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Found 13 results

  1. View File -According to the feedback i got, the patch works now- -THIS IS MY FIRST MOD EVER- ...so take it with a grain of salt... BACKUP YOUR "AAF_raceData_Fallout4.xml" BEFORE INSTALLING THE PATCH. I recently got AFF and the Vulpine Race, but i saw a few conflicts between the two. The issue this patch fixes is simple, characters using the "Vulpine Race" did not show up in the animations (That's the issue i got). So i made this quick patch to fix it, now keep in mind i have 0% experience in modding, so one of two things might happen when you download and install this mod... °1- The patch will fix the issue. °2- The patch won't fix the iusse. SO, CONSIDER THIS PATCH A TEST. Now, i really don't know if someone already made a patch or the issue is easy to fix (since i did 0% research about it, i just made the patch), if you find this patch first or you're to lazy to do it yourself, then feel free to download this. -RE-TEXTURE- I also made a quick Re-Texture with the already existing body texture of the "Vulpine Race", just added some nipples and a vagina, now keep in mind that they also change color with the fur, so this retexture works best with White-Black fur colors. -VULPINE GEAR- I made a custom Gas mask for the vulpine race, has the same stats as his human counter part, just download the "Vulpine Gear.rar" file, activate the .esp and ingame type in the command console "(Vulpine)" without the quotes or player.additem xx000f99 1. I currently planning on doing all of the headgear that covers the face. -INSTALLATION- Before you install the files, makes sure to Back up both your old "AAF_raceData_Fallout4.xml" and your new "AAF_raceData_Fallout4.xml" the old one is if you want to uninstall the "Vulpine Race" and restore the AAF data back and the new one is to keep it in hand everytime you download a AFF Update. Installing the textures is quite easy, just grab the "Texture" folder and place it on your "Data" folder. To install the "Vulpine Gear" you can use a Mod manager o just drop the files into the "Data" folder. -REQUIREMENTS- CBBE BODY -by Caliente https://www.nexusmods.com/fallout4/mods/15 The Vulpine Race also requires it. VULPINE RACE -by beardofsocrates https://www.nexusmods.com/fallout4/mods/34387 If you don't use this, then i don't know why you're doing here, but you're still wellcome!! [AAF] ADVANCED ANIMATION FRAMEWORK -by dagobaking https://www.nexusmods.com/fallout4/mods/31304 You also need this!! -CREDITS- beardofsocrates - Made the entire texture, i just painted the dirty stuff on top of his amazing job!. zentience - I just used the texture of his mod "NUCLEAR NUDE" to see where i had to draw the nipples and the vagina but still, without his amazing textures, my re-texture could have been a little bit more time consuming. https://www.nexusmods.com/fallout4/mods/1608 Submitter Pickle_Juice Submitted 12/22/2018 Category Races/Creatures Requires CBBE, Vulpine Race , [AAF] View File
  2. Actual running longtime stability test: The idea is to show an example of a devious Sandbox setup that works... mostly. Sandbox style means for me, that you can have lots of different devious outcomes anytime anywhere. Also I hope my example gives an idea what mods are compatible in one LO, without too much clusterfuck. If nothing else the setup should be taken as inspiration. Just to copy all mods that throw it into a LO might not work, especially if MCM settings are ignored. MCM settings with so many mods that effect the player everytime everywhere are essential to keep the game playable and to prevent - at least partial - clusterfucks. Clusterfucks = Multiple mods that trigger at the same time to run events/scenes on the PC or faction conflicts that can cause NPC-NPC/NPC-PC fights in cities. Compatibility issues between mods and game engine limitations make it hard to make a complete issue free setup, especially if to many mods are installed that regularly effect the PC and NPC. Mods get installed and managed via NMM Plugins get organized via Wrye Bash + Bashed Patch Merges created with Merge Plugins and some patches are merged into Bashed Patch (I keep merged mods installed with deactivated esp, files overwritten by merge) Stability fixes and core setup are established like posted in Conglomerate New mods added at the end of LO for quick tests or as keepers New mods added to merges New mods added by exchanging mods to keep LO sequence PC: Operating System: Windows 10 Home 64-bit CPU: Intel Core i7 6700K @ 4.00GHz RAM: 16,0GB Dual-Channel Motherboard: MSI Z170-A PRO Graphics: 2047MB NVIDIA GeForce GTX 1060 6GB (NVIDIA) What I regularly check for: Savegame (check every time after leaving the game): Savegame bloat for ess and skse Unattached script instances and undefined elements Suspended stacks Active Script count Ingame: CTD and reason (estimate) Lag and reson (estimate) Clusterfucks Stuck Quests Chances to debug a stuck scene/quest/defeat/animation/clusterfuck Gray Faces Missing Texture What I hope for: Mod synergies = mods that work together, even if they weren't meant to be from a technical aspect (soft requirements, patches) Sandbox behavior = how much the mods effect the PC even if he isn't actively starting something Gameflow = not the vanilla one (not priority), but the Gameflow between mods in relation to vanilla gameplay Surprises = can be everything unexpected, either because I didn't played some quests or because mods work together in strange but great ways Focus: Devious Devices Enslavement Loverslab Mods NPC - NPC interaction Survival Slaveholder Compatibility LO sequence optimization mod bugs/glitches This is the LO for the running test: Even with some updates and mod exchanges it still runs fine for over 106 hours of continuous game play now (continuous = not counted the need to fallback to older saves if quests get stuck). Longest uninterrupted play: 6+ hours Average continuous playing time: 2-3+ hours Esp named Box... = Merge Plugins esp * 00 Skyrim.esm * 01 Update.esm * 02 Dawnguard.esm * 03 HearthFires.esm * 04 Dragonborn.esm * 05 Unofficial Skyrim Legendary Edition Patch.esp [Version 3.0.15] * 06 Unofficial Skyrim Modders Patch.esp * 07 Campfire.esm * 08 KameleonArmor.esm * 09 hdtHighHeel.esm * 0A Heels Sound.esm * 0B Schlongs of Skyrim - Core.esm * 0C dcc-soulgem-oven-000.esm * 0D SexLab.esm [Version 1.62] * 0E SexLabAroused.esm [Version 2.8] * 0F CreatureFramework.esm [Version 2.0.0] * 10 ZaZAnimationPack.esm * 11 SexLab - Sexual Fame [SLSF].esm * 12 Heretical Resources.esm * 13 SkyrimChainBeasts.esm * 14 paradise_halls.esm * 15 Devious Devices - Assets.esm [Version 2.8.3] * 16 Devious Devices - Integration.esm * 17 Devious Devices - Expansion.esm * 18 Placeholder 1.esm * 19 Skyrim - Utility Mod.esm [Version 4.50] * 1A Tentapalooza.esp * ++ Remove Camera Collision.esp * ++ GQJ_DG_vampireamuletfix.esp * ++ Remove Recurring Messages.esp * ++ Devious Devices - Integration NPC Sandbox Patch.esp * ++ Vanilla NPCs Now Slavers.esp * 1B GagSFX.esp * 1C SkyUI Rearranger.esp * 1D SkyUI.esp * 1E UIExtensions.esp * 1F iHUD.esp * 20 RaceMenu.esp * 21 RaceMenuPlugin.esp * 22 RaceMenuMorphsUUNP.esp * 23 Box RM Addons Ia.esp * 24 [Dint999] KSH's HDT.esp * 25 Run For Your Lives.esp [Version 3.0] * 26 Auto Unequip Ammo.esp * 27 AddItemMenuLE.esp * 28 QuickLight.esp * 29 ZAPFurniturePlacer.esp * 2A wizDynamicThings.esp * 2B JaxonzEnhGrab.esp * 2C Undriel_Gems_in_Skyrim.esp * 2D The Paarthurnax Dilemma.esp [Version 1.2.9] * 2E More Player Homes.esp * 2F KameleonArmor.esp * 30 non-devious devices.esp * 31 CarbonCatsKinkystuff.esp * 32 SkinSuits.esp * 33 Kaw's Cat Disguise.esp * 34 cartbeta.esp * 35 Box Scifi I.esp * 36 Box Shiny Wicked I.esp * 37 Box Everyday Wicked I.esp * 38 Box Sexy I.esp * 39 Box Outfits I.esp * 3A Box Equipment I.esp * 3B More Interesting Loot for Skyrim.esp [Version 5.7] * 3C Weapon AIO.esp * 3D AKrossBow- Mihail.esp * 3E GhostGun.esp * 3F EnchantmentSwapper.esp [Version 1.0] * 40 PortableMimic.esp * 41 Box Follower I.esp * 42 Box Followers II.esp * 43 Nixy.esp * 44 SexyNixy.esp * 45 SnoipehMoreCreatures.esp * 46 SMIM-Merged-All.esp * 47 EnhancedLightsandFX.esp * 48 ELFX - Hardcore.esp * 49 ELFX - Exteriors.esp * 4A JKs Skyrim.esp * 4B ELFX Exteriors - JK Patch.esp * 4C alternativeCityAccess_1.2.esp * 4D Settlements Expanded.esp * 4E Inns and Taverns.esp * 4F Settlements Expanded - Inns and Taverns Patch.esp * 50 TES Arena Amol.esp * 51 Settlements Expanded - Legendary Cities Patch - Modular.esp * 52 TES Blackmoor.esp * 53 TES DunstadGrove.esp * 54 Tes Granite Hall.esp * 55 Tes Arena Nimalten.esp * 56 Tes Arena NorthKeep.esp * 57 Tes Pagran Village.esp * 58 Tes Vernim Wood.esp * 59 The Bondage House.esp * 5A Slavemarketplace.esp * 5B SLRetread.esp * 5D BrandingDeviceOfDoom.esp * 5E CollegeOfWinterholdImmersive.esp * 5F CWIELnFXPatch.esp * 60 SeverinManorIsYourOwnHome.esp [Version 5.0] * 61 OvensAndChurnsMain.esp * 62 OvensAndChurnsPlayerHouses.esp * 63 OvensAndChurnsMinorInns.esp * 64 SimplyKnock.esp * 65 Frostfall.esp * 66 Frostfall_Seasonal_Temps_patch.esp * 67 SexLab Warmbodies.esp * 68 iNeed.esp * 69 CookingExpanded.esp [Version 1.2b.] * ++ CookingExpanded - Hearthfire.esp * 6A CookingExpanded - Dragonborn.esp * 6B dcc-dm2.esp * 6C ZenitharWorkshop.esp * 6D DeviouslyPink.esp * 6E MoreBanditCamps(Explorer'sEdition).esp [Version 1.5] * 6F EtR MBC Camp Patch (explore).esp * 70 Laura's Bondage Shop.esp * 71 hydra_slavegirls.esp * 72 Populated Skyrim Prisons Cells.esp * 73 aaaEnemyPlus.esp * 74 Immersive Wenches.esp * 75 Hydra Slavegirls Patch for Devious Devices.esp * 76 Devious Lore.esp * 77 Devious Devices - Lore Patch.esp * 78 KS Hairdo's.esp * ++ Immersive Wenches -KS hairs- Patch.esp * ++ Devious Lore - KS Hair Patch.esp * 79 Deadly Wenches.esp * 7A Captives.esp * 7B SD Cages.esp [Version 3.70] * 7C SD Cages Patch for Devious Devices.esp * 7E Demonic Sisters Followers.esp * 7F Simply Stronger Dragons.esp * ++ ERSO 30 - Better Enemy AI Dawnguard&Dragonborn.esp * 80 TKDodge.esp * 81 FNIS.esp * 82 FNISspells.esp * 83 XPMSE.esp * 84 SOSRaceMenu.esp * 85 troublesofheroine.esp * 86 MoreNastyCritters.esp * 87 Skyrim Immersive Creatures.esp [Version v6.5.2b] * 88 Skyrim Immersive Creatures - DLC2.esp [Version v6.5.2a] * 89 Skyrim Immersive Creatures - Patch.esp * ++ SIC Stormcloak Wolves Faction Fix.esp * ++ sic_spawnFIX.esp * 8A BDIC.esp * 8B SLAnimLoader.esp * 8C SLAL_AnimObj_Nymra.esp * 8D SLAL_AnimationsByLeito.esp * 8E SLAL_AnimationByBakaFactory.esp * 8F AnubAnimObj.esp * 90 CobaltAnimations.esp * 91 PsycheAnimationObjects.esp * 92 SLAL_SHanimAnimObj.esp * 93 NibblesAnimObjects.esp * 94 SLALAnimObjBillyy.esp * 96 HDTSextoys.esp * 97 SexLabTools.esp * 98 Schlongs of Skyrim.esp * 99 SOS - VectorPlexus Regular Addon.esp * 9A SOS - Leito Addon.esp * 9B SOS_Ho.esp * 9C SOS_Ho_StraponPatch.esp * 9D SexLab Strapon.esp * 9E Deviously Cursed Loot.esp * 9F dD Enchanted Chests.esp * A0 EstrusChaurus.esp * A1 EstrusDwemer.esp * A2 EstrusSpider.esp * A3 SexLab-Parasites.esp * ++ AnimatedParasites.esp * A4 PetCollar.esp * A5 SexLab TDF Aggressive Prostitution.esp * A6 TDF_AP_IndHookersPlug_In.esp * A7 paradise_halls_SLExtension.esp * A8 pahe-tdf-patch.esp * A9 Pahe_Dwarven_Devious_suits.esp * AA Pahe_Immersive_Creature fixes patch.esp * AB PAH_HomeSweetHome.esp * AC PAH_AndYouGetASlave.esp * AD SkyrimChainBeastsIntegration.esp * AE SkyrimChainBeastsDB.esp * AF SkyrimChainBeastsPAH.esp * B0 adcSexlife.esp * B1 SexLab Aroused Creatures.esp * B2 Apropos2.esp * B3 SexLab Extra Voices.esp * B4 SexLabDirtyTalk.esp * B5 Slaverun_Reloaded_Comments.esp * B6 SlaveTats.esp * B7 SlaveTatsEventsBridge.esp * B8 Sexlab - Cum Overlays.esp * B9 RapeTattoos.esp * BA FadeTattoos.esp * BB SimpleBathing.esp * BC Bathing in Skyrim - Main.esp * ++ Tentapalooza Bathing in Skyrim Patch.esp * ++ BathingInSkyrim-SimpleBathing Patch.esp * BD itgrows.esp * BE Spank That Ass.esp * BF DW.esp * C0 xazPrisonOverhaulPatched.esp [Version 4.50] * C1 Naked Dungeons.esp [Version 2.0.1] * C2 SexLab_Dialogues.esp * C3 sanguinesDebauchery.esp * C4 Sextoys Calyps - Enhanced.esp * C5 SD Addons.esp * C6 SD Patches.esp [Version 3.45] * C7 SL Survival.esp * C8 TheAmazingWorldOfBikiniArmor.esp * C9 Deviously Vanilla.esp * CA Deviously Vanilla - Feminine Masque.esp * ++ Masque of Clavicus Vile.esp * CB GoToBed.esp * CC SleepTight.esp * CD Spousetocustomhome.esp * CE My Home Is Your Home.esp * CF My Home Is Your Home dialogue patch.esp * D0 Relationship Dialogue Overhaul.esp * D1 RDO - USLEEP Patch.esp * D2 nwsFollowerFramework.esp * ++ nwsFF_NoTeamMagicDamage.esp * D3 Dress Up Lovers.esp * D4 Devious Devices - Equip.esp [Version 4.50] * ++ esturkBondageMittensMagic.esp * D5 DeviousFollowers.esp [Version 2.11] * D6 Deviously Enslaved.esp * D7 SexLab Inflation Framework.esp [Version 1.1.9b] * D8 DeviousTraining.esp * D9 DeviousTrainingMartyr.esp * DA DeviousTrainingMayhem.esp * DB Levitate Toggle-able Spell.esp * DC PC Head Tracking - MCM.esp * DD PC Head Tracking - Patch.esp * DE bwitch.esp * DF SkyFalls + SkyMills + DG + DB.esp * E0 SkyFalls Dragonborn Small waterfalls.esp * E1 AOS.esp [Version 2.5.1DGDB] * E2 Purity.esp * ++ AOS2_Purity Patch.esp * E3 TrueStorms.esp * ++ AOS2_TrueStorms Patch.esp * ++ PurityTrueStormsPatch.esp * E4 NorthernGrass.esp * ++ SRG Enhanced Trees Activator.esp * E5 Skyland Imperial Forts and Dungeons.esp * E6 Obsidian Mountain Fogs For LE.esp * E7 Alternate Start - Live Another Life.esp [Version 3.1.7] * E8 Bashed Patch, 0.esp * E9 Box BD and CL.esp * EA CrazySpells.esp * EB EtR_LeveledVendorGold.esp * EC EtR_HearthfireDungeonAddon.esp * ED S_L_U_T_S.esp * EE S_L_U_T_S guard dialogue patch.esp * EF SimpleSlavery.esp * F0 SimpleSlavery - Changes.esp * F1 PetProject.esp * F2 HSG Beauty - Immersive Wenches.esp * F3 Botox.esp * F4 Feminine Females.esp * F5 WalkRightOrc.esp * F6 Pandorable_NPCs.esp * F7 Veronica&George.esp * F8 Vampire Skin Color Fix.esp * F9 CellBuilder.esp * FA Jugs.esp * FC [Melodic] WL Boots.esp * FD [Melodic] WL Stockings.esp More Details later!
  3. Here is a test about replacing VV's 25 ( bone? animation? ) matrices with a external program. We use the motion recorded from gacha showering scene ( something you see through the frosted glass, not those wmv videos ) for this example. Few reasons we use calculated matrices for the injection instead of other easy-to-understand rotation/translation forms, or modifying real mpms: 1. Modifying mpm is not so handy unless you use decompressed assets, and apparently some of you don't like that ( worry about getting banned, not compatible with KT's stupid update patches .etc ). ( Although I think you really have better to make other vertices/texture mods directly to the assets, instead of doing that in drawcall hooks ) Also there's no automation tool for vv's mpm now, at least in the public. 2. These 25 matrices ( MOT00_Hips ... MOT20_RightToe + 4 dummies ) are stored in some even-monkeys-can-manipulate static global variables. It will be convenient for adopting this to those drawcall hook libs which you are familiar with. 3. Modifying / creating new animations with matrices may be a bit harder, but not totally impossible, only if you are familiar with 3D animation matrix manipulations like this: ( D3D uses transposed mat ) Also matrices can do not only rotating and translating, but also scaling and shearing, those may be useful in special cases. If you want to run this test, first you have to patch the executable with something like CFF Explorer: Or hex edit 0x166 to 23: ( Because the WriteProcessMemory-way injection in this test is just a temporary solution, I don't waste time on dealing with those ASLR stuffs ) Launch the game, write down its PID, which shows in some process manager: Compile and run motinj.exe, enter the PID you got from previous step. If you see now your character disappeared, click the photoshoot mode button, switch the background to studio or bathroom, then you can see the test result we show above. Now close motinj.exe, you will see the girl freezes into some pose like in "timestop" mode. Something different is, you can still harass her, she still will get blush .etc, and her lips/brow, ie. OPT_* bones (facial, fingers), can still move. Restart the game if you want to do anything else. motinj.7z Things inside the 7z pack is: motinj.cs : injector source. memutil.dll : some worthless WriteProcessMemory stuff. mot.mtx : dumped animation, bath animation in the pack. ============== See comments in motinj.cs if you want to apply it to girl 2 / non-main-girl ( any non main girl uses girl 2 slot, even there's only one girl on the screen ) or control its speed. Some details about those 25 matrices: It's 4x4 mat in 32bit float, so 0x640 a frame total. When all 25 matrices are Identity mat, you will get something like this: (a dick monster) Tweaking them by hand will only produce some disturbing results like this, you have to do real math for real pose/animation editing. Here's also a mot dumped from tamaki 8th gravure: tmk8th.7z mot.mtx_orig is the untouched dump. mot.mtx move the coordinate to 0,?,0. Again, this shouldn't be the permanent solution. The real one should hook into those mpm calc funcs, and that will be less resources waste and thread-safe.
  4. Version 1.1

    318 downloads

    What is this? This mod takes weapons that were previously flagged as unplayable and makes them playable. I made duplicates in the CK for everything except the testVorpalSword. I found the testVorpalSword in the CK with 0 uses. It's worth noting that it does 10000 damage. That's enough to throw a carriage driver out of his seat with one swing. I left all the original damage values utouched with one exception, Auriels Bow Replica does 4 less damage than the real thing. I also renamed the duplicate Mirrak weapons to ___ of Tentacles. There should not be any conflicts with the weapons but if you find a problem with were the barrel is placed or with a weapon let me know. If you have any suggestions for more weapons to add please leave them here and I will look into it. Enjoy your new weapons.
  5. Just tried some different skin textures. I thought why not try some different skin textures, well they certainly look different, apperently skin textures matter quite much in the terms of look. Obviously skins detailied and bit better on them, but face a little different, it makes make up weaker thus they kind of lose the amount I put on them. ?, they kind of more natural I guess. So here the results, some shots from Gwynolda and Svenja, free to tell what do you think. Might keep it or revert to the old one, I think about it. Gwynolda Svenja End
  6. Kpnut

    Test

    Just testing out the blogs on the new site, no I haven't taken any new images I'm just using a selection of old ones.
  7. Version 1.0.3

    8,226 downloads

    -According to the feedback i got, the patch works now- -THIS IS MY FIRST MOD EVER- ...so take it with a grain of salt... BACKUP YOUR "AAF_raceData_Fallout4.xml" BEFORE INSTALLING THE PATCH. I recently got AFF and the Vulpine Race, but i saw a few conflicts between the two. The issue this patch fixes is simple, characters using the "Vulpine Race" did not show up in the animations (That's the issue i got). So i made this quick patch to fix it, now keep in mind i have 0% experience in modding, so one of two things might happen when you download and install this mod... °1- The patch will fix the issue. °2- The patch won't fix the iusse. SO, CONSIDER THIS PATCH A TEST. Now, i really don't know if someone already made a patch or the issue is easy to fix (since i did 0% research about it, i just made the patch), if you find this patch first or you're to lazy to do it yourself, then feel free to download this. -RE-TEXTURE- I also made a quick Re-Texture with the already existing body texture of the "Vulpine Race", just added some nipples and a vagina, now keep in mind that they also change color with the fur, so this retexture works best with White-Black fur colors. -VULPINE GEAR- I made a custom Gas mask for the vulpine race, has the same stats as his human counter part, just download the "Vulpine Gear.rar" file, activate the .esp and ingame type in the command console "(Vulpine)" without the quotes or player.additem xx000f99 1. I currently planning on doing all of the headgear that covers the face. -INSTALLATION- Before you install the files, makes sure to Back up both your old "AAF_raceData_Fallout4.xml" and your new "AAF_raceData_Fallout4.xml" the old one is if you want to uninstall the "Vulpine Race" and restore the AAF data back and the new one is to keep it in hand everytime you download a AFF Update. Installing the textures is quite easy, just grab the "Texture" folder and place it on your "Data" folder. To install the "Vulpine Gear" you can use a Mod manager o just drop the files into the "Data" folder. -REQUIREMENTS- CBBE BODY -by Caliente https://www.nexusmods.com/fallout4/mods/15 The Vulpine Race also requires it. VULPINE RACE -by beardofsocrates https://www.nexusmods.com/fallout4/mods/34387 If you don't use this, then i don't know why you're doing here, but you're still wellcome!! [AAF] ADVANCED ANIMATION FRAMEWORK -by dagobaking https://www.nexusmods.com/fallout4/mods/31304 You also need this!! -CREDITS- beardofsocrates - Made the entire texture, i just painted the dirty stuff on top of his amazing job!. zentience - I just used the texture of his mod "NUCLEAR NUDE" to see where i had to draw the nipples and the vagina but still, without his amazing textures, my re-texture could have been a little bit more time consuming. https://www.nexusmods.com/fallout4/mods/1608
  8. Version 1.0

    54 downloads

    Have ya ever wanted to just nuke someone into oblivion but had to reload? Well, that problem is a thing of the past. My experimental fatman has higher base damage and can hold 20 nukes at once. No more pesky reloading. Just....uh...don't ask where the other nukes go.... (This is actually just a test I made for playing around with weapons. It looks just like the normal fatman in game but holds 20 nukes at once. I plan to do more with it as I learn how.)
  9. Carloss32

    Beastial Race

    Version 0.1 ( Test )

    921 downloads

    This is a race i am working on for the upcoming Beastess rebuild, This is just a test ATM to get feedback and ensure the bodyslide functions are working correctly. This body come with own textures and skeleton and everything needed it supports HDT and is based around the CBBE HDT body ATM this is only female mod, there is male option usable but just looks like standard nord.. Requires.... Skyrim ( LOL ) Dawnguard, Race compatability, FNIS Bodyslide if you wish to customise the body, HDT if you use it, Should be able to become vamp no problems ( Not fully tested ) as i said this is to test the bodyslide more than anything race is not modified yet besides its own textures, and they are nothing unique ( YET ) Any and all feedback would be much appreciated
  10. View File This is a race i am working on for the upcoming Beastess rebuild, This is just a test ATM to get feedback and ensure the bodyslide functions are working correctly. This body come with own textures and skeleton and everything needed it supports HDT and is based around the CBBE HDT body ATM this is only female mod, there is male option usable but just looks like standard nord.. Requires.... Skyrim ( LOL ) Dawnguard, Race compatability, FNIS Bodyslide if you wish to customise the body, HDT if you use it, Should be able to become vamp no problems ( Not fully tested ) as i said this is to test the bodyslide more than anything race is not modified yet besides its own textures, and they are nothing unique ( YET ) Any and all feedback would be much appreciated Submitter Carloss32 Submitted 05/15/2015 Category Races Requires Special Edition Compatible  
  11. Just a test Gif Webm ezgif-4-f7f25f8e91.webm mp4 ezgif-4-656958b482.mp4
  12. Some more testing stuff I've done in Wild Life. As for the 'clones' I was testing same-faced to try see differences between each girl. I think Maya has the best focus being the main player it make sense she has mroe attention put into her.
  13. Hi, I'm not sure if I'm in the right topic since I'm new, but I really need help: Everytime I take a pregnancy test, it says 0% of probabilities to became pregnant, no matter what, every single day... Even few minutes ago my sim become actually pregnant. I mean, it always said 0%, but all sudden my sim is pregnant. So I think the pregnancy test is failing! because It doesn't give me the real numbers I have my game with the period thing one put in normal cycle, and the pregnancy with the option of cycle as well. Either if I try with protection, or go the four seasons without any protection, it always says 0% of probabilities Sorry for my english, and thank you so much if you reply early
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