About This File
This is a revamp of the old Devious Carriages mod to bring it up to speed with the modern times.
With help from @wareware, @HereBeTentacles, @kurotatsu & @Scrab - here’s Devious Carriages Redux.
If you’re unfamiliar with the original Carriages, please consider visiting both the original & the Continued version pages for the thorough description of what it does (and give some love to the original author @PowerBing and the author of Continued, @lastbytescout)
https://www.loverslab.com/files/file/13382-pbs-devious-carriages/
https://www.loverslab.com/files/file/16726-devious-carriages-continued/
What was changed vs the Continued version:
- ESL-flagged light plugin.
- Fixed issue where bandits would go aggressive, disrupting their complex event sequences.
- Fixed stuck SL scenes in both single-player and follower scenarios.
- Removed the vanilla carriage script overwrite, installed a player monitoring quest that reacts to fast travel & a carriage activator monitoring that player has interacted with a carriage (technical details - it now reacts to the OnPlayerFastTravelEnd event, introduced in SE versions of the game , and reacts to the end of fast travel vs the beginning how it was in the original. This allows to remove any potential conflicts with mods that also modify carriage system - at worst, Carriages just won’t work, but it won’t break anything).
- Added an optional detection mechanism for some modded carriage setups using Scrab’s Papyrus Extender (technical details - detection triggers when the animation for entering the cart plays, so as long as your carriage overhaul has the character physically enter the cart, it should still be able to catch it).
- Reduced pre-filtering of SL animations to speed up the startup by a little.
- Reworded some of the dialogue lines for better grammar and immersion.
- Refactored MCM.
- Removed the custom randomizer logic and implemented DD’s random level list equips in a few places for more variety.
- DD-aware SL scene startup.
- Player can no longer move between scenes during a bandit scenario.
- Bandit is now a member of the zad_dialoguedisable faction, which prevents other DD mods from pushing their dialogues over him.
- Created an optional voice pack.
- Optional Alternate Perspective (version 4.0 & up) starting quest add-on
- Optional Skyrim Unbound starting quest add-on
Requirements:
Devious Devices NG 0.3.7 and higher
Backported Extended ESL Support if you’re on Skyrim version <1130
Scrab's Papyrus Extender (optional, recommended, especially if you use any of the carriage overhauls)
None of the old Devious Carriages patches are compatible with Redux, and will break things!
Credits:
@PowerBing for the original mod
@lastbytescout for the continued version
@wareware for fixing the overly aggressive bandits
@HereBeTentacles for the idea behind carriage monitoring
@Scrab for the alternative detection mechanism & native black magic wizardry
@not_that_one_guy for the Alternate Perspective start add-on
@Ondine. for the Skyrim Unbound start add-on
@vrelk for the CFTO patch
Folks from Devious Devices Development Discord for advice, fixes, and testing.
What's New in Version 1.0.5
Released
Couple of new optional files:
- An alternate start scenario for Skyrim Unbound by @Ondine.
- A patch for CFTO (Carriage and Ferry Travel Overhaul) by @vrelk