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  • HOW TO FIX???
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  • The Castle of Darkness - A story of slavery and domination
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  • Hello I'm searching for someone to give me the Glow color mod for the daedric armor because the mod was removed from Nexus pleas
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  • How to Treat CTDs (and some other stuff) in Skyrim LE
  • SkyLovers says things.
  • Skyrim SE Girls Nessa & Muiri
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  • Cabbitcutie's Blog
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  • Life’s a Cock, now suck it!
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  • Tales of Iron Vol.2
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  • Working Girl
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  1. View File A Word: As always: my englsh knowlge is limited, so this description and also the mod could contain some language mistakes, I'll make some fixes in the next few days, let me know if something is unclear etc. Due my particular inattitude to the English I'll make a lot of Examples to better explain what I mean, for this examples I could use other mods names, this doesn't mean that there's an actual Plugin/Relation from the SLSF and those Mods and neither is a masked request for that, it's only an example. Also: this mod is in pre-Final, but tecnically is ok, I just want to wait for some other feedbacks, basic calibrations etc. Note 25/03/2016: The mod is actually in Pre-Final state, it means that the betatest is almost over and the framework is ready to be used. The Pre Final version REQUIRES A CLEAN SAVE or A NEW GAME, use a Save Tool or it won't work well. The 0.99 is tecnically a Rollback, due the fact that I've abandoned the planned updated (interaction systems, etc.) for various reasons (time and better systems already created from other modders). The documentation about the mod is on the script SLSF_CompatibilityScript.psc. Note for Modders: This Framework will grant access to a good number of new data such Fame Levels for the Pc, Fame level of Npc, Equip Status (with auto-access without dependancies to datas from SlaveTats & Devious Devices), feel free to ask if you're searching for something in specific that could be done or not with this mod. Index: Description Features List Possible Uses Requiments Mods using This How it Works Reference Charts >>>How to Do (API, Tutorials)<<< Next Version Permission About Donations 1.Mod Description: This Mod is essentially a 'Framework' used to provide a Sexual Fame management to Skyrim for the Player Character (PC from now on), by itself it's a passive system, It doesn't have effect on game, NOT provide comment line about fame, it doesn't trigger any scene / ineraction / etc. It's purpose is only to collect and manage data about fame for OTHER MOD to use (With or Without Hard Dependancies). So it could be used for various things, like a base system for other mods or to support Comment Plugins, Extensions, etc. See the section "Possible Uses" if interested. 2.Features list: Fame System: Equip System: NPC Extras: Other: 3.Possible Uses: The possible uses of this mod is various and variable, it's nature is about Collecting Datas to share between mods to better/easily achieve what those mods want to do. Some Example: 4.Requiments: SkyUi, (Really, there's someone that doesn't use it?) For the MCM Configurations UiExtensions, for the In-Game menu Fuz Ro D-oh, for read the comment provided from other Plugins SexLab, ...Ok that was easy... 1.61+ ZazAnimationPack, Various Resources, 6.1 SexLab Aroused (I suggest the Redux Version, because is Updated) 5.Mods Using This: Note: Those aren't required, install which you want -Slaverun Reloaded by Kenjoka (Comment Plugin, 0.95b+) 6.HOW IT WORKS: First of all, If you're interested to use this LET ME KNOW. Obviously I have a better knowlege of the SLSF and I could suggest the best way to do things with it. Use the support topic or the PM. Fame System: Fame Contage: Equip Status: Npc RoleTypes: Npc Reactions: 7.REFERENCE CHARTS: Here The Quick References, in case of need. You could also find that in the SLSF_CompatibilityScript.psc & in the SLSF_FunctionAccess.psc. 8.HOW TO DO: Tutorial Moved to the Second Repley of the Support Topic >>>API For Modder<<< You'll find all the Documentations, Functions and Examples on the SLSF_CompatibilityScript.psc (Soft and 0-Dependancy) and on the SLSF_FunctionAccess.psc (Hard Dependancy), for a brief look check the Second Replay of the Support Topic. If you don't find the function that you're looking for, need assistance or info about the system, feel free to PM me or use the Support Topic. For the Tutorials check the Second Replay of the Support Topic for those available, if you have some other request about, let me know. 9.NEXT VERSION: 1.0 will contain: Hopefully nothing else 10.PERMISSION: This mod is ONLY for LoversLab website. You may not repack, re-publish, etc., any of my work. Translations of this mod are allowed, just contact me first, in case someone else already doing that. Obviously you can freely make plugin about this mod , I just ask to know about. I do not take any responsibility for save corruption, game problems, etc. 11. ABOUT DONATIONS: I DON'T want any donation, this Mods is my personal contribute to the Lovers Lab Comunity, if you want donate something Submitter Versh Submitted 12/06/2015 Category Framework & Resources Requires SexLab 1.61, ZazAnimationPack 6.1, SexLab Aroused (Also Redux), Fuz Ro D-oh, UiExtensions, SkyUi Special Edition Compatible
  2. Amorous Adventures [v3.4] (2018/06/02) View File 6/27/2018 - Retired. Now, I leave this Mod to you... the community. See permissions statement at end. Goodnight you princes of Maine, you Kings of New England. I pray you enjoyed the Mod. Story Driven, Fully voiced and immersive romance type quests with vanilla Skyrim NPCs. Adventure, romance and occasionally romantic comedy. This is old school save the day and make love to the beautiful woman stuff. This mod does not contain any fetish or extreme SexLab content. Everything occurs between consenting adults. This is a DLC sized Quest Mod. Over twenty-seven unique, complete quests. Everything is fully voiced in the original NPC's own voices - over 3,500 fully voiced lines. Story driven, plot driven romantic encounters. Integrates seamlessly into a Skyrim play through - like the romance was there all along. Over thirty lovers to get - catch them all like Pokemon. SexLab Version: See the Change List at bottom for What's New. Version 3.4 for SexLab - Sex Lab Version: Requires SexLab Framework. - SexLab Install Tips: Other Versions: OSA OSex + CLEAN version DOWNLOAD LINK:Available at Nexus CLEAN or FLOWER GIRLS version for Skyrim Special Edition DOWNLOAD LINK:Available at Nexus Amorous Adventures should be at the bottom of your load order. Installation / Updating / Uninstalling Make your lovers beautiful! See these recommended beauty Mods 1. Is Amorous Adventures at the bottom of your Load Order? 2. Did you update to the latest version of Amorous Adventures so you get the latest Quest Content? 3. Read the Quest Walkthrough for the quest (Walkthrough Section below). 4. Check a Skyrim Wiki if it's a Game Quest (not an Amorous Quest) to see if it has known bugs. 5. Ask in the Amorous Adventures Support Topic. Frequently Asked Questions (FAQ) Known Issues It Begins! The Amorous Solitude Play through series. Shinji72's Amorous Dawnguard: Watch Shinji72's Amorous Companions: Watch Walk Through / Quest Documentation The Complete Amorous Serana Guide: AmorousAdventures_Complete_Serana_Guide.txt Functionally the Serana romance will work regardless of whether you side with the Dawnguard or the Vampires. Thematically it absolutely works best if you side with the Dawnguard. Or if you consider yourself a sensitive, caring, "White Knight" of a vampire. You will not be evil with Serana in her Amorous Adventure. An Exquisite Corpse - Serana Discovering a mysterious, pale beauty with a thirst for blood. NOTE: Do not Manually start this at the console - it's only for a Dawnguard play through. Quest Information: AmorousAdventuresQuestStages-An_Exquisite_Corpse.txt Our Love Runs Red - Serana, Valerica The dark and tragic back story of Serana is confronted. NOTE: Do not Manually start this at the console - it's only for a Dawnguard play through. Quest Information: AmorousAdventuresQuestStages-Our_Love_Runs_Red.txt Burning from the Inside- Serana Once in awhile you get shown the light in the strangest of places if you look at it right. Quest Information: AmorousAdventuresQuestStages-Burning_from_the_Inside.txt Serana and the Mark of Dibella- Serana, Ahlam, Senna What a long strange trip its been... Quest Information: AmorousAdventuresQuestStages-Serana_and_the Mark_of_Dibella.txt How badly do you want Elisif for your own? We're going to find out. Follow this quest chain.... A Widow Too Soon - Elisif This is the opening quest to seduce Elisif. It is required to complete this quest before other Amorous Adventures in Solitude will open up. IMPORTANT: After completing Elisif's Tribute she will have a dialogue option to start the Base Game quest to become Thane of Haafingar http://www.uesp.net/wiki/Skyrim:Thane_of_Haafingar Make sure you get that dialogue option and the quest. It is triggered on Change Location, so if you don't see it in her dialogue options then fast travel to Dragons Bridge or something and back to Solitude and talk to her again. Quest Information: AmorousAdventuresQuestStages-A_Widow_Too_Soon.txt Fangs of Desire - Sybille Stentor What's the harm in just one bite? Note: the Game Quest to kill the vampire has a Level Requirement of 10! Quest Information: AmorousAdventuresQuestStages-Fangs_Of_Desire.txt A Song Of Lust And Guile - Lisette, Pantea, Illdi Strange things are afoot at the Bards College. Quest Information: AmorousAdventuresQuestStages-A_Song_Of_Lust_And_Guile.txt From here forward, Jordis plays a part in the story and will need to be a follower Curse Of The Dead Bride - Elisif, Jordis, Sybille Return to Broken Oar Grotto... Quest Information: AmorousAdventuresQuestStages-Curse_Of_The_Dead_Bride.txt Threading The Needle / Finest Materials Endarie, Taarie, Lydia, Jordis, Sybille, Pantea They're haughty. They're arrogant. And they're the only ones who can save Elisif. Quest Information: AmorousAdventuresQuestStages-Threading_The_Needle.txt A Widow Reborn - Elisif It's like Sleeping Beauty... except awake. Quest Information: AmorousAdventuresQuestStages-A_Widow_Reborn.txt Rikke Don't Lose That Battle - Legate Rikke War is hell... but it gets the juices flowing. Quest Information: AmorousAdventuresQuestStages-Rikke_Dont_Lose_That_Battle.txt The Body Double - Elisif the Fair What's a girl to do with such fearful brutes about her? Quest Information: AmorousAdventuresQuestStages-The_Body_Double.txt Strange Magic - Mirabelle The college is a place to study all manner of magic... Quest Information: AmorousAdventuresQuestStages-Strange_Magic.txt Spellbound - Brelyna, Nirya, Faralda Some spells are better left un-cast. Quest Information: AmorousAdventuresQuestStages-Spellbound.txt Aranea Ienith An unmarked quest. Blinded By Visions - Idgrod the Younger, Jonna The power of Visions isn't always a blessing. Quest Information: AmorousAdventuresQuestStages-Blinded_By_Visions.txt New, New Malacath Blues - Borgakh the Steel Heart It's not easy being green. NOTE: Requires Level 9+ Quest Information: AmorousAdventuresQuestStages-New_New_Malacath_Blues.txt A Passionate Priestess - Danica Purespring When you get to the root of the matter, something will grow. Quest Information: AmorousAdventuresQuestStages-A_Passionate_Priestess.txt Dragonborn Desires - Irileth Dragons. Why did it have to be dragons. Quest Information: AmorousAdventuresQuestStages-Dragonborn_Desires.txt An Angel In Steel - Lydia, Adrianne Moral. Traditional. And very skeptical about you. Quest Information: AmorousAdventuresQuestStages-An_Angel_In_Steel.txt Ysolda's Tough Lesson - Ysolda Sometimes love is a tough bargain. Quest Information: AmorousAdventuresQuestStages-Ysoldas_Tough_Lesson.txt A Key To Her Heart - Carlotta Locked hearts yearn for someone to open them. Quest Information: AmorousAdventuresQuestStages-A_Key_To_Her_Heart.txt Saadia An unmarked quest. Runs in parallel with the Companions quest line Hunting The Huntress - Aela Passions more dangerous than either human or beast. Quest Information: AmorousAdventuresQuestStages-Hunting_The_Huntress.txt The Beast Within - Farkas Sometimes the beast within cannot be tamed. Quest Information: AmorousAdventuresQuestStages-The_Beast_Within.txt Njada's Dark Secrets - Njada Stonearm Some secrets poison the soul. Halp! Brawl Bug! SetStage SexLabAmorousAdventuresNjada 40 Quest Information: AmorousAdventuresQuestStages-Njadas_Dark_Secrets.txt The Lone Wolf - Vilkas A life without love is no life at all. Quest Information: AmorousAdventuresQuestStages-The_Lone_Wolf.txt Loaded For Bear - Ria, Temba Wide-Arm, Lynly Star-Sung Wooing damsels in distress can be exhausting! NOTE: Must complete Companions quest line first! Quest Information: AmorousAdventuresQuestStages-Loaded_For_Bear.txt The tragic and untimely demise of Aerin.... Love And Death In Riften - Mjoll, Ingun Black-Briar, Sapphire, Illia Something foul hunts the women of Riften. Only a hero can save them. Quest Information: AmorousAdventuresQuestStages-Love_And_Death_In_Riften.txt Shadows And Scars - Jenassa, Adelaisa Sometimes a broken heart takes a lifetime to mend. Lucky then that elves live so long. Quest Information: AmorousAdventuresQuestStages-Shadows_And_Scars.txt A linked quest series to help a mother and daughter reconnect with Dibella Annekke's Release - Annekke Crag-Jumper Alas, when people wed they do not plan to grow apart. Quest Information: AmorousAdventuresQuestStages-Annekkes_Release.txt The Art Of Dibella - Senna Lady Dibella and you. Welcome initiate. Quest Information: AmorousAdventuresQuestStages-The_Art_Of_Dibella.txt The Mark Of Love - Sylgja The path to Dibella is one of the heart. Quest Information: AmorousAdventuresQuestStages-The_Mark_Of_Love.txt The Suitors Of Camilla Valerius - Camilla Valerius A beauty, to be sure. But whose? Quest Information: AmorousAdventuresQuestStages-The_Suitors_Of_Camilla_Valerius.txt Nordic Hospitality - Gerdur, Ralof When in Rome... Quest Information: AmorousAdventuresQuestStages-Nordic_Hospitality.txt Thanks! To Spaceman for SexLab Romance which inspired me to start working on this. Quest item in one romance uses assets from Bunny Toys by Garnet. Permissions/Use: It's Okay to alter the mod dialogue, putting new spins on the stories and and re-uploading it. It's Okay to make a language translation. It's Okay to create a version of this Mod that works on a particular platform, or with a particular sex animation framework. All credit / props must be given back to the original Mod and Mod author. That's just courtesy. It's NOT OKAY to pass this Mod off as your own. This Mod is fairly well known anyways. It's NOT OKAY to try and make money off this Mod. There you go! Otherwise, do what thou wilt - that shall be the whole of the law. Submitter FoxFingers Submitted 04/12/2014 Category Quests Requires SexLab, Dawnguard Special Edition Compatible
  3. Post here your screenshots of your character in action. It will be good to share what mods you are using during the sex time, let people see your intimate life and fantasies. My Albums: Videos (straight) Videos (trans)
  4. Paradise Halls - Diary Of Mine [WIP] View File Introduction: This mod is an extension to and heavily inspired from PAHE for Skyrim. If you enjoy DoM and use it regularly, remember to fill in the poll on my patreon and post any suggestion you might have there or in the support thread. https://www.patreon.com/posts/welcome-poll-69591050 Here is a short list of what this mod adds to Pahe: - Personality traits for all unique NPCs and slaves. Personality traits make some slaves more receptive or resistant to training. As a consequence, training can be much slower than Pahe (but this can be adjusted in the DoM MCM menu) or much faster if you pay attention to their weaknesses. - More slave moods: On top of neutral, angry, afraid from PAHE, DoM adds scared, terrified, sad, ashamed, shocked, broken, loyal, inlove, depressed and jealous - New means to train slaves: force strip, force to masturbate, praise, insult, threaten, promise body inspection, check value, drink potion, drink alcohol, spells, slap... - Hotkeys and wheel menus for quick access to slave actions. - Slaves can turn aggressive toward the player, and followers will react. - Make your own gang of slavers to whip your slaves or escort your slaves to your slaver den. Diary of Mine adds personality traits for all unique NPCs and PAH faction actors. A non-voiced dialogue line "Let's have a serious talk" is added to actors where the player can ask them about their personality and their feelings. Traits are based on the HEXACO personality model used in sevetal psychological studies. There are 6 personality traits linked to 6 feelings. For PAH slaves, feelings will change depending on emotions and training. Traits can also change but at a much slower pace. For other NPCs, traits and feelings are constant. In this case feelings correspond to their general feelings in life. I also added 6 physical and psychical facets acting as emotion filters, so an actor can be calm but physically extremely sensitive. See the personality system section below for more details. What to download? SE IMPORTANT NOTICE: Last stable version for SE is 2.12.2 to be used with PAHE 8.1.4. Development version is 3.2.0 and above, to be used with PAHE 8.1.5 LE IMPORTANT NOTICE: Use version 2.12 with PAHE 8.1.4. Development version is 3.1.6. Older versions: PAHE 8.1.5 should be used with version 3.2.0 and above. PAHE 8.1.4 should be used with version 2.11 to 3.1.6. PAHE 8.1.1/8.1.2 should be used with DoM 2.9, PAHE 8.1.0 with DoM 2.8 and 2.7, PAHE 8.0.9 with versions 2.6 and PAHE 8.0.7 for 2.5 and 2.4. What to download? SE IMPORTANT NOTICE: Last stable version for SE is 2.12.2 to be used with PAHE 8.1.4. Development version is 3.2.0 and above, to be used with PAHE 8.1.5 LE IMPORTANT NOTICE: Use version 2.12 with PAHE 8.1.4. Development version is 3.1.6. Older versions: PAHE 8.1.5 should be used with version 3.2.0 and above. PAHE 8.1.4 should be used with version 2.11 to 3.1.6. PAHE 8.1.1/8.1.2 should be used with DoM 2.9, PAHE 8.1.0 with DoM 2.8 and 2.7, PAHE 8.0.9 with versions 2.6 and PAHE 8.0.7 for 2.5 and 2.4. Description: The mod will add one new topic for all unique NPCs "Let's have a serious chat" where you can ask them about their personality and their feelings. For PAHE slaves this same topic will give you more information. When asking a slave traits, the slave resistance and sensitivity to emotions and punishments will be quoted. As for the feelings they will be expressed in a very strong way and will vary depending on the slave training level. Two other topics, only for PAHE slave, "Listen to me, slave." and "Come here, slave" are available with different options. Those options are for roleplaying purpose. They often make use of animations and offers new way to train the slave or boost the training process. See below for a complete description. DoM also adds potions and spells to help the process of training slaves. There are four bewitching potions and they are all craftable from the bewitching alchemy bench found in Drelas' cottage : Love potion, mind breaking potion, lust potion and lash potion. Drelas has been doing business with the occupants in Fort Greymoor, with someone from the fort providing the base ingredients for the potions. Unfortunately the last shipment never arrived, and Drelas feels he might have been betrayed. He is very anxious and might attack on sight any unexpected visitor. Quest: To discover the mod's use of potions, spells and family relationships, you can try the small quest to retrieve Olava's niece. Meet Olava in Whiterun and ask her about what troubles her, she should be on her bench around 10am. Note on hotkeys and menu wheels: To speed up the training process and avoid too much dialogue navigation, hotkeys and menu wheels are available for most commonly used commands. There are 6 menu wheels assigned to hotkeys with alternative available when pressing hotkey + modifier key (default modifier is SHIFT). Wheel keys mapping can be changed in MCM menu. The wheels are as follow (starting 3.2.2): Order wheel (mapped to 'Y', alternate is info wheel) = Inventory, follow, wait, fight, pose, maid, order. Info wheel (alternate is order wheel) = Personality, stats, respect, silence, tie, bag. Abuse wheel (mapped to 'U', alternate is training wheel) = Punish, threaten, choke, example, praise, promise, flatter, comfort. Training wheel (alternate is abuse wheel) = Clothes, rape, sex, orgasm, display, kiss, inspect, masturbate. Group order wheel (mapped to 'G', alternate is group abuse wheel) = Group respect, follow, wait, fight, pose, kneel, attention. Group abuse wheel (alternate is group order wheel) = Group clothes, display, masturbate, silence, threaten, promise, tie, bag. Hotkeys can be assigned in the DoM MCM menu, in the Hotkeys page. Holding SHIFT while pressing a hotkey will call the alternative if listed. By default keys are not mapped. The following commands can be mapped to a key: Abduction (alternate is do favor) - This works on free actors only, it has a chance to fail but will be easier when sneaking and never fails on sleeping actors. Do favor (alternate is abduction) - Will tell slave to use furniture or object. It has a chance to fail if slave is not submitted or terrified. Open slave inventory (alternate is allow/disallow orgasm) Allow/disallow orgasm (alternate is open slave inventory) Put slave in bag (alternate is take slave out of bag) - Only works on PAHE slaves, allows for a smooth walk in crowded town as the slave will not be able to call for help or runaway. Take slave out of bag (alternate is put slave in bag) - Works when carrying a bag or when crosshair is on bag. Rip-off clothes (alternate is strip) Strip slave (alternate is rip-off clothes) Kneel to master/mistress (alternate is stand in attention) - Order all slaves to kneel, if they can move. Stand in attention (alternate is kneel to mistress/master) - Order all slaves to stand arms behind back and look at mistress/master, if they can move. Set example (alternate is punish unrespectful slave) - Will grab a slave and do a public humiliation to set an example for all slaves. Punish unrespectful slave (alternate is set example) - Will choke a slave and punish for not being respectful. If slave was respectful, nothing happens. Praise slave (alternate is scold slave) Scold slave (alternate is praise slave) Personality traits verbose description (alternate is numerical) - This works for slaves and free actors. Personality traits numerical description (alternate is verbose) Training stats verbose description (alternate is numerical) - This works for slaves, free actors will display their feelings. Training stats numerical description (alternate is verbose). Slave statistics (alternate is slave mood) - This works for slaves and for any actor who has already been submitted at least once. Slave mood (alternate is slave statistics) - This works for slaves and for any actor who has already been submitted at least once. SHIFT is the default modifier key and can also be changed in the MCM hotkey menu. Note for developers (keywords): DoM is aware of the following keywords, include them in your clothing mod or use KID to propagate them to your favorite mods, ClothingPoor: this is a Skyrim keyword describing degrading clothes used on laborer slaves. Slaves from a laborer family might not consider them degrading. ClothingRich: this is a Skyrim keyword describing fancy clothes used on favorite loyal slaves. Most slaves will consider them positively. ClothingSexy: this is a DoM keyword describing fancy and sexy clothes used on slaves. Well trained slaves will consider this positive, while others might consider them degrading. ClothingShame: this is a DoM keyword describing humiliating clothes used on sex slaves. All slaves, including well trained ones will always consider them degrading. EroticArmor: this is a Sexlab Aroused keyword. Behave as ClothingSexy. zad_Property_Humiliating: this is a Devious Devices keywork. Behave as ClothingShame. ClothingJewelry, ArmorJewelry, JewelryExpensive and ClothingRing: these keywords are used when deciding which items to strip, when stripping jewelry is on. Those keywords are also used to evaluate gifts value. ClothingUnderwear, ClothingPanties, ClothingLingerie, ClothingBra, FemalePanties, Underwear, Panties, Lingerie and Bra: these keywords are used when deciding which items to strip when stripping underwear is on. ClothingHeels: this keyword is used when deciding which items to strip when stripping heels is on. New dialogues for NPC: Dialogue branch "Let's have a serious chat": "What kind of person are you?": Will give you information on the NPC traits. If the NPC has highest relationship rank with player, they will also disclose more personal traits (similar to a slave, see next section). "How are you feeling?": Will give you information on the NPC feelings. Their feelings will most often be in the average and they will simply reply "I am ok. I am a free person". Any other answer reflects a sensitivity or resistance to basic emotions, a useful information if you plan to enslave this character. Their feelings towards the player will also be displayed according to their relationship rank. "What kind of person are you, exactly?": NPC traits with numbers. "How are you feeling exactly?": NPC feelings with numbers. "I have news from someone dear to you": If the actor is a family member of one of your slave and the slave is nearby, you'll be able to ask for a ransom to free the slave. "I could use someone like you.": Recruit this NPC in your gang of slavers. This option appears once you have asked the NPC "What kind of person are you?" and only if his/her honesty and open mindness are sufficiently low. NPCs in love with you can also be recruited with this dialogue option. New dialogues for PAH slaves: Dialogue branch "Let's have a serious chat": "What kind of slave are you?": Will give you information on slaves traits and sensitivity/resistance to different emotions, including sexual sensitivity and trainer abilities. "How are you feeling, slave?": Will give you information on the slaves training level and list their friends. "How are we treating you, slave?": Will give you the slaves status, with their number of punishments and available punishment reasons. "Enjoying your slave life?": Will give you the slaves mood with hints on how far they are from shock, broken, loyal and inlove moods. "What kind of slave are you, exactly?": Slave traits with numbers. "How are you feeling exactly, slave?": Slave training stats with numbers. "I might have a better job for you.": Promote slave to slaver status. This option will appear once a slave is "loyal" or "inlove". Slave must be well trained for this to succeed, others might just take the opportunity to run away. "You're a slave now, the old you is dead. I want you to forget your past!": For slaves not cleaned during capture (See debug options in MCM menu) this will clean all the factions from the NPC except PAHE and DoM factions. "Someone has ordered your death, but I'm sparing you. You're a slave now, my slave.": For slaves not cloned during capture (See debug options in MCM menu) this will force the NPC to die and then clone it into a slave. "The law is the law and slaves have no rights": Will clear the crime faction for this slave. Any call for help from the slaves after that will not trigger any reaction from other actors. Dialogue branch "About your duties as a slave": "You are not allowed to wear any clothes": Will set slave to naked mode. "You will call me mistress/master when you address me!": Will force the slave to use the fully respectful dialogues when reacting to DoM dialogues. There is a chance the slave will fail to call the player master/mistress, triggering a "not_respectful" punishment reason. "From now on you will only open your mouth when I tell you. Understood?": Tell slaves to stop expressing their feelings randomly when you are around. They might not be able to refrain though and you can punish them for that. A dialogue choice to stop this behavior will become available. "You're in charge of cleaning the mess in here": Will set slave to house keeping mode. Dialogue branch "Listen to me, slave": "I have something nice to tell you": Offers up to 4 dialogue lines to praise the slave according to past actions. "I have something important to tell you": Offers 3 lines to flatter and 3 to insult the slave. Flattering can be "sexy" (train anger and submission) "romantic" (train anger and respect) and "praising" (train anger and resignation). Insulting can be "sexual degrading" (train resignation and humiliation), "lowering self esteem" (train resignation and respect) and "scary" (train resignation and fear) "You're a slave now, listen to me!": Threaten slave against running away, crying, not posing, ... One dialogue option for each reason. See "training tips" below for more reasons. The 12 options for threats are split in 3 dialogue lines. "You'd better do what I say...": Promise freedom, money, kindness or pain to your slaves in exchange of their cooperation. Promises give a small boost in training at game update and can lower training when the slave stops believing in them. Promises might also have an effect on the effectiveness of the abuse. "You have been a good slave": Praise slave for last action: pose, sex, being in bondage without struggling... Try not to use it on fresh slaves or doing without reason, or they will just think you are making fun of them. For shocked slaves this can help them recover even if praising for no reason. "You have been a bad slave": Try to scold slave for current reason with a small bonus in respect training as slave is grateful for not using pain punishment. This can be more efficient than physical punishments, depending on slave's personality, but also for well trained slaves. "We need to set an example": Will do a public scolding of the slave. Scaring all witnesses, especially friends. Dialogue branch "Come here slave!": "It's time for some punishment!": Offers up to 4 dialogue lines to punish the slave for one past action. Choosing one of the dialogue will trigger pain punishment or telling off, depending on the MCM toggle. "Let's rip your clothes off!": Plays animation to rip clothes off from slave. Slave might get shamed and will receive humiliation training. "Let's check how much you're worth!": Force slave into sexy pose and gives an estimation of the slave value in gold. Played animation depends on the slave resignation and humiliation levels. Slave might get shamed and will receive resignation training. "Time for a body inspection": Plays a body check animation with a choice between front, behind or laying down. Played animation depends on the sensual and sexual traits of the slave. Slave might get shamed, aroused and will receive submission training. "Touch yourself!": Forces slave to masturbate with a choice between standing, kneeling or laying down. Played animation depends on the slave submission and humiliation levels. Slave might get shamed and will receive vaginal training. After sometime masturbating, slaves might get aroused and receive a boost in sex training. Aroused state will cause the slave to blush. "You call that masturbating? Try harder!": Only available for masturbating slaves. Gives a higher chance to get aroused for some slaves. "Kneel in front of your mistress/master!": Order this particular slave to kneel in front of player. "Stand in attention!": Order this particular slave to stand arms behind back in front of player. "Drink this potion, ...": Orders the slave to drink a bewitching potion(love, lust, mind break or pain potion) from their inventory or the player's. The dialogue lines are only available if a potion of this type is in inventory. "You need to loosen up, have a drink", will force the slave to drink alcohol from their inventory or from the player's. The alcohol effect is not immediate but will be at maximum after 1 hour game time. "Do me a favor slave": Tell slave to use a furniture or object. Equivalent to "Ok slave"->"You're going to do something for me" but uses DoM logic to compute success rate instead of PAHE's. "Stop whatever you're doing!": Intended for debugging purpose, this option is intended to reset the slave or the player in case the animation went wrong. Dialogue branch "I though I told you to call me master/mistress!": For slaves failing to call the player mistress/master, will start a choking animation with special anger training bonus. Dialogue branch "What's wrong with you?": Only for sad, depressed, shock or crying slaves. Allows you to comfort (raise respect), guilt (raise anger training), insult (raise a bit of both anger and respect training) or sex (raise a fixed amount of respect independently of personality) your slave. For loving slaves you can also threaten them to send them to the slave market for a boost in humiliation. Dialogue branch "Best chair ever!": For slaves posing as chairs, allows the player to sit on their back. Dialogue branch "Come follow your master/mistress": Take a slave assigned to a slaver back at your service. Dialogue branch "Go with your trainer now!": Force slave to run to his/her mistress/master. Dialogues for your slavers: Dialogue branch "Let's talk about the slaves.": "Teach your slaves to fear the whip!": Slaver will start punishing his/her slaves starting with the ones with lowest training stats. "This place is your base camp.": Set the slaver base camp. "Got to your camp and wait for more orders": Slaver will travel to his camp with his slaves and wait there. "I want you to take care of a few slaves": After choosing this option, go and see the slaves you want to assign to this slaver and choose the dialogue option "Report to your new trainer". "Your merchandise is ready. You are all set": Slaver will stop taking in new slaves. "I want you to hand over all your slaves": All slaver's slaves will come back at your service. "Which slaves are you taking care of": Slaver will list his/her slaves. "Gather all your slaves": Force all slaver's slaves to follow him/her. Dialogue branch "I need you to do something for me.": "Follow me.": The slaver will follow you. Slaver's slaves will also follow you if you ask her/him to gather them. "Wait here:": Slaver will wait here. and eventually sandbox. "Guard this area": Slaver will wait here, walking around the area. "Fight for me and protect the merchandise": Slaver will join player in fights "Don't fight, focus on your task": Slaver will not assist player in combat. Slaver can still be attacked by hostile creatures and might join the combat in this case. Dialogue branch "I need you to carry a few things.": Access the slaver inventory. Dialogue branch "I don't need your services anymore.": Slaver will be dismissed. Some will hang around the place, while others will go back to their normal life. Slaver's gear: There are a few slaver gears scattered around Whiterun (Fort Greymoor, Drela's cottage and Olava the Feeble's house). New potions for the player to craft. Those options should be given to slaves and then the slave should be ordered to drink it for them to be efficient. Bewitching alchemy bench is a new bench which can be used to craft special potions for slaves. The potions are described below. Love potion to force a slave mood to "in love" Mind bearking potion to force a slave mood to "broken" Lust potion to alter a slave personality towards more sensuality and sex sensitivity. Lash potion to alter a slave personality towards more sensitivity to pain. New spells to learn. Those spells are primarily for testing purpose, but can be included in your game play if you are a heavy magic user. Boost persona is a spell to increase the personality traits (move them toward 100) of a slave. This spell also works on non-enslaved NPCs. Shrink persona is a spell to decrease the personality traits (move them toward 0) of a slave. This spell also works on non-enslaved NPCs. Boost persona is a spell to restore the default personality traits of a slave. All progress made through PTSD, orgasms and training experience is lost. This spell also works on non-enslaved NPCs. Love Charm is a spell to force a slave mood to "in love". This spell also works on non-enslaved NPCs by changing their relationship status with the player to lover. Distress Charm is a spell to force a slave mood to "shock". New enchantment for weapons. Some already enchanted weapons can be found. Spellbound for one or two handed weapons will turn any NPC into a slave on hit. Males and females can be set to protected/unprotected in the MCM menu. Spellbound for bows as above but for shooting weapons. Feelings and training: This mod adds to the slave training stats from PAHE, 2 new stats: humiliation and resignation. Humiliation is increased by shaming the slave and the slave will feel more and more degraded. Resignation is increased by making the slave sad, making the slave feel hopeless. Resignation replaces the old PAHE submission stat for all non-sexual orders, submission now covers the sexual obedience only. This total of 6 training stats is complemented with 6 secondary training stats. Training stats: Submission, Fear training, Humiliation, Anger training, Resignation, Respect training Secondary training stats: Vaginal, Combat, Oral, Pose, House and Anal training For free NPC, sensitivity to training stats are expressed as feelings: Feelings: Docile/Defiant, Nervous/Relaxed, Humble/Proud, Guilty/Innocent, Sad/Happy, Victim/Free spirit Hence, when asking NPC about their feelings if they answer they are naturally defiant it would mean it would be harder to train them submission. Personality traits: Training stats can be affected by 6 main emotions created by the player through punishments. The emotion will have an effect on the feeling (training stat) depending on the slave personality. The slave personality is defined using the HEXACO 6 traits model (Honesty, Emotionality, eXtraversion, Agreeableness, Conscientiousness and Openness to experience) with 6 facet modifiers (Wilpower, Toughness, Sensuality, Submissivity, Boldness, Smartness). Notice the color code expressing links between stats, traits, emotions, ... Main training Secondary training Feeling examples Feeling Linked emotion Personality facet Main abuse type Submission Vaginal Is my life threatened? Obedient Pain Humility = Honesty - Wilpower Physical and sexual Fear Combat Can I fight back? Powerless Fear Fearfulness = Emotionality - Toughness Psychological Humiliation Oral Noone should ever know! Degraded Shame Composure = eXtraversion - Sensuality Sexual Anger Pose Is it my fault? Guilt Stress Forgiveness = Agreeableness + Submissivity Physical Resignation House Can I escape? Hopelessness Sorrow Prudent = Conscientiousness - Boldness Physical and psychological Respect Anal Am I worthless? Low self-esteem Discipline Unconventional = Openness + Smart Psychological and sexual Stockholm Syndrome PTSD events How do I survive? Denial Love X All For example honesty and wilfulness influence how fast obedient feeling also called submission stat will be affected by the pain emotion. Or if you want to train your slaves anger management, submerge them with stress with physical punishment (with a valid reason or it will be counter-productive), this will make slaves believe everything happening is their fault, thus growing the guilt feeling. This is for direct connections only as more complex relations exist. Facets traits help define the corresponding personality trait further. A shallow and smart person will be conventional and calculating. While a kind and sadistic person might be a good listener when the evening starts, he/she might reveal a very different personality when taken to the bedroom. Facets also act as emotion filters, hence a tough person will be less sensitive to physical punishment and a sensual person will be more sensitive to foreplay. Stockholm Syndrome is special as it needs all other stats to build up as well as the extra hidden stat denial. Denial occurs, usually after a few PTSD events, when the slave starts to deny any abuse really happened, seeing the world through the abuser eyes as a survival mechanism Personality traits evolution: Personality traits can evolve during the life of the slave or slaver. This feature can be disabled with a toggle in the Debug page of the DoM MCM menu. Events triggering an evolution of the personality traits are: Shock: When the slave enters the shock mood, there is a chance, depending on the Trauma modifier of the slave, for increasing emotionality, and decreasing agreeableness and extraversion. Orgasm: Every time the slave gets an orgasm, submissivity, sensuality and openness will increase. Training: Every time a slave (in HSH) or a slaver successfully trains a slave, submissivity, openness and honesty will decrease, and boldness will increase. House master: Everytime a house master (in HSH) oversees a slave's training, honesty, openness and agreeableness will decrease and smartness will increase. Moods: Moods are also linked to personality traits (same color code). When captured a slave will choose first reaction according to their personality from anger (fight) afraid (flee) terrified (paralyzed) or neutral (this last one would be very rare). Subsequent mood swings will depend on the way the slave is treated. The effectiveness of abuse depends on the mood and the punishment type. This is summarized in the table below: (assume factor is 1.0 if not mentioned) Description Sex Rape Pain Scold Praise Neutral Assessing the danger 0.5 0.5 - - - Afraid Ready to run away 1.6(vaginal) 0.8 1.2 - - Terrified Paralyzed by fear, shame and sadness 1.6(vaginal) 1.2 0.8 - - Scared Probably too scared to escape 1.6(vaginal) - - - - Ashamed Slave is full of shame, easier to get aroused 2.0 1.5 - 1.5 1.5 Angry Hates you and is planning an escape 1.6(anal) - 0.5 1.5 0.5 Sad Full of despair, could use some comforting 1.6(oral) - 1.5 0.5 1.5 Broken Obedient through sadness and fear - - - - - Shocked Paralyzed by the amount of abuse 1.5 - 0.5 0.5 0.5 Loyal Survival means being on your side - - 2.0 2.0 2.0 Inlove Same as loyal, plus sexual bound 2.0 2.0 - 2.0 2.0 Depressed/Jealous In love but could use some comforting 3.0 0.5 0.5 3.0 2.0 0.5 0.5 3.0 3.0 0.5 Emotions: When asked about their personality, slaves will show their weaknesses and resistance to various emotions, punishments or tasks. As summarized in the "Personality traits" table, each of the 6 personality traits is linked to a basic emotion (and the corresponding training stat) and eventually other mechanisms (not directly linked to training stats). Each personality as 6 facets, they are listed below by their name in the mod and their facet names in parenthesis: Honesty is linked to Pain/Submission (Humility) and: Trauma (Sincerity): Used to determine the intensity of the trauma and the effect on personality traits. Peacefulness (Modesty): Used to determine how fast slaves recover from their emotions and punishments. Training (Opposite of Sensitivity): Used when training other slaves. Greed (Opposite of Greed Avoidance😞 Used to determine response to gifts. Crime lord (Opposite of Fairness): Used for HSH taskmasters. Emotionality is linked to Fear/Fear training (Fearfulness) and: Pressure (Panicky): Used when slaves try to escape and trip while running away and by depressed mood. Love (Sentimentality): Used when a slave is ready to take side with the master/mistress romantically Joy (Impressionability): Used for loyal/inlove slaves. Jealousy (Dependence): Used by jealous mood. Distress (Anxiety): Used when slaves are shocked to decide if a trauma should be registered. Extraversion is linked to Shame/Humiliation (Opposite of Self-Possession/Naivety) and: Energy (Liveliness): Used by depressed mood. Self-Esteem (Social Self-Esteem): used by depressed mood. Bondage (Opposite of Sociability): Used to determine the efficiency of training while in bondage. Pleasure (Social Boldness): Used to determine chance of arousal. Confusion (Opposite of Self-Control/Ingenuity): Used when slaves body gets pleasure while their mind is trying to fight it. Agreeableness is linked to Stress/Anger training (Forgiveness) and: Guilt (Gentleness): Used for reaction to rape and in psychological abuse. Anger (Opposite of Patience): Used to determine when slaves get angry at you. Pose (Flexibility): Drives the posing mechanisms Injustice (Empathy): Used to determine how much anger is built up when friends are punished. Unfairness (Opposite of Contentment): Used to determine the intensity of the loss in anger training, when punishing for no reason. Conscientiousness is linked to Sorrow/Resignation (Prudence) and: Scolding (Laborious): Used to determine the efficiency of scolding the slave. Combat (Diligence): Used for combat training. Comforting (Consideration): Used to determine how slaves respond to being comforted by their mistress/master. House cleaning (Perfectionism): Used for house cleaning training. Praising (Organization): Used to determine the efficiency of praising the slave. Open mindedness is linked to Discipline/Respect training (Opposite of Originality) and: Authority (Opposite of Independence): Used to determine how slaves respond to orders and show respect. Rebellion (Inquisitiveness): Used to select moods and for reaction to insults. Hope (Appreciation): NOT USED Manipulation (Opposite of Curiosity): Used to determine bonus for scold and praise dialogues. Imagination (Creativity): NOT USED Physically dominated modifiers: Anal/Oral/Vaginal: Used by sex training. Orgasm: Use to check for orgasm and consequences. Race bonus to personality traits: Race bonus is chosen according to the Elder Scrolls race descriptions, feel free to suggest changes. The race bonus N is a pseudo-Gaussian with 2*σ = N. When two numbers are quoted, the population is randomly cut in half with 50% having the 1st bonus and the other 50% the second bonus. Argonian = Gentle+10, Smart+10, Lively-20, Submissive+10 Breton = Lively+10, Wilful+10, Smart+10, Calm-10, Open-10, Tough-10, Submissive+10 Dark Elf = Calm+20, Smart+10, Lively-10, Sensual-20, Submissive-10 High Elf = Smart+20, Honest+10, Gentle-10, Open-20, Submissive-15/+5 Imperial = Thorough+10, Open+10, Tough-10, Calm-10, Submissive-10/+10 Khajitt = Lively+20, Wilful-20 Nord = Tough+10, Honest+10, Bold+10, Lively-10, Thorough-10, Open-10, Submissive-5/+15 Orc = Tough+20, Wilful+10, Lively-10, Gentle-20, Submissive-20 Redguard = Tough+10, Bold+10, Thorough-10, Open-10 Wood Elf = Lively+20, Sensual+10, Smart+10, Tough-10, Bold-10, Open-20, Submissive+20 Special bonus depends on the condition of the NPC and is applied on top of race bonus. No traits can be below 0 or above 100. Elder = Honest+10, Calm+10, Lively+10, Gentle+10, Thorough+10, Open+10, Bold+10, Wil+10, Sensual-30 Vampire = Tough+20, Wil+15, Bold+10, Thorough+5, Honest-5, Smart-5, Gentle-10, Lively-15, Open-20 Occupation bonus depends on the occupation and job of the NPC. More than one can be applied. Artisan = Thorough+10, Wil+10, Smart-5, Sensual-5 Bard/Apothecary = Honest-5, Lively+10, Gentle+5, Thorough+5, Open+10, Smart+10, Sensual+5, Tough-5, Submissive-25/+25 Beggar = Honest-10, Calm-10, Lively-10, Gentle-10, Thorough-10, Open-10, Bold-10, Wil-10, Smart-10, Sensual-10, Tough-10 Court employee = Honest+10, Gentle-5, Thorough+10, Wil-5, Smart+5, Sensual+5, Tough-5, Submissive-10/+10 Criminal = Honest-15, Calm+15, Lively-5, Gentle-10, Thorough+5, Open-15, Bold-5, Wil+5, Smart+5, Sensual+10, Tough+5, Submissive-20/+20 Fighter = Calm+5, Gentle-5, Thorough+5, Bold+5, Wil+5, Smart-10, Sensual-5, Tough+10 Inn employee = Honest-5, Calm-5, Lively+15, Open+5, Bold-5, Wil-10, Smart-5, Sensual+5, Tough-5, Submissive-10/+10 Laborer/Farmer/Miner = Honest+5, Calm+5, Lively-5, Thorough+5, Open-10, Wil-5, Smart-10, Sensual-10, Tough+5 Merchant = Honest-10, Lively+5, Thorough+10, Open+5, Wil+5, Smart+5 Noble = Honest-5, Calm+5, Lively+5, Gentle-5, Thorough+5, Open-5, Bold-5, Wil-5, Smart+5, Sensual+5, Tough-5, Submissive-5 Outlaw = Honest-15, Calm+10, Lively-5, Gentle-15, Thorough-15, Open-10, Bold-5, Wil+5, Smart-10, Sensual+5, Tough+15, Submissive-10/+10 Woodsman = Lively-20, Thorough+5, Bold+5, Wil+5, Smart-5, Sensual-15, Tough+15 Class bonus is applied last and can reinforce further the occupation bonus, only one will be applied. Archer = Calm+15, Lively-5, Wil+5, Tough-5 Warrior = Honest+5, Open-5, Gentle-5, Bold+15 Barbarian = Calm-5, Lively+5, Open-5, Tough+15 Wizard = Calm-5, Open+5, Smart+15, Tough-5 Conjurer/Sorcerer = Honest-5, Calm-5, Bold+5, Smart+15 Warlock = Calm-5, Thorough-5, Smart+15, Tough+5* Priest = Honest+5, Open-5, Wil+15, Sensual-5 Shaman = Honest-5, Thorough+15, Open-5, Sensual+5 Bard = Honest-5, Lively+15, Gentle+5, Thorough-5 Assassin = Honest-5, Calm+15, Gentle-5, Thorough+5 Rogue = Honest-5, Open+5, Smart+5 Scout = Gentle-5, Thorough+5, Open+5 Ranger = Honest+5, Lively-5, Open+5 Blade/Vigilant = Honest+5, Open-5, Wil+5 Guard/Soldier = Honest+5, Smart-5, Tough+5 Bandit = Honest-5, Lively+5, Open+5 If you find a unique NPC with unfit traits, send me a message so I can set their personality, or create a json file taking example from those in "SKSE\Plugins\StorageUtilData\Diary Of Mine\*.json". Training tips: If you use Slavers or HSH to train your slave, choose your task master/mistress and trainers wisely as they might have a big effect on the amount of training you will get. Make sure to use dishonest and smart slaves for taskmistress/masters and dishonest and dominant trainers. Secondary requirements for taskmasters/mistresses are low openness and low kindness. Secondary traits for trainers are not open-minded and bold. You can ask slaves "What kind of slave are you?", if they are good trainers or good taskmistress/master they will tell you. Trainers and taskmistress/master (from HSH or if they are one of your slavers) learn from their job and will have their traits altered for every time they train a slave. HSH training increases every 24h in a well run house, or every 2 days if there is no taskmistress/master. Sex training can be very slow if not done right. There is a bonus for the slave's mood, highest bonus is for in love, then ashamed, then shocked. otherwise, the type of training should be adapted to the slave mood, there is a bonus for doing anal on angry slaves, oral on sad slaves and vaginal on scared slaves. Use the dialogue "Touch yourself" to prepare a slave for sex training, it might shame them plus you will get a bonus for arousal. Naked slaves or wearing degrading clothes will be more prone to being ashamed. A good practice is: strip, force to masturbate, wait for arousal and sex. For other training stats, to help you get started you can focus on small punishment reasons like, Reasons for punishment: "cowering", "begging to stop", "covering self", "being angry", "crying" (same color code as above) Respect can also be raised using the "tell slave" option rather than punishment or through the "Come here slave" dialogue. While "no reason" can make the slave angry. More important reasons will have a bigger effect on training. More reasons for punishment: "no_sex", "didnt_fight", "refusing to strip", "running_away", "didnt_pose", "struggling", "not_respectful", "talking". Look for the corresponding notifications or the idles the slave uses to get a hint on what next punishment reason could be. Punishing tied, in bondage or posing slaves is more efficient. Punishing for "no reason" can make the slave angry and lower their anger training. Punishing a shocked or broken slave for no reason has no bad effects. Loyal and in-love slaves will also react less to punishment with no reason. If when starting a punishment "no reason" is reported you can keep hitting the slave until they cry, cower, beg to stop or become angry, the new reason for punishment will be updated at the end. Slaves get training bonuses when reaching broken, loyal and in-love moods. Punishing a shocked slave is always more efficient. Telling them they have been bad will have close to no effect, but praising them for no reason will try to comfort them with a hug and make them recover from shock. Changelogs: 0.9.x Beta release, many thanks to @CliftonJD for letting us start the project and helping us with all our silly questions. 1.0.x Traits and feelings for all unique NPCs and for slaves. Non unique NPCs are randomized to avoid capturing the same bandit over and over. Personality trait bonuses according to race, previous job and employer. Equipment change awareness: naked, allowed to wear an armor or a weapon, forced to wear degrading clothes or Zaz devices. 1.1.x Friendship between slaves. Friends can get sad or angry when a slave is punished. Slaves can decide to run away with their friends. Friendships are updated when player changes cell and only for the slaves in the same cell. Friends of dead slaves will get very angry at master/mistress (even if it was an accident) and friends of freed slaves will have their trust boosted. 1.2.x Praising slaves is now possible for owners believing in positive reinforcement. Punishing for the same reason twice in a row has more effect. Praise/scold can be more efficient than physical punishment if slave is sensitive to manipulation. 1.3.x More moods for slaves: sad, ashamed, shocked, broken and Loyal/In-love (see it as Stockholm syndrome). In addition to the usual ones neutral, angry and afraid. Slaves have facial expressions according to their mood. You can comfort a crying slave. A broken or in-love slave will always follow your orders. 1.4.x AYGAS and HSH integration. HSH trainer and taskmaster/mistress traits are taken into account, a mean and tough trainer should be better at this job. AYGAS slaves value depends on all training stats, it should be roughly half of the value you get through the "Check slave value" dialogue. Love, mind breaking, lust and lash potions, all can be crafted at the Bewitching Alchemy Bench. Normal alchemy bench won't work as you really need triskeles carvings and the pink fumes for it to work. Persona alteration spells. The more whipping the stronger the punishment. 1.5.x Slaves share their feelings with random comments. Frequency depends on their personality; A shy and calm slave will share less. Slaves masturbating have a chance of getting aroused for some time. They will blush if they are aroused and if you fuck them meanwhile you will get a training bonus. 1.6.x Threat system, used to warn slaves of not doing certain actions: running away, crying, stop posing, struggling... Running away slaves now have a chance to trip depending on their response to stress. You can get your slaves drunk. Mead and ale are easier to swallow but less effective than wine, brandy or rum. Drunk slaves are easier to subjugate and less prone to escape alone. On the other hand drunk slaves might be a bit too enthusiastic when seeing a friend trying to run away, and join them. In this case expect a lot of tripping. 1.7.x Slaves can experience orgasm when masturbating or after sex. Their brain will melt and their personality will change every time it happens. 1.8.x Text widgets for notifications. Thanks to @gooser for letting us use his text widgets from Apropos2. 2.0.x Slavers can join your gang and help you manage your slaves. 2.2.x Depressed and jealous moods for in love slaves. 2.3.x Debug options to enslave Unique NPCs without cloning and all NPCs without faction cleaning. Use the no-clone version if you don't want to have the Unique NPC death registered, thus allowing enslavement without breaking related quests. Add the no clean option if you want the NPC to remember their faction ranks (innkeepers, merchant, bards...). 2.4.x Player's enemy factions will be wiped no matter what. The crime faction is treated separately, keep it if you want slaves to remember their allies when yelling for help. Non cloned and non cleaned slaves will have extra dialogues under "Let's have a serious chat" to revert this, should you change your mind. 2.5.x Dialogues to "touch slaves", "body inspection" and "Set an example" make use of dual animations. 2.6.x Hotkey to bag a slave. Option for slaves to call for help and attack player. If the player hit the slave once, they calm down. 2.7.x Dialogue for selling back slaves to their family or friends. Slaves can be told to clean the mess in their current cell. Hotkey and dialogue to tell slaves to kneel in front of player. 2.8.x Dialogue branch "Entertain me slave" includes various poses: dance, play instrument, serve drinks, pose as chair... 2.9.0 Migration to PAHE 8.1.2 Disclaimer: I condemn physical and psychological violence of any form. This mod is intended as entertainment only. Any under-aged actor is forbidden from this mod. Status: yellow = started, red = planned House keeping slaves should be able to cook and bake. Deceive: promise to free slave in exchange of favor, then later don't. Add scenes for NPCs/slave interactions Slave/slave interactions: Planning against master/mistress, comforting each others, witnessing punishment, reporting bad behavior of other slaves, ... Quest idea1: "You have recently become aware some slaves might be planning to escape" Quest idea2: "You have recently become aware a few slaves might be planning something against you" Known bugs: suggestions welcome If the player gets stuck after an animation, try to equip a different weapon or use the "Come here slave" -> "Stop whatever you are doing" dialogue option for a reset. Installation: Skyrim and required extensions: Skyrim SE or LE (this mod was not tested with AE) Update, Dawnguard, Dragonborn Essential mods: SKSE UIExtensions JContainers Papyrus Extender SkyUI FNIS Zaz (recommended is 8+) Sexlab PAHE Recommended installation order is: Essential mods Slavetats (if you want tears and blush) My Home is Your Home (optional) HSH (optional) AYGAS (optional) PAHE (recommended version is 8.1) DoM voicepacks Load order should be something like : Essential mods My Home is Your Home stuff PAHE stuff AYGAS esp HSH esp DiaryOfMine.esp I tried to ensure compatibility with AYGAS, HSH and Slaver Spellbook, any bug report is welcome. Remember to run FNIS after installing the mod or no animation will be played. If you are using Skyrim LE, the installer includes a LE version from 1.5.0. Thank to CliftonJD. for providing the patch. Patch is provided as is, we do not have LE installed and can not test it further. If someone wish to update it to a more recent version, I will include it in the installer. Start from a clean save, wait 5 minutes, save, reload, wait 5 minutes, config your MCM mods, you should be good to go. I included a clean save at Fort Greymoor with Uthgerd as follower, you can start chasing bandits right away. If you prefer to use an old save, before installing: get back all your slaves, restrain them, save. Install DoM, reload, wait 5 minutes, reboot PAHE from MCM, wait 15 minutes in the same cell (this is important, if you start changing cells you might trigger friendship update and mess up the reboot), save, reload, wait 5 minutes, you should be good to go. I would suggest not to use magical slave collars for a better immersion. If your just captured slaves drive you crazy by constantly running away, it's a feature, use ropes and start training! Or just enslave actors sensitive to sorrow and with low willpower, those will have smaller chance to plan an escape. Requirements: Extensions: SKSE, UIExtensions, JContainers, Papyrus Extender, SkyUI PAHE obviously and its requirements, Sexlab, sexlab aroused and Zaz. SlaveTats if you want tears on sad and shocked slaves. Don't forget to reset Slavetats with MCM or it won't work. The download section Now included in the installer (or available in the forum) is a personality package to set Whiterun NPCs traits according to the lore, thanks to @Antiope_Apollonia. There is also a python script in the DoM Interface directory by @Jasmine92 for those who want to convert csv files into JSON. Not a requirement but highly recommended are @reedeonry voicepacks for DoM 2.6.2 and @Jasmine92 for DoM 2.9.0 (see link in download list): You might also be interested in @InsanityFactor guide: Acknowledgements: Thanks to all the teams who made this mod possible. Thanks to CliftonJD for all the help with coding, debugging and for allowing me to repack pieces of PAHE code. Thanks to DocClox for help with Slaver Spellbook patch. Thanks to Musje for allowing me to patch HSH and AYGAS code. Tears textures courtesy of Gooser from Apropos2 mod. tznvlw took care of the translation of the MCM menu. Animations, meshes, textures, voices courtesy of Leito, BaboInteractive dialogue, MiasLair/SexSlaves, xVAsynth, Sexlab and ZaZAnimationPack. Alluring Potion Bottles v3 by jbvw http://www.nexusmods.com/oblivion/mods/33531/? Celtick Alchemy lab from Autan Waspeez https://www.nexusmods.com/skyrim/mods/54109 Fomod installer version provided by Tiress. Thanks to Team TAL for their BDO & Overhit armor sets used in a few screenshots. Other armors by COCO and Ninirim. The harness is Venus Cage by Ninirim. Most NPCs by Botox for Skyrim. Characters in screenshots are from Botox SE. For material included in this mod, please refer to the creators pages for license or CC BY-NC-ND otherwise. Submitter TrollAutokill Submitted 03/25/2021 Category Adult Mods Requires PAHE Sexlab Zaz SlaveTats Regular Edition Compatible Yes  
  5. Sexlab Follower Needs View File Sexlab Follower Needs I made this mod after thinking it'd be nice if followers could 'relive' themselves in between travels. This mod gives followers the ability to masturbate when aroused, either only in player homes or out in public (configurable through the MCM). It's an extremely light mod, and pairs well with mods like Spectator Crowds or Eager NPCs. Requirements: -Sexlab -SLA -Fuz-roh-doh -LibFire (Semi-Optional) po3's extender (Semi-Optional) Features: Followers will only masturbate if they are not in combat or busy. Followers now have a 25% chance to ask you for sex, and a 25% chance to start an orgy with your other followers if you have more than 1. (%Chance is configurable through the MCM.) Added options to add custom player homes to the list of valid locations, as well as a gender filter in the MCM. Added inn support! Now, if your follower is alone and nobody can see them, they'll masturbate in an inn. Also rewrote the way homes and locations are scanned to use keywords instead of a formlist, but kept the formlist just in case. Credits: v6 Would not be possible without the work put in by fireundubh for the libFire plugin, please give a github star to his work or check out his other projects on his website. v7 is not possible without po3's extender, please endorse his work on nexus. ESL Instructions: Do not use the ESL version if you used v3 or v4, as the ESL version will break existing saves if you load it on a pre-existing save. If you really want the ESL, you can try cleaning your save and loading again, but that's not recommended as save cleaning is never 100% safe. ESL versions of v6 are fucked, don't use them if you have it, and v7 ESL is still in the works. v6 Important Note: As of v6, followers are now grabbed via the SKSE plugin LibFire. If you do not want to use this plugin, use v5 instead. Using v6 without the plugin will break the mod and potentially your save. Now followers can be grabbed by a number of different ways, choose which way works for you. (po3's extender recommended.) Permissions: You are free to use whatever scripts you like from my mod, as long as you provide some form of credit. Please do not upload this mod anywhere else. Submitter BluByt3 Submitted 03/29/2021 Category Adult Mods Requires Sexlab, Sexlab Aroused, Fuz-ro-doh (Optional), LibFire (Not optional) Regular Edition Compatible No  
  6. Milk Mod Economy SE View File Rate Mod if you like it, you can support me on Patreon Full version requires: Skyrim Script Extender SE (SKSE) RaceMenu SE SkyUI SE XPMS SE FNIS SE Sexlab SE 1.63+ Naked body and armor replacers with NPC Belly and NPC L/R Breast nodes, otherwise breast and belly sizes wont work Installation: Install MO or NMM, don't even think to ask for support if you install mod manually and its not working. Install all requirements and their dependencies, (listed above, under Full version requires:) Install latest Assets Install latest Scripts Run FNIS. if mod doesnt work(no MCM/poll 0 error) - disable mod esp, Finish Helgen/Alternate start, enable esp, if that doesn't help try Save, Load *cbbe-3bbb-advanced Short description: this mod is about milking titties, a lot of milking titties For full version description refer to Legendary Edition thread description. Full version shares same code as Legendary Edition so it should support all Legendary Edition mods as long as they can be run in SE Submitter Ed86 Submitted 06/10/2018 Category Misc Sex Requires Perversion Regular Edition Compatible No  
  7. Prison Overhaul Patched View File Description Prison Overhaul Patched (POP) replaces the original Prison Overhaul V033 (PO). Details Requirements Required Mods (this mod will not work without these and their dependencies) SexLab Zaz Animation Pack 8+ SkyUI (5.1 or later) PapyrusUtil 3.3 or later Fuz Ro D-oh - Silent Voice Skyrim Utility Mod Dawnguard Dragonborn Optional Mods (more features available with these and their dependencies) Devious Devices - Equip (DDe/DDE) Simple Slavery Death Alternative xVASynth Based Mod Voicification Install If you have PO installed, it must be uninstalled for POP to work properly now. Always use the latest version of SUM. Uninstall the previous POP version, then install the latest version overwriting everything. Versioning For example, given version No. 1.2.3 A change in, 3 -> Patch, can be installed on the previous version (uninstall the old, then install the new). 2 -> Content update, clean save is recommended. 1 -> Major update, clean save required, new save recommended.  Skyrim Special Edition Conversion (SE) Provided by @Herowynne. Available in the download section. See here for release notes. Stuff For Modders See post No. 2 in the support thread. Update Log Submitter Inte Submitted 05/01/2015 Category Misc Sex Requires See description. Special Edition Compatible Yes
  8. SexLab MatchMaker View File ----- Description & Usage -------------------------------------------- MatchMaker was originally intended as a simple proof of concept mod for the SexLab Framework. It will give the player two spells, a Target and a Self version called "Irresistibly Attractive". When used it will apply a magic effect for up to 5 characters, including the player. Once reached the max characters amount or 10 seconds after cast the spell on your last NPC or player actor, all the characters share the Irresistibly Attractive buff will begin having sex each other, if the actor is alone in having the buff, they will being to masturbate. As this was originally intended as a proof of concept mod, if you are a Mod Author looking to use SexLab for your own mods, the provided source script files are heavily commented in attempt to make the steps to start the sex animations clear while showing a working example. You can use this mod to test the SexLab Framework. ----- Requirements ---------------------------------------------------- SexLab Framework - v1.59b or newer ----- Know Issues ----------------------------------------------------- You can't start a new sex scene until the previous one be started and running already. ----- Permissions ------------------------------------------------------ Originally made by Ashal you must ask Ashal permission before distributing this on any site other than LoversLab.com If you wish to translate the framework into another language, seek permission before doing so. If you need it, I will provide you with as much support as I can to assist you with the translation process ------------------------------------------------------------------------------ Submitter OsmelMC Submitted 09/27/2021 Category Adult Mods Requires SexLab Framework Regular Edition Compatible Yes  
  9. Slaverun Reloaded (03-June-2018) View File Latest change: 03-06-2018 Slaverun V3.0 Beta 1 : so here it is finaly: the beta version of V3 where I tried to fix as many bugs as possible there are no big changes and fixes, but here is a list - finished the Finn quest - finished the bounty hunters - finished the slave gladiator training - added a chance (configure in MCM) that a slaver gets raped too - slaver has to report back to (if active in MCM) - a slaver can quit his job now and get a normal free person again BUT PLEASE READ MY COMMENT HERE BEFORE INSTALLING Latest change: 14-02-2018 Slaverun V3.0 Alpha 3 (was not planned) fixes a problem with the Colosseum funfair quest; it also adds the missing animations for the crawling feature (credit goes to DarkAngel1265 (https://www.nexusmods.com/skyrim/mods/33097) . They are optional in the fomod installer, if you install them don't forget to run FNIS. 14-02-2018 uploaded Slaverun V3.0 Alpha 2c which is only a patched esp for : just intall over alpha 2 to overrite your esp (fixes bug with free woman blocked in arena quest when talking to Bellamy, Gustus and Quintus) 11-02-2018 I uploaded Alpha 2 version of Slaverun V3.0 08-01-2018 I uploaded Alpha 1 version of Slaverun V3.0. BUT PLEASE READ MY COMMENT HERE BEFORE INSTALLING Latest change: 28-12-2017 Slaverun V2.1.3 - fixing not doing sexlab calls because Zaz Framework 8.0 results true for isanimating when npc uses furniture - try to fix heavy deivces like yoke and armbinder for DD V 4.0 24-11-2017 Slaverun V2.1.2 - enabled usage of Zaz Framework 8.0 - removed haircoloring for slaves with yps fashion framework New prequest: Notes for Slaverun Reloaded 2.1 New prequest: the Slaverun Mainquest will now not be started the first time you start a game with active slaverun esp file. A new prequest will now be started by courier. After the new prequest is done the mainquest will start as usual. Wedding quest: The wedding quest is totaly optional. In this quest you will get visit from your family. Your family members (5 NPCs) will be Nord and Breton race. So if you are playing a non-human race and are annoyed by this, just don't play this quest. You have more then one option to skip or abort it! As I said it is optional Conditions to start the wedding quest: - you are a slave - Windhelm slavery quest is finished - faction with Bellamy must have been at least once at 20 and now > 15 - DeadslaveWalking quest must have been proceeded where you have done enough whiterun tasks and enough arena fights to make Slave master Pike rethink his execution plans (you can do this by easy by activating the ingame cheat option); for this the faction with Pike must now also be 20 (= most submissive as possible) - once who have started and aborted the whitewedding1 quest by telling Pike your parents are dead, the wedding quest can not be retriggered Notes for Slaverun Reloaded 2.0 Very Important. - the latest patch 2.04 reqires and checks at startup for ZAZ Animation Pack V7, you can find it here - Version 2.0 has more hard dependencies than 1.x, if you have a CTD at startup you probably missed one, please do yourself something good and use a TOOL like Wyrebash or MO to find out what you are missing - Version 2.0 has a storymode flag in MCM Menu which is by default disabled. With storymode off, scenes will be shorter, less text is displayed, and skipped. I recommend playing with storymode on, but I guess more people don't want to read text and there is realy a lot of it in v2 Here is a list of ids and names of the complete slave quests, in case you need them , yes there are more than in v1 Slaverun Reloaded This mod was inspired by the original Slaverun mod: The authors pchs and WaxenFigure did a fantastic job. But since the mod wasn't updated in a long time and with major updates for other mods as well as new content rolling out, compatibility problems began to pop up for a lot of people. I wanted to fix this, so I learned to use CK (and am still learning). Eventually I realized that in order to rid the mod of all of it's issues, I had to recode it from scratch. And while I was there, I figured I might as well expand on it's potential. So expand on it I did. A lot. Version 1.x of Slaverun Reloaded is finished with a slave and slaver questline for all cities (in my opinion), but I am sure not bugfree. I will make bugfix releases for 1.0, but there will be no new features in this version. I continue working on Slaverun Reloaded V2 Beta which will have new features, new quests and also new dependencies (see the forum thread for more details) What is this mod about: "Civil war has turned Skyrim bad. As men fight, women become victims of their rage and lust. Whiterun, now commonly called Slaverun, became a center of female slave trade. Every unwealthy female without resources to keep herself safe may become a victim of enslavement." (quote from original mod) In the original mod, when you arrive at Whiterun, the town is already enslaved, and if you're a female Dragonborn, you might end up as part of the inventory. A nice little slave training quest followed. All of this is still intact (and fixed). Here is where the mod was expanded. The mod starts automatically when activated, but the town has not changed, you get a quest to go to the Jarl of Whiterun instead. After the prologue quest you have choices: - Get enslaved as a female but with resistance. Your slave trainer has a particular fondness for rebellious slaves, he didn't buy all those torture devices for nothin'. (This is the female slave questline. You will have to do a lot of quest for your slave master. Status: finished) - Get enslaved without resistance or voluntarily and you will get a normal slave training. Good girl. (Also the female slave questline, just the beginning differs a little bit) - Comply with the new law but remain free (all other options remain available). I suggest you bring your favorite killing skill up to max fast cuz otherwise we all know where you will end up. (You stay free, but have to obey the "women naked" law. City after city will fall autimatically under slavery, but you will do nothing about that, there are no quests for you!) - Male player characters can join the slavery organization if you like. Oh you know you do, I don't even know why I made this optional. (This is the male slaver questline, you work as a slaver and will do quests for the slave master. Status: finished - If you happen to be a strong woman you can kick the slavers' asses and start to work in the slavery organisation despite having the vagina box checked on the equipment tab. Who knows, you may end up making your would be master into your own personal bitch. Charma is fun. (This is the female slaver questline, you work as a slaver and will do quests for the slave master. This questline is nearly identical to the male slaver questline. Status: finished Right now the female submissive story is functionally complete. It will send you onto a long quest to enslave the whole of Skyrim for your slave masters. It has three different endings depending on your choices. It may recieve more polishing later. The dominant player questline is now also finished and has two different endings. Both the slave and slaver quests will eventually implement the laws layed down in Whiterun by the original mod in every hold capital + Riverwood. Things you should know BEFORE installing the mod: - This mod is now released in a version 1.0, For me this version runs pretty good, but of course there a some bugs still hidden and compatibility is always a problem. I will make bugfixes in this version, but no further features. New features will all be in a beta of V2.0, which will come soon. If you expect a bug-free and polished mod like Falskaar, this mod will as big a disappointment to you as you are to your parents. - Quests are still being worked on, content is still being added. Don't play with a save that you care about. Once an update rolls out, it may well be that you have to start over from a point where the mod was not started yet. - This mod will change the world forever, even after the main quest is finished. Keep that in mind before you begin. - If you don't want your female Dragonborn to get tortured and have lot of sex with things both humanoid and not so humanoid (and I do mean a LOT), don't play. I'm serious, you'll be fucking for hours. - Strong language should not offend you. If it does, the fuck are you doing here. - Some of the quests for the submissive story line assume you are neither Orc, Argonian nor Khajiit. There is nothing preventing you from playing as these races but odd things will happen. You have been warned. - If you plan on continuing to play vanilla quests in enslaved cities, this is entirely possible. But beware. If the enforcer options are toggled on, things may break vanilla quests in new and exciting ways (e.g. try using the Staff of Magnus in the college after it has been enslaved during the Arch Mage quest line. Tolfdir will troll you no end. Or the guard reporting to the Jarl of Whiterun during the Alduin questline might decide to go fuck a slave instead, breaking the quest). So i suggest turning those off for the duration. Credits pchs and waxenfigure for Slaverun + Enforcer/ Requirements: Fuz Ro Do - on Nexus Hard Dependencies for V1 (mod won't work/game will crash without these): SexLab - by Ashal (I recommend 1.61+, as it fixed all freeze problems for me) Zaz Animation Pack [2014-04-21] - by xaz Devious Devices and Devious Integration - by Min SexLab Aroused - mod redneck2x or Sexlab Aroused Redux by fishburger67 Hard Dependencies for V2 (mod won't work/game will crash without these): SexLab - by Ashal (I recommend 1.61+, as it fixed all freeze problems for me) Zaz Animation Pack [2014-04-21] - by xaz Devious Devices and Devious Intgration - by Min SexLab Aroused - mod redneck2x or Sexlab Aroused Redux by fishburger67 Dragonborn.esm (yes, slavery comes to Raven Rock) and Dawnguard.esm Devious Expansion.esm iis now a hard dependency ApachiiHair.esm and ApachiiFemalesHair.esm both here Crash fixes to handle the 64k string limitation of Skyrim Very very very much recommended mods: Better Dialogue Controls Highly recomended is to install the fantastic animations by FunnyBizness , here , Slaverun V2 will use these animations, special the FMMMM gangbang animations if available Soft dependencies (mod will utilise or has been made compatible with these mods, nothing bad will happen if you don't have them): Slavetats V1.2.1 with Tatoos "SlaveTats-slut" by murfk if enabled in MCM an enslaved PC will get 3 tattoes in the face and 2 on the hands, 10 progressive tatoos which can be configured in the json config file will be added later, each after a new city is enslaved BrandingDevice of Doom V0.47 by nooblet123 (also needs "SlaveTats-slut" from Slavetats) if tattoos are enabled in MCM and this mod is found, the progressive tatoos will be applied in a little scene where the player is branded down in the slaverun dungeon Coriontios Progressive Slavetats v0.04 by Corinthio (you don't need the esp only the tatoos) these tatoos are the default configuration in the json config file, change to other if you want to use your own tatoo selection SerialStrip v1.1.4 by Antono was used when the player was forced to undress during the enslavement (I think it will not be used there anymore, as serialstrip does not work in scenes) SexLab - Sexual Fame Framework version 0.95+ by Versh (for the OPTIONAL slaverun comments.esp) Slaverun comments.esp is is an standalone esp which can be used with slaverun or without, it uses collected fame of the sexual fame framework to let npc make comments, for example when you are seen with devious devices or be well known to have sex with animals, argonians, orcs.... Simple Slavery v3.92+ by jfraser is used in both directions; slaverun is a possible outcome from simple slavery when enabled in the MCM of simple slavery, but also Slave Master Pike offers you the dialogue option to sell you (if you are his slave) to Simple Slavery in V2.0 there is also a button in slaverun MCM where you can simply trigger the event to be send to simple slavery Hydragon Slavegirls by hydragorgon this mod adds a lot of npc which are slavers or slaves. Slaverun Reloaded can use them to create a more immersive feeling that cities fall to slavery. As default (can be disabled in MCM) slaverun will disable slaves in free towns and will enable them if a new town is enslaved Diablo-esque Decorations - by nooblet123 is similar to hydragon slavegirls and adds some tortured or killed nps to a few Skyrim cities. Slaverun will also disable them and slowly add them again when a city is enslaved Milk Mod Economy by Ed86 Slave Master Pike will get a dialogue to make you a milk cow it the esp is found. When you are a milk cow, Pike gets an option to milk you (slaves only) Skooma Whore by Guffel Slave Master Pike will get a dialogue to give you some drugs if you ask nice (slaves only) Deviously Cursed Loot by Kimy Slave Master Pike will get a dialgoue to give you a cursed item if you ask nice (slaves only) Player Succubus Quest by ojanen After finishing the dremora slave training, your dremora trainer will offer you a quest to make you a succubus, if this mod is found Frostfall 3.0+ by Chesko Due to forced being naked in enslaved cities you would probably freeze to death, so slaverun will save you from that Immersive Hair Growth and Styling by emily1673 in MCM you can choose between slaverun hairgrowth or Immerysive hair growth Slaverun Reloaded had its own hair regrowth mechanic, but you can check an MCM option to use the mechanic of Immersive Hair Growth mod Amputation Framework by Haeretic This framework is used in 3 places to cut off some arms and legs (even if installed in can be disabled in MCM) The first victim is your slave sister Ivana during your enslavement, then the player when your Master will get very angry by some actions and during the quest 'Daughter of Coldharbour' SOS Schlongs of Skyrim by b3lisario, if mod is installed and checkbox in mcm menu is enabled all male slavers will start with a schong size 10 (default for the max size in SOS), after every city quest the schlong size will increase and your slavers dick will get bigger Sexlab Inflation Framework by qotsafan if enabled in MCM the enslaved PC boobs will grow after enslaving a city (Alternative you can enable weight growth if you have a bodyslide configuration that fits). Any growing feature is disabled by default. Mods that add more NPCs, like Inconsequential NPCs, Interesting people, Immersive Whenches, Populated Towns, etc. Appropos by gooser With the wear and tear textures toggled on, your female PC will be in tears half way through slave training, I kid you not. Conflicting mods The original Slaverun mod of course, as it does the same. Special Features: Slave Tattoos (if toggled on in MCM): Your master might give you tattoos so you and others may know your place. If installed he may also send you into the branding device of doom. Note that if you want slavetats to do it's work, you must make sure the number of overlays defined in the nioverride.ini is larger than 0. The customisable progressive tats feature: If you enabled slave tattoos in the MCM menu, the PC will get a new tattoo after each city quest and city prequest. The names of the tattoos are defined in the json file in skse/plugins/slaverun/slaverunconfig.json Tattoo section and tatoo names build a pair to define the tattoo to be used. Predefined are here the tattoos from Corintio's Progressive Slavetats by Corintio, see the threads there and my screenshots. You can replace them with any tattoo you like. At the moment there a 10 tatoos defined, if you want to use them, your nioverride.ini must have iNumOverlays>=10 in Overlays/Body (I use 12). If you want less tatoos, you could simply accept the slavetats error, or replace the tattoo name by "", i.e. replace "Slave Stg 10" by "" (removing the complete line is not recommended). Slave shaving (if toggled on in MCM): Once enslaved your master will shave your head. Ya know, just to remove any illusions of control over your body you might still have. Over time your hair will regrow to it's original length. How long this takes and how many stages there are are also configurable in the MCM. If you are an Elf and nothing happens, try installing this: http://www.nexusmods.com/skyrim/mods/11282 Slave Name changing (if toggled on in MCM): The PC will get a new surname at the end the slave training and following that the end of each city quest. The surname can also be configured in SlaverunConfig.json. Find the lines containing "slaverunslavename" in the json file to see what the names are in order of appearance (slaverunslavename0 is 1st, slaverunslavename1 is 2nd and so on). The Enforcer System (if toggled on in MCM): Men will periodically check for slaves and/or free women to tend to their needs. I mean cocks. Highly customizable regarding who should be called, what arousal levels should be used and if you want a filter for aggressive animations. If you have performance issues, try turning this off, it does put stress on your system. Test/Cheat mode for testing (if toggled on in JSON file): In the JSON file is a property testmode. Setting the value 1 will enable some new Cheat dialogues to skip content and jump from the begin of a subquest to its end. Recommended for testing MCM help: Walkthrough for the medium end of the female slave quest line since the good and bad endings can't be missed. I'm assuming that if you're reading here, you just want to get shit done and don't care about spoilers. But still. Spoilers ahead. Here an overview what quest are in the mod, if you need the technical ids (OLD, this is for V1.x, see top for slave quests in V2) Old Changelog Submitter Kenjoka Submitted 09/23/2015 Category Quests Requires SexLab.esm (tested with 1.61 and 1.62) SexLabAroused.esm Devious Devices - Assets.esm ZaZAnimationPack.esm Devious Devices - Integration.esm (more for V2, see the OP) Special Edition Compatible
  10. [SSLX] Succubus Skill Loss (LE+SE) View File This is a rewrite of the SexLab Skill Loss mod to make more of a game out of SLSO. The mod is very lightweight. I have now added SXP integration so it works with that too. It matches a succubus style character (hence the name) but is very flexible if you want to use it for a different sort of game / PC. Importantly, you don't have to use the skill loss/gain features to be able to use the SexLab Sex Skill Loss feature. Also you can completely disable just the gain features or switch them to loss features. I have made this to be as flexible as possible for anyone that wants skill gain or skill loss events added to their game. [SE USERS] Perk debt feature does not work on SE. If you lose a level and regain it, you will have an extra perk point above what you would normally have at that level. [MODDERS] You can now use this mods skill loss and gain functionality by sending a simple mod event. There is examples of this below under "By SendModEvent [MODDERS]". So how this version works is... On Sex End - You will GAIN skills on sex end ONLY IF CONSENSUAL AND YOUR PARTNER HAS CUM Gain Per Partner Orgasm - You will GAIN skills on partners orgasm ONLY IF CONSENSUAL AND HIGH ENOUGH ENJOYMENT WHEN THEY CUM NOTE: Works with group and creature scenes. Loss Per Orgasm - You will lose skills when your character orgasms ONLY IF YOU ARE VICTIM. SexLab Sex Skill Loss - With this enabled, you will lose SexLab sex skills from rape. This only applies to oral, anal and vaginal types. ONLY IF YOU ARE VICTIM. SLSO Player Succubus Addon - You will GAIN skills on drain - You will GAIN skills on drain kill NOTE: Patch is required for PSA that is in downloads (SLSO_PSA_SSLX Patch) SexLab Defeat - You will lose skills when defeat triggers post rape scenario. Prison Overhaul Patched - You will lose skills every X hours in prison (only works with POP but not required) Whipping (Punishing Lashes) - You will lose skills per whip received. This should act on all whipping from all mods. - Scaling whipping skill loss to Punishing Lashes whipping injury level. SexLab Survival - Cum Addition - You can set to lose X skills every X seconds while cum addicted and ravenous. iNeed - You can set to lose X skills every X hours while starving, dehydrated and/or fatigued. You can enable/disable any of the above and alter the amount of skills lost per event, as with previous versions. By SendModEvent [MODDERS] - The mod now listens for a SendModEvent that can be used to trigger skill loss or gain, it also takes a string for notification. It's super easy to use, see spoiler text below if you want to use this. Other features: With SXP, you can set to lose SXP experience instead of levels. There is a debt that is stored when you go below 0. Experience gains through SXP itself or this mod will be reduced by the debt. No longer gain SexLab sex levels/stats (Vaginal, Anal, Oral) from being raped (non-configurable). You lose experience when you lose skills, and gain experience from skill gain. This is at the correct rate in vanilla but other mods editing experience/stat gain may mess this up. You lose H/M/S when you lose a level. This is chosen randomly, but weighted so your more likely to lose higher stat. If you lose stamina, you lose appropriate carry weight. This feature uses INI settings so if you use something like SkyTweak keep that in mind. You can lose levels and there is a perk debt feature when you regain a level, it will take the perk so you don't have 1 extra. Skill MCM menu where you can choose what skills you want to disable gain/loss. Skill increments below 1, the loss/gain is applied when you accrue 1 or -1 in a new float. Key set in MCM to report SexLab stats. Key set in MCM you can use to switch between victim/consensual in the current animation. This is for mods that don't tag animations properly, I was considering not adding this feature because it can easily be abused. If you don't have mods that incorrectly tag you as victim in animations etc, I would leave the key unset. Sound effect from skill gain and loss. Option "Always lose from sex" to switch consensual scene gains to losses. Changes/fixes from SexLab Skill Loss not mentioned above: PSQxSLSOxSLA PATCH: I have added a patch for PSQ to the file downloads. This is the same as the PSQxSLSO patch except I have brought over the SLA arousal tied to succubus energy feature from PSQ Tweaks. This patch needs to overwrite PSQ and is not compatible with PSQ Tweaks. To use the arousal bound to energy feature, you need to lock your characters arousal gain in SLA/SLAX. PSQxSLSOxSLA - Light PATCH (RECOMMENDED) This is what I use, same as above (PSQxSLSOxSLA) but you will no longer drain health and stamina from your sex partners (and no longer kill them even if you turn the setting on in MCM) .If you are using PSQ just install one of the 3 patches depending on your preference. The PSQxSLSO patch is available on SLSOs page. PSQ Tweaks The other option is to use PSQ Tweaks and disable the drain functionality. It won't work with SLSO or any of the patches so you will need SexLab Survival to regain energy. Use alternative energy mode if you do use this as you will not be able to gain Succubus levels in PSQ. Requirements: SexLab Framework Optional mods: Prison Overhaul Patched Defeat SLSO Player Succubus Addon (Requires patch SLSO_PSA_SSLX patch from downloads) SLSO (Essential for best usage) I recommend you turn off female orgasm bonus and multi-orgasm to low setting OR set your skill loss from orgasm in SSLX to a low amount. Play around with the settings and get this working how you like. ZaZ Animation Pack (should work with v7+) Slaverun Reloaded Required patch from Punishing Lashes page for whipping scene end losses to work with Slaverun Reloaded. Punishing Lashes iNeed SexLab Survival SXP Whorecrux Recommended mods: Special thanks and credit to Huan (Huanrenfeng) for weight calculations and improvements made for [SexLab Skill Loss]. (See Huan's Patreon page here: https://www.patreon.com/modderHuan). If you like this mod, please consider donating to Huan - it would really help him out. Special thanks and credit to Hilaribad for his LevelUpEventPlugin used for applying perk point reduction (and perk debt functionality) on level up + POP integration + Defeat integration from [Defeat Skill Loss]. License: GPL 3.0 Credits: - RMCW for this version (Succubus Skill Loss) - Hilaribad for the original Defeat Skill Loss mod Link to mod - Huanrenfeng for his version (SexLab Skill Loss) Link to mod DISCORD If you like my mods and tweaks and would like to ask any questions or have suggestions, feel free to chat with me on Discord linked below. https://discord.gg/Y9EBBfTqFD Submitter RMCW Submitted 09/12/2020 Category Sex Effects Requires sexlab framework Special Edition Compatible Yes
  11. Amorous Adventures Text and Player Dialogue Revision View File Description This mod revises the text and player dialogue in Amorous Adventures 3.4 SSE for LoversLab. All playable content is covered. It is an .esl-flagged .esp. For a version compatible with other variants of AA (Clean, FlowerGirls, OStim/Osex), click here. Please not that the NexusMods upload does not include edits to quest journal entries, i.e. text that appears in the quests menu as they make the mod incompatible with anything except the LL version. Philosophy and Changes Made DISCLAIMER: The following section contains my personal opinions and is not meant to be taken as objective criticism. Amorous Adventures has a great foundation for expanding on characters, giving them personalities, and introducing romantic storylines for the Dragonborn. I'm a fan of the concepts that FoxFingers came up with. Personally, I find the writing to be too silly and unrefined, to a point where it detracts from the quality of the storytelling and limits the applicability of the writing to a variety of characters. Changing the questline structures or NPC spoken dialogue is beyond me, but I revised all player dialogue and text (books/notes, quest information, message boxes, spell/NPC/item names). Here is a sample video: Amorous Adventures Text and Player Dialogue Revision - Nordic Hospitality Before and After.mp4 Changes are outlined below: Please note that this mod is a seperate plugin and not a replacer for the original. Optional File: Elisif Quest Starter Dialogue Only in Blue Palace This file will make the dialogue that starts the Elisif quest only appear on NPCs inside the Blue Palace. Without it, the dialogue appears on every NPC in the Solitude area. Main file is not required, but this must be loaded after the main file if you use it. It is an .esl-flagged .esp. Made based on a request by throwaway219. Installation Ensure you have a working installation of Amorous Adventures 3.4 SSE for LoversLab. Download and install using your mod manager of choice. Future Plans wait for (constructive) feedback - no guarantees, but if you raise a good point I'll do something about it I've playtested Riverwood, Whiterun, Windhelm, Morthal, Riften, Solitude, and the Dibellan quests; they've been refined to a satisfactory point. All other content is complete, but I've never played through them. I will update this mod as I come across points of improvement throughout my current playthrough. Tools Used SSEEdit 7-Zip Submitter treballer Submitted 08/11/2022 Category Adult Mods Requires Amorous Adventures 3.4 SSE for LoversLab Regular Edition Compatible No
  12. Player gets Necro'd (SLPGN) View File As the name suggests, when the player dies, there is a configurable chance they may get necro'd by NPCs. This is, as the title suggests...when the player character dies, there is a configurable chance that they will be necro'd by the nearby NPCs. I am not the original mod creator, and I cannot find who it was as it seems to have been deleted to give credit to. If anyone knows who, (or you are the author reading this) please do let me know and I will add credit. In the original posts comment thread, another user made a scanning "variant" which made the mod not a run once event, and it would loop endlessly. Again, I don't know the creator of this "variant". This version of the mod is based upon the scanning variant and I do not take credit for the original mod, nor the scanning. I only take credit for the things I implemented /changed and nothing more. Anyways, with that out of the way, one may be wondering what's different about this one? I changed and added quite a few things. Upgrading from 1.x to version 2.0+ requires a new save or a save without the mod installed. What I changed / added: Re-wrote how the player was resurrected, as to avoid the awkward "stuck halfway in the ground" part while waiting on the scene to start. Removed some of the in-game notifications as I found them rather odd. Restructured most of the MCM code. Added a configurable start and end time for the scanning process. Added user selectable tags so it can play mostly necro tagged animations, or add aggressive (non necro) tagged animations into the mix. (Note: I do not know if this works 100%, but it should in theory.) Added a configurable chance for the PC to be "sex'ed back to life" Added a configurable amount of time after the act before the PC is killed again, if they're not revived. Added a toggle-able option to turn off the menus (toggle menus) during the act and re-enable afterwards. Added an option that would remove the breathing effects added by Wet and Cold, and R.A.S.S (Rain, Ash and Show Shaders) on death, and re-add them on "resurrection" if enabled. Works if the player was decapacitated, albeit a little funky. It should not CTD. Overhauled the internals of the mod to be split up and easier to maintain. Added compatibility and an option for deflating on death if Fill Her Up is installed. Will not deflate if decapitated. This caused a CTD. Now, here is a to do list of things I would like to add, or I have planned to add. (Italics = in progress, Underline = under investigation for how to do) I am not sure I am able to do everything on the above list, but I will gladly accept help/advice from people who know more about scripting than I do on anything listed on the to do list, or even if you have your own suggestions. Those are welcome too. Any ideas used/implemented will be credited, and especially any assistance/ additional script writing. See the below spoiler if you wish to help or read my thoughts on how some of these may be done. Here's a folder of the development version for those who may want to help with mod development. Note: some MCM features and options may not work in this version. I cannot promise anything with this specific version... It is just there for those who may want to help with development and chip in. Known Issues: Necro and animations when the player gets decapitated are just...broken as hell. Compatibility: Death alternative mods, yes. The majority of those listen for the "OnBleedout" event, not the "OnDying" which this one does. Wet and cold. Please do not use an ESL converted variant of it... This is not supported. Game Versions. This was made in SE, but it'll work just fine in LE and AE provided you have the requirements. Race mods: Tested with Crimes Against Nature races (with extended skeleton), FemBoy and two custom races I made myself. Requirements: Script Extender (LE, SE, AE) SexLab Framework SE / AE , LE (and its requirements) SkyUI (For MCM) SE , LE Recommended mods in addition to this: Death Cam Options Death Expressions for SSE PostMortem TFC. LE Link, SSE Link List of SLAL animation packs SexLab Light Me Up : SE , LE Changelog (Original mod seemed to leave off at V1.13..Let's call the scanning a major feature so let's bump it up to V 1.2) Old versions (if you need them, for whatever reason) can be found here on google drive. Enjoy the fun, and please report any issues encountered. Submitter FoxinTale Submitted 09/21/2022 Category Adult Mods Requires SexLab, Script Extender, SkyUI Regular Edition Compatible Yes
  13. BakaFactory's SLAL Animation LE / SSE View File BakaFactory SLAL Animation LE / SSE Description Tally Ho~ The thread is back. I won't leave a note here. Just get my motions and enjoy the game. Preview https://bakafactory.fanbox.cc/posts/2974994 About Support If you love my mods and want to support me, please visit here. https://www.patreon.com/BaboFactory Requirements SexLab Framework SLAL FNIS Recommended mods Sexlab Defeat or other related mods. How to install Is this necessary? Just drop the files into your data folder. This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. Submitter factoryclose Submitted 08/14/2018 Category Other Requires Special Edition Compatible Yes  
  14. SL Dirty Deeds Missives View File Dirty Deeds: Missives Adds 15 repeatable quests involving performing casual sex for gold. Find them at Missives boards! Compared to open prostitution mods, 'Dirty Deeds' focuses on creating casual quests where the player is hired by characters or factions. You're not soliciting, you're being hired! It's somewhere between a prostitution mod and something deeper like Amorous Adventures. Each 'Deed' has a letter introducing it, and about four lines of random unvoiced* dialogue, written in the style of that character or faction. It's casual, but flavourful. *We now have optional synthetic voices! Requirements Core Mods Missives (Download) - Of course, you'll need Missives to get the actual Missive Boards used to find the Deeds in this mod. SexLab Framework (Download) - Also has its own requirements. In the in-game MCM for SexLab, there are some very useful Debug features. Make use of them! This will help you figure out what is going on. Once you've enabled Debug, Press '~' to open the console. Highly Recommended, but Optional Replacing Boards for Missives (Download) - Changes Missives boards to a 'porn' styled one. New to SexLab? Check out the 'Mods you may Need' section below! Rewards: Gold, Dragon Souls, Items You can earn both gold and Dragon Souls and some items by completing 'Dirty Deeds'. Gold is determined by the Deed, as well as by your Sex Skills and Speechcraft. Dragon Souls are awarded based on the overview quest, which tracks one-time completion of all Deeds. Some Deeds give you items instead of gold. (Such as Falmer, who reward you with a Black Soul Gem.) Deeds You can find the deeds both in Missives Boards around Skyrim, and also all deeds can be found in a respawning cabinet at the Temple of Kynareth. There's a quest which you'll start with, which leads you there. All Deeds are infinitely repeatable. You do not need to return or speak to any NPC to be rewarded, you're paid immediately upon completion and the quest resets immediately. To begin a 'Dirty Deeds' quest, pick up the letter, read it, and then a menu will pop up asking you whether you want to 'Accept this Dirty Deed'. You can choose to ignore the quest and begin it later, or start it now. Character Deeds These characters have 'Dirty Deeds' requesting some type of sex in exchange for gold. These are designed as 'personal prostitution'. They pay nearly twice as much the first time you do them, and after that can be repeated infinitely for a lesser amount. The amount of gold varies depending on the character. These deeds tend to be the best way to make money, although they require you to be at the location of the character. Belethor Farengar (Oral) Gwendolyn Hemming Black-Briar (Anal) Pantea Ateia (Oral) Stands-In-Shallows* Drevis Neloren *I've made a minor edit to Stands-In-Shallows's AI Package. Now he never sleeps in the Argonian Assemblage, instead idling outside, making him available at night, Characters (Double) Deeds These characters have 'Dirty Deeds', requesting that both characters are satisfied in exchange for gold. You are paid after each one of them has been satisfied once. There is a 40% chance of triggering a scene with both of them at the same time. Fihada and Jawanan Faction Deeds These factions have 'Dirty Deeds', which pay you to sex with faction members. There is a count, usually up to 5, before you are paid. You can do these Deeds across Skyrim wherever that Faction can be found. There is a 33% chance of adding each additional nearby Faction actor to the scene (33% threesome, 11% foursome, etc.) Guards Miners* Tribal Orcs (Aggressive) Companions** *I've added 'JobMinerFaction' to the miners in Quicksilver Mine, and a few others as well. This lets them also partake in this Deed. **Companions is new in Dirty Deeds version 1.2, and refers to the 'Circle' of Companions who are werewolves. Before their sex scenes begin, they transform into werewolves! These are therefore creature sex scenes. After the scene completes, they return to their original human forms. (I think you'll be quite impressed with this!) Location Deeds These locations have 'Dirty Deeds', which pay you to have sex with anyone there (excluding certain faction members such as Innkeepers). They operate on Location Keywords, so any location (even modded locations) will enable the dialogue to show up and these deeds to work. There is a 33% chance of adding each additional actor to the scene (33% threesome, 11% foursome, etc.) Taverns Gold Calculation When a Deed uses a particular sex skill (such as Farengar only wanting oral) then you can gain up to +100% more gold depending on your level in that sex skill (up to Oral 100). For Deeds with no sex type preference, it will use the Vaginal skill to award up to +100% extra gold, regardless of the actual animation. You can also gain +100% extra gold from your Speechcraft skill, likewise up to 100 Speechcraft. In total, you can gain 300% of the base value of a 'Deed', if you are master of Speechcraft and the Sex skill involved. There is also random variation -30% to +30% of gold given. Creature Deeds (*New in version 1.2*) These (fully optional) Deeds represent dangerous, skill-intensive, and profitable Dirty Deeds, and add progression to your SexLab gameplay. Don't want to do Creature deeds? You can pick them up, click 'Cancel' and drop them, and forget all about them. Creature Deeds rely on Illusion magic — in order to begin a Dirty Deeds scene with a creature, you must first cast Calm on it (or otherwise pacify it). Higher level creatures need a higher level of Illusion magic or certain Illusion perks to successfully Calm them, but around Illusion 40 with two or three perks is sufficient for all Deeds. Once a creature is calmed, speak to it. You'll have a new dialogue option which will begin the scene. Creature Deeds have much more risk, involving travelling into the wilds, and the use of Illusion magic on dangerous animals. But, they are also much more rewarding. Most will give you gold, which is scaled similarly to regular Deeds, according to your Lewd skill and Speechcraft skill. There is no integration with Defeat, as Dirty Deeds can only be completed successfully if you are in control of the scene. However, you will take Damage from Creature Deeds which may trigger Defeat scenes and their consequences, depending on your settings. When a Creature Deed scene begins, an invisible area-effect calm spell is cast, which ensures that any NPCs nearby will not fight. This lasts 10 minutes. Once the scene is completed, another area-effect calm spell is cast which replaces it, and lasts for 30 seconds. Once that wears off, NPCs will be restored to their original (violent) state. Creature Deeds Wolves Trolls Giants Falmer Creature Damage When you complete a Creature sex scene in Dirty Deeds, you will take some damage according to the creature and the number of participants in the scene, minus your Lewd skill. Damage adds extra risk to Creature Deeds, as well as a minimum health requirement to have sex with certain creatures and survive. This represents all the biting, scratching, crushing and stretching that is involved with Creature sex. Damage is multiplied by the number of creature participants. Depending on the creature, they will be more or less likely to begin a threesome, foursome, or five-some — Giants are less likely, while Wolves and Falmer are very likely to group up. Therefore you may want to 'whittle down' the creatures, if you are worried the damage may kill you. Creature Deeds, and the Damage from them, represents the risk to remain in control of the scene. Are you fucking the creatures, or are they fucking you? For example, Dirty Deeds scene involving 2 wolves will cause you to take "2 x [Random: 7-30]" damage (so between 14 and 60 damage). If there are 4 wolves in the scene, the amount is increased to "4 x [Random: 7-30]" (28 to 120 damage). That's a small chance of killing a low-level player. Another example, 1 Giant would cause you to take "1 x [45-140]" damage. If there were 2 Giants in the scene, the amount would be increased to (70 to 280) damage. Ouch! That's likely enough to kill a lot of characters. (You can imagine how damaging a scene involving 3 Giants might be...) However, damage is mitigated by your 'Lewd' sex skill. At Lewd 50, you subtract 50 damage from the amount. At Lewd 100, you subtract 100 damage from the amount. (Lewd skill comes from SexLab Framework, and is increased every time you have sex with creatures.) If the damage amount is less than 20, it is not applied. A successful monster fucker will have high Lewd skill, and high Health, to endure the girth and tenacity of creatures. As result, you'll want to heal between rounds of Creature sex, and be careful about fucking creatures that are too big. You may want to wear health-fortifying enchantments, or even drink a potion of fortify health beforehand! A higher-level player will be capable of completing Creature Deeds with ease, and making a lot of gold from them! Compatibility Allow other mods to overwrite this one. I edited some Races to turn on 'Dialogue with Player', such as WolfRace, GiantRace, TrollRace, FalmerRace. This will not conflict with mods that change the meshes of those NPCs, since Race is a different record from Actor. Any new creatures which uses those same Races will also get the dialogues and be available for the Creature Deeds. I've made a few, non-essential changes to NPCs to allow them to partake in Dirty Deeds. This includes adding Factions to NPCs who should have that faction, and changing AI Packages to make an NPC (Stands-In-Shallows) available at night. These are very few in number, and there shouldn't be much that conflicts. It's possible that if you use a different Temple of Kynareth overhaul than JK's, you may have trouble getting to the cabinet with the Dirty Deeds. I'd recommend using 'tcl' in console to move through the floor, then take out whatever letters you want. For those who don't use Missives (Version 1.2.0) I've cleaned up and added a previous version, from before I integrated with Missives, as one of the files you can download. In this version, you will find 15 Deeds in total, including the original Deeds plus the first Creatures deeds. In total the Deeds are: Belethor, Farengar, Gwendolyn, Hemming Black-Briar, Pantea Ateia, Stands-In-Shallows, Drevis Neloren, Fihada & Jawanan, Guards, Miners, Tribal Orcs, Companions, Taverns, Wolves, Trolls, Giants, Falmer. In terms of content, it's the same as 1.3.0, but doesn't rely on Missives. You can still find all Deeds in the cabinet in the Whiterun Temple of Kynareth, with a quest leading you there. Thanks to Inanna17 for sharing your copy! Mods you may Need If you're new to SexLab, it can a lot of trial and error to make it work. But if you ensure that everything here is installed, and that you're run both FNIS and Nemesis, you can easily get the basic functionality working. It can seem like a lot, but know this: SexLab is an open collaboration project, built by many different people, and improved over time. The project has gone through versions of Skyrim (LE -> SE -> AE) and each time, files become obsolete and new files are created. There are several interconnected mods, once you have those set up, you've got the basic engine running. 99% of the other mods are just extras. Work from the bottom up, and get the basic system running first. I'm going to assume that you have SSE/AE. That's all I play with, and I can't advise on LE. There may be other ways to get this mod running, but this is what I have. SexLab Extensions SexLab Aroused Redux Modified by BakaFactory (Download) - Required for some things to work, like dicks changing between erect or flaccid. Animation Loaders FNIS XXL (Download) - You MUST use FNIS, not Nemesis, for Creature animations to be registered. The 'XXL' version of FNIS allows for the tremendous quantity of animations. FNIS Creature Pack (Download) - Required for Creature animations SLAL (SexLab Animation Loader) - Also has its own requirements. This is the tool which actually loads new animations to be used by SexLab. After you've created your character, in the in-game MCM, 'Enable All' and 'Register All' animations, then wait. Nemesis (Download) - Although not strictly required, I find Nemesis to be a very powerful and highly supported FNIS alternative, although it does not handle Creature animations. Dicks Schlongs of Skyrim SE (Download) - Be sure to also download the one below. Schlongs of Skyrim AE (Download) - This is only a .dll file which replaces the SOS SE one. Use this if you're playing Anniversary Edition. MoreNastyCritters (Download) - Be sure to get both MNC and 'CreatureFramework' from that link. This is the framework for creature dicks, and makes them go between 'sheathed' and erect. Baka's Animated Beast Cocks (Download / Direct Download) - This adds more complex cocks to all creatures, set up for animation. Notes There may be some things I've left out or forgotten. But that should bring you most of the way. FNIS or Nemesis must be run every time you add a new animation file (always FNIS for Creature animations), otherwise they will not appear. Both 'SexLab' 'and SL Animation Loader', must be enabled in-game through the MCM after creating a character. Some problems that people often have are: 1) Mixing LE and SE animations (only use animations for your version), 2) Forgetting to run FNIS and Nemesis after installing new animations, 3) Forgetting to run SL Animation Loader in-game to register the animations, 4) Not enabling SexLab through the MCM in-game after creating a character. Recommended Animators It can be difficult to find all the current animations you can add to your game. When searching LoversLab files by 'number of downloads', you'll see previous releases ranked more highly than new releases. Here's a list that should help you find the real locations for animations. 'Dirty Deeds' assumes that you have animations for threesomes, foursomes, and fivesomes, so be sure to pick up animations beyond the default ones SexLab Framework includes. Otherwise, you may find that dialogue leads nowhere. Animations BakaFactory's SLAL Animations (Direct Download) - Baka (aka Babo) is a highly regarded Korean animator who enjoys a huge amount of Patreon support. Download this public release for a massive amount of animations, including creature animations. Each month (or few months) they release a new package, which includes all previous animations plus some new ones. They also have a few other SexLab mods on their Patreon. Billyy's SLAL Animations - Billyy is an exceptional animation provider. Be sure to download the SE version, not the LE one from that link. Leito's SLAL Animations - Leito is a prolific SexLab animation creator across Skyrim and Fallout. Notes You can often best find animations at the Skyrim LE animations category (link here). Just be aware to only download SE versions of the animations. At this age of Skyrim modding I recommend sorting by 'Updated' rather than 'Downloads'. Too many boneheads download obsolete stuff, just because it has a lot of people who have already downloaded it... Lemmings, I say. Recommended Other Mods Optimization PrivateProfileRedirector (Download) - If you have hundreds of mods enabled, and your load times are long, this will almost completely solve the problem. From 5 minutes to 30 seconds. NPC Appearance Pandorable's Males NPCs Series (Males 1/Males 2) - Together 120 male NPC's are replaced with sexier versions. Creature Appearance MNC / ABC Fluffworks Patch (Download) - Lets dogs and wolves be fluffy. Diverse True Wolves and Dogs (Download) - Requires True Wolves of Skyrim SSE found here (Direct Download) Missives Board Appearance Replacing Boards for Missives (Download) - This mod is largely an inspiration for Dirty Deeds!! Miscellaneous Better Blowjobs (Download) - Increases the amount that mouths open during blowjob scenes, to reduce clipping. I believe it only works on the player. Future Additions I intend to release future updates including new Deeds for characters, factions, and creatures. Check out my Patreon where I am hosting a public poll to hear what you want! You don't have to be a Patron to vote. Tips & Support I've created a Patreon at https://www.patreon.com/questwave where you can tip or support me! I'm hugely appreciative of any support as I'm just beginning my work on SexLab. Submitter QuestWave Submitted 08/26/2022 Category Quests Requires SexLab Framework; Missives Regular Edition Compatible Yes  
  15. I am starting this thread to comment on the status of the conversion of my SexLab mods to Skyrim Special Edition and to offer a place for SSE related issues away from the other threads. At this time, I am not personally engaged into migrating to SSE. Many of the mods I rely on are still not available in SSE. I am still reviewing progress of other conversions and I will decide eventually to 'pull the trigger' and migrate my mods. Once that happens, there will be no going back. I do not have the capacity to develop and test the mods on two platforms. I am looking at maybe 2020 for a switch... maybe even later. For the time being, I prefer focusing on finishing the quests in 'oldrim' and resolving issues instead of chasing conversion issues. That said, some people have offered to convert some of the mods for me, and I am very grateful to them for stepping up that way. Thanks to everyone who provided SSE conversions: @tznvlw - @nomkaz - @kaiww - @RoxDox Status of the mods (Conversion available and up to date - Available but out of date - Not available) The latest conversions are available at these links. Until I get a chance to download the files and replace the attachments here, please use this list: Main files: Sanguine Debauchery + SexLab Dialogues SexLab Hormones SexLab Parasites - Kyne's Blessing SexLab Dibella Sisterhood and Sisters customization add-on SexLab Stories and Stories Devious SexLab Alicia Painslut SexLab Mind Control SexLabMindControl08SSEBeta.7z Family Ties Skyrim Immersion Patch SexLab Obscure Patches SexLabSkoomaWhoreSE_20160319.7z WolfclubSE_20160319.7z SexLabReleasePatchSE_20150126.7z SexLabDangerousNightsSE_220160313.7z PuppetMasterPatchSE_201502162.7z PriestsOfTERASE_20150126.7z JackGaMonsterLoreSE_20150126.7z SexLabWarmBodiesPatch SE v20171222.7z Optional files: Sanguine debauchery + SD+ Resource files (Textures) SD Customization Addons SE v7.7z RevealingMaleSpriggan SE.7z CT77_SD+_Slave_Outfit_(bodyslide) SE.7z SlaveTatsEventsBridge SE v0.1b.7z SD+ Manual (PDF) SexLab Sisterhood of Dibella SexLab Dibella Sisterhood Bodyslides Fjotra Replacer SexLab Parasites Parasites CBBE Bodyslides conversions Parasites BHUNP Bodyslides conversions SexLab Parasites manual (PDF) SexLab Stories FAQ - PDF
  16. SexLab Separate Orgasm SE View File Make SexLab Separate Orgasms Great Again! Issue: SexLab animation always end with orgasms Fix: make separate orgasms for actors -But.... isn't that option already there? -Well yes and no, sexlab always ends animations with orgasm, this was probably left due to compatibility reasons with earlier SexLab versions, and i don't think there any mods that use separate orgasms functionality, therefore that SL separate orgasms option is totally useless as a feature. -So what does this mod do? -This mod tries to fix above problem by modifying sslThreadController script to only play "OrgasmStart" and "OrgasmEnd" events when player has "Separate Orgasms" option disabled. -But doesn't that break many mods that use those events? -Yes, authors will have to update their mods, this would take around 5 min to add 1 new event. Requirements: exactly Sex Animation Framework v1.6XXX (must match SexLab-Separate-Orgasm SL1.6xxx) SkyUI SKSSE *animation speed control doesnt work as SexLab Animation Speed Control dll isnt ported to SE, so its probably better if you disable it in mcm Recommended mods: Dripping When Aroused SE (fancy sex effects) SLSO Player Succubus Addon (drain your sex partners) Sexlab Shrines (immersive way to raise purity and reduce lewdness turning your nympho characters into something humanlike) Rate Mod if you like it, that might keep me motivated, oh and of course support me on Subscribestar Installation: 1)download 2)install with your mod manager, overwrite everything else when asked 3)goto sexlab mcm enable separate orgasms 4)goto sexlab mcm enable ending orgasm effects, if you want camera shake and stuff 5)probably goto sexlab mcm and disable auto stage advance, or your poor key-bashing performance might be not enough to orgasm *use hotkey to enable widgets during sex if for some reason they dont show up *widgets will not work if you have mod that disables hud (during SL animations) *mod will not work if you overwrite its script, duh! Sound packs Installation: (not sure how many sound packs game supports but probably from 128 to 65 thousands? if your pc can handle that xD) 1)download (sound pack you want) 2)install with your mod manager 3)wait 10 seconds, see notification in top left corner 4)goto SLSO mcm and setup/select voice pack *seems i've forgotten to tell you to launch game after step 2), yes you need to do that too Features: -interactive sex -yours/partners actions actually matter -yours/partners Sexlab skills and relations actually matter -each actor orgasms individually instead of everyone orgasm at Sexlab AnimationEnd event -multi orgasms -multiple impregnations/inflation by male/futa/beast ejaculation(if your impregnation/inflation mod supports SLSO) -lots of logical conditions for orgasms -aggressor controls, so animation wont end until aggressor is done with you and you can go... i mean crawl away and carry your burden -victim controls, ability to set if victim of rape can orgasm -possibility for orgasm denial and punishment(if your slavery mod supports SLSO) -depending on relations, npc's may try to pleasure player, i don't know why but mighty dragonborn can return them favour -ability to break npc's mentally, or be broken by Sex Grandmaster Lydia and be turned into orgasming mess -sex enjoyment widget -SLA patch: reduced arousal reduction based on character lewdness, arousal gain for lewd characters from being raped -animation speed control based on actor enjoyment/stamina useful Sexlab hot-keys: SPACE!!! - advance animation stage (+10 base excitement per stage(up to 60 at the end, i think?)) shift+SPACE!!! - go back 1 animation stage(-10 base excitement) O - switch animation End - End animation Exhibitionism: PC/NPC interactions: Modders stuff: SexLab Separate Orgasm GitHub FAQ: Q: No MCM A: fix your game, not this mod problem Q: Orgasm doesn't happen A: make sure your character meet orgasm conditions A: disable orgasm conditions A: enable orgasms/effects in sexlab Q: Orgasm doesn't reduce arousal A: use included SLA patch A: congrats, you've reached hidden nympho achievement Q: Arousal reduced (to 0?) when animation ends without orgasm A: you have a mod conflict, mod that does not support SLSO, fix your mods Q: Enjoyment doesn't rise A: improve your skills/change or train your waifu Supported mods: Native support: Hentai Pregnancy LE/SE Estrus Spider Estrus Dwemer Dripping when aroused Milk Mod Economy Devious Training Patches: Sexlab Aroused(Redux) V29(patch included) Fill Her Up 2 Beta NIO 1.12 SexLabUtil Sexlab Wear and Tear Devious Captures Sexist Guards Community patches(oldrim): SoulgemOven 3 Player Succubus Quest Apropos SexLab Cumshot Sexlab Squirt Reborn SexLab Hormones BeeingFemale Untamed report supported mods that are not in list i might make patches for mods that are no longer updated/maintained and use sexlab default events don't even ask(me) for patches for mods that are still actively maintained/updated by someone,... unless you support me on Patreon (LOL) Credits: Ashal @ Skyrim SexLab - Sex Animation Framework h38fh2mf @ SexLab Animation Speed Control fishburger67 @ Sexlab Aroused Redux tanookitamatachi @ Animation-Appropriate Arousal Adjustments SKSE team SKYUI team Permissions: If you repost/share this mod to other sites, you must add link to mods thread, my patreon, and provide descent translation of everything written on this page. You are not allowed to post/host/share this mod on cloud storage, torrent sites and file hosting services that: -force to buy premium and sms crap/ have terrible slow speeds. -give you money for file downloads/uploads/views/clicks. -install adware, crapware, trojans, viruses, miners, etc Changelog Submitter Ed86 Submitted 05/24/2018 Category Sex Effects Requires Sexlab Framework, SkyUi, SkSe Regular Edition Compatible No
  17. OsmelMC Mod Tweaks View File My Mod Tweaks, Patch and Fixes Description This is a collection of mods that are mostly fixes to existing mods made by Other Mod Authors . I claim no credit for any of the tweaked mods. All credit goes to the original mod authors. Please note that I'm too lazy to make my ones but not too lazy to fix minor issues in mod's i like to use. If there's a problem with anything here just drop me a message and I'll take down the file in question or anything else that needs to be done. Also know that I'm not seeking to "take over" maintenance of any mod; in fact i usually send my changes to original Mod Authors with the hope they include in the next update and in that case remove from this page. Unless otherwise stated the tweaks posted here are only for the specific version of the mod it applies to and the original mod is required. I can't guarantee compatibility if a mod gets updated so pay attention to the version number usually the original mod version related to my tweak/patch is the last release before my tweak/patch easy to know because the version of my files are the date of the last change make to the files with the mask (year-month-day). License All contained code and assets are subject to: Creative Commons Attribution Share-Alike GPLv3 Please remember to endorse the original mod author for their hard work without which the content here would not been possible. *************** WARNING *************** Some of the tweaks here like the SexLab Aroused Creatures provide conversions from SE to LE and in those cases the SE version is usually required, so paid special attention to the installation instructions of each mod on this page. *********************************************** ++++++++++++++++++++++++++++ +++++++ SexLab Utility Plus +++++++ ++++++++++++++++++++++++++++ Mod Description: The main intention is Fix small issues left behind in "SexLab Framework v1.62" like the Actor Alignment, and put together other's fixes and patches make by different Authors on few Mod's already existing. This mod also: Include optional filters to correct animations to be compatible with "ZaZAnimationPack" and "Devious Devices - Assets" devices, solving the compatibility problem between ZaZ and DDI; enterally compatible with the ZaZ and DDI animation system and work better together improve the response time but not required. Include option to allow Actors to find a hidden place to have sex. Enhance the SortActors functions to sort the actors or creatures positions based on the current animation positions. Can handle Futa actors and Futa tagged animations filtering the animations and placing the Futa actors on the correct actor position. Include optional filters to correct animations gender positions and prevent Male x Male Vaginal. Include option to strip chance % for each individual items on "Strip Editor" (bigger the % value --> bigger the chance of get striped) Include Animation Cache and others changes taken from the SexLab AE 1.64. Increase the max animations count for the "Extra" version to 1250. thanks to Swe-DivX (For more capacity check his mod) Include option to incorporate furniture detection like chair or torture devices on "Extra" version. To prevent animation out of context and actor find the close match furniture to use as reference point. to start the animation (recommended remove furniture animation objects files from animations or install animations without the Furniture objects to prevent furniture clipping) Requirements: Skyrim LE SexLab - Sex Animation Framework v1.62 or Skyrim SE SexLab Framework v1.63 or Skyrim AE SexLab Framework v1.64 (Warning: The SexLab GitHub version on development can be used but juts the version compiled before the release date of your SLU+) Recommended: For teeth issues on the open mouth "Expressive Facial Animation" For Futa actors is recomended use Mod like "Schlongs of Skyrim - SexLab Addon" to help with the futa detection. Compatibility: SexLab Utility Plus may be incompatible with mods who change the same files on "SexLab Framework". And those compatible is because are already included inside this Utility. Warning: The SexLab GitHub version on development can be used but juts the version compiled before the release date of your SLU+. * Compatible with "SexLab Separate Orgasm" (ensure to override the SLSO files with My SexLab Utility Plus. work fine without SLSO too) * Compatible with "SexLab Survival Open Mouth" Installation: Normal version: Download the last "SexLab Utility Plus" install file from the downloads Install the using some Mod Manager (select any of the not "Extra and Patch" option in the install assistant) Make sure none mod override some of my files. If you are on saved game probably need to "Reset Animation Registry" on SexLab MCM to start the cache and load the filter Tags of "Toggle Animations" Extra version: Download the last "SexLab Utility Plus" install file from the downloads Install the using some Mod Manager (select the "Extra and Patch" option in the install assistant) Make sure none mod override some of my files. (This is the most important thing to do because the consequence if not go from CTD to Actors getting atom size) Open you save game and in the SexLab MCM last page. Export the Configuration Execute the Clean System option to update the last changes. (If not will get errors or not execute some function or animations) Wait few minutes until the Clean process get completed. Import the previously exported configuration * Recommended "Disabled" the Debug option on SexLab MCM to gain CPU speed. Uninstall: Stop all the animations threads in the SexLab MCM Save and close the game Remove the "SexLab Utility Plus" files Open the saved game Execute the "Clean System" option in the SexLab MCM. Wait few minutes until the process finish and Save the game. How Work: In SexLab Framework MCM on "Animation Settings" page are located the new options ("Use Hidding Place", "Use Furnitures", "Filter Gender Tags Animations", "Filter Devious Devices Compatible Animations", "Filter ZaZ Devices Compatible Animations", "Filter Fetish Tags Animations", "Wait Idles", ) Use Hidden Place: If "Enabled" sets whether you want to use a nearby "Hidden Place" whenever starting an animation. Useful when sex in public is a crime. If the player is part of the scene will show you a Message Windows to allow you walk by yourself to a hidden place instead of the automatic process. To avoid unnecessary waiting the automatic process will be ignored if some of the Actors is detected as nude. The message options are: No: Will continue with the automatic process. Warning the automatic search functions are less than smart and can lead to unwanted outcomes. Yes: Will allow you walk by yourself to the wanted destination and once there will search the nearest furniture if the furniture options are enabled. Is the best option if you want to be hidden and is a good way to avoid some heavy process. This is fine!: Use the current player position as center reference for the scene and will search the nearest furniture if the furniture options are enabled. Is a good way to avoid some heavy process without walk. Let them see!: Temporally disable the hidden place functions for this scene. Is a good way to avoid some heavy process if you don't care to be seed. Use Furnitures: If "Enabled" sets whether you want to use a nearby "Furniture" whenever starting a new animation and automatically remove furniture animations incompatible with the current furniture status. (For better results use my SLATE patch to properly assign furniture tags to animations) Example: If the first animation in list have "Chair" tag the actor will find the close furniture Chair to start the animation over the furniture. If one of the actors are using one restrictive furniture like Rack or XCross then the animation result will be one with the matched tag. The actual register tags are: Chair, Throne, Bench, BenchTable, Table, Counter, Workbench, AlchemyWorkbench, EnchantingWorkbench, Coffin, Wall, Pillory, Rack, Pole, XCross, TiltedWheel, RPost1, RPost2, RPost3, RPost4, RPost5, RPost6, WoodenHorse, ShackleWall, Stockade, HorizontalPole. Chair are all the one place chair without side arms. Throne are all the one place chair and throne with side arms. Bench are all the Benches with two places to sit and without back or side arms. BenchTable are the Tables that come with one or more benches without back or side arms usually founded on the Inn's. Table are the normal sized Round and Square Tables, some of the Dwarven Tables and the Invisible "LeanTableMarker" furniture easy to recognize because like the walls the NPC's use it to lean over the table and some surfaces. Counter are the invisible "CounterLeanMarker" furniture's and looks like the "LeanTableMarker" but are higher and usually placed on the bar counters (by the way to avoid alignment and collisions issues the visible bar counter is not detected) Workbench are more smaller surfaces like End and Night Tables or the Blacksmith Workbench that for his since don't allow most of the Table animations. If the animation is tagged as "Workbench" and "Table" the filters will show those animations on tables and workbench but if only have one of the tags then will be showed just on the matching furniture. AlchemyWorkbench and EnchantingWorkbench are in fact Table animations but for now just are showed over the Alchemy or Enchanting Workbench. Wall are mostly Invisible Walls type furniture existing in the game usually over a visible wall (they usually are not playable but can be identified because the NPC used it to rest), also include restrictive walls from ZaZ and the Tanning Rack. Filter Gender Tags Animations: If "Enabled" scenes will automatically filter and sort the actors position to fit with the current animation, unless doing so would result in the scene having no animations at all. Useful if you are using mods how start SexLab animations without proper check the genders of the actors involved. Example: If you have Male actor in first position and Female actor in second position the allowed tag will be "MF" and in case you have "Enabled" "Females Use Strap-ons" animation settings option too, the allowed tag will be "MF", "MM" because in that case Female can be treated as Male too, the rest of the animation without those tags will be removed from the current animation list. Also if you have only Male actors involved in the animation then all the animations tagged as "Vaginal" all the animation with "Vaginal" tag will be removed from the current animation list. Filter Devious Devices Compatible Animations: If "Enabled" scenes incompatible with current equipped Devious Device will be automatically remove. This option can coexist with the original Devious Devices Animation System and the "Filter ZaZ Devices Compatible Animations" option improve the response time because Devious Devices Integration check and change the animations list once the animations already started taken more that 2x the time for the animation start. This speed up the start in more of the 70% on cases on Devious Device are equipped because my way do the job before the animation start and use one internal function of SexLab already existing who remove animations from the list if tags don't match. Also if you you have installed Devious Devices Integration and ZaZ Animation Pack you should know his Animations Systems are not compatible and if you active one then you must deactivated the other leaving you without check for the others devices; in that case you could activate my option to keep checking both types devices because my options are completely compatible with both mods. Filter ZaZ Devices Compatible Animations: If "Enabled" scenes incompatible with current equipped ZaZ Device will be automatically remove. This option can coexist with the original ZaZ Animation Pack Animation System and the "Filter Devious Devices Compatible Animations" option improve the response time because ZaZ Animation Pack check and change the animations list once the animations already started taken more that 2x the time for the animation start. This speed up the start in more of the 70% on cases on ZaZ Device are equipped because my way do the job before the animation start and use one internal function of SexLab already existing who remove animations from the list if tags don't match. Also if you you have installed ZaZ Animation Pack and Devious Devices Integration you should know his Animations Systems are not compatible and if you active one then you must deactivated the other leaving you without check for the others devices; in that case you could activate my option to keep checking both types devices because my options are completely compatible with both mods. Filter Fetish Tags Animations: If "Enabled" scenes incompatible with current actor type or profession will be automatically remove. (For better results use my SLATE patch to properly assign fetish tags to animations) Example: Animations tagged as "Vampire" only show with Vampire actors in the active role. Animations tagged as "Mage" only show with Mage actors in the active role. (Include "Warlock, Necromancers, Ghosts, Spell Sealer, College of Winterhold Faction") Animations tagged as "Alchemy" only show with Alchemy's actors in the active role. (Include "Apothecary, Alchemy Trainer") Animations tagged as "Necro" only show with Dead or Unconscious actors in the passive role at least the scene be specifically calling for Necro Animations in which case the actors won't be checked. Wait Idles: If "Enabled" the actors will make few Animations Idles on the long waiting time between some functions that take to mosh (the Idles don't add extra time so are the best way to make more immersive the waiting) FadeToBlack: If "Enabled" and the Player is active actor in the SexLab Animation will apply a Fade effect on unnatural situations like the actors teleport or actors alignment. OpenMouth & Lip Sync Advanced Options: Those options placed on the "Expression Editor" page allow you take the deep control over the Moaning and the OpenMouth. Ahegao: Also exist three toggle option to take in count ("Match Creature Genders", "Race/Gender Specific Adjustments" and "Even Actors Height") the combination of these affect the structure of the "Animation Profile" ************************************************************************************************************************* ************************************************************************************************************************* 1. SexLab Aroused Creatures SE/LE v04.08 (Tweak) include: Include all the changes and fixes from the original SE v04.08. Add compatibility with Creature x Creature animations (need CC animations like Horny Creatures of Skyrim) Add compatibility with SD+ (Crawling = Invite) Add extra compatibility with SexLab Utility Plus Add Check SexLab Skill Lewd Level off the NPC Victim in consensual Sex ( greatest Lewd "Sexual Perversion" --> more engage probabilities) Add Configuration Toggle button to control the Lewd and Stamina Check on NPC's wen are pursuit. Add "Female Horse also Refuse" option to allow disable the refusal event for female horses and that way can make the female horses easier to mount than males. (Of course if all your horses have the same gender this is useless and should be Enabled to avoid issues) Detect the real actors dimensions, mass and strength allowing better Pursuit and Aggressor Rejected system. So now not longer need the Allowed Creatures options to prevent Chicken raping NPCs and the creature need to capture for real the NPC. Installation: * To Install the tweak first install the original SE version even if is for LE, then patch with my this tweak and run FNIS. For LE make sure of select the LE option on the installation. If you have any issue with the configuration you can load the included "Setting Profile 05" and start from there. ** This is a patch, still need the original SE mod to work. *** Made for the SE v04.03 but I usually keep the last Tweaked version for the previous original versions on the Download. **** Work over LE and SE without problem. Just follow the instructions to install it. 1.1. SexLab Aroused Creatures LE v04.0 Beta 10 (Tweak) include: Include all the changes and fixes from the SE v04 Beta 10 (this is one LE version of the original SE) Fixed few minors issues on original mod add compatibility with Creature x Creature animations; if activate: Creatures always prefer Creatures over NPC (need CC animations like Horny Creatures of Skyrim) add a pop to resist to the aggressor Creatures (try to resist low the stamina of the victim and the aggressor in proportion) add compatibility with SD+ (Crawling = Invite) add Check SexLab Skill Lewd Level off the NPC Victim in consensual Sex ( greatest Lewd "Sexual Perversion" --> more engage probabilities) add Configuration Toggle button to control the Lewd and Stamina Check on NPC's wen are pursuit. Installation: ** This is a patch, still need the original mod to work. *** Compatible with the SE v04 Beta 10 original. 2. SexLab Aroused v28b (Tweak) include: Include a function step to check for the Sexlab "Sexual Purity" for “Neutral/Virgins” on Unique Actors (Player and some NPC's). Keeping the Arousal of Neutral/Virgins Actors less that 36 before losing the said virginity. This is to prevent the Player and Unique NPC's from being the victim’s of automatic sexual interactions like dialogs or rape from other mods before the requirement is met. Include detection of each Actor Orgasm events beside the Orgasm Event trigged at the end of the scene. Update few SexLab deprecated functions. Installation: *** Also compatible with the SE versions ** This is a patch, still need the original mod to work. Sexlab Aroused Redux LE BakaFactory Edited Version or 3. Private Needs Discreet v1.20(Tweak) include: Fixed NPC behaviors (now do his needs on time) Fixed Undressing and Redressing (Compatible with SexLab) Added detect when others mods execute a relive animation on NPC and update de internal Needs variables Added Bathing in Skyrim Compatibility Added Dialog to persuade NPC Follower to relive his needs Added Debuff to player to compelling relive needs. Bloated Debuff wen pass %95 off PC Bowels capacity, reduce Speed Swollen Debuff wen pass %95 of PC Bladder capacity, reduce Magic and Stamina regeneration Installation: ***This is a major FIX for PND v1.9 not longer need the main file. (The NPC Effects can take some time to refresh once updated the the mod) ****Don't forget run FNIS once installed to register the Animations 4. SOS Pubic Hair for Females and Males Addon (Mod) include: Change the modify the meshes, textures and script to use NiOverride. Fix color script (Work on NPC's too). BodySlide to CBBE with Belly (in the next days plan to upload the CBBE with out Belly) (Need generate the meches from the include BodySlide to work) BodySlide to UUNP with Belly (in the next days plan to upload the UUNP without Belly) (Recommended) Installation: **The new version is for SE but the BodySlide here can be used for the LE at less for females ***Not compatible with most of the others meshes replacement because the meshes need Shade Type Property set on Default 5. Milk Mod Economy (Tweak) include: Modify the weight of the milk to more immersion (Strong Milk is more heavy and Week Milk is less heavy). The Lactacid recover some Sleep Points in RND when you are to tired. The Succubus not longer produce Cum's bottles (to prevent eat you on cum) already included on original mod. Change the HF recipes to more realistic one. Installation: ** This still need the original mod to work. *** The version date of my tweak is related to the previous original mod release (usually only work with the last original mod release previous my tweak release) 6. SLATE (Patch) include: Make SLATE compatible with Creatures Animations Added furniture's Tag's Added creature animation sets and Tags Correct the standards animation sets and Tags Added Tags compatible with the latest changes on "SexLab Utility Plus" Added Cleaning functions and "Registered Animation Only" option in the ActionLog file import section. Include option to show the progress of the current task even after save and load the game. (if the task take too long, is safe keep playing as usual) Installation: * Possible conflict if Human Animation and Creature Animation share the same name (low possibility but possible) ** This need the original mod to work. (The original of BeamerMiasma is for LE and can't be used on SE without extract the BSA file so the link will send you to the SE conversion that work fine on LE and SE) 7. SexLab Adventures (Tweak) include: Added the "None" choice for the Rape "Strip Type" option to allow disable the pre strip Scene Enhanced the Proximity Rape collision system. Include Proximity Rape Struggle option with Actors Mass Straight calculation Include the Min Distance option for the Proximity Rape Struggle. New Fixed few small issues on the original Mod. Installation: ** This need the original Mod to work 8. FNIS Sexy Move (Patch) include: Include compatibility with "Devious Devices" and "ZaZ Animation Pack" to prevent conflict with the Restrained Walk Idles Fix a small issues on the original Mod. Installation: ** This need the original Mod from Nexus to work Submitter OsmelMC Submitted 09/05/2019 Category Other Requires SexLabFramework and the original Mod for each of the tweaks Special Edition Compatible Yes
  18. Here is my FNIS log and my mod list. I am using Skyrim SE 1.5.97. I am using Mod Organizer 2. Starting the game up, everyone just T-poses. It seems that whenever I try to interact with npcs in anyway sexually, they just disappear. It's like you need a friggin computer science degree to mod Skyrim 😛 FNIS log (I got 22 warnings) Something about some mods being 43 and not 44 My Mod LIst
  19. Random Sex Mod for SexLab SE View File Now available for Skyrim SE with the following improvements! SKSE64 plugin cross-checks available NPCs against available animations and configuration settings during the evaluation. It is noticeably more effective at figuring out available sex act combinations from the available NPC pool. SKSE64 plugin patches into the translations to allow the sex act notifications "x, y and z are having sex" to be translatable entities in the language translation files. Proper use of faction assignments in ReferenceAlias entries removes the need for the cleanup script. Better use of Papyrus states in the scripts to improve code layout and efficiency. Quest based multithreading with up to 8 threads working to set up sex acts and masturbating onlookers. Splash screen lets the player know when SexLab has not been installed. Creature options are grayed out when SexLab allow creatures flag is not set. SexLab Aroused option is grayed out if SexLab Aroused is not installed. Summary A spell has fallen over the denizens of Skyrim. From the priestess in the temple to the blacksmith at his forge. From the ice wolf in the frozen tundra to the draugr in the tombs. None are able to resist their carnal urges, now plunged into an orgy of sexual depravity that threatens to destroy the world as we know it. Some try to resist, but cannot. Heimskr, desperately preaching his sermons to Talos while being subdued by Ysolda. Lydia loving every second of it. Only the children appear to be immune to the effects. This mod pairs random NPCs and Creatures together for sex using the SexLab framework. Full credit goes to WaxenFigure for the concept and his original implementation as part of the Sex Addicts mod. DDL source code can be viewed here. Requirements for Anniversary Edition version 20220921 - Note UNTESTED as I am still on Skyrim 1.6.353 but should be good if I haven't messed up the recompile. File: SexLabRandomSexAE_V1_20220921 Skyrim Anniversary Edition 1.6.640 SKSE 2.2.2 SexLab TBA (Not updated at time of writing this) SkyUI MCM FNIS 7.5 Requirements for Anniversary Edition version 20220107 File: SexLabRandomSexAE_20220107 Skyrim Anniversary Edition 1.6.353 SKSE 2.1.5 SexLab 1.64c SkyUI MCM FNIS 7.5 Requirements for Special Edition version 20211223 File: SexLabRandomSexSE_20211223 Skyrim SE 1.5.97 SKSE 2.0.20 SexLab 1.63 SkyUI MCM FNIS 7.5 NEW! Version 2 with creature on creature action for both SE 1.5.97 and AE 1.6.640 - Do not update an existing game with this version. Like V1 20220921 above this is untested as I am still on Skyrim 1.6.353. However, I have been running this code on my game for several months now so it should be stable if I haven't messed up the recompile. File: SexLabRandomSexSE_V2_20220921 Skyrim Special Edition 1.5.97 SKSE 2.0.20 SexLab 1.64c SkyUI MCM FNIS 7.5 File: SexLabRandomSexAE_V2_20220921 Skyrim Anniversary Edition 1.6.640 SKSE 2.2.2 SexLab TBA (Not updated at time of writing this) SkyUI MCM FNIS 7.5 I set up an MCM screen for my options as, quite honestly, it's a little hard to cast a configuration menu spell when Lydia is grinding one out on the player's face. When my mod is first loaded, it is switched off. You will need to go into the MCM menu and switch the mod on before you will see any action. Each time the code loops, a victim is selected along with one or more attackers and zero to four masturbating onlookers. Creature percentage is evaluated before threesome percentage. If the creature percentage check is passed and no creatures are available, processing continues with the threesome check. If the threesome percentage check is passed and no threesomes are available, twosomes are evaluated. Checks can fail because of a lack of animation selections in either the SexLab or the Random Sex menus (or simply because there are not enough available participants), so check settings in both menus if expected participant combinations are not showing up. Upon selecting participants, the sequence of events is this: (1) Each attacker runs towards the victim. (2) If this is a group sex act, attackers reaching the victim will follow the victim until all attackers have reached the victim. (3) The sex act is started. (4) Any assigned masturbators now make their way to the sex act in progress. (5) Upon reaching the sex act, masturbators start masturbating. The time between each loop is fully adjustable by specifying minimum and maximum intervals between iterations. Up to 90 minutes can be set up between iterations of the loop, so you can happily explore Skyrim with only the occasional surprise, or you can set up a 10 second loop and get a major orgy going in Whiterun or Solitude! Random Sex now comes with a distance slider that can be used to determine the radius around the player from which NPCs and creatures can be selected for sex acts. Minimum is 10 meters, maximum is 120 meters or a radius of approximately 2 in-game cells. At the minimum it is possible to stand between the gate guard and Adrianne at the Whiterun blacksmith and get those two to go at it. At the maximum setting, the whole of Whiterun is at the mercy of this mod. Updates Anniversary Edition 20220921: Recompile for SKSE 2.2.2 NEW: Version 2 with creature-on-creature action. Anniversary Edition 20220107: Recompile for SKSE 2.1.5 Translation data loaded for first notification (removed SKSE event handler) Fix creature animation loading issue. Special Edition 20211223: Translation data loaded for first notification (removed SKSE event handler) Fix creature animation loading issue. Anniversary Edition 20211215: Recompiled with SKSE 2.1.4. Anniversary Edition 20211123: Recompiled with SKSE 2.1.3. Mannequin check uses isInRace(MannequinRace) to (hopefully) handle custom mannequins correctly. If the player has their weapon drawn, they won't be targeted for sex acts. Special Edition 20211123: Back-ported changes for Anniversary Edition above and recompiled with SKSE 2.0.20. Load Order Use LOOT - Not sure how the SKSE64 evaluator affects this, but following reports from several people it is highly recommended that Random Sex is placed above all other SexLab mods in the load order. Submitter Arizona_Steve Submitted 03/03/2018 Category Misc Sex Requires Regular Edition Compatible No  
  20. Wartimes - a daughter's tale LE (Alternate start scenario) View File Wartimes - a daughter's tale LE (Alternate Start Scenario) 20200920 "Alternate start scenario with multiple endings. A sandbox base for various roleplays." 2020 Reupload & Dev Restart Since I've got a bit more free time on my hands than before, I've got back to developing this mod. Updates should go in the way of "indentured servitude", with player motivation primarily being in the hope of saving the Mother. Two additional dependencies were added since I've started to build a second Alternate start scenario, but abandoned it. I may get back to it eventually, so it will remain there. Warning, story spoiler - I've added a "process map" of the possible scenarios and routes. Blocks marked in red text are not developped yet, but are planned to. Blocks in bright red background color are meant to be "bad endings" Blocks in bright green background oclor are meant to be "good endings" Orange blocks are possible dialogues, leading to different outcomes or variable adjustments Introduction & Foreword---------------------------- The war has come. Your family is struggling to survive. How will your young, girly life develop? Will you become a servant of your "Father" in a pursuit to save your Mother from a terrible illness, or will you rather find your own luck outcasted? Decide yourself. Some parts of the mod/story will lead your hand while some other parts are actuall empty and assume certain level of roleplay involvement. Requirements & Credits ---------------------------- Hard requirements Skyrim SexLab by Ashal ZazAnimationPack by Zaz, Xaz and Tara Alternate Start - Live Another Lifeby Arhmoor Amputator Framework by Haeretic + Amputator Framework Patch by Monoman Sanguine Debauchery Enhanced: SD by DeepBlueFrog and jbezorg Sanguine’s Debauchery Cages by Inte Simple Slavery Plus Plus by Lozeak and jfraser and HexBolt8 I'll Take The Display Model by darkconsole Soft requirements SkyUI by schlangster Devious Devices Expansion by Kimy (in order to get meshes and textures for heels, esm does not need to be enabled) Beeing Female by milzschnitte (enabled esm required for recognition of pregnancy) Changelog Enjoy! Submitter pchs Submitted 07/14/2020 Category Sexual Content Requires SexLab, Dawnguard, HearthFires, Dragonborn, ZazAnimationPack, Alternate Start, Amputator, SD+, Simple Slavery, Display Model, SD Cages, Devious Devices Expansion, SkyUI, Beeing Female Special Edition Compatible No
  21. Sexlab Survival SE View File @nomkaz has decided to step down from his SSE conversion curating of the Sexlab Survival mod by @Monoman1 to allow more time for his first passion, NOT constantly having to update the SE version of SLS ? J/K! Nom asked if I wanted to take over doing this, and since I usually follow Sexlab Survival pretty closely I agreed. ? (Back to the important stuff) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is not my mod! I didn't make it, I just converted it an posted it for folks who don't want to do that themselves... THE ORIGINAL MOD with everything* you need to know *(Almost he ran out of space on the original post to add more info so now the blog is a better resource for feature information) MM1 Blog about Sexlab Survival Features - Better detail of what the mod does Requirements Sexlab SE Simply Knock SE. Latest PapyrusUtil for SE An xEdit patch is practically required at this point***. Recommended add-ons for the Special Edition Survivalists SL_triggers - by Fotogen (you'll see why in a second) Various SL Triggers Add-ons - by Heinz01 (This adds triggers for losing SLS licenses) he has most of them like the Armor, Bikini, Weapon, and Magic licenses Patch for Sexlab Survival and Sexlab Adventures to integrate SLS's licenses with SLAdv's crime system. Details about this patch can be found here SLS license to SLA crime patch.7z a few extra sl trigger json files to add the other licenses that I made using Heinz01's original base. (This adds the Curfew, Whore, and Freedom licenses) ***NEW Added Map and Compass json*** LoseMapandCompass.json Additional SLS triggers.7z YPS Immersive Fashion Tweak Needed for the YPS Features to work yps-ImmersiveFashion Tweak v1.3 (23-Oct-2020).7z Added @prometheusx's Tongues height fix. If you are having an issue with the tongue being too low, this will raise it up and fix that! ? ***Making a merge patch (copied (and modified a bit) from the original Sexlab Survival page) SLS Bikini Keyworded versions of popular Bikini Armor Plugins Replace your plug in with these to add _sls_BikiniArmor keyword to the outfits contained in these mods. You must have already downloaded and installed the original mod(s) for these to work. Standard Nexus version of Nisetanaka TAWOBA TheAmazingWorldOfBikiniArmor.esp SunJeong's Remastered version OLD The Amazing World of Bikini Armors REMASTERED.esp SunJeong's Remastered version 6.1 (also has the BakaFactory mods keywords thanks to Mr_Thror on the Baka discord) The Amazing World of Bikini Armors REMASTERED with Keywords 6.1.7z Pumpkin's Expanded version (Pumpkin)-TEWOBA-TheExpandedWorldofBikiniArmor.esp Monty359's TAWOBAE - TAWOBA Extended key worded ESL posted by @jbezorg Alternate JSON file for users of Sun's Remastered TAWOBA and/or Pumpkins Expanded TAWOBA and/or Legendary DX Armors This file is designed for people using all three mods but this file will work if you are just using one or two of the others, BUT you will get a message when you rebuild your bikini lists in the MCM that a lot of bikini's are missing. This is not an issue if you are only using one or two of those three mods, and is expected. BikiniArmors.7z Un zip this directly into the Sexlab Survival SE\SKSE\Plugins\StorageUtilData\SL Survival folder The Amazing World of Bikini Armors REMASTERED.esp Submitter Corsayr Submitted 11/19/2020 Category Adult Mods Requires See original post link in the description Regular Edition Compatible No
  22. Follower Player Dynamic Arousal SE View File FYI: Currently working on an update to add an MCM, probably will be out in a few days. In the meantime you can try the mod out, but can't change any settings. SexLab Aroused has time-based and nudity-based arousal, but what happened to arousing people with your actions? This is a lightweight mod that adds arousal to followers and/or the player when certain events happen through the course of a normal playthrough. Arousal increase when: -Starting brawls -Winning brawls -Killing enemies--not friends or innocents (arousal amount based on difference between victim and killer's level, how close killer was to death, whether the victim is a special actor, dragon, dragon priest, dwarven centurion, etc.) -Performing kill moves on enemies (only player kill moves) -Shouting (mostly just during combat, only player shouts) -Increasing skills (arousal amount based on skill level) -Learning new words of power -Discovering scenic views -Arranging your wedding with the priest -Saying "I do" at your wedding -Casting dramatic high-level spells (only adds arousal occasionally) -Casting healing on others (only adds arousal occasionally) -Exiting water naked (only works for player) -Consuming arousing food/ingredients (arousal amount based on what foodstuff it is, only works on player) Arousal decrease when: -Losing brawls -Killing friends or innocents -Consuming arousal-decreasing food/ingredients (arousal amount based on what foodstuff it is, only works on player) Other factors affecting arousal: -Sexual orientation: Actors will only be aroused by other actors they're interested in. (You can change the gender preference in the SLA settings) -The exception to the above is combat. Combat events from the CK have a bug where the correct killer is not registered. So, everyone is aroused by combat regardless of orientation. -Self-arousal: Exhibitionists will always be aroused by their own actions while everyone else has a chance to be. -Arousal amount affected by random chance. How it works in-game: Notifications in the top-left corner of the screen inform you of arousal events when they occur. The arousal is added to the actor's exposure. Exposure rates are untouched but factored in when increasing arousal. There is no MCM for this currently. Just drop it in and play. I don't have a lot of resources I can give to this mod, so if someone would like to add/change something, feel free to make your own version. Source code is included. For those interested in how it works behind the scenes: This is an event-driven mod. There is no continuous polling (except during a brawl). Events are registered in the story manager (Character -> SM Event Node in the CK's object window). This then fires off a quest specific for that event-type. All my stuff begins with "FPDA" so you can just search that term to see everything. Each quest has scripts attached which receive events on the start of the quest. That code handles the events, adds appropriate arousal (all arousal change goes through my FPDAChangeArousal.psc script), and then stops the quest. So, these quests should only be running for the blip in time needed to handle the event. The exception is the FPDAPlayerQuest is start game enabled and always running so that the player alias can receive its events. But, there is no continuous polling there. Followers are found by populating aliases on the quest at the time the quest is started. "Allow dead" is checked on these aliases so that followers in a bleed-out state can still receive arousal. But, really dead actors are filtered out in my scripts. The conditions used to populate the follower aliases are pretty broad and sometimes pickup unexpected actors. This is intentional to maximize compatibility with different follower management mods. A maximum of 5 followers can be aroused by a single event (because I only bothered to make 5 follower aliases). Notes on requirements: -Some ingredients from the 3 DLC's (Dawnguard, Dragonborn, Hearthfire) increase/lower player arousal when consumed. -SKSE is required for Form.GetName(), Quest.GetAliasByName(), Spell.GetNthEffectMagicEffect(), and possibly others. It is already required by SexLab, so I don't think this should be a problem. Submitter L0rd0fT0rm3nt_ Submitted 09/11/2022 Category Adult Mods Requires Skyrim SE, SexLab, SexLab Aroused, SKSE Regular Edition Compatible  
  23. Milk Mod Economy View File Requires: Sexlab Framework 1.59c with PapyrusUtil 2.8+(should be included in SL) Sexlab Framework 1.60+ XPMSE 2.14+ SkyUI Skyrim Script Extender (SKSE) RaceMenu 2.0+ OR NetImmerse Override Custom body replacer that support breast scaling, like CBBE or UUNP Breast pumping animation only works with hdt dll disabled and BBP body/skeleton Recommended: Sexlab Aroused Redux(LE/SE), without it you'll miss out a lot of content, since mod was designed and intended to be played with arousal Use game controller as Vibrator! Non-SexLab Animation Pack - Breastfeeding animations for Sexlab Framework 1.59c The Dungeon: Milk Mod Economy Follower Home (works LE/SE, not sure about test version) - Player home/dungeon with milk pumps JUGs (works LE/SE) - Alternate dialogues to trigger Breastfeeding animations Elsie LaVache (LE) - cow follower, with quests and stuff Being a Cow (LE) - transform into cow, with quests and stuff Rate Mod if you like it, that might keep me motivated, oh and of course you can support me on Patreon Mod Description [RP]: This mod allows you to become a proud owner of cows, milk them in the morning, in the evening, milk them all the time and have fresh milk! You may ask "cows"? Who cares all farms have cows! Yes Sir! you are absolutely right, all farms have cows! But you will be the owner of not ordinary cows its your followers that you will milk and if you like experiments you can become one yourself! Just think about the possibilities! So, your are interested? Let’s continue then, when you join our ranks, you get exclusive access to milk machines spread across the Skyrim all equipment will be provided with a small fee. You will have exclusive contracts to sell your milk at finest prices, or you can leave it to yourself and enjoy its effects during dark cold evenings. Installation: Install MO or NMM installer, don't even think to ask for support if you install mod manually and its not working. Install all requirements and their dependencies or MME will not to work(listed under Requires:). Make sure your skyrim/character is not broken by some crap mod, which will prevent MME from starting. Download and install Milk-Mod-Economy-Assets Download and install Milk-Mod-Economy-Scripts If you want breast pumping animation during milkpump milking use XPMSE 2.14+ with BBP Rig(or old patch in installer), pumping breast animation is for BBP Rig only and will not work with HDT Rig and no, i don't know how to change that. During installation you can select patches you want and pre-built Milk Cuirass Model for you body. During installation select (or don't) integration scripts for mods you have, if you select scripts for mods you don't have MME will likely refuse to work. Make sure all MilkMod patches got after MilkModNEW.esp Run FNIS. Wait for mod to load, usually few seconds, you will see "Milk Mod Enabled. Event intervals set to: Milk production - 1 hour". Or get an repeating error window if you installed something wrong and/or mod isn't working. Bodyslide: If you have BodySlide 2 and Outfit Studio, you can install different bodyslide slider sets for Milk Cuirass in order to change it to fit your body and/or Zap(remove) collar and panties (Optionally) merge esps IF upgrading from older versions - check change-log for requirements! OR ELSE! Solving problems: READ FAQ, USE SEARCH, >>>>>>>>>>>>>>>>>>>>>POST PAPYRUS.LOG<<<<<<<<<<<<<<<<<<<<<, make detailed description of problem you have Uninstall: MCM -> Milkmod -> Debug -> Uninstall, this will reset everything to default state, stop running scripts, wipe milkmaids data in StorageUtil script, reset body state Save Delete mod with your mod manager To become Milkmaid: Soft linked plugins - not required but supported: MCM menu: (De)buffs: Milk and food this mod has to offer: Stories: Mod features few flavor stories that are displayed randomly during milking start/end, you can enable/disable them in mcm. NPC Comments: When Milk Maid breasts full and leaking milk, npcs might make comments. By default option is turned off, but you can turn it on in MCM. NPC Dialogues milking: Supported Armors (Armors with names that contain, this might not work with translated games/armors): Custom SOS support(hairs etc): FAQ: Known issues: Conflicts: Permissions: If you repost/share this mod to other sites, you must add link to mods thread and provide descent translation of everything written on this page. You are not allowed to post/host/share this mod on cloud storage, torrent sites and file hosting services that: -force you to wait 15+ seconds and watch advertisements while "your file being prepared" or buy premium to get file instantly crap. -force to buy premium and sms crap or other paywall crap. -give you money for file downloads/uploads/views/clicks. -install adware, crapware, trojans, viruses, miners, etc Patch notes and, maybe, some additional info in 2nd post Submitter Ed86 Submitted 09/16/2014 Category Other Requires Sexlab Framework, FNIS, XPMSE, SkyUI, SKSE Special Edition Compatible No
  24. Demonic Creatures - Mod Version V1.6 LE/SE PATCH 1.62 View File WARNING: WORK UNDER DEVELOPMENT... This is the NSFW edition of Demonic Creatures -> For the SFW version go here: https://www.loverslab.com/files/file/21907-se-demonic-creatures-v16-safe-for-work-edition/ DO NOT RE UPLOAD ON ANY OTHER MOD SITES. If I want to, I'll do it myself. ***25.06.2022 Release of Patchfix v1.62 for Special Edition ***25.06.2022 Release of Patchfix v1.62 for OLDRIM ***29.04.2022 Release of Patch v1.61 for Special Edition ***28.04.2022 Release of Patch v1.61 for OLDRIM Possible Quest breaking Bugs: Read first: Some few words: Thanks to everyone for reporting bugs, testings, ideas, tips or just saying thank you. There is so many involved in one way or another and I'm having troubles getting an overview. Know that all feedback is noticed and keeping me motivated to continue improving this, so Thank You!! (List of creatures is hosted inside the download "Patches, Textures & Documents V1.X") Picture Galleries: ANIMALS GALLERY: https://www.clickasnap.com/album/322873 MONSTER GALLERY: https://www.clickasnap.com/album/322906 UNDEAD like creatures GALLERY: https://www.clickasnap.com/album/322933 DAEDRA like creatures GALLERY: https://www.clickasnap.com/album/322857 FALMER & DWEMER like creatures GALLERY: https://www.clickasnap.com/album/322870 GOBLIN-KEN like creatures GALLERY: https://www.clickasnap.com/album/322883 MOD DESCRIPTION: This is a creature mod that brings 334 new monsters, animals, ambient small ones and fish types to Skyrim&Solstheim. Inside and outside. In addition to the vanilla spawns there is also many extra spawns with patrol markers (both inside and outside). My goal is to have enemies behave more dynamically to the world. Instead of always patrolling short distances between A and B, some enemies will now patrol further. "See that ruin up there? Bleak Falls Barrow. When I was a boy, that place always used to give me nightmares. Draugr creeping down the mountain to climb through my window at night, that kind of thing. I admit, I still don't much like the look of it." Hadvar I also aim to get the main enemies you encounter more up to date according to the lore. Both Falmers and Draugrs are supposed to venture outside their cave systems for either gathering supplies, hunt or just spread terror to the outside world. "The road to Whiterun's not safe these days. Lots of travelers just... disappear, south of Dragon Bridge. Can't find a trace of them." Solitude guard Now these words actually holds some truth in them. Added actors from this mod, be it Draugrs or Falmers will now leave their caves and go on raids together in groups lead by leader. Usually they will go out after dusk on patrols and they will go back in again before dawn (unless they are aggroed). They won't go near settlements (not 99% certain, u know, rabbits and deers), but will in some cases attack forts, guard holds that will be an easy prey for them. Group size is everything from 2-7 actors. Maybe sleeping outside that nordic ruin isn't that safe anymore. Maybe you shouldn't go through the swamps of morthal as low level since you now a group of grummites protects the area aggressively from outsiders. Mod features: - 334 new creatures (including leveled variants) - 26 new scripted WEQuests which includes demonic creatures (similar to the quest that spawns three patrolling stormcloaks) - ABC and creatureframework support for most of the creatures (see v1.X creature list OPENinEXCEL for which ones has not in Patches, Textures & Documents V1.X) - Goblins and other Daedra may spawn in all type of caves - Human actors (bandits, vigilants, mages, adventurers, hunters etc) have a slight spawn chance in all type of caves. Fighting with you or against you. - Demi Gods that are way harder to defeat than others may spawn in all type of caves, can be hostile, (Sanguine Mistress, Female Daedroth, Silver Demon and Servant of Malacath) - Small swarms of skeletons and other creatures inside tombs here and there. - Many new patrols (and group patrols) with wolf packs, draugrs, falmers, grummites, zombie hound packs, skavens, ancient tree guardians. Some has large patrols covering many cells. Some patrol at night and some at day. None of these uses extra scripts, only AI packages. - Small curious "things" here and there. Be it prisoned NPCs, small letters containing clues about powerful ingredients or stories about NPCs. Modding philosophy: - BE AWARE: Some few of these creatures are godlike and will not go down easily. This includes all DemiGods - Servants of the Daedra and the Ancient Tree Guardians (protectors of the forests). They have a greater amount of health (1200 pluss) and do huge damage to you. They can also spawn from level 1 and might put an end to your cave mission. I play the game with a follower framework (EFF) which makes me able to toggle aggressivness on/off for followers so they won't get stuck in certain death situations. Sometimes it's best to just run. - Besides the above, most creatures are close too vanilla when it comes to health, magic and stamina, but they do slightly more damage. - Most creatures have same size as their vanilla counterparts (improves sexlab compabillity, but sometimes they are resized or desized to enhance immersion of their species. This means that not every creature will align 100% in every sex animation created. You can check the Creature List in the "Patches, Textures & Documents V1.X" download. Patrols more explained: DemiGods - Servants of the Daedra: Servants of Daedric Princes and Daedra like creatures can be encountered in nordic ruins. These are creatures or humans who made a pact, either willingly or forced, with the Daedra. Some of them are hostile and some are not. Unless provoked of course. I was tired of being the only superior being in Skyrim. The gods in Skyrim are weak. You would expect they sent something more than a lousy two handed dremora against you. I want the feeling that there is always something stronger than you.These creatures have higher health than usual and are well skilled. They are possible to beat, but best option for a low level (below 35) might be to flee or sneak through. They can spawn no matter what level you are. So expect trouble. SPAWNING METHODS Some friendly ones will pop up in your game already from level 1, but the larger part of them starts to show from level 10 and up. I might change that in future versions when there is more creatures to distribute. However, I aim to keep DC creatures at 30% of the spawns you meet (keep in mind that if you play with SIC or other large creature mods this spawnrate is heavily reduced). Spawning ways - Details for those who have time: REQUIREMENTS. These must be installed with all their dependencies (valid LE or SSE version depending on your Skyrim Version): All Skyrim DLCs (you don't need Heartfire). Due to creature races from all those DLCs. More Nasty Critters SLAL edition and Creatureframework with their requirements. Animated Beast's Cocks (ABC) For LE users (for collision and animated creature schlongs you need the HDT-PE version, or download HDT-SMP patch made by LoveForNothing and choose ABC HDT SMP version. If on SE, make sure you get all textures from the ABC mod installed as well. Soft requirement: Schlongs of Skyrim - Makes it possible to schlonglify Skeleton conjurer and doombringer. Don't install SOS just because of these two. It's a minor thingy. INSTALLATION (after Hard requirements are installed): Download text file in download section. copy link in txt file and download from mediafire. extract rar file and copy paste content into your Skyrim data folder (mod managers also works). If you have creature mods installed that modifies Skyrim vanilla LCHARs (leveled character lists) you must make a bashed patch using Wrye Bash (https://www.nexusmods.com/skyrim/mods/1840). If you don't do it, the creature mod ESP located lowest in your load order will overwrite the mods higher. Many mods alter these LCHARs (Skyrim Immersive Creatures, Monstermod, rogue-like encounters, and many more). This mod shouldn't overwrite anything cruical, to avoid even getting the question, check this out: - Case 1, you already have mihail mods installed. This mod includes several of mihails mods.You should at least deactivate the mihail creature ESP before you install this mod. Best is if you remove it totally in advance. If you decide to only deactivate the mihail ESPs you must let Demonic Creature overwrite everything it wants in both mihails meshes and texture folders (mihail skeletons included. This mod comes with its own dick textures and mesh modifications. Demonic Creature needs to overwrite mihail mods otherwise it won't work as intended. - Case 2, you already have Skaven creatures installed. Plz read and do as Case 1. The reason for these two cases is that I did not alter the folder locations from the original mods. Perhaps I should have. UPGRADING FROM V1.5 TO V1.6: Copy paste new version over. Consider removing the data\meshes\newcreatures and data\textures\newcreatures, and sound folders to get rid of unused files. Remember to run "re-register creatures" in Creature Framework MCM. If some creatures still don't work, try to uninstall all skins in CF MCM, save, reload save and then "re-register creatures" again. See trouble shooting guide here if it still does not work: https://www.loverslab.com/files/file/4130-more-nasty-critters-slal-edition/ UNINSTALLATION OF V1.6 Find "Uninstallation v1.X" in the Patches, Textures & Documents V1.X download. KNOWN BUGS v1.5 - SE ONLY: Sanguine Mistress hand textures that are "off". Don't have a clue whats causing it. The tail is also slightly miscolored. - Confirmed: If a non draugr creature spawns in coffins or other ambush furniture the coffin might not open. Not a serious issue unless it does it in a quest critical area (read Possible Quest breaking Bugs at the top. - Drowner ambushes can be buggy. Sometimes they are not hiding properly in ambush state. Sometimes they do. I'm not getting wiser. Might be papyrus overload related. TEXTURE THAT YOU CAN DOWNLOAD TO INCREASES QUALITY: ADDONS AND COMPATIBILITY PATCHES FOR OTHER MODS: KNOWN CONFLICTING MODS FREQUENTLY ASKED QUESTIONS CREDITS SHOWCASES (NSFW) Submitter Thor2000 Submitted 11/25/2020 Category Models & Textures Requires sexlab, more nasty critters SLAL edition, Animated Beast's Cocks (ABC) For users LE Special Edition Compatible Yes
  25. SexLab Deadly Drain SE Enhanced - BETA View File This mod is is PRE- Anniversary Edition. Skryim SE or LE only. Supported but may work for AE anyway. This mod is an enhancement to the original by Etheri. Page found here: https://www.loverslab.com/profile/676057-etheri/ Original found here (LE) . You can find a detailed explanation of SLDD mod here. Including how to use the body drain function. I have not touched the body drain function. Refer to original mod for support on that. I have not updated that as of yet. It appears Etheri is no longer modding or updating SL Deadly drain. If the author wishes for me to take this down I will, but will try to see if the new PEX files can remain as they are where the changes I have made are at. As this is currently in BETA, expect bugs or issues here and there. Requirements: Sexlab Framework SE, latest version to date. If LE versions are up, you only need latest version of SexLab. Sexlab Separate Orgasms SE (Soft requirement). Mandatory for actual orgasms and multi-orgasm climax stages. Otherwise its just cosmetic. You will likely want this for mods such as fill her up , hentai pregnancy, or Soul gem oven (not tested). SLSO's always orgasms options no longer have to be disabled, you can leave it on for the player and SLDD will disable and re-enable it. You may want to have the SLSO game turned off because it can undo the gains Energy drain/LifeDrain gives you, but it is not required. Turn off male orgasm penalty in SLSO. Sexlab Aroused Vampiric thirst - (Required if intending to use Vampiric thirst version) Better Vampires - (Required if intending to use Better Vampires version) Milk Mod economy - Soft Requirement - Mandatory if you want use integrated features where drainers that are milk maids gain lactacid. Currently in Phase 2. Phase 2 allows the player to gain satiation for iNeed, RND, and Sunhelm if they favore by the drainer. iNeed - Soft Requirement - Mandatory if you want use integrated features where each drain satiates hunger and thirst. Now you can have your needs drained as when you are a as victim Realistic Needs and Diseases - Soft Requirement - Mandatory if you want use features where each drain satiates hunger and thirst. You can have your needs drained as well when you are a victim Sunhelm - Soft Requirement - Mandatory in the same manner as iNeed and RND Player Succubus Quest - Soft Requirement - Mandatory if you want use integrated features where each drain increases succubus satiation. Please read description as there are things you should be aware of. Now SLDD should manipulate a few things to prevent unintended deaths. Sancrosanct - Soft Requirement. Now supports feeding and vampiric age Frozen Electrocution Combustion - Soft requirement - Mandatory if you want drain to skeleton, carcass, or fried corpses. Without this drain to draugr is not a thing for enhanced drainers. It can get buggy! Papyrus Extensions - PSQ relies on this for MCM settings management, SLDD also uses Storage Util to interface with its settings. And more features that use it may come along as well. All dependencies The above mods must also be satisfied. What this mod to that mod does: This mod is effectively a re-imagining of what the original SLDD was, while keeping the original version intact and usable. Originally I only intended to make it more appealing to players who play as male PCs with succubus allies or NPCs feeding on him. It wasn't interesting because the scenarios were not expansive. But because others have requested it, it has been expanded for female PC drainers as well. I have since added support for Milk Mod economy, iNeed, Player succubus quest and so on... See change logs for context, and details. Changes I have made thus far: Important notes: You must enable either PC drain enhancements and/or NPC drain enhancements depending on what you want. Keep Auto drain active for NPCs and player, unless you only want yourself manually draining. Succubi relationship rubric. If Drainer power level is 0(Nymph), they never kill and are considered harmless. They will only drain magicka and stamina as your settings allow. If Drainer power level is 1(Feeder), to not be drained to brink the victim must be at least an confidant. This is done in case the victim is an enemy. If she doesn't like you enough she will also continuously use energy drain even during climax stage. If Drainer power level is 2(Deadly), to not be at risk of death the victim must be at least an ally, otherwise she may decide on a whim kill the victim. still survivable if she chooses not to kill If Drainer power level is 3(Lethal), to not be ruthlessly drained to death, the victim must be a Lover. Otherwise survival is not possible. If Drainer power level is 4(Psychopath), nothing will convince them to spare their victim. They see all as food and amusement. Strongly recommend SLSO. If SLSO is not activated in Sexlab Framework, SOME enhanced functions will not take place. Specifically the repeated orgasms. The relationship checks and conditions will still occur. So SLSLO is a soft requirement as a result. Repeated Climaxes are dependent on the amount of time the climax scenes lasts, so now if you increase the extended drain timer, more climaxes will occur. I took into account script lag and orgasm timers. But I am on a strong system so results may vary on yours. SLSO is kind of script heavy. Make sure that male orgasm penalty is not active unless you want it to be. Enhancements tested in SE, not in LE. Cannot guarantee results for LE. Tried testing combinations of scenarios I can think of, but I cant do them all. If you find any issues please let me know and detail how repeat it. How to install: Simply download FOMOD installer and install it using your Mod Manager. Changelogs: Version 0.9.3 Version 0.9.2 Version 0.9.1 Version 0.9 Version 0.8e version 0.8d Version 0.8c Version 0.8b Version 0.8 Version 0.7 Version 0.6 : Version 0.5 : Submitter 777sage Submitted 06/11/2021 Category Adult Mods Requires SexLab Framework, SexLab Separate Orgasms, Sexlab Aroused Redux, SKSE, Papyrus. Regular Edition Compatible Yes
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