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About SlavesOfLove

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  1. You can only play as a master but soon we'll have the option to change sub/dom roles during sex scenes. As of now you can play as the slave to go on missions and you can have 2 slaves having sex in a scene. Multiplayer is not our priority right now, but we want to implement an online slave marketplace and public square, can't say exactly when it'll come though.
  2. Yes, we will have more options in the future. We just started working on the female models though, so it might take a while.
  3. Hey guys - big news! New public release! NEW PUBLIC (free) GAME BUILD WAS JUST RELEASED! YOU CAN DOWNLOAD IT HERE: https://www.patreon.com/posts/48707817 .
  4. We're still refining the main character customizer, soon we'll have more features.
  5. Hey guys - big news! New release! GAME VERSION 10.1 (HOTFIX) WAS JUST RELEASED! YOU CAN DOWNLOAD IT HERE: https://www.patreon.com/posts/47204265 .
  6. Thank you! Yes, it's been reported, we'll have it fixed by the next update.
  7. Yeah, we're working on revamping the whole love/fear system. Should be ready by next update!
  8. Hey guys - big news! New release! GAME VERSION 1.0 WAS JUST RELEASED! YOU CAN DOWNLOAD IT HERE: https://www.patreon.com/posts/46288248 .
  9. Yeah, we've had this request brought up a lot lately. Definitely something we're looking into!
  10. Yeah we understand, but we still have a lot of ideas to implement and due to the game being a patreon backed game we have to keep a schedule of releases, so we end up not being able to fit everything we want in the new build, which then gets pushed to the next one and so forth. Also, the community always gives great feedback and suggestions so we think it's cool to keep the possibility of adding new things suggested by players to the game.
  11. We're planning on releasing 1.0 in a few months, it's going to be a huge update. But we're going to keep adding news thing even after that release. We might release on Steam, if we do we'd add even more on there too. Basically we want to keep updating and putting new things into the game for a while, not sure yet when the game would be "finished" per se.
  12. Not at all - we also didn't really make it clear in the change log that it had to be a new character, that's our bad.
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