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Found 47 results

  1. Active Overlays View File Description: This mod uses scripts to modify the color of racemenu overlays depending on a variety of MCM driven factors. For each overlay slot you can capture 3 colors, a minimum, a maximum, and a "pulse". Based on which driver and min/max you select for each slot the corresponding script will adjust the color of that slot, either continuously updating if a stat is selected, or updated via triggers so that it's less resource intensive. The "pulse" comes as a separate condition that can be selected, this will apply the "pulse" color and then fade down once the condition is no longer met. I've included a "get all" button in the MCM for each so that you can pre set min / max / pulse in racemenu and pull all of each type at once since doing otherwise would take forever. I currently accommodate up to 14 30 body slots, 6 12 hand slots, 6 12 feet slots and 6 12 face slots, with checks run at game load to see if this number has changed. Has FISS integration once you have things set where you like them. This mod currently does not check if other mods are working on the slots chosen, so please be mindful of other mods when picking your slots as things could get messy if you're using another mod that changes slot colors, like PlayerSuccubusQuest or Blush When Aroused. I've tested the SE version but I've been mostly playing LE lately. Please let me know if you find anything game breaking. Most effects are spell based and the menu script removes all of them and adds them back if the main switch is active each time you load and each time you close the MCM, so to remove the mod just turn off the main switch in the MCM and you should be good to uninstall. The color drivers are: Any skill Character level Armor level Magic resist (V0.2) Game time increasing / decreasing (V0.2) Any stat If you have Frostfall: (V0.2) Player exposure If you have SexLab: Number of human partners Number of creature partners Humans vs creatures Creatures vs humans Enjoyment (V0.2) If you have Aroused: Arousal level The pulse conditions are: None (default) On skill level increase, only if the slot driver is a skill, only when that skill increases On character level up On combat, including drawing weapon, spell or just entering combat On being hit On casting a spell Continuous (V0.2) If you have SexLab/SLSO: On orgasm Version 0.2: Requires a clean save as I had to reinitialize arrays. The move to individual pages for slot definition removed my hard cap of 14 slots due to the limitation on number of number of elements on a single MCM page. The current cap is pretty arbitrary but I've found more than 10ish slots on a single driver, like a stat, can cause a bit of script lag. Background: This is the first mod I've made that I'm putting out there, also my first foray into scripting. As such I would appreciate feedback if anybody takes a peek under the hood on ways to improve / optimize things. I originally got the idea early this year from playing with PlayerSuccubusQuest and using the tats based on satiation in that mod. I couldn't find any mods out there that did anything like this so I started coding. I've probably re-written these scripts 5 times each as I figured out how things worked. Requirements: SkyUI - for MCM RaceMenu - for the overlays FISS - technically optional Optional, having these will give you more options for drivers and/or pulse conditions: SexLab SexLab Aroused (I imagine any variant would work) SexLab Separate Orgasm Known Bugs: For some reason the color swatch doesn't always recognize certain values from the blue color component slider, but the slot color definition works anyway, no idea why this sometimes happens. There are certain occasions where the pulse function will miss a condition, such as pulling out and putting away a weapon several times too rapidly. To fix this simply cycle through weapon out / away giving a second pause after each action. If you are casting spells in rapid succession the script monitoring that may miss a trigger and you might end up holding a spell without the pulse active. To fix this put the spell away or finish casting, the script should catch the next iteration. Even though I deleted all the spell names so they didn't generate notification spam I still get a single instance of a notification " added " that happens, not sure how to stop that. Future plans: Add more pulse conditions as they occur to me, maybe a slow continuous pulse like some daedric weapons. Adding more drivers, like possibly enjoyment. Add a check for certain popular mods that use overlay slots, like blush when aroused or BiS, and lock access to those slots in my MCM. For v0.3 Add on attack pulse option, if I can figure out how to properly catch the event. Change over to Jcontainers from property arrays. Create functions to allow for other mods to use this mod to take over slots and use any of its features, or possibly define their own with existing control functions. For v0.4 Figure out follower support, maybe. Thanks to Hawk9969 helping me out in the technical questions forum, and Monoman1, for his soft dependency method. And I'm not sure who all else, I dug through so many scripts trying to figure out what I was doing. Submitter iamzip Submitted 08/14/2020 Category WIP / Beta Requires SkyUI, RaceMenu Special Edition Compatible Yes  
  2. View File This is a collection of cane marks that can be applied using SlaveTats. Obviously SlaveTats is required. http://www.loverslab.com/files/file/619-slavetats/ I made them for the CBBE slim body. The breast marks might look weird on characters with huge tits. Credit to ZaZ. I got the texture from his pack. Submitter supremebeholder Submitted 05/18/2016 Category Models & Textures Requires SlaveTats Special Edition Compatible  
  3. Version 0.2

    581 downloads

    Description: This mod uses scripts to modify the color of racemenu overlays depending on a variety of MCM driven factors. For each overlay slot you can capture 3 colors, a minimum, a maximum, and a "pulse". Based on which driver and min/max you select for each slot the corresponding script will adjust the color of that slot, either continuously updating if a stat is selected, or updated via triggers so that it's less resource intensive. The "pulse" comes as a separate condition that can be selected, this will apply the "pulse" color and then fade down once the condition is no longer met. I've included a "get all" button in the MCM for each so that you can pre set min / max / pulse in racemenu and pull all of each type at once since doing otherwise would take forever. I currently accommodate up to 14 30 body slots, 6 12 hand slots, 6 12 feet slots and 6 12 face slots, with checks run at game load to see if this number has changed. Has FISS integration once you have things set where you like them. This mod currently does not check if other mods are working on the slots chosen, so please be mindful of other mods when picking your slots as things could get messy if you're using another mod that changes slot colors, like PlayerSuccubusQuest or Blush When Aroused. I've tested the SE version but I've been mostly playing LE lately. Please let me know if you find anything game breaking. Most effects are spell based and the menu script removes all of them and adds them back if the main switch is active each time you load and each time you close the MCM, so to remove the mod just turn off the main switch in the MCM and you should be good to uninstall. The color drivers are: Any skill Character level Armor level Magic resist (V0.2) Game time increasing / decreasing (V0.2) Any stat If you have Frostfall: (V0.2) Player exposure If you have SexLab: Number of human partners Number of creature partners Humans vs creatures Creatures vs humans Enjoyment (V0.2) If you have Aroused: Arousal level The pulse conditions are: None (default) On skill level increase, only if the slot driver is a skill, only when that skill increases On character level up On combat, including drawing weapon, spell or just entering combat On being hit On casting a spell Continuous (V0.2) If you have SexLab/SLSO: On orgasm Version 0.2: Requires a clean save as I had to reinitialize arrays. The move to individual pages for slot definition removed my hard cap of 14 slots due to the limitation on number of number of elements on a single MCM page. The current cap is pretty arbitrary but I've found more than 10ish slots on a single driver, like a stat, can cause a bit of script lag. Background: This is the first mod I've made that I'm putting out there, also my first foray into scripting. As such I would appreciate feedback if anybody takes a peek under the hood on ways to improve / optimize things. I originally got the idea early this year from playing with PlayerSuccubusQuest and using the tats based on satiation in that mod. I couldn't find any mods out there that did anything like this so I started coding. I've probably re-written these scripts 5 times each as I figured out how things worked. Requirements: SkyUI - for MCM RaceMenu - for the overlays FISS - technically optional Optional, having these will give you more options for drivers and/or pulse conditions: SexLab SexLab Aroused (I imagine any variant would work) SexLab Separate Orgasm Known Bugs: For some reason the color swatch doesn't always recognize certain values from the blue color component slider, but the slot color definition works anyway, no idea why this sometimes happens. There are certain occasions where the pulse function will miss a condition, such as pulling out and putting away a weapon several times too rapidly. To fix this simply cycle through weapon out / away giving a second pause after each action. If you are casting spells in rapid succession the script monitoring that may miss a trigger and you might end up holding a spell without the pulse active. To fix this put the spell away or finish casting, the script should catch the next iteration. Even though I deleted all the spell names so they didn't generate notification spam I still get a single instance of a notification " added " that happens, not sure how to stop that. Future plans: Add more pulse conditions as they occur to me, maybe a slow continuous pulse like some daedric weapons. Adding more drivers, like possibly enjoyment. Add a check for certain popular mods that use overlay slots, like blush when aroused or BiS, and lock access to those slots in my MCM. For v0.3 Add on attack pulse option, if I can figure out how to properly catch the event. Change over to Jcontainers from property arrays. Create functions to allow for other mods to use this mod to take over slots and use any of its features, or possibly define their own with existing control functions. For v0.4 Figure out follower support, maybe. Thanks to Hawk9969 helping me out in the technical questions forum, and Monoman1, for his soft dependency method. And I'm not sure who all else, I dug through so many scripts trying to figure out what I was doing.
  4. View File -Flawn's Argonian Overlays- For all of your two-tone lizard needs! (Make sure you enable face overlays in "SKSE\Plugins\nioverride.ini") ("SKSE\Plugins\skee64.ini" if you use SSE) Here are some neck and torso overlays you can apply to your argonians. (or anyone really, they're only overlays after all) These overlays were made with my other mod in mind, but they will work with other retextures just as well. Special thanks to Dark Shasion for making some of the base-work for this Submitter Flawn Submitted 03/15/2020 Category Other Requires Racemenu Special Edition Compatible Yes View File  
  5. View File Stella's got a secret . . . she has trick titties and Bob is the lucky guy to find out the hard way! Find out Stella's "secret" using this one amazing weird trick that doctors don't want you to know! Tit Kit v1 Is something missing in your life? Are you looking for some other customizable body part that you can spend hours perfecting? Have you stylized your players body (BodySlide), cock (SoS), hair (SGHairs), armor (TERA Armors), weapons (take your pick) and their associated physical bouncing properties? Do you no longer have anything to take inordinate amounts of time to build the perfect Stormcloak dog-girl fucking a busty-sub Forsworn dick-girl? Well look no further! Areola to the rescue! Using RaceMenu, this collection of body overlays will allow you to customize your pc's areola and nipples. You can mix and match different types and sizes, specify colors, and generally mish-mash all kinds of shit together to create the perfect nipple/areola combination It's simple: In RaceMenu, click the "overlays" tab on the right, then click the "body" icon on the left. Make something beautiful and post some screens. Protip: when you take screens, upload directly from the screenshots folder on your pc. Much simpler than trying to upload from steamcommunity.com. (Ima let you in on another little secret: this is really version 3 of Aureolean. It's the same idea but built so differently as to require a whole new everything.) Screens attached. More screens over here. For the photoshop source files, check the Nexus Page. You need . . . RaceMenu. Install it. No there isn't an ECE version. No there won't be an ECE version. CBBE, ADEC, CSHBHC, BodySlide body types. If you use a body that is somehow based on one of those, it will probably work. At the moment, there is no UNP version. Maybe . . . I haven't decided yet. (I mean BodySlide is so flexible, why even bother with a dedicated body any more?) Emmitt says "Use Mod Organizer!" Note: The archive has ~93% compression ratio. You will need near 300 megabyte to uncompress this < 400 kilobyte file You can do it however you want but Mod Organizer is fast, flexible, and uses current Windows technology to manage all of your Skyrim, Fallout, and Oblivion mods. It is ALL the shit. Even if you're not using Mod Organizer the installation is simple: DL the mod and install it. It replaces nothing and it only installs a handful of overlays that only work with RaceMenu. Therefore you should have zero conflicts, even if you install it manually. Tit Kit: make a martini, then make some nipples. Stella Won't Tell. Submitter Monsto Brukes Submitted 08/17/2014 Category Models & Textures Requires Racemenu, CBBE or CHSBHC or ADEC. Special Edition Compatible
  6. SlaveTats Magic Manager(STMM) View File SlaveTats Magic Manager(STMM) After more than 3 years, I will update this old mod to try to help all SlaveTats users who have the super slow MCM problem in Special Edition. I know someone posted a modified version of SlaveTats with a cache implementation, but don't worry, STMM implements the same feature but in another way. Also, I have a way to manage the color of SlaveTats tattoos, but that's not all. Now STMM can change the Color, Glow, Gloss and Alpha Chanel of each tattoo. But the color is very delicated. I know very well that, when changing a color in a tattoo, many times it is also necessary to change it in another tattoo and it has to be EXACT, really and exactly the same Color, Glow, Gloss and Alpha because if the colors are not exactly the same does not look good. STMM can copy the Color+Glow+Gloss+Alpha of a tattoo and paste it on any other tattoo. Many times the color selection based on 16 colors is not enough and we want to use a specific color, but that is not possible using only 16 colors. The only solution is to use RaceMenu, but every time we change a tattoo with SlaveTats we lose our colors. STMM solves that problem in a very specific way. Each time a SlaveTats tattoo is modified ussing RaceMenu STMM copies the exact values specified in RaceMenu into the internal SlaveTats data. Now, when SlaveTats change a tattoo, it will use exactly the Color, Glow, Gloss and Alpha specified in RaceMenu for that tattoo. And, of course, you can use the copy and paste function to transfer that exact color to another tattoo. I think a good detailed description is the best we can have, but I know there are many people who don't want to read and prefer to watch a video. I have prepared some so you can see what STMM can do. 1 - Add tattoos ussing keys while you are in 3rd camera having full control to move, rotate and zoom. TESV STMM Add Tats.mp4 2 - Change the Color, Glow, Gloss and Alpha and see the result in real time while you are in 3rd camera but whitout control. TESV STMM Change Colors.mp4 3 - Change the Color, Glow, Gloss and Alpha ussing RaceMenu and see how SlaveTats respect it. TESV STMM RaceMenu Colors.mp4 4 - Paint any NPC ussing spells = Add as many tattoos that you want to any NPC in one second. TESV STMM Paint Npcs.mp4 OLD DESCRIPTION Features: Store unlimited diferent configurations of tattoos applied to Player or NPC's Support SlaveTats Tattoos and RaceMenu Overlay's Apply any stored configuration to Player or NPC with a spell Including SlaveTats Tattoos and RaceMenu Overlay's Steal tattoos applied to NPC and appy to Player for modify, store and reapply Show stored configuration sequentially pressing keys ( next and back ) Show all tattoos of a section sequentially pressing keys( next and back ) Mark tattoos as Remembered for apply latter Apply tattoos to Player Body directly (Whitout pass by Remembered) Show all remembered tatoos sequentially pressing keys( next and back ) Apply tattoos to Player Body directly Delete stored configuration Clear NPC Scan NPC in cell whit tatoos and edit NPC in Racemenu Show the path of all diferent tatoos in use by Player and NPC Export all the configurations to file Import all the configurations from file Requeriments: SlaveTats (Of course) UIExtensions (for the special menus) Usage: In the first run the mod must add 3 Voice Command and 4 Spells in Alteration. All start by STMM. If you not have the spells and voices (bad start) you can try use the Menu Key assigned by default to number 5 (over the letters keys, not in numeric pad) and use the option ADD SPELLS. If the Menu Key not work (very bad start) you can try in the MCM Console. The mod include a console called SlaveTats Magic Manager for change the key assignements. Put others keys that you want and try. If you not have the MCM console (very very bad start) try save your game and reload it. If the MCM console not appear try open the GAME console and write setstage SKI_ConfigManagerInstance 1 wait 30 seconds and go to MCM. If you not have the spells, the Menu Key not work and not appear the MCM Console un-install the mod and report in the forum. If all work, open the Menu and select the first option: Store Tattoo Configuration You must write a name for save configuration, type that you want and press enter. In the upper left corner must appear a message like STMM Stored in Master Data. The same message is writen in the GAME console. Near ALL the notifications are writen to the GAME console for history and verification. Open the Menu again and select the second option: Show and Load Configuration You must have a line with the name that type in the first step followed by ST:X RM:X The X represent the number of tattos stored (ST for slavetats, RM for racemenu) You can have 0 in ST OR in RM, but if you have 0 in ST AND 0 in RM, something bad as append or your player body not have any tats. Put some tats and try again. If you have any number in ST or RM click in the line. Your Player Body must be cleared (removing all tats) and must be painted with the stored info. If not work report in forum. Look carrefull if the tats are exacly the same in the same position and with the same COLOR. If you not are sure, not save your game. Load it and try again. If all work, save your game. Load your savegame, open the Menu and select the second option: Show and Load Configuration If you NOT see the line with the saved configuration, you can have a problem with JContainers. If you see the line click over it for apply the configuration and verify that THE MOD IS WORKING. After that, you can make another store of the tats of your player with other name. The names for the stored configuration MUST BE DIFERENT. I not permit overwrite it for name. Or can equip the spell Steal Tattoos from NPC and store yours diferents configurations of each NPC. Or can paint some NPC with diferent configurations. Or can see a SlaveTats section over your body pressing the keys back and next (by default 8 and 9). If you see a good tat you can mark it with the equiped voice comand. You can see other section and mark others tats and finaly you can see the remembered colection for make a new configuration over your player body. If you like it, open the menu and store it. I wait yours comments and problems, of course. But i think the mod is usefull and FUN. EDIT: I not make color management. I respect the colors and glow of the tats but you must use SlaveTats and Racemenu for change the color of the tats. Remember store your new color configuration. You can have diferents configurations with the same tats and diferent colors and glows. Submitter GenioMaestro Submitted 09/21/2016 Category Sexual Content Requires SlaveTats, UIExtensions Special Edition Compatible Yes  
  7. I need drool and/or tears textures showing various levels of drooling/tears, so they can be applied and then kept updated over time to create the illusion of progression. I know there are some in ZAP, more specifically 1 drool set with 3 textures, 1 tears set with 3 textures, and 1 tears set with 2 textures - that won't cut it, i need more. I need several sets of at least 5 (more is better) textures where the drool/tears progresses from one texture to another. Where can i find anything like that? Or is there anybody willing to create such texture sets? Detailed explanation:
  8. Ok so I've been using FO4 adult mods for probably over a year and a half now, and had an absolutely solid build with all the AAF goodness and Fusion Girl, a load order of 173 mods. I personally like to use NM Dev SpacePopTart's "Josie" looksmenu preset and it's worked for ages. I use Mod Organiser 2 and my mods were all running smooth as shit. Source: https://www.nexusmods.com/fallout4/mods/38061 So basically, with the Josie preset, there used to be these overlay textures for some tattoos and shit that I used to have, which got removed by the developer on the NM page. After finally coming across it in a 7z backup on and old HDD, I decide to install it, along with the latest version of UniquePlayer (Buggy asf, I know lmao). This is where it all goes downhill. Characters are no longer nude, instead have this strange nude replacer that I've never seen before, it's pink underwear if the image won't load for you guys. Now as you can see from the screenshot, I've got multiple overlays all working fine. There's "Get Dirty", "Cum Overlays" and of course the tattoos for the Josie mod, as seen on my character (Middle). It looks as though the replacer is being treated as armor as my character's boobs will still do the bouncy bouncy when running, underneath the bra. Now I've scoured every single .nif and overlay I could find in the four mods I've installed today in BodySlide OutStu, and could not find this pink underwear anywhere. Timetable of events: File found - Installed onto game via MO2 (7z archive). Realised that it requires Unique Player after starting game - Installed Unique Player via NMM Link Proxy on MO2 Booted game up again, see pink underwear so close down again Realise that Unique Player is built for CBBE, so remove files and replace with Fusion Girl UP, via NMM Link Proxy. Still happens - Reinstall Fusion Girl Still happens ??? I'll also include my load order, but please be warned that it's 173 mods strong so you'll be reading for a while. ^ Also I'll throw the installed mods into an archive and will include the Tattoo mod as it's widely sought after Installed Mods: https://mega.nz/file/2aBjXKgJ#yT8fh5ScM-4cZKPNOSanxapqB77AeRhwJaA4O29tRuM Tattoo Textures: https://mega.nz/file/2LRyyQzL#BO17OGzLnKnRCklrKk7FQeugt2nrQF25wlXnSQpFl7g Any help on how I can fix this would be greatly appreciated! Cheers loadordere.txt
  9. Skinny & anorexic sims View File This skin overlay adds details to the default (bony) skin tone. For females teen-elder. It fits normal and flat chested sims! - With or without breast shading, two intensity options for each. - Works with basic skin tones and (some) semi-transparent CC blends. - Occupies the chest tattoo layer. It is not essential, but I would recommend using it with the flat-chest slider. How to install - As usual, just drop the *.package files in the ...\Documents\Electronic Arts\The Sims 4\Mods folder. (after extracting them) How to change the appearance of an existing sim? - press ctrl + shift + C testingcheats true cas.fulleditmode - shift + click on sim - Modify in CAS Credits - The Sims 4 Package Editor Submitter PcNerd Submitted 10/31/2019 Category Other Requires  
  10. Which mod is this tattoo from?
  11. View File Combined my two earlier tattoo mods to one and added new motifs. Contains 423 motifs Requires Racemenu Submitter Ixum Submitted 02/17/2016 Category Models & Textures Requires racemenu Special Edition Compatible
  12. View File Description Using the excellent additions made by Expired6978's RaceMenu mod, this plugin adds a new overlay tattoo set consisting of: 1 body paint, 1 hands paint, and 1 feet paint. They're of tribal design (or at least I think they are). Currently, these tattoos are female only, but I might change that if enough people request it. Requirements A UNP-compatible body such as UNPB, UNPC, TopModel body, Dream Girl, 7Base and all of its derivatives. RaceMenu v2.5.1 or better (and all of its requirements, check Nexus page for details) A mouse & keyboard. Installation & Usage Extract the packaged files and copy-paste/drag n' drop them into your Skyrim data folder. Make sure you also check on the appropriate .esp file if you're not installing it via Wrye Bash or any other mod organizer. To apply the tattoos themselves, look for the ones named "[body part here] Tribal Tattoos [Design # here]" and color them via sliders. To upgrade version, simply extract new files over the old ones. CBBE users: Download the CBBE textures and extract over the UNP ones. Other Stuff Feel free to leave feedback, I like hearing everyone's opinion. If something doesn't work or is broken, please leave a comment and I will get on it as soon as I can. Have a request or a burning question you must ask? Leave those as well and I will try to answer them as best I can. Also, the warpaint is not included in the set, that's from another mod. I will also be adding more sets and variations of each set periodically. Pics Submitter Johnnyred Submitted 09/20/2013 Category Models & Textures Requires RaceMenu v2.5.1 or better, a UNP-compatible body (UNPB, 7B or similar)) Special Edition Compatible
  13. View File Tribal Body Tattoos Customizable tribal body tattoo set for CBBE female bodies applied with LooksMenu overlays. This is a tattoo overlay mod for LooksMenu. The set includes 25 different options allowing you to mix and match. Currently, the tattoos are featured in black only, as LooksMenu doesn't yet support color swap body overlays. You can also add these tattoos to any female NPC through LooksMenu too! *Female only* COMPATIBILITY: Works with any CBBE texture set (does not change body textures, overlays only) Works with any clothing/outfit/armor mods Works with Unique Player Works with all female characters Install NMM/MO2: First Install LooksMenu and it's requirements (F4SE) Download through with Nexus Mod Manager Install as normal Ensure LMTOTribalOverlays.esp is active Start your game and enjoy! To use: Open LooksMenu (console: slm 14) Edit Body Access Overlays R (or click) to Add Tattoos are labeled by body part and side of body (if applicable) - see below for complete list of available options Tattoo options: Arm Both Arm Left Arm Right Back Full Back Spine Back Stamp Back Blades Back Blades Left Back Blades Right Feet Both Feet Left Feet Right Belly Button Chest Full Chest Left Chest Right Pelvis Torso Full Full Body (shown in screenshots) Leg Both Leg Left Leg Right Hand Both (shown in screenshots) Hand Left Hand Right Screenshot info: Bikini and flip flops are from CROSS Tactical Swimsuit Nail polish is from my other mod: LooksMenu Nail Salon Poses are from Dave's Poses Sunglasses are Rad-Ban Eyewear Inc. That patio pool is in Spectacle Island, facing the city Special thanks to JohnnyRed for allowing me to port the texture from the Skyrim mod, expired6978 for LooksMenu and krisser143 for the guide on creating this. LooksMenu Tribal Body Tattoos CBBE.7z Submitter AWP3RATOR Submitted 01/27/2018 Category Models & Textures Requires LooksMenu, F4SE  
  14. Okay, so I'm having two separate problems here. The first is a pair of sandals I'm trying to convert from CBBE feet nifs to UUNP feet nifs, HG Feet. Problem is, whenever I equip the sandals.. my feet turn purple!.. even before the conversion: but Outfit studio had no problem finding the proper feet texture: ........................................................................................................................................................................................................................................................................................ Next is a weird conversion bug or something.. I attached a fishnet abdominal piece from one of Gamefever's Book of UUNP armors to Aradia's Kato bra.. But oddly enough, the overlays stayed visible when I attached that same fishnet abdominal piece to Katarina's bra piece: I've only used Outfit Studio so far. I'm guessing I've gotta configure something within the nifs. Any clues?:
  15. Hello the title says it, I have uploaded my files(i'm use deathgrips's textures to make his mod ESPless) Textures.zip
  16. Tit Kit for SlaveTats View File DESCRIPTION: This is a SlaveTats conversion of @Monsto Brukes Tit Kit Racemenu Overlay mod. Original work was done by monsto. Conversion uploaded here with permission. This overlay mod is a CBBE and UNP texture nipple coloring/effects set offering 34 different nipple overlays. Now with SlaveTats options to recolor, add gloss, or glow. This is best used with a CBBE/UNP based body texture with small, lighter colored nipples - though it will work with all textures. Your mileage may vary based on the coloration of the base body texture. Made on request by: @nufndash REQUIREMENTS: Skyrim LE ('oldrim' version tested - may (probably?) will work with Skyrim SE) SlaveTats tested with version 1.3.0-beta-2 / SE 1.3.0 (and its requirements) USAGE: Download and install with Mod Oraganizer or NMM, Vortex, etc., or unzip to ../Skyrim/Data (Download the correct file for your body type) In-game, access the SlaveTats MCM menu to apply the tattoos (female only) Tattoos are listed under Body section: TitKit Enjoy and give credit to the a shout-out to the original author: here. PERMISSION/CREDIT: Original mod created by monsto and adapted to SlaveTats under permission from Nexus mod posting: Submitter AWP3RATOR Submitted 09/04/2019 Category Models & Textures Requires SlaveTats, CBBE Body Textures Special Edition Compatible Yes
  17. Version 2.4

    2,676 downloads

    Combined my two earlier tattoo mods to one and added new motifs. Contains 423 motifs Requires Racemenu
  18. Version 1.0

    5,070 downloads

    SlaveTats Magic Manager(STMM) After more than 3 years, I will update this old mod to try to help all SlaveTats users who have the super slow MCM problem in Special Edition. I know someone posted a modified version of SlaveTats with a cache implementation, but don't worry, STMM implements the same feature but in another way. Also, I have a way to manage the color of SlaveTats tattoos, but that's not all. Now STMM can change the Color, Glow, Gloss and Alpha Chanel of each tattoo. But the color is very delicated. I know very well that, when changing a color in a tattoo, many times it is also necessary to change it in another tattoo and it has to be EXACT, really and exactly the same Color, Glow, Gloss and Alpha because if the colors are not exactly the same does not look good. STMM can copy the Color+Glow+Gloss+Alpha of a tattoo and paste it on any other tattoo. Many times the color selection based on 16 colors is not enough and we want to use a specific color, but that is not possible using only 16 colors. The only solution is to use RaceMenu, but every time we change a tattoo with SlaveTats we lose our colors. STMM solves that problem in a very specific way. Each time a SlaveTats tattoo is modified ussing RaceMenu STMM copies the exact values specified in RaceMenu into the internal SlaveTats data. Now, when SlaveTats change a tattoo, it will use exactly the Color, Glow, Gloss and Alpha specified in RaceMenu for that tattoo. And, of course, you can use the copy and paste function to transfer that exact color to another tattoo. I think a good detailed description is the best we can have, but I know there are many people who don't want to read and prefer to watch a video. I have prepared some so you can see what STMM can do. 1 - Add tattoos ussing keys while you are in 3rd camera having full control to move, rotate and zoom. TESV STMM Add Tats.mp4 2 - Change the Color, Glow, Gloss and Alpha and see the result in real time while you are in 3rd camera but whitout control. TESV STMM Change Colors.mp4 3 - Change the Color, Glow, Gloss and Alpha ussing RaceMenu and see how SlaveTats respect it. TESV STMM RaceMenu Colors.mp4 4 - Paint any NPC ussing spells = Add as many tattoos that you want to any NPC in one second. TESV STMM Paint Npcs.mp4 OLD DESCRIPTION Features: Store unlimited diferent configurations of tattoos applied to Player or NPC's Support SlaveTats Tattoos and RaceMenu Overlay's Apply any stored configuration to Player or NPC with a spell Including SlaveTats Tattoos and RaceMenu Overlay's Steal tattoos applied to NPC and appy to Player for modify, store and reapply Show stored configuration sequentially pressing keys ( next and back ) Show all tattoos of a section sequentially pressing keys( next and back ) Mark tattoos as Remembered for apply latter Apply tattoos to Player Body directly (Whitout pass by Remembered) Show all remembered tatoos sequentially pressing keys( next and back ) Apply tattoos to Player Body directly Delete stored configuration Clear NPC Scan NPC in cell whit tatoos and edit NPC in Racemenu Show the path of all diferent tatoos in use by Player and NPC Export all the configurations to file Import all the configurations from file Requeriments: SlaveTats (Of course) UIExtensions (for the special menus) Usage: In the first run the mod must add 3 Voice Command and 4 Spells in Alteration. All start by STMM. If you not have the spells and voices (bad start) you can try use the Menu Key assigned by default to number 5 (over the letters keys, not in numeric pad) and use the option ADD SPELLS. If the Menu Key not work (very bad start) you can try in the MCM Console. The mod include a console called SlaveTats Magic Manager for change the key assignements. Put others keys that you want and try. If you not have the MCM console (very very bad start) try save your game and reload it. If the MCM console not appear try open the GAME console and write setstage SKI_ConfigManagerInstance 1 wait 30 seconds and go to MCM. If you not have the spells, the Menu Key not work and not appear the MCM Console un-install the mod and report in the forum. If all work, open the Menu and select the first option: Store Tattoo Configuration You must write a name for save configuration, type that you want and press enter. In the upper left corner must appear a message like STMM Stored in Master Data. The same message is writen in the GAME console. Near ALL the notifications are writen to the GAME console for history and verification. Open the Menu again and select the second option: Show and Load Configuration You must have a line with the name that type in the first step followed by ST:X RM:X The X represent the number of tattos stored (ST for slavetats, RM for racemenu) You can have 0 in ST OR in RM, but if you have 0 in ST AND 0 in RM, something bad as append or your player body not have any tats. Put some tats and try again. If you have any number in ST or RM click in the line. Your Player Body must be cleared (removing all tats) and must be painted with the stored info. If not work report in forum. Look carrefull if the tats are exacly the same in the same position and with the same COLOR. If you not are sure, not save your game. Load it and try again. If all work, save your game. Load your savegame, open the Menu and select the second option: Show and Load Configuration If you NOT see the line with the saved configuration, you can have a problem with JContainers. If you see the line click over it for apply the configuration and verify that THE MOD IS WORKING. After that, you can make another store of the tats of your player with other name. The names for the stored configuration MUST BE DIFERENT. I not permit overwrite it for name. Or can equip the spell Steal Tattoos from NPC and store yours diferents configurations of each NPC. Or can paint some NPC with diferent configurations. Or can see a SlaveTats section over your body pressing the keys back and next (by default 8 and 9). If you see a good tat you can mark it with the equiped voice comand. You can see other section and mark others tats and finaly you can see the remembered colection for make a new configuration over your player body. If you like it, open the menu and store it. I wait yours comments and problems, of course. But i think the mod is usefull and FUN. EDIT: I not make color management. I respect the colors and glow of the tats but you must use SlaveTats and Racemenu for change the color of the tats. Remember store your new color configuration. You can have diferents configurations with the same tats and diferent colors and glows.
  19. Version 1.1.0

    3,192 downloads

    LooksMenu Nail Salon Overlays Add nail polish to your female or male* character or any female NPC with LooksMenu Nail Salon Overlays! Supports separate overlays for manicures and pedicures. Mix and match colors. *Note - Only EVB male body support for toe nails. The vanilla feet textures for males are indecipherable as to where the toenail would be. If you create a good looking vanilla male toenail mask - please PM me, I will include it and update mod! *CBBE, EVB and Vanilla bodies supported - check file downloads for options* (file texture/material names in vanilla version named cbbe_) **Compatible win Unique Player and Unique Companions** Your choice of the 9 colors or a french manicure To use: Open LooksMenu Edit Body Access Overlays R (or click) to Add Nail treatments and labeled for Hands or Feet and numbered 1 - 10. (see color palette for color numbers) Color Palette: French Pumpkin Lilac Mint Baby Pink Hot Pink Crimson Royal Blue Teal Solar Tinting in-game is not currently supported in body overlays, but if you would like to change any of the colors: Get the loose files version (or extract texture BA2 archive) Expand the textures folder to: ../data/textures/overlays/AWP3RATOR/ Select a file set (cbbe_fnails_#_d.dds for fingers or cbbe_tnails_#_d.dds for toes). The files are numbered and colors match for both fingers/toes. Open with Photoshop, GIMP, etc. and edit the color masks to your desire. Note that the overlays appear much lighter in game. Brighter colors tend to glow in the dark Save as the original file name to replace OR save as a new numbered name - and be sure update both the .json file and .txt translation files. See kirsser143's guide for more instructions on adding new overlays. Special thanks to expired6978 for LooksMenu and krisser143 for the guide on creating this.
  20. It seems that with certain overlay textures, particularly those used by Slavetats and Bathing in Skyrim, there is always a very visible seam at the leg. In fact, the overlay texture just seems to stop completely. Check out the screenshot for a better idea. In this example the affected textures are from Ekirts Ykcul's Skintextures files. I am using a UUNP special body (UNPBB preset), and as far as I'm aware those particular textures should work fine with that body. I've tried with different skin textures too, same result. There is no visible seam when these overlays are not applied Any suggestions on what I might do to fix this?
  21. I was browsing nexus and I remember seeing a fallout 4 character with Vitiligo on her body as well as different Vit marks than the splotches in the game, but for the life of me I can't find it ANYWHERE. Hell I can't even find the mod I saw the model on anymore because I don't remember what section of Nexus I was browsing. I just know it exists out there somewhere in the ether. Can someone point me in the right direction?
  22. When my sims have sex I'd like the Vilna overlay to not continue looking like sealed shut thing. lol If it could just change appearance during animation for penetration that'd be great!
  23. ive been trying to use various body overlays via racemenu, they all show up but just stop applying around the chest area. I couldn't find anything similar to this on the forums.
  24. Version 1.2.0

    2,612 downloads

    DESCRIPTION: This is a SlaveTats conversion of @Monsto Brukes Tit Kit Racemenu Overlay mod. Original work was done by monsto. Conversion uploaded here with permission. This overlay mod is a CBBE and UNP texture nipple coloring/effects set offering 34 different nipple overlays. Now with SlaveTats options to recolor, add gloss, or glow. This is best used with a CBBE/UNP based body texture with small, lighter colored nipples - though it will work with all textures. Your mileage may vary based on the coloration of the base body texture. Made on request by: @nufndash REQUIREMENTS: Skyrim LE ('oldrim' version tested - may (probably?) will work with Skyrim SE) SlaveTats tested with version 1.3.0-beta-2 / SE 1.3.0 (and its requirements) USAGE: Download and install with Mod Oraganizer or NMM, Vortex, etc., or unzip to ../Skyrim/Data (Download the correct file for your body type) In-game, access the SlaveTats MCM menu to apply the tattoos (female only) Tattoos are listed under Body section: TitKit Enjoy and give credit to the a shout-out to the original author: here. PERMISSION/CREDIT: Original mod created by monsto and adapted to SlaveTats under permission from Nexus mod posting:
  25. Version 1.0.0

    1,954 downloads

    Tribal Body Tattoos Customizable tribal body tattoo set for CBBE female bodies applied with LooksMenu overlays. This is a tattoo overlay mod for LooksMenu. The set includes 25 different options allowing you to mix and match. Currently, the tattoos are featured in black only, as LooksMenu doesn't yet support color swap body overlays. You can also add these tattoos to any female NPC through LooksMenu too! *Female only* COMPATIBILITY: Works with any CBBE texture set (does not change body textures, overlays only) Works with any clothing/outfit/armor mods Works with Unique Player Works with all female characters Install NMM/MO2: First Install LooksMenu and it's requirements (F4SE) Download through with Nexus Mod Manager Install as normal Ensure LMTOTribalOverlays.esp is active Start your game and enjoy! To use: Open LooksMenu (console: slm 14) Edit Body Access Overlays R (or click) to Add Tattoos are labeled by body part and side of body (if applicable) - see below for complete list of available options Tattoo options: Arm Both Arm Left Arm Right Back Full Back Spine Back Stamp Back Blades Back Blades Left Back Blades Right Feet Both Feet Left Feet Right Belly Button Chest Full Chest Left Chest Right Pelvis Torso Full Full Body (shown in screenshots) Leg Both Leg Left Leg Right Hand Both (shown in screenshots) Hand Left Hand Right Screenshot info: Bikini and flip flops are from CROSS Tactical Swimsuit Nail polish is from my other mod: LooksMenu Nail Salon Poses are from Dave's Poses Sunglasses are Rad-Ban Eyewear Inc. That patio pool is in Spectacle Island, facing the city Special thanks to JohnnyRed for allowing me to port the texture from the Skyrim mod, expired6978 for LooksMenu and krisser143 for the guide on creating this. LooksMenu Tribal Body Tattoos CBBE.7z
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