About This File
Content Warning
This mod contains entirely fictional events based on fictional characters for adult entertainment purposes only. It shows no real people or events.
All characters are 18 years old or older and no actuals bits were harmed in the making of this mod.
Commonwealth Slavers is a quest mod where the player is enslaved by raiders and forced to do cruel quests for them. This mod is violent, cruel and ruthless. If you are sensitive with this type of content, you should not install it. If this type of content scares you, please back away slowly. Be aware that all claims will be ignored due to this warning.
COMMONWEALTH SLAVERS
A SLAVERY MOD
The raider gang leader in Corvega had an epiphany: The Sight foretold him power, caps and joy, and to that end he will put into action his plan to unify all the gangs of the wasteland into a single powerful one.
Commonwealth Slavers is a descent into hell where the character is destroyed physically and mentally. But it is your final decision to let yourself be devoured, flee, or light the fire of rebellion and destroy the chains that have taken the Commonwealth.
When the storm seems to overpower you, hold tight. Tough storms don't last, but strong people do. 🔥
How to start?
A person is injured under the security booth outside Vault 111.
Which version of Fallout 4 do I need?
It works on 163 (old gen) and next gen. It has the most support for some of the extras (F4SE plugins like Head Part Extended, Amputator, Hair Dye, etc). But AE (1.11.191.0) works fine with some minor loss of functionality.
Recommendations
This is a mod that offers an alternate start so you need a new game where you exit the Vault. Or at least a game where you have not cleared Corvega of enemies. The mod will not start if Corvega is cleared of enemies, and you will get a warning, before the mod shuts itself down.
Through the mod you will get various vanilla perks to improve stealing, stealth, scrapping, chemistry and even to master animals of the wasteland, so it is intended for a real start with no perks. To access the mission that will give you perks for the animals you must activate the option in the MCM, bestial content is disabled by default.
The mod frankly imposes a lot of restrictions once you are enslaved, but you can cheat in the MCM to bypass these restrictions. Under normal conditions, you won't be able to wear clothing, armor, equip yourself with weapons, or access workbenches without permission. And in certain missions you won't even be able to sit, sleep or even take stuffs. I did it this way because I like to have a sense of helplessness in the PC.
Preston, the Mayor, Piper and other characters are not encountered during the course of the mod and only at the end, when you gain freedom, will you be able to meet them and start a vanilla adventure if you want, or start your personal vendetta against your former slavers. If you have Nuka Ride installed you will be offered to flee to Nuka World to seek protection from the Pack and Golden Globes Studio, once the mod ends.
However, you also have the option to remain a slave forever, once the option arises.
It is intended to be played in Survival mode, however, it is not mandatory. A new drug is implemented (Slavers Jet) that relieves hunger and the need to sleep, although it gives addiction. You can choose whether your character ends up addicted, which has consequences in both appearance and speech.
A tip for those who play Horizon by @Evelynith
With Horizons alternate death mode ("HAD" from now on) is active and you die from any cause, what normally happens is HAD will teleport the player to the last safe settlement or location (Sanctuary or outside Vault 111 being the most common locations). That means if I lose the combat in the cage with the other slave HAD takes over the loss event and teleports me out before Slavers event can fire and advance the quest stage/scene (still need to do more testing)
When HAD is turned off, it seems to stop ALL alternate death outcomes, so when I fight the slave in the cage, what happens now is I just die. Slavers does not get a chance to proceed the quest stage/scene and the game reloads the last save ( The normal outcome for death in vanilla fallout )
In conclusion if Horizon is installed, then HAD needs to be turned off or else it will completely break certain quests and events. This also means that those quests can only be won through combat or else you die and have to reload.
Quests
1 Intro quest
- “Lucky Day”
17 main quests
- “The Truce”
- “The Hook-Up”
- “Pest Control”
- “The Fighter”
- “The Hooker”
- “The Scaver”
- “Pet Walk”
- "The Weapon"
- "The Runaway Slave"
- “The Threat”
- "The Pit"
- "The Porn Studio"
- "The Scientist"
- "The Bomb"
- "The VIP"
12 Side Quests
- "Green Market" - during Pet Walk, ask Trudy for a job.
- "The Mule" - during Pet Walk, ask Wolfgang for a job.
- "The Snuff" (AKA Dead Ending) - adjustable in the MCM.
- "The Intervention", during Pet Walk, ask Patrick for a job.
- "The Combat Zone", during Pet Walk, go to the Combat Zone.
- "The Botanist", during Pet Walk, go to Bunker Hill
- "The Trapper Ship", (A Bad Ending)
- "The Queen Nest" - enable Futa Mode. It start after 'The Scavver'.
- "The Milking" - for Futas only, enable Futa Mode.
- You can help Dr. Duff during "The Hooker".
- You can help Abbot during "The Hooker".
- You can recruit Snoopy, the dog, as a companion. Only available if you unlock the True Ending.
1 Ending quest, which is included in 4 quests.
- “The Hero”
- "The Harvester"
- "The Correctional"
- "The Harvestress"
This Ending is unlocked after you have done n amount of successful repeatable quests (configurable in the MCM). So each time you complete a quest successfully - you may fail some of them - you will receive one point.
Once you have finished the basic missions, you will have an option to go out and roam the wasteland as a reward for doing your chores. However, you will have a time limit and you will also have to bring money to your gang. In this mode you can go anywhere but the locals will not ask you for help (the typical missions to unlock settlements are not activated while you are enslaved).
Likewise, as well as roaming freely after finishing the basic quests, you will be able to make your own clothes.
Hard Requirements
- Nuka World DLC
- Far Harbor DLC
- AAF
I truly recommend the EAP patch. A complete and updated patch for all AAF animations.👌
- Themes
- Savage Cabbage
- Leito Animations
- Rohzima Animations
- AAF Darthroman Creature Pack
- Real Handcuffs
- Torture Devices
- Absolutely Skimpy Attire (CBBE or Fusion Girl Version)
- Sex Attributes
Soft Requierements
- Hydra F4SE
- Fuz Roh Doh
- Brave's Animation
- CHAKS
- Amputator FO4 - Amputation events are optional. If you haven't installed this mod there will be no amputation events.
- Kziitd Fetish Toolset
- Devious Devices (Bodyslide files for Fusion Girl here)
- New milking and devious costumes (CBBE or Fusion Girl)
- ☝️ You need specifically the plugin "Milking And Devious Costumes NO WDF.esp" ❗ Pretty important soft.
- Animated Tentacles - Same. Don't install it if you are not interested in this.
- AAF Creatures Pack - You need this if you have beast content enabled.
- Custom Camera (No need for Barber and Surgeon Camera Fix)
- Brawl Bug Fix - to avoid a vanilla bug during brawls.
- MCM
- Scripted Facial Tints - Damage and facial dirt if you have Captive Tattos installed together with this mod.
- Satisfactory Facial Piercings - my mod will wear these cool piercings instead of mine.
- BP70 Animations (Soft)
- Bad End Animations (Soft) - Slavers will use this mod if they find it installed.
- Plugs of the Commonwealth (Soft)- Slavers will use this mod if they find it installed.
- Lord Escobar Piercings (Soft) - The slavers will decorate you. In their own way.
- Captive Tattoos (Soft)
- Commonwealth Moisturizer - Some NPC and factions will reject you if you have cum in your face.
- Slave and Model Poses (Don't download the ESL version)
- HN66 Eyelashes - If you use my FaceGen file (Commonwealth Slavers - Face Gen).
- Porcupine Pubic Hair - for the trimming services
- HN66 Nails - More nails option for the nail kit
- Bad Dragon Dildos by Konata. There are dildos in Corvega and the Combat Zone to use and earn tips!
- TBOS AntoHairPack. If you have this mod installed, my mod will detect it and add a pair of hairs to a couple of girls via script. If you don't have it, they'll have vanilla hair.
- KSHairdos - Hair for some NPCs.
- LooksMenu Body Tattoos - Tattoos for NPCs.
Recommended Mods
- Smokeable cigars - My mod will detect if you have that mod installed, and if you have a cigarettes/cigars in your inventory, you can smoke it using the purse as a shortcut!
- Get Dirty and AAF Dirty Sex - For aesthetic reasons. Be careful! You don't want to swim to get the dirt off. The Get Dirty mod will remove your collar and that will have deadly consequences with my mod. Use the soap instead. I personally recommend you to disable the Dirt Radiation Hazard mode of the MCM. It's just too much unnecessary difficulty.
- Classic Holstered Weapons - I like that the characters have their weapons visible, it gives them a more menacing look. It reinforces the difference between the PC and the raiders.
- Leito Patch by Tentacus - A must-have. New XML adding lesbian animations using Leito's animations among other things. You may not want to use it if you are already using UAP.
- Random Overlays Framework - this mod will put various tattoos on raiders.
- LooksMenu Body Tattoos and Tattoo Collection - the tattoos that the Random Overlay Framework will put on the raiders.
- Hardcore Raiders - a mod included in the fomod. Raiders will wear their best armor and weapons.
- Remove Infection - Honestly this Survival mode disease is so unbalanced and just a nuisance, especially in a mod like mine. Even if you don't play this mod, if you get this disease in your first few levels you are doomed to learn chemistry perks in order to heal yourself. Use this mod to block this disease.
- Unlimited Survival Mode - A must-have. You will be able to save in the middle of Survival mode and every time you enter/exit a cell.
- Cough - It seems pretty realistic, you cough when you eat radioactive food and when you're sick. You can modify options in your MCM to not cough so often.
- SKK Fast Start New Game - FastStart a new game in less than 2 minutes from Main menu.
- Gender Ratios - For all raiders or gunners to be all men -or as you prefer-.
- Diamond City Expansion - More customers.
- Up To No Good - Fantastic decoration for raider bases. I prefer version 2, not 3.
- Dancing pole for Red Seat (and Diamond City Expansion). A different way to make caps in Diamond City. Friendly reminder that Diamond City Expansion should have higher priority than Commonwealth Slavers, so you don't suffer from graphical glitches.
- Looksmenu Player Rotation - Quite convenient when using the "Looksmenu Mirror" item, which you can use when equiped the slavers purse. (crafftable in the chemical workbench, Utility section )
- Diamond City Lights - It's only atmosphere. The lights of Diamond City can be seen in the distance.
- Diamond City Security - Add a handful of guards outside Diamond City.
- Not My Settlement - Farmers don't want slaves stealing their crops/use their beds!
- HeadPart Extended - Old gen only. Headparts (hair, piercings) are not consistent in NPCs, but this mod makes it possible.
- More DC Guards - More clients for Pet Walk
- Facial Expressions Fix - Not to miss the facial gestures of the characters during dialogues.
- Natural eyes More blinking and face morphs - More naturalness during dialogues.
- Dynamic Cinematic Face Lights - I can't play without this mod. Natural lighting during dialogues when it's dark.
- Rusty Face Fix - Install it and brown faces will be a thing of the past.
- XDI - It's not mandatory, but I enjoy knowing what specifically my character is going to respond to.
- 3rd Person Behavior Fixes - Not so much for my mod, but for Sex Attributes and its speed mult modifications.
- Universal Stiffener by spicydoritos. This mod is made for users whose in-game erections work most of the time.
OUTFITS
My mod brings software compatibility to these outfits!
- Easy Girl (Fusion Girl Version HERE)
- TRS (Fusion Girl Version HERE)
- Nora's Secret (Fusion Girl Version HERE)
- Burhinaler Mule Heels (Fusion Girl Version Only)
Vtaw Patch
I made a patch for VTAW 6, 7, 8, 9, and 10. The patch is the FOMOD. It was a personal patch, but it grew, and I decided to share it. You'll see some characters using it too. However, this isn't a simple patch. You'll need all the VTAW files and even their extra textures (or 'material swap' file), or you'll see purple textures.
Vtaw Patch needs (remember, with full textures, or 'material swap' file).
https://www.nexusmods.com/fallout4/mods/43844
https://www.nexusmods.com/fallout4/mods/46628
https://www.nexusmods.com/fallout4/mods/51798
https://www.nexusmods.com/fallout4/mods/61541
https://www.nexusmods.com/fallout4/mods/78169
https://www.nexusmods.com/fallout4/mods/78802?tab=files&file_id=356243
https://www.nexusmods.com/fallout4/mods/78802?tab=files&file_id=356242
https://www.nexusmods.com/fallout4/mods/78802?tab=files&file_id=356241
https://www.nexusmods.com/fallout4/mods/78802?tab=files&file_id=356240
https://www.nexusmods.com/fallout4/mods/78802?tab=files&file_id=356239
Litheria Outfit
An outfit inspired by "Litheria Outfits" from Skyrim (HN66), created by @Axary. My mod recognizes this outfit if you have it installed, and some NPCs even mention it when you're wearing it. Lindstrom gives it to you when you go outside in "Pet Walk."
It has several matswaps! You can find this outfit in the "Optional" folder.
Other Soft Compatibilities - Slavers recognize these mods
- Soft compatibility with "Myopia Simulator" - the Whore House guard, Declan, will give us glasses.
- Soft compatibility with "Family Planning" - Declan can give you condoms. That's all. I don't want to include topics like pregnancy, babies, or children in my mods.
- Black Male Raider - Special racial dialogues if you have this mod installed. Download this one: WLBlackMaleRaidersNoDLC.
If you use Vortex, here's a little tip to give priority to my mod. Put it in the Dynamic Patches group:
Incompatibilities
Any mode that spawn random enemies/random encounters is a big NO due to the nature of this mod because they will cause interruptions. I REALLY wanted to make a mod where you have to walk the wasteland, live the experience of being herded like an animal. Part of the transformation of a character requires living through those experiences in which you realize that you have no other choice, you have lost your freedom. And that has its costs: you must get rid of those mods that interfere with that experience.
I have tested with "The Forest" and "Desperados" and it goes really well, but The Forest has no navmeshes so NPCs will always get stuck against trees. I included a cheat in the MCM that can help in these situations, to transport the slavers to you in case they get stuck.
Incompatible mods that have emerged thanks to user reports
- Doc Mitchell Player Home
- You talk too much or derivates (reducing greetings mods is a big NO)
- Tales From The Commonwealth
- Just Business - Problem with my mods brawls
- Commonwealth Settlers
- Children of Ug-Qualtoth
- Zetans - Alien Invaders in the Commonwealth
- Scavers Closet
- Knockout Framework ❗
- Sexual Harrasment (Suspending all approaches in the MCM works just fine)
- Boston Breeder
- Sentinel Control System Companion (Creation Club)
- Combat Drones
- Assimilation ( Just make sure you turn off the assimilation chances to 0% so you don't get sucked away to service another faction)
- Combat stalkers, More enemies, Npc travels.
- Hangman's Alley Modification - Modifies Diamond City's navmeshes.
- Recruitable Settlers
- Crime and Punishment - Break the scenes in the security office.
- Gun for Hire
- Diamond City Interiors Redone (D.C.I.R.) - nav meshes and moved walls
- Diamond City Outskirts - settlers outside the city will be killed by Gristle. DC Guards will just watch so it's not game breaking.
- Fallsouls - Due to the heavy use of timers in this mod.
- Combat Strip Lite turn off destruction and check through settings in Provocative Perks to make sure they don't interfere with anything (or remove them using the MCM Debug Settings).
- Mutant Menagerie
- Enhanced Creatures AI Overhaul.
- MAIM - It breaks the X-Cross Whipping Scenes with the player ducking and covering in fear instead of being restrained properly.
- Terrain Undersides - 2 Million Sunblock (Problem with Slavers Valley).
- Fens Sheriff Dept - aka the Bleachers 2, pathing problems.
- Reputation Mod, maybe only with FSD installed - If you walk to DC during the Whoring quest again, DC folks are hostile at least the guards are.
- Latex Collar, Orgasm Curse and Fetish Dream
- Pervert - causes a lot of interruptions if naked and teleports you a lot).
- HuCows by Grim - Gristle opens fire and uses grenades on them in diamond city on leaving.
By @RileyAP: Another soft incompatibility "Latex Collar, Orgasm Curse and Fetish Dreams". I seem to not come out of the Dream Sequence correctly, but the collar did not explode since I think you are still considered asleep. Like Sexual Harassment, just turning Dreams off in MCM until the end of the quest seems like it will work fine. The LCC mod page does have a note - "Commonwealth Slavers 2.3+. - Collar will NOT equip if Slavers Collars are equipped" but it's still probably better to have both turned off in the MCM. Have people set the curse and fetish dreams to off.
It will also not equip a collar if you have the bimbo collar in NR, but it might be better to have people turn both off in NR as well
Not Compatible
- Sim Settlements 2 ❗
- Raider Pet ❗
- Problems of Survivor ❗
⚠️ Complex Item Sorter, when run on Lord Escobar Piercings, adds an armor keyword to them, which makes you get electrocuted.
Guide with Quests and Stages
LINK 🎉
Special Thanks
This mod has a lot of routes and it would be impossible for me to test them all without burning myself in the attempt, so thank you very much to those who participated with the testing and also for suggesting a lot of ideas that ended up being implemented!
This was from June 17 to July 31.
@osculim
@Kalamaki22
@Slorm
@zjzc
@Evelynith
@robert.marquis
@Jarnin
@valcon767
@lasko12
@scourge2805
@Darkwolf101
@AAAA76
@chooseChaos
@ckworth
@kazeha9
@ezusoppp
@vladpol
@Toddi
@Beerbatty
@jc321
@CrusaderKing222
Grammar correction thanks to @xSapphire who proofread more than 7.000 lines of dialog! ✔️
Thanks to @DT6666 for more proofread too!
Assets & Musics
Youtube Playlist with all songs
The earrings are from Straw and you can get them on their discord!
Why are objects and textures in Corvega flickering and disappearing?
Pre-culling issue. To resolve it, place Commonwealth Slavers.esp in the bottom of your load order
Third Party Support
Frankly I barely know what I'm doing but I've created a simple script so that any other mod can start my mod if the conditions are met, without hard dependencies.
Scriptname Slavers:_CS_Hookup extends Quest
Quest CS_Quest= None
Location CorvegaLocation = None
Bool HasCSReady
Function CheckUpSlavers()
If (Game.isPluginInstalled("Commonwealth Slavers.esp"))
CS_Quest = Game.GetFormFromFile(0x0000833E, "Commonwealth Slavers.esp") as Quest; Thorn Quest
CorvegaLocation = Game.GetFormFromFile(0x00024F93, "Fallout4.esm") as location
If !(CorvegaLocation.IsCleared())
If (CS_Quest.IsRunning()) && (CS_Quest.GetStage() == 0)
HasCSReady = True
Debug.Trace("Commonwealth Slavers: Requirements have been met successfully.")
Else
Debug.Trace("Commonwealth Slavers: The quest cannot initialize because the player has already started the Quest.")
HasCSReady = False
EndIf
Else
Debug.Trace("Commonwealth Slavers: The quest cannot initialize because Corvega is cleared")
HasCSReady = False
EndIf
EndIf
EndFunction
Function StartSlaversAsSubmissive()
If (CS_Quest.IsRunning()) && (CS_Quest.GetStage() == 0)
If!(CorvegaLocation.IsCleared())
CS_Quest.SetStage(40)
Debug.Trace("Commonwealth Slavers successfully started out as a submissive player.")
Else
Debug.Trace("Commonwealth Slavers failed: Corvega is cleared or the player has already started the Quest.")
EndIf
EndIf
EndFunction
Function StartSlaversAsRebel()
If (CS_Quest.IsRunning()) && (CS_Quest.GetStage() == 0)
If!(CorvegaLocation.IsCleared())
CS_Quest.SetStage(50)
Debug.Trace("Commonwealth Slavers successfully started out as a dominant player.")
Else
Debug.Trace("Commonwealth Slavers failed: Corvega is cleared or the player has already started the Quest.")
EndIf
EndIf
EndFunction
Edited by JB.
What's New in Version 2.8.9h
Released
Fixes and tweaks. LINK