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View File I have received permission from srayesmanll to update and continue his work on the classic plugin Sexout Rapist. It's a simple, direct mod for being a menace to the people of the Mojave. No combat rape as yet, just direct assault and blitz (sneak) rape. I am clueless as to what I'm doing at the moment, I'm gonna start by just updating the sex calls to the current standard, as this mod as it currently stands hasn't been updated since three years ago yesterday Current upload is just srayesmanll's last version. It currently works, though position selections may be off due to recent position selection changes. Below is the original description. Submitter KainsChylde Submitted 10/14/2015 Category Misc Sex Requires SexoutNG, Common Resources for some props, and anything else those two files require.
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View File NOTE: THIS MOD DOES NOT PROMOTE ANY ILLEGAL ACTIVITIES THIS IS PURELY FOR ENTERTAINMENT AND SEXUAL FANTASIES! IF YOU ARE OFFENDED BY THIS MOD DO NOT PLAY IT! After almost a month of work I'm ready to release the first version of my new expansion for Sexout Kennel (more content will be added, look in the "planned" spoiler for more details). Also please write any suggestions (that are somewhat realistic and fits the mod) here: CLICK ME! What this mod does: Planned: Installation: Credits: FAQ: Full changelog (change logs that aren't the newest version): Submitter User09 Submitted 08/27/2015 Category Dialog Sex Requires Sexout 2.10.94, Sexout Slavery 1.4.11, Sexout Common Resources and Sexout Kennel 4.6
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- Sexout Kennel
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View File Warning: This mods contains bestiality and non-consensual sex acts Note: This mod does not promote bestiality, rape or any other non-consensual or illegal sexual acts. So I have been using Sexout Tryout for a few months now and I really liked the kennel but it only allowed intercourse (no oral) and it was only in the legion camp so I thought a standalone kennel mod with more options was a good idea. Cate's Kennel can be found near Yangtze Memorial. Feel free to give suggestions for this mod What this mod does: NPCs: Planned: installation: Credits: FAQ: Full changelog (change logs that aren't the newest version): Submitter User09 Submitted 06/27/2015 Category Other Requires SexoutNG 2.10.94 and SexoutCommonResources.esm
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Version 1.0
177 downloads
This is a resource, NOT a direct replacer. Some skill with GECK is required to get these meshes ingame. I believe I had to raise the vehicle heights in Blender so the rims and tires wouldn't clip into the ground, but seeing as I haven't played Fallout in over five years I'm not sure... Back in early 2012 my house was burglarized and my computer among many other things was stolen. Last week Metro called to inform me that they'd found several of my items including an external 1TB SSD drive that at the time cost me a small fortune. Being more than five years old it's now just a run of the mill drive but a TB is a TB so I tied it into my system. Much to my surprise all my files were still on it. A couple of the meshes may have originally been other authors work. If I remember correctly, the boxtrucks and the halftrack were mashups I did in Blender. I don't know who the original authors are anymore. I do recall that I stretched the police car mesh model, remodeled a gas station to have gas pumps (or maybe it was some type of fusion pump), remade the bus, (one with skeletons inside one without), made a flatbed semi trailer model and a flatbed boxcar model, added doors to both types of the mobile home trailers (without collision), and made a new model of the frontloader with a raised bucket, other than that most vehicles now have multiple damage options, multiple texture options, side mirrors, glass, fusion type engines, rims, tires, seats, steering wheels, and the occasional skeleton inside. I also remade some of the blown up versions of them. -
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- Fallout
- Wasteland Workshop
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Version Classic
12,749 downloads
I have received permission from srayesmanll to update and continue his work on the classic plugin Sexout Rapist. It's a simple, direct mod for being a menace to the people of the Mojave. No combat rape as yet, just direct assault and blitz (sneak) rape. I am clueless as to what I'm doing at the moment, I'm gonna start by just updating the sex calls to the current standard, as this mod as it currently stands hasn't been updated since three years ago yesterday Current upload is just srayesmanll's last version. It currently works, though position selections may be off due to recent position selection changes. Below is the original description. -
Version v1.4
27,650 downloads
NOTE: THIS MOD DOES NOT PROMOTE ANY ILLEGAL ACTIVITIES THIS IS PURELY FOR ENTERTAINMENT AND SEXUAL FANTASIES! IF YOU ARE OFFENDED BY THIS MOD DO NOT PLAY IT! After almost a month of work I'm ready to release the first version of my new expansion for Sexout Kennel (more content will be added, look in the "planned" spoiler for more details). Also please write any suggestions (that are somewhat realistic and fits the mod) here: CLICK ME! What this mod does: Planned: Installation: Credits: FAQ: Full changelog (change logs that aren't the newest version):-
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Version 1.1.8
9,753 downloads
Ever wanted to get captured inside of Big MT and used by slavers? if so this mod is for you xD This mod adds a new faction to the Old World Blues DLC called the 3X Faction. Unlike the other Lobotomites these do not want to kill player instead they want to use her for their own selfish needs. You can find the 3X Faction just outside the sink. NPCs: Planned: installation: FAQ: Full changelog (change logs that aren't the newest version):-
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- Bestiality
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Version 1.5 AB Re-Up (03/07/17)
1,532 downloads
11/06: Added an alternative version (it's just an update, main package is required). It adds a new option in MCM that allows to bind a new hotkey (Emergency Key). When this key is pressed in game, it will remove AnT key binding on the numpad, and when pressed again it will re-enable it of course. This was made because a user made me notice that other mods can use the numpad (i.e. SO Positioning) and there are not so many practical keys to bind on the keyboard. 03/01/15: Added 2 gorgeous themes for a total of 6, thank you Viktoria AnimTool (AnT) - Ver. 1.5 AB Re-Up ------------------------ Description ------------------------ Some days ago I started again working on animations and I did this simple tool to try them in game. Then I found that could have been a nice tool for other people too, so here it is. Basically, it allows you to invoke an animation after you chosed it from a menu, on you or on a target (NPC or Creature) Everything works in GameMode (realtime), because I can't suffer MenuModes. Actually it contains around 300 animations divided in 8 categories. Keys and other stuff are configurable via MCM. In future, I still intend to change things, like the default key, the list etc.etc. concerning the needs. Also I hope to *find* soon of some function to write and read a file, it would be pretty useful. ------------------------ Purpose ------------------------ Machinima, screenshots, testing animations. When I play, I use it for RP (RolePlay: it won't be a karma counter that tells me how good I am... I want to blow kisses to other NPCs. Or taunt them, in case I feel mean. Or drink from a bottle. Or eat something. Etc.etc.). So, the main purpose is strictly related to animations. But also I wanted to give the possibility to make custom lists of animations. Basically, if you have some animations and you would like to release them, but you miss a way to invoke them and don't like scripting, you follow a procedure I described inside a pdf and then you re-package everything and re-distribute it. The actual limit, in terms of numbers of animations, is 9 categories of 50 animations = 450 animations, + 1 category reserved for AO (=50 AOs) ------------------------ How to use it ------------------------ Please watch the video here, until the end: ------------------------ Installation ------------------------ - Requires last NVSE - JIP NVSE. You can find it here - JIP UIO is mandatory now, it's pretty stable and works very well. You can find it here JazzIsParis' UIO After that, download the Main package v15 AB.zip, unpack it inside your data folder (or use FOMM), activate AnT.esp in your load order. Done. Inside the package there are further instructions in case you have troubles. - Create your own animation package (GECK is optional) Download the file "Optional - Custom Anims package" and follow the instructions included in the file NOTE ABOUT LOAD ORDER: the esp doesn't require a specific position, however it contains a dirty edit that should solve some problems with mods that prevent animations to play (i.e. some pose packs). So, if you put AnT.esp lower in your load order, it should "clean" that issue. ------------------------ Incompatibilities ------------------------ Script itself shouldn't have incompatibilities, except pretty absurd cases i.e. you prolly can't open the menu while you are sprinting with some sprint mod or PN... But for what concerns huds, they are a delicate beast to handle, that's why I suggest UIO which should tame the beast for you. - Darn UI changes the fonts. So the strings won't be perfectly formatted. Still, it's perfectly usable, just a bit more ugly. - Due to no answer from Gopher, I can't provide explicit compatibility with uHud. However, you can still make a manual install of this after you installed uHud and it should work. Don't forget that if you re-activate uHud, it probably will revert the changes you made manually, so you'll have to re-do them ------------------------ Permissions ------------------------ This mod can be considered free for non-commercial use only. However, from this free permission are EXCLUDED any asset I could list down here: - antCat6Anim48.kf and antCat6Anim49.kf ------------------------ Credits and love ------------------------ hlp, JazzIsParis, luthienanarion, Odessa, prideslayer, doctasax, tomm434, Umpa, Xilandro -
Version 1.3 NTVM
161 downloads
Description: This is much or less the translation with UDFs of my Cammy, the first thing I did using NVSE some months ago. It doesn't do anything on its own, since it's just UDFs that handle some math. This ESM (ESP marked as ESM) comes as it is and mainly for modders' reference. There are a bunch of functions I usually call in my ESPs, mainly for cutscenes/machinima, but they're pretty generic and they can be used in different environments. They all are prefixed with aCam. They all are tested, but due to the difficulty in handling some stuff I can't exclude there are bugs or unexpected results under specific conditions. Or my mistakes, of course. Use: Just drop the ESP-marked-as-ESM it inside your FONV\Data folder and activate it, then you know what you need to do. Unuseful notes about movement: Compatibility: 1.2 PS is compatible with companions mods and pipboys mods (huh, finally). Permission: This mod can be considered free for non-commercial use only - please credit the deserving, when deserved - Any mod that contains any assets from this mod MUST SHARE the SAME policies. There are NO exceptions for this: if you don't like this rule, don't use this mod or any of its assets. Instead, if you can stand to my will and you understand that my main purpose is mods diffusion, feel free to do whatever you want with this mod and PM me if you need some help, I'll be glad to help you. Credits: Jaam Doctasax's tutorials Examples: A bunch of ingame frames taken when I apply some functions and the result I achieve. https://www.youtube.com/watch?v=G5G-Ps6Zmuc&feature=youtu.be -
Version v2.5
363 downloads
- 03/06/2016: CRITICAL UPDATE - v2.5 is up; added safecrack to manually force PN values after uninstall if something goes wrong - 28/5/2016: CRITICAL UPDATE - v2.4 is up Description A mod that introduces a stamina / fatigue bar in the game, with its own hud on the screen, fully configurable via MCM. You'll get tired while doing normal actions, like run, sprint (if PN is installed, instead than using APs), swimming, grabbing items, wearing heavy armors or heavy weapons, shooting (because of recoil) etc. etc. Can be used by other mods, no need to be a requisite. Compatible with Project Nevada Sprint Fast start - Load the game, wait few seconds, then go on MCM and activate the mod under GENERAL(picture) - Go under ADVANCED and choose IMPORT (picture) - Whatever list of files you'll find, select ANICE.INI and load it (picture) - Go on MCM, under PLUGINS, check that everything is alright (picture) - Under ADVANCED, check that DEBUG is NOT selected (picture) - Play! Play! Purpose I had two main purposes. One was trying to introduce some mechanics that were allowing me to differentiate more the character's builds, because in my game I wasn't feeling enough differencies between a trained / strong character and an untrained / weak-but-smart character (leading to high INT as an easy choice and a better deal). The second was coming from Skyrim, and how I'm completely in love for my gameplay there (mainly based on Requiem), so I'd love to bring some of its features on NV, introducing few extra features concerning realism and immershun. Actually, I still make tweaks and add features, so I don't expect that everything is perfect and smooth. Here's an ingame test of v2.1 (the previous one), with old options based on Anice template: (The bar's on top right, the first one is not much visible at low resolutions when the sun is shining and I turn my ENB off to grab videos) MCM The mod's prenty configurable, there's many options in MCM to tweak better the game experience. - GENERAL General aspect and basic options. Picture - OPTIONS It contains the parameters (consuption) used by the formulas in the scripts, for the interaction between the environment and the stamina bar. Picture - ADVANCED This section contains advanced tweaking. Some of these parameters shouldn't be touched if you don't really know what you are doing. Picture - PLUGINS This section shows relationships with external plugins Picture Install / Uninstall Install requisites: - Latest NVSE (mandatory) - MCM (mandatory) - JIP UIO (mandatory) - JIP NVSE (strongly recommended) - Lutana. Then install the mod, check under PLUGINS if everything is fine, eventually check console to see if there are issues. To make a cleaner uninstall, go under ADVANCED, then click the option UNINSTALL. Follow instructions on the screen, save, quit, uninstall, reload that save, make a new save. v2.5 - I introduced a safecrack to prevent that Project Nevada AP draining isn't restored after the uninstall. To manually force its value, open console and write PLAYER.CIOS xx00FC2D, where xx is the number of the stamina mod in the load order. That ID is also written in MCM (under Plugins), if Debug mode is active. Also described during the uninstall. Updates Due to the scripted nature of the mod, I strongly suggest a clean save everytime there's an update. Since most of the options can be exported, it shouldn't be too much a chore. Interactions - You can import / export your personal settings (templates). Templates are located on Data\Config\Stamina. To create a new template, simply copy paste one of these and rename it. Ten files is the max that will be loaded, in alphabetical order. - You can use a custom bar without making a replacer. Put 2 files (a foreground and a background) inside the proper folder, located in Data\Textures\interface\Stamina. The files must be named with a specific prefix, see Picture. Size is 320x40. Ten files is the max that will be loaded, in alphabetical order. The fish bar I included is more like a joke. - For modders: A small example ESP is included in the download section. A bunch of infos in this TXT Credits and Permissions hlp for NVSE JIP for JIP NVSE and UIO Luthien Anarion for Lutuna Pelinor for MCM Adam, TommInfinite, CK for testing The two wondrous Daytunas' sisters of ARES, for being such kind testing scapegoats My general rule on permissions - you can do whatever you want but not for commercial use; if it's marked as Beta/WIP, then do not use it, it's better if you contact me and we cooperate; if you use something from my mods, some credit would be nice, but if you can please inherit the permissions, so that others will be able to use your mod too, mods deserve to be spreaded. May 2016: this mod is still updated by me -
Version 4.8
35,694 downloads
Warning: This mods contains bestiality and non-consensual sex acts Note: This mod does not promote bestiality, rape or any other non-consensual or illegal sexual acts. So I have been using Sexout Tryout for a few months now and I really liked the kennel but it only allowed intercourse (no oral) and it was only in the legion camp so I thought a standalone kennel mod with more options was a good idea. Cate's Kennel can be found near Yangtze Memorial. Feel free to give suggestions for this mod What this mod does: NPCs: Planned: installation: Credits: FAQ: Full changelog (change logs that aren't the newest version): -
Version 1.0 BETA
2,821 downloads
Hi, This is my first upload on here. These are high poly 3D resource files for Blender. In the RAR file you'll find two folders: Project1 - Project1 contains female body. Project2 - Project 2 contains male body. This is a BETA so there could be bugs so please let me known if you have any request or encounter any bugs Regards. -
Version 1.0.1
4,099 downloads
PLEASE DON'T DISTRIBUTE THIS MOD WITHOUT MY PERMISSION Simply swaps out the majority of the clutter textures that are found in the vanilla game, to much sexier ones containing nudity or simple raunchy stuff. Things that have been changed include: -Generic books -Generic books (ruined) -Bulletin board -Framed quote -Misc. pictures -Skill books -Tranquility lane clock -
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Version 20130620
39,054 downloads
I am just rehosting these for Spectrum Warrior as he doesn't seem to be around I had to break it up into smaller files due to my crappy upload speed. Original files are here: http://www.loverslab.com/topic/3833-fonv-wip-adult-resources-for-scr-on-hold/ Do not use the ST.esp if you are using SCR, as it is a box containing duplicates of the SCR item that Sexout doesn't recognize Includes: 4 Anal Beads 9 Anal Plugs 8 Anal Tails 3 Vibrators 20 Collars 7 Strapons 4 Dildos 17 Headgears 7 Weapons 4 Chastity Belts 4 Symbiotes Milker (BNB body) Location GoodSprings Gas Station Sign base -
Version 0.73
991 downloads
Pose Converter Beta 0.73 This is the big update I've been promising. Pose Converter is a suite of Blender tools designed to simplify and automate many animation related tasks. The latest update simplifies and streamlines the process of converting animations from one game or armature to another. At things currently stand, if you can port an animation and its armature into Blender, you can port it to any other armature with a vaguely similar structure. Features: 1. Automated compensation for differences in bone bind orientation: This radically simplifies the process of porting animations from one armature to another. 1.a. Automatically convert animations between different creature types, or between creatures and humans. 1.b. Automatically convert animations between different games...if you can import it into Blender, you can convert it. 2. 1-Click button to freely convert Skyrim, Fallout, and Oblivion meshes between Skyrim, Fallout, and Oblivion bind positions 3. Automatic BB generation has been improved. The X, Y, and Z orientation are no longer relative to the bind position of the bones. This means that it is much easier to get consistent results from the settings. 4. Modify the magnitude of any movement, rotation, or scale animations, by bone and frame. 5. Set bone priorities to all bones in an animation 6. Automatically add B4 (BBB) Breast animation to Skyrim, Fallout, and Oblivion Animations 7. Automatically add B4 (BB) Buttock animation to Skyrim and Oblivion Animations 8. Automatically add B4 (BBB) style motion to any bone on any armature 9. Rotate Oblivion animations (movement and/or direction) - Fixes the 90 degree import bug and simplifies the creation of left, right, forwards, backwards animation groups. 10. Automatically update Anim text keys for Oblivion animations 11. Automatically add facial expressions to Oblivion animations 12. Automatically repair breast scaling distortion when using Growlf's controllable skeleton. 12.a. Improved repair of breast scaling distortion. Requires Lovers Animation Workshop Skeleton Mark II Using the Tool Converting Animations between Armatures (ie, from Oblivion to Fallout, from an NPC to a creature, etc) Adding Bouncing Breasts, Buttocks, or any other bone As you can see, the number of control settings for modifying BB Butts animations and BB Breasts animations has grown to absurd levels. But it does a damn fine job if you tweak the settings a bit. Explanation of Options Recommended tweaks: To generate a L/R swinging motion, set the Z frequency multiplier to double that of the X. In order to generate L/R symmetrical animations, the Left Y amplitude generally needs to be set to the negative of the value of the R Y amplitude. Using the Copy Animations tool I'm in the process of writing instructions now, so please feel free to post any questions, feedback, suggestions, etc. -
Version v1
10,572 downloads
Update: Hi guys, it's been some time since I did anything with Fallout: New Vegas and this mod seems to be outdated by now, so I do not recommend you try to use this mod with the current version of Sexout. This mod is based on Loogie's Tryout mod and changes the way the Powder Gangers, especially the ones at the NCR correctional facility, interact with you. Basically, this mod will make your time at the NCR prison harder and thus more immersive. Requirements A running version of Loogie's Tryout mod is required. Please, click on the link in the name to get to the Tryout forum thread to download and install it, if you have not done so already. It is also required that the plug-in files from this mod load after the SexoutPowderGangers.esp plug-in file from Loogie's mod in the load order. You must load the files in the following order to use them: SexoutPowderGangers.esp SexoutPowderGangers (HPT Tweaks).esp Tryout - Hard Prison Time.esp -
Version V4.4
37,719 downloads
File Name: SexoutWillow File Submitter: BruceWayne File Submitted: 02 Feb 2013 File Category: Quests Requires: SexoutNG, Sexout Common Resources, Willow - A Better Companion Experience SexoutWillow by BruceWayne This mod replaces the Fade-to-black sex scene from the Willow Companion Mod with a random Sexout scene. To get the Sex scene you have to complete Willow's romance quest. Updates July 2015 You need at least Sexout 0.93 or above. As such you need all the new requirements for this, as NVSE 5 and NX 16. Fixed the broken kissing animation. Additional info: Due to the way the original scripts work, I had to work around the fact that the stages are timed and coupled the timer to the sexout timer. This was true for all old versions as well. The problem is, that if you pause the animation timer with SexoutPositioning, this doesn't translate to the script timer of NVWillow (it still uses the time set in your SexoutNG settings, plus a couple seconds extra). If you have to adjust your anims, do so with an unpaused timer. To rectify this, set your timer up to give you ample time to adjust and save the offset, so you won't have to do it everytime and can go back to a shorter duration. Read the SexoutPositioning instructions on the Sexout main pages to find out how. Old Updates: Requirements SexoutNG by prideslayer Willow - A Better Companion Experience v1.09 by llamaRCA Sexout Common Resources by Halstrom NVSE 5+ or higher NVSE Extender 16 (a.k.a NX) or higher Installation/Update Drop the files in your data folder. Answer "yes" if you are asked to overwrite files. Make sure SexoutWillow.esp is loaded after NVWillow.esp! Additional Info I enabled player controls during Willow's "warm up" dance, so you can get a better view. Don't run away! (I guess she will eventually find you, but you never know..) Make sure she is following you, when you ask her. If she is in wander mode she might run away during her dance... (I think this also happens, if you don't use this mod) I'd love to hear feedback, suggestions and/or constructive criticism. So rate, comment, troll, whatever.. If you want to run SexoutWillow with version 0.97 of the Willow mod, click here. Click here to download this file -
Changelog for 1.2: -Sexout Kennel Show now depends on Sexout Slavery -Added two new perks (Canidae Lover Perk and Exhibitionist Perk) -Added a companion dog called "Shadow" -Added more dialogue to Ann -Added a Atomic Wrangler map marker for convenience -Added a new NPC called Clementine -Added a new NPC called Stella -Added a enslavement scenario where the player can get enslaved -Added various items used in the enslavement scenario -Various cell changes -Improved lightning slightly -Fixed flickering of rug in the player prostitute room As I said in the last WIP change log the dog companion might not be added in 1.2
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- Sexout Kennel Show
- Sexout
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Sexout Kennel Show will most likely be released before the end of September This is the change log for 1.2 remember more things might get changed and added but these are the changes so far: Changelog for 1.2: -Added two new perks (Canidae Lover Perk and Exhibitionist Perk) -Added a companion dog called "Shadow" (might not get enabled in 1.2 but is being worked on) -Added more dialogue to Ann -Added Atomic Wrangler map marker for convenience -Various cell changes -Improved lightning slightly -Fixed flickering of rug in the player prostitute room
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She could not believe her eyes. Anger rushed through her mind, causing her fists, to hit the table which shook mildly due to the force. Slowly she read again waht the computor was telling her: "CLEANING COMPLETE". Still filled by blazing anger she stood up and drew her 10mm pistol out of her holster and aimed at the computer. With tears in her eyes she pulled the trigger. Once. Twice. Even as the bolt hit a dry chamber because of the emptied magaine she didn't stopped pulling the trigger countless times more. Every of the 12 holes showed her growing desperation and as the 6th imaginary nullet pierced through the currier of bad nws, she droppeed on her knees and cried bitterly in sorrow. Since multiple years Jane had been blackmailed by the man in a strange kind of power armor that was different than any kind of armor used by the Brotherhood if Steel or the old military from the time before the bombs. This man - or woman, no one was sure about that - has kidnapped her partner who was with her since she was cast away by her father as a young girl. They earned a reputation as professional hitmen, most people started to call them "Mr and Mrs Bishop", even though they weren't even married, but the idea of a couple that earned their money as efficient assassins seemed to be an appealing one for those who had a dark heart and saw murder as a simple tool of buisness and power. 3 years ago Colin was dragged away during his sleep and since 3 years Jane did various jobs for Colin's captor in order to pay off the "dept" both of them were in. It was neither a matieral nor moral dept the Bishops were in though, the person behind the power armor - who was referred to as "Stray Fox" by the slavers from Paradise Falls - simply mentioned an investment that had been done several years ago and now was about to be dropped. This dept almost was repayed, there was one simple job peft until they were both free to go together, the Stray Fox made this clear when Jane was allowed to see Colin for a short time in Paradise Falls. Jane's schedule was tight though, if there was a simple day of delay Colin would be executed, so she had to hurry in order to save him. Her tears hit the cold floor which was covered with the dust of old times. It was over, the computer hhad sealed Colin's fate by deleting the corrupted data and therefore making it impossible for Jane to find out where the last target was. She could not save him anymore. While crying bitterly her thougths went berserk, she desperately tried to find a solution, but there was nothing she could do but wait in agny or die in a rain f bullets from the slaver's guns while she tried to get Colin out of Paradise Falls; even tjough she couldn't even be sure they held him captured there or just dragged him to this location when ever she was allowed to meet him. Slowly she dropped the empty magazine to the ground and slid in a fresh one labled with HP. The barrel was raised and now pointed at her head, she was ready to pull the trigger and end her misery. Suddenly the mechanical purring of pneumatic servos appeared from behind of her, the metallic boots heavily stepped on the ground and made her aware of the wearer's presence. But only as a long barrel of a rather unique rifle shoved her 10mm pistol away from her head she turned around and checked who stood behind her. A black plated armor with several servo attachments and a surface that was covered in the dust of the wastes stood like an unreal abomination, it seemed to htreat anything close to it. Neither RAD nor the ruins of the capital wasteland were as threatening as this power armor. The low voice echoed through the dead building, every word was spoken slowly and with a short pause between them, giving it an almost mechanical and surreal sound: "Last chance. Farafax. Go. Eliminate target."
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WELCOME TO ROBCO INDUSTRIES TERMLINK > LOGON ADMIN ENTER PASSWORD NOW >******** --------------------------------------------------------------------------------------- ROBCO INDUSTRIES UNIFIED OPERATING SYSTEM COPYRIGHT 2075-2077 ROBCO INDUSTIRES -Server 1- ____________________________________________________ ERROR DATAFILES CORRUPTED > DEBUGMODE CLEAN OR REPAIR THE SYSTEM > REPAIR ERROR NO REPAIR DATA FOUND SYSTEM CLEANSE INITIALIZED > CANCEL PROGRESS ERROR CLEANING IN PROGRESS > VIEW STANDART OPERATION -------------------------------------------------------------------------------------- ROBCO INDUSTRIES UNIFIED OPERATING SYSTEM COPYRIGHT 2075-2077 ROBCO INDUSTIRES -Server 1- Welcome, Ms. Bishop NOTE: CLEANING IN PROGRESS ____________________________________________________ > Entry 1 > Entry 2 > Entry Ä > ENTRY Ä ERROR CORRUPTED FILES CLEANING IN PROGRESS > ENTRY 2 > Hey there, darling. I am gl@d to t#ll you that we got +ew inform*#ion on the ne@t and finÖll* last assin#@ent; s/on we wil[ be free t& go wh[]e ever w? want! Ju&t one o% yo=r ski%le^ shot§ and th$se dam% Tal=n can't bl@kmai% us an"moÄÖ. Pl{a)e keep i& yo$r sw=et lit+le m#nd tho(gh th!t th%s suc&er John@on wi0l ex!cu#e me if y%& do&'t k§/l the t@rge% wit&in t() n?x! d&ys! T/e tÖÄÜ@et wi&= h0d@ §$ ÖÄ(/)]% ERROR STOPPING CURRENT OPERATION DELITING ALL CORRUPTED DATA CLEANING COMPLETE