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  1. View File [CK2] Dark World: Reborn - Updated 16OCT2021 Dark World Reborn Requires Crusader Kings 2. In my testing I used version 3.3.3 Part of the Succubus Seduction path uses the Way of Life DLC (you can just opt to not use the Kiss of Seduction if you don't have that DLC) Part of the Societies may call on content from the Monk and Mystics expansion. Mod: Dark World Reborn v1.90 Dark World Reborn - Drax70 - is the SAME as Dark World Reborn, save different a selection of different images and some sounds. DO NOT USE BOTH! Mod Installation: With the game getting so many new players since it went free to play, I've finally broken down and put together some installation instructions. So now folks can simply be referred to the front page of either the mod download or the support page. Compatibility: The goal of Dark World Reborn will to make it as compatible as possible with other mods, when it is reasonable. Make me aware of an issue and I'll see if it can be addressed. What is this mod: Dark World Reborn is intended to be an adult fantasy mod. If you're not interested in the fantasy elements, there is still other content in the mod - from buildings such as brothels and slave markets, to events such as spending time with your loved one. This game has numerous Game Rules that can be used to fine tune your play experience if something doesn't interest you. Setting: Man kind rules the Earth. The mod includes the potential to have non-human races. However, this mod doesn't introduce them in any large numbers. That is because mankind has driven the non-human races into near extinction. Those that survive are in hiding, living in the fringes of civilization. So outside of a pair of major NPC's that get seeded (Fenris the wolf, Vlad the vampire), other non-humans may or may not be encountered during game play. It is important to note that Mankind predated many of the races and outnumbered them when they appeared. The appearance of many races took place during a phenomena that sages sometimes refer to as The Crossing. For about a century, Earth and the world of the Fae had a convergence, where some of their natives crossed over. To most of the world, this convergence is nothing more than another fable, yet the genetic mark of those that crossed over remains. NOTE: Some other mods go heavier on the non-human races, seeding them throughout the world. Dark World Reborn strives to be mod friendly, so using DWR with those other mods should be fine. Game Rule - Dark World Campaign: One of the Dark World Reborn has a game rules is 'Dark World Campaigns'. It is important to realize that this is just a quick start way to get some traits (such as starting as a Vampire), along with a narrative to help create a mind set for play. You can totally ignore the narrative, it's just meant to help those interested with a role-playing angle. A few campaigns do include special events specific to that campaign. For example - Rise of the Pack where you start as a Werewolf, gives you a narrative of being tasked by Fenris with helping the werewolves achieve dominance over mankind. At some point after you start, you'll get an event unique to this campaign where he sends you some aid and a potential courtier. If you select a campaign, you'll need to trigger it manually. Look at the Decisions on the Intrigue menu for your campaign start. Note: If you do something like select the 'Rise of the Pack' Campaign, but turn off 'Classic Monsters' - you'll bork things up and not get your decision. Reason being, Werewolves are considered Classic Monster content. So don't defeat yourself. So why start with a campaign option? Some folks want to start as a Vampire. Due to randomization, if you don't start as one, it could be years into the game before the chance appeared, and then, it might result in death instead of being turned. Non-Human Races: Note: there are no 'True Bloods' in DWR. While mankind was successful in pushing non-humans to extinction, those non-human races live on via descendants that are part human/part non-human. It's one reason non-human races are able to largely hide, by passing off as normal humans, unless they do something that exposes their heritage. So it's a planet with a bunch of half-breeds if you want to get picky. Now, many of those half-breeds have been accepted over time. Especially those who don't have a history of violence against humans. Still, people in general still are wary of the weird, and while they may not be automatically hostile towards some, there may still be a negative opinion hit. Non-Human Tolerance Law There are three stages. By default, any non-human race that is viewed as generally being a violent non-human species, can be arrested (via targeted decision). The law can be changed from the middle, to be completely tolerant (all non-humans are accepted), or to completely intolerant (all non-humans are criminal). Outside of the targeted decision to attempt to arrest someone, additional events may be influenced by the level of the law. For example - if your land sees all non-humans as criminals, then a non-human may opt to avoid your lands (thus preventing an event from firing). Heroes and Villains Content: Special Thanks: - ReMeDy for the assistance on the Custom Portraits mod, and your time in answering both my questions and those of some other folks in the support thread. - Genericlogin for his Christianity mod that got me interested in modding for CK2 in the first place - Lockeslylcrit and the work that was done over the past year with DWF. - Drax70 for a variety of image resizing and event contributions. - Jim Raynor for some event contributions. - Aliris, RustiYeti, YiffMeister, ngppgn, JIBECaid01, Veedanya, Sybreal for code or icon art contributions. - ngppgn's work on making a larger event window (original resource: http://www.loverslab.com/topic/74137-bigger-events/) - Dem8840 for contributing some story and item ideas - Black Yoru, NeoSniper and others for various compatibility/patch mods that have helped others enjoy the mod. - Lover's Lab for having this environment. - Paradox for making CK2 so mod friendly and the continued support and content releases. Dark World Reborn Change Log History Submitter dewguru Submitted 02/04/2016 Category Crusader Kings 2 Requires Crusader Kings 2
  2. Beyond Heresy Overhaul View File A rework, expansion and adaptation of Luxuria Fantasia - Beyond Heresy by @Aliris as a HIP submod. FEATURES: Arwa Reborn mod - a version of Sultana Arwa al-Sulayhi tweaked to be the Mahdi of Khadimite Islam; Demonic Bloodline - the bloodline unlockable at level 4 of Luxuria Fantasia's Society of Seduction now works very much like an infernal mirror to the Carolingian one and it's active for all demons, half-demons and fallen angels who worship Lilith; Mending of the Great Schism - Lilithu and Reversionist emperors can now mend the Great Schism; Hajj and Ramadan - Khadimite rulers on Hajj experience a slightly different chain of events, as they no longer risk losing either Greedy or Deceitful, have the chance of gaining Hedonist by losing either Gluttonous, Drunkard or Temperate and can be accompanied on the journey by one of their adult daughters. They also can't Observe Ramadan; Piety Economy - character modifiers turn Piety gain and loss through traits upside down for Lilithanists; Religion and Theology Events - Khadimism is now a Shiite heresy, a better fit since its unlocking event pretty much accuses Abu Bakr of sacrilege, with Samarra as a unique holy site. Also, both Lilitu and Reversionist characters in religious seclusion can lose Chaste or gain Lustful and half-demons can perform the Blood Moon Ritual; Wonders - demons, fallen angels and tentacle-kin can build pyramids from scratch and restore the Giza complex without any other requirement, aside from the coin to do so; Necronomicon - turns into a very beneficial item, if the owner is either a demon, a fallen angel or a tentacle-kin; Lilith - blesses the provinces where she's worshiped with a +50% resistance to disease, an in-game way of saying she's not exercising the plague-bearing portion of her portfolio on them, and can receive vows from expecting mothers of one of the appropriate Faiths. Submitter AlexWyrmin Submitted 04/15/2020 Category Crusader Kings 2 Requires CK2 3.3.0 HIP-Frosty3 SWMH Dark World Reborn Luxuria Fantasia LF Beyond Heresy  
  3. View File Tentacled Dreams Extended Tentacled Dreams Extended By SuccinctScriver (a.k.a ThrowAwayToThrowAway) Tentacled Dreams Extended is a collection of features and tweaks that I developed for Tentacled Dreams that either didn't make it into the main mod for whatever reason or that I finished after active development on Tentacled Dreams ceased. Features: New images for tentacle culture holdings, with separate images for each tentacle brood. Icons! New icons for tentacle troops, a new death icon for characters killed by tentacles, and a new icon for the Scarlet Sisters targeted decisions. A new image for the tentacle scepters. New smithed items. Tentacle religion characters can now have their smith forge a whip for them that gives bonuses to tentacle monster units. Player-only MtF TG tentacle event chain. Only occurs for male rulers under 30. Configurable and disableable in the game rules. A new random tentacle encounter for players that aren't openly pro tentacle. A reworking of the way that tentacle monster units from pregnancies are generated. The troops are now stored in your lair until you have enough, and are then spawned in units of 50. Reworked Infest Stables slightly. The cultural unit buildings now only block construction of the Tentacle Breeding Chamber, not the other buildings, and only in that holding, not the entire province. Infesting Stables now also automatically builds the Tentacle Breeding Chamber in addition to the Tentacle Lair. The Consign to Tentacle Pit decisions are now treated as an execution by non-pro-tentacle relatives of the victim. Tentacle culture rulers can castrate prisoners similar to the Byzantines. You can also no longer attempt to castrate tentacle monsters. For players only, a new more versatile recruit option for tentacle monsters to recruit unlanded prisoners even if they are married, related to their liege, etc. Requirements: As a sub-mod of Tentacled Dreams, Tentacled Dreams Extended requires Tentacled Dreams version 4.6 or higher, as well as all dependencies thereof. The TG event requires that you have Luxuria Fantasia (NSFW version) or Dark World Reborn installed and have futa content enabled. Compatibility: This mod is compatible with whatever Tentacled Dreams is compatible with, with the caveat that there may be graphical conflicts with any mod that also edits death icons or special troops icons. Tentacle Dreams Extended will also require starting from a clean save. Thanks to: Cheri Song for all the hard work she's put into her wonderful mod lockeslylcrit for all her work on her mods and her discord server. Version History: 1.0 - Initial release 1.0.1 - Fixed text running over in an event Submitter SuccinctScrivener Submitted 01/07/2021 Category Crusader Kings 2 Requires Tentacled Dreams, Tentacled Dreams Images, Cheri Scripting Library  
  4. Original taken from: https://christianitymod.wordpress.com/. All credits go to the original owner of the Christianity mod: https://www.loverslab.com/profile/782718-genericlogin/ Mod is compatible with CK2 3.0.1+ (it should work with patch 3.1 since I doubt they touched the Way of Life events). Installation ------------ To install this mod, follow these steps: 1. Open your "Documents" folder. 2. Locate the "Paradox Interactive" folder within your "Documents" folder and open it. 3. Locate the "Crusader Kings II" folder within the "Paradox Interactive" folder and open it. 4. Locate the "mod" folder within the "Paradox Interactive" folder and open it. 5. Unzip "Fetish Mod.zip" in "mod" folder. Make sure the name of the new created folder is "Fetish Mod". You will now see it in the list of mods when you run Crusader Kings II. Major changes ------------ Huuuuuuuuuge update!! First of all, rewritten all the childish lines I did not like. Second, I went on and edited the seduction decision + events slightly. Third, added a Palace Orgy event with 4 possible routes, very spicy stuff, probably the main part of this update. Fourth, added a Buy Dog decision and a very interesting event that happens if you have the Cuck trait + a dog + a wife. Fifth, the Multiple Lovers Stress event always stressed me out, so I warped it into a stress relieving event that would probably make someone chuckle. Should be mostly bug-free, I tested out every feature and seemed to work. If an event seems weird, that's because no suitable target was found. For example, if the game doesn't find a "married priestess in your realm that's not your wife/consort" it will leave a blank. About me ------------ I'm a big fan of the Christianity Mod and have started modding recently just because of this mod. Future plans ------------ - Add more dog or horse events - Add "lolicon" trait, targeted_decision to turn a female descendant into a loli-whore as well as adding lolicon events. < [Might not be possible to upload] Fetish Mod.rar
  5. View File Tentacled Dreams Tentacled Dreams Version 4.6 "Surprise Bug Fix Edition, Part 2" - 6 January 2021 by Cheri Tentacled Dreams is a mod that adds tentacle monsters to Crusader Kings 2. Features Submit to Tentacles Randomly encounter tentacle monsters as a young female ruler. Take precautions to guard your virtue... or give in to your lust. Get forcefully impregnated by tentacle monsters and give birth to tentacle spawn or tentacle-blooded baby girls. Keep your tentacle fetish secret for fear of provoking a scandal... or announce your depravity to the world. Spread the Corruption Receive transformation and mind control events that slowly corrupt you into a willing, eager tentacle slave. Lure other women into tentacle attacks, or imprison them and forcibly corrupt them into tentacle slaves. Become a secret tentacle cultist and found the Cult of Dagon to convert the entire realm. Become a Monster Play as a tentacle monster ruler, unlocking a new form of government and depraved new game mechanics. Stalk women as a tentacle monster and imprison them, then ravish your prisoners until they're mindbroken tentacle slaves addicted to your cum. Found one of four different Tentacle Broods and lead legions of tentacle monsters to conquer the world. Infest the World Build tentacle lairs in your demesne and birth armies of breed-hungry tentacle warbeasts. Hold mass orgies in your capital, found a tentacle-worshipping society, and offer your daughters to tentacle monsters. Rewrite history by building an empire of glorious tentacle worship and tentacle slavery. Tons of Content Hundreds of stories and flavor events. Extensive settings that let you tweak the frequency of events and enable/disable content, so you can experience tentacles just the way you like. Full alternate start support that lets you generate tentacle monster empires in Random Worlds, ready to dominate and infest their neighbors. Custom coats of arms, steamy sound effects, and over 150 beautiful event pictures. Note: This mod has nothing to do with tentacle-kin from Dark World Reborn. Tentacle monsters in this mod have their own lore and mechanics. Requirements Crusader Kings 2 version 3.3+ Cheri Scripting Library version 1.12 Conclave DLC is required to play as a tentacle monster in a regency. If you don't have Conclave, turn regencies off. Luxuria Fantasia, Ala's Body Mod, and Crusader Milk are strongly recommended. The most recent version of Crusader Milk can be found here. Compatibility Compatible with most mods. The main mod is highly modular and designed to be as compatible with other mods as possible. Special interactions with traits from the following mods: Ala's Body Mod, Christianity Mod, Crusader Milk, Dark World Reborn, DZM Expanded, Luxuria Fantasia Not compatible with Lesbocracy. The lesbian governments don't work with tentacle governments. Minor conflicts with other mods that edit vanilla events. This mod overwrites birth_events.txt, health_events.txt, HFP_pregnancy_events.txt, regency_events.txt, wol_lover_events.txt, wol_intrigue_events.txt, and wol_seduction_events.txt. It is hardcoded to work with Everyone Is Female and Free Love but is likely to cause strange behavior with other mods that edit these files, including Historical Immersion Project and Christianity Mod. None of these conflicts will break your game, the worst case is that you experience some events that don't make sense. Sound effects will conflict with other sound mods. This is a limitation of how Crusader Kings 2 reads sound files. Tentacled Dreams is currently hardcoded to work with Christianity Mod and House of O. If you want me to patch it to work with another mod, send me the mod's /interface/sounds.sfx file. If you come across any compatibility issues not mentioned here, please report them in the forum thread. Installation Download and install Cheri Scripting Library Download BOTH the Tentacled Dreams and Tentacled Dreams Images archives. Use 7zip to extract them into My Documents/Paradox Interactive/Crusader Kings II/mod/ If you want sound effects, you should also download Tentacled Dreams Sounds and install it the same way. When upgrading from a previous version of this mod, always delete the old mod folder and replace it with the new one. Merging old and new versions is likely to result in weird behavior. You don't have to update Tentacled Dreams Images or Tentacled Dreams Sounds unless their version number is higher than your current Tentacled Dreams version. Achievements If you aren't sure how to get started with this mod, here are some suggested achievements to try. Tentacled Dreams: Starting as Duchess Matilda of Tuscany in 1066, have Tentacle Cultists control all five "historical" Tentacle Cultist holy sites (Baghdad, Damascus, Tortosa, Kerak, and Cairo). The Third Tentacle Empire: Starting as a landless tentacle monster with the Tentacle Invasion game rule, conquer the world. Champion of the Marian Order: Starting as a non-Tentacle Cultist ruler in a Random World with a Tentacle Brood, destroy the Tentacle Brood. Kalyian's Dream: Recruit the Luxuria Fantasia subscriber character Kalyian y Akh, load your save game as her, and then found the Submissionist heresy to become known as the Slave Prophet. Community Tentacled Dreams is no longer being updated, but you can contact me through the forum thread or the Carnalitas Discord server. My sincere thanks to the following community members for their help: Support This Mod Tentacled Dreams was made possible by my wonderful tentacle brethren SubscribeStar supporters! If you like this mod and want to see more lewd mods for CK3, please consider donating on SubscribeStar. Known Issues If you come across any other bugs, please report them in the forum thread. Info for Modders Artist Credit All illustrations in this mod are by the following creators, used without permission: In addition, this mod uses: The BDSM collar sprite from livevil's House of O Sound effects from the Skyrim SexLab Framework Coat of arms patterns from LewdMarks Icons and custom interface elements by Cheri (myself) If you like the art in this mod, consider supporting the artists by buying their stuff or donating to them on patreon. Submitter Cheri Song Submitted 06/12/2019 Category Crusader Kings 2 Requires Cheri Scripting Library
  6. View File Dark World Extras What this mod does: This mod is a continuation of DocToska's add-on mod for Dark World Reborn, DW:Toska, that contained various events, including many carried over from the original Dark World mod. Unfortunately his mod hasn't been updated in some time, and is no longer functional with the current version of CK2 or Dark World Reborn. I posted a few fixed versions in the support thread, fixing issues as well as removing some of the content that had been re-added to the core DW:R mod. However, as that makes it rather hard for people to find the latest version and information on the mod, I'm going ahead and forking it here. This mod contains everything that was in the DWToska Remix that I posted in the DWToska support thread, as well as a few other events I wrote that were originally in Dark World:Beyond Heresy (my first mod). I felt they're more appropriate in a mod such as this, so I'm moving them over. This comprises a number of events and decisions/actions. Note that some of these include topics such as rape and bestiality, although I've altered the latter to be avoidable via the Dark World Fantasy settings. Note that as of version 0.8.1 this mod requires Dark World Fantasy rather than Dark World Reborn or Dark World Tweaks (DWF being the most updated version of the core DW mod). Credit goes to DocToska for most of the original work on this - I'm just trying to continue on that (original mod here ). Compatibility: This should be compatible with most other Dark World mods, though I haven't tested it extensively. Submitter Aliris Submitted 11/13/2018 Category Crusader Kings 2 Requires Dark World Fantasy  
  7. View File [CK2] Crusader Milk (A Dark World Fantasy submod) A Dark World Fantasy submod GitHub The intent of this mod is to bring hucows and milking into Crusader Kings II. Features So far, not a lot to show as I'm still building the foundations of the mod. Any feedback would be greatly appreciated, especially regarding localisation and game balance. Event chain to research on "Lacteria Mirifica", a mysterious mushroom, and turning yourself or another random woman into a hucow You will need an alchemy building from Dark World in your capital, as well as the knowledge focus or a scientific/esoteric trait (like Erudite, Mystic...) For now, the best way to experience this mod, is to be female and to do the experiments on yourself Lactation framework (Hucows produce milk over time, the amount depending on their breast size) Decision to milk yourself Decision to check your hucow stats (Will be loaded with lots of pretty numbers in the future) Get the "engorged breasts" trait upon reaching full milk capacity (Be nice to your hucow, don't forget to milk her) This mod is fully localised in both English and French. Requirements Crusader Kings II 3.1.0+ (Recommended) Way of Life DLC Dark World Fantasy Dark World Fantasy Module - Dicks & Tits (Recommended) Dark World Tentacles (Adds new ways to become hucow, and to be milked) Compatibility Should be compatible with anything as long as it doesn't conflict with the requirements above Installation To install, copy the "Crusader Milk" folder and the "Crusader Milk.mod" file to your Crusader Kings II "mod" folder Type this in the explorer address bar to access it : %HomePath%\Documents\Paradox Interactive\Crusader Kings II\mod Planned Features Short Term Events making use of the lactation framework Custom rules to alter some aspect of the mod Long Term Ideas Ability to transform more people of your chosing into hucow, and milk them Ability to alter someone breast or milk production (as well as arousal or other atribute) Allow AI to create hucows "Hucow level" "Barn" management Milk Economy Lactacid Addiction Slavery integration Breeding New ambitions related to milk production or number of hucows owned Bloodline for famous hucows Credits dewguru - For the original "Dark World" & "Dark World Reborn" mods lockeslylcrit - For "Dark World Fantasy", the maintained and reworked version of "Dark World" Korbah - For sharing their vanilla-like trait icons templates to the community Herring - For the "Trait Icon Replacements" mod (used for one of my trait icon) Ed86 - For the Skyrim mod "Milk Mod Economy" which gave me the general inspiration for the mod This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. Modifications for translations purpose are allowed, as long as I'm notified of it. Submitter Triskelia Submitted 05/01/2019 Category Crusader Kings 2 Requires Dark World Fantasy  
  8. Hello,does anyone know how to make luxuria fantasia compatibile with middle earth mod?Or is there any sex and rape mod without fantasy elements,such mod would be much easier to make compatibile with lotr or warhammer mods.
  9. Version 1.91

    340,481 downloads

    Dark World Reborn Requires Crusader Kings 2. In my testing I used version 3.3.3 Part of the Succubus Seduction path uses the Way of Life DLC (you can just opt to not use the Kiss of Seduction if you don't have that DLC) Part of the Societies may call on content from the Monk and Mystics expansion. Mod: Dark World Reborn v1.91 Dark World Reborn-Drax70 - is the SAME as Dark World Reborn, save different a selection of different images and sounds (sound files are why it's a larger file size). DO NOT USE BOTH mod versions! Mod Installation: With the game getting so many new players since it went free to play, I've finally broken down and put together some installation instructions. So now folks can simply be referred to the front page of either the mod download or the support page. Compatibility: The goal of Dark World Reborn will to make it as compatible as possible with other mods, when it is reasonable. Make me aware of an issue and I'll see if it can be addressed. What is this mod: Dark World Reborn is intended to be an adult fantasy mod. If you're not interested in the fantasy elements, there is still other content in the mod - from buildings such as brothels and slave markets, to events such as spending time with your loved one. This game has numerous Game Rules that can be used to fine tune your play experience if something doesn't interest you. Setting: Man kind rules the Earth. The mod includes the potential to have non-human races. However, this mod doesn't introduce them in any large numbers. That is because mankind has driven the non-human races into near extinction. Those that survive are in hiding, living in the fringes of civilization. So outside of a pair of major NPC's that get seeded (Fenris the wolf, Vlad the vampire), other non-humans may or may not be encountered during game play. It is important to note that Mankind predated many of the races and outnumbered them when they appeared. The appearance of many races took place during a phenomena that sages sometimes refer to as The Crossing. For about a century, Earth and the world of the Fae had a convergence, where some of their natives crossed over. To most of the world, this convergence is nothing more than another fable, yet the genetic mark of those that crossed over remains. NOTE: Some other mods go heavier on the non-human races, seeding them throughout the world. Dark World Reborn strives to be mod friendly, so using DWR with those other mods should be fine. Game Rule - Dark World Campaign: One of the Dark World Reborn has a game rules is 'Dark World Campaigns'. It is important to realize that this is just a quick start way to get some traits (such as starting as a Vampire), along with a narrative to help create a mind set for play. You can totally ignore the narrative, it's just meant to help those interested with a role-playing angle. A few campaigns do include special events specific to that campaign. For example - Rise of the Pack where you start as a Werewolf, gives you a narrative of being tasked by Fenris with helping the werewolves achieve dominance over mankind. At some point after you start, you'll get an event unique to this campaign where he sends you some aid and a potential courtier. If you select a campaign, you'll need to trigger it manually. Look at the Decisions on the Intrigue menu for your campaign start. Note: If you do something like select the 'Rise of the Pack' Campaign, but turn off 'Classic Monsters' - you'll bork things up and not get your decision. Reason being, Werewolves are considered Classic Monster content. So don't defeat yourself. So why start with a campaign option? Some folks want to start as a Vampire. Due to randomization, if you don't start as one, it could be years into the game before the chance appeared, and then, it might result in death instead of being turned. Non-Human Races: Note: there are no 'True Bloods' in DWR. While mankind was successful in pushing non-humans to extinction, those non-human races live on via descendants that are part human/part non-human. It's one reason non-human races are able to largely hide, by passing off as normal humans, unless they do something that exposes their heritage. So it's a planet with a bunch of half-breeds if you want to get picky. Now, many of those half-breeds have been accepted over time. Especially those who don't have a history of violence against humans. Still, people in general still are wary of the weird, and while they may not be automatically hostile towards some, there may still be a negative opinion hit. Non-Human Tolerance Law There are three stages. By default, any non-human race that is viewed as generally being a violent non-human species, can be arrested (via targeted decision). The law can be changed from the middle, to be completely tolerant (all non-humans are accepted), or to completely intolerant (all non-humans are criminal). Outside of the targeted decision to attempt to arrest someone, additional events may be influenced by the level of the law. For example - if your land sees all non-humans as criminals, then a non-human may opt to avoid your lands (thus preventing an event from firing). Heroes and Villains Content: Special Thanks: - ReMeDy for the assistance on the Custom Portraits mod, and your time in answering both my questions and those of some other folks in the support thread. - Genericlogin for his Christianity mod that got me interested in modding for CK2 in the first place - Lockeslylcrit and the work that was done over the past year with DWF. - Drax70 for a variety of image resizing and event contributions. - Jim Raynor for some event contributions. - Aliris, RustiYeti, YiffMeister, ngppgn, JIBECaid01, Veedanya, Sybreal for code or icon art contributions. - ngppgn's work on making a larger event window (original resource: http://www.loverslab.com/topic/74137-bigger-events/) - Dem8840 for contributing some story and item ideas - Black Yoru, NeoSniper and others for various compatibility/patch mods that have helped others enjoy the mod. - Lover's Lab for having this environment. - Paradox for making CK2 so mod friendly and the continued support and content releases. Dark World Reborn Change Log History
  10. View File Everyone Is Female Everyone Is Female Version 2.2 - 22 January 2020 by Cheri Everyone Is Female is a lightweight mod that makes every character in the game female and homosexual. Features Everyone becomes female and homosexual on game start. All newly spawned characters will be female and homosexual. Virgin birth for everyone! Pray for a child and become pregnant, no partner needed. Optional compatibility with Portrait than Trait to make all characters use PTT's modded portraits, so you can have a world of cute women. Bonus game rule: Everyone Is Futa! If you have Luxuria Fantasia or Dark World Reborn, you can have a percentage of characters spawn as futanari, up to 100%. Note: Certain unique NPCs spawned by other mods will not be affected. Requirements Crusader Kings 2 version 3.0+ Cheri Scripting Library Play with the Gender Equality game rule set to Full for best results. Compatibility Compatible with almost everything. Futanari characters from Luxuria Fantasia and Dark World Reborn will work. Dicks and tits from Ala's Body Mod, Dark World Reborn, or Christianity Mod will work. (The other traits in ABM are not supported.) Lesbocracy will work. Historical Immersion Project will work if you download the compatibility patch. Christianity Mod will work, but its unique seduction event text will not appear. May conflict with other mods that modify the vanilla theocracy government. This mod overwrites the vanilla file /common/governments/theocracy_government.txt to allow women to rule theocracies. In most cases it shouldn't cause problems, but with total conversions that dramatically alter theocracies, you might have to use WinMerge to resolve any conflicts. May conflict with other mods that modify childbirth and seduction. This mod overwrites the vanilla files /events/birth_events.txt and /events/wol_seduction_events.txt to remove the events that punish female rulers for unmarried pregnancies / homosexual affairs. In most cases it shouldn't cause problems, but with total conversions or other love/marriage mods, you might have to use WinMerge to resolve any conflicts. Installation Use 7zip to extract the archive into My Documents/Paradox Interactive/Crusader Kings II/mod/ New: If you are playing with the Historical Immersion Project mods, you can download the HIP Compatibility Patch and drag it into the mod folder. This patches the mod to work with HIP. Thanks to blorb for making the patch. Known Issues Characters who were formerly male retain the male-gendered "King," "Duke," etc. titles until succession. This is an interface bug and will not affect gameplay. If it bothers you, save and restart your game. At the beginning of the game, there will be some male tribal courtiers with the Elder title. This is because they are spawned in by a vanilla event that I don't want to overwrite. Just wait one day and they will become women. At the beginning of the game, there will be a lot of dead baby girls in your court. Don't worry about it, their names are just being used to rename all the former men in your court. Just wait a day and they will be removed. Some events will still refer to characters as male, such as the Charlemagne events. Fixing this would mean overhauling every event in the game, so you'll just have to deal. Some characters spawned by other mods will be female but have male portraits and event text. I'm afraid I can't add a special case to exempt every character in every mod. Ask the mod authors to add flag = special_npc in the create_character block to avoid this. Some people have reported that the mod isn't changing the gender of characters for them. This may be related to using an old version of the game or not having the Charlemagne DLC. If this is a problem for you, you can use the console command event EIF.0 to trigger the event manually. If you have Luxuria Fantasia enabled, turn on Dark World Reborn futas, and play with the Everyone is Futanari rule, you will see two duplicate Futanari traits. This is because Cheri Scripting Library is adding the futanari traits from both Luxuria Fantasia and Dark World Reborn. If you don't want this to happen, turn off futa content from one of those mods. If you come across any other bugs or issues, please report them in the forum thread. Submitter Cheri Song Submitted 06/26/2019 Category Crusader Kings 2 Requires  
  11. View File The House of O - A Society for BDSM Do you want to take a break from ruling over others and serve them for a change? Do you want to dominate your lover and make them submit to you? Do you like lots of events? Then this mod is for you! Features Join the House of O and complete slave training. Find a dominant partner and submit to becoming their plaything. Become dominant yourself and start collecting a stable of slaves, or just keep the special one. Rise to the top and become the Master or Mistress of the House, enforcing your will on slaves and dominants alike. Explore the House of O in over 500 unique events Joining the House Unconventional erotic practices are not exactly forbidden, but widely frowned upon. As such the House of O does not openly recruit new members, but sends personal invitations to promising individuals. As with any secret society you need to show interest in it for someone to approach you with a careful offer. Other than that, you need only your curiosity, and a healthy interest in carnal pleasures. Start a new game. Savegames that were started without the mod will not work. To be able to show interest in joining, you need to be: An adult Neither tribal nor nomadic Not imprisoned Neither chaste nor celibate Ranks Rank 1 - Slave The first few years you will spend entirely at the House and train to become a good slave. Rank 2 - Servant As a servant you are free to come and go as you please. You may be called upon to keep the House running, and maybe you will find a friend or even something more among the other servants. Rank 3 - Domina / Dominus Not everyone has what it takes, to be a dom. Many are content with staying submissive, but those who rise above enjoy all the benefits the House offers. Rank 4 - Master / Mistress The Master or Mistress oversees all the aspects of the House, but they share not their secrets in ensuring the society stays safe and prospers. Powers Offer Submission Offer to become the submissive part in a relationship. Craft Devices Using plans and instructions from the House of O you‘re able to craft restraints, toys, or accessories suiting your fancy. You will additionally need to acquire tools and materials. More learned characters have a higher chance to create quality works. Choose Slave Lifestyle While all members of the House share some common tastes, everyone has their own kinks. With this power you can choose a special lifestyle trait from a list of diverse fetishes. Commission Devices Don't want to work yourself? That's what servants are for. Upon reaching rank 3 in the House, you have the option of commissioning various devices used in your Sessions, paying for them with money or society currency. Dominate What would a dominant character be without the ability to dominate others? It might take some time, but you know just how to coax a lover or spouse into submitting to you. Of course you can also make the slaves and servants at the house yours, and while a slave can only have one master, a dominant can have many slaves. Hold Session Not a society power per se, but a decision any dominant can take to start a session with their submissive lover. It will most commonly become available to you by dominating someone, but is also possible if a member of the House offers submission to you regardless whether you're a member or not. Findom Demand to manage your slave's finances and use them to their benefit ... or yours. Take Private Slave Choose among the fully trained servants and take a special private slave that is reserved for your own use. Assign proper housing and a daily duty to them, and reap the profits of an obedient minion that id fully dedicated to you. Dominate Ruler Project your dominance outside the House of O and dominate an Independent ruler into becoming your vassal. Some rules of the feudal system must be adhered, but this presents an opportunity to build your political power base without waging war. Break Some slaves are perfectly content with obeying their betters. Others must be reminded of their station every now and then. But there are those annoying few who just won't give in. Well now you have a way to make them obey, by thoroughly breaking their spirit and turning them into mindless thralls or some other entertaining and useful form. Installation Extract the archive into your [username]\Documents\Paradox Interactive\Crusader Kings II\mod\ Enable the mod "BDSM Society: The House of O" in the Crusader Kings 2 Launcher Enjoy Update Delete the folder "bdsmSociety" in your [username]\Documents\Paradox Interactive\Crusader Kings II\mod\ folder Extract the archive in that same folder and override existing files Requirements No DLCs are required, but some events do not show the intended picture if Monks and Mystics is not enabled. Portrait Packs are recommended for more variety and prettier characters, but no features depend on them. Compatibility Compatible with version 3.3.3 of Crusader Kings 2. Older versions will probably cause issues, and are not supported. Compatible with the Lesbocracy-Mod, formerly known as "School of Sappho". Saves made with older versions of the mod may work, but I recommend starting a new game. There may be issues with mods that add new sounds. Other mods should work fine. Total Conversions will cause issues and crashes. Development Diaries DevDiary #1: Missions for Dominants DevDiary #2: Powers of Domination DevDiary #3: BDSM Sessions DevDiary #4: Master's Private Slave DevDiary #5: Boons of Being Master DevDiary #6: Master Powers DevDiary #7: New Relationship Interactions The Road Ahead Crusader Kings 3 has been released, and as such my focus shifts from this wonderful game to its sequel. So what will happen to the House of O? I'll try to fix the remaining bugs whenever I find the time to do so. Although, the new game brings new opportunities, I won't abandon this project until I'm satisfied with its playability. Will there be a port for CK3? Some of the gameplay mechanics I rely on with the House of O aren't present in CK3. So porting this mod isn't a viable possibility right now. HOWEVER, I plan on starting a new project, a spiritual successor if you may. You can read about my ideas for such a mod here. Disclaimer This is a work of fiction meant for entertainment. It does not represent realistic relationships between humans. Some of the methods described in the mod may be unsafe. Please don't try them at home. Although most of the content depicts consensual relationships, this work also contains descriptions of forced slavery, non-consensual intercourse, and sexual violence. The author of this mod does not promote nor condone any such practices. Special Thanks tacomarine – for ideas concerning interaction events between sub and dom lovers Buzhidao – for working out compatibility between our mods Korbah & SaintDaveUK – for providing easy to use trait icon templates for modders Submitter livevil Submitted 07/18/2018 Category Crusader Kings 2 Requires  
  12. View File Dollarsmy Refurnished What is this mod? Anyone remember the old Dollarsmy mod? Well i went back and fixed some issues it had and am now uploading it for your pleasure. Whats new? Rewrote most of the court and countryside event text Added missing brackets and localization Made some event characters appear in court Fixed some events that werent working properly Removed the sister, daughter and bloodmoon events Things i didnt touch: Vampire events Laws Future plans: Honestly dont expect many updates as im more of a player than a modder. This frankenstein only happened because i liked some features in the mod and i wanted to try my hand at a bit of mod edditing. Though future plans might be to clean up the rest of the event text and delve into the massive vampire features. Disclaimer: This mod was originaly created by user dollarsmy, this is only an update to his mod as he has been inactive for a while. So most of the features in here are his creation not mine. As i dont have direct permision to upload this from dollarsmy, if he so wishes i will take this updated version off the site. Link to original: Submitter WantedLegion Submitted 03/31/2020 Category Crusader Kings 2 Requires Dark World Reborn  
  13. View File Cheri Scripting Library Cheri Scripting Library Version 1.12 - 6 January 2021 by Cheri This mod does nothing on its own. Other mods rely on it to work. Cheri Scripting Library is a collection of scripted effects and scripted triggers that I find myself using frequently. Instead of copying it into all my mods, I decided to upload it as a separate mod to make it easier to maintain. Other modders can feel free to use it as a base if they wish. Installation Use 7zip to extract the archive into My Documents/Paradox Interactive/Crusader Kings II/mod/ Info for Modders csl_scripted_effects_body.txt This mainly deals with cross-compatibility between different dick/tit size mods. It also has some functions I needed for Ala's Body Mod traits. csl_add_body_traits_effect csl_add_gigantic_tits_effect (and so on, for all the sizes) csl_grow_tits_effect csl_remove_tits_effect csl_add_gigantic_dick_effect (and so on, for all the sizes) csl_grow_dick_effect csl_remove_dick_effect csl_remove_balls_effect csl_remove_pussy_effect csl_remove_m_shape_effect csl_remove_f_shape_effect csl_m_to_f_shape_effect csl_f_to_m_shape_effect csl_add_futa_trait_effect csl_remove_futa_trait_effect csl_scripted_effects_gender.txt This has effects that flip characters between genders while also changing their names, traits, and LF portraits. Mainly meant for seeding. csl_become_male_effect csl_unsafe_become_male_effect csl_become_female_effect csl_unsafe_become_female_effect csl_sanity_check_portrait_effect csl_become_futa_effect csl_unsafe_become_futa_effect csl_scripted_effects_misc.txt csl_improve_appearance_effect csl_improve_appearance_and_remove_masculine_effect csl_cure_diseases_effect csl_cure_injuries_effect csl_remove_scars_effect csl_set_epidemic_immunity_flags_effect csl_impregnate_check_between_this_and_prev csl_impregnate_check csl_impregnate_cuckoo_if_possible_effect csl_scripted_triggers_body.txt Similar to csl_scripted_effects_body.txt above. csl_futa_content_enabled_trigger csl_tits_content_enabled_trigger csl_dick_content_enabled_trigger csl_is_futa_trigger csl_has_gigantic_dick_trigger (and so on, for all the sizes) csl_has_huge_or_bigger_dick_trigger csl_has_gigantic_tits_trigger (and so on, for all the sizes) csl_has_huge_or_bigger_tits_trigger csl_has_cock_trigger csl_scripted_triggers_misc.txt csl_has_csl_trigger csl_is_untouchable_npc_trigger (checks for special_npc flag and equivalent) csl_is_gender_locked_trigger (checks whether character has a potentially gendered NPC portrait) csl_is_lactating_trigger csl_is_visibly_pregnant_trigger csl_is_pregnant_trigger csl_can_be_a_father_trigger csl_has_incest_trigger csl_is_virgin_trigger csl_down_to_fuck_trigger (equivalent of Luxuria Fantasia lf_can_have_sex_trigger) csl_has_polyamory_trigger (meaning character does not discriminate between bastards and legitimate heirs) csl_is_not_animal_trigger (is not horse, cat, frog, dragon, ghost, Animal Kingdoms culture) csl_is_a_mage_trigger csl_is_a_slave_trigger csl_is_a_prostitute_trigger csl_is_lustful_society_trigger csl_is_senior_spouse_trigger csl_is_junior_spouse_trigger csl_scripted_triggers_racial.txt Supports Luxuria Fantasia, Dark World Reborn, DZM Expanded. csl_is_elf_trigger csl_is_orc_trigger csl_is_fairy_trigger csl_is_demon_trigger csl_is_halfdemon_trigger csl_is_angel_trigger csl_is_fallen_angel_trigger csl_is_succubus_trigger csl_is_incubus_trigger csl_is_neko_trigger csl_is_kitsune_trigger csl_is_dragon_trigger csl_is_vampire_trigger csl_is_werewolf_trigger Submitter Cheri Song Submitted 01/01/2020 Category Crusader Kings 2 Requires  
  14. No event to troubleshoot or anything like that, more of just a general question: How do you setup an event to fire randomly? I tried using the ck2 wiki but I just cant seem to wrap my head around it. So to all you more experienced modders: Mind telling me how its done? Thank you in Advance!
  15. [Bosom Fantasy] Requirement crusader kings II 2.8x Main Features ==================================== Visualisation of breast size New trait icons to visualise the breast size Breast Expansion In CK2, female character becomes adult at sixteen. However, woman's breasts can be still growing from 16 to 22. In this mod, if a young girl's breasts have not reached their max potential, her breasts may naturally increase during this period. Pregnancy may also increase a female character’s breast size (without restriction of age). A chain of event is included for playable female character. Lactation This part is designed for players only. I made colostrum events during pregnancy and lactation events, weaning events after birth. Installation ==================================== 1. Locate the your game's main directory, i.e., "Crusader Kings II" and open it 2. Locate the "mod" folder and open it.3. Copy the "bosomfantasy" folder and the "bosomfantasy.mod" file into the "mod" folder ==================================== This work was inspired by nadamod. And I'd like to thank dewguru for the awesome mod - Dark World: Reborn https://www.loverslab.com/topic/57549-ck2-dark-world-reborn/. As a fresh modder, I learnt how to write the scipt by reading wiki and studying code of dark world: reborn. =================================== File =================================== bosomfantasy.zip
  16. ------------------------------------------------------------------ ReMeDy's Static Portrait Replacer Now no longer requires portrait DLC! ------------------------------------------------------------------ REQUIREMENTS: Crusader Kings II (CKII). No major DLC's required. Incompatible with other mods using property slots found in the portrait_properties.txt file, which thankfully is somewhat rare. ABOUT THE MOD: This mod can swap out CKII's generated DNA in-game portraits for static overlay images using the in-game console. If you're a modder, you can distribute these traits through coded events (ex. Dewguru's Dark World mod and my Game of Thrones submod), or manually load them onto characters in-game. So why did I decide to make this mod? Mainly, out of frustration! Very few mods utilize static portraits, and I wanted to change that. The ones that did were buried deep in overhaul mods, making it cumbersome for other modders to use the code for themselves. For the longest time, I was looking for a mod allowing me to ONLY customize static images as EASY as possible while still experiencing the vanilla CKII experience. From there, I could apply other user mods to exclusively personalize the gameplay, while my portrait mod allowed me an outlet into personalizing my characters for role-playing purposes. The method I use to assign static portraits involves custom traits. The way they work is the custom traits reference a huge gfx file, and within that file are a hundreds of frames. Each frame represents a specific static portrait, so what you're doing is assigning a trait via the in-game console, and that trait points to a portrait/frame in a gfx file. --------------------------------------------- ONLY USE ONE OF THE FOLLOWING OPTIONS!: OPTION #1: TEMPLATE PACK (ver 4.00, from ngppgn): http://www.mediafire.com/file/b8toybrz55xbu4y/ReMeDy_Portrait_Replacer_TemplatePack_ver_4.00.zip This is a version ngppgn put together. I recommend the template pack if you're new to adding your own portraits and don't need to use the portraits in another portrait mod, such as Dark World. Add your 152 x 152 pixel portraits inside the circles located in gfx/static_portraits/remedy_portrait_swapping.dds or any of the other .dds files, then add the corresponding trait via the in-game console. For example, if you add an image to portrait 1, type (case-sensitive) into the in-game console: add_trait portrait1 This is also a great resource for modders, and is what dewguru used for his Dark World mod. If you need an art Photoshop resource template file to help you add your portraits, download this: http://www.mediafire.com/download/z4qqmaub74jijrp/src_art_%28do_not_install%29.zip OPTION #2: INDEPENDENT CUSTOM PORTRAITS (from zia): http://www.mediafire.com/file/jxgtbv0vliuam7g/Independent_Custom_Portraits_by_zia.zip Use this version of the mod made by Zia if you want to use your own portraits in a mod with other portraits (ex. Dark World), otherwise you'll run into portrait conflicts. Plus, you don't want to ever modify an existing mod's portraits, because if the modder updates his mod, then it might erase the portraits you added. Please consult the included readme by the author, zia, in the main directory for additional information. OPTION #3: ANIME PACK (ver 4.00): http://www.mediafire.com/file/edb17n33eqfnn1e/ReMeDy_Portrait_Replacer_AnimePack+ver+4.00.zip My Anime Pack is an example expanding upon ngppgn's Template Pack and its capabilities. It demonstrates custom trait names, selectable trait graphic icons in Ruler Designer, and descriptions for the traits. Naming my portraits gives me the advantage of not having to consult a naming chart, because as long as I know the character's name, I can fire off their portrait. It's much easier than remembering nondescript names, like portrait23! If that sounds like something you want to try, use this as your template, study my files, and optionally rename anything to your liking. If you prefer the Template Pack naming approach, but still want to use my anime portraits, copy all of my remedy_portrait_swapping.dds files located in the folder gfx/static_portraits, and overwrite those same .dds files in the Template Pack. --------------------------------------------- WANT MORE PORTRAITS? HERE ARE SOME USER SUBMITTED PORTRAIT PACKS: To avoid file hosting hassles, I'm going to link to each person's user-submitted portrait posts. It's only the .dds gfx files, so to use them, replace my existing .dds gfx files with any of these: AGT2's Portraits (real-life women and women drawn by The Pit): http://www.loverslab.com/topic/52211-ck2-static-custom-portrait-replacer-ver-200-261-reapers-due-compatible/page-4?do=findComment&comment=1569525 http://www.loverslab.com/topic/52211-ck2-static-custom-portrait-replacer-ver-200-261-reapers-due-compatible/page-4?do=findComment&comment=1572845 Thatunknownguy's Portraits (Fate/Stay portraits): http://www.loverslab.com/topic/52211-ck2-static-custom-portrait-replacer-ver-200-261-reapers-due-compatible/?p=1614443 Bah!'s Portraits (mainly elves, with one orc male, and one orc female): http://www.loverslab.com/topic/52211-ck2-static-portrait-replacer-ver-301-ckii-261-263-compatible-now-supports-unlimited-portraits/?p=1740621 Tyrantdave's Anime Portraits (572 anime portraits, from Sengoku Rance, Baseson Musou, and Sengokuhime): https://www.loverslab.com/topic/52211-ck2-static-portrait-replacer-ver-400-ckii-271-compatible/?page=11&tab=comments#comment-2216506 --------------------------------------------- INSTALLATION: 1.) Download either the Template Pack or Anime Pack. You can install both, but only enable ONE in the CKII launcher! Extract the .zip file. Inside are two files you'll need: they are the .mod file (which sometimes looks like a movie file), and a folder. 2.) Take these two files and put them in your Crusader Kings II mod directory: Documents/Paradox Interactive/Crusader Kings II/mod 3.) Start CKII. In the launcher that shows before the game loads, go to the "Mod" tab next to the "DLC" tab. Ensure your mod of choice is displayed and checked. Again, only choose one! 4.) Click play, and you're done. The mod is now loaded into your game. 5.) To take full advantage of the mod's features, you must use the in-game console. Read the next section on applying static portraits to characters! --------------------------------------------- HOW TO APPLY A STATIC PORTRAIT: If you want to use one of my anime or real people portraits, all this requires is knowledge of the in-game console. If you need some art Photoshop resource template files to help you add portraits, download this: http://www.mediafire.com/download/z4qqmaub74jijrp/src_art_%28do_not_install%29.zip Here are the steps as detailed in the YouTube video: 1.) With the mod enabled, pick a character to play. If you're using my Anime Pack, you can use Ruler Designer to select a starting custom portrait. If you do this, keep in mind the portrait swap doesn't take effect until you load onto the world map. The Ruler Designer is limited, since you can only edit your own character, but once in-game, you can also edit AI characters! All of this is accomplished through the console. 2.) Start the game, then hit the ~ key in the top-left of your keyboard to bring up the console where you can type things. 3.) You'll need to type in one of the below command lines to switch your portrait, or the portrait of a computer controlled player. To switch your portrait, depending on the portrait you want, use: add_trait InsertNameOfPortraitHere To change the portrait of a computer controlled player, you must know their character ID. For that, type "charinfo" then hover your mouse cursor over their portrait. New information about that character will be displayed called the debug info. Look for their ID number. With that ID number, type: add_trait InsertNameOfPortraitHere InsertCharInfoIDHere (Note: When assigning portraits, the portrait swap sometimes doesn't happen instantly, depending on what window you're viewing the portrait from. You need to refresh the portrait change by closing the portrait view of the character you edited, then opening the portrait view back up.) 4.) DONE! If you ever need to remove a portrait, type: remove_trait InsertNameOfPortraitHere To remove a portrait from an AI character, type: remove_trait InsertNameOfPortraitHere InsertCharInfoIDHere --------------------------------------------- NEED HELP WITH ART SOFTWARE?: --------------------------------------------- KNOWN MOD ISSUES & RESTRICTIONS: 1.) You can't swap out the portraits of children (characters age 0-15). You can, however, still give the child a portrait trait, so when they reach age 16 the game immediately uses the portrait associated with that trait when they come of age. 2.) Do not use this mod with other mods adding custom portrait property slots found in the portrait_properties.txt file. --------------------------------------------- FAQ TROUBLESHOOTING: --------------------------------------------- CHANGELOG:
  17. Anyone know what portrait pack is this and where I can get it?
  18. I mean there is a mod that removes all inbred traits but how about auto-removing all fat traits? Or how do I do it myself?
  19. View File JARB: It's just a r@#! button A very small, simple mod that's supposed to feel like a vanilla feature. Adult male rulers gain a new targeted decision to force themselves on fertile-aged female members of their court (including any prisoners, wives, or family members). There's a few restrictions: You can't be kind, chaste, imprisoned, etc. You'll gain the lustful trait and the victim may potentially become depressed, wounded, or pregnant and also gains a reason to imprison you, if she can. Includes an option to keep assaulting her occasionally without needing to take further decisions, so long as she remains a valid target. This can also be stopped manually at any time. FAQ: Requires patch 2.8 (Jade Dragon) or more recent. No DLC required. Player-only decision; it won't be taken by the AI. It should be fully compatible with other mods and total conversions. It will even count towards the 'making the eight' ambition if you're running the AGOT mod. You may need to add a dependency in the .mod file if the button isn't showing up in-game. To install, unzip it in your ...Documents/Paradox Interactive/Crusader Kings II/mod folder. Submitter veritas88 Submitted 11/17/2019 Category Crusader Kings 2 Requires  
  20. Version 1.0.0

    1,812 downloads

    INCproject A modder is never late, nor is he early, he uploads/updates precisely when he means to. wats dis? This is a mod that uses traits and tracks incest relations (current and even former ones), children born out of incest, and does some few things with it, there is custom opinion modifier made by hidden trait that serves as a sort of anchor for another "general opinion" but one that doesnt apply to specified groups (such as zoroastrians for example) and this opinion is applied to all traits by this mod (basicaly people going boo on incest), its a bit of feature creep for a tracker so if you want you can remove it (remove the trait and anything that has the line "opofinc" in it since it has things to do with it) feature summary -traits that appear for people that have incestuous opposite sex lover and what kind of relationship it is (like brother-sister or uncle-niece etc) -traits that appear for people that used to have incestuous opposite sex lover and what kind of relationship it was -single trait that is put on children born out of close relative incest -hidden trait that serves as a custom opinion for these traits requirements the game tbh (I have all the dlcs but it should be compatible with vanilla too) compability as for the compability... it should be compatible with defacto everything (it is compatible with HIP for example) but since it uses custom traits its obviously not compatible with old savefiles to-do (do not expect much, but maybe one day) -differenciate what incestuous coupling were the children born from -add in homosexual incestuous relations ... -somewhere in the future add incestuous marriage tracking too, for the time being only incestuous lovers and children born out of close incest are tracked .... -if I ever learn how to do rules then differenciate what traits will be shown and which wont and for players to be able to choose it (don't count much on this one though, this is just hypothetical situation) Installation as any other mod, just extract the contents of the zip file into the mod folder of ck2 (Documents\Paradox Interactive\Crusader Kings II\mod) note aside As long as I am credited anyone can use this for their work if they ever want to (heck I would be even glad if people did it, I am an amateur modder, I also improvised with the trait pictures (but at least I assigned each trait its own dds, so if anyone ever wants to make different trait pictures without the other stuff, you are welcome) so honestly any advice or suggestion counts)
  21. Version 2.0.1

    6,231 downloads

    Maximus Portratis By Maximus Maximus Portraits is a mod that assigns a portrait to your character, and every other character, depending on their culture. As such, there are a very wide range of portraits in this mod! In fact, there are over 1300 different portraits to choose from! This portrait mod is meant more for style rather than authenticity, so you'll see plenty of "historically inaccurate" portraits and characters that look like they don't belong. ...but you don't really care for that, do you? Usage All of the portraits are automatically assigned at the start of the game depending on the game rules you choose! Portraits can also be assigned manually, through the Intrigue tab, or through using the console [instructions located within the readme]. Compatibility Incompatible with Cheri Portraits. Compatible with Luxuria Fantasia. Compatible with Tentacle Dreams, with custom portraits for brood characters too! Compatible with Cheri's Asian Goddess portraits. Compatible with After the End and After the End Old World, if you install the appropriate version of Maximus Portraits [only have one version of Maximus Portraits active at a time]. Special Thanks Cheri Portraits, for providing the base inspiration [and lots of good code to work with] The House Irae discord for being very helpful with modding! All of you for enjoying my mod!
  22. Version 1.0.3

    27,471 downloads

    Do you want to take a break from ruling over others and serve them for a change? Do you want to dominate your lover and make them submit to you? Do you like lots of events? Then this mod is for you! Features Join the House of O and complete slave training. Find a dominant partner and submit to becoming their plaything. Become dominant yourself and start collecting a stable of slaves, or just keep the special one. Rise to the top and become the Master or Mistress of the House, enforcing your will on slaves and dominants alike. Explore the House of O in over 500 unique events Joining the House Unconventional erotic practices are not exactly forbidden, but widely frowned upon. As such the House of O does not openly recruit new members, but sends personal invitations to promising individuals. As with any secret society you need to show interest in it for someone to approach you with a careful offer. Other than that, you need only your curiosity, and a healthy interest in carnal pleasures. Start a new game. Savegames that were started without the mod will not work. To be able to show interest in joining, you need to be: An adult Neither tribal nor nomadic Not imprisoned Neither chaste nor celibate Ranks Rank 1 - Slave The first few years you will spend entirely at the House and train to become a good slave. Rank 2 - Servant As a servant you are free to come and go as you please. You may be called upon to keep the House running, and maybe you will find a friend or even something more among the other servants. Rank 3 - Domina / Dominus Not everyone has what it takes, to be a dom. Many are content with staying submissive, but those who rise above enjoy all the benefits the House offers. Rank 4 - Master / Mistress The Master or Mistress oversees all the aspects of the House, but they share not their secrets in ensuring the society stays safe and prospers. Powers Offer Submission Offer to become the submissive part in a relationship. Craft Devices Using plans and instructions from the House of O you‘re able to craft restraints, toys, or accessories suiting your fancy. You will additionally need to acquire tools and materials. More learned characters have a higher chance to create quality works. Choose Slave Lifestyle While all members of the House share some common tastes, everyone has their own kinks. With this power you can choose a special lifestyle trait from a list of diverse fetishes. Commission Devices Don't want to work yourself? That's what servants are for. Upon reaching rank 3 in the House, you have the option of commissioning various devices used in your Sessions, paying for them with money or society currency. Dominate What would a dominant character be without the ability to dominate others? It might take some time, but you know just how to coax a lover or spouse into submitting to you. Of course you can also make the slaves and servants at the house yours, and while a slave can only have one master, a dominant can have many slaves. Hold Session Not a society power per se, but a decision any dominant can take to start a session with their submissive lover. It will most commonly become available to you by dominating someone, but is also possible if a member of the House offers submission to you regardless whether you're a member or not. Findom Demand to manage your slave's finances and use them to their benefit ... or yours. Take Private Slave Choose among the fully trained servants and take a special private slave that is reserved for your own use. Assign proper housing and a daily duty to them, and reap the profits of an obedient minion that id fully dedicated to you. Dominate Ruler Project your dominance outside the House of O and dominate an Independent ruler into becoming your vassal. Some rules of the feudal system must be adhered, but this presents an opportunity to build your political power base without waging war. Break Some slaves are perfectly content with obeying their betters. Others must be reminded of their station every now and then. But there are those annoying few who just won't give in. Well now you have a way to make them obey, by thoroughly breaking their spirit and turning them into mindless thralls or some other entertaining and useful form. Installation Extract the archive into your [username]\Documents\Paradox Interactive\Crusader Kings II\mod\ Enable the mod "BDSM Society: The House of O" in the Crusader Kings 2 Launcher Enjoy Update Delete the folder "bdsmSociety" in your [username]\Documents\Paradox Interactive\Crusader Kings II\mod\ folder Extract the archive in that same folder and override existing files Requirements No DLCs are required, but some events do not show the intended picture if Monks and Mystics is not enabled. Portrait Packs are recommended for more variety and prettier characters, but no features depend on them. Compatibility Compatible with version 3.3.3 of Crusader Kings 2. Older versions will probably cause issues, and are not supported. Compatible with the Lesbocracy-Mod, formerly known as "School of Sappho". Saves made with older versions of the mod may work, but I recommend starting a new game. There may be issues with mods that add new sounds. Other mods should work fine. Total Conversions will cause issues and crashes. Development Diaries DevDiary #1: Missions for Dominants DevDiary #2: Powers of Domination DevDiary #3: BDSM Sessions DevDiary #4: Master's Private Slave DevDiary #5: Boons of Being Master DevDiary #6: Master Powers DevDiary #7: New Relationship Interactions The Road Ahead Crusader Kings 3 has been released, and as such my focus shifts from this wonderful game to its sequel. So what will happen to the House of O? I'll try to fix the remaining bugs whenever I find the time to do so. Although, the new game brings new opportunities, I won't abandon this project until I'm satisfied with its playability. Will there be a port for CK3? Some of the gameplay mechanics I rely on with the House of O aren't present in CK3. So porting this mod isn't a viable possibility right now. HOWEVER, I plan on starting a new project, a spiritual successor if you may. You can read about my ideas for such a mod here. Disclaimer This is a work of fiction meant for entertainment. It does not represent realistic relationships between humans. Some of the methods described in the mod may be unsafe. Please don't try them at home. Although most of the content depicts consensual relationships, this work also contains descriptions of forced slavery, non-consensual intercourse, and sexual violence. The author of this mod does not promote nor condone any such practices. Special Thanks tacomarine – for ideas concerning interaction events between sub and dom lovers Buzhidao – for working out compatibility between our mods Korbah & SaintDaveUK – for providing easy to use trait icon templates for modders Drake_Hound – for input regarding fixes in event code
  23. On suggestion by the Stellaris Vore Mod Creator, (on here they're Ouroboros007) Ouroborus, I have decided to not only report on my progress on Eka's Portal, but also on LoversLab. So I've begun a 'dev diary' System for reporting on what I've been doing, my thoughts, plans, and sharing bits of images of what I've gotten done and how things /should/ work. So, shortly after this post, I will post the first Dev Diary. Hello, I'm 'Bloodborn' (On here I'm 'Blooda' since someone already took Bloodborn.) and I'm happy to share with fellow fetishists of the Vorarephilia type that I'm currently working on an extensive vore-mod for Ck2. What will be in it? This mod will come with Event Chains and Event 'Trees' that will make the experience of vore fit in well with the Ck2 world. The mod will come with predator, and prey options, as well as trait systems for if you're an 'Apex Predator' or a 'Gut Slut'. How do I take account for different preferences? Now, there's a lot of different flavors in vore, and it would suck if I forced it all together. Some people only like endo, some people love digestion, some people hate disposal, others love disposal. Some people hate cock vore, others love anal vore. So, what if I told you I currently had a functioning 'Control Panel' in your decisions that can enable or even disable certain aspects in this. Hate Anal Vore? Disable it. Think disposal is disgusting? Disable that shit! Think too much oral vore is happening? Disable it!... But, you can also go in, if your preferences ever change or are in a particular mood for any of them. Did you previously disable oral vore, and now want it back? You can re-enable it in the same menu. Dislike digestion? Turn it off! Dislike 'transformation' when it comes to Unbirthing? Turn it off! Dislike becoming splooge or the risk of becoming splooge in Unbirth as well?... I think you get the picture. Is this compatible with- Hold it right there! I'm making this mod to be a self-contained system, so you can add it to ANY other setup of mods you desire, I just can't promise if it will not be immersion breaking if you use that 'Crisis of the Confederation' mod with it. Now, I'm new (to putting stuff like this) on Loverslab, so it will take me awhile before I'm fully acquainted with the site itself, so I foresee growing pains, so bare with me.
  24. View File What this mod does: Changes all the characters in the world to be female. More specifically, it makes everyone have female portraits. Each character will still be affected by their DNA so you can still use the ruler designer and make nice portraits for everyone. I tried to make it as non-intrusive as possible so that it will be compatible with all other mods. Additionally it also makes them into futanari if you are going to play with Dark World Reborn. Installation: Unzip the file and put the contents into C:\...\Documents\Paradox Interactive\Crusader Kings II\mod Discussion: Game Version: HU version 2.0.0 has been tested with CK2 game version 3.0. To play with CK2 game version 2.8.3.*, use the original version, 1.0.0, of this mod. It should be compatible with some previous versions as well but haven't checked a lot. Requirements: Dark World Tweaks (needed for CK2 v3.0) (And all their requirements) Submitter Guest Submitted 08/30/2018 Category Crusader Kings 2 Requires Dark World Tweaks View File  
  25. View File Cheri Portraits Cheri Portraits Version 2.3.3 - 10 November 2019 by Cheri Cheri Portraits is a mod that replaces the portraits of female characters with sexy and beautiful painted fantasy portraits. Options You can give all characters portraits, or assign the portraits manually. You can give characters with Luxuria Fantasia's Masculine or Feminine traits gender-bent portraits. Male Portraits completes the portrait overhaul by replacing the portraits of all male characters. Luxuria Fantasia Replacer replaces all default Luxuria Fantasia female racial portraits to match the style of Cheri Portraits. It does not replace male racial portraits. This portrait pack is now included with Luxuria Fantasia, so it has been removed from this mod's download page. Compatibility Designed to be compatible with Luxuria Fantasia and its submods. Should be compatible with almost everything. This mod doesn't overwrite any files. The worst thing that can happen is the wrong portrait appearing. Use with my other mod, Everyone Is Female, for best results! Installation Download the main archive and any optional add-ons you want to install. Use 7zip to extract them into My Documents/Paradox Interactive/Crusader Kings II/mod/ Instructions Use the Assign Cheri Portraits decision in the intrigue menu and right-click characters to give them random portraits. If you set the Cheri Portraits game rule to All, every character is automatically assigned a random portrait appropriate for their culture. To manually set your portrait (the base human portrait, not the Luxuria Fantasia racial portrait): Open the console by pressing the grave ` key Run the command event CheriPortraits.1 to clear your portrait Run the command add_trait cheri_portraitX where X is any number between 1 and 26. This will give you one of the 26 portraits available. Run the command add_trait cheri_portrait_south_asian if you want a portrait from the list of South Asian portraits. Run the command add_trait cheri_portrait_east_asian if you want a portrait from the list of East Asian portraits. If you don't add either of those traits, you will get a portrait from the default list of European portraits. If you don't like the portrait you got, run the command remove_trait cheri_portraitX where X is the same number you chose earlier. Then repeat Step 3 with a different number to get a different picture. You can run these commands on other NPCs by appending their character ID to the end of the command. For example, event CheriPortraits.1 7757 and add_trait cheri_portrait1 7757 will give Duchess Matilda of Tuscany (character #7757) the first European portrait. You can see a character's ID by typing charinfo. Artist Credit All artwork in this mod is by the following creators, used without permission: Alexander Dinh (https://www.patreon.com/alexanderdinh/posts) Aroma Sensei (https://www.patreon.com/aromasensei) Artgerm (https://artgerm.com/) Chuby Mi (https://www.artstation.com/chubymi) Cuboon (https://www.pixiv.net/member.php?id=8545) Cutesexyrobutts (https://www.patreon.com/cutesexyrobutts) Dandonfuga (www.patreon.com/dandonfuga) DemonLordDante (https://www.deviantart.com/demonlorddante) Felox08 (https://www.patreon.com/felox08) fxnative (https://www.hentai-foundry.com/user/fxnative/profile) Hiba-tan (https://www.deviantart.com/hiba-tan) Hoobamon (https://www.patreon.com/hoobamon) Horiishi Horuto (https://www.pixiv.net/member.php?id=17055239) Jiuge (https://www.patreon.com/jiuge) Kittew (https://www.patreon.com/kittew) Kuroiwa Enu (https://www.pixiv.net/member.php?id=9252082) Kyoumaz (https://www.pixiv.net/member.php?id=188984) Magion02 (https://www.patreon.com/magion02) Muju (https://www.pixiv.net/member.php?id=6049200) Muxia Yuenai (https://www.pixiv.net/member.php?id=9873049) Nefrubi (https://www.patreon.com/nefrubi) Nikita Varb (https://www.artstation.com/xxnikexx) Nopeys (https://www.patreon.com/nopeys) Nguyen Uy Vu (https://www.patreon.com/nguyenuyvu) NPye13 (https://www.deviantart.com/npye13) 'O'ne (https://www.pixiv.net/member.php?id=2240866) Raikoart (https://www.artstation.com/raikoart) Sakimichan (https://www.patreon.com/sakimichan) Sciamano240 (https://www.patreon.com/sciamano240) Taekwon Kim (https://www.artstation.com/taekwonkim) Tarakanovich (https://www.patreon.com/tarakanovich) Windwalker (https://www.patreon.com/TUREwindwalker) If you like the art in this mod, consider supporting the artists by buying their stuff or donating to them on patreon. Submitter Cheri Song Submitted 07/01/2019 Category Crusader Kings 2 Requires  
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