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Version 1.1.0
444 downloads
Dominion of Communion + Dynastic Domain Manager Relationship, Dynasty & Realm Management Systems for Crusader Kings III I started making these because there were several parts of CK3 that I kept wishing went further. Affairs should be able to become more than a secret and an opinion penalty. Rivalries should be able to develop over years. Lovers should be able to become politically useful. Illegitimate children should occasionally matter to succession. Compromising another ruler's household should potentially mean something beyond sleeping with their spouse once. Then, once your dynasty becomes enormous and you've conquered half the map, CK3 shouldn't expect you to spend the next twenty minutes manually deciding which cousin deserves County #37. So this LoversLab page contains three related downloads in one place: Dominion of Communion A relationship, rivalry, bloodline, humiliation and personal-control system. Dynastic Domain Manager A dynasty and realm-management system that helps decide what land you should keep, who deserves the rest, how the realm should be structured, and even how selective you want to be about the dynasty itself. Dominion of Communion – Carnalitas Compatibility An optional compatibility bridge for people using Dominion alongside Carnalitas. Dominion and Dynastic Domain Manager are independent. You can use one without the other. Carnalitas is NOT required for Dominion. The compatibility patch is only for people using both. DOMINION OF COMMUNION What Is It? Dominion of Communion turns affairs, cuckoldry, lovers, rivalry, illegitimate children and compromised households into persistent systems instead of isolated events. A rival can be humiliated. A lover can become increasingly devoted to you. A compromised household can become a source of intelligence and influence. A child can become politically important. A ruler who once simply hated you can gradually find himself trapped in a relationship with you that has lasted for years. And the AI can participate too. At the center of all of this is the Communion Ledger, which remembers the people, households, rivalries and bloodlines your character has affected. Quick Start Start or load a game. Open Decisions. Choose Open the Communion Ledger. Right-click adult character portraits to see the Dominion interactions currently available. Start playing with the systems and let the relationships develop. You do not need to memorize the entire mod first. The Ledger exists because I don't want you keeping an Excel spreadsheet beside CK3 just to remember whose wife you slept with twenty years ago. The Communion Ledger The Ledger is the central interface for Dominion. It includes: Cucked Characters personally humiliated through your actions. World Cucks Similar situations developing elsewhere in the world, including AI-created relationships. Owned Characters who have fallen under your personal Dominion. Dynastic Prospects People and families whose circumstances may prove useful to your dynasty. Children of Communion Children connected to Dominion's bloodline and acknowledgement systems. Tantalized Characters whose Obedience toward you is developing. Secrets & Tribute People who may provide intelligence, money or other benefits. Imperial Tribute Larger political submission and tribute relationships. The Ledger also provides statistics, relationship information, maintenance tools and save-reconstruction functions. Alpha Check Alpha Check is a personal dominance contest between appropriate characters. Importantly: It is NOT a penis-size contest. The result considers the characters themselves: their standing, experience, personality, reputation, capability and the history between them. Winning can give you leverage over somebody, particularly a person who has already experienced humiliation at your hands. Repeated defeats and the right circumstances can contribute toward eventual Dominion. Cuck Experience Humiliation is remembered. Characters can accumulate Cuck Experience and progress through increasingly serious stages: Humiliated → Submissive → Broken → Abject → Final Collapse Those stages can affect later confrontations and how vulnerable somebody is to further influence. The idea is that one event shouldn't instantly transform an entire relationship. You can watch the dynamic develop over time. Tantalize & Obedience Where Alpha Check focuses more heavily on dominance, Tantalize is attraction-oriented. Attraction matters here. Successful interactions build Obedience, ranging from 0 to 1000. At maximum Obedience, a character may become a Pet. Different characters also have different preferences. There is no universal: Bigger = automatically better. Some characters may strongly prefer one Endowment range, another character may prefer something completely different, and sizes outside someone's favorites can negatively affect attraction. Endowment Male characters receive one of six visible Endowment categories along with an individual stored length and girth. Endowment can also be selected through Ruler Designer. The physical system can influence attraction where appropriate, but does not decide Alpha Check outcomes. Current Ruler Designer Quirk There is one minor issue I am aware of: On some custom rulers, the visible Endowment category/icon may initially disagree with the stored measurements when entering a new game. If this occurs, use: Rebuild Endowment Display once. The stored measurements themselves are retained. I'm mentioning it here because I'd rather tell you about a small known issue than pretend it doesn't exist. Dominion & Owned Characters Dominion means more than simply being someone's lover. An Owned character can become part of an ongoing relationship with their Patron and may provide: tribute intelligence political assistance influence inside their household opportunities involving their family leverage in later conflicts If multiple members of the same household independently fall under the same Patron, that influence can begin extending beyond the original relationship. Household Intrigue A compromised relationship can also become a political weapon. Depending on the relationship and the influence you have established, Household Intrigue can create opportunities involving: spouses rumors courtiers children family relationships household opinion political pressure The intent is to let personal control gradually bleed into the political game. Children, Blood & Succession Children created through these relationships aren't intended to exist solely as statistics. Where CK3's normal succession circumstances permit it, acknowledged children can become part of a larger dynastic conflict. This may involve: acknowledgement disputed parentage succession pressure demands for abdication resistance confrontations succession wars Dominion does not simply hand your biological child somebody else's kingdom. Other rulers can resist. If nobody is willing to give way, the matter may ultimately have to be settled by politics or war. Crowned Union Some relationships between powerful rulers can eventually develop into something larger. Eligible Queens and Empresses may enter a Crowned Union when the relationship and political circumstances support it. The point is to allow a relationship that began between two characters to eventually matter at the level of their realms. The AI Participates Dominion isn't supposed to be a player-only menu of buttons. AI characters can generate their own relationships, scandals and humiliations. Some of those relationships appear in the World Cucks section of the Communion Ledger. So while you're ruining one household, somebody on the other side of the map may be doing the same thing. Existing Saves Dominion can be added to an existing save. Opening or refreshing the Ledger attempts to reconstruct relevant relationships from information CK3 has preserved. There is also a Deep Save Scan for a more extensive reconstruction attempt. There are obvious limits: if something happened before Dominion was installed and CK3 itself retained no useful record of it, the mod cannot recreate information that simply isn't in the save anymore. 18+ CONTENT RULE Dominion contains mature sexual and relationship themes. All sexual or romantic participation created by Dominion is restricted to characters aged 18 or older. Characters under 18 cannot participate in those systems. That restriction also applies if the player character is under 18. DYNASTIC DOMAIN MANAGER Okay. So you've built an enormous family. Maybe Dominion helped. Maybe your ruler simply had twelve children. Maybe your dynasty has been breeding like rabbits for 200 years. Now you've conquered another kingdom and have 47 relatives, loyal courtiers, existing vassals and potential heirs staring at you while CK3 asks: Who gets all this shit? UGH. That's why I made Dynastic Domain Manager. What Is Dynastic Domain Manager? Dynastic Domain Manager is a realm and dynasty administration system for players who want to organize their realm intelligently without manually granting dozens of titles after every conquest. It is not simply an automatic Grant Titles button. You tell the Domain Office what kind of realm you actually want. That includes: what land you personally intend to keep who is allowed to receive land which characters you specifically favor which characters should never receive land whether a specific person should receive a specific title how much succession should influence distribution how much vassal power concentration you are willing to tolerate how outsider holdings should be handled how the vassal hierarchy should be structured how selective you want to be about the dynasty itself The Office then tries to carry out those instructions while still respecting CK3's normal title rules. The Domain Office Open Manage the Dynastic Realm from the Decisions menu. The Domain Office provides sections for: Crown Estate What you personally intend to keep. Distribution How surplus land should be allocated. Recipients Who is allowed — or specifically encouraged — to receive land. Realm Hierarchy How existing landed rulers should be organized beneath you. Outsider Holdings How non-dynastic holdings should be treated. Succession How strongly future inheritance should affect present-day grants. Alliances Management of alliances with landed dynasty members. Dynasty Review Evaluation and optional pruning of the living dynasty. Military & Construction Additional realm-management tools. Ledger A report showing what the Office actually did. Crown Estate Before asking who receives your land, DDM asks a much more important question: What am I keeping? Your capital is protected. You can then choose additional personally held territory that should remain part of your Crown Estate. The Office can help you evaluate holdings based on things such as: development military infrastructure special buildings stationed Men-at-Arms the value of the holding to your personal domain You can also manually protect holdings when you already know exactly what you want. The point isn't simply to make the little red Over Domain Limit warning disappear. The point is to build the personal estate you want. Organizing the Holding List Large realms become annoying to inspect very quickly. DDM lets you reorganize its holding registers by: De Jure A–Z Development Faith Culture Reverse De Jure A–Z organizes the realm through its larger hierarchy: Empire → Kingdom → Duchy → County These are viewing tools only. Sorting the list does not grant or revoke anything. Intelligent Land Distribution Once you've decided what you are keeping, DDM works out who has the strongest claim to the rest. It does not simply hand everything to the first relative it finds. Candidates can be evaluated using factors such as: claims territorial legitimacy de-jure fit existing holdings capability family regard political safety succession relevance how much land they have already received how powerful they are becoming The scoring is title-specific. A generally excellent cousin may therefore lose a particular county to another candidate who has a much stronger territorial reason to hold it. Likewise, a person who has already received several grants becomes less attractive for the next one unless there is a good reason to continue strengthening them. Dynasty Members, Courtiers & Existing Vassals The player decides how broad the recipient pool should be. Dynasty Only Ordinary grants remain inside your dynasty. Selected Candidates Dynasty members remain eligible, but specific outsiders you have chosen may receive priority. All Eligible Candidates Suitable non-dynastic courtiers and existing vassals can participate in distribution as well. An unlanded courtier can therefore receive their first county and become part of your landed governing class. Favor Someone for Land Sometimes you don't care about the entire recipient policy. You just know: I like this guy. Find him something. You can mark a character as Favored for Land. That gives them substantial preference when an appropriate title becomes available. It does not simply give them the next random county. The Office still considers whether a particular title actually makes sense for them. You can also mark somebody Never Grant Land if you specifically do not want the automated system landing them. Reserve a Specific Title Sometimes even that isn't enough. You already know precisely what you want: Give this person that duchy. Right-click an eligible candidate and use: Reserve a Title for This Candidate You can reserve an eligible county, duchy or kingdom for them. Reservations are handled before ordinary scored allocation. Normal protections still apply: your capital your protected Crown Estate title rank restrictions government restrictions religious-title restrictions CK3's normal grant legality If the grant isn't legal, DDM doesn't magically rewrite CK3 to force it through. Dynasty Pruning This is one of the other reasons the mod became Dynastic Domain Manager rather than simply a title distributor. Eventually, some dynasties become enormous. DDM can review every living member of your dynasty — landed or landless, adults or children — and evaluate how valuable the Office considers them to the dynasty's future. But it does not work by saying: No Genius trait? Garbage. There is no single required trait. Each dynast receives a weighted Dynastic Value. Where CK3 provides official Ruler Designer values for hereditary and physical traits, DDM uses those values rather than inventing arbitrary equivalents. Education is also valued using the corresponding CK3 education-tier costs. The assessment then considers additional DDM factors such as: inherited/physical trait value education developed adult capability political safety family regard You can even right-click an individual dynasty member and choose Assess Dynastic Value to see the breakdown for that person, including their: Trait Value Education Value Governance Merit Overall Dynastic Value Political Safety Family Regard So you can see why the Office thinks somebody is valuable rather than just receiving a mysterious number. You Choose How Harsh the Standard Is Pruning uses seven standards. Preservation — Below 40 Only severe liabilities are likely to fall beneath the line. Lenient — Below 75 Weak lines are reviewed, while ordinary useful relatives usually survive. Balanced — Below 110 Default. An average competent adult can survive without needing some special congenital trait. Strong hereditary qualities simply make clearing the standard easier. Selective — Below 155 The dynasty is expected to demonstrate strong inherited quality, genuine governing merit, or a convincing combination of both. High Standard — Below 210 Strong overall merit is expected. There is still no single mandatory trait. Elite — Below 280 Exceptional inherited quality or exceptional demonstrated competence is generally required. Apex — Below 360 Only the dynasty's most valuable combinations of inheritance, competence and standing are likely to clear the standard. The higher you move, the more deliberately selective the dynasty becomes. Balanced is the default because I didn't want a normal 867 or 1066 dynasty to begin the game under some insane eugenics standard that nobody could satisfy. “Pruning” Does Not Have to Mean Killing Anyone This is important. The quality standard and the consequence are separate settings. You choose what happens to somebody who falls below your selected standard. Disinherit Only The character remains alive but is removed from inheritance. Strip Realm Titles + Disinherit If the character holds eligible land inside your realm, those titles are reclaimed before they are disinherited. Lethal Purge Eligible realm titles are stripped and the character is executed. So if all you want is a system for determining who should continue through the succession line, you do not have to turn the dynasty office into the Ministry of Murder. You Have the Final Say Before Anything Happens DDM does not immediately start acting on people because you opened Dynasty Review. First it creates a fixed review register. Before execution, the Office tells you: how many living dynasts were examined how many fall beneath your current standard how many actually clear it how many are protected how many already satisfy the selected consequence Then it asks whether you actually want to carry out the review. You can choose: Carry out the dynastic review or: Not yet. The list is fixed before execution, so the Office doesn't show you one number, recalculate everybody during the action, and quietly act on a different group. Protect People You Don't Want Touched You can manually protect an individual dynasty member with: Protect from Automation A protected character is excluded from automated pruning and land-management actions regardless of their calculated score. Protection can later be removed. The player heir can also be protected from the pruning system according to your settings. So if the Office thinks your favorite idiot grandson is a dynastic catastrophe but you have decided that he is the future of the family... Fine. Protect him. It's your dynasty. Minimum Dynasty Floor You can also tell the pruning system that it is never allowed to reduce the living dynasty below a minimum size. Available floors are: No minimum 4 living members 8 living members 12 living members That floor is checked again before each pruning action. So an aggressive standard cannot simply wipe the dynasty out because everybody failed the spreadsheet. Realm Hierarchy Distributing titles is only half the problem in a large realm. You can also end up with a structurally ridiculous empire where lower-ranking rulers continue reporting directly to you even though they naturally belong beneath one of your Dukes or Kings. DDM can reorganize that structure without changing who actually owns the land. Distribute to Proper Lieges This command looks at your existing landed vassals and attempts to place eligible rulers beneath the appropriate higher-ranking de-jure liege already inside your realm. For example: You are an Emperor. A Duke holds a duchy. Several Counts whose counties belong to that duchy still report directly to you. DDM can move those Counts beneath the Duke. The Counts keep their counties. The Duke keeps the duchy. You remain Emperor. The realm is simply organized into a more coherent hierarchy. DDM works upward through the hierarchy and respects normal CK3 restrictions when determining whether a transfer is appropriate. Outsider Holdings Sometimes you deliberately give land to somebody outside your dynasty. DDM shouldn't immediately assume you made a mistake. Existing outsider holdings can therefore be: Respected Leave them alone. Protected Individually This particular outsider grant is intentional. Reclaimed When Permitted Return eligible, unprotected outsider territory to the Crown. Protection belongs to the holding itself, helping preserve your decision through inheritance. Reclaim Unprotected Now Reclaim Unprotected Now only reclaims eligible outsider territory. It does not immediately hand that land back out. The reclaimed territory returns to you first. You can inspect what happened, change your Crown Estate if necessary, and then separately order settlement. Certain religious titles that CK3 will not normally transfer are handled separately when required so the underlying territorial situation can be resolved. Succession Succession can influence DDM's choices without becoming the sole purpose of every land grant. You can determine how heavily inheritance should matter when evaluating recipients. This allows the Office to consider that your heir may already be receiving a huge inheritance while still recognizing that another family member has a much stronger claim or territorial connection to a particular title. The goal is to stop every conquest from turning into a manual rehearsal of the succession screen. War-Aware Settlement You can still use the Domain Office while at war. If you're not ready to redistribute everything immediately, you can choose: Settle After the War When peace returns, DDM checks the realm again. If your existing plan still makes sense, it can proceed. If conquest or other changes have made the old Crown Estate plan questionable, the Office returns you to review rather than blindly distributing titles according to stale information. Military & Construction DDM also contains additional administrative tools for your personal military infrastructure. The Military Advisor reviews the Men-at-Arms you actually maintain and considers their combat families and counter relationships when making recommendations. The Construction Office can help develop personally held provinces, including military-oriented construction and support for stationed Men-at-Arms. These systems are supplementary. DDM isn't trying to replace CK3's warfare or construction systems. Realm Ledger After settlement, the Ledger tells you what the Office actually did. Your policy pages answer: What do I want? The Ledger answers: What happened? Simple DDM Setup For your first time using it: Open Crown Estate. Choose what you personally want to keep. Leave Dynasty Only selected if you simply want relatives to receive everything else. Review your Distribution settings. Choose your Outsider policy. Press Settle the Realm. Check the Ledger afterward. Once you're comfortable with it, start using candidate priority, outsider recipients, title reservations and the hierarchy tools. Dominion of Communion – Carnalitas Compatibility This is the optional third download. Dominion does not require Carnalitas. If you are using both mods, however, this compatibility patch lets their overlapping systems communicate. Its main purposes are to: synchronize overlapping Endowment information prevent the two mods from independently assigning contradictory physical states recognize appropriate Carnalitas sexual encounters inside Dominion allow Dominion to respond to Carnalitas' existing hooks preserve Dominion's relationship and Ledger systems while Carnalitas handles its own mechanics It does not replace either mod, merge them into one, or redistribute Carnalitas assets. Carnalitas Patch Requirements Requires BOTH: Carnalitas and Dominion of Communion The compatibility patch should never be used by itself. Recommended Load Order Carnalitas Dominion of Communion Dominion of Communion – Carnalitas Compatibility The compatibility patch should load after both parent mods. Which Files Do I Need? If you only want Dominion Download: Dominion of Communion If you only want the realm-management system Download: Dynastic Domain Manager If you want both Download both. They are designed to work alongside each other but neither depends on the other. If you use Carnalitas + Dominion Download: Dominion of Communion Carnalitas Dominion of Communion – Carnalitas Compatibility If you want everything Install all three of my downloads, with the compatibility patch after Dominion and Carnalitas. Installation Extract the mods into: Documents/Paradox Interactive/Crusader Kings III/mod/ The folder should contain the appropriate .mod launcher file beside the corresponding mod folder. For example: Dominion of Communion.mod dominion_of_communion/ Dynastic Domain Manager.mod Dynastic_Domain_Manager/ If using the compatibility patch, install its .mod and folder there as well. Enable the desired mods in the Paradox Launcher. Downloads Dominion of Communion [DOWNLOAD] Dynastic Domain Manager [DOWNLOAD] Dominion of Communion – Carnalitas Compatibility [DOWNLOAD] Complete Pack For convenience, I also provide all three together. [DOWNLOAD COMPLETE PACK] The individual downloads are there for anyone who only wants one system. Steam Workshop Prefer Workshop installation? Dominion of Communion: [STEAM LINK COMING SOON] Dynastic Domain Manager: [STEAM LINK COMING SOON] Carnalitas Compatibility: [STEAM LINK COMING SOON] Compatibility / Bugs / Feedback These are mods I made for fun because I wanted these systems in my own CK3 games. They have been tested, but CK3 is enormous and mod interactions can get weird. If you find a bug, please tell me: what happened what you expected to happen whether it happens consistently what other mods you're using and, if possible, include a screenshot or your error.log Support If you enjoy the mods and want to support the work, I'd appreciate it. It's been a rough summer, and CK3 and making these mods for it has helped make life a little better. I legitimately have never touch 500hours in a game until this one and that's stopped me from a total goon out Cash App: $BBURDSCH No pressure. The mods are here to be played Stay Golden -
SexLab Animations List - Hotkey View File Hello everyone! I've been searching for a mod for a long time without success that would allow me to open the list of animations for Sexlab with a single key (in a scene already playing), but I could only find the feature I needed in heavy mods (whose functionality I don't need). And so... if you want something done right, do it yourself, right? And... after a day of struggling with variables, data, and scripts, here it is—a simple mod that performs only one function: When you press the "0" key, it opens the list of animations (by tags, which Sexlab already sorts before starting the scene). You can select the desired animation from the list and change the current one right in the scene. That's all it does. The plugin is marked as 'esl' and will not take up a slot in the load order. Requirements: Sexlab - (I tested and use on version - SexLabFrameworkAE_v166b) UIExtensions - to open the menu correctly ________________________________________________________________________________________________________________________________________________ For more complex controls, the "SexLab Tools" mod still exists. But for those who simply want to choose an animation right then and there, this mod will be useful. Submitter ZakkBaker Submitted 05/01/26 Category Framework & Resources Requirements Sexlab, UIExtensions Regular Edition Compatible No Install Instructions Install manually or via any mod manager.
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Version 1.0.1
4575 downloads
Are you tired of needing to keep an entire harem of fuck buddies? Do you want a minimalist lineup without having to maintain 20 different fuck buddies just to get every sex position? Then NPC Position Roughness Options is the mod for you! Adjust the upper and lower limits to your desired range. This allows you to control your own experience and change it mid-game, fine-tuning it to your preferences. Long and more technical explanation: By default the passive positions available to any given NPC is based on two main factors. Dominance and Athletics. Roughness positions are derived from Dominance and are of a value of +/-1 of dominance by default. This means that at 7 dominance an NPC will be able to use positions that have 6-8 roughness but not 9-10 or 1-5. This mod Changes that +/-1 variable and gives you fine-tuned control. +1 and -1 are default and play the same as vanilla. You can go as high as +9 and -9 which open the entire range of 1-10 roughness for any NPC. Info for modders & technically inclined people: -
Version 1.0.1
2859 downloads
Hello everyone! I've been searching for a mod for a long time without success that would allow me to open the list of animations for Sexlab with a single key (in a scene already playing), but I could only find the feature I needed in heavy mods (whose functionality I don't need). And so... if you want something done right, do it yourself, right? And... after a day of struggling with variables, data, and scripts, here it is—a simple mod that performs only one function: When you press the "0" key, it opens the list of animations (by tags, which Sexlab already sorts before starting the scene). You can select the desired animation from the list and change the current one right in the scene. That's all it does. The plugin is marked as 'esl' and will not take up a slot in the load order. Requirements: Sexlab - (I tested and use on version - SexLabFrameworkAE_v166b) UIExtensions - to open the menu correctly SkyUI - to display the hotkey assignment menu ________________________________________________________________________________________________________________________________________________ For more complex controls, the "SexLab Tools" mod still exists. But for those who simply want to choose an animation right then and there, this mod will be useful. -
View File [XCL] [0.23] NPC Position Roughness Options Are you tired of needing to keep an entire harem of fuck buddies? Do you want a minimalist lineup without having to maintain 20 different fuck buddies just to get every sex position? Then NPC Position Roughness Options is the mod for you! Adjust the upper and lower limits to your desired range. This allows you to control your own experience and change it mid-game, fine-tuning it to your preferences. Long and more technical explanation: By default the passive positions available to any given NPC is based on two main factors. Dominance and Athletics. Roughness positions are derived from Dominance and are of a value of +/-1 of dominance by default. This means that at 7 dominance an NPC will be able to use positions that have 6-8 roughness but not 9-10 or 1-5. This mod Changes that +/-1 variable and gives you fine-tuned control. +1 and -1 are default and play the same as vanilla. You can go as high as +9 and -9 which open the entire range of 1-10 roughness for any NPC. Info for modders & technically inclined people: Submitter Azmodeous55 Submitted 01/09/26 Category Gameplay Utilities Requirements