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Found 61 results

  1. User ACIES33 has made nice conversions, you can find them HERE UPDATE 02 apr 2018 Ok this is not really about CBBE, but... I am working on a beta new version of The Skeleton, compatible with CBBE too. Without going in deep details, it should be the most compatible skeleton: Sexout, CBBE, Nexus mods (with recent Xilandro's diagonal movement), Ragdolls, etc. It *IS NOT* fully compatible with BodyMorph. The reason is I am rewriting BodyMorph entirely from scratch and it'll use different bones. I didn't try it, but I think it still will work for most of the morphs, only some won't work. I also removed compatibility with Malos resizer, to restore the functionality of the IK on the legs. If you want to test it, this is the package: The Skeleton Beta 02 apr 2018.zip. If you don't like raised / distorted corpses, please install some havok bouncer (i.e. the ragdolls.esp with the Ragdolls mod) UPDATE 18 mar 2018 - Added conversions: Arcade Gannon + Veronica (Druid outfit) + Metal Armor + Metal Armor Mark II + BoS Scribe + 1950 spring outfit - Yet another version of the damn Business Suit... this time it should work! UPDATE 18 feb 2018 - Added conversions: Combat Armor + Mark I + Mark II; Vault Suits (Normal, Dad, Armored, Security, Lab); Boomers - New version of Business Suit - Added the updated ESP that adds all the converted armors when the game starts, under the section named Test - NOTE: I cleaned the double folder of Merc 03, now it's called with the original name again. IMHO, if you already installed a previous port package and you don't want to risk mixing or confuse folders, before installing the new port package go inside ...\SteamApps\common\Fallout New Vegas\Data\Tools\BodySlide and delete ShapeData and SliderSets, then extract the new one. Unless you already created something on your own with OS, then be careful and make copies of your work. UPDATE 17 feb 2018 - Corrected 1st person issue, see AppleJam Skeleton, 17 feb 2018 update - Added Lingerie and 3 raiders armors - Corrected CTD caused by Merc Adventure 03. NOTE: I didn't overwrite the broken one, I added a "b" on the end of the good one. So, when you'll generate outfits, you'll see Wastelandblablabla03 and Wastelandblablabla03b: only use the second one. -Description- This is a NV port to let the wonderful CBBE - BodySlide - Outfit Studio (by Caliente and Ousnious) work in Mojave. It's a very alpha, meant for testing. For the very fews that don't know what it is about: > CBBE is a very famous high poly body for Skyrim and FO4. > BodySlide is a program for Windows which allows to customize that body in the way you prefer, then it allows you to use it in game, along with any converted armors and clothes, properly remodeled. > Outfit Studio is the program which allows to take an armor and convert it to work with Bodyslide. Here's a picture that explains pretty well what I mean: The port consists of a bunch of meshes, worked in Blender, and 20+ OS conversions to try in game. It's also rigged to be compatible with BodyMorph, even the lowerbody (which wasn't working previously). Warning This is a body / armor replacer, which means it'll overwrite your body and (some) armors. And let me repeat: it's just an alpha stage, it is neither complete nor precise, it's mainly intended for test. Install > Download and install BS/OS for FO4, ver. 4.4.1+ You can find it here, don't forget to thanks them. Install it with your mod manager, or extract Tools folder under \Fallout New Vegas\Data. > Eventually, you can make a link for the exe on your desktop, to launch it in an easier way. To do that, navigate in its subfolder \Fallout New Vegas\Data\Tools\BodySlide then create the link for BodySlide x64.exe, but still do not launch it. > Download the port package here, install it with the mod manager or manually extract the content as usual. Overwrite when asked. NOTE: every new update package is standalone, you don't need old versions because it already contains them. However I still keep them online. - old version 13 gen 2018 here - old version 17 feb 2018 here - old version 18 feb 2018 here > Last, download and install the skeleton, here, if you still miss it. You will want both the two latest files, extract them and you're good. > Now you are ready to launch BodySlide x64 from the link you made before on the desktop. The first time you launch it, a window will ask which game you want to use and in what folder its installed. Check the path's right and then click Choose Game. > When the BodySlide window will open, click on Settings, on bottom right. Here, you can modify the skeleton with the AppleJam one (skeleton_BoMo) Now you are ready to use BS and create the body you like. Note that the naked body is CBBE Body; ignore CBBE-NV-HH, it's just a body used to make some high heels outfits. When you've finished, you can Batch Build with the button on bottom left, just don't forget to untick the CBBE-NV-HH List of conversions 1950 style casual (prewar outfit) 1950 style spring (prewar outfit) 1950 business style suit Arcade Gannon Benny outfit Cass outfit N° 4 Great Khan outfits Leather armor Metal armor + Mark II Miss Fortune N° 3 prostitute outfits N° 3 wasteland settlers N° 6 wasteland mercs (NOTE: n°3 adventure merc causes CTD no more) Wasteland doctor N° 3 raider armors Lingerie N° 2 Boomers N° 3 Combat Armors: Normal, Mark I & Mark II N° 5 Vault Suits: Normal, Armored, Dad, Security, Lab Veronica outfit Known issues > Some neck seam, a good necklace will help with this > Some hand seam > Bad weight on long skirt in 1950s casual > Some armors lack meat caps for dismembering > Overall quality could be definetely better, actually "it just works" > Do you experience weird textures? see the section at the end of the post Test This is a small script that will add to the player all the armors converted till now, it's the one I use to test them in game. You can download it HERE (update 18 mar 2018). Credits Ousnious and Caliente - everything Junkacc - texture and knee problem KoolHndLuke - conversions and testing Imperfection - testing and patience Z0mBieP00Nani - conversions Perms Armors are vanilla; CBBE / BS is from Caliente and Ousnious, I just ported it, so you won't obtain any perms from me and instead you should ask the original creators. Or you can join and lend a hand to finish the work if you want, we'll be grateful. Weird textures CBBE uses its own UV map, which is different from vanilla, or Type 3/6/Any. So, if you are not using the provided textures, you'll see bad textures in game. On the other hand, there's a nice pro: textures from Skyrim and FO4 could be easily ported. In the example below there are two different textures, both for Type x, when loaded on CBBE body, there are some peculiar things you can easily spot, like pubic texture on belly, or some dark shade on the shoulders, or some blur behind the thighs: How to debug this: > Check Archive Invalidation. If it's active, then unflag it and then toggle it again. REPEAT: CHECK-ARCHIVE-INVALIDATION. > Check if you really installed textures, look at the image I posted under spoiler above, on the third point under Install; double check the files, the sizes, the folders, be sure that you are really using the provided textures. > If both the previous points are OK, then I can only think to some mod changing to a specific custom texture path / file, i.e. some custom races. Unfortunately I can't do much for that, the only thing I could actually think about is providing a ESP to check where the race comes from, I'll attach it to this post (aaaTestRace.esp), just load it on your load order and you'll see two message boxes, like this: Here's the ESP: aaaRaceTest.esp
  2. View File CORE: 2.10.97 -- 23-December-2016 DATA: 2.10.97 -- 23-December-2016 BODIES: 1.1.1 -- 25-July-2015 MIRROR - SexoutNG.torrent - All files also available via bit torrent. May be faster, and saves loverslab bandwidth. You need a bit torrent client, such as qBitTorrent. Sexout code is hosted here on the GitLab. Please use the Issues link to report confirmed bugs in Sexout, or to ask for features! The sexout BETA can be found here, if there is one. Note that to use the beta, you must still have SexoutNG Core and SexoutNG Data installed. Requirements Fallout New Vegas. Should be obvious, but a few people have tried to use it with Fallout 3 (works with TTW). NVSE 5.0b2 or later; This is now the stable version. NX 16 or later (NVSE Extender) SexoutNG - CORE and DATA. SexoutNG - Bodies OR Nude male and/or female bodies manually installed, see spoiler below. Since '94, a compatible skeleton (AJ's BodyMorph) is included with 'Core'. Astymma's compatability or Deede's The Skeleton will also work if you prefer. Known issues FAQ / Troubleshooting - Read this before posting support questions First, please read the requirements section above carefully. The game doesn't even start, it freezes before main menu! ==> Usually corrupted plugin. Disable all plugins except Sexout. If it works, sexout is innocent. If not, validate your install via STEAM, and try downloading sexout again. The game starts, but sex doesn't work! ==> Did you install NVSE? Press '~' to open the console in game, and type GetNVSEVersion. If it does not return a number you did not install it correctly. Check the instructions for it and try again. ====> GetNVSEVersion works! ....but I also get this annoying message box appearing every time I start game! ======> Maybe try reading it . You have not installed the requirements correctly. Sexout requires NVSE 5.0 or later, and NX 16 or later. It will not work without them. See above for links. ~~~> But I installed NVSE and NX! =====> No. You didn't. There are no exceptions. If you think you did, you installed them wrong, check their own respective instructions and try again. ==> ...Okay, NVSE and NX installed. Uhhh, how do I actually start sex? ====> Sexout is just a framework for other mods to use. It does nothing on its own. Try installing some sexout mods. ==> ...I have sexout mods, but the actors just stand still inside each other! (maybe with sounds) ====> Usually a conflicting mod that adds idle animations in an inconsiderate way. Disable all mods except sexout. If it works, enable them one by one to figure out which is guilty. More info: ==> I definitely definitely definitely disabled all mods except FalloutNV.esm and Sexout.esm, and actors still stand inside each other but no animations! ====> Did you install 'SexoutNG - DATA'? Because, that's where the animations are. ======> Yes, with NMM! ========> Use FOMM. NMM has known issues with Fallout New Vegas mods in general. Animations work, except... ==> Infinity tits! ====> You do not have a compatible skeleton installed correctly. See requirements section ==> Infinity dicks! ====> You do not have a compatible skeleton installed correctly, or you do not have a compatible male body suit installed. See requirements / Bodies section above. ==> Invisible male bodies / big red boxes‽‽ ====> You do not have meshes for one or both of the sexout body suits installed. Either install "SexoutNG - Bodies" or manually add them- see the spoiler in the requirements section above for more information. More Useful Posts: How to GET HELP!! Help us help you. RitualClarity's tutorial on animation trouble BruceWaynes installation guide Another Sexout FAQ Modders: - Want to make your own sexout mod? (or modify an existing one). First stop is the API guide. See also: Tips and Tricks. - See the Gitlab project for more info on sexout status, or if you want to contribute. - API documentation is a WIP, if you can't find/understand something, please post here on loverslab. License: Sexout is free. Free as in BSD license free, except even freer. This work is public domain. Do whatever the hell you want to do with it. You can even upload it to some other site and claim to be the creator, but that's bad karma, and when it comes back 'round you'll regret the decision. Release History Submitter Odessa Submitted 12/29/2013 Category Framework & Resources Requires NVSE 5.0+, NX 16+, FOMM, reading instructions
  3. View File Welcome to PregnancyV3 It works for Female Players, the MCM setting allows it to also work for just the Player, Player & Female Companions or Female Companions and Female NPC's, though be careful not to over use this as it could become a lag fest if too many NPC's are running fertility scripts. You can use the MCM sliders to select who can be fertile male and female. MCM sliders also select if Creatures & Bots can cause pregnancy. Pregnancy swaps the outfits worn to ones of various stages P1-P7,P1-P4 being normal human pregnancies, most outfits only have up to P3, some outfits like metal armor or power armor don't stretch and have to be crafted or brought. RemoveWorkshopNeeds.esp is a file that will cause all outfits to swap. Some outfits may even tear at larger sizes too. The outfit will usually be Vanilla/Type3Cali, there are a handful of T3M and BnB versions of outfit meshes that will be used if the player or NPC bodytype in SCR is set to BnB or T3M. There are nude pregnant bodysuit meashes for T3Cali, BnB & T3M only. Pregnancy supports DLC and TTW creatures if they are installed but does not require them. Pregnancy has MCM options for Fertility adjustment, Male Pregnancy (Player only), any creature you can intitate sex with, Android race pregnancy (ARES), Menstruation (no visible effects), Pregnancy speed & Offspring Race Chances. Pregnancy does not cause sex to occur, it just detects sex occurring from other Sexout mods. If you are new to this, make sure everything else in Sexout works ok before adding this. Get something basic like SexoutSex or SexoutSexLite working first. Don't install 30 plugins at once without knowing what they do or how they work, hit go and then not know what is causing the problem and start reporting issues in the wrong mod threads, there are a heap of old dead plugins on Lovers Lab that are for old Sexout or just too many versions behind current SexoutNG & SCR to work Also note this is a complex mod, as there are scripts running on each offspring to grow them and adding fertility/pregnancy to random NPC's may cause lag & freezing depending on how many and how good your computer is, I can't do anything about that, it's just an computer/engine limitation, if you want to get a specific NPC pregnant turn on Female NPC pregnancy before sex then set it back again afterwards and that will allow the fertility tokens to be added then and continue to work. Also consider killing or selling Offspring if you have too many. This mod will grind your game to nearly a halt & cause stuttering and all sorts of issues if Pregnancy is used on everyone or you have a lot of OffSpring. The scripts check for pregnancy every 30minutes game time to reduce lag and update for time missed during fast travel/sleep/wait. Sexout OffSpring What I have done is split the management of offspring from SexoutPregnancy into it's own ESM. So Pregnancy only plops an egg or baby into the cold cruel world. From birth onwards Offspring manages the growth of the eggs/babies/pups/young/mature Offspring. The growth speeds and follower options are still adjusted in the Pregnancy MCM menu. This means other modders have the option to do their own offspring handling for behaviour etc. Or this now gives the option to completely replace Offspring with their own mod. The Offspring eggs, creatures and children etc remain in SCR so this shouldn't effect any mods using them. SexoutOffspring only contains the control scripting and behaviour package stuff. So if you don't install this, or another OffSpring replacement, Offspring will still be born but will not grow or do anything except random sandbox behaviour. Eggs will not hatch. Larve will not grow. I have made a few improvements to the follower control aspect, but don't have a lot of interest in doing much more with this other than bug fixes. SexoutOffspring requires SCR and Pregnancy versions of the same date or later SexoutOffspring needs to be below SCR & SexoutPregnancy in Load Order so Load Order is: SexoutNG.esm SexoutCommonResources.esm SexoutPregnancy.esm SexoutOffSpring.esm Never merge/bash Sexout mods, I can guarantee failures in all my mods if you try this. The data file contains some of the Baby Assets you will need. Requirements: NVSE Latest beta NX_Extender Latest version SexoutNG Latest version Sexout Common Resources (SCR) same date or later HalstromsData SexoutSpunk Latest Version Pregnancy requires SCR, SexoutSharedResources (SSR) conflicts with SCR, so you can't use it with Pregnancy. Make sure you go to EvilRunner & User29's Maternity clothes threads and get the latest clothing files too. http://www.loverslab.com/files/file/3284-maternity-clothes/ You also need MCM to change any settings. http://newvegas.nexusmods.com/downloads/file.php?id=42507 Full List & Download links are in the second post of the Support Topic http://www.loverslab.com/topic/13841-sexoutng-nv-pregnancy-beta-wip-new-thread/ Please use the Support Topic Button on the right for more information, support & beta versions. The beta should only be used by experienced users and issues with it reported in it's support thread. The second post here contains more information and link for the beta version containing technical stuff where modders can request new features. You will also need to download the Maternity clothing packs listed in the 2nd Post if you want to use those outfits in Plugins or SexoutStore. Also remember when you update this it may change itself in your load order, use the following Load order or it will crash your game: Sexout.esm SexoutCommonResources.esm SexoutPregnancyV3.esm SexoutOffSpring.esm The file version is in YYYYMMDD.x format, eg 20120122.2 = 2012-01-22 Version2. When reporting issues please state what version of SCR & Pregnancy you are using. The Torrent isn't necessary, it's just an alternative download for the data pack, not the esm. For users that use Wrye Flash to make a bashed patches. Wrye Flash completely undoes all changes that RemoveWorkstationNeeds does, so make sure that that plugin is not included in the bashed patch and loads AFTER bashed Patch, 0.esp. PERMISSIONS: I DO NOT support any use of my mods for kiddie porn or adult sexual situations like child pregnancy. Basically I don't have FONV installed anymore and the time to continue work on this other than the occasional bugfix if enough information is given. If anyone wants to submit updates or overhaul it and use any of my code or assets for the enjoyment of the community go for it, just keep free and on LoversLab and give me some credit I have no problems with anyone translating this to FO3 or other Languages, just give me credit and link back to LoversLab Russian Translation: http://gamesource.ru/index.php?s=&showtopic=2618&view=findpost&p=51428 Known Issues: The players nude body is blocked from swapping to the pregnant version during sex, this is an engine limitation to do with the camera, if the players body tries to swap bodies during sex it will result in a invisible body, NPC's will swap ok. So strip off before starting sex if you want to see a baby bump. Link to Download OP: http://www.loverslab.com/files/file/47-sexoutng-new-vegas-pregnancy/ . Submitter Halstrom Submitted 02/06/2013 Category Sex Effects Requires NVSE, NX_Extender, SexoutNG, Sexout Common Resources, SexoutSpunk  
  4. View File 18/05/2017 Added a patch for those experiencing black face due to ENB, courtesy of MALETIR Install this mod, then install his patch, overwrite the files, activate his ESP and put it lower in the load order. Description These are working Lipsticks. To obtain them: - They can be bought from Chet in Goodspring, Miguel in Westside or Cliff Briscoe in Novac - You can COC aLPTestCell and will find them inside a container. - You can enable the debug mode on the ini file and receive them at the first execution of the mod (if MCM is installed) - You can... uhm... add them via console There are 8 colors, some of them are really awful. They can be used 10 times, after that you can throw them in the trashcan because they are exhausted. In your inventory, they can be found under "Apparel", like armors. After clicking on the lipstick, you will be kicked out from the pipboy, if you had some "obstruction" in the face it should be removed (i.e. a full head helm), after 1-2 seconds if you were in first person you will be forced in third, and an animation will trigger, with the player putting the lipstick on lips. You can also hotkey it and put it while you are playing, like for regular weapons etc., i.e. you are walking in some casino and you feel your lips require lipstick so you just press the hotkey and the player will put the lipstick while walking etc.etc. If you are wondering why the lipstick shape or alignment is not very much precise, here 2 good reasons: 1) it is tweaked for the MD preset I use ; 2) in NV there are no working mirrors, I really challenge you to put the lipstick in some decent way without a mirror. The lipstick provides a boost of +1 Charisma to female couriers and -3 Charisma to male couriers. The "effect" leasts 5 minutes. If for some reason the game removes the lipstick from the lips when it shouldn't, there's a check every 10 seconds which will restore it. If you drink from most toilets / sinks / water pumps, the lipstick can go away. For Modders, when the player has lipstick effect, every 10 seconds it dispatches aLPPlayerHasLipstick event. When the lipstick finishes, it dispatches aLPPlayerHasNoMoreLipstick Installation Unpack everything under Data, as always. If you use a mod manager, check if it does its job (well probably only for the Config subfolder, so if you don't care about it you're fine). Incompatibilities - No vanilla records or cells were modified, with the exception of 1 ITM. - Some ENBs could have weird reactions with alpha, so the head could seem black - it was reported to me, my ENBs never had issues. - Due to the nature of the membrane shader, you'll have a wondrous shining coloured reflection on the back of your head, with some vanilla short hairs. Custom long hairs are strongly suggested... Requisites NVSE 5+ Lutana (Optional) MCM (Optional) - it only requires the dll Optionals: With Lutana installed, some NPCs will have them in their inventory. You can also find them playing the animation of the lipstick, however they won't have their lips color changed, it's just an idle. With MCM dll installed, a couple of parameters can be tweaked on the INI file (debug and charisma boost). Permissions: This mod can be considered a resource, not for commercial use. Use it as you prefer, credit me if you think it's good. Credits: hlp and team for NVSE Luthien Anarion for Lutana Pelinor for MCM Submitter A.J. Submitted 07/11/2015 Category Animation Requires NVSE 5+  
  5. Every time I go to start the game it just crashes before the main menu screen. I have both latest versions or NVSE and NVSE Extender. I know it's SexOut because I've only had it active and tried to run the game to no avail. I'm all out of options and just wanna experience the fun. FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm CaravanPack.esm Sexout.esm SexoutSlavery.esm The Mod Configuration Menu.esp SmallerTalk.esp SexoutAnimManagement.esp SexoutPosNew.esp SexoutSexLite.esp Total active plugins: 17 Total plugins: 17
  6. Halstrom

    Sexout New Vegas Pregnancy

    Version 20180215.1

    279,039 downloads

    Welcome to PregnancyV3 It works for Female Players, the MCM setting allows it to also work for just the Player, Player & Female Companions or Female Companions and Female NPC's, though be careful not to over use this as it could become a lag fest if too many NPC's are running fertility scripts. You can use the MCM sliders to select who can be fertile male and female. MCM sliders also select if Creatures & Bots can cause pregnancy. Pregnancy swaps the outfits worn to ones of various stages P1-P7,P1-P4 being normal human pregnancies, most outfits only have up to P3, some outfits like metal armor or power armor don't stretch and have to be crafted or brought. RemoveWorkshopNeeds.esp is a file that will cause all outfits to swap. Some outfits may even tear at larger sizes too. The outfit will usually be Vanilla/Type3Cali, there are a handful of T3M and BnB versions of outfit meshes that will be used if the player or NPC bodytype in SCR is set to BnB or T3M. There are nude pregnant bodysuit meashes for T3Cali, BnB & T3M only. Pregnancy supports DLC and TTW creatures if they are installed but does not require them. Pregnancy has MCM options for Fertility adjustment, Male Pregnancy (Player only), any creature you can intitate sex with, Android race pregnancy (ARES), Menstruation (no visible effects), Pregnancy speed & Offspring Race Chances. Pregnancy does not cause sex to occur, it just detects sex occurring from other Sexout mods. If you are new to this, make sure everything else in Sexout works ok before adding this. Get something basic like SexoutSex or SexoutSexLite working first. Don't install 30 plugins at once without knowing what they do or how they work, hit go and then not know what is causing the problem and start reporting issues in the wrong mod threads, there are a heap of old dead plugins on Lovers Lab that are for old Sexout or just too many versions behind current SexoutNG & SCR to work Also note this is a complex mod, as there are scripts running on each offspring to grow them and adding fertility/pregnancy to random NPC's may cause lag & freezing depending on how many and how good your computer is, I can't do anything about that, it's just an computer/engine limitation, if you want to get a specific NPC pregnant turn on Female NPC pregnancy before sex then set it back again afterwards and that will allow the fertility tokens to be added then and continue to work. Also consider killing or selling Offspring if you have too many. This mod will grind your game to nearly a halt & cause stuttering and all sorts of issues if Pregnancy is used on everyone or you have a lot of OffSpring. The scripts check for pregnancy every 30minutes game time to reduce lag and update for time missed during fast travel/sleep/wait. Sexout OffSpring What I have done is split the management of offspring from SexoutPregnancy into it's own ESM. So Pregnancy only plops an egg or baby into the cold cruel world. From birth onwards Offspring manages the growth of the eggs/babies/pups/young/mature Offspring. The growth speeds and follower options are still adjusted in the Pregnancy MCM menu. This means other modders have the option to do their own offspring handling for behaviour etc. Or this now gives the option to completely replace Offspring with their own mod. The Offspring eggs, creatures and children etc remain in SCR so this shouldn't effect any mods using them. SexoutOffspring only contains the control scripting and behaviour package stuff. So if you don't install this, or another OffSpring replacement, Offspring will still be born but will not grow or do anything except random sandbox behaviour. Eggs will not hatch. Larve will not grow. I have made a few improvements to the follower control aspect, but don't have a lot of interest in doing much more with this other than bug fixes. SexoutOffspring requires SCR and Pregnancy versions of the same date or later SexoutOffspring needs to be below SCR & SexoutPregnancy in Load Order so Load Order is: SexoutNG.esm SexoutCommonResources.esm SexoutPregnancy.esm SexoutOffSpring.esm Never merge/bash Sexout mods, I can guarantee failures in all my mods if you try this. The data file contains some of the Baby Assets you will need. Requirements: NVSE Latest beta NX_Extender Latest version SexoutNG Latest version Sexout Common Resources (SCR) same date or later HalstromsData SexoutSpunk Latest Version Pregnancy requires SCR, SexoutSharedResources (SSR) conflicts with SCR, so you can't use it with Pregnancy. Make sure you go to EvilRunner & User29's Maternity clothes threads and get the latest clothing files too. http://www.loverslab.com/files/file/3284-maternity-clothes/ You also need MCM to change any settings. http://newvegas.nexusmods.com/downloads/file.php?id=42507 Full List & Download links are in the second post of the Support Topic http://www.loverslab.com/topic/13841-sexoutng-nv-pregnancy-beta-wip-new-thread/ Please use the Support Topic Button on the right for more information, support & beta versions. The beta should only be used by experienced users and issues with it reported in it's support thread. The second post here contains more information and link for the beta version containing technical stuff where modders can request new features. You will also need to download the Maternity clothing packs listed in the 2nd Post if you want to use those outfits in Plugins or SexoutStore. Also remember when you update this it may change itself in your load order, use the following Load order or it will crash your game: Sexout.esm SexoutCommonResources.esm SexoutPregnancyV3.esm SexoutOffSpring.esm The file version is in YYYYMMDD.x format, eg 20120122.2 = 2012-01-22 Version2. When reporting issues please state what version of SCR & Pregnancy you are using. The Torrent isn't necessary, it's just an alternative download for the data pack, not the esm. For users that use Wrye Flash to make a bashed patches. Wrye Flash completely undoes all changes that RemoveWorkstationNeeds does, so make sure that that plugin is not included in the bashed patch and loads AFTER bashed Patch, 0.esp. PERMISSIONS: I DO NOT support any use of my mods for kiddie porn or adult sexual situations like child pregnancy. Basically I don't have FONV installed anymore and the time to continue work on this other than the occasional bugfix if enough information is given. If anyone wants to submit updates or overhaul it and use any of my code or assets for the enjoyment of the community go for it, just keep free and on LoversLab and give me some credit I have no problems with anyone translating this to FO3 or other Languages, just give me credit and link back to LoversLab Russian Translation: http://gamesource.ru/index.php?s=&showtopic=2618&view=findpost&p=51428 Known Issues: The players nude body is blocked from swapping to the pregnant version during sex, this is an engine limitation to do with the camera, if the players body tries to swap bodies during sex it will result in a invisible body, NPC's will swap ok. So strip off before starting sex if you want to see a baby bump. Link to Download OP: http://www.loverslab.com/files/file/47-sexoutng-new-vegas-pregnancy/ .
  7. View File File Name: Breast Expansion and Lactation File Submitter: RapidWaterOver File Submitted: 17 Sep 2015 File Category: Sexual Content Requires: Fallout 3: FOSE; New Vegas: NVSE + Sexout, DLC What is this mod? Breast Expansion and Lactation creates a world in which you, as the player, acquire the ability to become a real life cow girl. Now you can produce milk and sell it all to the highest bidder! Or save it for yourself, that delicious cream provides a lot of useful buffs that come in handy in a harsh wasteland. How does it work? Over time your breasts produce milk. After a certain period of time, you are given the oppurtunity to milk yourself. This produces bottles of milk that you can sell. Be aware though that the milk is dirt cheap, so you need to sell a lot to make any kind of fortune. To start producing milk...well, let's just say you'll find out if you loot enough ghouls. For your companion, just feed them some of your milk. There are three chems that will help you in various ways with lactating. Growth extract Increases bust size Decreases the amount of milk your glands produce before expansion Production extract Increases amount of milk produced in a time frame Decreases the milk level, total amount of milk available after milking (to increase it milk yourself, but not more than a few times in a a few days period) Storage extract Increases amount of milk your glands produce before expansion Decreases amount of milk produced in a time frame These chems can be found being sold by vendors selling assorted goods as well as places where you find other drugs. BreastExpansionLactationTTW.esm: This is the master file containing the core data. BreastExpansionLactationTTW Raiders.esp: Addon that adds several weapon types to raiders that are laced with the essence from the plants and chems in this mod. BreastExpansionLactationTTW Drugging: Addon for Sexout Drugging. BreastExpansionLactationTTW SCR: Addon for Sexout Common Resources. BreastExpansionLactationTTW Lab: The secret lab has been moved to this plugin. Installation Download and unpack the contents of the latest version to your Fallout folder. Note that in each folder (3, NV and TTW) plugins all have the same name; I simply didn't bother renaming them. Copy the plugins from 3 to your data folder if you're using Fallout 3, the plugins from NV if you're using New Vegas, etc. Credits: Milking Animation: gamedude711 Milking Armor + related textures: gamedude711 Submitter RapidWaterOver Submitted 09/17/2015 Category Sexual Content Requires Fallout 3: FOSE; New Vegas: NVSE + Sexout, DLC  
  8. View File ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- DESCRIPTION: This is a port of the mod Cybernetic Dawn by Ocular Dissonance. It adds 5 races for female, and 5 races for male. They each show a bit more of the terminator underneath. The original mod adds followers. They will not be available in my version as they are not compatible with Fallout New Vegas. However, I will try to make it work. But no Promises. NOTE: The piercings in the photos should not be part of the race. It is a part of the body mod I have. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- REQUIRMENTS: - This mod Should work without the DLC's but I haven't tested it without them. - A Legitimate copy of Fallout New Vegas. - Any Body Mod (The one in the photo is a version of the T6M body) (Optional but recommended) - Latest Fallout New Vegas Script Extender ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- IMPORTANT!!! This mod must be installed manually. I have not tested functionality with NMM or FOMM, so don't ask for help if these are screwing up the installation. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- INSTALLATION (SIMPLE): Place the contents of the file into your data folder and activate the mod in NMM or FOMM. INSTALLATION (IN DEPTH): 1. Navigate to your Fallout New Vegas directory. 2. Open up the data folder. 3. Copy/Paste the CyberneticDawn.esp and the CyberneticDawn.bsa into your data folder. 4. Enable the mod Via, NMM or FOMM. 5. Enjoy! ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- KNOWN BUGS: - Sometimes, in the character creation menu, your character may appear to be "squashed". Don't worry, after your done it will be back to normal. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- SPECIAL THANKS TO: - Ocular Dissonance, for the creation of the Fallout 3 version. - Izumiko, for the creation of the T6 Body used in the screenshots. - Gribbleshnibit8 pintocat scaredwolf, For the creation of the Roleplayers Alternative Start Mod I used in the screenshots. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Submitter war11010 Submitted 12/29/2017 Category Races Requires A Legitimate copy of Fallout New Vegas, Any body mod, Latest FNVSE  
  9. There was a mod uploaded to the Nexus a few months back that added Ulysses from NV as a companion. Unfortunately, because it used dialogue ripped straight from Lonesome Road, it only lasted a few hours--maybe a day--before it got taken down, and since then it hasn't been re uploaded. Was anyone here able to snag it before it got taken down? Do you guys know if it still exists on some obscure modding site somewhere? I really don't want to believe that it's gone for good. https://www.youtube.com/watch?v=VA6dCtAwZLY Video link to what I'm talking about, just in case it helps.
  10. well, I just figured out that after BEL Main Quest Received by eating Sweat Smelling Slimes and dosed with several support herbs and still no expansion, in fact, turns out to be actually its shrinking. I dont know why, i once installed bodymorph than uninstalled it after acknowledged it causes conflict with BEL, CBBE bodyshape uninstalled due to texture position error, and now i have found that it was within BEL itself, im panicking as hell. As a fan of this certain fetish, anyone knows what the hell is the problem? maybe shrinking is the major problem in the first place. Will post my debug logs later through XX000820 and XX000821 Its urgent i find assistance. Standalone mode won't give us breast expansion feature.
  11. I was wondering if there were any outfits that had a cow theme such as cow tail or ears, Just wearable ones for my PC.
  12. View File This is the continuation from THIS THREAD, separated for a matter of practicity. >Short summary BodyMorph is a framework which allows to change the aspect of in-game humans (PC and NPCs). The core handles the changes, but it doesn't do anything by itself. So, to see its effects you'll have to install specific plugins for that, which will be located in separated pages (i.e. BodyMorph Selector And RaceBodyMorph) >Avaiable Plugins: RaceBodyMorph - A fully configurable plugin to randomize npcs. Requires latest NVSE and MCM BodyMorph Selector - A basic tool which allows to target a NPC (or PC if noone is targeted) and edit the single bone values via hud. Requires latest NVSE, MCM and UIO >Skeleton: The mod comes with custom 1st and 3rd skeleton. It is compatible with the major skeletons (Astymma, Thaunx BnB body, probably BnB extended too). It is *not compatible* with extra peculiar bones (i.e. tail or wings from Deedes' "The skeleton", resize bones of Malos' resizer - or more in general with any extra bone that I don't know, give me a holler if you need some compatibility added). FOR MODDERS: DO NOT RIG or DO NOT ANIMATE with this skeleton. This is not law, it's just a suggestion, this skeleton's not made to be used in that way. But you probably already know it. This skeleton is compatible with this mod >Installation: Same as for the previous version. It's a FOMOD, so if you use a mod manager like FOMM you should be able to install it with a click (suggested). Alternatively, you can extract the content under Data using 7zip (not suggested) Requisites: - Latest NVSE (5+) - NVSE Extender (NX) - MCM (maybe not mandatory but strongly recommended) - Lutana (Optional) >Compatibility and downsides: Mods that alter skeleton.nif could not be compatible. It's not always easy to understand if a skeleton is or is not compatible, between 2 mods, so don't forget to ask for advices to the modders who did the mods or to some user who knows about it. Skeleton's compatible with Sexout, it should be the same one. It is also compatible with BnB, it shares the same bones. IMPORTANT NOTE: ACTUALLY THE WHOLE LOWER BODY IS NOT ACTIVE, i.e. you can't morph thighs, or at least you can change values but you won't see any difference. This should be solved in the future, but it requires a pretty heavy patch and the introduction of a custom body replacer. >MCM: MCM has plenty of options, but I'd want to spend few lines about the bones selections. It is strongly suggested that you deselect all the bones that don't interest you. For example, you find that shoulders are useless? then deselect them on MCM. You only want to tweak the arms on the player, while the npcs should be randomized in all the bones? then select only the arms for the player and all the bones for the npcs (options are separated on MCM). Same thing for the bones which are typical for gender (i.e. breast for fems and penis for males), selecting "Both" wouldn't make sense. In game, you won't see the effect anyway, but deselecting them on MCM is important to optimize the performances of the whole mod. Submitter A.J. Submitted 01/02/2016 Category Other Requires NVSE, MCM
  13. Version 1.0

    164 downloads

    ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- DESCRIPTION: This is a port of the mod Cybernetic Dawn by Ocular Dissonance. It adds 5 races for female, and 5 races for male. They each show a bit more of the terminator underneath. The original mod adds followers. They will not be available in my version as they are not compatible with Fallout New Vegas. However, I will try to make it work. But no Promises. NOTE: The piercings in the photos should not be part of the race. It is a part of the body mod I have. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- REQUIRMENTS: - This mod Should work without the DLC's but I haven't tested it without them. - A Legitimate copy of Fallout New Vegas. - Any Body Mod (The one in the photo is a version of the T6M body) (Optional but recommended) - Latest Fallout New Vegas Script Extender ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- IMPORTANT!!! This mod must be installed manually. I have not tested functionality with NMM or FOMM, so don't ask for help if these are screwing up the installation. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- INSTALLATION (SIMPLE): Place the contents of the file into your data folder and activate the mod in NMM or FOMM. INSTALLATION (IN DEPTH): 1. Navigate to your Fallout New Vegas directory. 2. Open up the data folder. 3. Copy/Paste the CyberneticDawn.esp and the CyberneticDawn.bsa into your data folder. 4. Enable the mod Via, NMM or FOMM. 5. Enjoy! ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- KNOWN BUGS: - Sometimes, in the character creation menu, your character may appear to be "squashed". Don't worry, after your done it will be back to normal. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- SPECIAL THANKS TO: - Ocular Dissonance, for the creation of the Fallout 3 version. - Izumiko, for the creation of the T6 Body used in the screenshots. - Gribbleshnibit8 pintocat scaredwolf, For the creation of the Roleplayers Alternative Start Mod I used in the screenshots. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  14. RapidWaterOver

    Breast Expansion and Lactation

    Version 1.0.1

    6,804 downloads

    File Name: Breast Expansion and Lactation File Submitter: RapidWaterOver File Submitted: 17 Sep 2015 File Category: Sexual Content Requires: Fallout 3: FOSE; New Vegas: NVSE + Sexout, DLC What is this mod? Breast Expansion and Lactation creates a world in which you, as the player, acquire the ability to become a real life cow girl. Now you can produce milk and sell it all to the highest bidder! Or save it for yourself, that delicious cream provides a lot of useful buffs that come in handy in a harsh wasteland. How does it work? Over time your breasts produce milk. After a certain period of time, you are given the oppurtunity to milk yourself. This produces bottles of milk that you can sell. Be aware though that the milk is dirt cheap, so you need to sell a lot to make any kind of fortune. To start producing milk...well, let's just say you'll find out if you loot enough ghouls. For your companion, just feed them some of your milk. There are three chems that will help you in various ways with lactating. Growth extract Increases bust size Decreases the amount of milk your glands produce before expansion Production extract Increases amount of milk produced in a time frame Decreases the milk level, total amount of milk available after milking (to increase it milk yourself, but not more than a few times in a a few days period) Storage extract Increases amount of milk your glands produce before expansion Decreases amount of milk produced in a time frame These chems can be found being sold by vendors selling assorted goods as well as places where you find other drugs. BreastExpansionLactationTTW.esm: This is the master file containing the core data. BreastExpansionLactationTTW Raiders.esp: Addon that adds several weapon types to raiders that are laced with the essence from the plants and chems in this mod. BreastExpansionLactationTTW Drugging: Addon for Sexout Drugging. BreastExpansionLactationTTW SCR: Addon for Sexout Common Resources. BreastExpansionLactationTTW Lab: The secret lab has been moved to this plugin. Installation Download and unpack the contents of the latest version to your Fallout folder. Note that in each folder (3, NV and TTW) plugins all have the same name; I simply didn't bother renaming them. Copy the plugins from 3 to your data folder if you're using Fallout 3, the plugins from NV if you're using New Vegas, etc. Credits: Milking Animation: gamedude711 Milking Armor + related textures: gamedude711
  15. prideslayer

    BodyMorph

    Version 1.0.8

    5,427 downloads

    A new version of this mod is available here. Introducing for your modding pleasure, BodyMorph, by A.J. and myself. This is a body modification library that allows body parts to be scaled, in realtime, for the player and for individual NPCs. You can think of it as a sort of "back end" that allows adjustment up and down of 16 (at present) bones. Note that as this is a beta/wip, not all bones yet have morphs, and some that do exist may not work correctly. The interface is primarily UDF driven with very few functions required for basic support. Of course, the full sourcecode is hosted here on git.loverslab.com and the wiki is already populated with enough documentation to get rolling. INSTALLATION Just use FOMM and let it overwrite what it needs to. This will, at most, be the skeleton -- A.J. has created us a new custom skeleton, with all the bones we believe we need, as well as a ton of new ones that this mod uses to achieve the actual bodypart scaling. USAGE Players will need a "bodymorph aware" mod for this to do anything for them, it's similar to sexout in that regard, though if they wish to experiment with it the console can be used to manipulate the NX variables on the player or any other actor. Please see the first reply in the support thread, by A.J., for a demo plugin that can adjust the player scales -- and a fancy video! Modders should see the wiki for more detailed documentations and a simple example. CURRENT STATUS - 13 bones (Breasts, ForeArms, Hands, Head, Neck, Neck1, Pelvis, Penis, Shoulders, Spine, Spine1, Spine2, UpperArms) - 13 sizes per bone, from 0.70 to 1.30 in steps of 0.05. - Large morphs, or many small morphs on one character, result in subtle height changes. We are working on thi CREDIT A.J. deserves all credit for this, as simple player-only morphing is something I and many others struggled with in FONV for a long time, and got nowhere. The skeleton and all the morphs are painstakingly created by A.J., I'm just the code monkey that wrote the ESP scripts, and an FNVEdit script to make my ESP authoring easier.
  16. Version v. 2b

    12,399 downloads

    ---------------------------------------------------------------- Female run replacer "Jogging Butterfly" ---------------------------------------------------------------- - v.20b: Same as before, but now Backward speed is the same of the Forward. There's an optional package with a different Backward animation: if you use some mod that slows down backpedalling (i.e. Project Nevada), you could try to overwrite with this file and see how it goes, it should speed up of a good 70% - v.20: more relaxed, less exagerated This changes fast forward, backward left and right, with a 360 relaxed jogging run, it means when you go backward your character won't back-pedal, but instead she will look at you. The BnB is made by many movements, this could lead to "weirdness" on some breast types, or even some slight clipping in some clothes, or a not nice mesh if the weight is not made at its best. Here's a video that shows how it appears in game. New v20 + Optional Sprint - 19/04/2015: deprecated by this. Old v 13 ---------------- Few Infos ---------------- It REQUIRES a skeleton compatible BnB, like Deedes, Thaumx or Astymma To install, unpack it manually under Data or via your favourite mod manager. Keep in mind this is a replacer, so if you already have a run replacer you will overwrite it. To uninstall, remove its 4 files: Data\Meshes\characters\_male\locomotion\female\mtfastforward.kf Data\Meshes\characters\_male\locomotion\female\mtfastbackward.kf Data\Meshes\characters\_male\locomotion\female\mtfastleft.kf Data\Meshes\characters\_male\locomotion\female\mtfastright.kf Check also the walk here and the idles here. Notes on the optional sprint: it uses SHIFT to be enabled. If you press SHIFT and then a key, it won't work. You must first run forward and then press SHIFT and keep it pressed. For now it has no AP consumption because it's just for testing purpose. However you will hear female different panting/breathing sounds while sprinting. The sprint speed is about 25% faster than normal running. In case you have a sprint mod or Project Nevada, you will have first to unactivate them on the MCM, or map another hotkey to avoid conflict. ------------------ Permission ------------------ This mod can be considered free for non-commercial use only - please credit the deserving, when deserved - Any mod that contains any assets from this mod MUST SHARE the SAME policies. There are NO exceptions for this: if you don't like this rule, don't use this mod or any of its assets. Instead, if you can stand to my will and you understand that my main purpose is mods diffusion, feel free to do whatever you want with this mod and PM me if you need some help, I'll be glad to help you.
  17. Version v.2b

    10,860 downloads

    ---------------------- Small Update ---------------------- V.2b corrected audio textdatas, she seemed crippled to me. V.2 removes the different animations on left and right, it simply uses the forward animation but rotated in the right direction. The package also includes the mtidle I use. This is a BnB breath idle which doesn't vary too much vanilla, because mtidle is shared between fem and male characters, so I can't simply put a female idle or even the most rude of the Fiends will have feminine attitudes... Anyway, the main goal of this idle is correcting the breast in the wrong position after playin a BnB locomotion animation (which I personally find very annoying) Here's a video of how left / right plays now [FLASH] [/FLASH] ------------------------------------------------------------- Female walk replacer "Haughty Mare" ------------------------------------------------------------- My first attempt to a walk replacer. It changes forward, backward left and right, but only the walk (not the run nor the sneak, swim, etc.). It's mainly a RP thing. It's a 360° walk, it means when you go backward your character won't back-pedal, but instead she will look at you. Left and right are facing in a different direction because I would like a feedback to which direction is better to watch, if the player or not. The BnB is made by many movements, this could lead to "weirdness" on some breast types, or even some slight clipping in some clothes. I personally used type 3 and 6 and I didn't notice anything strange. Here's a video that shows how it appears in game. [FLASH] [/FLASH] ------------------ Installation ------------------ It REQUIRES a skeleton compatible BnB, like Deedes, Thaumx or Astymma Unpack the content inside your Data. If it asks you to overwrite something, it means you are not using vanilla animations, it means you probably are using Thaumx BnB animation, it means if you will want to uninstall this you could simply overwrite with the BnB mod files. To uninstall, just remove the added files: Data\Meshes\characters\_male\locomotion\female\mtforward.kf Data\Meshes\characters\_male\locomotion\female\mtbackward.kf Data\Meshes\characters\_male\locomotion\female\mtleft.kf Data\Meshes\characters\_male\locomotion\female\mtright.kf Check also the run here and the idles here. ------------------ Permission ------------------ This mod can be considered free for non-commercial use only - please credit the deserving, when deserved - Any mod that contains any assets from this mod MUST SHARE the SAME policies. There are NO exceptions for this: if you don't like this rule, don't use this mod or any of its assets. Instead, if you can stand to my will and you understand that my main purpose is mods diffusion, feel free to do whatever you want with this mod and PM me if you need some help, I'll be glad to help you.
  18. prideslayer

    NVSE Extender (aka NX)

    Version 16

    172,915 downloads

    This is a plugin for NVSE, providing new script functions for modders. !!! FOMM REQUIREMENT !!! This FOMOD install requires my custom FOMM build from right here @ loverslab. The original/vanilla FOMM will not install executable files like dll's. At least, if I remember correctly, it won't. I don't know if NMM will install them either. !!! NOTICE !!! NVSE 4.5b7 or newer. The latest NVSE is available from this bethesda forum thread -- the version on silverlock is usually a few releases behind, and other mods may require a newer version. Extender Version: 16 Released: 21-Mar-2015 Project source code: nvse extender. Send myself or jaam a message here or there if you'd like to contribute to the project. We are both admins. What does it do? NVSE Extender provides additional functions available to modders. Some will provide information via the console as well. It uses the save/load notifications to save (and load!) its data whenever the game is saved. How do I install it? Download the FOMOD for the version you want and install it with FOMM. You do not need the other files, and you only need ONE fomod. Advanced users: What functions are available? There are many functions available. I need to redo this documention to list and explain them all. Current implemented function list: Can I include this with my mod, upload it elsewhere, etc? Sure. You can do whatever you want with it. If you screw up your players by installing an older version than they already have, you deserve a slap. If you upload it somewhere else and claim to be the author, you can field the bug reports and write the fixes, while rotting in hell. I'm all about letting people do whatever they want with stuff I create, but be responsible about it and don't be a dick. What does the future hold? Many other functions are planned, they are discussed in the support thread.
  19. Version 2.10.97

    483,233 downloads

    CORE: 2.10.97 -- 23-December-2016 DATA: 2.10.97 -- 23-December-2016 BODIES: 1.1.1 -- 25-July-2015 MIRROR - SexoutNG.torrent - All files also available via bit torrent. May be faster, and saves loverslab bandwidth. You need a bit torrent client, such as qBitTorrent. Sexout code is hosted here on the GitLab. Please use the Issues link to report confirmed bugs in Sexout, or to ask for features! The sexout BETA can be found here, if there is one. Note that to use the beta, you must still have SexoutNG Core and SexoutNG Data installed. Requirements Fallout New Vegas. Should be obvious, but a few people have tried to use it with Fallout 3 (works with TTW). NVSE 5.0b2 or later; This is now the stable version. NX 16 or later (NVSE Extender) SexoutNG - CORE and DATA. SexoutNG - Bodies OR Nude male and/or female bodies manually installed, see spoiler below. Since '94, a compatible skeleton (AJ's BodyMorph) is included with 'Core'. Astymma's compatability or Deede's The Skeleton will also work if you prefer. Known issues FAQ / Troubleshooting - Read this before posting support questions First, please read the requirements section above carefully. The game doesn't even start, it freezes before main menu! ==> Usually corrupted plugin. Disable all plugins except Sexout. If it works, sexout is innocent. If not, validate your install via STEAM, and try downloading sexout again. The game starts, but sex doesn't work! ==> Did you install NVSE? Press '~' to open the console in game, and type GetNVSEVersion. If it does not return a number you did not install it correctly. Check the instructions for it and try again. ====> GetNVSEVersion works! ....but I also get this annoying message box appearing every time I start game! ======> Maybe try reading it . You have not installed the requirements correctly. Sexout requires NVSE 5.0 or later, and NX 16 or later. It will not work without them. See above for links. ~~~> But I installed NVSE and NX! =====> No. You didn't. There are no exceptions. If you think you did, you installed them wrong, check their own respective instructions and try again. ==> ...Okay, NVSE and NX installed. Uhhh, how do I actually start sex? ====> Sexout is just a framework for other mods to use. It does nothing on its own. Try installing some sexout mods. ==> ...I have sexout mods, but the actors just stand still inside each other! (maybe with sounds) ====> Usually a conflicting mod that adds idle animations in an inconsiderate way. Disable all mods except sexout. If it works, enable them one by one to figure out which is guilty. More info: ==> I definitely definitely definitely disabled all mods except FalloutNV.esm and Sexout.esm, and actors still stand inside each other but no animations! ====> Did you install 'SexoutNG - DATA'? Because, that's where the animations are. ======> Yes, with NMM! ========> Use FOMM. NMM has known issues with Fallout New Vegas mods in general. Animations work, except... ==> Infinity tits! ====> You do not have a compatible skeleton installed correctly. See requirements section ==> Infinity dicks! ====> You do not have a compatible skeleton installed correctly, or you do not have a compatible male body suit installed. See requirements / Bodies section above. ==> Invisible male bodies / big red boxes‽‽ ====> You do not have meshes for one or both of the sexout body suits installed. Either install "SexoutNG - Bodies" or manually add them- see the spoiler in the requirements section above for more information. More Useful Posts: How to GET HELP!! Help us help you. RitualClarity's tutorial on animation trouble BruceWaynes installation guide Another Sexout FAQ Modders: - Want to make your own sexout mod? (or modify an existing one). First stop is the API guide. See also: Tips and Tricks. - See the Gitlab project for more info on sexout status, or if you want to contribute. - API documentation is a WIP, if you can't find/understand something, please post here on loverslab. License: Sexout is free. Free as in BSD license free, except even freer. This work is public domain. Do whatever the hell you want to do with it. You can even upload it to some other site and claim to be the creator, but that's bad karma, and when it comes back 'round you'll regret the decision. Release History
  20. View File ---------------------- Small Update ---------------------- V.2b corrected audio textdatas, she seemed crippled to me. V.2 removes the different animations on left and right, it simply uses the forward animation but rotated in the right direction. The package also includes the mtidle I use. This is a BnB breath idle which doesn't vary too much vanilla, because mtidle is shared between fem and male characters, so I can't simply put a female idle or even the most rude of the Fiends will have feminine attitudes... Anyway, the main goal of this idle is correcting the breast in the wrong position after playin a BnB locomotion animation (which I personally find very annoying) Here's a video of how left / right plays now [FLASH] [/FLASH] ------------------------------------------------------------- Female walk replacer "Haughty Mare" ------------------------------------------------------------- My first attempt to a walk replacer. It changes forward, backward left and right, but only the walk (not the run nor the sneak, swim, etc.). It's mainly a RP thing. It's a 360° walk, it means when you go backward your character won't back-pedal, but instead she will look at you. Left and right are facing in a different direction because I would like a feedback to which direction is better to watch, if the player or not. The BnB is made by many movements, this could lead to "weirdness" on some breast types, or even some slight clipping in some clothes. I personally used type 3 and 6 and I didn't notice anything strange. Here's a video that shows how it appears in game. [FLASH] [/FLASH] ------------------ Installation ------------------ It REQUIRES a skeleton compatible BnB, like Deedes, Thaumx or Astymma Unpack the content inside your Data. If it asks you to overwrite something, it means you are not using vanilla animations, it means you probably are using Thaumx BnB animation, it means if you will want to uninstall this you could simply overwrite with the BnB mod files. To uninstall, just remove the added files: Data\Meshes\characters\_male\locomotion\female\mtforward.kf Data\Meshes\characters\_male\locomotion\female\mtbackward.kf Data\Meshes\characters\_male\locomotion\female\mtleft.kf Data\Meshes\characters\_male\locomotion\female\mtright.kf Check also the run here and the idles here. ------------------ Permission ------------------ This mod can be considered free for non-commercial use only - please credit the deserving, when deserved - Any mod that contains any assets from this mod MUST SHARE the SAME policies. There are NO exceptions for this: if you don't like this rule, don't use this mod or any of its assets. Instead, if you can stand to my will and you understand that my main purpose is mods diffusion, feel free to do whatever you want with this mod and PM me if you need some help, I'll be glad to help you. Submitter A.J. Submitted 12/21/2014 Category Animation Requires BnB skeleton  
  21. View File >Description A small plugin for BodyMorph which allows to modify values for actors' bones (both PC and NPCs). You aim someone, tap the hotkey, it will blink red, then you hold the hotkey for a couple of seconds and the menu will appear in game. If you don't aim anyone, then the player will be selected (it will blink green). You can browse the node list with forward / backward (W / S) and change the values with left / right (A / D) The list of nodes is picked from the filtered list on the MCM menu, means that if you disabled "arms" you won't be able to select here too. When you change value, it won't be instantaneous, it requires a variable quantity of time which could be 1 second or more. You can decide to not wait for the changes and simply choose your value, i.e. if you need to pass from 0 to -10 you don't have to wait for every step, just reach -10 and wait for the last morph queued and see if you like the result. When you've finished, jump (default space) will quit the menu. The menu will also be force quitted if an enemy engages you while you're editing, however it's not a bad idea doing it in a calm place. When modifying NPCs, you can experience an issue where the morph seems not working. It's not so uncommon, it usually happens if the npc is already doing something, i.e. leaning on a wall. > MCM Enable / Disable mod: ... Hotkey: allows to define a new hotkey to tap / hold Hud aspect: will allow to configure the small hud position on the screen. It will be always centered horizontally, you only will be able to move it vertically. You can also change the font and the space among lines - this is useful for users with DarnUI or other font replacers, so they can adapt the hud to whatever font they want. All the keys to use these options are specified in a message when you click on the MCM option. Hold time: the amount of time you must hold the Hotkey to let the menu appear. Debug mode: it spams my messages on console - you should disable it if you don't have problems. > Install Use a mod manager or extract the content under Data. Requisites: - Bodymorph 1.1.0+ - Latest NVSE (5+) - UIO - MCM (shouldn't be mandatory but it's useful) Submitter A.J. Submitted 01/02/2016 Category Other Requires NVSE 5+, UIO, BodyMorph 1.1.0+  
  22. View File ---------------------------------------------------------------- Female run replacer "Jogging Butterfly" ---------------------------------------------------------------- - v.20b: Same as before, but now Backward speed is the same of the Forward. There's an optional package with a different Backward animation: if you use some mod that slows down backpedalling (i.e. Project Nevada), you could try to overwrite with this file and see how it goes, it should speed up of a good 70% - v.20: more relaxed, less exagerated This changes fast forward, backward left and right, with a 360 relaxed jogging run, it means when you go backward your character won't back-pedal, but instead she will look at you. The BnB is made by many movements, this could lead to "weirdness" on some breast types, or even some slight clipping in some clothes, or a not nice mesh if the weight is not made at its best. Here's a video that shows how it appears in game. New v20 + Optional Sprint - 19/04/2015: deprecated by this. Old v 13 ---------------- Few Infos ---------------- It REQUIRES a skeleton compatible BnB, like Deedes, Thaumx or Astymma To install, unpack it manually under Data or via your favourite mod manager. Keep in mind this is a replacer, so if you already have a run replacer you will overwrite it. To uninstall, remove its 4 files: Data\Meshes\characters\_male\locomotion\female\mtfastforward.kf Data\Meshes\characters\_male\locomotion\female\mtfastbackward.kf Data\Meshes\characters\_male\locomotion\female\mtfastleft.kf Data\Meshes\characters\_male\locomotion\female\mtfastright.kf Check also the walk here and the idles here. Notes on the optional sprint: it uses SHIFT to be enabled. If you press SHIFT and then a key, it won't work. You must first run forward and then press SHIFT and keep it pressed. For now it has no AP consumption because it's just for testing purpose. However you will hear female different panting/breathing sounds while sprinting. The sprint speed is about 25% faster than normal running. In case you have a sprint mod or Project Nevada, you will have first to unactivate them on the MCM, or map another hotkey to avoid conflict. ------------------ Permission ------------------ This mod can be considered free for non-commercial use only - please credit the deserving, when deserved - Any mod that contains any assets from this mod MUST SHARE the SAME policies. There are NO exceptions for this: if you don't like this rule, don't use this mod or any of its assets. Instead, if you can stand to my will and you understand that my main purpose is mods diffusion, feel free to do whatever you want with this mod and PM me if you need some help, I'll be glad to help you. Submitter A.J. Submitted 01/02/2015 Category Animation Requires BnB Skeleton  
  23. NexusVetX94

    50 Caps A Day

    View File hey everyone this is just a simple mod that gives the player character 50 caps every 24hrs. the reason i made this was for immersion reasons and was only intended for my personal use so if you like it great if you don't just skip it. if anyone wants me to add more values simply leave a comment and ill eventually upload any number of caps you like. and one last thing anyone saying "oh but we have console commands har Har har" i don't care this was intended for me because i dont like having thousands of caps at level 1 and there may be more people like me so here you go. ,falloutveteran dont use my esp anywhere else without my permission which is pointless anyways. Submitter NexusVetX94 Submitted 08/20/2014 Category Other Requires  
  24. Version v.1

    185 downloads

    An OPTIONAL file for Deedes' wondrous "The Skeleton". It's a very small script that can be used INSTEAD of the TheSkeleton-CorpseFix.ESM Differencies: - It doesn't modify any vanilla ID - It solves the "raising dead" glitch on corpses from mods too - It works at runtime, so it's slower to start: it requires about 1-2 seconds to poke every corpse everytime you change cell. I did a small video that shows the difference in game: Requirements: - NVSE 4.5+ - MCM Install: Unpack the content inside Data, or use a mod manager. It's a single file, so to uninstall it you simply delete the esp. The first time you go in game, it must be ACTIVATED in MCM, because it is DEACTIVATED BY DEFAULT. Remember: use this one OR Deedes' Skeleton-Corpses Fix, not both. While it won't cause troubles, it will create an additional work for your system that could be avoided. Technical: It's a simple scanner, whose frequency can be configured on the MCM. Everytime there's a cell change, it scans with depth 1 for corpses and fills an array. Later, it will walk the array in gamemode (frequency configurable via MCM, under the voice "smoothness") and will poke every raised corpse, so that it will bounce back on the ground. The impact should be very minimal on your system, however I would love feedbacks. Incompatibilities: I can't think to any possible incompatibility right now. Credits: All the credits go to Deedes, hlp and Pelinor.
  25. A.J.

    Writable Logbook [Fallout NV]

    Version v5.1

    280 downloads

    ------------ Update ------------ NOTE on update: if you come from a previous version (especially <2.7), you could experience strange behaviours, a clean save would be necessary. v5.1 - Corrected an issue where a customized UI aspect could have been resetted during initialization; some slight script changes. V5 - Adds the possibility to use the logbook with alternative starts (i.e. Project Brazil, DUST). Automatically corrects the data, whatever the modder decided. V4.0 UPDATE IT STILL REQUIRES THE MAIN FILE (v.3) TO BE INSTALLED BEFORE IT! This is just an incremental update. - Groovatron compatibility granted - For modders: as per request, now 2 events are dispatching --- aLBOpenLogbook --- aLBCloseLogbook - Solved a small issue preventing TTW users who updated NV to receive their logbook V3.0 Since ENB users can have problems in erasing characters with Backspace, I added the left arrow to erase the last character you are editing. Uploaded another interface file, the previous one was wrong. Not a big deal, however it was not the one intended and it was different from the pics) V2.9 Added hotkey to open the LogBook without opening the pipboy (configurable via MCM - Default L) V.2.8 Patched for TTW, now it shouldn't be possible to cause issues forcing the logbook to appear in inventory. It will be added after the quest Escape! in DC V.2.71 Re-packaged the folders, I did a typo in the folder name, probably preventing a mod manager to install it correctly V.2.7 Corrected critical issue mainly for non-Lutana users V.2.5 I changed idea, I did a new version. - Added options to custom the UI, inside MCM, along with some pre-made themes. People using a custom UI graphic (i.e. Darn UI) should hopefully now be able to adapt the interface to their needs. If then a Darn UI user will send me the parameters to set MCM, I'll add it as pre-made theme for Darn UI. - Switched the day time back of 5 days (thank you RogueMage) - Added an initialization quest: now it will start after the first tutorial quest inside doc mitchell's house. V.2 - Corrected little script things - Corrected a major issue where the logbook was erased everytime you were quitting and then playing again - AnT is in the safe list now - Introduced possibility to save the logbook on a file (Thank you Luthien) v.2 is probably the last stable version before removing the state of Beta. The optional requirement of Lutana was changed from v10 to v11 (updated around 26-27th february, check Lutana's page) This allowed me to introduce a new function in MCM that will save the LogBook inside a file. The file will be in Data\Config\LogBook, and it will be named with the name of your character. So basically you can have more logbooks if you play with more characters at the same time. What the save will do: > It will create the file if it doesn't exist. It will overwrite the existing entries What the save won't do: > If you save the file, then you manually erase a line using R and then you save again, you won't see the difference. This because the save is not differential, it will only store new values but not erased values. So, if you erased many lines and you want to update your logbook file, simply erase it and create a new one in game using the MCM option. ------------------ Description ------------------ A writable Logbook for New Vegas made by Odessa and me. It will be automatically added to your inventory once you finish the first quest "Ain't that a kick in the head) in NV, or "Escape!" in TTW. You will find it under Apparel, like armors and outfits. Once you'll click on it, you will be kicked out from pipboy and after an instant it will open. From v.5, it is possible to have a LogBook via MCM, to grant compatibility with those using mods like Project Brazil or Dust. At start you will have only the cover, you will have to add a new page entry pressing the key N. The new page will contain the actual date, expressed as "number of days since you started the game", like a logbook. You can add a new page only once a day. You can browse along the pages using the four arrows or using WASD (NOTE: direct code, not controls) You can edit a page browsing over it and then pressing E: at that point, you will enter in EDIT mode, a green line will highlight the line you can edit. To edit the highlighted line, you can press <Enter>, a cursor will appear on the line and you will be able to write. <Enter> again will confirm your sentence. To quit EDIT mode you will press E again. You can press R to remove a line, except for the very first entry (the one named "NOTHING SO FAR" when you create a new page). You can add a new line pressing N, the line will be added just under the point where you actually are (the green hightlight line). If you press down arrow over the last line, you will automatically add a new line at the end (exactly as if you were pressing N and you were in the last position). To exit the logbook you must press Q in GameMode and ESC in MenuMode. NOTE: the keys could seem a lil hard to remember, but they are all written as description near the logbook, when you open it, so you can't make mistakes. ----------------------------------------- GameMode vs MenuMode ----------------------------------------- GameMode is "realtime", the game doesn't stop. It's more realistic, it will show an animation of your character pinching on the pipboy. If you are using a pipboy replacer / remover, it still shouldn't be that bad. Since you can be attacked, there's a safe script that will kick you out from the logbook if a creature is near you GameMode requires Lutana and it's a lil more script intensive. MenuMode is paused game, just like when you open your pipboy or you talk with someone or you sleep. No animations will be triggered nor you can't be attacked. However, in any case you won't be able to open the logbook if are already in combat or an enemy is near. MenuMode doesn't require Lutana and it's a lil less script intensive. -------- MCM -------- MCM is not mandatory, however it would make easier choosing the few extra options 1) Debug mode: flag it to check the console spam and understand something more when there are problems. 2) I've lost my logbook: will give you another logbook if you have lost yours (because it's not considered quest item so you can drop it in a container) 3) MenuMode: if flagged, will select MenuMode; if unflagged, will select GameMode. If Lutana is not installed, you won't be able to unflag it. 4) AZERTY bug: this is just for those lucky ones using QWERTY but Beth was really thinking they were using AZERTY Manual enabling options via console: 1) Set "xx000AE0".bDebug to 1 2) Player.AddItem xx000ADD 1 3) Set "xx000AE0".bLogMode to 1 >>> *** SEE NOTE BELOW! 4) Set "xx000AE0".iKeyb to 1 *** NOTE: setting to 1 means enabling MenuMode. DO NOT FORCE THIS VALUE TO ZERO IF YOU DON'T HAVE LUTANA! ---------------------- Requirements ---------------------- - NVSE v4.5+ - JazzIsParis UIO - MCM (Optional) - Lutana (Optional) v11+. - 45+ fps (Optional). More it's lower and less it's smooth when you write. ------------------ Installation ------------------ Install the requirements and then use your favourite mod manager to install this package, or unzip the content inside Data as always. If you are updating, please do a clean save. NOTE for DARNUI users, or whatever custom UI you are using: you can custom the UI alignment using the MCM options, I included a picture that shows the parameters. It's not super easy but if you can manage to make some template for Darn UI I will include them as standard templates in a future update ------------------------------------------------ Known Issues and extra notes ------------------------------------------------ Until it's Beta, Debug Mode will be enabled by default. Can be disabled via MCM or console. Darn UI will probably have a misplacement on the strings, due to the different size. I'll be happy to make a patch if some Darn UI user will drop me a line and will have small patience to send me a screenshot and try the patch. ------------------ Permission ------------------ This mod can be considered free for non-commercial use only - please credit the deserving, when deserved - Any mod that contains any assets from this mod MUST SHARE the SAME policies. There are NO exceptions for this: if you don't like this rule, don't use this mod or any of its assets. Instead, if you can stand to my will and you understand that my main purpose is mods diffusion, feel free to do whatever you want with this mod and PM me if you need some help, I'll be glad to help you. ----------- Credits ----------- Odessa Jaam, Luthien, JazzIsParis Prideslayer and Doctasax -------------------------------------- Video example in game -------------------------------------- [FLASH] [/FLASH]
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