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Showing results for tags 'skse'.
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Estrus Chaurus+ View File See http://www.loverslab.com/files/file/149-estrus-chaurus/ for a full description of what this mod does. All credits go to the original author of this mod, Jbezorg. Since he has taken a hiatus, I will be maintaining this mod for the time being. Thanks to Min for helping to keep the Mod alive by updating it for SL1.5+ Description Version 4.373 It should be safe to upgrade directly from V4.20a and above to V4.373 However Upgrading from V4.10 or earlier is NOT supported and requires a c
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Conglomerate 01 - Installing Skyrim, Stability Fixes, Tools
donttouchmethere posted a blog entry in Conglomerate
Conglomerate 01 Well, here I go again, made my Skyrim install a bloody mess and now I have to clean up. It happens once or twice a year and for some "unknown" reason I always forget what to do 🤔. Maybe this blog entry will help me remember? (It really helps not to throw mindlessly single files into skyrim>data and forget about those later 😬) Last Update: 29.07.2020 Blogs I find useful in combination with my own blog: I would like to post more here, so I'm open for suggestions! @Psalam's blog Lots of infor- 90 comments
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After going to bed last night, and adding one mod to my game, skyrim has consistently crashed every time I load into my save. Below is my mod order and I have no idea what I'm reading. Any help would be appreciated, I am very stupid and this was my last resort, the mod that I installed has been removed and the same problem is occurring. Load Order: Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Legendary Edition Patch.esp Schlongs of Skyrim - Core.esm Modular Clothing System.esm ZaZAnimationPack.esm ApachiiHair.esm SexL
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- skyrimlegacy
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SKSE Launch Patch View File YOU ARE NOT ALLOWED TO USE MY WORK IN PAID MODS. ----------------------------------------------------------------------------- SPECIAL EDITION ALSO EXISTS It's here: https://www.loverslab.com/files/file/11041-skse64-launch-patch/ It works a bit differently, but achieves almost the same result. USE EITHER THIS OR MOD MANAGERS Because of how mod managers work, my patch is incompatible with them. I'm not going to fix that - if you're using a mod manager, you don't need my patch anyway. HOW TO USE IT
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View File SKSE64 Launch Patch YOU ARE NOT ALLOWED TO USE MY WORK IN PAID MODS. ----------------------------------------------------------------------------- LEGENDARY EDITION ALSO EXISTS It's here: https://www.loverslab.com/files/file/1730-skse-launch-patch/ It works a bit differently, but achieves almost the same result. USE EITHER THIS OR MOD MANAGERS Because of how mod managers work, my patch is incompatible with them. I'm not going to fix that - if you're using a mod manager, you don't need my patch anyway.
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Version V4.373 (29/11/2020)
281,307 downloads
See http://www.loverslab.com/files/file/149-estrus-chaurus/ for a full description of what this mod does. All credits go to the original author of this mod, Jbezorg. Since he has taken a hiatus, I will be maintaining this mod for the time being. Thanks to Min for helping to keep the Mod alive by updating it for SL1.5+ Description Version 4.373 It should be safe to upgrade directly from V4.20a and above to V4.373 However Upgrading from V4.10 or earlier is NOT supported and requires a clean save! NiOverride and XPMSE are required for pr- 13 reviews
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Can anybody help me? I just got a new desktop recently and installed Skyrim SE a few days ago. I ran SSE and made it out of Helgen and now i'm at Riverwood. Base game works flawlessly. I downloaded some necessary mods from Nexus using MO2 (Mod Organizer 2) and SKSE64 2_00_19 from Silverlock. My Skyrim SE version is 1.5.97 SKSE is installed properly, I know how to do it . So here's the problem, I used the MO2 in admin mode and tried to launch SKSE via its loader with Steam running in the background but it crashes after command prompt. I even disabled all mods but
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Version v1.4
2,062 downloads
YOU ARE NOT ALLOWED TO USE MY WORK IN PAID MODS. ----------------------------------------------------------------------------- SPECIAL EDITION ALSO EXISTS It's here: https://www.loverslab.com/files/file/11041-skse64-launch-patch/ It works a bit differently, but achieves almost the same result. USE EITHER THIS OR MOD MANAGERS Because of how mod managers work, my patch is incompatible with them. I'm not going to fix that - if you're using a mod manager, you don't need my patch anyway. HOW TO USE IT Just run it. Execute it. Start the EXE file. Oh, and of cour -
Version v1.1
1,361 downloads
YOU ARE NOT ALLOWED TO USE MY WORK IN PAID MODS. ----------------------------------------------------------------------------- LEGENDARY EDITION ALSO EXISTS It's here: https://www.loverslab.com/files/file/1730-skse-launch-patch/ It works a bit differently, but achieves almost the same result. USE EITHER THIS OR MOD MANAGERS Because of how mod managers work, my patch is incompatible with them. I'm not going to fix that - if you're using a mod manager, you don't need my patch anyway. HOW TO USE IT Just run it. Execute it. Start the EXE file. -
Hi, I've got a little problem, when I try to launch SKSE from the Mod Organizer 2 executables panel, the MO2 lock message appear(normal), a command window open for a few seconds and then close (normal I guess) and so I see my steam game launching(normal I guess), the green steam play button become a blue one and after a few seconds it just turn to the green button again (so the game just close I guess) and the MO2 lock is disabled and there is ABSOLUTELY no error messages in MO2, or even poping on my screen. So I would like to know were is the problem, conflict, load or
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Hello. I have been working on the bodygen feature included in racemenu alongside Everybody's different for maximum variety. For the most part it is absolutely brilliant, as now I have an almost infinite combination of skins and bodyshapes. However, one big issue I ran into is the fact that once an NPC is assigned a shape, there is no way to remove that assignment or even update it, without completely deleting the SKSE cosave file. Now for oldrim there was a Netimmerse cleaning utility tool, one which doesn't work on sse save files. This tool was the only solution given
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View File A lightweight utility capable of deleting NetImmerse Override data from SKSE co-save files, thus decreasing both the sizes of those files and Skyrim save and load times. Description. What kind of NIOverride data is stored in SKSE co-save file Any NetImmerse Override modifications are saved directly to the SKSE co-save file every time one saves their game. Of course, NIOverride does nothing on its own and the amount and kind of data stored in SKSE save file is closely linked to the mods using NetImmerse Override. RaceMenu is the most popular mod which utilizes NIOverr
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I don't understand what this means, but it prevents the game from starting and so I cannot play. Does anyone know what I can do to in some way fix this?All this tripe with SKSE and updates is exactly why I didn't want to move to SE, but there are some really interesting SE-only mods that I want to play with. Fixed it, it was fucking simply knock. Of all the stupid things to cause problems. So broken it broke the entire game WHILE DISABLED
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Recently, I've deleted everything on my secondary hard disk, but unfortunatly I also deleted, by mistake, the backups of my Skyrim saves. (I've already tried with a Data Recovery Tool but the files are overwritten). I managed to recover my saves (with 300+ mods installed) from the Steam Cloud, but I just have the .ess files of my character. The question now is: I'm reinstalling every mod, because I made I clean reinstallation, will I be able to load my savegame just with the .ess files? I don't know exactly what does the .skse file contains... I don't mind if I lose MCM configuration... The sa
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Hello community. I didn't know where to post this question, and realy don't know can anybody help me with it, but have as it. Question is been asked on reddit, nexus forums, stackexchange and 3 days no advice. Many good solutions with some i found on this forum, and now i'll try to ask about help. ScriptDragon c++ plugin working good, there is possible to spawn something and many other things, but with moving (TranslateTo or SplineTranslateTo) functions - no animation present. NPC's is moving, but staying and sliding. When i send SendAnimationEvent(refr, "m
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- scriptdragon
- skse
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currently trying to stabilize my Skyrim, i`ve managed to get a number of animations working but now my new issues is when i open my inventory or magic invintory the game just decides nope, and if i try and re-load on old save that was inside a building and try leaving it, it decides to nope. if i just continue running around and not looting or not entering anywhere it runs fine. any ideas on what swrong
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The reason I'm hear and not in the Nexus forum is because the majority of my mods are from LL. That being said I have skse (original) and have over a year wrapped up in dl mods from here and Nexus. I received a notice from winzip for a free malaware scan and I used it. That has turned out to be a HUGE MISTAKE because when I went to play Skyrim later it said that SKYUI was not running and all the mods that use SKYUI. Told me it could be a bad skse (have 173 and never had any problems with SKYUI or skse) Before all this i have been having problems w nmm running into a problem c install or
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It is weird. today suddenly SKSE takes 20 seconds to login screen. it took 3-5 seconds for this all years long. deleting many mods and start a new game did not change anything, so i fear it is maybe a hardware error ? but nothing wrong in hardware manager. What can it be ? edit : finally i decided to deinstall skyrim and deleted all mods, reinstalled skyrim and skse only. resiult : login screen in half a second !
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Version 1.1 (20170520)
7,833 downloads
A lightweight utility capable of deleting NetImmerse Override data from SKSE co-save files, thus decreasing both the sizes of those files and Skyrim save and load times. Description. What kind of NIOverride data is stored in SKSE co-save file Any NetImmerse Override modifications are saved directly to the SKSE co-save file every time one saves their game. Of course, NIOverride does nothing on its own and the amount and kind of data stored in SKSE save file is closely linked to the mods using NetImmerse Override. RaceMenu is the most popular mod which utilizes NIOverride. In fact, N -
http://skse.silverlock.org/Updated with 1.7.1 changes. Continue discussing :D1.7.0:- added Game.GetFormEx that works for formIds >= 0x80000000- added UI.Open/CloseCustomMenu- added Actor.ReplaceHeadPart, ActorBase.GetNumOverlayHeadParts, GetNthOverlayHeadPart, GetIndexOfOverlayHeadPartByType- added Math.Log- added Ingredient.GetIsNthEffectKnown- fixed SetPlayerTintMaskColor alpha- enabled previously-temporary Papyrus plugin API - it isn't what I wanted it to be, but I don't think I have the time to do it the right way- added ActiveMagicEffect.GetMagnitude- added Art.Get/SetModelPath- added
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After around 10 minutes of gameplay the .skse compaion saves nearly double their size, but i can't find the cause for the bloat. Netimmerse Override Cleaner is able to cut out the excess, but it returns in a bit. Can anyone smarter look at the attached files and tell what the cause for the save being large is? I have the latest SKSE, SKYUI, FNIS, RaceMenu, skeleton, load order sorted with LOOT, etc. quicksavecleaned.skse quicksaveold.skse
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My deepest gratitude if someone could help me of my problem. I have I7 CPU with GTX 1060 and 8GB RAM. I am using skse 1.7.3, FNIS 7.0 XXL, latest Bodyslide. The mod manager is MO. I ran the FINS and bodyslides before started. The CTD happens on a starting new game with alternative start, and there seems to be no clear pattern. I tried to start as camping in wood or in property in Whiterun, both result CTD shortly after starting. Sometimes CTD when running in the wild, sometimes when in Riverwood( ths is the farest I could made). My observation is that if I remain indoo
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SKSE makes skyrim "Not respond" then crash
Some skrublord posted a topic in Skyrim Technical Support
Well, I just did a clean re-install of skyrim and now SKSE is making my skyrim freeze on startup and "Not respond" This ever happen to you guys?