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Showing results for tags 'utilities'.
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Version 1.0.1
1953 downloads
Hello everyone! I've been searching for a mod for a long time without success that would allow me to open the list of animations for Sexlab with a single key (in a scene already playing), but I could only find the feature I needed in heavy mods (whose functionality I don't need). And so... if you want something done right, do it yourself, right? And... after a day of struggling with variables, data, and scripts, here it is—a simple mod that performs only one function: When you press the "0" key, it opens the list of animations (by tags, which Sexlab already sorts before starting the scene). You can select the desired animation from the list and change the current one right in the scene. That's all it does. The plugin is marked as 'esl' and will not take up a slot in the load order. Requirements: Sexlab - (I tested and use on version - SexLabFrameworkAE_v166b) UIExtensions - to open the menu correctly SkyUI - to display the hotkey assignment menu ________________________________________________________________________________________________________________________________________________ For more complex controls, the "SexLab Tools" mod still exists. But for those who simply want to choose an animation right then and there, this mod will be useful. -
SexLab Animations List - Hotkey View File Hello everyone! I've been searching for a mod for a long time without success that would allow me to open the list of animations for Sexlab with a single key (in a scene already playing), but I could only find the feature I needed in heavy mods (whose functionality I don't need). And so... if you want something done right, do it yourself, right? And... after a day of struggling with variables, data, and scripts, here it is—a simple mod that performs only one function: When you press the "0" key, it opens the list of animations (by tags, which Sexlab already sorts before starting the scene). You can select the desired animation from the list and change the current one right in the scene. That's all it does. The plugin is marked as 'esl' and will not take up a slot in the load order. Requirements: Sexlab - (I tested and use on version - SexLabFrameworkAE_v166b) UIExtensions - to open the menu correctly ________________________________________________________________________________________________________________________________________________ For more complex controls, the "SexLab Tools" mod still exists. But for those who simply want to choose an animation right then and there, this mod will be useful. Submitter ZakkBaker Submitted 05/01/26 Category Framework & Resources Requirements Sexlab, UIExtensions Regular Edition Compatible No Install Instructions Install manually or via any mod manager.
- 29 replies
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Version 1.0.0
2951 downloads
Are you tired of needing to keep an entire harem of fuck buddies? Do you want a minimalist lineup without having to maintain 20 different fuck buddies just to get every sex position? Then NPC Position Roughness Options is the mod for you! Adjust the upper and lower limits to your desired range. This allows you to control your own experience and change it mid-game, fine-tuning it to your preferences. Long and more technical explanation: By default the passive positions available to any given NPC is based on two main factors. Dominance and Athletics. Roughness positions are derived from Dominance and are of a value of +/-1 of dominance by default. This means that at 7 dominance an NPC will be able to use positions that have 6-8 roughness but not 9-10 or 1-5. This mod Changes that +/-1 variable and gives you fine-tuned control. +1 and -1 are default and play the same as vanilla. You can go as high as +9 and -9 which open the entire range of 1-10 roughness for any NPC. Info for modders & technically inclined people: -
View File [XCL] [0.23] NPC Position Roughness Options Are you tired of needing to keep an entire harem of fuck buddies? Do you want a minimalist lineup without having to maintain 20 different fuck buddies just to get every sex position? Then NPC Position Roughness Options is the mod for you! Adjust the upper and lower limits to your desired range. This allows you to control your own experience and change it mid-game, fine-tuning it to your preferences. Long and more technical explanation: By default the passive positions available to any given NPC is based on two main factors. Dominance and Athletics. Roughness positions are derived from Dominance and are of a value of +/-1 of dominance by default. This means that at 7 dominance an NPC will be able to use positions that have 6-8 roughness but not 9-10 or 1-5. This mod Changes that +/-1 variable and gives you fine-tuned control. +1 and -1 are default and play the same as vanilla. You can go as high as +9 and -9 which open the entire range of 1-10 roughness for any NPC. Info for modders & technically inclined people: Submitter Azmodeous55 Submitted 01/09/2026 Category Gameplay Utilities Requirements
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Custom Collars and Stuff for Slavetats View File Version. 1.0 - Uploaded 2/19/2021 Ever Wanted to have your own custom-made collar for bling or name recognition? You like watching code geeks try and make custom texture files? Want your owner's name branded on your ass for the world to see? Well, if you said yes to any of these you might be in luck! This is a TOOL for generating custom slavetats - specifically at the time of writing - collars and ownership stamps. This uses SLAVETATS - and you gotta install it or you're wasting your time. This also uses Imagemagick and windows .bat files - they're all pretty tame though so no worries - For those of you worried though I uploaded a version without the imagemagick standalone included - just grab the portable for you and unzip it into the ImageMagick Directory inside the main tool folder (Custom Collars for SlaveTats) The tool lives inside Skyrim\data\Custom Collars for SlaveTats\ - that's where the magic(k) happens. I've included some basic templates and you should have some pre-generated stuff to give you a basic idea of it. I did NOT include any strange fonts (just bauhaus and arial) - but a quick google search should give you font selection up the butt. Just put the .ttf files in the \font\ directory. Same with templates - though you'll have to make those on your own or get one of the amazing artists who live here (on LL) to make you one! My artistic talents are limited sadly. NOTE on the Stamps - I wouldn't go too crazy - Master/Mistress/(blank) or all caps versions of these and their first name - it's pretty cramped in the box and you might have the bottom right corner cut off anyway - I did at some body weights. I -think- it's how the meshing works with sections (???) - if someone wants to provide a better template I'll happily tweak settings or you can too - font size and general positions can easily be edited in the .bat files. Same with resolutions. I went with stuff I used as templates to get my resolutions so the stamp is a little low-res but... next time.... POSSIBLE UPDATES: - Support for generating name-based slavetat entries inside Custom Collars sections - Walls of Text Tattoo generation??? - Better ideas than I'm currently having that you present to me. - Better artwork/templates you submit to me. - World Peace and World War coming together to make kittens.... literal kittens. Laters! -Nok- Below is the readme - pasted here for easy access to ya'll Enjoy! Special Thanks to Nilead for granting permissions to use their amazing collar texture setting this up! ---- Hey Kids, So I've tried to make this as simple to use as possible! Step 1: preparing these tools a) edit config\skyrim_path.txt to your skyrim installation directory. DO NOT Include the final backslash. Step 2: setup your collar the way you want a) inside config\collar\ you'll see the several files. those control your collar settings. b) name.txt sets the name - don't use non-letter symbols (!#@$%^&*'") - spaces are fine though. just edit and save c) color.txt sets the FONT color for your collar - you can use words like black, white, red, etc. Will add RGB support someday (maybe) d) style.txt is the template you want to use found in .\template\ - I provided several for you to choose from of varied quality (mostly low) - make sure to include .png Step 3: setting up your property stamp the way you want a) inside config\stamp\ you'll see the several files. those control your stamp settings. b) name.txt sets the name OF YOUR OWNER- don't use non-letter symbols (!#@$%^&*'") - spaces are fine though. just edit and save c) honorific.txt sets the honorific of your owner (Master/Mistress) - or blank if you like. d) color.txt sets the FONT color for your stamp - you can use words like black, white, red, etc. Will add RGB support someday (maybe) e) style.txt is the template you want to use found in .\template\ - I provided a white and black template for this. Step 4: Run those batch files a) Simply run the Custom Collars generator.bat to create a custom collar. b) Run property-tag generator.bat to create a custom ownership stamp NOTE: These will create PREVIEW files for you to look at your work (the stamp isn't rotated for the preview but should look right on the ass) Step 5: Launch skyrim Step 6: To apply the collar go into the slavetats menu and under FACE, find customcollars and the default's what you want (name collar) - color as desired. Step 7: To apply the ownership stamp on your character's right ass cheek in the slavetats menu under BODY you'll see customcollars and apply the default. color as desired. That's it! Special Thanks to: Nilead - Much better artist than I am and provided a foundation for getting the png files to line up with the amazing collar in Nilead's Slavetats pack! NOTES: - I don't use Special Edition and won't support it - you're on your own on that one. - I'm no graphics artist - anyone who wants to submit templates would be appreciated by myself and anyone using this tool - I'll link them in or add them to the DL's if ya want. - This uses ImageMagick's portable library for x64 windows. I don't support that. If you don't trust my download simply download the Portable ImageMagick library and put it in the ImageMagick Folder - Don't RE-UPLOAD or post this elsewhere without permissions - I also see the license boilerplate below regarding ImageMagick ImageMagick: https://imagemagick.org Copyright [2021] [-Nokturnihs-] Licensed under the ImageMagick License (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at https://imagemagick.org/script/license.php Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. Submitter nokturnihs Submitted 02/19/2021 Category Models & Textures Requires Slavetats Special Edition Compatible Not Applicable
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View File Hey guys! I’m just starting to try and learn how to use the Creation Kit and Tes5Edit, and I thought that some of you guys might find this mod useful. It adds Devious Device restraints keys and piercing removal tools to certain levelled lists; this gives an alternate way of finding keys. More specifically, Silver Hands, Guards, Common Citizens, Bandits, and the Forsworn now have a 5% chance of holding restraints keys or piercing tools, at an 8 to 1 ratio. This mod contains no scripts or large changes, and has been cleaned (not that such a small-scale mod like this needs cleaning). I actually prefer this to using DD for the Masses or Deviously Cursed Loot, as the lack of scripts really helps with performance, especially on weaker computers. Additionally, as it only edits levelled lists, it’s really easy to merge/bash with other mods, and is very easy to remove. I could also upload alternative .esps’, if anyone’s interested; I could change drop percentages and ratios, add chastity keys as a drop, add them into other lists/npcs, and so on. Any suggestions? Submitter multivitamin111111111116 Submitted 04/30/2015 Category Framework & Resources Requires Devious Assets, Integration, Expansion, and dependencies Special Edition Compatible
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Version 1.0.0
1451 downloads
Version. 1.0 - Uploaded 2/19/2021 Ever Wanted to have your own custom-made collar for bling or name recognition? You like watching code geeks try and make custom texture files? Want your owner's name branded on your ass for the world to see? Well, if you said yes to any of these you might be in luck! This is a TOOL for generating custom slavetats - specifically at the time of writing - collars and ownership stamps. This uses SLAVETATS - and you gotta install it or you're wasting your time. This also uses Imagemagick and windows .bat files - they're all pretty tame though so no worries - For those of you worried though I uploaded a version without the imagemagick standalone included - just grab the portable for you and unzip it into the ImageMagick Directory inside the main tool folder (Custom Collars for SlaveTats) The tool lives inside Skyrim\data\Custom Collars for SlaveTats\ - that's where the magic(k) happens. I've included some basic templates and you should have some pre-generated stuff to give you a basic idea of it. I did NOT include any strange fonts (just bauhaus and arial) - but a quick google search should give you font selection up the butt. Just put the .ttf files in the \font\ directory. Same with templates - though you'll have to make those on your own or get one of the amazing artists who live here (on LL) to make you one! My artistic talents are limited sadly. NOTE on the Stamps - I wouldn't go too crazy - Master/Mistress/(blank) or all caps versions of these and their first name - it's pretty cramped in the box and you might have the bottom right corner cut off anyway - I did at some body weights. I -think- it's how the meshing works with sections (???) - if someone wants to provide a better template I'll happily tweak settings or you can too - font size and general positions can easily be edited in the .bat files. Same with resolutions. I went with stuff I used as templates to get my resolutions so the stamp is a little low-res but... next time.... POSSIBLE UPDATES: - Support for generating name-based slavetat entries inside Custom Collars sections - Walls of Text Tattoo generation??? - Better ideas than I'm currently having that you present to me. - Better artwork/templates you submit to me. - World Peace and World War coming together to make kittens.... literal kittens. Laters! -Nok- Below is the readme - pasted here for easy access to ya'll Enjoy! Special Thanks to Nilead for granting permissions to use their amazing collar texture setting this up! ---- Hey Kids, So I've tried to make this as simple to use as possible! Step 1: preparing these tools a) edit config\skyrim_path.txt to your skyrim installation directory. DO NOT Include the final backslash. Step 2: setup your collar the way you want a) inside config\collar\ you'll see the several files. those control your collar settings. b) name.txt sets the name - don't use non-letter symbols (!#@$%^&*'") - spaces are fine though. just edit and save c) color.txt sets the FONT color for your collar - you can use words like black, white, red, etc. Will add RGB support someday (maybe) d) style.txt is the template you want to use found in .\template\ - I provided several for you to choose from of varied quality (mostly low) - make sure to include .png Step 3: setting up your property stamp the way you want a) inside config\stamp\ you'll see the several files. those control your stamp settings. b) name.txt sets the name OF YOUR OWNER- don't use non-letter symbols (!#@$%^&*'") - spaces are fine though. just edit and save c) honorific.txt sets the honorific of your owner (Master/Mistress) - or blank if you like. d) color.txt sets the FONT color for your stamp - you can use words like black, white, red, etc. Will add RGB support someday (maybe) e) style.txt is the template you want to use found in .\template\ - I provided a white and black template for this. Step 4: Run those batch files a) Simply run the Custom Collars generator.bat to create a custom collar. b) Run property-tag generator.bat to create a custom ownership stamp NOTE: These will create PREVIEW files for you to look at your work (the stamp isn't rotated for the preview but should look right on the ass) Step 5: Launch skyrim Step 6: To apply the collar go into the slavetats menu and under FACE, find customcollars and the default's what you want (name collar) - color as desired. Step 7: To apply the ownership stamp on your character's right ass cheek in the slavetats menu under BODY you'll see customcollars and apply the default. color as desired. That's it! Special Thanks to: Nilead - Much better artist than I am and provided a foundation for getting the png files to line up with the amazing collar in Nilead's Slavetats pack! NOTES: - I don't use Special Edition and won't support it - you're on your own on that one. - I'm no graphics artist - anyone who wants to submit templates would be appreciated by myself and anyone using this tool - I'll link them in or add them to the DL's if ya want. - This uses ImageMagick's portable library for x64 windows. I don't support that. If you don't trust my download simply download the Portable ImageMagick library and put it in the ImageMagick Folder - Don't RE-UPLOAD or post this elsewhere without permissions - I also see the license boilerplate below regarding ImageMagick ImageMagick: https://imagemagick.org Copyright [2021] [-Nokturnihs-] Licensed under the ImageMagick License (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at https://imagemagick.org/script/license.php Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. -
Version 1
4308 downloads
Hey guys! I’m just starting to try and learn how to use the Creation Kit and Tes5Edit, and I thought that some of you guys might find this mod useful. It adds Devious Device restraints keys and piercing removal tools to certain levelled lists; this gives an alternate way of finding keys. More specifically, Silver Hands, Guards, Common Citizens, Bandits, and the Forsworn now have a 5% chance of holding restraints keys or piercing tools, at an 8 to 1 ratio. This mod contains no scripts or large changes, and has been cleaned (not that such a small-scale mod like this needs cleaning). I actually prefer this to using DD for the Masses or Deviously Cursed Loot, as the lack of scripts really helps with performance, especially on weaker computers. Additionally, as it only edits levelled lists, it’s really easy to merge/bash with other mods, and is very easy to remove. I could also upload alternative .esps’, if anyone’s interested; I could change drop percentages and ratios, add chastity keys as a drop, add them into other lists/npcs, and so on. Any suggestions? -
Has anyone tried to integrate the LL site to Schaken's Mod Hunter? This app searches multiple sites API's (most of them I'm a paying member) and is integrated to seamlessly work with MO2. I'd love to integrate LL API into it.
- 2 replies
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- utilities
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View File AE Creation Club File Organizer script that sorts AE CC content into separate folders, similar to the Curation Club plugin for MO2. This allows Vortex users to benefit from the functionality as well. Requirements The 4 free Creation Club DLC mods (which are included with all versions of Skyrim version 1.6) and/or the Anniversary Upgrade files downloaded and installed into their default location (the Skyrim /Data folder). If you do not have the 4 free Creation Club DLC mods and are running Skyrim version 1.5.97, or Skyrim VR (but also own a copy of SSE), see my guide on Downloading Free CC Content Files to obtain them. If you are already managing your CC content in some other manner, you will need to copy (or move) those files back into your Skyrim /Data folder so the script can process them. If using Steam, it is also recommended that you lock your Skyrim manifest file (we will be moving stock game files and don't want them to redownload). Import mods into Mod Manager Submitter KawasakiiGoRUMRUM Submitted 05/21/2024 Category Regular Mods Requires Regular Edition Compatible Yes