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SexLab Framework LE

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These Skyrim LE mods are all related to the SexLab adult framework and thus are of an adult only nature.

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  1. Sexlab Submit 01SEP14 1133

    Most Recent Changes
    01SEP14 1133
    Fixed - Typo in the _SLSubmitBountyEnd script where the 4th Bounty Slot was being assigned to the 1st Execute slot. All 5 Bounty turn ins should be properly executed now.

    27AUG14 2222

    Fixed - Added a check to prevent the "cower" effect from happening during sex scenes from the recent Calm effect update. After the current scene is over, the cowering will begin again.

    24AUG14 2215
    Updated - The Calm effect works differently now. After you beat down a victim in combat, the Calm effect will no longer be removed if they see you fighting others. (It will still be removed if you attack them directly).
    Added - Additionally, if you have raped and/or robbed them, thus giving them the "Victim" faction, they will now cower any time they see you, and stop cowering once they no longer see you.
    Reminder - The Calm effect only lasts for 1 hour. Additionally, it is a Magic Effect, which means it is auto removed if/when you change areas, due to how Skyrim works. That means a bandit that you leave outside may be passive when you go into their hideout, but they will probably be agro when you come back out, for instance.
    Added - 4 new Bounty Alias slots, allowing you to capture and turn in up to 5 Bounties simultaneously.

    28JUN14 0825
    Fixed - Made change to "Post Coital Bliss" code. Should now properly reward only 1 rank increase for all scenarios.
    Updated - Changed it so a failed seduction attempt's -15% penalty will bypass the 10% minimum chance. Like married/engaged and guards, this could actually lower the chance to < 0 for new characters, requiring you to increase your character's chances through the various means to have another shot with that particular NPC.

    22JUN14 0049
    Added - Option to disable the player from being raped if they surrender. This allows a death-less alternative to simply reloading upon losing, including being robbed of gear, but without the player being raped.

    08MAY14 2323
    Updated - After the Player Surrender scene is finished, the player will only be fully stripped if the "Steal Gear" option is turned on. Otherwise, they will now remain in whatever state they selected in the Framework MCM for victim stripping.
    Updated - After the Player Surrender scene is finished, immediately before they are bound, the hostile sentient actor that is designated to "Steal" the player's gear and/or gold will now move to stand directly in front of the player for a moment. This is to help in a large group scenario so the player has an idea of which actor has their stuff.

    03MAY14 2242
    Updated - Player Surrender will now utilize the Framework's stripping setting instead of just being fully stripped.
    Updated - Moved the Player Robbed action to when they are bound at the end of the Player Surrender. The actor that will be considered the target for the player's gold (and gear) will be the first of the last two to take a turn.
    Updated - Ashal added an API command in 1.55 to facilitate this scene, disallowing the player to redress from whatever state they were in at the end of each assault. This is why I had originally had the theft occur first.
    Updated - Due to this new API command, the mod requirement section has been updated to reflect the 1.55 Framework.

    29APR14 2127
    Framework 1.54 had deprecated some of the scripts I referenced. Updated Submit to reference the current Framework scripts. This largely affected checks for Sentient and Non-Sentient creatures.
    Removed 'Combat' checks for player surrender. Given both Submit's built in scene abort (Push the hotkey during sex) as well as the Framework's own abort hotkey, there is no real concern for getting stuck in a sex scene while getting attacked.
    Additionally, added a Global state to ignore invalid target checks after the player had already surrendered and been taken at least once per scenario. This Global is reset after everything is over and you escape.
    This above should resolve the erroneous "You are still in combat!" messages. That message has been changed to "Your opponent doesn't accept your surrender!", which should now only play if you try to surrender and there are NO valid targets and your character hadn't been assaulted yet.
    Removed the 'Sexual Preference' check on the second person if you are trying to initiate a threesome to make the process easier. The check is still valid on the first person you try to seduce per scenario.
    Due to development using the Framework 5.4, the mod requirements section has been updated.

    29MAR14 0932
    Added custom voice overs for Vex using existing resources for purposes of the speechcraft related portions of the mod. Due to how laborious this process ended up being, I doubt I will attempt this for any other NPC's.

    11FEB14 2301
    Added a "Female Role" speech option to the consensual 3-ways so the player will default to the "center" position in the Devil's 3-way and one of the 'female' roles in the Tricycle animations. The first option is the standard "male" choice, the second option is the "female" choice.
    Added this small update to the Serana plugin as well.

    09FEB14 1850
    Added support for Serana and her custom voice set. This plugin in 100% optional. In order to use it, you must download http://www.loverslab.com/topic/26307-shared-serana-dialogue-modders-resource/ along with the Sexlab Submit Serana plugin. Also requires Dawnguard DLC.
    Removed the Global check for active followers in case follower mods are resetting the Global to allow for multiple followers to be added. Only making a Teammate >= 1 check now.

    20JAN14 1740
    Updated - Auto-Disabling the Death-Proofing during a Brawl, Auto-Re-enabling after combat ends.
    Updated - Revision of the Player Surrender, allowing it to Calm ANY hostile within the cloak's radius, even things you normally can't surrender to. If there are no valid targets after a few seconds, the Calm effect is removed from everything within the initial radius. If there are valid targets, then invalid targets remain calm while the valid ones do their thing.
    Updated - Allowing the 'Valid Target' radius to be settable from 25-2000 without Line of Sight, in 25 unit increments, with the default at 500. (500 *should* be roughly equal to ~24'). Valid targets with LOS use the default upper range of 2000, which *should* be roughly equal to ~96'.
    Fixed - Should no longer engage in "solo air humping".

    11JAN14 2048
    Updated - Added SetInvulnerable() flag temporarily in the OnEnterBleedout() section, in the event that a low HP character is getting one shot by something that hits multiple times. This was tested against a fast attacking Sabrecat after using player.setav health 1, so every attack was a one shot, and it allowed the death proofing restore to function, even with multiple hits.
    Updated - Increased the delay between the death proofing check for valid targets before it moves on to the "Wounds are mortal..." section from 2 to 5sec to account for possible script lag on people that might be running a lot of script heavy mods and/or have a lot of papyrus errors/warning bogging their system down. If 5 seconds isn't enough times, you might have more serious underlying issues.
    Updated - Relabeled the MCM option 'Can Be Randomly Assaulted While Bound' to 'Multiple Assaults Active'. In addition to the current effect, during player surrender it also controls whether or not it checks for more valid targets after the first round of assaults finish.

    10JAN14 2312
    Added - MCM Option to disable Player Attacks. This turns off the Shout, Grapple, and Ambush attacks. If the Manual Surrender is on while this is off, you will surrender in combat even if your weapon is out.
    Deleted - MCM Option to disarm the weapon from NPC victims after a Shout is used. It never really made sense, and could potentially get confused if you hit more than one target with the Shout. The disarm is still active in the Grapple and the Ambush, since both of those are close quarter attacks.
    Updated - Removed the "Ignores Combat" flag from the AI Package that is applied to the valid targets when the player surrenders. This flag was potentially making NPCs just stand there if the AI Package got left on for some reason.
    Updated - Auto trigger the spell that removes the Calm effect from nearby enemies if you attempt to surrender and get the message "You are still in combat". I suspect some of the times the player tried to surrender and the NPCs would just go passive and walk off was the player was still considered in combat, but there might not have been any obvious signs of this previously.

    09JAN14 2215
    Added - MCM Option to set the Repeat Rate for when it checks if you get assaulted while bound. Settings are 5, 10, 15s, default is 15s.
    Added - MCM Option to set the Surrender Target Select Radius. Settings are 250, 500, 750, 1000 units, default is 500.
    Fixed - Capped the increasing chance to be assaulted while bound at 100%.
    Updated - Mentioned using the hotkey to free yourself in the MCM mouse over descriptions where applicable.
    Updated - Made the checks to see if the player was bound see if the cuffs were equipped and not just in the inventory.
    Updated - Made the cuffs part of the NPC outfit, making it more likely they would be automatically equipped due to how outfits work.
    Updated - Modified the checks to valid targets to make bounties. Civilians should again be properly excluded. Only Hostile, Stormcloaks, & Imperials should be valid targets.
    Updated - Added a message in the event the player is still in combat if they surrender, due to an opponent being outside of the range of the pulse or an invalid target.
    Updated - Other crap I forgot.

    Basic Mod Description
    The original concept of this mod is to allow your character to engage in combat with an opponent (Random bandits, necromancers, etc), beat them down, and then have the option to initiate the "aggressive sex" animations on them as opposed to just killing them. Since its conception, the mod has grown in scope to the point that the original description doesn't cover everything, so I will simply list the main features:
    Force weakened NPCs to submit during combat, allowing the player to then rape and/or rob them.
    Use stealth to ambush sleeping or unaware NPCs, allowing the player to then rape and/or rob them.
    Bounty turn ins, allowing the player to turn in hostile NPCs to guards for a gold reward, as opposed to just leaving them standing around.
    Make it possible for the player to surrender to hostile NPCs, either manually or automatically, which will cause them to be raped and robbed.
    Speechcraft options to Seduce, Bribe non-hostile NPCs, allowing the player to engage in a variety of consensual sex acts with them.
    Speechcraft option to Coerce non-hostile NPCs, allowing the player to then rape and/or rob them.
    Non-rape option to allow all of the overall functions to work (i.e. no rape, just robbing). Any consensual sex will still be left in.

    Requirements for Sexlab Submit
    SexLab 1.55 (Or more recent)
    SkyUI 4.1 (Or more recent)
    SKSE 1.7.0 (Or more recent)
     
    Requirements for Sexlab Submit Serana
    SexLab 1.34 (Or more recent)
    SkyUI 4.1 (Or more recent)
    SKSE 1.6.16 (Or more recent)
    Dawnguard
    http://www.loverslab.com/topic/26307-shared-serana-dialogue-modders-resource/
    Sexlab Submit 09FEB14 1850 (Or more recent)
     
    Submit Shout Hotkey
    This feature was added on 07JUN13, and replaced the previous method of dropping combat via modified Bleedout/Flee dialog scripts. It functions as such:
     
    Submit Grapple Hotkey
    This feature was added on 10JUL13, and is simply an alternate, and slightly more difficult, method of getting an NPC to submit during combat:
     
    Submit Ambush Hotkey
    This feature was added on 27JUN13, but the original version was completely thrown away and redone from scratch. The new version was released on 06JUL13. It functions as such:
     
    Follower Support
    This feature was added on 15JUN13, and was made possible in large part to studying Ashal's SexLab Framework demo 'Matchmaker' and I repurposed parts of it for this feature. It functions as such:
     
    Player Surrender
    This feature was added on 10JUL13 due to popular demand. It functions as such:
     
    Improved Speechcraft Support
    This feature was added on 26JUL13 and was aimed at helping to make Sexlab Submit a "One-Stop-Shopping" mod. While the mod already had various non-consensual situations, this feature adds several consensual scenarios as well. It functions as such:
     
    Hostile NPC Bounty Turn In
    This feature was added on 02AUG13 and was just another addition to help make Sexlab Submit a "One-Stop-Shopping" mod, giving the player an option to do something with the hostile NPC's that they finish with other than just killing them or leaving them to wander aimlessly. It functions as such:
     
     
    Installation
    You just unpack the .7z file into your data folder, enable the mod like normal. It is recommended that it is placed higher in the load order, shortly after SkyUI.
     
    Un-Installation
    If you are using the Death-Proofing feature of the mod, make sure you turn it *OFF* via the MCM menu before removing the mod. Failure to do so will result in the player being left in a Protected state. Beyond that, it should be a simple matter of deleting the .ESP and .BSA files.
     
    Upgrading From Past Versions
    If you have a version earlier than 'SexLab Submit 26MAY13 0100' then you have one from when I wasn't packaging everything into a .BSA file to make things easier for you.
     
    *** IT IS CRITICAL THAT YOU MANUALLY DELETE THE LOOSE SCRIPTS ***
     
    The reason is that loose scripts override scripts found inside .BSA files. Those loose scripts are old and are likely either 1) No longer used, in the case of all of the BleedOut and Flee scripts, or worse 2) Don't have the current working scripts and will do things like break the MCM functionality of the new Submit Shout feature.
     
    There are only about ~30 or so, and they all begin with '_SLSubmit', so they should be grouped together nicely. They should be in your Data/Scripts and Data/Scripts/Source folder.
     
    Known Conflicts
    With the re-agro issue finally addressed, there *should* be no major conflicts with other mods, SexLab based or otherwise. 100% of the files are custom and I removed all default Skyrim files I edited in past versions.
     
    Known Quirks
     
     
    Mod Status
    Finished.
    I have no new features currently planned.
    I will update with bug fixes and tweaks as necessary.
     
    Credits
    Ashal: both for making the SexLab Framework and for answering my questions along the way. Also, his Matchmaker demo was borrowed liberally from in order to add the follower support feature!
    Redneck2k: Providing base code to implement optional Arousal support without making a hard reference to it.
    TheDudeGuy: His Serana dialog modder's resource for the Serana Plugin. (http://www.loverslab.com/topic/26307-shared-serana-dialogue-modders-resource/)
    Spaceman: For his Romance mod, which gave me the idea for this one.
    CG!: German translation for the MCM menu.
    Monababii: Spanish translation for the MCM menu.
    RockMic: Italian translation for the MCM menu. (http://www.loverslab.com/files/download/208-italian-translations/)
    Aravis7: French translation for the MCM menu.
    id8888: Chinese translation for the MCM menu.
    Dual Wield Parry: For insight how to add a hotkey that can perform an action.
    Mercy Mod: For insight how to use a Papyrus Fragment to force an NPC to drop combat to make the idea work.
     
    Permissions
    I give full permission to use anything in here if anyone finds it helpful in their own work, which is why I released the script sources in the .BSA file. All I ask is credit being given if that happens, just as I have given credit to all of the mods that have influenced me in the creation of my mod.
     
    At any rate, feel free to enjoy, and go smack some naughty bandit lady down and sully her right and proper like!

    480737 downloads

    Updated

  2. Sex Slaves for Vanilla Bandit Camps

    Ever wondered what those nasty looking bandits do all those long nordic nights? I've taken care of their amusement - now they have their own captured females to keep them nice and warm..
     
    I present you..
     
    Sex Slaves for Vanilla Bandit Camps
    20140829 Initial Release
     
    What does this mod do?
    It adds one or more female slaves to each bandit camp listed bellow. It requires original mod also listed bellow.
    You can talk to such slave while given two options - to use her (...), or free her (sort of - gets removed from the banditfriendfaction and flee AI package gets set - for now).
     
    Mod requirements & Credits
    SexLab - by Ashal
    ZaZ Animation Pack - by xaz, ZaZ Chris
     
    Modified camps
    Other features
    MCM menu - for now contains only check if the quest for dialogue is started
     
    Bugs
    None reported yet - though I expect NPC placing issues (like slaves outside cages or tents).
    Grey face bug - shouldn't occur as I supply the mod with facegen generated data.
     
    Future development
    - explore scripting options for bandits to actually have sex with slaves (if not too script heavy or complicated? - I want this to be rather light mod, for my PC is already almost blowing up)
    - add Cragslane Cavern - Kennel Club (slaves forced to be used as kennel/wolf sluts - optional addon for this mod)
     
    Change log

    72433 downloads

    Updated

  3. Sex Slaves for More Bandit Camps

    Ever wondered what those nasty looking bandits do all those long nordic nights? I've taken care of their amusement - now they have their own captured females to keep them nice and warm..
     
    I present you..
     
    Sex Slaves for More Bandit Camps
    20140827 initial release
     
    What does this mod do?
    It adds one or more female slaves to each bandit camp listed bellow. It requires original mod also listed bellow.
    You can talk to such slave while given two options - to use her (...), or free her (sort of - gets removed from the banditfriendfaction and flee AI package gets set - for now).
     
    Mode requirements & Credits
    SexLab - by Ashal
    ZaZ Animation Pack - by xaz, ZaZ Chris
    More Bandit Camps - by skillest
     
    Modified camps
    CampArcius01 (1 slave)
    CampBronin01 (1 slave)
    CampCloverhedge01 (2 slaves, 1 cage)
    CampDeaddrop01(2 slave, 2 cages, bed)
    CampFrostcliff01 (1 slave)
    CampHrjoldarr01 (1 slave)
    CampJolfingand01 (1 slave)
    CampMossfall01 (1 slave)
    CampOverwatch01 (1 slave)
    CampPercius01 (1 slave, 1 slave yoked, 1 cage)
    CampRedfox01 (1 slave)
    CampSnowfall01 (none)
    CampSteadwatch01 (1 slave, 1 slave yoked, 1 cage)
    CampVallus01 (1 slave)
     
    Other features
    MCM menu - for now contains only check if the quest for dialogue is started
     
    Bugs
    None reported yet - though I expect NPC placing issues (like slaves outside cages or tents).
    Grey face bug - shouldn't occur as I supply the mod with facegen generated data.
     
    Future development
    - include vanilla bandit locations
    - explore scripting options for bandits to actually have sex with slaves (if not too script heavy or complicated? - I want this to be rather light mod, for my PC is already almost blowing up)
     
    Change log
     
     

    36335 downloads

    Updated

  4. Succubus Enemies + [ReVamped]

    Check out : http://www.loverslab.com/files/file/1255-ill-take-the-display-model/
    Adds Succubus to enemies list [Vampires]
    They have there own faction so they will kill vampires and others.
    New This Release
    Features+ Remember to use Batched Patch.
    1.No Succubus will be the same.
    2.They have own armors
    2.1 - Released
    -Removed all other mods
    -Created my own succubi race
    -Less variety
    -No Scripts
    + Enemy Type [Does not replace anything]
    + New Faction
    +Integrated in the Game World
    No longer 1.gb + Mod
    Plans to add sexlab.
    Thanks and Credits
    DIMONIZED UNP female body by dimon99
    Leather Clothes by Petrovich

    Not Working Right?
    Remember to use Batched Patch.

    FAQ.
    Faces : Till I fix them open said .esp in CK and highlight the npcs added by these mod and export faces.

    Requires
    Nothing


     
    - I.Z. aka IDzeroNo

    24671 downloads

    Updated

  5. Sexlab Approach

    Sexlab Approach is my second framework mod (Sexlab Attraction is the first).
     
    At first I just wanted to create a few loose quests, that would make NPCs approach my PC from time to time. Once I did it, I noticed that many elements could be simplified and used only once, which would not only lead to simpler writing of content, but also lower the script load at the same time - thus Sexlab Approach was born.
     
    Spoiler below holds Info for interested modders, regular users can just skip it:
     
     
     
    Features:
     
    NPCs will approach your character from time to time based on their characteristics (Confidence, Morality, Aggression, Relationship with PC, Arousal) and their attraction towards your PC. So far they can:
    - Make a quick remark indicating that the NPC finds you attractive.
    - Propose sex
     
    It contains MCM with basic technical controls. Ill describe them later.
    The mod indirectly provides dangerously nude functionality.
     
    Spoiler regarding what can happen and why below:
     
    Planned features:
     
    For mod users:
    more and better approaches Not much I can say here.

    For modders:
    more possible types of approaches: approach while PC has consensual sex, approach while PC is being raped, and possibly others
    A function that will return all actors seen by an actor

    Requires: SexLab, SexLab Aroused, SexLab Attraction

    101852 downloads

    Updated

  6. Slaverun 20140824 + Enforcer V5

    Slaverun 20140824 + Enforcer V5
     
    Planned features for Autumn:
    - ultra light mode MCM toggle (for weak rigs to handle limited amount of added furniture/npc)
    - MCM slider for 'Zaid's freedom' timer
    - adjust tags for slaveslut shackles for SexLab striping compatibility
    - adjust slaveslut shackles to equip different slots than calypsys toys (no idea how, for now)
    - try to reconstruct or repair or anything to fix the navmesh NPC pathing issues (I see little hope in this matter, though)
    - adjust stuff confiscation quest part for any amount of repeats for multiple visits to Whiterun while not being enslaved
    - add Zaid's death quest end scenario
     
    Green = done
    I do not plan any adjustment or advancement of the story/questline. I have other mod in my mind that I want to work on when mentioned stuff gets fixed.
     
     
    The idea
    Civil war has turned Skyrim bad. As men fight, women become victims of their rage and lust. Whiterun, now commonly called rather Slaverun, became a center of female slave trade. Every unwealthy female without resources to keep herself safe may become a victim of enslavement.
     
    Features
    Punishment square - punished and crucified slaves near the marketplace and path leading to it.
    Working slaves - some slaves were put to work.
    Enslaved Whiterun citizens - most young female citizens were 'enslaved'.
    Slave market - slave trading place near the Talos shrine.
    Entertainment square - slave locked in fence with wolf (no interaction yet though!) with chairs for men to watch
    Sexprison - Dragonsreach basement has been turned to prison where females are interrogated, broken and worse.
    Jarl's servants - Jarl has few new servants.
    Punished twins locked in public use pillories.
    Slave buyer with cages and office - immersion only.
    Slave gear trader - buy ZaZ and Calypsys items!
    Immersive dialogue - get to know slaves, slavers and their little stories!
    Enslavement quest - take part in the slave business more than you'd actually like to! (female characters only)
    Brutus now has more dialogue options and some of them are checking the main quest stage and responding accordingly.
    Wolfpit is now interactive! Pay for show..
    Dragonsreach now has some slaves to be used.
    Extended player enslavement questline, including punishment and 'training'!
    Dragonsreach dungeon is bigger with additional slavery gear.
    MCM for Lite version setting.
    SlaverunEnforcer by WaxenFigure - the nudity law is now enforced for both player and NPC! (plugin already included in Slaverun package)
    Quest storyline finished! Player can now regain freedom once again. Or sort of..
    Scripted enforcement of player shackles.
    Just adding warning: mod contains multiple PC vs. beast SexLab events! (bestiality)
    Green = recently new
     
    Alternate versions
    With v 20140624 only single version will be released. Lite mode can be set up using MCM!
     
    Requirements & Credits
    SexLab - by Ashal
    Zaz Animation Pack [2014-04-21] - by xaz (this mod is based mostly on his work!)
    Adult Toys Merchant - mod by Calyps, uploaded by Foaman
    SexLab Aroused - mod redneck2x
    Diablo-esque Decorations - by nooblet123 NEW REQUIREMENT
     
    Strongly recommended mods
    Prison Overhaul
    SexLab Nude Creatures
     
    Other recommended mods
    Devious Devices
    Slavegirls
    Radiantprostitution Tweaked
    ..many more!
     
    Recommended Prison Overhaul settings
    1) Turn off 'Crowd Gathering'
    2) Set pillory punishments to 'Male Only'
    (thanks jfraser for pointing out these settings!)
     
    Conflicting mods
    Spectator Crowds and Guards - I am not able to prevent slaves playing their idles to 'attend the spectating'. Does not really break the game, but will cause issues.
    Dawn of Whiterun - custom furniture conflict [clipping through] (thanks Derk for reporting)
     
    Known bugs
    AFAIK the lighting inside new rooms in Dragonsreach dungeon is not ideal and might create bad looking results. No effect on playthrough, though.
     
    Next stage
    Quest tuning. Bugfixing.
     
    Q&A:
    Q: Do you plan to add male slaves?
    A: No.
     
    Q: The slaver (guard) at Whiterun inner gate keeps harassing me, even though I have already gone through his dialogue.
    A: This happens prior to version 20140603. Update the mod.
     
    Q: I've enjoyed the mod, but now I want to move on. Can I recover my gear?
    A: Yes. Your gear was confiscated by the slavers. They are in its possession.. (chests, keys, stealing, got it?)
     
    Q: Can I check the time I have to return to Zaid?
    A: Yes, read the note he left for you.
     
    Q: Can I remove the shackles manually?
    A: Use the proper MCM toggle.
     
    Q: The way some slaves are treated makes me sick. Can I make them disappear?
    A: Yes, use the proper MCM toggle (gore).
     
    Legal
    This mod is free to modify, use in parts or as a whole in other mods, etc. unless it's meant for any kind of financial profit. Just please mention my nick if you use the mod in any way.
     
    Full Change Log:
     

    82505 downloads

    Updated

  7. Devious Lightshow

    Do you like realistic things? Are you only interested in games that are either dogshit brown or gravel-gray?
    Then this is NOT the mod for you! Best direct your browser elsewhere.
     
    Note that this is NOT game ready.
     
    This applies the 'Blazing Lightshow' effect to the Devious Devices. Best used with the white ebonite texture. Not game ready (though you could replace the standard nif files with these if you really want to).
     
    The following are not included due to being single-mesh files:
    -Chastity belts.
    -Chastity bras.
    -Posture collars.
    -Padded cuffs.
     
    Rquirements:
    These models look best with the White Ebonite texture from the Devious Devices (Expansion) mod.
    You can use it with the standard textures, but it will look worse for it.
     
    Note: should anyone who has sufficient knowledge of Skyrim models separate the leather\padding from the metal components, I will be willing to convert the models and add them to this pack. I myself am an Oblivion modder, and my 3d modeling skills are limited to Blender 2.49b.
     
    Licensing\Legal\Permissions:
    Zadil, the author of the Devious Devices (Assets) mod had this to say:
     
    zz2tommy, the author of the 'Blazing Lightshow' said the following:
     
    Now, since I'm uploading this as a resource, I'm giving everyone permission to use these files "AS-IS" in any way they want. However, if you want to modify them you will need to speak to the authors of these two mods yourself and ask their permission.
    You do not need to ask me for permission, or even credit me (though it would only be polite to do so) if you use these, or if you want to alter the files.
     
    Because I can
    -V

    712 downloads

    Submitted

  8. zenet_GagQuest - v1.1 (Devious Devices Gags Mod Overhaul)

    Devious Devices Gags Mod Overhaul
     
    This mod is now obsolete, as it is already included in the new versions of Devious Devices Integration.
    Thank you all for the suggestions and testing!
     
    [ Description ]
     
    Have you ever tried to talk to someone gagged? No? Well, now is your chance!
    This mod modifies the blocking-all-dialogues behaviour from Devious Devices Integration to a gag-talk mini-game. Be smart, try to use all kind of gestures and body laguage, if you sucessed the original npc dialogue will be enabled!
    My main intetion creating this mod was to make possible the Gag long term use and change the "game break" feeling, so now you should be able to quest and enjoy the role play gag experience.
     
     
    [ Features ]
     
    There are a few hidden ""skills"" in this mod. I won't spoil you, but let me give you a hint: Everything gets easier with practice!
    Just one more thing: Armbinder + Gag custom dialogues!! Yay! Try to not enjoy it too much. =D
     
     
    [ Compatibility ]
     
    Everything that doesn't change the gagged dialogues, I think.
     
     
    [ Future Updates ]
     
    All the recent changes were suggestions of users.
     
     
    [ Requirements ]
     
    Devious Devices - Integration v2.8.0 and all his dependancies.
     
     
    [ Credits ]
     
    Oh boy! There are so many people. The DD family is bigger each day.
    Thanks especially to those who kindly gave me permission to modify their mod, answered my questions, created dialogues and helped me to test it. You guys rock!
     
     
    [ Changelog ]
     
    1.0.0 - First release.
     
    1.1.0 - Now the "enable normal npc dialogues" happens on the same dialogue window in a nice continuous way! (Thanks stobor)
    - All the npc "hello"s, "goodbye"s and npc talking to each other is not blocked anymore, only the dialogues which the player starts!!
    - Added new easy gag dialogue fell through branch to followers and children (guards are no longer easy)
    - Gag expertise increase notification redone to be more self explanatory.
    - Speech debuff now only applies to "not mastered" gag speakers.
    - New "punitive" dialogue lines to those who mastered gag talk and wear armbinder.
    -Now there really is an effect for bondage enthusiast players (sla exhibitionist set true) Did someone come this far before?
     
     
    - Added new panting sounds and arousal increase effect to "Nod yes" scenes.
    - Code twice more simple and bug free.
    - Probably something else I forgot.

    11885 downloads

    Updated

  9. GirlCatch

    This is largely inspired by the Gor story posted here. This mod aims to create a sporting event in which several of your captors hunt for you almost entirely by the sound you make.
     
    This update introduces a slaver camp. You can fast travel to it for testing, though I'll make you find it before it shows up on the map later. (Far east, south of Windhelm.) To start the game, talk to the guy on the far end. No need to start anything in MCM currently and the capture part is disabled for now. If the game doesn't seem to start, pay attention (and let me know) to what happens in the other cage.
     
    Next steps:
    Work on the post game scenario
    Make the camp more "lived in"
    Possibly will add S3(f) since this is a slaver camp
    Chasity bell's text is copied over from the belt. Need to rewrite it to make it more appropriate for the device.
    Current plan is once the bell comes off to leave the rings. Not yet implemented.
    The hunters remove the hoods when the game starts. Need to figure out why. (The blindness effect isn't attached to the hoods so it doesn't effect the game.) -Noticed if you stay still long enough they'll put the hoods back on... odd...
    Dual wielding hunters don't remove both weapons.
    Would like to implement optional DAYMOYL so users will be able to customize death.
    Hmm Anything else?
    Work on the first fade out issue.
    Add a condition to the chastity bell that will prevent the rendered item from showing to prevent something bad from happening if it gets put on guys/TSed folk. (So you can play the game as that if you want but the chasity bell won't render to allow SoS campatibility...)

    Suspected incompatibilities:
    Using this with a mod that puts a SOS on a female will cause the universe to implode. If you try it, give me a heads up so I can duck in my bunker in case the worst happens... (The chasity piercings from zarias_restraints uses the same slot as the SOS. I did some things behind the scenes to make them compatible as a female but it'll fight if SOS tries to put one on a female...)

    Requirements:
    SexLab
    ZazAnimationPack
    SexLabAroused
    Devious Devices - Assets
    Devious Devices - Integration
    Devious Devices - Expansion - Same page as Integration.
    Zarias_restraints (enabling the .esp isn't necessary...)
    (Some of these aren't actually used currently... Just a little click happy when starting... I'll clean it up later...)

    Appreciation:
    Ashal - Sexlab
    Zaz and Xaz - Zap
    Zad and Min - Devious Devices
    Redneck2x - SexLabAroused
    Magnemoe - Zarias_restraints
    Skyrimll and jbezorg - SD+ and SD (I learned a lot by poking my head in there...)

    9785 downloads

    Updated

  10. Sexlab Breeder [v1.01]

    Update


    v1.01 is out. Mostly small, quality of life updates. The journal hasn't been moved yet, however.
     
    Bugfixes:
    -All quest objectives should now properly show up ingame. Somehow they had un-selected themselves in development on 1.0.
     
    -Did some stuff with the armor. There should be less crashing now. (See below)
     
    -Not really a bugfix, but I did tweak some of the dialogue with Tigras. Unfortunately, it's just as bad as ever.
     
    New Features:
    -A transform spell. You will now be able to change between your human and hybrid form (almost) at will once the quest is completed. It is currently based on arousal. At 60 arousal, a hybrid who is disguised will revert to her natural appearance, so beware. You, of course, will not be able to shift back after this until your arousal is reduced. Tigras will also not mate with you while in human form.
     
    -Removed the scripts that protect the armor from being removed. In addition to this, I have also created new MCM options that should allow the player to re-equip any missing parts that may have been removed by other mods. The transformation spell will accomplish the same thing, if needed. For now, the armor is still technically marked as unplayble, to prevent possible abuse.
     
    Please let me know if you encounter any glaring issues with the new version. I haven't tested the new version nearly as much as I probably should, but it's in a state where it's working just fine for me.
     

    About Werewolf Hybrids.


     
     
     
     

    About the Hybrid Packs


     
     

    Pack Leadership


     
     
     

    What is it?


    This mod began as a simple armor replacer... Hah, its hard to believe things have come this far. Amazing what a little bit of ambition will do. At any rate, this mod has grown over time into a fully fledged mod with a story, (oh, and some sex, I guess... If you like that sort of thing ) As this mod was growing, I realized how pointless it was to just have some mindless sex scenes that were there in the original mod.
     
    So, I did something about it. Now, several months later, here it is, completely redone, and ready for usage.
     
    That didn't answer my question.... WTF is this? Fair enough. I guess there are plenty of people who didn't see this back in its previous incarnation. It is now a story-based mod, centered on Tigras's struggle with the Darkfang Pack. Over time, I have plans to expand this so the player can meet the other hybrid packs, as well as help defeat the rest of the Dark packs as well. I also have plans to expand this in other ways as well, but... More on that later.
     
    How do I start? Good question. There is a gate in Riverwood, that is in between Alvor the blacksmith, and Sven's house. Outside, you will find either a pile of wood, or a campsite, depending on if you have completed before the storm, or not. The journal will be nearby.
     
    Cool, how do I get rid of it? ... You have two choices. You can either select a dialogue option after you first help Tigras recover that will end the quest... Or you can also use the MCM option.
     

    Installation


    Use a mod manager. Seriously. I'm not going to help you if you just plopped the files into your skyrim folder.
     

    Incompatibilities


    Using Sexlab Breeder with Werewolf Hybrid (the old version of my mod) will probably break stuff.
     
    If you use DAYMOYL, be sure not to die during the last scene. It will kind of break things...
     

    Uninstallation


    Why would you want to uninstall this?
    Fine, be that way. You simple need to delete the following files:
    Data\Sexlab Breeder.esp
    Data\Sexlab Breeder.bsl
    Data\Sexlab Breeder.bsa
    Data\SEQ\Sexlab Breeder.seq
    As well as the files in body slide. I recommend just using a mod manager. Seriously.


    Known Issues\FAQ's


    1. Body texture randomly messes up when equipping the armor. In order to fix this, you will now need to use a console command: "player.setnpcweight x" where x is the weight of your character. I have no idea why this happens, though I will look into it eventually.
     
    2. NPC's move around strangely when they are near Tigras's pride/Frostfang Cave. This is a problem with the fact that I put in completely new objects without changing the vanilla navmeshes. I am extremely hesitant to do so, so you will just have to deal with it.
     
    3. Tigras has troubles with doors. Yeah... If for some reason Tigras gets stuck, just wait a little bit. Eventually he will teleport out of the problem area. Great solution, bethesda.
     
    4. This scene takes forever to start! Don't be so impatient? Again, this is an issue with skyrim's AI. I've tried to alleviate the problem when possible, however.
     
    If you are having issues with this mod, make sure to include your papyrus log with your post or I will most likely not be able to help you. If you make no mention of it, you will probably be ignored because I will just assume you didn't even read this post before you tried installing. Also, just a little note. A little bit of respect would be nice. If you ask for help, you are asking me to take time to help you, so please, at least look at the previous couple of pages of the thread to see if you question hasn't already been answered.
     

    Future Plans


    Version... Whenever I get the chance
    Some support for primal magics. (I'm thinking that it will make the spells more powerful, but also will build up your primal needs bar more quickly. We'll see what happens though)
    More cool things I haven't thought of yet. (I'm open to any suggestions except for a werewolf replacer. That has already been done, and quite well I might add.)
    Clothing and armor specifically designed for hybrids.
    Beeing female support.


    Required Mods


    CBBE body. Or UNP body.
    Use the XPMSE Skeleton, found here: http://www.loverslab.com/topic/25971-xp32-maximum-skeleton-extended/
    Sexlab, and all of its requirements. (When in doubt, try the latest version.)
    Fuz Ro D'oh,
    Sexlab Aroused.


    Recommended Mods


    Primal Magics. I'll actually be working overtime to add support for this mod as soon as I possibly can. I'll keep you guys posted.
    Predator Vision. http://www.nexusmods...im/mods/22274/? Get night vision...or even predator vision, all at the press of a hotkey.
    KISS. http://www.nexusmods...im/mods/22604/? Run like the wolf girl you are!
    Heart of the Beast. Make Tigras sound as badass as he deserves to sound! http://www.nexusmods.com/skyrim/mods/13779/?
    Mighty Beasts. With this one, Tigras will look significantly different than the rest of the werewolves in this mod. Just a suggestion...


    Credits and Thanks


    Original idea from Poontank, from http://www.loverslab...-26#entry277304
     
    Jimshu for the original mod, as well as giving me permission to release this publicly.
     
    B3lisario for the UNPB preg mesh as well as permission to use the mesh in this release.
     
    Caliente for outfit studio, the CBBE body, and bodyslide without which this mod wouldn't exist.
     
    Zecoron for his PSB bone weightings, which I used as the base for my bodyslide compatible meshes.
     
    jbezorg for helping me get my scripts to compile. (Stupid SKSE installer, I'll never trust you again!)
     
    GECK.O for the base UNPB meshes that my latest designs are based around.
     
    Johnnyred for fixing up the UNPB meshes.
     
    Dimon99 for the UNP body.
     
    User29 for letting me use the name Sexlab Breeder, as well as making Sexout Breeder, which I've drawn inspiration from in the past, and will continue to draw inspiration from in the future.
     
    Charismoon. Without her help, the ears and tail that werewolf hybrids now have would have been impossible. Thank you so much, Char. (Even though I doubt you'll ever see this.)
     
    Ep1cL3w7z for helping me with a lot of scripting problems I've had over the long, long development process this mod is going through.
     
    Thanks to Ashra for helping with troubleshooting the many, many bugs that seem to slip past me while testing.
     
    Permissions
     
    Please do not reupload my work anywhere else. Also, you may not reproduce the Ear and Tail meshes for your own use in any way without Charismoon's express permission. Don't even think about it. Thank you.

    38223 downloads

    Updated

  11. SexLab Romance Including Source - Updated 19th Aug 2014

    SexLab Romance is a new mod for use with the SexLab framework that allows the player to initiate sex via dialogue rather than spells.
     
    Romance is not just another "want sex, get sex" type mod, instead the mod works with a huge range of factors to determine your likelihood of success for a given NPC. Not all NPC's are the same, indeed if you are starting a new game you may well find that more often than not your attempts at romance are doomed to fail, win over an NPC enough times and they may even be willing to follow you though (Obviously if you romance an important NPC enough and recruit them as a follower then you run the risk of breaking quests, use at your own risk!).
     
    Because you are romancing NPC's rather than just demanding sex, romance attempts can help increase your speechcraft skill. NPC's within the game are not robots though, you can't just proposition them for sex constantly, after you do proposition an NPC that NPC will be 'off limits' for a short while.
     
    If you are shy then you can lead your romantic target to somewhere a little quieter, you can even pick up another friend on the way for some threesome action if you want.
     
    If you do find it too hard to romance anyone (or too easy for that matter) then there is an MCM menu for the mod where you can adjust the difficulty, turn off sexual preferences and any racial adjustments to help boost your sex life in Skyrim.
     
     
     
    Change Log
    18/08/2014:
    Changed tags for Lesbian and Threeway sex to ensure more scenes are used
    11/05/2014:
    Added a toggle into MCM so that Romance uses SexLab's Sexuality for NPC's rather than it's own. This should help keep integrity with other sex mods. By default this is set to True.
    Removed Romance Fix.
    10/05/2014:
    Added Romance Fix download. DO NOT USE UNLESS INSTRUCTED TO
    27/04/2014:
    Added functions to initiate boobjobs, handjobs, footjobs and also FF specific sex
    Added toggles into MCM to control what NPC sex the dialogue displays for.
    14/04/2014:
    Made slight change to hopefully make the mod useful with more characters. Basically changed the IsPlayerRace check to haskeyword=actortypenpc
    Also merged source code for scripts into the one download.
    26/12/2013:
    Source Code made available for anyone to use/modify
    12/05/2013:
    Fixed potential bug that could affect spouses
    Fixed that ability to talk to none playable races
    Added checkbox in menu to turn off cooldown if romance attempt was successful
    Moved files to Lovers Lab
    Corrected some minor dialogue errors
     
    Additional Info
     
    Factors that affect your chances of success
     
    While I don't intend to list everything that has an impact on your chance of success or failure, I will list some of the main ones:
    Speechcraft Skill
    Your Level
    Race
    Quests Completed
    NPC's Social Standing
    NPC's Sexual Orientation
    NPC's Relationship With You
    In addition, NPC's are dynamic between games, so you may find that in one game a particular NPC is easy, yet in another they are incredibly hard to win over.
     
    Future Plans
     
    Note: Development of this version of SexLab Romance has ceased, after being away for so long and seeing the advancements in SexLab, including some excellent new mods, a complete redesign of this mod is in order, possibly with a complete rewrite from the ground up. Because of this I have uploaded the source code for the scripts so that anyone who wishes to make changes or use anything within this mod for there own purposes is free to do so while I look at the possibility of creating a whole new RPG based romance mod.
     
    Future versions of this mod will include the following:
    NPC's approaching and propositioning you for sex
    An option to offer money or gifts for sex / Intimidate for sex (leading to rape if you let it) if an NPC turns you down, offering money for sex could cause offence however, and if an intimidation attempt leads all the way to rape you will definitely not be popular!!!!
    Possible integration with this blushing mod assuming there are no complications
    Options to romance your target in advance of propositioning them for sex, in an attempt to soften them up.

    508121 downloads

    Updated

  12. Devious Regulations

    Devious Regulations
     
    This mod changes the civil war quests slightly, both sides now have an additional requirement for new female recruits. Namely, chastity belts. And if you manage to get out of them afterwards, your superior officers might have something in store for you.
     
    It also changes female soldier outfits to include the same belts so NPC soldiers should be wearing them as well.
     
    As the name implies, the mod is based on the Devious Devices by Zadil & Min.
     
    Features
    Requires the player to wear the faction-specific chastity belt before they're able to join either faction in the civil war.
    Faction-specific chastity belts and some other items.
    Blocks civil war quest progress if player is seen without her belt by Tullius/Galmar
    ... until they have a chance to correct the situation.
    Punishment scenes, including whippings if you're incapable of following orders
    Chastity belts for NPC soldiers as well, this needs to be enabled through the MCM menu

    The punishment scenes can be disabled completely through the MCM menu if needed.
     
     
    Requirements
    SexLab
    Devious Devices - Assets
    Devious Devices - Integration
    Zaz Animation pack
    Sexlab Aroused
    Fuz Ro D'oh

    And the requirements of above mods of course.
     
    Issues & Compatibility
    Since the mod modifies Civil War quests, any other mod that does the same is most likely not compatible.
    Mods that add stagger effects to combat (such as Ultimate Combat), will break the punishment animations unless turned off for their duration.
    Alignment is off occasionally during the scenes
    Punishment posts on stormcloak side aren't exactly static
    The officers might sometimes get stuck with half drawn canes, this can be worked around in couple of ways:Wait 45 seconds for the scene to time out
    Use console to manually unequip & equip the cane again
    Use MCM menu to reset the punishment

    [*]Choosing the soldier start in Live Another Life will skip the joining dialogue and prevent Regulations from running properly.
    You can start the quest manually through console, I don't offer any support for this however:



     
     
    Notes
    I'm not a native English speaker or a (good) writer, the dialogue might be full of typos or just horrible otherwise. Suggestions & bug reports are welcome.
     
    Italian translation available here.
     
    Thanks to
    Zadil & Min for the great Devious Devices mods.
    Xaz & everyone else for zaz Animation Pack
    Ashal for SexLab
    jbezorg for answering questions

    And all of the above for their mods which I studied making mine.
     
    Changes - 1.7e
    Fixed camera getting stuck during Stormcloak scenes
    Improved behaviour with 3rd party collars and plugs
    Updated for DDi 2.8.1

    1.7d
    Plugs on NPCs should now trigger as intended with DDi 2.8.0
    Phased out plug sets
    Other misc fixes

    1.7c
    Updated for DD - Assets 2.7.5, DD - Integration 2.7.5 and SexLab 1.54
    Added open belt for Stormcloaks
    Tweaked release checks from punishment scenes to be more reliable
    Tweaks to punishments:
    Added timeout for waiting an approaching NPC, to prevent the scenes from getting stuck
    Approaching NPC going into combat now stops the scene and resumes wait for the next NPC

    1.7b
    Fixed full belt removal not working during scenes
    Added translation support

     
     

    60836 downloads

    Updated

  13. Children + Soul Gems (Hentrai Pregnancy Addon)

    Children + Soul Gems is an add-on for SexLab Hentai Pregnancy that allows players and NPCs to have children and/or produce soul gems at the end of the pregnancy period. This is essentially an expanded version of Hentai Pregnancy Childbirth Plugin so much of the credit should go to Kitsune32 as I would not have even started this project if not for that mod.
     
    Do not use this mod together with Hentai Pregnancy Childbirth Plugin unless you want twins with every birth.
     
    Version 1.5
     
    First 1.5 Note:
    Upgrading to 1.5 will work best if you go to an area without any children and save before installing the update. When you load, wait for the load message (may take half a minute or so) before doing much. The reason for this is that I have done a lot of behind-the-scenes work fixing little things, reorganizing parts of the mod to make it easier for me to work with, and reducing potential compatibility issues.
    Because of these changes, children's hair, eyes, and clothes are getting sort-of "reset." They should retain their hair style but they will get new clothes (random so they might end up the same) and I have changed a few eye colors to be more consistent across the various compatibility mods.
    If you spot any problems with hair, eyes, or clothes after upgrading please let me know which race and gender and which, if any, of the compatibility modules you are using.
    I am leaving the 1.4 files available in case I broke something and didn't find it in my testing.

    Second 1.5 Note:
    There is a new "Race Settings" menu that controls racial inheritance. Each known parent race is listed with two drop-down menus allowing you to select what races these spawn. If you have it set to use one of the parent's races (or the random [iNHERITED]) the mod will use these settings to determine the child's race.
    Right now the system just chooses randomly between the two races, so "Alternate" does not mean less of a chance to be chosen or anything like that.

    Other 1.5 Features:
    Added support for Skykids.
    Added support for Monli and Drow races for Skykids. Read the section about the Skykids module for more information.
    The system now correctly identifies the races for Vampire, Afflicted (Breton), and older (Nord) NPCs.
    Fixed a problem with certain random clothing combinations having partially invisible legs.
    Added a few hair styles that I had missed. This includes a "bald" hairstyle for female elves so make sure to check the "Child Details" page if newly born children look like they have no hair.
    Added a few male hairstyles that look okay with female heads to RS Children.
    Uploaded modifications for HentaiPregnancy (called "SexLabHentaiPregnancy changes plus.rar") that fixes a few minor scripting bugs and allows greater control of pregnancy duration and effects and allows canceling of individual pregnancies (this should also completely reset the body in case it has gotten stuck in a pregnant morph). Please don't ask me to do much with this mod. Adding options to the menu is fine but adding to the functionality is too much work for me at the moment.

    Next on To-Do List:
    Adoption.

    Features
    Full SkyUI/MCM menu control of all features.
    At the end of the pregnancy a child will be "born" and/or a Soul Gem will be created. The child is based off the basic children of Skyrim but is only Protected, not Invulnerable. Menus control whether children, Soul Gems, or both are created at birth.
    The parent where the child spawns can be set to the Mother (default), the Father, or whichever parent is not the player (will choose mother if both are NPCs).
    Menu options are available for disabling notification messages on addon load, child birth, etc. Note that menus may not function correctly until the addon is fully loaded which is the purpose of the load message.

    [*]Made some minor changes to the base model for human children.
    Fixed tint on children's shoes.
    Made tint on children's hands closer to rest of body.

    [*]Children will randomly "inherit" a race from one of their parents.
    This can be changed from the menus to always be the Mother's race, the Father's race, or a specific race.
    The inheritance rules can be further refined on the "Race Settings" menu, allowing the player to select two child races for each parent race.
    Non-human children have been given very smooth face textures.

    [*]Children are born with a random set of clothes.
    [*]Children born in towns are more active.
    The mod attempts to determine what town a child is in and set its AI appropriately. This should work for the town itself and any areas directly within it such as most houses, inns, etc. Areas that are not directly within the town (such as the Jorrvaskr Living Quarters or the Riften docks) may not work.
    Children tend to run or walk around town during the day, eat at the local inn at night, and then attempt to find somewhere to sleep. I added several spots in each inn where children can lay down and sleep.
    Supported towns: Dawnstar, Dragon Bridge, Falkreath, Ivarstead, Karthwasten, Kynesgrove, Markarth, Morthal, Riften, Riverwod, Rorikstead, Solitude, Whiterun, Windhelm, Winterhold, Winterhold College.

    [*]Children can be removed through the MCM menus. Done from the Child List, "Remove and Keep" will remove selected child(ren) from menus (and lose appearance/name management) but will leave child in the game world. "Remove and Delete" will completely remove child from the game. I recommend saving your game before deleting any children.
    [*]A number of customization options for children have been added that are tied to the child's specific race and gender. I have implemented a method that partially avoids this problem but if more than one child born from this mod and of the same race/gender is on screen at the same time then they will have the same appearance. Effectively, children of the same race/gender but in different towns will not interfere with each other. This applies to names, hair styles and color, and eye style.
    The child to be customized can be selected from a list of all children born from this mod. Options are also available for choosing the child most recently born and choosing the child associated with a birth certificate by first reading the certificate and then selecting [FROM CERTIFICATE] in the menu.
    The default names of the children are Nord Son, Khajiit Daughter, and so on. Children can be renamed through the menus via two methods.First method allows selecting a prefix and suffix from lists to generate a name. This method emulates the NPC naming systems used in Arena and Daggerfall as discussed at http://www.uesp.net/wiki/Lore:Names. Imperial and Orc names are similar methods created by me based on names from Morrowind. Female Nord names were expanded a bit (also based on names from Morrowind).
    Different lists are available for generating race and gender appropriate names but they are not enforced, e.g. you can give a male Nord child a female Khajiit name if you so desire.
    There is limited support for "last" names as well. Father's or mother's last name (if they have them and if the mod can figure them out) can be chosen as well as a few others.

    [*]Second method allows selecting a letter at a time to build a name.
    It should be pretty obvious but the name is built until it reaches an [END] selection.

    [*]Any oddities in capitalization are not my doing but Skyrim's due to the way strings are handled. I have reduced the possibility of this as much as possible. Names will have an extra space at the beginning for this reason.
    [*]Children that are on screen when you load a saved game may temporarily revert back to default names (such as Nord Daughter, etc).
    [*]Children that are on screen when you rename a different child of the same race/gender will be temporarily renamed as well.


    [*]Children receive a random hair style when they are born. The style and color can be changed from the menus on the Child Details page. Note that the actual child (human) models have very limited options.
    The actual change may be delayed until you go to another area and return.
    Changing hair color via the color swatch dialogue does not yet work. Use the text menu instead.

    [*]Minor "vampire" support.
    If either parent is a vampire then the child will be given vampire eyes.
    Note that this looks for vampirism at the time of conception.



    [*]Birth certificates are generated when a child is born.
    When a child is born you should get a quest completed message that says "A New Birth Certificate!" A note will be added to the player's inventory that gives the mother's and father's names, date of birth, and the child's race and gender.
    If two births occur very close to each other (like within the same game minute) you may not receive a certificate for one of them.
    The creation of birth certificates can be disabled in the SkyUI/MCM interface but note that the certificates can be used in conjuction with the menus for renaming, etc.
    The weekday on the birth certificate is off compared to what the in-game interface displays. I added an adjustment but I don't know if it was something wrong with my installation or other mods or if it's a bug in the base game. The adjustment can be changed from the menus if it is wrong for your game.

    [*]An "apprentice" system has been added for the children created by this mod.
    Children in towns will start learning a trade from a local. Talking to the child occasionally is an important step in starting and advancing the apprenticeship. These conversations can occur early in the morning and late in the day.
    Animations don't quite fit when a child is using certain tools (such as forges, grindstones, etc). Also, since this mod alters the tools, some NPCs may have slightly off animation. This only applies to tools at specific locations, however, not all tools in the world.
    List of apprentice jobs: Alchemist in Falkreath and Windhelm, Bard in Solitude, Blacksmith in Whiterun, Enchanter in Morthal, Farmer in Ivarstead and Rorikstead, Lumberjack in Dragon Bridge, Mage in Winterhold College, Merchant in Dawnstar and Markarth, Miner in Karthwasten and Kynesgrove, Priest in Riften, Soldier in Winterhold, "Tanner" (Blacksmith) in Riverwood.
    Apprentices that reach the highest level give certain benefits. Many of these are simply giving the player job-related items (such as potions from the Alchemist). The Pwill give a unique blessing. Bards provide "song" scrolls that give AOE buffs (similar to the Call of Arms scroll, and yes I ripped my ideas from Everquest). Blacksmiths can temper any weapon up to "Legendary". The merchant apprentices become actual vendors and have somewhat unique merchandise. Soldier and Mage apprentices can be recruited as followers.
    Notes on Blacksmith apprentice: The item tempered should be the one in your right hand. If you have an identical item in your inventory, store it first or it may be selected instead.
    The tempering will increase the quality of the weapon by one rank and can be done once a day. There are many levels of "Legendary" and the apprentice can temper some of them, so it will take multiple days of "Legendary" tempering to max out the weapon.
    The weapon will be on the ground after it is tempered (this is mentioned in the dialogue as well).

    [*]Notes on apprentice followers:
    Only a single soldier or mage apprentice can be recruited at a time.
    The apprentice follower should not interfere with any other followers.
    Followers are given various equipment or spells depending on level of the player. In the current version it is not possible to change the apprentice's equipment like a housecarl's.
    Follower name and appearance will override any other children of the same race and gender.
    Follower head and/or body may disappear briefly when loading a saved game.



    [*]An experimental "child growth" system is available.
    If this is enabled the child will start smaller than normal and follow whichever parent the child was spawned at until it grows to "full size".
    Only one parent per town can be followed (and one in the world "at large" outside the towns) but the vagarities of the AI system mean that previous children still in "toddler" stage may not immediately (or ever) start following the new parent. If the child does start following a different NPC, they may not be able to follow them into locked houses.
    This is disabled by default due to how bad the models look when shrunk down ever further.

    [*]Fully-grown children can be moved from their current locations to any of the supported towns.
    This is done through dialogue with the child you want to move.
    This can be used on any child born from this mod so it can be used if a child wanders away from town for some reason or is born in an unusual location.



    Requirements
    SKSE 1.7.0
    SkyUI
    SexLab
    SexLab Hentai Pregnancy

    Limitations
    The mod supports up to 125 children. There is no limit to how many can actually be born but the mod will not provide support for managing names, appearances, or other details for any children over the 125 limit. The 125 limit can be turned into a hard limit where no children are born after reaching 125 children by turning OFF the option in General Settings.

    Known Issues
    Not exactly a bug but due to the way the AI works if you wait/sleep through a key time period the AI may get confused and the children will not be where they should be and occasionally disappear entirely. This is not permanent though, they will return to their proper place as the AI packages continue to work.
    Kids won't eat. Is this my bug or Bethesda's? They have standing eating animation but always try to sit down to eat even when the AI package says not to sit.

    To Do List (things I actually plan to do)
    Adoption, including support for Hearthfire houses.
    Inheriting eye colors. (For child models that allow it.)
    Add an orc encampment to list of known towns with appropriate AI.
    Improve randomness of children born close together in time.
    Outfit management/availability of armor for follower children.

    Requested Items (if I can figure out how)
    Add voices to dialogue.
    Add children calling player Mom/Dad/etc when appropriate.
    Compatibility with Beeing Female.
    Compatibility with creatures... not too sure about this one.
    Compatibility with Alternate Actors and Enhanced Character Edit.
    Make Khajiit boys use female head. (RSChildren module does this, not sure I'll make something separate.)
    Add option for Player- or NPC-only births.

    Making children non-essential. Due to the way children, adults, furniture, and my apprentice system interact this is not an easy task. I have an idea on how to do this but I'm not close to being ready to test it much less implement it. When this will be addressed and whether I can even fix it is currently unknown.

    Children growing into adults. If anyone wants to work on this, I will provide a basic framework and tell you the parts that need to be filled in. After discussing this, I started getting a bunch of ideas (I told you not to get me distracted, dang it.) but if you leave it to me to do then this is 2-3 months away from completion.

    Maybe List (might happen but much lower priority)
    Have children visit player's house in city if purchased.
    Add a fetch quest for child to reach final level of apprenticeship?
    More jobs. Maybe thief or assassin?
    Better emotions and animations during apprentice-related dialogues.
    Add AI pathing to Winterhold and other towns where it is lacking.
    Add AI support for returning to house where child was born?

    Wish List (not likely to happen but might if I get assistance )
    A "baby" that the mother carries/wears for a while before it changes to a separate NPC.
    Better models for toddler-sized children and "full size" non-human children. Any help on this would be appreciated as I am terrible with 3D modeling. Especially useful would be a child model with adjustable weight which could be used to do a chubbier "toddler" stage.
    More job-related equipment for apprentices - armor for soldier, blacksmith apron, etc. Most of the built-in models do not work with human children.
    Custom animations for children using tools such as forge, alchemy table, etc.

    Potential Conflicts
    Mods that drastically alter the inns could cause the children to not find places to sleep.
    Mods that alter/enable the civil war scripts in towns such as Ivarstead and Karthwasten where grain mills and smelters can be destroyed could conflict. Most likely, the scene would play out but the tools would still be there for use.
    Mods that alter children textures/models could be a problem. "Kids of Skyrim" gave me children with invisible faces and translucent hair. (The Xvision compatibilty mod should fix this particular example.)

    Optional Files
    I have made avaiable a version of HPSoulGemBirth that does nothing except keep children birthed by that mod around. Note that none of the AI enhancements that I have made will apply to them.
    Since SexLabHentaiPregnancy has not been updated in some time I have uploaded a file that provides recompiled scripts compatible with SexLab 1.5. I do not think it is actually necessary but I'm a bit of a perfectionist.

    Additional Modules for Children + Soul Gems
    ====================================
     
    Please note that the modules listed below require the base Children + Soul Gems addon file.
     
    Children + Soul Gems Xvision
    ------------------------------------
    DO NOT USE THIS WITH THE REMODEL, RSCHILDREN, OR TKCHILDREN MODULES.
    I had to go with one or the other, so this is based on the Xvision Children - Redone version of the mod, since the other is no longer being maintained.
    Children born from this addon will now use the Xvision models.
    Many more options are available for human hair.
    Non-human children now use the Xvision children clothing and will be given a random set.
    UNINSTALLING: find an area with no children present, go the the Children + Soul Gems MCM menu, choose the "Module Information" screen, and click the "Uninstall" text next to "Xvision Children compatibility". Wait for dialogue prompt indicating uninstallation finished then save your game. Exit Skyrim and disable the Children+SoulGemsXvision.esp addon.

    Children + Soul Gems RSChildren
    -----------------------------------------
    DO NOT USE THIS WITH THE REMODEL, XVISION, OR TKCHILDREN MODULES.
    This module requires RS Children Overhaul 1.1.0.
    Children born from this addon will now use the RS Children models.
    Many more options are available for human hair.
    Non-human children will also use the RS Children clothing and will be given a random set. Most clothing in RS Children is of the shirt & pants variety, even for females.
    Due to the way that RS Children works, all children (including "male" children) are limited to using female hair styles. If a male child is born with a style that looks too feminine you will need to change it manually (under "Child Details" in the MCM menus).
    Due to the way that RS Children works, Argonian and Khajiit heads and hands do not quite fit the body model. I have minimized it as much as possible but it is still visible if you are looking for it.
    UNINSTALLING: find an area with no children present, go the the Children + Soul Gems MCM menu, choose the "Module Information" screen, and click the "Uninstall" text next to "RS Children compatibility". Wait for dialogue prompt indicating uninstallation finished then save your game. Exit Skyrim and disable the Children+SoulGemsRSChildren.esp addon.

    Children + Soul Gems Skykids
    ------------------------------------
    DO NOT USE THIS WITH THE REMODEL, XVISION, RSCHILDREN, OR TKCHILDREN MODULES.
    This module requires Skykids dated 2-17-2014. You must have the base module and the armorpack.
    Children born from this addon will now use the Skykids models.
    Many more options are available for human hair.
    Children born will receive a random set of farm clothing. The Skykids female meshes for farm clothing did not have any legs for some reason. I have fixed this but it is a hacked-together sort of fix. Let me know if you spot any odd geometry.
    Due to the way that Skykids works, children (including "male" children) are mostly limited to using female hair styles. If a male child is born with a style that looks too feminine you will need to change it manually (under "Child Details" in the MCM menus).
    Monli and Drow child races are supported by installing the "Children+SoulGemsSkykidsRaces" module. These are female-only races (for the time being) and will only spawn female children (even if the settings say to produce a male child). After installing the race module you will need to go to the "Race Settings" screen and choose which parent races will produce Monli and/or Drow children. For example, if you wanted Dark Elves to randomly produce either Dark Elves or Drow then change one of the two race Dark Elf options to Drow. If you want to completely replace Dark Elves then change both options to Drow.
    There is currently not an option to uninstall an added child race. Please keep this in mind when using the Monli and Drow addition.

    [*]UNINSTALLING: find an area with no children present, go the the Children + Soul Gems MCM menu, choose the "Module Information" screen, and click the "Uninstall" text next to "Skykids compatibility". Wait for dialogue prompt indicating uninstallation finished then save your game. Exit Skyrim and disable the Children+SoulGemsSkykids.esp addon.


    Children + Soul Gems TKChildren
    -----------------------------------------
    DO NOT USE THIS WITH THE XVISION OR RSCHILDREN MODULE.
    This module requires TK Children 1.0.
    Adds a few more options for human children hair.
    This module only affects human children. For that reason it can be used together with Children + Soul Gems Remodel.
    UNINSTALLING: find an area with no children present, go the the Children + Soul Gems MCM menu, choose the "Module Information" screen, and click the "Uninstall" text next to "TK Children compatibility". Wait for dialogue prompt indicating uninstallation finished then save your game. Exit Skyrim and disable the Children+SoulGemsTKChildren.esp addon.

    Children + Soul Gems Remodel
    --------------------------------------
    DO NOT USE THIS WITH THE XVISION OR RSCHILDREN MODULE.
    This is a very small step toward making the non-human children look more like children.
    The main thing that this addon does is divorce the child models (meshes and textures) from the adult models. I have used smooth textures and made less curvy female meshes. Depending on what mods you already use the impact of these changes will vary.
    Children are now born with a random set of clothes.
    Resource have been borrowed from the following mods: Better Males
    Smooth Faces for Ladies and Gents
    Better Females by Bella
    Calientes Beautiful Bodies Edition
    UNP Blessed Body
    Forgotten Argonian Roots
    Cover Khajiit

    [*]UNINSTALLING version 1.2 or higher: find an area with no children present, go the the Children + Soul Gems MCM menu, choose the "Module Information" screen, and click the "Uninstall" text next to "Children + Soul Gems Remodel". Wait for dialogue prompt indicating uninstallation finished then save your game. Exit Skyrim and disable the Children+SoulGemsRemodel.esp addon.


    Children + Soul Gems Dragonborn
    ------------------------------------------
    Requires Dragonborn expansion.
    Adds support for two towns on Solstheim.
    Raven Rock - priest apprentice with different blessing than the one in Riften.
    Skaal Village - lumberjack apprentice.

    76702 downloads

    Updated

  14. SexLabGuild Castellano

    It is the translation of the mod SexLab Guild V.666 V.9 (23/02/2014) to Castilian

    2004 downloads

    Submitted

  15. DD-HC-ArmorBlock

    DD-HC-ArmorBlock v1.0
    This mod is intended to make playing with DD more difficult and fun.
     
    This mod alters some devious devices as well as all vanilla armor to implicitly conflict. The effect is that certain armor items cannot be worn while certain devious devices are equipped. Generally speaking, if you're wearing arm cuffs then you'll be unable to wear all gauntlets and many armors. If you're wearing leg cuffs then you'll be unable to wear all "boots" and many armors. If you're wearing a chastity device of any kind (including harness), you'll be unable to wear any armor, but gauntlets and boots shouldn't be a problem. Wearing all three means that you're in a lot of trouble.
     
    Keep in mind that "many" is not the same as "all". For example, wearing arm cuffs will still allow you to equip sleeveless armor. Just think about the variations of fur (bandit) armor out there.
     
    Take note also that one thing I did was prevent the Chastity Bra and the Harness from being worn at the same time. This is more based on personal preference than logic (I simply don't like the chastity bra and the concept of it irritates me; I'd prefer to be able to completely remove it if I could).
     
    Along similar lines, the harness blocks all clothes/armor. This is, again, personal preference with the intention of making the game more difficult.
     
    Head/neck and armbinder integrations are not yet done.
     
     
    "Doesn't Integration Already Do This?"
    Since this was the first question asked, and probably would be asked over and over again, let me answer it here.
     
    No. Not exactly in the same way. Integration, as far as I can tell, is not configurable enough to know that a specific armor is sleeveless, or has no leggings, or whatever, and therefore shouldn't be blocked, while a different piece of armor should. Same goes for boots vs low-cut shoes, long gloves vs short gloves, vs gauntlets, etc.
     
    At least, I couldn't figure out how to get it to work that way. If you can do that with integration (please let me know if I'm missing a feature), than yeah, most certainly this is a pointless mod (but a learning experience for me regardless ).
     
    Conflicts
    This mod will undoubtedly conflict with a variety of custom wearable item mods. Any mod that uses slots 46, 49, 53, 54, 58 or 59 will conflict now with vanilla armor (and devious devices). See the "DLCs" section for information on how to create your own patch for any given mod.
     
    If anyone knows of a better way to do this please let me know. This is my very first mod and I'm just now figuring out how the skyrim system works. I know there's also the "Custom Slave Harness" that, I believe, uses scripting to prevent armor from being worn but, not only do I not know how that's actually accomplished, the slave harness mechanism felt a bit buggy when playing around with it as well (quick equips->unequips, wierd permanant equip states that weren't valid, I'm not sure if Frostfall was properly detecting the situation which would me that you could basically cheat Frostfall).
     
     
    Requirements
    Devious Devices including Assets, Integration, and Expansion (tested with Devious Devices v2.8.0, Assets v2.8.1, and Expansion v1.1.1, will likely work with future versions and may still work with older versions).
    All the requirements for DD.

     
    Installation/Upgrading/Uninstallation
    Super simple mod. No scripts/animations/etc. No dirtying up your saves. Just install/uninstall as you see fit.
     
     
    Bugs
    If you find vanilla armor that conflicts in weird ways (like Elvan armor preventing whatever gauntles from being worn), let me know the exact combination and I'll fix it. I basically had to go through the entire armor list and systematically tick slots, so there's bound to be the occasional mis-click or armor item that was missed completely.
     
     
    DLCs
    I don't own any of the DLCs and am not planning to buy them anytime soon (they definately don't provide $20 worth of gameplay in my opinion).
     
    If you'd like to make DLC extensions for this plugin it's really quite simple:
    Find a DLC stock armor item (boots, cuirass, "clothes", or gauntlets).
    Edit it. Given what it is...
    Footwear:If it would be blocked by the leg cuffs, add slot 53

    [*]Body:
    Always add slots 46 and 49 (blocked by chastity devices)
    If it would be blocked by the arm cuffs, add slot 58
    If it would be blocked by the leg cuffs, add slot 54

    [*]Hands/Gauntlets:
    If it would be blocked by the arm cuffs, add slot 59



    You can also use these rules to patch any other equippable item mods as you see fit (remove conflicts, support custom items, etc).
     
    If you make a patch, please let me know.
     
     
    Recommendations for Use
    Mix and match as you see fit:
    Start a new character at Master or Legendary difficulty.
    Start out already equipped with devious devices (either via console or a mod like ImmerSlave [untested]).
    Use DD For the Masses II [seems to work as expected though friendly NPCs might re-equip clothes for some reason; needs more testing].
    Use Defeat+Devious Captures [works] or Submit+Devious Devices [untested].
    Use SexLab Aroused (possibly with the Immersive Patch) [works].
    Use Frostfall [not tested but I don't see why it souldn't work].
    Use any other mods that make your life a living hell when you're "naked" or wearing devious devices (suggestions? conflicts? please let me know).

     
    TODOs
    Armbinder support (I haven't touched it).
    Support "neck" and "head" conflicts (gags might block helms, etc).
    Create a harder version that follows a strict "no clip when running" rule (eg. leg cuffs block all cloth--robes, dresses, etc).
    Support items provided by ZaZ's Animation Pack.

     
    Contact
    Contact me here. I'd love to hear any suggestions, bug reports, etc.
     
     
    Terms of Use/Redistribution
    Use this as you see fit. If you redistribute it, please give me credit of course.

    2366 downloads

    Updated

  16. SexLab SoulGem Pregnancy

    Description
    SexLab plugin to impregnate the soul gems in the women.
    Can be pregnant soul gems up to 100 per one woman, and It is possible to be spawning at any time.
    You can be milking for a while after birth and during pregnancy.
    There is no features of menstruation and Childbirth.
    This is stand alone pregnancy mod. Not Hentai Pregnancy add-on.
    Requirements
    SexLab
    Skeleton with "NPC Belly", "NPC L Breast" amd "NPC R Breast" nodes.
    Body mesh which supports pregnancy.
     
    MCM Settings
    You can either can be who can pregnant, who can impregnate, to set and probability of pregnancy.
     
    Player Can Pregnant
    Pregnancy whether the player will change regardless of the other settings.
    Undead Can Pregnant
    Pregnancy whether the undead will change. This has no meaning unless you enable the setting of one of the below.
    Follower Can Pregnant
    Pregnancy whether the follower is switched. Please note so NPC can be followers, not the followers of this current follower. Who in the Potential Follower Faction. Undead will be excluded as long as you do not enable the above settings.
    Women will be able to all pregnancy. Undead will be excluded as long as you do not enable the above settings.
    It is not to MCM, but you can set the NPC fertile separately using the power. This does not affect other settings.
     
    Race Specific Milk
    Milk of each race will be added when it is milked. In addition, the effect is all the same just to be items with different name currently.
    Filling Chance
    It is the probability that the soul gems pregnant are filled.
     
    Page3 Target NPC
    This NPC is the same as Target NPC of SexLab MCM Menu.
    Please select the NPC using the hot key of SexLab side.
    Oviposition
    If the soul gems have grown in a Pitty or more, so that you can oviposition in any timing.
    Please use it because there is a power like it.
    You can interrupt the oviposition when you activate the NPC in oviposition.
    Oviposition will be interrupted by pressing the activation key in the case of player.
    Milking
    Milk can accumulate slowly for a while after giving birth and during pregnancy.
    You can be milking when there 1.0 or more milk, and be equipped to make a Milker in the other category of smithing forge.
    NPCs are milking automatically when there is a milk If you pass a milker.
     
    Spells
     
    Oviposition
    Oviposition when target character to be able to oviposition.
    Mass will oviposition all characters who is around can be spawning.
     
    Milking
    You can be if milking breast milk is enough.
    Speed ​​of accumulated milk varies depending on the amount of soul gems them pregnant.
     
    Register can get pregnant
    Target NPC will be able to pregnancy regardless of the other settings.
    For example, if you register Serana, she will be able to get pregnant even if you do not allow undead pregnancy.
     
    Register can impregnate
    Target NPC will be able to impregnate regardless of the setting of the other.
    For example, if you register Serana, she will be able to impregnate even if you are not allow female impregnate and undead impregnate.
     
    Register Exclude Pregnant
    Target NPC will no longer can get pregnant, regardless of the other settings.
    For example, if you register Lydia, she will not be able to get pregnant if you check follower can pregnant and every female can pregnant.
     
    Conflict
    May be conflicts with other pregnancy plugins, but register allow/disallow pregnant for specific NPCs will be avoid the conflict to some extent.
    And It is possible to be almost ignored the impact of this mod for NPC particular by disabling the node change.
     
    NPC Body Scale Randomizer(as BSR)
    Belly Node Scaling by BSR to NPC pregnant in this mod will be stopped automatically.
    In addition, the size of the breast is the swelled in this mod + setting with BSR.
    Credits
    Ashal for SexLabFramework
    h38fh2mf for PapyrusUtil
    ZaZ Chris for Gush effect
    Milking Cuirass for oli3d

    15096 downloads

    Updated

  17. SexLab Vanilla Voices

    This is a vanilla voice replacement for SexLab!
     
    These voices are tweaked with an audio editor, considering the vanilla voices are very limited to sexually appealing sounds.
     
     
     
     
    SexLab Vanilla Voices
    This version is the vanilla voices with the least amount of spoken words.
    It's almost the same as the last version.
    Use this version if the words are too repetitious, or you want them say words far less.
     
     
    SexLab Vanilla Voices (Euphoric)
    NPCs or your Dovahkiin sound like they're enjoying having sex.
    This has spoken words and some sound like aggressive happy sex.
    Only females talk in this version.
     
     
    SexLab Vanilla Voices (Rape)
    This version has words you'd usually hear with someone getting raped.
    They sound good using rape plugins.
    Males and females talk in this version, with the males being the aggressors.
     
     
    SexLab Default Voices
    FemaleClassic
    FemaleBreathy
    FemaleYoung
    FemaleStimulated
    FemaleQuiet
    FemaleExcitable
    FemaleAverage
    FemaleMature
    MaleNeutral
    MaleCalm
    MaleRough
    MaleAverage
     
    Voice Types
    FemaleArgonian
    FemaleCommander
    FemaleCommoner
    FemaleCondescending
    FemaleDarkElf
    FemaleEvenToned
    FemaleElfHaughty
    FemaleKhajiit
    FemaleNord
    FemaleOrc
    FemaleShrill
    FemaleSultry
    FemaleYoungEager
    MaleArgonian
    MaleBrute
    MaleCommoner
    MaleCommonerAccented
    MaleCoward
    MaleDarkElf
    MaleDrunk
    MaleEvenToned
    MaleEvenTonedAccented
    MaleElfHaughty
    MaleGuard
    MaleKhajiit
    MaleNord
    MaleNordCommander
    MaleOrc
    MaleSlyCynical
    MaleSoldier
    MaleYoungEager
     
     
    Special Skyrim Characters!
    Serana from the Dawnguard DLC!
    Frea from the Skaal Village in the Dragonborn DLC!
    Mirabelle Ervine from the College of Winterhold!
    Lovable Vex from the Thieves Guild!
    Karliah the Nightingale!
     
     
     
    Installation
    ***Remember to backup your files if you do it manually!****
    1. Remove the previous SexLab Vanilla Voices version from your game!
    2. Use NMM,MO,Wyre Bash.
    3. Select which version of SexLab Vanilla Voices you wish to use.
    4. Go into the mod configuration menu click "SexLab", go down to "Rebuild & Clean" and select "Reset Voice Registry".
     
     
     
    How to Use this Mod!
    1. Target an NPC with the letter "N" on your keyboard if you have the framework default keyboard settings.
     
    2. Go into the voice and SFX settings of the framework MCM menu you'll see the targeted voice, click on voice type of your desired choice, make sure to have "NPCs Reuse Voice" checked to have it remembered for that NPC.
     
     
    Sounds to Repetitious?
    Increase the male or female voice delay to 12-15 seconds, it helps immensely.
     
     
     
    Troubleshooting
    If you notice some of the voices aren't showing do this to fix the problem.
     
    1. Download the file Save Game Script Cleaner by Hadoram on Skyrim Nexus
     
    2. Open the application and click the button on the top right corner "Open"
     
    3. Navigate to the Skyrim save game directory e.g. Documents/My Games/Skyrim/Saves/ click on the name of your Skyrim player character folder, select which save game file you wish to edit for the fix.
     
    4.On the left hand bottom corner of the column scroll down you'll find the script sslVanillaVoicesAlias and sslVanillaVoicesFactory, use the top left hand button named "Delete Script" to remove those scripts in the save file.
     
     
    5. Click the "Save" button on the top right corner and reset the voices in the framework settings, or if that don't work try cleaning the framework.
     
     
     
    Credits
    Thank you Ashal for all the help in getting this mod working!
    Sorry I'm such an ignoramus!
    Now the mod shouldn't have any issues and it should work well for us from now on!
     
    Props out to CGi for this single installer he made for our various versions of this mod!
    He's been very helpful to us, very much appreciated! THANK YOU CGi!
     
    To enchiwhatever thanks for uploading the form ID information and trying to help out!
    Thanks to Volfin on trying to help with getting this BAIN compatible, I appreciate it!
     
     
     
    Changelog
    Fixed Papyrus log errors
    Added four new special voiced characters

    145925 downloads

    Updated

  18. SexLab Necrophilia

    This mod adds three spells:
     
    Necrophilia will reanimate a dead actor for long enough for the PC to have sex with it. The actor reverts to being dead once the deed is done.
     
    Ghost Sex will summon the dearly departed's shade for long enough for the PC to have sex with the ghost.
     
    Zombie Paramour animates a weak but longer lasting zombie which can be commanded to have sex, be it with the player, or by itself. If the player has the Twin Souls perk, two zombies can be maintained allowing for zombie-zombie sex or three way with the player.
    In both cases the sex scene starts automatically. The corpse is placed in the "receptive" role and the animations are aggressive.
     
    Caveats
     
    The zombie talking had to be implemented using a talking activator. That means that like the Daedric Princes and the Auger of Dunlain you can't hurry the text up.
    In general, be aware that this is alpha software. There will be bugs.

    106105 downloads

    Updated

  19. SexCrime

    SexCrimev0.3



    SexLab Crime System Framework


    IMPORTANT: Version 0.3 requires a fresh savefile (that never used version 0.1 or 0.2).
    Due to my inexperience as a modder, I made the mistake of attaching some of my scripts directly to the player instead of with an alias in versions 0.1 and 0.2. If you don't know what this means, that's fine: It's fixed now, which should resolve a whole bunch of potential mod conflicts and bugs. Unfortunately the only way to truly fix this is to revert to a savefile that never had one of these versions of SexCrime installed before installing the latest version. I apologise for my incompetence, and assure you that it won't happen again.
     
    ----- Abstract
    SexCrime is modder’s framework for adding an immersive sense of criminality to many SexLab based interactions. Different players expect different prejudices in Tamriel: some are happy to imagine that it is a place of supreme tolerance and open-mindedness, others feel like its citizens should be die-hard puritans, and many expect some sort of a middleground.
     
    With this framework, players will be able to decide for themselves what constitutes sexually criminal behaviour, allowing any dependent mods to effortlessly adjust their content to fit the user’s tastes, and enhancing the overall roleplaying experience.
     
    ----- Notes
    SexCrime is currently in a very early development stage, and this is my first ever mod release, so bear with me. Take the usual precautions with unproven mods, and don’t blame me if your save file gets corrupted.
     
    The mod is woefully undertested. Everything in the current release works as far as I’m aware, but I haven’t tried my hardest to break it.
     
    Feel free to make any suggestions for future additions and changes to the framework. If you’re making a mod and would like to see some additional functionality in this framework to make your life easier, just send me a private message!
     
    ----- Implemented Features
    Automatic detection of public nudity
    Automatic detection of public masturbation
    Automatic detection of public sex
    Automatic detection of rape (player as aggressor)
    Automatic detection of homosexual sex
    Automatic detection of bestiality
    A 4-tier crime categorization system. The player can individually define each of the above to be perfectly legal, misdemeanours, serious offenses, and heinous crimes.
    Basic (temporary) definition of 'public area'. There's no such thing as a sex crime in an interior cell.
    APIs to pause/unpause any individual crime scanner, or all at once.
    APIs to set characters that won't report the player for any crime.
    APIs to convince the rape scanner that the seemingly innocent animation is actually rape.
    Followers won't report the player. This will probably become optional in later releases.

    ----- Plans For The Near Future
    Make witnesses actually respond to sex crimes in an immersive way (including dialog, complaining, etc), rather than just continuing on with their business.
    Make killing all witnesses fast enough remove the bounty (this is standard for all vanilla crimes).

    ----- Long-Term Plans
    Make framework aware of how public an area is (and provide APIs to adjust this), so that the player can feel safe about nudity, masturbation, and sex in less-travelled areas.
    Don't force witnesses to report every crime. Decide whether they should report the crime based on their attitudes, disposition, arousal, or possibly other factors.
    Make friendly, non-cowardly NPCs likely to come to the aid of the player if they witness them being raped.
    Make NPCs subject to the same sex-crime rules as the player.

    ----- API Documentation
    Since the source code is provided, it won't take a genius to find more ways to interact with the framework than I have listed here. Try to only use APIs listed here. Messing with other options could break the framework. If I do not list a property or function here then I make no commitment that it will remain usable in future versions.
     
     
     
     
    ----- Installation, Upgrade, and Removal
    To install, simply extract the archive over your Skyrim's data folder. Or use a mod manager, I use Nexus Mod Manager and it seems to work fine.
     
    To upgrade, simple extract the archive over an existing installation.
     
    The framework doesn't leave any particularly troublesome traces that I'm aware of. Standard mod removal practices should work.
     
    ----- Changelog
    v0.1 (07/07/2014):Initial release
    v0.2 (09/07/2014):

    APIs to toggle various crime scanners.
    APIs to add characters to a 'safelist' of characters who can't report the player.
    Added very basic public area detection. Any interior cell is now considered private. v0.3 (11/07/2014):

    Fixed a bunch of potential mod conflicts.
    Fixed a bug in the Safelist API.
    Stopped followers from reporting the player.
    Enhanced reporting algorithm to reduce the number of situations where the player could be reported to [blank].
    NPCs that are hostile on-sight will no longer report the player.  
    ----- Permissions
    This mod is open source and you’re free to make any changes you want. For the sake of user simplicity I ask that you collaborate with me in order to include useful and sensible features into the main release, rather than splintering the userbase. If I ever decide that your idea is not suitable for the main distribution, or if I drop off the face of the planet, you will always be welcome to create your own adjustments and do whatever you wish with them.
     
    ----- Contacting Me
    I will provide direct support to you via private message ONLY if you are a modder trying to incorporate the framework into your own mod. For any other general comments, suggestions, questions, or support, feel free to post in this thread and I will do my best to help you out.

    28351 downloads

    Updated

  20. Spouses Enhanced

    Now with Marriable Serana support!


    Author TheDudeGuy (TDG)
     
     
     
     
     
     

    NOW REQUIRES SEXLAB 1.38B OR NEWER! PLEASE REMEMBER TO UPGRADE!
    See Update Procedure below!


     
     
     
     
     

    ==-------------------------------==
    Description
    ==-------------------------------==


    Spouses Enhanced is an intimacy mod made for use with the SexLab Framework by Ashal. It is meant to enhance married life in Skyrim. Your sex life with your spouse revolves around you, your spouse, and your bedroom. This mod was built to give married life in Skyrim a sense of progress and growth over time (i.e. during normal play), and to give you an easy and straight-forward way to be intimate with your husband/wife and to try to, in general, take a mature view of sex with your spouse (your spouse is a person, not a sex doll, etc).
     
    This mod features no "extreme" content. The focus of this mod is the relationship between two consenting, married adults.
     
    Core features:
    You can approach your spouse.

    Your spouse will approach YOU, if a period of time has passed without you two making love, when you enter the same cell as your spouse. If you and your spouse aren't home, he/she will meet you at home. Rejecting them or deciding to keep them waiting longer than 24 hours will result in them becoming angry with you for a period, during which they will refuse sex. Your spouse has needs too, darn it.

    Your spouse has an Affection Level. It starts at 0 and ends at 4. It goes up by 1 every 7 days you've been intimate at least once that day. Your spouse will grow more adventurous as their needs are consistently met and time passes. You can "cheat" and short-circuit this by using the MCM and unlock all options immediately.

    You can give your spouse articles of clothing (or armor) for them to wear as an outfit. If the mood strikes them, they may put on outfits you have given them when they proposition you. You will also be able to simply ask them to put on something nice, once their affection level is high enough.

    Spouses Enhanced "knows" if Hearthfire is installed but doesn't require it. If Hearthfire is installed, you will have to plan your intimate encounters around your children's schedules. You won't be able to select "I want you. Here. Now." if your children are in the house and awake. If you send them off to play outside or if they're asleep, you can do whatever you like. You can click "Ignore Children" in the MCM if you don't like this feature.


    ==-------------------------------==
    Requirements
    ==-------------------------------==


    SPOUSES ENHANCED:

    Latest Skyrim.
    Latest SKSE.
    Latest SkyUI.
    SexLab Framework 1.38b or newer.
    Hearthfire is optional and is supported but not required.

    SPOUSES ENHANCED + SPOUSES ENHANCED SERANA:
    Latest Skyrim.
    Latest SKSE.
    Latest SkyUI.
    SexLab Framework 1.38b or newer.
    Marriable Serana (http://www.nexusmods.com/skyrim/mods/28685)
    Serana Shared Dialogue (http://www.loverslab.com/topic/26307-shared-serana-dialogue-modders-resource/)
    Hearthfire is optional and is supported but not required.


    ==-------------------------------==
    Upgrade Procedure
    ==-------------------------------==


    For upgrading from any previous version to 1.4!
     
    There were some changes made that will require that you follow the following update procedure if you have 1.0 installed already. Please follow these instructions carefully.
    First, load your game. Unload EVERYTHING from your spouse's Outfit Drawers; otherwise they will be LOST.
    Next, save.
    Next, uncheck SpousesEnhanced.esp from your load order.
    Load your game.
    Open the console (~). Type "ClearInvalidRegistrations". <----- MAKE SURE TO DO THIS!
    Save your game and exit.
    Uninstall Spouses Enhanced (old version).
    Download and install Spouses Enhanced 1.4.
    Fire it up.


    ==-----------------------------------------==
    Serana Support Installation Instructions
    ==-----------------------------------------==


    You must READ CAREFULLY and FOLLOW INSTRUCTIONS in order to get Serana support working correctly.
     
    1) First, make sure SexLab is updated to 1.38b or newer.
     
    2) Next, install Marriable Serana (http://www.nexusmods.com/skyrim/mods/28685)
     
    3) Next, install Serana Shared Dialogue (http://www.loverslab.com/topic/26307-shared-serana-dialogue-modders-resource/)
     
    4) Next, download and install Spouses Enhanced 1.4. Follow all upgrade instructions if you are upgrading.
     
    5) Next, download and install Spouses Enhanced Serana 1.4. Yes, YOU MUST INSTALL / ENABLE BOTH, NOT JUST ONE!!
     
    6) Your load order MUST be in this order for this to work correctly (it's OK if other mods are in between them, you just need THIS order, use a mod manager!!):
     
    Skyrim.esm
    Update.esm
    Dawnguard.esm
    (Optional) Hearthfires.esm
    SexLab.esm
    SharedSeranaDialogue.esm
    Marriable Serana.esp
    (Optional) Marriable Serana HF.esp
    SpousesEnhanced.esp
    SpousesEnhanced_Serana.esp
     
    After everything is installed and your load order looks like the above, after you and Serana are married, you should get the "My love..." dialogue option and can use the rest of the mod like normal.
     
     
     
     
     
     
     

    ==-------------------------------==
    Dialogue
    ==-------------------------------==


    Almost everything in Spouses Enhanced is accessed by talking to your spouse and selecting the new option, "My love...".
     
    From here, you can:
    Kiss them (anywhere)
    Cuddle (when asked to go to a bed)
    Let them know you want them (access sex acts) (Requires Affection Level depending on act)
    Access their Wardrobe (requires Affection Level 1)
    Ask them to put on something specific from their wardrobe (requires Affection Level 2)


    ==-------------------------------==
    Affection
    ==-------------------------------==


    Your spouse's Affection Level determines several things, including their receptiveness to perform certain acts, what Entry Events they will perform, and grants you more options to specify their outfits.
    Affection Level 0: Able to kiss (anywhere) and cuddle (ask to go to bed). Access missionary (Straight), Anal (Gay), or missionary + lesbian (Lesbian) acts only.
    Affection Level 1: Unlock "adventurous" acts (standing, etc). Unlock oral. Unlock Outfit Wardrobe access. Unlock all Entry Events. Unlock Lover's Scent spell.
    Affection Level 2: Unlock anal (straight + lesbian couples). Unlock "body" actions (boobjob, footjob). Unlock ability to specify exact outfit.
    Affection Level 3: Unlock "rough" acts. Unlock roleplay scenarios. Unlock "Lover's Surrender" spell.
    Affection Level 4: Unlock Three-Way acts. Choose to include your housecarl, a nearby follower, or a single person you've spoken to about this. This person can be anyone in the game that is at least your Friend or greater, and is accessed by selecting "I need to ask you a question. It's personal." They may decline if they have a particular relationship with the spouse (sibling, child, grandparent, cousin, etc) or if that person is married already.


    ==-------------------------------==
    Master Bed
    ==-------------------------------==


    Spouses Enhanced has a concept of a "Master Bed". This is the bed your spouse will go to when you ask to go to the bedroom. By default, this is automatically selected for you depending on where your spouse lives (even Hearthfire houses).
     
    Keep in mind that, while inside your house, you can approach your spouse at any time. You do not have to be near the bed.
     
    You can manually set a bed as the Master Bed by opening your Alteration Spells and casting the LOVER'S SANCTUARY spell at a nearby bed. You can also clear the manually selected bed by casting the spell anywhere.
     
    If Hearthfire is installed, it will attempt to use the best bed available.
     
    If you ask your spouse to go to the bedroom and then never show up for 24 hours, it will have the same effect on them as turning down an Entry Event (explained below). They will be mad at you for a short time.
     
    While out in the field with a spouse that is also a follower, you can use a nearby unowned bed to perform a smaller set of the ordinary actions available.
     
     
     
     
     
     
     

    ==-------------------------------==
    Outfit Wardrobe
    ==-------------------------------==


    The Outfit Wardrobe is accessed only through your spouse's dialogue; it doesn't actually "exist" anywhere in the world. The Outfit Wardrobe has 10 drawers, which can each hold a unique outfit.
     
    When asked to put on an outfit, or when your spouse surprises you with wearing an outfit, your spouse will attempt to put on EVERY ITEM that you place in a given drawer. So, use common sense and restraint in terms of what you put in each drawer. Your spouse will also take EVERYTHING OFF before they equip an outfit, so if a drawer only has, say, a set of high heels in it, and they select that drawer, they will come out wearing high heels only.
     
    At Affection Level 1, you can open their outfit drawer. At Affection Level 2, you can ask them to put on a specific outfit.
     
     
     
     
     
     
     

    ==-------------------------------==
    Spells
    ==-------------------------------==


    Adds the following spells:
     
    Affection Level 0: Lover's Sanctuary. Allows you to manually set a bed as the "master bed".
    Affection Level 1: Lover's Scent. Allows you to see your spouse through walls, if in range. Works like Detect Life spell. Helpful when trying to find your spouse in your large estates.
    Affection Level 3: Lover's Surrender. Cast to make your spouse immediately amorous (start a random Entry Event). Greater Power; can cast once per day. Since it's a power, use the SHOUT KEY to cast it.
     
    You can remove all added spells by using the Remove Spells MCM option. Uncheck Remove Spells to immediately get them back.
     
     
     
     
     
     
     

    ==-------------------------------==
    Entry Events
    ==-------------------------------==


    Your spouse will approach YOU for attention every so often, configurable in the MCM. There are, in this version, 7 different possible events (with more planned in the future). Only two of them will occur at Affection Level 0, but the rest become possible at Affection Level 1 and up. The Entry Event is always randomly selected based on the Affection Level and whether or not you have children awake and in the house at the time.
     
    If you turn down your spouse when they approach you, they will be disappointed, but nothing negative will happen. If you do it a second time (in a row, without initiating an intimate encounter in the mean time), they will be angry for 24 hours and will turn down any of your advances during that time. There are no "long term" side-effects. There is also no long-term side-effect of simply not being home when they become "amorous" or being gone for long lengths of time.
     
     
    The following is a list of all Entry Events.
     
     
     
     
     
     
     
     
     
     

    ==-------------------------------==
    Other Options And Features
    ==-------------------------------==


    "Enable Wake-Up Animation" plays a short cuddling / kissing animation once every 24 hours when you wake up in the same place as your spouse and master bed. Thanks to everyone in the forum thread for this idea.
     
    "Female-On-Male Dialogue Options" is off by default, but can be turned back on. This prevents dialogue options such as "I want you inside me." from appearing when you are playing as a male character, and talking to a female spouse.
     
     
     
     
     
     
     

    ==-------------------------------==
    Troubleshooting
    ==-------------------------------==


    v1.3: If "My love..." does not appear for Serana, you need to make sure you followed instructions up above. If you did, it will work. If you didn't, it will not. That simple. Or, there is a conflict.
     
    If Serana won't marry you / doesn't stay in the right house / walks away / etc, that's not my fault. The issue is probably with Marriable Serana. Make sure to select "We need to talk" followed by "Check yourself" when changing houses and the like to set her AI straight.
     
    If you installed Spouses Enhanced Serana and your game immediately crashes, you need to follow instructions next time! You are missing something!
     
    v1.1: If you attempt the new Three-Way dialogue options, and you see "[...]" in your dialogue, please make sure you followed upgrade directions! A clean save performed as noted above is necessary to prevent this. I added some dynamic dialogue text replacement that doesn't work if you do a direct upgrade. Thanks.
     
    ** If you feel like something has gone terribly wrong, please tell me about it on the forums.
    ** If you see something unexpected happen (spouse took off outfit too soon, didn't do what they were supposed to do, etc), let me know.
    ** If your game CTDs WHEN YOU ARRIVE HOME, there is a pretty good chance that you are using a skeleton or body replacer, or a set of clothing on an outfit that may be crashing your game. I have seen cases where I unequip my body equipment and the game can crash when I'm using a skeleton replacer. Try disabling your uber-awesome skeleton replacer or switch to vanilla bodies and see if it keeps happening. If so let me know.
    ** If you come home and your spouse is supposed to be wearing an outfit but they're invisible or something, make sure that the clothing you gave them even works correctly. The outfit system is only as good as what you put into it.
    ** If your spouse is only wearing part of their outfit, and also part of their normal clothing, this can happen when they transition from being outside to inside and try to change outfits while they're doing so. I added some code to help prevent this but it's not fool-proof. If you live somewhere where your spouse goes outside often you may see this happen more. Let me know if it becomes really frequent.
     
     
     
     
     
     
     

    ==-------------------------------==
    FAQ
    ==-------------------------------==


    "I think the Affection system is too complicated! I just want to bang my spouse any way I want!"
    ** Open the MCM and click Affection Level Override. Then, set the slider to 4. Poof, you have access to everything.
     
    "I have this really hot fantasy that I'd like to see play out in the mod as an Entry Event or something similar."
    ** Post about it or PM me. Just understand that, unless the event has fairly wide appeal, it might not be worth the work time to do it. Still, tell me anyway.
     
    "Is this mod clean / has it been cleaned with TES5Edit?"
    Yes. There are some cell edits that are necessary. They only exist as edits because I linked some bed references to properties in a script. Your house modification mods should play nice. DO NOT re-clean this mod! You will break it!
     
    "Does this mod support spouses that are also followers?"
    Yes.
     
    "Can you make a loose file version?"
    No. If you want a loose file version, either use Mod Organizer to extract the BSA or do it manually using BSAOpt. I really beg you to not do this though, since it means if you upgrade my mod you could leave a deleted script file in your system by accident and break things.
     
    "Does this mod change the way marriage works? / Does it add divorce / cheating / etc?"
    ** The default Marriage and Adoption systems from Skyrim and Hearthfire were completely untouched. No changes were made to the default way you get married, etc. I do not plan to make changes of this nature. The purpose of this mod is to complement the existing system, not overhaul it.
     
    "Will you add XYZ feature to the marriage system?"
    Probably not, no.
     
    "Does this mod support multi-marriage mods?"
    No, and it will not. It would be too difficult to support and would prevent Marriable Serana support. Sorry if this is something you're unhappy with.
     
    "Does this mod support Serana as a spouse / Marriable Serana?"
    Yes. See instructions.
     
    "Does this mod support custom spouses added by mods that DO NOT use the normal marriage system?"
    Not yet. Please tell me which ones you'd be interested in support for and I'll try. Just understand that not all of them will be possible.
     
    "Futa / tentacles / multi-marriage / pregnancy / lactation?"
    No. Deal with it.
     
    "There is some explicit language in some of the upper-tier Affection Level acts. I thought this was supposed to be a happy, lovey-dovey intimacy mod!"
    Well, in many ways, it is. But, couples that are very comfortable with each other and know each other's boundaries can get explicit in their sex lives without meaning anything personal by it. It's just "part of the fantasy" and is normal for most real-life couples, and as such, it is normal here.
     
     
     
     
     
     
     

    ==-------------------------------==
    Change Log
    ==-------------------------------==


    Update 1.41:
    Improved compatibility with SexLab 1.50+

     
    Update 1.4:
    Added new option: "I'd like to go on a vacation." You can currently select a vacation spot near Lake Illinalta. When you select this option, you will receive a new fast travel point on your map. It is on the north bank of Lake Illinalta. There, you and your spouse can hang out, camp, swim, and so on. (Playing the lute was an intended feature but was cut for now because it didn't work well enough.)
    Added two new outfit drawers for traveling and swimming.
    You can no longer select "Let's take this to the bedroom." when away from your house, as I decided that it didn't make much sense, especially under certain circumstances.
    Added a missing intended act to the "Relaxing" dialogue option.
    Followers should no longer proposition you when away from the home.
    Updated Serana plug-in to match new features.

    Update 1.3a:
    Removed debug text when not married.

    Update 1.3:
    Many changes to support Serana.
    Serana can be invited as a 3-way partner with unique dialogue if you are already married. Doing this does not require Marriable Serana be installed.
    If wearing a helmet that covers face, the helmet gets removed when kissing.
    Fixed some papyrus errors.

    Known Issues:
     
    Not all of the areas that Marriable Serana allows Serana to call "home" are supported yet. All of the vanilla and Hearthfire housees should be supported. Other places like Castle Volkihar, the Guild bases, etc, are not supported yet.
     
    Update 1.2:
    Now requires SexLab 1.38b or newer.
    Followers-that-are-your-Spouse support. While traveling with your spouse, you can still kiss your spouse. If you become nearby a bed, you can choose to do many of the normal actions. So, rent a room at an inn, find a bedroll, or use a bedroll from a camping mod. You will not have outfit access while your spouse is your follower. Should work with most, if not all, custom follower/spouses.
    Added new dialogue category: "I'd like to live out some of our fantasies." Allows access to two new scenarios: Thief (inspired by SexLab Submit) and Harlot. Either you or your spouse can play the thief or the harlot. Includes two new outfit drawers for roleplay. Unlocked at Affection Level 3.
    Added new dialogue category: "Let's use our bodies." This allows access to boobjob and the new footjob actions. Requires Affection 2 or higher.
    Added new dialogue topic: "Might want to clean up a bit, hon." Clears cum effects from your spouse.
    Tons and tons and tons of bug fixes and code clean-up. Focused on getting rid of a lot of Papyrus errors. Should run very clean now (if all upgrade procedures are followed). Now using a much more sophisticated system to track and manage SexLab threads.
    Added a start-up validation check for your outfit drawers. If you uninstall a mod that had clothing you had put in an outfit drawer, it will be caught at start-up and the drawer will be cleaned and emptied. You will be given anything that still remains in the drawer before cleaning. This will keep scripts error-free and makes sure that there's really something in the drawer.
    General dialogue work. Some dialogue lines were modified. Made sure each topic has a "nevermind" option to go back.
    Outfit usage and Entry Event system should both be rock-solid now. Your spouse should seek you out when they're supposed to and outfits shouldn't come off in the middle of sex. Manually selected outfits ("Why don't you put on soemthing more comfortable?") stay on for 24 hours, or until your spouse leaves the house.
    Fixed a bug where you could not disable wake-up animations. Changed so that wake-up animation plays only once every 24 hours.
    Update 1.1:
    Added checks to fix an issue where clicking on your spouse would pop up a message box instead of the actual dialogue.
    Fixed several issues with spouses not approaching you at the correct times.
    Made spouse approach much more responsive.
    Fixed several issues with setting the affection value via the MCM not having its changes immediately take effect.
    Disabling Entry Events via the MCM now actually disables Entry Events.
    Added 3-Way options to Affection Level 4.
    "Bind Master Bed" spell renamed to "Lover's Sanctuary".
    Added the "Lover's Scent" spell. Will show you where your spouse is if in range, visible through walls. Channeled Alteration spell, costs no mana. Granted automatically at Affection Level 1 or greater.
    Added the "Lover's Surrender" spell. Makes your spouse instantly amorous (triggers a random allowed Entry Event). Greater Power, can be used once per day. Granted automatically at Affection Level 3 or greater.
    The Kissing option stops the animation at Stage 3 now, preventing motorboating.
    The Cuddle option stops the animation at Stage 3 now, preventing crotch-grabbing.
    The Cuddle option should now use gender-correct positions. Let me know if you see any other gender-incorrect positions and note the act you were performing and the genders of you and your spouse.
    Oral (performed on you), and cuddling when waking up now leave the outfit (if any) equipped.
    Tweaked the distance a spouse will attempt to pursue you; they should now attempt to walk towards you anywhere in the house when trying to initiate.
    Tweaked the distance a spouse will stop when initiating something with you; they are now much closer...
    Fixed a bug where having Foreplay enabled would cause the wrong animations to play when selecting to Cuddle or Kiss.
    Added an option to the MCM to remove ALL spells added by Spouses Enhanced.

    Known Issues:
     
    * Outfit state management needs a lot of work. Your spouse will sometimes just unequip their outfit.
    * Now that I'm much more familiar with the SexLab Framework, after this update I really need to take a step back and re-work how I'm doing certain things so that they just work better.
     
     
     
     
     
     

    ==-------------------------------==
    Other Stuff
    ==-------------------------------==


    Translate the mod at your heart's content, I don't care. You don't need permission. Just overwrite the SpousesEnhanced_LANGUAGE.txt files included in the BSA for your translation, as well as whatever strings you want to change in the ESP.
     
    Thanks to Ashal for making Sex Lab Framework.
    Thanks to all of the modders that have helped me when I have asked, helped me compile my code, answered many, many questions, etc. Thank you all.
    Thanks to Bethesda for Skyrim.
     
    Future Plans
     
    * More Entry Events! Please give me suggestions!
    * Letters from your Spouse
    * Other things as requested

    161405 downloads

    Updated

  21. SexLab Stats Manipulator

    Description
    This is the mod to manipulate Sex Diary of SexLab MCM menu contents.
    Target is same SexLab MCM menu Target actor.
     
    Requires
    Sexlab Framework
     
    Installation
    Put SexLabStatsManipulator.esp and SexLabStatsManipulator.bsa in /Skyrim/Data/
     
    Credits
    Ashal for SexLabFramework

    20310 downloads

    Updated

  22. Animal Mansion - German Translation

    English:
     
    Hi it's me once again, Today i upload a translated Version of sky_mds Animal Mansion 0.1i.
    It took me more than 12 Hours to translate everything into German. I hope you enjoy it.
    If you have issues and Bugs, report them to sky_mds because i not changed something on this Mod, i just translatd it to German.
     
    Readme with Intall Instructions included.
     
    Thanks,
    - Khajiirah.
     
    German:
     
    Hi, ich bin es wieder, heute habe ich eine übersetzte Version der Mod "Animal Mansion" 0.1i (Tier Herberge) von sky_mds hochgeladen.
    Es nahm über 12 Stunden in anspruch alles zu übersetzten. Ich hoffe es gefällt Euch.
    Falls ihr fehler mit Animationen habt, Quest updates, u.s.w. dann solltet Ihr diese an sky_mds richten, da ich nur übersetzt habe.
     
    Bei der Übersetzung traf ich auf Dialoge welche auch davon sprachen das man irgendwo einen Bären in einer Höle findet, oder einen Wolf bei einem Wettbewerb in Jovasskr gewinnt. Als ich die Englische Version spielte war dies jedoch nie der fall, der Bär sowie der Wolf waren schon in der Herberge zu finden. Lediglich die Quest um das Pferd zu holen die funktionierte bei mir in der Englischen version, sowie die Jovasskr Party und die Party in der Mansion und die Einzelkunden Quests.
     
    Dennoch habe ich alles übersetzt was den Mod betraf.
     
    Ich hoffe es gefällt Euch, falls einige Dinge noch zu ändern wären wie "Groß und Kleinschreibung" sowie "Rechtschreibfehler" dann bitte ich Euch es mir per Privatnachricht mitzuteilen.
     
    - Vielen Dank und viel Spaß!
    - Khajiirah.
     
     
     
     
    Orginaldatei von sky_mds gibts hier, diese wird für die Übersetzung benötigt!
     
    http://www.loverslab.com/files/file/1106-the-animal-mansion/

    2381 downloads

    Updated

  23. (WiP) A prostitution and player slavery mod 0.10.2c

    Description


    In a kingdom where dragons arise and bloody civil war burns, a slaver faction steps in. Seeing the opportunity to make a fortune, they setup camp and begin to enslave unfortunate (wo)men and mer. The Dragonborn will find themselves drawn in sooner or later and discover his/her true nature.
     

    Features


    A questing mod which is meant to be played at any time; be it a completed main story, or a fresh, new character
    It observes and reacts to your progression through the main quest and some important side quests
    Your decisions will have an impact throughout the mod's main, and side-stories
    Forge the personality of your Dragonborn
    And some more things


    Installation and requirements


    Sexlab 1.24+
    FNIS 4.0.2+
    ZaZ Animation Pack 00054+
    SexLab Aroused 20131001+
    Devious Devices: Assets 2.5.0+
    Fuz'Roh'Da 6.0+

    After unpacking into your Skyrim Data folder, run FNIS. The MCM menu will initiate after you've entered 'The Bannered Mare'. It can not be seen before. If you don't see an entry called 'Apps' in the MCM configuration tab or if it seems to be buggy, open the console and type 'setstage SKI_ConfigManagerInstace 1' This should fix the issue.

    Hints and Tips (Spoilers)


    Hints and Tips (Spoilers)
     
     

    Bugs


    #0007 Saadia doesn't like to be referenced. Even if she is next to the Innkeeper, the Innkeeper refuses to address her status properly
    #0008 Hulda doesn't recognize if the PC is wearing a chastity belt when stripping for her. Fixed in release 0.10.3
    #0009 The food orders for the current shift are incorrectly listed in the statistics page
    #0010 When you've successfully persuaded or intimidated a guest to order food, you could end up with an 'unfulfilled order'. Fixed in release 1.10.3

     

    Known Incompatibilities and Issues


     
    Mods which allows you to have more than one follower in your party
    Those issues are not game-breaking, there is just one situation where this mod tries to dismiss your party and can't dismiss any follower which are from other sources than Skyrim.esm. Only the main followers and hirelings are currently working smoothly.
     
    Mods which alter the Global Timescale
    This is also not game-breaking, but the mod is balanced around the vanilla timescale. (3 mins real time = 1 hour in-game)
     
    Vigilants of Stendarr
    It is reported that there is probably a problem which causes the mod to stop working entirely.
     
    MF Radiant Prostitution
    This mod should not interfere with RP. You just should not start both quests at the same time. Even though it worked in my tests, it will lead to issues with the NPC's when you progress through RP.
    In the future there will be a solution that will allow them to work smoothly side-by-side.
     
    Spectator Crowd and Guards
    'Spectator crowd and guards' seems to cause problems by messing with the AI packages. At the current stage disabling 'Spectator Crowd and Guards' is highly recommended.
     
    And finally as a general note: This mod will be developed with support for both genders in mind. Currently though all dialogue is directed towards the female persuasion. This can lead to some awkward situations when you play a male character as you will be addressed as a female. I will write dialogue for male characters in the future as well, but this will not happen any time soon. So please forgive me if the mod currently treats your male character as a sissy.
     

    Warnings!


    This mod is currently in a very early state. Bugs are to be expected. DON'T, I repeat, DO NOT use it in your normal game-play.
     
     

    Version Notes


    The current state of the mod contains one side-quest which can be started when you talk to Hulda in 'The Bannered Mare' in Whiterun. You can complete or fail this quest. There are, mathematically speaking, hundreds of different methods to complete this quest. So be aware that not all ways could be tested to check if they work. If you found an issue, please post your issues in the support topic.
     
    I am German, that means updates will be in German first. I want to credit CGi, who is helping me to translate this mod into proper English. Please understand that translation takes time and, especially with this mod, it can take a lot of time since it is heavily dialogue driven. I will upload an english version ASAP. I do let Google translate the mod and upload it as the newest version. It will be far from perfect and so they will be marked with a G letter.
     
    Enjoy and please post any issues you've encountered so far in the support topic. Thank you!
     

    Credits


    Ashal for the Sexlab Framework
    Zaz Chris for xaz and ZaZ Animation Pack
    xaz for patiently answering my questions.
    Zadil for Devious Devices: Assets
    redneck2x for Sexlab Aroused.
     

    Special Credits go to


    hmgirlpopuri and jazz_man007 for alpha testing and helping me with the cleaning of a lot of bugs and issues
    CGi for translating this mod into English.

    45664 downloads

    Updated

  24. Gooser's Mod Shop

    I've collected into one download area various patches to other mods, plus some small mods of my own -->
     
    Gooser's Chop Shop includes separate downloads for:
     
    1. Patches to Hentai Creatures
    2. Patches to SexLab Hentai Pregnancy
    3. Patch to Dragonborn Seekers
     
    Patches to Hentai Creatures
     
    This essentially covers the changes made to HC in the More Nasty Critters mod. The MNC mod patched Hentai Creatures to add support for Ashman, Lurker, Rieklings, and Wearbear. Also the old version of HC included out of date calls to sslBaseVoice.Moan and in version 1.5x of SexLab, the API was changed to make the actor Moan. This has been also fixed in this patch. The fomod was updated so the version is now 2.0 instead of 1.04. If you are using MNC, you do not need this patch.
     
    Patches to SexLab Hentai Pregnancy
     
    The old version of SHP included out of date calls to sslBaseVoice.Moan and in version 1.5x of SexLab, the API was changed to make the actor Moan. This has been also fixed in this patch.The fomod was updated so the version is now 2.0 instead of 1.18.
     
    Patches to Dragonborn Seekers
     
    Makes them work with Defeat, etc., by adding ActorTypeAnimal, and ActorTypeCreature keywords to the DLC2SeekerRace.

    9423 downloads

    Updated

  25. Traduccion español PuppetMaster 1.7

    Saludos!
     
    DESCRIPCION
     
    Después de haber realizado infinidad de pruebas con mods pequeños, con CK durante un tiempo, he dedicido iniciar una serie de proyectos de traducción de mods, y he decidido comenzar con Puppet Master en su versión 1.7.
     
    Para su perfecto funcionamiento REQUIERE EL MOD ORIGINAL, que podeis encontrar en http://www.loverslab.com/files/file/463-puppet-master/
     
    Ya que es mi primer proyecto de traducción, y aunque lo he verificado y testeado en funcionamiento y líneas de texto, agradecería que si alguien encuentra algo que mejorar, algun error o similar, me lo haga saber para completar así la traducción.
     
    ** Aclaro que esto simplemente es una traducción del mod creado por h38fh2mf. a quien pertenecen todos los derechos y a quien agradezco la autorización para traducir el mod. Gracias MAESTRO!
     
    INSTALACION
     
    Al tratarse de una traducción del original, el contenido de puppetmaster.rar es simplemente un archivo .esp, por lo que deberemos sobre-escribir original.
    instalación RECOMENDADA


    - Descargar el archivo y usar Nexus ModManager o Mod Organizer.
    Instalación MANUAL (IMPORTANTE: Para evitar cualquier problema, es aconsejable realizar una copia del archivo original.)


    - Descargar el archivo.
    - Extraer el contenido con Winrar o Winzip en la carpeta DATA y sobreescribir PuppetMaster.esp  
     
    CREDITOS
     
    Autor Original: h38fh2mf - Gracias por el trabajo realizado.
    Autor de la traducción: Eldherbar
     
     
    GRACIAS y SALU2 desde ESPAÑA

    800 downloads

    Submitted


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