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Found 47 results

  1. Amazons of Skyrim View File === DISCLAIMER === If you not a fan of female muscles, or you just find muscle women is disgusting - just leave this place right now. Author is not responsible for injuring your sense of beauty. This mod adds five playable races (only female versions), as well as special abilities and equipment for them. Contains custom animation pack (work with FNIS) and MCM for more detailed configuration. === RACES === Amazon Warrior The Amazons hail from a valley hidden deep within Skyrim's mountains. A lifestyle of harsh training under the presence of a local magical anomaly gives them incredible muscle mass and power. Amazon warriors have unmatched physical strength. Their attacks do extra damage and they can fight for days without rest. Even novice Amazon warriors can hold their own against the most experienced fighters of other races. Amazon Warlord The Amazons hail from a valley hidden deep within Skyrim's mountains. A lifestyle of harsh training under the presence of a local magical anomaly gives them incredible muscle mass and power. Amazon warriors have unmatched physical strength. Their attacks do extra damage and they can fight for days without rest. Warlords are experienced Amazon warriors. One Warlord is more than a match for an entire Imperial centuria. Amazon Adept The Amazons hail from a valley hidden deep within Skyrim's mountains. A lifestyle of harsh training under the presence of a local magical anomaly gives them incredible muscle mass and power. Amazon mages channel magic through their musculature to greatly increase the power of all spells. Their muscles continually generate vast amounts of magicka. The raw magic power of even young Amazon Adepts exceeds that of most mages of other races. Amazon Warlock The Amazons hail from a valley hidden deep within Skyrim's mountains. A lifestyle of harsh training under the presence of a local magical anomaly gives them incredible muscle mass and power. Amazon mages channel magic through their musculature to greatly increase the power of all spells. Their muscles continually generate vast amounts of magicka. A Warlock's mastery of Amazonian muscle-based magic grants her peerless magical power. Amazon Matriarch The Amazons hail from a valley hidden deep within Skyrim's mountains. A lifestyle of harsh training under the presence of a local magical anomaly gives them incredible muscle mass and power. The Matriarchs are the rulers of the Amazons. The limits of a Matriarch's martial and magical abilities are unknown. === ABILITIES === === SPELLS === == MOD ARCHIVE CONTENT == Two body variants: body with un-removable underwear and complicatedly nude body. Five different skin textures with different types of veins. Six different skeleton variants: XS, S, M, L, XL, XXL, XXXL. Seven different variants of normal maps for different muscle relief. Two plugins variants: 1) Common .esp plugin. 2) Pseudo-esm plugin (.esp plugin with .esm flag). Will load first in your load order. Extra data: ECE data for Enhanced Character Edit users. RaceMenu character presets for RaceMenu users. BodySlide data for making conversions (for experienced users). FNIS PCEA animation pack. If you have troubles with animations from main mod - use this pack instead. HDT custom preset for breasts and butt jiggles. === ARMOR ARCHIVE CONTENT === 60+ sets of premade armors, vanilla remakes and others. Most of them goes in two variants - full and cut. New weapons. === REQUIREMENTS === Skyrim Dragonborn DLC Dawnguard DLC RaceCompatibility for Skyrim and Dawnguard XPMSE HDT Physics Extension FNIS FNIS_PCEA2 for alternative animation pack. NetImmerse Override (standalone or as part of Racemenu) for armors high heels. SkyUI for MCM-Menu. ===RECOMMENDATIONS === Better Jumping - if you want to use really high jumps (300+ points). Skyrim - Enhanced Camera - SKSE-plugin for better first person experience. === INSTALLATION === Use any mod manager you want and run install. Choose any options you want. If you are ECE user - don't forget ECE-part of the mod! After finishing install don't forget to run FNIS! In the character creation menu set character gender to female before switching to Amazon races (or may occur bug with not-working passive abilities). If you are ECE user - in the character creation menu go to the slot-load part and select "Preset 1" "Preset 2" or "Preset 3". This loads pre-defined preset with various skeleton bones scaling. Only after this you can tweak your character's face! Don't forget to use MCM for further customization. === BUGS AND LIMITATIONS === Because of modified skeleton you can expect clipping or other weird things in some poses or animations. Because of custom body, this race can't normally wear vanilla armors. May appear some strange bugs in beast form or vampire lord form, especially for ECE users. For obtain armors - use AddItemMenu. Or you can found all armors in a sack near the Warrior's Stone. Because of Skyrim engine limitation, If you want to use really high jumps (300+ points) you need to install Better Jumping (SKSE Plugin), or you may stuck in mid-air during high jumps. Some animation mods may overwrite animations from my pack or set it to "vanilla" state. If this happens - use PCEA variant instead. If you use mods, that changes basic jump height, leave Jump option disabled in MCM. If you use mods, that changes attack and move speed - leave this options disabled in MCM. === THANKS AND CREDITS === Tigersan - for normal maps. HHaleyy - for Fair Skin textures. Groovtama - for skeleton. tktk1 - for ECE. Septfox - for more sliders for ECE. Caliente - for BodySlide TMPhoenix - for Race Compatibility crossfire1616 - for invaluable help in testing and screenshots kinghulk - for help in testing and screenshots Donegan - for help in testing and screenshots shidoni, resist112, debrarshackelford, RocketNow - for testing and general help bigsmitty2 - for testing and polishing English translation. clanomega2501 - for SSE version of the old True Amazons mod. Animation creators (all of them) - for animations that I used in my pack. All who I forgot to mention here. Old versions of this mod (True Amazons) can be found here. Ah, and sorry about my bad english. Submitter Azazellz Submitted 04/06/2017 Category Races Requires RaceCompatibility, HDT Physics Extension, XPMSE Special Edition Compatible Yes
  2. Looking online, I did not find an easy way to use BodySlide batch-built vanilla armors for only a given custom race and not other races. I made my own tool to solve this problem. If anyone playing a custom race has time to try it out, I'd like to get your thoughts and feedback! https://www.nexusmods.com/skyrimspecialedition/mods/42009 This was tested in Skyrim SE, let me know if it does not work in Skyrim LE.
  3. [NGoS] Nymph Girls of Skyrim View File The Nymph Girls of Skyrim This is a Custom Race and Follower Mod.There are five custom races, the Nymph Races, with powerful abilities and drawbacks. There are also seven unique Nymph followers with custom abilities who are representatives of a Nymph Race. Because of the limited length of file descriptions, the full post cannot be added here. Please See this Blog Entry for more details on the main mod. For details on the update, see the blog post linked in the Version details section. Table of Contents I. Mod Description II. Requirements and Recommendations I. Mod Description "The Nymph Girls of Skyrim" is a Custom Race and Follower Mod for Skyrim Legendary edition. It is composed of two parts. 1. First is a series of five custom races, the Nymph Races, each possessing a variety of powerful abilities along with a set of one or more serious drawbacks. Each race has 4-6 hand built presets based on a carefully sculpted racial .trishape morph that allows the player to easily customize a character that resembles a beautiful Nymph, with a total of 24 presets. These Nymph Races are all unique and distinct from each other, but share a couple things in common. The first thing they have in common is a special power that hearkens back to the days of Daggerfall where magical creatures could only be hurt with magical weapons. This power, Magical Body, makes the Nymph nearly invulnerable to weapons that are made of iron or steel. While this may sound over-powered at first, you might be surprised to find out what happens when you expect to face enemies who cannot hurt you only to ignore the one enemy carrying an elven sword! Additionally, this power does not apply to any creature attacks, such as wolves, trolls, or dragons, and it does not apply to the weapons used by either Draugr or Falmer. It has been carefully mathematically modeled using Skyrim’s armor/damage resistance formula and it is essentially balanced to give you an incredible amount of strength early in the game that weakens and eventually disappears as your foes will not only grow past its protection, but will also start to use weapons that you are no longer protected from. The second thing all Nymph races share in common is a drawback, which comes in the form of an experience penalty, Whimsical Mind. Just like the early elder scrolls games when one could design a character with great starting advantages in exchange for an extra amount of experience required per level, the Nymph Races are much stronger than vanilla races, but they will take a lot more time to level-up their skills. Additionally, four of these races possess a unique extra power that is only active when they remain unclothed, a “Naked Power”, or Nymph Power. This is a flavor ability for the most part, it is a way to justify the compulsion towards nudity of the Nymph beyond the fact that they have no need for clothing, and a means to help this playstyle remain viable through all stages of the game. Quite simply, the magical essence of the Nymph is at its strongest when they do not have their bodies covered by any fabrics, metals, or animal skins. The races have been balanced so that this special power is not a significant factor in their relative strengths. Any Nymph will be quite effective even without this power, so if you do not like the idea of playing a naked female character, you certainly do not have to. Let me be very clear about this - you can easily play through the game without these "Naked Powers", and you should find the Nymph Races to be a powerful and unique racial choice no matter how you dress them. However, if you are interested in playing an authentic Nymph and willing to stay true to your Nymph nature, you will get a little something extra that will make this choice viable for most of the game. The fifth race, the Blended Nymph, does not have such a power, because they represent the race closest to a mortal human whilst still being a magical Nymph, and in return they are blessed with a talent for using and improving armor that no other Nymph race has. Every Nymph Race uses a different set of textures and every race has a different base headshape, derived from her blender-sculpted racial .trishape morph. Thus, a Wood Nymph looks quite different from either a Night Nymph or a Desert Nymph. 2. The second aspect of this mod is a set of seven very carefully designed, sculpted, and otherwise unique followers who are all representatives of one of the Nymph Races. Each follower possesses one or more special spells or abilities that is entirely unique, with hand crafted effects, gradients, and shaders, and a personality-driven approach that these powers were designed around. They also possess a series of perks that allow them to level with the player, functioning as though they have taken the same series of perks the player can as they level up and their skill becomes sufficient for it, and they are all designed to scale the power of their special abilities based on level without the use of outside mods. All of this is in addition to carefully designed custom classes and highly tuned combat styles that ensure each girl fights quite differently from the others and that her behavior reflects her personality. Three of these followers, along with the races they represent, utilize custom texture sets that were built using a variety of image compositing methods and are unique to this mod. All seven followers, and the races they represent, have a unique body normal map that gives them different levels of muscle tone and appearance. All seven possess a uniquely built mesh-mapped face normal generated and baked specifically for that girl’s head mesh. These normals are then layered with a transparent detail map of the underlying diffuse skin texture to allow light and shadow based on the texture and gives them a very lifelike appearance in almost any lighting. If you don’t know what any of the texture jargon means, that’s ok. Just know that a considerable amount of time, care, and effort went into customizing their personal appearances as well as their play-style, and they should stand up as unique individuals both by looks and by function. Each of the 24 total unique presets also has an NPC version that is fully functional as a vanilla-style follower. Some even have unique or special powers, though they do not possess the overall depth and design put into the seven unique Nymph followers, and are pre-placed all over the world, so go exploring! Or, if you're feeling lazy, through the use of console commands and an in-game reference guide, you can obtain them the easy way too. II.Requirements and Recommendations Requirements LegendaryEdition or Dragonborn, Dawnguard, and Hearthfires Racecompatibility (the scripts in this mod may overwrite the default one, but they are identical) XP32 Physics enabled Skeleton NO LONGER STRICTLY NECESSARY, BUT YOU SHOULD STILL HAVE IT ANYWAY HDT-Highheels NO LONGER NECESSARY Some kind of HDT-Physics: Either HDT-PE or HDT-SMP Either Racemenu or ECE 7. Relationship dialogue overhaul is now required. Recommendations Any Follower management mod (EFF, AFT, etc.) I would highly recommend using a follower management mod that does not overwrite combat styles as I have tuned each follower with a unique combat style. A combat overhaul mod (Combat evolved, Ultimate combat, deadly combat) If you are going to be collecting a lot of new Nymph friends you will probably want to find a big house for them to live in... AlternateStart – Live another Life USLEEP 6. If you are interested in adding some "pirate themed" activites to skyrim, I recommend Pirates of Skyrim - The Northern Cardinal under the Black Flag. Every Nymph found in this mod should be capable of becoming a member of your pirate crew, both the followers and world encounters! KNOWN INCOMPATIBILITIES Any mod that changes the shape or texture of the default mouth mesh may result in an improperly sized mouth when switching to a nymph race during character creation. A note on Installation options DO NOT INSTALL THE SMP VERSION IF YOU ARE NOT USING SKINNED MESH PHYSICS. YOU WILL HAVE GIANT WHITE SPHERES INSTEAD OF BREASTS. There is an option for both HDT-PE or HDT-SMP, as well as bodyslide files for each. The SMP option uses a slightly modified version of the double-breast boned body made by pRz that is part of the "all in one skinned mesh physics pack." If you use SMP and have different configs than are included with this pack, you may need to change the mesh strings to get it to work with your configs, or you may need to add new configs. The body uses the string "Baseshape" rather than "UUNP" or "7BO", and the bones are named according to the "Baseshape" convention. If you don't know what this means, you probably haven't edited your configs, so you don't need to worry about it. Captain Nai'yari has three voice options to choose from. She will not work using Valerica's voice if you do not have Relationship Dialogue Overhaul installed. Bug Fixes and General Improvements! Honestly, there were so many bugs that I have fixed over the last several months that I haven't really kept track of them all. The big ones for BUGS are Nymph races now use a specifically defined up-to-date XPMSE skeleton. This should eliminate any lingering issues that users have been having with deforming chests or feet. If you had your skeleton set up correctly before you won't notice any difference, but a lot of people have mods which overwrite the default one with an outdated version, and as a result had problems with the mesh parts that malform when used with an outdated skeleton. If you had the problem with "melting feet" or "collapsing breasts" this is why. It should now be 100% resolved. Nymph followers now correctly use racial powers that are granted through perks. Notably, Mystra and Kayellie get to benefit from their blended Nymph power, and they should be a fair bit tougher as a result. Synne's magic was not scaling correctly. Her "flames of sin" is supposed to have a very large scaling factor to it, and it wasn't set up correctly. Her magic is very powerful at higher levels now, as it is supposed to be. All of the mesh and texture paths that were mis-linked have been corrected. I manually went through every single creation kit entry and every single .nif file to make sure I didn't miss anything this time. Some of the textures I have made have normals that were baked inverted, so they look odd in certain lighting. Kayellie's sword is the most notable. I fixed the .trishape paths used by bodyslide generated race files. They were incorrectly pointing to the wrong trishapes, so you would be unable to use the in-game UUNP morph plugins. Every body mesh should now work correctly with morphs. As far as IMPROVEMENTS I re-did every single custom face-normal map that I had previously made for the followers. I used a caged mesh method of baking instead of a strict UV match and I did a more sophisticated cleaning/layering technique in photoshop and I feel the results are a nice improvement. I tweaked several of the followers perk-sets and combat styles to add a few things they were missing. For example, Lykaea got a series of stealth perks. I changed the spell lists for the followers to avoid a bug that causes them to cast multiple spells at the start of combat for no reason. This often happens when a follower knows oakflesh and stoneflesh, as they will try to cast one and then the other one in sequence. Poxy has a better marble/stone texture now, and I tweaked her specular maps so that she doesn't have sweat or goosebumps anymore. Instead, her specular makes her look shinier, closer to polished stone. There are a lot of other minor things tweaks/improvements that were made to stuff like arborea's sandals. I changed out a bunch of the cubemaps too. Not really worth listing them all. Submitter goaway Submitted 01/07/2019 Category Races Requires Relationship Dialogue Overhaul Special Edition Compatible  
  4. Hi, I recently stumbled upon this tumblr: https://eriayai.tumblr.com/ with a good looking draenei character. Sadly it seems that the author doesn't wantto share the assets (which is ok, it's his/her work after all). So my question is: How do you think he/she did it? Did they use the existing mod https://www.nexusmods.com/skyrim/mods/51208/ or did they start from scratch?
  5. Hello So... Every time I assign custom textures to a created race in the "SkinNaked" pannel (ARMO), CK erases half the vanilla ones : khajiit, Nords, Redguards or Bretons end up having no textures when I switch back to them and therefore are invisible ingame... Has anyone encountered this and how to prevent it ?
  6. View File -According to the feedback i got, the patch works now- -THIS IS MY FIRST MOD EVER- ...so take it with a grain of salt... BACKUP YOUR "AAF_raceData_Fallout4.xml" BEFORE INSTALLING THE PATCH. I recently got AFF and the Vulpine Race, but i saw a few conflicts between the two. The issue this patch fixes is simple, characters using the "Vulpine Race" did not show up in the animations (That's the issue i got). So i made this quick patch to fix it, now keep in mind i have 0% experience in modding, so one of two things might happen when you download and install this mod... °1- The patch will fix the issue. °2- The patch won't fix the iusse. SO, CONSIDER THIS PATCH A TEST. Now, i really don't know if someone already made a patch or the issue is easy to fix (since i did 0% research about it, i just made the patch), if you find this patch first or you're to lazy to do it yourself, then feel free to download this. -RE-TEXTURE- I also made a quick Re-Texture with the already existing body texture of the "Vulpine Race", just added some nipples and a vagina, now keep in mind that they also change color with the fur, so this retexture works best with White-Black fur colors. -VULPINE GEAR- I made a custom Gas mask for the vulpine race, has the same stats as his human counter part, just download the "Vulpine Gear.rar" file, activate the .esp and ingame type in the command console "(Vulpine)" without the quotes or player.additem xx000f99 1. I currently planning on doing all of the headgear that covers the face. -INSTALLATION- Before you install the files, makes sure to Back up both your old "AAF_raceData_Fallout4.xml" and your new "AAF_raceData_Fallout4.xml" the old one is if you want to uninstall the "Vulpine Race" and restore the AAF data back and the new one is to keep it in hand everytime you download a AFF Update. Installing the textures is quite easy, just grab the "Texture" folder and place it on your "Data" folder. To install the "Vulpine Gear" you can use a Mod manager o just drop the files into the "Data" folder. -REQUIREMENTS- CBBE BODY -by Caliente https://www.nexusmods.com/fallout4/mods/15 The Vulpine Race also requires it. VULPINE RACE -by beardofsocrates https://www.nexusmods.com/fallout4/mods/34387 If you don't use this, then i don't know why you're doing here, but you're still wellcome!! [AAF] ADVANCED ANIMATION FRAMEWORK -by dagobaking https://www.nexusmods.com/fallout4/mods/31304 You also need this!! -CREDITS- beardofsocrates - Made the entire texture, i just painted the dirty stuff on top of his amazing job!. zentience - I just used the texture of his mod "NUCLEAR NUDE" to see where i had to draw the nipples and the vagina but still, without his amazing textures, my re-texture could have been a little bit more time consuming. https://www.nexusmods.com/fallout4/mods/1608 Submitter Pickle_Juice Submitted 12/22/2018 Category Races/Creatures Requires CBBE, Vulpine Race , [AAF] View File
  7. Hello, this is the first time I'll be uploading a project on this site, at the moment; I have no files available quite yet (getting there)! So what is this mod about, well it adds a new race called the Femo (which is Femboy, but missing two letters). This mod is a successor to the Femboy Race Reborn mod by Bc4life with permission to use assets by them. I will update this post once I have the files ready, as well as screenshots will be uploaded.
  8. I'm honestly at my wits end here. I've been trying to set my character exactly the way it's shown in https://www.nexusmods.com/skyrimspecialedition/mods/31126?tab=files for weeks now and yet my dumb ass just can't seem to figure it out. If someone can tell me a step by step process on what to do that'd be much appreciated. I'll post my characters details as your questions about her whatever it is comes in. In other words, ask what you need to know and ill tell you if i can. I had good stuff going but then i fucked it all up trying to get the physics and collisions working properly. Using a custom race btw.
  9. Hello, So, I found a custom race to my liking (one I've been searching for a long time) and I'm very happy with it, except for the body. The race doesn't come with it's own body meshes and body textures, so it uses the CBBE body and it's textures that I made for replacing the vanilla females. Which also means there's a texture mismatch between the head and the body (the race's head texture is Fair Skin Complexion and the CBBE body texture is SG Female Textures Renewal). Actually, this custom race mod is just a head mesh and head textures. What I would like to know is how to make this race use it's own body meshes and textures (I already have different body meshes and textures that I created for other custom races). I know I could make custom meshes and textures and add them to the folders of this custom race, but when I do that, nothing changes. That probably means I also have to edit the esp so that it loads/assigns those body and textures to that race. Basicly, my question is: how do I edit a custom race's esp so it uses its own body meshes and textures? Or is there another solution? Thanks in advance. PS: I'm not a modder, but I'm also no noob, I've been playing with mods since 2012 so I know the basics. I've also used TES5Edit, NifSkope, the Creation Kit and other tools in the past (always for small adjustments).
  10. I'm using the Lunari Race's custom HDT/TBBP body, and I have some outfits that I want to convert for it. I have no idea how to use Bodyslide, though I could probably bumble my way through - if I knew which body/preset/whatever to use. Under the Outfit/Body dropdown, I see the outfits I want to convert, and a bunch of CBBE bodies, but no Lunari body. Should I use one of the CBBE bodies? If so, which one? I have no underwear textures (not using NeverNude), I have HDT/BBP/TBBP mods, and I also installed the AIO HDT Animated Pussy mod. The outfits in question are Lind's Woodland Alchemist outfit, Spellslinger outfit, and Marksmage outfit. I have also installed the CBBE HDT Lind's Armor Compilation on top of that, as the instructions said. However, the CBBT HDT conversion compilation says I need to build the outfits in Bodyslide/OutfitStudio, and then provides exactly no help on doing so, especially with a custom race's custom body. If at all possible, can someone please give me a simple step-by-step breakdown of exactly what I need to do? Tell me what to click, what to change, where to put what files, everything. I have no idea what I'm doing here.
  11. No matter what way I build the body with the new Cos body update, the in-game mesh appears as though someone went nuts on it with a pair of scissors. Previous versions used to do this also if i built the body using Cos as the outfit/body reference. The only sort of "fix" i had was if I built the body with cbbe hdt as the outfit/body with a non-cos preset and used the batch menu to build the "Cos body" set. I wouldn't be able to adjust any of the extra sliders, but it worked. However this no longer works with the updated version. I have all the requirements and they're up to date. It seems to only go shredded for my custom race player character, I gave it to some follower mods and the mesh was somewhat fine except for some parts, which still made it pretty unusable. I asked the author in their thread but I think there's a language barrier of some kind and they didn't understand what I was trying to say at all. So I'm hoping someone out there know what's going on.
  12. Anyone who knows me knows I love to play the succubus race. I also like to use the Mikan Eyes mod for some cool looking options. When i set my character up I had access to all of the eyes. Now I had been playing for a while, became a vampire, and recently decided to cure that vampirism. But now I can only access the vanilla eyes and succubus eyes with that character. I can't use the Mikan ones unless I change to another race. And if I change back, still no. So i opened a new file, made a succubus character with mikan eyes. I became a vampire and cured myself via console commands. And that file can still access mikan eyes. Doesn't make much sense. So if I add the Mikan eye texture files into the succubus folder will that fix things? Or will I be breaking everything terribly? Is there a fix or is this just something that happens with some custom races? It's not a major issue, I can live with it and I'm not restarting the character over an eye color. But it seems weird to me and I'd like to know more.
  13. I want to make a custom race follower (Xivilai race). Can someone explain the how to of this. I'm a newbie on this so please explain it as detailed as possible, step by step. Thanks in advance.
  14. Hello everyone! I'm in a tizzy. I'm currently playing a custom race, Driinkiin Race https://www.nexusmods.com/skyrim/mods/60888/? and as a male with the race, there is barely any love shown. I actually had to go into the CK and fix quite a bit, and am still working on the textures for his body What I don't know how to do and need help with or even finding is hoof armors for him. There's hoof armors in the mod, but they are very few and not visible on the male deer. Any bit of help or advice would be much appreciated! Thanks in advance!
  15. Version 1.0

    17,518 downloads

    Tera Elin Race Hearthfires - Dawnguard - Dragonborn Tera Elin additions for Hearthfires, Dawnguard, and Dragonborn. UPDATE 2014March29 - Hearthfires Addition to Elin NPC Replacer. Changed the Falkreath Housecarl, Rayya, to an Elin. Requires Elin NPC and Enemy mod preinstalled. When installing the Hearthfires Elin NPC Update, allow overwriting of ElinRace NPC plugin. Requires Hearthfires. SCREENSHOT Look for the file, ElinRace NPC - Added Hearthfires Housecarl.7z. 2014Jan02 - Lakeview Manor Extended Elin NPC Replacers v2. Replaces the male npcs from the Lakeview Manor Extended mod. Includes the female replacers from version 1. Some (male) names have been changed. Install this (version 2) or install version 1 (female-only replacers), but not both. 2013Dec18 - Serana Replacer. Early release of Elin Serana. Future updates, if any, will be included with the completed Dawnguard Elin NPC. She does not share the same body as your Elin only the face and hand textures. There will be a slight tint difference between her face and what parts of her body that is exposed. Screenshots. Look for file, "2013Dec18_Dawnguard_ElinSerana.7z". 2013Dec12 - Lakeview Manor Extended Elin NPC Replacers. Check out the Hearthfires Additions section for more details. 2013Dec05 - Remade the Elin Mannequins. There are now two options: Option #1 - Skyrim + DLC - No Hearthfires Homes. Mannequin replacers for all player homes that are included with Skyrim and Dragonborn, but not the Hearthfires Homes. Option #1 - Does not require any DLCs and can be used for vanilla Skyrim homes only. Option #2 - Skyrim + DLC Homes. Mannequin replacers for all player homes including the Hearthfires homes. 2013Dec03 - Finished the replacers for Hearthfires. Any new additions will be released once I'm done with the replacers for Dawnguard and Dragonborn. ~~~~~~~~~~~~ HEARTHFIRES ~~~~~~~~~~~~ Elin npc replacers for Lakeview Manor Extended by Ac3s Ac3s has given me permission to edit the npcs from his Lakeview Extended - Hearthfires mod. Replaces the female npcs only. I might replace the males also, but only if there are enough feedback requesting it. SCREENSHOT. CREDIT: Ac3s for Lakeview Extended. REQUIREMENTS: Lakeview Extended v3.13 (my mod only contains the edited plugin). Ac3s made two types: (1) with npcs, and (2) without npcs (labeled "No NPC"). You need the one with npcs. INSTALLATION Install Lakeview Extended v3.13 (npc version). Pay close attention to Ac3s' installation instructions. Basically, you need to be done building Lakeview Manor before installing Lakeview Extended. Install my Elin NPC for Lakeview Extended. Move the plugin with the other Elin plugins. Make sure any Elin body replacer plugins are loaded after the Lakeview Extended plugin. Lakeview Extended Elin NPC v2 (replaces both male and female npcs) Screenshot Only Shows the Male NPC Replacers Either install version 1 or version 2, but not both. Requirements the same as for version 1 (read instructions above). Download "Hearthfires-Lakeview Manor Extended-Elin NPC Complete.7z". Lakeview Extended Elin NPC v1 (female-only replacers) Download "Hearthfires-Lakeview Manor Extended-Elin NPC.7z". Orphans Elin Orphan Replacers. Option #1 = Replacers for Lucia and Sophie. Option #2 = Replaces all 4 orphans. The boys Alesan and Blaise are now Alessandra and Bella. Both use the female child voice. Since the "boy" Elin orphans use the female child voice, certain unique dialogues for the boys will not play. The reason is those unique dialogues were only done for the Male Child voice. The orphans share the same body as your Elin. There is no way to give them their own separate bodies without it affecting your Elin and other Elin npcs. IMPORTANT: Allessandra and Bella will not speak certain dialogues, particularly when they explain what happened to their parents and their current situations. These dialogues were made in the MaleChild voice only so when changing their voices to FemaleChild, those dialogues will not play. Subtitles will still work. Dialogue options will still work. Once you receive the option to adopt them, they will now speak, but in the FemaleChild voice. Mannequins for Skyrim and DLCs Elin Mannequins Skyrim homes. Hearthfire homes. May not work with all mods that adds new mannequins to player homes or mannequins in custom player homes. I have not tested all of them and don't have the time or patience. If you found one that is compatible, let me know and I'll add them to a list of compatible mods. ******************** SCREENSHOTS ******************** INSTALLATION RequirEments Elin Race Main Pack v1.4 Optional Option-New Elin Bodies-BBP-TBBP v2 Option-CBBE New Body Texture Pack v2 Option-UNP New Body Texture Pack v2 All of these files and more can be found in my other post, "Tera Elin Race". http://www.loverslab.com/files/file/301-tera-elin-race/ NOTE: The Elin Main Pack includes a default body and textures. This is why the New Elin Body pack is optional. However, the default body is a custom body not related to any of the known body replacers. You can still use most armors/clothes, but expect hand and foot seams. NOTE 2: You can try out the other optional mods from the Tera Elin Race set, they will not have any affect on the DLC additions with the exception of any new texture options. ~~~~~~~~~~~~ DAWNGUARD ~~~~~~~~~~~~ Serana Look for file, "2013Dec18_Dawnguard_ElinSerana.7z" Serana does not use a body mesh, rather her clothes/body model is only used. What body you install for your Elin will have no affect on her (that I know of right now). Future updates will be include with the full Dawnguard Elin NPC. ~~~~~~~~~~~~ DRAGONBORN ~~~~~~~~~~~~ Elin Mannequins Works with Skyrim homes. Does not work with Hearthfires home (built homes). May not work with all mods that adds new mannequins to player homes or mannequins in custom player homes. If you found one that is compatible, let me know and I'll add them to a list of compatible mods. ******************** SCREENSHOTS ******************** INSTALLATION RequirEments Elin Race Main Pack v1.4 Optional Option-New Elin Bodies-BBP-TBBP v2 Option-CBBE New Body Texture Pack v2 Option-UNP New Body Texture Pack v2 All of these files and more can be found in my other post, "Tera Elin Race". http://www.loverslab.com/files/file/301-tera-elin-race/ NOTE: The Elin Main Pack includes a default body and textures. This is why the New Elin Body pack is optional. However, the default body is a custom body not related to any of the known body replacers. You can still use most armors/clothes, but expect hand and foot seams.
  16. Hi nymph lovers! It has been a few weeks, but I have been very busy. Today I'm going to show off the presets of two of the nymph races and give a little background about them. But first I'd like to add to the follower showcase by including a few more screenshots of the Nymph girls. I hope all of you will enjoy playing with the girls once the mod is finally finished! I had a lot of fun adding personality and character to these girls over the course of the last few months. Now here's a look at two of the Nymph Races. From the in game description: Wood Nymphii have a very strong, but not total, resistance to both poison and disease as their major subtype trait. They, like all Nymphii, also posses an innate resistance to damage, reflecting their magical protection against mundane weapons. They get strong racial bonuses to speech, enchanting, alteration, and restoration, which can make for interesting starting stats, and reflects the non-aggressive nature of your average Wood Nymph. Here are some screenshots of the current racial presets Now for Desert Nymphii From the in game description Desert Nymphii, besides being inhumanly beautiful, do not look particularly supernatural when compared to many other subtypes, and thus are able to blend in with society if they so desire. Many choose to either live amongst Redguard society in secret, or live openly in the desert wastelands of Alik'r. The Desert Nymph has extremely powerful protection to cold, and would be well suited to adventuring in Skyrim. She also possesses strong resistance to fire, but only if she is wearing limited armor. (Developer note: currently she forfeits her fire resistance if she wears any armor with a cuirass keyword, but this may change before release.) Owing to her survival heavy background, she is highly skilled at one handed or two handed weapons and blocking. She does not, however, have any particular skill with armor, and tends to rely on a weapon or shield for defense. Here are some screenshots of the current racial presets This is getting to be a very long post already, but I have one more thing to add to this entry for fans of MMD! I made a sexy striptease video showcasing some of the racial presets for both Wood/Desert Nymphii, as well as giving a sneak peek at one of the Night Nymph presets. It is a very high quality 1440p 60fps upload, so take care that your bandwidth can handle that! Well, I hope you enjoyed it! It may be a while before the next entry (and before the mod is finished, unfortunately) because I am back at school and have greatly limited free time compared to the summer. I was hoping to have this finished by September, but now October is looking like the best bet.
  17. Hello Loverslab folks! This is my first post here, so i'm happy to introduce you to my new mod! Im currently working on companion mod, a girl named Zaylee. She's a young girl, hiding from some kind of very powerful people, connected with all of vegas factions. She's in great danger, and you must protect her during your travel. The plot are currently in progress, and we want to hear your suggestions about it. We also try to get it as lore as possible. What features are planned: Custom race (not GECK based, cos GECK sliders are sucky-sucky), with custom face morphs, hairmesh and headparts. (Saint's Row IV character based) Custom clothing and weaponry. (SRIV) Custom animations. Fully voiced dialogue. 3 or 4 quests. Romance feature, and of course, sex scenes. (some kind of Mass Effect 2 romance). Custom ending. Here's some screenies for you:
  18. I have been reading too much about children lately to start showing interests in this. But many mods caution about how it is game mechanic changing that it may break a lot of other mods. The risk is simply too high. Killable children is not really high on my list because there aren't many children in the world and chasing down a little brat to kill is a novelty I get over very fast (tried it in Fo4, cool, uninstalled it the next day in fear of conflicts with other mods). Now I am wondering, do our characters have to be flagged as children in the game engine? Is there any playable children mod in the nutshell just another custom race that has a tiny body mesh, as short as children, and with a children like face mesh. But as far as the game concerns, it is just another custom race like all the custom races we see out there, and totally leave the children flag untouched.
  19. Hi there Nymph Lovers! I've got some good news and bad news today. The bad news is that I spent an awful lot of the last week and a half doing productive stuff that isn't fun to look at. Things like fixing bugs (a lot of bugs), standardizing and organizing file structures, and optimizing textures, etc. All stuff necessary for finishing the mod for release, but boring to read about. One thing though is that during the frustrating process of getting a racemorph .tri to work with chargen .tri morphs I actually think I came up with a solution that will prevent any major issues like this from getting in the way in the future. So the good news is that I've finished the Blended Nymph! I'm quite pleased with how the Blend Nymph presets turned out too. Like the Desert Nymphii, I built the first preset which I used as the racial .tri shape pretty much from scratch, rather than from one of my old characters. That means the only race left to go is the Beast Nymph, then final testing and balance stuff, and it's ready to release! The major issue with the Beast Nymph is that I want to be able to include a sliderset for different beast race parts that you can pick from. So if you are an Argonian Beast Nymph you can pick no features, scales, tail, or both, and khajiit beast nymphii can have ears, tail, fur, or some combination of the three (maybe even pick lizard tail and cat ears if you're feeling really adventurous). The problem isn't so much if this is possible, it's not simple but I know a couple ways to try to implement it. The problem is I have no idea how to do this without a heavy script package that loads these parts as armor addons from a transform, a spell based config tool or skyui mod menu. I'm pretty sure there's a way to do this with an overlay slider, a simple mesh slider (like a pubic hair mesh) and a funky skeleton rig but I'm gonna have to spend some time figuring out how to go about it. At this point I really want to complete this mod without using any scripts. If anyone who reads this blog has some advice I'm open to any input you can offer! I do have some stuff to show off though, so enough development stuff, here's the Blend Nymph! From the in-game description Blend Nymphii have the following starting stats They have as their racial trait a mild boost to just about everything: minor resistances, a little bit faster health/stamina/magicka regen, and of course the universal Nymph damage resistance. The overall theme here is that they represent the most complete dilution of magical essence that Nymphii obtain from mortal males, looking and acting for the most part like mortal women. They are the only Nymph race that has an armor skill as a racial bonus, and unlike just about every other kind of Nymph imaginable, they don't have an instinctual tendency to go prancing around naked wherever they travel. That's not to suggest they are less sexual than other Nymphii however. Most other Nymph subtypes would be considered "hyper-sexual" by human standards, with the catch being that they are extremely selective in choosing mates. Blended Nymphii share this same superhuman drive, but do not possess nearly as much selective instinct. A quirk of the Blended Nymph pedigree means that just about any male she chooses will contribute positively to the magical energy of the offspring, there are no wrong choices! Add this to the fact that they will very often live within human or mer society, and well... you can probably guess the result: adventures that might make a succubus blush! Here are a few screenshots of the five Blend Nymph presets As range of outfits shows, they are equally likely to be skilled at magicka, fighting, or thieving. I've also finalized the starting stats for the other three complete Nymph Races My overall goal was for them to be approximately 10% better than vanilla races. At this point in the game's lifespan I'd say it's pretty unusual to imagine someone playing through for the first time, and Nymphii balance the bonuses they get against having no racial once a day powers. I would probably suggest playing on one difficulty setting higher if you play a Nymph though. With that said, and in the spirit of old-school daggerfall which let you built crazy powerful characters with the tradeoff that they level much slower or have to take on tons of drawbacks, I'm currently considering giving the Nymphii more powerful stats/abilities in exchange for giving them a racial penalty on all experience gained. It makes sense thematically, immortal magical creatures probably don't focus and learn things the same way as mortal creatures who are faced with life and death situations and a finite lifespan. It would also explain why the Nymph followers who are in the range of centuries old are likely to show up in your game as a level 15-20 warrior or spellcaster. The estimate I would say at this point is about 20% slower skill gains so you can't quite make up the difference with the lover's stone. I know one of the things that some people complain about after multiple playthroughs is that leveling is too fast compared to oblivion or morrowind, so maybe this would be a way to solve that problem too. Anyway, I know this entry has been mostly words so far and not many pictures, but don't fret! Just like the last entry, I gathered up all the girls and had a big group photo session so you can see the scale of what I've made to this point. I've also gotten around to naming all of them and giving them proper NPC settings (though lacking the custom classes and powers of the Nymph followers), so if you want to run the mod just to build your own Nymph Harem it's certainly possible: there are currently 24 different girls and I plan on making at least four or five more Beast Nymph girls, so close to 30 total. I managed to give each one a unique haircolor, weight, hairstyle, eyecolor and combination of makeup so far. And as a little update from the last entry, I managed to edit and re-upload the Wood Nymph MMD I made and so far youtube hasn't flagged it yet. There's about 20 seconds less nudity than the original, but I got some very nice lighting, cleaned up the editing a lot, and I think it's overall a lot better. Well, that's all for this entry. I'm getting really close to wrapping everything up and I hope you look forward to it! edit: I fixed a couple typos and changed some of the tumblr 1280x720 image links to full quality 2560x1440 ones.
  20. Hello there Nymph Lovers! It has been quite a while since the last update, hasn't it? School has kept me terribly busy the last two three four weeks I'm afraid! Don't worry about me though, I've got some great news. I have just this week finished the fifth and final Nymph race, as well as all the presets, which means for all intents and purposes the mod is finished! I wasn't sure this day would ever come, especially with some of the endless minor glitches I had to deal with week after week. Nothing in Skyrim ever gets modded easily, as they say. Before we get into all that though, I'd like to give a few more details about how the Nymph races actually work. I've mentioned before that the nymph races get an inherent resistance to damage. Originally I was planning to have this be a form of natural armor or simply raw damage resistance, but I have decided to go with the more flavorful (and lore-friendly) version of this ability, which gives them a massive protection against damage from weapons that are steel quality or below. The reason I had not gone this route to begin with is I was sure it required the use of scripts to accomplish, something I had been trying to avoid. Not so it seems! Anyway, in game terms what this means if an attacker swings an iron sword at her, she will take almost no damage from it. I gave a little bit of wiggle room here so it's not 100%, the math works out to something like base 60% reduction, -20 on top of that. This means very weak opponents will be totally unable to hurt her with puny iron or steel arms. Silly mortals! A very strong opponent will still be able to hit you pretty hard (a lot harder than I expected actually), so don't expect to be invincible to guardsmen! Specifically this protection applies to: Iron, steel, imperial, and wooden weapons, which includes forsworn weapons (steel somehow, don't ask me) as well as giant's clubs. It does NOT include animal attacks (bears, wolves, etc.), nor any weapon of Elven, Dwarven, or higher material, and provides no protection from Draugr weapons. I am still debating in this last phase of balancing whether to make an exception for enchanted weapons, (ie if an enchanted iron sword will bypass the protection regardless of what enchantment it has), since I can't remember the mechanics of this in daggerfall. Sounds very powerful, is it balanced? Well, I have ultimately decided in favor of making the Nymph a more powerful base race trading off with the experience penalty I discussed briefly in the last entry. Base races start with +35 to bonus stats, and Nymphii start with base stats ranging from +55 to +70, depending on race, have two very powerful racial passives, but have a 25% penalty on all experience earned. This is not nearly so noticeable early in the game when stats rise quickly, but definitely slows things down mid-late game as you cannot really offset it by using a standing stone. It becomes somewhat noticeable too that skillbooks and trainers do not level you a full rank with this penalty, but there wasn't any way around this. Also keep in mind that the nymph protection from damage starts to vanish around this time too, since leveled lists will start populating enemies with higher tier weapons. The numbers on some of this is still subject to adjustment. Basically I want to emulate the feel of daggerfall where you could build a super strong starting character invincible to just about everything except that it would take you ten times as long to level. Not quite to that extreme obviously, but still on the same sliding scale. Other ideas I am playing around with in the last phase I really like the flavor of the Desert Nymph fire resistance; it didn't seem necessary to give her a penalty. In testing I found myself wanting to take her clothes off while fighting a dragon just to get that extra bump in fire resistance, which is exactly what I was going for. I may consider other races I could apply this idea to (not wearing clothes boosts the natural passive resistances of the Nymph) but only if it still makes sense. Having certain creatures be naturally non-hostile to nymph races (spriggans are the obvious one that comes to mind). Possibly adding an enchant to leveled lists that is a kind of "nymph-bane" and works like silver weapons do on werewolves/vampires. Adding Nymph Hunters as enemies (probably more interested in capturing than killing nymphii, if somebody wants to tie in a slavery mod here), who are pretty much pushovers unless you are a nymph. Maybe even adding Wild Nymphii as random encounters that could be hostile if you aren't A. a nymph, or B. in the company of a nymph follower (of course then I would have to sculpt more faces, sigh) Anyway, the general takeaway is that I've got lots and lots of flavor ideas I would like to add now that the meat of the mod is finished, but this may be where updates come in, otherwise I'll never end up releasing it! I'm pretty sure I want to release it as a .esm and sticking with the original stated intent I would hope that other people would be interested in adding their own nymph race .esp addons. Another thing I have been working on lately is polishing up the original 6 followers. I had discovered that I have done somewhat more extensive edits to each of them than I realized, and their custom normal maps no longer fit as well as they used to. Since my proficiency with texture editing has improved quite a bit in the last 3-4 months, I decided to rebuild all of their normal maps from scratch using Xnormal, rather than tweaking the existing ones. I also found a way to create a nice detail map of the base diffuse that can be layered over the generated normal map which gives it a very lifelike look in most lighting. This was especially important for the three ladies I have built custom diffuse maps for, since no existing face normal has the same details as the textures. It's hard to do justice to how these mesh mapped normals look in game with screenshots since it's easy to get the lighting in a screenshot just right. Take my word for it though, having light and shadow hit a face based on the actual mesh/texture and not just a generic normal is very striking, and I'm glad I took the time to make them. I experimented with this for the races and racial presets but the effect just wasn't the same, their facial features are too different and it ends up looking like any other generic normal map. Well, finally, with all of that out of the way, let's get on to the Beast Nymphii! From the in game description Beast Nymphii are a fairly rare subtype of Nymph, and as you might expect with their unusual hybrid appearance they do not fit in well into civilized places. Unlike Night Nymphii, who have an inherent form of magic that allows their supernatural traits to be remain unnoticed, Beast Nymphii have nothing like this, and they only vaguely resemble any known mortal race, even the very rare beast/human hybrids. Thus, they rarely, if ever, attempt to live near civilized settlements. Likewise, there is little reason for them to conceal their Nymph heritage. One of the reasons they are rare is that while most pureblood Nymphii mothers who no longer have pureblood offspring (i.e. a wood nymph mating with a non-bosmer) generally retain whatever appearance they have, just less distinct, Beast Nymphii will immediately lose their beast characteristics as soon as their magical makeup no longer favors the Beast races. Interestingly, if the offspring remains pureblooded it does not seem to matter which Beast race the father was, an Argonian Nymph mating with a Khajiit will still produce an Argonian trait Nymph, until enough subsequent generations alter the magical essence enough that she begins to add Khajiit traits to her appearance, and eventually loses her Argonian traits. Thus, it is entirely possible for a Beast Nymph to have everything from fur, scales, a lizard tail, and cat ears, all at the same time, but if such a creature exists, no one has yet reported it. The selection of traits is entirely integrated, and does not require any transformations or armor addons, just pick which parts your Nymph has at character creation, under the hair tab. You can even pick parts that are not tinted, tinted based on hair color, or tinted based on warpaint. As you might expect, I am very pleased with how much customization this offers the Beast Nymph, especially considering how much work I had to do while figuring out how to implement these options seamlessly. The Beast Nymph has the usual Nymph resistance to mundane weapons, but has no other resistances. Her greatest strength is her recovery: with stamina, health, and magicka all regenerating at rates many times faster than other races. Currently this is 300% health/stamina and 200% magicka, but I will need to do some testing to make sure this is in line with the other Nymph races. Lykaea, who is a Beast Nymph, also fully regenerates health in combat (just like a troll!), but I have to test how balanced this trait would be for the player to use. There are six Beast Nymph presets at present, three kitties and three lizzies. And on that note, all the content for the mod is finished, so all that's left is testing, balancing, and bug fixing. This is probably going to take me at least a week, maybe two, since I know that unfortunately I won't have a whole lot of time to offer support once I publish it; I want to make sure I get it as cleaned up as I can before I let it loose into the world. In the last couple weeks I made another MMD of the Night Nymphii too, so here's the link for that. Finally, keeping with the theme of the last few entries, I assembled all the followers and presets so I could take a bunch of group screenshots. Six followers and twenty four presets means it takes a really, really long time to set up these screenshots, so I hope you like it! I have some more swimsuit group screenshots on my tumblr if you're interested in those, but I thought it would be redundant to post both swimsuit/nudes of basically the same scene. Whew! This was a really long blog entry, but hopefully I made up for the last several weeks with no updates. This will likely be the last entry until after I publish the mod, so I hope you enjoyed it! Thanks for reading!
  21. Version 1.91

    32,195 downloads

    The Nymph Girls of Skyrim This is a Custom Race and Follower Mod.There are five custom races, the Nymph Races, with powerful abilities and drawbacks. There are also seven unique Nymph followers with custom abilities who are representatives of a Nymph Race. Because of the limited length of file descriptions, the full post cannot be added here. Please See this Blog Entry for more details on the main mod. For details on the update, see the blog post linked in the Version details section. Table of Contents I. Mod Description II. Requirements and Recommendations I. Mod Description "The Nymph Girls of Skyrim" is a Custom Race and Follower Mod for Skyrim Legendary edition. It is composed of two parts. 1. First is a series of five custom races, the Nymph Races, each possessing a variety of powerful abilities along with a set of one or more serious drawbacks. Each race has 4-6 hand built presets based on a carefully sculpted racial .trishape morph that allows the player to easily customize a character that resembles a beautiful Nymph, with a total of 24 presets. These Nymph Races are all unique and distinct from each other, but share a couple things in common. The first thing they have in common is a special power that hearkens back to the days of Daggerfall where magical creatures could only be hurt with magical weapons. This power, Magical Body, makes the Nymph nearly invulnerable to weapons that are made of iron or steel. While this may sound over-powered at first, you might be surprised to find out what happens when you expect to face enemies who cannot hurt you only to ignore the one enemy carrying an elven sword! Additionally, this power does not apply to any creature attacks, such as wolves, trolls, or dragons, and it does not apply to the weapons used by either Draugr or Falmer. It has been carefully mathematically modeled using Skyrim’s armor/damage resistance formula and it is essentially balanced to give you an incredible amount of strength early in the game that weakens and eventually disappears as your foes will not only grow past its protection, but will also start to use weapons that you are no longer protected from. The second thing all Nymph races share in common is a drawback, which comes in the form of an experience penalty, Whimsical Mind. Just like the early elder scrolls games when one could design a character with great starting advantages in exchange for an extra amount of experience required per level, the Nymph Races are much stronger than vanilla races, but they will take a lot more time to level-up their skills. Additionally, four of these races possess a unique extra power that is only active when they remain unclothed, a “Naked Power”, or Nymph Power. This is a flavor ability for the most part, it is a way to justify the compulsion towards nudity of the Nymph beyond the fact that they have no need for clothing, and a means to help this playstyle remain viable through all stages of the game. Quite simply, the magical essence of the Nymph is at its strongest when they do not have their bodies covered by any fabrics, metals, or animal skins. The races have been balanced so that this special power is not a significant factor in their relative strengths. Any Nymph will be quite effective even without this power, so if you do not like the idea of playing a naked female character, you certainly do not have to. Let me be very clear about this - you can easily play through the game without these "Naked Powers", and you should find the Nymph Races to be a powerful and unique racial choice no matter how you dress them. However, if you are interested in playing an authentic Nymph and willing to stay true to your Nymph nature, you will get a little something extra that will make this choice viable for most of the game. The fifth race, the Blended Nymph, does not have such a power, because they represent the race closest to a mortal human whilst still being a magical Nymph, and in return they are blessed with a talent for using and improving armor that no other Nymph race has. Every Nymph Race uses a different set of textures and every race has a different base headshape, derived from her blender-sculpted racial .trishape morph. Thus, a Wood Nymph looks quite different from either a Night Nymph or a Desert Nymph. 2. The second aspect of this mod is a set of seven very carefully designed, sculpted, and otherwise unique followers who are all representatives of one of the Nymph Races. Each follower possesses one or more special spells or abilities that is entirely unique, with hand crafted effects, gradients, and shaders, and a personality-driven approach that these powers were designed around. They also possess a series of perks that allow them to level with the player, functioning as though they have taken the same series of perks the player can as they level up and their skill becomes sufficient for it, and they are all designed to scale the power of their special abilities based on level without the use of outside mods. All of this is in addition to carefully designed custom classes and highly tuned combat styles that ensure each girl fights quite differently from the others and that her behavior reflects her personality. Three of these followers, along with the races they represent, utilize custom texture sets that were built using a variety of image compositing methods and are unique to this mod. All seven followers, and the races they represent, have a unique body normal map that gives them different levels of muscle tone and appearance. All seven possess a uniquely built mesh-mapped face normal generated and baked specifically for that girl’s head mesh. These normals are then layered with a transparent detail map of the underlying diffuse skin texture to allow light and shadow based on the texture and gives them a very lifelike appearance in almost any lighting. If you don’t know what any of the texture jargon means, that’s ok. Just know that a considerable amount of time, care, and effort went into customizing their personal appearances as well as their play-style, and they should stand up as unique individuals both by looks and by function. Each of the 24 total unique presets also has an NPC version that is fully functional as a vanilla-style follower. Some even have unique or special powers, though they do not possess the overall depth and design put into the seven unique Nymph followers, and are pre-placed all over the world, so go exploring! Or, if you're feeling lazy, through the use of console commands and an in-game reference guide, you can obtain them the easy way too. II.Requirements and Recommendations Requirements LegendaryEdition or Dragonborn, Dawnguard, and Hearthfires Racecompatibility (the scripts in this mod may overwrite the default one, but they are identical) XP32 Physics enabled Skeleton NO LONGER STRICTLY NECESSARY, BUT YOU SHOULD STILL HAVE IT ANYWAY HDT-Highheels NO LONGER NECESSARY Some kind of HDT-Physics: Either HDT-PE or HDT-SMP Either Racemenu or ECE 7. Relationship dialogue overhaul is now required. Recommendations Any Follower management mod (EFF, AFT, etc.) I would highly recommend using a follower management mod that does not overwrite combat styles as I have tuned each follower with a unique combat style. A combat overhaul mod (Combat evolved, Ultimate combat, deadly combat) If you are going to be collecting a lot of new Nymph friends you will probably want to find a big house for them to live in... AlternateStart – Live another Life USLEEP 6. If you are interested in adding some "pirate themed" activites to skyrim, I recommend Pirates of Skyrim - The Northern Cardinal under the Black Flag. Every Nymph found in this mod should be capable of becoming a member of your pirate crew, both the followers and world encounters! KNOWN INCOMPATIBILITIES Any mod that changes the shape or texture of the default mouth mesh may result in an improperly sized mouth when switching to a nymph race during character creation. A note on Installation options DO NOT INSTALL THE SMP VERSION IF YOU ARE NOT USING SKINNED MESH PHYSICS. YOU WILL HAVE GIANT WHITE SPHERES INSTEAD OF BREASTS. There is an option for both HDT-PE or HDT-SMP, as well as bodyslide files for each. The SMP option uses a slightly modified version of the double-breast boned body made by pRz that is part of the "all in one skinned mesh physics pack." If you use SMP and have different configs than are included with this pack, you may need to change the mesh strings to get it to work with your configs, or you may need to add new configs. The body uses the string "Baseshape" rather than "UUNP" or "7BO", and the bones are named according to the "Baseshape" convention. If you don't know what this means, you probably haven't edited your configs, so you don't need to worry about it. Captain Nai'yari has three voice options to choose from. She will not work using Valerica's voice if you do not have Relationship Dialogue Overhaul installed. Bug Fixes and General Improvements! Honestly, there were so many bugs that I have fixed over the last several months that I haven't really kept track of them all. The big ones for BUGS are Nymph races now use a specifically defined up-to-date XPMSE skeleton. This should eliminate any lingering issues that users have been having with deforming chests or feet. If you had your skeleton set up correctly before you won't notice any difference, but a lot of people have mods which overwrite the default one with an outdated version, and as a result had problems with the mesh parts that malform when used with an outdated skeleton. If you had the problem with "melting feet" or "collapsing breasts" this is why. It should now be 100% resolved. Nymph followers now correctly use racial powers that are granted through perks. Notably, Mystra and Kayellie get to benefit from their blended Nymph power, and they should be a fair bit tougher as a result. Synne's magic was not scaling correctly. Her "flames of sin" is supposed to have a very large scaling factor to it, and it wasn't set up correctly. Her magic is very powerful at higher levels now, as it is supposed to be. All of the mesh and texture paths that were mis-linked have been corrected. I manually went through every single creation kit entry and every single .nif file to make sure I didn't miss anything this time. Some of the textures I have made have normals that were baked inverted, so they look odd in certain lighting. Kayellie's sword is the most notable. I fixed the .trishape paths used by bodyslide generated race files. They were incorrectly pointing to the wrong trishapes, so you would be unable to use the in-game UUNP morph plugins. Every body mesh should now work correctly with morphs. As far as IMPROVEMENTS I re-did every single custom face-normal map that I had previously made for the followers. I used a caged mesh method of baking instead of a strict UV match and I did a more sophisticated cleaning/layering technique in photoshop and I feel the results are a nice improvement. I tweaked several of the followers perk-sets and combat styles to add a few things they were missing. For example, Lykaea got a series of stealth perks. I changed the spell lists for the followers to avoid a bug that causes them to cast multiple spells at the start of combat for no reason. This often happens when a follower knows oakflesh and stoneflesh, as they will try to cast one and then the other one in sequence. Poxy has a better marble/stone texture now, and I tweaked her specular maps so that she doesn't have sweat or goosebumps anymore. Instead, her specular makes her look shinier, closer to polished stone. There are a lot of other minor things tweaks/improvements that were made to stuff like arborea's sandals. I changed out a bunch of the cubemaps too. Not really worth listing them all.
  22. Version 1.0.3

    8,226 downloads

    -According to the feedback i got, the patch works now- -THIS IS MY FIRST MOD EVER- ...so take it with a grain of salt... BACKUP YOUR "AAF_raceData_Fallout4.xml" BEFORE INSTALLING THE PATCH. I recently got AFF and the Vulpine Race, but i saw a few conflicts between the two. The issue this patch fixes is simple, characters using the "Vulpine Race" did not show up in the animations (That's the issue i got). So i made this quick patch to fix it, now keep in mind i have 0% experience in modding, so one of two things might happen when you download and install this mod... °1- The patch will fix the issue. °2- The patch won't fix the iusse. SO, CONSIDER THIS PATCH A TEST. Now, i really don't know if someone already made a patch or the issue is easy to fix (since i did 0% research about it, i just made the patch), if you find this patch first or you're to lazy to do it yourself, then feel free to download this. -RE-TEXTURE- I also made a quick Re-Texture with the already existing body texture of the "Vulpine Race", just added some nipples and a vagina, now keep in mind that they also change color with the fur, so this retexture works best with White-Black fur colors. -VULPINE GEAR- I made a custom Gas mask for the vulpine race, has the same stats as his human counter part, just download the "Vulpine Gear.rar" file, activate the .esp and ingame type in the command console "(Vulpine)" without the quotes or player.additem xx000f99 1. I currently planning on doing all of the headgear that covers the face. -INSTALLATION- Before you install the files, makes sure to Back up both your old "AAF_raceData_Fallout4.xml" and your new "AAF_raceData_Fallout4.xml" the old one is if you want to uninstall the "Vulpine Race" and restore the AAF data back and the new one is to keep it in hand everytime you download a AFF Update. Installing the textures is quite easy, just grab the "Texture" folder and place it on your "Data" folder. To install the "Vulpine Gear" you can use a Mod manager o just drop the files into the "Data" folder. -REQUIREMENTS- CBBE BODY -by Caliente https://www.nexusmods.com/fallout4/mods/15 The Vulpine Race also requires it. VULPINE RACE -by beardofsocrates https://www.nexusmods.com/fallout4/mods/34387 If you don't use this, then i don't know why you're doing here, but you're still wellcome!! [AAF] ADVANCED ANIMATION FRAMEWORK -by dagobaking https://www.nexusmods.com/fallout4/mods/31304 You also need this!! -CREDITS- beardofsocrates - Made the entire texture, i just painted the dirty stuff on top of his amazing job!. zentience - I just used the texture of his mod "NUCLEAR NUDE" to see where i had to draw the nipples and the vagina but still, without his amazing textures, my re-texture could have been a little bit more time consuming. https://www.nexusmods.com/fallout4/mods/1608
  23. Version 2.5.2a

    6,126 downloads

    Drow Race - Unofficial Dawnguard Edition Version: 2.5.2a Last update: March 29th, 2014 Requires Skyrim v1.9.32.0 and Dawnguard DLC. Supports UNP, UNPB, CNHF, CBBE, SeveNBase, CHSBHC and ADEC body replacers. This mod is an unofficial and unauthorized update to Zazemel's 'Drow Race BETA', made due to the author's absence primarily for my personal use. In addition to just updating it, I've tried to make the drow more authentic to the source material. New in 2.5.2a - Hotfix: Reverted 1st person flags back to normal to fix a mystery crash with cloaks. Oops? New in 2.5.2! - Partial SOS support. Thanks to b3lisario. - Replaced the male body textures. - CharGen Extended works out of the box now, no ini editing involved. Thanks Expired6978. - Internal cleaning. How is this different from Zazemel's original mod? - 100% Dawnguard & Dragonborn compatible. - Mounted combat compatible. - Uses 'RaceCompatibility for Dawnguard' by TMPhoenix. - Cleaned the plug-in with TES5Edit and removed unused files and references. - Can be used with any body replacer that is compatible with textures from UNP, CBBE, CHSBHC or ADEC bodies. - Drow racials are now Spell Resistance (25%) and Darkvision. - Drow are now shorter and skinnier, and males are now shorter than females. - Drow Vampire appearance can now be safely altered with the race menu. - Removed the Drow Child race. [ INSTALLATION ] 1). Use WinRAR, 7z or an equillevant program to extract the contents of the download to your Skyrim data folder. Default location is 'C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\' 2). If you are using one of the following bodies: CBBE, CHSBHC or ADEC body, copy the appropriate texture files from Optional Files folder. 3). Enable the files from the launcher. 4). If for some reason you're not using the 'Unofficial Skyrim Patch', delete the file 'RaceCompatibilityUSKPOverride.esp'. Note to CNHF users: As of v2.5, CNHF uses UNP compatible textures. Textures for the older version of the body are no longer included in this package. Note to Better Vampires users: Download 'Race Compatibility for Skyrim and Dawnguard' for a compatibility patch. Note on custom skeletons: Drow race will automatically use any skeleton that you have currently installed in default path. [ WHAT ARE THE DROW? ] Drow are what people usually think first when they hear the name Dark Elf. They are an evil race of dark elves from the Dungeons & Dragons tabletop roleplaying game, and they were popularised in 1980's by books taking place in the Forgotten Realms setting, which has been featured in most D&D based computer games such as 'Baldur's Gate' and 'Neverwinter Nights'. Exiled from the surface after an elven civil war, drow are now native to the Underdark, a vast network of subterrean caverns, which is inhabited by some of the most dangerous creatures on the world of Toril. Drow elves live in large, heavily fortified cities and they are organized in Great and Lesser Houses that are engaged in constant strife and secret warfare with each other. Each drow House is ruled by its Matron Mother who holds absolute authority over her people. Most powerful Matron Mothers form the city's Ruling Council. As the drow are a theocratic society and always seeking the favour of their spider-goddess Lolth who allows only female clergy, drow are completely female dominated society in every aspect. Males, who are practically always smaller and weaker than the females, have no real social standing beyond of what skills and talent they can provide. How did your drow character end up on Tamriel? That's not for me to decide, but I'll provide bit of a backstory if you need help with it... You could be the last surviving member of a fallen House. While being hunted you found an ancient devide capable of opening doors to a thousand different worlds. As a crossbow bolt barely misses you there is no time to hesitate. You jump through the portal and find yourself in middle of a scene of battle. Disoriented from the planar travel and blinded by the sunlight and snow, you're captured by a group of surfacers - human soldiers who call themselves imperials. As you're loaded on the cart with other prisoners you realise that your captors don't seem to be bothered at all by your appearance, as if seeing a dark elf is nothing out of ordinary to them. What can that possibly mean? [ Q & A ] Q: Do I need the original 'Drow Race BETA' installed? A: No, and just to be safe you should uninstall it completely first before updating to this. Q: Will you put the child race back? A: No. Q: Does this work with my old 'Drow Race BETA' saves? A: It should work as long as you're not using the removed child race. You may have to enter the race menu again to fix skin colour if it's mismatched. Q: OMG the presets are so ugly! A: Hey that isn't a question! Well I've thought of replacing them, but with RaceMenu & CharGen Extended around you can make any face you want and save your own presets, so I see very little point in bothering anymore. Q: How about support for Lady Body? A: I'd like to make it happen, but doing it would involve jumping through lots of extra hoops to get it working, so I can't be bothered unless lots of people suddenly start pestering me about it. Q: I liked the skin gloss from the earlier versions. Is there any way to restore it? A: Either adjust the brightness of the specular maps by 10-15%, or alternatively try out GlossTech program to restore it. [ KNOWN ISSUES ] - If you change your character's race after becoming a vampire lord, your Revert Form power will be broken. This is a Dawnguard bug and not caused by this mod and a fix for it is available here: http://skyrim.nexusmods.com/mods/11307 - Reportedly some other custom races can break this mod. Disable them if you run into any issues to see if that fixes it. - Darkvision doesn't work with ENB. [ CREDITS ] Zazemel - Original 'Drow Race - BETA' mod TMPhoenix - RaceCompatibility for Skyrim and Dawnguard betterbecause - UNP/CBBE textures from 'True Daughters of Skyrim' AnTiWoMaAgNoT - CHSBHC textures AcDale - ADEC textures Male body textures from Schlongs of Skyrim. Visit the original mod pages for full credits. If your work is included in this mod but you are not credited here, please let me know and I'll correct it as soon as possible. [ PERMISSIONS ] Although I've tried to credit everyone involved, I don't have permission to use the original mod or any of the assets included or later added. That said, as far as I'm concerned, you can redistribute or modify this mod freely as long as you understand that uploading it to certain websites such as Nexus or Steam will be a undisputable violation of their rules. You have been warned. [ LINKS ] Drow Race - BETA (NOT REQUIRED! DO NOT USE WITH THIS MOD!) http://skyrim.nexusmods.com/mods/16399 - Original mod page for reference only. Obsolete, do not download. RaceMenu by Expired http://skyrim.nexusmods.com/mods/29624 - Highly recommended for additional character customization options. CharGen Extension by Expired http://skyrim.nexusmods.com/mods/36925 - Highly recommended for additional character customization options. XP32 Maximum Skeleton -XPMS by xp32 http://skyrim.nexusmods.com/mods/26800 - Recommended skeleton replacer. Werewolf script _ Vampire Lord fix http://skyrim.nexusmods.com/mods/11307 - Use only if your Revert Form power was broken by a character race change. CNHF v2_5 Female Body Replacer by calyps & nuska http://skyrim.nexusmods.com/mods/44979 - Recommended body replacer. Calientes Female Body Mod Big Bottom Edition -CBBE- http://skyrim.nexusmods.com/mods/2666 - Supported body replacer. DIMONIZED UNP female body by dimon99 http://skyrim.nexusmods.com/mods/6709 - Supported body replacer. UNP BLESSED BODY UNPB - With Optional BBP Breast Physics http://skyrim.nexusmods.com/mods/14899 - Supported body replacer. SeveNBase a custom FemaleBodyReplacer by Crosscrusade DeMoNhUnTeR1986 Sevennity http://skyrim.nexusmods.com/mods/36992 - Supported body replacer. CHSBHC - BBP - Nude and Jiggly Mod by CherryHotaling http://skyrim.nexusmods.com/mods/4888 - Supported body replacer. Acdale EyeCandy Body ADEC now TBBP Compatible by AcDale http://skyrim.nexusmods.com/mods/5390 - Supported body replacer.
  24. Hi Nymph lovers! I've been hard at work trying to finish the mod by October and I thought I should share some of the progress I've been making. First thing is I've redone a bunch of the logos and banners with updated profile pictures to replace the pictures that were mostly placeholders After the results I had building new textures for Yulia and the Desert Nymph race, which I really like, I decided to composite some new textures for Kayellie and Synne. From my tumblr I'm pleased with the results thus far, but it still needs some tweaking in terms of layering the right details and luminance/saturation so is a work in progress. As for sculpting, I've had a ton of problems lately while working on Nymph presets since a sculpted face may not always work as a tri morph. Sometimes everything looks great at first! But then once I blender the base shape to the racemorph list I find out nearly every set of eyes/mouth has clipping in racemenu (as far as I can tell there are no racemorphs for these parts, just eyebrows). Which means there’s no way to build presets or use it for anything other than the sculpted face. As a consequence every Nymph of that race would be clones forced to use the same eyes and mouth, which is no good! Then I either try and fix it or I have to start over. In the last 2 weeks I've sculpted 3 faces which were either totally un-salvagable or could only be fixed by making them ugly looking. Getting a little tired of looking at female faces. Bleh. Just be pretty ok!? Enough grumbling though, on to the Night Nymphii! From the in-game description Here are some pictures of the presets, 5 in total Some additional pictures of the original preset I spent so much time on Night Nymphii are a Cyrodilic/Dunmer hybrid Nymph race. Originally I was going to make them blue/purple/grey like dunmer, but it didn’t really make sense for a Nymph subrace to inherit Azura’s curse, so I styled them more after the Chimer. You can think of the Night Nymph as a "City Nymph." Your average Night Nymph will appear more like Chimer or Human than Dunmer, and thus have a range of pale, lightly tinted skin tones, ranging from golden, slightly purple, slightly orange, to more fair skinned human colors. Hair color like most Nymphii includes a floral palette of many colors, but Night Nymphii typically favor blue or red tones (purple pink etc), almost never blonde. They also look quite distinct, far more "supernatural" than some types of Nymph, which begs the question as to how they manage to blend in to society. It is a perceptual trick unique to this subtype and part of what lets them favor urban environments, those who observe her simply do not actively process these unusual characteristics, they see and are aware of them, the odd shaped ears, hair the color of deathbell or lavender, but are compelled to disregard them. While this might seem like illusion magic; manipulation of the senses, or mind control, it is a form of alteration magic intrinsic to her magical flesh that causes it her appearance to be processed differently by the brains of sentients. Think of it like a unique color that is within our visual spectrum which our eyes can see but the mind can't translate. Don't think for a second this lets her pass unnoticed or unseen! Indeed, a quirk of this magic, combined with inhuman Nymph beauty, makes her stand out all the more and quite memorable, seen either as a heart-stoppingly beautiful Dunmer or Imperial woman, depending which side her appearance favors. Synne, who is a Night Nymph herself, may have earned her infamous reputation in no small part thanks to this trait. It is much easier to offend and upset people when they are compelled to pay attention to you! For Racial abilities they possess the standard Nymph resistance to mundane damage, and as a hybrid nymph subtype, they have lower powered but wider scope subtype abilities. Think of it as a dilution of the magical properties of whatever magic essence they integrate from the male parent into the offspring. The Night Nymph currently has a mild rainbow resistance across the board, approximately 15-20% resistance to poison, disease, heat, cold, and a 10% resistance to magic, with a gap (possibly a penalty, haven't decided) to shock resistance, so watch out for those storm mages! You may notice that so far all the Nymph racial abilities are passives, rather than actives. This is mostly a design decision on my part, from the powergamer perspective. In my many playthroughs I've found that I tended not to use many racial abilities more than a few times (other than orc berserking), and that they often become irrelevant lategame. Passives remain useful the whole way through, and don't require giving up your shout key or switching when you face a boss. I do, however, have quite a few ideas for active powers, so if enough people would prefer unique actives I'm not opposed to making some. Finally, I have updated a desert nymph and wood nymph preset, giving them more colorful hair. I have been asked a couple times about the green/pink/purple/blue/red hair (alternatively referred to as anime or punk hair) and there was some question as to how "lore-friendly" that was, especially since I am taking great pains to work within the lore. My response is that Nymphii are magical creatures who by traditional mythology are the physical embodiment of nature's beauty. Since Elder Scrolls lore does not specify details, I don't find it at all unnatural or disruptive to the lore for such a creature to have hair the color of a wildflower or a rainbow, rather than blonde or black. Since I'm effectively finished with Desert Nymph presets, I made a video to show them off. I also had one for Wood Nymphii, but youtube decided (somewhat arbitrarily) that it was inappropriate and removed it. I really do not understand their "community guidelines." Nudity for a specific purpose (showing off 3D models and skin textures?) is ok with an age restriction, unless the person reviewing the video decides it isn't. I've had a video containing nudity flagged, reviewed, and declared acceptable, and the wood nymph one declared unacceptable, and as far as I can tell there's no significant difference between them. Go figure. Last of all, I wanted to give you an idea the scope of the mod up to this point, so I posed all of the girls and presets in a single picture (needless to say, this was not an easy pic to make!) Well, that's all for this entry! Next entry I will go over the Blended or Mixed Nymph, and if all goes well, the Beast Nymph too!
  25. So I've been working on my custom femboy race mod but I arrived in a lil' snag and want people opinion on the subject. The issue is with armor to be specific. A- As of right now my mod is set up to have the player find the default armor and go to any crafting station to convert to the femboy version. For example the player kills a bandit with steel armor,they grab it and bring to a smiting station to convert it to a "femboy Steel Armor" and now that armor will work with their body with no clipping or wrong bodyshape. The issue with this is the player has to find the armor and do the tedious work of going to a station every time. B- The other solution which I've been working on the downside is...doing what skyrim does with the khajiit, and making the Armor Addon only fit that race. So the plan is to make the Race have no copied armor data instead of using "default" and creating the "femboy race armor tab" but....that comes with his own issues. Armor mods that I haven't work on or added "support" will either make the character naked or without a body. and that will affect other mod like accessories and such too..:/ So what do you guys think I should do. Stick to what system I have? And fill the crafting table with the conversion armor or....go with option B and make the custom Armor Addon, but creating conflict with other armor mod, since they wont show on my femboy race mod. But keep the crafting window clean and not having to go back and forth to the crafting table. Please wont on the poll, thank you.
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