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  1. SexLab Aroused Creatures SE (2024-03-29) View File Allow ❤️❤️friendly❤️❤️ creatures to take advantage of your character and NPCs. Any nearby non-hostile creatures with a high enough arousal will pursue and force themselves on (or seduce) your character or any available NPC. There are lots of configuration options to customise your experience, including dialogue and hotkey invitation. Aroused Creatures is designed to provide an immersive way to enable sex with creatures outside of combat. This is intended to compliment combat-sex mods like SexLab Defeat. As such, Aroused Creatures specifically avoids engagement with hostile creatures in order to allow combat mods like this to function. SexLab Aroused Creatures SE is developed from the Legendary Edition SexLab Aroused Creatures. For an LE backport of this mod use OsmelMC Mod Tweaks. Please note that any support for patched versions of Aroused Creatures must be sought from the authors of the patches. Hard Requirements SexLab SE and all of its requirements. SexLab Aroused Redux SSE and all of its requirements. Other versions of SexLab Aroused should work. Other Requirements Fore's New Idles in Skyrim SE (FNIS SE) and FNIS Creature Pack Run Generate FNIS For Users after installing or uninstalling this mod. Nemesis will not work. Without running this, everyone will t-pose. More Nasty Critters SE, Creature Framework, and Hentai Creatures (third-party port) Creature aroused models and animations. The Hentai Creatures mod also adds spells to spawn female creatures. Fuz Ro D-oh Silent Voice Silent dialogue readability. SexLab Defeat SE (Optional) Aroused Creatures is intended to compliment the combat sex features of Defeat. Use this to allow sex with enemy creatures. If installed, this mod also provides the player struggle feedback HUD meter. The Defeat ESP does not need to be enabled if you do not want the combat features but just the struggle meter for non-consensual engagements. Strongly Recommended SexLab More Creatures SE Adds more friendly domestic creatures for Aroused Creatures to work with. There will be far fewer opportunities for engagements without this. Recommended Mods Billyys Animations for SE (third-party port) Creature group animations. Horny Creatures of Skyrim SE (third-party port) Adds animations for male NPCs on female creatures. SLAL SE Animations by Sailing Rebel Adds a few more non-consensual horse animations. One With Nature - Dynamic Animals and Creatures SE Allows normally hostile creatures such as wolves and deer to be treated as friendly. Installation Due to issues reported by some users, it is recommended to install this mod after starting a new game. Symptoms include missing MCM and/or the mod being non-functional. Use Mod Organiser 2 (fully supported) or Vortex Mod Manager. Enable the mod and run LOOT. Run Generate FNIS For Users and deal with any warnings or errors (they are all important). NMM and manual installation are not supported as they are simply too unreliable! Skyrim must be installed outside of Program Files to avoid potential issues with Windows UAC. This is not just an Aroused Creatures issue - modded Skyrim should never be installed in protected areas of the file system. Doing so can prevent SKSE and other modding tools from functioning correctly. Avoid any folder created by Windows itself, including Documents, Desktop, Downloads, etc. Folders in the root of a drive other than C are recommended. Exclusions must be configured in any antivirus or antimalware apps for the game installation folder, folders containing any modding tools including the mod manager, the mod manager instance or staging folder, and the mods download folder. As with install location, this is an issue for modded Skyrim in general not just Aroused Creatures. Antivirus can interfere with the normal operation of mod managers, SKSE and SKSE plugin mods like SexLab and PapyrusUtil which Aroused Creatures depends on. Once in-game ensure that SexLab is fully installed - this requires opening the SexLab MCM, clicking the Install option, exiting the menu then waiting for SexLab's "Ready" notification at the top left of the screen. Once SL installation is complete open the SexLab MCM again, choose the Animations Settings page and uncheck the Disable Starting Teleport option (to speed up animation start), then enable the Allow Creature Animations option (to install creature support). Close the menu and wait for the message that creature animations have been installed. Aroused Creatures will be active as soon as creature animation installation has finished. By default, Aroused Creatures does not display any notifications during initial installation. This is to avoid contributing to new-game notification spam. It is recommended to edit the SexLab Aroused settings to reduce the check/cloak frequency to once every 15 seconds. This will make arousal changes more responsive. Check the Aroused Creatures MCM > Help page for any issues with the installation. Highlight an indicator on this page to see an explanation and possible solution at the bottom of the interface. Updating If it ain't broke, don't fix it! If you are mid-game and the mod is doing everything you want it to, then consider not updating until your next playthrough. Updating always comes with the risk of new issues and unwanted behavior, which can be avoided if you don't need the fixes or new features the update provides. Before doing anything, make a named save. To do this, open the in-game console and use the command save "Before SLAC v4.11", for example. If the update goes badly, you can then reinstall the previous version and load up that save to get back to where you were. Back up your Aroused Creatures configuration in the AC MCM > Profiles page. Enter a name for the profile in the text field at the top right, then click a profile save slot below it. Again, if an update goes badly, you will be able to use the profile to get back to where you were much faster. Aroused Creatures is specifically designed to allow mid-game updates, and will handle conversion of settings and states where necessary. To update, simply uninstall the previous version and install the new one. Run LOOT to make sure the load order is updated. When loading the last save, there may be some notification messages to indicate that the update has made changes. Check your configuration, and enjoy. When updating mid-game across multiple versions, such as 4.08 to 4.11, there may be initial warnings and even errors in the logs due to function mismatches. These should be minor and temporary, and the mod will continue to function as normal. Downgrading is not supported. If you need to return to an earlier version it is advised to return to a save from before the update. How To Use Automatic The core functionality of Aroused Creatures is automatic and does not require user input. By default Aroused Creatures will be active as soon as SL is ready and creature animation has been enabled, but the initial settings may make engagement fairly rare. If a creature with a suitable arousal level is within range of a female NPC or PC they will begin to pursue them. When they are close enough they will start a non-consensual SL animation (or a consensual one if there are no alternatives). Only two pursuits can be active at the same time, one NPC and one PC, but another NPC pursuit can begin as soon as a victim is engaged. To increase the frequency with which engagements are triggered go to the Aroused Creatures MCM, select the PC/NPC Settings and reduce the Creature Arousal Threshold for the PC and/or NPC. Invitation To directly invite a creature to engage the PC access the Aroused Creatures MCM -> Dialogue & Interactions, find the Invite Creature Hotkey and chose an input. Adjust the Invite Arousal which will be used to test the creature's arousal when trying to invite them. Now stand close to a creature with the reticle over them and hit the invite key. A message should be displayed if the creature is not suitably aroused or cannot be animated for some reason, otherwise an SL animation should start. Hold the invite key for one second to try and perform oral sex on the creature. Hold the key for two seconds to invite nearby creatures of the same species as the targeted creature to a group animation. Settings in the Creature Framework MCM can be used to change the level at which creatures become visibly aroused to help show the player when they might be interested. Dialogue options can be enabled under Dialogue & Interactions that will allow you to direct your follower NPCs and creatures by talking to them. You may also extend this to non-followers. Some dialogue options will only be available after selecting an actor with the Target Select Key (default [N]) - for instance, select a creature then persuade your NPC follower to deal with it, or select an NPC and task your creature with chasing them down. Target actors can be selected at range, simply place the reticle over them and hit the target select key. They should glow blue to indicate selection and by default a notification will be displayed. There are plenty of other settings to explore and customise your experience. Hover over a setting in the MCM to view a description at the bottom of the interface In-Game Help There is now a Help MCM page which will display potential issues with the configuration of Aroused Creatures and SexLab. Hover over any warning to get a detailed description. The Help page will also list recently failed engagements and their failure codes. Hover over these codes to display a description of what they mean and any potential solutions. Saving and Loading Profiles Aroused Creatures configurations can now be saved and loaded via the Profiles MCM page allowing settings to be transferred between saves. When using MO2 these saved profiles will be found in the Overwrite mod under SKSE > Plugins > ArousedCreatures and may be moved to another mod if required. If they are moved to the Aroused Creatures mod itself then please remember to back them up before updating or they will be lost for good. It may be more prudent to store them in a separate mod specifically for such SKSE data. Arousal Exposure to nudity and witnessing sex acts will increase creature arousal and produce more frequent engagements. This is not controlled by Aroused Creatures. For issues with arousal not properly increasing please check the SexLab Aroused Redux SSE support thread or the support thread for your version of SL Aroused. In the SexLab Aroused MCM disable the option to prevent arousal changing while dressed. You may also wish to reduce the check frequency so that arousal is updated more promptly. Hitting the Target Select Key (Default [N}) on a creature while standing close to them will updated their arousal immediately. Under the Current Armour page of the SexLab Aroused MCM you can set your current armour to be treated as nude which will then increase arousal for nearby creatures more rapidly. Frequently Asked Questions Known Issues Change Log License All contained code and assets: GPLv3. Full license included in archive. Open Source means more and better mods for everyone. Please consider releasing your own mods under recognized open source licenses such as GPL or MIT and help build a foundation for future mod developers. Submitter Sailing Rebel Submitted 06/06/2018 Category Other Requires SexLab SE, SexLab Aroused Redux SSE Regular Edition Compatible No
  2. Hi, long time lurker here. I've been looking for mods that add female genitals to animals for a while now but can't seem to find what I'm looking for. I've looked here in many forums and found small clues that hint they existed but I'm so far unsuccessful in finding working ones. I've seen plenty of references to Gender Horses and Gender Dogs by RavenKZP, but unfortunately those mods seem to have been deleted and are inaccessible to me. The MNC "Mod Compatibility Kit index of patches" description section says it includes female meshes, but I don't know if that's still the case and I just don't know how to use them or if that functionality was removed and the description not changed. I found this burried in the forums, but have no idea if it's in a working state. I've also come across Gary_s Real Mare Horse Mod, but it's for LE and I can't find any ports to SE/AE. https://www.nexusmods.com/skyrim/mods/9279/# Feeling pretty stuck on this particular subject. Does anyone have a copy of the Gender Horses/Dogs mods or know of any other mods like these that I could use? Any help is appreciated, thanks in advance!
  3. English version is below Анимации спаривания для псовых с женщинами! Все они заканчиваются застреванием узла внутри партнёрши и разворотом встык, как это часто бывает в природе. К псовым относятся собаки, волки, лисы и варги. Дополнение включает в себя 4 новые анимации, сделано выравнивание для каждой под разные виды телосложения. Две анимации сделаны на основе уже существующей от Tory187. Также я немного дополнил Voice Patch. Добавил 5 новых звуков в свои анимации. Реальные звуки вытаскивания узла из вагины🔥Вам понравится. Звуки имеют небольшой фоновый шум, но в игре он перебивается звуками окружения и музыкой. Анимации создавались с выравниванием на основе текстур пешек из мода Sized Apparel Zero и текстур животных из H.C AnimalReskins Complete2. Однако вы всегда можете включить в настройках RJW Animations вкладку для управления смещением и дополнительно выравнивать каждую анимацию по осям и углам для себя. Требования: Установлены моды AnimAddons - AnimalPatch, AnimAddons - VoicePatch, Animations Patch (он отключает упрощённое склещивание в конце анимаций). Рекомендованные моды: Sized Apparel Zero, H.C AnimalReskins Complete2 (оба мода желательны для более правильного положения тел во время анимаций). Несовместимый мод: Sized Apparel Animal Addon. Мне нужна какая-то кодовая команда для поворота гениталий от основания (или хотя бы для отключения и включения отображения), которую я смог бы вставить в Def файлы. Иначе в некоторых анимациях отображение гениталий в стандартном положении в определённые моменты будет неуместно. Надеюсь, автор этого мода сможет что-нибудь придумать. Установка: 1. Разархивировать первый приложенный архив в любое место; 2. Вставить обе папки из архива в папку Mods с заменой (проследите, чтобы названия папок с модами и моими папками совпадали; также если вы ранее скачивали мою пробную версию анимаций для псовых, удалите её). 3. Установить версию мода H.C AnimalReskins Complete2 с выровненными текстурами под анимации для псовых (второй приложенный архив). Все остальные моды на ретекстур животных нужно удалить. История обновлений: 10.03.2024 Добавлены выровненные текстуры для хаски, волков и варга. Планы на будущее: 1. Сделать отдельную версию с выравниванием под ванильные текстуры животных; 2. Сделать анимацию с узлом для псовых между собой; 3. Сделать анимацию с куни до/после спаривания. Пишите о любых недочётах! Постараюсь оперативно устранять их. _________________________________________________________________________________________________________________________________________________________________________________________ Mating animations for canines with females! All animations end with the knot getting stuck inside the partner and turning butt to butt, as often happens in nature. Canines include dogs, wolves, foxes and wargs. Addon include four new animations, alignment has been made for each one for different body types. Two animations are based on an existing one from Tory187. I also added a little to the Voice Patch. Added five new sounds to my animations. Real sounds of pulling a knot out of a pussy🔥You'll love it. The sounds have light background noise, but in the game it is offset by ambient sounds and music. Animations were created with alignment based on pawn textures from Sized Apparel Zero and animal textures from H.C AnimalReskins Complete2. However, you can always enable a tab in the RJW Animations settings to control the offset and further align each animation along the axes and angles for yourself. Requirements: The AnimAddons - AnimalPatch, AnimAddons - VoicePatch, Animations Patch (it disables simplified knotting in the end of animations (Jobs_Knotted.xml from RimJobWorld)) mods are installed. Recommended: Sized Apparel Zero, H.C AnimalReskins Complete2 (both mods are desirable for the more correct position of bodies during animations). Incompatible: Sized Apparel Animal Addon. I need some kind of code command to rotate the genitals from the base (or at least to turn the display off and on) that I can paste into the Def files. Otherwise, in some animations, displaying the genitals in a standard position at certain moments will be inappropriate. I hope the author of this mod can come up with something. Installation: 1. Unzip the first attached archive to any place; 2. Paste both folders from the archive into the Mods folder with replacement (make sure that the names of the folders with mods and my folders match; also, if you previously downloaded my trial version of canines animations, delete it). 3. Install the H.C AnimalReskins Complete2 mod with aligned textures for canines animations (second attached archive). All other mods for animal retextures need to be removed. Changelog: 10.03.2024 Added aligned textures for huskies, wolves and wargs. Future plans: 1. Make a separate version with alignment to vanilla animal textures; 2. Make an animation with knotting for the canines among themselves (animal on animal); 3. Make animation with pussy licking before/after mating. Write about any shortcomings! I will try to eliminate them quickly. CaninesAnimations+VoicePatchAddon.zip H.C AnimalReskins Complete2.rar
  4. Version v04.13

    498,151 downloads

    Allow ❤️❤️friendly❤️❤️ creatures to take advantage of your character and NPCs. Any nearby non-hostile creatures with a high enough arousal will pursue and force themselves on (or seduce) your character or any available NPC. There are lots of configuration options to customise your experience, including dialogue and hotkey invitation. Aroused Creatures is designed to provide an immersive way to enable sex with creatures outside of combat. This is intended to compliment combat-sex mods like SexLab Defeat. As such, Aroused Creatures specifically avoids engagement with hostile creatures in order to allow combat mods like this to function. SexLab Aroused Creatures SE is developed from the Legendary Edition SexLab Aroused Creatures. For an LE backport of this mod use OsmelMC Mod Tweaks. Please note that any support for patched versions of Aroused Creatures must be sought from the authors of the patches. Hard Requirements SexLab SE and all of its requirements. SexLab Aroused Redux SSE and all of its requirements. Other versions of SexLab Aroused should work. Other Requirements Fore's New Idles in Skyrim SE (FNIS SE) and FNIS Creature Pack Run Generate FNIS For Users after installing or uninstalling this mod. Nemesis will not work. Without running this, everyone will t-pose. More Nasty Critters SE, Creature Framework, and Hentai Creatures (third-party port) Creature aroused models and animations. The Hentai Creatures mod also adds spells to spawn female creatures. Fuz Ro D-oh Silent Voice Silent dialogue readability. SexLab Defeat SE (Optional) Aroused Creatures is intended to compliment the combat sex features of Defeat. Use this to allow sex with enemy creatures. If installed, this mod also provides the player struggle feedback HUD meter. The Defeat ESP does not need to be enabled if you do not want the combat features but just the struggle meter for non-consensual engagements. Strongly Recommended SexLab More Creatures SE Adds more friendly domestic creatures for Aroused Creatures to work with. There will be far fewer opportunities for engagements without this. Recommended Mods Billyys Animations for SE (third-party port) Creature group animations. Horny Creatures of Skyrim SE (third-party port) Adds animations for male NPCs on female creatures. SLAL SE Animations by Sailing Rebel Adds a few more non-consensual horse animations. FunnyBizness SLAL Pack (third-party), more animations. One With Nature - Dynamic Animals and Creatures SE Allows normally hostile creatures such as wolves and deer to be treated as friendly. Installation Due to issues reported by some users, it is recommended to install this mod after starting a new game. Symptoms include missing MCM and/or the mod being non-functional. Use Mod Organiser 2 (fully supported) or Vortex Mod Manager. Enable the mod and run LOOT. Run Generate FNIS For Users and deal with any warnings or errors (they are all important). NMM and manual installation are not supported as they are simply too unreliable! Skyrim must be installed outside of Program Files to avoid potential issues with Windows UAC. This is not just an Aroused Creatures issue - modded Skyrim should never be installed in protected areas of the file system. Doing so can prevent SKSE and other modding tools from functioning correctly. Avoid any folder created by Windows itself, including Documents, Desktop, Downloads, etc. Folders in the root of a drive other than C are recommended. Exclusions must be configured in any antivirus or antimalware apps for the game installation folder, folders containing any modding tools including the mod manager, the mod manager instance or staging folder, and the mods download folder. As with install location, this is an issue for modded Skyrim in general not just Aroused Creatures. Antivirus can interfere with the normal operation of mod managers, SKSE and SKSE plugin mods like SexLab and PapyrusUtil which Aroused Creatures depends on. Once in-game ensure that SexLab is fully installed - this requires opening the SexLab MCM, clicking the Install option, exiting the menu then waiting for SexLab's "Ready" notification at the top left of the screen. Once SL installation is complete open the SexLab MCM again, choose the Animations Settings page and uncheck the Disable Starting Teleport option (to speed up animation start), then enable the Allow Creature Animations option (to install creature support). Close the menu and wait for the message that creature animations have been installed. Aroused Creatures will be active as soon as creature animation installation has finished. By default, Aroused Creatures does not display any notifications during initial installation. This is to avoid contributing to new-game notification spam. It is recommended to edit the SexLab Aroused settings to reduce the check/cloak frequency to once every 15 seconds. This will make arousal changes more responsive. Check the Aroused Creatures MCM > Help page for any issues with the installation. Highlight an indicator on this page to see an explanation and possible solution at the bottom of the interface. Updating If it ain't broke, don't fix it! If you are mid-game and the mod is doing everything you want it to, then consider not updating until your next playthrough. Updating always comes with the risk of new issues and unwanted behavior, which can be avoided if you don't need the fixes or new features the update provides. If you still want to update, then before doing anything, make a named save. To do this, open the in-game console and use the command save "Before SLAC v4.13", for example. If the update goes badly, you can then reinstall the previous version and load up that save to get back to where you were. Back up your Aroused Creatures configuration in the AC MCM > Profiles page. Enter a name for the profile in the text field at the top right, then click a profile save slot below it. Again, if an update goes badly, you will be able to use the profile to get back to where you were much faster. Aroused Creatures is specifically designed to allow mid-game updates, and will handle conversion of settings and states where necessary. To update, simply uninstall the previous version and install the new one. Run LOOT to make sure the load order is updated. When loading the last save, there may be some notification messages to indicate that the update has made changes. Check your configuration, and enjoy. When updating mid-game across multiple versions, such as 4.08 to 4.11, there may be initial warnings and even errors in the logs due to function mismatches. These should be minor and temporary, and the mod will continue to function as normal. Downgrading is not supported. If you need to return to an earlier version it is advised to return to a save from before the update. How To Use Automatic The core functionality of Aroused Creatures is automatic and does not require user input. By default Aroused Creatures will be active as soon as SL is ready and creature animation has been enabled, but the initial settings may make engagement fairly rare. If a creature with a suitable arousal level is within range of a female NPC or PC they will begin to pursue them. When they are close enough they will start a non-consensual SL animation (or a consensual one if there are no alternatives). Only two pursuits can be active at the same time, one NPC and one PC, but another NPC pursuit can begin as soon as a victim is engaged. To increase the frequency with which engagements are triggered, use the SexLab Aroused MCM to set the PC's armor as naked and this will allow general arousal to build much faster. You can also go to the Aroused Creatures MCM, select the PC/NPC Settings and reduce the Creature Arousal Threshold for the PC and/or NPC. To understand why engagements are not happening, go to the MCM Help page and hightlight the Failed Engagement codes to see an explaination at the bottom of the interface. Invitation To directly invite a creature to engage the PC access the Aroused Creatures MCM -> Dialogue & Interactions, find the Invite Creature Hotkey and chose an input. Adjust the Invite Arousal which will be used to test the creature's arousal when trying to invite them. Now stand close to a creature with the reticle over them and hit the invite key. A message should be displayed if the creature is not suitably aroused or cannot be animated for some reason, otherwise an SL animation should start. Hold the invite key for one second to try and perform oral sex on the creature. Hold the key for two seconds to invite nearby creatures of the same species as the targeted creature to a group animation. Settings in the Creature Framework MCM can be used to change the level at which creatures become visibly aroused to help show the player when they might be interested. Dialogue options can be enabled under Dialogue & Interactions that will allow you to direct your follower NPCs and creatures by talking to them. You may also extend this to non-followers. Some dialogue options will only be available after selecting an actor with the Target Select Key (default [N]) - for instance, select a creature then persuade your NPC follower to deal with it, or select an NPC and task your creature with chasing them down. Target actors can be selected at range, simply place the reticle over them and hit the target select key. They should glow blue to indicate selection and by default a notification will be displayed. There are plenty of other settings to explore and customise your experience. Hover over a setting in the MCM to view a description at the bottom of the interface In-Game Help There is now a Help MCM page which will display potential issues with the configuration of Aroused Creatures and SexLab. Hover over any warning to get a detailed description. The Help page will also list recently failed engagements and their failure codes. Hover over these codes to display a description of what they mean and any potential solutions. Saving and Loading Profiles Aroused Creatures configurations can now be saved and loaded via the Profiles MCM page allowing settings to be transferred between saves. When using MO2 these saved profiles will be found in the Overwrite mod under SKSE > Plugins > ArousedCreatures and may be moved to another mod if required. If they are moved to the Aroused Creatures mod itself then please remember to back them up before updating or they will be lost for good. It may be more prudent to store them in a separate mod specifically for such SKSE data. Arousal Exposure to nudity and witnessing sex acts will increase creature arousal and produce more frequent engagements. This is not controlled by Aroused Creatures. For issues with arousal not properly increasing please check the SexLab Aroused Redux SSE support thread or the support thread for your version of SL Aroused. In the SexLab Aroused MCM disable the option to prevent arousal changing while dressed. You may also wish to reduce the check frequency so that arousal is updated more promptly. Hitting the Target Select Key (Default [N}) on a creature while standing close to them will updated their arousal immediately. Under the Current Armour page of the SexLab Aroused MCM you can set your current armour to be treated as nude which will then increase arousal for nearby creatures more rapidly. Frequently Asked Questions Known Issues Change Log License All contained code and assets: GPLv3. Full license included in archive. Open Source means more and better mods for everyone. Please consider releasing your own mods under recognized open source licenses such as GPL or MIT and help build a foundation for future mod developers.
  5. AnimalMansionPlusNS_1.0_ConvertedSE View File Make sure to get all requirements listed belogh and all there requirments also READ THE DERCRIPTION THOS CONVERSION IS NOT LIKE THE ORIGINAL ANIMAL MANSION THAT ONLY NEED ZAZ AMD SEXLAB ALL BELOW REQUIREMENTS ARE 100% NEEDED FOR ALL THE NEW AND UPDATED TEXTURES AND MESHES AND SKELETONS TO PROPERLY WORK WITH OUT QUESTS BREAKING OR HAVING DARK FACE BUGS AND OTHER CTD ISSUES SICH AS JARLA LONG HOUSE also do not clean the esp file it will break mod and quests and meshes and cause the mod to be unstable and u will ctd on quests For those who dont want to read entire ppage dont ask for help or ask where mods are located as all of everything can be found needed can be found in description below and i going forward will 100% ignore and not respond to questions about where to find genderdogs patch and genderhorses patch as in description tells u where to get them both with a link and what file there in so as for all the people not nowing where to get them or how to repack them they are also available in comments section on page 4 plz read the description it will guide u through where alll requirements are plz and give a load order exaple at bottom of page for proper load order Also due to reports it seems the mod will not work on anniversary edition or SE 1.6.+ u will need to downgrade the game to 1.5.97 to use this mod Compatible skse versions are 2.0.19/2.0.20 i have tried to see if 2.0.17 will work but it will not sadly (Recomended Method) METHOD 1. best method for downgrade is using depodownloader if u dont know how to do this a guide can be found below this downgrade method will work 100% make sure to use DepotDownloader V2.5.0 as thats the latest working version for new steam 3 update if still on steam 2 ui then use v2.4.7 this guide will walk u through the steps on getting a 100% clean copy of 1.5.97 and once done i highly recommend u zip it up into a archive with 7zip no compression store only. also so u can use it again for a later mod build with out having to downgrade again as long as u dont reset your pc u wont have to do it again using this method NOTE 1: once u have finished the downgrade make sure to delete the .depodownloader Folder that is where game is after downgrade has finished as it will no longer be needed NOTE 2: This Method can be done on any version to 1.5.97 so u only have to downgrade 1 time Method 1 Guide link Step Modifications on how to downgrade game using DepotDownloader method https://stepmodifications.org/forum/topic/16280-howto-reinstall-skyrim-se-1597-if-you-dont-have-a-backup/ (Alternate Faster Method Optional [Not Recomended]) Method 2 also u can use the unnofical downgrade patcher method from nexus but it may or may not work properly with this method its a 50/50 chance wtih this method Note u can not safely downgrade with this method from 1.6.640 se/ae to 1.5.97 se if u use this method for best chance of safe downgrade u need to downgrade from 1.6.640 to 1.6.353 then 1.6.353 to 1.6.342 then 1.6.342 to 1.6.323 then 1.6.323 to 1.6.318 then 1.6.318 to 1.5.97 as the changes between these version are to massive to safely go strait to 1.5.97 se NOTE 2: this method u will have to do every time u make a new build unlike METHOD 1 above Method 2 link below Unofficial Skyrim Special Edition Downgrade Patcher https://www.nexusmods.com/skyrimspecialedition/mods/57618 My Next Update will be the last update to stabalize the conversion with the updated textures and meshes and new futa support and male support as of this time adding in new quests for the conversion to use and work has now been put on the lowest priority and may not happen now as multiple resources for testing and have been removed by arthmoor and aslo the fact that ive been banned from saying anything on arthmoores pages anymore beacase arthmoor just is a flat dick to all other modders on older versions of the game and makes it hard to bring old mods like this back to life First Episode of my Beta 2 release conversion Should be viewable in the next few hours on Rule34Video I Just uploaded episode 1 Once i finish making the last episodes of the beta 2 release ill be uploading it here for use as its is still in testing phase The New Beta 2 has been uploaded and is much bigger in a womping 648mb packed with bugfixes from beta 1 release and also updated the norn back to using dawnguard tint masks also the conversion now has voiced actors although u still need Fuz Ro-Doh credit to c2o0o0l8 for making the voicepack included it has been included with there permision so go and give them a thank u for there work on the voices Also the New Beta 2 version uses aroused creatures v4.12 c2o0o0l8 included voicepack found here Also the new stable release is estimated to release in about a month or 2 down the road i have alot more work to do and testing will be much slower due to the reasons stated above if u want to view the build in and get a veiw of what the quests and gameplay there can will be videos up on rule34 comming soon for a look at the mod conversion and gamplay of it my Rule34 profile can be found here https://rule34video.com/members/163624/ Just a quick notice part 2 of episode 2 of the gamplay of the conversion will be up on my rule34 page sometime next week end as I've been busy IRL with docters appointments and having teeth fixed and mouth surgery as I was in a accident a while back and had 70% of my teeth broken Also I hope u guys enjoy video when it releases this weekend episode 1 and episode 2 part 1 are now up on rule34 READ ENTIRE PAGE Before making posts on if things arent working or why all info below will help alot and make thing easier for u and me if still having issues after that then ill be glad to look into it but if u dont read and all info on page i will not respond to the post or help u until u read all info and below as wagt info that is below can help u in alot of issues u may run into and fix them on your own if needed after reading if and trying on your own and u still have issues i can help u then and would be happy to I did NOT create this mod, I merely converted mybrainhurts' mod for Special Edition, and shared it according to the permissions they gave on the original download page. I CANNOT give any perms not specified on the original upload page for this mod. If you wish to alter, edit, or otherwise make changes and upload them anywhere, please refer to the permissions on the original upload page. This mod should be considered a placeholder for when/if the original author decides to take control of it. The esp is in Form 43 still, because it bugs out the scripts if converted to Form 44. I've spent 20 hours testing out this conversion and found no errors, all quests work so far in my conversion. If you have issues it's most likely a mod conflict.but since it is curently in wip let me now if u find anything i may have missed and also this is English only unlike the others unless u want to make a tranlatied esp yourself If you enjoy this mod, go to the Author’s page and give mybrainhurts some love! after looking ate the other version of animal mansion plus NS se 1.1 and it not being updated for 3 years now and the fack that mnc v12 is no longer available anywhere i decided to make this conversion using the new mnc 15.1A for animal mansion with updated support with abc and hcos as i loved this mod and followed it for many years now i hope this helps with the new versions of mnc and also this is a wip/alpha conversion if nomkaz autheor of the original se conversion asks for this conversion to be taken down i will ablige but as for the what is in the conversion i redid the meshes and textures to fit the new skeletons and generated mipmaps for them also updated the esp and resaved the esp to add norn npc with updated daungaurd visuals instead of original skyrim varient of norn npc also updated the animations for better support with abc nad also redirected the mnc patch to match the current mnc changes and also added in support for abc and HCOS so males should be able to imterack ok now again havent tested male support but it should be ok i have tested futa and female on it for about 20 hours and no issues so far so hope this works also the origanl le scripts were also used and are still in the mod for resons i wont explain but as for scripts that were removed wee only one and that was the NA_WashBasinScript.pex script due to interactive washbasins mod not being available on se i found a few issees i didnt notice before as i was using a voicepack for animal mansion that a few quest arent picking up on fuz-ro doh so it is recomended to use a voicepack when using this conversion until i can fix that issue fuz-ro do has now ben fixed and to use the fix just replace the old esp from my conversion with the new fixed esp. new game is not required also in a later update ill upload a female only version for those that dont want to use hcos mod but that will be a while before that version comes out as in my current playthrough im set up for futa/female playstyle so on my next playthrough ill work on the female only version as i have had requests for a female only version but at the moment dont plan on making a female only version at this time as i want to get the current version finished before i start on a new version and also want to enjoy my current playthrough a bit hope u all understand sorrry for the inconvience this may cause until a female only version releases also for those havimg issues all of thes mods are 100% required for new updated textures and meshes and for this conversion to work since some had issues ill link the requirements below Requirements (100% Needed) Not Optional for current Skyrim SexLab SE (SSL) v1.63 make sure its v1.63 not version 1.65 More Nasty Critters Special/Anniversary Edition V15.1A or later NOTE: Creature framework3.0 and hentai creatures and MNC Compatibility kit on this page also SexLab Aroused Creatures SE v04.11 Horny creatures of Skyrim Special Edition V2.0A or later Animated Beast's Cocks(ABC) For users LE / SE 2.90V or later Sexlab Aroused Redux SSE Version 29 2.9 OR this version not both SexLabAroused Redux V28b SSE Modified by BakaFactory(2020 11 17)) from here look in description to find link Sexlab Approuch redux is not needed but link to other sexlab aroused version is located here READ Description to find LINK note that SexLabAroused Redux V28b SSE Modified by BakaFactory(2020 11 17)) was used in makeing this conversion but both will work either way so u can choose witch one to use For Futa Support u will want this mod installed with its requirements also Gender Bender SE SE A unp Based body is required Recommended unp based body is BHUNP V3.15 or your choice of unp based body may not work properly on bhunp versions later than 3.17 due to all the changes of bhunp after 3.17 if u wish to get a copy of bhunp version 3.15 a link can be found on my patches page here also on this page i have all my patches to make mods work with furry races from skyfurry mod and also a patch for this conversion is also located here to make this mod work with furry races also my own bodyslide presets are also located here if u want to try them they are for bhunp v3 minor Requirements ( No Longer optional) Gender Dogs this is found in mnc compatibility kits only for male and futa support genderhorses this is also found in mnc compatibility kits only for male and futa support As for the file these are in the name of the file is ModCompatibilityKitsForMNCSEv15_0.7z Note u will need to extract both the GenderDogs and genderhorses folder located in ModCompatibilityKitsForMNCSEv15_0.7z then rezip them into a arcive with 7zip to isntall with mo2 for male/futa support use also Gender Dogs patch and gender horses patch both from mnc compatibility kit can be found here minor Requirement (Only if using the two total werewolves patch) Patch for Compatibility with two total werewolves overhaul to fix head issues when using TWO TOTAL WEREWOLVES optional (Recommended for anal support) CBPC Separate Anal Collision 2.2 (CBPC 1.5.6+) for anal collitions and anal animation support and also for futa/male to redirect the vaginal collitions to anal colisions intead giving males and futa alot more animations available to them Optional for full immersion for female/futa/male use CBPC Separate Anal Collision 2.2 (CBPC 1.5.6+) found here optional for more emersion Animal Mansion Plus Voice Pack https://www.loverslab.com/topic/190657-animal-mansion-plus-voice-pack/ Example load order here Stable Modlist Final.txt Stable Modlist Final ESP Order.txt updated final ref list with a few ref prieviews of the bashed patch ssemerged patch and a look at the two total werewolves patch for this mod 100% Finalized Modlist Order.txt 100% Finalized Modlist ESP Order.txt Recomended Minamum ESM/ESP Order Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Special Edition Patch.esp (Other ESM Patches Like USSEp Here) SexLab.esm SexLabAroused.esm CreatureFramework.esm ZaZAnimationPack.esm (Devious Devices Related Esms Here) RaceCompatibility.esm (Other Nexus esms Here) Schlongs of Skyrim - Core.esm GenderBender.esm (All other Sexlab Related Esms Here) SkyUI_SE.esp MCMHelper.esp FNIS.esp FNISspells.esp UIExtensions.esp MonsterLipSync1.esp RaceCompatibilityUSKPOverride.esp RaceMenu.esp RaceMenuPlugin.esp ( if u dont use a race overhaul mod then put Schlongs of Skyrim.esp Here) SOSRaceMenu.esp XPMSE.esp (your unp body type of choice here) (All other nexus mods here) SexLabTools.esp MoreNastyCritters.esp SexLab Aroused Creatures.esp HentaiCreatures.esp SLAnimLoader.esp SexLabMatchMaker.esp genderhorses.esp GenderDogs.esp BakaFactoryABC.esp CBPC anus support.esp HornyCreatures.esp (all sexlab Animations Here) animal_mansion.esp (Sexlab esp mods here) (alternate start Mods here) (if u use a Race overhaul put here) (All esp/fe patches Related to race overhaul mod u use here) Schlongs of Skyrim.esp (note only have this esp here if u use a race overhaul mod) Werewolves.esp WerewolvesExtras.esp WerewolvesExtrasMTSE.esp WerewolvesHCOS.esp TWO-Animal Mansion_Patch.esp (Dynamic Patches Here) (if using SLATE or bathing in skyrim sexlab patch mod place those esp here) SexLab UtilityPlus.esp Note an example mod list and esp order with 221 mods and 180 total plugins can be found above as a download for REF purposes only do not take it as a install guide for mods Note when new female only version is relased it will have requirements posted lower in list the ruquire ments will be listed down here as of now there is no female only version that comes later once this version is finished and tested with no bugs ALSO quick note this is for skyrim se 1.5.97 not 1.6+ as 1.6+ has to many changes and also cc content wont work as the cc content conflicts with this mod original se conversion from 2020 original le mod by mybrainhurts' Recommended Load Order for Animal Mansion Converted SE 1.5.97 with CC Comtent.txt Recommended Load Order for Animal Mansion Converted SE 1.5.97.txt Submitter LTD_LoneWolf Submitted 06/09/2023 Category Adult Mods Requires Skyrim.esm,Dawngard.esm,HearthFires.esm,Dragonborn.esm,sexlab framework 1.63,sexlab aroused se,creatureframework 3.0,zaz animationpack se,unp based body,sexlab aroused creatures se 4.11,Horny creatures of skyrim se 2.0+,morenastycritters 15.1A+,ABC 2.90+ Regular Edition Compatible No  
  6. View File Anim Addons A collection of patches and addons for c0ffee's RJW Animation Framework. (Click on any to learn more) Installation: Download and extract any of these to your \RimWorld\Mods folder. Usage: They are all different mods that can be used separately If using multiple then follow the load order below Load Order: Rimworld-Animations VoicePatch XtraAnims AnimalPatch Git Pages: Anim Addons are now hosted on Git Gud. Directly above are links to their pages. The downloads section on LL now always links to the latest version of each addon. This means you should ignore the upload date in the downloads section. Credits: c0ffeeeee - Created and maintains Animation Framework and the base animations AbstractConcept - Spriter to RJW animations Tool and new animations included in Xtra Animations Ranot - Tweaked doggystyle to allow for animal on animal animations Irix640 - Made Beast_Oral and Beast_Muzzlefuck animations Troubleshooting: You need the latest version of Animation Framework V:1.1.5 (6/23/2021) or newer. Otherwise you will have errors. Contact Me: I am way more active on the RJW Discord server, find me in the #anim_addons channel. Support me Submitter Tory187 Submitted 08/24/2020 Category Rimworld  
  7. SexLab More Creatures SE (2019-10-28) View File Adds more friendly domestic animals to the world of Skyrim. This places around 500 non-hostile creatures in cities, villages, farms, mills, etc, and also adds a dogs to interiors like inns and Jarl halls. The primary intention is to provide more animals that will work with SexLab Aroused Creatures SE while not introducing anything too immersion-breaking (like pet sabre cats and house-trolls). As a result the vast majority (about 95%) of these are dogs and horses. In order to provide some variety within this restriction the mod references the Judah dog model included in Hentai Creatures SE so the mod will need to be installed for the model and textures (the ESP does not need to be enabled if not wanted). This mod does not have any built-in SexLab functionality nor any adult content. It is listed as both because of the partial dependency and the intended use. All animals have markers they will return to when not occupied which should keep them from blocking traffic for too long. Most SLMC spawns use levelled lists so horse and dog breeds will be random for the most part. The major exception is guard dogs which are all armoured huskies. The horses in and around cities will tend to be of the appropriate breed for the location though there is a chance for them to be another breed. Their breed can change if the cell is reset. Animals in an around major cities that are attacked during the Civil War quests should be temporarily disabled until the events are complete. Generally the placement is consistent with location, so you won't find a saddled horse near some random bridge in the middle of nowhere only in places that someone could conceivably leave a horse saddled. You'll find armoured husky "guard dogs" in jarl's residences and occasionally at guard posts and town entrances. There are also some tame wolves in and around Jorrvaskr and some summoned dogs in and around The Mages' College. Other than those there are no saber cats, bears, werewolves or anything else that would required an "excuse" outside of the story for its presence. I've avoided placing animals in locations where I know stealth is required at some time. This is an early version and a complete do-over of the original Oldrim SLMC mod so I'd be grateful if you could provide some bug reports. In particular we are looking for animals spawning inside walls, animals being unexpectedly aggressive, free horses (they are all supposed to be owned) and any clashes with other mods. Ideally I'd need to know the exact location and creature(s) involved. If you find an area that you think has too many or too few animals that would also be helpful. In the current version (v1.01 and later) the creatures are non-essential, re-spawning and PC-level calculated. Killed creatures will re-spawn after 30 in-game days without the PC visiting their location. This mod has no scripting, no models or textures and should be very safe to install and uninstall at will. Load order should not really matter, but if you see any cell being overridden please report it. This mod has been cleaned in SSEEdit. Customisation If you want to delete SLMC spawns from a given area the NPCs can be removed from the esp using SSEEdit. To remove everything from a cell just delete the cell from the esp. To remove individual creatures, such as all horses from city cells, locate and expand the cell and delete only the unwanted NPC entries from that cell. Do not delete the XMarkerHeading entries in the "persistent" branches. Tip: Alt-Right-Click on the +/- next to SexLab More Creatures.esp to expand or collapse all branches. Creatures can be safely disabled in-game using the console: open the console, click on the creature, ensure that the first two digits of the ID displayed at the top of the console match the load order position of SLMC, type disable and enter. Requirements Hentai Creatures SE (the ESP does not need to be active if you do not want to the summoned creatures this mod provides) Recommended Simple No More Stupid Dog (the "stupid dog" dialogue will otherwise be continuous due to the number of dogs) Quiet Dog (use the SIt version to reduce the amount of barking from all the extra dogs) Wolf Howl Fix (so that the wolves around Jorrvaskr won't be completely mute) Install Use a mod manager of choice (MO2 is recommended) Update Make a clean save to ensure changes are properly applied. Uninstall the mod, load your game and make a new save, then install the updated version. Change Log License This mod is released under GPLv3. Submitter Sailing Rebel Submitted 07/03/2018 Category Adult Mods Requires Hentai Creatures SE Regular Edition Compatible No
  8. SexLab Aroused Creatures (2016-01-20) View File Allow friendly creatures to take advantage of your character and NPCs. Any nearby non-hostile creatures with a high enough arousal will rape (or seduce) your character or any available NPC. There are lots of configuration options to customise your experience. Some effort has been made to provide compatibility with Submit, Defeat and Deviously Helpless by filtering creatures rendered non-hostile by their respective calm spells but the results may not function perfectly. Ultimately this mod is intended to be a drop-in replacement for the venerable Lover's Victim Dogs & Horses which is sadly no longer supported. However, SLAC has been built from scratch and does not share any code or other assets with this predecessor. v04.0 Beta 04 This is the beta version of the next release of Aroused Creatures. The big updates for this over v03 are the addition of a pursuit option that allows creatures to chase victims prior to engagement and the ability to filter consensual and non-consensual animations (this only works for SLAC engagements). There is also some very basic support for creature gender but the options are limited right now. From Beta 01 Aroused Creature will default to using quest aliases instead of a cloak spell for detecting nearby creatures. See the change log below for more details. The beta will only function with SexLab Framework v1.59c and later. Animation filtering and creature gender options will only function with v1.60 RC2 and later. See SexLab Aroused Creatures SE for the Skyrim Special Edition compatible version. Requirements SexLab 1.59c+ SexLab Aroused or SexLab Aroused Redux Recommended More Nasty Critters (adds aroused creature models) SexLab More Creatures (adds more friendly creatures to the world) Install Use a mod organiser like NMM or MO. Alternatively drop the contents of the archive into your Skyrim Data folder then activate the SexLab Aroused Creatures.esp in your load order. Obviously this should be loaded after the above requirements. Once in-game make sure that creatures are allowed in the SexLab MCM. How to Use After installing this mod and starting your game Aroused Creatures should be active automatically. Approaching creatures now has a chance to trigger an animation depending on the creature's arousal level. With the default settings engagements will be relatively rare. To increase the number of engagements open the Aroused Creatures MCM and reduce the Creature Arousal Threshold in the PC/NPC settings. Note that there are separate thresholds used for PC and NPCs. Uninstall Use your mod manager of choice or manually delete any of the following (not all will be present): Data/SexLab Aroused Creatures.esp Data/SexLab Aroused Creatures.bsa Data/Interface/sexlabarousedcreatures.dds Data/Interface/Translations/SexLab Aroused Creatures_ENGLISH.txt and other language files with the mod name. Data/Scripts/slac_*.pex Data/Scripts/Source/slac_*.psc It is important to remove the script files as these may otherwise try to execute after disabling the esp. This can lead to unexpected behaviour. Upgrade It is strongly recommended that you disable the mod in the MCM (uncheck Mod Active) and wait until any ongoing SLAC-triggered animations are complete. Uninstall, then load your save and wait at least 2 minutes real time in-game, then wait 2 hours using the wait menu before saving again. Then install the new version. Known Bugs In some instances the Pounce option provided in v04 Alpha 03 can trigger combat when a creature pounces on an NPC. This option defaults to off and should be used with caution. Submit and Defeat events may occasionally be interrupted by this mod triggering in the time between the player being downed and an animation starting. The actual result of this will vary from nothing to the enemies remaining calmed after an event. While there are now checks built in to try and prevent this the actual cause of incorrect progression in those mods is rarely clear. There can be quite a lag between a creature being selected for an engagement and the animation actually starting. You might find your character teleported a short distance back to where the engagement was actually triggered. With a long check frequency it is possible to run past a valid candidate creature in the time between checks. Lower the time between checks or increase the engagement radius to decrease the chances of this happening. For performance reasons the Nude Only option uses the Nude Faction from SexLab Aroused. This means there can be a delay after equipping or unequipping clothing and armour before Aroused Creatures detects the change. The Require LoS option is very buggy: creature and victim can be standing face-to-face, inches apart, head-tracking each other, and apparently still not have line of sight. If this is causing you problems it is recommended to disable it. Without Require LoS it is possible for creatures to teleport through walls to reach their victim. Versions 01.1 through 04.0 of this mod have been cleaned in TES5Edit. Change Log Version Issues If you are using, or are planning on trying earlier versions these are things to take into account: License All contained code and assets: Creative Commons Attribution Share-Alike GPLv3 Pick one or both. FAQ Thank You Ashal for the SexLab Framework. redneck2x for the SexLab Arousal Framework. Quisling, jbezorg, and everyone who has submitted advice, bug reports and suggestions. Everyone who has helped by reporting issues and testing development versions. Submitter Sailing Rebel Submitted 06/21/2014 Category Misc Sex Requires SexLab and SexLab Aroused or Aroused Redux Special Edition Compatible
  9. Version 1.2.2

    6,704 downloads

    Make sure to get all requirements listed belogh and all there requirments also READ THE DERCRIPTION THOS CONVERSION IS NOT LIKE THE ORIGINAL ANIMAL MANSION THAT ONLY NEED ZAZ AMD SEXLAB ALL BELOW REQUIREMENTS ARE 100% NEEDED FOR ALL THE NEW AND UPDATED TEXTURES AND MESHES AND SKELETONS TO PROPERLY WORK WITH OUT QUESTS BREAKING OR HAVING DARK FACE BUGS AND OTHER CTD ISSUES SICH AS JARLA LONG HOUSE also do not clean the esp file it will break mod and quests and meshes and cause the mod to be unstable and u will ctd on quests For those who dont want to read entire ppage dont ask for help or ask where mods are located as all of everything can be found needed can be found in description below and i going forward will 100% ignore and not respond to questions about where to find genderdogs patch and genderhorses patch as in description tells u where to get them both with a link and what file there in so as for all the people not nowing where to get them or how to repack them they are also available in comments section on page 4 plz read the description it will guide u through where alll requirements are plz and give a load order exaple at bottom of page for proper load order Also due to reports it seems the mod will not work on anniversary edition or SE 1.6.+ u will need to downgrade the game to 1.5.97 to use this mod Compatible skse versions are 2.0.19/2.0.20 i have tried to see if 2.0.17 will work but it will not sadly (Recomended Method) METHOD 1. best method for downgrade is using depodownloader if u dont know how to do this a guide can be found below this downgrade method will work 100% make sure to use DepotDownloader V2.5.0 as thats the latest working version for new steam 3 update if still on steam 2 ui then use v2.4.7 this guide will walk u through the steps on getting a 100% clean copy of 1.5.97 and once done i highly recommend u zip it up into a archive with 7zip no compression store only. also so u can use it again for a later mod build with out having to downgrade again as long as u dont reset your pc u wont have to do it again using this method NOTE 1: once u have finished the downgrade make sure to delete the .depodownloader Folder that is where game is after downgrade has finished as it will no longer be needed NOTE 2: This Method can be done on any version to 1.5.97 so u only have to downgrade 1 time Method 1 Guide link Step Modifications on how to downgrade game using DepotDownloader method https://stepmodifications.org/forum/topic/16280-howto-reinstall-skyrim-se-1597-if-you-dont-have-a-backup/ (Alternate Faster Method Optional [Not Recomended]) Method 2 also u can use the unnofical downgrade patcher method from nexus but it may or may not work properly with this method its a 50/50 chance wtih this method Note u can not safely downgrade with this method from 1.6.640 se/ae to 1.5.97 se if u use this method for best chance of safe downgrade u need to downgrade from 1.6.640 to 1.6.353 then 1.6.353 to 1.6.342 then 1.6.342 to 1.6.323 then 1.6.323 to 1.6.318 then 1.6.318 to 1.5.97 as the changes between these version are to massive to safely go strait to 1.5.97 se NOTE 2: this method u will have to do every time u make a new build unlike METHOD 1 above Method 2 link below Unofficial Skyrim Special Edition Downgrade Patcher https://www.nexusmods.com/skyrimspecialedition/mods/57618 My Next Update will be the last update to stabalize the conversion with the updated textures and meshes and new futa support and male support as of this time adding in new quests for the conversion to use and work has now been put on the lowest priority and may not happen now as multiple resources for testing and have been removed by arthmoor and aslo the fact that ive been banned from saying anything on arthmoores pages anymore beacase arthmoor just is a flat dick to all other modders on older versions of the game and makes it hard to bring old mods like this back to life First Episode of my Beta 2 release conversion Should be viewable in the next few hours on Rule34Video I Just uploaded episode 1 Once i finish making the last episodes of the beta 2 release ill be uploading it here for use as its is still in testing phase The New Beta 2 has been uploaded and is much bigger in a womping 648mb packed with bugfixes from beta 1 release and also updated the norn back to using dawnguard tint masks also the conversion now has voiced actors although u still need Fuz Ro-Doh credit to c2o0o0l8 for making the voicepack included it has been included with there permision so go and give them a thank u for there work on the voices Also the New Beta 2 version uses aroused creatures v4.12 c2o0o0l8 included voicepack found here Also the new stable release is estimated to release in about a month or 2 down the road i have alot more work to do and testing will be much slower due to the reasons stated above if u want to view the build in and get a veiw of what the quests and gameplay there can will be videos up on rule34 comming soon for a look at the mod conversion and gamplay of it my Rule34 profile can be found here https://rule34video.com/members/163624/ Just a quick notice part 2 of episode 2 of the gamplay of the conversion will be up on my rule34 page sometime next week end as I've been busy IRL with docters appointments and having teeth fixed and mouth surgery as I was in a accident a while back and had 70% of my teeth broken Also I hope u guys enjoy video when it releases this weekend episode 1 and episode 2 part 1 are now up on rule34 READ ENTIRE PAGE Before making posts on if things arent working or why all info below will help alot and make thing easier for u and me if still having issues after that then ill be glad to look into it but if u dont read and all info on page i will not respond to the post or help u until u read all info and below as wagt info that is below can help u in alot of issues u may run into and fix them on your own if needed after reading if and trying on your own and u still have issues i can help u then and would be happy to I did NOT create this mod, I merely converted mybrainhurts' mod for Special Edition, and shared it according to the permissions they gave on the original download page. I CANNOT give any perms not specified on the original upload page for this mod. If you wish to alter, edit, or otherwise make changes and upload them anywhere, please refer to the permissions on the original upload page. This mod should be considered a placeholder for when/if the original author decides to take control of it. The esp is in Form 43 still, because it bugs out the scripts if converted to Form 44. I've spent 20 hours testing out this conversion and found no errors, all quests work so far in my conversion. If you have issues it's most likely a mod conflict.but since it is curently in wip let me now if u find anything i may have missed and also this is English only unlike the others unless u want to make a tranlatied esp yourself If you enjoy this mod, go to the Author’s page and give mybrainhurts some love! after looking ate the other version of animal mansion plus NS se 1.1 and it not being updated for 3 years now and the fack that mnc v12 is no longer available anywhere i decided to make this conversion using the new mnc 15.1A for animal mansion with updated support with abc and hcos as i loved this mod and followed it for many years now i hope this helps with the new versions of mnc and also this is a wip/alpha conversion if nomkaz autheor of the original se conversion asks for this conversion to be taken down i will ablige but as for the what is in the conversion i redid the meshes and textures to fit the new skeletons and generated mipmaps for them also updated the esp and resaved the esp to add norn npc with updated daungaurd visuals instead of original skyrim varient of norn npc also updated the animations for better support with abc nad also redirected the mnc patch to match the current mnc changes and also added in support for abc and HCOS so males should be able to imterack ok now again havent tested male support but it should be ok i have tested futa and female on it for about 20 hours and no issues so far so hope this works also the origanl le scripts were also used and are still in the mod for resons i wont explain but as for scripts that were removed wee only one and that was the NA_WashBasinScript.pex script due to interactive washbasins mod not being available on se i found a few issees i didnt notice before as i was using a voicepack for animal mansion that a few quest arent picking up on fuz-ro doh so it is recomended to use a voicepack when using this conversion until i can fix that issue fuz-ro do has now ben fixed and to use the fix just replace the old esp from my conversion with the new fixed esp. new game is not required also in a later update ill upload a female only version for those that dont want to use hcos mod but that will be a while before that version comes out as in my current playthrough im set up for futa/female playstyle so on my next playthrough ill work on the female only version as i have had requests for a female only version but at the moment dont plan on making a female only version at this time as i want to get the current version finished before i start on a new version and also want to enjoy my current playthrough a bit hope u all understand sorrry for the inconvience this may cause until a female only version releases also for those havimg issues all of thes mods are 100% required for new updated textures and meshes and for this conversion to work since some had issues ill link the requirements below Requirements (100% Needed) Not Optional for current Skyrim SexLab SE (SSL) v1.63 make sure its v1.63 not version 1.65 More Nasty Critters Special/Anniversary Edition V15.1A or later NOTE: Creature framework3.0 and hentai creatures and MNC Compatibility kit on this page also SexLab Aroused Creatures SE v04.11 Horny creatures of Skyrim Special Edition V2.0A or later Animated Beast's Cocks(ABC) For users LE / SE 2.90V or later Sexlab Aroused Redux SSE Version 29 2.9 OR this version not both SexLabAroused Redux V28b SSE Modified by BakaFactory(2020 11 17)) from here look in description to find link Sexlab Approuch redux is not needed but link to other sexlab aroused version is located here READ Description to find LINK note that SexLabAroused Redux V28b SSE Modified by BakaFactory(2020 11 17)) was used in makeing this conversion but both will work either way so u can choose witch one to use For Futa Support u will want this mod installed with its requirements also Gender Bender SE SE A unp Based body is required Recommended unp based body is BHUNP V3.15 or your choice of unp based body may not work properly on bhunp versions later than 3.17 due to all the changes of bhunp after 3.17 if u wish to get a copy of bhunp version 3.15 a link can be found on my patches page here also on this page i have all my patches to make mods work with furry races from skyfurry mod and also a patch for this conversion is also located here to make this mod work with furry races also my own bodyslide presets are also located here if u want to try them they are for bhunp v3 minor Requirements ( No Longer optional) Gender Dogs this is found in mnc compatibility kits only for male and futa support genderhorses this is also found in mnc compatibility kits only for male and futa support As for the file these are in the name of the file is ModCompatibilityKitsForMNCSEv15_0.7z Note u will need to extract both the GenderDogs and genderhorses folder located in ModCompatibilityKitsForMNCSEv15_0.7z then rezip them into a arcive with 7zip to isntall with mo2 for male/futa support use also Gender Dogs patch and gender horses patch both from mnc compatibility kit can be found here minor Requirement (Only if using the two total werewolves patch) Patch for Compatibility with two total werewolves overhaul to fix head issues when using TWO TOTAL WEREWOLVES optional (Recommended for anal support) CBPC Separate Anal Collision 2.2 (CBPC 1.5.6+) for anal collitions and anal animation support and also for futa/male to redirect the vaginal collitions to anal colisions intead giving males and futa alot more animations available to them Optional for full immersion for female/futa/male use CBPC Separate Anal Collision 2.2 (CBPC 1.5.6+) found here optional for more emersion Animal Mansion Plus Voice Pack https://www.loverslab.com/topic/190657-animal-mansion-plus-voice-pack/ Example load order here Stable Modlist Final.txt Stable Modlist Final ESP Order.txt updated final ref list with a few ref prieviews of the bashed patch ssemerged patch and a look at the two total werewolves patch for this mod 100% Finalized Modlist Order.txt 100% Finalized Modlist ESP Order.txt Recomended Minamum ESM/ESP Order Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Special Edition Patch.esp (Other ESM Patches Like USSEp Here) SexLab.esm SexLabAroused.esm CreatureFramework.esm ZaZAnimationPack.esm (Devious Devices Related Esms Here) RaceCompatibility.esm (Other Nexus esms Here) Schlongs of Skyrim - Core.esm GenderBender.esm (All other Sexlab Related Esms Here) SkyUI_SE.esp MCMHelper.esp FNIS.esp FNISspells.esp UIExtensions.esp MonsterLipSync1.esp RaceCompatibilityUSKPOverride.esp RaceMenu.esp RaceMenuPlugin.esp ( if u dont use a race overhaul mod then put Schlongs of Skyrim.esp Here) SOSRaceMenu.esp XPMSE.esp (your unp body type of choice here) (All other nexus mods here) SexLabTools.esp MoreNastyCritters.esp SexLab Aroused Creatures.esp HentaiCreatures.esp SLAnimLoader.esp SexLabMatchMaker.esp genderhorses.esp GenderDogs.esp BakaFactoryABC.esp CBPC anus support.esp HornyCreatures.esp (all sexlab Animations Here) animal_mansion.esp (Sexlab esp mods here) (alternate start Mods here) (if u use a Race overhaul put here) (All esp/fe patches Related to race overhaul mod u use here) Schlongs of Skyrim.esp (note only have this esp here if u use a race overhaul mod) Werewolves.esp WerewolvesExtras.esp WerewolvesExtrasMTSE.esp WerewolvesHCOS.esp TWO-Animal Mansion_Patch.esp (Dynamic Patches Here) (if using SLATE or bathing in skyrim sexlab patch mod place those esp here) SexLab UtilityPlus.esp Note an example mod list and esp order with 221 mods and 180 total plugins can be found above as a download for REF purposes only do not take it as a install guide for mods Note when new female only version is relased it will have requirements posted lower in list the ruquire ments will be listed down here as of now there is no female only version that comes later once this version is finished and tested with no bugs ALSO quick note this is for skyrim se 1.5.97 not 1.6+ as 1.6+ has to many changes and also cc content wont work as the cc content conflicts with this mod original se conversion from 2020 original le mod by mybrainhurts' Recommended Load Order for Animal Mansion Converted SE 1.5.97 with CC Comtent.txt Recommended Load Order for Animal Mansion Converted SE 1.5.97.txt
  10. SLAL SE Animations by Sailing Rebel [SRB] (2023-11-04) View File These are a few animations I've put together using Blender. Right now it's just three horse animation intended to liven up the non-consensual options for SexLab Aroused Creatures SE. I am by no means an experienced animator and the workflow for this is tortuous, so I'm not sure when or if I'll be doing any more. Requirements Fore's New Idles in Skyrim, run Generate FNIS for Users after installing. Sexlab Animation Loader SSE and all of its requirements. Animated Beast Cocks for the labelled ABC animation. Installation Install with the mod manager of choice (see Known Issues below). Run Generate FNIS for Users. Once in-game go to the SLAL MCM select SRB Creatures, enable the animation and select Register Animations. Update Install over existing installation and run Generate FNIS for Users. Enable new animations in SLAL MCM. New names may not display for existing animations in UI. Creature Animations SRB (Horse) Horse Aggressive Doggy - 5 Stages SRB (Horse) Horse Aggressive Doggy 2 - 6 Stages SRB (Horse) Horse Cowgirl - 7 Stages SRB (Horse) Horse Aggressive Missionary - 5 Stages SRB (Horse) Horse ABC Aggressive Doggy - 5 Stages (requires Animated Beast Cocks) Change Log Known Issues An apparent bug in later versions of NMM may prevent proper installation. Renaming the mod file to remove spaces from the name is reported to work around this. Switching to Mod Organizer 2 is highly recommended. The animations have been created using UUNP/CBBE and the nude meshes from the current MNC/ABC, all at scale 1.0. Using other meshes and/or not using Even Actor's Height in the SexLab options may result in clipping and/or misalignment, which may be fixed by editing the positions in SexLab. These animations are not intended to be in any way "realistic." License CC BY-SA 4.0 Submitter Sailing Rebel Submitted 06/06/2018 Category Framework & Resources Requires SexLab SE, SLAL SE Regular Edition Compatible No
  11. Version 3.00

    170,777 downloads

    These are a few animations I've put together using Blender. Right now it's just some horse animation intended to liven up the non-consensual options for SexLab Aroused Creatures SE. I am by no means an experienced animator and the workflow for this is tortuous, so I'm not sure when or if I'll be doing any more. Requirements Fore's New Idles in Skyrim, run Generate FNIS for Users after installing. Sexlab Animation Loader SSE and all of its requirements. Animated Beast Cocks for the labelled ABC animation. Installation Install with the mod manager of choice (see Known Issues below). Run Generate FNIS for Users. Once in-game go to the SLAL MCM select SRB Creatures, enable the animation and select Register Animations. Update Install over existing installation and run Generate FNIS for Users. Enable new animations in SLAL MCM. New names may not display for existing animations in UI. Creature Animations SRB (Horse) Horse Aggressive Doggy - 5 Stages SRB (Horse) Horse Aggressive Doggy 2 - 6 Stages SRB (Horse) Horse Cowgirl - 7 Stages SRB (Horse) Horse Aggressive Missionary - 5 Stages SRB (Horse) Horse ABC Aggressive Doggy - 5 Stages (requires Animated Beast Cocks) Change Log Known Issues An apparent bug in later versions of NMM may prevent proper installation. Renaming the mod file to remove spaces from the name is reported to work around this. Switching to Mod Organizer 2 is highly recommended. The animations have been created using UUNP/CBBE and the nude meshes from the current MNC/ABC, all at scale 1.0. Using other meshes and/or not using Even Actor's Height in the SexLab options may result in clipping and/or misalignment, which may be fixed by editing the positions in SexLab. These animations are not intended to be in any way "realistic." License CC BY-SA 4.0
  12. Hey guys I do have simple question if anyone can help me out I did download some adults mods before and one of them Sexlap More Creatures SE I do like this mod because there is more creatures in every town. However my game not meant for adults stuff all the time I do still enjoy playing skyrim and most of the time I do play the game it's really rare I do use adults mods now the problem is in every house there is 3 dogs or 5 and when they're together breathing in the same time it's so fucking annoying I can't handle this anymore I was playing earlier the dawnguard dlc and I quit because I got headache and I'm typing this to see if anyone can help me I couldn't find mods that mute the dogs is there one or it least disable them? Sorry my english sucks :3
  13. If you guys were not aware, there are rigs made available for animators and CAS Part creators to use to when making their animations and CAS Parts. However, these rigs are locked away inside Wicked Whims. This forces animators/CAS Part authors and users of those animations/CAS Parts to use Wicked Whims so that their animations and CAS Parts work correctly ingame. I propose the rigs be made available as a separate and publicly available download, outside of Wicked Whims. I see no reason for Wicked Whims to have exclusive "rights" to such a crucial aspect of the animations and CAS Parts part of the community! We should take after the Skyrim community and the XP32 Maximum Skeleton Extended mod. Their rigs (or skeletons as they are called there) are made available as a separate download, I see zero reasons why the rigs in The Sims 4 should stay privatized and exclusively locked into Wicked Whims. Just to be clear this applies mainly to Sim Rigs, whether they are for Human Sims, Werewolf Sims, Animal Sims, or any other types of Sims that may come about in the future. There are benefits to this: 1. The rigs can be updated separately from Wicked Whims 2. People will not be forced to download and install Wicked Whims just to use the rigs. 3. Animators and mod authors will be able to make and utilize animations outside of the Wicked Whims framework in their own mods without having to make it a requirement. 4. Less fighting over who owns what when it comes to the vanilla rigs asset. 5. Multiple rigs can be made available on the same download page, so if people want a rig with certain bones (Such as the old Wicked Whims rig that had tongue and penis tip bones), they may freely download and access them, without having to download an old version of Wicked Whims just to get access to these. 6. It is publicly available and can be installed separately. People will not be required to include the rigs directly in their mods when they upload it. 7. There will be way less rig conflicts. People will not be required to worry about load order when it comes to rigs. Like this post, if you agree. (Like my next post if you disagree)
  14. Heyo. I was hoping I could piggyback off a pre-existing post about Enderal: Special Edition and Animal SoS, buuut no response there, so here I am. About Enderal: Special Edition and Schlongs of Skyrim for the NPCs that aren't the playable races... what mods would I need to make schlongs appear on them—the Vatyr as an example? I don't really know which of the Schlongs of Skyrim mods, that aren't for the playable races, are compatible with Enderal: Special Edition since it's... different from Skyrim: Special Edition.
  15. How can I disable RJW for my animals? I don't want them to have boobs and stuff or to get pregnant with the RJW system, I've put animals with animals not getting pregnant in the options but if I do that my animals won't have children, I just want the vanilla sex system for my animals
  16. Can't render an animal in skyrim I could do it before, now I get an error, it says I can't surrender. I tried everything and I can't solve it, can anyone help? I don't understand anything about this, please explain in a simple way, thank you
  17. Skyrim Lustful Animals 0.3 Alpha (aka Futanari Animals for Skyrim) View File This is an attempt to creature Futanari creatures for Skyrim, first I'm working on the creatures, This mod will only edit Animals, minus the netch, The new meshes are High Poly too. Some features I need to continue to work: Limp penis variations that use the same testicles, I already make the testicles separate from the penis. I made everything from scratch by myself, the textures use vanilla assets, maybe I can search for better ones or make branc new ones. The vaginas are only diamond shapes, penises are easy, but vaginas are harder. Add collisions for penis and vagina, I figured how to make and ABC-Like system, and that will make this work with animations that use ABC. Bodyslide Options, to let people customization of how they want their creatures. Creature Framework Options. Make the new female variations and futanari variations spawn normally. Maybe new sounds? can be harder. This mod is incompatible with any other mod that edit creatures, the idea of this mod is mostly to add futanari creatures, Humanoid-like and dwemer are planned for the future. I didn't use other people assets, I made everything. You can help with feedback, or if you know how to make Vaginas for creatures, maybe you can teach me. I added skeletons but they are mostly placeholders. Some SKSE Files are added, made for the chicken and Rabbit, you can check them to have an idea of what I'm doing. Version 0.2 Added new vaginas for many creatures, I want some feedback for them, Still working on how to make new textures, Skeleton for placeholders Version 0.5 Every Animal now has penises and vagina, rigged with collisions too, including the ones not included on MNC or ABC or any other mod, like Mudcrabs, This is the final alpha, next update will be the beta, THANKS!!! Submitter Spongebob Hentai Mod Submitted 02/19/2023 Category WIP / Beta Requires CBPC Regular Edition Compatible No  
  18. Version 04.0 Beta 05

    323,389 downloads

    Allow friendly creatures to take advantage of your character and NPCs. Any nearby non-hostile creatures with a high enough arousal will rape (or seduce) your character or any available NPC. There are lots of configuration options to customise your experience. Some effort has been made to provide compatibility with Submit, Defeat and Deviously Helpless by filtering creatures rendered non-hostile by their respective calm spells but the results may not function perfectly. Ultimately this mod is intended to be a drop-in replacement for the venerable Lover's Victim Dogs & Horses which is sadly no longer supported. However, SLAC has been built from scratch and does not share any code or other assets with this predecessor. v04.0 Beta 04 This is the beta version of the next release of Aroused Creatures. The big updates for this over v03 are the addition of a pursuit option that allows creatures to chase victims prior to engagement and the ability to filter consensual and non-consensual animations (this only works for SLAC engagements). There is also some very basic support for creature gender but the options are limited right now. From Beta 01 Aroused Creature will default to using quest aliases instead of a cloak spell for detecting nearby creatures. See the change log below for more details. The beta will only function with SexLab Framework v1.59c and later. Animation filtering and creature gender options will only function with v1.60 RC2 and later. See SexLab Aroused Creatures SE for the Skyrim Special Edition compatible version. Requirements SexLab 1.59c+ SexLab Aroused or SexLab Aroused Redux Recommended More Nasty Critters (adds aroused creature models) SexLab More Creatures (adds more friendly creatures to the world) Install Use a mod organiser like NMM or MO. Alternatively drop the contents of the archive into your Skyrim Data folder then activate the SexLab Aroused Creatures.esp in your load order. Obviously this should be loaded after the above requirements. Once in-game make sure that creatures are allowed in the SexLab MCM. How to Use After installing this mod and starting your game Aroused Creatures should be active automatically. Approaching creatures now has a chance to trigger an animation depending on the creature's arousal level. With the default settings engagements will be relatively rare. To increase the number of engagements open the Aroused Creatures MCM and reduce the Creature Arousal Threshold in the PC/NPC settings. Note that there are separate thresholds used for PC and NPCs. Uninstall Use your mod manager of choice or manually delete any of the following (not all will be present): Data/SexLab Aroused Creatures.esp Data/SexLab Aroused Creatures.bsa Data/Interface/sexlabarousedcreatures.dds Data/Interface/Translations/SexLab Aroused Creatures_ENGLISH.txt and other language files with the mod name. Data/Scripts/slac_*.pex Data/Scripts/Source/slac_*.psc It is important to remove the script files as these may otherwise try to execute after disabling the esp. This can lead to unexpected behaviour. Upgrade It is strongly recommended that you disable the mod in the MCM (uncheck Mod Active) and wait until any ongoing SLAC-triggered animations are complete. Uninstall, then load your save and wait at least 2 minutes real time in-game, then wait 2 hours using the wait menu before saving again. Then install the new version. Known Bugs In some instances the Pounce option provided in v04 Alpha 03 can trigger combat when a creature pounces on an NPC. This option defaults to off and should be used with caution. Submit and Defeat events may occasionally be interrupted by this mod triggering in the time between the player being downed and an animation starting. The actual result of this will vary from nothing to the enemies remaining calmed after an event. While there are now checks built in to try and prevent this the actual cause of incorrect progression in those mods is rarely clear. There can be quite a lag between a creature being selected for an engagement and the animation actually starting. You might find your character teleported a short distance back to where the engagement was actually triggered. With a long check frequency it is possible to run past a valid candidate creature in the time between checks. Lower the time between checks or increase the engagement radius to decrease the chances of this happening. For performance reasons the Nude Only option uses the Nude Faction from SexLab Aroused. This means there can be a delay after equipping or unequipping clothing and armour before Aroused Creatures detects the change. The Require LoS option is very buggy: creature and victim can be standing face-to-face, inches apart, head-tracking each other, and apparently still not have line of sight. If this is causing you problems it is recommended to disable it. Without Require LoS it is possible for creatures to teleport through walls to reach their victim. Versions 01.1 through 04.0 of this mod have been cleaned in TES5Edit. Change Log Version Issues If you are using, or are planning on trying earlier versions these are things to take into account: License All contained code and assets: Creative Commons Attribution Share-Alike GPLv3 Pick one or both. FAQ Thank You Ashal for the SexLab Framework. redneck2x for the SexLab Arousal Framework. Quisling, jbezorg, and everyone who has submitted advice, bug reports and suggestions. Everyone who has helped by reporting issues and testing development versions.
  19. Version 1.2

    1,612 downloads

    This is a very simple mod that replaces various predatory animals throughout skyrim with humans in various states of dress. The animals that are replaced include wolves, ice wolves, bears, cave bears, snow bears, sabrecats, snowy sabrecats, trolls, and frost trolls. The humans that replaced them should belong to exactly the same factions as the creature they replace, minus the creature faction, and should therefore should not cause issues. They should also still drop the items the creatures carried, as well as their gear. They are hopefully about the same level of challenge as well. I made it primarily because I got sick of fighting wolves over and over again. Now I get to fight escaped slavegirls instead. While this mod was intended to be used with mods like CBBE, sexlab, sexlab defeat, ect, it does not require any of those things. Ideas for similar mods: Male Version: done Both Genders Version: done Replace predators with horses, cows, and other non-hostile animals: not done Change some of the enemies to mutes, or have them make animal noises: not done Known issues: This mod should not cause any issues by itself. It may increase demand on the system if humans are more difficult to load than the creatures they replace, however, and my game did crash once on encountering a 20+ sized wolf pack. I was using other mods to increase the number of enemies at the time, and the "wolves" had weapons and armor then, and no longer do, so I'm not sure if that same scenario would be a problem anymore. Most of you probably have better computers than me as well, so you shouldn't have any problems. Since this mod replaces various creatures, it will conflict with other mods that also do that. If another mod changes the spawn points to it's own custom made spawn points, this mod may not work. This mod has no requirements other than skyrim. Versions: Animal Replacer: Replaces animals with humans of both genders. Animal Replacer F: Replaces animals with female humans. Animal Replacer M: Replaces animals with male humans.
  20. Version 0.04

    113,872 downloads

    Adds more friendly domestic animals to the world of Skyrim. This places around 300 non-hostile creatures in cities, villages, farms, mills, etc, and also adds a few dogs to interiors like inns and Jarl halls. The primary intention is to provide more animals that will work with Aroused Creatures while not introducing anything too immersion-breaking (like pet sabre cats and house-trolls). As a result the vast majority (about 95%) of these are dogs and horses. In order to provide some variety within this restriction the mod references the Judah dog model included in More Nasty Critters and the husky model from the Dawnguard DLC. This means that the complete MNC install is required, which in turn requires both DG and DB DLC. The plan was to provide separate plugins for those with and without the DLC, but a few hours into the edit it became apparent that this was just too much work to be completed in any reasonable amount of time. My apologies to those without the DLC. Generally the placement is consistent with location, so you won't find a saddled horse near some random bridge in the middle of nowhere only in places that someone could conceivably leave a horse saddled. You'll find armoured husky "guard dogs" in jarl's residences and occasionally at guard posts and sleeping quarters. There are also a bunch of tame wolves in and around Jorrvaskr. There are no saber cats, bears, werewolves or anything else that would required an "excuse" outside of the story for its presence. I've avoided placing animals in locations where I know stealth is required at some time. I had planned to add Death Hounds to vampire locations but I couldn't be sure how to set the factions to prevent conflict. This mod has been cleaned in TESVEdit. With so many cell edits that have to be manually examined this is no small task. Updates are going to be few and far between as I really need to collect up a whole lot of edits to do at once to make it worthwhile. For anyone using this early version I'd be grateful if you could provide some bug reports. In particular we are looking for animals spawning inside walls, animals being unexpectedly aggressive, free horses (they are all supposed to be owned) and any clashes with other mods. Ideally I'd need to know the location and creature(s) involved, screenshots would really help. The creatures are all weak, nonessential and respawning. Combat could thin their numbers but if you want to get them back just disable the esp in your load order, make a clean save, then re-enable it. This mod has no scripting, no models or textures and should be very safe to install and uninstall at will. Load order should not really matter, but if you see any cell being overridden please report it. If you find an area that you think has too many or too few animals that would also be helpful. Requirements All DLC SexLab More Nasty Critters (complete install) Install Use a mod manager or just drop the esp into your data folder and activate it in your load order. Unistall Simply remove the esp. No other steps required. Update Make a clean save to ensure changes are properly applied. Uninstall the mod, load your game and make a new save, then install the updated version. Change Log License This mod is released under a Creative Commons Attribution Share-Alike license.
  21. Version 3.33 You Can (Not) Redo

    11,643 downloads

    UPDATE: A new version of Fairies of Skyrim will soon be available for Skyrim Special Edition! PrincessMely is remaking the mod for SE, and it will be available on PC and Xbox One soon THIS PAGE IS THE OLD VERSION >( ノ ゚ー゚)ノ Fairies Of Skyrim ヽ(゚ー゚ヽ)< This mod adds Fairies to the Wilderness of Skyrim They can be killed and looted for fairy-wings and fairy dust They make an excellent Light Source at night An Obelisk is added that lets you turn into a fairy A follower Fairy called Navi can be found in a hive near the Obelisk There are 3 versions JUMBO --- 2000+ Fairies Medium --- 250+ Fairies light --- 100+ Fairies There are also Peaceful option for each version, fairies will not fight with wild animals like wolves and mudcrabs in peaceful version. In The default version they will, so pick which one you like. >( ^ω^)THANK YOU (^ω^ )< Previews Bellow [video=youtube] [video=youtube] [video=youtube] [video=youtube] [video=youtube] [video=youtube] [video=youtube] Click here to download this file
  22. Tory187

    Anim Addons

    Version 1.4

    545,770 downloads

    A collection of patches and addons for c0ffee's RJW Animation Framework. (Click on any to learn more) Installation: Download and extract any of these to your \RimWorld\Mods folder. Usage: They are all different mods that can be used separately If using multiple then follow the load order below Load Order: Rimworld-Animations VoicePatch XtraAnims AnimalPatch Git Pages: Anim Addons are now hosted on Git Gud. Directly above are links to their pages. The downloads section on LL now always links to the latest version of each addon. This means you should ignore the upload date in the downloads section. Credits: c0ffeeeee - Created and maintains Animation Framework and the base animations AbstractConcept - Spriter to RJW animations Tool and new animations included in Xtra Animations Ranot - Tweaked doggystyle to allow for animal on animal animations Irix640 - Made Beast_Oral and Beast_Muzzlefuck animations Troubleshooting: You need the latest version of Animation Framework V:1.1.5 (6/23/2021) or newer. Otherwise you will have errors. Contact Me: I am way more active on the RJW Discord server, find me in the #anim_addons channel. Support me
  23. Version v1.02

    178,826 downloads

    Adds more friendly domestic animals to the world of Skyrim. This places around 500 non-hostile creatures in cities, villages, farms, mills, etc, and also adds a dogs to interiors like inns and Jarl halls. The primary intention is to provide more animals that will work with SexLab Aroused Creatures SE while not introducing anything too immersion-breaking (like pet sabre cats and house-trolls). As a result the vast majority (about 95%) of these are dogs and horses. In order to provide some variety within this restriction the mod references the Judah dog model included in Hentai Creatures SE so the mod will need to be installed for the model and textures (the ESP does not need to be enabled if not wanted). This mod does not have any built-in SexLab functionality nor any adult content. It is listed as both because of the partial dependency and the intended use. All animals have markers they will return to when not occupied which should keep them from blocking traffic for too long. Most SLMC spawns use levelled lists so horse and dog breeds will be random for the most part. The major exception is guard dogs which are all armoured huskies. The horses in and around cities will tend to be of the appropriate breed for the location though there is a chance for them to be another breed. Their breed can change if the cell is reset. Animals in an around major cities that are attacked during the Civil War quests should be temporarily disabled until the events are complete. Generally the placement is consistent with location, so you won't find a saddled horse near some random bridge in the middle of nowhere only in places that someone could conceivably leave a horse saddled. You'll find armoured husky "guard dogs" in jarl's residences and occasionally at guard posts and town entrances. There are also some tame wolves in and around Jorrvaskr and some summoned dogs in and around The Mages' College. Other than those there are no saber cats, bears, werewolves or anything else that would required an "excuse" outside of the story for its presence. I've avoided placing animals in locations where I know stealth is required at some time. This is an early version and a complete do-over of the original Oldrim SLMC mod so I'd be grateful if you could provide some bug reports. In particular we are looking for animals spawning inside walls, animals being unexpectedly aggressive, free horses (they are all supposed to be owned) and any clashes with other mods. Ideally I'd need to know the exact location and creature(s) involved. If you find an area that you think has too many or too few animals that would also be helpful. In the current version (v1.01 and later) the creatures are non-essential, re-spawning and PC-level calculated. Killed creatures will re-spawn after 30 in-game days without the PC visiting their location. This mod has no scripting, no models or textures and should be very safe to install and uninstall at will. Load order should not really matter, but if you see any cell being overridden please report it. This mod has been cleaned in SSEEdit. Customisation If you want to delete SLMC spawns from a given area the NPCs can be removed from the esp using SSEEdit. To remove everything from a cell just delete the cell from the esp. To remove individual creatures, such as all horses from city cells, locate and expand the cell and delete only the unwanted NPC entries from that cell. Do not delete the XMarkerHeading entries in the "persistent" branches. Tip: Alt-Right-Click on the +/- next to SexLab More Creatures.esp to expand or collapse all branches. Creatures can be safely disabled in-game using the console: open the console, click on the creature, ensure that the first two digits of the ID displayed at the top of the console match the load order position of SLMC, type disable and enter. Requirements Hentai Creatures SE (the ESP does not need to be active if you do not want to the summoned creatures this mod provides) Recommended Simple No More Stupid Dog (the "stupid dog" dialogue will otherwise be continuous due to the number of dogs) Quiet Dog (use the SIt version to reduce the amount of barking from all the extra dogs) Wolf Howl Fix (so that the wolves around Jorrvaskr won't be completely mute) Install Use a mod manager of choice (MO2 is recommended) Update Make a clean save to ensure changes are properly applied. Uninstall the mod, load your game and make a new save, then install the updated version. Change Log License This mod is released under GPLv3.
  24. “One of the tragic things I know about human nature is that all of us tend to put off living. We are all dreaming of some magical rose garden over the horizon - instead of enjoying the roses that are blooming outside our windows today.” -Dale Carnegie bonus titty: thanks for reading truly yours -daedal
  25. Version 0.6

    1,906 downloads

    This is an attempt to creature Futanari creatures for Skyrim, first I'm working on the creatures, This mod will only edit Animals, minus the netch, The new meshes are High Poly too. Some features I need to continue to work: Limp penis variations that use the same testicles, I already make the testicles separate from the penis. I made everything from scratch by myself, the textures use vanilla assets, maybe I can search for better ones or make branc new ones. The vaginas are only diamond shapes, penises are easy, but vaginas are harder. Add collisions for penis and vagina, I figured how to make and ABC-Like system, and that will make this work with animations that use ABC. Bodyslide Options, to let people customization of how they want their creatures. Creature Framework Options. Make the new female variations and futanari variations spawn normally. Maybe new sounds? can be harder. This mod is incompatible with any other mod that edit creatures, the idea of this mod is mostly to add futanari creatures, Humanoid-like and dwemer are planned for the future. I didn't use other people assets, I made everything. You can help with feedback, or if you know how to make Vaginas for creatures, maybe you can teach me. I added skeletons but they are mostly placeholders. Some SKSE Files are added, made for the chicken and Rabbit, you can check them to have an idea of what I'm doing. Version 0.2 Added new vaginas for many creatures, I want some feedback for them, Still working on how to make new textures, Skeleton for placeholders Version 0.5 Every Animal now has penises and vagina, rigged with collisions too, including the ones not included on MNC or ABC or any other mod, like Mudcrabs, This is the final alpha, next update will be the beta, THANKS!!! New Beta Here: https://www.loverslab.com/files/file/26726-skyrim-lustful-animals-beta-aka-futanari-animals/
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