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Found 109 results

  1. http://wiki.step-project.com/User:Themagicteeth/TTWOverEncumbered I'm not good at English, sorry about that. I am not a native speaker... I have been modding the game with the help of the "TTWOverEncumbered" guide. But I encountered some weird bugs...it causes the pip-boy, character creation, computer terminal screen and in-game popups to have this grainy effect appear. At first, I think it may be caused by DYNAVISION 3, so I disable the mod in the left panel of MO. but it wasn't... My mod load order: https://pastebin.com/w9AMkBQY
  2. I know that is a comon problem that head and body skin mismatch in NV, i solved it after modifyng .ini files and creating ESM with FOMM tesnip, and togleing archive invalidation on after any change. After that, any body i used from any existing mod works correctly and with the wanted colour, face and body perfect in my modded companions. But now i am triyng to edit an existing bnb body in blender 2.49b, then in nifskope, i want to create my own body type. i can put it in game, but colors don't match between face and body. i don't know if it is a problem of the export in blender or nifskope or what the hell. I tried different ways of exports following tutorials, but i couldn´find ANY tutorial abou ho to edit a body and then put it in game. I found how to do it with clothes, armors, but not specific with the bodies, and most of them didn't explain in detail all the process. I found this image in my computer, downloaded some years ago, about BODY export settings: but couldn´t find explanations,for example, did ai i need to do something before export, to propperly aply changes? what must i have selected when exporting? i tried with only body mesh selected before export, then with absolutely all pieces, and with the skeleton only. Or may be is something i don´t do in nifskope? I tryed it in nifskope with all the previous combinations, and i never got the same colors in face and body skin. I tried to open some of other mods bodies that had worked well in my game, colors included , and then select and remove the body mesh block branch, copy the block branch of the news exported nif meshes i have edited before in blender. And then rename txt in niftristrips (with the same name that old mod mesh had. I saw i some tutorial that for armors with skin pieces it is necesary to rename it as SKIN, but i didn´'t because in all only bodymesh nifs i am using it is not i çn this way), then update arrays of tangents and binormals in nitristripsdata, select main ninode and in spells batch update al tangent spaces....but when put it in game the color mismatching problem continues, and i couldn't solve creating a new esm and togleing on and of archive invalidation. But, if after doin all that and creating the ESM, i overrite in the folder my new edited body with one of other mod, the other works well, only mine fails. Anyone could help?? perhaps a detalied tutorial of editing specificaly bodiemeshes and exporting in blender for new vegas could be helpfull, but i only found abour armors, weapons and skeletons. It would be wonderful if someone that had already edited a bodymesh in blender could tell me, what to do after the editing process is ended, if it requires then some change or rename in Nifskope... Help me please!
  3. Nuska's Women of the wasteland was always my go-to female mod due to its "realistic beauty" for females. There was nothing wrong with it and was practically irreplaceable... That was until yesterday, when I decided to go back to NV (again) and find out the mod was taken down with no explanation at all. Do any of you have a copy of the mod to share? If not, could you recommend me a beauty enhancing mod that doesn't involve anime content and looks (at least) mildly realistic? Thanks. BTW, here's an old screenshot I made with Women of the Wasteland: IT'S NEVER TOO LATE TO ASK FOR A COPY
  4. Sexout works perfectly fine with all animations EXCEPT beastiality animations... dogs, etc. Anybody know how to help? Thanks!
  5. I haven't been able to find something like this for fallout new vegas, although I do know there is one for Skyrim. Thanks
  6. So, there was i, playing FNV with some Sexout mods. After 4h10mins of playing, some tokens appeared at my pipboy, and my animations don't work since then. As i removed them (as pretty much every topic i found those tokens where the problem), it still din't work. I don't know what it is, as even masturbation doesn't work. Load Order: FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm CaravanPack.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm Sexout.esm SexoutCommonResources.esm SexoutPregnancyV3.esm SexoutSlavery.esm SexoutTryout.esm SexoutOffSpring.esm SexoutStore.esm SexoutDrugging.esm SexoutWorkingGirl.esp msexBase.esm MikotoBeauty.esm The Mod Configuration Menu.esp SexoutSpunk.esp SexoutPlayerSlave.esp msexFort.esp Sexout-Wear-And-Tear.esp Smalltalk.esp SunnyCompanion.esp BodyMorph.esp SexoutSexAssault.esp SexoutZAZ.esp MikotoBeauty.esp SexoutPosNew.esp SexoutAnimManagement.esp SexoutLust - anyHUD.esp Total active plugins: 35 Total plugins: 37 +Deactivated Plugins: FNV PT-BR (Translation) Sexout SexKey (Press X 2 Hav 6)
  7. View File These are skimpy versions of the Honest Hearts tribal outfits for the T6M body with bouncing enabled. Requirements: Honest Hearts Type 3/Type 6 body Better Bouncing Breasts Submitter Loogie Submitted 05/30/2017 Category Armor & Clothing Requires New Vegas, Honest Hearts, Type 3/Type 6 Body, Better Bouncing Breasts  
  8. Version 1.0

    515 downloads

    These are skimpy versions of the Honest Hearts tribal outfits for the T6M body with bouncing enabled. Requirements: Honest Hearts Type 3/Type 6 body Better Bouncing Breasts
  9. A long time ago I had this quest mod that added a prewar nude magazine/strip club to the Mojave. I can't remember the name of it or really much anything about it. I do remember you could hire on strippers; you can then use your "employees" to take modeled pictures and start printing the magazines again(something similar to Hustler), you could also use the pictures for posters in the strip club. It had a lot of details and had a surprisingly great quest line. When I had it, it was on Nexus Mods, but I just reinstalled New Vegas after several years on a new PC to find it is gone, granted I don't remember the name but I went through nearly every NSFW mod with a quest line and did not find it. The only other thing I can remember is there was a huge muscular slave who hung out with the Dominatrix in the basement and his name was "The Stag," I also think there was an old guy who ran the bar. Any help is appreciated, Thanks!
  10. Hi, I wanted to ask how can I make "Hair Beret" as a separate mod instead of replacing all the berets of the game. You know, make a separate beret with that effect. What steps do I need to follow in GECK? Could it be done with FNVEdit? Thanks.
  11. Change face morph

    Going to start yet another playthrough in New Vegas and I was looking for custom races to play with. I found one I fell in love as soon as I saw it, TFH Bullet Scar. There's a problem with this race though: it uses the ugly vanilla faces mesh. Looking at the users screenshots, I saw these three: 1, 2, 3. There's no way you can make those faces with the vanilla mesh, so I'm assuming they changed it. How?
  12. [WIP] Zaylee Companion

    Hello Loverslab folks! This is my first post here, so i'm happy to introduce you to my new mod! Im currently working on companion mod, a girl named Zaylee. She's a young girl, hiding from some kind of very powerful people, connected with all of vegas factions. She's in great danger, and you must protect her during your travel. The plot are currently in progress, and we want to hear your suggestions about it. We also try to get it as lore as possible. What features are planned: Custom race (not GECK based, cos GECK sliders are sucky-sucky), with custom face morphs, hairmesh and headparts. (Saint's Row IV character based) Custom clothing and weaponry. (SRIV) Custom animations. Fully voiced dialogue. 3 or 4 quests. Romance feature, and of course, sex scenes. (some kind of Mass Effect 2 romance). Custom ending. Here's some screenies for you:
  13. Fallout Frontier

    Hi Guys and Gals! I recently found this incredible trailer for a fallout new vegas mod: Dang that looks cool! What do you think?
  14. Hello, i am searchin information about the personality of the girls of Playthings mod for New Vegas. I would like to edit the girls to look like some characters i like, but have no idea if their personalities will match in some lore friendly way, so i am asking in diferent forums. I don´t know if they could look like mature adult self confident military women, or if the same in a more civilian way, may be more cherrful, those were my two first ideas. Then, thinking in if they could have a more teen/childish personality option, i thought in transform then in some specific manga/anime characters because that will fit more with a less mature and more teenager personality, and more submisive and naive than strong, but i don´t know how playthings guirls are. So: Could some one tell me how their personalities are in each girl?? Does they mental look like adult? are they strong? intelligent? stupid? submisive? dominant? cheerfull? depresive? mature? childish? Is some one more dominant over the other, or agresive? is some one more amorous? some one more shameful? shameless? teasing? tempting? I have only found, i think in this forum, that one is more sweet or amorous and other more weird, but that is not enough information, the important is the combination: is not the same being amorous, mature, brave, self confident and cherrfull than being amorous, submisive and shamefull or being amorous, shameless, naive and airheaded. Thank you (I make a new topic because old one was archived)
  15. Hi all. I am experiencing trouble with my fallout new vegas game i am using sexout and some related mods and whenever i try to play with a certain few mods the game freezes when i get to the bethesda softworks screen. i have spent hours trying to remedy ther situation and could really use help the mods i have noticed cause these problems are: - sexout tryout - sexout soliciting - sexout consequences My Load order EDIT: for some reason when i launch the game in windowed mode it works
  16. I wondered why it "didn't work" when I kept pressing the terminal ( ` ) key, uninstalled and reinstalled the game, tried several versions of NVSE and the latest one again: Version 5, still to no avail... ........ ...or so I thought... Found out actually I was doing everything absolutely right, yet there was all but one problem: I went to the options and turned the controller detect off, then pressed the terminal key and... well suddenly the darned thing works now; however, when I have the controller turned on to play the game, the terminal key goes dead.......? I wonder why? Um, this is very strange, is it just me or is this happening to anyone/everyone else too? I actually beat myself up over this and never knew it till I just randomly decided "turn off the controller mode and find out what's going on..." did that and it worked after, unlike Skyrim which seems to be the best with control detection. Is this a glitch or is there a way to fix the controls to allow it through like Skyrim and such?
  17. I have recently being around Nexus and LL to see what kind of new stuff for these old games are being created this days and, except for some minor mods in the nexus, there aren´t some big or interesting mods. The most interesting things I´ve seen are weapons mods. Do you think there will be amazing new modifications for these games, like new body types, quests, new worlds etc. or we only will see little to none good mods in the next months? Let´s discuss politely....
  18. I remember the first time I installed a body in NV was "Bouncing Natural Breasts" by Thaumx. The body was lovely, but it had the big problem of not having any DLC outfit converted. I've been using another bodies for different playthroughs, but I want to use again a big boobed body, but I don't want to use Thaumx's again (unless someone can give me the converted outfits from the dlcs OR another outfits created by people). So, what bodies do you recommend me?
  19. Hello mates. I think a lot of you, mates, know about this mod which were for Skyrim and then for FO4, but now is hidden on nexus. Anyway, i have seen a lot of New Vegas Screenshots with this hairstyles, which means that there are NV version of them somewere Howewer, i can't find it don't matter how much i'm trying. I would be very appreciated for any help... especially if someone of you, mates, will port this ponytails to New Vegas. Also i'm interested in any kind of ponytails from other mods.
  20. Fallout NV: I'm trying to edit window glow meshes for Prospectors Saloon trough blender (it's an activator labelled item), but when I export it it turns out as a completely different and actually, simply static object. Any advices? I have the picture of both objects in NifSkope (labelled accordingly) side by side (Note the drastic change in tree structure) and my export settings I use in Blender (I use Blender 2.4 please note) Thanks.
  21. View File - 03/06/2016: CRITICAL UPDATE - v2.5 is up; added safecrack to manually force PN values after uninstall if something goes wrong - 28/5/2016: CRITICAL UPDATE - v2.4 is up Description A mod that introduces a stamina / fatigue bar in the game, with its own hud on the screen, fully configurable via MCM. You'll get tired while doing normal actions, like run, sprint (if PN is installed, instead than using APs), swimming, grabbing items, wearing heavy armors or heavy weapons, shooting (because of recoil) etc. etc. Can be used by other mods, no need to be a requisite. Compatible with Project Nevada Sprint Fast start - Load the game, wait few seconds, then go on MCM and activate the mod under GENERAL(picture) - Go under ADVANCED and choose IMPORT (picture) - Whatever list of files you'll find, select ANICE.INI and load it (picture) - Go on MCM, under PLUGINS, check that everything is alright (picture) - Under ADVANCED, check that DEBUG is NOT selected (picture) - Play! Play! Purpose I had two main purposes. One was trying to introduce some mechanics that were allowing me to differentiate more the character's builds, because in my game I wasn't feeling enough differencies between a trained / strong character and an untrained / weak-but-smart character (leading to high INT as an easy choice and a better deal). The second was coming from Skyrim, and how I'm completely in love for my gameplay there (mainly based on Requiem), so I'd love to bring some of its features on NV, introducing few extra features concerning realism and immershun. Actually, I still make tweaks and add features, so I don't expect that everything is perfect and smooth. Here's an ingame test of v2.1 (the previous one), with old options based on Anice template: (The bar's on top right, the first one is not much visible at low resolutions when the sun is shining and I turn my ENB off to grab videos) MCM The mod's prenty configurable, there's many options in MCM to tweak better the game experience. - GENERAL General aspect and basic options. Picture - OPTIONS It contains the parameters (consuption) used by the formulas in the scripts, for the interaction between the environment and the stamina bar. Picture - ADVANCED This section contains advanced tweaking. Some of these parameters shouldn't be touched if you don't really know what you are doing. Picture - PLUGINS This section shows relationships with external plugins Picture Install / Uninstall Install requisites: - Latest NVSE (mandatory) - MCM (mandatory) - JIP UIO (mandatory) - JIP NVSE (strongly recommended) - Lutana. Then install the mod, check under PLUGINS if everything is fine, eventually check console to see if there are issues. To make a cleaner uninstall, go under ADVANCED, then click the option UNINSTALL. Follow instructions on the screen, save, quit, uninstall, reload that save, make a new save. v2.5 - I introduced a safecrack to prevent that Project Nevada AP draining isn't restored after the uninstall. To manually force its value, open console and write PLAYER.CIOS xx00FC2D, where xx is the number of the stamina mod in the load order. That ID is also written in MCM (under Plugins), if Debug mode is active. Also described during the uninstall. Updates Due to the scripted nature of the mod, I strongly suggest a clean save everytime there's an update. Since most of the options can be exported, it shouldn't be too much a chore. Interactions - You can import / export your personal settings (templates). Templates are located on Data\Config\Stamina. To create a new template, simply copy paste one of these and rename it. Ten files is the max that will be loaded, in alphabetical order. - You can use a custom bar without making a replacer. Put 2 files (a foreground and a background) inside the proper folder, located in Data\Textures\interface\Stamina. The files must be named with a specific prefix, see Picture. Size is 320x40. Ten files is the max that will be loaded, in alphabetical order. The fish bar I included is more like a joke. - For modders: A small example ESP is included in the download section. A bunch of infos in this TXT Credits and Permissions hlp for NVSE JIP for JIP NVSE and UIO Luthien Anarion for Lutuna Pelinor for MCM Adam, TommInfinite, CK for testing The two wondrous Daytunas' sisters of ARES, for being such kind testing scapegoats My general rule on permissions - you can do whatever you want but not for commercial use; if it's marked as Beta/WIP, then do not use it, it's better if you contact me and we cooperate; if you use something from my mods, some credit would be nice, but if you can please inherit the permissions, so that others will be able to use your mod too, mods deserve to be spreaded. May 2016: this mod is still updated by me Submitter A.J. Submitted 05/17/2016 Category Other Requires NVSE, MCM, UIO required - JIP and Lutana recommended  
  22. Stamina [FONV]

    Version v2.5

    197 downloads

    - 03/06/2016: CRITICAL UPDATE - v2.5 is up; added safecrack to manually force PN values after uninstall if something goes wrong - 28/5/2016: CRITICAL UPDATE - v2.4 is up Description A mod that introduces a stamina / fatigue bar in the game, with its own hud on the screen, fully configurable via MCM. You'll get tired while doing normal actions, like run, sprint (if PN is installed, instead than using APs), swimming, grabbing items, wearing heavy armors or heavy weapons, shooting (because of recoil) etc. etc. Can be used by other mods, no need to be a requisite. Compatible with Project Nevada Sprint Fast start - Load the game, wait few seconds, then go on MCM and activate the mod under GENERAL(picture) - Go under ADVANCED and choose IMPORT (picture) - Whatever list of files you'll find, select ANICE.INI and load it (picture) - Go on MCM, under PLUGINS, check that everything is alright (picture) - Under ADVANCED, check that DEBUG is NOT selected (picture) - Play! Play! Purpose I had two main purposes. One was trying to introduce some mechanics that were allowing me to differentiate more the character's builds, because in my game I wasn't feeling enough differencies between a trained / strong character and an untrained / weak-but-smart character (leading to high INT as an easy choice and a better deal). The second was coming from Skyrim, and how I'm completely in love for my gameplay there (mainly based on Requiem), so I'd love to bring some of its features on NV, introducing few extra features concerning realism and immershun. Actually, I still make tweaks and add features, so I don't expect that everything is perfect and smooth. Here's an ingame test of v2.1 (the previous one), with old options based on Anice template: (The bar's on top right, the first one is not much visible at low resolutions when the sun is shining and I turn my ENB off to grab videos) MCM The mod's prenty configurable, there's many options in MCM to tweak better the game experience. - GENERAL General aspect and basic options. Picture - OPTIONS It contains the parameters (consuption) used by the formulas in the scripts, for the interaction between the environment and the stamina bar. Picture - ADVANCED This section contains advanced tweaking. Some of these parameters shouldn't be touched if you don't really know what you are doing. Picture - PLUGINS This section shows relationships with external plugins Picture Install / Uninstall Install requisites: - Latest NVSE (mandatory) - MCM (mandatory) - JIP UIO (mandatory) - JIP NVSE (strongly recommended) - Lutana. Then install the mod, check under PLUGINS if everything is fine, eventually check console to see if there are issues. To make a cleaner uninstall, go under ADVANCED, then click the option UNINSTALL. Follow instructions on the screen, save, quit, uninstall, reload that save, make a new save. v2.5 - I introduced a safecrack to prevent that Project Nevada AP draining isn't restored after the uninstall. To manually force its value, open console and write PLAYER.CIOS xx00FC2D, where xx is the number of the stamina mod in the load order. That ID is also written in MCM (under Plugins), if Debug mode is active. Also described during the uninstall. Updates Due to the scripted nature of the mod, I strongly suggest a clean save everytime there's an update. Since most of the options can be exported, it shouldn't be too much a chore. Interactions - You can import / export your personal settings (templates). Templates are located on Data\Config\Stamina. To create a new template, simply copy paste one of these and rename it. Ten files is the max that will be loaded, in alphabetical order. - You can use a custom bar without making a replacer. Put 2 files (a foreground and a background) inside the proper folder, located in Data\Textures\interface\Stamina. The files must be named with a specific prefix, see Picture. Size is 320x40. Ten files is the max that will be loaded, in alphabetical order. The fish bar I included is more like a joke. - For modders: A small example ESP is included in the download section. A bunch of infos in this TXT Credits and Permissions hlp for NVSE JIP for JIP NVSE and UIO Luthien Anarion for Lutuna Pelinor for MCM Adam, TommInfinite, CK for testing The two wondrous Daytunas' sisters of ARES, for being such kind testing scapegoats My general rule on permissions - you can do whatever you want but not for commercial use; if it's marked as Beta/WIP, then do not use it, it's better if you contact me and we cooperate; if you use something from my mods, some credit would be nice, but if you can please inherit the permissions, so that others will be able to use your mod too, mods deserve to be spreaded. May 2016: this mod is still updated by me
  23. View File WHAT IS IT? A hard reset for FO3 and NV male bodies. Mesh replacers as requirements and other silliness are now things of the past. WHAT’S THE POINT? I’m tired of dealing with mesh replacers that are poorly rigged, incompatibilities with DLCs and I felt like doing it. WHAT’S INCLUDED? K2 BREEZE REDUX Base Files: the base files for both FO3 and NV. This includes base textures for raiders, ghouls, and the playable race humans. There are a few armor replacers, but only to fix what is needed. FO3_DLC Pitt: mesh replacers where needed and male texures for the Pitt Mutated Humans. FO3_DLC PointLookout: Tribal race textures and outfit fixes. NV_BREEZE REDUX Sexout Body Suit: Amra72‘s Breeze body mesh remapped to work with Breeze Redux. NV_DLC OldWordlBlues: meshes fixes and an esp to revive the unused Lobomite body textures. NV_DLC LonesomeRoad: textures for the DLC’s Marked Men. K2 BREEZE REDUX Resource Body: a base body without the penis, rigged and ready for modding clothes and armor. NOTE The tribals for Honest Hearts are NOT addressed in this mod. For that you will need Kendo 2's Honest Hearts Tribals. REQUIREMENTS None, other than FO3 or New Vegas. COMPATIBILITY/INCOMPATIBILITY Incompatible with Breeze FO3 Males versions 1.6 or later, SickleYield’s Roberts Male Body for Fallout 3, Sesom’s Breeze New Vegas Males, Nivea’s Robert’s Male Body FNV and the version made by FavoredSoul. Otherwise, no issues. INSTALLATION Drop the download contents into your data folder. Go to the folder Data\meshes\characters\_male and look for the files upperbody_nude erect, upperbody_nude and upperbodymale_underwear shorts. Rename the mesh of your choice to upperbody. Activate the esp(s) if needed and play. The game will do the rest. CREDITS Breeze582000 for Breeze Males, Kendo 2 for everything else. PERMISSIONS Feel free to use the mod’s content in your own work. The contents of this mod are subject to the additional terms below. TERMS If you use my meshes or textures in your own mods you must credit Breeze582000 and Kendo 2. You are not allowed repackage the mod in its entirety and present it as your own work. You are not allowed to convert my content for use with Skyrim or Fallout 4. You are not allowed to upload my content (including derivatives) to NexusMods.com, Bethesda.net (or their third party designees) or Steam Workshop. You are not allowed to use any of my content for the purposes of monetized modding. You have no claim or right to the content other than what is described in the Permissions and Terms of this document. Effective 13 March 2016 I will no longer be providing mod support or otherwise communicating publicly on Lover’s Lab. All support questions and other comments will be handled HERE. My absence from Lover's Lab either by accident or design is not to be interpreted as permission to use my uploaded content as resource material unless I state otherwise. This shall commence immediately, effective 13 March 2016. Submitter Kendo 2 Submitted 05/13/2016 Category Body Replacers Requires FO3 or New Vegas  
  24. BREEZE MALE REDUX

    Version

    4,909 downloads

    WHAT IS IT? A hard reset for FO3 and NV male bodies. Mesh replacers as requirements and other silliness are now things of the past. WHAT’S THE POINT? I’m tired of dealing with mesh replacers that are poorly rigged, incompatibilities with DLCs and I felt like doing it. WHAT’S INCLUDED? K2 BREEZE REDUX Base Files: the base files for both FO3 and NV. This includes base textures for raiders, ghouls, and the playable race humans. There are a few armor replacers, but only to fix what is needed. FO3_DLC Pitt: mesh replacers where needed and male texures for the Pitt Mutated Humans. FO3_DLC PointLookout: Tribal race textures and outfit fixes. NV_BREEZE REDUX Sexout Body Suit: Amra72‘s Breeze body mesh remapped to work with Breeze Redux. NV_DLC OldWordlBlues: meshes fixes and an esp to revive the unused Lobomite body textures. NV_DLC LonesomeRoad: textures for the DLC’s Marked Men. K2 BREEZE REDUX Resource Body: a base body without the penis, rigged and ready for modding clothes and armor. NOTE The tribals for Honest Hearts are NOT addressed in this mod. For that you will need Kendo 2's Honest Hearts Tribals. REQUIREMENTS None, other than FO3 or New Vegas. COMPATIBILITY/INCOMPATIBILITY Incompatible with Breeze FO3 Males versions 1.6 or later, SickleYield’s Roberts Male Body for Fallout 3, Sesom’s Breeze New Vegas Males, Nivea’s Robert’s Male Body FNV and the version made by FavoredSoul. Otherwise, no issues. INSTALLATION Drop the download contents into your data folder. Go to the folder Data\meshes\characters\_male and look for the files upperbody_nude erect, upperbody_nude and upperbodymale_underwear shorts. Rename the mesh of your choice to upperbody. Activate the esp(s) if needed and play. The game will do the rest. CREDITS Breeze582000 for Breeze Males, Kendo 2 for everything else. PERMISSIONS Feel free to use the mod’s content in your own work. The contents of this mod are subject to the additional terms below. TERMS If you use my meshes or textures in your own mods you must credit Breeze582000 and Kendo 2. You are not allowed repackage the mod in its entirety and present it as your own work. You are not allowed to convert my content for use with Skyrim or Fallout 4. You are not allowed to upload my content (including derivatives) to NexusMods.com, Bethesda.net (or their third party designees) or Steam Workshop. You are not allowed to use any of my content for the purposes of monetized modding. You have no claim or right to the content other than what is described in the Permissions and Terms of this document. Effective 13 March 2016 I will no longer be providing mod support or otherwise communicating publicly on Lover’s Lab. All support questions and other comments will be handled HERE. My absence from Lover's Lab either by accident or design is not to be interpreted as permission to use my uploaded content as resource material unless I state otherwise. This shall commence immediately, effective 13 March 2016.
  25. Version

    1,385 downloads

    What is it? Miscellaneous outfits for Type3 Berry A Cup. Requirements Type3 compatible body textures, and K2 Resource Textures for the outfit textures. Installation Drop the download contents into your data folder and play. The game will do the rest. Game Play coc K2ACupCell to get the items. They are in the steamer trunk in front of you. The trunk respawns every three game days. FastTravel to a vanilla game location to exit the cell. Credits dimon99 for Type3, humannature66 for the manicured nails meshes, and Kendo 2 for everything else. Permissions The Type3 Berry body meshes and outfits are resource materials. Humannature's manicured nails meshes are not resources. Terms If you use my meshes in your own mods you must credit dimon99 and Kendo 2. You are not allowed repackage the mod in its entirety and present it as your own work. You are not allowed to convert any of my content for use with the Type6 body or any derivatives thereof. You are not allowed to convert my content for use with Fallout 4. You are not allowed to upload my content to Bethesda.net (or their third party designess) or Steam Workshop. You are not allowed to use any of my content for the purposes of monetized modding. You have no claim or right to the content other than what is described in the Permissions and Terms of this document. Effective 13 March 2016 I will no longer be providing mod support or otherwise communicating publicly on Lover’s Lab. All support questions and other comments will be handled HERE. My absence from Lover's Lab either by accident or design is not to be interpreted as permission to use my uploaded content as resource material unless I state otherwise. This shall commence immediately, effective 13 March 2016.
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