Search the Community
Showing results for tags 'animals'.
-
Version v04.18
740361 downloads
Allow ❤️❤️friendly❤️❤️ creatures to take advantage of your character and NPCs. Any nearby non-hostile creatures with a high enough arousal will pursue and force themselves on (or seduce) your character or any available NPC. There are lots of configuration options to customise your experience, including dialogue and hotkey invitation. Aroused Creatures is designed to provide an immersive way to enable sex with creatures outside combat. This is intended to compliment combat-sex mods like SexLab Defeat which allow combat to end or be avoided with sex, including sex with creatures. As such, Aroused Creatures specifically excludes engagement with hostile creatures in order to allow combat mods like this to function. SexLab Aroused Creatures SE is developed from the Legendary Edition SexLab Aroused Creatures. Please note that any support for patched versions of Aroused Creatures must be sought from the authors of the patches. License All contained code and assets: GPLv3. Full license included in archive. Open Source means more and better mods for everyone. Please consider releasing your own mods under recognized open source licenses such as GPL, MIT, or CC and help build a foundation for future mod developers. Hard Requirements SexLab SE or SexLab P+ and all requirements. OSL Aroused and all requirements. Other versions of SexLab Aroused should work. Pandora Behaviour Engine Plus Required to add new animations to the game. Run this after installing or uninstalling any animation mods. If you are not sure, run it anyway. Actors will t-pose without this. Other Requirements SexLab Defeat SE Aroused Creatures is intended to compliment the combat sex features of Defeat. Use this to provide a means of having sex with hostile creatures. This mod also provides the player struggle HUD meter feedback used by Aroused Creatures (the Defeat ESP does not need to be enabled if the other features are not wanted). Creature Framework SE (third-party port) Creature aroused model management. More Nasty Critters SE, Creature Framework, and Creature Summoner (third-party port) Creature aroused models and animations. Also adds spells to spawn female creatures. Fuz Ro D-oh Silent Voice Silent dialogue readability. Strongly Recommended SexLab More Creatures SE Adds more friendly domestic creatures for Aroused Creatures to work with. There will be far fewer engagements without this. Recommended Mods Billyys Animations for SE (third-party port) Creature group animations. Horny Creatures of Skyrim SE (third-party port) Adds animations for male NPCs on female creatures. SLAL SE Animations by Sailing Rebel Adds a few more non-consensual horse animations. FunnyBizness SLAL Pack (third-party), more animations. One With Nature - Dynamic Animals and Creatures SE Allows normally hostile creatures such as wolves and deer to be treated as friendly. Installation Skyrim must be installed outside Program Files to avoid potential issues with Windows UAC. This is not just an Aroused Creatures issue - modded Skyrim should never be installed in protected areas of the file system. Doing so can prevent SKSE and other modding tools from functioning correctly. Avoid any folder created by Windows itself, including Documents, Desktop, Downloads, etc. Folders in the root of a drive other than C are recommended. Exclusions must be configured in any antivirus or antimalware apps for the game installation folder, folders containing any modding tools including the mod manager, the mod manager instance or staging folder, and the mods download folder. As with install location, this is an issue for modded Skyrim in general not just Aroused Creatures. Antivirus can interfere with the normal operation of mod managers, SKSE and SKSE plugin mods like SexLab and PapyrusUtil which Aroused Creatures depends on. Use Mod Organizer 2 (fully supported) or Vortex Mod Manager. NMM and manual installation are not supported! Enable the mod in the MO2 left panel, and make sure the SexLab Aroused Creatures.esp is enabled in the Plugins tab. It should not matter where the ESP is in the load order, so long as it is after SexLab.esm and SexLabAroused.esm. Run Pandora and deal with any warnings or errors (they are all important). By default, Aroused Creatures does not display any notifications during initial installation. This is to avoid contributing to new-game notification spam. Once in-game ensure that SexLab is fully installed. For the original SexLab, this requires opening the SexLab MCM, clicking the Install option, exiting the menu then waiting for SexLab's "Ready" notification at the top left of the screen. For SexLab P+ it should be fully installed automatically. Once SL installation is complete open the SexLab MCM again, choose the Animations Settings page and uncheck the Disable Starting Teleport option (to speed up animation start), then enable the Allow Creature Animations option (to install creature support). Close the menu and wait for the message that creature animations have been installed. Aroused Creatures will be active as soon as creature animation installation has finished. You may need to install SLAL packs to make creature animations available. For SLP+ this will involve adding compatible SLSB packs or using the Automated SLSB Conversions mod (available from the SexLab P+ download page). Open the SLAL MCM page then enable and register the installed animations. Check the Aroused Creatures MCM > Help page for any issues with the installation. Highlight an indicator on this page to see an explanation and possible solution at the bottom of the interface. Updating If it ain't broke, don't fix it! If you are mid-game and the mod is doing everything you want it to, then consider not updating until your next playthrough. Updating always comes with the risk of new issues, which can be avoided if you don't need the fixes or new features the update provides. Back up your Aroused Creatures configuration in the AC MCM > Profiles page. Enter a name for the profile in the text field at the top right, then click a profile save slot below it. Again, if an update goes badly, you will be able to use the profile to get back to where you were much faster. Make a named save before updating. To do this, open the in-game console and use the command save "Before SLAC v4.16". If the update goes badly, you can then reinstall the previous version and load up that save to get back to where you were. Aroused Creatures is specifically designed to support mid-game updates, and will handle conversion of settings and states where necessary. To update, simply uninstall the previous version and install the new one. Run LOOT to make sure the load order is updated. When loading the last save, there may be some notification messages to indicate that the update has made changes. Check your configuration, and enjoy. Downgrades are not supported. To downgrade you will need to load a save from before the upgrade. How To Use Automatic The core functionality of Aroused Creatures is automatic and does not require user input. By default Aroused Creatures will be active as soon as SL is ready. If a creature with a suitable arousal level is within range of a female NPC or PC they will begin to pursue them. When they are close enough they will start a non-consensual SL animation (or a consensual one if there are no alternatives). Only two pursuits can be active at the same time, one NPC and one PC, but another NPC pursuit can begin as soon as a victim is engaged. By default, other creatures can queue to use an already engaged actor. To increase the frequency with which engagements are triggered go to the Aroused Creatures MCM, select the PC/NPC Auto Settings and reduce the Creature Arousal Threshold for the PC and/or NPC. Invitation To directly invite a creature to engage the PC access the Aroused Creatures MCM -> Dialogue & Interactions, find the Invite Creature Hotkey and chose an input. Adjust the Invite Arousal which will be used to test the creature's arousal when trying to invite them. Now stand close to a creature with the reticle over them and hit the invite key. A message should be displayed if the creature is not suitably aroused or cannot be animated for some reason, otherwise an SL animation should start. Settings in the Creature Framework MCM can be used to change the level at which creatures become visibly aroused to help show the player when they might be interested. Hold the key for one second to try and perform oral sex on the creature. Hold the key for two seconds to invite nearby creatures of the same species as the targeted creature to a group animation. Dialogue options can be enabled under Dialogue & Interactions that will allow you to direct your follower NPCs and creatures by talking to them. You may also extend this to non-followers. Some dialogue options will only be available after selecting an actor with the Target Select Key (default [N]) - for instance, select a creature then persuade your NPC follower to deal with it, or select an NPC and task your creature with chasing them down. There are plenty of other settings to explore and customise your experience. Hover over a setting in the MCM to view a description at the bottom of the interface In-Game Help There is now a Help MCM page which will display potential issues with the configuration of Aroused Creatures and SexLab. Hover over any warning to get a detailed description. The Help page will also list recently failed engagements and their failure codes. Hover over these codes to display a description of what they mean and any potential solutions. Saving and Loading Profiles Aroused Creatures configurations can be saved and loaded via the Profiles MCM page allowing settings to be transferred between saves. When using MO2 these saved profiles will be found in the Overwrite mod under SKSE > Plugins > ArousedCreatures and may be moved to another mod if required. If they are moved to the Aroused Creatures mod itself then please remember to back them up before updating or they will be lost for good. It may be more prudent to store them in a separate mod specifically for such SKSE data. Arousal Exposure to nudity and witnessing sex acts will increase creature arousal and produce more frequent engagements. This is not controlled by Aroused Creatures. For issues with arousal not properly increasing or increasing too quickly, please check the OSL Aroused support thread or the support thread for your version of SL Aroused. Frequently Asked Questions Known Issues Change Log See support thread for older Change Logs and Downloads -
SexLab Aroused Creatures SE (2026-06-12) View File Allow ❤️❤️friendly❤️❤️ creatures to take advantage of your character and NPCs. Any nearby non-hostile creatures with a high enough arousal will pursue and force themselves on (or seduce) your character or any available NPC. There are lots of configuration options to customise your experience, including dialogue and hotkey invitation. Aroused Creatures is designed to provide an immersive way to enable sex with creatures outside combat. This is intended to compliment combat-sex mods like SexLab Defeat which allow combat to end or be avoided with sex, including sex with creatures. As such, Aroused Creatures specifically excludes engagement with hostile creatures in order to allow combat mods like this to function. SexLab Aroused Creatures SE is developed from the Legendary Edition SexLab Aroused Creatures. Please note that any support for patched versions of Aroused Creatures must be sought from the authors of the patches. License All contained code and assets: GPLv3. Full license included in archive. Open Source means more and better mods for everyone. Please consider releasing your own mods under recognized open source licenses such as GPL, MIT, or CC and help build a foundation for future mod developers. Hard Requirements SexLab SE or SexLab P+ and all requirements. OSL Aroused and all requirements. Other versions of SexLab Aroused should work. Pandora Behaviour Engine Plus Required to add new animations to the game. Run this after installing or uninstalling any animation mods. If you are not sure, run it anyway. Actors will t-pose without this. Other Requirements SexLab Defeat SE Aroused Creatures is intended to compliment the combat sex features of Defeat. Use this to provide a means of having sex with hostile creatures. This mod also provides the player struggle HUD meter feedback used by Aroused Creatures (the Defeat ESP does not need to be enabled if the other features are not wanted). Creature Framework SE (third-party port) Creature aroused model management. More Nasty Critters SE, Creature Framework, and Hentai Creatures (third-party port) Creature aroused models and animations. Also adds spells to spawn female creatures. Fuz Ro D-oh Silent Voice Silent dialogue readability. Strongly Recommended SexLab More Creatures SE Adds more friendly domestic creatures for Aroused Creatures to work with. There will be far fewer engagements without this. Recommended Mods Billyys Animations for SE (third-party port) Creature group animations. Horny Creatures of Skyrim SE (third-party port) Adds animations for male NPCs on female creatures. SLAL SE Animations by Sailing Rebel Adds a few more non-consensual horse animations. FunnyBizness SLAL Pack (third-party), more animations. One With Nature - Dynamic Animals and Creatures SE Allows normally hostile creatures such as wolves and deer to be treated as friendly. Installation Skyrim must be installed outside Program Files to avoid potential issues with Windows UAC. This is not just an Aroused Creatures issue - modded Skyrim should never be installed in protected areas of the file system. Doing so can prevent SKSE and other modding tools from functioning correctly. Avoid any folder created by Windows itself, including Documents, Desktop, Downloads, etc. Folders in the root of a drive other than C are recommended. Exclusions must be configured in any antivirus or antimalware apps for the game installation folder, folders containing any modding tools including the mod manager, the mod manager instance or staging folder, and the mods download folder. As with install location, this is an issue for modded Skyrim in general not just Aroused Creatures. Antivirus can interfere with the normal operation of mod managers, SKSE and SKSE plugin mods like SexLab and PapyrusUtil which Aroused Creatures depends on. Use Mod Organizer 2 (fully supported) or Vortex Mod Manager. NMM and manual installation are not supported! Enable the mod in the MO2 left panel, and make sure the SexLab Aroused Creatures.esp is enabled in the Plugins tab. It should not matter where the ESP is in the load order, so long as it is after SexLab.esm and SexLabAroused.esm. Run Pandora and deal with any warnings or errors (they are all important). By default, Aroused Creatures does not display any notifications during initial installation. This is to avoid contributing to new-game notification spam. Once in-game ensure that SexLab is fully installed. For the original SexLab, this requires opening the SexLab MCM, clicking the Install option, exiting the menu then waiting for SexLab's "Ready" notification at the top left of the screen. For SexLab P+ it should be fully installed automatically. Once SL installation is complete open the SexLab MCM again, choose the Animations Settings page and uncheck the Disable Starting Teleport option (to speed up animation start), then enable the Allow Creature Animations option (to install creature support). Close the menu and wait for the message that creature animations have been installed. Aroused Creatures will be active as soon as creature animation installation has finished. You may need to install SLAL packs to make creature animations available. For SLP+ this will involve adding compatible SLSB packs or using the Automated SLSB Conversions mod (available from the SexLab P+ download page). Open the SLAL MCM page then enable and register the installed animations. Check the Aroused Creatures MCM > Help page for any issues with the installation. Highlight an indicator on this page to see an explanation and possible solution at the bottom of the interface. Updating If it ain't broke, don't fix it! If you are mid-game and the mod is doing everything you want it to, then consider not updating until your next playthrough. Updating always comes with the risk of new issues, which can be avoided if you don't need the fixes or new features the update provides. Back up your Aroused Creatures configuration in the AC MCM > Profiles page. Enter a name for the profile in the text field at the top right, then click a profile save slot below it. Again, if an update goes badly, you will be able to use the profile to get back to where you were much faster. Make a named save before updating. To do this, open the in-game console and use the command save "Before SLAC v4.16". If the update goes badly, you can then reinstall the previous version and load up that save to get back to where you were. Aroused Creatures is specifically designed to support mid-game updates, and will handle conversion of settings and states where necessary. To update, simply uninstall the previous version and install the new one. Run LOOT to make sure the load order is updated. When loading the last save, there may be some notification messages to indicate that the update has made changes. Check your configuration, and enjoy. Downgrades are not supported. To downgrade you will need to load a save from before the upgrade. How To Use Automatic The core functionality of Aroused Creatures is automatic and does not require user input. By default Aroused Creatures will be active as soon as SL is ready. If a creature with a suitable arousal level is within range of a female NPC or PC they will begin to pursue them. When they are close enough they will start a non-consensual SL animation (or a consensual one if there are no alternatives). Only two pursuits can be active at the same time, one NPC and one PC, but another NPC pursuit can begin as soon as a victim is engaged. By default, other creatures can queue to use an already engaged actor. To increase the frequency with which engagements are triggered go to the Aroused Creatures MCM, select the PC/NPC Auto Settings and reduce the Creature Arousal Threshold for the PC and/or NPC. Invitation To directly invite a creature to engage the PC access the Aroused Creatures MCM -> Dialogue & Interactions, find the Invite Creature Hotkey and chose an input. Adjust the Invite Arousal which will be used to test the creature's arousal when trying to invite them. Now stand close to a creature with the reticle over them and hit the invite key. A message should be displayed if the creature is not suitably aroused or cannot be animated for some reason, otherwise an SL animation should start. Settings in the Creature Framework MCM can be used to change the level at which creatures become visibly aroused to help show the player when they might be interested. Hold the key for one second to try and perform oral sex on the creature. Hold the key for two seconds to invite nearby creatures of the same species as the targeted creature to a group animation. Dialogue options can be enabled under Dialogue & Interactions that will allow you to direct your follower NPCs and creatures by talking to them. You may also extend this to non-followers. Some dialogue options will only be available after selecting an actor with the Target Select Key (default [N]) - for instance, select a creature then persuade your NPC follower to deal with it, or select an NPC and task your creature with chasing them down. There are plenty of other settings to explore and customise your experience. Hover over a setting in the MCM to view a description at the bottom of the interface In-Game Help There is now a Help MCM page which will display potential issues with the configuration of Aroused Creatures and SexLab. Hover over any warning to get a detailed description. The Help page will also list recently failed engagements and their failure codes. Hover over these codes to display a description of what they mean and any potential solutions. Saving and Loading Profiles Aroused Creatures configurations can be saved and loaded via the Profiles MCM page allowing settings to be transferred between saves. When using MO2 these saved profiles will be found in the Overwrite mod under SKSE > Plugins > ArousedCreatures and may be moved to another mod if required. If they are moved to the Aroused Creatures mod itself then please remember to back them up before updating or they will be lost for good. It may be more prudent to store them in a separate mod specifically for such SKSE data. Arousal Exposure to nudity and witnessing sex acts will increase creature arousal and produce more frequent engagements. This is not controlled by Aroused Creatures. For issues with arousal not properly increasing or increasing too quickly, please check the OSL Aroused support thread or the support thread for your version of SL Aroused. Frequently Asked Questions Known Issues Change Log See support thread for older Change Logs and Downloads Submitter Sailing Rebel Submitted 06/06/18 Category Other Requirements SexLab SE, OSL Aroused, Pandora Behaviour Engine Plus Regular Edition Compatible No Install Instructions
- 2925 replies
-
28
-
I've been looking for places that host NSFW feral 3d models. I know smutbase used to have them but they've been purged and I couldn't find any archive around anymore. The only feral left is the overly cartoony stuff. Does anyone have other sources or an archive of smutbase?
-
View File Canines Animations Mating animations of canines with women and for canines among themselves. Animations only for canines: Labradors, Huskies, Timber Wolves, Arctic Wolves and Wargs; from DLC Odyssey: Bog Hound, Great Wolf; from VAE: German Shepherd, Great Dane, Rottweiler; New sounds: fucking, knot pull out, pre knot pull out. Animations: Doggy Side View (SV) Doggy SV with Change Angle Doggy SV with Licking before Mating (LBM) Missionary Above View (AV) with LBM (with hands) Doggy AV with LBM Dragging Licking Blowjob Handjob Installation: Unzip the downloaded file and place the Canines Animations folder in the path Steam\steamapps\common\RimWorld\Mods (for the Steam version of the game). Dependencies: Harmony HugsLib Rimworld Animations 2.0 RimJobWorld Desirable: H.C AnimalReskins Complete 2 for Canines Animations (a modified version by me with aligned animal textures for animations) When this mod is enabled, animation offsets will automatically adjust to the new canine textures. Sized Apparel - Zero (alignments for pawns were made for the textures of this mod) RJW - Animal Graphics Addon (almost all animations support genital textures for animals) GitPage: https://gitgud.io/Alpenglow305/canines-animations Submitter Alpenglow Submitted 08/17/2024 Category Rimworld
-
Version 1.3
54565 downloads
Mating animations of canines with women and for canines among themselves. Animations only for canines: Labradors, Huskies, Timber Wolves, Arctic Wolves and Wargs; from DLC Odyssey: Bog Hound, Great Wolf; from VAE: German Shepherd, Great Dane, Rottweiler; New sounds: fucking, knot pull out, pre knot pull out, licking. Animations: Doggy Side View (SV) Doggy SV with Change Angle Doggy SV with Licking before Mating (LBM) Missionary Above View (AV) with LBM (with hands) Doggy AV with LBM Dragging Licking Blowjob Handjob Installation: Unzip the downloaded file and place the Canines Animations folder in the path Steam\steamapps\common\RimWorld\Mods (for the Steam version of the game). Dependencies: Harmony HugsLib Rimworld Animations 2.0 RimJobWorld Desirable: H.C AnimalReskins Complete 2 for Canines Animations (a modified version by me with aligned animal textures for animations) When this mod is enabled, animation offsets will automatically adjust to the new canine textures. Sized Apparel - Zero (alignments for pawns were made for the textures of this mod) RJW - Animal Graphics Addon (almost all animations support genital textures for animals) GitPage: https://gitgud.io/Alpenglow305/canines-animations -
Anger provoked an adrenaline rush. I used one of my yoga poses as a fighting stance. One hand on the ground for balance, my body straight and both legs stretched in front and behind me. It was an inverted splits, which knocked over three out of the gang's four members. Not bad, I knew my kicks were devastating! The last guy still standing tried to tackle me. I sat cross-legged after my first move. This position gave me a considerable advantage: an outstanding view of his groin. I gave everything my arms had to offer, stopping his run by striking his lower belly with my hands. I rolled towards the man I'd just deprived of offspring. Among them, he was the only one with a rifle and therefore my best chance of bringing a swift end to the fight. Once I'd retrieved the rifle, I aimed at the guy who'd just shredded my tank top. I thought back over the previous minutes when his gang had assumed they had me. Who was the fool now? The humiliation I'd just suffered could only be appeased in one way: the permanent disposal of these bastards. With them gone, only their bodies remained behind me. I was proud of what I'd accomplished, even if my breasts were now completely exposed. Looking into the distance, I could see a radio antenna at the mountain summit. I had no reason to stick around, the gang didn't have the loot from yesterday's caravan. These raiders truly served no purpose... Except for the rifle. I took the main path to the mountain. It was a wide road with a few wrecked cars. I felt confident about the steep climb, despite having no shoes. The road ranged from gravel to dry soil. Nothing too challenging for a barefoot walker like me! I came to a crossroads where brahmins were drinking water under a tiny shelter. I could either go ahead where the path sloped back down into the jungle, or I could turn left and keep on climbing. I still wanted to give my legs another push and get to the radio tower. As I ascended further, I heard the sound of a waterfall nearby. I had made some good progress and deserved a refreshing break. The waterfall created a small stream. I crouched down and began to drink from it with my hand. The water was so pure, so natural, untouched by radiation. I wanted more, I felt a sudden desire to take a refreshing dip. I stripped off completely. At first the water chilled slightly, but once my whole body was beneath the waterfall, the temperature was just perfect, thanks to the sun. I could have stayed for hours enjoying the wild landscape of ancient Central America. It was definitely the best bath of my life. Being naked in this peaceful place was so pleasant, feeling at one with Mother Nature and closer to her... I rested on some rocks with moss, letting the sun dry my body from the wonderful dip I'd just taken. After a break of an hour or two, I put on my clothes (what was left of them) and set out again on the dirt road towards the mountain summit. I'd gained so much altitude that I could see the marshes from yesterday, even the beach I'd stranded on. I hoped to find some information up there so I could get back to Boston. I had reached the radio tower. The antenna appeared so high up, it could almost touch the sky. The afternoon sun began to hide behind a few clouds. I'd be surprised if I ran into anyone - it was quite a journey to get here! Someone was kind enough to unhinge the radio station's back entrance. I balanced on the door to get in. The place had been abandoned long ago. There were rusty old terminals, a desk with office furniture, some lockers and a chest inside a fenced-in room. Perhaps more interesting stuff awaited me inside... After searching the desk and lockers, both of which were empty, I found the jackpot behind one of these. A bunch of keys that had to open the security door and chest next to me. I was really hoping to find a suitable top, I could feel the cold hitting my nipples. The trunk contained a few odds and ends, but above all, a leather chest top. Made by Ropa Americana, a local store at the mountain's bottom. Thanks to whoever stored this piece here, I intended to put it to good use. Gosh, I loved my new leather top! Plenty of pockets for storage, a shoulder strap and an ammo belt. I'd done a full sweep through the radio station. There was nothing interesting left to find, not even a pair of shoes and there wasn't enough power to restore it. I did, however, identify its source: wind turbines on the plateau above. Dusk was falling softly over Costa Rica. I had reached the mountain peak and wanted to see what lay on the other side. Not that I didn't like the place, but I still wished to be able to return to the United States... Well, what remained of it. I stood on the cliff's edge. The view was breathtaking, despite the fog from the height I sat at. Trees everywhere, huge rocks on the beach, but above all, the place that caught my eye, a lighthouse. If I had a way of getting back, that's where I'd go. Maybe I'd find a boat, or my own, lost in the ocean. Fatigue began to set in. Fortunately, there was a small camp with tents and pre-war canned goods. I was going to spend the night here, plus I had my own security detail with this brahmin grazing peacefully. Tomorrow I'd head back inland to this lighthouse. The following day, I walked down another side of the mountain. I came to a small crossroads with a few shops, where I saw the Ropa Americana store completely cleaned out. On the next building's roof, I heard a radio and a man complaining in Spanish. I needed some info and hoped to get it from him. I used the ladder to reach the roof. An old man was trying to adjust the telescope lens. He didn't even see me, otherwise he would have asked about my outfit, especially my lack of shoes. "Hola señor, perdone, ¿habla usted inglés?" "Hola viajera, no hablo inglés pero mi mujer sí. Tiene un rancho al otro lado del río. Busca una vieja señora con un vestido blanco." "¡Muy bien, muchas gracias por la ayuda y buena suerte!" I crossed the river and landed above the ranch. It looked like a farm with Brahmins grazing in a cloistered area. I wasn't surprised to see that there were still people who knew how to domesticate animals. From my vantage point, I tried to spot a woman in a white dress - that was my English speaker's description. I toured the ranch, looking for someone. It didn't take me long to find her. The old woman in the white dress was running the ranch, but stopped when she saw me approaching. We both smiled at each other, as if we were already family. "Hello, I've met your husband. You speak English, don't you?" "Indeed, my dear, indeed! Come on, let's talk somewhere else." END OF PART 2
-
View File Requiert le mod d'origine : Non Lien du mod d'origine : Cum Alchemy Reborn Auteur d'origine : @RufusTVoltaire et @ffabris Version mod original: 0.6b Version traduite: 0.6b (FR 1.0) Ce mod est un traduction de l'excellent travail de ffabris et RufusTVoltaire. L’alchimie du sperme renaissance Que fait ce mod ? Il ajoute divers ingrédients aux animaux et aux créatures. Quel genre d'ingrédients ? Le meilleur, du sperme !! Que fait-il d'autre ? Il a divers potions, poisons et aliments de nature sexuelle. Les ingrédients sont utilisés comme des ingrédients normaux, ils ont différents effets et sont basés sur le type d'animal/créature que vous terrassez. Comme les renards, ils sont sournois non ? Donc, bien sûr, si vous faites une potion avec son essence, il vous donnera des boosts pour être un petit bougre effronté. Bien sûr, les règles normales de l'alchimie s'appliquent, vous combinez les ingrédients et vous obtenez une potion basée sur les effets des ingrédients et du niveau. Chaque ingrédient a aussi un mauvais effet extrêmement néfaste et un peu trop puissant si vous pouvez le transformer en poison. Ce mod n'ajoute pas de nouveaux effets et n'est pas un remplacement pour l'alchimie, juste un ajout. Ingrédients: (Gras/Bleu = Peu fréquent, Souligné/Or = rare) Ours Poulet Vache Chien de la mort Chien Dragon Draugr Dremora Élan Falmer Renard Gargouille Géant Chèvre Horqueur Cheval Humain Rôdeur Mammouth Riekelin Smilodon Quêteur Squelette Poisson carnassier Araignée Spriggan Troll Loup-Garou Loup Potions/Poisons/Boissons: (Gras/Bleu = la recette existe au pot de cuisson) Sperme de l'archimage Puissance séminaire Sperme de guérison Offrande de Dremora Courage de Rôdeur Revanche testiculaire de Quêteurs Pré-éjaculation de Miraak Crème délicieuse Crème de dragon distillée Lait d'étalon Sperme épicé Hydromel d'aconit Essence de la nature Marchands: Aubétoile: La Panacée Épervine: Boutique Grispin Markarth: Le Remède de la Vieille Faillaise: Élixir d'Élgrim Rivebois: Marché de Rivebois Vendeaume: La Fiole Blanche Blancherive: Épicerie Belethor et Le Chaudron d'Arcadia Caravanes Khajiits. Requis: Dawnguard Dragonborn Remerciements: ffabris et RufusTVoltaire pour ce mod et leurs autorisations de partage de ma traduction Ce n'est qu'une simple traduction, aucune stat ou autre a été modifié. S'il y a une erreur de traduction, un oubli, une faute d'orthographe/de conjugaison ou tout autres problèmes, contactez-moi. Vous aimez mon travail? Alors laissez-moi un message sur ma page LL ça fait toujours plaisir. Merci d'avoir téléchargé ce mod, et amusez-vous bien en Bordeciel N'oubliez pas de remercier les créateurs du mod d'origine pour leur travail. Cette traduction est une exclusivité LL, partagez uniquement le lien de la page et non le mod, merci. Submitter Orpheaned Submitted 11/20/2018 Category Sexual Content Requires Dawnguard & Dragonborn Special Edition Compatible View File
-
Fairies of Skyrim View File UPDATE: A new version of Fairies of Skyrim will soon be available for Skyrim Special Edition! PrincessMely is remaking the mod for SE, and it will be available on PC and Xbox One soon THIS PAGE IS THE OLD VERSION >( ノ ゚ー゚)ノ Fairies Of Skyrim ヽ(゚ー゚ヽ)< This mod adds Fairies to the Wilderness of Skyrim They can be killed and looted for fairy-wings and fairy dust They make an excellent Light Source at night An Obelisk is added that lets you turn into a fairy A follower Fairy called Navi can be found in a hive near the Obelisk There are 3 versions JUMBO --- 2000+ Fairies Medium --- 250+ Fairies light --- 100+ Fairies There are also Peaceful option for each version, fairies will not fight with wild animals like wolves and mudcrabs in peaceful version. In The default version they will, so pick which one you like. >( ^ω^)THANK YOU (^ω^ )< Previews Bellow [video=youtube] [video=youtube] [video=youtube] [video=youtube] [video=youtube] [video=youtube] [video=youtube] Click here to download this file Submitter pyrokensei Submitted 03/08/2015 Category Other Requires Special Edition Compatible
-
View File This is a very simple mod that replaces various predatory animals throughout skyrim with humans in various states of dress. The animals that are replaced include wolves, ice wolves, bears, cave bears, snow bears, sabrecats, snowy sabrecats, trolls, and frost trolls. The humans that replaced them should belong to exactly the same factions as the creature they replace, minus the creature faction, and should therefore should not cause issues. They should also still drop the items the creatures carried, as well as their gear. They are hopefully about the same level of challenge as well. I made it primarily because I got sick of fighting wolves over and over again. Now I get to fight escaped slavegirls instead. While this mod was intended to be used with mods like CBBE, sexlab, sexlab defeat, ect, it does not require any of those things. Ideas for similar mods: Male Version: done Both Genders Version: done Replace predators with horses, cows, and other non-hostile animals: not done Change some of the enemies to mutes, or have them make animal noises: not done Known issues: This mod should not cause any issues by itself. It may increase demand on the system if humans are more difficult to load than the creatures they replace, however, and my game did crash once on encountering a 20+ sized wolf pack. I was using other mods to increase the number of enemies at the time, and the "wolves" had weapons and armor then, and no longer do, so I'm not sure if that same scenario would be a problem anymore. Most of you probably have better computers than me as well, so you shouldn't have any problems. Since this mod replaces various creatures, it will conflict with other mods that also do that. If another mod changes the spawn points to it's own custom made spawn points, this mod may not work. This mod has no requirements other than skyrim. Versions: Animal Replacer: Replaces animals with humans of both genders. Animal Replacer F: Replaces animals with female humans. Animal Replacer M: Replaces animals with male humans. Submitter Trill0 Submitted 06/12/2015 Category Other Requires Special Edition Compatible
-
View File Anim Addons A collection of patches and addons for c0ffee's RJW Animation Framework. (Click on any to learn more) Installation: Download and extract any of these to your \RimWorld\Mods folder. Usage: They are all different mods that can be used separately If using multiple then follow the load order below Load Order: Rimworld-Animations VoicePatch XtraAnims AnimalPatch Git Pages: Anim Addons are now hosted on Git Gud. Directly above are links to their pages. The downloads section on LL now always links to the latest version of each addon. This means you should ignore the upload date in the downloads section. Credits: c0ffeeeee - Created and maintains Animation Framework and the base animations AbstractConcept - Spriter to RJW animations Tool and new animations included in Xtra Animations Ranot - Tweaked doggystyle to allow for animal on animal animations Irix640 - Made Beast_Oral and Beast_Muzzlefuck animations Troubleshooting: You need the latest version of Animation Framework V:1.1.5 (6/23/2021) or newer. Otherwise you will have errors. Contact Me: I am way more active on the RJW Discord server, find me in the #anim_addons channel. Support me Submitter Tory187 Submitted 08/24/2020 Category Rimworld
- 292 replies
-
14
-
View File Adds more friendly domestic animals to the world of Skyrim. This places around 300 non-hostile creatures in cities, villages, farms, mills, etc, and also adds a few dogs to interiors like inns and Jarl halls. The primary intention is to provide more animals that will work with Aroused Creatures while not introducing anything too immersion-breaking (like pet sabre cats and house-trolls). As a result the vast majority (about 95%) of these are dogs and horses. In order to provide some variety within this restriction the mod references the Judah dog model included in More Nasty Critters and the husky model from the Dawnguard DLC. This means that the complete MNC install is required, which in turn requires both DG and DB DLC. The plan was to provide separate plugins for those with and without the DLC, but a few hours into the edit it became apparent that this was just too much work to be completed in any reasonable amount of time. My apologies to those without the DLC. Generally the placement is consistent with location, so you won't find a saddled horse near some random bridge in the middle of nowhere only in places that someone could conceivably leave a horse saddled. You'll find armoured husky "guard dogs" in jarl's residences and occasionally at guard posts and sleeping quarters. There are also a bunch of tame wolves in and around Jorrvaskr. There are no saber cats, bears, werewolves or anything else that would required an "excuse" outside of the story for its presence. I've avoided placing animals in locations where I know stealth is required at some time. I had planned to add Death Hounds to vampire locations but I couldn't be sure how to set the factions to prevent conflict. This mod has been cleaned in TESVEdit. With so many cell edits that have to be manually examined this is no small task. Updates are going to be few and far between as I really need to collect up a whole lot of edits to do at once to make it worthwhile. For anyone using this early version I'd be grateful if you could provide some bug reports. In particular we are looking for animals spawning inside walls, animals being unexpectedly aggressive, free horses (they are all supposed to be owned) and any clashes with other mods. Ideally I'd need to know the location and creature(s) involved, screenshots would really help. The creatures are all weak, nonessential and respawning. Combat could thin their numbers but if you want to get them back just disable the esp in your load order, make a clean save, then re-enable it. This mod has no scripting, no models or textures and should be very safe to install and uninstall at will. Load order should not really matter, but if you see any cell being overridden please report it. If you find an area that you think has too many or too few animals that would also be helpful. Requirements All DLC SexLab More Nasty Critters (complete install) Install Use a mod manager or just drop the esp into your data folder and activate it in your load order. Unistall Simply remove the esp. No other steps required. Update Make a clean save to ensure changes are properly applied. Uninstall the mod, load your game and make a new save, then install the updated version. Change Log License This mod is released under a Creative Commons Attribution Share-Alike license. Submitter Sailing Rebel Submitted 05/14/2015 Category Other Requires Dawnguard, Dragonborn, SexLab, More Nasty Critters Special Edition Compatible
-
SLAL SE Animations by Sailing Rebel [SRB] (2023-11-04) View File These are a few animations I've put together using Blender. Right now it's just three horse animation intended to liven up the non-consensual options for SexLab Aroused Creatures SE. I am by no means an experienced animator and the workflow for this is tortuous, so I'm not sure when or if I'll be doing any more. Requirements Fore's New Idles in Skyrim, run Generate FNIS for Users after installing. Sexlab Animation Loader SSE and all of its requirements. Animated Beast Cocks for the labelled ABC animation. Installation Install with the mod manager of choice (see Known Issues below). Run Generate FNIS for Users. Once in-game go to the SLAL MCM select SRB Creatures, enable the animation and select Register Animations. Update Install over existing installation and run Generate FNIS for Users. Enable new animations in SLAL MCM. New names may not display for existing animations in UI. Creature Animations SRB (Horse) Horse Aggressive Doggy - 5 Stages SRB (Horse) Horse Aggressive Doggy 2 - 6 Stages SRB (Horse) Horse Cowgirl - 7 Stages SRB (Horse) Horse Aggressive Missionary - 5 Stages SRB (Horse) Horse ABC Aggressive Doggy - 5 Stages (requires Animated Beast Cocks) Change Log Known Issues An apparent bug in later versions of NMM may prevent proper installation. Renaming the mod file to remove spaces from the name is reported to work around this. Switching to Mod Organizer 2 is highly recommended. The animations have been created using UUNP/CBBE and the nude meshes from the current MNC/ABC, all at scale 1.0. Using other meshes and/or not using Even Actor's Height in the SexLab options may result in clipping and/or misalignment, which may be fixed by editing the positions in SexLab. These animations are not intended to be in any way "realistic." License CC BY-SA 4.0 Submitter Sailing Rebel Submitted 06/06/2018 Category Framework & Resources Requires SexLab SE, SLAL SE Regular Edition Compatible No
-
Heyo. I was hoping I could piggyback off a pre-existing post about Enderal: Special Edition and Animal SoS, buuut no response there, so here I am. About Enderal: Special Edition and Schlongs of Skyrim for the NPCs that aren't the playable races... what mods would I need to make schlongs appear on them—the Vatyr as an example? I don't really know which of the Schlongs of Skyrim mods, that aren't for the playable races, are compatible with Enderal: Special Edition since it's... different from Skyrim: Special Edition.
- 6 replies
-
- animal sos
- animals
- (and 5 more)
-
Version 0.04
117996 downloads
Adds more friendly domestic animals to the world of Skyrim. This places around 300 non-hostile creatures in cities, villages, farms, mills, etc, and also adds a few dogs to interiors like inns and Jarl halls. The primary intention is to provide more animals that will work with Aroused Creatures while not introducing anything too immersion-breaking (like pet sabre cats and house-trolls). As a result the vast majority (about 95%) of these are dogs and horses. In order to provide some variety within this restriction the mod references the Judah dog model included in More Nasty Critters and the husky model from the Dawnguard DLC. This means that the complete MNC install is required, which in turn requires both DG and DB DLC. The plan was to provide separate plugins for those with and without the DLC, but a few hours into the edit it became apparent that this was just too much work to be completed in any reasonable amount of time. My apologies to those without the DLC. Generally the placement is consistent with location, so you won't find a saddled horse near some random bridge in the middle of nowhere only in places that someone could conceivably leave a horse saddled. You'll find armoured husky "guard dogs" in jarl's residences and occasionally at guard posts and sleeping quarters. There are also a bunch of tame wolves in and around Jorrvaskr. There are no saber cats, bears, werewolves or anything else that would required an "excuse" outside of the story for its presence. I've avoided placing animals in locations where I know stealth is required at some time. I had planned to add Death Hounds to vampire locations but I couldn't be sure how to set the factions to prevent conflict. This mod has been cleaned in TESVEdit. With so many cell edits that have to be manually examined this is no small task. Updates are going to be few and far between as I really need to collect up a whole lot of edits to do at once to make it worthwhile. For anyone using this early version I'd be grateful if you could provide some bug reports. In particular we are looking for animals spawning inside walls, animals being unexpectedly aggressive, free horses (they are all supposed to be owned) and any clashes with other mods. Ideally I'd need to know the location and creature(s) involved, screenshots would really help. The creatures are all weak, nonessential and respawning. Combat could thin their numbers but if you want to get them back just disable the esp in your load order, make a clean save, then re-enable it. This mod has no scripting, no models or textures and should be very safe to install and uninstall at will. Load order should not really matter, but if you see any cell being overridden please report it. If you find an area that you think has too many or too few animals that would also be helpful. Requirements All DLC SexLab More Nasty Critters (complete install) Install Use a mod manager or just drop the esp into your data folder and activate it in your load order. Unistall Simply remove the esp. No other steps required. Update Make a clean save to ensure changes are properly applied. Uninstall the mod, load your game and make a new save, then install the updated version. Change Log License This mod is released under a Creative Commons Attribution Share-Alike license. -
Version 0.6b (FR 1.0)
289 downloads
Requiert le mod d'origine : Non Lien du mod d'origine : Cum Alchemy Reborn Auteur d'origine : @RufusTVoltaire et @ffabris Version mod original: 0.6b Version traduite: 0.6b (FR 1.0) Ce mod est un traduction de l'excellent travail de ffabris et RufusTVoltaire. L’alchimie du sperme renaissance Que fait ce mod ? Il ajoute divers ingrédients aux animaux et aux créatures. Quel genre d'ingrédients ? Le meilleur, du sperme !! Que fait-il d'autre ? Il a divers potions, poisons et aliments de nature sexuelle. Les ingrédients sont utilisés comme des ingrédients normaux, ils ont différents effets et sont basés sur le type d'animal/créature que vous terrassez. Comme les renards, ils sont sournois non ? Donc, bien sûr, si vous faites une potion avec son essence, il vous donnera des boosts pour être un petit bougre effronté. Bien sûr, les règles normales de l'alchimie s'appliquent, vous combinez les ingrédients et vous obtenez une potion basée sur les effets des ingrédients et du niveau. Chaque ingrédient a aussi un mauvais effet extrêmement néfaste et un peu trop puissant si vous pouvez le transformer en poison. Ce mod n'ajoute pas de nouveaux effets et n'est pas un remplacement pour l'alchimie, juste un ajout. Ingrédients: (Gras/Bleu = Peu fréquent, Souligné/Or = rare) Ours Poulet Vache Chien de la mort Chien Dragon Draugr Dremora Élan Falmer Renard Gargouille Géant Chèvre Horqueur Cheval Humain Rôdeur Mammouth Riekelin Smilodon Quêteur Squelette Poisson carnassier Araignée Spriggan Troll Loup-Garou Loup Potions/Poisons/Boissons: (Gras/Bleu = la recette existe au pot de cuisson) Sperme de l'archimage Puissance séminaire Sperme de guérison Offrande de Dremora Courage de Rôdeur Revanche testiculaire de Quêteurs Pré-éjaculation de Miraak Crème délicieuse Crème de dragon distillée Lait d'étalon Sperme épicé Hydromel d'aconit Essence de la nature Marchands: Aubétoile: La Panacée Épervine: Boutique Grispin Markarth: Le Remède de la Vieille Faillaise: Élixir d'Élgrim Rivebois: Marché de Rivebois Vendeaume: La Fiole Blanche Blancherive: Épicerie Belethor et Le Chaudron d'Arcadia Caravanes Khajiits. Requis: Dawnguard Dragonborn Remerciements: ffabris et RufusTVoltaire pour ce mod et leurs autorisations de partage de ma traduction Ce n'est qu'une simple traduction, aucune stat ou autre a été modifié. S'il y a une erreur de traduction, un oubli, une faute d'orthographe/de conjugaison ou tout autres problèmes, contactez-moi. Vous aimez mon travail? Alors laissez-moi un message sur ma page LL ça fait toujours plaisir. Merci d'avoir téléchargé ce mod, et amusez-vous bien en Bordeciel N'oubliez pas de remercier les créateurs du mod d'origine pour leur travail. Cette traduction est une exclusivité LL, partagez uniquement le lien de la page et non le mod, merci. -
Version 1.2
1658 downloads
This is a very simple mod that replaces various predatory animals throughout skyrim with humans in various states of dress. The animals that are replaced include wolves, ice wolves, bears, cave bears, snow bears, sabrecats, snowy sabrecats, trolls, and frost trolls. The humans that replaced them should belong to exactly the same factions as the creature they replace, minus the creature faction, and should therefore should not cause issues. They should also still drop the items the creatures carried, as well as their gear. They are hopefully about the same level of challenge as well. I made it primarily because I got sick of fighting wolves over and over again. Now I get to fight escaped slavegirls instead. While this mod was intended to be used with mods like CBBE, sexlab, sexlab defeat, ect, it does not require any of those things. Ideas for similar mods: Male Version: done Both Genders Version: done Replace predators with horses, cows, and other non-hostile animals: not done Change some of the enemies to mutes, or have them make animal noises: not done Known issues: This mod should not cause any issues by itself. It may increase demand on the system if humans are more difficult to load than the creatures they replace, however, and my game did crash once on encountering a 20+ sized wolf pack. I was using other mods to increase the number of enemies at the time, and the "wolves" had weapons and armor then, and no longer do, so I'm not sure if that same scenario would be a problem anymore. Most of you probably have better computers than me as well, so you shouldn't have any problems. Since this mod replaces various creatures, it will conflict with other mods that also do that. If another mod changes the spawn points to it's own custom made spawn points, this mod may not work. This mod has no requirements other than skyrim. Versions: Animal Replacer: Replaces animals with humans of both genders. Animal Replacer F: Replaces animals with female humans. Animal Replacer M: Replaces animals with male humans. -
Version 3.33 You Can (Not) Redo
11740 downloads
UPDATE: A new version of Fairies of Skyrim will soon be available for Skyrim Special Edition! PrincessMely is remaking the mod for SE, and it will be available on PC and Xbox One soon THIS PAGE IS THE OLD VERSION >( ノ ゚ー゚)ノ Fairies Of Skyrim ヽ(゚ー゚ヽ)< This mod adds Fairies to the Wilderness of Skyrim They can be killed and looted for fairy-wings and fairy dust They make an excellent Light Source at night An Obelisk is added that lets you turn into a fairy A follower Fairy called Navi can be found in a hive near the Obelisk There are 3 versions JUMBO --- 2000+ Fairies Medium --- 250+ Fairies light --- 100+ Fairies There are also Peaceful option for each version, fairies will not fight with wild animals like wolves and mudcrabs in peaceful version. In The default version they will, so pick which one you like. >( ^ω^)THANK YOU (^ω^ )< Previews Bellow [video=youtube] [video=youtube] [video=youtube] [video=youtube] [video=youtube] [video=youtube] [video=youtube] Click here to download this file -
Version 3.00
254538 downloads
These are a few animations I've put together using Blender. Right now it's just some horse animation intended to liven up the non-consensual options for SexLab Aroused Creatures SE. I am by no means an experienced animator and the workflow for this is tortuous, so I'm not sure when or if I'll be doing any more. Requirements Fore's New Idles in Skyrim, run Generate FNIS for Users after installing. Sexlab Animation Loader SSE and all of its requirements. Animated Beast Cocks for the labelled ABC animation. Installation Install with the mod manager of choice (see Known Issues below). Run Generate FNIS for Users. Once in-game go to the SLAL MCM select SRB Creatures, enable the animation and select Register Animations. Update Install over existing installation and run Generate FNIS for Users. Enable new animations in SLAL MCM. New names may not display for existing animations in UI. Creature Animations SRB (Horse) Horse Aggressive Doggy - 5 Stages SRB (Horse) Horse Aggressive Doggy 2 - 6 Stages SRB (Horse) Horse Cowgirl - 7 Stages SRB (Horse) Horse Aggressive Missionary - 5 Stages SRB (Horse) Horse ABC Aggressive Doggy - 5 Stages (requires Animated Beast Cocks) Change Log Known Issues An apparent bug in later versions of NMM may prevent proper installation. Renaming the mod file to remove spaces from the name is reported to work around this. Switching to Mod Organizer 2 is highly recommended. The animations have been created using UUNP/CBBE and the nude meshes from the current MNC/ABC, all at scale 1.0. Using other meshes and/or not using Even Actor's Height in the SexLab options may result in clipping and/or misalignment, which may be fixed by editing the positions in SexLab. These animations are not intended to be in any way "realistic." License CC BY-SA 4.0 -
Version 1.4
654040 downloads
A collection of patches and addons for c0ffee's RJW Animation Framework. (Click on any to learn more) Installation: Download and extract any of these to your \RimWorld\Mods folder. Usage: They are all different mods that can be used separately If using multiple then follow the load order below Load Order: Rimworld-Animations VoicePatch XtraAnims AnimalPatch Git Pages: Anim Addons are now hosted on Git Gud. Directly above are links to their pages. The downloads section on LL now always links to the latest version of each addon. This means you should ignore the upload date in the downloads section. Credits: c0ffeeeee - Created and maintains Animation Framework and the base animations AbstractConcept - Spriter to RJW animations Tool and new animations included in Xtra Animations Ranot - Tweaked doggystyle to allow for animal on animal animations Irix640 - Made Beast_Oral and Beast_Muzzlefuck animations Troubleshooting: You need the latest version of Animation Framework V:1.1.5 (6/23/2021) or newer. Otherwise you will have errors. Contact Me: I am way more active on the RJW Discord server, find me in the #anim_addons channel. Support me -
Version 04.0 Beta 05
335376 downloads
Allow friendly creatures to take advantage of your character and NPCs. Any nearby non-hostile creatures with a high enough arousal will rape (or seduce) your character or any available NPC. There are lots of configuration options to customise your experience. Some effort has been made to provide compatibility with Submit, Defeat and Deviously Helpless by filtering creatures rendered non-hostile by their respective calm spells but the results may not function perfectly. Ultimately this mod is intended to be a drop-in replacement for the venerable Lover's Victim Dogs & Horses which is sadly no longer supported. However, SLAC has been built from scratch and does not share any code or other assets with this predecessor. v04.0 Beta 04 This is the beta version of the next release of Aroused Creatures. The big updates for this over v03 are the addition of a pursuit option that allows creatures to chase victims prior to engagement and the ability to filter consensual and non-consensual animations (this only works for SLAC engagements). There is also some very basic support for creature gender but the options are limited right now. From Beta 01 Aroused Creature will default to using quest aliases instead of a cloak spell for detecting nearby creatures. See the change log below for more details. The beta will only function with SexLab Framework v1.59c and later. Animation filtering and creature gender options will only function with v1.60 RC2 and later. See SexLab Aroused Creatures SE for the Skyrim Special Edition compatible version. Requirements SexLab 1.59c+ SexLab Aroused or SexLab Aroused Redux Recommended More Nasty Critters (adds aroused creature models) SexLab More Creatures (adds more friendly creatures to the world) Install Use a mod organiser like NMM or MO. Alternatively drop the contents of the archive into your Skyrim Data folder then activate the SexLab Aroused Creatures.esp in your load order. Obviously this should be loaded after the above requirements. Once in-game make sure that creatures are allowed in the SexLab MCM. How to Use After installing this mod and starting your game Aroused Creatures should be active automatically. Approaching creatures now has a chance to trigger an animation depending on the creature's arousal level. With the default settings engagements will be relatively rare. To increase the number of engagements open the Aroused Creatures MCM and reduce the Creature Arousal Threshold in the PC/NPC settings. Note that there are separate thresholds used for PC and NPCs. Uninstall Use your mod manager of choice or manually delete any of the following (not all will be present): Data/SexLab Aroused Creatures.esp Data/SexLab Aroused Creatures.bsa Data/Interface/sexlabarousedcreatures.dds Data/Interface/Translations/SexLab Aroused Creatures_ENGLISH.txt and other language files with the mod name. Data/Scripts/slac_*.pex Data/Scripts/Source/slac_*.psc It is important to remove the script files as these may otherwise try to execute after disabling the esp. This can lead to unexpected behaviour. Upgrade It is strongly recommended that you disable the mod in the MCM (uncheck Mod Active) and wait until any ongoing SLAC-triggered animations are complete. Uninstall, then load your save and wait at least 2 minutes real time in-game, then wait 2 hours using the wait menu before saving again. Then install the new version. Known Bugs In some instances the Pounce option provided in v04 Alpha 03 can trigger combat when a creature pounces on an NPC. This option defaults to off and should be used with caution. Submit and Defeat events may occasionally be interrupted by this mod triggering in the time between the player being downed and an animation starting. The actual result of this will vary from nothing to the enemies remaining calmed after an event. While there are now checks built in to try and prevent this the actual cause of incorrect progression in those mods is rarely clear. There can be quite a lag between a creature being selected for an engagement and the animation actually starting. You might find your character teleported a short distance back to where the engagement was actually triggered. With a long check frequency it is possible to run past a valid candidate creature in the time between checks. Lower the time between checks or increase the engagement radius to decrease the chances of this happening. For performance reasons the Nude Only option uses the Nude Faction from SexLab Aroused. This means there can be a delay after equipping or unequipping clothing and armour before Aroused Creatures detects the change. The Require LoS option is very buggy: creature and victim can be standing face-to-face, inches apart, head-tracking each other, and apparently still not have line of sight. If this is causing you problems it is recommended to disable it. Without Require LoS it is possible for creatures to teleport through walls to reach their victim. Versions 01.1 through 04.0 of this mod have been cleaned in TES5Edit. Change Log Version Issues If you are using, or are planning on trying earlier versions these are things to take into account: License All contained code and assets: Creative Commons Attribution Share-Alike GPLv3 Pick one or both. FAQ Thank You Ashal for the SexLab Framework. redneck2x for the SexLab Arousal Framework. Quisling, jbezorg, and everyone who has submitted advice, bug reports and suggestions. Everyone who has helped by reporting issues and testing development versions.- 13 reviews
-
71
-
- bestiality
- animals
- (and 5 more)
-
Version v1.02
230136 downloads
Adds more friendly domestic animals to the world of Skyrim. This places around 500 non-hostile creatures in cities, villages, farms, mills, etc, and also adds a dogs to interiors like inns and Jarl halls. The primary intention is to provide more animals that will work with SexLab Aroused Creatures SE while not introducing anything too immersion-breaking (like pet sabre cats and house-trolls). As a result the vast majority (about 95%) of these are dogs and horses. In order to provide some variety within this restriction the mod references the Judah dog model included in Hentai Creatures SE so the mod will need to be installed for the model and textures (the ESP does not need to be enabled if not wanted). IMPORTNAT: As of Jan 2025, Hentai Creatures has been replaced by Creature Summoner. All other versions of Hentai Creatures have been taken down. This new mod does not include the models and textures for Judah (the German Shepherd Dog) used by SLMC. If you do not have access to a copy of Hentai Creatures v1.5 or earlier, use SexLab More Creatures SE v1.02 - Non-Essential Respawning No GSD.7z to avoid invisible dogs. If you are able to install Hentai Creatures, use SexLab More Creatures SE v1.02 - Non-Essential Respawning.7z. This mod does not have any built-in SexLab functionality nor any adult content. It is listed as both because of the partial dependency and the intended use. All animals have markers they will return to when not occupied which should keep them from blocking traffic for too long. Most SLMC spawns use levelled lists so horse and dog breeds will be random for the most part. The major exception is guard dogs which are all armoured huskies. The horses in and around cities will tend to be of the appropriate breed for the location though there is a chance for them to be another breed. Their breed can change if the cell is reset. Animals in an around major cities that are attacked during the Civil War quests should be temporarily disabled until the events are complete. Generally the placement is consistent with location, so you won't find a saddled horse near some random bridge in the middle of nowhere only in places that someone could conceivably leave a horse saddled. You'll find armoured husky "guard dogs" in jarl's residences and occasionally at guard posts and town entrances. There are also some tame wolves in and around Jorrvaskr and some summoned dogs in and around The Mages' College. Other than those there are no saber cats, bears, werewolves or anything else that would required an "excuse" outside of the story for its presence. I've avoided placing animals in locations where I know stealth is required at some time. This is an early version and a complete do-over of the original Oldrim SLMC mod so I'd be grateful if you could provide some bug reports. In particular we are looking for animals spawning inside walls, animals being unexpectedly aggressive, free horses (they are all supposed to be owned) and any clashes with other mods. Ideally I'd need to know the exact location and creature(s) involved. If you find an area that you think has too many or too few animals that would also be helpful. In the current version (v1.01 and later) the creatures are non-essential, re-spawning and PC-level calculated. Killed creatures will re-spawn after 30 in-game days without the PC visiting their location. This mod has no scripting, no models or textures and should be very safe to install and uninstall at will. Load order should not really matter, but if you see any cell being overridden please report it. This mod has been cleaned in SSEEdit. Customisation If you want to delete SLMC spawns from a given area the NPCs can be removed from the esp using SSEEdit. To remove everything from a cell just delete the cell from the esp. To remove individual creatures, such as all horses from city cells, locate and expand the cell and delete only the unwanted NPC entries from that cell. Do not delete the XMarkerHeading entries in the "persistent" branches. Tip: Alt-Right-Click on the +/- next to SexLab More Creatures.esp to expand or collapse all branches. Creatures can be safely disabled in-game using the console: open the console, click on the creature, ensure that the first two digits of the ID displayed at the top of the console match the load order position of SLMC, type disable and enter. Requirements Hentai Creatures SE (the ESP does not need to be active if you do not want the summonable creatures this mod provides). See IMPORTANT note at the top of the description. Recommended Simple No More Stupid Dog (the "stupid dog" dialogue will otherwise be continuous due to the number of dogs) Quiet Dog (use the SIt version to reduce the amount of barking from all the extra dogs) Wolf Howl Fix (so that the wolves around Jorrvaskr won't be completely mute) Install Use a mod manager of choice (MO2 is recommended) Update Make a clean save to ensure changes are properly applied. Uninstall the mod, load your game and make a new save, then install the updated version. Change Log License This mod is released under GPLv3. -
Version 1.2.2
8866 downloads
Make sure to get all requirements listed belogh and all there requirments also READ THE DERCRIPTION THOS CONVERSION IS NOT LIKE THE ORIGINAL ANIMAL MANSION THAT ONLY NEED ZAZ AMD SEXLAB ALL BELOW REQUIREMENTS ARE 100% NEEDED FOR ALL THE NEW AND UPDATED TEXTURES AND MESHES AND SKELETONS TO PROPERLY WORK WITH OUT QUESTS BREAKING OR HAVING DARK FACE BUGS AND OTHER CTD ISSUES SICH AS JARLA LONG HOUSE also do not clean the esp file it will break mod and quests and meshes and cause the mod to be unstable and u will ctd on quests For those who dont want to read entire ppage dont ask for help or ask where mods are located as all of everything can be found needed can be found in description below and i going forward will 100% ignore and not respond to questions about where to find genderdogs patch and genderhorses patch as in description tells u where to get them both with a link and what file there in so as for all the people not nowing where to get them or how to repack them they are also available in comments section on page 4 plz read the description it will guide u through where alll requirements are plz and give a load order exaple at bottom of page for proper load order Also due to reports it seems the mod will not work on anniversary edition or SE 1.6.+ u will need to downgrade the game to 1.5.97 to use this mod Compatible skse versions are 2.0.19/2.0.20 i have tried to see if 2.0.17 will work but it will not sadly (Recomended Method) METHOD 1. best method for downgrade is using depodownloader if u dont know how to do this a guide can be found below this downgrade method will work 100% make sure to use DepotDownloader V2.5.0 as thats the latest working version for new steam 3 update if still on steam 2 ui then use v2.4.7 this guide will walk u through the steps on getting a 100% clean copy of 1.5.97 and once done i highly recommend u zip it up into a archive with 7zip no compression store only. also so u can use it again for a later mod build with out having to downgrade again as long as u dont reset your pc u wont have to do it again using this method NOTE 1: once u have finished the downgrade make sure to delete the .depodownloader Folder that is where game is after downgrade has finished as it will no longer be needed NOTE 2: This Method can be done on any version to 1.5.97 so u only have to downgrade 1 time Method 1 Guide link Step Modifications on how to downgrade game using DepotDownloader method https://stepmodifications.org/forum/topic/16280-howto-reinstall-skyrim-se-1597-if-you-dont-have-a-backup/ (Alternate Faster Method Optional [Not Recomended]) Method 2 also u can use the unnofical downgrade patcher method from nexus but it may or may not work properly with this method its a 50/50 chance wtih this method Note u can not safely downgrade with this method from 1.6.640 se/ae to 1.5.97 se if u use this method for best chance of safe downgrade u need to downgrade from 1.6.640 to 1.6.353 then 1.6.353 to 1.6.342 then 1.6.342 to 1.6.323 then 1.6.323 to 1.6.318 then 1.6.318 to 1.5.97 as the changes between these version are to massive to safely go strait to 1.5.97 se NOTE 2: this method u will have to do every time u make a new build unlike METHOD 1 above Method 2 link below Unofficial Skyrim Special Edition Downgrade Patcher https://www.nexusmods.com/skyrimspecialedition/mods/57618 My Next Update will be the last update to stabalize the conversion with the updated textures and meshes and new futa support and male support as of this time adding in new quests for the conversion to use and work has now been put on the lowest priority and may not happen now as multiple resources for testing and have been removed by arthmoor and aslo the fact that ive been banned from saying anything on arthmoores pages anymore beacase arthmoor just is a flat dick to all other modders on older versions of the game and makes it hard to bring old mods like this back to life First Episode of my Beta 2 release conversion Should be viewable in the next few hours on Rule34Video I Just uploaded episode 1 Once i finish making the last episodes of the beta 2 release ill be uploading it here for use as its is still in testing phase The New Beta 2 has been uploaded and is much bigger in a womping 648mb packed with bugfixes from beta 1 release and also updated the norn back to using dawnguard tint masks also the conversion now has voiced actors although u still need Fuz Ro-Doh credit to c2o0o0l8 for making the voicepack included it has been included with there permision so go and give them a thank u for there work on the voices Also the New Beta 2 version uses aroused creatures v4.12 c2o0o0l8 included voicepack found here Also the new stable release is estimated to release in about a month or 2 down the road i have alot more work to do and testing will be much slower due to the reasons stated above if u want to view the build in and get a veiw of what the quests and gameplay there can will be videos up on rule34 comming soon for a look at the mod conversion and gamplay of it my Rule34 profile can be found here https://rule34video.com/members/163624/ Just a quick notice part 2 of episode 2 of the gamplay of the conversion will be up on my rule34 page sometime next week end as I've been busy IRL with docters appointments and having teeth fixed and mouth surgery as I was in a accident a while back and had 70% of my teeth broken Also I hope u guys enjoy video when it releases this weekend episode 1 and episode 2 part 1 are now up on rule34 READ ENTIRE PAGE Before making posts on if things arent working or why all info below will help alot and make thing easier for u and me if still having issues after that then ill be glad to look into it but if u dont read and all info on page i will not respond to the post or help u until u read all info and below as wagt info that is below can help u in alot of issues u may run into and fix them on your own if needed after reading if and trying on your own and u still have issues i can help u then and would be happy to I did NOT create this mod, I merely converted mybrainhurts' mod for Special Edition, and shared it according to the permissions they gave on the original download page. I CANNOT give any perms not specified on the original upload page for this mod. If you wish to alter, edit, or otherwise make changes and upload them anywhere, please refer to the permissions on the original upload page. This mod should be considered a placeholder for when/if the original author decides to take control of it. The esp is in Form 43 still, because it bugs out the scripts if converted to Form 44. I've spent 20 hours testing out this conversion and found no errors, all quests work so far in my conversion. If you have issues it's most likely a mod conflict.but since it is curently in wip let me now if u find anything i may have missed and also this is English only unlike the others unless u want to make a tranlatied esp yourself If you enjoy this mod, go to the Author’s page and give mybrainhurts some love! after looking ate the other version of animal mansion plus NS se 1.1 and it not being updated for 3 years now and the fack that mnc v12 is no longer available anywhere i decided to make this conversion using the new mnc 15.1A for animal mansion with updated support with abc and hcos as i loved this mod and followed it for many years now i hope this helps with the new versions of mnc and also this is a wip/alpha conversion if nomkaz autheor of the original se conversion asks for this conversion to be taken down i will ablige but as for the what is in the conversion i redid the meshes and textures to fit the new skeletons and generated mipmaps for them also updated the esp and resaved the esp to add norn npc with updated daungaurd visuals instead of original skyrim varient of norn npc also updated the animations for better support with abc nad also redirected the mnc patch to match the current mnc changes and also added in support for abc and HCOS so males should be able to imterack ok now again havent tested male support but it should be ok i have tested futa and female on it for about 20 hours and no issues so far so hope this works also the origanl le scripts were also used and are still in the mod for resons i wont explain but as for scripts that were removed wee only one and that was the NA_WashBasinScript.pex script due to interactive washbasins mod not being available on se i found a few issees i didnt notice before as i was using a voicepack for animal mansion that a few quest arent picking up on fuz-ro doh so it is recomended to use a voicepack when using this conversion until i can fix that issue fuz-ro do has now ben fixed and to use the fix just replace the old esp from my conversion with the new fixed esp. new game is not required also in a later update ill upload a female only version for those that dont want to use hcos mod but that will be a while before that version comes out as in my current playthrough im set up for futa/female playstyle so on my next playthrough ill work on the female only version as i have had requests for a female only version but at the moment dont plan on making a female only version at this time as i want to get the current version finished before i start on a new version and also want to enjoy my current playthrough a bit hope u all understand sorrry for the inconvience this may cause until a female only version releases also for those havimg issues all of thes mods are 100% required for new updated textures and meshes and for this conversion to work since some had issues ill link the requirements below Requirements (100% Needed) Not Optional for current Skyrim SexLab SE (SSL) v1.63 make sure its v1.63 not version 1.65 More Nasty Critters Special/Anniversary Edition V15.1A or later NOTE: Creature framework3.0 and hentai creatures and MNC Compatibility kit on this page also SexLab Aroused Creatures SE v04.11 Horny creatures of Skyrim Special Edition V2.0A or later Animated Beast's Cocks(ABC) For users LE / SE 2.90V or later Sexlab Aroused Redux SSE Version 29 2.9 OR this version not both SexLabAroused Redux V28b SSE Modified by BakaFactory(2020 11 17)) from here look in description to find link Sexlab Approuch redux is not needed but link to other sexlab aroused version is located here READ Description to find LINK note that SexLabAroused Redux V28b SSE Modified by BakaFactory(2020 11 17)) was used in makeing this conversion but both will work either way so u can choose witch one to use For Futa Support u will want this mod installed with its requirements also Gender Bender SE SE A unp Based body is required Recommended unp based body is BHUNP V3.15 or your choice of unp based body may not work properly on bhunp versions later than 3.17 due to all the changes of bhunp after 3.17 if u wish to get a copy of bhunp version 3.15 a link can be found on my patches page here also on this page i have all my patches to make mods work with furry races from skyfurry mod and also a patch for this conversion is also located here to make this mod work with furry races also my own bodyslide presets are also located here if u want to try them they are for bhunp v3 minor Requirements ( No Longer optional) Gender Dogs this is found in mnc compatibility kits only for male and futa support genderhorses this is also found in mnc compatibility kits only for male and futa support As for the file these are in the name of the file is ModCompatibilityKitsForMNCSEv15_0.7z Note u will need to extract both the GenderDogs and genderhorses folder located in ModCompatibilityKitsForMNCSEv15_0.7z then rezip them into a arcive with 7zip to isntall with mo2 for male/futa support use also Gender Dogs patch and gender horses patch both from mnc compatibility kit can be found here minor Requirement (Only if using the two total werewolves patch) Patch for Compatibility with two total werewolves overhaul to fix head issues when using TWO TOTAL WEREWOLVES optional (Recommended for anal support) CBPC Separate Anal Collision 2.2 (CBPC 1.5.6+) for anal collitions and anal animation support and also for futa/male to redirect the vaginal collitions to anal colisions intead giving males and futa alot more animations available to them Optional for full immersion for female/futa/male use CBPC Separate Anal Collision 2.2 (CBPC 1.5.6+) found here optional for more emersion Animal Mansion Plus Voice Pack https://www.loverslab.com/topic/190657-animal-mansion-plus-voice-pack/ Example load order here Stable Modlist Final.txt Stable Modlist Final ESP Order.txt updated final ref list with a few ref prieviews of the bashed patch ssemerged patch and a look at the two total werewolves patch for this mod 100% Finalized Modlist Order.txt 100% Finalized Modlist ESP Order.txt Recomended Minamum ESM/ESP Order Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Special Edition Patch.esp (Other ESM Patches Like USSEp Here) SexLab.esm SexLabAroused.esm CreatureFramework.esm ZaZAnimationPack.esm (Devious Devices Related Esms Here) RaceCompatibility.esm (Other Nexus esms Here) Schlongs of Skyrim - Core.esm GenderBender.esm (All other Sexlab Related Esms Here) SkyUI_SE.esp MCMHelper.esp FNIS.esp FNISspells.esp UIExtensions.esp MonsterLipSync1.esp RaceCompatibilityUSKPOverride.esp RaceMenu.esp RaceMenuPlugin.esp ( if u dont use a race overhaul mod then put Schlongs of Skyrim.esp Here) SOSRaceMenu.esp XPMSE.esp (your unp body type of choice here) (All other nexus mods here) SexLabTools.esp MoreNastyCritters.esp SexLab Aroused Creatures.esp HentaiCreatures.esp SLAnimLoader.esp SexLabMatchMaker.esp genderhorses.esp GenderDogs.esp BakaFactoryABC.esp CBPC anus support.esp HornyCreatures.esp (all sexlab Animations Here) animal_mansion.esp (Sexlab esp mods here) (alternate start Mods here) (if u use a Race overhaul put here) (All esp/fe patches Related to race overhaul mod u use here) Schlongs of Skyrim.esp (note only have this esp here if u use a race overhaul mod) Werewolves.esp WerewolvesExtras.esp WerewolvesExtrasMTSE.esp WerewolvesHCOS.esp TWO-Animal Mansion_Patch.esp (Dynamic Patches Here) (if using SLATE or bathing in skyrim sexlab patch mod place those esp here) SexLab UtilityPlus.esp Note an example mod list and esp order with 221 mods and 180 total plugins can be found above as a download for REF purposes only do not take it as a install guide for mods Note when new female only version is relased it will have requirements posted lower in list the ruquire ments will be listed down here as of now there is no female only version that comes later once this version is finished and tested with no bugs ALSO quick note this is for skyrim se 1.5.97 not 1.6+ as 1.6+ has to many changes and also cc content wont work as the cc content conflicts with this mod original se conversion from 2020 original le mod by mybrainhurts' Recommended Load Order for Animal Mansion Converted SE 1.5.97 with CC Comtent.txt Recommended Load Order for Animal Mansion Converted SE 1.5.97.txt -
If you guys were not aware, there are rigs made available for animators and CAS Part creators to use to when making their animations and CAS Parts. However, these rigs are locked away inside Wicked Whims. This forces animators/CAS Part authors and users of those animations/CAS Parts to use Wicked Whims so that their animations and CAS Parts work correctly ingame. I propose the rigs be made available as a separate and publicly available download, outside of Wicked Whims. I see no reason for Wicked Whims to have exclusive "rights" to such a crucial aspect of the animations and CAS Parts part of the community! We should take after the Skyrim community and the XP32 Maximum Skeleton Extended mod. Their rigs (or skeletons as they are called there) are made available as a separate download, I see zero reasons why the rigs in The Sims 4 should stay privatized and exclusively locked into Wicked Whims. Just to be clear this applies mainly to Sim Rigs, whether they are for Human Sims, Werewolf Sims, Animal Sims, or any other types of Sims that may come about in the future. There are benefits to this: 1. The rigs can be updated separately from Wicked Whims 2. People will not be forced to download and install Wicked Whims just to use the rigs. 3. Animators and mod authors will be able to make and utilize animations outside of the Wicked Whims framework in their own mods without having to make it a requirement. 4. Less fighting over who owns what when it comes to the vanilla rigs asset. 5. Multiple rigs can be made available on the same download page, so if people want a rig with certain bones (Such as the old Wicked Whims rig that had tongue and penis tip bones), they may freely download and access them, without having to download an old version of Wicked Whims just to get access to these. 6. It is publicly available and can be installed separately. People will not be required to include the rigs directly in their mods when they upload it. 7. There will be way less rig conflicts. People will not be required to worry about load order when it comes to rigs. Like this post, if you agree. (Like my next post if you disagree)
- 87 replies
-
62
-
- rigs
- werewolves
-
(and 1 more)
Tagged with:
-
Hi, long time lurker here. I've been looking for mods that add female genitals to animals for a while now but can't seem to find what I'm looking for. I've looked here in many forums and found small clues that hint they existed but I'm so far unsuccessful in finding working ones. I've seen plenty of references to Gender Horses and Gender Dogs by RavenKZP, but unfortunately those mods seem to have been deleted and are inaccessible to me. The MNC "Mod Compatibility Kit index of patches" description section says it includes female meshes, but I don't know if that's still the case and I just don't know how to use them or if that functionality was removed and the description not changed. I found this burried in the forums, but have no idea if it's in a working state. I've also come across Gary_s Real Mare Horse Mod, but it's for LE and I can't find any ports to SE/AE. https://www.nexusmods.com/skyrim/mods/9279/# Feeling pretty stuck on this particular subject. Does anyone have a copy of the Gender Horses/Dogs mods or know of any other mods like these that I could use? Any help is appreciated, thanks in advance!
-
Hey, Maybe I've missed it in an option somewhere, but is it possible to track animal children in pawns' social tab? The animla children have the pawn listed asn a parent, but not the other way around.. Thanks!
-
- bestiality
- animals
-
(and 1 more)
Tagged with: