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Found 113 results

  1. View File Adds spells to summon creatures. Creatures can be commanded to follow, wait and train. Training a creature makes them stronger. When told to train, the creature looks for a partner nearby to have sex with, configurable via MCM. Commands: Follow - Follow player. Train - Look for partner to train with and repeat. Wait - Wait, Wait also stops training. Dismiss - Stop following, also causes the creature to look for a new partner on next training. Banish - Remove creature from game. Training Partner selection: Male, Female, Player toggles in MCM. Can be set to keep training with the same partner or try to select again each time. Creatures prefer partners who are wearing a hentai collar (craftable under jewelry) Otherwise they prefer whoever is closer Sex is handled by Sexlab. This mod does not include the creature meshes, you might want Gone's Bestiality Extras. Creatures in mod: Troll, Wolf, Werewolf, Draugr, Horse, Falmer, Chaurus, Spider, Giant, Bear, SaberCat, Dog, VampireLord, Gargoyle, Dremora Issues: Dremora sex positions are reversed. Spider alignments are off. Chaurus alignments are off. Not a lot I can do about the animation issues. Submitter flyingtoasters Submitted 10/30/2013 Category Other Requires Sexlab, Dawnguard Special Edition Compatible  
  2. Based on a discussion in this forum I came up with a new mod. We all like slaves, right? They are useful around the house, and some of the denizens of Skyrim just plain deserve some attention of the whip. But after a while you might want to get rid of them, after all they are expensive to feed and they always try to run away at the worst possible moment. Wouldn;t it be great if you could sell your surplus stock to other NPCs for them to abuse? With this mod you can. Offer your Paradise Halls slaves to shopkeepers, citizens, farmers, mines or inns, or set up shop with a Home Sweet Home camp and some slaves and perhaps entice passers-by to buy a slave from you. What the slave will end up doing depends on the buyer and on what training the slave has received. A shopkeeper or farmer will want a helping hand around their business, a travelling merchant might want to add a slave to his stock, and an innkeeper might want a slave to pimp out to his best customers. Others might simply want a footservant to kick around and keep their beds warm. To download, see the Download Section
  3. View File This is a collection of hacks, expansions and modifications I did on other Mods. And some stuff I did create myself. I try to give credit to everyone whos work I used. Especially to the original authors of the mods. NEW: From now on newest version will ONLY be available from Mega (Go to DOWNLOAD and choose one of the Links at the Top) NEW lordescobar666 made a fomod installer for 8.5 So you might give that a try to make correctly installing this easier! !!! Remember to ALWAYS run FNIS after installing new version. "re-register all mod" in Creature Framework Menu. "Reset Animation Registry" in Sexlab Menu!!! If you are using Mod Organiser you might check this posting: http://www.loverslab.com/topic/32953-more-nasty-critters/?p=1331101 NEW: Saeros gave me a sexualized version of True Wolves of Skyrim from KrittaKitty. This should work as a replacer for existing textures. They look great so take a look. I added it as an optional download Now an in detail of "what does this do" Sexlab: Added Benthic Lurker Added Werebear Added Rieklings and Riekling Threesome Added Female Werewolf Added Flame Atronach (1 Animation - 7 Stages!) Added Horse Animation (again) Added New Dog and Wolf animation Added Spriggan (1 Animation - 6 Stages) Added Spriggan #2 (1 Animation - 5 Stages) Added Spriggan Lotus Animation (1 Animation 6 Stages) Added Flame Atronach Animation (1 Animation 6 Stages) Added new Consensual Dog/Wolf animations (Panic) (1 Animation 4 Stages) Added new Dog/Wolf Animations (Dayelyte) (1 Animation 6 Stages) Added Dog/Wolf Spooning Animation (Dayelyte) (1 Animation 3 Stages) Added Tail Animations for Panics Sets Added new Spriggan Animation (Xandero) Added Atronach Missionary (Xandero) Added Redone Werewolf (Panic) Added Xanderos Spriggan Missionary (1 Animation 5 Stages) Added Xanderos Flame Atronach Spooning (1 Animation 4 Stages) Added Xanderos New Flame Atronach Animation (1 Animation 5 Stages) Added Panics New Werewolf Blowjob (1 Animation 4 Stages) Added Panics new Dogblowjob (1 Animation 4 Stages) Added Panics new Horse Blowjob (1 Animation 5 Stages) Added Troll Doggy (1 Animation 4 Stages) by an anonymous artist Added Troll Cowgirl (1 Animation 7 Stages) by an anonymous artist Added Troll Behind (1 Animation 4 Stages) by an anonymous artist Added Bear Animation from Dayelyte (Bear Behind) Added Bear Animation from Dayelyte (Bear on Bottom) Added SKEEVER Animation from Billyy (Skeever Oral (1 Animation 4 Stages)) Added SKEEVER Animation from Billyy (Skeever Missionary (1 Animation 4 Stages)) Added LOTS OF SKEEVER Animations from Billyy Added Troll on Ground (1 Animation 6 Stages) by an anonymous artist Added Troll Sextreme (1 Animation 6 Stages) by anonymous artist Added Troll Missionary alt (1 Animation 7 Stages) from anonymous artist Added 3 more stages to Troll Behind (+3 Stages) from anonymous artist Added Falmer Holding (1 Animation 4 Stages) from FunnyBiz Added New Dog/Wolf Animations from Leito Added Goat, Deer, Elk, Boar, Mounted Riekling, Ashhopper, Chaurushunter, Netch and Wispmother Animations from llabsky Added Horker animation (thanks llabsky) Added Cow animation (thanks to llabsky) Added Hagraven Doggy (thanks to FunnyBiz) Added Mammoth, Chicken, Hare, Hagraven, Steamcenturion (thanks llabsky) Added Draugr animations (thanks Leito) Added Sabercat (thanks llabsky) Added more Sabrecat (thanks Anubis) Added more Draugr (thanks Anubis) Nude Creatures: ***Changed to SLNudeCreatures 3.4.RC6 and Creature Feat RC12************ Check out http://www.loverslab.com/topic/22672-sexlab-nude-creatures-v31-150115/page-34 if there is a newer version of Nude Creatures (3.4.RC6 included) Also check http://www.loverslab.com/topic/41270-creature-framework-rc3-updated-2015-1-9/page-2 if there is a newer version of Creature Framework (RC12 included) And you might check http://www.nexusmods.com/skyrim/mods/49743/?if there is a newer version of JContainers (3.2.5 included) *************************************** Added Benthic Lurker Added Werebear Added Ashman Added Armored Troll Added Dragons (4 Models) Fixed Giants (now only ONE club out at any one time) Fixed all creatures remove equipment before starting animation (and hopefully reequip when done) All Dragons now use a Penismodel for all Dragonkind. Not a complete nude model for each of them. Thanks to DARKGRAY for showing me the errors of my ways! Added Judah Added Arch Demon Added Deathhound Brute Fixed Bears changing color during animation Fixed Armored Trolls texture bug and both Brown and Snow are supported now Supported Creatures are now Default ON in Menu Hentai Creatures: (They can be bought at the Trader in Riverwood. And now also can be added and removed by a toggle in the menu! For the cheats amongst you) Added Benthic Lurker Added Werebear Added Rieklings Added Ashman Added Flame Atronach Added Familiar Added Husky Added Armored Husky Added Death Hound Added Female Werewolf (*) Added Spriggan Added Spriggan Earthmother Added Armored Troll Added Dragons (Swamp, Snow) Added Frost Troll Addded Judah Added Arch Demon Added Deathhound Brute Added Fox ADDED Skeever Added Ashhoper, Chaurushunter, Wispmother, Deer, Goat, Netch and mounted Riekling Added Horker, Cow and Hagraven Added Chicken, Hare, Mammoth and Steam Centurion Fixed some bugs Nude Models: Created nude Fox and nude Arctic Fox Created nude Werebear Added Benthic Lurker (created by Cyndi) created Ashman (now alternate model for less clipping) Created Dragonpenis for all the Dragons Added Judah (created by diarawr) Added Arch Demon (from SkymoMod), Stitched together Nudemodel myslef. Couldnt get the existing Patch to play with NC, but used the textures. Added Deathhound Brute (both nude and non nude model done by Shocky.) Added Skeever (2 versions selectable in SLNC) Added nude model of Deer, Elk, Boar, Mounted Riekling and Skeletton from Bad Dog Added nude model of Goat from Vioxsis Added Horker nude model (thanks Vioxsis) Added Hagraven nude model (thanks to Vioxsis) digustingly great work! Added Steam Centurion nude mesh (thanks Bad Dog) Added alternate Nude Boar - anatomically correct (thanks Vioxsis) ------------------------------------------------------------------------ (*) Concerning female Werewolves: 1) You need to have Sexlab Werewolves installed. I use those models! If you want other Werewolf models replace the .nifs / textures but keep the mod! 2) You MUST NOT enable Werewolves in Nude Creatures! SL Werewolves takes care of itself! 3) You must load SexLabWerewolves.esp AFTER Nudecreatures.esp, NudecreaturesDB.esp and MoreNastyCritters.esp. So pretty much at the end of the loadorder! 4) Make sure you DESELCT "females use male model" in the SL Werewolf Menu. ------------------------------------------------------------------------------------------- How to install this Mod: ============== First: If you have Hentai Creatures or Nude Creatures installed, UNINSTALL them! 1) Install Sexlab 1.57+ 2) Copy contents of this .zip into your Skyrim\Data Directory overwriting everything 3) Run FNIS 5.1.1 for Users (Make Sure you have FNIS Creature Pack installed) 4) Enable Mods in your Loadorder 5) Reset Animation Reg in SL Loadorder: ======= CreatureFramework.esm Morenastycritters.espSexlabNudecreatures.esp SexlabNudecreaturesDG.esp SexlabNudecreaturesDB.esp Hentaicreatures.esp If you DONT install any other Werewolf mods dont forget to ENABLE Werewolves in SL Nude Creatures Menu. ALL OTHER SUPPORTED CREATURES ARE ENABLED BY DEFAULT! You do NOT need Hentai Creatures or Nude Creatures as they are included and expanded in this mod. Also since Version 4.0 you dont need Creature Features or Beastiality Extras as they are included, too. Also, if you have nude replacer models installed, remove them. Nude Creatures cant work correctly otherwise. Especially for Dragons there were some, including mine. Check if you have .nif files in meshes\actors\dragons\ and meshes\actors\dragons\character assets\ DISCLAIMER: =========== I know its problematic to expand on the work of others or even expand upon someone elses expansion of the work of a third modder. However some of the stuff here cant be released in any other meaningful way, at least not for someone who just wants to download/copy and have fun. If someone is offended by the stuff I put here let me know and I remove it. Its just here to give fellow players easy access to stuff thats posted all over the board, after all. CREDITS: ======== to who actually made the Mods Ashal (Sexlab) LordEscobar (Nude Creatures) Ep1cL3w1s (Creature Framework) Flyingtoaster (Hentai Creatures) Panicforever & Gone (Lurker, Werebear and Riekling Animations (AND Horse Animation)... AND Panic did the new Wolf+Dog Animations) Panic also did the newer new Dog and Wolf Animations and the corresponding Tail animations! Dayelyte (Female Werewolf and Atronach Animation and new consensual Dog/Wolf) Xandero (Spriggan Animations + second Atronach Animation + third Atronach Animation) Billyy (Skeever Animations) llabsky (Sabrecat, Hagraven, Goat, Deer, Elk, Boar, Mounted Riekling, Ashhopper, Chaurushunter and Wispmother) Anubiss (Draugr, Sabrecat) FunnyBiz (for Hagraven Animation) Leito86 (for Creature Features - now included and new Dog Animations) Gone (for Beastiality Extras - now Included) Bad Dog (nude models of Deer, Elk, Boar, Mounted Riekling, Skeletton) Vioxsis (nude model of Goat and Horker) diarawr (for JUDAH model) Shocky (for Deathhound Brute) SkyMoMod (for Arch Demon) Thanks go to: Cyndi for helping me along getting something useable out of 3DS Max gooser for helping me making this an API conforming Addon instead of a hack lapolla for pointing out that discrepancy between 1.54 and 1.57 WhiskeyS for adding Rieklings to SL DARKGRAY for putting me on the right track with the Dragons Alexkreuz for fixes on Hentai Creatures BeamerMiasma for finding/fixing some Bugs OPTIONAL DOWNLOADS: ===================== Lurkerpierced is an optional model. You can download and use to overwrite the model included in this Mod. It gives you a Lurker with piercings. It (might) have other issues, though. Your choice. FAQ ==== Q: Does this work without Dawnguard or Dragonborn A: Partially. Enable MoreNastyCritters.esp and SexlabNudeCreatures.esp if you only have the base game. Additionally enable SexlabNudeCreaturesDB.esp if you have Dragonborn. Enable SexlabNudeCreaturesDG.esp if you have Dawnguard. If you have both you can also enable HentaiCreatures.esp Q: Some dogs miss some equipment A: This Mod contains all the Models from Creature Features and Beatiality Extras in addition to some models I made. There are lots of other nude models out there. If you want them you have to install them yourself. Especially for dogs there is Horny Dogs of Skyrim for example. Q: When I use Mod Organizer I <insert problem here> A: I dont use MO. If you run into problems I can only say the Mod does work with it but MO has to be set up correctly. Aditional info from Kitsone: Consolidate your FNIS packages/folders in MO or otherwise remove and reinstall them if MO reports .hkx files overwriting within them. Additionally, at the bottom of the main installed mod list there is an "overwrite" listing that's supposed to store all the runtime files that are made/changed when you run things through MO. At some point in a version change with FNIS/MNC/MO the behavior files for the creatures are stored differently so you need to flush out the old ones by double-clicking the "overwrite" and deleting the meshes>actors folder. Rerun FNIS (from MO of course). Q: Dragons have no Stuff A: Activate Dragonpenis in the Nude Creatures Menu! Try starting a new game. Sometimes older saves dont work well with Dragons. Dragons are a bit problematic anyway. Q: Critters are doing nothing A: Activate Creature Animations in Sexlab Menu Q: What does this do? I see nothing! A: Go into the menu. Select "Hentai Creatures" and there select "Dump Spells" You will have all the Summoning Spells in your spellbook after that. Summon the critter you want and tell it to train. (Not that this is how this Mod is supposed to be used but the quickest way to "see something") Submitter dentarr Submitted 06/20/2014 Category WIP / Beta Requires SL 1.57, FNIS Creaturepack, Dawnguard, Dragonborn Special Edition Compatible
  4. Ok so simple question with a, probably complex and difficult answer. I have been wondering how to get ALL female characters with schlongs from SOS to use male positions in animations. The major problem is more like getting the list of animations expanded be just the "Lesbian" tag. I use sexlab tools and can select vaginal as the tag through it, which then has them play a "Straight (male/female) anim. However, to do this every single time an event starts is a pain. I don't want it to get rid of the lesbian anims outright, but instead it be able to allow for the male/female animations as well. I've been thinking about trying to use the animation editor included in sexlab to adjust the tags, but to do this would be a very tedious task. So i got to thinking if there was a way to use the settings in the MCMs to make all futanari characters have a "male" tag as far as animation selection is concerned. I have been able to do it before but then when i need to do a fresh save, i always forget how I achieved it. The only thing i can think of at the moment is to rebuild sexlabs strap-on database in order to get the game to treat SOS schlongs for females as a strap-on without equipping it to all actors in the animations or without it equipping calypsys strap-ons in tandem with an already equipped schlong. If i figure it out, I will post my settings here for others and future reference. Any ideas?
  5. View File SLAL - Animations by Leito Update 9/12/16 -Added several new Riekling animations Cowgirl Femdom Gangbang (Beta-ish, I couldn't get it to work in-game, maybe you can) Powerbomb Scissors Threesome 1 Threesome 2 Threesome 3 Threesome 4 -Fixed camera bob (again) for blowjob 1 and 2 animations -Temporarily disabled strapons for all 3 FFM animations Description This mod contains sex animations made my me. It contains all the animations that are found in Non-Sexlab Animations Pack and Forerunner's Leito pack and shares the same tags and names. I don't recommend having either one of these mods installed along side this mod as it'll run up your FNIS animation count and you may see duplicates in game. If you need animations from NSAP, you can find specific SLAL versions here. Animation List Consensual Non-creature Aggressive Non-creature Furniture Creatures Requirements SexLab Framework and all it's requirements More Nasty Critters and all it's requirements only if you're using the creature pack SexLab Animation Loader and all it's requirements FNIS Recommended Mods FootIK OFF Spell - Allows the feet to animate they way they're meant to when playing an animation, otherwise they will clip. Installation Uninstall Non-Sexlab Animations Pack, Forerunner's Leito Animation Pack and older versions of my SLAL pack if you have them. Install my mod and pick whichever modules you want from the popup. Click 'yes' to overwrite everything. Run FNIS. Check and make sure SLAL_AnimationsByLeito.esp is loaded after SLAnimLoader.esp in your load order. In the MCM, go into Sexlab's menu and reset the animation registry. Afterwards, you can go into the SL Animation Loader menu and enable my animations via the appropriate tabs. If you're using the creature pack, you may need to refresh the Creature Framework mod (included in More Nasty Critters) in it's MCM menu. Known Issues Some animations have issues that I can't/haven't had time to resolve and includes the following: Lesbian Double Dildo 1 - Issues with dildo placement due to current limitations of SLAL Lesbian Double Dildo 2 - Issues with dildo placement due to current limitations of SLAL FFM 1 - Temporarily disabled strapon FFM 2 - Temporarily disabled strapon FFM 3 - Temporarily disabled strapon Riekling Gangbang - May or may not work (SLAL issue?) Resources Animations By Leito Credits Leito - mod maker, animator Ashal - Sexlab Framework orxx - Sexlab Animation Loader rydin - SL Animation Loader Tutorial and Non-Sexlab Animations Pack forerunner414 - Leito Animations Pack dentarr - More Nasty Critters fore - FNIS pornphile - character rig Zaz and Xaz - bondage furniture mod makers and the community in general Bethesda others that I can't think of right now Submitter Leito86 Submitted 01/23/2016 Category Framework & Resources Requires SexLab Framework, More Nasty Critters, Sexlab Animation Loader, FNIS Special Edition Compatible
  6. View File This is a lightweight mod that allows the player to engage in prostitution and surrender to hostile NPCs. Both events blend seamlessly into the game and don't require additional configuration or toggles. Prostitution is a random forcegreet-event that will trigger periodically whenever the player is in a non-hostile location (like cities, towns or inns). The respective NPC will also check for nearby observers and ask you to search for a quiet place. Surrender on the other hand will be triggered either by spell or whenever the player is about to die. Once the player has submitted to a hostile NPC, the game will play a small scene and than teleport you to a random city or town. Requirement SexLab Light SE Future Plans Remove items from the inventory when surrendered Enslave the player character, instead of teleporting to a "friendly" location Calculate prostitution reward and chance based on player attributes, such as speechcraft for instance Randomized dialog for the forcegreet FadeOut / FadeIn effects for better looking scenes succubus STD Exhaustion for NPCs Submitter DoomSequirrel Submitted 10/24/2017 Category Adult Mods Requires SexLab Light SE Regular Edition Compatible  
  7. View File Most Recent Changes 01SEP14 1133 Fixed - Typo in the _SLSubmitBountyEnd script where the 4th Bounty Slot was being assigned to the 1st Execute slot. All 5 Bounty turn ins should be properly executed now. 27AUG14 2222 Fixed - Added a check to prevent the "cower" effect from happening during sex scenes from the recent Calm effect update. After the current scene is over, the cowering will begin again. 24AUG14 2215 Updated - The Calm effect works differently now. After you beat down a victim in combat, the Calm effect will no longer be removed if they see you fighting others. (It will still be removed if you attack them directly). Added - Additionally, if you have raped and/or robbed them, thus giving them the "Victim" faction, they will now cower any time they see you, and stop cowering once they no longer see you. Reminder - The Calm effect only lasts for 1 hour. Additionally, it is a Magic Effect, which means it is auto removed if/when you change areas, due to how Skyrim works. That means a bandit that you leave outside may be passive when you go into their hideout, but they will probably be agro when you come back out, for instance. Added - 4 new Bounty Alias slots, allowing you to capture and turn in up to 5 Bounties simultaneously. 28JUN14 0825 Fixed - Made change to "Post Coital Bliss" code. Should now properly reward only 1 rank increase for all scenarios. Updated - Changed it so a failed seduction attempt's -15% penalty will bypass the 10% minimum chance. Like married/engaged and guards, this could actually lower the chance to < 0 for new characters, requiring you to increase your character's chances through the various means to have another shot with that particular NPC. 22JUN14 0049 Added - Option to disable the player from being raped if they surrender. This allows a death-less alternative to simply reloading upon losing, including being robbed of gear, but without the player being raped. 08MAY14 2323 Updated - After the Player Surrender scene is finished, the player will only be fully stripped if the "Steal Gear" option is turned on. Otherwise, they will now remain in whatever state they selected in the Framework MCM for victim stripping. Updated - After the Player Surrender scene is finished, immediately before they are bound, the hostile sentient actor that is designated to "Steal" the player's gear and/or gold will now move to stand directly in front of the player for a moment. This is to help in a large group scenario so the player has an idea of which actor has their stuff. 03MAY14 2242 Updated - Player Surrender will now utilize the Framework's stripping setting instead of just being fully stripped. Updated - Moved the Player Robbed action to when they are bound at the end of the Player Surrender. The actor that will be considered the target for the player's gold (and gear) will be the first of the last two to take a turn. Updated - Ashal added an API command in 1.55 to facilitate this scene, disallowing the player to redress from whatever state they were in at the end of each assault. This is why I had originally had the theft occur first. Updated - Due to this new API command, the mod requirement section has been updated to reflect the 1.55 Framework. 29APR14 2127 Framework 1.54 had deprecated some of the scripts I referenced. Updated Submit to reference the current Framework scripts. This largely affected checks for Sentient and Non-Sentient creatures. Removed 'Combat' checks for player surrender. Given both Submit's built in scene abort (Push the hotkey during sex) as well as the Framework's own abort hotkey, there is no real concern for getting stuck in a sex scene while getting attacked. Additionally, added a Global state to ignore invalid target checks after the player had already surrendered and been taken at least once per scenario. This Global is reset after everything is over and you escape. This above should resolve the erroneous "You are still in combat!" messages. That message has been changed to "Your opponent doesn't accept your surrender!", which should now only play if you try to surrender and there are NO valid targets and your character hadn't been assaulted yet. Removed the 'Sexual Preference' check on the second person if you are trying to initiate a threesome to make the process easier. The check is still valid on the first person you try to seduce per scenario. Due to development using the Framework 5.4, the mod requirements section has been updated. 29MAR14 0932 Added custom voice overs for Vex using existing resources for purposes of the speechcraft related portions of the mod. Due to how laborious this process ended up being, I doubt I will attempt this for any other NPC's. 11FEB14 2301 Added a "Female Role" speech option to the consensual 3-ways so the player will default to the "center" position in the Devil's 3-way and one of the 'female' roles in the Tricycle animations. The first option is the standard "male" choice, the second option is the "female" choice. Added this small update to the Serana plugin as well. 09FEB14 1850 Added support for Serana and her custom voice set. This plugin in 100% optional. In order to use it, you must download http://www.loverslab.com/topic/26307-shared-serana-dialogue-modders-resource/ along with the Sexlab Submit Serana plugin. Also requires Dawnguard DLC. Removed the Global check for active followers in case follower mods are resetting the Global to allow for multiple followers to be added. Only making a Teammate >= 1 check now. 20JAN14 1740 Updated - Auto-Disabling the Death-Proofing during a Brawl, Auto-Re-enabling after combat ends. Updated - Revision of the Player Surrender, allowing it to Calm ANY hostile within the cloak's radius, even things you normally can't surrender to. If there are no valid targets after a few seconds, the Calm effect is removed from everything within the initial radius. If there are valid targets, then invalid targets remain calm while the valid ones do their thing. Updated - Allowing the 'Valid Target' radius to be settable from 25-2000 without Line of Sight, in 25 unit increments, with the default at 500. (500 *should* be roughly equal to ~24'). Valid targets with LOS use the default upper range of 2000, which *should* be roughly equal to ~96'. Fixed - Should no longer engage in "solo air humping". 11JAN14 2048 Updated - Added SetInvulnerable() flag temporarily in the OnEnterBleedout() section, in the event that a low HP character is getting one shot by something that hits multiple times. This was tested against a fast attacking Sabrecat after using player.setav health 1, so every attack was a one shot, and it allowed the death proofing restore to function, even with multiple hits. Updated - Increased the delay between the death proofing check for valid targets before it moves on to the "Wounds are mortal..." section from 2 to 5sec to account for possible script lag on people that might be running a lot of script heavy mods and/or have a lot of papyrus errors/warning bogging their system down. If 5 seconds isn't enough times, you might have more serious underlying issues. Updated - Relabeled the MCM option 'Can Be Randomly Assaulted While Bound' to 'Multiple Assaults Active'. In addition to the current effect, during player surrender it also controls whether or not it checks for more valid targets after the first round of assaults finish. 10JAN14 2312 Added - MCM Option to disable Player Attacks. This turns off the Shout, Grapple, and Ambush attacks. If the Manual Surrender is on while this is off, you will surrender in combat even if your weapon is out. Deleted - MCM Option to disarm the weapon from NPC victims after a Shout is used. It never really made sense, and could potentially get confused if you hit more than one target with the Shout. The disarm is still active in the Grapple and the Ambush, since both of those are close quarter attacks. Updated - Removed the "Ignores Combat" flag from the AI Package that is applied to the valid targets when the player surrenders. This flag was potentially making NPCs just stand there if the AI Package got left on for some reason. Updated - Auto trigger the spell that removes the Calm effect from nearby enemies if you attempt to surrender and get the message "You are still in combat". I suspect some of the times the player tried to surrender and the NPCs would just go passive and walk off was the player was still considered in combat, but there might not have been any obvious signs of this previously. 09JAN14 2215 Added - MCM Option to set the Repeat Rate for when it checks if you get assaulted while bound. Settings are 5, 10, 15s, default is 15s. Added - MCM Option to set the Surrender Target Select Radius. Settings are 250, 500, 750, 1000 units, default is 500. Fixed - Capped the increasing chance to be assaulted while bound at 100%. Updated - Mentioned using the hotkey to free yourself in the MCM mouse over descriptions where applicable. Updated - Made the checks to see if the player was bound see if the cuffs were equipped and not just in the inventory. Updated - Made the cuffs part of the NPC outfit, making it more likely they would be automatically equipped due to how outfits work. Updated - Modified the checks to valid targets to make bounties. Civilians should again be properly excluded. Only Hostile, Stormcloaks, & Imperials should be valid targets. Updated - Added a message in the event the player is still in combat if they surrender, due to an opponent being outside of the range of the pulse or an invalid target. Updated - Other crap I forgot. Basic Mod Description The original concept of this mod is to allow your character to engage in combat with an opponent (Random bandits, necromancers, etc), beat them down, and then have the option to initiate the "aggressive sex" animations on them as opposed to just killing them. Since its conception, the mod has grown in scope to the point that the original description doesn't cover everything, so I will simply list the main features: Force weakened NPCs to submit during combat, allowing the player to then rape and/or rob them. Use stealth to ambush sleeping or unaware NPCs, allowing the player to then rape and/or rob them. Bounty turn ins, allowing the player to turn in hostile NPCs to guards for a gold reward, as opposed to just leaving them standing around. Make it possible for the player to surrender to hostile NPCs, either manually or automatically, which will cause them to be raped and robbed. Speechcraft options to Seduce, Bribe non-hostile NPCs, allowing the player to engage in a variety of consensual sex acts with them. Speechcraft option to Coerce non-hostile NPCs, allowing the player to then rape and/or rob them. Non-rape option to allow all of the overall functions to work (i.e. no rape, just robbing). Any consensual sex will still be left in. Requirements for Sexlab Submit SexLab 1.55 (Or more recent) SkyUI 4.1 (Or more recent) SKSE 1.7.0 (Or more recent) Requirements for Sexlab Submit Serana SexLab 1.34 (Or more recent) SkyUI 4.1 (Or more recent) SKSE 1.6.16 (Or more recent) Dawnguard http://www.loverslab.com/topic/26307-shared-serana-dialogue-modders-resource/ Sexlab Submit 09FEB14 1850 (Or more recent) Submit Shout Hotkey This feature was added on 07JUN13, and replaced the previous method of dropping combat via modified Bleedout/Flee dialog scripts. It functions as such: Submit Grapple Hotkey This feature was added on 10JUL13, and is simply an alternate, and slightly more difficult, method of getting an NPC to submit during combat: Submit Ambush Hotkey This feature was added on 27JUN13, but the original version was completely thrown away and redone from scratch. The new version was released on 06JUL13. It functions as such: Follower Support This feature was added on 15JUN13, and was made possible in large part to studying Ashal's SexLab Framework demo 'Matchmaker' and I repurposed parts of it for this feature. It functions as such: Player Surrender This feature was added on 10JUL13 due to popular demand. It functions as such: Improved Speechcraft Support This feature was added on 26JUL13 and was aimed at helping to make Sexlab Submit a "One-Stop-Shopping" mod. While the mod already had various non-consensual situations, this feature adds several consensual scenarios as well. It functions as such: Hostile NPC Bounty Turn In This feature was added on 02AUG13 and was just another addition to help make Sexlab Submit a "One-Stop-Shopping" mod, giving the player an option to do something with the hostile NPC's that they finish with other than just killing them or leaving them to wander aimlessly. It functions as such: Installation You just unpack the .7z file into your data folder, enable the mod like normal. It is recommended that it is placed higher in the load order, shortly after SkyUI. Un-Installation If you are using the Death-Proofing feature of the mod, make sure you turn it *OFF* via the MCM menu before removing the mod. Failure to do so will result in the player being left in a Protected state. Beyond that, it should be a simple matter of deleting the .ESP and .BSA files. Upgrading From Past Versions If you have a version earlier than 'SexLab Submit 26MAY13 0100' then you have one from when I wasn't packaging everything into a .BSA file to make things easier for you. *** IT IS CRITICAL THAT YOU MANUALLY DELETE THE LOOSE SCRIPTS *** The reason is that loose scripts override scripts found inside .BSA files. Those loose scripts are old and are likely either 1) No longer used, in the case of all of the BleedOut and Flee scripts, or worse 2) Don't have the current working scripts and will do things like break the MCM functionality of the new Submit Shout feature. There are only about ~30 or so, and they all begin with '_SLSubmit', so they should be grouped together nicely. They should be in your Data/Scripts and Data/Scripts/Source folder. Known Conflicts With the re-agro issue finally addressed, there *should* be no major conflicts with other mods, SexLab based or otherwise. 100% of the files are custom and I removed all default Skyrim files I edited in past versions. Known Quirks Mod Status Finished. I have no new features currently planned. I will update with bug fixes and tweaks as necessary. Credits Ashal: both for making the SexLab Framework and for answering my questions along the way. Also, his Matchmaker demo was borrowed liberally from in order to add the follower support feature! Redneck2k: Providing base code to implement optional Arousal support without making a hard reference to it. TheDudeGuy: His Serana dialog modder's resource for the Serana Plugin. (http://www.loverslab.com/topic/26307-shared-serana-dialogue-modders-resource/) Spaceman: For his Romance mod, which gave me the idea for this one. CG!: German translation for the MCM menu. Monababii: Spanish translation for the MCM menu. RockMic: Italian translation for the MCM menu. (http://www.loverslab.com/files/download/208-italian-translations/) Aravis7: French translation for the MCM menu. id8888: Chinese translation for the MCM menu. Dual Wield Parry: For insight how to add a hotkey that can perform an action. Mercy Mod: For insight how to use a Papyrus Fragment to force an NPC to drop combat to make the idea work. Permissions I give full permission to use anything in here if anyone finds it helpful in their own work, which is why I released the script sources in the .BSA file. All I ask is credit being given if that happens, just as I have given credit to all of the mods that have influenced me in the creation of my mod. At any rate, feel free to enjoy, and go smack some naughty bandit lady down and sully her right and proper like! Submitter dkatryl Submitted 07/26/2013 Category Combat Sex Requires Sexlab Framework, SKSE, SkyUI Special Edition Compatible
  8. View File Due to numerous quest changes a CLEAN INSTALL OF THE SGS MOD FOR 1.4.0b IS REQUIRED. To make things simple: -If Applicable, Uninstall Suspicious Gold Starter old version (less than 1.4.0) through your mod manager -Install Suspicious Gold Starter latest version through your mod manager -Play a new character or duplicate an existing save that has never interacted with the mod. Thanks First and Foremost Big Thanks to everyone so far who has contributed in the thread as well as downloading, reporting errors, helping me out as I make the mod. I've had a great time making this as a solid little mod to build some fun gameplay on top of and I've learnt a lot with the CK thanks to the wonderfully patient folks on this forum, you all know who you are. Thanks again. (im terrified of thanking by name in case I forget one person and they hate me forever) Quest Details This is a short questchain that introduces several new NPCs that the player can interact with. It makes heavy usage of DD functionality. A little Sexlab thrown in for flavour. Starting with the theft of a Suspicious Gold coin traverse the labyrinth and play through a quest to free yourself from a curse placed on you. One additional quest will appear 24 hours after being in Rainas Chastity Belt. Complete the next quest for a reward, new dialogue options and the privilege of entering Rainas Manor. Follow up quests have hopefully interesting rewards. After completing this Quest until you are freed from chastity (50 gold ingots) you may ask Raina to replace your current plugs for more beneficial ones. - NEW PLUGS WILL BE CREATED IF THE CURRENT THREE ARE NOT EXTENSIVE ENOUGH - Give feedback in the thread if you please with the effects you would like. Preferably with 'some' identifiable downsides. I can't promise I'll give exactly the suggestion but I'll add it if it fills a hole! (heh) Keyholding and "bondage game" services are provided by Raina with the conclusion of the main questline, where the rewards are the perk implemented belt to unlock any lock, and your choice of combat enhancing plugs for Warrior/Mage/Rogue archetypes. Quest walkthrough in the spoilers below. Post quest content in the spoilers below: Bugs Currently Known Bugs (v1.4.0a) Sexlab may be a little slow for Vilkas and Maven. Help I've found a bug that isn't listed! I'm Stuck! Post it in the thread. Give as much detail as you can, don't worry if there isn't much detail to go on, but there’s a better chance I can fix something or help you the more information I have. If a device is stuck search the console *help "keywand" * should return a key that will enable you to remove any items that are stuck (but please report any items stuck on) The growing list of Experienced Problems playing mod (v1.3.01) Raina has no dialogue/Freezes during the scene - Make sure you have Fuz Ro Doh installed Raina left the cell - She has a schedule to sleep in the manor you cannot access until you have a stronger relationship with her. Rest until morning and she should come back! Submitter donotbugme Submitted 02/23/2016 Category Sexual Content Requires Fuz'Ro'Doh, Sexlab SexlabAroused Redux, DDa, DDi, DDe, ZazAnimationPack Special Edition Compatible
  9. View File A remake of the textures currently included in SexLab, They are made from real photos so if you are a stickler for authenticity you can take "cumfort" in knowing that cum has at least at some point or another behaved in this way, well, pattern wise at least. Att. If you are having issues with the face textures not working in SlaveTats check out this post by Schemendrick Comes in two versions: v1.0 - Icecream Edition. As coined by Dagren v1.2+ - Real Edition. Things to keep in mind: MUST READ! (Apply mostly to v1.0) Since they were made on a formula for personal use results may vary depending your setup, some minor tweaks have been made to make them a bit more universal but these are minor, as a result they may be hard to see or look dark/grey under certain light conditions particular on very pale-skinned characters, this is not a glitch, I tried to strike a balance between real and cartoon so that they would not look out of place in the world of Skyrim, the benefit of this is that they won't stand out/glow in the dark as much. YOU HAVE BEEN WARNED. Requirements: SexLab Framework v1.61 or newer. SlaveTats (Optional) Installation: Mod-managers: Install like you would any other mod. Mod-organizer is of cause recommended. Manual: Dibella save you. Backup your current SexLab textures found in :data\textures\sexlab Drop the folder into your data folder and click "YES" to overwrite. Info to modders and tweakers: If you decide that they are too subtle for your taste/setup, they are easy to adjust, simply brighten them up a bit, I would not recommend touching the alpha channel unless you know what you're doing. And remember to keep back-ups. Version 1.2 is not tweaking friendly. Optional Facials: See Screenshots Found in the optional folder. Remember these are designed for the face only and as a result will look extreme/bad on the body. You will have to manually rename and replace with the main textures; Example: rename Facial1 > Oral1 and move it into the main folder, remember to keep backups. SlaveTats version: Works like any other pack for SlaveTats, I recommend only picking one layer as one style contains all of the patterns found in the one before it, Again depending on your setup they may look dark or grey, so I highly suggest tweaking the colour in Racemenu to best suit your game. Problems & Support: The textures were made using a CBBE UV-map as a guide and I honestly have no idea how they look on UNP-based bodies. I doubt it will be a problem but if things go completely bananas I could be encouraged to make a UNP version. Full disclaimer I know only basics about 3D modelling/painting and next to nothing about the fine details of it, I rely mostly on 2D experience and trial and error to get things working so the support I can offer outside of that is somewhat limited. Future plans: A "real" version more in line with the facials. - Done 100% Dedicated face textures (not currently supported by SexLab) for screen archery. - Done 100% Possible full on dipped like a candle bukkake texture as an optional replacer for the full 2nd layer. In Progress 20% Possible port to Slave Tats. - Done 100% More extreme bukkake full 2nd layer. - On Hold 50% Q&A: Q: Why is there not more/bigger patches on the face? A: Because Sexlab uses the same textures for both the body and the face, so making one texture that looks optimal size-wise for both is next to impossible. Q: Will you release the assets used to make these? A: Unlikely, copyright and in some cases privacy issues would come into play, two headaches I don't want, I have enough of those already. Q: Are any of those assets your own "contributions"? A: Let's leave that one a mystery, more fun to keep your guessing, well for me at least. Q: Why such a long description of a simple texture replacer? A: I don't know, maybe I'm just completely mad. Permissions: You are free to use and or include the textures anywhere you like, no need to ask, but link and credit are of course appreciated. Same with any tweaks you make. Credits: Ashal - Sexlab and LoversLab which btw you can support via patreon - hint hint wink wink. murfk - SlaveTats Jessica(my GF) - For taking it in good spirit when told that all of those cumshot pictures were indeed for research. Submitter Vacaliga Submitted 06/13/2016 Category Sex Effects Requires SexLab Framework 1.61+. Slavetats (optional) Special Edition Compatible  
  10. Animations Here READ FULL ENTRY FOR GIFS Cowgirl Cowgirl 2 Doggy Doggy 2 Foot Fetish 1 Foot Fetish 2 Foot Fetish 3 Lotus Missionary 1 Missionary 2 Missionary 3 Reverse Cowgirl Spooning Standing Standing 2 Throne Cowgirl Throne Doggy Throne Missionary Unicorn
  11. View File Mod Name: Angeli's Devious Expansion Version: 1.40 Author: Angeli, xiaomiza Description: First, one of my friend asked me for a rubbersuit replace for Trapped in Rubber, but I also added some other items like plugs, cuffs... So, my friend said why not to creat a standalone Devious Devices Expansion. Required Mods: 1.SexLab Framnetwork 1.59c 2.SexLab Aroused RE V16 3.ZaZAnimationPack 6.0+ 4.Devious Devices - Assets 2.9.0 5.Devious Devices - Integration 2.9.1 6.Devious Devices - Expansion 1.2.1 7.HDT HighHeel 0.5Alpha 8.CBBE HDT Body 9.XP32 Maximum Skeleton Extended 2.6+ 10.HDT - SMP(Option,if you want the InflatorPlugs' physical effects) Recommended Mods: Trapped in Rubber Features: This mod is a Devious Devices Expansion, and all the items add has DD effects. Enjoy! 1.Rubber Suits: Two kind of rubberSuit(13 colours) A new collar(13 colours) A new balletBoots(13 colours) A new ponyBoots(13 colours) A new rubbergloves(13 colours) A new rubbercollar(13 colours) A new rubberblind(13 colours) A new rubbergag(13 colours) some new Amazing Plugs(could move automatically) 2.Angeli Ratax Armor: it's Light Armor, included Helmet(Hiden), Armor, Gloves, HighHeels Boots,Collar and cuffs,a set of plugs. and they can be tempered and Enchanted. 3.Option - Trapped in Rubber Replace: Option, replace the 13 colours rubbersuits to Trapped in Rubber 0.52. How to get them: Read the Book《Devious Devices: Chastity Belts》,then you can craft them on forge. Chinese Version link: http://www.star01.net/post/164005 Future Plan: Add more amazing DD items to this MOD. CREDITS: Angeli, who made the Amazing Meshes and Texture xiaomiza,who write all scripts Ashal, the author of SexLab Framnetwork Zadil and Min for creating Devious Devices. greyspammer, the author of Trapped in Rubber Permission: You do not allowed to repack, or repost any parts of this MOD without my permission. Otherwise do what ever you want in you ower PC. Submitter Angeli Submitted 07/25/2015 Category Framework & Resources Requires Special Edition Compatible  
  12. View File Devious Captures is an addon to Sexlab Defeat and Devious Devices that builds an immersive bridge between the two by allowing enemies to equip various devices on the player after defeat. The devious outlaws of skyrim may decide that robbing their victim isn't enough and may just have an appropriate means of making things even more inconvenient on hand... In order to receive devices after defeat player must be robbed! Devices will be equipped one at a time during the robbery scene. They will not be equipped unless the scene is triggered which should (I hope!) prevent animals and other invalid actors from being more devious than they should be. If you'd like Devious Captures to trigger often make sure to increase the chances of robbery! Since version 2.5 there is also another way of getting into devices upon defeat! MCM includes an option to enable Assault Events. Assault Events trigger during Defeat rapes and don't require robbery! Assault Events will only equip one device at a time but it's possible to trigger them more than once per encounter if your character found herself surrounded by many lustful enemies! Update notice! If you're upgrading to version 2.0b+ from an earlier version please use MCM menu to uninstall the previous version first before installing the new version! If upgrading from 2.0b+ to later versions simply overwriting the files and then using "Update" function in MCM should be enough. A new version of Defeat just came out! Is Captures still compatible? Yes. Goubo and I collaborated to ensure forward compatibility for the foreseeable future. Unless announced otherwise, assume that it works with the newest version of Defeat. On the 0.01% off-chance that it isn't and you can confirm it in game, please let me know. Recommendations: ----------------------------------- Deviously Cursed Loot by Kimy: My mod has its own inbuilt way of obtaining keys to help you get out of the devices it puts on you but it's not the most exciting way. But Kimy's mod can be used to find keys as random loots on dead bodies and containers all over skyrim! Or to get into even more trouble if your little sticky fingers trigger a devious trap! Devious Devices Expansion by Coopervane: Installing it will add lots of variety to the devices you may get yourself locked into! If you have to walk around covered in straps why not turn them into a fashion statement? ^^ Deviously Helpless by Srende: It synergises with Captures so well by adding more spice and gameplay options for the unlucky adventurer who keeps getting covered in restraints! Your assailants and all kinds of opportunists around Skyrim love when a wrapped up gift stumbles into their lairs! n_~ Devious Devices Equip by Inte: Adds lots and lots of new patterns and colours to the pool of available devices! Captured Dreams Shop by Veladarius: Adds a few more types of devices to the pool, further increasing variety! Known bugs and issues: ----------------------------------- Timing can be a little off depending on how many script intensive mods you have running, sometimes a few seconds can pass before the mod kicks in and it may not look very natural I take no responsibility for the devices registered by other mods. If someone's devices do not follow the established rules, they will cause issues. If you're a modder, make sure that the devices you want to register as generic use ONLY Integration scripts and slot conventions. There is a Framework-side issue with generic Mittens not spawning. As such the Mittens slider doesn't do anything, you will get regular gloves instead. Installation (Manual, MO or NMM installation is recommended instead): ----------------------------------- Extract the archive Copy the contents of the archive in your Skyrim Data folder Open the Skyrim launcher and check the mslDeviousCaptures.esp in the Data Files section Uninstall (IMPORTANT! Do not skip the first step!): ----------------------------------- Go the Devious Captures MCM menu in game and choose the "Uninstall" function Uncheck the esp plugin Delete all files that came with the mod Requirements: ----------------------------------- Latest version of Sexlab Defeat (at minimum 5.3.2) Latest version of Devious Devices Integration (at minimum 3.3b) Latest version of Devious Devices Expansion (at minimum 2.0c) All requirements of the above mods Latest version SkyUI (at minimum 5.0) Latest version of SKSE (recommended at least 1.7.2!) Credits: ----------------------------------- Princessity/Ms Leeches Goubo for SexLab Defeat! Zadil, Min and all others who create and develop Devious Devices and expansions for it! Especially Srende who was happy to accommodate my requests and extend the DD API with functions I needed! redneck2x for making Lovers Victim which helped me understand how SexLab hooks work! Ashal for SexLab Framework without which none of this would be possible! Bethesda for making the most addictive games and modding tools ever! Submitter Princessity Submitted 02/27/2014 Category Other Requires Devious Devices Integration, Sexlab Defeat, SkyUI, SKSE Special Edition Compatible
  13. I have More Nasty Critters, I have Skyrim Immersive Creatures, I have SIC Bad Dog patch [nice work btw!]. Afterwards I installed Beast HDT, I am aware it contains several adjust [i believe they are] ".nif" files that overwrite MNCv10 creatures, such as the Chaurus. I tested above and below in my load order.. but the Chaurus Penis is purple. It wasn't always that way.... *wind blows* Now... seems the texture cannot display properly? Check the file path, the BS_Shader and texture set. I believe the culprit might actually be RLO! lol! Is the Chaurus member special? I will wake up and reply in the AM, Skyrim-away!
  14. DOWNLOAD LOCATION, http://www.loverslab.com/files/file/1601-scoclb-skyrim-cum-on-clothes-layered-bukkake-sexlab-edition-updated-07-aug-2017/ I call this Image, 'The Two' . . . . . . (Psssst... That girl behind me is a dirty dirty girl!!!) ----- 26/10/2015 UPDATE: User BitWolfy has updated my mod for v1.6 sexlab (Cheers Bitwolfy) please download the 2.2 version and overwrite the esp with the newly added esp from bitwolfy Previous Updates NOTE: Please reset Sexlab to use this mod, or Start a New Game!!!. (MCM --> Sexlab --> Install Menu --> Reset) ENB Recommended Mod! ... this MOD has been designed with ENB in mind! Please see Screenshot Comparisons of ENB ON/OFF ------------------------------------------------------------------------------------------------------------------------------------------------------- We have the First SEXLAB Bukkake mod. Why did I make this mod? Because I like the Cum on Clothes Look more then only nudes! & Bukkake is Cool! My New Textures came out pretty good!!! Please try Xuniana's Alternative Textures for my MOD I Recommend using ENB for this mod.. The textures will look so much better with ENB. (TOP Images = ENB On) ENB ON ---- DAY ------------------------- Dusk ------------------------- Night ENB OFF I have a ENB Performance guide for a few extra FPS... Click here. A New Screenie... I like the Cum on Clothes Look more then only nudes! More Screenies What is this MOD? In Sexlab or any adult themed Mods, I noticed that cumshots are not ever on the armor, I disliked that, maybe a personal thing... I dunno, but I feel armor needs the same treatment, just like real bukkake.. it's not always on skin! I noticed that Oblivion's Lovers with PK did have cum on the clothes.. I have created 4 Spells to allow a 4 leveled cum effect so you can shoot your target to cover them or yourself!!!! hahaha The Bukkake Multi Leveled Cum spells were created by me. I have built up my own textures entirely, I Hope to improve the Textures over time. Install Changes for 1.3+ Ok, Major difference! And remember to enable the ESM.. The older versions of ScocLB was a esp. Now it's a ESM master so the sexlabscoclb.esp can use it.... LOAD Order, IMPORTANT *** Please make the ESM last of all your ESM's (scoclb.esm) and my ESP (sexlabscoclb.esp) last of all your ESP's Upgrading, If upgrading from v1.x ***Please delete previous ESP from v1.0-v1.2, as it's now a ESM!!! MASTER!*** All I have done is swapped sexlab's cum spell to use my spells and allows bukkake on a sex You can still find the Books in the bridge area.. How to use my MOD. ----- Option 1. Does not require SEXLAB!!! (Can use this as point and shoot style) This option doesn't actually require the SEXLABscoclb.esp file. You need to Learn the spell, by picking up a book in the riverwood area. Please cross the bride from riverwood and just before the bridge ends, on the left are 4 books... Below the street signs for directions. Read the books to learn my 4 spells, 1. Long Self (Leveled Cum on self Effects last longer) 2. Short Self (Leveled Cum on self Effects last a short time) 3. Long Target (Leveled Cum on a Target Effects last longer) 4. Short Target (Leveled Cum on a Target Effects a short time) ----- Option 2. Requires SEXLAB (and the extra SEXLABscoclb.esp file to be enabled) 1. You don't need to learn any spells or anything for this to work 2. You simply do the naughty deed and if the deed is done within a specific time (Within Minutes! don't leave it too long.) the effect increases to the next level texture. 3. I recommend the SEXLAB mod which allows random NPC sex. or the Mod which allows Target sex. 4. It is advised to start a new game or at the very least use mcm to reset sexlab To Uninstall, Please Let me know of your thoughts.. the good the bad & the ugly..
  15. View File Informationen ____________________ Weitere Übersetzungen von Svorge findest du: HIER Weitere Übersetzungen von Svorge für SKYRIM findest du: HIER Weitere Übersetzungen von mir für Loverslab fndest du: HIER Bitte vergiss nicht die Übersetzung zu bewerten und ein Kommentar zu schreiben! Solltest du eine Frage haben, scheue dich nicht sie in die Kommentare zu schreiben. Danke und viel Spaß beim Modden Installation ____________________ 1. Original-Mod herunterladen und installieren: HIER 2. Wenn der Mod zusätzlich noch andere Mods benötigt, müssen diese auch installiert werden. Die Informationen dazu stehen auf der Original-Mod Seite. Für gewöhnlich gibt es dort einen Bereich: Requirements. 3. Meine Übersetzung herunterladen und installieren. Dafür gibt es zwei Möglichkeiten: Du kannst oben rechts auf den Link DOWNLOAD (NMM) klicken oder die Datei über DOWNLOAD (MANUAL) manuell herunterladen. Lädst du sie manuell herunter musst du sie noch per Drag&Drop in deinen Mod-Manager ziehen und aktivieren. Solltest du Probleme mit der Installation oder Bedienung der Internetseite haben, gibt es hier ein tolles Tutorial auf Youtube: Tipp: Ich empfehle nach der Installation LOOT drüber laufen zu lassen, um die Ladereihenfolge zu optimieren. Kontakt ____________________ Ich: Loverslab Svorge: Steam Nexus Forum Credits ____________________ Vielen Dank an Svorge für die Hilfe und das Design Vielen Dank an den Orginal-Mod Autor für diesen großartigen Mod! Vergiss nicht auch ihm ein ENDORSEMENT zu geben! Vielen Dank an mcguffin für die Bereitstellung des Übersetzungstools: sseTranslator Vielen Dank an das Team von nexusmods.com Vielen Dank an das Team von Bethesda Submitter T4y Submitted 12/28/2016 Category Combat Sex Requires SexLab Defeat Special Edition Compatible
  16. I've installed all of the required mods enabled creature animations etc, but when I summon a creature and select train, nothing happens I'm used the animation program to install the animations but nothing happens, they just stare at me. and I don't know whats wrong or why its not working. They have junk but no animations or sounds.
  17. Hello everyone, I have been wondering if there's some kind of mod that adds dialogue during the sexual intercourse in the Sexlab framework, all I could find on the forums are the ones that serve as a way to start the scenes, but not the ones that shows during the sex animations. I remember that in Oblivion lovers mod there was an option to add them, that even changed depending on the race, fame, sex, etc of the characters involved in the scenes. Is there anything like that in Skyrim or there's some kind of limitation with the game itself?
  18. Using sexlab privacy, I've had the issue of being thrown into one of those tents with a bedroll. The tiny little tents that block vision, clip theough your character and animations, and when the event is over, locks you in place unless you TCL. So my request is to either remove and replace all forms of that tent, a patch for privacy/sexlab to disregard/block any entry for that type of tent or a standard mesh replacer that makes the somehow fixes the problem, much like the noble bed replacer mesh. It's most problematic when aroused creatures uses a rape scene on the player, my settings are I only get to choose privacy when not raped. It's even more problematic when it's a creature that possibly couldn't fit into one, ie horses. Very troublesome near civil war camps and some bandit camps.
  19. I have recently installed Sanguinw's Debauchery plus (and all of its supporting mods) and am suffering from Skyrim "not responding upon enslavement. It displays the message that I surrendered, and that I have joined such and such faction, but it then stops responding at that point. Papyrus log is attached. I have confirmed all supporting mods for SD+. PapyrusUtilDev.log
  20. Recently, I decided to install a few Sexlab mods but when loading up a save it crashed my game, so I uninstalled them one at a time with the last on I uninstalled being Sexlab. Every single mod I ended up uninstalling ended up in a CTD but as soon as I uninstalled the Sexlab framework, it was fine. So can anyone help with this? This is my load order 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Legendary Edition Patch.esp 6 6 Schlongs of Skyrim - Core.esm 7 7 Paradise_City_RESOURCES.esm 8 8 hdtHighHeel.esm 9 9 Lanterns Of Skyrim - All In One - Main.esm 10 a SkyTEST-RealisticAnimals&Predators.esm 11 b ClimatesOfTamriel.esm 12 c notice board.esp 13 d RSkyrimChildren.esm 14 e OSA.esm 15 f SkyUI.esp 16 10 RaceMenu.esp 17 11 RaceMenuPlugin.esp 18 12 FNIS.esp 19 13 RaceMenuMorphsCBBE.esp 20 14 dD - Realistic Ragdoll Force - Realistic.esp 21 15 dD - Enhanced Blood Main.esp 22 16 dD-Dragonborn-Dawnguard-EBT Patch.esp 23 17 dD-Reduced Wound Size.esp 24 18 IcePenguinWorldMap.esp 25 19 The Dance of Death - Ultimate Edition.esp 26 1a EnhancedLightsandFX.esp 27 1b SkyrimWeightImprovement.esp 28 1c Wintermyst - Enchantments of Skyrim.esp 29 1d ELFX - Exteriors.esp 30 1e ELFX - NoHjerim.esp 31 1f ELFX - NoBreezehome.esp 32 20 GQJ_DG_vampireamuletfix.esp 33 21 SOS - Smurf Average Addon.esp 34 22 XPMSE.esp 35 23 SOSRaceMenu.esp 36 24 JKs Skyrim.esp 37 25 RealisticWaterTwo.esp 38 26 CalienteVanillaArmorTweaks.esp 39 27 Hothtrooper44_Armor_Ecksstra.esp 40 28 Khajiit_Eyes_Extended.esp 41 29 ClimatesOfTamriel-Nights-Level-1.esp 42 2a ClimatesOfTamriel-Dawnguard-Patch.esp 43 2b ClimatesOfTamriel-Dragonborn-Patch.esp 44 2c loadscreentextsextrasass.esp 45 2d loadscreensarcasmDLC.esp 46 2e HearthfireMultiKid.esp 47 2f HearthfireMultiKid_LastName.esp 48 30 Osare Food.esp 49 31 KS Hairdo's.esp 50 32 LessIntrusiveHUD.esp 51 33 EnhancedENBNightEye.esp 52 34 Skyrim Particle Patch for ENB - Flame Atronach Fix.esp 53 35 RevampedExteriorFog.esp 54 36 BlackthornManor.esp 55 37 SLO_StoneWalls.esp 56 38 skyBirds - Airborne Perching Birds.esp 57 39 Hothtrooper44_ArmorCompilation.esp 58 3a Immersive Weapons.esp 59 3b Schlongs of Skyrim.esp 60 3c hothtrooper44_ArmorPatch.esp 61 3d aMidianborn_Skyforge_Weapons.esp 62 3e HelmetToggle.esp 63 3f zMirai.esp 64 40 Atlas Legendary.esp 65 41 RealisticWaterTwo - Legendary.esp 66 42 SMIM-Merged-All.esp 67 43 ELFX - NoProudspireManor.esp 68 44 ELFX - NoHoneyside.esp 69 45 Paradise_City_Merged.esp 70 46 OverflowingEnchant.esp 71 47 HearthFire Display Case Fix.esp 72 48 Watercolor_for_ENB_RWT.esp 73 49 Skyrim Sizes.esp 74 4a hillinalta2.esp 75 4b Skyrim Flora Overhaul.esp 76 4c Verdant - A Skyrim Grass Plugin.esp 77 4d SFO - Dragonborn.esp 78 4e LADX.esp 79 4f SOS - Shop.esp 80 50 Dr_Bandolier.esp 81 51 TropicalIsland.esp 82 52 Apocalypse - The Spell Package.esp 83 53 Dovabear.esp 84 54 Lieyes_v1.0.esp 85 55 NosPiercedEarsAll.esp 86 56 Brows.esp 87 57 Infinite Gold For Merchants.esp 88 58 College of Winterhold NPC Impovement.esp 89 59 Elisif Makeover.esp 90 5a ScopedBows.esp 91 5b Realistic HD Beverages.esp 92 5c mmkhajiithair11.esp 93 5d Ordinator - Perks of Skyrim.esp 94 5e Eyes of Aber.esp 95 5f Mirai Mannequin HF.esp 96 60 BTRH_Aranea.esp 97 61 BTRH_Beleval.esp 98 62 BTRH_Brelyna.esp 99 63 BTRH_Camilla.esp 100 64 BTRH_Delphine.esp 101 65 BTRH_Elisif.esp 102 66 BTRH_Frea.esp 103 67 BTRH_Ingjard.esp 104 68 BTRH_Iona.esp 105 69 BTRH_Jordis.esp 106 6a BTRH_Lydia.esp 107 6b BTRH_Mjoll.esp 108 6c BTRH_Muiri.esp 109 6d BTRH_Rayya.esp 110 6e BTRH_Serana.esp 111 6f BTRH_Sorine.esp 112 70 BTRH_Valerica.esp 113 71 BTRH_Ysolda.esp 114 72 Unique Uniques.esp 115 73 kuerteeSimpleMultipleFollowers.esp 116 74 UIExtensions.esp 117 75 AddItemMenu2.esp 118 76 Portable Backpack.esp 119 77 Bijin NPCs.esp 120 78 BTRH_Lisette.esp 121 79 FNIS_PCEA2.esp 122 7a RSChildren.esp 123 7b RSChildren Patch - USLEEP.esp 124 7c DremoraMerch10000.esp 125 7d prettypotions.esp 126 7e Dead Body Collision.esp 127 7f CrimsonTwilightArmor.esp 128 80 Fancy Bows.esp 129 81 Elvenia.esp 130 82 RabbitsOfSkyrim.esp 131 83 StrapOnbyaeonv1.1.esp 132 84 Alternate Start - Live Another Life.esp
  21. The reason I'm asking is that I've got a couple mods I'd like to mess around with. Specifically there are one or two animation triggers in mods I'm using that I'd like to hunt down and fix. I've had a look at some tutorials and am familiar with very basic stuff in CK, but I haven't found reference to this part in particular. If someone could point me in the right direction I'm sure I could take it from there.
  22. I'm honestly not sure what I've done, but my Werewolves' unaroused genitals look weird now and inconsistent with the erect version. Originally I believe what I had was provided by Bad Dog, which was working fine since installation. I have BD - Animal selected in Creature Framework and the erect version swaps in fine, but it always goes back to the version in the download. Weird Balls Erect version Also when the file meshes\actors\werewolfbeast\character assets\malebodywerewolf_1 is present my game crashes upon attempting to load a werewolf If anyone could offer any assistance it would be very much appreciated, I've tried just about everything I can think of. This is my current load order - minus 200 or so plugins And Thank You Skyrim.esm=1 Update.esm=1 Dawnguard.esm=1 HearthFires.esm=1 Dragonborn.esm=1 Unofficial Skyrim Legendary Edition Patch.esp=1 SexLab.esm=1 Schlongs of Skyrim - Core.esm=1 SexLabAroused.esm=1 CreatureFramework.esm=1 SkyUI.esp=1 SkyrimConfigMenu.esp=1 FNIS.esp=1 SexLabNudeCreatures.esp=1 SexLabNudeCreaturesDB.esp=1 SexLabNudeCreaturesDG.esp=1 Skyrim Immersive Creatures.esp=1 SexLabWerewolvesMB.esp=1 Schlongs of Skyrim.esp=1 SLAnimLoader.esp=1 SexLab Aroused Creatures.esp=1 MoreNastyCritters.esp=1 XPMSE.esp=1 Skyrim Immersive Creatures - DLC2.esp=1 HentaiCreatures.esp=1 FISS.esp=1 BDVanillaCritters.esp=1 FloppySOS.esp=1 sanguinesDebauchery.esp=1 BDSICHC.esp=1 DBM_ImmersiveCreatures_Patch.esp=1 DBM_CRF_Patch.esp=1 Dead Body Collision.esp=1 HornyDragons.esp=1 HornyDragsMNCAddon.esp=1 BDIC.esp=1 HDT Havok Object.esp=1 HornyWerewolves.esp=1 Mighty Beasts - Werewolf.esp=0 SexLabWerewolves.esp=1 Bashed Patch, 0.esp=1
  23. If you're interested in switching, you can switch to MO to circumvent that problem. Using MO you can break the hard limit, but are still subject to the soft limit. Put simply, You can have more animations without getting the fnis error, but at a certain point, your game will ctd everytime you load a save(for me, it's about 8000 animations, not sure if for others it's less or more). And it's all about whether the animations are being called on. I can leave sexlab installed for example, but keep the mod deactivated in-game, but if I activate it and save the game, I won't be able to load that save, because it has to many animations loaded for my computer to handle. Similarly if I am able to load a save with sexlab installed, I just have to not register all of my slal/nsap animations in sexlab. For me, if I enable all of funny's animations, I can't load that save. So I only enable the ones I like, and leave the other ones unregistered. This means I can use multiple large animations packs(funny, nibble, anub, MNC, nsap, lieto) without having issues, by enabling only the ones I like. you have CDs probably because you activate/deactivate sexlab and mess up you save. I already have my on pack with all animation. just gone remove mediocre animation to second pack and wait until fnis raise limit again (its not the first time) BTW fnis limit 6000 and default sexlab come with 1400. No, I never deactivate the esp. or uninstall the mod. On a new game, I wait for all my MCMs to load then save and load that save. Now if I have to all my animations enable in slal when I install sexlab in-game(through the mcm), then if I save with too many animations, I won't be able to load that save. But if I don't enable all the slal animations, then I install sexlab in-game(through the mcm) and save, then I can load that save. So what I am saying is that the hard limit(the amount of animations fnis will give you the error) can be bipassed, but at a certain point, the game will continuely ctd when you try to load a save where it is calling on too many animations. So I can install all my SL animations and run fnis(I have about 7500 hkx files) it won't give me the error, but if I activate them all in-game, I get consistent save file corruption from too many animations being called on. I have tested this extensively, and it has nothing to do with slal, as It also happens when I have too many animations from other mods, and then activate creature animations in-game(through the mcm), becuase I also use MNC which add about 100 more SL animations. The issue also arises when I activate sexlab, then activate all my slal animations, then re-register my animation list. I even have confirmation from fore that MO can be used too bypass the hard limit, but having too many animation will infact cause consistent ctds. Yes you fixed it. But probably not the way you intended. By removing FNIS_ZaZAnimationPack_List.txt you simply deactivated ZazAnimationPack. Does this solve the problem for you? What happens here is that you hit a limit. Like the error says: TOO MANY ANIMATIONS. Not a fix number, but far beyond 6000 custom animations. Do you think this is healthy? Don't you regularly get load CTD with that many animations? Simply remove some animations mods you don't need all the time. Do you regularly need all of Halo's poses? I can't believe. I certainly could simply increase this number, but I will not do this. Because it means that either users will little memory will suffer even more from long FNIS generation times. Or I would have to spend MANY hours to implement memory optimizations which I really don't want. I rather spend my time on new functionality. So my point is that, if you are willing to put in the effort, it is possible to use all of your favorite slal animation packs, but it will take careful planning. So the hard fnis limit might be 6000, but from my experience, the soft game limit is slightly higher. That being said, I am actually doing more testing on this subject so I started this thread.
  24. I am new in this forum, this is my first topic. The problem that I'v got (that as I saw many ones have too) is that, when I installed Sexlab (Full) and I went to the game to test it, my male player character plays female animations, and my female target plays male animations. She just puts a dildo-belt and starts to f*** me when I am the man... it happens with all the animations I tried to fix it looking info and reading many topics with people having the same problem but nothing...
  25. I've downloaded the Funnybizanimations as a source for another mod but now that i have it, it wont let me install it via the Nexus Mod Manager because of an error and it wont even tell me why I've already looked up if there was an install tuto on the downloadsite but it ain't it doesn't even state which of the 3 files i need for User and which one is the modders resource if somebody could give me a manual for it i would be gratefull^^ its the only mod not working properly inbetween 200 others
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