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  1. View File [CK2] Dark World: Reborn - Updated 15MAR2021 Dark World Reborn Requires Crusader Kings 2. In my testing I used version 3.3.3 Part of the Succubus Seduction path uses the Way of Life DLC (you can just opt to not use the Kiss of Seduction if you don't have that DLC) Part of the Societies may call on content from the Monk and Mystics expansion. Mod: Dark World Reborn v1.88 Drax70's Event Image Alternatives: https://www.loverslab.com/topic/57549-mod-ck2-dark-world-reborn-updated-17may2020/page/192/?tab=comments#comment-3039523 Mod Installation: With the game getting so many new players since it went free to play, I've finally broken down and put together some installation instructions. So now folks can simply be referred to the front page of either the mod download or the support page. Compatibility: The goal of Dark World Reborn will to make it as compatible as possible with other mods, when it is reasonable. Make me aware of an issue and I'll see if it can be addressed. What is this mod: Dark World Reborn is intended to be an adult fantasy mod. If you're not interested in the fantasy elements, there is still other content in the mod - from buildings such as brothels and slave markets, to events such as spending time with your loved one. This game has numerous Game Rules that can be used to fine tune your play experience if something doesn't interest you. Setting: Man kind rules the Earth. The mod includes the potential to have non-human races. However, this mod doesn't introduce them in any large numbers. That is because mankind has driven the non-human races into near extinction. Those that survive are in hiding, living in the fringes of civilization. So outside of a pair of major NPC's that get seeded (Fenris the wolf, Vlad the vampire), other non-humans may or may not be encountered during game play. It is important to note that Mankind predated many of the races and outnumbered them when they appeared. The appearance of many races took place during a phenomena that sages sometimes refer to as The Crossing. For about a century, Earth and the world of the Fae had a convergence, where some of their natives crossed over. To most of the world, this convergence is nothing more than another fable, yet the genetic mark of those that crossed over remains. NOTE: Some other mods go heavier on the non-human races, seeding them throughout the world. Dark World Reborn strives to be mod friendly, so using DWR with those other mods should be fine. Game Rule - Dark World Campaign: One of the Dark World Reborn has a game rules is 'Dark World Campaigns'. It is important to realize that this is just a quick start way to get some traits (such as starting as a Vampire), along with a narrative to help create a mind set for play. You can totally ignore the narrative, it's just meant to help those interested with a role-playing angle. A few campaigns do include special events specific to that campaign. For example - Rise of the Pack where you start as a Werewolf, gives you a narrative of being tasked by Fenris with helping the werewolves achieve dominance over mankind. At some point after you start, you'll get an event unique to this campaign where he sends you some aid and a potential courtier. If you select a campaign, you'll need to trigger it manually. Look at the Decisions on the Intrigue menu for your campaign start. Note: If you do something like select the 'Rise of the Pack' Campaign, but turn off 'Classic Monsters' - you'll bork things up and not get your decision. Reason being, Werewolves are considered Classic Monster content. So don't defeat yourself. So why start with a campaign option? Some folks want to start as a Vampire. Due to randomization, if you don't start as one, it could be years into the game before the chance appeared, and then, it might result in death instead of being turned. Non-Human Races: Note: there are no 'True Bloods' in DWR. While mankind was successful in pushing non-humans to extinction, those non-human races live on via descendants that are part human/part non-human. It's one reason non-human races are able to largely hide, by passing off as normal humans, unless they do something that exposes their heritage. So it's a planet with a bunch of half-breeds if you want to get picky. Now, many of those half-breeds have been accepted over time. Especially those who don't have a history of violence against humans. Still, people in general still are wary of the weird, and while they may not be automatically hostile towards some, there may still be a negative opinion hit. Non-Human Tolerance Law There are three stages. By default, any non-human race that is viewed as generally being a violent non-human species, can be arrested (via targeted decision). The law can be changed from the middle, to be completely tolerant (all non-humans are accepted), or to completely intolerant (all non-humans are criminal). Outside of the targeted decision to attempt to arrest someone, additional events may be influenced by the level of the law. For example - if your land sees all non-humans as criminals, then a non-human may opt to avoid your lands (thus preventing an event from firing). Heroes and Villains Content: Special Thanks: - ReMeDy for the assistance on the Custom Portraits mod, and your time in answering both my questions and those of some other folks in the support thread. - Genericlogin for his Christianity mod that got me interested in modding for CK2 in the first place - Lockeslylcrit and the work that was done over the past year with DWF. - Drax70 for a variety of image resizing and event contributions. - Jim Raynor for some event contributions. - Aliris, RustiYeti, YiffMeister, ngppgn, JIBECaid01, Veedanya, Sybreal for code or icon art contributions. - ngppgn's work on making a larger event window (original resource: http://www.loverslab.com/topic/74137-bigger-events/) - Dem8840 for contributing some story and item ideas - Black Yoru, NeoSniper and others for various compatibility/patch mods that have helped others enjoy the mod. - Lover's Lab for having this environment. - Paradox for making CK2 so mod friendly and the continued support and content releases. Dark World Reborn Change Log History Submitter dewguru Submitted 02/04/2016 Category Crusader Kings 2 Requires Crusader Kings 2
  2. View File [CK2] Luxuria Fantasia - Updated: 23AUG20 Luxuria Fantasia Version 1.10.0 Updated 23AUG20 Features Potion Seller - allowing you to buy potions to enhance various parts of your character for a short time. Initiate Sex decision - Can right click a lover/spouse/consort's portrait for sexy funtimes. This may result in pregnancy. Racial seeding (Holy Fury required) - Starting on a Shattered/Random World will allow you to seed the entire world (or some of it) with LF races. Check Stats decision - For some reason, CK2 doesn't allow you to see hidden stats like fertility normally. This decision will give you an exact number to those hidden stats. Futa trait – Give your woman a dick and allow her to impregnate other women! Masculine/Feminine traits – Be a tomboy/girl! Slavery - Wish you could turn prisoners into gold? Enslave and sell them! Or just keep them. I don't care. I'm not your mother. Mage trait - Yer a wizard, Harry! Obtain the Mage trait and from your Wizard Tower, and start casting spells! Certain magically-aligned races will be able to naturally cast spells without needing the Mage trait. Sexual Role Selection - Take your sexytimes to a new level and become Dominant, Submissive, or a Switch! Two doms or two subs won't like each other. Switches are the universal role. Fantasy races - Demons, Half-demons, Divines, Nekos, Kitsunes, Dragons, Half-dragons, Elves, Orcs, and Fairies are all included. Society of Seduction - A devil-worshiping society that isn't devil-worshiping, the Society of Seduction aims to bring the world of demonic seduction to virgins and the old alike. Ghosts - Sometimes when a ruler dies, they cannot accept their deaths and live on as a shade. Spoopy! Special NPCs - Charlotte the Bard, Mwamba the Warrior, Desmona the Vampire, and others join the cast. Custom Pagan Religion - For when you want to craft a religion just the way you want it before reformation. Challenges - Game rules that add a certain element to your games, including forcing you to cannibalize others, rulers swapping upon death, and more. Join us in Discord! Requirements: Crusader Kings II version 3.1+ Way of Life for certain decisions involving focuses. Holy Fury if you want to play around with bloodlines. Installation: Download the file. Unzip into your My Documents/Paradox Interactive/Crusader Kings II/mod/ folder. Windows' built in zip extractor is garbage and will not work. Use 7zip instead. Mark the Luxuria Fantasia checkbox in the launcher Troubleshooting: If you find yourself running into major problems, perform the following: 1. Be absolutely sure you have the most up-to-date version of Crusader Kings II on Steam. 2. Delete the LuxuriaFantasia folder in your /My Documents/Paradox Interactive/Crusader Kings 2/mod/ folder. 3. Unzip the latest version to that same directory. 4. Uncheck ALL mods in the launcher except for Luxuria Fantasia. Optional: Include the modules. 5. Restart the game. If the problem no longer persists, then it was either an old version you were using, or there was a conflict with another mod. All versions of Luxuria Fantasia are tested for blank events and crashes, and if these are happening to you but not to me, then there is a problem on your end. For quicker troubleshooting, join the discord via the link above and post your problem in the #luxuria_fantasia channel. Do NOT post problems in #general, I have that channel on mute and there's a good chance I won't see it when I'm modding or when I wake up from sleeping. Playing a total conversion mod? Sometimes total conversion mods overwrite things that LF does, such as the narrative event window. You can easily prevent conflicts by opening up the LF's .mod file in Notepad or Notepad++ and adding in this line: dependencies = { "XXX" } XXX being the exact name of the total conversion mod, as it appears in the CK2 launcher or its .mod file. If there is already a dependencies line present, add in "XXX" somewhere in the brackets. This will ensure that LF is loaded after the total conversion mod to prevent conflicts. Compatibility: Should be compatible with most things. Some mods may be out of date. Credits: dewguru - For the original Dark World Reborn and his permission to use the localisation zia - For allowing me to integrate v0.12 of Serpent Expansion into LF Everyone who beta tested 1.0 on the discord. R0nin78 and Jim Raynor for the localisation of the sexytimes events. Roll1d2Games for his valiant sacrifice of any possibility of YouTube monetization in order to support LoversLab mods. Go take a look at his channel. Help Support Me Have some pocket change lying around? Why not toss me a dollar over on SubscribeStar? Offmap Empires cluttering up the minimap? Click here! Looking for the dark elf content? Click here! Submitter lockeslylcrit Submitted 10/02/2018 Category Crusader Kings 2 Requires  
  3. View File Tentacled Dreams Tentacled Dreams Version 4.6 "Surprise Bug Fix Edition, Part 2" - 6 January 2021 by Cheri Tentacled Dreams is a mod that adds tentacle monsters to Crusader Kings 2. Features Submit to Tentacles Randomly encounter tentacle monsters as a young female ruler. Take precautions to guard your virtue... or give in to your lust. Get forcefully impregnated by tentacle monsters and give birth to tentacle spawn or tentacle-blooded baby girls. Keep your tentacle fetish secret for fear of provoking a scandal... or announce your depravity to the world. Spread the Corruption Receive transformation and mind control events that slowly corrupt you into a willing, eager tentacle slave. Lure other women into tentacle attacks, or imprison them and forcibly corrupt them into tentacle slaves. Become a secret tentacle cultist and found the Cult of Dagon to convert the entire realm. Become a Monster Play as a tentacle monster ruler, unlocking a new form of government and depraved new game mechanics. Stalk women as a tentacle monster and imprison them, then ravish your prisoners until they're mindbroken tentacle slaves addicted to your cum. Found one of four different Tentacle Broods and lead legions of tentacle monsters to conquer the world. Infest the World Build tentacle lairs in your demesne and birth armies of breed-hungry tentacle warbeasts. Hold mass orgies in your capital, found a tentacle-worshipping society, and offer your daughters to tentacle monsters. Rewrite history by building an empire of glorious tentacle worship and tentacle slavery. Tons of Content Hundreds of stories and flavor events. Extensive settings that let you tweak the frequency of events and enable/disable content, so you can experience tentacles just the way you like. Full alternate start support that lets you generate tentacle monster empires in Random Worlds, ready to dominate and infest their neighbors. Custom coats of arms, steamy sound effects, and over 150 beautiful event pictures. Note: This mod has nothing to do with tentacle-kin from Dark World Reborn. Tentacle monsters in this mod have their own lore and mechanics. Requirements Crusader Kings 2 version 3.3+ Cheri Scripting Library version 1.12 Conclave DLC is required to play as a tentacle monster in a regency. If you don't have Conclave, turn regencies off. Luxuria Fantasia, Ala's Body Mod, and Crusader Milk are strongly recommended. The most recent version of Crusader Milk can be found here. Compatibility Compatible with most mods. The main mod is highly modular and designed to be as compatible with other mods as possible. Special interactions with traits from the following mods: Ala's Body Mod, Christianity Mod, Crusader Milk, Dark World Reborn, DZM Expanded, Luxuria Fantasia Not compatible with Lesbocracy. The lesbian governments don't work with tentacle governments. Minor conflicts with other mods that edit vanilla events. This mod overwrites birth_events.txt, health_events.txt, HFP_pregnancy_events.txt, regency_events.txt, wol_lover_events.txt, wol_intrigue_events.txt, and wol_seduction_events.txt. It is hardcoded to work with Everyone Is Female and Free Love but is likely to cause strange behavior with other mods that edit these files, including Historical Immersion Project and Christianity Mod. None of these conflicts will break your game, the worst case is that you experience some events that don't make sense. Sound effects will conflict with other sound mods. This is a limitation of how Crusader Kings 2 reads sound files. Tentacled Dreams is currently hardcoded to work with Christianity Mod and House of O. If you want me to patch it to work with another mod, send me the mod's /interface/sounds.sfx file. If you come across any compatibility issues not mentioned here, please report them in the forum thread. Installation Download and install Cheri Scripting Library Download BOTH the Tentacled Dreams and Tentacled Dreams Images archives. Use 7zip to extract them into My Documents/Paradox Interactive/Crusader Kings II/mod/ If you want sound effects, you should also download Tentacled Dreams Sounds and install it the same way. When upgrading from a previous version of this mod, always delete the old mod folder and replace it with the new one. Merging old and new versions is likely to result in weird behavior. You don't have to update Tentacled Dreams Images or Tentacled Dreams Sounds unless their version number is higher than your current Tentacled Dreams version. Achievements If you aren't sure how to get started with this mod, here are some suggested achievements to try. Tentacled Dreams: Starting as Duchess Matilda of Tuscany in 1066, have Tentacle Cultists control all five "historical" Tentacle Cultist holy sites (Baghdad, Damascus, Tortosa, Kerak, and Cairo). The Third Tentacle Empire: Starting as a landless tentacle monster with the Tentacle Invasion game rule, conquer the world. Champion of the Marian Order: Starting as a non-Tentacle Cultist ruler in a Random World with a Tentacle Brood, destroy the Tentacle Brood. Kalyian's Dream: Recruit the Luxuria Fantasia subscriber character Kalyian y Akh, load your save game as her, and then found the Submissionist heresy to become known as the Slave Prophet. Community Tentacled Dreams is no longer being updated, but you can contact me through the forum thread or the Carnalitas Discord server. My sincere thanks to the following community members for their help: Support This Mod Tentacled Dreams was made possible by my wonderful tentacle brethren SubscribeStar supporters! If you like this mod and want to see more lewd mods for CK3, please consider donating on SubscribeStar. Known Issues If you come across any other bugs, please report them in the forum thread. Info for Modders Artist Credit All illustrations in this mod are by the following creators, used without permission: In addition, this mod uses: The BDSM collar sprite from livevil's House of O Sound effects from the Skyrim SexLab Framework Coat of arms patterns from LewdMarks Icons and custom interface elements by Cheri (myself) If you like the art in this mod, consider supporting the artists by buying their stuff or donating to them on patreon. Submitter Cheri Song Submitted 06/12/2019 Category Crusader Kings 2 Requires Cheri Scripting Library
  4. View File The House of O - A Society for BDSM Do you want to take a break from ruling over others and serve them for a change? Do you want to dominate your lover and make them submit to you? Do you like lots of events? Then this mod is for you! Features Join the House of O and complete slave training. Find a dominant partner and submit to becoming their plaything. Become dominant yourself and start collecting a stable of slaves, or just keep the special one. Rise to the top and become the Master or Mistress of the House, enforcing your will on slaves and dominants alike. Explore the House of O in over 500 unique events Joining the House Unconventional erotic practices are not exactly forbidden, but widely frowned upon. As such the House of O does not openly recruit new members, but sends personal invitations to promising individuals. As with any secret society you need to show interest in it for someone to approach you with a careful offer. Other than that, you need only your curiosity, and a healthy interest in carnal pleasures. Start a new game. Savegames that were started without the mod will not work. To be able to show interest in joining, you need to be: An adult Neither tribal nor nomadic Not imprisoned Neither chaste nor celibate Ranks Rank 1 - Slave The first few years you will spend entirely at the House and train to become a good slave. Rank 2 - Servant As a servant you are free to come and go as you please. You may be called upon to keep the House running, and maybe you will find a friend or even something more among the other servants. Rank 3 - Domina / Dominus Not everyone has what it takes, to be a dom. Many are content with staying submissive, but those who rise above enjoy all the benefits the House offers. Rank 4 - Master / Mistress The Master or Mistress oversees all the aspects of the House, but they share not their secrets in ensuring the society stays safe and prospers. Powers Offer Submission Offer to become the submissive part in a relationship. Craft Devices Using plans and instructions from the House of O you‘re able to craft restraints, toys, or accessories suiting your fancy. You will additionally need to acquire tools and materials. More learned characters have a higher chance to create quality works. Choose Slave Lifestyle While all members of the House share some common tastes, everyone has their own kinks. With this power you can choose a special lifestyle trait from a list of diverse fetishes. Commission Devices Don't want to work yourself? That's what servants are for. Upon reaching rank 3 in the House, you have the option of commissioning various devices used in your Sessions, paying for them with money or society currency. Dominate What would a dominant character be without the ability to dominate others? It might take some time, but you know just how to coax a lover or spouse into submitting to you. Of course you can also make the slaves and servants at the house yours, and while a slave can only have one master, a dominant can have many slaves. Hold Session Not a society power per se, but a decision any dominant can take to start a session with their submissive lover. It will most commonly become available to you by dominating someone, but is also possible if a member of the House offers submission to you regardless whether you're a member or not. Findom Demand to manage your slave's finances and use them to their benefit ... or yours. Take Private Slave Choose among the fully trained servants and take a special private slave that is reserved for your own use. Assign proper housing and a daily duty to them, and reap the profits of an obedient minion that id fully dedicated to you. Dominate Ruler Project your dominance outside the House of O and dominate an Independent ruler into becoming your vassal. Some rules of the feudal system must be adhered, but this presents an opportunity to build your political power base without waging war. Break Some slaves are perfectly content with obeying their betters. Others must be reminded of their station every now and then. But there are those annoying few who just won't give in. Well now you have a way to make them obey, by thoroughly breaking their spirit and turning them into mindless thralls or some other entertaining and useful form. Installation Extract the archive into your [username]\Documents\Paradox Interactive\Crusader Kings II\mod\ Enable the mod "BDSM Society: The House of O" in the Crusader Kings 2 Launcher Enjoy Update Delete the folder "bdsmSociety" in your [username]\Documents\Paradox Interactive\Crusader Kings II\mod\ folder Extract the archive in that same folder and override existing files Requirements No DLCs are required, but some events do not show the intended picture if Monks and Mystics is not enabled. Portrait Packs are recommended for more variety and prettier characters, but no features depend on them. Compatibility Compatible with version 3.3.3 of Crusader Kings 2. Older versions will probably cause issues, and are not supported. Compatible with the Lesbocracy-Mod, formerly known as "School of Sappho". Saves made with older versions of the mod may work, but I recommend starting a new game. There may be issues with mods that add new sounds. Other mods should work fine. Total Conversions will cause issues and crashes. Development Diaries DevDiary #1: Missions for Dominants DevDiary #2: Powers of Domination DevDiary #3: BDSM Sessions DevDiary #4: Master's Private Slave DevDiary #5: Boons of Being Master DevDiary #6: Master Powers DevDiary #7: New Relationship Interactions The Road Ahead Crusader Kings 3 has been released, and as such my focus shifts from this wonderful game to its sequel. So what will happen to the House of O? I'll try to fix the remaining bugs whenever I find the time to do so. Although, the new game brings new opportunities, I won't abandon this project until I'm satisfied with its playability. Will there be a port for CK3? Some of the gameplay mechanics I rely on with the House of O aren't present in CK3. So porting this mod isn't a viable possibility right now. HOWEVER, I plan on starting a new project, a spiritual successor if you may. You can read about my ideas for such a mod here. Disclaimer This is a work of fiction meant for entertainment. It does not represent realistic relationships between humans. Some of the methods described in the mod may be unsafe. Please don't try them at home. Although most of the content depicts consensual relationships, this work also contains descriptions of forced slavery, non-consensual intercourse, and sexual violence. The author of this mod does not promote nor condone any such practices. Special Thanks tacomarine – for ideas concerning interaction events between sub and dom lovers Buzhidao – for working out compatibility between our mods Korbah & SaintDaveUK – for providing easy to use trait icon templates for modders Submitter livevil Submitted 07/18/2018 Category Crusader Kings 2 Requires  
  5. View File Get intimate with Hello guys A while ago I played a mod for CKII by the name of Sexlife. With that mod you, as a male character, could have sex with your spouse, concubine or lover. While it was very promising, the developer unfortunately stopped working on it. I tried to expand on it myself but I quickly found out that expanding someone else's mod wasn't very easy, especially when you are inexperienced like myself. So I set out to make my own mod, the fruit of my labor is in front of you. With this mod called 'Get intimate with' you, as either a male or female character, can basically have sex with your spouse, concubine or lover. The sex scenes are explained through several in-game events, during these events you also get certain options that allow you to change how the sex scene between the player character and the other character develops. I hope you enjoy the mod and like I said I am completely new to modding and writing erotic texts, so if you find any bugs or if you have other pieces of advice please let me know. As you can see the mod is currently at version 0.6, I am still planning on adding different events and situations. Submitter Dinges001 Submitted 03/23/2020 Category Crusader Kings 2 Requires  
  6. View File [CK2] Grey World Grey World A more toned-down adult themed mod for CK2. Less high fantasy and more medieval romance (or the porn parody thereof). Follows vanilla sensibilities (and game rules) for supernatural content. Features : Masquerade: Decision to start a reasonably replayable event chain. Requires seduction focus. Harvest: Some fairly simple events for characters with the rulership focus. Requirements: Way of Life DLC (will do literally nothing without it) Strongly Suggested: - Monks and Mystics DLC - Reapers Due DLC - A sexual traits mod Installation: Unpack file into mod-folder ( C:\Users\User\Documents\Paradox Interactive\Crusader Kings II\mod). Activate in launcher. Compatibility: Dark World/ Luxuria Fantasia: No known incompatibilities on a mechanical level. Should be reasonably aware of (some) traits, etc. thanks to some scripted triggers. The tonal shift may be a bit jarring though. No known (or expected) incompatibilities. Tested with a total overhaul mod. Credits: ngppgn and noxbestia for Bigger Events v2. Used for most events in this mod. dewguru for Dark World: Reborn. What little coding I know I learned by reverse engineering his mod. lockeslylcrit for Luxuria Fantasia. Whatever I didn't steal from dewguru I probably stole from there. Cheri Song for Cheri Scripting Library. If any compatibilities work it's because of this. Changelog: Submitter UtherLabDragon Submitted 03/06/2020 Category Crusader Kings 2 Requires Way of Life DLC
  7. View File Tentacled Dreams Extended Tentacled Dreams Extended By SuccinctScriver (a.k.a ThrowAwayToThrowAway) Tentacled Dreams Extended is a collection of features and tweaks that I developed for Tentacled Dreams that either didn't make it into the main mod for whatever reason or that I finished after active development on Tentacled Dreams ceased. Features: New images for tentacle culture holdings, with separate images for each tentacle brood. Icons! New icons for tentacle troops, a new death icon for characters killed by tentacles, and a new icon for the Scarlet Sisters targeted decisions. A new image for the tentacle scepters. New smithed items. Tentacle religion characters can now have their smith forge a whip for them that gives bonuses to tentacle monster units. Player-only MtF TG tentacle event chain. Only occurs for male rulers under 30. Configurable and disableable in the game rules. A new random tentacle encounter for players that aren't openly pro tentacle. A reworking of the way that tentacle monster units from pregnancies are generated. The troops are now stored in your lair until you have enough, and are then spawned in units of 50. Reworked Infest Stables slightly. The cultural unit buildings now only block construction of the Tentacle Breeding Chamber, not the other buildings, and only in that holding, not the entire province. Infesting Stables now also automatically builds the Tentacle Breeding Chamber in addition to the Tentacle Lair. The Consign to Tentacle Pit decisions are now treated as an execution by non-pro-tentacle relatives of the victim. Tentacle culture rulers can castrate prisoners similar to the Byzantines. You can also no longer attempt to castrate tentacle monsters. For players only, a new more versatile recruit option for tentacle monsters to recruit unlanded prisoners even if they are married, related to their liege, etc. Requirements: As a sub-mod of Tentacled Dreams, Tentacled Dreams Extended requires Tentacled Dreams version 4.6 or higher, as well as all dependencies thereof. The TG event requires that you have Luxuria Fantasia (NSFW version) or Dark World Reborn installed and have futa content enabled. Compatibility: This mod is compatible with whatever Tentacled Dreams is compatible with, with the caveat that there may be graphical conflicts with any mod that also edits death icons or special troops icons. Tentacle Dreams Extended will also require starting from a clean save. Thanks to: Cheri Song for all the hard work she's put into her wonderful mod lockeslylcrit for all her work on her mods and her discord server. Version History: 1.0 - Initial release 1.0.1 - Fixed text running over in an event Submitter SuccinctScrivener Submitted 01/07/2021 Category Crusader Kings 2 Requires Tentacled Dreams, Tentacled Dreams Images, Cheri Scripting Library  
  8. View File [CK2] House Irae - Updated 13JUN21 House Irae Version 2.7.2 House Irae brings the world of the dark elves to CK2. Conquer the world as the Matriarchal Lolth religion or the Patriarchal Vhaeraun religion, or just enjoy equality with the Eilistraee religion. Features Added the offmap empire, House Irae, to buy and trade from. Added a gamerule to allow the spawning of a certain long-lost family member of House Irae to make a violent reappearance in the world. 52 new portraits, 26 for each gender. One portrait for children. Dynamic portraits for all dark elves, static portraits for half-elves. Added new retinues and feudal/tribal buildings for dark elves. New minor titles. Added a gamerule to start as a dark elf with or without the new religions. Religious events for all three religions. A book of lore (decision) that gives the player more in-depth detail of the lore behind the mod. Discord! Requirements: CK2 3.1+ Holy Fury is suggested, but not required. Bigger Interface mod is suggested, but not required. Installation: Download the file Unzip into your My Documents/Paradox Interactive/Crusader Kings II/mod/ folder. Windows' built in zip extractor is garbage and will not work. Use 7zip instead. Mark the House Irae checkbox in the launcher If upgrading from 1.4 or 1.4.1, delete the /HouseIrae/ folder BEFORE unzipping the file. If a file says "hotfix" in it, you will need to download and install the previous version first. Troubleshooting: If you find yourself running into major problems, perform the following: 1. Be absolutely sure you have the most up-to-date version of Crusader Kings II on Steam. 2. Delete the House Irae folder in your /My Documents/Paradox Interactive/Crusader Kings 2/mod/ folder. 3. Unzip the latest version to that same directory. 4. Uncheck ALL mods in the launcher except for House Irae. 5. Restart the game. If the problem no longer persists, then it was either an old version you were using, or there was a conflict with another mod. All versions of House Irae are tested for blank events and crashes, and if these are happening to you but not to me, then there is a problem on your end. For quicker troubleshooting, join the discord via the link above and post your problem in the #house_irae channel. Do NOT post problems in #general, I have that channel on mute and there's a good chance I won't see it when I'm modding or when I wake up from sleeping. Compatibility: Luxuria Fantasia: Full compatibility. FAQ: Wait, didn't I see this somewhere before? Yes, yes you did. Dark World Tweaks (my other mod), had this included. I have now separated the two in case players wanted one or the other. I chose the Dark Elf Start campaign but I cant pick Vhaeraun as my god! Males can't choose Lolth as their starting goddess, females cant choose Vhaeraun. You are going to have to use the in-game force convert mechanics if you want those religions but aren't the right gender. Offmap Empires cluttering up the minimap? Click here! Credits: ngppgn - For providing LL with the Bigger Events mod. https://www.loverslab.com/topic/74137-bigger-events/ elQuanto - For providing the portrait files and event picture for the half elves lonelyneet - For providing the Mandarin Chinese translation Help Support Me Have some pocket change lying around? Why not toss me a dollar over on SubscribeStar? Submitter lockeslylcrit Submitted 10/28/2018 Category Crusader Kings 2 Requires  
  9. Version 2.7.3

    63,419 downloads

    House Irae Version 2.7.3 House Irae brings the world of the dark elves to CK2. Conquer the world as the Matriarchal Lolth religion or the Patriarchal Vhaeraun religion, or just enjoy equality with the Eilistraee religion. Features Added the offmap empire, House Irae, to buy and trade from. Added a gamerule to allow the spawning of a certain long-lost family member of House Irae to make a violent reappearance in the world. 52 new portraits, 26 for each gender. One portrait for children. Dynamic portraits for all dark elves, static portraits for half-elves. Added new retinues and feudal/tribal buildings for dark elves. New minor titles. Added a gamerule to start as a dark elf with or without the new religions. Religious events for all three religions. A book of lore (decision) that gives the player more in-depth detail of the lore behind the mod. Discord! Requirements: CK2 3.1+ Holy Fury is suggested, but not required. Bigger Interface mod is suggested, but not required. Installation: Download the file Unzip into your My Documents/Paradox Interactive/Crusader Kings II/mod/ folder. Windows' built in zip extractor is garbage and will not work. Use 7zip instead. Mark the House Irae checkbox in the launcher If upgrading from 1.4 or 1.4.1, delete the /HouseIrae/ folder BEFORE unzipping the file. If a file says "hotfix" in it, you will need to download and install the previous version first. Troubleshooting: If you find yourself running into major problems, perform the following: 1. Be absolutely sure you have the most up-to-date version of Crusader Kings II on Steam. 2. Delete the House Irae folder in your /My Documents/Paradox Interactive/Crusader Kings 2/mod/ folder. 3. Unzip the latest version to that same directory. 4. Uncheck ALL mods in the launcher except for House Irae. 5. Restart the game. If the problem no longer persists, then it was either an old version you were using, or there was a conflict with another mod. All versions of House Irae are tested for blank events and crashes, and if these are happening to you but not to me, then there is a problem on your end. For quicker troubleshooting, join the discord via the link above and post your problem in the #house_irae channel. Do NOT post problems in #general, I have that channel on mute and there's a good chance I won't see it when I'm modding or when I wake up from sleeping. Compatibility: Luxuria Fantasia: Full compatibility. FAQ: Wait, didn't I see this somewhere before? Yes, yes you did. Dark World Tweaks (my other mod), had this included. I have now separated the two in case players wanted one or the other. I chose the Dark Elf Start campaign but I cant pick Vhaeraun as my god! Males can't choose Lolth as their starting goddess, females cant choose Vhaeraun. You are going to have to use the in-game force convert mechanics if you want those religions but aren't the right gender. Offmap Empires cluttering up the minimap? Click here! Credits: ngppgn - For providing LL with the Bigger Events mod. https://www.loverslab.com/topic/74137-bigger-events/ elQuanto - For providing the portrait files and event picture for the half elves lonelyneet - For providing the Mandarin Chinese translation Help Support Me Have some pocket change lying around? Why not toss me a dollar over on SubscribeStar?
  10. View File ====================== == Circumcision mod == ====================== This mod add new traits to male character allowing them to be uncircumcised or circumcised. Other characters migh have preferences on the matter and will have varing opinion of the characters. Using targetted decision on yourself, on your family and on your prisonrs, you can also change the status of a man (obviously, it is only available one way!). There are also a few events and actions available that will trigger when appropriate. The various cultures and religions will act as appropriate when it comes to making the circumcision decisions. As per some request I have received, options and traits relating to female circumcision were added. This content is turned OFF by default and needs to be enabled in the game rules (when starting a new game). Some of these decisions can be usefull, for instance when having issues with a wife who is generating too many bastards. If you notice something wrong, let me know and I will try to fix it. Suggestions are also more than welcome. Note that althought this mods works extremely well with Dark World Reborn, it does not require it. This mod is completely compatible with the vanilla CK2 (no required DLC). But it does require version 2.8 or later of the game. ================== == Installation == ================== Simply download the zip file unzip it in your crusader king mod folder (make sure the CircMod.mod file and the CircMod folder are DIRECTLY in the mod folder). Your mod filder is in your users document (~Paradox Interactive\Crusader Kings II\mod\) When launching CK2, the mod should be available in your mod list. ======================== == Credits and thanks == ======================== A big thanks to the Dark World Reborn by dewguru. The inspiration of this mod came from his excellent work. Some of this mods mechanics are also heavily inspired by his work and the way he handled other "dick related" status. A huge thanks to Herring for creating great new custom icons for the traits of this mod. Submitter coleman1 Submitted 02/08/2018 Category Crusader Kings 2 Requires Vanilla Crusader King 2 (2.8 or more) View File  
  11. View File Ala's Cheat Menu Yes this is a cheat mod, however, as long as you do not install the optional AddOnTraits file then this can be used to just seed your games with fantasy races and removed afterwards, mid-game, for those who do not actually want to cheat, and do not use Random/Shattered World game options. Instructions to use In the intrigue menu are new options. The Classic Menu is everything from before version 3.0.0 The ASCM Menu is either pieces of Slvrbuu Cheat Menu or added by me post 3.0.0 All options except the diplomacy options require the ASCM Intrigue On to be pressed and stay open, though it can be safely closed to keep the cheats you used. Just open again next time you want access to the cheat options. The ASCM Diplomacy On button needs to be used to see the diplomacy options(right clicking on a character portrait) and, same as above will hide those options after pressing the Off buttons. This is to prevent clutter in the various menus. Automatic Race Seeding Classic ACM Menus ASCM Content Installation/Updating To install unzip the file provided and place the ACM folder and ACM.mod file into your mod folder Compatibility Should be compatible with anything that is compatible with Luxuria Fantasia. No idea about large overhaul mods like Elder Kings and such. I will NOT be making versions for these types of mods. Required/Recommended Mods If says supported with ACM options then if you use this mod you will have extra options in my menus If not in this list I don't use, have never used, or just haven't tried yet Luxuria Fantasia - Required (duh! it's in the title.....😝) House Irae - Recommended for Dark Elf Content (supported with ACM options) Tentacled Dreams - Recommended if tentacles are your thing (supported with ACM options) Tale of Nine Tales - Recommended if you are into Kitsune (no special ACM options) Elemental Desires - Recommended for Elf content (no special ACM options ) Elven Expansion - Recommended for Elf content (no special ACM options ) Ala's Orc Horde - - Recommended for Orc content (no special ACM options ) Cheri Portraits - Recommended to match the LF portraits Cheri made and lockeslylcrit now uses in LF Loading Screens - Recommended if you want some LF styled loading screens (ignore the DWF tag, works fine) Smaller Offmap Buttons - Recommended if using multiple mods adding Offmap Empires Bigger Interface - Recommended to help against trait spam Ala's Body Mod - Recommended if you want body traits Credits Slvrbuu for his cheat menu in the Steam Workshop, the inspiration to make cheat mods, and permission to use his mod in mine as long as credit was given. - A large chunk of the new ASCM Menu options are directly from his mod and renamed, or modified versions of his original ideas. Dewguru for not only creating Dark World but then allowing us to mod it. lockeslylcrit for keeping Dark World moving forward with DWF which later became Luxuria Fantasia Submitter Alaratt Submitted 04/22/2018 Category Crusader Kings 2 Requires Luxuria Fantasia 1.5 Part Deux+ View File
  12. View File Dreams of Sodomy-A bestiality mod. Dreams of Sodomy This is a simple mod, adding bestiality themed events and actions into the world of Crusader Kings II. This is super important NOTE: Hello This is the very first mod I made and uploaded, ever. I had to learn how to create one by reverse engineering other mods as well as the base game itself. My biggest inspiration of course, was Dark World Beast Lovers - By Eisheth. Unfortunatelly, Eisheth didn't update the mod for quite some time, so I took the liberty of reviving (and maaybee improving) it in some way. The contraption I'm uploading, is still in early stage. For now it has few scenes, a decision and new traits. The, uh "artwork" are screenshots I took in The Elder Scrolls V: Skyrim. I do realize how low quality they represent, but my laptop is no high end or even average machine and I can not afford a new one. You have to forgive me for that. Also the proportions of female model used in them may not be everyone cup of tea, but hey, I love voluptuous women! I'd like you to notice as well, that I'm no writer. That should be all, I hope you will have fun using my mod! Yours Truly Installation: Unpack the files into Crusader Kings II mod folder, located in User\Documents\Paradox Interactive\Crusader Kings II\mod. Requirements: Luxuria Fantasia (For that nice big event window.) Up to date game with all DLC's Compatibility issues: None I can think of. How do I play it? Your character has to be female, and lustful! Just wait for events to launch, later, you will get access to certain decision. What's in it right now? See for yourself, lazy ass! Initial events that begin the whole adventure, as well as decisions to have fun with a dog and a horse. What do I plan? In nearest future? -Expanding horse and dog events (maybe) -Pregnacy In less distant but still far away future? -Secret society -Religion reformation option In distant future? Roads? Where we are going we don't need...roads. Changelog Submitter Toselli Submitted 03/07/2020 Category Crusader Kings 2 Requires Luxuria Fantasia
  13. I have lurked on this site for a while, looking for mods to deepen the depravity of my favorite game. I am surprised that there is no "Immersive Incest" mod or similar creation, given the demand clearly shown in other threads on here, and the replies in the Steam workshop. Lets change that, lads. I hereby offer my skills as a creative writer to anyone interested in developing an incest mod, or expanding a current mod to include incest. I recognize that modding CK2 itself is relatively easy, but generating text boxes and sourcing images can be incredibly time consuming. My basic idea is to create a series of events specifically tied to being in relationships with close-kin. Examples could be friendship developing into sexual feelings between siblings, a lustful daughter seducing her father, or close-kin lovers asking you not to marry outside the family. My priority is to make generalized events that could trigger for all incestuous pairings, not just those in religions with divine marriage. If you are interested in working on a project like this, comment here and we'll put together a team!
  14. Version 1.89

    330,216 downloads

    Dark World Reborn Requires Crusader Kings 2. In my testing I used version 3.3.3 Part of the Succubus Seduction path uses the Way of Life DLC (you can just opt to not use the Kiss of Seduction if you don't have that DLC) Part of the Societies may call on content from the Monk and Mystics expansion. Mod: Dark World Reborn v1.89 Dark World Reborn - Drax70 - is the SAME as Dark World Reborn, save different a selection of different images. DO NOT USE BOTH! Mod Installation: With the game getting so many new players since it went free to play, I've finally broken down and put together some installation instructions. So now folks can simply be referred to the front page of either the mod download or the support page. Compatibility: The goal of Dark World Reborn will to make it as compatible as possible with other mods, when it is reasonable. Make me aware of an issue and I'll see if it can be addressed. What is this mod: Dark World Reborn is intended to be an adult fantasy mod. If you're not interested in the fantasy elements, there is still other content in the mod - from buildings such as brothels and slave markets, to events such as spending time with your loved one. This game has numerous Game Rules that can be used to fine tune your play experience if something doesn't interest you. Setting: Man kind rules the Earth. The mod includes the potential to have non-human races. However, this mod doesn't introduce them in any large numbers. That is because mankind has driven the non-human races into near extinction. Those that survive are in hiding, living in the fringes of civilization. So outside of a pair of major NPC's that get seeded (Fenris the wolf, Vlad the vampire), other non-humans may or may not be encountered during game play. It is important to note that Mankind predated many of the races and outnumbered them when they appeared. The appearance of many races took place during a phenomena that sages sometimes refer to as The Crossing. For about a century, Earth and the world of the Fae had a convergence, where some of their natives crossed over. To most of the world, this convergence is nothing more than another fable, yet the genetic mark of those that crossed over remains. NOTE: Some other mods go heavier on the non-human races, seeding them throughout the world. Dark World Reborn strives to be mod friendly, so using DWR with those other mods should be fine. Game Rule - Dark World Campaign: One of the Dark World Reborn has a game rules is 'Dark World Campaigns'. It is important to realize that this is just a quick start way to get some traits (such as starting as a Vampire), along with a narrative to help create a mind set for play. You can totally ignore the narrative, it's just meant to help those interested with a role-playing angle. A few campaigns do include special events specific to that campaign. For example - Rise of the Pack where you start as a Werewolf, gives you a narrative of being tasked by Fenris with helping the werewolves achieve dominance over mankind. At some point after you start, you'll get an event unique to this campaign where he sends you some aid and a potential courtier. If you select a campaign, you'll need to trigger it manually. Look at the Decisions on the Intrigue menu for your campaign start. Note: If you do something like select the 'Rise of the Pack' Campaign, but turn off 'Classic Monsters' - you'll bork things up and not get your decision. Reason being, Werewolves are considered Classic Monster content. So don't defeat yourself. So why start with a campaign option? Some folks want to start as a Vampire. Due to randomization, if you don't start as one, it could be years into the game before the chance appeared, and then, it might result in death instead of being turned. Non-Human Races: Note: there are no 'True Bloods' in DWR. While mankind was successful in pushing non-humans to extinction, those non-human races live on via descendants that are part human/part non-human. It's one reason non-human races are able to largely hide, by passing off as normal humans, unless they do something that exposes their heritage. So it's a planet with a bunch of half-breeds if you want to get picky. Now, many of those half-breeds have been accepted over time. Especially those who don't have a history of violence against humans. Still, people in general still are wary of the weird, and while they may not be automatically hostile towards some, there may still be a negative opinion hit. Non-Human Tolerance Law There are three stages. By default, any non-human race that is viewed as generally being a violent non-human species, can be arrested (via targeted decision). The law can be changed from the middle, to be completely tolerant (all non-humans are accepted), or to completely intolerant (all non-humans are criminal). Outside of the targeted decision to attempt to arrest someone, additional events may be influenced by the level of the law. For example - if your land sees all non-humans as criminals, then a non-human may opt to avoid your lands (thus preventing an event from firing). Heroes and Villains Content: Special Thanks: - ReMeDy for the assistance on the Custom Portraits mod, and your time in answering both my questions and those of some other folks in the support thread. - Genericlogin for his Christianity mod that got me interested in modding for CK2 in the first place - Lockeslylcrit and the work that was done over the past year with DWF. - Drax70 for a variety of image resizing and event contributions. - Jim Raynor for some event contributions. - Aliris, RustiYeti, YiffMeister, ngppgn, JIBECaid01, Veedanya, Sybreal for code or icon art contributions. - ngppgn's work on making a larger event window (original resource: http://www.loverslab.com/topic/74137-bigger-events/) - Dem8840 for contributing some story and item ideas - Black Yoru, NeoSniper and others for various compatibility/patch mods that have helped others enjoy the mod. - Lover's Lab for having this environment. - Paradox for making CK2 so mod friendly and the continued support and content releases. Dark World Reborn Change Log History
  15. Version 1.0.3

    26,202 downloads

    Do you want to take a break from ruling over others and serve them for a change? Do you want to dominate your lover and make them submit to you? Do you like lots of events? Then this mod is for you! Features Join the House of O and complete slave training. Find a dominant partner and submit to becoming their plaything. Become dominant yourself and start collecting a stable of slaves, or just keep the special one. Rise to the top and become the Master or Mistress of the House, enforcing your will on slaves and dominants alike. Explore the House of O in over 500 unique events Joining the House Unconventional erotic practices are not exactly forbidden, but widely frowned upon. As such the House of O does not openly recruit new members, but sends personal invitations to promising individuals. As with any secret society you need to show interest in it for someone to approach you with a careful offer. Other than that, you need only your curiosity, and a healthy interest in carnal pleasures. Start a new game. Savegames that were started without the mod will not work. To be able to show interest in joining, you need to be: An adult Neither tribal nor nomadic Not imprisoned Neither chaste nor celibate Ranks Rank 1 - Slave The first few years you will spend entirely at the House and train to become a good slave. Rank 2 - Servant As a servant you are free to come and go as you please. You may be called upon to keep the House running, and maybe you will find a friend or even something more among the other servants. Rank 3 - Domina / Dominus Not everyone has what it takes, to be a dom. Many are content with staying submissive, but those who rise above enjoy all the benefits the House offers. Rank 4 - Master / Mistress The Master or Mistress oversees all the aspects of the House, but they share not their secrets in ensuring the society stays safe and prospers. Powers Offer Submission Offer to become the submissive part in a relationship. Craft Devices Using plans and instructions from the House of O you‘re able to craft restraints, toys, or accessories suiting your fancy. You will additionally need to acquire tools and materials. More learned characters have a higher chance to create quality works. Choose Slave Lifestyle While all members of the House share some common tastes, everyone has their own kinks. With this power you can choose a special lifestyle trait from a list of diverse fetishes. Commission Devices Don't want to work yourself? That's what servants are for. Upon reaching rank 3 in the House, you have the option of commissioning various devices used in your Sessions, paying for them with money or society currency. Dominate What would a dominant character be without the ability to dominate others? It might take some time, but you know just how to coax a lover or spouse into submitting to you. Of course you can also make the slaves and servants at the house yours, and while a slave can only have one master, a dominant can have many slaves. Hold Session Not a society power per se, but a decision any dominant can take to start a session with their submissive lover. It will most commonly become available to you by dominating someone, but is also possible if a member of the House offers submission to you regardless whether you're a member or not. Findom Demand to manage your slave's finances and use them to their benefit ... or yours. Take Private Slave Choose among the fully trained servants and take a special private slave that is reserved for your own use. Assign proper housing and a daily duty to them, and reap the profits of an obedient minion that id fully dedicated to you. Dominate Ruler Project your dominance outside the House of O and dominate an Independent ruler into becoming your vassal. Some rules of the feudal system must be adhered, but this presents an opportunity to build your political power base without waging war. Break Some slaves are perfectly content with obeying their betters. Others must be reminded of their station every now and then. But there are those annoying few who just won't give in. Well now you have a way to make them obey, by thoroughly breaking their spirit and turning them into mindless thralls or some other entertaining and useful form. Installation Extract the archive into your [username]\Documents\Paradox Interactive\Crusader Kings II\mod\ Enable the mod "BDSM Society: The House of O" in the Crusader Kings 2 Launcher Enjoy Update Delete the folder "bdsmSociety" in your [username]\Documents\Paradox Interactive\Crusader Kings II\mod\ folder Extract the archive in that same folder and override existing files Requirements No DLCs are required, but some events do not show the intended picture if Monks and Mystics is not enabled. Portrait Packs are recommended for more variety and prettier characters, but no features depend on them. Compatibility Compatible with version 3.3.3 of Crusader Kings 2. Older versions will probably cause issues, and are not supported. Compatible with the Lesbocracy-Mod, formerly known as "School of Sappho". Saves made with older versions of the mod may work, but I recommend starting a new game. There may be issues with mods that add new sounds. Other mods should work fine. Total Conversions will cause issues and crashes. Development Diaries DevDiary #1: Missions for Dominants DevDiary #2: Powers of Domination DevDiary #3: BDSM Sessions DevDiary #4: Master's Private Slave DevDiary #5: Boons of Being Master DevDiary #6: Master Powers DevDiary #7: New Relationship Interactions The Road Ahead Crusader Kings 3 has been released, and as such my focus shifts from this wonderful game to its sequel. So what will happen to the House of O? I'll try to fix the remaining bugs whenever I find the time to do so. Although, the new game brings new opportunities, I won't abandon this project until I'm satisfied with its playability. Will there be a port for CK3? Some of the gameplay mechanics I rely on with the House of O aren't present in CK3. So porting this mod isn't a viable possibility right now. HOWEVER, I plan on starting a new project, a spiritual successor if you may. You can read about my ideas for such a mod here. Disclaimer This is a work of fiction meant for entertainment. It does not represent realistic relationships between humans. Some of the methods described in the mod may be unsafe. Please don't try them at home. Although most of the content depicts consensual relationships, this work also contains descriptions of forced slavery, non-consensual intercourse, and sexual violence. The author of this mod does not promote nor condone any such practices. Special Thanks tacomarine – for ideas concerning interaction events between sub and dom lovers Buzhidao – for working out compatibility between our mods Korbah & SaintDaveUK – for providing easy to use trait icon templates for modders Drake_Hound – for input regarding fixes in event code
  16. Version 1.0.2

    6,808 downloads

    Tentacled Dreams Extended By SuccinctScriver (a.k.a ThrowAwayToThrowAway) Tentacled Dreams Extended is a collection of features and tweaks that I developed for Tentacled Dreams that either didn't make it into the main mod for whatever reason or that I finished after active development on Tentacled Dreams ceased. Features: New images for tentacle culture holdings, with separate images for each tentacle brood. Icons! New icons for tentacle troops, a new death icon for characters killed by tentacles, and a new icon for the Scarlet Sisters targeted decisions. A new image for the tentacle scepters. New smithed items. Tentacle religion characters can now have their smith forge a whip for them that gives bonuses to tentacle monster units. Player-only MtF TG tentacle event chain. Only occurs for male rulers under 30. Configurable and disableable in the game rules. A new random tentacle encounter for players that aren't openly pro tentacle. A reworking of the way that tentacle monster units from pregnancies are generated. The troops are now stored in your lair until you have enough, and are then spawned in units of 50. Reworked Infest Stables slightly. The cultural unit buildings now only block construction of the Tentacle Breeding Chamber, not the other buildings, and only in that holding, not the entire province. Infesting Stables now also automatically builds the Tentacle Breeding Chamber in addition to the Tentacle Lair. The Consign to Tentacle Pit decisions are now treated as an execution by non-pro-tentacle relatives of the victim. Tentacle culture rulers can castrate prisoners similar to the Byzantines. You can also no longer attempt to castrate tentacle monsters. For players only, a new more versatile recruit option for tentacle monsters to recruit unlanded prisoners even if they are married, related to their liege, etc. Requirements: As a sub-mod of Tentacled Dreams, Tentacled Dreams Extended requires Tentacled Dreams version 4.6 or higher, as well as all dependencies thereof. The TG event requires that you have Luxuria Fantasia (NSFW version) or Dark World Reborn installed and have futa content enabled. Compatibility: This mod is compatible with whatever Tentacled Dreams is compatible with, with the caveat that there may be graphical conflicts with any mod that also edits death icons or special troops icons. Tentacle Dreams Extended will also require starting from a clean save. Thanks to: Cheri Song for all the hard work she's put into her wonderful mod lockeslylcrit for all her work on her mods and her discord server. Version History: 1.0 - Initial release 1.0.1 - Fixed text running over in an event 1.0.2: Added in Tentacleborn bloodline inheritance game rule by Armin487. Fixed a bad condition in the the tentacle forge an item decision Fixed tg event occurring almost immediately due to test settings still being turned on. Slightly lowered chance of tg event occurring, per request. The odds are now: Mythical - 5% chance (20% if feminine/eunuch) Rare - 15% chance (40% if feminine/eunuch) Uncommon - 30% chance (60% if feminine/eunuch)
  17. Version 4.6 (6 January 2021)

    166,650 downloads

    Tentacled Dreams Version 4.6 "Surprise Bug Fix Edition, Part 2" - 6 January 2021 by Cheri Tentacled Dreams is a mod that adds tentacle monsters to Crusader Kings 2. Features Submit to Tentacles Randomly encounter tentacle monsters as a young female ruler. Take precautions to guard your virtue... or give in to your lust. Get forcefully impregnated by tentacle monsters and give birth to tentacle spawn or tentacle-blooded baby girls. Keep your tentacle fetish secret for fear of provoking a scandal... or announce your depravity to the world. Spread the Corruption Receive transformation and mind control events that slowly corrupt you into a willing, eager tentacle slave. Lure other women into tentacle attacks, or imprison them and forcibly corrupt them into tentacle slaves. Become a secret tentacle cultist and found the Cult of Dagon to convert the entire realm. Become a Monster Play as a tentacle monster ruler, unlocking a new form of government and depraved new game mechanics. Stalk women as a tentacle monster and imprison them, then ravish your prisoners until they're mindbroken tentacle slaves addicted to your cum. Found one of four different Tentacle Broods and lead legions of tentacle monsters to conquer the world. Infest the World Build tentacle lairs in your demesne and birth armies of breed-hungry tentacle warbeasts. Hold mass orgies in your capital, found a tentacle-worshipping society, and offer your daughters to tentacle monsters. Rewrite history by building an empire of glorious tentacle worship and tentacle slavery. Tons of Content Hundreds of stories and flavor events. Extensive settings that let you tweak the frequency of events and enable/disable content, so you can experience tentacles just the way you like. Full alternate start support that lets you generate tentacle monster empires in Random Worlds, ready to dominate and infest their neighbors. Custom coats of arms, steamy sound effects, and over 150 beautiful event pictures. Note: This mod has nothing to do with tentacle-kin from Dark World Reborn. Tentacle monsters in this mod have their own lore and mechanics. Requirements Crusader Kings 2 version 3.3+ Cheri Scripting Library version 1.12 Conclave DLC is required to play as a tentacle monster in a regency. If you don't have Conclave, turn regencies off. Luxuria Fantasia, Ala's Body Mod, and Crusader Milk are strongly recommended. The most recent version of Crusader Milk can be found here. Compatibility Compatible with most mods. The main mod is highly modular and designed to be as compatible with other mods as possible. Special interactions with traits from the following mods: Ala's Body Mod, Christianity Mod, Crusader Milk, Dark World Reborn, DZM Expanded, Luxuria Fantasia Not compatible with Lesbocracy. The lesbian governments don't work with tentacle governments. Minor conflicts with other mods that edit vanilla events. This mod overwrites birth_events.txt, health_events.txt, HFP_pregnancy_events.txt, regency_events.txt, wol_lover_events.txt, wol_intrigue_events.txt, and wol_seduction_events.txt. It is hardcoded to work with Everyone Is Female and Free Love but is likely to cause strange behavior with other mods that edit these files, including Historical Immersion Project and Christianity Mod. None of these conflicts will break your game, the worst case is that you experience some events that don't make sense. Sound effects will conflict with other sound mods. This is a limitation of how Crusader Kings 2 reads sound files. Tentacled Dreams is currently hardcoded to work with Christianity Mod and House of O. If you want me to patch it to work with another mod, send me the mod's /interface/sounds.sfx file. If you come across any compatibility issues not mentioned here, please report them in the forum thread. Installation Download and install Cheri Scripting Library Download BOTH the Tentacled Dreams and Tentacled Dreams Images archives. Use 7zip to extract them into My Documents/Paradox Interactive/Crusader Kings II/mod/ If you want sound effects, you should also download Tentacled Dreams Sounds and install it the same way. When upgrading from a previous version of this mod, always delete the old mod folder and replace it with the new one. Merging old and new versions is likely to result in weird behavior. You don't have to update Tentacled Dreams Images or Tentacled Dreams Sounds unless their version number is higher than your current Tentacled Dreams version. Achievements If you aren't sure how to get started with this mod, here are some suggested achievements to try. Tentacled Dreams: Starting as Duchess Matilda of Tuscany in 1066, have Tentacle Cultists control all five "historical" Tentacle Cultist holy sites (Baghdad, Damascus, Tortosa, Kerak, and Cairo). The Third Tentacle Empire: Starting as a landless tentacle monster with the Tentacle Invasion game rule, conquer the world. Champion of the Marian Order: Starting as a non-Tentacle Cultist ruler in a Random World with a Tentacle Brood, destroy the Tentacle Brood. Kalyian's Dream: Recruit the Luxuria Fantasia subscriber character Kalyian y Akh, load your save game as her, and then found the Submissionist heresy to become known as the Slave Prophet. Community Tentacled Dreams is no longer being updated, but you can contact me through the forum thread or the Carnalitas Discord server. My sincere thanks to the following community members for their help: Support This Mod Tentacled Dreams was made possible by my wonderful tentacle brethren SubscribeStar supporters! If you like this mod and want to see more lewd mods for CK3, please consider donating on SubscribeStar. Known Issues If you come across any other bugs, please report them in the forum thread. Info for Modders Artist Credit All illustrations in this mod are by the following creators, used without permission: In addition, this mod uses: The BDSM collar sprite from livevil's House of O Sound effects from the Skyrim SexLab Framework Coat of arms patterns from LewdMarks Icons and custom interface elements by Cheri (myself) If you like the art in this mod, consider supporting the artists by buying their stuff or donating to them on patreon.
  18. View File Asian Goddess Portraits Asian Goddess Portraits Version 1.0 - 27 July 2020 by Cheri Legend has it that the Far East is home to a race of impossibly beautiful young women, with skin of flawless porcelain and bodies that were made for sinning. If such temptresses were to arrive in the West, no man or woman would be safe from their charms... Asian Goddess Portraits is a mod that adds a new ethnicity for portraits to Crusader Kings 2. Based on the silicone look of K-pop idols. these deliciously lore-unfriendly Asian bimbo portraits can be chosen in the ruler designer or added to any character via console commands. Note: This mod only includes portraits for women. No portraits for men or children are included, so they will use the default western character portraits. Requirements Crusader Kings 2 version 3.3+ Cheri Scripting Library is required if you don't have Ruler Designer, or if you want to play with the inheritance game rule. Compatibility Compatible with most mods. Not compatible with Cheri Portraits or any other mod that overwrites portraits. Installation Download the archive and use 7zip to extract it into My Documents/Paradox Interactive/Crusader Kings II/mod/ Instructions I want to be an Asian Goddess You can give an Asian Goddess portrait to your character in two ways: Use Ruler Designer to choose the "Asian Goddess" ethnicity. Open the console by pressing the grave ` key, then run the command event asiangoddess.0 I want to turn other characters into Asian Goddesses You can give NPCs an Asian Goddess portrait by appending their character ID to the end of the command. For example, event asiangoddess.0 7757 will change the ethnicity of Duchess Matilda of Tuscany (character #7757) to Asian Goddess. You can see a character's ID by typing charinfo. I don't want to have non-Asian Goddess children If you want Asian Goddesses to always give birth to Asian Goddess daughters, you can set the Inheritance game rule to On. Note that this will affect the demographics of the game world over time, eventually leading to most characters being Asian Goddesses. I want to change the randomly generated hair or eye colors of Asian Goddesses You can edit the selection of hair and eye colors by going into the mod's interface/asiangoddessgfx.gfx file. Scroll down and you will see a block that looks like this: hair_color = { # dark, base, highlight { 0 0 0 } { 40 40 40 } { 120 120 120 } # black { 10 0 0 } { 55 35 30 } { 160 130 100 } # hazel { 0 0 0 } { 70 40 35 } { 150 80 80 } # dark brown { 10 0 0 } { 100 40 25 } { 200 130 100 } # chocolate brown { 40 30 0 } { 120 70 40 } { 215 160 60 } # warm gold { 60 30 10 } { 170 110 80 } { 255 190 160 } # rose blonde { 60 40 20 } { 176 135 80 } { 255 220 190 } # blonde { 60 40 20 } { 180 140 110 } { 255 230 210 } # platinum blonde { 10 0 0 } { 120 0 0 } { 200 100 100 } # scarlet { 10 0 0 } { 120 20 45 } { 200 75 100 } # rose red { 10 0 10 } { 70 30 50 } { 150 80 120 } # dark purple { 20 0 10 } { 100 40 70 } { 200 100 150 } # purple { 90 40 60 } { 170 120 140 } { 255 190 230 } # pink { 50 50 50 } { 150 150 150 } { 220 220 220 } # white } eye_color_index = 9 eye_color = { { 10 10 10 } # black { 150 0 0 } # red { 150 75 0 } # gold { 150 0 150 } # pink # { 200 150 80 } # bright gold # { 220 0 220 } # bright pink # { 150 150 150 } # white } You can remove any hair or eye color by adding a hash symbol # at the beginning of the line. This will mark it as a comment and cause CK2 to ignore that line. There are also some eye colors that are commented out by default. If you want to enable any of these colors, you can remove the # from the beginning of the line. Finally, you can add your own hair or eye colors by changing the red, green, and blue values in brackets. The block is repeated three times in the file for young age, middle age, and old age. Remember to make your changes in all three blocks! Credits The portraits are based on the Mongolian portraits in Portrait than Trait and heavily edited by me. They also include the collar sprite from The House of O. If you like this mod, consider checking out the mods that made it possible! Submitter Cheri Song Submitted 07/27/2020 Category Crusader Kings 2 Requires Cheri Scripting Library  
  19. Version 1.2.1

    13,671 downloads

    Ala's Orc Horde Content Orcs! Ok they were already in LF but I am working on getting them some much needed content. My orcs are violent, cruel, and if you have a weak stomach either turn off violent shit in the intrigue options menu for AOH or move on. The Feast of Bloodied Stone Orcish Culture Orcish Religion Slave-Born Content Compatibility Should be compatible with anything Luxuria Fantasia is. Required/Recommended Mods Luxuria Fantasia - Required (Duh, it's in the title) House Irae - Recommended for Dark Elf Content (drow slaves can be found but no real events yet) Tentacled Dreams - Recommended if Tentacles are your thing (nothing extra included in current version....yet) Tale of Nine Tails - Recommended for Kitsune Content (nothing extra included in current version....yet) Elemental Desires - Recommended for Elven Content (nothing extra included in current version....yet) Elven Expansion - Recommended for Elven Content (currently no longer supported by author, might still work though) Cheri Portraits- Recommended to match the LF portraits Cheri made and lockeslylcrit now uses in LF Loading Screens - Recommended if you want some lewd styled loading screens Smaller Offmap Buttons - Recommended if using multiple mods adding Offmap Empires A Bigger Interface - Recommended to improve the UI and fight trait spam ACM - Recommended for spreading fantasy races around the world or cheating/debugging problems. ABM - Recommended if you want body traits Credit lockeslylcrit - The Matron Mother of CK2 modding. This mod would not exist without her patience with my stupid questions. Dewguru - The creator of Dark World
  20. Version 4.2.2

    46,677 downloads

    Ala's Cheat Menu Yes this is a cheat mod, however, as long as you do not install the optional AddOnTraits file then this can be used to just seed your games with fantasy races and removed afterwards, mid-game, for those who do not actually want to cheat, and do not use Random/Shattered World game options. Instructions to use In the intrigue menu are new options. The Classic Menu is everything from before version 3.0.0 The ASCM Menu is either pieces of Slvrbuu Cheat Menu or added by me post 3.0.0 All options except the diplomacy options require the ASCM Intrigue On to be pressed and stay open, though it can be safely closed to keep the cheats you used. Just open again next time you want access to the cheat options. The ASCM Diplomacy On button needs to be used to see the diplomacy options(right clicking on a character portrait) and, same as above will hide those options after pressing the Off buttons. This is to prevent clutter in the various menus. Automatic Race Seeding Classic ACM Menus ASCM Content Installation/Updating To install unzip the file provided and place the ACM folder and ACM.mod file into your mod folder Compatibility Should be compatible with anything that is compatible with Luxuria Fantasia. No idea about large overhaul mods like Elder Kings and such. I will NOT be making versions for these types of mods. Required/Recommended Mods If says supported with ACM options then if you use this mod you will have extra options in my menus If not in this list I don't use, have never used, or just haven't tried yet Luxuria Fantasia - Required (duh! it's in the title.....😝) House Irae - Recommended for Dark Elf Content (supported with ACM options) Tentacled Dreams - Recommended if tentacles are your thing (supported with ACM options) Tale of Nine Tales - Recommended if you are into Kitsune (no special ACM options) Elemental Desires - Recommended for Elf content (no special ACM options ) Elven Expansion - Recommended for Elf content (no special ACM options ) Ala's Orc Horde - - Recommended for Orc content (no special ACM options ) Cheri Portraits - Recommended to match the LF portraits Cheri made and lockeslylcrit now uses in LF Loading Screens - Recommended if you want some LF styled loading screens (ignore the DWF tag, works fine) Smaller Offmap Buttons - Recommended if using multiple mods adding Offmap Empires Bigger Interface - Recommended to help against trait spam Ala's Body Mod - Recommended if you want body traits Credits Slvrbuu for his cheat menu in the Steam Workshop, the inspiration to make cheat mods, and permission to use his mod in mine as long as credit was given. - A large chunk of the new ASCM Menu options are directly from his mod and renamed, or modified versions of his original ideas. Dewguru for not only creating Dark World but then allowing us to mod it. lockeslylcrit for keeping Dark World moving forward with DWF which later became Luxuria Fantasia
  21. Version 1.12 (6 January 2021)

    42,701 downloads

    Cheri Scripting Library Version 1.12 - 6 January 2021 by Cheri This mod does nothing on its own. Other mods rely on it to work. Cheri Scripting Library is a collection of scripted effects and scripted triggers that I find myself using frequently. Instead of copying it into all my mods, I decided to upload it as a separate mod to make it easier to maintain. Other modders can feel free to use it as a base if they wish. Installation Use 7zip to extract the archive into My Documents/Paradox Interactive/Crusader Kings II/mod/ Info for Modders csl_scripted_effects_body.txt This mainly deals with cross-compatibility between different dick/tit size mods. It also has some functions I needed for Ala's Body Mod traits. csl_add_body_traits_effect csl_add_gigantic_tits_effect (and so on, for all the sizes) csl_grow_tits_effect csl_remove_tits_effect csl_add_gigantic_dick_effect (and so on, for all the sizes) csl_grow_dick_effect csl_remove_dick_effect csl_remove_balls_effect csl_remove_pussy_effect csl_remove_m_shape_effect csl_remove_f_shape_effect csl_m_to_f_shape_effect csl_f_to_m_shape_effect csl_add_futa_trait_effect csl_remove_futa_trait_effect csl_scripted_effects_gender.txt This has effects that flip characters between genders while also changing their names, traits, and LF portraits. Mainly meant for seeding. csl_become_male_effect csl_unsafe_become_male_effect csl_become_female_effect csl_unsafe_become_female_effect csl_sanity_check_portrait_effect csl_become_futa_effect csl_unsafe_become_futa_effect csl_scripted_effects_misc.txt csl_improve_appearance_effect csl_improve_appearance_and_remove_masculine_effect csl_cure_diseases_effect csl_cure_injuries_effect csl_remove_scars_effect csl_set_epidemic_immunity_flags_effect csl_impregnate_check_between_this_and_prev csl_impregnate_check csl_impregnate_cuckoo_if_possible_effect csl_scripted_triggers_body.txt Similar to csl_scripted_effects_body.txt above. csl_futa_content_enabled_trigger csl_tits_content_enabled_trigger csl_dick_content_enabled_trigger csl_is_futa_trigger csl_has_gigantic_dick_trigger (and so on, for all the sizes) csl_has_huge_or_bigger_dick_trigger csl_has_gigantic_tits_trigger (and so on, for all the sizes) csl_has_huge_or_bigger_tits_trigger csl_has_cock_trigger csl_scripted_triggers_misc.txt csl_has_csl_trigger csl_is_untouchable_npc_trigger (checks for special_npc flag and equivalent) csl_is_gender_locked_trigger (checks whether character has a potentially gendered NPC portrait) csl_is_lactating_trigger csl_is_visibly_pregnant_trigger csl_is_pregnant_trigger csl_can_be_a_father_trigger csl_has_incest_trigger csl_is_virgin_trigger csl_down_to_fuck_trigger (equivalent of Luxuria Fantasia lf_can_have_sex_trigger) csl_has_polyamory_trigger (meaning character does not discriminate between bastards and legitimate heirs) csl_is_not_animal_trigger (is not horse, cat, frog, dragon, ghost, Animal Kingdoms culture) csl_is_a_mage_trigger csl_is_a_slave_trigger csl_is_a_prostitute_trigger csl_is_lustful_society_trigger csl_is_senior_spouse_trigger csl_is_junior_spouse_trigger csl_scripted_triggers_racial.txt Supports Luxuria Fantasia, Dark World Reborn, DZM Expanded. csl_is_elf_trigger csl_is_orc_trigger csl_is_fairy_trigger csl_is_demon_trigger csl_is_halfdemon_trigger csl_is_angel_trigger csl_is_fallen_angel_trigger csl_is_succubus_trigger csl_is_incubus_trigger csl_is_neko_trigger csl_is_kitsune_trigger csl_is_dragon_trigger csl_is_vampire_trigger csl_is_werewolf_trigger
  22. View File Various Vexation Removers Various Vexation Removers by SuccinctScrivener (a.k.a. ThrowAwayToThrowAway) Various Vexation Removers is collection of small quality of life improvements and bugfixes for Crusader Kings II. Each module is fully independent of the others and you can pick and choose which ones you wish to use. Attention: this mod is not installed quite like a normal mod. Read the installation instructions. The modules: Inquisition Intercessions: Tired of marrying off your children, only for them to be burned alive for something silly like a bit of demon worship? Or you're playing as a vassal and your liege decides to burn your spouse as a witch and there's nothing you can do? This mod aims to make inquisitions a bit less annoying in 3 ways: Makes non-zealous AI characters much less murderous towards their accused friends and family, and more likely to pardon them. An intercession system where when someone of interest to the player is accused of apostasy, the player gets a chance to intercede with the accusing lord and call in a favor, lean on their friendship, or use their charm and so forth to get the accused declared innocent. If your religion has a religious head like the pope, you can ask them to declare either the accused you're advocating for or yourself innocent, similar to requesting a claim or excommunication. The ai will also appeal accusations against characters of interest to them, though the scope for who is considered of interest to them is much narrower. For some reason in the vanilla game, when you decide an accused person is innocent, it still adds the opinion_accused_apostate opinion modifier to the accused, granting you a revoke\prison\banish\execute\divorce reason. It seems weird to declare someone innocent of being an apostate, and then go and revoke their title on account of them being an apostate, so this mod removes that portion of the code. There is both a version for vanilla CK2, and a version that is compatible with the mod "Faster Council & Better Council Scaling". Use one or the other. No AI Secret Cults: Did the idea of the secret cult mechanic sound cool to you? Did you like the idea of founding your own cult, taking down Catholicism from within, reversing the outcome of the Albigensian crusade, or reviving Hellenism? Were you then utterly disappointed by the neverending headache that the secret cults actually are in the game? Well I have a simple solution for you. This mod restricts the choice to start a cult to players only. Once you start a cult, the ai will join and expand it as normal. Once the cult goes public, it will then remain dormant unless a player restarts it. Note that the mod won't do anything if you have secret cults disabled in the game rules. It also won't affect other mods, like Tentacled Dreams, whose cults don't use the vanilla decision. Mass House Arrest: Are your raids constantly bringing in more prisoners? Are you tired of constantly moving people one by one to house arrest because there's no real point to keeping them in the dungeon instead of putting them in either house arrest or the oubliette? Well say no more; this mod adds two decisions. One to move all prisoners not in the oubliette to house arrest, and the other to move only children, since children under house arrest are treated as if they had the heritage focus. Note: There is a visual bug in the tooltip where some prisoners may be listed twice. This is due a bug on Paradox's end, and I don't know of any easy way around it. That said, it's purely a visual bug. Retract Merchant Republics: Some time ago, Paradox introduced a bug when they made it so you can't retract patricians, since doing so would bork the merchant republic. However, the doge of a merchant republic is also a patrician and thus you bizarrely cannot retract duke tier merchant republics from your vassal kings. The Retract Vassal decision is hard-coded, so as a work around this mod adds a new decision to retract specifically merchant republic vassals. It is, as near as I can make it, a clone of the vanilla decision with two caveats. First, since there is no way for modders to interact with the revoke reason system, you will always have the eat the general vassal opinion penalty the first time you try to retract unless you have a law or government that negates the penalty, although not the second time if the vassal refuses and revolts. Secondly, when the ai will refuse a revocation and when they will retract from their vassals relies on some educated guesswork and reverse engineering since we don't have access to that particular bit of code. (See https://forum.paradoxplaza.com/forum/threads/2-6-3-cannot-retract-vassalage-of-merchant-republics-from-feudal-kings.999480/ for more details on the bug) Less Irrational Smithing: So a weird thing about the vanilla 'Hire a smith' decision is that the smith can't actually fail or do a worse job than what you hired them to do. The only real negative outcome is if they try to steal it. Bizarrely it's actually better to have an utterly incompetent smith, because if the smith 'fails', then you get the chance to spend more money on the item to upgrade it one tier higher. This mod alters the event chain so that you have the chance to spend more to upgrade your smithed item if your smith 'succeeds' rather than 'fails'. Additionally, inspired by a similar change in "Republics Fixed", I have made it so multi-kings can purchase tier 3 items, the same as an emperor, and multi-dukes can purchase tier 2 items, the same as a king. The trade-off is that you always have to pay full price, no longer scaled by your income. The file also includes Republics Fixed's scaled_wealth caps. Less Hostile Feast Rejections: The 'Hold a feast' decision always seemed a bit underwhelming to me in part because, for an event that was supposed to improve people's opinion of you, you'd always end up with a surprising number of people weirdly upset with you just for inviting them. This is because the options for the ai to accept or reject the invitation are only weakly correlated to their opinion of you, so it was mostly random. This mod edits the event options by making the ai's choice more strongly correlated to the invitee's opinion of you, and by preventing them from getting upset at all unless they already disliked you. No Great Work Religion Requirements: For some reason, the Grand University and Great Library have a religion requirement, but that religion requirement includes every single vanilla religion, so it just needlessly excludes mod added religions that aren't a part of any vanilla religion group. This mod simply deletes that requirement. There is a also version provided that compatible with the "Historic Buildings" building mod. Choose one or the other. Never Over or Under Weight: Prevents characters from ever getting the malnourished or fat trait, and removes them from characters who already have them. Somebody requested this on the forums a while ago, and I figured I may as well throw it up here. Note that it will conflict with any other mod that edits 00_scripted_effects.txt, such as Lesbocracy, or 00_portrait_properties.txt, such as Portraits' Fix. Egyptian Female Cheek Tint Fix: A quick and simple fix for the discolored cheeks that ethnically Egyptian woman have. List Suitors: I had the idea to overcome the limitations of the character viewer by generating tooltips instead. One thing that's frustratingly hard to do is to find good candidates to marry your children off to. This adds a decision to show a series of events where the tooltips list all the characters in diplomatic range who are unmarried and have a strong claim or are heirs to a title. The lists are separated between male and female, as well as between King+ tier and Duke tier. If anybody has any good ideas for something else the character viewer fails at that this technique might solve, let me know on the forums. To Install: Extract the archive to a neutral directory, such as your desktop. In the folder you will find "Various Vexation Removers.mod " and a folder for each module. Move the .mod file to your ...\Paradox Interactive\Crusader Kings II\mod\ folder. Inside each of module is a folder named "Various Vexation Removers". For each module you wish to install, drag that "Various Vexation Removers" folder to your ...\mod\ directory. Overwrite if prompted. Changelog: v1.0 - initial release Submitter SuccinctScrivener Submitted 12/17/2020 Category Crusader Kings 2 Requires  
  23. Version 1.0.0

    464 downloads

    Various Vexation Removers by SuccinctScrivener (a.k.a. ThrowAwayToThrowAway) Various Vexation Removers is collection of small quality of life improvements and bugfixes for Crusader Kings II. Each module is fully independent of the others and you can pick and choose which ones you wish to use. Attention: this mod is not installed quite like a normal mod. Read the installation instructions. The modules: Inquisition Intercessions: Tired of marrying off your children, only for them to be burned alive for something silly like a bit of demon worship? Or you're playing as a vassal and your liege decides to burn your spouse as a witch and there's nothing you can do? This mod aims to make inquisitions a bit less annoying in 3 ways: Makes non-zealous AI characters much less murderous towards their accused friends and family, and more likely to pardon them. An intercession system where when someone of interest to the player is accused of apostasy, the player gets a chance to intercede with the accusing lord and call in a favor, lean on their friendship, or use their charm and so forth to get the accused declared innocent. If your religion has a religious head like the pope, you can ask them to declare either the accused you're advocating for or yourself innocent, similar to requesting a claim or excommunication. The ai will also appeal accusations against characters of interest to them, though the scope for who is considered of interest to them is much narrower. For some reason in the vanilla game, when you decide an accused person is innocent, it still adds the opinion_accused_apostate opinion modifier to the accused, granting you a revoke\prison\banish\execute\divorce reason. It seems weird to declare someone innocent of being an apostate, and then go and revoke their title on account of them being an apostate, so this mod removes that portion of the code. There is both a version for vanilla CK2, and a version that is compatible with the mod "Faster Council & Better Council Scaling". Use one or the other. No AI Secret Cults: Did the idea of the secret cult mechanic sound cool to you? Did you like the idea of founding your own cult, taking down Catholicism from within, reversing the outcome of the Albigensian crusade, or reviving Hellenism? Were you then utterly disappointed by the neverending headache that the secret cults actually are in the game? Well I have a simple solution for you. This mod restricts the choice to start a cult to players only. Once you start a cult, the ai will join and expand it as normal. Once the cult goes public, it will then remain dormant unless a player restarts it. Note that the mod won't do anything if you have secret cults disabled in the game rules. It also won't affect other mods, like Tentacled Dreams, whose cults don't use the vanilla decision. Mass House Arrest: Are your raids constantly bringing in more prisoners? Are you tired of constantly moving people one by one to house arrest because there's no real point to keeping them in the dungeon instead of putting them in either house arrest or the oubliette? Well say no more; this mod adds two decisions. One to move all prisoners not in the oubliette to house arrest, and the other to move only children, since children under house arrest are treated as if they had the heritage focus. Note: There is a visual bug in the tooltip where some prisoners may be listed twice. This is due a bug on Paradox's end, and I don't know of any easy way around it. That said, it's purely a visual bug. Retract Merchant Republics: Some time ago, Paradox introduced a bug when they made it so you can't retract patricians, since doing so would bork the merchant republic. However, the doge of a merchant republic is also a patrician and thus you bizarrely cannot retract duke tier merchant republics from your vassal kings. The Retract Vassal decision is hard-coded, so as a work around this mod adds a new decision to retract specifically merchant republic vassals. It is, as near as I can make it, a clone of the vanilla decision with two caveats. First, since there is no way for modders to interact with the revoke reason system, you will always have the eat the general vassal opinion penalty the first time you try to retract unless you have a law or government that negates the penalty, although not the second time if the vassal refuses and revolts. Secondly, when the ai will refuse a revocation and when they will retract from their vassals relies on some educated guesswork and reverse engineering since we don't have access to that particular bit of code. (See https://forum.paradoxplaza.com/forum/threads/2-6-3-cannot-retract-vassalage-of-merchant-republics-from-feudal-kings.999480/ for more details on the bug) Less Irrational Smithing: So a weird thing about the vanilla 'Hire a smith' decision is that the smith can't actually fail or do a worse job than what you hired them to do. The only real negative outcome is if they try to steal it. Bizarrely it's actually better to have an utterly incompetent smith, because if the smith 'fails', then you get the chance to spend more money on the item to upgrade it one tier higher. This mod alters the event chain so that you have the chance to spend more to upgrade your smithed item if your smith 'succeeds' rather than 'fails'. Additionally, inspired by a similar change in "Republics Fixed", I have made it so multi-kings can purchase tier 3 items, the same as an emperor, and multi-dukes can purchase tier 2 items, the same as a king. The trade-off is that you always have to pay full price, no longer scaled by your income. The file also includes Republics Fixed's scaled_wealth caps. Less Hostile Feast Rejections: The 'Hold a feast' decision always seemed a bit underwhelming to me in part because, for an event that was supposed to improve people's opinion of you, you'd always end up with a surprising number of people weirdly upset with you just for inviting them. This is because the options for the ai to accept or reject the invitation are only weakly correlated to their opinion of you, so it was mostly random. This mod edits the event options by making the ai's choice more strongly correlated to the invitee's opinion of you, and by preventing them from getting upset at all unless they already disliked you. No Great Work Religion Requirements: For some reason, the Grand University and Great Library have a religion requirement, but that religion requirement includes every single vanilla religion, so it just needlessly excludes mod added religions that aren't a part of any vanilla religion group. This mod simply deletes that requirement. There is a also version provided that compatible with the "Historic Buildings" building mod. Choose one or the other. Never Over or Under Weight: Prevents characters from ever getting the malnourished or fat trait, and removes them from characters who already have them. Somebody requested this on the forums a while ago, and I figured I may as well throw it up here. Note that it will conflict with any other mod that edits 00_scripted_effects.txt, such as Lesbocracy, or 00_portrait_properties.txt, such as Portraits' Fix. Egyptian Female Cheek Tint Fix: A quick and simple fix for the discolored cheeks that ethnically Egyptian woman have. List Suitors: I had the idea to overcome the limitations of the character viewer by generating tooltips instead. One thing that's frustratingly hard to do is to find good candidates to marry your children off to. This adds a decision to show a series of events where the tooltips list all the characters in diplomatic range who are unmarried and have a strong claim or are heirs to a title. The lists are separated between male and female, as well as between King+ tier and Duke tier. If anybody has any good ideas for something else the character viewer fails at that this technique might solve, let me know on the forums. To Install: Extract the archive to a neutral directory, such as your desktop. In the folder you will find "Various Vexation Removers.mod " and a folder for each module. Move the .mod file to your ...\Paradox Interactive\Crusader Kings II\mod\ folder. Inside each of module is a folder named "Various Vexation Removers". For each module you wish to install, drag that "Various Vexation Removers" folder to your ...\mod\ directory. Overwrite if prompted. Changelog: v1.0 - initial release
  24. View File [ck2] True Immortal Cultivation (alpha) Hello everyone! This is my first mod release on LoversLab, I chose a somewhat bad timing to start the project, a few months ago - as just over a week CK3 was released (which won't exactly hype the popularity for an "old" game). In any case, the mod has seen many improvements and additions over time and I hope it is suitable for use. I tagged it "Alpha Test" as I have been the only one playing with it so far - and I know many things stay hidden from the programmer. I'd appreciate it if you could point out any flaws / problems / inconcistencies etc. you encounter. - Thank you! - Note: To join Immortal Mountain and start cultivating you need to open the society view and click the (!) symbol next to Immortal Mountain to show interest in joining the sect. Join conditions are rather strict: - below 16 years of age with 10 learning or genius trait - below 20 years of age with 20 learning and virgin (no children, unmarried, no concubines, no lovers, not lustful, no master seducer, no great pox - unless you use DWR or another mod which has a virgin trait) Also WARNING: Use with a new game only, as new traits are added - and this will usually wreck your savegames! True Immortal Cultivation Features: Recommended Mods: Bigger Interface - Recommended for many Consorts/Children/Traits (You will get VERY OLD, even though you don't look it) Compatible Mods: DarkWorldReborn - Will use Traits and Checks Luxuria Fantasia Cheri Portraits - I wanted to mention it, as I used it in the screenshots as well Special Thanks: dewguru - for making DWR and inspiring me! Ngppgn, Drax70, and TrxXx - For customizing the event windows for DWR, which I reuse in this mod! Change Log: v. 0.0.1 Initial Release (Alpha) Submitter Gildoniel Submitted 09/09/2020 Category Crusader Kings 2 Requires
  25. Version 1.0.0

    1,636 downloads

    INCproject A modder is never late, nor is he early, he uploads/updates precisely when he means to. wats dis? This is a mod that uses traits and tracks incest relations (current and even former ones), children born out of incest, and does some few things with it, there is custom opinion modifier made by hidden trait that serves as a sort of anchor for another "general opinion" but one that doesnt apply to specified groups (such as zoroastrians for example) and this opinion is applied to all traits by this mod (basicaly people going boo on incest), its a bit of feature creep for a tracker so if you want you can remove it (remove the trait and anything that has the line "opofinc" in it since it has things to do with it) feature summary -traits that appear for people that have incestuous opposite sex lover and what kind of relationship it is (like brother-sister or uncle-niece etc) -traits that appear for people that used to have incestuous opposite sex lover and what kind of relationship it was -single trait that is put on children born out of close relative incest -hidden trait that serves as a custom opinion for these traits requirements the game tbh (I have all the dlcs but it should be compatible with vanilla too) compability as for the compability... it should be compatible with defacto everything (it is compatible with HIP for example) but since it uses custom traits its obviously not compatible with old savefiles to-do (do not expect much, but maybe one day) -differenciate what incestuous coupling were the children born from -add in homosexual incestuous relations ... -somewhere in the future add incestuous marriage tracking too, for the time being only incestuous lovers and children born out of close incest are tracked .... -if I ever learn how to do rules then differenciate what traits will be shown and which wont and for players to be able to choose it (don't count much on this one though, this is just hypothetical situation) Installation as any other mod, just extract the contents of the zip file into the mod folder of ck2 (Documents\Paradox Interactive\Crusader Kings II\mod) note aside As long as I am credited anyone can use this for their work if they ever want to (heck I would be even glad if people did it, I am an amateur modder, I also improvised with the trait pictures (but at least I assigned each trait its own dds, so if anyone ever wants to make different trait pictures without the other stuff, you are welcome) so honestly any advice or suggestion counts)
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