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About this blog

Development updates, screenies, occasional stories, the odd howto. Whatever I feel like, really.

Entries in this blog

I made the switch to SSE...

I made the switch to SSE...

... and I have to say, I'm reasonably happy with the results. Mind, this is more a product of Rudy ENB + Obsidian + Reshade than anything intrinsic to SSE. On the other hand, if I'd tried to run this setup under LE. I suspect the game would have exploded through lack of memory.     The main motivation for the switch was that I was getting fed up of having play-throughs collapse under the weight of their mods, just as things were getting interesting. It's probably too soon to

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Stack 'Em High!

Stack 'Em High!

There's no getting away from it: this isn't working as well as I'd hoped.     There's too much Iron and not enough flesh on display, I think. Of course, it'll probably look better once I get it filled the rest of the way up.     The alignment of everything is still a little off too. I need to work out how to position things precisely in Max. (And how to translate between all the different units involved). The cross bars don't join up on the upper levels ye

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Sex Frame

Sex Frame

So, this is what all that lattice work was in aid of.     It's still not quite there yet. I dummied up the height because I haven't moved the furniture node yet, and the connections aren't precise, but that'll go away when I add the socket caps.     Really though, it couldn't work much better. The frame is study, the connections are in a line with the arm and leg bones     And of course, she's at just the right height for sex. I'm think

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That's Got To Smart!

That's Got To Smart!

I've been trying to make some furniture based around existing animations. And I'm spending way way too much time going the blender->Outfit Studio->Nifscope->Game->Blender loop. It's not so bad if I can just tweak positions in nifscope, but any time I need to resize along a single axis, or rotate, I go bakc to Blender and the whole thing starts again.   I'm hoping to use 3DS Max to shortcut all this ... but that's not going very well at the moment, so I thought I'd try somet

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Double Or Nothing

Double Or Nothing

Once upon a time, there were these two raider girls, called Razors and Roxy.   And They were just - you know - hanging.     Roxy:    Ufff... ufff ... uff ... Razors:  What's the matter with you?   Roxy:    You know ... those things ... they put ... inside ... us?   Razors: It ain't like I'm going to forget, is it?   Roxy:    Yah. It's just ... if I move ... like this ... I can feel ... them moving ... inside me ...

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Glass Wall + Restraints

Glass Wall + Restraints

This started out because I was trying to make a general restraint system for StumpZ. The idea was that you could place a mat at any vertical surface and when it was used, it would spawn suitable restraints. I might do that yet. Somewhere along the lines though, I started thinking about using those restraints on glass walls.     I think it worked out quite well.   Once again, I'm using @Vader666's X-Cross animation, with the physical part of the furniture removed and

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Minor Setbacks

Minor Setbacks

I'm getting my ass kicked by object mods right now, so I'm going to make some notes and see if I can figure something out.   Basically, I made two boring cylindrical metal rods to attach to the back of the arms on the StumpZ armor. No sign of them. So I tried attaching them at a workbench rather than programmatically when they engage with the wall: got a CTD. Worked out why that was happening, but they still don't show up when attached.   So, finally, I made them into two arm

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I Made A Light!

I Made A Light!

OK, doesn't sound that impressive, I know. All the same, I wracked my brains for ages trying to work out how to do this. Google hits talked about the lights being animated textures and you needed Havok and 3DSMax And then I looked at the Track Light Ground in Blender and Nifskope.   Turns out, I don't need to create the light source itself. The track light just links to that. I also tells it how big to be and defines an attach point for where the light needs to be. So all I did in the

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Fun Without X-Crosses

Fun Without X-Crosses

So: I took an X-Cross from Torture Devices, and I opened it up in Nifscope...     ... and I deleted the cross! Interestingly enough, it still worked.   So I decide to replace the cross part with this particularly shameless item of RRS propaganda.     Now as it happens, the girl I want to assign to this board is sporting a stylish set of StumpZ, and I do hate to take them away from her. So I started thinking about metal pins that could be fastened

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Skyhooks!

Skyhooks!

I decided to see about sorting out the jet-powered ass-hook, I was working. "Skyhook" seems a reasonable name for it.       Here it is, ah ... deployed.     Rear view     And deployed.     I'm reasonably happy with that. Here it is in game:     I might darken the metal a bit to match the StumpZ textures, and it needs the jet effect adding. And I'm still struggling for hanndcuffs that work wit

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StumpZ (TM)

StumpZ (TM)

I learned quite a bit working on the Empty Head model, so I thought I'd see if I could apply some of that to the amputee cuffs I made         Even gave them a brand name.     I still need to make some Stumpz compatible cuffs though.     And I really need to get that jet pack asshook finished.   Also, I think I need to redo the tats. The "Amputate Below" line has moved quite a bit.     It's a bit o

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Brain Amputation

Brain Amputation

They said it couldn't be done! Mad, they called me! Mad! But now I will show them all!     The girl in the middle there looks like she's wearing a normal helmet. But wait!     Where's the top of her head? Where's the inside of her head?     Here at the Raider Reform School, experience has shown that when a girl resists training, it's usually because of something in her brain. Put like that, the solution is obvious: get rid of the brain!

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Amputee Cuffs and Ass-Hooks

Amputee Cuffs and Ass-Hooks

I know, I know. Amputation kits are a bit old hat these days. Actually, the idea started as a thought for an item of furniture. A sort of combination restraint/inseminator/milker rig. I might make that yet.   Anyway, that started me thinking about zapping body parts so they didn't clip the machine, and that led to me making the cuffs here. Of course, once I did that, I had to try them out, and that meant I had a couple of quadriplegic slave girls bobbing along after me by some sort of

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"When Evil Stalks The Streets Of Boston..."

"When Evil Stalks The Streets Of Boston..."

It's time for a new breed of crimefighter.  One that can mete out justice to evildoers with both hands tied behind her back! Introducing ... Doctor Tits!     On the streets of post-apocalyptic Boston, the mysterious crime-fighter known only as Doctor Tits battles evil with her hands cuffed behind her back, lest her unrestrained power should accidentally take a human life, but with her body proudly bared to better distract her adversaries. Our heroine has the power to soften t

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"She fought for Money. He fought for Love..."

"She fought for Money. He fought for Love..."

Every now and then I get an urge to do a fake movie poster. Usually it's a screenshot that sets me off. Like this one.       It's just something in the anguished way she looks upwards, avoiding eye contact. It makes me think of a certain sort of trashy 50s movie.

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RRS: Graduation

RRS: Graduation

Basically, 4 new tats for girls that you're ready to sell.     First Class Honors go to the girls who are happy to obey and good in the sack. These ladies are fit to be re-integrated into society in a variety of roles       Second Class honors go to those who know how to please a man, even if their heart may not always be in it. These girls are probably going to find roles a whores, concubines, personal maids... anything where what is between their legs is cons

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More Mad, Part Three

More Mad, Part Three

I do believe this sucker is ready.  I just finished my last recruiting run. Just for the hell of it, I decided to walk up from Wildwood Cemetary. This is the first glimpse of Zimonja     A bit closer     And then on top of the rock outcrop     I think it's safe to say that my resolution to respect physics has definitely failed by this time.   This is how the gatehouse ended up. the odd spur with the spotlight was an experiment

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More Mad, Part Two

More Mad, Part Two

I'm thinking that, in the interests of not overloading one page with too many images, I might make this into a series of sorts.   Currently, I'm still recruiting. This is basically Camp Kendall, plus a couple from outside Monsignor Plaza.     Those glowing tats are the new sort that turn pink if the wearer is not pregnant.     This is why these recruiting missions always take so long.   One good thing: the stairs for that door work well

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More Mad Science

More Mad Science

Perhaps you remember the Mad,Mad, Science post I did a few days back? The irony of that build was that I never got to use the actual interceptor! My game came down with a bad attack of the Infinite Loading Screens right afterwards. Clearly all this ill-advised Institute Science placed too great a strain on the fabric of space and time and the Universe crashed as a result. Perhaps there really are Things Man Was Not Meant To Know.   Have I learned my lesson? Hell no! Things were just st

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Sexy Beast Of Burden

Sexy Beast Of Burden

Sometimes I get distracted.     I plan to spend my day one way...     ... and end up ...     ...doing something completely different.     Not that I'm complaining, of course.    

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Mad Mad Science

Mad Mad Science

I ... may have gone a little over the top building the signal interceptor at Taffington Boathouse...     I know what you're going to say, and I agree with you. Physics is an impediment only for the insufficiently mad. A true Mad Scientist scorns mere physics!     Do you know, I pretty much used up all of Taffington's build allocation on this setup?     And scarcely a boob to be seen!     Well, ther are my two Glamoro

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RRS Planning

RRS Planning

I want to make a list of the things I'd like to do with the Raider Reform School. It's getting a bit complicated, and there's a degree of overlap, so I want to keep it all straight. So I'm going to use this topic as a worklist, and a development log. I'll update either the main topic or else add a comment as things develop. Some of this is stuff I don't know how to do yet, so some of this could get interesting. if you like that sort of thing.   OK: What do I want to do?   Fu
Sunshine Tidings: The next Generation

Sunshine Tidings: The next Generation

It's all this fellow's fault, really.     I was just coming home to drop off a couple of new acquisitions, and Greeny McGreenface and his buds try and jump me. And it was pitch black, and I couldn't see who I was supposed to be fighting, and that's how I came to set up the searchlights, and that started me thinking about screenshots.   That was the view from outstde Sunshine Tidings settlement. This is how it looks from the other side.     I didn

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Where DO they put it?

Where DO they put it?

For some time now, and across several games, I've been dragging cuffed, near naked slavegirls around the map, using them as mules and sex objects. Fuck Donkeys, I've taken to calling them. I'll take these girls into a dungeon, and anything I can't carry, I load on to them. And they're naked. And have their hands bound behind their backs. It really does raise the question: where the hell do they put it all.   OK, OK, I know what you're thinking. Not there. No, not there, either. I'd lik

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