself- but only for a few hours! He also sells a few every now and then. You'd better keep a good stock of them, or you can say goodbye to being able to think! There's also an option to prevent your bimbofied Dragonborn from using them herself, requiring a follower to take a Tonic from your stock and use it on you when they see fit. This duration can be set in the MCM, but is scaled against your corruption score (down to half, up to triple). If you want to keep your curse cured for longer, lower that corruption. Oh, also, the potions aren't strong enough to keep you un-bimbo'd if you act like a bimbo. Any sex will immediately cancel your cure. These Bimbo Tonics can also be given to an NPC bimbo using the Hey, you little bimbo... dialogue option to suppress their curse for a few hours too (no scaling here- it'll be the exact duration set in the MCM). If you give them additional ones in their inventory, they'll automatically drink them when their current one ends and stay cured. GENDERBENDING: But what about men? Are they affected by bimbo corruption? Yes! If you enable it, when your player character reaches 100 corruption, he will instantly be transformed into a woman! But not into a bimbo... His Her corruption will reset back to 0, giving you a chance to live you life as a woman and behave yourself this time! Because if you don't, and that corruption hits 100 again... Well, we know what happens to women! You can disable the bimbo curse and keep only the genderbend feature if you want to use BoS purely as a genderbending mod. This can't work with NPC males, so they will just become passive spreaders of the bimbo curse instead, adding corruption to anyone else they have sex with. This is also what happens to the male player if you don't enable the genderbend feature. NPC Hypnosis: Skulking around the back alleys of Riften, a man has developed a potion that will allow you to hypnotise any NPC you talk to. By asking them to smell it (“Does this perfume smell a bit strong to you?”) you’ll hypnotise them, adding a Trigger to their dialogue options that can be selected at any time. This leads to a dialogue menu where you can instruct them to do a whole list of things: Hypnotising someone uses up the potion. More can be bought from the man in Riften, but they’re not cheap. You’ll also need to complete a basic quest for him before he’ll sell to you. As well as controlling them, this offers a more immersive way of running debug functions (e.g., locking arousal). But since this works on any (non-child) NPC, you’re liable to break things if you go too crazy with it. Hypnotise Lydia and make her masturbate in public, fine. Hypnotise Ulfric Stormcloak and make him marry you, don’t blame me for anything that breaks. PC Hypnosis: You're not the only one with that idea! Starting at a configurable level, you'll start receiving letters embedded with a trigger phrase that makes you obey them! Will you try to find who's sending them and stop them, or resign yourself to being given a new degrading order every few days? You can adjust the level this quest starts at and the time between receiving each letter in the MCM. YPS IMMERSIVE FASHION INTEGRATION: If you have YPS Immersive Fashion installed, the Player Bimbo quest will pick it up and use it's events instead of this mod's. I HIGHLY recommend this! By the end of the curse, you'll have so much YPS Fashion on you'll get the Prettiest Woman in Skyrim YPS buff. YPS also has some integration with BoS. Using makeup or being fashion addicted in YPS has a chance to add bimbo corruption, and I hear there's more being planned... If you use YPS hair, make sure you have a default hairstyle set for length 15 ("classic"), as that's the length this mod grows your hair to (by default, adjustable in the MCM). Your hair won't be locked, so you can still pick your style, but if you ever cut it too short it will grow right back to classic length. You can adjust your YPS hair and makeup colour using the Makeover! power. You can also use it to choose this mod's bimbo wigs instead, if you'd prefer (for some reason). If you don't want to deal with YPS at all, you can turn YPS integration off in the MCM. When an NPC is bimbofied, she will replace her hair with a suitably long one from YPS's lists, if you enable this. If you don't one of this mod's included hairsyles will be used instead. Some things will only work properly with version 6.4 or newer of YPS, so get that update! (In older versions, piercings don't track between the two mods, and that sucks). SKYRIM SPECIAL EDITION: For SE/AE, install the SE patch, overwriting the original mod. This patch fixes the textures and meshes. If you're in SE and using a 3BA body, the SE patch also includes bodyslides for 3BA (thanks, @Efgad and @audhol!) If you like 3BA and you want to be really specific with your morphs, @CheddarTrauma has made custom morph files with all 3BA nodes in them, here. BOTOX: If you want the Botox faces, grab EITHER the LE or SE version, to match your game version. CUSTOMISING THE MOD: Almost every aspect of the mod can be disabled or configured in the MCM. Bimbos of Skyrim uses .JSON files to make complex customisation easy. By simply editing text files, you can edit: -The thoughts that appear when you're a bimbo -The story messages that play during bimbofication -The names that bimbo NPCs are given (and add custom names for your modded followers) -The nodes edited by the bimbo body morphs (you can add new sliders here, unlike the ingame MCM where you can only adjust values) Just follow the existing formats to make your changes, and run your edited JSON through a checker like JSONLint to check for syntax errors. The JSONs are stored in \Data\SKSE\plugins\BimbosOfSkyrim. If you mess up your morphs, there's a second copy of the JSON files saved as a backup in the same folder. FACES, CLOTHES AND OTHER TECHNICAL NOTES: This mod adds some clothing items. By default, these are CBBE Bodyslide! But the SE patch includes 3BA bodyslides and a patch for BHUNP was made by @jah15 here updated by @M2Dakhere! @Shadowsonic18 has also adjusted the Slavetats for UNP/BHUNP and 3BA in this comment here. All the clothes are Bodyslide! Remember to build them in Bodyslide before using them! If your NPCs are floating heads, this is why! If you ask me about this in the thread instead of reading this, I will just make fun of you!!! If you really want the outfits gone, you can download the NoOutfits patch. This replaces them all with your setup's Tavern Clothes and boots, and will probably cause more trouble than it'll fix, really. The screenshots here were taken with the Botox female face replacer, because I use it and like it. If you want your NPCs to look like they do in the screenshots, download the Botox patch and overwrite the base mod with it. If you don't, they should just take any normal replacers you have. If you want to Botox this mod's NPCs but not the rest of Skyrim, just rip the textures out of Botox and install only those. There's a voice pack made by @thor3222 here to voice all major quests and interactions as of 1.7.7.2! The pack has an .esp to edit a few lines of dialogue to make them voice-compatible, but the .esp won't work for LE users. You can safely disable it and 95% of the voiced lines will still work. Note: I've had reports of the voice packs making Bimbo Tonics bug out for some reason? If you have that problem, try disabling your voice pack first! If you use Dragonborn Voice Over, @GrimReaperCalls made a voice pack here! It's only for 1.7.2, so a some lines will be missing. @SweptMM made an updated voice pack for 1.8.2 here! @HellishGaming has an alternate voice, updated for 1.8.4, here! If you want to customise the bimbo outfits, it's easy to do with either XEdit or Creation Kit. Just follow this comment. If you want to customise the bimbo thoughts and 'dream' story popups, you can easily do so in the .json files. A few more things to take note of: >The mod should be compatible with basically everything EXCEPT any mod that heavily alters the upper cliff of Markarth, Cliffside Retreat, Ruined Hut near the Western Watchtower, or Cell {34,10} out behind Windhelm. They will block A Unique Collection, Acolyte of Dibella, Childish Games, or access to the Bimbo Tonic, respectively! Apart from that, pretty much the only thing the mod interacts with outside itself is plonking the NPCs down in the world. >There are also tiny navmesh edits in the House of Clan Battle-Born and Markarth. This shouldn't cause any problems, really though. >Yes, the ESP has an assbackwards nonsense name and all mod IDs are prefixed with CC_ even though that has nothing to do with the name of the mod. I know, it was stupid but now I can't fix it without redoing everything and breaking compatibility. >If you use the Crash Fixes mod, you need to set alignHeapAllocate to 1! Otherwise, morphs might cause crashing. >Slavetats locks your menus when applying to actors. If you have an NPC bimbofying somewhere, you might get locked randomly while her Slavetats apply. This tweak fixes this so that you can access your menu- but it's experimental and there's reports of it causing it's own problems, so use at your own risk. >95% of the mod will work for a male or female NPC, but some stuff is restricted to women. The Hypnosis quest will not automatically start for a male character unless you enable it in the MCM. And you might get misgendered dialogue sometimes, where I've forgotten that men exist. It happens. >This is the first proper mod I’ve put together. It should be fairly robust but I wouldn’t go around actively trying to break it, because you probably will if you do. OTHER MOD INTEGRATION: ADDONS: Other talented authors have made some addons for Bimbos of Skyrim! Check them out! -Sprawling Bimbos: Random encounters, new equipment, new enemies- this addon further integrates BoS into the world of Skyrim! -Sanguine Perks: Gain abilities as you embrace your bimbo curse, allowing you to embrace a support playstyle for your followers. -Bimbo Lips: The bimbo curse doesn't affect your character's lips, even though a proper bimbo should have soft wet DSLs. This addon fixes that! -Bimbo Skin Tanning: Have your bimbos become tanned as the curse corrupts them! Very customisable. -Bimbo Demeanor: Using Gunslicer's animations and OAR, dynamically gives bimbos some more appropriate animations. -Corrupted Loot: A mini addon that adds some random corruptive loot into the world. -NikkiWitch's Sex Rune SLP+ and More: Did you find the Sex Rune spell tome during A Unique Collection? Wish it was just a bit more in-depth? Wish it worked properly with Sexlab P+? Here you go. BoS IN OTHER MODS: Some other mods integrate with Bimbos of Skyrim. These (to my knowledge) are: -YPS Immersive Fashion: All that pink makeup's gotta make you feel like a bit of a bimbo! YPS has a setting to make makeup usage add bimbo corruption. -Vampiric Cum Addiction: A mod that changes vampirism to need cum instead of blood. Can be set so that you're only a cum-vampire if you're bimbofied. -Follower Slavery Mod (FSM): Your followers can gain bimbo corruption while enslaved. Rescue them fast or they might seem a bit more... giggly once you do. -Forced Arousal Begging: A simple mod that forces you to beg for sex if when you're too aroused. Can be set to add bimbo corruption when you do. -Immersive Lap Sitting Arousal: Sitting in random people's laps and grinding on them until they cum? You deserve all the corruption you'll get. -Being a Cow: Cow mutations cause bimbo corruption. Has some issues when both mods try to rename NPCs, so use this together with: -Skyrim Phone Directory: A utility that mods can use when renaming NPCs, so that the new names combine together instead of replacing each other. -Collectible Waifu Cards: Adds collectible anime girl Trading Cards to collect all over Skyrim. Be careful if you find the rare Tavern Bimbo card- it's very corrupting... -Cum Addiction Begging Addon: An addon for Cum Swallow Needs or Sexlab Survival. Get addicted to cum, then be forced to beg for it, adding corruption. OTHER MODS IN BoS: Bimbos of Skyrim comes with soft integration for some other mods too. These include: -Love Sickness: Being Lovesick will make you gain more corruption, and bimbos will get Lovesick faster! -SexLab Inflation Framework: Thanks to Okshi91, the mod comes will full SLIF support. -CumSwallowNeedsAddon: Gain corruption equal to the load size you swallow. There's an multiplier setting in the MCM, and also an adjustable cap for corruption per load, so that big things like Dragons don't bimbofy you instantly. -Sexlab Sexual Fame RELOADED: Many actions you take as a bimbo will add either Airhead or Slut fame in SLSFR. -More to come in future updates. MISCELLANEOUS TWEAKS: There are also a variety of patches, tweaks and addons made by other modders as well: -Hair-Coloured Wigs Tweak: Using Hair Colour Sync NG, changes the bimbo hair wigs to match your character's natural hair colour, for better customisation! -Immersive Jewels Tweak: Tweaks jewel usage in the mod to better support Immersive Jewels. -Heels Improvements: Adjusts the SE heels to use Racemenu height offset instead of NiOverride, and make them use Heel Sounds footsteps. Requires Heels Sound and SRD for the sounds. -Piercings Auto Show & Hide: Automatically hides piercings when they're covered by clothes. -MellowDrama's Tweaks: Remove Dragon Bone requirements, or swap out some clothes and textures for different ones. -KID Slutty Clothing .ini: Using Keyword Item Distributor, automatically tag clothes from a variety of mods as bimbo-appropriate or corrupting. -Advanced Nudity Detection KID .ini: Using Keyword Item Distributor, automatically tag this mod's clothes to work with Advanced Nudity Detection -Bof's Babes n Bimbos: Don't like how the bimbos look, even with the Botox patch? Use this to replace them with finely hand-crafted sluts. -Better Psycho-Tonal Resonation Headpieces: Don't like the default Dwemer Brainwashing Helmet? Replace it with this one or this one. Finally, there's a few tweaks made by me, for things people have asked for but don't quite fit in the main mod for various reasons: -Femmed Doms: Change male dominant NPCS from the mod to female, for those who prefer to be dominated by women. -Hypno Notes Label Tweak: Change the names of the notes from the Hypnosis quest so you can tell which is which without having to read them and get hypnotised. -Boneless Tonics: Changes the recipe for the Bimbo Tonic to use Dwarven Oil instead, for those who don't have Dragons in their playthrough. -No Outfits Patch: If you're running some odd bodytype that the BoS clothes won't conform to, this patch replaces them all with the model for Tavern Clothes from your setup. FOR MODDERS: KNOWN ISSUES: REQUIREMENTS/INSTALLATION: Hard: (necessary for the mod to run, but if you don’t have these then what are you doing here anyway?) -Sexlab Framework: https://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v162-updated-jun-3rd-2016/ -Sexlab Aroused (basically any; R, X whatever): https://www.loverslab.com/topic/130406-sexlab-aroused-extended/ -Fuz Ro Doh: https://www.nexusmods.com/skyrim/mods/14884 -And any requirements that they have. Recommended: (you don’t 100% need these but things will suck without them) -A proper skeleton that supports body sliders: I use https://www.loverslab.com/topic/25971-xp32-maximum-skeleton-special-extended-xpmsse/ -Bodyslide (to build the clothes) https://www.nexusmods.com/skyrim/mods/49015 -Racemenu (for body changing): https://www.nexusmods.com/skyrim/mods/29624 -Slavetats (for bimbofication makeup): https://www.loverslab.com/files/file/619-slavetats/ -YPS Immersive Fashion (for a way better Player Bimbofication Curse: https://www.loverslab.com/files/file/2583-immersive-hair-growth-and-styling-yps-devious-immersive-fashion-2020-05-09/ -Botox. Required only if you're using the Botox Patch: https://www.nexusmods.com/skyrim/mods/89635 Technically, only the textures. You could remove the ESP and headMorphs to stop Botox affecting the rest of your game (see here.) Don’t like it? Don't use the patch. -And any requirements that they have If you're on SE/AE, these mods all have SE/AE versions out there. Go get them yourself, I'm not your dad, don't make me do it for you. To install correctly, install all the required mods, making sure you've got the correct LE or SE/AE versions, then install this mod after them. If you're on SE/AE, install the SE patch as well as the base mod, and make sure the patch loads after the main mod! Remember to build the outfits in Bodyslide and run FNIS before playing! ACKNOWLEDGMENTS: -@DeepBlueFrog for the inspiration with Sexlab Hormones! I wouldn't have ever made this if I hadn't started with his awesome stuff. -@Lily SushiSloot for voice acting all 1705 lines of dialogue that Morella Graymane has! -@LoneViper for the brilliant bimbo jewellery. -@Okshi91 for some very damn significant code edits, contributions, and fixes. Seriously, like, a lot of contributions. A lot. -@AphroditesEye for writing a massive chunk of dialogue for the Morella Grey-Mane follower, and doing some real rapid testing during the 1.7.2 debacle. -@audhol for making some custom clothes, converting the Princess Dress, and a bunch other little things for the mod! The Alicia set is his work, a lot of the conversions of other gear was him, and he also redid my file structure so I didn't have to. -@angrykiwi for a large variety of .nif fixes and tweaks -@botticelli for some significant fixes done to my backend code, for fixing the repeating bimbo quest before I even knew it was broken, and just continually dropping into the thread with fixes and advice. -@emily1673 for adding functionality to YPS so I could integrate with it better, purely just because I asked her to. -@terrorofmorrowind for making some custom Slavetats, and the bodyGen file for SE. -@CheddarTrauma for some enhancements to the MCM. -@Efgad and @jah15 for the conversions to other body types. -T.ara for permission to use a couple of small ZaZ assets in here, so that it wouldn't be a requirement any more! -Everyone else who has helped, advised, or given any feedback at all in the mod's forum thread! -Anyone and everyone who has shouted me a coffee on my Ko-Fi tip jar! I don't do this for money, but a coffee's a coffee! -Animations used are Gunslicer's GSPoses, used under general permission. -KS Hairdos is used under its general permission for the bimbo wigs. -The actual headpart hairs taken from HG Hairdos 2, and used under general permission. -The Sultry Dress is used from Tiwa44 Minidresses under general permission -The Pink Miniskirt is used from NH Miniskirts under it's asset use permissions -The Pretty Princess Dress is used from Garuda B Skyrim's twitter mod posts, converted and reused under the permissions in their bio (at the time of writing this, at least). -The dildo was made by Billyy, and was used with permission -The Tied Cloth Bra, Black Frilled Microskirt, Stockings, and Leather Harness Bra are from MSC- Kinky Stuff ,used under general permission, and converted by Audhol. -The White Bra, Panties and Heels are used from R18PN02 lingerie, converted to Skyrim here and used under general permission -The Mesh Dress was modified from one of Sorceress99's old conversions (here) of this dress, then reworked by Audhol. Sorceress hasn't been online for over 4 years, the original author hasn't for over 7, so I've used the .nif with the provision that if either ever come back, I will either immediately obtain permission or remove their files from this mod. -Eyeliner texture for the bimbo curse Slavetat used from YevMods Makeup Pack -Spilled breast milk texture adapted from this mod. -Arcane rune texture for Rape Rune spell edited from files souced from Daedra-tastic Rune Spells by Kailithnir, under CC-BY 4.0 license. -Golden figurine model used from Female Statue Resources by Maduck89, under open permissions. -Giggling sounds sourced from Various Places Around the Internet. I can't even remember all of them. -High heels pulled from DoubleZero’s Formal Affair outfit and used under general permission -CPU for the Papyrus for Skyrim Guide (dead link, he's gone, which is a shame. This thing is really useful, if any one wants it DM me.) -Everyone who's given feedback and ideas and found bugs in the mod's forum thread. I have a Ko-Fi tip jar! If you want, you can use it to toss me a few coins! ______________________________________________________________________________________________________________________________ Looks like Loverslab breaks if your changelog is too long, so I've moved all previous patchnotes here. Each major version, I'll move the previous version's patch notes over to there.
  22. Trial of semi-cladness View File A mod that adds a challenge to clear 25 Dungeons in which you can (for the most part) only just use Bikini-Armor. You start out being allowed to wear armor that got the word 'thong' or 'bikini bottom' in it and earn another (partially randomized) allowed word each time you complete a dungeon and travel out of it. Use the book added to your inventory to start the quest/restrictions! In that vein 'materials' (words that also have to be in the name) also progressively unlocked, starting with 'leather', 'fur', 'pelt' and 'hide' and adding more at certain thresholds of dungeon-clearing. It is intended to be used alongside any of the base 'The Amazing World of bikini armor'-mods (e.g. like this one) and 'Expanded World of Bikini-Armor' since it only adds words for 'allowed' materials that are used in those. Oh and it only works in english since it directly uses the armors ingame names. May or may not work dungeons added by mods depending if the modder flags their dungeons as cleared after finishing them. (You need to travel to a new location to trigger the word-unlock script) Let me know what you think about it! (Oh, and don't wonder why the esp is called skimpify-curse. The premise was initially a bit different) Submitter Coding_Onion Submitted 05/08/26 Category Adult Mods Requirements Skyrim AE (Listed Armor Mods in english) Regular Edition Compatible No Install Instructions
  23. Bandit Paradise View File Quest/story mod involving the player being captured and held as a sex slave by bandits. How will you escape? Or... will you even want to? UPDATING (IMPORTANT): If you have already played this mod before and are updating to the latest version to play again with the same character, be sure you load a save from before you got sent here through Simple Slavery or before you read any of the tavern notes. Updating while any of the quest chapters are active will probably result in later quest chapters not starting (not even with setstage commands) and you will get stuck. Also, certain scenes will probably not start. I have said this in the FAQ section below and in the forums many times, yet some folks are just not seeing it. So, I am posting it here at the top as well. If you don't want to play the whole thing over again and just want to see new quests/activities, you can always ask to skip chapters at the very beginning when you first arrive at the fort. Plot: Hidden on the other side of the Velothi Mountains lies a valley that can only be accessed by a cave leading back to Skyrim. Within this valley lies an ancient fortress built many ages ago that has been long forgotten by most of society. It is now occupied and maintained by a group of bandits who use it as a vacation resort for other wanted criminals looking to get a break from the law. Only the most successful and longest standing criminals in Skyrim know about this place. They all refer to it as 'Paradise'. Here, bandit criminals come to trade stolen goods and gold in exchange for access to warm beds, warm food, good drinks and most of all... fun with sex slaves! Many women and even some men have been captured and brought here over the months to entertain these evil bandits. Now they have just brought in a new prisoner, one more valuable and desirable than any of those who came before; the Dragonborn! Hard Requirements: Sexlab (SE/LE) Fuz Ro D-Oh (SE/LE) ZAZ 8.0+ (NEEDS TO BE VERSION 8.0+! THE + SIGN IS IMPORTANT!) The packs of ZAP 8+ can be found here: SE Players: ZAZ 8.0+ CBBE HDT 2023 : https://mega.nz/file/7IhyFKrQ#IfUw7ex6vg6h0to4x5fQ7IoEJpUqUmW130p7aazDNmg ZAZ 8.0+ UUNP HDT 2023 : https://mega.nz/file/3FxmUQwB#fN7DSeTkL_yVssza0Hbxv1a7XdF9xul3gZyuEjVTp3A LE players go here. Soft Requirements: MNC/Creature Framework (SE/LE) Furniture Framework IMPORTANT: Remember that requirements also have requirements. If you are having problems with either SL animations or ZAZ items not working here, try to see if they are working anywhere else before you blame me! How it Works: This is an imprisonment/slavery quest mod. You will be taken prisoner and sent to this new location to pleasure those who brought you here as well as their friends and customers. What kind of slave will you be? Will you be an angry and defiant slave? A scared and submissive slave? Or... will you be a total slut slave that expresses joy to everything their masters want to do? How you talk to your new masters determines what kinds of activities you will see. Being rude and defiant with your masters will usually result in being punished through whips and torture magic as well as getting SL animations with 'Aggressive' tags. Being fearful and obedient with your masters will avoid punishments and lead to calmer SL animations (usually). Then again... you could just ASK your new masters to punish you and fuck you hard for both their pleasure and yours (they love that)! Being rude with your masters might even get your fellow slaves punished along with you! You can also rat on them when they talk about escape to get them punished! Getting other slaves in trouble once results in them always having to go down to the dungeon at certain times of day... How do you get out? Don't bother trying to fight. Not only have you been completely stripped and disarmed, but there are way too many bandits to fight on your own. Also, many of them have been tagged as essential and cannot be killed until the quest is completed (or failed). You should talk with your fellow slaves whenever you are on break and see if you can all come up with a plan. They have been here longer and made failed escape attempts before you were brought here. They know what definitely doesn't work! Is it possible to escape without completing the whole quest and getting help from anyone? Perhaps... I won't spoil how. Just know that opportunities will be brief. Not to mention you will miss out on a lot of interesting action as well as valuable rewards. Also, escape will be MUCH harder without help! You make friends while completing activities that just might help you if you try to fight your way out. The longer you stay and the more quests/activities you complete, the more help you can expect when time to fight! I prefer to call this a STORY mod. The fortress has a history and all the slaves have their own stories on where they came from, how the bandits got a hold on them and how long they have been there. Be ready for lots of unvoiced dialogue and SL action but not much fighting or adventuring. You are a prisoner after all! If you don't like reading and are looking for a quest mod with lots of adventuring and exploring, I suggest you move along and look somewhere else. How to Start the Quest: There are four copies of a 'Mercenary Flyer' located inside the inns in Whiterun, Falkreath, Windhelm and Ivarstead. Read any one of these and you should get a quest telling you to go to Riften. This quest is also an option for Simple Slavery ++. Players can be sold to my bandits and this will skip the brief prologue quest. The quest can only be played once! So... do not expect to have SS send you here multiple times. Also, if you use my notes to start the quest, SS will never send you here! Followers: You can have one or a few followers in a extra prison cell. Free them when it is time to escape. Needs to be vanilla follower that is a part of CurrentFollower or CurrentHireling factions. Special followers like Serana or other mod-added followers that are not part of those factions will not work. If one does not use any extra follower frameworks and the follower is using the vanilla follow system, they should be teleported and commanded to wait in a cell without the player having to do anything. If one uses NFF or any other extra follower frameworks, the player needs to talk to the follower in the cell and dismiss them with my special BP dialogue. Check on them in their cells and make sure they are really dismissed. If not, they will still try to follow you through doors. Dismiss them the normal way. The cell I made is for one or two people. If you quest with 3+ followers and use Simple Slavery, I strongly suggest having Follower Slavery Mod (FSM) so many followers will not be sent here. FAQ: Q: Do I have to see creature action? A: No. That is why Creature Framework is a soft requirement. There will come a point in the quest where someone mentions having sex with animals and you just need to say you would never do that. Passing up animal action will take the story in a totally different direction and make the quest a bit shorter. Q: Can a male PC play this quest? A: Yes. Just be ready to be getting used by both male and female bandits regardless of what your gender is. The creature chapters were made with female PCs in mind. If you choose to do these quests as a male PC, you will need MC animations for all the animals (threesomes will require MFC animations). FC animations with oral or anal activities will also work. If you play the creature chapters, there are parts where the player has to get gangbanged by men or reverse-gangbanged by women. Have animations for those. See required animations list below for more details. Q: Do I get my inventory back? A: It will all be waiting for you in a chest near the end of the quest. The only way it wouldn't be there is if another mod like Simple Slavery took it away before you were sent here. Q: How long does this quest take to complete? A: That is really up to you. You could find out how to make the quick escape and be out in no time. Completing the whole quest without creature activities will take at least a few hours. With creature activities, you can add a couple more. Not to mention there are lots of optional activities the player can engage in that are not quest-related. The more quests you complete, the more side activities you can unlock and enjoy. You might wind up purposely spending a LONG time here! Q: Is this quest repeatable? A: No. I strongly suggest having at least one extra save from before reading any of the tavern notes or getting sent here through Simple Slavery. Otherwise you will have to start a new character to play again. There are lots of different things that can happen and a few different ways the story can end depending on your actions and dialogue choices. You will probably want to play this more than once. Q: Can I update the mod mid-quest? A: Bad idea! If you update mid-quest, then things might not progress properly and new chapters often won't start even with setstage commands. I strongly suggest only updating before reading the tavern flyer and starting the quest. Make a save before you read that flyer! Updating after all the quest chapters are completed should be ok too. Q: Do I need to be at a certain level before I play this? A: No. Both the bandits and your fellow slaves that can fight level up with you. You can play this any time. No other quests have any impact on it. Q: Is KS Hairdos a hard requirement? A: No. The files have been copied over. Human Animations Used (Warning: Spoilers!) YOU WILL NEED INVISFURN ANIMATIONS FOR BEDS, CHAIRS, COUNTERS, TABLES AND WALLS! InvisFurn animations are included in most animation packs. Just be sure you checked the boxes for them when installing animation packs and have them enabled/registered. Creature Animations Used (Warning: Spoilers!) Suggested Animation Packs: Billyy Anub Third Party Add-Ons: Voice Packs: Bandit Paradise - Voice Files by bigbasi DBVO (Dragonborn Voice Over) Bella Voice Pack Hub 1.0.0 by Umbranoct666 Translations: Russian Translation by SLAVELOVER12342 NPC Replacers: Bandit Paradise Npc Replacers Skypatcher by Lil Li Ly Known Mod Conflicts: -ANY mod that causes NPCs to randomly rape the player or have sex with each other at any time. These will interfere with scenes. So, TURN THEM OFF! -MCO - Causes problems with ZaZ objects and whipping scenes. It would seem that any mod that effects melee combat can mess up whipping scenes in this quest. If you are getting stuck on punishment scenes and use those kinds of mods, that is most likely the cause. If you get stuck on a torture scene because of something like this, disable the NPC that is torturing you for a moment. Then enable them again and the scene should proceed. One MCO player found a way to get around this by installing a patch and changing some settings. See the first post on this page of my support forum. -Sexy Adventures - Go to your SA MCM settings and disable Gangrape or change settings so that simple nudity doesn't prompt it. The player is required to run around naked throughout most of this quest and random gangrapes from SA interferes with scenes and proper quest progression. -SL Nights - NPCs randomly wandering off to have night sex can interfere with quests, scenes and shows. Either disable SL Nights while playing my mod or stick to only putting on shows and completing objectives during the day. At night you can just sleep or join the others in random fun. -Devious Devices - I do not use this but am told there are sometimes quests that require you to leave on certain types of clothing/devices. In my quest the player gets completely stripped of their inventory, including Devious Devices. If you are wearing/carrying something you are not supposed to remove from your inventory, do not start this quest! -Devious Framework - Locks player in pillory and keeps them stuck when they are not supposed to be. Disabling those locking functions seems to fix the problem. -Mods that effect bards might result in my bard never stopping her playing. She should only be playing in the late mornings and early afternoons. If she is still playing any other time, tell her to take a break. Her playing when she shouldn't usually means she won't be where she needs to be for quest stages. -The mod Ayleid Palace apparently adds buildings right where I put my cave entrance in Skyrim. Be ready for a conflict there. Known Bugs: -New quests not starting when one ends? This is common for people who ignore the warning at the top of the page to avoid updating and loading a save where ANY of the quest chapters were active. After updating, only load saves from before you read any notes or got sent here through Simple Slavery. -NPCs inside the tavern just standing around when they should be doing something? Check if the bard is singing. If she is, tell her you want to make a request and then tell her to take a break. -NPCs getting stuck in sexual positions after having sex with each other even after they are done and have their clothes back on? This can happen if you go through a load door when NPCs are doing an animation. I've seen it happen with other mods like SL Nights as well. To fix this you can either disable the NPCs and then enable them again. Or, you can save, quit to the menu and reload and they should go back to normal. Also, you could just have sex with them and make them do a new animation! -Animations not starting? Make sure you actually have the right animations registered for whatever is about to happen! Also, make sure dialogue that starts scenes is actually finishing properly. -Are you supposed to be getting punished and your punisher is just standing around? Disable them and then enable again and the scene should proceed. -After getting cuffs removed, player speed does not always go back to normal and you move slow. ZaZ issue. Nothing I can do about it. It seems to happen only rarely, but if it does happen to you, save, quit to the main menu and reload. Your movement speed should go back to normal. -If your character enters torture furniture at a funny angle, try moving. You should drop out but get sucked back in and hopefully be at the right angle this time. If an NPC is in furniture at a funny angle, disable them and enable them again. CTDs: Make sure you are using ZAZ 8.0+! Using other versions will make the game either crash or just have weird issues with ZAZ tools malfunctioning. I use tools from 8.0+ that are not found in other versions. Also, make sure you are using the correct version depending on your body styles and whether you are playing SE or LE Skyrim. Most folks it seems do not have to deal with CTD's. But those that do usually seem to have it because of a conflict with another mod. Look at the crash reports and see where the conflict is. You might be able to fix it simply by changing your load order. There are also those who deal with issues of NPCs, hairstyles or other files not installing properly which leads to CTDs. Not sure if this happens during file download or mod manager installation? Try uninstalling and reinstalling to see if that changes it. Mod Compatibilities: -Survival - There is plenty of food around for those who need it. There will even be someone who will give you some if you ask. The bandits don't want their slaves getting too thin. -Bathing in Skyrim - There is a small pool outside and I placed some ingredients for plain soap as well as linen wrap for wash cloths so the new slave can stay clean if need be. -Fertility Mode - There will be some birth control ingredients here for the ladies who would prefer not to get impregnated by these bandits! I also placed some other fertility ingredients that will help you get pregnant if you actually want one of these bandits to be the father of your child! Recommended Mods: -Sink of Scrubbing + Sexlab Integration - I placed a few wash basins throughout the fort so players can clean themselves up between customers. -You will be required to run around naked throughout most of this quest. I recommend having mods that either disable NPCs making comments about you being naked or have them making positive comments. Them acting shocked or negative doesn't make sense here. I recommend the Nexus mods Naked Comments Begone or Positive Undressed Reactions. Permissions: -Uploads: No one is to ever upload this mod anywhere else. It stays here on LL. -Translations: If anyone wants to upload any translated versions of this mod here on LL, you have my permission to do so. Again, only on LL. And of course credit me as the original author and post a link to my page on yours so folks know where it came from. -Voice Files: I know nothing about making voice files. If anyone wants to make any voice packs for this adventure, you have my permission to do so. I'll post links to them here. -Patches and Add-Ons: If anyone wants to do anything like change NPC appearances, add items/devices from other mods or fix compatibility issues with other mods, you have my permission to do so. Try not to add any kinds of quests or anything story-related. That's my job! Acknowledgements: - @Ashal of course for supplying us with LL and SL in the first place! None of us would be here without ya! -Big thanks to @killer905 , @Gristle, and @eflat01 for helping me test my first few versions and giving me great advice for adding certain things and fixing certain issues. -Another big thanks to @Gristle for creating awesome adult quest mods for me to study so I could figure out how to do proper quest and SL scripting. You were my primary teacher long before you even knew I was working on this! -Thanks again to @killer905 for converting my SE files to LE as well as giving me tips on how to set up my scripts in ways that would avoid potential conflicts with older versions. None of you folks who play LE or older versions of SE would be able to play this quest if it wasn't for @killer905. Also thanks for making the FOMOD package! -Thanks to all those who worked on ZAZ and gave us good punishment and dancing tools. -KS Hairdos creators for supplying such great hairstyles. - @Pamatronic, I studied your Prison Alternative mod to figure out how to set up torture scenes. Not to mention your Furniture Alignment script is a lifesaver. -HUGE thanks to all the folks out there who put out guides (especially video guides) for doing stuff in the Creation Kit. Also thanks to all the folks out there who answer questions on forums both here on LL and other sites. You are all lifesavers! -Big thanks to @Billyy for answering my requests for certain kinds of animations. And thanks to all animators out there who give us quest-makers something to work with. -Thanks to all those who worked on MNC & Creature Framework so us weirdos can see beast animations. -And of course thanks Bethesda for supplying us with Skyrim and the Creation Kit in the first place! Hope you're not too disturbed by what us fans make with this stuff...? Version History: Show LoversLab some love and make a donation on SubscribeStar so the site stays in good hands and folks like me can continue making adventures like this! Submitter Donuts4me Submitted 11/15/25 Category Adult Mods Requirements Sexlab, ZaZ 8.0+, Fuz Ro D-oh Regular Edition Compatible Yes Install Instructions Same as all other quest mods; put the folder in your mod manager. You might need to extract the folder first depending on how your manager works.
  24. Devious Newcomer (Alt Start Quest) View File Devious Newcomer An Early-Game Devious Quest Mod This is a story-driven quest mod well suited for low-level characters or even as an alternative start* to playing Skyrim. You start after having been attacked and robbed of everything on the road to Riften. Three grizzled adventurers are surrounding you. What do they want from you? Can they provide help or are they perhaps members of the bandits who attacked you? They seem peaceful so far... maybe you should speak to them? This mod was originally developed as a new part for my Ebonitium mod, but I thought it might work better and reach a wider audience as a standalone mod. *) Only Skyrim Unbound Reborn is currently supported. I don't think I have the patience to figure out the other alt-start mods. Features A storyline with several chapters with perhaps 2-3 hours of playtime. Development of this mod is complete; future updates will only happen for bugfixes as needed. Low-level character friendly objectives. No fighting. No sex scenes. Devious Devices (of course), including hobble dresses, but it's always consensual. Several points along the quest where you can end it early or take a break from having to wear devices. The story is for the most part centered in Riften and involves some new NPCs and some known NPCs. The ending of the story is at Whiterun, the place best suited for low level characters. Occasional references to Skyrim lore and vanilla quests. This mod is available both as unvoiced and with AI generated voices (xVASynth). The synth voices are, as usual, a bit hit or miss in terms of quality. Starting the Mod Currently, you have two options to start this quest: If you are playing with Skyrim Unbound Reborn, you can use Unbound to automatically launch this quest at your playthrough's start. Simply select the Wilderness starting location "Robbed in the Rift" from the Unbound MCM's starting locations list. Alternatively, you can start the mod from the console at any time* during your playthrough.*To do so, simply open the console and type this: StartQuest AR_DeviousAltStart This will teleport you the quest's starting position on the road to Dayspring canyon outside of Riften, and then you can just follow the objectives as usual. While this is intended as an early-game quest, you can start it any time* you want during your playthrough. For role-playing purposes, the only presumptions the mod makes is that you were traveling to or from Riften by carriage and that you don't appear to know much about Skyrim yet (at least outwardly). *) Note that items will be removed from your inventory when starting this quest (among them weapons, armor, gold). One of the quest's NPCs should hand them back to you at the end but I have not tested this yet. Keep this in mind and move the things you want to keep to a safe container if you want to start this quest later in your playthrough and not as an alt-start quest. Note: do NOT use SetStage console commands to try and fast-forward through the quest. It will break the quest as most of its progression is triggered through dialogue or activator scripts. Installation Decide wether you want to use the voiced or the unvoiced version of the mod. Install only one of them with the mod manager of your choice. Additionally, please install the patch (Devious Newcomer PATCH 250603.zip) to improve/correct some minor issues in the main mod. You can install the patch either as a new mod, or merge it with your existing installation of Devious Newcomer. Should be safe to install mid-playthrough if you haven't started the mod yet, otherwise the changes won't have any effect. Optionally, if you are using Skyrim Unbound Reborn, you can also install the separate Unbound add-on which will make this quest available as an Unbound start scenario (see "Starting the Mod" directly above for details. FaceGen Issues / "Gray Face Bug" For some reason, there are issues with the mod's facegen that reportedly crashes some users' games. I don't know how to fix this, so you may want to resort to this mod as a workaround if the gray faces of the NPCs added by this mod bother you: https://www.nexusmods.com/skyrimspecialedition/mods/42441?tab=description Requirements The only hard requirement is Devious Devices (SE/NG) and all its requirements. For the optional Skyrim Unbound add-on you'll obviously also need Skyrim Unbound Reborn installed, version 2.1.10 or newer: https://www.nexusmods.com/skyrimspecialedition/mods/27962 Please let me know if you encounter and bugs, issues, or oddities! Does this work in LE? It should but you'll have to run the included textures through Cathedral Asset Optimizer to make them compatible. If you want to use the Unbound add-on, make sure you download its LE version or the start scenario will not show up in your MCM. Version History / Changelog: CREDITS This is a devious mod, so a big shout-out has to go to all the creators, managers, and contributors of Devious Devices: thank you so much for making so many wonderful things possible in this game of ours! The synth voices were created with Dan Ruta's xVASynth. Submitter El_Duderino Submitted 04/18/2024 Category Adult Mods Requirements Devious Devices Regular Edition Compatible
  25. Wasteland Adventurers Guild - alpha View File An adult Mod about an Adventurers Guild in Fallout 4 Features: -Ranks and Badges -Repeatable Cum collecting Quest -Trade your BLTC Vials for goodies -Multilevel Dungeon -Legendary Drops and Collars -Soft Integration of various LL Mods Ranks and Badges The Guild is located in Cambridge near the Fraternal Post 115 and the Cambridge Polymer Labs. When you successfully joined the Guild, you'll get the first Rank and a Badge. There are 8 Ranks (rumor says there is more): -Amber -Amethyst -Opal -Aquamarine -Sapphire -Emerald -Ruby -Diamond There are two ways to advance your rank: -Having Sex (every AAF scene with the player in the receivers role counts, after joining the Guild) earns you 1 point -Defeating Bosses in the Dungeon earns you 1 to 4 points You start with the Amber Rank. As soon as you reached 25 points, you are promoted with the Amethyst Rank. At 100 Points you get the Opal Rank. The numbers go very high and might seem a bit overwhelming. The idea is to make it really difficult to achieve high ranks. In the end it comes down to balancing, hence the alpha. I am planning to add more ways to achieve points. The Badges are unrestrictive Collars. They are glowing in the color of your Rank. The first Badge has no magic effect, but the higher ones have. The collar is just a decorative piece and will unequip if another mod forces a restricitve one on your character. So it should not give any conflicts. Repeatable Cum collecting Quest After you joined the guild, you can grab a quick quest from the Chalkboard in the Guildhouse. It randomly chooses a NPC from the vanilla game or if installed from some mods. To get a cum sample you simply need to start an AAF scene with the Target. You can use whichever mod you want to receive the sample. Even the AAF Wizard will do. The Player character just has to be in the receiving role and the partner must be the NPC to which the quest is pointing to. Trade your BLTC Vials for goodies So you collected a huge pile of Vials filled with various cum types? Trade them for Goodies with Doc Lexy in the Guildhouse. Multilevel Dungeon Members of the Guild can enter the dungeon. But you can only visit the levels that are corresponding with you rank. With Rank 1 you can only visit the first two levels. The second rank opens level 3-5 and with the Opal Rank you can enter Level 6-10. The tenth level is currently the last one. There will be more in the future. However I think getting Rank 4 is already a very long task. Apart from the first level, the Monsters in the Dungeon are not easy. In fact they are meant to be very tough. On the other Hand they are mostly Melee Encounters, so feel free to use your Melee skills there. The Entrance is in the Beacon Hill Tunnel (at the pedestrian bridge in Beacon Hill). Level 2, 5 and 10 have a quick way to get back to the surface. But there is no quick way in. If you want to visit level 10 again you have to go (and fight) through level 1-9 again. Trying to use COC to reach lower levels will not help. The Spawn only works if you go through the levels in order. When you leave the Dungeon back to the Beacon Hill Tunnel, it will reset and you can immediatly make another run. Legendary Drops and Collars Each Level of the dungeon has a Boss which can drop a legendary item named after your current rank. It can be Guns, Knives and Collars. The Chance can be adjusted in the MCM (max 50%). Quests There are 2 introduction quests for this mod. The first one only starts if you havent completed "Out of Time" and "When Freedom Calls". a pair of adventurers is waiting between the Red Rocket Station and Concord and may invite you to free preston and his gang. This Quest doesnt touch the vanilla quests, it just listens to them. Dont rush through and play the vanilla quest in order The other Quest starts in the Guildhouse to earn your first rank. There may be more quests and probably interaction with other LL Questmods in the future. Soft Integration of various LL Mods There is a soft integration for -Family Planning (Condoms and Pills at the Vending Machine) -Commonwealth Moisturizer (Cleaning at Towels) -Better Living through Cumistry (empty vials at the Vending Machine) Hard Requirements: All DLCs AAF Better Living through Cumistry (technically not a hard requirement, but some features won't work without it) and a working AAF Setup: Current Alpha Status I am calling it an alpha because things like the balance of the monsters and the ranks may change. So remember to either start a new game (or mod manager profile) or use only expandable saves. Patches @Nea_Bessy made some cool Patches. They make worldspaces from other mods, like Fallout London available for the Repeatable Cum Collecting Quest: Grab these patches here. Thanks to @spicydoritos for all his great mods which are a mandatory part in my loadorders and gave me a lot inspiration for this mod @DSHV for his great mod which also inspired me a lot @JB. whose mods gave me the inspiration to climb the hill named Creation Kit and thank you so much for your help and the contribution to TRW And all the other great people and mod authors who helped and inspired me to start creating my own stuff ❤️ Submitter Heinzelman Submitted 12/13/25 Category Quest Requirements All DLCs AAF Better living through cumistry
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