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Join Discord for more information Discord invite. ZomboRut is a NSFW framework mod for Project Zomboid Build 42, picking up where ZomboWin left off. Standalone — don't run it next to ZomboLewd or ZomboWin, they'll fight.Started this as a B42 port of ZomboWin and ended up rebuilding most of it from scratch. The scene system, surrender mechanic, paired animations, and Defeat scenes are all new for B42. [Download Male Model]ZomboRut Male Model-1.2.zip MULTIPLAYER AVIABLE NOW. Patreon MEMBERS ONLY Only as its on very early stages of development. 1.2.3.1 and 1.2.5 does NOT work on Multiplayer. #ZomboRut 1.2.5.1 & 1.2.6.1 (early access only) — VOICES & BODY LANGUAGE [Download] ZomboRut-1.2.5.1.zip Stains and they drip Showcase Dynamic idles from Traits (early Access Only) Things to note Should work with most mods. If you find any let me know, will try to fix from my side. Mods affecting moving corpses will conflict. Bandits are not tested much and a bit janky. Installation 🚫 DELETE THE OLD ZomboRut FOLDER FIRST. Download and unarchive the file. Drop the ZomboRut folder into your Zomboid mods directory. The final path should look like: C:\Users\<yourUsername>\Zomboid\mods\ZomboRut\42 Launch the game and enable ZomboRut in the Mods menu before loading or starting a save. Updating from an older version (recommended) Go to C:\Users\<yourUsername>\Zomboid\mods\ and delete the old ZomboRut folder entirely — don't merge on top. Download and unarchive the new file. Drop the new ZomboRut folder into the same mods directory. Launch the game. ZomboRut should already be enabled from before; if not, re-enable it in the Mods menu before loading the save. Recommended (mods) Male model + texture replacer — animations were authored against DDetrix's male model, so that one fits the rig best. Bandits (Steam Workshop) — enables the friendly consent flow and hostile-bandit surrender scenes. ZomboRut works without it, but you'll miss a chunk of the content. Mod Options (Steam Workshop) — in-game toggles for the main feature categories. Without it, B42's native sandbox options still cover everything. Moodle Framework (Steam Workshop) — body-count moodle popup. The count still tracks without it, you just don't see the moodle UI. Credits to Jaivodents, QueuedResonance — original ZomboLewd SolarEdge — ZomboWin Yonchi, Blabla012345, Nominal — solo animations Stan — textures DoomTero — ZomboRut B42 8BitRizz — Mod Icon, Mod Thumbnail Sounds NyaughtyMeow, HellicaVA, VoxAfterHours Permissions: No forking, repackaging, reuploading, or ripping code/animations/sounds into other mods without permission. Compatibility patches that hook in without modifying my files are fine, as are bug reports, feedback, and streaming. For any reuse, message me here first. Containts gameplay not suited for every one. For Older versions of the mod, check in discord announcements channel
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Version 1.2.5.1
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ZomboRut — NSFW Framework for Project Zomboid Play Zomboid exactly like you normally would. Survive, scavenge, fight, run. ZomboRut doesn't change how you play — it changes what can happen when a fight goes bad. When you're cornered and overwhelmed, you now have a way out other than dying: Press K to give up. The heart of the mod is its defeat system. Get worn down by exhaustion, swarmed by an overwhelming horde, tackled from behind by a sprinter, or stripped as zombies rip your clothes off you piece by piece — and instead of being torn apart, you're dragged into an defeat scene. You survive it, stand back up, and have to crawl back out of the situation. This is NOT a death-immunity mod. You can still die, and you will die if you deliberately throw yourself at zombies to trigger scenes. Defeat is a way out when you're already in trouble — not a safety net. Play to survive. MULTIPLAYER AVIABLE NOW. Patreon MEMBERS ONLY Only as its on very early stages of development. Join Discord for more information Discord invite. Link to Forum. What happens after you give up You survive the scene — but worse for wear: stress, panic, groin pain, possible trauma and sickness. You get one escape window — surviving coats you in the Stench of the Dead and nearby zombies ignore you for a short time. Break contact and find shelter; bump or hit one and you reveal yourself to it. You recover — clean up, treat injuries, manage mood, wait out trauma, get back to surviving. Sandbox Options → ZomboRut → Defeat mechanic Also included Subdue & Capture — tie up downed zombies (Rope + Duct Tape) and keep them as captives; they survive save/reload. Friendly bandits(with the Bandits mod) — an Ask for Sex consent menu with its own scenes. 40+ traits & a full mood layer — shape how fast you break, how scenes play out, and how you recover. Heavily configurable — tune almost everything in Sandbox, or switch zombie scenes off entirely. Notes NSFW, single-player focused. (Multiplayer is Planned). Plays best with its companions: ZomboRut Male Model-1.2.zip, plus optional Bandits, Being Female, ra's Body Mod. Try with Being Female mod. Still in active development — back up saves and do a clean install when updating. A Teaser for next update. Stains and they drip (this was placeholder version gif, il update soon) 📜 Full patch-note history: every previous version's changelog lives on the Discord — check the #announcements channel. To show support for the mod's development, check out my Patreon. I'm down to take requests — animation, gameplay, etc. — from members. Installation Download and unarchive the file. Drop the ZomboRut folder into your Zomboid mods directory. The final path should look like: C:\Users\<You>\Zomboid\mods\ZomboRut\42\... or C:\Users\<You>\Zomboid\Workshop\ZomboRut\Contents\mods\ZomboRut\42\... Launch the game and enable ZomboRut in the Mods menu before loading or starting a save. Updating from an older version (recommended) Go to C:\Users\<You>\Zomboid\mods\ZomboRut\42\... or C:\Users\<You>\Zomboid\Workshop\ZomboRut\Contents\mods\ZomboRut\42\... and delete the old ZomboRut folder entirely — don't merge on top. Download and unarchive the new file. Drop the new ZomboRut folder into the same mods directory. Launch the game. ZomboRut should already be enabled from before; if not, re-enable it in the Mods menu before loading the save. Permissions No forking, repackaging, reuploading, or ripping code/animations/sounds into other mods without permission. Compatibility patches that hook in without modifying my files are fine, as are bug reports, feedback, and streaming. For any reuse, message me here first. Containts gameplay not suited for every one.-
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Player Death Aftermath (PDA) View File This mod contains Gore/Decapitation, Necrophilia, and overall quite brutal stuffs. Do not use this mod if you are not comfortable with those contents. Have you ever wondered why the bandits in Skyrim just ignore the fallen dragonborn when they have successfully killed the dragonborn in battle? All the trash talking about robbing the dragonborn from their corpse, mounting their head on their wall, etc. but not doing exactly that. Do you want a mod to make the bandits, and other enemies to actually celebrate and take their spoils of battle? Or do you want to see the aftermath story of the proud and powerful dragonborn, killed (or executed) and turned into nothing more than just an entertainment, a sex toy, or a merchandise to sell? Well, good news, this mod is for you. Features Aftermath stories/scenarios involving Female players who fell in combat Technically should works for any gender, but it may feels weird. This mod is made for Female character in mind. Necrophilia, Decapitation, Execution, Deadly Decoration, and more to come. Almost fully customizable with MCM menu Fully automated, no need for player interaction after death. Apart from: Clicking OK for Narration Message Boxes if Narration is turned on Selecting the story/scenario if Curator Mode is turned on Multiple monologues and branching stories So it does not feel repetitive or boring Follower integration. Not supported in all scenes. How to use/install the mod Install this mod and it's requirements (and the requirements' requirements) Run FNIS Find some bandit (or other handled factions) Die Updating the mod If you are updating from previous version, a clean save is preferred to avoid many issues: Disable the mod Load the game If the save game is corrupted, Follow this guide. Save and quit the game. Install the new version Also run FNIS again just to make sure. Enemies Groups/Factions Handled The list is getting long so Spoiler it is: Hard Requirements Soft Requirements Known Patches Recommended Mods Known Mods Compatibility Possible Issues and Solutions Uninstallation Should be safe to uninstall mid game. At least, no visible issues from testing. However, if you wish to uninstall SLPGN, it cannot be uninstalled normally. Follow this guide to uninstall SLPGN Have any suggestions? Let me know in the Support/Comment section if you have anything to suggest. Don't be afraid to give suggestions, I won't bite. Credits and Acknowledgements Pamatronic Their amazing Prison Alternative mods are the inspiration for this mod, and also the sources from which I learn how to make this mod. FoxinTale (and the original SLPGN creator) For creating and maintaining the current SLPGN mod, from which I initially learn how to mod Skyrim mods and then decided to make my own mod. SoggyToast For the amazing outfits and poses for the decorations SexLab For existing. Really. It is still a great framework and well made, and this mod definitely won't be here without it. The Beta Testers The various volunteer testers who helped and motivated me in the private/closed beta development of this mod If you like my work, feel free to support me on Patreon And also consider joining my Discord community for more frequents updates and better support. Afterwords This idea to make this mod was first came when I was using Pama's Prison Alternative mod. While it is really, really great mod to have, the problem I find is that I find it very rare for the player to get thrown into Jail, except on purpose. Then I think about which scenario is more likely to happen to players that can start this mod, and thus I remember SLPGN which I can combine. So then the idea is to have Prison Alternative's bad end stories combined with SLPGN death in combat necro. Now, I just need some cover images and learn how to use AI voice to fill in the monologues. And perhaps find a better name for this mod. And now for a bit of rant...? While the mod was developed quite rapidly at first, it has now slowed down quite significantly due to my irl issues and generally lack of motivation. So, expect slower updates. I am now thinking of opening a Patreon to help me get motivated to keep developing this and future mods. Do not worry, there wont by any paywall, EVER. My mods will always be free. Planned for subscribers to have benefits such as early access, and perhaps Discord, if I ever make one. I also have an Idea for another mod, and as usual themed around bad ends and necrophilia as well. So, yeah, tell me if you guys think it is a good idea to make Patreon or not. I kinda want to wait first and see if the mod is good enough to warrant having Patreon (or any other platforms) set up or not. Patreon is up: https://www.patreon.com/LittleWhiteNeko And lastly, this goes without saying, Please do not replicate this in real life. Keep it virtual. Submitter LittleWhiteNeko Submitted 08/09/24 Category Adult Mods Requirements Powerofthree Papyrus Extender, ConsoleUtil SSE, SoggyToast Poses, SoggyToast Guro Outfit, Pama Deadly Furnitures Regular Edition Compatible No Install Instructions
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Captive Player View File Become a captive sex slave, locked in bondage and contraptions along with your followers. There are many scenes of captivity available, using the same captive locations as in Captive Followers. What happens when you are captive? You will be robbed and used as a sex slave. What's New in Version 1.7: A new game is not required if upgrading from 1.1. This release version requires Captive Followers 2.5. Description: Your captors will lock you up in bondage furniture and restraints. There are only two options available to you, when restrained. You can either wait using your default wait key, usually 'T', or struggle using 'V' or whatever key you define in Captive Player MCM. When talked to, you can be defiant and blow off your captors which could make them aggressive, or you can be a submissive sex slave and please them consensually, which will make your captors more likely to treat you well. Being defiant increases your resolve and chance to escape, but is risky because your followers won't treat you well and your fate will be miserable if you don't escape. Being submissive lowers your resolve to escape, but it could be the best option if there are many captors around you and your chances of escaping alive are low. What are the possible outcomes of captivity? 1. If you successfully struggle, you will become an escapee and your captors will become hostile. In this event, you have an option to mobilize your followers by clicking on them to free them from captivity, so you can fight your captors along with them. Or you can run for it in hopes of exiting the cave or dungeon, wherever you are held captive. If you are defeated while escaping, you will be killed or your fate will be decided by a defeat mod, if you have it installed. 2. If you don't escape, your captors will decide your fate. You will suffer a permanent penalty, losing one of your stats by a small amount. If you were a submissive sex slave, the penalty will be milder and your captors could let you go. Otherwise they could send you again to Simple Slavery, or prison. Overall, whichever outcome happens, it's always better to escape without getting killed, if possible. How many captive locations are available? The player has less captive locations available than followers, because some locations require a quest to start or don't have a valid exit if located within a dungeon. Overall, there should be 80+ locations where player can be held captive, if optional captive follower mods are installed. Without the optional mods, 50+ captive locations should be available. Also, if more than 200 followers are held captive, the available captive locations for player will start to decrease as locations become full and can hold no more captives. However, in this case, starting a new game would randomnize the locations where followers are held making some locations available that were not available in the previous game. Can you play this mod as male player? Yes, sure. I haven't tested much using this option, but there is no requirement that your character is female. The main difference is that if playing as male, only females will approach you for sex. There will be a lot less sex animations available and less devious devices your male character can equip. Can you play this mod without sex? Yes, but there will be fewer options for you and your captors. Your only option will be to struggle and escape, and for them to kill you if you try to escape. Required Mods: ------------------------------------ The following mods are required: Captive Followers (version 2.4) Open Animation Replacer Captive Player won't load unless Captive Followers version 2.0 or a later version, and all its requirements are installed. You don't need to actually make your followers captive, but the mod must be loaded, even if it is not used to restrain followers. Also, you need to run FNIS or Pandora after installation. Recommended Mods: ------------------------------------ SexLab Billyy's SLAL Animations Anub's Animation Dump (REBORN) Nibbles SLAL Animations Baka SLAL Animations Leito SLAL Animations Nymra Forced Foreplay SLAL Pack If you don't have SexLab, you will miss out on a lot of content when captive. Specifically, you won't see any aggressive sex animations and also a bunch of consensual sex animations will not be available. Captive Player uses the same sex animations as Captive Followers, defined in the JSON config. Devious Devices NG It's strongly recommended to have devious devices installed when captive, because captors can equip devices on you and lock you in contraptions, making escape more interesting and challenging. Simple Slavery++ Simple Slavery++ version 6.3.26 or later is needed to become captive. Otherwise, without it, your only option of becoming captive is by starting the game as captive or by getting defeated through Acheron. Acheron You could be defeated and taken captive, if you have Acheron installed. More Nasty Critters Special/Anniversary Edition V16 MNC is needed so humanoid creatures can have sex with captives, if for example you are held captive by draugr or skeletons. Captive Start Alternate Start- Live Another Life Download Captive Start from the mod files along with Alternate Start to start a new game as captive. Nerfed Followers Followers get injured, defeated, and taken captive Gunslicer Animations All in One OAR Bleedout animations Bimbos of Skyrim Followers and player may gain corruption when captive. YPS Immersive Fashion KS Hairdos SSE KS Hairdos - HDT SMP Xing HDT-SMP Hair Install YPS and hairstyles so captors can change the player's hairstyle. SlaveTats NG Rape Tattoos Continued Fade Tattoos Continued Captive player will have slave tattoos if SlaveTats NG and RapeTattoos are installed. Optional Mods: ------------------------------------ SLSO Captor orgasms or lack of them during sex influence how they behave. OSL Aroused OSL Aroused or another SexLab arousal mod is recommended. Arousal drugs are used by captors. If there is no arousal mod installed, their effect will be diminished. Prison Overhaul Patched You could be sent to prison from Captive Player, using Prison Overhaul Patched, if it's installed. Bruiser Lets you learn hand to hand combat, which is useful when fighting your way out of sticky captive situations. Bella Voice DBVO Voice for the female Dragonborn. OStim Billyy's animations for Ostim Standalone Anub's animations for Ostim Standalone OStim can be used together with SexLab, but only for consensual captive sex scenes. If using OStim, in Ostim Standalone MCM, you will need to uncheck "Intended gender only" under Gender Roles, and also uncheck "Disable Scaling" under Alignment There are only two ways to become captive right now. Either you can start a new game as captive by installing Captive Start and taking to the statue in Alternate Start, or you can become captive, by coming in from Simple Slavery++ auction at any point of the game. If using Alternate start, you should only become captive after SexLab has been installed along with SLAL animations, and your followers have been restrained, if you are restraining followers. How to start a new game as captive, along with your followers: ------------------------------------ 1) Start a new game, and wait a minute or so for all the mods to load, including Captive Followers, Captive Start, and Captive Player 2) Open MCM, install SexLab, configure creatures if using MNC, and registar the SLAL animations 3) While the SLAL animations are registering, talk to the statue and choose "I am a slave, my followers are captive". Warning: Choosing this option will automatically start restraining all your followers, but that's what we want, to be captive alongside them. If you need to make changes to the Captive Followers MCM, do that before talking to the statue. If the dialogue option is not availabe, it means the Captive Followers script is still initializing, and you need to wait a little more. 4) Configure the rest of your MCM, manually or using MCM recorder if you have it installed. 5) Click on the bed, you will be taken to the auction cell in Simple Slavery. 6) In the auction hall cell, start the auction only after all your followers have been restrained. How to start a new game as captive, along with your followers, without SimpleSlavery++ ------------------------------------ Same as above except in step 3 use the Captive Followers MCM to restrain your followers. Then choose "I am held captive" when talking to the statue, wait for the followers to finish restraining, and click on the bed. How to start a new game as captive, without restraining your followers: ------------------------------------ Same as above except in step 3 choose "I am held captive". You can restrain your followers at any time after becoming captive, using the MCM. What's New in Version 1.6 What's New in Version 1.5 What's New in Version 1.4 What's New in Version 1.3 A new game is not required if upgrading from 1.1. This release version requires Captive Followers 2.2. What's New in Version 1.2 A new game is not required if upgrading from 1.1. This release version requires Captive Followers 2.1. What's New in Version 1.1 A new game is not required if upgrading from 1.0. This release version requires Captive Followers 2.0. Tha main change in this version is the option of being taken captive if defeated through Acheron. What's New in Version 1.0.4 Submitter darkdesires04 Submitted 08/02/25 Category Adult Mods Requirements Regular Edition Compatible Install Instructions
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OSimpleDefeat - OStim Addon for Acheron View File Acheron based defeat mod with scenes provided by OStim Standalone. ESPFE. Description When fighting human enemies, you can be knocked down when you run out of HP (courtesy of Scrab's Acheron). You will then be processed by this mod. This mod now rolls several outcomes - events that can occur whilst you are knocked down, and a release event - how you will return to gameplay, rather than dying and reloading the save. The number of outcomes that can be rolled, the chance of another outcome and chances for each individual outcome/ release is fully configurable in the MCM. Surrender seems to be broken right now (v2.1.3). As of 2.1.3, there are only a few outcomes and release events. Any suggestions are welcome! Outcomes Robbed - enemies steal a random amount of gold from you. Assaulted - Requires OStim Standalone Releases None - you will stand up and return to combat after a "grace period" Slave auction - Requires Simple Slavery Plus Plus Bandit release event - Requires Death Alternative - Acheron edition Mods that change enemy AI, aggression, combat states and hostility are currently likely to cause a CTD when OStim attempts to create a scene. Disable such mods if a crash occurs, and if it still crashes, then report the issue. I have attempted to add some methods to keep the actors in the scene out of combat in v2.0.0, seems to work fine. Make sure to read through this whole page before reporting any issues. Also read through the Acheron and OStim Standalone pages to understand how the two mods work. Alternative outcomes and resolutions can be suggested and I may try to implement them. Hostile actors will only assault you if they fulfil all of the following conditions: They fulfil the criteria determined in the MCM. It is not recommended to enable both gender assaults, due to a lack of animations for OStim. By default no aggressors are enabled, you must change this before playing. They are not in a defeated state themselves. After all, a lack of blood in the body probably creates some difficulties... They are alive, obviously. This is based on the Actor.IsAlive() check Again, OStim Standalone doesn't have many non-consensual animations - I recommend Magink666's conversion of BakaFactory's SLAL Animations or FunnyBizness Animations. Or you can roleplay fully surrendered for your immersion. Hard Requirements: Acheron SkyUI for the MCM menu Powerofthree's Papyrus Extender Backported Extended ESL Support if you are not on Skyrim 1.6.1130 or above. Make sure to get the corresponding version of Acheron as well. Soft Requirements: OStim Standalone - Optional toggle for auto mode and starting animations. Requires FunnyBizness Animations (they are the only animations tagged correctly) Simple Slavery Plus Plus - release to the Slave Auction. Death Alternative - Your Money or Your Life - release to DA's bandit quest. Remember to adjust the relative weighting accordingly in Acheron's MCM. Recommended: NotificationLog to track messages from this mod Enable papyrus logging if you want to report problems Read this whole page - especially the important notes section. Make sure that Consequences (and Acheron itself) are enabled in Acheron's MCM. If you use other Acheron defeat addons, remember to adjust the relative weighting accordingly. Files: Features: Full customization via MCM Multiple assaulters supported (up to 4 aggressors) Kill your assaulter to retrieve your gold. The assaulter is not tracked by a quest marker. Male PC supported Important notes: Translations: Credits: Scrab for Acheron. Without them and their Acheron wiki, I would have no idea how to do any of this. Also thanks for Alternate Perspective. OStim community for OStim Standalone All of the following for the their mods, which this mod links to: Hexbolt8 for Simple Slavery Plus Plus BralorMarr and Scrab for Death Alternative and Acheron - Your Money or Your Life respectively All of the following for their script sources, which helped me work out how to write this script: Scrab for Yamete Kudasai Mister X for Simple Outcomes for Acheron Ponzipyramid for Practical Defeat Alex77r4 for Yamete REDUX Project OStim and Gerroth for ODefeat Reborn Support: I do intend to maintain and upkeep this mod, and any others made by me, until the OStim community eventually remake their mod again or something... I check each of my support threads often and offer support for all of my mods. I also check DMs on this site. If you would like to, consider supporting me (Kofi). Closing notes: The groundwork is now in place for easy/ quick expansion of outcomes and releases. More will be added over time. Want to reverse the roles, and dominate instead? Try OSimpleAssault, now with out of combat assaults. Submitter FxD2 Submitted 03/21/2024 Category Adult Mods Requires Acheron, po3 Papyrus Extender, SkyUI Regular Edition Compatible No
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View File ZomboRut ZomboRut — NSFW Defeat Framework for Project Zomboid Play Zomboid exactly like you normally would. Survive, scavenge, fight, run. ZomboRut doesn't change how you play — it changes what can happen when a fight goes bad. When you're cornered and overwhelmed, you now have a way out other than dying: Press K to give up. The heart of the mod is its defeat system. Get worn down by exhaustion, swarmed by an overwhelming horde, tackled from behind by a sprinter, or stripped as zombies rip your clothes off you piece by piece — and instead of being torn apart, you're dragged into an defeat scene. You survive it, stand back up, and have to crawl back out of the situation. This is NOT a death-immunity mod. You can still die, and you will die if you deliberately throw yourself at zombies to trigger scenes. Defeat is a way out when you're already in trouble — not a safety net. Play to survive. MULTIPLAYER AVIABLE NOW. Patreon MEMBERS ONLY Only as its on very early stages of development. Join Discord for more information Discord invite. Link to Forum. What happens after you give up You survive the scene — but worse for wear: stress, panic, groin pain, possible trauma and sickness. You get one escape window — surviving coats you in the Stench of the Dead and nearby zombies ignore you for a short time. Break contact and find shelter; bump or hit one and you reveal yourself to it. You recover — clean up, treat injuries, manage mood, wait out trauma, get back to surviving. Sandbox Options → ZomboRut → Defeat mechanic Also included Subdue & Capture — tie up downed zombies (Rope + Duct Tape) and keep them as captives; they survive save/reload. Friendly bandits(with the Bandits mod) — an Ask for Sex consent menu with its own scenes. 40+ traits & a full mood layer — shape how fast you break, how scenes play out, and how you recover. Heavily configurable — tune almost everything in Sandbox, or switch zombie scenes off entirely. Notes NSFW, single-player focused. (Multiplayer is Planned). Plays best with its companions: ZomboRut Male Model-1.2.zip, plus optional Bandits, Being Female, ra's Body Mod. Try with Being Female mod. Still in active development — back up saves and do a clean install when updating. A Teaser for next update. Stains and they drip (this was placeholder version gif, il update soon) 📜 Full patch-note history: every previous version's changelog lives on the Discord — check the #announcements channel. To show support for the mod's development, check out my Patreon. I'm down to take requests — animation, gameplay, etc. — from members. Installation Download and unarchive the file. Drop the ZomboRut folder into your Zomboid mods directory. The final path should look like: C:\Users\<You>\Zomboid\mods\ZomboRut\42\... or C:\Users\<You>\Zomboid\Workshop\ZomboRut\Contents\mods\ZomboRut\42\... Launch the game and enable ZomboRut in the Mods menu before loading or starting a save. Updating from an older version (recommended) Go to C:\Users\<You>\Zomboid\mods\ZomboRut\42\... or C:\Users\<You>\Zomboid\Workshop\ZomboRut\Contents\mods\ZomboRut\42\... and delete the old ZomboRut folder entirely — don't merge on top. Download and unarchive the new file. Drop the new ZomboRut folder into the same mods directory. Launch the game. ZomboRut should already be enabled from before; if not, re-enable it in the Mods menu before loading the save. Permissions No forking, repackaging, reuploading, or ripping code/animations/sounds into other mods without permission. Compatibility patches that hook in without modifying my files are fine, as are bug reports, feedback, and streaming. For any reuse, message me here first. Containts gameplay not suited for every one. Submitter Doomtero Submitted 06/29/26 Category Other Games Requirements Update game to latest version Install Instructions Installation Download and unarchive the file. Drop the ZomboRut folder into your Zomboid mods directory. The final path should look like: C:\Users\<You>\Zomboid\mods\ZomboRut\42\... or C:\Users\<You>\Zomboid\Workshop\ZomboRut\Contents\mods\ZomboRut\42\... Launch the game and enable ZomboRut in the Mods menu before loading or starting a save.
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Crajjjj patches hub View File SL Survival, ND, Hentairim, Aroused Nips, FHU, Apropos and others patches SubscribeStar Naked Defeat — 6.46 p+patch Changelog here ⚠️ Now requires SexLab P+. Save-compatible — no new game needed. Fixed "Nobody there to fuck you this time…" — scenes now use the SexLab P+ native registry, so animations play reliably even with large setups. Acheron softlocks fixed — no more staying disabled forever; release, abort, death, and the Unstuck option all recover properly. Bleedout recovery restored on release. Wrong "defeated by" type fixed (e.g. mauled by a bear but it said Humans) — follower friendly-fire and distant NPCs no longer confuse enemy detection. Dismissed followers no longer dragged into scenes — roster refreshes on load; NFF-dismissed companions drop, MCM-tagged ones stay. Whipping fixes — humanoid whippers work, protectors spawn every scene, aborts no longer leak whipper state. Devious Followers now actually pauses during defeat and resumes after. Plus assorted logic fixes, hang/timeout guards, and performance cleanup. SexLab Survival 0.7 patch Changelog here A large maintenance and integration release: Requires AudioUtil - FOMOD installer (overwrite original mod) : base mod always installs, with opt-in patches for SunHelm Survival, Bikini Armor Break (TAWoBA), Animal Friend Teammates, and bruise textures. - Beeing Female NG integration: unified pregnancy support (preferred over Fertility Mode) with conception/labour relays and a fertility tonic for forced drugging. - Sunhelm support - sl, slso, sl pp are supported (but separate orgasm in SL MCM should be used - some features won't work with generic orgasm) - Arousal reworked to flow through SexLab Aroused NG's dynamic decaying effects, with new MCM sliders for the fondle cap and fade times. (other frameworks also supported) - Dependency updates: Devious Devices NG 5.2, Fill Her Up Baka 2.0.3, Papyrus Extender 6.4, Creature Framework 4 - Fixed invisible player dialogue prompts (angle brackets eaten by the engine, now square brackets). - Wide code sweep: adapter-init gaps, curfew/toll/licence logic bugs, and various divide-by-zero and None-dereference crashes. - Fertility forced-drug now works for Beeing Female users, not just Fertility Mode. - Corrected the Tolls-page fertility tooltip and the non-English drug labels. - New documentation site: https://crajjjj.github.io/SLSurvival/ Hentairim p+ Cumshot 2.3 patch A lightly customized build of SexLab Cumshot 2.x that adds visible ejaculation effects to sex scenes. The one change over stock Cumshot is a smarter ejaculation gate: the external cumshot is suppressed while the penis is inside a partner (mouth/vagina/anus), so it never clips through the head during oral or sprays from inside the body during vaginal/anal. Handjob, footjob, titfuck, pull-out, and masturbation still show normally. Detection is framework-native (SexLab P+ per-actor interaction tables), so it works on virtually every animation without requiring custom tags. Requires: SexLab P+ · SKSE · SkyUI · PapyrusUtil · NiOverride (RaceMenu) Aroused Nips Changelog: here Arousal-driven morphs — nipple, areola, and (optionally) genital/labia BodyMorphs scale live with SexLab Aroused: nothing at 0, full effect at 100, smooth in between. Player + NPCs — updates mid-scene via a fast poll instead of waiting on Aroused's slow heartbeat; NPC filters (males/dead/creatures) in the MCM. Anti-clipping under armor — morphs flatten while the chest is covered, with Advanced Nudity Detection support for skimpy/bikini tops, and ease smoothly back in the moment you strip. Fully MCM-configurable — per-morph strength, intensity presets (Minimal → Exaggerated), under-armor scale, and JSON import/export; the full nipple + genital/labia slider set is available out of the box. Requires — SexLab Aroused (NG or any supported fork), RaceMenu/NiOverride, PapyrusUtil, and a BodySlide body with morphs generated. Stability patch for Babo dialogue v6 by @factoryclose Changelog: here fixes to avoid soft locks - array and references handling mostly, but some keyword related fixes also Acheron Integration to isolate Babo scenarios Up for merge in the future versions don't forget the sztkUtil dependency - didn't see it in reqs but it is used Overwrite the original - using mismatched versions will probably break things Apropos2 Patch- Changelog: here ESL flagged and added the ability to morph actors based on vaginal and anal wear and tear. Stagger effect can be enabled. You can edit the morph nodes in WearAndTear_Morphs.txt, by default it's set up to use 3BA nodes. (by @wareware) UBE morphs here Works well with SLP+/AE (tags included in the SLSB conversions) W&T effects are added during animations when sl stage starts and not onOrgasm like in original version. Hentairim tags are used to get stage-based damage (Don't forget to run SLATE or use SLP+). (Damage values in WearAndTear_Damage.txt) If no Hentairim tags found, w&t is applied on animation end (calculations based on regular tags, damage values from file are multiplied by 4) Added some conditions to apropos stagechange descriptions (e.g., not to show penetration messages when no penetration) - also with fallback on regular tags if hentairim tags are not available. Added more consumables for healing - now health potions also heal W&T. (can be changed in WearAndTear_Consumables.txt) Supported by the latest SL widgets and Conditional Expressions Extended mods INSTALLATION Overwrite the original Apropos2 SE by gooser, with this one. (Hentairim tags mod is needed) FHU baka 1.96 patch (+ FHU baka 2.0.3 patch) Changelog: here Merged into FHU baka 2.11 Requires AudioUtil Wolf patch integrated Different fixes - track here (Optional) Hentairim tags are supported to better detect when to inflate. (with fallback to regular tags). Don't forget to run SLATE or use SLP+ MfgFixNG is now required. Updated the mfg calls Includes contributions by @andbgame Deflation and deflation fails aligned better and optimised 2.0.3.10+ -> animated creampie integration + SL too tired - check MCM to enable and configure 2.0.3.13+ -> TNTR friendly !!! If you want to avoid idle animations being stuck for this and other mods install PapyrusTweaks Papyrus Tweaks NG ini config with added exclusions for experimental features Hentairim 3.04 pp+ patch for p+2.17 Changelog here Mod compatibility — The mod now works with SexLab Aroused NG instead of only OSL Aroused. It auto-detects which one you have installed and uses the right one. Updated for Creature Framework 4, which renamed its main script. Now builds against SexLab Framework P+ 2.17.1. Optional mods are truly optional — AnimSpeedSE can now be missing without causing log errors. Same for Fill Her Up's tongue item. Crash/error fixes — Several places were reading scene data after the scene had already ended, causing errors. These are now checked before use. Freeze prevention — Two script loops that could get stuck forever if something went wrong mid-scene now have a 5-second timeout and give up gracefully. Scale fix — Actor scaling is applied correctly during scenes. Small bugfixes — Out-of-bounds array access, functions returning garbage values in edge cases (wrong animation type, Devious Devices not installed), and other minor script errors cleaned up. MME integration for milk squirting Physics-driven labels. Better sounds and expressions placement. Major performance improvements Hentairim se legacy SLU+ patches (moved from here) - not SLP compatible Hentairim Enjoyment Expressions Traits Hentairim IVDT SLDisparityApropos2HentairimPatch (for SL Disparity) Update for wear and tear condition checks (ESL address fix, also works for non-ESL) SimpleWnT2_2_Apros2_Patch - patch for Simple Wear & Tear V2 beta ESL and non-ESL Apropos supported Separate wearing level detection for Apropos2 Fixed bug in Appr2 scan - mod/patch was working only when the player was in slot 1 SexLabArousedNG 1.0.0 - moved to Nexus with new features Update for Sexlab Aroused NG 0.2.2 - save safe, full replacement. Stability improvements (anti-freeze) pahe patch added Submitter crajjjj Submitted 05/14/25 Category Sex Effects Requirements Regular Edition Compatible Install Instructions
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PDA(Player Death Aftermath) Addon - Experimental Outcomes BETA View File This mod contains Gore/Decapitation, Necrophilia, and overall quite brutal stuffs. Do not use this mod if you are not comfortable with those contents. An unofficial standalone addon for Player Death Aftermath, this is a Beta version just for feedback. This project adds two original experimental outcomes: - Registrar Experiment A necromancer studies the player's consciousness, memory and remaining free will through a sequence of tests and choices. - Troll Outcome A two-branch scenario triggered through the MCM test menu: Cling to Life and Give in to Death. Current status: This is an experimental MCM-only release. The addon is not yet connected to PDA's live death or Corpse Emporium selection flow. Both scenarios are currently started from the PDAA Addon MCM for testing and feedback. The addon is designed as a separate ESP and does not replace or modify Player Death Aftermath. Requirements: Player Death Aftermath PDA: Powerofthree Papyrus Extender - https://www.nexusmods.com/skyrimspecialedition/mods/22854 Use version 5.6.1 for better compatibility. Other versions may works, but when it does not, downgrading to 5.6.1 usually fixes it ConsoleUtil SSE NG - https://www.nexusmods.com/skyrimspecialedition/mods/76649 If you are in AE, do not use ConsoleUtilSSE, it will crash SoggyToast Poses - https://www.loverslab.com/files/file/28946-toasts-poses-and-animations Poser Hotkey is not needed SoggyToast Guro Outfit - https://www.loverslab.com/topic/215528-toasts-guro-outfits Pama Deadly Furnitures - https://www.loverslab.com/files/file/12508-pama´s-deadly-furniture-scripts/ Zaz Animation Pack 8 - https://www.loverslab.com/files/file/5957-zaz-animation-packs-for-se/ Fuz Ro D'oh - https://www.nexusmods.com/skyrimspecialedition/mods/15109 Installation: 1. Install Player Death Aftermath and all required dependencies. 2. Install this archive through Mod Organizer 2. 3. Enable PDAA_Addon.esp after Player Death Aftermath. 4. Start the game through the same MO2 profile used for the dependencies. 5. Open the PDAA Addon MCM. 6. Use the Tests page to start either experiment. Important: - This addon is adult-only. - Contains sexual content, gore, necromancy, coercive themes and body-horror themes. - Use a disposable save while testing. - The current release is not officially integrated into PDA. - The addon may change when a future PDA external-outcome API becomes available. This addon is intended to remain separate from PDA.esp. Please do not redistribute modified versions of PDA without the author's permission. Submitter The new guy1 Submitted 08/24/26 Category Adult Mods Requirements Regular Edition Compatible No Install Instructions
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Sexlab Defeat SSE View File Here's the converted version of the last release of Defeat for special edition. Description of the mod -> Submitter Goubo Submitted 05/21/2019 Category Adult Mods Requires SexLab Framework Regular Edition Compatible No
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CBPC VRSex View File DESCRIPTION The description for this mod is somewhat outdated and will be rewritten soon. Be sure to read the changelog for the features added by new versions, or read the ingame manual for a comprehensive description. For now, I'll copy the ingame manual here : This mod for Skyrim VR uses CBPC functions to create basic sex interactions without taking control away from the player. Initially meant only for use on defeated female enemies, it can now also work as a replacement for 2P Sexlab scenes with female NPCs. It can also grant various buffs to the player depending on the level of the NPC and the player's own level. Details on these buffs can be configured in the MCM. It hasn't been tested on male enemies yet, but it shouldn't be a problem to add that in later. FEATURES Touching a naked enemy's sensitive parts (breasts, pussy, butt) will slowly drain their stamina and magicka, by an amount depending on your own Stamina. Enemies are considered naked when they are wearing nothing in their main armor slot. Once you drain their Stamina and Magicka to 0, they will collapse. If you fuck them in that state, you will receive the appropriate bonuses. You then go into a Refractory Period during which you can no longer get any more bonuses. You also cannot get bonuses from fucking the same person more than once. Formula for the drain to an enemy's Magicka and Stamina when groping them is (15+ 30% Player's Current Stamina). The player can't drain while his own current stamina is 15 or less. The drain also disables the enemy's Stamina and Magicka regeneration for a few seconds. The drain can occur at most once every 2 seconds. Even a beginner Dragonborn can easily take down a weak bandit once stripped down, but a powerful chieftain or witch will require more effort or a lot of stamina. Upon first loading the mod, you will also receive the following spell books : Molag Bal's Compulsion Novice Illusion spell, 15 Base Magicka Cost. If cast on a enemy collapsed from groping, will make them strip and take a pose for easier fucking. Molag Bal's Unburdening Apprentice Illusion spell, 50 Base Magicka Cost. If cast on a weakened enemy (<30% Health), will make them strip. Molag Bal's Subjugation Adept Illusion spell, 260 Base Magicka Cost. If cast on a weakened enemy (<30% Health), will make them stop, strip and take a pose without needing to grope them at all. Calm Followers Power. Makes followers around you stop fighting for 300 seconds. Useful to stop them from killing your prey. The bonuses you can receive are as follows. They can each be deactivated individually or configured for different level ranges in the MCM. Satisfied Default : Any NPC above your own level +50 Health, Magicka and Stamina Extremely Satisfied Default : Any NPC 10 levels above your own +50 Health, Magicka and Stamina, stacks with Satisfied Stat Drain Default : Any NPC above your own level +1 Permanent Health or +1 Permanent Magicka depending on the NPC's stats Soul Extracts Default : Petty up to lv9, Lesser up to lv19, Common up to lv29, Greater up to level 39, Grand at level 40+ Grants a potion that restores Health, Magicka and Stamina and can be used at a smelter to fill an empty soul gem. REQUIREMENTS CBPC 1.59+ Planck / Vrik / Higgs Schlongs of Skyrim (or alternatively The New Gentleman for v1.4 or higher) A physics-enabled body (This was tested with CBBE 3BA but should work with others) Optionally, SOS- Addon - Futanari CBBE SSE with the "ERF - Futanari CBBE - Equippable.esp" plugin activated if you want the auto-futa option The following mods are also called upon by this mod for various resources (audio, animations, etc). Their files are required, but you don't need to activate their plugin (esp/esm) files if you don't want to use them otherwise. Sexlab Nusbie's voices GSPoses SE (only for v1.0) COMPATIBILITY This mod is compatible with Sexlab and Flowergirls. During a Sexlab/flowergirls scene, you will lose the ability to drain naked NPCs by groping them so as to not interfere with the scene, but you will still get appropriate buffs from this mod if you go through a Sexlab/Flowergirls scene and perform vaginal/anal penetration. RECOMMENDATIONS Bind the Erection spell from Schlongs of Skyrim to a VRIK gesture. You will need to be erect for things to work properly, and as an added bonus it will take care of stripping you. Set allowLootingLiveActors = 1 in Higgs settings. This will allow you to take off NPC clothes once they are ragdolled, even if still alive. It also opens up an alternative to Molag Bal's Unburdening if you can ragdoll enemies in other ways (such as a well-placed Fus Roh Dah). Other alternatives to strip enemies that integrate well into gameplay include Durability VR or Jone's Shadow from Thunderchild. SHOWCASE CBPCVRSex.mp4 Submitter Aelove Submitted 10/12/2023 Category Adult Mods Requirements Regular Edition Compatible Not Applicable
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Version 0.1.0
538 downloads
This mod contains Gore/Decapitation, Necrophilia, and overall quite brutal stuffs. Do not use this mod if you are not comfortable with those contents. An unofficial standalone addon for Player Death Aftermath, this is a Beta version just for feedback. This project adds two original experimental outcomes: - Registrar Experiment A necromancer studies the player's consciousness, memory and remaining free will through a sequence of tests and choices. - Troll Outcome A two-branch scenario triggered through the MCM test menu: Cling to Life and Give in to Death. Current status: This is an experimental MCM-only release. The addon is not yet connected to PDA's live death or Corpse Emporium selection flow. Both scenarios are currently started from the PDAA Addon MCM for testing and feedback. The addon is designed as a separate ESP and does not replace or modify Player Death Aftermath. Requirements: Player Death Aftermath PDA: Powerofthree Papyrus Extender - https://www.nexusmods.com/skyrimspecialedition/mods/22854 Use version 5.6.1 for better compatibility. Other versions may works, but when it does not, downgrading to 5.6.1 usually fixes it ConsoleUtil SSE NG - https://www.nexusmods.com/skyrimspecialedition/mods/76649 If you are in AE, do not use ConsoleUtilSSE, it will crash SoggyToast Poses - https://www.loverslab.com/files/file/28946-toasts-poses-and-animations Poser Hotkey is not needed SoggyToast Guro Outfit - https://www.loverslab.com/topic/215528-toasts-guro-outfits Pama Deadly Furnitures - https://www.loverslab.com/files/file/12508-pama´s-deadly-furniture-scripts/ Zaz Animation Pack 8 - https://www.loverslab.com/files/file/5957-zaz-animation-packs-for-se/ Fuz Ro D'oh - https://www.nexusmods.com/skyrimspecialedition/mods/15109 Installation: 1. Install Player Death Aftermath and all required dependencies. 2. Install this archive through Mod Organizer 2. 3. Enable PDAA_Addon.esp after Player Death Aftermath. 4. Start the game through the same MO2 profile used for the dependencies. 5. Open the PDAA Addon MCM. 6. Use the Tests page to start either experiment. Important: - This addon is adult-only. - Contains sexual content, gore, necromancy, coercive themes and body-horror themes. - Use a disposable save while testing. - The current release is not officially integrated into PDA. - The addon may change when a future PDA external-outcome API becomes available. This addon is intended to remain separate from PDA.esp. Please do not redistribute modified versions of PDA without the author's permission.-
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Yamete Kudasai View File Yamete Kudasai An add on mod to Acheron, adding a variety of generic, adult related content to it Events Assault A generic assault quest. The winning party of an encounter will approach and.. well.. share their spoils of wars with you. If your preferences (set in the MCM) dont align in the MCM, the quest can fall back into a generic robbing event, which lets you off a lot faster - and a lot lighter too! Robbed A robbing event where one of the enemies in the winning party will take care of your belongings. You have only certain amount to get them back or else someone else will finally make sure all that junk in your inventory is gone. Its not like clothes and armor are important to you; right? Right?! Assault (NPC) Another assault quest, this one is specifically for NPC exclusive encounters, where they will have some fun time post combat with each other. Note that this only applies to combat you have NOT been involved in Surrendering If you're not interested in almost dying and taken hostage, you can also surrender yourself willingly*, and then be taken hostage anyway! This will trigger a negotiation which will decide your fate going forward The surrender has a highly branched dialogue tree that tries to account for various circumstances you may be in at the time of surrender *To avoid this feature being used excessively, surrendering to the same actor twice has a 3 minute cooldown Hunter's Pride Y. Kudasai adds 2 new options to the Hunter Pride menu: Strip: Strip all armor from a victim, leaving them nude Assault: Sexually assault a victim. This is considered an Assault (Crime) Active Assault Maybe not exactly within this mods scope, but you can also assign a hotkey to assault another actor. Assaulting an actor will initialize a struggle motion against the targeted actor, if you manage to pin them down successfully they will be defeated, otherwise you will take a hit to your Hp This feature is considered an Assault (Crime) and only works for actors that are not already in combat with you Requirements Acheron (Patreon / Nexus) Struggling QTE (optional) SexLab Fuz Ro D-oh SkyUI PapyrusUtil JContainers Credits Icons for the Hunter Pride Menu taken from https://game-icons.net/ --------------------------------------------- Some links if you want to support me: Patreon: Scrab Joséline | Patreon Ko-fi: Scrab | Ko-fi Discord Link for good measure: Citadel --------------------------------------------- Previous Changelogs Submitter Scrab Submitted 08/03/2022 Category Framework & Resources Requirements Regular Edition Compatible No
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OiYield - Open Source OStimStandalone Defeat Mod View File This mod was created using Claude Code so I don't claim ownership of it. You can take it, make your changes and re-publish it if you want as the code is open source via Github. I'm not a real programmer so it would be interesting to see actual talents expand this mod for the community. https://github.com/gurtial/OiYield-OStimStandaloneAddon.git Description OiYield was made to be as lightweight and as compatible as possible. You need to configure some MCM settings first to get the intended experience. Extended explanations are present in the README. Recommended OStim Standalone MCM settings 1. End scene after [actor] orgasm → OFF. 2. Add actors at start → OFF. 3. Undressing animation → OFF. 4. OStim NPC MCM → toggle OFF "no scenes in dungeons, inns etc." Requirements - Acheron (the defeat framework) - OStim Standalone - SkyUI (for the MCM) - SKSE64 and Address Library for SKSE Plugins Credits & thanks - Acheron by KrisV777 — the defeat framework this is built on. - OStim Standalone and the OStim community — the scene framework. - SkyUI / MCM and SKSE teams. Submitter gurtial Submitted 07/28/26 Category Adult Mods Requirements - Acheron (the defeat framework) - OStim Standalone - SkyUI (for the MCM) - SKSE64 and Address Library for SKSE Plugins Regular Edition Compatible Not Applicable Install Instructions Installation 1) Download into your mod manager. 2) Enable "OStimDefeat.esp". 3) Launch the game, the MCM menus should appear. You're good to go!
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View File INDY Simple SCake Consequences Simple SCake Consequences is a submod for "I'm Not Dead Yet" (INDY) that (when called) triggers a basic scene between the player and the character that defeated them. If you do not have INDY installed, this will not do anything. --- What is "I'm Not Dead Yet" / INDY? Player Defeat mod that can have numerous registered submods under it. It will prevent the player from being killed / respawning and instead trigger one of the submods installed. --- Downloadable .7z (newer versions are .zip for various reasons) file contains the *full* path for both Gamepass and Steam versions of the mod. If you use the Steam files for a Gamepass version of Palworld, it won't work. Same the other way. If you want to just extract the mod files themselves, the .pak (& .utoc & .ucas for Gamepass) should be placed in the LogicMods folder in your Palworld install. How to use: After installing the mod and its requirements... MAKE SURE YOU HAVE ALL OF THE REQUIREMENTS INSTALLED CORRECTLY Get beat up? How to uninstall: Nothing is saved persistently between sessions. Just delete the .pak (& .utoc & .ucas for Gamepass) and it's gone completely. Requirements: UE4SS (https://github.com/UE4SS-RE/RE-UE4SS/releases/tag/experimental-latest) -- Scroll to the bottom, get the one that doesn't start with a z in front of the file name. UniPalUI (https://www.nexusmods.com/palworld/mods/1894) Project Sugar Cake (https://www.loverslab.com/files/file/33158-project-sugar-cake-scake-animation-and-stat-framework/) I'm Not Dead Yet (https://www.nexusmods.com/palworld/mods/2266) -- newest version is best. Versions: SCake Consequences 1.3 -- For SCake 0.6 SCake Consequences 1.4 -- For SCake 0.7 Submitter alphabetsoupdog1234 Submitted 03/03/25 Category Palworld
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Version 1.1
293 downloads
This mod was created using Claude Code so I don't claim ownership of it. You can take it, make your changes and re-publish it if you want as the code is open source via Github. I'm not a real programmer so it would be interesting to see actual talents expand this mod for the community. https://github.com/gurtial/OiYield-OStimStandaloneAddon.git Description OiYield was made to be as lightweight and as compatible as possible. You need to configure some MCM settings first to get the intended experience. Extended explanations are present in the README. Recommended OStim Standalone MCM settings 1. End scene after [actor] orgasm → OFF. 2. Add actors at start → OFF. 3. Undressing animation → OFF. 4. OStim NPC MCM → toggle OFF "no scenes in dungeons, inns etc." Requirements - Acheron (the defeat framework) - OStim Standalone - SkyUI (for the MCM) - SKSE64 and Address Library for SKSE Plugins Credits & thanks - Acheron by KrisV777 — the defeat framework this is built on. - OStim Standalone and the OStim community — the scene framework. - SkyUI / MCM and SKSE teams. -
Hey everyone, just reset my skyrim mcm to get a fresh start, and now defeat wont trigger on bleedout. I'm not 100% sure, but i believe it to be caused by another mod causing a ragdoll, as everytime i enter bleedout red text appears in the top left of my screen, saying "Ragdoll Start." I've been trying to figure this out but any help that could be provided would be welcome. Load Order:
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Okay, I feel like I''m losing my mind. I'm currently using SexLab and wanted to introduce a defeat/death-alternative setup for sex that does the following: 1. Player is downed/bleeding out 2. Mod checks if enemies are applicable for Sex/Rape event 3. If Enemy applies, do the Sex Event. If not, skip event 4. Mod triggers aftermath event REGARDLESS of Sex Event - could be anything like Left for Dead somewhere, Robbed and dumped, Rescued, Simple Slavery, etc.. The issue I;'m running into is when an enemy isn't applicable for the Sex/Rape Event. This is because 1) I don't want all the creatures activated, but do want some, 2) I'm finding that factions with "No Crime" don't partake in the sex part. Any example of this is Bandits will trigger the Sex Event, but for some reasons Necromancers don't? Because of this, if I encounter an enemy that isn't an aggressor, according to the defeat mod, it involves the enemy just walking away with me downed on the ground. The aftermath events seem dependent on the Sex Event happening. So far, I've tried: 1. Acheron + Yamate Kudosai 2. Naked Defeat 3. Acheron + Naked Defeat (Bleedout disabled) 4. SL Defeat Bane 5. Sexlab Submit SE 6. Sexlab Baka Defeat 7. Mark of Arkay I've gotten close-ish with the Acheron combos, and with Mark of Arkay, but they're just not QUITE working. Mark of Arkay doesn't have a Creature selection menu so it wants to run for all creatures and when it finds no animations for that creature, it just cancels the events and they walk off until I get up, and then start attacking me again. Does anyone have some advice on what might work, or what settings I might have been missing that keep it from doing this? I can't tell if it's missing logic functionality, or if I'm just missing something. Thanks in advance!
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I wanted to ask for recommendations because, while Baka's defeat is functioning perfectly for me right now, I really want to emphasize group animations. if there are 5p available it should play a 5p animation, and then it goes down from there. I really like gangbangs and Baka's defeat isn't super consistent with them so I wanted to ask if someone knew which defeat was best for that. I'm considering trying Naked Defeat, if I can turn all the nonsense off, then I hear it's consistent with group animations! random defeat screenshot included as appreciation. Thank you!
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Looking for good modlists. What are your recomended NSFW modlists? What are the ones with Beastilaity and Monsters? Im not sure what to look for to tell if ones include monsters and creatures? Masterstroke is the only modlists it seems like with any creature mods. Is that correct? What are the newer and more high quality ones? Has anything changed in recent years? (Been a while for me)
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So when it comes to being defeated and taken advantage of what’s the go to mod for that
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I'm not sure if this is the right area to ask this, but I've been looking for something really specific, and I can't find the sort of thing I'm looking for anymore. I love games with a really heavy and dark sort of atmosphere over games that are based around explicit sex. Games, or games that can be modded to be like this, where there are constant threats against my character, and the possibility of noncon scenes at any moment, but they can be avoided, and the game itself doesn't feel like porn moment to moment. I don't like games with skimpy outfits or things like that. I'm also looking for a game based around playing one character myself who is the victim over a sim or a game where you're the aggressor. The inclusion of dialog based threats or the possibility of something awful happening during normal gameplay is much more enjoyable to me than games that are based around explicit sex scenes alone. I'd really like to play a modded zomboid, but I'm waiting for the new stable version to come out so the zombies will work as aggressors. That's the perfect example, though. One wrong move and my character can be surrounded and stripped, but I can feasibly play for hours without anything sexual happening. It's more about the feeling of dread, for me. I also really like the one mod for new vegas that adds new dialog to places like the legion camp or primm, where my character is sexually threatened without sex ever needing to actually happen. I'm really fond a dance with rogues, too, if anyone is familiar with that, but I can't get it to run with the new version of neverwinter nights. Does anyone know any good games like that, that are easy to mod and maybe a little text heavy? I've played some modded skyrim and NV, but there's a few too many moving parts for those to really work in the way I'd like for them to. I don't need anything complicated at far as visuals, the simple animations in the zomboid mod are more than enough for me, and in a dance with rogues it fades to black and is entirely text based.