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TLDR: I need a script that hooks into any time the engine calls the OnObjectEquipped event so I can call a function when it does, but I'm not really a programmer so I don't know how. Best I've managed was a papyrus script that still required the script to be connected to the actor either directly or through a ReferenceAlias, and I need it to be able to fire without having to attach a copy of the script to every actor in the game. It's my understanding that SKSE allows for engine independent scripts to run?
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Version 2.3.0
877 downloads
A lightweight SKSE plugin that lets you add, save, search, and execute console commands directly from the SKSE Menu Framework without keyboard. No more typing long commands manually! Console Commander is a SKSE plugin that lets you add, save, search, and execute console commands directly from the SKSE Menu Framework without keyboard. Endorse if you like it. Features Console Commander 1.2.5 -> Default key for SKSE Menu Framework is F1 -> Config and Commands are saved in ConsoleCommander.ini [Data\SKSE\Plugins\ConsoleCommander.ini] -> Add console commands and control 'console close' behavior -> Reload config instantly Console Commander 2.1.2 -> [New] Added custom tooltip function for additional information (Optional: Hover over Execute) -> Format: Name|ConsoleCommand|CloseConsole (1=yes, 0=no)|Tooltip (optional) -> Example: Add Gold - 100|Player.additem f 100|1|Adds 100 gold to player inventory -> [New] Added custom ini support. Modders can now add custom ini with console commands. -> Custom ini is saved in: Data\SKSE\Plugins\ConsoleCommander\ConsoleCommander_*.ini -> Add ConsoleCommander_[name].ini in ConsoleCommander folder with the commands. it will scan add the command in the UI. -> Format: ConsoleCommander_QAR.ini [ConsoleCommands] Quick Armor Rebalance|QAR|0|Open Quick Armor Rebalance UI -> Custom Commands will appear after user added commands in the Custom Commands tab. -> If no Custom Commands are present or all hidden, Custom Commands tab will not show up in UI. -> User can Hide/Unhide Custom Commands. A button 'Show Hidded/Hide Hidden' has been added to Show/Hide Hidden Commands. (Applicable for Custom Commands) Console Commander 2.2.2 -> [New] Added support for execution of multiple commands at once. ->Separate multiple commands by adding , (comma) to execute the commands in sequence. ->Format: Name|Command1,Command2,Command4,Command4|CloseConsole (1=yes, 0=no)|Tooltip (optional) Console Commander 2.3.0 -> [New] Added support for execution of commands with custom variable input when executing command. ->An option to add a command as variable command has been added in the 'Add Command' ->In the console command box: input a command without the last value. [Ex: player.additem f] it will add [#] to recognize the variable as variable command. ->Format: Name|Command [#]|CloseConsole (1=yes, 0=no)|Tooltip (optional) ->A popup will show up and ask for specific value before executing. Video Demonstration (Old) Console Command Showcase Source Code: Github Requirements - SKSE Menu Framework (required) - Kill Caps Lock NG (Optional)[Strongly Recommend][It keeps caps lock off only in console] Installation 1. Make sure SKSE Menu Framework is installed and working 2. Download and install the mod. How to use 1. Open SKSE Menu Framework (default key: F1 or whatever you set) 2. Go to "Console Commander" 3. Click "Add Command" → enter name and console command → Add 4. Select a command → click "Execute" 5. (Optional) Edit Data\SKSE\Plugins\ConsoleCommander.ini manually and click "Reload Config" Notes: - It simulates keyboard key input to execute command so don't press any keys when executing the console command. - If Caps Lock behaves strangely in console → install Kill Caps Lock NG (optional) - Tested on Skyrim AE v1.6.1170 and v1.6.353. Confirmed to work on v1.5.97. Should work on all versions of Skyrim SE/AE. - ini file will be created after adding a command. or use the provided ini below. ConsoleCommander.ini config: ; Console Commander Config [Delays] ; in ms EscDelay=100 ; Delay to close SKSE Menu framework after executing OpenConsoleDelay=200 ; Delay to open console after SKSE Menu framework is closed TypingStartDelay=150 ; Delay before start typing CharDelay=30 ; Typing Speed EnterDelay=200 ; Delay to press enter after typing. CloseConsoleDelay=50 ; Delay after entering command to close console. [ConsoleCommands] ; Format: ; Format: Name|ConsoleCommand|CloseConsole (1=yes, 0=no)|Tooltip (optional) Example: Add Gold - 100|Player.additem f 100|1|Adds 100 gold to player inventory For multi command execution Format: Name|Command1,Command2,Command4,Command4|CloseConsole (1=yes, 0=no)|Tooltip (optional) For custom variable command execution Format: Name|Command(without value) [#]|CloseConsole (1=yes, 0=no)|Tooltip (optional) Example: Add Gold|player.additem f [#]|1|Adds x gold amout of gold in player inventory Console Commander - Default ini.zip Console Commander - Faster Execution ini.zip Optional Custom Command Opens 'Quick Armor Rebalance (QAR)' Menu Requirement Quick Armor Rebalance (QAR) https://www.nexusmods.com/skyrimspecialedition/mods/127967 Console Commander - QAR ini.zip Uninstallation Disable/remove the mod in your mod manager. Bug Reports If you encounter issues, please report them through Github or support. Include 'ConsoleCommander.log' from Documents, description of the bug and steps to reproduce it. Credits * Mrowrpurr - for her amazing SKSE tutorials in YT (Skyrim Scripting) * SkyrimThiago - for SKSE Menu Framework * QTR-Modding - for SKSE Menu Framework 3 Example Template Permissions This project is licensed under the MIT License. You are not allowed to use this mod in any mods/files/modlists that are being sold for money. Enjoy faster console command execution! Check out my other mods! Execute Hotkeys - Without Keyboard Through UI - SKSE Menu Framework Simple Text Viewer - Create Open Edit Delete Text Files In-Game - SKSE Menu Framework-
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View File Console Commander - Add and Execute Console Commands Through UI - SKSE Menu Framework A lightweight SKSE plugin that lets you add, save, search, and execute console commands directly from the SKSE Menu Framework without keyboard. No more typing long commands manually! Console Commander is a SKSE plugin that lets you add, save, search, and execute console commands directly from the SKSE Menu Framework without keyboard. Endorse if you like it. Features Console Commander 1.2.5 -> Default key for SKSE Menu Framework is F1 -> Config and Commands are saved in ConsoleCommander.ini [Data\SKSE\Plugins\ConsoleCommander.ini] -> Add console commands and control 'console close' behavior -> Reload config instantly Console Commander 2.1.2 -> [New] Added custom tooltip function for additional information (Optional: Hover over Execute) -> Format: Name|ConsoleCommand|CloseConsole (1=yes, 0=no)|Tooltip (optional) -> Example: Add Gold - 100|Player.additem f 100|1|Adds 100 gold to player inventory -> [New] Added custom ini support. Modders can now add custom ini with console commands. -> Custom ini is saved in: Data\SKSE\Plugins\ConsoleCommander\ConsoleCommander_*.ini -> Add ConsoleCommander_[name].ini in ConsoleCommander folder with the commands. it will scan add the command in the UI. -> Format: ConsoleCommander_QAR.ini [ConsoleCommands] Quick Armor Rebalance|QAR|0|Open Quick Armor Rebalance UI -> Custom Commands will appear after user added commands in the Custom Commands tab. -> If no Custom Commands are present or all hidden, Custom Commands tab will not show up in UI. -> User can Hide/Unhide Custom Commands. A button 'Show Hidded/Hide Hidden' has been added to Show/Hide Hidden Commands. (Applicable for Custom Commands) Console Commander 2.2.2 -> [New] Added support for execution of multiple commands at once. ->Separate multiple commands by adding , (comma) to execute the commands in sequence. ->Format: Name|Command1,Command2,Command4,Command4|CloseConsole (1=yes, 0=no)|Tooltip (optional) Console Commander 2.3.0 -> [New] Added support for execution of commands with custom variable input when executing command. ->An option to add a command as variable command has been added in the 'Add Command' ->In the console command box: input a command without the last value. [Ex: player.additem f] it will add [#] to recognize the variable as variable command. ->Format: Name|Command [#]|CloseConsole (1=yes, 0=no)|Tooltip (optional) ->A popup will show up and ask for specific value before executing. Video Demonstration (Old) Console Command Showcase Source Code: Github Requirements - SKSE Menu Framework (required) - Kill Caps Lock NG (Optional)[Strongly Recommend][It keeps caps lock off only in console] Installation 1. Make sure SKSE Menu Framework is installed and working 2. Download and install the mod. How to use 1. Open SKSE Menu Framework (default key: F1 or whatever you set) 2. Go to "Console Commander" 3. Click "Add Command" → enter name and console command → Add 4. Select a command → click "Execute" 5. (Optional) Edit Data\SKSE\Plugins\ConsoleCommander.ini manually and click "Reload Config" Notes: - It simulates keyboard key input to execute command so don't press any keys when executing the console command. - If Caps Lock behaves strangely in console → install Kill Caps Lock NG (optional) - Tested on Skyrim AE v1.6.1170 and v1.6.353. Confirmed to work on v1.5.97. Should work on all versions of Skyrim SE/AE. - ini file will be created after adding a command. or use the provided ini below. ConsoleCommander.ini config: ; Console Commander Config [Delays] ; in ms EscDelay=100 ; Delay to close SKSE Menu framework after executing OpenConsoleDelay=200 ; Delay to open console after SKSE Menu framework is closed TypingStartDelay=150 ; Delay before start typing CharDelay=30 ; Typing Speed EnterDelay=200 ; Delay to press enter after typing. CloseConsoleDelay=50 ; Delay after entering command to close console. [ConsoleCommands] ; Format: ; Format: Name|ConsoleCommand|CloseConsole (1=yes, 0=no)|Tooltip (optional) Example: Add Gold - 100|Player.additem f 100|1|Adds 100 gold to player inventory For multi command execution Format: Name|Command1,Command2,Command4,Command4|CloseConsole (1=yes, 0=no)|Tooltip (optional) For custom variable command execution Format: Name|Command(without value) [#]|CloseConsole (1=yes, 0=no)|Tooltip (optional) Example: Add Gold|player.additem f [#]|1|Adds x gold amout of gold in player inventory Console Commander - Default ini.zip Console Commander - Faster Execution ini.zip Optional Custom Command Opens 'Quick Armor Rebalance (QAR)' Menu Requirement Quick Armor Rebalance (QAR) https://www.nexusmods.com/skyrimspecialedition/mods/127967 Console Commander - QAR ini.zip Uninstallation Disable/remove the mod in your mod manager. Bug Reports If you encounter issues, please report them through Github or support. Include 'ConsoleCommander.log' from Documents, description of the bug and steps to reproduce it. Credits * Mrowrpurr - for her amazing SKSE tutorials in YT (Skyrim Scripting) * SkyrimThiago - for SKSE Menu Framework * QTR-Modding - for SKSE Menu Framework 3 Example Template Permissions This project is licensed under the MIT License. You are not allowed to use this mod in any mods/files/modlists that are being sold for money. Enjoy faster console command execution! Check out my other mods! Execute Hotkeys - Without Keyboard Through UI - SKSE Menu Framework Simple Text Viewer - Create Open Edit Delete Text Files In-Game - SKSE Menu Framework Submitter Edzio Submitted 02/19/26 Category Regular Mods Requirements SKSE Menu Framework Kill Caps Lock NG (Optional)[Strongly Recommend] Regular Edition Compatible No Install Instructions
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Simple Text Viewer - Create Open Edit Delete Text Files In-Game - SKSE Menu Framework View File Simple Text Viewer is an in-game text file viewer/editor for Skyrim SE / AE with the help of SKSE Menu Framework. Features * Browse text files from SimpleTextViewer folder (Location: SKSE\Plugins\SimpleTextViewer) * Open and edit files in-game thanks to SKSE Menu Framework * Edit and Save changes * Create new text files * Rename existing files * Delete text files Tested on Skyrim AE v1.6.1170 and v1.6.353 Supported File Types * .txt, .ini, .json, .log, .md, .xml, .yaml, .yml, .toml, .csv, .psc Usage 1. Open the 'Simple Text Viewer' menu from SKSE Menu Framework 2. Browse files in the Notes tab 3. Click a file to open it in the viewer/editor 4. Edit text freely 5. Use the 'File → Save' menu to save the file Notes * Maximum size for text files is 1MB for stability reasons. It should be more than enough for simple notes. * Files larger than '1 MB' will display a warning in editor. It will not view all the contents. * Do not save files larger than '1 MB' or you will lose contents of the file. * Unsupported files are ignored/hidden * Supports All standard ASCII characters. Does not support Non-ASCII / extended Unicode. Compatibility It only works on the 'SimpleTextViewer' folder. So, no compatibility issues. Bug Reports If you encounter issues, please report them in github. Include 'SimpleTextViewer.log' from Documents and description of the Bug and steps to reproduce it. Source Code Permissions This project is licensed under the MIT License. You are not allowed to use this mod in any mods/files/modlists that are being sold for money. Enjoy viewing/editing your notes without leaving Skyrim Submitter Edzio Submitted 01/27/2026 Category Regular Mods Requirements SKSE Menu Framework Regular Edition Compatible No Install Instructions * Install SKSE Menu Framework and their dependencies * Install this mod through your mod manager.
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Version 1.0.0
90 downloads
Simple Text Viewer is an in-game text file viewer/editor for Skyrim SE / AE with the help of SKSE Menu Framework. Features * Browse text files from SimpleTextViewer folder (Location: SKSE\Plugins\SimpleTextViewer) * Open and edit files in-game thanks to SKSE Menu Framework * Edit and Save changes * Create new text files * Rename existing files * Delete text files Tested on Skyrim AE v1.6.1170 and v1.6.353 Supported File Types * .txt, .ini, .json, .log, .md, .xml, .yaml, .yml, .toml, .csv, .psc Usage 1. Open the 'Simple Text Viewer' menu from SKSE Menu Framework 2. Browse files in the Notes tab 3. Click a file to open it in the viewer/editor 4. Edit text freely 5. Use the 'File → Save' menu to save the file Notes * Maximum size for text files is 1MB for stability reasons. It should be more than enough for simple notes. * Files larger than '1 MB' will display a warning in editor. It will not view all the contents. * Do not save files larger than '1 MB' or you will lose contents of the file. * Unsupported files are ignored/hidden * Supports All standard ASCII characters. Does not support Non-ASCII / extended Unicode. Compatibility It only works on the 'SimpleTextViewer' folder. So, no compatibility issues. Bug Reports If you encounter issues, please report them in github. Include 'SimpleTextViewer.log' from Documents and description of the Bug and steps to reproduce it. Source Code Permissions This project is licensed under the MIT License. You are not allowed to use this mod in any mods/files/modlists that are being sold for money. Enjoy viewing/editing your notes without leaving Skyrim-
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View File Execute Hotkeys - Without Keyboard Through UI - SKSE Menu Framework Execute key or key combo through UI without keyboard to launch your mods or MCM hotkeys. You don't need to remember all the key combo anymore. Add hotkeys with the name to the list to execute without keyboard. We've all been there. Setting endless hotkeys for our favorite mods just to forget what it was. Now, with the help of Execute Hotkeys, you don't need to remember the hotkeys anymore. Just add the key or key combo to the list and execute it through UI to launch your mod MCM hotkey. After adding and selecting a hotkey from the list, SKSE Menu Framework will close and execute the key combo. F1 hotkey is all you need to remember now. Tested on Skyrim AE v1.6.1170 and v1.6.353. Confirmed to work on v1.6.640 Video Demonstration: Youtube Execute Hotkeys v1.1.0 Execute Hotkeys v1.2.1 Features: * Execute key or key combo through UI with the press of a button without using keyboard. * New: Ability to hold down hotkeys * New: Ability to search for saved hotkeys * Add, remove, and manage hotkeys in SKSE Menu framework in Execute Hotkeys section. * Configuration is saved in `ExecuteHotkeys.ini`. It will be created when a hotkey is added. * You can use the UI or edit the ini to add hotkeys. Format(v1.2): Name|DxCode|LCtrl|LAlt|LShift|RCtrl|RAlt|RShift|IsPress(1=Press/0=Hold)|HoldMs * Use DXScanCodes listed here. Do not use invalid DXScanCodes in ExecuteHotkeys.ini. Only Keyboard DXScanCodes supported. Edit: Mouse keys support added. * Since SKSE Menu Framework supports controller. You can technically use controller to execute Keyboard shortcut. (Testing needed) Inspiration: I can't remember 20+ key combos for the mods I use. Source Code Bug Reports If you encounter issues, please report them in github. Include 'ExecuteHotkeys.log' from Documents, description of the bug and steps to reproduce it. Compatibility No compatibility issues. Permissions This project is licensed under the MIT License. You are not allowed to use this mod in any mods/files/modlists that are being sold for money. Enjoy executing hotkeys without keyboard. Submitter Edzio Submitted 01/26/2026 Category Regular Mods Requirements SKSE Menu Framework Regular Edition Compatible No Install Instructions * Install SKSE Menu Framework and their dependencies * Install this mod through your mod manager.
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Version 1.2.1
184 downloads
Execute key or key combo through UI without keyboard to launch your mods or MCM hotkeys. You don't need to remember all the key combo anymore. Add hotkeys with the name to the list to execute without keyboard. We've all been there. Setting endless hotkeys for our favorite mods just to forget what it was. Now, with the help of Execute Hotkeys, you don't need to remember the hotkeys anymore. Just add the key or key combo to the list and execute it through UI to launch your mod or MCM hotkey. After adding and selecting a hotkey from the list, SKSE Menu Framework will close and execute the key combo. F1 hotkey is all you need to remember now. Tested on Skyrim AE v1.6.1170 and v1.6.353. Confirmed to work on v1.6.640 Video Demonstration: Youtube Execute Hotkeys v1.1.0 Execute Hotkeys v1.2.1 Features: * Execute key or key combo through UI with the press of a button without using keyboard. * New: Ability to hold down hotkeys * New: Ability to search for saved hotkeys * Add, remove, and manage hotkeys in SKSE Menu framework in Execute Hotkeys section. * Configuration is saved in `ExecuteHotkeys.ini`. It will be created when a hotkey is added. * You can use the UI or edit the ini to add hotkeys. Format(v1.2): Name|DxCode|LCtrl|LAlt|LShift|RCtrl|RAlt|RShift|IsPress(1=Press/0=Hold)|HoldMs * Use DXScanCodes listed here. Do not use invalid DXScanCodes in ExecuteHotkeys.ini. Only Keyboard DXScanCodes supported. Edit: Mouse keys support added. * Since SKSE Menu Framework supports controller. You can technically use controller to execute Keyboard shortcut. (Testing needed) Inspiration: I can't remember 20+ key combos for the mods I use. Source Code Bug Reports If you encounter issues, please report them in github. Include 'ExecuteHotkeys.log' from Documents, description of the bug and steps to reproduce it. Compatibility No compatibility issues. Permissions This project is licensed under the MIT License. You are not allowed to use this mod in any mods/files/modlists that are being sold for money. Enjoy executing hotkeys without keyboard.-
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Skyrim Sentinel [BETA]
Somnacyl posted a topic in Downloads - Skyrim: Special Edition Non Adult Mods
Skyrim Sentinel Supply Chain Security for SKSE Plugins TL;DR: Know exactly what's in your load order. Sentinel verifies SKSE plugin hashes against a community-curated database of official releases. 🟢 Verified | 🟡 Unknown. Portable, offline-capable, open source. What is this? Know your DLLs. Every SKSE plugin in your load order is a compiled binary you're trusting to run on your machine. Sentinel gives you visibility into that trust. It scans your mods folder, generates SHA-256 hashes, and checks them against a community-curated database of official releases. Think of it as a provenance checker—answering: "Is this the exact file the author published?" Other modding communities (Minecraft, Factorio) have dealt with supply-chain compromises. This tool exists so Skyrim modders don't have to learn that lesson the hard way. 🟡 Most Plugins Will Show as "Unknown" — That's Expected Unknown does NOT mean unsafe. It simply means the plugin isn't in our database yet. Sentinel currently covers ~100 popular SKSE plugins (Engine Fixes, RaceMenu, po3 Tweaks, etc.). Adult-specific plugins from LL are underrepresented—we're building that coverage with your help. This is a community project. The database grows as people contribute verified hashes. Scan your MO2/Vortex mods folderVerify against 100+ curated plugins🟢 Verified | 🟡 UnknownClick to copy hashes, export unknowns for submissionWorks offline with cached database Download ⬇️ Download SkyrimSentinel.exe (v0.1.0-beta) Just download and run — no Python or installation needed. 📖 How to Use Download and run SkyrimSentinel.exe Click Browse and select your mods folder Click Scan Review results — green means verified! 🤝 Help Build the Trust Registry See unknown plugins? You can fix that. Click Export Unknown after scanning Add the mod name + Nexus/LL link to the JSON Drop it in this thread or open a GitHub PR Every submission helps the next person. We're building the definitive integrity database for SKSE plugins—together. ⚠️ Antivirus False Positives Some AV tools may flag SkyrimSentinel.exe. This is a false positive—extremely common with Python apps packaged as .exe files. PyInstaller bundles Python into a single executable, which looks "packed" to heuristic scanners. This is a well-documented issue affecting thousands of legitimate apps. See also: StackOverflow discussion. The code is 100% open source—review it yourself, or run from source. VirusTotal Analysis: View Full Report Roadmap More LL-specific plugins (SexLab, OStim, DD, etc.)🔴 Revoked status for known-bad hashesMigration to Nuitka (fewer AV false positives)Auto-update for databaseDirect hash submission from the app Requirements Windows 10/11 That's it. Source Code Fully open source: GitHub Repository About Me I started modding Skyrim in 2017—struggling to run Dual Sheath Redux on a low-end rig. Since then I've moved into Cybersecurity and Software Engineering (currently in university). I built Sentinel because I love this community and want to see it stay resilient. Other ecosystems have learned hard lessons about supply-chain security. My goal is to give Skyrim modders the tools to stay ahead—without adding friction to the chaos that makes this place great. Discord: Lullavy | GitHub: Lullacy Looking for Collaborators I'd appreciate suggestions and collaborators to help with: Threat modeling for Sentinel — identifying attack vectors and edge cases Algorithm development & optimization for traversing/walking the folder structure on the client side If you have experience in security research or performance optimization, I'd love to hear from you! A Note on Development I used GitHub Copilot as a development aid. All AI-generated code was reviewed and verified before inclusion. The architecture and security model are my own. Questions? Feedback? Hashes to submit? Post below! 👇 -
Skyrim Sentinel Supply Chain Security for SKSE Plugins TL;DR: Know exactly what's in your load order. Sentinel verifies SKSE plugin hashes against a community-curated database of official releases. 🟢 Verified | 🟡 Unknown. Portable, offline-capable, open source. What is this? Know your DLLs. Every SKSE plugin in your load order is a compiled binary you're trusting to run on your machine. Sentinel gives you visibility into that trust. It scans your mods folder, generates SHA-256 hashes, and checks them against a community-curated database of official releases. Think of it as a provenance checker—answering: "Is this the exact file the author published?" Other modding communities (Minecraft, Factorio) have dealt with supply-chain compromises. This tool exists so Skyrim modders don't have to learn that lesson the hard way. 🟡 Most Plugins Will Show as "Unknown" — That's Expected Unknown does NOT mean unsafe. It simply means the plugin isn't in our database yet. Sentinel currently covers ~100 popular SKSE plugins (Engine Fixes, RaceMenu, po3 Tweaks, etc.). Adult-specific plugins from LL are underrepresented—we're building that coverage with your help. This is a community project. The database grows as people contribute verified hashes. Scan your MO2/Vortex mods folderVerify against 100+ curated plugins🟢 Verified | 🟡 UnknownClick to copy hashes, export unknowns for submissionWorks offline with cached database Download ⬇️ Download SkyrimSentinel.exe (v0.1.0-beta) Just download and run — no Python or installation needed. 📖 How to Use Download and run SkyrimSentinel.exe Click Browse and select your mods folder Click Scan Review results — green means verified! 🤝 Help Build the Trust Registry See unknown plugins? You can fix that. Click Export Unknown after scanning Add the mod name + Nexus/LL link to the JSON Drop it in this thread or open a GitHub PR Every submission helps the next person. We're building the definitive integrity database for SKSE plugins—together. ⚠️ Antivirus False Positives Some AV tools may flag SkyrimSentinel.exe. This is a false positive—extremely common with Python apps packaged as .exe files. PyInstaller bundles Python into a single executable, which looks "packed" to heuristic scanners. This is a well-documented issue affecting thousands of legitimate apps. See also: StackOverflow discussion. The code is 100% open source—review it yourself, or run from source. VirusTotal Analysis: View Full Report Roadmap More LL-specific plugins (SexLab, OStim, DD, etc.)🔴 Revoked status for known-bad hashesMigration to Nuitka (fewer AV false positives)Auto-update for databaseDirect hash submission from the app Requirements Windows 10/11 That's it. Source Code Fully open source: GitHub Repository About Me I started modding Skyrim in 2017—struggling to run Dual Sheath Redux on a low-end rig. Since then I've moved into Cybersecurity and Software Engineering (currently in university). I built Sentinel because I love this community and want to see it stay resilient. Other ecosystems have learned hard lessons about supply-chain security. My goal is to give Skyrim modders the tools to stay ahead—without adding friction to the chaos that makes this place great. Discord: Lullavy | GitHub: Lullacy Looking for Collaborators I'd appreciate suggestions and collaborators to help with: Threat modeling for Sentinel — identifying attack vectors and edge cases Algorithm development & optimization for traversing/walking the folder structure on the client side If you have experience in security research or performance optimization, I'd love to hear from you! A Note on Development I used GitHub Copilot as a development aid. All AI-generated code was reviewed and verified before inclusion. The architecture and security model are my own. Questions? Feedback? Hashes to submit? Post below! 👇
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View File About SkyUtilities is a SKSE plugin targeted to Skyrim mod authors. It adds features to Papyrus which yet don't exist and aren't available anywhere else. This project is a way for me to get an understanding of SKSE and the game itself. I'd like to start working on Skyrim SE and Fallout 4 too, as soon as there is a release of their script extensions. I'll try to implement every feature written for Oldrim into SSE as to not make the plugin irrelevant in the future if SSE actually leaves Oldrim behind (modding-scene wise). Info This version (v0.4) is a pre-release and not yet ready to be distributed for a playthrough. I'm releasing it now so that if you're planning on using this SKSE plugin for your mod you can start working with the papyrus functions. The API won't change. Also: I'm looking for ideas. Let me know if you have something in your mind that you think might be useful as an addition and for other modders aswell who might benifit from that. I advice to download SkyUtilities directly from a trusted source (such as this one or the official github repository, if you don't build it for yourself) to make sure that everything works as intended. If this plugin is distributed elsewhere I can't guarantee for proper functionality (meaining: might be altered). Features Networking: (Basic) HTTP requests (both GET and POST) URL en/decoding Mod information retrieval from Nexus (non-adult) or LoversLab (via mod id). Usage of the Steam API: Profile ID, Profile Name, Achievements Configuration (Readable: JSON) StringUtil: regular expressions Note: Requests do not block/freeze the game. Responses are distributed via events (See Examples or scripts in github or in the download archive for more information). Requests not yet finished while saving are too saved and will be loaded if you choose to load that particular save. Examples can be found here: Examples Sourcecode If you want to take a look into the Sourcecode behind this plugin, there is a GitHub repository you can check out (hehe): https://github.com/sereni-ty/SkyUtilities Submitter serenity_ Submitted 06/07/2017 Category WIP / Beta Requires Special Edition Compatible
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Conglomerate 01 This guide is for Skyrim LE: Terms for "Skyrim LE": Skyrim Legendary Edition Skyrim + the three DLC: Dawnguard, Hearthfire, Dragonborn Skyrim 32bit version + 3 DLC Highly recommend additional Skyrim LE guides: 2020 Skyrim LE Stability Guide STEP Skyrim LE v3.0 For more Skyrim related links: Conglomerate - Links For Skyrim SE check out this guides: (v1.1.2) Mod Organizer 2 & Other tools - From zero to "Hey Sexlab is working!" Skyrim SE for Beginners - V 3.2.0 (3BBB / HDT-SMP / HPH) Intro: My blog is pretty basic and should be used as a "quick" reference to prepare Skyrim LE for modding. If you want to learn more about the technical aspects on how the various Stability Fixes for Skyrim work you can start your research from here. Main goal is to show how to install Skyrim ready to be modded and how to use "Stability Fixes" to keep Skyrim LE stable even with a multitude of installed mods. In addition you can find here a list of tools needed to keep the game stable and fix issues. The instructions are written in a way that a user can just work through it from top to bottom (recommend!), for a first install or a reinstall of Skyrim LE. I use Nexus Mod Manager (NMM v0.8+) in combination with Wrye Bash to compensate for the NMM shortcomings, that's why you find a few NMM related hints included in this blog. The stability fixes are the same for use with any Skyrim LE setup unrelated to the used mod manager (MO, MO2, Vortex, Wrye Bash). I mainly post only solutions I tried or use on my own Skyrim setup and that showed practical results. Many of the here posted fixes and tools are the absolute basics and mandatory to create a stable modding environment. In combination with Conglomerate 02 it is possible to create a lewd base setup that can be trusted to be stable. A stable base setup is needed for troubleshooting, because it is really hard to find mod bugs or conflicts if the base setup creates glitches or worse crash to desktop (CTD). Most used abbreviations and technical terms: Conglomerate - Abbreviations and file types What you find on this blog page: Installing Skyrim LE Installing Skyrim LE Backup and preparations before uninstalling Skyrim TES5EDIT Quick_Auto_Clean and cleaning Skyrim Master files a quickie with Quick Auto Clean SKSE & SKSE.ini Mandatory Papyrus expansion Memory (Block) Fix Crash fixes, Crashfixplugin.ini Memory allocator String count fix other fixes ENBoost & enblocal.ini ENBoost is the standalone memory manager without the graphical effects from ENBSeries Provides Skyrim with more usable memory BethINI ini configuration tool and tweaks fixes user errors and/or fixes changes from ini manipulating mods Savegame Tools: FallrimTools NetImmerse Override Cleaner (SKSE Co-Save Cleaner Utility) Other useful Tools: 7zip Notepad++ 1. Installing Skyrim LE Installing Skyrim LE Backup and preparations before uninstalling Skyrim 2. TES5edit and cleaning the Skyrim DLC Master files 3. SKSE & SKSE.ini 4. Crash fixes, Crashfixplugin.ini 5. ENBoost & enblocal.ini 6. BethINI 7. Savegame Tools: FallrimTools NetImmerse Override Cleaner (SKSE Co-Save Cleaner Utility) 8. Other useful Tools:
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Hi, I've recently discovered these mods and I've downloaded and put all the files in the correct destination, but, is there anyway of telling whether it's enabled or not so I can tell if I installed them correctly or not.
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View File A Matter of Time - Seasons of Skyrim The correct season icon will now be displayed for A Matter of Time and Seasons of Skyrim. Loose file, No ESP Colored season icons not included yet, sorry! I just added colors to the image to make it look better Colored icons are planned. Requirements A Matter of Time - A HUD clock widget Seasons of Skyrim If you use a seasons/weather mod which doesn't display the correct season icon, please let me know and I'll provide a patch for you. Load Order Load after A Matter of Time & Seasons of Skyrim Demonstration Please see the main image for an example. I took a screenshot of the widget I use in all of the different months/seasons. See below for the widget settings I use. My A Matter of Time Widget Settings These are the settings I use for the widgets displayed in the main image: General Symbol 1 (Show, Symbol Theme = Sky Dial, rest unchecked) Symbol 2 (Show, Symbol Theme = Moon and Seasons, Moon phases unchecked, show seasons checked) In-Game Clock (Show, 12 hours, show seconds unchecked) Real Life Clock disabled In-Game Date (Show, Date format = Tamriel DOW, DD MONTH, YEAR) Real-Life Date disabled Display Symbol 1 (100, 100, Left, Top, 10, 10) Symbol 2 (90, 100, Left, Top, 59, 52) In-Game Clock (100, 100, Left, Top, 10, 85) n-Game Date (100, 100, Left, Top, 10, 105) Note I use a 1920x1080 resolution so you may need to make adjustments. Also you can disable Symbol 2 on the General page and check the Seasons for the first symbol. That seasons icon is a little bigger and from my testing doesn't need to be repositioned. Seasons - Seasons of Skyrim These are the months & seasons in Seasons of Skyrim: Morning Star - Winter (January) Sun's Dawn - Winter (February) First Seed - Spring (March) Rain's Hand - Spring (April) Second Seed - Spring (May) Midyear - Summer (June) Sun's Height - Summer (July) Last Seed - Summer (August) Hearthfire - Autumn (September) Frostfall - Autumn (October) Sun's Dusk - Autumn (November) Evening Star - Winter (December) Credits SkyAmigo - For A Matter of Time - A HUD clock widget and giving me permission to release this patch! A Matter of TIme Graphics (from A Matter of Time credits): SkyAmigo MrJack - SkyDial Moosetrax - Astrolabe grafics and splash logo Sjors_Boomscors - Season icons Assets from those authors had to be reincluded in this mod. If any of these authors want this mod to be taken down, just let me know. powerofthree - Seasons of Skyrim - No SOS assets are included in this patch darkrain261 - Their instructions on the posts of the Matter of Time mod on where to make this change. Submitter RaddusX Submitted 07/03/2024 Category Regular Mods Requires A Matter of Time, Seasons of Skyrim Regular Edition Compatible No
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I have been looking around for keyword addition mods for a wide variety of apparel items (clothing, armor) however several, which I'm interested in aren't available so need to be done manually. I can do it, though would prefer a dynamic method. So the release of Keyword Item Distribution (KID) mod looked to be ideal, however there's the issue of it not being available on Skyrim: Legendary Edition. So is it possible for it to be converted to LE, according to the mod author's permissions it looks fairly open. Also on the GitHub repository for the modfication, as it is currently licensed under MIT terms. Though it may be best to contact powerofthree to confirm. Can anyone please tell me if it has already been converted or if it can please be converted?
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When I was switching steam accounts, my skyrim se save folder got overwritten by steam clouds. I have most of my skyrim se plays on another account, so I switched back and re-overwrite the save folder with steam clouds, then I realize all the .skse files of my recent saves are missing. It seems steam cloud only keeps the ess file. Before judging how stupid I am, how f**ked are my saves? I can load the co-save-less saves, no ctd, only thing that's apparent to me is SOS and sexlab fame mod giving me warnings, and I lost all my sexual fames. Checked some (about 5 out of 50 or something) MCM pages and nothing seems to be missing. Is it safe to keep playing the same save? What are some big mods that relies on the .skse file?
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BimboApoc SSE Alpha View File Hey, been lurking here for years but finally starting to try out modding seriously. This is my first mod release for BimboApoc. (New to modding, use a fresh save) It is similar to Bimbos of Skyrim however there were a few things I didn't like with it. Could only have 5 infections at a time. Many extra features like quests and such, but the core is still a bit buggy. Triggering the different stages was difficult. Nothing against the mod, I have had a great time with it, but I had some ideas and want to give a shot at them. So here is a run down of BimboApoc Triggered initially with a new kind of alcohol, "Dibella's Nectar" that can be found flagged for the player in the Temple of Dibella (so its not stealing to take it). Dibella's Nectar can be given to an NPC though a mod, or drank by the player to "infect" them, it will also trigger 100% arousal / 10% corruption (uses OSLAroused for arousal) Every 20% corruption a change can take place. I have not implemented what those look like yet though. Corruption thresholds also set min arousal. Every sexual act will add additional corruption, currently 1% but I doubt I will keep it that low. Every sexual act will also infect any none infected NPC NPC's can infect eachother. No limit to the amount of NPC's that can be infected at one time. Requirements, OStim NG OSLAroused May work on better support for other mods like SexLab / Other arousal mods, but this works for now. Looking for thoughts / opinions as I fill out features. Right now its pretty hard to "spread" it or get any meaningful difference with just the arousal modifier. Current Next Steps: Get events from AI to emulate spread outside of where the player is Setup body morphs for each step. Submitter velor Submitted 07/16/2023 Category Adult Mods Requires OStim NG, OSLAroused Regular Edition Compatible No
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Multiple Menu Replacer Skyrim SE 2024 View File Main Menu Replacer Skyrim SE Foojoin Best Collection Animations Compliations Skyrim SE FOLLOW ME MORE CONTENT Follow For More Install Copy and Paste Main Skyrim SE Data Make Backup before Replace. ??? ??? CLICK TO FOLLOW MY CONTENTS RedGifs Videos Sackeree ? DO NOT REMOVE WATERMARK FROM MY VIDEOS Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for fair use for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use. HOW DOES THE MENU REPLACER WORK? 1. The Menu Replacer change the Intro Video file for 2 minutes INTRO. 2. After the Video Finish, the next Screen will be the Main Motionless Menu Replacer where you can start your Game. 3. Video Intro Clip last for about 1 to 2 minutes every time you Start Skyrim SE. Follow me on Reddit Download Links for my Videos Download Here 1. Nikka Skyrim Menu Replacer 2026 by Foojoin 2023-04-30 13-37-10.mp4 Download Here 2.Nordic Winter Menu Replacer Foojoin 2024 Compilations 1.3GB 2023-05-03 11-26-51.mp4 Download 3.Nordic Snow Foojoin Menu Replacer 2026 250Mgb 2023-05-03 14-18-08.mp4 Skyrim SE MENU REPLACE FOOJOIN.mp4 2023-05-13 21-16-06.mp4 2023-05-10 22-29-03.mp4 185575385_2023-05-1323-12-18.mp4 Submitter Foojoin Submitted 04/30/2023 Category Adult Mods Requires Regular Edition Compatible Yes
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View File POSER HOTKEYS SE Poser Hotkeys adds a configurable hotkey MCM menu that lets you select, favorite, and play poses on the Player and NPCs. Bigger Gif Requirements SKSE64 2.0.6+ PapyrusUtil SE 3.4+ MFG Console Lite SE SkyUI SE 5.2+ At least one Poser* and FNIS SE** Hotkeys You can adjust hotkeys on the Hotkeys page if you don’t like the defaults. If you want to save your hotkeys and settings for later, go to the Data page and click “Save Settings.” Please note that there is a hotkey that can enable and disable all other Poser Hotkeys hotkeys (NumPad -). This is useful if you want to use overlapping hotkeys for something like Jaxonz Positioner SE after you have selected a pose for an actor. This hotkey does not start or stop poses on any actors on its own. Hotkeys are automatically saved to disc as they are modified. Poses You can select poses from the Poses page, or use your hotkeys to select them. Pressing the Show Pose button (Home) without a target in your crosshair will cause the Player to start posing. If you target an NPC in the crosshair and press Show Pose, the NPC will pose instead. To clear a pose and return the Player or NPC to normal, press the Clear Pose button (End). You can cycle through posers (Page Up, Page Down), poser packs (Up Arrow, Down Arrow) and poses (Left Arrow, Right Arrow). This only happens if the target is already posing. Favorites If you find a pose that you particularly like, you can add it to your favorites by pressing the Add to Favorites button (Insert). If you want to unfavorite the pose, press the Remove from Favorites button (Delete). If you want to categorize your favorites, you can create and delete your own named Packs on the Poses page. To change which Favorites Pack you are adding or removing poses to, simply select "Favorites" and then your desired pack on the Poses page. You may then select any other Poser or Pack and cycle poses as normal. When you press the Add to Favorites button or Remove from Favorites button, the displayed pose will be added to or removed from the Favorites Pack you selected earlier. Favorites are automatically saved to disc as they are added and removed. Faces You can create, copy, capture and select faces from the Faces page, or use your hotkeys to select them. Once a Face is selected, holding the Modifier Key (Left Shift) and pressing the Show Pose button (Home) without a target in your crosshair will cause the player to make a face. If you target an NPC in the crosshair and press Show Face, the NPC will make a face instead. To clear a face and return the player or NPC to normal, hold the Modifier Key (Left Shift) and press the Clear Pose button (End). You can cycle through faces by holding the Modifier Key (Left Shift) and pressing Show Next Pose (Right Arrow) or Show Previous Pose (Left Arrow) PoserDataGen (Required to get SSE pose mods working in this mod) About PoserDataGen is an tool that provides a way for users to create data for installed posers. Installation PoserDataGen is a executable that can be run from anywhere. Simply unzip it and double click the .exe to start it up. If you use Mod Organizer 2, I suggest that you launch PoserDataGen through its interface. This is a very good video explaining how to add it to Mod Organizer. Uninstallation Simply delete the .exe and .config file to remove it from your system. Data Generation PoserDataGen will try to automatically find your Skyrim SE directory the first time it's opened. Any detected posers you have installed will show up in the "Posers" section in the center of the application. If the "Posers" section is empty, it means the tool could not find your Skyrim SE directory, or it could not find any installed posers. If your Skyrim SE directory was not found, or if you want to point to a different Skyrim SE location, you can change your Skyrim SE directory using the “Change Skyrim Directory” button. Once a valid directory is chosen it is saved in the .config file for later use. Once posers are listed in the "Posers" section, you can check and uncheck them to include or exclude them for data generation. Clicking "Generate Poser Data" will generate data files for the checked posers, overwriting any existing, older files in the output location. If you don’t have one already, an empty Favorites data file will also be created for you. The Favorites data file will not be automatically overwritten by this tool if already present. To the right of the "Posers" section there are some additional options you can check that will do more things during data generation: "Skip Missing Animations will force the tool to verify that a valid .HKX (animation) file exists for each and every pose being added to the data file. This prevents the addition of poses that are defined in the FNIS_*_List.txt file that have no accompanying animation file. "Delete Old Poser Data" will delete all existing data files in the \PoserData\ folder, except for your Favorites. You can use this to remove data files for posers you have uninstalled. "Reset Favorites Data" will reset your Favorites data file to its original, empty state. Use this if you want to clear your favorites list entirely. Once the data files have been generated they should automatically be placed in \Data\SKSE\Plugins\PoserHotKeys\PoserData\ The next time you open the Poser Hotkeys MCM menu you should see your changes reflected on the Poses page. User Configuration You can alter the included .config file to help some specific usability issues that can arise depending on your installation. "SkyrimDirectory" holds the path the last valid Skyrim directory selected on the form. This is so that PoserDataGen doesn't have to ask you for the folder every time you run it. You can change this to whatever path you want that contains an \Data\Meshes\Actors\Character\Animations\ folder. "IgnoredFolders" is list of folder names that are skipped when PoserDataGen creates its list of posers. You can add entries here if you have mods that add animations that you do not want to show in the PoserDataGen "Posers" section. The folder names are ones that are found in \Data\Meshes\Actors\Character\Animations\ containing an FNIS_*_List.txt file. "PoserTrimStrings" are strings that are removed from the beginnings of poser pack names in the MCM drop down menu. This is purely aesthetic and is there to remove words or letters that a user doesn't care about when trying to select a pose. - Credits - Mz1n for the permission to share this with you guys! Please don't bother Mz1n via his own page about this SSE port! Submitter Andreis Submitted 01/19/2018 Category Adult Mods Requires SKSE64 2.0.6+ PapyrusUtil SE 3.4+ MFG Console SE SkyUI SE 5.2+ FNIS SE Regular Edition Compatible No
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Estrus Chaurus+ View File All credits go to the original author of this mod, Jbezorg. Since he has taken a hiatus, I will be maintaining this mod for the time being. Thanks to Min for helping to keep the Mod alive by updating it for SL1.5+ Original Mod Description by Jbezorg WHAT DOES THIS MOD DO? Chaurus spit attacks will trigger an Estrus Tentacle attack and impregnation. In roughly 3 days, they Chaurus Eggs will be expelled from the host's body. WHAT CAN YOU DO? If the skeleton supports node scaling the breasts will enlarge during that time. MCM will auto-configure Estrus Chaurus based on your skeleton and it will be available if the skeleton and body mesh supports it. If this is available, you can set how large the breasts will grow. You can set how long the impregnation will last. You can turn on / off impregnation by enabling / disabling the pregnancy option. The tentacle attack will still happen but no impregnation. You can turn on / off the chaurus eggs hatching by enabling / disabling the Chaurus Infestation option. An impregnated NPC will still lay chaurus eggs. They just will not hatch. You can choose to have some residual breast growth. Breast size is not returned fully to the original size. You can remove all impregnation effects from NPCs, Companions & the Player by enabling "Prepare for uninstall" ( this can take a few min. to run). The breast enlargement feature is very experimental. It's very likely to cause CTDs. You can disable this feature in MCM by setting breast growth to "NONE". SOME THINGS TO KEEP IN MIND Don't update to a new version without first enabling "Prepare for Uninstall" and letting it cure everyone. Estrus shout abilities AND THE ESTRUS MOD ITSELF is completely unrelated to this mod. When the pregnancy effect ends: The original breast scale is restored. The victim is removed to the Chaurus Faction ( if still in it ) The perk is removed. [*]Don't save or game wait while the Estrus Tentacle magic effect is active. You'll most likely CTD. Wait a few min. before to allow for the first NiNode update to occur. [*]Breast enlargement and pregnancy will only work on body meshes that support skeletal scaling e.g. TBBP, BBP body meshes. [*]If You don't see MCM updating, use the following console command. setstage SKI_ConfigManagerInstance 1 EC+ Version 4.390 As version 4.390 has major changes to the esp file I do not recommend trying to upgrade - a new game is required For the LE version NiOverride and XPMSE are required for pregnancy scaling to work in EC+ 4.20 onwards For the SE version SKEE and XPMSE are required for pregnancy scaling to work. Thanks to t3h0th3r for providing the updated scaling code! There are three methods by which the EC effect can be applied to the player or a follower: Chaurus spit attacks can trigger tentacle attacks - the chance of attack is configurable via the EC MCM Sexlab scenes involving a Chaurus triggered by another mod (e.g. Sexlab Defeat) EC+ scenes triggered by other mods (e.g. FMEA, Deviously Enchanted Chests, Sexlab Parasites, Deviously Cursed Loot) Chaurus Spit can also trigger Tentacle attacks on non-follower NPCs! At present NPC pregnancies will be lost if you or the NPC changes cell. Updating Updating from version 4.381 to version 4.390 requires a clean save or new game. For Modders Required Mods and Versions Legendary Edition Estrus For Skyrim V2.41r1 (Must be installed but the mod does not have to be activated) Sexlab 1.62 FNIS 6.1+ FNIS Creature Pack 6.1+ SkyUI 5.1 XPMSE 2.80+ Net Immerse Override 3.2.2+ or Racemenu 3.0+ (includes NIO) Special Edition Estrus For Skyrim SE V2.45 (Must be installed but the mod does not have to be activated) Sexlab 1.63 Beta 9+ FNIS 7.6SE + FNIS Creature Pack SE 7.6+ SkyUI 5.2SE XPMSE 4.80+ Racemenu SE 0.4.16+ (includes SKEE - required for pregnancy scaling) Known Issues None - please report any problems (or success) and I will try and sort them. Credits qotsafan for the Sexlab Inflation Framework integration cod osmelmc for the automatic EC animation registration patch Submitter Bane Master Submitted 05/03/2014 Category Combat Sex Requires SexLab , SKSE, FNIS, FNIS Creature Pack, SkyUI, Estrus For Skyrim (Assets only), NIOverrride (LE), SKEE (SE) Special Edition Compatible Yes
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Version 1.2.0
3463 downloads
Dynamic Animation Replacer currently has animation limit set to 16384 as stated in it's description. If you use FNIS XXL and have lots of animation mods, you can easily exceed this limit. As a result, you will see "too many animations" error after you load saved game and Skyrim will close. This mod contains patched Dynamic Animation Replacer v1.2.0 to expand this limit from 16384 to 32512 If you wish to patch it yourself, here are offsets: Address / Length / Original bytes / Patched bytes 730F 0x1 40 7F 7327 0x1 40 7F 73F6 0x1 40 7F 747A 0x1 40 7F 7492 0x1 40 7F 74A4 0x1 00 FC 74C9 0x1 40 7F 74D2 0x1 40 7F 74E8 0x1 40 7F 758F 0x1 40 7F 796E 0x1 40 7F 7BC9 0x1 40 7F 7C27 0x1 40 7F 7C7A 0x1 40 7F 7CF7 0x1 40 7F 7D74 0x1 40 7F All credits to Felisky for creating original plugin -
Version 1.0.0
12555 downloads
POSER HOTKEYS SE Poser Hotkeys adds a configurable hotkey MCM menu that lets you select, favorite, and play poses on the Player and NPCs. Bigger Gif Requirements SKSE64 2.0.6+ PapyrusUtil SE 3.4+ MFG Console Lite SE SkyUI SE 5.2+ At least one Poser* and FNIS SE** Hotkeys You can adjust hotkeys on the Hotkeys page if you don’t like the defaults. If you want to save your hotkeys and settings for later, go to the Data page and click “Save Settings.” Please note that there is a hotkey that can enable and disable all other Poser Hotkeys hotkeys (NumPad -). This is useful if you want to use overlapping hotkeys for something like Jaxonz Positioner SE after you have selected a pose for an actor. This hotkey does not start or stop poses on any actors on its own. Hotkeys are automatically saved to disc as they are modified. Poses You can select poses from the Poses page, or use your hotkeys to select them. Pressing the Show Pose button (Home) without a target in your crosshair will cause the Player to start posing. If you target an NPC in the crosshair and press Show Pose, the NPC will pose instead. To clear a pose and return the Player or NPC to normal, press the Clear Pose button (End). You can cycle through posers (Page Up, Page Down), poser packs (Up Arrow, Down Arrow) and poses (Left Arrow, Right Arrow). This only happens if the target is already posing. Favorites If you find a pose that you particularly like, you can add it to your favorites by pressing the Add to Favorites button (Insert). If you want to unfavorite the pose, press the Remove from Favorites button (Delete). If you want to categorize your favorites, you can create and delete your own named Packs on the Poses page. To change which Favorites Pack you are adding or removing poses to, simply select "Favorites" and then your desired pack on the Poses page. You may then select any other Poser or Pack and cycle poses as normal. When you press the Add to Favorites button or Remove from Favorites button, the displayed pose will be added to or removed from the Favorites Pack you selected earlier. Favorites are automatically saved to disc as they are added and removed. Faces You can create, copy, capture and select faces from the Faces page, or use your hotkeys to select them. Once a Face is selected, holding the Modifier Key (Left Shift) and pressing the Show Pose button (Home) without a target in your crosshair will cause the player to make a face. If you target an NPC in the crosshair and press Show Face, the NPC will make a face instead. To clear a face and return the player or NPC to normal, hold the Modifier Key (Left Shift) and press the Clear Pose button (End). You can cycle through faces by holding the Modifier Key (Left Shift) and pressing Show Next Pose (Right Arrow) or Show Previous Pose (Left Arrow) PoserDataGen (Required to get SSE pose mods working in this mod) About PoserDataGen is an tool that provides a way for users to create data for installed posers. Installation PoserDataGen is a executable that can be run from anywhere. Simply unzip it and double click the .exe to start it up. If you use Mod Organizer 2, I suggest that you launch PoserDataGen through its interface. This is a very good video explaining how to add it to Mod Organizer. Uninstallation Simply delete the .exe and .config file to remove it from your system. Data Generation PoserDataGen will try to automatically find your Skyrim SE directory the first time it's opened. Any detected posers you have installed will show up in the "Posers" section in the center of the application. If the "Posers" section is empty, it means the tool could not find your Skyrim SE directory, or it could not find any installed posers. If your Skyrim SE directory was not found, or if you want to point to a different Skyrim SE location, you can change your Skyrim SE directory using the “Change Skyrim Directory” button. Once a valid directory is chosen it is saved in the .config file for later use. Once posers are listed in the "Posers" section, you can check and uncheck them to include or exclude them for data generation. Clicking "Generate Poser Data" will generate data files for the checked posers, overwriting any existing, older files in the output location. If you don’t have one already, an empty Favorites data file will also be created for you. The Favorites data file will not be automatically overwritten by this tool if already present. To the right of the "Posers" section there are some additional options you can check that will do more things during data generation: "Skip Missing Animations will force the tool to verify that a valid .HKX (animation) file exists for each and every pose being added to the data file. This prevents the addition of poses that are defined in the FNIS_*_List.txt file that have no accompanying animation file. "Delete Old Poser Data" will delete all existing data files in the \PoserData\ folder, except for your Favorites. You can use this to remove data files for posers you have uninstalled. "Reset Favorites Data" will reset your Favorites data file to its original, empty state. Use this if you want to clear your favorites list entirely. Once the data files have been generated they should automatically be placed in \Data\SKSE\Plugins\PoserHotKeys\PoserData\ The next time you open the Poser Hotkeys MCM menu you should see your changes reflected on the Poses page. User Configuration You can alter the included .config file to help some specific usability issues that can arise depending on your installation. "SkyrimDirectory" holds the path the last valid Skyrim directory selected on the form. This is so that PoserDataGen doesn't have to ask you for the folder every time you run it. You can change this to whatever path you want that contains an \Data\Meshes\Actors\Character\Animations\ folder. "IgnoredFolders" is list of folder names that are skipped when PoserDataGen creates its list of posers. You can add entries here if you have mods that add animations that you do not want to show in the PoserDataGen "Posers" section. The folder names are ones that are found in \Data\Meshes\Actors\Character\Animations\ containing an FNIS_*_List.txt file. "PoserTrimStrings" are strings that are removed from the beginnings of poser pack names in the MCM drop down menu. This is purely aesthetic and is there to remove words or letters that a user doesn't care about when trying to select a pose. - Credits - Mz1n for the permission to share this with you guys! Please don't bother Mz1n via his own page about this SSE port! -
Version 0.0.1
366 downloads
Hey, been lurking here for years but finally starting to try out modding seriously. This is my first mod release for BimboApoc. (New to modding, use a fresh save) It is similar to Bimbos of Skyrim however there were a few things I didn't like with it. Could only have 5 infections at a time. Many extra features like quests and such, but the core is still a bit buggy. Triggering the different stages was difficult. Nothing against the mod, I have had a great time with it, but I had some ideas and want to give a shot at them. So here is a run down of BimboApoc Triggered initially with a new kind of alcohol, "Dibella's Nectar" that can be found flagged for the player in the Temple of Dibella (so its not stealing to take it). Dibella's Nectar can be given to an NPC though a mod, or drank by the player to "infect" them, it will also trigger 100% arousal / 10% corruption (uses OSLAroused for arousal) Every 20% corruption a change can take place. I have not implemented what those look like yet though. Corruption thresholds also set min arousal. Every sexual act will add additional corruption, currently 1% but I doubt I will keep it that low. Every sexual act will also infect any none infected NPC NPC's can infect eachother. No limit to the amount of NPC's that can be infected at one time. Requirements, OStim NG OSLAroused May work on better support for other mods like SexLab / Other arousal mods, but this works for now. Looking for thoughts / opinions as I fill out features. Right now its pretty hard to "spread" it or get any meaningful difference with just the arousal modifier. Current Next Steps: Get events from AI to emulate spread outside of where the player is Setup body morphs for each step.-
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Version 1.1
373 downloads
This file is a racemenu preset for the female nord based on the likeness of a renown and sexy model named Encina Severa. There are two files, the first one (EncinaSevera.jslot) which is the racemenu preset, and the 2nd file (femalebrow_01.dds) is a set of custom eyebrows that I created specifically for this mod. One of the femalebrow_## files in the following directory computer/local disk/programfilesx86/steam/steamapps/common/skyrim/data/textures/actors/character/femalebrows must be overwritten. Read and follow the below instructions very carefully. ===INSTALLATION=== Step 1. After downloading this file, go into the directory my computer/local disk/program files x86/steam/steamapps/common/skyrim/data/skse/plugins/chargen/presets and drag and drop the file EncinaSevera.jslot into there. NOTE: before the "chargen" directory is created, you have to save a preset in racemenu, so just go into the racemenu screen and then go into presets, then press F5 to save any preset and create the directory. Step 2. Boot the game up, go into racemenu by typing "showracemenu" in the console, then click "presets" on the bar in the top right of the screen, and press F9 to load presets and load "EncinaSevera.jslot" (it should be in there) and voila, there you are! Step 3. To install her eyebrows, go into the following directory computer/local disk/programfilesx86/steam/steamapps/common/skyrim/data/textures/actors/character/femalebrows and drag the femalebrow_01.dds file contained in the download into the open directory screen for skyrim's female eyebrow textures, drag and drop the file contained in this download into the Skyrim femalebrows folder click "move and replace" to replace the existing texture. Be sure to back up the original beforehand unless you want to lose them. ===REQUIREMENTS=== *SKSE 1.7.3 or above *Racemenu (latest version) *Xenius Character Enhancement Compilation Pack <---- XCE Compilation Pack is not 100% necessary but is strongly recommended! *Caliente's Beautiful Bodies Edition (CBBE) OR Dimonized UNP Skinny (UNP) whichever you prefer *The Eyes Of Beauty *SG Hair Pack 268 Edition By HelloSanta Make 100% sure that you have the above mods installed before playing this or else this will not work properly! ===Optional/Recommended=== Sexy Vanilla Female Armor for UNP and SevenBase with BBP Red Dress UNP HN66s Golden Earrings Ashara Dimonized Dragon Dress And Jewelry Dovabling Jewelry Replacer Immersive Jewelry Bracelets By Ezuka Sexy Swimsuit and bikinis for CBBE Wedding Rings By Ezuka FNIS Sexy Walk/FNIS 5.2 -
Version 1.1 (20170520)
13093 downloads
A lightweight utility capable of deleting NetImmerse Override data from SKSE co-save files, thus decreasing both the sizes of those files and Skyrim save and load times. Description. What kind of NIOverride data is stored in SKSE co-save file Any NetImmerse Override modifications are saved directly to the SKSE co-save file every time one saves their game. Of course, NIOverride does nothing on its own and the amount and kind of data stored in SKSE save file is closely linked to the mods using NetImmerse Override. RaceMenu is the most popular mod which utilizes NIOverride. In fact, NIOverride was designed by expired6978 specifically for RaceMenu to extend its capabilities. RaceMenu uses SKSE co-save files to store the overlays, expression definitions and all non-vanilla sliders settings and colours of your character or any NPCs edited directly by other mods. XP32 Maximum Skeleton Extended (XPMSE) is yet another known mod which uses NIOverride to store all weapon styles, positions, rotations and scales in SKSE save file. The NIOverride modifications mentioned above can be applied not only to your character, but also to any other NPC in game. Some of RaceMenu and most of XPMSE sliders can by accessed by Tattoo menu provided by Extensible Follower Framework (EFF). SlaveTats also allows you to manually apply overlays on NPCs. All right, so why can SKSE co-save grow to such a tremendous size since any NIOverride modifications seem to be controlled by the user? Firstly, it's because not all data stored in a save comes directly from the user. XPMSE itself needs to keep the skeletons data of the NPCs encountered during play through, from "at least 15 to 25 cells" (according to Groovtama, the creator of XPMSE; see this post). That data, however, is very lightweight and, although it may significantly increase the size of the save in the end, it should not be considered a bloat. Secondly, it's due to the fact that the data may actually come from user when they decide to use entirely optional features of some popular mods, for example, XPMSE's weapon style randomiser. This feature does greatly improve Skyrim's immersion but it takes a toll on the final size of SKSE co-save because it needs to store the styles of all the NPCs you have encountered. Of course, the more NPCs you add to your game, the more data will be produced. Moreover, the more mods that can alter NPC's appearance without your supervision you have (for example, Blush When Aroused with enabled NPCs option), then again, the more data will have to be kept in the SKSE save. Side effects of too large SKSE co-save file As far as my game and experience are concerned, a large SKSE co-save has the the significant influence on duration of Skyrim saving and loading process (about 2 seconds longer with 1 MB SKSE save file than with 20 KB file, on SSD). It neither destabilises Skyrim nor it causes it to crash more often. More data in SKSE save file simply means any IO operations will last longer. The remedy NetImmerse Override Cleaner will help you to reduce the size of your SKSE co-save files by deleting either all of the NIOverride data or the data of characters you do not wish to keep (see Excluded Actors for more info). Keep in mind that data you delete will eventually come back and your save's size will grow once more after you play long enough and re-encounter some of the NPCs. That is why it is recommended to clean your SKSE co-save files on regular basis, for example, when you begin to feel that it takes more and more time to save the game. Using the tool It's very straightforward. There are only two buttons, which is shown in the screenshots. The one button is for loading a desired SKSE co-save file and the second one is for cleaning and saving the file. A backup of original file is created automatically (with .bak extension). Excluded actors list You may enter here the reference IDs (refID) of all characters whose data you wish to preserve. Any characters who are not included in this list will have their NetImmerse Override data erased. See Description for more info about data that is stored by NIOverride in saves. If this list is empty, the entire NetImmerse Override section will be deleted from SKSE co-save file. Therefore, it is always recommended to keep at least your character's RefID (00000014). Otherwise the only way to preserve your character's data is by saving preset in RaceMenu BEFORE cleaning process and loading it AFTERWARDS. This feature might be useful if you have a fixed number of NPCs manually edited by mods like EFF, SlaveTats, etc. and you really don't want to lose these NPCs' appearances. IDs may be separated by a comma, space or new line. Actors whose IDs were not found in the SKSE save file will be omitted. Ignoring mods load order ID of every Skyrim object is strictly connected to the position of that object's parent plugin (ESP/ESM) in the mod load order. While the inner ID (the second, third and fourth byte) is always the same and unique within one plugin, its very first byte (the first two digits) indicates what is the position of the mod in the load order. So, for example, if you have a NPC defined by a mod which is sixth in the order and that NPC's ID is 010203, its in-game ID will be 06010203. If you move the mod to the tenth position, the next time you load the game the object's ID will be 0A010203. This may be problematic if you, let's assume, want to create a rich list of excluded NPCs but you play different characters with different mods or have just sorted the mods with LOOT and some of the mods positions have changed. In order to make sure than the one particular actor is always preserved during cleaning, you would have to change their ID accordingly to the new position of the actor's parent plugin. However, if you check the Ignore mods load order checkbox, the first byte of every excluded actor will be omitted. Therefore, there is a theoretical chance of more than one actor being excluded, but it's very unlikely to happen. Note that you still must enter a valid 4 bytes long (8 digits) number. The first byte can be any, though (ex: 00). Forewarned is forearmed VirusTotal scan VirusTotal scan as a proof of my heart being in the right place: 1.0 1.1 Permissions You are allowed to upload this tool to the other sites (except for Nexus mods), as long as you mention me as the author AND provide the users of those sites with a link to the most up-to-date version of the tool and its description (which, for the time being, shall be here on LoversLab). -
Version 1.0.0
751 downloads
Main Menu Replacer Skyrim SE Foojoin Best Collection Animations Compliations Skyrim SE FOLLOW ME MORE CONTENT Follow For More Install Copy and Paste Main Skyrim SE Data Make Backup before Replace. ??? ??? CLICK TO FOLLOW MY CONTENTS RedGifs Videos Sackeree ? DO NOT REMOVE WATERMARK FROM MY VIDEOS Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for fair use for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use. HOW DOES THE MENU REPLACER WORK? 1. The Menu Replacer change the Intro Video file for 2 minutes INTRO. 2. After the Video Finish, the next Screen will be the Main Motionless Menu Replacer where you can start your Game. 3. Video Intro Clip last for about 1 to 2 minutes every time you Start Skyrim SE. Follow me on Reddit Download Links for my Videos Download Here 1. Nikka Skyrim Menu Replacer 2026 by Foojoin 2023-04-30 13-37-10.mp4 Download Here 2.Nordic Winter Menu Replacer Foojoin 2024 Compilations 1.3GB 2023-05-03 11-26-51.mp4 Download 3.Nordic Snow Foojoin Menu Replacer 2026 250Mgb 2023-05-03 14-18-08.mp4 Skyrim SE MENU REPLACE FOOJOIN.mp4 Mileena Walking Mortal Kombat 2026 Nikka Wallpaper 2023-05-13 21-16-06.mp4 2023-05-10 22-29-03.mp4 185575385_2023-05-1323-12-18.mp4