SexLab Framework

Sub Category  

These Skyrim mods are all related to the SexLab adult framework and thus are of an adult only nature.


337 files

  1. Skyrim SexLab - Sex Animation Framework v1.60.2 (hotfix 2) - UPDATED Sep 1st 2015

    Skyrim SexLab (SSL) v1.60.2 (HOTFIX 2)
    An adult animation framework

    ----- Description --------------------------------------------------------------
    Skyrim SexLab, is intended to serve as a unifying resource for modders to pull animations from to aid them in development of adult themed mods, without having to going through the complex scripting work it takes by themselves. A modder is provided with a wealth of tools and functions they can call that will aid them in creating their own mod.
    As it is intended as a resource mod that other mods can pull from to use for adult animations. This mod does NOTHING by itself, and requires a separate mod to make use of the resources provided.
    ----- Modder's Guide -------------------------------------------------------------
    A modders guide to using the API can be partially found in scripts/sources/SexLabFramework.psc as well as here:
    WARNING: The API docs are currently fairly outdated in some spots for v1.60. It should be fine in most spots, but if you have any questions feel free to private message me or ask somewhere else and I'll answer soon as I'm able. Updating them is my top priority right now.
    If you are a mod developer looking to develop a mod using SexLab, feel free to contact me via private message and I will do everything I can to help you along and if possible upgrade the framework to fit your needs.
    ----- Frequently Asked Questions -------------------------------------------

    ----- Requirements -------------------------------------------------------------
    Skyrim Script Extender (SKSE) REQUIRES SKSE 1.7.3 OR NEWER
    Fores New Idles in Skyrim (FNIS) REQUIRES FNIS 5.4.0 OR NEWER
    FNIS Creature Pack version 5.2 or newer is required only if you want creature animation support in SexLab, otherwise it is not required. If you get a warning in game about not having 5.2 installed despite having installed it. You have without exception, installed it incorrectly. You can either ignore the warning and keep using SexLab like normal if everything working anyway, or do the smart thing and figure out what's wrong with your FNIS install so the warning will leave you alone.

    If you dislike SkyUI for some reason, you can also install SkyUI-Away on top of it.

    An actor skeleton mod such as XPMSE2 or XPMSE3

    Unofficial Skyrim Patch PLUS any applicable Dawnguard, Dragonborn, and Hearthfire Unofficial Patch
    This is not a hard requirement and can be skipped, it has been known to fix some problems people have had related to SexLab however and there is little to no reason to not be using them anyway. If you choose to not use the Unofficial Patches for whatever reason, expect to be browbeat about not having them when posting your load order in the troubleshooting section.

    ----- Basic Installation Procedure ------------------------------------------

    After properly installing both SKSE and FNIS above, follow these steps.Download the latest Framework Pack & extract it's content into your Skyrim's data folder Navigate to your Skyrim's data/tools/GenerateFNIS_for_Users folder and run the GenerateFNISforUsers.exe utility. If you have a custom animation skeleton installed (very likely) make sure you check the "Skeleton arm fix" patch. Click the big button that reads "Update FNIS Behavior" You should see a line that says "Reading SexLab ..." if not you've done something wrong. Activate the SexLab.esm file in your list of active mods. Load or start a new save game in Skyrim and navigate to the Mod Configuration menu titled "SexLab" Check that you meet the requirements on the left pane and then click the Install option in the top right. Close all menus and stand still until the install finishes, it can take a few minutes. In order to start an animation, find and install a SexLab mod of your choice from

    ----- Basic Update Procedure -------------------------------------------------
    Download the latest full framework archive, if you are using a version older than 1.60, you will need the full archive, otherwise you will only need the update patch. Extract the updated framework/patch into your Skyrim's data folder, or if using Mod Organizer (like you should be) then merge the files ontop of an existing MO mod install for SexLab Framework. (optional, but recommended for safest upgrade) Disable ALL SexLab related mods except for SexLab.esm and any that are absolutely required or disabling will mean losing progress on in some way. Navigate to your Skyrim's data/tools/GenerateFNIS_for_Users folder and run the GenerateFNISforUsers.exe utility. If you have a custom animation skeleton installed (if you dont, you should) make sure you check the "Skeleton arm fix" patch. Click the big button that reads "Update FNIS Behavior" You should see a line that says "Reading SexLab ..." if not you've done something wrong. Load your save game and you should see a notification that SexLab is updating and/or installing, it will then go through the update process.If you were using a version of SexLab such as 1.59c or older, you will not get this notification and will instead need to go into the SexLab MCM and click the Install button.
    [*]Wait 1-2 minutes, until you see a notification that says SexLab has finished updating and/or installing [*]Wait another 30 seconds or so and then perform a quick test animation either via the SexLab MatchMaker mod or by starting one via the animation editor. [*]Assuming the test animation was successful, save your game with the update now fully applied, you should see the appropriate version number listed on the last page of the SexLab MCM. [*](optional, but recommended for safest upgrade) if you followed step 3, you should now reinstall all the SexLab mods you disabled, ensuring you are using the latest version of each. For best results reinstall them one at a time and make sure they are functional with the new version of SexLab before reinstalling the next one.

    ----- Creature Use Instructions -----------------------------------------

    If you want to use creature animations, you will need to follow some extra installation instructions.
    Install the SexLab 1.60 CreaturePack file, Install the latest FNIS and the latest FNIS Creature Pack, both of which are available on the FNIS Download page Run GenerateFNISforUsers and click the big "Update FNIS Behavior" button. After it finishes patching, you should see 2 lines, "Create Creature Behaviors ..." and BELOW that "Reading SexLabCreature ..." Load your Skyrim save Navigate to the SexLab Mod Configuration menu and go to the first available settings page, "Animation Settings" Check the box for "Allow Creature Animation" so that it is in a toggled on state (the box is filled instead of empty) You will need to install mod that lets you start animations with creatures, as SexLab Framework does not start any animations by itself. SexLab MatchMaker works with creatures, and is the more straight forward of means to start creature animations. For others, look through the download page for SexLab mods with creature support

    ----- Suggestions -----------------------------------------------------------------

    Since SexLab is largely a sex animation mod, you will likely want nude male and female bodies. While the mod does come with a nudesuit option, that remains an imperfect solution in many scenarios and I in general do not recommend it by any means, I would remove the feature entirely if I didn't know a handful of people who throw a fit.
    There are many body mods to choose from, personally I use and suggest UUNP / CBBE Bodyslide and Schlongs of Skyrim Default/Average for males. If for some weird reason you absolutely refuse to use a real body replacer and insist on using the horrible nudesuits option instead, you can enable the option in SexLab's MCM settings and then install the default meshes and textures for it here: SexLab Default NudeSuit
    SexLab is a very script heavy mod, if you come across an issue in-game related directly to SexLab, the very first place you should look is unquestionably the Papyrus debug log, with just the tiniest amount of modding know how you should be able to track down the culprit from just glancing over the log, if you can't decipher it than it should be unquestionably the first thing you are posting in a request for help.
    A BBP enabled skeleton is also useful, as many of the animations include BBP support, though it is optional it is STRONGLY recommended. I'd suggest XPMSE2 or XPMSE3
    There is support for other strapons for females to use, but you will need to download and install them separately and run the "Rebuild Strapon List" option from the menu's Rebuild page if you install or remove any after loading the mod. The supported strapon mods are aeonflux88's strapon, Horker Tusk, Futa Equippable, Cozy & Rebels Equippable TG, & SOS Equipable Schlong
    If you want First Person animations, I highly recommend using the Immersive First Person View mod by h38fh2mf
    Stop using Nexus Mod Manager or no manager at all and start using Mod Organizer.
    In the likely event that you run more than just a handful of different mods, install and run LOOT when installing and updating mods.
    ----- Uninstalling ----------------------------------------------------------------
    To cleanly uninstall the mod, perform the following steps.
    With your current installation, go into MCM and select the "Rebuild & Clean" page. Click on the row that says "Clean System" You will be prompted to close all your current menus, do so. After closing your menus and being told the system clean is complete, save your game. Quit Skyrim Disable SexLab.esm and any SexLab mods you have enabled in your load order

    ----- Changelog ----------------------------------------------------------------

    More detailed changelog at
    v1.60.2 hotfix 2:
    Added back in a copy of MfgConsoleFunc and reverted expression functions to use them instead of SKSE's native functions. Added a message in the MCM strip options to inform you what item you currently have equipped in a slot when you hover it Added a message in the MCM strip editor to inform you what slot masks an item uses when you hover over it. Raised the number of possible animations in a single scene from 100 to 125 Fixed an issue with character scale not being reset properly at the start of and during animation. Fixed an issue with weapons getting re-equipped in the wrong hand after animation. Fixed an issue with orgasm effects not triggering properly under certain conditions. Fixed an issue that caused items flagged in the strip editor as always/never strip to not be treated property during stripping. Fixed an issue with PapyrusUtil 3.0 that sometimes caused CTD during save load Fixed a bug with aggressive animation selection (thanks to user Random of Amber) Expanded the install fatal error to be more clear and provide some suggestions. Some misc performance improvements throughout the MCM and animation startup.

    v1.60.1 hotfix 1:Set actor storage preloading to no longer hold up the install process, and only occur once Added a check for if sexlab's files/quest have been overridden and prevent attempts to install with an error message Added a new schlong adjusting hotkey. Defaults to the 'C' key.

    The SKSE requirement has been bumped up to 1.7.3 beta (or newer if available by the time you're reading this) is now required. The FNIS requirement has been bumped up to 5.5 or newer On new or old installs, you must now manually start SexLab's install process from the SexLab MCM install page. If you wish to use creature animations, the creature animations are now in a separate archive and is no longer included by default. If you for some crazy reason insist on using the nudesuit's option, the meshes and textures for it have also been removed from the default archive. You can find a link to these meshes and textures in the main post, or by clicking here Animation, creature animation, voices, and expressions are all now capable of registering up to 350 unique items each - can be easily expanding in the future if we ever bump up against the limit again. 14+ new animations by various authors such as Leito, 4uDIK, 3jiou, Mitos, & Arrok. These are animations previous in the NSAP pack, more to be carried over to the default pack in future updates. New item strip editor in MCM. Select items you or a target actor have in their inventory that should always or never be stripped at the start of a scene, regardless of other strip settings. Creature animation scan now have specific genders defined for their creature roles. By default all genders are considered the same gender, this can be toggled via the new creature gender option in the MCM. The player and NPCs can now optionally have separate, multiple, orgasms as their enjoyment stat builds up over the course of an animation. This is an optional effect enabled in addition to the traditional orgasm effect on the last stage of animation that has been in previous versions. A new animation setting option in the MCM to forcibly filter out non gay or lesbian animations in a scene when appropriate. So for example, 2 females in a scene will generally not play a regular animation with strapon if other animations are available to them. Can toggle the players override gender directly from the SexLab animation settings MCM page, so players can easily set them selves as transgender, with "female" player characters being treated as "male" in the eyes of SexLab, or vice versa. You can now toggle the default behavior of the adjustment hotkeys between adjusting all stages (default) or only the currently stage being played. Whichever you set it to will flip the modifier ctrl modifier hotkey to perform the opposite when held in combination. When targeting an actor and viewing their stats in the SexLab Diary/Journal, you can press the reset stats button once to complete zero all their skills, and then when pressed a second time while all stats are still zero in order to re-seed their starting stats. A new "limited strip" option (disabled by default) that will cause the actors in a scene to default to using the foreplay/limited strip options you have set, if ALL animations in the scene being played consist of only oral and foreplay animations. HDT Hight Heel effects detected and disabled after character strip to remove the height offset. Automatically enabled if you have HDT HighHeels installed, but can be turned off in the MCM if you prefer actors to keep their height offset during SexLab animation. Pressing the Realign actors hotkey is now more forceful, making all actors completely reset their animation, re-calculate their positions, and start the current stage's timer over from the start. Holding down the rotate scene hotkey will now continually rotate the actors until let go, just as the other adjustment hotkeys have done for a few versions now. Much improved (in my experience) syncing between separate actor animations. Many, many bug fixes and performance improvements than I could possibly remember or even attempt to name. TONS of things not listed here intended for modders to do new things with, will be more clear once the updated API documentation is released.


    ----- Future Plans ----------------------------------------------------------------
    See dedicated development thread
    ----- Credits -----------------------------------------------------------------------
    Scripting & Project Owner:
    SKSE Plugin:
    kapaer - Mfg Console
    Unknown Modders -
    Arrok - BBP Animations
    JoshNZ - Animated Prostitution
    Athstai - Dark Investigations
    Lovers with PK
    Calyp - Strapon
    oli3d - Bukkake Shaders
    4uDIK1 - Male Nudesuit
    Dimon99 - Female Nudesuit
    aravis7 - French
    CGi - German
    mswind - Chinese
    anonymous - Japanese
    fedim - Russian
    sh1ny - Russian
    holtof55 - Russian
    Huili - Russian
    RockMic - Italian
    NOTE: If you have an updated translation file or would like to translate or update one of the existing translations; send it to me or let me know if you have any questions about how.
    ----- Permissions -----------------------------------------------------------------
    You must ask my permission before distributing this base framework on any site other than
    The animations themselves belong to the individual modders who made them, I am using them solely by their permission and/or stated open use policy. If you wish to repurpose them else where it is there permission you need and not mine.
    Unless you are contributing to the Git repository development branch, you are not allowed to edit any of the included scripts and resources except to translate the mod into another language.
    If you wish to translate the framework into another language, go right ahead, no need to ask. If you need it, I will provide you with as much support as I can to assist you with the translation process. Afterwards if you want to send me the translated file and I will package it with the releases, or you are free to release the translation file, and the translation file alone, however you wish.
    ----- Contacting Me --------------------------------------------------------------
    I will provide direct support to people via email and private message ONLY if you are a modder using the framework in your mod. People seeking support for using the mod contacting me this way will be, without hesitation, completely ignored. If you need support for the framework, use the thread or support section, I will answer such questions there and only there.



  2. slar Animation-Appropriate Arousal Adjustments

    This is a patch for SexLab Aroused Redux that modifies how exposure decrease after an act is determined, depending on the position of the actor in the animation that was played.
    Aroused strictly expects Male-on-Female action only, and may or may not bork things in any other case. (And even then, cunnilingus doesn't always work either.)
    This patch will improve accuracy for anyone except "default" couples.
    Current Version: 1.0.0 for SLA Redux v26/v27
    IMPORTANT: Your version of SLAR needs to be precisely one of the specified. This mod works by directly modifiyng the base script of SLAR. It will absolutely not work with old SLA, and very likely not work with previous or future versions of SLAR. (until I update it, of course!)

    This was motivated by a recent discussion in the SLAR thread:
    AAAA changes these behaviours to be more consistent:
    - Male characters & creatures will no longer orgasm after a non-sex animation (e.g. kissing).
    - Ability to orgasm is no longer linked to sex of actor, instead depends on their position in the animation. This allows for correct treatment of non-default sex and/or gender combinations.
    - As a result, DD restraint belts work for all actors now.
    - Characters in "female" position can now orgasm from cunnilingus, 69 and lesbian animations.

    More precisely:
    Actors in "male" position can orgasm in animations with one of the following tags: Anal, Vaginal, Masturbation, Blowjob, Boobjob, Handjob, Footjob, 69.
    Actors in "female" position can orgasm in animations with one of the following tags: Anal, Vaginal, Masturbation, Cunnilingus, Fisting, Lesbian, 69.
    This should work for all correctly tagged animations,
    but I can only guarantee that it "Works On My Machine", so please tell me about your success or any weirdness you encounter while using it!



  3. Sex Lab - Sexual Fame 'Framework'

    A Word:
    As always: my englsh knowlge is limited, so this description and also the mod could contain some language mistakes, I'll make some fixes in the next few days, let me know if something is unclear etc.
    Also: this mod is flagged Beta, but tecnically should be ok, I just want to wait for some other feedbacks, basic calibrations etc.
    Mod Description:
    This Mod is essentially a 'Framework' used to provide a Sexual Fame management to Skyrim for the Player Character (PC from now on), by itself it's a passive system, It doesn't have effect on game, NOT provide comment line about fame, it doesn't trigger any scene / ineraction / etc.
    It's purpose is only to collect and manage data about fame for OTHER MOD to use (With or Without Hard Dependancies).
    So it could be used as base system for other mods or support general Comment Plugins.
    Features list:
    Child Remover: Used to remove the Child Npc from the areas where the player is, It could be disabled if need to interact with them (Es. Dark Brotherood quests) Npc Roletypes: Roletypes are general Npcs attitudes, it get assigned to the Npc as they get initialized, used as base for possible interactions, comments. AutoPause: The system will pause itself when the PC is in combat, to minimize the resources consume. Easy dependancy: Provided serval command to trigger increase of fame from other mod, Fame Event, Fame Slot, etc. without having a direct dependancy from this mod. Equip System: An internal system that keep track of the item weared from the PC and define the Equip status. Clothing could Mask items/tats weared under it. Shame Effect: When the PC is considered Naked the PC will play (if not disabled) the Cover animation provided by Zaz Resources (Note: little animation bug, while standing you hear some footstep) Excluded list: It is possible to configure a in-game list of items to ignore by the Equip status (For example Clothing considered Not covering) Slave Tats Compatibility: The system will recognize the presence of the SlaveTats for the Fame and Equip System (and can be excluded by category) Devious Devices Compatibility: The system will recognize the presence of the Devious Devices for the Fame and Equip System Fame System: The Fame system will increase the fame of the PC depending on the Equip Status and specific action (Sex Lab act), also it is possible for other mod to create fame event. The fame level are INDIVIDUAL for each Npc. Fame Contage: An Npc that met specific conditions could fill a 'Fame Slot', it's an emulation about Gossip, think of it as 'Any possible ways where two people could share an information directly or not'. Reactions: The npc could react differently to the PC fame by their Roletype and they Relationship Rank with the PC itself (For Example a Friend could appreciate the PC fame, but an Enemy will makes joke about). Debug Spells: Used to check/set/modify the In-game effect (Clear Fame Slot, Check Fame level Etc.), could be toggled on and off when needed. Configurable: In almost every aspect, directly in game (Mcm, Debug Spell, Exclusion, Variables, etc.) Easy to create Plugin, just a -basic- knowlege of the Creation Kit is needed, look at the tutorial at the end of the post.  
    Possible Uses:
    As said this mod is a Framework and it's base function is to collect and manage Data, and offer it to other mods.
    Primarily developped as base for 'Fame Comment Plugin' to allow anyone to create (and share) contents about sexual fame or to create comment Plugin for other mods.
    But as any collection of Data it could be used for everything it comes to your mind, Here some Examples:
    -Comment System for Specific Factions/Npc.
    -Comment System to add in Mod Patch to increase depth to existing mod with a comment system (Example: Specific lines of dialogue for the Sisterhood of Dibella).
    -Simple Comment based on the Equip Status (like Comment to Slave tats, Devices, Nakedness).
    -Interaction based on Fame Data (for example an 'Enforcer' type mod or a Whoring mod, a trigger for a Slavery Mod, etc.).
    -Data use to trigger specific Event / Quest
    Note: The Data collected have 'names', but they're ment only to be descriptive, for more information take a look to General Advices, point 8.
    SkyUi, (Really, there's someone that doesn't use it?) For the MCM Configurations
    UiExtensions, for the In-Game menu
    Fuz Ro D-oh, for read the comment provided from other Plugins
    SexLab, ...Ok that was easy...
    SexLab Aroused (I suggest the Redux Version, because is Updated)
    First of all, If you're interested to use this LET ME KNOW. Obviously I have a better knowlege of the SLSF and I could suggest the best way to do things with it. Use the support topic or the PM.
    Fame System:
    The fame system is a passive system, It does nothing by Itself except for his Maintenance function (For Example: decrease Fame over time).
    It use the Factions SLSF_FamePlayer_*Famename* to register the amount of fame Known by an Npc about the PC.
    The Increase/decrease could be triggered by
    some PC action (for example go around Naked or make SexLab acts) By SendEvent from others mod Other specific command (See SLSF_CompatibilityScript.psc for example, Like enabling the periodic Inc)  
    Could be used, obviously, to track the fame of the PC.
    Fame Contage:
    The fame contage is tecnically a part of the Fame System, but for logical structure I prefer to talk about here.
    The contage emulate 'Any possible way how an info could be shared between two people', gossip, trades, interrogatory, rumors, etc.
    In this case we're speaking about info on the Sexual life of the PC.
    How it work is quite easy:
    When someone has some info (Fame about the PC over a certain configurable Amount) it has the Probability (Configurable -> 'Fame Suitable' In the Mcm, by Relationship Rank) to fill a 'Fame Slot', The fame slot is like someone that is sharing the Info about the Fame of the PC.
    When the PC go around the Contage system will scan for a suitable Npc (With the appropriate Delay and Refractory) and try to find someone to Contage the fame value from who has filled the Fame Slot, with some variations (Randoms and Variables, like 'Bullshit Magnitudo').
    The Fame Slot have some Info stored:
    Slot Owner (The 'Gossiper') Slot Expiration (The Day when the Slot will be cleared, even if has some diffusions left) Diffusions (The number of contage that could done)  
    Some Npc are excluded from the contage (for example the Npc in combat) to avoid resource waste.
    Equip Status:
    The equip status is a system used to track the PC equipment Status.
    It tracks what the PC is wearing, if it has SlaveTats on, Cum or Devices (DD or Zaz), the system also provides an "exclusion system" that allow to ignore specific category of SlaveTats or Armor/Clothing.
    Every Check (Equip/unequip for example) the Script update the equip factions SLSF_EquipSurface*Location*_*SurfaceNum* setting the appropriate to 1 if occupied by something or 0 if empty.
    The PC get an Output info via Active Magic Effect, based on the factions data, for example if the Devious Devices worn on the Body is visible or not (Masked under the clothing).
    The Factions Structure:
    Spoiler Locations are:
    Body Head Hands Foots  
    And SurfaceNum are:
    0 Empty (Future Use), 1 SlaveTats Surface (Skin) 2 Empty (Future Use) 3 Cum (Over Skin) 4 Empty (Future Use) 5 Devices, Zaz/DD that could be Masked, (Under Clothings) 6 Empty (Future Use) 7 Clothing 8 Empty (Future Use)  
    So For Example: SLSF_EquipSurfaceBody_1, SLSF_EquipSurfaceHead_7, Etc.
    If the PC wear an Helm the SLSF_EquipSurfaceHead_7 will become 1 (unless that Head Gear has been flagged excluded by the User) and will cover eventual Cum Decal Oral, SlaveTats Head, Devices Head (Blindfold/Gag). And the Active MagicEffect will be, for example: "Device Hidden".
    If the PC wears a Clothing 'Excluded', a SlaveTats Body and a Cum Decal Oral with a Helm it will be:
    SLSF_EquipSurfaceBody_7 = 0 -> Clothing Body Empty (output Mageff 'Naked')
    SLSF_EquipSurfaceBody_1 = 1 -> Slavetats Body Found (Because no clothing can cover it, Output Body Tats In Sight)
    SLSF_EquipSurfaceHead_7 = 1 -> Clothing Head Found (Because is not excluded, Output Anonymus [see note above])
    SLSF_EquipSurfaceHead_3 = 1 -> Cum Head Found (Output Head Cum Hidden, because the PC wear a not excluded Helm)
    Note: Having a Clothing Head will add the Status 'Anonymous' that prevent the Fame Gain (because 'the Npc can't be sure of the identity of the PC')
    Note2: The Exclusion could be set In-Game
    There's also the: SLSF_EquipSurfaceOther_9 that is Unique (not by Location, it's one for all). It is about the 'Other Devices' (Big devices that takes more than a Location or force the PC pose, something like 'This thing can't be hidden in any way -> Yoke, Armbinder, etc)
    There's also some other generic Magic Effect, like SLSF_EquipStatus_Sum_Sur_5_Sight that get used in specific situation (this for example when there's at least one device on sight) and others, but I'll no explain all here because is pointless, in case you need an help about "how can I achieve that" simply use the support topic or the PM.
    The Equip Status will also send request to fame gain to the Fame System, depending on the equip status.
    Also could be used to create direct comment about the PC actual Equip Status (for example, comment about the Slave Tats on sight or comment about the Device Hidden ["Why you're walking like that?" etc.], and others.)
    Npc Roletypes:
    This is a simple Auto-set, configurable about stereotype of the Npc.
    The Npcs get a Roletype by the weight slider (configurable in the Mcm menu), or assigned by an override from other mod, or re-set In-Game.
    In case that there's no override the System will use some specific from the Npc to find a possible RoleType, for example: an Npc with devices will get a 'Submissive Type' RoleType.
    There's 3 Group of RoleTypes: Dominant, Neutral, Submissive
    Each group have some Roletypes, but 'Submissive' have the bigger number, take a look in the Reference Chart to more info.
    Again, the Roletype doesn't change (almost) anything, is only an eventual way to differentiate the Npcs and their dialog by using them on the Conditions of the Topic Lines, and eventually give a personality info that could be used between different mod (For example: In a mod about Slavery a 'Dominant Bastard' will probably try to enslave the PC if He/She gets the chance, and another mod could, knowing that avoid to make the same npc help you to escape from a device)
    So the RoleType could be used or not. They're an Extra. Alo they could be checked without any hard dependancy (See SLSF_CompatibilityScript.Psc)
    As Said before the RoleType Set doesn't change almost anything, almost because if the 'Define equip' is enabled t could assign some random clothes to the naked slave Npcs. Just cosmetics...
    Npc Reactions:
    Spoiler Like the RoleType, Is only another differentiation for a deep comment/fame system (or any other mods that eventually need such feature), where the 'Reaction' is simply a Variable (Via Faction Rank) that Identify the 'Mood' of the Npcs about the PC, it depend by the Relationship Rank with the PC and the Npc RoleType, Look at the Reference Chart to see how it works exactly the assignment, obviously if the Relationship Rank or the RoleType change, the Reaction will change too.

    General Advices / Tips for Comment Systems:
    1. Work with a Team:
        If you want to make a little plug-in about a few comment line you can do that alone,
        But if you want to develop a extended/half comment system a team of 2-3 people is better for variety,
        Ideas, fix, amount of work, etc. Just a Suggestion.
        I also suggest you to let me know about, so eventually I could give you some other info, like other people
        that are developing something similar or else.
    2. If you're a modder and want to use the SLSF to add lines of dialogue related to your mod without having
        an hard dependancy you could simply use a Compatibility Patch with dependancies from both our mods.
        Also Take a look to SLSF_CompatibilityScript.psc about mod interactions with easy dependancies
    3. Formulation of sentences:
        The system will track a general fame about some circumstances but is not created to be precise at the 100%,
        For example the Anal fame doesn't track if the PC is anal active or passive, because being so finicky make
        the develop of a the comment sentences endless. So I preferred to semplify things and let the circumstances
        do their work.
        So, keep in mind that write "Generic" lines it's easier and they will adapt better in the various situation
        instead to write precise sentences that could sound wrong in some situations.
        For example: "Got laid last night?" is general but do its work well.
    4. More complex Sentences:
        Anyway some of you could be interested to write specific Plugin with more precise sentences, even for only
        specific type of fame/situations, the typical example are about Gay/Lesbian fame.
        That could be achived mixing the fame type:
            Like Woman Fame + PC sex Female as Condition -> Could identify a Lesbian Fame
            Like Man Fame + Oral Fame + PC Male -> Could identify a Gay with attitude to blowjobs fame
    5. Fame Level:
        The fame types have a counter that increase and decrease depending on various event but basically it's a
        Num range from 0 to 100, where 0 is no fame about, and 100 is Very Famous (Until 30 is Rumors).
        You could freely make how many sublevel you want (for example a comment type that become more 'intense'
        as the fame increase, for Example the DD-mdq contain 3 level).
        The ONLY limitation that I ask to to respect is a simple Rule:
        Under 30 the fame is considered "Rumors", over 30 is "Direct Knowlege", This is about the fame contage system.
    6. Conditions:
        The tutorial offer you a basic grid with the basic conditions for a comment system, anyway you could
        evenually add mode to suit your needs (for example Comment reserved to specific Npc, factions, etc.), anyway
        it is better to not to have many conditions (5-7 max) for every sentence.
        Put the "bigger Condition" (those who exclude the bigger number of npc) on top of the lines to optimize
        the work of your plugin (For example: Exclude a specific gender is a bigger exclusion than exclude a specific faction)
        Some other conditins that you could find useful (they're all Factions, so 'GetFactionRank' Condition):
    SLSF_RoleType -> The Roletype of an Npc (like Submissive Bimbo for example) SLSF_RoleGroup -> A shortcut to get the general Roletype Group of an npc (Dominant, Neutral, Submissive) SLSF_Sexuality -> A ReadyToUse Variable to get the Npc sexuality for the condition of dialogue SLSF_EquipSurfaceBody_X -> This are 9 slot used to get the equip status, if the PC rank is 1 The surface is Occupied, if 0 Free, look at the Chart to see the Num reference. SLSF_EquipSurfaceHead_X -> This are 9 slot used to get the equip status, if the PC rank is 1 The surface is Occupied, if 0 Free, look at the Chart to see the Num reference. SLSF_EquipSurfaceFeet_X -> This are 9 slot used to get the equip status, if the PC rank is 1 The surface is Occupied, if 0 Free, look at the Chart to see the Num reference. SLSF_EquipSurfaceHand_X -> This are 9 slot used to get the equip status, if the PC rank is 1 The surface is Occupied, if 0 Free, look at the Chart to see the Num reference. SLSF_EquipSurfaceOther_9 -> Is a "Override surfaces", look at the Chart to more info about SLSF_ExcludedNpc -> Faction used to ignore specific Npc SLSF_AlreadyInitialized -> Rank 1, initialization in progress, Rank 2 Initialization Done and NpcReady, Incompatible with Exclded  
    7. Reactions:
        To achive the goal of point 4 the SLSF also contain a "Reaction system", it's a simple calc about the RoleType
        of the NPC (a Character / Behavior, like "Dominant - Kind", "Submissive - Shy", etc.) and the Relationship with the PC.
        It's all to semplify the Npc Reactions, It work according to this scheme:
        -              Kind               Normal            Bastard
        Enemy     Neutral(1)       Offensive(5)    Offensive+(6)
        Neutral    Friendly(2)       Neutral(1)       Offensive(5)
        Friend     Affective(3)      Friendly(2)      Neutral(1)
        Lover      Affective+(4)    Affective(3)     Friendly(2)
        The Reaction are expressed in a faction rank (the number inside the parenthesis).
        Obviously they can be used or not (For example 'Absolute Reactions').
    8. The Name are just names:
        The fame type names are only meant to describe the interaction that make that kind of fame increase, but it's
        true nature is only a Data. So it could be used in any way.
        So a "Slut Fame" isn't by its nature negative, but only a knowlege about a fact (look to the fame Chart to see
        what trigger the fame increase).
        For example a Farmer 'Neutral' will make a vulgar comments, but a Courtesan 'Friendly' at the Blue Palace
        (using the same data) will say something different (positive, negative, offensive, a warning, whatever).
        So: don't feel the Names as a limitation.
        This is also applicable to the Reactions Name, all depends about what kind of comment mod you want to develop.
        Theoretically you can create a system of comments 'Like A Sir' or 'Hick like' using the same variables.
    9. Order:
        Probably, if you want to have a good variety of comment line, you'll add something like 10 lines of dialogue
        for every situation of your choice, for example 10 sentences about rumor on Slut Fame, 10 about Knowlege and
        10 about Famous. This for every reaction Type (6).
        So your Sentences list could become quite verbose (and hard to Re-edit in case of need).
        The suggestion about is: Divide the list of sentences by group (for example Fame Type or Reactions) and
        create some 'Dialog-Null Lines' (Line of dialogue that have impossible condition, like a variable both True
        and False at the same time) with the title of the SubGroup.
        So your list will become more clear, like:
            ---Fame Anal: Reaction Friendly, FameLevel Rumors. [Dialog-Null Lines]
            ---Fame Anal: Reaction Friendly, FameLevel Knowlege. [Dialog-Null Lines]
            Etc. Etc.
        Note: if you use the 'New' option to add comment lines n the list they got created at the end of the list,
        so to Add more Lines on a specific "category", you could simply use the Copy option.
        See The Tutorial if need more info.
    10. Remember to save often, especially in the CK.
    11. In the next days I'll publish the old list of the Comment Lines from the DD-MDQ, in case someone need a little help
    Reference Charts:
    Spoiler +------------------+
    |RoleType Chart:|
    0 Dominant Kind
    1 Dominant Normal
    2 Dominant Bastard
    20 Neutral Kind
    21 Neutral Normal
    22 Neutral Bastard
    40 Submissive Bimbo            (Slave Kind)
    41 Submissive Disciplined      (Slave Kind)
    42 Submissive Optimistic       (Slave Normal)
    43 Submissive PainSlut          (Slave Bastard)
    44 Submissive Pathetic          (Slave Kind)
    45 Submissive Rebel             (Slave Bastard)
    46 Submissive Shy                (Slave Normal)
    47 Submissive Snob              (Slave Bastard)
    48 Submissive Submitten       (Slave Normal)
    0 None/Gagged
    1 Normal
    2 Friendly
    3 Affective
    4 Very Affective
    5 Offensive
    6 Very Offensive
    -              Kind               Normal            Bastard
    Enemy     Neutral(1)       Offensive(5)    Offensive+(6)
    Neutral    Friendly(2)       Neutral(1)       Offensive(5)
    Friend     Affective(3)      Friendly(2)      Neutral(1)
    Lover      Affective+(4)    Affective(3)     Friendly(2)

    |FameList Chart:|
    0  Anal                           About By: SL Activity(Tag Anal) + Cum Visible Anal
    1  Argonian                     About By: SL Activity with Argonian
    2  Beastiality                   About By: SL Activity with Creatures (all) (Tag: 'Creature', 'Bestiality')
    3  Dominant/Master         About By: SL Aggressive Not Victim
    4  Exhibitionist/Exposed   About By: Equip Status (Naked, Cum, Tats, Device), Sl Solo
    5  GentleLover                About By: SL Activity (Tag: 'Loving', 'Hugging', 'Cuddling', 'Cuddling')
    6  Group                        About By: SL with more than 2 people
    7  Khajiit                       About By: SL Activity with Khajiit
    8  LikeMan                    About By: SL Activity with Man
    9  LikeWoman               About By: SL Activity with Woman
    10 Masochist                 About By: External
    11 Nasty                      About By: SL Activity Naughty/Extreme/Dirty (Tag: 'Dirty', 'Bestiality' and Aggressive without Victim)
    12 Oral                        About By: SL Activity + Cum Visible Oral (Tag: 'Oral')
    13 Orc                         About By: SL Activity with Orcs
    14 Pregnant                 About By: External
    15 Sadic                      About By: External
    16 SkoomaUser            About By: External
    17 Slut                        About By: General Sex Act
    18 Submissive/Slave     About By: SL Aggressive As Victim
    19 Whore                    About By: External
    Note: The 'External' means that could be increased only by other mods [Look in the SLSF_CompatibilityScript], the Framework doesn't increment it by itself.
    0 Empty (Future Use)
    1 SlaveTats Surface (Skin)
    2 Empty (Future Use)
    3 Cum (Over Skin)
    4 Empty (Future Use)
    5 Devices, Zaz/DD that could be Masked, (Under Clothings)
    6 Empty (Future Use)
    7 Clothing
    8 Empty (Future Use)
    Common Surfaces related to Big/Unmaskable Devices (DD or Zaz)

    0 Gay
    1 Bisex
    2 Straight

    |Compatibility Script:|
    Note, this is got from SLSF_CompatibilityScript.psc
    This aren't function to direct access, but just a list of usable function to copy and reuse in your scripts without dependancies.
    See the script for more info.
    IncreaseFameSpecificNpc(Actor Who) -> Increase the FameLevel to the given Npc IncreaseFameArea(Float Range, Bool IsRumor -> Create a fame Event that add specific fame in a specific range to the suitable Npc PeriodicFameGain(Int Which, Bool GainPeriodic) -> Enable/Disable the periodic Gain of specify fame type, note Fame Anal, Oral and Exhib (0, 12 and 4) can't be disabled. Considered as DIRECT Knowlege Not Rumor. GetRoleType(Actor NpcToCheck) -> Return the RoleType ID assigned to the Npc given. UpdateEquipStatus(Int WhichUpdate) -> Force Uptate the Player Equip Status BodyLocation: 0 All, 1 Surface 1 [Tats], 2 Surface 3 [Cum], 3 Surface 5,7,9 [Equip] GetEquipStatus(Int Where) -> Allow to check if a bodylocation of the player equipment is covered or not, 0 Body, 1 Feet, 2 Hands, 3 Head GetReaction(Actor Subject) -> Get the actual reaction toward the Player from the Given Npc, 0 None, 1 Normal, 2 Friendly, 3 Affective, 4 Very Affective, 5 Offensive, 6 Very Offensive GetIfFameSlotOwned(Actor Who) -> Return the SlotID if the Npc is owner of a Slot, -2 If doesn't own a Slot (or SLSF not loaded) GetFameList(Actor Who) -> Recover the FameList Value from a specific Target GetRoleGroup(Actor Who) -> RoleGroup Is a Shortcut for defining the RoleType Group appartenance (Dominant, Neutral, Submissive), instead to check the Min/Max Value, Note: 0 Dominant (0-19), 1 Neutral(20-39), 2 Submissive(>= 40) SetExcludeNpc(Form Who, Bool Exclude) -> Set the Exlude status of an Npc, it will be ignored from the SLSF, Update in about 10-20 sec SetRoleType(Actor Who, Int RoleNum) -> Override the Roletype Set for the Npc SetCommentProbability(Int HowMany) -> Request to set the Comment Probability to a different value (still can be changed from the Player via Mcm), to use with mod that requires less spam in specific situation (For example SD+, to listen to the master needs Dialog Line) Note: Range Between 0.0 and 1.0 RequestPurgeAllSlots() -> Clear all the FameSlot RequestClearSlotOfNpc(Form SlotOwner) -> Clear the slot owned by a specific Npc RequestClearFameSlotID(Int Which) -> Clear a specific FameSlot ID RequestCreateSlot(Form SlotOwner, Int Diffustions, Float GameDayToExpire, Bool ForceCreation) -> Create a Custom Slot  

    Requiment: the Creation Kit and a -Basic- knowlege of it ( Look at )
                     Tes5Edit (to auto-generate the SEQ files, instead to make it manually, ) 
    Suggestion: read the 'General Advice / Tips for Comment Systems' Section of this post
    -Simple Comment Plugin (Hard Dependancy)
    No Script Needed.
    1. Open the Ck -> Load Master / Plugin File (First on Left icon), Double click on 'SexLab - Sexual Fame' (an X appear on the Checkbox) -> Ok
    2. You get a warning "You have not set a file as the active file. Do you wish to Continue?" -> Yes (otherwise you're editing directly the SexLab - Sexual Fame)
    3. You may get some errore during the load, is the standard shitty quality of the CK, Ignore it and wait the load to finish (It takes some times, and may seems that the application is not responding)
    4. In 'Object Windows' Go to 'Character' -> 'Quest' Right Mouse button, New
    5. ID Field: ModNickName_Comment_FameType (For Example: SLSF_FameComment_Anal), Priority 80.0 -> Ok, then re-open the quest tab (This will finalize the Quest Creation, I know is strange)
    6. Select the 'Misc' Tab (Second to right), Right mouse button on the central empty list ('Topic') New topic -> Hello -> Give it a name, like the IdField of the quest + '_Lines', (for example: SLSF_FameComment_Anal_Lines)
    7. Select the Created Topic (The list at right become white), Corner Top Right 'Priority' 80.0
    8. Now in the list of Right, Right Mouse Button 'New';
    Response Text: Things that the Npc will say IdleAnimation: the idle will be used by the Npcs (could be None) Emotion Type: Facial animation (angry etc) Emotion Value: Strenght of the emotion type -> Ok (you could eventually add more lines in the next window, but I suggest you mono Lines comment)     
    9. Check the following boxes:
    Force Subtitle Can Move while Greeting (If you want) Random     
        About 'Hours Until Reset' it's a delay for repeating this specific line, you could set it or ignore as you prefer
        It should be about Game Hours
    10. Conditions: (note, this must be done only one time, then you could just copy and re-edit the conditions when needed)
    Right Mouse Button -> New GetFactionRank -> Click on "Invalid" search for SLSF_Fameplayer_Famename (example: SLSF_Fameplayer_Anal) -> Ok, Comparison '>' Value -> your chosen MinValue (Example 0) -> Ok Right Mouse Button on the last Condition created -> Duplicate, double click on the Duplicated Change Comparison to '<' and Value to your chosen Max Value (example 30) -> Ok Right Mouse Button -> New GetFactionRank -> Click on "Invalid" search for SLSF_CommentStat -> Ok , Comparison '==' Value depends on the reaction (Look at the Reaction Chart [Point 7 on 'General Advice'], now     let's say 2) -> Ok Right Mouse Button -> New GetGlobalValue -> Click on "Invalid" search for SLSF_AllowComment -> Ok, Comparison '==' Value = 1.0 -> Ok         
            This for example is a Line of dialogue conditions about The Famelevel Rumors, Anal fame, spoken in a Friendly way
            You could eventually add more conditions here, like a comment reserved for certain Npc, or RoleGroup
            Look at 'General Advice' Point 6 to see some relevant element provided by SLSF.
            As Remember: Don't use too many condition for your work (Max 5-7) -> Too much work, more work for the game engine, and also you achive the same result simply making more general         lines and let the context do his work.
            Once created the First line, Click on Ok
    11. Now Click on the line just created, Right Mouse Button "Copy", Open the Copy, Edit as you like, repeat until Happy, And at the end click Ok
    12. SAVE (second icon on Top-Left), Select the Name of your .Esp file (The PlugIn Name, Example 'SexLab SL - Comment Fame By LesboMan')
        NOTE: From Now on, when you want to edit your Plugin: open the Ck -> Load Master / Plugin File -> Doubleclick on your Plugin (the checkbox will be checked) -> Set as Active Files -> Ok
    13. Close The CK and open the Tes5Edit, Right click on the list showed -> "Select None" then search for your PlugIn and doublreclick on it, wait until it finish to load (shouldn't take long)
    14. Right Click on your mod name on the Left window -> Other -> Create SEQ File
        Wait until you read something like:
         "[Create SEQ file done] Processed Plugins: 1, Sequence Files Created: 1" In the Left window
        Then Close Tes5Edit.
    15.Almost Finish: Now you should create a Zip/Rar file that contains your Pluging and the SEQ files
        You should Zip your file respecting the Data Folder structure SO:
        Your Plugin Esp on the base folder, and the SEQ files in a subfolder (\SEQ\)
        So, for example you'll have a Zip File with 2 files inside and a folder:
        'SexLab SL - Comment Fame By LesboMan.Esp'
        'SEQ\SexLab SL - Comment Fame By LesboMan.Seq'
        NOTE: MOVE your file away from the DATA directory, and reinstall it with a mod manager
        Is the best way to see if you have done right and also keep clean your Skyrim Folder
    Done, you can now distribute your Plugin File or keep it for yourself, Enjoy
    Note: in case you want to release for other member of the comunity:
        1. Let me know about.
        2. I ask you to release it only on the LL.
    This mod is ONLY for LoversLab website. You may not repack, re-publish, etc., any of my work.
    Translations of this mod are allowed.
    Obviously you can freely make plugin about this mod , I just ask to know about.
    I do not take any responsibility for save corruption, game problems, etc.

    Final Word:



  4. Arousal Visuals

    The mod adds some audio and visual effect to player's arousal state.
    From 30 you hear your heart beating which gets louder and louder the more aroused you are. From 80 the heartbeat gets faster. From 90 your vision gets blurred and doubled, the effect strengthens up to 100. Simple like that.
    I was really surprised that nobody made such a thing.
    Sexlab Sexlab aroused  
    This mod is public domain. If someone wishes to integrate this into one of the other similar mods or perhaps into SLA itself, feel free to do this.



  5. From the deeps (redone)

    The first point
    FTD 2.6 is now too more corrupted, but i decide to save it by rewriting the mod entirely. The mod is moved to Insmouth, a city on the North Coast. The mod will be a lovecraft like story, with a large enquiry part, and two way to finish it : joining the cult, or destroying it. No player enslavement, but dreams and freaky scenes. Assets are reused : FTD redone is totally incompatible with FTD previous version !

    Dependendies :SexLab More Nasty critters Dragonborn ZAZ XPMS


    Collaborations :
    Pepertje (co author, dialogues fixer, screenshots) Aqqh for script trick and collaboration. Alpha and Beta testers for their time, advices and critics. Xluxlu for music.


    Current release : 1.4
    Mod description (Thanks to Long John) :
    A series of disappearances of women from Solitude and across Haafingar. All the while there is a strange fog which never lifts the North Coast. To begin with it was just the peasant women who disappeared. Now however a noble woman has disappeared her family has applied political pressure to the Jarl and her court. This pressure has resulted in the launch of an investigation into the disappearances. As part of the investigation the Dragonborn is called in.... to enquiring in the Skyrim most isolated city : Insmouth.
    Will you be able to find the reason for the disappearances, or become the next victim?
    Play the adventure to find out...
    How to enter into Insmouth ?
    Talk to Knyva, the gate keeper, and pay 200 gold.

    - Part 1 : Enquiry.aFTD0Starter : dialogues for Innkeepers about the disapearances near Solitude. Done. Available in FTDredone 0.1. aFTD1Begin : Hired by the blue palace stewart (Falk Firebeard), you will be send to Insmouth, a city on the North Coast, in Pale Hold. Find Zadok Allenith and Susana. Done. Available in FTDredone 0.1. aFTD1Enquiry ; Made an enquiry in Insmouth, and try to discover the truth. Done. Available in FTDredone 0.1. aFTD1Infiltration ; Infiltrate the temple. Done. Available in FTDredone 0.1.

    - Part 2 : Facing the truth.
    aFTD2Ceremony : Assist to the strangiest ceremony you ever seen... Done. Available in FTDredone 0.1. aFTD2Dream : Your mind submerged by the voices of the Deeps, made the strangiest dream you ever made. Done. Available in FTDredone 0.2. aFTD2End : Understand all the awful truth. Meet Mankara... and made your choice.Done. Available in FTDredone 0.2.

    - Part 3 : Serving the plan.aFTD3Begin : Rally the cult, made your oaths, and proove your value. Done. Available in FTDredone 0.3. aFTD3Corruption : Serve the cult and corrupt some Solitude and DawnStar officials. Done. Available in FTDredone 0.4. aFTD3Insmouth : Enslave Susana, and find some imperial and thalmors spies... the last one is needed for the ceremony.Done. Available in FTDredone 0.4. aFTD3LordDeeps : The final quest of the cult path. Done. Available in FTDredone 0.5.


    - part 4 : Alone in the dark.
    Dont rally the cult, be punished, and come back for your vengeance !
    aFTD4Begin : be a slave, and be sold. Done. Available in FTDredone 0.7. aFTD4End : Take your revenge on the cult of the Lord of the Deeps. Done. Available in FTDredone 0.7.


    - side and radiant quests :aFTDDialogues . just for a little immersion. Hostel owner, and gate keeper. a Dialogue for Lurka (opening cell gates). AFTDWhoreDialogues : Insmouth is a harbor. Harbor means prostitutes. aFTDInsmouthControler : Manage the cult progresson in Insmouth : objects, NPC.


    Locations :
    Insmouth : a city on the North Coast, not far from Dawnstar (Made by using Solitude buildings, and the harbor part of the city of Trade mod, but with modifications). Done. Available in FTDredone 0.1. Insmouth interiors : interiors cells for Insmouth. Houses, store, stock, Inn, hostel... Done. Available in FTDredone 0.1. Temple of the Deeps : The temple of the cult. Connected to lot of parts of Insmouth. Done. Available in FTDredone 0.1. Ryelh : A very litle part of the city of Ryelh, in Apocrypha. Where the slaves breeds more Deeps inhabitants. Need to be redone. Done. Available in FTDredone 0.1.

    Factions :Dagon : Lurkers, seekers, Deeps inhabitants (Raelek, Mankara, Khrushu, Harshulku...). I will try to made a special race for them... Cultists : some Insmouth NPC. Dagon Slave : Slaves used by cultists or for breeding. Slave : enslaved NPC, restrained and ready to sell. Whore : Insmouth prostitutes. Susana friends : the Investiguator faction... you and Susana the whore.


    Ressources and other mods used :
    - Comvex Hermaus Mora Armor :
    - DixiePig for the tentacle armor.
    - Aradia for Aradia Parasite Armor meshes.
    - Slaverun Enforcement script base.
    - PS1 games Doom I and Nightmare creatures I for musics.



  6. Character Resources

    This is my first upload on here.
    These are high poly 3D resource files for Blender.

    In the RAR file you'll find two folders:
    Project1 - Project1 contains female body.
    Project2 - Project 2 contains male body.

    This is a BETA so there could be bugs so please let me known if you have any request or encounter any bugs




  7. SexLab - Warmbodies (Frostfall Plugin)

    A special thank you goes out to jbezorg for creating the script, it is safe to say that without him this mod would have not been released this year


    This mod merges SexLab with Frostfall.

    When the player character has sex with a NPC the player will receive a buff which fights the effects added by Frostfall. This is because during sex body heat is created


    - SexLab Framework
    - Frostfall
    - Quest Versioning SDK

    Recommended Mods

    - Climates of Tamriel Winter Edition - For Skyrim Winter Appearance and immersion.
    - SexLab Lover's Comfort

    Known Issues
    None so far, but expect some


    - DO NOT upload to any other sites period! Especially the Nexus.
    - NOT to be used in any other mod without my permission AND jbezorg's.

    jbezorg - For creating the basic script this mod uses
    Mailamea - Most important Credit! For choosing the mod name and giving me the idea to do the mod
    Ashal - SexLab Framework



  8. Succubus Enemies + [ReVamped]

    Check out :
    Adds Succubus to enemies list [Vampires]
    They have there own faction so they will kill vampires and others.
    New This Release
    Features+ Remember to use Batched Patch.
    1.No Succubus will be the same.
    2.They have own armors
    2.1 - Released
    -Removed all other mods
    -Created my own succubi race
    -Less variety
    -No Scripts
    + Enemy Type [Does not replace anything]
    + New Faction
    +Integrated in the Game World
    No longer + Mod
    Plans to add sexlab.
    Thanks and Credits
    DIMONIZED UNP female body by dimon99
    Leather Clothes by Petrovich

    Not Working Right?
    Remember to use Batched Patch.

    Faces : Till I fix them open said .esp in CK and highlight the npcs added by these mod and export faces.


    - I.Z. aka IDzeroNo



  9. GirlCatch

    This is largely inspired by the Gor story posted here. This mod aims to create a sporting event in which several of your captors hunt for you almost entirely by the sound you make.

    This update introduces a slaver camp. You can fast travel to it for testing, though I'll make you find it before it shows up on the map later. (Far east, south of Windhelm.) To start the game, talk to the guy on the far end. No need to start anything in MCM currently and the capture part is disabled for now. If the game doesn't seem to start, pay attention (and let me know) to what happens in the other cage.

    Next steps:
    Work on the post game scenario
    Make the camp more "lived in"
    Possibly will add S3(f) since this is a slaver camp
    Chasity bell's text is copied over from the belt. Need to rewrite it to make it more appropriate for the device.
    Current plan is once the bell comes off to leave the rings. Not yet implemented.
    The hunters remove the hoods when the game starts. Need to figure out why. (The blindness effect isn't attached to the hoods so it doesn't effect the game.) -Noticed if you stay still long enough they'll put the hoods back on... odd...
    Dual wielding hunters don't remove both weapons.
    Would like to implement optional DAYMOYL so users will be able to customize death.
    Hmm Anything else?
    Work on the first fade out issue.
    Add a condition to the chastity bell that will prevent the rendered item from showing to prevent something bad from happening if it gets put on guys/TSed folk. (So you can play the game as that if you want but the chasity bell won't render to allow SoS campatibility...)

    Suspected incompatibilities:
    Using this with a mod that puts a SOS on a female will cause the universe to implode. If you try it, give me a heads up so I can duck in my bunker in case the worst happens... (The chasity piercings from zarias_restraints uses the same slot as the SOS. I did some things behind the scenes to make them compatible as a female but it'll fight if SOS tries to put one on a female...)

    Devious Devices - Assets
    Devious Devices - Integration
    Devious Devices - Expansion - Same page as Integration.
    Zarias_restraints (enabling the .esp isn't necessary...)
    (Some of these aren't actually used currently... Just a little click happy when starting... I'll clean it up later...)

    Ashal - Sexlab
    Zaz and Xaz - Zap
    Zad and Min - Devious Devices
    Redneck2x - SexLabAroused
    Magnemoe - Zarias_restraints
    Skyrimll and jbezorg - SD+ and SD (I learned a lot by poking my head in there...)



  10. Deconstructed Items

    What this mod does:

    Adds a recipe list to break down armor and weapons you find in excess into ingots or other crafting materials appropriate to the item. Uses the smeltery, and tanning rack. Mostly complete, save for a few DLC which have not bee included yet. Ill also be adding this to my other mod, but am also putting it here, stand-alone incase youd like it without the other mod.


    Skyrim (Vanilla)



  11. SexCrop

    It's a simple but fun little mod. Gives you the recipe under Wood to forge 2 riding crops at any forge for the low price of 1iron ingot/1 firewood/1 leatherstrap.
    Hit someone with one of them to start sex with that person. Flagged as non-hostile and does no damage. So even in front of guards no trouble from this mod at-least. The Male Sex Crop places player in male role. Female crop places player in female role. It supports 1 on 1 sex only! No clue about animal or monster functionality.



  12. BeeingFemale

    Pregnancy and menstrual cycle mod that will give a complete new and better feeling to Skyrim. Just give it a try

    Version 2.6
    compatible with SSL 1.50+
    BeeingFemale is a menstrual cycle simulation mod that allows female character to have a menstrual cycle and even to become pregnant.
    It's a very complex mod based on reality with a lot of realistic features like simulating the LH and FSH Hormones, sperm life-time, egg and sperm traveling duration, and way more.
    It's a high advanced mod with many features that won't touch other mods except you want it. It's compatible with most other mods.
    The born children will have an own leveling system, too as well as there own skill and perk tree.
    They can follow you, doing some favours and more.
    If you are a woman in Skyrim, after having sex you can become pregnant - depending on your hormones and your menstrual cycle phase.
    After some many days you can born a little cute girl or a strong cute boy.
    For sure NPCs are supported, too! So even when you are a Men in Skyrim, you can have a lot of fun with this mod and you will have your own child that will give support.
    BeeingFemale is based on reality. It was a lot to read about the menstrual cycle, birth, hormones and stuff.

    Installation Guide
    After I had to reinstall Skyrim, I decidet to explain how to install BeeingFemale from a fresh Skyrim installation with the UNP Body:
    1. Download the latest SKSE version
    2. Download the latest version of SkiUI (+ RaceMenu + HDT if you like)
    3. Download XP32 Maximum Skeleton or Extended for HDT Users
    4. Download the latest version of FNIS and the creature pack
    5. Download the latest version of SexLab + some Sex Mods
    6. Now at first we will install this armor pack.
    7. Download and install DIMONIZED UNP female body
    8. Download and install the Belly Version "UNP TBBP.7z" HERE and overwrite your Dimonized UNP Body again (but you will still have the textures - and now you will have the Belly Node, too)
    9. Download and install the latest Version of BeeingFemale in this thread (OR BeeingFemale CANS Version - Only 1 of them is neccessary)
    10. Run FNIS (data/tools/GenerateFNIS_for_Users/GenerateFNISforUsers.exe)
    Now you can start playing Skyrim with BeeingFemale
    How does it Work / FAQ:
    As I said, BeeingFemale is based on reality. So it works like it does in reality. It's a bit complicated to explain how everything works - only having sex won't impregnate a woman. That's why i wrote 3 Books you can find in your inventory after starting the game.
    Q: How does it work?
    A: There are 3 Books in your inventory. It is way to complex to explain everything in a FAQ. But it works like it does in reality - an egg is traveling thought the female body, a sperm can concive it and the woman will be pregnant.
    Q: What are those AddOns?
    A: AddOns are specific mods that include content to BeeingFemale. They can specificate races (changing the duration of a phase, the pain level, the kid of child that will born, and even more, adding more PMS Effects, menstrual effects, ....)
    Q: Where can I find a pregnancy Body / Skeleton / Clothes - and what should i use?
    A: On Lovers Lab! Depending on you body you are using, the textures, the skeleton, the physics there are diferent mods you need. But the good answer is, you can find all of them on Lovers Lab, just use the search function. The first set up of those mods can be a bit anoying but when it works it looks great
    Q: I've got a problem with the Body / Skeleton / Clothes
    A: I'm sorry to say that, but this is the wrong thread for that. The creater of the body / skeleton / clothes can help you way better with you problem.
    Q: My character is spinning when she gives birth
    A: Isn't it funny? I'm sorry i'm not an animator. Those were the best looking animations for birth i could find. If someone could create new realistic bith animations it would be great
    Q: Is Female / Female suported?
    A: Yes. Even when this is not realistic at all, i made it possible. Just enable the Female sperm effect in the SexLab MCM Settings.
    Q: Are creatures suported?
    A: Yes again. Just enable it in the Beeing Female MCM Settings.
    Q: I had sex with a female guard / thief / ... but she won't become pregnant - why?
    A: Those are non-unique characters. There would be to many problems to make them work correctly. Non-unique characters may change there sex. Sometimes they are female, sometimes male, ... sometimes they are Nord, sometimes argonian.... and when they will respawn after killing them, they may change again. If i would store them it would slow down everything and create massive stored data. Male non-unique can still impregnate female unique.
    Q: Is the Sourcecode included?
    A: Yes! Except the widgets everything is included
    (A typo happend, the Source files are located in a folder that is named "Scource" - Just copy and past all files into your Source folder and you can edit them.)
    Q: Will the childs grow to an adult?
    A: No. This got many reasons. The most imporant is that children won't grow to an adult in just 10 days. Another thing is that this would be realy dificult to make, because of the AddOn System, and stuff.
    Q: I'm suffering on an infection - will my character die now?
    A: Cure it - just buy a cure potion! otherwise you will die.
    Q: Why the min duration of a phase is 2 Days?
    A: This was the easiest way to fix problems with the calculation and the AddOns.
    Q: Why are children / elder forbidden / blocked?
    A: Elder won't have a menstrual cycle anymore... same to children.
    Q: Are there crafts i can create?
    A: Yes. There are many crafts you can create. Contraception Fluid so you can't become pregnant, Anti Sperm Fluid (aka: Wash out sperm fluid) to wash out the sperm that is already inside you, sanitary napkins to fetch the menstrual blood.
    Q: The Conecption Widget says i've got 6% chance to conceive and i'm ovulating - what does this actualy meen?
    A: Such low conception chances are like 0% + tollerance. I don't think your character will become pregnant. Seems the egg won't nist in the utherus or there was no egg when ovulating or something else happend. Wait for the next cycle maybe next time it will work.
    Q: I've got a negative 'State Time' and it's falling even more - what can i do?
    A: This is a bug i couldn't figure out right now. It happens when the BeeingFemale Timer is resumend after a pause (disabled via MCM Menu or Estrus Chaurus Pregnancy). The only way to fix it is a reset the Player Stats using the MCM Menu. I'm still working on this bug.
    Q: Are you a doctor or a midwife or something like that?
    A: Ähm no, not really, i'm software developer who liked Trixy's "Procreation" and continued his work. I've asked some many female friends, reading forums, reading wikiedia with the result - really really to much informations!!! Now i know a lot about FSH Hormones, LH Hormones, even how often and how much menstruation blood drips out.... uuuuhrs.... But i think it was worth it.
    Q: Do you spend hours for just feeding your own fetish?
    A: No. First of all, i spend less time. Sorry for that but i'm busy with my real life as I already said. I love developing and it's better then base jumping when releasing a mod or a bug fix. I don't even play skyrim anymore. Maybe sometimes when I have nothing else to do but most of the playing is just for testing bug fixes in BeeingFemale.
    Q: Is it possible to keep the widgets visible?
    A: Yes, keep the hotkey pressed for 1.2 sec or longer. Press the key again to hide them again
    Items and Crafts:
    There are a few items you can craft.
    Using the cooker (you can find in a kitchen or a camp fire) you can create the Contraception Fluid and the Wash Out Sperm fluid.
    The Contraception fluid will raise the chance of contraception depending. But don't use them all at once! You must wait around 3 - 4 days till you can use the next contraception - otherwise it won't have the full effect. There is a How To note in your inventory, please read it first!
    Using the Wash Out sperm fluid you can wash out the sperm that is already in you so it won't impregnate you anymore.
    But beware - sperm that is to long (by default 6 game hours - can be changed in the MCM Menu) is in you, already reached the utherus and can't be washed out anymore.
    Then there are the sanitary napkins. You can craft them in the forge -> Leather.
    They will fetch the menstrual blood so you won't have any bloody legs anymore.
    - PapyrusUtil (or SexLab)
    - FNIS
    - SKSE 1.7
    - RaceMenu
    - A SexLab compatible sex mod so you can have sex
    - Body with pregnant belly support
    - Skeleton with pregnant belly support
    Compatible with:
    - Estrus Chaurus
    - Estrus Chaurus+
    - SexLab Hormones
    Not compatible with:
    - Most other pregnancy mods
    Change Log
    - Baby-Item has changed to Baby-Armor!
    - New Enchantment System for the Baby Item. Baby Item will be enchanted
    - Couple System. Couples (Husband, Affair and Friends) may have sex.
    - No SexLab or sex-mods required anymore. (SexLab userers will have some extra Features)
    - C.A.N.S. Framework Support
    - When the Player sleeps next to someone there is a Chance that they will have sex during sleeping (no sex-animations, just the normal fade in black)
    - Enable / Disable Birth animations (Default is Disabled! - You must enable it, to see the Birth Animation again!)
    - New MCM Menu Tab for impregnation (without sex-mods)
    - NPCs may have another Child-Type then the Player ( You can set, that the Player will Born a ChildActor, and the NPCs a Child-Item)
    - many Bugs were fixed
    - NiOverride Scaling added (Required RaceMenu or NiOverride)
    - The children will fight now
    - Added new sounds to the Child Skill Menu
    - Added a new Child Perk - "Reflect Damage"
    - Fixed the "OnPlayerLoadGame" bug - This should fix the Timer problem where you have to reset the player stats and many many more things
    - Sanitary Napkin Widget added
    - NPC Cheats to impregnate and changing phase added to the MCM Menu (nice feature for developers)
    - OK Button in the new Info Window is fixed
    - Added a basic Script for Spells and scrols to give Orders to your child
    - Added 2 new kinds of scrolls to call your children
    - SendModEvent functions for developer (See "For Developers" for the basic SendModEvent useage)
    - Child Tab in the MCM was added (here all your childrens are listed, click on a name and the info window will open)
    - MCM Option: "Reset System" was added. This will restart all components without loosing datas (like the phase the player is in)
    - Basic AddOn Pack - Depressive PMS Effect was fixed
    - The amount of each contraception fluid was raised a lot. The small bottle gives 20% instead of 9%, the medium gives 40% instead of 15% and the Highest gives 70% instead of 40%
    For Developers: Beware, the Script Source files are now in a sub-directory. Remove the old source files in the source directory, starting with "FW.... .psc"!
    - Fixed Child Dialogue
    - Some Debug Messages were removed
    - Some Update Functions were added
    - Basic AddOn Pack is added to the main zip file
    - "German Language" Bug was fixed
    - Children Overhaul
    - Child Skill Menu
    - New Translation System
    - Using some native functions
    - Info Menu overhaul + speed up
    - Widget System redone (hold the Widget Key for 1,2sec or longer to keep them visible, press again to hide)
    - Adding some Bug Fixes
    - FWSystem fixed
    - Precreating some functions for compatibility and more
    - New birth animation (You have to run FNIS after updating!)
    - much more I can't remember
    - Widgets are added
    - A calculation function that calculates the current chance you/a NPC will become pregnant when having sex right now
    - More then 1 craft result when creating a BeeingFemale item (sanitary napkins, contraception fluid, wash out fluid)
    - Childs got names
    1.0 / Beta4
    - many many bugs are fixed
    - info spell shows now everything correctly
    - timer has been fixed (now the characters will give birth, changeing the state when they should, and stuff)
    - added "sanitary napkin" for fetching the menstural blood
    - new MCM Tab "System" added with a simple uninstall function
    - recipes included
    - contraception "Magic effect" support magnitude now, for developers
    - more "misc addon" functions added
    - missing translations added
    - "Cycle magic effects" Addons (CME) are now combined with PMS AddOns
    - CME AddOns now got "Sometimes" effected and "Always effected" properties, for example, when you've got PMS, you will always have "Sex hurts", and sometimes you will have depresive, sometimes aggressive, ..... and so on
    - some global ModEvents are added, so other sex-mods like sexis for example could raise the "AddSperm" event
    - first try to add irregulations
    - menu added for "kind of visual scaling" added where you can set how the Belly / Breasts should grow... realistic, linear, big booms and stuff
    - Breast Scaling fixed
    - Abortus Fever fixed
    Translations and AddOn Links
    - Chinese
    - Russian
    - Estrus Chaurus integration path
    - Beeing Female 1.14 Estrus Chaurus Integration Patch V1.01 (outdated)
    - Beast Baby AddOn
    - AddOn Pack 1.3 by Sleepy_Soul
    - BeeingFemale Shop by Bijapo
    - ScrollMerchant by Content Comsumer
    - RS Children AddOn by Treguld
    - [bFACCA] BeeingFemale Addon - Creature Child Actors
    - BeeingFemale Tampon
    - BeeingFemale Tampon Estrus Path
    There are 4 guids planed (2 guides released, 2 guides will follow soon)
    - BeeingFemale Developer Guide - This guide is about creating AddOns for BeeingFemale. Race AddOn, CME AddOn and Misc AddOn.
    - BeeingFemale Translation Guide - (must be redone) This guide explain how to create translations for the MCM Menu and the game content.
    - BeeingFemale Script Guide - In this Guide i will explain how to create simple and advanced scripts for BeeingFemale... how to impregnate any woman using scripts only and what options there are.
    - BeeingFemale Modder Guide - This guide descripts how to make mods based on BeeingFemale. For example you talk to an NPC who needs help, rescue her pregnant wife.
    For Developer
    Beeing Female is made for player and developer!
    There are many diferent ways to make developer happy - For example the AddOn Manager. It's easy to create new AddOns like menstrual syndromes, PMS effects, and stuff. It's also possible to create race specific settings or gain access to the BeeingFemale Events.
    Another way to make developer happy is the FWController Class. You can gain access to all NPCs even when they are not loaded or never were loaded. You can impregnate a NPC with just one command, damage / heal the unborn baby, reading and writing the stats and way more.
    There are also functions included to gain access to BeeingFemale without including it to your mod, using the SendModEvent Command.
    Here is a short list for SendModEvent examples:
    FemaleActor.SendModEvent("BeeingFemale", "AddContraception", 100) ; This adds contraception to the woman
    FemaleActor.SendModEvent("BeeingFemale", "AddSperm", MaleActor.GetFormID()) ; This will add sperm to the woman
    FemaleActor.SendModEvent("BeeingFemale", "WashOutSperm", 100) ; This will wash out 100% sperm
    FemaleActor.SendModEvent("BeeingFemale", "ChangeState", 3) ; This will change the state to 'Menstruation'
    FemaleActor.SendModEvent("BeeingFemale", "InfoBox", 100) ; This will open the info window with all informations
    FemaleActor.SendModEvent("BeeingFemale", "DamageBaby", 30) ; This will make 30 damage to the baby
    FemaleActor.SendModEvent("BeeingFemale", "HealBaby", 60) ; This will heal the baby with 60 Health points
    MaleActor.SendModEvent("AddSperm","", FemaleActor.GetFormID()) ; this is basicly the same as above, except that his is called from the male actor
    More informations can be found in the Guids i've uploaded
    More informations and Links
    You can find more informations HERE , HERE and HERE
    A few helpful links:
    XP32 Maximum Skeleton
    b3lisario´s UNPB BBP Pregnant Body
    Bodyslide UNP
    Pregnancy Scaling Body for Bodyslide2
    UNPB PSVAC pregnancy scaleable vanilla armor and clothing meshes (+TBBP)
    unpb armor conversions with pregnancy and physics support (installer)
    Pregnant-Weighted tbbp armor (Bodyslide2)
    More details comming soon
    Special Thanks
    Trixy - for Procreation
    Muon Shan - for your active help
    Huili - for your rus. translation
    Aravis7 - for your france translation and your help with the baby mesh
    xiaomiza - for your chinese translation
    jbezorg - for help with the baby mesh
    Slorm - for sharing his bug fixed FWSystem
    Leito - For the birth animation
    Corum - For the PMS "Depressive" fix, the Estrus Chaurus Fix and the Tampon
    Lactina - For the Baby-Armor-Mesh
    Vader666 - For converting the Baby-Armor-Mesh
    Vioxsis - For converting the Baby-Armor-Mesh
    Visit the BeeingFemale Blog, too!
    Here some background informations can be found.



  13. SexLab Dialogues (2015-10-10)

    What does this mod do?
    SL Dialogues is a new companion resource for mods that need dialogues for relationships between the player and NPCs.
    These mods all need to define NPCs as a dom, a sub, or a romantic interest in some kind.
    Instead of recreating the same dialogue trees again and again, Dialogues mod just defines a shared dialogue tree with a few parameters about the kind of NPC we are dealing with. That way, each mod can focus on unique dialogues and quests instead of recreating the same basic actions.
    I am building up Dialogues in parallel with SD+ as a testing ground. My plan is to make Stories, Hormones, Mind Control and Alicia compatible as well, but Dialogue is available as a resource for any mod with minimal modifications.
    The idea is to be able to set a personality type for an NPC, along with their mood, trust and a few other parameters that other mods can make use of, and use these values to unlock the corresponding interactions with that NPC.
    It is an evolution of ideas I previously discussed in a thread about 'Sex Buddies' as well as a relationship dialogue tree originally contained in SexLab Stories (and removed a while ago).
    How does it work?
    SexLab Dialogues displays a new option when talking to NPCs ( [More dialogues] ).
    After talking to an NPC once, you will have another option to refresh the new dialogues ([Refresh dialogues]). That comes in handy as the relationship with the NPC evolves.
    Depending on values assigned to the NPC via storageUtil variables, it will display new dialogue trees: Romance, PC as Master, PC as Slave, Bestiality and Begging/Gifts.
    Current status
    For now, it implements mostly the first level of PC as Slave and Begging/Gifts. I will work on the Romance, PC as Master and Bestiality branches next month while I work on Stories and the Sisterhood of Dibella.
    It also includes a whole side quest to become a proper Blacksmith.
    Requirements / Installation
    SexLab Dialogues requires:
    - SexLab (1.59c)
    - SexLab Aroused (probably works with SexLab Aroused Redux - not tested yet)
    - Zaz Animation Pack (6.0)
    - Patch for Puppet Master 1.7 (if you want to control an NPC as a slave)
    You will need SL Dialogues for the next version of SD+.
    SD+ will not crash if you don't have SL Dialogues but it will not have a way to interact with the Master in any meaningful way.
    Full Change Log



  14. Sexual Vampire Feeding

    What does this mod do?
    This mod adds small, conditions-based dialog choices to female NPC's throughout Skyrim that the Dragonborn can attempt to seduce, feed, and then have sex with using Xandero's vampire animation.

    The dialog is voiced using vanilla assets on MOST of the NPC's. Most meaning that NPC's that use unique voices, such as Delphine, will not be voiced and have silent dialog.... for now.
    This mod was heavily inspired by FoxFinger's Amorous Adventures and by the blood doll seduction in the game Vampire the Masquerade: Bloodlines.
    How do you seduce NPC's?
    Conditions for seducing NPC's varies on several factors:
    First, you must obviously be a vampire.
    Second, you must be indoors. I did this for personal lore reasons. Some people may overlook a couple getting a little nookie out in public and others may pretend that your little nip on the neck was just a playful kiss, but naked feeding and fucking in broad daylight was a bit too much for my tastes.
    Third, you must seduce the target by passing a speech check. The difficulty of the check depends on whom you are trying to seduce. A commoner will be an easy check requiring a speech between 18 and 25 (depending on perks). Trying to feed on another vampire will be a bit harder, 35 - 50. The Thalmor aren't exactly the most forgiving of people, so feeding on one of them is hard, between 53 and 75 speech required. Trying to feed on a Dawnguard woman will be the hardest challenge for your vampire, between 70 and 100.
    Each group also has slightly different dialog. Be warned, if you fail to seduce a commoner or vampire, you can always try again later, but failing to seduce a Thalmor or Dawnguard will cause them to attack you!
    After you successfully seduce a woman, she will be added to a new faction of seduced victims, giving new dialog (based on faction) that does not require a speech check.
    Be careful on feeding too much on non-essential NPC's, just like normal vampire feeding, they can possibly die from overfeeding.
    What's new in 1.2a?
    1.2a has no new content, but comes with one change. I was tired of every normal indoor female having the option to reveal yourself and I prefer some RP when I play. You wouldn't just come out to every person on the street that you are a secret vampire, so some trust between the NPC and player is needed. So I made it a requirement for normal NPC's to have a relationship level of 3 with the player. This will come normally over time as you do quests.
    Only normal NPC's were changed. Vampires, Dawnguard, Thalmor, Delphine, and the Prostitute are unaffected with this change since they have their own difficulty.
    Also added an Omnisexual version so you can seduce both men and women. The relationship change is also in affect. Pronouns were fixed to apply no specific sex to your target.
    1.2 will be left up for people that do not want the relationship change, but it will be a part of every update going forward.
    Pick only one version to install.
    New NPC in 1.2!
    I kinda made her while messing around, don't click if you want to be suprised

    Previous NPC in 1.1


    Are there any bugs/issues?
    I have only tested this with Better Vampires and Vampiric Thirst, since I'd be hard pressed to find a person that doesn't use one of them.
    I have no intention for adding support for vanilla Skyrim. Dawnguard is a hard requirement for this mod.
    Sometimes upon first starting a new game, the dialog will not show up until you reload/restart the Skyrim. This is only an issue on brand new games.
    This is my very first time scripting, but I took efforts to make the script as simple as possible.
    Will this mod be expanded?
    It was much easier than I thought to add more and more dialog options once I got used to it. I've also had some practice editing voice files. That means I may possibly emulate Amorous Adventures by giving unique dialog to NPC's and even making small quest requirements for them to allow you to feed upon them.
    At the moment, only women can be seduced. I may add an option for men at some point if people desire that option, but there's really not a male context for the animation. I'm not personally into seducing males, but I'm not going to deny people something that will only take me about 15 minutes to change in the dialog check.
    One thing I will NOT do is add rape options into feeding/sex. There's plenty of rape mods here and it is not my fetish.
    Requirements and installation
    1. Pick only one version. Omnisexual will allow you to seduce both men and woman. The other is for women only.
    2. You'll need Dawnguard, SexLab, Non-SexLab Animation Pack (NSAP), and anything those mods require to function. Fuz Ro D-oh is not a hard requirement for the mod to work, but any unique voiced NPC will skip their dialog without it, but the sex should still work fine. I recommend installing it.
    3. To install, I highly recommend using Mod Organizer. Just install it like a regular mod. There should be no issues installing through Nexus Mod Manager.
    4. Place the Sexual Vampire Feed esp below any vampire mods you have, such as Better Vampires or Vampiric Thirst.
    5. Once in game, go into NSAP on the MCM and find Unsorted Animations, then click on Xandero Feeding to enable the animation.
    6. Go to SexLab in the MCM and go to the bottom option, Rebuild & Clean. Find Reset Animation Registry, click on it, then exit the MCM and wait until the animations are done resetting.
    7. Become a vampire, make sure your speech is high enough (or not), go find a woman indoors, and ask her about vampires.
    Please enjoy this mod and give me feedback and suggestions. The better the feedback the better I can make it, assuming it is within my ability.
    Special Thanks and Credits
    Xandero for his animation that gave me the idea.
    Miss Leeches for helping me with the vampire script and Vampiric Thirst.
    Ashal for making my SexLab script better.
    KS Hairdos



  15. SexLab Procreation

    What does this mod do?
    As the title suggests, this is a pregnancy mod for skyrim. Currently the mod works as follows:
    If you play as a female character, you will now have a menstrual cycle that passes through 4 phases: menstruation, the follicular phase, ovulation and the luteal phase.
    This mod itself does not allow you to have sex, but when you have vaginal sex through any SexLab plugin, you will receive sperm which survives for some time.
    You can attempt to wash out the sperm. This is not guaranteed to work, although the chance can be configured.
    If sperm is present when you are ovulating, you might become pregnant.
    If you get pregnant, you will pass through 3 trimesters. Each trimester has unique spell effects associated with it (most of which are negative, but some are positive).
    The visuals (e.g. increased belly size) relies on the use of either body sliders or a skeleton that supports belly node scaling. Read more on this in the installation section.
    At the end of pregnancy a child will spawn. The child doesn't do anything at this point though, there's no follower features or anything like that.
    The duration of pretty much everything that has a duration, as well as some other stuff, is configurable in MCM (be wary though - the pregnancy duration settings are disabled when pregnant).
    Many of the durations and chance rolls are modified by both the mother and father race. This is attempted to be as lore friendly as possible. The race modifiers can be disabled if desired.

    What does this mod NOT do?
    As mentionend, the child is kinda static after birth. There's no follower features or anything like that.
    NPCs cannot become pregnant.

    If updating from version 1.0 to 1.1

    Only follow these steps if you have already installed version 1.0 and wish to upgrade.
    Make sure you are not pregnant and have no active spell effects from this mod. Save your game.
    Delete SkyrimProcreation.esp and all files in the "Data/Scripts" and "Data/Scripts/Source" that are named as "ProC....psc" or "ProC....pex".
    Create a new save again.
    Copy the files from the data directory in the "Procreation 1.1 rar" file to the Skyrim data folder. Make sure to activate the SexLabProcreation.esp in MCM or the Skyrim Launcher (or the load order ini file).

    Required mods
    SKSE 1.6.15 or newer
    SkyUI 3.4 or newer (also works with SkyUI 4.0)
    SexLab Framework 1.01 or newer

    Backup your save file(s).
    Install the required mods (including their requirements).
    Copy the contents of the Data folder in the "Procreation v1.1a.rar" file into the Skyrim Data folder and enable the "SexLabProcreation.esp" in the Skyrim launcher or in NMM.

    At this point the mod will work, but the belly size will not change when pregnant. This can be changed in two ways. They each have their advantages and disadvantages, and you should only choose one. Skeleton node scaling is the easiest, but it has no armors converted for it yet (as far as I know):

    Set up belly size management with skeleton node scaling
    You need a compatible skeleton, such as XP32 Maximum Skeleton. Other skeletons might work, as long as they have a node named "NPC Belly" which simulates a pregnant belly when scaled (and two other nodes named "NPC L Breast" and "NPC R Breast", but these are more common).
    You need a compatible body mesh. Currently two compatible meshes exist as far as I know (as of June 1st 2013)
    ​b3lisario's UNPB BBP mesh, which can be found in the Esutrus Chaurus download section
    zecoron's CBBE TBBP mesh

    Set up belly size management with weight scaling
    This is only necessary if you're not using the skeleton node scaling feature mentioned above.
    Install Realistic Body System or Unique Character or Custom Races. If you don't do this, all female NPCs will look pregnant.
    Install either CBBE or UNP and the appropriate bodyslider. Set up your character in such a way that you look "normal" when at minimum weight and "very pregnant" when at max weight.
    If you use Unique Character or Custom Races, copy the meshes created with the bodyslider into the appropriate folder. Check the individual mod pages to figure out where this is.
    In the in-game MCM menu, navigate to the Pregnancy section of SexLab Procreation and change the Visual Scale Type to Weight before you get pregnant.

    Conflicts with other mods
    Depending on whether you use the skeleton node scaling or the weight scaling, there might be some conflicts:

    Skeleton node scaling
    This mod overwrites the skeleton node scaling done by other mods, such as Estrus Chuarus or Race Menu. If you use Race Menu it is recommended that you don't use the Breast scale feature. If you use Estrus Chaurus, don't get pregnant with both mods simultaneously. Disable pregnancy with one mod when pregnant with the other.

    Weight scaling
    If you use the weight scaling option, this mod will conflict with any other mod that changes your weight.

    I cannot entirely predict what will happen if you uninstall, though I recommend that you make sure you are not pregnant, and do not have any spell effects from this mod active. The mod contains the following files which should be removed:

    All the files that fit this description: Data\Scripts\Source\ProC... .psc
    All the files that fit this description: Data\Scripts\ProC... .pex

    Troubleshooting / FAQ
    My belly size doesn't increase when pregnant.
    Make sure the Visual Scale Type in the MCM menu under the Pregnancy page is not set to None. Make sure you have followed the steps in the installation section properly.

    I want to use the weight gain feature to manage my belly size, and I gain weight during pregnancy, but my belly still doesn't look pregnant.
    You did not setup the CBBE or UNP sliders properly. Open the sliders, set the minimum weight to the body type, size, etc. that you want when you are not pregnant. Then set maximum weight to the same settings, except with the changes you want your body to go through during pregnancy. This obviously means cranking the pregnancy slider up, but you might also want to increase the breast size or other sliders. Once you're finished setting up the sliders remember to click the "build" button. If you're using this mod, don't think of the weight sliders as representing "body fat". Think of them instead as representing "pregnancy progression".

    I want to use the weight gain feature to manage my belly size, but I don't see any pregnancy sliders in the bodyslider I use.
    If you're using CBBE you need Bodyslide CB++, and if you're using UNP you need Bodyslide UNP. They can be found here.

    I'm not using CBBE or UNP.
    Well, then you're kinda on your own.

    If you want to use the weight scaling feature, you need the femalebody_0.nif mesh located in "Data\meshes\actors\character\character assets" to look non-pregnant, and the femalebody_1.nif in the same directory to look very pregnant. If you have the non-pregnant and pregnant meshes from somewhere else, that's totally fine. But using the CBBE or UNP sliders is easiest.

    If you want to use the skeleton node scaling feature, you need to a mesh that supports scaling of the nodes "NPC L Breast", "NPC R Breast" and "NPC Belly" to simulate breast size and pregnant belly size. At this time, only b3lisario's UNPB BBP mesh found in the Esutrus Chaurus download section has this support.

    I want to use the weight gain feature to manage my belly size, and I installed the pregnant meshes properly and they are working, but now all female NPCs look pregnant!
    Yes. As far as I know there are three ways to solve this:
    Use Realistic Body System
    or Unique Character
    or Custom Races

    Using Realistic Body System is the easiest as it replaces the meshes for all NPCs, however, Realistic Body System isn't always the smoothest experience. It doesn't always fit the clothing to the body types it creates, which can cause severe clipping issues. It also has a tendency to translate random parts of your game into german.

    If you use Unique Character or Custom Races the pregnant meshes you create in the CBBE or UNP sliders should be copied to the appropriate location. This location can be found in the mod descriptions on their respective Nexus pages. After you've copied the pregnant meshes to the appropriate folder, NPCs will still look pregnant. You now need to change the standard meshes back to a non-pregnant version with the CBBE or UNP sliders. This should not overwrite the pregnant meshes you copied into either the Unique Character or Custom Races folders which you will be using.

    I installed the mod but nothing is happening.
    Try waiting a day or two and the menstruation phase should start. Also, you have to be female. NPC pregnancy is currently not supported.

    The procreation quest objective disappears after the menstruation phase... is the mod still working?
    In all likelihood it is still working fine. If the "Information Level" setting on the General page is set to LOW, then it is intended to disappear. If you are in doubt about whether the mod is working, try having vaginal sex. You should get a message. Alternatively, or if you don't get a message during vaginal sex, try setting the "Information Level" in the MCM menu to HIGH and wait a little more than the duration that your current phase is supposed to last (e.g. if your current phase is the follicular phase and it is set to last 4 days, wait at least 5 or 6 days). If you don't get any messages about anything, something is wrong. Try asking in the thread or sending me a PM with more specific information about what you did and what happened.

    No "SexLab Procreation" menu shows up in MCM.
    This only seems to happen with SkyUI 3.4. If you don't want to update to SkyUI 4.0 for some reason, save your game and reload. I'm not entirely sure what causes this. It might have something to do with load order but I don't know. Anyway, just save and reload and it should be fixed (or update SkyUI to version 4).

    About NPC Pregnancies
    I understand people want this feature, and I'd very much like it to be implemented. A lot of people are giving me ideas about how to implement it, which I appreciate, but it's not really the main issue. The issue is that implementing NPC pregnancies in a way that wouldn't totally kill performance would require either a complete rewrite of the mod or a separate mod. In either case, it would require a lot of work. I don't really have the time or desire to put in the kind of effort that would be needed to create this right now. Perhaps I will in the future.



  16. [BFACCA] BeeingFemale Addon - Creature Child Actors

    This is a (Race-)addon for BeeingFemale and adds Creature child actors (puppies) for most of the vanilla/Dawnguard/Dragonborn races.
    The child actors have the same functionality as the standard BeeingFemale children, while their appearance is that of a miniaturized version of the grown creature. However most of them won't be able to use weapons/armor or use magic. Exceptions: Rieklings can use 2h-swords, Spriggans can use their health absorb spell... etc
    The children / puppies / cubs / whelps will grow over time using the built-in BeeingFemale system.
    This mod doesn't add any new child items.
    NPC child actors are supported as well, but I wasn't able to sucessfully test that so far.
    The actors use a custom race, have the SexlabForbid-keyword and are part of the SexLabForbiddenActors-Faction, so it shouldn't be possible for them to accidentally be animated by SL-Animations.
    I have also included some vanilla creature meshes for the female actors, so they don't get "schlongified" by MNC / CreatureFramework.. etc.

    - BeeingFemale and its dependencies (should work with v2.5 latest)
    - Sexlab (not necessarily a BeeingFemale dependency, but needed to "make" creature children.. )
    - MoreNastyCritters -> optional and compatible (see above)
    - Beast Baby items -> not tested

    - Download archive, that matches your skyrim DLC configuaration.
    - Install archive using MO / NMM or manual installation
    - Use only one of the esps at a time. Plugins for vanilla + Dawnguard / Dragonborn / both DLCs are merged, so only one esp is needed at a time.
    - You can refresh BeeingFemales addon-list via the "system" tab in its MCM, but usually BF should be able to register the new addons automatically.
    I think it should be possible to install this addon at any time before birth, even if impregnation already occurred.
    How to disable specific addons:
    - go to the BeeingFemale MCM
    - open the Addon tab, where you can see all the installed addons
    - click on one to see more options and disable/enable it, when necessary
    - note: there seems to be a display bug in the AddonManager of BF and the positions of the addons are shifted by one position in the list. So pick the one that is one position before the one you actually want to edit to open the right menu.

    Note about the merged plugins:
    Due to the way I built the addons for the different DLCs, the FormIDs of some edits are slightly different between the different merged esps.
    So switching between the different esps for vanilla/DG/DB/allDLC mid-game is not recommended, if creature children have already been born in your savegame, as they might disappear or other unwanted effects mighty occur.
    If no creature children have been born in your savegame, I would still recommend a clean save when switching the esps, to be on the safe side.

    - delete the old version, install the new one, load your game and wait for the new addons to be initialised

    List of supported races:
    - (Frost/regular) Troll
    - (brown/black/snow) Bear
    - Dog
    - Chaurus (/ -Hunter -> spawns regular Chaurus)
    - Alduin / Dragon
    - (male) Falmer
    - Giant
    - Horse
    - Fox
    - (snowy) Sabre Cat
    - Frostbite Spider
    - Wolf
    - (Venomfang) Skeever
    - Spriggan
    - Goat
    - Elk
    - Deer
    - (brute/sentinel/green) Gargoyle
    - (armored Trolls -> spawns regular Trolls)
    - (Death Hound -> spawns regular Dog)
    - Husky
    - Vale Sabre Cat
    - Riekling
    - Seeker
    - Lurker
    - Frost/Ghost Giant
    - Boar (/ Mounted Riekling -> spawns a Boar)
    - Netch
    - Ash hopper
    I tried to support all creatures that can be animated using sexlab as of MNC v8.33. As more become available and widely accessible through MNC I will add them. If I missed any, please let me know.

    Known issues:
    - Dragon child actors animations are really buggy. Sometimes their wings get folded under them, they have trouble with clipping then walking up slopes and they start flying in a fight and don't ever seem to land afterwards. I recommend disabling this RaceAddon in the Addon-tab of BeeingFemales MCM for now.. or create a save before birth, so you can still disable it (should spawn a Nord child actor, if disabled).
    - Dawnguard Frost Giants will create regular Giant child actors, because they use the regular Giant race, whereas the Dragonborn Frost Giants have their own race.
    - Seeker child actors seem to be unable to fight / attack an enemy
    - Horse child actors can also be mounted, so it can be difficult to talk to them
    - Boars and Netches somehow have no voice acting (Hello, Bye etc.). But they still have the full BF-dialogue.
    -> If anyone can help with these issues, please post in the support thread or send me a pm.

    Change Log:


    - milzschnitte for creating BeeingFemale and providing support
    - Ashal for Sexlab
    - some youtube-tutorials, whose creators probably don't want to be named here, for teaching me CK
    - LL for being LL
    - Lydia and the frost troll on the way to High Hrothgar for kindly inspiring me to create this addon..



  17. SexLab Romance _IgnoreGender

    This mod removes the gender restrictions for selecting sex acts in SexLab Romance. This is particularly useful if you or an NPC is a futanari/hermaphrodite who wants to use male animations. Since some dialogue options don't exactly make it obvious what their "intended" genders are, I've added some short notes to them to clarify. That way you won't select "I want to go down on you" and be surprised when your gay couple starts playing a lesbian animation.



  18. SexLab Horrible Harassment

    Horrible Harassment


    I thought we were missing a simple non-combat rape mod. I always wanted to have something more like this:


    So I wrote this little plugin. Maybe someone will have fun with this, too. (The name isn't really fitting, but I wanted something that sounds cool^^)
    This mod makes random NPC stop the player when walking by. After a short dialouge the NPC overwhelms the player with a spell and rapes her.
    The mod was written with a female player character in mind.
    The attacks are triggered via the comment system (like when NPC commenting on the player being naked). You can set the chance for a comment in the MCM. They say a short "Hey!" or "Whoa!" and then start a dialouge. There are diffrent lines depending on the kind of NPC, but there is only one answer for the player and it always ends with being raped.
    To explain why the player could just clear a huge dungeon, but then is subdued in the streets - it's magic! The Npc uses a paralyze spell (the rape riggers even if it doesn't hit).
    During the animation the NPC might want more. There is a chance that an animation stage is repeated a 2nd time. This can happen up the three times during one animation. The probabilities of the second and third repetition are 2/3 and 1/3 of the original chance respectively. The chance can be set in the MCM.
    Afterwards there is a one-hour time-out in which no new comments occur. If you hit your aggressor during this time he'll cast the spell again and take you a second time. After this the one-hour period restarts (you could theoretically sustain this forever if you hit him again and again).
    Then there is the "Dangerous Condition" option in the MCM. This simply bypasses the original comment chance and triggers a comment nearly every time. Its meant for when naked, wearing slave-tats or other stuff that makes abuse more likely. There is still the one-hour time-out with no new comments (I actually wanted to disable that with this option, but it didn't work out).
    There is at the moment a grey line with "Global:" in the MCM. I used it to test if a variable is properly filled by the slider and forget to delete it later. It doesn't do anything and you can just ignore it.
    Future Plans:
    I have no real intention to develop this mod any further or do anything than bugfixes.
    SexLab Framework
    Silent Voice - Fus-Roh-Du(h)
    Use the ModOrganizer or Nexus Mod Manager or drop the contents of the archieve into you skyrim\data folder.
    Ashal for SexLab Framework



  19. Estrus Chaurus+

    See for a full description of what this mod does.
    All credits go to the original author of this mod, Jbezorg. Since he has taken a hiatus, I will be maintaining this mod for the time being. Thanks to Min for helping to keep the Mod alive by updating it for SL1.5+
    Version 4.20a
    EC+ has been updated to use Net Immerse Override and pregnancy node scaling is now compatible with other mods that change node scales using NIO.
    This means that NiOverride and XPMSE are required for pregnancy scaling to work in EC+ 4.20
    Thanks to t3h0th3r for providing the updated code!
    Version 4.11 requires a new game or a clean save, upgrading from V4.10 or earlier is NOT supported!
    Version 3.9 and above does not require Actor Events
    There are three methods by which the EC effect can be applied to the player or a follower:
    Chaurus spit attacks can trigger tentacle attacks - the chance of attack is configurable via the EC MCM Sexlab scenes involving a Chaurus triggered by another mod (e.g. Defeat, Submit & many others) EC+ scenes triggered by other mods (e.g. Deviously Enchanted Chests, Deviously Cursed Loot)

    Chaurus Spit can also trigger Tentacle attacks on non-follower NPCs! At present NPC pregnancies will be lost if you or the NPC changes cell.

    Updating from version 4.0x to version 4.1 requires a clean save or new game.
    For Modders

    Required Mods and Versions
    Sexlab 1.54+
    FNIS 5.1.1
    FNIS Creatures 5.1
    XPMSE 2.80+
    Net Immerse Override 3.2.2+ or Racemenu 3.0+ (includes NIO)
    Estrus for Skyrim V1.20+ (Must be installed but the mod does not have to be activated)
    Since major changes have been made to EC+ to remove Actor events I strongly suggest you keep a backup of your save game in case you encounter problems.
    Known Issues
    None - please report any problems (or success) and I will try and sort them.
    CGi & joisback for the German Translation patch



  20. Devious Devices (Assets)

    Devious Devices: Assets

    This is a collection of BDSM-themed gear and devices for the CBBE 3.2.3 (Curvy) & UNP v1.2 female body, with additional tweaks for the UNP v1.2 (Skinny) body and UNP HDT-PE-TBBP 5.01 body included. 
    A comprehensive list of mods that use these devices can be found here.
    It is recommended to use DD:Assets with other DD mods like DD:Integration that make the content available ingame.


    This is primarily a collection of meshes & textures. For gameplay related issues please post in the relevant mod thread


    As of version 2.9.0, UNPB support has been terminated. UNP 1.2 has been adopted in its stead.

    This mod is BAIN/FOMOD enabled, as such it is strongly recommended to install it using the install manager of your choice (MO/NMM/Wrye) and follow the onscreen instruction.

    Alternatively the mod can be installed manually by copying the contents of the numbered folders into the Skyrim/Data directory.
    However make sure to -only- include the most applicable folder for each number, if any.


    CBBE v3.2.3 (Curvy) / UNP 1.2 / UNP 1.2 (Skinny) / UNP HDT-PE BBP TBBP

    The assets were created for the CBBE 3.2.3 (curvy) and UNP 1.2 female body. A slightly tweaked version for the UNP 1.2 (skinny) body is also included, as well a version for UNP HDT-PE TBBP.

    Other body types and variations are not officially supported and may result in visual anomalies.

    SexLab Framework (any recent version)
    Some items in this package have SexLab keywords attached to them to ensure compatibility with other adult mods. 

    Headgear (gags, blindfold,...) may not always fit perfectly depending on the character's race and facial features.
    Minor clipping and/or deformation issues may occur when the character assumes extreme poses or performs certain movements.


    1. How do I access or use these devices?
    Devious Devices: Assets is a modder's resource and doesn't place the items ingame nor assign them or provide support for custom ingame behavior - these aspects are handled and maintained by separate 'Devious Devices' mods. Any issues with such should thus be referred to the respective mod author.

    2. Why is a certain device not working properly?

    See answer to the previous question.

    3. Why do some devices not fit my player character?
    These assets were made for a specific set of bodies (see 'Requirements'). Other body types are not supported and may cause visual anomalies. 
    4. Will there ever be support for males/beast races/additional bodies?
    Unlikely due to lack of public and personal interest.
    5. Can I use these items in my own mod?
    Yes, but please do not merge/repack/redistribute or use its contents for other purposes without expressed permission.


    6. Can I make suggestions regarding future content?

    Ideas about additional devices can be shared in the Devious Devices: Assets support thread. Keep in mind that devices requiring custom animations are unlikely to be realized.

    7. When will the next version of this mod be released and what will be included?

    No idea




    for the excellent models / textures that comprise this mod

    for his outstanding work on the Integration mod

    * Until Zadil returns, I have assumed the role of steward for this mod *
    for contributing additional high quality meshes & textures
    Zaz & Xaz
    for providing complementary animations to some devices
    for his assistance regarding nif shader parameters & mod maintenance
    All DD modders and beta testers
    for their time and efforts



  21. [Abandoned]Bandit Slut

    I've been away from my PC for a few weeks (I still am) and I didn't bring the SlaveTown file with me. When I get home I'll put out an update, pinky promise.

    NOTE: There is currently no way to remove the collar without console commands, there will be a quest to remove it in the future.


    This is a simple mod intended for people playing with weaker characters - Prostitutes, Nobles etc. It allows you to make a deal with bandits so that you can pass through their territory unharmed. In return, you can offer your body to bandits all across Skyrim.


    You need Sexlab and the Zaz Animation Pack to use this mod

    Where do I start?

    Go to the Silver Blood Inn in Markarth and talk to Runjorn to start the mod.



  22. SexLab Animation Speed Control

    -> Installing <-
    Download and install BOTH AnimSpeedPlugin and AnimSpeedSexLab. Source is not needed, just there for other modders. Number behind it is version.

    What it does?
    Lets you control the speed of SexLab animation that player is involved in with a hotkey.
    How to use?
    1. Open MCM -> SL Anim Speed
    2. Set hotkey for accelerate and decelerate.
    3. Start any SexLab animation, and during, hold down the button to decelerate or accelerate.

    This doesn't mess with the stage timers, only the animation visually. Capped means that accelerate won't go past normal speed, so if you slow down you can accelerate back and it won't go above normal speed. There is also an option to have hotkey that isn't capped so you can go up to 10x speed or even reverse.
    How it works?
    Uses SKSE plugin to hook animation graph update and changes delta time by a multiplier.
    Some boring stuff for other modders:
    The plugin is a standalone and can be used to scale ANY animation speed not only SL, you can include it with your mod if you want to use it, credit would be nice.
    3 - 18/10/2015
    Made a mistake, forgot to add animation event hook, this made the new papyrus commands not work.
    2 - 17/10/2015Added default speed option. Animations can go negative speed (reverse). Added few more commands on SKSE plugin for modders.



  23. Sexlab Wear and Tear

    It seems that a wear and tear type plugin for sexlab was overdue. Sexlab Apropos/describe just released their own wear and tear upgrade. This is my own take on W&T, a very simple plugin with no dependencies (other than Sexlab of course) and no strings attached.

    -5 stages for each organs (except penis which are indestructible): nothing, slight discomfort, discomfort, pain and severe pain.
    -There are no positive effects, positive effects will have to come from other plugins.
    -The defuff are not extremely hard but if they accumulate they can be annoying, mainly damage speech/voice and damage speed.
    -Relative size of the participant influence damage... an big Orc fucking a small elf will result in more damage than 2 elves... that sort of thing. It measure the collision box size... I haven't tested it with creatures but the same rule should apply. Large creature should result in large damage received. This can be tweaked with the "size matter" setting.
    -3 craftable items under cooking pot (misc section) can help you mitigate the negative effects.
    -Natural lubrication results in diminishing returns of damage received.
    -Experience increases resistance to damage.
    -Config menu can be used to monitor and tweak almost very aspect.

    The only thing I'd be interested to improve at the moment is adding visual effect to represent the state of the organ e.g. red skin, bleeding, etc.

    Thanks to Odessa for making Sexout: Wear and Tear for FO:NV. A great mod from which many of the concepts of this mod are directly inspired. Any shortcoming of my mod is entirely my own fault though.
    Thanks to Ashal for the incredible Sexlab framework.



  24. Fill Her Up - Cum Inflation

    Progressive inflation
    Affects only belly node
    Per-race cum amounts
    NPC & creature support
    Separate tracking for anal and vaginal sex
    Automatic deflation with random-ish intervals with a configurable minimum time before deflation
    Hotkey for manual deflation
    Zaz animations for deflation
    Female on female inflation when female/female cum is in use in sexlab
    NPC comments and status messages related to inflation

    How it works
    Each time any female character has either anal or vaginal sex with one or more males or creatures, some cum is added to their vaginal and/or anal cum "pool" based on the animation used and the races of the actors involved. The actual belly inflation is total of these two pools.

    The config lets you set maximum inflation amount, which is also the maximum pool size for both of the two pools. It also means that the combined total cum is two times the set maximum inflation. When the total goes over the set maximum amount, the max inflation is temporarily set slightly higher than the config value to allow some bit extra inflation. Now, if it goes past that temporary maximum, you get a negative effect that slows you down and lessens health and stamina regeneration until the cum is drained to the temporary max inflation, which should happen relatively fast.

    Zaz Animation Pack
    A body model that supports belly scaling
    A compatible skeleton (XPMS extended for example)

    Any other mod that modifies the belly node scale.

    Troubleshooting & reporting issues
    If you you're having trouble with the mod, or just reporting issues, you can ask for help in the thread. Remember to include your papyrus log of the events with issues. For help how to find your logs, see this thread.

    Before removing the mod, uncheck "Inflation enabled" in the config menu to allow the mod to restore all the normal settings.

    Supported bodies, races & issues
    To get the mod working with custom races, make sure they have a body that supports belly node scaling. Most custom races have their own body model, and don't necessarily support the belly node. That means you need to copy your favourite body mod over the custom race files to get FHU working properly with them.
    I won't be responding to PMs about bodies or what body mods support the scaling. You can of course ask in the thread if someone else has a suggestion.
    Basic CBBE does not support the required scaling, though there are variants that do.
    This would be a good place to start looking.

    Thanks to
    Yuni for testing
    h38fh2mf & Ashal for PapyrusUtil
    Xaz & others for ZAP
    Saints row the Third for inspiring the name
    lmktaooo for Chinese translation
    Rockmic for Italian translation
    victorddp for Spanish translation
    Avaton for Russian translation

    And a special thanks to arkanae for writing the status messages and dialogue.

    Note for translators
    In addition to the usual translation file and the esp, FHU has an external file used for the status messages that needs to be translated as well. You can find the file in Skyrim\Data\SKSE\Plugins\FillHerUp\.
    Changes - v1.00
    Added global cum amount multiplier
    Fixed deflate triggering in combat
    Fixed sliding during deflate if autorun was on
    Adjusted NPC comment chance



  25. RadiantProstitution Tweaked

    First and for most:

    I did not created the awesome Mod that is "Radiant Prostitution" that was all some guy name "mainfct".
    So all the Credit and Praise goes to him.
    If you really appreciate his work click here and tell him how awesome he is.
    As he is currently inactive i just took up the sword and raped his code so that it work with SexLab 1.30+.

    I now maintain the Mod under the Name "Radiant Prostitution Tweaked". The mod is standalone so no need to install Radiant Prostitution first.

    It work from where Radiant Prostitution left of. I added more Random Quest and tweaked the normal Prostitution inside the inn.

    The mod has, to my knowledge, only two possible conflict points.

    Hroki, the girl in Falkreth was tag as a child in vanilla minecraft but RP changes her to a adult because she clearly is not child
    The tavern Wench Outfit got another Keyword "JobWhore" to trigger Prostitution of your fellow wrenches. It therefore conflicts with SOS Full Version but "dachande" provided a patch for that. As for Mesh or Texture replacers they are no problem as they only change the look but not the item. If you want other items to trigger the prostitution you just simply need to add the Keyword per TES5Edit to the item.


    The Tweaked Version is completely Standalone so no other version of Radiant Prostitution is needed.
    Please us the version without the loose suffix first and if you have problems with the normal version try the loose one and see if the problems still persist.

    Version 1.07d is the last version compatible with SexLab 1.39
    As of Version 1.07e Radiant Prostitution is compatible with SexLab 1.5+

    -SexLab 1.50 or newer and its deps.
    -Enabled creature Animations or some quest wont work
    -SKSE 1.7.0 Alpha (its alpha but as far as i could see stable)
    -SkyUI 4.0 or newer for MCM
    -Fuz Ro Do'h for correct behavior with silent dialogues
    - ZaZ-Animation-Pack
    or see

    Sex Lab nude Creatures
    Zynisch Animations

    Translated Versions:
    If you already use a older Version of Radiant Prostitution check mainfct's page for update information to 0.81b. as my version is essentially 0.81b with fucked up code.
    If only updating tweaked Version then make sure that no quest (Inn, Home Delivery, Camp Job or Random Quest) is currently running.

    Update from pre-1.02a:
    Unzip into skyrim folder or use MO, nexus mod manager, etc.
    Use "MF_RadiantProstitution remove loose files.bat" inside the skyrim folder.
    This will make a backup of your scripts folder and removes all files starting with "mf_", "qf_mf" or "sf_mf_".

    If shit goes wrong and mod stop working you know where to find the missing files. Please enable logging and trace in the skyrim.ini check the papyros.log which scripts are missing before you pull the copy from the backup folder.

    Update from pre-1.03 requires new game or a save game where you did not yet register with a inn keeper.

    How to Change the starting Clothes:

    Now new and Improved so read this if you did add your own cloths.
    Go to "Skyrim\Data" and open the file "MF_RP_Config.json" with a text editor of your choice.
    Inside you will find something like this:
    { "startCloths": { "rest" : [ "__formData|Skyrim.esm|0xD1921" ], "chestPiece": "__formData|Skyrim.esm|0xD191F" }}
    This is the config for the starting Clothes you get from the first inn keeper. they Point to the Vanilla Tavern Wench clothes and some leather boots. The "chestPiece" property needs to contain the armor or chest piece so it gets recognized by the Working Cloths function. The "rest" property contains the remainder of the items you get. the items need to be separeted with a comma and would look like this:
    { "startCloths": { "rest" : [ "__formData|Skyrim.esm|0xD1921", "__formData|Skyrim.esm|0xD1922" ], "chestPiece": "__formData|Skyrim.esm|0xD191F" }}
    So what do you need to do now?

    That's is quit easy:

    Just chage the value after the colon like this "__formData|<PluginFileName.extension>|0x<ID>".
    <PluginFileName.extension> is the name of the plugin file that adds the item.
    <ID> is the Form ID which you can find per the help console command or through TES5Edit or the Creation Kit.

    Want to add your own Random Quest to RP?

    Look here.
    Current Bugs i don't know how to fix:

    Version History: