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  1. This tutorial is intended to cover the act of exporting the load order from FOMM. Please refrain from posting comments, questions, or other issues unless it directly related to the tutorial and exportation of load order from FOMM. Thank You. Requirements: FOMM Activated in FNV or FO3. Instructions will be the same. Instructions: Open FOMM from a short cut or from the folder created in the FOMM installation and First Activation Tutorial If you haven't installed FOMM yet please follow that tutorial. You will be prompted to choose a game. Choose the game you want to export a load order. For this tutorial we will use Fallout: New Vegas. If you get the "You have no Fallout INI File. Start the game once. Then return to this tutorial. You only need to wait for the game to load until you see the option to exit. After clicking OK and starting FOMM you can see the main Starting Panel. From there you see the task bar / tool bar on top. The one showing "File", "Tools", "Load Order", "Game Settings", and "Help". From there you will select the "Load Order" and a drop down will occur. There you will find the Export Load Order option. The above will export a load order text file and prompt you to indicate where you want to save it. It automatically chooses the Fallout game folder for ease. Just input the name you need. Perhaps use the characters name. As useful as the above is in many situations however if you are posting a load order here you might decide to use the "copy to clipboard" option below the Export option mentioned above. This will allow you to open a thread and Paste the load order (preferably in a spoiler) instead of attaching a .txt file. It is easier for those who will attempt to help you. There you go. You have just exported a load order from FOMM. That was easy! The same process is used to export load orders from Fallout 3.
  2. The Divide Looking into the distance, my eyes see a place, a valey perhaps, it is even more dire and deadlier than the wasteland itself. The strong restless winds of this forsaken place howl only death and misery. I cannot imagine what can even be alive there, but if there is any lets just hope remain there. They call the place the Divide, some may call it Death Valey a fitting name I guess. But it wasn't always like this, a year? A decade? Or more perhaps, it was an important trade route of west, even there was some outpost or even a settlement there, it was harsh and dangerous, but for the NCR it was important and they keeped safe. Then something happened, explosions several ones and a mere blink the dangerous harsh trade route became an inhabitable death valey, closing all ways to itself, at least thats you hear from the people who live in the wasteland near there. My Pip-boy yelling at me, its beep, showing the dangerous levels of radiation and my old 10mm pistol is probably will not scrath whatever is there, I guess a power armor would be suitable equipment there, but it not really increase the survival chance there.
  3. After I enter Gomorrah I can't move the guy at the entrance doesn't ask for my weapons i'm just stuck so I need help if possible.
  4. Survior of Vault 3 Vault 3, is one of the rare inhabitated vaults of the Mojave wasteland, once they had a water-pipe problem and the overseer thought they need open the vault and discover the outside world, however the worst scum of the wasteland can offer greeted the dwellers and started slaughtering or do worser things to the inhabitants of Vault 3. Jane was one of the dwellers of the Vault 3, she was bit more cautius about this idea. After opening the vault and the savage Fiends started their rampage, Jane retreated to the food storage locked herself there. Looked in the storage alone, only the screams and horrors of the dwellers, thats what she heared all over, what the fiends did to the others and her friends. Only thing she could hope is they leave, in storage she had enough food and water for a few months to survive. The screams and sounds of fighting was stopped after a few hours only the fiends senseless yelling and in fighting remained. A few days later, she heard the movements of the fiends around the storage, who starting plunder around the vault. They discovered the kitchen she thought. Since Vault 3 was rather pacifist and locked the weapons even the police bats and 10mm pistols, all she had a baseball bat. She was preapred herself grabbed the bat and went to the door. Who ever break the lock and comes in I break someone skull, she thought. She was prepared for it. A band of fiends stormed in a moment when the lock unlocked, they standed around her. Holding their weapons to her. Jane was suprised, she only expected one lonely fiend who tried pick the lock, she was out numbered. Other thing suprised her greatly their eyes, she only saw unstable drug addicted assholes. They wondered what to do with her, kill her or have fun with her. Due the disagreements the fiends started killing each other. She found rather amusing event, they jumped on each other ignoring her. But that was over shortly the other side won, the ones who want use her. She get a deactivated collar on her neck from them, while they believed its working, she knew that was harmless. After that the surviving fiends jumped on her, immediatly ripping her vault suit off and have their way to her. The hell has only started to her, one bottom other on back putted in her and they fucked her. Her new role was slavery for a unstable raider group. Woman or Male, it don't mattered to the fiends, both of them wanted have a round with the new toy Jane. It was normal event amoungs them to fight each other about who's next, they was barely known what they done usually. Jane most usual partner, Jane call her "hated bitch" was a pink haired woman, she was the most brutal and roughest Jane can get amoung the fiends, Jane hated her the most, but she was the one who killed the most of her own just to use brutally Jane, Jane thought this hated encounter has bit pay off. Miserable as the slavery of the fiends to her, but even in that Jane found a slight source of joy, watching the killers of her vault murdering each for meaningless things. Jane new home was the Vault's toilet, thats where they put her, after the fiends take over it was a mix of blood and shit. Place was good to her to remain unnoticed short amounts of time, fiends are unpredictable her life was always in danger. Sometimes they go here and use here as they fit like the one who is now. In her luck the idiot fiend overdosed himself with psyho. She took his gear and tried to blend in, after all they barely can make difference her and their own and only thing how they recognise her is a pip-boy and she being naked. She was very lucky to even alive she thought. Rotten barely protective armor and dangerous energy weapon wich barely in one piece. She was ready to blend in, however she put herself great danger, after if she looks like a fiend, she get directly involved their in-fighting and die. End Note
  5. 414 downloads

    RE5 and Ravaged Vehicle Models Resource This is not an esp or esm.. this is just models to add with Geck Also check out this great mod by A.J. using the buggy resource.. http://www.loverslab.com/topic/31813-remote-control-explosive-car-beta/ Permissions: I give full permission to use these as resources for anything you like, no permission needed. But Remember these are ports from other games and are not Nexus Safe.
  6. Version V3

    3,530 downloads

    http://www.youtube.com/watch?v=tlIEPe1wDbw Alice in Wasteland - The Rabid Hole is an uvoiced tale, inspired by some movies (neither Alice in Wasteland nor Alice in Wonderland...). It is composed by a main quest and seventeen side quests, with different ways to complete them. There's also a hidden quest and a bonus quest that will lead to a little reward if the main quest will be finished in a certain way. There are some hard fights, but it's mainly dialogues, situations, thinking how to put together every single piece of the puzzle, trying to figure how to reach the end. It doesn't take a lot from the story of Alice in Wonderland. The characters are references from the tale, also they sometimes could tell you sentences from the book. But everything else is inspired from some movies I love. Beyond that, it brings an important concept I've gained reading that story, the same feeling I had watching those movies. What you see, what is happening, what NPCs tell you: everything can be read in different ways. And about the lore... It doesn't care about Enclave, BoS, NCR, Legion and everything happening in the Mojave, NPCs live their own separated story and it seems as they don't care about anything else. No, it's not in lore and it isn't supposed to be. And... well, there will be some bit of magic in the air, but... it's a tale. This is essentially what I had in mind and I tried to follow when I did this mod: - I love Fallout's sense of freedom and I tried to stick to it as much as it was possible for me. - I tried to give the player the opportunity to use different approaches. The GOOD one is the hardest one, as always. The BAD one can be easier sometimes, but also more dangerous: you can end up in a cul-de-sac, breaking the quest, as it can happen in the vanilla too. But until you won't break the main quest it's all ok. What really counts for me is giving the opportunity to do it, it's tied with that freedom concept I was trying to achieve. No essential people (only the "mothers" are essentials...), few doors impossible to be open, you can attack whoever you want, rob them, it won't be the quest itself that will judge your actions, the consequences will be quite natural. Sometimes a bad approach could even be useful. - All the speech challenges are hidden and you won't take XP from them: this means that playing with two different characters you'll see "natural" changes in the dialogues with the NPCs. And remember that you can only ask about things you actually know: you can't ask mr.X about mr.Y if you still have not met him or heard about him. - Male and female characters will have a slight different playthrough and dialogues. - The pipboy will be used as a log, in first person: you'll find "that guy told me to go there" and not simply "go there". - What you see, usually, is what you perceive: you'll meet a "well dressed man" and he will be such until he won't tell you his name, or someone else who knows him. I find Perception is very important, i think it's the way your character has to tell you what's happening, this doesn't mean it is really the truth. - There won't be arrows to point you to your destination. But usually the informations given are enough, if they're not it means you can still achieve more informations in some way. Or it means I forgot something, yes. Anyway, you shouldn't end up roaming the whole Mojave looking for a spot, at least not the main ones. - I didn't place a lot of notes written in first person. I preferred putting some "details": they, all together, help picturing the whole situation. - Freedom applied to the quest: as I said you can finish them in different ways, but since few places will be closed, you can do some quests even if you... still don't have them, simply they'll trigger different situations. To start the main quest, take a look in Freeside. But if you are playing the vanilla NV, you can also forget about this mod and simply wander around the Mojave to find the few new spots etc. they are part of the landscape. Just like in vanilla side quests, you don't need to do them following a certain order. I tested very much the mod, mainly with a female character. My main concern were the fights, they weren't easy in my opinion and I nerfed enemies a lot. The weapons you carry with you are what really makes the difference. If you find a hard place you can still level up and go there later, as in vanilla game. Anyway here some examples: - I tried it around level 15, Hard settings: I did it, but still there were some places not really easy. If you like hard challenges, and your Mojave economy isn't made easier because of some mods (as adding expensive weapons etc.), I suggest you to be around this level. But you should have nice equipment. - I tried it around level 5, Hard settings with basic weapons: it was really a pain, but still I went through a bunch of contents. - I tried it around level 32, with Project Nevada, Very Hard settings and a lot of weapons: I found it easy. - I tried it around level 22, with ED-E, Project Nevada, Very Hard settings: a nice ammo consuption as always, but a companion definetely makes your life easier. - After nerfing the fights, last playthrough: I did it at level 7, Hard settings, Delilah, PN and AWOP (without nerfing the loot): I ended it at level 11, I found it not very hard. I preferred sticking with this difficulty, I like the story, I think it's more important than the fights themselves. For what concerns the abilities, it is done in a way that many kinds of players should be able to do it, no matter their stats. The only real requisite is a base of 25. Essentially, 25 Lockpick and 25 Repair. Low levels should still be able to play it. High level players will find ways to skip some parts of the mod thanks to their stats or moneys, but... less fun. There's only a certain point where it can happen that you "don't feel ready": this means exactly that, you are not ready. Not for your level, but for your combat abilities. Not a huge value anyway. There's an alternative end which requires some stats, just like in vanilla. Playing as it was the first time, it took me about 8 hours to complete it and unlock all the contents, with many reloads because I was dying etc. because I'm soooo slow, I take my time exploring and reading everything. I suggest to leave your companions at home. No, better: essentially, they can come, but there are some things in Chapter IV that "shouldn't" be made for companions, it's a matter of concept. Also, in chapter III a companion will break your... "view". But it won't break your quest, don't worry... Anyway, places are navmeshed and you already know how it works: when you snap your fingers they will follow you, always. So... when you find a hard fight, you can still bring some backup with you. I'm a fan of survival mods and low loot. I thought very much about this aspect. I think I didn't place a lot of stuff around, but I did sometimes, following some rules I gave to myself. The quest provides something useful for your playthrough. But it could be a nice ammo consumer, based by your difficulty level. There are some spots and quests that aren't useful for the main one: they are there as a source of equipment and moneys. You won't gain a lot of experience from the quests. Still, I took 1-4 levels (depending by my level of course) when I killed all the enemies and I unlocked all the contents. The only time you'll gain a bigger experience will be at the very last, especially triggering a certain end. As I said, there are more ways to finish the main quest. Essentially, if you'll finish it and you still will have A question haunting your mind, it means you still didn't do everything. But the ability to unlock the contents depends by how you played through the quest. In some cases you'll be able to trigger a couple of extra contents that should in some ways answer to that and also you'll be able to build your own house: not a luxury aseptic attic, it will be my concept of confortable wasteland home. - 01/04: added TTW Compatibility Patch. Thanks to nyaallich for this. Adding this .esp on the bottom of the Load Order will move the Alice door to the modified station of TTW. You will be able to enter both in Alice station (the one with the rabbit graffiti near) and TTW station. - 28/02: v3 is online. Many grammar corrections by Chancellor Kremlin Knockdown fix by Chancellor Kremlin Solved an issue where "the black guy" stalking AlChestBreach was breaking the start of the mod Soundtrack included as loose file MAYBE Beatrix fix (can't test it, it's just a feeling) Installation Instructions: - Requirements: Fallout NV and NVSE. Archive Invalidation enabled for the textures. - Install: manually extract the archives (Alice - Assets, Video and Alice.esm) under Data folder, then tick the Alice.esm in your load order. You will have: Alice.bsa and Alice ESM inside Data, four bik files under DataVideoAlice. Better if the ESM is on the bottom of your load order. - Uninstall: manually remove from Data folder the files Alice.esm and Alice.bsa; manually remove the four Chapter files from the sub-folder VideoAlice. - Cleaned and checked errors with FNVEdit and PU. - Conflicts: I tried with AWOP and NVInteriors, everything was good. But I'm aware it could conflict with other mods. I THINK it could create a little issue with CotW in a certain quest, I'll test that when I'll have some more time. - General issues: even if I tested it many times, I'm aware that due to the complexity of some things there will be errors. Essentially I started this quest when this summer I wanted to learn how to use the GECK and the other things concerning general modding. If you have troubles don't hesitate to write me. If you find it will change the name of certain cells (in a different language than english), please PM me with details, it's a thing I couldn't check on my own. - Console: its use is dangerous, really weird things can happen. Following the main quest, you can TGM but avoid to TCL, COC, UNLOCK doors that can't be open or SETAV SPEEDMULT. - ENB users: I'm one of you, I love ENB. But I used IMODs, some effects can't be visible if you are using certain ENBs. I suggest you to turn them off. Also, the lights are tweaked for vanilla without ENB. If still you want to use them, nothing bad will happen of course: if you get stuck for some seconds, it's simply because a fade to black effect is running. - I really can't figure if the quest itself is hard. So I included some extra documents under Downloads. One is the list of the quests: useful if you want to see if you did everything, not a great spoiler. Then, I included the list of the locations: this is a spoiler, I would avoid that, you will loose the sense of the exploration, the quest already should provide all the infos to reach these places. I also included some General Tips if you feel lost at start and you don't want to give up: the first page is general tips, the second page is Chapter I small walkthrough, the last page is what you could do to continue the quest if you still are lost. As last resource I included the complete walkthrough: I know it could be frustrating when you are stuck and you can't realize if you had an issue with the quest or if you still can't figure what to do, that's why I included it. It's the definitive spoiler, you will loose all the fun, so... don't use it until you are crying or banging your head against the monitor. Or both. - Eronel, Kendo and Xazomn to allow me drawing one of the characters based on their amazing Mojave Delight. It was definetely too much important for me. As I always love thinking... "if Beauty had a name, it would be Mojave Delight" - A Big Thank you to Chancellor Kremlin for his grammar corrections - A big Thank you to LL for this hosting - A big Thank you to Bethesda for the amazing playground - A big Thank you to the modders and their creations. It is thanks to them if this past summer I started exploring the wonderful world of modding - A big Thank you to LL's nice scripters and everyone that found a minute to answer my questions, you really showed me the light everytime I was ending in a dark tunnel with the GECK - A big Thank you to Desert Bufalo and his neverending search for perfection - A big Thank you to DigitalMemories, Randagio, The Doctor, Snake, Spikes and Cary - A big Thank you to "Suiko" and "Evan": in some ways... if it wasn't for you, I would have never found this passion - A big Thank you to those I forgot Permissions: PM me if you need anything. - The files are split due to file size limits - You only need Main, Assets and Videos
  7. User09

    Sexout Kennel

    Version 4.8

    29,114 downloads

    Warning: This mods contains bestiality and non-consensual sex acts Note: This mod does not promote bestiality, rape or any other non-consensual or illegal sexual acts. So I have been using Sexout Tryout for a few months now and I really liked the kennel but it only allowed intercourse (no oral) and it was only in the legion camp so I thought a standalone kennel mod with more options was a good idea. Cate's Kennel can be found near Yangtze Memorial. Feel free to give suggestions for this mod What this mod does: NPCs: Planned: installation: Credits: FAQ: Full changelog (change logs that aren't the newest version):
  8. Version 0.1

    630 downloads

    Butch Deloria Companion for New Vegas (fully voiced) Description This mod brings back Butch Deloria from Fallout 3 to Fallout New Vegas as a player companion. Comes equipped with a brand-name Butch Deloria appearance, Tunnel Snakes outfit, Butch's Toothpick and a 10 mm pistol. Fully voiced, all badass, and cocky, and arrogant as ever! You can find him sitting at the bar in Prospector Saloon in Goodspring and after a short dialogue you can hire him. If fired, he'll return to the same place. I tried to voice all of the possible interactions, but regarding this comes from Fallout 3, there might be some slight inaccurancies, like him talking about going to Rivet City for a beer Installation It's a .fomod package, so just use FOMM There are two package files in the archive: Butch.esm and Butch Override.esp. The first one adds Buth the way he is in Fallout 3 by default. The second one adds some overrides: karma checks removed so that you can hire him with any karma; he's set to essential so that he surely won't get killed. The .esm file is obligatory, while the .esp is optional and should be unchecked if don't wish to use overrides. Uninstallation Delete all of the mod files from your game directories... meh, better use FOMM or any other mod manager to do all this boring stuff automatically *** This is actually my first and only try to make a game mod, and the version is 0.1, so there might be some bugs and stuff... However, I've been playing with him for some time already and haven't encountered any problems. It's a (one and only) mod I've made a long time ago and had it posted on some Fallout mod site which I can't even remember, so I decided to give it a new life here As I remember, it was deleted from Nexus because it contains some audio files from the original Fallout 3 (Butch's dialogues, obviously). I've been told by some people that Butch doesn't immediately appear in Prospector Saloon and may take some waiting and/or wandering off to other locations for a while for him to actually appear in the game. I've looked into it but couldn't find anything wrong, although I probably didn't really know what to look for... Since the only actual work done by me consisted mostly of some extensive copy-pasting and file renaming, I don't claim any rights on this mod, and you can use or modify it in any way you want without asking for any permissions, although sharing a link to your will be appreciated, I'm curios
  9. Version 20131009

    70,710 downloads

    I am uploading this copy per request. All works belong to the original creator Spectrum Warrior. Source found here. Files compressed using 7zip. For SCR use only! has no esp. Includes: If you have been told you need the full version you can find it here.
  10. This is just a small post containing a few mods and tricks that can help removing crashes: First go ahead and install this: http://nvse.silverlock.org/ Must haves: 1. NVAC - New Vegas Anti Crash (Link: http://www.nexusmods.com/newvegas/mods/53635/?) 2. New Vegas Stutter Remover (Link: http://www.nexusmods.com/newvegas/mods/34832/?) 3. 4GB launcher (Requires your system to have over 4GB RAM, Link: http://www.nexusmods.com/newvegas/mods/35262/?) Fixing the fallout config file: In your fallout installation folder there should be a file called "Fallout_default.ini" open it and go to the line that says "bUseThreadedAI=0" and change it to: "bUseThreadedAI=1" also add the line "iNumHWThreads=4" if it isn't there already. This is the thread count that the game can access, I have a CPU with 8 threads and I found that beyond 4 it just gets crashy without any performance gains so I recommend you having it at 4 however make sure your CPU actually have the thread count you set it to.
  11. View File - UPDATE - 09/04/2017 V.4 - Added a correction on the code during the initialization. 23/03/2017 V.3 - REQUISITES CHANGED, check description. Introduced new check version with JIP and corrected small typo on player selection with R 27/02/2017 V.2 - Added a full reset. Now when you press DEL to reset the values, it should also reset your face. - DESCRIPTION - An in-game facial expression editor, if you used something like that in Skyrim then you're already used to it. You open an Edit mode, it goes in TFC (Fly cam), an UI with the list of phonemes appears on the screen, you choose a phoneme, you choose a value, you apply it, your character's face will change. So why "limited"? because after a while that you are using it, you probably will start wondering "what if..." "can you..." - well, the answer is 99% of times No. Just because what was viable was already made. And I'll add, "unfortunately", because it could have given a lot of pretty opportunities. However, while I can't change the game engine's behaviours, I can still change the "mechanics", the way I wrote the editor, if it helps the user's experience, so please drop me a line with a feedback if you have an idea to share. - KEYBIND - All the keys can be changed via MCM. Here's the default ones: I - Enters / Exits the Edit mode, to edit the facial expression. It also calls the TFC (flycam) if you're not on it. Up / Down arrow - browses through the list of the phonemes Left / Right arrow - decreases / increases the value of the highlighted phoneme Left Shift - Hold it to speed up the previous actions Return (the main one, not the one on the numpad) - Applies the highlighted value Del - Zeroes all the values (which doesn't mean it resets your facial expression v.2 should reset the face too) Page Up - Changes category / page .There are 3 categories: phonemes, modifiers, expressions Numpad numbers 1-6 - They allow to store a preset. To STORE a new preset, you must HOLD the key for a couple of seconds, until you hear a sound and a message on top right of the screen will warn you. To LOAD a preset, you must TAP the key and you'll hear a different sound, and a message on top right of the screen will warn you. R - cycles through the targets in the list (see later). The selected npc will have a blue cloud on it for a couple of seconds. - USAGE - I will describe the usage with an example, so you can understand part of the limits by yourself. - I press "I" and I go in edit mode, to change the player's expression. - I put my freecam in front of the face, I modify the Aah phoneme value, I press Return to apply it. - I don't like it, so I increase that value, I press again Return to apply it. - I move on another phoneme, i.e. Big Aah, I select a value, I press Enter to apply it. - Now I want to see how the Big Aah would show without the Aah, so I go back on the Aah, I select a zero value, I press Return to apply it. - I proceed in this way until I find a good expression, then I HOLD the Numpad 1 for a couple of seconds, until I hear the sound and the message tells me that it's stored. - Now I want to make a new expression, I press Del to zero all the values, BUT FIRST I memorize which ones I changed, i.e. Aah, Big Aah and Ooh, because I will have to go over them one by one and apply the zero pressing Return and since v.2 this should also reset my facial expression. ... - Now I stored some expressions. I prepare myself to make a screenshot, I load back the first stored expression TAPPING Numpad 1, the sound effect and the message on top right will tell me that it's loaded, but the face won't be changed - to do that, I will have to browse through every single modified phoneme and press Return to apply them. - TARGETING - If you simply press I, you'll go in Edit mode and the player will be the only target. If you press I while having a NPC on your crosshair, you'll go in Edit mode with both the player and that npc as viable targets. If you press I and you are using Sexout, it will load Sexout's targets (actor A, B and C) in the list of viable targets - UNTESTED, please report issues. - PROBLEMS / LIMITS - - If you Apply two values too fast, the second one will reset the previous. The necessary time for the game engine to apply it, is about a second. - If you Apply many values too fast, even if only the last one will be applied, every command will still be queued and will need (number of operations x 1 second) seconds to end up the queue. Queue is persistent through saves, so don't think to trick it loading a save, you just need to wait - A facial expression is PERSISTENT THROUGH SAVES: if you have a open mouth, you'll have to close it. If you don't, and you simply load a previous game, you still will see the mouth open. - A facial expression is NOT PERSISTENT if you exit the game or go back to main menu. This also clues you something important - whatever you do, you can't do any real damage, don't be scared. - It shouldn't clash with any mods that use Special Idles, so it should be compatible with them (i.e. Sexout) - It should clash with FAFF and any other mods that introduce a reset of facial expressions inside an animgroup (i.e. I can think to... uhm... animated chems or something like that). If they give you troubles, remove the added animgroups (like, mtidle etc.) - There could be some cases where some specific expressions don't apply - you could need a different skeleton, let's talk about it. - My ARES doesn't morph Eee phoneme. Didn't inspect too much the reason. - REQUIREMENTS - - Last NVSE - JIP NVSE - MCM (optional but strongly recommended) - JIP UIO - INSTALLATION - Extract the content under Data and activate the plugin, or use your favourite mod manager. - PERMISSIONS - I guess it's a final version, you can do whatever you want with it, if it's non-commercial / doesn't involve money. - CREDITS - hlp for NVSE Pelinor for MCM Doctasax for uMCM JIP for UIO and JIP NVSE panthercom for testing Submitter A.J. Submitted 02/19/2017 Category Other Requires NVSE, Lutana, UIO, MCM(optional)
  12. View File Butch Deloria Companion for New Vegas (fully voiced) Description This mod brings back Butch Deloria from Fallout 3 to Fallout New Vegas as a player companion. Comes equipped with a brand-name Butch Deloria appearance, Tunnel Snakes outfit, Butch's Toothpick and a 10 mm pistol. Fully voiced, all badass, and cocky, and arrogant as ever! You can find him sitting at the bar in Prospector Saloon in Goodspring and after a short dialogue you can hire him. If fired, he'll return to the same place. I tried to voice all of the possible interactions, but regarding this comes from Fallout 3, there might be some slight inaccurancies, like him talking about going to Rivet City for a beer Installation It's a .fomod package, so just use FOMM There are two package files in the archive: Butch.esm and Butch Override.esp. The first one adds Buth the way he is in Fallout 3 by default. The second one adds some overrides: karma checks removed so that you can hire him with any karma; he's set to essential so that he surely won't get killed. The .esm file is obligatory, while the .esp is optional and should be unchecked if don't wish to use overrides. Uninstallation Delete all of the mod files from your game directories... meh, better use FOMM or any other mod manager to do all this boring stuff automatically *** This is actually my first and only try to make a game mod, and the version is 0.1, so there might be some bugs and stuff... However, I've been playing with him for some time already and haven't encountered any problems. It's a (one and only) mod I've made a long time ago and had it posted on some Fallout mod site which I can't even remember, so I decided to give it a new life here As I remember, it was deleted from Nexus because it contains some audio files from the original Fallout 3 (Butch's dialogues, obviously). I've been told by some people that Butch doesn't immediately appear in Prospector Saloon and may take some waiting and/or wandering off to other locations for a while for him to actually appear in the game. I've looked into it but couldn't find anything wrong, although I probably didn't really know what to look for... Since the only actual work done by me consisted mostly of some extensive copy-pasting and file renaming, I don't claim any rights on this mod, and you can use or modify it in any way you want without asking for any permissions, although sharing a link to your will be appreciated, I'm curios Submitter nkAlex Submitted 06/29/2015 Category Companions Requires
  13. File Name: Baja Island Home For Fallout NV - by Rez File Submitter: RezRayV12 File Submitted: 23 Apr 2014 File Category: Models & Textures Requires: Falllout New Vegas, Update: Just Uploaded a "World Of Pain" Patch for users of that mod (Optional File). This will change the Plane location to just outside Jean's Sky Diving, Also having a new Map Marker. There was only One Plane in the Vanilla Jeans Sky Diving area.. Now there is two. This Patch can also be used by Non World Of Pain users for just having a different Plane Location. Fireworks Plugin Video Rez's Baja Island Home BTW a couple have asked .. Baja is pronounced and defined (Bah - huh) as in Baja California a narrow peninsula in NW Mexico between the Gulf of California and the Pacific, forming two territories of Mexico. 1,434,000; 55,634 sq. mi. (144,090 sq. km). Capitals: Mexicali (Northern Territory) and La Paz (Southern Territory). Its where alot of the rich living in Vegas have summer homes. Most are Abstract style with cabana outrooms. This is a Player Home built on the Baja Islands south of California. Everything except 4 or 5 models "as listed in the credits" Are all New Custom Made models for this Mod. and are made by Myself. Figured with all the time and effort people put into making great looking NPCs that just sometimes don't look right in the Fallout world, well now you have a place they will fit right in. And Yes this mod is not lore friendly. Just a fun Mod to change things up. The Island Home has many new features, I will let you find them yourself. But every room has working light switches and the house looks GREAT at night. There is a plane just south of Goodsprings (has map marker) that will take you to the Island. There was alot more I wanted to do with this mod, but to short on time to do it all. I'm sure some of the talented modders out there will run with it. I built this mod in part to try and break into the Gaming Industry. I've been modding for along time but figured it was time to step it up. Always looking for side work in the D.C area of the US. Maybe this will bring some my way. Hope you all enjoy. REZ also Kudos for really good user pics. Here is a User Video Blackrose678 was nice enough to make. Install Just copy the Data folder included in this download into your FalloutNV Data Folder Activate the esp *it has its own weather and such built in, so you don't have to worry about it raining inside the home for those using weather mods. * Also I left the Mod in esp form for those wanting to customize it for themselves. But the game reads it as an ESM file due to me setting the ESM flag. This is for Navmesh reasons. This mod leaves Very Little to almost no footprint to your Fallout NV game, All new worldspace. So it can be safely installed and played during an existing game. No need for starting a new game. Credits Pinioncorp for Candle stick Modders Resource http://fallout3.nexu...s.com/mods/9349 ITOS for the Fridge and barstool model http://newvegas.nexu....com/mods/42835 Kirava2 for the Ceiling Fan model http://fallout3.nexu....com/mods/14276 odin_ml for the Light switch model http://fallout3.nexu....com/mods/12677 REZ for all other Custom models and mod development Permissions. All Models besides those listed in the credits are all new custom made models from scratch. This is now a Full modders resource.. just credit the authors in the credits if their content is used. . Updated to Version 5: Adds a missing Texture that was the culprit for the mirrored water issue. Water is now fixed with this update. Sorry bout that guys. Updated to Version 4: Fixes water conflicts with other mods. Update: Version 3 is now released, This fixes a Small navmesh issue people where having when using followers. I have uploaded a new Version 3 Full Version and also just an update file for those with version 2 or lower. I have also included a new World Of Pain Patch upgrade for version 3. those using version 2 or lower will need to upgrade. Update: Uploaded Version 2, This new version is the Full version including the missing meshes for the first release. If you already downloaded and installed version 1. Then just overwrite with this new version. ~ ReZ Click here to download this file
  14. Casino Whore The air filled with smoke and lust, all one can hear the moaning of sex and sound of the gambling, quite common in the casinos of the Mojave wasteland. Gamblers and prostitutes wandering around, one here for gambling, other might not and only intend use a specific service of the casino. Mojave is a harsh place to live, some may choose one of the oldest profession to survive the wasteland, so does Rose. Rose herself is not combat expert, neither a great survialist, but she was gifted in something else, her body. She realised it has value in the wasteland and decided to sell it for caps and use it for her benefit. To her this was better alternative and safer than prospecting or working as farmer as she did it before. Trade caravans for travel, casinos for caps and gambling, trading for food and water or even weapon she use her body as payment. Like now she is whoring herself in a casino, where opposed others she does not mind walking around naked and offer herself, then kneel and blow the client. She feel no shame for that, in her eyes it just simply survival.
  15. This FAQ is meant to give information for people new to Sexout. Note that this thread is not meant to give technical support for any particular problem you might be experiencing, so don't ask for help in this thread. If your game is crashing or your graphics are all funny or you don't know how to use a mod manager, first read through this FAQ, then the guide How to get help with problems and as a final step continue to Technical Support. If you think that some information should be added here, please tell me about it! If you think some answers are false or only contain a partial answer, mention it! If there's a typo or weirdly formed sentence (English is not my native language), be a good grammar Nazi and point it out! And admins feel free to edit this post as you wish so that it contains valid and current information. --- Warning! --- This FAQ is just a starting point. The actual mod files and their descriptions are updated in a fast pace, faster than the FAQ is. This means that the FAQ might not be 100% up to date. So you should actually take your time to read through the descriptions of everything that you're about to install, just to be sure. --- Background --- --- Getting started --- --- Making things pretty and bouncy --- --- Troubleshooting ---
  16. Version 2014.04.28

    29,400 downloads

    What is this mod? This is a very simple mod. Get someone or something in your cross-hairs... press X... have sex. Works with everything supported by Sexout. What happens? Sex occurs between the player (yourself) and the NPC or creature in the cross-hairs and requires support through Sexout. There is no support to make two NPC's have sex with each other. There is also no support for selecting the sex act that will happen. It is random. Why use it? It isn't dependent on SCR or anything else except Sexout and Sexout's required files. . If there are animation issues with a Sexout Supported Character this mod can be used to test to see if any animation occurs. Also sometimes you might just have an ... itch .. that you need to scratch... . I am sure you get my meaning Any issues? There is only one key that is used for sex. Hence the name Sexkey. This key is "X". Any mod that uses the same key can and will likely conflict with this mod. Project Nevada is one example. The stealth key is "X". Hopefully you can change the mapping of that mods key as you can in Project Nevada. How to I use it? Get some NPC or creature in your crosshairs. Press "X" for a little less than a second. Sexkey takes over from there. What are the requirements? A bit of perversion Sexout and all it's requirements installed properly. Sexout Sexkey. That's it. What's going to happen in the future? I don't know. The mod itself has been tested for a very long time. It was last updated from the original creator Elerneron January 11th 2012. That is a lot of testing. It is solid and reliable in form. Any changes would only extend this reliability provided I can gain the skills to make these changes. There is no intention of adding any ability to select the type of sex you get. For that you can try Sexout Bangatron! It is a work in process and requires SCR. With that mod you can have more control over the selection of the sex that occurs. Possible additions is an MCM menu and the ability to map a key to one of your choosing, but until I start fiddling inside the GECK I am not sure what can happen or when it will happen. Until that time you will just have to enjoy your instant sex with a press of a finger... Support: As I am not the person that created this mod there is little that I can do with support. Fortunately it is a very simple mod that works pretty reliably. I would appreciate any support questions to be directly related to this mod. Thank You. Credit: Elerneron for the original creation of this mod.
  17. View File Hi, This is my first upload on here. These are high poly 3D resource files for Blender. In the RAR file you'll find two folders: Project1 - Project1 contains female body. Project2 - Project 2 contains male body. This is a BETA so there could be bugs so please let me known if you have any request or encounter any bugs Regards. Submitter NeonTube100 Submitted 03/13/2015 Category Framework & Resources Requires Latest version of Blender. Special Edition Compatible  
  18. View File What is this mod? This is a very simple mod. Get someone or something in your cross-hairs... press X... have sex. Works with everything supported by Sexout. What happens? Sex occurs between the player (yourself) and the NPC or creature in the cross-hairs and requires support through Sexout. There is no support to make two NPC's have sex with each other. There is also no support for selecting the sex act that will happen. It is random. Why use it? It isn't dependent on SCR or anything else except Sexout and Sexout's required files. . If there are animation issues with a Sexout Supported Character this mod can be used to test to see if any animation occurs. Also sometimes you might just have an ... itch .. that you need to scratch... . I am sure you get my meaning Any issues? There is only one key that is used for sex. Hence the name Sexkey. This key is "X". Any mod that uses the same key can and will likely conflict with this mod. Project Nevada is one example. The stealth key is "X". Hopefully you can change the mapping of that mods key as you can in Project Nevada. How to I use it? Get some NPC or creature in your crosshairs. Press "X" for a little less than a second. Sexkey takes over from there. What are the requirements? A bit of perversion Sexout and all it's requirements installed properly. Sexout Sexkey. That's it. What's going to happen in the future? I don't know. The mod itself has been tested for a very long time. It was last updated from the original creator Elerneron January 11th 2012. That is a lot of testing. It is solid and reliable in form. Any changes would only extend this reliability provided I can gain the skills to make these changes. There is no intention of adding any ability to select the type of sex you get. For that you can try Sexout Bangatron! It is a work in process and requires SCR. With that mod you can have more control over the selection of the sex that occurs. Possible additions is an MCM menu and the ability to map a key to one of your choosing, but until I start fiddling inside the GECK I am not sure what can happen or when it will happen. Until that time you will just have to enjoy your instant sex with a press of a finger... Support: As I am not the person that created this mod there is little that I can do with support. Fortunately it is a very simple mod that works pretty reliably. I would appreciate any support questions to be directly related to this mod. Thank You. Credit: Elerneron for the original creation of this mod. Submitter ritualclarity Submitted 04/28/2014 Category Framework & Resources Requires Fallout New Vegas, Sexout, NVSE, NVSE Extender
  19. View File http://www.youtube.com/watch?v=tlIEPe1wDbw Alice in Wasteland - The Rabid Hole is an uvoiced tale, inspired by some movies (neither Alice in Wasteland nor Alice in Wonderland...). It is composed by a main quest and seventeen side quests, with different ways to complete them. There's also a hidden quest and a bonus quest that will lead to a little reward if the main quest will be finished in a certain way. There are some hard fights, but it's mainly dialogues, situations, thinking how to put together every single piece of the puzzle, trying to figure how to reach the end. It doesn't take a lot from the story of Alice in Wonderland. The characters are references from the tale, also they sometimes could tell you sentences from the book. But everything else is inspired from some movies I love. Beyond that, it brings an important concept I've gained reading that story, the same feeling I had watching those movies. What you see, what is happening, what NPCs tell you: everything can be read in different ways. And about the lore... It doesn't care about Enclave, BoS, NCR, Legion and everything happening in the Mojave, NPCs live their own separated story and it seems as they don't care about anything else. No, it's not in lore and it isn't supposed to be. And... well, there will be some bit of magic in the air, but... it's a tale. This is essentially what I had in mind and I tried to follow when I did this mod: - I love Fallout's sense of freedom and I tried to stick to it as much as it was possible for me. - I tried to give the player the opportunity to use different approaches. The GOOD one is the hardest one, as always. The BAD one can be easier sometimes, but also more dangerous: you can end up in a cul-de-sac, breaking the quest, as it can happen in the vanilla too. But until you won't break the main quest it's all ok. What really counts for me is giving the opportunity to do it, it's tied with that freedom concept I was trying to achieve. No essential people (only the "mothers" are essentials...), few doors impossible to be open, you can attack whoever you want, rob them, it won't be the quest itself that will judge your actions, the consequences will be quite natural. Sometimes a bad approach could even be useful. - All the speech challenges are hidden and you won't take XP from them: this means that playing with two different characters you'll see "natural" changes in the dialogues with the NPCs. And remember that you can only ask about things you actually know: you can't ask mr.X about mr.Y if you still have not met him or heard about him. - Male and female characters will have a slight different playthrough and dialogues. - The pipboy will be used as a log, in first person: you'll find "that guy told me to go there" and not simply "go there". - What you see, usually, is what you perceive: you'll meet a "well dressed man" and he will be such until he won't tell you his name, or someone else who knows him. I find Perception is very important, i think it's the way your character has to tell you what's happening, this doesn't mean it is really the truth. - There won't be arrows to point you to your destination. But usually the informations given are enough, if they're not it means you can still achieve more informations in some way. Or it means I forgot something, yes. Anyway, you shouldn't end up roaming the whole Mojave looking for a spot, at least not the main ones. - I didn't place a lot of notes written in first person. I preferred putting some "details": they, all together, help picturing the whole situation. - Freedom applied to the quest: as I said you can finish them in different ways, but since few places will be closed, you can do some quests even if you... still don't have them, simply they'll trigger different situations. To start the main quest, take a look in Freeside. But if you are playing the vanilla NV, you can also forget about this mod and simply wander around the Mojave to find the few new spots etc. they are part of the landscape. Just like in vanilla side quests, you don't need to do them following a certain order. I tested very much the mod, mainly with a female character. My main concern were the fights, they weren't easy in my opinion and I nerfed enemies a lot. The weapons you carry with you are what really makes the difference. If you find a hard place you can still level up and go there later, as in vanilla game. Anyway here some examples: - I tried it around level 15, Hard settings: I did it, but still there were some places not really easy. If you like hard challenges, and your Mojave economy isn't made easier because of some mods (as adding expensive weapons etc.), I suggest you to be around this level. But you should have nice equipment. - I tried it around level 5, Hard settings with basic weapons: it was really a pain, but still I went through a bunch of contents. - I tried it around level 32, with Project Nevada, Very Hard settings and a lot of weapons: I found it easy. - I tried it around level 22, with ED-E, Project Nevada, Very Hard settings: a nice ammo consuption as always, but a companion definetely makes your life easier. - After nerfing the fights, last playthrough: I did it at level 7, Hard settings, Delilah, PN and AWOP (without nerfing the loot): I ended it at level 11, I found it not very hard. I preferred sticking with this difficulty, I like the story, I think it's more important than the fights themselves. For what concerns the abilities, it is done in a way that many kinds of players should be able to do it, no matter their stats. The only real requisite is a base of 25. Essentially, 25 Lockpick and 25 Repair. Low levels should still be able to play it. High level players will find ways to skip some parts of the mod thanks to their stats or moneys, but... less fun. There's only a certain point where it can happen that you "don't feel ready": this means exactly that, you are not ready. Not for your level, but for your combat abilities. Not a huge value anyway. There's an alternative end which requires some stats, just like in vanilla. Playing as it was the first time, it took me about 8 hours to complete it and unlock all the contents, with many reloads because I was dying etc. because I'm soooo slow, I take my time exploring and reading everything. I suggest to leave your companions at home. No, better: essentially, they can come, but there are some things in Chapter IV that "shouldn't" be made for companions, it's a matter of concept. Also, in chapter III a companion will break your... "view". But it won't break your quest, don't worry... Anyway, places are navmeshed and you already know how it works: when you snap your fingers they will follow you, always. So... when you find a hard fight, you can still bring some backup with you. I'm a fan of survival mods and low loot. I thought very much about this aspect. I think I didn't place a lot of stuff around, but I did sometimes, following some rules I gave to myself. The quest provides something useful for your playthrough. But it could be a nice ammo consumer, based by your difficulty level. There are some spots and quests that aren't useful for the main one: they are there as a source of equipment and moneys. You won't gain a lot of experience from the quests. Still, I took 1-4 levels (depending by my level of course) when I killed all the enemies and I unlocked all the contents. The only time you'll gain a bigger experience will be at the very last, especially triggering a certain end. As I said, there are more ways to finish the main quest. Essentially, if you'll finish it and you still will have A question haunting your mind, it means you still didn't do everything. But the ability to unlock the contents depends by how you played through the quest. In some cases you'll be able to trigger a couple of extra contents that should in some ways answer to that and also you'll be able to build your own house: not a luxury aseptic attic, it will be my concept of confortable wasteland home. - 01/04: added TTW Compatibility Patch. Thanks to nyaallich for this. Adding this .esp on the bottom of the Load Order will move the Alice door to the modified station of TTW. You will be able to enter both in Alice station (the one with the rabbit graffiti near) and TTW station. - 28/02: v3 is online. Many grammar corrections by Chancellor Kremlin Knockdown fix by Chancellor Kremlin Solved an issue where "the black guy" stalking AlChestBreach was breaking the start of the mod Soundtrack included as loose file MAYBE Beatrix fix (can't test it, it's just a feeling) Installation Instructions: - Requirements: Fallout NV and NVSE. Archive Invalidation enabled for the textures. - Install: manually extract the archives (Alice - Assets, Video and Alice.esm) under Data folder, then tick the Alice.esm in your load order. You will have: Alice.bsa and Alice ESM inside Data, four bik files under DataVideoAlice. Better if the ESM is on the bottom of your load order. - Uninstall: manually remove from Data folder the files Alice.esm and Alice.bsa; manually remove the four Chapter files from the sub-folder VideoAlice. - Cleaned and checked errors with FNVEdit and PU. - Conflicts: I tried with AWOP and NVInteriors, everything was good. But I'm aware it could conflict with other mods. I THINK it could create a little issue with CotW in a certain quest, I'll test that when I'll have some more time. - General issues: even if I tested it many times, I'm aware that due to the complexity of some things there will be errors. Essentially I started this quest when this summer I wanted to learn how to use the GECK and the other things concerning general modding. If you have troubles don't hesitate to write me. If you find it will change the name of certain cells (in a different language than english), please PM me with details, it's a thing I couldn't check on my own. - Console: its use is dangerous, really weird things can happen. Following the main quest, you can TGM but avoid to TCL, COC, UNLOCK doors that can't be open or SETAV SPEEDMULT. - ENB users: I'm one of you, I love ENB. But I used IMODs, some effects can't be visible if you are using certain ENBs. I suggest you to turn them off. Also, the lights are tweaked for vanilla without ENB. If still you want to use them, nothing bad will happen of course: if you get stuck for some seconds, it's simply because a fade to black effect is running. - I really can't figure if the quest itself is hard. So I included some extra documents under Downloads. One is the list of the quests: useful if you want to see if you did everything, not a great spoiler. Then, I included the list of the locations: this is a spoiler, I would avoid that, you will loose the sense of the exploration, the quest already should provide all the infos to reach these places. I also included some General Tips if you feel lost at start and you don't want to give up: the first page is general tips, the second page is Chapter I small walkthrough, the last page is what you could do to continue the quest if you still are lost. As last resource I included the complete walkthrough: I know it could be frustrating when you are stuck and you can't realize if you had an issue with the quest or if you still can't figure what to do, that's why I included it. It's the definitive spoiler, you will loose all the fun, so... don't use it until you are crying or banging your head against the monitor. Or both. - Eronel, Kendo and Xazomn to allow me drawing one of the characters based on their amazing Mojave Delight. It was definetely too much important for me. As I always love thinking... "if Beauty had a name, it would be Mojave Delight" - A Big Thank you to Chancellor Kremlin for his grammar corrections - A big Thank you to LL for this hosting - A big Thank you to Bethesda for the amazing playground - A big Thank you to the modders and their creations. It is thanks to them if this past summer I started exploring the wonderful world of modding - A big Thank you to LL's nice scripters and everyone that found a minute to answer my questions, you really showed me the light everytime I was ending in a dark tunnel with the GECK - A big Thank you to Desert Bufalo and his neverending search for perfection - A big Thank you to DigitalMemories, Randagio, The Doctor, Snake, Spikes and Cary - A big Thank you to "Suiko" and "Evan": in some ways... if it wasn't for you, I would have never found this passion - A big Thank you to those I forgot Permissions: PM me if you need anything. - The files are split due to file size limits - You only need Main, Assets and Videos Submitter A.J. Submitted 03/05/2014 Category Quest Requires NVSE
  20. This project is at Halstroms request. It is is a project to make Maternity Clothes easier to maintain, grow and develop while giving the users a better choice of the files and resources that they need. I am only uploading the files that I have done so far. I am not the administrator of the changes. Ultimately Halstrom is the gatekeeper of this project. It will take quite some time to finish and reincorporate the changes into SCR. NOTE: Not to be used by individuals needing Maternity files. WILL NOT WORK. This is project to reorganized the material in a easier and more selective form that individuals can then download what the need instead of the whole zip file. The current work has moved to post 30
  21. So You Want To Learn To Animate? A Compendium of Tutorials and other useful resources ****** Introduction: What this thread does - brings together the knowledge and information you'll need to learn to animate into one easy compendium. What this thread doesn't do - actually teach you anything by itself. The idea behind this thread came to me a while ago when I started getting interested in learning how to make both static poses and full on animations for Fallout New Vegas. However, it is a commonly known fact that creating animations is an incredibly difficult, time consuming and labour intensive endeavour, and that is has a particularly steep learning curve. As a result of this, before anyone attempts to carry out what amounts to a gargantuan task if, like me, you have no prior knowledge, immersing yourself in the topic, learning and getting to know the tools and ins and outs of the trade are the best way to get started. So I decided to first put together and collate all the relevant information I could find, and so the idea for this thread was born. Here, I have tried to compile a list of tutorials, threads, individual posts, links and youtube videos that aim to aid a user with no prior knowledge of making animations. I have done this with Fallout New Vegas and Sexout in mind, though a lot of the stuff seems to be cross-compatible with Oblivion and Skyrim (to some extent!) but don't take my word on this. The aim of this thread is, really, to make it easy for the first time user without having to browse upwards of six different forums, across a number of pages and different posts and threads, to find information that is incredibly useful but simply gets buried over time and forgotten. I do hope this comes in handy for anyone thinking of making new animations. It also includes a number of miscellaneous functions, scripts, FAQ's and so on that people may find useful. Basic Tutorials: ClintMich’s Mod Island – FNV Modding Tools: A good starting point to get the tools you'll need for the job, like Blender, NifSkope, Fallout Mod Manager, GIMP, among others. ThatOne’s Blender and NifSkope Guide: A tutorial by our very own ThatOne (now absent it seems) with pictures and clear instructions as to how to use Blender and NifSkope. TES Wiki Tutorial: Make a pose for Fallout 3 with Blender: An easy to use guide with screenshots on how to create a pose for Fallout 3 (Fallout New Vegas compatible) in Blender. TES Wiki Tutorial: Create and add custom poses with Blender: An easy to use guide with screenshots on how to create and add custom poses for FO3/FNV with Blender. TES Wiki Tutorial: How To Make Character Animations: An easy to use guide with screenshots on how to make character animations for FO3/FNV with Blender. WikiBlender.org Tutorial – Make your first animation in 30 + 30 minutes Part I: An excellent page on how to make your first ever animation using a gingerbread man, complete with loads of screenshots and clear instructions. (Part I) WikiBlender.org Tutorial – Make your first animation in 30 + 30 minutes Part II: An excellent page on how to make your first ever animation using a gingerbread man, complete with loads of screenshots and clear instructions. (Part II) Wiki Blender Org: Blender 2.6 User Manual: The user manual for Blender 2.6 - complete with all documentation you'll need for the more complex and demanding tasks. Wiki Pro: Blender 3D – N00b to Pro: ​A free, online book that aims to teach the user on how to proficiently use Blender. BornCG’s Youtube Channel Blender Tutorial: An amazing series of videos aimed at explaining in depth how to make the most of Blender for making animations. It doesn't get much better than actually seeing step by step what you need to do. Tutorial: Cleaning Nifs in NifSkope: A useful tutorial by Symon. "What do I mean by cleaning? Well, if you examine meshes (clothes and armour usually) it's not uncommon to see the odd mistake or two. I don't want to get too much into why it's very common to see issues, but there are several reasons, usually no reflection on the modder." Tutorial: BBB’fying your animation – adding bouncing breasts/butts to anims: A very helpful and detailed tutorial by masterchris on how to Add Bounce to Breasts for any Animation. "This Will NOT Cover How to Create New Animations , A Fairly Decent Knowledge Of Blender is Required to Understand whats going on here ." Advanced functions, scripts, tools and miscellaneous: Blender: How to make it work with KF and nif. Files: A short tutorial by Firedoom on getting certain nif files to work with Blender/Python/Nifscripts. Blender – Bone Weight Copy Script: A Blender script by Gerra which does a good job of speeding up the process and ensuring better quality for the otherwise difficult to match weight painting, such as breasts or butts with significant size differences. Control Vertex Normals in Blender: Another tool by Gerra which copies normals from selected vertices on the source object to selected vertices on the destination object(s) that match location. This allows you to modify normals in a reference mesh and then copy those normals to a destination mesh. Blender Script – Seam Mender: Another tool by Gerra which "mends seams.1. Snaps selected vertices on your selected meshes to exactly match the position of the selected vertices on your active mesh. 2. Replaces the boneweights on those vertices to exactly match the boneweights on the active mesh (not averaged like the boneweight copy script) 3. Set the vertex normals to exactly match the vertex normals on the active mesh. Tutorial: Object-space normal maps: A tutorial by b3lisario on how to add detail to your body / face / hands textures, like scars, wounds, veins, muscles, etc. Clothing Bodytype Converter: Another useful Blender script by Gerra with the goal of of automatically generating permanent lattices that can quickly and easily convert clothing from one body style to another. Q & A: How to match re-joined meshes: A topic dealing with how to match a re-joined mesh by modifying a utility of Gerra's seam mender script. Automatic BB weight painter: Another tool by Gerra that automatically generates BB groups and weight painting for Skyrim, Fallout New Vegas, Fallout 3, and Oblivion meshes. Pose Converter – Converting one pose/armature from one game to another: An incredible suite of Blender tools by Gerra designed to simplify and automate many animation related tasks. The latest update simplifies and streamlines the process of converting animations from one game or armature to another. At things currently stand, if you can port an animation and its armature into Blender, you can port it to any other armature with a vaguely similar structure. Blender – Automatic Rigging Tool: Another tool by Gerra. This tool automates the rigging/weightpainting of any mesh (or part of mesh) with a reasonably linear primary axis. Tutorial: How to make animated nifs: A tutorial by Evilrunner on how to make animated nifs. This guide assumes you are familiar with basic blender usage, and mesh altering. It assumes no experience with animation. Q & A: How to add BBB bouncing butts to femalelowerbody.nif? A post by Mailamea regarding how to add BBB butts to a femalelowerbody.nif skeleton, answered by GSBmodders. Might be useful to people who want this function. Modified Blender-Nif-Script for exporting Animations and Poses by The NifTools team: With this modified export script you can use a new animation/pose file immediately ingame without the need of using Nifscope to prepare it. Blender script axis selection – Select only half an axis: Another tool by Gerra. This adds a script to the Blender edit menu called Axis select. It will select all of the vertices in a mesh that are near the specified axis, greater than the axis, or less than the axis. It can even line the vertices up along the axis, if that's what you're into. A video tutorial on how to use the Slice Plane in 3DS Max. Q & A: Blender Modifier Question – Upscaling tights to fit larger body, downscaling clothing to fit smaller body: A topic that might be useful for anyone with this issue/request. Answered by Adrenaline. Tutorial: A quick guide to break/tear armour/clothing – creating BU meshes: A quick and simple to understand tutorial by Rad87 on how to make tears, breaks, veins, scars, and other related effects on armour/clothing and bodies. Tutorial: Modding Armor for CHSBHC BBP tutorial for 3ds max: A user friendly tutorial with pictures by CherryHotaling with the purpose to help even people that have not used 3ds max before import, mod mesh, merge mesh, export, then get the mesh working in Skyrim by using 3ds max. Tutorial: Bouncing Butt Tutorial: A tutorial by Mailamea with a youtube video and everything on how to add bouncing butts to skeletons. Worth it just to hear her incredibly sexy accent. Ahem. I mean, next we have... Tutorial: GND Tutorial: How to Create GND models: A good tutorial with pictures by happysparkles aimed at helping people make GND models with Blender. Q & A: Converting weapons/armours from Oblivion/Fallout 3/FNV to Skyrim and vice versa: A topic by ElvenScoundrel on the conversion process, answered in detail by kepler007. Sexout Related: Tutorial: Sexout – How to Add Animations to Sexout ZAZ: An incredibly useful tutorial by masterchris that got buried. It includes detailed and pictured instructions as to how to add custom made animations into his plugin, which then can be manually added into Sexout. A must-read for anyone intending to make animations for Sexout. Beck11's Animation Project for FNV: Beck11's Animation Project FNV thread has huge amounts of detail into the ins and outs of animation modding and inclusion into Sexout. Anyone interested in animating for Sexout should start there. A list for identifying idle animations in Fallout New Vegas: A highly useful list by sen4mi for animators who want to quickly identify idle animations in Fallout New Vegas and Sexout. Fallout New Vegas Sexout – Ensuring Creatures Are Naked For Animations: A topic concerning why, sometimes, animations play fully clothed for creatures (SuperMutants, Ghouls, etc) and how to fix it. Where Else To Look: The Internet: Self-explanatory, really. The LoversLab Modders Resource Forum: Where I pulled a lot of this information from to begin with. Lots of useful topics and the place to ask questions. The LoversLab Technical Support Forum: Same as above, though more general in nature. The LoversLab Tutorial and Guides Forum: An absolutely indispensable area for anybody wanting to learn how to do anything other than the most basic modding. Sexout Related Animation: Beck11's Animation Project FNV thread has huge amounts of detail into the ins and outs of animation modding and inclusion into Sexout. Anyone interested in animating for Sexout should start there. Browsing The Individual Forums: I couldn't possible list all the different forum areas here for this sort of stuff, sufice to say you should check things like the Oblivion, Fallout and Skyrim sections (and respective technical support areas) if you're looking for anything in particular. Notice: I would really appreciate any further links, material, content or anything else both users and modders think would be useful here. I've aimed to present as much information possible for the aspiring modder without him/her having to trek through a number of different forums and threads to find the information they need. Therefore, please feel free to contact me with anything you think should be included here.
  22. View File This mod is not mine, I am just re-uploading it into the download section. Mailamea's Hair Pack -Fallout Style- "Because Strolling within the Mojave Wasteland with fashion is now essential" DESCRIPTION: Mailamea's Hair Pack is the repack of Miniakiba's SKS Ren Hair Collection for Oblivion ported to Fallout: New Vegas. Submitter Ark of Truth Submitted 06/20/2013 Category Models & Textures Requires  
  23. Version v.4

    433 downloads

    - UPDATE - 09/04/2017 V.4 - Added a correction on the code during the initialization. 23/03/2017 V.3 - REQUISITES CHANGED, check description. Introduced new check version with JIP and corrected small typo on player selection with R 27/02/2017 V.2 - Added a full reset. Now when you press DEL to reset the values, it should also reset your face. - DESCRIPTION - An in-game facial expression editor, if you used something like that in Skyrim then you're already used to it. You open an Edit mode, it goes in TFC (Fly cam), an UI with the list of phonemes appears on the screen, you choose a phoneme, you choose a value, you apply it, your character's face will change. So why "limited"? because after a while that you are using it, you probably will start wondering "what if..." "can you..." - well, the answer is 99% of times No. Just because what was viable was already made. And I'll add, "unfortunately", because it could have given a lot of pretty opportunities. However, while I can't change the game engine's behaviours, I can still change the "mechanics", the way I wrote the editor, if it helps the user's experience, so please drop me a line with a feedback if you have an idea to share. - KEYBIND - All the keys can be changed via MCM. Here's the default ones: I - Enters / Exits the Edit mode, to edit the facial expression. It also calls the TFC (flycam) if you're not on it. Up / Down arrow - browses through the list of the phonemes Left / Right arrow - decreases / increases the value of the highlighted phoneme Left Shift - Hold it to speed up the previous actions Return (the main one, not the one on the numpad) - Applies the highlighted value Del - Zeroes all the values (which doesn't mean it resets your facial expression v.2 should reset the face too) Page Up - Changes category / page .There are 3 categories: phonemes, modifiers, expressions Numpad numbers 1-6 - They allow to store a preset. To STORE a new preset, you must HOLD the key for a couple of seconds, until you hear a sound and a message on top right of the screen will warn you. To LOAD a preset, you must TAP the key and you'll hear a different sound, and a message on top right of the screen will warn you. R - cycles through the targets in the list (see later). The selected npc will have a blue cloud on it for a couple of seconds. - USAGE - I will describe the usage with an example, so you can understand part of the limits by yourself. - I press "I" and I go in edit mode, to change the player's expression. - I put my freecam in front of the face, I modify the Aah phoneme value, I press Return to apply it. - I don't like it, so I increase that value, I press again Return to apply it. - I move on another phoneme, i.e. Big Aah, I select a value, I press Enter to apply it. - Now I want to see how the Big Aah would show without the Aah, so I go back on the Aah, I select a zero value, I press Return to apply it. - I proceed in this way until I find a good expression, then I HOLD the Numpad 1 for a couple of seconds, until I hear the sound and the message tells me that it's stored. - Now I want to make a new expression, I press Del to zero all the values, BUT FIRST I memorize which ones I changed, i.e. Aah, Big Aah and Ooh, because I will have to go over them one by one and apply the zero pressing Return and since v.2 this should also reset my facial expression. ... - Now I stored some expressions. I prepare myself to make a screenshot, I load back the first stored expression TAPPING Numpad 1, the sound effect and the message on top right will tell me that it's loaded, but the face won't be changed - to do that, I will have to browse through every single modified phoneme and press Return to apply them. - TARGETING - If you simply press I, you'll go in Edit mode and the player will be the only target. If you press I while having a NPC on your crosshair, you'll go in Edit mode with both the player and that npc as viable targets. If you press I and you are using Sexout, it will load Sexout's targets (actor A, B and C) in the list of viable targets - UNTESTED, please report issues. - PROBLEMS / LIMITS - - If you Apply two values too fast, the second one will reset the previous. The necessary time for the game engine to apply it, is about a second. - If you Apply many values too fast, even if only the last one will be applied, every command will still be queued and will need (number of operations x 1 second) seconds to end up the queue. Queue is persistent through saves, so don't think to trick it loading a save, you just need to wait - A facial expression is PERSISTENT THROUGH SAVES: if you have a open mouth, you'll have to close it. If you don't, and you simply load a previous game, you still will see the mouth open. - A facial expression is NOT PERSISTENT if you exit the game or go back to main menu. This also clues you something important - whatever you do, you can't do any real damage, don't be scared. - It shouldn't clash with any mods that use Special Idles, so it should be compatible with them (i.e. Sexout) - It should clash with FAFF and any other mods that introduce a reset of facial expressions inside an animgroup (i.e. I can think to... uhm... animated chems or something like that). If they give you troubles, remove the added animgroups (like, mtidle etc.) - There could be some cases where some specific expressions don't apply - you could need a different skeleton, let's talk about it. - My ARES doesn't morph Eee phoneme. Didn't inspect too much the reason. - REQUIREMENTS - - Last NVSE - JIP NVSE - MCM (optional but strongly recommended) - JIP UIO - INSTALLATION - Extract the content under Data and activate the plugin, or use your favourite mod manager. - PERMISSIONS - I guess it's a final version, you can do whatever you want with it, if it's non-commercial / doesn't involve money. - CREDITS - hlp for NVSE Pelinor for MCM Doctasax for uMCM JIP for UIO and JIP NVSE panthercom for testing
  24. Version 1.0 BETA

    2,613 downloads

    Hi, This is my first upload on here. These are high poly 3D resource files for Blender. In the RAR file you'll find two folders: Project1 - Project1 contains female body. Project2 - Project 2 contains male body. This is a BETA so there could be bugs so please let me known if you have any request or encounter any bugs Regards.
  25. View File I am uploading this copy per request. All works belong to the original creator Spectrum Warrior. Source found here. Files compressed using 7zip. For SCR use only! has no esp. Includes: If you have been told you need the full version you can find it here. Submitter ritualclarity Submitted 10/05/2013 Category Framework & Resources Requires SCR and everything that SCR requires.
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