About This File
What will you do with 100s of followers available to download, while only 2 or 3 can follow you? I created this mod as an idea to resolve this issue. At the beginning of the game or whenever you install the mod, it gives you an MCM option to scan inns and other common places where followers hang out and restrain them into captivity at enemy forts, caves, and dungeons. It is up to you to find and free them, but it won't be easy since you might be alone now and you don't know where they are. If you manage to infiltrate an enemy fort, when you walk up to a restrained follower you can just activate them or hit them and they will follow you outside. Once outside they will just become a regular follower as if they were never held captive.
What's New in Version 2.5:
A new game is not required if upgrading from 2.0 or later. Don't forget to backup your config file if upgrading.
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added 3 more captive locations from the base game: Chillwind Depths, Bruca's Leap Redoubt and Ustengrav
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rearranged a few locations so they don't conflict with Daedric Shrines mod on Nexus
Description:
The mod features two core parts:
1. followers are restrained and held captive in forts, caves, and dungeons. There are over 50 locations where they could be. See spoiler for details.
2. new enemies are spawned to guard them in and around forts, levelled and unlevelled. No new enemies are spawned in dungeons or caves.
Currently this mod doesn't have a quest or any followers. It gives you an option to scan for followers you have downloaded from other mods.
The mod by itself places captive furniture in various Skyrim locations and doesn't do anything else until you start the mod script in the MCM.
When it starts running you will see a message "Restraining followers...". It takes 3-5 minutes for the script to run, but you can just start playing without waiting. I recommend you stay away from inns and towns during that time so the script can restrain the followers while you are not there. By default, all followers except those blacklisted in the config, are restrained. If you don't want certain followers restrained you can edit the config file located in Data\SKSE\Plugins\CaptiveFollowers\Config.json and add the follower's mod name to the BlacklistedMods list, so that followers from that mod will not be restrained.
Not all followers are restrained. Here are the rules for restraining a follower:
- not a follower included in the base game, such as Aela the Huntress or Mjoll the Lioness
- not a follower from the Buxom Wench Yuriana mod
- not a child or animal, must be NPC
- not close to you or following you at the time the script runs
- not a follower that is already enslaved by bandits in caves or bandit camps, follower must be initially located in friendly location, such as a town or an inn
- not a follower from a blacklisted mod defined in a Data\SKSE\Plugins\CaptiveFollowers\Config.json
The mod also has an MCM which shows how many followers are held captive currently and a checkbox to restrain followers freed by the Follower Slavery Mod if that mod frees a follower just because the enslavement limit is hit.
List of locations where followers may be held captive:
Mistwatch
Faldars Tooth
Morvunskar
Bloodlet Throme
Fellglow Keep
Gallows Rock
Trevas Watch
Fort Greenwall
Fort Amol
Fort Hraggstad
Fort Sungard
Fort Snowhawk
Fort Greymoor
Fort Dunstad
Fort Kastav
Fort Fellhammer
Fort Neugard
Tolvald's Cave
Stony Creek Cave
Pinemoon Cave
Forsaken Cave
Wolfskull Cave
Ravenscar Hollow
Movarth's Lair
Gloomreach
Glenmoril Coven
Blind Cliff Cave
Reachcliff Cave
Orotheim
Duskglow Crevice
Cragslane Cavern
Broken Fang Cave
Lost Knife Hideout
Cronvangr Cave
Lost Echo Cave
Halted Stream Camp
Hob's Fall Cave
Rimerock Burrow
Snapleg Cave
Swindler's Den
White River Watch
Bleak Falls Barrow
Ironbind Barrow
Dead Mens Respite
Ansilvund
Silverdrift Lair
Hag's End
Frostmere Crypt
Snow Veil Sanctum
Forelhost
Volunruud
Valthume
Dimhollow Crypt
Shriekwind Bastion
Broken Helm Hollow
Broken Tower Redoubt
Ilinalta's deep
Brittleshin Pass
Cragwallow Slope
Darkshade Cave
Bristleback Cave
Yngvild
Redwater Den
Bloodskal Barrow
Damphall Mine
Harstrad Cave
Gyldenhul Barrow
Kolbjorn Barrow
White Ridge Barrow
Ragnvald
Drela's Cottage
Required Mods:
The following mods are required:
Powerofthree's Papyrus Extender
ZAZ Animation Pack
It would be best if you download ZAZ 8.0 CBBE Rev2 https://mega.nz/#!rJghkKBZ!Orm3SQ4_W7Icpbnjs--FzvX2cJQlZg82WlywEct_Jfw or ZAZ 8.0+ CBBE HDT 2023 https://mega.nz/file/7IhyFKrQ#IfUw7ex6vg6h0to4x5fQ7IoEJpUqUmW130p7aazDNmg
I am not sure if lower versions of ZAZ will work.
Mods for Sex Scenes:
SexLab or OStim are required, only if you want to barge on sex scenes as you rescue your followers.
Option 1:
Anub's Animation Dump (REBORN)
Nibbles SLAL Animations
Baka SLAL Animations
Leito SLAL Animations
If you want to see captives having sex with trolls, werewolves, draugr and similar creatures:
More Nasty Critters Special/Anniversary Edition V16
Option 2:
Billyy's animations for Ostim Standalone
Anub's animations for Ostim Standalone
Mods for More Captive Spots:
Complementary Mods:
Damsels in Distress - Follower Collection
Damsels in Distress - The Caged Rose
The placed new enemies are vanilla, plus optional enemies from the MihailMods series that the script detects you have installed.
If you don't have any of the optional monster mods installed, then only vanilla enemies will be placed in and around forts.
Incompatible Mods:
Any mods that alter fort, dungeon or cave layouts or that reorganize or place furniture might conflict but it won't be game breaking unless the entire layout is overhauled.
What's New in Version 2.4:
A new game is not required if upgrading from 2.0 or later. Don't forget to backup your config file if upgrading.
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fixed bugs
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allow sex scenes to start if player is sneaking close by
What's New in Version 2.3:
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added 8 more captive locations from the base game, and 1 in Solitude sewers
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added a check so actors are not temporarily removed from SexLabAroused factions in a sex scene
What's New in Version 2.2:
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added new captive locations from Hammet's Dungeon Pack 2
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minor bug fixes
What's New in Version 2.1:
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compatibility changes for Captive Player
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fixed bugs
What's New in Version 1.9:
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compatibility changes for Captive Player
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two new animation config JSON files have been added to define which SexLab animations could be used by Captive Followers. The files are named AnimsConsensual.json and AnimsAggressive.json. When a sex scene starts, random animations from one of the files are picked, depending on aggressive sex chance defined in the MCM.
What's New in Version 1.8:
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decoupled the enemy spawing script from the follower restraining script, in the MCM
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followers are traumatized and weakened when you find them
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captors can now have sex with followers! SexLab or OStim are required for sex scenes.
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added more captive spots and support for Hammet's Dungeon Pack 1
What's New in Version 1.7:
Restraining script will no longer start by itself at the beginning of the game. You will have to start it in the MCM.
Restraining script can be rerun again, to restrain followers as defined in the config.
Followers won't be restrained in the same spot twice, or in locations that you have cleared.
Added captive pages in the MCM so you can view more than 128 followers held captive. In previous versions, this was a single page view, limited to 128 captives.
Added 15 more captive spots in new locations
What's New in Version 1.6:
Added FOMOD installer with more captive spots from optional dungeon mods, including Forgotten Dungeons, Skyrim Sewers, Morthal Barrow, Black Rock Temple, and Siege of Icemoth
Added ForceCaptureNPCs to the config. These NPCs will always be restrained. They don't need to be followers, and they will be restrained without having to be scanned first. The only requirement is that that they are a valid NPC.
Added an MCM option to change follower relationship rank after being rescued.
Fixed the missing floor mesh in Fort Neugrad
What's New in Version 1.5:
Added "RestrainOnlyFromWhitelist" entry to the config.
By default, the flag is set to zero, meaning all followers except blacklisted in the config, are restrained.
However, if you set this flag to one, only whitelisted followers will be restrained, from the config.
Added MCM config that allows followers to wear clothing or rags when restrained.
Added more locations where followers could be held captive:
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Bilegulch Mine
Moldering Ruins
Castle Karstaag Ruins
Frossel
Soljund's Sinkhole
High Gate Ruins
Rannveig's Fast
Pinewatch
What's New in Version 1.4:
- added MCM view of all captive followers and their respective locations
- merged additional scanned cells from the esp file posted in the support thread
- added new locations where followers could be held captive:
Broken Helm Hollow
Broken Tower Redoubt
Ilinalta's deep
Brittleshin Pass
Cragwallow Slope
Darkshade Cave
Bristleback Cave
Yngvild
What's New in Version 1.3:
- added more cells to the list of scanned cells, including exterior cells inside Solitude, Whiterun, Riften, Windhelm and Markarth
- added a few custom follower mods to the config blacklist
What's New in Version 1.2:
- added MCM settings to set a percentage of enemies spawned at forts
- added config settings to blacklist individual NPCs from a mod
- added new captive locations, in caves and dungeons
- followers will dress up right away if you talk to them outside, after you free them
Edited by darkdesires04