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Showing results for tags 'Tentacles'.
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Version 14-02-02
113,352 downloads
Remember the CTAddPose series of non-animated poses in Oblivion? Well, this is basically the same thing, but for Skyrim. Based on the discussion in omega13's thread FNIS Hentai -repack-, without which I would have never learned about the monster rape poses available for FNIS. Mod has been uploaded with permission from the pose creator - speaking of which, Brainsperm hopes that everyone is enjoying his pose mods Permission has been granted to create a mod for Oden's set as well. - Scope This mod is a simple add-on to FNIS which incorporates loose static poses that were originally intended to overwrite the object animation files in the vanilla FNIS Idle Spell Add-On; the problem with that approach was that there are only 18 slots to overwrite in the vanilla spell and (as of the writing of this description) close to 70 loose poses and animations available. This mod is simply a standalone idle spell that should not conflict with other FNIS-based mods and makes all 81 animation/pose slots object animation slots. I will be keeping an eye out for new loose poses/animations to incorporate into this mod, but I would appreciate any help in locating them. Just point me in the direction of where you found it and I'll go use my terrible Japanese to ask for permission. - All credits and thanks go to: fore - creator of Fores New Idles in Skyrim - FNIS 精子脳-さん - creator of the poses (http://brainsperm.blog.fc2.com/) おでん大明神さん - creator of the poses (http://da-moment.ldblog.jp/) diarawr - creator of Horny Dogs of Skyrim Halofarm - creator of Pinup Poser S (http://mod.dysintropi.me/) Bethesda - creators of Skyrim - Requirements: Fores New Idles in Skyrim - FNIS (http://skyrim.nexusmods.com/mods/11811) SKSE (http://skse.silverlock.org/) Horny Dogs of Skyrim (http://www.loverslab.com/topic/13014-horny-dogs-of-skyrim-husky-dog-wolf-deathhound/) (for the textures, don't need to activate the companion) Dawnguard and Dragonborn DLCs (possibly, previous Skyrim updates already included the textures of some of the creatures into vanilla Skyrim, so you might not need the DLCs yet) - Installation (If you're installing with NMM, make sure to go into its settings and uncheck "Don't extract ReadMe files" first): 1) Extract this archive into your Skyrim directory or install through a mod manager like NMM 2) Navigate to \skyrim\Data\tools\GenerateFNIS_for_Users\ 3) Run "GenerateFNISforUsers.exe" 4) Click "Update FNIS Behavior" - Use: This mod is only for creating poses to take screenshots with, it basically just summons stuffed creatures to pose with and does not alter creature behavior in any way. As of version 1.4 rings for selecting poses and applying poses to the PC will be automatically added to the inventory (if you lose the rings, open the console with the ~ key and type "Help [FNIS]" without the quotes for the item codes), while a spell to apply the poses to NPCs will appear in the Illusion category of the spell list. When applying poses, make sure to match the ring/spell to the corrospending select ring. Two console commands to keep in mind are "tai" and "tfc"; tai will toggle AI, which prevents all NPCs from wandering away or starting combat (if they're already in combat use tcai to turn combat AI off, they'll remain in combat poses but won't continue swinging), while tfc lets you move the camera about freely. Note that NPCs who normally attack you won't accept the new idles for whatever reason, so just use them as background audience for your scenes. Included with Brainsperm's collection are the "armor" props 3DMG and Ghost of Spriggan; to get these items just type into the console "player.additem xx0012C6" for the 3DMG and "player.additem xx000d66", "player.additem xx000d67", "player.additem xx000d68", and "player.additem xx000d69" for the Ghost of Spriggan tentacles (where xx is the respective mods' load order). "FNIS EIS - Miscellaneous" is a "blank" mod with placeholders, it's there for you to add poses/animations that I do not have permission to upload without having to do it over and over again every time I update the other mods. - Known Issues: Skeleton: the poses were made using the default skeleton, so there are some minor alignment issues if you use a skeleton like XP32 and possibly others. Body: the poses were made using CBBE and have room for breast sizes slightly larger than the default max weight for CBBE, but there will be clipping with customized bodies sporting large thighs/buttocks and/or breasts. Some of Oden's poses have bukkakke meant for slightly larger heads, so they will float a bit above standard heads, and his poses were made with UNP (with smaller breasts). - Permissions: Do whatever you want with this mod. 99.9% of it is the work of the fore and the pose creator(s) whose assets I've included. All I did was just the tedious stuff, so I'm not going to say what anyone can do with it. Naturally if you want to use individual assets for your own projects, you'll have to get permission from the creator(s) of said assets. - Optional Files: Nine solo erotic poses (just rename and toss into the FNISSpells_Ecchi folder): http://skup.dip.jp/up/up04179.zip AnimObjects Ero Motion 1.7 (just rename and toss into whichever FNISSpells_Ero has free slots): http://www.loverslab.com/topic/11765-%E3%80%90poppo%E3%80%91anime-object-ero-motion-re-pack-version/- 13 reviews
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11
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- FNIS
- Bestiality
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Version V3.94 Addon V2
33,048 downloads
ALL CREDIT FOR ORIGINAL MOD & SCRIPT SOURCES GOES TO BANE MASTER & JBEZORG CHANGELOG V3.94 Addon V2: Sorry for all all who just downloaded the new up date(V3.94 Addon V2) please redownload the NEW V3.94 Addon V2.1 as it fixes the glitch with the spider spit effect i found were my error was i fixed it and just tested it on 3 different saves including a brand new save made by clicking new game from main screen. NEW SCRIPT ADDED- You will notice a new script added Called sslCreatureAnimationDefaults this is the Script in sexlab that tells sex lab witch animation to use with witch creature. (I will up load script by it ltself for those who dont use EC+,ES+ and/or both but who also wish to use this fix) DO NOT DOWNLOAD THE SCRIPT IF YOU USE Estrus Chaurus v3.94 Spider Addon AS IT IS ALL READY INCLUDED WITH THE MOD HERE ARE THE CHANGES-(they are Bold, underlined & Italic) (this is only a small part of the script to show the changes) NEW SCRIPT function LoadCreatureAnimations() ; Prepare factory resources (as creature) PrepareFactoryCreatures() Bears = new string[3] Bears[0] = "BearBlackRace" Bears[1] = "BearBrownRace" Bears[2] = "BearSnowRace" SabreCats = new string[3] SabreCats[0] = "SabreCatRace" SabreCats[1] = "SabreCatSnowyRace" SabreCats[2] = "DLC1SabreCatGlowRace" Chaurus = new string[3] Chaurus[0] = "ChaurusRace" Chaurus[1] = "ChaurusReaperRace" Chaurus[2] = "DLC1_BF_ChaurusRace" Dragons = new string[7] Dragons[0] = "DragonRace" Dragons[1] = "UndeadDragonRace" Dragons[2] = "DLC1UndeadDragonRace" Dragons[3] = "_00MechaDragonRace0" Dragons[4] = "_00MechaDragonRace1" Dragons[5] = "_00MechaDragonRace2" Dragons[6] = "_00MechaDragonRace3" Draugrs = new string[29] Draugrs[0] = "DraugrRace" Draugrs[1] = "DraugrMagicRace" Draugrs[2] = "RigidSkeletonRace" Draugrs[3] = "SkeletonNecroRace" Draugrs[4] = "SkeletonRace" Draugrs[5] = "SkeletonArmorRace" Draugrs[6] = "DLC1SoulCairnKeeperRace" Draugrs[7] = "DLC1SoulCairnSkeletonArmorRace" Draugrs[8] = "DLC1BlackSkeletonRace" Draugrs[9] = "DLC1SoulCairnSkeletonNecroRace" Draugrs[10] = "_00ArmoredSkeletonArgonianRace" Draugrs[11] = "_00ArmoredSkeletonBeastRace_Old" Draugrs[12] = "_00ArmoredSkeletonKhajiitRace" Draugrs[13] = "_00ArmoredSkeletonRace" Draugrs[14] = "_00ArmoredSkeletonRace_Old" Draugrs[15] = "_00ChaurusGrimWarriorRace" Draugrs[16] = "_00ChaurusWarriorRace" Draugrs[17] = "_00BeastSkeletonRace" Draugrs[18] = "_00DramanRace" Draugrs[19] = "_00DraugrDwarvenRace" Draugrs[20] = "_00DraugrOneEyeRace" Draugrs[21] = "_00DraugrRaceSH" Draugrs[22] = "_00DraugrVarRace" Draugrs[23] = "_00DLC1BonemanSkeletonRace" Draugrs[24] = "_00LichRace" Draugrs[25] = "_00RigidSkeletonBeastRace" Draugrs[26] = "DLC2HulkingDraugrRace" Draugrs[27] = "DLC2AshSpawnRace" Draugrs[28] = "DLC2RigidSkeletonRace" Falmers = new string[7] Falmers[0] = "FalmerRace" Falmers[1] = "_00FalmerRace01" Falmers[2] = "_00FalmerRace02" Falmers[3] = "_00FalmerRace03" Falmers[4] = "_00FalmerRace04" Falmers[5] = "_00FalmerRace05" Falmers[6] = "_00GoblinRace" Giants = new string[2] Giants[0] = "GiantRace" Giants[1] = "DLC2GhostFrostGiantRace" Horses = new string[1] Horses[0] = "HorseRace" Spiders = new string[6] Spiders[0] = "FrostbiteSpiderRace" Spiders[1] = "FrostbiteSpiderRaceLarge" Spiders[2] = "_00ChaurusCrawlerRace" Spiders[3] = "_00DwarvenSpiderBoltRace" Spiders[4] = "_00DwarvenSpiderFireRace" Spiders[5] = "_00SkeletonSpiderRace" LargeSpiders = new string[3] LargeSpiders[0] = "FrostbiteSpiderRaceGiant" LargeSpiders[1] = "_00ChaurusCrawlerRaceGiant" LargeSpiders[2] = "_00ChaurusCrawlerRaceLarge" OLD SCRIPT function LoadCreatureAnimations() ; Prepare factory resources (as creature) PrepareFactoryCreatures() Bears = new string[3] Bears[0] = "BearBlackRace" Bears[1] = "BearBrownRace" Bears[2] = "BearSnowRace" SabreCats = new string[3] SabreCats[0] = "SabreCatRace" SabreCats[1] = "SabreCatSnowyRace" SabreCats[2] = "DLC1SabreCatGlowRace" Chaurus = new string[3] Chaurus[0] = "ChaurusRace" Chaurus[1] = "ChaurusReaperRace" Chaurus[2] = "DLC1_BF_ChaurusRace" Dragons = new string[7] Dragons[0] = "DragonRace" Dragons[1] = "UndeadDragonRace" Dragons[2] = "DLC1UndeadDragonRace" Dragons[3] = "_00MechaDragonRace0" Dragons[4] = "_00MechaDragonRace1" Dragons[5] = "_00MechaDragonRace2" Dragons[6] = "_00MechaDragonRace3" Draugrs = new string[29] Draugrs[0] = "DraugrRace" Draugrs[1] = "DraugrMagicRace" Draugrs[2] = "RigidSkeletonRace" Draugrs[3] = "SkeletonNecroRace" Draugrs[4] = "SkeletonRace" Draugrs[5] = "SkeletonArmorRace" Draugrs[6] = "DLC1SoulCairnKeeperRace" Draugrs[7] = "DLC1SoulCairnSkeletonArmorRace" Draugrs[8] = "DLC1BlackSkeletonRace" Draugrs[9] = "DLC1SoulCairnSkeletonNecroRace" Draugrs[10] = "_00ArmoredSkeletonArgonianRace" Draugrs[11] = "_00ArmoredSkeletonBeastRace_Old" Draugrs[12] = "_00ArmoredSkeletonKhajiitRace" Draugrs[13] = "_00ArmoredSkeletonRace" Draugrs[14] = "_00ArmoredSkeletonRace_Old" Draugrs[15] = "_00ChaurusGrimWarriorRace" Draugrs[16] = "_00ChaurusWarriorRace" Draugrs[17] = "_00BeastSkeletonRace" Draugrs[18] = "_00DramanRace" Draugrs[19] = "_00DraugrDwarvenRace" Draugrs[20] = "_00DraugrOneEyeRace" Draugrs[21] = "_00DraugrRaceSH" Draugrs[22] = "_00DraugrVarRace" Draugrs[23] = "_00DLC1BonemanSkeletonRace" Draugrs[24] = "_00LichRace" Draugrs[25] = "_00RigidSkeletonBeastRace" Draugrs[26] = "DLC2HulkingDraugrRace" Draugrs[27] = "DLC2AshSpawnRace" Draugrs[28] = "DLC2RigidSkeletonRace" Falmers = new string[7] Falmers[0] = "FalmerRace" Falmers[1] = "_00FalmerRace01" Falmers[2] = "_00FalmerRace02" Falmers[3] = "_00FalmerRace03" Falmers[4] = "_00FalmerRace04" Falmers[5] = "_00FalmerRace05" Falmers[6] = "_00GoblinRace" Giants = new string[2] Giants[0] = "GiantRace" Giants[1] = "DLC2GhostFrostGiantRace" Horses = new string[1] Horses[0] = "HorseRace" Spiders = new string[5] Spiders[0] = "FrostbiteSpiderRace" Spiders[1] = "_00ChaurusCrawlerRace" Spiders[2] = "_00DwarvenSpiderBoltRace" Spiders[3] = "_00DwarvenSpiderFireRace" Spiders[4] = "_00SkeletonSpiderRace" LargeSpiders = new string[4] LargeSpiders[0] = "FrostbiteSpiderRaceGiant" LargeSpiders[1] = "FrostbiteSpiderRaceLarge" LargeSpiders[2] = "_00ChaurusCrawlerRaceGiant" LargeSpiders[3] = "_00ChaurusCrawlerRaceLarge" all edits to large spiders removed Only The change to the chaurus Reapers is left in as the this script fixes the aliment issues in sex lab it self Spidereggscript had some blank property's i forgot to set this HAS BEEN FIXED Other various minor bug fixes Desription: This mod is an Add-on mod for Estrus Chaurus+ (you must have EC+ fully installed first as this is an add-onto function not a stand alone mod) This mod has all the exact same functions as EC+ if you use EC+ plus all ready then you will have no problem installing and using this mod all i have don't is gone in to the scripts and re-tweak them to work for spiders THIS MOD DOESN'T OVERWRITE ANY OF EC+ SCRIPTS. I pulled only the necessary scripts and re-tweaked them with new names and change most chuarus references to spider i have includes source scripts in my file for any who would like to see or better understand what I'm talking about. Features: this mod has its own MCM menu and hatchery Chuarus eggs: handled in EC+ mcm hatchery Spider eggs: Handled in ES+ mcm Hatchery you can turn off tentacle animations, pregnancy's and Infestations separately FOR spider and chuaruses (this means if you turn of pregnancy's for spiders you can still get pregnent by chuaruses and vice versa) incubation periods and fertility settings can be adjusted separately for spider and Chuarus Pregnancy's Brest,Belly and Butt max growth settings can be adjusted separately for chuarus and spider Pregnancy's Growth rate however will be the same for both regardless of witch menu you set it with this was for compatibility reasons I changed the EncChaurusreaper race setting to Chuarus so that the Chaurus reapers could have proper male chaurus anatomy (for chaurus reaper alinement problems in sex lab make sure to turn on adjust actor heights as setting changes will effect smaller churuses as well. Now go in to sexlab mcm and go to the animation adjuster page and select creature animations find Chuarus Forward and select it now change to femalepositon1 and on the left and side were it says move up or down set all 4 stages to +13 then from there adjust to tast.) Installing: 1)Download and FULLY install Estrus Chuarus+ by bane master found here http://www.loverslab.com/files/file/1033-estrus-chaurus/ 2)Download Estrus Spider V3.94 Add-on and Use NMM or MO to install when asked to overwrite say yes ( will over wright EstrusChuarus.esp and EstrusChuarus translation file this is only because as said this is an addon to his mod none of the original EC+ Content was changed or edited any way* i simply added in the Spider content ) * this excludes the breeder effect i added a HasSpell check it so that you can only get pregnant by eather a spider or a chuarus at one time you can not be pregnant by both at the same time. I Hope you all like it and if you find any buggs or have any questions ABOUT THE ES+ ADD-ON plz report them to be and i will answer them to the best of my ability SPECIAL THANX: BANE MASTER: Author of EC+ V3.94 JBEZORG: Original creator of Estrus Chuarus -
Version 1.5
19,188 downloads
This is another plugin for the Videos of the Wasteland mod by Razorwire. This particular plugin adds two reels playable at the Starlight Drive-In Theater once you have repaired it. Or for those that prefer, grab the holotape version and get treated to four holotapes for use with Razorwire's powered TV holotape player (no it doesn't work on your pipboy). Obviously the first plugin requires the Votw Starlight Drive-In module available at http://www.nexusmods...ut4/mods/11448/ (now found at) http://www.nexusmods...t4/mods/24435/? (yeah, okay so it got re-uploaded, link is fixed now) in order to function properly. You'll also need to have 30 steel inside the Starlight Drive-In workshop to repair the movie screen, as well as enough other materials to craft some power for the projector. The second plugin just requires use of Videos of the Wasteland v1.4a main file (at the same link as above). The two projector reels can be found on the Zetan once the alien ship has crash landed (so you'll need to be level 20). You can always add them via the console by searching for "human sex exp." - but where is the fun in that? The holotapes can be found the same way - for the moment it'd kind of one or the other. But you can search for both types using the console - if you load both versions. For the holotapes just search for "Zetan" and you should find them. The form IDs were XX000800, XX000802, XX000804 and XX000806 (where XX is based on load order). The videos are each about 2 minutes long, and show a small snippet of just why the Zetan's are interested in Earthlings. Issues: I've noticed a small issue when loading multiple VotW plugins through the NMM. For some reason NMM seems to think all of these mods are updates of the same original mod. So if you have any other VotW plugins (such as the Vault 69 reels by Skottorp), and then want to load these as well, do not select "update". Instead choose to install "normally" and it will work fine. If you update, you will instead delete the other mod (which would be unfortunate). Attempting to load both versions of these two plugins doesn't give you both the holotapes and the projector reels, one overwrites the other. I was fighting the CK at the time, and didn't want to chance it. I'm working on something more interesting (I hope) using these guys, and then maybe I'll fix the problem. Credits: Bethesda as always Razorwire for the excellent original VotW mod, Skottorp for his PWP Vault 69 mod (much better than my poor attempt, and the reason I gave it a go) Anyone who actually d/l and enjoys this. At least then it will have been worth it.-
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- Starlight Drive-In
- VotW
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The Set Continues from the [Previous Chapter] With nightly carnal gasps behind her And Olivia by her side Lorelei tries to get some sleep... But something sinister emerging from the depths of darkness Has other plans for the young maiden. If you like Metal, hot goth chicks and boobies... The video is a bonus xD Part I Part II
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View File This is another plugin for the Videos of the Wasteland mod by Razorwire. This particular plugin adds two reels playable at the Starlight Drive-In Theater once you have repaired it. Or for those that prefer, grab the holotape version and get treated to four holotapes for use with Razorwire's powered TV holotape player (no it doesn't work on your pipboy). Obviously the first plugin requires the Votw Starlight Drive-In module available at http://www.nexusmods...ut4/mods/11448/ (now found at) http://www.nexusmods...t4/mods/24435/? (yeah, okay so it got re-uploaded, link is fixed now) in order to function properly. You'll also need to have 30 steel inside the Starlight Drive-In workshop to repair the movie screen, as well as enough other materials to craft some power for the projector. The second plugin just requires use of Videos of the Wasteland v1.4a main file (at the same link as above). The two projector reels can be found on the Zetan once the alien ship has crash landed (so you'll need to be level 20). You can always add them via the console by searching for "human sex exp." - but where is the fun in that? The holotapes can be found the same way - for the moment it'd kind of one or the other. But you can search for both types using the console - if you load both versions. For the holotapes just search for "Zetan" and you should find them. The form IDs were XX000800, XX000802, XX000804 and XX000806 (where XX is based on load order). The videos are each about 2 minutes long, and show a small snippet of just why the Zetan's are interested in Earthlings. Issues: I've noticed a small issue when loading multiple VotW plugins through the NMM. For some reason NMM seems to think all of these mods are updates of the same original mod. So if you have any other VotW plugins (such as the Vault 69 reels by Skottorp), and then want to load these as well, do not select "update". Instead choose to install "normally" and it will work fine. If you update, you will instead delete the other mod (which would be unfortunate). Attempting to load both versions of these two plugins doesn't give you both the holotapes and the projector reels, one overwrites the other. I was fighting the CK at the time, and didn't want to chance it. I'm working on something more interesting (I hope) using these guys, and then maybe I'll fix the problem. Credits: Bethesda as always Razorwire for the excellent original VotW mod, Skottorp for his PWP Vault 69 mod (much better than my poor attempt, and the reason I gave it a go) Anyone who actually d/l and enjoys this. At least then it will have been worth it. Submitter begalund Submitted 02/25/2017 Category Sexual Content Requires VotW Starlight Drive-In or VotW 1.4a
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- Starlight Drive-In
- VotW
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View File Remember the CTAddPose series of non-animated poses in Oblivion? Well, this is basically the same thing, but for Skyrim. Based on the discussion in omega13's thread FNIS Hentai -repack-, without which I would have never learned about the monster rape poses available for FNIS. Mod has been uploaded with permission from the pose creator - speaking of which, Brainsperm hopes that everyone is enjoying his pose mods Permission has been granted to create a mod for Oden's set as well. - Scope This mod is a simple add-on to FNIS which incorporates loose static poses that were originally intended to overwrite the object animation files in the vanilla FNIS Idle Spell Add-On; the problem with that approach was that there are only 18 slots to overwrite in the vanilla spell and (as of the writing of this description) close to 70 loose poses and animations available. This mod is simply a standalone idle spell that should not conflict with other FNIS-based mods and makes all 81 animation/pose slots object animation slots. I will be keeping an eye out for new loose poses/animations to incorporate into this mod, but I would appreciate any help in locating them. Just point me in the direction of where you found it and I'll go use my terrible Japanese to ask for permission. - All credits and thanks go to: fore - creator of Fores New Idles in Skyrim - FNIS 精子脳-さん - creator of the poses (http://brainsperm.blog.fc2.com/) おでん大明神さん - creator of the poses (http://da-moment.ldblog.jp/) diarawr - creator of Horny Dogs of Skyrim Halofarm - creator of Pinup Poser S (http://mod.dysintropi.me/) Bethesda - creators of Skyrim - Requirements: Fores New Idles in Skyrim - FNIS (http://skyrim.nexusmods.com/mods/11811) SKSE (http://skse.silverlock.org/) Horny Dogs of Skyrim (http://www.loverslab.com/topic/13014-horny-dogs-of-skyrim-husky-dog-wolf-deathhound/) (for the textures, don't need to activate the companion) Dawnguard and Dragonborn DLCs (possibly, previous Skyrim updates already included the textures of some of the creatures into vanilla Skyrim, so you might not need the DLCs yet) - Installation (If you're installing with NMM, make sure to go into its settings and uncheck "Don't extract ReadMe files" first): 1) Extract this archive into your Skyrim directory or install through a mod manager like NMM 2) Navigate to \skyrim\Data\tools\GenerateFNIS_for_Users\ 3) Run "GenerateFNISforUsers.exe" 4) Click "Update FNIS Behavior" - Use: This mod is only for creating poses to take screenshots with, it basically just summons stuffed creatures to pose with and does not alter creature behavior in any way. As of version 1.4 rings for selecting poses and applying poses to the PC will be automatically added to the inventory (if you lose the rings, open the console with the ~ key and type "Help [FNIS]" without the quotes for the item codes), while a spell to apply the poses to NPCs will appear in the Illusion category of the spell list. When applying poses, make sure to match the ring/spell to the corrospending select ring. Two console commands to keep in mind are "tai" and "tfc"; tai will toggle AI, which prevents all NPCs from wandering away or starting combat (if they're already in combat use tcai to turn combat AI off, they'll remain in combat poses but won't continue swinging), while tfc lets you move the camera about freely. Note that NPCs who normally attack you won't accept the new idles for whatever reason, so just use them as background audience for your scenes. Included with Brainsperm's collection are the "armor" props 3DMG and Ghost of Spriggan; to get these items just type into the console "player.additem xx0012C6" for the 3DMG and "player.additem xx000d66", "player.additem xx000d67", "player.additem xx000d68", and "player.additem xx000d69" for the Ghost of Spriggan tentacles (where xx is the respective mods' load order). "FNIS EIS - Miscellaneous" is a "blank" mod with placeholders, it's there for you to add poses/animations that I do not have permission to upload without having to do it over and over again every time I update the other mods. - Known Issues: Skeleton: the poses were made using the default skeleton, so there are some minor alignment issues if you use a skeleton like XP32 and possibly others. Body: the poses were made using CBBE and have room for breast sizes slightly larger than the default max weight for CBBE, but there will be clipping with customized bodies sporting large thighs/buttocks and/or breasts. Some of Oden's poses have bukkakke meant for slightly larger heads, so they will float a bit above standard heads, and his poses were made with UNP (with smaller breasts). - Permissions: Do whatever you want with this mod. 99.9% of it is the work of the fore and the pose creator(s) whose assets I've included. All I did was just the tedious stuff, so I'm not going to say what anyone can do with it. Naturally if you want to use individual assets for your own projects, you'll have to get permission from the creator(s) of said assets. - Optional Files: Nine solo erotic poses (just rename and toss into the FNISSpells_Ecchi folder): http://skup.dip.jp/up/up04179.zip AnimObjects Ero Motion 1.7 (just rename and toss into whichever FNISSpells_Ero has free slots): http://www.loverslab.com/topic/11765-%E3%80%90poppo%E3%80%91anime-object-ero-motion-re-pack-version/ Submitter Pandaman Submitted 02/02/2013 Category Animation Requires Special Edition Compatible
- 207 replies
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- FNIS
- Bestiality
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View File ALL CREDIT FOR ORIGINAL MOD & SCRIPT SOURCES GOES TO BANE MASTER & JBEZORG CHANGELOG V3.94 Addon V2: Sorry for all all who just downloaded the new up date(V3.94 Addon V2) please redownload the NEW V3.94 Addon V2.1 as it fixes the glitch with the spider spit effect i found were my error was i fixed it and just tested it on 3 different saves including a brand new save made by clicking new game from main screen. NEW SCRIPT ADDED- You will notice a new script added Called sslCreatureAnimationDefaults this is the Script in sexlab that tells sex lab witch animation to use with witch creature. (I will up load script by it ltself for those who dont use EC+,ES+ and/or both but who also wish to use this fix) DO NOT DOWNLOAD THE SCRIPT IF YOU USE Estrus Chaurus v3.94 Spider Addon AS IT IS ALL READY INCLUDED WITH THE MOD HERE ARE THE CHANGES-(they are Bold, underlined & Italic) (this is only a small part of the script to show the changes) NEW SCRIPT function LoadCreatureAnimations() ; Prepare factory resources (as creature) PrepareFactoryCreatures() Bears = new string[3] Bears[0] = "BearBlackRace" Bears[1] = "BearBrownRace" Bears[2] = "BearSnowRace" SabreCats = new string[3] SabreCats[0] = "SabreCatRace" SabreCats[1] = "SabreCatSnowyRace" SabreCats[2] = "DLC1SabreCatGlowRace" Chaurus = new string[3] Chaurus[0] = "ChaurusRace" Chaurus[1] = "ChaurusReaperRace" Chaurus[2] = "DLC1_BF_ChaurusRace" Dragons = new string[7] Dragons[0] = "DragonRace" Dragons[1] = "UndeadDragonRace" Dragons[2] = "DLC1UndeadDragonRace" Dragons[3] = "_00MechaDragonRace0" Dragons[4] = "_00MechaDragonRace1" Dragons[5] = "_00MechaDragonRace2" Dragons[6] = "_00MechaDragonRace3" Draugrs = new string[29] Draugrs[0] = "DraugrRace" Draugrs[1] = "DraugrMagicRace" Draugrs[2] = "RigidSkeletonRace" Draugrs[3] = "SkeletonNecroRace" Draugrs[4] = "SkeletonRace" Draugrs[5] = "SkeletonArmorRace" Draugrs[6] = "DLC1SoulCairnKeeperRace" Draugrs[7] = "DLC1SoulCairnSkeletonArmorRace" Draugrs[8] = "DLC1BlackSkeletonRace" Draugrs[9] = "DLC1SoulCairnSkeletonNecroRace" Draugrs[10] = "_00ArmoredSkeletonArgonianRace" Draugrs[11] = "_00ArmoredSkeletonBeastRace_Old" Draugrs[12] = "_00ArmoredSkeletonKhajiitRace" Draugrs[13] = "_00ArmoredSkeletonRace" Draugrs[14] = "_00ArmoredSkeletonRace_Old" Draugrs[15] = "_00ChaurusGrimWarriorRace" Draugrs[16] = "_00ChaurusWarriorRace" Draugrs[17] = "_00BeastSkeletonRace" Draugrs[18] = "_00DramanRace" Draugrs[19] = "_00DraugrDwarvenRace" Draugrs[20] = "_00DraugrOneEyeRace" Draugrs[21] = "_00DraugrRaceSH" Draugrs[22] = "_00DraugrVarRace" Draugrs[23] = "_00DLC1BonemanSkeletonRace" Draugrs[24] = "_00LichRace" Draugrs[25] = "_00RigidSkeletonBeastRace" Draugrs[26] = "DLC2HulkingDraugrRace" Draugrs[27] = "DLC2AshSpawnRace" Draugrs[28] = "DLC2RigidSkeletonRace" Falmers = new string[7] Falmers[0] = "FalmerRace" Falmers[1] = "_00FalmerRace01" Falmers[2] = "_00FalmerRace02" Falmers[3] = "_00FalmerRace03" Falmers[4] = "_00FalmerRace04" Falmers[5] = "_00FalmerRace05" Falmers[6] = "_00GoblinRace" Giants = new string[2] Giants[0] = "GiantRace" Giants[1] = "DLC2GhostFrostGiantRace" Horses = new string[1] Horses[0] = "HorseRace" Spiders = new string[6] Spiders[0] = "FrostbiteSpiderRace" Spiders[1] = "FrostbiteSpiderRaceLarge" Spiders[2] = "_00ChaurusCrawlerRace" Spiders[3] = "_00DwarvenSpiderBoltRace" Spiders[4] = "_00DwarvenSpiderFireRace" Spiders[5] = "_00SkeletonSpiderRace" LargeSpiders = new string[3] LargeSpiders[0] = "FrostbiteSpiderRaceGiant" LargeSpiders[1] = "_00ChaurusCrawlerRaceGiant" LargeSpiders[2] = "_00ChaurusCrawlerRaceLarge" OLD SCRIPT function LoadCreatureAnimations() ; Prepare factory resources (as creature) PrepareFactoryCreatures() Bears = new string[3] Bears[0] = "BearBlackRace" Bears[1] = "BearBrownRace" Bears[2] = "BearSnowRace" SabreCats = new string[3] SabreCats[0] = "SabreCatRace" SabreCats[1] = "SabreCatSnowyRace" SabreCats[2] = "DLC1SabreCatGlowRace" Chaurus = new string[3] Chaurus[0] = "ChaurusRace" Chaurus[1] = "ChaurusReaperRace" Chaurus[2] = "DLC1_BF_ChaurusRace" Dragons = new string[7] Dragons[0] = "DragonRace" Dragons[1] = "UndeadDragonRace" Dragons[2] = "DLC1UndeadDragonRace" Dragons[3] = "_00MechaDragonRace0" Dragons[4] = "_00MechaDragonRace1" Dragons[5] = "_00MechaDragonRace2" Dragons[6] = "_00MechaDragonRace3" Draugrs = new string[29] Draugrs[0] = "DraugrRace" Draugrs[1] = "DraugrMagicRace" Draugrs[2] = "RigidSkeletonRace" Draugrs[3] = "SkeletonNecroRace" Draugrs[4] = "SkeletonRace" Draugrs[5] = "SkeletonArmorRace" Draugrs[6] = "DLC1SoulCairnKeeperRace" Draugrs[7] = "DLC1SoulCairnSkeletonArmorRace" Draugrs[8] = "DLC1BlackSkeletonRace" Draugrs[9] = "DLC1SoulCairnSkeletonNecroRace" Draugrs[10] = "_00ArmoredSkeletonArgonianRace" Draugrs[11] = "_00ArmoredSkeletonBeastRace_Old" Draugrs[12] = "_00ArmoredSkeletonKhajiitRace" Draugrs[13] = "_00ArmoredSkeletonRace" Draugrs[14] = "_00ArmoredSkeletonRace_Old" Draugrs[15] = "_00ChaurusGrimWarriorRace" Draugrs[16] = "_00ChaurusWarriorRace" Draugrs[17] = "_00BeastSkeletonRace" Draugrs[18] = "_00DramanRace" Draugrs[19] = "_00DraugrDwarvenRace" Draugrs[20] = "_00DraugrOneEyeRace" Draugrs[21] = "_00DraugrRaceSH" Draugrs[22] = "_00DraugrVarRace" Draugrs[23] = "_00DLC1BonemanSkeletonRace" Draugrs[24] = "_00LichRace" Draugrs[25] = "_00RigidSkeletonBeastRace" Draugrs[26] = "DLC2HulkingDraugrRace" Draugrs[27] = "DLC2AshSpawnRace" Draugrs[28] = "DLC2RigidSkeletonRace" Falmers = new string[7] Falmers[0] = "FalmerRace" Falmers[1] = "_00FalmerRace01" Falmers[2] = "_00FalmerRace02" Falmers[3] = "_00FalmerRace03" Falmers[4] = "_00FalmerRace04" Falmers[5] = "_00FalmerRace05" Falmers[6] = "_00GoblinRace" Giants = new string[2] Giants[0] = "GiantRace" Giants[1] = "DLC2GhostFrostGiantRace" Horses = new string[1] Horses[0] = "HorseRace" Spiders = new string[5] Spiders[0] = "FrostbiteSpiderRace" Spiders[1] = "_00ChaurusCrawlerRace" Spiders[2] = "_00DwarvenSpiderBoltRace" Spiders[3] = "_00DwarvenSpiderFireRace" Spiders[4] = "_00SkeletonSpiderRace" LargeSpiders = new string[4] LargeSpiders[0] = "FrostbiteSpiderRaceGiant" LargeSpiders[1] = "FrostbiteSpiderRaceLarge" LargeSpiders[2] = "_00ChaurusCrawlerRaceGiant" LargeSpiders[3] = "_00ChaurusCrawlerRaceLarge" all edits to large spiders removed Only The change to the chaurus Reapers is left in as the this script fixes the aliment issues in sex lab it self Spidereggscript had some blank property's i forgot to set this HAS BEEN FIXED Other various minor bug fixes Desription: This mod is an Add-on mod for Estrus Chaurus+ (you must have EC+ fully installed first as this is an add-onto function not a stand alone mod) This mod has all the exact same functions as EC+ if you use EC+ plus all ready then you will have no problem installing and using this mod all i have don't is gone in to the scripts and re-tweak them to work for spiders THIS MOD DOESN'T OVERWRITE ANY OF EC+ SCRIPTS. I pulled only the necessary scripts and re-tweaked them with new names and change most chuarus references to spider i have includes source scripts in my file for any who would like to see or better understand what I'm talking about. Features: this mod has its own MCM menu and hatchery Chuarus eggs: handled in EC+ mcm hatchery Spider eggs: Handled in ES+ mcm Hatchery you can turn off tentacle animations, pregnancy's and Infestations separately FOR spider and chuaruses (this means if you turn of pregnancy's for spiders you can still get pregnent by chuaruses and vice versa) incubation periods and fertility settings can be adjusted separately for spider and Chuarus Pregnancy's Brest,Belly and Butt max growth settings can be adjusted separately for chuarus and spider Pregnancy's Growth rate however will be the same for both regardless of witch menu you set it with this was for compatibility reasons I changed the EncChaurusreaper race setting to Chuarus so that the Chaurus reapers could have proper male chaurus anatomy (for chaurus reaper alinement problems in sex lab make sure to turn on adjust actor heights as setting changes will effect smaller churuses as well. Now go in to sexlab mcm and go to the animation adjuster page and select creature animations find Chuarus Forward and select it now change to femalepositon1 and on the left and side were it says move up or down set all 4 stages to +13 then from there adjust to tast.) Installing: 1)Download and FULLY install Estrus Chuarus+ by bane master found here http://www.loverslab.com/files/file/1033-estrus-chaurus/ 2)Download Estrus Spider V3.94 Add-on and Use NMM or MO to install when asked to overwrite say yes ( will over wright EstrusChuarus.esp and EstrusChuarus translation file this is only because as said this is an addon to his mod none of the original EC+ Content was changed or edited any way* i simply added in the Spider content ) * this excludes the breeder effect i added a HasSpell check it so that you can only get pregnant by eather a spider or a chuarus at one time you can not be pregnant by both at the same time. I Hope you all like it and if you find any buggs or have any questions ABOUT THE ES+ ADD-ON plz report them to be and i will answer them to the best of my ability SPECIAL THANX: BANE MASTER: Author of EC+ V3.94 JBEZORG: Original creator of Estrus Chuarus Submitter Tokinklownz420 Submitted 05/02/2015 Category Framework & Resources Requires Estrus Chaurus+ V3.94, Sexlab Framework, Skse, FNIS Special Edition Compatible
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View File This version is no longer maintained. You'll want to go Estrus Chaurus+ maintained by Bane Master NOTE Read REQUIRED MODS & WHAT'S NEW IN v2.0 at the least. DO NOT UPDATE WHEN THIS MOD IS ACTIVE. WHAT DOES THIS MOD DO? Chaurus spit attacks will trigger an Estrus Tentacle attack and impregnation. In roughly 3 days, they Chaurus Eggs will be expelled from the host's body. WHAT CAN YOU DO? If the skeleton supports node scaling the breasts will enlarge during that time. MCM will auto-configure Estrus Chaurus based on your skeleton and it will be available if the skeleton and body mesh supports it. If this is available, you can set how large the breasts will grow. You can set how long the impregnation will last. You can turn on / off impregnation by enabling / disabling the pregnancy option. The tentacle attack will still happen but no impregnation. You can turn on / off the chaurus eggs hatching by enabling / disabling the Chaurus Infestation option. An impregnated NPC will still lay chaurus eggs. They just will not hatch. You can choose to have some residual breast growth. Breast size is not returned fully to the original size. You can remove all impregnation effects from NPCs, Companions & the Player by enabling "Prepare for uninstall" ( this can take a few min. to run). The breast enlargement feature is very experimental. It's very likely to cause CTDs. You can disable this feature in MCM by setting breast growth to "NONE". SOME THINGS TO KEEP IN MIND Don't update to a new version without first enabling "Prepare for Uninstall" and letting it cure everyone. Estrus shout abilities AND THE ESTRUS MOD ITSELF is completely unrelated to this mod. When the pregnancy effect ends:The original breast scale is restored. The victim is removed to the Chaurus Faction ( if still in it ) The perk is removed. [*]Don't save or game wait while the Estrus Tentacle magic effect is active. You'll most likely CTD. Wait a few min. before to allow for the first NiNode update to occur. [*]Breast enlargement and pregnancy will only work on body meshes that support skeletal scaling e.g. TBBP, BBP body meshes. [*]If You don't see MCM updating, use the following console command. setstage SKI_ConfigManagerInstance 1 REQUIRED MODS SKSE 1.6.16 SkyUI 4.1 Estrus For Skyrim by Cotyounoyume Either one of SkullTyrant's or xp32's custom skeletons ( latest xp32 is required if you want to get the belly to work. ) Actor Events v2.2 SexLab v1.31 FNIS 4.0 & FNIS Creature Pack 4.0 Pay attention to the requirements for these mods as well. While not required, you will not see any body part growth if your installed body mesh does not support TBBP or BBP. You will also not see belly growth if the body mesh does not have a weight painted stomach. Pregnancy-weighted TBBP Body for Bodyslide++ gives complete instructions on how to install a CBBE version. A UNPB body mesh is available with this mod ( b3lisario's UNPB BBP Pregnant Body (beta).7z. ) and can be installed over the CBBE version if you prefer the UNPB body. You may also want to look at Pregnant-Weighted-tbbp-armor 2.0 (CBBE) Pregnant Armor Meshes! (UNPB) CUSTOM RACES & SKELETONS For the base / vanilla races, the actual skeleton that contains the belly node is: skyrim\Data\meshes\actors\character\character assets female\skeleton_female.nifskyrim\Data\meshes\actors\character\character assets female\skeletonbeast_female.nif You will have to update the custom race's equivalent if it has it's own custom skeleton. SUPPORTED MODS Sexlab Arousal - Infected players are a little more horny Devious Devices - Chastity belts protect the player from infection CONFLICTS Estrus Chaurus 1.8.3 Fluids Plugin is for Estrus Chaurus 1.8.3. Most likely, you don't have it. So don't install it. Any other mod that uses node scaling on the same nodes unless specifically stated to be compatible with this mod. WHAT'S NEW IN v2.0 Supports SexLab v1.2+ Note the file name change. Don't run Estrus Chaurus.esp & EstrusChaurus.esp at the same time. The mod Actor Events adds a health triggering event. Spitting no longer is an automatic trigger however a chaurus bit attack now can trigger the animation. Estrus Chaurus DG.esp is no longer needed. Delete it. SPECIAL THANKS To b3lisario for weight painting the UNPB BBP Pregnant Body. To cotyounoyume for his work on the Estrus Mod. Ashel for the SexLab Framework. cGI for creating the Mod Installer version & tools to make it. TRANSLATIONS NOTE: If the translation is older than the current version, DO NOT replaces the esp file. Estro Chaurus ITA - RockMic Traductions françaises by aravis7 Submitter jbezorg Submitted 04/20/2013 Category Combat Sex Requires SexLab, SKSE, FNIS 4.1, FNIS Creature Pack 4.1, SexLab, SkyUI, Estrus For Skyrim, Actor Events Special Edition Compatible
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-= What is this mod? =- FuroTrap gives the standard Oblivion Mine Traps a special effect. When triggered, the mines trap the victim in a Daedric tentacle pit (a bath or "furo" as they say in Japan). Once trapped, the victim is forced to give birth (or orgasm), which summons Daedric Scamps. These Scamps then run wild, attacking and imprisoning any other victims they can find. Mayhem ensues. See screenshots included at the bottom of this post. -= How do I use this mod? =- In addition to changing how Oblivion Mine Traps work, this mod also adds 3 new spells to the player's inventory: * FuroTrap Summon (cast trap on a target) * FuroTrap Summon Self (cast trap on player) * FuroTrap Settings (adjust trap settings) -= Who is to blame? =- * Credit goes to unknown author for the trap, 921氏 from BBSPINK for the original files ( http://www.loverslab.com/showthread.php?tid=8842 ) * Credit goes to saddad for the initial English translation ( http://www.loverslab.com/showthread.php?tid=8931 ) * Credit goes to tsanm011 (aka larrytmc) for the pregnant body models ( http://oblivion.nexusmods.com/mods/39759 ) * Credit goes to Uriel for helpful bug fixes ( http://www.loverslab.com/showthread.php?tid=10417&pid=282736#pid282736 ) * All other improvements by me are listed below. -= How is this improved? =- -= What does the Settings Spell do? =- -= Installation Instructions =- #1. Requires: OBSE v0020: http://obse.silverlock.org/ #2. Requires: Universal Skeleton Nif v1.81 http://oblivion.nexusmods.com/mods/37596 #3. Requires: Improved version of the FuroGeneratorTrap v6.91: http://www.mediafire.com/download.php?1e9jhx9kw4y1wk9 alt link: http://rapidgator.net/file/7b371c3e8c85cba378f0efade788cf0a/FuroGeneratorTrap_v6_91.rar.html Extract the contents of the .rar file's "Data" directory into your Oblivion\Data folder. Note that load order should be irrelevant since this mod doesn't rely on anything other than vanilla Oblivion. #4. Recommended: If you want sexy moaning sounds, install both of these mods: a. Estrus v1.9r5: http://oblivion.nexusmods.com/mods/28979 Note that you don't actually need to activate the Estrus mod, you just need the contents in the Data\Sound\FX\Estrus folder. b. Lovers Resource Pack v2 or v3: http://www.loverslab.com/topic/15066-lovers-resources-pack/ Note that you don't actually need to activate the Lovers mod, you just need the contents in the Data\Sound\FX\Lovers folder. #5. If you are having an issue with the Message text disappearing too quickly, check out this fix: http://www.loverslab.com/topic/8284-furotrap-improved-tentacles-v66-last-updated-feb-9/?p=322189 -= How do I participate? =- You are welcome to leave feedback and improvement ideas on this thread. If you have enjoyed this mod, please click Like This button on the right. -= V7 BETA TEST =- Don't mind some bugs in your mods? Try the latest v7.0: http://www.loverslab.com/topic/8284-furotrap-improved-tentacles-v691-last-updated-apr-20/?p=461797 FuroGeneratorTrap.esp
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