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  1. [FO4] [AAF] Themes - VanillaSexAnimations, Kinky/Aggressive and CreatureSexAnimations

    Themes allow customisation of AAF animation Packs by adding tags to installed Animation Positions. If you do not install some Themes, there will be no tags added to any relevant animations you have installed so they should not be picked by mods using the tagging system like Violate or RSE. So if you want to install an animation pack that has a mix of Human and Creature animations, this means mods can tell the difference and only pick the ones that interest you by its settings unless you manually pick them in the AAF wizard.

    There are no animations in this mod, it just adds tags for the animations.

    The minimum Theme to install is Vanilla Theme which is installed automatically in the FOMOD whether you tick any other options or not.

    https://bitbucket.org/dagobaking/advanced-animation-framework/wiki/Guides/WhatIsAnAAFTheme

    The VanillaSex, KinkySex and CreatureSex Themes are now combined in the one FOMOD and only available on Lovers Lab, the Basic Theme is only needed if you use poses.
     
    The Basic and Vanilla Sex Themes are available on Nexus but may be a version behind this for a week or so.
     
    Basic Theme - Covers one of the Pose packs. Also includes new avatars for Humans and most creatures by Polistro.
     
    VanillaSex Theme - Covers all vanilla basic sex animations, Male/Female, Male/Male, Female/Female, GangBangs. Also includes new avatars for Humans and most creatures by Polistro.

    KinkySexTheme - Includes Vanilla sex Theme and covers Aggressive/Rough Sex, Spanking, Bondage positions and Bondage furniture animations. Also includes new avatars for Humans and most creatures by Polistro.
    CreatureSex Theme - Includes Vanilla sex Theme and covers all Creature Sex Animations including Aggressive ones. Also includes new avatars for Humans and most creatures by Polistro.

    These theme packs contain all the parts of tagData from Halstroms_TagData.XML (APT) split into each relevant theme making APT redundant. If you have APT (Halstrom_tagData.xml) also installed it will result in double tagging some animations and probably cause weirdness or bugs. Installing all the themes is the same as having the full APT.
     
    This also includes new avatars for Humans and most creatures by Polistro most have not been tested yet.

    This spoiler contains links to the supported Animation mods.
     
    Let me know if I've missed any too.
     

    This spoiler contains Tagging information.
     
    File versions are by date so 180510 is 10th of May 2018, not 5th of October 2018 unless you are American

    Requirements:
    AAF obviously
    MCM

    The DLC's are currently required for only the Kinky and Creature Themes until I update the FOMOD. But it can be used without them if the following files are removed.
    Theme_Animations_raceData_DLCRobot.xml
    Theme_Animations_raceData_DLCWorkShop01.xml
    Theme_Animations_raceData_DLCCoast.xml
    Theme_Animations_raceData_DLCNukaWorld.xml

    Installation:
    3 of the files are old versions just in case there's an issue with the latest version, the files are labelled by Date 181211.0 is 2018 December 11th version 0
    The VanillaSex, KinkySex and CreatureSex Themes are combined in the one FOMOD and only available on Lovers Lab.
     
    Thanks To:
    F4SE people
    Dagobaking for his help learning how this voodoo works
    CGI for general help and creating the FOMOD version
    EgoBallistic for his patience and input to mesh this into his mods
    and numerous sacrificial Test Minions
     
    PERMISSIONS:
    No Kiddie Porn usage, I don't want to be involved in any crap that hits the fan. I DO NOT support any use of my mods for kiddie porn or adult sexual situations like child pregnancy.
    Otherwise do whatever you want with this except selling it, Animators are free to use it themselves to replace their templates, less work for me when updates then

    1,304,804 downloads

    Updated

  2. Advanced Animation Framework

    What is this?

    The Advanced Animation Framework (AAF) provides a variety of tools for modders to play animations from a scalable number of animation packs.
     
    Download Location & Instructions
     
    The latest version of AAF is hosted at the AAF discord. The reason for this is that Nexus has terms for hosting files that I find unreasonable (once uploaded they gain the right to distribute a mod forever). Also, AAF is not an adult mod by itself and there are non-adult mods using it. So, LL, being an adult-focused site is not the right place to host. The issue has already been debated extensively in this thread. You can dig through the pages to find those discussions if interested. However, the matter is considered closed now. Further discussion about where AAF is hosted, how that impacts anyone or anything, is not allowed in this thread. If you wish to discuss those things, please bring them up in some other thread.
     
    Further details about how to install and use AAF (for users and mod authors) are available via information and links in the AAF discord.
     
    An LL focused installation and usage guide can be found here.
     
    Donations

    If you are interested in supporting this project, you can donate through my Patreon page.

    524,479 downloads

    Updated

  3. -CBBE- Realistic Bodyslide Presets (WIP)

    This is my Collection of Body Presets for CBBE and Bodyslide. You are free to use them at your likeing. For more and up to date Bodyslide Preset from me go to https://www.nexusmods.com/fallout4/mods/39809.
     
    Credits: Caliente, ousnius
     
    Please Note that the Outcome shown in the Pictures will may differ by your own F4 Body Setup (Body Meshes, Tatts, asf.).
     
    HF
     
     
     
     

    4,309 downloads

    Updated

  4. !OUTDATET! DickChick Addon for WDF

    Addon for Wasteland Dairy Framework
     
    This mod is Outdated. I have no clue how to update it.
     
    Now you can use the semen extaction for female charakters with DICKS!
     
    The files belong to Invictusblade. I just fitted the postion of the items and scale them for the body in OutfitStudio.
     
     

    3,478 downloads

    Updated

  5. "Grenade Girl" CBBE Bodyslide Preset

    This is my "Grenade Girl" Bodyslide Preset for the CBBE body. If you want to see more of my mods you can find me here: GamewolfMods
     
    All of my outfits-armors are compatible with OCBP physics for Fallout 4 and MTM OCBP Physics Preset - CBBE. I use the natural-normal preset.
     
      Requierments: You must have these mods and their requierments installed:
     Caliente's Beautiful Bodies Enhancer -CBBE-:
    https://www.nexusmods.com/fallout4/mods/15
    BodySlide and Outfit Studio:
    https://www.nexusmods.com/fallout4/mods/25
     
     Install with your favorite mod manager or manually.

    2,345 downloads

    Updated

  6. "Mother" Shaun is your daughter, not your son.

    "Father" is now "Mother"
     
    Mother's looks are still dependent on the looks of your characters, and your installed textures, and other mods. Your Mother will not look like mine.
     
    Mine is using the mod "Genetical Father", and the last screenshot shows her mother, who is created from my preset found here:
     https://www.nexusmods.com/fallout4/mods/42905
     
    Also consider using female X6-88, alternate version refers to Shaun as "Mother" and female pronouns for this mod.
     
    The extra file (2KB) can replace mother.esp if you want the 10 year old Shaun and Synth to be female. 
     
     

    1,122 downloads

    Updated

  7. "Recharger" Lazer Pistol

    2020-12-25 - NEW SECTION - "OPTIONAL" INSTITUTE LAZER PISTOL
     
    I have decided to include a new .ESP with this file (ZZZLasergun2) that is the exact same (provides a weapon with the "recharger" ability) but uses the Institute Lazer Pistol model instead of the typical lazer pistol. It is mostly overpowered and I include it hesitantly if only because I was disappointed with the outcome. My disappointment comes from the fact that the pistol itself is very bulky and obscures too much of the screen in first-person mode, especially when you 'mod' the pistol up (such as a longer barrel). Everyone's personal preferences are different, though, and I include this new .ESP in the file for those who would like to try it out for themselves.
     
    Nothing has been removed from the previous version of this mod; Only ZZZLasergun2 has been added to it.
     
    I think that this is fully compatible with the ZZZLasergun .ESP as well so that the two may live side-to-side but I did not fully test that possibility out. You do not need to rename the ZZZLasergun2 (as opposed to ZZZlasergun & ZZZlasergun_overpower, for which they were the same weapon but one was an overpowered variant and one was normal but with the "recharger" ability) file; It may be inserted as-is.
     
    2020-12-25 - END NEW SECTION - "OPTIONAL" INSTITUTE LAZER PISTOL
     
     
    2020-11-28 - NEW SECTION - NEW BUG
     
    Described new bug in "BUGS" section. I hope that you don't plan on using power armor...
    Also, minor editing here and there...
     
    2020-11-28 END NEW SECTION - NEW BUG - MAIN SECTION BELOW
     
    Overview
     
    This file is for a "recharger" lazer pistol in the spirit of the recharger weapons from Fallout: New Vegas. I have placed the word "recharger" in quotes for a good reason: It is not entirely a recharger weapon in definition of F:NV but emulates it to the best of my programming ability. Whenever you fire one shot from the pistol, one unit of ammunition appears in your inventory. There are two known "bugs": The weapon may lose it's recharger function if you use the console command to change your face (not alter an existing face but change it wholesale) or if you start a new game with the mod installed. The bugs may be resolved by unloading the mod, saving the save game without the mod, then adding the mod back in. There are two versions of this weapon: One that is of normal strength (a typical lazer pistol but with the recharger capability) and one that is vastly overpowered.
     
    Description
     
    I have created a lazer pistol with a recharger-like ability, in that for every pull of the trigger a new unit of ammunition (a fusion cell, in this case) is added to your inventory. This ability functionally gives to you a limitless supply of ammunition. You still must manually reload the weapon (unless you attach the "never-ending" legendary mod to your weapon, which is "[the weapon id].amod 001cc2ac" for those who are curious). The lazer pistol uses the typical lazer pistol model. The pistol may have weapons mods attached to it, either through the in-game mechanisms or though console commands.
     
    Instructions
     
    The file is compressed using 7-zip. Decompress the file & then choose which of the two .ESP files that you would like to use: The regular, normal lazer pistol (ZZZLasergun) or the overpowered variant (ZZZLasergun_overpower). If you choose the overpowered variant, remove the "_overpower" part of the filename before using it. Insert the files however you choose, either manually or with a mod manager program. Be sure to check the box next to "ZZZLazergun" in order to activate the mod, depending upon the program that you use to manage your mods.
     
    Location of weapon
     
    The weapon is located at the edge of the garage of your former house in Sanctuary. I considered using a screenshot but most people should know where your character's former house in Sanctuary Hills is, where the garage is and it is right as you look at the garage from the road. There are no fusion cells to go along with it; You can either generate these through the console or you should probably have enough of them by the time you acquire this weapon. A slight spoiler for novices in the game: You can acquire fusion cells in-game by going to Concord (if you have not previously done so) near the entrance to the Museum of Freedom.
     
    Bugs
     
    The weapon loses it's recharger ability in three known instances:
     
    ** First, if you use the console command to change your entire face (from, say, Face01 to Face02).
    ** Second, if you start a new game with this mod installed. If you have a save game that did not use the mod and then you install this mod and use that save game, the weapon should work as advertised.
    ** Third, entering power armor for any reason (including at the Museum of Freedom where it is "necessary").
     
    I'm not sure why the script is invalidated during these instances. I can only hazard a guess that it may involve how scripts are attached to weapons through the use of a "quest." My theory is that, whenever your person changes inside of the game (for instance, going from Face01 to Face02 through the use of console commands or entering power armor which, from my limited understanding of the internal workings of Fallout 4, renders you as a different "person"), the quest breaks and, therefore, the script stops.
     
    These bugs may be resolved by unloading this mod, saving the affected save game, then re-loading the mod. I do not consider myself an experienced Fallout 4 scripter/modder & there may be other scenarios where the weapon loses it's recharger ability; I have not found them yet.
     
    Scripts
     
    The mod does contain a script and it should be noted that, from my understanding for how Fallout 4 save games work, the scripts are "baked" into the save game. There are some players that are very sensitive to this information and others who are less sensitive about that information.
     
    Permissions
     
    Please do not redistribute this file. There are many reasons for my not wanting this file to be redistributed. One of those reasons is that this file is somewhat personal in presentation: The weapon is not placed upon the ground realistically, the weapon is rather unrealistically placed within the world (it's not in a laboratory & it's very easy to find), etc. so forth. The file works well enough for me and, I hope, that it works well enough for you but the time and effort to make it "lore-friendly" would be counter-productive for me at the moment. Perhaps, in the future, I shall make an attempt to create a more "lore-friendly, developer-grade" mod of this type. However, I feel that most people will be satisfied with finding the weapon and using it as-is without a quest or holotape or any other lore-creating events. Furthermore, I have no idea why the script suddenly stops working if you create a new game with it installed or create a new character with the mod installed (as described previously). I suppose that there are reasons but, if there are, I haven't found them yet. Therefore, for all of those reasons and more, I would merely prefer for this mod to be presented here where I may see how many downloads and views it gets. Should it become popular, I will revisit whether to include additional elements to the mod.
     
    And that's it. I hope that you have enjoyed this mod. Any comments or critiques, please feel free to share. Thank you.

    49 downloads

    Updated

  8. (AAF) Bad End Animation Pack

    AAF Bad End Animation Pack v01.05 (1.03 also available for download)
     
    Credits:
    Shadeanimator, for the indispensible FO4 animation tutorials.
    Dagoba King, for all his amazing work on AAF.
    EgoBallistic, for a lot of beta testing, troubleshooting, and work on the AAF XML files.
    SAC, for the gallows meshes and textures
    Zaz, whose fluid nifs and textures I have included.
     
    Updates:
     
    1.05 - fixed broken AAF files
     
    1.04 - added still poses for modders to use
     
    1.03 - stable release (still available for download)
     
    1.02 - added textures for Zaz fluids
     
    Summary:
    This is a pack of furniture based 'bad end' animations. Each of the following furnitures has an animation series that goes with it:
    Gallows
    Impaling Pole
    Strangling (Garrote) Pole
    Reclamation Chair (electrocution)
    Machine themed Chair (electrocution)
    The animations should work with either male or female actors, though there may be some oddities with male actors (clipping, things may not be in the right places, etc).
    For each furniture, the AAF files have individual animation stages, or a sequential animation that plays a series of stages in a particular order. Note that, by itself, this mod doesn't do much (since you can only trigger the animations when you're near the furnitures). You'll need to find other mods that incorporate the content in an immersive way (or you could go to aaBadEndTestCell, which is a room that I used for development testing).
     
    Requirements:
    This pack requires AAF and Fallout 4 (surprise!). If you want sound, it requires my NSFW pack.
     
    https://www.loverslab.com/files/file/7748-nsfw-sound-pack/
     

    Permissions:
    You are free to use any of the animations and files in this pack, with the following conditions:
    - Do not post them to sites outside of LL without asking me. Basically, don't be that person who puts this up on Nexus or Bethesda.net...
    - You cannot charge for mods that contain these animations. If you have an optional payment, that's fine, as long as users who don't pay get the same functionality

    Install directions:
    Copy the files into your /data/ folder. To uninstall, delete the files you copied. At present, the animation pack contains no scripts or anything else that should cause problems when added to or removed from an existing game. The pack includes some of Zaz' fluids, so if you are asked to overwrite those files, don't (it shouldn't cause any problems if you do - the files should be identical, but if at some point in the future Zaz release's an even better version, you shouldn't replace it with what's in this pack)
     
    Future Plans, Notes:
    None really. I may add more ends if I get ideas. If bugs come up, I'll try to get around to fixing them. If someone wants to mod this so you can build the furnitures in the workshop, go for it - you can either release that as a separate esp that depends on this one, or send me back an edited copy and I'll credit you. Just please don't release a fork of this mod without asking.
    I've left 'armor' versions of the meshes in the esp. There were some bugs associated with using them, and I'm expecting other modders to use the meshes that have been set up as furniture.
    There shouldn't be any dirty or off-topic edits in the esp, but I did change the sound output model for Mono1500 to include vibration. If that bothers you, it's easy to load the esp up in FO4edit and delete that change. If that bothers a lot of people, I can release a fork without it. 

    412,355 downloads

    Updated

  9. (alpha test version) Fusion Girl body replacer for Furry Fallout 4

    Fusion Girl body replacer for Furry Fallout 4
     
    It is an almost unchanged FG body, only has paws and a separate pussy and anus (does not affect the function).
    The body has the same functions as the basic FG body.
     
    A version (MORPH+) with support for additional Morphs made by Staticphobia is now available.
    These morphs are used, for example, by the mod PotC Morph+ Patch 1.20 by spicydoritos.
    The body itself works like a regular FG body, it just has additional functions added.
     
    The FG body is now available for all FFO races
    Because CBBE hands do not fit the FG body, I edited the FG hands to work with my patch.
    These hands are human shaped, no claws or hooves to be found here.
     
    This is the first time I've worked on such a big with mesh, so it's possible that something won't work. During my testing, everything seemed fine.
     
    If you are looking for clothes and armor for the FG body a good start is here:
     
     
    Don't bother with questions Bad Dog or TheBottomhoodofSteel  !!!
     
    This is my personal project, so please contact me directly with any questions.
     
    Credits:
    Bad Dog (Furry Fallout 4)
    TheBottomhoodofSteel  (ZeX - Fusion Girl)
    Staticphobia (FG Morph)
    spicydoritos  (PotC Morph+ Patch 1.20)
     
     

    1,502 downloads

    Updated

  10. (Fallout 4) Satan Maid [CBBE, TWB, & Fusion Girl Bodyslide]

    Fusion Girl conversion by ahboy99!

    latest version
     

    Ported from Skyrim to Fallout 4 
    It isn't a perfect port, and I will be making adjustments in the near future.
     
     
     
     
     
     
     





    4,421 downloads

    Updated

  11. (Legacy) Family Planning Enhanced Assorted Addon's

    This Mod has been discontinued, its successor is found here->
     
    Advanced Pregnancy Options require Family Planning Enhanced MCM option "Allow Creatures" to be turned on!
    (Older Files on request)
    Here is my WIP Assorted Addons for Family Planning Enhanced.
     
    due to changes this mod is only compatible with the latest version or
    AAF Family Planning Enhanced for CBBE, Fusion Girl, and Jane Bod 2.400
    New merged edition
    this version contains the contents of the previous mods as well as adding additional features
    such as baby armor enhancements such as Life Detect and SPECIAL enhancements
    Added a container in Diamond City that should contain an abandoned baby
     
    it contains the following
     
    Injectable Semen - Impregnate yourself or friendly NPC's allowing you to create standard humans and Clones of yourself
    (found under Apparel in your inventory)
     
    Abandoned & Bloody Babies - you can find abandoned babies on dead bodies and in trash
    there will be a recipe in chem workbench, which is called FPE Feeding & Check Up
    this uses 1x Stimpak, 2x Breast Milk, 2x Cloth and a "lost" baby to create a growable FPE baby
    this also uses the cryo recipes from my More Creatures to store or sell FPE baby
    Two new methods for activate Abandoned and Bloody Babies
    1. Wear the baby with 1x Stimpak, 2x Breast Milk in your inventory and then unequip the baby to clean the baby.
    2. Craft a baby feeding kit( 1x Stimpak, 2x Breast Milk) in Planned Parenthood and use it if you have babies in your inventory.
    also there is an antidepressant(1xDaytripper, 1x Addictol) that treats raider and gunner babies
     
    Clones - Create your own clones for usage in settlement as well as a combat follower
    this mod uses a object called "Your DNA" to craft clones and this requires empty DNA bloodpacks.
    so in the chem workbench, under FPE Misc there should be a recipe a for empty DNA bloodpack.
    Use the empty bloodpack(and after a little(or major) amount of damage) it creates a "Your DNA Bloodpack"
     
    Companion Clones - Create companion clones by crafting custom injectors in the crafting menu
    requires companion Perks to craft
     
    Wearable Babies - All babies born from this mod is an armor piece that allows the player(or NPC) to hold the baby in a couple of different ways
    modify the baby in the armor workbench to change the holding method.
    Babies can be gender selected via chemistry workbench
     
    Consumables(DNA, Blood, Milk and Semen) - can be easily made in two different fashions - Armor & Used
     
    Cum - Cum Needles will extract cum from any friendly Male NPC(or female with workbench changes)
    Milk - Milk Bottles will extract Milk from any friendly Female NPC(or Male with workbench changes)
    Blood - Blood Needles will extract Blood from any friendly NPC
    DNA - DNA Needles will extract DNA from any friendly NPC
     
    Condoms from family Planning Enhanced now require cleaning and then they are wearable (T-BOS & CBBE)
    Available in five different Colours (Black, Blue, Green, Red and White)
     
    Birth Control - Craft Birth control to completely control pregnancies
     
    Powdered Milk - you can buy Powdered Milk from vendors to create Breast Milk by activating the Powdered Milk in your Inventory (New Concept)
     
    All mods should work otherwise let me know if there are any issues
    Don't Use ESPExplorer on the FPE_BabyAddons.esp (this will cause issues)
    Please give me constructive feedback
     
    Requires Bodyslide
    Requires Oppai Milk Pasties - https://www.nexusmods.com/fallout4/mods/40562
     
    I completely forgotten to credit the mod author who made the Baby Backpack
    https://www.nexusmods.com/fallout4/mods/25298
    by LadySpades https://www.nexusmods.com/fallout4/users/7913065
    as well as AAF Family Planning Enhanced and additional help by EgoBallistic
     







    13,245 downloads

    Updated

  12. (Legacy) Family Planning Enhanced More Creatures

    This Mod has been discontinued, its successor is found here->
     
    Here is my expanded WIP mod addon for Family Planning Enhanced. (which is an requirement to this mod)
     
    due to changes this mod is only compatible with the latest version or
    AAF Family Planning Enhanced for CBBE, Fusion Girl, and Jane Bod 2.400
     
     
    FPEAIOCreatureAddon contains both the impregnation from creatures as well as the Egg mechanic.
    FPEAIOCreatureAddon_NS is a non sexual version with only the Egg & Womb mechanic (I did a poll and no one plays this version so it will excluded from now on, message me if you want it)
    FPEAIOCreatureAddon_Breed only contains the impregnation quests. (v1.45 is the last version)
    FPEAIOCreatureAddon_Null is a more restricted than the nonsexual version, all creatures offspring is a non-living sac's (v1.45 is the last version)
    FPEVanillaCreatureAddon contains both the impregnation from creatures as well as the Egg mechanic from the vanilla game
     
    I have finally made a FOMOD so installation is really easy just choose the version you want
     
    Life Cycle
     
    In Balancing the life cycle of the creature, I have added an extra step for certain creatures such as Dogs, Yao Guai
     
    so using the pregnancy model
    Pregnancy->New Born(or egg & bio-womb)->Child->Adult
     
    so using the found egg model
    New Born(or egg & bio-womb)->Child->Adult
     
    Egg's or Wombs

    Basically there is a chance on a dead creatures bodies, there may be a chance of getting a dying creature egg(or womb) which is designed so that the quest won't start until you want it to start. also there is a chance that you can find a living hostile egg in a nest
     
    To revive the egg, visit the chemistry station with the egg, stimpak, Jet and some of its DNA(flesh or blood)
    this also requires two(of three) perks - Science! and Animal Friend or Wasteland Whisperer (with different level depending on the creature)
     
    Additional, you can delay, buy and sell eggs (and babies) via the use of cryogenics, in chemistry station, you can add liquid Nitrogen or Cryo ammo to your eggs to enable them to be sold
    there is also a price incentive for this as well that frozen eggs are worth 4X the value of dying eggs (revived eggs are 0)
     
    To reheat the egg, visit the chemistry station to reheat them. (this step is designed because the eggs kept hatching on vendors)
     
    The progression of the egg(or womb) cycle
    Dying --> Revived  <--> Frozen
     
    Children & Adults
     
    when an Egg(or womb) is revived then the quest begins and after a certain amount of time(depended on the creature type)
    Then the revived egg is hatched with a friendly baby creature spawning at your location(or settlement if you drop them at a settlement)
     
    after an amount of time the child will grow into an adult and then it becomes one of two possible outcomes.
     
    Tamed Creatures are dependent on the workshop but provide greater defense but you can control them and they at a lower level)
    Feral Creatures are independent and don't provide anything to the workshop but they are usually at a higher level than tamed but you cannot control them
    Loyal Creature are build to be strong loyal followers to the player but they require extra resources to construct
     
    Creatures eggs and wombs included in this mod
    -------------------------------
    Nearly all Fallout Creatures are included.
    The following are the exceptions
     
    Bloodbugs (hostile only)
    Radroach(Disgusting Sac Only)
    RadAnt(Disgusting Sac Only)
     
    Injectables
    ------------------------------------
    allows you to craft injectable semen from dying creatures egg and different chemicals
    Added Injectable Semen to impregnate yourself or friendly NPC's allowing you to be pregnant with creatures
    (found under Clothing in your inventory)
     
    Player usage - Equip it and exit (and you are pregnant)
    Friendly NPC usage - Trade with a friendly NPC, give them an injectable semen, equip it and exit (and they are pregnant)
     
    However some Impregnations will not work until animations come out
     
    Additional Information
    This is NOT compatible with "Family Planning"
     
    The most pressing issue at the moment is fixing the newborn models for a number of creatures
     
    This mod is still work in progress so I still have to find good balance of the number involve in this mod
    which include making a quick and dirty life cycle for each creature.
     
    Please give me constructive feedback

    44,025 downloads

    Updated

  13. (Legacy) Wasteland Dairy

    This Mod has been discontinued, its successor is found here->
     
    Wasteland Dairy (Standalone Milk Mod from Family Planning Enhanced Assorted Addon's)
     
    Turn yourself and settlers into milkable cows.
    via the use of milking devices
     
    Blood Needles - Turn NPC's into bloodbank, creating bloodpacks for your usage.
    Cum Milker - Turn NPC's into spermbank, creating semen packs for your usage.
    Milker - Turn NPC's into Milk Cows, creating Breast Milk for your usage.
    Infected Milker - Infect yourself or others with the Mad Cow Virus to enhance production
     
    Additional features
    Added a new workbench - Wasteland Dairy
    Added Addictions - Cum Addiction &#38; Breast Milk Addiction
    you can craft recipes using semen or breast milk with the following drugs
    Buffout infused Semen / Milk
    Jet infused Semen / Milk
    Radaway infused Semen / Milk
    Several different recipes from base game has been enhanced by cooking with Breast Milk or Semen
     
    Requires Oppai Milk Pasties - https://www.nexusmods.com/fallout4/mods/40562
     
    Please give me constructive feedback

    4,842 downloads

    Updated

  14. (Porno) Skill Books ESL EN/RU

    Porn version  Perk Magazines and Books
     
    Books that originally belonged to the *miscellaneous* section have been converted into magazines and can be placed on racks
    Mod localized

    1,272 downloads

    Submitted

  15. (Porno) SL Magazines EN/RU

    Porn version  SL Magazines
     
    Mod localized

    1,191 downloads

    Submitted

  16. (Sorta) Lore-Friendly Sexy Magazine Replacers

    (Sorta) Lore-Friendly Sexy Magazine Replacers
     
     
     
    So, I've had these for a very long time that I made myself using Editable Comics. I never planned to upload it as it wasn't the best quality and kind of "half-assed" when I put it all together as it was around my first time doing texture editing and made mistakes. But since I have quit playing Fallout 4 recently, I figured I should probably share them for someone that might enjoy them still. And as well, if I ever decide to play again, I'll have them here as backup.
     
    Most the images fit in with the theme of Fallout 4 so they don't stand out too much. Some, like Grognak or Tesla Science might stand out a bit, but still look decent enough. I tried to keep Wasteland Survival Guide, Tales of a Junktown Jerky Vendor, and Scav! as drawn art instead of printed. If you don't like them, feel free to delete any magazines you don't want.
     
    All magazines are done, I didn't miss any of them (except for pre-war ones), even the DLC ones. Since I didn't have Fallout 4 installed when I tossed this together, I don't have any ingame screenshots of them. But I uploaded some preview images straight from the source so you could still preview them.
     
    Hope you guys enjoy!
     
    UPDATE
     
    So I decided to make a pre war version of the magazines. Unlike the others, these are not lore-friendly for obvious reasons (they are, well, clean lol). As well, the images themselves are not lore-friendly. I tried with most of them, but others were a bit tough. On another note, I actually took time with these. They weren't tossed together like the previous ones, I actually took time to make them decent enough. The images are different from the previous version, as I did it that way intentionally to give them variation and make them different from each other. Otherwise, if you wanted clean magazines for your game, here ya go! Enjoy!
     
    Credits: Lomien for Editable Comics, Google for the images, and several artists (Elvgren, Sorayama, Serpieri, Petty, Frahm, Vargas, Rebecca, etc etc).
     
    Permissions: Feel free to do whatever you want with this mod. You can modify it or whatever, I don't mind. All I ask is you don't upload it to a paysite and you give me credit at least. Thanks!

    10,911 downloads

    Updated

  17. (UAP) Ultimate AAF Patch

    @dagobaking for the amazing Advanced Animation Framework and for implementing my requests
    @an3k, @Halstrom, @Nebuchadnezzer2; for the One Patch development and for Tags database.
    Ayser, Maars; for the big help with creature textures.
    Wenderer For the FOMOD Creation Tool, which helped a ton to make this FOMOD
    Leito, ZaZ; For the creature/sound/particles and other important assets that makes this patch to function.
    @ZarthonTheVanquished for the mirelurk king penises
    @Tentacus for the FF XMLS
    @CGi for writing the batch to overwrite the sound files.
    @dosfox for the rebalanced sound files for customized moans
    and everyone else who supported me.
     @GeckoRobot for the alternate deathclaw penises textures
     @riot_punch and @Saya Scarlett for SC xmls contribution

     
     
     


     
    I'm not going to give support for this mod through loveslab threads anymore since it's a lot harder for me. So to give better support to you guys, i ask you to join the discord server i made specially for UAP and Atomic Muscle support in here: https://discord.gg/AAUTgsJ76q
     
    You can also always ask for support in AAF discord server but they use a different troubleshooting method than mine: https://discord.gg/G5q7kEU

     
     

     


    This is an AAF patch with the main purpose to expand the AAF capabilities for all animation packs + implement some fixes to get everything working. The current support is around gay and straight anims, with a probability of including Lesbian anim as well if another contributor interested shows up for that.
     

     
     
     
     
     
     
     







     
     
    Progressive Trees is a UAP exclusive system. It basically implements an advanced staged sequence system using positionTrees. So they advance based on timers

    ⁉️What is a positionTree?

    ➡️ They are a group of animations that can be navigated separately. When pressing pgUp/pgDown you basically change the position, which can be: a standalone animation, an animationGroup (staged sequence)  or a positionTree. positionTrees will have their own navigation interface and controls, they will look like this (in the lower left of your screen):
     
    As you can see, the navigation controls are displayed right below the tree. You press Right Arrow to go the next branch (to Play Stage 1 branch in this case) and Left Arrow to go to previous branch. You can also press Up/Down arrow to choose between a column of branches(not much likely from this patch) and pg Up/Down to go the next position, possibly another positionTree.
     
     
    *️⃣ As a general rule:
    #️⃣ the first branch of every tree will be an animationGroup (Playing Staged Sequence) [AS OF V2.6.60, THE STAGED SEQUENCES WONT BE ON POSITIONTREES ANYMORE].
    #️⃣ the following branches will play each stage separately and you can stay at them as much as you want. Like (Play stage 1/2/3 and so on)
    #️⃣ the last branch will have an exit icon. Its most likely an orgasm anim. If you go to that branch, the orgasm anim will play and AAF will end (if its a non loopable anim, it'll play only once, otherwise, itll loop for 30s before finishing AAF)

    #️⃣ If you press left and right arrow and you notice it takes some time to change to the next branch anim, its because i marked all stage branches with forceComplete. This will assure that each branch will finish looping before going to the next branch to assure a seamless transition between one animation and another

     
     *️⃣ There will still be two different situations where:
    #️⃣ An AAF mod started AAF as PCControlled. In this case, you'll be able to see and control the positionTrees. This also happens when you manually start AAF with the Wizard
    #️⃣ An AAF mod started AAF as NPCControlled. In this case, the positionTree widget will be hidden and instead of staying in first branch, the NPC will control and navigate through branches based on Timers until he finds an Exit branch, which is the orgasm anim.
     
    #️⃣ As general rule, a Foreplay and Climax stage will last 15s while a regular stage will last around 35s
     
    OBS: WE RECOMMEND TO ALWAYS TOGGLE "NPCCONTROLLED ON/TRUE" FOR EVERY AAF MOD YOU MAY HAVE FOR THE BEST STAGED SEQUENCE EXPERIENCE USING PROGRESSIVE TREES SYSTEM
     
    Warning:  progressive trees system will not be interrupted regardless of the timer you put in your AAF MOD settings, so these timers are guaranteed. 


    VERY IMPORTANT: You may notice the game can lag a lot in a AAF scene sometimes. That happens you start an AAF scene as NPCControlled and the position picked is an UAP positionTree. The issue is known and there's no fix yet, but as a way to prevent that, you can reload your save game right after loading it for the first time, everytime you gonna boot your game!!!  [FIXED AS OF v2.6.60]
     
     
     

     
     
     
     
     
     
     
     
     
     
     


     



     
     
     
     
     
     
     
     
     
     

     
     
     
     

     
     
     
     
     
     
     

     


     

     


     
     








     



    Join us in the Bearhood of Steel | Discord |  NSFW Gay oriented server. Get in to be update with my stuff and to share yours too. A place for men who enjoy men.
    Follow this | File | if you want to be aware of new updates!


    If you feel like supporting what i do, you can donate to my Ko-fi account!

     
     
     
     

    568,403 downloads

    Updated

  18. [4-Play] M.C.G. (Wear and Tear, V.Fudge and Statistics) -- OUTDATED

    Magno CUM Gaudio 1.6.17 legacy 
     
     
    PLEASE always read the entire mod description and the FAQs(guide) before installing and playing, I am not responsible if you can't follow instructions, thank you. The FAQs Topic is a little outdated but still a NECESSITY to read if you want to understand something of this mod.
     
    THIS MOD IS OUTDATED AND LEFT AS A LEGACY FOR 4-PLAY IF YOU STILL USE IT. I wish one day someone will revive that framework. For those who want an updated mod that support AAF go HERE.
     
    IMPORTANT COMMUNICATIONS:
    WHAT'S NEW?
    SUMMARY OF FEATURES 
    The intention of this mod is to create a loose emulation of Sexout mods from New Vegas. Since it adds a lot of features, you can customize and/or disable almost every system at your discretion in MCM.   Vanilla Fudge Replacer ( original mod here: https://www.loverslab.com/files/file/3944-four-play-vanilla-fudge/ ); Build relationships with named actors from vanilla fallout 4 [WIP]; Vanilla Philosophy: more integrated with vanilla as possible; Enlist settlers in your army as followers or recruit people with money or when reaching a certain rank in faction (i.e. sentinel for brotherhood); Knock out people  and rape, rob or enslave them; Flirt with non unique characters and with luck engage in relation with them [WIP]; Equip bare hands feature [ long press " 1 " ]; Have almost any NPC, including animals, as followers after enslaving, recruiting or taming them; Start sex from dialogue or from activation in Expanded Interaction Mode; Alternative death and Respawn Systems [WIP] Lust need and wear level with systems of racial preference and orgasm; Keep track of your sexual statistics, and see how them influence the player effects; Widgets to control your lust and wear levels in HUD; Vanilla disease chance from non protected sex or Wear level too high; Pacify enemies as a non combat solution offering your body as toll; Transfer the damn caps in containers! Integration with compatible AAF Mods and others; Call to you people wearing the "CallToMe" armor utility; Immersive descriptions with Active Effects UI and Descriptive Perks; Rent any owned bed, and pay with sex or caps for it! Highly customizable and modular nature in MCM with useful utilities;  
     REQUIREMENTS: (Soft are optional but higly recommended)
    All Fallout 4 Official DLCs: BUY THEM! (Someone reported the mod works without DLCs, but I do not support this) Fallout 4 Script Extender: http://f4se.silverlock.o HUD FRAMEWORK: https://www.nexusmods.com/fallout4/mods/20309/  FALLOUT 4 MCM. Required to set up the mod as you like: https://www.nexusmods.com/fallout4/mods/21497/ (SOFT) Four_Play_FamilyPlanningEnhanced. Required only for the vanilla diseases protection: You may find an AAF version of this HERE or use the original Four Play mod with the AAF-FP Proxy.  
     INSTALLATION: (guided installer for mod managers)
    Make sure all the requirements are installed correctly with all their dependencies, so I suggest to read the instruction of each mod page carefully; Download the last version of the mod and the source files; Add this mod and the source files with a mod manager and install them, (if you upgrade from a previous version of M.C.G., uninstall the previous version before doing this);  For those who wants to manually install the mod (not recommended):
    Extract the archive and open the "main files" folder, then copy paste the content in your "Data" Folder of Fallout 4.  
    SUGGESTED MODS: (not required/optional)
    Four_Play Autonomy enhanced: https://www.loverslab.com/files/file/4919-four-play-autonomy-enhanced-random-npc-sex/ (if you don't use RSE) FULL DIALOGUE INTERFACE: https://www.nexusmods.com/fallout4/mods/1235/  Workshop Synth Production: https://www.nexusmods.com/fallout4/mods/16354/ CWSS https://www.nexusmods.com/fallout4/mods/14326/ (optional patch in installer. NOTE: use the patch only if you don't have mods that depends on CWSS like "get dirty". If you have them just use CWSS without my patch) Companion Status HUD: https://www.nexusmods.com/fallout4/mods/20310 (optional patch in installer) Light_Up 2.0: https://www.nexusmods.com/fallout4/mods/17749 (optional patch in installer) Locksmith: https://www.nexusmods.com/fallout4/mods/12454/ (optional patch in installer)  
    NOTE ON RSE COMPATIBILITY: 
    If you plan to use RSE with this mod, Install RSE before MCG. You need to "update" M.C.G. in MCM debug page if you already have installed MCG before RSE. If you highlight an enemy with Expanded Interaction Mode it could happen that the enemy surrender before you knock it down, simply deselect the actor and disable the extended interaction mode and use the RSE scenario (CSA Scenario). If the enemy is already bleeding out you may be forced to activate "talk" two times with extended interaction mode on before override RSE enemy surrender dialogue. Don't worry my enemy knock out scenario has the same options more or less than RSE: ROB, Nothing (Leave), Kill and Enslave! For the INITIATE SEX feature of RSE, make sure that EXPANDED INTERACTION MODE is off to see the RSE option to initiate sex after using the "pickaxe Body Spray". LOAD ORDER: Put RSE lower than Magno Cum Gaudio (AnghelosRespawn.esp)! RESPAWN SYSTEM: Better disable it with RSE installed.  
    UNSUPPORTED AND INCOMPATIBLE:
    (Not recommmended) All "Equip-BareHands-Type_Of_Mods": M.C.G. mod has this feature already integrated, just LONG PRESS 1 for about half a second to equip your bare hands ( very useful when in power armor the armor fists sometimes are better than your melee weapon!); KNOCKOUT FRAMEWORK is not compatible with the RESPAWN SYSTEM, if you don't use the respawn system ignore this point; All Mods that modify Stimpacks are not compatible with the RESPAWN FEATURE, If you don't use the RESPAWN SYSTEM you can ignore this point; (Could be incompatible) Mods that add new activation options, usually with the press of "R" could be incompatible if their added activation option stay enabled all the time. This mod i.e. let you activate or deactivate this kind of feature at the press of the Extended Interaction Mode Key (the whole point of E.I.M. is exactly this actually, you can read more in the FAQs), others like "locksmith" or "push your companion" do not let you to choose when you can use their feature which is ALWAYS enabled.  
    KNOW BUGS:
    RESPAWN SYSTEM: If you die in power armor, after the defeat scenario you may find yourself having a weird body shape, this is because you are still in power armor frame but it appears to be invisible. Long press "E" to exit power armor frame and everything should fix by itself and the power armor frame will return visible!  Marking features of Expanded Interaction Mode can sometimes have issues with the vanilla "pacify" activation. If you need to vanilla pacify, disable expanded interaction mode before doing it. Active effects description for Orgasm Addiction could be bugged, this is a vanilla fallout bug that sometimes hides some effects of addictions from the UI (i.e. Xcell addiction reduce one point to all SPEACIAL but in the Pipboy UI sometimes it's shown only -1 INT, but the effects to the rest of SPECIALs are actually active!) Knocking down enemy NPCs doesn't always work if the Npc is sleeping or is awakening (getting up from the bed). It works in all the other situations.  
    CREDITS:
    BETHESDA CREW: for a fantastic game and for making modding a nightmare and a pleasant challenge... THE AUTHOR OF F4SE; DOC CLOX, VINFAMY AND CHOSEN CLUE; CRAZY, LEITO, SAVAGECABBAGE,RUFGT: for fantastic animations! HALSTROM: for AAF Animation Position Properties! FLASHY(JOE-R): For RSE and for making me believe in fallout 4 again! IGNOTUM_VIRUM: for letting me check his code for inspiration! nKALEX: for unethical deeds EE (WIP)! DOCTASAX: for sexout spunk! DKATRYL: for sexlab submit! ODESSA: for sexout wear and tear! BEAMERMIASMA: for sexlab slen! LOVERSLAB COMMUNITY: in general because it's for this community I still play Bethesda games!  
    LEGAL:
    Downloading or any form of distribution or modifications of this mod is allowed only from LOVERSLAB SITE; You can use the source code provided under license, to do everything you want in your mod, but: You should mention me (Anghelos92) in the credits of your mod;  You MUST NOT use this in a NON FREE project (the mod MUST be free and you MUST provide your source code to the general public in the download section);  
    DISCLAIMER:
    I do not condone any form of violence or sexual abuse in real life. The content of this mod is purely fictional as the game "Fallout 4" which modifies. The file here presented is allowed to being downloaded only by people with the legal age of their country of origin and capable of discerning fiction (as this game and this mod) from reality.
     

    27,432 downloads

    Updated

  19. [AAF] - Flashy Depreciated Mods Repository (RSE and Autonomy)

    A repository of unsupported mods for Fallout 4, by Flashy(Joer).
     
    Includes:
     
    [FOURPLAY] - RSE v4.0 All-In-One
     
    [AAF] - RSE v4.0 All-In-One
     
    [AAF] - RSE Elements Vol.1 - Combat Surrender and Abductions (as stable as can be)
    [AAF] - RSE Elements Vol.2 - Advanced Needs (as stable as can be)
    [AAF] - RSE Elements Vol.3 - Karma System with Bounty Hunters, Jail, Stalkers and Nudity System (noted issues with Stalkers remain outstanding)
    [AAF] - RSE Elements Vol.4 - Brothels and Prostitution (as stable as can be)
    [AAF] - RSE Elements Vol.5 - Shenanigans, Arousal and Relationship System (noted issues with relationship system)
    [AAF] - RSE Elements Vol.6 - RCO (noted issues with quest stages not progressing)
    [AAF] - RSE Elements Vol.7 - Fetishes, Afflictions and Perversions (Monster Cock Lover is irreparably broken)
     
    [AAF] - Autonomy Enhanced (Stable and better than Elements Vol.5, for those looking for just NPC/NPC sex action ingame)
     
    [AAF] - Advanced Needs: Settlement Solutions (stable as fuck and changes the 'settlement' game in awesome ways!)
     
    **NOTE** Do not install RSE All-In-One at the same time as the Elements mods. They are more or less the same thing. Elements contain VAST improvements of the All In One version of RSE and are simply parts of RSE spun out into their own smaller mod.
     
    **NOTE** Do not install Autonomy Enhanced if you have RSE All In One installed, as it contains a vastly superior version within in. Also, do not install Autonomy Enhanced with RSE Elements Vol.5 installed, as again, that mod has a vastly superior version of autonomy built into it. Essentially, you should really only install Autonomy Enhanced if you dont use RSE at all.
     
    **NOTE** Settlement Solutions modifies Minutemen scripting on quests! The mod limits the total settlements you can own. It does NOT require you to have RSE Elements Vol.2 - Advanced Needs to be installed. Features new random events and player capable farming (no need for settlers to do it, you can do it yourself - perfect for survival mode thematic playthroughs without settlers). You can read about this mod HERE. Note the version available on Nexus is identical except it does not have an AAF component to it's random events. If you want the adult rated version, the mod hosted here is the one you want. You do not need to use the settlement limiter if all you want is player farming! When the mod starts, it asks if you want to use settlement limits - just say no and the game continues as it always did with the added bonus of the player farming and the added random events (crop infestations, feral hordes and raiders coming into settlements looking for tribute).
     
    None of these mods are supported. None of your bug reports will be addressed.
     
    These mods are provided for historical purposes only, for those looking to add them back into their games or to experience them for the first time.

    36,491 downloads

    Updated

  20. [AAF] Bound In Public (8/31/2023)

    Bound In Public
    v1.3.3
     
    Intro
    This mod provides a repeatable "Bound in Public" quest where the player gets stripped, teleported to a random exterior location, and tied up to various furnitures (e.g. Torture Devices) that the player needs to try to escape from. Escaping from it is not easy, however, and the player will end up getting fucked probably a lot, by different kinds of NPCs that the mod spawns over time. 
     
    The mod only provides the quest, and doesn't provide the means to trigger the quest (other than a "starter" button in the MCM debug menu, mainly for trying it out). It's intended to be called by other mods for serving post assault outcome (e.g. from AAF Violate) or consequences (e.g. from AAF Sexual Harassment) to players that.. uh.. deserve some "punishment".
     
    The mod's dialogue is aimed at female players, and all spawned NPCs are male. All functionalities (other than being called in female terms in dialogues) should still work for male players however. The dialogue contains a lot of player degradation.
     
    Main Features
    Overview
    Once a player gets locked in to a furniture (thus starting the "Bound in Public" quest), the player has about 30 seconds (variable) to try to struggle out of it. If the player fails to struggle out, then a "scenario" will trigger, where some random NPC will spawn to interact with the player. Once the NPC is done taking advantage of the defenseless player, they will move on, and the process repeats itself. The player is again given a window to try to escape, and if they are successful, the quest ends and the player regains control. But if they fail, then a new scenario will trigger again. This process repeats until the player successfully escapes, or a "good end" scenario triggers where the NPC releases the player.
     
    Scenarios
    Currently there are 2 different types of scenarios. One is a nice NPC that will release the player. The other are bad NPCs that will do stuff that you probably want them to do. 
     
    Struggling
    Struggling is done by an MCM hotkey. In between scenarios, the player may use the hotkey to attempt to struggle out of the furniture they're tied to. Players may not struggle in the middle of an active scenario. In order to struggle, the player must have enough "Energy".
     
    "Energy" is a simple, self-regenerating resource that allows players to attempt to struggle out of the furniture. When the "Bound in Public" quest starts, player starts with 100 Energy, which is also the max. A single struggle attempt costs 50 energy; the energy cost is affected by player's Strength SPECIAL stat. If the player does not have enough energy, they may use Willpower (if Sex Attributes is installed) to make up the difference. If the player doesn't have enough Energy or Willpower to struggle, they have no choice but to wait for the next scenario to trigger. After a scenario completes, "Energy" is recharged by about 30; the recharge rate is affected by player's Endurance SPECIAL stat. 
     
    Safe guards
    The mod has some safe guards put in place to help ensure that the player isn't stuck on the furniture forever due to unexpected circumstances.
    The mod has an internal timeout system. If the mod does not detect any progression after some time (currently 90 seconds), it will reset the scenario and trigger a new one. So just sit tight and wait - the scenarios are self healing. The mod has a mechanism for combat situations that will abort the quest and set the player free (end "Bound in Public" quest) if they get attacked and their health drops below a certain threshold (50%). If all else fails, there is a debug MCM button to abort the "Bound in Public" quest.  
    Requirements
    Required
    AAF and all its requirements: Requires minimum AAF version 171 OR if using older AAF version LL FourPlay community F4SE plugin v43 or later. (The LLFP v43 is packaged in AAF v171 and newer)
    Torture Devices
    Savage Cabbage Animations
     
    Optional
    AAF Sex Attributes (Recommended) - provides more ways to struggle out of furnitures, influences how the NPCs react to player
    Tattoo After Rape - Raiders and gunners will add tattoos on the player if they recognize who the player is.
    ZazOut4 - Adds more furnitures the player can get locked into.
    Real Handcuffs - Raiders and gunners will apply shock collar on the player if they recognize who the player is.
     
    Installation
    Install like any other mod.
    Make sure to override Torture Device's "_TD_tagData.xml" file. This mod adds a tag that makes it so that a wrong animation does not play.
     
    Future Features
    Some potential ways the mod may get expanded:
    More restraints (if there's AAF sex animations for them) More locations More different kinds of scenarios/dialogues Maybe different scenario outcomes other than sex  
    Modder's Resource
     
    ; Start "Bound in Public" quest Quest BIP_BoundQuest = Game.GetFormFromFile(0x00001ECC, "BoundInPublic.esp") as quest BIP_BoundQuest.start()  
    Q/A
    I got locked in a furniture. What now?
    Try to struggle out of it. Or do nothing and just wait. A scenario will trigger within ~30 seconds where some NPC will spawn and.. do things to you. 
     
    Do I need LL_FourPlay F4SE plugin? I don't want anything FourPlay related
    The LL_FourPlay F4SE plugin is not the FourPlay framework - not to be confused by the name. It is just a simple utility library that contain utility functions for mods (including AAF) to use in their scripts. AAF already uses and includes LL_FourPlay F4SE plugin as a dependency. But the version that comes with it is rather outdated, so you need to get the latest version (or at least v43) from the link above.

    52,059 downloads

    Updated

  21. [AAF] BP70s Fallout 4 Sex anims 2.8 (20 - 9 - 2021)

    Hi all,
     
    Welcome to my anims page for Fallout 4 sex animations (and possibly some sfw stuff in the future)! For the latest updates check the spoilers. A lot of changes have come with version 2.0.0 so I will list them below.
     
    *** A note on my anims: If your or your lovers body is too large some of these animations may look off. Especially ones that include grabbing or smacking. These anims are designed with average or moderately muscular characters in mind. BODY PRESETS AND FATTER CHARACTERS WILL LOOK OFF.***
     
    ***FUSION GIRL AND BODY TALK REQUIRED!!!*** OTHERWISE YOUR ANIMS WILL LACK A LOT OF FEATURES
     
     

    554,879 downloads

    Updated

  22. [AAF] FO4 Animations by Leito - 21/09/05 -

    Update - 21/09/06 - v2.1b
    Hotfix - Added missing ZaZ animobjects to prevent CTD with some animations
     
    Update - 21/09/04 - v2.1a
    Hotfix to correct a XML file.
     
    Update - 21/09/04 - v2.1
    Added unreleased animations that were created before I disappeared.  They were created before the Extended Skeleton, FusionGirl ,and BodyTalk were available so no fancy genital movements for all but one set of animation, the Supermutant Chair Reverse Cowgirl.
     
    New Animations
    Chair Cowgirl 1
    Chair Cowgirl 2
    Chair Doggy 1
    Chair Missionary 1
    Chair Powerbomb 1
    Chair Reverse Cowgirl 1
    Chair Reverse Cowgirl 2
    Chair Reverse Cowgirl 3
    Supermutant Chair Cowgirl
    Supermutant Chair Reverse Cowgirl
     

    Description
    This is an animation pack for Advance Animation Framework.  This mod does nothing without it.
     
     
    Animation List (Click on links for previews)
    Vanilla
    Blowjob - ground
    Carry - ground
    Carry 2 - ground
    Chair Cowgirl 1 - chairs, benches, couches
    Chair Cowgirl 2 - chairs, benches, couches
    Chair Doggy 1 - chairs, benches, couches
    Chair Missionary 1 - chairs, benches, couches
    Chair Powerbomb 1 - chairs, benches, couches
    Chair Reverse Cowgirl 1 - chairs, benches, couches
    Chair Reverse Cowgirl 2 - chairs, benches, couches
    Chair Reverse Cowgirl 3 - chairs, benches, couches
    Cowgirl - ground, single beds, double beds, mattresses, sleeping bags
    Cowgirl 2 - ground, single beds, double beds, mattresses, sleeping bags
    Cowgirl 3 - ground, single beds, double beds, mattresses, sleeping bags
    Cowgirl 4 - ground, single beds, double beds, mattresses, sleeping bags
    Doggy - ground, single beds, double beds, mattresses, sleeping bags
    Doggy 2 - ground, single beds, double beds, mattresses, sleeping bags
    Missionary - ground, single beds, double beds, mattresses, sleeping bags
    Missionary 2 - ground, single beds, double beds, mattresses, sleeping bags
    Powerbomb - ground
    Reverse Carry - ground, single beds, double beds, mattresses, sleeping bags
    Reverse Cowgirl - ground, single beds, double beds, mattresses, sleeping bags
    Reverse Cowgirl 2 - ground, single beds, double beds, mattresses, sleeping bags
    Spoon - ground, single beds, double beds, mattresses, sleeping bags
    Standing Doggy - ground
    Standing Doggy 2 - ground
     
    Aggressive
    Aggressive Blowjob - ground
    Aggressive Carry - ground
    Aggressive Cowgirl - ground, single beds, double beds, mattresses, sleeping bags
    Aggressive Doggy - ground, single beds, double beds, mattresses, sleeping bags
    Aggressive Missionary - ground, single beds, double beds, mattresses, sleeping bags
    Aggressive Powerbomb - ground
     
    ---Creatures---
     
    Canine
    Doggy - ground, single beds, double beds, mattresses, sleeping bags
    Doggy 2 - ground, single beds, double beds, mattresses, sleeping bags
    Missionary - ground, single beds, double beds, mattresses, sleeping bags
     
    Supermutant
    Carry - ground
    Supermutant Chair Cowgirl - chairs, couches
    Supermutant Chair Reverse Cowgirl - chairs, couches
    Doggy - ground
    Powerbomb - ground
    Reverse Carry - ground
    Standing Doggy - ground
    Standing Sideways - ground
     
     
    Requirements
    Advance Animation Framework (and all its requirements)
     

    Installation
     
     
    Disclaimer
    I don't condone having fun with critters or participating in non-consensual acts in real life.  This is purely fantasy shenanigans.
     
     
    Credits
    Leito86 - author
    Ashal and Loverlab
    Crazy6987 - Crazy6987 - Sex Animation
    dagobaking - Advanced Animation Framework 
    DocClox - Four-Play
    ShadeAnimator, DexesTPP and whoever else for their work on deciphering FO4's animation.
    vinfamy - For the various Four-Play mods
    Polistiro - AAF patches for Crazy & Leito (cum overlays)
    Zaz - Techincal advice and Particle Effects
    Skbs - gun fix
    dragonborn_s20 - alternate female voices
    Bethesda
     
     
    Permissions
    I don't want this or any parts of this mod Bethesda.net. Obvious Reasons. Don't be that guy.
     
    You may not use/include any of the content in this mod in any commercial or donation taking mods/projects.  

    1,373,221 downloads

    Updated

  23. [AAF] M.C.G. (Extended Social Interactions)

    Magno CUM Gaudio 2.12.50 (Extended Social Interactions)
    A modification that covers all the basics to properly sexualize your Fallout 4.
    Check it also for Skyrim Legendary Edition, HERE.
     
     
    MOD GUIDE: HERE!                   MOD FAQs: HERE!                   FOR MODDERS: HERE!              
     
    WHAT IS THIS MOD? 
    This is a jack of all trades mod regarding sex features. Its purpose is to cover all the basics features a reasonable man or woman would want regarding sex, in a coherent, consistent, fair and balanced way gameplay-wise, the goal is to give a simple all purpose mod for sex to use as a "dressing" for your vanilla gameplay. Due to its vanilla friendly and completely modular and customizable nature it can be paired well with almost any other good mod by simply adjusting its settings accordingly but it excels when used as the only main sexual mod in your load order.
    The primary focus of MCG is to expand the social interactions of the player with neutral, friendly and also enemy actors... because as you surely have noticed, Fallout 4 doesn't have many non combat activities, with MCG, instead, you can rely on solid gameplay and finally pretend to live the world, socially interact with the NPCs, make friends and lovers, recruit who you want as companion, stop in bars, play and flirt with npcs, date people, fear harassment, prostitute yourself, trade in slaves and much, much more... 
     
    SUMMARY OF FEATURES 
     
    REQUIREMENTS:
    All these requirements are mandatory
    ALL FALLOUT 4 ORIGINAL DLCS; F4SE: HERE MCM: HERE LOOKSMENU: HERE (already a requirement for AAF) AAF: HERE.  AAF THEMES: HERE. You need to install all of them, this means that you need to install the Vanilla, Kinky and Creature themes. LEITO'S ANIMATIONS: HERE.  SAVAGE CABBAGE ANIMATIONS: HERE. ATOMIC LUST ANIMATIONS: HERE.  
    OPTIONAL REQUIREMENTS FOR ADDITIONAL FEATURES: 
    These mods are not required to be installed, but you can expand MCG features if you install them:
    HUD FRAMEWORK: HERE. To have widgets of your Lust, Wear and Infamy levels (you may additionally need its patch for dev_UI, if you use it). AAF FAMILY PLANNING ENHANCED: HERE. MCG will make sure you not start a pregnancy if you start a kissing/hugging or foreplaying/masturbation from MCG. Also wearing a condom from FPE will prevent MCG diseases from sexual acts; WORKSHOP SYNTH PRODUCTION: HERE. Synths built using that mod will be flirtable and enslavable at will; CREATURE PACK RELEASE: HERE. (Valid for any other creature pack for AAF). MCG natively support sex with all actors in Fallout 4, you can have sex with any race of Fallout 4, including robots, bugs, animals etc... Stats will be always calculated and if you don't have an animation for a particular race MCG will play a fade to black instead, so you can still pretend to roleplay; RSEII: CSA - COMBAT SURRENDER AND ABDUCTIONS: HERE. MCG player defeat system is integrated with the abductions from CSA, with this when the player is raped defeated you can end being abducted after the rape. AAF BAD END ANIMATIONS: HERE. When you have this mod installed you can execute submitted or enslaved npcs using these amazing animations. And in addition, if you have the MCG Player defeat (Respawn system) enabled, you can enable the execution animations also for the player when you are defeated. AAF BP70s FALLOUT4 SEX ANIMS: HERE. Vanilla chaises can be activated to have sex on them with MCG. POLISTIRO'S PATCHES: HERE. AND AAF OVERLAY PATCHES: HERE.  Only CumNWealth_Patches_Base.rar should be installed of AAF Overlay Patches;   MCG can apply cum effects if the relative option in MCM debug page is enabled. This system has also a fail safe that remove Cum overlays of those two mods from the actors when the magic effect finish, in case AAF or LM fail. This means that this mod can have a similar function as the mod "Wash out that cum". Generally the more animations packs, the more XMLs patches and gender support you have the better, MCG is a mod that has a very free conception of sex, basically you can do sex with who or what the fuck you want. But if you don't have the animations for the actors you are planning to do sex with, MCG will replace it with a fade to black, it's up to you to find the AAF XMLs patches and animations that satisfy your gaming needs and set MCG settings accordingly. In particular orgy animations in the MCG mod requires genderless XMLs to fully work, if you don't have them it is suggested to set MCG to avoid orgies.  
    INSTALLATION:
    (Optional for better performances): Disable Fallout 4 Papyrus logging, why and how to do it in THIS POST. Make sure all the requirements are installed correctly with all their dependencie, especially AAF and its XMLs patches if you use them. Download and install MCG FO4 v2.12.50.  Do not unpack the .ba2 file of MCG, if you do it you will have to follow the for modders guide, in particular you will have to pay extra attention to not overwrite other mods scripts with MCG ones. If you use any of the mods in the list in the following spoiler, you must download and install MCG Compatibility Patches v2.12.50 to patch them, so they can be used with MCG without producing conflicts. Note that if you don't have any of the mods in that list you don't have to install these compatibility patches.  
    (Optional for no kissing and hugging poses): download and manually extract the content of the "AAF" folder inside the archive "MCG_NoKissHuggingPoses" to your Fallout 4/data/AAF directory in your PC. The files with (Optional) mark are patches for mods that are not required to be installed, they are completely optional and you could install them if you like the changes they make to the original mods, see the suggested mod paragraph below for more info; Source files and MCG_Integration_Kit are for modders only and if you are not a modder you must not install those files.  Once into the game remember that MCG when loaded the first time starts completely disabled, and you can activate it when prompted by the starting pop up message or later using the "START THE MOD" button in the MCM front page of the mod. Also note that the "Respawn system", "NPC-NPC random sex system" and the "Npc Initiative (approach) system" need to be manually enabled, each of them in the MCG Option hotkey menu after you activate the mod, if you want to use them:  
    SUGGESTED MODS: 
    These mod are not required and they are entirely optional, these are just my personal recommendation:
    FULL DIALOGUE INTERFACE: HERE. It's a very well done mod which also preserve the "prompt" part of the dialogues so you can also have "Text Replacement" like knowing exactly what are you going to pay for a prostitute, or a doctor in the MCG dialogues. FDI is a superior choice over XDI, which doesn't preserve the "prompt", but both are compatible with MCG; CWSS: HERE. Optional patch available in the download section of MCG change the buffs to be less OP and make them visible in pipboy, and also add support for the big CWSS showers to be used by MCG furniture selector for sex perk to have sex on them when planning sex. (Do not use this patch if you have other mods that rely on the original CWSS like the "Get Dirty" mod). COMPANION STATUS HUD: HERE. Optional patch available in the download section of MCG limit the hud widgets to ten followers and align the widgets to the right while scaling them down to be minimal, in addition you can show and refresh them pressing the RIGHT CTRL button or hide them by long pressing the RIGHT CTRL button;  LIGHT EM UP 2.0: HERE. Optional patch available in the download section of MCG  reduce the duration of nicotine effects and the quantity of cigarettes and cigars to be like similar mods from New Vegas and also replace the lit cigar and cigarettes model if you drop them to the LIT one instead of the original off one and other recently additions:  Custom immersive animation for when using cigarettes with MCG (The animation can be enabled in the MCM of MCG, Debug page). The animation will play if the player is not in power armor, not in combat, with weapons sheated and generally when it is not sit in any furniture or vertibird. Once started the animation can be controlled using the Right Shift key to have a smoke, drop the cigarette or put it in your mouth. The advantage over other mods is that the animation doesn't lock the player movement. Ligth2.0 cigarettes, cigars and stogies are valid to be used in the "Relax Scenario CRIME AND PUNISHMENT: HERE. It's an awesome mod by the great Flashy - JoeyR that I highly suggest to enhance your gameplay. It is also integrated with some MCG mechanics thanks to some of its optional patches that you can directly download from that mod page.  
    LOAD ORDER:
    Generally is not important but if you have the following mods make sure to put them after MCG so they'll have an higher priority: RSEII: CSA;  
    INCOMPATIBLE MODS LIST: HERE! 
     
    KNOW BUGS LIST: HERE!
     
    HOW TO UPDATE THE MOD: If you are updating a save to version 2.12.50 from version down to 2.7.30 you must unistall the previous version with a mod manager. Then install the new version with the mod manager and finally once in game you must stop and restart the "Npc Initiative system" and "Respawn system" (Player defeated features) if you use them. Updating from versions lower than 2.7.30 is not possible on the same game, in that case a new game is required.
     
    MOD STATUS: The mod is officially finished feature wise. Support for bug fixing will continue if needed. At the current time I have thoroughly tested this mod in my personal gameplay and fixed all I found but this doesn't mean that this mod will run perfect for all configurations out there since mods for Fallout 4 are counted by the thousands and frankly I cannot make this compatible with all of them, so stick with the instructions, always read everything in the mod guide and the FAQs and other materials I have provided you in the long period I developed this mod.
     
    CREDITS:
    BETHESDA CREW; For stealing my time.
    THE AUTHOR OF F4SE; Because some mods will just be impossible to code without it;
    DOC CLOX, VINFAMY AND CHOSEN CLUE; Because they started everything about sex in Fallout 4...
    ASHAL: Because of the best sexual framework ever seen on this planet, and because his work on Skyrim enabled me to make MCG for Skyrim LE on which this mod is based and ported from even with all the current limitation of FO4;
    CRAZY, LEITO, SAVAGECABBAGE,RUFGT: for fantastic animations!
    DAGOBAKING: Because of the AAF.
    HALSTROM: for AAF THEMES!
    FLASHY(JOE-R): For inspiring me in start modding Fallout 4 in the first place, and for RSEII abductions system!
    IGNOTUM_VIRUM: for letting me check his code for inspiration!
    LAZY GIRL and KENTINGTON: for inspiration in the cloning code;
    nKALEX: for sexout unethical deeds EE (WIP)!
    DOCTASAX: for sexout spunk!
    DKATRYL: for sexlab submit!
    ODESSA: for sexout wear and tear!
    GRAYUSER: for AAF Bad End Animations mod!
    EXPIRED6978: for LooksMenu!
    POLISTRO AND RIOT_PUNCH: for human and mutant looksmenu cum overlays!
    KENNEDYMADEIT: for AAF XMLs Extended!
    VIOXIS: for "Strap-on's of Fallout 4".
    PRA: for "Grave Digger".
     
     
    LEGAL:
    Downloading or any form of distribution or modifications of this mod is allowed only from LOVERSLAB SITE; You can use the source code, provided under license, to do everything you want in your mod, or you can make forks, changes to this mod and even upload your own version of this mod, but: You must mention me (Anghelos92) in the credits of your mod if you were inspired or used any code from me as I did for every author that inspired or helped me with this mod;  You must provide your source code in the download section; Don't allow any child porn situation in your modification, of any kind even if this is a videogame; No priority given in terms of privileged support or limited exclusive temporal distribution of newest version to eventual Patreon or Donators of any kind; If I go "AWOL" from this site for more than a month and a reasonable amount of attempts to contact me have been negative, I authorize Loverslab Staff to take ownership of this very download topic from me and give it to any maintaner(s) of good will.  
    DISCLAIMER:
    I do not condone any form of violence or sexual abuse in real life. The content of this mod is purely fictional as the game "Fallout 4" which modifies. The file here presented is allowed to be downloaded only by people with the legal age of their country of origin and capable of discerning fiction (as this game and this mod) from reality.
     
    CHANGELOG
     
     
     

    381,292 downloads

    Updated

  24. [AAF] Patch for Vulpine Race + A simple CBBE Retexture and VulpineGear

    -According to the feedback i got, the patch works now-
     
    -THIS IS MY FIRST MOD EVER-
    ...so take it with a grain of salt...
     
    BACKUP YOUR "AAF_raceData_Fallout4.xml" BEFORE INSTALLING THE PATCH.
     
    I recently got AFF and the Vulpine Race, but i saw a few conflicts between the two.
     
    The issue this patch fixes is simple, characters using the "Vulpine Race" did not show up in the animations (That's the issue i got).
    So i made this quick patch to fix it, now keep in mind i have 0% experience in modding, so one of two things might happen when you download and install this mod...
     
    °1- The patch will fix the issue.
    °2- The patch won't fix the iusse.
     
    SO, CONSIDER THIS PATCH A TEST.
     
    Now, i really don't know if someone already made a patch or the issue is easy to fix (since i did 0% research about it, i just made the patch), if you find this patch first or you're to lazy to do it yourself, then feel free to download this.
     
    -RE-TEXTURE-
     
    I also made a quick Re-Texture with the already existing body texture of the "Vulpine Race", just added some nipples and a vagina, now keep in mind that they also change color with the fur, so this retexture works best with White-Black fur colors.
     
    -VULPINE GEAR-

    I made a custom Gas mask for the vulpine race, has the same stats as his human counter part, just download the  "Vulpine Gear.rar" file, activate the .esp and ingame type in the command console
    "(Vulpine)" without the quotes or player.additem xx000f99 1.
     
    I currently planning on doing all of the headgear that covers the face.
     
    -INSTALLATION-
     
    Before you install the files, makes sure to Back up both your old "AAF_raceData_Fallout4.xml" and your new "AAF_raceData_Fallout4.xml" the old one is if you want to uninstall the "Vulpine Race" and restore the AAF data back and the new one is to keep it in hand everytime you download a AFF Update.
     
    Installing the textures is quite easy, just grab the "Texture" folder and place it on your "Data" folder.
     
    To install the "Vulpine Gear" you can use a Mod manager o just drop the files into the "Data" folder.
     
    -REQUIREMENTS-
     
    CBBE BODY  -by Caliente
    https://www.nexusmods.com/fallout4/mods/15
    The Vulpine Race also requires it.
     
    VULPINE RACE -by beardofsocrates
    https://www.nexusmods.com/fallout4/mods/34387
    If you don't use this, then i don't know why you're doing here, but you're still wellcome!!
     
    [AAF] ADVANCED ANIMATION FRAMEWORK -by dagobaking
    https://www.nexusmods.com/fallout4/mods/31304
    You also need this!!
     
    -CREDITS-
     
    beardofsocrates - Made the entire texture, i just painted the dirty stuff on top of his amazing job!.
     
    zentience - I just used the texture of his mod  "NUCLEAR NUDE" to see where i had to draw the nipples and the vagina
    but still, without his amazing textures, my re-texture could have been a little bit more time consuming.
    https://www.nexusmods.com/fallout4/mods/1608

    14,826 downloads

    Updated

  25. [AAF] RSE II: Abductions Addon Pack

    RSE II: Official Abductions Addon Pack
     
    About
     
    This mod adds a few locations for kidnapping via Minutemen Radiant Quests and via RSE II's Abductions. However, this addon pack does not require RSE II CSA to be installed - anyone can use it.
     
    Removed from kidnapping / abductions:
    Saugus Ironworks, simply because it could potentially interfere with a running quest. Modified:
    Hub City Auto Wreckers, by moving the prisoner mat out of the trailer and in front of the Boss NPC. Added:
    Gunner location - Mass Bay Medical Center Gunner location - Quincy PD  
    Installation
     
    Simply install it to your data folder and then activate it in your mod manager of choice. Due to the fact that this mod alters many Locations, Encounter Zones and cells, it is best if you place this mod as low as you possibly can in your load order, just to ensure these overrides win out conflicts.
     
    Legal
     
    Permission is not granted to host this file on any other site than Lover's Lab, under my specific user account.

    51,030 downloads

    Submitted

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