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Version Beta 0.7
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========Disclaimer======== This release is to be considered an early, yet playable open beta. A lot of things aren't finished yet, but keeping all I want to add to this project to release would mean potentially never releasing it at all. ========Description======= Naughty Deeds is multi-module project that is aimed to bake sexual content for Courier into normal Fallout New Vegas gameplay process. It is designed as "All-In-One" alternative of other popular Sexout mods, designed specifically for male Courier. ND development is ongoing process, so expect plenty of updates with new content. Main features: --Radiant mechanics that are easy to patch for any mods. --Amount of brand new content that is tied to other ND features. --Extending vanilla game experience with adult content. Mod has many options to allow configure best experience for player's taste. Some of mod's features were inspired and recreate classic Sexout mods (Tryout, SexoutSex, Sexout Consequences etc.), some are unique and new. Any "bad outcome" situations, except Working Guy content module, are optional and can be turned off in MCM menu. ========Features======== -Vanilla Fade To Black Scenes- -Naughty Deeds provides merged into main master Sexout Fade To Black mod scenes, freeing .esp mod slot. -Canonic Benny scene is redesigned for male Courier with Confirmed bachelor perk, including slightly edited dialogues and voice files for full consistency. -Vanilla Extended Encounters- Using same concept as Sexout Consequences mod, Naughty Deeds extends amount of vanilla situations to have sexual options: -Doctors treatment in exchange of sex- Allows Courier to pay with sex for treatment. Unlike other mods that add this feature, sex will happen after Courier is treated, as jumping into intimacy with all that broken bones always felt wierd to me. -Naughty Greets- Greets Module is extensive Framework that provides radiant NPC approaches. It includes Generic, Prostitutes, Supermutants and Addiction approaches out of the box; it allows to patch every faction in base game, DLC or any mod to use their own specific Greet approach that would lead to any results modmaker wishes. Look into base game INI patch in config\aNDeeds\NGreetsFactionGR folder to see how it works. Framework respects default NPC sexuality: -If male default NPC sexuality is set to "straight", males will not approach Courier. -If female default sexuality is set to "lesbian", females will not apporach Courier. Basic Greet Types (any can be turned ON/OFF in MCM): -Generic Non-factioned, generic approaches from any NPC. All neutral/non-evil factions use this kind of approach. -Addiction Non-factioned approaches from NPC to addicted Courier, with propositions to give him a fix for a sexual favor. -Prostitutes Prostitute NPC's will approach Courier to offer sexual services. -Supermutants Approaches from Supermutants. -Factioned Greetings Approaches from different factions. Framework allows to add any faction/greet topic combination, for any mod, controlled by config files. Base game factions that are patched to have own approaches directly in Naughty Deeds: -Powder Gangers Approaches from Powder Gangers. As it's easy to guess, their intentions aren't nice. They can rob Courier or demand sex. -Legion Approaches from Legionnaires. As it's easy to guess, their intentions aren't nice. Legion part is very basic in first release and subject to be extended. -Great Khans Approaches from Khans will be a bit different, but will lead to generic choices. -Goodsprings Approaches from Goosprings residents will be a bit different, but will lead to generic choices. -Naughty Talk- Module that mostly recreates SexoutSex functionality in a more modern and compatible way, with some additional features: Courier can ask for sex most of ingame NPC, either vanilla or added by mods. NPC chance to agree is calculated from Courier's Charisma and Luck and is randomized to some degree. "Sex Luck" mechanics is ON by default; turning it OFF will make npc to ALWAYS agree to have sex. Courier can try to force NPC to sex if he/she refuse a proposition, which is also has calculated chance on success. -Heartly Helloes- Small module that does same thing as Smaller Talk - forces NPC that have no own dialogues to greet player. Useful for everything that benefits from Smaller Talk and designed to be alternative that takes Naughty Deeds, Devious Devices and possibly other my mods in account. -Working Guy- Module that adds Courier's prostitution mechanics. To begin whoring, simply equip any clothing that is treated by Naughty Deeds as whore outfit (by default all vanilla prostitute outfits); you can either ask NPC if they are interested in your service, or wait till they will approach you. Whoring grants experience, which increase Prostitution level (up to 100). The higher level is, the more clients ready to pay and the more satisfied they will be after service provided. Payment will depent on Courier's charisma, sexual experience for certain type of act and Prostitute level. You cannot whore yourself as "freelance" in cells that are treated as brothels; you can always add or remove cells manually from .INI file, aswell make ini's for any custom cells from any mods. Approaches respect default NPC sexuality: -If male default NPC sexuality is set to "straight", males will not approach Courier. -If female default sexuality is set to "lesbian", females will not apporach Courier. Pimps and Brothels: You can get a job as a Working Guy in any cell that is marked as Brothel (use INI to set cells up for vanilla or any mod) by talking to any NPC that is marked as Pimp (use INI to set up NPC's for vanilla or any mod). Whoring process will be very similar (either approaches or asking NPC if they would like to use your service), with a difference that bad outcomes (aka no payment, beating or rape) are impossible. You will have to share your earnings with a pimp when you end working. If you try to sneak out of brothel where you actively pimped out at a moment, you will be stripped out from all the caps you earned (...or, if you are stealthy enough, you have a chance to sneak out and leave all the earnings for yourself). If you run away from current session, this pimp will not accept your services again. Also, there is a chance that pimp will send agents to deal with you. If Pimp is located on Exterior, you will have to work on area that is as near as 12000 units around him; if you try to move further, your actions will be treated as attempt to run away, which will also lead to taking all earned caps away from you (or, there is a chance that you will sneak out with keeping all them for you). -Rough Awakening- Module that adds new gameplay feature: if Courier sleeps in outdoors for too long, he has a chance to be awoken by intruders. There's many variants what can happen: thief can steal your caps, wild animals can interrupt your sleep... Or someone can try to get into your pants without prior invite. Some encounter outcomes will depend on Courier's stats (perception, perks etc.). Rough awakening chance, is sex encounter possible, minimum hours for awakening to trigger are all configurable by MCM. Note: Rough Awakening supports Quest-per-Worldspace trigger principle, which means it can dynamically run specific quest events for specific worldspaces (controlled by ini file). It means that custom worldspaces can be patched with it's own events set for maximum immersion (because let's say triggering accidental gecko pack in Capital Wasteland would look off). Making such patches requires to know what you are doing though, as whole system is very sensitive to Start/StopQuest functions and StopQuest have to be called in correct moment to not break everything. -Infamy- Some Courier's action (public sex, scamming people, raping others) will lead to Infamy increase. The more Infamy Courier has, the worse people will think of him (affects only Naughty Deeds mechanics atm). If his Infamy is very high, people will stop talking to him completely. Infamy lowers with time. Lowering rate (aka how fast it fades) can be sen in MCM menu. -Surrender to the Enemy- Classic submit-to-enemy gameplay mechanics. Courier can submit to his combatants if he feels that he's not going to win this fight, by hotkey or by automatic health treshold (configurable in MCM). Courier can try to bribe his conquerors, talk his way out, or, expectably, exchange his body for his life. -Quests- -Confugirable INI Lists for ND functionality: Restricted Cells, Worldspaces, NPC; Brothel Cells, Pimp NPCs etc.- ========Compatibility======== -ND adds plenty of marker objects to Mojave, so mods that edit landscape or add new world objects may cause issue where NPC cannot freely access said markers and sctuck. Waiting (T) one hour usually teleports them to destination and solves issue. -Mod overrides some of vanilla dialogues, packages and other records. If other mods do the same and take precedent over Naughty Deeds, it may cause unexpected issues. ========Known issues======== -English is not my first language, so expect grammar nightmare if you're sensitive towards that. -A lot of content wasn't added yet and some of that is added is very basic. It's subject to improve/extend/flesh-out with updates. ========Requirements======== -Hard Requirements- Fallout New Vegas -SexoutNG '97+ and all it's requirements [SexoutSlavery.esm is not a requirement so can be safely deactivated to save plugin spot] -A-Lust and all it's requirements -Recommended mods- -Devious Devices If installed, ND widely use DD functionality, for either diclogue checks or adding devices themselves. -Wear and Tear If installed, ND widely use WaT values, such as wear, in many dialogues and mechanics checks. -Wash Yourself If installed, ND takes Courier's dirty state in account in many dialogues and mechanics checks. ========FAQ======== -Is this mod gay? Absolutely not. It allows you to completely ignore any bisexual/gay options and just get straight encounters. -Evil factions characters are very violent, aka tend to attack me in many situations! Is this normal? Yes. If you turn off "bad outcomes", in many cases potential sexual violence gets replaced by physical one, i.e. NPC decides to attack Courier. It's not like lowlife bandits and someone without morals would behave other way around. -What if I want to remove certain faction approaches and not "all-or-none"? Edit INI files by removing unwanted faction/greeting lines. Dont't forget to fix index size line and indexes themselves. -Is this mod relevant to use by female character? No, as it was created to fulfill catastrophic gap between content for female and male characters, so male characters have at least *something*. There are barely any sex checks in a mod, but it's fully designed around male anatomy and specifics. ========Credits======== All the Sexout devs, former and current. Loogie for Tryout approach script that I adapted for Greets module. Master Kingly - for FtB:R and free permission to tweak it. -
Diaper Lovers' New Vegas 2 View File This mod adds many different diapers and a few clothing options to make the Mojave Wasteland just a little bit cuter. You'll be able to have accidents and fill your pamps to your heart's content. Requirements: NVSE 6.3.5+ SUP NVSE Plugin JIP LN NVSE Plugin ShowOff NVSE Plugin Mod Configuration Menu Body Replacer Robert S for males, CBBE or Type4 for females *If you are using YUP - NPC Fixes (Base Game + All DLC).esp, be sure that DLNewVegas2DLC.esp is below it in your mod order. Installation: Install as you would any other mod, by installing from the archive with your mod organizer, or manually if you prefer. If you're updating your save file from version 1.0.x, please read the "Updating From 1.0" section below. You do not need to install "DLNewVegas Texture Assets.rar" in order for the mod to function. That is an archive of texture assets I made while making the texture files and is intended to be used when making your own new textures. (Optional) Vanilla UI+ Vault Girl Icons Pack by @DJ_Kitty: DLNV VUI+ Vault Girl Icons.rar Replace the icon textures in your textures folder with the ones in this .rar file. Or install as you would any other mod. Requires Vanilla UI+ and User Interface Organizer (UIO) Usage: Diapers will added to vendors all throughout the Mojave wasteland, and will be included in some enemies' loot tables (level lists). In order to activate your bladder and bowel needs, there is a book in the back of the truck outside Doc Mitchell's house called "Potty Training and You". Simply use that book, and the mod's startup sequence will activate. You'll have to manage your bladder and bowel bars, they fill up over time and will be filled by your consumption of food and beverages. If either of the bars fill up, you'll have an accident and your armor will take a sizeable hit to it's durability. Unless you're wearing a diaper, of course. You can relieve yourself anywhere in the wasteland, but be careful, some people might not take too kindly to you taking a dump on their floor. By default, "P" and "O" are bound as your keys to pee or poop. Relieving yourself without a diaper will force your character to pause for a moment to relieve themself, but wearing a diaper will allow you to keep on trucking. The mod adds two new Traits, "Incontinent" and "Bedwetter". "Incontinent" will make it so that you cannot tell when you have to go, but you gain a permanent +2 Agility and -15% AP cost to all weapons. "Bedwetter" will make it so you always wet the bed when you go to sleep, but you will always receive the "Well Rested" bonus, even in un-owned beds. The mod also adds two new effects, "Mommy, Wow!" and "Warm, Wet, Calm". "Mommy, Wow!" is a reward for using the toilet and not going in your pants. There are three levels, and it levels up based on how many days you've stayed clean for, with +10% EXP Gain after one day, +15% after two, and +20% after three. You also receive a +15% bonus to your critical hit chance. (Bedwetting won't count against your dry streak). "Warm, Wet, Calm" is a temporary bonus for whenever you use your diaper and your bladder/bowels bar is at least half full, giving you +10% AP Recovery and +15% Weapon Damage. Talcum Powder may also be found, crafted, or bought from vendors, and it will give a temporary bonus to speech, barter, and charisma. Your pee and poop keys can be adjusted in the mod configuration menu, along with toggling bladder and bowel needs, bladder and bowel capacity, the "Incontinence" trait, and the "Bedwetter" trait. Whenever making changes in the mod configuration menu, be sure to tick "Save Changes" at the bottom. What's New in 2.0? I completely rebuilt the mod from the ground-up to make it independent from the old Usable Toilets mod. I found it much more liberating and simpler to work with my own new code instead of piggybacking off of a 13-year-old mod. A benefit of this is that the mod now "cleans up" after itself, and it doesn't need an uninstall .esp file. Additionally, I created a .fomod installer to make installation simpler and cleaner. The entire system has been re-worked to make the mod more fun to play, I realized that awarding gameplay bonuses instead of penalties was much more enjoyable. I also re-worked the sneakers to look better and added flip-flops. I also fixed most the clipping issues with CBBE (for some reason, the "reference" CBBE shape in outfit studio was different from the one actually used in game). Bathing needs have been scrapped because I personally didn't care for them. Cloth diapers are also temporarily scrapped because I was dissatisfied with the .nif models. Dynamic Continence is also scrapped, as it couldn't really fit with the new system. Updating From 1.0: This is only necessary if you're using the same save file that was running 1.0. Any new games don't need to do this. All of your diapers and clothes will be removed since this is a complete re-build, so take inventory of your items before updating. You can add them in via console commands. Use the "search" function provided by JIP in order to find the new IDs and add them by typing "player.additem (ID) (amount)". If you made any new textures or adjusted your .nif models, please back them up to a safe location. Remove the DLNewVegas folders found in Data\meshes, Data\textures, and the DLFallout folder in Data\sound. Also remove the files that were added into the Data\sound\fx folder. Finally, remove UsableToilets.esp and any of the old additionaly .esp files (AllDLC, SexoutPatch, InvisWhitelist, etc.). Be sure to keep UsableToiletsUninstalled.esp. Enable UsableToiletsUninstalled.esp. This will reset any of the toilets that were replaced by the UsableToilets mod. Do note, that the toilets may not load in initially, but will be loaded after UsableToiletsUninstalled.esp has been disabled. Credits: Lucia1 - Initial model in Skyrim and Fallout 4 David Eichendorf on Sketchfab - GO Model Padded Dreams on ThemePlaza - PeekABU & Little Paws Assets yipthecoyotepup on furaffinity - BunnyHopps and DinoRawrz Assets TigerJams on flickr (and twitter) - Pull-Ups Assets Rearz, Bambino and ABUniverse for the awesome diaper designs Adding Armors to Invisibility Whitelists.pdf Submitter Watermylawn220 Submitted 11/27/24 Category Armor & Clothing Requirements NVSE 6.3.5+, SUP NVSE Plugin, JIP LN NVSE Plugin, ShowOff NVSE Plugin, Mod Configuration Menu, Body Replacer (Robert S for males, CBBE or Type4 for females)
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Naughty Deeds View File ========Disclaimer======== This release is to be considered an early, yet playable open beta. A lot of things aren't finished yet, but keeping all I want to add to this project to release would mean potentially never releasing it at all. ========Description======= Naughty Deeds is multi-module project that is aimed to bake sexual content for Courier into normal Fallout New Vegas gameplay process. It is designed as "All-In-One" alternative of other popular Sexout mods, designed specifically for male Courier. ND development is ongoing process, so expect plenty of updates with new content. Main features: --Radiant mechanics that are easy to patch for any mods. --Amount of brand new content that is tied to other ND features. --Extending vanilla game experience with adult content. Mod has many options to allow configure best experience for player's taste. Some of mod's features were inspired and recreate classic Sexout mods (Tryout, SexoutSex, Sexout Consequences etc.), some are unique and new. Any "bad outcome" situations, except Working Guy content module, are optional and can be turned off in MCM menu. ========Features======== -Vanilla Fade To Black Scenes- -Naughty Deeds provides merged into main master Sexout Fade To Black mod scenes, freeing .esp mod slot. -Canonic Benny scene is redesigned for male Courier with Confirmed bachelor perk, including slightly edited dialogues and voice files for full consistency. -Vanilla Extended Encounters- Using same concept as Sexout Consequences mod, Naughty Deeds extends amount of vanilla situations to have sexual options: -Doctors treatment in exchange of sex- Allows Courier to pay with sex for treatment. Unlike other mods that add this feature, sex will happen after Courier is treated, as jumping into intimacy with all that broken bones always felt wierd to me. -Naughty Greets- Greets Module is extensive Framework that provides radiant NPC approaches. It includes Generic, Prostitutes, Supermutants and Addiction approaches out of the box; it allows to patch every faction in base game, DLC or any mod to use their own specific Greet approach that would lead to any results modmaker wishes. Look into base game INI patch in config\aNDeeds\NGreetsFactionGR folder to see how it works. Framework respects default NPC sexuality: -If male default NPC sexuality is set to "straight", males will not approach Courier. -If female default sexuality is set to "lesbian", females will not apporach Courier. Basic Greet Types (any can be turned ON/OFF in MCM): -Generic Non-factioned, generic approaches from any NPC. All neutral/non-evil factions use this kind of approach. -Addiction Non-factioned approaches from NPC to addicted Courier, with propositions to give him a fix for a sexual favor. -Prostitutes Prostitute NPC's will approach Courier to offer sexual services. -Supermutants Approaches from Supermutants. -Factioned Greetings Approaches from different factions. Framework allows to add any faction/greet topic combination, for any mod, controlled by config files. Base game factions that are patched to have own approaches directly in Naughty Deeds: -Powder Gangers Approaches from Powder Gangers. As it's easy to guess, their intentions aren't nice. They can rob Courier or demand sex. -Legion Approaches from Legionnaires. As it's easy to guess, their intentions aren't nice. Legion part is very basic in first release and subject to be extended. -Great Khans Approaches from Khans will be a bit different, but will lead to generic choices. -Goodsprings Approaches from Goosprings residents will be a bit different, but will lead to generic choices. -Naughty Talk- Module that mostly recreates SexoutSex functionality in a more modern and compatible way, with some additional features: Courier can ask for sex most of ingame NPC, either vanilla or added by mods. NPC chance to agree is calculated from Courier's Charisma and Luck and is randomized to some degree. "Sex Luck" mechanics is ON by default; turning it OFF will make npc to ALWAYS agree to have sex. Courier can try to force NPC to sex if he/she refuse a proposition, which is also has calculated chance on success. -Heartly Helloes- Small module that does same thing as Smaller Talk - forces NPC that have no own dialogues to greet player. Useful for everything that benefits from Smaller Talk and designed to be alternative that takes Naughty Deeds, Devious Devices and possibly other my mods in account. -Working Guy- Module that adds Courier's prostitution mechanics. To begin whoring, simply equip any clothing that is treated by Naughty Deeds as whore outfit (by default all vanilla prostitute outfits); you can either ask NPC if they are interested in your service, or wait till they will approach you. Whoring grants experience, which increase Prostitution level (up to 100). The higher level is, the more clients ready to pay and the more satisfied they will be after service provided. Payment will depent on Courier's charisma, sexual experience for certain type of act and Prostitute level. You cannot whore yourself as "freelance" in cells that are treated as brothels; you can always add or remove cells manually from .INI file, aswell make ini's for any custom cells from any mods. Approaches respect default NPC sexuality: -If male default NPC sexuality is set to "straight", males will not approach Courier. -If female default sexuality is set to "lesbian", females will not apporach Courier. Pimps and Brothels: You can get a job as a Working Guy in any cell that is marked as Brothel (use INI to set cells up for vanilla or any mod) by talking to any NPC that is marked as Pimp (use INI to set up NPC's for vanilla or any mod). Whoring process will be very similar (either approaches or asking NPC if they would like to use your service), with a difference that bad outcomes (aka no payment, beating or rape) are impossible. You will have to share your earnings with a pimp when you end working. If you try to sneak out of brothel where you actively pimped out at a moment, you will be stripped out from all the caps you earned (...or, if you are stealthy enough, you have a chance to sneak out and leave all the earnings for yourself). If Pimp is located on Exterior, you will have to work on area that is as near as 12000 units around him; if you try to move further, your actions will be treated as attempt to run away, which will also lead to taking all earned caps away from you (or, there is a chance that you will sneak out with keeping all them for you). At the moment running away from your Working Guy session is not punishing (except stripping you out of caps and increasing Infamy) and pimps will not recognise you as a scammer. I plan on extending it in future when other aspects will be fleshed out enough. -Rough Awakening- Module that adds new gameplay feature: if Courier sleeps in outdoors for too long, he has a chance to be awoken by intruders. There's many variants what can happen: thief can steal your caps, wild animals can interrupt your sleep... Or someone can try to get into your pants without prior invite. Some encounter outcomes will depend on Courier's stats (perception, perks etc.). Rough awakening chance, is sex encounter possible, minimum hours for awakening to trigger are all configurable by MCM. RA Module is in WIP stage, but should be already very playable. Note: Rough Awakening supports Quest-per-Worldspace trigger principle, which means it can dynamically run specific quest events for specific worldspaces (controlled by ini file). It means that custom worldspaces can be patched with it's own events set for maximum immersion (because let's say triggering accidental gecko pack in Capital Wasteland would look off). Making such patches requires to know what you are doing though, as whole system is very sensitive to Start/StopQuest functions and StopQuest have to be called in correct moment to not break everything. -Infamy- Some Courier's action (public sex, scamming people, raping others) will lead to Infamy increase. The more Infamy Courier has, the worse people will think of him (affects only Naughty Deeds mechanics atm). If his Infamy is very high, people will stop talking to him completely. Infamy lowers with time. Lowering rate (aka how fast it fades) can be sen in MCM menu. -Quests- -Confugirable INI Lists for ND functionality: Restricted Cells, Worldspaces, NPC; Brothel Cells, Pimp NPCs etc.- ========Compatibility======== -ND adds plenty of marker objects to Mojave, so mods that edit landscape or add new world objects may cause issue where NPC cannot freely access said markers and sctuck. Waiting (T) one hour usually teleports them to destination and solves issue. -Mod overrides some of vanilla dialogues, packages and other records. If other mods do the same and take precedent over Naughty Deeds, it may cause unexpected issues. ========Known issues======== -English is not my first language, so expect grammar nightmare if you're sensitive towards that. -A lot of content wasn't added yet and some of that is added is very basic. It's subject to improve/extend/flesh-out with updates. ========Requirements======== -Hard Requirements- Fallout New Vegas -SexoutNG '97+ and all it's requirements [SexoutSlavery.esm is not a requirement so can be safely deactivated to save plugin spot] -A-Lust and all it's requirements -Plugins Plus -Recommended mods- ND provides extensive integration to other mods, none of them is required to be installed: -Devious Devices If installed, ND widely use DD functionality, for either diclogue checks or adding devices themselves. -Wear and Tear If installed, ND widely use WaT values, such as wear, in many dialogues and mechanics checks. -Wash Yourself If installed, ND takes Courier's dirty state in account in many dialogues and mechanics checks. ========FAQ======== -Is this mod gay? Absolutely not. It allows you to completely ignore any bisexual/gay options and just get straight encounters. -Evil factions characters are very violent, aka tend to attack me in many situations! Is this normal? Yes. If you turn off "bad outcomes", in many cases potential sexual violence gets replaced by physical one, i.e. NPC decides to attack Courier. It's not like lowlife bandits and someone without morals would behave other way around. -What if I want to remove certain faction approaches and not "all-or-none"? Edit INI files by removing unwanted faction/greeting lines. Dont't forget to fix index size line and indexes themselves. -Is this mod relevant to use by female character? No, as it was created to fulfill catastrophic gap between content for female and male characters, so male characters have at least *something*. There are barely any sex checks in a mod, but it's fully designed around male anatomy and specifics. ========Credits======== All the Sexout devs, former and current. Loogie for Tryout approach script that I adapted for Greets module. Master Kingly - for FtB:R and free permission to tweak it. Submitter Allnarta Submitted 08/15/25 Category Quests Requirements Sexout, A-Lust
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Devious Mojave - Devious Devices for Fallout New Vegas (Beta Release) View File NOTE: This release should be considered playable beta. It still has amount of quirks, yet should be already stable enough for common user. DISCLAIMER This mod is about BDSM and BDSM-devices. If it's not your piece of cake - just move forward. This mod is fully concentrated on submissive male character roleplay and in general set up for Yaoi aesthetics. If it's not your piece of cake - just move forward. This mod, as BDSM-themed mod, follows SSC ideology. If it's not your piece of cake... Please, go away. Description This mod does exactly what you think it should do: adds functional BDSM-devices that may be locked on a Courier and be quite hard to remove without a key. There is 917 devices in current version; it's barely a third part of overall amount I'm going to add at the end of the day. Devices support Bodyslide. There a few ways for Courier to free himself: -Try to struggle out of devices manually. Success chance depends on his Strenght and Agitily levels and has few ingame hours cooldown. -Use a key. This is safest way, with customisable success rate (1-100%). Only issue here is that Courier should always care to have at least few keys with him. Keep in mind that heavy restraints (armbinders etc.) would require Heavy Key to open them. -Some devices can be cut off with a knife, if Courier has one with him. Succes rate is shared with a keys; Device will logically be broken and removed after. If Courier fails, knife is broken and removed from him. -Ask for help (only for strongly restricting devices, i.e. armbinders/yoke etc.). This may lead to few consequences: NPC will either refuse to help, ask for money, decently help wothout asking for reward... Or, if NPC has bad Karma, they may decide to try to take advantage of Courier's vulnerable state (he can always try to fight them off). Sometimes attempt to open device with a key may lead to breaking a padlock (chance is customisable 0-100%), leaving Courier with non-unlockable device that can be only removed by asking for help, struggling from it or cutting it. Device with broken padlock will be automatically removed from Courier's inventory once he manages to escape it. Repair kits will allow to repair broken padlocks. They are sold in Forbidden Delight Shop, but in small amount and are pretty expensive. They also have 15% chance of fail. OPTIONAL: You can turn "Equip Unlocked" option in MCM. It will allow you to equip devices without locking them on Courier, so he can easily remove them without key or any effort at any time he wants. Mod features: -Forbidden Delight Store, located on Freeside, behind Atomic Wrangler. It has all avaible Devices, aswell keys and padlock repair kits, in stock for Courier to buy and enjoy. -Deviously Dangerous Loot - easy as that, traps that may occasionally lock devices on a Courier. Has configurable trap chance. If trap triggered, there will be cooldown (few ingame hours) for next one to possibly appear. Devices effects: -Gags will prevent player from eating and drinking. -Optional: Gags will prevent player from talking to NPC. -Optional: If talk blocking is ON, specific greeting dialogue may be used by NPC's for gagged Courier. -Optional: Restrictive boots, either standalone or with armbinders, will prevent Courier from running. -Optional: Blindfold will add sight blocking effect. -Plugs will activate in certain period of time, stimulating Courier's sensitive parts and arousing him. Devious MiscStats: DD adds amount of MiscStats that will be counted during normal Devious gameplay. Such as: amount of broken padlocks, amount of succesful struggles from Device, etc. Devious Perks: Bound Killmachine - awarded for killing 50 enemies while bound. Devious Escapist - awarded for escaping 25 devices succesfully. What this mod will never have: -Extreme/disturbing content, like amputee etc. -Anything related to pregnancy (male Courier doesn't get pregnant). -Content related to females or female-only content (this mod is for male Courier and despite it could have few devices usable by female, all features will always be designed primarly for male character). Limitations -Devices use Sexout "Blocked parts" system, which means sex scenes will be mostly logical, but when Courier has all his "parts" blocked, Sexout tends to pick any random animation to prevent aborting act or failing scripts, which means sometimes SNG will not fully respect blocked by DD parts. -If you have two 100% identical devices and one is locked on you, you'll be unable to remove non-equipped copy of it until you unlock/remove equipped one (engine limitation towards base forms and inventory references). -Devices are not locked on NPC. Making all those constant scanners, checks and other things to implement it is both performance killer and unnecessary hassle. Requirements JIL LN NVSE or JIP PP LN JohhnyGuitar NVSE ShowOff NVSE kNVSE v. 37+ Sexout [SexoutSlavery.esm is not a requirement so can be safely deactivated to save plugin spot] A-Lust Robert S Body Replacer Recommended: Real Time Reflections - Devices will look a lot more fancy with it, especially chrome and latex ones. Recommended: High Heels Script - Devices are designed not to shrink character's legs and have ini files for HH mod. Installation Just as any other mod, with MO2 or manually. Compatibility -Mod operates sensitive game variables, such as enable/disable controls, on a constant basis. Mods that do the same will clash with it and may lead to wierd results. Mod do not operate Enable/DisablePlayerControls function constatntly, so shouldn't cause issues with mods that do it on some occassions. -In general, mod is designed to be as safe as possible, but considering it locks Courier in devices that are difficult to get rid of, unexpected situations may occur. -Gag functionality option may prevent activities, such as quests that rely on dialogues, from progressing. It will not break them though - feature designed in a way it never triggers "say once" dialogues, so you can just disable feature for a while, do progressing, and enable it later. -Forbidden Delight shop is based on Freeside, so if something touches this area (behind Atomic Wrangler, near Silver Rush) - it will clash. -Solid Project may cause DD message boxes to appear two times in a row. Wierd issue that wasn't present before, and looks like any MessageBoxEx messageboxes (not only DD) are affected. Known Beta Release Quirks -English is not my first language, so probably mod text is far from perfect. -Forbidden Delight interior/NPCs may feel rather basic and unfinished. Will be improved with updates. FAQ -Breeze/IVMB/any other male body refits? I will not spend my time making them, but if anyone wish they are free to do it. -More extreme content? No. I will never add anything that looks disturbing/harmful/graphic (like out-of-roleplaying violence where participant is visibly distressed, devices that look noticably harmful, amputee and other unhealthy kinks), so do not expect it to be involved in this mod ever and do not request anything like that. One can always make own, not related to my creations, mods/frameworks for this. -Female content? Few devices will support females in upcoming updates. I always play as male Courier though, so will not bother further. -Is this mod gay? No. It contains a lot of content with female NPCs involved, and any interactions with males are optional, so Courier can only be involved in straight interactions if he wants to. It also follows yaoi-ish aesthtetics, not exactly gay; which still doesn't prevent it being used by those who search for gay content as it has a lot of similarities. -Is this mod a backport of original DD? Yes and no. Classic DD models were ported from Zadil and Koffii originals. All scripting and GECK work is done from scratch and isn't related to original scripts in any possible or impossible way. -Do I need to start new game? No, DD is perfectly fine to install mid-playthgrough. -Some of Sexout animations screw up character's hands position in hard restraining devices! Issue lies in animations themselves, not DD - all DXXMAN's animations rotate Neck bone 180 degrees for some reason. It was never noticable when devices were just static hand placements in outfit mesh; now, when they use actual animation and are bound to Neck bone, issue reveals itself. Adding own devices With updated advanced framwork, it should very easy to do. How to for modmakers: Please do not make female-only or female-oriented devices and do not alter existing ones to female-related. Framework is designed with male anatomy in mind, so it will never work properly. You can make devices that work for both sexes equally or work better for males. Permissions -Models that were made by authors that grant free permissions to be used, are pass original authors permissions, so are considered to be free to use as I only ported and edited them. -Models that were made by authors that require permissions to be used, need permissions from original authors to be granted to be used anywhere. -Models that were made by me (catsuits and all content of "Allnarta" meshes/textures folders) need my permission to be used anywhere. -All scripts and .esm mod content created by myself, so it also needs my permission to be used. -Me dissapearing, dying or traveling to another dimension do not change this permissions set-up. Credits Vovvva - for first framework implementation in far 2018. Demonorme - for adding an event handlers for ShowOff NVSE without which this mod would never be as stable and fast as it is Neutron_rus - great help with writing a script that automatically blacklist animations according to chosen tags Zadil - Glorious Classic DD Assets Koffii - Glorious Classic DD Assets Xinafay - Glorious Classic DD Assets Aradia - Tentacle Parasit Resources Haeretic - Skyrim resource pack and permission to use it for FNV DD Kziitd -Glorious KFT resources and permission to port them to FNV. GymE and LEIT - unarmed animations You can support me on Patreon: patreon.com/Allnarta You can also buy me a coffe https://www.buymeacoffee.com/Allnarta Submitter Allnarta Submitted 03/18/24 Category Framework & Resources Requirements JIL LN NVSE, JohhnyGuitar NVSE, ShowOff NVSE, Pip-Boy remover, Sexout, A-Lust, Robert S Body Replacer + RS Extended
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NCRA Morale Troopers View File adds 6 morale troopers with a unique armor to improve morale the best way possible - sex appeal! specifically in golf, forlorn hope, and mojave outpost for more of my mods & a roadmap, please check the doc here and join the discord here Submitter Ashri Submitted 06/02/2024 Category Armor & Clothing Requirements Type 4, Robert S
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Update 24/03 Half - immersive fleabag: looking for ideas
Guest posted a topic in Fallout General Discussion
01/04: beta released http://www.loverslab.com/topic/29485-nina/ Complete list of features (24/03): - She now has two new features. She will look for food (inside containers). Ok this isn't that much interesting. But she will be able to hunt, this one is very funny in my opinion. Her nose will sniff a creature near and she will go there to drive out her prey. - Now the player will whistle in 3 different ways, and the sound is different between male and female. The results, too, are different. If the dog is waiting, She will start to follow again. If She's fired, She will arouuu (She wants to go with the player!). In normal duties, She will be forced to go back to the player (the main function, useful when She's stuck). If targeting an actor, She will bark you if it's friendly, but She will grrrr if enemy, and will go to attack it. So it's quite funny during the hunt, because you can whistle to target an enemy even aiming to an enemy using the scoop, She will go there and if She'll find the enemy She will attack it. - There's a quest line tied to Her. Not a huge one, but it's coming out quite well. - She will pass through 4 different stages, concerning her "age". Every stage her features will grow (she won't level with the player) - She barks/arou/pant/the things dogs use to do, all the audio samples are different for every stage, it's also a way to understand when she has grown to the next stage. - She needs to eat, she goes crazy for brahmins and will only eat brahmin steaks or brahmin meat - She gets irradiated - can be cured with Rad-Away - She can be healed with stimpaks through dialogue, she won't recover automatically after the battle - She is essential - She hates ravens and does a bloodbath everytime that she notices one - If she doesn't eat, after a while she will attack brahmins on sight - She doesn't use a wheel (I don't like it on humans, but on a dog would really be like a collar, I don't like the idea) - She can't carry anything (Rex still needs to explain me where he puts all that stuff. No, ok, I don't want to know) - She eats biscuits (throwing nades with a shape of a dog biscuit, like a bone) - Her scale grows with time, it takes about one month of exploration together to let her grow to adult size. In the meantime, she passes through 4 different ages - Warp when distance > x. Well, only because I loose companions very easily, when I jump down from the mountains. - She goes back home but not Lucky etc. you will need to set her house (and if it's not under your ownership she will comment about it) - An item is added under "Consumables", it's a configuration menu I'll modify from time to time. If the item "disappears", her quest will give the player a new one after few seconds. - After a random time she will need to pee. She will look for a tree, then she will go there, raise her leg (I... don't know how a female dog pee...) and then she will come back to the player. - You can speak about tactics when she will reach the second age - She will have some difficulties in walking/running until her third age, for example she has problems to go up on the stairs: this is because of her scale, I find it quite realistic, puppies have these kinds of problems. What I want to do: - OPTIMIZE THE SCRIPTS, it will be the main priority, after the new added features. - Roaming, roaming, roaming. - When she's not with the player, she can randomly decide to roam in the Mojave: I don't think followers are happy to stuck inside a place for months until the player comes back and decides they must follow him/her. This will create difficulties of course, but it's how it has to be - In adult age, giving her some stilish bag, so that she can carry a SMALL amount of stuff Known bugs - Inworld navmesh can give problems, like she get stuck when she's going to pee. I don't know how to solve that, putting a timer like if it doesn't solve in x time then the action is resetted, I don't know, I really don't know, it would mean introducing more redundancy and more slowdowns. -
In my bethesda games, I always genderbend all male generic NPCs like "Bandit, Raider, Guard", etc into females to make the sex mods more enjoyable. Skyrim I have the MoreWomen mod from here, FO4 I have Mostly Female NPCs from Nexus, & Oblivion I made my own mod using Construction Kit. That method took AGES though as I manually changed every generic male's appearance to female, sometimes going as far as actually giving a shit about their hair, color, etc. I really dont wanna do that CK method again for New Vegas so I looked at these^ other mods & saw how they basically rely on xEdit to change the leveled lists so males spawn as females. I'd much rather do that instead but i have never touched leveled lists before. My experience with xEdit is limited to translating foreign mods, editing dialogue, reverting worldspace edits, & editing file paths for meshes & textures. So can anyone tell me how to edit NPC leveled lists so generic NPCs spawn as female instead of male? Or point me to a relevant guide that at least touches the subject? I'm not interested in changing their gear or anything else, unless I need to go into GECK to generate face meshes & textures.
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I recently set up Sexout on my FNV installation, works fine with the exception of female nude bodies being invisible except when set to "custom-race body" or whatever its called when in MCM for SCR. I want to use Type 3M, which I have installed, but any bodytype with the exception of the custom-race/custom-replacer body (there's two separate ones that both do the same thing) is invisible. Anyone having this issue?
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Hello so i am looking to see if anyone has the voice files for the fallout new vegas mod called "playthings" i know this is an old mod but i just thought i would ask anyway. any help would be greatly appreciated.
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Hey all so i am looking for the mod this armor is from and what hoping someone here might be able to tell me what it is i am unsure if the armor mod is for fallout new vegas or fallout 3 so yeah was just hoping someone here might be able to tell me what it is or provide a link.
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Ok so i am trying to port the armor mod T6M Combat Uniform and so that it will work for the body of the mod Feminized Sissy Sluts. i have already made the .blend file and does the model changes but the textures don't seem to work so i was hoping someone here could help me fix it here is my work so far if anyone can help that would be great thank you very much. p.s the reason the archive has 2 blend files and a few others is because i tried multiple times to fix the textures and could not work out how so yeah any help would be great thank you. T6M Combat Uniform Port for Sissy Help.zip
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Just got back into modding NV and found out MGP has been deleted. Why? I loved that mod!
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I need help with some Fallout New Vegas mods
Gamer-02842 posted a topic in Fallout Technical Support
My logs are included, NVSE EX NG is obviously the bad file, however it has been working well previously. Can anyone tell me what mod is curuppting NVSE EX NG? And yes, I may be using an excessive amount of mods. I will provide more information upon request. nvse_loader.log nvse_extender_ng.log nvse_extender.log nvse.log- 1 reply
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Hello, So i was meaning to download an armour mod awhile ago but never got around to it since at that point my old computer dies on me so yeah anyway the mod was made by riven1978 on nexus but it seems he removed it at some point or nexus mods them selfs did not sure since it is no longer there so i was hoping someone here might still have a copy of it somewhere if memory serves me correctly the mod was called Rivens Costume mod. Also just in case i am not remembering the right name one of the armours in the mod was the one in the images below but again if anyone has a copy that would be great thanks.
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I'm used to modding Skyrim LE/SE & Fallout 4 with Nexus Mod Manager & Oblivion with OBMM. But now I'm trying my hand at New Vegas & by using Mod Organizer 2 for the first time since I'd like to try transitioning away from NMM for future games & will never attempt Vortex. My goal here is to fix up the classic Bethesda-ness of its games as well as add all the lewd shiet this site great for that my other games already got. Problem is MO2 really weird for me, like not having physical files in the game folder to start with. I'm following this guide to get Sexout stuff working since apparently the pinned one in the Sexout section is supposedly older & people have warned me away from FOMM unlike when I got to Oblivion with OBMM. I would like someone to confirm for me I'm doing this right & answer some questions about stuff I'm having issues with. 1. To make mods overwrite each other, is it as simple as making sure the load order priority is correct similar to NMM or are there extra steps? I've simply been installing the mods simply through the manager & checking them active in the left window & leaving it at that, it has not say popped up a window asking me to confirm any overwrites like NMM does. So far mods like MCM & others are working, but not sure how it will work for mods that need to overwrite each other like body mods, texture mods, etc. (Yes Archive Invalidation from MO2 is active) 2. If I want to manually overwrite a specific file from a mod with something else like I do with the physical files in my Skyrims (example: a different creature body than Skyrim's MNC or a different body for a custom NPC besides what it came with), is that possible with MO2 despite it all being virtual files? 3. Some mods like New Vegas Anti Crash say to check if it installed properly by checking for a log file it generates but it doesn't generate one for me in either the mod folder MO2 has or the game's folder. Game played fine for an hour of screwing around though so not sure what to do about it. 4. Is the Nexus API stuff MO2 has necessary? It keeps popping out errors about me not doing that stuff yet but I download all mods manually anyways before chucking them into managers so I just don't see the need. ^So far the only questions I can come up with right now as I haven't gotten to Sexout stuff, body & texture mods or anything else game changing yet. Would appreciate any help I can get as MO2 is making me feel like a baby modder again lmao Current load order: modlist.txt (weird its in reverse lmao)
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Hello so i am looking for the mod for fallout new vegas that adds the Armors in this image here any help would be greatly appreciated thank you. The Armors i am looking for are the White Armor the girl on the left wears and the Black Armor the girl in the middle wears.
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Hey so i feel like i asked this once before on here awhile ago but i am still trying to find an old main menu/loading screen mod that i used awhile ago i feel like it replaced the loading screens in fertile breeder i do know that the images below were in it but i just can't for the life of me find it anymore, someone else found it and i asked them where and all they said was a russian site and could not provide link so i was hoping someone here might be able to help me find it and or can provide me a link to it. P.S i also tried asking DocHyde but never got an response i also tried searching his name in google with a few other things and all i could find was images and that is it but from what i can remember DocHyde made the images but not the mod.
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[New Vegas] Inspector View File Description It's a small mod which gives you few informations about the reference you are pointing with your crosshair. These informations go from the base ID, to the position, the angle, the cell, part of the inventory (if Actors or Containers) etc. Examples: you find a flying tree and you don't know what mod moved it. Or, more complicated, some aspects of the game are unbalanced and you need to inspect deeper (especially when using complete overhauls) To activate it, just press the Hotkey while not having anything under your crosshair, you'll see INSPECTOR ACTIVE on your screen. When the UI is active, you just need to point your crosshair to some reference and if you are close enough (=activation distance) then the infos will appear on the screen. Everytime you'll move your crosshair over a new reference, the infos will automatically update. To close the interface, just go into a Menu (i.e. Pipboy, Main Menu) or point your crosshair to nowhere and press the Hotkey again. The only MenuMode exception is the console: when you open it, the interface won't close and the informations will stay on the screen. By default, the Hotkey is the bar on the numpad ( / ), but it can be changed with a key (see later), or replaced with the Control for Aim / Blocking (default Alt or Right Mouse button) Some references (Actors, Creatures, Containers) can have more pages of informations. To access them, stick with your crosshair on them and press the Hotkey ( / by default) more and more to turn the pages. Since this could be complicated if you're doing it on a moving actor, you can target it and see the first page of the inspector, and then immediately open the console so the game will stop and you can browse through the pages (again, with the Hotkey) safely. I did it few days ago as request from a user, I ended up adding few more features I needed myself. If you need to add few extra infos, please let me know and let's see if it's doable. Options You can set them on MCM. If you don't use MCM you can edit with a notepad the config file inside Data\Config\aDT\Settings.ini - Enable Mod: when you disable this, the hotkey will stop working - Debug Mode: will spam something in console, don't use it if unnecessary - Modifier: if you choose HOTKEY, in the next option you can choose to assign whatever key on your keyboard (default is / on the NumPad). If you choose CONTROL, the hotkey will be the Control for Block / Aim (default is Alt, or Right Mouse button) - Vertical Alignment: the number of pixels from the top of the screen to the Inspector's informations - Horizontal Alignment: it can be Left, Middle or Right - Vertical Line Spacing: you can decide the space from a line to another, in pixels. This is useful to tweak when you change font. Default is 22 for Font 3 - Font: allows to use one of the 8 fonts. - Alpha Background: the transparent black background you see on the Inspector, 0 is invisible and 255 is full black. - All the other flags under Interface Options: they decide what to output on the Inspector The same options are basically replicated inside Data\Config\aDT\Settings.ini, for those not using MCM. In the INI, the hotkey will always take precedence: to switch to the Aim/Block control you must set Key to 0 (zero). Requisites - NVSE - Latest JIP (release 30/11/19) - UIO - MCM (Optional) Installation You can both do it manually, extracting the archive inside \Data, or using a mod manager. Known Issues There's a bunch of meshes which can't be targeted, so the Inspector won't find them. Fortunally I found not many for now. I'm still thinking what to do with them. I.e. treejoshANV.nif, some cactus Changelogs V5 Added new page "Active Effects" for creatures and actors. Corrected small error in previous version. V4 Added check if a reference has a script attached, with the ref ID of the script. It's on the bottom, in the group of the Extra var. Rearranged few lines of script. V3 Added recipes for MISC items (abraxo, egg timer etc.) and ALCH items (food, drinks etc.), they're in second page V2 Added Export button on MCM, so that you can save your actual configuration and you won't have to reconfigure it next time you'll start a new game. Small fix on a script. If possible, make a clean save. V1 First release Submitter A.J. Submitted 12/08/2019 Category Other Requires NVSE, JIP NVSE, JIP UIO, MCM(Optional)
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[New Vegas] Hair Patcher Two - 15 dec 2019
Guest posted a topic in Downloads - Fallout Non Adult Mods
[New Vegas] Hair Patcher Two - 15 dec 2019 View File If you never used the Hair Patcher: In games like FONV, when you install mods of hair / eyes / races you need to make patches to make these work together. Mind you, it's quite easy to patch them, however you could decide to let the hair patcher handle it for you. But this comes to a cost: the more races / hair / eyes you introduce, the more it slows the loading of the game. I don't mean when you load a savegame, I mean the first time you load the game, the time needed to arrive at the Main Menu. If you were fine with the previous Hair Patcher, you can stick with it; or, you can check the few new differences with the Hair Patcher Two, and then decide. I rewrote most of it and I feeled it was better keep them separated. Differencies with the previous one: Hair Patcher Two comes with a .ini file, located inside \Data\Config, called HairPatcher.ini You can edit it with a common text editor, like Windows Notepad, or Notepad++. These are the settings: [OPTIONS] >>> DEBUG: if 1, it will enable debug mode. You don't need it. >>> MESSAGE: it will show you a message on the main menu, where it tells you how much time it took to process, the quantity of hairs / eyes / races and the IDs of the mirrors, if you need them. It's enabled (=1) by default. >>> HAIRS: this is very important. If you set it to 0, the mod won't process the hair styles. This is very helpful when you install a mod with eyes, and you don't really need to process hairs, setting this to zero will reduce drastically the loading time. >>> EYES: same as for HAIRS, but for EYES. Just don't put both to zero, or the mod won't patch anything. >>> MIRROR: on every new save, you will always receive a couple of Mirrors, one to change hairstyle and one to change eyes. However, if you lose them, you won't receive them again, you should add them via console. This parameter is an alternative to that: if you set this value to ZERO, the next time you will load the savegame you will receive a new couple of Mirrors (assuming you don't have them already in your inventory) [RACES] This section initially is empty, it will populate on its own the first time you will load the game. Later, if you'll change your load order/add/remove mods, this section will change eventually when necessary, but well this is not important. What's important is that you can manually edit the value of the races, to exclude them from processing, greatly increasing the loading time. Let's make an example. After running the game, you'll find something like this in this section: MojaveDelight.esp:415A='Posh' #1 MojaveDelight.esp:415C='Posh' #2 FalloutNV.esm:424A=African American Now, let's assume that you installed Mojave Delight but you want to play with an African American and you're only interested on the hairs and eyes contained in that mod. All you need to do is delete the name of the race on the right, and replace it with a zero (0), like this: MojaveDelight.esp:415A=0 MojaveDelight.esp:415C=0 FalloutNV.esm:424A=African American The next times you'll start the game, the hair patcher won't tell you "I found 3 races", but it'll tell you "I found 1 race", and the script will only do one third of the necessary operations. Requisites - NVSE - JIP NVSE Installation You can both do it manually, extracting the archive inside \Data, or using a mod manager. Submitter A.J. Submitted 12/15/2019 Category Other Requires NVSE, JIP NVSE -
Sissy Sluts Heels and Stockings View File Heels and silk stockings, and sissy French maid stuff. LOCATION: *coc K2SissyRoom02 to get the items. They are in the trunks in front of you. Fast Travel to exit the cell. PERMISSIONS: The contents of this mod are NOT resource material. You may not redistribute my content without my expressed permission. If you want to use my content then ASK ME first. Submitter Kendo 2 Submitted 08/20/2019 Category Armor & Clothing Requires
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Sissy Slut Body Suits View File LOCATION: Look for a suitcase inside Easy Pete's house in Good Springs. It's next to the table in the room with the queen-sized bed. The suitcase is set to respawn. If you want to use one of these suits a replacer for the body that came with the K2SissySlutRaces mod; Go to Data\meshes\characters\K2Sissy and make a backup copy of the femaleupperbody nif. Rename the mesh of your choice to femaleupperbody and copy/paste it into the Data\meshes\characters\K2Sissy folder. PERMISSIONS: The contents of this mod are NOT resource material. You may not redistribute my content without my expressed permission. If you want to use my content then ASK ME first. Submitter Kendo 2 Submitted 08/19/2019 Category Armor & Clothing Requires https://nsfwmods.com/files/file/306-feminized-sissy-sluts/
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Sissy Sluts Tiny Bikinis View File Tiny bikinis and matching accessories in 8 color variations. LOCATION: *coc K2SissyRoom01 to get the items. They are in the trunks in front of you. Fast Travel to exit the cell. PERMISSIONS: The contents of this mod are NOT resource material. You may not redistribute my content without my expressed permission. If you want to use my content then ASK ME first. Submitter Kendo 2 Submitted 08/19/2019 Category Armor & Clothing Requires
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View File ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- DESCRIPTION: This is a port of the mod Cybernetic Dawn by Ocular Dissonance. It adds 5 races for female, and 5 races for male. They each show a bit more of the terminator underneath. The original mod adds followers. They will not be available in my version as they are not compatible with Fallout New Vegas. However, I will try to make it work. But no Promises. NOTE: The piercings in the photos should not be part of the race. It is a part of the body mod I have. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- REQUIRMENTS: - This mod Should work without the DLC's but I haven't tested it without them. - A Legitimate copy of Fallout New Vegas. - Any Body Mod (The one in the photo is a version of the T6M body) (Optional but recommended) - Latest Fallout New Vegas Script Extender ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- IMPORTANT!!! This mod must be installed manually. I have not tested functionality with NMM or FOMM, so don't ask for help if these are screwing up the installation. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- INSTALLATION (SIMPLE): Place the contents of the file into your data folder and activate the mod in NMM or FOMM. INSTALLATION (IN DEPTH): 1. Navigate to your Fallout New Vegas directory. 2. Open up the data folder. 3. Copy/Paste the CyberneticDawn.esp and the CyberneticDawn.bsa into your data folder. 4. Enable the mod Via, NMM or FOMM. 5. Enjoy! ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- KNOWN BUGS: - Sometimes, in the character creation menu, your character may appear to be "squashed". Don't worry, after your done it will be back to normal. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- SPECIAL THANKS TO: - Ocular Dissonance, for the creation of the Fallout 3 version. - Izumiko, for the creation of the T6 Body used in the screenshots. - Gribbleshnibit8 pintocat scaredwolf, For the creation of the Roleplayers Alternative Start Mod I used in the screenshots. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Submitter war11010 Submitted 12/29/2017 Category Races Requires A Legitimate copy of Fallout New Vegas, Any body mod, Latest FNVSE
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Forno & Fluffle Puss' Sexy Vault Girl Interface - Official Release - View File This is the Official, beta release of what will be the most unique and sexy FULL icon replacer for Fallout: New Vegas as reimagined by Forno and engineered by Fluffle Puss. This is intended for female player characters, but will work for anyone if you don't care for roleplaying and just want to see some puss- Err... Some high brow quality art. Zipper down and let your big iron jingle jangle jingle to the rhythmic sway of Forno's Vault Girl's luscious assets. This THIRD release (August 2022 - 0.3) includes: - All Unarmed Perks - All new Dead Money DLC icons like companion perks - All S.P.E.C.I.A.L. icons - Most Level Up Perks - All Skills (guns, lockpicking and whatnot) - All Contextual faces (Karma changing actions, thirst, Hunger and sickness updates) - Corrected Limb status screen. - Fixed HUD cripple indicator. - Optimized Textures. More will come as Forno releases his art. This new installer NEEDS VUI+ 9.05 or newer. Vanilla support was scrapped in favour of providing FULL compatibility for Fallout 3, New Vegas, and Tale of Two Wastelands. That's right, you can install this same file with either of those 3. It was also fully optimized to make up for the lack of vanilla support so both Potato Low AND Ultra High end machine users can use the mod without trouble. You can find the latest VUI Plus here: VUI+ at ModDB First of all, if you already had the 0.1.1 version, delete it completely, leftover files from it will break the new improvements. Get rid of it and then install 0.3 Install VUI Plus 9.05 or newer FIRST, then this mod. Let your mod manager overwrite everything with this file. That includes VUI Plus too. If that screws up a mod, let me know which one detailing the problem and I'll release a patch if possible. On that note, there's a patch for any users of the Fallout 4 HUD mod at the Nexus. Ignore it if you're not using that mod, of course. If you are, let the patch overwrite/win file conflicts over both that mod and this one. The installer uses a fomod format that will work on any Mod Admin, including Vortex, MO, and whatnot. If for some obscure reason it doesn't work for you and you know what you're doing, it can also be extracted and installed manually. Instructions for that are in the following spoiler. Of course, if your mod manager has no problem with my installer, then ignore the spoiler completely. Since this is a beta, I'd appreciate any feedback in the comments and please include a screenshot. Especially from 4K and 1080p users. All art belongs to Forno at Lovers Lab (C) 2022 Bonus shameless plugs: Check out my Desert Fox Ninja and Nevada Cowgirl Sets. I don't care if you hate the Nexus, these beauties are worth a visit! DOWNLOAD THE COWGIRL SET HERE and also GET THE DESERT FOX HERE. I've also got a nice sexy NPC replacer series that overhauls the NV ladies with custom Pin-Up versions of the vanilla lasses HERE. Submitter Fluffle Puss Submitted 04/23/2022 Category Models & Textures Requires https://www.moddb.com/mods/vanilla-ui-plus/downloads/vanilla-ui-plus-nv