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About This File

5ac83a4e32898_AAF_logo@05x.png.91b22b33de622eaded45fca313d53e15.png

 

 

 

What is this?


The Advanced Animation Framework (AAF) provides a variety of tools for modders to play animations from a scalable number of animation packs. Additional behavior controls, relationship features, user interface elements (menus) and statistics tracking are also planned.

AAF has a similar purpose and technical strategy to CE0's Skyrim mod OSA – Skyrim Ascendancy Engine.
 

Download Location & Instructions

 

In the interest of stream-lining management of the files and extended mod details, the main AAF file(s) are available on Nexus and the extended details are on the AAF wiki. There is a link in the downloads list to the Nexus AAF page shown as "31304".

 

An LL focused installation and usage guide can be found here.

 

Donations


If you are interested in supporting this project, you can donate through my Patreon page.


What's New in Version Beta 166

Released

## [Beta 166] - 2021-12-14
### Fixed
- Optimized application of morphs. - Thanks EgoBallistic
- SayTopic preserves original voice. - Thanks EgoBallistic

### Changed
- api_include_idle_forms feature from last build: changed from array of int form id to array of string idle id names. If no id name is in the XML AAF makes one based on the plugin name and hex value of the idle.

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## [Beta 165] - 2021-10-16
### Fixed
- Additional adjustment to make custom names work in more contexts.
- AAF listening for keys when various menus open.
- Updated LLFP (v42).
- RemoveOverlaySet function not applying.

### Added
- api_include_idle_forms to ini. This is off by default. If it's on, idle forms are sent in various events (see wiki).
- startAnimation and stopAnimation to Furniture XML group nodes. This allows defining an animation ID that plays on a furniture when an AAF scene starts and stops animating on it.


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