SexLab Framework LE
These Skyrim LE mods are all related to the SexLab adult framework and thus are of an adult only nature.
Select a subcategory to view available files.
Files From Subcategories
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Devious Regulations
By Srende
Devious Regulations
This mod changes the civil war quests slightly, both sides now have an additional requirement for new female recruits. Namely, chastity belts. And if you manage to get out of them afterwards, your superior officers might have something in store for you.
It also changes female soldier outfits to include the same belts so NPC soldiers should be wearing them as well.
As the name implies, the mod is based on the Devious Devices by Zadil & Min.
Features
Requires the player to wear the faction-specific chastity belt before they're able to join either faction in the civil war.
Faction-specific chastity belts and some other items.
Blocks civil war quest progress if player is seen without her belt by Tullius/Galmar
... until they have a chance to correct the situation.
Punishment scenes, including whippings if you're incapable of following orders
Chastity belts for NPC soldiers as well, this needs to be enabled through the MCM menu
The punishment scenes can be disabled completely through the MCM menu if needed.
Requirements
SexLab
Devious Devices - Assets
Devious Devices - Integration
Zaz Animation pack
Sexlab Aroused
Fuz Ro D'oh
And the requirements of above mods of course.
Issues & Compatibility
Since the mod modifies Civil War quests, any other mod that does the same is most likely not compatible.
Mods that add stagger effects to combat (such as Ultimate Combat), will break the punishment animations unless turned off for their duration.
Alignment is off occasionally during the scenes
Punishment posts on stormcloak side aren't exactly static
The officers might sometimes get stuck with half drawn canes, this can be worked around in couple of ways:Wait 45 seconds for the scene to time out
Use console to manually unequip & equip the cane again
Use MCM menu to reset the punishment
[*]Choosing the soldier start in Live Another Life will skip the joining dialogue and prevent Regulations from running properly.
You can start the quest manually through console, I don't offer any support for this however:
Notes
I'm not a native English speaker or a (good) writer, the dialogue might be full of typos or just horrible otherwise. Suggestions & bug reports are welcome.
Italian translation available here.
Thanks to
Zadil & Min for the great Devious Devices mods.
Xaz & everyone else for zaz Animation Pack
Ashal for SexLab
jbezorg for answering questions
And all of the above for their mods which I studied making mine.
Changes - 1.7e
Fixed camera getting stuck during Stormcloak scenes
Improved behaviour with 3rd party collars and plugs
Updated for DDi 2.8.1
1.7d
Plugs on NPCs should now trigger as intended with DDi 2.8.0
Phased out plug sets
Other misc fixes
1.7c
Updated for DD - Assets 2.7.5, DD - Integration 2.7.5 and SexLab 1.54
Added open belt for Stormcloaks
Tweaked release checks from punishment scenes to be more reliable
Tweaks to punishments:
Added timeout for waiting an approaching NPC, to prevent the scenes from getting stuck
Approaching NPC going into combat now stops the scene and resumes wait for the next NPC
1.7b
Fixed full belt removal not working during scenes
Added translation support
59,502 downloads
Updated
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Children + Soul Gems (Hentrai Pregnancy Addon)
By dtim
Children + Soul Gems is an add-on for SexLab Hentai Pregnancy that allows players and NPCs to have children and/or produce soul gems at the end of the pregnancy period. This is essentially an expanded version of Hentai Pregnancy Childbirth Plugin so much of the credit should go to Kitsune32 as I would not have even started this project if not for that mod.
Do not use this mod together with Hentai Pregnancy Childbirth Plugin unless you want twins with every birth.
Version 1.5
First 1.5 Note:
Upgrading to 1.5 will work best if you go to an area without any children and save before installing the update. When you load, wait for the load message (may take half a minute or so) before doing much. The reason for this is that I have done a lot of behind-the-scenes work fixing little things, reorganizing parts of the mod to make it easier for me to work with, and reducing potential compatibility issues.
Because of these changes, children's hair, eyes, and clothes are getting sort-of "reset." They should retain their hair style but they will get new clothes (random so they might end up the same) and I have changed a few eye colors to be more consistent across the various compatibility mods.
If you spot any problems with hair, eyes, or clothes after upgrading please let me know which race and gender and which, if any, of the compatibility modules you are using.
I am leaving the 1.4 files available in case I broke something and didn't find it in my testing.
Second 1.5 Note:
There is a new "Race Settings" menu that controls racial inheritance. Each known parent race is listed with two drop-down menus allowing you to select what races these spawn. If you have it set to use one of the parent's races (or the random [iNHERITED]) the mod will use these settings to determine the child's race.
Right now the system just chooses randomly between the two races, so "Alternate" does not mean less of a chance to be chosen or anything like that.
Other 1.5 Features:
Added support for Skykids.
Added support for Monli and Drow races for Skykids. Read the section about the Skykids module for more information.
The system now correctly identifies the races for Vampire, Afflicted (Breton), and older (Nord) NPCs.
Fixed a problem with certain random clothing combinations having partially invisible legs.
Added a few hair styles that I had missed. This includes a "bald" hairstyle for female elves so make sure to check the "Child Details" page if newly born children look like they have no hair.
Added a few male hairstyles that look okay with female heads to RS Children.
Uploaded modifications for HentaiPregnancy (called "SexLabHentaiPregnancy changes plus.rar") that fixes a few minor scripting bugs and allows greater control of pregnancy duration and effects and allows canceling of individual pregnancies (this should also completely reset the body in case it has gotten stuck in a pregnant morph). Please don't ask me to do much with this mod. Adding options to the menu is fine but adding to the functionality is too much work for me at the moment.
Next on To-Do List:
Adoption.
Features
Full SkyUI/MCM menu control of all features.
At the end of the pregnancy a child will be "born" and/or a Soul Gem will be created. The child is based off the basic children of Skyrim but is only Protected, not Invulnerable. Menus control whether children, Soul Gems, or both are created at birth.
The parent where the child spawns can be set to the Mother (default), the Father, or whichever parent is not the player (will choose mother if both are NPCs).
Menu options are available for disabling notification messages on addon load, child birth, etc. Note that menus may not function correctly until the addon is fully loaded which is the purpose of the load message.
[*]Made some minor changes to the base model for human children.
Fixed tint on children's shoes.
Made tint on children's hands closer to rest of body.
[*]Children will randomly "inherit" a race from one of their parents.
This can be changed from the menus to always be the Mother's race, the Father's race, or a specific race.
The inheritance rules can be further refined on the "Race Settings" menu, allowing the player to select two child races for each parent race.
Non-human children have been given very smooth face textures.
[*]Children are born with a random set of clothes.
[*]Children born in towns are more active.
The mod attempts to determine what town a child is in and set its AI appropriately. This should work for the town itself and any areas directly within it such as most houses, inns, etc. Areas that are not directly within the town (such as the Jorrvaskr Living Quarters or the Riften docks) may not work.
Children tend to run or walk around town during the day, eat at the local inn at night, and then attempt to find somewhere to sleep. I added several spots in each inn where children can lay down and sleep.
Supported towns: Dawnstar, Dragon Bridge, Falkreath, Ivarstead, Karthwasten, Kynesgrove, Markarth, Morthal, Riften, Riverwod, Rorikstead, Solitude, Whiterun, Windhelm, Winterhold, Winterhold College.
[*]Children can be removed through the MCM menus. Done from the Child List, "Remove and Keep" will remove selected child(ren) from menus (and lose appearance/name management) but will leave child in the game world. "Remove and Delete" will completely remove child from the game. I recommend saving your game before deleting any children.
[*]A number of customization options for children have been added that are tied to the child's specific race and gender. I have implemented a method that partially avoids this problem but if more than one child born from this mod and of the same race/gender is on screen at the same time then they will have the same appearance. Effectively, children of the same race/gender but in different towns will not interfere with each other. This applies to names, hair styles and color, and eye style.
The child to be customized can be selected from a list of all children born from this mod. Options are also available for choosing the child most recently born and choosing the child associated with a birth certificate by first reading the certificate and then selecting [FROM CERTIFICATE] in the menu.
The default names of the children are Nord Son, Khajiit Daughter, and so on. Children can be renamed through the menus via two methods.First method allows selecting a prefix and suffix from lists to generate a name. This method emulates the NPC naming systems used in Arena and Daggerfall as discussed at http://www.uesp.net/wiki/Lore:Names. Imperial and Orc names are similar methods created by me based on names from Morrowind. Female Nord names were expanded a bit (also based on names from Morrowind).
Different lists are available for generating race and gender appropriate names but they are not enforced, e.g. you can give a male Nord child a female Khajiit name if you so desire.
There is limited support for "last" names as well. Father's or mother's last name (if they have them and if the mod can figure them out) can be chosen as well as a few others.
[*]Second method allows selecting a letter at a time to build a name.
It should be pretty obvious but the name is built until it reaches an [END] selection.
[*]Any oddities in capitalization are not my doing but Skyrim's due to the way strings are handled. I have reduced the possibility of this as much as possible. Names will have an extra space at the beginning for this reason.
[*]Children that are on screen when you load a saved game may temporarily revert back to default names (such as Nord Daughter, etc).
[*]Children that are on screen when you rename a different child of the same race/gender will be temporarily renamed as well.
[*]Children receive a random hair style when they are born. The style and color can be changed from the menus on the Child Details page. Note that the actual child (human) models have very limited options.
The actual change may be delayed until you go to another area and return.
Changing hair color via the color swatch dialogue does not yet work. Use the text menu instead.
[*]Minor "vampire" support.
If either parent is a vampire then the child will be given vampire eyes.
Note that this looks for vampirism at the time of conception.
[*]Birth certificates are generated when a child is born.
When a child is born you should get a quest completed message that says "A New Birth Certificate!" A note will be added to the player's inventory that gives the mother's and father's names, date of birth, and the child's race and gender.
If two births occur very close to each other (like within the same game minute) you may not receive a certificate for one of them.
The creation of birth certificates can be disabled in the SkyUI/MCM interface but note that the certificates can be used in conjuction with the menus for renaming, etc.
The weekday on the birth certificate is off compared to what the in-game interface displays. I added an adjustment but I don't know if it was something wrong with my installation or other mods or if it's a bug in the base game. The adjustment can be changed from the menus if it is wrong for your game.
[*]An "apprentice" system has been added for the children created by this mod.
Children in towns will start learning a trade from a local. Talking to the child occasionally is an important step in starting and advancing the apprenticeship. These conversations can occur early in the morning and late in the day.
Animations don't quite fit when a child is using certain tools (such as forges, grindstones, etc). Also, since this mod alters the tools, some NPCs may have slightly off animation. This only applies to tools at specific locations, however, not all tools in the world.
List of apprentice jobs: Alchemist in Falkreath and Windhelm, Bard in Solitude, Blacksmith in Whiterun, Enchanter in Morthal, Farmer in Ivarstead and Rorikstead, Lumberjack in Dragon Bridge, Mage in Winterhold College, Merchant in Dawnstar and Markarth, Miner in Karthwasten and Kynesgrove, Priest in Riften, Soldier in Winterhold, "Tanner" (Blacksmith) in Riverwood.
Apprentices that reach the highest level give certain benefits. Many of these are simply giving the player job-related items (such as potions from the Alchemist). The Pwill give a unique blessing. Bards provide "song" scrolls that give AOE buffs (similar to the Call of Arms scroll, and yes I ripped my ideas from Everquest). Blacksmiths can temper any weapon up to "Legendary". The merchant apprentices become actual vendors and have somewhat unique merchandise. Soldier and Mage apprentices can be recruited as followers.
Notes on Blacksmith apprentice: The item tempered should be the one in your right hand. If you have an identical item in your inventory, store it first or it may be selected instead.
The tempering will increase the quality of the weapon by one rank and can be done once a day. There are many levels of "Legendary" and the apprentice can temper some of them, so it will take multiple days of "Legendary" tempering to max out the weapon.
The weapon will be on the ground after it is tempered (this is mentioned in the dialogue as well).
[*]Notes on apprentice followers:
Only a single soldier or mage apprentice can be recruited at a time.
The apprentice follower should not interfere with any other followers.
Followers are given various equipment or spells depending on level of the player. In the current version it is not possible to change the apprentice's equipment like a housecarl's.
Follower name and appearance will override any other children of the same race and gender.
Follower head and/or body may disappear briefly when loading a saved game.
[*]An experimental "child growth" system is available.
If this is enabled the child will start smaller than normal and follow whichever parent the child was spawned at until it grows to "full size".
Only one parent per town can be followed (and one in the world "at large" outside the towns) but the vagarities of the AI system mean that previous children still in "toddler" stage may not immediately (or ever) start following the new parent. If the child does start following a different NPC, they may not be able to follow them into locked houses.
This is disabled by default due to how bad the models look when shrunk down ever further.
[*]Fully-grown children can be moved from their current locations to any of the supported towns.
This is done through dialogue with the child you want to move.
This can be used on any child born from this mod so it can be used if a child wanders away from town for some reason or is born in an unusual location.
Requirements
SKSE 1.7.0
SkyUI
SexLab
SexLab Hentai Pregnancy
Limitations
The mod supports up to 125 children. There is no limit to how many can actually be born but the mod will not provide support for managing names, appearances, or other details for any children over the 125 limit. The 125 limit can be turned into a hard limit where no children are born after reaching 125 children by turning OFF the option in General Settings.
Known Issues
Not exactly a bug but due to the way the AI works if you wait/sleep through a key time period the AI may get confused and the children will not be where they should be and occasionally disappear entirely. This is not permanent though, they will return to their proper place as the AI packages continue to work.
Kids won't eat. Is this my bug or Bethesda's? They have standing eating animation but always try to sit down to eat even when the AI package says not to sit.
To Do List (things I actually plan to do)
Adoption, including support for Hearthfire houses.
Inheriting eye colors. (For child models that allow it.)
Add an orc encampment to list of known towns with appropriate AI.
Improve randomness of children born close together in time.
Outfit management/availability of armor for follower children.
Requested Items (if I can figure out how)
Add voices to dialogue.
Add children calling player Mom/Dad/etc when appropriate.
Compatibility with Beeing Female.
Compatibility with creatures... not too sure about this one.
Compatibility with Alternate Actors and Enhanced Character Edit.
Make Khajiit boys use female head. (RSChildren module does this, not sure I'll make something separate.)
Add option for Player- or NPC-only births.
Making children non-essential. Due to the way children, adults, furniture, and my apprentice system interact this is not an easy task. I have an idea on how to do this but I'm not close to being ready to test it much less implement it. When this will be addressed and whether I can even fix it is currently unknown.
Children growing into adults. If anyone wants to work on this, I will provide a basic framework and tell you the parts that need to be filled in. After discussing this, I started getting a bunch of ideas (I told you not to get me distracted, dang it.) but if you leave it to me to do then this is 2-3 months away from completion.
Maybe List (might happen but much lower priority)
Have children visit player's house in city if purchased.
Add a fetch quest for child to reach final level of apprenticeship?
More jobs. Maybe thief or assassin?
Better emotions and animations during apprentice-related dialogues.
Add AI pathing to Winterhold and other towns where it is lacking.
Add AI support for returning to house where child was born?
Wish List (not likely to happen but might if I get assistance )
A "baby" that the mother carries/wears for a while before it changes to a separate NPC.
Better models for toddler-sized children and "full size" non-human children. Any help on this would be appreciated as I am terrible with 3D modeling. Especially useful would be a child model with adjustable weight which could be used to do a chubbier "toddler" stage.
More job-related equipment for apprentices - armor for soldier, blacksmith apron, etc. Most of the built-in models do not work with human children.
Custom animations for children using tools such as forge, alchemy table, etc.
Potential Conflicts
Mods that drastically alter the inns could cause the children to not find places to sleep.
Mods that alter/enable the civil war scripts in towns such as Ivarstead and Karthwasten where grain mills and smelters can be destroyed could conflict. Most likely, the scene would play out but the tools would still be there for use.
Mods that alter children textures/models could be a problem. "Kids of Skyrim" gave me children with invisible faces and translucent hair. (The Xvision compatibilty mod should fix this particular example.)
Optional Files
I have made avaiable a version of HPSoulGemBirth that does nothing except keep children birthed by that mod around. Note that none of the AI enhancements that I have made will apply to them.
Since SexLabHentaiPregnancy has not been updated in some time I have uploaded a file that provides recompiled scripts compatible with SexLab 1.5. I do not think it is actually necessary but I'm a bit of a perfectionist.
Additional Modules for Children + Soul Gems
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Please note that the modules listed below require the base Children + Soul Gems addon file.
Children + Soul Gems Xvision
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DO NOT USE THIS WITH THE REMODEL, RSCHILDREN, OR TKCHILDREN MODULES.
I had to go with one or the other, so this is based on the Xvision Children - Redone version of the mod, since the other is no longer being maintained.
Children born from this addon will now use the Xvision models.
Many more options are available for human hair.
Non-human children now use the Xvision children clothing and will be given a random set.
UNINSTALLING: find an area with no children present, go the the Children + Soul Gems MCM menu, choose the "Module Information" screen, and click the "Uninstall" text next to "Xvision Children compatibility". Wait for dialogue prompt indicating uninstallation finished then save your game. Exit Skyrim and disable the Children+SoulGemsXvision.esp addon.
Children + Soul Gems RSChildren
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DO NOT USE THIS WITH THE REMODEL, XVISION, OR TKCHILDREN MODULES.
This module requires RS Children Overhaul 1.1.0.
Children born from this addon will now use the RS Children models.
Many more options are available for human hair.
Non-human children will also use the RS Children clothing and will be given a random set. Most clothing in RS Children is of the shirt & pants variety, even for females.
Due to the way that RS Children works, all children (including "male" children) are limited to using female hair styles. If a male child is born with a style that looks too feminine you will need to change it manually (under "Child Details" in the MCM menus).
Due to the way that RS Children works, Argonian and Khajiit heads and hands do not quite fit the body model. I have minimized it as much as possible but it is still visible if you are looking for it.
UNINSTALLING: find an area with no children present, go the the Children + Soul Gems MCM menu, choose the "Module Information" screen, and click the "Uninstall" text next to "RS Children compatibility". Wait for dialogue prompt indicating uninstallation finished then save your game. Exit Skyrim and disable the Children+SoulGemsRSChildren.esp addon.
Children + Soul Gems Skykids
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DO NOT USE THIS WITH THE REMODEL, XVISION, RSCHILDREN, OR TKCHILDREN MODULES.
This module requires Skykids dated 2-17-2014. You must have the base module and the armorpack.
Children born from this addon will now use the Skykids models.
Many more options are available for human hair.
Children born will receive a random set of farm clothing. The Skykids female meshes for farm clothing did not have any legs for some reason. I have fixed this but it is a hacked-together sort of fix. Let me know if you spot any odd geometry.
Due to the way that Skykids works, children (including "male" children) are mostly limited to using female hair styles. If a male child is born with a style that looks too feminine you will need to change it manually (under "Child Details" in the MCM menus).
Monli and Drow child races are supported by installing the "Children+SoulGemsSkykidsRaces" module. These are female-only races (for the time being) and will only spawn female children (even if the settings say to produce a male child). After installing the race module you will need to go to the "Race Settings" screen and choose which parent races will produce Monli and/or Drow children. For example, if you wanted Dark Elves to randomly produce either Dark Elves or Drow then change one of the two race Dark Elf options to Drow. If you want to completely replace Dark Elves then change both options to Drow.
There is currently not an option to uninstall an added child race. Please keep this in mind when using the Monli and Drow addition.
[*]UNINSTALLING: find an area with no children present, go the the Children + Soul Gems MCM menu, choose the "Module Information" screen, and click the "Uninstall" text next to "Skykids compatibility". Wait for dialogue prompt indicating uninstallation finished then save your game. Exit Skyrim and disable the Children+SoulGemsSkykids.esp addon.
Children + Soul Gems TKChildren
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DO NOT USE THIS WITH THE XVISION OR RSCHILDREN MODULE.
This module requires TK Children 1.0.
Adds a few more options for human children hair.
This module only affects human children. For that reason it can be used together with Children + Soul Gems Remodel.
UNINSTALLING: find an area with no children present, go the the Children + Soul Gems MCM menu, choose the "Module Information" screen, and click the "Uninstall" text next to "TK Children compatibility". Wait for dialogue prompt indicating uninstallation finished then save your game. Exit Skyrim and disable the Children+SoulGemsTKChildren.esp addon.
Children + Soul Gems Remodel
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DO NOT USE THIS WITH THE XVISION OR RSCHILDREN MODULE.
This is a very small step toward making the non-human children look more like children.
The main thing that this addon does is divorce the child models (meshes and textures) from the adult models. I have used smooth textures and made less curvy female meshes. Depending on what mods you already use the impact of these changes will vary.
Children are now born with a random set of clothes.
Resource have been borrowed from the following mods: Better Males
Smooth Faces for Ladies and Gents
Better Females by Bella
Calientes Beautiful Bodies Edition
UNP Blessed Body
Forgotten Argonian Roots
Cover Khajiit
[*]UNINSTALLING version 1.2 or higher: find an area with no children present, go the the Children + Soul Gems MCM menu, choose the "Module Information" screen, and click the "Uninstall" text next to "Children + Soul Gems Remodel". Wait for dialogue prompt indicating uninstallation finished then save your game. Exit Skyrim and disable the Children+SoulGemsRemodel.esp addon.
Children + Soul Gems Dragonborn
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Requires Dragonborn expansion.
Adds support for two towns on Solstheim.
Raven Rock - priest apprentice with different blessing than the one in Riften.
Skaal Village - lumberjack apprentice.
73,663 downloads
Updated
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SexLabGuild Castellano
By Azuka123
It is the translation of the mod SexLab Guild V.666 V.9 (23/02/2014) to Castilian
1,955 downloads
Submitted
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DD-HC-ArmorBlock
By nosis
DD-HC-ArmorBlock v1.0
This mod is intended to make playing with DD more difficult and fun.
This mod alters some devious devices as well as all vanilla armor to implicitly conflict. The effect is that certain armor items cannot be worn while certain devious devices are equipped. Generally speaking, if you're wearing arm cuffs then you'll be unable to wear all gauntlets and many armors. If you're wearing leg cuffs then you'll be unable to wear all "boots" and many armors. If you're wearing a chastity device of any kind (including harness), you'll be unable to wear any armor, but gauntlets and boots shouldn't be a problem. Wearing all three means that you're in a lot of trouble.
Keep in mind that "many" is not the same as "all". For example, wearing arm cuffs will still allow you to equip sleeveless armor. Just think about the variations of fur (bandit) armor out there.
Take note also that one thing I did was prevent the Chastity Bra and the Harness from being worn at the same time. This is more based on personal preference than logic (I simply don't like the chastity bra and the concept of it irritates me; I'd prefer to be able to completely remove it if I could).
Along similar lines, the harness blocks all clothes/armor. This is, again, personal preference with the intention of making the game more difficult.
Head/neck and armbinder integrations are not yet done.
"Doesn't Integration Already Do This?"
Since this was the first question asked, and probably would be asked over and over again, let me answer it here.
No. Not exactly in the same way. Integration, as far as I can tell, is not configurable enough to know that a specific armor is sleeveless, or has no leggings, or whatever, and therefore shouldn't be blocked, while a different piece of armor should. Same goes for boots vs low-cut shoes, long gloves vs short gloves, vs gauntlets, etc.
At least, I couldn't figure out how to get it to work that way. If you can do that with integration (please let me know if I'm missing a feature), than yeah, most certainly this is a pointless mod (but a learning experience for me regardless ).
Conflicts
This mod will undoubtedly conflict with a variety of custom wearable item mods. Any mod that uses slots 46, 49, 53, 54, 58 or 59 will conflict now with vanilla armor (and devious devices). See the "DLCs" section for information on how to create your own patch for any given mod.
If anyone knows of a better way to do this please let me know. This is my very first mod and I'm just now figuring out how the skyrim system works. I know there's also the "Custom Slave Harness" that, I believe, uses scripting to prevent armor from being worn but, not only do I not know how that's actually accomplished, the slave harness mechanism felt a bit buggy when playing around with it as well (quick equips->unequips, wierd permanant equip states that weren't valid, I'm not sure if Frostfall was properly detecting the situation which would me that you could basically cheat Frostfall).
Requirements
Devious Devices including Assets, Integration, and Expansion (tested with Devious Devices v2.8.0, Assets v2.8.1, and Expansion v1.1.1, will likely work with future versions and may still work with older versions).
All the requirements for DD.
Installation/Upgrading/Uninstallation
Super simple mod. No scripts/animations/etc. No dirtying up your saves. Just install/uninstall as you see fit.
Bugs
If you find vanilla armor that conflicts in weird ways (like Elvan armor preventing whatever gauntles from being worn), let me know the exact combination and I'll fix it. I basically had to go through the entire armor list and systematically tick slots, so there's bound to be the occasional mis-click or armor item that was missed completely.
DLCs
I don't own any of the DLCs and am not planning to buy them anytime soon (they definately don't provide $20 worth of gameplay in my opinion).
If you'd like to make DLC extensions for this plugin it's really quite simple:
Find a DLC stock armor item (boots, cuirass, "clothes", or gauntlets).
Edit it. Given what it is...
Footwear:If it would be blocked by the leg cuffs, add slot 53
[*]Body:
Always add slots 46 and 49 (blocked by chastity devices)
If it would be blocked by the arm cuffs, add slot 58
If it would be blocked by the leg cuffs, add slot 54
[*]Hands/Gauntlets:
If it would be blocked by the arm cuffs, add slot 59
You can also use these rules to patch any other equippable item mods as you see fit (remove conflicts, support custom items, etc).
If you make a patch, please let me know.
Recommendations for Use
Mix and match as you see fit:
Start a new character at Master or Legendary difficulty.
Start out already equipped with devious devices (either via console or a mod like ImmerSlave [untested]).
Use DD For the Masses II [seems to work as expected though friendly NPCs might re-equip clothes for some reason; needs more testing].
Use Defeat+Devious Captures [works] or Submit+Devious Devices [untested].
Use SexLab Aroused (possibly with the Immersive Patch) [works].
Use Frostfall [not tested but I don't see why it souldn't work].
Use any other mods that make your life a living hell when you're "naked" or wearing devious devices (suggestions? conflicts? please let me know).
TODOs
Armbinder support (I haven't touched it).
Support "neck" and "head" conflicts (gags might block helms, etc).
Create a harder version that follows a strict "no clip when running" rule (eg. leg cuffs block all cloth--robes, dresses, etc).
Support items provided by ZaZ's Animation Pack.
Contact
Contact me here. I'd love to hear any suggestions, bug reports, etc.
Terms of Use/Redistribution
Use this as you see fit. If you redistribute it, please give me credit of course.
2,344 downloads
Updated
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SexLab SoulGem Pregnancy
By ojanen
Description
SexLab plugin to impregnate the soul gems in the women.
Can be pregnant soul gems up to 100 per one woman, and It is possible to be spawning at any time.
You can be milking for a while after birth and during pregnancy.
There is no features of menstruation and Childbirth.
This is stand alone pregnancy mod. Not Hentai Pregnancy add-on.
Requirements
SexLab
Skeleton with "NPC Belly", "NPC L Breast" amd "NPC R Breast" nodes.
Body mesh which supports pregnancy.
MCM Settings
You can either can be who can pregnant, who can impregnate, to set and probability of pregnancy.
Player Can Pregnant
Pregnancy whether the player will change regardless of the other settings.
Undead Can Pregnant
Pregnancy whether the undead will change. This has no meaning unless you enable the setting of one of the below.
Follower Can Pregnant
Pregnancy whether the follower is switched. Please note so NPC can be followers, not the followers of this current follower. Who in the Potential Follower Faction. Undead will be excluded as long as you do not enable the above settings.
Women will be able to all pregnancy. Undead will be excluded as long as you do not enable the above settings.
It is not to MCM, but you can set the NPC fertile separately using the power. This does not affect other settings.
Race Specific Milk
Milk of each race will be added when it is milked. In addition, the effect is all the same just to be items with different name currently.
Filling Chance
It is the probability that the soul gems pregnant are filled.
Page3 Target NPC
This NPC is the same as Target NPC of SexLab MCM Menu.
Please select the NPC using the hot key of SexLab side.
Oviposition
If the soul gems have grown in a Pitty or more, so that you can oviposition in any timing.
Please use it because there is a power like it.
You can interrupt the oviposition when you activate the NPC in oviposition.
Oviposition will be interrupted by pressing the activation key in the case of player.
Milking
Milk can accumulate slowly for a while after giving birth and during pregnancy.
You can be milking when there 1.0 or more milk, and be equipped to make a Milker in the other category of smithing forge.
NPCs are milking automatically when there is a milk If you pass a milker.
Spells
Oviposition
Oviposition when target character to be able to oviposition.
Mass will oviposition all characters who is around can be spawning.
Milking
You can be if milking breast milk is enough.
Speed of accumulated milk varies depending on the amount of soul gems them pregnant.
Register can get pregnant
Target NPC will be able to pregnancy regardless of the other settings.
For example, if you register Serana, she will be able to get pregnant even if you do not allow undead pregnancy.
Register can impregnate
Target NPC will be able to impregnate regardless of the setting of the other.
For example, if you register Serana, she will be able to impregnate even if you are not allow female impregnate and undead impregnate.
Register Exclude Pregnant
Target NPC will no longer can get pregnant, regardless of the other settings.
For example, if you register Lydia, she will not be able to get pregnant if you check follower can pregnant and every female can pregnant.
Conflict
May be conflicts with other pregnancy plugins, but register allow/disallow pregnant for specific NPCs will be avoid the conflict to some extent.
And It is possible to be almost ignored the impact of this mod for NPC particular by disabling the node change.
NPC Body Scale Randomizer(as BSR)
Belly Node Scaling by BSR to NPC pregnant in this mod will be stopped automatically.
In addition, the size of the breast is the swelled in this mod + setting with BSR.
Credits
Ashal for SexLabFramework
h38fh2mf for PapyrusUtil
ZaZ Chris for Gush effect
Milking Cuirass for oli3d
14,735 downloads
Updated
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SexLab Vanilla Voices
By sunspotz
This is a vanilla voice replacement for SexLab!
These voices are tweaked with an audio editor, considering the vanilla voices are very limited to sexually appealing sounds.
SexLab Vanilla Voices
This version is the vanilla voices with the least amount of spoken words.
It's almost the same as the last version.
Use this version if the words are too repetitious, or you want them say words far less.
SexLab Vanilla Voices (Euphoric)
NPCs or your Dovahkiin sound like they're enjoying having sex.
This has spoken words and some sound like aggressive happy sex.
Only females talk in this version.
SexLab Vanilla Voices (Rape)
This version has words you'd usually hear with someone getting raped.
They sound good using rape plugins.
Males and females talk in this version, with the males being the aggressors.
SexLab Default Voices
FemaleClassic
FemaleBreathy
FemaleYoung
FemaleStimulated
FemaleQuiet
FemaleExcitable
FemaleAverage
FemaleMature
MaleNeutral
MaleCalm
MaleRough
MaleAverage
Voice Types
FemaleArgonian
FemaleCommander
FemaleCommoner
FemaleCondescending
FemaleDarkElf
FemaleEvenToned
FemaleElfHaughty
FemaleKhajiit
FemaleNord
FemaleOrc
FemaleShrill
FemaleSultry
FemaleYoungEager
MaleArgonian
MaleBrute
MaleCommoner
MaleCommonerAccented
MaleCoward
MaleDarkElf
MaleDrunk
MaleEvenToned
MaleEvenTonedAccented
MaleElfHaughty
MaleGuard
MaleKhajiit
MaleNord
MaleNordCommander
MaleOrc
MaleSlyCynical
MaleSoldier
MaleYoungEager
Special Skyrim Characters!
Serana from the Dawnguard DLC!
Frea from the Skaal Village in the Dragonborn DLC!
Mirabelle Ervine from the College of Winterhold!
Lovable Vex from the Thieves Guild!
Karliah the Nightingale!
Installation
***Remember to backup your files if you do it manually!****
1. Remove the previous SexLab Vanilla Voices version from your game!
2. Use NMM,MO,Wyre Bash.
3. Select which version of SexLab Vanilla Voices you wish to use.
4. Go into the mod configuration menu click "SexLab", go down to "Rebuild & Clean" and select "Reset Voice Registry".
How to Use this Mod!
1. Target an NPC with the letter "N" on your keyboard if you have the framework default keyboard settings.
2. Go into the voice and SFX settings of the framework MCM menu you'll see the targeted voice, click on voice type of your desired choice, make sure to have "NPCs Reuse Voice" checked to have it remembered for that NPC.
Sounds to Repetitious?
Increase the male or female voice delay to 12-15 seconds, it helps immensely.
Troubleshooting
If you notice some of the voices aren't showing do this to fix the problem.
1. Download the file Save Game Script Cleaner by Hadoram on Skyrim Nexus
2. Open the application and click the button on the top right corner "Open"
3. Navigate to the Skyrim save game directory e.g. Documents/My Games/Skyrim/Saves/ click on the name of your Skyrim player character folder, select which save game file you wish to edit for the fix.
4.On the left hand bottom corner of the column scroll down you'll find the script sslVanillaVoicesAlias and sslVanillaVoicesFactory, use the top left hand button named "Delete Script" to remove those scripts in the save file.
5. Click the "Save" button on the top right corner and reset the voices in the framework settings, or if that don't work try cleaning the framework.
Credits
Thank you Ashal for all the help in getting this mod working!
Sorry I'm such an ignoramus!
Now the mod shouldn't have any issues and it should work well for us from now on!
Props out to CGi for this single installer he made for our various versions of this mod!
He's been very helpful to us, very much appreciated! THANK YOU CGi!
To enchiwhatever thanks for uploading the form ID information and trying to help out!
Thanks to Volfin on trying to help with getting this BAIN compatible, I appreciate it!
Changelog
Fixed Papyrus log errors
Added four new special voiced characters
102,783 downloads
Updated
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SexLab Necrophilia
By DocClox
This mod adds three spells:
Necrophilia will reanimate a dead actor for long enough for the PC to have sex with it. The actor reverts to being dead once the deed is done.
Ghost Sex will summon the dearly departed's shade for long enough for the PC to have sex with the ghost.
Zombie Paramour animates a weak but longer lasting zombie which can be commanded to have sex, be it with the player, or by itself. If the player has the Twin Souls perk, two zombies can be maintained allowing for zombie-zombie sex or three way with the player.
In both cases the sex scene starts automatically. The corpse is placed in the "receptive" role and the animations are aggressive.
Caveats
The zombie talking had to be implemented using a talking activator. That means that like the Daedric Princes and the Auger of Dunlain you can't hurry the text up.
In general, be aware that this is alpha software. There will be bugs.
102,580 downloads
Updated
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SexCrime
By leechlord
SexCrimev0.3
SexLab Crime System Framework
IMPORTANT: Version 0.3 requires a fresh savefile (that never used version 0.1 or 0.2).
Due to my inexperience as a modder, I made the mistake of attaching some of my scripts directly to the player instead of with an alias in versions 0.1 and 0.2. If you don't know what this means, that's fine: It's fixed now, which should resolve a whole bunch of potential mod conflicts and bugs. Unfortunately the only way to truly fix this is to revert to a savefile that never had one of these versions of SexCrime installed before installing the latest version. I apologise for my incompetence, and assure you that it won't happen again.
----- Abstract
SexCrime is modder’s framework for adding an immersive sense of criminality to many SexLab based interactions. Different players expect different prejudices in Tamriel: some are happy to imagine that it is a place of supreme tolerance and open-mindedness, others feel like its citizens should be die-hard puritans, and many expect some sort of a middleground.
With this framework, players will be able to decide for themselves what constitutes sexually criminal behaviour, allowing any dependent mods to effortlessly adjust their content to fit the user’s tastes, and enhancing the overall roleplaying experience.
----- Notes
SexCrime is currently in a very early development stage, and this is my first ever mod release, so bear with me. Take the usual precautions with unproven mods, and don’t blame me if your save file gets corrupted.
The mod is woefully undertested. Everything in the current release works as far as I’m aware, but I haven’t tried my hardest to break it.
Feel free to make any suggestions for future additions and changes to the framework. If you’re making a mod and would like to see some additional functionality in this framework to make your life easier, just send me a private message!
----- Implemented Features
Automatic detection of public nudity
Automatic detection of public masturbation
Automatic detection of public sex
Automatic detection of rape (player as aggressor)
Automatic detection of homosexual sex
Automatic detection of bestiality
A 4-tier crime categorization system. The player can individually define each of the above to be perfectly legal, misdemeanours, serious offenses, and heinous crimes.
Basic (temporary) definition of 'public area'. There's no such thing as a sex crime in an interior cell.
APIs to pause/unpause any individual crime scanner, or all at once.
APIs to set characters that won't report the player for any crime.
APIs to convince the rape scanner that the seemingly innocent animation is actually rape.
Followers won't report the player. This will probably become optional in later releases.
----- Plans For The Near Future
Make witnesses actually respond to sex crimes in an immersive way (including dialog, complaining, etc), rather than just continuing on with their business.
Make killing all witnesses fast enough remove the bounty (this is standard for all vanilla crimes).
----- Long-Term Plans
Make framework aware of how public an area is (and provide APIs to adjust this), so that the player can feel safe about nudity, masturbation, and sex in less-travelled areas.
Don't force witnesses to report every crime. Decide whether they should report the crime based on their attitudes, disposition, arousal, or possibly other factors.
Make friendly, non-cowardly NPCs likely to come to the aid of the player if they witness them being raped.
Make NPCs subject to the same sex-crime rules as the player.
----- API Documentation
Since the source code is provided, it won't take a genius to find more ways to interact with the framework than I have listed here. Try to only use APIs listed here. Messing with other options could break the framework. If I do not list a property or function here then I make no commitment that it will remain usable in future versions.
----- Installation, Upgrade, and Removal
To install, simply extract the archive over your Skyrim's data folder. Or use a mod manager, I use Nexus Mod Manager and it seems to work fine.
To upgrade, simple extract the archive over an existing installation.
The framework doesn't leave any particularly troublesome traces that I'm aware of. Standard mod removal practices should work.
----- Changelog
v0.1 (07/07/2014):Initial release
v0.2 (09/07/2014):
APIs to toggle various crime scanners.
APIs to add characters to a 'safelist' of characters who can't report the player.
Added very basic public area detection. Any interior cell is now considered private. v0.3 (11/07/2014):
Fixed a bunch of potential mod conflicts.
Fixed a bug in the Safelist API.
Stopped followers from reporting the player.
Enhanced reporting algorithm to reduce the number of situations where the player could be reported to [blank].
NPCs that are hostile on-sight will no longer report the player.
----- Permissions
This mod is open source and you’re free to make any changes you want. For the sake of user simplicity I ask that you collaborate with me in order to include useful and sensible features into the main release, rather than splintering the userbase. If I ever decide that your idea is not suitable for the main distribution, or if I drop off the face of the planet, you will always be welcome to create your own adjustments and do whatever you wish with them.
----- Contacting Me
I will provide direct support to you via private message ONLY if you are a modder trying to incorporate the framework into your own mod. For any other general comments, suggestions, questions, or support, feel free to post in this thread and I will do my best to help you out.
27,612 downloads
Updated
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Spouses Enhanced
By TheDudeGuy
Now with Marriable Serana support!
Author TheDudeGuy (TDG)
NOW REQUIRES SEXLAB 1.38B OR NEWER! PLEASE REMEMBER TO UPGRADE!
See Update Procedure below!
==-------------------------------==
Description
==-------------------------------==
Spouses Enhanced is an intimacy mod made for use with the SexLab Framework by Ashal. It is meant to enhance married life in Skyrim. Your sex life with your spouse revolves around you, your spouse, and your bedroom. This mod was built to give married life in Skyrim a sense of progress and growth over time (i.e. during normal play), and to give you an easy and straight-forward way to be intimate with your husband/wife and to try to, in general, take a mature view of sex with your spouse (your spouse is a person, not a sex doll, etc).
This mod features no "extreme" content. The focus of this mod is the relationship between two consenting, married adults.
Core features:
You can approach your spouse.
Your spouse will approach YOU, if a period of time has passed without you two making love, when you enter the same cell as your spouse. If you and your spouse aren't home, he/she will meet you at home. Rejecting them or deciding to keep them waiting longer than 24 hours will result in them becoming angry with you for a period, during which they will refuse sex. Your spouse has needs too, darn it.
Your spouse has an Affection Level. It starts at 0 and ends at 4. It goes up by 1 every 7 days you've been intimate at least once that day. Your spouse will grow more adventurous as their needs are consistently met and time passes. You can "cheat" and short-circuit this by using the MCM and unlock all options immediately.
You can give your spouse articles of clothing (or armor) for them to wear as an outfit. If the mood strikes them, they may put on outfits you have given them when they proposition you. You will also be able to simply ask them to put on something nice, once their affection level is high enough.
Spouses Enhanced "knows" if Hearthfire is installed but doesn't require it. If Hearthfire is installed, you will have to plan your intimate encounters around your children's schedules. You won't be able to select "I want you. Here. Now." if your children are in the house and awake. If you send them off to play outside or if they're asleep, you can do whatever you like. You can click "Ignore Children" in the MCM if you don't like this feature.
==-------------------------------==
Requirements
==-------------------------------==
SPOUSES ENHANCED:
Latest Skyrim.
Latest SKSE.
Latest SkyUI.
SexLab Framework 1.38b or newer.
Hearthfire is optional and is supported but not required.
SPOUSES ENHANCED + SPOUSES ENHANCED SERANA:
Latest Skyrim.
Latest SKSE.
Latest SkyUI.
SexLab Framework 1.38b or newer.
Marriable Serana (http://www.nexusmods.com/skyrim/mods/28685)
Serana Shared Dialogue (http://www.loverslab.com/topic/26307-shared-serana-dialogue-modders-resource/)
Hearthfire is optional and is supported but not required.
==-------------------------------==
Upgrade Procedure
==-------------------------------==
For upgrading from any previous version to 1.4!
There were some changes made that will require that you follow the following update procedure if you have 1.0 installed already. Please follow these instructions carefully.
First, load your game. Unload EVERYTHING from your spouse's Outfit Drawers; otherwise they will be LOST.
Next, save.
Next, uncheck SpousesEnhanced.esp from your load order.
Load your game.
Open the console (~). Type "ClearInvalidRegistrations". <----- MAKE SURE TO DO THIS!
Save your game and exit.
Uninstall Spouses Enhanced (old version).
Download and install Spouses Enhanced 1.4.
Fire it up.
==-----------------------------------------==
Serana Support Installation Instructions
==-----------------------------------------==
You must READ CAREFULLY and FOLLOW INSTRUCTIONS in order to get Serana support working correctly.
1) First, make sure SexLab is updated to 1.38b or newer.
2) Next, install Marriable Serana (http://www.nexusmods.com/skyrim/mods/28685)
3) Next, install Serana Shared Dialogue (http://www.loverslab.com/topic/26307-shared-serana-dialogue-modders-resource/)
4) Next, download and install Spouses Enhanced 1.4. Follow all upgrade instructions if you are upgrading.
5) Next, download and install Spouses Enhanced Serana 1.4. Yes, YOU MUST INSTALL / ENABLE BOTH, NOT JUST ONE!!
6) Your load order MUST be in this order for this to work correctly (it's OK if other mods are in between them, you just need THIS order, use a mod manager!!):
Skyrim.esm
Update.esm
Dawnguard.esm
(Optional) Hearthfires.esm
SexLab.esm
SharedSeranaDialogue.esm
Marriable Serana.esp
(Optional) Marriable Serana HF.esp
SpousesEnhanced.esp
SpousesEnhanced_Serana.esp
After everything is installed and your load order looks like the above, after you and Serana are married, you should get the "My love..." dialogue option and can use the rest of the mod like normal.
==-------------------------------==
Dialogue
==-------------------------------==
Almost everything in Spouses Enhanced is accessed by talking to your spouse and selecting the new option, "My love...".
From here, you can:
Kiss them (anywhere)
Cuddle (when asked to go to a bed)
Let them know you want them (access sex acts) (Requires Affection Level depending on act)
Access their Wardrobe (requires Affection Level 1)
Ask them to put on something specific from their wardrobe (requires Affection Level 2)
==-------------------------------==
Affection
==-------------------------------==
Your spouse's Affection Level determines several things, including their receptiveness to perform certain acts, what Entry Events they will perform, and grants you more options to specify their outfits.
Affection Level 0: Able to kiss (anywhere) and cuddle (ask to go to bed). Access missionary (Straight), Anal (Gay), or missionary + lesbian (Lesbian) acts only.
Affection Level 1: Unlock "adventurous" acts (standing, etc). Unlock oral. Unlock Outfit Wardrobe access. Unlock all Entry Events. Unlock Lover's Scent spell.
Affection Level 2: Unlock anal (straight + lesbian couples). Unlock "body" actions (boobjob, footjob). Unlock ability to specify exact outfit.
Affection Level 3: Unlock "rough" acts. Unlock roleplay scenarios. Unlock "Lover's Surrender" spell.
Affection Level 4: Unlock Three-Way acts. Choose to include your housecarl, a nearby follower, or a single person you've spoken to about this. This person can be anyone in the game that is at least your Friend or greater, and is accessed by selecting "I need to ask you a question. It's personal." They may decline if they have a particular relationship with the spouse (sibling, child, grandparent, cousin, etc) or if that person is married already.
==-------------------------------==
Master Bed
==-------------------------------==
Spouses Enhanced has a concept of a "Master Bed". This is the bed your spouse will go to when you ask to go to the bedroom. By default, this is automatically selected for you depending on where your spouse lives (even Hearthfire houses).
Keep in mind that, while inside your house, you can approach your spouse at any time. You do not have to be near the bed.
You can manually set a bed as the Master Bed by opening your Alteration Spells and casting the LOVER'S SANCTUARY spell at a nearby bed. You can also clear the manually selected bed by casting the spell anywhere.
If Hearthfire is installed, it will attempt to use the best bed available.
If you ask your spouse to go to the bedroom and then never show up for 24 hours, it will have the same effect on them as turning down an Entry Event (explained below). They will be mad at you for a short time.
While out in the field with a spouse that is also a follower, you can use a nearby unowned bed to perform a smaller set of the ordinary actions available.
==-------------------------------==
Outfit Wardrobe
==-------------------------------==
The Outfit Wardrobe is accessed only through your spouse's dialogue; it doesn't actually "exist" anywhere in the world. The Outfit Wardrobe has 10 drawers, which can each hold a unique outfit.
When asked to put on an outfit, or when your spouse surprises you with wearing an outfit, your spouse will attempt to put on EVERY ITEM that you place in a given drawer. So, use common sense and restraint in terms of what you put in each drawer. Your spouse will also take EVERYTHING OFF before they equip an outfit, so if a drawer only has, say, a set of high heels in it, and they select that drawer, they will come out wearing high heels only.
At Affection Level 1, you can open their outfit drawer. At Affection Level 2, you can ask them to put on a specific outfit.
==-------------------------------==
Spells
==-------------------------------==
Adds the following spells:
Affection Level 0: Lover's Sanctuary. Allows you to manually set a bed as the "master bed".
Affection Level 1: Lover's Scent. Allows you to see your spouse through walls, if in range. Works like Detect Life spell. Helpful when trying to find your spouse in your large estates.
Affection Level 3: Lover's Surrender. Cast to make your spouse immediately amorous (start a random Entry Event). Greater Power; can cast once per day. Since it's a power, use the SHOUT KEY to cast it.
You can remove all added spells by using the Remove Spells MCM option. Uncheck Remove Spells to immediately get them back.
==-------------------------------==
Entry Events
==-------------------------------==
Your spouse will approach YOU for attention every so often, configurable in the MCM. There are, in this version, 7 different possible events (with more planned in the future). Only two of them will occur at Affection Level 0, but the rest become possible at Affection Level 1 and up. The Entry Event is always randomly selected based on the Affection Level and whether or not you have children awake and in the house at the time.
If you turn down your spouse when they approach you, they will be disappointed, but nothing negative will happen. If you do it a second time (in a row, without initiating an intimate encounter in the mean time), they will be angry for 24 hours and will turn down any of your advances during that time. There are no "long term" side-effects. There is also no long-term side-effect of simply not being home when they become "amorous" or being gone for long lengths of time.
The following is a list of all Entry Events.
==-------------------------------==
Other Options And Features
==-------------------------------==
"Enable Wake-Up Animation" plays a short cuddling / kissing animation once every 24 hours when you wake up in the same place as your spouse and master bed. Thanks to everyone in the forum thread for this idea.
"Female-On-Male Dialogue Options" is off by default, but can be turned back on. This prevents dialogue options such as "I want you inside me." from appearing when you are playing as a male character, and talking to a female spouse.
==-------------------------------==
Troubleshooting
==-------------------------------==
v1.3: If "My love..." does not appear for Serana, you need to make sure you followed instructions up above. If you did, it will work. If you didn't, it will not. That simple. Or, there is a conflict.
If Serana won't marry you / doesn't stay in the right house / walks away / etc, that's not my fault. The issue is probably with Marriable Serana. Make sure to select "We need to talk" followed by "Check yourself" when changing houses and the like to set her AI straight.
If you installed Spouses Enhanced Serana and your game immediately crashes, you need to follow instructions next time! You are missing something!
v1.1: If you attempt the new Three-Way dialogue options, and you see "[...]" in your dialogue, please make sure you followed upgrade directions! A clean save performed as noted above is necessary to prevent this. I added some dynamic dialogue text replacement that doesn't work if you do a direct upgrade. Thanks.
** If you feel like something has gone terribly wrong, please tell me about it on the forums.
** If you see something unexpected happen (spouse took off outfit too soon, didn't do what they were supposed to do, etc), let me know.
** If your game CTDs WHEN YOU ARRIVE HOME, there is a pretty good chance that you are using a skeleton or body replacer, or a set of clothing on an outfit that may be crashing your game. I have seen cases where I unequip my body equipment and the game can crash when I'm using a skeleton replacer. Try disabling your uber-awesome skeleton replacer or switch to vanilla bodies and see if it keeps happening. If so let me know.
** If you come home and your spouse is supposed to be wearing an outfit but they're invisible or something, make sure that the clothing you gave them even works correctly. The outfit system is only as good as what you put into it.
** If your spouse is only wearing part of their outfit, and also part of their normal clothing, this can happen when they transition from being outside to inside and try to change outfits while they're doing so. I added some code to help prevent this but it's not fool-proof. If you live somewhere where your spouse goes outside often you may see this happen more. Let me know if it becomes really frequent.
==-------------------------------==
FAQ
==-------------------------------==
"I think the Affection system is too complicated! I just want to bang my spouse any way I want!"
** Open the MCM and click Affection Level Override. Then, set the slider to 4. Poof, you have access to everything.
"I have this really hot fantasy that I'd like to see play out in the mod as an Entry Event or something similar."
** Post about it or PM me. Just understand that, unless the event has fairly wide appeal, it might not be worth the work time to do it. Still, tell me anyway.
"Is this mod clean / has it been cleaned with TES5Edit?"
Yes. There are some cell edits that are necessary. They only exist as edits because I linked some bed references to properties in a script. Your house modification mods should play nice. DO NOT re-clean this mod! You will break it!
"Does this mod support spouses that are also followers?"
Yes.
"Can you make a loose file version?"
No. If you want a loose file version, either use Mod Organizer to extract the BSA or do it manually using BSAOpt. I really beg you to not do this though, since it means if you upgrade my mod you could leave a deleted script file in your system by accident and break things.
"Does this mod change the way marriage works? / Does it add divorce / cheating / etc?"
** The default Marriage and Adoption systems from Skyrim and Hearthfire were completely untouched. No changes were made to the default way you get married, etc. I do not plan to make changes of this nature. The purpose of this mod is to complement the existing system, not overhaul it.
"Will you add XYZ feature to the marriage system?"
Probably not, no.
"Does this mod support multi-marriage mods?"
No, and it will not. It would be too difficult to support and would prevent Marriable Serana support. Sorry if this is something you're unhappy with.
"Does this mod support Serana as a spouse / Marriable Serana?"
Yes. See instructions.
"Does this mod support custom spouses added by mods that DO NOT use the normal marriage system?"
Not yet. Please tell me which ones you'd be interested in support for and I'll try. Just understand that not all of them will be possible.
"Futa / tentacles / multi-marriage / pregnancy / lactation?"
No. Deal with it.
"There is some explicit language in some of the upper-tier Affection Level acts. I thought this was supposed to be a happy, lovey-dovey intimacy mod!"
Well, in many ways, it is. But, couples that are very comfortable with each other and know each other's boundaries can get explicit in their sex lives without meaning anything personal by it. It's just "part of the fantasy" and is normal for most real-life couples, and as such, it is normal here.
==-------------------------------==
Change Log
==-------------------------------==
Update 1.41:
Improved compatibility with SexLab 1.50+
Update 1.4:
Added new option: "I'd like to go on a vacation." You can currently select a vacation spot near Lake Illinalta. When you select this option, you will receive a new fast travel point on your map. It is on the north bank of Lake Illinalta. There, you and your spouse can hang out, camp, swim, and so on. (Playing the lute was an intended feature but was cut for now because it didn't work well enough.)
Added two new outfit drawers for traveling and swimming.
You can no longer select "Let's take this to the bedroom." when away from your house, as I decided that it didn't make much sense, especially under certain circumstances.
Added a missing intended act to the "Relaxing" dialogue option.
Followers should no longer proposition you when away from the home.
Updated Serana plug-in to match new features.
Update 1.3a:
Removed debug text when not married.
Update 1.3:
Many changes to support Serana.
Serana can be invited as a 3-way partner with unique dialogue if you are already married. Doing this does not require Marriable Serana be installed.
If wearing a helmet that covers face, the helmet gets removed when kissing.
Fixed some papyrus errors.
Known Issues:
Not all of the areas that Marriable Serana allows Serana to call "home" are supported yet. All of the vanilla and Hearthfire housees should be supported. Other places like Castle Volkihar, the Guild bases, etc, are not supported yet.
Update 1.2:
Now requires SexLab 1.38b or newer.
Followers-that-are-your-Spouse support. While traveling with your spouse, you can still kiss your spouse. If you become nearby a bed, you can choose to do many of the normal actions. So, rent a room at an inn, find a bedroll, or use a bedroll from a camping mod. You will not have outfit access while your spouse is your follower. Should work with most, if not all, custom follower/spouses.
Added new dialogue category: "I'd like to live out some of our fantasies." Allows access to two new scenarios: Thief (inspired by SexLab Submit) and Harlot. Either you or your spouse can play the thief or the harlot. Includes two new outfit drawers for roleplay. Unlocked at Affection Level 3.
Added new dialogue category: "Let's use our bodies." This allows access to boobjob and the new footjob actions. Requires Affection 2 or higher.
Added new dialogue topic: "Might want to clean up a bit, hon." Clears cum effects from your spouse.
Tons and tons and tons of bug fixes and code clean-up. Focused on getting rid of a lot of Papyrus errors. Should run very clean now (if all upgrade procedures are followed). Now using a much more sophisticated system to track and manage SexLab threads.
Added a start-up validation check for your outfit drawers. If you uninstall a mod that had clothing you had put in an outfit drawer, it will be caught at start-up and the drawer will be cleaned and emptied. You will be given anything that still remains in the drawer before cleaning. This will keep scripts error-free and makes sure that there's really something in the drawer.
General dialogue work. Some dialogue lines were modified. Made sure each topic has a "nevermind" option to go back.
Outfit usage and Entry Event system should both be rock-solid now. Your spouse should seek you out when they're supposed to and outfits shouldn't come off in the middle of sex. Manually selected outfits ("Why don't you put on soemthing more comfortable?") stay on for 24 hours, or until your spouse leaves the house.
Fixed a bug where you could not disable wake-up animations. Changed so that wake-up animation plays only once every 24 hours.
Update 1.1:
Added checks to fix an issue where clicking on your spouse would pop up a message box instead of the actual dialogue.
Fixed several issues with spouses not approaching you at the correct times.
Made spouse approach much more responsive.
Fixed several issues with setting the affection value via the MCM not having its changes immediately take effect.
Disabling Entry Events via the MCM now actually disables Entry Events.
Added 3-Way options to Affection Level 4.
"Bind Master Bed" spell renamed to "Lover's Sanctuary".
Added the "Lover's Scent" spell. Will show you where your spouse is if in range, visible through walls. Channeled Alteration spell, costs no mana. Granted automatically at Affection Level 1 or greater.
Added the "Lover's Surrender" spell. Makes your spouse instantly amorous (triggers a random allowed Entry Event). Greater Power, can be used once per day. Granted automatically at Affection Level 3 or greater.
The Kissing option stops the animation at Stage 3 now, preventing motorboating.
The Cuddle option stops the animation at Stage 3 now, preventing crotch-grabbing.
The Cuddle option should now use gender-correct positions. Let me know if you see any other gender-incorrect positions and note the act you were performing and the genders of you and your spouse.
Oral (performed on you), and cuddling when waking up now leave the outfit (if any) equipped.
Tweaked the distance a spouse will attempt to pursue you; they should now attempt to walk towards you anywhere in the house when trying to initiate.
Tweaked the distance a spouse will stop when initiating something with you; they are now much closer...
Fixed a bug where having Foreplay enabled would cause the wrong animations to play when selecting to Cuddle or Kiss.
Added an option to the MCM to remove ALL spells added by Spouses Enhanced.
Known Issues:
* Outfit state management needs a lot of work. Your spouse will sometimes just unequip their outfit.
* Now that I'm much more familiar with the SexLab Framework, after this update I really need to take a step back and re-work how I'm doing certain things so that they just work better.
==-------------------------------==
Other Stuff
==-------------------------------==
Translate the mod at your heart's content, I don't care. You don't need permission. Just overwrite the SpousesEnhanced_LANGUAGE.txt files included in the BSA for your translation, as well as whatever strings you want to change in the ESP.
Thanks to Ashal for making Sex Lab Framework.
Thanks to all of the modders that have helped me when I have asked, helped me compile my code, answered many, many questions, etc. Thank you all.
Thanks to Bethesda for Skyrim.
Future Plans
* More Entry Events! Please give me suggestions!
* Letters from your Spouse
* Other things as requested
159,625 downloads
Updated
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SexLab Stats Manipulator
By ojanen
Description
This is the mod to manipulate Sex Diary of SexLab MCM menu contents.
Target is same SexLab MCM menu Target actor.
Requires
Sexlab Framework
Installation
Put SexLabStatsManipulator.esp and SexLabStatsManipulator.bsa in /Skyrim/Data/
Credits
Ashal for SexLabFramework
19,492 downloads
Updated
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Animal Mansion - German Translation
By Khajiirah
English:
Hi it's me once again, Today i upload a translated Version of sky_mds Animal Mansion 0.1i.
It took me more than 12 Hours to translate everything into German. I hope you enjoy it.
If you have issues and Bugs, report them to sky_mds because i not changed something on this Mod, i just translatd it to German.
Readme with Intall Instructions included.
Thanks,
- Khajiirah.
German:
Hi, ich bin es wieder, heute habe ich eine übersetzte Version der Mod "Animal Mansion" 0.1i (Tier Herberge) von sky_mds hochgeladen.
Es nahm über 12 Stunden in anspruch alles zu übersetzten. Ich hoffe es gefällt Euch.
Falls ihr fehler mit Animationen habt, Quest updates, u.s.w. dann solltet Ihr diese an sky_mds richten, da ich nur übersetzt habe.
Bei der Übersetzung traf ich auf Dialoge welche auch davon sprachen das man irgendwo einen Bären in einer Höle findet, oder einen Wolf bei einem Wettbewerb in Jovasskr gewinnt. Als ich die Englische Version spielte war dies jedoch nie der fall, der Bär sowie der Wolf waren schon in der Herberge zu finden. Lediglich die Quest um das Pferd zu holen die funktionierte bei mir in der Englischen version, sowie die Jovasskr Party und die Party in der Mansion und die Einzelkunden Quests.
Dennoch habe ich alles übersetzt was den Mod betraf.
Ich hoffe es gefällt Euch, falls einige Dinge noch zu ändern wären wie "Groß und Kleinschreibung" sowie "Rechtschreibfehler" dann bitte ich Euch es mir per Privatnachricht mitzuteilen.
- Vielen Dank und viel Spaß!
- Khajiirah.
Orginaldatei von sky_mds gibts hier, diese wird für die Übersetzung benötigt!
http://www.loverslab.com/files/file/1106-the-animal-mansion/
2,348 downloads
Updated
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(WiP) A prostitution and player slavery mod 0.10.2c
By Heromaster
Description
In a kingdom where dragons arise and bloody civil war burns, a slaver faction steps in. Seeing the opportunity to make a fortune, they setup camp and begin to enslave unfortunate (wo)men and mer. The Dragonborn will find themselves drawn in sooner or later and discover his/her true nature.
Features
A questing mod which is meant to be played at any time; be it a completed main story, or a fresh, new character
It observes and reacts to your progression through the main quest and some important side quests
Your decisions will have an impact throughout the mod's main, and side-stories
Forge the personality of your Dragonborn
And some more things
Installation and requirements
Sexlab 1.24+
FNIS 4.0.2+
ZaZ Animation Pack 00054+
SexLab Aroused 20131001+
Devious Devices: Assets 2.5.0+
Fuz'Roh'Da 6.0+
After unpacking into your Skyrim Data folder, run FNIS. The MCM menu will initiate after you've entered 'The Bannered Mare'. It can not be seen before. If you don't see an entry called 'Apps' in the MCM configuration tab or if it seems to be buggy, open the console and type 'setstage SKI_ConfigManagerInstace 1' This should fix the issue.
Hints and Tips (Spoilers)
Hints and Tips (Spoilers)
Bugs
#0007 Saadia doesn't like to be referenced. Even if she is next to the Innkeeper, the Innkeeper refuses to address her status properly
#0008 Hulda doesn't recognize if the PC is wearing a chastity belt when stripping for her. Fixed in release 0.10.3
#0009 The food orders for the current shift are incorrectly listed in the statistics page
#0010 When you've successfully persuaded or intimidated a guest to order food, you could end up with an 'unfulfilled order'. Fixed in release 1.10.3
Known Incompatibilities and Issues
Mods which allows you to have more than one follower in your party
Those issues are not game-breaking, there is just one situation where this mod tries to dismiss your party and can't dismiss any follower which are from other sources than Skyrim.esm. Only the main followers and hirelings are currently working smoothly.
Mods which alter the Global Timescale
This is also not game-breaking, but the mod is balanced around the vanilla timescale. (3 mins real time = 1 hour in-game)
Vigilants of Stendarr
It is reported that there is probably a problem which causes the mod to stop working entirely.
MF Radiant Prostitution
This mod should not interfere with RP. You just should not start both quests at the same time. Even though it worked in my tests, it will lead to issues with the NPC's when you progress through RP.
In the future there will be a solution that will allow them to work smoothly side-by-side.
Spectator Crowd and Guards
'Spectator crowd and guards' seems to cause problems by messing with the AI packages. At the current stage disabling 'Spectator Crowd and Guards' is highly recommended.
And finally as a general note: This mod will be developed with support for both genders in mind. Currently though all dialogue is directed towards the female persuasion. This can lead to some awkward situations when you play a male character as you will be addressed as a female. I will write dialogue for male characters in the future as well, but this will not happen any time soon. So please forgive me if the mod currently treats your male character as a sissy.
Warnings!
This mod is currently in a very early state. Bugs are to be expected. DON'T, I repeat, DO NOT use it in your normal game-play.
Version Notes
The current state of the mod contains one side-quest which can be started when you talk to Hulda in 'The Bannered Mare' in Whiterun. You can complete or fail this quest. There are, mathematically speaking, hundreds of different methods to complete this quest. So be aware that not all ways could be tested to check if they work. If you found an issue, please post your issues in the support topic.
I am German, that means updates will be in German first. I want to credit CGi, who is helping me to translate this mod into proper English. Please understand that translation takes time and, especially with this mod, it can take a lot of time since it is heavily dialogue driven. I will upload an english version ASAP. I do let Google translate the mod and upload it as the newest version. It will be far from perfect and so they will be marked with a G letter.
Enjoy and please post any issues you've encountered so far in the support topic. Thank you!
Credits
Ashal for the Sexlab Framework
Zaz Chris for xaz and ZaZ Animation Pack
xaz for patiently answering my questions.
Zadil for Devious Devices: Assets
redneck2x for Sexlab Aroused.
Special Credits go to
hmgirlpopuri and jazz_man007 for alpha testing and helping me with the cleaning of a lot of bugs and issues
CGi for translating this mod into English.
45,303 downloads
Updated
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Gooser's Mod Shop
By gooser
I've collected into one download area various patches to other mods, plus some small mods of my own -->
Gooser's Chop Shop includes separate downloads for:
1. Patches to Hentai Creatures
2. Patches to SexLab Hentai Pregnancy
3. Patch to Dragonborn Seekers
Patches to Hentai Creatures
This essentially covers the changes made to HC in the More Nasty Critters mod. The MNC mod patched Hentai Creatures to add support for Ashman, Lurker, Rieklings, and Wearbear. Also the old version of HC included out of date calls to sslBaseVoice.Moan and in version 1.5x of SexLab, the API was changed to make the actor Moan. This has been also fixed in this patch. The fomod was updated so the version is now 2.0 instead of 1.04. If you are using MNC, you do not need this patch.
Patches to SexLab Hentai Pregnancy
The old version of SHP included out of date calls to sslBaseVoice.Moan and in version 1.5x of SexLab, the API was changed to make the actor Moan. This has been also fixed in this patch.The fomod was updated so the version is now 2.0 instead of 1.18.
Patches to Dragonborn Seekers
Makes them work with Defeat, etc., by adding ActorTypeAnimal, and ActorTypeCreature keywords to the DLC2SeekerRace.
9,203 downloads
Updated
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Traduccion español PuppetMaster 1.7
By eldherbar
Saludos!
DESCRIPCION
Después de haber realizado infinidad de pruebas con mods pequeños, con CK durante un tiempo, he dedicido iniciar una serie de proyectos de traducción de mods, y he decidido comenzar con Puppet Master en su versión 1.7.
Para su perfecto funcionamiento REQUIERE EL MOD ORIGINAL, que podeis encontrar en http://www.loverslab.com/files/file/463-puppet-master/
Ya que es mi primer proyecto de traducción, y aunque lo he verificado y testeado en funcionamiento y líneas de texto, agradecería que si alguien encuentra algo que mejorar, algun error o similar, me lo haga saber para completar así la traducción.
** Aclaro que esto simplemente es una traducción del mod creado por h38fh2mf. a quien pertenecen todos los derechos y a quien agradezco la autorización para traducir el mod. Gracias MAESTRO!
INSTALACION
Al tratarse de una traducción del original, el contenido de puppetmaster.rar es simplemente un archivo .esp, por lo que deberemos sobre-escribir original.
instalación RECOMENDADA
- Descargar el archivo y usar Nexus ModManager o Mod Organizer.
Instalación MANUAL (IMPORTANTE: Para evitar cualquier problema, es aconsejable realizar una copia del archivo original.)
- Descargar el archivo.
- Extraer el contenido con Winrar o Winzip en la carpeta DATA y sobreescribir PuppetMaster.esp
CREDITOS
Autor Original: h38fh2mf - Gracias por el trabajo realizado.
Autor de la traducción: Eldherbar
GRACIAS y SALU2 desde ESPAÑA
787 downloads
- español
- traduccion
- (and 4 more)
Submitted
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RadiantProstitution Tweaked
First and for most:
I did not created the awesome Mod that is "Radiant Prostitution" that was all some guy name "mainfct".
So all the Credit and Praise goes to him.
If you really appreciate his work click here and tell him how awesome he is.
As he is currently inactive i just took up the sword and raped his code so that it work with SexLab 1.30+.
I now maintain the Mod under the Name "Radiant Prostitution Tweaked". The mod is standalone so no need to install Radiant Prostitution first.
It work from where Radiant Prostitution left of. I added more Random Quest and tweaked the normal Prostitution inside the inn.
The mod has, to my knowledge, only two possible conflict points.
Hroki, the girl in Falkreth was tag as a child in vanilla minecraft but RP changes her to a adult because she clearly is not child
The tavern Wench Outfit got another Keyword "JobWhore" to trigger Prostitution of your fellow wrenches. It therefore conflicts with SOS Full Version but "dachande" provided a patch for that. As for Mesh or Texture replacers they are no problem as they only change the look but not the item. If you want other items to trigger the prostitution you just simply need to add the Keyword per TES5Edit to the item.
Files:
The Tweaked Version is completely Standalone so no other version of Radiant Prostitution is needed.
Please us the version without the loose suffix first and if you have problems with the normal version try the loose one and see if the problems still persist.
Version 1.07d is the last version compatible with SexLab 1.39
As of Version 1.07e Radiant Prostitution is compatible with SexLab 1.5+
DEPENDENCIES:
-SexLab 1.50 or newer and its deps.
-Enabled creature Animations or some quest wont work
-SKSE 1.7.0 Alpha (its alpha but as far as i could see stable)
-SkyUI 4.0 or newer for MCM
-Fuz Ro Do'h for correct behavior with silent dialogues
- ZaZ-Animation-Pack
or see http://www.loverslab.com/files/file/218-wip-radiant-prostitution-081b-oct-29th/
RECOMMENDED OTHER MODS:
Sex Lab nude Creatures
Zynisch Animations
Translated Versions:
Italian
Updating:
If you already use a older Version of Radiant Prostitution check mainfct's page for update information to 0.81b. as my version is essentially 0.81b with fucked up code.
If only updating tweaked Version then make sure that no quest (Inn, Home Delivery, Camp Job or Random Quest) is currently running.
Update from pre-1.02a:
Unzip into skyrim folder or use MO, nexus mod manager, etc.
Use "MF_RadiantProstitution remove loose files.bat" inside the skyrim folder.
This will make a backup of your scripts folder and removes all files starting with "mf_", "qf_mf" or "sf_mf_".
If shit goes wrong and mod stop working you know where to find the missing files. Please enable logging and trace in the skyrim.ini check the papyros.log which scripts are missing before you pull the copy from the backup folder.
Update from pre-1.03 requires new game or a save game where you did not yet register with a inn keeper.
How to Change the starting Clothes:
Now new and Improved so read this if you did add your own cloths.
Go to "Skyrim\Data" and open the file "MF_RP_Config.json" with a text editor of your choice.
Inside you will find something like this:
{ "startCloths": { "rest" : [ "__formData|Skyrim.esm|0xD1921" ], "chestPiece": "__formData|Skyrim.esm|0xD191F" }}
This is the config for the starting Clothes you get from the first inn keeper. they Point to the Vanilla Tavern Wench clothes and some leather boots. The "chestPiece" property needs to contain the armor or chest piece so it gets recognized by the Working Cloths function. The "rest" property contains the remainder of the items you get. the items need to be separeted with a comma and would look like this:
{ "startCloths": { "rest" : [ "__formData|Skyrim.esm|0xD1921", "__formData|Skyrim.esm|0xD1922" ], "chestPiece": "__formData|Skyrim.esm|0xD191F" }}
So what do you need to do now?
That's is quit easy:
Just chage the value after the colon like this "__formData|<PluginFileName.extension>|0x<ID>".
<PluginFileName.extension> is the name of the plugin file that adds the item.
<ID> is the Form ID which you can find per the help console command or through TES5Edit or the Creation Kit.
Want to add your own Random Quest to RP?
Look here.
Current Bugs i don't know how to fix:
Version History:
154,348 downloads
- SexLab
- Prostitution
- (and 2 more)
Updated
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Devious Devices - Males Addon
By KestrelSky
This mod makes most of the items from Devious Devices visible or fit males in the game. I use the default body from SOS, so this mod is SOS compatible.
This is a pretty basic conversion to add male gear. I edited the chastity belt to better approximate male genitalia. Armbinders, cuffs, the padded belt, and posture collar should fit well with minimal to no clipping. There is a small amount of clipping on the collars of beast races. The iron belt, chastity bra, and regular collar have not been added. They can still be worn, just won't be visible in game.
This mod should cause no major problems or conflicts. Load after main DD mods if loading manually, otherwise LOOT will sort this mod properly.
Cock Ring - at this time it must be added via console. Type help "cock" and it will bring up the listing, then use player.additem XXXXXXX 1. There are currently a plain/silver and gold version. It works just like like the Open Chastity belts, anal and oral sex should be possible but the male wearing the ring cannot perform any penetrative acts. Correcting that would require a unique script, which is way beyond my ability at the moment. If anyone experiences any problems, please report them and I'll see about getting them fixed.
Genital Piercings - There are currently two penile piercings in game. They currently use slot 54 which will is used by the vaginal plugs in devious devices, so there shouldn't be any conflicts unless you are trying to use a 'set' of plugs. To get them open the console and type: help piercing.
Minor problems:
-Flavor text printed in upper left corner during belt or plug events will reference females, this cannot be altered by this mod as it is controlled by main DD scripts.
20,517 downloads
Updated
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SexLab Solutions V2 BETA NEW 2014-05-27
By Bromm83
Here is a brand new verion of SexLab Solutions! It is in a new thread since it will be a bit different, and the old one stays up until this is stable.
I have rewritten everything (Sometimes using the same dialogue) from the bottom. Making it much easier for me to edit and further develop the mod.
This mod now cover a massive amount of quests and random encounters. It still has some bug, but those mostly focus around some dialogue not being available and I am working on that.
What is SexLab Solutions?
SSv2 is a mod that will let you use sex as a way to resolve vanilla quests. Or will let you have more fun with random encounters. So basicly it is an attempt to add sex to as much vanilla content as possible. Under you can see a list of quests and encounters where sex has been added.
How to install:
Extract the files to Skyrim\Data folder. Or use NMM or Mod Organizer or something like that.
How to remove:
Delete the three files. SSv2.bsa, SSv2.esp and SSv2.SEQ.
How to upgrade:
Delete the old files, put in the new ones. I am a bit unsure if it would be wise to do clean saves in between since it has started to rely more on scripts. But you should always use a save cleaner when you make major changes to your game.
Here is a list:
Added after that list was made:
A Bad Trade
Orcs (Befriend them and become their plaything)
A Good Death
Ancestral Worship
Adventurer on the way to dungeon
Relatives who ask for apology
Toll bandit
Quest all Drunks have
The Taste of Death
Sanuarach Mine
Missing Shipment
Special Delivery
It now has "go somewhere more private"!
There are no MCM in this mod yet.
Requirements:
Skyrim
SexLab Framework and it's requirements.
Fuz-Roh-Do'oh (or something like that)
Conflicts:
- Prison Overhaul
- Fix for this: http://www.loverslab.com/topic/25606-sexlab-solutions-v2-alpha-new-2014-05-17/?p=788256
- Archived version: http://www.loverslab.com/topic/25606-sexlab-solutions-v2-alpha-new-2014-05-19/?p=789562
Older Changelog:
Thanks to:
Loverslab.com for this community
Ashal for the SexLab Framework
Destynova99 for compabilitypatch
The rest of you for BuReports and fast testing so that I know I have to fix something before I make that mistake plenty more times.
57,240 downloads
Updated
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SexLab Sperm Replacer 3dm forum version
By xuniana
Hello, LoversLab users
You know SexLab Sperm Replacer 3dm forum version
from http://bbs.3dmgame.com/thread-4177329-1-4.html shortly before by Iuki.
this 3dm forum mod is based on this SexLab Sperm Replacer (Heavy version) is LoversLab mod
http://www.loverslab.com/files/file/243-sexlab-sperm-replacer/
This renovation version produced by Ning Luo, the 3DM forum moderator, as me.
For a variety of reasons.( We did not get TSS5062 allowed.
Sorry, TSS5062, We didn't intend to offend you 。
Because the problem of language difference and the GFW.......
Luckly,Now, I got TSS5062 permission and his understanding 。
credits
TSS5062 —— SexLab Sperm Replacer (Heavy version)
Iuki —— the Pretty Screenshot
128,527 downloads
Updated
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SexLab Sound FX Replacer
By sunspotz
A simple sound FX replacement for the oral and sex sounds for SexLab.
Universal Sex SFX
The universal sex SFX, sounds good with almost everything.
Universal Sex SFX (Louder)
Louder variant of the universal sex SFX, sounds good with almost everything.
Thrusting Sex SFX
Thrusting sex SFX, sounds good with thrusting animations only.
Try adjusting the SFX delay to match the animations.
Thrusting Sex SFX (Louder)
Louder variant of the thrusting sex SFX, sounds good with thrusting animations only.
Try adjusting the SFX delay to match the animations.
Universal Oral SFX
The universal oral SFX, sounds good with almost everything.
Mature Oral SFX
Sounds are based on a more mature character.
Works with semi-aggressive or aggressive oral animations.
Younger Oral SFX
Oral sounds of a younger female performing fellatio.
It's for aggressive oral animations.
Installation
Preferably install with a mod manager or remember to backup if you do it manually!
Credits
Thank you very much to eric23123 for uploading some very sexy wet sfx, really helps with the sex sounds!
Most definitely props to CGi for making this awesome installer for us!
We really appreciate what you've done for us, thank you!
How to Use
Select preferred delay in SexLab framework voice and SFX menu. Choose your desired delay, it can be adjusted during intercourse, the adjustments set in after the next or previous stage animations. See if you can match the animation movements to the sex sfx.
Changelog:
Fixed Thrusting SFX
174,042 downloads
Updated
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SexLab - Solutions 2013-10-19 OUTDATED
By Bromm83
The "new" mod SexLab Solutions V2 (SSv2) has taken over for this one. SSv2 has a lot more content and is actively (Well it depends on how much I am home or out traveling) developed. If you like this mod, I bet you will like SSv2 even more! (Especially once that gets MCM too)
This is a simple mod aiming at using sex as a way to handle some quests.
There are now a few quests modified by this:
Now there is so much content in this plugin that I want to focus on the quality of the content.
I will be making a thread in SexLab forums where you will find a .txt document you can download. This will include all the dialogue in this mod. I will need suggestions for improvement and variety. I hope as many as possible will help me out with this.
I have now moved this plugin from Alpha to Beta stage since it seems it is mostly not destroying savegames.. And I stress the word mostly!
But to keep this going forward I am going to need some help.
If you want MCM anytime soon, I need someone who can make a MCM script for this since it will take a long time for me to learn it at this stage.
Also I need someone willing to make some lines for the plugin. If I am to make all the lines they will be much the same and in the end quite boring! I need several different categories: Romantic, Dirty, Funny and so on. And once I get a MCM script up and running people can choose for themselves how NPCs and the PC are going to behave.
And in the end I would really love to have a voice actor or two, because it would make the plugin that much better!
I have not personally tested all of these as it takes a lot of time to test it all. I am completely dependant on good feedback from you!
More quests will be added when I have time and feel that the changes I have made have not resulted in anything game breaking.
As of right now this does not give you any benefits apart from having some pixel porn. Maybe you save some time, but to be honest I think this setup takes longer than just doing it the way you are supposed to do it.
Also, please give me feedback on quests/situations that you think would be suitable to be solved like this.
Feedback must include:
1. Name of quest
2. A description on how you think it should play out (dialogue, where in the quest)
3. Name of NPCs in the quest you think should be exstorting you
Feedback with this included would be good:
1. Written dialogue so that it is better than my attempts.
2. Should sex really solve the situation? Or do you end up getting used? Or should it be a certain chance? What should the chance be based on?
3. Plus any other additional information.
DISCLAIMER:
I am new to papyrus and I am still learning. Very advanced scenarios will probably be put in the bottom of the pile...
I change original dialogue! This can lead to unwanted behavior from your game.
Do not use on a save you can't lose! It is still in Beta!
Any other mod that changes the quests I have changed here will conflict!
Requirements:
- SexLab and SexLab's requirements
Previous Updates (Changelog):
49,653 downloads
Updated
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Submit + Devious Devices + Follower Friendly
By zacko
SexLab Submit DD Follower Friendly
by zacko
version 1.5.1
2014-05-13
[ ABOUT ]
Current versions of Submit + Devious Devices are not very friendly to players that have a follower along. I decided to do something about it.
This mod shares no code with the original Submit + Devious Devices. It was rewritten from the beginning.
The main problem was that the game did not take the follower into account when armbinder. I have changed it, so that the follower now gets normal hardcore cuffs if the player is given an armbinder. Furthermore the player and the follower cannot help each other while wearing the armbinder/cuffs.
While working on it I also changed a few minor things.
[ INTALLATION ]
Use Mod Organizer! An install script will helpt you!
If you are using Nexus Mod Manager you may need to run as administartor to stop it from complaining about unclosed tags.
Copy submitdd_ff.bsa and submitdd_ff.esp into the data folder. Activate submitdd_ff.esp and place it after "SexLAb Submit.esp" in the load order.
Ensure that you do not have a "data/scripts/_SLSubmitBoundEffect.pax" from another Submit mod.
To use the Expansion items copy submitdd_ff_exp.esp and submitdd_ff_exp.bsa into the data folder. Activate submitdd_ff_exp.esp and place it after "submitdd_ff.esp" in the load order.
[ UPGRADING ]
Version 1.0.0 contained some incorrect files.
scripts\_slsubmitboundddeffect.pex
scripts\_slsubmitdd_test1.pex
scripts\_slsubmitddarmbindereffect.pex
scripts\_slsubmitddffconfig.pex
scripts\source\_slsubmitboundddeffect.psc
scripts\source\_slsubmitdd_test1.psc
scripts\source\_slsubmitddarmbindereffect.psc
scripts\source\_slsubmitddffconfig.psc
If they exist -> delete them. The correct files are packed in the bsa-files
[ FEATURES ]
Does not modify any original scripts
If the player gets an armbinder, the follower gets cuffed or armbinder (MCM configurable)
Added a "disease" to the armbinder, so the grace period ends the moment you get the armbinder off.
Does not modify the original "_SLSubmitBoundEffect.psc"-script. Instead a new "_SLSubmitBoundDDEffect.psc" is called and the old one is called by if the player did not get an armbinder.
20 % probability of starting Jafar's Shiv quest if addlHq is installed
Changed player dialogue so a cuffed follower cannot help the player
Changed player dialogue so the player cannot help the follower if the player is wearing an armbinder
ReEquips items removed if "Steal Player Gear active" is off
Casts all spells from the formlist _SLSubmit_DD_extra_spells on the player after the base items have been added (this is how the extension adds extra items)
Multiple follower support: Extra followers gets cuffs
[ KNOWN BUGS ]
All bugs from Submit are inherieted. Including any "Still in combat" errors that are likely caused by other mods.
[ CONFLICTS ]
Any other Submit + Devious Devices mod
[ REQUIREMENTS ]
* Devious Devices - Integration v2.7.5 by Min
* Sexlab Submit "08May14 2323" by dkatryl (use this version of later for maximum compatibility with Devious Devices)
[ OPTIONAL ]
* Devious Devices - Expansion.esm by Aelie and Min must be loeaded for submitdd_ff_exp.esp to work
[ PERMISSIONS ]
You are allowed to distribute the mod by any means
You are allowed to modify the files
You are allowed to distribute modified copies.
The permissions does NOT take any required mod into account. You must follow them too or remove the dependency.
[ CREDITS ]
zacko
Min - provided input for the ReEquip function
Aelie - I would not have gotten this idea myself
Of course a lot of other people have made the important work, see the requirements credits for full information
[ CHANGELOG ]
1.5.1 - 2014-05-13
- The translation files was incorrectly located in "translations/submitdd_ff_english.txt" instead of "interface/translations/submitdd_ff_english.txt". This is now corrected!
1.5.0 - 2014-05-06
- Important fix for compatibility with 03May14. Uses sexlab strip during binding
1.4.0 - 2014-05-06
- Prepared the MCM menu for translation
- Added Rob and strip to then the armbinder is applied. The player was no longer being robbed after 03May14 2242 and that version is greatly recommended!
1.3.0 - 2014-04-09
- Fixed Creation Kit crash with 29MAR14 0932.
- Devious items now restrict some sex options
- Multi follower support. Extra followers now gets cuffs!
1.2.2 - 2014-04-06
- The armbinder effect now tests for race condition with the equip script.
- Possible to disable the armbinder effect script by using a "Debug armbinder"-option. To test if the problem is with the script.
- Added debug information to the script if debug information is enabled in Submit (default: On)
1.2.1 - 2014-03-31
- Installer trouble with Nexus Mod Manager (NMM). NMM cannot use the default destination like other fomod installers.
1.2.0 - 2014-03-30
- Armbinder is no longer loose the second time it is added.
- Falmar does no longer place items
- submitdd_ff_exp.esp now uses the blocking harness as intended
1.1.1 - 2014-03-29
- Added install script
- Updated readme
1.1.0 - 2014-03-28
- Items on follower is now synced too
- Follower is stripped using SexLab's strip function
- Follower can get an armbinder (MCM configurable)
- Menu can now be dynamically extended by plugins
- Added plugin for Devious Devices - Expansion
- Adds Blocking blindfold
- Adds Blocking harness
- Adds Blocking boots
- Adds the above items to the menu!
1.0.0 - 2014-03-23
- Initial release
31,750 downloads
- devious devices
- Combat Rape
- (and 2 more)
Updated
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puppet master 1.7 fr
By floranais
Version française du mod Puppet Master 1.7 par h38fh2mf
original : http://www.loverslab.com/topic/23261-puppet-master-17/
Ce mod est la création de h38fh2mf, je n'ai fait que la traduction en français.
Toute utilisation ou modification de ce mod doit recevoir sa permission.
1,534 downloads
Submitted
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Lover's Victim Dogs'n'Horses
By hafertaler
Version for LV from 5th december 2013: packed in .7z file
Version for LV from 3rd january 2014: loose .esp file
I made a little addon to the Lover's Victim 2013-12-05 mod, nothing fancy and don't expect perfection or something that runs without problems!
In addition to that, I hope redneck2x makes a clean and actually good implementation of the additions I made to the Lover's Victim mod itself, so you can toggle it through the MCM and stuff ; )
Function:
I simply added dogs and horses to the list of possible attackers for the naked rape option.
I additionally edited one of the scripts (loversvictimwicommentscr) in regards to the brawl option. With the provided script dogs and horses will (or should ^^) ignore that setting and don't engage in the brawl even if that option is activated.
That addition was only made because of my assumption, that a brawl with an animal might cause problems, I didn't test a brawl with a horse or dog... I'm against animal cruelty ; )
So if you want to brawl with a horse or dog, just delete/don't paste the script file into your folder.
Known Limitations:
The animals still will say the "You can't hide from me" phrase, well it'll be posted as a subtitle, because I'm lazy and just edited the provided quest from the original mod. Maybe if I feel like it, I'll try to go the extra mile and find a solution to that, but don't count on it.
Although I added the DogCompanionRace to the allowed subjects, I had problems with Vigilance (dog at the markarth stables) to make it work.
I don't know what the reason might be, while the quest conditions check for currentfollowerfaction, he wasn't a follower when I tested, so from my understanding it should work, but it didn't seem to. Stump (Riverwood) for instance works fine.
Requirements:
Obviously you need the LV mod 2013-12-05 and I think the newest SL Aroused v2013-12-22, because of the animal arousal.
Aside from that, look at the Lover's Victim Requirements, and you should be good to go.
Installation:
Drag and drop into your Skyrim folder
Uninstallation:
Delete the file(s).
Disclaimer:
Try it at your own risk! It works for me pretty well, but I'm a total noob when it comes to modding and I don't think I can do much with problems that arise for anyone else.
Credits:
All the credits go to Ashal for SL and obviously redneck2x for his Lover's Victim mod, I barely did anything worth mentioning with that mod, 99.99% of this mod is his work.
28,158 downloads
Updated
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SexLab Zzz
By Someone92
SexLab Zzz
Brief description:
Adds skills to easily start SexLab animations.
Requires:
---
Installation:
Drop all files expect the "00 Docs" folder into your Skyrim data folder.
I recommend using Wrye Smash.
Uninstallation:
Haven't looked into what is needed to properly prepare the game for uninstalling a mod, so all advice I can give is:
Delete all files added by this mod.
Description:
Adds four or more skills to the player character:
- SexLabZzzSelectActor: Adds the targeted actor to the actor list; if no target is selected it adds the player to the actor list. If the actor has been already added to the actor list it removes them.
- SexLabZzzSelectVictim: Tags the targeted actor as the victim; if no target is selected it tags the player as the victim. If the target is already the victim it untags it. Note that the target has to be already in the actor list, otherwise it won't be tagged as the victim.
- SexLabZzzStartSex: Starts a SexLab animation. Afterwards the actor list is cleared and the victim untagged.
- SexLabZzzStatus: Displays the actor list and the victim.
VERY IMPORTANT: The mod waits 0.5 seconds after casting a spell to actually take effect; don't spam the spells
You can add and remove the skills from your spellbook via the MCM menu; no need to uninstall this mod to get rid of these immersive-breaking skills in your spellbock.
The spell 'SelectActor' places the current target at the top of the list, and every other actor in the list is moved one position down. Most, if not all, SexLab animations expect the female actor(s) to be at the top of the list. So, if you want to make sure that a male character takes the male role and a female character takes the female role target the male character first, then the female one.
Known issus:
- If an actor in the actor list leaves the cell, e.g. by going into a building, before the you use the skill 'SexLabZzzStartSex' the other actor(s) will be humping the air.
Credits:
Ashal - For making SexLab and answering my questions.
Permission:
If anything from my mod would help you with your own mod by all means use it.
It would be nice if you credit me, tough.
43,711 downloads
Updated
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Nusbie's Voices for SexLab
By MeMe
This is a complete SexLab port of Nusbie's amazing voicepack for Oblivion.
Contains 6 English Female voices, 7 Elf Chick, 3 Orc, 2 Demon, 2 Human Female, 1 Sexbot... and one creature? Voices are English (or at least western) and have both moans and words.
~~~Downloading and Installation~~~
When downloading, Main Files 1 and 2 are both REQUIRED.
Install both Main Files with your favorite mod manager. Load game and open Mod Configuration > SexLab > Rebuild and Clean > Reset Voice Registry. Wait for the message that voices have reset, then you can open Mod Configuration > Sexlab > Voices and SFX and deselect checkboxes for voices you don't want to hear. You will at least want to disable Pigmy, the joke voice, but the rest depend on your taste.
~~~Other things worth knowing~~~
It doesn't work?
Try starting a new game, wait until SexLab is installed, and check to see if the voices are in the Voices & SFX menu. If that works, it's likely either this mod or SexLab itself wasn't upgraded correctly. Try clean saving Nusbie's Voices as explained below first, then SexLab if nothing else works.
Removing Words
You can remove words you don't like. Open the installed mod files (Data/Sounds/fx/Nusbie), play the audio files until you find the one you want to remove, and either copy a voice you do like over it or just delete it. The first is safer, but users have reported that deleting works without problems.
Manually Setting Voices
You can now set a voice for a specific NPC, or return it to random. Just put your crosshairs over an NPC, press the SexLab selection key (default N), and the option will appear under Mod Configuration > Sexlab > Voices and SFX.
Clean Saving Nusbie's Voices
Use if upgrading Nusbie's Voices makes your Nusbie voices disappear. *thanks Sigure!*
1. Disable NusbieVoices.esp on your favourite mod manager.
2. Load the savegame, and reset the voice registry in the SexLab MCM.
3. Save the game again to a new save file and close the game.
4. Activate NusbieVoices.esp again and load the game.
5. Reset the voice registry in the SexLab MCM.
Clean Saving SexLab
This can fix a lot of problems, but you will lose all your SexLab data. Only use if everything else fails.
1. Use SexLab Clean System first wait for it to finish save & close the game.
2. Go into your mod manager and disable SexLab.esm and all mod dependencies.
3. Load up your save game without SexLab & dependent mods and make a new save file.
4. Go into your mod manager and enable SexLab.esm and all mod dependencies.
5. Load that recent save file you just made and they should work.
~~~Credits~~~
All credit to Nusbie! Your voices brought so much life to Oblivion!
Sunspotz for SexLab Vanilla Voices... since voicepacks are undocumented in the SL API (well it is... but it doesn't work anymore... I found this out the hard way), I had to use your code as guideline. Thanks!
MeMe, that's me!
298,850 downloads
Updated