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View File This mod adds assignable/usable crosses and other restraining workshop furniture. There are currently 7 types of crosses that can be built: Cross with no support Cross with feet support Cross with seat T-cross Simple cross X-cross Upside down cross Each cross can be used with ropes, spikes or combination of both. There are also additional items that can be built: Prisoner mat with 2 diferent poses Prisoner post with 1 pose Cross laying on the ground with 2 different poses Some misc/decoration items All items are under Furniture->CRX workshop menu. Both Player and NPCs can use crosses. NPC can be assigned to the cross via workshop or with command. If NPC doesn't have command option use console command: [NPCID].SetCommandState 1 Important Always save the game before using any furniture from this mod as unexpected errors breaking game may happen occasionally! Dependencies Mod is integrated with MCM however MCM is not mandatory. If MCM is not installed mod uses default configuration that can't be changed. Installation Nexus Mod Manger: Copy RAR Archive to NMM folder with Fallout 4 mods. Open NMM expand "Unassigned" category and install mod. Manual: Extract and copy content of RAR Archive into Fallout 4 Data folder Uninstallation Before uninstalling mod CRX workshop menu must be removed: Open MCM and go to CRX configuration Select "Remove workshop menu entry" option from Mod Management section Optionally remove any CRX furniture placed however it is not required Save game and quit Uninstall mod manually or using mod manager Continue game from previous save Upgrading from previous versions Uninstall previous version before installing version 1.10 Known issues There may be some unexpected behaviours/lags if player sleeps, waits or fast travel into settlement where there are NPCs assigned to crosses with spikes. Blood effects/decals added in version 1.10 have few known side effects: Actor is pushed back a little on hit Actor's health must be adjusted to remove damage done by marker creating decals and it can set actor's health to unexpected value if actor is protected/essential so always make sure to turn off damage on the furniture if you don't want particular NPC to die! Some NPCs don't sit or leave furniture without being ordered to do so - there could be many reasons for that (other mods, being assigned to different workshop, AI packages etc.) not necessary in CRX mod and on over which CRX mod has no influence. Sometimes it is caused by wrong furniture position or entry point being blocked or inaccessible (it isn't always clearly visible). So first step is to remove furniture and place it somewhere else. Permissions Modifying this mod in any way without my permission is prohibited. Redistribution of this mod or making any patches for this mod without permission is prohibited. If you want to make a patch for this mod or use it in your own mod please ask me for permission first. Credits Different mods changing characters appearance have been used to create screenshots including CBBE, BodySlider and few different 'hairstyles' mods. Thanks to authors for their work! Submitter Oakern Submitted 11/21/2016 Category Other Requires View File
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TortureDevices View File Description This mod provides animations, furniture, functionality and everything else that could be seen as or used for a torture device. Torture Devices provides two main things: - Craftable furniture like X-Crosses, Pillories, Wooden Horse, 3pPole, etc, that can be crafted at settlements and to which you can assign settlers - A framework of keywords, magic effects, and animations that allows mod authors to add bound animations and behavior to bondage gear. Current Content in TD version 2.1 : General : - A "TortureDevices" workshop menu, accessible via the workshop main menu, for craftable furniture - NoFighting MagicEffect (Blocks the ability for Player and NPCs to fight) - RestraintMovement MagicEffect (Blocks Running, Sprinting, and Jumping (Player Only)) - A MCM menu to use the idles in game Animations : Furniture: Static / Compound Devices: Updates / Uninstall - If updating from version 1.9 or newer, it is safe to uninstall the existing version and install the new version. Future Plans - More MT restraint animations - More keywords to apply restraint animations - More spells for restraint effects - Integration of gag sounds and other bondage functionality Functionality / For Modders Requirements TortureDevices itself requires nothing but Fallout 4 Credits and Special Thanks - Vader666 for creating the Torture Devices mod - ShadeAnimator for the F4 Animation Kit - Ag12 for helping me getting started with Scripts and AI Package handling - The guys who are writing the CK wiki pages - The ZaZ Animation Pack Guys - DexesTTP for HKXPack - Gray User for new hobble, armbinder, and yoke animations added in 2.2 - naaitsab for new X-Cross textures and materials files added in 2.2 - JB for the crop impact texture Full Changelog Submitter EgoBallistic Submitted 10/26/2016 Category Animation Requires
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Skyrim Utility Mod View File Description First, this mod (SUM) is a framework for all my other mods. This is to eliminate a lot of redundancy between all my mods. Understandably, that makes this mod a dependency for all my mods. However, I have added a few features to this, that should justify the extra load order slot. Certain restrictions apply. Ask your doctor if SUM is right for you. Requirements Required Mods SexLab Zaz Animation Pack PapyrusUtil SkyUI (5.1 or later) Optional Mods UI Extensions (UIE) Devious Devices - Equip Prison Overhaul Patched Wider MCM (Allows for more visible text in the MCM.) Install/Uninstall Install it using your favorite mod manager. Installation Steps 1. Install ‘SUM’. 2. Install the latest ‘SUM - UIE Patch’ available in the download section, only if you have UIE installed already. Uninstallation Steps 1. Uninstall ‘SUM - UIE Patch’ if installed. 2. Uninstall ‘SUM’. Updating to the Latest Version 1. Follow ‘Uninstallation Steps’, for the existing version. 2. Follow ‘Installation Steps’, for the new version. Versioning For example, given version No. 1.2.3 A change in, 3 -> Patch, can be installed on the previous version (uninstall the old, then install the new version). 2 -> Content update, clean save is recommended. 1 -> Major update, clean save required, new save recommended. Features (More details in post No. 2) ZAP posing system. This is using the MCM and the UI Extensions (if installed) to store and use potentially all poses available in ZAP. It does this by using .json files to store all (entered) poses, then the MCM and/or UI Extensions mod to access and use the poses on the PC and NPCs. Faction Management With this feature the player can manage all PC and NPC factions. The factions will be listed in the MCM. There the player can change faction ranks and/or membership. Skills Transfer Have you ever though to yourself “... I sure would like to try some new mod that just came out, but then I found out that it requires a new save, and to top it off a level 66 PC?” Neither have I; nevertheless, with this feature you can transfer skills between all your PCs. Yes you’ve guess it, it is all done through the MCM. There you can save and transfer skills, spells, inventory and factions between your PCs, you can even share them with your friends. Nothing sweeter than a digital sweetroll, no? Yum... yum! StorageUtil Page This is useful for troubleshooting mods that use the StorageUtil mod variables. Game Stats Management With this feature each game and actor stat can be viewed and modified individually in the MCM. Form Lists Page With this feature form lists can be created by clicking/selecting objects in game. Form lists can contain locations, furniture, doors, misc objects, etc. Skyrim Special Edition Conversion (SE) Provided by @Herowynne. Available in the download section. See here for release notes. https://www.loverslab.com/topic/115377-skyrim-utility-mod/?do=findComment&comment=3276353 Update Log Submitter Inte Submitted 01/18/2019 Category Other Requires SLE, ZAP, SL, PapyUtil, SkyUI Special Edition Compatible Yes
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(AAF) Bad End Animation Pack View File AAF Bad End Animation Pack v01.05 (1.03 also available for download) Credits: Shadeanimator, for the indispensible FO4 animation tutorials. Dagoba King, for all his amazing work on AAF. EgoBallistic, for a lot of beta testing, troubleshooting, and work on the AAF XML files. SAC, for the gallows meshes and textures Zaz, whose fluid nifs and textures I have included. Updates: 1.05 - fixed broken AAF files 1.04 - added still poses for modders to use 1.03 - stable release (still available for download) 1.02 - added textures for Zaz fluids Summary: This is a pack of furniture based 'bad end' animations. Each of the following furnitures has an animation series that goes with it: Gallows Impaling Pole Strangling (Garrote) Pole Reclamation Chair (electrocution) Machine themed Chair (electrocution) The animations should work with either male or female actors, though there may be some oddities with male actors (clipping, things may not be in the right places, etc). For each furniture, the AAF files have individual animation stages, or a sequential animation that plays a series of stages in a particular order. Note that, by itself, this mod doesn't do much (since you can only trigger the animations when you're near the furnitures). You'll need to find other mods that incorporate the content in an immersive way (or you could go to aaBadEndTestCell, which is a room that I used for development testing). Requirements: This pack requires AAF and Fallout 4 (surprise!). If you want sound, it requires my NSFW pack. https://www.loverslab.com/files/file/7748-nsfw-sound-pack/ Permissions: You are free to use any of the animations and files in this pack, with the following conditions: - Do not post them to sites outside of LL without asking me. Basically, don't be that person who puts this up on Nexus or Bethesda.net... - You cannot charge for mods that contain these animations. If you have an optional payment, that's fine, as long as users who don't pay get the same functionality Install directions: Copy the files into your /data/ folder. To uninstall, delete the files you copied. At present, the animation pack contains no scripts or anything else that should cause problems when added to or removed from an existing game. The pack includes some of Zaz' fluids, so if you are asked to overwrite those files, don't (it shouldn't cause any problems if you do - the files should be identical, but if at some point in the future Zaz release's an even better version, you shouldn't replace it with what's in this pack) Future Plans, Notes: None really. I may add more ends if I get ideas. If bugs come up, I'll try to get around to fixing them. If someone wants to mod this so you can build the furnitures in the workshop, go for it - you can either release that as a separate esp that depends on this one, or send me back an edited copy and I'll credit you. Just please don't release a fork of this mod without asking. I've left 'armor' versions of the meshes in the esp. There were some bugs associated with using them, and I'm expecting other modders to use the meshes that have been set up as furniture. There shouldn't be any dirty or off-topic edits in the esp, but I did change the sound output model for Mono1500 to include vibration. If that bothers you, it's easy to load the esp up in FO4edit and delete that change. If that bothers a lot of people, I can release a fork without it. Submitter Gray User Submitted 01/26/2019 Category Framework & Resources Requires AAF, NSFW Sound Pack
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View File Bondage Device Animations v01.00 Credits: The whole LL modding community, to whom I feel I owe something in return, but especially Kimy, Vader, Min, Guobu, Zaz, and all the other folks who have worked on Skyrim and FO4 mods here over the years. Shadeanimator, for the indispensible FO4 animation tutorials. Summary: This is not a finished mod, it is just a pack of animations and assets for modders or end users to integrate into existing mods (Devious Devices, etc). I have not included an esp/esm, since I figure any modder who is going to be working with these already has a set of 'test animation' files linked in an esp that they can use. If this is a serious issue for mod designers, I can make an esm with all the animations in it, but that will complicate mod development more than just pointing your own esm files to these animations. These are all intended for use with the default CBBE body. They may clip with other bodies. Permissions: You are free to use any of the animations in this pack, with the following conditions: - Do not post them to sites outside of LL without asking me. Basically, don't be that person who puts this up on Nexus or Bethesda.net... - You cannot charge for mods that contain these animations. If you have an optional payment, that's fine, as long as users who don't pay get the same functionality The contents of this pack: Restraint poses: Restraint poses work by simulating an 'injury' to one or more limbs that tells fallout to fix those limbs in a particular postion no matter what is going on with the rest of the model. This makes it so we don't need an 'armbinder' version of every vanilla pose (run, sneak, etc, etc), and is genius (not mine though - I'd guess Vader came up with the idea). Armbinder model and arm pose file (arm offsets): I have included a different armbinder pose, with the shoulders pinned back rather than up (see included images). In order to make this work, I had to modify the armbinder nif pretty substantially, so a revised version of armbinderblack.nif is included as well. Note that you will need to set the armbinder to use the hand slot in the ck (I think it's the armor addon that's more important for this) or else the hands will display and clip through the armbinder. (The hkx file in the custom armbinder folder replaces meshes\Torture Devices\DeviousDevices\Animations\Armbinder\MTBothArmsInjured.hkx) Arm cuffs pose files (arm offsets): I have included 4 customized cuffed arm animations. In theory, these can be used in place of or in addition to the cuffed arm animations in Tortue Devices. To replace the TD arm cuff idles, use one or more armcuffs hkx files to replace the various 'MTBothArmsInjured.hkx' files in the 'meshes\Torture Devices\wearables\Generic\BoundHands' folder and subfolders. Yoke pose files (arm offsets): I've included two yoke poses. The first (Yokeidle01) works with the bar and cuffs yoke, while the second (Yokeidle02) should work with both the bar and cuffs yoke, and the heavy steel yoke. Leg Cuff/Hobbleskirt Custom Files: This includes a standing idle for legs cuffs (or other situations where the model's legs are held together), and a corresponding walk animation. I've included arms in these animations as well. The major limitation is that because of the way the vanilla animations are set up, these will only work when the player is standing or walking without a weapon. If the player sneaks, runs, or draws a weapon, they'll go back to using vanilla movement animations. Animations: Each animation has an hkx file that has been tested in-game and should work. Note that the arm position should be overridden by any bondage gear, based on your '...injury.hkx' files. That means that, in theory at least, any of these animations should work with any cuffs, armbinders, etc. I have most use my custom armbinder position as a convenience, but that position should be overidden by any gear you have equipped. Armbinder struggle animations: These all have the model's arms locked back, and each has a different set of upper body and pelvic twists. Each animation is 300 frames long (10 seconds) and starts and ends start and end in the default standing leg position. ArmbinderStruggle01 ArmbinderStruggle02 ArmbinderStruggle03 Armbinder horny animations Each animation is 600 frames, and should be exactly 20 seconds long. They should all start and end in the default standing leg position. These are made to be usable in pairs - the 01 series has the model's knees come together, and the 02 series has her legs crossed. For each series, the 'a' animation as a writhing animation, and the 'b' animation as something more orgasm flavored. *These should be usable for any type of arm restraint - if the restraint has an '*injury.hkx' file, that arm position should show up. If not, the default armbinder arm position will show up. ArmbinderHorny01a ArmbinderHorny01b ArmbinderHorny01a ArmbinderHorny01b Unrestrained horny animations These are identical to the armbinder horny animations, except that they include arm/hand movements. I have tried to keep the starting/ending arm positions the same within each series (e.g. 01a and 01b should have similar start/end arm positions) but these are approximate rather than exact (I haven't been able to get 3ds to copy keyframes between animations). *In theory, you could probably use these with arm restraints, and the '*injury.hkx' file should overwrite the arm positions. StandingHorny01a StandingHorny01b StandingHorny02a StandingHorny02b Collar animations These are variations on the 01a series of horny animations. The normal collar animation has both hands tugging on the collar, while the collarhorny animation is a mix of Standinghorny01a and tugging on the collar. Collar01a CollarHorny01a Chastity Belt animations This is basically an additional unrestrained horny animation. It's 600 frames/20 seconds, and has the default start/end positions. ChastityHorny01 Plans: - If I get really ambitious, I may also go through the existing animations and refine some things. In particular, hand and finger positions may get smoothed out at some point in the next month or so. - More device specific animations, and more general use 'struggle' or 'horny' animations may happen as inspiration strikes. - If you are using these in a mod and there is something that you'd like to see along these lines or one of the animations is causing you problems, you're welcome to contact me. If it's something I can do fairly easily (e.g. not a movement animation or something that is going to require hours of posing individual finger joints), I'll try to help out. Submitter Gray User Submitted 08/22/2018 Category Modders Resources Requires View File
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- bondage
- devious devices
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(and 3 more)
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Version 2.60.0 [November 1, 2022]
271,849 downloads
Description First, this mod (SUM) is a framework for all my other mods. This is to eliminate a lot of redundancy between all my mods. Understandably, that makes this mod a dependency for all my mods. However, I have added a few features to this, that should justify the extra load order slot. Certain restrictions apply. Ask your doctor if SUM is right for you. Requirements Required Mods SexLab Zaz Animation Pack PapyrusUtil SkyUI (5.1 or later) Optional Mods UI Extensions (UIE) Devious Devices - Equip Prison Overhaul Patched Wider MCM (Allows for more visible text in the MCM.) Install/Uninstall Install it using your favorite mod manager. Installation Steps 1. Install ‘SUM’. 2. Install the latest ‘SUM - UIE Patch’ available in the download section, only if you have UIE installed already. Uninstallation Steps 1. Uninstall ‘SUM - UIE Patch’ if installed. 2. Uninstall ‘SUM’. Updating to the Latest Version 1. Follow ‘Uninstallation Steps’, for the existing version. 2. Follow ‘Installation Steps’, for the new version. Versioning For example, given version No. 1.2.3 A change in, 3 -> Patch, can be installed on the previous version (uninstall the old, then install the new version). 2 -> Content update, clean save is recommended. 1 -> Major update, clean save required, new save recommended. Features (More details in post No. 2) ZAP posing system. This is using the MCM and the UI Extensions (if installed) to store and use potentially all poses available in ZAP. It does this by using .json files to store all (entered) poses, then the MCM and/or UI Extensions mod to access and use the poses on the PC and NPCs. Faction Management With this feature the player can manage all PC and NPC factions. The factions will be listed in the MCM. There the player can change faction ranks and/or membership. Skills Transfer Have you ever though to yourself “... I sure would like to try some new mod that just came out, but then I found out that it requires a new save, and to top it off a level 66 PC?” Neither have I; nevertheless, with this feature you can transfer skills between all your PCs. Yes you’ve guess it, it is all done through the MCM. There you can save and transfer skills, spells, inventory and factions between your PCs, you can even share them with your friends. Nothing sweeter than a digital sweetroll, no? Yum... yum! StorageUtil Page This is useful for troubleshooting mods that use the StorageUtil mod variables. Game Stats Management With this feature each game and actor stat can be viewed and modified individually in the MCM. Form Lists Page With this feature form lists can be created by clicking/selecting objects in game. Form lists can contain locations, furniture, doors, misc objects, etc. Skyrim Special Edition Conversion (SE) Provided by @Herowynne. Available in the download section. See here for release notes. https://www.loverslab.com/topic/115377-skyrim-utility-mod/?do=findComment&comment=3276353 Update Log