SexLab Framework LE
These Skyrim LE mods are all related to the SexLab adult framework and thus are of an adult only nature.
Select a subcategory to view available files.
Files From Subcategories
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GotMilk
By chajapa
I'm new to modding and this is a first for me.
GotMilk was designed for just one thing.... MILK!
NOTICE!
This was a great learning tool for me. I have created another mod called JUGs. It does basically the same as GotMilk, but... better.... more... MILKY.
I'm spending my time developing JUGs, so I can't honestly say if GotMilk will get any more attention.
JUGs does NOT require Milk Mod or Aroused, but I've learned how to create a Milk Maid (for those of you that HAVE Milk Mod) from within dialogue. No machine needed!
So please have a look at JUGs
1-23-2015 NEW VERSION
I jumped right to version 2 because I started over. Why? Because now the esp is named GotMilk.esp instead of chajapaquest.esp. I also organized things a little easier for myself for later updates. Not that there's a lot TO this mod. It's horribly simple, but I'm new to this and I learned some things so... I tidied up a bit.
I had INTENDED to get this working with MilkMaidFaction so I could give you some dialogue ONLY when talking to another MilkMaid. I couldn't get it to work so those dialogues now work only with your follower. I'd still like to figure out the faction thing because it's possible to have milkmaids that are NOT followers.
New version REQUIRES MilkMod, Skyrim, Update, and because it requires MilkMod, it will also require everything that MilkMod requires so make SURE you've got MilkMod running and have met its requirements BEFORE you install version 2 of GotMilk.
If you play a male PC, there's a dialogue where you tease your milky follower a bit and she beckons you to come closer. I'll look for more of these little animations that are actually built in to the game because... they're FUN!
Version 2 REQUIRES:
Skyrim (and its Update)
SexLab (and all of its requirements)
Non-SexLab Animation Pack (for the breastfeeding animations)
MilkMod Economy (and all of ITs requirements)
I STRONGLY SUGGEST you get MilkMod installed and working completely before installing GotMilk
I STRONGLY SUGGEST you get Non-SexLab Animation pack installed and working before installing GotMilk
Because all of the issues people have reported telling me this mod was crashing have so far been related to not getting the OTHER mods working correctly first.
Discussion thread is HERE
I've been using Milk Mod Economy since way back before Ed86 took it and transformed it into something wonderful. So I had Milk Maids, and Dwemer Milking Machines, Milking Cuirass, Mobile Milker Armor, and even Aradia Living Armor... ALL able to milk a maid...
but, alas...and sadly.... I was not able to drink straight from the tap. So with LOTS of help, I've come to this. It's a very simple mod providing a way to for PC-to-NPC milking, or NPC-to-PC milking.
Related to previous version
Thanks to Ashal for SexLab, Ed86 for Milk Mod Economy, rydin for putting Non-SexLab Animation Pack together and to all of the wonderful animators without whom we'd not be having segsay time in Skyrim. And to Gooser for Apropos which is likely the most influential reason for my continuing to play around with Skyrim! I mean... what good is voyeurism without narrative?
Permissions:
I ENCOURAGE people to take this and run with it. Either take my humble beginning and build on it or take the concept of consensual sex to a new level. There are so many things to do with this that I simply don't have the skills to do...
Editing this in CK it may appear in the quest list as HeyThere3.... cause (fixed...now it's in CK as GotMilk) I'm new and I fuck things up.... *shrug*
13794 downloads
Updated
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Sexlab ScocLB Replacer Only texture
By xuniana
This mod is a replacer for Sexlab - Skyrim Cum on Clothes & Layered Bukkake (ScocLB)
textures from SexLab Sperm Replacer 3DM
Only textures,so you must have Original mod!!
Sorry, Ysolda ,I cumming on you!
Requires mod
Sexlab ScocLB
Thanks to
toxsickcity. TSS5062 . Ningluo
30740 downloads
Updated
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Sexlab Troubleshooting
By fishburger67
Troubleshooting your Skyrim and Sexlab issues.
This is not a mod. I have produced a mod that has become fairly popular and I am constantly getting asked why my mod does not work for the player. Things just don't work or they have CTDs or things slow down due to script lag. I tell them over and over that my mod is not their issue and after a long and painful exchange on the forums, we generally find their problems, get them fixed and they are happy campers.
This I hope will be where you mod authors send your users to find a fix to their problems that are generally not your fault. I also hope you will contribute your experiences. As time goes by, I will update the RTF file with your recommendations.
So, to begin with, you need to know how to make a papyrus log. This is contained in the RTF, but here it is again:
You might need these tools:
SaveTool.exe
Save Game Script Scalpel aka PDT
Tes5Edit
You might also like to try SexLab Aroused Redux you are having script lag or CTD issues and you use SexLab Aroused. As mentioned, I am not pushing this mod. I really couldn't care if you use it or not, but it has helped many many people. Here is a quote:
The download contains some additional information related to CTDs that I have not duplicated here. If you are having CTD issues, download and read it.
Hope this helps lots of people and all you mod authors, please post on the forum your solutions to common problems. I will collect them all and incorporate them into the download.
2437 downloads
Updated
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BF Addon for Beast Baby Items
By Susanoo27
Forword
I got the initial idea from the support topic from: "Sexlab Beastess". Someone asked if it would be possible to give birth to the beasts baby/childs and I thought: "Ok why don't you try to make a mod for this". As a BeeingFemale user I decided to make it as addon for it (I'm a beginner so it is the easiest solution ). This is the inital release so it would be nice if you could provide feedback for bugs I overlooked, balancing and mistakes in grammer and spelling
What this mod does
This mod has two versions
Race-only:
As the name suggest it only add baby items for the diffrent beast races
Race Scripted:
This version also adds the baby items for diffrent beast races but also has a "growth simulation". Upon birth the player get the baby item after a set time it will be replaced with the teenage version and this get replaced the adult version. Both the teen and adult version are useable and add temporary buffs. I aim to make it realistic in weight of the child and the growth time but also let it be playable (can't let the player wait 4 game years till the baby growth to a child or become overload by one child). My solution is as follow a dragon baby weight 10 and needs to grow 24h to teenage form and additional 24h to adult form.
The effects:
How to install
Race-only:
Open the archive go and extract the contents of the folder Dawnguard (if you have Dawnguard) or No-Dawnguard (if you don't have Dawnguard) into the Skyrim-Folder.
A mod-manager won't work, I think.
Race scripted:
Use a mod-manager or simply extract it to Skyrim folder
Workaround:
Install either the Race scripted or the Race-only (Dawnguard-version) the install the Workaround (make sure it is loaded after the Race-addon)
Whats new?
The workaround let you now choose the race of the baby at the birth. The reason is that BF seems to have a problem to use the right race at the birth of the baby. The menu works if it works completely I can't currently test (look at the last post in the support thread for the reason)
How to update
Before you update remove all "My Dog Puppies" items from your inventory!!!
Check Requirements as there is a new one and keep in mind the name system is for the dog race for now.
Don't use it on an important save. I will try to keep new versions compatible to old save but I can't promise anything.
Requirements:
BeeingFemale (of course also it's dependencies)
More Nasty Critters (not entirly sure if SexLab has all animation for all beast race )
!!!NEW!!! JContainer (without it the babies won't get a name)
Suggested Mod:
SexLab Beastess
Incompatibility:
Probably only the incompatible mods from BeeingFemale
Estrus Chaurus (Prevents the chaurus addon part from starting, should be fixed with the new version)
Future Plans
reworking the growth system to use JContainer and make them individualized by the user
maybe add function to feed the baby and play with it.
balance weight (add them to teenage and adult form), growth time and buff strength of the races (as far as needed)
ask the player if he/she really want to drop/sell their child
maybe recolor/replace the meshes (I reused the nord-baby-mesh for human-like race babies and used soul gem for adult, teenager and non human-like races. I don't have skill and experiance on 3d modelling)
I start to using book meshes which I can easily change the picture (so if any of you have some photos of baby animales (cat, dog, wolf and so on) and/or drawings/screenshot of them and won't mind me useing them send them to me, I will of course give credits)
Credits & Thanks
milzschnitzle: for the BeeingFemale mod and answering my questions
dentarr: for the More Nasty Critters Mod
Earendil: for JContainer
Carloss32: for the Beastess Mod which gaves me the idea to make something to buff the Player for getting pregnant by a beast
28542 downloads
Updated
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SexLab Slut Shout v2.5c
Before you update or download, READ THIS! First off, take a look at the new features or changes. They are always listed below. Then, make sure that you like the changes, and only then download the update. Don't update "just 'cause"! Often, I make certain stylistic decisions that might not appeal to everyone. So, read the version history (where I emphasize this same point) and choose the version that best suits your needs. That's why I keep some of the versions up that I consider milestones or turning points.
This is the most ridiculous mod I've ever made. Actually second most, but I'll still never compare to DDproductions83.
This mod was requested by UglyManG, so here we go...
Description and Version History
This shout, which is added to the player upon loading the game, pacifies nearby women of Skyrim and causes them to transform into sloots. Nearby men (and possibly other things) will be pulled into some frenzied action. Note that the first two words of the shout only produce a calming effect; all three words must be used to initiate SexLab animations.
v2 adds an interesting feature against nearby dragons. They get transformed into women to temporarily please the Dragonborn. They will return back to their original (likely aggressive) form once the spell has worn off (i.e. once the animation is over).
v2.1 just fixes something minor: makes the dragon women run to you faster. Don't waste your time updating if it doesn't mater to you.
You might want to think first before upgrading to v2.2. v2.2's big change (really this is a tiny mod, so...) is that "reserved" references are now allowed to be included in the orgy. In practice, this fixes the "bug" in earlier versions where pacified NPCs wouldn't be registered. Generally, however, bypassing the "reserved" check can break things if you use the shout during complicated scenes, so just try not to use the shout when complicated things are happening (or at least don't save after it appears that things might be beginning to break!). A second feature is a bit fetish-y: it makes the Dragon Wenches appear more dragon-scaled, like there's a real transformation going on. I apologize for my terrible texturing skills beforehand, but at least it's not my worst texturing work! Oh right! One last thing, but I don't think it will really matter with normal use. The shout can handle up to four dragons (since v2). Past that, you just have the Dragon Wench running away from the Dragonborn (but really, when will you ever be fighting five dragons?). Previous versions had these running Dragon Wenches transforming back within 20 seconds. That has now been increased to 3 minutes.
v2.2b increases the allowed distance to nearby males, so that they will be more likely to be involved in animations (still, the filling of the aliases is totally up to the game's engine. I've done what I can). It also should fix an issue where the dragon scale effect shader isn't showing up properly.
v2.3 fixes something that was really bothersome: the quest seemed really wonky in registering nearby men. So, I took a different approach and everything on that front seems to be working nicely. More orgies!
v2.4 makes the shout a bit more combat-oriented. Now, after the sex animation with the Dragon Wenches, hitting them (which simply reverted them to their dragon form in previous versions) now also causes 30% damage to the Dragon's current health. Also, the Dragon Wenches will take on the Dragon's name so that the "transformation" is more believable. There are some minor aesthetic bugs related to this feature. First off, the name will not have the proper capitalization (which I can't do anything about). Secondly, there is a distinct possibility that, if you are using the shout on more than one dragon, the wrong name may display (this is just due to the limitations of what I can do with the script).
v2.4b makes some minor tweaks to v2.4 which some users will like and others will not. It reduces the radius of the Shout's effect, and it removes the aura from the third Word of the Shout to reduce the likelihood that the Calm aura remains during a SexLab animation.
v2.5 adds real sounds to the Shout now! At the time, I was watching a PewDiePie video, so I took a couple lines from it that I thought were fairly appropriate. However, you too can customize the sounds of the shout. Refer to the section below for more information. Aside from this, this version fixes a bug where Dragon Wenches' Dragon Scale appearance could disappear after a SexLab animation.
v2.5b succeeds where v2.5 failed to fix the DragonScale Shader bug.
v2.5c adds AI packages to affected female targets to have them travel closer towards the other actors that will be involved in a SexLab animation with them. This helps to decrease the likelihood of the player noticing as much "teleportation". Additionally, one of the scripts has been edited to include an extra check to avoid the possibility of SexLab animations not initiating if an invalid actor is accidentally included in the function call.
Translations
A Chinese translation by RebyaAs.
Customizing the Shout Sound for v2.5+
- Navigate to Data\Sound\Voices\SexLab Slut Shout.esp. Notice that there are some subfolders here, each containing the same four files "BBSS_Playe_BBSS_PlayerShou_000038C5_1.xwm", "BBSS_Playe_BBSS_PlayerShou_000038C6_1.xwm", "BBSS_Playe_BBSS_PlayerShou_000038C7_1.xwm", and "BBSS_Playe_BBSS_PlayerShou_000038C8_1.xwm". I did not choose those names!
- Consider the Fus Ro Dah shout. As a player, you may use Fus only (called StartShort), Fus...Ro (called StartLong for "Fus..." and EndShort for "Ro"), and Fus...Ro...Dah (called StartLong for "Fus..." and EndLong for "Ro...Dah"). Really read that and understand what is being said.
- For this mod's Shout, "BBSS_Playe_BBSS_PlayerShou_000038C8_1.xwm" corresponds to StartShort, "BBSS_Playe_BBSS_PlayerShou_000038C7_1.xwm" corresponds to StartLong, "BBSS_Playe_BBSS_PlayerShou_000038C6_1.xwm" corresponds to EndShort, and "BBSS_Playe_BBSS_PlayerShou_000038C5_1.xwm" corresponds to EndLong. Again, really understand that!
- So, use your favourite audio program to produce .wav or .mp3 files for each of StartShort, StartLong, EndShort, and EndLong.
- Then, use an .xwm converter, such as MultiXWM, to create the necessary .xwm files.
- Rename the files appropriately, and replace the existing files with your new files.
- Remember: this process is not difficult or complicated; it only seems complicated because the Creation Kit chose those very long and confusing names!
If you have thoroughly read the instructions, but are still confused, please post on the Support Thread for help. I will try to help explain things more simply for you. I really want people who try this mod to enjoy it as much as possible and I don't want confusing instructions to be the reason that that cannot be achieved.
Installation/Updating/Requirements
Install by copying the three files contained in the .rar file into your game's Data folder, or use a mod manager.
As for updating, I'm pretty sure that overwriting should be fine. But don't overwrite your previous save file just to be sure!
This mod requires SexLab Framework v1.30 or higher.
36568 downloads
Updated
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Immersive Gender Change
By bowman8
Introduction
I decided to spice up my Skyrim world by adding futanaries to it with the SOS for females addon, and then came across the SexLab Gender Change mod by MonaBabii which let you switch their SexLab gender but, I personally didn't like the way the player has to change the gender of the npc with spells. I much prefer it to be something the npcs have to decide if you ask them, and let the player try to convince them.
What does it do?
So what this mod does is adds a little bit of introductory dialogue to selected (by the player) Futanari NPCs and more importantly, dialogue options which will let you change their SexLab gender, In a more immersive way.
Changing their SexLab gender to male means that when the female NPC gets in a female/female animation she will take the role of the male, and not auto-equip a strap-on, even if the option is enabled in the main SexLab MCM page.
On a male/female animation she will take the role of the female, even if her SexLab gender is male.
Almost everything can be configurated in the MCM.
Options Include
Register player as Futanari: It will give you a spell allowing you the ability to change SexLab genders at will.
Register NPC as Futanari: It will regsiter the selected NPC as Futanari which will let you ask them what gender they want to be after the introductory dialogue is completed.
It will also give her a spell which (behind the scenes) keeps track of their combat status; so say, her SexLab gender is female and she gets into combat, then she will automatically switch to the male SexLab gender in case she wants to be the aggressor in a rape scene, provided by other mods such as Defeat. Meaning that you will be free to let the females use strap-on option enabled in the main SexLab configuration menu.
This SexLab gender switch won't actually matter when she is the victim of a rape scene, because no matter what she will be forced to be the victim of the scene.
If the Sexlab gender was male before combat then, the behind the scenes spell won't do anything.
Skip intro dialogues: In order to gain acces to the dialogues which change the gender of a selected npc. You will have to first, register her as Futanari, then see her naked once to acknowledge the fact that she has an “extra bit of equpiment”, or you could activate this option to skip all of that (except the register as futanari part)
Time Between Suggestions: This lets you customize the “cooldown” afer the npc has selected a gender, telling you something like “I already told you, I want to be male” when asked again what gender they want to be.
NPC Willingness: This lets you set how likely the selected npc will accept you gender change suggestion.
NPC Gender Preference: What gender the NPC prefers to be, say you set this to 80, then she will most likely choose to be male over female when asked.
NOTE: This has nothing to do with the SexLab gender preference setting in the SexLab MCM, or any other mod which has a similar option.
Requirements
SexLab Framework (I only use very basic commands, so any version should do)
Fuz Ro Doh (Not required but highly recommended, otherwise you wont get any dialogue)
Installation
Just extract the files into your Skyrim/Data folder or install with a mod organizer and done!
Extra Notes
This mod is intended to be used on females only, because I never use the SexLab.TreatAsFemale() function to switch genders. I only use the SexLab.TreatAsMale() to turn female npcs to male, and SexLab.ClearForcedGender() to turn them back to female.
If you're rolling as a male character, you can still use this mod, but you won't be a Futanari, for obvious reasons
Future updates? Well, I'm not sure what to add to it to be honest, if you guys have any ideas you would like to share, like more or better dialogue then I'm all ears. Or maybe focus this mod more into the futanari side of things, like adding some sort of disease that the player can contract (in the Sexual Fantasy Kingdom style).
The reason why I named this mod Immersive Gender Change, as opposed to something more futanari related is because. I'd thought at the beginning, when I started creating this mod that maybe, I'll add some male support in the future, like when the TNT race mod gets released.
Credits
Ashal, for the amazing SexLab Framework, without him none of this would be possible.
b3lisario, for the Schlongs of Skyrim, and SOS for females addon.
MonaBabii, for the SexLab Gender Change mod which was big inspiration in the creation of this mod.
Changelog:
v1.00 - Initial Release.
v1.01 - Removed ski_playerloadgamealias from ImmersiveGenderChange bsa file. Fixed a typo in the first intro dialogue.
v1.02 - Fixed papyrus log spam, the cause was a misplaced SetSliderOptionValueST function in the IGC script.
v1.03 - Fixed another source of papyrus log spam.
v1.10 - 02-Jan-2015 - Fixed spells added to futanari NPCs. (Combat Check and Dialogue Timer spells)
22337 downloads
Updated
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Submit + Devious Devices Progression DAYMOYL Mod
By Guest
This is a continuation of the original Submit + Devious Devices which in itself extended Sexlab Submit.
This mod carries on from the fine work done by Aelie who came up with the original idea and built the original mod but has unfortunately decided not to carry on development.
I hope I can continue to develop this mod to the high standards already set.
Thanks go to...
Aelie for building this in the first place
Kain1978 for doing some serious coding that I doubt I'd of ever been able to do. In fact, without their help it is quite likely you wouldn't be enjoying the mod anywhere near as much as you are right now!
All those responsible for Sexlab, Devious Devices, Sexlab Submit and any other mod this mod is dependant on...you're all too amazing for words!
And of course Bethesda for making the awesome Skyrim so moddable!
What Is This Mod?
This mod actually contains several different flavours and was designed to add devious devices to the player's character when they were knocked down via Sexlab Submit. There are 4 modes in total...
1. Regular Mode (random devious devices added when knocked down)
2. Hardcore Mode (all devious devices added when knocked down)
3. Super Hardcore Mode (all devious devices added + a few extra from Live a Deviant Life and the armbinder!)
4. Progressive Bondage Mode (an extra devious device is added each knockdown starting easy but soon becoming troublesome as well as random bondage poses when bound and random short stories dependant on pose.)
Modes 1, 2 & 3 can be considered legacy modes and are included purely for choice. They may not be kept up to date but should continue to work if you want to use them.
4th Mode is what this thread is all about and will be the most updated mode.
What Does This Mod Do - A Brief History
Essentially it gives the player something else to consider when playing Skyrim. By using Sexlab Submit you are pretty much circumventing death so there should be other penalties. Sexlab Submit goes some way with having the players gear and/or gold stolen when knocked down, and the original Sexlab Submit + Devious Devices did a great job of adding that extra bit of spice to the game.
However, I wanted more (I mean...who doesn't) so I started adding extra things to make it more interesting. The first thing I added was extra bound poses from the Zaz Animation Pack so the players character would end up in a random bondage pose when knocked down.
Even this wasn't enough. I wanted a more immersive challenge from the mod so I came up with the idea of there being a progression to the bondage applied to your character. Essentially the more times you got knocked down, the more punishment I wanted the player to receive. But, I didn't want this mod to get too much in the way of actually playing Skyrim. I wanted it to keep the action going, at least until you needed to be seriously punished! So the items added on the 1st few knockdowns are unlikely to cause any problems in normal play, but they quickly accelerate from there until you get the dreaded armbinder!
But even this wasn't enough....I needed more, still more. Which is when I added a random short (and I do mean short) text story to each bound pose...and suddenly, at least for the moment, I was satisified.
Yeah, thanks for that history...but what does it actually do?
Ok, here's the tl;dr bit.
Everytime your character is knocked down in combat via Sexlab Submit and after your attackers have had there way with you. Your character will be placed in to a random bondage pose.
You will then be treated to a brief text story about what happens now you've been bound together with sound effects and bondage orgasms!
Once that has been completed a locked devious device will be added to your character. The device added will depend on the devices already worn by your character and are added in this order...
1st Knockdown - Random Armcuffs
2nd Knockdown - Random Legcuffs
3rd Knockdown - Random Collar And Belt + Plugs OR Slave Harness + plugs
(this had to be done like this as the harness is basically collar and belt combined)
4th Knockdown - Random Gag
5th Knockdown - Blindfold
6th Knockdown - Armbinder (but I take pity on you and remove any gags!), run for home though because...
7th Knockdown - Armbinder + Gag (well, you have been naughty haven't you!) - nothing left to do but struggle!
Each item is locked so will require a key, lock pick or suitable skill to remove. If you manage to remove any item or items before your next knockdown then the list will start from the first missing item in the list.
Installation - Please follow these instruction accurately
I recommend using Nexus Mod Manager to install this mod as it will easily allow you to select which version you want to play.
Required Mods
SexLab
ZazanimationPack
SexLab Aroused
Devious Devices - Assets
Devious Devices - Integration
Devious Devices - Expansion
Installation
If you already have, or have ever had, SexLab Submit installed and/or SexLab Submit - Devious Devices (with or without Progressive Bondage) then...
1. Uninstall both mods
2. Make sure SexLab Submit.esp, SexLab Submit.bsa AND Submit Belt.esp are all deleted from your skyrim/data folder.
3. Make sure SexLab Submit.esp, SexLab Submit.bsa AND Submit Belt.esp are all deleted from your skyrim/data folder, it is really important!!
You are now ready to install the new version of Sexlab Submit Progressive Bondage.
4. Install version 1.53a (or whatever the latest version is) You DO NOT need to install SexLab Submit first. This version and all future versions will contain all required files packed loose (i.e. no .bsa which is why it is so important that the SexLab Submit.bsa is deleted from your skyrim/data folder)
5. Start a new game and everything should be fine. You can try using a saved game as long as you try and clean it first (do points 1,2 & 3 above, load game, save game, do point 4, load game...fingers crossed!) but it may not work.
6. Make sure Hardcore Escape Active is OFF and Multiple Assaults Active is OFF. These are quite important as having them set to ON is been reported to cause issue when submitting.
Known conflicting mods include Dangerously Nude, Deviously Helpless as they can trigger attacks due to being naked, or wearing certain Devious Devices. Most of the time they play nice but odd things can sometimes happen where you won't be bound or devious items won't be added etc. Just go with it...sometimes bandits just aren't into bondage
Future Updates
Spelling and grammar check
Add higher level characters starting further in to the progression list
Add more stories
MCM menu to configure items that can be added
MCM menu to control the order items are added
Known Issues
Sometimes after getting knocked down you do not get bound. This usually happens if you get knocked down in quick succession/by the same person. Think its a cooldown issue from within submit. Not sure if there is much I can do about it, but the next time you get knocked down you will get bound as usual.
Having hardcore escape ON can cause strange things to happen
Spiders steal your stuff and may sell them to Belethor
80093 downloads
Updated
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SexLab Extra Voices
By sunspotz
What Does This Mod Do?
This is a SexLab Framework voice slot mod that is pre-made solely for adding your own custom voice sets to the SexLab Framework. You won't hear anything but beeping sounds from this mod alone, you need to fill in the voice slots appropriately! After adding your custom .WAV files you’ll be able to hear your custom set without having to edit the default voice sets or through using other voice set mods.
Compatibility
This mod was made utilizing Framework 1.59
How Do I Add Custom Voice Set?
Very simple really, hopefully you already have nice batch of sounds to work with or spoken words!
First things first, download Audacity or any audio editing program that is quite decent, I use Adobe Audition myself. Tweak the sounds to your liking. You should also be concerned with how loud your sounds are, try editing the volume in your audio editor to your desired levels. Absolute must, save your .WAV files at 44100Hz Mono 16-Bit Uncompressed!
You will need to categorize and place the sounds in order to how they sound.
Go back to your batch of sounds you’ve made and create yourself a new folders on the desktop Labeled “Hot” “Medium” “Mild” you’re doing this to sort through which sounds will go into their respected folders. The folders are based on the intensity of the voice-sounds you have in your batch.
Once you’ve sorted out which sounds go in which appropriate folder it’s time to open the mod up.
Extract the mods “Data” folder to your desktop, navigate to /Data/Sound/fx/SexLab you’ll see the available voice slots e.g. “VoiceSlot 01 (Female)” open that folder and you’ll see three folders “Hot Sounds” “Medium Sounds” “Mild Sounds”. It’s the same structure as the “Hot” “Medium” “Mild” folders we made on the desktop, you guessed it, the sounds go into those folders!
Go back to your “Hot” “Medium” “Mild” folders on your desktop with your batch of sounds. Begin renaming .each .WAV file to match the numbers for each voice slot beeping .WAV file.
Maximum sounds allowed for each “Hot Sounds” “Medium Sounds” “Mild Sounds” folders is 15 sounds only
If you don’t have enough sounds to fill up the 15 beeping sounds delete them! You don’t want to end up hearing beeping .WAV files in-game!
Once you’re ready to have them implemented in-game you can compress the Data folder giving it a name and install it via mod manager for convenience. Or if you want do it manually it’s solely up to your discretion.
Changing Voice Slot Names
Make sure you have the latest SKSE version download here.
Make sure you have the latest Sky UI SDK download here just place those scripts in your Skyrim script folder.
Install the Creation Kit if you don’t already have it, tutorial here.
The rest of the guide will be a picture tutorial yaaaaaaay!
Sorry about the pixelated images, bad compression... I'll reupload them soon, they will be a bigger file size though.
Don't forget to enable SexLab Extra Voices.esp
Remember to also reset the voices for the SexLab Framework!
Changelog
Hopefully fixed female sounds not playing.
Added a total of 20 voice slots.
69761 downloads
Updated
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Sexlab Attraction
By ylenard
SexLab Attraction is a framework plugin very similar to the Sexlab Aroused.
Features:
It assigns attractiveness value to the PC and NPCs between 0 and 100 with a normal distribution meaning for most NPCs it oscillates around 50, about 3 out of a 100 have base attractiveness >80, and about 3 out of a 1000 >90. It also assigns weight and height preference values to the NPCs. Women like buffier men (mean weight preference 75, height 1.05), while men like smaller women (mean weight preference 25, height 0.95). Those preference means for genders can be changed via MCM.
It provides a function to get attraction value which:
- assigns attractiveness and weight preference if they were not assigned before
- dynamically calculate "real attraction" of the NPC towards PC based on many factors:
a) Your attractiveness
Your speech
c) NPCs gender preference
c) NPCs gender
d) NPCs weight preference in relation to PCs weight
e) NPCs height preference in relation to PCs height
It comes with MCM with:
- ability to choose whether SexLab sexual orientation should be used or the sexual orientations should be randomized using probabilities set in MCM
- ability to choose whether attraction can influence relationships with NPCs
- ability to set attractiveness of PC
- ability to set attractiveness, weigh and height preference of NPCs
Pressing the 'n' key will result in a message about PCs attractiveness. Pressing it with an NPC in the crosshair will instead list NPCs attractiveness and attraction to the PC. The key can be changed in MCM
Initial attraction and attractiveness levels influence relationship with NPCs. NPCs are friendlier to those they are attracted to (chance for a +1 to relationship with a max of 1). NPCs of the same sex as PC can be jealous if the PC is attractive (chance for a -1 to relationship with a min of -1). NPCs that find you especially repulsive don't like you. This feature can be turned off in MCM. NOTE: This feature needs some other plugin(like Sexlab Approach) to assign attraction stats to NPCs. Otherwise it only works on NPCs you manually select with 'n' key.
Planned features:
Racial preference (I'll try to keep it lore-friendly)
Looks preference if possible (for instance hair / eye color)
Easily moddable modifier
Ideally I'd like to make it, so that NPCs that find you attractive and are close to you would get their arousal elevated (AKA boner when a hot chick walks by ).
I'd also like to make it, so that if an NPC finds you repulsive it won't get aroused by your nakedness, while if it finds you really attractive it will get aroused a lot faster. I'm not sure this is doable without ingeration in Aroused though, so it might be impossible
Right now, it is only used in Sexlab Approach.
106157 downloads
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UNP milk leaks for Soulgem Oven II
By SlabLover
I've converted the milk leak trail shader texture to UNP flavor.
There's three variants: the first is the same as the current leak, with some of the white pixellated crud around the stream removed. The second is one I toyed around with and redesigned a bit (Photoshop puppet warp is your friend!) with a lot of little droplets, and the third is the modified version sans droplets.
Also, I made some variant specular maps that have shiny milk leaks to reflect light as a damp patch should. I'll put them up here, but a few big caveats:
One: it may look weird if you're using a different body texture than I am, and you probably are since mine are custom. No guarantees, warranties or anything of the sort; back up your existing shine map before trying. I mean it.
Two: all models that use the same texture (i.e. all females, unless their race has a separate shine map; khajiit and argonians are included) will have the shiny spot, even if not currently leaking. Consider it perhaps a subtle leak, enough to dampen but not appear white.
Finally, number three: the damn things blow out to blinding white levels under some lighting conditions (firepits, etc), but I can't seem to control that without losing shininess detail... If someone who knows a lot about specular maps could check what I'm doing wrong, that'd be nice. It could just be an engine limitation I guess. Snow and such has a similar problem on occasion.
These are included in the same archives as the milk leak textures, but in an optional file. Extract it to ../data/ as usual.
My favorite is the driplets version, because if you've had any experience with the real stuff you'll know it sprays out all over almost at random... but that would likely be a pain to code in terms of visual effects
5057 downloads
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SexLab Enchantress 2.4 (2014-09-30)
By Liuli
SexLab Enchantress
What does this mod do?
SexLab Enchantress modifies the Vanilla Skyrim spells from the Illusion magic school so they would trigger sex scenes. This mod's aim is to do this without breaking Role Playing Immersion and maintaining Vanilla's Game Balance. The spells will still only affect creatures of limited levels (Calm affects up to level 9 for example), and with the illusion tree perks you can increase the levels your spells will affect (Dual-cast Calm with all Illusion perks taken will affect creatures up to level 59, just like in normal Skyrim). The spells will affect all beasts and creatures supported by SexLab, though you need to take the Master of the Mind perk to affect Draugr.
What are the new spell effects?
Calm - Your calmed target will have sex with you if no other targets are attacking you. Other calmed targets will patiently wait for the sex to end, with the durations of their calm effects refreshed on climax. If the sex lasted at least 30 seconds the Calm's effect duration will double. If it lasted for 60 or more seconds the duration will double again, to 120 seconds. Sex will only start with beasts and low intelligence creatures by default (can be toggled in the MCM. It's creatures only by default because there's enough good mods out there to provide sex with playable races like SexLab Romance and Radiant prostitution. Also the spells affecting playable races being AoE only gives the mod a more "chaotic magic" feel).
Pacify - Same as Calm, except it affects playable races as well, and might get your character into a threesome or gangbang scene with the targets caught in it's area of effect.
Harmony - Same as Pacify, except it could trigger a full orgy with up to nine characters involved.
Call to Arms - If used on a target you've had enchanted sex with, that target will become your temporary enchanted follower for 10 minutes. Only happens if you don't have a follower with you already.
Frenzy - If you travel with a follower, the targets of this spell will attempt to ravage them, perhaps dragging them into a gangbang.
Fear - Dismisses enchanted followers. They will make their way back home, unhostile for 30~60 seconds.
Animal Allegiance Shout - If you shout all three words of Animal Allegiance, one of the animals hit by the shout will have sex with you, and become your temporary animal follower afterwords. Duration depends on how long the sex lasted, with a maximum of 4 minutes for 60 seconds of sex. Only grants you the animal as a temporary follower if no other animals follow you at the time.
Command Animal Racial Ability - Wood Elves using their Command Animal racial ability could enchant an animal follower in the same way Animal Allegiance works. Only available once per day just like in Vanilla Skyrim, of course. Also only grants you the animal as a temporary follower if no other animals follow you at the time.
Did I just get a rested buff after sex?
Having enchanted sex with certain creatures for more than 30 seconds will give you a special rested buff. None of the +% Skill experience parts of the buffs stack with one another, or with the normal Rested buff from vanilla. The possible rested buffs are:
Beast Lover's Comfort - Your skills advance +5% more quickly and you receive +10% disease resistance for 8 hours.
Insect Lover's Comfort - Your skills advance +5% more quickly and you receive +10% poison resistance for 8 hours.
Monster Lover's Comfort - Your skills advance +5% more quickly and you receive +10 Stamina for 8 hours.
Necrophile's Comfort - Your skills advance +5% more quickly and you receive +5% frost resistance.
Sanguine's Favor - Your skills advance +15% more quickly. Triggered by taking part in a 9 people orgy with the Harmony spell.
Why do the spells have target level limits?
My aim with the mod is to spice up the vanilla Illusion tree, but keeping Skyrim still playable as a game. This means more challenge in lower levels, more powerful abilities later on. I've been very careful to avoid giving spells more power than they have in Vanilla Skyrim. Call to Arms and Harmony are very costly mana sinks which require unlocking illusion tree perks so their effects are much stronger. By the time a player can use Call to Arms or gets the third word of the Animal Allegiance shout, getting the target as a follower will not be any more powerful than travelling with a follower of your choosing. The one ability that gets much more powerful is Wood Elf's Command Animal racial ability, but it's only useable once per day and isn't as powerful as Orc's and Argonian's racial abilities anyway.
How do I install this Mod?
You can use a mod organizer or alternatively unpack the 7z file and drag the contents of either the '01 English' or the '01 German' folder into your ...\Skyrim\Data\ folder.
How do I uninstall this Mod or upgrade from an older version?
Make sure you don't have any of the mod's rested buffs active in magic effects (Beast Lover's Comfort, etc) and that there aren't any NPCs under your Enchantress spell effects. If in doubt wait 8 in-game hours. Save your game. If you wish to uninstall the mod open the MCM afterwords, check Uninstall SexLab Enchantress, close the MCM, save, quit the game, and delete SexLab Enchantress.esp from your data folder.
Known Issues:
The threesome animation 'Arrok Devil's Threeway' is bugged in SexLab Framework - it will act oddly but only for the first time it plays. For some mods this means on the first time this animation is played your character will be thrown to the sky, then teleported back to the sex scene. For Enchantress it means the NPCs will be thrown to the sky.
There's two ways to deal with this: The first is to disable Arrok Devil's Threeway animation. The second is to activate Arrok Devil's Threeway with a different SexLab mod like Matchmaker... After the first time the animation plays, it will work fine with Enchantress as well. The issue seems to be caused by this specific animation's first time positions setup being screwed up.
Possible Conflicting Mods:
The 'SexLab Stop Combat' mod seems to break most of Enchantress' spells.
The 'Automatic Variants' line of mods might cause Enchantress' spells not to work on some of the creatures it replaces.
Version 2.4 is compatible with most other spell mods. It might or might not be compatible with SkyRe (Skyrim Redone), I'm getting conflicting reports about this, use Enchantress with SkyRe at your own risk.
It also might conflict with Dragon Shout mods that modify the Animal Allegiance shout. If you are using one and know the third word of Animal Allegiance, open the MCM and choose the Disable Animal Allegiance Shout option to avoid any issues.
Change Log:
Big thanks to:
CGi for creating an NMM/MO installer and for the german translation.
Ashal for creating the SexLab Framework and SexLab MatchMaker.
Someone92 for creating SexLab Zzz, a great tool for learning how to create SexLab mods.
jbezorg and h38fh2mf for script advice.
103649 downloads
- SexLab
- Enchantress
- (and 7 more)
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[Abandoned]Bandit Slut
By Guest
I've been away from my PC for a few weeks (I still am) and I didn't bring the SlaveTown file with me. When I get home I'll put out an update, pinky promise.
NOTE: There is currently no way to remove the collar without console commands, there will be a quest to remove it in the future.
Description
This is a simple mod intended for people playing with weaker characters - Prostitutes, Nobles etc. It allows you to make a deal with bandits so that you can pass through their territory unharmed. In return, you can offer your body to bandits all across Skyrim.
Requirements
You need Sexlab and the Zaz Animation Pack to use this mod
Where do I start?
Go to the Silver Blood Inn in Markarth and talk to Runjorn to start the mod.
22317 downloads
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The Dungeon: Milk Mod Economy Follower Home
By Abinath
FollowerTEST:
Description:
The Dungeon is a Milk Maid/Follower home. It Can be used as a player home also. It is accessed via a hatch underneath the drawbridge just outside Whiterun. The key is on the floor in front of it. It was intentionally left mostly bare so players can customize it with their own decorations/furniture. Milk produced in The Dungeon counts towards Whiterun economy.
Requirements:
Dawnguard,
Dragonborn,
Sexlab Framework,
Sexlab Aroused,
Zaz Animation Pack,
Milk Mod Economy,
Features:
Milking Floor with 15 milk pumps
Pool Room with 10 milk pumps
Main Room with Throne and large table
Bunk Room with sleeping spots for 15 Milk Maids/Followers
Plenty of room to add custom decoration
Hand Navmeshed so Milk Maids/Followers shouldn't get stuck pathing to the Milk Pumps
67 Idle Markers for followers
TesV edit Cleaned
Personal storage wardrobe, Follower storage wardrobe is unsafe for storing items
Collection of items in Personal storage wardrobe
Milk Maids/Followers undress around pool and redress after
Screenshots:
Main Room
Milking Floor
Bunk Room
Installation:
Install all requirements
Install with preferred mod manager (NMM, Wyre Bash, MO) or extract .esp file into Skyrim data folder (not recommended)
Activate .esp
SUCCESS time for Brandy
Upgrading to V1.3:
If you had anything stored in the wardrobes remove them as I've replaced the wardrobes but other then that should be safe to upgrade.
Uninstall:
Remove any customizations from The Dungeon i.e followers, items, decorations, anything that isn't from the base mod including yourself
delete .esp
Possible Conflicts:
Any mod that changes under the drawbridge just outside Whiterun.
Its been confirmed that my mod works with Slaverun and JK's Whiterun (city and outskirt versions).
Future Plans:
Add some story to The Dungeon i.e who built it, why its there etc. etc.
Adding a quest for the key or buying the key so you don't have automatic access
Customizable Follower as Steward of The Dungeon
Adding pseudo needs for followers in The Dungeon
Find clearer water for the pool
making idle markers usable by player
Check out the second post of the forum thread for the status of each one.
Recommendations:
To have the feel and usage I intend for the mod I recommend these mods
Realistic Lighting Overhaul ( Gives The Dungeon a darker atmosphere )
Jaxonz Positioner ( Its great for decorating The Dungeon )
Jaxonz Renamer ( For renaming the throne to "player's name" 's Throne )
Oli3d Furniture Bondage ( For punishing bad Milk Maids/Followers )
My home is Your Home ( So Milk Maids/Followers will stay in The Dungeon while you do the Dragonborn thing )
Multi-Floors Sandboxing ( So followers can use the upper part of the bunk room )
Sexlab Sex Slaves ( Because Sex Slaves and Milk Maids... Need I say more )
Credits:
The Zaz animation pack team for their amazing modders resource. Zaz Animation Pack
Ed86 for making the awesome Milk Mod Economy
fishburger67 for their wonderful scripts from Sexlab Sex Slaves for stripping/redressing followers
Special Thanks:
Wandering_Mania for their idea of new placement of the entrance and for advice on packing mod for NMM users
Larry78 for sort of suggesting making idle markers usable by player
WaxenFigure for their helpful advice and links
Other:
This is not my first mod I've ever made but it is my first mod I've released to the public. I'm not an expert so there might be some mistakes please let me know if you encounter any. This was a personal mod that I decide to share so don't be offended if I don't take your suggestion/s. I am not a programmer/coder/scripter, 3d modeller, animator, etc. I am limited to basically just the creation kit so there might be some things that I won't be able to do.
To Skyre users:
Add my mod to the block list for reproccer or the cane will do too much damage.
To Sexlab Sex Slave users:
Overwrite the scripts from my mod with theirs and place my .esp higher then theirs in your load order.
I hope you enjoy my mod and...
Thank you have a nice day!!!!
Having a nice day is not required. If having a shit day please see a doctor, seek nearest set of boobs/pecs (based on your own sexual preferences) or bottle of your favourite alcohol. Thank you
71294 downloads
Updated
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SexLab Paycrime
By mazoky
Hello is my first mod
This is a simple mod to pay your fine.
For now there are three levels of sex according to the reward on your head.
less than 150, between 150 and 1000 and beyond 1000.
I am open to all suggestions
the bounty hunter accept sex to be paid.
The mod works with xaz Prison Overhaul
Requirements:
- SexLab
Change log
1.03
- changes in conditions of dialogue
- added bounty hunter sex
- ZaZ-Animation-Pack required was removed
1.02
- modified words given in English
1.01
- fixe quest
- the mod is in English
Sorry for my english.
59329 downloads
Updated
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Sexlab Beastess
By eric23123
This mod is now outdated, but I will continue to post new content here piece by piece. I encourage everyone to use Carloss32's version of beastess instead, which you can find here:
http://www.loverslab...sexlab-beastess
Sexlab Beastess is a combination of new powers and alterations to old sexlab plugins to create
the most immersive beast lover experience possible. Skyrim is full of exotic powers and
predilections of every sort, but few predilections are as taboo as bestiality and the power to
harness raw sexual energy.
Beastesses can be of any race, and gain their power by pleasing Hircine and Dibella, who once
joined forces to create a new strain of mortal on Tamriel, who was both beautiful and of the
hunt. Beastesses are women who mate with animals for the deities' amusement, and if they are
sincere, they're blessed with magical powers to protect their bodies.
Use the Beastess Mating Call or Animal Allegiance to seduce creatures and turn them into temporary
allies. You'll get a significant buff that'll show up in the magic effects menu, such as "recently knotted,"
after you've seduced a wolf or dog. (Special thanks to Liuli for creating the sexlab enchantment mod,
which is freaking epic. The buffs you receive as a Beastess are very powerful... And the longer you have
sex with an animal or creature, the longer it will be your ally, with a maximum of 4 minutes for 60 seconds of sex.)
* Update 10/22/14 *
I've modded Sexlab STDs to reflect physical vaginal related damage beastesses incur while doing their thing, and Sillania the Heartbreaker's potions in Riften reflect the change as well.
* Update 10/21/14 *
I uploaded a new zip file with a "Beastess Sword" .esp inside it, that will allow you to use 3 far more powerful versions of the beastess sword, axe, and bow in game.
* Update 09/09/14 *
The Beastess Tower now has a map marker, and 2 new spells were added, Beastess Supercharge and Hircine's Favor.
* Update 09/07/14 *
Users can now visit the tower Highagan created near the abandoned shack to get all of the spells they need and beastess naked armor. Thanks to Carloss32, in Sexlab Beastess 1.7j, console commands are no longer a requirement, as shouts are added automatically.
* Update 09/06/14 *
Highagan created a beastess tower near the abandoned shack where newcomers can visit and suit up ( with naked armor ) and all of the spells. He did an amazing job. Take a look at the screenshots to find it.
immersive arousal will now have custom status messages for players wanting to play as
beastesses, such as "Beastess Lust," "You have to have animal cock inside you, nothing else
will hit the spot, ect."
Tons of new spells (powers)
2 new slave tats: "KNOT ME," and "BEASTESS"
There is also an option to make all forsworn women wild beastesses, (and naked,) as they worship the old gods.
* Important *
The only thing you need to install is one of the options from the Sexlab 1.8 zip folder. Choose the one that best suits what you want.*
*Installation Requirements*
Required Install:
Sexlab Beastess 1.8 ( Choose 1 of the 4 options in the .rar file )
* Update 09/05/14 *
User highagan created a hideout that you can see in the screenshots, near Riverwood, and it will provide you almost all of the spells you need.
Added 2nd journal behind the stairs in Breezehome
The resized creatures for beastess esp shouldn't be used unless you are using the Numenume Eros Body for CBBE
Beastess Nudity is an invisible armor than can be added via console that also increases health.
On the boxes behind the stairs in Breezehome is some reading that might interest the dragonborn... And the optional Rayeks End feature could be a lot of fun.
***I uploaded sexlab enchantress separately because I forgot to include it in the first zip. Please use it with the rest.***
Additional Mods you will need if you wish to use everything:
Slave Tats
http://www.loverslab...5398-slavetats/
Rayeks End
http://www.nexusmods...im/mods/16028/?
Unlimited Conjuration ( If you'd like the Beastess Bitch pack to spawn several wolves. It's an epic lore friendly power.)
http://www.nexusmods...rim/mods/9356/?
Lock Doors Perk ( For trapping people in Rayeks End )
http://www.nexusmods...im/mods/19716/?
31991 downloads
Updated
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Fill Her Up - Cum Inflation
By Srende
Features
Progressive inflation
Affects only belly node
Per-race cum amounts
NPC & creature support
Separate tracking for anal and vaginal sex
Automatic deflation with random-ish intervals with a configurable minimum time before deflation
Hotkey for manual deflation
Zaz animations for deflation
Female on female inflation when female/female cum is in use in sexlab
NPC comments and status messages related to inflation
How it works
Each time any female character has either anal or vaginal sex with one or more males or creatures, some cum is added to their vaginal and/or anal cum "pool" based on the animation used and the races of the actors involved. The actual belly inflation is total of these two pools.
The config lets you set maximum inflation amount, which is also the maximum pool size for both of the two pools. It also means that the combined total cum is two times the set maximum inflation. When the total goes over the set maximum amount, the max inflation is temporarily set slightly higher than the config value to allow some bit extra inflation. Now, if it goes past that temporary maximum, you get a negative effect that slows you down and lessens health and stamina regeneration until the cum is drained to the temporary max inflation, which should happen relatively fast.
Requirements
SexLab
Zaz Animation Pack
A body model that supports belly scaling
A compatible skeleton (XPMS extended for example)
Conflicts
Any other mod that modifies the belly node scale.
Troubleshooting & reporting issues
If you you're having trouble with the mod, or just reporting issues, you can ask for help in the thread. Remember to include your papyrus log of the events with issues. For help how to find your logs, see this thread.
Uninstalling
Before removing the mod, uncheck "Inflation enabled" in the config menu to allow the mod to restore all the normal settings.
Supported bodies, races & issues
To get the mod working with custom races, make sure they have a body that supports belly node scaling. Most custom races have their own body model, and don't necessarily support the belly node. That means you need to copy your favourite body mod over the custom race files to get FHU working properly with them.
I won't be responding to PMs about bodies or what body mods support the scaling. You can of course ask in the thread if someone else has a suggestion.
Basic CBBE does not support the required scaling, though there are variants that do.
This would be a good place to start looking.
Thanks to
Yuni for testing
h38fh2mf & Ashal for PapyrusUtil
Xaz & others for ZAP
Saints row the Third for inspiring the name
lmktaooo for Chinese translation
Rockmic for Italian translation
victorddp for Spanish translation
Avaton for Russian translation
And a special thanks to arkanae for writing the status messages and dialogue.
Note for translators
In addition to the usual translation file and the esp, FHU has an external file used for the status messages that needs to be translated as well. You can find the file in Skyrim\Data\SKSE\Plugins\FillHerUp\.
Changes - v1.00
Added global cum amount multiplier
Fixed deflate triggering in combat
Fixed sliding during deflate if autorun was on
Adjusted NPC comment chance
196866 downloads
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Devious Traps WIP - 19.10.2014
By aqqh
What's in v0.4b?
- Debug version. If you have any porblem with traps not working as they should tick "debug" option in MCM and trigger some. Then post your papyrus log here.
To enable papyrus logging to file:
- Improved handling of NPCs tied up by Defeat mod - now they should never be chosen for the scene even if there are no other bandits alive. Thx to Goubo for that.
- Objective for revenge quest should show up properly
What's in v0.4a?
Couple of bug fixes:
- enemy female NPCs should no longer trigger message claiming that your companion has been hit by the trap.
- Fixed bug - not rly a bug i just forgot to do something - in several newly added dungeons that made you teleport to White River Watch at the end of the scene.
- Most likely fixed bug that was happening with bandits tied up by Defeat mod - if Defeat is working properly (tied up NPC should not be hostile towards you) then it wont be viable to become an attacker.
- added condition that bandit cannot be a creature to be chosen to attack you during bandit scene - had no idea that pit wolfs in Faldars Tooth have Bandit Faction added to them...
- sexlab scenes on bandit encounter should fire up faster.
- changed traps in White River Watch a little - but its still far from the best. There are simply no good spots for traps in that dungeon.
Updating from v0.4 should be as simple as replacing files.
What is it?
This thing introduces new types of rune trap. If triggered by dragonborn female - or her female companion - it would
1) attempt to apply some devious device on you/follower - traps that could be found in nordic ruins
2) stun its victim and alert nearby bandits - traps that could be found in bandit hideouts.
Exact result depends on MCM settings.
I did not modify any kind of vanilla trap. Only added plenty of new ones - atm there is 174 of them placed in dungeons listed below.
Expect them to be harder to spot than vanilla traps.
I want you to fail at detecting them. Well, most of the time. Some would be quite easy to spot and that's intended.
How to destroy them? Any kind of destruction spell would do - even flames (that channeled spell everyone gets at game start).
If you use some mods that remove it and you have no spells whatsoever then well, you can always grab some staff loaded with any kind of destruction spell. Or you can order any kind of followers to go ahead and disarm those traps for you simply by triggering them. Tho as mentioned such thing wont be harmless to your female followers.
There is a surprise tho that might happen when you would use your female follower to "disarm" some of device traps (nordic ruins). A new dialogue option would appear if you make her trigger enough of them. For now this quest is quite limited - but I do have a lot of ideas how to expand it.
Exact conditions for that to happen:
I do not guarantee that every single custom companion will be supported by this mod. basically what makes NPCs viable is for them to be in either of CurrentFollower or CurrentHireling factions.
Astronach perk from alteration seems to give some chance to resist those traps.
This mod may seem similar to mods that equip devices while looting containers. And for good reason - I get this idea while testing those. But as I didn't like some of their ideas - there is and always will be one main difference: in here nothing is based on chances. It's either you would detect those traps soon enough to avoid them or you would fail at doing so.
How does it work exactly?
What exactly would happen after you trigger a trap would depend on difficulty setting (MCM).
Device trap
Easy
You will receive 1 item picked randomly from all cuffs, collars, belts (that comes with plug(s) ), bras that are registered in your DDi as generic devices.
What does it mean? If you have DDx 1.1.2 it would be able pick red/white leather/ebonite for you.
If you have Captured Dreams Shop It would be able pick silver/bronze items or for example little helpers plugs.
All items would follow ordinary DDi rules so you can unequip them yourself (if you have keys) or for example you can travel to CD Shop (if you use it) and ask for help there.
Medium
All from easy plus:
Gags are allowed. If you trigger any trap while being locked in cuffs, collar (harness works as both belt and collar), belt, bra and gag you will have 100% to get an armbinder. If you "lack" anything from that list trap would never pick armbinder.
It is still possible to unequip devices if you have the keys but each trap has ~20% chance to destroy all keys in your inventory. It is possible to struggle out from armbinder.
Hard and Hardcore would come later. This is where I would go crazy. Things like making ZAZ pack an requirement not only because it is required by DDi or maybe even some light version of slavery on hardcore setting. I'm still far away from making that happen tho.
Bandit trap
Easy
You would be attacked by 1 or 2 bandits which would demand your surrender. Disobeying them would lead to them trying to kill you.
Obeying them would lead to them... punishing you for your intrusion into their hideout. Your choice
Medium
You would be attacked by 1 to 4 bandits and you would be denied the chance to resist.
Events that happen after bandit trap is triggered are made of scenes. As any other scenes these can be interrupted and if this happens it would very likely break that scene. If that happen use MCM option to "Free Yourself".
Main source of such interruptions are other mods - for example Random Attack mod is known to cause such interruptions hence its not rly compatible with mine.
If you find others let me know - will see if anything can be done about it.
List of modified dungeons so far:
There are some rules that have to be followed for this mod to work properly - basically its if you want to play a dungeon play it from the beginning without teleporting yourself in the middle of it using console or whatever else.
Earlier versions had bug that was duplicating those traps in various places. This forced me to make a system that enables those traps only when you enter a dungeon.
They are enabled when you enter dungeon through any of its normal entrances - so if you teleport yourself in the middle of it traps would remain disabled.
Use front door to dungeon or MCM option to enable traps then.
Another problem of such solution is that it makes scripts of this mod tend to be applied to you savegame. They are easy and safe to get rid of but it seems to require a save cleaner tool.
Plans for next version:
Theoretically adding more dungeons and yet another type of traps - Dwemer traps. Maybe expanding support for male player characters (for now it's quite limited).
Point is - my goal for this mod was to learn how to mod this game. So for me it already served it's purpose.
I'm quite tempted to start working on something else and I also offered my help to some other modder with their work (no reply from them so far) which would reduce amount of time I could spent on this to next to none.
We will see. If it would become any popular it shouldn't be that hard to convince me to work some more on this.
Higher difficulty settings for sure wont be implemented for now because to make them how I want to would require use of frameworks which are not completed yet.
This thing is still WIP. But it should be safe to use - it doesn't crash games break savegames or overloads papyrus with tons of data.
There is mentioned problem with scripts that tend to apply themselves to savegames. But even if applied they are inactive all the time except for short events when trap is triggered for example. Only problems which they cause is during updates (game tend to stick to old versions instead of replacing them with new ones) - see below.
So, feel free to give it a try and tell me what you think.
Requires DD Integration 2.81 or newer
Sexlab Framework 1.59 or newer
Soft dependencies
Devious Devices Expansion - recommended version 1.1.2+ if you have it you would be able to receive DDx items.
Captured Dreams Shop – if you have it you will be able to get some of items form it and use it as a way to free yourself from devices (for a fee).
To install – extract to data folder or use some mod organizer.
Updating/Uninstalling
To update from earlier versions - or if you want to uninstall it so no trace would be left behind - i recommend using this tool
http://www.nexusmods.com/skyrim/mods/52363/?
How to use it:
v0.4b added debug option for checking for bugs. Few improvements.
v0.4a a hotfix
v0.4 more dungeons, support of up tp 6 female followers and (in very limited way) 1 male, introduction of bandit traps, a little bit of male PC support
v0.3 another bugfix, but this time i'm quite confident that you wont encounter any kind of wild edits anymore.
v0.2.6 final version that is based on rune traps. Fixed most bugs i was aware of, probably dozens of them that i'm not aware of remain...
v0.2.5 struggling with CK wild edits mostly, some new dungeons.
v0.2 different type of equip devices function (should not cause DDi errors), MCM, 2nd difficulty setting, some new dungeons.
v0.1.1 - fixed script function for choosing random belt that sometimes wasnt doing anything.
Known issues
Several things might need improving - will do so if time would allow.
It's very unlikely that dialogues of this mod are free of spelling/gramatical errors .... well, I tried.
26845 downloads
Updated
-
Deviously Helpless
By Srende
So you somehow ended up stuck in an armbinder and are now wandering around Skyrim in it. What's preventing all the bandits from taking advantage of you when you can't resist?
What it is
If enemies see you coming too close to them helpless, they'll just straight up rape you instead of even bothering to attack. This is based on what Devious devices you're wearing. A bunch of them are selected by default to trigger the attacks when worn, but I suggest changing those to your own preferences. Followers are in danger as well.
All the nearby enemies will take turns, and there's no early escape. However, once satisfied, they will let you go. There is a short grace period of random duration to give you a head start on running away. Same enemies also won't try to rape you again for 15 minutes from the initial attack trigger.
There's also an option for the attackers to remove worn chastity belt, but that only works on the two ones that come with Integration, not with belts from any other mod. Optionally, it can be set to be removed only if the attackers your you have the correct key. For the attackers to have keys, I recommend installing Devious Devices - For the Masses as well.
Features
Enemies taking advantage of you when wearing Devious Devices
... with the specific items customizable through the config
... also configurable to only happen when unarmed
Follower will get used as well
Vibrations from worn plugs startling you enough to drop equipped weapons
Gold stealing during attacks
All of the above can be turned on and off individually through the config.
There is also an option for attackers to steal a couple of random items from you, this however is slightly more dangerous and potentially gets you stuck in some quests as it might remove quest items as well, for that reason it's only possible to enable through console:
set WD_StealGear to 1
It can be disabled again by setting the value to 0.
There's also an Italian translation available, thanks RockMic!
Requirements
SexLab
SexLab Aroused
Zaz Animation Pack
Devious Devices - Assets
Devious Devices - Integration
Suggested mods
These go nicely together with Helpless, mainly by requiring or forcing you to wear the items that then trigger Helpless. Remember to check their requirements as well. In no particular order:
Devious Devices - For the Masses
Quick as you like
Skyrim Bound
Devious Captures
Submit + Devious Devices
Captured Dreams
And other mods in this list.
Troubleshooting & reporting issues
If you you're having trouble with the mod, or just reporting issues, you can ask for help in the thread. Remember to include your papyrus log of the events with issues. For help how to find your logs, see this thread.
Thanks to
Min & Zadil for Devious Devices
Ashra XIII for the original idea and testing
MixedupJim and Bane_master for ideas
Huili for Russian translation
Veladarius for Captured Dreams integration
Slorm for testing
Coopervane for the banner
Changes - 1.15d
Workaround for crash at the end of Draugr scene with latest PapyrusUtil
Inescapable armbinder will now stay that way after a scene
Wrist ropes no longer count as cloth to improve compatibility with PetCollar
Compatibility with Captured Dreams updated for its latest version
1.15c
Support for 4-way animations in human scenes
Fixed torches not getting dropped on weapon drop events
Fixed spells getting automatically equipped (and staying equipped) after a weapon was dropped
Fixed armbinder selection after draugr scenes not respecting the style preference
Fixed armbinder getting half-equipped after scenes
Fixed weight bonuses having wevy wevy slight health regen
Fixed enemy item theme selection not always working
1.15b
Support for other mods to initiate drop weapon events
Prevented scenes from starting while transformed into a werewolf
Added support for boots, both as trigger and equipping
Added Broken oar grotto bandits as valid rapist faction
bug fixes
1.15
Added option to restrict fast travel based on worn devices
Added options to select preferences for devices carried by enemies to equip onto the player
Added toggle for allowing enemies to carry & equip blindfolds, won't affect those carried by the player
Updated API functions for suspending scenes work from mod events
Fixed some dirty edits
Fixed harness trigger selection
Like you say, when you're helpless, you're pretty much screwed. The point of the mod then is to replace being figuratively screwed with being literally screwed. Repeatedly.
- Mud
259338 downloads
Updated
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Sexlab Vampiress (Better Vampires Compatible)
By Jallach
Now with status indicator
What is this mod about ?
This is a Mod for female characters.Well we need a reason for the wild sex life of our heroine . You got Molag Bal's legendary Breath of Death Armor set. You look nude, as befits your nymphomaniac nature, But the armor holds all the power of your mighty Daedric Lord ... if you fill it with your erotic energy
What does this mod do ?
You roleplay a especially nymphonaniac vampiress. Your immortal libido has a real impact on the performance of your character. She wears a special armor with the blessings of Molag Bal. The armor rate raises as you keep your sexual appetites satisfied or drops if you don't. Also Molag Bal's envoyees love to let Mortals feel the cold of death, hence cold spells get augmented by this armor set. (Details see spoiler below).
Where do I find my armor and the perk, can I improve my armor ?
Both are given to you on first gamestart automatically. However as your character progresses you might want to add enchantments etc. There are several ways to acquire a new armorset, you can forge it under MISC (just click a forge and go to that folder). You need Red Mountain Flowers to create it, You can also buy it at the Riverwood trader. You can also improve the armor like any vanilla armor. Again Red Mountain Flowers are needed.
Details about the mod (list of exact changes of spellpower and armorrating) ?
You can now check the status of your blessing under the constant spell section in the magic menu. Red does not have any negative consequences for you in the standard sense, but not having your blessing working is surely enough negative to use red color. (See Screenshots below)
It is a pretty low level armor to not totally disbalance the game. However, it is standard light armor, so all light armor perks work too. as your character grows you get at dragonscale armor level. If you are a happy satisfied nymphomaniac vampiress, you will do well
Name of the pieces are:
Molag Bal's Breath of Death Armor, Molag Bal's Breath of Death Helmet, Molag Bal's Breath of Death Gauntlets and Molag Bal's Breath of Death Boots
Armorrate and spell levels as you raise in experience:
How does the perk of Molag Bal work exactly for your vampire armor:
What if I don't like it or it interferes with my other mods ?
Just deactivate the mod or delete it. It is made in a form that does not does not overwrite anything.
Updating from an older version
Just overwrite the esp file and you will work with the new version.
REQUIRED MODS (if you are new to sexlab, I listed the standard mods that are required for sexlab on the bottom of this text as well)
Dawnguard DLC and of course SexLab and SexLab Aroused
Recommended (after all it makes sense to earn some cash with all the sex you have to have :
RadiantProstitution Tweaked and Sexlab Guild V.9 or if you want to be a very perv vampire: Animal Mansion
Installation:
Upgrade:
just overwrite the old files, to get the new goodies you should deactivate the mod, start your game, save it, reactivate the mod and start the game again.
Future plans
- I am planning another Mod I will develop slowly with MCM etc. I will bring in the experience from that one to this mod. However, I am not planning to let this one die, just taking slower steps until the new mod is finished. Meanwhile I am taking inpuut from you people on what you expect from this mod to be added. Easy requests get built in immediately, tougher ones later on.
Complete list of requirements if you are new to sexlab:
Workarounds for collisions with other mods:
12148 downloads
Updated
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SexLab MatchMaker - Updated 09/17/2014
By Ashal
SexLab MatchMaker
Revision 7 - September 17th, 2014
----- Description & Usage --------------------------------------------
MatchMaker is intended as a simple proof of concept mod for the SexLab Framework. It will give the player two spells, a target and a self version called "Irresistibly Attractive". When used it will apply a magic effect for up to 3 characters, including the player. Once the magic effect expires on an NPC or player, if any characters share the Irresistibly Attractive buff, they will begin having sex, if the actor is alone in having the buff, they will being to masturbate.
As this is a proof of concept mod, if you are a modder looking to use SexLab for your own mods, the provided source script files are heavily commented in attempt to make the steps to start the sex animations clear while showing a working example.
----- Requirements ----------------------------------------------------
SexLab Framework - v1.59b or newer
----- Permissions ------------------------------------------------------
You must ask my permission before distributing this on any site other than LoversLab.com
If you wish to translate the framework into another language, seek permission before doing so. If you need it, I will provide you with as much support as I can to assist you with the translation process
------------------------------------------------------------------------------
1269607 downloads
Updated
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Skyrim Bound
By Srende
Skyrim Bound is intended as an alternative start mod without the alternative start part. The mod makes it possible to start your game with a set of Devious Devices, and allows you to choose the worn items freely through the in-game menu.
So, start the game with your favourite alternative start mod (or vanilla if that's your thing), and afterwards fire up Skyrim Bound to push the difficulty up a notch.
Since the mod is activated through the menu, you can of course use it later in the game as well. The menu will however disable itself after one use.
Notes
Devious expansion is fully supported (including the new ebonite items), but it isn't required. As such, the items available to equip will change depending if it is installed or not.
Starting the game with "Surprise me" will ignore all other settings in the menu, making it a completely random experience.
Daedric plugs included here are also craftable once the Devious Devices book from Integration is read.
Requirements
Devious Devices - Assets
Devious Devices - Integration
Devious Devices - Expansion
Remember to also install any other mods required by these.
Credits
Coopervane for original idea
Aelie for Daedric plugs & LADL
Mord Sif for name
naaitsab, Slorm and others I forgot for feedback & testing
Zadil & Min for Devious Devices
Changes
1.2
Support for pony boots from DDx
Support for piercings from DDi
Added option to set the armbinder inescapable
Reusable on new games
1.1
Support for DD - Integration 2.8.1Included Leather Posture Collar
[*]Support for DD - Expansion 1.1.2
Included white & red items
Couple of new presets
[*]Improvements to random bounty
Randomly picks between same bounty for all holds (old system) and different bounty in each hold
1.0
Initial release
45398 downloads
- Devious Devices
- bondage
- (and 4 more)
Updated
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SD+ (Sanguine Debauchery enhanced) Castellano
By Azuka123
Necesitas el Original http://www.loverslab.com/files/file/503-sd-sanguine-debauchery-enhanced-2014-08-31/
Es Solo la traducción al castellano de este mod
This mod is playable but can still create issues with your save game, especially if you want to uninstall it later (read the Known Issues section and the second post of the forum thread).
Remember to make copies of your save game BEFORE you install and enable this mod.
Be sure to look at the requirements below. SD+ 2.0 now requires both Death Alternative - Your Money or Your Life and Devious Devices (Integration and Assets).
3631 downloads
Submitted
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Devious Devicees Arm 1
By g349875216
what does this do?
I want to try let (DD) have defense value and can enchant.
Display and locking function, I have no problems in my test time.
may be still have a problem!
backups your save.
When you equip a (DD) of your inventory presents another is equipped. 【Item reference reserved for scripts interaction. This should not appear in your inventory. Check your Devious Devices mod configuration. Enchant this equipment can affect your Player state】 don't worry about it.that arm the weight is 0,after remove equipment it will disappear.
REQUIRED MODS
SexLab
SexLab Aroused
ZaZ Animations
Devious Devices Assets
Devious Devices Integration
Devious Devices Expansion
recommended
Deviously Cursed Loot
Devious Devices For Him
Devious Devices - For the Masses I I
990 downloads
Updated
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Horrified Female Prisons
By pchs
Have you ever been too lonely while imprisoned in one of the Skyrim prisons? Now you won't.. You'll share the cell and surroundings with fellow (female) prisoners put on various poses and devices. Have you ever wondered why there are now tortured souls inside the prisons? Now there are.. Have you never feared the insides of medieval dungeons? Now you will..
What does this do?
This mod uses several other mods to bring horrifying atmosphere to most of Skyrim's prisons with strong emphasis to female slavery/abuse. It uses the resources from mods 'Diabloesque decorations' and 'ZaZ Animation Pack' and should serve as complement to great mods such as Prison Overhaul by XaZ, or to complement my idea of 'twisted, female unfriendly, slaveryfied Skyrim'.
Generally this mod shouldn't use people that do not like gore stuff. This mod also utilizes some of the cool new features in v 6.00 of ZaZ Animation Pack.
Requirements & Credits
Diabloesque decorations (zdd.esp) (version c or higher) - by nooblet123
ZaZ Animation Pack (version 6.00 or higher) - by ZaZ and XaZ
SexLab - by Ashal
and of course requirements of these requirements (see their download pages..)
Special thanks
I am grateful to nooblet123 to create such horrifying decorations which bring dread to our hearts (and prisons).
Amazing stuff is continuously being done by both ZaZ and XaZ, such as working bdsm furniture and stuff!
Modified prisons
Solitude (Castle Dour dungeon) - done
Winterhold (The Chill) - not planned
Markarth (Cidhna Mine) - unclear ideas how yet (feel free to post some - probably should be compatible with fine 'Devious Cidhna' mod)
Dawnstar - done
Whiterun (Dragonsreach dungeon) - not planned (won't be done - use my other mod Slaverun which adds similar feature and more..)
Morthal - done
Windhelm (Palace of the Kings Bloodworks) - done
Riften - done
FAQ
Q: Is there any SexLab content yet?
A: Not yet, but I plan to expand this mod somehow.
Q: Some decorations are too harsh/brutal/gore for me. Can you create a light version?
A: Have you ever seen a light version of true medieval dungeon?
Q: My Skyrim crashes on startup.
A: Have you downloaded all required mods? Have you installed them? Have you installed them correctly. Reinstall them. Run FNIS.
Q: I have a grey face bug on one of the NPC.
A: Report which one in support thread.
34658 downloads
Updated
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Sexlab Devious Khajiit Gags
By Yuni
I still suck at web formatting, so this is still going to look awkward. Sorry!
This is a small pack of my custom bondage gear for devious devices, but the primary focus of the file is adding gags to beast races. As of yet this pack contains two Devious Devices-functioning gagg for Khajiits, one chastity item ported over from Zaria's Restraints, and bodyslide functionality for the Zaria spanking skirt.
-----WHAT'S IN THIS PACK-----
--A log bit gag straight out of ZaZ Animation Pack that functions exactly like a Devious Devices ball gag, with identical interaction text... but a Khajiit can wear it!
--A muzzle straight out of Zarias Restraints that functions exactly like a Devious Devices ball gag with identical interaction text... but a Khajiit can wear it!
--A set of labia rings with a lock on them straight out of Zarias Restraints that functions exactly like a Devious Devices padded, open chastity belt, with identical interaction text... but it looks like labia rings on your character! ... and hopefully doesn't crash the game now...
--A bad, proof-of-concept body slide port of Zarais spanking skirt, meant for CB++ Belly Big slider sets, for Bodyslide and Outfit Studio. It looks perfect when you're standing still, but the legs bend through the skirt when you walk, possibly due to bone weighting or something...
-Run bodyslide with it if you want to put it on, because it looks hilariously out of proportion normally. I was tired of not being sure whether or not the proper mesh was applying, so I started setting sliders at like, 200% for funzies. I was worried if I didn't include the .nif file in the folder it was in, the mod wouldn't load for you, so if you want a laugh, don't run bodyslide and just put it on. You'll either facepalm or laugh.
-This may cause issues because of me tampering with Zaria's files at my end. I'm including the mesh that my tampered version uses just in case, if this causes issues PLEASE TELL ME IN THE THREAD because I am learning how to fix this, and can only test it on my computer where all the files are present.
-----HOW TO GET THE GEAR-----
Unfortunately, due to my novice skills in scripting for Skyrim thus far, the devices are only available through the console. Here's how. (This is a no-brainer to anyone with Skyrim console experience)
1. Open the console ( the ~ key to the left of 1 on your keyboard).
2. Type in console: help "log bit" (WITH the quotation marks, or it won't work), hit enter.
3. You will see the reference # for "Devious Log Bit Khajiit Gag" show up.
4. Type in console: player.additem theNumberFromStep3Here 1 and hit enter
Voila, you have your log bit gag. To obtain LABIA RINGS, just replace "log bit" with "labia", and it will give you the reference number.
Obviously, repeat the same method, searching "Spanking Skirt" to find the spanking skirt.
-----Author's Notes-----
This mod is NOT perfect in terms of prissiness. I have bug tested it, but I might have missed some. YES the inventory icon is that of the original Devious Device I was replicating for the purpose of this mod, ie a strap ball gag or an open padded chastity belt. It will NOT look that way on your character. :3 Just put it on, you'll see.
The log bit gag might work on humans, I haven't tested that, feel free to let me know and I'll add it to the description.
I think this gag only works on females thus far. I have not tested it on males.
DO NOT DROP THE GAG. It'll vanish into the aether if it becomes a dropped inventory item. I know how to fix it, but have not yet put forth the effort to do so.
I WANT FEEDBACK! The latest version uses additional files than just the esp, so I packed in the new files I'd made, juuuuuuuuuust in case... For all I know, the last version's labia rings didn't work at all, because no one is testing it in the comments. PLEASE, if you download this and it works, or doesn't work, throw me a line. It won't necessarily work the same way on my computer that it does on yours!
-----INSTALL INSTRUCTIONS-----
It's an assemblage of files meant for the Data and Skyrim folder. I have packed it so that Nexus Mod Manager should work. If you don't use a mod manager, unpack it to the Skyrim folder, NOT Data. If you unpack it to Data manually, you'll end up with Skyrim/Data/Data/files and it won't work!
-----PERMISSIONS-----
Put this in any mod pack you want, as long as you credit me, and the authors of the content I borrowed. The main point of this mod is to get Khajiits (and Argonians, if anyone ever makes art assets for their gags) into the Devious scene for all my fellow furries out there.
If anyone reports a problem that you know how to fix and I don't, feel FREE to tinker. If you fix it, and I check this, I will add you to the credits for your help. If you can make the inventory items prettier, or make it so that the gag doesn't vanish on being dropped, or add any Khajiit items yourself, I will give you full credit. I suck at this, feel free to help and give me your edits.
-----CREDITS-----
Min and the Devious Devices crew: All the scripting and programming work.
Min: For putting up with my buffoonery in getting this mod functioning.
Aelie: For giving me Creation Kit boot camp on how to adapt these, and putting up with the notorious temper I have while I'm learning.
http://www.nexusmods.com/skyrim/mods/13290/? : The authors of Zairas Restraints, for the labia rings and (soon) the Khajiit muzzle!
http://www.loverslab.com/files/file/156-zaz-animation-pack-2014-08-09/ : Xaz for his great work on his log bit, and borrowing of his scripts as well.
NONE OF THE ART AND SCRIPTS IN THIS MOD ARE ORIGINAL, I'M JUST ADAPTING PIECES AND MOVING PROPERTIES AROUND.
Well... I did make one custom enchantment, but it's just one of Min's and one of Xaz's combined!
3773 downloads
- devious_devices
- sexlab
- (and 3 more)
Updated