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It is with a trembling hand that I now set quill to parchment once more, for the events that followed my return to Whiterun have left me in a state of such profound disarray that I scarcely know where shame ends, and scientific curiosity begins. I write this not for posterity’s sake alone, but because if I do not record the truth of what transpired within these very walls, I fear my mind will fracture entirely beneath the weight of it. I reached my small rented room above the Bannered Mare just as the first pale light of dawn crept over the battlements. My legs gave out the moment I crossed the threshold; the door slammed shut behind me with a sound like a coffin lid. I collapsed upon the straw mattress without even removing my sodden boots, the bloated ache in my abdomen now a constant, throbbing companion. Sleep claimed me instantly—black, dreamless, merciful. When awareness returned, it came not gradually but with violent suddenness. Something moved inside me. Not the ordinary flutter of indigestion or the cramp of overexertion—no. This was deliberate, purposeful motion: a slow, rolling pressure low in my pelvis, as though several small creatures were turning over in unison, testing the confines of their prison. My eyes snapped open. My breath caught. The room was dim, the shutters still closed, yet I could feel sweat already beading along my hairline. I pressed both palms to the swollen curve of my belly. Beneath my fingers, the skin felt impossibly taut, stretched drum-tight over something alive. And then—gods preserve me—the leathery covering I had discovered in the cavern pool began to peel. It did not tear. It simply… separated. Like wet parchment lifting from stone, the strange, fused membrane lifted away from my groin in one continuous sheet. Beneath it lay raw, flushed skin, glistening with a thick, translucent mucous that oozed forth in sluggish ropes. The fluid was warm, faintly sweet-smelling, and carried with it the unmistakable mineral reek of the depths from which I had fled. As the last of the leathery patch sloughed free and fell to the floorboards with a wet slap, a fresh gush followed, soaking my thighs and the bedding beneath me. I should have screamed. I should have bolted from the room, naked and reeking, and thrown myself upon the mercy of the Temple of Kynareth. Instead, I lay there, panting, transfixed by the conflicting storm within my own body. Shock warred with revulsion. Revulsion warred with an obscene, unbidden echo of the previous night’s forced ecstasy. My flesh still remembered—traitorously—the rhythmic stretching, the pulsing arrival after arrival that had drowned terror in pleasure until darkness took me. And now that same body, traitor still, responded to the movement within me not only with fear but with a shameful, liquid heat that pooled low in my belly and made my thighs tremble. I knew. I knew what was coming as surely as any midwife knows the signs of crowning. There would be no stopping it. Whatever the Chaurus had planted in me had quickened, and now it demanded release. I rolled onto my back—slowly, carefully—drawing my knees toward my chest in the ancient posture of birthing. My hands clutched the edges of the mattress as though it might anchor me to Nirn itself. The first contraction was not pain, exactly; it was pressure, immense and inexorable, a deep rolling wave that forced my breath from my lungs in a low, animal groan. Then came the first egg. It emerged slowly, stretching me with a burning fullness that hovered on the razor’s edge between agony and rapture. I felt every inch of its passage: smooth, unyielding, yet strangely pliant—like the finest kid leather inflated just enough to hold its shape. When the widest part finally crested, a sudden slick release carried it free. It landed between my thighs with a soft, wet thump. White—almost luminous in the half-light—slightly translucent, its surface faintly veined with palest blue. It quivered once, twice, then stilled. No larger than a large apple, yet heavier than it ought to have been, as though some dense life pulsed quietly inside. Before I could draw breath, the next followed. And the next....Eight in total. Each one stretched me wider than the last, each one slid free with that same obscene blend of pressure and pleasure, until my body seemed no longer my own but merely a vessel, a conduit for something older and hungrier than mortal flesh. By the eighth, my voice had broken into hoarse, wordless cries; sweat plastered my hair to my face; the sheets beneath me were sodden with mucous and my own unwilling arousal. When the last egg finally slipped free, I collapsed back against the pillows, chest heaving, thighs shaking. For long minutes, I could do nothing but stare at the clutch arrayed between my legs—eight pale, leathery orbs, glistening, faintly warm to the touch. They did not crack. They did not move. Yet I swear by the Eight and the One that I felt them watching me. I have not yet decided what I shall do with them. I have barred the door. I have drawn the shutters tight. The smell of the cavern still clings to my skin, sweet and mineral and wrong. And somewhere, deep in the quiet places of my mind, a small, treacherous voice whispers that I should keep them warm. May the Divines forgive me.
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My journey northward passed with little incident, save for a brief encounter with a hungry wolf. The beast's yellow eyes caught the first light of dawn, but a firm press of my heels into my mare’s flanks and a generous amount of panic spurred us forward, leaving the wolf behind in a disappointed blur of gray fur. I arrived at the entrance of the cavernous domain at midday, heart still beating fast but none the worse for wear. Setting up camp this time, I chose a spot a little deeper in the caverns than my last expedition, yet still far enough to avoid any unwanted guests in the night. The terrain was rocky but workable, with a view of the twisting, crystalline formations that adorned the deeper recesses. My hands, once steady and methodical, worked to unpack my supplies—vials, pouches, mortar, and pestle—all the tools of my trade laid out in a familiar arrangement. Yet even as I prepared my station, I began to notice an unpleasant itch. The lingering effects of a night spent at the tavern, perhaps, had caught up with me, and a discomfort itch bloomed across my groin, persistent and maddening. Suspecting scabies or some other skin irritation, I decided to concoct a remedy on the spot. Nothing out of the ordinary to prepare a remedy at camp, or while traveling. I reached for the ingredients I had packed: glowing mushroom, cave moss for its healing essence, and, of course, what I thought was powdered chaurus egg. My head still felt heavy from my recent indulgence, and I failed to notice the subtle difference in texture and scent as I measured out the fine, gray powder for the egg portion. Then I reached for the vial of suspended ejaculate for the customary pinch to accelerate the effects. I struggle…to wri…… Recalling sometime later to update my notes. I crushed and blended the ingredients with practiced ease, creating a thick, pungent salve. I applied it liberally to the affected area, noting the immediate coolness and then... an unexpected surge of warmth. My pulse quickened, a flush rising over my skin in an overwhelming wave. I struggled to keep writing, but the heat grew more intense, spreading like wildfire. Arousal, powerful and uncontrollable, gripped me as my vision blurred and my thoughts scattered. I felt my strength slipping away, the world around me dissolving into darkness.
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After several months of meticulous experimentation in my lab, the confines of stone walls and the pungent aroma of ground herbs began to feel suffocating. Long hours poring over tinctures and thickening pastes had left my mind restless, time for a break - perhaps a night of revelry. I made my way to the local tavern, a familiar haunt where the warmth of a roaring fire and the laughter of fellow townsfolk could chase away any lingering fatigue. It is a dangerous thing to lose track of ones drinks, and perhaps I was too generous with the number of tankards I allowed myself and the company I kept. By the time I made my way home, the world around me swayed like the deck of a ship at sea, and my head spun with a pleasant, if muddled, lightness. I stumbled into my study, intent on preparing for the next expedition north to their domain. The task is best done sober, one might argue, but stubbornness has always been a close companion of mine. With a hazy mind, I began assembling the usual kit of necessities: glowing mushrooms, a few sprigs of luminous cave moss, and, of course, powdered chaurus egg. Or so I thought. My hands worked with muscle memory, scooping and measuring ingredients into small pouches. However, in my inebriated state, I failed to notice the vital mistake I made. Instead of reaching for the familiar, slightly iridescent powder of chaurus egg, my fingers grasped the newer, far more potent gray ejaculate powder—recently dried and finely ground. It was this foolish blunder that, had I been of clearer mind, would have never made. But the error went unnoticed, and I packed the powder away alongside the rest of my carefully chosen supplies. With dawn still a whisper on the horizon, I saddled my patient mare and loaded the saddlebags, making sure to check the secure placement of the glass vials and the waterproof leather pouches. The chill of morning air did little to sober me fully, but the excitement of another foray into the northern caverns set my heart racing. The chaurus awaits, and with any luck, more discoveries lie in store. My blunder, however, remained nestled in the depths of my kit, awaiting the inevitable moment it would reveal itself—an unforeseen consequence of a night spent with ale rather than caution.
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Lydia and Iona's survival struggle continues in the wilderness. But unbeknownst to them, something stalks them in the woods... Thumbnail Bonus:
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After observing and studying the Chaurus and its formidable eggs, I have also turned my attention to the various tinctures and remedies that make practical use of this potent ingredient. Despite its natural toxicity, the burning sensation, and the lethargic temperaments it induces, the Chaurus egg—when measured correctly and mixed with specific herbs and fungi—yields potent concoctions that can alleviate ailments and promote bodily health. Below, I review the main four recipes crafted with eggs, each tailored to address particular conditions while utilizing flora and fungi that are common within the caves of Skyrim, as well as a touch of the wild from outside. Ingredient Preparation The alchemical process begins with careful preparation. Chaurus eggs, known for their dangerous potency, must be finely ground into a paste using a mortar and pestle. The egg pulp, akin to the harshest of spirits, releases a vapor that can sting the eyes and burn the throat, so care must be taken. Additional ingredients, harvested from both cave and wilderness, are similarly prepared: dried, crushed, or ground until pliable. A final, soothing base, whether honey or a liquid solution, binds these components together. Recipe 1: Skin Restorative for Scabies and Irritations Chaurus Egg Paste: 1 pinch (no larger than a fingernail) Glowing Mushroom (cave flora): 3 heads, crushed into powder White Cap (cave fungus): 2 caps, dried and crumbled Lavender (wilderness flora): 1 sprig, finely minced Honey: Enough to form a thick, spreadable paste Instructions: Combine the ground Chaurus egg paste and powdered Glowing Mushroom in the mortar. Mix well, ensuring the spores are fully absorbed. Add a crumbled White Cap, stirring to release the mushroom’s soothing properties. Finally, fold in minced Lavender and drizzle honey, mixing until a thick, golden ointment forms. Apply to the affected skin twice daily until symptoms subside. Storage: Keep in a dark, sealed clay pot to preserve potency. Discard after two weeks. Recipe 2: Tonic for Persistent Cough Chaurus Egg Paste: A drop the size of a lentil Fly Amanita (cave fungus): 1 cap, simmered in water and strained Hanging Moss (cave flora): 2 sprigs, dried and ground Snowberry (wilderness flora): 5 berries, mashed into pulp Spring Water: To dilute to a drinkable consistency Instructions: Heat the Fly Amanita cap in water, extracting its essence. Strain and allow the liquid to cool. In the mortar, mix the Chaurus egg paste and dried Hanging Moss until integrated. Add the Snowberry pulp, stirring until uniform. Slowly dilute with the strained mushroom water, creating a tonic. Consume no more than one small cup per day, for up to a week. Storage: Store in a glass vial, tightly sealed, and refrigerate in a cool cave corner. Use within three days. Recipe 3: Tincture for Menstrual Cramps Chaurus Egg Paste: Half a pinch, barely visible Namira’s Rot (cave fungus): 1 cap, gently crushed Bleeding Crown (cave fungus): 2 caps, dried to a powder Thistle (wilderness flora): 1 head, stripped and crushed Warm Mead: To blend into a drinkable potion Instructions: Crush the Namira’s Rot until a thick, pliable substance forms, and add the powdered Bleeding Crown. In the mortar, fold in the Chaurus egg paste carefully, then mix in the crushed Thistle. Add enough warm mead to create a smooth tincture. Drink a small cup as needed for cramps, no more than twice per day. Storage: Pour into a ceramic jug with a wax-sealed stopper. Keep away from open flame. Effective for up to a fortnight. Recipe 4: Protective Salve for Wounds Chaurus Egg Paste: A speck, carefully measured Imp Stool (cave fungus): 2 caps, dried and ground Cave Moss (cave flora): 1 handful, mashed to a pulp Blue Mountain Flower (wilderness flora): 3 blossoms, torn and steeped Aloe Gel: To bind the mixture Instructions: Grind the Imp Stool into a powder and combine it with the Chaurus egg paste. Add mashed Cave Moss, stirring until a thick pulp forms. Steep the Blue Mountain Flower in warm water, then add the strained liquid and enough aloe gel to create a protective, spreadable salve. Apply to clean wounds, covering with a cloth. Reapply daily. Storage: Store in a small jar, sealed with beeswax, and keep cool. Use within one month, discarding if mold develops. Yet in these recipes, and even the other less commonly used ones - no usage of this gray liquid is recorded. No obscure references even in writings about chaurus at large.
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The gestation of the Chaurus, from the sealing of the vaginal canal to the moment of birthing is a remarkably swift process, spanning only seven to ten days. Such a brief period is likely an evolutionary adaptation meant to aid survival in the dangerous subterranean environments these creatures inhabit. Once the leathery cover over the female’s reproductive tract degrades, she deposits her clutch of eggs—usually numbering between twelve and twenty. Usually, they come out in clusters of 3 to 4, usually still attached to each other. The eggs themselves are tough like leather, but pliable, a bit tougher than one might imagine an egg to be. They are on average about half again as big as a chicken egg. It is peculiar, however, that only a small fraction of these eggs possess true viability. The lighter-hued ones, often with a pale, almost sickly sheen, have little hope of developing into healthy offspring. It is the darker eggs, dense and robust in color, that show the promise of life. Curiously, even among these promising specimens, viability remains low. My observations suggest that one to three percent of all eggs yield viable offspring. Even more troubling, a large percentage of the viable eggs are male eggs. This pattern, observed in one cave suggests the species is teetering on the edge of extinction. From a distance, all females seem to have narrower tails- whereas the horns of the males are often thicker, and longer. From the few records that exist in the solitude library, all seem to lend credence to these observations. Past accounts speak of a time when these creatures seemed to swarm in greater numbers, supplying armorers and craftsmen with near-unbreakable carapace materials. The species’ present struggle with fertility could well be a lingering consequence of relentless harvesting, the repercussions echoing through each generation. Though, some records suggest that an ancient race- the falmer - used to raise these creatures. While there is no known information on their practices of raising chaurus, it doesn't seem that over harvesting is the cause. As raising anything - cows, chickens, etc incurs practices which increase growth and population. Females, on average, lay up to four clutches per year, though they are capable of producing as many as nine if conditions are exceedingly favorable. Yet, such abundance is rarely seen. The strain on their numbers is evident, and the downward trend is clear to those who look close enough: fewer females, fewer clutches, and fewer young with each passing season.
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Returning from the caverns, my journey south was uneventful —a blessing considering the new substance i have In my satchel, carefully sealed. The stark contrast between the biting chill of the northern ice shelves and the gentle warmth of my home’s temperate climate is always a welcome comfort. Usually after such a long journey, i would take a few days of rest first- but my curiosity got the better of me this time. I began testing the fluid immediately, beginning with a little sampling: a needle dipped lightly into the liquid, just enough to coat the tip. The fluid’s texture was slick, the taste of it warmed the mouth - like strong ale. A wave of arousal washed over me, potent yet fleeting, ebbing away within a few heartbeats. An intriguing effect, to say the least, and one that warrants investigation. I set it aside for a few days, to account for any other side effects. After finding none - I began testing small amounts over the next few months, usually just a drop or two in the egg based tinctures I have become accustomed to making. The results are immediately noticeable. The arousal effect, I discovered, was far more potent in these new doses. Where before it had been a mere ember, it now burned like a forge fire, fierce and undeniable. Frequently lasting for several minutes. The sensation was manageable, but took a lot of willpower. This was no gentle stimulant; it stirs the senses with a vigor that courses through the body, beyond mere lust. Of particular note was the impact this fluid had when combined with chaurus eggs. The usual slow-acting properties of egg-based tinctures seemed greatly amplified. What might normally take hours to unfold now delivered its effects in under an hour, one might equate it to the difference between a gulp of water and a gulp of strong ale.
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Through considerable risk and great fortune, I have finally procured a detailed observation of the reproductive habits of the Chaurus. These creatures, with their indomitable exoskeleton— harder than most metals known to our forges—have fascinated many, yet few live to recount their intimate behaviors. Herein, I document what I believe to be an anatomically correct rendering of their mating process. The Chaurus, while being a four-legged predator armed with formidable mandibles and armored head to tail, possesses a reproductive method as complex as it is formidable. Their anatomy defies simple classification, appearing to mimic that of a mammal in function, though their progeny come forth through eggs. Male Anatomy The male organ is a curious appendage, measuring roughly eight inches when fully extended and all but hidden in the carapace when not. It resembles a thick pliable straw, composed of firm but flexible tissue. Within the main tract lies a muscular tube that coils alongside the wall of the penis. This smaller tube, lacking the rigidity of the penis is very strong. Mating and Egg Transfer During mating, the male thrusts his penile-like organ into the female’s reproductive cavity, which in structure and I can only assume function resembles the mammalian womb. The eggs, prepared for transfer, are delivered through the main passage of the penis, potentially helped along the path by the inner coil. After a few seconds of thrusting and the last of the eggs has entered the female, the muscular tube begins to uncoil and begin its peculiar task. Unfurling, it extends deeper within the womb in search of her fallopian-like channels. Upon reaching deep into the channels, it pumps about 4 cups of a thick, gray, adhesive like fluid. This substance I would theorize provides a dual purpose: it fertilizes the eggs and provides them with a nutrient-rich medium for their initial development. The viable eggs anchor themselves to the womb’s wall and one another, forming a lattice akin to a tightly woven net. Protective Sealing Once the fertilization is complete and the male retracts his appendage, The excess gray liquid that leaks out the vaginal opening is exposed to air and solidifies, sealing off access to the womb with a leathery patch. This appears to prevent any further mating attempts, and ensures that the fertilized clutch remains undisturbed until it is ready to hatch. Indeed, when I dissected a dead female - who happened to have been pregnant at the time - this gray liquid began to harden in minutes. Using an old technique of vacuum sealing, I was able to get some of this liquid (more the consistency of bees honey) to remain fluid.
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Bad Ends - Eggs Warning: Contains Chaurus Erika moved through Solitude’s sewers, the only light coming from the eerie blue glow of chaurus eggs lining the walls. The guards had called it a simple job—clear out a few pests. But the deeper she went, the thicker the eggs clung, pulsing softly in the dark. The tunnels were silent. No skittering, no hisses. Just the wet drip of fluid and the occasional pop of a bursting sac. At the heart of the nest, she found a chamber packed with eggs. She stabbed one, sticky fluid oozing out A click behind her. She spun. A single chaurus loomed in the doorway, its black eyes fixed on her. It had been waiting. Stalking. Before she could react, it lunged. Videos:
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Inari visits the marshes of Morthal and finds trouble
splashzone posted a blog entry in The Splashzone
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Second vid is direct continuation of (and hopefully small improvement over) previous episode, named Dark City 2 - Tifa surrounded. Tifa tries to escape insectoid monsters, but some battles can only end with surrender... Dark City 2 - Tifa surrounded HQ.mp4 Technical stuff: For just this vid, most mods remained the same, I did certainly try to improve lighting, chose less noisy location and aligned actors better. This and previous video were recorded at 30fps. Animations are mostly Billyy's missionary/breeding with piledriver ending An anecdote - and definitely crazy thing I did here - I downloaded youtube collection of all Tifa scenes from FF7 Remake, dug through it, clipped few of her voice lines and used them at 2 or 3 points in this episode. Meaning you can hear FF7 Tifa speak few times in this video. It was a bad idea - whole lot of effort just to have few words in there that do not fit rest of audio (sexlab moaning etc.). I dont think I'll be doing that again.
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First sex-rim video I made is titled Dark City 1 - Tifa ambushed. Theme is simple, Tifa (from FF7) takes a stroll through night city and gets ambushed by insectoid monster (chaurus reaper). Guess what happens next Video is quite rough around the edges, some clipping, body and face could use improvement, lighting isnt great, but then nobody creates masterpiece on first try. This was useful learning experience and basis for further improvement.. Dark City 1 30fps 1080p HQ.mp4 In case video doesn't load, it's also uploaded here: https://tinyurl.com/kdnbbwdr Technical stuff: Setting is halofarm's Aether Suite, I like it but it's very dark in many places and I only used Sexlab LightMeUp there to illuminate scenes. Lighting darker areas up for sex scenes has been real PITA so far. Chaurus is just that, with Baka's ABC and all the mods that are required for it to work. Body is All-in-one (CBBE?) HDT Animated Pussy, functional but kinda entry level body for sexlab purposes. Clam itself works but it's somewhat basic and I couldn't get textures inside it to behave. No anus physics. Skin is what came with body package, Leyenda version in installer i believe. Face is just vanilla Skyrim sculpt, you can see the blockiness - nose and chin are quite.. 'geometric'. No makeup. KS Hairdos. Animations - BaboChaurusHuntingRape
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Recently after spending a lot of time in these forums a learned a lot about how to correct modding issues and fixed my skyrim to be playable with no issues execpt for one, if its unfixable i will do my best to avoid my issue. my issue is whenever I make an attemt to have sex with a chaurus or chaurus reaper my game soft locks and crashes, no problems occur with chaurus hunters, I'd like to ask for help and a hopeful solution to my problem, this my my mod list in alphabetical order 01_Yiffy_Age_SE.9.0.0.0 02_YA_Digi_SE.9.0.0.0 04_YA_SOS_SE.8.3.0.0 0.5_YA_CBBE_Textures_SE.8.1.0.0.7z 766663625_BakaFactoryABCLESE2.26V 2138883329_SLAL_Billyy_Animationsv4.7SE A Little Better Free Camera-2937-1-8 Adress Library for skse plugins - All in one Amorous Adventures PLUS - Localized.-39163-1-3-1598626259 Amorous Adventures-CLEAN-SSE-7305-3-4 AnimalMansionPlusNS_SE_v1.1 Animation Selector for Flower Girls SE-36484-3-0-2-9-1627212014 ApachiiSkyHair_v_1_6_Full_optimized-2014-1-6-Full Basic Dining Set Replacer 2k-30055-1-0-1572348970 Bijin Skin CBBE-20078-1-4-1541714925 Bikini Armors (CBBE) - Special Edition-6005-1-4 Bleach - Zangetsu all forms-42447-1-0-1605730231 Bleach-23722-1-1551114312 BodySlide and Outfit Studio - v5.4.1-201-5-4-1-1627325006 Caliente's Beautiful Bodies Enhancer - v1.6.1-198-1-6-1-1597588589 CBBE SMP (3BBB)-29023-1-2-0-1602084970 ConsoleUtilSSE-24858-1-2-0-1583021370 Creature Framework 1.1.0-pre2A-SE Expressive Facegen Morphs SE-35785-1-0-1595174141 Fertility Mode-13068-3-0-1-1596969262 Fertility mode Ostim patch Flower Girls SE Threesome Dialog Patch-36246-1-0-0-1590031540 Flower Girls SE FNIS Data Follower needs FNIS Behavior FNIS Creature pack Furniture marker sex Fuz Ro D'oh HDT-SMP High poly head HCOS Immersive Wenches Invisable headgears Jcontainers se KS Hairdos sse Lungaris Race Redux mfgfix More nasty critters Nezzar ult lingerie collection 2.0 One With Nature OSA Skyrim Ascendancy Engine OSex OStim OSex overhaul and API PapyrusUtil SE RaceCompatibility All-in-one RaceMenu Romance of NPCs Sex Scene Framework SexLab Aroused Creatures SexLab Beastess Sexlab jailrape Sexlab jailrape voice Sexlab kidnapped Sexlab more creatures Sexlab Rape Sexlab Release Sexlab Stop Combat Sexlab Aroused Sexlab Dragon Sexlab Framework Sexlab Match maker SKSE64 Skyui SLAL Sex Lab Defeat SLAL_Billyy_OriginalAnimations Sexlab Enchantress SOS Schlongs of Skyrim SSE plugin loader SSXSE Strange Dressv1_152 CBBE with bodyslide The Eyes of Beauty The Secret Life of Skyrim NPCs UIExtentions Unp Female renewal Wintersrun XP32 Maximum Skeleton Special Extended ZAZ 8.0 CBBE SE Rev2.7 Thank you for any help, im still learning and ill take any help in understanding how mods work.
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The central idea of this mod is to: help bring about a infestation of charus/falmer/spiders in skyrim and essentially rule the skyrim as the "charus king/queen" etc.. Thematically: "Preparing the way/Inspiration" TLDR: Outside game references/inspiration: + In starcraft - the zerg - for example, in order to expand your colony, you kind of have to engage in terraforming- to make the world habitable, or conducive to expanding and growing the hive. + In 40k, Tyranids have the genestealer cults, slowly takes over the administration/govt, etc... then one day, the "actual" tyranids show up, and the infected humans open the gates.. Same kind of concept here.. + Outside of getting your rocks off, doesnt seem to be a reason to continue fucking spiders or chaurus.. THis provides a reason- a reason to or use for fucking while you use wonderful mods like sexlab parasites and chaurus life. a reason to fuck after you become the queen of parasites. I don't know the back story of how, or why yet but essentially as the player, this is how the mod would play.. you have to engage in "terraforming" and breeding programs to allow the chaurus/falmer/spiders to have a more conducive environment to live in, in the open world. Sticking with chaurus here on out: they are not ideally evolved to thrive under the sun / extreme temperatures in the wild. Caves usually maintain a static temperature. To begin the C.Husbandry program, you would build a cocoon and place it in the open world... the cocoon might require lets say: 10 charus eggs, 10 raw meat, and some other things. Using a mod like farm anywhere for example, you would have to be in range of known spawn points of chaurus.. so lets use blackreach since its familiar to all. END TLDR Week1: Establishment Week2: Expansion Here, during week 2 there are two big things hat happen and a "behind the scenes": Week3: Siege begins **Week 4: Missionaries of a better way. **here is where even more player agency opens up. you can essentially continue the weeks 1-3 process, but with our infected citizens- a new method has popped up. Gonna call it missionary.. :addendum Hive structure and authority ========== So there it is - along the themes of building a hive, taking over skyrim, and helping evolve chaurus (through breeding programs) into a species capable of surviving better in the open vs just caves.. Its kind of like farming eh? but doesnt just happen witout player taking an active role (like draugurock).. the more active you are in feeding/fucking/defending your hives, the more they grow... but if you dont tend your garden, its chance of growing are very hindered.. (not impossible, but if you dont weed your garden, dont water, etc what usually happens?) Sources: " When a hive fleet encounters a prey world, it does not invade for territorial gain or out of a sense of pride or vengeance. Indeed, it is doubtful the Tyranids even comprehend such alien concepts. Rather, they invade to harvest valuable biomass and feed their insatiable hunger. The Tyranids require an endless supply of food, not only to nourish the hive fleets, but to grow new Tyranid organisms. Therefore, when a hive fleet invades a planet rich in life, every action of every Tyranid creature is honed to a single goal -- the total and rapid absorption of that world's population, ecosystems and bio-resources. To this end, the hive fleet creates an army with the express purpose of overcoming the prey world’s defenders before the planet is stripped of every scrap of biomatter and devoured. " https://warhammer40k.fandom.com/wiki/Hive_Fleet Terraforming starting from existing habital places: "Zerg structures are effectively giant organs, making a Zerg colony a living creature. To provide the required nourishment and infrastructure, the Zerg produce a living carpet of bio-matter that invading forces have dubbed the Creep." https://liquipedia.net/starcraft2/Creep Progress: I feel like alot of the scripting work is actually done, short of a few tweaks.... but i cant script so no earthly idea.. just seems there are alot of existing mods that have parts... If you look at the mod on nexus called "Farm everywhere" and "Live anywhere" both have rather open permissions in terms of using, provided credit is given when due. Both seem to have a very common theme..... "Place something in the game world, at a specific spot, that was not there before and becomes static/interactable" I just cant seem to properly tweak any of it to work in the new manner.
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Hi, I've a SL problem ? during a SexLab Animation with a Chaurus, and only with a Chaurus, if I press the hotkey to change animation the next animation of Chaurus it'll broken. (this problem I've only with Chaurus, with others creatures works fine) I've tested with only SL Mod in a new game, but i always the same problem. Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Skyrim Unbound.esp SLAnimLoader.esp SLALAnimObjBillyy.esp SexLabAroused.esm FNIS.esp FNISspells.esp SexLab.esm HentaiCreatures.esp UIExtensions.esp SkyUI_SE.esp I attached below a video of problem. If anyone know as resolve it makes me happy Thanks ? problem.mp4
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Estrus chaurus and life, the invasion begins View File I would like to thank Bane Master - creator of Estrus Chaurus + Seijin8 - Creator of Chaurus Life Deepbluefrog- purveyor of awesome and all the others out there involved in making sexing chaurus a thing people do in skyrim. The requirements for this mod ---------- Now, for the main event. I can not script to save my life. However, I can screw around in xedit (Tessedit) to make stuff. This mod attempts to make some simple edits in xedit, to kind of be a super, duper basic alpha to the concepts expressed here: https://www.loverslab.com/blogs/entry/13182-malas-insights-chaurus-egg-studies-a-treatsie/ and https://www.loverslab.com/topic/169850-mod-idearequest-chaurus-takeover-of-skyrim-mainland/ ----- This mod, works like this - I have tested it on my setup and it appears to work. This mod adds a few things in bold: This mod does not change any scripts. Was made entirely in xedit. ------------------------------------------------------------------------------------------------- warnings: Install: Install everything else first, install this after everything else. Version Control: Version 1 is the early version: Requires untamed. I will be pulling this version soon. Version 1.5 is same as version 1, but no longer requires untamed. Version 2: In Progress- Complete Tested everything on my end and seems to work as intended. Version 3: TBD Submitter Sillius_Maximus Submitted 03/03/2022 Category Adult Mods Requirements reading the description Regular Edition Compatible No
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- beastiality
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Chaurus Life View File Chaurus Life (early alpha WIP) (The mod stems from ideas fleshed out in my "Chaurus Studies" blog) This mod aims to make chaurus hives more dynamic, structured, and reactive. To get the most out of this mod, it is expected that the player is spending significant time within the hive, and this probably means they are allied (through faction) or that the PC has been captured. Primary Mod Effect: Dynamic Hierarchy Secondary Mod Effect: Player Interaction with the Hive (not yet implemented) Tertiary Mod Effect: Effects related to Breeding The Chaurus Life Cycle What I want to do with the Mod What I won’t do with the Mod Warning! Early alpha work-in-progress mod! Hard Requirements & Installation Dawnguard DLC Sexlab (1.62) Sexlab Aroused Redux (any current version, tested on Baka's) Creature Framework More Nasty Critters (v12RC9 or later) Once installed, you will need to re-register your Sexlab Animation Registry to get the new race record in. Optional Requirements (needed to get the full functionality) Load Order Race Records changed (potential incompatibility) Race records added Injected Records Mods used in part or in whole Texture Sets added for five additional colors, drawn from (or based on) the following mods Tools used Nifskope, GIMP, Outfit Studio, Creation Kit, TESVEdit, Audacity Additional (non-Skyrim) Materials Used Incompatibilities Known Issues Short-Term To-Do List Long-Term To-Do List (exhaustive and not at all guaranteed to happen) Current Animation Tags Thanks to: Ashal -- none of this would be possible without him, and no amount of thanks is enough CPU -- for his duties here and for assisting me with scripting questions over the years BakaFactory -- for inspiration, constant asset development and a phenomenal work ethic MadMansGun -- for keeping Skyrim's bestiality content as streamlined and functional as this kind of insanity can be Bane Master & Jbezorg -- for Estrus Chaurus and EC+ Erstram -- use of particle effects from Cumshot mod Reesewow -- general discussions and encouragement AnubiSs -- for permission to call on his animations within the mod Billyy -- for permission to call on his animations within the mod Dunkin Donuts -- fuel Submitter Seijin8 Submitted 06/03/2019 Category Other Requires Dawnguard, Sexlab v1.62, Sexlab Aroused Redux, Creature Framework/More Nasty Critters Special Edition Compatible No
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General outline to get started (to be heavily edited as time goes on). Mod is launched Ecology of the Chaurus Chaurus are not natives of Nirn? How much of the chaurus existence that we see is shaped by the Falmer, and how much is natural to them? Is there any natural behavior remaining, or is it all Falmer-centric now? The only place in vanilla Skyrim where chaurus can be encountered without Falmer nearby is in the swamps north of Morthal. Are these escaped individuals, or is this near where they originally came to Nirn? Most likely just best matches their preferred conditions: cold, standing water, cover and plenty of food. Considering the above and the conditions of the largest hive in Skyrim (Frostflow), it appears that chaurus prefer cold and wet areas. Population must be viable to have lasted so long, so how does their breeding cycle actually work? Did an entire hive come to Nirn, or are they able to breed to large numbers with only a few specimens? Some parallels to xenomorphs Unclear if chaurus are meant to be warm-blooded. Their ability to operate without issue in dark, cold environments could indicate they are warm-blooded, or that their biochemistry is at least well-suited to cold. Probably nocturnal. Update: Non-flyers now have similar sunlight-related debuffs as vampires. Should be immune or very highly resistant to their own form of acid. They leak constantly from the mouths and seem not to suffer from it. Update: Improving poison resistance and immunity to other chaurus poisons. Late-stage forms (Reaper tyrant for instance) gain an additional layer of poison effect that breaks through the immunity. Instead making it so that lower chaurus forms cannot effect other chaurus with their poison. This should cut down on hive-related friendly fire deaths when operating as a group. General "rules" of sex in TES Lore - when viable offspring is produced, it is always the same race as the mother Ovipositioning overcomes the TES breeding issue but adds some questions: why so many egg piles, but no hatchlings? Are eggs constantly produced, but typically infertile? Falmer structures are made from masses of chitin. Are there massive Chaurus that produce so much, or can the chitin be shaped into larger structures? If there are behemoths, where are they found? What form do they take? Our only useful data on the innards of chaurus comes from the in-game book "Chaurus Pie: A Recipe" (https://en.uesp.net/wiki/Skyrim:Chaurus_Pie:_A_Recipe), which is useful for telling us that the poisonous bits of chaurus are in the head and legs, but not elsewhere. That is interesting given that the earwig-like forked tail is not poisonous, and may instead be a grasping mechanism or a display device. If it is for grasping, maybe chaurus normally like to hang from things and ambush prey below. (That would be a useful tactic combined with the acidic spit, but there are no in-game instances of this that I am aware of, and no way to rig it as a usable mechanism without extensive scripting and something that can handle complex ray-tracing to find suitable anchors. That would be a modding nightmare and prone to breakage in a number of ways...) Chaurus body types/castes Are Chaurus eusocial insects? (They actually aren't insects at all, but seem to share a lot of traits with them.) If so, is there a queen? Assuming for the time being that chaurus are eusocial, then there are several existing or inferred roles: Nymph or neonate "hatchlings" that are not grown yet. These are seen in Estrus Chaurus, but I've never seen any actually grow to proper size, or even close to it. The "basic" chaurus would fill a generic behavior, unspecialized and likely acting as a soldier and/or drone. There is a question of whether these are still considered to be adolescents in the overall hive structure, not filling a needed role yet. The Reaper would appear to be just a normal chaurus that has grown large. Sources seem split on whether this is just a stage before turning into a hunter, or whether not all chaurus exit this stage at all, and simply stay in this state. From in-game experience (heavily influenced by a large number of mods that may be interfering with normal distributions), Reapers appear to be both uncommon and more solitary. I've never seen two Reapers sharing an area, so they may be prone to dominance displays. It may be impractical or impossible for two Reapers to co-exist in the same area. Large Falmer hives may have multiples, but given that the most prominent hive in the game (Frostflow) has only a single -- very large -- Reaper, I'm inclined to say that Reapers fulfill a queen-like role in the hive. Update: it actually has a second reaper who is explicitly spawned in dead, reinforcing the idea that reapers don't coexist. Though Sexlab animations have not shown this to be the case, Reapers may be the equivalent to queens. It is possible that as Reapers grow very large, they become the center of the hive. In that case, they may be the fertilizing systems for all the egg piles we see, which would seem to be generated by the normal chaurus. If eusocial, are the chaurus locked into a particular form with only some of them transforming later in life, or does every member of a hive transition through different life stages? It is unclear if all Reapers eventually chrysalis into Hunters. Maybe only some of them do or the need to do so is environmentally driven. It also appears that many Reapers perish in the process and fail to complete it. Do these leftover husks have a role in the chaurus ecology? What role does the Hunter actually play in the life-cycle? Is it purely predatory? A scout for hive growth/new hives? Is it intended to bring food or breeders back to a central location? Its role in a hive may be impossible to discern absent Falmer influence. It is likely that they are either fertilizing agents, or genuine hunters, roaming far from the main hive to search for food/prey/breeders/other ill-defined opportunities. Of course, in-game they always hang out near the spawning points and seem to not even patrol meaningfully. We can infer this to mean their core purpose is disrupted by the Falmer, or that their role is purely as a soldier, and serve to defend the overall nest. It is curious why they would need to fly for this role, as they are shedding substantial body mass (which in real terms means combat ability) to make this change. It may be that the mobility is for rapid reaction, rather than any direct combat advantage, and if so seems to indicate that there should be a larger number of hunters so that they can mass strength. It would be very odd for another form to occur after the hunter that then sheds the flight abilities, but if transformation to hunter is driven by local chaurus population, then they may revert once they are far enough away from the origin. Life-cycle: Egg -> Nymph/Larva -> ?? -> chaurus -> (Reaper || Hunter) ? -> ?? -> Behemoths? It may be that there is a distinctive gender/genetic divider that dictates whether a given chaurus can become a Reaper or a Hunter. How do the Skyrim Immersive Creatures variants fit in? The hopper (ash hopper), crawler (spider), and warrior (draugr); These would have to imply that chaurus either naturally produce variant offspring (mechanism undetermined), or that they carry an infection that can spread to other species. Alternately, chaurus may not be singular organisms at all and instead arrange themselves into specific shapes as they grow, sometimes deviating from the norm to attempt to mimic other shapes in their immediate vicinity. All three of these forms could be indicative of another caste of chaurus altogether: the mimic. The draugr-based version would probably be an attempt at mimicking falmer? Maybe the hopper is just a juvenile mimic, or is trying to be like a skeever? Potential life-cycle flow chart (left to right): Potential carapace changes for Reaper Tyrants (just ideas right now) Mandibular crest (shown in picture above, will be glowing in the future). Partially done, absorbs health. Has the glowing effect, but I'm not satisfied with the way it looks in game. Flanges (also in picture above, extra spikes emanating from the sides). Done, adds armor rating. Knee spikes Done, increases unarmed damage. Bladed limbs Prominent dorsal spikes Done, adds armor rating. Extra ovipositors? (would be difficult to make this work reliably with all animations, but might be possible...) Alternately, a pair (trio?) of normal chaurus-sized ovipositors might work better. Faux wings Translucent, prominent everted eggsac on back or belly Pheremonal coremata (tentacles, see creatonotos gangis https://www.google.com/search?tbm=isch&q=creatonotos+gangis&chips=q:creatonotos+gangis,g_1:coremata:FszSTYe4xsQ%3D&usg=AI4_-kQepDP6XSF7taIDxe56XHk4UygwHg&sa=X&ved=0ahUKEwjipY_VpariAhVKrJ4KHbhsBjIQ4lYIMigF&biw=1344&bih=758&dpr=1.25) Additional limbs Scorpion stinger Function of eggs in the chaurus life cycle We assume that eggs produce chaurus, but have no direct evidence of this. Estrus Chaurus has the parasitic life cycle of 1) Impregnation to live host, 2) incubation time, 3) Birth/rebirth/final oviposition, 4) Delay prior to potential hatching, 5) Hatching. Is this just the "parasitic" life cycle, or is the parasitic function merely indicating this is how it is done with non-chaurus incubators? Maybe there is a missing chaurus species/life cycle role that is meant for proper breeding? If the chaurus breeding mechanism is inherently parasitic, does it harm the host? Does it maybe enhance the host in some way to allow them to survive the process and be re-used? It would seem more reasonable in a host-rich environment for the parasites to hatch inside and eat their way out, gaining sustenance as they go. This is clearly not the method used in Estrus Chaurus, and it is rare to find carcasses or bones near eggs. Chillwind Depths may be an exception, but the obvious ritual killing aspects of the final room make it clear that this is something the Falmer are doing, and is not necessarily related to the Chaurus themselves, besides feeding. The chaurus appear to prefer cold and wet environments. Maybe warmth is needed for incubation? If this is true, then a chaurus body form dedicated to incubation would have to be a very different type of creature. This would lead to a more natural parasitic hypothesis. Alternately, maybe they are able to use internal chemistry to create a "warm bath" within. Note that the eggs glow (especially with https://www.nexusmods.com/skyrim/mods/95612), as do non-hunter chaurus species. Maybe there is a correlation between the glow and fertility? Could also be an inverse correlation (with phosphorescence indicating infertility). Seems more interesting visually and from gameplay for the degree of glow to be proportional to how "ripe" a chaurus is, with highly aroused specimens glowing the most. Sexlab Chaurus traits (from animations) and other mods Vast majority of animations with heads moving have them moving left. Like, 90+% of the time. Only Evac has any that look to the right. Probably animation oversight, but could reference a physical distinction. Maybe they are asymmetrically oriented, and their musculature only allows for specific/unilateral movement arcs? This might make sense if their natural evolution included massive and crowded hives where forced locomotive properties would be an evolutionary advantage. Many chaurus animations include kissing/some type of mandibular attachment to the head. Is this instinctive? An expected capture condition for unwilling breeding hosts? Is something additional being passed orally into the recipient? Baka has introduced the concept of the worm/larva in the Chaurus Hunter. This is also present in parasite mod (Kyne's Gift), though the coloration is different. Are these parasites that infect the chaurus, or a component of the chaurus themselves? The role of chaurus cum: Creates the grey goop in the egg piles. Fertilizing agent? Paste for sticking the eggs to something? What function does it have in a live host? Role of the incubator: Why would chaurus stick eggs into someone? Is it necessary for their life cycle? Instinct related to a non-present pair species from their home world? Does this function to produce offspring? We see in Estrus Chaurus that "parasite chaurus eggs" are smaller than the normal chaurus eggs. They can also hatch into very small "hatchlings" that will slowly grow in the presence of food and are potentially hostile to any non-chaurus, including the "birth mother". Are the egg piles found everywhere in Skyrim just masses of unfertilized eggs? Their layout in some places appears intentional (see FrostFlow hive). It is possible that the eggs are naturally produced at a fairly high rate, and that fertilized eggs are a rarity. The Falmer seem to have no use for the egg piles, save keeping them near breeding areas. This may indicate that the falmer are sensitive to which chaurus are ready to produce eggs and when, and corral them at that time. How are eggs fertilized? Is there a very small chance of any egg being fertile? Are specific conditions required? All eggs in vanilla Skyrim are found underground, often in cold & wet areas. There are exceptions though: Gloomreach cave doesn't appear cold. Anatomical issues/explanations The long ovipositors used by the chaurus would likely be very painful to a man/mer host, hitting the cervix, and potentially passing deeper into the body, likely fatally so. This is especially true for the Reaper. One solution to this would be that the ovipositor is more pliant and compresses within the body, not actually passing so deep. It could form a docking arrangement with the womb or (in the case of oral/anal animations) similar internal chamber, with the "thrusting" actually being a frictional conveyance mechanism for the egg-laying. Another potential solution for this would be that the oral fixation and/or some type of precum causes changes in the host body to make them suitable and allow for massive apparent disruption of internal organs. Reference as "bugcum". If this is the case, bugcum could also have a pacifying effect. In the event that they are producing an additional chemical, that makes two distinct fluids being produced for external use: the poison spit and the pacifying saliva. Combined with the possibility of significant metamorphosis (hunters) or major species differentiation (hopper/crawler/warrior), their ability to generate new materials from themselves is pretty remarkable. If the bugcum actually causes physical changes in the elasticity of the internal organs, how long does this persist? Might it fade before birth? (probably killing the host). Thoughts on additional forms/mods/integration Rogueshot's skeletons (https://www.nexusmods.com/skyrim/mods/95422 and https://www.nexusmods.com/skyrim/mods/94874) make significant changes to the shape that will likely throw off animations for Sexlab. These skeletons could be used for non-fertile forms or stages of the life-cycle. These would need to be different races with a new skeletal path and likely the "SexlabForbid" keyword. Update: attempted to make a Baka ABC compatible variant of the RogueShot "Nightmare Chaurus" skeleton and the proportions are so ridiculously off in animations that I doubt it can work unless the base scale of the chaurus is very small. This *could* work if I decided to let later-stage nymphs lose the SexlabForbid keyword. I would have to experiment with this a bit more. "Chaurus Lights" (https://www.nexusmods.com/skyrim/mods/44966) can be adjusted to detect arousal or animation-in-progress (presence of SexLabActive keyword). UPDATE: Done with minimal fuss, now strobes the lights while fucking. See below. Metabolically, the chaurus might have to consume a lot of food to grow while simultaneously producing so many infertile eggs. Maybe the path to becoming a reaper involves not producing many eggs at all? Maybe Reapers are inherently infertile most of the time? Maybe the chances of host survival depend on the type of chaurus using them as an incubator? Reapers would seem to be the least survivable. Elements needed in future mod Direct manipulation of the chaurus life-cycle events through feeding, sex and milking. For instance: only having sex with a chaurus when it is at peak arousal will push it towards becoming a Reaper while regular milking keeps it at "normal" chaurus scale or pushes it to become a hunter? Update: See above life-cycle image in spoiler for reference. My thought at this stage is that Reapers will naturally fight one another, and the losers of these contests will molt into hunters (maybe dying in the process). As a Reaper gains power and defeats more Reapers, it eventually molts into a Reaper Tyrant, which at present would be the most powerful form they could reach. Base stats are about 30% higher than normal Reapers, and I was considering giving them a substantial boost to poison and some type of advanced breath weapon. Creation of a new chaurus form that is a Reaper with a multitude of (non-functional) wings, showing a reversion from Hunter to Reaper form at the establishment of the new hive. Maybe other forms can be coerced into appearing. Update: Currently calling this the "hybrid", and making it a possible evolution of the SIC mimic caste and Workers (standard chaurus) who temporarily bypass the dominance route. My thought is that they may eventually challenge Reaper Tyrants, but are otherwise less prone to territorial displays than reapers. When a chaurus changes to a new form in the life cycle, it leaves behind an exoskeletal molt. (Probably just a translucent greenish ragdolled body.) This would probably be a destructible object (hit it with a mace, flame, whatever to dispose), or maybe creates a new alchemy ingredient. I would like to find a way to make the odds of parasitic infection through EC+ be reliant on race (Reapers more likely, etc) and animation used (any animation with explicit egg laying), if combined with Chaurus Lights, it might be possible to visually detect a chaurus that is "ripe". Likewise, oral impregnation should not be likely, or should have the effect of inhibiting the use of food. This could be integrated into survival mods. Update: Partially complete, see below. Needs to be an in-game mechanism for aborting the parasitic infection. Update: Looking through the EC+ scripts, it looks like the estrus tentacles will do this. For the record: I don't use the estrus components at all as I feel they don't mesh well with the chaurus form or themes. To each their own, but my approach would be to have some type of alchemical concoction that does this (likely using some ingredients from the cast-off molts and maybe other things likely to be found in/around a hive. Egg-laying animations show full-sized eggs being implanted, but EC+ only uses very small ones. Maybe animations that do not show egg-laying directly would produce the smaller ones (a slurry of bugcum and small eggs), while the more direct animations (BakaHuntingRape, Billyy Reaper Doggy 2, Anub's Egg, etc) would have larger eggs? Maybe only Reapers implant full-sized eggs? In this sense, hunters seem to be a step backward, due to scale. Update: Bane Master has informed me that the birthing process can pop out virtually anything. I haven't done it yet, but this seems straightforward enough with some tinkering of the base scripts. Note that the base version of EC+ will only allow pregnancy/implantation with normal chaurus and reapers. This can be bypassed by editing a formlist, and some modification to the scripts to juggle the chances with various forms. Should be a possibility of becoming addicted to the narcotic/pacifying effects of the saliva/bugcum. Maybe repeated use as an incubator or excessive exposure to the saliva/bugcum starts a "slimegirl" progression, as the elastic nature of the new form doesn't fully return to normal. Would like to see adjustments made to the progression of EC+ that make the body more resilient at earlier stages, but almost useless at later stages. Maybe needs a certain level of health/stamina to survive the process. This could include a lot of complications, such as not all the eggs being borne, or a premature hatching causing damage over time. While Untamed has the cleanest and easiest mechanism for controlling a hive, its method of hijacking all AI packages makes it unsuitable for use in many cases, and incompatible with anything that relies on behavioral AI to trigger. Might need to replicate some of Untamed's features while removing most others. The UI interface, naming, and general control functions are great though. Mechanism for initiating sex with chaurus, potentially multiple at once. Update: Note that EC+ pregnancy is determined only by the first chaurus actor in the sequence, and only in the event it is vaginal. This means that Billyy's 3p Spit-roast Anal animation should not produce infestation, but every other 3p+ animation should have a chance. The issue here would come with seeing if one of the chaurus was particularly fertile, but that one didn't land in the "actor[1]" position of the array. May want to have a keyword search for all actors in the array or just skip it and decide if the animation is Vaginal + gangbang, then the chances of infestation go to 100%. A set of traits that allow for further differentiation of individuals, maybe hinting at future nature. Common colorations found in different hives. Add a Pokemon collection element to them. Inherent ability to either appease/trade with Falmer or outright attempt to liberate the chaurus in the hive, maybe using varying levels of influence on the chaurus to turn them against their masters? Maybe collecting eggs from a location can produce offspring of those colors/traits? For this to work, there would need to be a self-insemination option using the eggs. Current Plans and Progress: Apropos synonym edit for many egg-laying and chaurus-related terms: Ongoing and never fully "finished". Currently stands at 1800 lines in synonyms.txt and triggers reliably if kept around this number. (This was once over 3000 lines and would fail miserably most of the time, being just too much for json to contend with.) Apropos rewrites for custom animations: Ongoing, around 30% finished. These are formatted for use at 15pt font and 400 (max) width. Even so, they run over the edge from time to time. Working on getting the descriptions smaller when this happens. Non-hunters now suffer health and stamina debuffs in sunlight, same as vampires (duplicated the effects to avoid compatibility issues with vampire mods). The poison of lesser chaurus (nymphs, workers), no longer effects other chaurus. Reaper and hunter poisons do still harm other chaurus. New animations: Note that "new" = combination of existing animation assets into a new format. Currently have three finished, three more in process and four that are tweaked versions of otherwise unchanged animations (main changes are sound/tag adjustments, intro sequences and cumshots). Due to the multiple assets being used from different animators, I am unsure of how permissions would work on these and if they can be shared. Cumshot: converted two variants of the particle meshes from Cumshot 2.1 for use on chaurus, one for big spray and another for a sprinkling of precum. At present, these need to be added manually to the animations as AnimObjects, but there isn't anything preventing their potential use as ArtObjects to be attached dynamically through scripting. Currently using five additional colors, based on various retextures found on Nexus, including (https://www.nexusmods.com/skyrim/mods/6962, https://www.nexusmods.com/skyrim/mods/6737, https://www.nexusmods.com/skyrim/mods/18476). I did these a long time ago and somehow have five total recolors. I might've tweaked or created the other two, but I don't remember now. These colors are presently used randomly, but I will make them location-based. All colorations are present for all six main chaurus body types (nymph, worker, reaper, tyrant, hunter fledgling and hunter). Finished: Jsons for MNC/Creature Framework to pick up the correct armor and arousal, not losing the colorations in the process. Want to add a layered coloration system similar to The Dragon Engine to give more visual distinction. Something subtle, but noticeable that allows for visual differentiation in a large hive. Another option for this is "armors" that may show slightly different placement of spikes or minor adjustments. Update: The procession from reaper to tyrant is marked by the addition of armored body features. Working up a script that "awards" a killer a bit of armor if they have the keyword "ChaurusDominance". This is an Event OnDying script and basically only gives reapers and tyrants a gift. As it stands, if a Reaper is awarded one of these, the idea is they will trigger a quick molt stage into tyrant (widening, scale to 1.1, equips whatever armors they have). As time goes on, they collect more and more armors, helping to give them a unique appearance. Chaurus Lights script adjustment for strobing during sex (done, see "chliglowcontrollermescript" below). Note that this will not automatically update lights on existing chaurus already near you. It will only work on newly added lights. You can (potentially) remove the spell effect and restart it in console to make it update. Still to do: make this sensitive to stage and orgasm, building the strobe effect faster as it reaches climax and spiking at orgasm. Estrus Chaurus Script adjustment to be cognizant of racial subtype and to have a percentage based change of infection instead of guaranteed. Partially done (see "zzestruschaurusae" below). Gives a 25% chance to be impregnated if it is a normal Chaurus (worker), 50% for Reaper, and guaranteed if the animation is vaginal and has the tags "Eggs", "Oviposition", or "Breeding". Right now, only Babo's Reaper anim and Billyy's newer ABC-based animations have some/all of these tags, so manually adding them may be needed. chliglowcontrollermescript.psc chliglowcontrollermescript.pex zzestruschaurusae.psc zzestruschaurusae.pex
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Version 2.0
3981 downloads
I would like to thank Bane Master - creator of Estrus Chaurus + Seijin8 - Creator of Chaurus Life Deepbluefrog- purveyor of awesome and all the others out there involved in making sexing chaurus a thing people do in skyrim. The requirements for this mod ---------- Now, for the main event. I can not script to save my life. However, I can screw around in xedit (Tessedit) to make stuff. This mod attempts to make some simple edits in xedit, to kind of be a super, duper basic alpha to the concepts expressed here: https://www.loverslab.com/blogs/entry/13182-malas-insights-chaurus-egg-studies-a-treatsie/ and https://www.loverslab.com/topic/169850-mod-idearequest-chaurus-takeover-of-skyrim-mainland/ ----- This mod, works like this - I have tested it on my setup and it appears to work. This mod adds a few things in bold: This mod does not change any scripts. Was made entirely in xedit. ------------------------------------------------------------------------------------------------- warnings: Install: Install everything else first, install this after everything else. Version Control: Version 1 is the early version: Requires untamed. I will be pulling this version soon. Version 1.5 is same as version 1, but no longer requires untamed. Version 2: In Progress- Complete Tested everything on my end and seems to work as intended. Version 3: TBD hopeful spoilers - not guarentees a) a custom made statue b) a custom sacrifical breeding chamber c) a way to plant eggs and spread throughout skyrim d) a way to "invade" other cities e) i may include a mating call aspect as well. caution will require 2 different mods warning, I will likely be deleting version 1 when i upload version 3-
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Version 0.1.4a
13454 downloads
Chaurus Life (early alpha WIP) (The mod stems from ideas fleshed out in my "Chaurus Studies" blog) This mod aims to make chaurus hives more dynamic, structured, and reactive. To get the most out of this mod, it is expected that the player is spending significant time within the hive, and this probably means they are allied (through faction) or that the PC has been captured. Primary Mod Effect: Dynamic Hierarchy Secondary Mod Effect: Player Interaction with the Hive (not yet implemented) Tertiary Mod Effect: Effects related to Breeding The Chaurus Life Cycle What I want to do with the Mod What I won’t do with the Mod Warning! Early alpha work-in-progress mod! Hard Requirements & Installation Dawnguard DLC Sexlab (1.62) Sexlab Aroused Redux (any current version, tested on Baka's) Creature Framework More Nasty Critters (v12RC9 or later) Once installed, you will need to re-register your Sexlab Animation Registry to get the new race record in. Optional Requirements (needed to get the full functionality) Load Order Race Records changed (potential incompatibility) Race records added Injected Records Mods used in part or in whole Texture Sets added for five additional colors, drawn from (or based on) the following mods Tools used Nifskope, GIMP, Outfit Studio, Creation Kit, TESVEdit, Audacity Additional (non-Skyrim) Materials Used Incompatibilities Known Issues Short-Term To-Do List Long-Term To-Do List (exhaustive and not at all guaranteed to happen) Current Animation Tags Thanks to: Ashal -- none of this would be possible without him, and no amount of thanks is enough CPU -- for his duties here and for assisting me with scripting questions over the years BakaFactory -- for inspiration, constant asset development and a phenomenal work ethic MadMansGun -- for keeping Skyrim's bestiality content as streamlined and functional as this kind of insanity can be Bane Master & Jbezorg -- for Estrus Chaurus and EC+ Erstram -- use of particle effects from Cumshot mod Reesewow -- general discussions and encouragement AnubiSs -- for permission to call on his animations within the mod Billyy -- for permission to call on his animations within the mod Dunkin Donuts -- fuel -
Sup, I'm a bit of a noob when it comes to making mods but a couple years ago I planned out this character design and back then, I thought it would never be possible to build it in game. Seeing all the crazy cool shit that's happening in the modding scene now, I got inspired and figured 'Hey why the fuck not just try it'. This is Faenthir, he's pretty fucking gross. (This was a rough screenshot mashup of the original concept) After dicking around with bodyslides outfit studio and nifskope, this is what I currently have in-game. vvvv The only issue is that the mandibles sorta just float there and aren't linked to the head in any way. I'm also looking for a way to completely remove his lower jaw so I can fit the mandibles better. The chaurus half is also of course unanimated. I was wondering if anyone here would like to work on this with me to turn this into either a custom race, enemy, npc, whatever's possible really I'm not fussy. I'm hella inexperienced with 3d modeling software so I have no idea how to port the chaurus animations over, I know it's basically possible as it's been done for Spider Daedra already but I don't know where to start. Any advice or help yall can give me would be appreciated. I'm also posting this in the adult section because I'm down to lewd him tbf.
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Hello everyone, Im looking for a specific animation for the chaurus hunter that appears in this video https://rule34video.com/videos/3069193/chaurus-breeding/ It starts at 3:40 in the video and it looks like it uses ABC from bakafactory but I have both anubs and billy animation packs and cant find this specific anim, are there other mods that adds animations that use ABC for the chaurus?
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I'm having an odd issue I'm not sure how to fix. Whenever the egg laying/birthing animation starts my character will lay down, lay one egg, then teleport to a standing position while still laying eggs as if the animation was still playing properly. Other SL animations run just fine normally and I've tried reinstalling xpmse and running fnis but I'm still getting the issue. I am not getting any crashes or other bugs. Here is my mod list copy pasted from an MO2 backup list (The list is in reverse order for whatever reason. Thanks MO) Any ideas as to what might be causing this issue? Is there a way for me to see what actor events are running so I can see if there are overlapping events causing this issue?