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dagobaking

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About dagobaking

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  1. dagobaking

    Advanced Animation Framework

    If you don't have a pip-boy remover, shouldn't the pip-boy appear on the clone? Thank you. That is expected. The body double only gets used on the PC and that is the process that needs fixing. I have it 90% fixed now. And the good news is that the revision appears to transfer armor customizations correctly too.
  2. dagobaking

    Advanced Animation Framework

    I tested the pip-boy thing and it seemed to be ok. Pip-pad gives a message saying that it doesn't install until after the prologue. So, maybe that is why it was unexpected at that part? The disabling equipment handling is not quite what it appears. It looks like that setting not blocking the actions because the clothes item doesn't equip. But, its really a problem with the clothes copying to/from the clone. Working on it.
  3. dagobaking

    Advanced Animation Framework

    Well. I cross-reference your list with someone else who reported the same thing. Installed all common plugins and tested. But, it works for me. I'd like to fix. But, don't have anywhere to start if I can reproduce the issue. I think it may be a broken save or something.
  4. dagobaking

    Advanced Animation Framework

    As far as I know they can be run together. Just not if you install the Four-Play proxy. If you mean working together with the proxy, how would that work? 3rd party mods need to send to one or the other framework... Thank you. I will catalogue this and cross-check with others that reported the same thing. What is TGM? There is definitely code in FourPlay to stop animations if the actors are attacked. And Vinfamy's release notes say that is a feature. But, maybe that got disabled in there somewhere and is the reason why AAF has trouble with RSE? It might be related to the animation. But, I'm not sure if that is conclusive. Tough for me to know this one as I rarely test or use the game with the sound on. That certainly seems like something that could interfere with hotkeys. AAF does not replace Four-Play. But, using AAF with the AAF proxy does. AAF is its own framework and shouldn't really conflict with Four-Play alone. But, the AAF proxy is designed to send calls from third party mods to AAF intead of Four-Play. So, using that is definitely not compatible with using Four-Play at the same time. I believe that most four_play mods work with AAF when the proxy is installed. My understanding about RSE is that a lot of its features work. But, some don't. Particularly ones that involve hostile actors.
  5. dagobaking

    Advanced Animation Framework

    Ok. That error happens when AAF isn't able to populate the scene reference aliases with the character. I think that this has to come from interference from another mod. Can you please send your modlist so I can cross-check with others seeing the same thing? Four-Play did not stop animations when the characters were attacked? Or, it handled, but something different happened? It could be related to AAF in some indirect way. But, AAF currently doesn't touch anything sound related. I have been testing with save games from older versions of AAF and just started a new game with v60. Do you have the very latest F4SE? There was 0.6.8. But, then another update just a day later to 0.6.9. There was a function that AAF needs that was broken in 0.6.8. It's tough to know what the conflict is. I can troubleshoot it. But, I need more narrowed down information. If you're up to it, see if you can get the Home key working normally with none of the additional mods installed. Then add those incrementally and test until it stops working. Then we can figure out where the conflict is. Thank you for the hard work of testing! That does sound like a Rename Anything issue. But, please let me know if it still happens after they update.
  6. dagobaking

    Advanced Animation Framework

    Which header is still at v59? I must have forgotten to update it somewhere... You download the same files for AAF and select the 1.9.4 option in the AAF installer. Then, of course, install 1.9.4 compatible versions of F4SE and Looksmenu. Should work. Hm. Is this with minimal other mods installed? Or, is another mod taking over the home button? I have seen this for your own character before being given a name and nora because she is potentially you in the initial stage of the game. But, not for other NPC. You are saying nobody had names? Are you using a renamer mod? This sounds like the known issue of animations that need special alignment throwing other alignments off when using the arrows to make quick changes. Thank you. Sounds good.
  7. dagobaking

    Advanced Animation Framework

    What was the error? I think I know what is happening here. Will work on a fix. What is the expected behavior? I haven't seen error messages. But, I do have a routine to end the animation if they are attacked because it seems more realistic? Thank you! Appreciate your help troubleshooting! I really need to know how v60 is working because it has updates that could fix these issues. Can you update and test the latest? I can't tell from the pictures and description what the bug is. I can kind of see what is happening. But, I don't know what is supposed to happen?
  8. Yes. 0.6.8 had an issue with UI.Load which AAF needs. So, getting the updated F4SE fixes it.
  9. dagobaking

    Advanced Animation Framework

    New build. ## [Alpha 60] - 2018-05-24 ### Fixed - The UI so that it is again available during the pre-war neighborhood scene. - Bug that caused positions without stop/start morphsets to get stuck. - Issue causing log errors over equipment handling. This may fix equipping instability that was reported. ### Added - A rather intrusive welcome message. I will likely change this to a note stuffed into the players inventory in the future. But, for now, testers need to know if/when AAF is installed and they need to know what can affect the UI up front. ### Updated - LLFP plugin for 1.10.89 compatibility.
  10. dagobaking

    Advanced Animation Framework

    It looks like there is something wrong with F4SE that is preventing AAF from working. One of the key scaleform functions just freezes the game... Kind of stuck until that gets fixed.
  11. Never mind. It appears to be something wrong with F4SE.
  12. It's not working for me. It loads the main menu. But, when loading a save game it freezes at the moment before revealing the game view.
  13. dagobaking

    Advanced Animation Framework

    Hello @Flashy (JoeR) Just wanted to check in to see where things are at with your testing? Need anything from my side? The last AAF build has your API edit applied. The only difference is that I named the function "GetAPI" instead of "GetScript". I think that, in order for me to learn better what you need from AAF you will need to be able to run it with your dev version of RSE going. The last AAF includes a patch for 1.9.4 (let me know if that doesn't work right). To protect the mod build that you don't want to alter, maybe you can use a separate install of MO2 to work on this new branch?
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