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Found 64 results

  1. View File [CK2] Dark World: Reborn - Updated 18JUN2020 Dark World Reborn Requires Crusader Kings 2. In my testing I used version 3.3.3 Part of the Succubus Seduction path uses the Way of Life DLC (you can just opt to not use the Kiss of Seduction if you don't have that DLC) Part of the Societies may call on content from the Monk and Mystics expansion. Mod: Dark World Reborn v1.84a Drax70's Event Image Alternatives: https://www.loverslab.com/topic/57549-mod-ck2-dark-world-reborn-updated-17may2020/page/192/?tab=comments#comment-3039523 Mod Installation: With the game getting so many new players since it went free to play, I've finally broken down and put together some installation instructions. So now folks can simply be referred to the front page of either the mod download or the support page. Compatibility: The goal of Dark World Reborn will to make it as compatible as possible with other mods, when it is reasonable. Make me aware of an issue and I'll see if it can be addressed. What is this mod: Dark World Reborn is intended to be an adult fantasy mod. If you're not interested in the fantasy elements, there is still other content in the mod - from buildings such as brothels and slave markets, to events such as spending time with your loved one. This game has numerous Game Rules that can be used to fine tune your play experience if something doesn't interest you. Setting: Man kind rules the Earth. The mod includes the potential to have non-human races. However, this mod doesn't introduce them in any large numbers. That is because mankind has driven the non-human races into near extinction. Those that survive are in hiding, living in the fringes of civilization. So outside of a pair of major NPC's that get seeded (Fenris the wolf, Vlad the vampire), other non-humans may or may not be encountered during game play. It is important to note that Mankind predated many of the races and outnumbered them when they appeared. The appearance of many races took place during a phenomena that sages sometimes refer to as The Crossing. For about a century, Earth and the world of the Fae had a convergence, where some of their natives crossed over. To most of the world, this convergence is nothing more than another fable, yet the genetic mark of those that crossed over remains. NOTE: Some other mods go heavier on the non-human races, seeding them throughout the world. Dark World Reborn strives to be mod friendly, so using DWR with those other mods should be fine. Game Rule - Dark World Campaign: One of the Dark World Reborn has a game rules is 'Dark World Campaigns'. It is important to realize that this is just a quick start way to get some traits (such as starting as a Vampire), along with a narrative to help create a mind set for play. You can totally ignore the narrative, it's just meant to help those interested with a role-playing angle. A few campaigns do include special events specific to that campaign. For example - Rise of the Pack where you start as a Werewolf, gives you a narrative of being tasked by Fenris with helping the werewolves achieve dominance over mankind. At some point after you start, you'll get an event unique to this campaign where he sends you some aid and a potential courtier. If you select a campaign, you'll need to trigger it manually. Look at the Decisions on the Intrigue menu for your campaign start. Note: If you do something like select the 'Rise of the Pack' Campaign, but turn off 'Classic Monsters' - you'll bork things up and not get your decision. Reason being, Werewolves are considered Classic Monster content. So don't defeat yourself. So why start with a campaign option? Some folks want to start as a Vampire. Due to randomization, if you don't start as one, it could be years into the game before the chance appeared, and then, it might result in death instead of being turned. Non-Human Races: Note: there are no 'True Bloods' in DWR. While mankind was successful in pushing non-humans to extinction, those non-human races live on via descendants that are part human/part non-human. It's one reason non-human races are able to largely hide, by passing off as normal humans, unless they do something that exposes their heritage. So it's a planet with a bunch of half-breeds if you want to get picky. Now, many of those half-breeds have been accepted over time. Especially those who don't have a history of violence against humans. Still, people in general still are wary of the weird, and while they may not be automatically hostile towards some, there may still be a negative opinion hit. Non-Human Tolerance Law There are three stages. By default, any non-human race that is viewed as generally being a violent non-human species, can be arrested (via targeted decision). The law can be changed from the middle, to be completely tolerant (all non-humans are accepted), or to completely intolerant (all non-humans are criminal). Outside of the targeted decision to attempt to arrest someone, additional events may be influenced by the level of the law. For example - if your land sees all non-humans as criminals, then a non-human may opt to avoid your lands (thus preventing an event from firing). Heroes and Villains Content: What is coming next: - More content (new events) - Vampire feeding tweaks (feed on slaves!) - Simplify, overhaul slavery What is planned for the future (in no particular order): - Overhaul the arena interaction - Revisit Alchemist and Emporium shopping, merging some into the Wizard Tower shopping. - Revisit the 2 societies and determine whether they'll get more content or be removed Special Thanks: - ReMeDy for the assistance on the Custom Portraits mod, and your time in answering both my questions and those of some other folks in the support thread. - Genericlogin for his Christianity mod that got me interested in modding for CK2 in the first place - Lockeslylcrit and the work that was done over the past year with DWF. - Drax70 for a variety of image resizing and event contributions. - Jim Raynor for some event contributions. - Aliris, RustiYeti, YiffMeister, ngppgn, JIBECaid01, Veedanya, Sybreal for code or icon art contributions. - ngppgn's work on making a larger event window (original resource: http://www.loverslab.com/topic/74137-bigger-events/) - Dem8840 for contributing some story and item ideas - Black Yoru, NeoSniper and others for various compatibility/patch mods that have helped others enjoy the mod. - Lover's Lab for having this environment. - Paradox for making CK2 so mod friendly and the continued support and content releases. Dark World Reborn Change Log History Submitter dewguru Submitted 02/04/2016 Category Crusader Kings 2 Requires Crusader Kings 2
  2. View File Tentacled Dreams Tentacled Dreams Version 4.2 "The Scarlet Sisters, Part 3" - 6 July 2020 by Cheri Tentacled Dreams is a mod that adds tentacle monsters to Crusader Kings 2. Features Submit to Tentacles Randomly encounter tentacle monsters as a young female ruler. Take precautions to guard your virtue... or give in to your lust. Get forcefully impregnated by tentacle monsters and give birth to tentacle spawn or tentacle-blooded baby girls. Keep your tentacle fetish secret for fear of provoking a scandal... or announce your depravity to the world. Spread the Corruption Receive transformation and mind control events that slowly corrupt you into a willing, eager tentacle slave. Lure other women into tentacle attacks, or imprison them and forcibly corrupt them into tentacle slaves. Become a secret tentacle cultist and found the Cult of Dagon to convert the entire realm. Become a Monster Play as a tentacle monster ruler, unlocking a new form of government and depraved new game mechanics. Stalk women as a tentacle monster and imprison them, then ravish your prisoners until they're mindbroken tentacle slaves addicted to your cum. Found one of four different Tentacle Broods and lead legions of tentacle monsters to conquer the world. Infest the World Build tentacle lairs in your demesne and birth armies of breed-hungry tentacle warbeasts. Hold mass orgies in your capital, found tentacle-worshipping societies, and offer your daughters to tentacle monsters. Rewrite history by building an empire of glorious tentacle worship and tentacle slavery. Tons of Content Hundreds of stories and flavor events. Extensive settings that let you tweak the frequency of events and enable/disable content, so you can experience tentacles just the way you like. Full alternate start support that lets you generate tentacle monster empires in Random Worlds, ready to dominate and infest their neighbors. Custom coats of arms, steamy sound effects, and over 150 beautiful event pictures. Note: This mod has nothing to do with tentacle-kin from Dark World Reborn. Tentacle monsters in this mod have their own lore and mechanics. Requirements Crusader Kings 2 version 3.3+ Cheri Scripting Library version 1.8+ Conclave DLC is required to play as a tentacle monster in a regency. If you don't have Conclave, turn regencies off. Luxuria Fantasia, Ala's Body Mod, and Crusader Milk are strongly recommended. The most recent version of Crusader Milk can be found here. Compatibility Compatible with most mods. The main mod is highly modular and designed to be as compatible with other mods as possible. Special interactions with traits from the following mods: Ala's Body Mod, Christianity Mod, Crusader Milk, Dark World Reborn, DZM Expanded, Luxuria Fantasia Not compatible with Lesbocracy. The lesbian governments don't work with tentacle governments. Minor conflicts with other mods that edit vanilla events. This mod overwrites birth_events.txt, health_events.txt, HFP_pregnancy_events.txt, regency_events.txt, wol_lover_events.txt, wol_intrigue_events.txt, and wol_seduction_events.txt. It is hardcoded to work with Everyone Is Female and Free Love but is likely to cause strange behavior with other mods that edit these files, including Historical Immersion Project and Christianity Mod. None of these conflicts will break your game, the worst case is that you experience some events that don't make sense. Sound effects will conflict with other sound mods. This is a limitation of how Crusader Kings 2 reads sound files. Tentacled Dreams is currently hardcoded to work with Christianity Mod and House of O. If you want me to patch it to work with another mod, send me the mod's /interface/sounds.sfx file. If you come across any compatibility issues not mentioned here, please report them in the forum thread. Installation Download and install Cheri Scripting Library Download BOTH the Tentacled Dreams and Tentacled Dreams Images archives. Use 7zip to extract them into My Documents/Paradox Interactive/Crusader Kings II/mod/ If you want sound effects, you should also download Tentacled Dreams Sounds and install it the same way. When upgrading from a previous version of this mod, always delete the old mod folder and replace it with the new one. Merging old and new versions is likely to result in weird behavior. You don't have to update Tentacled Dreams Images or Tentacled Dreams Sounds unless their version number is higher than your current Tentacled Dreams version. Achievements If you aren't sure how to get started with this mod, here are some suggested achievements to try. Tentacled Dreams: Starting as Duchess Matilda of Tuscany in 1066, have Tentacle Cultists control all five "historical" Tentacle Cultist holy sites (Baghdad, Damascus, Tortosa, Kerak, and Cairo). The Third Tentacle Empire: Starting as a landless tentacle monster with the Tentacle Invasion game rule, conquer the world. The Brood That Could Have Been: Starting as a Tentacle Brood in a Random World, conquer the world. Champion of the Marian Order: Starting as a non-Tentacle Cultist ruler in a Random World, destroy the Tentacle Brood. Kalyian's Dream: Recruit the Luxuria Fantasia subscriber character Kalyian y Akh, load your save game as her, and then found the Submissionist heresy to become known as the Slave Prophet. Community You can contact me through the forum thread or the Tentacled Dreams Discord channel. My sincere thanks to the following community members for their help: Support This Mod If you like this mod and want to support its development, please consider donating on SubscribeStar. Tentacled Dreams is made possible by my wonderful tentacle brethren SubscribeStar supporters: Known Issues If you come across any other bugs, please report them in the forum thread. Info for Modders Artist Credit All illustrations in this mod are by the following creators, used without permission: In addition, this mod uses: The BDSM collar sprite from livevil's House of O Sound effects from the Skyrim SexLab Framework Coat of arms patterns from LewdMarks Icons and custom interface elements by Cheri (myself) If you like the art in this mod, consider supporting the artists by buying their stuff or donating to them on patreon. Submitter Cheri Song Submitted 06/12/2019 Category Crusader Kings 2 Requires Cheri Scripting Library
  3. Version 4.2 (6 July 2020)

    118,491 downloads

    Tentacled Dreams Version 4.2 "The Scarlet Sisters, Part 3" - 6 July 2020 by Cheri Tentacled Dreams is a mod that adds tentacle monsters to Crusader Kings 2. Features Submit to Tentacles Randomly encounter tentacle monsters as a young female ruler. Take precautions to guard your virtue... or give in to your lust. Get forcefully impregnated by tentacle monsters and give birth to tentacle spawn or tentacle-blooded baby girls. Keep your tentacle fetish secret for fear of provoking a scandal... or announce your depravity to the world. Spread the Corruption Receive transformation and mind control events that slowly corrupt you into a willing, eager tentacle slave. Lure other women into tentacle attacks, or imprison them and forcibly corrupt them into tentacle slaves. Become a secret tentacle cultist and found the Cult of Dagon to convert the entire realm. Become a Monster Play as a tentacle monster ruler, unlocking a new form of government and depraved new game mechanics. Stalk women as a tentacle monster and imprison them, then ravish your prisoners until they're mindbroken tentacle slaves addicted to your cum. Found one of four different Tentacle Broods and lead legions of tentacle monsters to conquer the world. Infest the World Build tentacle lairs in your demesne and birth armies of breed-hungry tentacle warbeasts. Hold mass orgies in your capital, found tentacle-worshipping societies, and offer your daughters to tentacle monsters. Rewrite history by building an empire of glorious tentacle worship and tentacle slavery. Tons of Content Hundreds of stories and flavor events. Extensive settings that let you tweak the frequency of events and enable/disable content, so you can experience tentacles just the way you like. Full alternate start support that lets you generate tentacle monster empires in Random Worlds, ready to dominate and infest their neighbors. Custom coats of arms, steamy sound effects, and over 150 beautiful event pictures. Note: This mod has nothing to do with tentacle-kin from Dark World Reborn. Tentacle monsters in this mod have their own lore and mechanics. Requirements Crusader Kings 2 version 3.3+ Cheri Scripting Library version 1.8+ Conclave DLC is required to play as a tentacle monster in a regency. If you don't have Conclave, turn regencies off. Luxuria Fantasia, Ala's Body Mod, and Crusader Milk are strongly recommended. The most recent version of Crusader Milk can be found here. Compatibility Compatible with most mods. The main mod is highly modular and designed to be as compatible with other mods as possible. Special interactions with traits from the following mods: Ala's Body Mod, Christianity Mod, Crusader Milk, Dark World Reborn, DZM Expanded, Luxuria Fantasia Not compatible with Lesbocracy. The lesbian governments don't work with tentacle governments. Minor conflicts with other mods that edit vanilla events. This mod overwrites birth_events.txt, health_events.txt, HFP_pregnancy_events.txt, regency_events.txt, wol_lover_events.txt, wol_intrigue_events.txt, and wol_seduction_events.txt. It is hardcoded to work with Everyone Is Female and Free Love but is likely to cause strange behavior with other mods that edit these files, including Historical Immersion Project and Christianity Mod. None of these conflicts will break your game, the worst case is that you experience some events that don't make sense. Sound effects will conflict with other sound mods. This is a limitation of how Crusader Kings 2 reads sound files. Tentacled Dreams is currently hardcoded to work with Christianity Mod and House of O. If you want me to patch it to work with another mod, send me the mod's /interface/sounds.sfx file. If you come across any compatibility issues not mentioned here, please report them in the forum thread. Installation Download and install Cheri Scripting Library Download BOTH the Tentacled Dreams and Tentacled Dreams Images archives. Use 7zip to extract them into My Documents/Paradox Interactive/Crusader Kings II/mod/ If you want sound effects, you should also download Tentacled Dreams Sounds and install it the same way. When upgrading from a previous version of this mod, always delete the old mod folder and replace it with the new one. Merging old and new versions is likely to result in weird behavior. You don't have to update Tentacled Dreams Images or Tentacled Dreams Sounds unless their version number is higher than your current Tentacled Dreams version. Achievements If you aren't sure how to get started with this mod, here are some suggested achievements to try. Tentacled Dreams: Starting as Duchess Matilda of Tuscany in 1066, have Tentacle Cultists control all five "historical" Tentacle Cultist holy sites (Baghdad, Damascus, Tortosa, Kerak, and Cairo). The Third Tentacle Empire: Starting as a landless tentacle monster with the Tentacle Invasion game rule, conquer the world. The Brood That Could Have Been: Starting as a Tentacle Brood in a Random World, conquer the world. Champion of the Marian Order: Starting as a non-Tentacle Cultist ruler in a Random World, destroy the Tentacle Brood. Kalyian's Dream: Recruit the Luxuria Fantasia subscriber character Kalyian y Akh, load your save game as her, and then found the Submissionist heresy to become known as the Slave Prophet. Community You can contact me through the forum thread or the Tentacled Dreams Discord channel. My sincere thanks to the following community members for their help: Support This Mod If you like this mod and want to support its development, please consider donating on SubscribeStar. Tentacled Dreams is made possible by my wonderful tentacle brethren SubscribeStar supporters: Known Issues If you come across any other bugs, please report them in the forum thread. Info for Modders Artist Credit All illustrations in this mod are by the following creators, used without permission: In addition, this mod uses: The BDSM collar sprite from livevil's House of O Sound effects from the Skyrim SexLab Framework Coat of arms patterns from LewdMarks Icons and custom interface elements by Cheri (myself) If you like the art in this mod, consider supporting the artists by buying their stuff or donating to them on patreon.
  4. Beyond Heresy Overhaul View File A rework, expansion and adaptation of Luxuria Fantasia - Beyond Heresy by @Aliris as a HIP submod. FEATURES: Arwa Reborn mod - a version of Sultana Arwa al-Sulayhi tweaked to both bring her back to her base game glory and act as the re-founder of Khadimist Islam; Demonic Bloodline - the bloodline unlockable at level 4 of Luxuria Fantasia's Society of Seduction now works very much like an infernal mirror to the Carolingian one and it's active for all demons, half-demons and fallen angels who worship Lilith; Mending of the Great Schism - Lilithanist and Reversionist emperors can now mend the Great Schism; Hajj and Ramadan - Khadimist rulers on Hajj experience a slightly different chain of events, as they no longer risk losing either Greedy or Deceitful, have the chance of gaining Hedonist by losing either Gluttonous, Drunkard or Temperate and can be accompanied on the journey by one of their adult daughters. They also can't Observe Ramadan; Piety Economy - triggered modifiers turn Piety gain and loss through traits upside down for Lilithanists, Reversionists and Khadimists; Religion and Theology Events - Khadimism is now a Shiite heresy, a better fit since its unlocking event pretty much accuses Abu Bakr of sacrilege, with Samarra as a unique holy site. Also, both Lilithanist and Reversionist characters in religious seclusion can lose Chaste or gain Lustful; Wonders - demons, half-demons and fallen angels can build pyramids from scratch and restore the Giza complex without any other requirement, aside from the coin to do so. Grand cathedrals and great mosques can also be upgraded with a sacrificial altar by Lilith-worshiping rulers. Submitter AlexWyrmin Submitted 04/15/2020 Category Crusader Kings 2 Requires CK2 3.3.0 HIP-Frosty2 SWMH Dark World Reborn Luxuria Fantasia LF Beyond Heresy  
  5. Your thoughts? https://store.steampowered.com/app/1158310/Crusader_Kings_III/
  6. View File INCproject INCproject A modder is never late, nor is he early, he uploads/updates precisely when he means to. wats dis? This is a mod that uses traits and tracks incest relations (current and even former ones), children born out of incest, and does some few things with it, there is custom opinion modifier made by hidden trait that serves as a sort of anchor for another "general opinion" but one that doesnt apply to specified groups (such as zoroastrians for example) and this opinion is applied to all traits by this mod (basicaly people going boo on incest), its a bit of feature creep for a tracker so if you want you can remove it (remove the trait and anything that has the line "opofinc" in it since it has things to do with it) feature summary -traits that appear for people that have incestuous opposite sex lover and what kind of relationship it is (like brother-sister or uncle-niece etc) -traits that appear for people that used to have incestuous opposite sex lover and what kind of relationship it was -single trait that is put on children born out of close relative incest -hidden trait that serves as a custom opinion for these traits requirements the game tbh (I have all the dlcs but it should be compatible with vanilla too) compability as for the compability... it should be compatible with defacto everything (it is compatible with HIP for example) but since it uses custom traits its obviously not compatible with old savefiles to-do (do not expect much, but maybe one day) -differenciate what incestuous coupling were the children born from -add in homosexual incestuous relations ... -somewhere in the future add incestuous marriage tracking too, for the time being only incestuous lovers and children born out of close incest are tracked .... -if I ever learn how to do rules then differenciate what traits will be shown and which wont and for players to be able to choose it (don't count much on this one though, this is just hypothetical situation) Installation as any other mod, just extract the contents of the zip file into the mod folder of ck2 (Documents\Paradox Interactive\Crusader Kings II\mod) note aside As long as I am credited anyone can use this for their work if they ever want to (heck I would be even glad if people did it, I am an amateur modder, I also improvised with the trait pictures (but at least I assigned each trait its own dds, so if anyone ever wants to make different trait pictures without the other stuff, you are welcome) so honestly any advice or suggestion counts) Submitter rhipeen Submitted 07/03/2020 Category Crusader Kings 2 Requires  
  7. Version 1.0.0

    214 downloads

    INCproject A modder is never late, nor is he early, he uploads/updates precisely when he means to. wats dis? This is a mod that uses traits and tracks incest relations (current and even former ones), children born out of incest, and does some few things with it, there is custom opinion modifier made by hidden trait that serves as a sort of anchor for another "general opinion" but one that doesnt apply to specified groups (such as zoroastrians for example) and this opinion is applied to all traits by this mod (basicaly people going boo on incest), its a bit of feature creep for a tracker so if you want you can remove it (remove the trait and anything that has the line "opofinc" in it since it has things to do with it) feature summary -traits that appear for people that have incestuous opposite sex lover and what kind of relationship it is (like brother-sister or uncle-niece etc) -traits that appear for people that used to have incestuous opposite sex lover and what kind of relationship it was -single trait that is put on children born out of close relative incest -hidden trait that serves as a custom opinion for these traits requirements the game tbh (I have all the dlcs but it should be compatible with vanilla too) compability as for the compability... it should be compatible with defacto everything (it is compatible with HIP for example) but since it uses custom traits its obviously not compatible with old savefiles to-do (do not expect much, but maybe one day) -differenciate what incestuous coupling were the children born from -add in homosexual incestuous relations ... -somewhere in the future add incestuous marriage tracking too, for the time being only incestuous lovers and children born out of close incest are tracked .... -if I ever learn how to do rules then differenciate what traits will be shown and which wont and for players to be able to choose it (don't count much on this one though, this is just hypothetical situation) Installation as any other mod, just extract the contents of the zip file into the mod folder of ck2 (Documents\Paradox Interactive\Crusader Kings II\mod) note aside As long as I am credited anyone can use this for their work if they ever want to (heck I would be even glad if people did it, I am an amateur modder, I also improvised with the trait pictures (but at least I assigned each trait its own dds, so if anyone ever wants to make different trait pictures without the other stuff, you are welcome) so honestly any advice or suggestion counts)
  8. View File The House of O - A Society for BDSM Do you want to take a break from ruling over others and serve them for a change? Do you want to dominate your lover and make them submit to you? Do you like lots of events? Then this mod is for you! This is a beta version. Although it was tested and is fully playable, there are probably still some bugs left. Features Join the House of O and complete slave training. Find a dominant partner and submit to becoming their plaything. Become dominant yourself and start collecting a stable of slaves, or just keep the special one. Rise to the top and become the Master or Mistress of the House, enforcing your will on slaves and dominants alike. Explore the House of O in over 500 unique events Joining the House Unconventional erotic practices are not exactly forbidden, but widely frowned upon. As such the House of O does not openly recruit new members, but sends personal invitations to promising individuals. As with any secret society you need to show interest in it for someone to approach you with a careful offer. Other than that, you need only your curiosity, and a healthy interest in carnal pleasures. Start a new game. Savegames that were started without the mod will not work. To be able to show interest in joining, you need to be: An adult Neither tribal nor nomadic Not imprisoned Neither chaste nor celibate Ranks Rank 1 - Slave The first few years you will spend entirely at the House and train to become a good slave. Rank 2 - Servant As a servant you are free to come and go as you please. You may be called upon to keep the House running, and maybe you will find a friend or even something more among the other servants. Rank 3 - Domina / Dominus Not everyone has what it takes, to be a dom. Many are content with staying submissive, but those who rise above enjoy all the benefits the House offers. Rank 4 - Master / Mistress The Master or Mistress oversees all the aspects of the House, but they share not their secrets in ensuring the society stays safe and prospers. Powers Offer Submission Offer to become the submissive part in a relationship. Craft Devices Using plans and instructions from the House of O you‘re able to craft restraints, toys, or accessories suiting your fancy. You will additionally need to acquire tools and materials. More learned characters have a higher chance to create quality works. Choose Slave Lifestyle While all members of the House share some common tastes, everyone has their own kinks. With this power you can choose a special lifestyle trait from a list of diverse fetishes. Commission Devices Don't want to work yourself? That's what servants are for. Upon reaching rank 3 in the House, you have the option of commissioning various devices used in your Sessions, paying for them with money or society currency. Dominate What would a dominant character be without the ability to dominate others? It might take some time, but you know just how to coax a lover or spouse into submitting to you. Of course you can also make the slaves and servants at the house yours, and while a slave can only have one master, a dominant can have many slaves. Hold Session Not a society power per se, but a decision any dominant can take to start a session with their submissive lover. It will most commonly become available to you by dominating someone, but is also possible if a member of the House offers submission to you regardless whether you're a member or not. Findom Demand to manage your slave's finances and use them to their benefit ... or yours. Take Private Slave Choose among the fully trained servants and take a special private slave that is reserved for your own use. Assign proper housing and a daily duty to them, and reap the profits of an obedient minion that id fully dedicated to you. Dominate Ruler Project your dominance outside the House of O and dominate an Independent ruler into becoming your vassal. Some rules of the feudal system must be adhered, but this presents an opportunity to build your political power base without waging war. Break Some slaves are perfectly content with obeying their betters. Others must be reminded of their station every now and then. But there are those annoying few who just won't give in. Well now you have a way to make them obey, by thoroughly breaking their spirit and turning them into mindless thralls or some other entertaining and useful form. Installation Extract the archive into your [username]\Documents\Paradox Interactive\Crusader Kings II\mod\ Enable the mod "BDSM Society: The House of O" in the Crusader Kings 2 Launcher Enjoy Update Delete the folder "bdsmSociety" in your [username]\Documents\Paradox Interactive\Crusader Kings II\mod\ folder Extract the archive in that same folder and override existing files Requirements No DLCs are required, but some events do not show the intended picture if Monks and Mystics is not enabled. Portrait Packs are recommended for more variety and prettier characters, but no features depend on them. Compatibility Compatible with version 3.3.3 of Crusader Kings 2. Older versions will probably cause issues, and are not supported. Compatible with the Lesbocracy-Mod, formerly known as "School of Sappho". Saves made with older versions of the mod may work, but I recommend starting a new game. There may be issues with mods that add new sounds. Other mods should work fine. Total Conversions will cause issues and crashes. Development Diaries DevDiary #1: Missions for Dominants DevDiary #2: Powers of Domination DevDiary #3: BDSM Sessions DevDiary #4: Master's Private Slave DevDiary #5: Boons of Being Master DevDiary #6: Master Powers DevDiary #7: New Relationship Interactions The Road Ahead Session Rework One major gripe I have with the current state of the mod are the sessions for SM-relationships. There are way too many repetitive events with no real choices and little gameplay consequences. I'm planning to completely remake the session system to offer a more varied narrative with fewer event popups and more actual choices for both doms and subs. For those who like the current sessions better, there will be an option to switch back to the legacy system. Tweaks and Fixes Although most of the features I wanted are fully implemented now, there are still bugs and and other mishaps that need to be corrected. I'll continue to read feedback and provide updates for the mod. Disclaimer This is a work of fiction meant for entertainment. It does not represent realistic relationships between humans. Some of the methods described in the mod may be unsafe. Please don't try them at home. Although most of the content depicts consensual relationships, this work also contains descriptions of forced slavery, non-consensual intercourse, and sexual violence. The author of this mod does not promote nor condone any such practices. Special Thanks tacomarine – for ideas concerning interaction events between sub and dom lovers Buzhidao – for working out compatibility between our mods Korbah & SaintDaveUK – for providing easy to use trait icon templates for modders Submitter livevil Submitted 07/18/2018 Category Crusader Kings 2 Requires  
  9. Version 1.10 (1 July 2020)

    25,646 downloads

    Cheri Scripting Library Version 1.10 - 1 July 2020 by Cheri This mod does nothing on its own. Other mods rely on it to work. Cheri Scripting Library is a collection of scripted effects and scripted triggers that I find myself using frequently. Instead of copying it into all my mods, I decided to upload it as a separate mod to make it easier to maintain. Other modders can feel free to use it as a base if they wish. Installation Use 7zip to extract the archive into My Documents/Paradox Interactive/Crusader Kings II/mod/ Info for Modders csl_scripted_effects_body.txt This mainly deals with cross-compatibility between different dick/tit size mods. It also has some functions I needed for Ala's Body Mod traits. csl_add_body_traits_effect csl_add_gigantic_tits_effect (and so on, for all the sizes) csl_grow_tits_effect csl_remove_tits_effect csl_add_gigantic_dick_effect (and so on, for all the sizes) csl_grow_dick_effect csl_remove_dick_effect csl_remove_balls_effect csl_remove_pussy_effect csl_remove_m_shape_effect csl_remove_f_shape_effect csl_m_to_f_shape_effect csl_f_to_m_shape_effect csl_add_futa_trait_effect csl_remove_futa_trait_effect csl_scripted_effects_gender.txt This has effects that flip characters between genders while also changing their names, traits, and LF portraits. Mainly meant for seeding. csl_become_male_effect csl_unsafe_become_male_effect csl_become_female_effect csl_unsafe_become_female_effect csl_sanity_check_portrait_effect csl_become_futa_effect csl_unsafe_become_futa_effect csl_scripted_effects_misc.txt csl_improve_appearance_effect csl_improve_appearance_and_remove_masculine_effect csl_cure_diseases_effect csl_cure_injuries_effect csl_remove_scars_effect csl_set_epidemic_immunity_flags_effect csl_impregnate_check_between_this_and_prev csl_impregnate_check csl_impregnate_cuckoo_if_possible_effect csl_scripted_triggers_body.txt Similar to csl_scripted_effects_body.txt above. csl_futa_content_enabled_trigger csl_tits_content_enabled_trigger csl_dick_content_enabled_trigger csl_is_futa_trigger csl_has_gigantic_dick_trigger (and so on, for all the sizes) csl_has_huge_or_bigger_dick_trigger csl_has_gigantic_tits_trigger (and so on, for all the sizes) csl_has_huge_or_bigger_tits_trigger csl_has_cock_trigger csl_scripted_triggers_misc.txt csl_has_csl_trigger csl_is_untouchable_npc_trigger (checks for special_npc flag and equivalent) csl_is_gender_locked_trigger (checks whether character has a potentially gendered NPC portrait) csl_is_lactating_trigger csl_is_visibly_pregnant_trigger csl_is_pregnant_trigger csl_can_be_a_father_trigger csl_has_incest_trigger csl_is_virgin_trigger csl_down_to_fuck_trigger (equivalent of Luxuria Fantasia lf_can_have_sex_trigger) csl_has_polyamory_trigger (meaning character does not discriminate between bastards and legitimate heirs) csl_is_not_animal_trigger (is not horse, cat, frog, dragon, ghost, Animal Kingdoms culture) csl_is_a_mage_trigger csl_is_a_slave_trigger csl_is_a_prostitute_trigger csl_is_lustful_society_trigger csl_is_senior_spouse_trigger csl_is_junior_spouse_trigger csl_scripted_triggers_racial.txt Supports Luxuria Fantasia, Dark World Reborn, DZM Expanded. csl_is_elf_trigger csl_is_orc_trigger csl_is_fairy_trigger csl_is_demon_trigger csl_is_halfdemon_trigger csl_is_angel_trigger csl_is_fallen_angel_trigger csl_is_succubus_trigger csl_is_incubus_trigger csl_is_neko_trigger csl_is_kitsune_trigger csl_is_dragon_trigger csl_is_vampire_trigger csl_is_werewolf_trigger
  10. View File Cheri Scripting Library Cheri Scripting Library Version 1.10 - 1 July 2020 by Cheri This mod does nothing on its own. Other mods rely on it to work. Cheri Scripting Library is a collection of scripted effects and scripted triggers that I find myself using frequently. Instead of copying it into all my mods, I decided to upload it as a separate mod to make it easier to maintain. Other modders can feel free to use it as a base if they wish. Installation Use 7zip to extract the archive into My Documents/Paradox Interactive/Crusader Kings II/mod/ Info for Modders csl_scripted_effects_body.txt This mainly deals with cross-compatibility between different dick/tit size mods. It also has some functions I needed for Ala's Body Mod traits. csl_add_body_traits_effect csl_add_gigantic_tits_effect (and so on, for all the sizes) csl_grow_tits_effect csl_remove_tits_effect csl_add_gigantic_dick_effect (and so on, for all the sizes) csl_grow_dick_effect csl_remove_dick_effect csl_remove_balls_effect csl_remove_pussy_effect csl_remove_m_shape_effect csl_remove_f_shape_effect csl_m_to_f_shape_effect csl_f_to_m_shape_effect csl_add_futa_trait_effect csl_remove_futa_trait_effect csl_scripted_effects_gender.txt This has effects that flip characters between genders while also changing their names, traits, and LF portraits. Mainly meant for seeding. csl_become_male_effect csl_unsafe_become_male_effect csl_become_female_effect csl_unsafe_become_female_effect csl_sanity_check_portrait_effect csl_become_futa_effect csl_unsafe_become_futa_effect csl_scripted_effects_misc.txt csl_improve_appearance_effect csl_improve_appearance_and_remove_masculine_effect csl_cure_diseases_effect csl_cure_injuries_effect csl_remove_scars_effect csl_set_epidemic_immunity_flags_effect csl_impregnate_check_between_this_and_prev csl_impregnate_check csl_impregnate_cuckoo_if_possible_effect csl_scripted_triggers_body.txt Similar to csl_scripted_effects_body.txt above. csl_futa_content_enabled_trigger csl_tits_content_enabled_trigger csl_dick_content_enabled_trigger csl_is_futa_trigger csl_has_gigantic_dick_trigger (and so on, for all the sizes) csl_has_huge_or_bigger_dick_trigger csl_has_gigantic_tits_trigger (and so on, for all the sizes) csl_has_huge_or_bigger_tits_trigger csl_has_cock_trigger csl_scripted_triggers_misc.txt csl_has_csl_trigger csl_is_untouchable_npc_trigger (checks for special_npc flag and equivalent) csl_is_gender_locked_trigger (checks whether character has a potentially gendered NPC portrait) csl_is_lactating_trigger csl_is_visibly_pregnant_trigger csl_is_pregnant_trigger csl_can_be_a_father_trigger csl_has_incest_trigger csl_is_virgin_trigger csl_down_to_fuck_trigger (equivalent of Luxuria Fantasia lf_can_have_sex_trigger) csl_has_polyamory_trigger (meaning character does not discriminate between bastards and legitimate heirs) csl_is_not_animal_trigger (is not horse, cat, frog, dragon, ghost, Animal Kingdoms culture) csl_is_a_mage_trigger csl_is_a_slave_trigger csl_is_a_prostitute_trigger csl_is_lustful_society_trigger csl_is_senior_spouse_trigger csl_is_junior_spouse_trigger csl_scripted_triggers_racial.txt Supports Luxuria Fantasia, Dark World Reborn, DZM Expanded. csl_is_elf_trigger csl_is_orc_trigger csl_is_fairy_trigger csl_is_demon_trigger csl_is_halfdemon_trigger csl_is_angel_trigger csl_is_fallen_angel_trigger csl_is_succubus_trigger csl_is_incubus_trigger csl_is_neko_trigger csl_is_kitsune_trigger csl_is_dragon_trigger csl_is_vampire_trigger csl_is_werewolf_trigger Submitter Cheri Song Submitted 01/01/2020 Category Crusader Kings 2 Requires  
  11. View File [CK2] Crusader Milk (A Dark World Fantasy submod) A Dark World Fantasy submod GitHub The intent of this mod is to bring hucows and milking into Crusader Kings II. Features So far, not a lot to show as I'm still building the foundations of the mod. Any feedback would be greatly appreciated, especially regarding localisation and game balance. Event chain to research on "Lacteria Mirifica", a mysterious mushroom, and turning yourself or another random woman into a hucow You will need an alchemy building from Dark World in your capital, as well as the knowledge focus or a scientific/esoteric trait (like Erudite, Mystic...) For now, the best way to experience this mod, is to be female and to do the experiments on yourself Lactation framework (Hucows produce milk over time, the amount depending on their breast size) Decision to milk yourself Decision to check your hucow stats (Will be loaded with lots of pretty numbers in the future) Get the "engorged breasts" trait upon reaching full milk capacity (Be nice to your hucow, don't forget to milk her) This mod is fully localised in both English and French. Requirements Crusader Kings II 3.1.0+ (Recommended) Way of Life DLC Dark World Fantasy Dark World Fantasy Module - Dicks & Tits (Recommended) Dark World Tentacles (Adds new ways to become hucow, and to be milked) Compatibility Should be compatible with anything as long as it doesn't conflict with the requirements above Installation To install, copy the "Crusader Milk" folder and the "Crusader Milk.mod" file to your Crusader Kings II "mod" folder Type this in the explorer address bar to access it : %HomePath%\Documents\Paradox Interactive\Crusader Kings II\mod Planned Features Short Term Events making use of the lactation framework Custom rules to alter some aspect of the mod Long Term Ideas Ability to transform more people of your chosing into hucow, and milk them Ability to alter someone breast or milk production (as well as arousal or other atribute) Allow AI to create hucows "Hucow level" "Barn" management Milk Economy Lactacid Addiction Slavery integration Breeding New ambitions related to milk production or number of hucows owned Bloodline for famous hucows Credits dewguru - For the original "Dark World" & "Dark World Reborn" mods lockeslylcrit - For "Dark World Fantasy", the maintained and reworked version of "Dark World" Korbah - For sharing their vanilla-like trait icons templates to the community Herring - For the "Trait Icon Replacements" mod (used for one of my trait icon) Ed86 - For the Skyrim mod "Milk Mod Economy" which gave me the general inspiration for the mod This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. Modifications for translations purpose are allowed, as long as I'm notified of it. Submitter Triskelia Submitted 05/01/2019 Category Crusader Kings 2 Requires Dark World Fantasy  
  12. View File Dark World Extras What this mod does: This mod is a continuation of DocToska's add-on mod for Dark World Reborn, DW:Toska, that contained various events, including many carried over from the original Dark World mod. Unfortunately his mod hasn't been updated in some time, and is no longer functional with the current version of CK2 or Dark World Reborn. I posted a few fixed versions in the support thread, fixing issues as well as removing some of the content that had been re-added to the core DW:R mod. However, as that makes it rather hard for people to find the latest version and information on the mod, I'm going ahead and forking it here. This mod contains everything that was in the DWToska Remix that I posted in the DWToska support thread, as well as a few other events I wrote that were originally in Dark World:Beyond Heresy (my first mod). I felt they're more appropriate in a mod such as this, so I'm moving them over. This comprises a number of events and decisions/actions. Note that some of these include topics such as rape and bestiality, although I've altered the latter to be avoidable via the Dark World Fantasy settings. Note that as of version 0.8.1 this mod requires Dark World Fantasy rather than Dark World Reborn or Dark World Tweaks (DWF being the most updated version of the core DW mod). Credit goes to DocToska for most of the original work on this - I'm just trying to continue on that (original mod here ). Compatibility: This should be compatible with most other Dark World mods, though I haven't tested it extensively. Submitter Aliris Submitted 11/13/2018 Category Crusader Kings 2 Requires Dark World Fantasy  
  13. Version 1.84a

    285,985 downloads

    Dark World Reborn Requires Crusader Kings 2. In my testing I used version 3.3.3 Part of the Succubus Seduction path uses the Way of Life DLC (you can just opt to not use the Kiss of Seduction if you don't have that DLC) Part of the Societies may call on content from the Monk and Mystics expansion. Mod: Dark World Reborn v1.84a Drax70's Event Image Alternatives: https://www.loverslab.com/topic/57549-mod-ck2-dark-world-reborn-updated-17may2020/page/192/?tab=comments#comment-3039523 Mod Installation: With the game getting so many new players since it went free to play, I've finally broken down and put together some installation instructions. So now folks can simply be referred to the front page of either the mod download or the support page. Compatibility: The goal of Dark World Reborn will to make it as compatible as possible with other mods, when it is reasonable. Make me aware of an issue and I'll see if it can be addressed. What is this mod: Dark World Reborn is intended to be an adult fantasy mod. If you're not interested in the fantasy elements, there is still other content in the mod - from buildings such as brothels and slave markets, to events such as spending time with your loved one. This game has numerous Game Rules that can be used to fine tune your play experience if something doesn't interest you. Setting: Man kind rules the Earth. The mod includes the potential to have non-human races. However, this mod doesn't introduce them in any large numbers. That is because mankind has driven the non-human races into near extinction. Those that survive are in hiding, living in the fringes of civilization. So outside of a pair of major NPC's that get seeded (Fenris the wolf, Vlad the vampire), other non-humans may or may not be encountered during game play. It is important to note that Mankind predated many of the races and outnumbered them when they appeared. The appearance of many races took place during a phenomena that sages sometimes refer to as The Crossing. For about a century, Earth and the world of the Fae had a convergence, where some of their natives crossed over. To most of the world, this convergence is nothing more than another fable, yet the genetic mark of those that crossed over remains. NOTE: Some other mods go heavier on the non-human races, seeding them throughout the world. Dark World Reborn strives to be mod friendly, so using DWR with those other mods should be fine. Game Rule - Dark World Campaign: One of the Dark World Reborn has a game rules is 'Dark World Campaigns'. It is important to realize that this is just a quick start way to get some traits (such as starting as a Vampire), along with a narrative to help create a mind set for play. You can totally ignore the narrative, it's just meant to help those interested with a role-playing angle. A few campaigns do include special events specific to that campaign. For example - Rise of the Pack where you start as a Werewolf, gives you a narrative of being tasked by Fenris with helping the werewolves achieve dominance over mankind. At some point after you start, you'll get an event unique to this campaign where he sends you some aid and a potential courtier. If you select a campaign, you'll need to trigger it manually. Look at the Decisions on the Intrigue menu for your campaign start. Note: If you do something like select the 'Rise of the Pack' Campaign, but turn off 'Classic Monsters' - you'll bork things up and not get your decision. Reason being, Werewolves are considered Classic Monster content. So don't defeat yourself. So why start with a campaign option? Some folks want to start as a Vampire. Due to randomization, if you don't start as one, it could be years into the game before the chance appeared, and then, it might result in death instead of being turned. Non-Human Races: Note: there are no 'True Bloods' in DWR. While mankind was successful in pushing non-humans to extinction, those non-human races live on via descendants that are part human/part non-human. It's one reason non-human races are able to largely hide, by passing off as normal humans, unless they do something that exposes their heritage. So it's a planet with a bunch of half-breeds if you want to get picky. Now, many of those half-breeds have been accepted over time. Especially those who don't have a history of violence against humans. Still, people in general still are wary of the weird, and while they may not be automatically hostile towards some, there may still be a negative opinion hit. Non-Human Tolerance Law There are three stages. By default, any non-human race that is viewed as generally being a violent non-human species, can be arrested (via targeted decision). The law can be changed from the middle, to be completely tolerant (all non-humans are accepted), or to completely intolerant (all non-humans are criminal). Outside of the targeted decision to attempt to arrest someone, additional events may be influenced by the level of the law. For example - if your land sees all non-humans as criminals, then a non-human may opt to avoid your lands (thus preventing an event from firing). Heroes and Villains Content: What is coming next: - More content (new events) - Vampire feeding tweaks (feed on slaves!) - Simplify, overhaul slavery What is planned for the future (in no particular order): - Overhaul the arena interaction - Revisit Alchemist and Emporium shopping, merging some into the Wizard Tower shopping. - Revisit the 2 societies and determine whether they'll get more content or be removed Special Thanks: - ReMeDy for the assistance on the Custom Portraits mod, and your time in answering both my questions and those of some other folks in the support thread. - Genericlogin for his Christianity mod that got me interested in modding for CK2 in the first place - Lockeslylcrit and the work that was done over the past year with DWF. - Drax70 for a variety of image resizing and event contributions. - Jim Raynor for some event contributions. - Aliris, RustiYeti, YiffMeister, ngppgn, JIBECaid01, Veedanya, Sybreal for code or icon art contributions. - ngppgn's work on making a larger event window (original resource: http://www.loverslab.com/topic/74137-bigger-events/) - Dem8840 for contributing some story and item ideas - Black Yoru, NeoSniper and others for various compatibility/patch mods that have helped others enjoy the mod. - Lover's Lab for having this environment. - Paradox for making CK2 so mod friendly and the continued support and content releases. Dark World Reborn Change Log History
  14. View File Maximus Portraits Maximus Portratis By Maximus Maximus Portraits is a mod that assigns a portrait to your character, and every other character, depending on their culture. As such, there are a very wide range of portraits in this mod! Around 800 or so... As of right now, only female characters are supported, but male character support is in the works! This portrait mod is meant more for style rather than authenticity, so you'll see plenty of "historically inaccurate" portraits and characters that look like they don't belong. ...but you don't really care for that, do you? Usage All of the portraits are automatically assigned at the start of the game depending on the game rules you choose! Portraits can also be assigned manually, through the Intrigue tab, or through using the console [instructions located within the readme]. As of right now, since males are not supported, "gender bending" portraits are not supported. Please make sure that game rule is set to "Off", as it's not done yet! Compatibility Incompatible with Cheri Portraits. Compatible with Luxuria Fantasia. Compatible with Tentacle Dreams, with custom portraits for brood characters too! After the End and After the End Old World, if you install the appropriate version of Maximus Portraits! Special Thanks Cheri Portraits, for providing the base inspiration [and lots of good code to work with] The House Irae discord for being very helpful with modding! Submitter Venom_Maximus Submitted 05/20/2020 Category Crusader Kings 2 Requires  
  15. Version 1.0.1

    20,204 downloads

    Do you want to take a break from ruling over others and serve them for a change? Do you want to dominate your lover and make them submit to you? Do you like lots of events? Then this mod is for you! This is a beta version. Although it was tested and is fully playable, there are probably still some bugs left. Features Join the House of O and complete slave training. Find a dominant partner and submit to becoming their plaything. Become dominant yourself and start collecting a stable of slaves, or just keep the special one. Rise to the top and become the Master or Mistress of the House, enforcing your will on slaves and dominants alike. Explore the House of O in over 500 unique events Joining the House Unconventional erotic practices are not exactly forbidden, but widely frowned upon. As such the House of O does not openly recruit new members, but sends personal invitations to promising individuals. As with any secret society you need to show interest in it for someone to approach you with a careful offer. Other than that, you need only your curiosity, and a healthy interest in carnal pleasures. Start a new game. Savegames that were started without the mod will not work. To be able to show interest in joining, you need to be: An adult Neither tribal nor nomadic Not imprisoned Neither chaste nor celibate Ranks Rank 1 - Slave The first few years you will spend entirely at the House and train to become a good slave. Rank 2 - Servant As a servant you are free to come and go as you please. You may be called upon to keep the House running, and maybe you will find a friend or even something more among the other servants. Rank 3 - Domina / Dominus Not everyone has what it takes, to be a dom. Many are content with staying submissive, but those who rise above enjoy all the benefits the House offers. Rank 4 - Master / Mistress The Master or Mistress oversees all the aspects of the House, but they share not their secrets in ensuring the society stays safe and prospers. Powers Offer Submission Offer to become the submissive part in a relationship. Craft Devices Using plans and instructions from the House of O you‘re able to craft restraints, toys, or accessories suiting your fancy. You will additionally need to acquire tools and materials. More learned characters have a higher chance to create quality works. Choose Slave Lifestyle While all members of the House share some common tastes, everyone has their own kinks. With this power you can choose a special lifestyle trait from a list of diverse fetishes. Commission Devices Don't want to work yourself? That's what servants are for. Upon reaching rank 3 in the House, you have the option of commissioning various devices used in your Sessions, paying for them with money or society currency. Dominate What would a dominant character be without the ability to dominate others? It might take some time, but you know just how to coax a lover or spouse into submitting to you. Of course you can also make the slaves and servants at the house yours, and while a slave can only have one master, a dominant can have many slaves. Hold Session Not a society power per se, but a decision any dominant can take to start a session with their submissive lover. It will most commonly become available to you by dominating someone, but is also possible if a member of the House offers submission to you regardless whether you're a member or not. Findom Demand to manage your slave's finances and use them to their benefit ... or yours. Take Private Slave Choose among the fully trained servants and take a special private slave that is reserved for your own use. Assign proper housing and a daily duty to them, and reap the profits of an obedient minion that id fully dedicated to you. Dominate Ruler Project your dominance outside the House of O and dominate an Independent ruler into becoming your vassal. Some rules of the feudal system must be adhered, but this presents an opportunity to build your political power base without waging war. Break Some slaves are perfectly content with obeying their betters. Others must be reminded of their station every now and then. But there are those annoying few who just won't give in. Well now you have a way to make them obey, by thoroughly breaking their spirit and turning them into mindless thralls or some other entertaining and useful form. Installation Extract the archive into your [username]\Documents\Paradox Interactive\Crusader Kings II\mod\ Enable the mod "BDSM Society: The House of O" in the Crusader Kings 2 Launcher Enjoy Update Delete the folder "bdsmSociety" in your [username]\Documents\Paradox Interactive\Crusader Kings II\mod\ folder Extract the archive in that same folder and override existing files Requirements No DLCs are required, but some events do not show the intended picture if Monks and Mystics is not enabled. Portrait Packs are recommended for more variety and prettier characters, but no features depend on them. Compatibility Compatible with version 3.3.3 of Crusader Kings 2. Older versions will probably cause issues, and are not supported. Compatible with the Lesbocracy-Mod, formerly known as "School of Sappho". Saves made with older versions of the mod may work, but I recommend starting a new game. There may be issues with mods that add new sounds. Other mods should work fine. Total Conversions will cause issues and crashes. Development Diaries DevDiary #1: Missions for Dominants DevDiary #2: Powers of Domination DevDiary #3: BDSM Sessions DevDiary #4: Master's Private Slave DevDiary #5: Boons of Being Master DevDiary #6: Master Powers DevDiary #7: New Relationship Interactions The Road Ahead Session Rework One major gripe I have with the current state of the mod are the sessions for SM-relationships. There are way too many repetitive events with no real choices and little gameplay consequences. I'm planning to completely remake the session system to offer a more varied narrative with fewer event popups and more actual choices for both doms and subs. For those who like the current sessions better, there will be an option to switch back to the legacy system. Tweaks and Fixes Although most of the features I wanted are fully implemented now, there are still bugs and and other mishaps that need to be corrected. I'll continue to read feedback and provide updates for the mod. Disclaimer This is a work of fiction meant for entertainment. It does not represent realistic relationships between humans. Some of the methods described in the mod may be unsafe. Please don't try them at home. Although most of the content depicts consensual relationships, this work also contains descriptions of forced slavery, non-consensual intercourse, and sexual violence. The author of this mod does not promote nor condone any such practices. Special Thanks tacomarine – for ideas concerning interaction events between sub and dom lovers Buzhidao – for working out compatibility between our mods Korbah & SaintDaveUK – for providing easy to use trait icon templates for modders
  16. A small mod that allows tentacle cultists who are ambitious, or individuals with enough learning to become adventurers and begin raiding. These "tentacle raiders" as I call them will hire troops that have a tentacle monsters in them. when they have enough troops they will invade as adventurers do in vanilla, if captured, they lose all their troops, If you have any issues with this add-on let me know. Requirements: Cheri-Tentacled Dreams as well as all of its prerequisites Horse Lords DLC Compatibility: should not be any issues (famous last words) as it only uses some Horse lords notification events tentacle_raiders.7z
  17. View File Sexual Favors Sexual Favors Version 2.2 - 29 February 2020 by Cheri Do you need to convince the Kaiser to lend you his army? Are you trying to get in a Duchess's good graces? Or are you simply looking for excuses to bed everyone in town? Sexual Favors gives you the ability to trade sex for Favors, giving you more opportunities to increase your power and influence... or just to get laid. Features A new diplomatic action, Offer Sex for a Favor, available to characters with the Seduction focus. The ability to cash in any favor for sex. Usually not worth it, but if there's someone you really want to put in his or her place... Requirements Crusader Kings 2 version 3.3+ Cheri Scripting Library Conclave DLC Way of Life DLC Luxuria Fantasia Compatibility Compatible with pretty much everything. Installation Use 7zip to extract the archive into My Documents/Paradox Interactive/Crusader Kings II/mod/ If you come across any bugs or issues, please report them in the forum thread. Submitter Cheri Song Submitted 12/15/2019 Category Crusader Kings 2 Requires  
  18. Version 1.2.5

    1,564 downloads

    Maximus Portratis By Maximus Maximus Portraits is a mod that assigns a portrait to your character, and every other character, depending on their culture. As such, there are a very wide range of portraits in this mod! Around 800 or so... As of right now, only female characters are supported, but male character support is in the works! This portrait mod is meant more for style rather than authenticity, so you'll see plenty of "historically inaccurate" portraits and characters that look like they don't belong. ...but you don't really care for that, do you? Usage All of the portraits are automatically assigned at the start of the game depending on the game rules you choose! Portraits can also be assigned manually, through the Intrigue tab, or through using the console [instructions located within the readme]. As of right now, since males are not supported, "gender bending" portraits are not supported. Please make sure that game rule is set to "Off", as it's not done yet! Compatibility Incompatible with Cheri Portraits. Compatible with Luxuria Fantasia. Compatible with Tentacle Dreams, with custom portraits for brood characters too! After the End and After the End Old World, if you install the appropriate version of Maximus Portraits! Special Thanks Cheri Portraits, for providing the base inspiration [and lots of good code to work with] The House Irae discord for being very helpful with modding!
  19. View File Extended Marriage Extended Marriage Version 1.4 - 22 March 2020 by Cheri Extended Marriage is a mod that lets you arrange same-sex marriages and take same-sex consorts in Crusader Kings 2. The aim is to provide options for homosexual characters that are as close as possible to the actual marriage and concubinage decisions in the game. Features Arrange same-sex marriages for yourself, your children, your grandchildren, or your courtiers. (Children and grandchildren of players are treated as though they had the "Restrict Marriage" checkbox ticked.) Take same-sex consorts or offer them to other characters. Automatic sorting by characters that have prestigious titles and are likely to agree to your marriage proposals. Full descriptions matching the vanilla decisions that shows the effects the marriage or concubinage will have on your Prestige, as well as whether any non-aggression pacts will be created. Choose which spouse's dynasty will be favored in a marriage with a futanari spouse. (Thanks to ThrowAwayToThrowAway for this feature.) A complex, logical AI acceptance system similar to the vanilla CK2 marriage and concubinage decisions. Homosexual AI characters will take same-sex consorts and arrange same-sex marriages that benefit them. Game rules to adjust the degree of religious restrictions on homosexual relations, and whether heterosexual characters will agree to same-sex pairings. Requirements Crusader Kings 2 version 3.3+ Cheri Scripting Library Compatibility Compatible with pretty much everything. May not work properly with modded religions or religion features affecting marriage. This is because it's impossible for scripts to detect whether a religion has Divine Blood or consorts for women. Extended Marriage is hardcoded to recognize a variety of LoversLab modded religions (Luxuria Fantasia, Beyond Heresy, etc.) but you'll likely have to modify it to recognize your own custom religion. Installation Use 7zip to extract the archive into My Documents/Paradox Interactive/Crusader Kings II/mod/ Known Issues There is an interface bug where the AI acceptance banner reading "Yes" or "No" is hidden. It's still there, and you can mouse over where it should be and see the tooltip -- the banner sprite just doesn't appear. As far as I can tell, this is a CK2 bug and there's nothing I can do about it. The description for the decision is very long and will sometimes be cut off near the end. However, it shouldn't obscure any important information. This mod has some issues with Muslims and polygamous religions due to their different marriage mechanics. Characters will be able to take one same-sex spouse, but women are hardcoded to have a maximum of one spouse, and men will have to fill their remaining wife slots with female characters. Interfaith marriage and concubinage proposals will sometimes be accepted when they shouldn't be, or not be accepted when they should be. This is because it's not possible for scripts to detect whether an interfaith marriage is permissible. The mod uses some common sense rules to determine whether an interfaith marriage is likely to be possible, but may sometimes get it wrong (e.g. it won't figure out that Nestorians can intermarry with Buddhists). Same-sex betrothals are not possible because the AI is hardcoded to break them immediately. Believe me, I tried. If you come across any bugs or issues not mentioned here, please report them in the forum thread. Submitter Cheri Song Submitted 01/01/2020 Category Crusader Kings 2 Requires  
  20. View File Cheri Portraits Cheri Portraits Version 2.3.3 - 10 November 2019 by Cheri Cheri Portraits is a mod that replaces the portraits of female characters with sexy and beautiful painted fantasy portraits. Options You can give all characters portraits, or assign the portraits manually. You can give characters with Luxuria Fantasia's Masculine or Feminine traits gender-bent portraits. Male Portraits completes the portrait overhaul by replacing the portraits of all male characters. Luxuria Fantasia Replacer replaces all default Luxuria Fantasia female racial portraits to match the style of Cheri Portraits. It does not replace male racial portraits. This portrait pack is now included with Luxuria Fantasia, so it has been removed from this mod's download page. Compatibility Designed to be compatible with Luxuria Fantasia and its submods. Should be compatible with almost everything. This mod doesn't overwrite any files. The worst thing that can happen is the wrong portrait appearing. Use with my other mod, Everyone Is Female, for best results! Installation Download the main archive and any optional add-ons you want to install. Use 7zip to extract them into My Documents/Paradox Interactive/Crusader Kings II/mod/ Instructions Use the Assign Cheri Portraits decision in the intrigue menu and right-click characters to give them random portraits. If you set the Cheri Portraits game rule to All, every character is automatically assigned a random portrait appropriate for their culture. To manually set your portrait (the base human portrait, not the Luxuria Fantasia racial portrait): Open the console by pressing the grave ` key Run the command event CheriPortraits.1 to clear your portrait Run the command add_trait cheri_portraitX where X is any number between 1 and 26. This will give you one of the 26 portraits available. Run the command add_trait cheri_portrait_south_asian if you want a portrait from the list of South Asian portraits. Run the command add_trait cheri_portrait_east_asian if you want a portrait from the list of East Asian portraits. If you don't add either of those traits, you will get a portrait from the default list of European portraits. If you don't like the portrait you got, run the command remove_trait cheri_portraitX where X is the same number you chose earlier. Then repeat Step 3 with a different number to get a different picture. You can run these commands on other NPCs by appending their character ID to the end of the command. For example, event CheriPortraits.1 7757 and add_trait cheri_portrait1 7757 will give Duchess Matilda of Tuscany (character #7757) the first European portrait. You can see a character's ID by typing charinfo. Artist Credit All artwork in this mod is by the following creators, used without permission: Alexander Dinh (https://www.patreon.com/alexanderdinh/posts) Aroma Sensei (https://www.patreon.com/aromasensei) Artgerm (https://artgerm.com/) Chuby Mi (https://www.artstation.com/chubymi) Cuboon (https://www.pixiv.net/member.php?id=8545) Cutesexyrobutts (https://www.patreon.com/cutesexyrobutts) Dandonfuga (www.patreon.com/dandonfuga) DemonLordDante (https://www.deviantart.com/demonlorddante) Felox08 (https://www.patreon.com/felox08) fxnative (https://www.hentai-foundry.com/user/fxnative/profile) Hiba-tan (https://www.deviantart.com/hiba-tan) Hoobamon (https://www.patreon.com/hoobamon) Horiishi Horuto (https://www.pixiv.net/member.php?id=17055239) Jiuge (https://www.patreon.com/jiuge) Kittew (https://www.patreon.com/kittew) Kuroiwa Enu (https://www.pixiv.net/member.php?id=9252082) Kyoumaz (https://www.pixiv.net/member.php?id=188984) Magion02 (https://www.patreon.com/magion02) Muju (https://www.pixiv.net/member.php?id=6049200) Muxia Yuenai (https://www.pixiv.net/member.php?id=9873049) Nefrubi (https://www.patreon.com/nefrubi) Nikita Varb (https://www.artstation.com/xxnikexx) Nopeys (https://www.patreon.com/nopeys) Nguyen Uy Vu (https://www.patreon.com/nguyenuyvu) NPye13 (https://www.deviantart.com/npye13) 'O'ne (https://www.pixiv.net/member.php?id=2240866) Raikoart (https://www.artstation.com/raikoart) Sakimichan (https://www.patreon.com/sakimichan) Sciamano240 (https://www.patreon.com/sciamano240) Taekwon Kim (https://www.artstation.com/taekwonkim) Tarakanovich (https://www.patreon.com/tarakanovich) Windwalker (https://www.patreon.com/TUREwindwalker) If you like the art in this mod, consider supporting the artists by buying their stuff or donating to them on patreon. Submitter Cheri Song Submitted 07/01/2019 Category Crusader Kings 2 Requires  
  21. I'm honestly surprised there's no interracial mod yet, we've got everything from bestiality to tentacles, to BDSM to demons and just so much more yet there's nothing for interracial? by now i would have expected someone to make a mod where you get a trait like "blacked - only liked black guys" or "bleached - only likes white guys" etc and some events sprinkled in along with it and so on. i have absolutely no coding skills so i won't be making it but would be nice if someone made a mod like it.
  22. Version 1.0.1

    1,748 downloads

    A rework, expansion and adaptation of Luxuria Fantasia - Beyond Heresy by @Aliris as a HIP submod. FEATURES: Arwa Reborn mod - a version of Sultana Arwa al-Sulayhi tweaked to both bring her back to her base game glory and act as the re-founder of Khadimist Islam; Demonic Bloodline - the bloodline unlockable at level 4 of Luxuria Fantasia's Society of Seduction now works very much like an infernal mirror to the Carolingian one and it's active for all demons, half-demons and fallen angels who worship Lilith; Mending of the Great Schism - Lilithanist and Reversionist emperors can now mend the Great Schism; Hajj and Ramadan - Khadimist rulers on Hajj experience a slightly different chain of events, as they no longer risk losing either Greedy or Deceitful, have the chance of gaining Hedonist by losing either Gluttonous, Drunkard or Temperate and can be accompanied on the journey by one of their adult daughters. They also can't Observe Ramadan; Piety Economy - triggered modifiers turn Piety gain and loss through traits upside down for Lilithanists, Reversionists and Khadimists; Religion and Theology Events - Khadimism is now a Shiite heresy, a better fit since its unlocking event pretty much accuses Abu Bakr of sacrilege, with Samarra as a unique holy site. Also, both Lilithanist and Reversionist characters in religious seclusion can lose Chaste or gain Lustful; Wonders - demons, half-demons and fallen angels can build pyramids from scratch and restore the Giza complex without any other requirement, aside from the coin to do so. Grand cathedrals and great mosques can also be upgraded with a sacrificial altar by Lilith-worshiping rulers.
  23. View File Everyone Is Female Everyone Is Female Version 2.2 - 22 January 2020 by Cheri Everyone Is Female is a lightweight mod that makes every character in the game female and homosexual. Features Everyone becomes female and homosexual on game start. All newly spawned characters will be female and homosexual. Virgin birth for everyone! Pray for a child and become pregnant, no partner needed. Optional compatibility with Portrait than Trait to make all characters use PTT's modded portraits, so you can have a world of cute women. Bonus game rule: Everyone Is Futa! If you have Luxuria Fantasia or Dark World Reborn, you can have a percentage of characters spawn as futanari, up to 100%. Note: Certain unique NPCs spawned by other mods will not be affected. Requirements Crusader Kings 2 version 3.0+ Cheri Scripting Library Play with the Gender Equality game rule set to Full for best results. Compatibility Compatible with almost everything. Futanari characters from Luxuria Fantasia and Dark World Reborn will work. Dicks and tits from Ala's Body Mod, Dark World Reborn, or Christianity Mod will work. (The other traits in ABM are not supported.) Lesbocracy will work. Historical Immersion Project will work if you download the compatibility patch. Christianity Mod will work, but its unique seduction event text will not appear. May conflict with other mods that modify the vanilla theocracy government. This mod overwrites the vanilla file /common/governments/theocracy_government.txt to allow women to rule theocracies. In most cases it shouldn't cause problems, but with total conversions that dramatically alter theocracies, you might have to use WinMerge to resolve any conflicts. May conflict with other mods that modify childbirth and seduction. This mod overwrites the vanilla files /events/birth_events.txt and /events/wol_seduction_events.txt to remove the events that punish female rulers for unmarried pregnancies / homosexual affairs. In most cases it shouldn't cause problems, but with total conversions or other love/marriage mods, you might have to use WinMerge to resolve any conflicts. Installation Use 7zip to extract the archive into My Documents/Paradox Interactive/Crusader Kings II/mod/ New: If you are playing with the Historical Immersion Project mods, you can download the HIP Compatibility Patch and drag it into the mod folder. This patches the mod to work with HIP. Thanks to blorb for making the patch. Known Issues Characters who were formerly male retain the male-gendered "King," "Duke," etc. titles until succession. This is an interface bug and will not affect gameplay. If it bothers you, save and restart your game. At the beginning of the game, there will be some male tribal courtiers with the Elder title. This is because they are spawned in by a vanilla event that I don't want to overwrite. Just wait one day and they will become women. At the beginning of the game, there will be a lot of dead baby girls in your court. Don't worry about it, their names are just being used to rename all the former men in your court. Just wait a day and they will be removed. Some events will still refer to characters as male, such as the Charlemagne events. Fixing this would mean overhauling every event in the game, so you'll just have to deal. Some characters spawned by other mods will be female but have male portraits and event text. I'm afraid I can't add a special case to exempt every character in every mod. Ask the mod authors to add flag = special_npc in the create_character block to avoid this. Some people have reported that the mod isn't changing the gender of characters for them. This may be related to using an old version of the game or not having the Charlemagne DLC. If this is a problem for you, you can use the console command event EIF.0 to trigger the event manually. If you have Luxuria Fantasia enabled, turn on Dark World Reborn futas, and play with the Everyone is Futanari rule, you will see two duplicate Futanari traits. This is because Cheri Scripting Library is adding the futanari traits from both Luxuria Fantasia and Dark World Reborn. If you don't want this to happen, turn off futa content from one of those mods. If you come across any other bugs or issues, please report them in the forum thread. Submitter Cheri Song Submitted 06/26/2019 Category Crusader Kings 2 Requires  
  24. ------------------------------------------------------------------ ReMeDy's Static Portrait Replacer Now no longer requires portrait DLC! ------------------------------------------------------------------ REQUIREMENTS: Crusader Kings II (CKII). No major DLC's required. Incompatible with other mods using property slots found in the portrait_properties.txt file, which thankfully is somewhat rare. ABOUT THE MOD: This mod can swap out CKII's generated DNA in-game portraits for static overlay images using the in-game console. If you're a modder, you can distribute these traits through coded events (ex. Dewguru's Dark World mod and my Game of Thrones submod), or manually load them onto characters in-game. So why did I decide to make this mod? Mainly, out of frustration! Very few mods utilize static portraits, and I wanted to change that. The ones that did were buried deep in overhaul mods, making it cumbersome for other modders to use the code for themselves. For the longest time, I was looking for a mod allowing me to ONLY customize static images as EASY as possible while still experiencing the vanilla CKII experience. From there, I could apply other user mods to exclusively personalize the gameplay, while my portrait mod allowed me an outlet into personalizing my characters for role-playing purposes. The method I use to assign static portraits involves custom traits. The way they work is the custom traits reference a huge gfx file, and within that file are a hundreds of frames. Each frame represents a specific static portrait, so what you're doing is assigning a trait via the in-game console, and that trait points to a portrait/frame in a gfx file. --------------------------------------------- ONLY USE ONE OF THE FOLLOWING OPTIONS!: OPTION #1: TEMPLATE PACK (ver 4.00, from ngppgn): http://www.mediafire.com/file/b8toybrz55xbu4y/ReMeDy_Portrait_Replacer_TemplatePack_ver_4.00.zip This is a version ngppgn put together. I recommend the template pack if you're new to adding your own portraits and don't need to use the portraits in another portrait mod, such as Dark World. Add your 152 x 152 pixel portraits inside the circles located in gfx/static_portraits/remedy_portrait_swapping.dds or any of the other .dds files, then add the corresponding trait via the in-game console. For example, if you add an image to portrait 1, type (case-sensitive) into the in-game console: add_trait portrait1 This is also a great resource for modders, and is what dewguru used for his Dark World mod. If you need an art Photoshop resource template file to help you add your portraits, download this: http://www.mediafire.com/download/z4qqmaub74jijrp/src_art_%28do_not_install%29.zip OPTION #2: INDEPENDENT CUSTOM PORTRAITS (from zia): http://www.mediafire.com/file/jxgtbv0vliuam7g/Independent_Custom_Portraits_by_zia.zip Use this version of the mod made by Zia if you want to use your own portraits in a mod with other portraits (ex. Dark World), otherwise you'll run into portrait conflicts. Plus, you don't want to ever modify an existing mod's portraits, because if the modder updates his mod, then it might erase the portraits you added. Please consult the included readme by the author, zia, in the main directory for additional information. OPTION #3: ANIME PACK (ver 4.00): http://www.mediafire.com/file/edb17n33eqfnn1e/ReMeDy_Portrait_Replacer_AnimePack+ver+4.00.zip My Anime Pack is an example expanding upon ngppgn's Template Pack and its capabilities. It demonstrates custom trait names, selectable trait graphic icons in Ruler Designer, and descriptions for the traits. Naming my portraits gives me the advantage of not having to consult a naming chart, because as long as I know the character's name, I can fire off their portrait. It's much easier than remembering nondescript names, like portrait23! If that sounds like something you want to try, use this as your template, study my files, and optionally rename anything to your liking. If you prefer the Template Pack naming approach, but still want to use my anime portraits, copy all of my remedy_portrait_swapping.dds files located in the folder gfx/static_portraits, and overwrite those same .dds files in the Template Pack. --------------------------------------------- WANT MORE PORTRAITS? HERE ARE SOME USER SUBMITTED PORTRAIT PACKS: To avoid file hosting hassles, I'm going to link to each person's user-submitted portrait posts. It's only the .dds gfx files, so to use them, replace my existing .dds gfx files with any of these: AGT2's Portraits (real-life women and women drawn by The Pit): http://www.loverslab.com/topic/52211-ck2-static-custom-portrait-replacer-ver-200-261-reapers-due-compatible/page-4?do=findComment&comment=1569525 http://www.loverslab.com/topic/52211-ck2-static-custom-portrait-replacer-ver-200-261-reapers-due-compatible/page-4?do=findComment&comment=1572845 Thatunknownguy's Portraits (Fate/Stay portraits): http://www.loverslab.com/topic/52211-ck2-static-custom-portrait-replacer-ver-200-261-reapers-due-compatible/?p=1614443 Bah!'s Portraits (mainly elves, with one orc male, and one orc female): http://www.loverslab.com/topic/52211-ck2-static-portrait-replacer-ver-301-ckii-261-263-compatible-now-supports-unlimited-portraits/?p=1740621 Tyrantdave's Anime Portraits (572 anime portraits, from Sengoku Rance, Baseson Musou, and Sengokuhime): https://www.loverslab.com/topic/52211-ck2-static-portrait-replacer-ver-400-ckii-271-compatible/?page=11&tab=comments#comment-2216506 --------------------------------------------- INSTALLATION: 1.) Download either the Template Pack or Anime Pack. You can install both, but only enable ONE in the CKII launcher! Extract the .zip file. Inside are two files you'll need: they are the .mod file (which sometimes looks like a movie file), and a folder. 2.) Take these two files and put them in your Crusader Kings II mod directory: Documents/Paradox Interactive/Crusader Kings II/mod 3.) Start CKII. In the launcher that shows before the game loads, go to the "Mod" tab next to the "DLC" tab. Ensure your mod of choice is displayed and checked. Again, only choose one! 4.) Click play, and you're done. The mod is now loaded into your game. 5.) To take full advantage of the mod's features, you must use the in-game console. Read the next section on applying static portraits to characters! --------------------------------------------- HOW TO APPLY A STATIC PORTRAIT: If you want to use one of my anime or real people portraits, all this requires is knowledge of the in-game console. If you need some art Photoshop resource template files to help you add portraits, download this: http://www.mediafire.com/download/z4qqmaub74jijrp/src_art_%28do_not_install%29.zip Here are the steps as detailed in the YouTube video: 1.) With the mod enabled, pick a character to play. If you're using my Anime Pack, you can use Ruler Designer to select a starting custom portrait. If you do this, keep in mind the portrait swap doesn't take effect until you load onto the world map. The Ruler Designer is limited, since you can only edit your own character, but once in-game, you can also edit AI characters! All of this is accomplished through the console. 2.) Start the game, then hit the ~ key in the top-left of your keyboard to bring up the console where you can type things. 3.) You'll need to type in one of the below command lines to switch your portrait, or the portrait of a computer controlled player. To switch your portrait, depending on the portrait you want, use: add_trait InsertNameOfPortraitHere To change the portrait of a computer controlled player, you must know their character ID. For that, type "charinfo" then hover your mouse cursor over their portrait. New information about that character will be displayed called the debug info. Look for their ID number. With that ID number, type: add_trait InsertNameOfPortraitHere InsertCharInfoIDHere (Note: When assigning portraits, the portrait swap sometimes doesn't happen instantly, depending on what window you're viewing the portrait from. You need to refresh the portrait change by closing the portrait view of the character you edited, then opening the portrait view back up.) 4.) DONE! If you ever need to remove a portrait, type: remove_trait InsertNameOfPortraitHere To remove a portrait from an AI character, type: remove_trait InsertNameOfPortraitHere InsertCharInfoIDHere --------------------------------------------- NEED HELP WITH ART SOFTWARE?: --------------------------------------------- KNOWN MOD ISSUES & RESTRICTIONS: 1.) You can't swap out the portraits of children (characters age 0-15). You can, however, still give the child a portrait trait, so when they reach age 16 the game immediately uses the portrait associated with that trait when they come of age. 2.) Do not use this mod with other mods adding custom portrait property slots found in the portrait_properties.txt file. --------------------------------------------- FAQ TROUBLESHOOTING: --------------------------------------------- CHANGELOG:
  25. View File Dollarsmy Refurnished What is this mod? Anyone remember the old Dollarsmy mod? Well i went back and fixed some issues it had and am now uploading it for your pleasure. Whats new? Rewrote most of the court and countryside event text Added missing brackets and localization Made some event characters appear in court Fixed some events that werent working properly Removed the sister, daughter and bloodmoon events Things i didnt touch: Vampire events Laws Future plans: Honestly dont expect many updates as im more of a player than a modder. This frankenstein only happened because i liked some features in the mod and i wanted to try my hand at a bit of mod edditing. Though future plans might be to clean up the rest of the event text and delve into the massive vampire features. Disclaimer: This mod was originaly created by user dollarsmy, this is only an update to his mod as he has been inactive for a while. So most of the features in here are his creation not mine. As i dont have direct permision to upload this from dollarsmy, if he so wishes i will take this updated version off the site. Link to original: Submitter WantedLegion Submitted 03/31/2020 Category Crusader Kings 2 Requires Dark World Reborn  
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