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Player Death Aftermath (PDA) View File This mod contains Gore/Decapitation, Necrophilia, and overall quite brutal stuffs. Do not use this mod if you are not comfortable with those contents. Have you ever wondered why the bandits in Skyrim just ignore the fallen dragonborn when they have successfully killed the dragonborn in battle? All the trash talking about robbing the dragonborn from their corpse, mounting their head on their wall, etc. but not doing exactly that. Do you want a mod to make the bandits, and other enemies to actually celebrate and take their spoils of battle? Or do you want to see the aftermath story of the proud and powerful dragonborn, killed (or executed) and turned into nothing more than just an entertainment, a sex toy, or a merchandise to sell? Well, good news, this mod is for you. Features Aftermath stories/scenarios involving Female players who fell in combat Technically should works for any gender, but it may feels weird. This mod is made for Female character in mind. Necrophilia, Decapitation, Execution, Deadly Decoration, and more to come. Almost fully customizable with MCM menu Fully automated, no need for player interaction after death. Apart from: Clicking OK for Narration Message Boxes if Narration is turned on Selecting the story/scenario if Curator Mode is turned on Multiple monologues and branching stories So it does not feel repetitive or boring Follower integration. Not supported in all scenes. How to use/install the mod Install this mod and it's requirements (and the requirements' requirements) Run FNIS Find some bandit (or other handled factions) Die Updating the mod If you are updating from previous version, a clean save is preferred to avoid many issues: Disable the mod Load the game If the save game is corrupted, Follow this guide. Save and quit the game. Install the new version Also run FNIS again just to make sure. Enemies Groups/Factions Handled The list is getting long so Spoiler it is: Hard Requirements Soft Requirements Known Patches Recommended Mods Known Mods Compatibility Possible Issues and Solutions Uninstallation Should be safe to uninstall mid game. At least, no visible issues from testing. However, if you wish to uninstall SLPGN, it cannot be uninstalled normally. Follow this guide to uninstall SLPGN Have any suggestions? Let me know in the Support/Comment section if you have anything to suggest. Don't be afraid to give suggestions, I won't bite. Credits and Acknowledgements Pamatronic Their amazing Prison Alternative mods are the inspiration for this mod, and also the sources from which I learn how to make this mod. FoxinTale (and the original SLPGN creator) For creating and maintaining the current SLPGN mod, from which I initially learn how to mod Skyrim mods and then decided to make my own mod. SoggyToast For the amazing outfits and poses for the decorations SexLab For existing. Really. It is still a great framework and well made, and this mod definitely won't be here without it. The Beta Testers The various volunteer testers who helped and motivated me in the private/closed beta development of this mod If you like my work, feel free to support me on Patreon And also consider joining my Discord community for more frequents updates and better support. Afterwords This idea to make this mod was first came when I was using Pama's Prison Alternative mod. While it is really, really great mod to have, the problem I find is that I find it very rare for the player to get thrown into Jail, except on purpose. Then I think about which scenario is more likely to happen to players that can start this mod, and thus I remember SLPGN which I can combine. So then the idea is to have Prison Alternative's bad end stories combined with SLPGN death in combat necro. Now, I just need some cover images and learn how to use AI voice to fill in the monologues. And perhaps find a better name for this mod. And now for a bit of rant...? While the mod was developed quite rapidly at first, it has now slowed down quite significantly due to my irl issues and generally lack of motivation. So, expect slower updates. I am now thinking of opening a Patreon to help me get motivated to keep developing this and future mods. Do not worry, there wont by any paywall, EVER. My mods will always be free. Planned for subscribers to have benefits such as early access, and perhaps Discord, if I ever make one. I also have an Idea for another mod, and as usual themed around bad ends and necrophilia as well. So, yeah, tell me if you guys think it is a good idea to make Patreon or not. I kinda want to wait first and see if the mod is good enough to warrant having Patreon (or any other platforms) set up or not. Patreon is up: https://www.patreon.com/LittleWhiteNeko And lastly, this goes without saying, Please do not replicate this in real life. Keep it virtual. Submitter LittleWhiteNeko Submitted 08/09/24 Category Adult Mods Requirements Powerofthree Papyrus Extender, ConsoleUtil SSE, SoggyToast Poses, SoggyToast Guro Outfit, Pama Deadly Furnitures Regular Edition Compatible No Install Instructions
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Sexlab Snuff - A strangulation and necro mod - Alpha View File Sexlab Snuff Strangulation, Necro, Death Aftermath mod Content warning: Contains themes of Sexual violence, necrophilia. User discretion advised Description With the number of animations that feature choking, i've never found a mod that actually reduces the players health mid animation to simulate strangulation of the player/npc. This mod allows your player or an npc to receive damage during sex scenes on stages marked as strangulation and if your health reaches 0 it will kill the player and keep the sex scene going without ending the scene. This mod also features a player necro mechanic also that will scan for nearby actors that wish to use the player and then a configurable resurrection chance can be set that will resurrect the player and allow you to keep playing, allowing for another death alternative method. I've included a breakdown below on how the mod works How the mod works (This is important) This mod can be broken down into a few main mechanics Strangulation and death from strangulation during sex scene Player necro mechanic Resurrection Overrides (which anims actually drain) Diary Strangulation: Player necro mechanic: Resurrection (Not sure of the ramifications on save games for this feature?): Skin fading mechanic (Pallor): This is defaulted to a pale gray/blue icy color, this can be changed in MCM to match your desired color if that doesnt work for you. It uses RGB values so you'll need to go to race menu and set the desired pale skin color and make a note of the RGB values and set that in MCM... There's definitely a better way to do this, but for now this is how to do it Sexlab Defeat (Including Baka and Bane editions): Again should work with the strangulation mechanic, The mod should disable any defeat features after the player has been marked for death, such as extra rounds and defeat debuffs, But defeat will continue to work as normal again if say you get resurrected and then have a separate encounter Overrides (THIS IS IMPORTANT TO READ): A bunch of anims are already preset in overrides.json (chokes, some death stages, etc). If your pack is in that file, those stages will drain / kill as listed. If an anim is NOT in the file, we fall back to SLAL json flags then tags. The second you list an anim in overrides, that file becomes the only source for that anim. Stages you did not mark do nothing. So if you add stage 2 as strangulation and forget stage 3, stage 3 will not drain even if SLAL said it should. Adding a new one is a pain in the ass right now: Start a sexlab scene that uses the animation Wait until you are on the stage you care about Open MCM -> Overrides while the scene is still playing (the page does nothing if there is no active scene) It shows the anim name, id, current stage, and where the decision came from (override / SLAL / tag) Set "This stage" to Not strangulation, Strangulation, or Death stage. That writes both the sexlab id and the display name into overrides.json You have to do that per stage you want. Skip through the anim, open the page again, mark the next one. Yeah it sucks. A hotkey to mark the current stage without opening MCM is a maybe for later. You can also edit SKSE\Plugins\StorageUtilData\SLSnuff\overrides.json by hand (the live one is under your game Data folder if you have already run the mod) then hit Reload overrides.json on that same MCM page. Version 0.0.2: Added action menu hotkey which has a menu option to set the current stage as one of the above too Press the action menu hotkey you've set while on a stage you wish to mark Open the overrides menu from the list of options Set the stage type Added this as it's considerably faster than using the MCM each time In MCM the following can be set - This stage - not strangulation / strangulation / death stage, writes the current scene stage into the json Diary: Every lethal death this save can get a diary row. Killer, cell, time of day, anim, and optionally a 3rd person sex-death note from diary_messages.json (those stage from sad to enjoys the more you have died to strangulation). Combat deaths stay factual. There is a separate obituary field too. The Diary page lets you filter by time of day / lore date, flip through older and newer deaths, and click a row to read it. Export writes a json named after the character under StorageUtilData. Does not wipe the in-game list. In MCM the following can be set - Sex death notes - on means we roll a flavor line on sex deaths - Time filter / Date filter - cut the list down - Export diary - write diary_<character>.json - Newer / older deaths - pages of 8 Debuffs: These come into effect when you actually stand up from a rez Temps (diseases) - Bruised Throat - strangle death rez. Speech -20. MCM: Strangulation debuffs - Hypoxia - strangle death rez. Heal rate -50 and stamina rate -50. MCM: Strangulation debuffs - Resurrection sickness - every successful rez, any cause. Heal rate -100 and stamina rate -100. MCM: Resurrection sickness - Rigor - rez after a necro scene this death. Movement speed -20. Not behind the strangulation toggle, only needs the spell filled Permanents (abilities, MCM: Permanent milestones) - Damaged Windpipe - 3+ strangle deaths. Speech -10. Does not come off - Anoxia - 5+ strangle deaths. Heal rate -25 and stamina rate -25 - Lingering Weakness - 3+ rezzes, any death cause. Magicka rate -25 - Frayed Soul - 5+ rezzes. Magicka -20 Related, not the same spells - 7+ rezzes - skin fade leaves a bit of corpse color (25% of the full fade effect). Same permanent toggle, not a spell In MCM the following can be set (Resurrection page) - Strangulation debuffs - Bruised Throat + Hypoxia after a strangle death rez - Resurrection sickness - every successful rez - Permanent milestones - windpipe / anoxia / lingering / frayed soul at the counts above Action Menu (Important) I've added a new action menu which can be opened by a hotkey set in the MCM menu. This has some options to for quality of life plus some gameplay features so far Remove running makeup (see texture effects below) Override stage controls (can now add stages from this menu instead of MCM) Reset skin and overlays Texture effects: Strangulation can apply running mascara texture, left it quite subtle as didn't want it looking too crazy, This can be removed from the player using the actions menu hotkey Strangulation can apply bruise effect to throat on death Added veins texture that starts by default 200 seconds after death and fades in over 300 Demo Video Video below to demonstrate strangulation stages, Health is draining fast as i set it high in the MCM for purpose of video Also ignore the notifications top right, just debug notifications i have enabled Features: - HP drain on strangulation stages (player and/or NPCs) - Optional lethal death stage; 1 HP clamp until the scene ends - Per-anim overrides (stages / death_stages) from MCM or json - SLAL json and tag fallback when an anim is not in overrides - Choke, near-death, and last-breath sounds - MFG drain faces and death expression - Heartbeat mute at 1 HP - Death notifications by strangle-death count - Optional SexLab Defeat takeover on a snuff kill (Defeat stays for later non-lethal scenes) - DeadState on any player death while necro is on - Necro scan: human, creature, gangbang, nearby huddle - Silent necro, death face, stage notifications, notification decay by uses this death - After-necro loot (off / gold / unequipped gear) - Rez chance, delay, timeskip, getaway timer - Rez hotkey with optional soul gem / dragon soul cost - Pallor and undead-keyword cold breath - Strangle / rez / milestone debuffs (CK spells) - Death diary, obituaries, export - Stats counters - SkyUI MCM: Drain, Overrides, Necro, Resurrection, Stats, Diary, Faces Requirements Required Skyrim Special Edition / Anniversary Edition (Tested on 1.5.97, no idea if it works on other version?) SKSE64 https://skse.silverlock.org/ RaceMenu (For the skin fading and textures) https://www.nexusmods.com/skyrimspecialedition/mods/19080 PO3 extensions (For hiding blood pools) https://www.nexusmods.com/skyrimspecialedition/mods/22854 UIExtensions (For actions menu) https://www.nexusmods.com/skyrimspecialedition/mods/17561 PapyrusUtil https://www.nexusmods.com/skyrimspecialedition/mods/13048 SkyUI (MCM; SkyUI is not a plugin master) https://www.nexusmods.com/skyrimspecialedition/mods/12604 SexLab Framework , Not P+ (Reported working on P+ with some face expression and sound issues.) Optional - SexLab Defeat (takeover on snuff death only; not a master). Baka Edition and Bane should both work (SexLabDefeat.esp). Baka Edition: Install - Copy the contents of this folder into Data (or use a mod manager). - Enable SLSnuff.esp. Load after SexLab.esm. - Start a new game or load a save, then open MCM and set Drain / Necro how you want them. - Necro is on by default. Any player death (combat included) is intercepted and the death menu is held. For choke drain only, turn Enable necro off on the Necro mcm page. Not tested on SexLab P+, feel free to make a patch as you see fit Incompatibilities: Death Alternative mods: Or any mod that makes the player essential / immortal / ghosted, that will interfere with death mechanics in this mod. If something else is also catching the death menu (Death Alternative, similar "captured instead of dying" mods, god mode, tgm) they will fight over who owns the corpse. Other sexlab mods that have events that happen after a scene has finished: Defeat has been accounted for, but others like Acheron or simple defeat might not work? Needs testing. Anyone is welcome to make patches as they wish. Same idea for anything that starts extra rounds or a post-assault quest when AnimationEnd fires Sexlab Player Gets Necro'd and Player death aftermath: Will clash with the necro mechanic of my mod, but if you want to use those instead it should still work but just disable necro in my mod. Two mods scanning the same corpse for sex will both try to StartSex. SexLab P+ / OStim: Not written for those. This plugin talks to SexLab 1.63 classic APIs only (might work on 1.66, again untested). Feel free to patch. Decapitation mods: Not handled yet. Sexlab undress on necro can put a head back on a headless corpse. Treat as untested / likely messy. AI / combat overhauls that keep re-aggroing: This mod pacifies hostiles while you are a corpse. Mods that constantly reset aggression may still swing at you on the floor. Not a hard break, just may look wrong. Credits Pamatronic - for allowing me to use the two point gallow sounds from his mod Pama's Interactive Gallows: Pama's Deadly Furniture: Patreon: https://www.patreon.com/Pamatronic Ashal - SexLab Framework 1.63 (the APIs this plugin is built on) Expired6978 - PapyrusUtil, RaceMenu / NiOverride (pallor), and the Mfg Console stack the faces use schlangster / SkyUI team - MCM SKSE team - SKSE64 Baka and Bane - SexLab Defeat editions the optional snuff takeover is written against Grok - for the spaghetti. See AI Disclosure. AI Disclosure Known Issues Skin fade can occasionally cause body tattoos and body paints to flicker. This is normal as i'm having to re-apply those with each skin fade repaint otherwise they would appear gray too. Not sure of work around for this but it's not too noticeable and only happens for a fraction of a second Delays between scene ends and deaths. For example after player is marked for death and the sexlab scene ends, you remain standing for around a second. This is also intended to ensure timings of mechanics are correct. Probably could be optimized but it's not perfect Occasional glitchy animation starts. I have to un-ragdoll the player before animation start so the animation doesnt look broken. Occasionally the timings might not work and cause the anim to bug out with the player appearing misaligned in the animation. this is rare though. It mainly happens if you remain in free cam when the animation is trying to start. Strangulation wont play on switching from one animation to another, Fix for now is to change stage and go back. Check happens on stage change, not anim change, will add a fix later Future Plans - Rewrite the flavor messages as these are all ai generated and some are a bit shit - code cleanup for the love of god it needs It - Decap support with next gen decap - Seperate prostitution and quest plugins utilising this framework - Ironman mode that locks access to play that character across all saves. But allows you to keep watching any necro events after - NPC gossip based on number of times player has died - Dirt overlays maybe? - Extra sound effects? - Stop blood pools on post strangle death & post necro scenes (doesn't make sense with cause of death) Submitter WhatTheElf Submitted 09/16/26 Category Adult Mods Requirements Regular Edition Compatible Install Instructions - Copy the contents of this folder into Data (or use a mod manager). - Enable SLSnuff.esp. Load after SexLab.esm. - Start a new game or load a save, then open MCM and set Drain / Necro how you want them. - Necro is on by default. Any player death (combat included) is intercepted and the death menu is held. For choke drain only, turn Enable necro off on the Necro mcm page.
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PDA(Player Death Aftermath) Addon - BETA 0.2.3 View File This mod contains Gore/Decapitation, Necrophilia, and overall quite brutal stuffs. Do not use this mod if you are not comfortable with those contents. # PDAA Addon — Experimental Outcomes for Player Death Aftermath An unofficial standalone addon for Player Death Aftermath. This is an experimental beta release created for testing, feedback and development. It adds original aftermath scenarios while keeping PDA itself untouched and separate. ## Current Experimental Outcomes ### Registrar Experiment A necromancer investigates the player's consciousness, memories and remaining free will through a sequence of examinations, reanimation tests and choices. The experiment can lead to different outcomes depending on the player's responses, including cooperation, resistance and silence. ### Troll Outcome Death - Alive A brutal two-branch scenario currently available through the PDAA Addon MCM GURO ### Mudcrab Outcome A short experimental outcome in which the player is defeated by a simple Mudcrab. ### Silver hand Outcome — New Test (Only Alive for now) A scene with a pet dynamic, a Trainer and a Werewolf name Wolfy are you owners. you are defeated and now live in a tiny cage, the silverhands found a good use for you helping them to keep his werewolf calm. ## Current Status ## Requirements ## Installation ## Important - This addon is adult-only. - Use a disposable save while testing. - The current release is not officially integrated into PDA's live death flow. - The addon may change when PDA's external-outcome API becomes available. - Please include your Skyrim version, MO2 profile, load order, Papyrus log and reproduction steps when reporting problems. ## Support the Project If you enjoy this addon and would like to support its development, you can help me keep building it. Donations are completely optional this will ever be free, but donations help support continued development, testing and new outcomes. Support me on Ko-fi: https://ko-fi.com/thenewguy1 Great comments, ideas and feedback also helps a lot, Thanks! Provide Image of the scenes also helps me keep the mod page cool CHANGELOG 0.2.3 CHANGELOG 0.2.2 CHANGELOG 0.2.1 Submitter The new guy1 Submitted 08/24/26 Category Adult Mods Requirements Regular Edition Compatible No Install Instructions
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This mod contains Gore/Decapitation, Necrophilia, and overall quite brutal stuffs. Do not use this mod if you are not comfortable with those contents. # PDAA Addon — Experimental Outcomes for Player Death Aftermath An unofficial standalone addon for Player Death Aftermath. This is an experimental beta release created for testing, feedback and development. It adds original aftermath scenarios while keeping PDA itself untouched and separate. ## Current Experimental Outcomes ### Registrar Experiment A necromancer investigates the player's consciousness, memories and remaining free will through a sequence of examinations, reanimation tests and choices. The experiment can lead to different outcomes depending on the player's responses, including cooperation, resistance and silence. ### Troll Outcome Death - Alive A brutal two-branch scenario currently available through the PDAA Addon MCM GURO ### Mudcrab Outcome A short experimental outcome in which the player is defeated by a simple Mudcrab. ### Silver hand Outcome — New Test (Only Alive for now) A scene with a pet dynamic, a Trainer and a Werewolf name Wolfy are you owners. you are defeated and now live in a tiny cage, the silverhands found a good use for you helping them to keep his werewolf calm. ## Current Status ## Requirements ## Installation ## Important - This addon is adult-only. - Use a disposable save while testing. - The current release is not officially integrated into PDA's live death flow. - The addon may change when PDA's external-outcome API becomes available. - Please include your Skyrim version, MO2 profile, load order, Papyrus log and reproduction steps when reporting problems. ## Support the Project If you enjoy this addon and would like to support its development, you can help me keep building it. Donations are completely optional this will ever be free, but donations help support continued development, testing and new outcomes. Support me on Ko-fi: https://ko-fi.com/thenewguy1 Great comments, ideas and feedback also helps a lot, Thanks! Provide Image of the scenes also helps me keep the mod page cool CHANGELOG 0.2.2 CHANGELOG 0.2.1-
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Sexlab Snuff Strangulation, Necro, Death Aftermath mod Content warning: Contains themes of Sexual violence, necrophilia. User discretion advised Description With the number of animations that feature choking, i've never found a mod that actually reduces the players health mid animation to simulate strangulation of the player/npc. This mod allows your player or an npc to receive damage during sex scenes on stages marked as strangulation and if your health reaches 0 it will kill the player and keep the sex scene going without ending the scene. This mod also features a player necro mechanic also that will scan for nearby actors that wish to use the player and then a configurable resurrection chance can be set that will resurrect the player and allow you to keep playing, allowing for another death alternative method. I've included a breakdown below on how the mod works How the mod works (This is important) This mod can be broken down into a few main mechanics Strangulation and death from strangulation during sex scene Player necro mechanic Resurrection Overrides (which anims actually drain) Diary Strangulation: Player necro mechanic: Resurrection (Not sure of the ramifications on save games for this feature?): Skin fading mechanic (Pallor): This is defaulted to a pale gray/blue icy color, this can be changed in MCM to match your desired color if that doesnt work for you. It uses RGB values so you'll need to go to race menu and set the desired pale skin color and make a note of the RGB values and set that in MCM... There's definitely a better way to do this, but for now this is how to do it Sexlab Defeat (Including Baka and Bane editions): Again should work with the strangulation mechanic, The mod should disable any defeat features after the player has been marked for death, such as extra rounds and defeat debuffs, But defeat will continue to work as normal again if say you get resurrected and then have a separate encounter Overrides (THIS IS IMPORTANT TO READ): A bunch of anims are already preset in overrides.json (chokes, some death stages, etc). If your pack is in that file, those stages will drain / kill as listed. If an anim is NOT in the file, we fall back to SLAL json flags then tags. The second you list an anim in overrides, that file becomes the only source for that anim. Stages you did not mark do nothing. So if you add stage 2 as strangulation and forget stage 3, stage 3 will not drain even if SLAL said it should. Adding a new one is a pain in the ass right now: Start a sexlab scene that uses the animation Wait until you are on the stage you care about Open MCM -> Overrides while the scene is still playing (the page does nothing if there is no active scene) It shows the anim name, id, current stage, and where the decision came from (override / SLAL / tag) Set "This stage" to Not strangulation, Strangulation, or Death stage. That writes both the sexlab id and the display name into overrides.json You have to do that per stage you want. Skip through the anim, open the page again, mark the next one. Yeah it sucks. A hotkey to mark the current stage without opening MCM is a maybe for later. You can also edit SKSE\Plugins\StorageUtilData\SLSnuff\overrides.json by hand (the live one is under your game Data folder if you have already run the mod) then hit Reload overrides.json on that same MCM page. Version 0.0.2: Added action menu hotkey which has a menu option to set the current stage as one of the above too Press the action menu hotkey you've set while on a stage you wish to mark Open the overrides menu from the list of options Set the stage type Added this as it's considerably faster than using the MCM each time In MCM the following can be set - This stage - not strangulation / strangulation / death stage, writes the current scene stage into the json Diary: Every lethal death this save can get a diary row. Killer, cell, time of day, anim, and optionally a 3rd person sex-death note from diary_messages.json (those stage from sad to enjoys the more you have died to strangulation). Combat deaths stay factual. There is a separate obituary field too. The Diary page lets you filter by time of day / lore date, flip through older and newer deaths, and click a row to read it. Export writes a json named after the character under StorageUtilData. Does not wipe the in-game list. In MCM the following can be set - Sex death notes - on means we roll a flavor line on sex deaths - Time filter / Date filter - cut the list down - Export diary - write diary_<character>.json - Newer / older deaths - pages of 8 Debuffs: These come into effect when you actually stand up from a rez Temps (diseases) - Bruised Throat - strangle death rez. Speech -20. MCM: Strangulation debuffs - Hypoxia - strangle death rez. Heal rate -50 and stamina rate -50. MCM: Strangulation debuffs - Resurrection sickness - every successful rez, any cause. Heal rate -100 and stamina rate -100. MCM: Resurrection sickness - Rigor - rez after a necro scene this death. Movement speed -20. Not behind the strangulation toggle, only needs the spell filled Permanents (abilities, MCM: Permanent milestones) - Damaged Windpipe - 3+ strangle deaths. Speech -10. Does not come off - Anoxia - 5+ strangle deaths. Heal rate -25 and stamina rate -25 - Lingering Weakness - 3+ rezzes, any death cause. Magicka rate -25 - Frayed Soul - 5+ rezzes. Magicka -20 Related, not the same spells - 7+ rezzes - skin fade leaves a bit of corpse color (25% of the full fade effect). Same permanent toggle, not a spell In MCM the following can be set (Resurrection page) - Strangulation debuffs - Bruised Throat + Hypoxia after a strangle death rez - Resurrection sickness - every successful rez - Permanent milestones - windpipe / anoxia / lingering / frayed soul at the counts above Demo Video Video below to demonstrate strangulation stages, Health is draining fast as i set it high in the MCM for purpose of video Also ignore the notifications top right, just debug notifications i have enabled Features: - HP drain on strangulation stages (player and/or NPCs) - Optional lethal death stage; 1 HP clamp until the scene ends - Per-anim overrides (stages / death_stages) from MCM or json - SLAL json and tag fallback when an anim is not in overrides - Choke, near-death, and last-breath sounds - MFG drain faces and death expression - Heartbeat mute at 1 HP - Death notifications by strangle-death count - Optional SexLab Defeat takeover on a snuff kill (Defeat stays for later non-lethal scenes) - DeadState on any player death while necro is on - Necro scan: human, creature, gangbang, nearby huddle - Silent necro, death face, stage notifications, notification decay by uses this death - After-necro loot (off / gold / unequipped gear) - Rez chance, delay, timeskip, getaway timer - Rez hotkey with optional soul gem / dragon soul cost - Pallor and undead-keyword cold breath - Strangle / rez / milestone debuffs (CK spells) - Death diary, obituaries, export - Stats counters - SkyUI MCM: Drain, Overrides, Necro, Resurrection, Stats, Diary, Faces Requirements Required Skyrim Special Edition / Anniversary Edition (Tested on 1.5.97, no idea if it works on other version?) SKSE64 https://skse.silverlock.org/ RaceMenu (For the skin fading and textures) https://www.nexusmods.com/skyrimspecialedition/mods/19080 PO3 extensions (For hiding blood pools) https://www.nexusmods.com/skyrimspecialedition/mods/22854 UIExtensions (For actions menu) https://www.nexusmods.com/skyrimspecialedition/mods/17561 PapyrusUtil https://www.nexusmods.com/skyrimspecialedition/mods/13048 SkyUI (MCM; SkyUI is not a plugin master) https://www.nexusmods.com/skyrimspecialedition/mods/12604 SexLab Framework , Not P+ (Reported working on P+ with some face expression and sound issues.) Optional - SexLab Defeat (takeover on snuff death only; not a master). Baka Edition and Bane should both work (SexLabDefeat.esp). Baka Edition: Install - Copy the contents of this folder into Data (or use a mod manager). - Enable SLSnuff.esp. Load after SexLab.esm. - Start a new game or load a save, then open MCM and set Drain / Necro how you want them. - Necro is on by default. Any player death (combat included) is intercepted and the death menu is held. For choke drain only, turn Enable necro off on the Necro mcm page. Not tested on SexLab P+, feel free to make a patch as you see fit Incompatibilities: Death Alternative mods: Or any mod that makes the player essential / immortal / ghosted, that will interfere with death mechanics in this mod. If something else is also catching the death menu (Death Alternative, similar "captured instead of dying" mods, god mode, tgm) they will fight over who owns the corpse. Other sexlab mods that have events that happen after a scene has finished: Defeat has been accounted for, but others like Acheron or simple defeat might not work? Needs testing. Anyone is welcome to make patches as they wish. Same idea for anything that starts extra rounds or a post-assault quest when AnimationEnd fires Sexlab Player Gets Necro'd and Player death aftermath: Will clash with the necro mechanic of my mod, but if you want to use those instead it should still work but just disable necro in my mod. Two mods scanning the same corpse for sex will both try to StartSex. SexLab P+ / OStim: Not written for those. This plugin talks to SexLab 1.63 classic APIs only (might work on 1.66, again untested). Feel free to patch. Decapitation mods: Not handled yet. Sexlab undress on necro can put a head back on a headless corpse. Treat as untested / likely messy. AI / combat overhauls that keep re-aggroing: This mod pacifies hostiles while you are a corpse. Mods that constantly reset aggression may still swing at you on the floor. Not a hard break, just may look wrong. Credits Pamatronic - for allowing me to use the two point gallow sounds from his mod Pama's Interactive Gallows: Pama's Deadly Furniture: Patreon: https://www.patreon.com/Pamatronic Ashal - SexLab Framework 1.63 (the APIs this plugin is built on) Expired6978 - PapyrusUtil, RaceMenu / NiOverride (pallor), and the Mfg Console stack the faces use schlangster / SkyUI team - MCM SKSE team - SKSE64 Baka and Bane - SexLab Defeat editions the optional snuff takeover is written against Grok - for the spaghetti. See AI Disclosure. AI Disclosure Known Issues Skin fade can occasionally cause body tattoos and body paints to flicker. This is normal as i'm having to re-apply those with each skin fade repaint otherwise they would appear gray too. Not sure of work around for this but it's not too noticeable and only happens for a fraction of a second Delays between scene ends and deaths. For example after player is marked for death and the sexlab scene ends, you remain standing for around a second. This is also intended to ensure timings of mechanics are correct. Probably could be optimized but it's not perfect Occasional glitchy animation starts. I have to un-ragdoll the player before animation start so the animation doesnt look broken. Occasionally the timings might not work and cause the anim to bug out with the player appearing misaligned in the animation. this is rare though. It mainly happens if you remain in free cam when the animation is trying to start. Strangulation wont play on switching from one animation to another, Fix for now is to change stage and go back. Check happens on stage change, not anim change, will add a fix later Future Plans - Rewrite the flavor messages as these are all ai generated and some are a bit shit - code cleanup for the love of god it needs It - Decap support with next gen decap - Seperate prostitution and quest plugins utilising this framework - Ironman mode that locks access to play that character across all saves. But allows you to keep watching any necro events after - NPC gossip based on number of times player has died - Dirt overlays maybe? - Extra sound effects? - Stop blood pools on post strangle death & post necro scenes (doesn't make sense with cause of death)-
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Bad Ends - The Highwayman (Content warning: Snuff,Hanging,Necro) We join Elise, an Imperial student studying at the College of Winterhold. Far from home and the Arcane University in the Imperial city she wishes she could afford taking on college duties in order to progress in her studies of Illusion magic. She's tasked by Urag, the college librarian to retrieve a replacement book (of which the original was destroyed by her...) from Solitude. Begrudgingly she knows it's the only way she'll be able to proceed to the next level in her training so she takes the task and leaves for Solitude. Whilst on the road near Dawnstar she comes across a shocking sight of 3 women hanging from gallows outside of an old Nordic ruin. Placed there by a group of Highwaymen who are moving camp...and don't have the food to keep loose ends alive... Little does she know that one of them is still there to move the last of the girls gear over to the new camp... Intro: On the road: The Ruin: Defeated: Game Over: Round 2: The Gallow: Aftermath: Video:
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Bad Ends - Don't Kill the Messenger Warning - Contains Draugr in Chapter 3 A bit of a longer episode this one, so i've split it into 3 chapters. Let me know if you prefer the longer form content or prefer shorter form content? Chapter 1: Chapter 2: Chapter 3: Video:
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Bad Ends - Camping 2 We join Erin, a Wood Elf camping inside an old Nordic ruin just outside of Whiterun. Fleeing persecution from the Thalmor after discovering she has compromising information on the leadership of the Aldmeri Dominion. She's flees her home of Valenwood and runs north to Skyrim, hoping to find refuge amongst the Stormcloaks. Frustrated with the lack of progress from the Justiciars, the Thalmor put a large bounty on her head in hopes of someone else being able to track her and deal with their loose ends. While on the roads, she's caught in a rain storm and has to find shelter in the Nordic ruin, lighting a fire to dry off and keep warm. Unknown to her however, a bandit who's received word of the bounty has been tailing her since Kvatch, and awaits his perfect opportunity to strike! Intro Wake Up Call Round 2 Game Over Aftermath Video
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Bad Ends - Cidhna Mine We join Erika in Cidhna mine, after being imprisoned for a Stormcloak plot to assassinate the Jarl of Markarth. Upon her capture she demands under Skyrim law to challenge the Jarl in open combat instead. Message is taken to the Jarl and he has her sent to the mine to "Ready his champion" to fight on his behalf... Little does she know, that his "Champion" awaits her in the mines. The prison guards strip her down to her underwear and push her into the mine defenceless and surrounded by old Forsworn convicts, Little does she know that she won't be leaving those mines... Intro: Dead End: Borkul: Defeated: Aftermath: Video:
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Bad Ends - Ambush (User Request) We Join Tania, a Wood Elf mercenary working for the Imperials who's been hired to locate Stormcloak shipping routes from a camp nearby to Whitrerun After a successful raid on the camp, she finds that the map containing the shipping routes is not there. So not wanting to miss out on the Septims, she starts patrolling the surrounding area. Hoping to find the Stormcloaks who'd be carrying the map The next morning she comes across a campfire burning just off the road between Whiterun and Windhelm. Upon investigating she finds no one there but the campfire still burning as if it was lit not a few moments ago Little does she realise, she's fallen into a trap, A Stormcloak who's posted up nearby was waiting to find an "Imperial Assassin" who'd matches her description. Intro: The Fire: Ambushed: A Stormcloaks Revenge: Aftermath: Video:
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Bad Ends - Submerged 3: We join Astrid in the swamps just outside Morthal. Having not heard from her sister Aerina in months she assumes she's gone missing, she travels Skyrim, picking up traces and info from places she used to frequent and has tracked her down to Morthal where one of the guards informs her that Aerina had taken a bounty job to take down an Argonian outlaw who's taken to residing in the swamps. She heads for the swamps, leaving her clothes tucked in a tree hollow just on the outskirts of town (As not to get them wet and covered in swamp slime) and proceeds into the marshes. As a scholar and an alchemist, she is out of place wandering the marshes but refuses to turn back after learning where her sister might be. Not knowing it's probably too late already. It's when she starts searching the murky waters she comes across an ambush laying below the surface of the water Note: This is a very loose sequel of submerged part 2: Intro Ambush Submerged Game Over Video Note: As a result of running out of storage space on mega, videos are now on rule34video Not full 1440p quality anymore i'm afraid!
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Bad Ends - Malacath's Trial A nameless Orc tribesmen from a nearby Orcish stronghold has been tasked by Malacath to hunt, kill and humiliate any of the "lesser" races with his bare hands while completely naked. To prove the superiority of the Orcs. While waiting in the bushes outside of Riverwood, he waits to ambush an unsuspecting target when to his delight a local Nord girl by the name of Helga comes along. An alchemist in search of ingredients for her next batch of potions. Helga, known around Riverwood as a pretty yet promiscuous girl is well liked by the men of the village, (not so much by the other townswomen) decided to head out of town up into the hills between Riverwood and Helgen in search of Snowberries and Blue mountain flowers. Opting for an incredibly short skirt... and no panties... she set off into the wilderness unarmed...not expecting to encounter anyone on her route, believing the fresh air to her nether regions would give her more energy. Foolishly, she'd never left the safety of the towns walls before... and didn't realise that the wilderness was no place for foolish exhibitionism like hers.... and unfortunately for Helga... this is when the two finally cross paths... Note: Also trying something slightly different this time with the videos. Tried to do more of an edited together sequence rather than individual clips. Let me know if you want to see more of this sort of stuff! Intro Ambushed Defeated Round 2 Round 3 Aftermath Video
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Bad Ends - The Dawnguard Recruit (User Request) With the Dawnguard losing their war against the vampires and taking heavy casualties. They are also suffering from a large recruitment crisis as the number of new recruits begins to dwindle. In an attempt to bring in more recruits, and boost the morale of the men. Isran decides to start a "Valkyrie" division. A group of new female recruits hand chosen by Isran to wear revealing clothing on their missions and around the fort to "Inspire" new men to join the cause... The newest recruit to this specialist division being Aerina who to her surprise upon handing over all her belongings is issued a small bikini. Left without her belongings and at risk of being called an oath breaker should she walk away, reluctantly has to accept her predicament. Isran issues her first field. The last recruit of this Valkyrie division, Erika, was sent on a scouting mission in the Whiterun hold to find the location of a nearby vampire hideout and then report the location back to Isran. However, she's been missing for some time now, having been expected back a few days ago. Isran tasks Aerina with finding Erika to bring her back for reassignment. We join Aerina on the morning of day 6 of her search. Running low on supplies and willpower. She has but 1 more day to find any information she can about her missing comrade... Intro: The Hideout: Coming to: Videos: Drained: Videos: Aftermath:
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Bad Ends - The Trap We join Erika on her travels towards to Riften having left from the Windhelm direction. As she hikes up the cliff near Nilheim tower, she notices an overturned cart that was not there on her way down a few days prior Thinking nothing of it, she continues on until she finds a lone woman calling out for help on the path towards Nilheim tower itself. Concerned for the womans safety, Erika goes over to investigate what the issues is. The woman explains she was ambushed on the road with her brother who is now being held captive. She asks Erika in help freeing her brother from what she claims is a lone bandit guarding the camp Gullibly she does not realise she's being led into a trap... and the bandits have no intention of letting her go... Intro: Surrendered Surrendered (Videos): Loose Ends Loose Ends (Videos): Round Two Round Two (Videos): Aftermath
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