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Prison Alternative - A modular Prison System View File READ THE REQUIREMENTS AND COMPATIBILITY SECTIONS BEFORE COMPLAINING! What is this mod? A lightweight Prison system with special emphasis on compatibility, extendability and intuitive feel to the game. Its designed to be a natural extension to the vanilla Prison system. without assuming that you have the entire DD-mod family installed. It even has (synthed) voices! Events Event based modular structure. Similar to Daymoyl or Simple Slavery new Events can be added without Dependency's. Trigger chance for specific Events can be adjusted in MCM. The System Has three types of Events. Daily Events, Punishing Events, Release Events. -Daily Events will occur on a daily basis, the heavier the crime, the more days the player will spend in prison. -Punishing Events will occur when the player is re-captured after an failed escape attempt, or while committing another crime while in prison. -Release Events will occur when the player sits out his entire Sentence. These Events can include normal Release, or something more unpleasant like a Simple Slavery outcome. Escape System The escape requirements have been changed to a somewhat more natural level. Which means you have to get out of the city rather than just reaching the first door. Which ALSO means that you can no longer just walk through the Guards barracks like you own the Place. when being defeated by a guard while on the run, you will be returned to your cell and punished. (This does NOT interfere with combat defeat mods) (Optional) - when you are imprisoned for a more serious crime or if you have already been recaptured once, you will be cuffed, which will make future escape attempts more difficult. Follower and NPC Support (optional) you follower will also be arrested and shackled in your cell. (optional) This mod Features a Detention and Bailout Mechanic for NPC´s (mainly followers). If you leave you follower behind during an escape, he will stay in Jail until you Bail them out. Requirements and installation SKSE - should be obvious, but apparently some people still manage to ignore that. SkyUI - Don´t ask Zap8/Zap8+ (both versions work) - make sure to get the correct version for either LE/SE (optional) Sexlab (optional) SimpleSlavery++ after installing Prison Alternative, run FNIS! Official Addons Its not recommended to install new addons mid-game, but If you really have to do it, please follow the steps below Compatible Mods -This mod also works with any other mod which would usually send the player to Vanilla prison (i.e. Daymoyl, Peril, Dragonborn in Distress, ...) -Extensible Follower Framework -Open Cities, Skyrim Sewers, and similar City modifying mods. -Sexlab Adventures -This mod has NO effect on Cidna mine and the Chill, so it wont cause problems with other mods which modify those. Partially Compatible -ANY Defeat mod. (Health-Threshold based Knockdowns should be disabled. Bleedout based Defeat triggers work without Problem) -Troubles of Heroine (No Problem when used on its own, But will break stuff when used together with DCL (which you shouldn't use anyway)) -Got to bed (Make Sure to use the MOST RECENT version of that. Older versions can cause issues) -Prison Overhaul Patched (Not meant to be used together, but you can use this Patch to keep POP´s bounty Hunters: PA-POP.zip) -Multi Follower mods other than EFF (i.e Nether´s, Amazing follower tweaks,...) Followers handled by those mods will be detected, but it might be required to disable certain features of these mods to prevent issues while in Prison. Use them at your own risk. NOT Compatible (don't ask for help if you have any of these installed!) -Devious Devices and anything that Depends on Devious Devices (The mere presence of DD doesn't seem to cause immediate problems, but stuff will break if you wear DD restraints) -Devious Cursed Loot (can be used by experienced users, but can and WILL break your game if not handled VERY carefully) -Other mods which have the Player go through forced scenes while in Prison Common Issues: -Broken Pathfinding: This is ALWAYS caused by external Factors. Its NOT an issue with my mod. If this happens to you, you need to do some cleanup in your setup to find the problematic mod. I cannot help you with that. -Stuck on Blackscreen This is usually causes by incorrectly registered events. Try opening the MCM, clear registry and re-register events as outlined in the spoiler above. If that doesn't help. Try starting a new game, that pretty much always works. enough said, enjoy! If you want some sway on the next extension, Want exclusive early access to new Stuff, or Just like my work, consider supporting me: https://www.patreon.com/Pamatronic Or https://subscribestar.adult/pamatronic Submitter Pamatronic Submitted 05/17/21 Category Quest Requirements Zap8, SkyUI, SKSE, FNIS Special Edition Compatible Yes
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NOTE WARNING STRONG CONTENT WARNING WARNING Comic below... PART 1 "THE CAPTURE" (backstory) PART 2 "THE WHIPPING"
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Dragon Blessed - Prologue - Blood Empress (IMPROVED)
dryuya posted a blog entry in Tales of the 6th Era
First of many chapter improvements to come. This one is probably the most major of all that get renovated. That is...because the original prologue first released (my first attempt ever at doing any kind of comic at all) was just...trash (not to beat around the bush that's just what it was...it was one of the major reasons I decided to start this all over aside from the terrible structure of the overall blog) This i think is better...better worded...better written...better on a technical level...even an extra few scenes (ones I cut before) to give more context. Dare I say I am actually somewhat proud of this one...save a few things that its just too late to go back and tweak without re screenshotting everything. CONTENT WARNING Chapter NEXT DRAGON-BLESSED ENTRY>>> BLOG OVERVIEW PAGE- 11 comments
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JB - MaleDom View File SHORT DESCRIPTION Two short FO4 submods primarily aimed at male dominant characters JBKink is a Just Business submod giving you new options in the "In order to teach you obedience" menu. Instead of random sex scenes, you can use these to directly call five rape-like animations (and giving the slave a submission score). Same as the version I added as a comment a while ago so if you have that no need to download again. ZazReduced simply reduces the damage of the cane and crop from 10 to 1, to avoid killing slaves. Does not add submission. LONG DESCRIPTION How to play maledom in FO4? Install Just Business, all requirements, plus the mods mentioned there, the mods JB are integrated with, Zaz, TortureDevices etc. Obviously load my submods after them. Go get some slaves. Tip: play Nuka World raider, slaves doing agriculture in your raider settlements do not raise raider unhappiness, and you can control vassal settlements with JB. This is an immersive way to play maledom. Build crosses (torturedevices) and hydropillaries. Assign slaves to them in building mode. Get the console up, type help cane 4 and then help crop 4, then player.additem that number 1. Use the cane and crop to beat slaves in crosses or hydropillaries. Just for fun, does not give more submission. My submod prevents them from dying as the damage will be just 1 or 2. Use the new dialog options in JBKink to rape them. The sex action viewing angle is awkward, AAF does not handle it well, I use the tfc console command to give me a free camera. Protip: e.g. the kneeling hands behind back prisoner mat (from Prisoner Mats mod or CrimsonRiders Unique Furniture) are very well combined with the wrist ropes from Devious Devices. Install the AuctionHaus mod and sell them. Or set them up as prostitutes. There is a Slave and Model Poses mod on Nexus. If installed, press Home to stat AAF, and set a slave to a single-player animation, these ones are the av1-av100. My favorites are av11 av15 av16 av17 av25 av26 av4 av5 av84 av91/92 av 96 SHOULD I ADD SOME OF THEM AS DIALOG OPTIONS TO JBKINK? 31 January 2021 No file changes, just more tips for people doing a maledom / slaver / JB playthrough: Tears: Weepy: https://www.nexusmods.com/fallout4/mods/42924 Sad face: from ("in pain"): Show Your Emotion: https://www.nexusmods.com/fallout4/mods/22051/ Whip marks: Whipped and Branded And I have only installed Whipped and Branded, not the original SlaveTats so that I do not have to scroll through 500 CaptiveTattoes to get to the whip marks. EDIT @jbpy now informs me that this version of Whipped and Branded is much better: https://www.mediafire.com/file/ynzyktcl608kqt5/WhippedAndBranded_2.1_CBBE.7z/file I quickly tried it and indeed it has more options usage: console, click on NPC then type slm and type what it shows as an ID (you have to type it it does not use the shown ID automatically) Xcross: ZazOut4, it is not buggy for me Submitter elekszid Submitted 08/02/2020 Category WIP / Beta Requires Just Business, ZaZ
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Alternate Pillories (for SLAL & ZAP) View File Uploaded alternate Version with DARK WOOD textures (more classy :D) This is a replacement for ALL basic Pillories in the game. Why? Because they are ugly No, joke, its because I want to see the boobs! I cannot see the cute body of my PCs with the other Pillories. So I used this one for a better view of the fun. I use it primarily with Defeat mods and Prison Overhaul, but it should affect all mods that use the basic ZAP Pillory. Affects ZAP Framework (all versions should be covered) and the following SLAL packs: - Nibbles - Leito - Anubs - FunnyBizness (my Rape Redux version and the normal version should both work, only tested the former) - Billyy It replaces all the meshes that are used by the original ZAP and the original SLAL AnimObjects. Installation: Choose your Version Normal Version has the bright wood. DARK WOOD Version has... dark wood (surprise) (Metal Version still WIP sorry) With Mod Organizers: Just put the file in downloads, install as usual and see that it overwrites as written below. Manually: All Stuff goes into Data Folder, overwriting all... In General: The mod has to overwrite both ZAP Framework and all the SLAL packs mentioned above. You dont need FNIS, register in SLAL or anything else, just install and play. IMPORANT: Sexlab, Zaz Animation Pack, SLAL and SLAL packs are re Requirements: Sexlab 1.62 Zaz Animation Pack SLAL packs to your liking SL Animation Loader (without these it makes no sense to use this mod :D) Future Plans: - Metal Pillory Version - Different Textures (darker ones maybe) SE Compatibility: no idea. Feel free to test and report back to me. NOTE: All I did was copying existing material and renaming it. I also had to adjust the position and height of the pillory for the AnimObjects. Credit goe to makers of ZAP Framework and the creators of the SLAL packs. Submitter Nymra Submitted 08/06/2020 Category Models & Textures Requires Zaz Animation Pack (7, 8 and 8+ should work), the mentioned SLAL packs and so on... Special Edition Compatible Yes
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BDSM Whipping Frame: Black steel frame painted black with Cheetah fur on padding and restraints. Great addition to your BDSM themed rooms. Does not replace any other content. Install: Sims 4>Mods Folder Find Objects: Build Mode>Objects by function>Filter Items>Content>Custom Content Download: BDSM Whipping Frame.package
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WARNING STRONG CONTENT WARNING WARNING Note on comic Comic Below CHAPTER 1: THE BACKSTORY CHAPTER 2: THE WHIPPING (JENALA) CHAPTER 3: THE TORMENTS (MAYTE)
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CONTENT WARNING CHAPTER EPILOGUE POST NOTE NEXT SNOW-BLESSED ENTRY>>> <<<PRIOR SNOW-BLESSED ENTRY BLOG OVERVIEW PAGE
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WARNING STRONG CONTENT WARNING WARNING CHAPTER POST NOTES
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WARNING STRONG CONTENT WARNING WARNING Comic below... PART 3 "THE RAPE" PART 4 "THE DEATH MARCH"
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Version 1.2
20119 downloads
Uploaded alternate Version with DARK WOOD textures (more classy :D) This is a replacement for ALL basic Pillories in the game. Why? Because they are ugly No, joke, its because I want to see the boobs! I cannot see the cute body of my PCs with the other Pillories. So I used this one for a better view of the fun. I use it primarily with Defeat mods and Prison Overhaul, but it should affect all mods that use the basic ZAP Pillory. Affects ZAP Framework (all versions should be covered) and the following SLAL packs: - Nibbles - Leito - Anubs - FunnyBizness (my Rape Redux version and the normal version should both work, only tested the former) - Billyy It replaces all the meshes that are used by the original ZAP and the original SLAL AnimObjects. Installation: Choose your Version Normal Version has the bright wood. DARK WOOD Version has... dark wood (surprise) (Metal Version still WIP sorry) With Mod Organizers: Just put the file in downloads, install as usual and see that it overwrites as written below. Manually: All Stuff goes into Data Folder, overwriting all... In General: The mod has to overwrite both ZAP Framework and all the SLAL packs mentioned above. You dont need FNIS, register in SLAL or anything else, just install and play. IMPORANT: Sexlab, Zaz Animation Pack, SLAL and SLAL packs are re Requirements: Sexlab 1.62 Zaz Animation Pack SLAL packs to your liking SL Animation Loader (without these it makes no sense to use this mod :D) Future Plans: - Metal Pillory Version - Different Textures (darker ones maybe) SE Compatibility: no idea. Feel free to test and report back to me. NOTE: All I did was copying existing material and renaming it. I also had to adjust the position and height of the pillory for the AnimObjects. Credit goe to makers of ZAP Framework and the creators of the SLAL packs. -
Version 2.0.3
180590 downloads
READ THE REQUIREMENTS AND COMPATIBILITY SECTIONS BEFORE COMPLAINING! What is this mod? A lightweight Prison system with special emphasis on compatibility, extendability and intuitive feel to the game. Its designed to be a natural extension to the vanilla Prison system. without assuming that you have the entire DD-mod family installed. It even has (synthed) voices! Events Event based modular structure. Similar to Daymoyl or Simple Slavery new Events can be added without Dependency's. Trigger chance for specific Events can be adjusted in MCM. The System Has three types of Events. Daily Events, Punishing Events, Release Events. -Daily Events will occur on a daily basis, the heavier the crime, the more days the player will spend in prison. -Punishing Events will occur when the player is re-captured after an failed escape attempt, or while committing another crime while in prison. -Release Events will occur when the player sits out his entire Sentence. These Events can include normal Release, or something more unpleasant like a Simple Slavery outcome. Escape System The escape requirements have been changed to a somewhat more natural level. Which means you have to get out of the city rather than just reaching the first door. Which ALSO means that you can no longer just walk through the Guards barracks like you own the Place. when being defeated by a guard while on the run, you will be returned to your cell and punished. (This does NOT interfere with combat defeat mods) (Optional) - when you are imprisoned for a more serious crime or if you have already been recaptured once, you will be cuffed, which will make future escape attempts more difficult. Follower and NPC Support (optional) you follower will also be arrested and shackled in your cell. (optional) This mod Features a Detention and Bailout Mechanic for NPC´s (mainly followers). If you leave you follower behind during an escape, he will stay in Jail until you Bail them out. Requirements and installation SKSE - should be obvious, but apparently some people still manage to ignore that. SkyUI - Don´t ask Zap8/Zap8+ (both versions work) - make sure to get the correct version for either LE/SE (optional) Sexlab (optional) SimpleSlavery++ after installing Prison Alternative, run FNIS! Official Addons 3rd Party Addons Its not recommended to install new addons mid-game, but If you really have to do it, please follow the steps below Compatible Mods -This mod also works with any other mod which would usually send the player to Vanilla prison (i.e. Daymoyl, Peril, Dragonborn in Distress, ...) -Extensible Follower Framework -Open Cities, Skyrim Sewers, and similar City modifying mods. -Sexlab Adventures -This mod has NO effect on Cidna mine and the Chill, so it wont cause problems with other mods which modify those. Partially Compatible -ANY Defeat mod. (Health-Threshold based Knockdowns should be disabled. Bleedout based Defeat triggers work without Problem) -Troubles of Heroine (No Problem when used on its own, But will break stuff when used together with DCL (which you shouldn't use anyway)) -Got to bed (Make Sure to use the MOST RECENT version of that. Older versions can cause issues) -Prison Overhaul Patched (Not meant to be used together, but you can use this Patch to keep POP´s bounty Hunters: PA-POP.zip) -Multi Follower mods other than EFF (i.e Nether´s, Amazing follower tweaks,...) Followers handled by those mods will be detected, but it might be required to disable certain features of these mods to prevent issues while in Prison. Use them at your own risk. NOT Compatible (don't ask for help if you have any of these installed!) -Devious Devices and anything that Depends on Devious Devices (The mere presence of DD doesn't seem to cause immediate problems, but stuff will break if you wear DD restraints) -Devious Cursed Loot (can be used by experienced users, but can and WILL break your game if not handled VERY carefully) -Other mods which have the Player go through forced scenes while in Prison Common Issues: -Broken Pathfinding: This is ALWAYS caused by external Factors. Its NOT an issue with my mod. If this happens to you, you need to do some cleanup in your setup to find the problematic mod. I cannot help you with that. -Stuck on Blackscreen This is usually causes by incorrectly registered events. Try opening the MCM, clear registry and re-register events as outlined in the spoiler above. If that doesn't help. Try starting a new game, that pretty much always works. enough said, enjoy! If you want some sway on the next extension, Want exclusive early access to new Stuff, or Just like my work, consider supporting me: https://www.patreon.com/Pamatronic Or https://subscribestar.adult/pamatronic -
Version 1.0.0
8882 downloads
Ever noticed how when you are whipped, you don't really notice it beyond maybe a minor debuff? Being whipped, realistically, is going to leave more than a mark. This mod is simply to integrate with mods that have whipping scenes and add much stronger reasoning for you to avoid them, while making things a little more immersive. PLEASE NOTE: This mod is currently ALPHA and only tested by myself. Though it is stable and I have been diligent to avoid any bugs, I haven't been able to test every possibility. There will be more features added in the coming months. How it Works: It provides an MCM where you can set to permanently lose any of the following: - Health - Stamina - Magicka Where those are lost permanently after being whipped. You can also configure a minimum attribute level so you will never go below a certain amount. The lost attribute is randomly selected but weighted to your highest attribute. The mod provides an MCM option to scale the permanent losses with injury level. If you have less than 1 attribute to lose you will lose 0. If you don't have H/M/S to lose the amount will be added to debt, to be lost from future gains. Tracks player injury level which increases from whipping scenes and decreases over time dependent on MCM settings. This injury level is a multiplier for all the effects of the mod and can be used by other mods easily too. Temporary H/M/S losses based on injury level. You can set in MCM to have damage applied to H/M/S every X seconds. You set the amount you lose at maximum injury level, the amount scales to your injury level so you can have it so you don't lose much at all until you are at a higher injury level. This is done purely with scripting to avoid adding new magic effects. If damage is less than 1, you will not be damaged. Applies whipping mark tattoos using SlaveTats according to whipping injury level. These will heal over time as your whipping injury level decreases. The mod also applies scars in there place after recovery, that do not ever get removed by the mod. Requirements: SlaveTats Mods using whipping injury level: Succubus Skill Loss. If you want to lose skill levels on whipping scene end you can use this mod. You don't need to use any of the other features if you don't want, it is very light weight either way. That's all so far. [Modders] Let me know if you use PLX_InjuryLevelUpdated mod event in your mod and I will add to the list here. Upcoming Features: Tattoo improvements Immersive notifications. Immersive NPC comments. MCM config export/import. Modders: You can use this mods injury level in your mod easily without the need of adding as a dependency. After a whipping scene and after injury level restoration, this mod sends a mod event called "PLX_InjuryLevelUpdated". It includes a float with the current injury level. You can integrate into your script as below: RegisterForModEvent("PLX_InjuryLevelUpdated", "OnPLX_InjuryLevelUpdated") Event OnPLX_InjuryLevelUpdated(string eventName, string strArg, float currentInjuryLevel, Form sender) ; currentInjuryLevel is a float between 0 and 1 that represents the current whipping injury level. EndEvent Or you can use this mod event which is sent when whipping ends, containing the number of lashes they received. RegisterForModEvent("PLX_Whipped", "OnPLX_Whipped") Event OnPLX_Whipped(string eventName, string strArg, float numberOfTimesWhipped, Form sender) ; numberOfTimesWhipped is a float of the number of lashes the player just received. EndEvent Feedback: Please feel free to provide feedback on the design or any issues you find. I am happy to integrate good ideas or changes into the mod. The mod should be compatible with all whipping scenes, if there is a mod that doesn't work - please let me know! Credits: - Tattoo set by crudo - Weight calculations by Huanrenfeng - Rest of mod by RMCW License: GPL 3.0 DISCORD If you like my mods and tweaks and would like to ask any questions or have suggestions, feel free to chat with me on Discord linked below. https://discord.gg/Y9EBBfTqFD-
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Version 1.0.0
1717 downloads
SHORT DESCRIPTION Two short FO4 submods primarily aimed at male dominant characters JBKink is a Just Business submod giving you new options in the "In order to teach you obedience" menu. Instead of random sex scenes, you can use these to directly call five rape-like animations (and giving the slave a submission score). Same as the version I added as a comment a while ago so if you have that no need to download again. ZazReduced simply reduces the damage of the cane and crop from 10 to 1, to avoid killing slaves. Does not add submission. LONG DESCRIPTION How to play maledom in FO4? Install Just Business, all requirements, plus the mods mentioned there, the mods JB are integrated with, Zaz, TortureDevices etc. Obviously load my submods after them. Go get some slaves. Tip: play Nuka World raider, slaves doing agriculture in your raider settlements do not raise raider unhappiness, and you can control vassal settlements with JB. This is an immersive way to play maledom. Build crosses (torturedevices) and hydropillaries. Assign slaves to them in building mode. Get the console up, type help cane 4 and then help crop 4, then player.additem that number 1. Use the cane and crop to beat slaves in crosses or hydropillaries. Just for fun, does not give more submission. My submod prevents them from dying as the damage will be just 1 or 2. Use the new dialog options in JBKink to rape them. The sex action viewing angle is awkward, AAF does not handle it well, I use the tfc console command to give me a free camera. Protip: e.g. the kneeling hands behind back prisoner mat (from Prisoner Mats mod or CrimsonRiders Unique Furniture) are very well combined with the wrist ropes from Devious Devices. Install the AuctionHaus mod and sell them. Or set them up as prostitutes. There is a Slave and Model Poses mod on Nexus. If installed, press Home to stat AAF, and set a slave to a single-player animation, these ones are the av1-av100. My favorites are av11 av15 av16 av17 av25 av26 av4 av5 av84 av91/92 av 96 SHOULD I ADD SOME OF THEM AS DIALOG OPTIONS TO JBKINK? SHOULD I make a submod to AuctionHaus where you can buy slaves, not just sell them? -
Version 3.0.1
6416 downloads
Version 3.0 Introduction: This is the furniture framework that allows you to attach NPCs to (currently) ZAP furnitures in a way that physics is going to work. So you can beat your victims, shoot them with a bow, push them and their bodies are going to physically react. In addition you can use my Maximum Carnage Daggers mod to torture and kill your victims by activating gore effects. Although this mod already has default configuration file you can add new furnitures and change behavior of existing ones via editing brff_mapping.json file. Because it's more complicated then in 1.0 I will document and explain it later. However default configuration should be sufficient enough to start. Despite dozens of hours of work this version (although functional) is still unstable and not very performant. Therefor using it in your main save games is highly NOT RECOMMENDED. I'm working hard to make it more reliable but for now it should only be used to play and have fun. Requirements and installation: PapyrusUtil: https://www.nexusmods.com/skyrimspecialedition/mods/13048 PO3 Extender: https://www.nexusmods.com/skyrimspecialedition/mods/22854 JContainers: https://www.nexusmods.com/skyrimspecialedition/mods/16495 UIExtensions: https://www.nexusmods.com/skyrimspecialedition/mods/17561 ZAP (technically not required, can be used with other furnitures as well, but current config only contains ZAP furnitures, required for GlassCoffin.zip): Jaxonz Positioner (or anything else for positioning, you can even use console if you are crazy enough 😞https://www.nexusmods.com/skyrimspecialedition/mods/13090 Fixed body collision (https://www.nexusmods.com/skyrimspecialedition/mods/10849) strongly advised. Maximum Carnage (https://www.nexusmods.com/skyrimspecialedition/mods/43494) and Maximum Carnage Daggers (https://github.com/brightrider/maximum-carnage-daggers) for gore stuff. GlassCoffin.zip is required if you want to use Glass Coffin furniture (which I really recommend, very interesting!). It is required to add configuration below to the Skyrim.ini file, without it physics is not going to work! [Animation] bEnableHavokHit=1 fHavokHitImpulseMult=150.0000 uiMaxNumActorHit=50 bAlwaysDriveRagdoll=1 Usage: Use a spell to spawn a furniture (or spawn it another way, or use existing, doesn't matter really). Use crosshair + F1 (I will move it to the config file later) to mark a furniture. Use crosshair + F1 (I will move it to the config file later) again to assign an NPC to the furniture. Use crosshair (on NPC) + F1 (I will move it to the config file later) to release an NPC. This version of a mod requires manual refreshing via either F3 (refreshes all NPCs nearby) or crosshair on NPC + F2 (refreshes specific NPC). This will probably be automated in the future but for now you need to refresh manually when NPC leaves furniture (for example after save load or area reload) or if something doesn't work or if you want to correct NPC position, in general every time something is not right. To kill an NPC you need to have Executioner Ring equipped. Executioner Ring (Remove) version is going to kill and release an NPC, for example you can use a bow and an NPC will be killed and detached from the furniture (will fall to the ground). Known issues: Saving while in the same cell as furnitures with NPCs on it and then reloading causes serious issues. Currently workaround is: eaither save in cell with no active furnitures or if you have such a save already then load, do not call refresh, leave cell by going into another cell which is good to be far away so that the old cell will be completely unloaded from memory, then return to the cell with furnitures and refresh. Killing using a weapon including gore weapons can cause issues. Currently workaround is: kill using fist and then use a weapon. Version 2.0 This version is abandoned. Version 1.0 Advantages: No alignment issues whatsoever (this is probably the most important thing, I think all ZAP users know what I'm talking about!). No possibility for an NPC to escape. After assignment only your decision can release him/her. Full compatibility with excellent Jaxonz Positioner mod (you can even freely move and position furniture with an NPC on it!). Convinient spell for spawning new furnitures. Disadvantages: Furnitures must be added to the JSON file (there is default JSON file with many furnitures added already). NPC assignment/releasing can be unresponsive, meaning possible delays and necessity of doing it multiple times. That's because Papyrus VM is giving low priority to the controller script. Furniture collision is disabled. This is mostly not a big deal (NPC collision is enough), but there are some furnitures where this can be a little bit of a problem. Applying X/Y rotation to the furniture is going to disturb the alignment. This is because the engine refuses rotating an actor around X/Y axis, so the actor cannot follow the furniture. No support for multiple animations, no enter/exit animations (these are a joke anyway in my opinion), no events fired (like OnActivate), only basic functionality in a nutshell (at least so far). Requirements: PapyrusUtil: https://www.nexusmods.com/skyrimspecialedition/mods/13048 PO3 Extender: https://www.nexusmods.com/skyrimspecialedition/mods/22854 JContainers: https://www.nexusmods.com/skyrimspecialedition/mods/16495 UIExtensions: https://www.nexusmods.com/skyrimspecialedition/mods/17561 ZAP (technically not required, can be used with other furnitures as well, but current config only contains ZAP furnitures, required for GlassCoffin.zip): Jaxonz Positioner (or anything else for positioning, you can even use console if you are crazy enough 😞https://www.nexusmods.com/skyrimspecialedition/mods/13090 Usage: Use a spell to spawn a furniture (or spawn it another way, or use existing, doesn't matter really). Use crosshair + Alt + Q (I will move it to the config file later) to mark a furniture. Use crosshair + Alt + Q (I will move it to the config file later) again to assign an NPC to the furniture. Use crosshair (on NPC) + Alt + Q (I will move it to the config file later) to release an NPC. Remember that because the Papyrus VM is giving my script low priority, these actions can be delayed. It should be safe to click multiple times and do stupid stuff, but always watch notifications. If you can see a notification, it means that the action was registered and will be executed soon, do not repeat it. If you clicked once and you cannot see a notification, it means that the click was not registered by the game and you should try again. GlassCoffin.zip: Required if you want to use Glass Coffin furniture (which I really recommend, very interesting!). Adding new furnitures: For this it is required to edit brff_mapping.json file in the Data directory of the mod: { "category_for_menu_configure_as_you_wish": { "CKEditorId": "animEvent", "CKEditorId": "animEvent", "CKEditorId": "animEvent" }, "category_for_menu_configure_as_you_wish": { "CKEditorId": "animEvent", "CKEditorId": "animEvent", "CKEditorId": "animEvent" } } To find animEvent: CK -> Load ZAP -> GAMEPLAY -> Animations -> 0_Master.hkx -> IDLE ANIM with ActivateRootChar inside it -> ZazFurniture. Here you need to find a record matching furniture you want to add, these are bond with a keyword in the Conditions section (see below). Anim Event name will be in the *_Loop child element. Unfortunately I don't know how to do this differently. The advantage is that you can configure menu categories as you wish and only have furnitures you are using on the list. For now I'm not going to add more furnitures myself. Usage for modders: Add my plugin as a master using SSEEdit. Then you have BRFF_Controller script with straightforward Add() and Remove() methods. Do not use any other method (unless you know what you are doing of course ). SKSE events are now sent on Add/Remove an NPC to/from the furniture: Event OnAdd(Form victim, Form furn) Event OnRemove(Form victim, Form furn) Permissions: Any non-commercial usage is allowed. -
Hey everyone . We have been working like crazy and finally publicly launching our page for “Slaves of Rome” - a real-time adult 3D game with AAA graphics (we hope) with strong sex and BDSM elements. Patreon: www.patreon.com/SlavesOfRome Public build: https://www.patreon.com/posts/23353160 Why are we making this: I've always been looking for a great adult bdsm game and for some reason... there are none. At least none that I feel are what I was looking for. I am a game developer by day but by night... why not use my skills for the dark side? After all... I hear they got cookies. The Story: Roman empire.. 20 A.D... very hard times. NO! Not for you! For the slaves! You are a damn Roman! You can do whatever you like. YOU are a god among men! And... men (and women) are here for one reason only. To serve you and other Romans. It's not all fun and games however. For decades, your family was bringing the best slaves in the republic. You are mostly known for your ability and knowledge in training the most hard, stubborn northern women and bending them to the will of the empire! However, with the last war, money ran out. Now that victory has been achieved on the northern borders, slaves are pouring in again and you... you know just what to do with them. It's time to fill your purse (and your dungeons) with new toys. And YOU, my noble master.. you know just how to do that. Game-play: Slaves of Rome is an adult RPG training simulation game with a strong emphasis on BDSM. You can also be a nice master, form a real bond with your slaves (each, with unique back story and personality) or more of a "average" Roman master and dominate with fear. You can play both male and female, as it is important for us to make the game LGBTQ+ friendly and to correctly reflect history. Each slave is unique and will be shaped in your shadow with a unique story and a unique skill tree built by you after the training sessions. You are also able to send your slaves to missions to earn gold and even trade them with other players in the online auction house. Core Features: "Real time" game-play (it's an actual open world 3rd person game.. not pictures with text) Cutting Edge 3D graphics and sex-scenes made with Unreal Engine Choose to play as male or female Buy slaves and train them, which means amazing training sex scenes Each slave has a unique set of abilities and a unique skill tree Online auction house for slave trading with other players Each slave has a unique back story and dialogue Join us?: If you want to support the creation of the game,and get the demo, early builds and other exclusive content, you can do so on our patreon page. On Patreon, we share: Game demo The current game build, updated every 2-4 weeks Test builds with more extreme and unique “test” features Exclusive stories, screenshots, art etc’ Polls and discussions on new stories and game features Patreon: www.patreon.com/SlavesOfRome
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Have you ever wondered what it would be like to see Bella Goth spanked in a schoolgirl outfit? Or wondered what Summer would look like in bondage and a ball gag? Meet the newest Dominatrix to come to the small community of Willow Creek. If the husbands or boyfriends protest, they'll quickly find themselves serving Mistress as sissy slaves, in chastity and cuckolded in front of their wives and girlfriends. Bella, Summer and Mrs. Landgraab are all very naughty girls who spend plenty of time in the corner with bright red bums. Curious to see what Mistress Andrea will have them do next? Follow along to find out. Accepting requests for specific BDSM scenes and acts. All characters will be in young adult or adult mode only!
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One of my followers just never really liked Nancy's character in Sims4. This follower wanted Mistress Andrea to give Nancy a whipping in the BDSM dungeon. Mistress certainly obliged. As is customary in Mistress' dungeon, Nancy is caged and gaged beforehand, forced to stare at the implements of her punishment for one hour. Nancy is trembling, naked and humiliated, all while anticipating and fearful of her impending flogging. The stage is set!
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Upon the request of one of Mistress' followers, Nancy was stripped naked, strung up on her tip toes and whipped. Nancy received 100 lashes in total on her bum, upper back and bare thighs. She was drooling from her ball gag as tears streamed down her face. After her whipping, she was placed back into the cage to reflect on her experience, for an additional hour.
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As the title says isn't posible to make wipping animations from zaz 8 or different mods like submisive lola, SD+, Prison overhaul, and the likes with Open Animation Replacer or SPID?? that only the whip have the usual combat attack for whipping and be compatible with any animation combat mod like Ultimate combat, MCO, or any new combat mod that changes attack behaviors, or a mod already made for that that is so obscure that even me haven't hear of it, because as you already should know you cant have combat mods witout ruining the whipping animations from those mods.
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The girls seem in rather good spirits, considering they're about to be taken to Mistress Andrea's sex dungeon. Down in the basement they will experience hours of bondage, forcible confinement and deep humiliation, as they are used and abused by Mistress Andrea. I wonder which of the three will be whipped first while the other two are forced to watch? What's your guess?
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One of my followers wished to see Bella Goth stripped naked and given a good, old fashioned spanking over an older gentleman's knee. Traditional domestic discipline will do her some good, Mistress allowed it and contacted a client of hers. Daddy Tom, will soon have Bella kicking and crying and promising to be a good girl. Daddy's belt will ensure this! Bella has been age regressed and forced to wear little girl clothing to add to her humiliation before being sent for cornertime. But soon she will be bare naked and over Daddy Tom's knee.
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Blog Overview A complete summary of the first three chapters of this story as well as short character summaries can be found here. Short Summary of the previous entries: For quite some time I wasn't sure if I wanted to post this entry at all, since some of it's contents are a bit more on the heavy side. I'm not sure how you feel about this, but for those of you how dislike this, chapter 5 will start in two or three weeks and the focus will go to a more story based approach and a bit different content. Chapter 4 Section 10 - Agony and Ecstasy
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NOTE (about this content) That said... WARNING EXTREME CONTENT WARNING WARNING PART 5 "THE EXECUTION" (final)
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Furniture Framework View File Version 3.0 Introduction: This is the furniture framework that allows you to attach NPCs to (currently) ZAP furnitures in a way that physics is going to work. So you can beat your victims, shoot them with a bow, push them and their bodies are going to physically react. In addition you can use my Maximum Carnage Daggers mod to torture and kill your victims by activating gore effects. Although this mod already has default configuration file you can add new furnitures and change behavior of existing ones via editing brff_mapping.json file. Because it's more complicated then in 1.0 I will document and explain it later. However default configuration should be sufficient enough to start. Despite dozens of hours of work this version (although functional) is still unstable and not very performant. Therefor using it in your main save games is highly NOT RECOMMENDED. I'm working hard to make it more reliable but for now it should only be used to play and have fun. Requirements and installation: PapyrusUtil: https://www.nexusmods.com/skyrimspecialedition/mods/13048 PO3 Extender: https://www.nexusmods.com/skyrimspecialedition/mods/22854 JContainers: https://www.nexusmods.com/skyrimspecialedition/mods/16495 UIExtensions: https://www.nexusmods.com/skyrimspecialedition/mods/17561 ZAP (technically not required, can be used with other furnitures as well, but current config only contains ZAP furnitures, required for GlassCoffin.zip): Jaxonz Positioner (or anything else for positioning, you can even use console if you are crazy enough 😞https://www.nexusmods.com/skyrimspecialedition/mods/13090 Fixed body collision (https://www.nexusmods.com/skyrimspecialedition/mods/10849) strongly advised. Maximum Carnage (https://www.nexusmods.com/skyrimspecialedition/mods/43494) and Maximum Carnage Daggers (https://github.com/brightrider/maximum-carnage-daggers) for gore stuff. GlassCoffin.zip is required if you want to use Glass Coffin furniture (which I really recommend, very interesting!). It is required to add configuration below to the Skyrim.ini file, without it physics is not going to work! [Animation] bEnableHavokHit=1 fHavokHitImpulseMult=150.0000 uiMaxNumActorHit=50 bAlwaysDriveRagdoll=1 Usage: Use a spell to spawn a furniture (or spawn it another way, or use existing, doesn't matter really). Use crosshair + F1 (I will move it to the config file later) to mark a furniture. Use crosshair + F1 (I will move it to the config file later) again to assign an NPC to the furniture. Use crosshair (on NPC) + F1 (I will move it to the config file later) to release an NPC. This version of a mod requires manual refreshing via either F3 (refreshes all NPCs nearby) or crosshair on NPC + F2 (refreshes specific NPC). This will probably be automated in the future but for now you need to refresh manually when NPC leaves furniture (for example after save load or area reload) or if something doesn't work or if you want to correct NPC position, in general every time something is not right. To kill an NPC you need to have Executioner Ring equipped. Executioner Ring (Remove) version is going to kill and release an NPC, for example you can use a bow and an NPC will be killed and detached from the furniture (will fall to the ground). Version 2.0 This version is abandoned. Version 1.0 Advantages: No alignment issues whatsoever (this is probably the most important thing, I think all ZAP users know what I'm talking about!). No possibility for an NPC to escape. After assignment only your decision can release him/her. Full compatibility with excellent Jaxonz Positioner mod (you can even freely move and position furniture with an NPC on it!). Convinient spell for spawning new furnitures. Disadvantages: Furnitures must be added to the JSON file (there is default JSON file with many furnitures added already). NPC assignment/releasing can be unresponsive, meaning possible delays and necessity of doing it multiple times. That's because Papyrus VM is giving low priority to the controller script. Furniture collision is disabled. This is mostly not a big deal (NPC collision is enough), but there are some furnitures where this can be a little bit of a problem. Applying X/Y rotation to the furniture is going to disturb the alignment. This is because the engine refuses rotating an actor around X/Y axis, so the actor cannot follow the furniture. No support for multiple animations, no enter/exit animations (these are a joke anyway in my opinion), no events fired (like OnActivate), only basic functionality in a nutshell (at least so far). Requirements: PapyrusUtil: https://www.nexusmods.com/skyrimspecialedition/mods/13048 PO3 Extender: https://www.nexusmods.com/skyrimspecialedition/mods/22854 JContainers: https://www.nexusmods.com/skyrimspecialedition/mods/16495 UIExtensions: https://www.nexusmods.com/skyrimspecialedition/mods/17561 ZAP (technically not required, can be used with other furnitures as well, but current config only contains ZAP furnitures, required for GlassCoffin.zip): Jaxonz Positioner (or anything else for positioning, you can even use console if you are crazy enough 😞https://www.nexusmods.com/skyrimspecialedition/mods/13090 Usage: Use a spell to spawn a furniture (or spawn it another way, or use existing, doesn't matter really). Use crosshair + Alt + Q (I will move it to the config file later) to mark a furniture. Use crosshair + Alt + Q (I will move it to the config file later) again to assign an NPC to the furniture. Use crosshair (on NPC) + Alt + Q (I will move it to the config file later) to release an NPC. Remember that because the Papyrus VM is giving my script low priority, these actions can be delayed. It should be safe to click multiple times and do stupid stuff, but always watch notifications. If you can see a notification, it means that the action was registered and will be executed soon, do not repeat it. If you clicked once and you cannot see a notification, it means that the click was not registered by the game and you should try again. GlassCoffin.zip: Required if you want to use Glass Coffin furniture (which I really recommend, very interesting!). Adding new furnitures: For this it is required to edit brff_mapping.json file in the Data directory of the mod: { "category_for_menu_configure_as_you_wish": { "CKEditorId": "animEvent", "CKEditorId": "animEvent", "CKEditorId": "animEvent" }, "category_for_menu_configure_as_you_wish": { "CKEditorId": "animEvent", "CKEditorId": "animEvent", "CKEditorId": "animEvent" } } To find animEvent: CK -> Load ZAP -> GAMEPLAY -> Animations -> 0_Master.hkx -> IDLE ANIM with ActivateRootChar inside it -> ZazFurniture. Here you need to find a record matching furniture you want to add, these are bond with a keyword in the Conditions section (see below). Anim Event name will be in the *_Loop child element. Unfortunately I don't know how to do this differently. The advantage is that you can configure menu categories as you wish and only have furnitures you are using on the list. For now I'm not going to add more furnitures myself. Usage for modders: Add my plugin as a master using SSEEdit. Then you have BRFF_Controller script with straightforward Add() and Remove() methods. Do not use any other method (unless you know what you are doing of course ). SKSE events are now sent on Add/Remove an NPC to/from the furniture: Event OnAdd(Form victim, Form furn) Event OnRemove(Form victim, Form furn) Permissions: Any non-commercial usage is allowed. Submitter BrightRider Submitted 07/29/2024 Category Adult Mods Requirements Regular Edition Compatible No